[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
checkHit	62	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Hornet swarm is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	62	vs	1	=> chance to hit	95
checkHit	62	vs	9	=> chance to hit	95
checkHit	62	vs	8	=> chance to hit	95
checkHit	62	vs	44	=> chance to hit	95
checkHit	62	vs	1	=> chance to hit	95
[target_simple AI]	1038921	terror	selecting NEW TARGET	26	21	1038923	minotaur
[Actor:move]	1038921	terror	move from	27	17	to	27	18
[LOG]	Mindrot hits Porybeth the fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #ORANGE#6 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#7 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Hornet swarm for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Stone golem for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[improved_talented AI] chooses for	1038918	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	59.009059373995	5	32	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	59.009059373995	5	32	1	vs. armor/def	5	7
checkHit	32	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	60	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	60
[PHYS CRIT %]	1
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	#UID:1038918:0#Terror hits Fire drake hatchling for #WHITE#60 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	87.511533244549	1	64	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	87.511533244549	1	64	1	vs. armor/def	56	37
checkHit	64	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	93	1	vs. armor/hardiness	56	0.6
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	64	37	=	6.75
[PHYS CRIT %]	8.55
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Minotaur is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Minotaur slows down.
[Actor:move]	1038923	minotaur	move from	26	21	to	26	21
[LOG]	#UID:1038923:0#Minotaur hits #fbd578#Garruk#LAST# for #WHITE#28 physical#LAST# damage.
[LOG]	Melee retaliation hits Minotaur for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[improved_talented AI] chooses for	1032041	hornet swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	18.030185539748	20	21	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	18.030185539748	20	21	1	vs. armor/def	56	37
checkHit	21	vs	37	=> chance to hit	10
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	19	20	vs. armor/hardiness	56	0.6
[ATTACK] after armor	7.6
[PHYS CRIT %]	1
[ATTACK] after crit	7.6
[ATTACK] after mult	7.6
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Hornet swarm is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Hornet swarm slows down.
[LOG]	#UID:1032041:0#Hornet swarm hits #fbd578#Garruk#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	Poison from Garruk hits Minotaur for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Melee retaliation hits Hornet swarm for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	60.746904152646	25	33	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	60.746904152646	25	33	1	vs. armor/def	1	24
checkHit	33	vs	24	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	25	vs. armor/hardiness	1	0.3
[ATTACK] after armor	65
[PHYS CRIT %]	0
[ATTACK] after crit	65
[ATTACK] after mult	65
[Actor:move]	1037471	fire drake hatchling	move from	26	24	to	26	24
[Actor:move]	1037507	fire drake hatchling	move from	41	12	to	40	11
[LOG]	Poison from Garruk hits Hornet swarm for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	#UID:1037471:0#Fire drake hatchling hits Terror for #WHITE#65 physical#LAST# damage.
[improved_talented AI] chooses for	1038920	stone golem	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	137.22500387526	5	86	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	137.22500387526	5	86	1	vs. armor/def	56	37
checkHit	86	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	150	5	vs. armor/hardiness	56	0.6
[ATTACK] after armor	99
[PHYS CRIT %]	0
[ATTACK] after crit	99
[ATTACK] after mult	99
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#UID:1038920:0#Stone golem hits #fbd578#Garruk#LAST# for #WHITE#62 physical#LAST# damage.
[LOG]	Melee retaliation hits Stone golem for #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#26 nature#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[improved_talented AI] chooses for	1032041	hornet swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	18.030185539748	20	21	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	18.030185539748	20	21	1	vs. armor/def	56	37
checkHit	21	vs	37	=> chance to hit	10
[LOG]	#UID:1032041:0#Hornet swarm misses #fbd578#Garruk#LAST#.
[use_tactical AI] === Action Selected:	1032828	Porybeth the fire drake hatchling	heal	 talent:T_NATURE_TOUCH
[LOG]	Porybeth the fire drake hatchling uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	16.1
[LOG]	#{bold}#Porybeth the fire drake hatchling's mind surges with critical power!#{normal}#
[LOG]	
checkHit	62	vs	1	=> chance to hit	95
[LOG]	Fire drake hatchling slows down.
[Actor:move]	1038927	terror	(forced) move from	nil	nil	to	27	19
[PARTY] New member, add after	terror	Garruk
Adding entity	1038927	after	6962
[LOG]	Garruk's nightmare area effect hits Minotaur for #ORANGE#33 mind#LAST#, #GREY#83 darkness#LAST# (#RED##{bold}#116#LAST##{normal}# total damage).
[LOG]	#UID:1032828:0#Porybeth the fire drake hatchling receives #LIGHT_GREEN#653 healing#LAST#.
[USERCHAT] channel serial data	Ace64	tome	722
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Porybeth the fire drake hatchling	dam/apr/atk/mult ::	139.56928117395	14	58.983154452265	1.7861310743602	vs. armor/def	12	24
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	58.983154452265	1.7861310743602	vs. armor/def	12	24
checkHit	58.983154452265	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	58.983154452265	24	=	1.0699663089045
[ATTACK] after armor	167.98471049801
[PHYS CRIT %]	0.9
[ATTACK] after crit	167.98471049801
[ATTACK] after mult	300.0427114379
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Porybeth the fire drake hatchling	dam/apr/atk/mult ::	123.94701427694	14	58.983154452265	0.89306553718009	vs. armor/def	12	24
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	58.983154452265	0.89306553718009	vs. armor/def	12	24
checkHit	58.983154452265	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	58.983154452265	24	=	1.0699663089045
[ATTACK] after armor	156.21508110006
[PHYS CRIT %]	0.9
[ATTACK] after crit	156.21508110006
[ATTACK] after mult	139.51030531826
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[LOG]	#F53CBE#Porybeth the fire drake hatchling is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Porybeth the fire drake hatchling for #WHITE#387 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#87 nature#LAST#, #LIGHT_RED#3 fire#LAST#, #WHITE#180 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#87 nature#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#747#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #{bold}##LIGHT_RED#1 fire#{normal}##LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
Deleting shader 125 (is clone 0)
[target_simple AI]	1038925	terror	selecting NEW TARGET	26	21	1038923	minotaur
[Actor:move]	1038925	terror	move from	23	21	to	24	21
[MIND CRIT %]	5.4
checkHit	62	vs	1	=> chance to hit	95
checkHit	62	vs	9	=> chance to hit	95
checkHit	62	vs	8	=> chance to hit	95
checkHit	62	vs	44	=> chance to hit	95
checkHit	62	vs	1	=> chance to hit	95
[Actor:move]	1038921	terror	move from	27	18	to	26	19
[LOG]	Mindrot hits Porybeth the fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #ORANGE#7 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Hornet swarm for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Stone golem for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	87.511533244549	1	64	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	87.511533244549	1	64	1	vs. armor/def	56	37
checkHit	64	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	112	1	vs. armor/hardiness	56	0.6
[ATTACK] after armor	57
[PHYS CRIT %] axe accuracy bonus	64	37	=	6.75
[PHYS CRIT %]	8.55
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[Actor:move]	1038923	minotaur	move from	26	21	to	26	21
[LOG]	#UID:1038923:0#Minotaur hits #fbd578#Garruk#LAST# for #WHITE#41 physical#LAST# damage.
[LOG]	Melee retaliation hits Minotaur for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#32 nature#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[improved_talented AI] chooses for	1032041	hornet swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	18.030185539748	20	21	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	18.030185539748	20	21	1	vs. armor/def	56	37
checkHit	21	vs	37	=> chance to hit	10
[LOG]	#UID:1032041:0#Hornet swarm misses #fbd578#Garruk#LAST#.
[LOG]	Poison from Garruk hits Minotaur for #LIGHT_GREEN#10 nature#LAST# damage.
[Actor:move]	1037507	fire drake hatchling	move from	40	11	to	39	10
[LOG]	Poison from Garruk hits Hornet swarm for #LIGHT_GREEN#5 nature#LAST# damage.
[improved_talented AI] chooses for	1032041	hornet swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	18.030185539748	20	21	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	18.030185539748	20	21	1	vs. armor/def	56	37
checkHit	21	vs	37	=> chance to hit	10
[LOG]	#UID:1032041:0#Hornet swarm misses #fbd578#Garruk#LAST#.
[LOG]	
[Actor:move]	1038929	terror	(forced) move from	nil	nil	to	27	25
[PARTY] New member, add after	terror	Garruk
Adding entity	1038929	after	6962
[LOG]	Garruk's nightmare area effect hits Hornet swarm for #GREY#86 darkness#LAST# damage.
[LOG]	#{bold}#Garruk's nightmare area effect killed Hornet swarm!#{normal}#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Porybeth the fire drake hatchling	dam/apr/atk/mult ::	140.51811115426	14	68.983154452265	1.073767507096	vs. armor/def	12	24
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	68.983154452265	1.073767507096	vs. armor/def	12	24
checkHit	68.983154452265	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	185	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	68.983154452265	24	=	1.0899663089045
[ATTACK] after armor	201.64376714734
[PHYS CRIT %]	0.9
[ATTACK] after crit	201.64376714734
[ATTACK] after mult	216.51852517125
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_iron.png
[LOG]	#F53CBE#Porybeth the fire drake hatchling is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Porybeth the fire drake hatchling	dam/apr/atk/mult ::	124.7896398327	14	59.278826839386	0.5	vs. armor/def	12	24
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	59.278826839386	0.5	vs. armor/def	12	24
checkHit	59.278826839386	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	131	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	59.278826839386	24	=	1.0705576536788
[ATTACK] after armor	140.24305263192
[PHYS CRIT %]	0.9
[ATTACK] after crit	140.24305263192
[ATTACK] after mult	70.121526315959
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	27	22	to	27	22
[Actor:move]	1037471	fire drake hatchling	move from	26	24	to	27	23
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Porybeth the fire drake hatchling for #WHITE#289 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#90 nature#LAST# (#RED##{bold}#379#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[target_simple AI]	1038927	terror	selecting NEW TARGET	26	21	1038923	minotaur
[Actor:move]	1038927	terror	move from	27	19	to	27	20
[maintenance AI] turn	1945281	1038920	stone golem	selected action:	self_heal	tid:T_UNSTOPPABLE
[LOG]	Stone golem uses #{bold}##ORCHID#Unstoppable.#{normal}##LAST#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Porybeth the fire drake hatchling!#{normal}#
[Actor:move]	1038925	terror	move from	24	21	to	25	21
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
checkHit	63	vs	1	=> chance to hit	95
checkHit	63	vs	9	=> chance to hit	95
checkHit	63	vs	1	=> chance to hit	95
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #ORANGE#7 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Stone golem for #ORANGE#9 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	#F53CBE#Stone golem is no longer weakened.
[improved_talented AI] chooses for	1038923	minotaur	T_ATTACK
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	87.511533244549	1	64	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	87.511533244549	1	64	1	vs. armor/def	56	37
checkHit	64	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	89	1	vs. armor/hardiness	56	0.6
[ATTACK] after armor	35.6
[PHYS CRIT %] axe accuracy bonus	64	37	=	6.75
[PHYS CRIT %]	8.55
[ATTACK] after crit	35.6
[ATTACK] after mult	35.6
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Melee retaliation hits Minotaur for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Minotaur for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	#UID:1038923:0#Minotaur hits #fbd578#Garruk#LAST# for #WHITE#21 physical#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1037507	fire drake hatchling	move from	39	10	to	40	11
[LOG]	
[Actor:move]	1038935	terror	(forced) move from	nil	nil	to	26	24
[PARTY] New member, add after	terror	Garruk
Adding entity	1038935	after	6962
[Actor:move]	1038937	terror	(forced) move from	nil	nil	to	32	21
[PARTY] New member, add after	terror	Garruk
Adding entity	1038937	after	6962
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	141.46718761763	14	59.278826839386	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	59.278826839386	1	vs. armor/def	5	7
checkHit	59.278826839386	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	59.278826839386	7	=	1.1045576536788
[ATTACK] after armor	159.05630212974
[PHYS CRIT %]	0.9
[ATTACK] after crit	159.05630212974
[ATTACK] after mult	159.05630212974
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	125.63248428217	14	59.574499226507	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	59.574499226507	0.5	vs. armor/def	5	7
checkHit	59.574499226507	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	137	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	59.574499226507	7	=	1.105148998453
[ATTACK] after armor	151.40541278806
[PHYS CRIT %]	0.9
[ATTACK] after crit	151.40541278806
[ATTACK] after mult	75.702706394031
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	27	22	to	27	22
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#219 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#109 nature#LAST# (#RED##{bold}#328#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#2 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[target_simple AI]	1038929	terror	selecting NEW TARGET	27	21	1038920	stone golem
[Actor:move]	1038929	terror	move from	27	25	to	27	24
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	58.56155528414	5	31	1	vs. armor/def	13	53
[ATTACK] after melee attack bonus hooks & callbacks::	58.56155528414	5	31	1	vs. armor/def	13	53
checkHit	31	vs	53	=> chance to hit	0
[LOG]	#UID:1038927:0#Terror misses Minotaur.
[Actor:move]	1038927	terror	move from	27	20	to	27	20
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
checkHit	63	vs	1	=> chance to hit	95
checkHit	63	vs	1	=> chance to hit	95
[LOG]	Mindrot hits Minotaur for #ORANGE#7 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Stone golem for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	1038920	stone golem	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	137.22500387526	5	86	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	137.22500387526	5	86	1	vs. armor/def	56	37
checkHit	86	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	146	5	vs. armor/hardiness	56	0.6
[ATTACK] after armor	95
[PHYS CRIT %]	0
[ATTACK] after crit	95
[ATTACK] after mult	95
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#UID:1038920:0#Stone golem hits #fbd578#Garruk#LAST# for #WHITE#56 physical#LAST# damage.
[LOG]	Melee retaliation hits Stone golem for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#29 nature#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	87.511533244549	1	64	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	87.511533244549	1	64	1	vs. armor/def	56	37
checkHit	64	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	89	1	vs. armor/hardiness	56	0.6
[ATTACK] after armor	35.6
[PHYS CRIT %] axe accuracy bonus	64	37	=	6.75
[PHYS CRIT %]	8.55
[ATTACK] after crit	35.6
[ATTACK] after mult	35.6
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[Actor:move]	1038923	minotaur	move from	26	21	to	26	21
[LOG]	Melee retaliation hits Minotaur for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Minotaur for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	#UID:1038923:0#Minotaur hits #fbd578#Garruk#LAST# for #WHITE#21 physical#LAST# damage.
[Actor:move]	1037507	fire drake hatchling	move from	40	11	to	40	12
[LOG]	
[Actor:move]	1038940	terror	(forced) move from	nil	nil	to	24	21
[PARTY] New member, add after	terror	Garruk
Adding entity	1038940	after	6962
checkHit	63	vs	1	=> chance to hit	95
[Actor:move]	1038942	terror	(forced) move from	nil	nil	to	27	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1038942	after	6962
checkHit	63	vs	1	=> chance to hit	95
[Actor:move]	1038944	terror	(forced) move from	nil	nil	to	32	20
[PARTY] New member, add after	terror	Garruk
Adding entity	1038944	after	6962
[LOG]	Garruk's nightmare area effect hits Stone golem for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Minotaur for #GREY#92 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Stone golem for #ORANGE#102 mind#LAST# damage.
[USERCHAT] channel achievement	danilodambrosio	tome	Level 20 (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	27	22	to	28	21
[target_simple AI]	1038937	terror	selecting NEW TARGET	27	21	1038920	stone golem
[Actor:move]	1038937	terror	move from	32	21	to	31	21
[target_simple AI]	1038935	terror	selecting NEW TARGET	27	21	1038920	stone golem
[target_simple AI]	1038935	terror	selecting NEW TARGET	27	21	1038920	stone golem
[Actor:move]	1038935	terror	move from	26	24	to	26	23
[LOG]	#PINK#Your summoned terror disappears.
checkHit	63	vs	1	=> chance to hit	95
[LOG]	#F53CBE#Minotaur is weakened by the gloom.
checkHit	63	vs	1	=> chance to hit	95
[LOG]	#F53CBE#Stone golem is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	1	=> chance to hit	95
checkHit	63	vs	1	=> chance to hit	95
[LOG]	Mindrot hits Minotaur for #ORANGE#7 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Stone golem for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	28	21	to	29	21
[LOG]	Stone golem speeds up.
[target_simple AI]	1038920	stone golem	selecting NEW TARGET	29	21	6962	Garruk
[Actor:move]	1038920	stone golem	move from	27	21	to	28	21
[LOG]	Minotaur speeds up.
[LOG]	Minotaur slows down.
[Actor:move]	1038946	terror	(forced) move from	nil	nil	to	32	21
[PARTY] New member, add after	terror	Garruk
Adding entity	1038946	after	6962
[Actor:move]	1038948	terror	(forced) move from	nil	nil	to	22	21
[PARTY] New member, add after	terror	Garruk
Adding entity	1038948	after	6962
[LOG]	Poison from Garruk hits Minotaur for #LIGHT_GREEN#18 nature#LAST# damage.
[Actor:move]	1037507	fire drake hatchling	move from	40	12	to	39	11
[Actor:move]	1038923	minotaur	move from	26	21	to	27	21
[target_simple AI]	1038944	terror	selecting NEW TARGET	28	21	1038920	stone golem
[Actor:move]	1038944	terror	move from	32	20	to	31	20
[target_simple AI]	1038942	terror	selecting NEW TARGET	28	21	1038920	stone golem
[target_simple AI]	1038940	terror	selecting NEW TARGET	27	21	1038923	minotaur
[NPC:seen_by] Passing target	stone golem	from	1038937	terror	to	1038946	terror
[target_simple AI]	1038935	terror	selecting NEW TARGET	27	21	1038923	minotaur
[Actor:move]	1038935	terror	move from	26	23	to	26	22
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	29	21	to	30	21
[MIND CRIT %]	5.4
checkHit	63	vs	1	=> chance to hit	95
checkHit	63	vs	1	=> chance to hit	95
[LOG]	Mindrot hits Stone golem for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #ORANGE#6 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1038950	terror	(forced) move from	nil	nil	to	27	18
[PARTY] New member, add after	terror	Garruk
Adding entity	1038950	after	6962
[Actor:move]	1038952	terror	(forced) move from	nil	nil	to	27	24
[PARTY] New member, add after	terror	Garruk
Adding entity	1038952	after	6962
[target_simple AI]	1038948	terror	selecting NEW TARGET	27	21	1038923	minotaur
[Actor:move]	1038948	terror	move from	22	21	to	23	21
[Actor:move]	1038946	terror	move from	32	21	to	31	22
[Actor:move]	1038920	stone golem	move from	28	21	to	29	21
[LOG]	Poison from Garruk hits Minotaur for #LIGHT_GREEN#16 nature#LAST# damage.
[Actor:move]	1037507	fire drake hatchling	move from	39	11	to	38	11
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (stone golem)).
[Actor:move]	1038937	terror	(forced) move from	31	21	to	30	21
[Actor:move]	6962	Garruk	(forced) move from	30	21	to	31	21
[Actor:move]	6962	Garruk	move from	30	21	to	31	21
[target_simple AI]	1038944	terror	selecting NEW TARGET	29	21	1038920	stone golem
[Actor:move]	1038944	terror	move from	31	20	to	30	20
[Actor:move]	1038942	terror	move from	27	17	to	28	18
[Actor:move]	1038923	minotaur	move from	27	21	to	28	21
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	62	vs	1	=> chance to hit	95
checkHit	62	vs	1	=> chance to hit	95
[LOG]	#RED##UID:1038920:0#Stone golem is unstoppable!
[LOG]	Mindrot hits Stone golem for #{bold}##ORANGE#10 mind#{normal}##LAST#, #RED#(8 refused)#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #{bold}##ORANGE#8 mind#{normal}##LAST#, #GREY#11 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	1038954	terror	(forced) move from	nil	nil	to	27	22
[PARTY] New member, add after	terror	Garruk
Adding entity	1038954	after	6962
[Actor:move]	1038956	terror	(forced) move from	nil	nil	to	27	25
[PARTY] New member, add after	terror	Garruk
Adding entity	1038956	after	6962
[LOG]	#{bold}#Mindrot killed Minotaur!#{normal}#
[Actor:move]	6962	Garruk	move from	31	21	to	32	21
[Actor:move]	1038952	terror	move from	27	24	to	28	23
[Actor:move]	1038950	terror	move from	27	18	to	28	19
[target_simple AI]	1038948	terror	selecting NEW TARGET	29	21	1038920	stone golem
[Actor:move]	1038948	terror	move from	23	21	to	24	22
[Actor:move]	1038920	stone golem	move from	29	21	to	30	21
[Actor:move]	1037507	fire drake hatchling	move from	38	11	to	39	12
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	32	21	to	32	22
[Actor:move]	1038958	terror	(forced) move from	nil	nil	to	32	20
[PARTY] New member, add after	terror	Garruk
Adding entity	1038958	after	6962
[Actor:move]	1038960	terror	(forced) move from	nil	nil	to	27	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1038960	after	6962
checkHit	62	vs	1	=> chance to hit	95
[MIND CRIT %]	5.4
checkHit	62	vs	1	=> chance to hit	95
[LOG]	#RED##UID:1038920:0#Stone golem is unstoppable!
[LOG]	Mindrot hits Stone golem for #RED#(8 refused)#LAST#, #ORANGE#0 mind#LAST#, #RED#(7 refused)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1038956	terror	move from	27	25	to	28	24
[target_simple AI]	1038954	terror	selecting NEW TARGET	30	21	1038920	stone golem
[Actor:move]	1038952	terror	move from	28	23	to	29	23
[Actor:move]	1038950	terror	move from	28	19	to	29	20
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#F53CBE#Stone golem is no longer weakened.
[target_simple AI]	1038920	stone golem	selecting NEW TARGET	29	20	1038950	terror
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	137.22500387526	5	86	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	137.22500387526	5	86	1	vs. armor/def	1	24
checkHit	86	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	146	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	146
[PHYS CRIT %]	0
[ATTACK] after crit	146
[ATTACK] after mult	146
[Actor:move]	1038920	stone golem	move from	30	21	to	30	21
[LOG]	#UID:1038920:0#Stone golem hits Terror for #WHITE#146 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northwest (stone golem)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northwest (stone golem)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northwest (stone golem)).
[Actor:move]	1037507	fire drake hatchling	move from	39	12	to	39	11
[Actor:move]	1038962	terror	(forced) move from	nil	nil	to	27	21
[PARTY] New member, add after	terror	Garruk
Adding entity	1038962	after	6962
[Actor:move]	1038964	terror	(forced) move from	nil	nil	to	24	21
[PARTY] New member, add after	terror	Garruk
Adding entity	1038964	after	6962
[Actor:move]	1038960	terror	move from	27	17	to	28	18
[target_simple AI]	1038958	terror	selecting NEW TARGET	30	21	1038920	stone golem
[MIND CRIT %]	5.4
checkHit	62	vs	1	=> chance to hit	95
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	Mindrot hits Stone golem for #ORANGE#8 mind#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[Actor:move]	1038956	terror	move from	28	24	to	29	24
[Actor:move]	1038954	terror	move from	27	22	to	28	22
[LOG]	#{bold}#Mindrot killed Stone golem!#{normal}#
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1037507	fire drake hatchling	move from	39	11	to	39	10
[Actor:move]	1038966	terror	(forced) move from	nil	nil	to	32	21
[PARTY] New member, add after	terror	Garruk
Adding entity	1038966	after	6962
[Actor:move]	1038964	terror	move from	24	21	to	25	21
[Actor:move]	1038962	terror	move from	27	21	to	28	21
[Actor:move]	1038960	terror	move from	28	18	to	29	19
[NPC:seen_by] Passing target	stone golem	from	1038958	terror	to	1038964	terror
[Actor:move]	1038958	terror	move from	32	20	to	32	20
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1037507	fire drake hatchling	move from	39	10	to	39	11
[Actor:move]	1038966	terror	move from	32	21	to	32	21
[Actor:move]	1038964	terror	move from	25	21	to	26	21
[Actor:move]	1038962	terror	move from	28	21	to	29	21
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[Actor:move]	1037507	fire drake hatchling	move from	39	11	to	38	12
[Actor:move]	1038966	terror	move from	32	21	to	32	21
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	buff	 talent:T_STEALTH
checkHitOld	87.366661115742	65
=> chance to hit	76.702607251876
[Actor:move]	1037507	fire drake hatchling	move from	38	12	to	39	12
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1037507	fire drake hatchling	move from	39	12	to	39	11
[Actor:move]	1037507	fire drake hatchling	move from	39	11	to	38	10
[Actor:move]	1037507	fire drake hatchling	move from	38	10	to	38	11
[Actor:move]	1037507	fire drake hatchling	move from	38	11	to	38	10
[Actor:move]	1037507	fire drake hatchling	move from	38	10	to	39	9
[Actor:move]	1037507	fire drake hatchling	move from	39	9	to	38	9
[Actor:move]	1037507	fire drake hatchling	move from	38	9	to	38	8
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	32	22	to	32	21
[Actor:move]	1037507	fire drake hatchling	move from	38	8	to	39	8
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
[Actor:move]	6962	Garruk	move from	32	21	to	32	20
[Actor:move]	1037507	fire drake hatchling	move from	39	8	to	40	7
[Actor:move]	6962	Garruk	move from	32	20	to	32	19
[Actor:move]	6962	Garruk	move from	32	19	to	32	18
[Actor:move]	1037507	fire drake hatchling	move from	40	7	to	40	6
[Actor:move]	6962	Garruk	move from	32	18	to	32	17
[Actor:move]	1037507	fire drake hatchling	move from	40	6	to	40	7
[Actor:move]	6962	Garruk	move from	32	17	to	32	16
[Actor:move]	6962	Garruk	move from	32	16	to	32	15
[Actor:move]	1037507	fire drake hatchling	move from	40	7	to	39	7
[LOG]	
[Actor:move]	6962	Garruk	move from	32	15	to	32	14
[MIND CRIT %]	5.4
[target_simple AI]	1032844	giant red ant	selecting NEW TARGET	32	14	6962	Garruk
[Actor:move]	1032844	giant red ant	move from	39	13	to	38	13
[target_simple AI]	1033073	fire drake	selecting NEW TARGET	32	14	6962	Garruk
[Actor:move]	1033073	fire drake	move from	25	8	to	26	9
[target_simple AI]	1037481	fire drake hatchling	selecting NEW TARGET	32	14	6962	Garruk
[Actor:move]	1037481	fire drake hatchling	move from	24	8	to	25	8
[target_simple AI]	1037497	fire drake hatchling	selecting NEW TARGET	32	14	6962	Garruk
[Actor:move]	1037497	fire drake hatchling	move from	25	9	to	26	10
[target_simple AI]	1037499	fire drake hatchling	selecting NEW TARGET	32	14	6962	Garruk
[Actor:move]	1037499	fire drake hatchling	move from	24	9	to	25	10
[target_simple AI]	1037501	fire drake hatchling	selecting NEW TARGET	32	14	6962	Garruk
[Actor:move]	1037501	fire drake hatchling	move from	25	7	to	26	8
[Actor:move]	1037507	fire drake hatchling	move from	39	7	to	39	8
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (fire drake hatchling)).
[LOG]	
[Actor:move]	6962	Garruk	move from	32	14	to	33	13
[MIND CRIT %]	5.4
[Actor:move]	6962	Garruk	move from	33	13	to	34	13
Crashing at 	34	8	4
Cloned shader 128
[SHADER] setting reset param	tick_start	7027690
[improved_talented AI] chooses for	1032844	giant red ant	T_FLAME_FURY
[LOG]	Giant red ant uses #{bold}##ORCHID#Flame Fury.#{normal}##LAST#
[MIND CRIT %]	1
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
checkHit	62	vs	8	=> chance to hit	95
checkHit	62	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows giant red ant!
[LOG]	Garruk is on fire!
checkHit	11	vs	40	=> chance to hit	0
[LOG]	Garruk resists the punch!
[LOG]	Snow giant is on fire!
checkHit	11	vs	29	=> chance to hit	5
[LOG]	Snow giant resists the punch!
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 124
*p 124: Uniform: 0: 8B5E tex
*p 124: Uniform: 8: 8B50 ellipsoidalFactor
*p 124: Uniform: 5: 1406 innerShockwaveWidth
*p 124: Uniform: 6: 1406 outerShockwaveWidth
*p 124: Uniform: 1: 1406 tick
*p 124: Uniform: 2: 1406 tick_start
*p 124: Uniform: 3: 1406 time_factor
*p 124: Uniform: 4: 1406 shockwaveSpeed
*p 124: Uniform: 7: 1406 flameIntensity
[SHADER] setting reset param	tick_start	7027766
[Actor:move]	1033056	snow giant	move from	36	11	to	37	12
[target_simple AI]	1033073	fire drake	selecting NEW TARGET	34	13	6962	Garruk
[Actor:move]	1033073	fire drake	move from	26	9	to	27	9
[Actor:move]	1037481	fire drake hatchling	move from	25	8	to	26	9
[target_simple AI]	1037497	fire drake hatchling	selecting NEW TARGET	34	13	6962	Garruk
[Actor:move]	1037497	fire drake hatchling	move from	26	10	to	27	10
[Actor:move]	1037499	fire drake hatchling	move from	25	10	to	26	10
[target_simple AI]	1037501	fire drake hatchling	selecting NEW TARGET	34	13	6962	Garruk
[Actor:move]	1037501	fire drake hatchling	move from	26	8	to	27	7
[Actor:move]	1037507	fire drake hatchling	move from	39	8	to	38	7
[LOG]	#UID:1032844:0#Giant red ant hits #fbd578#Garruk#LAST# for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	#UID:1032844:0#Giant red ant hits Snow giant for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	Burning from Giant red ant hits Snow giant for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Curse of Nightmares hits Giant red ant for #ORANGE#57 mind#LAST#, #GREY#51 darkness#LAST# (#RED##{bold}#108#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	34	13	to	35	13
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
checkHit	62	vs	8	=> chance to hit	95
[LOG]	Burning from Giant red ant hits #fbd578#Garruk#LAST# for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	Mindrot hits Giant red ant for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[Actor:move]	1032844	giant red ant	move from	38	13	to	37	13
[Actor:move]	1033056	snow giant	move from	37	12	to	38	12
[improved_talented AI] chooses for	1033073	fire drake	T_FIRE_BREATH
[LOG]	#YELLOW##{bold}#Fire drake breathes fire!#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	Fire drake hatchling is on fire!
Cloned shader 152
[SHADER] setting reset param	tick_start	7028174
[LOG]	
[LOG]	Burning from Giant red ant hits Snow giant for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	#UID:1033073:0#Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[Actor:move]	6962	Garruk	move from	35	13	to	36	13
[Actor:move]	1037481	fire drake hatchling	move from	26	9	to	26	8
[Actor:move]	1037497	fire drake hatchling	move from	27	10	to	28	11
[Actor:move]	1037499	fire drake hatchling	move from	26	10	to	27	10
[Actor:move]	1037501	fire drake hatchling	move from	27	7	to	27	8
[Actor:move]	1037507	fire drake hatchling	move from	38	7	to	39	7
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
checkHit	62	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Snow giant is stunned with fear!
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
checkHit	62	vs	8	=> chance to hit	95
[LOG]	Burning from Giant red ant hits #fbd578#Garruk#LAST# for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	Mindrot hits Giant red ant for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	giant red ant	dam/apr/atk/mult ::	139.56928117395	14	65.783619356046	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	65.783619356046	1	vs. armor/def	1	3
checkHit	65.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	182	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	3	=	1.1255672387121
[ATTACK] after armor	204.8532374456
[PHYS CRIT %]	0.9
[ATTACK] after crit	204.8532374456
[ATTACK] after mult	204.8532374456
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	giant red ant	dam/apr/atk/mult ::	123.94701427694	14	65.783619356046	0.5	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	65.783619356046	0.5	vs. armor/def	1	3
checkHit	65.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	160	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	3	=	1.1255672387121
[ATTACK] after armor	180.09075819393
[PHYS CRIT %]	0.9
[ATTACK] after crit	180.09075819393
[ATTACK] after mult	90.045379096967
[Actor:move]	6962	Garruk	move from	36	13	to	36	13
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Giant red ant for #WHITE#264 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Giant red ant!#{normal}#
[target_simple AI]	1033056	snow giant	selecting NEW TARGET	36	13	6962	Garruk
[improved_talented AI] chooses for	1033056	snow giant	T_INFUSION:_HEROISM_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Heroism.#{normal}##LAST#
[target_simple AI]	1033059	giant blue ant	selecting NEW TARGET	36	13	6962	Garruk
[improved_talented AI] chooses for	1033059	giant blue ant	T_WATER_BOLT
[LOG]	Giant blue ant casts #{bold}##PURPLE#Water Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
[LOG]	#{bold}#Giant blue ant's spell attains critical power!#{normal}#
[Actor:move]	1033073	fire drake	move from	27	9	to	28	10
[Actor:move]	1037481	fire drake hatchling	move from	26	8	to	27	9
[Actor:move]	1037497	fire drake hatchling	move from	28	11	to	29	11
[Actor:move]	1037499	fire drake hatchling	move from	27	10	to	28	11
[Actor:move]	1037501	fire drake hatchling	move from	27	8	to	28	9
[Actor:move]	1037507	fire drake hatchling	move from	39	7	to	39	8
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Giant red ant hits Snow giant for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	#UID:1033059:0#Giant blue ant hits #fbd578#Garruk#LAST# for #{bold}##1133F3#13 cold#{normal}##LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1033056	snow giant	move from	38	12	to	37	12
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
[LOG]	
[Actor:move]	1040393	terror	(forced) move from	nil	nil	to	39	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1040393	after	6962
[LOG]	Mindrot hits Snow giant for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Burning from Giant red ant hits #fbd578#Garruk#LAST# for #LIGHT_RED#3 fire#LAST# damage.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	140.51811115426	14	63.418240259078	1	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	63.418240259078	1	vs. armor/def	0	9
checkHit	63.418240259078	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	189	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	63.418240259078	9	=	1.1088364805182
[ATTACK] after armor	209.57009481793
[PHYS CRIT %]	0.9
[ATTACK] after crit	209.57009481793
[ATTACK] after mult	209.57009481793
checkHit	9	vs	62	=> chance to hit	0
[LOG]	Snow giant is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	124.7896398327	14	63.418240259078	0.5	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	63.418240259078	0.5	vs. armor/def	0	9
checkHit	63.418240259078	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	63.418240259078	9	=	1.1088364805182
[ATTACK] after armor	179.63150984394
[PHYS CRIT %]	0.9
[ATTACK] after crit	179.63150984394
[ATTACK] after mult	89.815754921971
checkHit	9	vs	62	=> chance to hit	0
[Actor:move]	6962	Garruk	move from	36	13	to	36	13
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#200 physical#LAST#, #PURPLE#18 arcane#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#86 physical#LAST#, #PURPLE#18 arcane#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#522#LAST##{normal}# total damage).
[LOG]	Snow giant stops burning.
[Actor:move]	1033059	giant blue ant	move from	41	5	to	40	6
[Actor:move]	1033073	fire drake	move from	28	10	to	29	10
[Actor:move]	1037481	fire drake hatchling	move from	27	9	to	28	10
[Actor:move]	1037497	fire drake hatchling	move from	29	11	to	30	11
[Actor:move]	1037499	fire drake hatchling	move from	28	11	to	29	11
[Actor:move]	1037501	fire drake hatchling	move from	28	9	to	29	9
[Actor:move]	1037507	fire drake hatchling	move from	39	8	to	38	9
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	
[Actor:move]	1040395	terror	(forced) move from	nil	nil	to	39	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1040395	after	6962
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	140.51811115426	14	63.418240259078	1	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	63.418240259078	1	vs. armor/def	0	9
checkHit	63.418240259078	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	145	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	63.418240259078	9	=	1.1088364805182
[ATTACK] after armor	160.78128967513
[PHYS CRIT %]	0.9
[ATTACK] after crit	160.78128967513
[ATTACK] after mult	160.78128967513
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	124.7896398327	14	63.713912646199	0.5	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	63.713912646199	0.5	vs. armor/def	0	9
checkHit	63.713912646199	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	126	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	63.713912646199	9	=	1.1094278252924
[ATTACK] after armor	139.78790598684
[PHYS CRIT %]	0.9
[ATTACK] after crit	139.78790598684
[ATTACK] after mult	69.893952993421
[Actor:move]	6962	Garruk	move from	36	13	to	36	13
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#154 physical#LAST#, #PURPLE#18 arcane#LAST#, #LIGHT_GREEN#88 nature#LAST# (#RED##{bold}#260#LAST##{normal}# total damage).
[LOG]	Garruk stops burning.
[MIND CRIT %]	5.4
[target_simple AI]	1040393	terror	selecting NEW TARGET	38	9	1037507	fire drake hatchling
[Actor:move]	1040393	terror	move from	39	13	to	38	12
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[target_simple AI]	1032452	greater faeros	selecting NEW TARGET	39	12	1040395	terror
[improved_talented AI] chooses for	1032452	greater faeros	T_FLAME
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
[LOG]	Terror is on fire!
[Actor:move]	1033059	giant blue ant	move from	40	6	to	39	7
[Actor:move]	1033073	fire drake	move from	29	10	to	28	11
[Actor:move]	1037481	fire drake hatchling	move from	28	10	to	29	10
[Actor:move]	1037497	fire drake hatchling	move from	30	11	to	31	11
[Actor:move]	1037499	fire drake hatchling	move from	29	11	to	30	11
[Actor:move]	1037501	fire drake hatchling	move from	29	9	to	30	8
[Actor:move]	1037507	fire drake hatchling	move from	38	9	to	38	10
[LOG]	Something hits Terror for #LIGHT_RED#103 fire#LAST# damage.
[LOG]	
[Actor:move]	1040397	terror	(forced) move from	nil	nil	to	37	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1040397	after	6962
[Actor:move]	1040397	terror	(forced) move from	37	12	to	36	13
[Actor:move]	6962	Garruk	(forced) move from	36	13	to	37	12
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	6962	Garruk	move from	36	13	to	37	12
[LOG]	Burning from Greater faeros hits Terror for #LIGHT_RED#34 fire#LAST# damage.
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
[target_simple AI]	1040393	terror	selecting NEW TARGET	38	10	1037507	fire drake hatchling
[Actor:move]	1040393	terror	move from	38	12	to	38	11
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1032452	greater faeros	move from	38	18	to	39	17
[Actor:move]	1033059	giant blue ant	move from	39	7	to	39	8
[Actor:move]	1033073	fire drake	move from	28	11	to	29	11
[Actor:move]	1037481	fire drake hatchling	move from	29	10	to	29	9
[Actor:move]	1037497	fire drake hatchling	move from	31	11	to	32	11
[Actor:move]	1037499	fire drake hatchling	move from	30	11	to	31	11
[Actor:move]	1037501	fire drake hatchling	move from	30	8	to	31	8
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	57.605771568303	25	37	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	57.605771568303	25	37	1	vs. armor/def	1	24
checkHit	37	vs	24	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	58	25	vs. armor/hardiness	1	0.3
[ATTACK] after armor	58
[PHYS CRIT %]	0
[ATTACK] after crit	58
[ATTACK] after mult	58
[Actor:move]	1037507	fire drake hatchling	move from	38	10	to	38	10
[LOG]	#UID:1037507:0#Fire drake hatchling hits Terror for #WHITE#58 physical#LAST# damage.
[LOG]	
Deleting shader 128 (is clone 1)
[Actor:move]	1040393	terror	(forced) move from	38	11	to	37	12
[Actor:move]	6962	Garruk	(forced) move from	37	12	to	38	11
[Actor:move]	6962	Garruk	move from	37	12	to	38	11
[Actor:move]	1040399	terror	(forced) move from	nil	nil	to	38	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1040399	after	6962
[target_simple AI]	1040397	terror	selecting NEW TARGET	38	10	1037507	fire drake hatchling
[NPC:seen_by] Passing target	greater faeros	from	1040395	terror	to	1040399	terror
[Actor:move]	1040395	terror	move from	39	12	to	39	13
[LOG]	Burning from Greater faeros hits Terror for #LIGHT_RED#34 fire#LAST# damage.
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	buff	 talent:T_STEALTH
checkHitOld	87.646411784752	65
=> chance to hit	76.815850624623
[MIND CRIT %]	5.4
checkHit	61	vs	8	=> chance to hit	95
checkHit	61	vs	10	=> chance to hit	95
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Giant blue ant for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	137.67236686795	14	59.574499226507	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	59.574499226507	1	vs. armor/def	5	7
checkHit	59.574499226507	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	59.574499226507	7	=	1.105148998453
[ATTACK] after armor	166.8774987664
[PHYS CRIT %]	0.9
[ATTACK] after crit	166.8774987664
[ATTACK] after mult	166.8774987664
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Fire drake hatchling is weakened by the darkness!
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	122.26242535743	14	59.574499226507	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	59.574499226507	0.5	vs. armor/def	5	7
checkHit	59.574499226507	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	59.574499226507	7	=	1.105148998453
[ATTACK] after armor	172.40324375867
[PHYS CRIT %]	0.9
[ATTACK] after crit	172.40324375867
[ATTACK] after mult	86.201621879335
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	38	11	to	38	11
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#200 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#107 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST# (#RED##{bold}#497#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[Actor:move]	1032452	greater faeros	move from	39	17	to	39	16
[Actor:move]	1033059	giant blue ant	move from	39	8	to	39	9
[Actor:move]	1033073	fire drake	move from	29	11	to	30	11
[Actor:move]	1037481	fire drake hatchling	move from	29	9	to	29	10
[Actor:move]	1037497	fire drake hatchling	move from	32	11	to	33	11
[Actor:move]	1037499	fire drake hatchling	move from	31	11	to	32	11
[Actor:move]	1037501	fire drake hatchling	move from	31	8	to	32	8
[Actor:move]	1040401	terror	(forced) move from	nil	nil	to	35	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1040401	after	6962
[target_simple AI]	1040397	terror	selecting NEW TARGET	39	9	1033059	giant blue ant
[target_simple AI]	1040397	terror	selecting NEW TARGET	39	9	1033059	giant blue ant
[Actor:move]	1040397	terror	move from	36	13	to	37	12
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
checkHit	62	vs	8	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Giant blue ant for #ORANGE#4 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	38	11	to	39	10
[target_simple AI]	1032452	greater faeros	selecting NEW TARGET	37	12	1040397	terror
[Actor:move]	1032452	greater faeros	move from	39	16	to	39	15
[improved_talented AI] chooses for	1033059	giant blue ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	31.889636571423	7	21	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	31.889636571423	7	21	1	vs. armor/def	56	37
checkHit	21	vs	37	=> chance to hit	10
[LOG]	#UID:1033059:0#Giant blue ant misses #fbd578#Garruk#LAST#.
[target_simple AI]	1033073	fire drake	selecting NEW TARGET	35	13	1040401	terror
[Actor:move]	1033073	fire drake	move from	30	11	to	31	11
[Actor:move]	1037481	fire drake hatchling	move from	29	10	to	30	11
[Actor:move]	1037497	fire drake hatchling	move from	33	11	to	34	11
[Actor:move]	1037499	fire drake hatchling	move from	32	11	to	33	11
[Actor:move]	1037501	fire drake hatchling	move from	32	8	to	33	9
[Actor:move]	1040403	terror	(forced) move from	nil	nil	to	39	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1040403	after	6962
[LOG]	Garruk's nightmare area effect hits Greater faeros for #GREY#61 darkness#LAST# damage.
[target_simple AI]	1040401	terror	selecting NEW TARGET	30	11	1037481	fire drake hatchling
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	giant blue ant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	1	3
checkHit	65.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	3	=	1.1255672387121
[ATTACK] after armor	168.83508580681
[PHYS CRIT %]	0.9
[ATTACK] after crit	168.83508580681
[ATTACK] after mult	168.83508580681
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	giant blue ant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	1	3
checkHit	65.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	3	=	1.1255672387121
[ATTACK] after armor	181.21632543265
[PHYS CRIT %]	0.9
[ATTACK] after crit	181.21632543265
[ATTACK] after mult	90.608162716323
[Actor:move]	6962	Garruk	move from	39	10	to	39	10
[Actor:move]	1040399	terror	move from	38	8	to	38	9
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Giant blue ant for #WHITE#201 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST# (#RED##{bold}#313#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Giant blue ant!#{normal}#
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1040405	terror	(forced) move from	nil	nil	to	31	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1040405	after	6962
[Actor:move]	1032452	greater faeros	move from	39	15	to	39	14
[Actor:move]	1033073	fire drake	move from	31	11	to	32	11
[target_simple AI]	1040403	terror	selecting NEW TARGET	39	14	1032452	greater faeros
[target_simple AI]	1040403	terror	selecting NEW TARGET	39	14	1032452	greater faeros
[Actor:move]	1040403	terror	move from	39	11	to	39	12
[target_simple AI]	1037481	fire drake hatchling	selecting NEW TARGET	31	13	1040405	terror
[Actor:move]	1037481	fire drake hatchling	move from	30	11	to	30	12
[Actor:move]	1037497	fire drake hatchling	move from	34	11	to	35	11
[Actor:move]	1037499	fire drake hatchling	move from	33	11	to	34	11
[Actor:move]	1037501	fire drake hatchling	move from	33	9	to	33	10
[Actor:move]	1040401	terror	move from	35	13	to	34	13
[LOG]	
[Actor:move]	6962	Garruk	move from	39	10	to	38	11
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
checkHit	61	vs	9	=> chance to hit	95
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Greater faeros for #ORANGE#8 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Garruk's nightmare area effect hits Greater faeros for #GREY#59 darkness#LAST# damage.
[Actor:move]	6962	Garruk	move from	38	11	to	37	11
[target_simple AI]	1040405	terror	selecting NEW TARGET	30	12	1037481	fire drake hatchling
[improved_talented AI] chooses for	1040405	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	56.924891397829	5	30	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	56.924891397829	5	30	1	vs. armor/def	5	7
checkHit	30	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	60	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	60
[PHYS CRIT %]	1
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[LOG]	Something hits Fire drake hatchling for #WHITE#60 physical#LAST# damage.
[target_simple AI]	1032452	greater faeros	selecting NEW TARGET	39	12	1040403	terror
[improved_talented AI] chooses for	1032452	greater faeros	T_FLAME
[LOG]	Greater faeros casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
[LOG]	Terror is on fire!
[target_simple AI]	1032847	faeros	selecting NEW TARGET	31	13	1040405	terror
[Actor:move]	1032847	faeros	move from	21	13	to	22	13
[Actor:move]	1033073	fire drake	move from	32	11	to	33	11
[target_simple AI]	1040403	terror	selecting NEW TARGET	39	14	1032452	greater faeros
[improved_talented AI] chooses for	1037481	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	60.412486514322	25	43	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	60.412486514322	25	43	1	vs. armor/def	1	24
checkHit	43	vs	24	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	25	vs. armor/hardiness	1	0.3
[ATTACK] after armor	66
[PHYS CRIT %]	0
[ATTACK] after crit	66
[ATTACK] after mult	66
[Actor:move]	1037497	fire drake hatchling	move from	35	11	to	36	11
[Actor:move]	1037499	fire drake hatchling	move from	34	11	to	35	11
[Actor:move]	1037501	fire drake hatchling	move from	33	10	to	34	11
[LOG]	#UID:1037481:0#Fire drake hatchling hits Something for #WHITE#66 physical#LAST# damage.
[LOG]	Burning from Greater faeros hits Terror for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#UID:1032452:0#Greater faeros hits Terror for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	137.67236686795	14	59.870171613627	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	59.870171613627	1	vs. armor/def	5	7
checkHit	59.870171613627	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	140	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	59.870171613627	7	=	1.1057403432273
[ATTACK] after armor	154.80364805182
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.80364805182
[ATTACK] after mult	154.80364805182
checkHit	9	vs	61	=> chance to hit	0
[LOG]	Fire drake hatchling is weakened by the darkness!
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	122.26242535743	14	59.870171613627	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	59.870171613627	0.5	vs. armor/def	5	7
checkHit	59.870171613627	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	136	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	59.870171613627	7	=	1.1057403432273
[ATTACK] after armor	150.38068667891
[PHYS CRIT %]	0.9
[ATTACK] after crit	150.38068667891
[ATTACK] after mult	75.190343339453
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	37	11	to	37	11
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#186 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#94 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST# (#RED##{bold}#469#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
checkHit	62	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[target_simple AI]	1040405	terror	selecting NEW TARGET	30	12	1037481	fire drake hatchling
[improved_talented AI] chooses for	1040405	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	56.924891397829	5	30	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	56.924891397829	5	30	1	vs. armor/def	5	7
checkHit	30	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	62
[PHYS CRIT %]	1
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[LOG]	Something hits Fire drake hatchling for #WHITE#62 physical#LAST# damage.
[Actor:move]	1032452	greater faeros	move from	39	14	to	39	13
[improved_talented AI] chooses for	1032847	faeros	T_FLAME
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
[Actor:move]	1033073	fire drake	move from	33	11	to	33	10
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	60.412486514322	25	43	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	60.412486514322	25	43	1	vs. armor/def	1	24
checkHit	43	vs	24	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	25	vs. armor/hardiness	1	0.3
[ATTACK] after armor	66
[PHYS CRIT %]	0
[ATTACK] after crit	66
[ATTACK] after mult	66
[Actor:move]	1037481	fire drake hatchling	move from	30	12	to	30	12
[Actor:move]	1037499	fire drake hatchling	move from	35	11	to	36	11
[Actor:move]	1037501	fire drake hatchling	move from	34	11	to	35	11
[LOG]	#UID:1037481:0#Fire drake hatchling hits Something for #WHITE#66 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	137.67236686795	14	60.165844000748	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	60.165844000748	1	vs. armor/def	5	7
checkHit	60.165844000748	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	165	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	60.165844000748	7	=	1.1063316880015
[ATTACK] after armor	182.54472852025
[PHYS CRIT %]	0.9
[ATTACK] after crit	182.54472852025
[ATTACK] after mult	182.54472852025
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	122.26242535743	14	60.165844000748	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	60.165844000748	0.5	vs. armor/def	5	7
checkHit	60.165844000748	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	60.165844000748	7	=	1.1063316880015
[ATTACK] after armor	188.07638696025
[PHYS CRIT %]	0.9
[ATTACK] after crit	188.07638696025
[ATTACK] after mult	94.038193480127
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	37	11	to	37	11
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#227 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#117 physical#LAST# (#RED##{bold}#441#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#3 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Greater faeros for #ORANGE#9 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1032452	greater faeros	move from	39	13	to	38	12
[Actor:move]	1032847	faeros	move from	22	13	to	23	13
[Actor:move]	1033073	fire drake	move from	33	10	to	34	11
[Actor:move]	1037481	fire drake hatchling	move from	30	12	to	31	12
[Actor:move]	1037501	fire drake hatchling	move from	35	11	to	36	11
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	139.56928117395	14	60.461516387869	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	60.461516387869	1	vs. armor/def	5	7
checkHit	60.461516387869	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	60.461516387869	7	=	1.1069230327757
[ATTACK] after armor	161.61076278526
[PHYS CRIT %]	0.9
[ATTACK] after crit	161.61076278526
[ATTACK] after mult	161.61076278526
checkHit	9	vs	62	=> chance to hit	0
[LOG]	Fire drake hatchling is weakened by the darkness!
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	123.94701427694	14	60.461516387869	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	60.461516387869	0.5	vs. armor/def	5	7
checkHit	60.461516387869	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	60.461516387869	7	=	1.1069230327757
[ATTACK] after armor	161.61076278526
[PHYS CRIT %]	0.9
[ATTACK] after crit	161.61076278526
[ATTACK] after mult	80.805381392629
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	37	11	to	37	11
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#208 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#104 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST# (#RED##{bold}#514#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[MIND CRIT %]	5.4
checkHit	62	vs	22	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Greater faeros for #ORANGE#9 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	1032452	greater faeros	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	21.40705568361	15	26	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	21.40705568361	15	26	1	vs. armor/def	56	37
checkHit	26	vs	37	=> chance to hit	23
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	21	15	vs. armor/hardiness	56	0.6
[ATTACK] after armor	8.4
[PHYS CRIT %]	1
[ATTACK] after crit	8.4
[ATTACK] after mult	8.4
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Greater faeros slows down.
[Actor:move]	1032847	faeros	move from	23	13	to	24	13
[improved_talented AI] chooses for	1033073	fire drake	T_WING_BUFFET
[LOG]	Fire drake uses #{bold}##YELLOW#Wing Buffet.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	65.160689520226	25	41	1.7572670690062	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	65.160689520226	25	41	1.7572670690062	vs. armor/def	56	37
checkHit	41	vs	37	=> chance to hit	60
[LOG]	#UID:1033073:0#Fire drake misses #fbd578#Garruk#LAST#.
Cloned shader 152
[SHADER] setting reset param	tick_start	7034443
[Actor:move]	1037481	fire drake hatchling	move from	31	12	to	32	12
[LOG]	Melee retaliation hits Greater faeros for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#32 nature#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	#UID:1032452:0#Greater faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#3 fire#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	greater faeros	dam/apr/atk/mult ::	140.51811115426	14	57.50479251666	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	57.50479251666	1	vs. armor/def	0	24
checkHit	57.50479251666	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	183	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	57.50479251666	24	=	1.0670095850333
[ATTACK] after armor	195.2627540611
[PHYS CRIT %]	0.9
[ATTACK] after crit	195.2627540611
[ATTACK] after mult	195.2627540611
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:31:0#pouch of faeros ash (1)#WHITE#.
[ATTACK]	target on_melee_hit:	11	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	greater faeros	dam/apr/atk/mult ::	124.7896398327	14	57.800464903781	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	57.800464903781	0.5	vs. armor/def	0	24
checkHit	57.800464903781	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	138	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	57.800464903781	24	=	1.0676009298076
[ATTACK] after armor	147.32892831344
[PHYS CRIT %]	0.9
[ATTACK] after crit	147.32892831344
[ATTACK] after mult	73.664464156722
[ATTACK]	target on_melee_hit:	11	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	37	11	to	37	11
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Greater faeros for #WHITE#237 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#3 fire#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Fire drake slows down.
[Actor:move]	1040408	terror	(forced) move from	nil	nil	to	38	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1040408	after	6962
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Greater faeros!#{normal}#
[MIND CRIT %]	5.4
checkHit	63	vs	22	=> chance to hit	95
[LOG]	Mindrot hits Fire drake for #ORANGE#9 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1032847	faeros	move from	24	13	to	25	13
[Actor:move]	1037481	fire drake hatchling	move from	32	12	to	33	11
[LOG]	
Deleting shader 152 (is clone 1)
[Actor:move]	6962	Garruk	move from	37	11	to	36	11
[LOG]	You pickup 0.82 gold pieces.
[LOG]	You pickup 0.56 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	Fire drake hatchling slows down.
[Actor:move]	1040410	terror	(forced) move from	nil	nil	to	39	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1040410	after	6962
[LOG]	Garruk's nightmare area effect hits Fire drake for #GREY#89 darkness#LAST# damage.
[target_simple AI]	1033073	fire drake	selecting NEW TARGET	36	11	6962	Garruk
[Actor:move]	1033073	fire drake	move from	34	11	to	35	11
[Actor:move]	1040408	terror	move from	38	9	to	37	10
checkHit	62	vs	22	=> chance to hit	95
[MIND CRIT %]	5.4
checkHit	62	vs	22	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	140.51811115426	14	60.75718877499	1	vs. armor/def	12	7
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	60.75718877499	1	vs. armor/def	12	7
checkHit	60.75718877499	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	165	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	60.75718877499	7	=	1.10751437755
[ATTACK] after armor	182.73987229575
[PHYS CRIT %]	0.9
[ATTACK] after crit	182.73987229575
[ATTACK] after mult	182.73987229575
[ATTACK]	target on_melee_hit:	19	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	124.7896398327	14	60.75718877499	0.5	vs. armor/def	12	7
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	60.75718877499	0.5	vs. armor/def	12	7
checkHit	60.75718877499	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	60.75718877499	7	=	1.10751437755
[ATTACK] after armor	187.16992980595
[PHYS CRIT %]	0.9
[ATTACK] after crit	187.16992980595
[ATTACK] after mult	93.584964902973
[ATTACK]	target on_melee_hit:	19	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	36	11	to	36	11
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake for #WHITE#244 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#105 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#125 physical#LAST# (#RED##{bold}#473#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#6 fire#LAST#, #LIGHT_RED#5 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake!#{normal}#
[Actor:move]	1032847	faeros	move from	25	13	to	26	13
checkHit	62	vs	10	=> chance to hit	95
[Actor:move]	1040413	terror	(forced) move from	nil	nil	to	32	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1040413	after	6962
[Actor:move]	1040415	terror	(forced) move from	nil	nil	to	40	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1040415	after	6962
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #GREY#86 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #ORANGE#95 mind#LAST# damage.
[Actor:move]	1040410	terror	move from	39	7	to	38	8
[target_simple AI]	1040408	terror	selecting NEW TARGET	33	11	1037481	fire drake hatchling
[Actor:move]	1040408	terror	move from	37	10	to	36	10
[Actor:move]	1037481	fire drake hatchling	move from	33	11	to	34	11
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#9 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	36	11	to	35	11
[LOG]	You pickup 0.47 gold pieces.
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
[Actor:move]	1032847	faeros	move from	26	13	to	27	13
[Actor:move]	1040417	terror	(forced) move from	nil	nil	to	32	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1040417	after	6962
[Actor:move]	1040419	terror	(forced) move from	nil	nil	to	38	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1040419	after	6962
[target_simple AI]	1040415	terror	selecting NEW TARGET	34	11	1037481	fire drake hatchling
[Actor:move]	1040415	terror	move from	40	13	to	39	13
[target_simple AI]	1040413	terror	selecting NEW TARGET	34	11	1037481	fire drake hatchling
[Actor:move]	1040413	terror	move from	32	11	to	33	11
[Actor:move]	1040410	terror	move from	38	8	to	37	9
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	141.46718761763	14	61.052861162111	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	61.052861162111	1	vs. armor/def	5	7
checkHit	61.052861162111	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	184	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	61.052861162111	7	=	1.1081057223242
[ATTACK] after armor	203.89145290766
[PHYS CRIT %]	0.9
[ATTACK] after crit	203.89145290766
[ATTACK] after mult	203.89145290766
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	125.63248428217	14	61.348533549232	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	61.348533549232	0.5	vs. armor/def	5	7
checkHit	61.348533549232	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	135	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	61.348533549232	7	=	1.1086970670985
[ATTACK] after armor	149.67410405829
[PHYS CRIT %]	0.9
[ATTACK] after crit	149.67410405829
[ATTACK] after mult	74.837052029146
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	35	11	to	35	11
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#281 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1040421	terror	(forced) move from	nil	nil	to	40	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1040421	after	6962
[Actor:move]	1040423	terror	(forced) move from	nil	nil	to	38	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1040423	after	6962
[Actor:move]	1032847	faeros	move from	27	13	to	28	13
[target_simple AI]	1040419	terror	selecting NEW TARGET	28	13	1032847	faeros
[Actor:move]	1040419	terror	move from	38	13	to	37	13
[target_simple AI]	1040417	terror	selecting NEW TARGET	28	13	1032847	faeros
[Actor:move]	1040417	terror	move from	32	12	to	31	12
[NPC:seen_by] Passing target	fire drake hatchling	from	1040415	terror	to	1040421	terror
[Actor:move]	1040415	terror	move from	39	13	to	38	12
[target_simple AI]	1040413	terror	selecting NEW TARGET	28	13	1032847	faeros
[LOG]	
[Actor:move]	6962	Garruk	move from	35	11	to	34	11
[LOG]	You pickup 0.82 gold pieces.
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	1040425	terror	(forced) move from	nil	nil	to	33	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1040425	after	6962
[Actor:move]	1040427	terror	(forced) move from	nil	nil	to	38	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1040427	after	6962
[Actor:move]	1040413	terror	(forced) move from	33	11	to	34	11
[Actor:move]	6962	Garruk	(forced) move from	34	11	to	33	11
[Actor:move]	6962	Garruk	move from	34	11	to	33	11
Deleting temp shader	stone[hide_center=1,xy=vec2(14,32)]
Deleting temp shader	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
[Actor:move]	1040423	terror	move from	38	11	to	37	11
[Actor:move]	1040421	terror	move from	40	13	to	39	13
[Actor:move]	1032847	faeros	move from	28	13	to	29	13
[target_simple AI]	1040419	terror	selecting NEW TARGET	29	13	1032847	faeros
[Actor:move]	1040419	terror	move from	37	13	to	36	13
[Actor:move]	1040417	terror	move from	31	12	to	30	12
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	33	11	to	32	11
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
[Actor:move]	1040429	terror	(forced) move from	nil	nil	to	38	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1040429	after	6962
[Actor:move]	1040431	terror	(forced) move from	nil	nil	to	40	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1040431	after	6962
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[target_simple AI]	1040427	terror	selecting NEW TARGET	29	13	1032847	faeros
[target_simple AI]	1040427	terror	selecting NEW TARGET	29	13	1032847	faeros
[target_simple AI]	1040425	terror	selecting NEW TARGET	29	13	1032847	faeros
[Actor:move]	1040425	terror	move from	33	10	to	32	10
[Actor:move]	1040423	terror	move from	37	11	to	36	11
[target_simple AI]	1040421	terror	selecting NEW TARGET	29	13	1032847	faeros
[Actor:move]	1040421	terror	move from	39	13	to	38	13
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	28.847152859232	15	27	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	28.847152859232	15	27	1	vs. armor/def	1	24
checkHit	27	vs	24	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	30	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	30
[PHYS CRIT %]	1
[ATTACK] after crit	30
[ATTACK] after mult	30
[Actor:move]	1032847	faeros	move from	29	13	to	29	13
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:1032847:0#Faeros hits Terror for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:1032847:0#Faeros killed Terror!#{normal}#
[Actor:move]	6962	Garruk	move from	32	11	to	31	12
[Actor:move]	1040433	terror	(forced) move from	nil	nil	to	33	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1040433	after	6962
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
[Actor:move]	1040431	terror	move from	40	9	to	39	9
[Actor:move]	1040429	terror	move from	38	8	to	37	9
[LOG]	Mindrot hits Faeros for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	31	12	to	30	13
[Actor:move]	1040427	terror	move from	38	14	to	37	14
[target_simple AI]	1040425	terror	selecting NEW TARGET	29	13	1032847	faeros
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[improved_talented AI] chooses for	1032847	faeros	T_FLAME
[LOG]	Faeros casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows faeros!
[LOG]	Garruk is on fire!
[LOG]	Curse of Nightmares hits Faeros for #ORANGE#59 mind#LAST#, #GREY#53 darkness#LAST# (#RED##{bold}#112#LAST##{normal}# total damage).
[LOG]	#UID:1032847:0#Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	
[Actor:move]	1040435	terror	(forced) move from	nil	nil	to	37	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1040435	after	6962
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	faeros	dam/apr/atk/mult ::	139.56928117395	14	57.800464903781	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	57.800464903781	1	vs. armor/def	0	25
checkHit	57.800464903781	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	57.800464903781	25	=	1.0656009298076
[ATTACK] after armor	156.64333668171
[PHYS CRIT %]	0.9
[ATTACK] after crit	156.64333668171
[ATTACK] after mult	156.64333668171
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:31:0#pouch of faeros ash (1)#WHITE#.
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	faeros	dam/apr/atk/mult ::	123.94701427694	14	58.096137290902	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	58.096137290902	0.5	vs. armor/def	0	25
checkHit	58.096137290902	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	131	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	58.096137290902	25	=	1.0661922745818
[ATTACK] after armor	139.67118797022
[PHYS CRIT %]	0.9
[ATTACK] after crit	139.67118797022
[ATTACK] after mult	69.835593985108
[ATTACK]	target on_melee_hit:	17	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	30	13	to	30	13
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Faeros for #WHITE#183 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST# (#RED##{bold}#301#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#4 fire#LAST#, #LIGHT_RED#4 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[Actor:move]	1040433	terror	move from	33	10	to	32	11
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Faeros!#{normal}#
[Actor:move]	1040431	terror	move from	39	9	to	38	9
[Actor:move]	1040429	terror	move from	37	9	to	36	10
[LOG]	Burning from Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	30	13	to	29	13
[Actor:move]	1040435	terror	move from	37	13	to	36	13
[Actor:move]	1040433	terror	move from	32	11	to	31	12
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Burning from Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
Deleting shader 152 (is clone 1)
Deleting shader 123 (is clone 0)
Deleting shader 95 (is clone 0)
[Actor:move]	6962	Garruk	move from	29	13	to	30	13
[Actor:move]	1040435	terror	move from	36	13	to	35	13
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	
[LOG]	Burning from Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	30	13	to	31	13
[Actor:move]	6962	Garruk	move from	31	13	to	32	12
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk stops burning.
[LOG]	
[Actor:move]	6962	Garruk	move from	32	12	to	33	11
[Actor:move]	6962	Garruk	move from	33	11	to	33	10
[Actor:move]	6962	Garruk	move from	33	10	to	34	11
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
[Actor:move]	6962	Garruk	move from	34	11	to	35	11
[Actor:move]	6962	Garruk	move from	35	11	to	36	11
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	buff	 talent:T_STEALTH
checkHitOld	87.646411784752	65
=> chance to hit	76.815850624623
[Actor:move]	6962	Garruk	move from	36	11	to	37	11
[LOG]	Garruk is no longer attuned.
[Actor:move]	6962	Garruk	move from	37	11	to	38	10
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	6962	Garruk	move from	38	10	to	39	10
[LOG]	
[Actor:move]	6962	Garruk	move from	39	10	to	40	9
[Actor:move]	6962	Garruk	move from	40	9	to	41	8
[Actor:move]	6962	Garruk	move from	41	8	to	40	9
[Actor:move]	6962	Garruk	move from	40	9	to	39	10
[Actor:move]	6962	Garruk	move from	39	10	to	40	11
[Actor:move]	6962	Garruk	move from	40	11	to	41	11
Crashing at 	46	11	2
Cloned shader 128
[SHADER] setting reset param	tick_start	7042230
[Actor:move]	6962	Garruk	move from	41	11	to	42	11
[Actor:move]	6962	Garruk	move from	42	11	to	43	11
[Actor:move]	6962	Garruk	move from	43	11	to	44	11
[Actor:move]	6962	Garruk	move from	44	11	to	45	11
[Actor:move]	6962	Garruk	move from	45	11	to	46	11
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
[Actor:move]	6962	Garruk	move from	46	11	to	47	10
Deleting shader 138 (is clone 0)
Deleting shader 127 (is clone 0)
[Actor:move]	6962	Garruk	move from	47	10	to	48	10
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	48	10	to	48	9
[Actor:move]	6962	Garruk	move from	48	9	to	48	8
[Actor:move]	6962	Garruk	move from	48	8	to	48	7
[Actor:move]	6962	Garruk	move from	48	7	to	48	6
[Actor:move]	6962	Garruk	move from	48	6	to	48	5
[Actor:move]	6962	Garruk	move from	48	5	to	48	4
[Actor:move]	6962	Garruk	move from	48	4	to	47	4
[Actor:move]	6962	Garruk	move from	47	4	to	46	4
[Actor:move]	6962	Garruk	move from	46	4	to	45	4
[Actor:move]	6962	Garruk	move from	45	4	to	44	4
[Actor:move]	6962	Garruk	move from	44	4	to	43	4
[Actor:move]	6962	Garruk	move from	43	4	to	42	4
[Actor:move]	6962	Garruk	move from	42	4	to	41	5
[Actor:move]	6962	Garruk	move from	41	5	to	41	6
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
[Actor:move]	6962	Garruk	move from	41	6	to	40	7
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	buff	 talent:T_STEALTH
checkHitOld	87.366661115742	65
=> chance to hit	76.702607251876
[USERCHAT] channel achievement	Pepega	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	40	7	to	39	7
[Actor:move]	6962	Garruk	move from	39	7	to	38	7
[Actor:move]	6962	Garruk	move from	38	7	to	37	8
[Actor:move]	6962	Garruk	move from	37	8	to	36	8
[Actor:move]	6962	Garruk	move from	36	8	to	35	8
[Actor:move]	6962	Garruk	move from	35	8	to	34	8
[Actor:move]	6962	Garruk	move from	34	8	to	33	8
[Actor:move]	6962	Garruk	move from	33	8	to	32	8
[Actor:move]	6962	Garruk	move from	32	8	to	31	8
[Actor:move]	6962	Garruk	move from	31	8	to	30	8
[Actor:move]	6962	Garruk	move from	30	8	to	29	8
[Actor:move]	6962	Garruk	move from	29	8	to	28	8
[Identify]	brass lantern	true
[LOG]	Garruk picks up (W.): #FFFFFF##UID:1033081:0#brass lantern#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	28	8	to	28	7
[Actor:move]	6962	Garruk	move from	28	7	to	28	6
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
[Actor:move]	6962	Garruk	move from	28	6	to	28	5
[Actor:move]	1032042	umber hulk	move from	31	2	to	30	3
[Actor:move]	6962	Garruk	move from	28	5	to	28	4
[LOG]	Rocky mountain turns into rocky ground.
[Actor:move]	1032042	umber hulk	move from	30	3	to	29	4
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (umber hulk)).
[LOG]	
[Actor:move]	6962	Garruk	move from	28	4	to	28	4
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	umber hulk	dam/apr/atk/mult ::	137.67236686795	14	58.096137290902	1	vs. armor/def	12	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	58.096137290902	1	vs. armor/def	12	11
checkHit	58.096137290902	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	192	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	58.096137290902	11	=	1.0941922745818
[ATTACK] after armor	210.08491671971
[PHYS CRIT %]	0.9
[ATTACK] after crit	210.08491671971
[ATTACK] after mult	210.08491671971
[LOG]	Umber hulk slows down.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	umber hulk	dam/apr/atk/mult ::	122.26242535743	14	58.096137290902	0.5	vs. armor/def	12	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	58.096137290902	0.5	vs. armor/def	12	11
checkHit	58.096137290902	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	129	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	58.096137290902	11	=	1.0941922745818
[ATTACK] after armor	141.15080342105
[PHYS CRIT %]	0.9
[ATTACK] after crit	141.15080342105
[ATTACK] after mult	70.575401710526
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	28	4	to	28	4
Deleting shader 128 (is clone 1)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Umber hulk for #WHITE#206 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#5 fire#LAST#, #WHITE#69 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST# (#RED##{bold}#495#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Umber hulk!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[Actor:move]	6962	Garruk	move from	28	4	to	28	5
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	28	5	to	28	6
[Actor:move]	6962	Garruk	move from	28	6	to	27	7
[Actor:move]	6962	Garruk	move from	27	7	to	26	6
[Actor:move]	6962	Garruk	move from	26	6	to	25	5
[Actor:move]	6962	Garruk	move from	25	5	to	24	5
[LOG]	
[Actor:move]	6962	Garruk	move from	24	5	to	25	5
[Actor:move]	6962	Garruk	move from	25	5	to	26	6
[Actor:move]	6962	Garruk	move from	26	6	to	27	7
[Actor:move]	6962	Garruk	move from	27	7	to	28	6
[Actor:move]	6962	Garruk	move from	28	6	to	28	5
[Actor:move]	6962	Garruk	move from	28	5	to	29	4
[LOG]	You pickup 0.39 gold pieces.
[LOG]	You pickup 0.82 gold pieces.
[LOG]	You pickup 0.52 gold pieces.
[LOG]	
[Actor:move]	6962	Garruk	move from	29	4	to	28	5
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
[Actor:move]	6962	Garruk	move from	28	5	to	28	6
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	buff	 talent:T_STEALTH
checkHitOld	87.366661115742	65
=> chance to hit	76.702607251876
[Actor:move]	6962	Garruk	move from	28	6	to	27	7
[Actor:move]	6962	Garruk	move from	27	7	to	26	6
[Actor:move]	6962	Garruk	move from	26	6	to	25	7
[Actor:move]	6962	Garruk	move from	25	7	to	24	8
[Actor:move]	6962	Garruk	move from	24	8	to	24	9
[Actor:move]	6962	Garruk	move from	24	9	to	23	10
[Actor:move]	6962	Garruk	move from	23	10	to	22	10
[target_simple AI]	1033064	snow giant	selecting NEW TARGET	22	10	6962	Garruk
[improved_talented AI] chooses for	1033064	snow giant	T_INFUSION:_WILD_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Snow giant lessens the pain.
[improved_talented AI] chooses for	1033064	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	37	vs	6	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Garruk resists the effect 'Confused'!
Crashing at 	17	11	2
Cloned shader 128
[SHADER] setting reset param	tick_start	7052528
[MIND CRIT %]	5.4
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (snow giant)).
[LOG]	
[Actor:move]	6962	Garruk	move from	22	10	to	21	10
[Actor:move]	1033064	snow giant	move from	19	15	to	19	14
Deleting temp shader	volumetric_aura[]
[Actor:move]	6962	Garruk	move from	21	10	to	20	11
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	20	11	to	19	12
[target_simple AI]	1033064	snow giant	selecting NEW TARGET	19	12	6962	Garruk
[Actor:move]	1033064	snow giant	move from	19	14	to	19	13
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	63.713912646199	1	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	63.713912646199	1	vs. armor/def	0	10
checkHit	63.713912646199	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	63.713912646199	10	=	1.1074278252924
[ATTACK] after armor	187.15530247442
[PHYS CRIT %]	0.9
[ATTACK] after crit	187.15530247442
[ATTACK] after mult	187.15530247442
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Snow giant is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	63.713912646199	0.5	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	63.713912646199	0.5	vs. armor/def	0	10
checkHit	63.713912646199	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	63.713912646199	10	=	1.1074278252924
[ATTACK] after armor	189.370158125
[PHYS CRIT %]	0.9
[ATTACK] after crit	189.370158125
[ATTACK] after mult	94.6850790625
checkHit	10	vs	61	=> chance to hit	0
[Actor:move]	6962	Garruk	move from	19	12	to	19	12
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#147 physical#LAST#, #PURPLE#11 arcane#LAST#, #LIGHT_GREEN#72 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#74 physical#LAST#, #PURPLE#11 arcane#LAST#, #LIGHT_GREEN#72 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#405#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	58.071366269734	15	27	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	58.071366269734	15	27	1	vs. armor/def	56	37
checkHit	27	vs	37	=> chance to hit	25
[LOG]	#UID:1033064:0#Snow giant misses #fbd578#Garruk#LAST#.
[Actor:move]	1033064	snow giant	move from	19	13	to	19	13
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	63.713912646199	1	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	63.713912646199	1	vs. armor/def	0	10
checkHit	63.713912646199	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	142	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	63.713912646199	10	=	1.1074278252924
[ATTACK] after armor	157.25475119152
[PHYS CRIT %]	0.9
[ATTACK] after crit	157.25475119152
[ATTACK] after mult	157.25475119152
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	64.00958503332	0.5	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	64.00958503332	0.5	vs. armor/def	0	10
checkHit	64.00958503332	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.00958503332	10	=	1.1080191700666
[ATTACK] after armor	162.8788179998
[PHYS CRIT %]	0.9
[ATTACK] after crit	162.8788179998
[ATTACK] after mult	81.439408999898
[Actor:move]	6962	Garruk	move from	19	12	to	19	12
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#123 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
[LOG]	
[Actor:move]	6962	Garruk	move from	19	12	to	19	13
[LOG]	You pickup 0.60 gold pieces.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	19	13	to	19	14
[Actor:move]	6962	Garruk	move from	19	14	to	19	15
[Actor:move]	6962	Garruk	move from	19	15	to	19	16
[Actor:move]	6962	Garruk	move from	19	16	to	19	17
[Actor:move]	6962	Garruk	move from	19	17	to	19	18
[Actor:move]	6962	Garruk	move from	19	18	to	19	19
Crashing at 	20	24	1
Cloned shader 128
[SHADER] setting reset param	tick_start	7056782
[Actor:move]	6962	Garruk	move from	19	19	to	19	20
[Actor:move]	6962	Garruk	move from	19	20	to	19	21
[Actor:move]	6962	Garruk	move from	19	21	to	19	22
[Actor:move]	6962	Garruk	move from	19	22	to	19	23
[Actor:move]	6962	Garruk	move from	19	23	to	19	24
[Actor:move]	6962	Garruk	move from	19	24	to	19	25
[Actor:move]	6962	Garruk	move from	19	25	to	19	26
[Actor:move]	6962	Garruk	move from	19	26	to	18	27
[Actor:move]	6962	Garruk	move from	18	27	to	18	28
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
Crashing at 	19	33	5
Cloned shader 128
[SHADER] setting reset param	tick_start	7058258
Deleting shader 128 (is clone 1)
Deleting shader 128 (is clone 1)
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	18	28	to	18	29
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	buff	 talent:T_STEALTH
checkHitOld	87.366661115742	65
=> chance to hit	76.702607251876
[Actor:move]	6962	Garruk	move from	18	29	to	18	30
[MIND CRIT %]	5.4
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (master vampire)).
[LOG]	
[Actor:move]	6962	Garruk	move from	18	30	to	18	31
Crashing at 	14	33	8
Cloned shader 128
[SHADER] setting reset param	tick_start	7059446
[target_simple AI]	1032453	master vampire	selecting NEW TARGET	18	31	6962	Garruk
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	1032453	master vampire	T_CHILL_OF_THE_TOMB
[LOG]	Master vampire casts #{bold}##PURPLE#Chill of the Tomb.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	1
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1047063	after	1032453
[target_simple AI]	1037422	skeletal rat	selecting NEW TARGET	18	31	6962	Garruk
[Actor:move]	1037422	skeletal rat	move from	18	41	to	18	40
[target_simple AI]	1037423	skeletal rat	selecting NEW TARGET	18	31	6962	Garruk
[Actor:move]	1037423	skeletal rat	move from	17	41	to	17	40
[LOG]	
[Actor:move]	6962	Garruk	move from	18	31	to	19	31
[MIND CRIT %]	5.4
[Actor:move]	1032453	master vampire	move from	22	33	to	21	32
[Actor:move]	1037422	skeletal rat	move from	18	40	to	18	39
[Actor:move]	1037423	skeletal rat	move from	17	40	to	17	39
[Actor:move]	6962	Garruk	move from	19	31	to	20	32
checkHit	62	vs	15	=> chance to hit	95
[SPELL CRIT %]	1
[CALLBACK] upgrading to prioritized	talents_on_death
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
checkHit	29	vs	40	=> chance to hit	23
checkHit	62	vs	15	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows master vampire!
[CALLBACK] upgrading to prioritized	talents_on_death
Cloned shader 128
[SHADER] setting reset param	tick_start	7060720
[LOG]	Phantasmal Shield hits #fbd578#Garruk#LAST# for #YELLOW#45 light#LAST# damage.
[LOG]	Master vampire's Chill of the Tomb hits #fbd578#Garruk#LAST# for #1133F3#44 cold#LAST# damage.
[LOG]	Curse of Nightmares hits Master vampire for #ORANGE#53 mind#LAST#, #GREY#53 darkness#LAST# (#RED##{bold}#107#LAST##{normal}# total damage).
checkHit	62	vs	15	=> chance to hit	95
[LOG]	#F53CBE#Master vampire is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	62	vs	15	=> chance to hit	95
[LOG]	Mindrot hits Master vampire for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	137.67236686795	14	61.348533549232	1	vs. armor/def	10	22
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	61.348533549232	1	vs. armor/def	10	22
checkHit	61.348533549232	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	61.348533549232	22	=	1.0786970670985
[ATTACK] after armor	180.14241020544
[PHYS CRIT %]	0.9
[ATTACK] after crit	180.14241020544
[ATTACK] after mult	180.14241020544
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	122.26242535743	14	61.348533549232	0.5	vs. armor/def	10	22
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	61.348533549232	0.5	vs. armor/def	10	22
checkHit	61.348533549232	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	132	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	61.348533549232	22	=	1.0786970670985
[ATTACK] after armor	142.388012857
[PHYS CRIT %]	0.9
[ATTACK] after crit	142.388012857
[ATTACK] after mult	71.194006428499
checkHit	15	vs	62	=> chance to hit	0
[LOG]	Master vampire is weakened by the darkness!
[Actor:move]	6962	Garruk	move from	20	32	to	20	32
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Master vampire for #WHITE#232 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#20 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#92 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#20 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#419#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	18.08851477495	9	17	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	18.08851477495	9	17	1	vs. armor/def	56	37
checkHit	17	vs	37	=> chance to hit	0
[LOG]	#UID:1032453:0#Master vampire misses #fbd578#Garruk#LAST#.
[Actor:move]	1032453	master vampire	move from	21	32	to	21	32
[target_simple AI]	1037421	skeletal rat	selecting NEW TARGET	20	32	6962	Garruk
[improved_talented AI] chooses for	1037421	skeletal rat	T_SKELETON_REASSEMBLE
[LOG]	Skeletal rat uses #{bold}##ORCHID#Re-assemble.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=2,time_factor=6000]
New GL Shader program 95
*p 95: Uniform: 1: 1406 tick
*p 95: Uniform: 3: 1406 time_factor
*p 95: Uniform: 6: 1406 circleDescendSpeed
*p 95: Uniform: 2: 1406 tick_start
*p 95: Uniform: 4: 1406 noup
*p 95: Uniform: 5: 1406 circleRotationSpeed
*p 95: Uniform: 0: 8B5E tex
*p 95: Uniform: 10: 8B52 circleColor
*p 95: Uniform: 7: 1406 beamsCount
*p 95: Uniform: 8: 8B52 beamColor1
*p 95: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=1,time_factor=6000]
New GL Shader program 123
*p 123: Uniform: 1: 1406 tick
*p 123: Uniform: 3: 1406 time_factor
*p 123: Uniform: 6: 1406 circleDescendSpeed
*p 123: Uniform: 2: 1406 tick_start
*p 123: Uniform: 4: 1406 noup
*p 123: Uniform: 5: 1406 circleRotationSpeed
*p 123: Uniform: 0: 8B5E tex
*p 123: Uniform: 10: 8B52 circleColor
*p 123: Uniform: 7: 1406 beamsCount
*p 123: Uniform: 8: 8B52 beamColor1
*p 123: Uniform: 9: 8B52 beamColor2
[Actor:move]	1037422	skeletal rat	move from	18	39	to	18	38
[improved_talented AI] chooses for	1037423	skeletal rat	T_SKELETON_REASSEMBLE
[LOG]	Skeletal rat uses #{bold}##ORCHID#Re-assemble.#{normal}##LAST#
[LOG]	Master vampire receives #LIGHT_GREEN#2 healing#LAST# from Eternal Night.
[LOG]	Skeletal rat receives #LIGHT_GREEN#340 healing#LAST# from Re-assemble.
[LOG]	Skeletal rat receives #LIGHT_GREEN#339 healing#LAST# from Re-assemble.
[MIND CRIT %]	5.4
checkHit	61	vs	15	=> chance to hit	95
[LOG]	Mindrot hits Master vampire for #YELLOW#(7 ignored)#LAST#, #ORANGE#0 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	137.67236686795	14	61.348533549232	1	vs. armor/def	10	22
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	61.348533549232	1	vs. armor/def	10	22
checkHit	61.348533549232	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	61.348533549232	22	=	1.0786970670985
[ATTACK] after armor	163.96195419897
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.96195419897
[ATTACK] after mult	163.96195419897
[ActorObjectUse] useObjectDisable: 	regeneration infusion of the psychic	inven/slot	1	1	tid	nil
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	master vampire	dam/apr/atk/mult ::	122.26242535743	14	61.644205936353	0.5	vs. armor/def	10	22
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	61.644205936353	0.5	vs. armor/def	10	22
checkHit	61.644205936353	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	61.644205936353	22	=	1.0792884118727
[ATTACK] after armor	157.57610813342
[PHYS CRIT %]	0.9
[ATTACK] after crit	157.57610813342
[ATTACK] after mult	78.788054066708
[Actor:move]	6962	Garruk	move from	20	32	to	20	32
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Master vampire for #WHITE#193 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Master vampire!#{normal}#
[Actor:move]	1037421	skeletal rat	move from	17	42	to	17	41
[Actor:move]	1037422	skeletal rat	move from	18	38	to	18	37
[target_simple AI]	1037423	skeletal rat	selecting NEW TARGET	20	32	6962	Garruk
[Actor:move]	1037423	skeletal rat	move from	17	39	to	17	38
[MIND CRIT %]	5.4
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	20	32	to	21	32
[ActorObjectUse] useObjectEnable: 	regeneration infusion of the psychic	by	Garruk	inven/slot	1	nil
[Identify]	regeneration infusion of the psychic	true
[LOG]	Garruk picks up (c.): #00FF80##UID:1032458:0#regeneration infusion of the psychic (heal 429; 17 cd)#LAST#.
[Actor:move]	1037421	skeletal rat	move from	17	41	to	17	40
[Actor:move]	1037422	skeletal rat	move from	18	37	to	19	36
[Actor:move]	1037423	skeletal rat	move from	17	38	to	18	37
[LOG]	
[Actor:move]	6962	Garruk	move from	21	32	to	20	33
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Skeletal rat for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[LOG]	
Deleting shader 128 (is clone 1)
Deleting shader 128 (is clone 1)
Deleting shader 146 (is clone 0)
[Actor:move]	6962	Garruk	move from	20	33	to	19	34
[Actor:move]	1037421	skeletal rat	move from	17	40	to	17	39
[improved_talented AI] chooses for	1037422	skeletal rat	T_SKELETON_REASSEMBLE
[LOG]	Skeletal rat uses #{bold}##ORCHID#Re-assemble.#{normal}##LAST#
[Actor:move]	1037423	skeletal rat	move from	18	37	to	18	36
[LOG]	Skeletal rat receives #LIGHT_GREEN#338 healing#LAST# from Re-assemble.
[LOG]	
[Actor:move]	6962	Garruk	move from	19	34	to	18	35
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Skeletal rat for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Skeletal rat for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[Actor:move]	1037421	skeletal rat	move from	17	39	to	17	38
[target_simple AI]	1037422	skeletal rat	selecting NEW TARGET	18	35	6962	Garruk
[improved_talented AI] chooses for	1037422	skeletal rat	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	50.182460653375	20	38	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	50.182460653375	20	38	1	vs. armor/def	56	37
checkHit	38	vs	37	=> chance to hit	53
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	54	20	vs. armor/hardiness	56	0.6
[ATTACK] after armor	21.6
[PHYS CRIT %]	0
[ATTACK] after crit	21.6
[ATTACK] after mult	21.6
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Skeletal rat slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	52.446560427862	20	40	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	52.446560427862	20	40	1	vs. armor/def	56	37
checkHit	40	vs	37	=> chance to hit	58
[LOG]	#UID:1037423:0#Skeletal rat misses #fbd578#Garruk#LAST#.
[Actor:move]	1037423	skeletal rat	move from	18	36	to	18	36
[LOG]	Melee retaliation hits Skeletal rat for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#UID:1037422:0#Skeletal rat hits #fbd578#Garruk#LAST# for #WHITE#10 physical#LAST# damage.
[LOG]	
Crashing at 	13	37	5
Cloned shader 128
[SHADER] setting reset param	tick_start	7064979
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	skeletal rat	dam/apr/atk/mult ::	137.67236686795	14	61.644205936353	1	vs. armor/def	12	9
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	61.644205936353	1	vs. armor/def	12	9
checkHit	61.644205936353	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	173	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	61.644205936353	9	=	1.1052884118727
[ATTACK] after armor	191.21489525398
[PHYS CRIT %]	0.9
[ATTACK] after crit	191.21489525398
[ATTACK] after mult	191.21489525398
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	skeletal rat	dam/apr/atk/mult ::	122.26242535743	14	61.939878323474	0.5	vs. armor/def	12	9
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	61.939878323474	0.5	vs. armor/def	12	9
checkHit	61.939878323474	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	61.939878323474	9	=	1.1058797566469
[ATTACK] after armor	173.62312179357
[PHYS CRIT %]	0.9
[ATTACK] after crit	173.62312179357
[ATTACK] after mult	86.811560896785
[Actor:move]	6962	Garruk	move from	18	35	to	18	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Skeletal rat for #WHITE#246 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#100 nature#LAST# (#RED##{bold}#346#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Skeletal rat!#{normal}#
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Skeletal rat for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Skeletal rat for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1037421	skeletal rat	move from	17	38	to	17	37
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	skeletal rat	dam/apr/atk/mult ::	137.67236686795	14	61.939878323474	1	vs. armor/def	12	9
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	61.939878323474	1	vs. armor/def	12	9
checkHit	61.939878323474	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	61.939878323474	9	=	1.1058797566469
[ATTACK] after armor	181.3642800901
[PHYS CRIT %]	0.9
[ATTACK] after crit	181.3642800901
[ATTACK] after mult	181.3642800901
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	skeletal rat	dam/apr/atk/mult ::	122.26242535743	14	62.235550710595	0.5	vs. armor/def	12	9
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	62.235550710595	0.5	vs. armor/def	12	9
checkHit	62.235550710595	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	159	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	62.235550710595	9	=	1.1064711014212
[ATTACK] after armor	175.92890512597
[PHYS CRIT %]	0.9
[ATTACK] after crit	175.92890512597
[ATTACK] after mult	87.964452562985
[Actor:move]	6962	Garruk	move from	18	35	to	18	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Skeletal rat for #WHITE#234 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Skeletal rat!#{normal}#
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Skeletal rat for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1037421	skeletal rat	move from	17	37	to	18	36
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	skeletal rat	dam/apr/atk/mult ::	137.67236686795	14	62.235550710595	1	vs. armor/def	12	9
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	62.235550710595	1	vs. armor/def	12	9
checkHit	62.235550710595	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	62.235550710595	9	=	1.1064711014212
[ATTACK] after armor	180.35478953165
[PHYS CRIT %]	0.9
[ATTACK] after crit	180.35478953165
[ATTACK] after mult	180.35478953165
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	skeletal rat	dam/apr/atk/mult ::	122.26242535743	14	62.531223097716	0.5	vs. armor/def	12	9
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	62.531223097716	0.5	vs. armor/def	12	9
checkHit	62.531223097716	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	154	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	62.531223097716	9	=	1.1070624461954
[ATTACK] after armor	170.4876167141
[PHYS CRIT %]	0.9
[ATTACK] after crit	170.4876167141
[ATTACK] after mult	85.243808357048
[Actor:move]	6962	Garruk	move from	18	35	to	18	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Skeletal rat for #WHITE#224 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST# (#RED##{bold}#320#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Skeletal rat!#{normal}#
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	18	35	to	18	36
[LOG]	Resting starts...
Crashing at 	21	40	1
Cloned shader 128
[SHADER] setting reset param	tick_start	7067274
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	18	36	to	17	37
[Actor:move]	6962	Garruk	move from	17	37	to	17	38
[Actor:move]	6962	Garruk	move from	17	38	to	17	39
[Actor:move]	6962	Garruk	move from	17	39	to	16	39
[Actor:move]	6962	Garruk	move from	16	39	to	15	39
[Actor:move]	6962	Garruk	move from	15	39	to	14	39
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attackarea	 talent:T_THERMAL_BALANCE
[MIND CRIT %]	13.3
[Actor:move]	6962	Garruk	move from	14	39	to	13	39
Crashing at 	9	40	2
Cloned shader 128
[SHADER] setting reset param	tick_start	7067545
Deleting shader 128 (is clone 1)
Deleting shader 128 (is clone 1)
[MIND CRIT %]	5.4
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (fire drake hatchling)).
[LOG]	
[Actor:move]	6962	Garruk	move from	13	39	to	12	39
[target_simple AI]	1037479	fire drake hatchling	selecting NEW TARGET	12	39	6962	Garruk
[Actor:move]	1037479	fire drake hatchling	move from	10	30	to	11	31
[target_simple AI]	1037491	fire drake hatchling	selecting NEW TARGET	12	39	6962	Garruk
[Actor:move]	1037491	fire drake hatchling	move from	11	30	to	12	31
[target_simple AI]	1037493	fire drake hatchling	selecting NEW TARGET	12	39	6962	Garruk
[Actor:move]	1037493	fire drake hatchling	move from	10	29	to	10	30
[target_simple AI]	1037495	fire drake hatchling	selecting NEW TARGET	12	39	6962	Garruk
[Actor:move]	1037495	fire drake hatchling	move from	10	31	to	10	32
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	buff	 talent:T_STEALTH
checkHitOld	87.366661115742	65
=> chance to hit	76.702607251876
[MIND CRIT %]	5.4
[Actor:move]	6962	Garruk	move from	12	39	to	12	38
[Actor:move]	1037479	fire drake hatchling	move from	11	31	to	11	32
[Actor:move]	1037491	fire drake hatchling	move from	12	31	to	13	32
[Actor:move]	1037493	fire drake hatchling	move from	10	30	to	10	31
[Actor:move]	1037495	fire drake hatchling	move from	10	32	to	10	33
[Actor:move]	6962	Garruk	move from	12	38	to	12	37
[MIND CRIT %]	5.4
[Actor:move]	6962	Garruk	move from	12	37	to	12	36
[Actor:move]	1037479	fire drake hatchling	move from	11	32	to	11	33
[Actor:move]	1037491	fire drake hatchling	move from	13	32	to	13	33
[Actor:move]	1037493	fire drake hatchling	move from	10	31	to	10	32
[Actor:move]	1037495	fire drake hatchling	move from	10	33	to	11	34
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
checkHit	61	vs	10	=> chance to hit	95
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	12	36	to	11	35
[Actor:move]	1037479	fire drake hatchling	move from	11	33	to	12	33
[Actor:move]	1037491	fire drake hatchling	move from	13	33	to	13	34
[target_simple AI]	1037493	fire drake hatchling	selecting NEW TARGET	11	35	6962	Garruk
[Actor:move]	1037493	fire drake hatchling	move from	10	32	to	10	33
[target_simple AI]	1037495	fire drake hatchling	selecting NEW TARGET	11	35	6962	Garruk
[improved_talented AI] chooses for	1037495	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	63.048916914497	25	35	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	63.048916914497	25	35	1	vs. armor/def	56	37
checkHit	35	vs	37	=> chance to hit	45
[LOG]	#UID:1037495:0#Fire drake hatchling misses #fbd578#Garruk#LAST#.
[target_simple AI]	1032003	Emyvea the thief	selecting NEW TARGET	11	35	6962	Garruk
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	buff	 talent:T_WARDING_WEAPON
checkHitOld	87.366661115742	65
=> chance to hit	76.702607251876
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	137.67236686795	14	61.348533549232	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	61.348533549232	1	vs. armor/def	5	7
checkHit	61.348533549232	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	61.348533549232	7	=	1.1086970670985
[ATTACK] after armor	161.86977179638
[PHYS CRIT %]	0.9
[ATTACK] after crit	161.86977179638
[ATTACK] after mult	161.86977179638
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Fire drake hatchling is weakened by the darkness!
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	122.26242535743	14	61.348533549232	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	61.348533549232	0.5	vs. armor/def	5	7
checkHit	61.348533549232	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	61.348533549232	7	=	1.1086970670985
[ATTACK] after armor	172.95674246736
[PHYS CRIT %]	0.9
[ATTACK] after crit	172.95674246736
[ATTACK] after mult	86.47837123368
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	11	35	to	11	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#184 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#102 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#476#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#2 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	buff	 talent:T_TRANSCENDENT_PYROKINESIS
[LOG]	Emyvea the thief uses #{bold}##YELLOW#Transcendent Pyrokinesis.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 125
*p 125: Uniform: 1: 1406 tick
*p 125: Uniform: 0: 8B5E tex
[LOG]	Emyvea the thief deactivates #{bold}##ORANGE#Stealth#LAST#.#{normal}#
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[Actor:move]	1037479	fire drake hatchling	move from	12	33	to	11	33
[improved_talented AI] chooses for	1037491	fire drake hatchling	T_ATTACK
[T_ATTACK]	1037491	fire drake hatchling	attacks empty space:	14	34
[LOG]	#UID:1037491:0#Fire drake hatchling attacks empty space.
[Actor:move]	1037493	fire drake hatchling	move from	10	33	to	10	34
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	63.048916914497	25	35	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	63.048916914497	25	35	1	vs. armor/def	56	37
checkHit	35	vs	37	=> chance to hit	45
[LOG]	#UID:1037495:0#Fire drake hatchling misses #fbd578#Garruk#LAST#.
[Actor:move]	1037495	fire drake hatchling	move from	11	34	to	11	34
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	137.67236686795	14	61.348533549232	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	61.348533549232	1	vs. armor/def	5	7
checkHit	61.348533549232	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	184	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	61.348533549232	7	=	1.1086970670985
[ATTACK] after armor	204.00026034612
[PHYS CRIT %]	0.9
[ATTACK] after crit	204.00026034612
[ATTACK] after mult	204.00026034612
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	122.26242535743	14	61.644205936353	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	61.644205936353	0.5	vs. armor/def	5	7
checkHit	61.644205936353	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	133	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	61.644205936353	7	=	1.1092884118727
[ATTACK] after armor	147.53535877907
[PHYS CRIT %]	0.9
[ATTACK] after crit	147.53535877907
[ATTACK] after mult	73.767679389535
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	11	35	to	11	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#241 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attack	 talent:T_HIGHER_HEAL
[LOG]	Emyvea the thief uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Emyvea the thief radiates power.
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	disable	 talent:T_HEAT_SHIFT
[LOG]	Emyvea the thief uses #{bold}##YELLOW#Heat Shift.#{normal}##LAST#
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows fire drake hatchling!
[LOG]	Garruk's armour is damaged!
[LOG]	#UID:1032003:0#Emyvea the thief hits #fbd578#Garruk#LAST# for #1133F3#33 cold#LAST#, #LIGHT_RED#28 fire#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Fire drake hatchling for #ORANGE#57 mind#LAST#, #GREY#51 darkness#LAST# (#RED##{bold}#108#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	139.56928117395	14	61.644205936353	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	61.644205936353	1	vs. armor/def	5	7
checkHit	61.644205936353	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	61.644205936353	7	=	1.1092884118727
[ATTACK] after armor	178.59543431151
[PHYS CRIT %]	0.9
[ATTACK] after crit	178.59543431151
[ATTACK] after mult	178.59543431151
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	123.94701427694	14	61.644205936353	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	61.644205936353	0.5	vs. armor/def	5	7
checkHit	61.644205936353	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	61.644205936353	7	=	1.1092884118727
[ATTACK] after armor	163.06539654529
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.06539654529
[ATTACK] after mult	81.532698272644
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	11	35	to	11	35
[Actor:move]	1037479	fire drake hatchling	move from	11	33	to	11	34
[Actor:move]	1037491	fire drake hatchling	move from	13	34	to	13	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#230 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#105 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST# (#RED##{bold}#537#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	psi	 talent:T_HIGHBORN_S_BLOOM
[LOG]	Emyvea the thief uses #{bold}##ORCHID#Highborn's Bloom.#{normal}##LAST#
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attack	 talent:T_INSIDIOUS_POISON
[LOG]	Emyvea the thief activates #{bold}##ORANGE#Insidious Poison#LAST#.#{normal}#
[LOG]	Emyvea the thief deactivates #{bold}##ORANGE#Crippling Poison#LAST#.#{normal}#
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attack	 talent:T_BRAINFREEZE
[LOG]	Emyvea the thief uses #{bold}##YELLOW#Brainfreeze.#{normal}##LAST#
[MIND CRIT %]	13.3
checkHit	31	vs	37	=> chance to hit	35
[LOG]	#ORANGE#Garruk shrugs off the effect 'Brainlocked'!
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	#UID:1032003:0#Emyvea the thief hits #fbd578#Garruk#LAST# for #1133F3#92 cold#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	140.51811115426	14	61.939878323474	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	61.939878323474	1	vs. armor/def	5	7
checkHit	61.939878323474	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	159	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	61.939878323474	7	=	1.1098797566469
[ATTACK] after armor	176.47088130686
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.47088130686
[ATTACK] after mult	176.47088130686
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	124.7896398327	14	61.939878323474	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	61.939878323474	0.5	vs. armor/def	5	7
checkHit	61.939878323474	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	61.939878323474	7	=	1.1098797566469
[ATTACK] after armor	188.67955862998
[PHYS CRIT %]	0.9
[ATTACK] after crit	188.67955862998
[ATTACK] after mult	94.339779314991
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	11	35	to	11	35
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#235 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#87 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#126 physical#LAST# (#RED##{bold}#448#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[Actor:move]	1037491	fire drake hatchling	move from	13	35	to	14	34
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	closein	 AI:move_astar_advanced
[Actor:move]	1032003	Emyvea the thief	move from	8	33	to	9	33
[MIND CRIT %]	5.4
checkHit	63	vs	39	=> chance to hit	95
[Actor:move]	1050569	terror	(forced) move from	nil	nil	to	11	38
[PARTY] New member, add after	terror	Garruk
Adding entity	1050569	after	6962
[LOG]	Mindrot hits Emyvea the thief for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	11	35	to	11	34
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.69 gold pieces.
[Actor:move]	1037491	fire drake hatchling	move from	14	34	to	13	35
[use_tactical AI] === Action Selected:	1032003	Emyvea the thief	attack	 talent:T_IMPALE
[LOG]	Emyvea the thief uses #{bold}##YELLOW#Impale.#{normal}##LAST#
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	114.50187681774	10	67	2.8738995596476	vs. armor/def	44.510992160191	37
[ATTACK] after melee attack bonus hooks & callbacks::	114.50187681774	10	67	2.8738995596476	vs. armor/def	44.510992160191	37
checkHit	67	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	182	10	vs. armor/hardiness	44.510992160191	0.6
[ATTACK] after armor	147.48900783981
[PHYS CRIT %]	26.983279260187
[PHYS CRIT %] sword accuracy bonus	67	37	=	0.12
[ATTACK] after crit	274.39790744158
[ATTACK] after mult	788.59202536461
[LOG]	#{bold}##UID:1032003:0#Emyvea the thief performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	Garruk is recovering from the damage!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Emyvea the thief is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Emyvea the thief slows down.
checkHit	63	vs	39	=> chance to hit	95
checkHit	63	vs	39	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Emyvea the thief!
[LOG]	#ORANGE#Garruk redirects the effect 'Deadly Poison'!#LAST#
checkHit	44	vs	37	=> chance to hit	68
[LOG]	#ORANGE#Garruk shrugs off the effect 'Bleeding'!
[LOG]	#UID:1032003:0#Emyvea the thief hits #fbd578#Garruk#LAST# for #RED#(34 rampage shugs off#LAST#), #{bold}##WHITE#423 physical#{normal}##LAST#, #WHITE#15 physical#LAST# (#RED##{bold}#438#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Emyvea the thief for #ORANGE#58 mind#LAST#, #GREY#52 darkness#LAST# (#RED##{bold}#110#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emyvea the thief for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#(10 to psi shield)#LAST#, #LIGHT_GREEN#15 nature#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	1050571	terror	(forced) move from	nil	nil	to	11	31
[PARTY] New member, add after	terror	Garruk
Adding entity	1050571	after	6962
Server latency	118
Deleting shader 128 (is clone 1)
Deleting shader 128 (is clone 1)
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#327 healing#LAST# from Infusion: Healing.
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[USERCHAT] channel achievement	arkradon	tome	Reaver	false	true
[Actor:move]	6962	Garruk	(forced) move from	11	34	to	10	32
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Emyvea the thief	dam/apr/atk/mult ::	141.46718761763	14	64.00958503332	1.3118823416311	vs. armor/def	7	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	64.00958503332	1.3118823416311	vs. armor/def	7	24
checkHit	64.00958503332	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	64.00958503332	24	=	1.0800191700666
[ATTACK] after armor	168.4829905304
[PHYS CRIT %]	0.9
[ATTACK] after crit	168.4829905304
[ATTACK] after mult	221.02986014203
checkHit	27	vs	63	=> chance to hit	0
[LOG]	Emyvea the thief is stunned!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Emyvea the thief	dam/apr/atk/mult ::	125.63248428217	14	64.00958503332	0.65594117081557	vs. armor/def	7	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	64.00958503332	0.65594117081557	vs. armor/def	7	24
checkHit	64.00958503332	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	129	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	64.00958503332	24	=	1.0800191700666
[ATTACK] after armor	139.3224729386
[PHYS CRIT %]	0.9
[ATTACK] after crit	139.3224729386
[ATTACK] after mult	91.387346020263
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Emyvea the thief for #WHITE#(68 to psi shield)#LAST#, #WHITE#297 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(34 to psi shield)#LAST#, #LIGHT_GREEN#51 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#(60 to psi shield)#LAST#, #WHITE#91 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(34 to psi shield)#LAST#, #LIGHT_GREEN#51 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#513#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 34 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	63	vs	39	=> chance to hit	95
[target_simple AI]	1050569	terror	selecting NEW TARGET	13	35	1037491	fire drake hatchling
[Actor:move]	1050569	terror	move from	11	38	to	12	37
[LOG]	Mindrot hits Emyvea the thief for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[PSI ATTACK] attacking with	warbringer's stralite greatsword of corruption
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	114.50187681774	10	67	1	vs. armor/def	44.510992160191	44
[ATTACK] after melee attack bonus hooks & callbacks::	114.50187681774	10	67	1	vs. armor/def	44.510992160191	44
checkHit	67	vs	44	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	135	10	vs. armor/hardiness	44.510992160191	0.6
[ATTACK] after armor	100.48900783981
[PHYS CRIT %]	26.983279260187
[ATTACK] after crit	100.48900783981
[ATTACK] after mult	100.48900783981
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[Actor:move]	1037491	fire drake hatchling	move from	13	35	to	12	36
[LOG]	Poison from Garruk hits Emyvea the thief for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Emyvea the thief for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#(11 to psi shield)#LAST#, #LIGHT_GREEN#16 nature#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Emyvea the thief's Beyond the Flesh hits #fbd578#Garruk#LAST# for #RED#(34 rampage shugs off#LAST#), #WHITE#3 physical#LAST#, #WHITE#9 physical#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Emyvea the thief	dam/apr/atk/mult ::	142.41650903722	14	64.00958503332	1.7843498429151	vs. armor/def	7	24
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	64.00958503332	1.7843498429151	vs. armor/def	7	24
[LOG]	#CRIMSON##UID:1032003:0#Emyvea the thief blocks #fbd578#Garruk#LAST#'s attack and retaliates with his telekinetically wielded weapon!#LAST#
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	114.50187681774	10	67	1.1871498598879	vs. armor/def	44.510992160191	44
[ATTACK] after melee attack bonus hooks & callbacks::	114.50187681774	10	67	1.1871498598879	vs. armor/def	44.510992160191	44
checkHit	67	vs	44	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	157	10	vs. armor/hardiness	44.510992160191	0.6
[ATTACK] after armor	122.48900783981
[PHYS CRIT %]	26.983279260187
[ATTACK] after crit	122.48900783981
[ATTACK] after mult	145.41280849484
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
checkHit	27	vs	63	=> chance to hit	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	44	vs	37	=> chance to hit	68
checkHit	63	vs	39	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Emyvea the thief!
[LOG]	Garruk is disarmed!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	Emyvea the thief repels an attack from #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Emyvea the thief	dam/apr/atk/mult ::	126.47554626943	14	64.305257420441	0.89217492145757	vs. armor/def	7	24
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	64.305257420441	0.89217492145757	vs. armor/def	7	24
checkHit	64.305257420441	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	175	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	64.305257420441	24	=	1.0806105148409
[ATTACK] after armor	189.10684009715
[PHYS CRIT %]	0.9
[ATTACK] after crit	189.10684009715
[ATTACK] after mult	168.71638021077
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#UID:1032003:0#Emyvea the thief hits #fbd578#Garruk#LAST# for #WHITE#54 physical#LAST#, #WHITE#9 physical#LAST# (#RED##{bold}#62#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Emyvea the thief for #ORANGE#59 mind#LAST# damage.
[LOG]	Melee retaliation hits Emyvea the thief for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#(11 to psi shield)#LAST#, #LIGHT_GREEN#16 nature#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Emyvea the thief!#{normal}#
Crashing at 	11	28	3
Cloned shader 128
[SHADER] setting reset param	tick_start	7094743
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Fire drake hatchling slows down.
[Actor:move]	1051885	terror	(forced) move from	nil	nil	to	12	31
[PARTY] New member, add after	terror	Garruk
Adding entity	1051885	after	6962
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1051887	terror	(forced) move from	nil	nil	to	9	36
[PARTY] New member, add after	terror	Garruk
Adding entity	1051887	after	6962
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #ORANGE#101 mind#LAST#, #GREY#92 darkness#LAST# (#RED##{bold}#194#LAST##{normal}# total damage).
[target_simple AI]	1050571	terror	selecting NEW TARGET	12	36	1037491	fire drake hatchling
[Actor:move]	1050571	terror	move from	11	31	to	11	32
[LOG]	Garruk's armour is more intact.
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.4
[improved_talented AI] chooses for	1050569	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	59.009059373995	5	29	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	59.009059373995	5	29	1	vs. armor/def	5	7
checkHit	29	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	59
[PHYS CRIT %]	1
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[LOG]	#UID:1050569:0#Terror hits Fire drake hatchling for #WHITE#59 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	10	32	to	9	33
[LOG]	You pickup 0.64 gold pieces.
[LOG]	You pickup 0.52 gold pieces.
[Identify]	Tempesttouch (Nightmares)	true
[LOG]	Garruk picks up (E.): #SALMON##UID:1031864:0#Tempesttouch (Nightmares) (0 def, 2 armour)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	1051892	terror	(forced) move from	nil	nil	to	7	38
[PARTY] New member, add after	terror	Garruk
Adding entity	1051892	after	6962
[Actor:move]	1051894	terror	(forced) move from	nil	nil	to	14	34
[PARTY] New member, add after	terror	Garruk
Adding entity	1051894	after	6962
[target_simple AI]	1051887	terror	selecting NEW TARGET	12	36	1037491	fire drake hatchling
[Actor:move]	1051887	terror	move from	9	36	to	10	36
[Actor:move]	1051885	terror	move from	12	31	to	12	31
[Actor:move]	1037491	fire drake hatchling	move from	12	36	to	11	35
[LOG]	
[Actor:move]	6962	Garruk	move from	9	33	to	10	33
[Identify]	hardened leather gloves (Madness)	true
[LOG]	Garruk picks up (G.): #FFFFFF##UID:1033082:0#hardened leather gloves (Madness) (0 def, 2 armour)#LAST#.
[target_simple AI]	1050571	terror	selecting NEW TARGET	11	35	1037491	fire drake hatchling
[Actor:move]	1050571	terror	move from	11	32	to	11	33
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	28	vs	63	=> chance to hit	0
[LOG]	Fire drake hatchling is stunned!
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#9 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	1051900	terror	(forced) move from	nil	nil	to	15	37
[PARTY] New member, add after	terror	Garruk
Adding entity	1051900	after	6962
[Actor:move]	1051902	terror	(forced) move from	nil	nil	to	10	32
[PARTY] New member, add after	terror	Garruk
Adding entity	1051902	after	6962
[Actor:move]	6962	Garruk	move from	10	33	to	10	34
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	1051894	terror	move from	14	34	to	13	34
[target_simple AI]	1051892	terror	selecting NEW TARGET	11	35	1037491	fire drake hatchling
[Actor:move]	1051892	terror	move from	7	38	to	8	37
[improved_talented AI] chooses for	1051887	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	58.458277621716	5	29	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	58.458277621716	5	29	1	vs. armor/def	5	7
checkHit	29	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	59
[PHYS CRIT %]	1
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[target_simple AI]	1051885	terror	selecting NEW TARGET	11	35	1037491	fire drake hatchling
[Actor:move]	1051885	terror	move from	12	31	to	12	32
[LOG]	#UID:1051887:0#Terror hits Fire drake hatchling for #WHITE#59 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk rearms.
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
checkHit	28	vs	62	=> chance to hit	0
[improved_talented AI] chooses for	1037491	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	60.658711952334	25	36	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	60.658711952334	25	36	1	vs. armor/def	56	37
checkHit	36	vs	37	=> chance to hit	48
[LOG]	#UID:1037491:0#Fire drake hatchling misses #fbd578#Garruk#LAST#.
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
Deleting shader 128 (is clone 1)
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	140.51811115426	14	62.235550710595	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	62.235550710595	1	vs. armor/def	5	7
checkHit	62.235550710595	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	62.235550710595	7	=	1.1104711014212
[ATTACK] after armor	181.00678953165
[PHYS CRIT %]	0.9
[ATTACK] after crit	181.00678953165
[ATTACK] after mult	181.00678953165
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	124.7896398327	14	62.531223097716	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	62.531223097716	0.5	vs. armor/def	5	7
checkHit	62.531223097716	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	132	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	62.531223097716	7	=	1.1110624461954
[ATTACK] after armor	146.6602428978
[PHYS CRIT %]	0.9
[ATTACK] after crit	146.6602428978
[ATTACK] after mult	73.330121448898
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	10	34	to	10	34
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#242 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#0 fire#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[Actor:move]	1051904	terror	(forced) move from	nil	nil	to	6	36
[PARTY] New member, add after	terror	Garruk
Adding entity	1051904	after	6962
[Actor:move]	1051906	terror	(forced) move from	nil	nil	to	12	31
[PARTY] New member, add after	terror	Garruk
Adding entity	1051906	after	6962
[Actor:move]	1051902	terror	move from	10	32	to	10	33
[Actor:move]	1051900	terror	move from	15	37	to	14	36
[Actor:move]	1051894	terror	move from	13	34	to	12	34
[Actor:move]	1051892	terror	move from	8	37	to	9	36
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Resting starts...
[Actor:move]	1051908	terror	(forced) move from	nil	nil	to	11	36
[PARTY] New member, add after	terror	Garruk
Adding entity	1051908	after	6962
[Actor:move]	1051910	terror	(forced) move from	nil	nil	to	10	27
[PARTY] New member, add after	terror	Garruk
Adding entity	1051910	after	6962
[Actor:move]	1051906	terror	move from	12	31	to	11	32
[Actor:move]	1051904	terror	move from	6	36	to	7	35
[Actor:move]	1051902	terror	move from	10	33	to	10	33
[Actor:move]	1051900	terror	move from	14	36	to	13	36
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1051910	terror	move from	10	27	to	10	28
[Actor:move]	1051908	terror	move from	11	36	to	11	35
[Actor:move]	1051912	terror	(forced) move from	nil	nil	to	14	33
[PARTY] New member, add after	terror	Garruk
Adding entity	1051912	after	6962
[Actor:move]	1051906	terror	move from	11	32	to	11	33
[Actor:move]	1051904	terror	move from	7	35	to	8	35
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1051912	terror	move from	14	33	to	13	33
[Actor:move]	1051910	terror	move from	10	28	to	10	29
[Actor:move]	1051908	terror	move from	11	35	to	11	35
[Actor:move]	1051914	terror	(forced) move from	nil	nil	to	11	29
[PARTY] New member, add after	terror	Garruk
Adding entity	1051914	after	6962
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1051914	terror	move from	11	29	to	11	30
[Actor:move]	1051912	terror	move from	13	33	to	12	33
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk has finished recovering.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[Actor:move]	1051914	terror	move from	11	30	to	11	31
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	Rested for 44 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	10	34	to	9	33
[Actor:move]	6962	Garruk	move from	9	33	to	8	33
[Actor:move]	6962	Garruk	move from	8	33	to	7	33
[Actor:move]	6962	Garruk	move from	7	33	to	7	32
Crashing at 	7	27	1
Cloned shader 128
[SHADER] setting reset param	tick_start	7099792
[Actor:move]	6962	Garruk	move from	7	32	to	7	31
[Actor:move]	6962	Garruk	move from	7	31	to	7	30
[Actor:move]	6962	Garruk	move from	7	30	to	7	29
Crashing at 	10	25	1
Cloned shader 128
[SHADER] setting reset param	tick_start	7099867
[Actor:move]	6962	Garruk	move from	7	29	to	7	28
[Actor:move]	6962	Garruk	move from	7	28	to	7	27
[Actor:move]	6962	Garruk	move from	7	27	to	7	26
[Actor:move]	6962	Garruk	move from	7	26	to	8	25
[Actor:move]	6962	Garruk	move from	8	25	to	8	24
[Identify]	prismatic iron mail armour (Nightmares)	true
[LOG]	Garruk picks up (L.): #00FF80##UID:1033084:0#prismatic iron mail armour (Nightmares) (2 def, 4 armour)#LAST#.
Crashing at 	13	24	1
Cloned shader 128
[SHADER] setting reset param	tick_start	7099958
[Actor:move]	6962	Garruk	move from	8	24	to	9	23
[Actor:move]	6962	Garruk	move from	9	23	to	10	23
[Actor:move]	6962	Garruk	move from	10	23	to	10	22
[Actor:move]	6962	Garruk	move from	10	22	to	11	21
[Identify]	balanced steel waraxe of erosion (Shrouds)	true
[LOG]	Garruk picks up (p.): #00FF80##UID:1033088:0#balanced steel waraxe of erosion (Shrouds) (15-21 power, 3 apr)#LAST#.
[Actor:move]	6962	Garruk	move from	11	21	to	12	21
[Actor:move]	6962	Garruk	move from	12	21	to	13	21
[Actor:move]	6962	Garruk	move from	13	21	to	14	21
[Actor:move]	6962	Garruk	move from	14	21	to	15	21
[Actor:move]	6962	Garruk	move from	15	21	to	16	21
[Actor:move]	6962	Garruk	move from	16	21	to	17	21
[Actor:move]	6962	Garruk	move from	17	21	to	18	21
[Actor:move]	6962	Garruk	move from	18	21	to	19	21
[Actor:move]	6962	Garruk	move from	19	21	to	20	21
[Actor:move]	6962	Garruk	move from	20	21	to	21	21
[Actor:move]	6962	Garruk	move from	21	21	to	22	21
[Actor:move]	6962	Garruk	move from	22	21	to	23	21
[USERCHAT] channel achievement	kekomancer	tome	A dangerous secret (Nightmare (Adventure) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	23	21	to	24	21
[Actor:move]	6962	Garruk	move from	24	21	to	25	21
Deleting shader 121 (is clone 1)
[Actor:move]	6962	Garruk	move from	25	21	to	26	21
[Actor:move]	6962	Garruk	move from	26	21	to	27	21
[Actor:move]	6962	Garruk	move from	27	21	to	28	21
[Actor:move]	6962	Garruk	move from	28	21	to	29	21
[Actor:move]	6962	Garruk	move from	29	21	to	30	21
[Actor:move]	6962	Garruk	move from	30	21	to	31	21
[Actor:move]	6962	Garruk	move from	31	21	to	32	22
[Actor:move]	6962	Garruk	move from	32	22	to	32	23
[Actor:move]	6962	Garruk	move from	32	23	to	31	24
[Actor:move]	6962	Garruk	move from	31	24	to	30	24
[Actor:move]	6962	Garruk	move from	30	24	to	29	24
[Actor:move]	6962	Garruk	move from	29	24	to	28	24
[Actor:move]	6962	Garruk	move from	28	24	to	27	23
[LOG]	You pickup 0.47 gold pieces.
[LOG]	You pickup 0.64 gold pieces.
[Identify]	Infernobile (Madness)	true
[LOG]	Garruk picks up (F.): #SALMON##UID:1032688:0#Infernobile (Madness) (0 def, 5 armour)#LAST#.
[Actor:move]	6962	Garruk	move from	27	23	to	28	24
[Actor:move]	6962	Garruk	move from	28	24	to	29	24
[Actor:move]	6962	Garruk	move from	29	24	to	30	24
[Actor:move]	6962	Garruk	move from	30	24	to	31	24
[Actor:move]	6962	Garruk	move from	31	24	to	32	23
[Actor:move]	6962	Garruk	move from	32	23	to	32	22
[Actor:move]	6962	Garruk	move from	32	22	to	33	21
[Actor:move]	6962	Garruk	move from	33	21	to	34	20
[Actor:move]	6962	Garruk	move from	34	20	to	34	19
[Actor:move]	6962	Garruk	move from	34	19	to	34	18
[Actor:move]	6962	Garruk	move from	34	18	to	34	19
[Actor:move]	6962	Garruk	move from	34	19	to	34	20
[Actor:move]	6962	Garruk	move from	34	20	to	33	21
[Actor:move]	6962	Garruk	move from	33	21	to	32	20
[Actor:move]	6962	Garruk	move from	32	20	to	32	19
[Actor:move]	6962	Garruk	move from	32	19	to	32	18
[Actor:move]	6962	Garruk	move from	32	18	to	32	17
[Actor:move]	6962	Garruk	move from	32	17	to	32	16
[Actor:move]	6962	Garruk	move from	32	16	to	32	15
[Actor:move]	6962	Garruk	move from	32	15	to	32	14
[Actor:move]	6962	Garruk	move from	32	14	to	31	13
[Actor:move]	6962	Garruk	move from	31	13	to	30	12
[Actor:move]	6962	Garruk	move from	30	12	to	29	11
[Actor:move]	6962	Garruk	move from	29	11	to	28	10
[Actor:move]	6962	Garruk	move from	28	10	to	27	9
[Actor:move]	6962	Garruk	move from	27	9	to	27	8
[Actor:move]	6962	Garruk	move from	27	8	to	27	7
[Actor:move]	6962	Garruk	move from	27	7	to	28	6
[Actor:move]	6962	Garruk	move from	28	6	to	28	5
[Actor:move]	6962	Garruk	move from	28	5	to	29	4
[Actor:move]	6962	Garruk	move from	29	4	to	30	3
[Actor:move]	6962	Garruk	move from	30	3	to	29	4
[Actor:move]	6962	Garruk	move from	29	4	to	28	5
[Actor:move]	6962	Garruk	move from	28	5	to	28	6
[Actor:move]	6962	Garruk	move from	28	6	to	27	7
[Actor:move]	6962	Garruk	move from	27	7	to	28	8
[Actor:move]	6962	Garruk	move from	28	8	to	29	9
[Actor:move]	6962	Garruk	move from	29	9	to	29	10
[Actor:move]	6962	Garruk	move from	29	10	to	30	11
[Actor:move]	6962	Garruk	move from	30	11	to	31	11
[Actor:move]	6962	Garruk	move from	31	11	to	32	11
[Actor:move]	6962	Garruk	move from	32	11	to	33	11
[Actor:move]	6962	Garruk	move from	33	11	to	34	11
[Actor:move]	6962	Garruk	move from	34	11	to	35	11
[Actor:move]	6962	Garruk	move from	35	11	to	36	11
[Actor:move]	6962	Garruk	move from	36	11	to	37	11
[Actor:move]	6962	Garruk	move from	37	11	to	38	10
[Actor:move]	6962	Garruk	move from	38	10	to	38	9
[Actor:move]	6962	Garruk	move from	38	9	to	37	8
[Actor:move]	6962	Garruk	move from	37	8	to	36	8
[Actor:move]	6962	Garruk	move from	36	8	to	35	7
[Actor:move]	6962	Garruk	move from	35	7	to	36	6
[Actor:move]	6962	Garruk	move from	36	6	to	35	7
[Actor:move]	6962	Garruk	move from	35	7	to	36	8
[Actor:move]	6962	Garruk	move from	36	8	to	37	8
[Actor:move]	6962	Garruk	move from	37	8	to	38	9
[Actor:move]	6962	Garruk	move from	38	9	to	39	10
[Actor:move]	6962	Garruk	move from	39	10	to	40	11
[Actor:move]	6962	Garruk	move from	40	11	to	41	11
[Actor:move]	6962	Garruk	move from	41	11	to	42	11
[Actor:move]	6962	Garruk	move from	42	11	to	43	11
[Actor:move]	6962	Garruk	move from	43	11	to	44	11
[Actor:move]	6962	Garruk	move from	44	11	to	45	12
[Actor:move]	6962	Garruk	move from	45	12	to	44	13
[Actor:move]	6962	Garruk	move from	44	13	to	45	12
[Actor:move]	6962	Garruk	move from	45	12	to	44	11
[Actor:move]	6962	Garruk	move from	44	11	to	43	11
[Actor:move]	6962	Garruk	move from	43	11	to	42	11
[Actor:move]	6962	Garruk	move from	42	11	to	41	12
[Actor:move]	6962	Garruk	move from	41	12	to	40	12
[Actor:move]	6962	Garruk	move from	40	12	to	39	13
[Actor:move]	6962	Garruk	move from	39	13	to	38	12
[Actor:move]	6962	Garruk	move from	38	12	to	37	12
[Actor:move]	6962	Garruk	move from	37	12	to	36	13
[Actor:move]	6962	Garruk	move from	36	13	to	35	13
[Actor:move]	6962	Garruk	move from	35	13	to	34	13
[Actor:move]	6962	Garruk	move from	34	13	to	33	13
[Actor:move]	6962	Garruk	move from	33	13	to	32	13
[Actor:move]	6962	Garruk	move from	32	13	to	31	13
[Actor:move]	6962	Garruk	move from	31	13	to	30	13
[Actor:move]	6962	Garruk	move from	30	13	to	29	13
[Actor:move]	6962	Garruk	move from	29	13	to	28	13
[Actor:move]	6962	Garruk	move from	28	13	to	27	13
[Actor:move]	6962	Garruk	move from	27	13	to	26	13
[Actor:move]	6962	Garruk	move from	26	13	to	25	13
[Actor:move]	6962	Garruk	move from	25	13	to	24	13
[Actor:move]	6962	Garruk	move from	24	13	to	23	12
[Actor:move]	6962	Garruk	move from	23	12	to	22	12
[Actor:move]	6962	Garruk	move from	22	12	to	21	11
[Actor:move]	6962	Garruk	move from	21	11	to	20	10
[Actor:move]	6962	Garruk	move from	20	10	to	19	10
[Actor:move]	6962	Garruk	move from	19	10	to	18	10
[Actor:move]	6962	Garruk	move from	18	10	to	19	11
[Actor:move]	6962	Garruk	move from	19	11	to	20	12
[Actor:move]	6962	Garruk	move from	20	12	to	21	13
[Actor:move]	6962	Garruk	move from	21	13	to	22	13
[Actor:move]	6962	Garruk	move from	22	13	to	23	13
[Actor:move]	6962	Garruk	move from	23	13	to	24	13
[Actor:move]	6962	Garruk	move from	24	13	to	25	13
[Actor:move]	6962	Garruk	move from	25	13	to	26	13
[Actor:move]	6962	Garruk	move from	26	13	to	27	13
[Actor:move]	6962	Garruk	move from	27	13	to	28	13
[Actor:move]	6962	Garruk	move from	28	13	to	29	13
[Actor:move]	6962	Garruk	move from	29	13	to	30	13
[Actor:move]	6962	Garruk	move from	30	13	to	31	13
[Actor:move]	6962	Garruk	move from	31	13	to	32	14
[Actor:move]	6962	Garruk	move from	32	14	to	32	15
[Actor:move]	6962	Garruk	move from	32	15	to	32	16
[Actor:move]	6962	Garruk	move from	32	16	to	32	17
[Actor:move]	6962	Garruk	move from	32	17	to	32	18
[Actor:move]	6962	Garruk	move from	32	18	to	32	19
[Actor:move]	6962	Garruk	move from	32	19	to	32	20
[Actor:move]	6962	Garruk	move from	32	20	to	32	21
[Actor:move]	6962	Garruk	move from	32	21	to	32	22
[Actor:move]	6962	Garruk	move from	32	22	to	32	23
[Actor:move]	6962	Garruk	move from	32	23	to	32	24
[Actor:move]	6962	Garruk	move from	32	24	to	32	25
[Actor:move]	6962	Garruk	move from	32	25	to	32	26
[Actor:move]	6962	Garruk	move from	32	26	to	32	27
[Actor:move]	6962	Garruk	move from	32	27	to	32	28
[Actor:move]	6962	Garruk	move from	32	28	to	32	29
[Actor:move]	6962	Garruk	move from	32	29	to	32	30
[Actor:move]	6962	Garruk	move from	32	30	to	32	31
[Actor:move]	6962	Garruk	move from	32	31	to	32	32
[Actor:move]	6962	Garruk	move from	32	32	to	32	33
[Actor:move]	6962	Garruk	move from	32	33	to	32	34
[Actor:move]	6962	Garruk	move from	32	34	to	32	35
[Actor:move]	6962	Garruk	move from	32	35	to	31	36
[Actor:move]	6962	Garruk	move from	31	36	to	30	37
[Actor:move]	6962	Garruk	move from	30	37	to	30	38
[Identify]	Polelle (Madness)	true
[LOG]	Garruk picks up (m.): #SALMON##UID:1032250:0#Polelle (Madness) (16-22 power, 3 apr)#LAST#.
[LOG]	You pickup 1.33 gold pieces.
[LOG]	You pickup 0.64 gold pieces.
[Actor:move]	6962	Garruk	move from	30	38	to	31	39
[Actor:move]	6962	Garruk	move from	31	39	to	32	40
[Actor:move]	6962	Garruk	move from	32	40	to	32	41
[Actor:move]	6962	Garruk	move from	32	41	to	32	42
[Actor:move]	6962	Garruk	move from	32	42	to	32	43
[Actor:move]	6962	Garruk	move from	32	43	to	32	44
[Actor:move]	6962	Garruk	move from	32	44	to	32	45
[Actor:move]	6962	Garruk	move from	32	45	to	32	46
[Actor:move]	6962	Garruk	move from	32	46	to	32	47
[Actor:move]	6962	Garruk	move from	32	47	to	31	48
[Actor:move]	6962	Garruk	move from	31	48	to	30	48
[Actor:move]	6962	Garruk	move from	30	48	to	29	48
[Actor:move]	6962	Garruk	move from	29	48	to	28	48
[Actor:move]	6962	Garruk	move from	28	48	to	27	48
[Actor:move]	6962	Garruk	move from	27	48	to	26	48
[Actor:move]	6962	Garruk	move from	26	48	to	25	48
[Actor:move]	6962	Garruk	move from	25	48	to	24	48
[Actor:move]	6962	Garruk	move from	24	48	to	23	48
[MIND CRIT %]	5.4
[target_simple AI]	1031855	snow giant	selecting NEW TARGET	23	48	6962	Garruk
[Actor:move]	1031855	snow giant	move from	13	48	to	14	48
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (snow giant)).
[LOG]	
[Actor:move]	6962	Garruk	move from	23	48	to	22	48
[MIND CRIT %]	5.4
[Actor:move]	6962	Garruk	move from	22	48	to	21	48
[Actor:move]	1031855	snow giant	move from	14	48	to	15	48
[Actor:move]	6962	Garruk	move from	21	48	to	20	48
[MIND CRIT %]	5.4
[Actor:move]	1031855	snow giant	move from	15	48	to	16	48
[Actor:move]	6962	Garruk	move from	20	48	to	19	48
[MIND CRIT %]	5.4
checkHit	61	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	19	48	to	18	48
[improved_talented AI] chooses for	1031855	snow giant	T_INFUSION:_WILD_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Snow giant lessens the pain.
[Actor:move]	1031855	snow giant	move from	16	48	to	17	48
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	64.00958503332	1	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	64.00958503332	1	vs. armor/def	0	9
checkHit	64.00958503332	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	182	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.00958503332	9	=	1.1100191700666
[ATTACK] after armor	202.02348895213
[PHYS CRIT %]	0.9
[ATTACK] after crit	202.02348895213
[ATTACK] after mult	202.02348895213
[LOG]	Snow giant slows down.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	64.00958503332	0.5	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	64.00958503332	0.5	vs. armor/def	0	9
checkHit	64.00958503332	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.00958503332	9	=	1.1100191700666
[ATTACK] after armor	188.70325891133
[PHYS CRIT %]	0.9
[ATTACK] after crit	188.70325891133
[ATTACK] after mult	94.351629455664
[Actor:move]	6962	Garruk	move from	18	48	to	18	48
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#155 physical#LAST#, #PURPLE#11 arcane#LAST#, #LIGHT_GREEN#71 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#73 physical#LAST#, #PURPLE#11 arcane#LAST#, #LIGHT_GREEN#71 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#408#LAST##{normal}# total damage).
checkHit	61	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Snow giant is stunned with fear!
[MIND CRIT %]	5.4
checkHit	61	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	64.00958503332	1	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	64.00958503332	1	vs. armor/def	0	9
checkHit	64.00958503332	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.00958503332	9	=	1.1100191700666
[ATTACK] after armor	185.37320140113
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.37320140113
[ATTACK] after mult	185.37320140113
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	64.305257420441	0.5	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	64.305257420441	0.5	vs. armor/def	0	9
checkHit	64.305257420441	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.305257420441	9	=	1.1106105148409
[ATTACK] after armor	158.81730362225
[PHYS CRIT %]	0.9
[ATTACK] after crit	158.81730362225
[ATTACK] after mult	79.408651811123
[Actor:move]	6962	Garruk	move from	18	48	to	18	48
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#143 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	18	48	to	17	48
[LOG]	You pickup 0.64 gold pieces.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	17	48	to	16	48
[Actor:move]	6962	Garruk	move from	16	48	to	15	48
[Actor:move]	6962	Garruk	move from	15	48	to	14	48
[Actor:move]	6962	Garruk	move from	14	48	to	13	48
[Actor:move]	6962	Garruk	move from	13	48	to	12	48
[Actor:move]	6962	Garruk	move from	12	48	to	11	48
[Actor:move]	6962	Garruk	move from	11	48	to	10	48
[Actor:move]	6962	Garruk	move from	10	48	to	10	47
[Actor:move]	6962	Garruk	move from	10	47	to	10	46
[Actor:move]	6962	Garruk	move from	10	46	to	10	45
[Actor:move]	6962	Garruk	move from	10	45	to	10	44
[Actor:move]	6962	Garruk	move from	10	44	to	10	43
[Actor:move]	6962	Garruk	move from	10	43	to	9	42
[Actor:move]	6962	Garruk	move from	9	42	to	8	41
[Actor:move]	6962	Garruk	move from	8	41	to	7	41
[Actor:move]	6962	Garruk	move from	7	41	to	6	40
[Actor:move]	6962	Garruk	move from	6	40	to	7	39
[Actor:move]	6962	Garruk	move from	7	39	to	8	38
[Actor:move]	6962	Garruk	move from	8	38	to	9	38
[Actor:move]	6962	Garruk	move from	9	38	to	10	37
[Actor:move]	6962	Garruk	move from	10	37	to	11	36
[Actor:move]	6962	Garruk	move from	11	36	to	11	35
[LOG]	You pickup 0.52 gold pieces.
[Actor:move]	6962	Garruk	move from	11	35	to	10	36
[Actor:move]	6962	Garruk	move from	10	36	to	10	37
[Actor:move]	6962	Garruk	move from	10	37	to	9	38
[Actor:move]	6962	Garruk	move from	9	38	to	8	38
[Actor:move]	6962	Garruk	move from	8	38	to	7	39
[LOG]	Today is the 16th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	6962	Garruk	move from	7	39	to	6	40
[Actor:move]	6962	Garruk	move from	6	40	to	7	41
[Actor:move]	6962	Garruk	move from	7	41	to	8	41
[Actor:move]	6962	Garruk	move from	8	41	to	9	42
[Actor:move]	6962	Garruk	move from	9	42	to	10	43
[Actor:move]	6962	Garruk	move from	10	43	to	10	44
[Actor:move]	6962	Garruk	move from	10	44	to	10	45
[Actor:move]	6962	Garruk	move from	10	45	to	10	46
[Actor:move]	6962	Garruk	move from	10	46	to	10	47
[Actor:move]	6962	Garruk	move from	10	47	to	11	48
[Actor:move]	6962	Garruk	move from	11	48	to	12	48
[Actor:move]	6962	Garruk	move from	12	48	to	13	48
[Actor:move]	6962	Garruk	move from	13	48	to	14	48
[Actor:move]	6962	Garruk	move from	14	48	to	15	48
[Actor:move]	6962	Garruk	move from	15	48	to	16	48
[Actor:move]	6962	Garruk	move from	16	48	to	17	48
[Actor:move]	6962	Garruk	move from	17	48	to	18	48
[Actor:move]	6962	Garruk	move from	18	48	to	19	48
[Actor:move]	6962	Garruk	move from	19	48	to	20	48
[Actor:move]	6962	Garruk	move from	20	48	to	21	48
[Actor:move]	6962	Garruk	move from	21	48	to	22	48
[Actor:move]	6962	Garruk	move from	22	48	to	23	48
[Actor:move]	6962	Garruk	move from	23	48	to	24	48
[Actor:move]	6962	Garruk	move from	24	48	to	25	48
[Actor:move]	6962	Garruk	move from	25	48	to	26	48
[Actor:move]	6962	Garruk	move from	26	48	to	27	48
[Actor:move]	6962	Garruk	move from	27	48	to	28	48
[Actor:move]	6962	Garruk	move from	28	48	to	29	48
[Actor:move]	6962	Garruk	move from	29	48	to	30	48
[Actor:move]	6962	Garruk	move from	30	48	to	31	48
[Actor:move]	6962	Garruk	move from	31	48	to	32	47
[Actor:move]	6962	Garruk	move from	32	47	to	32	46
[Actor:move]	6962	Garruk	move from	32	46	to	32	45
[Actor:move]	6962	Garruk	move from	32	45	to	32	44
[Actor:move]	6962	Garruk	move from	32	44	to	32	43
[Actor:move]	6962	Garruk	move from	32	43	to	32	42
[Actor:move]	6962	Garruk	move from	32	42	to	32	41
[Actor:move]	6962	Garruk	move from	32	41	to	33	40
[Actor:move]	6962	Garruk	move from	33	40	to	34	40
[Actor:move]	6962	Garruk	move from	34	40	to	35	40
[Actor:move]	6962	Garruk	move from	35	40	to	36	40
[Actor:move]	6962	Garruk	move from	36	40	to	37	40
[Actor:move]	6962	Garruk	move from	37	40	to	38	41
[Actor:move]	6962	Garruk	move from	38	41	to	39	42
[Actor:move]	6962	Garruk	move from	39	42	to	40	43
[Actor:move]	6962	Garruk	move from	40	43	to	40	44
[Actor:move]	6962	Garruk	move from	40	44	to	41	45
[Actor:move]	6962	Garruk	move from	41	45	to	42	46
[Actor:move]	6962	Garruk	move from	42	46	to	42	47
[ActorObjectUse] useObjectEnable: 	heroism infusion	by	Garruk	inven/slot	1	nil
[Identify]	heroism infusion	true
[LOG]	Garruk picks up (b.): #FFFFFF##UID:1033083:0#heroism infusion (die at -274; dur 8; cd 25)#LAST#.
[Actor:move]	6962	Garruk	move from	42	47	to	42	46
[Actor:move]	6962	Garruk	move from	42	46	to	41	45
[Actor:move]	6962	Garruk	move from	41	45	to	40	44
[Actor:move]	6962	Garruk	move from	40	44	to	40	43
[Actor:move]	6962	Garruk	move from	40	43	to	39	42
[Actor:move]	6962	Garruk	move from	39	42	to	38	41
[Actor:move]	6962	Garruk	move from	38	41	to	37	40
[Actor:move]	6962	Garruk	move from	37	40	to	36	40
[Actor:move]	6962	Garruk	move from	36	40	to	35	40
[Actor:move]	6962	Garruk	move from	35	40	to	34	39
[Actor:move]	6962	Garruk	move from	34	39	to	33	38
[Actor:move]	6962	Garruk	move from	33	38	to	32	37
[Actor:move]	6962	Garruk	move from	32	37	to	32	36
[Actor:move]	6962	Garruk	move from	32	36	to	32	35
[Actor:move]	6962	Garruk	move from	32	35	to	32	34
[Actor:move]	6962	Garruk	move from	32	34	to	32	33
[Actor:move]	6962	Garruk	move from	32	33	to	32	32
[Actor:move]	6962	Garruk	move from	32	32	to	32	31
[Actor:move]	6962	Garruk	move from	32	31	to	32	30
[Actor:move]	6962	Garruk	move from	32	30	to	32	29
[Actor:move]	6962	Garruk	move from	32	29	to	32	28
[Actor:move]	6962	Garruk	move from	32	28	to	32	27
[Actor:move]	6962	Garruk	move from	32	27	to	32	26
[Actor:move]	6962	Garruk	move from	32	26	to	32	25
[Actor:move]	6962	Garruk	move from	32	25	to	32	24
[Actor:move]	6962	Garruk	move from	32	24	to	32	23
[Actor:move]	6962	Garruk	move from	32	23	to	32	22
[Actor:move]	6962	Garruk	move from	32	22	to	32	21
[Actor:move]	6962	Garruk	move from	32	21	to	32	20
[Actor:move]	6962	Garruk	move from	32	20	to	32	19
[Actor:move]	6962	Garruk	move from	32	19	to	32	18
[Actor:move]	6962	Garruk	move from	32	18	to	32	17
[Actor:move]	6962	Garruk	move from	32	17	to	32	16
[Actor:move]	6962	Garruk	move from	32	16	to	32	15
[Actor:move]	6962	Garruk	move from	32	15	to	32	14
[Actor:move]	6962	Garruk	move from	32	14	to	31	13
[Actor:move]	6962	Garruk	move from	31	13	to	30	12
[Actor:move]	6962	Garruk	move from	30	12	to	29	11
[Actor:move]	6962	Garruk	move from	29	11	to	28	10
[Actor:move]	6962	Garruk	move from	28	10	to	27	9
[Actor:move]	6962	Garruk	move from	27	9	to	27	8
[Actor:move]	6962	Garruk	move from	27	8	to	27	7
[Actor:move]	6962	Garruk	move from	27	7	to	28	6
[Actor:move]	6962	Garruk	move from	28	6	to	28	5
[Actor:move]	6962	Garruk	move from	28	5	to	28	4
[Actor:move]	6962	Garruk	move from	28	4	to	28	3
[Actor:move]	6962	Garruk	move from	28	3	to	28	2
[Actor:move]	6962	Garruk	move from	28	2	to	28	1
[Actor:move]	6962	Garruk	move from	28	1	to	28	0
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 50 turns (stop reason: at exit).
[LOG]	
Deleting shader 128 (is clone 1)
Deleting shader 128 (is clone 1)
Deleting shader 128 (is clone 1)
Server latency	120
[USERCHAT] channel serial data	metap0d	tome	516
[USERCHAT] channel achievement	bbchadd	tome	The secret city (Madness (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	spituo	tome	Level 10	false	false
[USERCHAT] channel achievement	spituo	tome	The Arena	false	false
[USERCHAT] channel achievement	defegatu	tome	Vampire crusher (Nightmare (Adventure) difficulty)	true	true
Server latency	126
[USERCHAT] channel talk	tsvit	tome	defegatu, you made it!
[USERCHAT] channel talk	defegatu	tome	ok im doing a insane amount of dmg
[USERCHAT] channel achievement	bbchadd	tome	The secret city (Madness (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	PackOfOne	tome	how you survive with 0 pts in mobility tree is beyond me but more power to you
[USERCHAT] channel achievement	saoskio	mainmenu	魔法大禍の記憶（ルナティック・ローグライク）	false	false
[USERCHAT] channel achievement	saoskio	mainmenu	太古の神話（ルナティック・ローグライク）	false	false
Server latency	117
[USERCHAT] channel achievement	bbchadd	tome	The Arena (Madness (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	defegatu	tome	i mean
[USERCHAT] channel talk	defegatu	tome	what mobility tree?
[USERCHAT] channel talk	PackOfOne	tome	the one literally called mobility
[USERCHAT] channel achievement	talesofflopie	tome	Orbituary (Roguelike)	false	true
[USERCHAT] channel talk	defegatu	tome	i have 2 skills that help me with getting close
Server latency	122
[USERCHAT] channel talk	defegatu	tome	they are both dmg related so they are really good
[USERCHAT] channel achievement	Kherion	tome	Level 10	false	false
[USERCHAT] channel achievement	Kherion	tome	Curse Lifter	false	false
[USERCHAT] channel talk	tsvit	tome	halfling racials keep him alive
[USERCHAT] channel achievement	Madfish939	tome	That was close (Nightmare (Roguelike) difficulty)	true	false
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	lava[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
Deleting temp shader	awesomeaura[alpha=0.7,time_factor=5000]
Deleting temp shader	volumetric_aura[]
Deleting temp shader	fireflash[]
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=1,time_factor=6000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	flamewings[deploy_factor=14]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	distort[]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=2,time_factor=6000]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting shader 125 (is clone 0)
Deleting shader 123 (is clone 0)
Deleting shader 95 (is clone 0)
Deleting shader 124 (is clone 0)
Deleting shader 154 (is clone 0)
Deleting shader 153 (is clone 0)
Deleting shader 152 (is clone 0)
Deleting shader 150 (is clone 0)
Deleting shader 149 (is clone 0)
Deleting shader 148 (is clone 0)
Deleting shader 143 (is clone 0)
Deleting shader 137 (is clone 0)
Deleting shader 129 (is clone 0)
Deleting shader 128 (is clone 0)
[USERCHAT] channel talk	PackOfOne	tome	bros
[USERCHAT] channel achievement	bbchadd	tome	Curse Lifter (Madness (Roguelike) difficulty)	false	true
[USERCHAT] channel talk	PackOfOne	tome	bros
[USERCHAT] channel talk	defegatu	tome	yeah that stun cleanse skill is goated
[USERCHAT] channel talk	PackOfOne	tome	no
[USERCHAT] channel talk	PackOfOne	tome	just no
[USERCHAT] channel talk	PackOfOne	tome	get trained reactions
[USERCHAT] channel talk	defegatu	tome	that dog put me on a 9 turns freeze
Server latency	127
[LOG]	You gain 5.25 gold from the transmogrification of #00FF80##UID:1033075:0#focusing elm wand of lightning storm [power 122]  (15 cooldown)#LAST#.
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:1033081:0#brass lantern#LAST#.
[LOG]	You gain 1.04 gold from the transmogrification of #00FF80##UID:1033068:0#steel plate armour of acid resistance (Misfortune) (0 def, 9 armour)#LAST#.
[LOG]	You gain 1.21 gold from the transmogrification of #00FF80##UID:1033084:0#prismatic iron mail armour (Nightmares) (2 def, 4 armour)#LAST#.
[LOG]	You gain 0.35 gold from the transmogrification of #FFFFFF##UID:1033082:0#hardened leather gloves (Madness) (0 def, 2 armour)#LAST#.
[LOG]	You gain 17.00 gold from the transmogrification of #SALMON##UID:1031864:0#Tempesttouch (Nightmares) (0 def, 2 armour)#LAST#.
[LOG]	You gain 21.51 gold from the transmogrification of #SALMON##UID:1032688:0#Infernobile (Madness) (0 def, 5 armour)#LAST#.
[LOG]	You gain 14.52 gold from the transmogrification of #SALMON##UID:1032050:0#iron waraxe 'Torchglory' (Madness) (10-15 power, 2 apr)#LAST#.
[LOG]	You gain 4.09 gold from the transmogrification of #00FF80##UID:1033088:0#balanced steel waraxe of erosion (Shrouds) (15-21 power, 3 apr)#LAST#.
[LOG]	You gain 20.03 gold from the transmogrification of #SALMON##UID:1032850:0#steel longsword 'Goryyagrim' (Corpses) (13-18 power, 6 apr)#LAST#.
[LOG]	You gain 18.52 gold from the transmogrification of #SALMON##UID:1032250:0#Polelle (Madness) (16-22 power, 3 apr)#LAST#.
[LOG]	You gain 13.46 gold from the transmogrification of #SALMON##UID:1032468:0#Noonshaper (Misfortune) (12-15 power, 6 apr)#LAST#.
[LOG]	You gain 1.52 gold from the transmogrification of #00FF80##UID:1032458:0#regeneration infusion of the psychic (heal 429; 17 cd)#LAST#.
[LOG]	You gain 4.74 gold from the transmogrification of #FFFFFF##UID:1033083:0#heroism infusion (die at -274; dur 8; cd 25)#LAST#.
