noel@samwise:pts/0[1018]~/src/tome-4/svn/t-engine4% ./t-engine                                                                12:05
[CPU] Detected 2 CPUs
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
OpenAL device available: PulseAudio Software (default PulseAudio Software)
OpenAL device available: ALSA Software (default PulseAudio Software)
OpenAL device available: PortAudio Software (default PulseAudio Software)
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: /home/noel/src/tome-4/svn/t-engine4/t-engine
SelfExe gave us app directory of:	/home/noel/src/tome-4/svn/t-engine4/
LuaVM:	LuaJIT 2.0.0-beta8	x64
Creating particles thread 0
LuaVM:	LuaJIT 2.0.0-beta8	x64
OpenGL max texture size: 8192
OpenGL max texture size: 8192
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.29
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=29.000000 , [4]="te4" , [5]=14.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-0.9.29"]=true , } 
[ENGINE LOADER] looked in:
	/home/noel//.t-engine/4.0
	bootstrap
	/home/noel/src/tome-4/svn/t-engine4//game/thirdparty
	/home/noel/src/tome-4/svn/t-engine4//game
[ENGINE LOADER] sorted:	te4	0	9	29
[ENGINE LOADER] loading engine:	0	9	29	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN_LEFT	table: 0x41201be0
Remapping	MOVE_LEFT_DOWN	table: 0x405de5a8
Remapping	MOVE_LEFT	table: 0x405e5ae0
Remapping	RUN_LEFT_DOWN	table: 0x405dd710
Remapping	RUN_RIGHT_DOWN	table: 0x405e6ce0
Remapping	MOVE_UP	table: 0x405e4d08
Remapping	MOVE_RIGHT_DOWN	table: 0x405e6278
Remapping	RUN_UP	table: 0x405ecca8
Remapping	RUN_LEFT_UP	table: 0x405e8160
Remapping	MOVE_RIGHT_UP	table: 0x405e6238
Remapping	MOVE_RIGHT	table: 0x412010d0
Remapping	RUN_RIGHT_UP	table: 0x405eb0b0
Remapping	MOVE_STAY	table: 0x405e6068
Remapping	MOVE_DOWN	table: 0x405e0a90
Remapping	MOVE_LEFT_UP	table: 0x405cdfd0
Remapping	SHOW_QUESTS	table: 0x405eac70
Remapping	LOOK_AROUND	table: 0x41cbcf30
Remapping	QUICK_SWITCH_WEAPON	table: 0x41caf1e0
Remapping	RUN_DOWN	table: 0x405d48b8
Remapping	USE_ITEM	table: 0x405ec898
Remapping	RUN_RIGHT	table: 0x41201168
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1407	815
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.0-beta8	x64
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.29 using engine te4-0.9.29
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.29
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.29
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version gruesome-1.0.0 using engine te4-0.9.25
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.25
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.29 using engine te4-0.9.29
tome	boot
example_realtime	tome
boot	example_realtime
example	boot
boot	gruesome
boot	example
boot	tome
example_realtime	gruesome
example	gruesome
* Module: tome
 ** 3.9.29
* Module: boot
 ** 0.9.29
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[ENGINE] Switching to turn based
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[MODULE LOADER] module MD5	7d24fa52fa54bef2f271b608f0694d4b	computed in 	2189
[PROFILE THREAD] batching CSETs
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to turn based
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 43:25 :: 1075
C Map seens texture: 30 (50x50)
Stored entities list	actor	table: 0x4005c1d0
Stored entities list	object	table: 0x4005d5f0
Stored entities list	trap	table: 0x4005d6c0
loaded room generator	random_room	function: 0x4005e488
room generator	function: 0x4005e488	is making a room
loaded room	oval	10	14
alloc	oval
room allocated at	30	10	with center	34	16
room generator	function: 0x4005e488	is making a room
loaded room	micro_pillar	12	8
alloc	micro_pillar
room allocated at	34	40	with center	39	43
room generator	function: 0x4005e488	is making a room
loaded room generator	simple	function: 0x416e9f20
alloc	simple7x12
room allocated at	10	31	with center	13	36
room generator	function: 0x4005e488	is making a room
loaded room	h	11	7
alloc	h
room allocated at	15	24	with center	20	27
room generator	function: 0x4005e488	is making a room
loaded room	split2	15	5
alloc	split2
room allocated at	8	13	with center	15	15
room generator	function: 0x4005e488	is making a room
loaded room	double_helix	12	6
alloc	double_helix
room allocated at	32	33	with center	37	35
room generator	function: 0x4005e488	is making a room
loaded room	center_arrows	11	15
alloc	center_arrows
room allocated at	21	31	with center	26	38
room generator	function: 0x4005e488	is making a room
loaded room	double_y	11	7
alloc	double_y
room allocated at	32	26	with center	37	29
room generator	function: 0x4005e488	is making a room
alloc	simple11x10
room allocated at	4	22	with center	9	26
room generator	function: 0x4005e488	is making a room
loaded room	cells3	10	8
alloc	cells3
room allocated at	19	1	with center	23	4
Begin tunnel	10	table: 0x40307980
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/canine_w.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_warg.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_m.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	265	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	265	learning	T_FLAME	true	2
Loading tile	npc/skeleton_mage.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_17.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x40399360
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROFILE THREAD] flushing CSETs
[ONLINE PROFILE] get news
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.29 using engine te4-0.9.29
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.29
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.29
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version gruesome-1.0.0 using engine te4-0.9.25
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.29 using engine te4-0.9.29
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.29
* Module: boot
 ** 0.9.29
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
tome
[ENGINE] Switching to turn based
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.29	tome-3.9.29	Foo	false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: /home/noel/src/tome-4/svn/t-engine4/t-engine
SelfExe gave us app directory of:	/home/noel/src/tome-4/svn/t-engine4/
LuaVM:	LuaJIT 2.0.0-beta8	x64
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroying particle thread 0 (waiting for thread 14920a0)
Destroyed particle thread 0 (0)
Creating particles thread 0
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x64
Reboot using	te4	0.9.29	tome-3.9.29	Foo	false
[ENGINE LOADER] available from dir: 	te4-0.9.29
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=29.000000 , [4]="te4" , [5]=14.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-0.9.29"]=true , } 
[ENGINE LOADER] looked in:
	/home/noel//.t-engine/4.0
	bootstrap
	/home/noel/src/tome-4/svn/t-engine4//game/thirdparty
	/home/noel/src/tome-4/svn/t-engine4//game
[ENGINE LOADER] loading engine:	0	9	29	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN_LEFT	table: 0x4154b3a0
Remapping	MOVE_LEFT_DOWN	table: 0x415345f0
Remapping	MOVE_LEFT	table: 0x4154a910
Remapping	RUN_LEFT_DOWN	table: 0x4154b2d8
Remapping	RUN_RIGHT_DOWN	table: 0x4149d498
Remapping	MOVE_UP	table: 0x415486a0
Remapping	MOVE_RIGHT_DOWN	table: 0x41549610
Remapping	RUN_UP	table: 0x41534550
Remapping	RUN_LEFT_UP	table: 0x40794120
Remapping	MOVE_RIGHT_UP	table: 0x415495d0
Remapping	MOVE_RIGHT	table: 0x41534690
Remapping	RUN_RIGHT_UP	table: 0x4149fb38
Remapping	MOVE_STAY	table: 0x41549cb0
Remapping	MOVE_DOWN	table: 0x4149d070
Remapping	MOVE_LEFT_UP	table: 0x4154a8d0
Remapping	SHOW_QUESTS	table: 0x4154a950
Remapping	LOOK_AROUND	table: 0x4154be50
Remapping	QUICK_SWITCH_WEAPON	table: 0x40793f38
Remapping	RUN_DOWN	table: 0x4154a890
Remapping	USE_ITEM	table: 0x41542e88
Remapping	RUN_RIGHT	table: 0x41538340
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1407	815
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.29 using engine te4-0.9.29
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.29
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.29
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version gruesome-1.0.0 using engine te4-0.9.25
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.25
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.29 using engine te4-0.9.29
tome	boot
example_realtime	tome
boot	example_realtime
example	boot
boot	gruesome
boot	example
boot	tome
example_realtime	gruesome
example	gruesome
* Module: tome
 ** 3.9.29
* Module: boot
 ** 0.9.29
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	eb9a00fb2ba8a16f761ecb920769063f	computed in 	18783
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievement.CURSE_ERASER	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.EXTERMINATOR	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.EYE_OF_THE_STORM	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.LEVEL_10	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.LEVEL_20	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.LOST_MERCHANT_RESCUE	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.NORGAN_SAVED	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.PARADOX_NOW	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.REAVER	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.SHERTUL_FORTRESS	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.SIZE_MATTERS	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.THE_ARENA	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.THE_SECRET_CITY	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.UNSTOPPABLE	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
module 'mod.dialogs.ShowEquipment' not found:
	no field package.preload['mod.dialogs.ShowEquipment']
	no file '/mod/dialogs/ShowEquipment.lua'
	no file './mod/dialogs/ShowEquipment.so'
	no file '/usr/local/lib/lua/5.1/mod/dialogs/ShowEquipment.so'
	no file '/usr/local/lib/lua/5.1/loadall.so'
	no file './mod.so'
	no file '/usr/local/lib/lua/5.1/mod.so'
	no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
	/engine/utils.lua:1139: in function </engine/utils.lua:1138>
	[C]: ?
	[C]: in function 'xpcall'
	/engine/utils.lua:1138: in function 'require_first'
	/engine/interface/ActorInventory.lua:23: in main chunk
	[C]: in function 'require'
	/mod/load.lua:38: in main chunk
	[C]: in function 'require'
	/engine/Module.lua:138: in function 'load'
	/engine/Module.lua:293: in function 'instanciate'
	/engine/utils.lua:1070: in function 'showMainMenu'
	/engine/init.lua:114: in main chunk
	[C]: in function 'dofile'
	/loader/init.lua:137: in main chunk
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraBd.ttf	12
[ACHIEVEMENT] defined	1	THE_ARENA
[ACHIEVEMENT] defined	2	INSANE_THE_ARENA
[ACHIEVEMENT] defined	3	ARENA_BATTLER_20
[ACHIEVEMENT] defined	4	INSANE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	5	ARENA_BATTLER_50
[ACHIEVEMENT] defined	6	INSANE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	7	ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	8	INSANE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	9	MASTER_OF_ARENA
[ACHIEVEMENT] defined	10	INSANE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	11	XXX_THE_DESTROYER
[ACHIEVEMENT] defined	12	INSANE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	13	GRAND_MASTER
[ACHIEVEMENT] defined	14	INSANE_GRAND_MASTER
[ACHIEVEMENT] defined	15	TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	16	INSANE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	17	INFINITE_X10
[ACHIEVEMENT] defined	18	INSANE_INFINITE_X10
[ACHIEVEMENT] defined	19	INFINITE_X20
[ACHIEVEMENT] defined	20	INSANE_INFINITE_X20
[ACHIEVEMENT] defined	21	INFINITE_X30
[ACHIEVEMENT] defined	22	INSANE_INFINITE_X30
[ACHIEVEMENT] defined	23	INFINITE_X40
[ACHIEVEMENT] defined	24	INSANE_INFINITE_X40
[ACHIEVEMENT] defined	25	INFINITE_X50
[ACHIEVEMENT] defined	26	INSANE_INFINITE_X50
[ACHIEVEMENT] defined	27	INFINITE_X60
[ACHIEVEMENT] defined	28	INSANE_INFINITE_X60
[ACHIEVEMENT] defined	29	INFINITE_X70
[ACHIEVEMENT] defined	30	INSANE_INFINITE_X70
[ACHIEVEMENT] defined	31	INFINITE_X80
[ACHIEVEMENT] defined	32	INSANE_INFINITE_X80
[ACHIEVEMENT] defined	33	INFINITE_X90
[ACHIEVEMENT] defined	34	INSANE_INFINITE_X90
[ACHIEVEMENT] defined	35	INFINITE_X100
[ACHIEVEMENT] defined	36	INSANE_INFINITE_X100
[ACHIEVEMENT] defined	37	INFINITE_X150
[ACHIEVEMENT] defined	38	INSANE_INFINITE_X150
[ACHIEVEMENT] defined	39	INFINITE_X200
[ACHIEVEMENT] defined	40	INSANE_INFINITE_X200
[ACHIEVEMENT] defined	41	INFINITE_X300
[ACHIEVEMENT] defined	42	INSANE_INFINITE_X300
[ACHIEVEMENT] defined	43	INFINITE_X400
[ACHIEVEMENT] defined	44	INSANE_INFINITE_X400
[ACHIEVEMENT] defined	45	INFINITE_X500
[ACHIEVEMENT] defined	46	INSANE_INFINITE_X500
[ACHIEVEMENT] defined	47	DEUS_EX_MACHINA
[ACHIEVEMENT] defined	48	INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	49	TREASURE_HUNTER
[ACHIEVEMENT] defined	50	INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined	51	TREASURE_HOARDER
[ACHIEVEMENT] defined	52	INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined	53	DRAGON_GREED
[ACHIEVEMENT] defined	54	INSANE_DRAGON_GREED
[ACHIEVEMENT] defined	55	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	56	INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	57	SIZE_MATTERS
[ACHIEVEMENT] defined	58	INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined	59	DAMAGE_1500
[ACHIEVEMENT] defined	60	INSANE_DAMAGE_1500
[ACHIEVEMENT] defined	61	DAMAGE_3000
[ACHIEVEMENT] defined	62	INSANE_DAMAGE_3000
[ACHIEVEMENT] defined	63	DAMAGE_6000
[ACHIEVEMENT] defined	64	INSANE_DAMAGE_6000
[ACHIEVEMENT] defined	65	EXTERMINATOR
[ACHIEVEMENT] defined	66	INSANE_EXTERMINATOR
[ACHIEVEMENT] defined	67	PEST_CONTROL
[ACHIEVEMENT] defined	68	INSANE_PEST_CONTROL
[ACHIEVEMENT] defined	69	REAVER
[ACHIEVEMENT] defined	70	INSANE_REAVER
[ACHIEVEMENT] defined	71	ESCORT_KILL
[ACHIEVEMENT] defined	72	INSANE_ESCORT_KILL
[ACHIEVEMENT] defined	73	GEOMANCER
[ACHIEVEMENT] defined	74	INSANE_GEOMANCER
[ACHIEVEMENT] defined	75	KILL_BILL
[ACHIEVEMENT] defined	76	INSANE_KILL_BILL
[ACHIEVEMENT] defined	77	ATAMATHON
[ACHIEVEMENT] defined	78	INSANE_ATAMATHON
[ACHIEVEMENT] defined	79	EAT_BOSSES
[ACHIEVEMENT] defined	80	INSANE_EAT_BOSSES
[ACHIEVEMENT] defined	81	UBER_WYRMS_OPEN
[ACHIEVEMENT] defined	82	INSANE_UBER_WYRMS_OPEN
[ACHIEVEMENT] defined	83	UBER_WYRMS
[ACHIEVEMENT] defined	84	INSANE_UBER_WYRMS
[ACHIEVEMENT] defined	85	LEVEL_10
[ACHIEVEMENT] defined	86	INSANE_LEVEL_10
[ACHIEVEMENT] defined	87	LEVEL_20
[ACHIEVEMENT] defined	88	INSANE_LEVEL_20
[ACHIEVEMENT] defined	89	LEVEL_30
[ACHIEVEMENT] defined	90	INSANE_LEVEL_30
[ACHIEVEMENT] defined	91	LEVEL_40
[ACHIEVEMENT] defined	92	INSANE_LEVEL_40
[ACHIEVEMENT] defined	93	LEVEL_50
[ACHIEVEMENT] defined	94	INSANE_LEVEL_50
[ACHIEVEMENT] defined	95	UNSTOPPABLE
[ACHIEVEMENT] defined	96	INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined	97	EIDOLON_DEATH
[ACHIEVEMENT] defined	98	INSANE_EIDOLON_DEATH
[ACHIEVEMENT] defined	99	HALFLING_SUICIDE