Loading zone persistance level	daikara	3
Make wait background texture 2624 : 0x1084489728 (0, 1083604992)
Wait finished, counted 0, 2 ticks
Creating level	daikara	3
Make wait background texture 2761 : 0x1084489728 (0, 1083604992)
[Zone:newLevel]	daikara	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 2771 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x30901f58
[RoomsLoader:init] loaded room:	rocky_snowy_trees	function: 0x1cd9b420
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x1e4df278	chance:	7
[roomGen] room generator	function: 0x1cd9b420	is making a room
[roomGen] generated room	rocky_snowy_trees6x5
Making heightmap	6	5
placed room	rocky_snowy_trees6x5	at	19	35	with center	21	37
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x6
Making heightmap	10	6
placed room	forest_clearing10x6	at	11	3	with center	15	5
[roomGen] room generator	function: 0x1cd9b420	is making a room
[roomGen] generated room	rocky_snowy_trees6x12
Making heightmap	6	12
placed room	rocky_snowy_trees6x12	at	41	2	with center	43	7
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x6
Making heightmap	10	6
placed room	forest_clearing10x6	at	37	28	with center	41	30
[roomGen] room generator	function: 0x1cd9b420	is making a room
[roomGen] generated room	rocky_snowy_trees8x6
Making heightmap	8	6
placed room	rocky_snowy_trees8x6	at	9	23	with center	12	25
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing8x6
Making heightmap	8	6
placed room	forest_clearing8x6	at	4	30	with center	7	32
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x6
Making heightmap	10	6
placed room	forest_clearing10x6	at	21	25	with center	25	27
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing6x9
Making heightmap	6	9
placed room	forest_clearing6x9	at	26	31	with center	28	35
[roomGen] room generator	function: 0x1cd9b420	is making a room
[roomGen] generated room	rocky_snowy_trees7x11
Making heightmap	7	11
placed room	rocky_snowy_trees7x11	at	30	7	with center	33	12
[roomGen] room generator	function: 0x1cd9b420	is making a room
[roomGen] generated room	rocky_snowy_trees9x11
Making heightmap	9	11
placed room	rocky_snowy_trees9x11	at	5	36	with center	9	41
[Roomer:makeStairsSides] tunnelling from exit to room	9
[Roomer:makeStairsSides] tunnelling from entrance to room	5
[resolveObject] CREATE FOR	1055776	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	90.298240899411	101
[resolveObject] CREATED OBJECT:	1055778	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1055778	gold pieces
[Actor:move]	1055776	snow giant	(forced) move from	nil	nil	to	25	7
[Actor:wearAllInventory]	1055776	snow giant	wearing main inventory
[resolveObject] CREATE FOR	1055779	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	20.692869625681	26
[resolveObject] CREATED OBJECT:	1055781	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1055781	gold pieces
[Actor:move]	1055779	snow giant	(forced) move from	nil	nil	to	31	14
[Actor:wearAllInventory]	1055779	snow giant	wearing main inventory
[Actor:move]	1055782	faeros	(forced) move from	nil	nil	to	23	20
Random elite generating
[createRandomBoss] Creating random boss 	Glorinor the yellow jelly	27	level	1	classes
[applyRandomClass]	1055783	Glorinor the yellow jelly	Adding class	Doomed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/one-with-shadows
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/darkness
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/shadows
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/advanced-shadowmancy
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/punishments
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/gestures
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/force-of-will
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/dark-sustenance
}
[10] = {
  [1] = true
  [2] = 0
  [tt] = cursed/cursed-form
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/fears
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cursed/dark-sustenance to boss
 Talent choices for cursed/dark-sustenance:
		1	T_FEED	Feed
		2	T_DEVOUR_LIFE	Devour Life
		3	T_FEED_POWER	Feed Power
		4	T_FEED_STRENGTHS	Feed Strengths
Adding primary tree cursed/dark-sustenance to boss with 4 talents
1	 * talent:	T_FEED	4
1	 * talent:	T_DEVOUR_LIFE	4
1	 * talent:	T_FEED_POWER	5
1	 * talent:	T_FEED_STRENGTHS	4
[applyRandomClass] Attempting to add tree cursed/darkness to boss
 Talent choices for cursed/darkness:
		1	T_CREEPING_DARKNESS	Creeping Darkness
		2	T_DARK_VISION	Dark Vision
		3	T_DARK_TORRENT	Dark Torrent
		4	T_DARK_TENDRILS	Dark Tendrils
Adding primary tree cursed/darkness to boss with 4 talents
2	 * talent:	T_CREEPING_DARKNESS	3
2	 * talent:	T_DARK_VISION	4
2	 * talent:	T_DARK_TORRENT	3
2	 * talent:	T_DARK_TENDRILS	4
[applyRandomClass] Attempting to add tree cursed/gestures to boss
 Talent choices for cursed/gestures:
		1	T_GESTURE_OF_PAIN	Gesture of Pain
		2	T_GESTURE_OF_MALICE	Gesture of Malice
		3	T_GESTURE_OF_POWER	Gesture of Power
		4	T_GESTURE_OF_GUARDING	Gesture of Guarding
Adding secondary tree cursed/gestures to boss with 1 talents
1	 * talent:	T_GESTURE_OF_PAIN	3
 ** Finished adding	2	of	2	primary class trees
	 * 	cursed/dark-sustenance
	 * 	cursed/darkness
 ** Finished adding	1	of	1	secondary class trees
	 * 	cursed/gestures
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	8
 * using themes	dark,light,nature
 * forbid power sources:	technique_ranged,arcane
Creating randart Glorudawen the Prismstrike(sigiled torque) with light
 ** selected ego	extending 	(normal)	nil
 * adding power: generic resist darkness(2 points), 17 remaining
 * adding power: generic inc damage light(1 points), 15 remaining
 * adding power: generic inc damage nature(1 points), 14 remaining
 * adding power: generic lite radius(1 points), 13 remaining
 * adding power: generic inc damage light(1 points), 12 remaining
 * adding power: generic resists pen light(1 points), 11 remaining
 * adding power: generic slime melee(2 points), 10 remaining
 * adding power: generic resist light(2 points), 8 remaining
 * adding power: generic resist darkness(3 points), 6 remaining
 * adding power: generic inc damage light(1.5 points), 3 remaining
 * adding power: generic inc damage nature(1.5 points), 1.5 remaining
 * adding bias power: generic slime melee(3 points), 17 remaining
 * adding bias power: generic resists pen light(1.5 points), 14 remaining
 * adding bias power: generic resists pen light(1.8 points), 12.5 remaining
 * adding bias power: generic inc damage nature(2.25 points), 10.7 remaining
 * adding bias power: generic slime melee(3.6 points), 8.45 remaining
Removing power from bias list , 	generic slime melee
 * adding bias power: generic resists pen light(2.16 points), 4.85 remaining
 * adding bias power: generic resists pen light(2.592 points), 2.69 remaining
[ActorObjectUse] useObjectEnable: 	Glorudawen the Prismstrike	by	Glorinor the yellow jelly	inven/slot	1	nil
[ActorObjectUse] Object	Glorudawen the Prismstrike	1055790	is ineligible for talent interface
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	1055933	Glorinor the yellow jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x267b44e0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	67.177416411735	77.5
[resolveObject] CREATED OBJECT:	1055934	absorbing vined mindstar	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	2
[resolveObject]	1055934	absorbing vined mindstar	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1055933	Glorinor the yellow jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x30714e80, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	48.633138993204	52.5
[resolveObject] CREATED OBJECT:	1055938	harmonious thorny mindstar of resolve	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	8
fight: 	harmonious thorny mindstar of resolve	absorbing vined mindstar	::	nil	OFFHAND
[resolveObject]	1055938	harmonious thorny mindstar of resolve	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1055933	Glorinor the yellow jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x22189628, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	12.060555527932	30.5
[resolveObject] CREATED OBJECT:	1055944	dreamer's cashmere robe of life	tries left:	4
fight: 	dreamer's cashmere robe of life	absorbing vined mindstar	::	nil	BODY
fight: 	dreamer's cashmere robe of life	harmonious thorny mindstar of resolve	::	nil	BODY
[resolveObject]	1055944	dreamer's cashmere robe of life	added to inventory	BODY
[resolveObject] CREATE FOR	1055933	Glorinor the yellow jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	35.108077300272	51
[resolveObject] CREATED OBJECT:	1055950	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1055950	gold pieces
[Actor:move]	1055933	Glorinor the yellow jelly	(forced) move from	nil	nil	to	11	42
Added unique	mod.class.NPC/Glorinor the yellow jelly	::	1
[Actor:wearAllInventory]	1055933	Glorinor the yellow jelly	wearing main inventory
[ActorObjectUse] useObjectDisable: 	Glorudawen the Prismstrike	inven/slot	1	1	tid	nil
fight: 	Glorudawen the Prismstrike	absorbing vined mindstar	::	nil	TOOL
fight: 	Glorudawen the Prismstrike	harmonious thorny mindstar of resolve	::	nil	TOOL
fight: 	Glorudawen the Prismstrike	dreamer's cashmere robe of life	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	Glorudawen the Prismstrike	by	Glorinor the yellow jelly	inven/slot	table: 0x3674f5a0	nil
[Actor:wearAllInventory]	Glorinor the yellow jelly	1055933	1055790	Glorudawen the Prismstrike	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	1055933	Glorinor the yellow jelly
   #- checking tactical table for talent	T_DARK_TENDRILS	level	6	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	6	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_CALL_SHADOWS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FEED	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DARK_TORRENT	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_GESTURE_OF_PAIN	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_SPIT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CREEPING_DARKNESS	level	5	range:	5	radius:	3	effective:	7
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 95
*p 95: Uniform: 1: 1406 tick
*p 95: Uniform: 2: 1406 tick_start
*p 95: Uniform: 3: 1406 time_factor
*p 95: Uniform: 5: 1406 cylinderRotationSpeed
*p 95: Uniform: 6: 1406 cylinderRadius
*p 95: Uniform: 4: 1406 noup
*p 95: Uniform: 8: 1406 cylinderHeight
*p 95: Uniform: 7: 1406 cylinderVerticalPos
*p 95: Uniform: 9: 1406 appearTime
*p 95: Uniform: 10: 1406 repeatTimes
*p 95: Uniform: 11: 1406 unbalancedSize
*p 95: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	7381853
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 123
*p 123: Uniform: 1: 1406 tick
*p 123: Uniform: 2: 1406 tick_start
*p 123: Uniform: 3: 1406 time_factor
*p 123: Uniform: 5: 1406 cylinderRotationSpeed
*p 123: Uniform: 6: 1406 cylinderRadius
*p 123: Uniform: 4: 1406 noup
*p 123: Uniform: 8: 1406 cylinderHeight
*p 123: Uniform: 7: 1406 cylinderVerticalPos
*p 123: Uniform: 9: 1406 appearTime
*p 123: Uniform: 10: 1406 repeatTimes
*p 123: Uniform: 11: 1406 unbalancedSize
*p 123: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	7381853
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Bethytira the chitinous spider	27	level	1	classes
[applyRandomClass]	1055951	Bethytira the chitinous spider	Adding class	Sun Paladin	Celestial
   power types: not_power_source =	antimagic	power_source =	technique,arcane
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = celestial/combat
}
[3] = {
  [1] = true
  [2] = 0
  [tt] = technique/shield-offense
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = celestial/guardian
}
[5] = {
  [1] = false
  [2] = 0
  [tt] = technique/combat-techniques-active
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = celestial/chants
}
[7] = {
  [1] = true
  [2] = 0
  [tt] = technique/2hweapon-assault
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = celestial/sun
}
[9] = {
  [1] = false
  [2] = 0.3
  [tt] = celestial/radiance
}
[10] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = celestial/light
}
[12] = {
  [1] = false
  [2] = 0.3
  [tt] = celestial/crusader
}
[13] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-techniques-passive
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Rush	T_RUSH	27
 * Random boss forbade talent because of random boss rarity random chance	Perfect Strike	T_PERFECT_STRIKE	27
 Talent choices for technique/combat-techniques-active:
		1	T_PRECISE_STRIKES	Precise Strikes
		2	T_BLINDING_SPEED	Blinding Speed
Adding secondary tree technique/combat-techniques-active to boss with 1 talents
1	 * talent:	T_PRECISE_STRIKES	3
[applyRandomClass] Attempting to add tree celestial/combat to boss
 * Random boss forbade talent because of special talent restriction	Weapon of Wrath	T_WEAPON_OF_WRATH	27
 Talent choices for celestial/combat:
		1	T_WEAPON_OF_LIGHT	Weapon of Light
		2	T_WAVE_OF_POWER	Wave of Power
		3	T_SECOND_LIFE	Second Life
Adding primary tree celestial/combat to boss with 3 talents
1	 * talent:	T_WEAPON_OF_LIGHT	4
1	 * talent:	T_WAVE_OF_POWER	4
1	 * talent:	T_SECOND_LIFE	4
[applyRandomClass] Attempting to add tree celestial/sun to boss
 Talent choices for celestial/sun:
		1	T_SUN_BEAM	Sun Ray
		2	T_PATH_OF_THE_SUN	Path of the Sun
		3	T_SUN_VENGEANCE	Sun's Vengeance
		4	T_SUNCLOAK	Suncloak
Adding primary tree celestial/sun to boss with 4 talents
2	 * talent:	T_SUN_BEAM	4
2	 * talent:	T_PATH_OF_THE_SUN	3
2	 * talent:	T_SUN_VENGEANCE	4
2	 * talent:	T_SUNCLOAK	5
 ** Finished adding	2	of	2	primary class trees
	 * 	celestial/combat
	 * 	celestial/sun
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	1	gr egos =	0	rand themes = 	3	points = 	31	nb_powers = 	8
 * using themes	spell,fire,nature
 * forbid power sources:	antimagic
Creating randart %s 'Earthdredge'(glowing brass lantern) with nature
 ** selected ego	watchleader's 	(greater)	technique
 * adding power: generic inc damage nature(1 points), 16 remaining
 * adding power: generic inc damage nature(1 points), 15 remaining
 * adding power: generic spellpower(1 points), 14 remaining
 * adding power: generic resist fire(1 points), 13 remaining
 * adding power: generic slime melee(2 points), 12 remaining
 * adding power: generic stat wil(1 points), 10 remaining
 * adding power: generic resists pen blight(1 points), 9 remaining
 * adding power: generic increased mana(1 points), 8 remaining
 * adding power: generic inc damage nature(1.5 points), 7 remaining
 * adding power: generic inc damage nature(1.5 points), 5.5 remaining
 * adding power: generic spellpower(1.5 points), 4 remaining
 * adding power: generic resist fire(1.5 points), 2.5 remaining
 * adding power: generic stat wil(1.5 points), 1 remaining
 * adding bias power: generic resists pen blight(1.5 points), 16 remaining
 * adding bias power: generic slime melee(3 points), 14.5 remaining
 * adding bias power: generic spellpower(2.25 points), 11.5 remaining
 * adding bias power: generic resist fire(2.25 points), 9.25 remaining
 * adding bias power: generic spellpower(2.7 points), 7 remaining
 * adding bias power: generic spellpower(3.24 points), 4.3 remaining
 * adding bias power: generic resists pen blight(1.8 points), 1.06 remaining
[ActorObjectUse] useObjectEnable: 	brass lantern 'Earthdredge'	by	Bethytira the chitinous spider	inven/slot	1	nil
[ActorObjectUse] Object	brass lantern 'Earthdredge'	1055958	is ineligible for talent interface
[resolveObject] CREATE FOR	1056102	Bethytira the chitinous spider	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x35d5bf50, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	80.791659511577	102.5
[resolveObject] CREATED OBJECT:	1056103	arcing dwarven-steel mace of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	1056103	arcing dwarven-steel mace of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1056102	Bethytira the chitinous spider	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26bd3fc0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	12.75926487538	30.5
[resolveObject] CREATED OBJECT:	1056109	warded dwarven-steel shield of the stars	tries left:	4
fight: 	warded dwarven-steel shield of the stars	arcing dwarven-steel mace of daylight	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1056109	warded dwarven-steel shield of the stars	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1056102	Bethytira the chitinous spider	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x160d5680, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	25.99941137433	30.5
[resolveObject] CREATED OBJECT:	1056115	radiant dwarven-steel mail armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	radiant dwarven-steel mail armour of Eyal	arcing dwarven-steel mace of daylight	::	nil	BODY
fight: 	radiant dwarven-steel mail armour of Eyal	warded dwarven-steel shield of the stars	::	nil	BODY
[resolveObject]	1056115	radiant dwarven-steel mail armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	1056102	Bethytira the chitinous spider	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	1056121	iron greatsword	tries left:	1
[resolvers.inventory] created object:	1056121	iron greatsword	inventory:	nil	keep:	nil
[Identify]	iron greatsword	true
[CALLBACK] upgrading to prioritized	talents_on_crit
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_chitinous_spider.png
[Actor:move]	1056102	Bethytira the chitinous spider	(forced) move from	nil	nil	to	32	14
Added unique	mod.class.NPC/Bethytira the chitinous spider	::	1
[Actor:wearAllInventory]	1056102	Bethytira the chitinous spider	wearing main inventory
[ActorObjectUse] useObjectDisable: 	brass lantern 'Earthdredge'	inven/slot	1	1	tid	nil
fight: 	brass lantern 'Earthdredge'	arcing dwarven-steel mace of daylight	::	nil	LITE
fight: 	brass lantern 'Earthdredge'	warded dwarven-steel shield of the stars	::	nil	LITE
fight: 	brass lantern 'Earthdredge'	radiant dwarven-steel mail armour of Eyal	::	nil	LITE
[ActorObjectUse] useObjectEnable: 	brass lantern 'Earthdredge'	by	Bethytira the chitinous spider	inven/slot	table: 0x1d4ea300	nil
[Actor:wearAllInventory]	Bethytira the chitinous spider	1056102	1055958	brass lantern 'Earthdredge'	WORN IN	LITE	1
running talented_ai_tactic resolver on_added_to_level function for	1056102	Bethytira the chitinous spider
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_WEAPON_OF_LIGHT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_WAVE_OF_POWER	level	6	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_INFUSION:_HEALING_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SECOND_LIFE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_WILD_2	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SUNCLOAK	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PATH_OF_THE_SUN	level	5	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUN_BEAM	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SPIDER_WEB	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_LAY_WEB	level	6	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[SHADER] Loading from /data/gfx/shaders/sunaura.lua
[SHADER] Loaded shader with totalname	sunaura[time_factor=6000]
New GL Shader program 124
*p 124: Uniform: 0: 8B5E tex
*p 124: Uniform: 3: 8B50 ellipsoidalFactor
*p 124: Uniform: 1: 1406 tick
*p 124: Uniform: 2: 1406 time_factor
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	1056122	xaren	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	105.40500252517	111
[resolveObject] CREATED OBJECT:	1056123	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1056123	gold pieces
[resolveObject] CREATE FOR	1056122	xaren	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	102.11977798797	111
[resolveObject] CREATED OBJECT:	1056124	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1056124	gold pieces
[Actor:move]	1056122	xaren	(forced) move from	nil	nil	to	19	10
[Actor:wearAllInventory]	1056122	xaren	wearing main inventory
[Actor:move]	1056125	grizzly bear	(forced) move from	nil	nil	to	23	27
[resolveObject] CREATE FOR	1056126	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	103.19231203808	111
[resolveObject] CREATED OBJECT:	1056131	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1056131	gold pieces
[Actor:move]	1056126	snow giant	(forced) move from	nil	nil	to	39	32
[Actor:wearAllInventory]	1056126	snow giant	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Mayymina the worm that walks	27	level	1	classes
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
  * class	Oozemancer	 rejected due to power source
[applyRandomClass]	1056132	Mayymina the worm that walks	Adding class	Alchemist	Mage
   power types: not_power_source =	antimagic	power_source =	arcane
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/staff-combat
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/fire-alchemy
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/acid-alchemy
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/energy-alchemy
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/advanced-golemancy
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/stone-alchemy
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/golemancy
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/explosives
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/frost-alchemy
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree spell/energy-alchemy to boss
 Talent choices for spell/energy-alchemy:
		1	T_LIGHTNING_INFUSION	Lightning Infusion
		2	T_DYNAMIC_RECHARGE	Dynamic Recharge
		3	T_THUNDERCLAP	Thunderclap
		4	T_LIVING_LIGHTNING	Living Lightning
Adding primary tree spell/energy-alchemy to boss with 4 talents
1	 * talent:	T_LIGHTNING_INFUSION	5
1	 * talent:	T_DYNAMIC_RECHARGE	4
1	 * talent:	T_THUNDERCLAP	4
1	 * talent:	T_LIVING_LIGHTNING	4
[applyRandomClass] Attempting to add tree spell/fire-alchemy to boss
 Talent choices for spell/fire-alchemy:
		1	T_FIRE_INFUSION	Flame Infusion
		2	T_SMOKE_BOMB	Smoke Bomb
		3	T_FIRE_STORM	Fire Storm
		4	T_BODY_OF_FIRE	Body of Fire
Adding primary tree spell/fire-alchemy to boss with 4 talents
2	 * talent:	T_FIRE_INFUSION	4
2	 * talent:	T_SMOKE_BOMB	4
2	 * talent:	T_FIRE_STORM	3
2	 * talent:	T_BODY_OF_FIRE	4
[applyRandomClass] Attempting to add tree spell/explosives to boss
 Talent choices for spell/explosives:
		1	T_THROW_BOMB	Throw Bomb
		2	T_ALCHEMIST_PROTECTION	Alchemist Protection
		3	T_EXPLOSION_EXPERT	Explosion Expert
		4	T_SHOCKWAVE_BOMB	Shockwave Bomb
Adding secondary tree spell/explosives to boss with 2 talents
1	 * talent:	T_THROW_BOMB	3
1	 * talent:	T_ALCHEMIST_PROTECTION	3
 ** Finished adding	2	of	2	primary class trees
	 * 	spell/energy-alchemy
	 * 	spell/fire-alchemy
 ** Finished adding	1	of	1	secondary class trees
	 * 	spell/explosives
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	1	gr egos =	0	rand themes = 	3	points = 	37	nb_powers = 	8
 * using themes	dark,lightning,physical
 * forbid power sources:	antimagic
Creating randart Mayoriwe the Nightsun(shadowy iron greatmaul) with dark
 ** selected ego	 of vileness	(normal)	arcane
 * adding power: generic stat str(1 points), 19 remaining
 * adding power: damage(1 points), 18 remaining
 * adding power: generic dark numbing melee(2 points), 17 remaining
 * adding power: generic resist physical(2 points), 15 remaining
 * adding power: generic die at(1 points), 13 remaining
 * adding power: generic dark numbing melee(2 points), 12 remaining
 * adding power: generic resist lightning(1 points), 10 remaining
 * adding power: generic die at(1 points), 9 remaining
 * adding power: generic stat str(1.5 points), 8 remaining
 * adding power: damage(1.5 points), 6.5 remaining
 * adding power: generic dark numbing melee(3 points), 5 remaining
Removing power from the list, 	generic dark numbing melee	==	table: 0x3fc77360	remaining:
 * adding power: generic die at(1.5 points), 2 remaining
 * adding bias power: generic die at(2.25 points), 19 remaining
 * adding bias power: generic resist physical(3 points), 16.75 remaining
 * adding bias power: generic die at(1.5 points), 13.75 remaining
Removing power from bias list , 	generic die at
 * adding bias power: generic resist physical(3.6 points), 12.25 remaining
 * adding bias power: generic resist physical(4.32 points), 8.65 remaining
 * adding bias power: generic resist physical(5.184 points), 4.33 remaining
[resolveObject] CREATE FOR	1056323	Mayymina the worm that walks	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Uniques	0.79955167947327	1
[resolveObject] CREATED OBJECT:	1056324	The Black Core	tries left:	1
[resolveObject] adding to main inventory:	1056324	The Black Core
Added unique	mod.class.Object/The Black Core	::	1
[resolveObject] CREATE FOR	1056323	Mayymina the worm that walks	do_wear/tries:	true	5	filter:
	{force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	35.188739903664	52.5
[resolveObject] CREATED OBJECT:	1056325	truestriking dwarven-steel waraxe of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[General Object resolver]	1056325	truestriking dwarven-steel waraxe of erosion	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1056325	truestriking dwarven-steel waraxe of erosion
[resolveObject] CREATE FOR	1056323	Mayymina the worm that walks	do_wear/tries:	true	5	filter:
	{force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	69.163683414032	77.5
[resolveObject] CREATED OBJECT:	1056331	steel waraxe of shearing	tries left:	4
[General Object resolver]	1056331	steel waraxe of shearing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1056331	steel waraxe of shearing
[resolveObject] CREATE FOR	1056323	Mayymina the worm that walks	do_wear/tries:	true	5	filter:
	{force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	44.549370168953	52.5
[resolveObject] CREATED OBJECT:	1056335	dreamer's cashmere robe of fire (#RESIST#)	tries left:	4
[resolveObject]	1056335	dreamer's cashmere robe of fire (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	1056323	Mayymina the worm that walks	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x33009670, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	5.773567209084	30.5
[resolveObject] CREATED OBJECT:	1056341	lifebinding yew magestaff of wizardry	tries left:	4
fight: 	lifebinding yew magestaff of wizardry	dreamer's cashmere robe of fire (#RESIST#)	::	nil	MAINHAND
[resolveObject]	1056341	lifebinding yew magestaff of wizardry	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1056323	Mayymina the worm that walks	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x40aae5d8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	19.405691977685	30.5
[resolveObject] CREATED OBJECT:	1056347	verdant cashmere robe of power	tries left:	4
fight: 	verdant cashmere robe of power	lifebinding yew magestaff of wizardry	::	OFFHAND	BODY
fight: 	verdant cashmere robe of power	dreamer's cashmere robe of fire (#RESIST#)	::	nil	BODY
fight: 	verdant cashmere robe of power	lifebinding yew magestaff of wizardry	::	OFFHAND	BODY
[resolveObject]	1056347	verdant cashmere robe of power	added to inventory	BODY
		 moved replaced object to main inventory:	1056335	dreamer's cashmere robe of fire (#RESIST#)
[resolveObject] CREATE FOR	1056323	Mayymina the worm that walks	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Double Ego	69.170833770924	76
[resolveObject] CREATED OBJECT:	1056353	citrine	tries left:	1
[resolvers.inventory] created object:	1056353	citrine	inventory:	nil	keep:	nil
[Identify]	citrine	true
[resolveObject] CREATE FOR	1056323	Mayymina the worm that walks	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Greater	33.133199469217	51
[resolveObject] CREATED OBJECT:	1056354	aquamarine	tries left:	1
[resolvers.inventory] created object:	1056354	aquamarine	inventory:	nil	keep:	nil
[Identify]	aquamarine	true
[resolveObject] CREATE FOR	1056323	Mayymina the worm that walks	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Double Ego	55.99083781638	76
[resolveObject] CREATED OBJECT:	1056355	amethyst	tries left:	1
[resolvers.inventory] created object:	1056355	amethyst	inventory:	nil	keep:	nil
[Identify]	amethyst	true
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_worm_that_walks.png
[Actor:move]	1056323	Mayymina the worm that walks	(forced) move from	nil	nil	to	5	31
Added unique	mod.class.NPC/Mayymina the worm that walks	::	1
[Actor:wearAllInventory]	1056323	Mayymina the worm that walks	wearing main inventory
fight: 	The Black Core	lifebinding yew magestaff of wizardry	::	OFFHAND	NECK
fight: 	The Black Core	verdant cashmere robe of power	::	nil	NECK
[Actor:wearAllInventory]	Mayymina the worm that walks	1056323	1056324	The Black Core	WORN IN	NECK	1
running talented_ai_tactic resolver but aborting due to existing tactics
Loading tile	npc/horror_eldritch_worm_that_walks.png
==SDM 64x64 :: 64x128
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=1,flame_scale=1.1,time_factor=3500]
New GL Shader program 125
*p 125: Uniform: 1: 8B5E flames
*p 125: Uniform: 0: 8B5E tex
*p 125: Uniform: 5: 1406 flameScale
*p 125: Uniform: 3: 1406 tick
*p 125: Uniform: 4: 1406 time_factor
*p 125: Uniform: 2: 1406 alpha
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_worm_that_walks.png
[CALLBACK] upgrading to prioritized	talents_on_act_base
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[ellipsoidalFactor=vec2(1.7,1.4),time_factor=4000]
New GL Shader program 127
*p 127: Uniform: 0: 8B5E tex
*p 127: Uniform: 3: 8B50 ellipsoidalFactor
*p 127: Uniform: 1: 1406 tick
*p 127: Uniform: 2: 1406 time_factor
[CALLBACK] upgrading to prioritized	talents_on_act
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2,time_factor=2500]
New GL Shader program 128
*p 128: Uniform: 1: 1406 tick
*p 128: Uniform: 2: 1406 tick_start
*p 128: Uniform: 3: 1406 time_factor
*p 128: Uniform: 5: 1406 cylinderRotationSpeed
*p 128: Uniform: 6: 1406 cylinderRadius
*p 128: Uniform: 4: 1406 noup
*p 128: Uniform: 8: 1406 cylinderHeight
*p 128: Uniform: 7: 1406 cylinderVerticalPos
*p 128: Uniform: 9: 1406 appearTime
*p 128: Uniform: 10: 1406 repeatTimes
*p 128: Uniform: 11: 1406 unbalancedSize
*p 128: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	7381853
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1,time_factor=2500]
New GL Shader program 129
*p 129: Uniform: 1: 1406 tick
*p 129: Uniform: 2: 1406 tick_start
*p 129: Uniform: 3: 1406 time_factor
*p 129: Uniform: 5: 1406 cylinderRotationSpeed
*p 129: Uniform: 6: 1406 cylinderRadius
*p 129: Uniform: 4: 1406 noup
*p 129: Uniform: 8: 1406 cylinderHeight
*p 129: Uniform: 7: 1406 cylinderVerticalPos
*p 129: Uniform: 9: 1406 appearTime
*p 129: Uniform: 10: 1406 repeatTimes
*p 129: Uniform: 11: 1406 unbalancedSize
*p 129: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	7381853
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Xuvena the orc blood mage	27	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Necromancer
[applyRandomClass]	1056356	Xuvena the orc blood mage	Adding class	Solipsist	Psionic
   power types: not_power_source =	antimagic	power_source =	psionic
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/mentalism
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/psychic-assault
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/distortion
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/dream-smith
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/dream-forge
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/feedback
}
[8] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/nightmare
}
[9] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/discharge
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/dreaming
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/solipsism
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/thought-forms
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/slumber
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/solipsism to boss
 Talent choices for psionic/solipsism:
		1	T_SOLIPSISM	Solipsism
		2	T_BALANCE	Balance
		3	T_CLARITY	Clarity
		4	T_DISMISSAL	Dismissal
Adding primary tree psionic/solipsism to boss with 4 talents
1	 * talent:	T_SOLIPSISM	5
1	 * talent:	T_BALANCE	4
1	 * talent:	T_CLARITY	4
1	 * talent:	T_DISMISSAL	3
[applyRandomClass] Attempting to add tree psionic/thought-forms to boss
 * Random boss forbade talent because talent not allowed on random bosses	Over Mind	T_OVER_MIND	27
 Talent choices for psionic/thought-forms:
		1	T_THOUGHT_FORMS	Thought-Forms
		2	T_TRANSCENDENT_THOUGHT_FORMS	Transcendent Thought-Forms
		3	T_TF_UNITY	Thought-Form Unity
Adding primary tree psionic/thought-forms to boss with 3 talents
2	 * talent:	T_THOUGHT_FORMS	4
2	 * talent:	T_TRANSCENDENT_THOUGHT_FORMS	5
2	 * talent:	T_TF_UNITY	4
[applyRandomClass] Attempting to add tree psionic/mentalism to boss
 * Random boss forbade talent because talent not allowed on random bosses	Projection	T_PROJECTION	27
 Talent choices for psionic/mentalism:
		1	T_PSYCHOMETRY	Psychometry
		2	T_MENTAL_SHIELDING	Mental Shielding
		3	T_MIND_LINK	Mind Link
Adding secondary tree psionic/mentalism to boss with 2 talents
1	 * talent:	T_PSYCHOMETRY	3
1	 * talent:	T_MENTAL_SHIELDING	3
 ** Finished adding	2	of	2	primary class trees
	 * 	psionic/solipsism
	 * 	psionic/thought-forms
 ** Finished adding	1	of	1	secondary class trees
	 * 	psionic/mentalism
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	1	gr egos =	0	rand themes = 	3	points = 	40	nb_powers = 	7
 * using themes	lightning,temporal,defense
 * forbid power sources:	antimagic
Creating randart Vorida(unblemished iron waraxe) with no themename
 ** selected ego	chilling 	(normal)	arcane
 * adding power: generic void(1 points), 20 remaining
 * adding power: generic resist fire(1 points), 19 remaining
 * adding power: generic armor(1 points), 18 remaining
 * adding power: generic immune disease(2 points), 17 remaining
 * adding power: generic armor(1 points), 15 remaining
 * adding power: generic temporal energize melee(2 points), 14 remaining
 * adding power: generic armor(1 points), 12 remaining
 * adding power: generic void(1.5 points), 11 remaining
 * adding power: generic resist fire(1.5 points), 9.5 remaining
 * adding power: generic armor(1.5 points), 8 remaining
 * adding power: generic immune disease(3 points), 6.5 remaining
 * adding power: generic armor(1.5 points), 3.5 remaining
 * adding power: generic temporal energize melee(3 points), 2 remaining
 * adding bias power: generic resist fire(2.25 points), 20 remaining
 * adding bias power: generic resist fire(2.7 points), 17.75 remaining
 * adding bias power: generic immune disease(4.5 points), 15.05 remaining
Removing power from bias list , 	generic immune disease
 * adding bias power: generic temporal energize melee(4.5 points), 10.55 remaining
Removing power from bias list , 	generic temporal energize melee
 * adding bias power: generic resist fire(3.24 points), 6.05 remaining
 * adding bias power: generic resist fire(3.888 points), 2.81 remaining
[resolveObject] CREATE FOR	1056545	Xuvena the orc blood mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x3632f3e8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	43.853968234466	51
[resolveObject] CREATED OBJECT:	1056546	infernal ash vilestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	10
[General Object resolver]	1056546	infernal ash vilestaff	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1056546	infernal ash vilestaff
[resolveObject] CREATE FOR	1056545	Xuvena the orc blood mage	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x42491858, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	18.425246538926	26
[resolveObject] CREATED OBJECT:	1056550	mindwoven woollen robe of life	tries left:	4
[resolveObject]	1056550	mindwoven woollen robe of life	added to inventory	BODY
[resolveObject] CREATE FOR	1056545	Xuvena the orc blood mage	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26b13db0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	69.803084365745	77.5
[resolveObject] CREATED OBJECT:	1056556	timebroken cashmere robe	tries left:	4
fight: 	timebroken cashmere robe	mindwoven woollen robe of life	::	nil	BODY
[resolveObject]	1056556	timebroken cashmere robe	added to inventory	BODY
		 moved replaced object to main inventory:	1056550	mindwoven woollen robe of life
[resolveObject] CREATE FOR	1056545	Xuvena the orc blood mage	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26b13f20, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	20.296871559647	30.5
[resolveObject] CREATED OBJECT:	1056560	hungering pulsing mindstar of gales	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	17
fight: 	hungering pulsing mindstar of gales	timebroken cashmere robe	::	nil	MAINHAND
[ActorObjectUse] useObjectEnable: 	hungering pulsing mindstar of gales	by	Xuvena the orc blood mage	inven/slot	table: 0x42491a78	nil
[resolveObject]	1056560	hungering pulsing mindstar of gales	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1056545	Xuvena the orc blood mage	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26b13f48, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	23.15396076165	30.5
[resolveObject] CREATED OBJECT:	1056566	honing mossy mindstar of venom	tries left:	4
fight: 	honing mossy mindstar of venom	hungering pulsing mindstar of gales	::	nil	OFFHAND
fight: 	honing mossy mindstar of venom	timebroken cashmere robe	::	nil	OFFHAND
[resolveObject]	1056566	honing mossy mindstar of venom	added to inventory	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_kill
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_blood_mage.png
[Actor:move]	1056545	Xuvena the orc blood mage	(forced) move from	nil	nil	to	36	33
Added unique	mod.class.NPC/Xuvena the orc blood mage	::	1
[Actor:wearAllInventory]	1056545	Xuvena the orc blood mage	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1056545	Xuvena the orc blood mage
   #- checking tactical table for talent	T_SLEEP	level	6	range:	7	radius:	2	effective:	8.3333333333333
   #- checking tactical table for talent	T_ORC_FURY	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	4	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CURSE_OF_VULNERABILITY	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BLOOD_GRASP	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_SHATTER_AFFLICTIONS_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MENTAL_SHIELDING	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MIND_SEAR	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_RUNE:_SHATTER_AFFLICTIONS_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SOUL_ROT	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RUNE:_SHATTER_AFFLICTIONS_2	level	1	range:	1	radius:	0	effective:	1
[MIND CRIT %]	17.7
[resolveObject] CREATE FOR	1056572	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27fe3a80, not_properties=table: 0x425dfa48, type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Double Ego	55.903511758638	76
[resolveObject] CREATED OBJECT:	1056573	manaburning steel battleaxe of massacre	tries left:	4
[resolveObject]	1056573	manaburning steel battleaxe of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1056572	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27c3ab10, not_properties=table: 0x27c3ab70, type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Double Greater	3.9862649126412	11
[resolveObject] CREATED OBJECT:	1056579	radiant steel mail armour of the deep	tries left:	4
fight: 	radiant steel mail armour of the deep	manaburning steel battleaxe of massacre	::	OFFHAND	BODY
[resolveObject]	1056579	radiant steel mail armour of the deep	added to inventory	BODY
[resolveObject] CREATE FOR	1056572	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27c3ad10, not_properties=table: 0x27c3abf0, type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected Double Ego	62.250813934312	76
[resolveObject] CREATED OBJECT:	1056585	restful dwarven-steel gauntlets of strength (#STATBONUS#)	tries left:	4
fight: 	restful dwarven-steel gauntlets of strength (#STATBONUS#)	manaburning steel battleaxe of massacre	::	OFFHAND	HANDS
fight: 	restful dwarven-steel gauntlets of strength (#STATBONUS#)	radiant steel mail armour of the deep	::	nil	HANDS
[resolveObject]	1056585	restful dwarven-steel gauntlets of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	1056572	thought-forged warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x221a1a60, not_properties=table: 0x221a1af8, type="armor", autoreq=true, subtype="feet"}
[TOME ENTITY FILTER] selected Double Ego	64.339746387289	76
[resolveObject] CREATED OBJECT:	1056591	traveler's pair of iron boots of tirelessness	tries left:	4
fight: 	traveler's pair of iron boots of tirelessness	manaburning steel battleaxe of massacre	::	OFFHAND	FEET
fight: 	traveler's pair of iron boots of tirelessness	radiant steel mail armour of the deep	::	nil	FEET
fight: 	traveler's pair of iron boots of tirelessness	restful dwarven-steel gauntlets of strength (#STATBONUS#)	::	nil	FEET
[resolveObject]	1056591	traveler's pair of iron boots of tirelessness	added to inventory	FEET
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_blood_mage.png
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
New GL Shader program 137
*p 137: Uniform: 4: 1406 tick
*p 137: Uniform: 3: 1406 time_factor
*p 137: Uniform: 5: 8B50 p2
*p 137: Uniform: 0: 8B5E tex
*p 137: Uniform: 1: 8B51 color
*p 137: Uniform: 2: 1406 base
[Actor:move]	1056572	thought-forged warrior	(forced) move from	nil	nil	to	37	33
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	1056597	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	20.182146492457	26
[resolveObject] CREATED OBJECT:	1056599	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1056599	gold pieces
[Actor:move]	1056597	snow giant	(forced) move from	nil	nil	to	22	19
[Actor:wearAllInventory]	1056597	snow giant	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	1056600	orc fighter	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	88.882769141086	101
[resolveObject] CREATED OBJECT:	1056610	steel mail armour of cold resistance	tries left:	1
[resolveObject] adding to main inventory:	1056610	steel mail armour of cold resistance
[resolveObject] CREATE FOR	1056600	orc fighter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected Ego	81.145103577325	101
[resolveObject] CREATED OBJECT:	1056614	steel waraxe of massacre	tries left:	4
[resolveObject]	1056614	steel waraxe of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1056600	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater + Ego	19.484057757418	26
[resolveObject] CREATED OBJECT:	1056618	coruscating iron shield of physical resistance (#RESIST#)	tries left:	4
fight: 	coruscating iron shield of physical resistance (#RESIST#)	steel waraxe of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1056618	coruscating iron shield of physical resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1056600	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Greater	44.942072924912	51
[resolveObject] CREATED OBJECT:	1056624	radiant steel plate armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
[resolveObject]	1056624	radiant steel plate armour	NOT WORN in	nil	nil
[General Object resolver]	1056624	radiant steel plate armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1056624	radiant steel plate armour
[CALLBACK] upgrading to prioritized	talents_on_kill
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_fighter.png
[Actor:move]	1056600	orc fighter	(forced) move from	nil	nil	to	34	16
[Actor:wearAllInventory]	1056600	orc fighter	wearing main inventory
fight: 	radiant steel plate armour	steel waraxe of massacre	::	nil	BODY
fight: 	radiant steel plate armour	coruscating iron shield of physical resistance (#RESIST#)	::	nil	BODY
[Actor:wearAllInventory]	orc fighter	1056600	1056624	radiant steel plate armour	WORN IN	BODY	1
Random elite generating
[createRandomBoss] Creating random boss 	Ce'Nuba the large white snake	27	level	1	classes
  * class	Writhing One	 rejected due to power source
[applyRandomClass]	1056628	Ce'Nuba the large white snake	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-utility
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/summon-advanced
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/call
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/mindstar-mastery
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/harmony
}
[7] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/summon-augmentation
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-melee
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[10] = {
  [1] = false
  [2] = 0
  [tt] = technique/combat-techniques-active
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-distance
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree wild-gift/harmony to boss
 Talent choices for wild-gift/harmony:
		1	T_WATERS_OF_LIFE	Waters of Life
		2	T_ELEMENTAL_HARMONY	Elemental Harmony
		3	T_ONE_WITH_NATURE	One with Nature
		4	T_HEALING_NEXUS	Healing Nexus
Adding primary tree wild-gift/harmony to boss with 3 talents
1	 * talent:	T_WATERS_OF_LIFE	3
1	 * talent:	T_ELEMENTAL_HARMONY	3
1	 * talent:	T_ONE_WITH_NATURE	5
[applyRandomClass] Attempting to add tree wild-gift/summon-utility to boss
 Talent choices for wild-gift/summon-utility:
		1	T_TURTLE	Turtle
		2	T_SPIDER	Spider
		3	T_FRANTIC_SUMMONING	Frantic Summoning
		4	T_SUMMON_CONTROL	Pheromones
Adding primary tree wild-gift/summon-utility to boss with 4 talents
2	 * talent:	T_TURTLE	4
2	 * talent:	T_SPIDER	4
2	 * talent:	T_FRANTIC_SUMMONING	4
2	 * talent:	T_SUMMON_CONTROL	5
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Precise Strikes	T_PRECISE_STRIKES	27
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PERFECT_STRIKE	Perfect Strike
		3	T_BLINDING_SPEED	Blinding Speed
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
1	 * talent:	T_RUSH	3
1	 * talent:	T_PERFECT_STRIKE	2
 ** Finished adding	2	of	2	primary class trees
	 * 	wild-gift/harmony
	 * 	wild-gift/summon-utility
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	8
 * using themes	light,fire,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Elata the Morningpython(humming iron dagger) with light
 ** selected ego	warbringer's 	(greater)	technique
 * adding power: fire burst(1 points), 17 remaining
 * adding power: generic stat cun(1 points), 16 remaining
 * adding power: generic inc damage light(1 points), 15 remaining
 * adding power: generic stat str(1 points), 14 remaining
 * adding power: light burst(1 points), 13 remaining
 * adding power: generic stat mag(1 points), 12 remaining
 * adding power: generic resists pen fire(1 points), 11 remaining
 * adding power: generic stat wil(1 points), 10 remaining
 * adding power: fire burst(1.5 points), 9 remaining
 * adding power: generic stat cun(1.5 points), 7.5 remaining
 * adding power: generic inc damage light(1.5 points), 6 remaining
 * adding power: generic stat str(1.5 points), 4.5 remaining
 * adding power: light burst(1.5 points), 3 remaining
 * adding power: generic stat mag(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage light(2.25 points), 17 remaining
 * adding bias power: fire burst(2.25 points), 14.75 remaining
 * adding bias power: generic stat wil(1.5 points), 12.5 remaining
 * adding bias power: generic stat cun(2.25 points), 11 remaining
 * adding bias power: generic inc damage light(2.7 points), 8.75 remaining
 * adding bias power: fire burst(2.7 points), 6.05 remaining
 * adding bias power: generic stat wil(1.8 points), 3.35 remaining
 * adding bias power: generic stat cun(2.7 points), 1.55 remaining
[resolveObject] CREATE FOR	1056824	Ce'Nuba the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21608520, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	36.63069148062	52.5
[resolveObject] CREATED OBJECT:	1056825	gifted thorny mindstar of flames	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	9
[resolveObject]	1056825	gifted thorny mindstar of flames	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1056824	Ce'Nuba the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3fdd3e38, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	36.040108195748	52.5
[resolveObject] CREATED OBJECT:	1056831	harmonious thorny mindstar of life	tries left:	4
fight: 	harmonious thorny mindstar of life	gifted thorny mindstar of flames	::	nil	OFFHAND
[resolveObject]	1056831	harmonious thorny mindstar of life	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1056824	Ce'Nuba the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3fdd3e98, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	62.689618147488	77.5
[resolveObject] CREATED OBJECT:	1056837	cured leather armour of Toknor	tries left:	4
fight: 	cured leather armour of Toknor	gifted thorny mindstar of flames	::	nil	BODY
fight: 	cured leather armour of Toknor	harmonious thorny mindstar of life	::	nil	BODY
[resolveObject]	1056837	cured leather armour of Toknor	added to inventory	BODY
[Actor:move]	1056824	Ce'Nuba the large white snake	(forced) move from	nil	nil	to	41	29
Added unique	mod.class.NPC/Ce'Nuba the large white snake	::	1
[Actor:wearAllInventory]	1056824	Ce'Nuba the large white snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1056824	Ce'Nuba the large white snake
   #- checking tactical table for talent	T_ONE_WITH_NATURE	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	6	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_FRANTIC_SUMMONING	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WAR_HOUND	level	6	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_SUMMON_CONTROL	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ELEMENTAL_HARMONY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPIDER	level	6	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TURTLE	level	6	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_RUSH	level	5	range:	10	radius:	0	effective:	10
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	1056841	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	48.929718589859	51
[resolveObject] CREATED OBJECT:	1056846	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1056846	gold pieces
[Actor:move]	1056841	snow giant	(forced) move from	nil	nil	to	36	0
[Actor:wearAllInventory]	1056841	snow giant	wearing main inventory
[Actor:move]	1056847	giant green ant	(forced) move from	nil	nil	to	34	35
Random elite generating
[createRandomBoss] Creating random boss 	Arywyn the snow giant boulder thrower	27	level	1	classes
[applyRandomClass]	1056848	Arywyn the snow giant boulder thrower	Adding class	Gunslinger	Tinker
   power types: not_power_source =		power_source =	steam,technique_ranged,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/automation
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/gunslinging
}
[3] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/elusiveness
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/gunner-training
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/bullets-mastery
}
[7] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[9] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/engineering
}
[10] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/blacksmith
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/avoidance
}
[12] = {
  [1] = false
  [2] = -0.1
  [tt] = cunning/survival
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/avoidance to boss
 Talent choices for steamtech/avoidance:
		1	T_AUTOMATED_CLOAK_TESSELLATION	Automated Cloak Tessellation
		2	T_CLOAK_GESTURE	Cloak Gesture
		3	T_EMBEDDED_RESTORATION_SYSTEMS	Embedded Restoration Systems
		4	T_CLOAK	Cloaking Device
Adding primary tree steamtech/avoidance to boss with 3 talents
1	 * talent:	T_AUTOMATED_CLOAK_TESSELLATION	4
1	 * talent:	T_CLOAK_GESTURE	4
1	 * talent:	T_EMBEDDED_RESTORATION_SYSTEMS	4
[applyRandomClass] Attempting to add tree steamtech/physics to boss
 * Random boss forbade talent because talent not allowed on random bosses	Smith	T_SMITH	27
 * Random boss forbade talent because talent not allowed on random bosses	Mechanical	T_MECHANICAL	27
 * Random boss forbade talent because talent not allowed on random bosses	Electricity	T_ELECTRICITY	27
 Talent choices for steamtech/physics:
		1	T_COMPACT_STEAM_TANK	Compact Steam Tank
Adding secondary tree steamtech/physics to boss with 1 talents
1	 * talent:	T_COMPACT_STEAM_TANK	2
[applyRandomClass] Attempting to add tree steamtech/automation to boss
 Talent choices for steamtech/automation:
		1	T_PULSE_DETONATOR	Pulse Detonator
		2	T_FLYING_GRAPPLE	Flying Grapple
		3	T_NET_PROJECTOR	Net Projector
		4	T_SAWFIELD	Sawfield
Adding primary tree steamtech/automation to boss with 4 talents
2	 * talent:	T_PULSE_DETONATOR	4
2	 * talent:	T_FLYING_GRAPPLE	3
2	 * talent:	T_NET_PROJECTOR	4
2	 * talent:	T_SAWFIELD	3
 ** Finished adding	2	of	2	primary class trees
	 * 	steamtech/avoidance
	 * 	steamtech/automation
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/physics
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	1	gr egos =	0	rand themes = 	3	points = 	37	nb_powers = 	8
 * using themes	dark,mind,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Voidravager'(immaculate iron dagger) with dark
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic resists pen darkness(1 points), 19 remaining
 * adding power: generic resist mind(2 points), 18 remaining
 * adding power: arcane burst (crit)(1 points), 16 remaining
 * adding power: dark numbing melee(2 points), 15 remaining
 * adding power: generic inc damage arcane(1 points), 13 remaining
 * adding power: arcane burst(1 points), 12 remaining
 * adding power: generic resists pen mind(1 points), 11 remaining
 * adding power: arcane burst(1 points), 10 remaining
 * adding power: generic resists pen darkness(1.5 points), 9 remaining
 * adding power: generic resist mind(3 points), 7.5 remaining
 * adding power: arcane burst (crit)(1.5 points), 4.5 remaining
 * adding power: dark numbing melee(3 points), 3 remaining
 * adding bias power: arcane burst(1.5 points), 19 remaining
 * adding bias power: generic resist mind(4.5 points), 17.5 remaining
 * adding bias power: arcane burst(1.5 points), 13 remaining
 * adding bias power: generic resists pen mind(1.5 points), 11.5 remaining
 * adding bias power: arcane burst (crit)(2.25 points), 10 remaining
 * adding bias power: generic inc damage arcane(1.5 points), 7.75 remaining
 * adding bias power: generic resists pen mind(1.8 points), 6.25 remaining
 * adding bias power: arcane burst(1.8 points), 4.45 remaining
 * adding bias power: arcane burst(1.8 points), 2.65 remaining
Removing power from bias list , 	arcane burst
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	1057042	Arywyn the snow giant boulder thrower	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	55.468791769927	76
[resolveObject] CREATED OBJECT:	1057043	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1057043	gold pieces
[resolveObject] CREATE FOR	1057042	Arywyn the snow giant boulder thrower	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1057394	simple healing salve	tries left:	1
[resolvers.inventory] created object:	1057394	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Arywyn the snow giant boulder thrower	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	1057042	Arywyn the snow giant boulder thrower	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1057745	simple frost salve	tries left:	1
[resolvers.inventory] created object:	1057745	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Arywyn the snow giant boulder thrower	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	1057042	Arywyn the snow giant boulder thrower	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	1057042	Arywyn the snow giant boulder thrower	filter:	{defined="APE"}
[resolveObject] CREATE FOR	1057042	Arywyn the snow giant boulder thrower	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x1b90d0f8, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	97.880401403383	102.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
[resolveObject] CREATED OBJECT:	1057781	mighty stralite steamgun of cold	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	23
[resolveObject]	1057781	mighty stralite steamgun of cold	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1057042	Arywyn the snow giant boulder thrower	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x1b90d298, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater	56.566258446795	77.5
[resolveObject] CREATED OBJECT:	1057793	enhanced dwarven-steel steamgun	tries left:	4
fight: 	enhanced dwarven-steel steamgun	mighty stralite steamgun of cold	::	nil	OFFHAND
[resolveObject]	1057793	enhanced dwarven-steel steamgun	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1057042	Arywyn the snow giant boulder thrower	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1b90d3b0, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	12.407528336953	30.5
[resolveObject] CREATED OBJECT:	1057797	barbed pouch of dwarven-steel shots of crippling	tries left:	4
fight: 	barbed pouch of dwarven-steel shots of crippling	mighty stralite steamgun of cold	::	nil	QUIVER
fight: 	barbed pouch of dwarven-steel shots of crippling	enhanced dwarven-steel steamgun	::	nil	QUIVER
[resolveObject]	1057797	barbed pouch of dwarven-steel shots of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	1057042	Arywyn the snow giant boulder thrower	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1b90d4c8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	90.204396041856	102.5
[resolveObject] CREATED OBJECT:	1057803	grounding dwarven-steel helm of strength (#STATBONUS#)	tries left:	4
[resolveObject]	1057803	grounding dwarven-steel helm of strength (#STATBONUS#)	NOT WORN in	nil	nil
[General Object resolver]	1057803	grounding dwarven-steel helm of strength (#STATBONUS#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1057803	grounding dwarven-steel helm of strength (#STATBONUS#)
[resolveObject] CREATE FOR	1057042	Arywyn the snow giant boulder thrower	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x311dbca8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	24.165333592721	30.5
[resolveObject] CREATED OBJECT:	1057809	marauder's hardened leather armour of the wind	tries left:	4
fight: 	marauder's hardened leather armour of the wind	mighty stralite steamgun of cold	::	nil	BODY
fight: 	marauder's hardened leather armour of the wind	enhanced dwarven-steel steamgun	::	nil	BODY
fight: 	marauder's hardened leather armour of the wind	barbed pouch of dwarven-steel shots of crippling	::	nil	BODY
[ActorObjectUse] useObjectEnable: 	marauder's hardened leather armour of the wind	by	Arywyn the snow giant boulder thrower	inven/slot	table: 0x26e03168	nil
[resolveObject]	1057809	marauder's hardened leather armour of the wind	added to inventory	BODY
[resolveObject] CREATE FOR	1057042	Arywyn the snow giant boulder thrower	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x311dbe10, tome_drops="store", force_drop=false, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from file	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Double Greater	16.059818300549	30.5
[resolveObject] CREATED OBJECT:	1057821	murderer's cashmere cloak of backstabbing	tries left:	4
fight: 	murderer's cashmere cloak of backstabbing	mighty stralite steamgun of cold	::	nil	CLOAK
fight: 	murderer's cashmere cloak of backstabbing	enhanced dwarven-steel steamgun	::	nil	CLOAK
fight: 	murderer's cashmere cloak of backstabbing	marauder's hardened leather armour of the wind	::	nil	CLOAK
fight: 	murderer's cashmere cloak of backstabbing	barbed pouch of dwarven-steel shots of crippling	::	nil	CLOAK
[resolveObject]	1057821	murderer's cashmere cloak of backstabbing	added to inventory	CLOAK
[resolveObject] CREATE FOR	1057042	Arywyn the snow giant boulder thrower	do_wear/tries:	false	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua", defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1058177	crude focus lens	tries left:	4
[resolvers.attachtinker]	1058177	crude focus lens	No tinker attach spot	nil	nil
[Actor:move]	1057042	Arywyn the snow giant boulder thrower	(forced) move from	nil	nil	to	32	13
Added unique	mod.class.NPC/Arywyn the snow giant boulder thrower	::	1
[Actor:wearAllInventory]	1057042	Arywyn the snow giant boulder thrower	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1057042	Arywyn the snow giant boulder thrower
   #- checking tactical table for talent	T_PULSE_DETONATOR	level	6	range:	6	radius:	4	effective:	8.6666666666667
   #- checking tactical table for talent	T_THROW_BOULDER	level	8	range:	10	radius:	1	effective:	10.666666666667
   #- checking tactical table for talent	T_FLYING_GRAPPLE	level	5	range:	10	radius:	3	effective:	12
   #- checking tactical table for talent	T_NET_PROJECTOR	level	6	range:	8	radius:	2	effective:	9.3333333333333
   #- checking tactical table for talent	T_EMBEDDED_RESTORATION_SYSTEMS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CLOAK_GESTURE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SAWFIELD	level	5	range:	6	radius:	4	effective:	8.6666666666667
   #- checking tactical table for talent	T_AUTOMATED_CLOAK_TESSELLATION	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRAFE	level	6	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_3	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	3	range:	9	radius:	0	effective:	9
[CALLBACK] upgrading to prioritized	talents_on_act
[entityFilterPost]:  Done nerfing randboss
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	1058178	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x1ef09340}
[TOME ENTITY FILTER] selected Greater	44.35957868685	51
[resolveObject] CREATED OBJECT:	1058180	iron dagger of amnesia	tries left:	4
[resolveObject]	1058180	iron dagger of amnesia	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1058178	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x277b1b90}
[TOME ENTITY FILTER] selected Greater + Ego	11.409771531916	26
[resolveObject] CREATED OBJECT:	1058184	elemental iron dagger of massacre	tries left:	4
fight: 	elemental iron dagger of massacre	iron dagger of amnesia	::	nil	OFFHAND
[resolveObject]	1058184	elemental iron dagger of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1058178	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light", forbid_power_source=table: 0x3636b960}
[TOME ENTITY FILTER] selected Ego	99.457365134139	101
[resolveObject] CREATED OBJECT:	1058190	rough leather armour of fire resistance	tries left:	4
fight: 	rough leather armour of fire resistance	iron dagger of amnesia	::	nil	BODY
fight: 	rough leather armour of fire resistance	elemental iron dagger of massacre	::	nil	BODY
[resolveObject]	1058190	rough leather armour of fire resistance	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_skeleton_assassin.png
[Actor:move]	1058178	skeleton assassin	(forced) move from	nil	nil	to	29	37
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_netherworm_mass.png
[Actor:move]	1058194	netherworm mass	(forced) move from	nil	nil	to	31	5
[resolveObject] CREATE FOR	1058195	snow giant chieftain	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	96.330917524018	101
[resolveObject] CREATED OBJECT:	1058197	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1058197	gold pieces
[resolveObject] CREATE FOR	1058195	snow giant chieftain	do_wear/tries:	nil	2	filter:
	{ego_chance=10}
[resolveObject] CREATED OBJECT:	1058198	heroism infusion	tries left:	1
[resolveObject] adding to main inventory:	1058198	heroism infusion
[ActorObjectUse] useObjectEnable: 	heroism infusion	by	snow giant chieftain	inven/slot	1	nil
[Actor:move]	1058195	snow giant chieftain	(forced) move from	nil	nil	to	41	16
[Actor:wearAllInventory]	1058195	snow giant chieftain	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Bethiba the giant carpenter ant	27	level	1	classes
  * class	Paradox Mage	 rejected due to power source
  * class	Temporal Warden	 rejected due to power source
  * class	Shadowblade	 rejected due to power source
  * class	Doombringer	 rejected due to power source
[applyRandomClass]	1058199	Bethiba the giant carpenter ant	Adding class	Berserker	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/bloodthirst
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/superiority
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/2hweapon-assault
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/strength-of-the-berserker
}
[6] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/warcries
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/warcries to boss
 Talent choices for technique/warcries:
		1	T_SHATTERING_SHOUT	Shattering Shout
		2	T_SECOND_WIND	Second Wind
		3	T_BATTLE_SHOUT	Battle Shout
		4	T_BATTLE_CRY	Battle Cry
Adding primary tree technique/warcries to boss with 3 talents
1	 * talent:	T_SHATTERING_SHOUT	3
1	 * talent:	T_SECOND_WIND	4
1	 * talent:	T_BATTLE_SHOUT	4
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	27
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding primary tree technique/combat-techniques-active to boss with 4 talents
2	 * talent:	T_RUSH	5
2	 * talent:	T_PRECISE_STRIKES	5
2	 * talent:	T_PERFECT_STRIKE	5
[applyRandomClass] Attempting to add tree technique/bloodthirst to boss
 Talent choices for technique/bloodthirst:
		1	T_MORTAL_TERROR	Mortal Terror
		2	T_BLOODBATH	Bloodbath
		3	T_BLOODY_BUTCHER	Bloody Butcher
		4	T_UNSTOPPABLE	Unstoppable
Adding secondary tree technique/bloodthirst to boss with 2 talents
1	 * talent:	T_MORTAL_TERROR	3
1	 * talent:	T_BLOODBATH	3
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/warcries
	 * 	technique/combat-techniques-active
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/bloodthirst
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	1	gr egos =	0	rand themes = 	3	points = 	28	nb_powers = 	8
 * using themes	lightning,fire,dark
 * forbid power sources:	arcane,technique_ranged
Creating randart Berorak the Flashswift(flawless steel plate armour) with lightning
 ** selected ego	fortifying 	(greater)	technique
 * adding power: generic inc damage lightning(1 points), 14 remaining
 * adding power: generic lightning retribution(1 points), 13 remaining
 * adding power: generic resist lightning(1 points), 12 remaining
 * adding power: generic inc damage darkness(1 points), 11 remaining
 * adding power: generic dark retribution(1 points), 10 remaining
 * adding power: generic inc damage darkness(1 points), 9 remaining
 * adding power: generic lightning retribution(1 points), 8 remaining
 * adding power: generic inc damage darkness(1 points), 7 remaining
 * adding power: generic inc damage lightning(1.5 points), 6 remaining
 * adding power: generic lightning retribution(1.5 points), 4.5 remaining
 * adding power: generic resist lightning(1.5 points), 3 remaining
 * adding power: generic inc damage darkness(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 14 remaining
 * adding bias power: generic inc damage darkness(1.8 points), 12.5 remaining
 * adding bias power: generic lightning retribution(2.25 points), 10.7 remaining
 * adding bias power: generic inc damage lightning(2.25 points), 8.45 remaining
 * adding bias power: generic inc damage darkness(2.16 points), 6.2 remaining
 * adding bias power: generic inc damage darkness(2.592 points), 4.04 remaining
 * adding bias power: generic lightning retribution(2.7 points), 1.448 remaining
[resolveObject] CREATE FOR	1058339	Bethiba the giant carpenter ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27389d88, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	30.784742322002	52.5
[resolveObject] CREATED OBJECT:	1058340	truestriking dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[resolveObject]	1058340	truestriking dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1058339	Bethiba the giant carpenter ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3ffe23b8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	49.529865026248	52.5
[resolveObject] CREATED OBJECT:	1058346	impenetrable dwarven-steel mail armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	impenetrable dwarven-steel mail armour of the deep	truestriking dwarven-steel greatsword of massacre	::	OFFHAND	BODY
[resolveObject]	1058346	impenetrable dwarven-steel mail armour of the deep	added to inventory	BODY
[Actor:move]	1058339	Bethiba the giant carpenter ant	(forced) move from	nil	nil	to	31	9
Added unique	mod.class.NPC/Bethiba the giant carpenter ant	::	1
[Actor:wearAllInventory]	1058339	Bethiba the giant carpenter ant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1058339	Bethiba the giant carpenter ant
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARSHOUT_BERSERKER	level	6	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_SECOND_WIND	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHATTERING_SHOUT	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_BATTLE_SHOUT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	8	range:	13	radius:	0	effective:	13
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Gimiwen the mountain troll	27	level	1	classes
[applyRandomClass]	1058352	Gimiwen the mountain troll	Adding class	Berserker	Warrior
   power types: not_power_source =		power_source =	technique
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/bloodthirst
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/superiority
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/2hweapon-assault
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/strength-of-the-berserker
}
[6] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/warcries
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/strength-of-the-berserker to boss
 * Random boss forbade talent because talent not allowed on random bosses	Berserker Rage	T_BERSERKER_RAGE	27
 Talent choices for technique/strength-of-the-berserker:
		1	T_WARSHOUT_BERSERKER	Warshout
		2	T_SHATTERING_BLOW	Shattering Blow
		3	T_RELENTLESS_FURY	Relentless Fury
Adding primary tree technique/strength-of-the-berserker to boss with 4 talents
1	 * talent:	T_WARSHOUT_BERSERKER	5
1	 * talent:	T_SHATTERING_BLOW	4
1	 * talent:	T_RELENTLESS_FURY	4
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because of random boss rarity random chance	Spell Shield	T_SPELL_SHIELD	27
 * Random boss forbade talent because talent not allowed on random bosses	Unending Frenzy	T_UNENDING_FRENZY	27
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
Adding secondary tree technique/combat-techniques-passive to boss with 1 talents
1	 * talent:	T_QUICK_RECOVERY	2
[applyRandomClass] Attempting to add tree technique/warcries to boss
 Talent choices for technique/warcries:
		1	T_SHATTERING_SHOUT	Shattering Shout
		2	T_SECOND_WIND	Second Wind
		3	T_BATTLE_SHOUT	Battle Shout
		4	T_BATTLE_CRY	Battle Cry
Adding primary tree technique/warcries to boss with 4 talents
2	 * talent:	T_SHATTERING_SHOUT	5
2	 * talent:	T_SECOND_WIND	5
2	 * talent:	T_BATTLE_SHOUT	3
2	 * talent:	T_BATTLE_CRY	3
[applyRandomClass] Attempting to add tree technique/superiority to boss
 Talent choices for technique/superiority:
		1	T_JUGGERNAUT	Juggernaut
		2	T_ONSLAUGHT	Onslaught
		3	T_BATTLE_CALL	Battle Call
		4	T_SHATTERING_IMPACT	Shattering Impact
Adding secondary tree technique/superiority to boss with 1 talents
2	 * talent:	T_JUGGERNAUT	3
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/strength-of-the-berserker
	 * 	technique/warcries
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/combat-techniques-passive
	 * 	technique/superiority
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	8
 * using themes	arcane,misc,defense
 * forbid power sources:	antimagic
Creating randart %s 'Ce'Nyriatta'(sigiled steel battleaxe) with no themename
 ** selected ego	arcing 	(normal)	arcane
 * adding power: generic lite radius(1 points), 17 remaining
 * adding power: generic resist acid(1 points), 16 remaining
 * adding power: generic stat mag(1 points), 15 remaining
 * adding power: generic void(1 points), 14 remaining
 * adding power: generic resist fire(1 points), 13 remaining
 * adding power: generic resist arcane(1 points), 12 remaining
 * adding power: generic resist lightning(1 points), 11 remaining
 * adding power: generic improve heal(1 points), 10 remaining
 * adding power: generic lite radius(1.5 points), 9 remaining
 * adding power: generic resist acid(1.5 points), 7.5 remaining
 * adding power: generic stat mag(1.5 points), 6 remaining
 * adding power: generic void(1.5 points), 4.5 remaining
 * adding power: generic resist fire(1.5 points), 3 remaining
 * adding power: generic resist arcane(1.5 points), 1.5 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x28e08480	remaining:
 * adding bias power: generic lite radius(2.25 points), 17 remaining
 * adding bias power: generic lite radius(2.7 points), 14.75 remaining
Removing power from bias list , 	generic lite radius
 * adding bias power: generic resist acid(2.25 points), 12.05 remaining
 * adding bias power: generic resist acid(2.7 points), 9.8 remaining
 * adding bias power: generic resist fire(2.25 points), 7.1 remaining
 * adding bias power: generic resist lightning(1.5 points), 4.85 remaining
 * adding bias power: generic resist acid(3.24 points), 3.35 remaining
[resolveObject] CREATE FOR	1058548	Gimiwen the mountain troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Lore	109.84830474105	112
[resolveObject] CREATED OBJECT:	1058549	"Dust to Dust", an undead hunter's guide, by Aslabor Borys	tries left:	1
[resolveObject] adding to main inventory:	1058549	"Dust to Dust", an undead hunter's guide, by Aslabor Borys
[ActorObjectUse] useObjectEnable: 	"Dust to Dust", an undead hunter's guide, by Aslabor Borys	by	Gimiwen the mountain troll	inven/slot	1	nil
[ActorObjectUse] Object	"Dust to Dust", an undead hunter's guide, by Aslabor Borys	1058549	is ineligible for talent interface
Added unique	mod.class.Object/"Dust to Dust", an undead hunter's guide, by Aslabor Borys	::	1
[resolveObject] CREATE FOR	1058548	Gimiwen the mountain troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3f8aeb20, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	55.785231025607	77.5
[resolveObject] CREATED OBJECT:	1058550	dwarven-steel greatsword of evisceration	tries left:	4
[resolveObject]	1058550	dwarven-steel greatsword of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1058548	Gimiwen the mountain troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28203480, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	72.642829552792	77.5
[resolveObject] CREATED OBJECT:	1058554	dwarven-steel mail armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	dwarven-steel mail armour of the deep	dwarven-steel greatsword of evisceration	::	OFFHAND	BODY
[resolveObject]	1058554	dwarven-steel mail armour of the deep	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_talent_post
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_m.png
[Actor:move]	1058548	Gimiwen the mountain troll	(forced) move from	nil	nil	to	43	20
Added unique	mod.class.NPC/Gimiwen the mountain troll	::	1
[Actor:wearAllInventory]	1058548	Gimiwen the mountain troll	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1058548	Gimiwen the mountain troll
   #- checking tactical table for talent	T_SHATTERING_SHOUT	level	8	range:	0	radius:	11	effective:	7.3333333333333
   #- checking tactical table for talent	T_SHATTERING_BLOW	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_JUGGERNAUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BATTLE_SHOUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISARM	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARSHOUT_BERSERKER	level	8	range:	0	radius:	11	effective:	7.3333333333333
   #- checking tactical table for talent	T_RELENTLESS_FURY	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SECOND_WIND	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BATTLE_CRY	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_KNOCKBACK	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	8	range:	13	radius:	0	effective:	13
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Ivinn the snow giant boulder thrower	27	level	1	classes
[applyRandomClass]	1058558	Ivinn the snow giant boulder thrower	Adding class	Gunslinger	Tinker
   power types: not_power_source =		power_source =	steam,technique_ranged,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/automation
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/gunslinging
}
[3] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/elusiveness
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/gunner-training
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/bullets-mastery
}
[7] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[9] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/engineering
}
[10] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/blacksmith
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/avoidance
}
[12] = {
  [1] = false
  [2] = -0.1
  [tt] = cunning/survival
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/blacksmith to boss
 * Random boss forbade talent because talent not allowed on random bosses	Craftsman's Eye	T_CRAFTS_EYE	27
 Talent choices for steamtech/blacksmith:
		1	T_MASSIVE_PHYSIQUE	Massive Physique
		2	T_ENDLESS_ENDURANCE	Endless Endurance
		3	T_LIFE_IN_THE_FLAMES	Life in the Flames
Adding primary tree steamtech/blacksmith to boss with 4 talents
1	 * talent:	T_MASSIVE_PHYSIQUE	4
1	 * talent:	T_ENDLESS_ENDURANCE	3
1	 * talent:	T_LIFE_IN_THE_FLAMES	4
[applyRandomClass] Attempting to add tree steamtech/chemistry to boss
 * Random boss forbade talent because talent not allowed on random bosses	Therapeutics	T_THERAPEUTICS	27
 * Random boss forbade talent because talent not allowed on random bosses	Chemistry	T_CHEMISTRY	27
 * Random boss forbade talent because talent not allowed on random bosses	Explosives	T_EXPLOSIVES	27
 Talent choices for steamtech/chemistry:
		1	T_STEAM_POWER	Steam Power
Adding secondary tree steamtech/chemistry to boss with 1 talents
1	 * talent:	T_STEAM_POWER	2
[applyRandomClass] Attempting to add tree steamtech/bullets-mastery to boss
 Talent choices for steamtech/bullets-mastery:
		1	T_OVERHEAT_BULLETS	Overheat Bullets
		2	T_SUPERCHARGE_BULLETS	Supercharge Bullets
		3	T_PERCUSSIVE_BULLETS	Percussive Bullets
		4	T_COMBUSTIVE_BULLETS	Combustive Bullets
Adding primary tree steamtech/bullets-mastery to boss with 3 talents
2	 * talent:	T_OVERHEAT_BULLETS	4
2	 * talent:	T_SUPERCHARGE_BULLETS	4
2	 * talent:	T_PERCUSSIVE_BULLETS	4
 ** Finished adding	2	of	2	primary class trees
	 * 	steamtech/blacksmith
	 * 	steamtech/bullets-mastery
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/chemistry
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	8
 * using themes	lightning,spell,physical
 * forbid power sources:	antimagic
Creating randart Nimbusrip(jewel-encrusted steel dagger) with lightning
 ** selected ego	elemental 	(greater)	arcane
 * adding power: generic blight retribution(1 points), 17 remaining
 * adding power: generic stat str(1 points), 16 remaining
 * adding power: generic die at(1 points), 15 remaining
 * adding power: generic def(1 points), 14 remaining
 * adding power: lightning melee(1 points), 13 remaining
 * adding power: generic spellsurge(1 points), 12 remaining
 * adding power: damage(1 points), 11 remaining
 * adding power: phasing(1 points), 10 remaining
 * adding power: generic blight retribution(1.5 points), 9 remaining
 * adding power: generic stat str(1.5 points), 7.5 remaining
 * adding power: generic die at(1.5 points), 6 remaining
 * adding power: generic def(1.5 points), 4.5 remaining
 * adding power: lightning melee(1.5 points), 3 remaining
 * adding power: generic spellsurge(1.5 points), 1.5 remaining
 * adding bias power: phasing(1.5 points), 17 remaining
 * adding bias power: damage(1.5 points), 15.5 remaining
 * adding bias power: generic def(2.25 points), 14 remaining
 * adding bias power: phasing(1.8 points), 11.75 remaining
 * adding bias power: damage(1.8 points), 9.95 remaining
 * adding bias power: lightning melee(2.25 points), 8.15 remaining
 * adding bias power: damage(2.16 points), 5.9 remaining
 * adding bias power: phasing(2.16 points), 3.74 remaining
Removing power from bias list , 	phasing
 * adding bias power: generic def(2.7 points), 1.58 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	1058758	Ivinn the snow giant boulder thrower	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	16.296353213092	26
[resolveObject] CREATED OBJECT:	1058759	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1058759	gold pieces
[resolveObject] CREATE FOR	1058758	Ivinn the snow giant boulder thrower	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1059110	simple healing salve	tries left:	1
[resolvers.inventory] created object:	1059110	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Ivinn the snow giant boulder thrower	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	1058758	Ivinn the snow giant boulder thrower	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1059461	simple frost salve	tries left:	1
[resolvers.inventory] created object:	1059461	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Ivinn the snow giant boulder thrower	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	1058758	Ivinn the snow giant boulder thrower	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	1058758	Ivinn the snow giant boulder thrower	filter:	{defined="APE"}
[resolveObject] CREATE FOR	1058758	Ivinn the snow giant boulder thrower	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x3a53d018, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater	55.75970086962	77.5
[resolveObject] CREATED OBJECT:	1059469	enhanced dwarven-steel steamgun	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	12
[resolveObject]	1059469	enhanced dwarven-steel steamgun	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1058758	Ivinn the snow giant boulder thrower	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x1cb13500, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater	62.43385103192	77.5
[resolveObject] CREATED OBJECT:	1059479	stralite steamgun of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
fight: 	stralite steamgun of piercing	enhanced dwarven-steel steamgun	::	nil	OFFHAND
[resolveObject]	1059479	stralite steamgun of piercing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1058758	Ivinn the snow giant boulder thrower	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3f1d7150, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	83.676691831946	102.5
[resolveObject] CREATED OBJECT:	1059483	deadly pouch of iron shots of persecution	tries left:	4
fight: 	deadly pouch of iron shots of persecution	enhanced dwarven-steel steamgun	::	nil	QUIVER
fight: 	deadly pouch of iron shots of persecution	stralite steamgun of piercing	::	nil	QUIVER
[resolveObject]	1059483	deadly pouch of iron shots of persecution	added to inventory	QUIVER
[resolveObject] CREATE FOR	1058758	Ivinn the snow giant boulder thrower	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1dea9710, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	73.264192993698	77.5
[resolveObject] CREATED OBJECT:	1059489	dwarven-steel helm of trickery	tries left:	4
[resolveObject]	1059489	dwarven-steel helm of trickery	NOT WORN in	nil	nil
[General Object resolver]	1059489	dwarven-steel helm of trickery	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1059489	dwarven-steel helm of trickery
[resolveObject] CREATE FOR	1058758	Ivinn the snow giant boulder thrower	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3d6fbbf8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	52.628844555497	77.5
[resolveObject] CREATED OBJECT:	1059493	volcanic cured leather armour	tries left:	4
fight: 	volcanic cured leather armour	enhanced dwarven-steel steamgun	::	nil	BODY
fight: 	volcanic cured leather armour	stralite steamgun of piercing	::	nil	BODY
fight: 	volcanic cured leather armour	deadly pouch of iron shots of persecution	::	nil	BODY
[resolveObject]	1059493	volcanic cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	1058758	Ivinn the snow giant boulder thrower	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x1de989d0, tome_drops="store", force_drop=false, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Double Ego	98.787529116331	102.5
[resolveObject] CREATED OBJECT:	1059503	resilient cashmere cloak of battle	tries left:	4
fight: 	resilient cashmere cloak of battle	enhanced dwarven-steel steamgun	::	nil	CLOAK
fight: 	resilient cashmere cloak of battle	stralite steamgun of piercing	::	nil	CLOAK
fight: 	resilient cashmere cloak of battle	volcanic cured leather armour	::	nil	CLOAK
fight: 	resilient cashmere cloak of battle	deadly pouch of iron shots of persecution	::	nil	CLOAK
[resolveObject]	1059503	resilient cashmere cloak of battle	added to inventory	CLOAK
[resolveObject] CREATE FOR	1058758	Ivinn the snow giant boulder thrower	do_wear/tries:	false	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua", defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1059859	crude focus lens	tries left:	4
[resolvers.attachtinker]	1059859	crude focus lens	No tinker attach spot	nil	nil
[Actor:move]	1058758	Ivinn the snow giant boulder thrower	(forced) move from	nil	nil	to	10	40
Added unique	mod.class.NPC/Ivinn the snow giant boulder thrower	::	1
[Actor:wearAllInventory]	1058758	Ivinn the snow giant boulder thrower	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1058758	Ivinn the snow giant boulder thrower
   #- checking tactical table for talent	T_THROW_BOULDER	level	8	range:	10	radius:	1	effective:	10.666666666667
   #- checking tactical table for talent	T_SHOOT	level	3	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUPERCHARGE_BULLETS	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_OVERHEAT_BULLETS	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PERCUSSIVE_BULLETS	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRAFE	level	6	range:	8	radius:	0	effective:	8
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	1059860	xaren	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	82.642601249191	101
[resolveObject] CREATED OBJECT:	1059861	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1059861	gold pieces
[resolveObject] CREATE FOR	1059860	xaren	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	59.07944548388	76
[resolveObject] CREATED OBJECT:	1059862	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1059862	gold pieces
[Actor:move]	1059860	xaren	(forced) move from	nil	nil	to	24	11
[Actor:wearAllInventory]	1059860	xaren	wearing main inventory
[TOME ENTITY FILTER] selected Greater	29.063387995368	51
[TOME ENTITY FILTER] selected Double Ego	55.539629034125	76
[TOME ENTITY FILTER] selected Greater + Ego	14.981871389547	26
[TOME ENTITY FILTER] selected Greater	37.070974616118	51
[TOME ENTITY FILTER] selected basic	114.78662295192	122
[TOME ENTITY FILTER] selected Money	105.92327679273	109.5
[TOME ENTITY FILTER] selected Double Greater	6.7845911627599	11
[TOME ENTITY FILTER] selected Lore	110.05009586831	112
Added unique	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 6 - Naloren (extinct)	::	1
[TOME ENTITY FILTER] selected Double Ego	57.454270937353	76
Placed lore	daikara expedition note	20	19
[Identify]	daikara expedition note	true
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/temporal_instability_yellow.png
Wait finished, counted 2618, 907 ticks
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 138
*p 138: Uniform: 1: 1406 tick
*p 138: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 143
*p 143: Uniform: 1: 1406 tick
*p 143: Uniform: 3: 8B52 texCoord
*p 143: Uniform: 2: 8B50 mapCoord
*p 143: Uniform: 4: 1406 attenuation
*p 143: Uniform: 0: 8B5E tex
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [1] = pyroclast
  [2] = whistling-vortex
  [params] = {
  }
}
[4] = {
  [1] = font-life
  [2] = pyroclast
  [params] = {
  }
}
[EVENT] whistling-vortex centered at 	33	26
Not gone east, no backup guardian
Running on level loads	daikara-3
[Actor:move]	6962	Garruk	(forced) move from	28	0	to	27	49
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 27 Krog Cursed
[Discord] updating state: "Daikara (3)" / "Lvl 27 Krog Cursed" / default / cursed
Updating zone name	Daikara (3)
C Map minimap texture: 371 (50x50; 64x64)
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.7,noup=0,time_factor=1200]
New GL Shader program 144
*p 144: Uniform: 0: 8B5E tex
*p 144: Uniform: 1: 1406 tick
*p 144: Uniform: 3: 1406 time_factor
*p 144: Uniform: 2: 1406 tick_start
*p 144: Uniform: 6: 1406 appearTime
*p 144: Uniform: 5: 1406 wobblingType
*p 144: Uniform: 7: 1406 backgroundLayersCount
*p 144: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	7383181
[SHADER] Loading from /data/gfx/shaders/black_artifacts.lua
[SHADER] Loaded shader with totalname	black_artifacts[charges=1]
New GL Shader program 145
*p 145: Uniform: 5: 8B50 ellipsoidalFactor
*p 145: Uniform: 4: 1406 side
*p 145: Uniform: 6: 1406 verticalIntensityAdjust
*p 145: Uniform: 2: 1406 chargesCount
*p 145: Uniform: 1: 1406 tick
*p 145: Uniform: 3: 1406 scrollingSpeed
*p 145: Uniform: 0: 8B5E tex
[resolveObject] CREATE FOR	1064626	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	68.280406777114	76
[resolveObject] CREATED OBJECT:	1064628	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1064628	gold pieces
[Actor:move]	1064626	snow giant	(forced) move from	nil	nil	to	40	17
[Actor:wearAllInventory]	1064626	snow giant	wearing main inventory
[resolveObject] CREATE FOR	1064629	snow giant chieftain	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	75.455785621762	76
[resolveObject] CREATED OBJECT:	1064631	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1064631	gold pieces
[resolveObject] CREATE FOR	1064629	snow giant chieftain	do_wear/tries:	nil	2	filter:
	{ego_chance=10}
[resolveObject] CREATED OBJECT:	1064632	Wintertide Phial	tries left:	1
[resolveObject] adding to main inventory:	1064632	Wintertide Phial
[ActorObjectUse] useObjectEnable: 	Wintertide Phial	by	snow giant chieftain	inven/slot	1	nil
[ActorObjectUse] Object	Wintertide Phial	1064632	is ineligible for talent interface
Added unique	mod.class.Object/Wintertide Phial	::	1
[Actor:move]	1064629	snow giant chieftain	(forced) move from	nil	nil	to	41	17
[Actor:wearAllInventory]	1064629	snow giant chieftain	wearing main inventory
[resolveObject] CREATE FOR	1064633	snow giant boulder thrower	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	4.8354774606031	11
[resolveObject] CREATED OBJECT:	1064635	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1064635	gold pieces
[Actor:move]	1064633	snow giant boulder thrower	(forced) move from	nil	nil	to	39	17
[Actor:wearAllInventory]	1064633	snow giant boulder thrower	wearing main inventory
[resolveObject] CREATE FOR	1064636	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	19.136980340382	26
[resolveObject] CREATED OBJECT:	1064638	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1064638	huge pile of gold pieces
[Actor:move]	1064636	snow giant	(forced) move from	nil	nil	to	41	18
[Actor:wearAllInventory]	1064636	snow giant	wearing main inventory
[resolveObject] CREATE FOR	1064639	snow giant thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	34.961302782167	51
[resolveObject] CREATED OBJECT:	1064641	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1064641	gold pieces
[Actor:move]	1064639	snow giant thunderer	(forced) move from	nil	nil	to	41	19
[Actor:wearAllInventory]	1064639	snow giant thunderer	wearing main inventory
[resolveObject] CREATE FOR	1064642	snow giant thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	49.450539931294	51
[resolveObject] CREATED OBJECT:	1064644	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1064644	gold pieces
[Actor:move]	1064642	snow giant thunderer	(forced) move from	nil	nil	to	38	17
[Actor:wearAllInventory]	1064642	snow giant thunderer	wearing main inventory
[USERCHAT] channel talk	PackOfOne	tome	the description of that talent might as well read: "you die less. a lot. and you dont have to do anyhting for it"
[Actor:move]	6962	Garruk	move from	27	49	to	27	48
[Actor:move]	6962	Garruk	move from	27	48	to	27	47
[Actor:move]	1064645	shadow	(forced) move from	nil	nil	to	11	43
[use_tactical AI] === Action Selected:	1056323	Mayymina the worm that walks	mana	 talent:T_RUNE:_MANASURGE_3
[LOG]	Mayymina the worm that walks casts #{bold}##GREEN#Rune: Manasurge.#{normal}##LAST#
[LOG]	Mayymina the worm that walks starts to surge mana.
Crashing at 	27	46	7
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 146
*p 146: Uniform: 0: 8B5E tex
*p 146: Uniform: 1: 1406 tick
*p 146: Uniform: 2: 1406 tick_start
*p 146: Uniform: 4: 1406 explosion_time_factor
*p 146: Uniform: 5: 1406 is_exploding
*p 146: Uniform: 3: 1406 projectile_time_factor
*p 146: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	7384040
[Actor:move]	6962	Garruk	move from	27	47	to	27	46
[Actor:move]	1064645	shadow	move from	11	43	to	10	42
[Actor:move]	6962	Garruk	move from	27	46	to	27	45
Crashing at 	27	46	11
Cloned shader 146
[SHADER] setting reset param	tick_start	7384125
[Actor:move]	6962	Garruk	move from	27	45	to	27	44
[Actor:move]	1064645	shadow	move from	10	42	to	10	41
[Actor:move]	6962	Garruk	move from	27	44	to	27	43
[Actor:move]	6962	Garruk	move from	27	43	to	27	42
[Actor:move]	1064645	shadow	move from	10	41	to	9	40
[Actor:move]	6962	Garruk	move from	27	42	to	27	41
[Actor:move]	1064645	shadow	move from	9	40	to	9	39
[Actor:move]	6962	Garruk	move from	27	41	to	27	40
[LOG]	
[Actor:move]	6962	Garruk	move from	27	40	to	28	39
[Actor:move]	1064645	shadow	move from	9	39	to	10	38
[target_simple AI]	1058178	skeleton assassin	selecting NEW TARGET	28	39	6962	Garruk
[use_tactical AI] === Action Selected:	1058178	skeleton assassin	closein	 AI:move_complex
checkHitOld	87.366661115742	25
=> chance to hit	88.868950088733
[Actor:move]	1058178	skeleton assassin	move from	29	37	to	29	38
checkHitOld	87.366661115742	25
=> chance to hit	88.868950088733
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	skeleton assassin	dam/apr/atk/mult ::	137.67236686795	14	62.531223097716	1	vs. armor/def	7	28
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	62.531223097716	1	vs. armor/def	7	28
checkHit	62.531223097716	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	138	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	62.531223097716	28	=	1.0690624461954
[ATTACK] after armor	147.53061757497
[PHYS CRIT %]	0.9
[ATTACK] after crit	147.53061757497
[ATTACK] after mult	147.53061757497
checkHit	11	vs	61	=> chance to hit	0
[LOG]	Skeleton assassin is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	skeleton assassin	dam/apr/atk/mult ::	122.26242535743	14	62.531223097716	0.5	vs. armor/def	7	28
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	62.531223097716	0.5	vs. armor/def	7	28
checkHit	62.531223097716	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	62.531223097716	28	=	1.0690624461954
[ATTACK] after PARRY	146.45707131448
[ATTACK] after armor	146.45707131448
[ATTACK] after crit	146.45707131448
[ATTACK] after mult	73.228535657238
checkHit	11	vs	61	=> chance to hit	0
[Actor:move]	6962	Garruk	move from	28	39	to	28	39
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Skeleton assassin for #WHITE#183 physical#LAST#, #PURPLE#15 arcane#LAST#, #LIGHT_GREEN#65 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#(12 parried#LAST#), #WHITE#91 physical#LAST#, #PURPLE#15 arcane#LAST#, #LIGHT_GREEN#65 nature#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#452#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	61	vs	11	=> chance to hit	95
[LOG]	Mindrot hits Skeleton assassin for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	10	38	to	9	39
[use_tactical AI] === Action Selected:	1058178	skeleton assassin	attack	 talent:T_FLURRY
[LOG]	Skeleton assassin uses #{bold}##RED#Flurry.#{normal}##LAST#
[LOG]	Skeleton assassin deactivates #{bold}##ORANGE#Stealth#LAST#.#{normal}#
[ATTACK] attacking with (mainhand)	iron dagger of amnesia
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	40.955972477466	5	41	0.66832815729997	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	40.955972477466	5	41	0.66832815729997	vs. armor/def	56	37
checkHit	41	vs	37	=> chance to hit	60
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	46	5	vs. armor/hardiness	56	0.6
[ATTACK] after armor	18.4
[PHYS CRIT %] axe accuracy bonus	41	37	=	1
[PHYS CRIT %]	8.3
[ATTACK] after crit	18.4
[ATTACK] after mult	12.29723809432
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	20.397575055463	1	42	0.66832815729997	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	20.397575055463	1	42	0.66832815729997	vs. armor/def	56	37
checkHit	42	vs	37	=> chance to hit	63
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	20	1	vs. armor/hardiness	56	0.6
[ATTACK] after armor	8
[PHYS CRIT %]	4.3
[ATTACK] after crit	8
[ATTACK] after mult	5.3466252583998
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	20.397575055463	1	42	0.66832815729997	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	20.397575055463	1	42	0.66832815729997	vs. armor/def	56	37
checkHit	42	vs	37	=> chance to hit	63
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	22	1	vs. armor/hardiness	56	0.6
[ATTACK] after armor	8.8
[PHYS CRIT %]	4.3
[ATTACK] after crit	8.8
[ATTACK] after mult	5.8812877842398
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#UID:1058178:0#Skeleton assassin hits #fbd578#Garruk#LAST# for #WHITE#6 physical#LAST#, #GREY#6 darkness#LAST#, #WHITE#2 physical#LAST#, #GREY#3 darkness#LAST#, #WHITE#2 physical#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Skeleton assassin for #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#21 nature#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Skeleton assassin!#{normal}#
[LOG]	
Deleting shader 146 (is clone 1)
[Actor:move]	6962	Garruk	move from	28	39	to	29	38
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	9	39	to	8	40
[LOG]	
[Actor:move]	6962	Garruk	move from	29	38	to	30	39
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	30	39	to	29	39
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	8	40	to	8	41
[Actor:move]	6962	Garruk	move from	29	39	to	28	39
[Actor:move]	6962	Garruk	move from	28	39	to	27	40
[Actor:move]	1064645	shadow	move from	8	41	to	8	42
[Actor:move]	6962	Garruk	move from	27	40	to	26	39
[Actor:move]	1064645	shadow	move from	8	42	to	7	43
[Actor:move]	1067596	shadow	(forced) move from	nil	nil	to	10	41
[Actor:move]	6962	Garruk	move from	26	39	to	26	38
[Actor:move]	6962	Garruk	move from	26	38	to	25	38
[Actor:move]	1064645	shadow	move from	7	43	to	8	42
[Actor:move]	1067596	shadow	move from	10	41	to	11	41
[LOG]	Mayymina the worm that walks stops surging mana.
[Actor:move]	6962	Garruk	move from	25	38	to	24	38
[Actor:move]	1064645	shadow	move from	8	42	to	8	41
[Actor:move]	1067596	shadow	move from	11	41	to	12	40
[Actor:move]	6962	Garruk	move from	24	38	to	23	38
[Actor:move]	6962	Garruk	move from	23	38	to	22	38
[Actor:move]	1064645	shadow	move from	8	41	to	8	40
[Actor:move]	1067596	shadow	move from	12	40	to	11	41
[Actor:move]	6962	Garruk	move from	22	38	to	21	37
[LOG]	Garruk is no longer attuned.
[Actor:move]	1064645	shadow	move from	8	40	to	9	39
[Actor:move]	1067596	shadow	move from	11	41	to	10	41
[Actor:move]	6962	Garruk	move from	21	37	to	22	38
[Actor:move]	6962	Garruk	move from	22	38	to	23	38
[Actor:move]	1064645	shadow	move from	9	39	to	9	40
[Actor:move]	1067596	shadow	move from	10	41	to	9	41
[Actor:move]	6962	Garruk	move from	23	38	to	24	38
[Actor:move]	1064645	shadow	move from	9	40	to	10	41
[Actor:move]	1067596	shadow	move from	9	41	to	9	40
[Actor:move]	6962	Garruk	move from	24	38	to	25	38
[Actor:move]	6962	Garruk	move from	25	38	to	26	39
[Actor:move]	1064645	shadow	move from	10	41	to	9	42
[Actor:move]	1067596	shadow	move from	9	40	to	8	41
[Actor:move]	6962	Garruk	move from	26	39	to	27	38
[Actor:move]	6962	Garruk	move from	27	38	to	27	37
[Actor:move]	1064645	shadow	move from	9	42	to	9	41
[Actor:move]	1067596	shadow	move from	8	41	to	8	42
[target_simple AI]	1056545	Xuvena the orc blood mage	selecting NEW TARGET	27	37	6962	Garruk
[use_tactical AI] === Action Selected:	1056545	Xuvena the orc blood mage	disable	 talent:T_CURSE_OF_VULNERABILITY
[LOG]	Xuvena the orc blood mage casts #{bold}##PURPLE#Curse of Vulnerability.#{normal}##LAST#
checkHit	28	vs	22	=> chance to hit	65
[LOG]	#ORANGE#Garruk shrugs off the effect 'Curse of Vulnerability'!
[LOG]	Ran for 8 turns (stop reason: detrimental status effect).
[LOG]	
Crashing at 	29	32	12
Cloned shader 146
[SHADER] setting reset param	tick_start	7388495
[USERCHAT] channel serial data	Tranarchist	tome	745
[Actor:move]	6962	Garruk	move from	27	37	to	28	36
[MIND CRIT %]	5.4
[use_tactical AI] === Action Selected:	1056545	Xuvena the orc blood mage	buff	 talent:T_ORC_FURY
[LOG]	Xuvena the orc blood mage uses #{bold}##ORCHID#Orcish Fury.#{normal}##LAST#
[LOG]	Xuvena the orc blood mage enters a state of bloodlust.
[Actor:move]	1064645	shadow	move from	9	41	to	9	40
[Actor:move]	1067596	shadow	move from	8	42	to	7	43
[use_tactical AI] === Action Selected:	1056545	Xuvena the orc blood mage	attack	 talent:T_BLOOD_GRASP
[LOG]	Xuvena the orc blood mage casts #{bold}##PURPLE#Blood Grasp.#{normal}##LAST#
[SPELL CRIT %]	16.7
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1068846	after	1056545
[target_simple AI]	1056572	thought-forged warrior	selecting NEW TARGET	28	36	6962	Garruk
[use_tactical AI] === Action Selected:	1056572	thought-forged warrior	closein	 AI:move_complex
[use_tactical AI] turn	1949515	1056572	thought-forged warrior	### FAILED ACTION returned:	move_complex	nil
[target_simple AI]	1056847	giant green ant	selecting NEW TARGET	28	36	6962	Garruk
[Actor:move]	1056847	giant green ant	move from	34	35	to	33	35
[LOG]	
[Actor:move]	6962	Garruk	move from	28	36	to	29	35
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Xuvena the orc blood mage's Blood Grasp hits #fbd578#Garruk#LAST# for #DARK_GREEN#46 blight#LAST# damage.
[LOG]	Xuvena the orc blood mage receives #LIGHT_GREEN#4 healing #LAST##AQUAMARINE#(6 psi heal)#LAST# from Xuvena the orc blood mage's Blood Grasp.
[use_tactical AI] === Action Selected:	1056545	Xuvena the orc blood mage	attackarea	 talent:T_MIND_SEAR
[LOG]	Xuvena the orc blood mage uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	17.7
checkHit	56	vs	37	=> chance to hit	95
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,time_factor=5000]
New GL Shader program 148
*p 148: Uniform: 1: 8B5E flames
*p 148: Uniform: 0: 8B5E tex
*p 148: Uniform: 5: 1406 flameScale
*p 148: Uniform: 3: 1406 tick
*p 148: Uniform: 4: 1406 time_factor
*p 148: Uniform: 2: 1406 alpha
[LOG]	#UID:1056545:0#Xuvena the orc blood mage hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #ORANGE#131 mind#LAST# (#RED##{bold}#131#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[MIND CRIT %]	5.4
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
Deleting shader 146 (is clone 1)
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	giant green ant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	0.53541415297986	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	0.53541415297986	vs. armor/def	1	3
checkHit	65.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	3	=	1.1255672387121
[ATTACK] after armor	175.58848923909
[PHYS CRIT %]	0.9
[ATTACK] after crit	175.58848923909
[ATTACK] after mult	94.012562238959
[LOG]	Giant green ant slows down.
checkHit	8	vs	62	=> chance to hit	0
[LOG]	Giant green ant is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	giant green ant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.26770707648993	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.26770707648993	vs. armor/def	1	3
checkHit	65.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	3	=	1.1255672387121
[ATTACK] after armor	181.21632543265
[PHYS CRIT %]	0.9
[ATTACK] after crit	181.21632543265
[ATTACK] after mult	48.512892693822
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xuvena the orc blood mage	dam/apr/atk/mult ::	137.67236686795	14	64.305257420441	0.56341415297986	vs. armor/def	0	13
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	64.305257420441	0.56341415297986	vs. armor/def	0	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	145	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	159.87852465193
[PHYS CRIT %]	0.9
[ATTACK] after crit	159.87852465193
[ATTACK] after mult	90.077823546436
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	108.44653738768	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	108.44653738768	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	13.898852928547	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	13.898852928547	=> chance to hit	81
[MIND CRIT %]	17.7
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	86.136711637241	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	86.136711637241	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	8.7055211352359	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	8.7055211352359	=> chance to hit	94
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xuvena the orc blood mage	dam/apr/atk/mult ::	122.26242535743	14	64.305257420441	0.28170707648993	vs. armor/def	0	13
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	64.305257420441	0.28170707648993	vs. armor/def	0	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	125	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	137.82631435511
[PHYS CRIT %]	0.9
[ATTACK] after crit	137.82631435511
[ATTACK] after mult	38.82664808036
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	46.74419714986	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	46.74419714986	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	13.898852928547	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	13.898852928547	=> chance to hit	81
[MIND CRIT %]	17.7
[LOG]	#{bold}#Xuvena the orc blood mage's mind surges with critical power!#{normal}#
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	86.136711637241	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	86.136711637241	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	8.7055211352359	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	8.7055211352359	=> chance to hit	94
[MIND CRIT %]	17.7
[Actor:move]	6962	Garruk	(forced) move from	29	35	to	35	33
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#TAN##UID:1056545:0#Xuvena the orc blood mage mentally dismisses some damage!
[LOG]	#ORANGE##UID:1056545:0#Xuvena the orc blood mage converts some damage to Psi!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Giant green ant for #WHITE#158 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#81 physical#LAST# (#RED##{bold}#345#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xuvena the orc blood mage for #ORANGE#41 to psi#LAST#, #WHITE#43 physical#LAST#, #TAN#(7 dismissed)#LAST#, #ORANGE#3 to psi#LAST#, #PURPLE#3 arcane#LAST#, #ORANGE#33 to psi#LAST#, #LIGHT_GREEN#34 nature#LAST#, #ORANGE#3 to psi#LAST#, #LIGHT_RED#3 fire#LAST#, #ORANGE#18 to psi#LAST#, #WHITE#19 physical#LAST#, #TAN#(9 dismissed)#LAST#, #ORANGE#2 to psi#LAST#, #PURPLE#2 arcane#LAST#, #ORANGE#33 to psi#LAST#, #LIGHT_GREEN#34 nature#LAST#, #TAN#(4 dismissed)#LAST#, #ORANGE#2 to psi#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#275#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	7	43	to	8	43
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Giant green ant!#{normal}#
[Actor:move]	1068847	shadow	(forced) move from	nil	nil	to	11	41
[target_simple AI]	1056126	snow giant	selecting NEW TARGET	35	33	6962	Garruk
[improved_talented AI] chooses for	1056126	snow giant	T_INFUSION:_HEALING_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 149
*p 149: Uniform: 1: 1406 tick
*p 149: Uniform: 3: 1406 time_factor
*p 149: Uniform: 6: 1406 circleDescendSpeed
*p 149: Uniform: 2: 1406 tick_start
*p 149: Uniform: 4: 1406 noup
*p 149: Uniform: 5: 1406 circleRotationSpeed
*p 149: Uniform: 0: 8B5E tex
*p 149: Uniform: 10: 8B52 circleColor
*p 149: Uniform: 7: 1406 beamsCount
*p 149: Uniform: 8: 8B52 beamColor1
*p 149: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 150
*p 150: Uniform: 1: 1406 tick
*p 150: Uniform: 3: 1406 time_factor
*p 150: Uniform: 6: 1406 circleDescendSpeed
*p 150: Uniform: 2: 1406 tick_start
*p 150: Uniform: 4: 1406 noup
*p 150: Uniform: 5: 1406 circleRotationSpeed
*p 150: Uniform: 0: 8B5E tex
*p 150: Uniform: 10: 8B52 circleColor
*p 150: Uniform: 7: 1406 beamsCount
*p 150: Uniform: 8: 8B52 beamColor1
*p 150: Uniform: 9: 8B52 beamColor2
[use_tactical AI] === Action Selected:	1056572	thought-forged warrior	closein	 AI:move_complex
[use_tactical AI] turn	1949527	1056572	thought-forged warrior	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	1056572	thought-forged warrior	move from	37	33	to	38	33
[LOG]	Snow giant receives #LIGHT_GREEN#122 healing#LAST# from Infusion: Healing.
[improved_talented AI] chooses for	1056126	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	45	vs	6	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Garruk resists the effect 'Confused'!
Crashing at 	33	28	6
Cloned shader 146
[SHADER] setting reset param	tick_start	7392967
[use_tactical AI] === Action Selected:	1056545	Xuvena the orc blood mage	attack	 talent:T_BLOOD_GRASP
[LOG]	Xuvena the orc blood mage casts #{bold}##PURPLE#Blood Grasp.#{normal}##LAST#
[SPELL CRIT %]	16.7
[LOG]	#{bold}#Xuvena the orc blood mage's spell attains critical power!#{normal}#
Adding entity	1070226	after	1056545
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xuvena the orc blood mage	dam/apr/atk/mult ::	137.67236686795	14	64.305257420441	0.380860675975	vs. armor/def	0	13
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	64.305257420441	0.380860675975	vs. armor/def	0	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	175	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	192.95684009715
[PHYS CRIT %]	0.9
[ATTACK] after crit	192.95684009715
[ATTACK] after mult	73.489672553402
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	88.475722529665	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	88.475722529665	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	13.898852928547	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	13.898852928547	=> chance to hit	81
[MIND CRIT %]	17.7
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	86.136711637241	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	86.136711637241	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	8.7055211352359	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	8.7055211352359	=> chance to hit	94
[MIND CRIT %]	17.7
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xuvena the orc blood mage	dam/apr/atk/mult ::	122.26242535743	14	64.305257420441	0.1904303379875	vs. armor/def	0	13
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	64.305257420441	0.1904303379875	vs. armor/def	0	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	162.08374568161
[PHYS CRIT %]	0.9
[ATTACK] after crit	162.08374568161
[ATTACK] after mult	30.865662472429
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	37.159803462459	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	37.159803462459	=> chance to hit	23
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	13.898852928547	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	13.898852928547	=> chance to hit	81
[MIND CRIT %]	17.7
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	86.136711637241	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	86.136711637241	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	8.7055211352359	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	8.7055211352359	=> chance to hit	94
[MIND CRIT %]	17.7
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xuvena the orc blood mage	dam/apr/atk/mult ::	137.67236686795	14	64.305257420441	0.380860675975	vs. armor/def	0	13
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	64.305257420441	0.380860675975	vs. armor/def	0	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	168	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	185.23856649327
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.23856649327
[ATTACK] after mult	70.550085651266
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	84.936693628478	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	84.936693628478	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	13.898852928547	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	13.898852928547	=> chance to hit	81
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	86.136711637241	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	86.136711637241	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	8.7055211352359	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	8.7055211352359	=> chance to hit	94
[MIND CRIT %]	17.7
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xuvena the orc blood mage	dam/apr/atk/mult ::	122.26242535743	14	64.305257420441	0.1904303379875	vs. armor/def	0	13
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	64.305257420441	0.1904303379875	vs. armor/def	0	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	172.00724031518
[PHYS CRIT %]	0.9
[ATTACK] after crit	172.00724031518
[ATTACK] after mult	32.755396909516
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	39.434893470365	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	39.434893470365	=> chance to hit	17
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	13.898852928547	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	13.898852928547	=> chance to hit	81
[MIND CRIT %]	17.7
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	86.136711637241	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	86.136711637241	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	8.7055211352359	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	8.7055211352359	=> chance to hit	94
[MIND CRIT %]	17.7
[LOG]	Xuvena the orc blood mage slows down.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xuvena the orc blood mage	dam/apr/atk/mult ::	137.67236686795	14	64.305257420441	0.380860675975	vs. armor/def	0	13
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	64.305257420441	0.380860675975	vs. armor/def	0	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	177.52029288938
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.52029288938
[ATTACK] after mult	67.61049874913
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	81.397664727292	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	81.397664727292	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	13.898852928547	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	13.898852928547	=> chance to hit	81
[MIND CRIT %]	17.7
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	86.136711637241	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	86.136711637241	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	8.7055211352359	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	8.7055211352359	=> chance to hit	94
[MIND CRIT %]	17.7
[LOG]	#{bold}#Xuvena the orc blood mage's mind surges with critical power!#{normal}#
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xuvena the orc blood mage	dam/apr/atk/mult ::	122.26242535743	14	64.305257420441	0.1904303379875	vs. armor/def	0	13
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	64.305257420441	0.1904303379875	vs. armor/def	0	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	137	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	151.0576405332
[PHYS CRIT %]	0.9
[ATTACK] after crit	151.0576405332
[ATTACK] after mult	28.765957542332
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	34.631925675897	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	34.631925675897	=> chance to hit	29
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	13.898852928547	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	13.898852928547	=> chance to hit	81
[MIND CRIT %]	17.7
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	86.136711637241	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	86.136711637241	=> chance to hit	0
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	8.7055211352359	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	8.7055211352359	=> chance to hit	94
[MIND CRIT %]	17.7
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xuvena the orc blood mage	dam/apr/atk/mult ::	137.67236686795	14	64.305257420441	0.380860675975	vs. armor/def	0	13
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	64.305257420441	0.380860675975	vs. armor/def	0	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	185	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	203.98294524556
[PHYS CRIT %]	0.9
[ATTACK] after crit	203.98294524556
[ATTACK] after mult	77.689082413597
[Dismissal] 	Xuvena the orc blood mage	 attempting to ignore 	93.531478102789	damage from 	Garruk	using	26.172610358434	mental save.
checkHit	26.172610358434	vs	93.531478102789	=> chance to hit	0
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xuvena the orc blood mage	dam/apr/atk/mult ::	122.26242535743	14	64.600929807562	0.1904303379875	vs. armor/def	0	13
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	64.600929807562	0.1904303379875	vs. armor/def	0	13
checkHit	64.600929807562	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	123	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.600929807562	13	=	1.1032018596151
[ATTACK] after armor	135.69382873266
[PHYS CRIT %]	0.9
[ATTACK] after crit	135.69382873266
[ATTACK] after mult	25.840221668378
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#TAN##UID:1056545:0#Xuvena the orc blood mage mentally dismisses some damage!
[LOG]	#ORANGE##UID:1056545:0#Xuvena the orc blood mage converts some damage to Psi!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xuvena the orc blood mage for #ORANGE#34 to psi#LAST#, #WHITE#35 physical#LAST#, #TAN#(7 dismissed)#LAST#, #ORANGE#3 to psi#LAST#, #PURPLE#3 arcane#LAST#, #ORANGE#33 to psi#LAST#, #LIGHT_GREEN#34 nature#LAST#, #TAN#(4 dismissed)#LAST#, #ORANGE#2 to psi#LAST#, #LIGHT_RED#2 fire#LAST#, #ORANGE#14 to psi#LAST#, #WHITE#15 physical#LAST#, #TAN#(7 dismissed)#LAST#, #ORANGE#3 to psi#LAST#, #PURPLE#3 arcane#LAST#, #ORANGE#33 to psi#LAST#, #LIGHT_GREEN#34 nature#LAST#, #TAN#(4 dismissed)#LAST#, #ORANGE#2 to psi#LAST#, #LIGHT_RED#2 fire#LAST#, #ORANGE#32 to psi#LAST#, #WHITE#34 physical#LAST#, #ORANGE#5 to psi#LAST#, #PURPLE#6 arcane#LAST#, #ORANGE#33 to psi#LAST#, #LIGHT_GREEN#34 nature#LAST#, #TAN#(4 dismissed)#LAST#, #ORANGE#2 to psi#LAST#, #LIGHT_RED#2 fire#LAST#, #ORANGE#15 to psi#LAST#, #WHITE#16 physical#LAST#, #TAN#(7 dismissed)#LAST#, #ORANGE#3 to psi#LAST#, #PURPLE#3 arcane#LAST#, #ORANGE#33 to psi#LAST#, #LIGHT_GREEN#34 nature#LAST#, #TAN#(4 dismissed)#LAST#, #ORANGE#2 to psi#LAST#, #LIGHT_RED#2 fire#LAST#, #ORANGE#31 to psi#LAST#, #WHITE#32 physical#LAST#, #TAN#(7 dismissed)#LAST#, #ORANGE#3 to psi#LAST#, #PURPLE#3 arcane#LAST#, #ORANGE#33 to psi#LAST#, #LIGHT_GREEN#34 nature#LAST#, #TAN#(6 dismissed)#LAST#, #ORANGE#1 to psi#LAST#, #LIGHT_RED#1 fire#LAST#, #ORANGE#13 to psi#LAST#, #WHITE#14 physical#LAST#, #TAN#(7 dismissed)#LAST#, #ORANGE#3 to psi#LAST#, #PURPLE#3 arcane#LAST#, #ORANGE#33 to psi#LAST#, #LIGHT_GREEN#34 nature#LAST#, #TAN#(4 dismissed)#LAST#, #ORANGE#2 to psi#LAST#, #LIGHT_RED#2 fire#LAST#, #ORANGE#36 to psi#LAST#, #WHITE#37 physical#LAST# (#RED##{bold}#819#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Xuvena the orc blood mage!#{normal}#
[LOG]	Xuvena the orc blood mage's Blood Grasp hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #{bold}##DARK_GREEN#17 blight#{normal}##LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Xuvena the orc blood mage receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(2 psi heal)#LAST# from Xuvena the orc blood mage's Blood Grasp.
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	10	39	to	9	39
[Actor:move]	1067596	shadow	move from	8	43	to	9	42
[Actor:move]	1068847	shadow	move from	11	41	to	10	41
[NPC:seen_by] Passing target	Garruk	from	1056126	snow giant	to	1056824	Ce'Nuba the large white snake
[Actor:move]	1056126	snow giant	move from	39	32	to	38	33
[LOG]	
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	35	33	to	36	33
[Identify]	Vorida (Nightmares)	true
[LOG]	Garruk picks up (m.): #SALMON##UID:1056361:0#Vorida (Nightmares) (10-15 power, 2 apr)#LAST#.
[use_tactical AI] === Action Selected:	1056824	Ce'Nuba the large white snake	buff	 talent:T_PERFECT_STRIKE
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
New GL Shader program 152
*p 152: Uniform: 0: 8B5E tex
*p 152: Uniform: 4: 8B50 ellipsoidalFactor
*p 152: Uniform: 1: 1406 tick
*p 152: Uniform: 2: 1406 time_factor
*p 152: Uniform: 3: 1406 noup
[LOG]	
[USERCHAT] channel talk	PackOfOne	tome	tumble not bad either
[Actor:move]	6962	Garruk	move from	36	33	to	37	33
[use_tactical AI] === Action Selected:	1056824	Ce'Nuba the large white snake	closein	 AI:move_astar_advanced
[Actor:move]	1056824	Ce'Nuba the large white snake	move from	41	29	to	40	30
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	139.56928117395	14	64.305257420441	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	64.305257420441	1	vs. armor/def	0	11
checkHit	64.305257420441	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	187	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.305257420441	11	=	1.1066105148409
[ATTACK] after armor	206.93616627524
[PHYS CRIT %]	0.9
[ATTACK] after crit	206.93616627524
[ATTACK] after mult	206.93616627524
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	123.94701427694	14	64.305257420441	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	64.305257420441	0.5	vs. armor/def	0	11
checkHit	64.305257420441	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	139	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.305257420441	11	=	1.1066105148409
[ATTACK] after armor	153.81886156288
[PHYS CRIT %]	0.9
[ATTACK] after crit	153.81886156288
[ATTACK] after mult	76.909430781441
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	37	33	to	37	33
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#241 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#89 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST# (#RED##{bold}#577#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	9	39	to	8	39
[Actor:move]	1067596	shadow	move from	9	42	to	9	41
[Actor:move]	1068847	shadow	move from	10	41	to	9	42
[LOG]	
[Actor:move]	6962	Garruk	move from	37	33	to	38	33
[LOG]	You pickup 0.73 gold pieces.
[use_tactical AI] === Action Selected:	1056824	Ce'Nuba the large white snake	disable	 talent:T_SUMMON_CONTROL
[LOG]	Ce'Nuba the large white snake uses #{bold}##YELLOW#Pheromones.#{normal}##LAST#
checkHit	62	vs	38	=> chance to hit	95
checkHit	62	vs	38	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Ce'Nuba the large white snake!
[LOG]	Summons flock towards Garruk.
[LOG]	Curse of Nightmares hits Ce'Nuba the large white snake for #ORANGE#45 mind#LAST#, #GREY#51 darkness#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1056824	Ce'Nuba the large white snake	attack	 talent:T_RITCH_FLAMESPITTER
[LOG]	#YELLOW##{bold}#Ce'Nuba the large white snake summons a Ritch Flamespitter!#{normal}##LAST#
[MIND CRIT %]	17.8
[LOG]	#{bold}#Ce'Nuba the large white snake's mind surges with critical power!#{normal}#
[MIND CRIT %]	17.8
[Actor:move]	1070230	ritch flamespitter	(forced) move from	nil	nil	to	39	30
[LOG]	
Deleting shader 146 (is clone 1)
[Actor:move]	6962	Garruk	move from	38	33	to	39	32
Crashing at 	40	28	5
Cloned shader 146
[SHADER] setting reset param	tick_start	7397819
[Actor:move]	6962	Garruk	move from	39	32	to	40	31
checkHit	61	vs	38	=> chance to hit	95
[LOG]	#F53CBE#Ce'Nuba the large white snake is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	61	vs	38	=> chance to hit	95
checkHit	61	vs	79	=> chance to hit	5
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#4 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ce'Nuba the large white snake for #ORANGE#6 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	8	39	to	9	38
[Actor:move]	1067596	shadow	move from	9	41	to	9	40
[Actor:move]	1068847	shadow	move from	9	42	to	8	42
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Ce'Nuba the large white snake	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	5	23
checkHit	65.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	177	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	23	=	1.0855672387121
[ATTACK] after armor	192.14540125204
[PHYS CRIT %]	0.9
[ATTACK] after crit	192.14540125204
[ATTACK] after mult	192.14540125204
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ce'Nuba the large white snake	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	5	23
checkHit	65.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	142	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	23	=	1.0855672387121
[ATTACK] after armor	154.15054789712
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.15054789712
[ATTACK] after mult	77.075273948558
[Actor:move]	6962	Garruk	move from	40	31	to	40	31
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ce'Nuba the large white snake for #WHITE#314 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#78 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#103 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#62 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#573#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1056824	Ce'Nuba the large white snake	defend	 talent:T_TURTLE
[LOG]	#YELLOW##{bold}#Ce'Nuba the large white snake summons a Turtle!#{normal}##LAST#
[MIND CRIT %]	17.8
[LOG]	#{bold}#Ce'Nuba the large white snake's mind surges with critical power!#{normal}#
[Actor:move]	1071315	turtle	(forced) move from	nil	nil	to	41	30
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[target_simple AI]	1070230	ritch flamespitter	selecting NEW TARGET	40	31	6962	Garruk
[use_tactical AI] === Action Selected:	1070230	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	38.340475951996
Cloned shader 146
[SHADER] setting reset param	tick_start	7400106
[LOG]	#UID:1070230:0#Ritch flamespitter hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #LIGHT_RED#72 fire#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1071317	terror	(forced) move from	nil	nil	to	43	32
[PARTY] New member, add after	terror	Garruk
Adding entity	1071317	after	6962
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Ce'Nuba the large white snake	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	5	23
checkHit	65.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	23	=	1.0855672387121
[ATTACK] after armor	175.86189267136
[PHYS CRIT %]	0.9
[ATTACK] after crit	175.86189267136
[ATTACK] after mult	175.86189267136
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ce'Nuba the large white snake	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	5	23
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	5	23
checkHit	65.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	23	=	1.0855672387121
[ATTACK] after armor	168.26292200037
[PHYS CRIT %]	0.9
[ATTACK] after crit	168.26292200037
[ATTACK] after mult	84.131461000187
[Actor:move]	6962	Garruk	move from	40	31	to	40	31
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ce'Nuba the large white snake for #WHITE#242 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ce'Nuba the large white snake!#{normal}#
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	79	=> chance to hit	8
[LOG]	Mindrot hits Turtle for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#4 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	9	38	to	10	38
[Actor:move]	1067596	shadow	move from	9	40	to	10	39
[Actor:move]	1068847	shadow	move from	8	42	to	7	42
[use_tactical AI] === Action Selected:	1071315	turtle	defend	 talent:T_SHELL_SHIELD
[LOG]	Turtle uses #{bold}##ORCHID#Shell Shield.#{normal}##LAST#
[LOG]	Turtle takes cover under its shell.
[LOG]	
[Actor:move]	1071322	terror	(forced) move from	nil	nil	to	41	27
[PARTY] New member, add after	terror	Garruk
Adding entity	1071322	after	6962
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	176.52448923909
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.52448923909
[ATTACK] after mult	176.52448923909
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	134	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	151.63000998742
[PHYS CRIT %]	0.9
[ATTACK] after crit	151.63000998742
[ATTACK] after mult	75.81500499371
[Actor:move]	6962	Garruk	move from	40	31	to	40	31
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ritch flamespitter for #WHITE#220 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST# (#RED##{bold}#317#LAST##{normal}# total damage).
[target_simple AI]	1071317	terror	selecting NEW TARGET	41	30	1071315	turtle
[Actor:move]	1071317	terror	move from	43	32	to	42	31
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ritch flamespitter!#{normal}#
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Turtle for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	10	38	to	9	39
[Actor:move]	1067596	shadow	move from	10	39	to	9	40
[Actor:move]	1068847	shadow	move from	7	42	to	8	42
[target_simple AI]	1064626	snow giant	selecting NEW TARGET	41	27	1071322	terror
[target_simple AI]	1064629	snow giant chieftain	selecting NEW TARGET	41	27	1071322	terror
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[use_tactical AI] turn	1949587	1064629	snow giant chieftain	### FAILED ACTION returned:	move_complex	nil
[target_simple AI]	1064636	snow giant	selecting NEW TARGET	41	27	1071322	terror
[target_simple AI]	1064639	snow giant thunderer	selecting NEW TARGET	41	27	1071322	terror
[improved_talented AI] chooses for	1064639	snow giant thunderer	T_LIGHTNING
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 153
*p 153: Uniform: 0: 8B5E tex
*p 153: Uniform: 1: 8B51 color1
*p 153: Uniform: 2: 8B51 color2
[use_tactical AI] === Action Selected:	1071315	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	0.18502874341223	0	20	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	0.18502874341223	0	20	1	vs. armor/def	56	37
checkHit	20	vs	37	=> chance to hit	8
[LOG]	#UID:1071315:0#Turtle misses #fbd578#Garruk#LAST#.
[LOG]	Something hits Terror for #ROYAL_BLUE#205 lightning#LAST# damage.
[LOG]	
[Actor:move]	1071324	terror	(forced) move from	nil	nil	to	40	27
[PARTY] New member, add after	terror	Garruk
Adding entity	1071324	after	6962
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
[Actor:move]	6962	Garruk	move from	40	31	to	40	30
[Identify]	Elata the Morningpython (Misfortune)	true
[LOG]	Garruk picks up (f.): #SALMON##UID:1056630:0#Elata the Morningpython (Misfortune) (10-12 power, 5 apr)#LAST#.
[improved_talented AI] chooses for	1071317	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	turtle	dam/apr/atk/mult ::	56.924891397829	5	29	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	56.924891397829	5	29	1	vs. armor/def	10	10
checkHit	29	vs	10	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	5	vs. armor/hardiness	10	0.3
[ATTACK] after armor	56
[PHYS CRIT %]	1
[ATTACK] after crit	56
[ATTACK] after mult	56
[LOG]	#UID:1071317:0#Terror hits Turtle for #WHITE#15 physical#LAST# damage.
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Turtle for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	turtle	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	10	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	158.95411513583
[PHYS CRIT %]	0.9
[ATTACK] after crit	158.95411513583
[ATTACK] after mult	158.95411513583
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	turtle	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	10	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	127	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	141.16903931644
[PHYS CRIT %]	0.9
[ATTACK] after crit	141.16903931644
[ATTACK] after mult	70.584519658218
[Actor:move]	6962	Garruk	move from	40	30	to	40	30
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Turtle for #WHITE#61 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#24 nature#LAST#, #LIGHT_RED#3 fire#LAST#, #WHITE#27 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#24 nature#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#143#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	9	39	to	10	39
[Actor:move]	1067596	shadow	move from	9	40	to	10	41
[Actor:move]	1068847	shadow	move from	8	42	to	9	42
[NPC:seen_by] Passing target	terror	from	1064626	snow giant	to	1058195	snow giant chieftain
[improved_talented AI] chooses for	1064626	snow giant	T_MIND_DISRUPTION
checkHit	12	vs	6	=> chance to hit	65
[LOG]	#ORANGE#Terror shrugs off the effect 'Confused'!
[NPC:seen_by] Passing target	terror	from	1064629	snow giant chieftain	to	1064633	snow giant boulder thrower
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[use_tactical AI] turn	1949599	1064629	snow giant chieftain	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	1064639	snow giant thunderer	move from	41	19	to	41	20
[use_tactical AI] === Action Selected:	1071315	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	0.18502874341223	0	20	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	0.18502874341223	0	20	1	vs. armor/def	56	37
checkHit	20	vs	37	=> chance to hit	8
[LOG]	#UID:1071315:0#Turtle misses #fbd578#Garruk#LAST#.
[LOG]	Turtle slows down.
[Actor:move]	1071326	terror	(forced) move from	nil	nil	to	38	27
[PARTY] New member, add after	terror	Garruk
Adding entity	1071326	after	6962
[target_simple AI]	1071324	terror	selecting NEW TARGET	41	30	1071315	turtle
[Actor:move]	1071322	terror	move from	41	27	to	41	26
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	turtle	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	10	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	162.28881685197
[PHYS CRIT %]	0.9
[ATTACK] after crit	162.28881685197
[ATTACK] after mult	162.28881685197
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Turtle is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	turtle	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	10	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	173.40448923909
[PHYS CRIT %]	0.9
[ATTACK] after crit	173.40448923909
[ATTACK] after mult	86.702244619543
checkHit	10	vs	61	=> chance to hit	0
[LOG]	#F53CBE#Turtle is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[Actor:move]	6962	Garruk	move from	40	30	to	40	30
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Turtle for #WHITE#62 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#24 nature#LAST#, #LIGHT_RED#3 fire#LAST#, #WHITE#33 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#24 nature#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#150#LAST##{normal}# total damage).
checkHit	61	vs	10	=> chance to hit	95
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Turtle for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	move from	10	41	to	11	41
[Actor:move]	1068847	shadow	move from	9	42	to	10	42
checkHit	61	vs	10	=> chance to hit	95
[Actor:move]	1071328	terror	(forced) move from	nil	nil	to	42	26
[PARTY] New member, add after	terror	Garruk
Adding entity	1071328	after	6962
[LOG]	Garruk's nightmare area effect hits Turtle for #ORANGE#22 mind#LAST# damage.
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[use_tactical AI] turn	1949610	1058195	snow giant chieftain	### FAILED ACTION returned:	move_complex	nil
[target_simple AI]	1071326	terror	selecting NEW TARGET	41	30	1071315	turtle
[improved_talented AI] chooses for	1064626	snow giant	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 154
*p 154: Uniform: 1: 1406 tick
*p 154: Uniform: 3: 1406 time_factor
*p 154: Uniform: 6: 1406 circleDescendSpeed
*p 154: Uniform: 2: 1406 tick_start
*p 154: Uniform: 4: 1406 noup
*p 154: Uniform: 5: 1406 circleRotationSpeed
*p 154: Uniform: 0: 8B5E tex
*p 154: Uniform: 10: 8B52 circleColor
*p 154: Uniform: 7: 1406 beamsCount
*p 154: Uniform: 8: 8B52 beamColor1
*p 154: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 155
*p 155: Uniform: 1: 1406 tick
*p 155: Uniform: 3: 1406 time_factor
*p 155: Uniform: 6: 1406 circleDescendSpeed
*p 155: Uniform: 2: 1406 tick_start
*p 155: Uniform: 4: 1406 noup
*p 155: Uniform: 5: 1406 circleRotationSpeed
*p 155: Uniform: 0: 8B5E tex
*p 155: Uniform: 10: 8B52 circleColor
*p 155: Uniform: 7: 1406 beamsCount
*p 155: Uniform: 8: 8B52 beamColor1
*p 155: Uniform: 9: 8B52 beamColor2
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[use_tactical AI] turn	1949610	1064629	snow giant chieftain	### FAILED ACTION returned:	move_complex	nil
[improved_talented AI] chooses for	1064633	snow giant boulder thrower	T_INFUSION:_MOVEMENT_1
[Actor:move]	1064636	snow giant	move from	41	18	to	41	19
[Actor:move]	1064639	snow giant thunderer	move from	41	20	to	41	21
[Actor:move]	1071324	terror	move from	40	27	to	40	28
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	1071315	turtle	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	0.18502874341223	0	20	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	0.18502874341223	0	20	1	vs. armor/def	56	37
checkHit	20	vs	37	=> chance to hit	8
[LOG]	#UID:1071315:0#Turtle misses #fbd578#Garruk#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	40	30	to	41	29
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[Actor:move]	1071330	terror	(forced) move from	nil	nil	to	40	30
[PARTY] New member, add after	terror	Garruk
Adding entity	1071330	after	6962
[LOG]	Mindrot hits Turtle for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[target_simple AI]	1071328	terror	selecting NEW TARGET	41	30	1071315	turtle
[Actor:move]	1071328	terror	move from	42	26	to	42	27
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	11	41	to	12	40
[Actor:move]	1068847	shadow	move from	10	42	to	11	41
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[use_tactical AI] turn	1949621	1058195	snow giant chieftain	### FAILED ACTION returned:	move_complex	nil
[target_simple AI]	1058548	Gimiwen the mountain troll	selecting NEW TARGET	42	27	1071328	terror
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Gimiwen the mountain troll rushes out!#{normal}##LAST#
[Actor:move]	1058548	Gimiwen the mountain troll	(forced) move from	43	20	to	42	26
[ATTACK] attacking with (mainhand)	dwarven-steel greatsword of evisceration
[ATTACK] to 	terror	dam/apr/atk/mult ::	126.83787773956	2	49	1.2	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	126.83787773956	2	49	1.2	vs. armor/def	1	24
checkHit	49	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	129	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	129
[PHYS CRIT %]	13.5
[ATTACK] after crit	129
[ATTACK] after mult	154.8
[LOG]	Terror is dazed!
[NPC:seen_by] Passing target	terror	from	1064626	snow giant	to	1064642	snow giant thunderer
[Actor:move]	1064626	snow giant	move from	40	17	to	41	18
[target_simple AI]	1064629	snow giant chieftain	selecting NEW TARGET	42	27	1071328	terror
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1064629	snow giant chieftain	move from	41	17	to	40	17
[target_simple AI]	1064636	snow giant	selecting NEW TARGET	42	27	1071328	terror
[Actor:move]	1064636	snow giant	move from	41	19	to	41	20
[improved_talented AI] chooses for	1064639	snow giant thunderer	T_LIGHTNING
[LOG]	Snow giant thunderer casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[Actor:move]	1064642	snow giant thunderer	move from	38	17	to	37	17
[LOG]	#UID:1058548:0#Gimiwen the mountain troll hits Terror for #WHITE#155 physical#LAST# damage.
[LOG]	#UID:1064639:0#Snow giant thunderer hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#46 lightning#LAST# damage.
[Actor:move]	1064633	snow giant boulder thrower	move from	39	17	to	38	17
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Reckless Charge is still on cooldown for 7 turns.
[Actor:move]	6962	Garruk	move from	41	29	to	42	28
[Actor:move]	1064633	snow giant boulder thrower	move from	38	17	to	39	17
[Actor:move]	1064633	snow giant boulder thrower	move from	39	17	to	38	17
[Actor:move]	1064633	snow giant boulder thrower	move from	38	17	to	39	17
[Actor:move]	1071332	terror	(forced) move from	nil	nil	to	42	32
[PARTY] New member, add after	terror	Garruk
Adding entity	1071332	after	6962
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[target_simple AI]	1071330	terror	selecting NEW TARGET	41	30	1071315	turtle
[improved_talented AI] chooses for	1071330	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	turtle	dam/apr/atk/mult ::	58.785889872072	5	28	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	58.785889872072	5	28	1	vs. armor/def	10	10
checkHit	28	vs	10	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	10	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	1
[ATTACK] after crit	57
[ATTACK] after mult	57
[Actor:move]	1064633	snow giant boulder thrower	move from	39	17	to	38	17
[LOG]	Mindrot hits Gimiwen the mountain troll for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Turtle for #ORANGE#2 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[LOG]	#UID:1071330:0#Terror hits Turtle for #WHITE#15 physical#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	42	28	to	43	27
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	move from	12	40	to	12	39
[Actor:move]	1068847	shadow	move from	11	41	to	12	41
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1058195	snow giant chieftain	move from	41	16	to	41	17
[target_simple AI]	1058548	Gimiwen the mountain troll	selecting NEW TARGET	42	27	1071328	terror
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	disable	 talent:T_WARSHOUT_BERSERKER
[LOG]	#ORCHID##{bold}#Gimiwen the mountain troll uses Warshout.#{normal}##LAST#
checkHit	10	vs	56	=> chance to hit	0
[LOG]	Turtle wanders around!
checkHit	12	vs	56	=> chance to hit	0
[LOG]	Terror wanders around!
checkHit	6	vs	56	=> chance to hit	0
[LOG]	Terror wanders around!
checkHit	31	vs	56	=> chance to hit	0
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows turtle!
[LOG]	Garruk wanders around!
checkHit	13	vs	56	=> chance to hit	0
[LOG]	Terror wanders around!
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=30,power=0.06,power_time=1000000]
New GL Shader program 156
*p 156: Uniform: 4: 1406 power
*p 156: Uniform: 1: 1406 tick
*p 156: Uniform: 5: 1406 power_time
*p 156: Uniform: 6: 1406 power_amp
*p 156: Uniform: 0: 8B5E tex
*p 156: Uniform: 2: 8B5E mainfbo
*p 156: Uniform: 3: 8B50 texSize
*p 156: Uniform: 7: 1406 blacken
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1064626	snow giant	move from	41	18	to	41	19
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1064629	snow giant chieftain	move from	40	17	to	41	18
[Actor:move]	1064633	snow giant boulder thrower	move from	38	17	to	39	17
[improved_talented AI] chooses for	1064636	snow giant	T_INFUSION:_HEALING_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[improved_talented AI] chooses for	1064639	snow giant thunderer	T_INFUSION:_REGENERATION_1
[LOG]	Snow giant thunderer uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Snow giant thunderer starts regenerating health quickly.
[Actor:move]	1064642	snow giant thunderer	move from	37	17	to	38	17
[LOG]	Curse of Nightmares hits Turtle for #ORANGE#15 mind#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Snow giant receives #LIGHT_GREEN#134 healing#LAST# from Infusion: Healing.
[use_tactical AI] === Action Selected:	1071315	turtle	closein	 AI:move_simple
[Actor:move]	1071315	turtle	move from	41	30	to	42	31
[Actor:move]	1071315	turtle	move from	42	31	to	41	32
[LOG]	
[LOG]	Frenzy is still on cooldown for 3 turns.
[LOG]	Frenzy is still on cooldown for 3 turns.
[LOG]	Garruk is confused and fails to use Dominate.
[useTalent] TALENT FAILED:	T_DOMINATE	for	Garruk	6962	true
[target_simple AI]	1071332	terror	selecting NEW TARGET	41	32	1071315	turtle
[improved_talented AI] chooses for	1071332	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	turtle	dam/apr/atk/mult ::	57.147404289335	5	31	1	vs. armor/def	10	10
[ATTACK] after melee attack bonus hooks & callbacks::	57.147404289335	5	31	1	vs. armor/def	10	10
checkHit	31	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	5	vs. armor/hardiness	10	0.3
[ATTACK] after armor	56
[PHYS CRIT %]	1
[ATTACK] after crit	56
[ATTACK] after mult	56
[LOG]	#UID:1071332:0#Terror hits Turtle for #WHITE#15 physical#LAST# damage.
[LOG]	Garruk is no longer being targeted by summons.
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[Actor:move]	1071330	terror	move from	40	30	to	39	31
[LOG]	Mindrot hits Gimiwen the mountain troll for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	12	39	to	12	40
[Actor:move]	1068847	shadow	move from	12	41	to	11	41
[Actor:move]	1071334	shadow	(forced) move from	nil	nil	to	10	41
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1058195	snow giant chieftain	move from	41	17	to	40	17
[target_simple AI]	1058548	Gimiwen the mountain troll	selecting NEW TARGET	43	27	6962	Garruk
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	defend	 talent:T_JUGGERNAUT
[LOG]	Gimiwen the mountain troll uses #{bold}##ORCHID#Juggernaut.#{normal}##LAST#
[LOG]	Gimiwen the mountain troll hardens its skin.
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[use_tactical AI] turn	1949644	1064629	snow giant chieftain	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	1064639	snow giant thunderer	move from	41	21	to	41	22
[Actor:move]	1064642	snow giant thunderer	move from	38	17	to	37	17
[LOG]	Turtle regains their energy.
[LOG]	Turtle speeds up.
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	disable	 talent:T_SHATTERING_BLOW
[LOG]	Gimiwen the mountain troll uses #{bold}##RED#Shattering Blow.#{normal}##LAST#
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	126.83787773956	2	49	1.6742997197758	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	126.83787773956	2	49	1.6742997197758	vs. armor/def	56	37
checkHit	49	vs	37	=> chance to hit	80
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	133	2	vs. armor/hardiness	56	0.6
[ATTACK] after armor	79
[PHYS CRIT %]	13.5
[ATTACK] after crit	79
[ATTACK] after mult	132.26967786229
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Gimiwen the mountain troll is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Gimiwen the mountain troll slows down.
checkHit	40	vs	56	=> chance to hit	10
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows turtle!
[LOG]	Garruk's armour is damaged!
[Actor:move]	1064636	snow giant	move from	41	20	to	41	21
[LOG]	#UID:1058548:0#Gimiwen the mountain troll hits #fbd578#Garruk#LAST# for #WHITE#79 physical#LAST# damage.
[LOG]	Curse of Nightmares hits Turtle for #ORANGE#13 mind#LAST#, #GREY#11 darkness#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gimiwen the mountain troll for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1071315	turtle	protect	 talent:T_TAUNT
[LOG]	Turtle is confused and fails to use Taunt.
[useTalent] TALENT FAILED:	T_TAUNT	for	turtle	1071315	true
[use_tactical AI] turn	1949649	1071315	turtle	### FAILED ACTION returned:	T_TAUNT	false
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	10	vs	62	=> chance to hit	0
[LOG]	#F53CBE#Gimiwen the mountain troll has been dominated!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Gimiwen the mountain troll	dam/apr/atk/mult ::	137.67236686795	14	64.600929807562	1	vs. armor/def	28.359543739021	4
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	64.600929807562	1	vs. armor/def	28.359543739021	4
checkHit	64.600929807562	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	178	14	vs. armor/hardiness	28.359543739021	0.93292586063405
[ATTACK] mace accuracy bonus	64.600929807562	4	=	1.1212018596151
[ATTACK] after armor	192.01485217625
[PHYS CRIT %]	0
[ATTACK] after crit	192.01485217625
[ATTACK] after mult	192.01485217625
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gimiwen the mountain troll	dam/apr/atk/mult ::	122.26242535743	14	64.600929807562	0.5	vs. armor/def	28.359543739021	4
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	64.600929807562	0.5	vs. armor/def	28.359543739021	4
checkHit	64.600929807562	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	28.359543739021	0.93292586063405
[ATTACK] mace accuracy bonus	64.600929807562	4	=	1.1212018596151
[ATTACK] after armor	163.98480568587
[PHYS CRIT %]	0
[ATTACK] after crit	163.98480568587
[ATTACK] after mult	81.992402842937
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gimiwen the mountain troll for #WHITE#145 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#82 nature#LAST#, #LIGHT_RED#14 fire#LAST#, #WHITE#62 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#82 nature#LAST#, #LIGHT_RED#14 fire#LAST# (#RED##{bold}#399#LAST##{normal}# total damage).
[LOG]	Terror is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	terror	1071332	true
[Actor:move]	1071332	terror	move from	42	32	to	42	32
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Mindrot hits Gimiwen the mountain troll for #{bold}##ORANGE#10 mind#{normal}##LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	move from	12	40	to	12	41
[Actor:move]	1068847	shadow	move from	11	41	to	10	42
[Actor:move]	1071334	shadow	move from	10	41	to	9	41
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1058195	snow giant chieftain	move from	40	17	to	41	17
[Actor:move]	1064626	snow giant	move from	41	19	to	41	20
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1064629	snow giant chieftain	move from	41	18	to	41	19
[Actor:move]	1064633	snow giant boulder thrower	move from	39	17	to	40	17
[Actor:move]	1064639	snow giant thunderer	move from	41	22	to	41	23
[improved_talented AI] chooses for	1064642	snow giant thunderer	T_INFUSION:_MOVEMENT_1
[LOG]	Poison from Garruk hits Gimiwen the mountain troll for #LIGHT_GREEN#4 nature#LAST# damage.
[Actor:move]	1064636	snow giant	move from	41	21	to	41	22
[Actor:move]	1064642	snow giant thunderer	move from	37	17	to	38	17
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	stamina	 talent:T_SECOND_WIND
[LOG]	Gimiwen the mountain troll uses #{bold}##ORCHID#Second Wind.#{normal}##LAST#
[Actor:move]	1064642	snow giant thunderer	move from	38	17	to	39	17
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	buff	 talent:T_BATTLE_SHOUT
[LOG]	Gimiwen the mountain troll uses #{bold}##ORCHID#Battle Shout.#{normal}##LAST#
[LOG]	
[USERCHAT] channel achievement	amn1v736	tome	Level 10 (Roguelike)	false	false
[LOG]	Garruk is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Garruk	6962	true
[Actor:move]	6962	Garruk	move from	43	27	to	43	27
[Actor:move]	1064642	snow giant thunderer	move from	39	17	to	38	17
[use_tactical AI] === Action Selected:	1071315	turtle	protect	 talent:T_TAUNT
[LOG]	Turtle uses #{bold}##ORCHID#Taunt.#{normal}##LAST#
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1064642	snow giant thunderer	move from	38	17	to	39	17
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[Actor:move]	1064642	snow giant thunderer	move from	39	17	to	38	17
[LOG]	Mindrot hits Gimiwen the mountain troll for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	12	41	to	11	41
[Actor:move]	1068847	shadow	move from	10	42	to	9	42
[Actor:move]	1071334	shadow	move from	9	41	to	9	40
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1058195	snow giant chieftain	move from	41	17	to	41	18
[Actor:move]	1064626	snow giant	move from	41	20	to	41	21
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1064629	snow giant chieftain	move from	41	19	to	41	20
[Actor:move]	1064633	snow giant boulder thrower	move from	40	17	to	41	17
[improved_talented AI] chooses for	1064639	snow giant thunderer	T_LIGHTNING
[LOG]	Snow giant thunderer casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[Actor:move]	1064642	snow giant thunderer	move from	38	17	to	39	17
[LOG]	Poison from Garruk hits Gimiwen the mountain troll for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	#UID:1064639:0#Snow giant thunderer hits Gimiwen the mountain troll for #ROYAL_BLUE#151 lightning#LAST# damage.
[improved_talented AI] chooses for	1064636	snow giant	T_MIND_DISRUPTION
[Actor:move]	1064642	snow giant thunderer	move from	39	17	to	40	17
[Actor:move]	1064642	snow giant thunderer	move from	40	17	to	39	17
[target_simple AI]	1058548	Gimiwen the mountain troll	selecting NEW TARGET	43	27	6962	Garruk
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	disable	 talent:T_KNOCKBACK
[LOG]	Gimiwen the mountain troll uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel greatsword of evisceration
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	126.83787773956	2	49	2.1324555320337	vs. armor/def	19.704579297389	37
[ATTACK] after melee attack bonus hooks & callbacks::	126.83787773956	2	49	2.1324555320337	vs. armor/def	19.704579297389	37
checkHit	49	vs	37	=> chance to hit	80
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	181	2	vs. armor/hardiness	19.704579297389	0.6
[ATTACK] after armor	163.29542070261
[PHYS CRIT %]	13.5
[ATTACK] after crit	163.29542070261
[ATTACK] after mult	348.22022323305
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	56	vs	33	=> chance to hit	95
[KNOCKBACK] from	42	42	over	4
[KNOCKBACK] try	44	28	3
[KNOCKBACK] try	45	29	2	::	true
[KNOCKBACK] failsafe knocked to	44	28	::
[Actor:move]	6962	Garruk	(forced) move from	43	27	to	44	28
[LOG]	
[LOG]	#UID:1058548:0#Gimiwen the mountain troll hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #WHITE#176 physical#LAST# (#RED##{bold}#176#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gimiwen the mountain troll for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[USERCHAT] channel talk	tsvit	tome	yeah, maybe not now, but in prides it will save you life
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	44	28	to	43	27
[Actor:move]	1064642	snow giant thunderer	move from	39	17	to	40	17
[use_tactical AI] === Action Selected:	1071315	turtle	closein	 AI:move_simple
[Actor:move]	1071315	turtle	move from	41	32	to	41	33
[LOG]	
[USERCHAT] channel serial data	VANAGARD	tome	785
[Actor:move]	6962	Garruk	move from	43	27	to	43	28
[Actor:move]	1064642	snow giant thunderer	move from	40	17	to	39	17
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[Actor:move]	1064642	snow giant thunderer	move from	39	17	to	40	17
[LOG]	Mindrot hits Gimiwen the mountain troll for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	10	39	to	9	39
[Actor:move]	1067596	shadow	move from	11	41	to	10	42
[Actor:move]	1068847	shadow	move from	9	42	to	8	43
[Actor:move]	1071334	shadow	move from	9	40	to	8	39
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1058195	snow giant chieftain	move from	41	18	to	41	19
[LOG]	
[LOG]	Poison from Garruk hits Gimiwen the mountain troll for #LIGHT_GREEN#8 nature#LAST# damage.
[Actor:move]	6962	Garruk	move from	43	28	to	43	27
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[use_tactical AI] turn	1949679	1064629	snow giant chieftain	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	1064633	snow giant boulder thrower	move from	41	17	to	41	18
[Actor:move]	1064639	snow giant thunderer	move from	41	23	to	41	24
[Actor:move]	1064642	snow giant thunderer	move from	40	17	to	41	17
[LOG]	#F53CBE#Turtle is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[Actor:move]	1064636	snow giant	move from	41	22	to	41	23
[LOG]	
[Actor:move]	6962	Garruk	move from	43	27	to	43	27
[LOG]	Garruk is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Garruk	6962	true
[Actor:move]	6962	Garruk	move from	43	27	to	43	27
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	disable	 talent:T_DISARM
[LOG]	Gimiwen the mountain troll uses #{bold}##RED#Disarm.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel greatsword of evisceration
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	126.83787773956	2	49	1.1324555320337	vs. armor/def	19.704579297389	37
[ATTACK] after melee attack bonus hooks & callbacks::	126.83787773956	2	49	1.1324555320337	vs. armor/def	19.704579297389	37
checkHit	49	vs	37	=> chance to hit	80
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	175	2	vs. armor/hardiness	19.704579297389	0.6
[ATTACK] after armor	157.29542070261
[PHYS CRIT %]	13.5
[ATTACK] after crit	157.29542070261
[ATTACK] after mult	178.13006933824
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Garruk resists the blow!
[LOG]	#UID:1058548:0#Gimiwen the mountain troll hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #WHITE#74 physical#LAST# (#RED##{bold}#74#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gimiwen the mountain troll for #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#25 nature#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Gimiwen the mountain troll for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	9	39	to	8	40
[Actor:move]	1067596	shadow	move from	10	42	to	11	43
[Actor:move]	1068847	shadow	move from	8	43	to	7	43
[Actor:move]	1071334	shadow	move from	8	39	to	9	39
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[use_tactical AI] turn	1949690	1058195	snow giant chieftain	### FAILED ACTION returned:	move_complex	nil
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	defend	 talent:T_INFUSION:_HEROISM_1
[LOG]	Gimiwen the mountain troll speeds up.
[LOG]	#F53CBE#Gimiwen the mountain troll is no longer dominated.
[Actor:move]	1064626	snow giant	move from	41	21	to	41	22
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1064629	snow giant chieftain	move from	41	20	to	41	21
[Actor:move]	1064639	snow giant thunderer	move from	41	24	to	41	25
[Actor:move]	1064642	snow giant thunderer	move from	41	17	to	40	17
[LOG]	Poison from Garruk hits Gimiwen the mountain troll for #LIGHT_GREEN#14 nature#LAST# damage.
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1058195	snow giant chieftain	move from	41	19	to	41	20
[Actor:move]	1064636	snow giant	move from	41	23	to	41	24
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	disable	 talent:T_BATTLE_CRY
[LOG]	Gimiwen the mountain troll uses #{bold}##ORCHID#Battle Cry.#{normal}##LAST#
checkHit	26	vs	56	=> chance to hit	0
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows snow giant!
[LOG]	Garruk's will is shattered.
[LOG]	Curse of Nightmares hits Snow giant for #ORANGE#59 mind#LAST#, #GREY#53 darkness#LAST# (#RED##{bold}#112#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	62	vs	16	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant thunderer for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gimiwen the mountain troll for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	8	40	to	7	40
[Actor:move]	1067596	shadow	move from	11	43	to	10	43
[Actor:move]	1068847	shadow	move from	7	43	to	7	42
[Actor:move]	1071334	shadow	move from	9	39	to	9	40
[Actor:move]	1064626	snow giant	move from	41	22	to	41	23
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1064629	snow giant chieftain	move from	41	21	to	41	22
[Actor:move]	1064633	snow giant boulder thrower	move from	41	18	to	41	19
[LOG]	Snow giant thunderer stops regenerating health quickly.
[Actor:move]	1064639	snow giant thunderer	move from	41	25	to	41	26
[Actor:move]	1064642	snow giant thunderer	move from	40	17	to	41	18
[LOG]	Poison from Garruk hits Gimiwen the mountain troll for #LIGHT_GREEN#14 nature#LAST# damage.
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1058195	snow giant chieftain	move from	41	20	to	41	21
[Actor:move]	1064636	snow giant	move from	41	24	to	41	25
[LOG]	
[USERCHAT] channel talk	tsvit	tome	*trained reaction
[USERCHAT] channel serial data	CumConjuror	tome	827
[LOG]	Garruk is confused and fails to use Frenzy.
[useTalent] TALENT FAILED:	T_FRENZY	for	Garruk	6962	true
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	attack	 talent:T_STUNNING_BLOW_ASSAULT
[LOG]	Gimiwen the mountain troll uses #{bold}##ORCHID#Stunning Blow.#{normal}##LAST#
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	126.83787773956	2	49	0.74979991993594	vs. armor/def	19.704579297389	13
[ATTACK] after melee attack bonus hooks & callbacks::	126.83787773956	2	49	0.74979991993594	vs. armor/def	19.704579297389	13
checkHit	49	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	188	2	vs. armor/hardiness	19.704579297389	0.6
[ATTACK] after armor	170.29542070261
[PHYS CRIT %]	13.5
[ATTACK] after crit	170.29542070261
[ATTACK] after mult	127.68749280827
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Gimiwen the mountain troll slows down.
[LOG]	Garruk resists the stunning blow!
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	126.83787773956	2	49	0.74979991993594	vs. armor/def	19.704579297389	13
[ATTACK] after melee attack bonus hooks & callbacks::	126.83787773956	2	49	0.74979991993594	vs. armor/def	19.704579297389	13
checkHit	49	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	199	2	vs. armor/hardiness	19.704579297389	0.6
[ATTACK] after armor	181.29542070261
[PHYS CRIT %]	13.5
[PHYS CRIT %] sword accuracy bonus	49	13	=	0.144
[ATTACK] after crit	298.04967163509
[ATTACK] after mult	223.47761992892
[LOG]	#{bold}##UID:1058548:0#Gimiwen the mountain troll performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[PHYS CRIT %]	11
checkHit	33	vs	50	=> chance to hit	8
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Gimiwen the mountain troll!
[LOG]	Garruk is cut deeply.
checkHit	33	vs	56	=> chance to hit	0
[LOG]	Garruk is stunned!
[LOG]	#UID:1058548:0#Gimiwen the mountain troll hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #WHITE#44 physical#LAST#, #{bold}##WHITE#124 physical#{normal}##LAST# (#RED##{bold}#168#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Gimiwen the mountain troll for #ORANGE#48 mind#LAST#, #GREY#43 darkness#LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gimiwen the mountain troll for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	16	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#00ff00##UID:946:0#Talent Nature's Touch is ready to use.
[LOG]	Deep Wound from Gimiwen the mountain troll hits #fbd578#Garruk#LAST# for #WHITE#26 physical#LAST# damage.
[LOG]	Mindrot hits Gimiwen the mountain troll for #ORANGE#4 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#4 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant thunderer for #ORANGE#4 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1064645	shadow	move from	7	40	to	7	41
[Actor:move]	1067596	shadow	move from	10	43	to	9	43
[Actor:move]	1068847	shadow	move from	7	42	to	6	41
[Actor:move]	1071334	shadow	move from	9	40	to	9	41
[Actor:move]	1064626	snow giant	move from	41	23	to	41	24
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1064629	snow giant chieftain	move from	41	22	to	41	23
[Actor:move]	1064633	snow giant boulder thrower	move from	41	19	to	41	20
[Actor:move]	1064639	snow giant thunderer	move from	41	26	to	42	27
[Actor:move]	1064642	snow giant thunderer	move from	41	18	to	41	19
[LOG]	Poison from Garruk hits Gimiwen the mountain troll for #LIGHT_GREEN#7 nature#LAST# damage.
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1058195	snow giant chieftain	move from	41	21	to	41	22
[Actor:move]	1064636	snow giant	move from	41	25	to	41	26
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Gimiwen the mountain troll	dam/apr/atk/mult ::	139.56928117395	14	64.600929807562	0.47419327844132	vs. armor/def	38.582939316175	14
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	64.600929807562	0.47419327844132	vs. armor/def	38.582939316175	14
checkHit	64.600929807562	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	38.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	64.600929807562	14	=	1.1012018596151
[ATTACK] after armor	142.99299709141
[PHYS CRIT %]	0
[ATTACK] after crit	142.99299709141
[ATTACK] after mult	67.806318084927
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gimiwen the mountain troll	dam/apr/atk/mult ::	123.94701427694	14	64.600929807562	0.23709663922066	vs. armor/def	38.582939316175	14
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	64.600929807562	0.23709663922066	vs. armor/def	38.582939316175	14
checkHit	64.600929807562	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	14	vs. armor/hardiness	38.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	64.600929807562	14	=	1.1012018596151
[ATTACK] after armor	148.49900638949
[PHYS CRIT %]	0
[ATTACK] after crit	148.49900638949
[ATTACK] after mult	35.208615342555
checkHit	10	vs	62	=> chance to hit	0
[LOG]	Gimiwen the mountain troll is weakened by the darkness!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	139.56928117395	14	64.600929807562	0.47419327844132	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	64.600929807562	0.47419327844132	vs. armor/def	0	0
checkHit	64.600929807562	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.600929807562	0	=	1.1292018596151
[ATTACK] after armor	184.05990311727
[PHYS CRIT %]	0.9
[ATTACK] after crit	184.05990311727
[ATTACK] after mult	87.279968888767
checkHit	16	vs	62	=> chance to hit	0
[LOG]	Snow giant thunderer is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	123.94701427694	14	64.600929807562	0.23709663922066	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	64.600929807562	0.23709663922066	vs. armor/def	0	0
checkHit	64.600929807562	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	127	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.600929807562	0	=	1.1292018596151
[ATTACK] after armor	143.40863617112
[PHYS CRIT %]	0.9
[ATTACK] after crit	143.40863617112
[ATTACK] after mult	34.001705671391
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	139.56928117395	14	64.600929807562	0.47419327844132	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	64.600929807562	0.47419327844132	vs. armor/def	0	0
checkHit	64.600929807562	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.600929807562	0	=	1.1292018596151
[ATTACK] after armor	177.28469195957
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.28469195957
[ATTACK] after mult	84.06720929777
[LOG]	Snow giant thunderer slows down.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	123.94701427694	14	64.600929807562	0.23709663922066	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	64.600929807562	0.23709663922066	vs. armor/def	0	0
checkHit	64.600929807562	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	165	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.600929807562	0	=	1.1292018596151
[ATTACK] after armor	186.3183068365
[PHYS CRIT %]	0.9
[ATTACK] after crit	186.3183068365
[ATTACK] after mult	44.175444376217
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	139.56928117395	14	64.600929807562	0.47419327844132	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	64.600929807562	0.47419327844132	vs. armor/def	0	0
checkHit	64.600929807562	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.600929807562	0	=	1.1292018596151
[ATTACK] after armor	193.09351799419
[PHYS CRIT %]	0.9
[ATTACK] after crit	193.09351799419
[ATTACK] after mult	91.563648343431
checkHit	16	vs	62	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	123.94701427694	14	64.600929807562	0.23709663922066	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	64.600929807562	0.23709663922066	vs. armor/def	0	0
checkHit	64.600929807562	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	64.600929807562	0	=	1.1292018596151
[ATTACK] after armor	178.41389381919
[PHYS CRIT %]	0.9
[ATTACK] after crit	178.41389381919
[ATTACK] after mult	42.301334614801
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gimiwen the mountain troll for #WHITE#31 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#16 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#148#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant thunderer for #WHITE#46 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#5 fire#LAST#, #WHITE#18 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#5 fire#LAST#, #WHITE#44 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#5 fire#LAST#, #WHITE#23 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#5 fire#LAST#, #WHITE#48 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#5 fire#LAST#, #WHITE#22 physical#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#5 fire#LAST# (#RED##{bold}#529#LAST##{normal}# total damage).
[Actor:move]	1071336	terror	(forced) move from	nil	nil	to	39	29
[PARTY] New member, add after	terror	Garruk
Adding entity	1071336	after	6962
[LOG]	#F53CBE#Garruk is no longer rampaging.
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Gimiwen the mountain troll moves reluctantly!
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	16	=> chance to hit	95
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	#00ff00##UID:48:0#Talent Dig is ready to use.
[LOG]	Deep Wound from Gimiwen the mountain troll hits #fbd578#Garruk#LAST# for #RED#(19 rampage shugs off#LAST#), #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant thunderer for #{bold}##ORANGE#7 mind#{normal}##LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #{bold}##ORANGE#7 mind#{normal}##LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gimiwen the mountain troll for #{bold}##ORANGE#6 mind#{normal}##LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel talk	dzarling	tome	Evade is really the only thing you might not use from that tree since it doubles up with your racial evasion
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Garruk's deep wound closes.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#207 healing#LAST# from Infusion: Healing.
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Garruk is not stunned anymore.
[LOG]	Garruk is cured!
[LOG]	Garruk lessens the pain.
Server latency	120
[LOG]	Garruk is confused and fails to use Slash.
[useTalent] TALENT FAILED:	T_SLASH	for	Garruk	6962	true
[Actor:move]	1064645	shadow	move from	7	41	to	7	42
[Actor:move]	1067596	shadow	move from	9	43	to	8	43
[Actor:move]	1068847	shadow	move from	6	41	to	7	40
[Actor:move]	1071334	shadow	move from	9	41	to	9	42
[target_simple AI]	1064626	snow giant	selecting NEW TARGET	43	27	6962	Garruk
[improved_talented AI] chooses for	1064626	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	19	vs	6	=> chance to hit	83
[LOG]	#ORANGE#Garruk shrugs off the effect 'Confused'!
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[use_tactical AI] turn	1949724	1064629	snow giant chieftain	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	1064633	snow giant boulder thrower	move from	41	20	to	41	21
[Actor:move]	1064642	snow giant thunderer	move from	41	19	to	41	18
[LOG]	Poison from Garruk hits Gimiwen the mountain troll for #LIGHT_GREEN#16 nature#LAST# damage.
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[use_tactical AI] turn	1949725	1058195	snow giant chieftain	### FAILED ACTION returned:	move_complex	nil
[Actor:move]	1064636	snow giant	move from	41	26	to	41	27
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	disable	 talent:T_STUN
[LOG]	Gimiwen the mountain troll uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel greatsword of evisceration
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	126.83787773956	2	49	1.1324555320337	vs. armor/def	19.704579297389	13
[ATTACK] after melee attack bonus hooks & callbacks::	126.83787773956	2	49	1.1324555320337	vs. armor/def	19.704579297389	13
checkHit	49	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	202	2	vs. armor/hardiness	19.704579297389	0.6
[ATTACK] after armor	184.29542070261
[PHYS CRIT %]	13.5
[ATTACK] after crit	184.29542070261
[ATTACK] after mult	208.70636870315
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Garruk resists the stunning blow!
[LOG]	#UID:1058548:0#Gimiwen the mountain troll hits #fbd578#Garruk#LAST# for #WHITE#74 physical#LAST# damage.
[LOG]	Melee retaliation hits Gimiwen the mountain troll for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#32 nature#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
checkHit	62	vs	10	=> chance to hit	95
[Actor:move]	1071338	terror	(forced) move from	nil	nil	to	43	24
[PARTY] New member, add after	terror	Garruk
Adding entity	1071338	after	6962
[LOG]	Garruk's nightmare area effect hits Snow giant for #ORANGE#95 mind#LAST# damage.
[target_simple AI]	1071336	terror	selecting NEW TARGET	41	27	1064636	snow giant
[Actor:move]	1071336	terror	move from	39	29	to	40	28
[improved_talented AI] chooses for	1064639	snow giant thunderer	T_CHAIN_LIGHTNING
[LOG]	Snow giant thunderer casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	43	27	from	42	27
[Chain lightning] looking for more targets	9	 at 	43	27	radius 	10	from	Garruk
[Chain lightning] found possible actor	terror	43	24	distance	3
[Chain lightning] found possible actor	terror	40	28	distance	3
[Chain lightning] Found targets:	2
[Chain lightning] jumping from	42	27	to	43	27
[SPELL CRIT %]	1
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[Chain lightning] jumping from	43	27	to	43	24
[SPELL CRIT %]	1
[Chain lightning] jumping from	43	24	to	40	28
[SPELL CRIT %]	1
[LOG]	#UID:1064639:0#Snow giant thunderer hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#77 lightning#LAST# damage.
[LOG]	#UID:1064639:0#Snow giant thunderer hits Terror for #ROYAL_BLUE#173 lightning#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	16	=> chance to hit	95
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[LOG]	Mindrot hits Snow giant thunderer for #{bold}##ORANGE#15 mind#{normal}##LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #{bold}##ORANGE#14 mind#{normal}##LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gimiwen the mountain troll for #{bold}##ORANGE#13 mind#{normal}##LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	
[LOG]	#{bold}#Mindrot killed Snow giant thunderer!#{normal}#
[USERCHAT] channel serial data	reecehampton89	tome	680
[LOG]	Garruk is confused and fails to use Slash.
[useTalent] TALENT FAILED:	T_SLASH	for	Garruk	6962	true
[Actor:move]	1064645	shadow	move from	7	42	to	7	43
[Actor:move]	1067596	shadow	move from	8	43	to	8	42
[Actor:move]	1068847	shadow	(forced) move from	7	40	to	10	39
[Actor:move]	1071334	shadow	move from	9	42	to	10	42
[Actor:move]	1064626	snow giant	move from	41	24	to	41	25
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1064629	snow giant chieftain	move from	41	23	to	41	24
[Actor:move]	1064633	snow giant boulder thrower	move from	41	21	to	41	20
[Actor:move]	1064642	snow giant thunderer	move from	41	18	to	41	17
[LOG]	Poison from Garruk hits Gimiwen the mountain troll for #LIGHT_GREEN#19 nature#LAST# damage.
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1058195	snow giant chieftain	move from	41	22	to	41	21
[Actor:move]	1064636	snow giant	move from	41	27	to	42	27
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1071341	terror	(forced) move from	nil	nil	to	39	29
[PARTY] New member, add after	terror	Garruk
Adding entity	1071341	after	6962
[Actor:move]	1071343	terror	(forced) move from	nil	nil	to	42	29
[PARTY] New member, add after	terror	Garruk
Adding entity	1071343	after	6962
[LOG]	Garruk's nightmare area effect hits Gimiwen the mountain troll for #ORANGE#98 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant chieftain for #ORANGE#98 mind#LAST# damage.
[target_simple AI]	1071338	terror	selecting NEW TARGET	42	26	1058548	Gimiwen the mountain troll
[Actor:move]	1071338	terror	move from	43	24	to	43	25
[target_simple AI]	1071336	terror	selecting NEW TARGET	42	27	1064636	snow giant
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gimiwen the mountain troll for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Garruk is confused and fails to use Slash.
[useTalent] TALENT FAILED:	T_SLASH	for	Garruk	6962	true
[Actor:move]	1064645	shadow	move from	7	43	to	7	42
[Actor:move]	1067596	shadow	move from	8	42	to	8	41
[Actor:move]	1068847	shadow	move from	10	39	to	9	38
[Actor:move]	1071334	shadow	move from	10	42	to	11	43
[Actor:move]	1064626	snow giant	move from	41	25	to	41	26
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1064629	snow giant chieftain	move from	41	24	to	41	25
[improved_talented AI] chooses for	1064633	snow giant boulder thrower	T_THROW_BOULDER
[LOG]	Something hurls a huge boulder at #fbd578#Garruk#LAST#!
[MIND CRIT %]	1
checkHit	43	vs	29	=> chance to hit	85
[KNOCKBACK] from	41	41	over	8
[KNOCKBACK] try	41	27	7
[KNOCKBACK] try	41	28	6	::
[KNOCKBACK] try	41	29	5	::
[KNOCKBACK] try	41	30	4	::
[KNOCKBACK] try	41	31	3	::
[KNOCKBACK] try	41	32	2	::
[KNOCKBACK] try	41	33	1	::
[KNOCKBACK] try	41	34	0	::	true
[KNOCKBACK] failsafe knocked to	41	33	::
[Actor:move]	1064626	snow giant	(forced) move from	41	26	to	41	33
[LOG]	Snow giant is knocked back!
checkHit	43	vs	29	=> chance to hit	85
[KNOCKBACK] from	41	41	over	8
[KNOCKBACK] try	40	29	7
[KNOCKBACK] try	40	30	6	::
[KNOCKBACK] try	40	31	5	::
[KNOCKBACK] try	40	32	4	::
[KNOCKBACK] try	39	33	3	::
[KNOCKBACK] try	39	34	2	::
[KNOCKBACK] try	39	35	1	::
[KNOCKBACK] try	39	36	0	::
[KNOCKBACK] ok knocked to	39	36	::
[Actor:move]	1071336	terror	(forced) move from	40	28	to	39	36
[Actor:move]	1064642	snow giant thunderer	move from	41	17	to	41	16
[LOG]	Poison from Garruk hits Gimiwen the mountain troll for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Something hits Snow giant for #WHITE#193 physical#LAST# damage.
[LOG]	Something hits Terror for #WHITE#241 physical#LAST# damage.
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1058195	snow giant chieftain	move from	41	21	to	41	22
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	disable	 talent:T_KNOCKBACK
[LOG]	Gimiwen the mountain troll uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel greatsword of evisceration
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	126.83787773956	2	49	2.1324555320337	vs. armor/def	19.704579297389	13
[ATTACK] after melee attack bonus hooks & callbacks::	126.83787773956	2	49	2.1324555320337	vs. armor/def	19.704579297389	13
checkHit	49	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	165	2	vs. armor/hardiness	19.704579297389	0.6
[ATTACK] after armor	147.29542070261
[PHYS CRIT %]	13.5
[ATTACK] after crit	147.29542070261
[ATTACK] after mult	314.10093472051
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	56	vs	33	=> chance to hit	95
[KNOCKBACK] from	42	42	over	4
[KNOCKBACK] try	44	28	3
[KNOCKBACK] try	45	29	2	::	true
[KNOCKBACK] failsafe knocked to	44	28	::
[Actor:move]	6962	Garruk	(forced) move from	43	27	to	44	28
[Actor:move]	1064636	snow giant	move from	42	27	to	43	27
[LOG]	#UID:1058548:0#Gimiwen the mountain troll hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #WHITE#51 physical#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gimiwen the mountain troll for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#32 nature#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[Actor:move]	1071345	terror	(forced) move from	nil	nil	to	41	32
[PARTY] New member, add after	terror	Garruk
Adding entity	1071345	after	6962
[Actor:move]	1071347	terror	(forced) move from	nil	nil	to	42	31
[PARTY] New member, add after	terror	Garruk
Adding entity	1071347	after	6962
[LOG]	Garruk's nightmare area effect hits Snow giant for #GREY#73 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant chieftain for #GREY#58 darkness#LAST# damage.
[target_simple AI]	1071343	terror	selecting NEW TARGET	43	27	1064636	snow giant
[Actor:move]	1071343	terror	move from	42	29	to	42	28
[target_simple AI]	1071341	terror	selecting NEW TARGET	43	27	1064636	snow giant
[Actor:move]	1071341	terror	move from	39	29	to	40	29
[improved_talented AI] chooses for	1071338	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Gimiwen the mountain troll	dam/apr/atk/mult ::	59.231082141814	5	30	1	vs. armor/def	38.582939316175	14
[ATTACK] after melee attack bonus hooks & callbacks::	59.231082141814	5	30	1	vs. armor/def	38.582939316175	14
checkHit	30	vs	14	=> chance to hit	90
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	63	5	vs. armor/hardiness	38.582939316175	0.93292586063405
[ATTACK] after armor	29.417060683825
[PHYS CRIT %]	0
[ATTACK] after crit	29.417060683825
[ATTACK] after mult	29.417060683825
[LOG]	#UID:1071338:0#Terror hits Gimiwen the mountain troll for #WHITE#18 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[LOG]	Garruk stops regenerating health quickly.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[LOG]	Mindrot hits Snow giant for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gimiwen the mountain troll for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[USERCHAT] channel talk	PackOfOne	tome	random maze t5 weapon the dream!!?
[LOG]	Snow giant blocks #UID:6962:0##fbd578#Garruk#LAST#!
[Actor:move]	6962	Garruk	(forced) move from	44	28	to	44	28
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[Actor:move]	1064645	shadow	move from	7	42	to	7	41
[Actor:move]	1067596	shadow	move from	8	41	to	8	40
[Actor:move]	1068847	shadow	move from	9	38	to	10	39
[Actor:move]	1071334	shadow	move from	11	43	to	10	43
[LOG]	Gimiwen the mountain troll regains their energy.
[LOG]	Gimiwen the mountain troll overcomes the gloom.
[LOG]	Gimiwen the mountain troll speeds up.
[Actor:move]	1064626	snow giant	move from	41	33	to	42	32
[target_simple AI]	1064629	snow giant chieftain	selecting NEW TARGET	42	28	1071343	terror
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1064629	snow giant chieftain	move from	41	25	to	41	26
[Actor:move]	1064633	snow giant boulder thrower	move from	41	20	to	41	21
[Actor:move]	1064642	snow giant thunderer	move from	41	16	to	40	17
[LOG]	Poison from Garruk hits Gimiwen the mountain troll for #LIGHT_GREEN#14 nature#LAST# damage.
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1058195	snow giant chieftain	move from	41	22	to	41	23
[improved_talented AI] chooses for	1064636	snow giant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	47.976058035162	15	26	1	vs. armor/def	19.704579297389	13
[ATTACK] after melee attack bonus hooks & callbacks::	47.976058035162	15	26	1	vs. armor/def	19.704579297389	13
checkHit	26	vs	13	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	48	15	vs. armor/hardiness	19.704579297389	0.6
[ATTACK] after armor	43.295420702611
[PHYS CRIT %]	1
[ATTACK] after crit	43.295420702611
[ATTACK] after mult	43.295420702611
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Snow giant is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Snow giant slows down.
[LOG]	#UID:1064636:0#Snow giant hits #fbd578#Garruk#LAST# for #RED#(16 rampage shugs off#LAST#), #WHITE#0 physical#LAST#, #RED#(3 rampage shugs off#LAST#), #1133F3#0 cold#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Snow giant for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#28 nature#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[Actor:move]	1071349	terror	(forced) move from	nil	nil	to	41	31
[PARTY] New member, add after	terror	Garruk
Adding entity	1071349	after	6962
[Actor:move]	1071351	terror	(forced) move from	nil	nil	to	38	28
[PARTY] New member, add after	terror	Garruk
Adding entity	1071351	after	6962
[target_simple AI]	1071347	terror	selecting NEW TARGET	42	32	1064626	snow giant
[improved_talented AI] chooses for	1071347	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	57.588898496493	5	29	1	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	57.588898496493	5	29	1	vs. armor/def	0	9
checkHit	29	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	58	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	58
[PHYS CRIT %]	1
[ATTACK] after crit	58
[ATTACK] after mult	58
[target_simple AI]	1071345	terror	selecting NEW TARGET	42	32	1064626	snow giant
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	61.248206934279	5	31	1	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	61.248206934279	5	31	1	vs. armor/def	0	9
checkHit	31	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	65
[PHYS CRIT %]	1
[ATTACK] after crit	65
[ATTACK] after mult	65
[Actor:move]	1071345	terror	move from	41	32	to	41	32
[LOG]	#UID:1071347:0#Terror hits Snow giant for #WHITE#46 physical#LAST# damage.
[LOG]	#UID:1071345:0#Terror hits Snow giant for #WHITE#52 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	59.671758508519	5	30	1	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	59.671758508519	5	30	1	vs. armor/def	0	9
checkHit	30	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	59
[PHYS CRIT %]	1
[ATTACK] after crit	59
[ATTACK] after mult	59
[Actor:move]	1071343	terror	move from	42	28	to	42	28
[LOG]	#UID:1071343:0#Terror hits Snow giant for #WHITE#47 physical#LAST# damage.
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_1.ogg" : <static>
[use_tactical AI] === Action Selected:	1058548	Gimiwen the mountain troll	attackarea	 talent:T_SHATTERING_SHOUT
[LOG]	Gimiwen the mountain troll uses #{bold}##ORCHID#Shattering Shout.#{normal}##LAST#
[PHYS CRIT %]	11
[LOG]	
[LOG]	#UID:1058548:0#Gimiwen the mountain troll hits #fbd578#Garruk#LAST# for #RED#(14 rampage shugs off#LAST#), #WHITE#127 physical#LAST# (#RED##{bold}#127#LAST##{normal}# total damage).
[LOG]	#UID:1058548:0#Gimiwen the mountain troll hits Terror for #WHITE#342 physical#LAST# damage.
[LOG]	#UID:1058548:0#Gimiwen the mountain troll hits Snow giant for #WHITE#297 physical#LAST# damage.
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[USERCHAT] channel serial data	PackOfOne	tome	713
[Actor:move]	6962	Garruk	(forced) move from	44	28	to	43	27
[LOG]	You pickup 2.41 gold pieces.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Gimiwen the mountain troll	dam/apr/atk/mult ::	141.46718761763	14	64.896602194683	1.2366599806855	vs. armor/def	38.582939316175	14
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	64.896602194683	1.2366599806855	vs. armor/def	38.582939316175	14
checkHit	64.896602194683	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	141	14	vs. armor/hardiness	38.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	64.896602194683	14	=	1.1017932043894
[ATTACK] after armor	137.71820360007
[PHYS CRIT %]	0
[ATTACK] after crit	137.71820360007
[ATTACK] after mult	170.3105910041
[ActorObjectUse] useObjectDisable: 	"Dust to Dust", an undead hunter's guide, by Aslabor Borys	inven/slot	1	2	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_2.ogg" : <static>
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gimiwen the mountain troll	dam/apr/atk/mult ::	125.63248428217	14	65.192274581804	0.61832999034274	vs. armor/def	23	14
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.192274581804	0.61832999034274	vs. armor/def	23	14
checkHit	65.192274581804	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	141	14	vs. armor/hardiness	23	0.3
[ATTACK] mace accuracy bonus	65.192274581804	14	=	1.1023845491636
[ATTACK] after armor	153.53235872297
[PHYS CRIT %]	0.9
[ATTACK] after crit	153.53235872297
[ATTACK] after mult	94.933661886472
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
Loading tile from tileset	/data/gfx/shockbolt/object/troll_intestine.png
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gimiwen the mountain troll for #WHITE#166 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#92 nature#LAST# (#RED##{bold}#258#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Gimiwen the mountain troll!#{normal}#
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[LOG]	Garruk's armour is more intact.
[LOG]	Garruk seems more focused.
checkHit	63	vs	11	=> chance to hit	95
[MIND CRIT %]	5.4
checkHit	63	vs	11	=> chance to hit	95
[LOG]	Mindrot hits Snow giant chieftain for #ORANGE#10 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	(forced) move from	7	41	to	12	39
[Actor:move]	1067596	shadow	move from	8	40	to	9	39
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	10	43	to	9	43
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	48.437372708063	15	26	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	48.437372708063	15	26	1	vs. armor/def	1	24
checkHit	26	vs	24	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	52	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	52
[PHYS CRIT %]	1
[ATTACK] after crit	52
[ATTACK] after mult	52
[Actor:move]	1064626	snow giant	move from	42	32	to	42	32
[use_tactical AI] === Action Selected:	1064629	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1064629	snow giant chieftain	move from	41	26	to	41	27
[Actor:move]	1064633	snow giant boulder thrower	move from	41	21	to	41	22
[Actor:move]	1064642	snow giant thunderer	move from	40	17	to	39	17
[LOG]	#UID:1064626:0#Snow giant hits Terror for #WHITE#52 physical#LAST#, #1133F3#9 cold#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1058195	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1058195	snow giant chieftain	move from	41	23	to	41	24
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1071353	terror	(forced) move from	nil	nil	to	41	30
[PARTY] New member, add after	terror	Garruk
Adding entity	1071353	after	6962
[LOG]	Snow giant chieftain slows down.
[Actor:move]	1071355	terror	(forced) move from	nil	nil	to	44	28
[PARTY] New member, add after	terror	Garruk
Adding entity	1071355	after	6962
[LOG]	Garruk's nightmare area effect hits Snow giant chieftain for #ORANGE#101 mind#LAST# damage.
[LOG]	
[USERCHAT] channel talk	defegatu	tome	wait that is a straigt up dmg reduction
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	43	27	to	42	26
[Identify]	steel battleaxe 'Ce'Nyriatta' (Misfortune)	true
[LOG]	Garruk picks up (f.): #SALMON##UID:1058354:0#steel battleaxe 'Ce'Nyriatta' (Misfortune) (21-32 power, 2 apr)#LAST#.
[LORE] learning..	dust-to-dust
[LOG]	Lore found: #0080FF#Dust to Dust
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	dust-to-dust
[target_simple AI]	1071351	terror	selecting NEW TARGET	41	27	1064629	snow giant chieftain
[target_simple AI]	1071349	terror	selecting NEW TARGET	42	32	1064626	snow giant
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	57.588898496493	5	29	1	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	57.588898496493	5	29	1	vs. armor/def	0	9
checkHit	29	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	63	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	63
[PHYS CRIT %]	1
[ATTACK] after crit	63
[ATTACK] after mult	63
[Actor:move]	1071347	terror	move from	42	31	to	42	31
[LOG]	#UID:1071347:0#Terror hits Snow giant for #WHITE#50 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant chieftain	dam/apr/atk/mult ::	142.41650903722	14	65.192274581804	1	vs. armor/def	12	25
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.192274581804	1	vs. armor/def	12	25
checkHit	65.192274581804	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	65.192274581804	25	=	1.0803845491636
[ATTACK] after armor	168.53998966952
[PHYS CRIT %]	0.9
[ATTACK] after crit	168.53998966952
[ATTACK] after mult	168.53998966952
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant chieftain	dam/apr/atk/mult ::	126.47554626943	14	65.192274581804	0.5	vs. armor/def	12	25
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.192274581804	0.5	vs. armor/def	12	25
checkHit	65.192274581804	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	65.192274581804	25	=	1.0803845491636
[ATTACK] after armor	155.57537507956
[PHYS CRIT %]	0.9
[ATTACK] after crit	155.57537507956
[ATTACK] after mult	77.78768753978
[ActorObjectUse] useObjectDisable: 	Wintertide Phial	inven/slot	1	2	tid	nil
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/wintertide_phial.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	42	26	to	42	26
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant chieftain for #WHITE#255 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#100 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#118 physical#LAST# (#RED##{bold}#486#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant chieftain!#{normal}#
[LOG]	Garruk feels pain again.
[LOG]	Garruk regains some of its will.
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Snow giant chieftain is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	11	=> chance to hit	95
[LOG]	Mindrot hits Snow giant chieftain for #ORANGE#9 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	12	39	to	12	38
[Actor:move]	1067596	shadow	move from	9	39	to	9	38
[Actor:move]	1068847	shadow	move from	9	40	to	10	39
[Actor:move]	1071334	shadow	move from	9	43	to	8	42
[LOG]	Snow giant slows down.
[Actor:move]	1071360	terror	(forced) move from	nil	nil	to	43	24
[PARTY] New member, add after	terror	Garruk
Adding entity	1071360	after	6962
[Actor:move]	1071362	terror	(forced) move from	nil	nil	to	43	30
[PARTY] New member, add after	terror	Garruk
Adding entity	1071362	after	6962
[LOG]	Garruk's nightmare area effect hits Snow giant chieftain for #GREY#89 darkness#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	42	26	to	41	25
[improved_talented AI] chooses for	1064633	snow giant boulder thrower	T_THROW_BOULDER
[LOG]	Snow giant boulder thrower uses #{bold}##ORCHID#Throw Boulder.#{normal}##LAST#
[LOG]	#UID:1064633:0#Snow giant boulder thrower hurls a huge boulder at #fbd578#Garruk#LAST#!
[MIND CRIT %]	1
checkHit	43	vs	47	=> chance to hit	40
[KNOCKBACK] from	41	41	over	8
[KNOCKBACK] try	41	26	7
[KNOCKBACK] try	41	27	6	::
[KNOCKBACK] try	41	28	5	::
[KNOCKBACK] try	41	29	4	::
[KNOCKBACK] try	41	30	3	::	true
[KNOCKBACK] failsafe knocked to	41	29	::
[Actor:move]	6962	Garruk	(forced) move from	41	25	to	41	29
[LOG]	Garruk is knocked back!
checkHit	43	vs	32	=> chance to hit	78
[KNOCKBACK] from	41	41	over	8
[KNOCKBACK] try	41	25	7
[KNOCKBACK] try	41	26	6	::
[KNOCKBACK] try	41	27	5	::
[KNOCKBACK] try	41	28	4	::
[KNOCKBACK] try	41	29	3	::	true
[KNOCKBACK] failsafe knocked to	41	28	::
[Actor:move]	1058195	snow giant chieftain	(forced) move from	41	24	to	41	28
[LOG]	Snow giant chieftain is knocked back!
[Actor:move]	1064642	snow giant thunderer	move from	39	17	to	38	16
[LOG]	#UID:1064633:0#Snow giant boulder thrower hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #WHITE#83 physical#LAST# (#RED##{bold}#83#LAST##{normal}# total damage).
[LOG]	#UID:1064633:0#Snow giant boulder thrower hits Snow giant chieftain for #WHITE#193 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	47.061635489996	15	32	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	47.061635489996	15	32	1	vs. armor/def	56	37
checkHit	32	vs	37	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	49	15	vs. armor/hardiness	56	0.6
[ATTACK] after armor	19.6
[PHYS CRIT %]	1
[ATTACK] after crit	19.6
[ATTACK] after mult	19.6
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Snow giant chieftain is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Snow giant chieftain slows down.
[Actor:move]	1058195	snow giant chieftain	move from	41	28	to	41	28
[target_simple AI]	1071355	terror	selecting NEW TARGET	41	28	1058195	snow giant chieftain
[Actor:move]	1071355	terror	move from	44	28	to	43	28
[target_simple AI]	1071353	terror	selecting NEW TARGET	42	32	1064626	snow giant
[Actor:move]	1071353	terror	move from	41	30	to	42	30
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	48.437372708063	15	26	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	48.437372708063	15	26	1	vs. armor/def	1	24
checkHit	26	vs	24	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	50	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	50
[PHYS CRIT %]	1
[ATTACK] after crit	50
[ATTACK] after mult	50
[Actor:move]	1064626	snow giant	move from	42	32	to	42	32
[LOG]	Melee retaliation hits Snow giant chieftain for #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#25 nature#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#UID:1058195:0#Snow giant chieftain hits #fbd578#Garruk#LAST# for #WHITE#7 physical#LAST#, #1133F3#3 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:1064626:0#Snow giant hits Terror for #WHITE#50 physical#LAST#, #1133F3#9 cold#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[target_simple AI]	1071351	terror	selecting NEW TARGET	41	28	1058195	snow giant chieftain
[improved_talented AI] chooses for	1071349	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	57.368733626424	5	30	1	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	57.368733626424	5	30	1	vs. armor/def	0	9
checkHit	30	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	62
[PHYS CRIT %]	1
[ATTACK] after crit	62
[ATTACK] after mult	62
[LOG]	#UID:1071349:0#Terror hits Snow giant for #WHITE#50 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant chieftain	dam/apr/atk/mult ::	141.46718761763	14	65.487946968925	1	vs. armor/def	12	25
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	65.487946968925	1	vs. armor/def	12	25
checkHit	65.487946968925	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	190	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	65.487946968925	25	=	1.0809758939378
[ATTACK] after armor	205.38541984819
[PHYS CRIT %]	0.9
[ATTACK] after crit	205.38541984819
[ATTACK] after mult	205.38541984819
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant chieftain	dam/apr/atk/mult ::	125.63248428217	14	65.487946968925	0.5	vs. armor/def	12	25
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.487946968925	0.5	vs. armor/def	12	25
checkHit	65.487946968925	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	65.487946968925	25	=	1.0809758939378
[ATTACK] after armor	169.71321534824
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.71321534824
[ATTACK] after mult	84.856607674121
[Actor:move]	6962	Garruk	move from	41	29	to	41	29
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant chieftain for #WHITE#304 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#85 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#125 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#85 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#623#LAST##{normal}# total damage).
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1071364	terror	(forced) move from	nil	nil	to	38	29
[PARTY] New member, add after	terror	Garruk
Adding entity	1071364	after	6962
[LOG]	Garruk's nightmare area effect hits Snow giant for #ORANGE#98 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant chieftain for #GREY#89 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant chieftain for #ORANGE#98 mind#LAST# damage.
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	63	vs	11	=> chance to hit	95
[ActorObjectUse] useObjectDisable: 	heroism infusion	inven/slot	1	2	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
checkHit	63	vs	10	=> chance to hit	95
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[LOG]	Mindrot hits Snow giant for #ORANGE#10 mind#LAST# damage.
[LOG]	Mindrot hits Snow giant chieftain for #ORANGE#10 mind#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	#{bold}#Mindrot killed Snow giant!#{normal}#
[LOG]	#{bold}#Mindrot killed Snow giant chieftain!#{normal}#
[Actor:move]	6962	Garruk	move from	41	29	to	41	28
[LOG]	You pickup 0.47 gold pieces.
[ActorObjectUse] useObjectEnable: 	heroism infusion	by	Garruk	inven/slot	1	nil
[Identify]	heroism infusion	true
[LOG]	Garruk picks up (b.): #FFFFFF##UID:1058198:0#heroism infusion (die at -290; dur 7; cd 29)#LAST#.
[target_simple AI]	1071362	terror	selecting NEW TARGET	41	22	1064633	snow giant boulder thrower
[target_simple AI]	1071362	terror	selecting NEW TARGET	41	22	1064633	snow giant boulder thrower
[Actor:move]	1071362	terror	move from	43	30	to	43	29
[Actor:move]	1071360	terror	move from	43	24	to	42	25
[Actor:move]	1064645	shadow	move from	12	38	to	12	39
[Actor:move]	1067596	shadow	move from	9	38	to	9	39
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	8	42	to	7	42
[Actor:move]	1064633	snow giant boulder thrower	move from	41	22	to	41	23
[Actor:move]	1064642	snow giant thunderer	move from	38	16	to	39	17
[NPC:seen_by] Passing target	snow giant chieftain	from	1071355	terror	to	1071364	terror
[NPC:seen_by] Passing target	snow giant chieftain	from	1071355	terror	to	1071360	terror
[target_simple AI]	1071355	terror	selecting NEW TARGET	41	23	1064633	snow giant boulder thrower
[target_simple AI]	1071353	terror	selecting NEW TARGET	41	23	1064633	snow giant boulder thrower
[LOG]	
[Actor:move]	6962	Garruk	move from	41	28	to	41	27
[LOG]	You pickup 0.77 gold pieces.
[ActorObjectUse] useObjectEnable: 	Wintertide Phial	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	Wintertide Phial	1064632	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Wintertide Phial	true
[LOG]	Garruk picks up (U.): #FFD700##UID:1064632:0#Wintertide Phial#LAST#.
[LORE] learning..	Wintertide Phial
[LOG]	Lore found: #0080FF#Wintertide Phial
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Wintertide Phial
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	6962	Garruk	move from	41	27	to	41	26
[Actor:move]	1071366	terror	(forced) move from	nil	nil	to	42	27
[PARTY] New member, add after	terror	Garruk
Adding entity	1071366	after	6962
[Actor:move]	6962	Garruk	move from	41	26	to	41	25
[Actor:move]	1071364	terror	move from	38	29	to	39	28
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant boulder thrower for #ORANGE#9 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	41	25	to	41	24
[Actor:move]	1071362	terror	move from	43	29	to	42	28
[target_simple AI]	1071360	terror	selecting NEW TARGET	41	23	1064633	snow giant boulder thrower
[target_simple AI]	1071360	terror	selecting NEW TARGET	41	23	1064633	snow giant boulder thrower
[Actor:move]	1064645	shadow	move from	12	39	to	12	40
[Actor:move]	1067596	shadow	move from	9	39	to	8	40
[Actor:move]	1068847	shadow	(forced) move from	9	40	to	12	39
[Actor:move]	1071334	shadow	(forced) move from	7	42	to	7	43
[improved_talented AI] chooses for	1064633	snow giant boulder thrower	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	41.258779793498	15	26	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	41.258779793498	15	26	1	vs. armor/def	56	37
checkHit	26	vs	37	=> chance to hit	23
[LOG]	#UID:1064633:0#Snow giant boulder thrower misses #fbd578#Garruk#LAST#.
[Actor:move]	1064642	snow giant thunderer	move from	39	17	to	38	16
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[target_simple AI]	1071366	terror	selecting NEW TARGET	41	23	1064633	snow giant boulder thrower
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant boulder thrower	dam/apr/atk/mult ::	141.46718761763	14	65.783619356046	1	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	65.783619356046	1	vs. armor/def	0	9
checkHit	65.783619356046	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	179	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	9	=	1.1135672387121
[ATTACK] after armor	199.32853572946
[PHYS CRIT %]	0.9
[ATTACK] after crit	199.32853572946
[ATTACK] after mult	199.32853572946
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant boulder thrower	dam/apr/atk/mult ::	125.63248428217	14	65.783619356046	0.5	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.783619356046	0.5	vs. armor/def	0	9
checkHit	65.783619356046	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	9	=	1.1135672387121
[ATTACK] after armor	174.8300564778
[PHYS CRIT %]	0.9
[ATTACK] after crit	174.8300564778
[ATTACK] after mult	87.415028238899
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	41	24	to	41	24
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant boulder thrower for #WHITE#224 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#81 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#98 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#81 nature#LAST# (#RED##{bold}#498#LAST##{normal}# total damage).
[Actor:move]	1071364	terror	move from	39	28	to	40	27
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant boulder thrower!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1064645	shadow	move from	12	40	to	12	41
[Actor:move]	1067596	shadow	move from	8	40	to	7	41
[Actor:move]	1068847	shadow	move from	12	39	to	12	40
[Actor:move]	1071334	shadow	(forced) move from	7	43	to	7	42
[Actor:move]	1064642	snow giant thunderer	move from	38	16	to	37	17
[Actor:move]	1071366	terror	move from	42	27	to	42	26
[LOG]	
[LOG]	Resting starts...
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1067596	shadow	move from	7	41	to	8	41
[Actor:move]	1068847	shadow	(forced) move from	12	40	to	12	39
[Actor:move]	1071334	shadow	move from	7	42	to	7	41
[Actor:move]	1064642	snow giant thunderer	move from	37	17	to	38	16
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1064645	shadow	move from	12	41	to	12	40
[Actor:move]	1067596	shadow	move from	8	41	to	9	42
[Actor:move]	1071334	shadow	move from	7	41	to	8	40
[Actor:move]	1064642	snow giant thunderer	move from	38	16	to	37	16
[LOG]	Garruk is no longer attuned.
[Actor:move]	1064645	shadow	move from	12	40	to	11	41
[Actor:move]	1067596	shadow	move from	9	42	to	10	41
[Actor:move]	1068847	shadow	move from	12	39	to	12	40
[Actor:move]	1071334	shadow	move from	8	40	to	9	40
[Actor:move]	1064642	snow giant thunderer	move from	37	16	to	36	17
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	1064645	shadow	move from	11	41	to	10	42
[Actor:move]	1067596	shadow	move from	10	41	to	9	41
[Actor:move]	1068847	shadow	move from	12	40	to	11	41
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	1064642	snow giant thunderer	move from	36	17	to	36	16
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	41	24	to	41	25
[Actor:move]	1064645	shadow	move from	10	42	to	9	42
[Actor:move]	1067596	shadow	move from	9	41	to	8	40
[Actor:move]	1068847	shadow	move from	11	41	to	10	42
[Actor:move]	1071334	shadow	move from	10	39	to	9	39
[Actor:move]	1064642	snow giant thunderer	move from	36	16	to	37	16
[Actor:move]	6962	Garruk	move from	41	25	to	41	26
[Actor:move]	6962	Garruk	move from	41	26	to	41	27
[Actor:move]	1064645	shadow	move from	9	42	to	8	42
[Actor:move]	1067596	shadow	move from	8	40	to	8	39
[Actor:move]	1068847	shadow	move from	10	42	to	10	43
[Actor:move]	1071334	shadow	move from	9	39	to	8	40
[Actor:move]	1064642	snow giant thunderer	move from	37	16	to	36	16
[Actor:move]	6962	Garruk	move from	41	27	to	42	27
[LOG]	You pickup 0.64 gold pieces.
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[Actor:move]	1064645	shadow	move from	8	42	to	7	42
[Actor:move]	1067596	shadow	move from	8	39	to	9	38
[Actor:move]	1068847	shadow	move from	10	43	to	9	43
[Actor:move]	1071334	shadow	(forced) move from	8	40	to	7	39
[LOG]	
[Actor:move]	6962	Garruk	move from	42	27	to	43	26
[Identify]	woollen robe of life (Misfortune)	true
[LOG]	Garruk picks up (A.): #0080FF##UID:1059863:0#woollen robe of life (Misfortune) (0 def, 0 armour)#LAST#.
[improved_talented AI] chooses for	1064642	snow giant thunderer	T_CHAIN_LIGHTNING
[Chain lightning] targetting	38	17	from	36	16
[useTalent] TALENT FAILED:	T_CHAIN_LIGHTNING	for	snow giant thunderer	1064642	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	1064642	snow giant thunderer	T_LIGHTNING
[SPELL CRIT %]	1
[LOG]	
[USERCHAT] channel achievement	zelnar12	tome	That was close	true	false
[Actor:move]	6962	Garruk	move from	43	26	to	42	26
[LOG]	#00ff00##UID:118:0#Talent Infusion: Wild is ready to use.
[Actor:move]	1064645	shadow	(forced) move from	7	42	to	11	37
[Actor:move]	1067596	shadow	move from	9	38	to	10	38
[Actor:move]	1068847	shadow	move from	9	43	to	8	43
[Actor:move]	1071334	shadow	move from	7	39	to	7	40
[Actor:move]	1064642	snow giant thunderer	move from	36	16	to	37	17
[Actor:move]	6962	Garruk	move from	42	26	to	41	25
[Actor:move]	1064645	shadow	move from	11	37	to	10	37
[Actor:move]	1067596	shadow	move from	10	38	to	9	39
[Actor:move]	1068847	shadow	move from	8	43	to	7	42
[Actor:move]	1071334	shadow	move from	7	40	to	7	41
[Actor:move]	6962	Garruk	move from	41	25	to	41	24
[Actor:move]	1064642	snow giant thunderer	move from	37	17	to	37	16
[Actor:move]	6962	Garruk	move from	41	24	to	41	23
[LOG]	You pickup 0.69 gold pieces.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[Actor:move]	1064645	shadow	move from	10	37	to	10	38
[Actor:move]	1067596	shadow	(forced) move from	9	39	to	8	42
[Actor:move]	1068847	shadow	move from	7	42	to	6	41
[Actor:move]	1071334	shadow	move from	7	41	to	8	41
[Actor:move]	1064642	snow giant thunderer	move from	37	16	to	38	17
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel serial data	zelnar12	tome	515
[USERCHAT] channel achievement	frogmyte	mainmenu	The secret city (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	defegatu	tome	also i dindt get the movement talent skill because i dont like the first 3 skill on that skill tree
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	41	23	to	41	22
[Actor:move]	6962	Garruk	move from	41	22	to	41	21
[Actor:move]	1064645	shadow	move from	10	38	to	9	38
[Actor:move]	1067596	shadow	move from	8	42	to	7	41
[Actor:move]	1068847	shadow	move from	6	41	to	7	40
[Actor:move]	1071334	shadow	move from	8	41	to	8	42
[Actor:move]	1064642	snow giant thunderer	move from	38	17	to	37	16
[Actor:move]	6962	Garruk	move from	41	21	to	41	20
[Actor:move]	1064645	shadow	move from	9	38	to	8	39
[Actor:move]	1067596	shadow	move from	7	41	to	8	41
[Actor:move]	1068847	shadow	move from	7	40	to	7	41
[Actor:move]	1071334	shadow	move from	8	42	to	9	43
[improved_talented AI] chooses for	1064642	snow giant thunderer	T_INFUSION:_MOVEMENT_1
[Actor:move]	1064642	snow giant thunderer	move from	37	16	to	36	17
[LOG]	
[Actor:move]	6962	Garruk	move from	41	20	to	41	19
[Actor:move]	1064642	snow giant thunderer	move from	36	17	to	35	17
[Actor:move]	1064642	snow giant thunderer	move from	35	17	to	36	17
[Actor:move]	1064642	snow giant thunderer	move from	36	17	to	37	16
[Actor:move]	6962	Garruk	move from	41	19	to	41	18
[target_simple AI]	1064642	snow giant thunderer	selecting NEW TARGET	41	18	6962	Garruk
[Actor:move]	1064642	snow giant thunderer	move from	37	16	to	38	16
[Actor:move]	1064645	shadow	move from	8	39	to	9	39
[Actor:move]	1067596	shadow	(forced) move from	8	41	to	9	42
[Actor:move]	1068847	shadow	move from	7	41	to	8	41
[Actor:move]	1071334	shadow	move from	9	43	to	10	42
[target_simple AI]	1056600	orc fighter	selecting NEW TARGET	41	18	6962	Garruk
[Actor:move]	1056600	orc fighter	move from	34	16	to	35	16
[Actor:move]	1064642	snow giant thunderer	move from	38	16	to	39	17
[Actor:move]	1064642	snow giant thunderer	move from	39	17	to	40	17
[LOG]	Snow giant thunderer slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	20.425758308495	15	18	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	20.425758308495	15	18	1	vs. armor/def	56	37
checkHit	18	vs	37	=> chance to hit	3
[LOG]	#UID:1064642:0#Snow giant thunderer misses #fbd578#Garruk#LAST#.
[Actor:move]	1064642	snow giant thunderer	move from	40	17	to	40	17
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (snow giant thunderer)).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	193.49799781977
[PHYS CRIT %]	0.9
[ATTACK] after crit	193.49799781977
[ATTACK] after mult	193.49799781977
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	166.34038409068
[PHYS CRIT %]	0.9
[ATTACK] after crit	166.34038409068
[ATTACK] after mult	83.170192045339
checkHit	16	vs	61	=> chance to hit	0
[LOG]	Snow giant thunderer is weakened by the darkness!
[Actor:move]	6962	Garruk	move from	41	18	to	41	18
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant thunderer for #WHITE#189 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#81 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#507#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	61	vs	16	=> chance to hit	95
[LOG]	Mindrot hits Snow giant thunderer for #ORANGE#8 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	9	39	to	10	39
[Actor:move]	1067596	shadow	move from	9	42	to	10	41
[Actor:move]	1068847	shadow	move from	8	41	to	9	41
[Actor:move]	1071334	shadow	move from	10	42	to	11	41
[Actor:move]	1056600	orc fighter	move from	35	16	to	36	16
[improved_talented AI] chooses for	1064642	snow giant thunderer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	20.425758308495	15	18	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	20.425758308495	15	18	1	vs. armor/def	56	37
checkHit	18	vs	37	=> chance to hit	3
[LOG]	#UID:1064642:0#Snow giant thunderer misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	172	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	194.62956505848
[PHYS CRIT %]	0.9
[ATTACK] after crit	194.62956505848
[ATTACK] after mult	194.62956505848
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	188.97172886492
[PHYS CRIT %]	0.9
[ATTACK] after crit	188.97172886492
[ATTACK] after mult	94.48586443246
[Actor:move]	6962	Garruk	move from	41	18	to	41	18
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant thunderer for #WHITE#191 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant thunderer!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	(forced) move from	10	41	to	9	42
[Actor:move]	1068847	shadow	move from	9	41	to	10	42
[Actor:move]	1071334	shadow	move from	11	41	to	12	40
[Actor:move]	1056600	orc fighter	move from	36	16	to	37	16
[LOG]	
[Actor:move]	6962	Garruk	move from	41	18	to	40	17
[LOG]	You pickup 0.43 gold pieces.
[MIND CRIT %]	5.4
checkHit	61	vs	11	=> chance to hit	95
[LOG]	Mindrot hits Orc fighter for #ORANGE#8 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	40	17	to	39	17
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	9	42	to	10	41
[Actor:move]	1068847	shadow	move from	10	42	to	9	41
[Actor:move]	1071334	shadow	move from	12	40	to	12	39
[Actor:move]	1056600	orc fighter	move from	37	16	to	38	16
[Actor:move]	6962	Garruk	move from	39	17	to	38	17
[MIND CRIT %]	5.4
checkHit	61	vs	11	=> chance to hit	95
[LOG]	Mindrot hits Orc fighter for #ORANGE#8 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	move from	10	41	to	9	42
[Actor:move]	1068847	shadow	move from	9	41	to	8	41
[Actor:move]	1071334	shadow	move from	12	39	to	12	38
[ATTACK] attacking with (mainhand)	steel waraxe of massacre
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	76.047796101313	3	38	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	76.047796101313	3	38	1	vs. armor/def	56	37
checkHit	38	vs	37	=> chance to hit	53
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	3	vs. armor/hardiness	56	0.6
[ATTACK] after armor	53
[PHYS CRIT %] axe accuracy bonus	38	37	=	0.25
[PHYS CRIT %]	4.25
[ATTACK] after crit	53
[ATTACK] after mult	53
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Orc fighter is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Orc fighter slows down.
[Actor:move]	1056600	orc fighter	move from	38	16	to	38	16
[LOG]	Melee retaliation hits Orc fighter for #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#21 nature#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	#UID:1056600:0#Orc fighter hits #fbd578#Garruk#LAST# for #WHITE#29 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	orc fighter	dam/apr/atk/mult ::	137.67236686795	14	64.600929807562	1	vs. armor/def	19.551211628464	15
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	64.600929807562	1	vs. armor/def	19.551211628464	15
checkHit	64.600929807562	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	168	14	vs. armor/hardiness	19.551211628464	0.73607947236566
[ATTACK] mace accuracy bonus	64.600929807562	15	=	1.0992018596151
[ATTACK] after armor	184.66591241534
[PHYS CRIT %]	0
[ATTACK] after crit	184.66591241534
[ATTACK] after mult	184.66591241534
[ATTACK]	target on_melee_hit:	1	FIRE	vs	0
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	orc fighter	dam/apr/atk/mult ::	122.26242535743	14	64.600929807562	0.5	vs. armor/def	19.551211628464	15
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	64.600929807562	0.5	vs. armor/def	19.551211628464	15
checkHit	64.600929807562	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	19.551211628464	0.73607947236566
[ATTACK] mace accuracy bonus	64.600929807562	15	=	1.0992018596151
[ATTACK] after armor	185.76511427496
[PHYS CRIT %]	0
[ATTACK] after crit	185.76511427496
[ATTACK] after mult	92.882557137478
checkHit	11	vs	62	=> chance to hit	0
[LOG]	Orc fighter is weakened by the darkness!
[ATTACK]	target on_melee_hit:	1	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	38	17	to	38	17
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Orc fighter for #WHITE#207 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#68 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#104 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#68 nature#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#467#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	62	vs	11	=> chance to hit	95
[LOG]	Mindrot hits Orc fighter for #{bold}##ORANGE#13 mind#{normal}##LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	9	42	to	8	43
[Actor:move]	1068847	shadow	move from	8	41	to	9	41
[Actor:move]	1071334	shadow	move from	12	38	to	11	37
[LOG]	Poison from Garruk hits Orc fighter for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	orc fighter	dam/apr/atk/mult ::	137.67236686795	14	64.600929807562	1	vs. armor/def	19.551211628464	15
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	64.600929807562	1	vs. armor/def	19.551211628464	15
checkHit	64.600929807562	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	149	14	vs. armor/hardiness	19.551211628464	0.73607947236566
[ATTACK] mace accuracy bonus	64.600929807562	15	=	1.0992018596151
[ATTACK] after armor	163.78107708265
[PHYS CRIT %]	0
[ATTACK] after crit	163.78107708265
[ATTACK] after mult	163.78107708265
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[ATTACK]	target on_melee_hit:	1	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	orc fighter	dam/apr/atk/mult ::	122.26242535743	14	64.896602194683	0.5	vs. armor/def	11	15
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	64.896602194683	0.5	vs. armor/def	11	15
checkHit	64.896602194683	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	126	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	64.896602194683	15	=	1.0997932043894
[ATTACK] after armor	138.57394375306
[PHYS CRIT %]	0.9
[ATTACK] after crit	138.57394375306
[ATTACK] after mult	69.28697187653
[ATTACK]	target on_melee_hit:	1	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	38	17	to	38	17
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Orc fighter for #WHITE#183 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#0 fire#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Orc fighter!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	(forced) move from	8	43	to	7	42
[Actor:move]	1068847	shadow	move from	9	41	to	10	41
[Actor:move]	1071334	shadow	move from	11	37	to	10	38
[LOG]	
[Actor:move]	6962	Garruk	move from	38	17	to	37	16
Crashing at 	32	16	4
Cloned shader 146
[SHADER] setting reset param	tick_start	7487392
[Actor:move]	6962	Garruk	move from	37	16	to	36	16
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	7	42	to	7	43
[Actor:move]	1068847	shadow	move from	10	41	to	11	41
[Actor:move]	1071334	shadow	move from	10	38	to	9	39
[target_simple AI]	1055779	snow giant	selecting NEW TARGET	36	16	6962	Garruk
[improved_talented AI] chooses for	1055779	snow giant	T_INFUSION:_REGENERATION_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Snow giant starts regenerating health quickly.
[target_simple AI]	1056102	Bethytira the chitinous spider	selecting NEW TARGET	36	16	6962	Garruk
[Actor:preUseTalent] PARSING TALENT for AI info	T_SUN_BEAM	Bethytira the chitinous spider
[use_tactical AI] === Action Selected:	1056102	Bethytira the chitinous spider	disable	 talent:T_SUN_BEAM
[LOG]	Bethytira the chitinous spider casts #{bold}##PURPLE#Sun Ray.#{normal}##LAST#
[SPELL CRIT %]	16.718168281044
[LOG]	#{bold}#Bethytira the chitinous spider's spell attains critical power!#{normal}#
[LOG]	Bethytira the chitinous spider is filled with the Sun's fury!
[CALLBACK] upgrading to prioritized	talents_on_kill
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=40,growSpeed=0.006,shininess=20]
New GL Shader program 157
*p 157: Uniform: 10: 1406 cylinderHeight
*p 157: Uniform: 1: 1406 tick
*p 157: Uniform: 11: 1406 scrollingSpeed
*p 157: Uniform: 4: 1406 coneAngle
*p 157: Uniform: 9: 1406 cylinderRadius
*p 157: Uniform: 2: 1406 tick_start
*p 157: Uniform: 8: 1406 growSpeed
*p 157: Uniform: 3: 1406 side
*p 157: Uniform: 6: 1406 twist
*p 157: Uniform: 7: 1406 isSphere
*p 157: Uniform: 0: 8B5E tex
*p 157: Uniform: 5: 1406 topTransperency
*p 157: Uniform: 13: 1406 density
*p 157: Uniform: 12: 1406 shininess
[SHADER] setting reset param	tick_start	7488525
checkHit	40	vs	49	=> chance to hit	28
[LOG]	#ORANGE#Garruk shrugs off the effect 'Blinded'!
[LOG]	#UID:1056102:0#Bethytira the chitinous spider hits #fbd578#Garruk#LAST# for #{bold}##YELLOW#131 light#{normal}##LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	Bethytira the chitinous spider's solar fury subsides.
[use_tactical AI] === Action Selected:	1056102	Bethytira the chitinous spider	attack	 talent:T_WAVE_OF_POWER
[LOG]	Bethytira the chitinous spider casts #{bold}##PURPLE#Wave of Power.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	arcing dwarven-steel mace of daylight
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	98.510417036862	4	22	2.2738995596476	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	98.510417036862	4	22	2.2738995596476	vs. armor/def	56	37
checkHit	22	vs	37	=> chance to hit	13
[LOG]	#UID:1056102:0#Bethytira the chitinous spider misses #fbd578#Garruk#LAST#.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	137.67236686795	14	51.591344774242	0.69512567992859	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	51.591344774242	0.69512567992859	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	149	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	132.78337346378
[PHYS CRIT %]	0
[ATTACK] after crit	132.78337346378
[ATTACK] after mult	92.301132762222
[PROJECTOR] Chant of Resistance (source) dam	52.980330492096
[PROJECTOR] Chant of Resistance (source) dam	8.6291725590084
[PROJECTOR] Chant of Resistance (source) dam	42.782727593678
[PROJECTOR] Chant of Resistance (source) dam	4.2006035092432
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	122.26242535743	14	51.591344774242	0.34756283996429	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	51.591344774242	0.34756283996429	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	146.60474842791
[PHYS CRIT %]	0
[ATTACK] after crit	146.60474842791
[ATTACK] after mult	50.954362715856
[PROJECTOR] Chant of Resistance (source) dam	29.247517293797
[PROJECTOR] Chant of Resistance (source) dam	8.6291725590084
[PROJECTOR] Chant of Resistance (source) dam	42.782727593678
[PROJECTOR] Chant of Resistance (source) dam	4.2006035092432
checkHit	15	vs	62	=> chance to hit	0
[LOG]	Bethytira the chitinous spider is weakened by the darkness!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	0.69512567992859	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	0.69512567992859	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	191	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	211.92734259401
[PHYS CRIT %]	0.9
[ATTACK] after crit	211.92734259401
[ATTACK] after mult	147.31613811612
[LOG]	Snow giant slows down.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.34756283996429	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.34756283996429	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	185.29772886492
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.29772886492
[ATTACK] after mult	64.402604883225
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	137.67236686795	14	51.591344774242	0.69512567992859	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	51.591344774242	0.69512567992859	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	141	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	124.27791194739
[PHYS CRIT %]	0
[ATTACK] after crit	124.27791194739
[ATTACK] after mult	86.388768042536
[PROJECTOR] Chant of Resistance (source) dam	49.586666433327
[PROJECTOR] Chant of Resistance (source) dam	8.6291725590084
[PROJECTOR] Chant of Resistance (source) dam	42.782727593678
[PROJECTOR] Chant of Resistance (source) dam	4.2006035092432
checkHit	15	vs	62	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	122.26242535743	14	51.591344774242	0.34756283996429	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	51.591344774242	0.34756283996429	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	155.1102099443
[PHYS CRIT %]	0
[ATTACK] after crit	155.1102099443
[ATTACK] after mult	53.910545075698
[PROJECTOR] Chant of Resistance (source) dam	30.944349323181
[PROJECTOR] Chant of Resistance (source) dam	8.6291725590084
[PROJECTOR] Chant of Resistance (source) dam	42.782727593678
[PROJECTOR] Chant of Resistance (source) dam	4.2006035092432
[LOG]	Bethytira the chitinous spider slows down.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	0.69512567992859	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	0.69512567992859	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	159	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	176.42119095522
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.42119095522
[ATTACK] after mult	122.63490031656
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.34756283996429	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.34756283996429	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	167.54465304553
[PHYS CRIT %]	0.9
[ATTACK] after crit	167.54465304553
[ATTACK] after mult	58.232295433335
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	137.67236686795	14	51.591344774242	0.7	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	51.591344774242	0.7	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	135.97292153243
[PHYS CRIT %]	0
[ATTACK] after crit	135.97292153243
[ATTACK] after mult	95.181045072698
[PROJECTOR] Chant of Resistance (source) dam	54.633383942592
[PROJECTOR] Chant of Resistance (source) dam	8.6291725590084
[PROJECTOR] Chant of Resistance (source) dam	42.782727593678
[PROJECTOR] Chant of Resistance (source) dam	4.2006035092432
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	122.26242535743	14	51.591344774242	0.35	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	51.591344774242	0.35	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	133.84655615333
[PHYS CRIT %]	0
[ATTACK] after crit	133.84655615333
[ATTACK] after mult	46.846294653665
[PROJECTOR] Chant of Resistance (source) dam	26.889509357106
[PROJECTOR] Chant of Resistance (source) dam	8.6291725590084
[PROJECTOR] Chant of Resistance (source) dam	42.782727593678
[PROJECTOR] Chant of Resistance (source) dam	4.2006035092432
checkHit	15	vs	62	=> chance to hit	0
[Actor:move]	6962	Garruk	(forced) move from	36	16	to	31	15
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Bethytira the chitinous spider for #WHITE#53 physical#LAST#, #PURPLE#9 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#4 fire#LAST#, #WHITE#29 physical#LAST#, #PURPLE#9 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#4 fire#LAST#, #WHITE#50 physical#LAST#, #PURPLE#9 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#4 fire#LAST#, #WHITE#31 physical#LAST#, #PURPLE#9 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#4 fire#LAST#, #WHITE#55 physical#LAST#, #PURPLE#9 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#4 fire#LAST#, #WHITE#27 physical#LAST#, #PURPLE#9 arcane#LAST#, #LIGHT_GREEN#43 nature#LAST#, #LIGHT_RED#4 fire#LAST# (#RED##{bold}#578#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#127 physical#LAST#, #PURPLE#13 arcane#LAST#, #LIGHT_GREEN#82 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#56 physical#LAST#, #PURPLE#13 arcane#LAST#, #LIGHT_GREEN#82 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#106 physical#LAST#, #PURPLE#13 arcane#LAST#, #LIGHT_GREEN#82 nature#LAST# (#RED##{bold}#594#LAST##{normal}# total damage).
[Actor:move]	1072326	terror	(forced) move from	nil	nil	to	33	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1072326	after	6962
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[MIND CRIT %]	5.4
checkHit	62	vs	15	=> chance to hit	95
checkHit	62	vs	30	=> chance to hit	95
[LOG]	Mindrot hits Bethytira the chitinous spider for #ORANGE#7 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Arywyn the snow giant boulder thrower for #ORANGE#(7 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(6 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	move from	7	43	to	8	43
[Actor:move]	1068847	shadow	move from	11	41	to	12	41
[Actor:move]	1071334	shadow	(forced) move from	9	39	to	10	39
[target_simple AI]	1057042	Arywyn the snow giant boulder thrower	selecting NEW TARGET	31	15	6962	Garruk
[use_tactical AI] === Action Selected:	1057042	Arywyn the snow giant boulder thrower	attack	 talent:T_FLYING_GRAPPLE
[LOG]	Arywyn the snow giant boulder thrower uses #{bold}##ORCHID#Flying Grapple.#{normal}##LAST#
[STEAM CRIT %]	18.1
[LOG]	#{bold}#Arywyn the snow giant boulder thrower's tinker attains critical power!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 158
*p 158: Uniform: 0: 8B5E tex
*p 158: Uniform: 1: 1406 tick
*p 158: Uniform: 2: 1406 tick_start
*p 158: Uniform: 4: 1406 explosion_time_factor
*p 158: Uniform: 5: 1406 is_exploding
*p 158: Uniform: 3: 1406 projectile_time_factor
*p 158: Uniform: 6: 1406 trail_length
Adding entity	1072328	after	1057042
[target_simple AI]	1058194	netherworm mass	selecting NEW TARGET	31	15	6962	Garruk
[use_tactical AI] === Action Selected:	1058194	netherworm mass	closein	 AI:move_complex
[Actor:move]	1058194	netherworm mass	move from	31	5	to	31	6
[target_simple AI]	1058339	Bethiba the giant carpenter ant	selecting NEW TARGET	31	15	6962	Garruk
[use_tactical AI] === Action Selected:	1058339	Bethiba the giant carpenter ant	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Bethiba the giant carpenter ant rushes out!#{normal}##LAST#
[Actor:move]	1058339	Bethiba the giant carpenter ant	(forced) move from	31	9	to	31	14
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel greatsword of massacre
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	132.66350056408	12	59	1.2	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	132.66350056408	12	59	1.2	vs. armor/def	56	37
checkHit	59	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	156	12	vs. armor/hardiness	56	0.6
[ATTACK] after armor	112
[PHYS CRIT %]	31.973209346503
[ATTACK] after crit	112
[ATTACK] after mult	134.4
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Bethiba the giant carpenter ant is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Bethiba the giant carpenter ant slows down.
[LOG]	
[LOG]	Melee retaliation hits Bethiba the giant carpenter ant for #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#26 nature#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	#UID:1058339:0#Bethiba the giant carpenter ant hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #WHITE#51 physical#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 159
*p 159: Uniform: 1: 1406 tick
*p 159: Uniform: 0: 8B5E tex
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	139.56928117395	14	51.591344774242	0.47657629352914	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	51.591344774242	0.47657629352914	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	139.16246960107
[PHYS CRIT %]	0
[ATTACK] after crit	139.16246960107
[ATTACK] after mult	66.32153396084
checkHit	30	vs	62	=> chance to hit	0
[LOG]	Bethytira the chitinous spider is stunned!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	123.94701427694	14	51.591344774242	0.23828814676457	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	51.591344774242	0.23828814676457	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	139.16246960107
[PHYS CRIT %]	0
[ATTACK] after crit	139.16246960107
[ATTACK] after mult	33.16076698042
[LOG]	Bethytira the chitinous spider deactivates #{bold}##ORANGE#Second Life#LAST#.#{normal}#
[LOG]	#YELLOW#Bethytira the chitinous spider has been healed by a blast of positive energy!#LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	139.56928117395	14	51.591344774242	0.47657629352914	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	51.591344774242	0.47657629352914	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	130.65700808468
[PHYS CRIT %]	0
[ATTACK] after crit	130.65700808468
[ATTACK] after mult	62.268032636605
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	123.94701427694	14	51.591344774242	0.23828814676457	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	51.591344774242	0.23828814676457	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	137.03610422197
[PHYS CRIT %]	0
[ATTACK] after crit	137.03610422197
[ATTACK] after mult	32.654079314891
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Bethiba the giant carpenter ant	dam/apr/atk/mult ::	139.56928117395	14	65.783619356046	0.47657629352914	vs. armor/def	37.582939316175	11
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	65.783619356046	0.47657629352914	vs. armor/def	37.582939316175	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	193	14	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	197.95534743328
[PHYS CRIT %]	0
[ATTACK] after crit	197.95534743328
[ATTACK] after mult	94.340825764026
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Bethiba the giant carpenter ant	dam/apr/atk/mult ::	123.94701427694	14	65.783619356046	0.23828814676457	vs. armor/def	37.582939316175	11
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	65.783619356046	0.23828814676457	vs. armor/def	37.582939316175	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	153.5726578848
[PHYS CRIT %]	0
[ATTACK] after crit	153.5726578848
[ATTACK] after mult	36.594544041078
checkHit	10	vs	62	=> chance to hit	0
[LOG]	Bethiba the giant carpenter ant is weakened by the darkness!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Bethiba the giant carpenter ant	dam/apr/atk/mult ::	139.56928117395	14	65.783619356046	0.47657629352914	vs. armor/def	37.582939316175	11
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	65.783619356046	0.47657629352914	vs. armor/def	37.582939316175	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	173.54486818162
[PHYS CRIT %]	0
[ATTACK] after crit	173.54486818162
[ATTACK] after mult	82.707370038997
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Bethiba the giant carpenter ant	dam/apr/atk/mult ::	123.94701427694	14	65.783619356046	0.23828814676457	vs. armor/def	37.582939316175	11
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	65.783619356046	0.23828814676457	vs. armor/def	37.582939316175	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	149	14	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	149.13438892995
[PHYS CRIT %]	0
[ATTACK] after crit	149.13438892995
[ATTACK] after mult	35.536957156984
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Bethytira the chitinous spider for #WHITE#81 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#68 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#41 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#68 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#76 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#68 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#40 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#68 nature#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#581#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Bethiba the giant carpenter ant for #WHITE#138 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#54 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#121 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#52 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST# (#RED##{bold}#737#LAST##{normal}# total damage).
[LOG]	#UID:1056102:0#Bethytira the chitinous spider receives #LIGHT_GREEN#480 healing#LAST#.
[use_tactical AI] === Action Selected:	1056102	Bethytira the chitinous spider	defend	 talent:T_INFUSION:_WILD_2
[LOG]	Bethytira the chitinous spider uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Bethytira the chitinous spider regains their energy.
[LOG]	Bethytira the chitinous spider is not stunned anymore.
[LOG]	Bethytira the chitinous spider is cured!
[LOG]	Bethytira the chitinous spider lessens the pain.
[Actor:move]	1072329	terror	(forced) move from	nil	nil	to	38	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1072329	after	6962
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Bethiba the giant carpenter ant!#{normal}#
[use_tactical AI] === Action Selected:	1056102	Bethytira the chitinous spider	heal	 talent:T_INFUSION:_HEALING_1
[LOG]	Bethytira the chitinous spider uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[PULL] from	33	33	towards	31	15	over	4
[PULL] try	32	16	3
[PULL] try	31	15	2	::	true
[LOG]	A flying grapple pull terror into Garruk!
[PULL] failsafe pulled to	32	16	::
[Actor:move]	1072326	terror	(forced) move from	33	16	to	32	16
[target_simple AI]	1072326	terror	selecting NEW TARGET	32	14	1056102	Bethytira the chitinous spider
[Actor:move]	1072326	terror	move from	32	16	to	32	15
[LOG]	Bethytira the chitinous spider receives #LIGHT_GREEN#182 healing#LAST# from Infusion: Healing.
[LOG]	Flying Grapple hits Terror for #{bold}##WHITE#196 physical#{normal}##LAST# damage.
[LOG]	Flying Grapple hits #fbd578#Garruk#LAST# for #WHITE#97 physical#LAST# damage.
[use_tactical AI] === Action Selected:	1056102	Bethytira the chitinous spider	defend	 talent:T_BLOCK
[LOG]	Bethytira the chitinous spider uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	62	vs	15	=> chance to hit	95
checkHit	62	vs	30	=> chance to hit	95
checkHit	62	vs	15	=> chance to hit	95
checkHit	62	vs	15	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Bethytira the chitinous spider!
[LOG]	
[LOG]	Curse of Nightmares hits Bethytira the chitinous spider for #ORANGE#47 mind#LAST#, #GREY#(32 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bethytira the chitinous spider for #{bold}##ORANGE#11 mind#{normal}##LAST#, #GREY#(7 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Arywyn the snow giant boulder thrower for #ORANGE#(13 flat reduction)#LAST#, #{bold}##ORANGE#0 mind#{normal}##LAST#, #GREY#(11 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	140.51811115426	14	51.591344774242	1	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	51.591344774242	1	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	142	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	125.34109463694
[PHYS CRIT %]	0
[ATTACK] after crit	125.34109463694
[ATTACK] after mult	125.34109463694
checkHit	30	vs	62	=> chance to hit	0
[LOG]	Bethytira the chitinous spider is stunned!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	124.7896398327	14	51.591344774242	0.5	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	51.591344774242	0.5	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	155.1102099443
[PHYS CRIT %]	0
[ATTACK] after crit	155.1102099443
[ATTACK] after mult	77.555104972149
[Actor:move]	6962	Garruk	move from	31	15	to	31	15
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Bethytira the chitinous spider for #WHITE#(80 blocked)#LAST#, #WHITE#68 physical#LAST#, #PURPLE#(14 blocked)#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(65 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(6 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(80 blocked)#LAST#, #WHITE#11 physical#LAST#, #PURPLE#(14 blocked)#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(65 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(6 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#79#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	9	40	to	10	41
[Actor:move]	1067596	shadow	move from	8	43	to	9	43
[Actor:move]	1068847	shadow	move from	12	41	to	12	40
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[use_tactical AI] === Action Selected:	1057042	Arywyn the snow giant boulder thrower	disable	 talent:T_THROW_BOULDER
[LOG]	Arywyn the snow giant boulder thrower uses #{bold}##ORCHID#Throw Boulder.#{normal}##LAST#
[LOG]	#UID:1057042:0#Arywyn the snow giant boulder thrower hurls a huge boulder at #fbd578#Garruk#LAST#!
[MIND CRIT %]	18.1
[LOG]	#{bold}#Arywyn the snow giant boulder thrower's mind surges with critical power!#{normal}#
checkHit	44	vs	30	=> chance to hit	85
[KNOCKBACK] from	32	32	over	9
[KNOCKBACK] try	32	15	8
[LOG]	Bethytira the chitinous spider is knocked back!
checkHit	44	vs	28	=> chance to hit	90
[KNOCKBACK] from	32	32	over	9
[KNOCKBACK] try	32	16	8
[KNOCKBACK] try	32	17	7	::
[KNOCKBACK] try	32	18	6	::
[KNOCKBACK] try	32	19	5	::
[KNOCKBACK] try	32	20	4	::
[KNOCKBACK] try	32	21	3	::
[KNOCKBACK] try	32	22	2	::
[KNOCKBACK] try	32	23	1	::
[KNOCKBACK] try	32	24	0	::
[KNOCKBACK] ok knocked to	32	24	::
[Actor:move]	1072326	terror	(forced) move from	32	15	to	32	15
checkHit	44	vs	47	=> chance to hit	43
[LOG]	Garruk resists the knockback!
[use_tactical AI] === Action Selected:	1058194	netherworm mass	attack	 talent:T_MULTIPLY
[LOG]	Netherworm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	32	7	::	nil
[MULTIPLY]	0	uids	1058194	=>	1072332	::	nil	nil
[Actor:move]	1072332	netherworm mass	(forced) move from	nil	nil	to	32	7
[LOG]	#UID:1057042:0#Arywyn the snow giant boulder thrower hits Bethytira the chitinous spider for #WHITE#(80 blocked)#LAST#, #{bold}##WHITE#127 physical#{normal}##LAST# (#RED##{bold}#127#LAST##{normal}# total damage).
[LOG]	#UID:1057042:0#Arywyn the snow giant boulder thrower hits Terror for #{bold}##WHITE#317 physical#{normal}##LAST# damage.
[LOG]	#UID:1057042:0#Arywyn the snow giant boulder thrower hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #{bold}##WHITE#149 physical#{normal}##LAST# (#RED##{bold}#149#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:1057042:0#Arywyn the snow giant boulder thrower killed Terror!#{normal}#
[Actor:move]	1072333	terror	(forced) move from	nil	nil	to	31	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1072333	after	6962
[Actor:move]	1072329	terror	move from	38	16	to	37	16
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	140.51811115426	14	51.591344774242	1	vs. armor/def	39.926519666065	20
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	51.591344774242	1	vs. armor/def	39.926519666065	20
checkHit	51.591344774242	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	168	14	vs. armor/hardiness	39.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	51.591344774242	20	=	1.0631826895485
[ATTACK] after armor	152.9838445652
[PHYS CRIT %]	0
[ATTACK] after crit	152.9838445652
[ATTACK] after mult	152.9838445652
[ActorObjectUse] useObjectDisable: 	brass lantern 'Earthdredge'	inven/slot	7	1	tid	nil
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Bethytira the chitinous spider	dam/apr/atk/mult ::	124.7896398327	14	51.887017161363	0.5	vs. armor/def	24	20
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	51.887017161363	0.5	vs. armor/def	24	20
checkHit	51.887017161363	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	173	14	vs. armor/hardiness	24	0.3
[ATTACK] mace accuracy bonus	51.887017161363	20	=	1.0637740343227
[ATTACK] after armor	174.47641651851
[PHYS CRIT %]	0.9
[ATTACK] after crit	174.47641651851
[ATTACK] after mult	87.238208259256
[Actor:move]	6962	Garruk	move from	31	15	to	31	15
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Bethytira the chitinous spider for #WHITE#(80 blocked)#LAST#, #WHITE#100 physical#LAST# (#RED##{bold}#100#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Bethytira the chitinous spider!#{normal}#
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	63	vs	30	=> chance to hit	95
[LOG]	Mindrot hits Arywyn the snow giant boulder thrower for #ORANGE#(9 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(7 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	10	41	to	9	41
[Actor:move]	1067596	shadow	move from	9	43	to	10	43
[Actor:move]	1068847	shadow	move from	12	40	to	12	39
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[use_tactical AI] === Action Selected:	1072332	netherworm mass	closein	 AI:move_complex
[Actor:move]	1072332	netherworm mass	move from	32	7	to	31	8
[use_tactical AI] === Action Selected:	1057042	Arywyn the snow giant boulder thrower	attack	 talent:T_PULSE_DETONATOR
[LOG]	Arywyn the snow giant boulder thrower uses #{bold}##ORCHID#Pulse Detonator.#{normal}##LAST#
[STEAM CRIT %]	18.1
Adding entity	1072335	after	1057042
[use_tactical AI] === Action Selected:	1058194	netherworm mass	closein	 AI:move_complex
[Actor:move]	1058194	netherworm mass	move from	31	6	to	31	7
[LOG]	
[Actor:move]	1072336	terror	(forced) move from	nil	nil	to	37	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1072336	after	6962
[USERCHAT] channel achievement	Madfish939	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	31	15	to	32	14
[ActorObjectUse] useObjectEnable: 	brass lantern 'Earthdredge'	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	brass lantern 'Earthdredge'	1055958	is ineligible for talent interface
[Identify]	brass lantern 'Earthdredge'	true
[LOG]	Garruk picks up (Y.): #SALMON##UID:1055958:0#brass lantern 'Earthdredge'#LAST#.
[target_simple AI]	1072333	terror	selecting NEW TARGET	32	13	1057042	Arywyn the snow giant boulder thrower
[Actor:move]	1072333	terror	move from	31	16	to	31	15
[Actor:move]	1072329	terror	move from	37	16	to	36	16
[LOG]	
Loading tile	object/steamgun_stralite.png
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Arywyn the snow giant boulder thrower	dam/apr/atk/mult ::	141.46718761763	14	65.783619356046	1	vs. armor/def	6	41
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	65.783619356046	1	vs. armor/def	6	41
checkHit	65.783619356046	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	65.783619356046	41	=	1.0495672387121
[ATTACK] after armor	151.13768237454
[PHYS CRIT %]	0.9
[ATTACK] after crit	151.13768237454
[ATTACK] after mult	151.13768237454
checkHit	33	vs	63	=> chance to hit	0
[LOG]	Arywyn the snow giant boulder thrower is stunned!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Arywyn the snow giant boulder thrower	dam/apr/atk/mult ::	125.63248428217	14	65.783619356046	0.5	vs. armor/def	6	41
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.783619356046	0.5	vs. armor/def	6	41
checkHit	65.783619356046	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	65.783619356046	41	=	1.0495672387121
[ATTACK] after armor	178.42643058106
[PHYS CRIT %]	0.9
[ATTACK] after crit	178.42643058106
[ATTACK] after mult	89.213215290528
[Actor:move]	6962	Garruk	move from	32	14	to	32	14
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Arywyn the snow giant boulder thrower for #WHITE#(15 flat reduction)#LAST#, #WHITE#209 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#94 nature#LAST#, #LIGHT_RED#(12 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(15 flat reduction)#LAST#, #WHITE#117 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#94 nature#LAST#, #LIGHT_RED#(12 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#513#LAST##{normal}# total damage).
checkHit	42	vs	30	=> chance to hit	80
[LOG]	Terror resists the knockback!
checkHit	30	vs	42	=> chance to hit	20
[LOG]	#ORANGE#Terror shrugs off the effect 'Dazed'!
[LOG]	Arywyn the snow giant boulder thrower's Pulse Detonator hits Terror for #WHITE#75 physical#LAST# damage.
[MIND CRIT %]	5.4
checkHit	62	vs	30	=> chance to hit	95
[LOG]	Mindrot hits Arywyn the snow giant boulder thrower for #ORANGE#(9 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(7 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	9	41	to	8	41
[Actor:move]	1067596	shadow	move from	10	43	to	10	42
[Actor:move]	1068847	shadow	move from	12	39	to	12	38
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[use_tactical AI] === Action Selected:	1072332	netherworm mass	closein	 AI:move_complex
[Actor:move]	1072332	netherworm mass	move from	31	8	to	31	9
[Actor:move]	1072338	terror	(forced) move from	nil	nil	to	33	18
[PARTY] New member, add after	terror	Garruk
Adding entity	1072338	after	6962
[use_tactical AI] === Action Selected:	1057042	Arywyn the snow giant boulder thrower	attack	 talent:T_SAWFIELD
[LOG]	Arywyn the snow giant boulder thrower uses #{bold}##ORCHID#Sawfield.#{normal}##LAST#
[use_tactical AI] === Action Selected:	1058194	netherworm mass	closein	 AI:move_complex
[Actor:move]	1058194	netherworm mass	move from	31	7	to	31	8
[LOG]	
Deleting shader 146 (is clone 1)
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Arywyn the snow giant boulder thrower	dam/apr/atk/mult ::	140.51811115426	14	65.783619356046	1	vs. armor/def	6	41
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	65.783619356046	1	vs. armor/def	6	41
checkHit	65.783619356046	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	65.783619356046	41	=	1.0495672387121
[ATTACK] after armor	177.37686334234
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.37686334234
[ATTACK] after mult	177.37686334234
checkHit	33	vs	62	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Arywyn the snow giant boulder thrower	dam/apr/atk/mult ::	124.7896398327	14	65.783619356046	0.5	vs. armor/def	6	41
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	65.783619356046	0.5	vs. armor/def	6	41
checkHit	65.783619356046	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	133	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	65.783619356046	41	=	1.0495672387121
[ATTACK] after armor	139.59244274871
[PHYS CRIT %]	0.9
[ATTACK] after crit	139.59244274871
[ATTACK] after mult	69.796221374354
checkHit	30	vs	62	=> chance to hit	0
[LOG]	Arywyn the snow giant boulder thrower is weakened by the darkness!
[LOG]	#F53CBE#Arywyn the snow giant boulder thrower is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[Actor:move]	6962	Garruk	move from	32	14	to	32	14
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Arywyn the snow giant boulder thrower for #WHITE#(15 flat reduction)#LAST#, #WHITE#241 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#(12 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(15 flat reduction)#LAST#, #WHITE#86 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#(12 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#506#LAST##{normal}# total damage).
[target_simple AI]	1072336	terror	selecting NEW TARGET	32	13	1057042	Arywyn the snow giant boulder thrower
[target_simple AI]	1072333	terror	selecting NEW TARGET	32	13	1057042	Arywyn the snow giant boulder thrower
[Actor:move]	1072333	terror	move from	31	15	to	31	14
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Arywyn the snow giant boulder thrower	dam/apr/atk/mult ::	140.51811115426	14	75.783619356046	1.073767507096	vs. armor/def	6	41
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	75.783619356046	1.073767507096	vs. armor/def	6	41
checkHit	75.783619356046	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	183	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	75.783619356046	41	=	1.0695672387121
[ATTACK] after armor	195.73080468431
[PHYS CRIT %]	0.9
[ATTACK] after crit	195.73080468431
[ATTACK] after mult	210.16937820777
[LOG]	#F53CBE#Arywyn the snow giant boulder thrower is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Arywyn the snow giant boulder thrower	dam/apr/atk/mult ::	124.7896398327	14	65.783619356046	0.5	vs. armor/def	6	41
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	65.783619356046	0.5	vs. armor/def	6	41
checkHit	65.783619356046	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	65.783619356046	41	=	1.0495672387121
[ATTACK] after armor	164.7820564778
[PHYS CRIT %]	0.9
[ATTACK] after crit	164.7820564778
[ATTACK] after mult	82.391028238899
[Actor:move]	6962	Garruk	move from	32	14	to	32	14
[Actor:move]	1072343	terror	(forced) move from	nil	nil	to	38	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1072343	after	6962
[LOG]	#F53CBE#Garruk harrows Arywyn the snow giant boulder thrower!
[LOG]	Garruk starts to bleed.
[LOG]	Terror starts to bleed.
[LOG]	Terror starts to bleed.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Arywyn the snow giant boulder thrower for #WHITE#(15 flat reduction)#LAST#, #WHITE#288 physical#LAST# (#RED##{bold}#288#LAST##{normal}# total damage).
[LOG]	Arywyn the snow giant boulder thrower's physical bleed area effect hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #WHITE#31 physical#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Arywyn the snow giant boulder thrower's physical bleed area effect hits Terror for #WHITE#133 physical#LAST# damage.
[LOG]	Arywyn the snow giant boulder thrower's physical bleed area effect hits Terror for #WHITE#133 physical#LAST# damage.
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[MIND CRIT %]	5.4
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Arywyn the snow giant boulder thrower!#{normal}#
[LOG]	Bleeding from Arywyn the snow giant boulder thrower hits #fbd578#Garruk#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[target_simple AI]	1072338	terror	selecting NEW TARGET	31	9	1072332	netherworm mass
[Actor:move]	1072338	terror	move from	33	18	to	33	17
[Actor:move]	1064645	shadow	move from	8	41	to	9	41
[Actor:move]	1067596	shadow	move from	10	42	to	11	41
[Actor:move]	1068847	shadow	move from	12	38	to	11	37
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[use_tactical AI] === Action Selected:	1072332	netherworm mass	closein	 AI:move_complex
[Actor:move]	1072332	netherworm mass	move from	31	9	to	31	10
[LOG]	Bleeding from Arywyn the snow giant boulder thrower hits Terror for #WHITE#13 physical#LAST# damage.
[target_simple AI]	1055782	faeros	selecting NEW TARGET	33	17	1072338	terror
[improved_talented AI] chooses for	1055782	faeros	T_FLAME
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
[LOG]	Terror is on fire!
[use_tactical AI] === Action Selected:	1058194	netherworm mass	closein	 AI:move_complex
[Actor:move]	1058194	netherworm mass	move from	31	8	to	31	9
[LOG]	Something hits Terror for #LIGHT_RED#89 fire#LAST# damage.
[Actor:move]	1072336	terror	move from	37	17	to	36	16
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
Server latency	121
[Actor:move]	6962	Garruk	(forced) move from	32	14	to	32	10
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	netherworm mass	dam/apr/atk/mult ::	141.46718761763	14	54.548068645451	1.3054541181571	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	54.548068645451	1.3054541181571	vs. armor/def	0	25
checkHit	54.548068645451	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	177	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	54.548068645451	25	=	1.0590961372909
[ATTACK] after armor	187.46001630049
[PHYS CRIT %]	0.9
[ATTACK] after crit	187.46001630049
[ATTACK] after mult	244.72045026928
checkHit	32	vs	63	=> chance to hit	0
[LOG]	Netherworm mass is stunned!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	netherworm mass	dam/apr/atk/mult ::	125.63248428217	14	54.843741032572	0.65272705907857	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	54.843741032572	0.65272705907857	vs. armor/def	0	25
checkHit	54.843741032572	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	54.843741032572	25	=	1.0596874820651
[ATTACK] after armor	172.72905957662
[PHYS CRIT %]	0.9
[ATTACK] after crit	172.72905957662
[ATTACK] after mult	112.74493107485
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Netherworm mass for #WHITE#444 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#109 nature#LAST# (#RED##{bold}#552#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Netherworm mass!#{normal}#
[Actor:move]	1072345	terror	(forced) move from	nil	nil	to	41	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1072345	after	6962
[LOG]	#F53CBE#Garruk harrows Arywyn the snow giant boulder thrower!
[LOG]	Netherworm mass starts to bleed.
[LOG]	Arywyn the snow giant boulder thrower's physical bleed area effect hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #WHITE#31 physical#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Arywyn the snow giant boulder thrower's physical bleed area effect hits Terror for #WHITE#133 physical#LAST# damage.
[LOG]	Arywyn the snow giant boulder thrower's physical bleed area effect hits Netherworm mass for #WHITE#133 physical#LAST# damage.
[Actor:move]	1072343	terror	move from	38	16	to	37	15
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.4
checkHit	63	vs	20	=> chance to hit	95
[LOG]	Mindrot hits Netherworm mass for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Bleeding from Arywyn the snow giant boulder thrower hits #fbd578#Garruk#LAST# for #WHITE#12 physical#LAST# damage.
[Actor:move]	1064645	shadow	move from	9	41	to	10	42
[Actor:move]	1067596	shadow	move from	11	41	to	12	41
[Actor:move]	1068847	shadow	move from	11	37	to	10	38
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[use_tactical AI] === Action Selected:	1072332	netherworm mass	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	52.741669199776	50	136	1	vs. armor/def	56	44
[ATTACK] after melee attack bonus hooks & callbacks::	52.741669199776	50	136	1	vs. armor/def	56	44
checkHit	136	vs	44	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	50	vs. armor/hardiness	56	0.6
[ATTACK] after armor	49
[PHYS CRIT %]	4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Netherworm mass is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Netherworm mass slows down.
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	65.172548277513	0	26	1	vs. armor/def	56	44
[ATTACK] after melee attack bonus hooks & callbacks::	65.172548277513	0	26	1	vs. armor/def	56	44
checkHit	26	vs	44	=> chance to hit	5
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	87	0	vs. armor/hardiness	56	0.6
[ATTACK] after armor	34.8
[PHYS CRIT %]	13.241179682319
[ATTACK] after crit	34.8
[ATTACK] after mult	34.8
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[SOUND] loading from	/data/sound/actions/tentacle_attack.lua	:=:	/data/sound/actions/tentacle_attack.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/tentacle_attack.ogg" : <static>
[LOG]	#CRIMSON##UID:1072332:0#Netherworm mass leeches life from #fbd578#Garruk#LAST#!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Netherworm mass for #LIGHT_GREEN#17 healing#LAST#, #LIGHT_GREEN#12 healing#LAST#, #LIGHT_GREEN#18 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[48 healing]#LAST#.
[LOG]	Melee retaliation hits Netherworm mass for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#78#LAST##{normal}# total damage).
[LOG]	#UID:1072332:0#Netherworm mass hits #fbd578#Garruk#LAST# for #LIGHT_STEEL_BLUE#16 temporal#LAST#, #GREY#11 darkness#LAST#, #GREY#16 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Bleeding from Arywyn the snow giant boulder thrower hits Netherworm mass for #WHITE#13 physical#LAST# damage.
[LOG]	Bleeding from Arywyn the snow giant boulder thrower hits Terror for #WHITE#24 physical#LAST# damage.
[LOG]	Burning from Faeros hits Terror for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1055782	faeros	move from	23	20	to	24	20
[LOG]	
[Actor:move]	6962	Garruk	move from	32	10	to	31	9
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1072348	terror	(forced) move from	nil	nil	to	30	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1072348	after	6962
[LOG]	Arywyn the snow giant boulder thrower's physical bleed area effect hits Terror for #WHITE#133 physical#LAST# damage.
[LOG]	Arywyn the snow giant boulder thrower's physical bleed area effect hits Netherworm mass for #WHITE#133 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}#Arywyn the snow giant boulder thrower's physical bleed area effect killed Terror!#{normal}#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	netherworm mass	dam/apr/atk/mult ::	142.41650903722	14	54.843741032572	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	54.843741032572	1	vs. armor/def	0	25
checkHit	54.843741032572	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	54.843741032572	25	=	1.0596874820651
[ATTACK] after armor	160.01280979184
[PHYS CRIT %]	0.9
[ATTACK] after crit	160.01280979184
[ATTACK] after mult	160.01280979184
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	netherworm mass	dam/apr/atk/mult ::	126.47554626943	14	55.139413419693	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	55.139413419693	0.5	vs. armor/def	0	25
checkHit	55.139413419693	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	55.139413419693	25	=	1.0602788268394
[ATTACK] after armor	162.22266050643
[PHYS CRIT %]	0.9
[ATTACK] after crit	162.22266050643
[ATTACK] after mult	81.111330253213
[Actor:move]	6962	Garruk	move from	31	9	to	31	9
[Actor:move]	1072345	terror	move from	41	17	to	40	16
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Netherworm mass for #WHITE#228 physical#LAST# damage.
[Actor:move]	1072343	terror	move from	37	15	to	36	14
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Netherworm mass!#{normal}#
[MIND CRIT %]	5.4
[LOG]	Bleeding from Arywyn the snow giant boulder thrower hits #fbd578#Garruk#LAST# for #WHITE#10 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	10	42	to	11	43
[Actor:move]	1067596	shadow	move from	12	41	to	11	41
[Actor:move]	1068847	shadow	move from	10	38	to	9	39
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	1055782	faeros	move from	24	20	to	25	19
[LOG]	Terror starts to bleed.
[Actor:move]	1072350	terror	(forced) move from	nil	nil	to	31	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1072350	after	6962
[LOG]	Arywyn the snow giant boulder thrower's physical bleed area effect hits Terror for #WHITE#124 physical#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[Actor:move]	1072348	terror	move from	30	14	to	31	13
[LOG]	Bleeding from Arywyn the snow giant boulder thrower hits Terror for #WHITE#12 physical#LAST# damage.
[Actor:move]	1072345	terror	move from	40	16	to	39	15
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Bleeding from Arywyn the snow giant boulder thrower hits #fbd578#Garruk#LAST# for #WHITE#10 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	11	43	to	10	43
[Actor:move]	1067596	shadow	(forced) move from	11	41	to	9	43
[Actor:move]	1068847	shadow	move from	9	39	to	8	40
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[Actor:move]	1055782	faeros	move from	25	19	to	26	19
[Actor:move]	1072352	terror	(forced) move from	nil	nil	to	31	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1072352	after	6962
[Actor:move]	1072350	terror	move from	31	14	to	31	14
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1072348	terror	move from	31	13	to	31	12
[LOG]	Bleeding from Arywyn the snow giant boulder thrower hits Terror for #WHITE#12 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bleeding from Arywyn the snow giant boulder thrower hits #fbd578#Garruk#LAST# for #WHITE#10 physical#LAST# damage.
[Actor:move]	1064645	shadow	move from	10	43	to	9	42
[Actor:move]	1067596	shadow	move from	9	43	to	10	43
[Actor:move]	1068847	shadow	move from	8	40	to	7	41
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	1055782	faeros	move from	26	19	to	27	19
[Actor:move]	1072354	terror	(forced) move from	nil	nil	to	31	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1072354	after	6962
[target_simple AI]	1072352	terror	selecting NEW TARGET	25	7	1055776	snow giant
[Actor:move]	1072352	terror	move from	31	8	to	30	8
[Actor:move]	1072350	terror	move from	31	14	to	31	13
[LOG]	
[LOG]	Resting starts...
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bleeding from Arywyn the snow giant boulder thrower hits #fbd578#Garruk#LAST# for #WHITE#10 physical#LAST# damage.
[Actor:move]	1064645	shadow	move from	9	42	to	8	41
[Actor:move]	1067596	shadow	move from	10	43	to	9	42
[Actor:move]	1068847	shadow	move from	7	41	to	8	40
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[target_simple AI]	1055776	snow giant	selecting NEW TARGET	30	8	1072352	terror
[improved_talented AI] chooses for	1055776	snow giant	T_INFUSION:_REGENERATION_1
[improved_talented AI] chooses for	1055782	faeros	T_FLAME
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
[Actor:move]	1072356	terror	(forced) move from	nil	nil	to	32	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1072356	after	6962
[target_simple AI]	1072354	terror	selecting NEW TARGET	25	7	1055776	snow giant
[Actor:move]	1072354	terror	move from	31	7	to	30	7
[Actor:move]	1072352	terror	move from	30	8	to	29	8
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Resting starts...
[LOG]	Garruk stops bleeding.
[Actor:move]	1064645	shadow	(forced) move from	8	41	to	6	40
[Actor:move]	1067596	shadow	move from	9	42	to	9	41
[Actor:move]	1068847	shadow	move from	8	40	to	9	39
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[target_simple AI]	1055776	snow giant	selecting NEW TARGET	29	8	1072352	terror
[Actor:move]	1055776	snow giant	move from	25	7	to	26	7
[Actor:move]	1055782	faeros	move from	27	19	to	28	19
[Actor:move]	1072358	terror	(forced) move from	nil	nil	to	34	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1072358	after	6962
[Actor:move]	1072356	terror	move from	32	12	to	32	11
[target_simple AI]	1072354	terror	selecting NEW TARGET	26	7	1055776	snow giant
[Actor:move]	1072354	terror	move from	30	7	to	29	7
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	31	9	to	31	10
[Actor:move]	1064645	shadow	move from	6	40	to	7	41
[Actor:move]	1067596	shadow	move from	9	41	to	8	40
[Actor:move]	1068847	shadow	move from	9	39	to	9	40
[Actor:move]	1071334	shadow	move from	10	39	to	9	38
[Actor:move]	1072360	terror	(forced) move from	nil	nil	to	33	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1072360	after	6962
[Actor:move]	1055776	snow giant	move from	26	7	to	27	7
[Actor:move]	1055782	faeros	move from	28	19	to	29	19
[target_simple AI]	1072358	terror	selecting NEW TARGET	29	19	1055782	faeros
[Actor:move]	1072358	terror	move from	34	13	to	33	14
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (faeros)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (faeros)).
[Actor:move]	6962	Garruk	move from	31	10	to	31	11
[target_simple AI]	1072356	terror	selecting NEW TARGET	29	19	1055782	faeros
[Actor:move]	1072356	terror	move from	32	11	to	32	12
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk stops regenerating health quickly.
[MIND CRIT %]	5.4
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	
[Actor:move]	6962	Garruk	move from	31	11	to	31	12
[Identify]	storm dwarven-steel gauntlets of magic (#STATBONUS#) (Nightmares)	true
[LOG]	Garruk picks up (G.): #00FF80##UID:1059884:0#storm dwarven-steel gauntlets of magic (+4) (Nightmares) (0 def, 2 armour)#LAST#.
[target_simple AI]	1072360	terror	selecting NEW TARGET	29	19	1055782	faeros
[Actor:move]	1072360	terror	move from	33	12	to	32	13
[Actor:move]	1064645	shadow	move from	7	41	to	7	40
[Actor:move]	1067596	shadow	move from	8	40	to	8	39
[Actor:move]	1068847	shadow	move from	9	40	to	9	39
[Actor:move]	1071334	shadow	move from	9	38	to	10	39
[Actor:move]	1055776	snow giant	move from	27	7	to	28	7
[improved_talented AI] chooses for	1055782	faeros	T_FLAME
[LOG]	Faeros casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows faeros!
[LOG]	Garruk is on fire!
[target_simple AI]	1072358	terror	selecting NEW TARGET	29	19	1055782	faeros
[Actor:move]	1072358	terror	move from	33	14	to	32	15
[LOG]	Curse of Nightmares hits Faeros for #ORANGE#59 mind#LAST#, #GREY#53 darkness#LAST# (#RED##{bold}#112#LAST##{normal}# total damage).
[LOG]	#UID:1055782:0#Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	31	12	to	31	13
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
[LOG]	Burning from Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[Actor:move]	1064645	shadow	move from	7	40	to	8	40
[Actor:move]	1067596	shadow	move from	8	39	to	9	38
[Actor:move]	1068847	shadow	move from	9	39	to	10	38
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[Actor:move]	1055776	snow giant	move from	28	7	to	29	7
[Actor:move]	1055782	faeros	move from	29	19	to	30	18
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	31	13	to	31	14
[Identify]	Berorak the Flashswift (Corpses)	true
[LOG]	Garruk picks up (L.): #SALMON##UID:1058201:0#Berorak the Flashswift (Corpses) (0 def, 9 armour)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
[Actor:move]	6962	Garruk	move from	31	14	to	31	15
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Mindrot hits Faeros for #ORANGE#9 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Burning from Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1064645	shadow	move from	8	40	to	9	39
[Actor:move]	1067596	shadow	move from	9	38	to	10	37
[Actor:move]	1068847	shadow	move from	10	38	to	10	39
[Actor:move]	1071334	shadow	move from	9	40	to	8	41
[Actor:move]	1055776	snow giant	move from	29	7	to	30	7
[Actor:move]	1055782	faeros	move from	30	18	to	30	17
[LOG]	
[Actor:move]	6962	Garruk	move from	31	15	to	31	16
[Identify]	void walker's ash magestaff of warding (Misfortune)	true
[LOG]	Garruk picks up (p.): #0080FF##UID:1059873:0#void walker's ash magestaff of warding (Misfortune) (15-18 power, 3 apr, lightning element)#LAST#.
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Faeros is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Faeros for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Burning from Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1064645	shadow	move from	9	39	to	9	40
[Actor:move]	1067596	shadow	move from	10	37	to	11	37
[Actor:move]	1071334	shadow	move from	8	41	to	7	42
[LOG]	Snow giant stops regenerating health quickly.
[improved_talented AI] chooses for	1055776	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	38	vs	6	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Garruk resists the effect 'Confused'!
[improved_talented AI] chooses for	1055782	faeros	T_FLAME
[LOG]	Faeros casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows faeros!
[LOG]	
[LOG]	Curse of Nightmares hits Faeros for #ORANGE#66 mind#LAST#, #GREY#60 darkness#LAST# (#RED##{bold}#126#LAST##{normal}# total damage).
[LOG]	#UID:1055782:0#Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#28 fire#LAST# damage.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	faeros	dam/apr/atk/mult ::	142.41650903722	14	58.391809678023	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	58.391809678023	1	vs. armor/def	0	24
checkHit	58.391809678023	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	58.391809678023	24	=	1.068783619356
[ATTACK] after armor	180.62443167117
[PHYS CRIT %]	0.9
[ATTACK] after crit	180.62443167117
[ATTACK] after mult	180.62443167117
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:31:0#pouch of faeros ash (1)#WHITE#.
[ATTACK]	target on_melee_hit:	16	FIRE	vs	0
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	faeros	dam/apr/atk/mult ::	126.47554626943	14	58.687482065144	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	58.687482065144	0.5	vs. armor/def	0	24
checkHit	58.687482065144	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	133	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	58.687482065144	24	=	1.0693749641303
[ATTACK] after armor	142.22687022933
[PHYS CRIT %]	0.9
[ATTACK] after crit	142.22687022933
[ATTACK] after mult	71.113435114664
[ATTACK]	target on_melee_hit:	16	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	31	16	to	31	16
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Faeros for #WHITE#234 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#4 fire#LAST#, #LIGHT_RED#4 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Faeros!#{normal}#
[Actor:move]	1072372	terror	(forced) move from	nil	nil	to	33	19
[PARTY] New member, add after	terror	Garruk
Adding entity	1072372	after	6962
[MIND CRIT %]	5.4
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	Burning from Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (snow giant)).
[USERCHAT] channel talk	defegatu	tome	the thing is, i have so many talents that i want in this class that im lacking points
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (snow giant)).
[Actor:move]	6962	Garruk	move from	31	16	to	30	17
[Actor:move]	1064645	shadow	move from	9	40	to	9	41
[Actor:move]	1067596	shadow	(forced) move from	11	37	to	12	38
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	7	42	to	8	41
[Actor:move]	1055776	snow giant	move from	30	7	to	31	8
[Actor:move]	1072374	terror	(forced) move from	nil	nil	to	32	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1072374	after	6962
[Actor:move]	1072372	terror	move from	33	19	to	32	18
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (snow giant)).
[Actor:move]	6962	Garruk	move from	30	17	to	29	17
[MIND CRIT %]	5.4
[LOG]	Burning from Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#13 fire#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	9	41	to	8	42
[Actor:move]	1067596	shadow	move from	12	38	to	12	39
[Actor:move]	1068847	shadow	move from	9	40	to	9	41
[Actor:move]	1071334	shadow	move from	8	41	to	9	40
[Actor:move]	1055776	snow giant	move from	31	8	to	31	9
[Actor:move]	1072376	terror	(forced) move from	nil	nil	to	36	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1072376	after	6962
[target_simple AI]	1072374	terror	selecting NEW TARGET	31	9	1055776	snow giant
[target_simple AI]	1072374	terror	selecting NEW TARGET	31	9	1055776	snow giant
[LOG]	
[Actor:move]	6962	Garruk	move from	29	17	to	28	17
[target_simple AI]	1072372	terror	selecting NEW TARGET	31	9	1055776	snow giant
[target_simple AI]	1072372	terror	selecting NEW TARGET	31	9	1055776	snow giant
[Actor:move]	1072372	terror	move from	32	18	to	33	17
[LOG]	Garruk stops burning.
[LOG]	
[Actor:move]	6962	Garruk	move from	28	17	to	27	17
[Actor:move]	1072378	terror	(forced) move from	nil	nil	to	32	18
[PARTY] New member, add after	terror	Garruk
Adding entity	1072378	after	6962
[Actor:move]	1064645	shadow	move from	8	42	to	8	41
[Actor:move]	1067596	shadow	move from	12	39	to	12	40
[Actor:move]	1068847	shadow	move from	9	41	to	9	42
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	1055776	snow giant	move from	31	9	to	31	10
[target_simple AI]	1056597	snow giant	selecting NEW TARGET	32	18	1072378	terror
[improved_talented AI] chooses for	1056597	snow giant	T_INFUSION:_HEROISM_1
[target_simple AI]	1072376	terror	selecting NEW TARGET	31	10	1055776	snow giant
[Actor:move]	1072376	terror	move from	36	17	to	35	16
[Actor:move]	1056597	snow giant	move from	22	19	to	23	19
[target_simple AI]	1072374	terror	selecting NEW TARGET	31	10	1055776	snow giant
[Actor:move]	1072374	terror	move from	32	17	to	32	16
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	6962	Garruk	move from	27	17	to	26	17
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[target_simple AI]	1072378	terror	selecting NEW TARGET	31	10	1055776	snow giant
[Actor:move]	1072378	terror	move from	32	18	to	32	17
Crashing at 	22	20	1
Cloned shader 146
[SHADER] setting reset param	tick_start	7515277
[Actor:move]	1073657	terror	(forced) move from	nil	nil	to	30	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1073657	after	6962
[Actor:move]	1064645	shadow	move from	8	41	to	8	40
[Actor:move]	1067596	shadow	move from	12	40	to	11	41
[Actor:move]	1068847	shadow	move from	9	42	to	10	43
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[Actor:move]	1055776	snow giant	move from	31	10	to	31	11
[Actor:move]	1072376	terror	move from	35	16	to	34	15
[Actor:move]	1056597	snow giant	move from	23	19	to	24	19
[Actor:move]	6962	Garruk	move from	26	17	to	25	17
[ActorObjectUse] useObjectEnable: 	teleportation rune	by	Garruk	inven/slot	1	nil
[Identify]	teleportation rune	true
[LOG]	Garruk picks up (e.): #FFFFFF##UID:1059880:0#teleportation rune (range 24; cd 10)#LAST#.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (snow giant)).
[LOG]	
[Actor:move]	6962	Garruk	move from	25	17	to	24	17
checkHit	62	vs	10	=> chance to hit	95
[Actor:move]	1073659	terror	(forced) move from	nil	nil	to	32	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1073659	after	6962
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
[target_simple AI]	1073657	terror	selecting NEW TARGET	31	11	1055776	snow giant
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	57.588898496493	5	29	1	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	57.588898496493	5	29	1	vs. armor/def	0	10
checkHit	29	vs	10	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	62
[PHYS CRIT %]	1
[ATTACK] after crit	62
[ATTACK] after mult	62
[Actor:move]	1073657	terror	move from	30	12	to	30	12
[Actor:move]	1072378	terror	move from	32	17	to	33	16
[LOG]	Mindrot hits Snow giant for #ORANGE#7 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	8	40	to	9	39
[Actor:move]	1067596	shadow	(forced) move from	11	41	to	12	40
[Actor:move]	1068847	shadow	move from	10	43	to	9	42
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	61.511386171762	15	27	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	61.511386171762	15	27	1	vs. armor/def	1	24
checkHit	27	vs	24	=> chance to hit	58
[Actor:move]	1055776	snow giant	move from	31	11	to	31	11
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1056597	snow giant	move from	24	19	to	25	19
[LOG]	
[Actor:move]	6962	Garruk	move from	24	17	to	24	18
checkHit	62	vs	10	=> chance to hit	95
[Actor:move]	1073661	terror	(forced) move from	nil	nil	to	36	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1073661	after	6962
[target_simple AI]	1073659	terror	selecting NEW TARGET	31	11	1055776	snow giant
[Actor:move]	1073659	terror	move from	32	16	to	32	15
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
[target_simple AI]	1073657	terror	selecting NEW TARGET	31	11	1055776	snow giant
[improved_talented AI] chooses for	1073657	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	57.588898496493	5	29	1	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	57.588898496493	5	29	1	vs. armor/def	0	10
checkHit	29	vs	10	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	57	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	1
[ATTACK] after crit	57
[ATTACK] after mult	57
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Mindrot hits Snow giant for #ORANGE#4 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	9	39	to	9	40
[Actor:move]	1067596	shadow	move from	12	40	to	11	41
[Actor:move]	1068847	shadow	move from	9	42	to	9	41
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	61.511386171762	15	27	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	61.511386171762	15	27	1	vs. armor/def	1	24
checkHit	27	vs	24	=> chance to hit	58
[Actor:move]	1055776	snow giant	move from	31	11	to	31	11
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	9
checkHit	65.783619356046	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	172	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	9	=	1.1135672387121
[ATTACK] after armor	191.53356505848
[PHYS CRIT %]	0.9
[ATTACK] after crit	191.53356505848
[ATTACK] after mult	191.53356505848
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	9
checkHit	65.783619356046	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	168	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	9	=	1.1135672387121
[ATTACK] after armor	187.07929610363
[PHYS CRIT %]	0.9
[ATTACK] after crit	187.07929610363
[ATTACK] after mult	93.539648051816
checkHit	10	vs	62	=> chance to hit	0
[LOG]	Snow giant is weakened by the darkness!
[Actor:move]	6962	Garruk	move from	24	18	to	24	18
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#195 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#95 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#536#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	43.493781299407	15	26	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	43.493781299407	15	26	1	vs. armor/def	56	37
checkHit	26	vs	37	=> chance to hit	23
[LOG]	#UID:1056597:0#Snow giant misses #fbd578#Garruk#LAST#.
[Actor:move]	1056597	snow giant	move from	25	19	to	25	19
[Actor:move]	1073661	terror	move from	36	17	to	35	17
[target_simple AI]	1073659	terror	selecting NEW TARGET	31	11	1055776	snow giant
[Actor:move]	1073659	terror	move from	32	15	to	32	14
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Mindrot hits Snow giant for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	9
checkHit	65.783619356046	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	9	=	1.1135672387121
[ATTACK] after armor	189.30643058106
[PHYS CRIT %]	0.9
[ATTACK] after crit	189.30643058106
[ATTACK] after mult	189.30643058106
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	9
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	9
checkHit	65.783619356046	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	168	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	9	=	1.1135672387121
[ATTACK] after armor	187.07929610363
[PHYS CRIT %]	0.9
[ATTACK] after crit	187.07929610363
[ATTACK] after mult	93.539648051816
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	24	18	to	24	18
[Actor:move]	1064645	shadow	move from	9	40	to	10	41
[Actor:move]	1067596	shadow	move from	11	41	to	10	42
[Actor:move]	1068847	shadow	move from	9	41	to	8	40
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#185 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#92 physical#LAST# (#RED##{bold}#395#LAST##{normal}# total damage).
[Actor:move]	1055776	snow giant	move from	31	11	to	30	12
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[Actor:move]	1073661	terror	move from	35	17	to	34	17
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	24	18	to	25	19
[LOG]	You pickup 0.69 gold pieces.
[Actor:move]	1064645	shadow	move from	10	41	to	9	42
[Actor:move]	1067596	shadow	move from	10	42	to	9	43
[Actor:move]	1068847	shadow	move from	8	40	to	8	39
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	1055776	snow giant	move from	30	12	to	30	11
[Actor:move]	6962	Garruk	move from	25	19	to	26	19
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	9	42	to	8	43
[Actor:move]	1067596	shadow	move from	9	43	to	8	42
[Actor:move]	1068847	shadow	move from	8	39	to	8	40
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[Actor:move]	1055776	snow giant	move from	30	11	to	30	12
[Actor:move]	6962	Garruk	move from	26	19	to	27	19
[Identify]	amethyst	true
[LOG]	Garruk picks up (  .): #FFFFFF##UID:1059881:0#amethyst#LAST#.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1064645	shadow	move from	8	43	to	7	43
[Actor:move]	1067596	shadow	move from	8	42	to	8	43
[Actor:move]	1068847	shadow	move from	8	40	to	8	41
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	1055776	snow giant	move from	30	12	to	31	13
[Actor:move]	1064645	shadow	move from	7	43	to	7	42
[Actor:move]	1067596	shadow	move from	8	43	to	7	43
[Actor:move]	1068847	shadow	move from	8	41	to	9	42
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[Actor:move]	1055776	snow giant	move from	31	13	to	30	14
[Actor:move]	1064645	shadow	move from	7	42	to	7	41
[Actor:move]	1067596	shadow	move from	7	43	to	8	43
[Actor:move]	1068847	shadow	move from	9	42	to	8	42
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	1055776	snow giant	move from	30	14	to	30	15
[Actor:move]	1064645	shadow	move from	7	41	to	8	40
[Actor:move]	1067596	shadow	move from	8	43	to	9	42
[Actor:move]	1068847	shadow	move from	8	42	to	7	41
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[improved_talented AI] chooses for	1055776	snow giant	T_ATTACK
[T_ATTACK]	1055776	snow giant	attacks empty space:	30	14
[Actor:move]	1064645	shadow	move from	8	40	to	8	39
[Actor:move]	1067596	shadow	move from	9	42	to	10	42
[Actor:move]	1068847	shadow	move from	7	41	to	8	41
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[maintenance AI] turn	1950367	1055776	snow giant	selected action:	self_heal	tid:T_INFUSION:_REGENERATION_1
[Actor:move]	1064645	shadow	move from	8	39	to	8	40
[Actor:move]	1067596	shadow	move from	10	42	to	9	42
[Actor:move]	1068847	shadow	move from	8	41	to	9	41
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[Actor:move]	1055776	snow giant	move from	30	15	to	30	16
[Actor:move]	1064645	shadow	move from	8	40	to	8	41
[Actor:move]	1067596	shadow	move from	9	42	to	8	43
[Actor:move]	1068847	shadow	move from	9	41	to	10	41
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	1055776	snow giant	move from	30	16	to	29	17
[Actor:move]	1064645	shadow	move from	8	41	to	8	42
[Actor:move]	1067596	shadow	move from	8	43	to	7	43
[Actor:move]	1068847	shadow	move from	10	41	to	11	41
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[Actor:move]	1055776	snow giant	move from	29	17	to	30	18
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Rested for 8 turns (stop reason: hostile spotted to the east (snow giant)).
[LOG]	
[LOG]	Mindrot hits Snow giant for #ORANGE#6 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (snow giant)).
[Actor:move]	6962	Garruk	move from	27	19	to	26	19
[Actor:move]	1064645	shadow	move from	8	42	to	9	42
[Actor:move]	1067596	shadow	move from	7	43	to	8	43
[Actor:move]	1068847	shadow	move from	11	41	to	12	40
[Actor:move]	1071334	shadow	move from	9	40	to	9	41
[improved_talented AI] chooses for	1055776	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	31	vs	6	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Garruk resists the effect 'Confused'!
[LOG]	
[Actor:move]	6962	Garruk	move from	26	19	to	27	19
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#6 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	9	42	to	10	43
[Actor:move]	1067596	shadow	move from	8	43	to	9	43
[Actor:move]	1068847	shadow	move from	12	40	to	11	41
[Actor:move]	1071334	shadow	move from	9	41	to	9	42
[target_simple AI]	1055776	snow giant	selecting NEW TARGET	27	19	6962	Garruk
[Actor:move]	1055776	snow giant	move from	30	18	to	29	19
[LOG]	
[Actor:move]	6962	Garruk	move from	27	19	to	28	19
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	159	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	176.73919095522
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.73919095522
[ATTACK] after mult	176.73919095522
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	185.63172886492
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.63172886492
[ATTACK] after mult	92.81586443246
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Snow giant is weakened by the darkness!
[Actor:move]	6962	Garruk	move from	28	19	to	28	19
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#173 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#91 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#500#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#6 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	10	43	to	10	42
[Actor:move]	1067596	shadow	move from	9	43	to	10	43
[Actor:move]	1068847	shadow	move from	11	41	to	10	41
[Actor:move]	1071334	shadow	move from	9	42	to	9	41
[LOG]	Snow giant stops regenerating health quickly.
[improved_talented AI] chooses for	1055776	snow giant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	61.511386171762	15	27	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	61.511386171762	15	27	1	vs. armor/def	56	37
checkHit	27	vs	37	=> chance to hit	25
[LOG]	#UID:1055776:0#Snow giant misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	176	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	195.63583401333
[PHYS CRIT %]	0.9
[ATTACK] after crit	195.63583401333
[ATTACK] after mult	195.63583401333
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	135	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	150.06157722613
[PHYS CRIT %]	0.9
[ATTACK] after crit	150.06157722613
[ATTACK] after mult	75.030788613066
[Actor:move]	6962	Garruk	move from	28	19	to	28	19
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#192 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	10	42	to	9	42
[Actor:move]	1067596	shadow	move from	10	43	to	9	43
[Actor:move]	1068847	shadow	move from	10	41	to	9	40
[Actor:move]	1071334	shadow	move from	9	41	to	10	41
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1064645	shadow	move from	9	42	to	8	41
[Actor:move]	1067596	shadow	move from	9	43	to	8	43
[Actor:move]	1068847	shadow	move from	9	40	to	9	39
[Actor:move]	1071334	shadow	move from	10	41	to	11	41
[Actor:move]	1064645	shadow	move from	8	41	to	7	40
[Actor:move]	1067596	shadow	move from	8	43	to	7	43
[Actor:move]	1068847	shadow	move from	9	39	to	9	38
[Actor:move]	1071334	shadow	move from	11	41	to	12	40
[Actor:move]	1064645	shadow	move from	7	40	to	8	40
[Actor:move]	1067596	shadow	move from	7	43	to	8	43
[Actor:move]	1068847	shadow	move from	9	38	to	9	39
[Actor:move]	1071334	shadow	(forced) move from	12	40	to	12	38
[Actor:move]	1064645	shadow	move from	8	40	to	9	40
[Actor:move]	1067596	shadow	move from	8	43	to	9	42
[Actor:move]	1068847	shadow	move from	9	39	to	8	40
[Actor:move]	1071334	shadow	move from	12	38	to	12	39
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	9	42	to	10	42
[Actor:move]	1068847	shadow	move from	8	40	to	8	41
[Actor:move]	1071334	shadow	move from	12	39	to	12	40
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	move from	10	42	to	11	41
[Actor:move]	1068847	shadow	move from	8	41	to	8	42
[Actor:move]	1071334	shadow	move from	12	40	to	12	41
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	11	41	to	12	40
[Actor:move]	1068847	shadow	move from	8	42	to	7	43
[Actor:move]	1071334	shadow	move from	12	41	to	11	41
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	move from	12	40	to	12	41
[Actor:move]	1068847	shadow	move from	7	43	to	8	42
[Actor:move]	1071334	shadow	move from	11	41	to	10	41
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	12	41	to	11	41
[Actor:move]	1068847	shadow	move from	8	42	to	9	42
[Actor:move]	1071334	shadow	move from	10	41	to	10	42
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	move from	11	41	to	10	41
[Actor:move]	1068847	shadow	move from	9	42	to	10	43
[Actor:move]	1071334	shadow	(forced) move from	10	42	to	8	43
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	10	41	to	9	40
[Actor:move]	1068847	shadow	move from	10	43	to	10	42
[Actor:move]	1071334	shadow	move from	8	43	to	9	42
[Actor:move]	1064645	shadow	move from	10	39	to	9	39
[Actor:move]	1067596	shadow	move from	9	40	to	8	39
[Actor:move]	1068847	shadow	move from	10	42	to	11	41
[Actor:move]	1071334	shadow	move from	9	42	to	10	41
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[Actor:move]	1064645	shadow	move from	9	39	to	8	40
[Actor:move]	1067596	shadow	move from	8	39	to	9	39
[Actor:move]	1068847	shadow	move from	11	41	to	12	41
[Actor:move]	1071334	shadow	move from	10	41	to	10	42
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	28	19	to	29	19
[LOG]	You pickup 0.34 gold pieces.
[Actor:move]	1064645	shadow	move from	8	40	to	8	41
[Actor:move]	1067596	shadow	move from	9	39	to	9	40
[Actor:move]	1068847	shadow	move from	12	41	to	11	41
[Actor:move]	1071334	shadow	move from	10	42	to	9	42
[Actor:move]	6962	Garruk	move from	29	19	to	30	19
[Actor:move]	6962	Garruk	move from	30	19	to	31	19
[Actor:move]	1064645	shadow	move from	8	41	to	8	42
[Actor:move]	1067596	shadow	move from	9	40	to	10	41
[Actor:move]	1068847	shadow	move from	11	41	to	10	42
[Actor:move]	1071334	shadow	(forced) move from	9	42	to	7	42
[Actor:move]	6962	Garruk	move from	31	19	to	32	19
[Actor:move]	1064645	shadow	move from	8	42	to	7	43
[Actor:move]	1067596	shadow	move from	10	41	to	9	42
[Actor:move]	1068847	shadow	move from	10	42	to	9	43
[Actor:move]	1071334	shadow	move from	7	42	to	8	43
[Actor:move]	6962	Garruk	move from	32	19	to	33	19
[Actor:move]	6962	Garruk	move from	33	19	to	34	18
[Actor:move]	1064645	shadow	(forced) move from	7	43	to	7	42
[Actor:move]	1067596	shadow	move from	9	42	to	9	41
[Actor:move]	1068847	shadow	move from	9	43	to	8	42
[Actor:move]	1071334	shadow	move from	8	43	to	7	43
[Actor:move]	6962	Garruk	move from	34	18	to	35	17
[Actor:move]	1064645	shadow	(forced) move from	7	42	to	8	43
[Actor:move]	1067596	shadow	move from	9	41	to	9	40
[Actor:move]	1068847	shadow	move from	8	42	to	7	42
[Actor:move]	1071334	shadow	move from	7	43	to	8	42
[Actor:move]	6962	Garruk	move from	35	17	to	36	17
[Actor:move]	6962	Garruk	move from	36	17	to	37	17
[Actor:move]	1064645	shadow	move from	8	43	to	7	43
[Actor:move]	1067596	shadow	move from	9	40	to	9	39
[Actor:move]	1068847	shadow	move from	7	42	to	8	41
[Actor:move]	1071334	shadow	move from	8	42	to	9	41
[Actor:move]	6962	Garruk	move from	37	17	to	38	16
[Identify]	steel mail armour of cold resistance (Shrouds)	true
[LOG]	Garruk picks up (N.): #00FF80##UID:1056610:0#steel mail armour of cold resistance (Shrouds) (2 def, 6 armour)#LAST#.
[Actor:move]	6962	Garruk	move from	38	16	to	37	17
Deleting shader 146 (is clone 1)
[Actor:move]	1064645	shadow	move from	7	43	to	8	43
[Actor:move]	1067596	shadow	move from	9	39	to	10	38
[Actor:move]	1068847	shadow	move from	8	41	to	9	40
[Actor:move]	1071334	shadow	move from	9	41	to	10	41
[Actor:move]	6962	Garruk	move from	37	17	to	36	17
[Actor:move]	1064645	shadow	move from	8	43	to	9	42
[Actor:move]	1067596	shadow	move from	10	38	to	10	39
[Actor:move]	1071334	shadow	move from	10	41	to	11	41
[Actor:move]	6962	Garruk	move from	36	17	to	35	16
[Actor:move]	6962	Garruk	move from	35	16	to	34	15
[Actor:move]	1064645	shadow	move from	9	42	to	10	42
[Actor:move]	1068847	shadow	move from	9	40	to	10	41
[Actor:move]	1071334	shadow	move from	11	41	to	12	40
[Actor:move]	6962	Garruk	move from	34	15	to	33	14
[Actor:move]	1064645	shadow	move from	10	42	to	9	41
[Actor:move]	1067596	shadow	move from	10	39	to	9	40
[Actor:move]	1068847	shadow	move from	10	41	to	11	41
[Actor:move]	1071334	shadow	move from	12	40	to	12	39
[Actor:move]	6962	Garruk	move from	33	14	to	32	13
[Identify]	iron dagger 'Voidravager' (Nightmares)	true
[LOG]	Garruk picks up (j.): #SALMON##UID:1056851:0#iron dagger 'Voidravager' (Nightmares) (16-21 power, 5 apr)#LAST#.
[LOG]	You pickup 0.77 gold pieces.
[Actor:move]	6962	Garruk	move from	32	13	to	31	12
[Actor:move]	1064645	shadow	move from	9	41	to	8	40
[Actor:move]	1067596	shadow	(forced) move from	9	40	to	10	42
[Actor:move]	1068847	shadow	move from	11	41	to	12	40
[Actor:move]	1071334	shadow	(forced) move from	12	39	to	8	43
[Actor:move]	6962	Garruk	move from	31	12	to	31	11
[Actor:move]	1064645	shadow	(forced) move from	8	40	to	10	39
[Actor:move]	1067596	shadow	move from	10	42	to	10	41
[Actor:move]	1068847	shadow	move from	12	40	to	11	41
[Actor:move]	1071334	shadow	move from	8	43	to	9	43
[Actor:move]	6962	Garruk	move from	31	11	to	31	10
[Actor:move]	6962	Garruk	move from	31	10	to	31	9
[Actor:move]	1064645	shadow	move from	10	39	to	9	39
[Actor:move]	1068847	shadow	move from	11	41	to	10	42
[Actor:move]	1071334	shadow	(forced) move from	9	43	to	9	42
[Actor:move]	6962	Garruk	move from	31	9	to	31	8
[Actor:move]	1064645	shadow	move from	9	39	to	10	39
[Actor:move]	1067596	shadow	move from	10	41	to	11	41
[Actor:move]	1068847	shadow	move from	10	42	to	9	43
[Actor:move]	1071334	shadow	move from	9	42	to	10	43
[Actor:move]	6962	Garruk	move from	31	8	to	31	7
[Actor:move]	6962	Garruk	move from	31	7	to	31	6
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	move from	11	41	to	12	40
[Actor:move]	1068847	shadow	move from	9	43	to	8	42
[Actor:move]	1071334	shadow	move from	10	43	to	9	43
[Actor:move]	6962	Garruk	move from	31	6	to	31	5
[Actor:move]	6962	Garruk	move from	31	5	to	31	4
[Actor:move]	1064645	shadow	(forced) move from	9	40	to	12	41
[Actor:move]	1067596	shadow	move from	12	40	to	12	39
[Actor:move]	1068847	shadow	move from	8	42	to	9	42
[Actor:move]	1071334	shadow	move from	9	43	to	10	42
[Actor:move]	6962	Garruk	move from	31	4	to	31	3
[Actor:move]	1064645	shadow	move from	12	41	to	11	41
[Actor:move]	1067596	shadow	move from	12	39	to	12	40
[Actor:move]	1068847	shadow	move from	9	42	to	10	41
[Actor:move]	1071334	shadow	move from	10	42	to	9	41
[Actor:move]	6962	Garruk	move from	31	3	to	31	2
[Actor:move]	6962	Garruk	move from	31	2	to	31	1
[Actor:move]	1064645	shadow	move from	11	41	to	10	42
[Actor:move]	1067596	shadow	move from	12	40	to	11	41
[Actor:move]	1068847	shadow	move from	10	41	to	9	42
[Actor:move]	1071334	shadow	move from	9	41	to	8	41
[target_simple AI]	1056841	snow giant	selecting NEW TARGET	31	1	6962	Garruk
[Actor:move]	1056841	snow giant	move from	36	0	to	35	0
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the east (snow giant)).
[LOG]	
[Actor:move]	6962	Garruk	move from	31	1	to	31	0
[MIND CRIT %]	5.4
[Actor:move]	1064645	shadow	move from	10	42	to	9	43
[Actor:move]	1067596	shadow	move from	11	41	to	10	41
[Actor:move]	1068847	shadow	move from	9	42	to	10	42
[Actor:move]	1071334	shadow	move from	8	41	to	7	42
[improved_talented AI] chooses for	1056841	snow giant	T_INFUSION:_MOVEMENT_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Movement.#{normal}##LAST#
[LOG]	Snow giant is moving at extreme speed!
[Actor:move]	1056841	snow giant	move from	35	0	to	34	0
[LOG]	
[Actor:move]	6962	Garruk	move from	31	0	to	32	0
[target_simple AI]	1056841	snow giant	selecting NEW TARGET	32	0	6962	Garruk
[Actor:move]	1056841	snow giant	move from	34	0	to	33	0
[target_simple AI]	1056841	snow giant	selecting NEW TARGET	32	0	6962	Garruk
[LOG]	Snow giant slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	46.038340626686	15	28	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	46.038340626686	15	28	1	vs. armor/def	56	37
checkHit	28	vs	37	=> chance to hit	28
[LOG]	#UID:1056841:0#Snow giant misses #fbd578#Garruk#LAST#.
[Actor:move]	1056841	snow giant	move from	33	0	to	33	0
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	139	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	154.22984618098
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.22984618098
[ATTACK] after mult	154.22984618098
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Snow giant is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	163.10638409068
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.10638409068
[ATTACK] after mult	81.553192045339
[Actor:move]	6962	Garruk	move from	32	0	to	32	0
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#151 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#80 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#467#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#4 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	9	43	to	9	42
[Actor:move]	1067596	shadow	move from	10	41	to	9	41
[Actor:move]	1068847	shadow	move from	10	42	to	10	41
[Actor:move]	1071334	shadow	move from	7	42	to	7	43
[improved_talented AI] chooses for	1056841	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	37	vs	6	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Garruk resists the effect 'Confused'!
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	169.76378752295
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.76378752295
[ATTACK] after mult	169.76378752295
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	135	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	149.79157722613
[PHYS CRIT %]	0.9
[ATTACK] after crit	149.79157722613
[ATTACK] after mult	74.895788613066
[Actor:move]	6962	Garruk	move from	32	0	to	32	0
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#166 physical#LAST# damage.
[MIND CRIT %]	5.4
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	9	42	to	9	43
[Actor:move]	1067596	shadow	move from	9	41	to	8	41
[Actor:move]	1068847	shadow	move from	10	41	to	9	41
[Actor:move]	1071334	shadow	move from	7	43	to	8	43
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	32	0	to	33	0
[LOG]	You pickup 0.52 gold pieces.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	9	43	to	8	42
[Actor:move]	1067596	shadow	move from	8	41	to	7	42
[Actor:move]	1068847	shadow	move from	9	41	to	8	40
[Actor:move]	1071334	shadow	move from	8	43	to	9	42
[Actor:move]	6962	Garruk	move from	33	0	to	34	0
[Actor:move]	6962	Garruk	move from	34	0	to	33	0
[Actor:move]	1064645	shadow	move from	8	42	to	7	43
[Actor:move]	1067596	shadow	move from	7	42	to	8	43
[Actor:move]	1068847	shadow	move from	8	40	to	7	40
[Actor:move]	1071334	shadow	move from	9	42	to	8	42
[Actor:move]	6962	Garruk	move from	33	0	to	32	0
[Actor:move]	1064645	shadow	move from	7	43	to	7	42
[Actor:move]	1067596	shadow	move from	8	43	to	9	43
[Actor:move]	1068847	shadow	move from	7	40	to	7	41
[Actor:move]	1071334	shadow	move from	8	42	to	9	41
[Actor:move]	6962	Garruk	move from	32	0	to	31	1
[Actor:move]	6962	Garruk	move from	31	1	to	31	2
[Actor:move]	1064645	shadow	move from	7	42	to	6	41
[Actor:move]	1067596	shadow	move from	9	43	to	9	42
[Actor:move]	1068847	shadow	move from	7	41	to	7	42
[Actor:move]	1071334	shadow	move from	9	41	to	9	40
[Actor:move]	6962	Garruk	move from	31	2	to	31	3
[Actor:move]	1064645	shadow	move from	6	41	to	7	40
[Actor:move]	1067596	shadow	move from	9	42	to	9	41
[Actor:move]	1068847	shadow	move from	7	42	to	7	43
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	6962	Garruk	move from	31	3	to	31	4
[Actor:move]	6962	Garruk	move from	31	4	to	31	5
[Actor:move]	1064645	shadow	move from	7	40	to	8	39
[Actor:move]	1067596	shadow	move from	9	41	to	9	40
[Actor:move]	1068847	shadow	move from	7	43	to	8	42
[Actor:move]	1071334	shadow	move from	10	39	to	10	38
[Actor:move]	6962	Garruk	move from	31	5	to	31	6
[Actor:move]	1064645	shadow	move from	8	39	to	9	38
[Actor:move]	1067596	shadow	move from	9	40	to	9	41
[Actor:move]	1068847	shadow	move from	8	42	to	8	41
[Actor:move]	1071334	shadow	move from	10	38	to	11	37
[Actor:move]	6962	Garruk	move from	31	6	to	31	7
[Actor:move]	6962	Garruk	move from	31	7	to	31	8
[Actor:move]	1064645	shadow	(forced) move from	9	38	to	10	37
[Actor:move]	1067596	shadow	move from	9	41	to	9	42
[Actor:move]	1068847	shadow	move from	8	41	to	9	41
[Actor:move]	1071334	shadow	move from	11	37	to	12	38
[Actor:move]	6962	Garruk	move from	31	8	to	31	9
[Actor:move]	6962	Garruk	move from	31	9	to	31	10
[Actor:move]	1064645	shadow	move from	10	37	to	10	38
[Actor:move]	1067596	shadow	move from	9	42	to	10	43
[Actor:move]	1068847	shadow	move from	9	41	to	9	42
[Actor:move]	1071334	shadow	move from	12	38	to	12	39
[Actor:move]	6962	Garruk	move from	31	10	to	31	11
[Actor:move]	1064645	shadow	move from	10	38	to	9	38
[Actor:move]	1067596	shadow	move from	10	43	to	10	42
[Actor:move]	1068847	shadow	move from	9	42	to	8	42
[Actor:move]	1071334	shadow	move from	12	39	to	12	40
[Actor:move]	6962	Garruk	move from	31	11	to	31	12
[Actor:move]	6962	Garruk	move from	31	12	to	31	13
[Actor:move]	1064645	shadow	move from	9	38	to	8	39
[Actor:move]	1067596	shadow	move from	10	42	to	11	41
[Actor:move]	1068847	shadow	move from	8	42	to	7	42
[Actor:move]	1071334	shadow	move from	12	40	to	12	41
[Actor:move]	6962	Garruk	move from	31	13	to	30	14
[Actor:move]	1064645	shadow	move from	8	39	to	9	40
[Actor:move]	1067596	shadow	move from	11	41	to	12	40
[Actor:move]	1068847	shadow	move from	7	42	to	7	43
[Actor:move]	1071334	shadow	(forced) move from	12	41	to	10	43
[Actor:move]	6962	Garruk	move from	30	14	to	30	15
[Actor:move]	6962	Garruk	move from	30	15	to	29	16
[Actor:move]	1064645	shadow	move from	9	40	to	9	41
[Actor:move]	1067596	shadow	move from	12	40	to	12	39
[Actor:move]	1068847	shadow	(forced) move from	7	43	to	9	43
[Actor:move]	1071334	shadow	move from	10	43	to	11	43
[Actor:move]	6962	Garruk	move from	29	16	to	28	16
[Actor:move]	1064645	shadow	move from	9	41	to	10	42
[Actor:move]	1067596	shadow	move from	12	39	to	12	38
[Actor:move]	1068847	shadow	move from	9	43	to	9	42
[Actor:move]	1071334	shadow	move from	11	43	to	10	43
[Actor:move]	6962	Garruk	move from	28	16	to	27	16
[Actor:move]	6962	Garruk	move from	27	16	to	26	16
[Actor:move]	1064645	shadow	move from	10	42	to	9	43
[Actor:move]	1067596	shadow	move from	12	38	to	12	39
[Actor:move]	1068847	shadow	move from	9	42	to	8	43
[Actor:move]	1071334	shadow	(forced) move from	10	43	to	7	41
[Actor:move]	1059860	xaren	move from	24	11	to	24	12
[Actor:move]	6962	Garruk	move from	26	16	to	25	17
[Actor:move]	6962	Garruk	move from	25	17	to	24	17
[Actor:move]	1064645	shadow	move from	9	43	to	8	42
[Actor:move]	1067596	shadow	move from	12	39	to	12	40
[Actor:move]	1068847	shadow	move from	8	43	to	7	42
[Actor:move]	1071334	shadow	move from	7	41	to	8	41
[Actor:move]	1059860	xaren	move from	24	12	to	24	13
[Actor:move]	6962	Garruk	move from	24	17	to	23	17
[Actor:move]	1064645	shadow	move from	8	42	to	9	41
[Actor:move]	1067596	shadow	move from	12	40	to	12	41
[Actor:move]	1068847	shadow	move from	7	42	to	7	41
[Actor:move]	1071334	shadow	move from	8	41	to	8	42
[Actor:move]	1059860	xaren	move from	24	13	to	25	14
[Actor:move]	6962	Garruk	move from	23	17	to	22	17
[Actor:move]	6962	Garruk	move from	22	17	to	21	17
[Actor:move]	1064645	shadow	move from	9	41	to	9	40
[Actor:move]	1067596	shadow	move from	12	41	to	11	41
[Actor:move]	1068847	shadow	move from	7	41	to	8	40
[Actor:move]	1071334	shadow	move from	8	42	to	7	42
[Actor:move]	1059860	xaren	move from	25	14	to	26	15
[Actor:move]	6962	Garruk	move from	21	17	to	20	17
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	11	41	to	10	41
[Actor:move]	1068847	shadow	move from	8	40	to	9	40
[Actor:move]	1071334	shadow	move from	7	42	to	8	42
[Actor:move]	1059860	xaren	move from	26	15	to	26	16
[LOG]	Ran for 28 turns (stop reason: hostile spotted to the east (xaren)).
[LOG]	
[Actor:move]	6962	Garruk	move from	20	17	to	19	17
[MIND CRIT %]	5.4
[Actor:move]	6962	Garruk	move from	19	17	to	20	17
[Actor:move]	1064645	shadow	move from	10	39	to	10	38
[Actor:move]	1067596	shadow	move from	10	41	to	9	42
[Actor:move]	1068847	shadow	move from	9	40	to	10	39
[Actor:move]	1071334	shadow	move from	8	42	to	9	41
[Actor:move]	1059860	xaren	move from	26	16	to	25	16
[Actor:move]	6962	Garruk	move from	20	17	to	21	18
[MIND CRIT %]	5.4
[Actor:move]	1064645	shadow	move from	10	38	to	11	37
[Actor:move]	1067596	shadow	move from	9	42	to	8	41
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	9	41	to	10	42
[improved_talented AI] chooses for	1059860	xaren	T_RUSH
[LOG]	#RED##{bold}#Xaren rushes out!#{normal}##LAST#
[Actor:move]	1059860	xaren	(forced) move from	25	16	to	22	17
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	54.18295867957	15	27	1.2	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	54.18295867957	15	27	1.2	vs. armor/def	56	37
checkHit	27	vs	37	=> chance to hit	25
[LOG]	#UID:1059860:0#Xaren misses #fbd578#Garruk#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	21	18	to	21	18
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	137.67236686795	14	58.687482065144	1	vs. armor/def	15	20
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	58.687482065144	1	vs. armor/def	15	20
checkHit	58.687482065144	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	184	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	58.687482065144	20	=	1.0773749641303
[ATTACK] after armor	198.23699339997
[PHYS CRIT %]	0.9
[ATTACK] after crit	198.23699339997
[ATTACK] after mult	198.23699339997
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Xaren is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	122.26242535743	14	58.687482065144	0.5	vs. armor/def	15	20
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	58.687482065144	0.5	vs. armor/def	15	20
checkHit	58.687482065144	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	58.687482065144	20	=	1.0773749641303
[ATTACK] after armor	162.68361958367
[PHYS CRIT %]	0.9
[ATTACK] after crit	162.68361958367
[ATTACK] after mult	81.341809791837
[LOG]	Xaren slows down.
[Actor:move]	6962	Garruk	move from	21	18	to	21	18
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xaren for #WHITE#155 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#5 fire#LAST#, #WHITE#64 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#5 fire#LAST# (#RED##{bold}#415#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Xaren for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	11	37	to	12	38
[Actor:move]	1067596	shadow	move from	8	41	to	7	40
[Actor:move]	1068847	shadow	(forced) move from	9	40	to	12	41
[Actor:move]	1071334	shadow	move from	10	42	to	10	41
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	137.67236686795	14	58.687482065144	1	vs. armor/def	15	20
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	58.687482065144	1	vs. armor/def	15	20
checkHit	58.687482065144	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	145	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	58.687482065144	20	=	1.0773749641303
[ATTACK] after armor	156.21936979889
[PHYS CRIT %]	0.9
[ATTACK] after crit	156.21936979889
[ATTACK] after mult	156.21936979889
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	122.26242535743	14	58.983154452265	0.5	vs. armor/def	15	20
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	58.983154452265	0.5	vs. armor/def	15	20
checkHit	58.983154452265	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	124	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	58.983154452265	20	=	1.0779663089045
[ATTACK] after armor	133.66782230416
[PHYS CRIT %]	0.9
[ATTACK] after crit	133.66782230416
[ATTACK] after mult	66.833911152081
[Actor:move]	6962	Garruk	move from	21	18	to	21	18
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xaren for #WHITE#122 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Xaren!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	21	18	to	20	19
[LORE] learning..	daikara-note-3
[LOG]	Lore found: #0080FF#expedition journal entry (daikara)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	daikara-note-3
[Actor:move]	1064645	shadow	move from	12	38	to	11	37
[Actor:move]	1067596	shadow	(forced) move from	7	40	to	9	39
[Actor:move]	1068847	shadow	move from	12	41	to	11	41
[Actor:move]	1071334	shadow	move from	10	41	to	10	42
Crashing at 	16	21	9
Cloned shader 146
[SHADER] setting reset param	tick_start	7527126
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	20	19	to	19	20
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	11	37	to	10	38
[Actor:move]	1067596	shadow	move from	9	39	to	9	40
[Actor:move]	1068847	shadow	(forced) move from	11	41	to	10	41
[Actor:move]	1071334	shadow	move from	10	42	to	10	43
[Actor:move]	6962	Garruk	move from	19	20	to	18	20
[Actor:move]	6962	Garruk	move from	18	20	to	17	19
[Actor:move]	1064645	shadow	move from	10	38	to	10	39
[Actor:move]	1067596	shadow	move from	9	40	to	9	41
[Actor:move]	1068847	shadow	move from	10	41	to	11	41
[Actor:move]	1071334	shadow	move from	10	43	to	10	42
Crashing at 	12	20	5
Cloned shader 146
[SHADER] setting reset param	tick_start	7527342
[Actor:move]	6962	Garruk	move from	17	19	to	17	18
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	move from	9	41	to	8	42
[Actor:move]	1068847	shadow	move from	11	41	to	10	41
[Actor:move]	1071334	shadow	move from	10	42	to	9	41
[Actor:move]	6962	Garruk	move from	17	18	to	18	17
[Actor:move]	6962	Garruk	move from	18	17	to	19	17
[Actor:move]	1064645	shadow	move from	9	40	to	8	41
[Actor:move]	1067596	shadow	move from	8	42	to	9	42
[Actor:move]	1068847	shadow	(forced) move from	10	41	to	8	39
[Actor:move]	1071334	shadow	move from	9	41	to	9	40
[Actor:move]	6962	Garruk	move from	19	17	to	20	17
[Actor:move]	1064645	shadow	move from	8	41	to	9	41
[Actor:move]	1067596	shadow	move from	9	42	to	8	41
[Actor:move]	1068847	shadow	move from	8	39	to	9	39
[Actor:move]	1071334	shadow	move from	9	40	to	8	39
[Actor:move]	6962	Garruk	move from	20	17	to	21	17
[Actor:move]	6962	Garruk	move from	21	17	to	22	17
[LOG]	You pickup 0.47 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	1064645	shadow	(forced) move from	9	41	to	10	42
[Actor:move]	1067596	shadow	move from	8	41	to	9	40
[Actor:move]	1068847	shadow	move from	9	39	to	8	40
[Actor:move]	1071334	shadow	move from	8	39	to	9	38
[Actor:move]	6962	Garruk	move from	22	17	to	23	18
[Actor:move]	6962	Garruk	move from	23	18	to	24	19
[Actor:move]	1064645	shadow	(forced) move from	10	42	to	8	42
[Actor:move]	1067596	shadow	move from	9	40	to	10	39
[Actor:move]	1068847	shadow	move from	8	40	to	9	41
[Actor:move]	1071334	shadow	(forced) move from	9	38	to	10	37
[Actor:move]	6962	Garruk	move from	24	19	to	25	20
[Actor:move]	1064645	shadow	move from	8	42	to	9	42
[Actor:move]	1067596	shadow	move from	10	39	to	9	40
[Actor:move]	1068847	shadow	move from	9	41	to	10	42
[Actor:move]	1071334	shadow	move from	10	37	to	10	38
[Actor:move]	6962	Garruk	move from	25	20	to	25	21
[Actor:move]	6962	Garruk	move from	25	21	to	25	22
[Actor:move]	1064645	shadow	move from	9	42	to	9	41
[Actor:move]	1067596	shadow	(forced) move from	9	40	to	8	43
[Actor:move]	1068847	shadow	move from	10	42	to	9	42
[Actor:move]	1071334	shadow	move from	10	38	to	9	39
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the south (grizzly bear)).
[LOG]	
[Actor:move]	6962	Garruk	move from	25	22	to	25	23
[MIND CRIT %]	5.4
[Actor:move]	1064645	shadow	move from	9	41	to	8	40
[Actor:move]	1067596	shadow	move from	8	43	to	7	42
[Actor:move]	1068847	shadow	move from	9	42	to	8	41
[Actor:move]	1071334	shadow	move from	9	39	to	9	40
[target_simple AI]	1056125	grizzly bear	selecting NEW TARGET	25	23	6962	Garruk
[Actor:move]	1056125	grizzly bear	move from	23	27	to	23	26
[Actor:move]	6962	Garruk	move from	25	23	to	25	24
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Grizzly bear for #ORANGE#8 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	25	24	to	25	24
[Actor:move]	6962	Garruk	move from	25	24	to	24	25
[Actor:move]	1064645	shadow	move from	8	40	to	8	39
[Actor:move]	1067596	shadow	move from	7	42	to	7	41
[Actor:move]	1068847	shadow	move from	8	41	to	7	40
[Actor:move]	1071334	shadow	move from	9	40	to	9	41
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	49.952264817472	3	17	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	49.952264817472	3	17	1	vs. armor/def	56	37
checkHit	17	vs	37	=> chance to hit	0
[LOG]	#UID:1056125:0#Grizzly bear misses #fbd578#Garruk#LAST#.
[Actor:move]	1056125	grizzly bear	move from	23	26	to	23	26
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	grizzly bear	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	10	7
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	10	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	174.34048923909
[PHYS CRIT %]	0.9
[ATTACK] after crit	174.34048923909
[ATTACK] after mult	174.34048923909
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	grizzly bear	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	10	7
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	10	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	183.28102714878
[PHYS CRIT %]	0.9
[ATTACK] after crit	183.28102714878
[ATTACK] after mult	91.640513574391
[Actor:move]	6962	Garruk	move from	24	25	to	24	25
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Grizzly bear for #WHITE#209 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#74 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#110 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#74 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#485#LAST##{normal}# total damage).
checkHit	61	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Grizzly bear is weakened by the gloom.
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Grizzly bear for #{bold}##ORANGE#12 mind#{normal}##LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	8	39	to	9	39
[Actor:move]	1067596	shadow	move from	7	41	to	8	40
[Actor:move]	1068847	shadow	(forced) move from	7	40	to	12	41
[Actor:move]	1071334	shadow	move from	9	41	to	9	42
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	grizzly bear	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	10	7
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	10	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	139	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	155.34184618098
[PHYS CRIT %]	0.9
[ATTACK] after crit	155.34184618098
[ATTACK] after mult	155.34184618098
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	grizzly bear	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	10	7
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	10	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	128	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	143.04860655515
[PHYS CRIT %]	0.9
[ATTACK] after crit	143.04860655515
[ATTACK] after mult	71.524303277574
[Actor:move]	6962	Garruk	move from	24	25	to	24	25
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Grizzly bear for #WHITE#186 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Grizzly bear!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	9	39	to	10	39
[Actor:move]	1067596	shadow	move from	8	40	to	9	39
[Actor:move]	1068847	shadow	move from	12	41	to	12	40
[Actor:move]	1071334	shadow	move from	9	42	to	9	43
[LOG]	
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	24	25	to	23	26
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	23	26	to	23	27
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	move from	9	39	to	10	38
[Actor:move]	1068847	shadow	move from	12	40	to	11	41
[Actor:move]	1071334	shadow	move from	9	43	to	8	42
[Actor:move]	6962	Garruk	move from	23	27	to	22	28
[LORE] learning..	races-6
[LOG]	Lore found: #0080FF#Loremaster Greynot's Analysis of the Races - Chapter 6 - Naloren (extinct)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	races-6
[Actor:move]	1064645	shadow	move from	9	40	to	8	41
[Actor:move]	1067596	shadow	move from	10	38	to	11	37
[Actor:move]	1068847	shadow	move from	11	41	to	10	42
[Actor:move]	1071334	shadow	move from	8	42	to	9	41
[Actor:move]	6962	Garruk	move from	22	28	to	23	27
[Actor:move]	6962	Garruk	move from	23	27	to	22	26
[ActorObjectUse] useObjectEnable: 	regeneration infusion	by	Garruk	inven/slot	1	nil
[Identify]	regeneration infusion	true
[LOG]	Garruk picks up (d.): #FFFFFF##UID:1059882:0#regeneration infusion (heal 60; 15 cd)#LAST#.
[Actor:move]	1064645	shadow	move from	8	41	to	7	42
[Actor:move]	1067596	shadow	move from	11	37	to	12	38
[Actor:move]	1068847	shadow	move from	10	42	to	10	43
[Actor:move]	1071334	shadow	move from	9	41	to	9	40
[Actor:move]	6962	Garruk	move from	22	26	to	23	27
[Actor:move]	1064645	shadow	move from	7	42	to	8	42
[Actor:move]	1067596	shadow	move from	12	38	to	12	39
[Actor:move]	1068847	shadow	move from	10	43	to	9	43
[Actor:move]	1071334	shadow	move from	9	40	to	9	39
[Actor:move]	6962	Garruk	move from	23	27	to	22	28
[Actor:move]	6962	Garruk	move from	22	28	to	21	28
[Actor:move]	1064645	shadow	move from	8	42	to	9	42
[Actor:move]	1067596	shadow	move from	12	39	to	12	40
[Actor:move]	1068847	shadow	move from	9	43	to	10	42
[Actor:move]	1071334	shadow	move from	9	39	to	8	40
[Actor:move]	6962	Garruk	move from	21	28	to	20	28
[Actor:move]	1064645	shadow	move from	9	42	to	10	41
[Actor:move]	1067596	shadow	move from	12	40	to	11	41
[Actor:move]	1068847	shadow	move from	10	42	to	10	43
[Actor:move]	1071334	shadow	move from	8	40	to	8	41
[Actor:move]	6962	Garruk	move from	20	28	to	19	28
[Actor:move]	6962	Garruk	move from	19	28	to	18	28
[Actor:move]	1064645	shadow	move from	10	41	to	10	42
[Actor:move]	1067596	shadow	move from	11	41	to	10	41
[Actor:move]	1068847	shadow	move from	10	43	to	9	42
[Actor:move]	1071334	shadow	move from	8	41	to	8	42
[Actor:move]	6962	Garruk	move from	18	28	to	18	29
Crashing at 	14	32	3
Cloned shader 146
[SHADER] setting reset param	tick_start	7530605
[Actor:move]	6962	Garruk	move from	18	29	to	18	30
[Actor:move]	1064645	shadow	move from	10	42	to	11	43
[Actor:move]	1067596	shadow	move from	10	41	to	10	42
[Actor:move]	1068847	shadow	move from	9	42	to	8	41
[Actor:move]	1071334	shadow	move from	8	42	to	9	41
[Actor:move]	6962	Garruk	move from	18	30	to	18	31
[Actor:move]	1064645	shadow	move from	11	43	to	10	43
[Actor:move]	1067596	shadow	move from	10	42	to	9	42
[Actor:move]	1068847	shadow	move from	8	41	to	7	41
[Actor:move]	1071334	shadow	move from	9	41	to	9	40
[Actor:move]	6962	Garruk	move from	18	31	to	19	32
[Actor:move]	6962	Garruk	move from	19	32	to	18	33
[Actor:move]	1064645	shadow	move from	10	43	to	9	43
[Actor:move]	1067596	shadow	move from	9	42	to	10	43
[Actor:move]	1068847	shadow	move from	7	41	to	8	40
[Actor:move]	1071334	shadow	(forced) move from	9	40	to	10	38
[Actor:move]	6962	Garruk	move from	18	33	to	19	32
[Actor:move]	1064645	shadow	move from	9	43	to	8	42
[Actor:move]	1067596	shadow	move from	10	43	to	9	43
[Actor:move]	1068847	shadow	move from	8	40	to	9	39
[Actor:move]	1071334	shadow	move from	10	38	to	10	39
[Actor:move]	6962	Garruk	move from	19	32	to	20	32
[Actor:move]	6962	Garruk	move from	20	32	to	21	32
[Actor:move]	1064645	shadow	move from	8	42	to	9	42
[Actor:move]	1067596	shadow	move from	9	43	to	8	42
[Actor:move]	1068847	shadow	(forced) move from	9	39	to	9	38
[Actor:move]	1071334	shadow	(forced) move from	10	39	to	9	40
[Actor:move]	6962	Garruk	move from	21	32	to	22	32
[Actor:move]	1064645	shadow	move from	9	42	to	10	41
[Actor:move]	1067596	shadow	move from	8	42	to	9	41
[Actor:move]	1068847	shadow	move from	9	38	to	9	39
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	6962	Garruk	move from	22	32	to	23	32
[Actor:move]	6962	Garruk	move from	23	32	to	24	32
[Actor:move]	1064645	shadow	move from	10	41	to	11	41
[Actor:move]	1067596	shadow	move from	9	41	to	8	41
[Actor:move]	1068847	shadow	move from	9	39	to	9	40
[Actor:move]	1071334	shadow	move from	10	39	to	9	39
[Actor:move]	6962	Garruk	move from	24	32	to	25	32
[Actor:move]	1064645	shadow	move from	11	41	to	10	41
[Actor:move]	1067596	shadow	move from	8	41	to	8	42
[Actor:move]	1068847	shadow	move from	9	40	to	9	41
[Actor:move]	1071334	shadow	move from	9	39	to	8	40
[Actor:move]	6962	Garruk	move from	25	32	to	26	33
[Actor:move]	6962	Garruk	move from	26	33	to	26	34
[Actor:move]	1064645	shadow	move from	10	41	to	9	40
[Actor:move]	1067596	shadow	move from	8	42	to	8	41
[Actor:move]	1068847	shadow	move from	9	41	to	10	42
[Actor:move]	1071334	shadow	move from	8	40	to	9	41
[Actor:move]	6962	Garruk	move from	26	34	to	27	35
[Actor:move]	6962	Garruk	move from	27	35	to	28	36
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	8	41	to	9	40
[Actor:move]	1068847	shadow	move from	10	42	to	10	41
[Actor:move]	1071334	shadow	move from	9	41	to	8	41
[Actor:move]	6962	Garruk	move from	28	36	to	29	37
[Actor:move]	1064645	shadow	move from	10	39	to	9	39
[Actor:move]	1067596	shadow	move from	9	40	to	10	39
[Actor:move]	1068847	shadow	move from	10	41	to	9	40
[Actor:move]	1071334	shadow	move from	8	41	to	8	40
[Actor:move]	6962	Garruk	move from	29	37	to	30	38
[Actor:move]	6962	Garruk	move from	30	38	to	31	39
[Actor:move]	1064645	shadow	move from	9	39	to	8	39
[Actor:move]	1067596	shadow	(forced) move from	10	39	to	11	37
[Actor:move]	1068847	shadow	move from	9	40	to	9	39
[Actor:move]	1071334	shadow	move from	8	40	to	9	40
[Actor:move]	6962	Garruk	move from	31	39	to	30	38
[Actor:move]	1064645	shadow	(forced) move from	8	39	to	7	41
[Actor:move]	1067596	shadow	move from	11	37	to	12	38
[Actor:move]	1068847	shadow	move from	9	39	to	9	38
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	6962	Garruk	move from	30	38	to	29	37
[Actor:move]	6962	Garruk	move from	29	37	to	29	36
[Actor:move]	1064645	shadow	move from	7	41	to	8	41
[Actor:move]	1067596	shadow	move from	12	38	to	11	37
[Actor:move]	1068847	shadow	move from	9	38	to	10	38
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[Actor:move]	6962	Garruk	move from	29	36	to	30	35
[Actor:move]	1064645	shadow	move from	8	41	to	8	40
[Actor:move]	1067596	shadow	move from	11	37	to	10	37
[Actor:move]	1068847	shadow	move from	10	38	to	10	39
[Actor:move]	1071334	shadow	move from	9	40	to	8	41
[Actor:move]	6962	Garruk	move from	30	35	to	31	34
[Actor:move]	6962	Garruk	move from	31	34	to	32	33
[Actor:move]	1064645	shadow	move from	8	40	to	9	40
[Actor:move]	1067596	shadow	move from	10	37	to	9	38
[Actor:move]	1068847	shadow	move from	10	39	to	9	39
[Actor:move]	1071334	shadow	move from	8	41	to	8	40
[Actor:move]	6962	Garruk	move from	32	33	to	33	32
[Actor:move]	1064645	shadow	move from	9	40	to	10	39
[Actor:move]	1067596	shadow	move from	9	38	to	8	39
[Actor:move]	1068847	shadow	move from	9	39	to	9	40
[Actor:move]	1071334	shadow	move from	8	40	to	8	41
[Actor:move]	6962	Garruk	move from	33	32	to	34	33
[Actor:move]	6962	Garruk	move from	34	33	to	35	33
[Actor:move]	1064645	shadow	move from	10	39	to	9	39
[Actor:move]	1067596	shadow	move from	8	39	to	7	40
[Actor:move]	1068847	shadow	move from	9	40	to	8	40
[Actor:move]	1071334	shadow	move from	8	41	to	8	42
[Actor:move]	6962	Garruk	move from	35	33	to	36	33
[Actor:move]	6962	Garruk	move from	36	33	to	37	33
[Actor:move]	1064645	shadow	move from	9	39	to	9	40
[Actor:move]	1067596	shadow	move from	7	40	to	8	39
[Actor:move]	1068847	shadow	move from	8	40	to	7	41
[Actor:move]	1071334	shadow	move from	8	42	to	8	43
[Actor:move]	6962	Garruk	move from	37	33	to	38	33
[Actor:move]	1064645	shadow	move from	9	40	to	8	40
[Actor:move]	1067596	shadow	move from	8	39	to	9	40
[Actor:move]	1068847	shadow	(forced) move from	7	41	to	8	42
[Actor:move]	1071334	shadow	move from	8	43	to	7	42
[Actor:move]	6962	Garruk	move from	38	33	to	39	33
[Actor:move]	6962	Garruk	move from	39	33	to	40	33
[Actor:move]	1064645	shadow	move from	8	40	to	9	39
[Actor:move]	1067596	shadow	move from	9	40	to	10	41
[Actor:move]	1068847	shadow	move from	8	42	to	7	41
[Actor:move]	1071334	shadow	move from	7	42	to	6	41
[Actor:move]	6962	Garruk	move from	40	33	to	41	32
[Actor:move]	1064645	shadow	move from	9	39	to	10	38
[Actor:move]	1067596	shadow	move from	10	41	to	11	41
[Actor:move]	1068847	shadow	move from	7	41	to	8	41
[Actor:move]	1071334	shadow	(forced) move from	6	41	to	10	39
[Actor:move]	6962	Garruk	move from	41	32	to	42	32
[LOG]	You pickup 0.39 gold pieces.
[Actor:move]	6962	Garruk	move from	42	32	to	41	33
[Actor:move]	1064645	shadow	move from	10	38	to	9	39
[Actor:move]	1067596	shadow	move from	11	41	to	12	40
[Actor:move]	1068847	shadow	move from	8	41	to	9	41
[Actor:move]	1071334	shadow	move from	10	39	to	9	38
[Actor:move]	6962	Garruk	move from	41	33	to	40	33
[Actor:move]	1064645	shadow	move from	9	39	to	9	40
[Actor:move]	1067596	shadow	move from	12	40	to	12	39
[Actor:move]	1068847	shadow	move from	9	41	to	10	41
[Actor:move]	1071334	shadow	move from	9	38	to	9	39
[Actor:move]	6962	Garruk	move from	40	33	to	39	33
[Actor:move]	6962	Garruk	move from	39	33	to	38	33
[Actor:move]	1064645	shadow	(forced) move from	9	40	to	8	41
[Actor:move]	1067596	shadow	move from	12	39	to	12	40
[Actor:move]	1068847	shadow	move from	10	41	to	9	41
[Actor:move]	1071334	shadow	move from	9	39	to	8	40
[Actor:move]	6962	Garruk	move from	38	33	to	37	33
[Actor:move]	6962	Garruk	move from	37	33	to	36	33
[Actor:move]	1064645	shadow	move from	8	41	to	9	40
[Actor:move]	1067596	shadow	move from	12	40	to	11	41
[Actor:move]	1068847	shadow	move from	9	41	to	8	41
[Actor:move]	1071334	shadow	move from	8	40	to	9	41
[Actor:move]	6962	Garruk	move from	36	33	to	35	33
[Actor:move]	1064645	shadow	move from	9	40	to	10	41
[Actor:move]	1067596	shadow	move from	11	41	to	10	42
[Actor:move]	1068847	shadow	move from	8	41	to	7	40
[Actor:move]	1071334	shadow	move from	9	41	to	8	41
[Actor:move]	6962	Garruk	move from	35	33	to	34	32
[Actor:move]	6962	Garruk	move from	34	32	to	33	31
[Actor:move]	1064645	shadow	move from	10	41	to	9	41
[Actor:move]	1067596	shadow	move from	10	42	to	9	42
[Actor:move]	1068847	shadow	move from	7	40	to	8	40
[Actor:move]	1071334	shadow	move from	8	41	to	7	41
[Actor:move]	6962	Garruk	move from	33	31	to	33	30
Crashing at 	30	27	4
Cloned shader 146
[SHADER] setting reset param	tick_start	7531240
[Actor:move]	1064645	shadow	move from	9	41	to	9	40
[Actor:move]	1067596	shadow	move from	9	42	to	8	42
[Actor:move]	1068847	shadow	move from	8	40	to	9	39
[Actor:move]	1071334	shadow	move from	7	41	to	8	40
[Actor:move]	6962	Garruk	move from	33	30	to	33	29
[Actor:move]	6962	Garruk	move from	33	29	to	32	28
[Actor:move]	1064645	shadow	move from	9	40	to	8	39
[Actor:move]	1067596	shadow	move from	8	42	to	7	42
[Actor:move]	1068847	shadow	move from	9	39	to	10	39
[Actor:move]	1071334	shadow	move from	8	40	to	8	41
[Actor:move]	6962	Garruk	move from	32	28	to	31	27
[Actor:move]	1064645	shadow	move from	8	39	to	9	38
[Actor:move]	1067596	shadow	move from	7	42	to	7	41
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	8	41	to	8	42
[Actor:move]	6962	Garruk	move from	31	27	to	30	26
[Actor:move]	6962	Garruk	move from	30	26	to	29	26
[Actor:move]	1064645	shadow	move from	9	38	to	10	38
[Actor:move]	1067596	shadow	move from	7	41	to	7	40
[Actor:move]	1068847	shadow	move from	9	40	to	10	39
[Actor:move]	1071334	shadow	move from	8	42	to	9	43
[Actor:move]	6962	Garruk	move from	29	26	to	28	27
[Actor:move]	1064645	shadow	move from	10	38	to	9	39
[Actor:move]	1067596	shadow	move from	7	40	to	7	41
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	9	43	to	9	42
[Actor:move]	6962	Garruk	move from	28	27	to	27	27
[Actor:move]	6962	Garruk	move from	27	27	to	26	28
[Actor:move]	1064645	shadow	move from	9	39	to	8	40
[Actor:move]	1067596	shadow	move from	7	41	to	8	42
[Actor:move]	1068847	shadow	move from	9	40	to	10	39
[Actor:move]	1071334	shadow	move from	9	42	to	9	41
[Actor:move]	6962	Garruk	move from	26	28	to	25	29
[Actor:move]	6962	Garruk	move from	25	29	to	24	28
[Actor:move]	1064645	shadow	move from	8	40	to	9	40
[Actor:move]	1067596	shadow	move from	8	42	to	8	41
[Actor:move]	1071334	shadow	(forced) move from	9	41	to	10	42
[Actor:move]	6962	Garruk	move from	24	28	to	23	28
[Actor:move]	1064645	shadow	move from	9	40	to	9	41
[Actor:move]	1067596	shadow	move from	8	41	to	9	40
[Actor:move]	1068847	shadow	move from	10	39	to	9	39
[Actor:move]	1071334	shadow	move from	10	42	to	11	41
[Actor:move]	6962	Garruk	move from	23	28	to	22	28
[Actor:move]	6962	Garruk	move from	22	28	to	21	28
[Actor:move]	1064645	shadow	move from	9	41	to	8	42
[Actor:move]	1067596	shadow	move from	9	40	to	10	39
[Actor:move]	1068847	shadow	move from	9	39	to	9	40
[Actor:move]	1071334	shadow	move from	11	41	to	10	41
[Actor:move]	6962	Garruk	move from	21	28	to	20	28
[Actor:move]	1064645	shadow	move from	8	42	to	9	41
[Actor:move]	1068847	shadow	move from	9	40	to	9	39
[Actor:move]	1071334	shadow	move from	10	41	to	9	42
[Actor:move]	6962	Garruk	move from	20	28	to	19	28
[Actor:move]	6962	Garruk	move from	19	28	to	18	27
[Actor:move]	1064645	shadow	move from	9	41	to	9	40
[Actor:move]	1067596	shadow	(forced) move from	10	39	to	11	41
[Actor:move]	1068847	shadow	move from	9	39	to	10	38
[Actor:move]	1071334	shadow	move from	9	42	to	8	41
[Actor:move]	6962	Garruk	move from	18	27	to	17	26
[Actor:move]	1064645	shadow	move from	9	40	to	9	39
[Actor:move]	1067596	shadow	move from	11	41	to	12	41
[Actor:move]	1068847	shadow	move from	10	38	to	10	39
[Actor:move]	1071334	shadow	move from	8	41	to	7	40
[Actor:move]	6962	Garruk	move from	17	26	to	16	25
[Actor:move]	6962	Garruk	move from	16	25	to	15	24
[Actor:move]	1064645	shadow	move from	9	39	to	10	38
[Actor:move]	1067596	shadow	move from	12	41	to	11	41
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	7	40	to	8	40
[Actor:move]	6962	Garruk	move from	15	24	to	14	25
[Actor:move]	1064645	shadow	move from	10	38	to	10	39
[Actor:move]	1067596	shadow	move from	11	41	to	10	41
[Actor:move]	1068847	shadow	move from	9	40	to	9	41
[Actor:move]	1071334	shadow	move from	8	40	to	9	40
[Actor:move]	6962	Garruk	move from	14	25	to	13	25
[Actor:move]	6962	Garruk	move from	13	25	to	12	25
[Actor:move]	1064645	shadow	move from	10	39	to	9	39
[Actor:move]	1067596	shadow	move from	10	41	to	9	42
[Actor:move]	1068847	shadow	move from	9	41	to	8	42
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	6962	Garruk	move from	12	25	to	11	25
[Actor:move]	6962	Garruk	move from	11	25	to	10	25
[Actor:move]	1064645	shadow	move from	9	39	to	8	40
[Actor:move]	1067596	shadow	move from	9	42	to	8	43
[Actor:move]	1068847	shadow	move from	8	42	to	8	41
[Actor:move]	1071334	shadow	move from	10	39	to	9	40
[Actor:move]	6962	Garruk	move from	10	25	to	9	25
[Actor:move]	1064645	shadow	move from	8	40	to	7	40
[Actor:move]	1067596	shadow	move from	8	43	to	7	43
[Actor:move]	1068847	shadow	move from	8	41	to	8	40
[Actor:move]	1071334	shadow	move from	9	40	to	9	39
[Actor:move]	6962	Garruk	move from	9	25	to	8	26
[Actor:move]	6962	Garruk	move from	8	26	to	7	27
[Actor:move]	1064645	shadow	move from	7	40	to	8	39
[Actor:move]	1067596	shadow	move from	7	43	to	8	42
[Actor:move]	1068847	shadow	move from	8	40	to	7	39
[Actor:move]	1071334	shadow	move from	9	39	to	9	40
[Actor:move]	6962	Garruk	move from	7	27	to	7	28
[MIND CRIT %]	5.4
[Actor:move]	1064645	shadow	move from	8	39	to	9	38
[Actor:move]	1067596	shadow	move from	8	42	to	9	41
[Actor:move]	1068847	shadow	move from	7	39	to	8	39
[Actor:move]	1071334	shadow	move from	9	40	to	8	41
[SPELL CRIT %]	7
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1078787	after	1056323
[SPELL CRIT %]	7
[LOG]	Ran for 4 turns (stop reason: taken damage).
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[target_simple AI]	1056323	Mayymina the worm that walks	selecting NEW TARGET	7	28	6962	Garruk
[use_tactical AI] === Action Selected:	1056323	Mayymina the worm that walks	disable	 talent:T_WORM_ROT
[LOG]	Mayymina the worm that walks casts #{bold}##PURPLE#Worm Rot.#{normal}##LAST#
checkHit	29	vs	59	=> chance to hit	0
checkHit	62	vs	24	=> chance to hit	95
checkHit	62	vs	24	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Mayymina the worm that walks!
[LOG]	Garruk is afflicted by a terrible worm rot!
[CALLBACK] upgrading to prioritized	talents_on_dispelled
[LOG]	Curse of Nightmares hits Mayymina the worm that walks for #ORANGE#50 mind#LAST#, #GREY#39 darkness#LAST# (#RED##{bold}#89#LAST##{normal}# total damage).
[LOG]	Mayymina the worm that walks's Living Lightning hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#36 lightning#LAST# damage.
Loading tile from tileset	/data/gfx/talents/worm_rot.png
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[USERCHAT] channel achievement	deepfrieze	tome	Treasure Hoarder (Insane (Roguelike) difficulty)	false	false
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Mayymina the worm that walks	dam/apr/atk/mult ::	137.67236686795	14	55.139413419693	0.56847257853932	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	55.139413419693	0.56847257853932	vs. armor/def	5	17
checkHit	55.139413419693	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	178	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	55.139413419693	17	=	1.0762788268394
[ATTACK] after armor	191.57763117741
[PHYS CRIT %]	0.9
[ATTACK] after crit	191.57763117741
[ATTACK] after mult	108.90662998588
[LOG]	Mayymina the worm that walks slows down.
[ATTACK]	target on_melee_hit:	20.625897729287	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Mayymina the worm that walks	dam/apr/atk/mult ::	122.26242535743	14	55.139413419693	0.28423628926966	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	55.139413419693	0.28423628926966	vs. armor/def	5	17
checkHit	55.139413419693	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	55.139413419693	17	=	1.0762788268394
[ATTACK] after armor	161.44182402591
[PHYS CRIT %]	0.9
[ATTACK] after crit	161.44182402591
[ATTACK] after mult	45.887624994049
[ATTACK]	target on_melee_hit:	20.625897729287	FIRE	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Mayymina the worm that walks	dam/apr/atk/mult ::	137.67236686795	14	55.139413419693	0.56847257853932	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	55.139413419693	0.56847257853932	vs. armor/def	5	17
checkHit	55.139413419693	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	55.139413419693	17	=	1.0762788268394
[ATTACK] after armor	175.43344877482
[PHYS CRIT %]	0.9
[ATTACK] after crit	175.43344877482
[ATTACK] after mult	99.729104987067
[ATTACK]	target on_melee_hit:	20.625897729287	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Mayymina the worm that walks	dam/apr/atk/mult ::	122.26242535743	14	55.139413419693	0.28423628926966	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	55.139413419693	0.28423628926966	vs. armor/def	5	17
checkHit	55.139413419693	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	142	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	55.139413419693	17	=	1.0762788268394
[ATTACK] after armor	152.83159341119
[PHYS CRIT %]	0.9
[ATTACK] after crit	152.83159341119
[ATTACK] after mult	43.440284994366
[ATTACK]	target on_melee_hit:	20.625897729287	FIRE	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Mayymina the worm that walks	dam/apr/atk/mult ::	137.67236686795	14	55.139413419693	0.56847257853932	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	55.139413419693	0.56847257853932	vs. armor/def	5	17
checkHit	55.139413419693	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	55.139413419693	17	=	1.0762788268394
[ATTACK] after armor	158.21298754539
[PHYS CRIT %]	0.9
[ATTACK] after crit	158.21298754539
[ATTACK] after mult	89.939744988336
[ATTACK]	target on_melee_hit:	20.625897729287	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Mayymina the worm that walks	dam/apr/atk/mult ::	122.26242535743	14	55.139413419693	0.28423628926966	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	55.139413419693	0.28423628926966	vs. armor/def	5	17
checkHit	55.139413419693	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	55.139413419693	17	=	1.0762788268394
[ATTACK] after armor	163.59438167959
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.59438167959
[ATTACK] after mult	46.49945999397
checkHit	24	vs	62	=> chance to hit	0
[LOG]	Mayymina the worm that walks is weakened by the darkness!
[ATTACK]	target on_melee_hit:	20.625897729287	FIRE	vs	0
[Actor:move]	6962	Garruk	(forced) move from	7	28	to	5	32
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Mayymina the worm that walks for #WHITE#66 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#28 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#61 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#26 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#55 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#28 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#919#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#11 fire#LAST#, #LIGHT_RED#8 fire#LAST#, #LIGHT_RED#8 fire#LAST#, #LIGHT_RED#8 fire#LAST#, #LIGHT_RED#8 fire#LAST#, #LIGHT_RED#5 fire#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[Actor:move]	1078789	terror	(forced) move from	nil	nil	to	7	27
[PARTY] New member, add after	terror	Garruk
Adding entity	1078789	after	6962
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
checkHit	62	vs	24	=> chance to hit	95
[LOG]	Mindrot hits Mayymina the worm that walks for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Worm Rot from Mayymina the worm that walks hits #fbd578#Garruk#LAST# for #DARK_GREEN#29 blight#LAST#, #GREEN#28 acid#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	9	38	to	10	38
[Actor:move]	1067596	shadow	move from	9	41	to	9	40
[Actor:move]	1068847	shadow	move from	8	39	to	8	40
[Actor:move]	1071334	shadow	move from	8	41	to	9	41
[SPELL CRIT %]	7
Adding entity	1078791	after	1056323
[SPELL CRIT %]	7
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	
[LOG]	Mayymina the worm that walks's Living Lightning hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#46 lightning#LAST# damage.
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Mayymina the worm that walks	dam/apr/atk/mult ::	137.67236686795	14	55.139413419693	1.5552183143429	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	55.139413419693	1.5552183143429	vs. armor/def	5	17
checkHit	55.139413419693	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	172	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	55.139413419693	17	=	1.0762788268394
[ATTACK] after armor	185.11995821637
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.11995821637
[ATTACK] after mult	287.9019493685
[LOG]	#LIGHT_RED#A carrion worm mass has spawned from Mayymina the worm that walks' wounds!
checkHit	24	vs	62	=> chance to hit	0
[ATTACK]	target on_melee_hit:	20.625897729287	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Mayymina the worm that walks	dam/apr/atk/mult ::	122.26242535743	14	55.139413419693	0.77760915717147	vs. armor/def	5	17
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	55.139413419693	0.77760915717147	vs. armor/def	5	17
checkHit	55.139413419693	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	55.139413419693	17	=	1.0762788268394
[ATTACK] after armor	153.90787223803
[PHYS CRIT %]	0.9
[ATTACK] after crit	153.90787223803
[ATTACK] after mult	119.68017081307
[ATTACK]	target on_melee_hit:	20.625897729287	FIRE	vs	0
[LOG]	#F53CBE#Mayymina the worm that walks is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Mayymina the worm that walks for #WHITE#175 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#73 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#466#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#11 fire#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
Cloned shader 146
[SHADER] setting reset param	tick_start	7534907
Cloned shader 146
[SHADER] setting reset param	tick_start	7534907
[Actor:move]	1078792	terror	(forced) move from	nil	nil	to	7	28
[PARTY] New member, add after	terror	Garruk
Adding entity	1078792	after	6962
[LOG]	Mayymina the worm that walks's Body of Fire hits #fbd578#Garruk#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Mayymina the worm that walks's Body of Fire hits Terror for #LIGHT_RED#49 fire#LAST# damage.
[LOG]	#LIGHT_STEEL_BLUE#Mayymina the worm that walks is energized by all the damage taken!
[use_tactical AI] === Action Selected:	1056323	Mayymina the worm that walks	heal	 talent:T_INFUSION:_REGENERATION_1
[LOG]	Mayymina the worm that walks uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Mayymina the worm that walks starts regenerating health quickly.
[Actor:move]	1078789	terror	move from	7	27	to	7	27
[target_simple AI]	1056323	Mayymina the worm that walks	selecting NEW TARGET	5	32	6962	Garruk
[use_tactical AI] === Action Selected:	1056323	Mayymina the worm that walks	attackarea	 talent:T_THUNDERCLAP
[LOG]	Mayymina the worm that walks casts #{bold}##PURPLE#Thunderclap.#{normal}##LAST#
[LOG][remove]	7534951	Mayymina the worm that walks casts #{bold}##PURPLE#Thunderclap.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_THUNDERCLAP	for	Mayymina the worm that walks	1056323	true
[use_tactical AI] turn	1951721	1056323	Mayymina the worm that walks	### FAILED ACTION returned:	T_THUNDERCLAP	false
[use_tactical AI] === Action Selected:	1056323	Mayymina the worm that walks	attack	 talent:T_EPIDEMIC
[LOG]	Mayymina the worm that walks casts #{bold}##PURPLE#Epidemic.#{normal}##LAST#
[SPELL CRIT %]	7
checkHit	29	vs	59	=> chance to hit	0
checkHit	62	vs	24	=> chance to hit	95
checkHit	62	vs	24	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Mayymina the worm that walks!
[LOG]	Garruk is afflicted by an epidemic!
[ATTACK] attacking with (mainhand)	lifebinding yew vilestaff of wizardry
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	31.424455272473	4	36	0.58729833462074	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	31.424455272473	4	36	0.58729833462074	vs. armor/def	56	37
checkHit	36	vs	37	=> chance to hit	48
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	31	4	vs. armor/hardiness	56	0.6
[ATTACK] after armor	12.4
[PHYS CRIT %]	6.5
[ATTACK] after crit	12.4
[ATTACK] after mult	7.2824993492972
[ATTACK] staff accuracy bonus	36	37	=	1
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
Loading tile	object/artifact/the_black_core.png
[LOG]	#F53CBE#Mayymina the worm that walks is no longer being stalked by Melee retaliation.
[LOG]	Curse of Nightmares hits Mayymina the worm that walks for #ORANGE#50 mind#LAST#, #GREY#39 darkness#LAST# (#RED##{bold}#89#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Mayymina the worm that walks for #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#27 nature#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	#UID:1056323:0#Mayymina the worm that walks hits #fbd578#Garruk#LAST# for #DARK_GREEN#5 blight#LAST#, #DARK_GREEN#10 blight#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mayymina the worm that walks receives #LIGHT_GREEN#6 healing#LAST# from Ruin.
Loading tile from tileset	/data/gfx/talents/epidemic.png
[LOG]	Garruk is no longer attuned.
[LOG]	#{bold}#Melee retaliation killed Mayymina the worm that walks!#{normal}#
[LOG]	Epidemic from Mayymina the worm that walks hits #fbd578#Garruk#LAST# for #DARK_GREEN#30 blight#LAST# damage.
[LOG]	Worm Rot from Mayymina the worm that walks hits #fbd578#Garruk#LAST# for #DARK_GREEN#23 blight#LAST#, #GREEN#33 acid#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[Actor:move]	1064645	shadow	move from	10	38	to	10	39
[Actor:move]	1067596	shadow	move from	9	40	to	9	39
[Actor:move]	1068847	shadow	move from	8	40	to	9	40
[Actor:move]	1071334	shadow	move from	9	41	to	10	41
[Actor:move]	1078794	terror	(forced) move from	nil	nil	to	8	32
[PARTY] New member, add after	terror	Garruk
Adding entity	1078794	after	6962
[Actor:move]	1078792	terror	move from	7	28	to	6	29
[Actor:move]	1078789	terror	move from	7	27	to	7	28
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Garruk stops regenerating health quickly.
[LOG]	Garruk is free from the epidemic.
[LOG]	Worm Rot from Mayymina the worm that walks hits #fbd578#Garruk#LAST# for #DARK_GREEN#34 blight#LAST#, #GREEN#33 acid#LAST# (#RED##{bold}#67#LAST##{normal}# total damage).