[ACHIEVEMENT] defined	100	INSANE_HALFLING_SUICIDE
[ACHIEVEMENT] defined	101	EMANCIPATION
[ACHIEVEMENT] defined	102	INSANE_EMANCIPATION
[ACHIEVEMENT] defined	103	BOSS_REVENGE
[ACHIEVEMENT] defined	104	INSANE_BOSS_REVENGE
[ACHIEVEMENT] defined	105	TUTORIAL_DONE
[ACHIEVEMENT] defined	106	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	107	INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	108	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	109	INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	110	THE_SECRET_CITY
[ACHIEVEMENT] defined	111	INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined	112	APPRENTICE_STAFF
[ACHIEVEMENT] defined	113	INSANE_APPRENTICE_STAFF
[ACHIEVEMENT] defined	114	KILL_UKRUK
[ACHIEVEMENT] defined	115	INSANE_KILL_UKRUK
[ACHIEVEMENT] defined	116	SLIDERS
[ACHIEVEMENT] defined	117	INSANE_SLIDERS
[ACHIEVEMENT] defined	118	DESTROYER_BANE
[ACHIEVEMENT] defined	119	INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined	120	STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	121	INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	122	CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	123	INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	124	ORC_PRIDE
[ACHIEVEMENT] defined	125	INSANE_ORC_PRIDE
[ACHIEVEMENT] defined	126	WIN_FULL
[ACHIEVEMENT] defined	127	INSANE_WIN_FULL
[ACHIEVEMENT] defined	128	WIN_AERYN
[ACHIEVEMENT] defined	129	INSANE_WIN_AERYN
[ACHIEVEMENT] defined	130	WIN_SACRIFICE
[ACHIEVEMENT] defined	131	INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined	132	YEEK_SACRIFICE
[ACHIEVEMENT] defined	133	INSANE_YEEK_SACRIFICE
[ACHIEVEMENT] defined	134	SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	135	INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	136	SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	137	INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	138	SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	139	INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	140	SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	141	INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	142	SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	143	INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	144	LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	145	INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	146	LOST_MERCHANT_EVIL
[ACHIEVEMENT] defined	147	INSANE_LOST_MERCHANT_EVIL
[ACHIEVEMENT] defined	148	SLASUL_DEAD
[ACHIEVEMENT] defined	149	INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined	150	UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	151	INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	152	MASTER_JEWELER
[ACHIEVEMENT] defined	153	INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined	154	CURSE_ERASER
[ACHIEVEMENT] defined	155	INSANE_CURSE_ERASER
[ACHIEVEMENT] defined	156	EYE_OF_THE_STORM
[ACHIEVEMENT] defined	157	INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	158	ANTIMAGIC
[ACHIEVEMENT] defined	159	INSANE_ANTIMAGIC
[ACHIEVEMENT] defined	160	ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	161	INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	162	WEST_PORTAL
[ACHIEVEMENT] defined	163	INSANE_WEST_PORTAL
[ACHIEVEMENT] defined	164	EAST_PORTAL
[ACHIEVEMENT] defined	165	INSANE_EAST_PORTAL
[ACHIEVEMENT] defined	166	SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	167	INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	168	SHADOW_CLONE
[ACHIEVEMENT] defined	169	INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined	170	SHERTUL_FORTRESS
[ACHIEVEMENT] defined	171	INSANE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	172	NORGAN_SAVED
[ACHIEVEMENT] defined	173	INSANE_NORGAN_SAVED
[ACHIEVEMENT] defined	174	GREATMOTHER_DEAD
[ACHIEVEMENT] defined	175	INSANE_GREATMOTHER_DEAD
[ACHIEVEMENT] defined	176	MELINDA_SAVED
[ACHIEVEMENT] defined	177	INSANE_MELINDA_SAVED
[ACHIEVEMENT] defined	178	PARADOX_NOW
[ACHIEVEMENT] defined	179	INSANE_PARADOX_NOW
[ACHIEVEMENT] defined	180	PARADOX_FUTURE
[ACHIEVEMENT] defined	181	INSANE_PARADOX_FUTURE
[ACHIEVEMENT] defined	182	PARADOX_FULL
[ACHIEVEMENT] defined	183	INSANE_PARADOX_FULL
[ACHIEVEMENT] defined	184	EXPLORER
[ACHIEVEMENT] defined	185	INSANE_EXPLORER
[ACHIEVEMENT] defined	186	ABASHED_EXPANSE
[ACHIEVEMENT] defined	187	INSANE_ABASHED_EXPANSE
[ACHIEVEMENT] defined	188	ABASHED_EXPANSE_NO_BLAST
[ACHIEVEMENT] defined	189	INSANE_ABASHED_EXPANSE_NO_BLAST
[ACHIEVEMENT] defined	190	ELEMENTALIST
[ACHIEVEMENT] defined	191	INSANE_ELEMENTALIST
[ACHIEVEMENT] defined	192	WARPER
[ACHIEVEMENT] defined	193	INSANE_WARPER
[ACHIEVEMENT] defined	194	PYROMANCER
[ACHIEVEMENT] defined	195	INSANE_PYROMANCER
[ACHIEVEMENT] defined	196	CRYOMANCER
[ACHIEVEMENT] defined	197	INSANE_CRYOMANCER
[LORE] defined	1	trollmire-note-1
[LORE] defined	2	trollmire-note-2
[LORE] defined	3	trollmire-note-3
[LORE] defined	4	trollmire-note-4
[LORE] defined	5	trollmire-note-5
[LORE] defined	6	scintillating-caves-note-1
[LORE] defined	7	scintillating-caves-note-2
[LORE] defined	8	scintillating-caves-note-3
[LORE] defined	9	scintillating-caves-note-4
[LORE] defined	10	scintillating-caves-note-5
[LORE] defined	11	kor-pul-note-1
[LORE] defined	12	kor-pul-note-2
[LORE] defined	13	kor-pul-note-3
[LORE] defined	14	kor-pul-note-4
[LORE] defined	15	kor-pul-note-5
[LORE] defined	16	maze-note-1
[LORE] defined	17	maze-note-2
[LORE] defined	18	maze-note-3
[LORE] defined	19	maze-note-4
[LORE] defined	20	maze-note-5
[LORE] defined	21	maze-note-6
[LORE] defined	22	maze-note-7
[LORE] defined	23	maze-note-trap
[LORE] defined	24	daikara-note-1
[LORE] defined	25	daikara-note-2
[LORE] defined	26	daikara-note-3
[LORE] defined	27	daikara-note-4
[LORE] defined	28	daikara-note-5
[LORE] defined	29	old-forest-note-1
[LORE] defined	30	old-forest-note-2
[LORE] defined	31	old-forest-note-3
[LORE] defined	32	old-forest-note-4
[LORE] defined	33	old-forest-note-5
[LORE] defined	34	old-forest-note-6
[LORE] defined	35	sandworm-note-1
[LORE] defined	36	sandworm-note-2
[LORE] defined	37	sandworm-note-3
[LORE] defined	38	sandworm-note-4
[LORE] defined	39	sandworm-note-5
[LORE] defined	40	sandworm-note-6
[LORE] defined	41	sandworm-note-7
[LORE] defined	42	rhaloren-note-1
[LORE] defined	43	rhaloren-note-2
[LORE] defined	44	rhaloren-note-3
[LORE] defined	45	rhaloren-note-4
[LORE] defined	46	rhaloren-note-5
[LORE] defined	47	rhaloren-note-6
[LORE] defined	48	infinite-dungeon-1
[LORE] defined	49	infinite-dungeon-2
[LORE] defined	50	infinite-dungeon-3
[LORE] defined	51	infinite-dungeon-4
[LORE] defined	52	infinite-dungeon-history-1
[LORE] defined	53	infinite-dungeon-history-2
[LORE] defined	54	infinite-dungeon-history-3
[LORE] defined	55	infinite-dungeon-history-4
[LORE] defined	56	infinite-dungeon-history-5
[LORE] defined	57	blighted-ruins-note-1
[LORE] defined	58	blighted-ruins-note-2
[LORE] defined	59	blighted-ruins-note-3
[LORE] defined	60	blighted-ruins-note-4
[LORE] defined	61	dreadfell-note-1
[LORE] defined	62	dreadfell-note-2
[LORE] defined	63	dreadfell-note-3
[LORE] defined	64	dreadfell-note-4
[LORE] defined	65	dreadfell-note-5
[LORE] defined	66	dreadfell-poem-level-2
[LORE] defined	67	dreadfell-poem-level-5
[LORE] defined	68	dreadfell-poem-level-7
[LORE] defined	69	dreadfell-poem-master
[LORE] defined	70	troll-poem
[LORE] defined	71	necromancer-poem
[LORE] defined	72	necromancer-primer-1
[LORE] defined	73	necromancer-primer-2
[LORE] defined	74	necromancer-primer-3
[LORE] defined	75	necromancer-primer-4
[LORE] defined	76	halfling-feet
[LORE] defined	77	rogue-poem
[LORE] defined	78	last-hope-foundation-note-1
[LORE] defined	79	last-hope-foundation-note-2
[LORE] defined	80	last-hope-foundation-note-3
[LORE] defined	81	last-hope-foundation-note-4
[LORE] defined	82	last-hope-foundation-note-5
[LORE] defined	83	last-hope-foundation-note-6
[LORE] defined	84	last-hope-tolak-statue
[LORE] defined	85	last-hope-toknor-statue
[LORE] defined	86	last-hope-mirvenia-statue
[LORE] defined	87	angolwen-linaniil-lecture
[LORE] defined	88	angolwen-tarelion-magic
[LORE] defined	89	spellblade
[LORE] defined	90	zigur-post
[LORE] defined	91	zigur-history
[LORE] defined	92	zigur-potion
[LORE] defined	93	iron-throne-profits-1
[LORE] defined	94	iron-throne-profits-2
[LORE] defined	95	iron-throne-profits-3
[LORE] defined	96	iron-throne-profits-4
[LORE] defined	97	iron-throne-reknor-edict
[LORE] defined	98	iron-throne-trade-ledger
[LORE] defined	99	iron-throne-last-words
[LORE] defined	100	deep-bellow-1
[LORE] defined	101	deep-bellow-2
[LORE] defined	102	deep-bellow-3
[LORE] defined	103	sunwall-note-1
[LORE] defined	104	sunwall-note-2
[LORE] defined	105	sunwall-note-3
[LORE] defined	106	sunwall-note-4
[LORE] defined	107	spellhunt-note-1
[LORE] defined	108	spellhunt-note-2
[LORE] defined	109	spellhunt-note-3
[LORE] defined	110	spellhunt-note-4
[LORE] defined	111	grand-corruptor-draft
[LORE] defined	112	grushnak-pride-note
[LORE] defined	113	rak-shor-pride-note
[LORE] defined	114	gorbat-pride-note
[LORE] defined	115	vor-pride-note
[LORE] defined	116	orc-history-1
[LORE] defined	117	orc-history-2
[LORE] defined	118	orc-history-3
[LORE] defined	119	orc-history-4
[LORE] defined	120	orc-history-5
[LORE] defined	121	garkul-history-1
[LORE] defined	122	garkul-history-2
[LORE] defined	123	garkul-history-3
[LORE] defined	124	garkul-history-4
[LORE] defined	125	garkul-history-5
[LORE] defined	126	orc-breeding-1
[LORE] defined	127	orc-breeding-2
[LORE] defined	128	orc-breeding-3
[LORE] defined	129	orc-breeding-4
[LORE] defined	130	orc-breeding-5
[LORE] defined	131	shertul-fortress-1
[LORE] defined	132	shertul-fortress-2
[LORE] defined	133	shertul-fortress-3
[LORE] defined	134	shertul-fortress-4
[LORE] defined	135	shertul-fortress-5
[LORE] defined	136	shertul-fortress-6
[LORE] defined	137	shertul-fortress-7
[LORE] defined	138	shertul-fortress-8
[LORE] defined	139	shertul-fortress-9
[LORE] defined	140	shertul-fortress-takeoff
[LORE] defined	141	halfling-research-note-1
[LORE] defined	142	halfling-research-note-2
[LORE] defined	143	halfling-research-note-3
[LORE] defined	144	halfling-research-note-4
[LORE] defined	145	broken-atamathon
[LORE] defined	146	fearscape-entry
[LORE] defined	147	temple-creation-note-1
[LORE] defined	148	temple-creation-note-2
[LORE] defined	149	temple-creation-note-3
[LORE] defined	150	temple-creation-note-4
[LORE] defined	151	adventurer-letter-1
[LORE] defined	152	adventurer-letter-2
[LORE] defined	153	adventurer-letter-3
[LORE] defined	154	adventurer-letter-4
[LORE] defined	155	adventurer-letter-5
[LORE] defined	156	creation-elf
[LORE] defined	157	creation-human
[LORE] defined	158	creation-halfling
[LORE] defined	159	ancient-elven-ruins-note-1
[LORE] defined	160	ancient-elven-ruins-note-2
[LORE] defined	161	ancient-elven-ruins-note-3
[LORE] defined	162	races-0
[LORE] defined	163	races-1
[LORE] defined	164	races-2
[LORE] defined	165	races-3
[LORE] defined	166	races-4
[LORE] defined	167	races-5
[LORE] defined	168	races-6
[LORE] defined	169	races-7
[LORE] defined	170	races-8
[LORE] defined	171	races-9
[LORE] defined	172	races-10
[LORE] defined	173	thaloren-lament
[LORE] defined	174	eden-guile
[LORE] defined	175	arena-scoring
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	In your belt
[INVENTORY] define slot	13	On hands
[INVENTORY] define slot	14	On feet
[INVENTORY] define slot	15	Tool
[INVENTORY] define slot	16	Quiver
[INVENTORY] define slot	17	Socketed Gems
[INVENTORY] define slot	18	Mount
[INVENTORY] define slot	19	Second weapon set: In main hand
[INVENTORY] define slot	20	Second weapon set: In off hand
[INVENTORY] define slot	21	Second weapon set: psionic focus
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_1	T_INFUSION:_REGENERATION_1
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_2	T_INFUSION:_REGENERATION_2
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_3	T_INFUSION:_REGENERATION_3
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_4	T_INFUSION:_REGENERATION_4
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_5	T_INFUSION:_REGENERATION_5
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_6	T_INFUSION:_REGENERATION_6
[TALENT]	Infusion: Healing	INFUSION:_HEALING_1	T_INFUSION:_HEALING_1
[TALENT]	Infusion: Healing	INFUSION:_HEALING_2	T_INFUSION:_HEALING_2
[TALENT]	Infusion: Healing	INFUSION:_HEALING_3	T_INFUSION:_HEALING_3
[TALENT]	Infusion: Healing	INFUSION:_HEALING_4	T_INFUSION:_HEALING_4
[TALENT]	Infusion: Healing	INFUSION:_HEALING_5	T_INFUSION:_HEALING_5
[TALENT]	Infusion: Healing	INFUSION:_HEALING_6	T_INFUSION:_HEALING_6
[TALENT]	Infusion: Wild	INFUSION:_WILD_1	T_INFUSION:_WILD_1
[TALENT]	Infusion: Wild	INFUSION:_WILD_2	T_INFUSION:_WILD_2
[TALENT]	Infusion: Wild	INFUSION:_WILD_3	T_INFUSION:_WILD_3
[TALENT]	Infusion: Wild	INFUSION:_WILD_4	T_INFUSION:_WILD_4
[TALENT]	Infusion: Wild	INFUSION:_WILD_5	T_INFUSION:_WILD_5
[TALENT]	Infusion: Wild	INFUSION:_WILD_6	T_INFUSION:_WILD_6
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_1	T_INFUSION:_MOVEMENT_1
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_2	T_INFUSION:_MOVEMENT_2
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_3	T_INFUSION:_MOVEMENT_3
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_4	T_INFUSION:_MOVEMENT_4
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_5	T_INFUSION:_MOVEMENT_5
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_6	T_INFUSION:_MOVEMENT_6
[TALENT]	Infusion: Sun	INFUSION:_SUN_1	T_INFUSION:_SUN_1
[TALENT]	Infusion: Sun	INFUSION:_SUN_2	T_INFUSION:_SUN_2
[TALENT]	Infusion: Sun	INFUSION:_SUN_3	T_INFUSION:_SUN_3
[TALENT]	Infusion: Sun	INFUSION:_SUN_4	T_INFUSION:_SUN_4
[TALENT]	Infusion: Sun	INFUSION:_SUN_5	T_INFUSION:_SUN_5
[TALENT]	Infusion: Sun	INFUSION:_SUN_6	T_INFUSION:_SUN_6
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_1	T_INFUSION:_HEROISM_1
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_2	T_INFUSION:_HEROISM_2
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_3	T_INFUSION:_HEROISM_3
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_4	T_INFUSION:_HEROISM_4
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_5	T_INFUSION:_HEROISM_5
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_6	T_INFUSION:_HEROISM_6
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_1	T_INFUSION:_INSIDIOUS_POISON_1
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_2	T_INFUSION:_INSIDIOUS_POISON_2
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_3	T_INFUSION:_INSIDIOUS_POISON_3
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_4	T_INFUSION:_INSIDIOUS_POISON_4
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_5	T_INFUSION:_INSIDIOUS_POISON_5
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_6	T_INFUSION:_INSIDIOUS_POISON_6
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_1	T_INFUSION:_WILD_GROWTH_1
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_2	T_INFUSION:_WILD_GROWTH_2
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_3	T_INFUSION:_WILD_GROWTH_3
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_4	T_INFUSION:_WILD_GROWTH_4
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_5	T_INFUSION:_WILD_GROWTH_5
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_6	T_INFUSION:_WILD_GROWTH_6
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_1	T_RUNE:_PHASE_DOOR_1
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_2	T_RUNE:_PHASE_DOOR_2
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_3	T_RUNE:_PHASE_DOOR_3
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_4	T_RUNE:_PHASE_DOOR_4
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_5	T_RUNE:_PHASE_DOOR_5
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_6	T_RUNE:_PHASE_DOOR_6
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_1	T_RUNE:_CONTROLLED_PHASE_DOOR_1
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_2	T_RUNE:_CONTROLLED_PHASE_DOOR_2
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_3	T_RUNE:_CONTROLLED_PHASE_DOOR_3
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_4	T_RUNE:_CONTROLLED_PHASE_DOOR_4
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_5	T_RUNE:_CONTROLLED_PHASE_DOOR_5
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_6	T_RUNE:_CONTROLLED_PHASE_DOOR_6
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_1	T_RUNE:_TELEPORTATION_1
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_2	T_RUNE:_TELEPORTATION_2
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_3	T_RUNE:_TELEPORTATION_3
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_4	T_RUNE:_TELEPORTATION_4
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_5	T_RUNE:_TELEPORTATION_5
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_6	T_RUNE:_TELEPORTATION_6
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_1	T_RUNE:_SHIELDING_1
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_2	T_RUNE:_SHIELDING_2
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_3	T_RUNE:_SHIELDING_3
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_4	T_RUNE:_SHIELDING_4
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_5	T_RUNE:_SHIELDING_5
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_6	T_RUNE:_SHIELDING_6
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_1	T_RUNE:_INVISIBILITY_1
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_2	T_RUNE:_INVISIBILITY_2
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_3	T_RUNE:_INVISIBILITY_3
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_4	T_RUNE:_INVISIBILITY_4
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_5	T_RUNE:_INVISIBILITY_5
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_6	T_RUNE:_INVISIBILITY_6
[TALENT]	Rune: Speed	RUNE:_SPEED_1	T_RUNE:_SPEED_1
[TALENT]	Rune: Speed	RUNE:_SPEED_2	T_RUNE:_SPEED_2
[TALENT]	Rune: Speed	RUNE:_SPEED_3	T_RUNE:_SPEED_3
[TALENT]	Rune: Speed	RUNE:_SPEED_4	T_RUNE:_SPEED_4
[TALENT]	Rune: Speed	RUNE:_SPEED_5	T_RUNE:_SPEED_5
[TALENT]	Rune: Speed	RUNE:_SPEED_6	T_RUNE:_SPEED_6
[TALENT]	Rune: Vision	RUNE:_VISION_1	T_RUNE:_VISION_1
[TALENT]	Rune: Vision	RUNE:_VISION_2	T_RUNE:_VISION_2
[TALENT]	Rune: Vision	RUNE:_VISION_3	T_RUNE:_VISION_3
[TALENT]	Rune: Vision	RUNE:_VISION_4	T_RUNE:_VISION_4
[TALENT]	Rune: Vision	RUNE:_VISION_5	T_RUNE:_VISION_5
[TALENT]	Rune: Vision	RUNE:_VISION_6	T_RUNE:_VISION_6
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_1	T_RUNE:_HEAT_BEAM_1
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_2	T_RUNE:_HEAT_BEAM_2
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_3	T_RUNE:_HEAT_BEAM_3
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_4	T_RUNE:_HEAT_BEAM_4
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_5	T_RUNE:_HEAT_BEAM_5
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_6	T_RUNE:_HEAT_BEAM_6
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_1	T_RUNE:_FROZEN_SPEAR_1
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_2	T_RUNE:_FROZEN_SPEAR_2
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_3	T_RUNE:_FROZEN_SPEAR_3
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_4	T_RUNE:_FROZEN_SPEAR_4
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_5	T_RUNE:_FROZEN_SPEAR_5
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_6	T_RUNE:_FROZEN_SPEAR_6
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_1	T_RUNE:_ACID_WAVE_1
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_2	T_RUNE:_ACID_WAVE_2
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_3	T_RUNE:_ACID_WAVE_3
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_4	T_RUNE:_ACID_WAVE_4
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_5	T_RUNE:_ACID_WAVE_5
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_6	T_RUNE:_ACID_WAVE_6
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_1	T_RUNE:_LIGHTNING_1
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_2	T_RUNE:_LIGHTNING_2
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_3	T_RUNE:_LIGHTNING_3
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_4	T_RUNE:_LIGHTNING_4
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_5	T_RUNE:_LIGHTNING_5
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_6	T_RUNE:_LIGHTNING_6
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_1	T_RUNE:_MANASURGE_1
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_2	T_RUNE:_MANASURGE_2
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_3	T_RUNE:_MANASURGE_3
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_4	T_RUNE:_MANASURGE_4
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_5	T_RUNE:_MANASURGE_5
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_6	T_RUNE:_MANASURGE_6
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_1	T_RUNE_OF_THE_RIFT_1
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_2	T_RUNE_OF_THE_RIFT_2
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_3	T_RUNE_OF_THE_RIFT_3
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_4	T_RUNE_OF_THE_RIFT_4
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_5	T_RUNE_OF_THE_RIFT_5
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_6	T_RUNE_OF_THE_RIFT_6
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_1	T_TAINT:_DEVOURER_1
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_2	T_TAINT:_DEVOURER_2
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_3	T_TAINT:_DEVOURER_3
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_4	T_TAINT:_DEVOURER_4
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_5	T_TAINT:_DEVOURER_5
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_6	T_TAINT:_DEVOURER_6
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_1	T_TAINT:_TELEPATHY_1
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_2	T_TAINT:_TELEPATHY_2
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_3	T_TAINT:_TELEPATHY_3
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_4	T_TAINT:_TELEPATHY_4
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_5	T_TAINT:_TELEPATHY_5
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_6	T_TAINT:_TELEPATHY_6
[TALENT]	Multiply	MULTIPLY	T_MULTIPLY
[TALENT]	Poisonous Crawl	CRAWL_POISON	T_CRAWL_POISON
[TALENT]	Acidic Crawl	CRAWL_ACID	T_CRAWL_ACID
[TALENT]	Blinding Spores	SPORE_BLIND	T_SPORE_BLIND
[TALENT]	Poisonous Spores	SPORE_POISON	T_SPORE_POISON
[TALENT]	Stun	STUN	T_STUN
[TALENT]	Disarm	DISARM	T_DISARM
[TALENT]	Constrict	CONSTRICT	T_CONSTRICT
[TALENT]	Knockback	KNOCKBACK	T_KNOCKBACK
[TALENT]	Poisonous Bite	BITE_POISON	T_BITE_POISON
[TALENT]	Summon	SUMMON	T_SUMMON
[TALENT]	Rotting Disease	ROTTING_DISEASE	T_ROTTING_DISEASE
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	T_DECREPITUDE_DISEASE
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	T_WEAKNESS_DISEASE
[TALENT]	Mind Disruption	MIND_DISRUPTION	T_MIND_DISRUPTION
[TALENT]	Water Bolt	WATER_BOLT	T_WATER_BOLT
[TALENT]	Water Jet	WATER_JET	T_WATER_JET
[TALENT]	Void Blast	VOID_BLAST	T_VOID_BLAST
[TALENT]	Restoration	RESTORATION	T_RESTORATION
[TALENT]	Regeneration	REGENERATION	T_REGENERATION
[TALENT]	Grab	GRAB	T_GRAB
[TALENT]	Blinding Ink	BLINDING_INK	T_BLINDING_INK
[TALENT]	Spit Poison	SPIT_POISON	T_SPIT_POISON
[TALENT]	Spit Blight	SPIT_BLIGHT	T_SPIT_BLIGHT
[TALENT]	Rushing Claws	RUSHING_CLAWS	T_RUSHING_CLAWS
[TALENT]	Throw Bones	THROW_BONES	T_THROW_BONES
[TALENT]	Lay Web	LAY_WEB	T_LAY_WEB
[TALENT]	Darkness	DARKNESS	T_DARKNESS
[TALENT]	Throw Boulder	THROW_BOULDER	T_THROW_BOULDER
[TALENT]	Howl	HOWL	T_HOWL
[TALENT]	Shriek	SHRIEK	T_SHRIEK
[TALENT]	Crush	CRUSH	T_CRUSH
[TALENT]	Mind Sear	MIND_SEAR	T_MIND_SEAR
[TALENT]	Silence	SILENCE	T_SILENCE
[TALENT]	Telekinetic Blast	TELEKINETIC_BLAST	T_TELEKINETIC_BLAST
[TALENT]	Blightzone	BLIGHTZONE	T_BLIGHTZONE
[TALENT]	Invoke Tentacle	INVOKE_TENTACLE	T_INVOKE_TENTACLE
[TALENT]	Explode	EXPLODE	T_EXPLODE
[TALENT]	Elemental bolt	ELEMENTAL_BOLT	T_ELEMENTAL_BOLT
[TALENT]	Volcano	VOLCANO	T_VOLCANO
[TALENT]	Speed Sap	SPEED_SAP	T_SPEED_SAP
[TALENT]	Dredge Frenzy	DREDGE_FRENZY	T_DREDGE_FRENZY
[TALENT]	Sever Lifeline	SEVER_LIFELINE	T_SEVER_LIFELINE
[TALENT]	Call of Amakthel	CALL_OF_AMAKTHEL	T_CALL_OF_AMAKTHEL
[TALENT]	Gift of Amakthel	GIFT_OF_AMAKTHEL	T_GIFT_OF_AMAKTHEL
[TALENT]	Gift of the Highborn	HIGHER_HEAL	T_HIGHER_HEAL
[TALENT]	Overseer of Nations	OVERSEER_OF_NATIONS	T_OVERSEER_OF_NATIONS
[TALENT]	Born into Magic	BORN_INTO_MAGIC	T_BORN_INTO_MAGIC
[TALENT]	Highborn's Bloom	HIGHBORN_S_BLOOM	T_HIGHBORN_S_BLOOM
[TALENT]	Grace of the Eternals	SHALOREN_SPEED	T_SHALOREN_SPEED
[TALENT]	Magic of the Eternals	MAGIC_OF_THE_ETERNALS	T_MAGIC_OF_THE_ETERNALS
[TALENT]	Secrets of the Eternals	SECRETS_OF_THE_ETERNALS	T_SECRETS_OF_THE_ETERNALS
[TALENT]	Timeless	TIMELESS	T_TIMELESS
[TALENT]	Wrath of the Woods	THALOREN_WRATH	T_THALOREN_WRATH
[TALENT]	Unshackled	UNSHACKLED	T_UNSHACKLED
[TALENT]	Guardian of the Wood	GUARDIAN_OF_THE_WOOD	T_GUARDIAN_OF_THE_WOOD
[TALENT]	Nature's Pride	NATURE_S_PRIDE	T_NATURE_S_PRIDE
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	T_DWARF_RESILIENCE
[TALENT]	Stoneskin	STONESKIN	T_STONESKIN
[TALENT]	Power is Money	POWER_IS_MONEY	T_POWER_IS_MONEY
[TALENT]	Stone Walking	STONE_WALKING	T_STONE_WALKING
[TALENT]	Luck of the Little Folk	HALFLING_LUCK	T_HALFLING_LUCK
[TALENT]	Duck and Dodge	DUCK_AND_DODGE	T_DUCK_AND_DODGE
[TALENT]	Militant Mind	MILITANT_MIND	T_MILITANT_MIND
[TALENT]	Indomitable	INDOMITABLE	T_INDOMITABLE
[TALENT]	Orcish Fury	ORC_FURY	T_ORC_FURY
[TALENT]	Hold the Ground	HOLD_THE_GROUND	T_HOLD_THE_GROUND
[TALENT]	Skirmisher	SKIRMISHER	T_SKIRMISHER
[TALENT]	Pride of the Orcs	PRIDE_OF_THE_ORCS	T_PRIDE_OF_THE_ORCS
[TALENT]	Dominant Will	YEEK_WILL	T_YEEK_WILL
[TALENT]	Unity	UNITY	T_UNITY
[TALENT]	Quickened	QUICKENED	T_QUICKENED
[TALENT]	Wayist	WAYIST	T_WAYIST
[TALENT]	Knowledge of the Way	YEEK_ID	T_YEEK_ID
[TALENT]	Attack	ATTACK	T_ATTACK
[TALENT]	Psi Pool	PSI_POOL	T_PSI_POOL
[TALENT]	Mana Pool	MANA_POOL	T_MANA_POOL
[TALENT]	Vim Pool	VIM_POOL	T_VIM_POOL
[TALENT]	Stamina Pool	STAMINA_POOL	T_STAMINA_POOL
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	T_EQUILIBRIUM_POOL
[TALENT]	Positive Pool	POSITIVE_POOL	T_POSITIVE_POOL
[TALENT]	Negative Pool	NEGATIVE_POOL	T_NEGATIVE_POOL
[TALENT]	Hate Pool	HATE_POOL	T_HATE_POOL
[TALENT]	Paradox Pool	PARADOX_POOL	T_PARADOX_POOL
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	T_IMPROVED_HEALTH_I
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	T_IMPROVED_HEALTH_II
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	T_IMPROVED_HEALTH_III
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	T_DECREASED_HEALTH_I
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	T_DECREASED_HEALTH_II
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	T_DECREASED_HEALTH_III
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	T_TELEPORT_ANGOLWEN
[TALENT]	Death Dance	DEATH_DANCE	T_DEATH_DANCE
[TALENT]	Berserker	BERSERKER	T_BERSERKER
[TALENT]	Warshout	WARSHOUT	T_WARSHOUT
[TALENT]	Death Blow	DEATH_BLOW	T_DEATH_BLOW
[TALENT]	Stunning Blow	STUNNING_BLOW	T_STUNNING_BLOW
[TALENT]	Sunder Armour	SUNDER_ARMOUR	T_SUNDER_ARMOUR
[TALENT]	Sunder Arms	SUNDER_ARMS	T_SUNDER_ARMS
[TALENT]	Blood Frenzy	BLOOD_FRENZY	T_BLOOD_FRENZY
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	T_DUAL_WEAPON_TRAINING
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	T_DUAL_WEAPON_DEFENSE
[TALENT]	Precision	PRECISION	T_PRECISION
[TALENT]	Momentum	MOMENTUM	T_MOMENTUM
[TALENT]	Dual Strike	DUAL_STRIKE	T_DUAL_STRIKE
[TALENT]	Flurry	FLURRY	T_FLURRY
[TALENT]	Sweep	SWEEP	T_SWEEP
[TALENT]	Whirlwind	WHIRLWIND	T_WHIRLWIND
[TALENT]	Shield Pummel	SHIELD_PUMMEL	T_SHIELD_PUMMEL
[TALENT]	Riposte	RIPOSTE	T_RIPOSTE
[TALENT]	Overpower	OVERPOWER	T_OVERPOWER
[TALENT]	Assault	ASSAULT	T_ASSAULT
[TALENT]	Shield Wall	SHIELD_WALL	T_SHIELD_WALL
[TALENT]	Repulsion	REPULSION	T_REPULSION
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	T_SHIELD_EXPERTISE
[TALENT]	Last Stand	LAST_STAND	T_LAST_STAND
[TALENT]	Juggernaut	JUGGERNAUT	T_JUGGERNAUT
[TALENT]	Onslaught	ONSLAUGHT	T_ONSLAUGHT
[TALENT]	Battle Call	BATTLE_CALL	T_BATTLE_CALL
[TALENT]	Shattering Impact	SHATTERING_IMPACT	T_SHATTERING_IMPACT
[TALENT]	Shattering Shout	SHATTERING_SHOUT	T_SHATTERING_SHOUT
[TALENT]	Second Wind	SECOND_WIND	T_SECOND_WIND
[TALENT]	Battle Shout	BATTLE_SHOUT	T_BATTLE_SHOUT
[TALENT]	Battle Cry	BATTLE_CRY	T_BATTLE_CRY
[TALENT]	Bloodbath	BLOODBATH	T_BLOODBATH
[TALENT]	Mortal Terror	MORTAL_TERROR	T_MORTAL_TERROR
[TALENT]	Bloodrage	BLOODRAGE	T_BLOODRAGE
[TALENT]	Unstoppable	UNSTOPPABLE	T_UNSTOPPABLE
[TALENT]	Greater Weapon Focus	GREATER_WEAPON_FOCUS	T_GREATER_WEAPON_FOCUS
[TALENT]	Step Up	STEP_UP	T_STEP_UP
[TALENT]	Bleeding Edge	BLEEDING_EDGE	T_BLEEDING_EDGE
[TALENT]	True Grit	TRUE_GRIT	T_TRUE_GRIT
[TALENT]	Disengage	DISENGAGE	T_DISENGAGE
[TALENT]	Track	TRACK	T_TRACK
[TALENT]	Heave	HEAVE	T_HEAVE
[TALENT]	Slow Motion	SLOW_MOTION	T_SLOW_MOTION
[TALENT]	Precise Strikes	PRECISE_STRIKES	T_PRECISE_STRIKES
[TALENT]	Rush	RUSH	T_RUSH
[TALENT]	Perfect Strike	PERFECT_STRIKE	T_PERFECT_STRIKE
[TALENT]	Blinding Speed	BLINDING_SPEED	T_BLINDING_SPEED
[TALENT]	Quick Recovery	QUICK_RECOVERY	T_QUICK_RECOVERY
[TALENT]	Fast Metabolism	FAST_METABOLISM	T_FAST_METABOLISM
[TALENT]	Spell Shield	SPELL_SHIELD	T_SPELL_SHIELD
[TALENT]	Unending Frenzy	UNENDING_FRENZY	T_UNENDING_FRENZY
[TALENT]	Health	HEALTH	T_HEALTH
[TALENT]	Armour Training	ARMOUR_TRAINING	T_ARMOUR_TRAINING
[TALENT]	Combat Accuracy	WEAPON_COMBAT	T_WEAPON_COMBAT
[TALENT]	Weapons Mastery	WEAPONS_MASTERY	T_WEAPONS_MASTERY
[TALENT]	Knife Mastery	KNIFE_MASTERY	T_KNIFE_MASTERY
[TALENT]	Exotic Weapons Mastery	EXOTIC_WEAPONS_MASTERY	T_EXOTIC_WEAPONS_MASTERY
[TALENT]	Bow Mastery	BOW_MASTERY	T_BOW_MASTERY
[TALENT]	Piercing Arrow	PIERCING_ARROW	T_PIERCING_ARROW
[TALENT]	Dual Arrows	DUAL_ARROWS	T_DUAL_ARROWS
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	T_VOLLEY_OF_ARROWS
[TALENT]	Sling Mastery	SLING_MASTERY	T_SLING_MASTERY
[TALENT]	Eye Shot	EYE_SHOT	T_EYE_SHOT
[TALENT]	Inertial Shot	INERTIAL_SHOT	T_INERTIAL_SHOT
[TALENT]	Multishot	MULTISHOT	T_MULTISHOT
[TALENT]	Shoot	SHOOT	T_SHOOT