[LOG]	Epidemic from Mayymina the worm that walks hits #fbd578#Garruk#LAST# for #DARK_GREEN#30 blight#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/shot_iron.png
[Actor:move]	6962	Garruk	move from	5	32	to	5	31
[Identify]	Mayoriwe the Nightsun (Nightmares)	true
[LOG]	Garruk picks up (l.): #SALMON##UID:1056135:0#Mayoriwe the Nightsun (Nightmares) (24-35 power, 1 apr)#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	The Black Core	true
[LOG]	Garruk picks up (h.): #FFD700##UID:1056324:0#The Black Core#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_iron.png
[LORE] learning..	The Black Core
[LOG]	Lore found: #0080FF#The Black Core
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	The Black Core
[Actor:move]	1064645	shadow	(forced) move from	10	39	to	9	41
[Actor:move]	1067596	shadow	move from	9	39	to	10	38
[Actor:move]	1068847	shadow	move from	9	40	to	8	41
[Actor:move]	1071334	shadow	move from	10	41	to	9	40
[Actor:move]	1078799	terror	(forced) move from	nil	nil	to	7	32
[PARTY] New member, add after	terror	Garruk
Adding entity	1078799	after	6962
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	1078794	terror	move from	8	32	to	8	32
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
[Actor:move]	1078792	terror	move from	6	29	to	5	30
[LOG]	
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
[LOG]	Resting starts...
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Garruk is no longer attuned.
[LOG]	Worm Rot from Mayymina the worm that walks hits #fbd578#Garruk#LAST# for #DARK_GREEN#18 blight#LAST#, #GREEN#19 acid#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	9	41	to	10	41
[Actor:move]	1067596	shadow	move from	10	38	to	11	37
[Actor:move]	1068847	shadow	move from	8	41	to	9	41
[Actor:move]	1071334	shadow	move from	9	40	to	10	39
[Actor:move]	1078801	terror	(forced) move from	nil	nil	to	5	33
[PARTY] New member, add after	terror	Garruk
Adding entity	1078801	after	6962
[Actor:move]	1078799	terror	move from	7	32	to	6	31
[Actor:move]	1078794	terror	move from	8	32	to	7	32
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[USERCHAT] channel talk	tsvit	tome	but you already have adept
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[Actor:move]	1078803	carrion worm mass	(forced) move from	nil	nil	to	5	30
[LOG]	#LIGHT_RED#A carrion worm mass bursts out of Garruk!
[LOG]	Garruk is free from the worm rot.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#UID:1056323:0#Mayymina the worm that walks hits #fbd578#Garruk#LAST# for #DARK_GREEN#75 blight#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#295 healing#LAST# from Infusion: Healing.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	carrion worm mass	dam/apr/atk/mult ::	141.46718761763	14	65.783619356046	1	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	65.783619356046	1	vs. armor/def	1	4
checkHit	65.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	4	=	1.1235672387121
[ATTACK] after armor	176.4000564778
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.4000564778
[ATTACK] after mult	176.4000564778
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	carrion worm mass	dam/apr/atk/mult ::	125.63248428217	14	65.783619356046	0.5	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.783619356046	0.5	vs. armor/def	1	4
checkHit	65.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	174	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	4	=	1.1235672387121
[ATTACK] after armor	195.5006995359
[PHYS CRIT %]	0.9
[ATTACK] after crit	195.5006995359
[ATTACK] after mult	97.750349767952
[Actor:move]	6962	Garruk	move from	5	31	to	5	31
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Carrion worm mass for #WHITE#131 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#109 nature#LAST# (#RED##{bold}#240#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Carrion worm mass!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1064645	shadow	move from	10	41	to	9	40
[Actor:move]	1067596	shadow	move from	11	37	to	12	38
[Actor:move]	1068847	shadow	move from	9	41	to	8	42
[Actor:move]	1071334	shadow	move from	10	39	to	9	39
[Actor:move]	1078806	terror	(forced) move from	nil	nil	to	8	28
[PARTY] New member, add after	terror	Garruk
Adding entity	1078806	after	6962
[Actor:move]	1078808	terror	(forced) move from	nil	nil	to	10	31
[PARTY] New member, add after	terror	Garruk
Adding entity	1078808	after	6962
[LOG]	Carrion worm mass's wormblight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#2 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#4 blight#LAST# damage.
[Actor:move]	1078801	terror	move from	5	33	to	5	32
[Actor:move]	1078799	terror	move from	6	31	to	6	31
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1064645	shadow	(forced) move from	9	40	to	9	38
[Actor:move]	1067596	shadow	move from	12	38	to	11	37
[Actor:move]	1068847	shadow	move from	8	42	to	7	43
[Actor:move]	1071334	shadow	move from	9	39	to	8	40
[Actor:move]	1078810	terror	(forced) move from	nil	nil	to	8	31
[PARTY] New member, add after	terror	Garruk
Adding entity	1078810	after	6962
[Actor:move]	1078812	terror	(forced) move from	nil	nil	to	5	27
[PARTY] New member, add after	terror	Garruk
Adding entity	1078812	after	6962
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#5 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#4 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#2 blight#LAST# damage.
[Actor:move]	1078808	terror	move from	10	31	to	9	31
[Actor:move]	1078806	terror	move from	8	28	to	7	29
[Actor:move]	1078801	terror	move from	5	32	to	5	32
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1064645	shadow	move from	9	38	to	10	39
[Actor:move]	1067596	shadow	move from	11	37	to	10	38
[Actor:move]	1068847	shadow	(forced) move from	7	43	to	8	39
[Actor:move]	1071334	shadow	move from	8	40	to	8	41
[Actor:move]	1078814	terror	(forced) move from	nil	nil	to	7	30
[PARTY] New member, add after	terror	Garruk
Adding entity	1078814	after	6962
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#5 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#5 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#2 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#5 blight#LAST# damage.
[Actor:move]	1078812	terror	move from	5	27	to	5	28
[Actor:move]	1078810	terror	move from	8	31	to	7	31
[Actor:move]	1078808	terror	move from	9	31	to	8	31
[Actor:move]	1078806	terror	move from	7	29	to	6	30
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1078816	terror	(forced) move from	nil	nil	to	5	34
[PARTY] New member, add after	terror	Garruk
Adding entity	1078816	after	6962
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Carrion worm mass's wormblight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#2 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#5 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#5 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#5 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#5 blight#LAST# damage.
[Actor:move]	1078814	terror	move from	7	30	to	7	30
[Actor:move]	1064645	shadow	move from	10	39	to	9	40
[Actor:move]	1067596	shadow	move from	10	38	to	10	39
[Actor:move]	1068847	shadow	move from	8	39	to	9	39
[Actor:move]	1071334	shadow	move from	8	41	to	8	42
[Actor:move]	1078812	terror	move from	5	28	to	5	29
[Actor:move]	1078810	terror	move from	7	31	to	6	31
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1078818	terror	(forced) move from	nil	nil	to	7	31
[PARTY] New member, add after	terror	Garruk
Adding entity	1078818	after	6962
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Carrion worm mass's wormblight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#2 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#5 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#5 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#5 blight#LAST# damage.
[LOG]	Carrion worm mass's wormblight area effect hits Terror for #DARK_GREEN#5 blight#LAST# damage.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[Actor:move]	1078816	terror	move from	5	34	to	5	33
[Actor:move]	1078814	terror	move from	7	30	to	6	30
[Actor:move]	1064645	shadow	move from	9	40	to	10	41
[Actor:move]	1067596	shadow	move from	10	39	to	9	40
[Actor:move]	1068847	shadow	move from	9	39	to	10	39
[Actor:move]	1071334	shadow	move from	8	42	to	9	42
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1078820	terror	(forced) move from	nil	nil	to	6	31
[PARTY] New member, add after	terror	Garruk
Adding entity	1078820	after	6962
[Actor:move]	1078818	terror	move from	7	31	to	7	31
[Actor:move]	1078816	terror	move from	5	33	to	5	32
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1064645	shadow	move from	10	41	to	11	41
[Actor:move]	1067596	shadow	move from	9	40	to	8	41
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	9	42	to	10	42
[Actor:move]	1078820	terror	move from	6	31	to	6	31
[Actor:move]	1078822	terror	(forced) move from	nil	nil	to	5	26
[PARTY] New member, add after	terror	Garruk
Adding entity	1078822	after	6962
[Actor:move]	1078818	terror	move from	7	31	to	7	31
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1064645	shadow	move from	11	41	to	12	41
[Actor:move]	1067596	shadow	move from	8	41	to	7	41
[Actor:move]	1068847	shadow	move from	9	40	to	10	39
[Actor:move]	1071334	shadow	move from	10	42	to	9	41
[Actor:move]	1078822	terror	move from	5	26	to	5	27
[Actor:move]	1078820	terror	move from	6	31	to	6	31
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[Actor:move]	1064645	shadow	move from	12	41	to	11	41
[Actor:move]	1067596	shadow	move from	7	41	to	8	42
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	9	41	to	8	41
[Actor:move]	1078822	terror	move from	5	27	to	5	28
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1064645	shadow	move from	11	41	to	10	41
[Actor:move]	1067596	shadow	move from	8	42	to	9	43
[Actor:move]	1068847	shadow	move from	9	40	to	10	39
[Actor:move]	1071334	shadow	move from	8	41	to	7	42
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1064645	shadow	move from	10	41	to	9	40
[Actor:move]	1067596	shadow	move from	9	43	to	8	43
[Actor:move]	1071334	shadow	move from	7	42	to	8	41
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[Actor:move]	1064645	shadow	move from	9	40	to	9	39
[Actor:move]	1067596	shadow	move from	8	43	to	8	42
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	8	41	to	9	41
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[Actor:move]	1064645	shadow	move from	9	39	to	10	38
[Actor:move]	1067596	shadow	move from	8	42	to	9	42
[Actor:move]	1068847	shadow	move from	9	40	to	10	41
[Actor:move]	1071334	shadow	move from	9	41	to	8	42
[Actor:move]	1064645	shadow	move from	10	38	to	9	39
[Actor:move]	1067596	shadow	move from	9	42	to	10	42
[Actor:move]	1068847	shadow	move from	10	41	to	9	42
[Actor:move]	1071334	shadow	move from	8	42	to	8	41
[Actor:move]	1064645	shadow	move from	9	39	to	8	40
[Actor:move]	1067596	shadow	move from	10	42	to	11	41
[Actor:move]	1068847	shadow	move from	9	42	to	10	43
[Actor:move]	1071334	shadow	move from	8	41	to	7	40
[Actor:move]	1064645	shadow	move from	8	40	to	8	41
[Actor:move]	1067596	shadow	move from	11	41	to	12	41
[Actor:move]	1068847	shadow	move from	10	43	to	9	42
[Actor:move]	1071334	shadow	move from	7	40	to	8	39
[Actor:move]	1064645	shadow	move from	8	41	to	7	42
[Actor:move]	1067596	shadow	move from	12	41	to	11	41
[Actor:move]	1068847	shadow	move from	9	42	to	10	41
[Actor:move]	1071334	shadow	move from	8	39	to	8	40
[Actor:move]	1064645	shadow	move from	7	42	to	8	41
[Actor:move]	1067596	shadow	move from	11	41	to	10	42
[Actor:move]	1068847	shadow	move from	10	41	to	9	40
[Actor:move]	1071334	shadow	move from	8	40	to	9	41
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	5	31	to	6	31
[Actor:move]	1064645	shadow	move from	8	41	to	9	42
[Actor:move]	1067596	shadow	move from	10	42	to	11	43
[Actor:move]	1068847	shadow	move from	9	40	to	9	39
[Actor:move]	1071334	shadow	move from	9	41	to	10	42
[Actor:move]	6962	Garruk	move from	6	31	to	7	31
Crashing at 	12	33	5
Cloned shader 146
[SHADER] setting reset param	tick_start	7543830
[Actor:move]	6962	Garruk	move from	7	31	to	8	31
[LOG]	You pickup 0.43 gold pieces.
[Actor:move]	1064645	shadow	(forced) move from	9	42	to	8	41
[Actor:move]	1067596	shadow	move from	11	43	to	10	43
[Actor:move]	1068847	shadow	move from	9	39	to	10	39
[Actor:move]	1071334	shadow	move from	10	42	to	9	43
[Actor:move]	6962	Garruk	move from	8	31	to	7	32
[Actor:move]	1064645	shadow	move from	8	41	to	9	41
[Actor:move]	1067596	shadow	move from	10	43	to	9	42
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	9	43	to	10	42
[Actor:move]	6962	Garruk	move from	7	32	to	6	33
[Actor:move]	6962	Garruk	move from	6	33	to	7	34
[Actor:move]	1064645	shadow	move from	9	41	to	8	40
[Actor:move]	1067596	shadow	move from	9	42	to	9	41
[Actor:move]	1068847	shadow	move from	9	40	to	10	39
[Actor:move]	1071334	shadow	move from	10	42	to	9	42
[Actor:move]	6962	Garruk	move from	7	34	to	8	33
[Actor:move]	1064645	shadow	move from	8	40	to	9	39
[Actor:move]	1067596	shadow	move from	9	41	to	10	42
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	9	42	to	8	41
[Actor:move]	6962	Garruk	move from	8	33	to	9	33
[Actor:move]	6962	Garruk	move from	9	33	to	10	33
[Actor:move]	1064645	shadow	move from	9	39	to	8	40
[Actor:move]	1067596	shadow	move from	10	42	to	11	43
[Actor:move]	1068847	shadow	move from	9	40	to	10	39
[Actor:move]	1071334	shadow	move from	8	41	to	7	41
[Actor:move]	6962	Garruk	move from	10	33	to	11	34
[Actor:move]	6962	Garruk	move from	11	34	to	12	35
[Actor:move]	1064645	shadow	move from	8	40	to	8	41
[Actor:move]	1067596	shadow	move from	11	43	to	10	42
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	7	41	to	8	40
[target_simple AI]	1055933	Glorinor the yellow jelly	selecting NEW TARGET	12	35	6962	Garruk
[ActorObjectUse]	Glorinor the yellow jelly	Cleaning up: 	Glorudawen the Prismstrike	1055790
[use_tactical AI] === Action Selected:	1055933	Glorinor the yellow jelly	disable	 talent:T_DARK_TORRENT
[LOG]	Glorinor the yellow jelly uses #{bold}##YELLOW#Dark Torrent.#{normal}##LAST#
[MIND CRIT %]	19.8
[LOG]	#{bold}#Glorinor the yellow jelly's mind surges with critical power!#{normal}#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	#UID:1055933:0#Glorinor the yellow jelly hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #{bold}##ROYAL_BLUE#51 lightning#{normal}##LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	krzysztoftomm	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Resting starts...
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[Actor:move]	1064645	shadow	move from	8	41	to	8	42
[Actor:move]	1067596	shadow	move from	10	42	to	11	41
[Actor:move]	1068847	shadow	move from	9	40	to	10	39
[Actor:move]	1071334	shadow	move from	8	40	to	9	39
[LOG]	Rested for 1 turns (stop reason: detrimental status effect).
[LOG]	Glorinor the yellow jelly's creeping dark hits #fbd578#Garruk#LAST# for #RED#(14 rampage shugs off#LAST#), #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	Garruk	from	1055933	Glorinor the yellow jelly	to	1058758	Ivinn the snow giant boulder thrower
[NPC:seen_by] Passing target	Garruk	from	1055933	Glorinor the yellow jelly	to	1071334	shadow
[use_tactical AI] === Action Selected:	1055933	Glorinor the yellow jelly	buff	 talent:T_FEED
[LOG]	
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	12	35	to	12	36
[LOG]	Garruk has shrugged off 14 damage and is ready for more.
[MIND CRIT %]	5.4
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (shadow)).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
Deleting shader 146 (is clone 1)
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	12	36	to	9	41
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Ivinn the snow giant boulder thrower	dam/apr/atk/mult ::	139.56928117395	14	65.783619356046	1.0058756462728	vs. armor/def	11	35
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	65.783619356046	1.0058756462728	vs. armor/def	11	35
checkHit	65.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	65.783619356046	35	=	1.0615672387121
[ATTACK] after armor	180.46643058106
[PHYS CRIT %]	0.9
[ATTACK] after crit	180.46643058106
[ATTACK] after mult	181.52678749126
checkHit	36	vs	62	=> chance to hit	0
[LOG]	Ivinn the snow giant boulder thrower is stunned!
[LOG]	Ivinn the snow giant boulder thrower slows down.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ivinn the snow giant boulder thrower	dam/apr/atk/mult ::	123.94701427694	14	65.783619356046	0.50293782313638	vs. armor/def	11	35
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	65.783619356046	0.50293782313638	vs. armor/def	11	35
checkHit	65.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	173	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	65.783619356046	35	=	1.0615672387121
[ATTACK] after armor	183.65113229719
[PHYS CRIT %]	0.9
[ATTACK] after crit	183.65113229719
[ATTACK] after mult	92.36510069408
checkHit	27	vs	62	=> chance to hit	0
[LOG]	Ivinn the snow giant boulder thrower is weakened by the darkness!
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ivinn the snow giant boulder thrower for #WHITE#143 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#75 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#73 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#75 nature#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#378#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	8	42	to	8	43
[Actor:move]	1067596	shadow	move from	11	41	to	12	40
[Actor:move]	1068847	shadow	move from	10	39	to	9	40
[Actor:move]	1071334	shadow	move from	9	39	to	8	40
[use_tactical AI] === Action Selected:	1055933	Glorinor the yellow jelly	attack	 talent:T_WILLFUL_STRIKE
[MIND CRIT %]	19.8
[LOG]	Garruk was blasted back 2 spaces!
[Actor:move]	6962	Garruk	(forced) move from	9	41	to	7	40
[use_tactical AI] === Action Selected:	1058758	Ivinn the snow giant boulder thrower	buff	 talent:T_OVERHEAT_BULLETS
[LOG]	Ivinn the snow giant boulder thrower uses #{bold}##ORCHID#Overheat Bullets.#{normal}##LAST#
[LOG]	Ivinn the snow giant boulder thrower tweaks some of his bullets.
Crashing at 	11	43	2
Cloned shader 146
[SHADER] setting reset param	tick_start	7551836
[LOG]	Something hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #{bold}##ROYAL_BLUE#181 lightning#{normal}##LAST# (#RED##{bold}#181#LAST##{normal}# total damage).
[Actor:move]	1068847	shadow	(forced) move from	9	40	to	8	41
[moveDirection]	1058758	Ivinn the snow giant boulder thrower	moved (shove)	1068847	shadow	to	8	41
[LOG]	#UID:1058758:0#Ivinn the snow giant boulder thrower shoves Shadow aside.
[Actor:move]	1058758	Ivinn the snow giant boulder thrower	move from	10	40	to	9	40
[LOG]	
Deleting shader 146 (is clone 1)
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
checkHit	62	vs	24	=> chance to hit	95
[LOG]	#F53CBE#Shadow is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	62	vs	24	=> chance to hit	95
checkHit	62	vs	24	=> chance to hit	95
checkHit	62	vs	24	=> chance to hit	95
checkHit	62	vs	27	=> chance to hit	95
checkHit	36	vs	62	=> chance to hit	0
[LOG]	Mindrot hits Shadow for #ORANGE#8 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow for #ORANGE#8 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow for #ORANGE#8 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ivinn the snow giant boulder thrower for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[Actor:move]	1064645	shadow	move from	8	43	to	8	42
[Actor:move]	1067596	shadow	move from	12	40	to	12	39
[Actor:move]	1068847	shadow	move from	8	41	to	9	41
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	37.63598780648	8	47	1	vs. armor/def	56	44
[ATTACK] after melee attack bonus hooks & callbacks::	37.63598780648	8	47	1	vs. armor/def	56	44
checkHit	47	vs	44	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	8	vs. armor/hardiness	56	0.6
[ATTACK] after armor	15.2
[PHYS CRIT %]	5.5
[ATTACK] after crit	15.2
[ATTACK] after mult	15.2
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow slows down.
[Actor:move]	1071334	shadow	move from	8	40	to	8	40
[LOG]	Melee retaliation hits Shadow for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#29 nature#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	#UID:1071334:0#Shadow hits #fbd578#Garruk#LAST# for #RED#(11 rampage shugs off#LAST#), #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1055933	Glorinor the yellow jelly	attack	 talent:T_DARK_TENDRILS
[LOG]	Glorinor the yellow jelly uses #{bold}##YELLOW#Dark Tendrils.#{normal}##LAST#
[MIND CRIT %]	19.8
[LOG]	
[USERCHAT] channel achievement	lfmccann	tome	Level 10	false	true
[USERCHAT] channel serial data	bbchadd	tome	796
[Actor:move]	6962	Garruk	move from	7	40	to	8	41
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow	dam/apr/atk/mult ::	140.51811115426	14	62.826895484837	0.41332151257771	vs. armor/def	0	26
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	62.826895484837	0.41332151257771	vs. armor/def	0	26
checkHit	62.826895484837	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	192	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	62.826895484837	26	=	1.0736537909697
[ATTACK] after armor	206.14152786618
[PHYS CRIT %]	0.9
[ATTACK] after crit	206.14152786618
[ATTACK] after mult	85.202728102729
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow	dam/apr/atk/mult ::	124.7896398327	14	63.122567871957	0.20666075628886	vs. armor/def	0	26
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	63.122567871957	0.20666075628886	vs. armor/def	0	26
checkHit	63.122567871957	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	63.122567871957	26	=	1.0742451357439
[ATTACK] after armor	166.50799604031
[PHYS CRIT %]	0.9
[ATTACK] after crit	166.50799604031
[ATTACK] after mult	34.410668389831
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow	dam/apr/atk/mult ::	140.51811115426	14	63.122567871957	0.41332151257771	vs. armor/def	0	26
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	63.122567871957	0.41332151257771	vs. armor/def	0	26
checkHit	63.122567871957	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	188	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	63.122567871957	26	=	1.0742451357439
[ATTACK] after armor	201.95808551986
[PHYS CRIT %]	0.9
[ATTACK] after crit	201.95808551986
[ATTACK] after mult	83.473621384365
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow	dam/apr/atk/mult ::	124.7896398327	14	63.418240259078	0.20666075628886	vs. armor/def	0	26
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	63.418240259078	0.20666075628886	vs. armor/def	0	26
checkHit	63.418240259078	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	141	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	63.418240259078	26	=	1.0748364805182
[ATTACK] after armor	151.55194375306
[PHYS CRIT %]	0.9
[ATTACK] after crit	151.55194375306
[ATTACK] after mult	31.319839313053
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Ivinn the snow giant boulder thrower	dam/apr/atk/mult ::	140.51811115426	14	65.783619356046	0.41332151257771	vs. armor/def	11	35
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	65.783619356046	0.41332151257771	vs. armor/def	11	35
checkHit	65.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	65.783619356046	35	=	1.0615672387121
[ATTACK] after armor	167.72762371651
[PHYS CRIT %]	0.9
[ATTACK] after crit	167.72762371651
[ATTACK] after mult	69.325435135573
checkHit	36	vs	62	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ivinn the snow giant boulder thrower	dam/apr/atk/mult ::	124.7896398327	14	65.783619356046	0.20666075628886	vs. armor/def	11	35
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	65.783619356046	0.20666075628886	vs. armor/def	11	35
checkHit	65.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	173	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	65.783619356046	35	=	1.0615672387121
[ATTACK] after armor	183.65113229719
[PHYS CRIT %]	0.9
[ATTACK] after crit	183.65113229719
[ATTACK] after mult	37.953481893842
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Ivinn the snow giant boulder thrower	dam/apr/atk/mult ::	140.51811115426	14	65.783619356046	0.41332151257771	vs. armor/def	11	35
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	65.783619356046	0.41332151257771	vs. armor/def	11	35
checkHit	65.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	65.783619356046	35	=	1.0615672387121
[ATTACK] after armor	179.40486334234
[PHYS CRIT %]	0.9
[ATTACK] after crit	179.40486334234
[ATTACK] after mult	74.151889480455
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ivinn the snow giant boulder thrower	dam/apr/atk/mult ::	124.7896398327	14	65.783619356046	0.20666075628886	vs. armor/def	11	35
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	65.783619356046	0.20666075628886	vs. armor/def	11	35
checkHit	65.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	127	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	65.783619356046	35	=	1.0615672387121
[ATTACK] after armor	134.81903931644
[PHYS CRIT %]	0.9
[ATTACK] after crit	134.81903931644
[ATTACK] after mult	27.861804627271
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow for #WHITE#140 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST# (#RED##{bold}#251#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow for #WHITE#137 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST# (#RED##{bold}#248#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ivinn the snow giant boulder thrower for #WHITE#56 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#79 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#31 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#79 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#60 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#79 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#23 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#79 nature#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#509#LAST##{normal}# total damage).
[LOG]	#F53CBE#Garruk is no longer rampaging.
checkHit	63	vs	24	=> chance to hit	95
[MIND CRIT %]	5.4
checkHit	63	vs	24	=> chance to hit	95
checkHit	63	vs	27	=> chance to hit	95
checkHit	63	vs	46	=> chance to hit	93
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow!#{normal}#
[LOG]	Mindrot hits Ivinn the snow giant boulder thrower for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Glorinor the yellow jelly for #ORANGE#6 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1067596	shadow	move from	12	39	to	12	38
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	37.63598780648	8	47	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	37.63598780648	8	47	1	vs. armor/def	56	37
checkHit	47	vs	37	=> chance to hit	75
[LOG]	#UID:1071334:0#Shadow misses #fbd578#Garruk#LAST#.
[Actor:move]	1071334	shadow	move from	8	40	to	8	40
[use_tactical AI] === Action Selected:	1055933	Glorinor the yellow jelly	disable	 talent:T_CREEPING_DARKNESS
[LOG]	Glorinor the yellow jelly uses #{bold}##YELLOW#Creeping Darkness.#{normal}##LAST#
[MIND CRIT %]	19.8
[LOG]	
[USERCHAT] channel achievement	bbchadd	tome	Unstoppable (Madness (Roguelike) difficulty)	false	true
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Ivinn the snow giant boulder thrower	dam/apr/atk/mult ::	141.46718761763	14	65.783619356046	1.7010490404414	vs. armor/def	11	35
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	65.783619356046	1.7010490404414	vs. armor/def	11	35
checkHit	65.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	176	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	65.783619356046	35	=	1.0615672387121
[ATTACK] after armor	186.83583401333
[PHYS CRIT %]	0.9
[ATTACK] after crit	186.83583401333
[ATTACK] after mult	317.81691616843
checkHit	36	vs	63	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ivinn the snow giant boulder thrower	dam/apr/atk/mult ::	125.63248428217	14	65.783619356046	0.85052452022068	vs. armor/def	11	35
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.783619356046	0.85052452022068	vs. armor/def	11	35
checkHit	65.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	130	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	65.783619356046	35	=	1.0615672387121
[ATTACK] after armor	138.00374103257
[PHYS CRIT %]	0.9
[ATTACK] after crit	138.00374103257
[ATTACK] after mult	117.37556563039
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ivinn the snow giant boulder thrower for #WHITE#195 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#82 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#72 physical#LAST# (#RED##{bold}#355#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ivinn the snow giant boulder thrower!#{normal}#
[MIND CRIT %]	5.4
checkHit	62	vs	24	=> chance to hit	95
checkHit	62	vs	46	=> chance to hit	90
[LOG]	Mindrot hits Glorinor the yellow jelly for #ORANGE#6 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow for #ORANGE#8 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1067596	shadow	move from	12	38	to	11	37
[LOG]	Glorinor the yellow jelly's creeping dark hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#13 lightning#LAST# damage.
[use_tactical AI] === Action Selected:	1055933	Glorinor the yellow jelly	attack	 talent:T_SLIME_SPIT
[LOG]	Glorinor the yellow jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	19.8
Adding entity	1081322	after	1055933
[LOG]	
Server latency	119
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow	dam/apr/atk/mult ::	140.51811115426	14	63.418240259078	0.68137656162336	vs. armor/def	0	26
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	63.418240259078	0.68137656162336	vs. armor/def	0	26
checkHit	63.418240259078	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	63.418240259078	26	=	1.0748364805182
[ATTACK] after armor	158.00096263617
[PHYS CRIT %]	0.9
[ATTACK] after crit	158.00096263617
[ATTACK] after mult	107.65815265421
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow	dam/apr/atk/mult ::	124.7896398327	14	63.713912646199	0.34068828081168	vs. armor/def	0	26
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	63.713912646199	0.34068828081168	vs. armor/def	0	26
checkHit	63.713912646199	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	130	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	63.713912646199	26	=	1.0754278252924
[ATTACK] after armor	139.80561728801
[PHYS CRIT %]	0.9
[ATTACK] after crit	139.80561728801
[ATTACK] after mult	47.630135401668
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Glorinor the yellow jelly	dam/apr/atk/mult ::	140.51811115426	14	65.783619356046	0.7	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	65.783619356046	0.7	vs. armor/def	1	4
checkHit	65.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	4	=	1.1235672387121
[ATTACK] after armor	176.4000564778
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.4000564778
[ATTACK] after mult	123.48003953446
checkHit	21	vs	62	=> chance to hit	0
[LOG]	Glorinor the yellow jelly is stunned!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Glorinor the yellow jelly	dam/apr/atk/mult ::	124.7896398327	14	65.783619356046	0.35	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	65.783619356046	0.35	vs. armor/def	1	4
checkHit	65.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	4	=	1.1235672387121
[ATTACK] after armor	177.52362371651
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.52362371651
[ATTACK] after mult	62.133268300779
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Glorinor the yellow jelly	dam/apr/atk/mult ::	140.51811115426	14	65.783619356046	0.7	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	65.783619356046	0.7	vs. armor/def	1	4
checkHit	65.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	189	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	4	=	1.1235672387121
[ATTACK] after armor	212.35420811659
[PHYS CRIT %]	0.9
[ATTACK] after crit	212.35420811659
[ATTACK] after mult	148.64794568161
[LOG]	Glorinor the yellow jelly slows down.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Glorinor the yellow jelly	dam/apr/atk/mult ::	124.7896398327	14	65.783619356046	0.35	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	65.783619356046	0.35	vs. armor/def	1	4
checkHit	65.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	128	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	4	=	1.1235672387121
[ATTACK] after armor	143.81660655515
[PHYS CRIT %]	0.9
[ATTACK] after crit	143.81660655515
[ATTACK] after mult	50.335812294302
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Glorinor the yellow jelly	dam/apr/atk/mult ::	140.51811115426	14	65.783619356046	0.7	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	65.783619356046	0.7	vs. armor/def	1	4
checkHit	65.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	4	=	1.1235672387121
[ATTACK] after armor	177.52362371651
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.52362371651
[ATTACK] after mult	124.26653660156
[ActorObjectUse] useObjectDisable: 	Glorudawen the Prismstrike	inven/slot	14	1	tid	nil
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Glorinor the yellow jelly	dam/apr/atk/mult ::	124.7896398327	14	65.783619356046	0.35	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	65.783619356046	0.35	vs. armor/def	1	4
checkHit	65.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	4	=	1.1235672387121
[ATTACK] after armor	184.26502714878
[PHYS CRIT %]	0.9
[ATTACK] after crit	184.26502714878
[ATTACK] after mult	64.492759502074
[Actor:move]	6962	Garruk	(forced) move from	8	41	to	12	41
[USERCHAT] channel talk	defegatu	tome	i guess they are instant actions at least
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Glorinor the yellow jelly for #WHITE#124 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#52 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#62 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#52 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#149 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#52 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#50 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#52 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#124 physical#LAST# (#RED##{bold}#742#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow for #WHITE#130 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST# (#RED##{bold}#241#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Glorinor the yellow jelly!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	12	41	to	11	42
[LOG]	You pickup 0.60 gold pieces.
[ActorObjectUse] useObjectEnable: 	Glorudawen the Prismstrike	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	Glorudawen the Prismstrike	1055790	is ineligible for talent interface
[Identify]	Glorudawen the Prismstrike	true
[LOG]	Garruk picks up (  .): #SALMON##UID:1055790:0#Glorudawen the Prismstrike [power 110]  (15 cooldown)#LAST#.
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Resting starts...
[LOG]	Garruk is no longer attuned.
[LOG]	Garruk stops regenerating health quickly.
[LOG]	Rested for 2 turns (stop reason: taken damage).
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Glorinor the yellow jelly's creeping dark hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#21 lightning#LAST# damage.
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Glorinor the yellow jelly's creeping dark hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#14 lightning#LAST# damage.
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Glorinor the yellow jelly's creeping dark hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#14 lightning#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Glorinor the yellow jelly's creeping dark hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#14 lightning#LAST# damage.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	11	42	to	10	41
[Actor:move]	6962	Garruk	move from	10	41	to	9	40
[Identify]	Nimbusrip (Misfortune)	true
[LOG]	Garruk picks up (l.): #SALMON##UID:1058564:0#Nimbusrip (Misfortune) (20-25 power, 6 apr)#LAST#.
[LOG]	You pickup 0.69 gold pieces.
[LOG]	Garruk is no longer attuned.
[Actor:move]	6962	Garruk	move from	9	40	to	10	41
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Glorinor the yellow jelly's creeping dark hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#17 lightning#LAST# damage.
[LOG]	The dark tendrils dissipate.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Glorinor the yellow jelly's creeping dark hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#14 lightning#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Glorinor the yellow jelly's creeping dark hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#14 lightning#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Glorinor the yellow jelly's creeping dark hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#14 lightning#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Garruk is no longer attuned.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	10	41	to	11	42
[Actor:move]	6962	Garruk	move from	11	42	to	12	43
[Actor:move]	6962	Garruk	move from	12	43	to	12	44
[Actor:move]	6962	Garruk	move from	12	44	to	12	43
[Actor:move]	6962	Garruk	move from	12	43	to	12	42
[Actor:move]	6962	Garruk	move from	12	42	to	12	41
[Actor:move]	6962	Garruk	move from	12	41	to	12	40
[Actor:move]	6962	Garruk	move from	12	40	to	12	39
[Actor:move]	6962	Garruk	move from	12	39	to	12	38
[Actor:move]	6962	Garruk	move from	12	38	to	13	37
[Actor:move]	6962	Garruk	move from	13	37	to	14	37
[Actor:move]	6962	Garruk	move from	14	37	to	15	37
[Actor:move]	6962	Garruk	move from	15	37	to	16	37
[Actor:move]	6962	Garruk	move from	16	37	to	17	37
[Actor:move]	6962	Garruk	move from	17	37	to	18	37
[Actor:move]	6962	Garruk	move from	18	37	to	19	37
[Actor:move]	6962	Garruk	move from	19	37	to	20	37
[Actor:move]	6962	Garruk	move from	20	37	to	21	38
[Actor:move]	6962	Garruk	move from	21	38	to	22	38
[Actor:move]	6962	Garruk	move from	22	38	to	23	38
[Actor:move]	6962	Garruk	move from	23	38	to	24	38
[Actor:move]	6962	Garruk	move from	24	38	to	25	38
[Actor:move]	6962	Garruk	move from	25	38	to	26	39
[Actor:move]	6962	Garruk	move from	26	39	to	27	40
[Actor:move]	6962	Garruk	move from	27	40	to	27	41
[Actor:move]	6962	Garruk	move from	27	41	to	27	42
[Actor:move]	6962	Garruk	move from	27	42	to	27	43
[USERCHAT] channel achievement	deepfrieze	tome	Exterminator (Insane (Roguelike) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	27	43	to	27	44
[Actor:move]	6962	Garruk	move from	27	44	to	26	45
[Actor:move]	6962	Garruk	move from	26	45	to	26	46
[Actor:move]	6962	Garruk	move from	26	46	to	26	47
[Actor:move]	6962	Garruk	move from	26	47	to	27	46
[Actor:move]	6962	Garruk	move from	27	46	to	27	45
[Actor:move]	6962	Garruk	move from	27	45	to	27	44
[Actor:move]	6962	Garruk	move from	27	44	to	27	43
[Actor:move]	6962	Garruk	move from	27	43	to	27	42
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[Actor:move]	6962	Garruk	move from	27	42	to	27	41
[Actor:move]	6962	Garruk	move from	27	41	to	27	40
[Actor:move]	6962	Garruk	move from	27	40	to	28	39
[Actor:move]	6962	Garruk	move from	28	39	to	29	38
[Actor:move]	6962	Garruk	move from	29	38	to	29	37
[Actor:move]	6962	Garruk	move from	29	37	to	29	36
[Actor:move]	6962	Garruk	move from	29	36	to	30	35
[Actor:move]	6962	Garruk	move from	30	35	to	31	34
[Actor:move]	6962	Garruk	move from	31	34	to	32	33
[Actor:move]	6962	Garruk	move from	32	33	to	33	32
[Actor:move]	6962	Garruk	move from	33	32	to	34	33
[Actor:move]	6962	Garruk	move from	34	33	to	35	33
[Actor:move]	6962	Garruk	move from	35	33	to	36	33
[Actor:move]	6962	Garruk	move from	36	33	to	37	33
[Actor:move]	6962	Garruk	move from	37	33	to	38	33
[Actor:move]	6962	Garruk	move from	38	33	to	39	33
[Actor:move]	6962	Garruk	move from	39	33	to	40	33
[Actor:move]	6962	Garruk	move from	40	33	to	41	32
[Actor:move]	6962	Garruk	move from	41	32	to	42	31
[Actor:move]	6962	Garruk	move from	42	31	to	43	30
[Actor:move]	6962	Garruk	move from	43	30	to	43	29
[Actor:move]	6962	Garruk	move from	43	29	to	43	28
[Actor:move]	6962	Garruk	move from	43	28	to	43	27
[Actor:move]	6962	Garruk	move from	43	27	to	43	26
[Actor:move]	6962	Garruk	move from	43	26	to	43	25
[Actor:move]	6962	Garruk	move from	43	25	to	43	24
[Actor:move]	6962	Garruk	move from	43	24	to	43	23
[Actor:move]	6962	Garruk	move from	43	23	to	43	22
[Actor:move]	6962	Garruk	move from	43	22	to	43	21
[Actor:move]	6962	Garruk	move from	43	21	to	43	20
[Actor:move]	6962	Garruk	move from	43	20	to	43	19
[Actor:move]	6962	Garruk	move from	43	19	to	43	18
[Actor:move]	6962	Garruk	move from	43	18	to	43	17
[Actor:move]	6962	Garruk	move from	43	17	to	43	16
[Actor:move]	6962	Garruk	move from	43	16	to	43	15
[Actor:move]	6962	Garruk	move from	43	15	to	43	14
[Actor:move]	6962	Garruk	move from	43	14	to	43	13
[Actor:move]	6962	Garruk	move from	43	13	to	43	12
Crashing at 	41	7	4
Cloned shader 146
[SHADER] setting reset param	tick_start	7570931
[Actor:move]	6962	Garruk	move from	43	12	to	43	11
[Actor:move]	6962	Garruk	move from	43	11	to	43	10
[Actor:move]	6962	Garruk	move from	43	10	to	43	9
[Actor:move]	6962	Garruk	move from	43	9	to	43	8
[Actor:move]	6962	Garruk	move from	43	8	to	43	7
[Actor:move]	6962	Garruk	move from	43	7	to	42	6
[Actor:move]	6962	Garruk	move from	42	6	to	42	5
[Actor:move]	6962	Garruk	move from	42	5	to	43	4
[Actor:move]	6962	Garruk	move from	43	4	to	42	5
[Actor:move]	6962	Garruk	move from	42	5	to	41	5
[Actor:move]	6962	Garruk	move from	41	5	to	40	6
[Actor:move]	6962	Garruk	move from	40	6	to	39	7
[Actor:move]	6962	Garruk	move from	39	7	to	38	7
[Actor:move]	6962	Garruk	move from	38	7	to	37	7
[Actor:move]	6962	Garruk	move from	37	7	to	36	7
[Actor:move]	6962	Garruk	move from	36	7	to	35	7
[Actor:move]	6962	Garruk	move from	35	7	to	34	7
[Actor:move]	6962	Garruk	move from	34	7	to	33	7
[Actor:move]	6962	Garruk	move from	33	7	to	32	7
[Actor:move]	6962	Garruk	move from	32	7	to	31	7
[Actor:move]	6962	Garruk	move from	31	7	to	30	7
[Actor:move]	6962	Garruk	move from	30	7	to	29	7
[Actor:move]	6962	Garruk	move from	29	7	to	28	7
[Actor:move]	6962	Garruk	move from	28	7	to	27	7
[Actor:move]	6962	Garruk	move from	27	7	to	26	7
[Actor:move]	6962	Garruk	move from	26	7	to	25	7
[Actor:move]	6962	Garruk	move from	25	7	to	24	7
[Actor:move]	6962	Garruk	move from	24	7	to	23	7
[Actor:move]	1056122	xaren	move from	19	10	to	20	9
[Actor:move]	6962	Garruk	move from	23	7	to	22	7
[Actor:move]	6962	Garruk	move from	22	7	to	21	7
Crashing at 	16	6	1
Cloned shader 146
[SHADER] setting reset param	tick_start	7571211
[Actor:move]	1056122	xaren	move from	20	9	to	21	8
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the south (xaren)).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	137.67236686795	14	58.983154452265	1	vs. armor/def	15	20
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	58.983154452265	1	vs. armor/def	15	20
checkHit	58.983154452265	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	186	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	58.983154452265	20	=	1.0779663089045
[ATTACK] after armor	200.50173345624
[PHYS CRIT %]	0.9
[ATTACK] after crit	200.50173345624
[ATTACK] after mult	200.50173345624
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	122.26242535743	14	58.983154452265	0.5	vs. armor/def	15	20
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	58.983154452265	0.5	vs. armor/def	15	20
checkHit	58.983154452265	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	58.983154452265	20	=	1.0779663089045
[ATTACK] after armor	158.46104740897
[PHYS CRIT %]	0.9
[ATTACK] after crit	158.46104740897
[ATTACK] after mult	79.230523704483
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Xaren is weakened by the darkness!
[Actor:move]	6962	Garruk	move from	21	7	to	21	7
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xaren for #WHITE#196 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#5 fire#LAST#, #WHITE#78 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#5 fire#LAST# (#RED##{bold}#470#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Xaren for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	43.27820838079	15	27	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	43.27820838079	15	27	1	vs. armor/def	56	37
checkHit	27	vs	37	=> chance to hit	25
[LOG]	#UID:1056122:0#Xaren misses #fbd578#Garruk#LAST#.
[Actor:move]	1056122	xaren	move from	21	8	to	21	8
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	137.67236686795	14	58.983154452265	1	vs. armor/def	15	20
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	58.983154452265	1	vs. armor/def	15	20
checkHit	58.983154452265	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	154	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	58.983154452265	20	=	1.0779663089045
[ATTACK] after armor	166.0068115713
[PHYS CRIT %]	0.9
[ATTACK] after crit	166.0068115713
[ATTACK] after mult	166.0068115713
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	122.26242535743	14	59.278826839386	0.5	vs. armor/def	15	20
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	59.278826839386	0.5	vs. armor/def	15	20
checkHit	59.278826839386	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	166	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	59.278826839386	20	=	1.0785576536788
[ATTACK] after armor	179.04057051068
[PHYS CRIT %]	0.9
[ATTACK] after crit	179.04057051068
[ATTACK] after mult	89.520285255338
[Actor:move]	6962	Garruk	move from	21	7	to	21	7
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xaren for #WHITE#163 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Xaren!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	21	7	to	20	7
[Actor:move]	6962	Garruk	move from	20	7	to	19	7
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	19	7	to	20	7
[Actor:move]	6962	Garruk	move from	20	7	to	21	7
[Actor:move]	6962	Garruk	move from	21	7	to	22	7
[Actor:move]	6962	Garruk	move from	22	7	to	23	7
[Actor:move]	6962	Garruk	move from	23	7	to	24	7
[Actor:move]	6962	Garruk	move from	24	7	to	25	7
[Actor:move]	6962	Garruk	move from	25	7	to	26	7
[LOG]	You pickup 0.69 gold pieces.
[LOG]	You pickup 0.77 gold pieces.
[LOG]	
[Actor:move]	6962	Garruk	move from	26	7	to	25	7
[Actor:move]	6962	Garruk	move from	25	7	to	24	7
[Actor:move]	6962	Garruk	move from	24	7	to	23	7
[Actor:move]	6962	Garruk	move from	23	7	to	22	7
[Actor:move]	6962	Garruk	move from	22	7	to	21	7
[Actor:move]	6962	Garruk	move from	21	7	to	20	7
[Actor:move]	6962	Garruk	move from	20	7	to	19	7
[Actor:move]	6962	Garruk	move from	19	7	to	18	7
Crashing at 	16	3	2
Cloned shader 146
[SHADER] setting reset param	tick_start	7575477
[Actor:move]	6962	Garruk	move from	18	7	to	17	7
Crashing at 	14	11	1
Cloned shader 146
[SHADER] setting reset param	tick_start	7575523
[USERCHAT] channel serial data	bbchadd	tome	487
[Actor:move]	6962	Garruk	move from	17	7	to	16	6
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
[Actor:move]	6962	Garruk	move from	16	6	to	15	5
[Actor:move]	6962	Garruk	move from	15	5	to	15	4
[Actor:move]	6962	Garruk	move from	15	4	to	14	3
[Identify]	shimmering elm starstaff of might (Nightmares)	true
[LOG]	Garruk picks up (v.): #00FF80##UID:1059867:0#shimmering elm starstaff of might (Nightmares) (10-12 power, 2 apr, light element)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	14	3	to	13	4
[Actor:move]	6962	Garruk	move from	13	4	to	13	5
[Actor:move]	6962	Garruk	move from	13	5	to	13	6
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	13	6	to	12	7
[LOG]	#YELLOW_GREEN#There is a Temporal Rift here (press '<', '>' or right click to use).
[Actor:move]	6962	Garruk	move from	12	7	to	13	6
[Actor:move]	6962	Garruk	move from	13	6	to	14	7
[Actor:move]	6962	Garruk	move from	14	7	to	14	8
[Actor:move]	6962	Garruk	move from	14	8	to	14	9
[Actor:move]	6962	Garruk	move from	14	9	to	14	10
[Actor:move]	6962	Garruk	move from	14	10	to	13	11
[Actor:move]	6962	Garruk	move from	13	11	to	13	12
[Actor:move]	6962	Garruk	move from	13	12	to	14	13
[Actor:move]	6962	Garruk	move from	14	13	to	14	14
[Actor:move]	6962	Garruk	move from	14	14	to	14	15
[Actor:move]	6962	Garruk	move from	14	15	to	14	16
[Actor:move]	6962	Garruk	move from	14	16	to	14	17
[Actor:move]	6962	Garruk	move from	14	17	to	14	18
[Actor:move]	6962	Garruk	move from	14	18	to	13	19
[Actor:move]	6962	Garruk	move from	13	19	to	12	19
[Actor:move]	6962	Garruk	move from	12	19	to	11	19
[Actor:move]	6962	Garruk	move from	11	19	to	10	18
[Actor:move]	6962	Garruk	move from	10	18	to	11	19
[Actor:move]	6962	Garruk	move from	11	19	to	10	20
[Actor:move]	6962	Garruk	move from	10	20	to	9	21
[Actor:move]	6962	Garruk	move from	9	21	to	8	21
[Actor:move]	6962	Garruk	move from	8	21	to	7	22
[Actor:move]	6962	Garruk	move from	7	22	to	7	23
[Actor:move]	6962	Garruk	move from	7	23	to	7	24
[Actor:move]	6962	Garruk	move from	7	24	to	7	25
[Actor:move]	6962	Garruk	move from	7	25	to	8	26
[Actor:move]	6962	Garruk	move from	8	26	to	9	25
[Actor:move]	6962	Garruk	move from	9	25	to	10	25
[Actor:move]	6962	Garruk	move from	10	25	to	11	25
[Actor:move]	6962	Garruk	move from	11	25	to	12	25
[Actor:move]	6962	Garruk	move from	12	25	to	13	24
[Actor:move]	6962	Garruk	move from	13	24	to	14	24
[Actor:move]	6962	Garruk	move from	14	24	to	15	24
[Actor:move]	6962	Garruk	move from	15	24	to	16	25
[Actor:move]	6962	Garruk	move from	16	25	to	17	24
[Actor:move]	6962	Garruk	move from	17	24	to	17	23
[Actor:move]	6962	Garruk	move from	17	23	to	17	22
[Actor:move]	6962	Garruk	move from	17	22	to	18	21
[Actor:move]	6962	Garruk	move from	18	21	to	18	20
[Actor:move]	6962	Garruk	move from	18	20	to	17	19
[Actor:move]	6962	Garruk	move from	17	19	to	17	18
[Actor:move]	6962	Garruk	move from	17	18	to	18	17
[Actor:move]	6962	Garruk	move from	18	17	to	19	17
[Actor:move]	6962	Garruk	move from	19	17	to	20	17
[Actor:move]	6962	Garruk	move from	20	17	to	21	17
[Actor:move]	6962	Garruk	move from	21	17	to	22	17
[Actor:move]	6962	Garruk	move from	22	17	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	24	17
[Actor:move]	6962	Garruk	move from	24	17	to	25	17
[Actor:move]	6962	Garruk	move from	25	17	to	26	16
[Actor:move]	6962	Garruk	move from	26	16	to	27	16
[Actor:move]	6962	Garruk	move from	27	16	to	28	16
[Actor:move]	6962	Garruk	move from	28	16	to	29	16
[Actor:move]	6962	Garruk	move from	29	16	to	30	15
[Actor:move]	6962	Garruk	move from	30	15	to	31	14
[Actor:move]	6962	Garruk	move from	31	14	to	31	13
[Actor:move]	6962	Garruk	move from	31	13	to	31	12
[Actor:move]	6962	Garruk	move from	31	12	to	31	11
[Actor:move]	6962	Garruk	move from	31	11	to	31	10
[Actor:move]	6962	Garruk	move from	31	10	to	31	9
[Actor:move]	6962	Garruk	move from	31	9	to	31	8
[Actor:move]	6962	Garruk	move from	31	8	to	31	7
[Actor:move]	6962	Garruk	move from	31	7	to	31	6
[Actor:move]	6962	Garruk	move from	31	6	to	31	5
[Actor:move]	6962	Garruk	move from	31	5	to	31	4
[Actor:move]	6962	Garruk	move from	31	4	to	31	3
[Actor:move]	6962	Garruk	move from	31	3	to	31	2
[Actor:move]	6962	Garruk	move from	31	2	to	31	1
[Actor:move]	6962	Garruk	move from	31	1	to	32	0
[Actor:move]	6962	Garruk	move from	32	0	to	33	0
[Actor:move]	6962	Garruk	move from	33	0	to	34	0
[Actor:move]	6962	Garruk	move from	34	0	to	35	0
[Actor:move]	6962	Garruk	move from	35	0	to	36	0
[Actor:move]	6962	Garruk	move from	36	0	to	37	0
[Actor:move]	6962	Garruk	move from	37	0	to	38	0
[Actor:move]	6962	Garruk	move from	38	0	to	39	0
[Actor:move]	6962	Garruk	move from	39	0	to	40	0
[Actor:move]	6962	Garruk	move from	40	0	to	41	0
[Actor:move]	6962	Garruk	move from	41	0	to	42	0
[Actor:move]	6962	Garruk	move from	42	0	to	43	0
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 64 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel talk	tsvit	tome	so 1 point in category with 1.3 mastery- is 3 levels 
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
[USERCHAT] channel talk	sir Concretus	tome	tumble is an *instant* short range jump, it's stupid good
[USERCHAT] channel achievement	noodleboy	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	defegatu	tome	i guess i can get the last one
Deleting temp shader	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Deleting temp shader	sunaura[time_factor=6000]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1,time_factor=2500]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2,time_factor=2500]
Deleting temp shader	lightningshield[ellipsoidalFactor=vec2(1.7,1.4),time_factor=4000]
Deleting temp shader	awesomeaura[alpha=1,flame_scale=1.1,time_factor=3500]
Deleting temp shader	tentacles[appearTime=0.7,noup=0,time_factor=1200]
Deleting temp shader	black_artifacts[charges=1]
Deleting temp shader	tree[]
Server latency	118
[USERCHAT] channel achievement	zarnsttj	tome	Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)	false	false
Deleting shader 145 (is clone 0)
Deleting shader 144 (is clone 0)
Deleting shader 137 (is clone 0)
Deleting shader 129 (is clone 0)
Deleting shader 128 (is clone 0)
Deleting shader 127 (is clone 0)
Deleting shader 125 (is clone 0)
Deleting shader 124 (is clone 0)
Deleting shader 123 (is clone 0)
Deleting shader 95 (is clone 0)
[USERCHAT] channel serial data	Ace64	tome	713
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
Deleting shader 152 (is clone 0)
Deleting temp shader	distort[blacken=30,power=0.06,power_time=1000000]
[USERCHAT] channel achievement	gaistouu	mainmenu	Reaver	false	true
Deleting shader 156 (is clone 0)
[LOG]	You gain 20.38 gold from the transmogrification of #SALMON##UID:1055790:0#Glorudawen the Prismstrike [power 110]  (15 cooldown)#LAST#.
[LOG]	You gain 2.50 gold from the transmogrification of #FFD700##UID:1064632:0#Wintertide Phial#LAST#.
[LOG]	You gain 15.15 gold from the transmogrification of #SALMON##UID:1058201:0#Berorak the Flashswift (Corpses) (0 def, 9 armour)#LAST#.
[LOG]	You gain 1.50 gold from the transmogrification of #00FF80##UID:1056610:0#steel mail armour of cold resistance (Shrouds) (2 def, 6 armour)#LAST#.
[LOG]	You gain 2.12 gold from the transmogrification of #00FF80##UID:1059884:0#storm dwarven-steel gauntlets of magic (+4) (Nightmares) (0 def, 2 armour)#LAST#.
[LOG]	You gain 4.23 gold from the transmogrification of #0080FF##UID:1059863:0#woollen robe of life (Misfortune) (0 def, 0 armour)#LAST#.
[LOG]	You gain 21.66 gold from the transmogrification of #SALMON##UID:1056361:0#Vorida (Nightmares) (10-15 power, 2 apr)#LAST#.
[LOG]	You gain 8.21 gold from the transmogrification of #0080FF##UID:1059873:0#void walker's ash magestaff of warding (Misfortune) (15-18 power, 3 apr, lightning element)#LAST#.
[LOG]	You gain 2.50 gold from the transmogrification of #00FF80##UID:1059867:0#shimmering elm starstaff of might (Nightmares) (10-12 power, 2 apr, light element)#LAST#.
[LOG]	You gain 16.53 gold from the transmogrification of #SALMON##UID:1056135:0#Mayoriwe the Nightsun (Nightmares) (24-35 power, 1 apr)#LAST#.
[LOG]	You gain 16.93 gold from the transmogrification of #SALMON##UID:1056851:0#iron dagger 'Voidravager' (Nightmares) (16-21 power, 5 apr)#LAST#.
[LOG]	You gain 18.18 gold from the transmogrification of #SALMON##UID:1058564:0#Nimbusrip (Misfortune) (20-25 power, 6 apr)#LAST#.
[LOG]	You gain 19.47 gold from the transmogrification of #SALMON##UID:1056630:0#Elata the Morningpython (Misfortune) (10-12 power, 5 apr)#LAST#.
[LOG]	You gain 19.46 gold from the transmogrification of #SALMON##UID:1058354:0#steel battleaxe 'Ce'Nyriatta' (Misfortune) (21-32 power, 2 apr)#LAST#.
[LOG]	You gain 15.00 gold from the transmogrification of #FFD700##UID:1056324:0#The Black Core#LAST#.
[LOG]	You gain 0.53 gold from the transmogrification of #FFFFFF##UID:1059880:0#teleportation rune (range 24; cd 10)#LAST#.
[LOG]	You gain 0.68 gold from the transmogrification of #FFFFFF##UID:1059882:0#regeneration infusion (heal 60; 15 cd)#LAST#.
[LOG]	You gain 4.90 gold from the transmogrification of #FFFFFF##UID:1058198:0#heroism infusion (die at -290; dur 7; cd 29)#LAST#.
Loading zone persistance level	daikara	4
Make wait background texture 962 : 0x1084489728 (0, 1083604992)
Wait finished, counted 0, 2 ticks
Creating level	daikara	4
Make wait background texture 1143 : 0x1084489728 (0, 1083604992)
[Zone:newLevel]	daikara	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 1148 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x30901f58
[RoomsLoader:init] loaded room:	rocky_snowy_trees	function: 0x1cd9b420
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x1e4df278	chance:	7
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_4.png
[resolveObject] CREATE FOR	1087084	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	32.881718383609	51
[resolveObject] CREATED OBJECT:	1087086	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1087086	gold pieces
[Actor:move]	1087084	snow giant	(forced) move from	nil	nil	to	25	45
[Actor:wearAllInventory]	1087084	snow giant	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Eilinanne the snow giant	28	level	1	classes
[applyRandomClass]	1087087	Eilinanne the snow giant	Adding class	Doomed	Afflicted
   power types: not_power_source =	antimagic	power_source =	psionic
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/one-with-shadows
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/darkness
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/shadows
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/advanced-shadowmancy
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/punishments
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/gestures
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/force-of-will
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/dark-sustenance
}
[10] = {
  [1] = true
  [2] = 0
  [tt] = cursed/cursed-form
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/fears
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cursed/fears to boss
 Talent choices for cursed/fears:
		1	T_INSTILL_FEAR	Instill Fear
		2	T_HEIGHTEN_FEAR	Heighten Fear
		3	T_TYRANT	Tyrant
		4	T_PANIC	Panic
Adding primary tree cursed/fears to boss with 3 talents
1	 * talent:	T_INSTILL_FEAR	4
1	 * talent:	T_HEIGHTEN_FEAR	4
1	 * talent:	T_TYRANT	4
[applyRandomClass] Attempting to add tree cursed/gestures to boss
 Talent choices for cursed/gestures:
		1	T_GESTURE_OF_PAIN	Gesture of Pain
		2	T_GESTURE_OF_MALICE	Gesture of Malice
		3	T_GESTURE_OF_POWER	Gesture of Power
		4	T_GESTURE_OF_GUARDING	Gesture of Guarding
Adding primary tree cursed/gestures to boss with 4 talents
2	 * talent:	T_GESTURE_OF_PAIN	4
2	 * talent:	T_GESTURE_OF_MALICE	4
2	 * talent:	T_GESTURE_OF_POWER	4
2	 * talent:	T_GESTURE_OF_GUARDING	4
[applyRandomClass] Attempting to add tree cursed/cursed-form to boss
 Talent choices for cursed/cursed-form:
		1	T_UNNATURAL_BODY	Unnatural Body
		2	T_RELENTLESS	Relentless
		3	T_SEETHE	Seethe
		4	T_GRIM_RESOLVE	Grim Resolve
Adding secondary tree cursed/cursed-form to boss with 1 talents
1	 * talent:	T_UNNATURAL_BODY	3
[applyRandomClass] Attempting to add tree cursed/one-with-shadows to boss
 * Random boss forbade talent because talent not allowed on random bosses	Shadow Senses	T_SHADOW_SENSES	28
 * Random boss forbade talent because talent not allowed on random bosses	Shadows Empathy	T_SHADOWS_EMPATHY	28
 * Random boss forbade talent because talent not allowed on random bosses	Shadow Transposition	T_SHADOW_TRANSPOSITION	28
 Talent choices for cursed/one-with-shadows:
		1	T_SHADOW_DECOY	Shadow Decoy
Adding secondary tree cursed/one-with-shadows to boss with 2 talents
2	 * talent:	T_SHADOW_DECOY	3
 ** Finished adding	2	of	2	primary class trees
	 * 	cursed/fears
	 * 	cursed/gestures
 ** Finished adding	2	of	2	secondary class trees
	 * 	cursed/cursed-form
	 * 	cursed/one-with-shadows
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	1	gr egos =	0	rand themes = 	3	points = 	48	nb_powers = 	8
 * using themes	physical,spell,misc
 * forbid power sources:	antimagic
Creating randart Arenor(twisted mossy mindstar) with no themename
 ** selected ego	 of life	(normal)	nature
 * adding power: generic inc damage arcane(1 points), 24 remaining
 * adding power: generic resists pen physical(1 points), 23 remaining
 * adding power: generic stamina regeneration(1 points), 22 remaining
 * adding power: physical burst(1 points), 21 remaining
 * adding power: generic stat wil(1 points), 20 remaining
 * adding power: generic phys atk(1 points), 19 remaining
 * adding power: generic see invisible(1 points), 18 remaining
 * adding power: generic phys atk(1 points), 17 remaining
 * adding power: generic inc damage arcane(1.5 points), 16 remaining
 * adding power: generic resists pen physical(1.5 points), 14.5 remaining
 * adding power: generic stamina regeneration(1.5 points), 13 remaining
 * adding power: physical burst(1.5 points), 11.5 remaining
 * adding power: generic stat wil(1.5 points), 10 remaining
 * adding power: generic phys atk(1.5 points), 8.5 remaining
 * adding power: generic see invisible(1.5 points), 7 remaining
 * adding power: generic phys atk(1.5 points), 5.5 remaining
 * adding power: generic inc damage arcane(2.25 points), 4 remaining
 * adding power: generic resists pen physical(2.25 points), 1.75 remaining
 * adding bias power: generic stat wil(2.25 points), 24 remaining
 * adding bias power: generic phys atk(2.25 points), 21.75 remaining
 * adding bias power: physical burst(2.25 points), 19.5 remaining
 * adding bias power: generic stat wil(2.7 points), 17.25 remaining
 * adding bias power: generic see invisible(2.25 points), 14.55 remaining
 * adding bias power: generic stamina regeneration(2.25 points), 12.3 remaining
 * adding bias power: generic stat wil(3.24 points), 10.05 remaining
 * adding bias power: generic phys atk(2.7 points), 6.81 remaining
 * adding bias power: physical burst(2.7 points), 4.11 remaining
 * adding bias power: generic see invisible(2.7 points), 1.41 remaining
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	1087281	Eilinanne the snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	42.065824269565	51
[resolveObject] CREATED OBJECT:	1087282	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1087282	gold pieces
[resolveObject] CREATE FOR	1087281	Eilinanne the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32035e38, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	36.283537567426	52.5
[resolveObject] CREATED OBJECT:	1087283	wyrm's pulsing mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	21
[resolveObject]	1087283	wyrm's pulsing mindstar of balance	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1087281	Eilinanne the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2938c9c0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	26.567342819196	30.5
[resolveObject] CREATED OBJECT:	1087289	harmonious pulsing mindstar of flames	tries left:	4
fight: 	harmonious pulsing mindstar of flames	wyrm's pulsing mindstar of balance	::	nil	OFFHAND
[resolveObject]	1087289	harmonious pulsing mindstar of flames	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1087281	Eilinanne the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32024c18, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	105.97325569752	108.5
[resolveObject] CREATED OBJECT:	1087295	cashmere robe of lightning (#RESIST#)	tries left:	4
fight: 	cashmere robe of lightning (#RESIST#)	wyrm's pulsing mindstar of balance	::	nil	BODY
fight: 	cashmere robe of lightning (#RESIST#)	harmonious pulsing mindstar of flames	::	nil	BODY
[resolveObject]	1087295	cashmere robe of lightning (#RESIST#)	added to inventory	BODY
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.7,noup=0,time_factor=1200]
New GL Shader program 95
*p 95: Uniform: 0: 8B5E tex
*p 95: Uniform: 1: 1406 tick
*p 95: Uniform: 3: 1406 time_factor
*p 95: Uniform: 2: 1406 tick_start
*p 95: Uniform: 6: 1406 appearTime
*p 95: Uniform: 5: 1406 wobblingType
*p 95: Uniform: 7: 1406 backgroundLayersCount
*p 95: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
[Actor:move]	1087281	Eilinanne the snow giant	(forced) move from	nil	nil	to	13	23
Added unique	mod.class.NPC/Eilinanne the snow giant	::	1
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
Cloned shader 95
[SHADER] setting reset param	tick_start	7661746
[Actor:wearAllInventory]	1087281	Eilinanne the snow giant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1087281	Eilinanne the snow giant
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	6	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_CALL_SHADOWS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_HEALING_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FEED	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTURE_OF_PAIN	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HEIGHTEN_FEAR	level	6	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_INSTILL_FEAR	level	6	range:	8	radius:	2	effective:	9.3333333333333
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 123
*p 123: Uniform: 1: 1406 tick
*p 123: Uniform: 2: 1406 tick_start
*p 123: Uniform: 3: 1406 time_factor
*p 123: Uniform: 5: 1406 cylinderRotationSpeed
*p 123: Uniform: 6: 1406 cylinderRadius
*p 123: Uniform: 4: 1406 noup
*p 123: Uniform: 8: 1406 cylinderHeight
*p 123: Uniform: 7: 1406 cylinderVerticalPos
*p 123: Uniform: 9: 1406 appearTime
*p 123: Uniform: 10: 1406 repeatTimes
*p 123: Uniform: 11: 1406 unbalancedSize
*p 123: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	7661746
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 124
*p 124: Uniform: 1: 1406 tick
*p 124: Uniform: 2: 1406 tick_start
*p 124: Uniform: 3: 1406 time_factor
*p 124: Uniform: 5: 1406 cylinderRotationSpeed
*p 124: Uniform: 6: 1406 cylinderRadius
*p 124: Uniform: 4: 1406 noup
*p 124: Uniform: 8: 1406 cylinderHeight
*p 124: Uniform: 7: 1406 cylinderVerticalPos
*p 124: Uniform: 9: 1406 appearTime
*p 124: Uniform: 10: 1406 repeatTimes
*p 124: Uniform: 11: 1406 unbalancedSize
*p 124: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	7661746
Random elite generating
[createRandomBoss] Creating random boss 	Nerebeth the snow giant thunderer	28	level	1	classes
[applyRandomClass]	1087299	Nerebeth the snow giant thunderer	Adding class	Rogue	Rogue
   power types: not_power_source =	antimagic	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/assassination
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/duelist
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/dualweapon-attack
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = cunning/artifice
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/throwing-knives
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/stealth
}
[8] = {
  [1] = true
  [2] = 0.3
  [3] = rogue_poisons
  [tt] = cunning/poisons
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/lethality
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/dirty
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/survival
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/trapping
}
[14] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[15] = {
  [1] = false
  [2] = 0.3
  [tt] = cunning/scoundrel
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/assassination to boss
 * Random boss forbade talent because talent not allowed on random bosses	Marked for Death	T_MARKED_FOR_DEATH	28
 Talent choices for technique/assassination:
		1	T_COUP_DE_GRACE	Coup de Grace
		2	T_TERRORIZE	Terrorize
		3	T_GARROTE	Garrote
Adding primary tree technique/assassination to boss with 4 talents
1	 * talent:	T_COUP_DE_GRACE	3
1	 * talent:	T_TERRORIZE	3
1	 * talent:	T_GARROTE	4
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	28
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
		2	T_BLINDING_POWDER	Blinding Powder
		3	T_TWIST_THE_KNIFE	Twist the Knife
Adding primary tree cunning/dirty to boss with 4 talents
2	 * talent:	T_BACKSTAB	4
2	 * talent:	T_BLINDING_POWDER	4
2	 * talent:	T_TWIST_THE_KNIFE	3
[applyRandomClass] Attempting to add tree cunning/scoundrel to boss
 Talent choices for cunning/scoundrel:
		1	T_LACERATING_STRIKES	Lacerating Strikes
		2	T_SCOUNDREL	Scoundrel's Strategies
		3	T_MISDIRECTION	Misdirection
		4	T_FUMBLE	Fumble
Adding secondary tree cunning/scoundrel to boss with 2 talents
1	 * talent:	T_LACERATING_STRIKES	2
1	 * talent:	T_SCOUNDREL	3
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/assassination
	 * 	cunning/dirty
 ** Finished adding	1	of	1	secondary class trees
	 * 	cunning/scoundrel
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	1	gr egos =	0	rand themes = 	3	points = 	39	nb_powers = 	6
 * using themes	arcane,mental,mind
 * forbid power sources:	antimagic
Creating randart Beluwe the %s(humming pair of iron boots) with no themename
 ** selected ego	wanderer's 	(greater)	technique
 * adding power: generic save mental(1 points), 20 remaining
 * adding power: generic inc damage arcane(1 points), 19 remaining
 * adding power: generic max hate(1 points), 18 remaining
 * adding power: generic max psi(1 points), 17 remaining
 * adding power: generic resist arcane(1 points), 16 remaining
 * adding power: generic mind crit magnitude(2 points), 15 remaining
 * adding power: generic save mental(1.5 points), 13 remaining
 * adding power: generic inc damage arcane(1.5 points), 11.5 remaining
 * adding power: generic max hate(1.5 points), 10 remaining
 * adding power: generic max psi(1.5 points), 8.5 remaining
 * adding power: generic resist arcane(1.5 points), 7 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x27d3bd98	remaining:
 * adding power: generic save mental(2.25 points), 5.5 remaining
 * adding power: generic inc damage arcane(2.25 points), 3.25 remaining
 * adding bias power: generic save mental(3.375 points), 20 remaining
 * adding bias power: generic inc damage arcane(3.375 points), 16.625 remaining
 * adding bias power: generic mind crit magnitude(3 points), 13.25 remaining
 * adding bias power: generic max psi(2.25 points), 10.25 remaining
 * adding bias power: generic save mental(4.05 points), 8 remaining
 * adding bias power: generic inc damage arcane(4.05 points), 3.95 remaining
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	1087444	Nerebeth the snow giant thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	82.547162128041	101
[resolveObject] CREATED OBJECT:	1087445	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1087445	gold pieces
[resolveObject] CREATE FOR	1087444	Nerebeth the snow giant thunderer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2170abf8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	18.21784049394	30.5
[resolveObject] CREATED OBJECT:	1087446	enhanced stralite dagger of projection	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	24
[resolveObject]	1087446	enhanced stralite dagger of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1087444	Nerebeth the snow giant thunderer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x362e9db0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	84.703688049387	102.5
[resolveObject] CREATED OBJECT:	1087452	arcing dwarven-steel dagger of paradox	tries left:	4
fight: 	arcing dwarven-steel dagger of paradox	enhanced stralite dagger of projection	::	nil	OFFHAND
[resolveObject]	1087452	arcing dwarven-steel dagger of paradox	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1087444	Nerebeth the snow giant thunderer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x362e9fa0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	73.077441649529	77.5
[resolveObject] CREATED OBJECT:	1087458	hardened leather armour of the void	tries left:	4
fight: 	hardened leather armour of the void	enhanced stralite dagger of projection	::	nil	BODY
fight: 	hardened leather armour of the void	arcing dwarven-steel dagger of paradox	::	nil	BODY
[ActorObjectUse] useObjectEnable: 	hardened leather armour of the void	by	Nerebeth the snow giant thunderer	inven/slot	table: 0x287be490	nil
[resolveObject]	1087458	hardened leather armour of the void	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	1087444	Nerebeth the snow giant thunderer	(forced) move from	nil	nil	to	44	29
Added unique	mod.class.NPC/Nerebeth the snow giant thunderer	::	1
[Actor:wearAllInventory]	1087444	Nerebeth the snow giant thunderer	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1087444	Nerebeth the snow giant thunderer
   #- checking tactical table for talent	T_STEALTH	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TWIST_THE_KNIFE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDING_POWDER	level	6	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHAIN_LIGHTNING	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_COUP_DE_GRACE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	6	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	1087462	faeros	(forced) move from	nil	nil	to	30	26
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_fire_ultimate_faeros.png
[Actor:move]	1087463	ultimate faeros	(forced) move from	nil	nil	to	32	6
[resolveObject] CREATE FOR	1087464	black ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	91.146818069077	101
[resolveObject] CREATED OBJECT:	1087465	blighted dwarven-steel gauntlets	tries left:	1
[resolveObject] adding to main inventory:	1087465	blighted dwarven-steel gauntlets
[Actor:move]	1087464	black ooze	(forced) move from	nil	nil	to	17	12
[Actor:wearAllInventory]	1087464	black ooze	wearing main inventory
[resolveObject] CREATE FOR	1087469	fire drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	104.72563631174	111
[resolveObject] CREATED OBJECT:	1087470	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1087470	gold pieces
[Actor:move]	1087469	fire drake	(forced) move from	nil	nil	to	27	16
[Actor:wearAllInventory]	1087469	fire drake	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Beleriaba the ravaging entropic rip	28	level	1	classes
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_change_level
[CALLBACK] upgrading to prioritized	talents_on_heal
[applyRandomClass]	1087471	Beleriaba the ravaging entropic rip	Adding class	Shadowblade	Rogue
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = spell/phantasm
}
[2] = {
  [1] = true
  [2] = 0
  [tt] = technique/duelist
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/shadow-magic
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[6] = {
  [1] = false
  [2] = 0
  [tt] = spell/temporal
}
[7] = {
  [1] = false
  [2] = 0
  [tt] = technique/combat-techniques-active
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = cunning/dirty
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/lethality
}
[11] = {
  [1] = true
  [2] = 0
  [tt] = technique/dualweapon-attack
}
[12] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/stealth
}
[14] = {
  [1] = false
  [2] = 0.3
  [tt] = cunning/ambush
}
[15] = {
  [1] = true
  [2] = 0
  [tt] = spell/conveyance
}
[16] = {
  [1] = false
  [2] = 0
  [tt] = spell/divination
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cunning/lethality to boss
 * Random boss forbade talent because talent not allowed on random bosses	Expose Weakness	T_EXPOSE_WEAKNESS	28
 Talent choices for cunning/lethality:
		1	T_LETHALITY	Lethality
		2	T_BLADE_FLURRY	Blade Flurry
		3	T_SNAP	Snap
Adding primary tree cunning/lethality to boss with 4 talents
1	 * talent:	T_LETHALITY	4
1	 * talent:	T_BLADE_FLURRY	3
1	 * talent:	T_SNAP	5
[applyRandomClass] Attempting to add tree technique/mobility to boss
 Talent choices for technique/mobility:
		1	T_DISENGAGE	Disengage
		2	T_EVASION	Evasion
		3	T_TUMBLE	Tumble
		4	T_TRAINED_REACTIONS	Trained Reactions
Adding primary tree technique/mobility to boss with 4 talents
2	 * talent:	T_DISENGAGE	5
2	 * talent:	T_EVASION	5
2	 * talent:	T_TUMBLE	4
2	 * talent:	T_TRAINED_REACTIONS	4
[applyRandomClass] Attempting to add tree technique/duelist to boss
 Talent choices for technique/duelist:
		1	T_DUAL_WEAPON_MASTERY	Dual Weapon Mastery
		2	T_TEMPO	Tempo
		3	T_FEINT	Feint
		4	T_LUNGE	Lunge
Adding secondary tree technique/duelist to boss with 2 talents
1	 * talent:	T_DUAL_WEAPON_MASTERY	3
1	 * talent:	T_TEMPO	2
 ** Finished adding	2	of	2	primary class trees
	 * 	cunning/lethality
	 * 	technique/mobility
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/duelist
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	1	gr egos =	0	rand themes = 	3	points = 	39	nb_powers = 	8
 * using themes	cold,mind,nature
 * forbid power sources:	antimagic
Creating randart Anygastir the Willowkiller(laminated iron greatmaul) with nature
 ** selected ego	 of rage	(greater)	technique
 * adding power: generic mind retribution(1 points), 20 remaining
 * adding power: generic mind expose melee(2 points), 19 remaining
 * adding power: generic inc damage mind(1 points), 17 remaining
 * adding power: generic slime melee(2 points), 16 remaining
 * adding power: nature burst(1 points), 14 remaining
 * adding power: generic cold retribution(1 points), 13 remaining
 * adding power: generic resists pen nature(1 points), 12 remaining
 * adding power: mind burst (crit)(1 points), 11 remaining
 * adding power: generic mind retribution(1.5 points), 10 remaining
 * adding power: generic mind expose melee(3 points), 8.5 remaining
 * adding power: generic inc damage mind(1.5 points), 5.5 remaining
 * adding power: generic slime melee(3 points), 4 remaining
 * adding power: nature burst(1.5 points), 1 remaining
 * adding bias power: generic slime melee(4.5 points), 20 remaining
Removing power from bias list , 	generic slime melee
 * adding bias power: nature burst(2.25 points), 15.5 remaining
 * adding bias power: generic mind expose melee(4.5 points), 13.25 remaining
Removing power from bias list , 	generic mind expose melee
 * adding bias power: nature burst(2.7 points), 8.75 remaining
 * adding bias power: nature burst(3.24 points), 6.05 remaining
 * adding bias power: nature burst(3.888 points), 2.81 remaining
Removing power from bias list , 	nature burst
[resolveObject] CREATE FOR	1087667	Beleriaba the ravaging entropic rip	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bac1fd0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	35.640674062572	52.5
[resolveObject] CREATED OBJECT:	1087668	hateful iron dagger of projection	tries left:	4
[resolveObject]	1087668	hateful iron dagger of projection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1087667	Beleriaba the ravaging entropic rip	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bac21c0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	52.39005282996	52.5
[resolveObject] CREATED OBJECT:	1087674	acidic dwarven-steel dagger of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
fight: 	acidic dwarven-steel dagger of shearing	hateful iron dagger of projection	::	nil	OFFHAND
[resolveObject]	1087674	acidic dwarven-steel dagger of shearing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1087667	Beleriaba the ravaging entropic rip	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bac2220, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	94.593619701358	102.5
[resolveObject] CREATED OBJECT:	1087680	prismatic reinforced leather armour of cold resistance	tries left:	4
fight: 	prismatic reinforced leather armour of cold resistance	hateful iron dagger of projection	::	nil	BODY
fight: 	prismatic reinforced leather armour of cold resistance	acidic dwarven-steel dagger of shearing	::	nil	BODY
[resolveObject]	1087680	prismatic reinforced leather armour of cold resistance	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_ravaging_entropic_rip.png
[Actor:move]	1087667	Beleriaba the ravaging entropic rip	(forced) move from	nil	nil	to	13	18
Added unique	mod.class.NPC/Beleriaba the ravaging entropic rip	::	1
[Actor:wearAllInventory]	1087667	Beleriaba the ravaging entropic rip	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1087667	Beleriaba the ravaging entropic rip
   #- checking tactical table for talent	T_REALITY_FRACTURE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EVASION	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_QUANTUM_TUNNELLING	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRAINED_REACTIONS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLADE_FLURRY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ENTROPIC_GIFT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SNAP	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	8	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_NETHERBLAST	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PHASE_DOOR	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_TUMBLE	level	6	range:	4	radius:	0	effective:	4
   #- checking tactical table for talent	T_SHADOW_COMBAT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	6	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=2,time_factor=500]
New GL Shader program 125
*p 125: Uniform: 1: 1406 tick
*p 125: Uniform: 2: 1406 tick_start
*p 125: Uniform: 3: 1406 time_factor
*p 125: Uniform: 5: 1406 cylinderRotationSpeed
*p 125: Uniform: 6: 1406 cylinderRadius
*p 125: Uniform: 4: 1406 noup
*p 125: Uniform: 8: 1406 cylinderHeight
*p 125: Uniform: 7: 1406 cylinderVerticalPos
*p 125: Uniform: 9: 1406 appearTime
*p 125: Uniform: 10: 1406 repeatTimes
*p 125: Uniform: 11: 1406 unbalancedSize
*p 125: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	7661746
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=1,time_factor=500]
New GL Shader program 127
*p 127: Uniform: 1: 1406 tick
*p 127: Uniform: 2: 1406 tick_start
*p 127: Uniform: 3: 1406 time_factor
*p 127: Uniform: 5: 1406 cylinderRotationSpeed
*p 127: Uniform: 6: 1406 cylinderRadius
*p 127: Uniform: 4: 1406 noup
*p 127: Uniform: 8: 1406 cylinderHeight
*p 127: Uniform: 7: 1406 cylinderVerticalPos
*p 127: Uniform: 9: 1406 appearTime
*p 127: Uniform: 10: 1406 repeatTimes
*p 127: Uniform: 11: 1406 unbalancedSize
*p 127: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	7661746
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Garewen the snow giant	28	level	1	classes
[applyRandomClass]	1087686	Garewen the snow giant	Adding class	Demonologist	Defiler
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-offense
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/doom-shield
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/black-magic
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/infernal-combat
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = corruption/doom-covenant
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/torment
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/shadowflame
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[12] = {
  [1] = false
  [2] = 0.3
  [tt] = corruption/spellblaze
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/demonic-pact
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree corruption/demonic-pact to boss
 Talent choices for corruption/demonic-pact:
		1	T_DEMON_SEED	Demon Seed
		2	T_BIND_DEMON	Bind Demon
		3	T_TWISTED_PORTAL	Twisted Portal
		4	T_SUFFUSE_LIFE	Doom Concordat
Adding primary tree corruption/demonic-pact to boss with 4 talents
1	 * talent:	T_DEMON_SEED	4
1	 * talent:	T_BIND_DEMON	3
1	 * talent:	T_TWISTED_PORTAL	3
1	 * talent:	T_SUFFUSE_LIFE	4
[applyRandomClass] Attempting to add tree corruption/black-magic to boss
 Talent choices for corruption/black-magic:
		1	T_BLEAK_OUTCOME	Bleak Outcome
		2	T_STRIPPED_LIFE	Weakened Soul
		3	T_GRIM_FUTURE	Grim Future
		4	T_OMINOUS_SHADOW	Ominous Shadow
Adding primary tree corruption/black-magic to boss with 3 talents
2	 * talent:	T_BLEAK_OUTCOME	4
2	 * talent:	T_STRIPPED_LIFE	3
2	 * talent:	T_GRIM_FUTURE	4
[applyRandomClass] Attempting to add tree corruption/spellblaze to boss
 Talent choices for corruption/spellblaze:
		1	T_RAIN_OF_FIRE	Rain of Fire
		2	T_ONLY_ASHES_LEFT	Only Ashes Left
		3	T_SHATTERED_MIND	Shattered Mind
		4	T_TALE_OF_DESTRUCTION	Tale of Destruction
Adding secondary tree corruption/spellblaze to boss with 2 talents
1	 * talent:	T_RAIN_OF_FIRE	3
1	 * talent:	T_ONLY_ASHES_LEFT	3
 ** Finished adding	2	of	2	primary class trees
	 * 	corruption/demonic-pact
	 * 	corruption/black-magic
 ** Finished adding	1	of	1	secondary class trees
	 * 	corruption/spellblaze
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	1	gr egos =	0	rand themes = 	3	points = 	42	nb_powers = 	8
 * using themes	dark,fire,mind
 * forbid power sources:	antimagic
Creating randart Chamoradin the Duskwing(immaculate steel waraxe) with dark
 ** selected ego	flaming 	(normal)	arcane
 * adding power: mind burst (crit)(1 points), 21 remaining
 * adding power: generic inc damage mind(1 points), 20 remaining
 * adding power: generic inc damage fire(1 points), 19 remaining
 * adding power: generic resist mind(2 points), 18 remaining
 * adding power: generic mind expose melee(2 points), 16 remaining
 * adding power: generic mind expose melee(2 points), 14 remaining
 * adding power: generic resist darkness(2 points), 12 remaining
 * adding power: generic inc damage mind(1 points), 10 remaining
 * adding power: mind burst (crit)(1.5 points), 9 remaining
 * adding power: generic inc damage mind(1.5 points), 7.5 remaining
 * adding power: generic inc damage fire(1.5 points), 6 remaining
 * adding power: generic resist mind(3 points), 4.5 remaining
 * adding power: generic mind expose melee(3 points), 1.5 remaining
Removing power from the list, 	generic mind expose melee	==	table: 0x3532d538	remaining:
 * adding bias power: generic resist darkness(3 points), 21 remaining
 * adding bias power: generic inc damage mind(1.5 points), 18 remaining
 * adding bias power: generic resist mind(4.5 points), 16.5 remaining
 * adding bias power: generic inc damage mind(2.25 points), 12 remaining
 * adding bias power: generic inc damage mind(2.7 points), 9.75 remaining
 * adding bias power: generic resist darkness(3.6 points), 7.05 remaining
 * adding bias power: generic inc damage mind(1.8 points), 3.45 remaining
 * adding bias power: generic inc damage mind(3.24 points), 1.65 remaining
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Sun Paladin
[CALLBACK] upgrading to prioritized	talents_on_wear_tinker
[CALLBACK] upgrading to prioritized	talents_on_takeoff_tinker
[resolveObject] CREATE FOR	1087877	Garewen the snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	82.799933847226	101
[resolveObject] CREATED OBJECT:	1087878	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1087878	gold pieces
[resolveObject] CREATE FOR	1087877	Garewen the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28ef0a38, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	77.889487875251	102.5
[resolveObject] CREATED OBJECT:	1087879	balanced steel longsword of erosion	tries left:	4
[resolveObject]	1087879	balanced steel longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1087877	Garewen the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28ef0ae0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	92.091229122968	102.5
[resolveObject] CREATED OBJECT:	1087885	shocking dwarven-steel shield of mind resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	shocking dwarven-steel shield of mind resistance (#RESIST#)	balanced steel longsword of erosion	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1087885	shocking dwarven-steel shield of mind resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1087877	Garewen the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x37c359a0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	6.9620084371329	30.5
[resolveObject] CREATED OBJECT:	1087891	searing dwarven-steel mail armour of implacability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	searing dwarven-steel mail armour of implacability	balanced steel longsword of erosion	::	nil	BODY
fight: 	searing dwarven-steel mail armour of implacability	shocking dwarven-steel shield of mind resistance (#RESIST#)	::	nil	BODY
[resolveObject]	1087891	searing dwarven-steel mail armour of implacability	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_combat
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	1087877	Garewen the snow giant	(forced) move from	nil	nil	to	30	45
Added unique	mod.class.NPC/Garewen the snow giant	::	1
[Actor:wearAllInventory]	1087877	Garewen the snow giant	wearing main inventory
fight: 	Chamoradin the Duskwing	balanced steel longsword of erosion	::	nil	MAINHAND
fight: 	Chamoradin the Duskwing	shocking dwarven-steel shield of mind resistance (#RESIST#)	::	nil	MAINHAND
fight: 	Chamoradin the Duskwing	searing dwarven-steel mail armour of implacability	::	nil	MAINHAND
fight: 	Chamoradin the Duskwing	shocking dwarven-steel shield of mind resistance (#RESIST#)	::	nil	MAINHAND
fight: 	Chamoradin the Duskwing	searing dwarven-steel mail armour of implacability	::	nil	MAINHAND
[Actor:wearAllInventory]	Garewen the snow giant	1087877	1087689	Chamoradin the Duskwing	WORN IN	MAINHAND	1
    --- replaced:	1087879	balanced steel longsword of erosion
running talented_ai_tactic resolver on_added_to_level function for	1087877	Garewen the snow giant
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DEMON_SEED	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RAIN_OF_FIRE	level	5	range:	4	radius:	2	effective:	5.3333333333333
   #- checking tactical table for talent	T_FLAME_LEASH	level	6	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_GRIM_FUTURE	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_TWISTED_PORTAL	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	1087897	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	54.441682961407	76
[resolveObject] CREATED OBJECT:	1087899	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1087899	huge pile of gold pieces
[Actor:move]	1087897	snow giant	(forced) move from	nil	nil	to	32	8
[Actor:wearAllInventory]	1087897	snow giant	wearing main inventory
[resolveObject] CREATE FOR	1087900	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	102.69290770886	111
[resolveObject] CREATED OBJECT:	1087905	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1087905	huge pile of gold pieces
[Actor:move]	1087900	snow giant	(forced) move from	nil	nil	to	9	28
[Actor:wearAllInventory]	1087900	snow giant	wearing main inventory
[resolveObject] CREATE FOR	1087906	poison ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	70.074701662193	76
[resolveObject] CREATED OBJECT:	1087907	acidic steel greatmaul of vileness	tries left:	1
[resolveObject] adding to main inventory:	1087907	acidic steel greatmaul of vileness
[Actor:move]	1087906	poison ooze	(forced) move from	nil	nil	to	26	28
[Actor:wearAllInventory]	1087906	poison ooze	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_change_level
[CALLBACK] upgrading to prioritized	talents_on_heal
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_fearful_symmetry.png
[Actor:move]	1087913	fearful symmetry	(forced) move from	nil	nil	to	19	31
Random elite generating
[createRandomBoss] Creating random boss 	Glorotira the storm drake hatchling	28	level	1	classes
[applyRandomClass]	1087914	Glorotira the storm drake hatchling	Adding class	Annihilator	Tinker
   power types: not_power_source =		power_source =	steam,technique_ranged,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/mecharachnid
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/magnetism
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/artillery
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/gadgets
}
[5] = {
  [1] = false
  [2] = -0.1
  [tt] = cunning/survival
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/chemical-warfare
}
[7] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/blacksmith
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/heavy-weapons
}
[10] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/engineering
}
[11] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/demolition
}
[13] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[14] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/turrets
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/heavy-weapons to boss
 * Random boss forbade talent because talent not allowed on random bosses	Heavy Weapons	T_HEAVY_WEAPONS	28
 * Random boss forbade talent because talent not allowed on random bosses	Heavy Weapon Expertise	T_HEAVY_WEAPON_EXPERTISE	28
 * Random boss forbade talent because talent not allowed on random bosses	Automated Defenses	T_AUTOMATED_DEFENSES	28
 * Random boss forbade talent because talent not allowed on random bosses	Safety Override	T_SAFETY_OVERRIDE	28
 Talent choices for steamtech/heavy-weapons:
Tree steamtech/heavy-weapons rejected
[applyRandomClass] Attempting to add tree steamtech/mecharachnid to boss
 * Random boss forbade talent because talent not allowed on random bosses	Mecharachnid Chassis	T_MECHARACHNID_CHASSIS	28
 * Random boss forbade talent because talent not allowed on random bosses	Mecharachnid Piloting	T_MECHARACHNID_PILOTING	28
 Talent choices for steamtech/mecharachnid:
		1	T_MECHARACHNID	Mecharachnid
		2	T_STORMCOIL_GENERATOR	Stormcoil Generator
Adding secondary tree steamtech/mecharachnid to boss with 1 talents
1	 * talent:	T_MECHARACHNID	3
[applyRandomClass] Attempting to add tree steamtech/demolition to boss
 Talent choices for steamtech/demolition:
		1	T_GRENADE_LAUNCHER	Grenade Launcher
		2	T_REACTIVE_ARMOR	Reactive Armor
		3	T_SAPPER	Sapper
		4	T_BARRAGE	Barrage
Adding primary tree steamtech/demolition to boss with 4 talents
1	 * talent:	T_GRENADE_LAUNCHER	4
1	 * talent:	T_REACTIVE_ARMOR	4
1	 * talent:	T_SAPPER	4
1	 * talent:	T_BARRAGE	4
[applyRandomClass] Attempting to add tree steamtech/magnetism to boss
 Talent choices for steamtech/magnetism:
		1	T_STATIC_SHOCK	Static Shock
		2	T_MAGNETIC_FIELD	Magnetic Field
		3	T_CAPACITOR_DISCHARGE	Capacitor Discharge
		4	T_LIGHTNING_WEB	Lightning Web
Adding primary tree steamtech/magnetism to boss with 3 talents
2	 * talent:	T_STATIC_SHOCK	5
2	 * talent:	T_MAGNETIC_FIELD	4
2	 * talent:	T_CAPACITOR_DISCHARGE	4
 ** Finished adding	2	of	2	primary class trees
	 * 	steamtech/demolition
	 * 	steamtech/magnetism
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/mecharachnid
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	1	gr egos =	0	rand themes = 	3	points = 	45	nb_powers = 	8
 * using themes	blight,spell,fire
 * forbid power sources:	antimagic
Creating randart Brightbraid the %s(crackling copper ring) with fire
 ** selected ego	 of arcana (#REGEN#)	(normal)	arcane
 * adding power: generic resists pen arcane(1 points), 23 remaining
 * adding power: generic stat mag(1 points), 22 remaining
 * adding power: generic resist fire(1 points), 21 remaining
 * adding power: generic resist fire(1 points), 20 remaining
 * adding power: generic mana on crit(1 points), 19 remaining
 * adding power: generic save spell(1 points), 18 remaining
 * adding power: generic spellsurge(1 points), 17 remaining
 * adding power: generic stat mag(1 points), 16 remaining
 * adding power: generic resists pen arcane(1.5 points), 15 remaining
 * adding power: generic stat mag(1.5 points), 13.5 remaining
 * adding power: generic resist fire(1.5 points), 12 remaining
 * adding power: generic resist fire(1.5 points), 10.5 remaining
 * adding power: generic mana on crit(1.5 points), 9 remaining
 * adding power: generic save spell(1.5 points), 7.5 remaining
 * adding power: generic spellsurge(1.5 points), 6 remaining
 * adding power: generic stat mag(1.5 points), 4.5 remaining
 * adding power: generic resists pen arcane(2.25 points), 3 remaining
 * adding bias power: generic resist fire(2.25 points), 23 remaining
 * adding bias power: generic resist fire(2.7 points), 20.75 remaining
 * adding bias power: generic stat mag(2.25 points), 18.05 remaining
 * adding bias power: generic resist fire(3.24 points), 15.8 remaining
 * adding bias power: generic spellsurge(2.25 points), 12.56 remaining
 * adding bias power: generic resist fire(3.888 points), 10.31 remaining
 * adding bias power: generic resist fire(4.6656 points), 6.422 remaining
 * adding bias power: generic stat mag(2.7 points), 1.7564 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[resolveObject] CREATE FOR	1088057	Glorotira the storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	75.392438279323	76
[resolveObject] CREATED OBJECT:	1088058	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1088058	gold pieces
[resolveObject] CREATE FOR	1088057	Glorotira the storm drake hatchling	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1088409	simple healing salve	tries left:	1
[resolvers.inventory] created object:	1088409	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Glorotira the storm drake hatchling	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	1088057	Glorotira the storm drake hatchling	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1088760	simple frost salve	tries left:	1
[resolvers.inventory] created object:	1088760	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Glorotira the storm drake hatchling	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	1088057	Glorotira the storm drake hatchling	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	1088057	Glorotira the storm drake hatchling	filter:	{defined="APE"}
[resolveObject] CREATE FOR	1088057	Glorotira the storm drake hatchling	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x361be198, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Greater	24.437787983785	30.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
[resolveObject] CREATED OBJECT:	1088796	stormbringer's dwarven-steel steamgun of piercing	tries left:	4
[resolveObject]	1088796	stormbringer's dwarven-steel steamgun of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1088057	Glorotira the storm drake hatchling	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x361be1e8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	53.502759395051	77.5
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
Deleting shader 95 (is clone 1)
[resolveObject] CREATED OBJECT:	1088802	dwarven-steel shield of winter	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	dwarven-steel shield of winter	stormbringer's dwarven-steel steamgun of piercing	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1088802	dwarven-steel shield of winter	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1088057	Glorotira the storm drake hatchling	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x361be368, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	58.193509402031	77.5
[resolveObject] CREATED OBJECT:	1088806	barbed pouch of dwarven-steel shots	tries left:	4
fight: 	barbed pouch of dwarven-steel shots	stormbringer's dwarven-steel steamgun of piercing	::	nil	QUIVER
fight: 	barbed pouch of dwarven-steel shots	dwarven-steel shield of winter	::	nil	QUIVER
[resolveObject]	1088806	barbed pouch of dwarven-steel shots	added to inventory	QUIVER
[resolveObject] CREATE FOR	1088057	Glorotira the storm drake hatchling	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x361be480, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	31.287237941704	52.5
[resolveObject] CREATED OBJECT:	1088810	radiant dwarven-steel mail armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	radiant dwarven-steel mail armour of cold resistance	stormbringer's dwarven-steel steamgun of piercing	::	nil	BODY
fight: 	radiant dwarven-steel mail armour of cold resistance	dwarven-steel shield of winter	::	nil	BODY
fight: 	radiant dwarven-steel mail armour of cold resistance	barbed pouch of dwarven-steel shots	::	nil	BODY
[resolveObject]	1088810	radiant dwarven-steel mail armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	1088057	Glorotira the storm drake hatchling	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x361be598, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	98.663763600673	102.5
[resolveObject] CREATED OBJECT:	1088816	polar hardened leather gloves of strength (#STATBONUS#)	tries left:	4
fight: 	polar hardened leather gloves of strength (#STATBONUS#)	stormbringer's dwarven-steel steamgun of piercing	::	nil	HANDS
fight: 	polar hardened leather gloves of strength (#STATBONUS#)	dwarven-steel shield of winter	::	nil	HANDS
fight: 	polar hardened leather gloves of strength (#STATBONUS#)	radiant dwarven-steel mail armour of cold resistance	::	nil	HANDS
fight: 	polar hardened leather gloves of strength (#STATBONUS#)	barbed pouch of dwarven-steel shots	::	nil	HANDS
[resolveObject]	1088816	polar hardened leather gloves of strength (#STATBONUS#)	added to inventory	HANDS
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_combat
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_block
[CALLBACK] upgrading to prioritized	talents_on_wear
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_storm_storm_drake_hatchling.png
[Actor:move]	1088057	Glorotira the storm drake hatchling	(forced) move from	nil	nil	to	34	41
Added unique	mod.class.NPC/Glorotira the storm drake hatchling	::	1
[Actor:wearAllInventory]	1088057	Glorotira the storm drake hatchling	wearing main inventory
fight: 	Brightbraid the copper ring	stormbringer's dwarven-steel steamgun of piercing	::	nil	FINGER
fight: 	Brightbraid the copper ring	dwarven-steel shield of winter	::	nil	FINGER
fight: 	Brightbraid the copper ring	radiant dwarven-steel mail armour of cold resistance	::	nil	FINGER
fight: 	Brightbraid the copper ring	polar hardened leather gloves of strength (#STATBONUS#)	::	nil	FINGER
fight: 	Brightbraid the copper ring	barbed pouch of dwarven-steel shots	::	nil	FINGER
[Actor:wearAllInventory]	Glorotira the storm drake hatchling	1088057	1087916	Brightbraid the copper ring	WORN IN	FINGER	1
running talented_ai_tactic resolver on_added_to_level function for	1088057	Glorotira the storm drake hatchling
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHEMICAL_GRENADE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INCENDIARY_GRENADE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_MEDIC_TURRET	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_STEAMGUN_TURRET	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_SHOCK_GRENADE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME_TURRET	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_MAGNETIC_FIELD	level	6	range:	1	radius:	8	effective:	6.3333333333333
   #- checking tactical table for talent	T_BARRAGE	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CAPACITOR_DISCHARGE	level	6	range:	10	radius:	0	effective:	10
[entityFilterPost]:  Done nerfing randboss
Random boss generating
[createRandomBoss] Creating random boss 	Gloraredatta the snow giant	28	level	2	classes
[applyRandomClass]	1088822	Gloraredatta the snow giant	Adding class	Shadowblade	Rogue
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = spell/phantasm
}
[2] = {
  [1] = true
  [2] = 0
  [tt] = technique/duelist
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/shadow-magic
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[6] = {
  [1] = false
  [2] = 0
  [tt] = spell/temporal
}
[7] = {
  [1] = false
  [2] = 0
  [tt] = technique/combat-techniques-active
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = cunning/dirty
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/lethality
}
[11] = {
  [1] = true
  [2] = 0
  [tt] = technique/dualweapon-attack
}
[12] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/stealth
}
[14] = {
  [1] = false
  [2] = 0.3
  [tt] = cunning/ambush
}
[15] = {
  [1] = true
  [2] = 0
  [tt] = spell/conveyance
}
[16] = {
  [1] = false
  [2] = 0
  [tt] = spell/divination
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cunning/ambush to boss
 * Random boss forbade talent because talent not allowed on random bosses	Umbral Agility	T_UMBRAL_AGILITY	28
 Talent choices for cunning/ambush:
		1	T_SHADOWGUARD	Shadowguard
		2	T_SHADOW_GRASP	Shadow Grasp
		3	T_SHADOW_VEIL	Shadow Veil
Adding primary tree cunning/ambush to boss with 3 talents
1	 * talent:	T_SHADOWGUARD	4
1	 * talent:	T_SHADOW_GRASP	4
1	 * talent:	T_SHADOW_VEIL	4
[applyRandomClass] Attempting to add tree cunning/shadow-magic to boss
 Talent choices for cunning/shadow-magic:
		1	T_SHADOW_COMBAT	Shadow Combat
		2	T_SHADOW_CUNNING	Shadow Cunning
		3	T_SHADOW_FEED	Shadow Feed
		4	T_SHADOWSTEP	Shadowstep
Adding secondary tree cunning/shadow-magic to boss with 2 talents
1	 * talent:	T_SHADOW_COMBAT	3
1	 * talent:	T_SHADOW_CUNNING	3
[applyRandomClass] Attempting to add tree cunning/lethality to boss
 * Random boss forbade talent because talent not allowed on random bosses	Expose Weakness	T_EXPOSE_WEAKNESS	28
 Talent choices for cunning/lethality:
		1	T_LETHALITY	Lethality
		2	T_BLADE_FLURRY	Blade Flurry
		3	T_SNAP	Snap
Adding secondary tree cunning/lethality to boss with 2 talents
2	 * talent:	T_LETHALITY	3
2	 * talent:	T_BLADE_FLURRY	3
 ** Finished adding	1	of	1	primary class trees
	 * 	cunning/ambush
 ** Finished adding	2	of	2	secondary class trees
	 * 	cunning/shadow-magic
	 * 	cunning/lethality
[applyRandomClass]	1088822	Gloraredatta the snow giant	Adding class	Gunslinger	Tinker
   power types: not_power_source =	antimagic	power_source =	technique_ranged,technique,steam,arcane
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/automation
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/gunslinging
}
[3] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/elusiveness
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/gunner-training
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/bullets-mastery
}
[7] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[9] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/engineering
}
[10] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/blacksmith
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/avoidance
}
[12] = {
  [1] = false
  [2] = -0.1
  [tt] = cunning/survival
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/automation to boss
 Talent choices for steamtech/automation:
		1	T_PULSE_DETONATOR	Pulse Detonator
		2	T_FLYING_GRAPPLE	Flying Grapple
		3	T_NET_PROJECTOR	Net Projector
		4	T_SAWFIELD	Sawfield
Adding primary tree steamtech/automation to boss with 4 talents
1	 * talent:	T_PULSE_DETONATOR	4
1	 * talent:	T_FLYING_GRAPPLE	4
1	 * talent:	T_NET_PROJECTOR	4
1	 * talent:	T_SAWFIELD	5
[applyRandomClass] Attempting to add tree steamtech/engineering to boss
 Talent choices for steamtech/engineering:
		1	T_EMERGENCY_STEAM_PURGE	Emergency Steam Purge
		2	T_INNOVATION	Innovation
		3	T_SUPERCHARGE_TINKERS	Supercharge Tinkers
		4	T_LAST_ENGINEER_STANDING	Last Engineer Standing
Adding secondary tree steamtech/engineering to boss with 2 talents
1	 * talent:	T_EMERGENCY_STEAM_PURGE	3
1	 * talent:	T_INNOVATION	3
 ** Finished adding	1	of	1	primary class trees
	 * 	steamtech/automation
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/engineering
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	83.492649030055	101
[resolveObject] CREATED OBJECT:	1088825	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1088825	gold pieces
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	29.771071194618	37
[resolveObject] CREATED OBJECT:	1088826	alchemist's dwarven-steel gauntlets of dexterity (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	1088826	alchemist's dwarven-steel gauntlets of dexterity (#STATBONUS#)
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	73.77316624503	87
[resolveObject] CREATED OBJECT:	1088832	biting gale rune of the titan	tries left:	1
[resolveObject] adding to main inventory:	1088832	biting gale rune of the titan
[ActorObjectUse] useObjectEnable: 	biting gale rune of the titan	by	Gloraredatta the snow giant	inven/slot	1	nil
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	76.768191154527	87
[resolveObject] CREATED OBJECT:	1088836	short ash magestaff of might	tries left:	1
[resolveObject] adding to main inventory:	1088836	short ash magestaff of might
[resolvers.drop_randart]	1088824	Gloraredatta the snow giant	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x378e5558, ego_filter=table: 0x1ab1e1b8}
[resolveObject] CREATED OBJECT:	1088842	elven-wood magestaff	tries left:	4
[resolvers.drop_randart]	1088824	Gloraredatta the snow giant	using data:	{lev=28, base={"table: 0x2661ace8, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	7
 * using themes	defense,temporal
 * forbid power sources:	antimagic
Creating randart Zemas(glowing elven-wood magestaff) with no themename
 ** selected ego	cruel 	(normal)	technique
 ** selected ego	 of wizardry	(greater)	arcane
 ** selected ego	 of the prodigy	(greater)	arcane
 * adding power: generic save mental(1 points), 7 remaining
 * adding power: stave paradox reduce anomalies(1 points), 6 remaining
 * adding power: stave inc damage temporal(1 points), 5 remaining
 * adding power: generic save physical(1 points), 4 remaining
 * adding power: generic resist nature(2 points), 3 remaining
 * adding power: generic resist blight(2 points), 1 remaining
 * adding bias power: generic resist nature(3 points), 7 remaining
 * adding bias power: generic save mental(1.5 points), 4 remaining
 * adding bias power: generic save physical(1.5 points), 2.5 remaining
 * adding bias power: generic save physical(1 points), 1 remaining
Added unique	mod.class.Object/Zemas	::	1
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d192500, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	11.713677251179	15
[resolveObject] CREATED OBJECT:	1089014	enhanced dwarven-steel dagger of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	9
[General Object resolver]	1089014	enhanced dwarven-steel dagger of shearing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1089014	enhanced dwarven-steel dagger of shearing
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3ff97f90, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	83.709447123043	87
[resolveObject] CREATED OBJECT:	1089020	thought-forged dwarven-steel dagger of erosion	tries left:	4
[General Object resolver]	1089020	thought-forged dwarven-steel dagger of erosion	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1089020	thought-forged dwarven-steel dagger of erosion
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x316ccf80, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	102.38078937525	107
[resolveObject] CREATED OBJECT:	1089026	rejuvenating reinforced leather armour	tries left:	4
[resolveObject]	1089026	rejuvenating reinforced leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1089380	simple healing salve	tries left:	1
[resolvers.inventory] created object:	1089380	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Gloraredatta the snow giant	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1089731	simple frost salve	tries left:	1
[resolvers.inventory] created object:	1089731	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Gloraredatta the snow giant	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	1088824	Gloraredatta the snow giant	filter:	{defined="APE"}
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x423800d8, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Ego	101.24985177472	107
[resolveObject] CREATED OBJECT:	1089739	mighty steel steamgun	tries left:	4
fight: 	mighty steel steamgun	rejuvenating reinforced leather armour	::	nil	MAINHAND
[resolveObject]	1089739	mighty steel steamgun	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x3d7abc90, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater + Ego	17.482005251218	37
[resolveObject] CREATED OBJECT:	1089749	runic dwarven-steel steamgun of cold	tries left:	4
fight: 	runic dwarven-steel steamgun of cold	mighty steel steamgun	::	nil	OFFHAND
fight: 	runic dwarven-steel steamgun of cold	rejuvenating reinforced leather armour	::	nil	OFFHAND
[resolveObject]	1089749	runic dwarven-steel steamgun of cold	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27a75688, force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	42.260753661455	62
[resolveObject] CREATED OBJECT:	1089755	pouch of dwarven-steel shots of annihilation	tries left:	4
fight: 	pouch of dwarven-steel shots of annihilation	mighty steel steamgun	::	nil	QUIVER
fight: 	pouch of dwarven-steel shots of annihilation	runic dwarven-steel steamgun of cold	::	nil	QUIVER
fight: 	pouch of dwarven-steel shots of annihilation	rejuvenating reinforced leather armour	::	nil	QUIVER
[resolveObject]	1089755	pouch of dwarven-steel shots of annihilation	added to inventory	QUIVER
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32aa7f30, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	102.68963558033	107
[resolveObject] CREATED OBJECT:	1089759	grounding dwarven-steel helm	tries left:	4
[resolveObject]	1089759	grounding dwarven-steel helm	NOT WORN in	nil	nil
[General Object resolver]	1089759	grounding dwarven-steel helm	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1089759	grounding dwarven-steel helm
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e688038, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	73.542266549203	87
[resolveObject] CREATED OBJECT:	1089763	rejuvenating hardened leather armour of fire resistance	tries left:	4
[General Object resolver]	1089763	rejuvenating hardened leather armour of fire resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1089763	rejuvenating hardened leather armour of fire resistance
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x37947710, tome_drops="boss", force_drop=true, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Ego	100.21087672822	107
[resolveObject] CREATED OBJECT:	1089775	resilient cashmere cloak	tries left:	4
fight: 	resilient cashmere cloak	mighty steel steamgun	::	nil	CLOAK
fight: 	resilient cashmere cloak	runic dwarven-steel steamgun of cold	::	nil	CLOAK
fight: 	resilient cashmere cloak	rejuvenating reinforced leather armour	::	nil	CLOAK
fight: 	resilient cashmere cloak	pouch of dwarven-steel shots of annihilation	::	nil	CLOAK
[resolveObject]	1089775	resilient cashmere cloak	added to inventory	CLOAK
[resolveObject] CREATE FOR	1088824	Gloraredatta the snow giant	do_wear/tries:	false	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua", defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1090129	crude focus lens	tries left:	4
[resolvers.attachtinker]	1090129	crude focus lens	No tinker attach spot	nil	nil
[CALLBACK] upgrading to prioritized	talents_on_hit
[Actor:move]	1088824	Gloraredatta the snow giant	(forced) move from	nil	nil	to	20	33
Added unique	mod.class.NPC/Gloraredatta the snow giant	::	1
[Actor:wearAllInventory]	1088824	Gloraredatta the snow giant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1088824	Gloraredatta the snow giant
   #- checking tactical table for talent	T_PULSE_DETONATOR	level	6	range:	6	radius:	4	effective:	8.6666666666667
   #- checking tactical table for talent	T_SHADOW_COMBAT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHADOW_GRASP	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHADOW_VEIL	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_EMERGENCY_STEAM_PURGE	level	5	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NET_PROJECTOR	level	6	range:	8	radius:	2	effective:	9.3333333333333
   #- checking tactical table for talent	T_FLYING_GRAPPLE	level	6	range:	10	radius:	3	effective:	12
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLADE_FLURRY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SAWFIELD	level	8	range:	6	radius:	6	effective:	10
   #- checking tactical table for talent	T_PHASE_DOOR	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STRAFE	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SHOOT	level	3	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_DUAL_STRIKE	level	6	range:	1	radius:	0	effective:	1
Cloned shader 125
[SHADER] setting reset param	tick_start	7661746
Cloned shader 127
[SHADER] setting reset param	tick_start	7661746
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	1090130	blue jelly	(forced) move from	nil	nil	to	29	43
[resolveObject] CREATE FOR	1090131	xaren	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	6.893534259613	11
[resolveObject] CREATED OBJECT:	1090132	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090132	gold pieces
[resolveObject] CREATE FOR	1090131	xaren	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	60.129116926372	76
[resolveObject] CREATED OBJECT:	1090133	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090133	huge pile of gold pieces
[Actor:move]	1090131	xaren	(forced) move from	nil	nil	to	0	25
[Actor:wearAllInventory]	1090131	xaren	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Adylle the stone troll	28	level	1	classes
[applyRandomClass]	1090134	Adylle the stone troll	Adding class	Mindslayer	Psionic
   power types: not_power_source =		power_source =	psionic,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/focus
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/augmented-mobility
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/kinetic-mastery
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/psi-fighting
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/voracity
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/projection
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/finer-energy-manipulations
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/augmented-striking
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/thermal-mastery
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/absorption
}
[12] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/charged-mastery
}
[13] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/absorption to boss
 Talent choices for psionic/absorption:
		1	T_KINETIC_SHIELD	Kinetic Shield
		2	T_THERMAL_SHIELD	Thermal Shield
		3	T_CHARGED_SHIELD	Charged Shield
		4	T_FORCEFIELD	Forcefield
Adding primary tree psionic/absorption to boss with 3 talents
1	 * talent:	T_KINETIC_SHIELD	4
1	 * talent:	T_THERMAL_SHIELD	4
1	 * talent:	T_CHARGED_SHIELD	3
[applyRandomClass] Attempting to add tree psionic/psi-fighting to boss
 Talent choices for psionic/psi-fighting:
		1	T_TELEKINETIC_SMASH	Telekinetic Smash
		2	T_AUGMENTATION	Augmentation
		3	T_WARDING_WEAPON	Warding Weapon
		4	T_IMPALE	Impale
Adding primary tree psionic/psi-fighting to boss with 4 talents
2	 * talent:	T_TELEKINETIC_SMASH	4
2	 * talent:	T_AUGMENTATION	4
2	 * talent:	T_WARDING_WEAPON	4
2	 * talent:	T_IMPALE	4
[applyRandomClass] Attempting to add tree psionic/charged-mastery to boss
 Talent choices for psionic/charged-mastery:
		1	T_TRANSCENDENT_ELECTROKINESIS	Transcendent Electrokinesis
		2	T_THOUGHT_SENSE	Thought Sense
		3	T_STATIC_NET	Static Net
		4	T_HEARTSTART	Heartstart
Adding secondary tree psionic/charged-mastery to boss with 1 talents
1	 * talent:	T_TRANSCENDENT_ELECTROKINESIS	3
 ** Finished adding	2	of	2	primary class trees
	 * 	psionic/absorption
	 * 	psionic/psi-fighting
 ** Finished adding	1	of	1	secondary class trees
	 * 	psionic/charged-mastery
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	1	gr egos =	0	rand themes = 	3	points = 	32	nb_powers = 	7
 * using themes	spell,fire,defense
 * forbid power sources:	antimagic
Creating randart Flareroar(laminated steel greatmaul) with fire
 ** selected ego	chilling 	(normal)	arcane
 * adding power: generic resist blight(2 points), 16 remaining
 * adding power: generic resist cold(1 points), 14 remaining
 * adding power: generic inc damage fire(1 points), 13 remaining
 * adding power: generic resist cold(1 points), 12 remaining
 * adding power: generic resist acid(1 points), 11 remaining
 * adding power: generic stat mag(1 points), 10 remaining
 * adding power: generic stat mag(1 points), 9 remaining
 * adding power: generic resist blight(3 points), 8 remaining
 * adding power: generic resist cold(1.5 points), 5 remaining
 * adding power: generic inc damage fire(1.5 points), 3.5 remaining
 * adding power: generic resist cold(1.5 points), 2 remaining
 * adding bias power: generic resist blight(4.5 points), 16 remaining
 * adding bias power: generic stat mag(1.5 points), 11.5 remaining
 * adding bias power: generic resist cold(2.25 points), 10 remaining
 * adding bias power: generic resist cold(2.25 points), 7.75 remaining
 * adding bias power: generic resist blight(5.4 points), 5.5 remaining
[resolveObject] CREATE FOR	1090320	Adylle the stone troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bcbb1e8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	107.26972987195	108.5
[resolveObject] CREATED OBJECT:	1090321	shimmering cashmere robe	tries left:	4
[resolveObject]	1090321	shimmering cashmere robe	added to inventory	BODY
[resolveObject] CREATE FOR	1090320	Adylle the stone troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3668d868, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	82.878074898473	102.5
[resolveObject] CREATED OBJECT:	1090325	chilling dwarven-steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	chilling dwarven-steel greatsword of massacre	shimmering cashmere robe	::	nil	MAINHAND
[resolveObject]	1090325	chilling dwarven-steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1090320	Adylle the stone troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28e6a728, force_drop=false, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	50.293745350743	52.5
[resolveObject] CREATED OBJECT:	1090331	plaguebringer's stralite greatsword of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	11
[resolveObject]	1090331	plaguebringer's stralite greatsword of daylight	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	1090320	Adylle the stone troll	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	1090337	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	1090337	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	1090320	Adylle the stone troll	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	1090338	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	1090338	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	1090320	Adylle the stone troll	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	100.82815548331	101
[resolveObject] CREATED OBJECT:	1090339	lapis lazuli	tries left:	1
[resolvers.inventory] created object:	1090339	lapis lazuli	inventory:	nil	keep:	nil
[Identify]	lapis lazuli	true
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_s.png
[Actor:move]	1090320	Adylle the stone troll	(forced) move from	nil	nil	to	14	32
Added unique	mod.class.NPC/Adylle the stone troll	::	1
[Actor:wearAllInventory]	1090320	Adylle the stone troll	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1090320	Adylle the stone troll
   #- checking tactical table for talent	T_WARDING_WEAPON	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHARGED_SHIELD	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_STUN	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_SHIELD	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_TRANSCENDENT_ELECTROKINESIS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_AUGMENTATION	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_AURA	level	6	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_SKATE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPALE	level	6	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_KNOCKBACK	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	6	range:	0	radius:	0	effective:	0
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 128
*p 128: Uniform: 10: 1406 ellipsoidalFactor
*p 128: Uniform: 1: 1406 tick
*p 128: Uniform: 5: 1406 time_factor
*p 128: Uniform: 11: 1406 oscillationSpeed
*p 128: Uniform: 8: 1406 impact_tick
*p 128: Uniform: 9: 1406 impact_time
*p 128: Uniform: 7: 8B50 impact
*p 128: Uniform: 15: 1406 wobblingSpeed
*p 128: Uniform: 14: 1406 wobblingPower
*p 128: Uniform: 12: 1406 antialiasingRadius
*p 128: Uniform: 0: 8B5E tex
*p 128: Uniform: 16: 1406 horizontalScrollingSpeed
*p 128: Uniform: 2: 1406 tick_start
*p 128: Uniform: 17: 1406 verticalScrollingSpeed
*p 128: Uniform: 13: 1406 shieldIntensity
*p 128: Uniform: 3: 1406 aadjust
*p 128: Uniform: 4: 8B51 color
*p 128: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	7661746
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 129
*p 129: Uniform: 10: 1406 ellipsoidalFactor
*p 129: Uniform: 1: 1406 tick
*p 129: Uniform: 5: 1406 time_factor
*p 129: Uniform: 11: 1406 oscillationSpeed
*p 129: Uniform: 8: 1406 impact_tick
*p 129: Uniform: 9: 1406 impact_time
*p 129: Uniform: 7: 8B50 impact
*p 129: Uniform: 15: 1406 wobblingSpeed
*p 129: Uniform: 14: 1406 wobblingPower
*p 129: Uniform: 12: 1406 antialiasingRadius
*p 129: Uniform: 0: 8B5E tex
*p 129: Uniform: 16: 1406 horizontalScrollingSpeed
*p 129: Uniform: 2: 1406 tick_start
*p 129: Uniform: 17: 1406 verticalScrollingSpeed
*p 129: Uniform: 13: 1406 shieldIntensity
*p 129: Uniform: 3: 1406 aadjust
*p 129: Uniform: 4: 8B51 color
*p 129: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	7661746
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[useTalent] TALENT FAILED:	T_KINETIC_SHIELD	for	Adylle the stone troll	1090320	true
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	1090340	fire drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	6.1645921483088	11
[resolveObject] CREATED OBJECT:	1090341	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090341	gold pieces
[Actor:move]	1090340	fire drake	(forced) move from	nil	nil	to	39	18
[Actor:wearAllInventory]	1090340	fire drake	wearing main inventory
[resolveObject] CREATE FOR	1090342	xaren	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	80.904383216031	101
[resolveObject] CREATED OBJECT:	1090343	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090343	huge pile of gold pieces
[resolveObject] CREATE FOR	1090342	xaren	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	81.563524093377	101
[resolveObject] CREATED OBJECT:	1090344	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090344	gold pieces
[Actor:move]	1090342	xaren	(forced) move from	nil	nil	to	16	25
[Actor:wearAllInventory]	1090342	xaren	wearing main inventory
[Actor:move]	1090345	giant black ant	(forced) move from	nil	nil	to	19	34
[resolveObject] CREATE FOR	1090346	snow giant boulder thrower	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	43.652957850521	51
[resolveObject] CREATED OBJECT:	1090348	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090348	gold pieces
[Actor:move]	1090346	snow giant boulder thrower	(forced) move from	nil	nil	to	11	41
[Actor:wearAllInventory]	1090346	snow giant boulder thrower	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Ivyvena the fire drake hatchling	28	level	1	classes
[applyRandomClass]	1090349	Ivyvena the fire drake hatchling	Adding class	Necromancer	Mage
   power types: not_power_source =	antimagic	power_source =	arcane
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/glacial-waste
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/rime-wraith
}
[3] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/grave
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/eradication
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/age-of-dusk
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/spectre
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/animus
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/dreadmaster
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/necrosis
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/nightfall
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/death
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/master-of-flesh
}
[14] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/master-necromancer
}
[15] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/master-of-bones
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree spell/death to boss
 * Random boss forbade talent because talent not allowed on random bosses	Drawn To Death	T_DRAWN_TO_DEATH	28
 Talent choices for spell/death:
		1	T_RIGOR_MORTIS	Rigor Mortis
		2	T_GRIM_SHADOW	Grim Shadow
		3	T_UTTERLY_DESTROYED	Utterly Destroyed
Adding primary tree spell/death to boss with 3 talents
1	 * talent:	T_RIGOR_MORTIS	5
1	 * talent:	T_GRIM_SHADOW	4
1	 * talent:	T_UTTERLY_DESTROYED	4
[applyRandomClass] Attempting to add tree spell/master-of-flesh to boss
 Talent choices for spell/master-of-flesh:
		1	T_CALL_OF_THE_MAUSOLEUM	Call of the Mausoleum
		2	T_CORPSE_EXPLOSION	Corpse Explosion
		3	T_PUTRESCENT_LIQUEFACTION	Putrescent Liquefaction
		4	T_DISCARDED_REFUSE	Discarded Refuse
Adding primary tree spell/master-of-flesh to boss with 4 talents
2	 * talent:	T_CALL_OF_THE_MAUSOLEUM	4
2	 * talent:	T_CORPSE_EXPLOSION	5
2	 * talent:	T_PUTRESCENT_LIQUEFACTION	4
2	 * talent:	T_DISCARDED_REFUSE	3
[applyRandomClass] Attempting to add tree spell/age-of-dusk to boss
 Talent choices for spell/age-of-dusk:
		1	T_DIRE_PLAGUE	Dire Plague
		2	T_CREPUSCULE	Crepuscule
		3	T_THE_END_OF_ALL_HOPE	The End of All Hope
		4	T_GOLDEN_AGE_OF_NECROMANCY	Golden Age of Necromancy
Adding secondary tree spell/age-of-dusk to boss with 1 talents
1	 * talent:	T_DIRE_PLAGUE	3
 ** Finished adding	2	of	2	primary class trees
	 * 	spell/death
	 * 	spell/master-of-flesh
 ** Finished adding	1	of	1	secondary class trees
	 * 	spell/age-of-dusk
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	1	gr egos =	0	rand themes = 	3	points = 	32	nb_powers = 	7
 * using themes	physical,fire,dark
 * forbid power sources:	antimagic
Creating randart Xuda the %s(laminated cured leather sling) with no themename
 ** selected ego	 of enduring	(greater)	nature
 * adding power: generic phys dam(1 points), 16 remaining
 * adding power: generic save physical(1 points), 15 remaining
 * adding power: travel speed(1 points), 14 remaining
 * adding power: travel speed(1 points), 13 remaining
 * adding power: travel speed(1 points), 12 remaining
Removing power from the list, 	travel speed	==	table: 0x3639d7b8	remaining:
 * adding power: generic phys dam(1.5 points), 11 remaining
 * adding power: generic save physical(1.5 points), 9.5 remaining
 * adding power: generic phys atk(1 points), 8 remaining
 * adding power: generic phys dam(2.25 points), 7 remaining
 * adding power: generic save physical(2.25 points), 4.75 remaining
 * adding power: generic phys atk(1.5 points), 2.5 remaining
 * adding bias power: generic phys atk(2.25 points), 16 remaining
 * adding bias power: generic phys dam(3.375 points), 13.75 remaining
 * adding bias power: generic phys atk(2.7 points), 10.375 remaining
 * adding bias power: generic save physical(3.375 points), 7.675 remaining
 * adding bias power: generic phys atk(3.24 points), 4.3 remaining
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[resolveObject] CREATE FOR	1090534	Ivyvena the fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	87.350049378665	101
[resolveObject] CREATED OBJECT:	1090535	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090535	gold pieces
[resolveObject] CREATE FOR	1090534	Ivyvena the fire drake hatchling	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32194c18, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	25.509418283359	30.5
[resolveObject] CREATED OBJECT:	1090536	blighted ash magestaff of wizardry	tries left:	4
[resolveObject]	1090536	blighted ash magestaff of wizardry	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1090534	Ivyvena the fire drake hatchling	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x40bc01e8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	61.966092475915	77.5
[resolveObject] CREATED OBJECT:	1090542	timebroken cashmere robe	tries left:	4
fight: 	timebroken cashmere robe	blighted ash magestaff of wizardry	::	OFFHAND	BODY
[resolveObject]	1090542	timebroken cashmere robe	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_combat
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	1090534	Ivyvena the fire drake hatchling	(forced) move from	nil	nil	to	24	46
Added unique	mod.class.NPC/Ivyvena the fire drake hatchling	::	1
[Actor:wearAllInventory]	1090534	Ivyvena the fire drake hatchling	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1090534	Ivyvena the fire drake hatchling
   #- checking tactical table for talent	T_DIRE_PLAGUE	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_PUTRESCENT_LIQUEFACTION	level	6	range:	1	radius:	7	effective:	5.6666666666667
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISCARDED_REFUSE	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRIM_SHADOW	level	6	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_CALL_OF_THE_CRYPT	level	6	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_INVOKE_DARKNESS	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CORPSE_EXPLOSION	level	8	range:	1	radius:	2	effective:	2.3333333333333
   #- checking tactical table for talent	T_RIGOR_MORTIS	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CALL_OF_THE_MAUSOLEUM	level	6	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
[useTalent] TALENT FAILED:	T_PUTRESCENT_LIQUEFACTION	for	Ivyvena the fire drake hatchling	1090534	true
[CALLBACK] upgrading to prioritized	talents_on_tmp
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_summon_kill
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	1090546	xaren	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	77.982995517781	101
[resolveObject] CREATED OBJECT:	1090547	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090547	gold pieces
[Actor:move]	1090546	xaren	(forced) move from	nil	nil	to	21	44
[Actor:wearAllInventory]	1090546	xaren	wearing main inventory
[resolveObject] CREATE FOR	1090548	snow giant thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	41.648150082363	51
[resolveObject] CREATED OBJECT:	1090553	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090553	gold pieces
[Actor:move]	1090548	snow giant thunderer	(forced) move from	nil	nil	to	25	8
[Actor:wearAllInventory]	1090548	snow giant thunderer	wearing main inventory
[Actor:move]	1090554	grizzly bear	(forced) move from	nil	nil	to	28	43
[Actor:move]	1090555	anaconda	(forced) move from	nil	nil	to	21	20
Random boss generating
[createRandomBoss] Creating random boss 	Iselrada the lesser vampire	28	level	2	classes
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[applyRandomClass]	1090556	Iselrada the lesser vampire	Adding class	Corruptor	Defiler
   power types: not_power_source =	antimagic,nature	power_source =	arcane
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/blight
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/sanguisuge
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/plague
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/blood
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/torment
}
[7] = {
  [1] = false
  [2] = 0.3
  [tt] = corruption/shadowflame
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/vim
}
[9] = {
  [1] = false
  [2] = 0.3
  [tt] = corruption/bone
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/hexes
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/curses
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree corruption/plague to boss
 Talent choices for corruption/plague:
		1	T_VIRULENT_DISEASE	Virulent Disease
		2	T_CYST_BURST	Cyst Burst
		3	T_CATALEPSY	Catalepsy
		4	T_EPIDEMIC	Epidemic
Adding primary tree corruption/plague to boss with 4 talents
1	 * talent:	T_VIRULENT_DISEASE	3
1	 * talent:	T_CYST_BURST	5
1	 * talent:	T_CATALEPSY	4
1	 * talent:	T_EPIDEMIC	5
[applyRandomClass] Attempting to add tree corruption/shadowflame to boss
 Talent choices for corruption/shadowflame:
		1	T_WRAITHFORM	Wraithform
		2	T_DARKFIRE	Darkfire
		3	T_FLAME_OF_URH_ROK	Flame of Urh'Rok
		4	T_DEMON_PLANE	Fearscape
Adding secondary tree corruption/shadowflame to boss with 2 talents
1	 * talent:	T_WRAITHFORM	3
1	 * talent:	T_DARKFIRE	2
 ** Finished adding	1	of	1	primary class trees
	 * 	corruption/plague
 ** Finished adding	1	of	1	secondary class trees
	 * 	corruption/shadowflame
  * class	Wyrmic	 rejected due to power source
[applyRandomClass]	1090556	Iselrada the lesser vampire	Adding class	Mindslayer	Psionic
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique,psionic
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/focus
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/augmented-mobility
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/kinetic-mastery
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/psi-fighting
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/voracity
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/projection
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/finer-energy-manipulations
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/augmented-striking
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/thermal-mastery
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/absorption
}
[12] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/charged-mastery
}
[13] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/kinetic-mastery to boss
 Talent choices for psionic/kinetic-mastery:
		1	T_TRANSCENDENT_TELEKINESIS	Transcendent Telekinesis
		2	T_KINETIC_SURGE	Kinetic Surge
		3	T_DEFLECT_PROJECTILES	Deflect Projectiles
		4	T_IMPLODE	Implode
Adding primary tree psionic/kinetic-mastery to boss with 4 talents
1	 * talent:	T_TRANSCENDENT_TELEKINESIS	4
1	 * talent:	T_KINETIC_SURGE	5
1	 * talent:	T_DEFLECT_PROJECTILES	5
1	 * talent:	T_IMPLODE	4
[applyRandomClass] Attempting to add tree psionic/projection to boss
 Talent choices for psionic/projection:
		1	T_KINETIC_AURA	Kinetic Aura
		2	T_THERMAL_AURA	Thermal Aura
		3	T_CHARGED_AURA	Charged Aura
		4	T_FRENZIED_FOCUS	Frenzied Focus
Adding secondary tree psionic/projection to boss with 1 talents
1	 * talent:	T_KINETIC_AURA	3
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/kinetic-mastery
 ** Finished adding	1	of	1	secondary class trees
	 * 	psionic/projection
[resolveObject] CREATE FOR	1090561	Iselrada the lesser vampire	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	32.38076218762	37
[resolveObject] CREATED OBJECT:	1090562	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090562	gold pieces
[resolveObject] CREATE FOR	1090561	Iselrada the lesser vampire	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	60.457314353077	62
[resolveObject] CREATED OBJECT:	1090563	augmenting linen wizard hat	tries left:	1
[resolveObject] adding to main inventory:	1090563	augmenting linen wizard hat
[resolveObject] CREATE FOR	1090561	Iselrada the lesser vampire	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	46.070680751249	62
[resolveObject] CREATED OBJECT:	1090567	heroism infusion	tries left:	1
[resolveObject] adding to main inventory:	1090567	heroism infusion
[ActorObjectUse] useObjectEnable: 	heroism infusion	by	Iselrada the lesser vampire	inven/slot	1	nil
[resolvers.drop_randart]	1090561	Iselrada the lesser vampire	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	1090561	Iselrada the lesser vampire	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x18413890, ego_filter=table: 0x18413830}
[resolveObject] CREATED OBJECT:	1090568	silk robe	tries left:	4
[resolvers.drop_randart]	1090561	Iselrada the lesser vampire	using data:	{lev=28, base={"table: 0x3a6fcbf8, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	temporal,dark
 * forbid power sources:	antimagic
Creating randart %s 'Deepsrazor'(flawless silk robe) with dark
 ** selected ego	stargazer's 	(greater)	arcane
 ** selected ego	 of darkness (#RESIST#)	(normal)	arcane
 ** selected ego	sunsealed 	(greater)	arcane
 * adding power: generic resists pen temporal(1 points), 8 remaining
 * adding power: generic resists pen temporal(1 points), 7 remaining
 * adding power: generic resists pen temporal(1 points), 6 remaining
 * adding power: generic resist darkness(2 points), 5 remaining
 * adding power: generic resist temporal(2 points), 3 remaining
 * adding power: generic resists pen temporal(1 points), 1 remaining
 * adding bias power: generic resists pen temporal(1.5 points), 8 remaining
 * adding bias power: generic resists pen temporal(1.5 points), 6.5 remaining
Removing power from bias list , 	generic resists pen temporal
 * adding bias power: generic resist darkness(3 points), 5 remaining
 * adding bias power: generic resist temporal(3 points), 2 remaining
Added unique	mod.class.Object/silk robe 'Deepsrazor'	::	1
[resolveObject] CREATE FOR	1090561	Iselrada the lesser vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3197ce68, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	88.721310952148	107
[resolveObject] CREATED OBJECT:	1090703	shimmering elven-wood magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	19
[General Object resolver]	1090703	shimmering elven-wood magestaff	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1090703	shimmering elven-wood magestaff
[resolveObject] CREATE FOR	1090561	Iselrada the lesser vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27f2d160, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	106.91889990957	107
[resolveObject] CREATED OBJECT:	1090707	focusing elven-silk robe	tries left:	4
[resolveObject]	1090707	focusing elven-silk robe	added to inventory	BODY
[resolveObject] CREATE FOR	1090561	Iselrada the lesser vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x268acb40, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	96.788501955752	107
[resolveObject] CREATED OBJECT:	1090711	silk robe of time (#RESIST#)	tries left:	4
[General Object resolver]	1090711	silk robe of time (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1090711	silk robe of time (#RESIST#)
[resolveObject] CREATE FOR	1090561	Iselrada the lesser vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d26a130, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	86.806956360537	87
[resolveObject] CREATED OBJECT:	1090715	arcing dwarven-steel greatsword of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	11
fight: 	arcing dwarven-steel greatsword of daylight	focusing elven-silk robe	::	nil	MAINHAND
[resolveObject]	1090715	arcing dwarven-steel greatsword of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1090561	Iselrada the lesser vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27be8f00, force_drop=true, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	17.08266189254	37
[resolveObject] CREATED OBJECT:	1090721	truestriking dwarven-steel greatsword of vileness	tries left:	4
[resolveObject]	1090721	truestriking dwarven-steel greatsword of vileness	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	1090561	Iselrada the lesser vampire	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	1090727	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	1090727	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	1090561	Iselrada the lesser vampire	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	1090728	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	1090728	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	1090561	Iselrada the lesser vampire	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	81.49682395684	101
[resolveObject] CREATED OBJECT:	1090729	amber	tries left:	1
[resolvers.inventory] created object:	1090729	amber	inventory:	nil	keep:	nil
[Identify]	amber	true
[Actor:move]	1090561	Iselrada the lesser vampire	(forced) move from	nil	nil	to	18	10
Added unique	mod.class.NPC/Iselrada the lesser vampire	::	1
[Actor:wearAllInventory]	1090561	Iselrada the lesser vampire	wearing main inventory
fight: 	silk robe 'Deepsrazor'	arcing dwarven-steel greatsword of daylight	::	OFFHAND	BODY
fight: 	silk robe 'Deepsrazor'	focusing elven-silk robe	::	nil	BODY
fight: 	silk robe 'Deepsrazor'	arcing dwarven-steel greatsword of daylight	::	OFFHAND	BODY
[Actor:wearAllInventory]	Iselrada the lesser vampire	1090561	1090569	silk robe 'Deepsrazor'	WORN IN	BODY	1
    --- replaced:	1090707	focusing elven-silk robe
fight: 	augmenting linen wizard hat	arcing dwarven-steel greatsword of daylight	::	OFFHAND	HEAD
fight: 	augmenting linen wizard hat	silk robe 'Deepsrazor'	::	nil	HEAD
[Actor:wearAllInventory]	Iselrada the lesser vampire	1090561	1090563	augmenting linen wizard hat	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	1090561	Iselrada the lesser vampire
   #- checking tactical table for talent	T_ETERNAL_NIGHT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_ETHEREAL_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLODE	level	6	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_TRANSCENDENT_TELEKINESIS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_AURA	level	6	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_BLOOD_SPRAY	level	6	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_PACIFICATION_HEX	level	6	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_KINETIC_SURGE	level	8	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_DRAIN	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_INVOKE_DARKNESS	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DARKFIRE	level	3	range:	6	radius:	5	effective:	9.3333333333333
   #- checking tactical table for talent	T_WRAITHFORM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EPIDEMIC	level	8	range:	8	radius:	2	effective:	9.3333333333333
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKATE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SOUL_ROT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CATALEPSY	level	6	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
New GL Shader program 137
*p 137: Uniform: 0: 8B5E tex
*p 137: Uniform: 4: 8B50 ellipsoidalFactor
*p 137: Uniform: 1: 1406 tick
*p 137: Uniform: 2: 1406 time_factor
*p 137: Uniform: 3: 1406 noup
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
New GL Shader program 144
*p 144: Uniform: 0: 8B5E tex
*p 144: Uniform: 4: 8B50 ellipsoidalFactor
*p 144: Uniform: 1: 1406 tick
*p 144: Uniform: 2: 1406 time_factor
*p 144: Uniform: 3: 1406 noup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 145
*p 145: Uniform: 10: 1406 ellipsoidalFactor
*p 145: Uniform: 1: 1406 tick
*p 145: Uniform: 5: 1406 time_factor
*p 145: Uniform: 11: 1406 oscillationSpeed
*p 145: Uniform: 8: 1406 impact_tick
*p 145: Uniform: 9: 1406 impact_time
*p 145: Uniform: 7: 8B50 impact
*p 145: Uniform: 15: 1406 wobblingSpeed
*p 145: Uniform: 14: 1406 wobblingPower
*p 145: Uniform: 12: 1406 antialiasingRadius
*p 145: Uniform: 0: 8B5E tex
*p 145: Uniform: 16: 1406 horizontalScrollingSpeed
*p 145: Uniform: 2: 1406 tick_start
*p 145: Uniform: 17: 1406 verticalScrollingSpeed
*p 145: Uniform: 13: 1406 shieldIntensity
*p 145: Uniform: 3: 1406 aadjust
*p 145: Uniform: 4: 8B51 color
*p 145: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	7661746
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[resolveObject] CREATE FOR	1090730	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	70.336050735632	76
[resolveObject] CREATED OBJECT:	1090732	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090732	gold pieces
[Actor:move]	1090730	snow giant	(forced) move from	nil	nil	to	43	36
[Actor:wearAllInventory]	1090730	snow giant	wearing main inventory
[resolveObject] CREATE FOR	1090733	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	76.199013425549	101
[resolveObject] CREATED OBJECT:	1090735	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090735	gold pieces
[Actor:move]	1090733	snow giant	(forced) move from	nil	nil	to	15	22
[Actor:wearAllInventory]	1090733	snow giant	wearing main inventory
[resolveObject] CREATE FOR	1090736	orc soldier	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	72.535278293429	76
[resolveObject] CREATED OBJECT:	1090738	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090738	gold pieces
[resolveObject] CREATE FOR	1090736	orc soldier	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Greater	43.313414147429	51
[resolveObject] CREATED OBJECT:	1090739	plaguebringer's iron battleaxe	tries left:	4
[resolveObject]	1090739	plaguebringer's iron battleaxe	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_soldier.png
[Actor:move]	1090736	orc soldier	(forced) move from	nil	nil	to	19	20
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:wearAllInventory]	1090736	orc soldier	wearing main inventory
[Actor:move]	1090743	greater faeros	(forced) move from	nil	nil	to	14	21
[resolveObject] CREATE FOR	1090744	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	94.784448501837	101
[resolveObject] CREATED OBJECT:	1090746	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090746	gold pieces
[Actor:move]	1090744	snow giant	(forced) move from	nil	nil	to	34	39
[Actor:wearAllInventory]	1090744	snow giant	wearing main inventory
[resolveObject] CREATE FOR	1090747	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	47.606835094189	51
[resolveObject] CREATED OBJECT:	1090752	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090752	gold pieces
[Actor:move]	1090747	snow giant	(forced) move from	nil	nil	to	33	29
[Actor:wearAllInventory]	1090747	snow giant	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Vorulerin the cold drake hatchling	28	level	1	classes
[applyRandomClass]	1090753	Vorulerin the cold drake hatchling	Adding class	Archer	Warrior
   power types: not_power_source =		power_source =	technique,technique_ranged
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = cunning/trapping
}
[3] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-techniques-active
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/reflexes
}
[5] = {
  [1] = false
  [2] = 0
  [3] = rogue_poisons
  [tt] = cunning/poisons
}
[6] = {
  [1] = true
  [2] = 0
  [tt] = technique/mobility
}
[7] = {
  [1] = false
  [2] = 0
  [tt] = technique/conditioning
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/marksmanship
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/sniper
}
[11] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-techniques-passive
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/archery-utility
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/archery-training
}
[14] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/agility
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
		3	T_DAUNTING_PRESENCE	Daunting Presence
		4	T_ADRENALINE_SURGE	Adrenaline Surge
Adding primary tree technique/conditioning to boss with 4 talents
1	 * talent:	T_VITALITY	5
1	 * talent:	T_UNFLINCHING_RESOLVE	4
1	 * talent:	T_DAUNTING_PRESENCE	4
1	 * talent:	T_ADRENALINE_SURGE	4
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Rush	T_RUSH	28
 * Random boss forbade talent because of random boss rarity random chance	Perfect Strike	T_PERFECT_STRIKE	28
 Talent choices for technique/combat-techniques-active:
		1	T_PRECISE_STRIKES	Precise Strikes
		2	T_BLINDING_SPEED	Blinding Speed
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
1	 * talent:	T_PRECISE_STRIKES	3
1	 * talent:	T_BLINDING_SPEED	2
[applyRandomClass] Attempting to add tree technique/archery-utility to boss
 * Random boss forbade talent because talent not allowed on random bosses	Called Shots	T_CALLED_SHOTS	28
 Talent choices for technique/archery-utility:
		1	T_HEADSHOT	Headshot
		2	T_VOLLEY	Volley
		3	T_BULLSEYE	Bullseye
Adding primary tree technique/archery-utility to boss with 4 talents
2	 * talent:	T_HEADSHOT	3
2	 * talent:	T_VOLLEY	4
2	 * talent:	T_BULLSEYE	4
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/conditioning
	 * 	technique/archery-utility
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	1	gr egos =	0	rand themes = 	3	points = 	45	nb_powers = 	8
 * using themes	blight,fire,mental
 * forbid power sources:	antimagic
Creating randart Turyneg(silvered iron mace) with no themename
 ** selected ego	 of the mystic	(normal)	arcane
 * adding power: generic psi on hit(1 points), 23 remaining
 * adding power: generic mind crit magnitude(2 points), 22 remaining
 * adding power: generic psi on hit(1 points), 20 remaining
 * adding power: generic equilibrium on hit(1 points), 19 remaining
 * adding power: generic resist blight(2 points), 18 remaining
 * adding power: generic blight retribution(1 points), 16 remaining
 * adding power: generic hate on crit(1 points), 15 remaining
 * adding power: generic stat cun(1 points), 14 remaining
 * adding power: generic psi on hit(1.5 points), 13 remaining
 * adding power: generic mind crit magnitude(3 points), 11.5 remaining
 * adding power: generic psi on hit(1.5 points), 8.5 remaining
 * adding power: generic equilibrium on hit(1.5 points), 7 remaining
 * adding power: generic resist blight(3 points), 5.5 remaining
 * adding power: generic blight retribution(1.5 points), 2.5 remaining
 * adding power: generic hate on crit(1.5 points), 1 remaining
 * adding bias power: generic psi on hit(2.25 points), 23 remaining
 * adding bias power: generic psi on hit(2.7 points), 20.75 remaining
 * adding bias power: generic resist blight(4.5 points), 18.05 remaining
 * adding bias power: generic resist blight(5.4 points), 13.55 remaining
 * adding bias power: generic stat cun(1.5 points), 8.15 remaining
 * adding bias power: generic blight retribution(2.25 points), 6.65 remaining
 * adding bias power: generic psi on hit(3.24 points), 4.4 remaining
 * adding bias power: generic stat cun(1.8 points), 1.16 remaining
[resolveObject] CREATE FOR	1090899	Vorulerin the cold drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	2.1007575965721	11
[resolveObject] CREATED OBJECT:	1090900	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090900	gold pieces
[resolveObject] CREATE FOR	1090899	Vorulerin the cold drake hatchling	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x42656ab8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	107.92248357446	108.5
[resolveObject] CREATED OBJECT:	1090901	fungal yew longbow	tries left:	4
[ActorObjectUse] useObjectEnable: 	fungal yew longbow	by	Vorulerin the cold drake hatchling	inven/slot	table: 0x35435180	nil
[resolveObject]	1090901	fungal yew longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1090899	Vorulerin the cold drake hatchling	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e6e94f0, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	29.428302860802	30.5
[resolveObject] CREATED OBJECT:	1090905	barbed quiver of yew arrows of crippling	tries left:	4
fight: 	barbed quiver of yew arrows of crippling	fungal yew longbow	::	OFFHAND	QUIVER
[resolveObject]	1090905	barbed quiver of yew arrows of crippling	added to inventory	QUIVER
[resolveObject] CREATE FOR	1090899	Vorulerin the cold drake hatchling	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x30ae7458, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	49.728044046259	52.5
[resolveObject] CREATED OBJECT:	1090911	multi-hued hardened leather armour of cold resistance	tries left:	4
fight: 	multi-hued hardened leather armour of cold resistance	fungal yew longbow	::	OFFHAND	BODY
fight: 	multi-hued hardened leather armour of cold resistance	barbed quiver of yew arrows of crippling	::	nil	BODY
[resolveObject]	1090911	multi-hued hardened leather armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	1090899	Vorulerin the cold drake hatchling	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="sling", type="weapon", ego_chance=-1000, name="rough leather sling", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	1090917	rough leather sling	tries left:	1
[resolvers.inventory] created object:	1090917	rough leather sling	inventory:	QS_MAINHAND	keep:	nil
[Identify]	rough leather sling	true
[resolveObject] CREATE FOR	1090899	Vorulerin the cold drake hatchling	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="shot", type="ammo", ego_chance=-1000, name="pouch of iron shots", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	1090918	pouch of iron shots	tries left:	1
[resolvers.inventory] created object:	1090918	pouch of iron shots	inventory:	QS_QUIVER	keep:	nil
[Identify]	pouch of iron shots	true
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_cold_cold_drake_hatchling.png
[Actor:move]	1090899	Vorulerin the cold drake hatchling	(forced) move from	nil	nil	to	34	15
Added unique	mod.class.NPC/Vorulerin the cold drake hatchling	::	1
[Actor:wearAllInventory]	1090899	Vorulerin the cold drake hatchling	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1090899	Vorulerin the cold drake hatchling
   #- checking tactical table for talent	T_VOLLEY	level	6	range:	8	radius:	4	effective:	10.666666666667
   #- checking tactical table for talent	T_SHOOT	level	1	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDING_SPEED	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ADRENALINE_SURGE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DAUNTING_PRESENCE	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_HEADSHOT	level	6	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_DISENGAGE	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_STEADY_SHOT	level	6	range:	8	radius:	0	effective:	8
[CALLBACK] upgrading to prioritized	talents_on_act
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	1090919	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	3.0437692185034	11
[resolveObject] CREATED OBJECT:	1090920	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090920	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake_hatchling.png
[Actor:move]	1090919	venom drake hatchling	(forced) move from	nil	nil	to	20	17
[Actor:wearAllInventory]	1090919	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1090921	snow giant chieftain	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	34.193591861798	51
[resolveObject] CREATED OBJECT:	1090923	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1090923	huge pile of gold pieces
[resolveObject] CREATE FOR	1090921	snow giant chieftain	do_wear/tries:	nil	2	filter:
	{ego_chance=10}
[resolveObject] CREATED OBJECT:	1090924	Researcher Dremnot's Demystification of the Gods: Chapter 8 - Quekorja	tries left:	1
[resolveObject] adding to main inventory:	1090924	Researcher Dremnot's Demystification of the Gods: Chapter 8 - Quekorja
[ActorObjectUse] useObjectEnable: 	Researcher Dremnot's Demystification of the Gods: Chapter 8 - Quekorja	by	snow giant chieftain	inven/slot	1	nil
[ActorObjectUse] Object	Researcher Dremnot's Demystification of the Gods: Chapter 8 - Quekorja	1090924	is ineligible for talent interface
Added unique	mod.class.Object/Researcher Dremnot's Demystification of the Gods: Chapter 8 - Quekorja	::	1
[Actor:move]	1090921	snow giant chieftain	(forced) move from	nil	nil	to	24	41
[Actor:wearAllInventory]	1090921	snow giant chieftain	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Xeryvea the master vampire	28	level	1	classes
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
  * class	Oozemancer	 rejected due to power source
[applyRandomClass]	1090925	Xeryvea the master vampire	Adding class	Gunslinger	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam,technique_ranged,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/automation
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/gunslinging
}
[3] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/elusiveness
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/gunner-training
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/bullets-mastery
}
[7] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[9] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/engineering
}
[10] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/blacksmith
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/avoidance
}
[12] = {
  [1] = false
  [2] = -0.1
  [tt] = cunning/survival
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/gunslinging to boss
 Talent choices for steamtech/gunslinging:
		1	T_STRAFE	Strafe
		2	T_STARTLING_SHOT	Startling Shot
		3	T_EVASIVE_SHOTS	Evasive Shots
		4	T_TRICK_SHOT	Trick Shot
Adding primary tree steamtech/gunslinging to boss with 4 talents
1	 * talent:	T_STRAFE	4
1	 * talent:	T_STARTLING_SHOT	5
1	 * talent:	T_EVASIVE_SHOTS	4
1	 * talent:	T_TRICK_SHOT	4
[applyRandomClass] Attempting to add tree steamtech/elusiveness to boss
 * Random boss forbade talent because talent not allowed on random bosses	Awesome Toss	T_AWESOME_TOSS	28
 Talent choices for steamtech/elusiveness:
		1	T_SLIP_AWAY	Slip Away
		2	T_AGILE_GUNNER	Agile Gunner
		3	T_DAZZLING_JUMP	Dazzling Jump
Adding primary tree steamtech/elusiveness to boss with 4 talents
2	 * talent:	T_SLIP_AWAY	3
2	 * talent:	T_AGILE_GUNNER	4
2	 * talent:	T_DAZZLING_JUMP	4
[applyRandomClass] Attempting to add tree steamtech/avoidance to boss
 Talent choices for steamtech/avoidance:
		1	T_AUTOMATED_CLOAK_TESSELLATION	Automated Cloak Tessellation
		2	T_CLOAK_GESTURE	Cloak Gesture
		3	T_EMBEDDED_RESTORATION_SYSTEMS	Embedded Restoration Systems
		4	T_CLOAK	Cloaking Device
Adding secondary tree steamtech/avoidance to boss with 2 talents
1	 * talent:	T_AUTOMATED_CLOAK_TESSELLATION	2
1	 * talent:	T_CLOAK_GESTURE	3
 ** Finished adding	2	of	2	primary class trees
	 * 	steamtech/gunslinging
	 * 	steamtech/elusiveness
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/avoidance
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	1	gr egos =	0	rand themes = 	3	points = 	32	nb_powers = 	8
 * using themes	dark,mind,misc
 * forbid power sources:	antimagic,nature
Creating randart Lisawyn the Shadowmonster(sigiled steel battleaxe) with dark
 ** selected ego	 of crippling	(greater)	technique
 * adding power: generic resists pen darkness(1 points), 16 remaining
 * adding power: dark burst (crit)(1 points), 15 remaining
 * adding power: generic inc damage mind(1 points), 14 remaining
 * adding power: generic stat wil(1 points), 13 remaining
 * adding power: generic stat cun(1 points), 12 remaining
 * adding power: generic inc damage mind(1 points), 11 remaining
 * adding power: generic stat dex(1 points), 10 remaining
 * adding power: generic stat dex(1 points), 9 remaining
 * adding power: generic resists pen darkness(1.5 points), 8 remaining
 * adding power: dark burst (crit)(1.5 points), 6.5 remaining
 * adding power: generic inc damage mind(1.5 points), 5 remaining
 * adding power: generic stat wil(1.5 points), 3.5 remaining
 * adding power: generic stat cun(1.5 points), 2 remaining
 * adding bias power: generic stat cun(2.25 points), 16 remaining
 * adding bias power: generic stat dex(1.5 points), 13.75 remaining
 * adding bias power: generic inc damage mind(1.5 points), 12.25 remaining
 * adding bias power: generic stat dex(1.8 points), 10.75 remaining
 * adding bias power: dark burst (crit)(2.25 points), 8.95 remaining
 * adding bias power: generic resists pen darkness(2.25 points), 6.7 remaining
 * adding bias power: generic stat cun(2.7 points), 4.45 remaining
 * adding bias power: generic stat dex(2.16 points), 1.75 remaining
[resolveObject] CREATE FOR	1091116	Xeryvea the master vampire	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1091467	simple healing salve	tries left:	1
[resolvers.inventory] created object:	1091467	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Xeryvea the master vampire	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	1091116	Xeryvea the master vampire	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1091818	simple frost salve	tries left:	1
[resolvers.inventory] created object:	1091818	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Xeryvea the master vampire	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	1091116	Xeryvea the master vampire	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	1091116	Xeryvea the master vampire	filter:	{defined="APE"}
[resolveObject] CREATE FOR	1091116	Xeryvea the master vampire	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x1e54c958, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater	59.209604406312	77.5
[resolveObject] CREATED OBJECT:	1091826	steel steamgun of piercing	tries left:	4
[resolveObject]	1091826	steel steamgun of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1091116	Xeryvea the master vampire	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x31d9d8d0, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	85.304636990373	102.5
[resolveObject] CREATED OBJECT:	1091836	strafer's dwarven-steel steamgun of lightning	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
fight: 	strafer's dwarven-steel steamgun of lightning	steel steamgun of piercing	::	nil	OFFHAND
[resolveObject]	1091836	strafer's dwarven-steel steamgun of lightning	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1091116	Xeryvea the master vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x276cd140, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	78.842815896809	102.5
[resolveObject] CREATED OBJECT:	1091842	high-capacity pouch of dwarven-steel shots of erosion	tries left:	4
fight: 	high-capacity pouch of dwarven-steel shots of erosion	steel steamgun of piercing	::	nil	QUIVER
fight: 	high-capacity pouch of dwarven-steel shots of erosion	strafer's dwarven-steel steamgun of lightning	::	nil	QUIVER
[resolveObject]	1091842	high-capacity pouch of dwarven-steel shots of erosion	added to inventory	QUIVER
[resolveObject] CREATE FOR	1091116	Xeryvea the master vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26c12758, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	86.331200442354	102.5
[resolveObject] CREATED OBJECT:	1091848	grounding hardened leather cap of the depths	tries left:	4
fight: 	grounding hardened leather cap of the depths	steel steamgun of piercing	::	nil	HEAD
fight: 	grounding hardened leather cap of the depths	strafer's dwarven-steel steamgun of lightning	::	nil	HEAD
fight: 	grounding hardened leather cap of the depths	high-capacity pouch of dwarven-steel shots of erosion	::	nil	HEAD
[resolveObject]	1091848	grounding hardened leather cap of the depths	added to inventory	HEAD
[resolveObject] CREATE FOR	1091116	Xeryvea the master vampire	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1968de20, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	20.769948298174	30.5
[resolveObject] CREATED OBJECT:	1091854	searing reinforced leather armour of the void	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	searing reinforced leather armour of the void	steel steamgun of piercing	::	nil	BODY
fight: 	searing reinforced leather armour of the void	strafer's dwarven-steel steamgun of lightning	::	nil	BODY
fight: 	searing reinforced leather armour of the void	grounding hardened leather cap of the depths	::	nil	BODY
fight: 	searing reinforced leather armour of the void	high-capacity pouch of dwarven-steel shots of erosion	::	nil	BODY
[ActorObjectUse] useObjectEnable: 	searing reinforced leather armour of the void	by	Xeryvea the master vampire	inven/slot	table: 0x1e71e120	nil
[resolveObject]	1091854	searing reinforced leather armour of the void	added to inventory	BODY
[resolveObject] CREATE FOR	1091116	Xeryvea the master vampire	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/special-misc.lua", forbid_power_source=table: 0x3f418368, tome_drops="store", force_drop=false, type="armor", autoreq=true, subtype="cloak", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloak.lua
[TOME ENTITY FILTER] selected Ego	103.0867752511	108.5
[resolveObject] CREATED OBJECT:	1091866	thick cashmere cloak	tries left:	4
fight: 	thick cashmere cloak	steel steamgun of piercing	::	nil	CLOAK
fight: 	thick cashmere cloak	strafer's dwarven-steel steamgun of lightning	::	nil	CLOAK
fight: 	thick cashmere cloak	searing reinforced leather armour of the void	::	nil	CLOAK
fight: 	thick cashmere cloak	grounding hardened leather cap of the depths	::	nil	CLOAK
fight: 	thick cashmere cloak	high-capacity pouch of dwarven-steel shots of erosion	::	nil	CLOAK
[resolveObject]	1091866	thick cashmere cloak	added to inventory	CLOAK
[resolveObject] CREATE FOR	1091116	Xeryvea the master vampire	do_wear/tries:	false	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua", defined="TINKER_FOCUS_LEN1", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1092220	crude focus lens	tries left:	4
[Identify]	crude focus lens	true
[resolvers.attachtinker]	1092220	crude focus lens	ATTACHED:	HEAD	1	hardened leather cap #{italic}#<crude focus lens>#{normal}#
[resolveObject] CREATE FOR	1091116	Xeryvea the master vampire	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	31.543804108059	51
[resolveObject] CREATED OBJECT:	1092221	truestriking iron waraxe	tries left:	1
[resolveObject] adding to main inventory:	1092221	truestriking iron waraxe
[Actor:move]	1091116	Xeryvea the master vampire	(forced) move from	nil	nil	to	15	6
Added unique	mod.class.NPC/Xeryvea the master vampire	::	1
[Actor:wearAllInventory]	1091116	Xeryvea the master vampire	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1091116	Xeryvea the master vampire
   #- checking tactical table for talent	T_ETERNAL_NIGHT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_AGILE_GUNNER	level	6	range:	1	radius:	13	effective:	9.6666666666667
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	3	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EVASIVE_SHOTS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_AUTOMATED_CLOAK_TESSELLATION	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CLOAK_GESTURE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DAZZLING_JUMP	level	6	range:	1	radius:	3	effective:	3
   #- checking tactical table for talent	T_SLIP_AWAY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHILL_OF_THE_TOMB	level	3	range:	7	radius:	4	effective:	9.6666666666667
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRICK_SHOT	level	6	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_3	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRAFE	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_PHANTASMAL_SHIELD	level	3	range:	1	radius:	2.7767246322074	effective:	2.8511497548049
   #- checking tactical table for talent	T_STARTLING_SHOT	level	8	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_BLUR_SIGHT	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_hit
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	1092225	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	75.690956793654	76
[resolveObject] CREATED OBJECT:	1092227	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1092227	gold pieces
[Actor:move]	1092225	snow giant	(forced) move from	nil	nil	to	28	22
[Actor:wearAllInventory]	1092225	snow giant	wearing main inventory
[Actor:move]	1092228	faeros	(forced) move from	nil	nil	to	25	44
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Wyrmic
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{defined="VARSHA_CLAW", random_art_replace=table: 0x3f5806d0}
[resolveObject] CREATED OBJECT:	1092231	Wyrmbreath	tries left:	1
[resolveObject] adding to main inventory:	1092231	Wyrmbreath
[ActorObjectUse] useObjectEnable: 	Wyrmbreath	by	Varsha the Writhing	inven/slot	1	nil
[ActorObjectUse] Object	Wyrmbreath	1092231	is ineligible for talent interface
Added unique	mod.class.Object/Wyrmbreath	::	1
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	86.495914492406	87
[resolveObject] CREATED OBJECT:	1092232	radiant hardened leather gloves of magic (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	1092232	radiant hardened leather gloves of magic (#STATBONUS#)
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	65.250290791795	87
[resolveObject] CREATED OBJECT:	1092238	flaming pouch of steel shots of accuracy	tries left:	1
[resolveObject] adding to main inventory:	1092238	flaming pouch of steel shots of accuracy
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	64.976121417707	87
[resolveObject] CREATED OBJECT:	1092244	thought-forged iron dagger of paradox	tries left:	1
[resolveObject] adding to main inventory:	1092244	thought-forged iron dagger of paradox
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	69.667104826697	76
[resolveObject] CREATED OBJECT:	1092250	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1092250	gold pieces
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	66.742903470235	76
[resolveObject] CREATED OBJECT:	1092251	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1092251	gold pieces
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	25.67314656467	26
[resolveObject] CREATED OBJECT:	1092252	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1092252	gold pieces
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	26.634339866609	51
[resolveObject] CREATED OBJECT:	1092253	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1092253	gold pieces
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	23.333053985222	26
[resolveObject] CREATED OBJECT:	1092254	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1092254	gold pieces
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	62.969082493793	76
[resolveObject] CREATED OBJECT:	1092255	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1092255	gold pieces
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	110.06940439764	111
[resolveObject] CREATED OBJECT:	1092256	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1092256	gold pieces
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	100.43755087453	101
[resolveObject] CREATED OBJECT:	1092257	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1092257	gold pieces
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	68.808852984991	76
[resolveObject] CREATED OBJECT:	1092258	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1092258	gold pieces
[resolveObject] CREATE FOR	1092229	Varsha the Writhing	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	27.152970886126	51
[resolveObject] CREATED OBJECT:	1092259	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1092259	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_fire_varsha_the_writhing.png
[Actor:move]	1092229	Varsha the Writhing	(forced) move from	nil	nil	to	13	36
Added unique	mod.class.NPC/Varsha the Writhing	::	1
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	0	-->	2	table: 0x3d774e20
[Actor:levelupClass] 1092229 Varsha the Writhing ## Initialzing auto_class Wyrmic (Wilder) 136% level_rate from level 20 ##
  *** power types: not_power_source =		power_source =	technique,nature
	 ** learning Wyrmic birth talent T_ARMOUR_TRAINING 1 (every 0 levels)
	 ** learning Wyrmic birth talent T_WEAPONS_MASTERY 1 (every 0 levels)
	 ** learning Wyrmic birth talent T_ICE_CLAW 1 (every 0 levels)
	 ** learning Wyrmic birth talent T_WEAPON_COMBAT 1 (every 0 levels)
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	wild-gift/cold-drake
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	0	-->	2
[Actor:levelupClass] ### Talents Learned:
	*	[T_SHIELD_PUMMEL] = 1
	*	[T_ACIDIC_SPRAY] = 1
	*	[T_WEAPONS_MASTERY] = 1
	*	[T_NATURE_TOUCH] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	2	-->	3	table: 0x3d774e20
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	wild-gift/fire-drake
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	2	-->	3
[Actor:levelupClass] ### Talents Learned:
	*	[T_NATURE_S_BALANCE] = 1
	*	[T_CORROSIVE_MIST] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	3	-->	5	table: 0x3d774e20
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	3	-->	5
[Actor:levelupClass] ### Talents Learned:
	*	[T_DISSOLVE] = 1
	*	[T_ACIDIC_SPRAY] = 1
	*	[T_NATURE_S_BALANCE] = 1
	*	[T_CORROSIVE_MIST] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	5	-->	6	table: 0x3d774e20
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	5	-->	6
[Actor:levelupClass] ### Talents Learned:
	*	[T_KNIFE_MASTERY] = 1
	*	[T_CORROSIVE_BREATH] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	6	-->	7	table: 0x3d774e20
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	6	-->	7
[Actor:levelupClass] ### Talents Learned:
	*	[T_CORROSIVE_MIST] = 1
	*	[T_NATURE_TOUCH] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	7	-->	9	table: 0x3d774e20
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	7	-->	9
[Actor:levelupClass] ### Talents Learned:
	*	[T_BURROW] = 1
	*	[T_THICK_SKIN] = 1
	*	[T_CORROSIVE_BREATH] = 1
	*	[T_NATURE_TOUCH] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	9	-->	10	table: 0x3d774e20
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	technique/shield-offense
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	9	-->	10
[Actor:levelupClass] ### Talents Learned:
	*	[T_BURROW] = 1
	*	[T_SAND_BREATH] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	10	-->	11	table: 0x3d774e20
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	10	-->	11
[Actor:levelupClass] ### Talents Learned:
	*	[T_DISSOLVE] = 1
	*	[T_NATURE_S_BALANCE] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	11	-->	13	table: 0x3d774e20
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	11	-->	13
[Actor:levelupClass] ### Talents Learned:
	*	[T_NATURE_S_BALANCE] = 1
	*	[T_THICK_SKIN] = 1
	*	[T_DISSOLVE] = 1
	*	[T_CORROSIVE_BREATH] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	13	-->	14	table: 0x3d774e20
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	13	-->	14
[Actor:levelupClass] ### Talents Learned:
	*	[T_NATURE_S_BALANCE] = 1
	*	[T_CORROSIVE_BREATH] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	14	-->	15	table: 0x3d774e20
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	14	-->	15
[Actor:levelupClass] ### Talents Learned:
	*	[T_DISSOLVE] = 1
	*	[T_ACIDIC_SPRAY] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	15	-->	17	table: 0x3d774e20
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	15	-->	17
[Actor:levelupClass] ### Talents Learned:
	*	[T_KNIFE_MASTERY] = 1
	*	[T_THICK_SKIN] = 1
	*	[T_DISSOLVE] = 1
	*	[T_CORROSIVE_MIST] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Varsha the Writhing	auto level up	Wyrmic	17	-->	18	table: 0x3d774e20
[Actor:levelupClass] ### levelup summary for	Varsha the Writhing	Wyrmic	17	-->	18
[Actor:levelupClass] ### Talents Learned:
	*	[T_BURROW] = 1
	*	[T_NATURE_TOUCH] = 1
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:wearAllInventory]	1092229	Varsha the Writhing	wearing main inventory
Guardian allocated: 	VARSHA_THE_WRITHING	1092229	Varsha the Writhing
[TOME ENTITY FILTER] selected Greater	50.942739438485	51
[TOME ENTITY FILTER] selected Greater	30.997842482756	51
[TOME ENTITY FILTER] selected basic	101.01270631561	111
[TOME ENTITY FILTER] selected Ego	97.986637894061	101
[TOME ENTITY FILTER] selected Ego	90.817042128839	101
[TOME ENTITY FILTER] selected Greater	33.864811105622	51
[TOME ENTITY FILTER] selected Greater + Ego	11.066714154572	26
[TOME ENTITY FILTER] selected Ego	87.194593328097	101
[TOME ENTITY FILTER] selected Double Ego	68.351505881024	76
[TOME ENTITY FILTER] selected Ego	98.364416826834	101
[TOME ENTITY FILTER] selected Double Ego	70.495564015698	76
Placed lore	daikara expedition note	21	17
[Identify]	daikara expedition note	true
Placed lore	daikara expedition note	32	41
[Identify]	daikara expedition note	true
Wait finished, counted 3613, 1280 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
  [1] = font-life
  [2] = pyroclast
  [params] = {
  }
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 152
*p 152: Uniform: 0: 8B5E tex
*p 152: Uniform: 9: 8B50 xy
*p 152: Uniform: 5: 1406 zoom
*p 152: Uniform: 1: 1406 tick
*p 152: Uniform: 6: 1406 time_factor
*p 152: Uniform: 4: 1406 npow
*p 152: Uniform: 2: 8B52 color1
*p 152: Uniform: 3: 8B52 color2
*p 152: Uniform: 7: 1406 hide_center
*p 152: Uniform: 8: 1406 aam
[EVENT] font-life centered at 	21	38
Not gone east, no backup guardian
Running on level loads	daikara-4
[Actor:move]	6962	Garruk	(forced) move from	43	0	to	3	18
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 27 Krog Cursed
[Discord] updating state: "Daikara (4)" / "Lvl 27 Krog Cursed" / default / cursed
Updating zone name	Daikara (4)
C Map minimap texture: 380 (50x50; 64x64)
Cloned shader 95
[SHADER] setting reset param	tick_start	7663517
[resolveObject] CREATE FOR	1097153	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	93.651358231355	101
[resolveObject] CREATED OBJECT:	1097154	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097154	gold pieces
[Actor:move]	1097153	fire drake hatchling	(forced) move from	nil	nil	to	28	16
[Actor:wearAllInventory]	1097153	fire drake hatchling	wearing main inventory
[Actor:move]	1097155	netherworm mass	(forced) move from	nil	nil	to	20	32
[Actor:move]	1097156	bloated horror	(forced) move from	nil	nil	to	20	30
[resolveObject] CREATE FOR	1097161	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	68.51707267424	76
[resolveObject] CREATED OBJECT:	1097162	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097162	gold pieces
[Actor:move]	1097161	storm drake hatchling	(forced) move from	nil	nil	to	33	42
[Actor:wearAllInventory]	1097161	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097163	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	1.3500960183679	11
[resolveObject] CREATED OBJECT:	1097164	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097164	huge pile of gold pieces
[Actor:move]	1097163	storm drake hatchling	(forced) move from	nil	nil	to	35	40
[Actor:wearAllInventory]	1097163	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097165	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	63.436073981793	76
[resolveObject] CREATED OBJECT:	1097166	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097166	gold pieces
[Actor:move]	1097165	storm drake hatchling	(forced) move from	nil	nil	to	33	40
[Actor:wearAllInventory]	1097165	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097167	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	99.176517385798	101
[resolveObject] CREATED OBJECT:	1097168	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097168	gold pieces
[Actor:move]	1097167	fire drake hatchling	(forced) move from	nil	nil	to	39	17
[Actor:wearAllInventory]	1097167	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097169	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	50.724779264239	51
[resolveObject] CREATED OBJECT:	1097170	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097170	huge pile of gold pieces
[Actor:move]	1097169	fire drake hatchling	(forced) move from	nil	nil	to	23	45
[Actor:wearAllInventory]	1097169	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097171	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	62.51188642334	76
[resolveObject] CREATED OBJECT:	1097172	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097172	gold pieces
[Actor:move]	1097171	fire drake hatchling	(forced) move from	nil	nil	to	25	46
[Actor:wearAllInventory]	1097171	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097173	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	48.225512661558	51
[resolveObject] CREATED OBJECT:	1097174	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097174	gold pieces
[Actor:move]	1097173	fire drake hatchling	(forced) move from	nil	nil	to	23	47
[Actor:wearAllInventory]	1097173	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097175	cold drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	33.374572577508	51
[resolveObject] CREATED OBJECT:	1097176	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097176	gold pieces
[Actor:move]	1097175	cold drake hatchling	(forced) move from	nil	nil	to	33	15
[Actor:wearAllInventory]	1097175	cold drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097177	cold drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	19.512411224077	26
[resolveObject] CREATED OBJECT:	1097178	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097178	gold pieces
[Actor:move]	1097177	cold drake hatchling	(forced) move from	nil	nil	to	35	16
[Actor:wearAllInventory]	1097177	cold drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097179	cold drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	104.84590692931	111
[resolveObject] CREATED OBJECT:	1097180	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097180	huge pile of gold pieces
[Actor:move]	1097179	cold drake hatchling	(forced) move from	nil	nil	to	34	16
[Actor:wearAllInventory]	1097179	cold drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097181	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	85.33281990521	101
[resolveObject] CREATED OBJECT:	1097182	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097182	gold pieces
[Actor:move]	1097181	venom drake hatchling	(forced) move from	nil	nil	to	19	17
[Actor:wearAllInventory]	1097181	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097183	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	90.679250822561	101
[resolveObject] CREATED OBJECT:	1097184	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097184	gold pieces
[Actor:move]	1097183	venom drake hatchling	(forced) move from	nil	nil	to	21	18
[Actor:wearAllInventory]	1097183	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097185	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	14.284771576357	26
[resolveObject] CREATED OBJECT:	1097186	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097186	gold pieces
[Actor:move]	1097185	venom drake hatchling	(forced) move from	nil	nil	to	19	16
[Actor:wearAllInventory]	1097185	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097187	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	36.23722397821	51
[resolveObject] CREATED OBJECT:	1097192	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097192	gold pieces
[Actor:move]	1097187	snow giant	(forced) move from	nil	nil	to	24	40
[Actor:wearAllInventory]	1097187	snow giant	wearing main inventory
[resolveObject] CREATE FOR	1097193	snow giant boulder thrower	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	62.295804295525	76
[resolveObject] CREATED OBJECT:	1097195	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097195	gold pieces
[Actor:move]	1097193	snow giant boulder thrower	(forced) move from	nil	nil	to	25	40
[Actor:wearAllInventory]	1097193	snow giant boulder thrower	wearing main inventory
[resolveObject] CREATE FOR	1097196	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	45.581960544126	51
[resolveObject] CREATED OBJECT:	1097201	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097201	gold pieces
[Actor:move]	1097196	snow giant	(forced) move from	nil	nil	to	24	42
[Actor:wearAllInventory]	1097196	snow giant	wearing main inventory
[resolveObject] CREATE FOR	1097202	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	1.3417924315067	11
[resolveObject] CREATED OBJECT:	1097203	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097203	gold pieces
[Actor:move]	1097202	fire drake hatchling	(forced) move from	nil	nil	to	27	17
[Actor:wearAllInventory]	1097202	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097204	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	106.79264254421	111
[resolveObject] CREATED OBJECT:	1097205	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097205	gold pieces
[Actor:move]	1097204	fire drake hatchling	(forced) move from	nil	nil	to	29	15
[Actor:wearAllInventory]	1097204	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097206	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	10.822785158135	11
[resolveObject] CREATED OBJECT:	1097207	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097207	gold pieces
[Actor:move]	1097206	fire drake hatchling	(forced) move from	nil	nil	to	29	17
[Actor:wearAllInventory]	1097206	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097208	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	5.147881650866	11
[resolveObject] CREATED OBJECT:	1097209	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097209	huge pile of gold pieces
[Actor:move]	1097208	fire drake hatchling	(forced) move from	nil	nil	to	39	16
[Actor:wearAllInventory]	1097208	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097210	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	16.962383430908	26
[resolveObject] CREATED OBJECT:	1097211	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097211	gold pieces
[Actor:move]	1097210	fire drake hatchling	(forced) move from	nil	nil	to	40	16
[Actor:wearAllInventory]	1097210	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	1097212	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	106.73168868495	111
[resolveObject] CREATED OBJECT:	1097213	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1097213	huge pile of gold pieces
[Actor:move]	1097212	fire drake hatchling	(forced) move from	nil	nil	to	38	18
[Actor:wearAllInventory]	1097212	fire drake hatchling	wearing main inventory
[USERCHAT] channel achievement	Nemerra	global	Level 20 (Nightmare (Adventure) difficulty)	false	false
Loading tile	object/steamgun_steel.png
[Actor:move]	6962	Garruk	move from	3	18	to	4	17
[MIND CRIT %]	5.4
[LOG]	
[Actor:move]	6962	Garruk	move from	4	17	to	5	17
[Actor:move]	1097214	shadow	(forced) move from	nil	nil	to	13	24
[target_simple AI]	1087667	Beleriaba the ravaging entropic rip	selecting NEW TARGET	19	20	1090736	orc soldier
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	defend	 talent:T_EVASION
[LOG]	Beleriaba the ravaging entropic rip uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Beleriaba the ravaging entropic rip tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 156
*p 156: Uniform: 0: 8B5E tex
*p 156: Uniform: 1: 1406 tick
*p 156: Uniform: 3: 1406 time_factor
*p 156: Uniform: 2: 1406 tick_start
*p 156: Uniform: 6: 1406 appearTime
*p 156: Uniform: 5: 1406 wobblingType
*p 156: Uniform: 7: 1406 backgroundLayersCount
*p 156: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	7671575
[CALLBACK] upgrading to prioritized	talents_on_hit
[target_simple AI]	1090736	orc soldier	selecting NEW TARGET	13	18	1087667	Beleriaba the ravaging entropic rip
[improved_talented AI] chooses for	1090736	orc soldier	T_INFUSION:_REGENERATION_1
[target_simple AI]	1090743	greater faeros	selecting NEW TARGET	5	17	6962	Garruk
[Actor:move]	1090743	greater faeros	move from	14	21	to	13	21
[target_simple AI]	1097156	bloated horror	selecting NEW TARGET	19	20	1090736	orc soldier
[improved_talented AI] chooses for	1097156	bloated horror	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 160
*p 160: Uniform: 10: 1406 ellipsoidalFactor
*p 160: Uniform: 1: 1406 tick
*p 160: Uniform: 5: 1406 time_factor
*p 160: Uniform: 11: 1406 oscillationSpeed
*p 160: Uniform: 8: 1406 impact_tick
*p 160: Uniform: 9: 1406 impact_time
*p 160: Uniform: 7: 8B50 impact
*p 160: Uniform: 15: 1406 wobblingSpeed
*p 160: Uniform: 14: 1406 wobblingPower
*p 160: Uniform: 12: 1406 antialiasingRadius
*p 160: Uniform: 0: 8B5E tex
*p 160: Uniform: 16: 1406 horizontalScrollingSpeed
*p 160: Uniform: 2: 1406 tick_start
*p 160: Uniform: 17: 1406 verticalScrollingSpeed
*p 160: Uniform: 13: 1406 shieldIntensity
*p 160: Uniform: 3: 1406 aadjust
*p 160: Uniform: 4: 8B51 color
*p 160: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	7671575
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	closein	 talent:T_PHASE_DOOR
[LOG]	Beleriaba the ravaging entropic rip casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	1087667	Beleriaba the ravaging entropic rip	(forced) move from	13	18	to	20	21
[phase door] final location of 	Beleriaba the ravaging entropic rip	20	21	vs	19	20
[LOG]	
[Actor:move]	6962	Garruk	move from	5	17	to	6	16
Crashing at 	8	21	10
Cloned shader 146
[SHADER] setting reset param	tick_start	7672312
[MIND CRIT %]	5.4
[target_simple AI]	1087281	Eilinanne the snow giant	selecting NEW TARGET	6	16	6962	Garruk
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_INSTILL_FEAR
[LOG]	Eilinanne the snow giant uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[MIND CRIT %]	34.5
checkHit	55	vs	31	=> chance to hit	95
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
checkHit	55	vs	37	=> chance to hit	95
checkHit	62	vs	43	=> chance to hit	95
checkHit	62	vs	43	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Eilinanne the snow giant!