[TALENT]	Steady Shot	STEADY_SHOT	T_STEADY_SHOT
[TALENT]	Aim	AIM	T_AIM
[TALENT]	Rapid Shot	RAPID_SHOT	T_RAPID_SHOT
[TALENT]	Relaxed Shot	RELAXED_SHOT	T_RELAXED_SHOT
[TALENT]	Flare	FLARE	T_FLARE
[TALENT]	Crippling Shot	CRIPPLING_SHOT	T_CRIPPLING_SHOT
[TALENT]	Pinning Shot	PINNING_SHOT	T_PINNING_SHOT
[TALENT]	Scatter Shot	SCATTER_SHOT	T_SCATTER_SHOT
[TALENT]	Arcane Combat	ARCANE_COMBAT	T_ARCANE_COMBAT
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	T_ARCANE_DEXTERITY
[TALENT]	Arcane Feed	ARCANE_FEED	T_ARCANE_FEED
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	T_ARCANE_DESTRUCTION
[TALENT]	Striking Stance	STRIKING_STANCE	T_STRIKING_STANCE
[TALENT]	Double Strike	DOUBLE_STRIKE	T_DOUBLE_STRIKE
[TALENT]	Relentless Strikes	RELENTLESS_STRIKES	T_RELENTLESS_STRIKES
[TALENT]	Spinning Backhand	SPINNING_BACKHAND	T_SPINNING_BACKHAND
[TALENT]	Flurry of Fists	FLURRY_OF_FISTS	T_FLURRY_OF_FISTS
[TALENT]	Push Kick	PUSH_KICK	T_PUSH_KICK
[TALENT]	Defensive Throw	DEFENSIVE_THROW	T_DEFENSIVE_THROW
[TALENT]	Breath Control	BREATH_CONTROL	T_BREATH_CONTROL
[TALENT]	Roundhouse Kick	ROUNDHOUSE_KICK	T_ROUNDHOUSE_KICK
[TALENT]	Uppercut	UPPERCUT	T_UPPERCUT
[TALENT]	Concussive Punch	CONCUSSIVE_PUNCH	T_CONCUSSIVE_PUNCH
[TALENT]	Body Shot	BODY_SHOT	T_BODY_SHOT
[TALENT]	Haymaker	HAYMAKER	T_HAYMAKER
[TALENT]	Grappling Stance	GRAPPLING_STANCE	T_GRAPPLING_STANCE
[TALENT]	Clinch	CLINCH	T_CLINCH
[TALENT]	Maim	MAIM	T_MAIM
[TALENT]	Crushing Hold	CRUSHING_HOLD	T_CRUSHING_HOLD
[TALENT]	Take Down	TAKE_DOWN	T_TAKE_DOWN
[TALENT]	Empty Hand	EMPTY_HAND	T_EMPTY_HAND
[TALENT]	Unarmed Mastery	UNARMED_MASTERY	T_UNARMED_MASTERY
[TALENT]	Steady Mind	STEADY_MIND	T_STEADY_MIND
[TALENT]	Heightened Reflexes	HEIGHTENED_REFLEXES	T_HEIGHTENED_REFLEXES
[TALENT]	Combo String	COMBO_STRING	T_COMBO_STRING
[TALENT]	Physical Conditioning	PHYSICAL_CONDITIONING	T_PHYSICAL_CONDITIONING
[TALENT]	Firm Footing	FIRM_FOOTING	T_FIRM_FOOTING
[TALENT]	Iron Skin	IRON_SKIN	T_IRON_SKIN
[TALENT]	Unflinching Resolve	UNFLINCHING_RESOLVE	T_UNFLINCHING_RESOLVE
[TALENT]	Stealth	STEALTH	T_STEALTH
[TALENT]	Shadowstrike	SHADOWSTRIKE	T_SHADOWSTRIKE
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	T_HIDE_IN_PLAIN_SIGHT
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	T_UNSEEN_ACTIONS
[TALENT]	Trap Mastery	TRAP_MASTERY	T_TRAP_MASTERY
[TALENT]	Lure	LURE	T_LURE
[TALENT]	Sticky Smoke	STICKY_SMOKE	T_STICKY_SMOKE
[TALENT]	Trap Launcher	TRAP_LAUNCHER	T_TRAP_LAUNCHER
[TALENT]	Explosion Trap	EXPLOSION_TRAP	T_EXPLOSION_TRAP
[TALENT]	Bear Trap	BEAR_TRAP	T_BEAR_TRAP
[TALENT]	Catapult Trap	CATAPULT_TRAP	T_CATAPULT_TRAP
[TALENT]	Disarming Trap	DISARMING_TRAP	T_DISARMING_TRAP
[TALENT]	Nightshade Trap	NIGHTSHADE_TRAP	T_NIGHTSHADE_TRAP
[TALENT]	Flash Bang Trap	FLASH_BANG_TRAP	T_FLASH_BANG_TRAP
[TALENT]	Poison Gas Trap	POISON_GAS_TRAP	T_POISON_GAS_TRAP
[TALENT]	Vile Poisons	VILE_POISONS	T_VILE_POISONS
[TALENT]	Venomous Strike	VENOMOUS_STRIKE	T_VENOMOUS_STRIKE
[TALENT]	Empower Poisons	EMPOWER_POISONS	T_EMPOWER_POISONS
[TALENT]	Toxic Death	TOXIC_DEATH	T_TOXIC_DEATH
[TALENT]	Deadly Poison	DEADLY_POISON	T_DEADLY_POISON
[TALENT]	Numbing Poison	NUMBING_POISON	T_NUMBING_POISON
[TALENT]	Insidious Poison	INSIDIOUS_POISON	T_INSIDIOUS_POISON
[TALENT]	Crippling Poison	CRIPPLING_POISON	T_CRIPPLING_POISON
[TALENT]	Stoning Poison	STONING_POISON	T_STONING_POISON
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	T_DIRTY_FIGHTING
[TALENT]	Backstab	BACKSTAB	T_BACKSTAB
[TALENT]	Switch Place	SWITCH_PLACE	T_SWITCH_PLACE
[TALENT]	Cripple	CRIPPLE	T_CRIPPLE
[TALENT]	Lethality	LETHALITY	T_LETHALITY
[TALENT]	Deadly Strikes	DEADLY_STRIKES	T_DEADLY_STRIKES
[TALENT]	Willful Combat	WILLFUL_COMBAT	T_WILLFUL_COMBAT
[TALENT]	Snap	SNAP	T_SNAP
[TALENT]	Tactical Expert	TACTICAL_EXPERT	T_TACTICAL_EXPERT
[TALENT]	Counter Attack	COUNTER_ATTACK	T_COUNTER_ATTACK
[TALENT]	Set Up	SET_UP	T_SET_UP
[TALENT]	Exploit Weakness	EXPLOIT_WEAKNESS	T_EXPLOIT_WEAKNESS
[TALENT]	Trap Detection	TRAP_DETECTION	T_TRAP_DETECTION
[TALENT]	Heightened Senses	HEIGHTENED_SENSES	T_HEIGHTENED_SENSES
[TALENT]	Trap Disarm	TRAP_DISARM	T_TRAP_DISARM
[TALENT]	Evasion	EVASION	T_EVASION
[TALENT]	Shadow Combat	SHADOW_COMBAT	T_SHADOW_COMBAT
[TALENT]	Shadow Cunning	SHADOW_CUNNING	T_SHADOW_CUNNING
[TALENT]	Shadow Feed	SHADOW_FEED	T_SHADOW_FEED
[TALENT]	Shadowstep	SHADOWSTEP	T_SHADOWSTEP
[TALENT]	Arcane Power	ARCANE_POWER	T_ARCANE_POWER
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Manaflow	MANAFLOW	T_MANAFLOW
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	T_DISRUPTION_SHIELD
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Inferno	INFERNO	T_INFERNO
[TALENT]	Blastwave	BLASTWAVE	T_BLASTWAVE
[TALENT]	Burning Wake	BURNING_WAKE	T_BURNING_WAKE
[TALENT]	Cleansing Flames	CLEANSING_FLAMES	T_CLEANSING_FLAMES
[TALENT]	Wildfire	WILDFIRE	T_WILDFIRE
[TALENT]	Stone Skin	STONE_SKIN	T_STONE_SKIN
[TALENT]	Strike	STRIKE	T_STRIKE
[TALENT]	Dig	DIG	T_DIG
[TALENT]	Stone Wall	STONE_WALL	T_STONE_WALL
[TALENT]	Earthen Missiles	EARTHEN_MISSILES	T_EARTHEN_MISSILES
[TALENT]	Body of Stone	BODY_OF_STONE	T_BODY_OF_STONE
[TALENT]	Earthquake	EARTHQUAKE	T_EARTHQUAKE
[TALENT]	Crystalline Focus	CRYSTALLINE_FOCUS	T_CRYSTALLINE_FOCUS
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	T_CORROSIVE_VAPOUR
[TALENT]	Freeze	FREEZE	T_FREEZE
[TALENT]	Tidal Wave	TIDAL_WAVE	T_TIDAL_WAVE
[TALENT]	Ice Storm	ICE_STORM	T_ICE_STORM
[TALENT]	Ice Shards	ICE_SHARDS	T_ICE_SHARDS
[TALENT]	Frozen Ground	FROZEN_GROUND	T_FROZEN_GROUND
[TALENT]	Shatter	SHATTER	T_SHATTER
[TALENT]	Uttercold	UTTERCOLD	T_UTTERCOLD
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	T_CHAIN_LIGHTNING
[TALENT]	Feather Wind	FEATHER_WIND	T_FEATHER_WIND
[TALENT]	Thunderstorm	THUNDERSTORM	T_THUNDERSTORM
[TALENT]	Nova	NOVA	T_NOVA
[TALENT]	Shock	SHOCK	T_SHOCK
[TALENT]	Hurricane	HURRICANE	T_HURRICANE
[TALENT]	Tempest	TEMPEST	T_TEMPEST
[TALENT]	Phase Door	PHASE_DOOR	T_PHASE_DOOR
[TALENT]	Teleport	TELEPORT	T_TELEPORT
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	T_DISPLACEMENT_SHIELD
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	T_PROBABILITY_TRAVEL
[TALENT]	Heal	HEAL	T_HEAL
[TALENT]	Shielding	SHIELDING	T_SHIELDING
[TALENT]	Arcane Shield	ARCANE_SHIELD	T_ARCANE_SHIELD
[TALENT]	Aegis	AEGIS	T_AEGIS
[TALENT]	Disperse Magic	DISPERSE_MAGIC	T_DISPERSE_MAGIC
[TALENT]	Spell Shaping	SPELL_SHAPING	T_SPELL_SHAPING
[TALENT]	Quicken Spells	QUICKEN_SPELLS	T_QUICKEN_SPELLS
[TALENT]	Metaflow	METAFLOW	T_METAFLOW
[TALENT]	Arcane Eye	ARCANE_EYE	T_ARCANE_EYE
[TALENT]	Keen Senses	KEEN_SENSES	T_KEEN_SENSES
[TALENT]	Vision	VISION	T_VISION
[TALENT]	Premonition	PREMONITION	T_PREMONITION
[TALENT]	Congeal Time	CONGEAL_TIME	T_CONGEAL_TIME
[TALENT]	Time Shield	TIME_SHIELD	T_TIME_SHIELD
[TALENT]	Time Prison	TIME_PRISON	T_TIME_PRISON
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	T_ESSENCE_OF_SPEED
[TALENT]	Illuminate	ILLUMINATE	T_ILLUMINATE
[TALENT]	Blur Sight	BLUR_SIGHT	T_BLUR_SIGHT
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	T_PHANTASMAL_SHIELD
[TALENT]	Invisibility	INVISIBILITY	T_INVISIBILITY
[TALENT]	Fiery Hands	FIERY_HANDS	T_FIERY_HANDS
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	T_EARTHEN_BARRIER
[TALENT]	Frost Hands	FROST_HANDS	T_FROST_HANDS
[TALENT]	Inner Power	INNER_POWER	T_INNER_POWER
[TALENT]	Throw Bomb	THROW_BOMB	T_THROW_BOMB
[TALENT]	Alchemist Protection	ALCHEMIST_PROTECTION	T_ALCHEMIST_PROTECTION
[TALENT]	Explosion Expert	EXPLOSION_EXPERT	T_EXPLOSION_EXPERT
[TALENT]	Shockwave Bomb	SHOCKWAVE_BOMB	T_SHOCKWAVE_BOMB
[TALENT]	Fire Infusion	FIRE_INFUSION	T_FIRE_INFUSION
[TALENT]	Acid Infusion	ACID_INFUSION	T_ACID_INFUSION
[TALENT]	Lightning Infusion	LIGHTNING_INFUSION	T_LIGHTNING_INFUSION
[TALENT]	Frost Infusion	FROST_INFUSION	T_FROST_INFUSION
[TALENT]	Refit Golem	REFIT_GOLEM	T_REFIT_GOLEM
[TALENT]	Golem Power	GOLEM_POWER	T_GOLEM_POWER
[TALENT]	Golem Resilience	GOLEM_RESILIENCE	T_GOLEM_RESILIENCE
[TALENT]	Invoke Golem	INVOKE_GOLEM	T_INVOKE_GOLEM
[TALENT]	Golem Portal	GOLEM_PORTAL	T_GOLEM_PORTAL
[TALENT]	Life Tap	GOLEMANCY_LIFE_TAP	T_GOLEMANCY_LIFE_TAP
[TALENT]	Gem Golem	GEM_GOLEM	T_GEM_GOLEM
[TALENT]	Supercharge Golem	SUPERCHARGE_GOLEM	T_SUPERCHARGE_GOLEM
[TALENT]	Runic Golem	RUNIC_GOLEM	T_RUNIC_GOLEM
[TALENT]	Channel Staff	CHANNEL_STAFF	T_CHANNEL_STAFF
[TALENT]	Staff Mastery	STAFF_MASTERY	T_STAFF_MASTERY
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE	T_DEFENSIVE_POSTURE
[TALENT]	Blunt Thrust	BLUNT_THRUST	T_BLUNT_THRUST
[TALENT]	Heat	HEAT	T_HEAT
[TALENT]	Smoke Bomb	SMOKE_BOMB	T_SMOKE_BOMB
[TALENT]	Fire Storm	FIRE_STORM	T_FIRE_STORM
[TALENT]	Body of Fire	BODY_OF_FIRE	T_BODY_OF_FIRE
[TALENT]	Create Alchemist Gems	CREATE_ALCHEMIST_GEMS	T_CREATE_ALCHEMIST_GEMS
[TALENT]	Extract Gems	EXTRACT_GEMS	T_EXTRACT_GEMS
[TALENT]	Imbue Item	IMBUE_ITEM	T_IMBUE_ITEM
[TALENT]	Gem Portal	GEM_PORTAL	T_GEM_PORTAL
[TALENT]	Stone Touch	STONE_TOUCH	T_STONE_TOUCH
[TALENT]	Knockback	GOLEM_KNOCKBACK	T_GOLEM_KNOCKBACK
[TALENT]	Taunt	GOLEM_TAUNT	T_GOLEM_TAUNT
[TALENT]	Crush	GOLEM_CRUSH	T_GOLEM_CRUSH
[TALENT]	Pound	GOLEM_POUND	T_GOLEM_POUND
[TALENT]	Eye Beam	GOLEM_BEAM	T_GOLEM_BEAM
[TALENT]	Reflective Skin	GOLEM_REFLECTIVE_SKIN	T_GOLEM_REFLECTIVE_SKIN
[TALENT]	Arcane Pull	GOLEM_ARCANE_PULL	T_GOLEM_ARCANE_PULL
[TALENT]	Molten Skin	GOLEM_MOLTEN_SKIN	T_GOLEM_MOLTEN_SKIN
[TALENT]	Self-destruction	GOLEM_DESTRUCT	T_GOLEM_DESTRUCT
[TALENT]	Eldritch Blow	ELDRITCH_BLOW	T_ELDRITCH_BLOW
[TALENT]	Eldritch Infusion	ELDRITCH_INFUSION	T_ELDRITCH_INFUSION
[TALENT]	Eldritch Fury	ELDRITCH_FURY	T_ELDRITCH_FURY
[TALENT]	Eldritch Slam	ELDRITCH_SLAM	T_ELDRITCH_SLAM
[TALENT]	Necrotic Aura	NECROTIC_AURA	T_NECROTIC_AURA
[TALENT]	Create Minions	CREATE_MINIONS	T_CREATE_MINIONS
[TALENT]	Aura Mastery	AURA_MASTERY	T_AURA_MASTERY
[TALENT]	Surge of Undeath	SURGE_OF_UNDEATH	T_SURGE_OF_UNDEATH
[TALENT]	Dark Empathy	DARK_EMPATHY	T_DARK_EMPATHY
[TALENT]	Sacrifice	SACRIFICE	T_SACRIFICE
[TALENT]	Assemble	ASSEMBLE	T_ASSEMBLE
[TALENT]	Undead Explosion	UNDEAD_EXPLOSION	T_UNDEAD_EXPLOSION
[TALENT]	Minion Mastery	MINION_MASTERY	T_MINION_MASTERY
[TALENT]	Invoke Darkness	INVOKE_DARKNESS	T_INVOKE_DARKNESS
[TALENT]	Terrify	TERRIFY	T_TERRIFY
[TALENT]	Rigor Mortis	RIGOR_MORTIS	T_RIGOR_MORTIS
[TALENT]	Foul Aura	FOUL_AURA	T_FOUL_AURA
[TALENT]	Meditation	MEDITATION	T_MEDITATION
[TALENT]	Nature's Touch	NATURE_TOUCH	T_NATURE_TOUCH
[TALENT]	Earth's Eyes	EARTH_S_EYES	T_EARTH_S_EYES
[TALENT]	Nature's Balance	NATURE_S_BALANCE	T_NATURE_S_BALANCE
[TALENT]	Waters of Life	WATERS_OF_LIFE	T_WATERS_OF_LIFE
[TALENT]	Elemental Harmony	ELEMENTAL_HARMONY	T_ELEMENTAL_HARMONY
[TALENT]	One with Nature	ONE_WITH_NATURE	T_ONE_WITH_NATURE
[TALENT]	Healing Nexus	HEALING_NEXUS	T_HEALING_NEXUS
[TALENT]	Resolve	RESOLVE	T_RESOLVE
[TALENT]	Aura of Silence	AURA_OF_SILENCE	T_AURA_OF_SILENCE
[TALENT]	Antimagic Shield	ANTIMAGIC_SHIELD	T_ANTIMAGIC_SHIELD
[TALENT]	Mana Clash	MANA_CLASH	T_MANA_CLASH
[TALENT]	Poisonous Spores	POISONOUS_SPORES	T_POISONOUS_SPORES
[TALENT]	Acidic Skin	ACIDIC_SKIN	T_ACIDIC_SKIN
[TALENT]	Slime Spit	SLIME_SPIT	T_SLIME_SPIT
[TALENT]	Slime Roots	SLIME_ROOTS	T_SLIME_ROOTS
[TALENT]	Swallow	SWALLOW	T_SWALLOW
[TALENT]	Quake	QUAKE	T_QUAKE
[TALENT]	Burrow	BURROW	T_BURROW
[TALENT]	Sand Breath	SAND_BREATH	T_SAND_BREATH
[TALENT]	Bellowing Roar	BELLOWING_ROAR	T_BELLOWING_ROAR
[TALENT]	Wing Buffet	WING_BUFFET	T_WING_BUFFET
[TALENT]	Devouring Flame	DEVOURING_FLAME	T_DEVOURING_FLAME
[TALENT]	Fire Breath	FIRE_BREATH	T_FIRE_BREATH
[TALENT]	Ice Claw	ICE_CLAW	T_ICE_CLAW
[TALENT]	Icy Skin	ICY_SKIN	T_ICY_SKIN
[TALENT]	Ice Wall	ICE_WALL	T_ICE_WALL
[TALENT]	Ice Breath	ICE_BREATH	T_ICE_BREATH
[TALENT]	Lightning Speed	LIGHTNING_SPEED	T_LIGHTNING_SPEED
[TALENT]	Static Field	STATIC_FIELD	T_STATIC_FIELD
[TALENT]	Tornado	TORNADO	T_TORNADO
[TALENT]	Lightning Breath	LIGHTNING_BREATH	T_LIGHTNING_BREATH
[TALENT]	War Hound	WAR_HOUND	T_WAR_HOUND
[TALENT]	Jelly	JELLY	T_JELLY
[TALENT]	Minotaur	MINOTAUR	T_MINOTAUR
[TALENT]	Stone Golem	STONE_GOLEM	T_STONE_GOLEM
[TALENT]	Flamespit	RITCH_FLAMESPITTER_BOLT	T_RITCH_FLAMESPITTER_BOLT
[TALENT]	Acid Breath	ACID_BREATH	T_ACID_BREATH
[TALENT]	Lightning Breath	LIGHTNING_BREATH_HYDRA	T_LIGHTNING_BREATH_HYDRA
[TALENT]	Poison Breath	POISON_BREATH	T_POISON_BREATH
[TALENT]	Ritch Flamespitter	RITCH_FLAMESPITTER	T_RITCH_FLAMESPITTER
[TALENT]	Hydra	HYDRA	T_HYDRA
[TALENT]	Warper	WARPER	T_WARPER
[TALENT]	Fire Drake	FIRE_DRAKE	T_FIRE_DRAKE
[TALENT]	Taunt	TAUNT	T_TAUNT
[TALENT]	Shell Shield	SHELL_SHIELD	T_SHELL_SHIELD
[TALENT]	Web	SPIDER_WEB	T_SPIDER_WEB
[TALENT]	Turtle	TURTLE	T_TURTLE
[TALENT]	Spider	SPIDER	T_SPIDER
[TALENT]	Suppress Summoning	SUPPRESS_SUMMONING	T_SUPPRESS_SUMMONING
[TALENT]	Summon Control	SUMMON_CONTROL	T_SUMMON_CONTROL
[TALENT]	Rage	RAGE	T_RAGE
[TALENT]	Detonate	DETONATE	T_DETONATE
[TALENT]	Resilience	RESILIENCE	T_RESILIENCE
[TALENT]	Phase Summon	PHASE_SUMMON	T_PHASE_SUMMON
[TALENT]	Stoneshield	STONESHIELD	T_STONESHIELD
[TALENT]	Stone Fortress	STONE_FORTRESS	T_STONE_FORTRESS
[TALENT]	Shards	SHARDS	T_SHARDS
[TALENT]	Eldritch Stone	ELDRITCH_STONE	T_ELDRITCH_STONE
[TALENT]	Stone Vines	STONE_VINES	T_STONE_VINES
[TALENT]	Eldritch Vines	ELDRITCH_VINES	T_ELDRITCH_VINES
[TALENT]	Rockwalk	ROCKWALK	T_ROCKWALK
[TALENT]	Rockswallow	ROCKSWALLOW	T_ROCKSWALLOW
[TALENT]	Chant of Fortitude	CHANT_OF_FORTITUDE	T_CHANT_OF_FORTITUDE
[TALENT]	Chant of Fortress	CHANT_OF_FORTRESS	T_CHANT_OF_FORTRESS
[TALENT]	Chant of Resistance	CHANT_OF_RESISTANCE	T_CHANT_OF_RESISTANCE
[TALENT]	Chant of Light	CHANT_OF_LIGHT	T_CHANT_OF_LIGHT
[TALENT]	Searing Light	SEARING_LIGHT	T_SEARING_LIGHT
[TALENT]	Sun Flare	SUN_FLARE	T_SUN_FLARE
[TALENT]	Firebeam	FIREBEAM	T_FIREBEAM
[TALENT]	Sunburst	SUNBURST	T_SUNBURST
[TALENT]	Weapon of Light	WEAPON_OF_LIGHT	T_WEAPON_OF_LIGHT
[TALENT]	Martyrdom	MARTYRDOM	T_MARTYRDOM
[TALENT]	Wave of Power	WAVE_OF_POWER	T_WAVE_OF_POWER
[TALENT]	Crusade	CRUSADE	T_CRUSADE
[TALENT]	Healing Light	HEALING_LIGHT	T_HEALING_LIGHT
[TALENT]	Bathe in Light	BATHE_IN_LIGHT	T_BATHE_IN_LIGHT
[TALENT]	Barrier	BARRIER	T_BARRIER
[TALENT]	Providence	PROVIDENCE	T_PROVIDENCE
[TALENT]	Glyph of Paralysis	GLYPH_OF_PARALYSIS	T_GLYPH_OF_PARALYSIS
[TALENT]	Glyph of Repulsion	GLYPH_OF_REPULSION	T_GLYPH_OF_REPULSION
[TALENT]	Glyph of Explosion	GLYPH_OF_EXPLOSION	T_GLYPH_OF_EXPLOSION
[TALENT]	Glyph of Fatigue	GLYPH_OF_FATIGUE	T_GLYPH_OF_FATIGUE
[TALENT]	Shield of Light	SHIELD_OF_LIGHT	T_SHIELD_OF_LIGHT
[TALENT]	Brandish	BRANDISH	T_BRANDISH
[TALENT]	Retribution	RETRIBUTION	T_RETRIBUTION
[TALENT]	Second Life	SECOND_LIFE	T_SECOND_LIFE
[TALENT]	Twilight	TWILIGHT	T_TWILIGHT
[TALENT]	Jumpgate: Teleport To	JUMPGATE_TELEPORT	T_JUMPGATE_TELEPORT
[TALENT]	Jumpgate	JUMPGATE	T_JUMPGATE
[TALENT]	Mind Blast	MIND_BLAST	T_MIND_BLAST
[TALENT]	Shadow Simulacrum	SHADOW_SIMULACRUM	T_SHADOW_SIMULACRUM
[TALENT]	Jumpgate Two	JUMPGATE_TWO	T_JUMPGATE_TWO
[TALENT]	Jumpgate Two: Teleport To	JUMPGATE_TELEPORT_TWO	T_JUMPGATE_TELEPORT_TWO
[TALENT]	Hymn of Shadows	HYMN_OF_SHADOWS	T_HYMN_OF_SHADOWS
[TALENT]	Hymn of Detection	HYMN_OF_DETECTION	T_HYMN_OF_DETECTION
[TALENT]	Hymn of Perseverance	HYMN_OF_PERSEVERANCE	T_HYMN_OF_PERSEVERANCE
[TALENT]	Hymn of Moonlight	HYMN_OF_MOONLIGHT	T_HYMN_OF_MOONLIGHT
[TALENT]	Moonlight Ray	MOONLIGHT_RAY	T_MOONLIGHT_RAY
[TALENT]	Shadow Blast	SHADOW_BLAST	T_SHADOW_BLAST
[TALENT]	Twilight Surge	TWILIGHT_SURGE	T_TWILIGHT_SURGE
[TALENT]	Starfall	STARFALL	T_STARFALL
[TALENT]	Blood Red Moon	BLOOD_RED_MOON	T_BLOOD_RED_MOON
[TALENT]	Totality	TOTALITY	T_TOTALITY
[TALENT]	Corona	CORONA	T_CORONA
[TALENT]	Darkest Light	DARKEST_LIGHT	T_DARKEST_LIGHT
[TALENT]	Circle of Shifting Shadows	CIRCLE_OF_SHIFTING_SHADOWS	T_CIRCLE_OF_SHIFTING_SHADOWS
[TALENT]	Circle of Blazing Light	CIRCLE_OF_BLAZING_LIGHT	T_CIRCLE_OF_BLAZING_LIGHT
[TALENT]	Circle of Sanctity	CIRCLE_OF_SANCTITY	T_CIRCLE_OF_SANCTITY
[TALENT]	Circle of Warding	CIRCLE_OF_WARDING	T_CIRCLE_OF_WARDING
[TALENT]	Drain	DRAIN	T_DRAIN
[TALENT]	Blood Sacrifice	BLOOD_SACRIFICE	T_BLOOD_SACRIFICE
[TALENT]	Absorb Life	ABSORB_LIFE	T_ABSORB_LIFE
[TALENT]	Life Tap	LIFE_TAP	T_LIFE_TAP
[TALENT]	Rend	REND	T_REND
[TALENT]	Ruin	RUIN	T_RUIN
[TALENT]	Acid Strike	ACID_STRIKE	T_ACID_STRIKE
[TALENT]	Dark Surprise	DARK_SURPRISE	T_DARK_SURPRISE
[TALENT]	Virulent Disease	VIRULENT_DISEASE	T_VIRULENT_DISEASE
[TALENT]	Cyst Burst	CYST_BURST	T_CYST_BURST
[TALENT]	Catalepsy	CATALEPSY	T_CATALEPSY
[TALENT]	Epidemic	EPIDEMIC	T_EPIDEMIC
[TALENT]	Corrupted Strength	CORRUPTED_STRENGTH	T_CORRUPTED_STRENGTH
[TALENT]	Bloodlust	BLOODLUST	T_BLOODLUST
[TALENT]	Carrier	CARRIER	T_CARRIER
[TALENT]	Acid Blood	ACID_BLOOD	T_ACID_BLOOD
[TALENT]	Bone Spear	BONE_SPEAR	T_BONE_SPEAR
[TALENT]	Bone Grab	BONE_GRAB	T_BONE_GRAB
[TALENT]	Bone Nova	BONE_NOVA	T_BONE_NOVA
[TALENT]	Bone Shield	BONE_SHIELD	T_BONE_SHIELD
[TALENT]	Curse of Defenselessness	CURSE_OF_DEFENSELESSNESS	T_CURSE_OF_DEFENSELESSNESS
[TALENT]	Curse of Impotence	CURSE_OF_IMPOTENCE	T_CURSE_OF_IMPOTENCE
[TALENT]	Curse of Death	CURSE_OF_DEATH	T_CURSE_OF_DEATH
[TALENT]	Curse of Vulnerability	CURSE_OF_VULNERABILITY	T_CURSE_OF_VULNERABILITY
[TALENT]	Pacification Hex	PACIFICATION_HEX	T_PACIFICATION_HEX
[TALENT]	Burning Hex	BURNING_HEX	T_BURNING_HEX
[TALENT]	Empathic Hex	EMPATHIC_HEX	T_EMPATHIC_HEX
[TALENT]	Domination Hex	DOMINATION_HEX	T_DOMINATION_HEX
[TALENT]	Blood Spray	BLOOD_SPRAY	T_BLOOD_SPRAY
[TALENT]	Blood Grasp	BLOOD_GRASP	T_BLOOD_GRASP
[TALENT]	Blood Boil	BLOOD_BOIL	T_BLOOD_BOIL
[TALENT]	Blood Fury	BLOOD_FURY	T_BLOOD_FURY
[TALENT]	Dark Ritual	DARK_RITUAL	T_DARK_RITUAL
[TALENT]	Corrupted Negation	CORRUPTED_NEGATION	T_CORRUPTED_NEGATION
[TALENT]	Corrosive Worm	CORROSIVE_WORM	T_CORROSIVE_WORM
[TALENT]	Poison Storm	POISON_STORM	T_POISON_STORM
[TALENT]	Wraithform	WRAITHFORM	T_WRAITHFORM
[TALENT]	Darkfire	DARKFIRE	T_DARKFIRE
[TALENT]	Flame of Urh'Rok	FLAME_OF_URH_ROK	T_FLAME_OF_URH_ROK
[TALENT]	Fearscape	DEMON_PLANE	T_DEMON_PLANE
[TALENT]	Soul Rot	SOUL_ROT	T_SOUL_ROT
[TALENT]	Vimsense	VIMSENSE	T_VIMSENSE
[TALENT]	Leech	LEECH	T_LEECH
[TALENT]	Dark Portal	DARK_PORTAL	T_DARK_PORTAL
[TALENT]	Ghoul	GHOUL	T_GHOUL
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	T_GHOULISH_LEAP
[TALENT]	Retch	RETCH	T_RETCH
[TALENT]	Gnaw	GNAW	T_GNAW
[TALENT]	Skeleton	SKELETON	T_SKELETON
[TALENT]	Bone Armour	BONE_ARMOUR	T_BONE_ARMOUR
[TALENT]	Resilient Bones	RESILIENT_BONES	T_RESILIENT_BONES
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	T_SKELETON_REASSEMBLE
[TALENT]	Knowledge of the Past	UNDEAD_ID	T_UNDEAD_ID
[TALENT]	Slash	SLASH	T_SLASH
[TALENT]	Frenzy	FRENZY	T_FRENZY
[TALENT]	Reckless Charge	RECKLESS_CHARGE	T_RECKLESS_CHARGE
[TALENT]	Cleave	CLEAVE	T_CLEAVE
[TALENT]	Dominate	DOMINATE	T_DOMINATE
[TALENT]	Preternatural Senses	PRETERNATURAL_SENSES	T_PRETERNATURAL_SENSES
[TALENT]	Blindside	BLINDSIDE	T_BLINDSIDE
[TALENT]	Stalk	STALK	T_STALK
[TALENT]	Ruined Cut	RUINED_CUT	T_RUINED_CUT
[TALENT]	Bait	BAIT	T_BAIT
[TALENT]	Smash	SMASH	T_SMASH
[TALENT]	Assail	ASSAIL	T_ASSAIL
[TALENT]	Gloom	GLOOM	T_GLOOM
[TALENT]	Weakness	WEAKNESS	T_WEAKNESS
[TALENT]	Torment	TORMENT	T_TORMENT
[TALENT]	Life Leech	LIFE_LEECH	T_LIFE_LEECH
[TALENT]	Rampage	RAMPAGE	T_RAMPAGE
[TALENT]	Brutality	BRUTALITY	T_BRUTALITY
[TALENT]	Reflexes	REFLEXES	T_REFLEXES
[TALENT]	Instincts	INSTINCTS	T_INSTINCTS
[TALENT]	Willful Strike	WILLFUL_STRIKE	T_WILLFUL_STRIKE
[TALENT]	Deflection	DEFLECTION	T_DEFLECTION
[TALENT]	Blast	BLAST	T_BLAST
[TALENT]	Unseen Force	UNSEEN_FORCE	T_UNSEEN_FORCE
[TALENT]	Feed	FEED	T_FEED
[TALENT]	Devour Life	DEVOUR_LIFE	T_DEVOUR_LIFE
[TALENT]	Feed Power	FEED_POWER	T_FEED_POWER
[TALENT]	Feed Strengths	FEED_STRENGTHS	T_FEED_STRENGTHS
[TALENT]	Phase Door	SHADOW_PHASE_DOOR	T_SHADOW_PHASE_DOOR
[TALENT]	Blindside	SHADOW_BLINDSIDE	T_SHADOW_BLINDSIDE
[TALENT]	Shadow Lightning	SHADOW_LIGHTNING	T_SHADOW_LIGHTNING
[TALENT]	Shadow Flames	SHADOW_FLAMES	T_SHADOW_FLAMES
[TALENT]	Reform	SHADOW_REFORM	T_SHADOW_REFORM
[TALENT]	Call Shadows	CALL_SHADOWS	T_CALL_SHADOWS
[TALENT]	Focus Shadows	FOCUS_SHADOWS	T_FOCUS_SHADOWS
[TALENT]	Shadow Mages	SHADOW_MAGES	T_SHADOW_MAGES
[TALENT]	Shadow Warriors	SHADOW_WARRIORS	T_SHADOW_WARRIORS
[TALENT]	Creeping Darkness	CREEPING_DARKNESS	T_CREEPING_DARKNESS
[TALENT]	Dark Vision	DARK_VISION	T_DARK_VISION
[TALENT]	Dark Torrent	DARK_TORRENT	T_DARK_TORRENT
[TALENT]	Dark Tendrils	DARK_TENDRILS	T_DARK_TENDRILS
[TALENT]	Reproach	REPROACH	T_REPROACH
[TALENT]	Hateful Whisper	HATEFUL_WHISPER	T_HATEFUL_WHISPER
[TALENT]	Agony	AGONY	T_AGONY
[TALENT]	Madness	MADNESS	T_MADNESS
[TALENT]	Arcane Bolts	ARCANE_BOLTS	T_ARCANE_BOLTS
[TALENT]	Displace	DISPLACE	T_DISPLACE
[TALENT]	Primal Skin	PRIMAL_SKIN	T_PRIMAL_SKIN
[TALENT]	Vaporize	VAPORIZE	T_VAPORIZE
[TALENT]	Unnatural Body	UNNATURAL_BODY	T_UNNATURAL_BODY
[TALENT]	Seethe	SEETHE	T_SEETHE
[TALENT]	Relentless	RELENTLESS	T_RELENTLESS
[TALENT]	Enrage	ENRAGE	T_ENRAGE
[TALENT]	Cursed Touch	CURSED_TOUCH	T_CURSED_TOUCH
[TALENT]	Dark Gifts	DARK_GIFTS	T_DARK_GIFTS
[TALENT]	Vengeful Blessings	VENGEFUL_BLESSINGS	T_VENGEFUL_BLESSINGS
[TALENT]	Grim Craft	GRIM_CRAFT	T_GRIM_CRAFT
[TALENT]	Radiant Fear	RADIANT_FEAR	T_RADIANT_FEAR
[TALENT]	Suppression	SUPPRESSION	T_SUPPRESSION
[TALENT]	Cruel Vigor	CRUEL_VIGOR	T_CRUEL_VIGOR
[TALENT]	Pity	PITY	T_PITY
[TALENT]	Hardened	HARDENED	T_HARDENED
[TALENT]	Wary	WARY	T_WARY
[TALENT]	Weathered	WEATHERED	T_WEATHERED
[TALENT]	Savvy	SAVVY	T_SAVVY
[TALENT]	Turn Back the Clock	TURN_BACK_THE_CLOCK	T_TURN_BACK_THE_CLOCK
[TALENT]	Temporal Fugue	TEMPORAL_FUGUE	T_TEMPORAL_FUGUE
[TALENT]	Ashes to Ashes	ASHES_TO_ASHES	T_ASHES_TO_ASHES
[TALENT]	Body Reversion	BODY_REVERSION	T_BODY_REVERSION
[TALENT]	Probability Weaving	PROBABILITY_WEAVING	T_PROBABILITY_WEAVING
[TALENT]	Deja Vu	DEJA_VU	T_DEJA_VU
[TALENT]	Precognition	PRECOGNITION	T_PRECOGNITION
[TALENT]	Foresight	FORESIGHT	T_FORESIGHT
[TALENT]	Entropy	ENTROPY	T_ENTROPY
[TALENT]	Entropic Field	ENTROPIC_FIELD	T_ENTROPIC_FIELD
[TALENT]	Energy Decomposition	ENERGY_DECOMPOSITION	T_ENERGY_DECOMPOSITION
[TALENT]	Redux	REDUX	T_REDUX
[TALENT]	Repulsion Shield	REPULSION_SHIELD	T_REPULSION_SHIELD
[TALENT]	Gravity Spike	GRAVITY_SPIKE	T_GRAVITY_SPIKE
[TALENT]	Repulsion Blast	REPULSION_BLAST	T_REPULSION_BLAST
[TALENT]	Gravity Well	GRAVITY_WELL	T_GRAVITY_WELL
[TALENT]	Dust to Dust	DUST_TO_DUST	T_DUST_TO_DUST
[TALENT]	Carbon Spikes	CARBON_SPIKES	T_CARBON_SPIKES
[TALENT]	Calcify	CALCIFY	T_CALCIFY
[TALENT]	Quantum Spike	QUANTUM_SPIKE	T_QUANTUM_SPIKE
[TALENT]	Paradox Mastery	PARADOX_MASTERY	T_PARADOX_MASTERY
[TALENT]	Damage Shunt	DAMAGE_SHUNT	T_DAMAGE_SHUNT
[TALENT]	Flawed Design	FLAWED_DESIGN	T_FLAWED_DESIGN
[TALENT]	Paradox Clone	PARADOX_CLONE	T_PARADOX_CLONE
[TALENT]	Celerity	CELERITY	T_CELERITY
[TALENT]	Stop	STOP	T_STOP
[TALENT]	Slow	SLOW	T_SLOW
[TALENT]	Haste	HASTE	T_HASTE
[TALENT]	Phase Shot	PHASE_SHOT	T_PHASE_SHOT
[TALENT]	Unerring Shot	UNERRING_SHOT	T_UNERRING_SHOT
[TALENT]	Perfect Aim	PERFECT_AIM	T_PERFECT_AIM
[TALENT]	Quick Shot	QUICK_SHOT	T_QUICK_SHOT
[TALENT]	Strength of Purpose	STRENGTH_OF_PURPOSE	T_STRENGTH_OF_PURPOSE
[TALENT]	Invigorate	INVIGORATE	T_INVIGORATE
[TALENT]	Quantum Feed	QUANTUM_FEED	T_QUANTUM_FEED
[TALENT]	Damage Smearing	DAMAGE_SMEARING	T_DAMAGE_SMEARING
[TALENT]	Gather the Threads	GATHER_THE_THREADS	T_GATHER_THE_THREADS
[TALENT]	Rethread	RETHREAD	T_RETHREAD
[TALENT]	Temporal Clone	TEMPORAL_CLONE	T_TEMPORAL_CLONE
[TALENT]	See the Threads	SEE_THE_THREADS	T_SEE_THE_THREADS
[TALENT]	Echoes From The Past	ECHOES_FROM_THE_PAST	T_ECHOES_FROM_THE_PAST
[TALENT]	Borrowed Time	BORROWED_TIME	T_BORROWED_TIME
[TALENT]	Time Skip	TIME_SKIP	T_TIME_SKIP
[TALENT]	Door to the Past	DOOR_TO_THE_PAST	T_DOOR_TO_THE_PAST
[TALENT]	Revision	REVISION	T_REVISION
[TALENT]	Weapon Folding	WEAPON_FOLDING	T_WEAPON_FOLDING
[TALENT]	Swap	SWAP	T_SWAP
[TALENT]	Displace Damage	DISPLACE_DAMAGE	T_DISPLACE_DAMAGE
[TALENT]	Temporal Wake	TEMPORAL_WAKE	T_TEMPORAL_WAKE
[TALENT]	Spacetime Tuning	SPACETIME_TUNING	T_SPACETIME_TUNING
[TALENT]	Static History	STATIC_HISTORY	T_STATIC_HISTORY
[TALENT]	Dimensional Step	DIMENSIONAL_STEP	T_DIMENSIONAL_STEP
[TALENT]	Temporal Reprieve	TEMPORAL_REPRIEVE	T_TEMPORAL_REPRIEVE
[TALENT]	Wormhole	WORMHOLE	T_WORMHOLE
[TALENT]	Anomaly Teleport	ANOMALY_TELEPORT	T_ANOMALY_TELEPORT
[TALENT]	Anomaly Rearrange	ANOMALY_REARRANGE	T_ANOMALY_REARRANGE
[TALENT]	Anomaly Stop	ANOMALY_STOP	T_ANOMALY_STOP
[TALENT]	Anomaly Slow	ANOMALY_SLOW	T_ANOMALY_SLOW
[TALENT]	Anomaly Haste	ANOMALY_HASTE	T_ANOMALY_HASTE
[TALENT]	Anomaly Spacetime Correction	ANOMALY_SPACETIME_CORRECTION	T_ANOMALY_SPACETIME_CORRECTION
[TALENT]	Anomaly Spacetime Damage	ANOMALY_SPACETIME_DAMAGE	T_ANOMALY_SPACETIME_DAMAGE
[TALENT]	Anomaly Temporal Storm	ANOMALY_TEMPORAL_STORM	T_ANOMALY_TEMPORAL_STORM
[TALENT]	Anomaly Summon Time Elemental	ANOMALY_SUMMON_TIME_ELEMENTAL	T_ANOMALY_SUMMON_TIME_ELEMENTAL
[TALENT]	Anomaly Temporal Bubble	ANOMALY_TEMPORAL_BUBBLE	T_ANOMALY_TEMPORAL_BUBBLE
[TALENT]	Anomaly Dig	ANOMALY_DIG	T_ANOMALY_DIG
[TALENT]	Anomaly Swap	ANOMALY_SWAP	T_ANOMALY_SWAP
[TALENT]	Anomaly Gravity Spike	ANOMALY_GRAVITY_SPIKE	T_ANOMALY_GRAVITY_SPIKE
[TALENT]	Anomaly Entropy	ANOMALY_ENTROPY	T_ANOMALY_ENTROPY
[TALENT]	Anomaly Summon Townsfolk	ANOMALY_SUMMON_TOWNSFOLK	T_ANOMALY_SUMMON_TOWNSFOLK
[TALENT]	Anomaly Call	ANOMALY_CALL	T_ANOMALY_CALL
[TALENT]	Anomaly Flawed Design	ANOMALY_FLAWED_DESIGN	T_ANOMALY_FLAWED_DESIGN
[TALENT]	Anomaly Dues Ex	ANOMALY_DUES_EX	T_ANOMALY_DUES_EX
[TALENT]	Kinetic Shield	KINETIC_SHIELD	T_KINETIC_SHIELD
[TALENT]	Thermal Shield	THERMAL_SHIELD	T_THERMAL_SHIELD
[TALENT]	Charged Shield	CHARGED_SHIELD	T_CHARGED_SHIELD
[TALENT]	Absorption Mastery	ABSORPTION_MASTERY	T_ABSORPTION_MASTERY
[TALENT]	Perfect Control	PERFECT_CONTROL	T_PERFECT_CONTROL
[TALENT]	Reshape Weapon	RESHAPE_WEAPON	T_RESHAPE_WEAPON
[TALENT]	Reshape Armor	RESHAPE_ARMOR	T_RESHAPE_ARMOR
[TALENT]	Matter is Energy	MATTER_IS_ENERGY	T_MATTER_IS_ENERGY
[TALENT]	Aura Discipline	AURA_DISCIPLINE	T_AURA_DISCIPLINE
[TALENT]	Shield Discipline	SHIELD_DISCIPLINE	T_SHIELD_DISCIPLINE
[TALENT]	Iron Will	IRON_WILL	T_IRON_WILL
[TALENT]	Highly Trained Mind	HIGHLY_TRAINED_MIND	T_HIGHLY_TRAINED_MIND
[TALENT]	Kinetic Aura	KINETIC_AURA	T_KINETIC_AURA
[TALENT]	Thermal Aura	THERMAL_AURA	T_THERMAL_AURA
[TALENT]	Charged Aura	CHARGED_AURA	T_CHARGED_AURA
[TALENT]	Projection Mastery	PROJECTION_MASTERY	T_PROJECTION_MASTERY
[TALENT]	Telekinetic Smash	TELEKINETIC_SMASH	T_TELEKINETIC_SMASH
[TALENT]	Augmentation	AUGMENTATION	T_AUGMENTATION
[TALENT]	Conduit	CONDUIT	T_CONDUIT
[TALENT]	Frenzied Psifighting	FRENZIED_PSIFIGHTING	T_FRENZIED_PSIFIGHTING
[TALENT]	Kinetic Leech	KINETIC_LEECH	T_KINETIC_LEECH
[TALENT]	Thermal Leech	THERMAL_LEECH	T_THERMAL_LEECH
[TALENT]	Charge Leech	CHARGE_LEECH	T_CHARGE_LEECH
[TALENT]	Insatiable	INSATIABLE	T_INSATIABLE
[TALENT]	Mindhook	MINDHOOK	T_MINDHOOK
[TALENT]	Quick as Thought	QUICK_AS_THOUGHT	T_QUICK_AS_THOUGHT
[TALENT]	Telekinetic Leap	TELEKINETIC_LEAP	T_TELEKINETIC_LEAP
[TALENT]	Shattering Charge	SHATTERING_CHARGE	T_SHATTERING_CHARGE
[TALENT]	Mindlash	MINDLASH	T_MINDLASH
[TALENT]	Pyrokinesis	PYROKINESIS	T_PYROKINESIS
[TALENT]	Reach	REACH	T_REACH
[TALENT]	Focused Channeling	FOCUSED_CHANNELING	T_FOCUSED_CHANNELING
[TALENT]	Telekinetic Grasp	TELEKINETIC_GRASP	T_TELEKINETIC_GRASP
[TALENT]	Beyond the Flesh	BEYOND_THE_FLESH	T_BEYOND_THE_FLESH
[TALENTS TACTICS]
 * 	disable
 * 	mana
 * 	heal
 * 	paradox
 * 	attackarea
 * 	clonein
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	defend
 * 	surrounded
 * 	vim
 * 	buff
 * 	atack
 * 	protect
 * 	psi
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
2	3	enemies	undead	-100
2	4	enemies	allied-kingdoms	-100
3	4	undead	allied-kingdoms	-100
2	5	enemies	shalore	-100
3	5	undead	shalore	-100
4	5	allied-kingdoms	shalore	50
2	6	enemies	thalore	-100
3	6	undead	thalore	-100
4	6	allied-kingdoms	thalore	70
5	6	shalore	thalore	20
2	7	enemies	iron-throne	-100
3	7	undead	iron-throne	-100
4	7	allied-kingdoms	iron-throne	20
5	7	shalore	iron-throne	20
6	7	thalore	iron-throne	20
2	8	enemies	the-way	-100
3	8	undead	the-way	-100
4	8	allied-kingdoms	the-way	0
5	8	shalore	the-way	0
6	8	thalore	the-way	0
7	8	iron-throne	the-way	0
2	9	enemies	angolwen	-100
3	9	undead	angolwen	-100
3	10	undead	dreadfell	-100
4	10	allied-kingdoms	dreadfell	-100
5	10	shalore	dreadfell	-100
6	10	thalore	dreadfell	-100
7	10	iron-throne	dreadfell	-100
8	10	the-way	dreadfell	-100
9	10	angolwen	dreadfell	-100
2	13	enemies	water-lair	-100
12	13	temple-of-creation	water-lair	-100
2	15	enemies	rhalore	-100
3	15	undead	rhalore	-100
4	15	allied-kingdoms	rhalore	-100
5	15	shalore	rhalore	-100
6	15	thalore	rhalore	-100
7	15	iron-throne	rhalore	-100
8	15	the-way	rhalore	-100
9	15	angolwen	rhalore	-100
10	15	dreadfell	rhalore	-100
12	15	temple-of-creation	rhalore	-100
13	15	water-lair	rhalore	-100
14	15	assassin-lair	rhalore	-100
2	16	enemies	zigur	-100
3	16	undead	zigur	-100
4	16	allied-kingdoms	zigur	100
5	16	shalore	zigur	100
6	16	thalore	zigur	100
7	16	iron-throne	zigur	100
8	16	the-way	zigur	20
9	16	angolwen	zigur	-100
10	16	dreadfell	zigur	-100
15	16	rhalore	zigur	-100
2	18	enemies	sunwall	-100
3	18	undead	sunwall	-100
10	18	dreadfell	sunwall	-100
14	18	assassin-lair	sunwall	-100
15	18	rhalore	sunwall	-100
3	19	undead	orc-pride	-100
4	19	allied-kingdoms	orc-pride	-100
5	19	shalore	orc-pride	-100
6	19	thalore	orc-pride	-100
7	19	iron-throne	orc-pride	-100
8	19	the-way	orc-pride	-100
9	19	angolwen	orc-pride	-100
10	19	dreadfell	orc-pride	-100
15	19	rhalore	orc-pride	-100
16	19	zigur	orc-pride	-100
18	19	sunwall	orc-pride	-100
2	23	enemies	slavers	-100
3	25	undead	sorcerers	-100
4	25	allied-kingdoms	sorcerers	-100
5	25	shalore	sorcerers	-100
6	25	thalore	sorcerers	-100
7	25	iron-throne	sorcerers	-100
8	25	the-way	sorcerers	-100
9	25	angolwen	sorcerers	-100
10	25	dreadfell	sorcerers	-100
15	25	rhalore	sorcerers	-100
16	25	zigur	sorcerers	-100
18	25	sunwall	sorcerers	-100
19	25	orc-pride	sorcerers	100
[FACTION] initial reaction	allied-kingdoms	thalore	 => 	70
[FACTION] initial	allied-kingdoms	thalore	70	true
[FACTION] initial reaction	allied-kingdoms	iron-throne	 => 	20
[FACTION] initial	allied-kingdoms	iron-throne	20	true
[FACTION] initial reaction	allied-kingdoms	zigur	 => 	100