[LOG]	#F53CBE#Garruk is in despair!
[LOG]	
[LOG]	#UID:1087281:0#Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#12 mind#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Eilinanne the snow giant for #ORANGE#50 mind#LAST#, #GREY#46 darkness#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	6	16	to	6	15
[Actor:move]	1097214	shadow	move from	13	24	to	14	23
[ATTACK] attacking with (mainhand)	plaguebringer's iron battleaxe
[ATTACK] to 	Beleriaba the ravaging entropic rip	dam/apr/atk/mult ::	84.982876258417	1	45	1	vs. armor/def	32	56
[ATTACK] after melee attack bonus hooks & callbacks::	84.982876258417	1	45	1	vs. armor/def	32	56
checkEvasion	38.560780244286	29	30
=> evasion chance	38.560780244286
checkHit	45	vs	56	=> chance to hit	23
[LOG]	Something misses Beleriaba the ravaging entropic rip.
[Actor:move]	1090736	orc soldier	move from	19	20	to	19	20
[NPC:seen_by] Passing target	Garruk	from	1090743	greater faeros	to	1090733	snow giant
[improved_talented AI] chooses for	1090743	greater faeros	T_FLAME
[LOG]	Greater faeros casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	attack	 talent:T_DUAL_STRIKE
[LOG]	Beleriaba the ravaging entropic rip uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	orc soldier	dam/apr/atk/mult ::	60.730787055865	12	61	1.2822643736888	vs. armor/def	2	12
[ATTACK] after melee attack bonus hooks & callbacks::	60.730787055865	12	61	1.2822643736888	vs. armor/def	2	12
checkHit	61	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	77	12	vs. armor/hardiness	2	0.3
[ATTACK] after armor	77
[PHYS CRIT %] axe accuracy bonus	61	12	=	12.25
[PHYS CRIT %]	42.140575481736
[ATTACK] after crit	133.84409404071
[ATTACK] after mult	171.62351341707
[LOG]	#{bold}##UID:1087667:0#Beleriaba the ravaging entropic rip performs a melee critical strike against Something!#{normal}#
[SPELL CRIT %]	64.8
[LOG]	#{bold}#Beleriaba the ravaging entropic rip's spell attains critical power!#{normal}#
checkHit	8	vs	148	=> chance to hit	0
checkHit	41	vs	148	=> chance to hit	0
[ATTACK] to 	orc soldier	dam/apr/atk/mult ::	54.545627486825	10	61	1.5763560920083	vs. armor/def	-12	12
[ATTACK] after melee attack bonus hooks & callbacks::	54.545627486825	10	61	1.5763560920083	vs. armor/def	-12	12
checkHit	61	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	63	10	vs. armor/hardiness	-12	0.3
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	61	12	=	12.25
[PHYS CRIT %]	40.140575481736
[ATTACK] after crit	109.50880421513
[ATTACK] after mult	172.62487065306
[ATTACK] after inc by type	182.98236289224
[LOG]	#{bold}##UID:1087667:0#Beleriaba the ravaging entropic rip performs a melee critical strike against Something!#{normal}#
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip hits Something for #{bold}##WHITE#69 physical#{normal}##LAST#, #GREY#18 darkness#LAST#, #{bold}##WHITE#126 physical#{normal}##LAST#, #GREY#4 darkness#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#241#LAST##{normal}# total damage).
Crashing at 	11	13	3
Cloned shader 146
[SHADER] setting reset param	tick_start	7673144
[LOG]	
[Actor:move]	6962	Garruk	move from	6	15	to	6	15
[Actor:move]	6962	Garruk	move from	6	15	to	7	16
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1953686	1087281	Eilinanne the snow giant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1087281	Eilinanne the snow giant	move from	13	23	to	12	22
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	attack	 talent:T_NETHERBLAST
[LOG]	Beleriaba the ravaging entropic rip casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	64.8
[LOG]	#{bold}#Beleriaba the ravaging entropic rip's spell attains critical power!#{normal}#
Adding entity	1098990	after	1087667
[LOG]	Beleriaba the ravaging entropic rip is wasting away!
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=300]
New GL Shader program 161
*p 161: Uniform: 0: 8B5E tex
*p 161: Uniform: 1: 1406 tick
*p 161: Uniform: 3: 1406 time_factor
*p 161: Uniform: 2: 1406 tick_start
*p 161: Uniform: 6: 1406 appearTime
*p 161: Uniform: 5: 1406 wobblingType
*p 161: Uniform: 7: 1406 backgroundLayersCount
*p 161: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	7674954
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[time_factor=0.1]
New GL Shader program 162
*p 162: Uniform: 0: 8B5E tex
*p 162: Uniform: 1: 8B51 color1
*p 162: Uniform: 2: 8B51 color2
[SPELL CRIT %]	64.8
[LOG]	#{bold}#Beleriaba the ravaging entropic rip's spell attains critical power!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/terrain/entropic/void_rift.png
[Actor:move]	1097214	shadow	move from	14	23	to	13	22
[Actor:move]	1090733	snow giant	move from	15	22	to	14	22
[ATTACK] attacking with (mainhand)	plaguebringer's iron battleaxe
[ATTACK] to 	Beleriaba the ravaging entropic rip	dam/apr/atk/mult ::	84.982876258417	1	40	1	vs. armor/def	32	56
[ATTACK] after melee attack bonus hooks & callbacks::	84.982876258417	1	40	1	vs. armor/def	32	56
checkEvasion	38.560780244286	29	30
=> evasion chance	38.560780244286
[LOG]	Beleriaba the ravaging entropic rip evades Something.
[Actor:move]	1090736	orc soldier	move from	19	20	to	19	20
[Actor:move]	1090743	greater faeros	move from	13	21	to	12	21
[LOG]	
Crashing at 	12	14	19
Cloned shader 146
[SHADER] setting reset param	tick_start	7674998
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
Deleting shader 95 (is clone 1)
[Actor:move]	6962	Garruk	move from	7	16	to	8	15
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1953696	1087281	Eilinanne the snow giant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_MIND_DISRUPTION
checkHit	20	vs	6	=> chance to hit	85
checkHit	61	vs	43	=> chance to hit	95
checkHit	61	vs	43	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Eilinanne the snow giant!
[LOG]	Garruk wanders around!
Adding entity	1099869	after	1087667
[NPC:seen_by] Passing target	orc soldier	from	1087667	Beleriaba the ravaging entropic rip	to	1087913	fearful symmetry
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	hateful iron dagger of projection
[ATTACK] to 	orc soldier	dam/apr/atk/mult ::	54.545627486825	10	61	1	vs. armor/def	-12	12
[ATTACK] after melee attack bonus hooks & callbacks::	54.545627486825	10	61	1	vs. armor/def	-12	12
checkHit	61	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	65	10	vs. armor/hardiness	-12	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	61	12	=	12.25
[PHYS CRIT %]	40.140575481736
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] after inc by type	68.9
[ATTACK] attacking with (offhand)	acidic dwarven-steel dagger of shearing
[ATTACK] to 	orc soldier	dam/apr/atk/mult ::	60.730787055865	12	61	0.81343573332802	vs. armor/def	-12	12
[ATTACK] after melee attack bonus hooks & callbacks::	60.730787055865	12	61	0.81343573332802	vs. armor/def	-12	12
checkHit	61	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	64	12	vs. armor/hardiness	-12	0.3
[ATTACK] after armor	64
[PHYS CRIT %] axe accuracy bonus	61	12	=	12.25
[PHYS CRIT %]	42.140575481736
[ATTACK] after crit	64
[ATTACK] after mult	52.059886932993
[LOG]	
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip hits Something for #WHITE#30 physical#LAST#, #GREY#5 darkness#LAST#, #GREY#30 darkness#LAST#, #WHITE#36 physical#LAST#, #GREY#16 darkness#LAST# (#RED##{bold}#117#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	8	15	to	8	15
[Actor:move]	6962	Garruk	move from	8	15	to	8	14
[Actor:move]	1097214	shadow	move from	13	22	to	12	23
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	attackarea	 talent:T_DARK_WHISPERS
[SPELL CRIT %]	12.1
[improved_talented AI] chooses for	1090733	snow giant	T_INFUSION:_HEALING_1
[ATTACK] attacking with (mainhand)	plaguebringer's iron battleaxe
[ATTACK] to 	Beleriaba the ravaging entropic rip	dam/apr/atk/mult ::	83.623570690892	1	40	1	vs. armor/def	32	56
[ATTACK] after melee attack bonus hooks & callbacks::	83.623570690892	1	40	1	vs. armor/def	32	56
checkEvasion	38.560780244286	29	30
=> evasion chance	38.560780244286
checkHit	40	vs	56	=> chance to hit	10
[LOG]	Something misses Beleriaba the ravaging entropic rip.
[Actor:move]	1090736	orc soldier	move from	19	20	to	19	20
[Actor:move]	1090743	greater faeros	move from	12	21	to	11	20
[use_tactical AI] === Action Selected:	1091116	Xeryvea the master vampire	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
Crashing at 	13	16	4
Cloned shader 146
[SHADER] setting reset param	tick_start	7680255
[Actor:move]	1090733	snow giant	move from	14	22	to	13	21
[improved_talented AI] chooses for	1097156	bloated horror	T_MIND_DISRUPTION
checkHit	10	vs	20	=> chance to hit	25
[target_simple AI]	1087464	black ooze	selecting NEW TARGET	8	14	6962	Garruk
[Actor:move]	1087464	black ooze	move from	17	12	to	16	12
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	attack	 talent:T_NETHERBLAST
[LOG]	Beleriaba the ravaging entropic rip casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	64.8
[LOG]	#{bold}#Beleriaba the ravaging entropic rip's spell attains critical power!#{normal}#
Adding entity	1100804	after	1087667
[SPELL CRIT %]	64.8
[LOG]	#{bold}#Beleriaba the ravaging entropic rip's spell attains critical power!#{normal}#
[LOG]	
Deleting shader 146 (is clone 1)
[Actor:move]	6962	Garruk	move from	8	14	to	9	15
[MIND CRIT %]	5.4
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1953708	1087281	Eilinanne the snow giant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	heal	 talent:T_INFUSION:_HEALING_1
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1953709	1087281	Eilinanne the snow giant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1087281	Eilinanne the snow giant	move from	12	22	to	12	21
[Actor:move]	1097214	shadow	move from	12	23	to	11	23
[Actor:move]	1090743	greater faeros	move from	11	20	to	10	20
[target_simple AI]	1097181	venom drake hatchling	selecting NEW TARGET	9	15	6962	Garruk
[Actor:move]	1097181	venom drake hatchling	move from	19	17	to	18	17
[target_simple AI]	1097185	venom drake hatchling	selecting NEW TARGET	9	15	6962	Garruk
[Actor:move]	1097185	venom drake hatchling	move from	19	16	to	18	16
[target_simple AI]	1090561	Iselrada the lesser vampire	selecting NEW TARGET	9	15	6962	Garruk
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	closein	 talent:T_WRAITHFORM
[LOG]	Iselrada the lesser vampire casts #{bold}##PURPLE#Wraithform.#{normal}##LAST#
[LOG]	Iselrada the lesser vampire turns into a wraith.
[SHADER] Loading from /data/gfx/shaders/moving_transparency.lua
[SHADER] Loaded shader with totalname	moving_transparency[a_max=0.8,a_min=0.3,time_factor=3000]
New GL Shader program 163
New GL Shader 164 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/moving_transparency.frag
*p 163: Uniform: 4: 1406 tick
*p 163: Uniform: 3: 1406 time_factor
*p 163: Uniform: 5: 8B50 p2
*p 163: Uniform: 0: 8B5E tex
*p 163: Uniform: 1: 1406 a_min
*p 163: Uniform: 2: 1406 a_max
[target_simple AI]	1090733	snow giant	selecting NEW TARGET	9	15	6962	Garruk
[Actor:move]	1090733	snow giant	move from	13	21	to	12	20
[target_simple AI]	1090561	Iselrada the lesser vampire	selecting NEW TARGET	9	15	6962	Garruk
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	attackarea	 talent:T_INVOKE_DARKNESS
[LOG]	Iselrada the lesser vampire casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	16.4
checkHit	62	vs	34	=> chance to hit	95
checkHit	62	vs	34	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Iselrada the lesser vampire!
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	
[LOG]	Curse of Nightmares hits Iselrada the lesser vampire for #ORANGE#44 mind#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits #fbd578#Garruk#LAST# for #GREY#96 darkness#LAST# damage.
[USERCHAT] channel achievement	SovereignSoul	tome	Tactical master (Roguelike)	true	true
[Actor:move]	6962	Garruk	move from	9	15	to	8	14
[MIND CRIT %]	5.4
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1953719	1087281	Eilinanne the snow giant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1087281	Eilinanne the snow giant	move from	12	21	to	11	20
[Actor:move]	1087464	black ooze	move from	16	12	to	15	12
[LOG]	
Server latency	122
[Actor:move]	6962	Garruk	move from	8	14	to	8	14
[Actor:move]	6962	Garruk	move from	8	14	to	8	14
[Actor:move]	6962	Garruk	move from	8	14	to	7	13
[Actor:move]	1097214	shadow	move from	11	23	to	10	22
[LOG]	Beleriaba the ravaging entropic rip is no longer evading attacks.
[improved_talented AI] chooses for	1090743	greater faeros	T_FLAME
[LOG]	Greater faeros casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows greater faeros!
[LOG]	Garruk is on fire!
[Actor:move]	1097181	venom drake hatchling	move from	18	17	to	17	17
[Actor:move]	1097185	venom drake hatchling	move from	18	16	to	17	16
[LOG]	#UID:1090743:0#Greater faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	Curse of Nightmares hits Greater faeros for #ORANGE#43 mind#LAST#, #GREY#26 darkness#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[Actor:move]	1090733	snow giant	move from	12	20	to	13	19
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	closein	 AI:move_astar_advanced
[Actor:move]	1090561	Iselrada the lesser vampire	move from	18	10	to	17	10
[LOG]	
Deleting shader 146 (is clone 1)
[Actor:move]	6962	Garruk	move from	7	13	to	6	13
[LOG]	Garruk seems more focused.
[MIND CRIT %]	5.4
[LOG]	Burning from Greater faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1953731	1087281	Eilinanne the snow giant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	closein	 AI:move_astar_advanced
Astar fail: destination unreachable
[Actor:move]	1087281	Eilinanne the snow giant	move from	11	20	to	10	19
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	closein	 AI:move_astar_advanced
[Actor:move]	1090561	Iselrada the lesser vampire	move from	17	10	to	16	10
[Actor:move]	1097214	shadow	move from	10	22	to	9	22
[NPC:seen_by] Passing target	Garruk	from	1090743	greater faeros	to	1097214	shadow
[Actor:move]	1090743	greater faeros	move from	10	20	to	9	19
[use_tactical AI] === Action Selected:	1091116	Xeryvea the master vampire	steam	 talent:T_AGILE_GUNNER
[Actor:move]	1097181	venom drake hatchling	move from	17	17	to	16	17
[Actor:move]	1097185	venom drake hatchling	move from	17	16	to	16	16
[Actor:move]	1090733	snow giant	move from	13	19	to	12	18
[LOG]	
[Actor:move]	6962	Garruk	move from	6	13	to	5	14
[Actor:move]	1087464	black ooze	move from	15	12	to	14	12
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	closein	 AI:move_astar_advanced
[Actor:move]	1090561	Iselrada the lesser vampire	move from	16	10	to	15	11
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1953741	1087281	Eilinanne the snow giant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1087281	Eilinanne the snow giant	move from	10	19	to	10	18
[MIND CRIT %]	5.4
[LOG]	Burning from Greater faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[Actor:move]	6962	Garruk	move from	5	14	to	6	15
[Actor:move]	1097214	shadow	move from	9	22	to	9	21
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	closein	 AI:move_astar_advanced
[Actor:move]	1087464	black ooze	(forced) move from	14	12	to	14	13
[moveDirection]	1090561	Iselrada the lesser vampire	moved (shove)	1087464	black ooze	to	14	13
[LOG]	#UID:1090561:0#Iselrada the lesser vampire shoves Black ooze aside.
[Actor:move]	1090561	Iselrada the lesser vampire	move from	15	11	to	14	12
[Actor:move]	1090743	greater faeros	move from	9	19	to	8	18
[Actor:move]	1097181	venom drake hatchling	move from	16	17	to	15	16
[Actor:move]	1097185	venom drake hatchling	move from	16	16	to	15	15
[Actor:move]	1090733	snow giant	move from	12	18	to	11	17
[LOG]	
[Actor:move]	6962	Garruk	move from	6	15	to	6	16
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1953752	1087281	Eilinanne the snow giant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1087281	Eilinanne the snow giant	move from	10	18	to	9	18
[Actor:move]	1087464	black ooze	move from	14	13	to	13	13
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	attack	 talent:T_KINETIC_SURGE
[LOG]	Iselrada the lesser vampire uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[LOG][remove]	7693535	Iselrada the lesser vampire uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_KINETIC_SURGE	for	Iselrada the lesser vampire	1090561	true
[use_tactical AI] turn	1953752	1090561	Iselrada the lesser vampire	### FAILED ACTION returned:	T_KINETIC_SURGE	false
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	attackarea	 talent:T_INVOKE_DARKNESS
[LOG]	Iselrada the lesser vampire casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	16.4
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits #fbd578#Garruk#LAST# for #GREY#96 darkness#LAST# damage.
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Greater faeros is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Burning from Greater faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	Mindrot hits Greater faeros for #ORANGE#7 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[useTalent] TALENT FAILED:	T_SHADOW_BLINDSIDE	for	shadow	1097214	true
[Actor:move]	1097214	shadow	move from	9	21	to	9	20
[LOG]	Beleriaba the ravaging entropic rip deactivates #{bold}##ORANGE#Blade Flurry#LAST#.#{normal}#
[improved_talented AI] chooses for	1090743	greater faeros	T_FLAME
[LOG]	Greater faeros casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows greater faeros!
[LOG]	
[LOG]	#UID:1090743:0#Greater faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Curse of Nightmares hits Greater faeros for #ORANGE#48 mind#LAST#, #GREY#58 darkness#LAST# (#RED##{bold}#106#LAST##{normal}# total damage).
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[Actor:move]	1097181	venom drake hatchling	move from	15	16	to	14	16
[Actor:move]	1097185	venom drake hatchling	move from	15	15	to	14	15
[Actor:move]	1090733	snow giant	move from	11	17	to	10	16
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_INSTILL_FEAR
[LOG]	Eilinanne the snow giant uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[MIND CRIT %]	34.5
[LOG]	#{bold}#Eilinanne the snow giant's mind surges with critical power!#{normal}#
checkHit	55	vs	20	=> chance to hit	95
checkHit	55	vs	17	=> chance to hit	100
checkHit	63	vs	43	=> chance to hit	95
checkHit	63	vs	43	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Eilinanne the snow giant!
[LOG]	#F53CBE#Garruk becomes paranoid!
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	attack	 talent:T_KINETIC_SURGE
[LOG]	Iselrada the lesser vampire uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[LOG][remove]	7695295	Iselrada the lesser vampire uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_KINETIC_SURGE	for	Iselrada the lesser vampire	1090561	true
[use_tactical AI] turn	1953763	1090561	Iselrada the lesser vampire	### FAILED ACTION returned:	T_KINETIC_SURGE	false
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	buff	 talent:T_TRANSCENDENT_TELEKINESIS
[LOG]	Iselrada the lesser vampire uses #{bold}##YELLOW#Transcendent Telekinesis.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[aadjust=7,auraColor=vec4(1,0,0.3,1),bubbleColor=vec4(1,0,0.3,0.6),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 165
*p 165: Uniform: 11: 1406 ellipsoidalFactor
*p 165: Uniform: 1: 1406 tick
*p 165: Uniform: 6: 1406 time_factor
*p 165: Uniform: 12: 1406 oscillationSpeed
*p 165: Uniform: 9: 1406 impact_tick
*p 165: Uniform: 10: 1406 impact_time
*p 165: Uniform: 8: 8B50 impact
*p 165: Uniform: 16: 1406 wobblingSpeed
*p 165: Uniform: 15: 1406 wobblingPower
*p 165: Uniform: 17: 1406 auraWidth
*p 165: Uniform: 13: 1406 antialiasingRadius
*p 165: Uniform: 0: 8B5E tex
*p 165: Uniform: 18: 1406 scrollingSpeed
*p 165: Uniform: 2: 1406 tick_start
*p 165: Uniform: 14: 1406 shieldIntensity
*p 165: Uniform: 3: 1406 aadjust
*p 165: Uniform: 4: 8B52 bubbleColor
*p 165: Uniform: 5: 8B52 auraColor
*p 165: Uniform: 7: 8B51 impact_color
[SHADER] setting reset param	tick_start	7695265
[LOG]	#UID:1087281:0#Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #{bold}##ORANGE#34 mind#{normal}##LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Eilinanne the snow giant for #ORANGE#57 mind#LAST#, #GREY#52 darkness#LAST# (#RED##{bold}#108#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Burning from Greater faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#17 fire#LAST# damage.
[LOG]	Mindrot hits Greater faeros for #ORANGE#7 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[Actor:move]	1097214	shadow	move from	9	20	to	9	19
[Actor:move]	1087464	black ooze	move from	13	13	to	12	13
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_INCENDIARY_GRENADE
[Actor:move]	1090743	greater faeros	move from	8	18	to	7	17
checkHit	56	vs	21	=> chance to hit	95
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	greater faeros	dam/apr/atk/mult ::	142.41650903722	14	59.278826839386	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	59.278826839386	1	vs. armor/def	0	25
checkHit	59.278826839386	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	59.278826839386	25	=	1.0685576536788
[ATTACK] after armor	162.42076335917
[PHYS CRIT %]	0.9
[ATTACK] after crit	162.42076335917
[ATTACK] after mult	162.42076335917
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:31:0#pouch of faeros ash (1)#WHITE#.
[ATTACK]	target on_melee_hit:	13	FIRE	vs	0
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	greater faeros	dam/apr/atk/mult ::	126.47554626943	14	59.574499226507	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	59.574499226507	0.5	vs. armor/def	0	25
checkHit	59.574499226507	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	159	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	59.574499226507	25	=	1.069148998453
[ATTACK] after armor	169.99469075403
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.99469075403
[ATTACK] after mult	84.997345377015
[ATTACK]	target on_melee_hit:	13	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	6	16	to	6	16
[Actor:move]	1097181	venom drake hatchling	move from	14	16	to	13	16
[Actor:move]	1097185	venom drake hatchling	move from	14	15	to	13	15
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Greater faeros for #WHITE#210 physical#LAST#, #PURPLE#20 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST# (#RED##{bold}#343#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#4 fire#LAST#, #LIGHT_RED#4 fire#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	1090733	snow giant	move from	10	16	to	9	17
[LOG]	Eilinanne the snow giant slows down.
[Actor:move]	1100808	terror	(forced) move from	nil	nil	to	8	20
[PARTY] New member, add after	terror	Garruk
Adding entity	1100808	after	6962
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Greater faeros!#{normal}#
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	defend	 talent:T_FEED
[LOG]	Eilinanne the snow giant uses #{bold}##YELLOW#Feed.#{normal}##LAST#
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	attack	 talent:T_KINETIC_SURGE
[LOG]	Iselrada the lesser vampire uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[LOG][remove]	7697646	Iselrada the lesser vampire uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_KINETIC_SURGE	for	Iselrada the lesser vampire	1090561	true
[use_tactical AI] turn	1953774	1090561	Iselrada the lesser vampire	### FAILED ACTION returned:	T_KINETIC_SURGE	false
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	closein	 AI:move_astar_advanced
[Actor:move]	1090561	Iselrada the lesser vampire	move from	14	12	to	13	13
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1953775	1087281	Eilinanne the snow giant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1087281	Eilinanne the snow giant	move from	9	18	to	8	18
[LOG]	Garruk succumbs to heightening fears!
checkHit	56	vs	21	=> chance to hit	95
checkHit	56	vs	21	=> chance to hit	100
[MIND CRIT %]	34.5
[LOG]	#{bold}#Eilinanne the snow giant's mind surges with critical power!#{normal}#
checkHit	63	vs	43	=> chance to hit	95
checkHit	63	vs	43	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Eilinanne the snow giant!
[LOG]	#F53CBE#Garruk becomes terrified!
[LOG]	Garruk is no longer in despair
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Snow giant is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	43	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Heighten Fear from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#25 mind#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Burning from Greater faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Curse of Nightmares hits Eilinanne the snow giant for #ORANGE#58 mind#LAST#, #GREY#53 darkness#LAST# (#RED##{bold}#112#LAST##{normal}# total damage).
[LOG]	Mindrot hits Eilinanne the snow giant for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
checkHit	57	vs	38	=> chance to hit	95
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	0.53308823998325	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	0.53308823998325	vs. armor/def	0	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	188.96643058106
[PHYS CRIT %]	0.9
[ATTACK] after crit	188.96643058106
[ATTACK] after mult	100.73578189437
checkHit	10	vs	63	=> chance to hit	0
[LOG]	Snow giant is weakened by the darkness!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.26654411999163	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.26654411999163	vs. armor/def	0	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	126	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	140.05747207772
[PHYS CRIT %]	0.9
[ATTACK] after crit	140.05747207772
[ATTACK] after mult	37.331495643208
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	black ooze	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	0.54008823998325	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	0.54008823998325	vs. armor/def	1	6
checkHit	65.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	188	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	6	=	1.1195672387121
[ATTACK] after armor	210.47864087787
[PHYS CRIT %]	0.9
[ATTACK] after crit	210.47864087787
[ATTACK] after mult	113.6770387058
[Actor:move]	1100810	black ooze	(forced) move from	nil	nil	to	11	14
[LOG]	Black ooze splits in two!
[Actor:move]	1100811	black ooze	(forced) move from	nil	nil	to	12	14
[LOG]	Black ooze splits in two!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	black ooze	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.27004411999163	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.27004411999163	vs. armor/def	1	6
checkHit	65.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	142	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	6	=	1.1195672387121
[ATTACK] after armor	158.97854789712
[PHYS CRIT %]	0.9
[ATTACK] after crit	158.97854789712
[ATTACK] after mult	42.931222064423
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	142.41650903722	14	63.713912646199	0.56808823998325	vs. armor/def	30.789376988179	28
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	63.713912646199	0.56808823998325	vs. armor/def	30.789376988179	28
checkHit	63.713912646199	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	30.789376988179	0.3
[ATTACK] mace accuracy bonus	63.713912646199	28	=	1.0714278252924
[ATTACK] after armor	142.78175835173
[PHYS CRIT %]	0.9
[ATTACK] after crit	142.78175835173
[ATTACK] after mult	81.11263780375
checkHit	34	vs	63	=> chance to hit	0
[LOG]	Iselrada the lesser vampire is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	126.47554626943	14	63.713912646199	0.28404411999163	vs. armor/def	30.789376988179	28
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	63.713912646199	0.28404411999163	vs. armor/def	30.789376988179	28
checkHit	63.713912646199	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	127	14	vs. armor/hardiness	30.789376988179	0.3
[ATTACK] mace accuracy bonus	63.713912646199	28	=	1.0714278252924
[ATTACK] after armor	125.63891314706
[PHYS CRIT %]	0.9
[ATTACK] after crit	125.63891314706
[ATTACK] after mult	35.68699452156
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	black ooze	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	0.56808823998325	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	0.56808823998325	vs. armor/def	1	6
checkHit	65.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	6	=	1.1195672387121
[ATTACK] after armor	176.89162371651
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.89162371651
[ATTACK] after mult	100.49005118489
[Actor:move]	1100812	black ooze	(forced) move from	nil	nil	to	11	15
[LOG]	Black ooze splits in two!
[LOG]	Black ooze slows down.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	black ooze	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.28404411999163	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.28404411999163	vs. armor/def	1	6
checkHit	65.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	137	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	6	=	1.1195672387121
[ATTACK] after armor	153.38071170356
[PHYS CRIT %]	0.9
[ATTACK] after crit	153.38071170356
[ATTACK] after mult	43.566889279526
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	black ooze	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	0.59608823998325	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	0.59608823998325	vs. armor/def	1	6
checkHit	65.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	178	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	6	=	1.1195672387121
[ATTACK] after armor	199.28296849075
[PHYS CRIT %]	0.9
[ATTACK] after crit	199.28296849075
[ATTACK] after mult	118.79023394629
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	black ooze	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.29804411999163	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.29804411999163	vs. armor/def	1	6
checkHit	65.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	173	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	6	=	1.1195672387121
[ATTACK] after armor	193.68513229719
[PHYS CRIT %]	0.9
[ATTACK] after crit	193.68513229719
[ATTACK] after mult	57.726714810978
[Actor:move]	6962	Garruk	(forced) move from	6	16	to	13	14
[Actor:move]	1097214	shadow	move from	9	19	to	10	18
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Iselrada the lesser vampire for #WHITE#(92 to psi shield)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(35 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#(40 to psi shield)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(35 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#52#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#117 physical#LAST#, #PURPLE#20 arcane#LAST#, #LIGHT_GREEN#83 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#43 physical#LAST#, #PURPLE#20 arcane#LAST#, #LIGHT_GREEN#83 nature#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#393#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Black ooze for #WHITE#169 physical#LAST# damage.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Black ooze for #WHITE#72 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#62 physical#LAST# (#RED##{bold}#259#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Black ooze for #WHITE#81 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#61 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST# (#RED##{bold}#324#LAST##{normal}# total damage).
[Actor:move]	1100813	shadow	(forced) move from	nil	nil	to	7	17
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_CHEMICAL_GRENADE
[target_simple AI]	1090555	anaconda	selecting NEW TARGET	13	14	6962	Garruk
[Actor:move]	1090555	anaconda	move from	21	20	to	21	19
[PSI ATTACK] attacking with	truestriking dwarven-steel greatsword of vileness
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	69.030703120744	16	51	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1	vs. armor/def	56	37
checkHit	51	vs	37	=> chance to hit	85
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	73	16	vs. armor/hardiness	56	0.6
[ATTACK] after armor	33
[PHYS CRIT %]	11.9
[PHYS CRIT %] sword accuracy bonus	51	37	=	0.056
[ATTACK] after crit	51.348
[ATTACK] after mult	51.348
[LOG]	#{bold}#Iselrada the lesser vampire's Beyond the Flesh performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Iselrada the lesser vampire!
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Garruk resists the disease!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Iselrada the lesser vampire is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Iselrada the lesser vampire slows down.
[target_simple AI]	1090919	venom drake hatchling	selecting NEW TARGET	13	14	6962	Garruk
[Actor:move]	1090919	venom drake hatchling	move from	20	17	to	19	17
[Actor:move]	1097181	venom drake hatchling	move from	13	16	to	14	15
[target_simple AI]	1097183	venom drake hatchling	selecting NEW TARGET	13	14	6962	Garruk
[Actor:move]	1097183	venom drake hatchling	move from	21	18	to	20	18
[improved_talented AI] chooses for	1097185	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.91581041046	25	42	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.91581041046	25	42	1	vs. armor/def	56	37
checkHit	42	vs	37	=> chance to hit	63
[LOG]	#UID:1097185:0#Venom drake hatchling misses #fbd578#Garruk#LAST#.
checkHit	63	vs	8	=> chance to hit	95
[Actor:move]	1100814	terror	(forced) move from	nil	nil	to	8	21
[PARTY] New member, add after	terror	Garruk
Adding entity	1100814	after	6962
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Black ooze!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Black ooze!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Black ooze!#{normal}#
[LOG]	Curse of Nightmares hits Iselrada the lesser vampire for #ORANGE#51 mind#LAST#, #GREY#28 darkness#LAST# (#RED##{bold}#79#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Iselrada the lesser vampire for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(10 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Black ooze for #ORANGE#102 mind#LAST# damage.
[LOG]	Iselrada the lesser vampire's Beyond the Flesh hits #fbd578#Garruk#LAST# for #{bold}##WHITE#22 physical#{normal}##LAST#, #DARK_GREEN#3 blight#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1090733	snow giant	move from	9	17	to	10	16
[target_simple AI]	1100808	terror	selecting NEW TARGET	7	17	1100813	shadow
[Actor:move]	1100808	terror	move from	8	20	to	7	19
[NPC:seen_by] Passing target	Garruk	from	1090561	Iselrada the lesser vampire	to	1100813	shadow
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	attack	 talent:T_IMPLODE
[LOG]	Iselrada the lesser vampire uses #{bold}##YELLOW#Implode.#{normal}##LAST#
[LOG]	Garruk is being crushed.
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=0,power=0.01,power_amp=0.3,power_time=1000]
New GL Shader program 166
*p 166: Uniform: 4: 1406 power
*p 166: Uniform: 1: 1406 tick
*p 166: Uniform: 5: 1406 power_time
*p 166: Uniform: 6: 1406 power_amp
*p 166: Uniform: 0: 8B5E tex
*p 166: Uniform: 2: 8B5E mainfbo
*p 166: Uniform: 3: 8B50 texSize
*p 166: Uniform: 7: 1406 blacken
checkHit	40	vs	36	=> chance to hit	60
[LOG]	#F53CBE#Garruk is bound by telekinetic forces!
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits #fbd578#Garruk#LAST# for #WHITE#55 physical#LAST# damage.
checkHit	57	vs	32	=> chance to hit	95
[LOG]	Garruk stops burning.
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+20 hate)
[MIND CRIT %]	5.4
checkHit	63	vs	8	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Terrified from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #{bold}##ORANGE#5 mind#{normal}##LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Imploding (slow) from Iselrada the lesser vampire hits #fbd578#Garruk#LAST# for #WHITE#55 physical#LAST# damage.
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Iselrada the lesser vampire for #ORANGE#5 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Black ooze for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1097214	shadow	move from	10	18	to	11	17
[Actor:move]	1100813	shadow	move from	7	17	to	8	16
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1953789	1087281	Eilinanne the snow giant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1087281	Eilinanne the snow giant	move from	8	18	to	9	17
[Actor:move]	1090555	anaconda	move from	21	19	to	20	20
[PSI ATTACK] attacking with	truestriking dwarven-steel greatsword of vileness
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	69.030703120744	16	51	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1	vs. armor/def	56	37
checkHit	51	vs	37	=> chance to hit	85
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	72	16	vs. armor/hardiness	56	0.6
[ATTACK] after armor	32
[PHYS CRIT %]	11.9
[ATTACK] after crit	32
[ATTACK] after mult	32
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[Actor:move]	1090919	venom drake hatchling	move from	19	17	to	18	17
[target_simple AI]	1100814	terror	selecting NEW TARGET	9	17	1087281	Eilinanne the snow giant
[Actor:move]	1100814	terror	move from	8	21	to	8	20
[improved_talented AI] chooses for	1097181	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	61.585104384988	25	31	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	61.585104384988	25	31	1	vs. armor/def	56	37
checkHit	31	vs	37	=> chance to hit	35
[LOG]	#UID:1097181:0#Venom drake hatchling misses #fbd578#Garruk#LAST#.
[Actor:move]	1097183	venom drake hatchling	move from	20	18	to	19	17
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.91581041046	25	42	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.91581041046	25	42	1	vs. armor/def	56	37
checkHit	42	vs	37	=> chance to hit	63
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	25	vs. armor/hardiness	56	0.6
[ATTACK] after armor	28
[PHYS CRIT %]	0
[ATTACK] after crit	28
[ATTACK] after mult	28
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Venom drake hatchling is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Venom drake hatchling slows down.
[Actor:move]	1097185	venom drake hatchling	move from	13	15	to	13	15
checkHit	63	vs	28	=> chance to hit	95
[Actor:move]	1100817	terror	(forced) move from	nil	nil	to	9	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1100817	after	6962
[LOG]	Shadow slows down.
[LOG]	Shadow slows down.
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1100819	terror	(forced) move from	nil	nil	to	15	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1100819	after	6962
[LOG]	Garruk's nightmare area effect hits Eilinanne the snow giant for #GREY#83 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Shadow for #GREY#0 darkness#LAST# damage.
[LOG]	Melee retaliation hits Venom drake hatchling for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Iselrada the lesser vampire for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(10 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Shadow for #ORANGE#106 mind#LAST# damage.
[LOG]	Poison from Garruk hits Iselrada the lesser vampire for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Beyond the Flesh hits #fbd578#Garruk#LAST# for #WHITE#15 physical#LAST#, #DARK_GREEN#2 blight#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#UID:1097185:0#Venom drake hatchling hits #fbd578#Garruk#LAST# for #WHITE#16 physical#LAST# damage.
[Actor:move]	1090733	snow giant	move from	10	16	to	11	16
checkHit	57	vs	38	=> chance to hit	95
[LOG]	
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[USERCHAT] channel talk	defegatu	tome	yeah i dont think any of those 3 skill will do anything for me, or at least they wont do that much
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	34	vs	63	=> chance to hit	0
[LOG]	#F53CBE#Iselrada the lesser vampire has been dominated!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	142.41650903722	14	63.713912646199	1	vs. armor/def	20.091585340679	23
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	63.713912646199	1	vs. armor/def	20.091585340679	23
checkHit	63.713912646199	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	20.091585340679	0.3
[ATTACK] mace accuracy bonus	63.713912646199	23	=	1.0814278252924
[ATTACK] after armor	154.64417901681
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.64417901681
[ATTACK] after mult	154.64417901681
checkHit	25	vs	63	=> chance to hit	0
[LOG]	Iselrada the lesser vampire is stunned!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	126.47554626943	14	63.713912646199	0.5	vs. armor/def	20.091585340679	23
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	63.713912646199	0.5	vs. armor/def	20.091585340679	23
checkHit	63.713912646199	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	139	14	vs. armor/hardiness	20.091585340679	0.3
[ATTACK] mace accuracy bonus	63.713912646199	23	=	1.0814278252924
[ATTACK] after armor	150.31846771564
[PHYS CRIT %]	0.9
[ATTACK] after crit	150.31846771564
[ATTACK] after mult	75.159233857822
[Actor:move]	1100808	terror	move from	7	19	to	7	18
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Iselrada the lesser vampire for #WHITE#(134 to psi shield)#LAST#, #WHITE#52 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#(52 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#(91 to psi shield)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#(52 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#107#LAST##{normal}# total damage).
[target_simple AI]	1100812	black ooze	selecting NEW TARGET	13	14	6962	Garruk
[Actor:move]	1100812	black ooze	move from	11	15	to	12	14
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	attack	 talent:T_TELEKINETIC_SMASH
[LOG]	Iselrada the lesser vampire uses #{bold}##YELLOW#Telekinetic Smash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	arcing dwarven-steel greatsword of daylight
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	69.030703120744	16	51	1.6493997598078	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1.6493997598078	vs. armor/def	56	37
checkHit	51	vs	37	=> chance to hit	85
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	97	16	vs. armor/hardiness	56	0.6
[ATTACK] after armor	57
[PHYS CRIT %]	11.9
[ATTACK] after crit	57
[ATTACK] after mult	94.015786309045
[ATTACK] after inc by type	94.015786309045
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	69.030703120744	16	51	1.6493997598078	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1.6493997598078	vs. armor/def	56	37
checkHit	51	vs	37	=> chance to hit	85
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	74	16	vs. armor/hardiness	56	0.6
[ATTACK] after armor	34
[PHYS CRIT %]	11.9
[ATTACK] after crit	34
[ATTACK] after mult	56.079591833465
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Melee retaliation hits Iselrada the lesser vampire for #LIGHT_GREEN#(3 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(15 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(3 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(15 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits #fbd578#Garruk#LAST# for #WHITE#17 physical#LAST#, #YELLOW#3 light#LAST#, #WHITE#4 physical#LAST#, #WHITE#10 physical#LAST#, #DARK_GREEN#1 blight#LAST#, #WHITE#4 physical#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
checkHit	57	vs	32	=> chance to hit	95
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	8	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Terrified from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#5 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Imploding (slow) from Iselrada the lesser vampire hits #fbd578#Garruk#LAST# for #WHITE#22 physical#LAST# damage.
[LOG]	Mindrot hits Black ooze for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Iselrada the lesser vampire for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1100822	terror	(forced) move from	nil	nil	to	4	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1100822	after	6962
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[LOG]	Black ooze slows down.
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1100824	terror	(forced) move from	nil	nil	to	16	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1100824	after	6962
checkHit	63	vs	28	=> chance to hit	95
[Actor:move]	1100826	terror	(forced) move from	nil	nil	to	12	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1100826	after	6962
[LOG]	Garruk's nightmare area effect hits Snow giant for #GREY#94 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Eilinanne the snow giant for #GREY#83 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Shadow for #ORANGE#106 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Eilinanne the snow giant for #GREY#83 darkness#LAST# damage.
[LOG]	Beleriaba the ravaging entropic rip's is no longer wasting away.
[target_simple AI]	1090548	snow giant thunderer	selecting NEW TARGET	16	12	1100824	terror
[Actor:move]	1090548	snow giant thunderer	move from	25	8	to	24	8
[Actor:move]	1090555	anaconda	move from	20	20	to	19	19
[PSI ATTACK] attacking with	truestriking dwarven-steel greatsword of vileness
[ATTACK] to 	terror	dam/apr/atk/mult ::	69.030703120744	16	51	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1	vs. armor/def	1	24
checkHit	51	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	102	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	102
[PHYS CRIT %]	11.9
[ATTACK] after crit	102
[ATTACK] after mult	102
[CALLBACK] upgrading to prioritized	talents_on_death
[Actor:move]	1090919	venom drake hatchling	move from	18	17	to	17	16
[target_simple AI]	1100819	terror	selecting NEW TARGET	14	15	1097181	venom drake hatchling
[improved_talented AI] chooses for	1100819	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	60.79271028607	5	30	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	60.79271028607	5	30	1	vs. armor/def	5	7
checkHit	30	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	60	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	60
[PHYS CRIT %]	1
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[target_simple AI]	1100817	terror	selecting NEW TARGET	8	16	1100813	shadow
[improved_talented AI] chooses for	1100817	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	shadow	dam/apr/atk/mult ::	61.066563769755	5	30	1	vs. armor/def	0	29
[ATTACK] after melee attack bonus hooks & callbacks::	61.066563769755	5	30	1	vs. armor/def	0	29
checkHit	30	vs	29	=> chance to hit	53
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	65
[PHYS CRIT %]	1
[ATTACK] after crit	65
[ATTACK] after mult	65
[improved_talented AI] chooses for	1097181	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	61.585104384988	25	31	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	61.585104384988	25	31	1	vs. armor/def	56	37
checkHit	31	vs	37	=> chance to hit	35
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	25	vs. armor/hardiness	56	0.6
[ATTACK] after armor	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Venom drake hatchling is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Venom drake hatchling slows down.
[Actor:move]	1097183	venom drake hatchling	move from	19	17	to	18	17
[LOG]	#{bold}#Garruk's nightmare area effect killed Snow giant!#{normal}#
[LOG]	Poison from Garruk hits Venom drake hatchling for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Melee retaliation hits Venom drake hatchling for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Iselrada the lesser vampire for #LIGHT_GREEN#(10 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Beyond the Flesh hits #fbd578#Garruk#LAST# for #WHITE#4 physical#LAST# damage.
[LOG]	Iselrada the lesser vampire's Beyond the Flesh hits Terror for #WHITE#33 physical#LAST#, #DARK_GREEN#3 blight#LAST#, #WHITE#8 physical#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	#UID:1100819:0#Terror hits Venom drake hatchling for #WHITE#60 physical#LAST# damage.
[LOG]	#UID:1097181:0#Venom drake hatchling hits #fbd578#Garruk#LAST# for #WHITE#18 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #GREEN#4 acid#LAST# damage.
[LOG]	#UID:1100817:0#Terror hits Shadow for #WHITE#65 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_MIND_DISRUPTION
[LOG]	Eilinanne the snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	38	vs	6	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Garruk resists the effect 'Confused'!
[LOG]	Shadow casts #{bold}##PURPLE#Blindside.#{normal}##LAST#
[Actor:move]	1097214	shadow	(forced) move from	11	17	to	14	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	44.09877207113	8	52	1.9954451150103	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	44.09877207113	8	52	1.9954451150103	vs. armor/def	56	37
checkHit	52	vs	37	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	48	8	vs. armor/hardiness	56	0.6
[ATTACK] after armor	19.2
[PHYS CRIT %]	6.7
[ATTACK] after crit	19.2
[ATTACK] after mult	38.312546208198
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	44.09877207113	8	52	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	44.09877207113	8	52	1	vs. armor/def	1	24
checkHit	52	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	46	8	vs. armor/hardiness	1	0.3
[ATTACK] after armor	46
[PHYS CRIT %]	6.7
[ATTACK] after crit	46
[ATTACK] after mult	46
[Actor:move]	1100813	shadow	move from	8	16	to	8	16
[LOG]	Melee retaliation hits Shadow for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#34 nature#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	#UID:1097214:0#Shadow hits #fbd578#Garruk#LAST# for #WHITE#26 physical#LAST# damage.
[LOG]	#UID:1100813:0#Shadow hits Terror for #WHITE#46 physical#LAST# damage.
[improved_talented AI] chooses for	1097185	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.91581041046	25	42	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.91581041046	25	42	1	vs. armor/def	56	37
checkHit	42	vs	37	=> chance to hit	63
[LOG]	#UID:1097185:0#Venom drake hatchling misses #fbd578#Garruk#LAST#.
[target_simple AI]	1087667	Beleriaba the ravaging entropic rip	selecting NEW TARGET	16	12	1100824	terror
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	closein	 talent:T_PHASE_DOOR
[LOG]	Beleriaba the ravaging entropic rip casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	1087667	Beleriaba the ravaging entropic rip	(forced) move from	20	21	to	15	13
[phase door] final location of 	Beleriaba the ravaging entropic rip	15	13	vs	16	12
checkHit	57	vs	38	=> chance to hit	95
[LOG]	
[USERCHAT] channel talk	defegatu	tome	but that 4th skill is really nice
[LOG]	Garruk uses #{bold}##RED#Drakeblood Strike.#{normal}##LAST#
Deleting temp shader	volumetric/conic_cylinder[density=40,growSpeed=0.006,shininess=20]
[LOG]	Garruk uses #{bold}##YELLOW#Antimagic Zone.#{normal}##LAST#
[USERCHAT] channel achievement	xbanna	tome	The Arena (Insane (Roguelike) difficulty)	false	false
checkHit	28	vs	63	=> chance to hit	0
[LOG]	Shadow is silenced!
checkHit	10	vs	63	=> chance to hit	0
[LOG]	Venom drake hatchling is silenced!
checkHit	34	vs	63	=> chance to hit	0
[LOG]	Iselrada the lesser vampire is silenced!
checkHit	10	vs	63	=> chance to hit	0
[LOG]	Venom drake hatchling is silenced!
checkHit	10	vs	63	=> chance to hit	0
[LOG]	Venom drake hatchling is silenced!
checkHit	13	vs	63	=> chance to hit	0
[LOG]	Terror is silenced!
checkHit	29	vs	63	=> chance to hit	0
[LOG]	Beleriaba the ravaging entropic rip is silenced!
checkHit	13	vs	63	=> chance to hit	0
[LOG]	Terror is silenced!
checkHit	8	vs	63	=> chance to hit	0
[LOG]	Black ooze is silenced!
[MIND CRIT %]	5.4
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	arcing dwarven-steel greatsword of daylight
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	69.030703120744	16	51	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1	vs. armor/def	56	37
checkHit	51	vs	37	=> chance to hit	85
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	72	16	vs. armor/hardiness	56	0.6
[ATTACK] after armor	32
[PHYS CRIT %]	11.9
[ATTACK] after crit	32
[ATTACK] after mult	32
[ATTACK] after inc by type	32
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	57	vs	38	=> chance to hit	95
[LOG]	Garruk shakes free of the telekinetic binding
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Venom drake hatchling is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	8	=> chance to hit	95
checkHit	23	vs	63	=> chance to hit	0
[LOG]	Black ooze is stunned!
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	28	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	29	=> chance to hit	95
[LOG]	Beleriaba the ravaging entropic rip is wasting away!
Cloned shader 161
[SHADER] setting reset param	tick_start	7734651
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	Mindrot hits Beleriaba the ravaging entropic rip for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#9#LAST##{normal}# total damage) #LIGHT_GREEN#[1 healing]#LAST#.
[LOG]	Mindrot hits Iselrada the lesser vampire for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow for #ORANGE#7 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Black ooze for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Iselrada the lesser vampire for #LIGHT_GREEN#(3 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(15 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Imploding (slow) from Iselrada the lesser vampire hits #fbd578#Garruk#LAST# for #WHITE#22 physical#LAST# damage.
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits #fbd578#Garruk#LAST# for #WHITE#6 physical#LAST#, #YELLOW#3 light#LAST#, #WHITE#4 physical#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits Terror for #WHITE#8 physical#LAST# damage.
[LOG]	Terrified from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#5 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1100830	terror	(forced) move from	nil	nil	to	6	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1100830	after	6962
checkHit	63	vs	28	=> chance to hit	95
checkHit	63	vs	8	=> chance to hit	95
checkHit	63	vs	28	=> chance to hit	95
[Actor:move]	1100832	terror	(forced) move from	nil	nil	to	15	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1100832	after	6962
[Actor:move]	1100834	terror	(forced) move from	nil	nil	to	14	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1100834	after	6962
checkHit	63	vs	29	=> chance to hit	95
[Actor:move]	1100836	terror	(forced) move from	nil	nil	to	12	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1100836	after	6962
[LOG]	Garruk's nightmare area effect hits Beleriaba the ravaging entropic rip for #ORANGE#77 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Eilinanne the snow giant for #GREY#83 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Black ooze for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Shadow for #ORANGE#106 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Shadow for #ORANGE#106 mind#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Iselrada the lesser vampire for #PURPLE#77 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Beleriaba the ravaging entropic rip for #PURPLE#69 arcane#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Eilinanne the snow giant for #GREY#83 darkness#LAST# damage.
[improved_talented AI] chooses for	1100826	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	61.69914052435	5	29	1	vs. armor/def	20.091585340679	23
[ATTACK] after melee attack bonus hooks & callbacks::	61.69914052435	5	29	1	vs. armor/def	20.091585340679	23
checkHit	29	vs	23	=> chance to hit	65
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	5	vs. armor/hardiness	20.091585340679	0.3
[ATTACK] after armor	48.908414659321
[PHYS CRIT %]	1
[ATTACK] after crit	48.908414659321
[ATTACK] after mult	48.908414659321
[target_simple AI]	1100824	terror	selecting NEW TARGET	15	13	1087667	Beleriaba the ravaging entropic rip
[improved_talented AI] chooses for	1100824	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Beleriaba the ravaging entropic rip	dam/apr/atk/mult ::	61.02103785192	5	28	1	vs. armor/def	32	32
[ATTACK] after melee attack bonus hooks & callbacks::	61.02103785192	5	28	1	vs. armor/def	32	32
checkHit	28	vs	32	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	32	0.3
[ATTACK] after PARRY	43.24547548238
[ATTACK] after armor	30.271832837666
[ATTACK] after crit	30.271832837666
[ATTACK] after mult	30.271832837666
[target_simple AI]	1100822	terror	selecting NEW TARGET	13	15	1097185	venom drake hatchling
[LOG]	#{bold}#Garruk's nightmare area effect killed Black ooze!#{normal}#
[LOG]	#{bold}#Garruk's nightmare area effect killed Shadow!#{normal}#
[LOG]	#{bold}#Garruk's nightmare area effect killed Shadow!#{normal}#
[LOG]	#UID:1100824:0#Terror hits Beleriaba the ravaging entropic rip for #WHITE#(19 parried#LAST#), #WHITE#23 physical#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#UID:1100826:0#Terror hits Iselrada the lesser vampire for #WHITE#(37 to psi shield)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Eilinanne the snow giant speeds up.
[Actor:move]	1090548	snow giant thunderer	move from	24	8	to	23	8
[Actor:move]	1090555	anaconda	move from	19	19	to	19	18
[LOG]	Iselrada the lesser vampire regains their energy.
[PSI ATTACK] attacking with	truestriking dwarven-steel greatsword of vileness
[ATTACK] to 	terror	dam/apr/atk/mult ::	69.030703120744	16	51	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1	vs. armor/def	1	24
checkHit	51	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	99	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	99
[PHYS CRIT %]	11.9
[ATTACK] after crit	99
[ATTACK] after mult	99
[CALLBACK] upgrading to prioritized	talents_on_death
[Actor:move]	1090919	venom drake hatchling	move from	17	16	to	16	15
[target_simple AI]	1100819	terror	selecting NEW TARGET	16	15	1090919	venom drake hatchling
[ATTACK] attacking with innate combat
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	60.79271028607	5	30	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	60.79271028607	5	30	1	vs. armor/def	5	7
checkHit	30	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	66
[PHYS CRIT %]	1
[ATTACK] after crit	66
[ATTACK] after mult	66
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[Actor:move]	1100819	terror	move from	15	16	to	15	16
[NPC:seen_by] Passing target	shadow	from	1100817	terror	to	1100832	terror
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1097183	venom drake hatchling	move from	18	17	to	17	16
[LOG]	Poison from Garruk hits Venom drake hatchling for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Poison from Garruk hits Venom drake hatchling for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Poison from Garruk hits Iselrada the lesser vampire for #LIGHT_GREEN#(10 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Beyond the Flesh hits Terror for #WHITE#49 physical#LAST#, #DARK_GREEN#4 blight#LAST#, #WHITE#12 physical#LAST# (#RED##{bold}#65#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Beyond the Flesh hits #fbd578#Garruk#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	#UID:1100819:0#Terror hits Venom drake hatchling for #WHITE#55 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #GREEN#4 acid#LAST# damage.
[improved_talented AI] chooses for	1097181	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	61.585104384988	25	31	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	61.585104384988	25	31	1	vs. armor/def	56	37
checkHit	31	vs	37	=> chance to hit	35
[LOG]	#UID:1097181:0#Venom drake hatchling misses #fbd578#Garruk#LAST#.
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1953814	1087281	Eilinanne the snow giant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1087281	Eilinanne the snow giant	move from	9	17	to	10	16
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	buff	 talent:T_SNAP
[LOG]	Beleriaba the ravaging entropic rip uses #{bold}##ORCHID#Snap.#{normal}##LAST#
checkHit	57	vs	38	=> chance to hit	95
[LOG]	Garruk stops regenerating health quickly.
[LOG]	Garruk shakes off the crushing forces.
[MIND CRIT %]	5.4
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	29	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.91581041046	25	42	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.91581041046	25	42	1	vs. armor/def	56	37
checkHit	42	vs	37	=> chance to hit	63
[LOG]	#UID:1097185:0#Venom drake hatchling misses #fbd578#Garruk#LAST#.
[Actor:move]	1097185	venom drake hatchling	move from	13	15	to	13	15
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	Terrified from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#5 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Beleriaba the ravaging entropic rip for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#13#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	Mindrot hits Iselrada the lesser vampire for #ORANGE#8 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[target_simple AI]	1100836	terror	selecting NEW TARGET	13	15	1097185	venom drake hatchling
[ATTACK] attacking with innate combat
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	61.293503310095	5	30	1	vs. armor/def	20.091585340679	23
[ATTACK] after melee attack bonus hooks & callbacks::	61.293503310095	5	30	1	vs. armor/def	20.091585340679	23
checkHit	30	vs	23	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	5	vs. armor/hardiness	20.091585340679	0.3
[ATTACK] after armor	49.908414659321
[PHYS CRIT %]	1
[ATTACK] after crit	49.908414659321
[ATTACK] after mult	49.908414659321
[Actor:move]	1100834	terror	move from	14	14	to	14	14
[target_simple AI]	1100830	terror	selecting NEW TARGET	13	13	1090561	Iselrada the lesser vampire
[Actor:move]	1100838	terror	(forced) move from	nil	nil	to	5	20
[PARTY] New member, add after	terror	Garruk
Adding entity	1100838	after	6962
[LOG]	Eilinanne the snow giant slows down.
[Actor:move]	1100840	terror	(forced) move from	nil	nil	to	11	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1100840	after	6962
[Actor:move]	1100842	terror	(forced) move from	nil	nil	to	12	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1100842	after	6962
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1100844	terror	(forced) move from	nil	nil	to	13	19
[PARTY] New member, add after	terror	Garruk
Adding entity	1100844	after	6962
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	#UID:1100834:0#Terror hits Iselrada the lesser vampire for #WHITE#(37 to psi shield)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Eilinanne the snow giant for #GREY#83 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Iselrada the lesser vampire for #ORANGE#85 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #GREY#94 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #ORANGE#102 mind#LAST#, #GREY#94 darkness#LAST# (#RED##{bold}#196#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Eilinanne the snow giant for #GREY#83 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Iselrada the lesser vampire for #GREY#55 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #GREY#94 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Beleriaba the ravaging entropic rip for #GREY#62 darkness#LAST#, #LIGHT_GREEN#20 healing#LAST# (#RED##{bold}#62#LAST##{normal}# total damage) #LIGHT_GREEN#[20 healing]#LAST#.
[LOG]	Garruk's nightmare area effect hits Eilinanne the snow giant for #GREY#83 darkness#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Iselrada the lesser vampire for #PURPLE#77 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Beleriaba the ravaging entropic rip for #PURPLE#69 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
checkHit	57	vs	38	=> chance to hit	95
[LOG]	#F53CBE##UID:6962:0##fbd578#Garruk#LAST# attacks Terror in a fit of paranoia.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	terror	dam/apr/atk/mult ::	142.41650903722	14	55.435085806814	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	55.435085806814	1	vs. armor/def	1	24
checkHit	55.435085806814	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	145	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	55.435085806814	24	=	1.0628701716136
[ATTACK] after armor	154.11617488398
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.11617488398
[ATTACK] after mult	154.11617488398
checkHit	30	vs	63	=> chance to hit	0
[LOG]	Terror is stunned!
[LOG]	Terror slows down.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	terror	dam/apr/atk/mult ::	126.47554626943	14	55.435085806814	0.5	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	55.435085806814	0.5	vs. armor/def	1	24
checkHit	55.435085806814	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	174	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	55.435085806814	24	=	1.0628701716136
[ATTACK] after armor	184.93940986077
[PHYS CRIT %]	0.9
[ATTACK] after crit	184.93940986077
[ATTACK] after mult	92.469704930386
[NPC:seen_by] Passing target	Iselrada the lesser vampire	from	1100826	terror	to	1100842	terror
[ATTACK] attacking with innate combat
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	61.69914052435	5	29	1	vs. armor/def	20.091585340679	23
[ATTACK] after melee attack bonus hooks & callbacks::	61.69914052435	5	29	1	vs. armor/def	20.091585340679	23
checkHit	29	vs	23	=> chance to hit	65
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	5	vs. armor/hardiness	20.091585340679	0.3
[ATTACK] after armor	49.908414659321
[PHYS CRIT %]	1
[ATTACK] after crit	49.908414659321
[ATTACK] after mult	49.908414659321
[Actor:move]	1100826	terror	move from	12	13	to	12	13
[improved_talented AI] chooses for	1100824	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Beleriaba the ravaging entropic rip	dam/apr/atk/mult ::	61.02103785192	5	28	1	vs. armor/def	32	32
[ATTACK] after melee attack bonus hooks & callbacks::	61.02103785192	5	28	1	vs. armor/def	32	32
checkHit	28	vs	32	=> chance to hit	40
[LOG]	#UID:1100824:0#Terror misses Beleriaba the ravaging entropic rip.
[Actor:move]	1100822	terror	move from	4	17	to	5	17
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Terror for #WHITE#219 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#132 physical#LAST# (#RED##{bold}#477#LAST##{normal}# total damage).
[LOG]	#UID:1100826:0#Terror hits Iselrada the lesser vampire for #WHITE#(37 to psi shield)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	1090548	snow giant thunderer	T_CHAIN_LIGHTNING
[Chain lightning] targetting	16	12	from	23	8
[Chain lightning] looking for more targets	9	 at 	16	12	radius 	10	from	terror
[Chain lightning] found possible actor	terror	9	15	distance	8
[Chain lightning] found possible actor	terror	11	17	distance	7
[Chain lightning] found possible actor	terror	12	11	distance	4
[Chain lightning] found possible actor	terror	12	13	distance	4
[Chain lightning] found possible actor	terror	12	15	distance	5
[Chain lightning] found possible actor	Garruk	13	14	distance	4
[Chain lightning] found possible actor	terror	13	19	distance	8
[Chain lightning] found possible actor	terror	15	12	distance	1
[Chain lightning] found possible actor	terror	15	16	distance	4
[Chain lightning] Found targets:	9
[Chain lightning] jumping from	23	8	to	16	12
[SPELL CRIT %]	1
[Chain lightning] jumping from	16	12	to	13	14
[SPELL CRIT %]	1
[Chain lightning] jumping from	13	14	to	12	15
[SPELL CRIT %]	1
[Chain lightning] jumping from	12	15	to	11	17
[SPELL CRIT %]	1
[Chain lightning] jumping from	11	17	to	12	13
[SPELL CRIT %]	1
[Chain lightning] jumping from	12	13	to	15	12
[SPELL CRIT %]	1
[Chain lightning] jumping from	15	12	to	15	16
[SPELL CRIT %]	1
[Chain lightning] jumping from	15	16	to	13	19
[SPELL CRIT %]	1
[Chain lightning] jumping from	13	19	to	12	11
[SPELL CRIT %]	1
[Actor:move]	1090555	anaconda	move from	19	18	to	18	17
Cloned shader 145
[SHADER] setting reset param	tick_start	7734830
[PSI ATTACK] attacking with	truestriking dwarven-steel greatsword of vileness
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	69.030703120744	16	51	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1	vs. armor/def	56	37
checkHit	51	vs	37	=> chance to hit	85
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	106	16	vs. armor/hardiness	56	0.6
[ATTACK] after armor	66
[PHYS CRIT %]	11.9
[ATTACK] after crit	66
[ATTACK] after mult	66
[SPELL CRIT %]	16.4
checkHit	29	vs	43	=> chance to hit	15
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
checkHit	25	vs	63	=> chance to hit	0
[LOG]	#F53CBE#Garruk harrows Iselrada the lesser vampire!
[LOG]	Garruk is afflicted by a weakness disease!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	attack	 talent:T_STUN
[LOG]	Iselrada the lesser vampire uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	arcing dwarven-steel greatsword of daylight
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	69.030703120744	16	51	1.0477225575052	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1.0477225575052	vs. armor/def	56	37
checkHit	51	vs	37	=> chance to hit	85
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	85	16	vs. armor/hardiness	56	0.6
[ATTACK] after armor	45
[PHYS CRIT %]	11.9
[PHYS CRIT %] sword accuracy bonus	51	37	=	0.056
[ATTACK] after crit	70.02
[ATTACK] after mult	73.361533476512
[ATTACK] after inc by type	73.361533476512
[LOG]	#{bold}##UID:1090561:0#Iselrada the lesser vampire performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	37	vs	39	=> chance to hit	45
[LOG]	#ORANGE#Garruk shrugs off the effect 'Stunned'!
[Actor:move]	1090919	venom drake hatchling	move from	16	15	to	15	15
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1097183	venom drake hatchling	move from	17	16	to	16	15
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Terror!#{normal}#
[LOG]	Something hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#78 lightning#LAST# damage.
[LOG]	Something hits Terror for #ROYAL_BLUE#208 lightning#LAST# damage.
[LOG]	Something hits Venom drake hatchling for #ROYAL_BLUE#233 lightning#LAST# damage.
[LOG]	Something hits Terror for #ROYAL_BLUE#250 lightning#LAST# damage.
[LOG]	Something hits Terror for #ROYAL_BLUE#245 lightning#LAST# damage.
[LOG]	Something hits Terror for #ROYAL_BLUE#250 lightning#LAST# damage.
[LOG]	Something hits Terror for #ROYAL_BLUE#218 lightning#LAST# damage.
[LOG]	Something hits Terror for #ROYAL_BLUE#223 lightning#LAST#, #ROYAL_BLUE#250 lightning#LAST# (#RED##{bold}#473#LAST##{normal}# total damage).
[LOG]	Something hits Beleriaba the ravaging entropic rip for #ROYAL_BLUE#151 lightning#LAST#, #ROYAL_BLUE#163 lightning#LAST# (#RED##{bold}#314#LAST##{normal}# total damage).
[LOG]	Something hits Terror for #ROYAL_BLUE#267 lightning#LAST# damage.
[LOG]	Something hits Iselrada the lesser vampire for #ROYAL_BLUE#159 lightning#LAST# damage.
[LOG]	Something hits Terror for #ROYAL_BLUE#212 lightning#LAST# damage.
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits #fbd578#Garruk#LAST# for #{bold}##WHITE#19 physical#{normal}##LAST#, #YELLOW#5 light#LAST#, #WHITE#6 physical#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Beyond the Flesh hits #fbd578#Garruk#LAST# for #WHITE#17 physical#LAST#, #DARK_GREEN#1 blight#LAST#, #WHITE#6 physical#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Iselrada the lesser vampire for #ORANGE#54 mind#LAST#, #GREY#35 darkness#LAST# (#RED##{bold}#90#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Iselrada the lesser vampire for #LIGHT_GREEN#(1 to psi shield)#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#(6 to psi shield)#LAST#, #LIGHT_GREEN#9 nature#LAST#, #LIGHT_GREEN#(1 to psi shield)#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#(6 to psi shield)#LAST#, #LIGHT_GREEN#9 nature#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Venom drake hatchling for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Poison from Garruk hits Iselrada the lesser vampire for #LIGHT_GREEN#(10 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}#Something killed Terror!#{normal}#
[LOG]	#{bold}#Something killed Terror!#{normal}#
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	defend	 talent:T_EVASION
[LOG]	Beleriaba the ravaging entropic rip uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Beleriaba the ravaging entropic rip tries to evade attacks.
Cloned shader 156
[SHADER] setting reset param	tick_start	7734902
[target_simple AI]	1097181	venom drake hatchling	selecting NEW TARGET	13	14	6962	Garruk
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	61.585104384988	25	31	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	61.585104384988	25	31	1	vs. armor/def	56	37
checkHit	31	vs	37	=> chance to hit	35
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	25	vs. armor/hardiness	56	0.6
[ATTACK] after armor	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[Actor:move]	1097181	venom drake hatchling	move from	14	15	to	14	15
[LOG]	#UID:1097181:0#Venom drake hatchling hits #fbd578#Garruk#LAST# for #WHITE#25 physical#LAST# damage.
[LOG]	Melee retaliation hits Venom drake hatchling for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1953825	1087281	Eilinanne the snow giant	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087281	Eilinanne the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1087281	Eilinanne the snow giant	move from	10	16	to	11	15
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	disable	 talent:T_DUAL_STRIKE
[LOG]	Beleriaba the ravaging entropic rip uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	terror	dam/apr/atk/mult ::	60.730787055865	12	61	1.2822643736888	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	60.730787055865	12	61	1.2822643736888	vs. armor/def	1	24
checkHit	61	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	60	12	vs. armor/hardiness	1	0.3
[ATTACK] after armor	60
[PHYS CRIT %] axe accuracy bonus	61	24	=	9.25
[PHYS CRIT %]	39.140575481736
[ATTACK] after crit	104.2940992525
[ATTACK] after mult	133.73260785745
[LOG]	#{bold}##UID:1087667:0#Beleriaba the ravaging entropic rip performs a melee critical strike against Terror!#{normal}#
[SPELL CRIT %]	64.8
[LOG]	#{bold}#Beleriaba the ravaging entropic rip's spell attains critical power!#{normal}#
checkHit	13	vs	148	=> chance to hit	0
[LOG]	Terror is covered in acid!
checkHit	30	vs	148	=> chance to hit	0
[LOG]	Terror is stunned!
[ATTACK] to 	terror	dam/apr/atk/mult ::	54.545627486825	10	61	1.5763560920083	vs. armor/def	-13	24
[ATTACK] after melee attack bonus hooks & callbacks::	54.545627486825	10	61	1.5763560920083	vs. armor/def	-13	24
checkHit	61	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	61	10	vs. armor/hardiness	-13	0.3
[ATTACK] after armor	61
[PHYS CRIT %] axe accuracy bonus	61	24	=	9.25
[PHYS CRIT %]	37.140575481736
[ATTACK] after crit	106.03233424005
[ATTACK] after mult	167.14471602915
[ATTACK] after inc by type	177.1733989909
[LOG]	#{bold}##UID:1087667:0#Beleriaba the ravaging entropic rip performs a melee critical strike against Terror!#{normal}#
[ATTACK] to 	terror	dam/apr/atk/mult ::	54.545627486825	10	61	0.3	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	54.545627486825	10	61	0.3	vs. armor/def	1	24
checkHit	61	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	69	10	vs. armor/hardiness	1	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	61	24	=	9.25
[PHYS CRIT %]	37.140575481736
[ATTACK] after crit	119.93821414038
[ATTACK] after mult	35.981464242114
[ATTACK] after inc by type	38.140352096641
[LOG]	#{bold}##UID:1087667:0#Beleriaba the ravaging entropic rip performs a melee critical strike against Terror!#{normal}#
checkHit	28	vs	13	=> chance to hit	88
[ATTACK] to 	terror	dam/apr/atk/mult ::	54.545627486825	10	61	0.3	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	54.545627486825	10	61	0.3	vs. armor/def	1	24
checkHit	61	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	70	10	vs. armor/hardiness	1	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	61	24	=	9.25
[PHYS CRIT %]	37.140575481736
[ATTACK] after crit	121.67644912792
[ATTACK] after mult	36.502934738377
[ATTACK] after inc by type	38.693110822679
[LOG]	#{bold}##UID:1087667:0#Beleriaba the ravaging entropic rip performs a melee critical strike against Terror!#{normal}#
checkHit	28	vs	13	=> chance to hit	88
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip hits Terror for #{bold}##ORANGE#13 mind#{normal}##LAST#, #GREY#0 darkness#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip hits Terror for #{bold}##WHITE#88 physical#{normal}##LAST#, #GREY#3 darkness#LAST#, #{bold}##WHITE#125 physical#{normal}##LAST# (#RED##{bold}#217#LAST##{normal}# total damage).
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip hits Terror for #{bold}##ORANGE#21 mind#{normal}##LAST#, #GREY#0 darkness#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:1087667:0#Beleriaba the ravaging entropic rip killed Terror!#{normal}#
checkHit	57	vs	38	=> chance to hit	95
[LOG]	Garruk succumbs to heightening fears!
checkHit	57	vs	38	=> chance to hit	95
checkHit	57	vs	38	=> chance to hit	98
[MIND CRIT %]	34.5
[LOG]	#F53CBE#Garruk becomes haunted!
[MIND CRIT %]	5.4
checkHit	60	vs	43	=> chance to hit	93
checkHit	60	vs	34	=> chance to hit	95
checkHit	60	vs	10	=> chance to hit	95
checkHit	60	vs	29	=> chance to hit	95
checkHit	60	vs	10	=> chance to hit	95
checkHit	60	vs	10	=> chance to hit	95
checkHit	28	vs	60	=> chance to hit	0
[LOG]	Venom drake hatchling is stunned!
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	Terrified from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#7 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Heighten Fear from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#23 mind#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Beleriaba the ravaging entropic rip for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#13#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	Mindrot hits Iselrada the lesser vampire for #ORANGE#8 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Eilinanne the snow giant for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Weakness Disease from Iselrada the lesser vampire hits #fbd578#Garruk#LAST# for #DARK_GREEN#5 blight#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
checkHit	57	vs	38	=> chance to hit	95
[LOG]	
checkHit	60	vs	43	=> chance to hit	93
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[Actor:move]	1100847	terror	(forced) move from	nil	nil	to	6	20
[PARTY] New member, add after	terror	Garruk
Adding entity	1100847	after	6962
[Actor:move]	1100849	terror	(forced) move from	nil	nil	to	12	19
[PARTY] New member, add after	terror	Garruk
Adding entity	1100849	after	6962
checkHit	60	vs	10	=> chance to hit	95
checkHit	28	vs	60	=> chance to hit	0
[LOG]	Venom drake hatchling is stunned!
[Actor:move]	1100851	terror	(forced) move from	nil	nil	to	18	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1100851	after	6962
[Actor:move]	1100853	terror	(forced) move from	nil	nil	to	17	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1100853	after	6962
[LOG]	Venom drake hatchling slows down.
[Actor:move]	1100855	terror	(forced) move from	nil	nil	to	16	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1100855	after	6962
[LOG]	Garruk's manaburn arcane area effect hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Iselrada the lesser vampire for #PURPLE#77 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Beleriaba the ravaging entropic rip for #PURPLE#69 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Eilinanne the snow giant for #ORANGE#91 mind#LAST# damage.
[LOG]	#{bold}#Garruk's nightmare area effect killed Eilinanne the snow giant!#{normal}#
Cloned shader 95
[SHADER] setting reset param	tick_start	7735220
[USERCHAT] channel talk	defegatu	tome	ty for the recomendation
Deleting shader 95 (is clone 1)
Server latency	133
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	123.47846398012	14	64.305257420441	1	vs. armor/def	20.091585340679	23
[ATTACK] after melee attack bonus hooks & callbacks::	123.47846398012	14	64.305257420441	1	vs. armor/def	20.091585340679	23
checkHit	64.305257420441	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	20.091585340679	0.3
[ATTACK] mace accuracy bonus	64.305257420441	23	=	1.0826105148409
[ATTACK] after armor	155.89591413709
[PHYS CRIT %]	0.9
[ATTACK] after crit	155.89591413709
[ATTACK] after mult	155.89591413709
checkHit	25	vs	60	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	109.65727421611	14	64.305257420441	0.5	vs. armor/def	20.091585340679	23
[ATTACK] after melee attack bonus hooks & callbacks::	109.65727421611	14	64.305257420441	0.5	vs. armor/def	20.091585340679	23
checkHit	64.305257420441	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	134	14	vs. armor/hardiness	20.091585340679	0.3
[ATTACK] mace accuracy bonus	64.305257420441	23	=	1.0826105148409
[ATTACK] after armor	145.06980898868
[PHYS CRIT %]	0.9
[ATTACK] after crit	145.06980898868
[ATTACK] after mult	72.534904494339
[Actor:move]	6962	Garruk	move from	13	14	to	13	14
[Actor:move]	1100844	terror	move from	13	19	to	14	18
[Actor:move]	1100842	terror	move from	12	11	to	12	12
[target_simple AI]	1100838	terror	selecting NEW TARGET	9	28	1087900	snow giant
[target_simple AI]	1100838	terror	selecting NEW TARGET	9	28	1087900	snow giant
[Actor:move]	1100838	terror	move from	5	20	to	5	21
[NPC:seen_by] Passing target	venom drake hatchling	from	1100836	terror	to	1100849	terror
[target_simple AI]	1100836	terror	selecting NEW TARGET	13	13	1090561	Iselrada the lesser vampire
[Actor:move]	1100836	terror	move from	12	15	to	12	14
[NPC:seen_by] Passing target	Eilinanne the snow giant	from	1100832	terror	to	1100855	terror
[target_simple AI]	1100832	terror	selecting NEW TARGET	15	13	1087667	Beleriaba the ravaging entropic rip
[Actor:move]	1100830	terror	move from	6	17	to	7	16
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Iselrada the lesser vampire for #WHITE#(67 to psi shield)#LAST#, #WHITE#121 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#(21 to psi shield)#LAST#, #LIGHT_GREEN#31 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#(35 to psi shield)#LAST#, #WHITE#52 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#(21 to psi shield)#LAST#, #LIGHT_GREEN#31 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#291#LAST##{normal}# total damage).
[LOG]	#PINK#Your summoned terror disappears.
[target_simple AI]	1087900	snow giant	selecting NEW TARGET	5	21	1100838	terror
[improved_talented AI] chooses for	1087900	snow giant	T_INFUSION:_WILD_1
[Actor:move]	1090548	snow giant thunderer	move from	23	8	to	22	9
[Actor:move]	1090555	anaconda	move from	18	17	to	18	16
[LOG]	Iselrada the lesser vampire returns to normal.
[LOG]	Iselrada the lesser vampire speeds up.
[LOG]	#F53CBE#Iselrada the lesser vampire is no longer dominated.
[PSI ATTACK] attacking with	truestriking dwarven-steel greatsword of vileness
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	69.030703120744	16	51	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1	vs. armor/def	56	37
checkHit	51	vs	37	=> chance to hit	85
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	84	16	vs. armor/hardiness	56	0.6
[ATTACK] after armor	44
[PHYS CRIT %]	11.9
[ATTACK] after crit	44
[ATTACK] after mult	44
checkHit	60	vs	34	=> chance to hit	95
checkHit	60	vs	34	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Iselrada the lesser vampire!
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Iselrada the lesser vampire slows down.
[Actor:move]	1097183	venom drake hatchling	move from	16	15	to	16	16
[LOG]	Curse of Nightmares hits Iselrada the lesser vampire for #ORANGE#49 mind#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#77#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Iselrada the lesser vampire for #LIGHT_GREEN#(1 to psi shield)#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_GREEN#(4 to psi shield)#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Venom drake hatchling for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Poison from Garruk hits Iselrada the lesser vampire for #LIGHT_GREEN#(5 to psi shield)#LAST#, #LIGHT_GREEN#7 nature#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Beyond the Flesh hits #fbd578#Garruk#LAST# for #WHITE#12 physical#LAST#, #DARK_GREEN#2 blight#LAST#, #WHITE#6 physical#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[improved_talented AI] chooses for	1087900	snow giant	T_MIND_DISRUPTION
checkHit	12	vs	6	=> chance to hit	65
[Actor:move]	1090919	venom drake hatchling	move from	15	15	to	15	16
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	attack	 talent:T_KINETIC_SURGE
[LOG]	Iselrada the lesser vampire uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[MIND CRIT %]	9.4
[Actor:move]	6962	Garruk	(forced) move from	13	14	to	14	13
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	28.8	vs	30	=> chance to hit	47
[KNOCKBACK] from	13	13	over	3
[KNOCKBACK] try	11	15	2
[KNOCKBACK] try	10	16	1	::
[KNOCKBACK] try	9	17	0	::
[KNOCKBACK] ok knocked to	9	17	::
[Actor:move]	1100836	terror	(forced) move from	12	14	to	9	17
[LOG]	Terror is knocked back!
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	28.8	vs	30	=> chance to hit	47
[KNOCKBACK] from	13	13	over	3
[KNOCKBACK] try	11	11	2
[KNOCKBACK] try	10	10	1	::
[KNOCKBACK] try	9	9	0	::
[KNOCKBACK] ok knocked to	9	9	::
[Actor:move]	1100842	terror	(forced) move from	12	12	to	9	9
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	28.8	vs	28	=> chance to hit	52
[LOG]	Venom drake hatchling resists the punch!
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	28.8	vs	29	=> chance to hit	50
[LOG]	Terror resists the punch!
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	28.8	vs	21	=> chance to hit	70
[KNOCKBACK] from	13	13	over	3
[KNOCKBACK] try	16	13	2
[KNOCKBACK] try	17	13	1	::
[KNOCKBACK] try	18	13	0	::
[KNOCKBACK] ok knocked to	18	13	::
[Actor:move]	1087667	Beleriaba the ravaging entropic rip	(forced) move from	15	13	to	18	13
[LOG]	Beleriaba the ravaging entropic rip is knocked back!
[LOG]	Garruk resists the stun!
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits #fbd578#Garruk#LAST# for #WHITE#39 physical#LAST# damage.
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits Terror for #WHITE#30 physical#LAST# damage.
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits Venom drake hatchling for #WHITE#30 physical#LAST# damage.
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits Terror for #WHITE#30 physical#LAST# damage.
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits Beleriaba the ravaging entropic rip for #WHITE#23 physical#LAST# damage.
[LOG]	#UID:1090561:0#Iselrada the lesser vampire hits Terror for #WHITE#30 physical#LAST# damage.
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	closein	 talent:T_TUMBLE
[LOG]	Beleriaba the ravaging entropic rip uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[LOG][remove]	7747837	Beleriaba the ravaging entropic rip uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_TUMBLE	for	Beleriaba the ravaging entropic rip	1087667	true
[use_tactical AI] turn	1953836	1087667	Beleriaba the ravaging entropic rip	### FAILED ACTION returned:	T_TUMBLE	false
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	closein	 AI:move_astar_advanced
[Actor:move]	1087667	Beleriaba the ravaging entropic rip	move from	18	13	to	17	13
[Actor:move]	1097181	venom drake hatchling	move from	14	15	to	14	14
checkHit	50	vs	38	=> chance to hit	80
[LOG]	Garruk is free from the weakness disease.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	29	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	21	vs	63	=> chance to hit	0
[LOG]	Beleriaba the ravaging entropic rip is stunned!
checkHit	50	vs	38	=> chance to hit	80
[LOG]	
[LOG]	Beleriaba the ravaging entropic rip slows down.
[Actor:move]	1100857	terror	(forced) move from	nil	nil	to	15	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1100857	after	6962
checkHit	63	vs	10	=> chance to hit	95
checkHit	28	vs	63	=> chance to hit	0
[Actor:move]	1100859	terror	(forced) move from	nil	nil	to	13	19
[PARTY] New member, add after	terror	Garruk
Adding entity	1100859	after	6962
checkHit	63	vs	10	=> chance to hit	95
checkHit	28	vs	63	=> chance to hit	0
[LOG]	Anaconda is stunned!
[LOG]	Anaconda slows down.
[Actor:move]	1100861	terror	(forced) move from	nil	nil	to	12	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1100861	after	6962
checkHit	25	vs	63	=> chance to hit	0
[Actor:move]	1100863	terror	(forced) move from	nil	nil	to	16	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1100863	after	6962
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	Terrified from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Haunted from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#19 mind#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #GREY#94 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #GREY#94 darkness#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Anaconda for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Beleriaba the ravaging entropic rip for #PURPLE#69 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Iselrada the lesser vampire for #PURPLE#72 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Anaconda for #GREY#94 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Iselrada the lesser vampire for #GREY#42 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Iselrada the lesser vampire for #ORANGE#8 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Venom drake hatchling for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Beleriaba the ravaging entropic rip for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#13#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	Weakness Disease from Iselrada the lesser vampire hits #fbd578#Garruk#LAST# for #DARK_GREEN#5 blight#LAST# damage.
[LOG]	#{bold}#Mindrot killed Venom drake hatchling!#{normal}#
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	142.41650903722	14	64.305257420441	0.49662254544589	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	64.305257420441	0.49662254544589	vs. armor/def	12	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	168	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	185.23856649327
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.23856649327
[ATTACK] after mult	91.993648406635
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	126.47554626943	14	64.305257420441	0.24831127272295	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	64.305257420441	0.24831127272295	vs. armor/def	12	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	167.59679825581
[PHYS CRIT %]	0.9
[ATTACK] after crit	167.59679825581
[ATTACK] after mult	41.616174279192
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	142.41650903722	14	64.305257420441	0.49662254544589	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	64.305257420441	0.49662254544589	vs. armor/def	12	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	179.72551391906
[PHYS CRIT %]	0.9
[ATTACK] after crit	179.72551391906
[ATTACK] after mult	89.255742204056
checkHit	34	vs	63	=> chance to hit	0
[LOG]	Iselrada the lesser vampire is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	126.47554626943	14	64.305257420441	0.24831127272295	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	64.305257420441	0.24831127272295	vs. armor/def	12	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	167.59679825581
[PHYS CRIT %]	0.9
[ATTACK] after crit	167.59679825581
[ATTACK] after mult	41.616174279192
checkHit	34	vs	63	=> chance to hit	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	142.41650903722	14	64.305257420441	0.49662254544589	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	64.305257420441	0.49662254544589	vs. armor/def	12	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	165.39157722613
[PHYS CRIT %]	0.9
[ATTACK] after crit	165.39157722613
[ATTACK] after mult	82.137186077352
checkHit	34	vs	63	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	126.47554626943	14	64.305257420441	0.24831127272295	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	64.305257420441	0.24831127272295	vs. armor/def	12	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	174.21246134486
[PHYS CRIT %]	0.9
[ATTACK] after crit	174.21246134486
[ATTACK] after mult	43.258918000739
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	142.41650903722	14	64.305257420441	0.49662254544589	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	64.305257420441	0.49662254544589	vs. armor/def	12	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	174.21246134486
[PHYS CRIT %]	0.9
[ATTACK] after crit	174.21246134486
[ATTACK] after mult	86.517836001478
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	126.47554626943	14	64.305257420441	0.24831127272295	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	64.305257420441	0.24831127272295	vs. armor/def	12	13
checkHit	64.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	64.305257420441	13	=	1.1026105148409
[ATTACK] after armor	179.72551391906
[PHYS CRIT %]	0.9
[ATTACK] after crit	179.72551391906
[ATTACK] after mult	44.627871102028
checkHit	34	vs	63	=> chance to hit	0
[LOG]	#F53CBE#Iselrada the lesser vampire is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Iselrada the lesser vampire for #WHITE#(42 to psi shield)#LAST#, #WHITE#62 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#(19 to psi shield)#LAST#, #WHITE#28 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#(40 to psi shield)#LAST#, #WHITE#60 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#(19 to psi shield)#LAST#, #WHITE#28 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#(37 to psi shield)#LAST#, #WHITE#56 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#(20 to psi shield)#LAST#, #WHITE#29 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#(39 to psi shield)#LAST#, #WHITE#59 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#(20 to psi shield)#LAST#, #WHITE#30 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#726#LAST##{normal}# total damage).
[target_simple AI]	1100855	terror	selecting NEW TARGET	15	16	1090919	venom drake hatchling
[improved_talented AI] chooses for	1100855	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	58.336036761846	5	28	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	58.336036761846	5	28	1	vs. armor/def	5	7
checkHit	28	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	61
[PHYS CRIT %]	1
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[target_simple AI]	1100853	terror	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[target_simple AI]	1100853	terror	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[target_simple AI]	1100851	terror	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[ATTACK] attacking with innate combat
[ATTACK] to 	Beleriaba the ravaging entropic rip	dam/apr/atk/mult ::	59.231082141814	5	28	1	vs. armor/def	32	56
[ATTACK] after melee attack bonus hooks & callbacks::	59.231082141814	5	28	1	vs. armor/def	32	56
checkEvasion	38.560780244286	29	28
=> evasion chance	38.560780244286
[LOG]	Beleriaba the ravaging entropic rip evades #UID:1100851:0#Terror.
[Actor:move]	1100851	terror	move from	18	12	to	18	12
[target_simple AI]	1100849	terror	selecting NEW TARGET	15	16	1090919	venom drake hatchling
[Actor:move]	1100849	terror	move from	12	19	to	13	18
[Actor:move]	1100847	terror	move from	6	20	to	7	19
[Actor:move]	1100844	terror	move from	14	18	to	15	18
[Actor:move]	1100842	terror	move from	9	9	to	10	10
[target_simple AI]	1100840	terror	selecting NEW TARGET	13	13	1090561	Iselrada the lesser vampire
[Actor:move]	1100840	terror	move from	11	17	to	11	16
[Actor:move]	1100838	terror	move from	5	21	to	6	20
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:1100855:0#Terror hits Venom drake hatchling for #WHITE#51 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #GREEN#2 acid#LAST# damage.
[LOG]	Beleriaba the ravaging entropic rip is not silenced anymore.
[Actor:move]	1090548	snow giant thunderer	move from	22	9	to	21	9
[LOG]	Iselrada the lesser vampire is not silenced anymore.
[PSI ATTACK] attacking with	truestriking dwarven-steel greatsword of vileness
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	69.030703120744	16	51	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1	vs. armor/def	56	37
checkHit	51	vs	37	=> chance to hit	85
[LOG]	Iselrada the lesser vampire's Beyond the Flesh misses #fbd578#Garruk#LAST#.
[LOG]	Venom drake hatchling is not silenced anymore.
[LOG]	Poison from Garruk hits Iselrada the lesser vampire for #LIGHT_GREEN#(3 to psi shield)#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[Actor:move]	1087900	snow giant	move from	9	28	to	8	27
[Actor:move]	1090555	anaconda	move from	18	16	to	18	15
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	closein	 talent:T_TUMBLE
[LOG]	Beleriaba the ravaging entropic rip uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[LOG][remove]	7751426	Beleriaba the ravaging entropic rip uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_TUMBLE	for	Beleriaba the ravaging entropic rip	1087667	true
[use_tactical AI] turn	1953849	1087667	Beleriaba the ravaging entropic rip	### FAILED ACTION returned:	T_TUMBLE	false
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	hateful iron dagger of projection
[ATTACK] to 	terror	dam/apr/atk/mult ::	54.545627486825	10	61	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	54.545627486825	10	61	1	vs. armor/def	1	24
checkHit	61	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	56	10	vs. armor/hardiness	1	0.3
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	61	24	=	9.25
[PHYS CRIT %]	37.140575481736
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] after inc by type	59.36
[ATTACK] to 	terror	dam/apr/atk/mult ::	54.545627486825	10	61	0.3	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	54.545627486825	10	61	0.3	vs. armor/def	1	24
checkHit	61	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	65	10	vs. armor/hardiness	1	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	61	24	=	9.25
[PHYS CRIT %]	37.140575481736
[ATTACK] after crit	65
[ATTACK] after mult	19.5
[ATTACK] after inc by type	20.67
checkHit	28	vs	12	=> chance to hit	90
[ATTACK] to 	terror	dam/apr/atk/mult ::	54.545627486825	10	61	0.3	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	54.545627486825	10	61	0.3	vs. armor/def	1	24
checkHit	61	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	63	10	vs. armor/hardiness	1	0.3
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	61	24	=	9.25
[PHYS CRIT %]	37.140575481736
[ATTACK] after crit	109.50880421513
[ATTACK] after mult	32.852641264539
[ATTACK] after inc by type	34.823799740411
[LOG]	#{bold}##UID:1087667:0#Beleriaba the ravaging entropic rip performs a melee critical strike against Terror!#{normal}#
checkHit	28	vs	13	=> chance to hit	88
[ATTACK] attacking with (offhand)	acidic dwarven-steel dagger of shearing
[ATTACK] to 	terror	dam/apr/atk/mult ::	60.730787055865	12	61	0.81343573332802	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	60.730787055865	12	61	0.81343573332802	vs. armor/def	1	24
checkHit	61	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	71	12	vs. armor/hardiness	1	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	61	24	=	9.25
[PHYS CRIT %]	39.140575481736
[ATTACK] after crit	71
[ATTACK] after mult	57.753937066289
[Actor:move]	1087667	Beleriaba the ravaging entropic rip	move from	17	13	to	17	13
checkHit	50	vs	38	=> chance to hit	80
[LOG]	#F53CBE##UID:6962:0##fbd578#Garruk#LAST# attacks Iselrada the lesser vampire in a fit of paranoia.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	142.41650903722	14	74.305257420441	1.0744284970668	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	74.305257420441	1.0744284970668	vs. armor/def	12	13
checkHit	74.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	180	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	74.305257420441	13	=	1.1226105148409
[ATTACK] after armor	202.06989267136
[PHYS CRIT %]	0.9
[ATTACK] after crit	202.06989267136
[ATTACK] after mult	217.10965108533
checkHit	25	vs	63	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	126.47554626943	14	74.305257420441	0.53721424853339	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	74.305257420441	0.53721424853339	vs. armor/def	12	13
checkHit	74.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	74.305257420441	13	=	1.1226105148409
[ATTACK] after armor	166.14635619645
[PHYS CRIT %]	0.9
[ATTACK] after crit	166.14635619645
[ATTACK] after mult	89.256189890637
checkHit	34	vs	63	=> chance to hit	0
checkHit	55	vs	34	=> chance to hit	100
[LOG]	#F53CBE#Iselrada the lesser vampire becomes paranoid!
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	29	=> chance to hit	95
[Actor:move]	1100865	terror	(forced) move from	nil	nil	to	14	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1100865	after	6962
[Actor:move]	1100867	terror	(forced) move from	nil	nil	to	13	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1100867	after	6962
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1100869	terror	(forced) move from	nil	nil	to	13	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1100869	after	6962
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1100871	terror	(forced) move from	nil	nil	to	11	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1100871	after	6962
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip hits Terror for #WHITE#10 physical#LAST#, #GREY#0 darkness#LAST#, #GREY#1 darkness#LAST#, #WHITE#7 physical#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip hits Terror for #ORANGE#3 mind#LAST#, #GREY#0 darkness#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip hits Terror for #{bold}##ORANGE#3 mind#{normal}##LAST#, #GREY#0 darkness#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Iselrada the lesser vampire for #WHITE#(67 to psi shield)#LAST#, #WHITE#178 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#(40 to psi shield)#LAST#, #WHITE#60 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#332#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Beleriaba the ravaging entropic rip for #ORANGE#77 mind#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Anaconda for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Beleriaba the ravaging entropic rip for #PURPLE#69 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Iselrada the lesser vampire for #PURPLE#72 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Venom drake hatchling for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Venom drake hatchling for #ORANGE#98 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Iselrada the lesser vampire for #GREY#42 darkness#LAST# damage.
checkHit	51	vs	34	=> chance to hit	93
[target_simple AI]	1090561	Iselrada the lesser vampire	selecting NEW TARGET	14	13	6962	Garruk
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	attackarea	 talent:T_DARKFIRE
[LOG]	Iselrada the lesser vampire casts #{bold}##PURPLE#Darkfire.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	16.4
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 167
*p 167: Uniform: 0: 8B5E tex
*p 167: Uniform: 1: 1406 tick
*p 167: Uniform: 2: 1406 tick_start
*p 167: Uniform: 4: 1406 explosion_time_factor
*p 167: Uniform: 5: 1406 is_exploding
*p 167: Uniform: 3: 1406 projectile_time_factor
*p 167: Uniform: 6: 1406 trail_length
Adding entity	1100873	after	1090561
checkHit	51	vs	32	=> chance to hit	95
[MIND CRIT %]	5.4
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	29	=> chance to hit	95
[improved_talented AI] chooses for	1100863	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Beleriaba the ravaging entropic rip	dam/apr/atk/mult ::	61.474235365681	5	32	1	vs. armor/def	32	56
[ATTACK] after melee attack bonus hooks & callbacks::	61.474235365681	5	32	1	vs. armor/def	32	56
checkEvasion	38.560780244286	29	29
=> evasion chance	38.560780244286
checkHit	32	vs	56	=> chance to hit	0
[LOG]	#UID:1100863:0#Terror misses Beleriaba the ravaging entropic rip.
[target_simple AI]	1100861	terror	selecting NEW TARGET	13	13	1090561	Iselrada the lesser vampire
[target_simple AI]	1100861	terror	selecting NEW TARGET	13	13	1090561	Iselrada the lesser vampire
[Actor:move]	1100861	terror	move from	12	16	to	12	15
[target_simple AI]	1100859	terror	selecting NEW TARGET	18	15	1090555	anaconda
[target_simple AI]	1100859	terror	selecting NEW TARGET	18	15	1090555	anaconda
[Actor:move]	1100859	terror	move from	13	19	to	14	18
[target_simple AI]	1100857	terror	selecting NEW TARGET	13	13	1090561	Iselrada the lesser vampire
[LOG]	#{bold}#Garruk's nightmare area effect killed Venom drake hatchling!#{normal}#
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	Terrified from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#5 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Haunted from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#15 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Beleriaba the ravaging entropic rip for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#13#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	Mindrot hits Iselrada the lesser vampire for #ORANGE#8 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[NPC:seen_by] Passing target	venom drake hatchling	from	1100855	terror	to	1100871	terror
[NPC:seen_by] Passing target	venom drake hatchling	from	1100855	terror	to	1100865	terror
[target_simple AI]	1100855	terror	selecting NEW TARGET	16	16	1097183	venom drake hatchling
[ATTACK] attacking with innate combat
[ATTACK] to 	venom drake hatchling	dam/apr/atk/mult ::	58.336036761846	5	28	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	58.336036761846	5	28	1	vs. armor/def	5	7
checkHit	28	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	60	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	60
[PHYS CRIT %]	1
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[Actor:move]	1100855	terror	move from	16	17	to	16	17
[improved_talented AI] chooses for	1100851	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Beleriaba the ravaging entropic rip	dam/apr/atk/mult ::	59.231082141814	5	28	1	vs. armor/def	32	56
[ATTACK] after melee attack bonus hooks & callbacks::	59.231082141814	5	28	1	vs. armor/def	32	56
checkEvasion	38.560780244286	29	28
=> evasion chance	38.560780244286
checkHit	28	vs	56	=> chance to hit	0
[LOG]	#UID:1100851:0#Terror misses Beleriaba the ravaging entropic rip.
[target_simple AI]	1100849	terror	selecting NEW TARGET	13	13	1090561	Iselrada the lesser vampire
[target_simple AI]	1100849	terror	selecting NEW TARGET	13	13	1090561	Iselrada the lesser vampire
[Actor:move]	1100849	terror	move from	13	18	to	14	17
[target_simple AI]	1100847	terror	selecting NEW TARGET	13	13	1090561	Iselrada the lesser vampire
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:1100855:0#Terror hits Venom drake hatchling for #WHITE#60 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #GREEN#3 acid#LAST# damage.
[LOG]	#{bold}##UID:1100855:0#Terror killed Venom drake hatchling!#{normal}#
[Actor:move]	1090548	snow giant thunderer	move from	21	9	to	20	10
[PSI ATTACK] attacking with	truestriking dwarven-steel greatsword of vileness
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	69.030703120744	16	51	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1	vs. armor/def	56	37
checkHit	51	vs	37	=> chance to hit	85
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	89	16	vs. armor/hardiness	56	0.6
[ATTACK] after armor	49
[PHYS CRIT %]	11.9
[PHYS CRIT %] sword accuracy bonus	51	37	=	0.056
[ATTACK] after crit	76.244
[ATTACK] after mult	76.244
[LOG]	#{bold}#Iselrada the lesser vampire's Beyond the Flesh performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Melee retaliation hits Iselrada the lesser vampire for #LIGHT_GREEN#(1 to psi shield)#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_GREEN#(4 to psi shield)#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Iselrada the lesser vampire for #LIGHT_GREEN#(3 to psi shield)#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Beyond the Flesh hits #fbd578#Garruk#LAST# for #{bold}##WHITE#12 physical#{normal}##LAST#, #DARK_GREEN#1 blight#LAST#, #WHITE#4 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[target_simple AI]	1087900	snow giant	selecting NEW TARGET	7	19	1100847	terror
[Actor:move]	1087900	snow giant	move from	8	27	to	8	26
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
Cloned shader 146
[SHADER] setting reset param	tick_start	7751561
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	Iselrada the lesser vampire's Darkfire hits #fbd578#Garruk#LAST# for #LIGHT_RED#7 fire#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Terror for #LIGHT_RED#19 fire#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Terror for #LIGHT_RED#19 fire#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Terror for #LIGHT_RED#19 fire#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Terror for #LIGHT_RED#19 fire#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Anaconda for #LIGHT_RED#19 fire#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Terror for #LIGHT_RED#19 fire#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Beleriaba the ravaging entropic rip for #LIGHT_RED#14 fire#LAST#, #GREY#20 darkness#LAST#, #LIGHT_GREEN#5 healing#LAST# (#RED##{bold}#34#LAST##{normal}# total damage) #LIGHT_GREEN#[5 healing]#LAST#.
[LOG]	Iselrada the lesser vampire's Darkfire hits Terror for #LIGHT_RED#19 fire#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Terror for #LIGHT_RED#19 fire#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Terror for #LIGHT_RED#19 fire#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Terror for #LIGHT_RED#19 fire#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Terror for #LIGHT_RED#19 fire#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Terror for #LIGHT_RED#17 fire#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire's Darkfire hits Terror for #LIGHT_RED#16 fire#LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
checkHit	51	vs	38	=> chance to hit	83
[LOG]	
Deleting shader 146 (is clone 1)
[LOG]	Garruk uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Iselrada the lesser vampire has been harassed.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	142.41650903722	14	79.305257420441	0.76716074640262	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	79.305257420441	0.76716074640262	vs. armor/def	12	13
checkHit	79.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	79.305257420441	13	=	1.1326105148409
[ATTACK] after armor	161.96330362225
[PHYS CRIT %]	0.9
[ATTACK] after crit	161.96330362225
[ATTACK] after mult	124.25188889668
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	126.47554626943	14	79.305257420441	0.38358037320131	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	79.305257420441	0.38358037320131	vs. armor/def	12	13
checkHit	79.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	139	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	79.305257420441	13	=	1.1326105148409
[ATTACK] after armor	157.43286156288
[PHYS CRIT %]	0.9
[ATTACK] after crit	157.43286156288
[ATTACK] after mult	60.388155792441
[LOG]	#F53CBE#Iselrada the lesser vampire's Cyst Burst is disrupted!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	142.41650903722	14	79.305257420441	0.76716074640262	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	79.305257420441	0.76716074640262	vs. armor/def	12	13
checkHit	79.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	178	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	79.305257420441	13	=	1.1326105148409
[ATTACK] after armor	201.60467164168
[PHYS CRIT %]	0.9
[ATTACK] after crit	201.60467164168
[ATTACK] after mult	154.66319037488
checkHit	34	vs	63	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	126.47554626943	14	79.305257420441	0.38358037320131	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	79.305257420441	0.38358037320131	vs. armor/def	12	13
checkHit	79.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	149	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	79.305257420441	13	=	1.1326105148409
[ATTACK] after armor	168.75896671129
[PHYS CRIT %]	0.9
[ATTACK] after crit	168.75896671129
[ATTACK] after mult	64.732627432185
[LOG]	#F53CBE#Iselrada the lesser vampire's Rune: Ethereal is disrupted!
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1100875	terror	(forced) move from	nil	nil	to	11	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1100875	after	6962
checkHit	63	vs	29	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1100877	terror	(forced) move from	nil	nil	to	11	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1100877	after	6962
[Actor:move]	1100879	terror	(forced) move from	nil	nil	to	18	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1100879	after	6962
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1100881	terror	(forced) move from	nil	nil	to	10	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1100881	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Iselrada the lesser vampire for #WHITE#(56 to psi shield)#LAST#, #WHITE#84 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#(27 to psi shield)#LAST#, #WHITE#41 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#(67 to psi shield)#LAST#, #WHITE#107 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#(29 to psi shield)#LAST#, #WHITE#44 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#21 nature#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#463#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Anaconda for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Anaconda for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Beleriaba the ravaging entropic rip for #PURPLE#69 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Iselrada the lesser vampire for #PURPLE#72 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Anaconda for #ORANGE#51 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Beleriaba the ravaging entropic rip for #ORANGE#38 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Anaconda for #ORANGE#102 mind#LAST# damage.
[target_simple AI]	1100871	terror	selecting NEW TARGET	13	13	1090561	Iselrada the lesser vampire
[Actor:move]	1100869	terror	move from	13	17	to	13	16
[Actor:move]	1100867	terror	move from	13	10	to	13	11
[target_simple AI]	1100865	terror	selecting NEW TARGET	13	13	1090561	Iselrada the lesser vampire
[Actor:move]	1100865	terror	move from	14	11	to	14	12
checkHit	51	vs	38	=> chance to hit	83
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	29	=> chance to hit	95
[ATTACK] attacking with innate combat
[ATTACK] to 	Beleriaba the ravaging entropic rip	dam/apr/atk/mult ::	61.474235365681	5	32	1	vs. armor/def	32	56
[ATTACK] after melee attack bonus hooks & callbacks::	61.474235365681	5	32	1	vs. armor/def	32	56
checkEvasion	38.560780244286	29	29
=> evasion chance	38.560780244286
checkHit	32	vs	56	=> chance to hit	0
[LOG]	#UID:1100863:0#Terror misses Beleriaba the ravaging entropic rip.
[Actor:move]	1100863	terror	move from	16	13	to	16	13
[NPC:seen_by] Passing target	Iselrada the lesser vampire	from	1100861	terror	to	1100877	terror
[Actor:move]	1100861	terror	move from	12	15	to	12	14
[target_simple AI]	1100859	terror	selecting NEW TARGET	13	13	1090561	Iselrada the lesser vampire
[Actor:move]	1100859	terror	move from	14	18	to	13	17
[NPC:seen_by] Passing target	Iselrada the lesser vampire	from	1100857	terror	to	1100879	terror
[Actor:move]	1100857	terror	move from	15	9	to	15	10
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	Terrified from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#6 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Haunted from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#18 mind#LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Beleriaba the ravaging entropic rip for #ORANGE#4 mind#LAST#, #GREY#6 darkness#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#10#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	Mindrot hits Iselrada the lesser vampire for #ORANGE#8 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	closein	 talent:T_TUMBLE
[LOG]	Beleriaba the ravaging entropic rip uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[LOG][remove]	7755660	Beleriaba the ravaging entropic rip uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_TUMBLE	for	Beleriaba the ravaging entropic rip	1087667	true
[use_tactical AI] turn	1953862	1087667	Beleriaba the ravaging entropic rip	### FAILED ACTION returned:	T_TUMBLE	false
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	mana	 talent:T_RUNE:_MANASURGE_3
[LOG]	Beleriaba the ravaging entropic rip casts #{bold}##GREEN#Rune: Manasurge.#{normal}##LAST#
[LOG]	Beleriaba the ravaging entropic rip starts to surge mana.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[improved_talented AI] chooses for	1090548	snow giant thunderer	T_INFUSION:_HEROISM_1
[LOG]	Snow giant thunderer uses #{bold}##GREEN#Infusion: Heroism.#{normal}##LAST#
[PSI ATTACK] attacking with	truestriking dwarven-steel greatsword of vileness
[ATTACK] to 	terror	dam/apr/atk/mult ::	69.030703120744	16	51	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	69.030703120744	16	51	1	vs. armor/def	1	24
checkHit	51	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	73	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	73
[PHYS CRIT %]	11.9
[ATTACK] after crit	73
[ATTACK] after mult	73
[LOG]	Poison from Garruk hits Iselrada the lesser vampire for #LIGHT_GREEN#(3 to psi shield)#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Iselrada the lesser vampire receives #LIGHT_GREEN#38 healing#LAST# from Eternal Night.
[LOG]	Iselrada the lesser vampire's Beyond the Flesh hits Terror for #WHITE#11 physical#LAST#, #DARK_GREEN#2 blight#LAST#, #WHITE#4 physical#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[Actor:move]	1087900	snow giant	move from	8	26	to	7	25
[improved_talented AI] chooses for	1090548	snow giant thunderer	T_LIGHTNING
[LOG]	Snow giant thunderer casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	1
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	#UID:1090548:0#Snow giant thunderer hits #fbd578#Garruk#LAST# for #RED#(34 rampage shugs off#LAST#), #ROYAL_BLUE#60 lightning#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
checkHit	51	vs	34	=> chance to hit	93
[use_tactical AI] === Action Selected:	1090561	Iselrada the lesser vampire	disable	 talent:T_PACIFICATION_HEX
[LOG]	Iselrada the lesser vampire casts #{bold}##PURPLE#Pacification Hex.#{normal}##LAST#
checkHit	13	vs	43	=> chance to hit	0
[LOG]	Terror is hexed!
[LOG]	Terror is dazed!
checkHit	13	vs	43	=> chance to hit	0
[LOG]	Terror is hexed!
[LOG]	Terror is dazed!
checkHit	13	vs	43	=> chance to hit	0
[LOG]	Terror is hexed!
[LOG]	Terror is dazed!
checkHit	29	vs	43	=> chance to hit	15
checkHit	63	vs	29	=> chance to hit	95
checkHit	63	vs	29	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Beleriaba the ravaging entropic rip!
[LOG]	Garruk is hexed!
checkHit	13	vs	43	=> chance to hit	0
[LOG]	Terror is hexed!
[LOG]	Terror is dazed!
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	Curse of Nightmares hits Beleriaba the ravaging entropic rip for #ORANGE#49 mind#LAST#, #GREY#40 darkness#LAST#, #LIGHT_GREEN#13 healing#LAST# (#RED##{bold}#89#LAST##{normal}# total damage) #LIGHT_GREEN#[13 healing]#LAST#.
Loading tile from tileset	/data/gfx/talents/pacification_hex.png
checkHit	51	vs	46	=> chance to hit	63
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	142.41650903722	14	82.305257420441	2.1758977306695	vs. armor/def	12	13
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	82.305257420441	2.1758977306695	vs. armor/def	12	13
checkHit	82.305257420441	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	82.305257420441	13	=	1.1386105148409
[ATTACK] after armor	186.7321244339
[PHYS CRIT %]	0.9
[ATTACK] after crit	186.7321244339
[ATTACK] after mult	406.31000579882
[LOG]	#00ffff#Welcome to level 28 [Garruk].
[LOG]	Garruk has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Garruk the level 28 Krog Cursed
[Discord] updating state: "Daikara (4)" / "Lvl 28 Krog Cursed" / default / cursed
[ActorObjectUse] useObjectDisable: 	heroism infusion	inven/slot	1	2	tid	nil
[LOG]	#F53CBE#Iselrada the lesser vampire is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Iselrada the lesser vampire	dam/apr/atk/mult ::	126.47554626943	14	64.600929807562	0.88936627889471	vs. armor/def	7	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	64.600929807562	0.88936627889471	vs. armor/def	7	7
checkHit	64.600929807562	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	64.600929807562	7	=	1.1152018596151
[ATTACK] after armor	186.23871055573
[PHYS CRIT %]	0.9
[ATTACK] after crit	186.23871055573
[ATTACK] after mult	165.6344289931
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[Actor:move]	1100884	terror	(forced) move from	nil	nil	to	11	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1100884	after	6962
[Actor:move]	1100886	terror	(forced) move from	nil	nil	to	11	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1100886	after	6962
[Actor:move]	1100888	terror	(forced) move from	nil	nil	to	13	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1100888	after	6962
[Actor:move]	1100890	terror	(forced) move from	nil	nil	to	18	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1100890	after	6962
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Iselrada the lesser vampire for #WHITE#(67 to psi shield)#LAST#, #WHITE#434 physical#LAST# (#RED##{bold}#434#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Beleriaba the ravaging entropic rip for #GREY#62 darkness#LAST#, #LIGHT_GREEN#20 healing#LAST# (#RED##{bold}#62#LAST##{normal}# total damage) #LIGHT_GREEN#[20 healing]#LAST#.
[LOG]	Garruk's nightmare area effect hits Beleriaba the ravaging entropic rip for #GREY#62 darkness#LAST#, #LIGHT_GREEN#20 healing#LAST# (#RED##{bold}#62#LAST##{normal}# total damage) #LIGHT_GREEN#[20 healing]#LAST#.
[target_simple AI]	1100881	terror	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[target_simple AI]	1100879	terror	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[improved_talented AI] chooses for	1100879	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Beleriaba the ravaging entropic rip	dam/apr/atk/mult ::	57.368733626424	5	29	1	vs. armor/def	32	56
[ATTACK] after melee attack bonus hooks & callbacks::	57.368733626424	5	29	1	vs. armor/def	32	56
checkEvasion	38.560780244286	29	27
=> evasion chance	38.560780244286
checkHit	29	vs	56	=> chance to hit	0
[LOG]	#UID:1100879:0#Terror misses Beleriaba the ravaging entropic rip.
[target_simple AI]	1100877	terror	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[Actor:move]	1100877	terror	move from	11	14	to	12	15
[target_simple AI]	1100875	terror	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[Actor:move]	1100875	terror	move from	11	11	to	12	11
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Iselrada the lesser vampire!#{normal}#
[target_simple AI]	1100871	terror	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[target_simple AI]	1100871	terror	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[Actor:move]	1100871	terror	move from	11	12	to	12	12
[target_simple AI]	1100869	terror	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[NPC:seen_by] Passing target	Iselrada the lesser vampire	from	1100867	terror	to	1100890	terror
[NPC:seen_by] Passing target	Iselrada the lesser vampire	from	1100867	terror	to	1100886	terror
[target_simple AI]	1100867	terror	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[target_simple AI]	1100865	terror	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[Actor:move]	1090555	anaconda	move from	18	15	to	17	15
[LOG]	Garruk has shrugged off 34 damage and is ready for more.
[LOG]	Garruk is no longer paranoid
[LOG]	Garruk is no longer terrified
[MIND CRIT %]	5.4
checkHit	63	vs	29	=> chance to hit	95
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:1087667:0#Beleriaba the ravaging entropic rip#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	Haunted from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #ORANGE#19 mind#LAST#, #GREY#16 darkness#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Beleriaba the ravaging entropic rip for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST#, #LIGHT_GREEN#2 healing#LAST# (#RED##{bold}#13#LAST##{normal}# total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	Beleriaba the ravaging entropic rip speeds up.
[LOG]	Beleriaba the ravaging entropic rip is no longer evading attacks.
[LOG]	Beleriaba the ravaging entropic rip is not stunned anymore.
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	closein	 talent:T_TUMBLE
[LOG]	Beleriaba the ravaging entropic rip uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[LOG][remove]	7759624	Beleriaba the ravaging entropic rip uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_TUMBLE	for	Beleriaba the ravaging entropic rip	1087667	true
[use_tactical AI] turn	1953875	1087667	Beleriaba the ravaging entropic rip	### FAILED ACTION returned:	T_TUMBLE	false
[use_tactical AI] === Action Selected:	1087667	Beleriaba the ravaging entropic rip	attack	 talent:T_NETHERBLAST
[LOG]	Beleriaba the ravaging entropic rip casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	64.8
[LOG]	#{bold}#Beleriaba the ravaging entropic rip's spell attains critical power!#{normal}#
Adding entity	1100892	after	1087667
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_SHOCK_GRENADE
[LOG]	Anaconda is not stunned anymore.
[LOG]	Anaconda speeds up.
[LOG]	
[USERCHAT] channel achievement	CumConjuror	tome	That was close (Nightmare (Roguelike) difficulty)	true	false
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	14	13	to	15	13
[Actor:move]	6962	Garruk	move from	15	13	to	16	13
[Actor:move]	1087900	snow giant	move from	7	25	to	7	24
[target_simple AI]	1090548	snow giant thunderer	selecting NEW TARGET	17	13	1087667	Beleriaba the ravaging entropic rip
[Actor:move]	1090548	snow giant thunderer	move from	20	10	to	19	11
[LOG]	Beleriaba the ravaging entropic rip's Netherblast hits #fbd578#Garruk#LAST# for #RED#(34 rampage shugs off#LAST#), #{bold}##LIGHT_STEEL_BLUE#24 temporal#{normal}##LAST#, #{bold}##GREY#19 darkness#{normal}##LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	
Crashing at 	18	9	9
Cloned shader 146
[SHADER] setting reset param	tick_start	7764720
[Actor:move]	1101834	terror	(forced) move from	nil	nil	to	15	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1101834	after	6962
[Actor:move]	1101836	terror	(forced) move from	nil	nil	to	12	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1101836	after	6962
[Actor:move]	1101838	terror	(forced) move from	nil	nil	to	13	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1101838	after	6962
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Beleriaba the ravaging entropic rip	dam/apr/atk/mult ::	142.41650903722	14	55.730758193935	1	vs. armor/def	32	32
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	55.730758193935	1	vs. armor/def	32	32
checkHit	55.730758193935	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	194	14	vs. armor/hardiness	32	0.3
[ATTACK] mace accuracy bonus	55.730758193935	32	=	1.0474615163879
[ATTACK] after PARRY	184.45300966163
[ATTACK] after armor	168.81838875859
[ATTACK] after crit	168.81838875859
[ATTACK] after mult	168.81838875859
[LOG]	#FIREBRICK#Beleriaba the ravaging entropic rip reacts to an attack from #UID:6962:0##fbd578#Garruk#LAST#, mitigating the blow!#LAST#.
[PROJECTOR] dam after callbackOnTakeDamage	T_TRAINED_REACTIONS	168.23306141348
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Beleriaba the ravaging entropic rip	dam/apr/atk/mult ::	126.47554626943	14	56.026430581056	0.5	vs. armor/def	32	32
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	56.026430581056	0.5	vs. armor/def	32	32
checkHit	56.026430581056	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	145	14	vs. armor/hardiness	32	0.3
[ATTACK] mace accuracy bonus	56.026430581056	32	=	1.0480528611621
[ATTACK] after PARRY	133.21314035089
[ATTACK] after armor	117.72635564141
[ATTACK] after crit	117.72635564141
[ATTACK] after mult	58.863177820707
[Actor:move]	6962	Garruk	move from	16	13	to	16	13
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Beleriaba the ravaging entropic rip for #WHITE#(19 parried#LAST#), #WHITE#(73 reacted#LAST# #ffcc80#, -6 stam#LAST##WHITE#)#LAST#, #WHITE#168 physical#LAST#, #WHITE#(19 parried#LAST#) (#RED##{bold}#168#LAST##{normal}# total damage).
[target_simple AI]	1100890	terror	selecting NEW TARGET	17	15	1090555	anaconda
[target_simple AI]	1100890	terror	selecting NEW TARGET	17	15	1090555	anaconda
[ATTACK] attacking with innate combat
[ATTACK] to 	anaconda	dam/apr/atk/mult ::	59.451976049129	5	31	1	vs. armor/def	14	26
[ATTACK] after melee attack bonus hooks & callbacks::	59.451976049129	5	31	1	vs. armor/def	14	26
checkHit	31	vs	26	=> chance to hit	63
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	60	5	vs. armor/hardiness	14	0.3
[ATTACK] after armor	51
[PHYS CRIT %]	1
[ATTACK] after crit	51
[ATTACK] after mult	51
[Actor:move]	1100890	terror	move from	18	16	to	18	16
[target_simple AI]	1100888	terror	selecting NEW TARGET	17	15	1090555	anaconda
[Actor:move]	1100888	terror	move from	13	15	to	14	15
[target_simple AI]	1100886	terror	selecting NEW TARGET	17	15	1090555	anaconda
[Actor:move]	1100886	terror	move from	11	17	to	12	17
[target_simple AI]	1100884	terror	selecting NEW TARGET	17	15	1090555	anaconda
[Actor:move]	1100884	terror	move from	11	16	to	12	16
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Beleriaba the ravaging entropic rip!#{normal}#
[LOG]	#UID:1100890:0#Terror hits Anaconda for #WHITE#51 physical#LAST# damage.
[target_simple AI]	1100881	terror	selecting NEW TARGET	17	15	1090555	anaconda
[Actor:move]	1100881	terror	move from	10	14	to	11	14
[NPC:seen_by] Passing target	Beleriaba the ravaging entropic rip	from	1100879	terror	to	1101834	terror
[NPC:seen_by] Passing target	Beleriaba the ravaging entropic rip	from	1100879	terror	to	1101836	terror
[target_simple AI]	1100879	terror	selecting NEW TARGET	17	15	1090555	anaconda
[Actor:move]	1100879	terror	move from	18	13	to	18	14
[target_simple AI]	1100877	terror	selecting NEW TARGET	17	15	1090555	anaconda
[Actor:move]	1100877	terror	move from	12	15	to	13	15
[target_simple AI]	1100875	terror	selecting NEW TARGET	17	15	1090555	anaconda
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk has shrugged off 34 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	63	vs	11	=> chance to hit	95
[LOG]	Haunted from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #RED#(6 rampage shugs off#LAST#), #ORANGE#0 mind#LAST#, #RED#(3 rampage shugs off#LAST#), #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Anaconda for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	16	13	to	17	14
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_INCENDIARY_GRENADE
[Actor:move]	1087900	snow giant	move from	7	24	to	7	23
[target_simple AI]	1090548	snow giant thunderer	selecting NEW TARGET	18	14	1100879	terror
[Actor:move]	1090548	snow giant thunderer	move from	19	11	to	19	12
[Actor:move]	1101843	terror	(forced) move from	nil	nil	to	16	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1101843	after	6962
[LOG]	Snow giant thunderer slows down.
[Actor:move]	1101845	terror	(forced) move from	nil	nil	to	19	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1101845	after	6962
[Actor:move]	1101847	terror	(forced) move from	nil	nil	to	10	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1101847	after	6962
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	anaconda	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	14	26
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	14	26
checkHit	65.783619356046	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	183	14	vs. armor/hardiness	14	0.3
[ATTACK] mace accuracy bonus	65.783619356046	26	=	1.0795672387121
[ATTACK] after armor	197.56080468431
[PHYS CRIT %]	0.9
[ATTACK] after crit	197.56080468431
[ATTACK] after mult	197.56080468431
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	anaconda	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	14	26
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	14	26
checkHit	65.783619356046	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	14	0.3
[ATTACK] mace accuracy bonus	65.783619356046	26	=	1.0795672387121
[ATTACK] after armor	182.44686334234
[PHYS CRIT %]	0.9
[ATTACK] after crit	182.44686334234
[ATTACK] after mult	91.223431671172
[Actor:move]	6962	Garruk	move from	17	14	to	17	14
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Anaconda for #WHITE#367 physical#LAST# damage.
[target_simple AI]	1101838	terror	selecting NEW TARGET	19	12	1090548	snow giant thunderer
[Actor:move]	1101838	terror	move from	13	17	to	14	16
[target_simple AI]	1101836	terror	selecting NEW TARGET	19	12	1090548	snow giant thunderer
[Actor:move]	1101836	terror	move from	12	8	to	13	9
[target_simple AI]	1101834	terror	selecting NEW TARGET	19	12	1090548	snow giant thunderer
[Actor:move]	1101834	terror	move from	15	11	to	16	11
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Anaconda!#{normal}#
[target_simple AI]	1100890	terror	selecting NEW TARGET	19	12	1090548	snow giant thunderer
[target_simple AI]	1100890	terror	selecting NEW TARGET	19	12	1090548	snow giant thunderer
[Actor:move]	1100890	terror	move from	18	16	to	18	15
[NPC:seen_by] Passing target	anaconda	from	1100888	terror	to	1101843	terror
[target_simple AI]	1100888	terror	selecting NEW TARGET	19	12	1090548	snow giant thunderer
[target_simple AI]	1100888	terror	selecting NEW TARGET	19	12	1090548	snow giant thunderer
[Actor:move]	1100888	terror	move from	14	15	to	15	14
[target_simple AI]	1100886	terror	selecting NEW TARGET	7	23	1087900	snow giant
[Actor:move]	1100886	terror	move from	12	17	to	11	18
[target_simple AI]	1100884	terror	selecting NEW TARGET	19	12	1090548	snow giant thunderer
[Actor:move]	1100884	terror	move from	12	16	to	13	16
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk has shrugged off 10 damage and is ready for more.
Deleting shader 146 (is clone 1)
Deleting shader 156 (is clone 1)
Deleting shader 145 (is clone 1)
checkHit	63	vs	17	=> chance to hit	95
[LOG]	#F53CBE#Snow giant thunderer is stunned with fear!
[MIND CRIT %]	5.4
checkHit	63	vs	17	=> chance to hit	95
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Haunted from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #RED#(5 rampage shugs off#LAST#), #ORANGE#0 mind#LAST#, #RED#(3 rampage shugs off#LAST#), #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Snow giant thunderer for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	SovereignSoul	tome	Evil denied (Roguelike)	true	true
[Actor:move]	6962	Garruk	move from	17	14	to	18	13
[Actor:move]	1101849	terror	(forced) move from	nil	nil	to	9	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1101849	after	6962
[Actor:move]	1101851	terror	(forced) move from	nil	nil	to	14	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1101851	after	6962
[LOG]	Garruk's nightmare area effect hits Snow giant thunderer for #GREY#94 darkness#LAST# damage.
[Actor:move]	1087900	snow giant	move from	7	23	to	8	22
[LOG]	
[USERCHAT] channel achievement	SovereignSoul	tome	The Sun Still Shines (Roguelike)	true	true
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	0	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	165.20881685197
[PHYS CRIT %]	0.9
[ATTACK] after crit	165.20881685197
[ATTACK] after mult	165.20881685197
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	0	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	185.57702714878
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.57702714878
[ATTACK] after mult	92.788513574392
[Actor:move]	6962	Garruk	move from	18	13	to	18	13
[target_simple AI]	1101847	terror	selecting NEW TARGET	8	22	1087900	snow giant
[Actor:move]	1101847	terror	move from	10	16	to	9	17
[target_simple AI]	1101845	terror	selecting NEW TARGET	19	12	1090548	snow giant thunderer
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	61.248206934279	5	28	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	61.248206934279	5	28	1	vs. armor/def	0	0
checkHit	28	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	64
[PHYS CRIT %]	1
[ATTACK] after crit	64
[ATTACK] after mult	64
[Actor:move]	1101845	terror	move from	19	13	to	19	13
[target_simple AI]	1101843	terror	selecting NEW TARGET	19	12	1090548	snow giant thunderer
[Actor:move]	1101843	terror	move from	16	17	to	17	16
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant thunderer for #WHITE#250 physical#LAST#, #PURPLE#20 arcane#LAST#, #LIGHT_GREEN#78 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#141 physical#LAST#, #PURPLE#20 arcane#LAST#, #LIGHT_GREEN#78 nature#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#614#LAST##{normal}# total damage).
[LOG]	#UID:1101845:0#Terror hits Snow giant thunderer for #WHITE#51 physical#LAST# damage.
[target_simple AI]	1101838	terror	selecting NEW TARGET	19	12	1090548	snow giant thunderer
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	19.645793598219	15	18	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	19.645793598219	15	18	1	vs. armor/def	56	37
checkHit	18	vs	37	=> chance to hit	3
[LOG]	#UID:1090548:0#Snow giant thunderer misses #fbd578#Garruk#LAST#.
[Actor:move]	1090548	snow giant thunderer	move from	19	12	to	19	12
[LOG]	Garruk has shrugged off 8 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	63	vs	17	=> chance to hit	95
[LOG]	
[LOG]	Haunted from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #RED#(5 rampage shugs off#LAST#), #ORANGE#0 mind#LAST#, #RED#(3 rampage shugs off#LAST#), #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Snow giant thunderer for #ORANGE#5 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	0	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	175.39292200037
[PHYS CRIT %]	0.9
[ATTACK] after crit	175.39292200037
[ATTACK] after mult	175.39292200037
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant thunderer	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	0	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	174	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	196.8926995359
[PHYS CRIT %]	0.9
[ATTACK] after crit	196.8926995359
[ATTACK] after mult	98.446349767952
[Actor:move]	6962	Garruk	move from	18	13	to	18	13
[Actor:move]	1101854	terror	(forced) move from	nil	nil	to	15	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1101854	after	6962
[Actor:move]	1101856	terror	(forced) move from	nil	nil	to	15	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1101856	after	6962
[Actor:move]	1101858	terror	(forced) move from	nil	nil	to	16	18
[PARTY] New member, add after	terror	Garruk
Adding entity	1101858	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant thunderer for #WHITE#266 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant thunderer!#{normal}#
[Actor:move]	1101851	terror	move from	14	9	to	15	10
[Actor:move]	1101849	terror	move from	9	15	to	10	15
[Actor:move]	1087900	snow giant	move from	8	22	to	8	21
[NPC:seen_by] Passing target	snow giant thunderer	from	1101845	terror	to	1101849	terror
[Actor:move]	1101845	terror	move from	19	13	to	19	13
[target_simple AI]	1101843	terror	selecting NEW TARGET	16	25	1090342	xaren
[Actor:move]	1101843	terror	move from	17	16	to	17	17
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	18	13	to	19	12
[LOG]	You pickup 0.64 gold pieces.
[LOG]	
Crashing at 	21	7	15
Cloned shader 146
[SHADER] setting reset param	tick_start	7769215
[Actor:move]	1102742	terror	(forced) move from	nil	nil	to	12	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1102742	after	6962
[Actor:move]	1102744	terror	(forced) move from	nil	nil	to	12	18
[PARTY] New member, add after	terror	Garruk
Adding entity	1102744	after	6962
[Actor:move]	1102746	terror	(forced) move from	nil	nil	to	22	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1102746	after	6962
[Actor:move]	6962	Garruk	move from	19	12	to	18	12
[LOG]	Garruk has shrugged off 8 damage and is ready for more.
[MIND CRIT %]	5.4
[target_simple AI]	1101858	terror	selecting NEW TARGET	16	25	1090342	xaren
[Actor:move]	1101856	terror	move from	15	12	to	16	12
[Actor:move]	1101854	terror	move from	15	11	to	16	11
[LOG]	Haunted from Eilinanne the snow giant hits #fbd578#Garruk#LAST# for #RED#(4 rampage shugs off#LAST#), #ORANGE#0 mind#LAST#, #RED#(2 rampage shugs off#LAST#), #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	18	12	to	17	13
[Identify]	Anygastir the Willowkiller (Nightmares)	true
[LOG]	Garruk picks up (f.): #SALMON##UID:1087473:0#Anygastir the Willowkiller (Nightmares) (16-24 power, 1 apr)#LAST#.
[Actor:move]	1101851	terror	move from	15	10	to	15	10
[target_simple AI]	1101849	terror	selecting NEW TARGET	8	21	1087900	snow giant
[Actor:move]	1101849	terror	move from	10	15	to	10	16
[target_simple AI]	1087469	fire drake	selecting NEW TARGET	22	10	1102746	terror
[improved_talented AI] chooses for	1087469	fire drake	T_FIRE_BREATH
[MIND CRIT %]	1
[LOG]	Terror is on fire!
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 168
*p 168: Uniform: 0: 8B5E tex
*p 168: Uniform: 6: 1406 ellipsoidalFactor
*p 168: Uniform: 1: 1406 tick
*p 168: Uniform: 3: 1406 tick_start
*p 168: Uniform: 2: 1406 time_factor
*p 168: Uniform: 4: 1406 deploy_factor
*p 168: Uniform: 5: 1406 flap
[SHADER] setting reset param	tick_start	7770428
[LOG]	Something hits Terror for #LIGHT_RED#176 fire#LAST# damage.
[target_simple AI]	1087900	snow giant	selecting NEW TARGET	9	17	1101847	terror
[Actor:move]	1087900	snow giant	move from	8	21	to	8	20
[target_simple AI]	1091116	Xeryvea the master vampire	selecting NEW TARGET	22	10	1102746	terror
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	1091116	Xeryvea the master vampire	closein	 talent:T_AGILE_GUNNER
[Actor:move]	1091116	Xeryvea the master vampire	move from	15	6	to	16	7
[LOG]	
[Actor:move]	6962	Garruk	move from	17	13	to	16	13
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1102748	terror	(forced) move from	nil	nil	to	15	18
[PARTY] New member, add after	terror	Garruk
Adding entity	1102748	after	6962
[Actor:move]	1102750	terror	(forced) move from	nil	nil	to	18	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1102750	after	6962
[LOG]	
Deleting shader 146 (is clone 1)
Deleting shader 161 (is clone 1)
[Actor:move]	6962	Garruk	move from	16	13	to	15	13
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (snow giant)).
[LOG]	
[Actor:move]	6962	Garruk	move from	15	13	to	14	13
[target_simple AI]	1102744	terror	selecting NEW TARGET	8	20	1087900	snow giant
[Actor:move]	1102744	terror	move from	12	18	to	11	18
[target_simple AI]	1102742	terror	selecting NEW TARGET	16	7	1091116	Xeryvea the master vampire
[LOG]	Burning from Fire drake hits Terror for #LIGHT_RED#59 fire#LAST# damage.
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows snow giant!
[LOG]	Garruk is dazed!
checkHit	43	vs	19	=> chance to hit	95
[LOG]	Garruk is no longer haunted
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.4
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[Actor:move]	1101856	terror	move from	16	12	to	15	13
[Actor:move]	1101854	terror	move from	16	11	to	15	12
[LOG]	Curse of Nightmares hits Snow giant for #ORANGE#66 mind#LAST#, #GREY#60 darkness#LAST# (#RED##{bold}#126#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	You are unable to move!
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[NPC:seen_by] Passing target	terror	from	1087469	fire drake	to	1097153	fire drake hatchling
[Actor:move]	1087469	fire drake	move from	27	16	to	26	15
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	1091116	Xeryvea the master vampire	buff	 talent:T_STARTLING_SHOT
[LOG]	Xeryvea the master vampire uses #{bold}##ORCHID#Startling Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steel steamgun of piercing	high-capacity pouch of dwarven-steel shots of erosion	strafer's dwarven-steel steamgun of lightning	nil
[SHOOT] speed	1	=>	1000
[SOUND] loading from	/data/sound/actions/dual-steamgun.ogg	:=:	sound "/data/sound/actions/dual-steamgun.ogg" : <static>
[LOG]	Xeryvea the master vampire misses his shot.
checkHit	29	vs	70	=> chance to hit	0
checkHit	35	vs	12	=> chance to hit	95
[KNOCKBACK] from	16	16	over	2
[KNOCKBACK] try	23	10	1
[Actor:move]	1097153	fire drake hatchling	move from	28	16	to	27	16
[Actor:move]	1102752	terror	(forced) move from	nil	nil	to	19	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1102752	after	6962
[Actor:move]	1087900	snow giant	move from	8	20	to	9	19
[target_simple AI]	1102750	terror	selecting NEW TARGET	16	7	1091116	Xeryvea the master vampire
[target_simple AI]	1102750	terror	selecting NEW TARGET	16	7	1091116	Xeryvea the master vampire
[Actor:move]	1102750	terror	move from	18	9	to	17	8
[target_simple AI]	1102748	terror	selecting NEW TARGET	9	19	1087900	snow giant
[Actor:move]	1102748	terror	move from	15	18	to	14	18
[Actor:move]	1102746	terror	move from	22	10	to	23	11
[Actor:move]	1102744	terror	move from	11	18	to	10	18
[NPC:seen_by] Passing target	Xeryvea the master vampire	from	1102742	terror	to	1101856	terror
[Actor:move]	1102742	terror	move from	12	13	to	13	12
[LOG]	Burning from Fire drake hits Terror for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Garruk is free from the hex.
[MIND CRIT %]	5.4
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	You are unable to move!
[Actor:move]	1102754	terror	(forced) move from	nil	nil	to	23	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1102754	after	6962
[Actor:move]	1087469	fire drake	move from	26	15	to	25	14
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	1091116	Xeryvea the master vampire	attackarea	 talent:T_CHILL_OF_THE_TOMB
[LOG]	Xeryvea the master vampire casts #{bold}##PURPLE#Chill of the Tomb.#{normal}##LAST#
[SPELL] friendly fire chance	100
[SPELL CRIT %]	13.3
Adding entity	1102756	after	1091116
[target_simple AI]	1102752	terror	selecting NEW TARGET	16	7	1091116	Xeryvea the master vampire
[Actor:move]	1102752	terror	move from	19	9	to	18	8
[Actor:move]	1097153	fire drake hatchling	move from	27	16	to	26	15
[target_simple AI]	1097175	cold drake hatchling	selecting NEW TARGET	23	12	1102754	terror
[Actor:move]	1097175	cold drake hatchling	move from	33	15	to	32	15
[target_simple AI]	1097202	fire drake hatchling	selecting NEW TARGET	23	11	1102746	terror
[Actor:move]	1097202	fire drake hatchling	move from	27	17	to	27	16
[target_simple AI]	1097204	fire drake hatchling	selecting NEW TARGET	23	11	1102746	terror
[Actor:move]	1097204	fire drake hatchling	move from	29	15	to	28	14
[improved_talented AI] chooses for	1087900	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	23	vs	6	=> chance to hit	93
[LOG]	#ORANGE#Garruk shrugs off the effect 'Confused'!
[NPC:seen_by] Passing target	Xeryvea the master vampire	from	1102750	terror	to	1102754	terror
[improved_talented AI] chooses for	1102750	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Xeryvea the master vampire	dam/apr/atk/mult ::	59.890446488047	5	30	1	vs. armor/def	27	43
[ATTACK] after melee attack bonus hooks & callbacks::	59.890446488047	5	30	1	vs. armor/def	27	43
checkHit	30	vs	43	=> chance to hit	18
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	5	vs. armor/hardiness	27	0.3
[ATTACK] after armor	45.5
[PHYS CRIT %]	1
[ATTACK] after crit	45.5
[ATTACK] after mult	45.5
[SPELL CRIT %]	13.3
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	13	vs	12	=> chance to hit	53
[LOG]	#ORANGE#Terror shrugs off the effect 'Dazzled'!
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	13	vs	12	=> chance to hit	53
[LOG]	#ORANGE#Terror shrugs off the effect 'Dazzled'!
[ATTACK]	target on_melee_hit:	10	ACID	vs	0
[ATTACK]	target on_melee_hit:	8	FIRE	vs	0
[Actor:move]	1102748	terror	move from	14	18	to	13	18
[LOG]	#UID:1102750:0#Terror hits Xeryvea the master vampire for #WHITE#(14 flat reduction)#LAST#, #WHITE#31 physical#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Terror for #GREEN#10 acid#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Phantasmal Shield hits Terror for #YELLOW#105 light#LAST# damage.
[LOG]	Phantasmal Shield hits Terror for #YELLOW#105 light#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	1102757	terror	(forced) move from	nil	nil	to	15	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1102757	after	6962
[Actor:move]	1102754	terror	move from	23	12	to	22	11
[target_simple AI]	1087469	fire drake	selecting NEW TARGET	22	11	1102754	terror
[Actor:move]	1087469	fire drake	move from	25	14	to	24	13
[target_simple AI]	1091116	Xeryvea the master vampire	selecting NEW TARGET	17	8	1102750	terror
[use_tactical AI] === Action Selected:	1091116	Xeryvea the master vampire	attack	 talent:T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Xeryvea the master vampire performs a diseased attack against terror.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	25.159958954662	14	70	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	25.159958954662	14	70	1	vs. armor/def	1	24
checkHit	70	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	27	14	vs. armor/hardiness	1	0.3
[ATTACK] after armor	27
[PHYS CRIT %]	13.3
[ATTACK] after crit	27
[ATTACK] after mult	27
checkHit	13	vs	34	=> chance to hit	0
[LOG]	Terror is afflicted by a rotting disease!
[Actor:move]	1102752	terror	move from	18	8	to	17	7
[Actor:move]	1097153	fire drake hatchling	move from	26	15	to	25	16
[Actor:move]	1097175	cold drake hatchling	move from	32	15	to	31	15
[Actor:move]	1097202	fire drake hatchling	move from	27	16	to	26	15
[Actor:move]	1097204	fire drake hatchling	move from	28	14	to	27	13
[LOG]	Xeryvea the master vampire receives #LIGHT_GREEN#11 healing#LAST# from #UID:1102750:0#Terror.
[LOG]	#UID:1091116:0#Xeryvea the master vampire hits Terror for #DARK_GREEN#24 blight#LAST#, #GREEN#11 acid#LAST#, #LIGHT_RED#8 fire#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#46#LAST##{normal}# total damage).
[Actor:move]	1087900	snow giant	move from	9	19	to	10	18
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
[LOG]	#00ff00##UID:1239:0#Talent Harass Prey is ready to use.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[CALLBACK] upgrading to prioritized	talents_on_death
Cloned shader 146
[SHADER] setting reset param	tick_start	7777263
[LOG]	
[Actor:move]	1102759	terror	(forced) move from	nil	nil	to	18	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1102759	after	6962
[LOG]	Xeryvea the master vampire's Chill of the Tomb hits Terror for #1133F3#88 cold#LAST# damage.
[USERCHAT] channel serial data	amn1v736	tome	713
[target_simple AI]	1102757	terror	selecting NEW TARGET	10	18	1087900	snow giant
[Actor:move]	1102757	terror	move from	15	15	to	14	16
[target_simple AI]	1102754	terror	selecting NEW TARGET	24	13	1087469	fire drake
[Actor:move]	1102754	terror	move from	22	11	to	23	12
[NPC:seen_by] Passing target	terror	from	1087469	fire drake	to	1090899	Vorulerin the cold drake hatchling
[target_simple AI]	1087469	fire drake	selecting NEW TARGET	23	12	1102754	terror
[improved_talented AI] chooses for	1087469	fire drake	T_WING_BUFFET
[LOG]	Fire drake uses #{bold}##YELLOW#Wing Buffet.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	75.114120570795	25	46	1.7572670690062	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	75.114120570795	25	46	1.7572670690062	vs. armor/def	1	24
checkHit	46	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	78	25	vs. armor/hardiness	1	0.3
[ATTACK] after armor	78
[PHYS CRIT %]	0
[ATTACK] after crit	78
[ATTACK] after mult	137.06683138248
checkHit	48	vs	29	=> chance to hit	95
[KNOCKBACK] from	24	24	over	3
[KNOCKBACK] try	22	11	2
[KNOCKBACK] try	21	10	1	::
[KNOCKBACK] try	20	9	0	::
[KNOCKBACK] ok knocked to	20	9	::
[Actor:move]	1102754	terror	(forced) move from	23	12	to	20	9
[LOG]	Terror is knocked back!
Cloned shader 168
[SHADER] setting reset param	tick_start	7778092
[use_tactical AI] === Action Selected:	1091116	Xeryvea the master vampire	attackarea	 talent:T_TRICK_SHOT
[LOG]	Xeryvea the master vampire uses #{bold}##ORCHID#Trick Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steel steamgun of piercing	high-capacity pouch of dwarven-steel shots of erosion	strafer's dwarven-steel steamgun of lightning	nil
[SHOOT] speed	1	=>	1000
[TrickShot] found possible actor	terror	14	16	distance	3
[TrickShot] found possible actor	terror	18	15	distance	4
[ARCHERY SHOOT]	Xeryvea the master vampire	1091116	using weapon:	steel steamgun of piercing	ammo:	high-capacity pouch of dwarven-steel shots of erosion	offweapon:	strafer's dwarven-steel steamgun of lightning	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steel steamgun of piercing	to:	14	13
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1102761	after	1091116
[ARCHERY SHOOT dofire] Shooting weapon:	strafer's dwarven-steel steamgun of lightning	to:	14	13
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1102762	after	1091116
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1097153	fire drake hatchling	move from	25	16	to	24	16
[Actor:move]	1097175	cold drake hatchling	move from	31	15	to	30	15
[Actor:move]	1097202	fire drake hatchling	move from	26	15	to	25	16
[Actor:move]	1097204	fire drake hatchling	move from	27	13	to	26	13
[LOG]	#UID:1087469:0#Fire drake hits Terror for #WHITE#137 physical#LAST# damage.
[Actor:move]	1087900	snow giant	move from	10	18	to	11	17
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	1090899	Vorulerin the cold drake hatchling	move from	34	15	to	33	15
[ATTACK ARCHERY]	1102762	 to 	Garruk	 :: 	91.056685277412	17	56	::	1.5991996797437
checkHit	67	vs	23	=> chance to hit	100
[ATTACK ARCHERY] raw dam	91.056685277412	versus	56	with APR	17
[ATTACK ARCHERY] after armor	52.056685277412
[ATTACK ARCHERY] after range	56
[PHYS CRIT %]	17.3
[ATTACK ARCHERY] after crit	56
[ATTACK ARCHERY] after mult	89.55518206565
[ATTACK] mace accuracy bonus	67	23	=	1.088
[ATTACK ARCHERY] after hook	97.436038087427
[LOG]	Garruk is not dazed anymore.
checkHit	62	vs	24	=> chance to hit	95
checkHit	62	vs	24	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Xeryvea the master vampire!