[FACTION] initial	allied-kingdoms	zigur	100	true
[FACTION] initial reaction	allied-kingdoms	dreadfell	 => 	-100
[FACTION] initial	allied-kingdoms	dreadfell	-100	true
[FACTION] initial reaction	allied-kingdoms	rhalore	 => 	-100
[FACTION] initial	allied-kingdoms	rhalore	-100	true
[FACTION] initial reaction	allied-kingdoms	orc-pride	 => 	-100
[FACTION] initial	allied-kingdoms	orc-pride	-100	true
[FACTION] initial reaction	allied-kingdoms	the-way	 => 	0
[FACTION] initial	allied-kingdoms	the-way	0	true
[FACTION] initial reaction	allied-kingdoms	sorcerers	 => 	-100
[FACTION] initial	allied-kingdoms	sorcerers	-100	true
[FACTION] initial reaction	allied-kingdoms	shalore	 => 	50
[FACTION] initial	allied-kingdoms	shalore	50	true
[FACTION] initial reaction	enemies	allied-kingdoms	 => 	-100
[FACTION] initial	enemies	allied-kingdoms	-100	true
[FACTION] initial reaction	enemies	thalore	 => 	-100
[FACTION] initial	enemies	thalore	-100	true
[FACTION] initial reaction	enemies	iron-throne	 => 	-100
[FACTION] initial	enemies	iron-throne	-100	true
[FACTION] initial reaction	enemies	zigur	 => 	-100
[FACTION] initial	enemies	zigur	-100	true
[FACTION] initial reaction	enemies	undead	 => 	-100
[FACTION] initial	enemies	undead	-100	true
[FACTION] initial reaction	enemies	shalore	 => 	-100
[FACTION] initial	enemies	shalore	-100	true
[FACTION] initial reaction	enemies	angolwen	 => 	-100
[FACTION] initial	enemies	angolwen	-100	true
[FACTION] initial reaction	enemies	slavers	 => 	-100
[FACTION] initial	enemies	slavers	-100	true
[FACTION] initial reaction	enemies	water-lair	 => 	-100
[FACTION] initial	enemies	water-lair	-100	true
[FACTION] initial reaction	enemies	sunwall	 => 	-100
[FACTION] initial	enemies	sunwall	-100	true
[FACTION] initial reaction	enemies	rhalore	 => 	-100
[FACTION] initial	enemies	rhalore	-100	true
[FACTION] initial reaction	enemies	the-way	 => 	-100
[FACTION] initial	enemies	the-way	-100	true
[FACTION] initial reaction	thalore	rhalore	 => 	-100
[FACTION] initial	thalore	rhalore	-100	true
[FACTION] initial reaction	thalore	sorcerers	 => 	-100
[FACTION] initial	thalore	sorcerers	-100	true
[FACTION] initial reaction	thalore	dreadfell	 => 	-100
[FACTION] initial	thalore	dreadfell	-100	true
[FACTION] initial reaction	thalore	orc-pride	 => 	-100
[FACTION] initial	thalore	orc-pride	-100	true
[FACTION] initial reaction	thalore	the-way	 => 	0
[FACTION] initial	thalore	the-way	0	true
[FACTION] initial reaction	thalore	iron-throne	 => 	20
[FACTION] initial	thalore	iron-throne	20	true
[FACTION] initial reaction	thalore	zigur	 => 	100
[FACTION] initial	thalore	zigur	100	true
[FACTION] initial reaction	iron-throne	dreadfell	 => 	-100
[FACTION] initial	iron-throne	dreadfell	-100	true
[FACTION] initial reaction	iron-throne	rhalore	 => 	-100
[FACTION] initial	iron-throne	rhalore	-100	true
[FACTION] initial reaction	iron-throne	orc-pride	 => 	-100
[FACTION] initial	iron-throne	orc-pride	-100	true
[FACTION] initial reaction	iron-throne	the-way	 => 	0
[FACTION] initial	iron-throne	the-way	0	true
[FACTION] initial reaction	iron-throne	sorcerers	 => 	-100
[FACTION] initial	iron-throne	sorcerers	-100	true
[FACTION] initial reaction	iron-throne	zigur	 => 	100
[FACTION] initial	iron-throne	zigur	100	true
[FACTION] initial reaction	zigur	orc-pride	 => 	-100
[FACTION] initial	zigur	orc-pride	-100	true
[FACTION] initial reaction	zigur	sorcerers	 => 	-100
[FACTION] initial	zigur	sorcerers	-100	true
[FACTION] initial reaction	undead	allied-kingdoms	 => 	-100
[FACTION] initial	undead	allied-kingdoms	-100	true
[FACTION] initial reaction	undead	thalore	 => 	-100
[FACTION] initial	undead	thalore	-100	true
[FACTION] initial reaction	undead	iron-throne	 => 	-100
[FACTION] initial	undead	iron-throne	-100	true
[FACTION] initial reaction	undead	zigur	 => 	-100
[FACTION] initial	undead	zigur	-100	true
[FACTION] initial reaction	undead	dreadfell	 => 	-100
[FACTION] initial	undead	dreadfell	-100	true
[FACTION] initial reaction	undead	rhalore	 => 	-100
[FACTION] initial	undead	rhalore	-100	true
[FACTION] initial reaction	undead	angolwen	 => 	-100
[FACTION] initial	undead	angolwen	-100	true
[FACTION] initial reaction	undead	sunwall	 => 	-100
[FACTION] initial	undead	sunwall	-100	true
[FACTION] initial reaction	undead	orc-pride	 => 	-100
[FACTION] initial	undead	orc-pride	-100	true
[FACTION] initial reaction	undead	the-way	 => 	-100
[FACTION] initial	undead	the-way	-100	true
[FACTION] initial reaction	undead	sorcerers	 => 	-100
[FACTION] initial	undead	sorcerers	-100	true
[FACTION] initial reaction	undead	shalore	 => 	-100
[FACTION] initial	undead	shalore	-100	true
[FACTION] initial reaction	water-lair	rhalore	 => 	-100
[FACTION] initial	water-lair	rhalore	-100	true
[FACTION] initial reaction	sunwall	orc-pride	 => 	-100
[FACTION] initial	sunwall	orc-pride	-100	true
[FACTION] initial reaction	sunwall	sorcerers	 => 	-100
[FACTION] initial	sunwall	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	rhalore	 => 	-100
[FACTION] initial	dreadfell	rhalore	-100	true
[FACTION] initial reaction	dreadfell	sunwall	 => 	-100
[FACTION] initial	dreadfell	sunwall	-100	true
[FACTION] initial reaction	dreadfell	orc-pride	 => 	-100
[FACTION] initial	dreadfell	orc-pride	-100	true
[FACTION] initial reaction	dreadfell	sorcerers	 => 	-100
[FACTION] initial	dreadfell	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	zigur	 => 	-100
[FACTION] initial	dreadfell	zigur	-100	true
[FACTION] initial reaction	the-way	rhalore	 => 	-100
[FACTION] initial	the-way	rhalore	-100	true
[FACTION] initial reaction	the-way	orc-pride	 => 	-100
[FACTION] initial	the-way	orc-pride	-100	true
[FACTION] initial reaction	the-way	dreadfell	 => 	-100
[FACTION] initial	the-way	dreadfell	-100	true
[FACTION] initial reaction	the-way	sorcerers	 => 	-100
[FACTION] initial	the-way	sorcerers	-100	true
[FACTION] initial reaction	the-way	zigur	 => 	20
[FACTION] initial	the-way	zigur	20	true
[FACTION] initial reaction	rhalore	orc-pride	 => 	-100
[FACTION] initial	rhalore	orc-pride	-100	true
[FACTION] initial reaction	rhalore	sorcerers	 => 	-100
[FACTION] initial	rhalore	sorcerers	-100	true
[FACTION] initial reaction	rhalore	sunwall	 => 	-100
[FACTION] initial	rhalore	sunwall	-100	true
[FACTION] initial reaction	rhalore	zigur	 => 	-100
[FACTION] initial	rhalore	zigur	-100	true
[FACTION] initial reaction	angolwen	rhalore	 => 	-100
[FACTION] initial	angolwen	rhalore	-100	true
[FACTION] initial reaction	angolwen	orc-pride	 => 	-100
[FACTION] initial	angolwen	orc-pride	-100	true
[FACTION] initial reaction	angolwen	dreadfell	 => 	-100
[FACTION] initial	angolwen	dreadfell	-100	true
[FACTION] initial reaction	angolwen	sorcerers	 => 	-100
[FACTION] initial	angolwen	sorcerers	-100	true
[FACTION] initial reaction	angolwen	zigur	 => 	-100
[FACTION] initial	angolwen	zigur	-100	true
[FACTION] initial reaction	orc-pride	sorcerers	 => 	100
[FACTION] initial	orc-pride	sorcerers	100	true
[FACTION] initial reaction	temple-of-creation	water-lair	 => 	-100
[FACTION] initial	temple-of-creation	water-lair	-100	true
[FACTION] initial reaction	temple-of-creation	rhalore	 => 	-100
[FACTION] initial	temple-of-creation	rhalore	-100	true
[FACTION] initial reaction	assassin-lair	sunwall	 => 	-100
[FACTION] initial	assassin-lair	sunwall	-100	true
[FACTION] initial reaction	assassin-lair	rhalore	 => 	-100
[FACTION] initial	assassin-lair	rhalore	-100	true
[FACTION] initial reaction	shalore	sorcerers	 => 	-100
[FACTION] initial	shalore	sorcerers	-100	true
[FACTION] initial reaction	shalore	dreadfell	 => 	-100
[FACTION] initial	shalore	dreadfell	-100	true
[FACTION] initial reaction	shalore	rhalore	 => 	-100
[FACTION] initial	shalore	rhalore	-100	true
[FACTION] initial reaction	shalore	the-way	 => 	0
[FACTION] initial	shalore	the-way	0	true
[FACTION] initial reaction	shalore	orc-pride	 => 	-100
[FACTION] initial	shalore	orc-pride	-100	true
[FACTION] initial reaction	shalore	thalore	 => 	20
[FACTION] initial	shalore	thalore	20	true
[FACTION] initial reaction	shalore	iron-throne	 => 	20
[FACTION] initial	shalore	iron-throne	20	true
[FACTION] initial reaction	shalore	zigur	 => 	100
[FACTION] initial	shalore	zigur	100	true
[FACTION] initial	neutral	enemies	-100	true
Loading entities file from file	/data/general/stores/basic.lua
Using cached font	/data/font/VeraMoBd.ttf	14
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
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Using cached font	/data/font/VeraMoBd.ttf	14
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[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
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Using cached font	/data/font/VeraMoBd.ttf	27
Using cached font	/data/font/VeraMoBd.ttf	27
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
Using cached font	/data/font/VeraMoBd.ttf	27
Using cached font	/data/font/VeraMoBd.ttf	27
Using cached font	/data/font/VeraMoBd.ttf	27
Using cached font	/data/font/VeraMoBd.ttf	27
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	27
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Using cached font	/data/font/VeraMoBd.ttf	27
Using cached font	/data/font/VeraMoBd.ttf	27
Using cached font	/data/font/VeraMoBd.ttf	27
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	27
Using cached font	/data/font/VeraMoBd.ttf	27
Using cached font	/data/font/VeraMoBd.ttf	27
Using cached font	/data/font/VeraMoBd.ttf	27
C Map size 37:2 :: 74
C Map seens texture: 52 (50x50)
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha5.png
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Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/grass.png
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Loading tile	player/halfling_male/base_shadow_01.png
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Loading tile	terrain/water_grass_5_1.png
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Loading tile	terrain/grass/grass_inner_9_02.png
Loading tile	object/scroll-lore.png
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Loading tile	terrain/way_next_6.png
Loading tile	object/2haxe_iron.png
Loading entities file from file	/data/zones/trollmire/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/trollmire/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/trollmire/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
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Loading entities file from file	/data/general/objects/lites.lua
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Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/wands.lua
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Loading entities file from file	/data/general/objects/massive-armors.lua
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Loading entities file from file	/data/general/objects/leather-belt.lua
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Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Salubrenne the elven-silk wizard hat into world artifacts
Importing Uletodir the steel waraxe into world artifacts
Importing hardened leather gloves 'Glorydalrakira' into world artifacts
Importing Ce'Nemina into world artifacts
Importing Lisetha the elven-silk cloak into world artifacts
Importing Durygohor into world artifacts
Importing Betasetta into world artifacts
Importing drakeskin leather sling 'Uredar' into world artifacts
Importing Earachak the elven-wood longbow into world artifacts
Importing Manyleg the Lightningmalice into world artifacts
Importing drakeskin leather cap 'Adolrassra' into world artifacts
Importing Porowe into world artifacts
Importing Chalysadur into world artifacts
Importing Zubawyn the voratun greatmaul into world artifacts
Importing Yvyriwen the dwarven-steel greatsword into world artifacts
Importing Aerywen the steel greatsword into world artifacts
Importing Tundrasaw the stralite mail armour into world artifacts
Importing Neramima the dwarven-steel battleaxe into world artifacts
Importing Viperdash the voratun mail armour into world artifacts
Importing Yarurand the dwarven-steel helm into world artifacts
Importing Brenuledil into world artifacts
Importing Sleetmoon the stralite shield into world artifacts
Importing dwarven-steel waraxe 'Isumiwe' into world artifacts
Importing steel greatmaul 'Fuluyabar' into world artifacts
Importing Radiancereign into world artifacts
Importing stralite plate armour 'Emowyn' into world artifacts
Importing Arichak into world artifacts
Importing Areda the voratun mail armour into world artifacts
Importing Isalrakira the voratun dagger into world artifacts
Importing Ragyrain the reinforced leather armour into world artifacts
Importing Layussra the stralite ring into world artifacts
Importing Zanilathachik into world artifacts
Importing Elymina into world artifacts
Importing yew longbow 'Belikira' into world artifacts
Importing silk robe 'Glewe' into world artifacts
Importing Chamolatir the voratun mace into world artifacts
Importing Fulobar the Glimmeroracle into world artifacts
Importing cashmere wizard hat 'Squalorravager' into world artifacts
Importing Eremirarim the elven-wood longbow into world artifacts
Importing Beluldamina into world artifacts
Importing cured leather armour 'Hurugar' into world artifacts
Importing Xanota into world artifacts
Importing steel shield 'Zubiyatha' into world artifacts
Importing Amosin into world artifacts
Importing gold ring 'Nerikira' into world artifacts
Importing pair of drakeskin leather boots 'Duvomavon' into world artifacts
Importing Cyradhenn the dragonbone longbow into world artifacts
Importing dwarven-steel longsword 'Scorpionkill' into world artifacts
Importing dwarven-steel mail armour 'Belatira' into world artifacts
Importing dwarven-steel mail armour 'Chigrim' into world artifacts
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/trollmire/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
C Map size 37:2 :: 74
C Map seens texture: 137 (50x50)
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Using cached font	/data/font/Vera.ttf	12
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Using cached font	/data/font/VeraMono.ttf	12
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	27
Using cached font	/data/font/VeraMoBd.ttf	27
Using cached font	/data/font/VeraMoBd.ttf	27
Using cached font	/data/font/VeraMoBd.ttf	27
C Map size 37:23 :: 851
C Map seens texture: 185 (50x50)
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Loading tile	object/2haxe_iron.png
Using cached font	/data/font/Vera.ttf	12
[KEYBINDER] Loaded keybinds: chat
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to no online profile active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROFILE THREAD] flushing CSETs
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Trollmire (2)
C Map minimap texture: 289 (50x50; 64x64)
[MUSIC] loading	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[MUSIC] playing	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 15:13.