[CALLBACK] upgrading to prioritized	talents_on_death
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[TrickShot] redirecting to	14	16	from	14	13	mult:	1.4396794624744	acc:	-8.3458501327219
Adding entity	1102763	after	1091116
[ATTACK ARCHERY]	1102761	 to 	Garruk	 :: 	91.056685277412	14	56	::	1.5991996797437
checkHit	67	vs	37	=> chance to hit	100
[ATTACK ARCHERY] raw dam	91.056685277412	versus	56	with APR	14
[ATTACK ARCHERY] after armor	49.056685277412
[ATTACK ARCHERY] after range	53
[PHYS CRIT %]	17.3
[ATTACK ARCHERY] after crit	53
[ATTACK ARCHERY] after mult	84.757583026418
[ATTACK] mace accuracy bonus	67	37	=	1.06
[ATTACK ARCHERY] after hook	89.843038008004
[TrickShot] redirecting to	14	16	from	14	13	mult:	1.4396794624744	acc:	-8.3458501327219
Adding entity	1102764	after	1091116
[LOG]	Curse of Nightmares hits Xeryvea the master vampire for #ORANGE#(14 flat reduction)#LAST#, #ORANGE#46 mind#LAST#, #GREY#(14 flat reduction)#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#62#LAST##{normal}# total damage).
[LOG]	Xeryvea the master vampire's Trick Shot hits #fbd578#Garruk#LAST# for #WHITE#53 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[LOG]	Xeryvea the master vampire's Trick Shot hits #fbd578#Garruk#LAST# for #WHITE#49 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#54#LAST##{normal}# total damage).
[ATTACK ARCHERY]	1102764	 to 	terror	 :: 	91.056685277412	14	1	::	1.4396794624744
checkHit	58.654149867278	vs	24	=> chance to hit	100
[ATTACK ARCHERY] raw dam	91.056685277412	versus	1	with APR	14
[ATTACK ARCHERY] after armor	91.056685277412
[ATTACK ARCHERY] after range	108
[PHYS CRIT %]	17.3
[ATTACK ARCHERY] after crit	108
[ATTACK ARCHERY] after mult	155.48538194724
[ATTACK] mace accuracy bonus	58.654149867278	24	=	1.0693082997346
[ATTACK ARCHERY] after hook	166.26180940358
[CALLBACK] upgrading to prioritized	talents_on_death
[TrickShot] redirecting to	18	15	from	14	16	mult:	1.2960713917869	acc:	-16.691700265444
Adding entity	1102765	after	1091116
[ATTACK ARCHERY]	1102763	 to 	terror	 :: 	91.056685277412	17	1	::	1.4396794624744
checkHit	58.654149867278	vs	24	=> chance to hit	100
[ATTACK ARCHERY] raw dam	91.056685277412	versus	1	with APR	17
[ATTACK ARCHERY] after armor	91.056685277412
[ATTACK ARCHERY] after range	105
[PHYS CRIT %]	17.3
[ATTACK ARCHERY] after crit	105
[ATTACK ARCHERY] after mult	151.16634355982
[ATTACK] mace accuracy bonus	58.654149867278	24	=	1.0693082997346
[ATTACK ARCHERY] after hook	161.64342580904
[TrickShot] redirecting to	18	15	from	14	16	mult:	1.2960713917869	acc:	-16.691700265444
Adding entity	1102766	after	1091116
[LOG]	Xeryvea the master vampire's Trick Shot hits Terror for #WHITE#166 physical#LAST#, #LIGHT_GREEN#8 nature#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#178#LAST##{normal}# total damage).
[LOG]	Xeryvea the master vampire's Trick Shot hits Terror for #WHITE#162 physical#LAST#, #ROYAL_BLUE#10 lightning#LAST#, #LIGHT_GREEN#8 nature#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#183#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
[LOG]	
[LOG]	Reckless Charge is still on cooldown for 6 turns.
[LOG]	Reckless Charge is still on cooldown for 6 turns.
[Actor:move]	6962	Garruk	move from	14	13	to	13	13
[LOG]	You pickup 0.64 gold pieces.
[ActorObjectUse] useObjectEnable: 	heroism infusion	by	Garruk	inven/slot	1	nil
[Identify]	heroism infusion	true
[LOG]	Garruk picks up (b.): #FFFFFF##UID:1090567:0#heroism infusion (die at -255; dur 6; cd 30)#LAST#.
[Identify]	shimmering elven-wood magestaff (Madness)	true
[LOG]	Garruk picks up (o.): #00FF80##UID:1090703:0#shimmering elven-wood magestaff (Madness) (25-30 power, 5 apr, lightning element)#LAST#.
[Identify]	silk robe of time (#RESIST#) (Madness)	true
[LOG]	Garruk picks up (z.): #00FF80##UID:1090711:0#silk robe of time (+13%) (Madness) (0 def, 0 armour)#LAST#.
[Identify]	focusing elven-silk robe (Misfortune)	true
[LOG]	Garruk picks up (z.): #00FF80##UID:1090707:0#focusing elven-silk robe (Misfortune) (0 def, 0 armour)#LAST#.
[Identify]	augmenting linen wizard hat (Nightmares)	true
[LOG]	Garruk picks up (I.): #0080FF##UID:1090563:0#augmenting linen wizard hat (Nightmares) (1 def, 0 armour)#LAST#.
[Identify]	silk robe 'Deepsrazor' (Madness)	true
[LOG]	Garruk picks up (A.): #FF7700##UID:1090569:0#silk robe 'Deepsrazor' (Madness) (5 def, 5 armour)#LAST#.
[Identify]	truestriking dwarven-steel greatsword of vileness (Misfortune)	true
[LOG]	Garruk picks up (j.): #0080FF##UID:1090721:0#truestriking dwarven-steel greatsword of vileness (Misfortune) (36-58 power, 2 apr)#LAST#.
[Identify]	arcing dwarven-steel greatsword of daylight (Madness)	true
[LOG]	Garruk picks up (j.): #00FF80##UID:1090715:0#arcing dwarven-steel greatsword of daylight (Madness) (36-58 power, 2 apr)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/robe_silk.png
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_linen.png
Loading tile from tileset	/data/gfx/shockbolt/object/robe_elvensilk.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elvenwood.png
[target_simple AI]	1102759	terror	selecting NEW TARGET	24	16	1097153	fire drake hatchling
[Actor:move]	1102759	terror	move from	18	15	to	19	15
[Actor:move]	1102757	terror	move from	14	16	to	13	16
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1087469	fire drake	move from	24	13	to	23	13
[use_tactical AI] === Action Selected:	1091116	Xeryvea the master vampire	closein	 talent:T_STRAFE
[LOG]	#ORCHID##{bold}#Xeryvea the master vampire strafes with his steamguns!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steel steamgun of piercing	high-capacity pouch of dwarven-steel shots of erosion	strafer's dwarven-steel steamgun of lightning	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Xeryvea the master vampire	1091116	using weapon:	steel steamgun of piercing	ammo:	high-capacity pouch of dwarven-steel shots of erosion	offweapon:	strafer's dwarven-steel steamgun of lightning	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steel steamgun of piercing	to:	13	13
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1102788	after	1091116
[ARCHERY SHOOT dofire] Shooting weapon:	strafer's dwarven-steel steamgun of lightning	to:	13	13
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1102789	after	1091116
[Actor:move]	1091116	Xeryvea the master vampire	(forced) move from	16	7	to	15	8
[SHOOT:Strafe] speed	1	=>	1000
[Actor:move]	1097153	fire drake hatchling	move from	24	16	to	23	16
[Actor:move]	1097175	cold drake hatchling	move from	30	15	to	29	15
[Actor:move]	1097202	fire drake hatchling	move from	25	16	to	24	16
[target_simple AI]	1097204	fire drake hatchling	selecting NEW TARGET	19	15	1102759	terror
[Actor:move]	1097204	fire drake hatchling	move from	26	13	to	25	13
[Actor:move]	1087900	snow giant	move from	11	17	to	11	16
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	1090899	Vorulerin the cold drake hatchling	move from	33	15	to	32	15
[ATTACK ARCHERY]	1102789	 to 	Garruk	 :: 	91.056685277412	17	56	::	1
checkHit	67	vs	37	=> chance to hit	100
[ATTACK ARCHERY] raw dam	91.056685277412	versus	56	with APR	17
[ATTACK ARCHERY] after armor	52.056685277412
[ATTACK ARCHERY] after range	59
[PHYS CRIT %]	17.3
[ATTACK ARCHERY] after crit	59
[ATTACK ARCHERY] after mult	59
[ATTACK] mace accuracy bonus	67	37	=	1.06
[ATTACK ARCHERY] after hook	62.54
[ATTACK ARCHERY]	1102788	 to 	Garruk	 :: 	91.056685277412	14	56	::	1
checkHit	67	vs	37	=> chance to hit	100
[ATTACK ARCHERY] raw dam	91.056685277412	versus	56	with APR	14
[ATTACK ARCHERY] after armor	49.056685277412
[ATTACK ARCHERY] after range	50
[PHYS CRIT %]	17.3
[ATTACK ARCHERY] after crit	50
[ATTACK ARCHERY] after mult	50
[ATTACK] mace accuracy bonus	67	37	=	1.06
[ATTACK ARCHERY] after hook	53
[LOG]	Xeryvea the master vampire's Strafe hits #fbd578#Garruk#LAST# for #WHITE#28 physical#LAST#, #ROYAL_BLUE#3 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	Xeryvea the master vampire's Strafe hits #fbd578#Garruk#LAST# for #WHITE#24 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	
[Actor:move]	6962	Garruk	move from	13	13	to	12	14
checkHit	62	vs	24	=> chance to hit	95
[Actor:move]	1102791	terror	(forced) move from	nil	nil	to	8	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1102791	after	6962
[LOG]	Garruk's nightmare area effect hits Xeryvea the master vampire for #ORANGE#(14 flat reduction)#LAST#, #ORANGE#83 mind#LAST# (#RED##{bold}#83#LAST##{normal}# total damage).
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Snow giant is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#9 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[Actor:move]	1102759	terror	move from	19	15	to	20	15
[LOG]	#PINK#Your summoned terror disappears.
[target_simple AI]	1087469	fire drake	selecting NEW TARGET	20	15	1102759	terror
[Actor:move]	1087469	fire drake	move from	23	13	to	22	14
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_CHEMICAL_GRENADE
[use_tactical AI] === Action Selected:	1091116	Xeryvea the master vampire	closein	 talent:T_STRAFE
[LOG]	#ORCHID##{bold}#Xeryvea the master vampire strafes with his steamguns!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	steel steamgun of piercing	high-capacity pouch of dwarven-steel shots of erosion	strafer's dwarven-steel steamgun of lightning	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Xeryvea the master vampire	1091116	using weapon:	steel steamgun of piercing	ammo:	high-capacity pouch of dwarven-steel shots of erosion	offweapon:	strafer's dwarven-steel steamgun of lightning	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	steel steamgun of piercing	to:	12	14
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1102793	after	1091116
[ARCHERY SHOOT dofire] Shooting weapon:	strafer's dwarven-steel steamgun of lightning	to:	12	14
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1102794	after	1091116
[Actor:move]	1091116	Xeryvea the master vampire	(forced) move from	15	8	to	14	9
[SHOOT:Strafe] speed	1	=>	1000
[Actor:move]	1097153	fire drake hatchling	move from	23	16	to	22	16
[Actor:move]	1097175	cold drake hatchling	move from	29	15	to	28	15
[Actor:move]	1097202	fire drake hatchling	move from	24	16	to	23	16
[Actor:move]	1097204	fire drake hatchling	move from	25	13	to	24	13
[Actor:move]	1087900	snow giant	move from	11	16	to	12	15
[LOG]	
Deleting shader 168 (is clone 1)
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	141.46718761763	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	168.65422028424
[PHYS CRIT %]	0.9
[ATTACK] after crit	168.65422028424
[ATTACK] after mult	168.65422028424
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	125.63248428217	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	133	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	147.57244274871
[PHYS CRIT %]	0.9
[ATTACK] after crit	147.57244274871
[ATTACK] after mult	73.786221374354
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	12	14	to	12	14
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#190 physical#LAST#, #PURPLE#19 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#83 physical#LAST# (#RED##{bold}#400#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	1090899	Vorulerin the cold drake hatchling	move from	32	15	to	31	15
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[ATTACK ARCHERY]	1102794	 to 	Garruk	 :: 	91.056685277412	17	56	::	1
checkHit	67	vs	37	=> chance to hit	100
[ATTACK ARCHERY] raw dam	91.056685277412	versus	56	with APR	17
[ATTACK ARCHERY] after armor	52.056685277412
[ATTACK ARCHERY] after range	54
[PHYS CRIT %]	17.3
[ATTACK ARCHERY] after crit	81
[ATTACK ARCHERY] after mult	81
[ATTACK] mace accuracy bonus	67	37	=	1.06
[ATTACK ARCHERY] after hook	85.86
[LOG]	#{bold}#Xeryvea the master vampire's Strafe performs a ranged critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK ARCHERY]	1102793	 to 	Garruk	 :: 	91.056685277412	14	56	::	1
checkHit	67	vs	37	=> chance to hit	100
[ATTACK ARCHERY] raw dam	91.056685277412	versus	56	with APR	14
[ATTACK ARCHERY] after armor	49.056685277412
[ATTACK ARCHERY] after range	53
[PHYS CRIT %]	17.3
[ATTACK ARCHERY] after crit	79.5
[ATTACK ARCHERY] after mult	79.5
[ATTACK] mace accuracy bonus	67	37	=	1.06
[ATTACK ARCHERY] after hook	84.27
[LOG]	#{bold}#Xeryvea the master vampire's Strafe performs a ranged critical strike against #fbd578#Garruk#LAST#!#{normal}#
[LOG]	Xeryvea the master vampire slows down.
[Actor:move]	1102795	terror	(forced) move from	nil	nil	to	17	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1102795	after	6962
[LOG]	Xeryvea the master vampire's Strafe hits #fbd578#Garruk#LAST# for #{bold}##WHITE#36 physical#{normal}##LAST#, #ROYAL_BLUE#3 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	Xeryvea the master vampire's Strafe hits #fbd578#Garruk#LAST# for #{bold}##WHITE#36 physical#{normal}##LAST#, #LIGHT_GREEN#2 nature#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[target_simple AI]	1102791	terror	selecting NEW TARGET	14	9	1091116	Xeryvea the master vampire
[Actor:move]	1102791	terror	move from	8	13	to	9	12
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1087469	fire drake	move from	22	14	to	21	14
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_SHOCK_GRENADE
[LOG]	
[LOG]	Reckless Charge is still on cooldown for 4 turns.
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	12	14	to	15	10
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xeryvea the master vampire	dam/apr/atk/mult ::	142.41650903722	14	64.600929807562	1.3054541181571	vs. armor/def	27	43
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	64.600929807562	1.3054541181571	vs. armor/def	27	43
checkHit	64.600929807562	vs	43	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	176	14	vs. armor/hardiness	27	0.3
[ATTACK] mace accuracy bonus	64.600929807562	43	=	1.0432018596151
[ATTACK] after armor	177.40399219604
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.40399219604
[ATTACK] after mult	231.59277218984
checkHit	24	vs	63	=> chance to hit	0
[LOG]	Xeryvea the master vampire is weakened by the darkness!
[ATTACK]	target on_melee_hit:	10	ACID	vs	0
[ATTACK]	target on_melee_hit:	8	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xeryvea the master vampire	dam/apr/atk/mult ::	126.47554626943	14	64.600929807562	0.65272705907857	vs. armor/def	27	43
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	64.600929807562	0.65272705907857	vs. armor/def	27	43
checkHit	64.600929807562	vs	43	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	27	0.3
[ATTACK] mace accuracy bonus	64.600929807562	43	=	1.0432018596151
[ATTACK] after armor	158.62635872297
[PHYS CRIT %]	0.9
[ATTACK] after crit	158.62635872297
[ATTACK] after mult	103.53971662159
[ATTACK]	target on_melee_hit:	10	ACID	vs	0
[ATTACK]	target on_melee_hit:	8	FIRE	vs	0
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[target_simple AI]	1097153	fire drake hatchling	selecting NEW TARGET	17	12	1102795	terror
[Actor:move]	1097153	fire drake hatchling	move from	22	16	to	21	15
[Actor:move]	1097175	cold drake hatchling	move from	28	15	to	27	16
[Actor:move]	1097202	fire drake hatchling	move from	23	16	to	22	15
[Actor:move]	1097204	fire drake hatchling	move from	24	13	to	23	13
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xeryvea the master vampire for #WHITE#(14 flat reduction)#LAST#, #WHITE#325 physical#LAST#, #PURPLE#(14 flat reduction)#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#(14 flat reduction)#LAST#, #LIGHT_GREEN#20 nature#LAST#, #LIGHT_RED#(12 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(14 flat reduction)#LAST#, #WHITE#138 physical#LAST#, #PURPLE#(14 flat reduction)#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#(14 flat reduction)#LAST#, #LIGHT_GREEN#20 nature#LAST#, #LIGHT_RED#(12 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#517#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #GREEN#4 acid#LAST#, #LIGHT_RED#3 fire#LAST#, #GREEN#4 acid#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[target_simple AI]	1091116	Xeryvea the master vampire	selecting NEW TARGET	15	10	6962	Garruk
[use_tactical AI] === Action Selected:	1091116	Xeryvea the master vampire	steam	 talent:T_AGILE_GUNNER
[LOG]	Xeryvea the master vampire deactivates #{bold}##ORANGE#Agile Gunner#LAST#.#{normal}#
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	1090899	Vorulerin the cold drake hatchling	move from	31	15	to	30	15
[use_tactical AI] === Action Selected:	1091116	Xeryvea the master vampire	attack	 talent:T_STUN
[LOG]	Xeryvea the master vampire uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	25.159958954662	14	70	0.88729833462074	vs. armor/def	56	44
[ATTACK] after melee attack bonus hooks & callbacks::	25.159958954662	14	70	0.88729833462074	vs. armor/def	56	44
checkHit	70	vs	44	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	26	14	vs. armor/hardiness	56	0.6
[ATTACK] after armor	10.4
[PHYS CRIT %]	13.3
[ATTACK] after crit	10.4
[ATTACK] after mult	9.2279026800557
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Xeryvea the master vampire is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Garruk resists the stunning blow!
[LOG]	Xeryvea the master vampire receives #LIGHT_GREEN#1 healing#LAST# from #UID:6962:0##fbd578#Garruk#LAST#.
[LOG]	Melee retaliation hits Xeryvea the master vampire for #LIGHT_GREEN#(2 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(10 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:1091116:0#Xeryvea the master vampire hits #fbd578#Garruk#LAST# for #DARK_GREEN#3 blight#LAST#, #GREEN#4 acid#LAST#, #LIGHT_RED#3 fire#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
checkHit	63	vs	24	=> chance to hit	95
[Actor:move]	1102798	terror	(forced) move from	nil	nil	to	10	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1102798	after	6962
[Actor:move]	1102800	terror	(forced) move from	nil	nil	to	16	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1102800	after	6962
[LOG]	Garruk's nightmare area effect hits Xeryvea the master vampire for #ORANGE#(14 flat reduction)#LAST#, #YELLOW#(90 ignored)#LAST#, #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	1102795	terror	selecting NEW TARGET	14	9	1091116	Xeryvea the master vampire
[Actor:move]	1102795	terror	move from	17	12	to	16	11
[MIND CRIT %]	5.4
checkHit	63	vs	24	=> chance to hit	95
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	#00ff00##UID:954:0#Talent Antimagic Zone is ready to use.
[LOG]	Mindrot hits Xeryvea the master vampire for #ORANGE#(10 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(5 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[LOG]	
[USERCHAT] channel serial data	razvantr98	tome	728
Deleting shader 146 (is clone 1)
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xeryvea the master vampire	dam/apr/atk/mult ::	142.41650903722	14	64.600929807562	1.7804177753533	vs. armor/def	27	43
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	64.600929807562	1.7804177753533	vs. armor/def	27	43
checkHit	64.600929807562	vs	43	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	27	0.3
[ATTACK] mace accuracy bonus	64.600929807562	43	=	1.0432018596151
[ATTACK] after armor	157.58315686336
[PHYS CRIT %]	0.9
[ATTACK] after crit	157.58315686336
[ATTACK] after mult	280.56385357581
[ATTACK]	target on_melee_hit:	10	ACID	vs	0
[ATTACK]	target on_melee_hit:	8	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xeryvea the master vampire	dam/apr/atk/mult ::	126.47554626943	14	64.600929807562	0.89020888767666	vs. armor/def	27	43
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	64.600929807562	0.89020888767666	vs. armor/def	27	43
checkHit	64.600929807562	vs	43	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	142	14	vs. armor/hardiness	27	0.3
[ATTACK] mace accuracy bonus	64.600929807562	43	=	1.0432018596151
[ATTACK] after armor	141.93512896913
[PHYS CRIT %]	0.9
[ATTACK] after crit	141.93512896913
[ATTACK] after mult	126.35191328185
[ATTACK]	target on_melee_hit:	10	ACID	vs	0
[ATTACK]	target on_melee_hit:	8	FIRE	vs	0
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xeryvea the master vampire for #WHITE#(14 flat reduction)#LAST#, #WHITE#397 physical#LAST#, #PURPLE#(14 flat reduction)#LAST#, #PURPLE#7 arcane#LAST#, #LIGHT_GREEN#(14 flat reduction)#LAST#, #LIGHT_GREEN#20 nature#LAST#, #LIGHT_RED#(12 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(14 flat reduction)#LAST#, #WHITE#171 physical#LAST# (#RED##{bold}#595#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #GREEN#4 acid#LAST#, #LIGHT_RED#3 fire#LAST#, #GREEN#4 acid#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[Actor:move]	1087469	fire drake	move from	21	14	to	20	13
[Actor:move]	1097153	fire drake hatchling	move from	21	15	to	20	14
[Actor:move]	1097175	cold drake hatchling	move from	27	16	to	26	15
[Actor:move]	1097202	fire drake hatchling	move from	22	15	to	21	14
[target_simple AI]	1097204	fire drake hatchling	selecting NEW TARGET	16	11	1102795	terror
[Actor:move]	1097204	fire drake hatchling	move from	23	13	to	22	13
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Xeryvea the master vampire!#{normal}#
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	1090899	Vorulerin the cold drake hatchling	move from	30	15	to	29	14
[Actor:move]	1102802	terror	(forced) move from	nil	nil	to	13	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1102802	after	6962
[Actor:move]	1102804	terror	(forced) move from	nil	nil	to	12	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1102804	after	6962
[target_simple AI]	1102800	terror	selecting NEW TARGET	20	13	1087469	fire drake
[Actor:move]	1102800	terror	move from	16	13	to	17	13
[target_simple AI]	1102798	terror	selecting NEW TARGET	20	14	1097153	fire drake hatchling
[Actor:move]	1102798	terror	move from	10	14	to	11	14
[target_simple AI]	1102795	terror	selecting NEW TARGET	20	13	1087469	fire drake
[Actor:move]	1102795	terror	move from	16	11	to	17	11
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	15	10	to	16	11
[Actor:move]	1087469	fire drake	move from	20	13	to	19	13
[Actor:move]	1097153	fire drake hatchling	move from	20	14	to	19	15
[Actor:move]	1097175	cold drake hatchling	move from	26	15	to	25	16
[Actor:move]	1097202	fire drake hatchling	move from	21	14	to	20	13
[Actor:move]	1097204	fire drake hatchling	move from	22	13	to	21	13
[Actor:move]	1102806	terror	(forced) move from	nil	nil	to	18	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1102806	after	6962
[Actor:move]	1102808	terror	(forced) move from	nil	nil	to	16	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1102808	after	6962
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	1090899	Vorulerin the cold drake hatchling	move from	29	14	to	28	14
[target_simple AI]	1102804	terror	selecting NEW TARGET	19	13	1087469	fire drake
[target_simple AI]	1102802	terror	selecting NEW TARGET	19	15	1097153	fire drake hatchling
[Actor:move]	1102802	terror	move from	13	14	to	14	14
[Actor:move]	1102800	terror	move from	17	13	to	18	14
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	16	11	to	17	11
[MIND CRIT %]	5.4
checkHit	63	vs	24	=> chance to hit	95
[LOG]	Mindrot hits Fire drake for #ORANGE#9 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[Actor:move]	1087469	fire drake	move from	19	13	to	18	12
[Actor:move]	1097153	fire drake hatchling	move from	19	15	to	19	14
[Actor:move]	1097175	cold drake hatchling	move from	25	16	to	24	17
[Actor:move]	1097202	fire drake hatchling	move from	20	13	to	19	12
[target_simple AI]	1097204	fire drake hatchling	selecting NEW TARGET	18	14	1102800	terror
[Actor:move]	1097204	fire drake hatchling	move from	21	13	to	20	13
[Actor:move]	1102810	terror	(forced) move from	nil	nil	to	8	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1102810	after	6962
[LOG]	Fire drake slows down.
[Actor:move]	1102812	terror	(forced) move from	nil	nil	to	13	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1102812	after	6962
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	141.46718761763	14	63.122567871957	1	vs. armor/def	12	7
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	63.122567871957	1	vs. armor/def	12	7
checkHit	63.122567871957	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	63.122567871957	7	=	1.1122451357439
[ATTACK] after armor	174.62248631179
[PHYS CRIT %]	0.9
[ATTACK] after crit	174.62248631179
[ATTACK] after mult	174.62248631179
[ATTACK]	target on_melee_hit:	18	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	125.63248428217	14	63.122567871957	0.5	vs. armor/def	12	7
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	63.122567871957	0.5	vs. armor/def	12	7
checkHit	63.122567871957	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	63.122567871957	7	=	1.1122451357439
[ATTACK] after armor	170.17350576882
[PHYS CRIT %]	0.9
[ATTACK] after crit	170.17350576882
[ATTACK] after mult	85.086752884409
[ATTACK]	target on_melee_hit:	18	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	17	11	to	17	11
[target_simple AI]	1102808	terror	selecting NEW TARGET	19	12	1097202	fire drake hatchling
[Actor:move]	1102808	terror	move from	16	9	to	17	10
[target_simple AI]	1102806	terror	selecting NEW TARGET	19	12	1097202	fire drake hatchling
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	61.743988261612	5	33	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	61.743988261612	5	33	1	vs. armor/def	5	7
checkHit	33	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	62
[PHYS CRIT %]	1
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[Actor:move]	1102806	terror	move from	18	13	to	18	13
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake for #WHITE#241 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#117 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#551#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#8 fire#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:1102806:0#Terror hits Fire drake hatchling for #WHITE#62 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#6 fire#LAST# damage.
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	1090899	Vorulerin the cold drake hatchling	move from	28	14	to	27	13
[Actor:move]	1102804	terror	move from	12	12	to	13	12
[NPC:seen_by] Passing target	fire drake hatchling	from	1102802	terror	to	1102810	terror
[Actor:move]	1102802	terror	move from	14	14	to	15	14
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
checkHit	63	vs	24	=> chance to hit	95
[LOG]	#F53CBE#Fire drake is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	24	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[Actor:move]	1102814	terror	(forced) move from	nil	nil	to	12	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1102814	after	6962
[Actor:move]	1102816	terror	(forced) move from	nil	nil	to	17	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1102816	after	6962
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	142.41650903722	14	63.122567871957	1	vs. armor/def	12	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	63.122567871957	1	vs. armor/def	12	7
checkHit	63.122567871957	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	166	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	63.122567871957	7	=	1.1122451357439
[ATTACK] after armor	184.63269253349
[PHYS CRIT %]	0.9
[ATTACK] after crit	184.63269253349
[ATTACK] after mult	184.63269253349
[ATTACK]	target on_melee_hit:	18	FIRE	vs	0
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	126.47554626943	14	63.418240259078	0.5	vs. armor/def	12	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	63.418240259078	0.5	vs. armor/def	12	7
checkHit	63.418240259078	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	63.418240259078	7	=	1.1128364805182
[ATTACK] after armor	185.84369224653
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.84369224653
[ATTACK] after mult	92.921846123266
[ATTACK]	target on_melee_hit:	18	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	17	11	to	17	11
[target_simple AI]	1102812	terror	selecting NEW TARGET	19	12	1097202	fire drake hatchling
[target_simple AI]	1102812	terror	selecting NEW TARGET	19	12	1097202	fire drake hatchling
[Actor:move]	1102810	terror	move from	8	15	to	9	15
[target_simple AI]	1097153	fire drake hatchling	selecting NEW TARGET	18	13	1102806	terror
[improved_talented AI] chooses for	1097153	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	64.030116741392	25	33	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	64.030116741392	25	33	1	vs. armor/def	1	24
checkHit	33	vs	24	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	25	vs. armor/hardiness	1	0.3
[ATTACK] after armor	66
[PHYS CRIT %]	0
[ATTACK] after crit	66
[ATTACK] after mult	66
[Actor:move]	1097175	cold drake hatchling	move from	24	17	to	23	16
[Actor:move]	1097202	fire drake hatchling	move from	19	12	to	18	12
[Actor:move]	1097204	fire drake hatchling	move from	20	13	to	19	12
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake for #WHITE#263 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#7 fire#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	#UID:1097153:0#Fire drake hatchling hits Terror for #WHITE#66 physical#LAST# damage.
[Actor:move]	1102808	terror	move from	17	10	to	18	11
[improved_talented AI] chooses for	1102806	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	61.743988261612	5	33	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	61.743988261612	5	33	1	vs. armor/def	5	7
checkHit	33	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	63	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	63
[PHYS CRIT %]	1
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake!#{normal}#
[LOG]	#UID:1102806:0#Terror hits Fire drake hatchling for #WHITE#63 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#6 fire#LAST# damage.
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	attackarea	 talent:T_VOLLEY
[LOG]	Vorulerin the cold drake hatchling uses #{bold}##ORCHID#Volley.#{normal}##LAST#
[LOG][remove]	7791132	Vorulerin the cold drake hatchling uses #{bold}##ORCHID#Volley.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_VOLLEY	for	Vorulerin the cold drake hatchling	1090899	true
[use_tactical AI] turn	1954053	1090899	Vorulerin the cold drake hatchling	### FAILED ACTION returned:	T_VOLLEY	false
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	1090899	Vorulerin the cold drake hatchling	move from	27	13	to	26	13
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1102818	terror	(forced) move from	nil	nil	to	17	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1102818	after	6962
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #GREY#92 darkness#LAST# damage.
[target_simple AI]	1102816	terror	selecting NEW TARGET	19	14	1097153	fire drake hatchling
[target_simple AI]	1102816	terror	selecting NEW TARGET	19	14	1097153	fire drake hatchling
[target_simple AI]	1102814	terror	selecting NEW TARGET	19	14	1097153	fire drake hatchling
[Actor:move]	1102814	terror	move from	12	16	to	13	16
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	63.418240259078	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	63.418240259078	1	vs. armor/def	5	7
checkHit	63.418240259078	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	193	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	63.418240259078	7	=	1.1128364805182
[ATTACK] after armor	214.77744074
[PHYS CRIT %]	0.9
[ATTACK] after crit	214.77744074
[ATTACK] after mult	214.77744074
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	63.713912646199	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	63.713912646199	0.5	vs. armor/def	5	7
checkHit	63.713912646199	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	63.713912646199	7	=	1.1134278252924
[ATTACK] after armor	185.94244682383
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.94244682383
[ATTACK] after mult	92.971223411915
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	17	11	to	17	11
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[target_simple AI]	1102812	terror	selecting NEW TARGET	19	12	1097204	fire drake hatchling
[Actor:move]	1102812	terror	move from	13	11	to	14	11
[Actor:move]	1102810	terror	move from	9	15	to	10	15
[improved_talented AI] chooses for	1097153	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	64.030116741392	25	33	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	64.030116741392	25	33	1	vs. armor/def	1	24
checkHit	33	vs	24	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	25	vs. armor/hardiness	1	0.3
[ATTACK] after armor	70
[PHYS CRIT %]	0
[ATTACK] after crit	70
[ATTACK] after mult	70
[Actor:move]	1097175	cold drake hatchling	move from	23	16	to	22	15
[Actor:move]	1097204	fire drake hatchling	move from	19	12	to	18	12
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#306 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#3 fire#LAST#, #LIGHT_RED#2 fire#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#UID:1097153:0#Fire drake hatchling hits Terror for #WHITE#70 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	closein	 talent:T_BLINDING_SPEED
[LOG]	Vorulerin the cold drake hatchling uses #{bold}##ORCHID#Blinding Speed.#{normal}##LAST#
[LOG]	Vorulerin the cold drake hatchling speeds up.
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	attackarea	 talent:T_VOLLEY
[LOG]	Vorulerin the cold drake hatchling uses #{bold}##ORCHID#Volley.#{normal}##LAST#
[LOG][remove]	7791552	Vorulerin the cold drake hatchling uses #{bold}##ORCHID#Volley.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_VOLLEY	for	Vorulerin the cold drake hatchling	1090899	true
[use_tactical AI] turn	1954065	1090899	Vorulerin the cold drake hatchling	### FAILED ACTION returned:	T_VOLLEY	false
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	buff	 talent:T_ADRENALINE_SURGE
[LOG]	Vorulerin the cold drake hatchling uses #{bold}##ORCHID#Adrenaline Surge.#{normal}##LAST#
[LOG]	Vorulerin the cold drake hatchling feels a surge of adrenaline.
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	attackarea	 talent:T_VOLLEY
[LOG]	Vorulerin the cold drake hatchling uses #{bold}##ORCHID#Volley.#{normal}##LAST#
[LOG][remove]	7791554	Vorulerin the cold drake hatchling uses #{bold}##ORCHID#Volley.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_VOLLEY	for	Vorulerin the cold drake hatchling	1090899	true
[use_tactical AI] turn	1954066	1090899	Vorulerin the cold drake hatchling	### FAILED ACTION returned:	T_VOLLEY	false
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	1090899	Vorulerin the cold drake hatchling	move from	26	13	to	25	13
[MIND CRIT %]	5.4
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1102821	terror	(forced) move from	nil	nil	to	11	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1102821	after	6962
[Actor:move]	1102823	terror	(forced) move from	nil	nil	to	13	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1102823	after	6962
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #GREY#94 darkness#LAST# damage.
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[target_simple AI]	1102818	terror	selecting NEW TARGET	18	12	1097204	fire drake hatchling
[Actor:move]	1102818	terror	move from	17	14	to	17	13
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	63.713912646199	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	63.713912646199	1	vs. armor/def	5	7
checkHit	63.713912646199	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	63.713912646199	7	=	1.1134278252924
[ATTACK] after armor	160.33360684211
[PHYS CRIT %]	0.9
[ATTACK] after crit	160.33360684211
[ATTACK] after mult	160.33360684211
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	63.713912646199	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	63.713912646199	0.5	vs. armor/def	5	7
checkHit	63.713912646199	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	63.713912646199	7	=	1.1134278252924
[ATTACK] after armor	179.26187987208
[PHYS CRIT %]	0.9
[ATTACK] after crit	179.26187987208
[ATTACK] after mult	89.630939936038
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	17	11	to	17	11
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[NPC:seen_by] Passing target	fire drake hatchling	from	1102816	terror	to	1102823	terror
[Actor:move]	1102816	terror	move from	17	15	to	18	15
[Actor:move]	1102814	terror	move from	13	16	to	14	16
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#228 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#128 physical#LAST# (#RED##{bold}#469#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1097153	fire drake hatchling	move from	19	14	to	18	13
[Actor:move]	1097175	cold drake hatchling	move from	22	15	to	21	14
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[target_simple AI]	1090899	Vorulerin the cold drake hatchling	selecting NEW TARGET	18	15	1102816	terror
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	attackarea	 talent:T_VOLLEY
[LOG]	Vorulerin the cold drake hatchling uses #{bold}##ORCHID#Volley.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	fungal yew longbow	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1.1111111111111	=>	1111.1111111111
[ARCHERY SHOOT]	Vorulerin the cold drake hatchling	1090899	using weapon:	fungal yew longbow	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal yew longbow	to:	14	16
Adding entity	1102826	after	1090899
[ARCHERY SHOOT dofire] Shooting weapon:	fungal yew longbow	to:	17	11
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1102827	after	1090899
[ARCHERY SHOOT dofire] Shooting weapon:	fungal yew longbow	to:	17	13
Adding entity	1102828	after	1090899
[ARCHERY SHOOT dofire] Shooting weapon:	fungal yew longbow	to:	18	13
Adding entity	1102829	after	1090899
[ARCHERY SHOOT dofire] Shooting weapon:	fungal yew longbow	to:	18	15
Adding entity	1102830	after	1090899
[ARCHERY SHOOT dofire] Shooting weapon:	fungal yew longbow	to:	21	14
Adding entity	1102831	after	1090899
[ATTACK ARCHERY]	1102831	 to 	cold drake hatchling	 :: 	120.11224729894	10	5	::	1.5991996797437
checkHit	72	vs	7	=> chance to hit	100
[ATTACK ARCHERY] raw dam	120.11224729894	versus	5	with APR	10
[ATTACK ARCHERY] after armor	120.11224729894
[ATTACK ARCHERY] after range	155
[PHYS CRIT %] axe accuracy bonus	72	7	=	16.25
[PHYS CRIT %]	67.569103095945
[ATTACK ARCHERY] after crit	232.5
[ATTACK ARCHERY] after mult	371.81392554042
[ATTACK ARCHERY] after hook	371.81392554042
[LOG]	#{bold}#Vorulerin the cold drake hatchling's Volley performs a ranged critical strike against Cold drake hatchling!#{normal}#
[PHYS CRIT %]	27.319103095945
checkHit	28	vs	80	=> chance to hit	0
[LOG]	Cold drake hatchling is cut deeply.
checkHit	28	vs	72	=> chance to hit	0
[LOG]	Cold drake hatchling is crippled.
[ATTACK ARCHERY]	1102830	 to 	terror	 :: 	120.11224729894	10	1	::	1.5991996797437
checkHit	72	vs	24	=> chance to hit	100
[ATTACK ARCHERY] raw dam	120.11224729894	versus	1	with APR	10
[ATTACK ARCHERY] after armor	120.11224729894
[ATTACK ARCHERY] after range	147
[PHYS CRIT %] axe accuracy bonus	72	24	=	12
[PHYS CRIT %]	63.319103095945
[ATTACK ARCHERY] after crit	220.5
[ATTACK ARCHERY] after mult	352.6235293835
[ATTACK ARCHERY] after hook	352.6235293835
[LOG]	#{bold}#Vorulerin the cold drake hatchling's Volley performs a ranged critical strike against Terror!#{normal}#
[PHYS CRIT %]	27.319103095945
checkHit	30	vs	80	=> chance to hit	0
[LOG]	Terror is cut deeply.
checkHit	30	vs	72	=> chance to hit	0
[LOG]	Terror is crippled.
[ATTACK ARCHERY]	1102829	 to 	fire drake hatchling	 :: 	120.11224729894	10	5	::	1.5991996797437
checkHit	72	vs	7	=> chance to hit	100
[ATTACK ARCHERY] raw dam	120.11224729894	versus	5	with APR	10
[ATTACK ARCHERY] after armor	120.11224729894
[ATTACK ARCHERY] after range	138
[PHYS CRIT %] axe accuracy bonus	72	7	=	16.25
[PHYS CRIT %]	67.569103095945
[ATTACK ARCHERY] after crit	207
[ATTACK ARCHERY] after mult	331.03433370695
[ATTACK ARCHERY] after hook	331.03433370695
[LOG]	#{bold}#Vorulerin the cold drake hatchling's Volley performs a ranged critical strike against Fire drake hatchling!#{normal}#
[PHYS CRIT %]	27.319103095945
checkHit	28	vs	80	=> chance to hit	0
[LOG]	Fire drake hatchling is cut deeply.
checkHit	28	vs	72	=> chance to hit	0
[LOG]	Fire drake hatchling is crippled.
[ATTACK ARCHERY]	1102828	 to 	terror	 :: 	120.11224729894	10	1	::	1.5991996797437
checkHit	72	vs	24	=> chance to hit	100
[ATTACK ARCHERY] raw dam	120.11224729894	versus	1	with APR	10
[ATTACK ARCHERY] after armor	120.11224729894
[ATTACK ARCHERY] after range	132
[PHYS CRIT %] axe accuracy bonus	72	24	=	12
[PHYS CRIT %]	63.319103095945
[ATTACK ARCHERY] after crit	198
[ATTACK ARCHERY] after mult	316.64153658926
[ATTACK ARCHERY] after hook	316.64153658926
[LOG]	#{bold}#Vorulerin the cold drake hatchling's Volley performs a ranged critical strike against Terror!#{normal}#
[PHYS CRIT %]	27.319103095945
checkHit	29	vs	80	=> chance to hit	0
[LOG]	Terror is cut deeply.
checkHit	29	vs	72	=> chance to hit	0
[LOG]	Terror is crippled.
[ATTACK ARCHERY]	1102827	 to 	Garruk	 :: 	120.11224729894	10	56	::	1.5991996797437
checkHit	72	vs	37	=> chance to hit	100
[ATTACK ARCHERY] raw dam	120.11224729894	versus	56	with APR	10
[ATTACK ARCHERY] after armor	74.112247298941
[ATTACK ARCHERY] after range	91
[PHYS CRIT %] axe accuracy bonus	72	37	=	8.75
[PHYS CRIT %]	60.069103095945
[ATTACK ARCHERY] after crit	91
[ATTACK ARCHERY] after mult	145.52717085668
[ATTACK ARCHERY] after hook	145.52717085668
[LOG]	Vorulerin the cold drake hatchling's Volley hits Fire drake hatchling for #{bold}##WHITE#328 physical#{normal}##LAST# damage.
[LOG]	Vorulerin the cold drake hatchling's Volley hits #fbd578#Garruk#LAST# for #WHITE#75 physical#LAST# damage.
[LOG]	Vorulerin the cold drake hatchling's Volley hits Cold drake hatchling for #{bold}##WHITE#368 physical#{normal}##LAST# damage.
[LOG]	Vorulerin the cold drake hatchling's Volley hits Terror for #{bold}##WHITE#343 physical#{normal}##LAST# damage.
[LOG]	Vorulerin the cold drake hatchling's Volley hits Terror for #{bold}##WHITE#308 physical#{normal}##LAST# damage.
[LOG]	Fire drake hatchling slows down.
[Actor:move]	1102832	terror	(forced) move from	nil	nil	to	14	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1102832	after	6962
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1102834	terror	(forced) move from	nil	nil	to	13	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1102834	after	6962
[LOG]	Garruk's nightmare area effect hits Cold drake hatchling for #ORANGE#93 mind#LAST# damage.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
[target_simple AI]	1102823	terror	selecting NEW TARGET	18	13	1097153	fire drake hatchling
[target_simple AI]	1102823	terror	selecting NEW TARGET	18	13	1097153	fire drake hatchling
[target_simple AI]	1102821	terror	selecting NEW TARGET	18	13	1097153	fire drake hatchling
[Actor:move]	1102821	terror	move from	11	11	to	12	11
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	17	11	to	18	12
[LOG]	You pickup 0.43 gold pieces.
[LOG]	You pickup 0.64 gold pieces.
[LOG]	You pickup 0.64 gold pieces.
[target_simple AI]	1102818	terror	selecting NEW TARGET	18	13	1097153	fire drake hatchling
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	60.108056526997	5	30	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	60.108056526997	5	30	1	vs. armor/def	5	7
checkHit	30	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	60	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	60
[PHYS CRIT %]	1
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[Actor:move]	1102818	terror	move from	17	13	to	17	13
[LOG]	Deep Wound from Vorulerin the cold drake hatchling hits Terror for #WHITE#39 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	#UID:1102818:0#Terror hits Fire drake hatchling for #WHITE#51 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	attack	 talent:T_STEADY_SHOT
[LOG]	Vorulerin the cold drake hatchling uses #{bold}##ORCHID#Steady Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	fungal yew longbow	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1.1111111111111	=>	1111.1111111111
[ARCHERY SHOOT]	Vorulerin the cold drake hatchling	1090899	using weapon:	fungal yew longbow	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal yew longbow	to:	18	12
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1102836	after	1090899
[Actor:move]	1097175	cold drake hatchling	move from	21	14	to	20	13
[LOG]	Deep Wound from Vorulerin the cold drake hatchling hits Fire drake hatchling for #WHITE#59 physical#LAST# damage.
[LOG]	Deep Wound from Vorulerin the cold drake hatchling hits Cold drake hatchling for #WHITE#39 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	64.030116741392	25	33	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	64.030116741392	25	33	1	vs. armor/def	56	37
checkHit	33	vs	37	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	25	vs. armor/hardiness	56	0.6
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Fire drake hatchling is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[Actor:move]	1097153	fire drake hatchling	move from	18	13	to	18	13
[LOG]	#UID:1097153:0#Fire drake hatchling hits #fbd578#Garruk#LAST# for #WHITE#12 physical#LAST# damage.
[LOG]	Melee retaliation hits Fire drake hatchling for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	64.00958503332	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	64.00958503332	1	vs. armor/def	5	7
checkHit	64.00958503332	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	64.00958503332	7	=	1.1140191700666
[ATTACK] after armor	163.7608179998
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.7608179998
[ATTACK] after mult	163.7608179998
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	64.305257420441	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	64.305257420441	0.5	vs. armor/def	5	7
checkHit	64.305257420441	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	64.305257420441	7	=	1.1146105148409
[ATTACK] after armor	168.30618774097
[PHYS CRIT %]	0.9
[ATTACK] after crit	168.30618774097
[ATTACK] after mult	84.153093870487
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	18	12	to	18	12
[Actor:move]	1102837	terror	(forced) move from	nil	nil	to	12	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1102837	after	6962
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1102839	terror	(forced) move from	nil	nil	to	14	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1102839	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#233 physical#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Cold drake hatchling for #ORANGE#93 mind#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[LOG]	#{bold}#Garruk's nightmare area effect killed Cold drake hatchling!#{normal}#
[Actor:move]	1102834	terror	move from	13	9	to	13	9
[Actor:move]	1102832	terror	move from	14	11	to	15	11
[ATTACK ARCHERY]	1102836	 to 	Garruk	 :: 	120.11224729894	10	56	::	1.9991996797437
checkHit	72	vs	37	=> chance to hit	100
[ATTACK ARCHERY] raw dam	120.11224729894	versus	56	with APR	10
[ATTACK ARCHERY] after armor	74.112247298941
[ATTACK ARCHERY] after range	103
[PHYS CRIT %] axe accuracy bonus	72	37	=	8.75
[PHYS CRIT %]	60.069103095945
[ATTACK ARCHERY] after crit	103
[ATTACK ARCHERY] after mult	205.91756701361
[ATTACK ARCHERY] after hook	205.91756701361
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[NPC:seen_by] Passing target	fire drake hatchling	from	1102823	terror	to	1102832	terror
[Actor:move]	1102823	terror	move from	13	10	to	13	10
[Actor:move]	1102821	terror	move from	12	11	to	13	11
[LOG]	Vorulerin the cold drake hatchling's Steady Shot hits #fbd578#Garruk#LAST# for #WHITE#106 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	attack	 talent:T_HEADSHOT
[LOG]	Vorulerin the cold drake hatchling uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[LOG][remove]	7794403	Vorulerin the cold drake hatchling uses #{bold}##ORCHID#Headshot.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_HEADSHOT	for	Vorulerin the cold drake hatchling	1090899	true
[use_tactical AI] turn	1954094	1090899	Vorulerin the cold drake hatchling	### FAILED ACTION returned:	T_HEADSHOT	false
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Vorulerin the cold drake hatchling shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	fungal yew longbow	barbed quiver of yew arrows of crippling	nil	nil
[SHOOT] speed	1.1111111111111	=>	1111.1111111111
[ARCHERY SHOOT]	Vorulerin the cold drake hatchling	1090899	using weapon:	fungal yew longbow	ammo:	barbed quiver of yew arrows of crippling	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal yew longbow	to:	18	12
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1102841	after	1090899
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Vorulerin the cold drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	64.600929807562	0.69755	vs. armor/def	11	36
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	64.600929807562	0.69755	vs. armor/def	11	36
checkHit	64.600929807562	vs	36	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	188	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	64.600929807562	36	=	1.0572018596151
[ATTACK] after armor	198.75394960764
[PHYS CRIT %]	0.9
[ATTACK] after crit	198.75394960764
[ATTACK] after mult	138.64081754881
[ATTACK]	target on_melee_hit:	5	COLD	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Vorulerin the cold drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	64.600929807562	0.348775	vs. armor/def	11	36
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	64.600929807562	0.348775	vs. armor/def	11	36
checkHit	64.600929807562	vs	36	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	64.600929807562	36	=	1.0572018596151
[ATTACK] after armor	152.23706778458
[PHYS CRIT %]	0.9
[ATTACK] after crit	152.23706778458
[ATTACK] after mult	53.096483316566
[LOG]	Vorulerin the cold drake hatchling slows down.
[ATTACK]	target on_melee_hit:	5	COLD	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Vorulerin the cold drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	64.600929807562	0.69755	vs. armor/def	11	36
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	64.600929807562	0.69755	vs. armor/def	11	36
checkHit	64.600929807562	vs	36	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	160	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	64.600929807562	36	=	1.0572018596151
[ATTACK] after armor	169.15229753842
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.15229753842
[ATTACK] after mult	117.99218514792
[LOG]	Vorulerin the cold drake hatchling is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 169
*p 169: Uniform: 1: 1406 tick
*p 169: Uniform: 3: 1406 time_factor
*p 169: Uniform: 6: 1406 circleDescendSpeed
*p 169: Uniform: 2: 1406 tick_start
*p 169: Uniform: 4: 1406 noup
*p 169: Uniform: 5: 1406 circleRotationSpeed
*p 169: Uniform: 0: 8B5E tex
*p 169: Uniform: 10: 8B52 circleColor
*p 169: Uniform: 7: 1406 beamsCount
*p 169: Uniform: 8: 8B52 beamColor1
*p 169: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 170
*p 170: Uniform: 1: 1406 tick
*p 170: Uniform: 3: 1406 time_factor
*p 170: Uniform: 6: 1406 circleDescendSpeed
*p 170: Uniform: 2: 1406 tick_start
*p 170: Uniform: 4: 1406 noup
*p 170: Uniform: 5: 1406 circleRotationSpeed
*p 170: Uniform: 0: 8B5E tex
*p 170: Uniform: 10: 8B52 circleColor
*p 170: Uniform: 7: 1406 beamsCount
*p 170: Uniform: 8: 8B52 beamColor1
*p 170: Uniform: 9: 8B52 beamColor2
[ATTACK]	target on_melee_hit:	5	COLD	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Vorulerin the cold drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	64.600929807562	0.348775	vs. armor/def	11	36
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	64.600929807562	0.348775	vs. armor/def	11	36
checkHit	64.600929807562	vs	36	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	64.600929807562	36	=	1.0572018596151
[ATTACK] after armor	170.20949939803
[PHYS CRIT %]	0.9
[ATTACK] after crit	170.20949939803
[ATTACK] after mult	59.36481815255
[ATTACK]	target on_melee_hit:	5	COLD	vs	0
[Actor:move]	6962	Garruk	(forced) move from	18	12	to	25	14
Deleting shader 95 (is clone 1)
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1102843	terror	(forced) move from	nil	nil	to	20	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1102843	after	6962
[Actor:move]	1102845	terror	(forced) move from	nil	nil	to	17	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1102845	after	6962
[Actor:move]	1102847	terror	(forced) move from	nil	nil	to	26	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1102847	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Vorulerin the cold drake hatchling for #WHITE#177 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#68 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#151 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#76 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#971#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #1133F3#3 cold#LAST#, #1133F3#2 cold#LAST#, #1133F3#2 cold#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[Actor:move]	1102839	terror	move from	14	10	to	15	10
[Actor:move]	1102837	terror	move from	12	12	to	13	12
[Actor:move]	1102834	terror	move from	13	9	to	14	9
[Actor:move]	1102832	terror	move from	15	11	to	16	11
[MIND CRIT %]	5.4
checkHit	63	vs	21	=> chance to hit	95
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Mindrot hits Vorulerin the cold drake hatchling for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_INCENDIARY_GRENADE
[LOG]	Vorulerin the cold drake hatchling speeds up.
[LOG]	#ORCHID#Vorulerin the cold drake hatchling has recovered!#LAST#
[LOG]	Garruk's morale has been lowered.
[LOG]	Terror's morale has been lowered.
[use_tactical AI] === Action Selected:	1090899	Vorulerin the cold drake hatchling	heal	 talent:T_ACTIVATE_OBJECT_1
[LOG]	Vorulerin the cold drake hatchling uses his #B4B4B4##UID:1090901:0#yew longbow#LAST#!
[LOG]	Vorulerin the cold drake hatchling starts regenerating health quickly.
[target_simple AI]	1092225	snow giant	selecting NEW TARGET	26	13	1102847	terror
[Actor:move]	1092225	snow giant	move from	28	22	to	28	21
[target_simple AI]	1097177	cold drake hatchling	selecting NEW TARGET	26	13	1102847	terror
[Actor:move]	1097177	cold drake hatchling	move from	35	16	to	34	15
[target_simple AI]	1097179	cold drake hatchling	selecting NEW TARGET	26	13	1102847	terror
[Actor:move]	1097179	cold drake hatchling	move from	34	16	to	33	16
[LOG]	
[USERCHAT] channel serial data	sir Concretus	tome	558
[USERCHAT] channel talk	PackOfOne	tome	what is this permanent giga pull
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Vorulerin the cold drake hatchling	dam/apr/atk/mult ::	135.77645731226	14	64.600929807562	1	vs. armor/def	11	36
[ATTACK] after melee attack bonus hooks & callbacks::	135.77645731226	14	64.600929807562	1	vs. armor/def	11	36
checkHit	64.600929807562	vs	36	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	64.600929807562	36	=	1.0572018596151
[ATTACK] after armor	176.55271055573
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.55271055573
[ATTACK] after mult	176.55271055573
[SOUND] loading from	/data/sound/creatures/cold_drake/death1.ogg	:=:	sound "/data/sound/creatures/cold_drake/death1.ogg" : <static>
[ATTACK]	target on_melee_hit:	5	COLD	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Vorulerin the cold drake hatchling	dam/apr/atk/mult ::	120.57872872455	14	64.896602194683	0.5	vs. armor/def	11	36
[ATTACK] after melee attack bonus hooks & callbacks::	120.57872872455	14	64.896602194683	0.5	vs. armor/def	11	36
checkHit	64.896602194683	vs	36	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	127	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	64.896602194683	36	=	1.0577932043894
[ATTACK] after armor	134.33973695745
[PHYS CRIT %]	0.9
[ATTACK] after crit	134.33973695745
[ATTACK] after mult	67.169868478725
[ATTACK]	target on_melee_hit:	5	COLD	vs	0
[Actor:move]	6962	Garruk	move from	25	14	to	25	14
[Actor:move]	1102852	terror	(forced) move from	nil	nil	to	18	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1102852	after	6962
[Actor:move]	1102854	terror	(forced) move from	nil	nil	to	13	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1102854	after	6962
[Actor:move]	1102856	terror	(forced) move from	nil	nil	to	25	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1102856	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Vorulerin the cold drake hatchling for #WHITE#226 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #1133F3#2 cold#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[target_simple AI]	1102847	terror	selecting NEW TARGET	34	15	1097177	cold drake hatchling
[Actor:move]	1102845	terror	move from	17	8	to	18	9
[Actor:move]	1102843	terror	move from	20	7	to	21	8
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Vorulerin the cold drake hatchling!#{normal}#
[Actor:move]	1102839	terror	move from	15	10	to	16	10
[Actor:move]	1102837	terror	move from	13	12	to	14	12
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_CHEMICAL_GRENADE
[Actor:move]	1092225	snow giant	move from	28	21	to	28	20
[Actor:move]	1097177	cold drake hatchling	move from	34	15	to	33	15
[Actor:move]	1097179	cold drake hatchling	move from	33	16	to	32	16
[LOG]	
[Actor:move]	6962	Garruk	move from	25	14	to	25	13
[Identify]	Turyneg (Corpses)	true
[LOG]	Garruk picks up (q.): #SALMON##UID:1090755:0#Turyneg (Corpses) (12-16 power, 2 apr)#LAST#.
[LOG]	You pickup 0.56 gold pieces.
[Actor:move]	1102858	terror	(forced) move from	nil	nil	to	17	6
[PARTY] New member, add after	terror	Garruk
Adding entity	1102858	after	6962
[Actor:move]	1102860	terror	(forced) move from	nil	nil	to	19	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1102860	after	6962
[Actor:move]	1102862	terror	(forced) move from	nil	nil	to	24	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1102862	after	6962
[target_simple AI]	1102856	terror	selecting NEW TARGET	28	20	1092225	snow giant
[Actor:move]	1102856	terror	move from	25	10	to	25	11
[Actor:move]	1102854	terror	move from	13	11	to	14	11
[Actor:move]	1102852	terror	move from	18	11	to	19	11
[Actor:move]	1102847	terror	move from	26	13	to	27	13
[Actor:move]	1102845	terror	move from	18	9	to	19	10
[Actor:move]	1102843	terror	move from	21	8	to	22	9
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[USERCHAT] channel talk	tsvit	tome	SovereignSoul, congrats!
[Actor:move]	1092225	snow giant	move from	28	20	to	28	19
[Actor:move]	1097177	cold drake hatchling	move from	33	15	to	32	15
[Actor:move]	1097179	cold drake hatchling	move from	32	16	to	31	15
[target_simple AI]	1097206	fire drake hatchling	selecting NEW TARGET	27	13	1102847	terror
[Actor:move]	1097206	fire drake hatchling	move from	29	17	to	28	16
[Actor:move]	1102864	terror	(forced) move from	nil	nil	to	16	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1102864	after	6962
[Actor:move]	1102866	terror	(forced) move from	nil	nil	to	12	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1102866	after	6962
[Actor:move]	1102868	terror	(forced) move from	nil	nil	to	28	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1102868	after	6962
[Actor:move]	1102862	terror	move from	24	14	to	24	14
[target_simple AI]	1102860	terror	selecting NEW TARGET	16	25	1090342	xaren
[Actor:move]	1102860	terror	move from	19	15	to	19	16
[Actor:move]	1102858	terror	move from	17	6	to	18	6
[target_simple AI]	1102856	terror	selecting NEW TARGET	28	19	1092225	snow giant
[Actor:move]	1102856	terror	move from	25	11	to	25	12
[Actor:move]	1102854	terror	move from	14	11	to	15	11
[Actor:move]	1102852	terror	move from	19	11	to	20	11
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk has regained its confidence.
[MIND CRIT %]	5.4
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[USERCHAT] channel talk	PackOfOne	tome	oh it's battle call
[Actor:move]	6962	Garruk	move from	25	13	to	26	13
[Actor:move]	1102870	terror	(forced) move from	nil	nil	to	19	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1102870	after	6962
[Actor:move]	1102872	terror	(forced) move from	nil	nil	to	25	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1102872	after	6962
[improved_talented AI] chooses for	1092225	snow giant	T_INFUSION:_HEALING_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[Actor:move]	1102868	terror	move from	28	10	to	27	11
[Actor:move]	1102866	terror	move from	12	11	to	13	11
[target_simple AI]	1102864	terror	selecting NEW TARGET	16	25	1090342	xaren
[Actor:move]	1097177	cold drake hatchling	move from	32	15	to	31	14
[Actor:move]	1097179	cold drake hatchling	move from	31	15	to	30	15
[Actor:move]	1097206	fire drake hatchling	move from	28	16	to	28	15
[LOG]	Snow giant receives #LIGHT_GREEN#142 healing#LAST# from Infusion: Healing.
[Actor:move]	1092225	snow giant	move from	28	19	to	28	18
[Actor:move]	1102862	terror	move from	24	14	to	25	13
[Actor:move]	1102858	terror	move from	18	6	to	19	7
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	26	13	to	27	13
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1102874	terror	(forced) move from	nil	nil	to	24	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1102874	after	6962
[target_simple AI]	1102872	terror	selecting NEW TARGET	30	15	1097179	cold drake hatchling
[Actor:move]	1102870	terror	move from	19	12	to	20	13
[target_simple AI]	1102868	terror	selecting NEW TARGET	30	15	1097179	cold drake hatchling
[Actor:move]	1102868	terror	move from	27	11	to	28	12
[Actor:move]	1102866	terror	move from	13	11	to	14	11
[Actor:move]	1102864	terror	move from	16	16	to	17	16
[Actor:move]	1097177	cold drake hatchling	move from	31	14	to	30	14
[Actor:move]	1097179	cold drake hatchling	move from	30	15	to	29	14
[Actor:move]	1097206	fire drake hatchling	move from	28	15	to	28	14
[Actor:move]	1092225	snow giant	move from	28	18	to	27	17
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	139.56928117395	14	64.896602194683	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	64.896602194683	1	vs. armor/def	5	7
checkHit	64.896602194683	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	64.896602194683	7	=	1.1157932043894
[ATTACK] after armor	170.71636027157
[PHYS CRIT %]	0.9
[ATTACK] after crit	170.71636027157
[ATTACK] after mult	170.71636027157
checkHit	9	vs	62	=> chance to hit	0
[LOG]	Fire drake hatchling is weakened by the darkness!
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	123.94701427694	14	64.896602194683	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	64.896602194683	0.5	vs. armor/def	5	7
checkHit	64.896602194683	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	160	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	64.896602194683	7	=	1.1157932043894
[ATTACK] after armor	178.5269127023
[PHYS CRIT %]	0.9
[ATTACK] after crit	178.5269127023
[ATTACK] after mult	89.263456351149
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	27	13	to	27	13
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#220 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#115 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST# (#RED##{bold}#537#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[Actor:move]	1102876	terror	(forced) move from	nil	nil	to	21	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1102876	after	6962
[LOG]	Mindrot hits Cold drake hatchling for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Cold drake hatchling for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[target_simple AI]	1102874	terror	selecting NEW TARGET	29	14	1097179	cold drake hatchling
[target_simple AI]	1102874	terror	selecting NEW TARGET	29	14	1097179	cold drake hatchling
[Actor:move]	1102874	terror	move from	24	13	to	25	13
[NPC:seen_by] Passing target	cold drake hatchling	from	1102872	terror	to	1102876	terror
[Actor:move]	1102872	terror	move from	25	11	to	26	12
[target_simple AI]	1102870	terror	selecting NEW TARGET	29	14	1097179	cold drake hatchling
[LOG]	
[Actor:move]	6962	Garruk	move from	27	13	to	28	14
[LOG]	You pickup 0.82 gold pieces.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1097177	cold drake hatchling	move from	30	14	to	30	15
[improved_talented AI] chooses for	1097179	cold drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	63.971151347509	25	40	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	63.971151347509	25	40	1	vs. armor/def	56	37
checkHit	40	vs	37	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	25	vs. armor/hardiness	56	0.6
[ATTACK] after armor	37
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Cold drake hatchling is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Cold drake hatchling slows down.
[SOUND] loading from	/data/sound/creatures/cold_drake/attack1.ogg	:=:	sound "/data/sound/creatures/cold_drake/attack1.ogg" : <static>
[LOG]	#UID:1097179:0#Cold drake hatchling hits #fbd578#Garruk#LAST# for #WHITE#16 physical#LAST# damage.
[LOG]	Melee retaliation hits Cold drake hatchling for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[Actor:move]	1092225	snow giant	move from	27	17	to	27	16
[LOG]	
[LOG]	Garruk's nightmare area effect hits Snow giant for #GREY#87 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	cold drake hatchling	dam/apr/atk/mult ::	140.51811115426	14	65.192274581804	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	65.192274581804	1	vs. armor/def	5	7
checkHit	65.192274581804	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.192274581804	7	=	1.1163845491636
[ATTACK] after armor	165.22491327621
[PHYS CRIT %]	0.9
[ATTACK] after crit	165.22491327621
[ATTACK] after mult	165.22491327621
[ATTACK]	target on_melee_hit:	3	COLD	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	cold drake hatchling	dam/apr/atk/mult ::	124.7896398327	14	65.192274581804	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	65.192274581804	0.5	vs. armor/def	5	7
checkHit	65.192274581804	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	135	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.192274581804	7	=	1.1163845491636
[ATTACK] after armor	150.71191413709
[PHYS CRIT %]	0.9
[ATTACK] after crit	150.71191413709
[ATTACK] after mult	75.355957068544
[ATTACK]	target on_melee_hit:	3	COLD	vs	0
[Actor:move]	6962	Garruk	move from	28	14	to	28	14
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Cold drake hatchling for #WHITE#220 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#98 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#101 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#98 nature#LAST# (#RED##{bold}#529#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #1133F3#1 cold#LAST#, #1133F3#1 cold#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	9	=> chance to hit	95
[Actor:move]	1102876	terror	move from	21	15	to	22	15
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Cold drake hatchling!#{normal}#
[LOG]	Mindrot hits Snow giant for #ORANGE#9 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Mindrot hits Cold drake hatchling for #ORANGE#5 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[NPC:seen_by] Passing target	cold drake hatchling	from	1102874	terror	to	1102876	terror
[target_simple AI]	1102874	terror	selecting NEW TARGET	27	16	1092225	snow giant
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1097177	cold drake hatchling	move from	30	15	to	29	14
[NPC:seen_by] Passing target	Garruk	from	1092225	snow giant	to	1087462	faeros
[Actor:move]	1092225	snow giant	move from	27	16	to	28	15
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	cold drake hatchling	dam/apr/atk/mult ::	141.46718761763	14	65.487946968925	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	65.487946968925	1	vs. armor/def	5	7
checkHit	65.487946968925	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.487946968925	7	=	1.1169758939378
[ATTACK] after armor	180.95009481793
[PHYS CRIT %]	0.9
[ATTACK] after crit	180.95009481793
[ATTACK] after mult	180.95009481793
[LOG]	Cold drake hatchling slows down.
checkHit	9	vs	63	=> chance to hit	0
[LOG]	Cold drake hatchling is weakened by the darkness!
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	cold drake hatchling	dam/apr/atk/mult ::	125.63248428217	14	65.487946968925	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.487946968925	0.5	vs. armor/def	5	7
checkHit	65.487946968925	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	129	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.487946968925	7	=	1.1169758939378
[ATTACK] after armor	144.08989031798
[PHYS CRIT %]	0.9
[ATTACK] after crit	144.08989031798
[ATTACK] after mult	72.044945158991
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[Actor:move]	6962	Garruk	move from	28	14	to	28	14
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Cold drake hatchling for #WHITE#250 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#109 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#99 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#109 nature#LAST# (#RED##{bold}#579#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #1133F3#1 cold#LAST#, #1133F3#1 cold#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Cold drake hatchling!#{normal}#
[LOG]	Garruk is no longer attuned.
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Snow giant is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1102876	terror	move from	22	15	to	23	15
[LOG]	Mindrot hits Snow giant for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[improved_talented AI] chooses for	1087462	faeros	T_FLAME
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
[improved_talented AI] chooses for	1092225	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
[LOG]	Garruk resists!
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	163.10638409068
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.10638409068
[ATTACK] after mult	163.10638409068
[LOG]	Snow giant slows down.
checkHit	10	vs	63	=> chance to hit	0
[LOG]	Snow giant is weakened by the darkness!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	175.31162371651
[PHYS CRIT %]	0.9
[ATTACK] after crit	175.31162371651
[ATTACK] after mult	87.655811858255
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	28	14	to	28	14
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#190 physical#LAST#, #PURPLE#20 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#102 physical#LAST# (#RED##{bold}#437#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1087462	faeros	move from	30	26	to	30	25
[LOG]	
Server latency	123
[Actor:move]	6962	Garruk	move from	28	14	to	28	15
[LOG]	You pickup 0.52 gold pieces.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1087462	faeros	move from	30	25	to	30	24
[LOG]	
[Actor:move]	6962	Garruk	move from	28	15	to	29	14
[LOG]	You pickup 0.56 gold pieces.
[LOG]	You pickup 1.80 gold pieces.
[target_simple AI]	1097212	fire drake hatchling	selecting NEW TARGET	29	14	6962	Garruk
[Actor:move]	1097212	fire drake hatchling	move from	38	18	to	37	18
[LOG]	
[Actor:move]	6962	Garruk	move from	29	14	to	30	14
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1087462	faeros	move from	30	24	to	30	23
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_SHOCK_GRENADE
[Actor:move]	1097212	fire drake hatchling	move from	37	18	to	36	17
[LOG]	
[Actor:move]	6962	Garruk	move from	30	14	to	31	14
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	31	14	to	32	13
[Actor:move]	1087462	faeros	move from	30	23	to	30	22
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_INCENDIARY_GRENADE
[Actor:move]	1097212	fire drake hatchling	move from	36	17	to	35	17
[Actor:move]	6962	Garruk	move from	32	13	to	33	12
[MIND CRIT %]	5.4
Crashing at 	37	9	9
Cloned shader 146
[SHADER] setting reset param	tick_start	7812099
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[Actor:move]	1087462	faeros	move from	30	22	to	30	21
[target_simple AI]	1087463	ultimate faeros	selecting NEW TARGET	33	12	6962	Garruk
[use_tactical AI] === Action Selected:	1087463	ultimate faeros	closein	 AI:move_complex
[Actor:move]	1087463	ultimate faeros	move from	32	6	to	32	7
[target_simple AI]	1087897	snow giant	selecting NEW TARGET	33	12	6962	Garruk
[improved_talented AI] chooses for	1087897	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	37	vs	6	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Garruk resists the effect 'Confused'!
[Actor:move]	1097212	fire drake hatchling	move from	35	17	to	34	16
[LOG]	
[USERCHAT] channel achievement	fundying	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	33	12	to	34	11
[Identify]	aquamarine	true
[LOG]	Garruk picks up (S.): #FFFFFF##UID:1092268:0#aquamarine#LAST#.
Crashing at 	37	12	12
Cloned shader 146
[SHADER] setting reset param	tick_start	7812503
[MIND CRIT %]	5.4
[LOG]	
[Actor:move]	6962	Garruk	move from	34	11	to	33	10
[Actor:move]	1087462	faeros	move from	30	21	to	30	20
[Actor:move]	1087463	ultimate faeros	move from	32	7	to	33	8
[improved_talented AI] chooses for	1087897	snow giant	T_INFUSION:_WILD_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Snow giant lessens the pain.
[Actor:move]	1097212	fire drake hatchling	move from	34	16	to	33	16
[Actor:move]	1087897	snow giant	move from	32	8	to	33	9
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	177	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	196.39340125204
[PHYS CRIT %]	0.9
[ATTACK] after crit	196.39340125204
[ATTACK] after mult	196.39340125204
[LOG]	Snow giant slows down.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	128	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	142.02460655515
[PHYS CRIT %]	0.9
[ATTACK] after crit	142.02460655515
[ATTACK] after mult	71.012303277574
[Actor:move]	6962	Garruk	move from	33	10	to	33	10
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#152 physical#LAST#, #PURPLE#11 arcane#LAST#, #LIGHT_GREEN#71 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#55 physical#LAST#, #PURPLE#11 arcane#LAST#, #LIGHT_GREEN#71 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#388#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	61	vs	12	=> chance to hit	95
checkHit	61	vs	10	=> chance to hit	95
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Mindrot hits Ultimate faeros for #ORANGE#8 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[Actor:move]	1087462	faeros	move from	30	20	to	30	19
[Actor:move]	1087463	ultimate faeros	move from	33	8	to	34	8
[Actor:move]	1097212	fire drake hatchling	move from	33	16	to	32	15
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	178	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	197.50296849075
[PHYS CRIT %]	0.9
[ATTACK] after crit	197.50296849075
[ATTACK] after mult	197.50296849075
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	135	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	149.79157722613
[PHYS CRIT %]	0.9
[ATTACK] after crit	149.79157722613
[ATTACK] after mult	74.895788613066
[Actor:move]	6962	Garruk	move from	33	10	to	33	10
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#153 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[MIND CRIT %]	5.4
checkHit	61	vs	12	=> chance to hit	95
[LOG]	Mindrot hits Ultimate faeros for #ORANGE#8 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1087462	faeros	move from	30	19	to	30	18
[use_tactical AI] === Action Selected:	1087463	ultimate faeros	attackarea	 talent:T_INFERNO
[LOG]	Ultimate faeros casts #{bold}##PURPLE#Inferno.#{normal}##LAST#
[SPELL] friendly fire chance	100
[Actor:move]	1097212	fire drake hatchling	move from	32	15	to	32	14
[LOG]	
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits #fbd578#Garruk#LAST# for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Ultimate faeros for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	6962	Garruk	move from	33	10	to	33	9
[LOG]	You pickup 1.85 gold pieces.
[MIND CRIT %]	5.4
checkHit	62	vs	12	=> chance to hit	95
[LOG]	Mindrot hits Ultimate faeros for #ORANGE#4 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	ultimate faeros	dam/apr/atk/mult ::	137.67236686795	14	59.574499226507	1	vs. armor/def	0	32
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	59.574499226507	1	vs. armor/def	0	32
checkHit	59.574499226507	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	59.574499226507	32	=	1.055148998453
[ATTACK] after armor	178.32018073856
[PHYS CRIT %]	0.9
[ATTACK] after crit	178.32018073856
[ATTACK] after mult	178.32018073856
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	ultimate faeros	dam/apr/atk/mult ::	122.26242535743	14	59.574499226507	0.5	vs. armor/def	0	32
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	59.574499226507	0.5	vs. armor/def	0	32
checkHit	59.574499226507	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	59.574499226507	32	=	1.055148998453
[ATTACK] after armor	176.20988274165
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.20988274165
[ATTACK] after mult	88.104941370827
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	33	9	to	33	9
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ultimate faeros for #WHITE#202 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#84 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#100 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#84 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#500#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#3 fire#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[Actor:move]	1087462	faeros	move from	30	18	to	31	18
[use_tactical AI] === Action Selected:	1087463	ultimate faeros	escape	 AI:flee_dmap
[Actor:move]	1087463	ultimate faeros	move from	34	8	to	35	9
[target_simple AI]	1097210	fire drake hatchling	selecting NEW TARGET	33	9	6962	Garruk
[Actor:move]	1097210	fire drake hatchling	move from	40	16	to	39	15
[Actor:move]	1097212	fire drake hatchling	move from	32	14	to	32	13
[Actor:move]	1105037	terror	(forced) move from	nil	nil	to	30	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1105037	after	6962
[LOG]	Ultimate faeros's cleansing fire area effect hits #fbd578#Garruk#LAST# for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Ultimate faeros for #LIGHT_RED#0 fire#LAST# damage.
[MIND CRIT %]	5.4
checkHit	62	vs	12	=> chance to hit	95
[LOG]	Mindrot hits Ultimate faeros for #ORANGE#9 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	33	9	to	34	9
[Actor:move]	1087462	faeros	move from	31	18	to	32	17
[use_tactical AI] === Action Selected:	1087463	ultimate faeros	escape	 AI:flee_dmap
[Actor:move]	1087463	ultimate faeros	move from	35	9	to	36	10
[target_simple AI]	1097208	fire drake hatchling	selecting NEW TARGET	34	9	6962	Garruk
[Actor:move]	1097208	fire drake hatchling	move from	39	16	to	38	15
[Actor:move]	1097210	fire drake hatchling	move from	39	15	to	38	14
[Actor:move]	1097212	fire drake hatchling	move from	32	13	to	32	12
[Actor:move]	1105039	terror	(forced) move from	nil	nil	to	37	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1105039	after	6962
[LOG]	Ultimate faeros's cleansing fire area effect hits #fbd578#Garruk#LAST# for #LIGHT_RED#13 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Ultimate faeros for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#51 fire#LAST# damage.
[target_simple AI]	1105037	terror	selecting NEW TARGET	32	12	1097212	fire drake hatchling
[Actor:move]	1105037	terror	move from	30	14	to	31	13
[LOG]	
[Actor:move]	6962	Garruk	move from	34	9	to	35	9
[MIND CRIT %]	5.4
checkHit	62	vs	12	=> chance to hit	95
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:31:0#pouch of faeros ash (1)#WHITE#.
[LOG]	Mindrot hits Ultimate faeros for #ORANGE#9 mind#LAST# damage.
[LOG]	#{bold}#Mindrot killed Ultimate faeros!#{normal}#
Crashing at 	38	13	13
Cloned shader 146
[SHADER] setting reset param	tick_start	7817375
[Actor:move]	1105824	terror	(forced) move from	nil	nil	to	33	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1105824	after	6962
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits #fbd578#Garruk#LAST# for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #GREY#86 darkness#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1087462	faeros	move from	32	17	to	32	16
[target_simple AI]	1090340	fire drake	selecting NEW TARGET	37	10	1105039	terror
[improved_talented AI] chooses for	1090340	fire drake	T_FIRE_BREATH
[LOG]	#YELLOW##{bold}#Fire drake breathes fire!#{normal}##LAST#
[MIND CRIT %]	1
checkHit	62	vs	23	=> chance to hit	95
checkHit	62	vs	23	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows fire drake!
[LOG]	Garruk is on fire!
[LOG]	Terror is on fire!
[LOG]	Fire drake hatchling is on fire!
[LOG]	Fire drake hatchling is on fire!
[LOG]	Fire drake hatchling is on fire!
Cloned shader 168
[SHADER] setting reset param	tick_start	7817412
[target_simple AI]	1105039	terror	selecting NEW TARGET	38	14	1097210	fire drake hatchling
[Actor:move]	1105039	terror	move from	37	10	to	37	11
[target_simple AI]	1097167	fire drake hatchling	selecting NEW TARGET	37	11	1105039	terror
[Actor:move]	1097167	fire drake hatchling	move from	39	17	to	39	16
[Actor:move]	1097208	fire drake hatchling	move from	38	15	to	37	14
[Actor:move]	1097210	fire drake hatchling	move from	38	14	to	37	13
[Actor:move]	1097212	fire drake hatchling	move from	32	12	to	33	11
[LOG]	Curse of Nightmares hits Fire drake for #ORANGE#61 mind#LAST#, #GREY#55 darkness#LAST# (#RED##{bold}#116#LAST##{normal}# total damage).
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Fire drake hits Terror for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:1090340:0#Fire drake hits #fbd578#Garruk#LAST# for #LIGHT_RED#38 fire#LAST# damage.
[LOG]	#UID:1090340:0#Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:1090340:0#Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:1090340:0#Fire drake hits Terror for #LIGHT_RED#174 fire#LAST# damage.
[LOG]	#UID:1090340:0#Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
[Actor:move]	6962	Garruk	move from	35	9	to	35	10
[target_simple AI]	1105037	terror	selecting NEW TARGET	33	11	1097212	fire drake hatchling
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#9 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Burning from Fire drake hits #fbd578#Garruk#LAST# for #LIGHT_RED#13 fire#LAST# damage.
[LOG]	
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1105827	terror	(forced) move from	nil	nil	to	32	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1105827	after	6962
[LOG]	Fire drake hatchling slows down.
[Actor:move]	1105829	terror	(forced) move from	nil	nil	to	30	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1105829	after	6962
[LOG]	Ultimate faeros's cleansing fire area effect hits #fbd578#Garruk#LAST# for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #GREY#89 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #ORANGE#98 mind#LAST#, #GREY#89 darkness#LAST# (#RED##{bold}#187#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	35	10	to	34	11
[target_simple AI]	1105824	terror	selecting NEW TARGET	33	11	1097212	fire drake hatchling
[Actor:move]	1105824	terror	move from	33	9	to	33	10
[Actor:move]	1087462	faeros	move from	32	16	to	32	15
[Actor:move]	1090340	fire drake	move from	39	18	to	39	17
[Actor:move]	1097167	fire drake hatchling	move from	39	16	to	39	15
[Actor:move]	1097210	fire drake hatchling	move from	37	13	to	36	12
[improved_talented AI] chooses for	1097212	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.91581041046	25	35	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.91581041046	25	35	1	vs. armor/def	56	37
checkHit	35	vs	37	=> chance to hit	45
[LOG]	#UID:1097212:0#Fire drake hatchling misses #fbd578#Garruk#LAST#.
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Fire drake hits Terror for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1097208	fire drake hatchling	move from	37	14	to	36	13
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	141.46718761763	14	65.783619356046	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	65.783619356046	1	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	159.81211513583
[PHYS CRIT %]	0.9
[ATTACK] after crit	159.81211513583
[ATTACK] after mult	159.81211513583
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	125.63248428217	14	65.783619356046	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.783619356046	0.5	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	169.87022028424
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.87022028424
[ATTACK] after mult	84.935110142119
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	34	11	to	34	11
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#201 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[Actor:move]	1105831	terror	(forced) move from	nil	nil	to	33	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1105831	after	6962
[Actor:move]	1105833	terror	(forced) move from	nil	nil	to	34	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1105833	after	6962
[LOG]	Ultimate faeros's cleansing fire area effect hits #fbd578#Garruk#LAST# for #LIGHT_RED#14 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Faeros for #LIGHT_RED#0 fire#LAST# damage.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#{bold}#Ultimate faeros's cleansing fire area effect killed Terror!#{normal}#
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#5 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Burning from Fire drake hits #fbd578#Garruk#LAST# for #LIGHT_RED#15 fire#LAST# damage.
[target_simple AI]	1105829	terror	selecting NEW TARGET	32	15	1087462	faeros
[target_simple AI]	1105827	terror	selecting NEW TARGET	32	15	1087462	faeros
[Actor:move]	1105827	terror	move from	32	12	to	32	13
[NPC:seen_by] Passing target	fire drake hatchling	from	1105824	terror	to	1105833	terror
[target_simple AI]	1105824	terror	selecting NEW TARGET	36	12	1097210	fire drake hatchling
[target_simple AI]	1105824	terror	selecting NEW TARGET	36	12	1097210	fire drake hatchling
[Actor:move]	1087462	faeros	move from	32	15	to	32	14
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_CHEMICAL_GRENADE
[Actor:move]	1090340	fire drake	move from	39	17	to	38	16
[Actor:move]	1097167	fire drake hatchling	move from	39	15	to	38	14
[Actor:move]	1097210	fire drake hatchling	move from	36	12	to	35	12
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Fire drake hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	167.63508580681
[PHYS CRIT %]	0.9
[ATTACK] after crit	167.63508580681
[ATTACK] after mult	167.63508580681
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	163.16481685197
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.16481685197
[ATTACK] after mult	81.582408425983
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	34	11	to	34	11
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#239 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#116 physical#LAST# (#RED##{bold}#468#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[target_simple AI]	1097208	fire drake hatchling	selecting NEW TARGET	34	12	1105833	terror
[Actor:move]	1097208	fire drake hatchling	move from	36	13	to	35	12
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[Actor:move]	1105836	terror	(forced) move from	nil	nil	to	33	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1105836	after	6962
[Actor:move]	1105838	terror	(forced) move from	nil	nil	to	36	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1105838	after	6962
[Actor:move]	1105840	terror	(forced) move from	nil	nil	to	30	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1105840	after	6962
[LOG]	Ultimate faeros's cleansing fire area effect hits #fbd578#Garruk#LAST# for #LIGHT_RED#14 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Faeros for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #GREY#94 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Faeros for #GREY#92 darkness#LAST# damage.
[target_simple AI]	1105833	terror	selecting NEW TARGET	35	12	1097208	fire drake hatchling
[target_simple AI]	1105833	terror	selecting NEW TARGET	35	12	1097208	fire drake hatchling
[improved_talented AI] chooses for	1105833	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	60.332506000456	5	30	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	60.332506000456	5	30	1	vs. armor/def	5	7
checkHit	30	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	62
[PHYS CRIT %]	1
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[target_simple AI]	1105831	terror	selecting NEW TARGET	32	14	1087462	faeros
[target_simple AI]	1105831	terror	selecting NEW TARGET	32	14	1087462	faeros
[Actor:move]	1105831	terror	move from	33	12	to	33	13
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#5 fire#LAST# damage.
[LOG]	#UID:1105833:0#Terror hits Fire drake hatchling for #WHITE#62 physical#LAST# damage.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Burning from Fire drake hits #fbd578#Garruk#LAST# for #LIGHT_RED#15 fire#LAST# damage.
[Actor:move]	1105829	terror	move from	30	8	to	30	9
[NPC:seen_by] Passing target	faeros	from	1105827	terror	to	1105840	terror
[improved_talented AI] chooses for	1105827	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	faeros	dam/apr/atk/mult ::	59.009059373995	5	31	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	59.009059373995	5	31	1	vs. armor/def	0	25
checkHit	31	vs	25	=> chance to hit	65
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	62
[PHYS CRIT %]	1
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK]	target on_melee_hit:	16	FIRE	vs	0
[LOG]	#UID:1105827:0#Terror hits Faeros for #WHITE#56 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	27.238488934966	15	27	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	27.238488934966	15	27	1	vs. armor/def	1	24
checkHit	27	vs	24	=> chance to hit	58
[LOG]	#UID:1087462:0#Faeros misses Terror.
[Actor:move]	1087462	faeros	move from	32	14	to	32	14
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_SHOCK_GRENADE
[Actor:move]	1090340	fire drake	move from	38	16	to	37	15
[LOG]	Fire drake hatchling stops burning.
[Actor:move]	1097167	fire drake hatchling	move from	38	14	to	37	13
[LOG]	Fire drake hatchling stops burning.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	169.87022028424
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.87022028424
[ATTACK] after mult	169.87022028424
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	173.22292200037
[PHYS CRIT %]	0.9
[ATTACK] after crit	173.22292200037
[ATTACK] after mult	86.611461000187
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	34	11	to	34	11
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#242 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#123 physical#LAST# (#RED##{bold}#478#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[Actor:move]	1105842	terror	(forced) move from	nil	nil	to	36	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1105842	after	6962
[Actor:move]	1105844	terror	(forced) move from	nil	nil	to	37	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1105844	after	6962
[Actor:move]	1105846	terror	(forced) move from	nil	nil	to	36	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1105846	after	6962
[LOG]	Ultimate faeros's cleansing fire area effect hits #fbd578#Garruk#LAST# for #LIGHT_RED#14 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Faeros for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[Actor:move]	1105840	terror	move from	30	14	to	31	14
[target_simple AI]	1105838	terror	selecting NEW TARGET	37	13	1097167	fire drake hatchling
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	58.56155528414	5	28	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	58.56155528414	5	28	1	vs. armor/def	5	7
checkHit	28	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	62
[PHYS CRIT %]	1
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[Actor:move]	1105838	terror	move from	36	14	to	36	14
[target_simple AI]	1105836	terror	selecting NEW TARGET	32	14	1087462	faeros
[Actor:move]	1105836	terror	move from	33	9	to	33	10
[LOG]	#UID:1105838:0#Terror hits Fire drake hatchling for #WHITE#56 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#4 fire#LAST# damage.
[target_simple AI]	1105833	terror	selecting NEW TARGET	32	14	1087462	faeros
[Actor:move]	1105833	terror	move from	34	12	to	33	12
[improved_talented AI] chooses for	1105831	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	faeros	dam/apr/atk/mult ::	59.451976049129	5	29	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	59.451976049129	5	29	1	vs. armor/def	0	25
checkHit	29	vs	25	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	59
[PHYS CRIT %]	1
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK]	target on_melee_hit:	16	FIRE	vs	0
[LOG]	#UID:1105831:0#Terror hits Faeros for #WHITE#53 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Garruk stops burning.
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	27.238488934966	15	27	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	27.238488934966	15	27	1	vs. armor/def	1	24
checkHit	27	vs	24	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	27	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	27
[PHYS CRIT %]	1
[ATTACK] after crit	27
[ATTACK] after mult	27
[Actor:move]	1087462	faeros	move from	32	14	to	32	14
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	65.247265138102	25	40	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	65.247265138102	25	40	1	vs. armor/def	1	24
checkHit	40	vs	24	=> chance to hit	90
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	25	vs. armor/hardiness	1	0.3
[ATTACK] after armor	67
[PHYS CRIT %]	0
[ATTACK] after crit	67
[ATTACK] after mult	67
[Actor:move]	1090340	fire drake	move from	37	15	to	37	15
[Actor:move]	1097167	fire drake hatchling	move from	37	13	to	36	12
[LOG]	#UID:1090340:0#Fire drake hits Terror for #WHITE#67 physical#LAST# damage.
[LOG]	#UID:1087462:0#Faeros hits Terror for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	
Deleting shader 168 (is clone 1)
Deleting shader 146 (is clone 1)
[Actor:move]	6962	Garruk	move from	34	11	to	35	12
[LOG]	You pickup 2.88 gold pieces.
[LOG]	You pickup 0.77 gold pieces.
[Actor:move]	1105848	terror	(forced) move from	nil	nil	to	32	6
[PARTY] New member, add after	terror	Garruk
Adding entity	1105848	after	6962
[LOG]	Fire drake hatchling slows down.
[Actor:move]	1105850	terror	(forced) move from	nil	nil	to	31	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1105850	after	6962
[LOG]	Ultimate faeros's cleansing fire area effect hits #fbd578#Garruk#LAST# for #LIGHT_RED#14 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Fire drake hatchling for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Faeros for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #GREY#92 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #GREY#94 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake for #GREY#94 darkness#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[target_simple AI]	1105846	terror	selecting NEW TARGET	37	15	1090340	fire drake
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	58.336036761846	5	29	1	vs. armor/def	12	7
[ATTACK] after melee attack bonus hooks & callbacks::	58.336036761846	5	29	1	vs. armor/def	12	7
checkHit	29	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	58	5	vs. armor/hardiness	12	0.3
[ATTACK] after armor	51
[PHYS CRIT %]	1
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK]	target on_melee_hit:	15	FIRE	vs	0
[Actor:move]	1105846	terror	move from	36	15	to	36	15
[target_simple AI]	1105844	terror	selecting NEW TARGET	36	12	1097167	fire drake hatchling
[target_simple AI]	1105842	terror	selecting NEW TARGET	36	12	1097167	fire drake hatchling
[improved_talented AI] chooses for	1105842	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	60.332506000456	5	29	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	60.332506000456	5	29	1	vs. armor/def	5	7
checkHit	29	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	62
[PHYS CRIT %]	1
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	#UID:1105842:0#Terror hits Fire drake hatchling for #WHITE#56 physical#LAST# damage.
[LOG]	#UID:1105846:0#Terror hits Fire drake for #WHITE#43 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#15 fire#LAST# damage.
[target_simple AI]	1105840	terror	selecting NEW TARGET	32	14	1087462	faeros
[ATTACK] attacking with innate combat
[ATTACK] to 	faeros	dam/apr/atk/mult ::	58.56155528414	5	28	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	58.56155528414	5	28	1	vs. armor/def	0	25
checkHit	28	vs	25	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	59
[PHYS CRIT %]	1
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK]	target on_melee_hit:	16	FIRE	vs	0
[Actor:move]	1105840	terror	move from	31	14	to	31	14
[Actor:move]	1105838	terror	move from	36	14	to	35	13
[NPC:seen_by] Passing target	faeros	from	1105836	terror	to	1105850	terror
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#UID:1105840:0#Terror hits Faeros for #WHITE#53 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Fire drake hatchling is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	191.10399781977
[PHYS CRIT %]	0.9
[ATTACK] after crit	191.10399781977
[ATTACK] after mult	191.10399781977
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	182.16345991007
[PHYS CRIT %]	0.9
[ATTACK] after crit	182.16345991007
[ATTACK] after mult	91.081729955035
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	35	12	to	35	12
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#250 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[improved_talented AI] chooses for	1087462	faeros	T_FLAME
[LOG]	Faeros casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:31:0#pouch of faeros ash (1)#WHITE#.
[LOG]	#F53CBE#Garruk harrows faeros!
[LOG]	#ORANGE#Garruk redirects the effect 'Burning'!#LAST#
[Actor:move]	1090340	fire drake	move from	37	15	to	36	14
[LOG]	Curse of Nightmares hits Faeros for #ORANGE#66 mind#LAST#, #GREY#60 darkness#LAST# (#RED##{bold}#126#LAST##{normal}# total damage).
[LOG]	#UID:1087462:0#Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#{bold}#Curse of Nightmares killed Faeros!#{normal}#
[LOG]	Fire drake slows down.
[Actor:move]	1105854	terror	(forced) move from	nil	nil	to	38	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1105854	after	6962
[Actor:move]	1105856	terror	(forced) move from	nil	nil	to	34	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1105856	after	6962
[Actor:move]	1105858	terror	(forced) move from	nil	nil	to	33	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1105858	after	6962
[Actor:move]	1105860	terror	(forced) move from	nil	nil	to	33	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1105860	after	6962
[LOG]	Ultimate faeros's cleansing fire area effect hits #fbd578#Garruk#LAST# for #LIGHT_RED#14 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Fire drake for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Ultimate faeros's cleansing fire area effect hits Terror for #LIGHT_RED#48 fire#LAST# damage.
[Actor:move]	1105850	terror	move from	31	13	to	32	13
[target_simple AI]	1105848	terror	selecting NEW TARGET	36	14	1090340	fire drake
[Actor:move]	1105848	terror	move from	32	6	to	32	7
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	58.336036761846	5	29	1	vs. armor/def	12	7
[ATTACK] after melee attack bonus hooks & callbacks::	58.336036761846	5	29	1	vs. armor/def	12	7
checkHit	29	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	58	5	vs. armor/hardiness	12	0.3
[ATTACK] after armor	51
[PHYS CRIT %]	1
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK]	target on_melee_hit:	15	FIRE	vs	0
[Actor:move]	1105846	terror	move from	36	15	to	36	15
[target_simple AI]	1105844	terror	selecting NEW TARGET	36	14	1090340	fire drake
[Actor:move]	1105844	terror	move from	37	9	to	37	10
[NPC:seen_by] Passing target	fire drake hatchling	from	1105842	terror	to	1105856	terror
[target_simple AI]	1105842	terror	selecting NEW TARGET	36	14	1090340	fire drake
[improved_talented AI] chooses for	1105842	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	60.332506000456	5	29	1	vs. armor/def	12	7
[ATTACK] after melee attack bonus hooks & callbacks::	60.332506000456	5	29	1	vs. armor/def	12	7
checkHit	29	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	5	vs. armor/hardiness	12	0.3
[ATTACK] after armor	54
[PHYS CRIT %]	1
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK]	target on_melee_hit:	15	FIRE	vs	0
[LOG]	#UID:1105842:0#Terror hits Fire drake for #WHITE#46 physical#LAST# damage.
[LOG]	#UID:1105846:0#Terror hits Fire drake for #WHITE#43 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
checkHit	63	vs	23	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Fire drake for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1105842	terror	(forced) move from	36	13	to	35	12
[Actor:move]	6962	Garruk	(forced) move from	35	12	to	36	13
[Actor:move]	6962	Garruk	move from	35	12	to	36	13
[Actor:move]	1105862	terror	(forced) move from	nil	nil	to	32	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1105862	after	6962
[Actor:move]	1105864	terror	(forced) move from	nil	nil	to	35	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1105864	after	6962
[Actor:move]	1105866	terror	(forced) move from	nil	nil	to	37	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1105866	after	6962
[Actor:move]	1105868	terror	(forced) move from	nil	nil	to	35	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1105868	after	6962
[target_simple AI]	1105860	terror	selecting NEW TARGET	36	14	1090340	fire drake
[Actor:move]	1105860	terror	move from	33	12	to	34	12
[target_simple AI]	1105858	terror	selecting NEW TARGET	36	14	1090340	fire drake
[Actor:move]	1105858	terror	move from	33	7	to	33	8
[target_simple AI]	1105856	terror	selecting NEW TARGET	36	14	1090340	fire drake
[Actor:move]	1105856	terror	move from	34	11	to	35	10
[target_simple AI]	1105854	terror	selecting NEW TARGET	36	14	1090340	fire drake
[improved_talented AI] chooses for	1090340	fire drake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	65.247265138102	25	40	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	65.247265138102	25	40	1	vs. armor/def	56	37
checkHit	40	vs	37	=> chance to hit	58
[LOG]	#UID:1090340:0#Fire drake misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	12	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	12	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	173.22292200037
[PHYS CRIT %]	0.9
[ATTACK] after crit	173.22292200037
[ATTACK] after mult	173.22292200037
[ATTACK]	target on_melee_hit:	15	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	12	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	12	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	136	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	151.98914446484
[PHYS CRIT %]	0.9
[ATTACK] after crit	151.98914446484
[ATTACK] after mult	75.994572232422
[ATTACK]	target on_melee_hit:	15	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	36	13	to	36	13
[Actor:move]	1105850	terror	move from	32	13	to	33	13
[Actor:move]	1105848	terror	move from	32	7	to	32	7
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake for #WHITE#213 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST# (#RED##{bold}#326#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#4 fire#LAST#, #LIGHT_RED#4 fire#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1105870	terror	(forced) move from	nil	nil	to	38	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1105870	after	6962
[Actor:move]	1105872	terror	(forced) move from	nil	nil	to	30	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1105872	after	6962
[Actor:move]	1105874	terror	(forced) move from	nil	nil	to	35	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1105874	after	6962
[Actor:move]	1105868	terror	move from	35	9	to	35	9
[Actor:move]	1105866	terror	move from	37	7	to	37	8
[Actor:move]	1105864	terror	move from	35	11	to	36	12
[Actor:move]	1105862	terror	move from	32	12	to	33	12
[LOG]	
[Actor:move]	6962	Garruk	move from	36	13	to	36	14
[LOG]	You pickup 0.73 gold pieces.
[NPC:seen_by] Passing target	fire drake	from	1105860	terror	to	1105850	terror
[NPC:seen_by] Passing target	fire drake	from	1105860	terror	to	1105848	terror
[Actor:move]	1105860	terror	move from	34	12	to	35	13
[NPC:seen_by] Passing target	fire drake	from	1105858	terror	to	1105864	terror
[NPC:seen_by] Passing target	fire drake	from	1105858	terror	to	1105860	terror
[Actor:move]	1105858	terror	move from	33	8	to	33	9
[NPC:seen_by] Passing target	fire drake	from	1105856	terror	to	1105862	terror
[Actor:move]	1105856	terror	move from	35	10	to	35	11
[NPC:seen_by] Passing target	fire drake	from	1105854	terror	to	1105868	terror
[NPC:seen_by] Passing target	fire drake	from	1105854	terror	to	1105866	terror
[Actor:move]	1105854	terror	move from	38	13	to	37	13
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	1105876	terror	(forced) move from	nil	nil	to	38	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1105876	after	6962
[Actor:move]	1105878	terror	(forced) move from	nil	nil	to	34	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1105878	after	6962
[Actor:move]	1105880	terror	(forced) move from	nil	nil	to	37	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1105880	after	6962
[Actor:move]	1105860	terror	(forced) move from	35	13	to	36	14
[Actor:move]	6962	Garruk	(forced) move from	36	14	to	35	13
[Actor:move]	6962	Garruk	move from	36	14	to	35	13
[Actor:move]	1105874	terror	move from	35	12	to	35	12
[Actor:move]	1105872	terror	move from	30	10	to	31	10
[Actor:move]	1105870	terror	move from	38	12	to	38	12
[Actor:move]	1105868	terror	move from	35	9	to	35	10
[Actor:move]	1105866	terror	move from	37	8	to	37	9
[Actor:move]	1105864	terror	move from	36	12	to	36	12
[Actor:move]	1105862	terror	move from	33	12	to	34	12
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	1105862	terror	(forced) move from	34	12	to	35	13
[Actor:move]	6962	Garruk	(forced) move from	35	13	to	34	12
[Actor:move]	6962	Garruk	move from	35	13	to	34	12
[Actor:move]	1105882	terror	(forced) move from	nil	nil	to	33	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1105882	after	6962
[Actor:move]	1105884	terror	(forced) move from	nil	nil	to	34	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1105884	after	6962
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1105880	terror	move from	37	12	to	37	12
[Actor:move]	1105878	terror	move from	34	9	to	34	10
[Actor:move]	1105876	terror	move from	38	8	to	38	8
[Actor:move]	1105874	terror	move from	35	12	to	35	12
[Actor:move]	1105872	terror	move from	31	10	to	32	11
[Actor:move]	1105870	terror	move from	38	12	to	38	12
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	34	12	to	34	11
[Actor:move]	1105886	terror	(forced) move from	nil	nil	to	36	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1105886	after	6962
[Actor:move]	1105888	terror	(forced) move from	nil	nil	to	34	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1105888	after	6962
[Actor:move]	1105884	terror	move from	34	8	to	34	9
[Actor:move]	1105882	terror	move from	33	11	to	33	11
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	1105882	terror	(forced) move from	33	11	to	34	11
[Actor:move]	6962	Garruk	(forced) move from	34	11	to	33	11
[LOG]	You pickup 2.10 gold pieces.
[Actor:move]	6962	Garruk	move from	34	11	to	33	11
[Actor:move]	1105880	terror	move from	37	12	to	36	12
[Actor:move]	1105878	terror	move from	34	10	to	34	10
[Actor:move]	1105876	terror	move from	38	8	to	37	9
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	1105882	terror	(forced) move from	34	11	to	33	11
[Actor:move]	6962	Garruk	(forced) move from	33	11	to	34	11
[Actor:move]	6962	Garruk	move from	33	11	to	34	11
[Actor:move]	1105890	terror	(forced) move from	nil	nil	to	31	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1105890	after	6962
[Actor:move]	1105892	terror	(forced) move from	nil	nil	to	34	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1105892	after	6962
[Actor:move]	1105888	terror	move from	34	12	to	34	12
[Actor:move]	1105886	terror	move from	36	10	to	35	10
[Actor:move]	1105884	terror	move from	34	9	to	34	9
[Actor:move]	1105882	terror	move from	33	11	to	33	11
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[USERCHAT] channel serial data	sir Concretus	tome	468
[Actor:move]	6962	Garruk	move from	34	11	to	35	12
[Actor:move]	1105892	terror	move from	34	7	to	34	8
[Actor:move]	1105890	terror	move from	31	10	to	32	11
[Actor:move]	1105888	terror	move from	34	12	to	34	12
[Actor:move]	1105886	terror	move from	35	10	to	35	11
[Actor:move]	6962	Garruk	move from	35	12	to	36	12
[LOG]	You pickup 0.73 gold pieces.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_INCENDIARY_GRENADE
[LOG]	
[Actor:move]	6962	Garruk	move from	36	12	to	37	13
[Actor:move]	1105892	terror	move from	34	8	to	35	9
[Actor:move]	1105890	terror	move from	32	11	to	33	11
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_CHEMICAL_GRENADE
[Actor:move]	6962	Garruk	move from	37	13	to	37	14
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	6962	Garruk	move from	37	14	to	38	15
[LOG]	
[Actor:move]	6962	Garruk	move from	38	15	to	39	16
[Actor:move]	6962	Garruk	move from	39	16	to	39	17
[Actor:move]	6962	Garruk	move from	39	17	to	39	18
[Actor:move]	6962	Garruk	move from	39	18	to	40	19
[Actor:move]	6962	Garruk	move from	40	19	to	41	20
[target_simple AI]	1087444	Nerebeth the snow giant thunderer	selecting NEW TARGET	41	20	6962	Garruk
[use_tactical AI] === Action Selected:	1087444	Nerebeth the snow giant thunderer	attack	 talent:T_LIGHTNING
checkHitOld	87.783337830196	65
=> chance to hit	76.870240453305
[LOG]	Nerebeth the snow giant thunderer casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	17.8
[LOG]	Ran for 4 turns (stop reason: taken damage).
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Nerebeth the snow giant thunderer deactivates #{bold}##ORANGE#Stealth#LAST#.#{normal}#
[LOG]	#UID:1087444:0#Nerebeth the snow giant thunderer hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#27 lightning#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	41	20	to	41	21
[MIND CRIT %]	5.4
[use_tactical AI] === Action Selected:	1087444	Nerebeth the snow giant thunderer	closein	 AI:move_astar_advanced
[Actor:move]	1087444	Nerebeth the snow giant thunderer	move from	44	29	to	44	28
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[Actor:move]	6962	Garruk	move from	41	21	to	41	22
[MIND CRIT %]	5.4
[LOG]	
[Actor:move]	6962	Garruk	move from	41	22	to	41	23
[target_simple AI]	1087444	Nerebeth the snow giant thunderer	selecting NEW TARGET	41	23	6962	Garruk
[use_tactical AI] === Action Selected:	1087444	Nerebeth the snow giant thunderer	attackarea	 talent:T_CHAIN_LIGHTNING
[LOG]	Nerebeth the snow giant thunderer casts #{bold}##PURPLE#Chain Lightning.#{normal}##LAST#
[Chain lightning] targetting	41	23	from	44	28
[Chain lightning] looking for more targets	9	 at 	41	23	radius 	10	from	Garruk
[Chain lightning] Found targets:	0
[Chain lightning] jumping from	44	28	to	41	23
[SPELL CRIT %]	17.8
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	#UID:1087444:0#Nerebeth the snow giant thunderer hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#36 lightning#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Nerebeth the snow giant thunderer	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	0.67005490720134	vs. armor/def	6	34
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	0.67005490720134	vs. armor/def	6	34
checkHit	65.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	177	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	65.783619356046	34	=	1.0635672387121
[ATTACK] after PARRY	165.43634908429
[ATTACK] after armor	165.43634908429
[ATTACK] after crit	165.43634908429
[ATTACK] after mult	110.8514375334
[LOG]	Nerebeth the snow giant thunderer slows down.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerebeth the snow giant thunderer	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.33502745360067	vs. armor/def	6	34
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.33502745360067	vs. armor/def	6	34
checkHit	65.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	65.783619356046	34	=	1.0635672387121
[ATTACK] after PARRY	136.72003363906
[ATTACK] after armor	136.72003363906
[ATTACK] after crit	136.72003363906
[ATTACK] after mult	45.804964726292
checkHit	31	vs	62	=> chance to hit	0
[LOG]	Nerebeth the snow giant thunderer is weakened by the darkness!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Nerebeth the snow giant thunderer	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	0.67005490720134	vs. armor/def	6	34
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	0.67005490720134	vs. armor/def	6	34
checkHit	65.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	142	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	65.783619356046	34	=	1.0635672387121
[ATTACK] after armor	151.02654789712
[PHYS CRIT %]	0.9
[ATTACK] after crit	151.02654789712
[ATTACK] after mult	101.19607953614
checkHit	31	vs	62	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerebeth the snow giant thunderer	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.33502745360067	vs. armor/def	6	34
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.33502745360067	vs. armor/def	6	34
checkHit	65.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	125	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	65.783619356046	34	=	1.0635672387121
[ATTACK] after armor	132.94590483901
[PHYS CRIT %]	0.9
[ATTACK] after crit	132.94590483901
[ATTACK] after mult	44.540527964851
[Actor:move]	6962	Garruk	(forced) move from	41	23	to	43	28
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Nerebeth the snow giant thunderer for #WHITE#(23 parried#LAST#), #WHITE#113 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#(23 parried#LAST#), #WHITE#47 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#103 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#45 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#772#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	62	vs	31	=> chance to hit	95
[LOG]	Mindrot hits Nerebeth the snow giant thunderer for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[target_simple AI]	1090747	snow giant	selecting NEW TARGET	43	28	6962	Garruk
[Actor:move]	1090747	snow giant	move from	33	29	to	34	29
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Nerebeth the snow giant thunderer	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1.7149722879387	vs. armor/def	6	34
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1.7149722879387	vs. armor/def	6	34
checkHit	65.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	65.783619356046	34	=	1.0635672387121
[ATTACK] after PARRY	151.60997498103
[ATTACK] after armor	151.60997498103
[ATTACK] after crit	151.60997498103
[ATTACK] after mult	260.00690566755
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerebeth the snow giant thunderer	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.85748614396936	vs. armor/def	6	34
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.85748614396936	vs. armor/def	6	34
checkHit	65.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	145	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	65.783619356046	34	=	1.0635672387121
[ATTACK] after armor	154.21724961325
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.21724961325
[ATTACK] after mult	132.23915470443
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Nerebeth the snow giant thunderer for #WHITE#(23 parried#LAST#), #WHITE#264 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#90 nature#LAST# (#RED##{bold}#369#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Nerebeth the snow giant thunderer!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	1090747	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
checkHit	37	vs	6	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Garruk resists the effect 'Confused'!
[LOG]	
[Actor:move]	6962	Garruk	move from	43	28	to	44	28
[LOG]	You pickup 0.47 gold pieces.
[Identify]	Beluwe the pair of iron boots (Madness)	true
[LOG]	Garruk picks up (G.): #SALMON##UID:1087305:0#Beluwe the pair of iron boots (Madness) (0 def, 3 armour)#LAST#.
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	44	28	to	43	28
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_SHOCK_GRENADE
[Actor:move]	1090747	snow giant	move from	34	29	to	35	29
[Actor:move]	6962	Garruk	move from	43	28	to	42	28
[MIND CRIT %]	5.4
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_INCENDIARY_GRENADE
[improved_talented AI] chooses for	1090747	snow giant	T_INFUSION:_HEROISM_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Heroism.#{normal}##LAST#
[Actor:move]	1090747	snow giant	move from	35	29	to	36	29
[LOG]	
[Actor:move]	6962	Garruk	move from	42	28	to	41	29
[MIND CRIT %]	5.4
[Actor:move]	6962	Garruk	move from	41	29	to	40	29
[target_simple AI]	1090730	snow giant	selecting NEW TARGET	40	29	6962	Garruk
[improved_talented AI] chooses for	1090730	snow giant	T_INFUSION:_HEALING_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Snow giant receives #LIGHT_GREEN#122 healing#LAST# from Infusion: Healing.
[Actor:move]	1090730	snow giant	move from	43	36	to	43	35
[Actor:move]	1090747	snow giant	move from	36	29	to	37	29
[LOG]	
[Actor:move]	6962	Garruk	move from	40	29	to	39	29
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
Crashing at 	35	26	8
Cloned shader 146
[SHADER] setting reset param	tick_start	7841282
[Actor:move]	1090730	snow giant	move from	43	35	to	42	34
[target_simple AI]	1090747	snow giant	selecting NEW TARGET	39	29	6962	Garruk
[Actor:move]	1090747	snow giant	move from	37	29	to	38	29
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	174.2020564778
[PHYS CRIT %]	0.9
[ATTACK] after crit	174.2020564778
[ATTACK] after mult	174.2020564778
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	178.64032543265
[PHYS CRIT %]	0.9
[ATTACK] after crit	178.64032543265
[ATTACK] after mult	89.320162716323
[LOG]	Snow giant slows down.
[Actor:move]	6962	Garruk	move from	39	29	to	39	29
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#118 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#60 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#414#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	186	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	206.37950640045
[PHYS CRIT %]	0.9
[ATTACK] after crit	206.37950640045
[ATTACK] after mult	206.37950640045
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Snow giant is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	136	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	150.90114446484
[PHYS CRIT %]	0.9
[ATTACK] after crit	150.90114446484
[ATTACK] after mult	75.450572232422
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	39	29	to	39	29
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#140 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#51 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#427#LAST##{normal}# total damage).
[Actor:move]	1090730	snow giant	move from	42	34	to	41	33
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	39	29	to	40	30
[improved_talented AI] chooses for	1090730	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
[LOG]	Garruk resists!
[LOG]	
[Actor:move]	6962	Garruk	move from	40	30	to	40	31
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	Mindrot hits Snow giant for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[Actor:move]	1090730	snow giant	move from	41	33	to	41	32
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	175	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	194.17426677462
[PHYS CRIT %]	0.9
[ATTACK] after crit	194.17426677462
[ATTACK] after mult	194.17426677462
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	122	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	135.36720312288
[PHYS CRIT %]	0.9
[ATTACK] after crit	135.36720312288
[ATTACK] after mult	67.683601561438
checkHit	10	vs	61	=> chance to hit	0
[LOG]	Snow giant is weakened by the darkness!
[Actor:move]	6962	Garruk	move from	40	31	to	40	31
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#190 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#66 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#492#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#4 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[improved_talented AI] chooses for	1090730	snow giant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	55.914343307519	15	27	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	55.914343307519	15	27	1	vs. armor/def	56	37
checkHit	27	vs	37	=> chance to hit	25
[LOG]	#UID:1090730:0#Snow giant misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	187.51686334234
[PHYS CRIT %]	0.9
[ATTACK] after crit	187.51686334234
[ATTACK] after mult	187.51686334234
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	163.10638409068
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.10638409068
[ATTACK] after mult	81.553192045339
[Actor:move]	6962	Garruk	move from	40	31	to	40	31
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#184 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_CHEMICAL_GRENADE
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_SHOCK_GRENADE
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	40	31	to	41	32
[LOG]	You pickup 0.64 gold pieces.
[Actor:move]	6962	Garruk	move from	41	32	to	40	31
[Actor:move]	6962	Garruk	move from	40	31	to	39	31
[Actor:move]	6962	Garruk	move from	39	31	to	38	30
[Actor:move]	6962	Garruk	move from	38	30	to	39	29
[Actor:move]	6962	Garruk	move from	39	29	to	40	28
[Actor:move]	6962	Garruk	move from	40	28	to	40	27
[Actor:move]	6962	Garruk	move from	40	27	to	40	26
[Actor:move]	6962	Garruk	move from	40	26	to	40	25
[Actor:move]	6962	Garruk	move from	40	25	to	40	24
[Actor:move]	6962	Garruk	move from	40	24	to	40	23
[Identify]	ametrine	true
[LOG]	Garruk picks up (  .): #FFFFFF##UID:1092265:0#ametrine#LAST#.
[Actor:move]	6962	Garruk	move from	40	23	to	40	24
[Actor:move]	6962	Garruk	move from	40	24	to	40	25
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_INCENDIARY_GRENADE
[Actor:move]	6962	Garruk	move from	40	25	to	40	26
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_CHEMICAL_GRENADE
[Actor:move]	6962	Garruk	move from	40	26	to	40	27
[Actor:move]	6962	Garruk	move from	40	27	to	40	28
[Actor:move]	6962	Garruk	move from	40	28	to	39	29
[Actor:move]	6962	Garruk	move from	39	29	to	38	30
[Actor:move]	6962	Garruk	move from	38	30	to	39	31
[Actor:move]	6962	Garruk	move from	39	31	to	40	31
[Actor:move]	6962	Garruk	move from	40	31	to	41	32
[Actor:move]	6962	Garruk	move from	41	32	to	41	33
[Actor:move]	6962	Garruk	move from	41	33	to	42	34
[Actor:move]	6962	Garruk	move from	42	34	to	41	35
[Actor:move]	6962	Garruk	move from	41	35	to	40	36
[Actor:move]	6962	Garruk	move from	40	36	to	39	37
[Actor:move]	6962	Garruk	move from	39	37	to	38	38
[target_simple AI]	1097163	storm drake hatchling	selecting NEW TARGET	38	38	6962	Garruk
[Actor:move]	1097163	storm drake hatchling	move from	35	40	to	36	39
[target_simple AI]	1097165	storm drake hatchling	selecting NEW TARGET	38	38	6962	Garruk
[Actor:move]	1097165	storm drake hatchling	move from	33	40	to	34	40
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the southwest (storm drake hatchling)).
[LOG]	
[Actor:move]	6962	Garruk	move from	38	38	to	37	39
checkHit	61	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Storm drake hatchling is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	61	vs	9	=> chance to hit	95
checkHit	61	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Storm drake hatchling for #ORANGE#8 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Mindrot hits Storm drake hatchling for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	141	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	157.5769806584
[PHYS CRIT %]	0.9
[ATTACK] after crit	157.5769806584
[ATTACK] after mult	157.5769806584
checkHit	9	vs	61	=> chance to hit	0
[LOG]	Storm drake hatchling is weakened by the darkness!
[ATTACK]	target on_melee_hit:	8	LIGHTNING	vs	0
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	188.86886334234
[PHYS CRIT %]	0.9
[ATTACK] after crit	188.86886334234
[ATTACK] after mult	94.434431671172
[ATTACK]	target on_melee_hit:	8	LIGHTNING	vs	0
[Actor:move]	6962	Garruk	move from	37	39	to	37	39
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Storm drake hatchling for #WHITE#189 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#118 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST# (#RED##{bold}#507#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#3 lightning#LAST#, #ROYAL_BLUE#1 lightning#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[target_simple AI]	1088057	Glorotira the storm drake hatchling	selecting NEW TARGET	37	39	6962	Garruk
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_SHOCK_GRENADE
[LOG]	Glorotira the storm drake hatchling activates #{bold}##ORANGE#Shock Grenade#LAST#.#{normal}#
[LOG]	Glorotira the storm drake hatchling deactivates #{bold}##ORANGE#Chemical Grenade#LAST#.#{normal}#
[NPC:seen_by] Passing target	Garruk	from	1097165	storm drake hatchling	to	1090744	snow giant
[Actor:move]	1097165	storm drake hatchling	move from	34	40	to	35	40
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Storm drake hatchling!#{normal}#
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Storm drake hatchling for #ORANGE#7 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	37	39	to	37	40
[Identify]	topaz	true
[LOG]	Garruk picks up (W.): #FFFFFF##UID:1092261:0#topaz#LAST#.
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	buff	 talent:T_INCENDIARY_GRENADE
[LOG]	Glorotira the storm drake hatchling activates #{bold}##ORANGE#Incendiary Grenade#LAST#.#{normal}#
[LOG]	Glorotira the storm drake hatchling deactivates #{bold}##ORANGE#Shock Grenade#LAST#.#{normal}#
[Actor:move]	1090744	snow giant	move from	34	39	to	35	38
[target_simple AI]	1097161	storm drake hatchling	selecting NEW TARGET	37	40	6962	Garruk
[Actor:move]	1097161	storm drake hatchling	move from	33	42	to	33	41
[Actor:move]	1097165	storm drake hatchling	move from	35	40	to	36	39
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	189.98643058106
[PHYS CRIT %]	0.9
[ATTACK] after crit	189.98643058106
[ATTACK] after mult	189.98643058106
[ATTACK]	target on_melee_hit:	6	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	135	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	150.87157722613
[PHYS CRIT %]	0.9
[ATTACK] after crit	150.87157722613
[ATTACK] after mult	75.435788613066
[ATTACK]	target on_melee_hit:	6	LIGHTNING	vs	0
[Actor:move]	6962	Garruk	move from	37	40	to	37	40
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Storm drake hatchling for #WHITE#236 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#94 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST# (#RED##{bold}#535#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#2 lightning#LAST#, #ROYAL_BLUE#2 lightning#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Storm drake hatchling!#{normal}#
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	30	=> chance to hit	95
[LOG]	Mindrot hits Snow giant for #ORANGE#9 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Glorotira the storm drake hatchling for #ORANGE#9 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	attack	 talent:T_CAPACITOR_DISCHARGE
[LOG]	Glorotira the storm drake hatchling uses #{bold}##ORCHID#Capacitor Discharge.#{normal}##LAST#
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	43.832141567644	7	44	1.3746998799039	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	43.832141567644	7	44	1.3746998799039	vs. armor/def	56	37
checkHit	44	vs	37	=> chance to hit	68
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	46	7	vs. armor/hardiness	56	0.6
[ATTACK] after armor	18.4
[PHYS CRIT %]	20.9
[ATTACK] after crit	27.6
[ATTACK] after mult	37.941716685348
[LOG]	#{bold}##UID:1088057:0#Glorotira the storm drake hatchling performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK] staff accuracy bonus	44	37	=	1.14
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Glorotira the storm drake hatchling is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Glorotira the storm drake hatchling slows down.
[Actor:move]	1090744	snow giant	move from	35	38	to	36	39
[Actor:move]	1097161	storm drake hatchling	move from	33	41	to	34	40
[LOG]	#UID:1088057:0#Glorotira the storm drake hatchling hits #fbd578#Garruk#LAST# for #{bold}##ROYAL_BLUE#17 lightning#{normal}##LAST#, #1133F3#10 cold#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Glorotira the storm drake hatchling for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	139.56928117395	14	65.783619356046	1	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	65.783619356046	1	vs. armor/def	0	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	162.28881685197
[PHYS CRIT %]	0.9
[ATTACK] after crit	162.28881685197
[ATTACK] after mult	162.28881685197
checkHit	10	vs	62	=> chance to hit	0
[LOG]	Snow giant is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	123.94701427694	14	65.783619356046	0.5	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	65.783619356046	0.5	vs. armor/def	0	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	175.62762371651
[PHYS CRIT %]	0.9
[ATTACK] after crit	175.62762371651
[ATTACK] after mult	87.813811858255
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	37	40	to	37	40
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#171 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#92 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#521#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[MIND CRIT %]	5.4
checkHit	62	vs	30	=> chance to hit	95
[LOG]	Mindrot hits Glorotira the storm drake hatchling for #ORANGE#9 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1097161	storm drake hatchling	move from	34	40	to	35	40
[LOG]	Poison from Garruk hits Glorotira the storm drake hatchling for #LIGHT_GREEN#5 nature#LAST# damage.
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	attackarea	 talent:T_MAGNETIC_FIELD
[LOG]	Glorotira the storm drake hatchling uses #{bold}##ORCHID#Magnetic Field.#{normal}##LAST#
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	43.832141567644	7	44	3.4481992794234	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	43.832141567644	7	44	3.4481992794234	vs. armor/def	56	37
checkHit	44	vs	37	=> chance to hit	68
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	51	7	vs. armor/hardiness	56	0.6
[ATTACK] after armor	20.4
[PHYS CRIT %]	20.9
[ATTACK] after crit	30.6
[ATTACK] after mult	105.51489795036
[LOG]	#{bold}##UID:1088057:0#Glorotira the storm drake hatchling performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK] staff accuracy bonus	44	37	=	1.14
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[KNOCKBACK] from	34	34	over	8
[KNOCKBACK] try	38	40	7
[KNOCKBACK] try	39	40	6	::	true
[KNOCKBACK] failsafe knocked to	38	40	::
[Actor:move]	6962	Garruk	(forced) move from	37	40	to	38	40
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	43.832141567644	7	44	3.4481992794234	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	43.832141567644	7	44	3.4481992794234	vs. armor/def	56	37
checkHit	44	vs	37	=> chance to hit	68
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	48	7	vs. armor/hardiness	56	0.6
[ATTACK] after armor	19.2
[PHYS CRIT %]	20.9
[ATTACK] after crit	19.2
[ATTACK] after mult	66.20542616493
[ATTACK] staff accuracy bonus	44	37	=	1.14
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[KNOCKBACK] from	34	34	over	8
[KNOCKBACK] try	39	40	7
[SHADER] Loading from /data/gfx/shaders/sparks.lua
[SHADER] Loaded shader with totalname	sparks[]
New GL Shader program 171
*p 171: Uniform: 0: 8B5E tex
*p 171: Uniform: 9: 8B50 xy
*p 171: Uniform: 5: 1406 zoom
*p 171: Uniform: 1: 1406 tick
*p 171: Uniform: 6: 1406 time_factor
*p 171: Uniform: 4: 1406 npow
*p 171: Uniform: 2: 8B52 color1
*p 171: Uniform: 3: 8B52 color2
*p 171: Uniform: 7: 1406 hide_center
*p 171: Uniform: 8: 1406 aam
[LOG]	#UID:1088057:0#Glorotira the storm drake hatchling hits #fbd578#Garruk#LAST# for #{bold}##ROYAL_BLUE#46 lightning#{normal}##LAST#, #1133F3#7 cold#LAST#, #1133F3#4 cold#LAST#, #ROYAL_BLUE#27 lightning#LAST#, #1133F3#7 cold#LAST#, #1133F3#3 cold#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Glorotira the storm drake hatchling for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#32 nature#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#32 nature#LAST# (#RED##{bold}#74#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	
[Actor:move]	6962	Garruk	move from	38	40	to	37	40
[Actor:move]	1106918	terror	(forced) move from	nil	nil	to	35	42
[PARTY] New member, add after	terror	Garruk
Adding entity	1106918	after	6962
[MIND CRIT %]	5.4
checkHit	63	vs	30	=> chance to hit	95
[LOG]	Mindrot hits Glorotira the storm drake hatchling for #ORANGE#9 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[target_simple AI]	1087877	Garewen the snow giant	selecting NEW TARGET	35	42	1106918	terror
[use_tactical AI] === Action Selected:	1087877	Garewen the snow giant	attackarea	 talent:T_FLAME_LEASH
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[color1=vec3(0.9921568627451,0.70588235294118,0.023529411764706),color2=vec3(0.9921568627451,0.16078431372549,0.023529411764706)]
New GL Shader program 172
*p 172: Uniform: 0: 8B5E tex
*p 172: Uniform: 1: 8B51 color1
*p 172: Uniform: 2: 8B51 color2
[PULL] from	35	35	towards	30	45	over	6
[PULL] try	34	43	5
[PULL] try	33	43	4	::
[PULL] try	32	44	3	::
[PULL] try	31	44	2	::
[PULL] try	30	45	1	::	true
[PULL] failsafe pulled to	31	44	::
[Actor:move]	1106918	terror	(forced) move from	35	42	to	31	44
[SPELL CRIT %]	1
[target_simple AI]	1090130	blue jelly	selecting NEW TARGET	31	44	1106918	terror
[improved_talented AI] chooses for	1090130	blue jelly	T_SLIME_SPIT
[MIND CRIT %]	8.2
Adding entity	1106920	after	1090130
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	1106921	ghoul	(forced) move from	nil	nil	to	24	45
[target_simple AI]	1090534	Ivyvena the fire drake hatchling	selecting NEW TARGET	31	44	1106918	terror
[use_tactical AI] === Action Selected:	1090534	Ivyvena the fire drake hatchling	attack	 talent:T_RIGOR_MORTIS
[SPELL CRIT %]	17.7
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	12	vs	50	=> chance to hit	0
[LOG]	
[LOG]	Poison from Garruk hits Glorotira the storm drake hatchling for #LIGHT_GREEN#15 nature#LAST# damage.
[Actor:move]	6962	Garruk	move from	37	40	to	36	41
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	63.358537567168	25	42	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	63.358537567168	25	42	1	vs. armor/def	56	37
checkHit	42	vs	37	=> chance to hit	63
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	69	25	vs. armor/hardiness	56	0.6
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Storm drake hatchling is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Storm drake hatchling slows down.
[Actor:move]	1097161	storm drake hatchling	move from	35	40	to	35	40
[target_simple AI]	1097169	fire drake hatchling	selecting NEW TARGET	31	44	1106918	terror
[Actor:move]	1097169	fire drake hatchling	move from	23	45	to	24	44
[target_simple AI]	1097171	fire drake hatchling	selecting NEW TARGET	31	44	1106918	terror
[Actor:move]	1097171	fire drake hatchling	move from	25	46	to	26	46
[target_simple AI]	1097173	fire drake hatchling	selecting NEW TARGET	31	44	1106918	terror
[Actor:move]	1097173	fire drake hatchling	move from	23	47	to	24	47
[LOG]	Melee retaliation hits Storm drake hatchling for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	#UID:1097161:0#Storm drake hatchling hits #fbd578#Garruk#LAST# for #WHITE#22 physical#LAST# damage.
Deleting shader 146 (is clone 1)
[target_simple AI]	1088057	Glorotira the storm drake hatchling	selecting NEW TARGET	36	41	6962	Garruk
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	attack	 talent:T_FLAME_TURRET
[LOG]	Glorotira the storm drake hatchling uses #{bold}##ORCHID#Flame Turret.#{normal}##LAST#
Loading tile	npc/flame_turret1.png
[Actor:move]	1106922	flame turret	(forced) move from	nil	nil	to	37	41
[Actor:move]	1106923	terror	(forced) move from	nil	nil	to	40	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1106923	after	6962
[target_simple AI]	1090554	grizzly bear	selecting NEW TARGET	31	44	1106918	terror
[Actor:move]	1090554	grizzly bear	move from	28	43	to	28	44
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	141.46718761763	14	65.783619356046	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	65.783619356046	1	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	166	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	185.51616162621
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.51616162621
[ATTACK] after mult	185.51616162621
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	storm drake hatchling	dam/apr/atk/mult ::	125.63248428217	14	65.783619356046	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.783619356046	0.5	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	173	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	193.33913229719
[PHYS CRIT %]	0.9
[ATTACK] after crit	193.33913229719
[ATTACK] after mult	96.669566148596
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[Actor:move]	6962	Garruk	move from	36	41	to	36	41
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1106918	terror	move from	31	44	to	30	44
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Storm drake hatchling for #WHITE#256 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#109 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#133 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#109 nature#LAST# (#RED##{bold}#619#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#2 lightning#LAST#, #ROYAL_BLUE#2 lightning#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	63	vs	30	=> chance to hit	95
checkHit	63	vs	25	=> chance to hit	95
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Storm drake hatchling!#{normal}#
[LOG]	Mindrot hits Glorotira the storm drake hatchling for #ORANGE#5 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Flame turret for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[target_simple AI]	1106921	ghoul	selecting NEW TARGET	30	44	1106918	terror
[Actor:move]	1106921	ghoul	move from	24	45	to	25	46
[target_simple AI]	1087084	snow giant	selecting NEW TARGET	30	44	1106918	terror
[improved_talented AI] chooses for	1087084	snow giant	T_MIND_DISRUPTION
checkHit	13	vs	6	=> chance to hit	68
[SPELL CRIT %]	1
Cloned shader 146
[SHADER] setting reset param	tick_start	7851567
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 173
*p 173: Uniform: 0: 8B5E tex
*p 173: Uniform: 8: 8B50 ellipsoidalFactor
*p 173: Uniform: 5: 1406 innerShockwaveWidth
*p 173: Uniform: 6: 1406 outerShockwaveWidth
*p 173: Uniform: 1: 1406 tick
*p 173: Uniform: 2: 1406 tick_start
*p 173: Uniform: 3: 1406 time_factor
*p 173: Uniform: 4: 1406 shockwaveSpeed
*p 173: Uniform: 7: 1406 flameIntensity
[SHADER] setting reset param	tick_start	7851605
[CALLBACK] upgrading to prioritized	talents_on_death
[use_tactical AI] === Action Selected:	1087877	Garewen the snow giant	vim	 talent:T_RAIN_OF_FIRE
[NPC:seen_by] Passing target	terror	from	1090534	Ivyvena the fire drake hatchling	to	1097196	snow giant
[NPC:seen_by] Passing target	terror	from	1090534	Ivyvena the fire drake hatchling	to	1092228	faeros
[use_tactical AI] === Action Selected:	1090534	Ivyvena the fire drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	1106921	ghoul	(forced) move from	25	46	to	26	45
[moveDirection]	1090534	Ivyvena the fire drake hatchling	moved (shove)	1106921	ghoul	to	26	45
[Actor:move]	1090534	Ivyvena the fire drake hatchling	move from	24	46	to	25	46
[Actor:move]	1092228	faeros	move from	25	44	to	26	44
[Actor:move]	1097169	fire drake hatchling	move from	24	44	to	25	44
[Actor:move]	1097171	fire drake hatchling	move from	26	46	to	27	45
[Actor:move]	1097173	fire drake hatchling	move from	24	47	to	25	47
[Actor:move]	1097196	snow giant	move from	24	42	to	25	43
[LOG]	Poison from Garruk hits Glorotira the storm drake hatchling for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	Flame turret uses #{bold}##ORCHID#Flamethrower.#{normal}##LAST#
[STEAM CRIT %]	12.481513569265
[Actor:move]	1106926	terror	(forced) move from	nil	nil	to	38	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1106926	after	6962
checkHit	63	vs	30	=> chance to hit	95
[Actor:move]	1106928	terror	(forced) move from	nil	nil	to	35	44
[PARTY] New member, add after	terror	Garruk
Adding entity	1106928	after	6962
[LOG]	#UID:1106922:0#Flame turret hits #fbd578#Garruk#LAST# for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Glorotira the storm drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Glorotira the storm drake hatchling for #GREY#80 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Flame turret for #GREY#65 darkness#LAST# damage.
[target_simple AI]	1106923	terror	selecting NEW TARGET	37	41	1106922	flame turret
[Actor:move]	1106923	terror	move from	40	39	to	39	40
[use_tactical AI] === Action Selected:	1088057	Glorotira the storm drake hatchling	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Glorotira the storm drake hatchling shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	stormbringer's dwarven-steel steamgun of piercing	barbed pouch of dwarven-steel shots	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Glorotira the storm drake hatchling	1088057	using weapon:	stormbringer's dwarven-steel steamgun of piercing	ammo:	barbed pouch of dwarven-steel shots	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	stormbringer's dwarven-steel steamgun of piercing	to:	36	41
Adding entity	1106930	after	1088057
[LOG]	
[Actor:move]	6962	Garruk	move from	36	41	to	35	40
[LOG]	You pickup 0.52 gold pieces.
Deleting shader 146 (is clone 1)
[Actor:move]	1090554	grizzly bear	move from	28	44	to	28	43
[MIND CRIT %]	5.4
checkHit	63	vs	30	=> chance to hit	95
checkHit	63	vs	25	=> chance to hit	95
[LOG]	Mindrot hits Glorotira the storm drake hatchling for #ORANGE#10 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Flame turret for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1106921	ghoul	move from	26	45	to	27	44
[NPC:seen_by] Passing target	terror	from	1087084	snow giant	to	1090921	snow giant chieftain
[Actor:move]	1087084	snow giant	move from	25	45	to	26	45
[use_tactical AI] === Action Selected:	1087877	Garewen the snow giant	disable	 talent:T_MIND_DISRUPTION
[LOG]	Garewen the snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
[LOG]	Garruk resists!
[LOG]	Glorotira the storm drake hatchling speeds up.
[target_simple AI]	1090130	blue jelly	selecting NEW TARGET	35	44	1106928	terror
[use_tactical AI] === Action Selected:	1090534	Ivyvena the fire drake hatchling	buff	 talent:T_GRIM_SHADOW
[use_tactical AI] === Action Selected:	1090921	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1090921	snow giant chieftain	move from	24	41	to	24	42
[Actor:move]	1097169	fire drake hatchling	move from	25	44	to	25	45
[Actor:move]	1097171	fire drake hatchling	move from	27	45	to	28	45
[Actor:move]	1097173	fire drake hatchling	move from	25	47	to	26	47
[Actor:move]	1097196	snow giant	move from	25	43	to	26	42
[LOG]	Poison from Garruk hits Glorotira the storm drake hatchling for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	
checkHit	63	vs	30	=> chance to hit	95
[Actor:move]	1106931	terror	(forced) move from	nil	nil	to	39	36
[PARTY] New member, add after	terror	Garruk
Adding entity	1106931	after	6962
[Actor:move]	1106933	terror	(forced) move from	nil	nil	to	32	44
[PARTY] New member, add after	terror	Garruk
Adding entity	1106933	after	6962
[LOG]	Garruk's nightmare area effect hits Glorotira the storm drake hatchling for #ORANGE#101 mind#LAST# damage.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Glorotira the storm drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	40.898918348339	31
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	40.898918348339	31
checkHit	65.783619356046	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	177	14	vs. armor/hardiness	40.898918348339	1
[ATTACK] mace accuracy bonus	65.783619356046	31	=	1.0695672387121
[ATTACK] after armor	169.80629258172
[PHYS CRIT %]	0
[ATTACK] after crit	169.80629258172
[ATTACK] after mult	169.80629258172
[ARCHERY ACQUIRE TARGETS WITH]	stormbringer's dwarven-steel steamgun of piercing	barbed pouch of dwarven-steel shots	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Glorotira the storm drake hatchling	1088057	using weapon:	stormbringer's dwarven-steel steamgun of piercing	ammo:	barbed pouch of dwarven-steel shots	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	stormbringer's dwarven-steel steamgun of piercing	to:	35	40
Adding entity	1106935	after	1088057
[ATTACK]	target on_melee_hit:	8	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Glorotira the storm drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	40.898918348339	31
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	40.898918348339	31
checkHit	65.783619356046	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	14	vs. armor/hardiness	40.898918348339	1
[ATTACK] mace accuracy bonus	65.783619356046	31	=	1.0695672387121
[ATTACK] after armor	141.99754437521
[PHYS CRIT %]	0
[ATTACK] after crit	141.99754437521
[ATTACK] after mult	70.998772187605
[ATTACK]	target on_melee_hit:	8	LIGHTNING	vs	0
[Actor:move]	6962	Garruk	move from	35	40	to	35	40
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Glorotira the storm drake hatchling for #LIGHT_BLUE#(104 reactive armor)#LAST#, #WHITE#242 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#101 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#587#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#3 lightning#LAST#, #ROYAL_BLUE#3 lightning#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[target_simple AI]	1106928	terror	selecting NEW TARGET	34	41	1088057	Glorotira the storm drake hatchling
[Actor:move]	1106928	terror	move from	35	44	to	35	43
[target_simple AI]	1106926	terror	selecting NEW TARGET	37	41	1106922	flame turret
[target_simple AI]	1106926	terror	selecting NEW TARGET	37	41	1106922	flame turret
[Actor:move]	1106926	terror	move from	38	39	to	38	40
[LOG]	Flame turret uses #{bold}##ORCHID#Flamethrower.#{normal}##LAST#
[STEAM CRIT %]	12.481513569265
[LOG]	#{bold}#Flame turret's tinker attains critical power!#{normal}#
[LOG]	#UID:1106922:0#Flame turret hits #fbd578#Garruk#LAST# for #{bold}##LIGHT_RED#30 fire#{normal}##LAST# damage.
[ATTACK ARCHERY]	1106935	 to 	Garruk	 :: 	114.76217446192	19	56	::	0.46224989991992
checkHit	44	vs	37	=> chance to hit	68
[ATTACK ARCHERY] raw dam	114.76217446192	versus	56	with APR	19
[ATTACK ARCHERY] after armor	77.762174461924
[ATTACK ARCHERY] after range	91
[PHYS CRIT %]	31.4
[ATTACK ARCHERY] after crit	136.5
[ATTACK ARCHERY] after mult	63.097111339069
[ATTACK] mace accuracy bonus	44	37	=	1.014
[ATTACK ARCHERY] after hook	63.980470897816
[LOG]	#{bold}#Glorotira the storm drake hatchling's Reactive Armor performs a ranged critical strike against #fbd578#Garruk#LAST#!#{normal}#
[PHYS CRIT %]	20.4
checkHit	40	vs	59	=> chance to hit	3
checkHit	63	vs	30	=> chance to hit	95
checkHit	63	vs	30	=> chance to hit	95
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	#F53CBE#Garruk harrows Glorotira the storm drake hatchling!
[LOG]	Garruk is cut deeply.
[NPC:seen_by] Passing target	flame turret	from	1106923	terror	to	1106933	terror
[NPC:seen_by] Passing target	flame turret	from	1106923	terror	to	1106931	terror
[Actor:move]	1106923	terror	move from	39	40	to	39	40
[LOG]	#UID:1088057:0#Glorotira the storm drake hatchling hits #fbd578#Garruk#LAST# for #RED#(34 rampage shugs off#LAST#), #WHITE#109 physical#LAST# (#RED##{bold}#109#LAST##{normal}# total damage).
[LOG]	#UID:1088057:0#Glorotira the storm drake hatchling hits Terror for #WHITE#234 physical#LAST# damage.
[LOG]	#UID:1088057:0#Glorotira the storm drake hatchling hits Terror for #WHITE#234 physical#LAST# damage.
[LOG]	#UID:1088057:0#Glorotira the storm drake hatchling hits Terror for #WHITE#234 physical#LAST# damage.
[LOG]	Glorotira the storm drake hatchling's Reactive Armor hits #fbd578#Garruk#LAST# for #{bold}##WHITE#37 physical#{normal}##LAST#, #ROYAL_BLUE#2 lightning#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Glorotira the storm drake hatchling for #ORANGE#56 mind#LAST#, #GREY#44 darkness#LAST# (#RED##{bold}#100#LAST##{normal}# total damage).
[LOG]	#{bold}#Curse of Nightmares killed Glorotira the storm drake hatchling!#{normal}#
[Actor:move]	1090554	grizzly bear	move from	28	43	to	28	42
[LOG]	Garruk has shrugged off 34 damage and is ready for more.
[MIND CRIT %]	5.4
[LOG]	Deep Wound from Glorotira the storm drake hatchling hits #fbd578#Garruk#LAST# for #WHITE#21 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1106921	ghoul	move from	27	44	to	28	44
[improved_talented AI] chooses for	1087084	snow giant	T_INFUSION:_HEALING_1
[use_tactical AI] === Action Selected:	1087877	Garewen the snow giant	attack	 talent:T_GRIM_FUTURE
[LOG]	Garewen the snow giant casts #{bold}##PURPLE#Grim Future.#{normal}##LAST#
[LOG][remove]	7857773	Garewen the snow giant casts #{bold}##PURPLE#Grim Future.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_GRIM_FUTURE	for	Garewen the snow giant	1087877	true
[use_tactical AI] turn	1954949	1087877	Garewen the snow giant	### FAILED ACTION returned:	T_GRIM_FUTURE	false
[use_tactical AI] === Action Selected:	1087877	Garewen the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1087877	Garewen the snow giant	move from	30	45	to	31	44
[target_simple AI]	1090130	blue jelly	selecting NEW TARGET	32	44	1106933	terror
[use_tactical AI] === Action Selected:	1090534	Ivyvena the fire drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	1090534	Ivyvena the fire drake hatchling	move from	25	46	to	26	46
[use_tactical AI] === Action Selected:	1090921	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1090921	snow giant chieftain	move from	24	42	to	25	43
[Actor:move]	1092228	faeros	move from	26	44	to	27	44
[Actor:move]	1097169	fire drake hatchling	move from	25	45	to	26	44
[Actor:move]	1097171	fire drake hatchling	move from	28	45	to	29	45
[Actor:move]	1097173	fire drake hatchling	move from	26	47	to	27	46
[Actor:move]	1097196	snow giant	move from	26	42	to	27	41
[Actor:move]	1106936	terror	(forced) move from	nil	nil	to	34	41
[PARTY] New member, add after	terror	Garruk
Adding entity	1106936	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
[Actor:move]	1106938	terror	(forced) move from	nil	nil	to	34	44
[PARTY] New member, add after	terror	Garruk
Adding entity	1106938	after	6962
[LOG]	Garewen the snow giant's fire area effect hits Garewen the snow giant for #LIGHT_RED#39 fire#LAST# damage.
[LOG]	Garewen the snow giant's fire area effect hits Terror for #LIGHT_RED#46 fire#LAST# damage.
[Actor:move]	1087084	snow giant	move from	26	45	to	27	45
[LOG]	
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	35	40	to	34	39
[target_simple AI]	1106933	terror	selecting NEW TARGET	31	44	1087877	Garewen the snow giant
[ATTACK] attacking with innate combat
[ATTACK] to 	Garewen the snow giant	dam/apr/atk/mult ::	58.109314941363	5	28	1	vs. armor/def	35.926519666065	1
[ATTACK] after melee attack bonus hooks & callbacks::	58.109314941363	5	28	1	vs. armor/def	35.926519666065	1
checkHit	28	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	63	5	vs. armor/hardiness	35.926519666065	0.94051442452011
[ATTACK] after armor	32.073480333935
[PHYS CRIT %]	0
[ATTACK] after crit	32.073480333935
[ATTACK] after mult	32.073480333935
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[ATTACK]	target on_melee_hit:	9	ACID	vs	0
[Actor:move]	1106933	terror	move from	32	44	to	32	44
[Actor:move]	1106931	terror	move from	39	36	to	38	37
[LOG]	#UID:1106933:0#Terror hits Garewen the snow giant for #WHITE#26 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_RED#11 fire#LAST#, #GREEN#9 acid#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[target_simple AI]	1106928	terror	selecting NEW TARGET	31	44	1087877	Garewen the snow giant
[target_simple AI]	1106928	terror	selecting NEW TARGET	31	44	1087877	Garewen the snow giant
[Actor:move]	1106928	terror	move from	35	43	to	34	43
[NPC:seen_by] Passing target	flame turret	from	1106926	terror	to	1106923	terror
[target_simple AI]	1106926	terror	selecting NEW TARGET	28	42	1090554	grizzly bear
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[USERCHAT] channel serial data	VANAGARD	tome	601
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Garewen the snow giant	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	0.69755	vs. armor/def	35.926519666065	1
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	0.69755	vs. armor/def	35.926519666065	1
checkHit	65.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	35.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	65.783619356046	1	=	1.1295672387121
[ATTACK] after armor	169.58474992203
[PHYS CRIT %]	0
[ATTACK] after crit	169.58474992203
[ATTACK] after mult	118.29384230811
[LOG]	Garewen the snow giant slows down.
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Garewen the snow giant!
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK]	target on_melee_hit:	9	ACID	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Garewen the snow giant	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.348775	vs. armor/def	35.926519666065	1
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.348775	vs. armor/def	35.926519666065	1
checkHit	65.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	35.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	65.783619356046	1	=	1.1295672387121
[ATTACK] after armor	162.80734648976
[PHYS CRIT %]	0
[ATTACK] after crit	162.80734648976
[ATTACK] after mult	56.783132271965
checkHit	11	vs	63	=> chance to hit	0
[LOG]	Garewen the snow giant is weakened by the darkness!
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[ATTACK]	target on_melee_hit:	9	ACID	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	blue jelly	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	0.69755	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	0.69755	vs. armor/def	1	4
checkHit	65.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	4	=	1.1235672387121
[ATTACK] after armor	165.16438409068
[PHYS CRIT %]	0.9
[ATTACK] after crit	165.16438409068
[ATTACK] after mult	115.21041612245
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	blue jelly	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.348775	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.348775	vs. armor/def	1	4
checkHit	65.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	136	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	4	=	1.1235672387121
[ATTACK] after armor	152.80514446484
[PHYS CRIT %]	0.9
[ATTACK] after crit	152.80514446484
[ATTACK] after mult	53.294614260726
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Garewen the snow giant	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	0.7	vs. armor/def	35.926519666065	1
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	0.7	vs. armor/def	35.926519666065	1
checkHit	65.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	179	14	vs. armor/hardiness	35.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	65.783619356046	1	=	1.1295672387121
[ATTACK] after armor	187.65782574142
[PHYS CRIT %]	0
[ATTACK] after crit	187.65782574142
[ATTACK] after mult	131.360478019
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[ATTACK]	target on_melee_hit:	9	ACID	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Garewen the snow giant	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.35	vs. armor/def	35.926519666065	1
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.35	vs. armor/def	35.926519666065	1
checkHit	65.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	35.926519666065	0.94051442452011
[ATTACK] mace accuracy bonus	65.783619356046	1	=	1.1295672387121
[ATTACK] after armor	154.90037581877
[PHYS CRIT %]	0
[ATTACK] after crit	154.90037581877
[ATTACK] after mult	54.21513153657
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	FIRE	vs	0
[ATTACK]	target on_melee_hit:	9	ACID	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	0.7	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	0.7	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	191	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	213.45534259401
[PHYS CRIT %]	0.9
[ATTACK] after crit	213.45534259401
[ATTACK] after mult	149.41873981581
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.35	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.35	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	127	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	141.93103931644
[PHYS CRIT %]	0.9
[ATTACK] after crit	141.93103931644
[ATTACK] after mult	49.675863760752
checkHit	10	vs	63	=> chance to hit	0
[LOG]	Fire drake hatchling is weakened by the darkness!
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[Actor:move]	6962	Garruk	(forced) move from	34	39	to	30	44
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
Loading tile	talents/bleak_outcome.png
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#236 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#78 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#506#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Garewen the snow giant for #WHITE#152 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#73 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#169 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#70 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST# (#RED##{bold}#946#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Something for #WHITE#186 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#98 nature#LAST# (#RED##{bold}#283#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Garewen the snow giant for #ORANGE#42 mind#LAST#, #GREY#46 darkness#LAST# (#RED##{bold}#89#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #RED#(1 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST#, #RED#(1 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #RED#(1 rampage shugs off#LAST#), #ROYAL_BLUE#0 lightning#LAST#, #RED#(2 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST#, #RED#(3 rampage shugs off#LAST#), #GREEN#0 acid#LAST#, #RED#(1 rampage shugs off#LAST#), #ROYAL_BLUE#0 lightning#LAST#, #RED#(2 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST#, #RED#(2 rampage shugs off#LAST#), #GREEN#0 acid#LAST#, #RED#(1 rampage shugs off#LAST#), #ROYAL_BLUE#0 lightning#LAST#, #RED#(2 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST#, #RED#(2 rampage shugs off#LAST#), #GREEN#0 acid#LAST#, #RED#(1 rampage shugs off#LAST#), #ROYAL_BLUE#0 lightning#LAST#, #RED#(2 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST#, #RED#(2 rampage shugs off#LAST#), #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}#Curse of Nightmares killed Garewen the snow giant!#{normal}#
[LOG]	Garruk has shrugged off 34 damage and is ready for more.
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Fire drake hatchling is weakened by the gloom.
checkHit	63	vs	10	=> chance to hit	95
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Grizzly bear for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Deep Wound from Glorotira the storm drake hatchling hits #fbd578#Garruk#LAST# for #RED#(12 rampage shugs off#LAST#), #WHITE#8 physical#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[Actor:move]	1090554	grizzly bear	move from	28	42	to	29	43
[Actor:move]	1106941	terror	(forced) move from	nil	nil	to	33	41
[PARTY] New member, add after	terror	Garruk
Adding entity	1106941	after	6962
[Actor:move]	1106943	terror	(forced) move from	nil	nil	to	32	40
[PARTY] New member, add after	terror	Garruk
Adding entity	1106943	after	6962
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Fire drake hatchling slows down.
checkHit	63	vs	34	=> chance to hit	95
[Actor:move]	1106945	terror	(forced) move from	nil	nil	to	30	45
[PARTY] New member, add after	terror	Garruk
Adding entity	1106945	after	6962
[LOG]	Garruk's nightmare area effect hits Ivyvena the fire drake hatchling for #ORANGE#62 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Grizzly bear for #ORANGE#102 mind#LAST# damage.
[LOG]	
[LOG]	#{bold}#Garruk's nightmare area effect killed Fire drake hatchling!#{normal}#
[Actor:move]	6962	Garruk	move from	30	44	to	29	45
[LOG]	You pickup 0.56 gold pieces.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	56	37
checkHit	32	vs	37	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	44	3	vs. armor/hardiness	56	0.6
[ATTACK] after armor	17.6
[PHYS CRIT %]	1
[ATTACK] after crit	17.6
[ATTACK] after mult	17.6
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows ghoul!
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Ghoul is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Ghoul slows down.
[Actor:move]	1106921	ghoul	move from	28	44	to	28	44
[LOG]	#UID:1106921:0#Ghoul hits #fbd578#Garruk#LAST# for #RED#(8 rampage shugs off#LAST#), #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Ghoul for #ORANGE#68 mind#LAST#, #GREY#62 darkness#LAST# (#RED##{bold}#130#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Ghoul for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#34 nature#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1090534	Ivyvena the fire drake hatchling	attackarea	 talent:T_PUTRESCENT_LIQUEFACTION
[LOG]	Ivyvena the fire drake hatchling activates #{bold}##ORANGE#Putrescent Liquefaction#LAST#.#{normal}#
[LOG]	Ivyvena the fire drake hatchling is invogorated by death!
[CALLBACK] upgrading to prioritized	talents_on_change_level
[use_tactical AI] === Action Selected:	1090921	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1090921	snow giant chieftain	move from	25	43	to	26	42
[improved_talented AI] chooses for	1092228	faeros	T_FLAME
[LOG]	Faeros casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	1
[LOG]	Garruk is on fire!
[target_simple AI]	1106938	terror	selecting NEW TARGET	29	43	1090554	grizzly bear
[Actor:move]	1106938	terror	move from	34	44	to	33	44
[target_simple AI]	1106936	terror	selecting NEW TARGET	27	41	1097196	snow giant
[Actor:move]	1106936	terror	move from	34	41	to	33	42
[Actor:move]	1097169	fire drake hatchling	move from	26	44	to	26	45
[target_simple AI]	1097187	snow giant	selecting NEW TARGET	33	41	1106941	terror
[improved_talented AI] chooses for	1097187	snow giant	T_INFUSION:_WILD_1
[target_simple AI]	1097193	snow giant boulder thrower	selecting NEW TARGET	33	42	1106936	terror
[Actor:move]	1097193	snow giant boulder thrower	move from	25	40	to	26	41
[improved_talented AI] chooses for	1097196	snow giant	T_MIND_DISRUPTION
[LOG]	Snow giant casts #{bold}##PURPLE#Mind Disruption.#{normal}##LAST#
[LOG]	Garruk resists!
[LOG]	#UID:1092228:0#Faeros hits #fbd578#Garruk#LAST# for #RED#(22 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	1087084	snow giant	move from	27	45	to	28	45
[NPC:seen_by] Passing target	Garewen the snow giant	from	1106933	terror	to	1106943	terror
[target_simple AI]	1106933	terror	selecting NEW TARGET	29	43	1090554	grizzly bear
[Actor:move]	1106933	terror	move from	32	44	to	31	44
[Actor:move]	1106931	terror	move from	38	37	to	38	38
[Actor:move]	1097173	fire drake hatchling	move from	27	46	to	28	46
[target_simple AI]	1097187	snow giant	selecting NEW TARGET	33	41	1106941	terror
[Actor:move]	1097187	snow giant	move from	24	40	to	25	40
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	0.49662254544589	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	0.49662254544589	vs. armor/def	0	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	159	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	176.73919095522
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.73919095522
[ATTACK] after mult	87.77266689223
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.24831127272295	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.24831127272295	vs. armor/def	0	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	162.28881685197
[PHYS CRIT %]	0.9
[ATTACK] after crit	162.28881685197
[ATTACK] after mult	40.298142661212
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	0.49662254544589	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	0.49662254544589	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	180	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	201.16210296818
[PHYS CRIT %]	0.9
[ATTACK] after crit	201.16210296818
[ATTACK] after mult	99.901635623304
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.24831127272295	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.24831127272295	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	127	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	141.93103931644
[PHYS CRIT %]	0.9
[ATTACK] after crit	141.93103931644
[ATTACK] after mult	35.243077011554
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	0.49662254544589	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	0.49662254544589	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	190	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	212.3377753553
[PHYS CRIT %]	0.9
[ATTACK] after crit	212.3377753553
[ATTACK] after mult	105.45172649127
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.24831127272295	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.24831127272295	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	175	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	195.57426677462
[PHYS CRIT %]	0.9
[ATTACK] after crit	195.57426677462
[ATTACK] after mult	48.563295094662
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	0.49662254544589	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	0.49662254544589	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	191	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	213.45534259401
[PHYS CRIT %]	0.9
[ATTACK] after crit	213.45534259401
[ATTACK] after mult	106.00673557806
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.24831127272295	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.24831127272295	vs. armor/def	5	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	135	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	150.87157722613
[PHYS CRIT %]	0.9
[ATTACK] after crit	150.87157722613
[ATTACK] after mult	37.463113358739
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#133 physical#LAST#, #PURPLE#20 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#61 physical#LAST#, #PURPLE#20 arcane#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#432#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fire drake hatchling for #WHITE#186 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#65 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#113 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#196 physical#LAST# (#RED##{bold}#672#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #RED#(1 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST#, #RED#(1 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST#, #RED#(1 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST#, #RED#(0 rampage shugs off#LAST#), #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fire drake hatchling!#{normal}#
[Actor:move]	1106948	terror	(forced) move from	nil	nil	to	38	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1106948	after	6962
[Actor:move]	1106950	terror	(forced) move from	nil	nil	to	38	40
[PARTY] New member, add after	terror	Garruk
Adding entity	1106950	after	6962
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Grizzly bear slows down.
[Actor:move]	1106952	terror	(forced) move from	nil	nil	to	28	46
[PARTY] New member, add after	terror	Garruk
Adding entity	1106952	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1106954	terror	(forced) move from	nil	nil	to	26	44
[PARTY] New member, add after	terror	Garruk
Adding entity	1106954	after	6962
[LOG]	Garruk's nightmare area effect hits Snow giant for #GREY#94 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Grizzly bear for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Faeros for #ORANGE#102 mind#LAST# damage.
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits #fbd578#Garruk#LAST# for #1133F3#10 cold#LAST#, #GREY#17 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 34 damage and is ready for more.
checkHit	63	vs	10	=> chance to hit	95
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
[LOG]	Mindrot hits Ivyvena the fire drake hatchling for #{bold}##ORANGE#9 mind#{normal}##LAST#, #GREY#12 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Mindrot hits Faeros for #{bold}##ORANGE#15 mind#{normal}##LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #{bold}##ORANGE#15 mind#{normal}##LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #{bold}##ORANGE#15 mind#{normal}##LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Burning from Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	Deep Wound from Glorotira the storm drake hatchling hits #fbd578#Garruk#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	
Server latency	122
[USERCHAT] channel achievement	ptikev	tome	Back and there again (Insane (Roguelike) difficulty)	true	true
[USERCHAT] channel talk	sir Concretus	tome	gg
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Garruk's deep wound closes.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#218 healing#LAST# from Infusion: Healing.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	0	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	180	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	200.08210296818
[PHYS CRIT %]	0.9
[ATTACK] after crit	200.08210296818
[ATTACK] after mult	200.08210296818
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	0	10
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	0	10
checkHit	65.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	131	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	10	=	1.1115672387121
[ATTACK] after armor	145.61530827128
[PHYS CRIT %]	0.9
[ATTACK] after crit	145.61530827128
[ATTACK] after mult	72.807654135642
[Actor:move]	6962	Garruk	move from	29	45	to	29	45
[Actor:move]	1106945	terror	move from	30	45	to	29	46
[target_simple AI]	1106943	terror	selecting NEW TARGET	29	43	1090554	grizzly bear
[target_simple AI]	1106941	terror	selecting NEW TARGET	27	41	1097196	snow giant
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#303 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[use_tactical AI] === Action Selected:	1090534	Ivyvena the fire drake hatchling	attack	 talent:T_CALL_OF_THE_MAUSOLEUM
[LOG]	Ivyvena the fire drake hatchling casts #{bold}##PURPLE#Call of the Mausoleum.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghast.png
[Actor:move]	1106956	ghast	(forced) move from	nil	nil	to	25	47
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	1106957	ghast	(forced) move from	nil	nil	to	25	45
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	1106958	ghast	(forced) move from	nil	nil	to	27	47
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoulking.png
[Actor:move]	1106959	ghoulking	(forced) move from	nil	nil	to	25	46
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	1106960	ghast	(forced) move from	nil	nil	to	26	47
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	1106961	ghast	(forced) move from	nil	nil	to	27	46
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	1106962	ghast	(forced) move from	nil	nil	to	27	45
[SOUND] loading from	/data/sound/talents/ghoul.ogg	:=:	sound "/data/sound/talents/ghoul.ogg" : <static>
[Actor:move]	1090554	grizzly bear	move from	29	43	to	28	44
[use_tactical AI] === Action Selected:	1090921	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1090921	snow giant chieftain	move from	26	42	to	25	43
[Actor:move]	1092228	faeros	move from	27	44	to	28	43
[Actor:move]	1106938	terror	move from	33	44	to	32	44
[Actor:move]	1106936	terror	move from	33	42	to	32	42
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	62.134401067575	25	33	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	62.134401067575	25	33	1	vs. armor/def	1	24
checkHit	33	vs	24	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	25	vs. armor/hardiness	1	0.3
[ATTACK] after armor	66
[PHYS CRIT %]	0
[ATTACK] after crit	66
[ATTACK] after mult	66
[Actor:move]	1097169	fire drake hatchling	move from	26	45	to	26	45
[Actor:move]	1097193	snow giant boulder thrower	move from	26	41	to	27	40
[maintenance AI] turn	1954974	1097196	snow giant	selected action:	self_heal	tid:T_INFUSION:_REGENERATION_1
[LOG]	Snow giant uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Snow giant starts regenerating health quickly.
[LOG]	#UID:1097169:0#Fire drake hatchling hits Terror for #WHITE#66 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[target_simple AI]	1097187	snow giant	selecting NEW TARGET	32	42	1106936	terror
[Actor:move]	1097187	snow giant	move from	25	40	to	26	41
[LOG]	
[Actor:move]	1106963	terror	(forced) move from	nil	nil	to	31	41
[PARTY] New member, add after	terror	Garruk
Adding entity	1106963	after	6962
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1106965	terror	(forced) move from	nil	nil	to	28	45
[PARTY] New member, add after	terror	Garruk
Adding entity	1106965	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	63	vs	11	=> chance to hit	95
[LOG]	Ghast slows down.
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1106967	terror	(forced) move from	nil	nil	to	34	43
[PARTY] New member, add after	terror	Garruk
Adding entity	1106967	after	6962
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ghast for #GREY#97 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant chieftain for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ghast for #ORANGE#106 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ghast for #GREY#97 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ghoulking for #GREY#97 darkness#LAST# damage.
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits #fbd578#Garruk#LAST# for #RED#(10 rampage shugs off#LAST#), #1133F3#0 cold#LAST#, #RED#(17 rampage shugs off#LAST#), #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	grizzly bear	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	10	7
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	10	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	177	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	197.80940125204
[PHYS CRIT %]	0.9
[ATTACK] after crit	197.80940125204
[ATTACK] after mult	197.80940125204
checkHit	10	vs	63	=> chance to hit	0
[LOG]	Grizzly bear is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	grizzly bear	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	10	7
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	10	7
checkHit	65.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	65.783619356046	7	=	1.1175672387121
[ATTACK] after armor	188.86886334234
[PHYS CRIT %]	0.9
[ATTACK] after crit	188.86886334234
[ATTACK] after mult	94.434431671172
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	29	45	to	29	45
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Grizzly bear for #WHITE#273 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#130 physical#LAST# (#RED##{bold}#504#LAST##{normal}# total damage).
[target_simple AI]	1106954	terror	selecting NEW TARGET	25	45	1106957	ghast
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	58.785889872072	5	30	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	58.785889872072	5	30	1	vs. armor/def	2	8
checkHit	30	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	59
[PHYS CRIT %]	1
[ATTACK] after crit	59
[ATTACK] after mult	59
[Actor:move]	1106954	terror	move from	26	44	to	26	44
[Actor:move]	1106950	terror	move from	38	40	to	37	41
[Actor:move]	1106948	terror	move from	38	39	to	37	40
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Grizzly bear!#{normal}#
[LOG]	#UID:1106954:0#Terror hits Ghast for #WHITE#49 physical#LAST# damage.
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ivyvena the fire drake hatchling for #ORANGE#3 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Mindrot hits Faeros for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Burning from Faeros hits #fbd578#Garruk#LAST# for #RED#(7 rampage shugs off#LAST#), #LIGHT_RED#2 fire#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[target_simple AI]	1106945	terror	selecting NEW TARGET	27	47	1106958	ghast
[Actor:move]	1106945	terror	move from	29	46	to	28	47
[target_simple AI]	1106943	terror	selecting NEW TARGET	27	41	1097196	snow giant
[Actor:move]	1106941	terror	move from	33	41	to	32	41
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	1	24
checkHit	32	vs	24	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	44	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	44
[PHYS CRIT %]	1
[ATTACK] after crit	44
[ATTACK] after mult	44
[Actor:move]	1106957	ghast	move from	25	45	to	25	45
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	1	24
checkHit	32	vs	24	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	42	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	42
[PHYS CRIT %]	1
[ATTACK] after crit	42
[ATTACK] after mult	42
[Actor:move]	1106958	ghast	move from	27	47	to	27	47
[improved_talented AI] chooses for	1106959	ghoulking	T_GHOULISH_LEAP
[LOG]	Ghoulking uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	1106959	ghoulking	(forced) move from	25	46	to	30	44
[LOG]	Ghoulking speeds up.
[Actor:move]	1106960	ghast	move from	26	47	to	25	46
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	1	24
checkHit	32	vs	24	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	45	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	45
[PHYS CRIT %]	1
[ATTACK] after crit	45
[ATTACK] after mult	45
[Actor:move]	1106961	ghast	move from	27	46	to	27	46
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	1	24
checkHit	32	vs	24	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	46	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	46
[PHYS CRIT %]	1
[ATTACK] after crit	46
[ATTACK] after mult	46
[Actor:move]	1106962	ghast	move from	27	45	to	27	45
[LOG]	#UID:1106962:0#Ghast hits Terror for #WHITE#46 physical#LAST# damage.
[LOG]	#UID:1106961:0#Ghast hits Terror for #WHITE#45 physical#LAST# damage.
[LOG]	#UID:1106957:0#Ghast hits Terror for #WHITE#44 physical#LAST# damage.
[LOG]	#UID:1106958:0#Ghast hits Terror for #WHITE#42 physical#LAST# damage.
[target_simple AI]	1090534	Ivyvena the fire drake hatchling	selecting NEW TARGET	28	45	1106965	terror
[use_tactical AI] === Action Selected:	1090534	Ivyvena the fire drake hatchling	soul	 talent:T_DIRE_PLAGUE
[LOG]	Ivyvena the fire drake hatchling casts #{bold}##PURPLE#Dire Plague.#{normal}##LAST#
checkHit	12	vs	50	=> chance to hit	0
[LOG]	Terror is afflicted by a dire plague!
checkHit	13	vs	50	=> chance to hit	0
[LOG]	Terror is afflicted by a dire plague!
checkHit	13	vs	50	=> chance to hit	0
[LOG]	Terror is afflicted by a dire plague!
checkHit	12	vs	50	=> chance to hit	0
[LOG]	Terror is afflicted by a dire plague!
checkHit	29	vs	50	=> chance to hit	0
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Ivyvena the fire drake hatchling!
[LOG]	Garruk is afflicted by a dire plague!
checkHit	13	vs	50	=> chance to hit	0
[LOG]	Terror is afflicted by a dire plague!
checkHit	13	vs	50	=> chance to hit	0
[LOG]	Terror is afflicted by a dire plague!
checkHit	12	vs	50	=> chance to hit	0
checkHit	13	vs	50	=> chance to hit	0
[LOG]	Terror is afflicted by a dire plague!
[use_tactical AI] === Action Selected:	1090921	snow giant chieftain	closein	 AI:move_complex
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	43.318051576474	15	32	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	43.318051576474	15	32	1	vs. armor/def	1	24
checkHit	32	vs	24	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	46	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	46
[PHYS CRIT %]	1
[ATTACK] after crit	46
[ATTACK] after mult	46
[Actor:move]	1090921	snow giant chieftain	move from	25	43	to	25	43
[Actor:move]	1092228	faeros	move from	28	43	to	28	44
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	62.134401067575	25	33	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	62.134401067575	25	33	1	vs. armor/def	1	24
checkHit	33	vs	24	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	25	vs. armor/hardiness	1	0.3
[ATTACK] after armor	62
[PHYS CRIT %]	0
[ATTACK] after crit	62
[ATTACK] after mult	62
[Actor:move]	1097169	fire drake hatchling	move from	26	45	to	26	45
[improved_talented AI] chooses for	1097193	snow giant boulder thrower	T_THROW_BOULDER
[LOG]	Snow giant boulder thrower uses #{bold}##ORCHID#Throw Boulder.#{normal}##LAST#
[LOG]	#UID:1097193:0#Snow giant boulder thrower hurls a huge boulder at #fbd578#Garruk#LAST#!
[MIND CRIT %]	1
checkHit	44	vs	30	=> chance to hit	85
[KNOCKBACK] from	27	27	over	9
[KNOCKBACK] try	28	47	8
checkHit	44	vs	13	=> chance to hit	95
checkHit	44	vs	30	=> chance to hit	85
[KNOCKBACK] from	27	27	over	9
[KNOCKBACK] try	28	46	8
[KNOCKBACK] try	28	47	7	::	true
[KNOCKBACK] failsafe knocked to	28	46	::
[Actor:move]	1106965	terror	(forced) move from	28	45	to	28	46
[LOG]	Terror is knocked back!
checkHit	44	vs	40	=> chance to hit	60
[LOG]	Ghoulking resists the knockback!
checkHit	44	vs	40	=> chance to hit	60
[LOG]	Garruk resists the knockback!
[Actor:move]	1097196	snow giant	move from	27	41	to	28	42
[LOG]	Curse of Nightmares hits Ivyvena the fire drake hatchling for #ORANGE#39 mind#LAST#, #GREY#53 darkness#LAST# (#RED##{bold}#93#LAST##{normal}# total damage).
[LOG]	#UID:1097193:0#Snow giant boulder thrower hits Terror for #WHITE#336 physical#LAST# damage.
[LOG]	#UID:1097193:0#Snow giant boulder thrower hits Faeros for #WHITE#252 physical#LAST# damage.
[LOG]	#UID:1097193:0#Snow giant boulder thrower hits Terror for #WHITE#336 physical#LAST# damage.
[LOG]	#UID:1097193:0#Snow giant boulder thrower hits #fbd578#Garruk#LAST# for #WHITE#154 physical#LAST# damage.
[LOG]	#UID:1097193:0#Snow giant boulder thrower hits Ghoulking for #WHITE#280 physical#LAST# damage.
[LOG]	#UID:1090921:0#Snow giant chieftain hits Terror for #WHITE#55 physical#LAST#, #1133F3#18 cold#LAST# (#RED##{bold}#73#LAST##{normal}# total damage).
[LOG]	#UID:1097169:0#Fire drake hatchling hits Terror for #WHITE#74 physical#LAST# damage.
Loading tile from tileset	/data/gfx/talents/dire_plague.png
[LOG]	
[LOG]	#{bold}##UID:1097193:0#Snow giant boulder thrower killed Terror!#{normal}#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	142.41650903722	14	64.896602194683	1	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	64.896602194683	1	vs. armor/def	3	11
checkHit	64.896602194683	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	176	14	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	64.896602194683	11	=	1.1077932043894
[ATTACK] after armor	194.97160397253
[PHYS CRIT %]	0.9
[ATTACK] after crit	194.97160397253
[ATTACK] after mult	194.97160397253
checkHit	12	vs	63	=> chance to hit	0
[LOG]	Ghoulking is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	126.47554626943	14	64.896602194683	0.5	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	64.896602194683	0.5	vs. armor/def	3	11
checkHit	64.896602194683	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	64.896602194683	11	=	1.1077932043894
[ATTACK] after armor	159.52222143207
[PHYS CRIT %]	0.9
[ATTACK] after crit	159.52222143207
[ATTACK] after mult	79.761110716034
Cloned shader 146
[SHADER] setting reset param	tick_start	7881048
[Actor:move]	6962	Garruk	move from	29	45	to	29	45
[Actor:move]	1097187	snow giant	move from	26	41	to	27	41
[target_simple AI]	1106956	ghast	selecting NEW TARGET	28	47	1106945	terror
[Actor:move]	1106956	ghast	move from	25	47	to	26	47
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ghoulking for #WHITE#286 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#116 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#117 physical#LAST# (#RED##{bold}#529#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ghoulking!#{normal}#
[Actor:move]	1106969	terror	(forced) move from	nil	nil	to	35	43
[PARTY] New member, add after	terror	Garruk
Adding entity	1106969	after	6962
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[LOG]	Fire drake hatchling slows down.
[Actor:move]	1106971	terror	(forced) move from	nil	nil	to	27	48
[PARTY] New member, add after	terror	Garruk
Adding entity	1106971	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Snow giant slows down.
[Actor:move]	1106973	terror	(forced) move from	nil	nil	to	24	43
[PARTY] New member, add after	terror	Garruk
Adding entity	1106973	after	6962
[LOG]	Garruk's nightmare area effect hits Snow giant for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant for #ORANGE#78 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ghast for #ORANGE#106 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ghast for #ORANGE#106 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ghast for #GREY#97 darkness#LAST# damage.
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits #fbd578#Garruk#LAST# for #1133F3#13 cold#LAST#, #GREY#22 darkness#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#48 cold#LAST# damage.
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#48 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#34 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#48 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	#{bold}#Ivyvena the fire drake hatchling's putrescent liquefaction area effect killed Terror!#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_death
[target_simple AI]	1106967	terror	selecting NEW TARGET	27	45	1106962	ghast
[Actor:move]	1106967	terror	move from	34	43	to	33	43
[Actor:move]	1106963	terror	move from	31	41	to	30	42
[LOG]	Dire Plague from Ivyvena the fire drake hatchling hits Terror for #GREY#0 darkness#LAST# damage.
[LOG]	Dire Plague from Ivyvena the fire drake hatchling hits Terror for #GREY#0 darkness#LAST# damage.
[target_simple AI]	1106954	terror	selecting NEW TARGET	25	43	1090921	snow giant chieftain
[improved_talented AI] chooses for	1106954	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant chieftain	dam/apr/atk/mult ::	58.785889872072	5	30	1	vs. armor/def	12	25
[ATTACK] after melee attack bonus hooks & callbacks::	58.785889872072	5	30	1	vs. armor/def	12	25
checkHit	30	vs	25	=> chance to hit	63
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	12	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	1
[ATTACK] after crit	55
[ATTACK] after mult	55
[target_simple AI]	1106950	terror	selecting NEW TARGET	28	42	1097196	snow giant
[Actor:move]	1106950	terror	move from	37	41	to	36	41
[target_simple AI]	1106948	terror	selecting NEW TARGET	28	42	1097196	snow giant
[Actor:move]	1106948	terror	move from	37	40	to	37	41
[Actor:move]	1106960	ghast	move from	25	46	to	25	47
[LOG]	Dire Plague from Ivyvena the fire drake hatchling hits Terror for #GREY#0 darkness#LAST# damage.
[LOG]	#UID:1106954:0#Terror hits Snow giant chieftain for #WHITE#44 physical#LAST# damage.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
[LOG]	Dire Plague from Ivyvena the fire drake hatchling hits #fbd578#Garruk#LAST# for #GREY#29 darkness#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Burning from Faeros hits #fbd578#Garruk#LAST# for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ivyvena the fire drake hatchling for #ORANGE#6 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	1	24
checkHit	32	vs	24	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	45	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	45
[PHYS CRIT %]	1
[ATTACK] after crit	45
[ATTACK] after mult	45
[Actor:move]	1106957	ghast	move from	25	45	to	25	45
[Actor:move]	1106958	ghast	move from	27	47	to	28	46
[Actor:move]	1106961	ghast	move from	27	46	to	28	45
[Actor:move]	1106962	ghast	move from	27	45	to	28	44
[LOG]	#UID:1106957:0#Ghast hits Terror for #WHITE#54 physical#LAST# damage.
[use_tactical AI] === Action Selected:	1090534	Ivyvena the fire drake hatchling	attackarea	 talent:T_INVOKE_DARKNESS
[LOG]	Ivyvena the fire drake hatchling casts #{bold}##PURPLE#Invoke Darkness.#{normal}##LAST#
[SPELL CRIT %]	17.7
[use_tactical AI] === Action Selected:	1090921	snow giant chieftain	heal	 talent:T_INFUSION:_HEALING_1
[LOG]	Snow giant chieftain uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	
[LOG]	#UID:1090534:0#Ivyvena the fire drake hatchling hits #fbd578#Garruk#LAST# for #GREY#98 darkness#LAST# damage.
[LOG]	Snow giant chieftain receives #LIGHT_GREEN#133 healing#LAST# from Infusion: Healing.
[USERCHAT] channel achievement	zizzo	global	Size matters	false	false
[USERCHAT] channel serial data	Unicarn	tome	760
Deleting shader 146 (is clone 1)
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[LOG]	Snow giant feels pain again.
[Actor:move]	1097193	snow giant boulder thrower	move from	27	40	to	28	41
[Actor:move]	1106956	ghast	move from	26	47	to	27	46
[use_tactical AI] === Action Selected:	1090921	snow giant chieftain	closein	 AI:move_complex
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	43.318051576474	15	32	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	43.318051576474	15	32	1	vs. armor/def	1	24
checkHit	32	vs	24	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	45	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	45
[PHYS CRIT %]	1
[ATTACK] after crit	45
[ATTACK] after mult	45
[Actor:move]	1090921	snow giant chieftain	move from	25	43	to	25	43
[Actor:move]	1097187	snow giant	move from	27	41	to	26	42
[LOG]	#UID:1090921:0#Snow giant chieftain hits Terror for #WHITE#54 physical#LAST#, #1133F3#18 cold#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[Actor:move]	1106976	terror	(forced) move from	nil	nil	to	30	45
[PARTY] New member, add after	terror	Garruk
Adding entity	1106976	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1106978	terror	(forced) move from	nil	nil	to	31	43
[PARTY] New member, add after	terror	Garruk
Adding entity	1106978	after	6962
[Actor:move]	1106980	terror	(forced) move from	nil	nil	to	27	41
[PARTY] New member, add after	terror	Garruk
Adding entity	1106980	after	6962
[LOG]	Garruk's nightmare area effect hits Ghast for #GREY#97 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ivyvena the fire drake hatchling for #GREY#83 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant boulder thrower for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ghast for #ORANGE#106 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant for #GREY#94 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #GREY#89 darkness#LAST# damage.
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits #fbd578#Garruk#LAST# for #1133F3#13 cold#LAST#, #GREY#22 darkness#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#34 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#48 cold#LAST# damage.
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[Actor:move]	1106973	terror	move from	24	43	to	25	44
[Actor:move]	1106971	terror	move from	27	48	to	27	47
[target_simple AI]	1106969	terror	selecting NEW TARGET	28	45	1106961	ghast
[Actor:move]	1106969	terror	move from	35	43	to	34	43
[Actor:move]	1097169	fire drake hatchling	move from	26	45	to	27	45
[Actor:move]	1097196	snow giant	move from	28	42	to	28	43
[improved_talented AI] chooses for	1106960	ghast	T_GHOULISH_LEAP
[LOG]	Ghast uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	1106960	ghast	(forced) move from	25	47	to	29	46
[LOG]	Ghast speeds up.
[LOG]	#{bold}#Ivyvena the fire drake hatchling's putrescent liquefaction area effect killed Terror!#{normal}#
[LOG]	Dire Plague rips out a piece of terror soul!
[NPC:seen_by] Passing target	ghast	from	1106967	terror	to	1106978	terror
[Actor:move]	1106963	terror	move from	30	42	to	29	43
[LOG]	Dire Plague from Ivyvena the fire drake hatchling hits Terror for #GREY#0 darkness#LAST# damage.
[LOG]	Dire Plague from Ivyvena the fire drake hatchling hits Terror for #GREY#0 darkness#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[target_simple AI]	1106958	ghast	selecting NEW TARGET	29	45	6962	Garruk
[improved_talented AI] chooses for	1106958	ghast	T_RETCH
[LOG]	Ghast uses #{bold}##ORCHID#Retch.#{normal}##LAST#
[LOG]	Ghast #YELLOW_GREEN#VOMITS#LAST# on the ground!
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	56	37
checkHit	32	vs	37	=> chance to hit	38
[LOG]	#UID:1106961:0#Ghast misses #fbd578#Garruk#LAST#.
[Actor:move]	1106961	ghast	move from	28	45	to	28	45
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	56	37
checkHit	32	vs	37	=> chance to hit	38
[LOG]	#UID:1106962:0#Ghast misses #fbd578#Garruk#LAST#.
[Actor:move]	1106962	ghast	move from	28	44	to	28	44
[LOG]	Garruk stops burning.
[MIND CRIT %]	5.4
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
[LOG]	Dire Plague from Ivyvena the fire drake hatchling hits #fbd578#Garruk#LAST# for #GREY#29 darkness#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Ghast for #ORANGE#5 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ivyvena the fire drake hatchling for #ORANGE#6 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#5 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[Actor:move]	1106956	ghast	move from	27	46	to	28	47
[Actor:move]	1106957	ghast	move from	25	45	to	26	45
[Actor:move]	1090534	Ivyvena the fire drake hatchling	move from	26	46	to	27	46
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	ghast	dam/apr/atk/mult ::	142.41650903722	14	65.192274581804	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.192274581804	1	vs. armor/def	2	8
checkHit	65.192274581804	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	182	14	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	65.192274581804	8	=	1.1143845491636
[ATTACK] after armor	202.81798794778
[PHYS CRIT %]	0.9
[ATTACK] after crit	202.81798794778
[ATTACK] after mult	202.81798794778
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	ghast	dam/apr/atk/mult ::	126.47554626943	14	65.192274581804	0.5	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.192274581804	0.5	vs. armor/def	2	8
checkHit	65.192274581804	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	173	14	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	65.192274581804	8	=	1.1143845491636
[ATTACK] after armor	192.7885270053
[PHYS CRIT %]	0.9
[ATTACK] after crit	192.7885270053
[ATTACK] after mult	96.394263502652
Cloned shader 146
[SHADER] setting reset param	tick_start	7894589
[Actor:move]	6962	Garruk	move from	29	45	to	29	45
[Actor:move]	1097193	snow giant boulder thrower	move from	28	41	to	28	42
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ghast for #WHITE#298 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#116 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#141 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#116 nature#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#697#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1090921	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1090921	snow giant chieftain	move from	25	43	to	26	44
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	58.221064421626	15	28	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	58.221064421626	15	28	1	vs. armor/def	1	24
checkHit	28	vs	24	=> chance to hit	60
[LOG]	#UID:1097187:0#Snow giant misses Terror.
[Actor:move]	1097187	snow giant	move from	26	42	to	26	42
[LOG]	Snow giant boulder thrower slows down.
[Actor:move]	1106983	terror	(forced) move from	nil	nil	to	34	41
[PARTY] New member, add after	terror	Garruk
Adding entity	1106983	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Snow giant chieftain slows down.
[Actor:move]	1106985	terror	(forced) move from	nil	nil	to	25	45
[PARTY] New member, add after	terror	Garruk
Adding entity	1106985	after	6962
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	Ivyvena the fire drake hatchling sacrifices a ghoul to avoid being affected by Slow!
Cloned shader 146
[SHADER] setting reset param	tick_start	7894607
[Actor:move]	1106987	terror	(forced) move from	nil	nil	to	30	46
[PARTY] New member, add after	terror	Garruk
Adding entity	1106987	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Ghast speeds up in the retch.
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ghast!#{normal}#
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#34 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#48 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits #fbd578#Garruk#LAST# for #1133F3#10 cold#LAST#, #GREY#17 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#40 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Ghast for #ORANGE#106 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant boulder thrower for #ORANGE#102 mind#LAST# damage.
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#30 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant chieftain for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Ivyvena the fire drake hatchling for #DARK_GREEN#0 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast receives #LIGHT_GREEN#50 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Fire drake hatchling for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast receives #LIGHT_GREEN#50 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast receives #LIGHT_GREEN#50 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast receives #LIGHT_GREEN#50 healing#LAST# from Ghast's purging blight area effect.
[target_simple AI]	1106980	terror	selecting NEW TARGET	26	42	1097187	snow giant
[improved_talented AI] chooses for	1106980	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	59.451976049129	5	32	1	vs. armor/def	0	12
[ATTACK] after melee attack bonus hooks & callbacks::	59.451976049129	5	32	1	vs. armor/def	0	12
checkHit	32	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	65
[PHYS CRIT %]	1
[ATTACK] after crit	65
[ATTACK] after mult	65
[target_simple AI]	1106978	terror	selecting NEW TARGET	28	46	1106958	ghast
[Actor:move]	1106976	terror	move from	30	45	to	29	46
[LOG]	#UID:1106980:0#Terror hits Snow giant for #WHITE#52 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	61.69914052435	5	31	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	61.69914052435	5	31	1	vs. armor/def	2	8
checkHit	31	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	64
[PHYS CRIT %]	1
[ATTACK] after crit	64
[ATTACK] after mult	64
[Actor:move]	1106973	terror	move from	25	44	to	25	44
[target_simple AI]	1106971	terror	selecting NEW TARGET	28	46	1106958	ghast
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	61.519305710942	5	31	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	61.519305710942	5	31	1	vs. armor/def	2	8
checkHit	31	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	65
[PHYS CRIT %]	1
[ATTACK] after crit	65
[ATTACK] after mult	65
[Actor:move]	1106971	terror	move from	27	47	to	27	47
[LOG]	#UID:1106973:0#Terror hits Ghast for #WHITE#53 physical#LAST# damage.
[LOG]	#UID:1106971:0#Terror hits Ghast for #WHITE#65 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	56	37
checkHit	32	vs	37	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	41	3	vs. armor/hardiness	56	0.6
[ATTACK] after armor	16.4
[PHYS CRIT %]	1
[ATTACK] after crit	16.4
[ATTACK] after mult	16.4
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Ghast is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Ghast slows down.
[Actor:move]	1106958	ghast	move from	28	46	to	28	46
[LOG]	Melee retaliation hits Ghast for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#34 nature#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	#UID:1106958:0#Ghast hits #fbd578#Garruk#LAST# for #WHITE#10 physical#LAST# damage.
[Actor:move]	1097169	fire drake hatchling	move from	27	45	to	28	45
[target_simple AI]	1097196	snow giant	selecting NEW TARGET	29	45	6962	Garruk
[Actor:move]	1097196	snow giant	move from	28	43	to	29	43
[improved_talented AI] chooses for	1106957	ghast	T_GHOULISH_LEAP
[LOG]	Ghast uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	1106957	ghast	(forced) move from	26	45	to	30	44
[LOG]	Ghast speeds up.
[improved_talented AI] chooses for	1106962	ghast	T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Ghast performs a diseased attack against Garruk.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	41.839089569954	3	32	1.0099019513593	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1.0099019513593	vs. armor/def	56	37
checkHit	32	vs	37	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	43	3	vs. armor/hardiness	56	0.6
[ATTACK] after armor	17.2
[PHYS CRIT %]	1
[ATTACK] after crit	17.2
[ATTACK] after mult	17.37031356338
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Ghast is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Ghast slows down.
checkHit	29	vs	41	=> chance to hit	20
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows ghast!
[LOG]	Garruk is afflicted by a rotting disease!
[LOG]	#UID:1106962:0#Ghast hits #fbd578#Garruk#LAST# for #WHITE#10 physical#LAST# damage.
[LOG]	Curse of Nightmares hits Ghast for #ORANGE#68 mind#LAST#, #GREY#62 darkness#LAST# (#RED##{bold}#130#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Ghast for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#34 nature#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1097169	fire drake hatchling	(forced) move from	28	45	to	27	44
[moveDirection]	1090534	Ivyvena the fire drake hatchling	moved (shove)	1097169	fire drake hatchling	to	27	44
[LOG]	#UID:1090534:0#Ivyvena the fire drake hatchling shoves Fire drake hatchling aside.
[Actor:move]	1090534	Ivyvena the fire drake hatchling	move from	27	46	to	28	45
[LOG]	Garruk is no longer attuned.
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Ghast is lost in despair!
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Ghast is lost in despair!
checkHit	63	vs	34	=> chance to hit	95
[LOG]	#F53CBE#Ivyvena the fire drake hatchling moves reluctantly!
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[target_simple AI]	1106956	ghast	selecting NEW TARGET	29	46	1106976	terror
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	1	24
checkHit	32	vs	24	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	46	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	46
[PHYS CRIT %]	1
[ATTACK] after crit	46
[ATTACK] after mult	46
[Actor:move]	1106956	ghast	move from	28	47	to	28	47
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant chieftain for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#8 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ivyvena the fire drake hatchling for #ORANGE#6 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant boulder thrower for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:1106956:0#Ghast hits Terror for #WHITE#46 physical#LAST# damage.
[LOG]	Dire Plague from Ivyvena the fire drake hatchling hits #fbd578#Garruk#LAST# for #GREY#29 darkness#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Rotting Disease from Ghast hits #fbd578#Garruk#LAST# for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Athenian	mainmenu	Treasure Hunter (Insane (Adventure) difficulty)	false	false
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
Deleting shader 146 (is clone 1)
[USERCHAT] channel talk	PackOfOne	tome	why can't I see the W?
checkHit	34	vs	63	=> chance to hit	0
[LOG]	#F53CBE#Ivyvena the fire drake hatchling has been dominated!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Ivyvena the fire drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	-5.6977916475	0
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	-5.6977916475	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	190	14	vs. armor/hardiness	-5.6977916475	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	214.9977753553
[PHYS CRIT %]	0.9
[ATTACK] after crit	214.9977753553
[ATTACK] after mult	214.9977753553
checkHit	34	vs	63	=> chance to hit	0
[LOG]	Ivyvena the fire drake hatchling is weakened by the darkness!
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Ivyvena the fire drake hatchling!
[CALLBACK] upgrading to prioritized	talents_on_death
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ivyvena the fire drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	-5.6977916475	0
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	-5.6977916475	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	-5.6977916475	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	193.49799781977
[PHYS CRIT %]	0.9
[ATTACK] after crit	193.49799781977
[ATTACK] after mult	96.748998909884
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[LOG]	Ghast speeds up.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ivyvena the fire drake hatchling for #WHITE#282 physical#LAST#, #PURPLE#19 arcane#LAST#, #LIGHT_GREEN#103 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#127 physical#LAST#, #PURPLE#19 arcane#LAST#, #LIGHT_GREEN#103 nature#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#664#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Ghast for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Poison from Garruk hits Ghast for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Curse of Nightmares hits Ivyvena the fire drake hatchling for #ORANGE#45 mind#LAST#, #GREY#55 darkness#LAST# (#RED##{bold}#100#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#2 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
checkHit	63	vs	34	=> chance to hit	95
[Actor:move]	1106990	terror	(forced) move from	nil	nil	to	25	46
[PARTY] New member, add after	terror	Garruk
Adding entity	1106990	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1106992	terror	(forced) move from	nil	nil	to	33	44
[PARTY] New member, add after	terror	Garruk
Adding entity	1106992	after	6962
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1106994	terror	(forced) move from	nil	nil	to	25	43
[PARTY] New member, add after	terror	Garruk
Adding entity	1106994	after	6962
[LOG]	Ivyvena the fire drake hatchling sacrifices a ghoul to avoid being affected by Slow!
Cloned shader 146
[SHADER] setting reset param	tick_start	7899436
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1106996	terror	(forced) move from	nil	nil	to	32	46
[PARTY] New member, add after	terror	Garruk
Adding entity	1106996	after	6962
[LOG]	Garruk's nightmare area effect hits Ivyvena the fire drake hatchling for #ORANGE#70 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ghast for #GREY#97 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ivyvena the fire drake hatchling for #GREY#86 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant chieftain for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ghast for #ORANGE#106 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant boulder thrower for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ghast for #GREY#97 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #ORANGE#102 mind#LAST# damage.
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#28 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#28 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#28 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#28 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#28 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#28 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits #fbd578#Garruk#LAST# for #1133F3#15 cold#LAST#, #GREY#16 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#28 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#28 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Ivyvena the fire drake hatchling's putrescent liquefaction area effect hits Terror for #1133F3#28 cold#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	Ghast receives #LIGHT_GREEN#50 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Snow giant chieftain for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Ivyvena the fire drake hatchling for #DARK_GREEN#0 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast receives #LIGHT_GREEN#50 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Fire drake hatchling for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast receives #LIGHT_GREEN#50 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast receives #LIGHT_GREEN#50 healing#LAST# from Ghast's purging blight area effect.
[Actor:move]	1106987	terror	move from	30	46	to	29	47
[target_simple AI]	1106983	terror	selecting NEW TARGET	30	44	1106957	ghast
[Actor:move]	1106983	terror	move from	34	41	to	33	42
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	58.221064421626	15	28	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	58.221064421626	15	28	1	vs. armor/def	1	24
checkHit	28	vs	24	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	60	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	60
[PHYS CRIT %]	1
[ATTACK] after crit	60
[ATTACK] after mult	60
[Actor:move]	1097187	snow giant	move from	26	42	to	26	42
[LOG]	#{bold}#Garruk's nightmare area effect killed Ghast!#{normal}#
[LOG]	#UID:1097187:0#Snow giant hits Terror for #WHITE#60 physical#LAST#, #1133F3#11 cold#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[improved_talented AI] chooses for	1106980	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	59.451976049129	5	32	1	vs. armor/def	0	12
[ATTACK] after melee attack bonus hooks & callbacks::	59.451976049129	5	32	1	vs. armor/def	0	12
checkHit	32	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	63	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	63
[PHYS CRIT %]	1
[ATTACK] after crit	63
[ATTACK] after mult	63
[NPC:seen_by] Passing target	ghast	from	1106978	terror	to	1106996	terror
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	62.145648360478	5	32	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	62.145648360478	5	32	1	vs. armor/def	2	8
checkHit	32	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	66
[PHYS CRIT %]	1
[ATTACK] after crit	66
[ATTACK] after mult	66
[Actor:move]	1106978	terror	move from	31	43	to	31	43
[ATTACK] attacking with innate combat
[ATTACK] to 	Ivyvena the fire drake hatchling	dam/apr/atk/mult ::	59.009059373995	5	31	1	vs. armor/def	-5.6977916475	0
[ATTACK] after melee attack bonus hooks & callbacks::	59.009059373995	5	31	1	vs. armor/def	-5.6977916475	0
checkHit	31	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	5	vs. armor/hardiness	-5.6977916475	0.3
[ATTACK] after armor	64
[PHYS CRIT %]	1
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[Actor:move]	1106976	terror	move from	29	46	to	29	46
[LOG]	#UID:1106978:0#Terror hits Ghast for #WHITE#55 physical#LAST# damage.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	#UID:1106980:0#Terror hits Snow giant for #WHITE#50 physical#LAST# damage.
[LOG]	#UID:1106976:0#Terror hits Ivyvena the fire drake hatchling for #WHITE#57 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1097193	snow giant boulder thrower	move from	28	42	to	28	43
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	56	37
checkHit	32	vs	37	=> chance to hit	38
[LOG]	#UID:1106957:0#Ghast misses #fbd578#Garruk#LAST#.
[Actor:move]	1106957	ghast	move from	30	44	to	30	44
[use_tactical AI] === Action Selected:	1090921	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1090921	snow giant chieftain	move from	26	44	to	26	45
[LOG]	Ghast is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	ghast	1106958	true
[Actor:move]	1106958	ghast	move from	28	46	to	28	46
[use_tactical AI] === Action Selected:	1090534	Ivyvena the fire drake hatchling	attack	 talent:T_CALL_OF_THE_CRYPT
[LOG]	Ivyvena the fire drake hatchling casts #{bold}##PURPLE#Call of the Crypt.#{normal}##LAST#
[resolveObject] CREATE FOR	1106998	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Ego	94.003380962183	101
[resolveObject] CREATED OBJECT:	1107000	balanced steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	1107000	balanced steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1106998	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	82.978533716169	101
[resolveObject] CREATED OBJECT:	1107004	steel shield of reflection	tries left:	4
fight: 	steel shield of reflection	balanced steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1107004	steel shield of reflection	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1106998	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected basic	107.81999720862	111
[resolveObject] CREATED OBJECT:	1107008	iron mail armour	tries left:	4
fight: 	iron mail armour	balanced steel longsword	::	nil	BODY
fight: 	iron mail armour	steel shield of reflection	::	nil	BODY
[resolveObject]	1107008	iron mail armour	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	1106998	armoured skeleton warrior	(forced) move from	nil	nil	to	32	43
[resolveObject] CREATE FOR	1107009	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater + Ego	19.27397032135	26
[resolveObject] CREATED OBJECT:	1107011	balanced steel longsword of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	1107011	balanced steel longsword of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1107009	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	88.488093026329	101
[resolveObject] CREATED OBJECT:	1107017	reinforced steel shield	tries left:	4
fight: 	reinforced steel shield	balanced steel longsword of crippling	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1107017	reinforced steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1107009	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Greater	34.728464798939	51
[resolveObject] CREATED OBJECT:	1107021	radiant iron mail armour	tries left:	4
fight: 	radiant iron mail armour	balanced steel longsword of crippling	::	nil	BODY
fight: 	radiant iron mail armour	reinforced steel shield	::	nil	BODY
[resolveObject]	1107021	radiant iron mail armour	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	1107009	armoured skeleton warrior	(forced) move from	nil	nil	to	31	44
checkHit	63	vs	34	=> chance to hit	95
[LOG]	Ivyvena the fire drake hatchling sacrifices a ghoul to avoid being affected by Gloom Weakness!
Cloned shader 146
[SHADER] setting reset param	tick_start	7899545
[MIND CRIT %]	5.4
checkHit	63	vs	12	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	34	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[LOG]	Dire Plague from Ivyvena the fire drake hatchling hits #fbd578#Garruk#LAST# for #GREY#13 darkness#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant chieftain for #ORANGE#5 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#8 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ivyvena the fire drake hatchling for #ORANGE#6 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant boulder thrower for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Fire drake hatchling for #ORANGE#10 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Mindrot hits Armoured skeleton warrior for #ORANGE#10 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Ghast hits #fbd578#Garruk#LAST# for #DARK_GREEN#22 blight#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	56	37
checkHit	32	vs	37	=> chance to hit	38
[LOG]	#UID:1106962:0#Ghast misses #fbd578#Garruk#LAST#.
[Actor:move]	1106962	ghast	move from	28	44	to	28	44
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Ivyvena the fire drake hatchling	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1.7804177753533	vs. armor/def	-5.6977916475	0
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1.7804177753533	vs. armor/def	-5.6977916475	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	-5.6977916475	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	166.34038409068
[PHYS CRIT %]	0.9
[ATTACK] after crit	166.34038409068
[ATTACK] after mult	296.15537659414
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ivyvena the fire drake hatchling	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.89020888767666	vs. armor/def	-5.6977916475	0
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.89020888767666	vs. armor/def	-5.6977916475	0
checkHit	65.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	-5.6977916475	0.3
[ATTACK] mace accuracy bonus	65.783619356046	0	=	1.1315672387121
[ATTACK] after armor	185.57702714878
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.57702714878
[ATTACK] after mult	165.20231891646
[ATTACK]	target on_melee_hit:	4	FIRE	vs	0
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1097169	fire drake hatchling	move from	27	44	to	27	45
[target_simple AI]	1097196	snow giant	selecting NEW TARGET	27	41	1106980	terror
[Actor:move]	1097196	snow giant	move from	29	43	to	28	42
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1107026	terror	(forced) move from	nil	nil	to	32	44
[PARTY] New member, add after	terror	Garruk
Adding entity	1107026	after	6962
checkHit	63	vs	10	=> chance to hit	95
[Actor:move]	1107028	terror	(forced) move from	nil	nil	to	24	46
[PARTY] New member, add after	terror	Garruk
Adding entity	1107028	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	12	=> chance to hit	95
[Actor:move]	1107030	terror	(forced) move from	nil	nil	to	30	45
[PARTY] New member, add after	terror	Garruk
Adding entity	1107030	after	6962
[Actor:move]	1107032	terror	(forced) move from	nil	nil	to	28	46
[PARTY] New member, add after	terror	Garruk
Adding entity	1107032	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ivyvena the fire drake hatchling for #WHITE#345 physical#LAST# damage.
[LOG]	Poison from Garruk hits Ghast for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant for #ORANGE#102 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Armoured skeleton warrior for #ORANGE#53 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Fire drake hatchling for #GREY#89 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Armoured skeleton warrior for #ORANGE#106 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Armoured skeleton warrior for #ORANGE#106 mind#LAST#, #GREY#86 darkness#LAST# (#RED##{bold}#192#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Ghast for #GREY#97 darkness#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant chieftain for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant boulder thrower for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast receives #LIGHT_GREEN#50 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast receives #LIGHT_GREEN#50 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Fire drake hatchling for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[target_simple AI]	1106996	terror	selecting NEW TARGET	31	44	1107009	armoured skeleton warrior
[Actor:move]	1106996	terror	move from	32	46	to	32	45
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	59.009059373995	5	29	1	vs. armor/def	0	12
[ATTACK] after melee attack bonus hooks & callbacks::	59.009059373995	5	29	1	vs. armor/def	0	12
checkHit	29	vs	12	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	62
[PHYS CRIT %]	1
[ATTACK] after crit	62
[ATTACK] after mult	62
[Actor:move]	1106994	terror	move from	25	43	to	25	43
[target_simple AI]	1106992	terror	selecting NEW TARGET	32	43	1106998	armoured skeleton warrior
[target_simple AI]	1106992	terror	selecting NEW TARGET	32	43	1106998	armoured skeleton warrior
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	61.922939350262	5	28	1	vs. armor/def	16.521305378697	28
[ATTACK] after melee attack bonus hooks & callbacks::	61.922939350262	5	28	1	vs. armor/def	16.521305378697	28
checkHit	28	vs	28	=> chance to hit	50
[LOG]	#UID:1106992:0#Terror misses Armoured skeleton warrior.
[Actor:move]	1106992	terror	move from	33	44	to	33	44
[target_simple AI]	1106990	terror	selecting NEW TARGET	26	45	1090921	snow giant chieftain
[improved_talented AI] chooses for	1106990	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant chieftain	dam/apr/atk/mult ::	59.231082141814	5	30	1	vs. armor/def	12	25
[ATTACK] after melee attack bonus hooks & callbacks::	59.231082141814	5	30	1	vs. armor/def	12	25
checkHit	30	vs	25	=> chance to hit	63
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	5	vs. armor/hardiness	12	0.3
[ATTACK] after armor	54
[PHYS CRIT %]	1
[ATTACK] after crit	54
[ATTACK] after mult	54
[LOG]	Snow giant speeds up.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ivyvena the fire drake hatchling!#{normal}#
[LOG]	#{bold}#Garruk's nightmare area effect killed Fire drake hatchling!#{normal}#
[LOG]	#UID:1106990:0#Terror hits Snow giant chieftain for #WHITE#43 physical#LAST# damage.
[LOG]	#UID:1106994:0#Terror hits Snow giant for #WHITE#50 physical#LAST# damage.
[target_simple AI]	1106987	terror	selecting NEW TARGET	30	44	1106957	ghast
[Actor:move]	1106987	terror	move from	29	47	to	30	46
[NPC:seen_by] Passing target	ghast	from	1106985	terror	to	1107032	terror
[target_simple AI]	1106985	terror	selecting NEW TARGET	26	45	1090921	snow giant chieftain
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant chieftain	dam/apr/atk/mult ::	59.009059373995	5	31	1	vs. armor/def	12	25
[ATTACK] after melee attack bonus hooks & callbacks::	59.009059373995	5	31	1	vs. armor/def	12	25
checkHit	31	vs	25	=> chance to hit	65
[LOG]	#UID:1106985:0#Terror misses Snow giant chieftain.
[Actor:move]	1106985	terror	move from	25	45	to	25	45
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	59.009059373995	5	30	1	vs. armor/def	16.521305378697	28
[ATTACK] after melee attack bonus hooks & callbacks::	59.009059373995	5	30	1	vs. armor/def	16.521305378697	28
checkHit	30	vs	28	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	63	5	vs. armor/hardiness	16.521305378697	0.73607947236566
[ATTACK] after armor	51.478694621303
[PHYS CRIT %]	0
[ATTACK] after crit	51.478694621303
[ATTACK] after mult	51.478694621303
[Actor:move]	1106983	terror	move from	33	42	to	33	42
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	58.221064421626	15	28	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	58.221064421626	15	28	1	vs. armor/def	1	24
checkHit	28	vs	24	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	59
[PHYS CRIT %]	1
[ATTACK] after crit	59
[ATTACK] after mult	59
[Actor:move]	1097187	snow giant	move from	26	42	to	26	42
Deleting shader 146 (is clone 1)
[LOG]	#UID:1097187:0#Snow giant hits Terror for #WHITE#59 physical#LAST#, #1133F3#11 cold#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
Deleting shader 146 (is clone 1)
[LOG]	#UID:1106983:0#Terror hits Armoured skeleton warrior for #WHITE#51 physical#LAST# damage.
Deleting shader 146 (is clone 1)
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Deleting temp shader	rotatingshield[appearTime=0.8,noup=1,time_factor=500]
Deleting temp shader	rotatingshield[appearTime=0.8,noup=2,time_factor=500]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	56	37
checkHit	32	vs	37	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	46	3	vs. armor/hardiness	56	0.6
[ATTACK] after armor	18.4
[PHYS CRIT %]	1
[ATTACK] after crit	18.4
[ATTACK] after mult	18.4
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Ghast is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Ghast slows down.
[Actor:move]	1106957	ghast	move from	30	44	to	30	44
[LOG]	#UID:1106957:0#Ghast hits #fbd578#Garruk#LAST# for #WHITE#11 physical#LAST# damage.
[LOG]	Melee retaliation hits Ghast for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#34 nature#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[improved_talented AI] chooses for	1097193	snow giant boulder thrower	T_INFUSION:_MOVEMENT_1
[LOG]	Snow giant boulder thrower uses #{bold}##GREEN#Infusion: Movement.#{normal}##LAST#
[LOG]	Snow giant boulder thrower is moving at extreme speed!
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Snow giant boulder thrower is weakened by the gloom.
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Ghast is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	12	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1097193	snow giant boulder thrower	move from	28	43	to	29	43
[LOG]	Dire Plague from Ivyvena the fire drake hatchling hits #fbd578#Garruk#LAST# for #GREY#14 darkness#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant chieftain for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant boulder thrower for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghast for #ORANGE#8 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Armoured skeleton warrior for #ORANGE#10 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Ghast hits #fbd578#Garruk#LAST# for #DARK_GREEN#17 blight#LAST# damage.
[use_tactical AI] === Action Selected:	1090921	snow giant chieftain	closein	 AI:move_complex
[Actor:move]	1090921	snow giant chieftain	move from	26	45	to	27	45
[LOG]	
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	ghast	dam/apr/atk/mult ::	142.41650903722	14	65.487946968925	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.487946968925	1	vs. armor/def	2	8
checkHit	65.487946968925	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	179	14	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	65.487946968925	8	=	1.1149758939378
[ATTACK] after armor	199.58068501488
[PHYS CRIT %]	0.9
[ATTACK] after crit	199.58068501488
[ATTACK] after mult	199.58068501488
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	ghast	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	2	8
checkHit	65.783619356046	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	65.783619356046	8	=	1.1155672387121
[ATTACK] after armor	163.98838409068
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.98838409068
[ATTACK] after mult	81.994192045339
[Actor:move]	6962	Garruk	move from	29	45	to	29	45
[Actor:move]	1107034	terror	(forced) move from	nil	nil	to	27	47
[PARTY] New member, add after	terror	Garruk
Adding entity	1107034	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[Actor:move]	1107036	terror	(forced) move from	nil	nil	to	33	43
[PARTY] New member, add after	terror	Garruk
Adding entity	1107036	after	6962
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1107038	terror	(forced) move from	nil	nil	to	24	45
[PARTY] New member, add after	terror	Garruk
Adding entity	1107038	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ghast for #WHITE#248 physical#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Armoured skeleton warrior for #ORANGE#106 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant for #GREY#94 darkness#LAST# damage.
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant boulder thrower for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast receives #LIGHT_GREEN#25 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant chieftain for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[target_simple AI]	1107032	terror	selecting NEW TARGET	27	45	1090921	snow giant chieftain
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant chieftain	dam/apr/atk/mult ::	61.922939350262	5	32	1	vs. armor/def	12	25
[ATTACK] after melee attack bonus hooks & callbacks::	61.922939350262	5	32	1	vs. armor/def	12	25
checkHit	32	vs	25	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	5	vs. armor/hardiness	12	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	1
[ATTACK] after crit	55
[ATTACK] after mult	55
[Actor:move]	1107032	terror	move from	28	46	to	28	46
[target_simple AI]	1107030	terror	selecting NEW TARGET	31	44	1107009	armoured skeleton warrior
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	59.890446488047	5	31	1	vs. armor/def	19.521305378697	28
[ATTACK] after melee attack bonus hooks & callbacks::	59.890446488047	5	31	1	vs. armor/def	19.521305378697	28
checkHit	31	vs	28	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	5	vs. armor/hardiness	19.521305378697	0.73607947236566
[ATTACK] after armor	49.478694621303
[PHYS CRIT %]	0
[ATTACK] after crit	49.478694621303
[ATTACK] after mult	49.478694621303
[Actor:move]	1107030	terror	move from	30	45	to	30	45
[target_simple AI]	1107028	terror	selecting NEW TARGET	27	45	1090921	snow giant chieftain
[target_simple AI]	1107028	terror	selecting NEW TARGET	27	45	1090921	snow giant chieftain
[target_simple AI]	1107026	terror	selecting NEW TARGET	32	43	1106998	armoured skeleton warrior
[improved_talented AI] chooses for	1107026	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	58.109314941363	5	30	1	vs. armor/def	16.521305378697	28
[ATTACK] after melee attack bonus hooks & callbacks::	58.109314941363	5	30	1	vs. armor/def	16.521305378697	28
checkHit	30	vs	28	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	5	vs. armor/hardiness	16.521305378697	0.73607947236566
[ATTACK] after armor	47.478694621303
[PHYS CRIT %]	0
[ATTACK] after crit	47.478694621303
[ATTACK] after mult	47.478694621303
[Actor:move]	1097193	snow giant boulder thrower	move from	29	43	to	28	43
[Actor:move]	1097196	snow giant	move from	28	42	to	29	43
[target_simple AI]	1106998	armoured skeleton warrior	selecting NEW TARGET	33	42	1106983	terror
[improved_talented AI] chooses for	1106998	armoured skeleton warrior	T_BONE_ARMOUR
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around armoured skeleton warrior.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.79607843137255,0.79607843137255,0.79607843137255),shieldIntensity=0.3]
New GL Shader program 174
*p 174: Uniform: 10: 1406 ellipsoidalFactor
*p 174: Uniform: 1: 1406 tick
*p 174: Uniform: 5: 1406 time_factor
*p 174: Uniform: 11: 1406 oscillationSpeed
*p 174: Uniform: 8: 1406 impact_tick
*p 174: Uniform: 9: 1406 impact_time
*p 174: Uniform: 7: 8B50 impact
*p 174: Uniform: 15: 1406 wobblingSpeed
*p 174: Uniform: 14: 1406 wobblingPower
*p 174: Uniform: 12: 1406 antialiasingRadius
*p 174: Uniform: 0: 8B5E tex
*p 174: Uniform: 16: 1406 horizontalScrollingSpeed
*p 174: Uniform: 2: 1406 tick_start
*p 174: Uniform: 17: 1406 verticalScrollingSpeed
*p 174: Uniform: 13: 1406 shieldIntensity
*p 174: Uniform: 3: 1406 aadjust
*p 174: Uniform: 4: 8B51 color
*p 174: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	7904180
[improved_talented AI] chooses for	1107009	armoured skeleton warrior	T_RUNE:_BLINK_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	1107009	armoured skeleton warrior	(forced) move from	31	44	to	28	45
[LOG]	Armoured skeleton warrior is out of phase.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ghast!#{normal}#
[LOG]	#UID:1107026:0#Terror hits Armoured skeleton warrior for #WHITE#47 physical#LAST# damage.
[LOG]	Poison from Garruk hits Ghast for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#UID:1107032:0#Terror hits Snow giant chieftain for #WHITE#44 physical#LAST# damage.
[LOG]	#UID:1107030:0#Terror hits Armoured skeleton warrior for #WHITE#49 physical#LAST# damage.
[Actor:move]	1106996	terror	move from	32	45	to	33	45
[NPC:seen_by] Passing target	armoured skeleton warrior	from	1106992	terror	to	1107036	terror
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	61.922939350262	5	28	1	vs. armor/def	16.521305378697	28
[ATTACK] after melee attack bonus hooks & callbacks::	61.922939350262	5	28	1	vs. armor/def	16.521305378697	28
checkHit	28	vs	28	=> chance to hit	50
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	5	vs. armor/hardiness	16.521305378697	0.73607947236566
[ATTACK] after armor	56.478694621303
[PHYS CRIT %]	0
[ATTACK] after crit	56.478694621303
[ATTACK] after mult	56.478694621303
[Actor:move]	1106992	terror	move from	33	44	to	33	44
[NPC:seen_by] Passing target	snow giant chieftain	from	1106990	terror	to	1107038	terror
[Actor:move]	1106990	terror	move from	25	46	to	26	46
[LOG]	Snow giant stops regenerating health quickly.
[maintenance AI] turn	1955041	1106962	ghast	selected action:	self_heal	tid:T_RETCH
[LOG]	Ghast uses #{bold}##ORCHID#Retch.#{normal}##LAST#
[LOG]	Ghast #YELLOW_GREEN#VOMITS#LAST# on the ground!
[LOG]	#UID:1106992:0#Terror hits Armoured skeleton warrior for #SLATE#(56 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	58.221064421626	15	28	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	58.221064421626	15	28	1	vs. armor/def	1	24
checkHit	28	vs	24	=> chance to hit	60
[LOG]	#UID:1097187:0#Snow giant misses Terror.
[Actor:move]	1097187	snow giant	move from	26	42	to	26	42
[Actor:move]	1097193	snow giant boulder thrower	move from	28	43	to	27	44
[Actor:move]	1097193	snow giant boulder thrower	move from	27	44	to	28	43
[Actor:move]	1097193	snow giant boulder thrower	move from	28	43	to	27	44
[LOG]	Garruk is free from the dire plague.
checkHit	63	vs	11	=> chance to hit	95
[MIND CRIT %]	5.4
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	12	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	
[LOG]	Rotting Disease from Ghast hits #fbd578#Garruk#LAST# for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Ghast for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant boulder thrower for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant chieftain for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Armoured skeleton warrior for #ORANGE#9 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	19.521305378697	35
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	19.521305378697	35
checkHit	65.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	199	14	vs. armor/hardiness	19.521305378697	0.73607947236566
[ATTACK] mace accuracy bonus	65.783619356046	35	=	1.0615672387121
[ATTACK] after armor	211.25188050371
[PHYS CRIT %]	0
[ATTACK] after crit	211.25188050371
[ATTACK] after mult	211.25188050371
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	11	35
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	11	35
checkHit	65.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	133	14	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	65.783619356046	35	=	1.0615672387121
[ATTACK] after armor	141.18844274871
[PHYS CRIT %]	0.9
[ATTACK] after crit	141.18844274871
[ATTACK] after mult	70.594221374354
[Actor:move]	6962	Garruk	move from	29	45	to	29	45
[Actor:move]	1097193	snow giant boulder thrower	move from	27	44	to	28	43
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[Actor:move]	1107044	terror	(forced) move from	nil	nil	to	24	43
[PARTY] New member, add after	terror	Garruk
Adding entity	1107044	after	6962
[Actor:move]	1107046	terror	(forced) move from	nil	nil	to	31	46
[PARTY] New member, add after	terror	Garruk
Adding entity	1107046	after	6962
[Actor:move]	1107048	terror	(forced) move from	nil	nil	to	34	44
[PARTY] New member, add after	terror	Garruk
Adding entity	1107048	after	6962
[LOG]	Ghast speeds up in the retch.
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Armoured skeleton warrior for #WHITE#269 physical#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Ghast for #GREY#97 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant boulder thrower for #GREY#94 darkness#LAST# damage.
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#19 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast receives #LIGHT_GREEN#25 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant chieftain for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Ghast receives #LIGHT_GREEN#50 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant chieftain for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[improved_talented AI] chooses for	1107036	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	58.336036761846	5	30	1	vs. armor/def	16.521305378697	28
[ATTACK] after melee attack bonus hooks & callbacks::	58.336036761846	5	30	1	vs. armor/def	16.521305378697	28
checkHit	30	vs	28	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	58	5	vs. armor/hardiness	16.521305378697	0.73607947236566
[ATTACK] after armor	46.478694621303
[PHYS CRIT %]	0
[ATTACK] after crit	46.478694621303
[ATTACK] after mult	46.478694621303
[target_simple AI]	1107034	terror	selecting NEW TARGET	27	45	1090921	snow giant chieftain
[LOG]	#{bold}#Garruk's nightmare area effect killed Snow giant boulder thrower!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Armoured skeleton warrior!#{normal}#
[LOG]	#UID:1107036:0#Terror hits Armoured skeleton warrior for #SLATE#(46 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant chieftain	dam/apr/atk/mult ::	61.922939350262	5	32	1	vs. armor/def	12	25
[ATTACK] after melee attack bonus hooks & callbacks::	61.922939350262	5	32	1	vs. armor/def	12	25
checkHit	32	vs	25	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	5	vs. armor/hardiness	12	0.3
[ATTACK] after armor	61
[PHYS CRIT %]	1
[ATTACK] after crit	61
[ATTACK] after mult	61
[Actor:move]	1107032	terror	move from	28	46	to	28	46
[target_simple AI]	1107030	terror	selecting NEW TARGET	28	44	1106962	ghast
[Actor:move]	1107030	terror	move from	30	45	to	30	44
[Actor:move]	1107028	terror	move from	24	46	to	25	46
[target_simple AI]	1107026	terror	selecting NEW TARGET	32	43	1106998	armoured skeleton warrior
[improved_talented AI] chooses for	1107026	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	58.109314941363	5	30	1	vs. armor/def	16.521305378697	28
[ATTACK] after melee attack bonus hooks & callbacks::	58.109314941363	5	30	1	vs. armor/def	16.521305378697	28
checkHit	30	vs	28	=> chance to hit	55
[LOG]	#UID:1107026:0#Terror misses Armoured skeleton warrior.
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	53.049214479602	15	28	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	53.049214479602	15	28	1	vs. armor/def	1	24
checkHit	28	vs	24	=> chance to hit	60
[LOG]	#UID:1097196:0#Snow giant misses Terror.
[Actor:move]	1097196	snow giant	move from	29	43	to	29	43
[LOG]	#UID:1107032:0#Terror hits Snow giant chieftain for #WHITE#49 physical#LAST# damage.
[LOG]	Poison from Garruk hits Ghast for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Snow giant chieftain speeds up.
[target_simple AI]	1090921	snow giant chieftain	selecting NEW TARGET	26	46	1106990	terror
[use_tactical AI] === Action Selected:	1090921	snow giant chieftain	escape	 AI:flee_dmap_keep_los
[Actor:move]	1090921	snow giant chieftain	move from	27	45	to	28	45
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1097187	snow giant	move from	26	42	to	27	41
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	41.839089569954	3	32	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	41.839089569954	3	32	1	vs. armor/def	56	37
checkHit	32	vs	37	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	43	3	vs. armor/hardiness	56	0.6
[ATTACK] after armor	17.2
[PHYS CRIT %]	1
[ATTACK] after crit	17.2
[ATTACK] after mult	17.2
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[Actor:move]	1106962	ghast	move from	28	44	to	28	44
[improved_talented AI] chooses for	1106998	armoured skeleton warrior	T_RUNE:_BLINK_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	1106998	armoured skeleton warrior	(forced) move from	32	43	to	29	46
[LOG]	Armoured skeleton warrior is out of phase.
[LOG]	#UID:1106962:0#Ghast hits #fbd578#Garruk#LAST# for #WHITE#10 physical#LAST# damage.
[LOG]	Melee retaliation hits Ghast for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#34 nature#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	ghast	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	2	8
checkHit	65.783619356046	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	187	14	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	65.783619356046	8	=	1.1155672387121
[ATTACK] after armor	208.61107363916
[PHYS CRIT %]	0.9
[ATTACK] after crit	208.61107363916
[ATTACK] after mult	208.61107363916
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	ghast	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	2	8
checkHit	65.783619356046	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	130	14	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	65.783619356046	8	=	1.1155672387121
[ATTACK] after armor	145.02374103257
[PHYS CRIT %]	0.9
[ATTACK] after crit	145.02374103257
[ATTACK] after mult	72.511870516286
[Actor:move]	6962	Garruk	move from	29	45	to	29	45
[LOG]	Snow giant chieftain slows down.
[LOG]	Snow giant slows down.
[Actor:move]	1107050	terror	(forced) move from	nil	nil	to	27	48
[PARTY] New member, add after	terror	Garruk
Adding entity	1107050	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[Actor:move]	1107052	terror	(forced) move from	nil	nil	to	28	43
[PARTY] New member, add after	terror	Garruk
Adding entity	1107052	after	6962
[Actor:move]	1107054	terror	(forced) move from	nil	nil	to	30	46
[PARTY] New member, add after	terror	Garruk
Adding entity	1107054	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ghast for #WHITE#306 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#116 nature#LAST# (#RED##{bold}#422#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Armoured skeleton warrior for #SLATE#(73 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant chieftain for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#19 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#38 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant chieftain for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Garruk stops regenerating health quickly.
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Armoured skeleton warrior is lost in despair!
[MIND CRIT %]	5.4
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[target_simple AI]	1107048	terror	selecting NEW TARGET	29	43	1097196	snow giant
[Actor:move]	1107048	terror	move from	34	44	to	33	44
[target_simple AI]	1107046	terror	selecting NEW TARGET	29	46	1106998	armoured skeleton warrior
[target_simple AI]	1107044	terror	selecting NEW TARGET	21	44	1090546	xaren
[target_simple AI]	1107044	terror	selecting NEW TARGET	21	44	1090546	xaren
[Actor:move]	1107044	terror	move from	24	43	to	23	43
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ghast!#{normal}#
[LOG]	Rotting Disease from Ghast hits #fbd578#Garruk#LAST# for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Armoured skeleton warrior for #SLATE#(9 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(7 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant chieftain for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[target_simple AI]	1107038	terror	selecting NEW TARGET	21	44	1090546	xaren
[Actor:move]	1107038	terror	move from	24	45	to	23	45
[Actor:move]	1107036	terror	move from	33	43	to	32	43
[target_simple AI]	1107034	terror	selecting NEW TARGET	28	45	1090921	snow giant chieftain
[Actor:move]	1107034	terror	move from	27	47	to	27	46
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[target_simple AI]	1097196	snow giant	selecting NEW TARGET	28	43	1107052	terror
[improved_talented AI] chooses for	1097196	snow giant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	53.049214479602	15	28	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	53.049214479602	15	28	1	vs. armor/def	1	24
checkHit	28	vs	24	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	1
[ATTACK] after crit	55
[ATTACK] after mult	55
[LOG]	#UID:1097196:0#Snow giant hits Terror for #WHITE#55 physical#LAST#, #1133F3#16 cold#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1090921	snow giant chieftain	disable	 talent:T_KNOCKBACK
[LOG]	Snow giant chieftain uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	43.318051576474	15	32	2.1324555320337	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	43.318051576474	15	32	2.1324555320337	vs. armor/def	56	37
checkHit	32	vs	37	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	44	15	vs. armor/hardiness	56	0.6
[ATTACK] after armor	17.6
[PHYS CRIT %]	1
[ATTACK] after crit	17.6
[ATTACK] after mult	37.531217363793
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Snow giant chieftain is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	44	vs	39	=> chance to hit	63
[KNOCKBACK] from	28	28	over	4
[KNOCKBACK] try	30	45	3
[KNOCKBACK] try	31	45	2	::	true
[KNOCKBACK] failsafe knocked to	30	45	::
[Actor:move]	6962	Garruk	(forced) move from	29	45	to	30	45
[LOG]	#UID:1090921:0#Snow giant chieftain hits #fbd578#Garruk#LAST# for #WHITE#18 physical#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Snow giant chieftain for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1097187	snow giant	move from	27	41	to	28	42
[LOG]	
[Actor:move]	6962	Garruk	move from	30	45	to	29	45
[target_simple AI]	1106998	armoured skeleton warrior	selecting NEW TARGET	29	45	6962	Garruk
[improved_talented AI] chooses for	1106998	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	balanced steel longsword
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	77.150577405795	3	54	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	77.150577405795	3	54	1	vs. armor/def	56	37
checkHit	54	vs	37	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	3	vs. armor/hardiness	56	0.6
[ATTACK] after armor	42
[PHYS CRIT %]	3
[ATTACK] after crit	42
[ATTACK] after mult	42
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows armoured skeleton warrior!
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	The shield around armoured skeleton warrior crumbles.
[LOG]	Armoured skeleton warrior slows down.
[Actor:move]	1107057	terror	(forced) move from	nil	nil	to	27	40
[PARTY] New member, add after	terror	Garruk
Adding entity	1107057	after	6962
[Actor:move]	1107059	terror	(forced) move from	nil	nil	to	29	47
[PARTY] New member, add after	terror	Garruk
Adding entity	1107059	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1107061	terror	(forced) move from	nil	nil	to	30	45
[PARTY] New member, add after	terror	Garruk
Adding entity	1107061	after	6962
[LOG]	Curse of Nightmares hits Armoured skeleton warrior for #SLATE#(49 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(40 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Armoured skeleton warrior for #SLATE#(4 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(10 absorbed)#LAST#, #LIGHT_GREEN#15 nature#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Armoured skeleton warrior for #ORANGE#77 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Snow giant for #GREY#80 darkness#LAST# damage.
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#10 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant chieftain for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#19 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	#UID:1106998:0#Armoured skeleton warrior hits #fbd578#Garruk#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#10 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant chieftain for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#38 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[target_simple AI]	1107054	terror	selecting NEW TARGET	29	46	1106998	armoured skeleton warrior
[improved_talented AI] chooses for	1107054	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	62.411483269298	5	30	1	vs. armor/def	16.521305378697	35
[ATTACK] after melee attack bonus hooks & callbacks::	62.411483269298	5	30	1	vs. armor/def	16.521305378697	35
checkHit	30	vs	35	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	5	vs. armor/hardiness	16.521305378697	0.73607947236566
[ATTACK] after armor	56.478694621303
[PHYS CRIT %]	0
[ATTACK] after crit	56.478694621303
[ATTACK] after mult	56.478694621303
[target_simple AI]	1107052	terror	selecting NEW TARGET	28	42	1097187	snow giant
[improved_talented AI] chooses for	1107052	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	58.785889872072	5	29	1	vs. armor/def	0	12
[ATTACK] after melee attack bonus hooks & callbacks::	58.785889872072	5	29	1	vs. armor/def	0	12
checkHit	29	vs	12	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	64
[PHYS CRIT %]	1
[ATTACK] after crit	64
[ATTACK] after mult	64
[target_simple AI]	1107050	terror	selecting NEW TARGET	28	45	1090921	snow giant chieftain
[LOG]	#UID:1107054:0#Terror hits Armoured skeleton warrior for #WHITE#48 physical#LAST# damage.
[LOG]	#UID:1107052:0#Terror hits Snow giant for #WHITE#51 physical#LAST# damage.
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Armoured skeleton warrior is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1107044	terror	move from	23	43	to	22	43
[LOG]	Rotting Disease from Ghast hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Snow giant for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Armoured skeleton warrior for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant chieftain for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	53.049214479602	15	28	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	53.049214479602	15	28	1	vs. armor/def	1	24
checkHit	28	vs	24	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	53	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	53
[PHYS CRIT %]	1
[ATTACK] after crit	53
[ATTACK] after mult	53
[Actor:move]	1097196	snow giant	move from	29	43	to	29	43
[LOG]	#UID:1097196:0#Snow giant hits Terror for #WHITE#53 physical#LAST#, #1133F3#16 cold#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Snow giant chieftain for #LIGHT_GREEN#5 nature#LAST# damage.
[target_simple AI]	1088824	Gloraredatta the snow giant	selecting NEW TARGET	22	43	1107044	terror
[use_tactical AI] === Action Selected:	1088824	Gloraredatta the snow giant	closein	 talent:T_PHASE_DOOR
[LOG]	Gloraredatta the snow giant casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	1088824	Gloraredatta the snow giant	(forced) move from	20	33	to	23	43
[phase door] final location of 	Gloraredatta the snow giant	23	43	vs	22	43
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant chieftain	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	12	25
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	12	25
checkHit	65.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	65.783619356046	25	=	1.0815672387121
[ATTACK] after armor	180.62172886492
[PHYS CRIT %]	0.9
[ATTACK] after crit	180.62172886492
[ATTACK] after mult	180.62172886492
[ActorObjectUse] useObjectDisable: 	Researcher Dremnot's Demystification of the Gods: Chapter 8 - Quekorja	inven/slot	1	2	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant chieftain	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	12	25
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	12	25
checkHit	65.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	140	14	vs. armor/hardiness	12	0.3
[ATTACK] mace accuracy bonus	65.783619356046	25	=	1.0815672387121
[ATTACK] after armor	151.41941341969
[PHYS CRIT %]	0.9
[ATTACK] after crit	151.41941341969
[ATTACK] after mult	75.709706709846
[Actor:move]	6962	Garruk	move from	29	45	to	29	45
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant chieftain for #WHITE#178 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant chieftain!#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_death
[Actor:move]	1107063	terror	(forced) move from	nil	nil	to	27	45
[PARTY] New member, add after	terror	Garruk
Adding entity	1107063	after	6962
[Actor:move]	1107065	terror	(forced) move from	nil	nil	to	30	44
[PARTY] New member, add after	terror	Garruk
Adding entity	1107065	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Snow giant slows down.
[Actor:move]	1107067	terror	(forced) move from	nil	nil	to	25	43
[PARTY] New member, add after	terror	Garruk
Adding entity	1107067	after	6962
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#23 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#5 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#23 blight#LAST# damage.
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#10 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[target_simple AI]	1107061	terror	selecting NEW TARGET	29	46	1106998	armoured skeleton warrior
[target_simple AI]	1107061	terror	selecting NEW TARGET	29	46	1106998	armoured skeleton warrior
[improved_talented AI] chooses for	1107061	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	61.248206934279	5	28	1	vs. armor/def	16.521305378697	35
[ATTACK] after melee attack bonus hooks & callbacks::	61.248206934279	5	28	1	vs. armor/def	16.521305378697	35
checkHit	28	vs	35	=> chance to hit	33
[LOG]	#UID:1107061:0#Terror misses Armoured skeleton warrior.
[target_simple AI]	1107059	terror	selecting NEW TARGET	29	46	1106998	armoured skeleton warrior
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	61.02103785192	5	30	1	vs. armor/def	16.521305378697	35
[ATTACK] after melee attack bonus hooks & callbacks::	61.02103785192	5	30	1	vs. armor/def	16.521305378697	35
checkHit	30	vs	35	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	5	vs. armor/hardiness	16.521305378697	0.73607947236566
[ATTACK] after armor	49.478694621303
[PHYS CRIT %]	0
[ATTACK] after crit	49.478694621303
[ATTACK] after mult	49.478694621303
[Actor:move]	1107059	terror	move from	29	47	to	29	47
[target_simple AI]	1107057	terror	selecting NEW TARGET	28	42	1097187	snow giant
[LOG]	#UID:1107059:0#Terror hits Armoured skeleton warrior for #WHITE#42 physical#LAST# damage.
[target_simple AI]	1107052	terror	selecting NEW TARGET	28	42	1097187	snow giant
[improved_talented AI] chooses for	1107052	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	58.785889872072	5	29	1	vs. armor/def	0	12
[ATTACK] after melee attack bonus hooks & callbacks::	58.785889872072	5	29	1	vs. armor/def	0	12
checkHit	29	vs	12	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	61
[PHYS CRIT %]	1
[ATTACK] after crit	61
[ATTACK] after mult	61
[NPC:seen_by] Passing target	snow giant chieftain	from	1107050	terror	to	1107067	terror
[target_simple AI]	1107050	terror	selecting NEW TARGET	29	46	1106998	armoured skeleton warrior
[Actor:move]	1107050	terror	move from	27	48	to	28	47
[target_simple AI]	1097187	snow giant	selecting NEW TARGET	28	43	1107052	terror
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	58.221064421626	15	28	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	58.221064421626	15	28	1	vs. armor/def	1	24
checkHit	28	vs	24	=> chance to hit	60
[LOG]	#UID:1097187:0#Snow giant misses Terror.
[Actor:move]	1097187	snow giant	move from	28	42	to	28	42
[LOG]	#UID:1107052:0#Terror hits Snow giant for #WHITE#49 physical#LAST# damage.
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Snow giant is stunned with fear!
[MIND CRIT %]	5.4
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Rotting Disease from Ghast hits #fbd578#Garruk#LAST# for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Armoured skeleton warrior for #ORANGE#9 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[improved_talented AI] chooses for	1106998	armoured skeleton warrior	T_OVERPOWER
[LOG]	Armoured skeleton warrior uses #{bold}##RED#Overpower.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced steel longsword
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	77.150577405795	3	54	1.3700877125496	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	77.150577405795	3	54	1.3700877125496	vs. armor/def	56	37
checkHit	54	vs	37	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	3	vs. armor/hardiness	56	0.6
[ATTACK] after armor	47
[PHYS CRIT %]	3
[ATTACK] after crit	47
[ATTACK] after mult	64.39412248983
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	43.200927984681	0	54	1.3700877125496	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	43.200927984681	0	54	1.3700877125496	vs. armor/def	56	37
checkHit	54	vs	37	=> chance to hit	93
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	44	0	vs. armor/hardiness	56	0.6
[ATTACK] after armor	17.6
[PHYS CRIT %]	3
[ATTACK] after crit	17.6
[ATTACK] after mult	24.113543740872
[ATTACK] staff accuracy bonus	54	37	=	1.34
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	43.200927984681	0	54	1.3700877125496	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	43.200927984681	0	54	1.3700877125496	vs. armor/def	56	37
checkHit	54	vs	37	=> chance to hit	93
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	44	0	vs. armor/hardiness	56	0.6
[ATTACK] after armor	17.6
[PHYS CRIT %]	3
[ATTACK] after crit	17.6
[ATTACK] after mult	24.113543740872
[ATTACK] staff accuracy bonus	54	37	=	1.34
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	54	vs	39	=> chance to hit	88
[KNOCKBACK] from	29	29	over	4
[KNOCKBACK] try	29	44	3
[LOG]	#UID:1106998:0#Armoured skeleton warrior hits #fbd578#Garruk#LAST# for #WHITE#32 physical#LAST#, #WHITE#12 physical#LAST#, #WHITE#12 physical#LAST# (#RED##{bold}#57#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Armoured skeleton warrior for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#29 nature#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#29 nature#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#29 nature#LAST# (#RED##{bold}#103#LAST##{normal}# total damage).
[LOG]	
Deleting shader 144 (is clone 0)
Deleting shader 137 (is clone 0)
Deleting shader 124 (is clone 0)
Deleting shader 123 (is clone 0)
[Actor:move]	1107065	terror	(forced) move from	30	44	to	29	45
[Actor:move]	6962	Garruk	(forced) move from	29	45	to	30	44
[Actor:move]	6962	Garruk	move from	29	45	to	30	44
[improved_talented AI] chooses for	1097196	snow giant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	53.049214479602	15	28	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	53.049214479602	15	28	1	vs. armor/def	1	24
checkHit	28	vs	24	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	57	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	1
[ATTACK] after crit	57
[ATTACK] after mult	57
[LOG]	#UID:1097196:0#Snow giant hits Terror for #WHITE#57 physical#LAST#, #1133F3#16 cold#LAST# (#RED##{bold}#73#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1088824	Gloraredatta the snow giant	disable	 talent:T_NET_PROJECTOR
[LOG]	Gloraredatta the snow giant uses #{bold}##ORCHID#Net Projector.#{normal}##LAST#
checkHit	29	vs	40	=> chance to hit	23
checkHit	30	vs	40	=> chance to hit	25
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	63	vs	11	=> chance to hit	95
[Actor:move]	1107070	terror	(forced) move from	nil	nil	to	32	42
[PARTY] New member, add after	terror	Garruk
Adding entity	1107070	after	6962
[CALLBACK] upgrading to prioritized	talents_on_death
[Actor:move]	1107072	terror	(forced) move from	nil	nil	to	32	43
[PARTY] New member, add after	terror	Garruk
Adding entity	1107072	after	6962
[Actor:move]	1107074	terror	(forced) move from	nil	nil	to	28	45
[PARTY] New member, add after	terror	Garruk
Adding entity	1107074	after	6962
[LOG]	Garruk's nightmare area effect hits Armoured skeleton warrior for #ORANGE#90 mind#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#23 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#10 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#23 blight#LAST# damage.
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#38 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[target_simple AI]	1107067	terror	selecting NEW TARGET	23	43	1088824	Gloraredatta the snow giant
[target_simple AI]	1107065	terror	selecting NEW TARGET	28	42	1097187	snow giant
[Actor:move]	1107065	terror	move from	29	45	to	28	44
[target_simple AI]	1107063	terror	selecting NEW TARGET	28	42	1097187	snow giant
[LOG]	#{bold}#Garruk's nightmare area effect killed Armoured skeleton warrior!#{normal}#
[target_simple AI]	1107061	terror	selecting NEW TARGET	29	43	1097196	snow giant
[Actor:move]	1107061	terror	move from	30	45	to	29	45
[target_simple AI]	1107059	terror	selecting NEW TARGET	28	42	1097187	snow giant
[Actor:move]	1107059	terror	move from	29	47	to	29	46
[NPC:seen_by] Passing target	snow giant	from	1107057	terror	to	1107070	terror
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	63	vs	10	=> chance to hit	95
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	
[LOG]	Rotting Disease from Ghast hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Snow giant for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Snow giant for #ORANGE#10 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	188.62643058106
[PHYS CRIT %]	0.9
[ATTACK] after crit	188.62643058106
[ATTACK] after mult	188.62643058106
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	167.54465304553
[PHYS CRIT %]	0.9
[ATTACK] after crit	167.54465304553
[ATTACK] after mult	83.772326522763
[Actor:move]	6962	Garruk	move from	30	44	to	30	44
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant for #WHITE#187 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant!#{normal}#
[Actor:move]	1097187	snow giant	move from	28	42	to	29	43
[LOG]	Snow giant speeds up.
[use_tactical AI] === Action Selected:	1088824	Gloraredatta the snow giant	attack	 talent:T_SAWFIELD
[LOG]	Gloraredatta the snow giant uses #{bold}##ORCHID#Sawfield.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_death
[Actor:move]	1107076	terror	(forced) move from	nil	nil	to	28	46
[PARTY] New member, add after	terror	Garruk
Adding entity	1107076	after	6962
[Actor:move]	1107078	terror	(forced) move from	nil	nil	to	27	46
[PARTY] New member, add after	terror	Garruk
Adding entity	1107078	after	6962
[LOG]	Terror starts to bleed.
[LOG]	Terror starts to bleed.
checkHit	63	vs	29	=> chance to hit	95
checkHit	63	vs	29	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Gloraredatta the snow giant!
[LOG]	Garruk starts to bleed.
[LOG]	Terror starts to bleed.
[LOG]	Terror starts to bleed.
[LOG]	Terror starts to bleed.
[LOG]	Terror starts to bleed.
[LOG]	Terror starts to bleed.
[LOG]	Terror starts to bleed.
[LOG]	Terror starts to bleed.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#23 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Curse of Nightmares hits Gloraredatta the snow giant for #ORANGE#58 mind#LAST#, #GREY#53 darkness#LAST# (#RED##{bold}#111#LAST##{normal}# total damage).
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits #fbd578#Garruk#LAST# for #WHITE#68 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#127 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Ghast's purging blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Snow giant for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#23 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[target_simple AI]	1107074	terror	selecting NEW TARGET	23	43	1088824	Gloraredatta the snow giant
[Actor:move]	1107074	terror	move from	28	45	to	27	44
[improved_talented AI] chooses for	1107072	terror	T_ATTACK
[T_ATTACK]	1107072	terror	attacks empty space:	33	44
[LOG]	#UID:1107072:0#Terror attacks empty space.
[Actor:move]	1107070	terror	move from	32	42	to	31	43
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#16 physical#LAST# damage.
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#16 physical#LAST# damage.
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#16 physical#LAST# damage.
[target_simple AI]	1107065	terror	selecting NEW TARGET	23	43	1088824	Gloraredatta the snow giant
[target_simple AI]	1107065	terror	selecting NEW TARGET	23	43	1088824	Gloraredatta the snow giant
[Actor:move]	1107065	terror	move from	28	44	to	28	45
[target_simple AI]	1107063	terror	selecting NEW TARGET	23	43	1088824	Gloraredatta the snow giant
[Actor:move]	1107063	terror	move from	27	45	to	26	45
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#16 physical#LAST# damage.
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#16 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	30	44	to	30	44
[Actor:move]	1107070	terror	(forced) move from	31	43	to	30	44
[Actor:move]	6962	Garruk	(forced) move from	30	44	to	31	43
[Actor:move]	6962	Garruk	move from	30	44	to	31	43
[LOG]	Garruk is no longer attuned.
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[LOG]	Rotting Disease from Ghast hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Bleeding from Gloraredatta the snow giant hits #fbd578#Garruk#LAST# for #WHITE#5 physical#LAST# damage.
[use_tactical AI] === Action Selected:	1088824	Gloraredatta the snow giant	attack	 talent:T_FLYING_GRAPPLE
[LOG]	Gloraredatta the snow giant uses #{bold}##ORCHID#Flying Grapple.#{normal}##LAST#
[LOG][remove]	7915304	Gloraredatta the snow giant uses #{bold}##ORCHID#Flying Grapple.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_FLYING_GRAPPLE	for	Gloraredatta the snow giant	1088824	true
[use_tactical AI] turn	1955109	1088824	Gloraredatta the snow giant	### FAILED ACTION returned:	T_FLYING_GRAPPLE	false
[use_tactical AI] === Action Selected:	1088824	Gloraredatta the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1088824	Gloraredatta the snow giant	move from	23	43	to	24	42
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[Actor:move]	1107080	terror	(forced) move from	nil	nil	to	35	44
[PARTY] New member, add after	terror	Garruk
Adding entity	1107080	after	6962
[Actor:move]	1107082	terror	(forced) move from	nil	nil	to	25	46
[PARTY] New member, add after	terror	Garruk
Adding entity	1107082	after	6962
checkHit	63	vs	29	=> chance to hit	95
checkHit	63	vs	29	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Gloraredatta the snow giant!
[LOG]	Terror starts to bleed.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#137 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits #fbd578#Garruk#LAST# for #WHITE#52 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}#Gloraredatta the snow giant's physical bleed area effect killed Terror!#{normal}#
[Actor:move]	6962	Garruk	move from	31	43	to	32	42
[Actor:move]	1107076	terror	move from	28	46	to	27	45
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#32 physical#LAST# damage.
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#32 physical#LAST# damage.
[Actor:move]	1107070	terror	move from	30	44	to	29	43
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#29 physical#LAST# damage.
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#29 physical#LAST# damage.
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#29 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#{bold}#Bleeding from Gloraredatta the snow giant killed Terror!#{normal}#
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	Rotting Disease from Ghast hits #fbd578#Garruk#LAST# for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Bleeding from Gloraredatta the snow giant hits #fbd578#Garruk#LAST# for #WHITE#9 physical#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	32	42	to	32	41
[LORE] learning..	daikara-note-5
[LOG]	Lore found: #0080FF#expedition journal entry (daikara)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	daikara-note-5
[Actor:move]	1107084	terror	(forced) move from	nil	nil	to	25	47
[PARTY] New member, add after	terror	Garruk
Adding entity	1107084	after	6962
[Actor:move]	1107086	terror	(forced) move from	nil	nil	to	34	44
[PARTY] New member, add after	terror	Garruk
Adding entity	1107086	after	6962
[LOG]	Terror starts to bleed.
[LOG]	Ghast's purging blight area effect hits Terror for #DARK_GREEN#25 blight#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#137 physical#LAST# damage.
[LOG]	#{bold}#Gloraredatta the snow giant's physical bleed area effect killed Terror!#{normal}#
[LOG]	#{bold}#Ghast's purging blight area effect killed Terror!#{normal}#
[use_tactical AI] === Action Selected:	1088824	Gloraredatta the snow giant	attack	 talent:T_FLYING_GRAPPLE
[LOG]	Gloraredatta the snow giant uses #{bold}##ORCHID#Flying Grapple.#{normal}##LAST#
[LOG][remove]	7916521	Gloraredatta the snow giant uses #{bold}##ORCHID#Flying Grapple.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_FLYING_GRAPPLE	for	Gloraredatta the snow giant	1088824	true
[use_tactical AI] turn	1955121	1088824	Gloraredatta the snow giant	### FAILED ACTION returned:	T_FLYING_GRAPPLE	false
[use_tactical AI] === Action Selected:	1088824	Gloraredatta the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1088824	Gloraredatta the snow giant	move from	24	42	to	25	43
[Actor:move]	1107082	terror	move from	25	46	to	25	45
[Actor:move]	1107080	terror	move from	35	44	to	34	43
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#27 physical#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Garruk stops bleeding.
[LOG]	Garruk is free from the rotting disease.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#319 healing#LAST# from Infusion: Healing.
[LOG]	Resting starts...
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[Actor:move]	1107088	terror	(forced) move from	nil	nil	to	26	44
[PARTY] New member, add after	terror	Garruk
Adding entity	1107088	after	6962
[LOG]	Gloraredatta the snow giant slows down.
[Actor:move]	1107090	terror	(forced) move from	nil	nil	to	27	47
[PARTY] New member, add after	terror	Garruk
Adding entity	1107090	after	6962
[LOG]	Ghast's purging blight area effect hits Gloraredatta the snow giant for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#137 physical#LAST# damage.
[LOG]	Gloraredatta the snow giant's physical bleed area effect hits Terror for #WHITE#161 physical#LAST# damage.
[Actor:move]	1107084	terror	move from	25	47	to	25	46
[LOG]	#{bold}#Gloraredatta the snow giant's physical bleed area effect killed Terror!#{normal}#
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#32 physical#LAST# damage.
[use_tactical AI] === Action Selected:	1088824	Gloraredatta the snow giant	closein	 AI:move_astar_advanced
[Actor:move]	1088824	Gloraredatta the snow giant	move from	25	43	to	26	42
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the west (Gloraredatta the snow giant)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (Gloraredatta the snow giant)).
Deleting shader 160 (is clone 0)
[Actor:move]	6962	Garruk	move from	32	41	to	31	41
[MIND CRIT %]	5.4
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_death
[Actor:move]	1107092	terror	(forced) move from	nil	nil	to	27	48
[PARTY] New member, add after	terror	Garruk
Adding entity	1107092	after	6962
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[target_simple AI]	1107090	terror	selecting NEW TARGET	21	44	1090546	xaren
[Actor:move]	1107086	terror	move from	34	44	to	33	43
[target_simple AI]	1107084	terror	selecting NEW TARGET	26	42	1088824	Gloraredatta the snow giant
[Actor:move]	1107084	terror	move from	25	46	to	25	45
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#32 physical#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
Deleting temp shader	lightning[time_factor=0.1]
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Gloraredatta the snow giant	dam/apr/atk/mult ::	141.46718761763	14	65.783619356046	0.69035265337975	vs. armor/def	7	38
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	65.783619356046	0.69035265337975	vs. armor/def	7	38
checkHit	65.783619356046	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	65.783619356046	38	=	1.0555672387121
[ATTACK] after armor	172.05745991007
[PHYS CRIT %]	0.9
[ATTACK] after crit	172.05745991007
[ATTACK] after mult	118.7803239827
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gloraredatta the snow giant	dam/apr/atk/mult ::	125.63248428217	14	65.783619356046	0.34517632668988	vs. armor/def	7	38
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.783619356046	0.34517632668988	vs. armor/def	7	38
checkHit	65.783619356046	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	65.783619356046	38	=	1.0555672387121
[ATTACK] after armor	163.61292200037
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.61292200037
[ATTACK] after mult	56.475307415087
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Gloraredatta the snow giant	dam/apr/atk/mult ::	141.46718761763	14	65.783619356046	0.69035265337975	vs. armor/def	7	38
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	65.783619356046	0.69035265337975	vs. armor/def	7	38
checkHit	65.783619356046	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	193	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	65.783619356046	38	=	1.0555672387121
[ATTACK] after armor	203.72447707143
[PHYS CRIT %]	0.9
[ATTACK] after crit	203.72447707143
[ATTACK] after mult	140.64173330467
checkHit	29	vs	63	=> chance to hit	0
[LOG]	Gloraredatta the snow giant is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gloraredatta the snow giant	dam/apr/atk/mult ::	125.63248428217	14	65.783619356046	0.34517632668988	vs. armor/def	7	38
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.783619356046	0.34517632668988	vs. armor/def	7	38
checkHit	65.783619356046	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	154	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	65.783619356046	38	=	1.0555672387121
[ATTACK] after armor	162.55735476166
[PHYS CRIT %]	0.9
[ATTACK] after crit	162.55735476166
[ATTACK] after mult	56.110950593054
checkHit	29	vs	63	=> chance to hit	0
[Actor:move]	6962	Garruk	(forced) move from	31	41	to	26	41
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gloraredatta the snow giant for #WHITE#119 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#57 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#141 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#56 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#866#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1088824	Gloraredatta the snow giant	disable	 talent:T_EMERGENCY_STEAM_PURGE
[LOG]	Gloraredatta the snow giant uses #{bold}##ORCHID#Emergency Steam Purge.#{normal}##LAST#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
checkHit	47	vs	42	=> chance to hit	63
[LOG]	#ORANGE#Garruk shrugs off the effect 'Blinded'!
Cloned shader 146
[SHADER] setting reset param	tick_start	7921105
Crashing at 	24	40	2
Cloned shader 146
[SHADER] setting reset param	tick_start	7921105
[Actor:move]	1107948	terror	(forced) move from	nil	nil	to	25	44
[PARTY] New member, add after	terror	Garruk
Adding entity	1107948	after	6962
[LOG]	#UID:1088824:0#Gloraredatta the snow giant hits #fbd578#Garruk#LAST# for #RED#(34 rampage shugs off#LAST#), #LIGHT_RED#51 fire#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[LOG]	#UID:1088824:0#Gloraredatta the snow giant hits Something for #LIGHT_RED#157 fire#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	Garruk has shrugged off 34 damage and is ready for more.
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+20 hate)
[MIND CRIT %]	5.4
checkHit	63	vs	29	=> chance to hit	95
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[target_simple AI]	1107092	terror	selecting NEW TARGET	21	44	1090546	xaren
[Actor:move]	1107092	terror	move from	27	48	to	26	47
[LOG]	Mindrot hits Gloraredatta the snow giant for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[Actor:move]	1107088	terror	move from	26	44	to	25	43
[LOG]	Bleeding from Gloraredatta the snow giant hits Terror for #WHITE#11 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[USERCHAT] channel achievement	solaaris	tome	Destroyer's bane (Nightmare (Adventure) difficulty)	false	false
Deleting temp shader	moving_transparency[a_max=0.8,a_min=0.3,time_factor=3000]
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
Deleting shader 162 (is clone 0)
Deleting shader 163 (is clone 0)
Server latency	117
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	Garruk uses #{bold}##RED#Drakeblood Strike.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Gloraredatta the snow giant	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	2.1708203932499	vs. armor/def	7	38
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	2.1708203932499	vs. armor/def	7	38
checkHit	65.783619356046	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	179	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	65.783619356046	38	=	1.0555672387121
[ATTACK] after armor	188.94653572946
[PHYS CRIT %]	0.9
[ATTACK] after crit	188.94653572946
[ATTACK] after mult	410.16899299545
[LOG]	#LIGHT_GREEN#Personal New Achievement: Size matters (Insane (Roguelike) difficulty)!
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	26
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Size matters (Insane (Adventure) difficulty)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Size matters (Nightmare (Adventure) difficulty)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Size matters
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Size matters (Exploration mode)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Size matters (Nightmare (Roguelike) difficulty)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Size matters (Nightmare (Adventure) difficulty)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Size matters
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Size matters (Exploration mode)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Size matters (Roguelike)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Size matters
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Size matters (Exploration mode)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	Size matters (Exploration mode)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Gloraredatta the snow giant's fades into the shadows.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gloraredatta the snow giant	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	1.085410196625	vs. armor/def	7	57
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	1.085410196625	vs. armor/def	7	57
checkHit	65.783619356046	vs	57	=> chance to hit	72
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	173	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	65.783619356046	57	=	1.0175672387121
[ATTACK] after armor	176.03913229719
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.03913229719
[ATTACK] after mult	191.07466920038
checkHit	29	vs	63	=> chance to hit	0
[LOG]	#F53CBE#Gloraredatta the snow giant is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gloraredatta the snow giant for #LIGHT_GREEN#604 nature#LAST#, #PURPLE#18 arcane#LAST#, #LIGHT_GREEN#99 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #LIGHT_GREEN#281 nature#LAST#, #PURPLE#18 arcane#LAST#, #LIGHT_GREEN#99 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#1142#LAST##{normal}# total damage).
Crashing at 	23	43	3
Cloned shader 146
[SHADER] setting reset param	tick_start	7934164
checkHit	63	vs	29	=> chance to hit	95
[Actor:move]	1108952	terror	(forced) move from	nil	nil	to	27	41
[PARTY] New member, add after	terror	Garruk
Adding entity	1108952	after	6962
[LOG]	Garruk's nightmare area effect hits Gloraredatta the snow giant for #ORANGE#90 mind#LAST# damage.
[target_simple AI]	1107948	terror	selecting NEW TARGET	26	42	1088824	Gloraredatta the snow giant
[Actor:move]	1107948	terror	move from	25	44	to	26	44
[LOG]	#F53CBE#Gloraredatta the snow giant is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[MIND CRIT %]	5.4
checkHit	63	vs	29	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Gloraredatta the snow giant for #ORANGE#4 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
Deleting temp shader	runicshield[aadjust=7,auraColor=vec4(1,0,0.3,1),bubbleColor=vec4(1,0,0.3,0.6),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting shader 146 (is clone 1)
[USERCHAT] channel achievement	deucecaboose	tome	Size matters (Insane (Roguelike) difficulty)	false	false
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Gloraredatta the snow giant	dam/apr/atk/mult ::	141.46718761763	14	65.783619356046	1.8024878627063	vs. armor/def	7	57
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	65.783619356046	1.8024878627063	vs. armor/def	7	57
checkHit	65.783619356046	vs	57	=> chance to hit	72
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	65.783619356046	57	=	1.0175672387121
[ATTACK] after armor	166.88102714878
[PHYS CRIT %]	0.9
[ATTACK] after crit	166.88102714878
[ATTACK] after mult	300.80102595165
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gloraredatta the snow giant	dam/apr/atk/mult ::	125.63248428217	14	65.783619356046	0.90124393135317	vs. armor/def	7	57
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	65.783619356046	0.90124393135317	vs. armor/def	7	57
checkHit	65.783619356046	vs	57	=> chance to hit	72
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	145	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	65.783619356046	57	=	1.0175672387121
[ATTACK] after armor	147.54724961325
[PHYS CRIT %]	0.9
[ATTACK] after crit	147.54724961325
[ATTACK] after mult	132.9760633018
[ActorObjectUse] useObjectDisable: 	biting gale rune of the titan	inven/slot	1	2	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[Actor:move]	1107092	terror	move from	26	47	to	25	46
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gloraredatta the snow giant for #WHITE#396 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#175 physical#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST# (#RED##{bold}#807#LAST##{normal}# total damage).
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Gloraredatta the snow giant!#{normal}#
[LOG]	
[Actor:move]	1108954	terror	(forced) move from	nil	nil	to	26	42
[PARTY] New member, add after	terror	Garruk
Adding entity	1108954	after	6962
[Actor:move]	1108954	terror	(forced) move from	26	42	to	26	41
[Actor:move]	6962	Garruk	(forced) move from	26	41	to	26	42
[LOG]	You pickup 0.47 gold pieces.
[ActorObjectUse] useObjectEnable: 	biting gale rune of the titan	by	Garruk	inven/slot	1	nil
[Identify]	biting gale rune of the titan	true
[LOG]	Garruk picks up (e.): #00FF80##UID:1088832:0#biting gale rune of the titan (damage 175; dur 4; cd 15)#LAST#.
[Identify]	short ash magestaff of might (Corpses)	true
[LOG]	Garruk picks up (t.): #00FF80##UID:1088836:0#short ash magestaff of might (Corpses) (15-18 power, 3 apr, arcane element)#LAST#.
[Identify]	Zemas (Madness)	true
[LOG]	Garruk picks up (s.): #FF7700##UID:1088843:0#Zemas (Madness) (25-30 power, 5 apr, arcane element)#LAST#.
[Identify]	enhanced dwarven-steel dagger of shearing (Shrouds)	true
[LOG]	Garruk picks up (h.): #8d55ff##UID:1089014:0#enhanced dwarven-steel dagger of shearing (Shrouds) (15-20 power, 7 apr)#LAST#.
[Identify]	thought-forged dwarven-steel dagger of erosion (Corpses)	true
[LOG]	Garruk picks up (i.): #00FF80##UID:1089020:0#thought-forged dwarven-steel dagger of erosion (Corpses) (18-23 power, 7 apr)#LAST#.
[Identify]	rejuvenating hardened leather armour of fire resistance (Madness)	true
[LOG]	Garruk picks up (V.): #00FF80##UID:1089763:0#rejuvenating hardened leather armour of fire resistance (Madness) (9 def, 6 armour)#LAST#.
[Identify]	grounding dwarven-steel helm (Nightmares)	true
[LOG]	Garruk picks up (U.): #00FF80##UID:1089759:0#grounding dwarven-steel helm (Nightmares) (0 def, 4 armour)#LAST#.
[Identify]	alchemist's dwarven-steel gauntlets of dexterity (#STATBONUS#) (Nightmares)	true
[LOG]	Garruk picks up (Q.): #0080FF##UID:1088826:0#alchemist's dwarven-steel gauntlets of dexterity (+4) (Nightmares) (0 def, 2 armour)#LAST#.
[Identify]	pouch of dwarven-steel shots of annihilation	true
[LOG]	Garruk picks up (  .): #0080FF##UID:1089755:0#pouch of dwarven-steel shots of annihilation (18/18, 34-41 power, 8 apr)#LAST#.
[Identify]	resilient cashmere cloak (Madness)	true
[LOG]	Garruk picks up (F.): #00FF80##UID:1089775:0#resilient cashmere cloak (Madness) (2 def, 0 armour)#LAST#.
[Identify]	rejuvenating reinforced leather armour (Misfortune)	true
[LOG]	Garruk picks up (Z.): #00FF80##UID:1089026:0#rejuvenating reinforced leather armour (Misfortune) (12 def, 7 armour)#LAST#.
[Identify]	runic dwarven-steel steamgun of cold (Misfortune)	true
[LOG]	Garruk picks up (x.): #0080FF##UID:1089749:0#runic dwarven-steel steamgun of cold (Misfortune)#LAST#.
[Identify]	mighty steel steamgun (Misfortune)	true
[LOG]	Garruk picks up (x.): #00FF80##UID:1089739:0#mighty steel steamgun (Misfortune)#LAST#.
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	26	41	to	26	42
Loading tile from tileset	/data/gfx/shockbolt/object/leather_reinforced.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_ash_1h.png
[target_simple AI]	1108952	terror	selecting NEW TARGET	21	44	1090546	xaren
[Actor:move]	1108952	terror	move from	27	41	to	26	40
[LOG]	
Deleting shader 165 (is clone 0)
[Actor:move]	6962	Garruk	move from	26	42	to	27	41
[target_simple AI]	1107948	terror	selecting NEW TARGET	21	44	1090546	xaren
[Actor:move]	1107948	terror	move from	26	44	to	25	44
[MIND CRIT %]	5.4
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	27	41	to	28	41
[Actor:move]	1108989	terror	(forced) move from	nil	nil	to	21	40
[PARTY] New member, add after	terror	Garruk
Adding entity	1108989	after	6962
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (xaren)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (xaren)).
[Actor:move]	6962	Garruk	move from	28	41	to	29	41
[target_simple AI]	1097156	bloated horror	selecting NEW TARGET	21	40	1108989	terror
[LOG]	
[Actor:move]	6962	Garruk	move from	29	41	to	28	42
[target_simple AI]	1108954	terror	selecting NEW TARGET	21	44	1090546	xaren
[Actor:move]	1108952	terror	move from	26	40	to	25	41
[Actor:move]	6962	Garruk	move from	28	42	to	29	43
[LOG]	You pickup 0.69 gold pieces.
[LOG]	You pickup 0.52 gold pieces.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#F53CBE#Garruk is no longer rampaging.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	1108991	terror	(forced) move from	nil	nil	to	22	38
[PARTY] New member, add after	terror	Garruk
Adding entity	1108991	after	6962
[Actor:move]	6962	Garruk	move from	29	43	to	29	43
[Actor:move]	6962	Garruk	move from	29	43	to	29	43
Deleting temp shader	distort[blacken=0,power=0.01,power_amp=0.3,power_time=1000]
[Actor:move]	6962	Garruk	move from	29	43	to	29	43
[Actor:move]	6962	Garruk	move from	29	43	to	28	44
[target_simple AI]	1087913	fearful symmetry	selecting NEW TARGET	22	38	1108991	terror
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_PANIC
[target_simple AI]	1092229	Varsha the Writhing	selecting NEW TARGET	21	40	1108989	terror
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 talent:T_BURROW
[LOG]	Varsha the Writhing uses #{bold}##YELLOW#Burrow.#{normal}##LAST#
[target_simple AI]	1097155	netherworm mass	selecting NEW TARGET	22	38	1108991	terror
[use_tactical AI] === Action Selected:	1097155	netherworm mass	attack	 talent:T_MULTIPLY
[MULTIPLY]	21	32	::	nil
[MULTIPLY]	0	uids	1097155	=>	1108994	::	nil	nil
[Actor:move]	1108994	netherworm mass	(forced) move from	nil	nil	to	21	32
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	attackarea	 talent:T_FIRE_BREATH
[LOG]	#YELLOW##{bold}#Varsha the Writhing breathes fire!#{normal}##LAST#
[MIND CRIT %]	0.4
Cloned shader 168
[SHADER] setting reset param	tick_start	7943388
[Actor:move]	1108989	terror	move from	21	40	to	20	40
[LOG]	#UID:1092229:0#Varsha the Writhing hits Something for #LIGHT_RED#249 fire#LAST# damage.
[Actor:move]	1108954	terror	move from	26	41	to	25	42
[LOG]	
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1108995	terror	(forced) move from	nil	nil	to	30	41
[PARTY] New member, add after	terror	Garruk
Adding entity	1108995	after	6962
[MIND CRIT %]	5.4
[target_simple AI]	1108991	terror	selecting NEW TARGET	20	32	1097155	netherworm mass
[Actor:move]	1108991	terror	move from	22	38	to	21	37
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	21	32	to	21	33
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_INSTILL_FEAR
[MIND CRIT %]	12.1
checkHit	43	vs	13	=> chance to hit	95
checkHit	43	vs	13	=> chance to hit	100
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	20	32	to	20	33
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	attackarea	 talent:T_CORROSIVE_BREATH
[LOG]	#YELLOW##{bold}#Varsha the Writhing breathes acid!#{normal}##LAST#
[MIND CRIT %]	0.4
checkHit	29	vs	44	=> chance to hit	13
Cloned shader 168
[SHADER] setting reset param	tick_start	7943587
[LOG]	#UID:1092229:0#Varsha the Writhing hits Something for #GREEN#288 acid#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	28	44	to	28	45
[LOG]	You pickup 1.98 gold pieces.
[LORE] learning..	cults-gods-8
[LOG]	Lore found: #0080FF#Researcher Dremnot's Demystification of the Gods: Chapter 8 - Quekorja
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	cults-gods-8
[Identify]	Xuda the cured leather sling (Misfortune)	true
[LOG]	Garruk picks up (u.): #SALMON##UID:1090351:0#Xuda the cured leather sling (Misfortune)#LAST#.
[LOG]	You pickup 0.56 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	1108997	terror	(forced) move from	nil	nil	to	21	43
[PARTY] New member, add after	terror	Garruk
Adding entity	1108997	after	6962
[Actor:move]	1108995	terror	move from	30	41	to	30	42
[MIND CRIT %]	5.4
[Actor:move]	1108991	terror	move from	21	37	to	22	38
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	21	33	to	21	34
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	attack	 talent:T_CACOPHONY
[SPELL CRIT %]	12.1
[target_simple AI]	1097155	netherworm mass	selecting NEW TARGET	22	38	1108991	terror
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	20	33	to	20	34
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	13	36	to	14	37
[LOG]	
[Actor:move]	6962	Garruk	move from	28	45	to	29	45
[Actor:move]	1108999	terror	(forced) move from	nil	nil	to	23	37
[PARTY] New member, add after	terror	Garruk
Adding entity	1108999	after	6962
[target_simple AI]	1108997	terror	selecting NEW TARGET	21	44	1090546	xaren
[improved_talented AI] chooses for	1108997	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	xaren	dam/apr/atk/mult ::	59.009059373995	5	30	1	vs. armor/def	15	21
[ATTACK] after melee attack bonus hooks & callbacks::	59.009059373995	5	30	1	vs. armor/def	15	21
checkHit	30	vs	21	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	63	5	vs. armor/hardiness	15	0.3
[ATTACK] after armor	53
[PHYS CRIT %]	1
[ATTACK] after crit	53
[ATTACK] after mult	53
[LOG]	#UID:1108997:0#Terror hits Xaren for #WHITE#42 physical#LAST# damage.
[Actor:move]	1108995	terror	move from	30	42	to	29	43
[MIND CRIT %]	5.4
[LOG]	
[Actor:move]	6962	Garruk	move from	29	45	to	30	44
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	21	34	to	22	35
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955226	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	19	31	to	20	32
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	59.693764304868	15	28	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	59.693764304868	15	28	1	vs. armor/def	1	24
checkHit	28	vs	24	=> chance to hit	60
[LOG]	#UID:1090546:0#Xaren misses Terror.
[Actor:move]	1090546	xaren	move from	21	44	to	21	44
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	20	34	to	21	35
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	14	37	to	15	37
[LOG]	
[Actor:move]	6962	Garruk	move from	30	44	to	31	44
[LOG]	You pickup 0.64 gold pieces.
[Identify]	Chamoradin the Duskwing (Shrouds)	true
[LOG]	Garruk picks up (A.): #SALMON##UID:1087689:0#Chamoradin the Duskwing (Shrouds) (14-19 power, 3 apr)#LAST#.
[Actor:move]	1108999	terror	move from	23	37	to	24	38
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	22	35	to	23	36
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955237	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	20	32	to	21	33
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	59.693764304868	15	28	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	59.693764304868	15	28	1	vs. armor/def	1	24
checkHit	28	vs	24	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	61
[PHYS CRIT %]	1
[ATTACK] after crit	61
[ATTACK] after mult	61
[Actor:move]	1090546	xaren	move from	21	44	to	21	44
[LOG]	
[Actor:move]	6962	Garruk	move from	31	44	to	31	43
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	21	35	to	22	35
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	15	37	to	16	38
[target_simple AI]	1108999	terror	selecting NEW TARGET	23	36	1108994	netherworm mass
[Actor:move]	1108999	terror	move from	24	38	to	23	37
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:2546:0#Talent Drakeblood Strike is ready to use.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	
[USERCHAT] channel serial data	arkradon	tome	549
[target_simple AI]	1087906	poison ooze	selecting NEW TARGET	23	37	1108999	terror
[Actor:move]	1087906	poison ooze	move from	26	28	to	26	29
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	49.051610777064	23	136	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	49.051610777064	23	136	1	vs. armor/def	1	24
checkHit	136	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	49	23	vs. armor/hardiness	1	0.3
[ATTACK] after armor	49
[PHYS CRIT %]	4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] to 	terror	dam/apr/atk/mult ::	70.71403065842	0	27	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	70.71403065842	0	27	1	vs. armor/def	1	24
checkHit	27	vs	24	=> chance to hit	58
[Actor:move]	1108994	netherworm mass	move from	23	36	to	23	36
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955249	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	21	33	to	22	32
[Actor:move]	1090546	xaren	move from	21	44	to	22	44
[target_simple AI]	1097155	netherworm mass	selecting NEW TARGET	23	37	1108999	terror
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	22	35	to	23	35
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	16	38	to	17	38
[improved_talented AI] chooses for	1097156	bloated horror	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 123
*p 123: Uniform: 10: 1406 ellipsoidalFactor
*p 123: Uniform: 1: 1406 tick
*p 123: Uniform: 5: 1406 time_factor
*p 123: Uniform: 11: 1406 oscillationSpeed
*p 123: Uniform: 8: 1406 impact_tick
*p 123: Uniform: 9: 1406 impact_time
*p 123: Uniform: 7: 8B50 impact
*p 123: Uniform: 15: 1406 wobblingSpeed
*p 123: Uniform: 14: 1406 wobblingPower
*p 123: Uniform: 12: 1406 antialiasingRadius
*p 123: Uniform: 0: 8B5E tex
*p 123: Uniform: 16: 1406 horizontalScrollingSpeed
*p 123: Uniform: 2: 1406 tick_start
*p 123: Uniform: 17: 1406 verticalScrollingSpeed
*p 123: Uniform: 13: 1406 shieldIntensity
*p 123: Uniform: 3: 1406 aadjust
*p 123: Uniform: 4: 8B51 color
*p 123: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	7947555
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	23	36	to	23	37
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955260	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	22	32	to	23	33
[Actor:move]	1090546	xaren	move from	22	44	to	23	44
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	23	35	to	24	36
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	17	38	to	18	38
[improved_talented AI] chooses for	1097156	bloated horror	T_PHASE_DOOR
[Actor:move]	1097156	bloated horror	(forced) move from	20	30	to	25	34
[phase door] final location of 	bloated horror	25	34	vs	20	30
[Actor:move]	1087906	poison ooze	move from	26	29	to	26	30
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	23	37	to	24	38
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955271	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	23	33	to	24	34
[Actor:move]	1090546	xaren	move from	23	44	to	24	44
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	24	36	to	25	36
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	18	38	to	19	39
[Actor:move]	1087906	poison ooze	move from	26	30	to	26	31
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	24	38	to	25	39
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955282	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	24	34	to	25	35
[Actor:move]	1090546	xaren	move from	24	44	to	25	44
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	25	36	to	26	37
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	19	39	to	20	39
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	25	39	to	25	40
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955293	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[Actor:move]	1087913	fearful symmetry	move from	25	35	to	26	36
[Actor:move]	1090546	xaren	move from	25	44	to	26	44
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	26	37	to	27	38
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	20	39	to	21	39
[Actor:move]	1087906	poison ooze	move from	26	31	to	26	32
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	25	40	to	26	41
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955304	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[Actor:move]	1087913	fearful symmetry	move from	26	36	to	27	37
[Actor:move]	1090546	xaren	move from	26	44	to	27	44
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	27	38	to	28	39
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	21	39	to	21	40
[Actor:move]	1087906	poison ooze	move from	26	32	to	26	33
[MIND CRIT %]	5.4
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	26	41	to	26	42
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955315	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	27	37	to	28	37
[Actor:move]	1090546	xaren	move from	27	44	to	28	44
[use_tactical AI] === Action Selected:	1097155	netherworm mass	attack	 talent:T_MULTIPLY
[LOG]	Netherworm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	29	39	::	nil
[MULTIPLY]	-1	uids	1097155	=>	1109005	::	nil	nil
[Actor:move]	1109005	netherworm mass	(forced) move from	nil	nil	to	29	39
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	21	40	to	22	40
[MIND CRIT %]	5.4
[LOG]	
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	26	42	to	27	41
[use_tactical AI] === Action Selected:	1109005	netherworm mass	closein	 AI:move_complex
[Actor:move]	1109005	netherworm mass	move from	29	39	to	29	40
[Actor:move]	1087906	poison ooze	move from	26	33	to	27	34
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_PANIC
[Actor:move]	1090546	xaren	move from	28	44	to	29	43
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	28	39	to	29	39
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	22	40	to	23	40
[MIND CRIT %]	5.4
Deleting shader 168 (is clone 1)
Deleting shader 168 (is clone 1)
Deleting shader 166 (is clone 0)
Deleting shader 125 (is clone 1)
Deleting shader 125 (is clone 0)
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	27	41	to	26	40
[use_tactical AI] === Action Selected:	1109005	netherworm mass	closein	 AI:move_complex
[Actor:move]	1109005	netherworm mass	move from	29	40	to	30	41
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955337	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[Actor:move]	1087913	fearful symmetry	move from	28	37	to	27	37
[improved_talented AI] chooses for	1090546	xaren	T_RUSH
[LOG]	#RED##{bold}#Xaren rushes out!#{normal}##LAST#
[LOG][remove]	7951420	#RED##{bold}#Xaren rushes out!#{normal}##LAST#
[useTalent] TALENT FAILED:	T_RUSH	for	xaren	1090546	true
[improved_talented AI]### FAILED TALENT returned:	false
[Actor:move]	1090546	xaren	move from	29	43	to	30	42
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	29	39	to	29	40
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	23	40	to	24	39
[improved_talented AI] chooses for	1097156	bloated horror	T_TELEKINETIC_BLAST
[MIND CRIT %]	10
[Actor:move]	1087906	poison ooze	move from	27	34	to	28	34
[MIND CRIT %]	5.4
checkHit	61	vs	20	=> chance to hit	95
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Netherworm mass for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Xaren for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	26	40	to	27	41
[use_tactical AI] === Action Selected:	1109005	netherworm mass	closein	 AI:move_complex
[Actor:move]	1109005	netherworm mass	move from	30	41	to	31	41
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955348	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	27	37	to	26	37
[improved_talented AI] chooses for	1090546	xaren	T_CONSTRICT
[LOG]	Xaren uses #{bold}##ORCHID#Constrict.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.693764304868	15	28	1.2071067811865	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.693764304868	15	28	1.2071067811865	vs. armor/def	56	37
checkHit	28	vs	37	=> chance to hit	28
[LOG]	#UID:1090546:0#Xaren misses #fbd578#Garruk#LAST#.
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	29	40	to	30	41
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	24	39	to	25	38
checkHit	61	vs	20	=> chance to hit	95
[LOG]	#F53CBE#Netherworm mass is stunned with fear!
[MIND CRIT %]	5.4
checkHit	61	vs	20	=> chance to hit	95
checkHit	61	vs	10	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Netherworm mass for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Xaren for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[Actor:move]	1087906	poison ooze	move from	28	34	to	29	35
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	27	41	to	26	42
[use_tactical AI] === Action Selected:	1109005	netherworm mass	closein	 AI:move_complex
[Actor:move]	1109005	netherworm mass	move from	31	41	to	32	42
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955359	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	26	37	to	25	36
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.693764304868	15	28	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.693764304868	15	28	1	vs. armor/def	56	37
checkHit	28	vs	37	=> chance to hit	28
[LOG]	#UID:1090546:0#Xaren misses #fbd578#Garruk#LAST#.
[Actor:move]	1090546	xaren	move from	30	42	to	30	42
[target_simple AI]	1097155	netherworm mass	selecting NEW TARGET	31	43	6962	Garruk
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	30	41	to	31	41
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	25	38	to	26	37
[MIND CRIT %]	5.4
checkHit	61	vs	20	=> chance to hit	95
checkHit	61	vs	10	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Netherworm mass for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Xaren for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	netherworm mass	dam/apr/atk/mult ::	137.67236686795	14	56.026430581056	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	56.026430581056	1	vs. armor/def	0	25
checkHit	56.026430581056	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	181	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	56.026430581056	25	=	1.0620528611621
[ATTACK] after armor	192.23156787034
[PHYS CRIT %]	0.9
[ATTACK] after crit	192.23156787034
[ATTACK] after mult	192.23156787034
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	netherworm mass	dam/apr/atk/mult ::	122.26242535743	14	56.026430581056	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	56.026430581056	0.5	vs. armor/def	0	25
checkHit	56.026430581056	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	160	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	56.026430581056	25	=	1.0620528611621
[ATTACK] after armor	169.92845778594
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.92845778594
[ATTACK] after mult	84.964228892969
[Actor:move]	6962	Garruk	move from	31	43	to	31	43
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Netherworm mass for #WHITE#231 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#102 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST# (#RED##{bold}#529#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Netherworm mass!#{normal}#
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	26	42	to	27	41
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955370	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	25	36	to	25	35
[improved_talented AI] chooses for	1090546	xaren	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.693764304868	15	28	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.693764304868	15	28	1	vs. armor/def	56	37
checkHit	28	vs	37	=> chance to hit	28
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	15	vs. armor/hardiness	56	0.6
[ATTACK] after armor	24.4
[PHYS CRIT %]	1
[ATTACK] after crit	24.4
[ATTACK] after mult	24.4
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Xaren slows down.
[LOG]	#UID:1090546:0#Xaren hits #fbd578#Garruk#LAST# for #GREEN#16 acid#LAST# damage.
[LOG]	Melee retaliation hits Xaren for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 talent:T_BURROW
[LOG]	Varsha the Writhing uses #{bold}##YELLOW#Burrow.#{normal}##LAST#
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	26	37	to	27	38
[improved_talented AI] chooses for	1087906	poison ooze	T_POISONOUS_SPORES
[MIND CRIT %]	1
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	137.67236686795	14	60.165844000748	1	vs. armor/def	15	21
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	60.165844000748	1	vs. armor/def	15	21
checkHit	60.165844000748	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	142	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	60.165844000748	21	=	1.0783316880015
[ATTACK] after armor	153.12309969621
[PHYS CRIT %]	0.9
[ATTACK] after crit	153.12309969621
[ATTACK] after mult	153.12309969621
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	122.26242535743	14	60.165844000748	0.5	vs. armor/def	15	21
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	60.165844000748	0.5	vs. armor/def	15	21
checkHit	60.165844000748	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	125	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	60.165844000748	21	=	1.0783316880015
[ATTACK] after armor	134.79146100019
[PHYS CRIT %]	0.9
[ATTACK] after crit	134.79146100019
[ATTACK] after mult	67.395730500094
[Actor:move]	6962	Garruk	move from	31	43	to	31	43
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xaren for #WHITE#156 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#68 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#429#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Xaren for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	27	41	to	26	42
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955381	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	25	35	to	24	34
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	31	41	to	30	41
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	27	38	to	28	39
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.693764304868	15	28	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.693764304868	15	28	1	vs. armor/def	56	37
checkHit	28	vs	37	=> chance to hit	28
[LOG]	#UID:1090546:0#Xaren misses #fbd578#Garruk#LAST#.
[Actor:move]	1090546	xaren	move from	30	42	to	30	42
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	137.67236686795	14	60.165844000748	1	vs. armor/def	15	21
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	60.165844000748	1	vs. armor/def	15	21
checkHit	60.165844000748	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	60.165844000748	21	=	1.0783316880015
[ATTACK] after armor	164.98474826423
[PHYS CRIT %]	0.9
[ATTACK] after crit	164.98474826423
[ATTACK] after mult	164.98474826423
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	122.26242535743	14	60.461516387869	0.5	vs. armor/def	15	21
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	60.461516387869	0.5	vs. armor/def	15	21
checkHit	60.461516387869	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	124	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	60.461516387869	21	=	1.0789230327757
[ATTACK] after armor	133.78645606419
[PHYS CRIT %]	0.9
[ATTACK] after crit	133.78645606419
[ATTACK] after mult	66.893228032096
[Actor:move]	6962	Garruk	move from	31	43	to	31	43
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xaren for #WHITE#168 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Xaren!#{normal}#
checkHit	61	vs	20	=> chance to hit	95
[MIND CRIT %]	5.4
checkHit	61	vs	20	=> chance to hit	95
[LOG]	Mindrot hits Netherworm mass for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1087906	poison ooze	move from	29	35	to	29	36
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	26	42	to	26	41
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955392	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[Actor:move]	1087913	fearful symmetry	move from	24	34	to	25	35
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	disable	 talent:T_BELLOWING_ROAR
[LOG]	#YELLOW##{bold}#Varsha the Writhing roars!#{normal}##LAST#
[MIND CRIT %]	0.4
checkHit	37	vs	51	=> chance to hit	15
checkHit	62	vs	20	=> chance to hit	95
checkHit	62	vs	20	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows netherworm mass!
[LOG]	Garruk wanders around!
[LOG]	Curse of Nightmares hits Netherworm mass for #ORANGE#57 mind#LAST#, #GREY#51 darkness#LAST# (#RED##{bold}#108#LAST##{normal}# total damage).
[LOG]	#UID:1092229:0#Varsha the Writhing hits #fbd578#Garruk#LAST# for #WHITE#118 physical#LAST# damage.
[LOG]	
[LOG]	Garruk is confused and fails to use Reckless Charge.
[useTalent] TALENT FAILED:	T_RECKLESS_CHARGE	for	Garruk	6962	true
[MIND CRIT %]	5.4
checkHit	62	vs	20	=> chance to hit	95
[LOG]	Mindrot hits Netherworm mass for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1108994	netherworm mass	move from	26	41	to	27	40
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955403	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	25	35	to	25	36
[target_simple AI]	1097155	netherworm mass	selecting NEW TARGET	31	43	6962	Garruk
[use_tactical AI] === Action Selected:	1097155	netherworm mass	closein	 AI:move_complex
[Actor:move]	1097155	netherworm mass	move from	30	41	to	30	42
[Actor:move]	1087906	poison ooze	move from	29	36	to	30	35
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	28	39	to	29	40
[LOG]	
[USERCHAT] channel talk	defegatu	tome	man i guess the dummy on the fortress was not lying about my dps
[LOG]	Garruk is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Garruk	6962	true
[Actor:move]	6962	Garruk	move from	31	43	to	31	43
[MIND CRIT %]	5.4
checkHit	61	vs	20	=> chance to hit	95
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	Mindrot hits Netherworm mass for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#10 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	27	40	to	28	39
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955414	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	25	36	to	25	35
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	29	40	to	30	41
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	netherworm mass	dam/apr/atk/mult ::	137.67236686795	14	56.322102968176	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	56.322102968176	1	vs. armor/def	0	25
checkHit	56.322102968176	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	56.322102968176	25	=	1.0626442059364
[ATTACK] after armor	181.71215921512
[PHYS CRIT %]	0.9
[ATTACK] after crit	181.71215921512
[ATTACK] after mult	181.71215921512
checkHit	20	vs	61	=> chance to hit	0
[LOG]	Netherworm mass is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	netherworm mass	dam/apr/atk/mult ::	122.26242535743	14	56.322102968176	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	56.322102968176	0.5	vs. armor/def	0	25
checkHit	56.322102968176	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	56.322102968176	25	=	1.0626442059364
[ATTACK] after armor	180.64951500918
[PHYS CRIT %]	0.9
[ATTACK] after crit	180.64951500918
[ATTACK] after mult	90.32475750459
[Actor:move]	6962	Garruk	move from	31	43	to	31	43
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Netherworm mass for #WHITE#218 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#93 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#108 physical#LAST# (#RED##{bold}#430#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Netherworm mass!#{normal}#
[Actor:move]	1087906	poison ooze	move from	30	35	to	29	35
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+20 hate)
[MIND CRIT %]	5.4
checkHit	61	vs	32	=> chance to hit	95
[LOG]	Mindrot hits Varsha the Writhing for #ORANGE#6 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	28	39	to	29	40
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955425	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	25	35	to	24	34
[target_simple AI]	1092229	Varsha the Writhing	selecting NEW TARGET	31	43	6962	Garruk
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	attackarea	 talent:T_FIRE_BREATH
[LOG]	#YELLOW##{bold}#Varsha the Writhing breathes fire!#{normal}##LAST#
[MIND CRIT %]	0.4
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
checkHit	62	vs	32	=> chance to hit	95
checkHit	62	vs	32	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Varsha the Writhing!
[LOG]	Garruk is on fire!
Cloned shader 168
[SHADER] setting reset param	tick_start	7959156
[LOG]	Curse of Nightmares hits Varsha the Writhing for #ORANGE#41 mind#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#65#LAST##{normal}# total damage).
[LOG]	#UID:1092229:0#Varsha the Writhing hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #LIGHT_RED#76 fire#LAST# (#RED##{bold}#76#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	dzarling	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[LOG]	Garruk is confused and fails to use Reckless Charge.
[useTalent] TALENT FAILED:	T_RECKLESS_CHARGE	for	Garruk	6962	true
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[LOG]	Garruk seems more focused.
[MIND CRIT %]	5.4
checkHit	62	vs	32	=> chance to hit	95
[LOG]	Mindrot hits Varsha the Writhing for #ORANGE#6 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Burning from Varsha the Writhing hits #fbd578#Garruk#LAST# for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	29	40	to	29	41
[Actor:move]	1087906	poison ooze	move from	29	35	to	28	34
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955436	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	24	34	to	25	33
[target_simple AI]	1092229	Varsha the Writhing	selecting NEW TARGET	31	43	6962	Garruk
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	attackarea	 talent:T_CORROSIVE_BREATH
[LOG]	#YELLOW##{bold}#Varsha the Writhing breathes acid!#{normal}##LAST#
[MIND CRIT %]	0.4
checkHit	47	vs	44	=> chance to hit	58
checkHit	62	vs	32	=> chance to hit	95
checkHit	62	vs	32	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Varsha the Writhing!
[LOG]	Garruk is disarmed!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
Cloned shader 168
[SHADER] setting reset param	tick_start	7961750
[LOG]	Curse of Nightmares hits Varsha the Writhing for #ORANGE#41 mind#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#65#LAST##{normal}# total damage).
[LOG]	#UID:1092229:0#Varsha the Writhing hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #GREEN#84 acid#LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	solaaris	tome	Sliders (Nightmare (Adventure) difficulty)	false	false
Deleting shader 168 (is clone 1)
Deleting shader 127 (is clone 1)
Deleting shader 127 (is clone 0)
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	31	43	to	32	43
[LOG]	
Deleting shader 168 (is clone 1)
[MOUSE] pre starting drag'n'drop
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[LOG]	Burning from Varsha the Writhing hits #fbd578#Garruk#LAST# for #LIGHT_RED#25 fire#LAST# damage.
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	29	41	to	30	42
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955448	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	25	33	to	25	32
[use_tactical AI] === Action Selected:	1092229	Varsha the Writhing	closein	 AI:move_astar
[Actor:move]	1092229	Varsha the Writhing	move from	30	41	to	31	41
[Actor:move]	1087906	poison ooze	move from	28	34	to	29	35
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Garruk rearms.
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	Garruk is cured!
[LOG]	Garruk lessens the pain.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=300]
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	139.56928117395	14	65.783619356046	0.69512567992859	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	65.783619356046	0.69512567992859	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	160.95995132939
[PHYS CRIT %]	0.9
[ATTACK] after crit	160.95995132939
[ATTACK] after mult	111.88739560911
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	123.94701427694	14	65.783619356046	0.34756283996429	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	65.783619356046	0.34756283996429	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	131	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	142.47130827128
[PHYS CRIT %]	0.9
[ATTACK] after crit	142.47130827128
[ATTACK] after mult	49.517732516196
checkHit	32	vs	62	=> chance to hit	0
[LOG]	Varsha the Writhing is weakened by the darkness!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	139.56928117395	14	65.783619356046	0.69512567992859	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	65.783619356046	0.69512567992859	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	170.7480564778
[PHYS CRIT %]	0.9
[ATTACK] after crit	170.7480564778
[ATTACK] after mult	118.69135885561
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	123.94701427694	14	65.783619356046	0.34756283996429	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	65.783619356046	0.34756283996429	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	137	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	148.99671170356
[PHYS CRIT %]	0.9
[ATTACK] after crit	148.99671170356
[ATTACK] after mult	51.785720265029
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	139.56928117395	14	65.783619356046	0.69512567992859	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	65.783619356046	0.69512567992859	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	156.60968237454
[PHYS CRIT %]	0.9
[ATTACK] after crit	156.60968237454
[ATTACK] after mult	108.863411944
[LOG]	Varsha the Writhing slows down.
checkHit	32	vs	62	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	123.94701427694	14	65.783619356046	0.34756283996429	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	65.783619356046	0.34756283996429	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	149	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	162.0475185681
[PHYS CRIT %]	0.9
[ATTACK] after crit	162.0475185681
[ATTACK] after mult	56.321695762696
[Actor:move]	6962	Garruk	(forced) move from	32	43	to	32	40
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Varsha the Writhing for #WHITE#141 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#73 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#62 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#73 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#149 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#73 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#65 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#73 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#137 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#73 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#71 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#73 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#1066#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 15 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	62	vs	32	=> chance to hit	95
checkHit	62	vs	20	=> chance to hit	95
[LOG]	Mindrot hits Netherworm mass for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Mindrot hits Varsha the Writhing for #ORANGE#7 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Burning from Varsha the Writhing hits #fbd578#Garruk#LAST# for #RED#(15 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1108994	netherworm mass	closein	 AI:move_complex
[Actor:move]	1108994	netherworm mass	move from	30	42	to	30	41
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955459	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	25	32	to	24	32
[LOG]	
Deleting temp shader	tentacles[appearTime=0.7,noup=0,time_factor=1200]
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	140.51811115426	14	65.783619356046	0.47518955097033	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	65.783619356046	0.47518955097033	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	169.66048923909
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.66048923909
[ATTACK] after mult	80.620891698927
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	124.7896398327	14	65.783619356046	0.23759477548516	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	65.783619356046	0.23759477548516	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	168	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	182.71129610363
[PHYS CRIT %]	0.9
[ATTACK] after crit	182.71129610363
[ATTACK] after mult	43.411249376346
checkHit	32	vs	62	=> chance to hit	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	140.51811115426	14	65.783619356046	0.47518955097033	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	65.783619356046	0.47518955097033	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	166.39778752295
[PHYS CRIT %]	0.9
[ATTACK] after crit	166.39778752295
[ATTACK] after mult	79.070489935487
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	124.7896398327	14	65.783619356046	0.23759477548516	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	65.783619356046	0.23759477548516	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	131	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	142.47130827128
[PHYS CRIT %]	0.9
[ATTACK] after crit	142.47130827128
[ATTACK] after mult	33.850438501793
checkHit	32	vs	62	=> chance to hit	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	140.51811115426	14	65.783619356046	0.47518955097033	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	65.783619356046	0.47518955097033	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	165	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	179.4485943875
[PHYS CRIT %]	0.9
[ATTACK] after crit	179.4485943875
[ATTACK] after mult	85.27209698925
checkHit	32	vs	62	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	124.7896398327	14	65.783619356046	0.23759477548516	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	65.783619356046	0.23759477548516	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	149	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	162.0475185681
[PHYS CRIT %]	0.9
[ATTACK] after crit	162.0475185681
[ATTACK] after mult	38.501643792116
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	140.51811115426	14	65.783619356046	0.47518955097033	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	65.783619356046	0.47518955097033	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	187	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	203.37507363916
[PHYS CRIT %]	0.9
[ATTACK] after crit	203.37507363916
[ATTACK] after mult	96.64170992115
Zone guardian dead, setting up backup guardian	MASSOK	43
===	nil	nil
[QUEST] try update status on	Garruk	starter-zones	1	daikara
[QUEST] try update status on	Garruk	starter-zones	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' is done! #WHITE#(Press 'j' to see the quest log)
===	nil	nil
[QUEST] given to	table: 0x1952e348	dreadfell
[LOG]	#LIGHT_GREEN#Accepted quest 'The Island of Dread'! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log)
[QUEST] try update status on	Garruk	starter-zones	1	daikara-volcano
[QUEST] try update status on	Garruk	starter-zones	100	nil
===	nil	nil
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log)
[ActorObjectUse] useObjectDisable: 	Wyrmbreath	inven/slot	1	1	tid	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Varsha the Writhing	dam/apr/atk/mult ::	124.7896398327	14	65.783619356046	0.23759477548516	vs. armor/def	17	22
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	65.783619356046	0.23759477548516	vs. armor/def	17	22
checkHit	65.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	137	14	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	65.783619356046	22	=	1.0875672387121
[ATTACK] after armor	148.99671170356
[PHYS CRIT %]	0.9
[ATTACK] after crit	148.99671170356
[ATTACK] after mult	35.400840265234
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x138bfbe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x138bfbe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Varsha the Writhing for #WHITE#104 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#56 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#102 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#44 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#110 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#50 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#125 physical#LAST# (#RED##{bold}#1048#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Varsha the Writhing!#{normal}#
[LOG]	#F53CBE#Garruk is no longer rampaging.
[LOG]	Garruk stops burning.
[MIND CRIT %]	5.4
checkHit	62	vs	20	=> chance to hit	95
[LOG]	Mindrot hits Netherworm mass for #ORANGE#9 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	6962	Garruk	move from	32	40	to	31	41
[ActorObjectUse] useObjectEnable: 	Wyrmbreath (Shrouds)	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	Wyrmbreath (Shrouds)	1092231	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Wyrmbreath (Shrouds)	true
[LOG]	Garruk picks up (V.): #FFD700##UID:1092231:0#Wyrmbreath (Shrouds) (0 def, 4 armour)#LAST#.
[Identify]	radiant hardened leather gloves of magic (#STATBONUS#) (Misfortune)	true
[LOG]	Garruk picks up (X.): #00FF80##UID:1092232:0#radiant hardened leather gloves of magic (+3) (Misfortune) (0 def, 2 armour)#LAST#.
[Identify]	flaming pouch of steel shots of accuracy	true
[LOG]	Garruk picks up (  .): #00FF80##UID:1092238:0#flaming pouch of steel shots of accuracy (15/15, 19-23 power, 2 apr)#LAST#.
[Identify]	thought-forged iron dagger of paradox (Madness)	true
[LOG]	Garruk picks up (j.): #00FF80##UID:1092244:0#thought-forged iron dagger of paradox (Madness) (10-12 power, 5 apr)#LAST#.
[LOG]	You pickup 0.77 gold pieces.
[LOG]	You pickup 0.56 gold pieces.
[LOG]	You pickup 0.56 gold pieces.
[LOG]	You pickup 0.47 gold pieces.
[LOG]	You pickup 0.77 gold pieces.
[LOG]	You pickup 0.39 gold pieces.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/wyrmbreath.png
[LORE] learning..	Wyrmbreath
[LOG]	Lore found: #0080FF#Wyrmbreath (Shrouds)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Wyrmbreath
[Actor:move]	1087906	poison ooze	move from	29	35	to	29	34
[use_tactical AI] === Action Selected:	1108994	netherworm mass	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	49.051610777064	23	136	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	49.051610777064	23	136	1	vs. armor/def	56	37
checkHit	136	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	52	23	vs. armor/hardiness	56	0.6
[ATTACK] after armor	20.8
[PHYS CRIT %]	4
[ATTACK] after crit	20.8
[ATTACK] after mult	20.8
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Netherworm mass is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Netherworm mass slows down.
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	70.71403065842	0	27	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	70.71403065842	0	27	1	vs. armor/def	56	37
checkHit	27	vs	37	=> chance to hit	25
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	0	vs. armor/hardiness	56	0.6
[ATTACK] after armor	33.6
[PHYS CRIT %]	14.462809542316
[ATTACK] after crit	33.6
[ATTACK] after mult	33.6
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#CRIMSON##UID:1108994:0#Netherworm mass leeches life from #fbd578#Garruk#LAST#!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Netherworm mass for #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#8 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[13 healing]#LAST#.
[LOG]	Melee retaliation hits Netherworm mass for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	#UID:1108994:0#Netherworm mass hits #fbd578#Garruk#LAST# for #LIGHT_STEEL_BLUE#3 temporal#LAST#, #GREY#2 darkness#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955471	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	24	32	to	24	31
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	netherworm mass	dam/apr/atk/mult ::	139.56928117395	14	56.617775355297	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	56.617775355297	1	vs. armor/def	0	25
checkHit	56.617775355297	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	56.617775355297	25	=	1.0632355507106
[ATTACK] after armor	179.68680807009
[PHYS CRIT %]	0.9
[ATTACK] after crit	179.68680807009
[ATTACK] after mult	179.68680807009
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	netherworm mass	dam/apr/atk/mult ::	123.94701427694	14	56.617775355297	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	56.617775355297	0.5	vs. armor/def	0	25
checkHit	56.617775355297	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	56.617775355297	25	=	1.0632355507106
[ATTACK] after armor	171.18092366441
[PHYS CRIT %]	0.9
[ATTACK] after crit	171.18092366441
[ATTACK] after mult	85.590461832203
[Actor:move]	6962	Garruk	move from	31	41	to	31	41
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Netherworm mass for #WHITE#232 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#110 physical#LAST# (#RED##{bold}#454#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Netherworm mass!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955482	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	24	31	to	25	31
[improved_talented AI] chooses for	1097156	bloated horror	T_MIND_DISRUPTION
[Actor:move]	1087906	poison ooze	move from	29	34	to	30	35
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955493	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	25	31	to	25	30
[LOG]	Garruk feels pain again.
[LOG]	Garruk stops regenerating health quickly.
[Actor:move]	1087906	poison ooze	move from	30	35	to	30	34
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955503	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	25	30	to	24	30
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955513	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	24	30	to	23	29
[improved_talented AI] chooses for	1087906	poison ooze	T_POISONOUS_SPORES
[MIND CRIT %]	1
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_PANIC
[Actor:move]	1087906	poison ooze	move from	30	34	to	31	35
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955533	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	23	29	to	23	30
[Actor:move]	1087906	poison ooze	move from	31	35	to	31	34
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955543	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	23	30	to	22	30
[LOG]	Garruk is no longer attuned.
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955553	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	22	30	to	22	29
[Actor:move]	1087906	poison ooze	move from	31	34	to	30	35
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955563	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	22	29	to	21	29
[improved_talented AI] chooses for	1097156	bloated horror	T_TELEKINETIC_BLAST
[MIND CRIT %]	10
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	1087906	poison ooze	move from	30	35	to	31	34
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955573	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	21	29	to	21	30
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955583	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	21	30	to	21	29
[improved_talented AI] chooses for	1097156	bloated horror	T_PHASE_DOOR
[Actor:move]	1097156	bloated horror	(forced) move from	25	34	to	29	35
[phase door] final location of 	bloated horror	29	35	vs	25	34
[Actor:move]	1087906	poison ooze	move from	31	34	to	30	34
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955593	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[Actor:move]	1087913	fearful symmetry	move from	21	29	to	21	28
[LOG]	#00ff00##UID:118:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[Actor:move]	1087906	poison ooze	move from	30	34	to	30	35
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955603	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[Actor:move]	1087913	fearful symmetry	move from	21	28	to	22	28
[improved_talented AI] chooses for	1097156	bloated horror	T_MIND_SEAR
[MIND CRIT %]	10
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955613	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	22	28	to	21	29
[Actor:move]	1087906	poison ooze	move from	30	35	to	31	35
[improved_talented AI] chooses for	1097156	bloated horror	T_MIND_DISRUPTION
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955623	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	21	29	to	21	28
Deleting shader 161 (is clone 0)
[improved_talented AI] chooses for	1097156	bloated horror	T_RUNE:_SHIELDING_1
Cloned shader 123
[SHADER] setting reset param	tick_start	7980077
[Actor:move]	1087906	poison ooze	move from	31	35	to	32	34
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955633	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	21	28	to	20	29
[LOG]	Rested for 15 turns (stop reason: hostile spotted to the north (poison ooze)).
[LOG]	
[Actor:move]	6962	Garruk	move from	31	41	to	32	40
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[improved_talented AI] chooses for	1087906	poison ooze	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ooze releases poisonous spores at Garruk.#{normal}##LAST#
[MIND CRIT %]	1
checkHit	61	vs	10	=> chance to hit	95
checkHit	61	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows poison ooze!
[LOG]	Garruk is poisoned!
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955644	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	20	29	to	19	29
[LOG]	
[LOG]	Curse of Nightmares hits Poison ooze for #ORANGE#48 mind#LAST#, #GREY#43 darkness#LAST# (#RED##{bold}#91#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	32	40	to	32	39
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[MIND CRIT %]	5.4
[LOG]	
[LOG]	Insidious Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[Actor:move]	6962	Garruk	move from	32	39	to	32	38
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955656	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	19	29	to	20	29
[LOG]	
[Actor:move]	6962	Garruk	move from	32	38	to	32	37
[Actor:move]	1087906	poison ooze	move from	32	34	to	32	35
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Poison ooze for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Insidious Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955667	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	20	29	to	21	29
[LOG]	
[Actor:move]	6962	Garruk	move from	32	37	to	32	36
Crashing at 	30	31	6
[USERCHAT] channel achievement	saoskio	mainmenu	滅殺滅殺（ルナティック・ローグライク）	false	true
Cloned shader 146
[SHADER] setting reset param	tick_start	7982249
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	1	16
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	1	16
checkHit	65.783619356046	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	138	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	16	=	1.0995672387121
[ATTACK] after armor	151.74027894227
[PHYS CRIT %]	0.9
[ATTACK] after crit	151.74027894227
[ATTACK] after mult	151.74027894227
[Actor:move]	1109778	poison ooze	(forced) move from	nil	nil	to	33	35
[LOG]	Poison ooze splits in two!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	1	16
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	1	16
checkHit	65.783619356046	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	137	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	16	=	1.0995672387121
[ATTACK] after armor	150.64071170356
[PHYS CRIT %]	0.9
[ATTACK] after crit	150.64071170356
[ATTACK] after mult	75.320355851778
[Actor:move]	1109779	poison ooze	(forced) move from	nil	nil	to	31	35
[LOG]	Poison ooze splits in two!
[Actor:move]	1109780	poison ooze	(forced) move from	nil	nil	to	32	34
[LOG]	Poison ooze splits in two!
[LOG]	Poison ooze slows down.
checkHit	10	vs	62	=> chance to hit	0
[LOG]	Poison ooze is weakened by the darkness!
[Actor:move]	6962	Garruk	move from	32	36	to	32	36
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ooze for #WHITE#94 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#47 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#48 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#309#LAST##{normal}# total damage).
checkHit	62	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Poison ooze moves reluctantly!
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	36	=> chance to hit	95
[LOG]	Mindrot hits Poison ooze for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bloated horror for #SLATE#(5 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(5 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ooze for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ooze for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ooze for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Insidious Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	#{bold}#Mindrot killed Poison ooze!#{normal}#
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955679	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	21	29	to	22	30
[improved_talented AI] chooses for	1097156	bloated horror	T_MIND_SEAR
[LOG]	Bloated horror uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	10
checkHit	42	vs	37	=> chance to hit	63
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
checkHit	42	vs	10	=> chance to hit	95
[LOG]	#UID:1097156:0#Bloated horror hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #ORANGE#63 mind#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	#UID:1097156:0#Bloated horror hits Poison ooze for #ORANGE#216 mind#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	139.56928117395	14	65.783619356046	1	vs. armor/def	1	16
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	65.783619356046	1	vs. armor/def	1	16
checkHit	65.783619356046	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	16	=	1.0995672387121
[ATTACK] after armor	177.03032543265
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.03032543265
[ATTACK] after mult	177.03032543265
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	123.94701427694	14	65.783619356046	0.5	vs. armor/def	1	16
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	65.783619356046	0.5	vs. armor/def	1	16
checkHit	65.783619356046	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	16	=	1.0995672387121
[ATTACK] after armor	157.23811513583
[PHYS CRIT %]	0.9
[ATTACK] after crit	157.23811513583
[ATTACK] after mult	78.619057567915
[Actor:move]	6962	Garruk	move from	32	36	to	32	36
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ooze for #WHITE#283 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ooze!#{normal}#
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
checkHit	62	vs	36	=> chance to hit	95
[LOG]	Mindrot hits Bloated horror for #SLATE#(5 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(5 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ooze for #ORANGE#8 mind#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Insidious Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#{bold}#Mindrot killed Poison ooze!#{normal}#
[Actor:move]	1109782	terror	(forced) move from	nil	nil	to	27	37
[PARTY] New member, add after	terror	Garruk
Adding entity	1109782	after	6962
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_HEIGHTEN_FEAR
[useTalent] Attempt to use non activated or sustainable talent: T_HEIGHTEN_FEAR :: Heighten Fear :: passive
[use_tactical AI] turn	1955690	1087913	fearful symmetry	### FAILED ACTION returned:	T_HEIGHTEN_FEAR	nil
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	closein	 AI:move_complex
[Actor:move]	1087913	fearful symmetry	move from	22	30	to	21	30
[target_simple AI]	1090345	giant black ant	selecting NEW TARGET	27	37	1109782	terror
[Actor:move]	1090345	giant black ant	move from	19	34	to	20	34
[LOG]	The shield around bloated horror crumbles.
[LOG]	
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	32	36	to	32	35
[Identify]	acidic steel greatmaul of vileness (Nightmares)	true
[LOG]	Garruk picks up (l.): #00FF80##UID:1087907:0#acidic steel greatmaul of vileness (Nightmares) (28-42 power, 2 apr)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	32	35	to	31	35
[LOG]	Garruk has shrugged off 6 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	63	vs	36	=> chance to hit	95
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	
[Actor:move]	1109787	terror	(forced) move from	nil	nil	to	34	40
[PARTY] New member, add after	terror	Garruk
Adding entity	1109787	after	6962
[LOG]	Mindrot hits Bloated horror for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Insidious Poison from Poison ooze hits #fbd578#Garruk#LAST# for #RED#(6 rampage shugs off#LAST#), #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	31	35	to	30	35
[LOG]	
Deleting shader 146 (is clone 1)
Deleting shader 156 (is clone 0)
Deleting shader 145 (is clone 0)
Deleting shader 95 (is clone 0)
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	bloated horror	dam/apr/atk/mult ::	141.46718761763	14	56.913447742418	1	vs. armor/def	1	7
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	56.913447742418	1	vs. armor/def	1	7
checkHit	56.913447742418	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	185	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	56.913447742418	7	=	1.0998268954848
[ATTACK] after armor	203.46797566469
[PHYS CRIT %]	0.9
[ATTACK] after crit	203.46797566469
[ATTACK] after mult	203.46797566469
checkHit	36	vs	63	=> chance to hit	0
[LOG]	Bloated horror is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	bloated horror	dam/apr/atk/mult ::	125.63248428217	14	56.913447742418	0.5	vs. armor/def	1	7
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	56.913447742418	0.5	vs. armor/def	1	7
checkHit	56.913447742418	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	56.913447742418	7	=	1.0998268954848
[ATTACK] after armor	179.27178396403
[PHYS CRIT %]	0.9
[ATTACK] after crit	179.27178396403
[ATTACK] after mult	89.635891982014
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:14:0#bloated horror heart (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	30	35	to	30	35
[target_simple AI]	1109782	terror	selecting NEW TARGET	20	34	1090345	giant black ant
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Bloated horror for #WHITE#233 physical#LAST#, #PURPLE#10 arcane#LAST#, #LIGHT_GREEN#65 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#103 physical#LAST# (#RED##{bold}#418#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_DARK_WHISPERS
[LOG]	Fearful symmetry casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	12.1
checkHit	63	vs	39	=> chance to hit	95
checkHit	63	vs	39	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows fearful symmetry!
[LOG]	Garruk is haunted by the void!
[SOUND] loading from	/data/sound/talents/tidalwave.ogg	:=:	sound "/data/sound/talents/tidalwave.ogg" : <static>
[target_simple AI]	1090345	giant black ant	selecting NEW TARGET	27	37	1109782	terror
[Actor:move]	1090345	giant black ant	move from	20	34	to	21	34
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Bloated horror!#{normal}#
[LOG]	Curse of Nightmares hits Fearful symmetry for #ORANGE#58 mind#LAST#, #GREY#52 darkness#LAST# (#RED##{bold}#110#LAST##{normal}# total damage).
[USERCHAT] channel achievement	danilodambrosio	tome	Exterminator (Nightmare (Roguelike) difficulty)	false	false
Loading tile	talents/dark_whispers.png
[LOG]	
[Actor:move]	1109789	terror	(forced) move from	nil	nil	to	27	34
[PARTY] New member, add after	terror	Garruk
Adding entity	1109789	after	6962
[Actor:move]	6962	Garruk	move from	30	35	to	29	35
[LOG]	Garruk has shrugged off 6 damage and is ready for more.
[MIND CRIT %]	5.4
[Actor:move]	1109787	terror	move from	34	40	to	33	40
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Dark Whispers from Fearful symmetry hits #fbd578#Garruk#LAST# for #RED#(3 rampage shugs off#LAST#), #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Insidious Poison from Poison ooze hits #fbd578#Garruk#LAST# for #RED#(6 rampage shugs off#LAST#), #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	29	35	to	28	34
[Actor:move]	1109782	terror	move from	27	37	to	26	37
[use_tactical AI] === Action Selected:	1087913	fearful symmetry	disable	 talent:T_INSTILL_FEAR
[LOG]	Fearful symmetry uses #{bold}##YELLOW#Instill Fear.#{normal}##LAST#
[MIND CRIT %]	12.1
checkHit	43	vs	46	=> chance to hit	43
checkHit	43	vs	46	=> chance to hit	43
[LOG]	Garruk resists the fear!
[MIND CRIT %]	12.1
checkHit	43	vs	13	=> chance to hit	95
checkHit	43	vs	13	=> chance to hit	100
[LOG]	#F53CBE#Terror resists the fear!
[Actor:move]	1090345	giant black ant	move from	21	34	to	22	35
[LOG]	
[LOG]	#UID:1087913:0#Fearful symmetry hits #fbd578#Garruk#LAST# for #RED#(4 rampage shugs off#LAST#), #ORANGE#0 mind#LAST#, #RED#(2 rampage shugs off#LAST#), #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:1087913:0#Fearful symmetry hits Terror for #ORANGE#35 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	28	34	to	28	34
[Actor:move]	6962	Garruk	move from	28	34	to	28	34
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northwest (fearful symmetry)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northwest (fearful symmetry)).
[Actor:move]	6962	Garruk	move from	28	34	to	27	33
[Actor:move]	1109791	terror	(forced) move from	nil	nil	to	35	34
[PARTY] New member, add after	terror	Garruk
Adding entity	1109791	after	6962
[LOG]	
[Actor:move]	6962	Garruk	move from	27	33	to	26	32
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fearful symmetry	dam/apr/atk/mult ::	141.46718761763	14	57.209120129539	0.69755	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	57.209120129539	0.69755	vs. armor/def	0	17
checkHit	57.209120129539	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	176	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	57.209120129539	17	=	1.0804182402591
[ATTACK] after armor	190.1536102856
[PHYS CRIT %]	0.9
[ATTACK] after crit	190.1536102856
[ATTACK] after mult	132.64165085472
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fearful symmetry	dam/apr/atk/mult ::	125.63248428217	14	57.209120129539	0.348775	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	57.209120129539	0.348775	vs. armor/def	0	17
checkHit	57.209120129539	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	57.209120129539	17	=	1.0804182402591
[ATTACK] after armor	154.49980835705
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.49980835705
[ATTACK] after mult	53.885670659729
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	fearful symmetry	dam/apr/atk/mult ::	141.46718761763	14	57.209120129539	0.69755	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	57.209120129539	0.69755	vs. armor/def	0	17
checkHit	57.209120129539	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	190	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	57.209120129539	17	=	1.0804182402591
[ATTACK] after armor	205.27946564922
[PHYS CRIT %]	0.9
[ATTACK] after crit	205.27946564922
[ATTACK] after mult	143.19269126362
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	fearful symmetry	dam/apr/atk/mult ::	125.63248428217	14	57.50479251666	0.348775	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	57.50479251666	0.348775	vs. armor/def	0	17
checkHit	57.50479251666	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	130	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	57.50479251666	17	=	1.0810095850333
[ATTACK] after armor	140.53124605433
[PHYS CRIT %]	0.9
[ATTACK] after crit	140.53124605433
[ATTACK] after mult	49.013785342599
[Actor:move]	6962	Garruk	(forced) move from	26	32	to	21	29
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[Actor:move]	1109789	terror	move from	27	34	to	26	33
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Fearful symmetry for #WHITE#230 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#93 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#248 physical#LAST# (#RED##{bold}#797#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Fearful symmetry!#{normal}#
[LOG]	Garruk has shrugged off 15 damage and is ready for more.
[Actor:move]	1109793	hallucination	(forced) move from	nil	nil	to	21	30
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[MIND CRIT %]	5.4
checkHit	62	vs	23	=> chance to hit	95
[Actor:move]	1109787	terror	move from	33	40	to	32	39
[LOG]	Mindrot hits Hallucination for #ORANGE#3 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Dark Whispers from Fearful symmetry hits #fbd578#Garruk#LAST# for #RED#(3 rampage shugs off#LAST#), #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Insidious Poison from Poison ooze hits #fbd578#Garruk#LAST# for #RED#(5 rampage shugs off#LAST#), #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1090345	giant black ant	move from	22	35	to	21	34
[Actor:move]	1109794	terror	(forced) move from	nil	nil	to	32	36
[PARTY] New member, add after	terror	Garruk
Adding entity	1109794	after	6962
Loading tile	talents/hideous_visions.png
[LOG]	
[Actor:move]	6962	Garruk	move from	21	29	to	20	28
Deleting shader 123 (is clone 1)
[Actor:move]	1109791	terror	move from	35	34	to	34	34
Server latency	120
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
Deleting temp shader	fireball[]
Deleting temp shader	fireball[trail_length=1]
[Actor:move]	6962	Garruk	(forced) move from	20	28	to	16	24
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	141.46718761763	14	60.461516387869	1.2600142753147	vs. armor/def	15	21
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	60.461516387869	1.2600142753147	vs. armor/def	15	21
checkHit	60.461516387869	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	159	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	60.461516387869	21	=	1.0789230327757
[ATTACK] after armor	171.54876221134
[PHYS CRIT %]	0.9
[ATTACK] after crit	171.54876221134
[ATTACK] after mult	216.15388929886
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	xaren	dam/apr/atk/mult ::	125.63248428217	14	60.461516387869	0.63000713765736	vs. armor/def	15	21
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	60.461516387869	0.63000713765736	vs. armor/def	15	21
checkHit	60.461516387869	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	60.461516387869	21	=	1.0789230327757
[ATTACK] after armor	169.39091614579
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.39091614579
[ATTACK] after mult	106.71748622617
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xaren for #WHITE#306 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#151 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST# (#RED##{bold}#671#LAST##{normal}# total damage).
[Actor:move]	1109789	terror	move from	26	33	to	25	32
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Xaren!#{normal}#
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.4
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Dark Whispers from Fearful symmetry hits #fbd578#Garruk#LAST# for #RED#(3 rampage shugs off#LAST#), #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Insidious Poison from Poison ooze hits #fbd578#Garruk#LAST# for #RED#(5 rampage shugs off#LAST#), #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Crashing at 	14	24	8
Cloned shader 146
[SHADER] setting reset param	tick_start	7992298
[Actor:move]	1110801	terror	(forced) move from	nil	nil	to	35	35
[PARTY] New member, add after	terror	Garruk
Adding entity	1110801	after	6962
[Actor:move]	1090345	giant black ant	move from	21	34	to	21	33
[Actor:move]	1109794	terror	move from	32	36	to	31	35
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (hallucination)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (hallucination)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (hallucination)).
[Actor:move]	6962	Garruk	move from	16	24	to	17	25
[Actor:move]	1109791	terror	move from	34	34	to	33	33
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
[LOG]	
[Actor:move]	1110803	terror	(forced) move from	nil	nil	to	32	38
[PARTY] New member, add after	terror	Garruk
Adding entity	1110803	after	6962
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Dark Whispers from Fearful symmetry hits #fbd578#Garruk#LAST# for #GREY#2 darkness#LAST# damage.
[LOG]	Insidious Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[Actor:move]	6962	Garruk	move from	17	25	to	18	26
[Actor:move]	1110801	terror	move from	35	35	to	34	34
[target_simple AI]	1090345	giant black ant	selecting NEW TARGET	18	26	6962	Garruk
[Actor:move]	1090345	giant black ant	move from	21	33	to	21	32
[Actor:move]	1109794	terror	move from	31	35	to	30	34
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
Deleting shader 146 (is clone 1)
[Actor:move]	6962	Garruk	move from	18	26	to	19	27
[SPELL CRIT %]	12.1
[LOG]	Sanity Warp hits #fbd578#Garruk#LAST# for #GREY#2 darkness#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	Garruk is no longer poisoned.
[MIND CRIT %]	5.4
[Actor:move]	1110803	terror	move from	32	38	to	31	37
[LOG]	Dark Whispers from Fearful symmetry hits #fbd578#Garruk#LAST# for #GREY#3 darkness#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1110801	terror	move from	34	34	to	33	33
[Actor:move]	1090345	giant black ant	move from	21	32	to	21	31
[LOG]	
[Actor:move]	6962	Garruk	move from	19	27	to	20	28
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1110806	terror	(forced) move from	nil	nil	to	17	25
[PARTY] New member, add after	terror	Garruk
Adding entity	1110806	after	6962
[LOG]	
[Actor:move]	6962	Garruk	move from	20	28	to	21	29
[LOG]	Garruk's whispers fade.
[MIND CRIT %]	5.4
checkHit	63	vs	8	=> chance to hit	95
[Actor:move]	1110803	terror	move from	31	37	to	30	37
[LOG]	Mindrot hits Giant black ant for #ORANGE#10 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[target_simple AI]	1090345	giant black ant	selecting NEW TARGET	21	29	6962	Garruk
[Actor:move]	1090345	giant black ant	move from	21	31	to	21	30
[LOG]	
[Actor:move]	1110808	terror	(forced) move from	nil	nil	to	16	24
[PARTY] New member, add after	terror	Garruk
Adding entity	1110808	after	6962
[LOG]	Garruk's nightmare area effect hits Giant black ant for #GREY#77 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	giant black ant	dam/apr/atk/mult ::	142.41650903722	14	65.783619356046	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	65.783619356046	1	vs. armor/def	1	3
checkHit	65.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	168	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	3	=	1.1255672387121
[ATTACK] after armor	189.09529610363
[PHYS CRIT %]	0.9
[ATTACK] after crit	189.09529610363
[ATTACK] after mult	189.09529610363
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	giant black ant	dam/apr/atk/mult ::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	65.783619356046	0.5	vs. armor/def	1	3
checkHit	65.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	65.783619356046	3	=	1.1255672387121
[ATTACK] after armor	174.46292200037
[PHYS CRIT %]	0.9
[ATTACK] after crit	174.46292200037
[ATTACK] after mult	87.231461000187
[Actor:move]	6962	Garruk	move from	21	29	to	21	29
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Giant black ant for #WHITE#269 physical#LAST# damage.
[Actor:move]	1110806	terror	move from	17	25	to	18	26
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Giant black ant!#{normal}#
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	1110810	terror	(forced) move from	nil	nil	to	22	29
[PARTY] New member, add after	terror	Garruk
Adding entity	1110810	after	6962
[LOG]	Resting starts...
[Actor:move]	1110808	terror	move from	16	24	to	17	25
[Actor:move]	1110806	terror	move from	18	26	to	19	27
[Actor:move]	1110812	terror	(forced) move from	nil	nil	to	19	31
[PARTY] New member, add after	terror	Garruk
Adding entity	1110812	after	6962
[Actor:move]	1110810	terror	move from	22	29	to	22	29
[Actor:move]	1110808	terror	move from	17	25	to	18	26
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[Actor:move]	1110812	terror	move from	19	31	to	20	30
[Actor:move]	1110814	terror	(forced) move from	nil	nil	to	15	29
[PARTY] New member, add after	terror	Garruk
Adding entity	1110814	after	6962
[Actor:move]	1110810	terror	move from	22	29	to	22	29
[LOG]	#PINK#Your summoned terror disappears.
[target_simple AI]	1110814	terror	selecting NEW TARGET	14	32	1090320	Adylle the stone troll
[target_simple AI]	1110814	terror	selecting NEW TARGET	14	32	1090320	Adylle the stone troll
[Actor:move]	1110814	terror	move from	15	29	to	15	30
[Actor:move]	1110812	terror	move from	20	30	to	20	30
[Actor:move]	1110816	terror	(forced) move from	nil	nil	to	18	32
[PARTY] New member, add after	terror	Garruk
Adding entity	1110816	after	6962
[LOG]	#PINK#Your summoned terror disappears.
[target_simple AI]	1090320	Adylle the stone troll	selecting NEW TARGET	15	30	1110814	terror
[use_tactical AI] === Action Selected:	1090320	Adylle the stone troll	buff	 talent:T_WARDING_WEAPON
[Actor:move]	1110816	terror	move from	18	32	to	19	31
[Actor:move]	1110814	terror	move from	15	30	to	15	31
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1110818	terror	(forced) move from	nil	nil	to	20	25
[PARTY] New member, add after	terror	Garruk
Adding entity	1110818	after	6962
[use_tactical AI] === Action Selected:	1090320	Adylle the stone troll	attack	 talent:T_TELEKINETIC_SMASH
[ATTACK] attacking with (mainhand)	chilling dwarven-steel greatsword of massacre
[ATTACK] to 	terror	dam/apr/atk/mult ::	88.581099155049	2	50	1.6493997598078	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	88.581099155049	2	50	1.6493997598078	vs. armor/def	1	24
checkHit	50	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	88	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	88
[PHYS CRIT %]	16.7
[ATTACK] after crit	88
[ATTACK] after mult	145.14717886309
[ATTACK] to 	terror	dam/apr/atk/mult ::	89.254346809122	3	50	1.6493997598078	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	89.254346809122	3	50	1.6493997598078	vs. armor/def	1	24
checkHit	50	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	135	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	135
[PHYS CRIT %]	17.7
[ATTACK] after crit	135
[ATTACK] after mult	222.66896757405
[ATTACK] after inc by type	222.66896757405
checkHit	29	vs	40	=> chance to hit	23
[Actor:move]	1110818	terror	move from	20	25	to	20	26
[Actor:move]	1110816	terror	move from	19	31	to	20	30
[use_tactical AI] === Action Selected:	1090320	Adylle the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	1090320	Adylle the stone troll	move from	14	32	to	15	31
[use_tactical AI] === Action Selected:	1090320	Adylle the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	1090320	Adylle the stone troll	move from	15	31	to	16	30
[Actor:move]	1110818	terror	move from	20	26	to	20	27
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	1090320	Adylle the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	1090320	Adylle the stone troll	move from	16	30	to	17	29
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[use_tactical AI] === Action Selected:	1090320	Adylle the stone troll	closein	 AI:move_astar_advanced
[Actor:move]	1090320	Adylle the stone troll	move from	17	29	to	18	30
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Rested for 7 turns (stop reason: hostile spotted to the west (Adylle the stone troll)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (Adylle the stone troll)).