[LOG]	Resting starts...
[HEALING]	296	Foo	for	0.025
[HEALING]	296	Foo	for	0.05
[LOG]	#00ff00#Talent Luck of the Little Folk is ready to use.
[HEALING]	296	Foo	for	0.075
[HEALING]	296	Foo	for	0.1
[HEALING]	296	Foo	for	0.125
[HEALING]	296	Foo	for	0.15
[HEALING]	296	Foo	for	0.175
[HEALING]	296	Foo	for	0.2
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
Server latency	129
AI took for target	450	midge swarm	::	296	Foo	1	<	100
midge swarm	450	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to 	Foo	 :: 	0.87255489849833	20	2	5.1	::	1
checkHit	16	5.1
=> chance to hit	79.211841404338
[ATTACK] raw dam	0.87255489849833	versus	2	0.3	with APR	20
[ATTACK] after armor	0.87255489849833
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	1.5714285714286	0.98428571428571	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[LOG]	Midge swarm hits Foo for #aaaaaa#0 physical#LAST# damage.
[LOG]	Foo hits midge swarm for #LIGHT_RED#10 fire#LAST# damage.
Loading tile	player/halfling_male/right_hand_04.png
Loading tile	player/halfling_male/left_hand_03.png
[LOG]	You switch your weapons to: #FFFFFF##UID:294:0#iron longsword (7-9.8 power, 2 apr)#LAST# and #00FF80##UID:295:0#poisonous iron dagger (5.5-7.15 power, 5 apr)#LAST#.
Loading tile	object/sword_iron.png
Loading tile	object/knife_iron.png
USING	table: 0x4020b080	Attack
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	midge swarm	 :: 	7.1530623561207	6.2735798180123	1	13.85	::	1
checkHit	19	13.85
=> chance to hit	62.722229215608
[LOG]	Foo misses midge swarm.
[ATTACK] attacking with	poisonous iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(13.950000) talent_mod(1.000000)
[ATTACK] to 	midge swarm	 :: 	6.1456385000764	9.2735798180123	1	13.85	::	0.5
checkHit	19	13.85
=> chance to hit	62.722229215608
[ATTACK] raw dam	6.1456385000764	versus	1	0.3	with APR	9.2735798180123
[ATTACK] after armor	6.1456385000764
[ATTACK] after range	7
[PHYS CRIT %]	7.3
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	#{bold}#Foo killed midge swarm!#{normal}#
Entity removed from level
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[LOG]	Foo hits midge swarm for #aaaaaa#4 physical#LAST# damage.
[LOG]	You switch your weapons to: #FFFFFF##UID:290:0#elm longbow#LAST#.
Loading tile	object/longbow_elm.png
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SOUND] loading from	/data/sound/actions/arrow.lua	:=:	/data/sound/actions/arrow.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/arrow.ogg" : <static>
[SHOOT WITH]	elm longbow	default
Adding entity	1804	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	2.75
=> chance to hit	89.209974067994
[LOG]	Foo misses white worm mass.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1805	after	296
AI took for target	444	white worm mass	::	296	Foo	16	<	100
white worm mass	444	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
USING	table: 0x401fe0b0	Multiply
[MULTIPLY]	20	2	::	nil
[MULTIPLY]	3	uids	444	=>	1806	::	nil	nil
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	2.75
=> chance to hit	89.209974067994
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	9
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	9
[ATTACK ARCHERY] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
Entity removed from level
[LOG]	Foo hits white worm mass for #aaaaaa#9 physical#LAST# damage.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1807	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	3.45
=> chance to hit	87.424126721137
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	10
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	10
[ATTACK ARCHERY] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
Entity removed from level
[LOG]	Foo hits white worm mass for #aaaaaa#10 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 23.71).
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1808	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	wolf	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	5.45
=> chance to hit	82.548833576564
[LOG]	Foo misses wolf.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1809	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	wolf	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	5.45
=> chance to hit	82.548833576564
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	9
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	9
[ATTACK ARCHERY] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	Foo hits wolf for #aaaaaa#9 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 22.71).
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1810	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	wolf	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	5.45
=> chance to hit	82.548833576564
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	13
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	13
[ATTACK ARCHERY] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] final dam	13
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	Foo hits wolf for #aaaaaa#13 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 26.71).
[LOG]	You switch your weapons to: #FFFFFF##UID:294:0#iron longsword (7-9.8 power, 2 apr)#LAST# and #00FF80##UID:295:0#poisonous iron dagger (5.5-7.15 power, 5 apr)#LAST#.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	wolf	 :: 	7.1530623561207	6.2735798180123	1	5.45	::	1
checkHit	19	5.45
=> chance to hit	82.548833576564
[LOG]	Foo misses wolf.
[ATTACK] attacking with	poisonous iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(13.950000) talent_mod(1.000000)
[ATTACK] to 	wolf	 :: 	6.1456385000764	9.2735798180123	1	5.45	::	0.5
checkHit	19	5.45
=> chance to hit	82.548833576564
[ATTACK] raw dam	6.1456385000764	versus	1	0.3	with APR	9.2735798180123
[ATTACK] after armor	6.1456385000764
[ATTACK] after range	6
[PHYS CRIT %]	7.3
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] after resists dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	Wolf is poisoned!
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	#{bold}#Foo killed wolf!#{normal}#
Entity removed from level
[LOG]	Foo hits wolf for #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 18.04).
[LOG]	You switch your weapons to: #FFFFFF##UID:290:0#elm longbow#LAST#.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1811	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	rattlesnake	 :: 	9.6004852781001	9.2735798180123	2	::	1
checkHit	19	13.6
=> chance to hit	63.332596363183
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	2	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	11
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	11
[ATTACK ARCHERY] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	Foo hits rattlesnake for #aaaaaa#11 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 24.71).
[LOG]	You switch your weapons to: #FFFFFF##UID:294:0#iron longsword (7-9.8 power, 2 apr)#LAST# and #00FF80##UID:295:0#poisonous iron dagger (5.5-7.15 power, 5 apr)#LAST#.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	rattlesnake	 :: 	7.1530623561207	6.2735798180123	2	13.6	::	1
checkHit	19	13.6
=> chance to hit	63.332596363183
[ATTACK] raw dam	7.1530623561207	versus	2	0.3	with APR	6.2735798180123
[ATTACK] after armor	7.1530623561207
[ATTACK] after range	9
[PHYS CRIT %]	5.8
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[ATTACK] attacking with	poisonous iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(13.950000) talent_mod(1.000000)
[ATTACK] to 	rattlesnake	 :: 	6.1456385000764	9.2735798180123	2	13.6	::	0.5
checkHit	19	13.6
=> chance to hit	63.332596363183
[ATTACK] raw dam	6.1456385000764	versus	2	0.3	with APR	9.2735798180123
[ATTACK] after armor	6.1456385000764
[ATTACK] after range	6
[PHYS CRIT %]	7.3
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] after resists dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	Rattlesnake is poisoned!
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	#{bold}#Foo killed rattlesnake!#{normal}#
Entity removed from level
[LOG]	Foo hits rattlesnake for #aaaaaa#9 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST#, #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 40.75).
L(41cdb378) Particle updater error 15e2fc0 (47, 240171264): /data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a function value)
[LOG]	You switch your weapons to: #FFFFFF##UID:290:0#elm longbow#LAST#.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1812	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	forest troll	 :: 	9.6004852781001	9.2735798180123	4	::	1
checkHit	19	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	4	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	13
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	13
[ATTACK ARCHERY] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0.62608036425106	0.99373919635749	 on dam	13
[PROJECTOR] after resists dam	12.918609552647
[PROJECTOR] final dam	12.918609552647
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	Foo hits forest troll for #aaaaaa#13 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 26.63).
L(41cdb378) Particle updater error 1ac7880 (240171264, 250745330): attempt to call a number value
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1813	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	forest troll	 :: 	9.6004852781001	9.2735798180123	4	::	1
checkHit	19	0
=> chance to hit	95
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	4	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	11
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	11
[ATTACK ARCHERY] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0.62608036425106	0.99373919635749	 on dam	11
[PROJECTOR] after resists dam	10.931131159932
[PROJECTOR] final dam	10.931131159932
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	Foo hits forest troll for #aaaaaa#11 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 24.64).
[LOG]	You switch your weapons to: #FFFFFF##UID:294:0#iron longsword (7-9.8 power, 2 apr)#LAST# and #00FF80##UID:295:0#poisonous iron dagger (5.5-7.15 power, 5 apr)#LAST#.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	7.1530623561207	6.2735798180123	4	0	::	1
checkHit	19	0
=> chance to hit	95
[ATTACK] raw dam	7.1530623561207	versus	4	0.3	with APR	6.2735798180123
[ATTACK] after armor	7.1530623561207
[ATTACK] after range	10
[PHYS CRIT %]	5.8
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0.62608036425106	0.99373919635749	 on dam	10
[PROJECTOR] after resists dam	9.9373919635749
[PROJECTOR] final dam	9.9373919635749
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[ATTACK] attacking with	poisonous iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(13.950000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	6.1456385000764	9.2735798180123	4	0	::	0.5
checkHit	19	0
=> chance to hit	95
[ATTACK] raw dam	6.1456385000764	versus	4	0.3	with APR	9.2735798180123
[ATTACK] after armor	6.1456385000764
[ATTACK] after range	7
[PHYS CRIT %]	7.3
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0.62608036425106	0.99373919635749	 on dam	3.5
[PROJECTOR] after resists dam	3.4780871872512
[PROJECTOR] final dam	3.4780871872512
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] after resists dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	Forest troll is poisoned!
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	Foo hits forest troll for #aaaaaa#10 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST#, #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 42.16).
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] after resists dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.413260) totstat(17.600000) talent_mod(1.000000)
[ATTACK] to 	Foo	 :: 	12.979938597823	6	2	5.1	::	1
checkHit	7	5.1
=> chance to hit	57.297799009577
[LOG]	Forest troll misses Foo.
[LOG]	Foo hits forest troll for #LIGHT_GREEN#2 nature#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	7.1530623561207	6.2735798180123	4	0	::	1
checkHit	19	0
=> chance to hit	95
[ATTACK] raw dam	7.1530623561207	versus	4	0.3	with APR	6.2735798180123
[ATTACK] after armor	7.1530623561207
[ATTACK] after range	9
[PHYS CRIT %]	5.8
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0.62608036425106	0.99373919635749	 on dam	9
[PROJECTOR] after resists dam	8.9436527672174
[PROJECTOR] final dam	8.9436527672174
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[ATTACK] attacking with	poisonous iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(13.950000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	6.1456385000764	9.2735798180123	4	0	::	0.5
checkHit	19	0
=> chance to hit	95
[ATTACK] raw dam	6.1456385000764	versus	4	0.3	with APR	9.2735798180123
[ATTACK] after armor	6.1456385000764
[ATTACK] after range	7
[PHYS CRIT %]	7.3
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0.62608036425106	0.99373919635749	 on dam	3.5
[PROJECTOR] after resists dam	3.4780871872512
[PROJECTOR] final dam	3.4780871872512
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] after resists dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	#{bold}#Foo killed forest troll!#{normal}#
Entity removed from level
Loading tile	object/lite_brass.png
[LOG]	Foo hits forest troll for #aaaaaa#9 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST#, #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 41.17).
[Identify]	brass lantern	true
[LOG]	There is an item here: #FFFFFF##UID:442:0#brass lantern#LAST#
Server latency	128
AI took for target	439	large brown snake	::	296	Foo	58	<	100
[LOG]	Large brown snake slides on a rock!
checkHit	21	6.65
=> chance to hit	82.272064480314
[LOG]	Large brown snake resists!
[LOG]	You require a bow or sling for this talent.
[LOG]	You switch your weapons to: #FFFFFF##UID:290:0#elm longbow#LAST#.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1814	after	296
AI took for target	440	forest troll	::	296	Foo	13	<	100
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	large brown snake	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	7.55
=> chance to hit	77.629091038847
[LOG]	Foo misses large brown snake.
AI took for target	439	large brown snake	::	296	Foo	10	<	100
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1815	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	large brown snake	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	7.55
=> chance to hit	77.629091038847
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	12
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	12
[ATTACK ARCHERY] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	#{bold}#Foo killed large brown snake!#{normal}#
Entity removed from level
[LOG]	Foo hits large brown snake for #aaaaaa#12 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 25.71).
L(41cdb378) Particle updater error 1a9acf0 (240171264, 250745330): attempt to call a number value
AI took for target	440	forest troll	::	296	Foo	8	<	100
[LOG]	You switch your weapons to: #FFFFFF##UID:294:0#iron longsword (7-9.8 power, 2 apr)#LAST# and #00FF80##UID:295:0#poisonous iron dagger (5.5-7.15 power, 5 apr)#LAST#.
[LOG]	Foo uses Luck of the Little Folk.
USING	table: 0x401d2f28	Luck of the Little Folk
[LOG]	Foo seems more aware.
addTmpVal	table: 0x40ac3da0	combat_physcrit	18	 :=: 	32	32	add
addTmpVal	table: 0x40ac3da0	combat_spellcrit	18	 :=: 	33	33	add
[LOG]	Foo uses Dual Strike.
USING	table: 0x414bc278	Dual Strike
[COMBAT DAMAGE] power(0.793296) totstat(13.950000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	6.1456385000764	9.2735798180123	4	0	::	1.2306599664569
checkHit	19	0
=> chance to hit	95
[ATTACK] raw dam	6.1456385000764	versus	4	0.3	with APR	9.2735798180123
[ATTACK] after armor	6.1456385000764
[ATTACK] after range	7
[PHYS CRIT %]	25.3
[ATTACK] after crit	7
[ATTACK] after mult	8.614619765198
[PROJECTOR] starting dam	8.614619765198
[PROJECTOR] after difficulty dam	8.614619765198
[PROJECTOR] res	0	1	 on dam	8.614619765198
[PROJECTOR] after resists dam	8.614619765198
[PROJECTOR] final dam	8.614619765198
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] after resists dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	Forest troll is poisoned!
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
checkHit	20	12.6
=> chance to hit	67.782054780769
[LOG]	Forest troll is stunned!
addTmpVal	table: 0x402527a0	stunned	1	 :=: 	1	1	add
addTmpVal	table: 0x402527a0	movement_speed	-0.5	 :=: 	2	2	mult0
[COMBAT DAMAGE] power(0.869328) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	7.1530623561207	6.2735798180123	4	0	::	1.2306599664569
checkHit	19	0
=> chance to hit	95
[ATTACK] raw dam	7.1530623561207	versus	4	0.3	with APR	6.2735798180123
[ATTACK] after armor	7.1530623561207
[ATTACK] after range	7
[PHYS CRIT %]	23.8
[ATTACK] after crit	7
[ATTACK] after mult	8.614619765198
[PROJECTOR] starting dam	8.614619765198
[PROJECTOR] after difficulty dam	8.614619765198
[PROJECTOR] res	0	1	 on dam	8.614619765198
[PROJECTOR] after resists dam	8.614619765198
[PROJECTOR] final dam	8.614619765198
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
L(41cdb378) Particle updater error 1a80780 (240171264, 240171264): attempt to call a table value
[LOG]	Foo hits forest troll for #aaaaaa#9 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST#, #aaaaaa#9 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 45.98).
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] after resists dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
forest troll	440	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.146573) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	Foo	 :: 	9.8042492105519	6	2	5.1	::	1
checkHit	6	5.1
=> chance to hit	53.631959616523
[LOG]	Forest troll misses Foo.
[LOG]	Foo hits forest troll for #LIGHT_GREEN#2 nature#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	7.1530623561207	6.2735798180123	4	0	::	1
checkHit	19	0
=> chance to hit	95
[ATTACK] raw dam	7.1530623561207	versus	4	0.3	with APR	6.2735798180123
[ATTACK] after armor	7.1530623561207
[ATTACK] after range	7
[PHYS CRIT %]	23.8
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[ATTACK] attacking with	poisonous iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(13.950000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	6.1456385000764	9.2735798180123	4	0	::	0.5
checkHit	19	0
=> chance to hit	95
[ATTACK] raw dam	6.1456385000764	versus	4	0.3	with APR	9.2735798180123
[ATTACK] after armor	6.1456385000764
[ATTACK] after range	7
[PHYS CRIT %]	25.3
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] after resists dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
Particle emitter error 1523950 (240171264): attempt to call a table value
L(41cdb378) Particle updater error 1523950 (250745330, 240171264): attempt to index a number value
[LOG]	Foo hits forest troll for #aaaaaa#7 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST#, #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 39.25).
[PROJECTOR] starting dam	2.4
[PROJECTOR] after difficulty dam	2.4
[PROJECTOR] res	0	1	 on dam	2.4
[PROJECTOR] after resists dam	2.4
[PROJECTOR] final dam	2.4
[LOG]	Foo hits forest troll for #LIGHT_GREEN#3 nature#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	7.1530623561207	6.2735798180123	4	0	::	1
checkHit	19	0
=> chance to hit	95
[ATTACK] raw dam	7.1530623561207	versus	4	0.3	with APR	6.2735798180123
[ATTACK] after armor	7.1530623561207
[ATTACK] after range	9
[PHYS CRIT %]	23.8
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[ATTACK] attacking with	poisonous iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(13.950000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	6.1456385000764	9.2735798180123	4	0	::	0.5
checkHit	19	0
=> chance to hit	95
[ATTACK] raw dam	6.1456385000764	versus	4	0.3	with APR	9.2735798180123
[ATTACK] after armor	6.1456385000764
[ATTACK] after range	6
[PHYS CRIT %]	25.3
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] after resists dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	#{bold}#Foo killed forest troll!#{normal}#
Entity removed from level
L(41cdb378) Particle updater error 17af4f0 (240171264, 240171264): attempt to call a table value
[LOG]	Foo hits forest troll for #aaaaaa#9 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST#, #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#2 nature#LAST# damage (total 27.04).
USING	table: 0x4020b080	Attack
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown mouse	 :: 	7.1530623561207	6.2735798180123	1	2.75	::	1
checkHit	19	2.75
=> chance to hit	89.209974067994
[ATTACK] raw dam	7.1530623561207	versus	1	0.3	with APR	6.2735798180123
[ATTACK] after armor	7.1530623561207
[ATTACK] after range	7
[PHYS CRIT %]	23.8
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[LOG]	#{bold}#Foo killed giant brown mouse!#{normal}#
Entity removed from level
[ATTACK] attacking with	poisonous iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(13.950000) talent_mod(1.000000)
[ATTACK] to 	giant brown mouse	 :: 	6.1456385000764	9.2735798180123	1	2.75	::	0.5
checkHit	19	2.75
=> chance to hit	89.209974067994
[ATTACK] raw dam	6.1456385000764	versus	1	0.3	with APR	9.2735798180123
[ATTACK] after armor	6.1456385000764
[ATTACK] after range	6
[PHYS CRIT %]	25.3
[ATTACK] after crit	6
[ATTACK] after mult	3
[LOG]	Foo hits giant brown mouse for #aaaaaa#7 physical#LAST# damage.
Particle emitter error 1781420 (240171264): attempt to call a table value
L(41cdb378) Particle updater error 1781420 (250745330, 240171264): attempt to index a number value
[LOG]	You switch your weapons to: #FFFFFF##UID:290:0#elm longbow#LAST#.
[LOG]	Foo's awareness returns to normal.
removeTempVal	combat_physcrit	18	 :=: 	32
delTmpVal	combat_physcrit	18	add
removeTempVal	combat_spellcrit	18	 :=: 	33
delTmpVal	combat_spellcrit	18	add
[LOG]	#00ff00#Talent Dual Strike is ready to use.
[LOG]	#00ff00#Talent Luck of the Little Folk is ready to use.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Foo	 :: 	2.7183406103202	3	2	5.1	::	1
checkHit	18	5.1
=> chance to hit	82.125352280668
[ATTACK] raw dam	2.7183406103202	versus	2	0.3	with APR	3
[ATTACK] after armor	2.7183406103202
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.5714285714286	0.98428571428571	 on dam	2
[PROJECTOR] after resists dam	1.9685714285714
[PROJECTOR] final dam	1.9685714285714
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[LOG]	Wolf hits Foo for #aaaaaa#2 physical#LAST# damage.
[LOG]	Foo hits wolf for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	You switch your weapons to: #FFFFFF##UID:294:0#iron longsword (7-9.8 power, 2 apr)#LAST# and #00FF80##UID:295:0#poisonous iron dagger (5.5-7.15 power, 5 apr)#LAST#.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	wolf	 :: 	7.1530623561207	6.2735798180123	1	5.45	::	1
checkHit	19	5.45
=> chance to hit	82.548833576564
[ATTACK] raw dam	7.1530623561207	versus	1	0.3	with APR	6.2735798180123
[ATTACK] after armor	7.1530623561207
[ATTACK] after range	10
[PHYS CRIT %]	5.8
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[ATTACK] attacking with	poisonous iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(13.950000) talent_mod(1.000000)
[ATTACK] to 	wolf	 :: 	6.1456385000764	9.2735798180123	1	5.45	::	0.5
checkHit	19	5.45
=> chance to hit	82.548833576564
[ATTACK] raw dam	6.1456385000764	versus	1	0.3	with APR	9.2735798180123
[ATTACK] after armor	6.1456385000764
[ATTACK] after range	6
[PHYS CRIT %]	7.3
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] after resists dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	Wolf is poisoned!
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	#{bold}#Foo killed wolf!#{normal}#
Entity removed from level
[LOG]	Foo hits wolf for #aaaaaa#10 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST#, #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 41.75).
L(41cdb378) Particle updater error 179ba80 (240171264, 240171264): attempt to call a table value
[LOG]	You switch your weapons to: #FFFFFF##UID:290:0#elm longbow#LAST#.
AI took for target	452	white worm mass	::	296	Foo	17	<	100
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	2.75	::	1
checkHit	20	2.75
=> chance to hit	90.036038001274
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
Entity removed from level
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 17.71).
Server latency	486
AI took for target	437	wolf	::	296	Foo	25	<	100
[LOG]	You switch your weapons to: #FFFFFF##UID:294:0#iron longsword (7-9.8 power, 2 apr)#LAST# and #00FF80##UID:295:0#poisonous iron dagger (5.5-7.15 power, 5 apr)#LAST#.
[LOG]	You switch your weapons to: #FFFFFF##UID:290:0#elm longbow#LAST#.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1816	after	296
AI took for target	449	white worm mass	::	296	Foo	100	<	100
AI took for target	437	wolf	::	296	Foo	16	<	100
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	wolf	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	5.8
=> chance to hit	81.719756784653
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	12
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	12
[ATTACK ARCHERY] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	Foo hits wolf for #aaaaaa#12 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 25.71).
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1817	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	wolf	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	5.8
=> chance to hit	81.719756784653
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	13
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	13
[ATTACK ARCHERY] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] final dam	13
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	Foo hits wolf for #aaaaaa#13 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 26.71).
white worm mass	449	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
USING	table: 0x401fe0b0	Multiply
[MULTIPLY]	43	30	::	nil
[MULTIPLY]	3	uids	449	=>	1818	::	nil	nil
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1819	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	wolf	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	5.8
=> chance to hit	81.719756784653
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	13
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	13
[ATTACK ARCHERY] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] final dam	13
[LOG]	#{bold}#Foo killed wolf!#{normal}#
Entity removed from level
[LOG]	Foo hits wolf for #aaaaaa#13 physical#LAST# damage.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1820	after	296
white worm mass	1818	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
USING	table: 0x401fe0b0	Multiply
[MULTIPLY]	43	28	::	nil
[MULTIPLY]	2	uids	1818	=>	1821	::	nil	nil
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	2.75
=> chance to hit	89.209974067994
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	13
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	13
[ATTACK ARCHERY] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] final dam	13
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
Entity removed from level
[LOG]	Foo hits white worm mass for #aaaaaa#13 physical#LAST# damage.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1822	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	2.75
=> chance to hit	89.209974067994
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	12
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	12
[ATTACK ARCHERY] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
Entity removed from level
[LOG]	Foo hits white worm mass for #aaaaaa#12 physical#LAST# damage.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1823	after	296
AI took for target	449	white worm mass	::	296	Foo	34	<	100
white worm mass	449	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
USING	table: 0x401fe0b0	Multiply
[MULTIPLY]	41	28	::	nil
[MULTIPLY]	2	uids	449	=>	1824	::	nil	nil
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	2.75
=> chance to hit	89.209974067994
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	13
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	13
[ATTACK ARCHERY] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] final dam	13
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#13 physical#LAST# damage.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1825	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	3.45
=> chance to hit	87.424126721137
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	9
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	9
[ATTACK ARCHERY] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Foo hits white worm mass for #aaaaaa#9 physical#LAST# damage.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1826	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	2.75
=> chance to hit	89.209974067994
[LOG]	Foo misses white worm mass.
bee swarm	435	dumb ai talents can use	Attack	T_ATTACK
bee swarm	435	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Foo.
USING	table: 0x4020e900	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to 	Foo	 :: 	1.0600011878236	20	2	5.1	::	3
checkHit	16	5.1
=> chance to hit	79.211841404338
[LOG]	Bee swarm misses Foo.
[LOG]	You switch your weapons to: #FFFFFF##UID:294:0#iron longsword (7-9.8 power, 2 apr)#LAST# and #00FF80##UID:295:0#poisonous iron dagger (5.5-7.15 power, 5 apr)#LAST#.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	bee swarm	 :: 	7.1530623561207	6.2735798180123	1	13.85	::	1
checkHit	19	13.85
=> chance to hit	62.722229215608
[ATTACK] raw dam	7.1530623561207	versus	1	0.3	with APR	6.2735798180123
[ATTACK] after armor	7.1530623561207
[ATTACK] after range	7
[PHYS CRIT %]	5.8
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	#{bold}#Foo killed bee swarm!#{normal}#
Entity removed from level
[ATTACK] attacking with	poisonous iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(13.950000) talent_mod(1.000000)
[ATTACK] to 	bee swarm	 :: 	6.1456385000764	9.2735798180123	1	13.85	::	0.5
checkHit	19	13.85
=> chance to hit	62.722229215608
[LOG]	Foo misses bee swarm.
[LOG]	Foo hits bee swarm for #aaaaaa#7 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 20.71).
AI took for target	449	white worm mass	::	296	Foo	17	<	100
AI took for target	438	wolf	::	296	Foo	10	<	100
green worm mass	436	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
USING	table: 0x401fe0b0	Multiply
[MULTIPLY]	40	19	::	nil
[MULTIPLY]	3	uids	436	=>	1827	::	nil	nil
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
[LOG]	You require a bow or sling for this talent.
[LOG]	You switch your weapons to: #FFFFFF##UID:290:0#elm longbow#LAST#.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1828	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	wolf	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	6.15
=> chance to hit	80.8954125751
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	9
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	9
[ATTACK ARCHERY] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	Foo hits wolf for #aaaaaa#9 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 22.71).
[LOG]	You switch your weapons to: #FFFFFF##UID:294:0#iron longsword (7-9.8 power, 2 apr)#LAST# and #00FF80##UID:295:0#poisonous iron dagger (5.5-7.15 power, 5 apr)#LAST#.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	wolf	 :: 	7.1530623561207	6.2735798180123	1	6.15	::	1
checkHit	19	6.15
=> chance to hit	80.8954125751
[ATTACK] raw dam	7.1530623561207	versus	1	0.3	with APR	6.2735798180123
[ATTACK] after armor	7.1530623561207
[ATTACK] after range	10
[PHYS CRIT %]	5.8
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[ATTACK] attacking with	poisonous iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(13.950000) talent_mod(1.000000)
[ATTACK] to 	wolf	 :: 	6.1456385000764	9.2735798180123	1	6.15	::	0.5
checkHit	19	6.15
=> chance to hit	80.8954125751
[ATTACK] raw dam	6.1456385000764	versus	1	0.3	with APR	9.2735798180123
[ATTACK] after armor	6.1456385000764
[ATTACK] after range	7
[PHYS CRIT %]	7.3
[ATTACK] after crit	10.5
[ATTACK] after mult	5.25
[LOG]	Foo performs a critical strike!
[PROJECTOR] starting dam	5.25
[PROJECTOR] after difficulty dam	5.25
[PROJECTOR] res	0	1	 on dam	5.25
[PROJECTOR] after resists dam	5.25
[PROJECTOR] final dam	5.25
[PROJECTOR] starting dam	1.3333333333333
[PROJECTOR] after difficulty dam	1.3333333333333
[PROJECTOR] res	0	1	 on dam	1.3333333333333
[PROJECTOR] after resists dam	1.3333333333333
[PROJECTOR] final dam	1.3333333333333
[LOG]	Wolf is poisoned!
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	Foo hits wolf for #aaaaaa#10 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST#, #aaaaaa#6 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 44.00).
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.840000) totstat(8.400000) talent_mod(1.000000)
[ATTACK] to 	Foo	 :: 	4.0498098085321	3	2	5.1	::	1
checkHit	21	5.1
=> chance to hit	85.554033077234
[ATTACK] raw dam	4.0498098085321	versus	2	0.3	with APR	3
[ATTACK] after armor	4.0498098085321
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	1.5714285714286	0.98428571428571	 on dam	4
[PROJECTOR] after resists dam	3.9371428571429
[PROJECTOR] final dam	3.9371428571429
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	1.4748561713872	0.98525143828613	 on dam	10
[PROJECTOR] after resists dam	9.8525143828613
[PROJECTOR] final dam	9.8525143828613
[LOG]	#{bold}#Foo killed wolf!#{normal}#
Entity removed from level
[LOG]	Foo hits wolf for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	Wolf hits Foo for #aaaaaa#4 physical#LAST# damage.
[LOG]	You switch your weapons to: #FFFFFF##UID:290:0#elm longbow#LAST#.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1829	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	green worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	3.1
=> chance to hit	88.310573359129
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	9
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	9
[ATTACK ARCHERY] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	#{bold}#Foo killed green worm mass!#{normal}#
Entity removed from level
[LOG]	Foo hits green worm mass for #aaaaaa#9 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 22.71).
green worm mass	436	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
USING	table: 0x401fe0b0	Multiply
[MULTIPLY]	42	18	::	nil
[MULTIPLY]	2	uids	436	=>	1830	::	nil	nil
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1831	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	2.75
=> chance to hit	89.209974067994
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	9
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	9
[ATTACK ARCHERY] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
Entity removed from level
[LOG]	Foo hits white worm mass for #aaaaaa#9 physical#LAST# damage.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1832	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	green worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	3.1
=> chance to hit	88.310573359129
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	13
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	13
[ATTACK ARCHERY] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] final dam	13
[LOG]	#{bold}#Foo killed green worm mass!#{normal}#
Entity removed from level
[LOG]	Foo hits green worm mass for #aaaaaa#13 physical#LAST# damage.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1833	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	green worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	3.1
=> chance to hit	88.310573359129
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	10
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	10
[ATTACK ARCHERY] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	13.707814611447
[PROJECTOR] after difficulty dam	13.707814611447
[PROJECTOR] res	0	1	 on dam	13.707814611447
[PROJECTOR] after resists dam	13.707814611447
[PROJECTOR] final dam	13.707814611447
[LOG]	#{bold}#Foo killed green worm mass!#{normal}#
Entity removed from level
[LOG]	Foo hits green worm mass for #aaaaaa#10 physical#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# damage (total 23.71).
[Identify]	poisonous iron battleaxe	true
[LOG]	There is an item here: #00FF80##UID:456:0#poisonous iron battleaxe (11.5-17.25 power, 1 apr)#LAST#
[Identify]	poisonous iron battleaxe	true
[LOG]	Foo picks up (b.): #00FF80##UID:456:0#poisonous iron battleaxe (11.5-17.25 power, 1 apr)#LAST#.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1834	after	296
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1835	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	3.45
=> chance to hit	87.424126721137
[LOG]	Foo misses white worm mass.
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1836	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	3.45
=> chance to hit	87.424126721137
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	9
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	9
[ATTACK ARCHERY] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Foo hits white worm mass for #aaaaaa#9 physical#LAST# damage.
Server latency	131
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1837	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	3.45
=> chance to hit	87.424126721137
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	12
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	12
[ATTACK ARCHERY] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#12 physical#LAST# damage.
L(41cdb378) Particle updater error 17491a0 (240171264, 250745330): attempt to call a number value
[LOG]	Foo shoots!
USING	table: 0x41fb9cf0	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	default
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	default
Adding entity	1838	after	296
[COMBAT DAMAGE] power(0.958947) totstat(18.700000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	white worm mass	 :: 	9.6004852781001	9.2735798180123	1	::	1
checkHit	19	3.45
=> chance to hit	87.424126721137
[ATTACK ARCHERY] raw dam	9.6004852781001	versus	1	with APR	9.2735798180123
[ATTACK ARCHERY] after armor	9.6004852781001
[ATTACK ARCHERY] after range	9
[PHYS CRIT %]	4.3
[ATTACK ARCHERY] after crit	9
[ATTACK ARCHERY] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#9 physical#LAST# damage.
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[LOG]	Foo misses white worm mass.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[LOG]	Foo misses white worm mass.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[LOG]	Foo misses white worm mass.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	6
[ATTACK] after mult	6
[LOG]	Foo performs a critical strike!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#6 physical#LAST# damage.
[LOG]	Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[LOG]	Foo misses white worm mass.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[LOG]	Foo misses white worm mass.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[LOG]	Foo misses white worm mass.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[LOG]	Foo misses white worm mass.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[LOG]	Foo misses white worm mass.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[LOG]	Foo misses white worm mass.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	4
[PHYS CRIT %]	3.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#4 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
USING	table: 0x4020b080	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	white worm mass	 :: 	3.9104588078425	4.2735798180123	1	3.45	::	1
checkHit	20	3.45
=> chance to hit	88.347075939504
[ATTACK] raw dam	3.9104588078425	versus	1	0.3	with APR	4.2735798180123
[ATTACK] after armor	3.9104588078425
[ATTACK] after range	3
[PHYS CRIT %]	3.3
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Foo killed white worm mass!#{normal}#
[LOG]	Foo hits white worm mass for #aaaaaa#3 physical#LAST# damage.
Particle emitter error 170d810 (6): attempt to call a number value
L(41cdb378) Particle updater error 170d810 (5, 7): attempt to index a number value
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[COROUTINE] registering	savefilepipe	thread: 0x40c1e5d8
[SAVEFILE PIPE] new save running in the pipe:	Foo	game	::	game.teag	::	table: 0x410b0650	=>	table: 0x404afac8	(1842)
[LOG]	Saving done.
[COROUTINE] registering	savefilepipe	thread: 0x4183d418
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x41e935f8	=>	table: 0x4183c6d8	(1)
[LOG]	Saving done.
[LOG]	Saving game...
[ENGINE] Switching to turn based
Played ToME for 253 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: /home/noel/src/tome-4/svn/t-engine4/t-engine
SelfExe gave us app directory of:	/home/noel/src/tome-4/svn/t-engine4/
LuaVM:	LuaJIT 2.0.0-beta8	x64
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroying particle thread 0 (waiting for thread 14bd650)
Destroyed particle thread 0 (0)
Creating particles thread 0
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x64
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.29
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=29.000000 , [4]="te4" , [5]=14.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-0.9.29"]=true , } 
[ENGINE LOADER] looked in:
	/home/noel//.t-engine/4.0
	bootstrap
	/home/noel/src/tome-4/svn/t-engine4//game/thirdparty
	/home/noel/src/tome-4/svn/t-engine4//game
[ENGINE LOADER] sorted:	te4	0	9	29
[ENGINE LOADER] loading engine:	0	9	29	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN_LEFT	table: 0x41a07bf0
Remapping	MOVE_LEFT_DOWN	table: 0x40a95b48
Remapping	MOVE_LEFT	table: 0x40a95a88
Remapping	RUN_LEFT_DOWN	table: 0x40a95c48
Remapping	RUN_RIGHT_DOWN	table: 0x41a06690
Remapping	MOVE_UP	table: 0x41a06200
Remapping	MOVE_RIGHT_DOWN	table: 0x41a06650
Remapping	RUN_UP	table: 0x419fa9a8
Remapping	RUN_LEFT_UP	table: 0x41a02d48
Remapping	MOVE_RIGHT_UP	table: 0x41a05d30
Remapping	MOVE_RIGHT	table: 0x41a05cf0
Remapping	RUN_RIGHT_UP	table: 0x41a02d88
Remapping	MOVE_STAY	table: 0x40a95c08
Remapping	MOVE_DOWN	table: 0x41a07c30
Remapping	MOVE_LEFT_UP	table: 0x40a95a48
Remapping	SHOW_QUESTS	table: 0x40a95ac8
Remapping	LOOK_AROUND	table: 0x40a95b88
Remapping	QUICK_SWITCH_WEAPON	table: 0x40a95b08
Remapping	RUN_DOWN	table: 0x419fa9e8
Remapping	USE_ITEM	table: 0x40a95bc8
Remapping	RUN_RIGHT	table: 0x41b09e88
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1407	815
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.29 using engine te4-0.9.29
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.29
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.29
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version gruesome-1.0.0 using engine te4-0.9.25
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.25
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.29 using engine te4-0.9.29
tome	boot
example_realtime	tome
boot	example_realtime
example	boot
boot	gruesome
boot	example
boot	tome
example_realtime	gruesome
example	gruesome
* Module: tome
 ** 3.9.29
* Module: boot
 ** 0.9.29
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	7d24fa52fa54bef2f271b608f0694d4b	computed in 	357
[PROFILE THREAD] batching CSETs
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to turn based
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 43:25 :: 1075
C Map seens texture: 30 (50x50)
Stored entities list	actor	table: 0x41c47458
Stored entities list	object	table: 0x41c48878
Stored entities list	trap	table: 0x41c48948
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/grass_flower3.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 1406 tick
*p 3: Uniform: 5: 8B5F noisevol
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_w.png
Loading tile	npc/canine_ww.png
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	253	learning	T_LIGHTNING	true	4
Loading tile	npc/troll_mt.png
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_warrior.png
Loading tile	terrain/grass_flower5.png
Loading tile	terrain/grass_flower6.png
Loading tile	terrain/grass_flower7.png
Loading tile	terrain/grass_flower4.png
Loading tile	terrain/grass_flower8.png
Loading tile	terrain/water_grass_7_1.png
Loading tile	terrain/water_grass_3i_1.png
Loading tile	terrain/water_grass_4_1.png
Loading tile	terrain/water_grass_7_2.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/water_grass_8_1.png
Loading tile	terrain/water_grass_9_2.png
Loading tile	terrain/water_grass_1i_1.png
Loading tile	terrain/water_grass_7i_1.png
Loading tile	terrain/water_grass_6_1.png
Loading tile	terrain/water_grass_9_1.png
Loading tile	terrain/water_grass_3_2.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x40429520
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ONLINE PROFILE] get news
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font	/data/font/VeraBd.ttf	16
AL lib: ALc.c:1879: exit(): closing 1 Device
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
AL lib: ALc.c:1420: alcDestroyContext(): deleting 3 Source(s)
AL lib: ALc.c:1818: alcCloseDevice(): deleting 4 Buffer(s)
noel@samwise:pts/0[1019]~/src/tome-4/svn/t-engine4%                                                                           12:10