[Actor:move]	6962	Garruk	move from	21	29	to	20	29
[use_tactical AI] === Action Selected:	1090320	Adylle the stone troll	buff	 talent:T_TRANSCENDENT_ELECTROKINESIS
[LOG]	Adylle the stone troll uses #{bold}##YELLOW#Transcendent Electrokinesis.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[aadjust=7,auraColor=vec4(0.8,1,0.2,1),bubbleColor=vec4(0.8,1,0.2,0.6),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 95
*p 95: Uniform: 11: 1406 ellipsoidalFactor
*p 95: Uniform: 1: 1406 tick
*p 95: Uniform: 6: 1406 time_factor
*p 95: Uniform: 12: 1406 oscillationSpeed
*p 95: Uniform: 9: 1406 impact_tick
*p 95: Uniform: 10: 1406 impact_time
*p 95: Uniform: 8: 8B50 impact
*p 95: Uniform: 16: 1406 wobblingSpeed
*p 95: Uniform: 15: 1406 wobblingPower
*p 95: Uniform: 17: 1406 auraWidth
*p 95: Uniform: 13: 1406 antialiasingRadius
*p 95: Uniform: 0: 8B5E tex
*p 95: Uniform: 18: 1406 scrollingSpeed
*p 95: Uniform: 2: 1406 tick_start
*p 95: Uniform: 14: 1406 shieldIntensity
*p 95: Uniform: 3: 1406 aadjust
*p 95: Uniform: 4: 8B52 bubbleColor
*p 95: Uniform: 5: 8B52 auraColor
*p 95: Uniform: 7: 8B51 impact_color
[SHADER] setting reset param	tick_start	7999358
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	61	vs	36	=> chance to hit	95
[LOG]	Mindrot hits Adylle the stone troll for #ORANGE#(11 to psi shield)#LAST#, #{bold}##ORANGE#0 mind#{normal}##LAST#, #GREY#(10 to psi shield)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	20	29	to	19	29
[PSI ATTACK] attacking with	plaguebringer's stralite greatsword of daylight
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	89.254346809122	3	50	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	89.254346809122	3	50	1	vs. armor/def	56	37
checkHit	50	vs	37	=> chance to hit	83
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	94	3	vs. armor/hardiness	56	0.6
[ATTACK] after armor	41
[PHYS CRIT %]	17.7
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK] after inc by type	41
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Adylle the stone troll is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Adylle the stone troll slows down.
[LOG]	Adylle the stone troll's Beyond the Flesh hits #fbd578#Garruk#LAST# for #WHITE#24 physical#LAST#, #DARK_GREEN#5 blight#LAST#, #YELLOW#11 light#LAST#, #WHITE#15 physical#LAST# (#RED##{bold}#54#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Adylle the stone troll for #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#27 nature#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	36	vs	62	=> chance to hit	0
[LOG]	#F53CBE#Adylle the stone troll has been dominated!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Adylle the stone troll	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	-3.2233955771543	3
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	-3.2233955771543	3
checkHit	65.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	-3.2233955771543	0.3
[ATTACK] mace accuracy bonus	65.783619356046	3	=	1.1255672387121
[ATTACK] after armor	165.45838409068
[PHYS CRIT %]	0.9
[ATTACK] after crit	165.45838409068
[ATTACK] after mult	165.45838409068
checkHit	36	vs	62	=> chance to hit	0
[LOG]	Adylle the stone troll is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Adylle the stone troll	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	-3.2233955771543	3
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	-3.2233955771543	3
checkHit	65.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	136	14	vs. armor/hardiness	-3.2233955771543	0.3
[ATTACK] mace accuracy bonus	65.783619356046	3	=	1.1255672387121
[ATTACK] after armor	153.07714446484
[PHYS CRIT %]	0.9
[ATTACK] after crit	153.07714446484
[ATTACK] after mult	76.538572232422
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Adylle the stone troll for #WHITE#190 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#(6 to psi shield)#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#88 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#(6 to psi shield)#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#472#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	62	vs	36	=> chance to hit	95
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Mindrot hits Adylle the stone troll for #ORANGE#(8 to psi shield)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(7 to psi shield)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	1090320	Adylle the stone troll	selecting NEW TARGET	19	29	6962	Garruk
[use_tactical AI] === Action Selected:	1090320	Adylle the stone troll	disable	 talent:T_KNOCKBACK
[LOG]	Adylle the stone troll uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	chilling dwarven-steel greatsword of massacre
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	88.581099155049	2	50	2.0477225575052	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	88.581099155049	2	50	2.0477225575052	vs. armor/def	56	37
checkHit	50	vs	37	=> chance to hit	83
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	118	2	vs. armor/hardiness	56	0.6
[ATTACK] after armor	64
[PHYS CRIT %]	16.7
[PHYS CRIT %] sword accuracy bonus	50	37	=	0.052
[ATTACK] after crit	99.328
[ATTACK] after mult	203.39618619187
[LOG]	#{bold}##UID:1090320:0#Adylle the stone troll performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	52	vs	47	=> chance to hit	63
[KNOCKBACK] from	18	18	over	4
[KNOCKBACK] try	20	28	3
[KNOCKBACK] try	21	27	2	::
[KNOCKBACK] try	22	26	1	::
[KNOCKBACK] try	23	25	0	::
[KNOCKBACK] ok knocked to	23	25	::
[Actor:move]	6962	Garruk	(forced) move from	19	29	to	23	25
[LOG]	#UID:1090320:0#Adylle the stone troll hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #{bold}##WHITE#65 physical#{normal}##LAST#, #1133F3#11 cold#LAST#, #WHITE#13 physical#LAST# (#RED##{bold}#89#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Adylle the stone troll for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#27 nature#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Adylle the stone troll for #LIGHT_GREEN#9 nature#LAST# damage.
Crashing at 	25	20	4
Cloned shader 146
[SHADER] setting reset param	tick_start	8001068
[LOG]	
Deleting shader 167 (is clone 0)
Deleting shader 158 (is clone 0)
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	23	25	to	22	26
[LOG]	
Deleting shader 128 (is clone 0)
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	22	26	to	17	29
[Identify]	opal	true
[LOG]	Garruk picks up (  .): #FFFFFF##UID:1092263:0#opal#LAST#.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Adylle the stone troll	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1.2141598603461	vs. armor/def	-3.2233955771543	3
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1.2141598603461	vs. armor/def	-3.2233955771543	3
[LOG]	#CRIMSON##UID:1090320:0#Adylle the stone troll blocks #fbd578#Garruk#LAST#'s attack and retaliates with his telekinetically wielded weapon!#LAST#
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	89.254346809122	3	50	1.1871498598879	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	89.254346809122	3	50	1.1871498598879	vs. armor/def	56	37
checkHit	50	vs	37	=> chance to hit	83
[LOG]	#UID:1090320:0#Adylle the stone troll misses #fbd578#Garruk#LAST#.
checkHit	47	vs	40	=> chance to hit	68
[LOG]	#ORANGE#Garruk shrugs off the effect 'Disarmed'!
[LOG]	Adylle the stone troll repels an attack from #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Adylle the stone troll	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.60707993017307	vs. armor/def	-3.2233955771543	3
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.60707993017307	vs. armor/def	-3.2233955771543	3
checkHit	65.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	149	14	vs. armor/hardiness	-3.2233955771543	0.3
[ATTACK] mace accuracy bonus	65.783619356046	3	=	1.1255672387121
[ATTACK] after armor	167.7095185681
[PHYS CRIT %]	0.9
[ATTACK] after crit	167.7095185681
[ATTACK] after mult	101.81308282168
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	62	vs	36	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Adylle the stone troll for #WHITE#157 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#(6 to psi shield)#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#255#LAST##{normal}# total damage).
[LOG]	Mindrot hits Adylle the stone troll for #ORANGE#(8 to psi shield)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(7 to psi shield)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1090320	Adylle the stone troll	disable	 talent:T_STUN
[LOG]	Adylle the stone troll uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	chilling dwarven-steel greatsword of massacre
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	88.581099155049	2	50	1.0477225575052	vs. armor/def	56	44
[ATTACK] after melee attack bonus hooks & callbacks::	88.581099155049	2	50	1.0477225575052	vs. armor/def	56	44
checkHit	50	vs	44	=> chance to hit	65
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	111	2	vs. armor/hardiness	56	0.6
[ATTACK] after armor	57
[PHYS CRIT %]	16.7
[ATTACK] after crit	57
[ATTACK] after mult	59.720185777794
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_2.ogg" : <static>
[LOG]	Garruk resists the stunning blow!
[LOG]	#UID:1090320:0#Adylle the stone troll hits #fbd578#Garruk#LAST# for #RED#(31 rampage shugs off#LAST#), #WHITE#0 physical#LAST#, #RED#(2 rampage shugs off#LAST#), #1133F3#5 cold#LAST#, #WHITE#13 physical#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Adylle the stone troll for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#28 nature#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[PSI ATTACK] attacking with	plaguebringer's stralite greatsword of daylight
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	89.254346809122	3	50	1	vs. armor/def	56	44
[ATTACK] after melee attack bonus hooks & callbacks::	89.254346809122	3	50	1	vs. armor/def	56	44
checkHit	50	vs	44	=> chance to hit	65
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	124	3	vs. armor/hardiness	56	0.6
[ATTACK] after armor	71
[PHYS CRIT %]	17.7
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] after inc by type	71
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Melee retaliation hits Adylle the stone troll for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#28 nature#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Adylle the stone troll for #LIGHT_GREEN#12 nature#LAST# damage.
[LOG]	Adylle the stone troll's Beyond the Flesh hits #fbd578#Garruk#LAST# for #WHITE#37 physical#LAST#, #DARK_GREEN#3 blight#LAST#, #YELLOW#7 light#LAST#, #WHITE#13 physical#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[Actor:move]	1111293	terror	(forced) move from	nil	nil	to	16	28
[PARTY] New member, add after	terror	Garruk
Adding entity	1111293	after	6962
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Adylle the stone troll	dam/apr/atk/mult ::	139.56928117395	14	65.783619356046	0.45316985366811	vs. armor/def	-3.2233955771543	3
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	65.783619356046	0.45316985366811	vs. armor/def	-3.2233955771543	3
[LOG]	#CRIMSON##UID:1090320:0#Adylle the stone troll blocks #fbd578#Garruk#LAST#'s attack and retaliates with his telekinetically wielded weapon!#LAST#
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	89.254346809122	3	50	1.1871498598879	vs. armor/def	56	44
[ATTACK] after melee attack bonus hooks & callbacks::	89.254346809122	3	50	1.1871498598879	vs. armor/def	56	44
checkHit	50	vs	44	=> chance to hit	65
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	130	3	vs. armor/hardiness	56	0.6
[ATTACK] after armor	77
[PHYS CRIT %]	17.7
[ATTACK] after crit	77
[ATTACK] after mult	91.410539211367
[ATTACK] after inc by type	91.410539211367
[LOG]	Adylle the stone troll casts #{bold}##PURPLE#Epidemic.#{normal}##LAST#
[SPELL CRIT %]	14.2
checkHit	29	vs	6	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Garruk resists Adylle the stone troll's 'Epidemic'!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	47	vs	40	=> chance to hit	68
checkHit	62	vs	36	=> chance to hit	95
checkHit	62	vs	36	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Adylle the stone troll!
[LOG]	Garruk is disarmed!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	Adylle the stone troll repels an attack from #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Adylle the stone troll	dam/apr/atk/mult ::	123.94701427694	14	65.783619356046	0.22658492683406	vs. armor/def	-3.2233955771543	3
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	65.783619356046	0.22658492683406	vs. armor/def	-3.2233955771543	3
checkHit	65.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	126	14	vs. armor/hardiness	-3.2233955771543	0.3
[ATTACK] mace accuracy bonus	65.783619356046	3	=	1.1255672387121
[ATTACK] after armor	141.82147207772
[PHYS CRIT %]	0.9
[ATTACK] after crit	141.82147207772
[ATTACK] after mult	32.134607874229
[ATTACK] attacking with innate combat
[ATTACK] to 	Adylle the stone troll	dam/apr/atk/mult ::	49.753154687399	19	66.783619356046	0.45316985366811	vs. armor/def	-3.2233955771543	3
[ATTACK] after melee attack bonus hooks & callbacks::	49.753154687399	19	66.783619356046	0.45316985366811	vs. armor/def	-3.2233955771543	3
checkHit	66.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	19	vs. armor/hardiness	-3.2233955771543	0.3
[ATTACK] mace accuracy bonus	66.783619356046	3	=	1.1275672387121
[ATTACK] after armor	64.271332606589
[PHYS CRIT %]	7.4
[ATTACK] after crit	64.271332606589
[ATTACK] after mult	29.125830392383
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Adylle the stone troll	dam/apr/atk/mult ::	49.753154687399	19	66.783619356046	0.45316985366811	vs. armor/def	-3.2233955771543	3
[ATTACK] after melee attack bonus hooks & callbacks::	49.753154687399	19	66.783619356046	0.45316985366811	vs. armor/def	-3.2233955771543	3
checkHit	66.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	50	19	vs. armor/hardiness	-3.2233955771543	0.3
[ATTACK] mace accuracy bonus	66.783619356046	3	=	1.1275672387121
[ATTACK] after armor	56.378361935605
[PHYS CRIT %]	7.4
[ATTACK] after crit	56.378361935605
[ATTACK] after mult	25.548974028406
[ATTACK] attacking with innate combat
[ATTACK] to 	Adylle the stone troll	dam/apr/atk/mult ::	49.753154687399	19	66.783619356046	0.45316985366811	vs. armor/def	-3.2233955771543	3
[ATTACK] after melee attack bonus hooks & callbacks::	49.753154687399	19	66.783619356046	0.45316985366811	vs. armor/def	-3.2233955771543	3
checkHit	66.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	64	19	vs. armor/hardiness	-3.2233955771543	0.3
[ATTACK] mace accuracy bonus	66.783619356046	3	=	1.1275672387121
[ATTACK] after armor	72.164303277574
[PHYS CRIT %]	7.4
[ATTACK] after crit	72.164303277574
[ATTACK] after mult	32.702686756359
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 124
*p 124: Uniform: 10: 1406 ellipsoidalFactor
*p 124: Uniform: 1: 1406 tick
*p 124: Uniform: 5: 1406 time_factor
*p 124: Uniform: 11: 1406 oscillationSpeed
*p 124: Uniform: 8: 1406 impact_tick
*p 124: Uniform: 9: 1406 impact_time
*p 124: Uniform: 7: 8B50 impact
*p 124: Uniform: 15: 1406 wobblingSpeed
*p 124: Uniform: 14: 1406 wobblingPower
*p 124: Uniform: 12: 1406 antialiasingRadius
*p 124: Uniform: 0: 8B5E tex
*p 124: Uniform: 16: 1406 horizontalScrollingSpeed
*p 124: Uniform: 2: 1406 tick_start
*p 124: Uniform: 17: 1406 verticalScrollingSpeed
*p 124: Uniform: 13: 1406 shieldIntensity
*p 124: Uniform: 3: 1406 aadjust
*p 124: Uniform: 4: 8B51 color
*p 124: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	8010734
[LOG]	#UID:1090320:0#Adylle the stone troll hits #fbd578#Garruk#LAST# for #WHITE#47 physical#LAST#, #DARK_GREEN#3 blight#LAST#, #YELLOW#7 light#LAST#, #WHITE#13 physical#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Adylle the stone troll for #ORANGE#(54 to psi shield)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(49 to psi shield)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Adylle the stone troll for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#28 nature#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Adylle the stone troll for #WHITE#51 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#92 nature#LAST#, #LIGHT_RED#(6 to psi shield)#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#46 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#92 nature#LAST#, #LIGHT_RED#(6 to psi shield)#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#299#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Adylle the stone troll!#{normal}#
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[PROFILE] push connection disrupted, trying to reconnect	closed
[MOUSE] pre starting drag'n'drop
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[Actor:move]	1111295	terror	(forced) move from	nil	nil	to	18	33
[PARTY] New member, add after	terror	Garruk
Adding entity	1111295	after	6962
[Actor:move]	1111293	terror	move from	16	28	to	16	28
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	1111297	terror	(forced) move from	nil	nil	to	18	26
[PARTY] New member, add after	terror	Garruk
Adding entity	1111297	after	6962
Deleting shader 146 (is clone 1)
[LOG]	Resting starts...
[Actor:move]	1111295	terror	move from	18	33	to	18	32
[Actor:move]	1111293	terror	move from	16	28	to	16	28
[LOG]	#F53CBE#Garruk is no longer rampaging.
[LOG]	Garruk rearms.
[Actor:move]	1111299	terror	(forced) move from	nil	nil	to	19	30
[PARTY] New member, add after	terror	Garruk
Adding entity	1111299	after	6962
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1111297	terror	move from	18	26	to	18	27
[Actor:move]	1111295	terror	move from	18	32	to	18	31
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1111301	terror	(forced) move from	nil	nil	to	18	26
[PARTY] New member, add after	terror	Garruk
Adding entity	1111301	after	6962
[Actor:move]	1111299	terror	move from	19	30	to	18	30
[Actor:move]	1111297	terror	move from	18	27	to	17	28
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1111301	terror	move from	18	26	to	18	27
[Actor:move]	1111303	terror	(forced) move from	nil	nil	to	17	24
[PARTY] New member, add after	terror	Garruk
Adding entity	1111303	after	6962
[Actor:move]	1111299	terror	move from	18	30	to	18	30
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[Actor:move]	1111303	terror	move from	17	24	to	17	25
[Actor:move]	1111301	terror	move from	18	27	to	17	28
[Actor:move]	1111305	terror	(forced) move from	nil	nil	to	14	32
[PARTY] New member, add after	terror	Garruk
Adding entity	1111305	after	6962
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[LOG]	Garruk stops regenerating health quickly.
[Actor:move]	1111305	terror	move from	14	32	to	15	31
[Actor:move]	1111303	terror	move from	17	25	to	17	26
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1111305	terror	move from	15	31	to	16	30
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	17	29	to	18	30
[Identify]	Flareroar (Misfortune)	true
[LOG]	Garruk picks up (l.): #SALMON##UID:1090136:0#Flareroar (Misfortune) (26-40 power, 2 apr)#LAST#.
[Actor:move]	6962	Garruk	move from	18	30	to	18	31
Crashing at 	21	35	4
Cloned shader 146
[SHADER] setting reset param	tick_start	8013396
[Actor:move]	6962	Garruk	move from	18	31	to	18	32
[Actor:move]	6962	Garruk	move from	18	32	to	17	33
[Actor:move]	6962	Garruk	move from	17	33	to	17	34
[Actor:move]	6962	Garruk	move from	17	34	to	16	34
[Actor:move]	6962	Garruk	move from	16	34	to	15	34
[Actor:move]	6962	Garruk	move from	15	34	to	14	33
[Actor:move]	6962	Garruk	move from	14	33	to	13	34
[Actor:move]	6962	Garruk	move from	13	34	to	13	35
[Actor:move]	6962	Garruk	move from	13	35	to	13	36
[Actor:move]	6962	Garruk	move from	13	36	to	12	37
[Actor:move]	6962	Garruk	move from	12	37	to	12	38
[Actor:move]	6962	Garruk	move from	12	38	to	13	38
[MIND CRIT %]	5.4
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (snow giant boulder thrower)).
[LOG]	
[Actor:move]	6962	Garruk	move from	13	38	to	13	39
[target_simple AI]	1090346	snow giant boulder thrower	selecting NEW TARGET	13	39	6962	Garruk
[improved_talented AI] chooses for	1090346	snow giant boulder thrower	T_INFUSION:_HEALING_1
[LOG]	Snow giant boulder thrower uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Snow giant boulder thrower receives #LIGHT_GREEN#138 healing#LAST# from Infusion: Healing.
[improved_talented AI] chooses for	1090346	snow giant boulder thrower	T_THROW_BOULDER
[LOG]	Snow giant boulder thrower uses #{bold}##ORCHID#Throw Boulder.#{normal}##LAST#
[LOG]	#UID:1090346:0#Snow giant boulder thrower hurls a huge boulder at #fbd578#Garruk#LAST#!
[MIND CRIT %]	1
checkHit	44	vs	40	=> chance to hit	60
[LOG]	Garruk resists the knockback!
[LOG]	#UID:1090346:0#Snow giant boulder thrower hits #fbd578#Garruk#LAST# for #WHITE#135 physical#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	13	39	to	12	40
[MIND CRIT %]	5.4
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant boulder thrower for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.330100001176	15	28	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.330100001176	15	28	1	vs. armor/def	56	37
checkHit	28	vs	37	=> chance to hit	28
[LOG]	#UID:1090346:0#Snow giant boulder thrower misses #fbd578#Garruk#LAST#.
[Actor:move]	1090346	snow giant boulder thrower	move from	11	41	to	11	41
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant boulder thrower	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	169.76378752295
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.76378752295
[ATTACK] after mult	169.76378752295
checkHit	10	vs	62	=> chance to hit	0
[LOG]	Snow giant boulder thrower is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant boulder thrower	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	158.66811513583
[PHYS CRIT %]	0.9
[ATTACK] after crit	158.66811513583
[ATTACK] after mult	79.334057567915
checkHit	10	vs	62	=> chance to hit	0
[Actor:move]	6962	Garruk	move from	12	40	to	12	40
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant boulder thrower for #WHITE#172 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#81 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#469#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	61	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Snow giant boulder thrower for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.330100001176	15	28	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.330100001176	15	28	1	vs. armor/def	56	37
checkHit	28	vs	37	=> chance to hit	28
[LOG]	#UID:1090346:0#Snow giant boulder thrower misses #fbd578#Garruk#LAST#.
[Actor:move]	1090346	snow giant boulder thrower	move from	11	41	to	11	41
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	snow giant boulder thrower	dam/apr/atk/mult ::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	137.67236686795	14	65.783619356046	1	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	180	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	199.72210296818
[PHYS CRIT %]	0.9
[ATTACK] after crit	199.72210296818
[ATTACK] after mult	199.72210296818
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	snow giant boulder thrower	dam/apr/atk/mult ::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
[ATTACK] after melee attack bonus hooks & callbacks::	122.26242535743	14	65.783619356046	0.5	vs. armor/def	0	11
checkHit	65.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	135	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	65.783619356046	11	=	1.1095672387121
[ATTACK] after armor	149.79157722613
[PHYS CRIT %]	0.9
[ATTACK] after crit	149.79157722613
[ATTACK] after mult	74.895788613066
[Actor:move]	6962	Garruk	move from	12	40	to	12	40
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Snow giant boulder thrower for #WHITE#196 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Snow giant boulder thrower!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	12	40	to	12	41
[Actor:move]	6962	Garruk	move from	12	41	to	11	41
[LOG]	You pickup 0.56 gold pieces.
[Actor:move]	6962	Garruk	move from	11	41	to	12	40
[Actor:move]	6962	Garruk	move from	12	40	to	13	40
[Actor:move]	6962	Garruk	move from	13	40	to	14	39
[Actor:move]	6962	Garruk	move from	14	39	to	15	38
[Actor:move]	6962	Garruk	move from	15	38	to	16	38
[Actor:move]	6962	Garruk	move from	16	38	to	17	38
[Actor:move]	6962	Garruk	move from	17	38	to	17	39
[Actor:move]	6962	Garruk	move from	17	39	to	17	40
[Actor:move]	6962	Garruk	move from	17	40	to	18	41
[Actor:move]	6962	Garruk	move from	18	41	to	18	42
[Actor:move]	6962	Garruk	move from	18	42	to	18	43
[Actor:move]	6962	Garruk	move from	18	43	to	19	44
[Actor:move]	6962	Garruk	move from	19	44	to	20	45
[Actor:move]	6962	Garruk	move from	20	45	to	21	46
[Actor:move]	6962	Garruk	move from	21	46	to	22	47
[Identify]	zircon	true
[LOG]	Garruk picks up (  .): #FFFFFF##UID:1092266:0#zircon#LAST#.
[Actor:move]	6962	Garruk	move from	22	47	to	23	46
[Actor:move]	6962	Garruk	move from	23	46	to	24	45
[Actor:move]	6962	Garruk	move from	24	45	to	25	46
[Actor:move]	6962	Garruk	move from	25	46	to	26	46
[Actor:move]	6962	Garruk	move from	26	46	to	27	45
[LOG]	You pickup 1.93 gold pieces.
[Actor:move]	6962	Garruk	move from	27	45	to	28	46
[LOG]	You pickup 0.64 gold pieces.
[Identify]	agate	true
[LOG]	Garruk picks up (9.): #FFFFFF##UID:1092264:0#agate#LAST#.
[Actor:move]	6962	Garruk	move from	28	46	to	27	45
[Actor:move]	6962	Garruk	move from	27	45	to	28	44
[Actor:move]	6962	Garruk	move from	28	44	to	28	43
[LOG]	You pickup 0.39 gold pieces.
[Actor:move]	6962	Garruk	move from	28	43	to	28	44
[Actor:move]	6962	Garruk	move from	28	44	to	29	45
[Actor:move]	6962	Garruk	move from	29	45	to	30	45
[Actor:move]	6962	Garruk	move from	30	45	to	31	44
[Actor:move]	6962	Garruk	move from	31	44	to	32	43
[Actor:move]	6962	Garruk	move from	32	43	to	33	42
[Actor:move]	6962	Garruk	move from	33	42	to	34	41
[LOG]	You pickup 0.73 gold pieces.
[Identify]	Brightbraid the copper ring	true
[LOG]	Garruk picks up (g.): #SALMON##UID:1087916:0#Brightbraid the copper ring#LAST#.
[Actor:move]	6962	Garruk	move from	34	41	to	35	40
[Actor:move]	6962	Garruk	move from	35	40	to	36	39
[LOG]	You pickup 0.64 gold pieces.
[LOG]	You pickup 0.77 gold pieces.
[LOG]	You pickup 1.98 gold pieces.
[Actor:move]	6962	Garruk	move from	36	39	to	35	40
[Actor:move]	6962	Garruk	move from	35	40	to	34	41
[Actor:move]	6962	Garruk	move from	34	41	to	33	42
[Actor:move]	6962	Garruk	move from	33	42	to	32	41
[Actor:move]	6962	Garruk	move from	32	41	to	31	41
[Actor:move]	6962	Garruk	move from	31	41	to	30	42
[LOG]	You pickup 0.64 gold pieces.
[Actor:move]	6962	Garruk	move from	30	42	to	31	41
[Actor:move]	6962	Garruk	move from	31	41	to	32	42
[Actor:move]	6962	Garruk	move from	32	42	to	33	42
[Actor:move]	6962	Garruk	move from	33	42	to	34	41
[Actor:move]	6962	Garruk	move from	34	41	to	35	41
[Actor:move]	6962	Garruk	move from	35	41	to	36	41
[Actor:move]	6962	Garruk	move from	36	41	to	37	41
[Actor:move]	6962	Garruk	move from	37	41	to	38	40
[Actor:move]	6962	Garruk	move from	38	40	to	38	39
[Actor:move]	6962	Garruk	move from	38	39	to	39	38
[Actor:move]	6962	Garruk	move from	39	38	to	39	37
[Actor:move]	6962	Garruk	move from	39	37	to	40	36
[Actor:move]	6962	Garruk	move from	40	36	to	41	35
[Actor:move]	6962	Garruk	move from	41	35	to	42	34
[Actor:move]	6962	Garruk	move from	42	34	to	41	33
[Actor:move]	6962	Garruk	move from	41	33	to	41	32
[Actor:move]	6962	Garruk	move from	41	32	to	40	31
[Actor:move]	6962	Garruk	move from	40	31	to	39	31
[Actor:move]	6962	Garruk	move from	39	31	to	38	30
Deleting shader 146 (is clone 1)
Deleting shader 129 (is clone 0)
[Actor:move]	6962	Garruk	move from	38	30	to	38	29
[LOG]	You pickup 0.82 gold pieces.
[Actor:move]	6962	Garruk	move from	38	29	to	39	29
[Actor:move]	6962	Garruk	move from	39	29	to	40	28
[Actor:move]	6962	Garruk	move from	40	28	to	40	27
[Actor:move]	6962	Garruk	move from	40	27	to	40	26
[Actor:move]	6962	Garruk	move from	40	26	to	39	25
[Actor:move]	6962	Garruk	move from	39	25	to	38	26
[Actor:move]	6962	Garruk	move from	38	26	to	37	25
[Actor:move]	6962	Garruk	move from	37	25	to	36	26
[Identify]	agate	true
[LOG]	Garruk picks up (  .): #FFFFFF##UID:1092262:0#agate#LAST#.
[Actor:move]	6962	Garruk	move from	36	26	to	35	25
[Actor:move]	6962	Garruk	move from	35	25	to	35	24
[Actor:move]	6962	Garruk	move from	35	24	to	36	23
[Actor:move]	6962	Garruk	move from	36	23	to	37	22
[Actor:move]	6962	Garruk	move from	37	22	to	36	21
[Actor:move]	6962	Garruk	move from	36	21	to	35	21
[Actor:move]	6962	Garruk	move from	35	21	to	34	20
[Actor:move]	6962	Garruk	move from	34	20	to	33	19
[Actor:move]	6962	Garruk	move from	33	19	to	32	18
[Actor:move]	6962	Garruk	move from	32	18	to	32	17
[Actor:move]	6962	Garruk	move from	32	17	to	31	16
[Actor:move]	6962	Garruk	move from	31	16	to	30	15
[Actor:move]	6962	Garruk	move from	30	15	to	29	14
[Actor:move]	6962	Garruk	move from	29	14	to	29	13
[Actor:move]	6962	Garruk	move from	29	13	to	28	12
[Actor:move]	6962	Garruk	move from	28	12	to	27	11
[Actor:move]	6962	Garruk	move from	27	11	to	26	10
Crashing at 	24	7	4
Cloned shader 146
[SHADER] setting reset param	tick_start	8017115
[Actor:move]	6962	Garruk	move from	26	10	to	25	9
[Actor:move]	6962	Garruk	move from	25	9	to	24	10
[Actor:move]	6962	Garruk	move from	24	10	to	23	9
[Actor:move]	6962	Garruk	move from	23	9	to	22	10
[Actor:move]	6962	Garruk	move from	22	10	to	21	10
[Actor:move]	6962	Garruk	move from	21	10	to	20	10
[Identify]	aquamarine	true
[LOG]	Garruk picks up (  .): #FFFFFF##UID:1092267:0#aquamarine#LAST#.
[Actor:move]	6962	Garruk	move from	20	10	to	21	11
[Actor:move]	6962	Garruk	move from	21	11	to	21	12
[Actor:move]	6962	Garruk	move from	21	12	to	21	13
[Actor:move]	6962	Garruk	move from	21	13	to	20	14
[Actor:move]	6962	Garruk	move from	20	14	to	19	14
[Actor:move]	6962	Garruk	move from	19	14	to	18	15
[Actor:move]	6962	Garruk	move from	18	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	16	16
[LOG]	You pickup 0.43 gold pieces.
[Actor:move]	6962	Garruk	move from	16	16	to	15	16
[LOG]	You pickup 0.52 gold pieces.
[Actor:move]	6962	Garruk	move from	15	16	to	16	16
[Actor:move]	6962	Garruk	move from	16	16	to	17	17
[Actor:move]	6962	Garruk	move from	17	17	to	16	18
[Actor:move]	6962	Garruk	move from	16	18	to	15	19
[Actor:move]	6962	Garruk	move from	15	19	to	14	20
[Actor:move]	6962	Garruk	move from	14	20	to	13	21
[Identify]	spinel	true
[LOG]	Garruk picks up (  .): #FFFFFF##UID:1092260:0#spinel#LAST#.
[Actor:move]	6962	Garruk	move from	13	21	to	12	20
Crashing at 	9	23	3
Cloned shader 146
[SHADER] setting reset param	tick_start	8017408
[Actor:move]	6962	Garruk	move from	12	20	to	11	21
[Actor:move]	6962	Garruk	move from	11	21	to	12	20
[Actor:move]	6962	Garruk	move from	12	20	to	13	21
[Actor:move]	6962	Garruk	move from	13	21	to	14	21
[Actor:move]	6962	Garruk	move from	14	21	to	15	21
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PlayerProfile] eventDisconnected
[Actor:move]	6962	Garruk	move from	15	21	to	16	21
[Actor:move]	6962	Garruk	move from	16	21	to	17	21
[Actor:move]	6962	Garruk	move from	17	21	to	18	20
[Actor:move]	6962	Garruk	move from	18	20	to	19	20
[LOG]	You pickup 0.73 gold pieces.
[Actor:move]	6962	Garruk	move from	19	20	to	20	19
[Actor:move]	6962	Garruk	move from	20	19	to	21	18
[Actor:move]	6962	Garruk	move from	21	18	to	21	17
[LORE] learning..	daikara-note-4
[LOG]	Lore found: #0080FF#expedition journal entry (daikara)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	daikara-note-4
[Actor:move]	6962	Garruk	move from	21	17	to	20	16
[Actor:move]	6962	Garruk	move from	20	16	to	20	15
[Actor:move]	6962	Garruk	move from	20	15	to	19	14
[Actor:move]	6962	Garruk	move from	19	14	to	18	13
[LOG]	You pickup 0.52 gold pieces.
[Actor:move]	6962	Garruk	move from	18	13	to	19	14
[Actor:move]	6962	Garruk	move from	19	14	to	20	13
[LOG]	You pickup 0.82 gold pieces.
[Actor:move]	6962	Garruk	move from	20	13	to	19	14
[Actor:move]	6962	Garruk	move from	19	14	to	18	14
[Actor:move]	6962	Garruk	move from	18	14	to	17	13
[Actor:move]	6962	Garruk	move from	17	13	to	16	13
[Actor:move]	6962	Garruk	move from	16	13	to	15	13
[Actor:move]	6962	Garruk	move from	15	13	to	14	14
[LOG]	You pickup 0.39 gold pieces.
[Actor:move]	6962	Garruk	move from	14	14	to	13	15
[LOG]	You pickup 0.47 gold pieces.
[Actor:move]	6962	Garruk	move from	13	15	to	12	15
[LOG]	You pickup 2.02 gold pieces.
[Actor:move]	6962	Garruk	move from	12	15	to	11	16
[LOG]	You pickup 0.52 gold pieces.
[Actor:move]	6962	Garruk	move from	11	16	to	11	15
[Identify]	Arenor (Misfortune)	true
[LOG]	Garruk picks up (y.): #SALMON##UID:1087090:0#Arenor (Misfortune) (3-3 power, 12 apr, mind damage)#LAST#.
[LOG]	You pickup 0.73 gold pieces.
[Actor:move]	6962	Garruk	move from	11	15	to	12	14
[Actor:move]	6962	Garruk	move from	12	14	to	12	13
[Identify]	blighted dwarven-steel gauntlets (Nightmares)	true
[LOG]	Garruk picks up (2.): #00FF80##UID:1087465:0#blighted dwarven-steel gauntlets (Nightmares) (0 def, 2 armour)#LAST#.
[Actor:move]	6962	Garruk	move from	12	13	to	13	12
[Actor:move]	6962	Garruk	move from	13	12	to	14	11
[Actor:move]	6962	Garruk	move from	14	11	to	14	10
[Actor:move]	6962	Garruk	move from	14	10	to	14	9
[Identify]	Lisawyn the Shadowmonster (Corpses)	true
[LOG]	Garruk picks up (i.): #SALMON##UID:1090928:0#Lisawyn the Shadowmonster (Corpses) (21-32 power, 2 apr)#LAST#.
[Identify]	truestriking iron waraxe (Corpses)	true
[LOG]	Garruk picks up (H.): #0080FF##UID:1092221:0#truestriking iron waraxe (Corpses) (11-15 power, 2 apr)#LAST#.
[Actor:move]	6962	Garruk	move from	14	9	to	15	10
[Actor:move]	6962	Garruk	move from	15	10	to	15	11
[Actor:move]	6962	Garruk	move from	15	11	to	16	12
[Actor:move]	6962	Garruk	move from	16	12	to	17	13
[Actor:move]	6962	Garruk	move from	17	13	to	18	14
[Actor:move]	6962	Garruk	move from	18	14	to	18	15
[Actor:move]	6962	Garruk	move from	18	15	to	18	16
[Actor:move]	6962	Garruk	move from	18	16	to	18	17
[Actor:move]	6962	Garruk	move from	18	17	to	18	18
[Actor:move]	6962	Garruk	move from	18	18	to	18	19
[Actor:move]	6962	Garruk	move from	18	19	to	18	20
[Actor:move]	6962	Garruk	move from	18	20	to	17	21
[Actor:move]	6962	Garruk	move from	17	21	to	17	22
[Actor:move]	6962	Garruk	move from	17	22	to	17	23
[Actor:move]	6962	Garruk	move from	17	23	to	17	24
[Actor:move]	6962	Garruk	move from	17	24	to	16	25
[LOG]	You pickup 2.75 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[Actor:move]	6962	Garruk	move from	16	25	to	17	26
[LOG]	Today is the 17th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	6962	Garruk	move from	17	26	to	17	27
[Actor:move]	6962	Garruk	move from	17	27	to	16	28
[Actor:move]	6962	Garruk	move from	16	28	to	15	29
[Actor:move]	6962	Garruk	move from	15	29	to	14	30
[Actor:move]	6962	Garruk	move from	14	30	to	13	30
[Actor:move]	6962	Garruk	move from	13	30	to	12	29
[Actor:move]	6962	Garruk	move from	12	29	to	11	29
[Actor:move]	6962	Garruk	move from	11	29	to	10	30
[Actor:move]	6962	Garruk	move from	10	30	to	9	31
[Actor:move]	6962	Garruk	move from	9	31	to	8	32
[Actor:move]	6962	Garruk	move from	8	32	to	7	32
Crashing at 	5	27	1
Cloned shader 146
[SHADER] setting reset param	tick_start	8018130
[Actor:move]	6962	Garruk	move from	7	32	to	6	31
[Actor:move]	6962	Garruk	move from	6	31	to	7	30
Crashing at 	6	25	1
Cloned shader 146
[SHADER] setting reset param	tick_start	8018205
[Actor:move]	6962	Garruk	move from	7	30	to	7	29
[Actor:move]	6962	Garruk	move from	7	29	to	7	28
[Actor:move]	6962	Garruk	move from	7	28	to	8	27
[Actor:move]	6962	Garruk	move from	8	27	to	9	26
[Actor:move]	6962	Garruk	move from	9	26	to	10	26
[Actor:move]	6962	Garruk	move from	10	26	to	11	25
[Actor:move]	6962	Garruk	move from	11	25	to	12	24
[Actor:move]	6962	Garruk	move from	12	24	to	12	23
[Actor:move]	6962	Garruk	move from	12	23	to	13	22
[Actor:move]	6962	Garruk	move from	13	22	to	14	21
[Actor:move]	6962	Garruk	move from	14	21	to	14	20
[Actor:move]	6962	Garruk	move from	14	20	to	15	19
[Actor:move]	6962	Garruk	move from	15	19	to	16	18
[Actor:move]	6962	Garruk	move from	16	18	to	17	17
[Actor:move]	6962	Garruk	move from	17	17	to	18	16
[Actor:move]	6962	Garruk	move from	18	16	to	19	16
[Actor:move]	6962	Garruk	move from	19	16	to	20	15
[Actor:move]	6962	Garruk	move from	20	15	to	20	14
[Actor:move]	6962	Garruk	move from	20	14	to	21	13
[Actor:move]	6962	Garruk	move from	21	13	to	22	12
[Actor:move]	6962	Garruk	move from	22	12	to	23	13
[Actor:move]	6962	Garruk	move from	23	13	to	24	12
[Actor:move]	6962	Garruk	move from	24	12	to	25	11
[Actor:move]	6962	Garruk	move from	25	11	to	26	10
[Actor:move]	6962	Garruk	move from	26	10	to	27	11
[Actor:move]	6962	Garruk	move from	27	11	to	28	10
[Actor:move]	6962	Garruk	move from	28	10	to	29	10
[Actor:move]	6962	Garruk	move from	29	10	to	30	9
[Actor:move]	6962	Garruk	move from	30	9	to	29	8
[Actor:move]	6962	Garruk	move from	29	8	to	29	7
[Actor:move]	6962	Garruk	move from	29	7	to	29	6
[Actor:move]	6962	Garruk	move from	29	6	to	29	5
[Actor:move]	6962	Garruk	move from	29	5	to	29	4
[Actor:move]	6962	Garruk	move from	29	4	to	30	3
[Identify]	aquamarine	true
[LOG]	Garruk picks up (  .): #FFFFFF##UID:1092270:0#aquamarine#LAST#.
[Actor:move]	6962	Garruk	move from	30	3	to	29	4
[Actor:move]	6962	Garruk	move from	29	4	to	29	5
[Actor:move]	6962	Garruk	move from	29	5	to	29	6
[Actor:move]	6962	Garruk	move from	29	6	to	29	7
[Actor:move]	6962	Garruk	move from	29	7	to	29	8
[Actor:move]	6962	Garruk	move from	29	8	to	30	9
[Actor:move]	6962	Garruk	move from	30	9	to	30	10
[Actor:move]	6962	Garruk	move from	30	10	to	30	11
[Actor:move]	6962	Garruk	move from	30	11	to	31	12
[Actor:move]	6962	Garruk	move from	31	12	to	31	13
[Actor:move]	6962	Garruk	move from	31	13	to	31	14
[Actor:move]	6962	Garruk	move from	31	14	to	31	15
[Actor:move]	6962	Garruk	move from	31	15	to	31	16
[Actor:move]	6962	Garruk	move from	31	16	to	32	17
[Actor:move]	6962	Garruk	move from	32	17	to	32	18
[Actor:move]	6962	Garruk	move from	32	18	to	32	19
[Actor:move]	6962	Garruk	move from	32	19	to	33	20
[Actor:move]	6962	Garruk	move from	33	20	to	33	21
[Actor:move]	6962	Garruk	move from	33	21	to	33	22
Crashing at 	28	24	1
Cloned shader 146
[SHADER] setting reset param	tick_start	8018889
[Actor:move]	6962	Garruk	move from	33	22	to	32	23
[Actor:move]	6962	Garruk	move from	32	23	to	31	24
[Actor:move]	6962	Garruk	move from	31	24	to	30	25
[Actor:move]	6962	Garruk	move from	30	25	to	29	26
[Actor:move]	6962	Garruk	move from	29	26	to	28	27
[Actor:move]	6962	Garruk	move from	28	27	to	27	28
[Actor:move]	6962	Garruk	move from	27	28	to	26	29
[Identify]	amethyst	true
[LOG]	Garruk picks up (  .): #FFFFFF##UID:1092269:0#amethyst#LAST#.
[Actor:move]	6962	Garruk	move from	26	29	to	25	30
[Actor:move]	6962	Garruk	move from	25	30	to	24	31
[Actor:move]	6962	Garruk	move from	24	31	to	23	32
[Actor:move]	6962	Garruk	move from	23	32	to	22	32
[Actor:move]	6962	Garruk	move from	22	32	to	21	31
[Actor:move]	6962	Garruk	move from	21	31	to	20	31
[Actor:move]	6962	Garruk	move from	20	31	to	19	30
[Actor:move]	6962	Garruk	move from	19	30	to	18	30
[Actor:move]	6962	Garruk	move from	18	30	to	17	29
[Actor:move]	6962	Garruk	move from	17	29	to	17	28
[Actor:move]	6962	Garruk	move from	17	28	to	17	27
[Actor:move]	6962	Garruk	move from	17	27	to	16	26
[Actor:move]	6962	Garruk	move from	16	26	to	16	25
[Actor:move]	6962	Garruk	move from	16	25	to	17	24
[Actor:move]	6962	Garruk	move from	17	24	to	16	23
[Actor:move]	6962	Garruk	move from	16	23	to	15	22
[Actor:move]	6962	Garruk	move from	15	22	to	14	21
[Actor:move]	6962	Garruk	move from	14	21	to	13	20
[Actor:move]	6962	Garruk	move from	13	20	to	12	20
[Actor:move]	6962	Garruk	move from	12	20	to	11	20
[Actor:move]	6962	Garruk	move from	11	20	to	10	19
[Actor:move]	6962	Garruk	move from	10	19	to	9	18
[Actor:move]	6962	Garruk	move from	9	18	to	9	17
[Actor:move]	6962	Garruk	move from	9	17	to	8	16
[Actor:move]	6962	Garruk	move from	8	16	to	7	17
[Actor:move]	6962	Garruk	move from	7	17	to	6	18
[Actor:move]	6962	Garruk	move from	6	18	to	5	19
[Actor:move]	6962	Garruk	move from	5	19	to	4	18
[Actor:move]	6962	Garruk	move from	4	18	to	3	18
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 30 turns (stop reason: at exit).
[LOG]	
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[PROFILE] logged in!	deucecaboose
[PROFILE] Main thread got authed	deucecaboose
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] reconnecting to channel	mainmenu
[ONLINE PROFILE] connected to channel	mainmenu
[LOG]	#YELLOW#Connection to online server established.
[PlayerProfile] eventConnected
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[USERCHAT] channel achievement	Pepega	tome	Unstoppable (Nightmare (Roguelike) difficulty)	false	true
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting shader 170 (is clone 0)
Deleting shader 169 (is clone 0)
[MOUSE] pre starting drag'n'drop
Server latency	132
[USERCHAT] channel achievement	pusio	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel achievement	LilCthulhu	tome	Now, this is impressive! (Insane (Roguelike) difficulty)	true	true
[USERCHAT] channel achievement	marjanaama	tome	Tactical master	true	false
[USERCHAT] channel serial data	defegatu	tome	495
[USERCHAT] channel talk	defegatu	tome	sure i guess
Deleting temp shader	lightning[]
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[USERCHAT] channel achievement	marjanaama	tome	Evil denied	true	false
[USERCHAT] channel achievement	marjanaama	tome	The Sun Still Shines	true	false
Deleting shader 153 (is clone 0)
Deleting temp shader	lightning[color1=vec3(0.9921568627451,0.70588235294118,0.023529411764706),color2=vec3(0.9921568627451,0.16078431372549,0.023529411764706)]
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting shader 172 (is clone 0)
Deleting shader 173 (is clone 0)
Server latency	122
[USERCHAT] channel achievement	danilodambrosio	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	VendettaCH	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel achievement	deepfrieze	tome	The Legend of Garkul (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	deepfrieze	tome	Myths of an age past (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	deepfrieze	tome	Tales of the Spellblaze (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	deepfrieze	tome	A different point of view (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	deepfrieze	tome	Home sweet home (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	drBagel	tome	Exterminator	false	true
[USERCHAT] channel talk	defegatu	tome	i think it is better than my main dagger?
Deleting temp shader	shield[color=vec3(0.79607843137255,0.79607843137255,0.79607843137255),shieldIntensity=0.3]
[LOG]	Garruk deactivates #{bold}##ORANGE#Surge#LAST#.#{normal}#
Deleting temp shader	sparks[]
Deleting shader 174 (is clone 0)
Deleting shader 171 (is clone 0)
[USERCHAT] channel achievement	PackOfOne	tome	Treasure Hoarder (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Madfish939	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
Server latency	125
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel serial data	Night_Blaze160	tome	686
[USERCHAT] channel serial data	Pepega	tome	590
[USERCHAT] channel achievement	vino	tome	Level 20 (Insane (Roguelike) difficulty)	false	false
Server latency	119
[USERCHAT] channel achievement	kekomancer	tome	Fear me not! (Nightmare (Adventure) difficulty)	false	true
Server latency	123
[USERCHAT] channel achievement	Rockcake001	tome	Treasure Hunter	false	false
Deleting temp shader	lava[]
Deleting temp shader	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting temp shader	runicshield[aadjust=7,auraColor=vec4(0.8,1,0.2,1),bubbleColor=vec4(0.8,1,0.2,0.6),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	awesomeaura[alpha=0.7,time_factor=5000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	fireflash[]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	flamewings[deploy_factor=14]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	volumetric_aura[]
Deleting shader 124 (is clone 0)
Deleting shader 95 (is clone 0)
Deleting shader 123 (is clone 0)
Deleting shader 168 (is clone 0)
Deleting shader 159 (is clone 0)
Deleting shader 155 (is clone 0)
Deleting shader 154 (is clone 0)
Deleting shader 150 (is clone 0)
Deleting shader 149 (is clone 0)
Deleting shader 148 (is clone 0)
Deleting shader 146 (is clone 0)
Server latency	123
[USERCHAT] channel achievement	Ceoran	tome	Exterminator	false	false
[USERCHAT] channel achievement	solaaris	tome	Brave new world (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	sc2drago	tome	Level 10	false	false
Server latency	122
[USERCHAT] channel serial data	Sharem	mainmenu	643
Server latency	129
[USERCHAT] channel achievement	AurionThoricVigorip	tome	Size matters (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	defegatu	tome	oh i think i gonna need to leave now, bye guys, i idindt think i would kill this dog master without spending a life so i guess gg?
[USERCHAT] channel talk	defegatu	tome	gonna try to progress more tomorow
[USERCHAT] channel talk	PackOfOne	tome	you clapped him ez
[USERCHAT] channel talk	PackOfOne	tome	cu
[USERCHAT] channel achievement	Mopit	tome	The secret city (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel talk	tsvit	tome	bye defegatu
[USERCHAT] channel talk	defegatu	tome	that mean asshole on my language btw
Server latency	119
[USERCHAT] channel talk	defegatu	tome	anyway bye
[LOG]	Garruk deactivates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[USERCHAT] channel serial data	Sharem	mainmenu	618
[USERCHAT] channel achievement	Ace64	tome	That was close (Insane (Roguelike) difficulty)	true	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	alchemist's lamp 'Islitha'	dwarven-steel pickaxe 'Offalstriker'	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	dwarven-steel mace 'Arthazor' (Corpses)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Lightcutter (Shrouds)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Hettuthad the Duathelwaker (Shrouds)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	iron helm 'Quenchtooth' (Nightmares)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Blindsorrow the linen cloak (Nightmares)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Spider-Silk Robe of Spydrë (Nightmares)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Siluna the Umbrawar	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Arcrebel	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	copper ring 'Xadhenne'	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	warrior's gold ring of pilfering	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	balanced dwarven-steel mace of enduring (Nightmares)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Wanderer's Rest (Misfortune)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	dwarven-steel pickaxe 'Offalstriker'	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	dwarven-steel mace 'Arthazor' (Corpses)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Lightcutter (Shrouds)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Hettuthad the Duathelwaker (Shrouds)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	iron helm 'Quenchtooth' (Nightmares)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Blindsorrow the linen cloak (Nightmares)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Spider-Silk Robe of Spydrë (Nightmares)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Siluna the Umbrawar	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Arcrebel	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	copper ring 'Xadhenne'	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	warrior's gold ring of pilfering	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	balanced dwarven-steel mace of enduring (Nightmares)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Wanderer's Rest (Misfortune)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	dwarven-steel pickaxe 'Offalstriker'	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	dwarven-steel mace 'Arthazor' (Corpses)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Lightcutter (Shrouds)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Hettuthad the Duathelwaker (Shrouds)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	iron helm 'Quenchtooth' (Nightmares)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Blindsorrow the linen cloak (Nightmares)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Spider-Silk Robe of Spydrë (Nightmares)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Arcrebel	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	copper ring 'Xadhenne'	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	warrior's gold ring of pilfering	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	balanced dwarven-steel mace of enduring (Nightmares)	::	nil	LITE
fight: 	alchemist's lamp 'Islitha'	Wanderer's Rest (Misfortune)	::	nil	LITE
[LOG]	Garruk wears (replacing #SALMON##UID:6918:0#Siluna the Umbrawar#LAST#): #SALMON##UID:6759:0#alchemist's lamp 'Islitha'#LAST#.
[LOG]	
Server latency	122
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Garruk deactivates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Siluna the Umbrawar	dwarven-steel pickaxe 'Offalstriker'	::	nil	LITE
fight: 	Siluna the Umbrawar	dwarven-steel mace 'Arthazor' (Corpses)	::	nil	LITE
fight: 	Siluna the Umbrawar	Lightcutter (Shrouds)	::	nil	LITE
fight: 	Siluna the Umbrawar	Hettuthad the Duathelwaker (Shrouds)	::	nil	LITE
fight: 	Siluna the Umbrawar	iron helm 'Quenchtooth' (Nightmares)	::	nil	LITE
fight: 	Siluna the Umbrawar	Blindsorrow the linen cloak (Nightmares)	::	nil	LITE
fight: 	Siluna the Umbrawar	Spider-Silk Robe of Spydrë (Nightmares)	::	nil	LITE
fight: 	Siluna the Umbrawar	alchemist's lamp 'Islitha'	::	nil	LITE
fight: 	Siluna the Umbrawar	Arcrebel	::	nil	LITE
fight: 	Siluna the Umbrawar	copper ring 'Xadhenne'	::	nil	LITE
fight: 	Siluna the Umbrawar	warrior's gold ring of pilfering	::	nil	LITE
fight: 	Siluna the Umbrawar	balanced dwarven-steel mace of enduring (Nightmares)	::	nil	LITE
fight: 	Siluna the Umbrawar	Wanderer's Rest (Misfortune)	::	nil	LITE
fight: 	Siluna the Umbrawar	dwarven-steel pickaxe 'Offalstriker'	::	nil	LITE
fight: 	Siluna the Umbrawar	dwarven-steel mace 'Arthazor' (Corpses)	::	nil	LITE
fight: 	Siluna the Umbrawar	Lightcutter (Shrouds)	::	nil	LITE
fight: 	Siluna the Umbrawar	Hettuthad the Duathelwaker (Shrouds)	::	nil	LITE
fight: 	Siluna the Umbrawar	iron helm 'Quenchtooth' (Nightmares)	::	nil	LITE
fight: 	Siluna the Umbrawar	Blindsorrow the linen cloak (Nightmares)	::	nil	LITE
fight: 	Siluna the Umbrawar	Spider-Silk Robe of Spydrë (Nightmares)	::	nil	LITE
fight: 	Siluna the Umbrawar	Arcrebel	::	nil	LITE
fight: 	Siluna the Umbrawar	copper ring 'Xadhenne'	::	nil	LITE
fight: 	Siluna the Umbrawar	warrior's gold ring of pilfering	::	nil	LITE
fight: 	Siluna the Umbrawar	balanced dwarven-steel mace of enduring (Nightmares)	::	nil	LITE
fight: 	Siluna the Umbrawar	Wanderer's Rest (Misfortune)	::	nil	LITE
[LOG]	Garruk wears (replacing #SALMON##UID:6759:0#alchemist's lamp 'Islitha'#LAST#): #SALMON##UID:6918:0#Siluna the Umbrawar#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1241:0#Talent Surge is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learning..	Rod of Recall
[LORE] learnt	Rod of Recall
[LOG]	Garruk activates #{bold}##ORANGE#Surge#LAST#.#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	You are yanked out of this place!
[LOG]	Rested for 37 turns (stop reason: dialog is displayed).
[LOG]	
Server latency	120
[LOG]	You gain 1.80 gold from the transmogrification of #0080FF##UID:1089755:0#pouch of dwarven-steel shots of annihilation (18/18, 34-41 power, 8 apr)#LAST#.
[LOG]	You gain 1.33 gold from the transmogrification of #00FF80##UID:1092238:0#flaming pouch of steel shots of accuracy (15/15, 19-23 power, 2 apr)#LAST#.
[LOG]	You gain 9.05 gold from the transmogrification of #00FF80##UID:1089026:0#rejuvenating reinforced leather armour (Misfortune) (12 def, 7 armour)#LAST#.
[LOG]	You gain 12.57 gold from the transmogrification of #00FF80##UID:1089763:0#rejuvenating hardened leather armour of fire resistance (Madness) (9 def, 6 armour)#LAST#.
[LOG]	You gain 0.70 gold from the transmogrification of #00FF80##UID:1089759:0#grounding dwarven-steel helm (Nightmares) (0 def, 4 armour)#LAST#.
[LOG]	You gain 3.91 gold from the transmogrification of #0080FF##UID:1090563:0#augmenting linen wizard hat (Nightmares) (1 def, 0 armour)#LAST#.
[LOG]	You gain 2.23 gold from the transmogrification of #00FF80##UID:1092232:0#radiant hardened leather gloves of magic (+3) (Misfortune) (0 def, 2 armour)#LAST#.
[LOG]	You gain 1.08 gold from the transmogrification of #00FF80##UID:1087465:0#blighted dwarven-steel gauntlets (Nightmares) (0 def, 2 armour)#LAST#.
[LOG]	You gain 4.91 gold from the transmogrification of #0080FF##UID:1088826:0#alchemist's dwarven-steel gauntlets of dexterity (+4) (Nightmares) (0 def, 2 armour)#LAST#.
[LOG]	You gain 2.50 gold from the transmogrification of #FFD700##UID:1092231:0#Wyrmbreath (Shrouds) (0 def, 4 armour)#LAST#.
[LOG]	You gain 18.07 gold from the transmogrification of #SALMON##UID:1087305:0#Beluwe the pair of iron boots (Madness) (0 def, 3 armour)#LAST#.
[LOG]	You gain 1.08 gold from the transmogrification of #00FF80##UID:1090711:0#silk robe of time (+13%) (Madness) (0 def, 0 armour)#LAST#.
[LOG]	You gain 4.05 gold from the transmogrification of #00FF80##UID:1090707:0#focusing elven-silk robe (Misfortune) (0 def, 0 armour)#LAST#.
[LOG]	You gain 0.79 gold from the transmogrification of #00FF80##UID:1089775:0#resilient cashmere cloak (Madness) (2 def, 0 armour)#LAST#.
[LOG]	You gain 3.04 gold from the transmogrification of #0080FF##UID:1092221:0#truestriking iron waraxe (Corpses) (11-15 power, 2 apr)#LAST#.
[LOG]	You gain 18.49 gold from the transmogrification of #SALMON##UID:1087689:0#Chamoradin the Duskwing (Shrouds) (14-19 power, 3 apr)#LAST#.
[LOG]	You gain 7.06 gold from the transmogrification of #0080FF##UID:1089749:0#runic dwarven-steel steamgun of cold (Misfortune)#LAST#.
[LOG]	You gain 4.90 gold from the transmogrification of #00FF80##UID:1089739:0#mighty steel steamgun (Misfortune)#LAST#.
[LOG]	You gain 3.13 gold from the transmogrification of #00FF80##UID:1088836:0#short ash magestaff of might (Corpses) (15-18 power, 3 apr, arcane element)#LAST#.
[LOG]	You gain 4.30 gold from the transmogrification of #00FF80##UID:1090703:0#shimmering elven-wood magestaff (Madness) (25-30 power, 5 apr, lightning element)#LAST#.
[LOG]	You gain 23.04 gold from the transmogrification of #FF7700##UID:1088843:0#Zemas (Madness) (25-30 power, 5 apr, arcane element)#LAST#.
[LOG]	You gain 21.27 gold from the transmogrification of #SALMON##UID:1090351:0#Xuda the cured leather sling (Misfortune)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:1087090:0#Arenor (Misfortune) (3-3 power, 12 apr, mind damage)#LAST#.
[LOG]	You gain 20.60 gold from the transmogrification of #SALMON##UID:1090755:0#Turyneg (Corpses) (12-16 power, 2 apr)#LAST#.
[LOG]	You gain 6.33 gold from the transmogrification of #0080FF##UID:1090721:0#truestriking dwarven-steel greatsword of vileness (Misfortune) (36-58 power, 2 apr)#LAST#.
[LOG]	You gain 3.18 gold from the transmogrification of #00FF80##UID:1090715:0#arcing dwarven-steel greatsword of daylight (Madness) (36-58 power, 2 apr)#LAST#.
[LOG]	You gain 3.27 gold from the transmogrification of #00FF80##UID:1087907:0#acidic steel greatmaul of vileness (Nightmares) (28-42 power, 2 apr)#LAST#.
[LOG]	You gain 13.62 gold from the transmogrification of #SALMON##UID:1090136:0#Flareroar (Misfortune) (26-40 power, 2 apr)#LAST#.
[LOG]	You gain 20.09 gold from the transmogrification of #SALMON##UID:1087473:0#Anygastir the Willowkiller (Nightmares) (16-24 power, 1 apr)#LAST#.
[LOG]	You gain 3.55 gold from the transmogrification of #00FF80##UID:1092244:0#thought-forged iron dagger of paradox (Madness) (10-12 power, 5 apr)#LAST#.
[LOG]	You gain 3.75 gold from the transmogrification of #00FF80##UID:1089020:0#thought-forged dwarven-steel dagger of erosion (Corpses) (18-23 power, 7 apr)#LAST#.
[LOG]	You gain 10.00 gold from the transmogrification of #8d55ff##UID:1089014:0#enhanced dwarven-steel dagger of shearing (Shrouds) (15-20 power, 7 apr)#LAST#.
[LOG]	You gain 17.97 gold from the transmogrification of #SALMON##UID:1090928:0#Lisawyn the Shadowmonster (Corpses) (21-32 power, 2 apr)#LAST#.
[LOG]	You gain 21.20 gold from the transmogrification of #SALMON##UID:1087916:0#Brightbraid the copper ring#LAST#.
[LOG]	You gain 1.82 gold from the transmogrification of #00FF80##UID:1088832:0#biting gale rune of the titan (damage 148; dur 4; cd 15)#LAST#.
[LOG]	You gain 4.55 gold from the transmogrification of #FFFFFF##UID:1090567:0#heroism infusion (die at -255; dur 6; cd 30)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x3f62dcc8
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Closed level map	4
[ZONE] Left zone	Daikara
[ZONE] loading from last persistent	wilderness	table: 0x1edd1698
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 1420 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 1426 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 95
*p 95: Uniform: 1: 1406 tick
*p 95: Uniform: 3: 8B50 mapCoord
*p 95: Uniform: 0: 8B50 texSize
*p 95: Uniform: 4: 8B52 texCoord
*p 95: Uniform: 2: 8B5E tex
Wait finished, counted 1707, 388 ticks
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	6962	Garruk	(forced) move from	3	18	to	58	11
[LOG]	#YELLOW_GREEN#There is a Passageway into the Daikara here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 28 Krog Cursed
[Discord] updating state: "Maj'Eyal" / "Lvl 28 Krog Cursed" / default / cursed
[MUSIC] stoping	World of Ice.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 383 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-daikara.teaz	::	table: 0x1d6cba88	=>	table: 0x37c7a720	(14110)
Loading savefile 	/save/garruk/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x27191208	(10019)
Loading savefile 	/save/garruk/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x1b691b38	(3029)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-daikara.teaz.tmp
Saved zipname /save/garruk/zone-daikara.teaz.tmp
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-daikara.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/garruk/game.teag.tmp
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	4e4d6c98c935d23f5821c2f072d3e1a2	zone	/save/garruk/zone-daikara.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-daikara.teaz	4e4d6c98c935d23f5821c2f072d3e1a2
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	0defcb3d8701ff69be6c12329fefcbc3	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	0defcb3d8701ff69be6c12329fefcbc3
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 7 seconds
[COROUTINE] dead	savefilepipe
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = ALT1
  [2] = 1
}
[Actor:move]	6962	Garruk	move from	58	11	to	57	12
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	50	19	to	49	19
[Actor:move]	36181	ziguranth patrol	move from	19	17	to	18	16
[Actor:move]	6962	Garruk	move from	57	12	to	56	13
[Actor:move]	11004	Allied Kingdoms human patrol	move from	55	33	to	54	32
[Actor:move]	6962	Garruk	move from	56	13	to	55	14
[Actor:move]	11005	ziguranth patrol	move from	7	22	to	6	23
[Actor:move]	6962	Garruk	move from	55	14	to	54	15
[Actor:move]	11002	Allied Kingdoms human patrol	move from	22	19	to	23	18
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	49	19	to	48	19
[Actor:move]	36181	ziguranth patrol	move from	18	16	to	18	15
[Actor:move]	6962	Garruk	move from	54	15	to	53	16
[Actor:move]	11000	ziguranth patrol	move from	40	37	to	40	36
[Actor:move]	11004	Allied Kingdoms human patrol	move from	54	32	to	53	31
[Actor:move]	6962	Garruk	move from	53	16	to	54	17
[Actor:move]	11005	ziguranth patrol	move from	6	23	to	6	24
[Actor:move]	6962	Garruk	move from	54	17	to	54	18
[Actor:move]	11002	Allied Kingdoms human patrol	move from	23	18	to	24	17
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	48	19	to	47	18
[Actor:move]	36181	ziguranth patrol	move from	18	15	to	17	14
[Actor:move]	6962	Garruk	move from	54	18	to	53	19
[Actor:move]	11000	ziguranth patrol	move from	40	36	to	40	35
[Actor:move]	11004	Allied Kingdoms human patrol	move from	53	31	to	52	30
[Actor:move]	6962	Garruk	move from	53	19	to	52	20
[Actor:move]	11005	ziguranth patrol	move from	6	24	to	5	25
[LOG]	Today is the 18th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:18.
[Actor:move]	6962	Garruk	move from	52	20	to	51	20
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	47	18	to	46	18
[Actor:move]	6962	Garruk	move from	51	20	to	50	19
[Actor:move]	11004	Allied Kingdoms human patrol	move from	52	30	to	51	29
[Actor:move]	6962	Garruk	move from	50	19	to	49	18
[Actor:move]	36181	ziguranth patrol	move from	17	14	to	17	15
[Actor:move]	6962	Garruk	move from	49	18	to	48	17
[Actor:move]	11000	ziguranth patrol	move from	40	35	to	39	35
[Actor:move]	11002	Allied Kingdoms human patrol	move from	24	17	to	25	16
[Actor:move]	6962	Garruk	move from	48	17	to	47	18
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	46	18	to	45	18
[Actor:move]	6962	Garruk	move from	47	18	to	46	18
[Actor:move]	11004	Allied Kingdoms human patrol	move from	51	29	to	52	28
[Actor:move]	11005	ziguranth patrol	move from	5	25	to	6	25
[Actor:move]	36181	ziguranth patrol	move from	17	15	to	17	16
[LOG]	
[Actor:move]	11001	Allied Kingdoms halfling patrol	(forced) move from	45	18	to	46	18
[Actor:move]	6962	Garruk	(forced) move from	46	18	to	45	18
[Actor:move]	6962	Garruk	move from	46	18	to	45	18
[Actor:move]	11000	ziguranth patrol	move from	39	35	to	38	36
[Actor:move]	11002	Allied Kingdoms human patrol	move from	25	16	to	26	15
[Actor:move]	6962	Garruk	move from	45	18	to	44	18
[LOG]	Today is the 19th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
[Actor:move]	6962	Garruk	move from	44	18	to	43	18
[Actor:move]	11004	Allied Kingdoms human patrol	move from	52	28	to	52	27
[Actor:move]	11005	ziguranth patrol	move from	6	25	to	7	24
[Actor:move]	36181	ziguranth patrol	move from	17	16	to	18	17
[Actor:move]	6962	Garruk	move from	43	18	to	42	18
[Actor:move]	11000	ziguranth patrol	move from	38	36	to	37	36
[Actor:move]	11002	Allied Kingdoms human patrol	move from	26	15	to	27	14
[Actor:move]	6962	Garruk	move from	42	18	to	41	18
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	46	18	to	45	19
[Actor:move]	6962	Garruk	move from	41	18	to	40	18
[Actor:move]	11004	Allied Kingdoms human patrol	move from	52	27	to	52	26
[Actor:move]	6962	Garruk	move from	40	18	to	39	18
[Actor:move]	11000	ziguranth patrol	move from	37	36	to	36	37
[Actor:move]	11002	Allied Kingdoms human patrol	move from	27	14	to	28	15
[Actor:move]	6962	Garruk	move from	39	18	to	38	18
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	45	19	to	44	19
[Actor:move]	11005	ziguranth patrol	move from	7	24	to	6	24
[Actor:move]	36181	ziguranth patrol	move from	18	17	to	18	16
[Actor:move]	6962	Garruk	move from	38	18	to	37	18
[Actor:move]	11004	Allied Kingdoms human patrol	move from	52	26	to	52	25
[Actor:move]	6962	Garruk	move from	37	18	to	36	18
[LOG]	Today is the 20th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
[Actor:move]	11002	Allied Kingdoms human patrol	move from	28	15	to	29	16
[Actor:move]	6962	Garruk	move from	36	18	to	35	17
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	44	19	to	43	19
[Actor:move]	11005	ziguranth patrol	move from	6	24	to	5	24
[Actor:move]	36181	ziguranth patrol	move from	18	16	to	18	15
[Actor:move]	6962	Garruk	move from	35	17	to	34	17
[Actor:move]	11000	ziguranth patrol	move from	36	37	to	35	38
[Actor:move]	11004	Allied Kingdoms human patrol	move from	52	25	to	51	24
[Actor:move]	6962	Garruk	move from	34	17	to	33	17
[LOG]	
[Actor:move]	6962	Garruk	move from	33	17	to	32	17
[Actor:move]	11002	Allied Kingdoms human patrol	move from	29	16	to	30	16
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	43	19	to	42	19
[Actor:move]	36181	ziguranth patrol	move from	18	15	to	18	14
[Actor:move]	6962	Garruk	move from	32	17	to	31	17
[Actor:move]	11000	ziguranth patrol	move from	35	38	to	34	39
[Actor:move]	11004	Allied Kingdoms human patrol	move from	51	24	to	50	23
[Actor:move]	6962	Garruk	move from	31	17	to	30	17
[Actor:move]	11005	ziguranth patrol	move from	5	24	to	6	24
[Actor:move]	6962	Garruk	move from	30	17	to	29	16
[Actor:move]	11002	Allied Kingdoms human patrol	move from	30	16	to	31	16
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	42	19	to	41	20
[Actor:move]	6962	Garruk	move from	29	16	to	28	15
[Actor:move]	11000	ziguranth patrol	move from	34	39	to	33	39
[Actor:move]	11004	Allied Kingdoms human patrol	move from	50	23	to	49	23
[Actor:move]	6962	Garruk	move from	28	15	to	27	14
[Actor:move]	11005	ziguranth patrol	move from	6	24	to	7	25
[LOG]	Today is the 21st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
[Actor:move]	36181	ziguranth patrol	move from	18	14	to	18	15
[Actor:move]	6962	Garruk	move from	27	14	to	26	15
[Actor:move]	11002	Allied Kingdoms human patrol	move from	31	16	to	32	16
[Actor:move]	6962	Garruk	move from	26	15	to	25	16
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	41	20	to	40	20
[Actor:move]	11004	Allied Kingdoms human patrol	move from	49	23	to	48	22
[Actor:move]	6962	Garruk	move from	25	16	to	24	17
[Actor:move]	36181	ziguranth patrol	move from	18	15	to	19	16
[Actor:move]	6962	Garruk	move from	24	17	to	23	18
[Actor:move]	11000	ziguranth patrol	move from	33	39	to	32	40
[Actor:move]	11002	Allied Kingdoms human patrol	move from	32	16	to	33	16
[Actor:move]	6962	Garruk	move from	23	18	to	22	18
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	40	20	to	39	20
[Actor:move]	11005	ziguranth patrol	move from	7	25	to	7	24
[LOG]	
[Actor:move]	6962	Garruk	move from	22	18	to	21	19
[Actor:move]	11004	Allied Kingdoms human patrol	move from	48	22	to	47	22
[Actor:move]	36181	ziguranth patrol	move from	19	16	to	19	17
[Actor:move]	6962	Garruk	move from	21	19	to	20	20
[Actor:move]	11002	Allied Kingdoms human patrol	move from	33	16	to	34	16
[Actor:move]	6962	Garruk	move from	20	20	to	20	21
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	39	20	to	38	19
[LOG]	Today is the 22nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
[Actor:move]	6962	Garruk	move from	20	21	to	19	22
[Actor:move]	11000	ziguranth patrol	move from	32	40	to	32	39
[Actor:move]	11004	Allied Kingdoms human patrol	move from	47	22	to	46	22
[Actor:move]	11005	ziguranth patrol	move from	7	24	to	7	23
[Actor:move]	6962	Garruk	move from	19	22	to	18	23
[LOG]	#YELLOW_GREEN#There is a tranquil meadow here (press '<', '>' or right click to use).
[Actor:move]	11002	Allied Kingdoms human patrol	move from	34	16	to	35	17
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x27d72320
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-keepsake-meadow.teaz
Loading savefile 	/save/garruk/
Check MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	32d7dba2c646a251bf5f9ffa8d8a23b6	zone	zone-keepsake-meadow.teaz
[ONLINE PROFILE] checking character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-keepsake-meadow.teaz	32d7dba2c646a251bf5f9ffa8d8a23b6
Make wait background texture 1128 : 0x1084489728 (0, 1083604992)
Loading entities file from file	/data/zones/keepsake-meadow/npcs.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from file	/data/zones/keepsake-meadow/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/cave.lua
Loading entities file from file	/data/zones/keepsake-meadow/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Erelesazor into world artifacts
Importing Urthadunamas into world artifacts
Importing Gloomfurnace the drakeskin leather gloves into world artifacts
Importing Isedakira into world artifacts
Importing yew wand of shielding 'Velildakira' into world artifacts
Importing Emyba the quiver of elven-wood arrows into world artifacts
Importing Cyromina into world artifacts
Importing Dayblack into world artifacts
Importing voratun helm 'Scabburst' into world artifacts
Importing hardened leather cap 'Frigidjustice' into world artifacts
Importing Glacierquill into world artifacts
Importing dwarven-steel mace 'Dawnguile' into world artifacts
Importing Crackleraze into world artifacts
Importing Tempestminister the stralite torque of clear mind into world artifacts
Importing Emyrewe the yew vilestaff into world artifacts
Importing Turugasus into world artifacts
Importing Yvyth the Forestreeve into world artifacts
Importing Xanidata into world artifacts
Importing Cyronor the dwarven-steel greatmaul into world artifacts
Importing Faliblek the Unlightpunish into world artifacts
Importing steel waraxe 'Beradunasus' into world artifacts
Importing Grinafast the dwarven-steel plate armour into world artifacts
Importing Durikor the stralite dagger into world artifacts
Importing yew longbow 'Scorpionsorrow' into world artifacts
Importing elven-silk wizard hat 'Airsin' into world artifacts
Importing Eilinetta the dwarven-steel torque of gale force into world artifacts
Importing Infernoprophet the cashmere robe into world artifacts
Importing Emerarin into world artifacts
Importing steel waraxe 'Zurain' into world artifacts
Importing Emeluriatha the Hellssteel into world artifacts
Importing Xanaledathra into world artifacts
Importing stralite shield 'Neruwyn' into world artifacts
Importing steel shield 'Chargepulverizer' into world artifacts
Importing hardened leather sling 'Daimuthel' into world artifacts
Importing voratun dagger 'Kesus' into world artifacts
Importing Duvytosus the dragonbone starstaff into world artifacts
Importing Isloda the elven-wood vilestaff into world artifacts
Importing Thundertide into world artifacts
Importing voratun amulet 'Tideradiance' into world artifacts
Importing Yvyldaraba the Squalorvenom into world artifacts
Importing Gesus the Deepsgrinder into world artifacts
Importing elven-wood vilestaff 'Tempestraze' into world artifacts
Importing dwarven-steel plate armour 'Guromihek' into world artifacts
Importing Relgagrim into world artifacts
Importing stralite plate armour 'Kador' into world artifacts
Importing Arthumas the Brightdream into world artifacts
Importing Blastwrither the dwarven-steel helm into world artifacts
Importing Viperbile into world artifacts
Importing dwarven-steel shield 'Radiancesin' into world artifacts
Importing Coalfiend the dwarven-steel gauntlets into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/keepsake-meadow/traps.lua
C Map size 40:22 :: 880
C Map seens texture: 285 (55x55)
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/shadow-claw.png
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=2,time_factor=500]
New GL Shader program 123
*p 123: Uniform: 1: 1406 tick
*p 123: Uniform: 2: 1406 tick_start
*p 123: Uniform: 3: 1406 time_factor
*p 123: Uniform: 5: 1406 cylinderRotationSpeed
*p 123: Uniform: 6: 1406 cylinderRadius
*p 123: Uniform: 4: 1406 noup
*p 123: Uniform: 8: 1406 cylinderHeight
*p 123: Uniform: 7: 1406 cylinderVerticalPos
*p 123: Uniform: 9: 1406 appearTime
*p 123: Uniform: 10: 1406 repeatTimes
*p 123: Uniform: 11: 1406 unbalancedSize
*p 123: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	8679988
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
New GL Shader program 124
*p 124: Uniform: 10: 1406 cylinderHeight
*p 124: Uniform: 1: 1406 tick
*p 124: Uniform: 11: 1406 scrollingSpeed
*p 124: Uniform: 4: 1406 coneAngle
*p 124: Uniform: 9: 1406 cylinderRadius
*p 124: Uniform: 2: 1406 tick_start
*p 124: Uniform: 8: 1406 growSpeed
*p 124: Uniform: 3: 1406 side
*p 124: Uniform: 6: 1406 twist
*p 124: Uniform: 7: 1406 isSphere
*p 124: Uniform: 0: 8B5E tex
*p 124: Uniform: 5: 1406 topTransperency
*p 124: Uniform: 13: 1406 density
*p 124: Uniform: 12: 1406 shininess
[SHADER] setting reset param	tick_start	8679988
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[chargesCount=4]
New GL Shader program 125
*p 125: Uniform: 5: 8B50 ellipsoidalFactor
*p 125: Uniform: 4: 1406 side
*p 125: Uniform: 6: 1406 verticalIntensityAdjust
*p 125: Uniform: 2: 1406 chargesCount
*p 125: Uniform: 1: 1406 tick
*p 125: Uniform: 3: 1406 scrollingSpeed
*p 125: Uniform: 0: 8B5E tex
[SHADER] setting reset param	chargesCount	4
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
New GL Shader program 127
*p 127: Uniform: 10: 1406 cylinderHeight
*p 127: Uniform: 1: 1406 tick
*p 127: Uniform: 11: 1406 scrollingSpeed
*p 127: Uniform: 4: 1406 coneAngle
*p 127: Uniform: 9: 1406 cylinderRadius
*p 127: Uniform: 2: 1406 tick_start
*p 127: Uniform: 8: 1406 growSpeed
*p 127: Uniform: 3: 1406 side
*p 127: Uniform: 6: 1406 twist
*p 127: Uniform: 7: 1406 isSphere
*p 127: Uniform: 0: 8B5E tex
*p 127: Uniform: 5: 1406 topTransperency
*p 127: Uniform: 13: 1406 density
*p 127: Uniform: 12: 1406 shininess
[SHADER] setting reset param	tick_start	8679988
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=1,time_factor=500]
New GL Shader program 128
*p 128: Uniform: 1: 1406 tick
*p 128: Uniform: 2: 1406 tick_start
*p 128: Uniform: 3: 1406 time_factor
*p 128: Uniform: 5: 1406 cylinderRotationSpeed
*p 128: Uniform: 6: 1406 cylinderRadius
*p 128: Uniform: 4: 1406 noup
*p 128: Uniform: 8: 1406 cylinderHeight
*p 128: Uniform: 7: 1406 cylinderVerticalPos
*p 128: Uniform: 9: 1406 appearTime
*p 128: Uniform: 10: 1406 repeatTimes
*p 128: Uniform: 11: 1406 unbalancedSize
*p 128: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	8679988
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_dw.png
Loading tile from tileset	/data/gfx/shockbolt/npc/shadow-caster.png
Cloned shader 125
[SHADER] setting reset param	chargesCount	4
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_stairs_up_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/shadow-stalker.png
Cloned shader 125
[SHADER] setting reset param	chargesCount	4
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_stairs_down_3_01.png
C Map size 40:22 :: 880
C Map seens texture: 316 (34x34)
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/signpost.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_door1_open_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_door1_open_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_door1_open.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_8_1.png
C Map size 40:22 :: 880
C Map seens texture: 317 (34x34)
Loading tile	terrain/flower.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/troll_stew.png
Loading tile from tileset	/data/gfx/shockbolt/object/iron_acorn.png
C Map size 40:22 :: 880
C Map seens texture: 324 (34x34)
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_8.png
Wait finished, counted 265, 353 ticks
Loaded zone	Tranquil Meadow	with base_level	28
[ZONE] persisting to persist_last_zones	keepsake-meadow
[ZONE] forgetting old zone	rhaloren-camp
Loading zone persistance level	keepsake-meadow	1
Make wait background texture 644 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 659 (34x34)
Wait finished, counted 43, 10 ticks
Deleting shader 133 (is clone 1)
Deleting shader 133 (is clone 1)
Deleting shader 134 (is clone 0)
Deleting shader 133 (is clone 0)
Deleting shader 132 (is clone 0)
Deleting shader 131 (is clone 0)
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 129
*p 129: Uniform: 1: 1406 tick
*p 129: Uniform: 3: 8B52 texCoord
*p 129: Uniform: 2: 8B50 mapCoord
*p 129: Uniform: 4: 1406 attenuation
*p 129: Uniform: 0: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_06.png
Loading tile	terrain/flower_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_04.png
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-1
[Actor:move]	6962	Garruk	(forced) move from	18	23	to	1	11
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 28 Krog Cursed
[Discord] updating state: "Tranquil Meadow (1)" / "Lvl 28 Krog Cursed" / default / cursed
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
Updating zone name	Tranquil Meadow (1)
C Map minimap texture: 663 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-wilderness.teaz	::	table: 0x32974150	=>	table: 0x292a0118	(8576)
Loading savefile 	/save/garruk/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
[Actor:move]	6962	Garruk	move from	1	11	to	2	11
[Actor:move]	6962	Garruk	move from	2	11	to	3	11
[Actor:move]	6962	Garruk	move from	3	11	to	4	11
[Actor:move]	6962	Garruk	move from	4	11	to	5	10
[Actor:move]	6962	Garruk	move from	5	10	to	6	9
[Actor:move]	6962	Garruk	move from	6	9	to	7	8
[Actor:move]	6962	Garruk	move from	7	8	to	8	7
[Actor:move]	6962	Garruk	move from	8	7	to	9	6
[Actor:move]	6962	Garruk	move from	9	6	to	10	5
[Actor:move]	6962	Garruk	move from	10	5	to	11	4
[Actor:move]	6962	Garruk	move from	11	4	to	12	4
[Actor:move]	6962	Garruk	move from	12	4	to	13	3
[LOG]	#YELLOW_GREEN#There is a secret path to the cave here (press '<', '>' or right click to use).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x28b3d4a8	(5380)
Loading savefile 	/save/garruk/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x28f19138	(3029)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-wilderness.teaz.tmp
Loading zone persistance level	keepsake-meadow	3
Make wait background texture 3453 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 3460 (34x34)
Wait finished, counted 43, 12 ticks
Saved zipname /save/garruk/zone-wilderness.teaz.tmp
Saved zipname /save/garruk/game.teag.tmp
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_mushroom_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_ver_edge_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_pillar_bottom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_8h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_ver_edge_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_73d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_19d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_91d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_37d_1.png
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-3
[Actor:move]	6962	Garruk	(forced) move from	13	3	to	4	22
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 28 Krog Cursed
[Discord] updating state: "Tranquil Meadow (3)" / "Lvl 28 Krog Cursed" / default / cursed
[MUSIC] stoping	Woods of Eremae.ogg
Saved zipname /save//world.teaw.tmp
[MUSIC] loading	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
[MUSIC] playing	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Tranquil Meadow (3)
C Map minimap texture: 782 (50x50; 64x64)
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-wilderness.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	b928618e5ee30cb8436a60384147b19a	zone	/save/garruk/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-wilderness.teaz	b928618e5ee30cb8436a60384147b19a
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	90ffcade43ff595a6149efc6000c5c51	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	90ffcade43ff595a6149efc6000c5c51
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	6962	Garruk	move from	4	22	to	4	21
[Actor:move]	6962	Garruk	move from	4	21	to	5	20
[Actor:move]	6962	Garruk	move from	5	20	to	6	19
[Actor:move]	6962	Garruk	move from	6	19	to	7	18
[Actor:move]	6962	Garruk	move from	7	18	to	8	17
[Actor:move]	6962	Garruk	move from	8	17	to	9	16
[Actor:move]	6962	Garruk	move from	9	16	to	9	15
[Actor:move]	6962	Garruk	move from	9	15	to	8	14
[Actor:move]	6962	Garruk	move from	8	14	to	7	13
[Actor:move]	6962	Garruk	move from	7	13	to	6	12
[Actor:move]	6962	Garruk	move from	6	12	to	5	11
[Actor:move]	6962	Garruk	move from	5	11	to	4	10
[Actor:move]	6962	Garruk	move from	4	10	to	3	9
[Actor:move]	6962	Garruk	move from	3	9	to	4	8
[Actor:move]	6962	Garruk	move from	4	8	to	5	7
[Actor:move]	6962	Garruk	move from	5	7	to	5	6
[Actor:move]	6962	Garruk	move from	5	6	to	5	5
[Actor:move]	6962	Garruk	move from	5	5	to	6	4
[Actor:move]	6962	Garruk	move from	6	4	to	7	4
[Actor:move]	6962	Garruk	move from	7	4	to	8	4
[LOG]	Ran for 21 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	6962	Garruk	move from	8	4	to	9	4
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	6962	Garruk	move from	9	4	to	10	3
[Actor:move]	6962	Garruk	move from	10	3	to	11	4
[Actor:move]	6962	Garruk	move from	11	4	to	12	3
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	6962	Garruk	move from	12	3	to	13	3
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	6962	Garruk	move from	13	3	to	14	3
[Actor:move]	6962	Garruk	move from	14	3	to	15	4
[Actor:move]	6962	Garruk	move from	15	4	to	16	5
[Actor:move]	6962	Garruk	move from	16	5	to	17	5
[Actor:move]	6962	Garruk	move from	17	5	to	17	6
[Actor:move]	6962	Garruk	move from	17	6	to	17	7
[Actor:move]	6962	Garruk	move from	17	7	to	18	8
[Actor:move]	6962	Garruk	move from	18	8	to	18	9
[Actor:move]	6962	Garruk	move from	18	9	to	18	10
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
Loading zone persistance level	keepsake-meadow	4
Make wait background texture 2748 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 2755 (55x55)
Wait finished, counted 164, 34 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_mushroom_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_pillar_top_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_2h_1.png
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-4
[Actor:move]	6962	Garruk	(forced) move from	18	10	to	31	11
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 28 Krog Cursed
[Discord] updating state: "Tranquil Meadow (4)" / "Lvl 28 Krog Cursed" / default / cursed
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Tranquil Meadow (4)
C Map minimap texture: 348 (50x50; 64x64)
[USERCHAT] channel achievement	Rockcake001	tome	Treasure Hoarder	false	false
Server latency	120
[USERCHAT] channel serial data	Sharem	mainmenu	797
[USERCHAT] channel achievement	tsvit	tome	Treasure Hunter (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	thomasyantom	tome	10级 (疯狂难度 (永久死亡模式))	false	false
[USERCHAT] channel achievement	arara	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel talk	PackOfOne	tome	I TOLD YOU TO WAIT
[USERCHAT] channel talk	PackOfOne	tome	oh great and now he's frozen so I cant heal him
Server latency	133
[USERCHAT] channel achievement	zarnsttj	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Squirt of Lemon	tome	Squadmate (Roguelike)	false	true
Server latency	122
[USERCHAT] channel achievement	zu00000	tome	破滅の運び手	false	false
[USERCHAT] channel achievement	maxmalm	tome	Level 30	false	false
[USERCHAT] channel achievement	hjgadd	tome	The Arena	false	false
Server latency	125
[LOG]	Resting starts...
[LOG]	Rested for 103 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	31	11	to	30	12
[Actor:move]	6962	Garruk	move from	30	12	to	29	12
[Actor:move]	6962	Garruk	move from	29	12	to	28	12
[Actor:move]	6962	Garruk	move from	28	12	to	28	11
[Actor:move]	6962	Garruk	move from	28	11	to	28	10
[Actor:move]	6962	Garruk	move from	28	10	to	28	9
[Actor:move]	6962	Garruk	move from	28	9	to	28	8
[Actor:move]	6962	Garruk	move from	28	8	to	29	7
[Actor:move]	6962	Garruk	move from	29	7	to	30	6
[Actor:move]	6962	Garruk	move from	30	6	to	31	5
[Actor:move]	6962	Garruk	move from	31	5	to	32	4
[Actor:move]	6962	Garruk	move from	32	4	to	33	5
[Actor:move]	6962	Garruk	move from	33	5	to	33	6
[Actor:move]	6962	Garruk	move from	33	6	to	33	7
[Actor:move]	6962	Garruk	move from	33	7	to	34	8
[Actor:move]	6962	Garruk	move from	34	8	to	35	8
[Actor:move]	6962	Garruk	move from	35	8	to	36	7
[Actor:move]	6962	Garruk	move from	36	7	to	37	6
[Actor:move]	6962	Garruk	move from	37	6	to	38	5
[Actor:move]	6962	Garruk	move from	38	5	to	38	4
[Actor:move]	6962	Garruk	move from	38	4	to	37	3
[Actor:move]	6962	Garruk	move from	37	3	to	37	2
[Actor:move]	6962	Garruk	move from	37	2	to	37	1
[Actor:move]	6962	Garruk	move from	37	1	to	38	2
[Actor:move]	6962	Garruk	move from	38	2	to	39	3
[Actor:move]	6962	Garruk	move from	39	3	to	40	3
[Actor:move]	6962	Garruk	move from	40	3	to	39	4
[Actor:move]	6962	Garruk	move from	39	4	to	39	5
[Actor:move]	6962	Garruk	move from	39	5	to	39	6
[Actor:move]	6962	Garruk	move from	39	6	to	39	7
[Actor:move]	6962	Garruk	move from	39	7	to	39	8
[Actor:move]	6962	Garruk	move from	39	8	to	39	9
[Actor:move]	6962	Garruk	move from	39	9	to	39	10
[Actor:move]	6962	Garruk	move from	39	10	to	39	11
[Actor:move]	6962	Garruk	move from	39	11	to	39	12
[Actor:move]	6962	Garruk	move from	39	12	to	39	13
[Actor:move]	6962	Garruk	move from	39	13	to	38	14
[Actor:move]	6962	Garruk	move from	38	14	to	39	13
[Actor:move]	6962	Garruk	move from	39	13	to	39	12
[Actor:move]	6962	Garruk	move from	39	12	to	39	11
[Actor:move]	6962	Garruk	move from	39	11	to	39	10
[Actor:move]	6962	Garruk	move from	39	10	to	38	9
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 6 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	38	9	to	37	8
[LOG]	
[USERCHAT] channel achievement	dzarling	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	zarnsttj	tome	The Arena (Insane (Roguelike) difficulty)	false	false
Deleting temp shader	water[]
Deleting temp shader	boneshield[chargesCount=4]
Deleting temp shader	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
Deleting temp shader	rotatingshield[appearTime=0.8,noup=1,time_factor=500]
Deleting temp shader	rotatingshield[appearTime=0.8,noup=2,time_factor=500]
Deleting temp shader	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
Deleting temp shader	tree[]
[USERCHAT] channel talk	PackOfOne	tome	HOLY TITS JUST STAY FOR A HOT SECOND
[Actor:move]	6962	Garruk	move from	37	8	to	36	8
[Actor:move]	6962	Garruk	move from	36	8	to	35	8
[Actor:move]	6962	Garruk	move from	35	8	to	34	9
[Actor:move]	6962	Garruk	move from	34	9	to	33	9
[Actor:move]	6962	Garruk	move from	33	9	to	32	8
[Actor:move]	6962	Garruk	move from	32	8	to	31	8
[Actor:move]	6962	Garruk	move from	31	8	to	30	7
[Actor:move]	6962	Garruk	move from	30	7	to	29	7
[Actor:move]	6962	Garruk	move from	29	7	to	28	8
[Actor:move]	6962	Garruk	move from	28	8	to	28	9
[Actor:move]	6962	Garruk	move from	28	9	to	29	10
[Actor:move]	6962	Garruk	move from	29	10	to	28	9
[Actor:move]	6962	Garruk	move from	28	9	to	28	8
[Actor:move]	6962	Garruk	move from	28	8	to	27	7
[Actor:move]	6962	Garruk	move from	27	7	to	27	6
[Actor:move]	6962	Garruk	move from	27	6	to	26	5
[Actor:move]	6962	Garruk	move from	26	5	to	25	4
[Actor:move]	6962	Garruk	move from	25	4	to	24	4
[Actor:move]	6962	Garruk	move from	24	4	to	23	5
[Actor:move]	6962	Garruk	move from	23	5	to	22	6
[Actor:move]	6962	Garruk	move from	22	6	to	22	7
[Actor:move]	6962	Garruk	move from	22	7	to	21	8
[Actor:move]	6962	Garruk	move from	21	8	to	21	9
[Actor:move]	6962	Garruk	move from	21	9	to	21	10
[Actor:move]	6962	Garruk	move from	21	10	to	21	11
[Actor:move]	6962	Garruk	move from	21	11	to	21	12
[Actor:move]	6962	Garruk	move from	21	12	to	21	13
[Actor:move]	6962	Garruk	move from	21	13	to	22	13
[Actor:move]	6962	Garruk	move from	22	13	to	23	14
[Actor:move]	6962	Garruk	move from	23	14	to	24	14
[Actor:move]	6962	Garruk	move from	24	14	to	25	15
[Actor:move]	6962	Garruk	move from	25	15	to	25	16
[Actor:move]	6962	Garruk	move from	25	16	to	25	17
[Actor:move]	6962	Garruk	move from	25	17	to	25	18
[Identify]	flaming dwarven-steel dagger of massacre (Nightmares)	true
[LOG]	Garruk picks up (f.): #00FF80##UID:1138900:0#flaming dwarven-steel dagger of massacre (Nightmares) (24-32 power, 7 apr)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	25	18	to	25	19
[Actor:move]	6962	Garruk	move from	25	19	to	24	20
[Actor:move]	6962	Garruk	move from	24	20	to	23	21
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	1146324	ghoul	(forced) move from	nil	nil	to	22	24
[target_simple AI]	1138838	Neryrialaith the shadow claw	selecting NEW TARGET	23	21	6962	Garruk
[use_tactical AI] === Action Selected:	1138838	Neryrialaith the shadow claw	attack	 talent:T_KEEPSAKE_BLINDSIDE
[LOG]	Neryrialaith the shadow claw uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1138838	Neryrialaith the shadow claw	(forced) move from	22	25	to	22	22
[ATTACK] attacking with (mainhand)	blighted elven-wood vilestaff
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	30.466445101728	5	36	1.6745966692415	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	30.466445101728	5	36	1.6745966692415	vs. armor/def	56	37
checkHit	36	vs	37	=> chance to hit	48
[LOG]	#UID:1138838:0#Neryrialaith the shadow claw misses #fbd578#Garruk#LAST#.
[ATTACK] staff accuracy bonus	36	37	=	1
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+10 hate)
[MIND CRIT %]	5.4
checkHit	62	vs	37	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Ghoul for #ORANGE#8 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Neryrialaith the shadow claw for #ORANGE#7 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 131
*p 131: Uniform: 1: 1406 tick
*p 131: Uniform: 0: 8B5E tex
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Garruk uses #{bold}##RED#Drakeblood Strike.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Neryrialaith the shadow claw	dam/apr/atk/mult ::	139.56928117395	14	85.269669307205	2.1708203932499	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	85.269669307205	2.1708203932499	vs. armor/def	0	17
checkHit	85.269669307205	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	186	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	17	=	1.1365393386144
[ATTACK] after armor	211.39631698228
[PHYS CRIT %]	0.9
[ATTACK] after crit	211.39631698228
[ATTACK] after mult	458.90343596306
[LOG]	#FIREBRICK#Neryrialaith the shadow claw's void star absorbs the damage from #UID:6962:0##fbd578#Garruk#LAST#, converting it into entropy!#LAST#
[LOG]	Neryrialaith the shadow claw is wasting away!
[LOG]	Garruk is wreathed in entropy.
[SPELL CRIT %]	31.2
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=300]
New GL Shader program 132
*p 132: Uniform: 0: 8B5E tex
*p 132: Uniform: 1: 1406 tick
*p 132: Uniform: 3: 1406 time_factor
*p 132: Uniform: 2: 1406 tick_start
*p 132: Uniform: 6: 1406 appearTime
*p 132: Uniform: 5: 1406 wobblingType
*p 132: Uniform: 7: 1406 backgroundLayersCount
*p 132: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	8957222
[SHADER] setting reset param	chargesCount	3
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Neryrialaith the shadow claw	dam/apr/atk/mult ::	123.94701427694	14	85.269669307205	1.085410196625	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	85.269669307205	1.085410196625	vs. armor/def	0	17
checkHit	85.269669307205	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	136	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	17	=	1.1365393386144
[ATTACK] after armor	154.56935005156
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.56935005156
[ATTACK] after mult	167.77114863166
[LOG]	#FIREBRICK#Neryrialaith the shadow claw's void star absorbs the damage from #UID:6962:0##fbd578#Garruk#LAST#, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	2
checkHit	37	vs	62	=> chance to hit	0
[LOG]	Neryrialaith the shadow claw is weakened by the darkness!
checkHit	37	vs	62	=> chance to hit	0
[LOG]	Neryrialaith the shadow claw is silenced!
Loading tile	talents/nihil.png
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Neryrialaith the shadow claw for #LIGHT_GREEN#(262 to entropy), #LIGHT_GREEN#279 nature#LAST#, #PURPLE#12 arcane#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #LIGHT_GREEN#(96 to entropy), #LIGHT_GREEN#102 nature#LAST#, #PURPLE#12 arcane#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#573#LAST##{normal}# total damage).
[Actor:move]	1146324	ghoul	move from	22	24	to	22	23
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Neryrialaith the shadow claw loses 17 health to the entropy.#{normal}##LAST##
[use_tactical AI] === Action Selected:	1138838	Neryrialaith the shadow claw	attack	 talent:T_DOMINATE
[LOG]	Neryrialaith the shadow claw uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	37	vs	38	=> chance to hit	48
[LOG]	#ORANGE#Garruk shrugs off Neryrialaith the shadow claw's 'Dominated'!
[ATTACK] attacking with (mainhand)	blighted elven-wood vilestaff
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	30.466445101728	5	36	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	30.466445101728	5	36	1	vs. armor/def	56	37
checkHit	36	vs	37	=> chance to hit	48
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	33	5	vs. armor/hardiness	56	0.6
[ATTACK] after armor	13.2
[PHYS CRIT %]	57.7
[ATTACK] after crit	19.8
[ATTACK] after mult	19.8
[LOG]	#{bold}##UID:1138838:0#Neryrialaith the shadow claw performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
checkHit	62	vs	37	=> chance to hit	95
checkHit	62	vs	37	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Neryrialaith the shadow claw!
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK] staff accuracy bonus	36	37	=	1
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Neryrialaith the shadow claw slows down.
[LOG]	Curse of Nightmares hits Neryrialaith the shadow claw for #ORANGE#46 mind#LAST#, #GREY#16 darkness#LAST# (#RED##{bold}#62#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Neryrialaith the shadow claw for #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#24 nature#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	#UID:1138838:0#Neryrialaith the shadow claw hits #fbd578#Garruk#LAST# for #{bold}##WHITE#8 physical#{normal}##LAST# damage.
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[MIND CRIT %]	5.4
checkHit	62	vs	37	=> chance to hit	95
checkHit	62	vs	10	=> chance to hit	95
checkHit	33	vs	62	=> chance to hit	0
[LOG]	Ghoul is stunned!
[LOG]	Mindrot hits Ghoul for #ORANGE#9 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Neryrialaith the shadow claw for #ORANGE#7 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Nihil from Neryrialaith the shadow claw hits #fbd578#Garruk#LAST# for #LIGHT_STEEL_BLUE#9 temporal#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	37	vs	62	=> chance to hit	0
[LOG]	#F53CBE#Neryrialaith the shadow claw has been dominated!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Neryrialaith the shadow claw	dam/apr/atk/mult ::	140.51811115426	14	85.269669307205	1	vs. armor/def	-10.342179925061	6
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	85.269669307205	1	vs. armor/def	-10.342179925061	6
checkHit	85.269669307205	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	145	14	vs. armor/hardiness	-10.342179925061	0.3
[ATTACK] mace accuracy bonus	85.269669307205	6	=	1.1585393386144
[ATTACK] after armor	167.98820409909
[PHYS CRIT %]	0.9
[ATTACK] after crit	167.98820409909
[ATTACK] after mult	167.98820409909
[LOG]	#FIREBRICK#Neryrialaith the shadow claw's void star absorbs the damage from #UID:6962:0##fbd578#Garruk#LAST#, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	1
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Neryrialaith the shadow claw	dam/apr/atk/mult ::	124.7896398327	14	85.269669307205	0.5	vs. armor/def	-10.342179925061	6
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	85.269669307205	0.5	vs. armor/def	-10.342179925061	6
checkHit	85.269669307205	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	160	14	vs. armor/hardiness	-10.342179925061	0.3
[ATTACK] mace accuracy bonus	85.269669307205	6	=	1.1585393386144
[ATTACK] after armor	185.36629417831
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.36629417831
[ATTACK] after mult	92.683147089153
[LOG]	#F53CBE#Neryrialaith the shadow claw is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Neryrialaith the shadow claw for #WHITE#(89 to entropy), #WHITE#95 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#84 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#101 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#84 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#408#LAST##{normal}# total damage).
[Actor:move]	1146324	ghoul	move from	22	23	to	23	22
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Neryrialaith the shadow claw loses 19 health to the entropy.#{normal}##LAST##
[MIND CRIT %]	5.4
checkHit	63	vs	10	=> chance to hit	95
checkHit	33	vs	63	=> chance to hit	0
checkHit	63	vs	37	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Neryrialaith the shadow claw for #ORANGE#8 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ghoul for #ORANGE#9 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Nihil from Neryrialaith the shadow claw hits #fbd578#Garruk#LAST# for #LIGHT_STEEL_BLUE#7 temporal#LAST# damage.
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Neryrialaith the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	95.269669307205	0.39038294619834	vs. armor/def	-10.342179925061	6
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	95.269669307205	0.39038294619834	vs. armor/def	-10.342179925061	6
checkHit	95.269669307205	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	14	vs. armor/hardiness	-10.342179925061	0.3
[ATTACK] mace accuracy bonus	95.269669307205	6	=	1.1785393386144
[ATTACK] after armor	174.42382211493
[PHYS CRIT %]	0.9
[ATTACK] after crit	174.42382211493
[ATTACK] after mult	68.092085564403
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Neryrialaith the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	95.269669307205	0.19519147309917	vs. armor/def	-10.342179925061	6
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	95.269669307205	0.19519147309917	vs. armor/def	-10.342179925061	6
checkHit	95.269669307205	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	129	14	vs. armor/hardiness	-10.342179925061	0.3
[ATTACK] mace accuracy bonus	95.269669307205	6	=	1.1785393386144
[ATTACK] after armor	152.03157468126
[PHYS CRIT %]	0.9
[ATTACK] after crit	152.03157468126
[ATTACK] after mult	29.675267019621
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Neryrialaith the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	95.269669307205	0.39038294619834	vs. armor/def	-10.342179925061	6
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	95.269669307205	0.39038294619834	vs. armor/def	-10.342179925061	6
checkHit	95.269669307205	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	193	14	vs. armor/hardiness	-10.342179925061	0.3
[ATTACK] mace accuracy bonus	95.269669307205	6	=	1.1785393386144
[ATTACK] after armor	227.45809235258
[PHYS CRIT %]	0.9
[ATTACK] after crit	227.45809235258
[ATTACK] after mult	88.795760229255
[LOG]	#F53CBE#Neryrialaith the shadow claw is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Neryrialaith the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	85.269669307205	0.18172593545018	vs. armor/def	-10.342179925061	6
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	85.269669307205	0.18172593545018	vs. armor/def	-10.342179925061	6
checkHit	85.269669307205	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	-10.342179925061	0.3
[ATTACK] mace accuracy bonus	85.269669307205	6	=	1.1585393386144
[ATTACK] after armor	169.1467434377
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.1467434377
[ATTACK] after mult	30.738350179568
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	141.46718761763	14	85.269669307205	0.36345187090035	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	85.269669307205	0.36345187090035	vs. armor/def	2	8
checkHit	85.269669307205	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	166	14	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	85.269669307205	8	=	1.1545393386144
[ATTACK] after armor	191.65353020999
[PHYS CRIT %]	0.9
[ATTACK] after crit	191.65353020999
[ATTACK] after mult	69.656834119479
checkHit	33	vs	63	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	125.63248428217	14	85.269669307205	0.18172593545018	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	85.269669307205	0.18172593545018	vs. armor/def	2	8
checkHit	85.269669307205	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	134	14	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	85.269669307205	8	=	1.1545393386144
[ATTACK] after armor	154.70827137433
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.70827137433
[ATTACK] after mult	28.11450533738
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Neryrialaith the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	85.269669307205	0.36345187090035	vs. armor/def	-10.342179925061	6
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	85.269669307205	0.36345187090035	vs. armor/def	-10.342179925061	6
checkHit	85.269669307205	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	154	14	vs. armor/hardiness	-10.342179925061	0.3
[ATTACK] mace accuracy bonus	85.269669307205	6	=	1.1585393386144
[ATTACK] after armor	178.41505814662
[PHYS CRIT %]	0.9
[ATTACK] after crit	178.41505814662
[ATTACK] after mult	64.845286680184
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Neryrialaith the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	85.269669307205	0.18172593545018	vs. armor/def	-10.342179925061	6
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	85.269669307205	0.18172593545018	vs. armor/def	-10.342179925061	6
checkHit	85.269669307205	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	141	14	vs. armor/hardiness	-10.342179925061	0.3
[ATTACK] mace accuracy bonus	85.269669307205	6	=	1.1585393386144
[ATTACK] after armor	163.35404674463
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.35404674463
[ATTACK] after mult	29.68566695424
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ghoul for #WHITE#93 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#105 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#37 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#105 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#363#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Neryrialaith the shadow claw for #WHITE#77 physical#LAST#, #PURPLE#15 arcane#LAST#, #LIGHT_GREEN#87 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#34 physical#LAST#, #PURPLE#15 arcane#LAST#, #LIGHT_GREEN#87 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#101 physical#LAST#, #PURPLE#15 arcane#LAST#, #LIGHT_GREEN#87 nature#LAST# (#RED##{bold}#534#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Neryrialaith the shadow claw!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	141.46718761763	14	85.269669307205	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	85.269669307205	1	vs. armor/def	2	8
checkHit	85.269669307205	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	192	14	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	85.269669307205	8	=	1.1545393386144
[ATTACK] after armor	221.67155301397
[PHYS CRIT %]	0.9
[ATTACK] after crit	221.67155301397
[ATTACK] after mult	221.67155301397
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	125.63248428217	14	85.269669307205	0.5	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	85.269669307205	0.5	vs. armor/def	2	8
checkHit	85.269669307205	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	85.269669307205	8	=	1.1545393386144
[ATTACK] after armor	189.34445153276
[PHYS CRIT %]	0.9
[ATTACK] after crit	189.34445153276
[ATTACK] after mult	94.672225766382
[Actor:move]	6962	Garruk	move from	23	21	to	23	21
[MIND CRIT %]	5.4
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ghoul for #WHITE#295 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Nihil from Neryrialaith the shadow claw hits #fbd578#Garruk#LAST# for #LIGHT_STEEL_BLUE#9 temporal#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ghoul!#{normal}#
[LOG]	
[Actor:move]	6962	Garruk	move from	23	21	to	22	22
[Identify]	thorny mindstar of resolve (Misfortune)	true
[LOG]	Garruk picks up (n.): #00FF80##UID:1138808:0#thorny mindstar of resolve (Misfortune) (8-8 power, 24 apr, mind damage)#LAST#.
[Identify]	dwarven-steel battleaxe 'Yvunn' (Shrouds)	true
[LOG]	Garruk picks up (f.): #FF7700##UID:1138818:0#dwarven-steel battleaxe 'Yvunn' (Shrouds) (42-64 power, 2 apr)#LAST#.
[Identify]	cruel yew magestaff of warding (Nightmares)	true
[LOG]	Garruk picks up (p.): #00FF80##UID:1138822:0#cruel yew magestaff of warding (Nightmares) (20-24 power, 4 apr, cold element)#LAST#.
[Identify]	cashmere robe of the mind (#RESIST#) (Misfortune)	true
[LOG]	Garruk picks up (z.): #00FF80##UID:1138825:0#cashmere robe of the mind (+17%) (Misfortune) (0 def, 0 armour)#LAST#.
[Identify]	pouch of steel shots of crippling	true
[LOG]	Garruk picks up (8.): #0080FF##UID:1138837:0#pouch of steel shots of crippling (21/21, 19-23 power, 2 apr)#LAST#.
[Identify]	hardened leather belt of the vagrant (Misfortune)	true
[LOG]	Garruk picks up (w.): #0080FF##UID:1138834:0#hardened leather belt of the vagrant (Misfortune)#LAST#.
[Identify]	stargazer's cashmere robe (Madness)	true
[LOG]	Garruk picks up (D.): #0080FF##UID:1138831:0#stargazer's cashmere robe (Madness) (0 def, 0 armour)#LAST#.
[Identify]	blighted elven-wood vilestaff (Misfortune)	true
[LOG]	Garruk picks up (p.): #0080FF##UID:1138828:0#blighted elven-wood vilestaff (Misfortune) (25-30 power, 5 apr, darkness element)#LAST#.
[LOG]	Nihil from Neryrialaith the shadow claw hits #fbd578#Garruk#LAST# for #LIGHT_STEEL_BLUE#7 temporal#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Nihil from Neryrialaith the shadow claw hits #fbd578#Garruk#LAST# for #LIGHT_STEEL_BLUE#9 temporal#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Nihil from Neryrialaith the shadow claw hits #fbd578#Garruk#LAST# for #LIGHT_STEEL_BLUE#9 temporal#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Garruk is no longer attuned.
[LOG]	#00ff00##UID:2546:0#Talent Drakeblood Strike is ready to use.
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	22	22	to	21	21
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[Actor:move]	6962	Garruk	move from	21	21	to	21	22
[Actor:move]	6962	Garruk	move from	21	22	to	22	21
[LOG]	Garruk is free of the entropy.
[Actor:move]	6962	Garruk	move from	22	21	to	23	20
[Actor:move]	6962	Garruk	move from	23	20	to	24	19
[Actor:move]	6962	Garruk	move from	24	19	to	25	18
[Actor:move]	6962	Garruk	move from	25	18	to	26	17
[Actor:move]	6962	Garruk	move from	26	17	to	27	18
[Actor:move]	6962	Garruk	move from	27	18	to	28	19
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[Actor:move]	6962	Garruk	move from	28	19	to	29	19
[target_simple AI]	1138878	shadow stalker	selecting NEW TARGET	29	19	6962	Garruk
[improved_talented AI] chooses for	1138878	shadow stalker	T_KEEPSAKE_FADE
[LOG]	Shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Shadow stalker fades!
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northeast (shadow stalker)).
[LOG]	
[Actor:move]	6962	Garruk	move from	29	19	to	30	19
[MIND CRIT %]	5.4
checkHit	62	vs	17	=> chance to hit	95
[LOG]	Mindrot hits Shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	30	19	to	31	18
[improved_talented AI] chooses for	1138878	shadow stalker	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow stalker uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1138878	shadow stalker	(forced) move from	32	17	to	36	26
[LOG]	
[Actor:move]	6962	Garruk	move from	31	18	to	31	19
[Actor:move]	1138878	shadow stalker	move from	36	26	to	35	25
[Actor:move]	6962	Garruk	move from	31	19	to	32	18
[Actor:move]	6962	Garruk	move from	32	18	to	32	17
[improved_talented AI] chooses for	1138878	shadow stalker	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1138878	shadow stalker	(forced) move from	35	25	to	38	26
[Actor:move]	6962	Garruk	move from	32	17	to	33	16
[Actor:move]	1138878	shadow stalker	move from	38	26	to	37	25
Server latency	122
[Actor:move]	6962	Garruk	move from	33	16	to	32	17
[Actor:move]	6962	Garruk	move from	32	17	to	31	18
[Actor:move]	1138878	shadow stalker	move from	37	25	to	36	24
[Actor:move]	6962	Garruk	move from	31	18	to	30	19
[NPC:seen_by] Passing target	Garruk	from	1138878	shadow stalker	to	1138856	shadow claw
[Actor:move]	1138878	shadow stalker	move from	36	24	to	35	25
[Actor:move]	6962	Garruk	move from	30	19	to	29	19
[Actor:move]	6962	Garruk	move from	29	19	to	28	20
[Actor:move]	1138856	shadow claw	move from	38	24	to	37	24
[Actor:move]	1138878	shadow stalker	move from	35	25	to	35	24
[target_simple AI]	1138857	Velyldathra the shadow stalker	selecting NEW TARGET	28	20	6962	Garruk
[use_tactical AI] === Action Selected:	1138857	Velyldathra the shadow stalker	attack	 talent:T_NETHERBLAST
[LOG]	Velyldathra the shadow stalker casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	19.3
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1146346	after	1138857
[LOG]	Velyldathra the shadow stalker is wasting away!
[LOG]	Ran for 6 turns (stop reason: detrimental status effect).
[LOG]	Garruk is wreathed in entropy.
[SPELL CRIT %]	19.3
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
Cloned shader 132
[SHADER] setting reset param	tick_start	8967007
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[Actor:move]	6962	Garruk	move from	28	20	to	29	21
[MIND CRIT %]	5.4
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,time_factor=5000]
New GL Shader program 133
*p 133: Uniform: 1: 8B5E flames
*p 133: Uniform: 0: 8B5E tex
*p 133: Uniform: 5: 1406 flameScale
*p 133: Uniform: 3: 1406 tick
*p 133: Uniform: 4: 1406 time_factor
*p 133: Uniform: 2: 1406 alpha
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Velyldathra the shadow stalker's Netherblast hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #LIGHT_STEEL_BLUE#46 temporal#LAST#, #GREY#77 darkness#LAST# (#RED##{bold}#123#LAST##{normal}# total damage).
[LOG]	
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	29	21	to	30	22
[Actor:move]	1138856	shadow claw	move from	37	24	to	36	24
[Actor:move]	1138878	shadow stalker	move from	35	24	to	34	25
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velyldathra the shadow stalker loses 4 health to the entropy.#{normal}##LAST##
[use_tactical AI] === Action Selected:	1138857	Velyldathra the shadow stalker	disable	 talent:T_ALL_IS_DUST
[LOG]	Velyldathra the shadow stalker casts #{bold}##PURPLE#All is Dust.#{normal}##LAST#
[SPELL CRIT %]	19.3
[LOG]	#{bold}#Velyldathra the shadow stalker's spell attains critical power!#{normal}#
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[]
New GL Shader program 134
*p 134: Uniform: 4: 1406 power
*p 134: Uniform: 1: 1406 tick
*p 134: Uniform: 5: 1406 power_time
*p 134: Uniform: 6: 1406 power_amp
*p 134: Uniform: 0: 8B5E tex
*p 134: Uniform: 2: 8B5E mainfbo
*p 134: Uniform: 3: 8B50 texSize
*p 134: Uniform: 7: 1406 blacken
[SOUND] loading from	/data/sound/talents/all_is_dust.ogg	:=:	sound "/data/sound/talents/all_is_dust.ogg" : <static>
Deleting shader 128 (is clone 0)
Deleting shader 127 (is clone 0)
Deleting shader 124 (is clone 0)
Deleting shader 123 (is clone 0)
[LOG]	Velyldathra the shadow stalker's entropic storm hits #fbd578#Garruk#LAST# for #{bold}##GREY#9 darkness#{normal}##LAST#, #{bold}##LIGHT_STEEL_BLUE#10 temporal#{normal}##LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	
[Actor:move]	1146594	terror	(forced) move from	nil	nil	to	31	21
[PARTY] New member, add after	terror	Garruk
Adding entity	1146594	after	6962
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	140.51811115426	14	85.269669307205	0.56552939924083	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	85.269669307205	0.56552939924083	vs. armor/def	0	25
checkHit	85.269669307205	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	25	=	1.1205393386144
[ATTACK] after armor	168.08090079216
[PHYS CRIT %]	0.9
[ATTACK] after crit	168.08090079216
[ATTACK] after mult	95.054690848848
[LOG]	Shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Shadow stalker fades!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	124.7896398327	14	85.269669307205	0.28276469962041	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	85.269669307205	0.28276469962041	vs. armor/def	0	25
checkHit	85.269669307205	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	134	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	25	=	1.1205393386144
[ATTACK] after armor	150.15227137433
[PHYS CRIT %]	0.9
[ATTACK] after crit	150.15227137433
[ATTACK] after mult	42.457761912485
checkHit	17	vs	62	=> chance to hit	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Velyldathra the shadow stalker	dam/apr/atk/mult ::	140.51811115426	14	85.269669307205	0.56552939924083	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	85.269669307205	0.56552939924083	vs. armor/def	0	19
checkHit	85.269669307205	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	19	=	1.1325393386144
[ATTACK] after armor	183.47137285553
[PHYS CRIT %]	0.9
[ATTACK] after crit	183.47137285553
[ATTACK] after mult	103.75845526888
[LOG]	#FIREBRICK#Velyldathra the shadow stalker's void star absorbs the damage from #UID:6962:0##fbd578#Garruk#LAST#, converting it into entropy!#LAST#
[LOG]	Terror is wreathed in entropy.
[SPELL CRIT %]	19.3
[CALLBACK] upgrading to prioritized	talents_on_tmp
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[SHADER] setting reset param	chargesCount	3
[LOG]	Velyldathra the shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Velyldathra the shadow stalker fades!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Velyldathra the shadow stalker	dam/apr/atk/mult ::	124.7896398327	14	85.269669307205	0.28276469962041	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	85.269669307205	0.28276469962041	vs. armor/def	0	19
checkHit	85.269669307205	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	136	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	19	=	1.1325393386144
[ATTACK] after armor	154.02535005156
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.02535005156
[ATTACK] after mult	43.552931841258
checkHit	28	vs	62	=> chance to hit	0
[Actor:move]	6962	Garruk	(forced) move from	30	22	to	33	25
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow stalker for #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Velyldathra the shadow stalker for #WHITE#(78 to entropy), #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
checkHit	62	vs	14	=> chance to hit	95
[LOG]	#F53CBE#Shadow claw is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	62	vs	28	=> chance to hit	95
checkHit	62	vs	17	=> chance to hit	95
checkHit	62	vs	14	=> chance to hit	95
[LOG]	Mindrot hits Velyldathra the shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow claw for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	thomasyantom	tome	秘密城市 (疯狂难度 (永久死亡模式))	false	false
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Velyldathra the shadow stalker	dam/apr/atk/mult ::	140.51811115426	14	85.269669307205	0.38483823275858	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	85.269669307205	0.38483823275858	vs. armor/def	0	19
checkHit	85.269669307205	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	19	=	1.1325393386144
[ATTACK] after armor	191.39914822584
[PHYS CRIT %]	0.9
[ATTACK] after crit	191.39914822584
[ATTACK] after mult	73.657709954727
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Velyldathra the shadow stalker	dam/apr/atk/mult ::	124.7896398327	14	85.269669307205	0.19241911637929	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	85.269669307205	0.19241911637929	vs. armor/def	0	19
checkHit	85.269669307205	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	137	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	19	=	1.1325393386144
[ATTACK] after armor	155.15788939017
[PHYS CRIT %]	0.9
[ATTACK] after crit	155.15788939017
[ATTACK] after mult	29.855343975733
checkHit	28	vs	62	=> chance to hit	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	140.51811115426	14	85.269669307205	0.38483823275858	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	85.269669307205	0.38483823275858	vs. armor/def	0	25
checkHit	85.269669307205	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	149	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	25	=	1.1205393386144
[ATTACK] after armor	166.96036145355
[PHYS CRIT %]	0.9
[ATTACK] after crit	166.96036145355
[ATTACK] after mult	64.252730442516
checkHit	17	vs	62	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	124.7896398327	14	85.269669307205	0.19241911637929	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	85.269669307205	0.19241911637929	vs. armor/def	0	25
checkHit	85.269669307205	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	25	=	1.1205393386144
[ATTACK] after armor	177.04521550108
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.04521550108
[ATTACK] after mult	34.066883925898
checkHit	17	vs	62	=> chance to hit	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Velyldathra the shadow stalker	dam/apr/atk/mult ::	140.51811115426	14	85.269669307205	0.38483823275858	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	85.269669307205	0.38483823275858	vs. armor/def	0	19
checkHit	85.269669307205	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	194	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	19	=	1.1325393386144
[ATTACK] after armor	219.7126316912
[PHYS CRIT %]	0.9
[ATTACK] after crit	219.7126316912
[ATTACK] after mult	84.553820894776
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Velyldathra the shadow stalker	dam/apr/atk/mult ::	124.7896398327	14	85.269669307205	0.19241911637929	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	85.269669307205	0.19241911637929	vs. armor/def	0	19
checkHit	85.269669307205	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	135	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	19	=	1.1325393386144
[ATTACK] after armor	152.89281071295
[PHYS CRIT %]	0.9
[ATTACK] after crit	152.89281071295
[ATTACK] after mult	29.419499538131
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	140.51811115426	14	85.269669307205	0.38483823275858	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	85.269669307205	0.38483823275858	vs. armor/def	0	25
checkHit	85.269669307205	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	194	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	25	=	1.1205393386144
[ATTACK] after armor	217.3846316912
[PHYS CRIT %]	0.9
[ATTACK] after crit	217.3846316912
[ATTACK] after mult	83.657917488914
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	124.7896398327	14	85.269669307205	0.19241911637929	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	85.269669307205	0.19241911637929	vs. armor/def	0	25
checkHit	85.269669307205	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	25	=	1.1205393386144
[ATTACK] after armor	191.61222690306
[PHYS CRIT %]	0.9
[ATTACK] after crit	191.61222690306
[ATTACK] after mult	36.869855388155
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Velyldathra the shadow stalker for #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow stalker for #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	62	vs	17	=> chance to hit	95
[Actor:move]	1146596	terror	(forced) move from	nil	nil	to	32	18
[PARTY] New member, add after	terror	Garruk
Adding entity	1146596	after	6962
[LOG]	Garruk's nightmare area effect hits Shadow stalker for #ORANGE#0 mind#LAST# damage.
[target_simple AI]	1138859	shadow claw	selecting NEW TARGET	33	25	6962	Garruk
[improved_talented AI] chooses for	1138859	shadow claw	T_KEEPSAKE_BLINDSIDE
[LOG]	Shadow claw uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1138859	shadow claw	(forced) move from	43	23	to	33	24
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	54.725843813759	40	61	1.6745966692415	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	54.725843813759	40	61	1.6745966692415	vs. armor/def	56	37
checkHit	61	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	39
[PHYS CRIT %]	42.2
[ATTACK] after crit	58.5
[ATTACK] after mult	97.963905150627
[LOG]	#{bold}##UID:1138859:0#Shadow claw performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow claw slows down.
[Actor:move]	1138856	shadow claw	move from	36	24	to	35	24
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	70.057322648307	40	68	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	70.057322648307	40	68	1	vs. armor/def	56	37
checkHit	68	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	75	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	59
[PHYS CRIT %]	4
[ATTACK] after crit	59
[ATTACK] after mult	59
checkHit	62	vs	17	=> chance to hit	95
checkHit	62	vs	17	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows shadow stalker!
[LOG]	Garruk is poisoned!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow stalker slows down.
[Actor:move]	1138878	shadow stalker	move from	34	25	to	34	25
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velyldathra the shadow stalker loses 7 health to the entropy.#{normal}##LAST##
[use_tactical AI] === Action Selected:	1138857	Velyldathra the shadow stalker	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	greater yew vilestaff of channeling
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	25.854479177421	4	36	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	25.854479177421	4	36	1	vs. armor/def	56	37
checkHit	36	vs	37	=> chance to hit	48
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	30	4	vs. armor/hardiness	56	0.6
[ATTACK] after armor	12
[PHYS CRIT %]	18.8
[ATTACK] after crit	18
[ATTACK] after mult	18
[LOG]	#{bold}##UID:1138857:0#Velyldathra the shadow stalker performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK] staff accuracy bonus	36	37	=	1
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Velyldathra the shadow stalker slows down.
[target_simple AI]	1138858	shadow claw	selecting NEW TARGET	33	25	6962	Garruk
[Actor:move]	1138858	shadow claw	move from	42	24	to	41	24
[LOG]	Curse of Nightmares hits Shadow stalker for #ORANGE#59 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Velyldathra the shadow stalker for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#27 nature#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadow stalker for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadow claw for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#UID:1138857:0#Velyldathra the shadow stalker hits #fbd578#Garruk#LAST# for #{bold}##WHITE#12 physical#{normal}##LAST# damage.
[LOG]	Velyldathra the shadow stalker's entropic storm hits #fbd578#Garruk#LAST# for #GREY#12 darkness#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#25 temporal#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	#UID:1138878:0#Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	#UID:1138859:0#Shadow claw hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #{bold}##WHITE#25 physical#{normal}##LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[Actor:move]	1146594	terror	move from	31	21	to	32	22
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
checkHit	63	vs	28	=> chance to hit	95
checkHit	63	vs	14	=> chance to hit	95
[LOG]	#F53CBE#Shadow claw is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	28	=> chance to hit	95
checkHit	63	vs	17	=> chance to hit	95
checkHit	63	vs	14	=> chance to hit	95
checkHit	63	vs	14	=> chance to hit	95
[LOG]	
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #RED#(4 rampage shugs off#LAST#), #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Velyldathra the shadow stalker for #ORANGE#8 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow claw for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow stalker for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow claw for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Garruk uses #{bold}##RED#Drakeblood Strike.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Velyldathra the shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	85.269669307205	2.1708203932499	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	85.269669307205	2.1708203932499	vs. armor/def	0	19
checkHit	85.269669307205	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	19	=	1.1325393386144
[ATTACK] after armor	193.66422690306
[PHYS CRIT %]	0.9
[ATTACK] after crit	193.66422690306
[ATTACK] after mult	420.41025320415
[LOG]	#FIREBRICK#Velyldathra the shadow stalker's void star absorbs the damage from #UID:6962:0##fbd578#Garruk#LAST#, converting it into entropy!#LAST#
[LOG]	Terror is wreathed in entropy.
[SPELL CRIT %]	19.3
[CALLBACK] upgrading to prioritized	talents_on_tmp
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[SHADER] setting reset param	chargesCount	2
[LOG]	#FIREBRICK#Velyldathra the shadow stalker's void star absorbs the damage from #UID:6962:0##fbd578#Garruk#LAST#, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	1
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Velyldathra the shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	85.269669307205	1.085410196625	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	85.269669307205	1.085410196625	vs. armor/def	0	19
checkHit	85.269669307205	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	141	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	19	=	1.1325393386144
[ATTACK] after armor	159.68804674463
[PHYS CRIT %]	0.9
[ATTACK] after crit	159.68804674463
[ATTACK] after mult	173.32703421575
checkHit	28	vs	63	=> chance to hit	0
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Velyldathra the shadow stalker for #LIGHT_GREEN#(287 to entropy), #LIGHT_GREEN#306 nature#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(45 to entropy), #LIGHT_GREEN#48 nature#LAST# (#RED##{bold}#354#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Velyldathra the shadow stalker!#{normal}#
[Actor:move]	1146779	terror	(forced) move from	nil	nil	to	32	19
[PARTY] New member, add after	terror	Garruk
Adding entity	1146779	after	6962
[target_simple AI]	1146596	terror	selecting NEW TARGET	33	24	1138859	shadow claw
[Actor:move]	1146596	terror	move from	32	18	to	31	19
[improved_talented AI] chooses for	1138856	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1138856	shadow claw	(forced) move from	35	24	to	41	32
[improved_talented AI] chooses for	1138858	shadow claw	T_KEEPSAKE_BLINDSIDE
[LOG]	Shadow claw uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1138858	shadow claw	(forced) move from	41	24	to	34	26
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	57.438520865684	40	62	1.6745966692415	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	57.438520865684	40	62	1.6745966692415	vs. armor/def	56	37
checkHit	62	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	43
[PHYS CRIT %]	42.2
[ATTACK] after crit	43
[ATTACK] after mult	72.007656777384
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow claw slows down.
[LOG]	Melee retaliation hits Shadow claw for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#32 nature#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	#UID:1138858:0#Shadow claw hits #fbd578#Garruk#LAST# for #RED#(30 rampage shugs off#LAST#), #WHITE#10 physical#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Velyldathra the shadow stalker's entropic storm hits #fbd578#Garruk#LAST# for #GREY#10 darkness#LAST#, #LIGHT_STEEL_BLUE#11 temporal#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	85.269669307205	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	85.269669307205	1	vs. armor/def	0	24
checkHit	85.269669307205	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	172	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	24	=	1.1225393386144
[ATTACK] after armor	193.07676624168
[PHYS CRIT %]	0.9
[ATTACK] after crit	193.07676624168
[ATTACK] after mult	193.07676624168
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	85.269669307205	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	85.269669307205	0.5	vs. armor/def	0	24
checkHit	85.269669307205	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	137	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	24	=	1.1225393386144
[ATTACK] after armor	153.78788939017
[PHYS CRIT %]	0.9
[ATTACK] after crit	153.78788939017
[ATTACK] after mult	76.893944695087
[Actor:move]	6962	Garruk	move from	33	25	to	33	25
[target_simple AI]	1146594	terror	selecting NEW TARGET	34	25	1138878	shadow stalker
[Actor:move]	1146594	terror	move from	32	22	to	33	23
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#341 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.4
checkHit	63	vs	14	=> chance to hit	95
checkHit	63	vs	17	=> chance to hit	95
[LOG]	Mindrot hits Shadow stalker for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow claw for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	
[Actor:move]	1146843	terror	(forced) move from	nil	nil	to	30	20
[PARTY] New member, add after	terror	Garruk
Adding entity	1146843	after	6962
checkHit	63	vs	14	=> chance to hit	95
[Actor:move]	1146845	terror	(forced) move from	nil	nil	to	38	24
[PARTY] New member, add after	terror	Garruk
Adding entity	1146845	after	6962
[LOG]	Garruk's nightmare area effect hits Shadow claw for #ORANGE#99 mind#LAST# damage.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	142.41650903722	14	85.269669307205	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	85.269669307205	1	vs. armor/def	0	25
checkHit	85.269669307205	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	25	=	1.1205393386144
[ATTACK] after armor	160.23712542186
[PHYS CRIT %]	0.9
[ATTACK] after crit	160.23712542186
[ATTACK] after mult	160.23712542186
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	126.47554626943	14	85.269669307205	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	85.269669307205	0.5	vs. armor/def	0	25
checkHit	85.269669307205	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	25	=	1.1205393386144
[ATTACK] after armor	173.68359748523
[PHYS CRIT %]	0.9
[ATTACK] after crit	173.68359748523
[ATTACK] after mult	86.841798742617
[Actor:move]	6962	Garruk	move from	33	25	to	33	25
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow stalker for #WHITE#221 physical#LAST# damage.
[target_simple AI]	1146779	terror	selecting NEW TARGET	34	26	1138858	shadow claw
[Actor:move]	1146779	terror	move from	32	19	to	32	20
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow stalker!#{normal}#
[target_simple AI]	1146596	terror	selecting NEW TARGET	34	26	1138858	shadow claw
[Actor:move]	1146596	terror	move from	31	19	to	31	20
[Actor:move]	1138856	shadow claw	move from	41	32	to	42	33
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Velyldathra the shadow stalker's entropic storm hits #fbd578#Garruk#LAST# for #GREY#10 darkness#LAST#, #LIGHT_STEEL_BLUE#11 temporal#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
checkHit	63	vs	14	=> chance to hit	95
[LOG]	Mindrot hits Shadow claw for #ORANGE#10 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	
[Actor:move]	1146847	terror	(forced) move from	nil	nil	to	25	20
[PARTY] New member, add after	terror	Garruk
Adding entity	1146847	after	6962
[Actor:move]	1146849	terror	(forced) move from	nil	nil	to	36	27
[PARTY] New member, add after	terror	Garruk
Adding entity	1146849	after	6962
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	143.36607390541	14	85.269669307205	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	143.36607390541	14	85.269669307205	1	vs. armor/def	0	24
checkHit	85.269669307205	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	194	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	24	=	1.1225393386144
[ATTACK] after armor	217.7726316912
[PHYS CRIT %]	0.9
[ATTACK] after crit	217.7726316912
[ATTACK] after mult	217.7726316912
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	127.31882445561	14	85.269669307205	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	127.31882445561	14	85.269669307205	0.5	vs. armor/def	0	24
checkHit	85.269669307205	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	24	=	1.1225393386144
[ATTACK] after armor	169.50344013078
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.50344013078
[ATTACK] after mult	84.751720065388
[Actor:move]	6962	Garruk	move from	33	25	to	33	25
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#310 physical#LAST# damage.
[target_simple AI]	1146845	terror	selecting NEW TARGET	44	16	1138855	shadow claw
[Actor:move]	1146845	terror	move from	38	24	to	39	23
[Actor:move]	1146843	terror	move from	30	20	to	31	21
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[Actor:move]	1146779	terror	move from	32	20	to	32	21
[LOG]	#PINK#Your summoned terror disappears.
[improved_talented AI] chooses for	1138856	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1138856	shadow claw	(forced) move from	42	33	to	37	37
[target_simple AI]	1138855	shadow claw	selecting NEW TARGET	39	23	1146845	terror
[improved_talented AI] chooses for	1138855	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1138855	shadow claw	(forced) move from	44	16	to	39	12
[LOG]	Velyldathra the shadow stalker's entropic storm hits #fbd578#Garruk#LAST# for #GREY#10 darkness#LAST#, #LIGHT_STEEL_BLUE#11 temporal#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	1146854	terror	(forced) move from	nil	nil	to	30	25
[PARTY] New member, add after	terror	Garruk
Adding entity	1146854	after	6962
[Actor:move]	1146856	terror	(forced) move from	nil	nil	to	29	23
[PARTY] New member, add after	terror	Garruk
Adding entity	1146856	after	6962
[Actor:move]	6962	Garruk	move from	33	25	to	34	26
[Identify]	cashmere robe 'Xerodhevea' (Shrouds)	true
[LOG]	Garruk picks up (B.): #SALMON##UID:1138854:0#cashmere robe 'Xerodhevea' (Shrouds) (0 def, 0 armour)#LAST#.
[Actor:move]	1146849	terror	move from	36	27	to	35	27
[Actor:move]	1146847	terror	move from	25	20	to	26	21
[Actor:move]	1146845	terror	move from	39	23	to	39	22
[Actor:move]	1146843	terror	move from	31	21	to	32	22
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1138856	shadow claw	move from	37	37	to	37	36
[improved_talented AI] chooses for	1138855	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1138855	shadow claw	(forced) move from	39	12	to	36	7
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	34	26	to	35	26
[Actor:move]	1146858	terror	(forced) move from	nil	nil	to	33	23
[PARTY] New member, add after	terror	Garruk
Adding entity	1146858	after	6962
[Actor:move]	1146860	terror	(forced) move from	nil	nil	to	36	26
[PARTY] New member, add after	terror	Garruk
Adding entity	1146860	after	6962
Deleting shader 132 (is clone 1)
Deleting shader 125 (is clone 1)
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1146856	terror	move from	29	23	to	30	23
[Actor:move]	1146854	terror	move from	30	25	to	31	25
[target_simple AI]	1146849	terror	selecting NEW TARGET	37	36	1138856	shadow claw
[Actor:move]	1146849	terror	move from	35	27	to	35	28
[Actor:move]	1146847	terror	move from	26	21	to	27	22
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	35	26	to	36	25
[target_simple AI]	1138856	shadow claw	selecting NEW TARGET	35	28	1146849	terror
[improved_talented AI] chooses for	1138856	shadow claw	T_KEEPSAKE_BLINDSIDE
[LOG]	Shadow claw uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1138856	shadow claw	(forced) move from	37	36	to	36	29
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	53.695562895033	40	61	1.6745966692415	vs. armor/def	1	25
[ATTACK] after melee attack bonus hooks & callbacks::	53.695562895033	40	61	1.6745966692415	vs. armor/def	1	25
checkHit	61	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	40	vs. armor/hardiness	1	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	42.2
[ATTACK] after crit	55
[ATTACK] after mult	92.102816808282
[improved_talented AI] chooses for	1138855	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1138855	shadow claw	(forced) move from	36	7	to	34	16
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	#UID:1138856:0#Shadow claw hits Terror for #WHITE#92 physical#LAST# damage.
[Actor:move]	1146862	terror	(forced) move from	nil	nil	to	37	24
[PARTY] New member, add after	terror	Garruk
Adding entity	1146862	after	6962
[target_simple AI]	1146860	terror	selecting NEW TARGET	36	29	1138856	shadow claw
[Actor:move]	1146860	terror	move from	36	26	to	36	27
[target_simple AI]	1146858	terror	selecting NEW TARGET	34	16	1138855	shadow claw
[Actor:move]	1146858	terror	move from	33	23	to	33	22
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[MIND CRIT %]	5.4
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	36	25	to	37	25
[target_simple AI]	1146856	terror	selecting NEW TARGET	34	16	1138855	shadow claw
[target_simple AI]	1146854	terror	selecting NEW TARGET	34	16	1138855	shadow claw
[Actor:move]	1146854	terror	move from	31	25	to	31	24
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[improved_talented AI] chooses for	1138855	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1138855	shadow claw	(forced) move from	34	16	to	34	17
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	Velyldathra the shadow stalker's entropic storm hits Terror for #GREY#7 darkness#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	1146864	terror	(forced) move from	nil	nil	to	36	28
[PARTY] New member, add after	terror	Garruk
Adding entity	1146864	after	6962
[Actor:move]	6962	Garruk	move from	37	25	to	38	25
[target_simple AI]	1146862	terror	selecting NEW TARGET	36	29	1138856	shadow claw
[Actor:move]	1146860	terror	move from	36	27	to	35	28
[Actor:move]	1146858	terror	move from	33	22	to	33	21
[MIND CRIT %]	5.4
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	38	25	to	39	25
[Actor:move]	1146866	terror	(forced) move from	nil	nil	to	29	26
[PARTY] New member, add after	terror	Garruk
Adding entity	1146866	after	6962
[improved_talented AI] chooses for	1138856	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1138856	shadow claw	(forced) move from	36	29	to	41	23
[improved_talented AI] chooses for	1138855	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1138855	shadow claw	(forced) move from	34	17	to	34	25
[target_simple AI]	1146864	terror	selecting NEW TARGET	34	25	1138855	shadow claw
[Actor:move]	1146864	terror	move from	36	28	to	35	27
[Actor:move]	1146862	terror	move from	37	24	to	38	24
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk stops being poisoned.
[MIND CRIT %]	5.4
checkHit	64	vs	14	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Shadow claw for #ORANGE#5 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	39	25	to	40	25
[Actor:move]	1146866	terror	move from	29	26	to	30	26
[Actor:move]	1138856	shadow claw	move from	41	23	to	40	24
[improved_talented AI] chooses for	1138855	shadow claw	T_MIND_SEAR
[LOG]	Shadow claw uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	2.8
checkHit	20	vs	38	=> chance to hit	5
[LOG]	
[LOG]	#UID:1138855:0#Shadow claw hits #fbd578#Garruk#LAST# for #ORANGE#18 mind#LAST# damage.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	144.31588073337	14	85.269669307205	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	144.31588073337	14	85.269669307205	1	vs. armor/def	0	24
checkHit	85.269669307205	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	184	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	24	=	1.1225393386144
[ATTACK] after armor	206.54723830505
[PHYS CRIT %]	0.9
[ATTACK] after crit	206.54723830505
[ATTACK] after mult	206.54723830505
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	128.16231751852	14	85.269669307205	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	128.16231751852	14	85.269669307205	0.5	vs. armor/def	0	24
checkHit	85.269669307205	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	24	=	1.1225393386144
[ATTACK] after armor	161.64566476048
[PHYS CRIT %]	0.9
[ATTACK] after crit	161.64566476048
[ATTACK] after mult	80.822832380238
[Actor:move]	6962	Garruk	move from	40	25	to	40	25
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#270 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#117 nature#LAST# (#RED##{bold}#387#LAST##{normal}# total damage).
[Actor:move]	1146864	terror	move from	35	27	to	35	26
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.4
[LOG]	#00ff00##UID:2546:0#Talent Drakeblood Strike is ready to use.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	40	25	to	39	25
[target_simple AI]	1146866	terror	selecting NEW TARGET	34	25	1138855	shadow claw
[improved_talented AI] chooses for	1138855	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1138855	shadow claw	(forced) move from	34	25	to	27	22
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is free of the entropy.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	39	25	to	38	25
[LOG]	#PINK#Your summoned terror disappears.
[improved_talented AI] chooses for	1138855	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1138855	shadow claw	(forced) move from	27	22	to	37	24
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (shadow claw)).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	143.36607390541	14	85.269669307205	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	143.36607390541	14	85.269669307205	1	vs. armor/def	0	24
checkHit	85.269669307205	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	24	=	1.1225393386144
[ATTACK] after armor	163.8907434377
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.8907434377
[ATTACK] after mult	163.8907434377
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	127.31882445561	14	85.269669307205	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	127.31882445561	14	85.269669307205	0.5	vs. armor/def	0	24
checkHit	85.269669307205	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	24	=	1.1225393386144
[ATTACK] after armor	171.748518808
[PHYS CRIT %]	0.9
[ATTACK] after crit	171.748518808
[ATTACK] after mult	85.874259404002
[Actor:move]	6962	Garruk	move from	38	25	to	38	25
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#233 physical#LAST# damage.
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	38	25	to	37	25
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	37	25	to	36	25
[Actor:move]	6962	Garruk	move from	36	25	to	35	25
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	35	25	to	36	25
[Actor:move]	6962	Garruk	move from	36	25	to	37	25
[Actor:move]	6962	Garruk	move from	37	25	to	38	25
[Actor:move]	6962	Garruk	move from	38	25	to	39	25
[Actor:move]	6962	Garruk	move from	39	25	to	40	24
[Actor:move]	6962	Garruk	move from	40	24	to	41	24
[Actor:move]	6962	Garruk	move from	41	24	to	42	24
[Actor:move]	6962	Garruk	move from	42	24	to	43	24
[Actor:move]	6962	Garruk	move from	43	24	to	42	23
[Actor:move]	6962	Garruk	move from	42	23	to	41	23
[Actor:move]	6962	Garruk	move from	41	23	to	40	22
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	40	22	to	41	21
[Actor:move]	6962	Garruk	move from	41	21	to	41	20
[Actor:move]	6962	Garruk	move from	41	20	to	41	19
[Actor:move]	6962	Garruk	move from	41	19	to	42	19
[Identify]	balanced dwarven-steel mace of massacre (Madness)	true
[LOG]	Garruk picks up (o.): #00FF80##UID:1138907:0#balanced dwarven-steel mace of massacre (Madness) (32-44 power, 4 apr)#LAST#.
[Actor:move]	6962	Garruk	move from	42	19	to	42	18
[Actor:move]	6962	Garruk	move from	42	18	to	43	17
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 1 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	43	17	to	42	18
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	42	18	to	41	19
[Actor:move]	6962	Garruk	move from	41	19	to	41	20
[Actor:move]	6962	Garruk	move from	41	20	to	41	21
[Actor:move]	6962	Garruk	move from	41	21	to	41	22
[Actor:move]	6962	Garruk	move from	41	22	to	42	23
[Actor:move]	6962	Garruk	move from	42	23	to	43	23
[Actor:move]	6962	Garruk	move from	43	23	to	44	23
[Actor:move]	6962	Garruk	move from	44	23	to	44	24
[Actor:move]	6962	Garruk	move from	44	24	to	44	25
[Actor:move]	6962	Garruk	move from	44	25	to	44	26
[Actor:move]	6962	Garruk	move from	44	26	to	44	27
[Actor:move]	6962	Garruk	move from	44	27	to	44	28
[Actor:move]	6962	Garruk	move from	44	28	to	43	29
[MIND CRIT %]	5.4
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (Velerissra the shadow stalker)).
[LOG]	
[Actor:move]	6962	Garruk	move from	43	29	to	43	30
[target_simple AI]	1138877	Velerissra the shadow stalker	selecting NEW TARGET	43	30	6962	Garruk
[use_tactical AI] === Action Selected:	1138877	Velerissra the shadow stalker	disable	 talent:T_BLOOD_SPRAY
[LOG]	Velerissra the shadow stalker casts #{bold}##PURPLE#Blood Spray.#{normal}##LAST#
[SPELL CRIT %]	17
[LOG]	#{bold}#Velerissra the shadow stalker's spell attains critical power!#{normal}#
[LOG]	Velerissra the shadow stalker is surging arcane power.
[SPELL CRIT %]	17
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[SPELL CRIT %]	17
checkHit	29	vs	52	=> chance to hit	0
checkHit	62	vs	29	=> chance to hit	95
[LOG]	Velerissra the shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Velerissra the shadow stalker fades!
checkHit	62	vs	29	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Velerissra the shadow stalker!
[LOG]	Garruk is afflicted by a weakness disease!
[LOG]	#UID:1138877:0#Velerissra the shadow stalker hits #fbd578#Garruk#LAST# for #{bold}##DARK_GREEN#135 blight#{normal}##LAST# damage.
[LOG]	Curse of Nightmares hits Velerissra the shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
[LOG]	Weakness Disease from Velerissra the shadow stalker hits #fbd578#Garruk#LAST# for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Velerissra the shadow stalker	dam/apr/atk/mult ::	114.05021823121	14	85.269669307205	0.62403162412707	vs. armor/def	3	29
[ATTACK] after melee attack bonus hooks & callbacks::	114.05021823121	14	85.269669307205	0.62403162412707	vs. armor/def	3	29
checkHit	85.269669307205	vs	29	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	85.269669307205	29	=	1.1125393386144
[ATTACK] after armor	175.78121550108
[PHYS CRIT %]	0.9
[ATTACK] after crit	175.78121550108
[ATTACK] after mult	109.69303740017
[ATTACK]	target on_melee_hit:	4	PHYSICAL	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Velerissra the shadow stalker	dam/apr/atk/mult ::	101.28435074315	14	85.269669307205	0.31201581206354	vs. armor/def	3	29
[ATTACK] after melee attack bonus hooks & callbacks::	101.28435074315	14	85.269669307205	0.31201581206354	vs. armor/def	3	29
checkHit	85.269669307205	vs	29	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	125	14	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	85.269669307205	29	=	1.1125393386144
[ATTACK] after armor	139.0674173268
[PHYS CRIT %]	0.9
[ATTACK] after crit	139.0674173268
[ATTACK] after mult	43.391233148801
[ATTACK]	target on_melee_hit:	4	PHYSICAL	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Velerissra the shadow stalker	dam/apr/atk/mult ::	114.05021823121	14	85.269669307205	0.62403162412707	vs. armor/def	3	29
[ATTACK] after melee attack bonus hooks & callbacks::	114.05021823121	14	85.269669307205	0.62403162412707	vs. armor/def	3	29
checkHit	85.269669307205	vs	29	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	85.269669307205	29	=	1.1125393386144
[ATTACK] after armor	160.20566476048
[PHYS CRIT %]	0.9
[ATTACK] after crit	160.20566476048
[ATTACK] after mult	99.973401174836
checkHit	29	vs	58	=> chance to hit	0
[ATTACK]	target on_melee_hit:	4	PHYSICAL	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Velerissra the shadow stalker	dam/apr/atk/mult ::	101.28435074315	14	85.269669307205	0.31201581206354	vs. armor/def	3	29
[ATTACK] after melee attack bonus hooks & callbacks::	101.28435074315	14	85.269669307205	0.31201581206354	vs. armor/def	3	29
checkHit	85.269669307205	vs	29	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	117	14	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	85.269669307205	29	=	1.1125393386144
[ATTACK] after armor	130.16710261789
[PHYS CRIT %]	0.9
[ATTACK] after crit	130.16710261789
[ATTACK] after mult	40.614194227277
[ATTACK]	target on_melee_hit:	4	PHYSICAL	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Velerissra the shadow stalker	dam/apr/atk/mult ::	114.05021823121	14	85.269669307205	0.62403162412707	vs. armor/def	3	29
[ATTACK] after melee attack bonus hooks & callbacks::	114.05021823121	14	85.269669307205	0.62403162412707	vs. armor/def	3	29
checkHit	85.269669307205	vs	29	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	85.269669307205	29	=	1.1125393386144
[ATTACK] after armor	166.88090079216
[PHYS CRIT %]	0.9
[ATTACK] after crit	166.88090079216
[ATTACK] after mult	104.13895955712
[ATTACK]	target on_melee_hit:	4	PHYSICAL	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Velerissra the shadow stalker	dam/apr/atk/mult ::	101.28435074315	14	85.269669307205	0.31201581206354	vs. armor/def	3	29
[ATTACK] after melee attack bonus hooks & callbacks::	101.28435074315	14	85.269669307205	0.31201581206354	vs. armor/def	3	29
checkHit	85.269669307205	vs	29	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	134	14	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	85.269669307205	29	=	1.1125393386144
[ATTACK] after armor	149.08027137433
[PHYS CRIT %]	0.9
[ATTACK] after crit	149.08027137433
[ATTACK] after mult	46.515401935514
[ATTACK]	target on_melee_hit:	4	PHYSICAL	vs	0
[Actor:move]	6962	Garruk	(forced) move from	43	30	to	43	35
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Velerissra the shadow stalker for #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #WHITE#2 physical#LAST#, #WHITE#2 physical#LAST#, #WHITE#2 physical#LAST#, #WHITE#2 physical#LAST#, #WHITE#2 physical#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1138877	Velerissra the shadow stalker	attack	 talent:T_BONE_SPEAR
[LOG]	Velerissra the shadow stalker casts #{bold}##PURPLE#Bone Spear.#{normal}##LAST#
[SPELL CRIT %]	17
[LOG]	#{bold}#Velerissra the shadow stalker's spell attains critical power!#{normal}#
[LOG]	Garruk is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 123
*p 123: Uniform: 1: 1406 tick
*p 123: Uniform: 3: 1406 time_factor
*p 123: Uniform: 6: 1406 circleDescendSpeed
*p 123: Uniform: 2: 1406 tick_start
*p 123: Uniform: 4: 1406 noup
*p 123: Uniform: 5: 1406 circleRotationSpeed
*p 123: Uniform: 0: 8B5E tex
*p 123: Uniform: 10: 8B52 circleColor
*p 123: Uniform: 7: 1406 beamsCount
*p 123: Uniform: 8: 8B52 beamColor1
*p 123: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 124
*p 124: Uniform: 1: 1406 tick
*p 124: Uniform: 3: 1406 time_factor
*p 124: Uniform: 6: 1406 circleDescendSpeed
*p 124: Uniform: 2: 1406 tick_start
*p 124: Uniform: 4: 1406 noup
*p 124: Uniform: 5: 1406 circleRotationSpeed
*p 124: Uniform: 0: 8B5E tex
*p 124: Uniform: 10: 8B52 circleColor
*p 124: Uniform: 7: 1406 beamsCount
*p 124: Uniform: 8: 8B52 beamColor1
*p 124: Uniform: 9: 8B52 beamColor2
[LOG]	#UID:1138877:0#Velerissra the shadow stalker hits #fbd578#Garruk#LAST# for #{bold}##WHITE#373 physical#{normal}##LAST# damage.
[MIND CRIT %]	5.4
checkHit	58	vs	29	=> chance to hit	95
[LOG]	
[LOG]	Weakness Disease from Velerissra the shadow stalker hits #fbd578#Garruk#LAST# for #DARK_GREEN#27 blight#LAST# damage.
[LOG]	Mindrot hits Velerissra the shadow stalker for #ORANGE#8 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Garruk is free from the weakness disease.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 127
*p 127: Uniform: 1: 1406 tick
*p 127: Uniform: 3: 1406 time_factor
*p 127: Uniform: 6: 1406 circleDescendSpeed
*p 127: Uniform: 2: 1406 tick_start
*p 127: Uniform: 4: 1406 noup
*p 127: Uniform: 5: 1406 circleRotationSpeed
*p 127: Uniform: 0: 8B5E tex
*p 127: Uniform: 10: 8B52 circleColor
*p 127: Uniform: 7: 1406 beamsCount
*p 127: Uniform: 8: 8B52 beamColor1
*p 127: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 128
*p 128: Uniform: 1: 1406 tick
*p 128: Uniform: 3: 1406 time_factor
*p 128: Uniform: 6: 1406 circleDescendSpeed
*p 128: Uniform: 2: 1406 tick_start
*p 128: Uniform: 4: 1406 noup
*p 128: Uniform: 5: 1406 circleRotationSpeed
*p 128: Uniform: 0: 8B5E tex
*p 128: Uniform: 10: 8B52 circleColor
*p 128: Uniform: 7: 1406 beamsCount
*p 128: Uniform: 8: 8B52 beamColor1
*p 128: Uniform: 9: 8B52 beamColor2
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#236 healing#LAST# from Infusion: Healing.
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Garruk uses #{bold}##RED#Drakeblood Strike.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Velerissra the shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	85.269669307205	2.1708203932499	vs. armor/def	3	29
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	85.269669307205	2.1708203932499	vs. armor/def	3	29
checkHit	85.269669307205	vs	29	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	165	14	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	85.269669307205	29	=	1.1125393386144
[ATTACK] after armor	183.56899087138
[PHYS CRIT %]	0.9
[ATTACK] after crit	183.56899087138
[ATTACK] after mult	398.4953089519
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Velerissra the shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	85.269669307205	1.085410196625	vs. armor/def	0	19
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	85.269669307205	1.085410196625	vs. armor/def	0	19
checkHit	85.269669307205	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	19	=	1.1325393386144
[ATTACK] after armor	169.88090079216
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.88090079216
[ATTACK] after mult	184.39046193165
checkHit	29	vs	63	=> chance to hit	0
[Actor:move]	1146874	terror	(forced) move from	nil	nil	to	44	33
[PARTY] New member, add after	terror	Garruk
Adding entity	1146874	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Velerissra the shadow stalker for #LIGHT_GREEN#574 nature#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#95 nature#LAST# (#RED##{bold}#685#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Velerissra the shadow stalker!#{normal}#
[LOG]	
[USERCHAT] channel talk	PackOfOne	tome	YES HE SURVIVED
[Actor:move]	6962	Garruk	move from	43	35	to	44	34
[Identify]	Runomnir (Nightmares)	true
[LOG]	Garruk picks up (O.): #SALMON##UID:1138876:0#Runomnir (Nightmares) (15 def, 3 armour)#LAST#.
[Actor:move]	1146879	terror	(forced) move from	nil	nil	to	40	36
[PARTY] New member, add after	terror	Garruk
Adding entity	1146879	after	6962
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	1146874	terror	move from	44	33	to	44	33
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1146881	terror	(forced) move from	nil	nil	to	42	35
[PARTY] New member, add after	terror	Garruk
Adding entity	1146881	after	6962
[Actor:move]	1146879	terror	move from	40	36	to	41	35
[Actor:move]	1146874	terror	move from	44	33	to	44	33
[Actor:move]	1146881	terror	move from	42	35	to	43	34
[Actor:move]	1146883	terror	(forced) move from	nil	nil	to	43	30
[PARTY] New member, add after	terror	Garruk
Adding entity	1146883	after	6962
[Actor:move]	1146879	terror	move from	41	35	to	42	35
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1146883	terror	move from	43	30	to	43	31
[Actor:move]	1146881	terror	move from	43	34	to	43	34
[Actor:move]	1146885	terror	(forced) move from	nil	nil	to	44	33
[PARTY] New member, add after	terror	Garruk
Adding entity	1146885	after	6962
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1146885	terror	move from	44	33	to	44	33
[Actor:move]	1146883	terror	move from	43	31	to	43	32
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1146887	terror	(forced) move from	nil	nil	to	41	37
[PARTY] New member, add after	terror	Garruk
Adding entity	1146887	after	6962
[Actor:move]	1146887	terror	move from	41	37	to	42	36
[Actor:move]	1146885	terror	move from	44	33	to	44	33
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1146889	terror	(forced) move from	nil	nil	to	44	35
[PARTY] New member, add after	terror	Garruk
Adding entity	1146889	after	6962
[LOG]	Garruk is no longer attuned.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1146889	terror	move from	44	35	to	44	35
[Actor:move]	1146887	terror	move from	42	36	to	43	35
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1146889	terror	move from	44	35	to	44	35
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk has finished recovering.
[LOG]	#00ff00##UID:2546:0#Talent Drakeblood Strike is ready to use.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	Rested for 43 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	44	34	to	43	33
[Actor:move]	6962	Garruk	move from	43	33	to	42	32
[Actor:move]	6962	Garruk	move from	42	32	to	42	31
[Identify]	pair of hardened leather boots of tirelessness (Shrouds)	true
[LOG]	Garruk picks up (K.): #00FF80##UID:1138916:0#pair of hardened leather boots of tirelessness (Shrouds) (0 def, 3 armour)#LAST#.
[Actor:move]	6962	Garruk	move from	42	31	to	42	32
[Actor:move]	6962	Garruk	move from	42	32	to	42	33
[Actor:move]	6962	Garruk	move from	42	33	to	42	34
[USERCHAT] channel talk	PackOfOne	tome	Thief escort my beloved
[Actor:move]	6962	Garruk	move from	42	34	to	41	35
[Actor:move]	6962	Garruk	move from	41	35	to	42	36
[Actor:move]	6962	Garruk	move from	42	36	to	43	37
[Actor:move]	6962	Garruk	move from	43	37	to	42	38
[Actor:move]	6962	Garruk	move from	42	38	to	41	37
[Actor:move]	6962	Garruk	move from	41	37	to	40	36
[Actor:move]	6962	Garruk	move from	40	36	to	41	37
[Actor:move]	6962	Garruk	move from	41	37	to	42	38
[Actor:move]	6962	Garruk	move from	42	38	to	42	39
[Actor:move]	6962	Garruk	move from	42	39	to	43	40
[Actor:move]	6962	Garruk	move from	43	40	to	42	41
[Actor:move]	6962	Garruk	move from	42	41	to	41	42
[Actor:move]	6962	Garruk	move from	41	42	to	40	41
[Actor:move]	6962	Garruk	move from	40	41	to	39	40
[Actor:move]	6962	Garruk	move from	39	40	to	38	39
[Actor:move]	6962	Garruk	move from	38	39	to	38	40
[Actor:move]	6962	Garruk	move from	38	40	to	38	41
[Actor:move]	6962	Garruk	move from	38	41	to	37	42
[Actor:move]	6962	Garruk	move from	37	42	to	37	43
[Actor:move]	6962	Garruk	move from	37	43	to	36	42
[Actor:move]	6962	Garruk	move from	36	42	to	35	42
[Actor:move]	6962	Garruk	move from	35	42	to	34	42
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 3 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	34	42	to	33	42
[Identify]	barbed pouch of dwarven-steel shots	true
[LOG]	Garruk picks up (  .): #0080FF##UID:1138931:0#barbed pouch of dwarven-steel shots (17/17, 39-47 power, 3 apr)#LAST#.
[LOG]	
[USERCHAT] channel achievement	deepfrieze	tome	Eye of the storm (Insane (Roguelike) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	33	42	to	32	41
[Actor:move]	6962	Garruk	move from	32	41	to	31	40
[Actor:move]	6962	Garruk	move from	31	40	to	30	39
[Actor:move]	6962	Garruk	move from	30	39	to	31	38
[Actor:move]	6962	Garruk	move from	31	38	to	32	38
[Actor:move]	6962	Garruk	move from	32	38	to	32	38
[LOG]	Ran for 3 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	6962	Garruk	move from	32	38	to	32	39
[Actor:move]	6962	Garruk	move from	32	39	to	32	40
[LOG]	Ran for 3 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	32	40	to	31	41
[LOG]	
[Actor:move]	6962	Garruk	move from	31	41	to	32	41
[Actor:move]	6962	Garruk	move from	32	41	to	33	41
[Actor:move]	6962	Garruk	move from	33	41	to	34	42
[Actor:move]	6962	Garruk	move from	34	42	to	35	42
[Actor:move]	6962	Garruk	move from	35	42	to	36	42
[Actor:move]	6962	Garruk	move from	36	42	to	37	42
[Actor:move]	6962	Garruk	move from	37	42	to	38	41
[Actor:move]	6962	Garruk	move from	38	41	to	39	40
[Actor:move]	6962	Garruk	move from	39	40	to	40	40
[Actor:move]	6962	Garruk	move from	40	40	to	41	40
[Actor:move]	6962	Garruk	move from	41	40	to	42	39
[Actor:move]	6962	Garruk	move from	42	39	to	42	38
[Actor:move]	6962	Garruk	move from	42	38	to	41	37
[Actor:move]	6962	Garruk	move from	41	37	to	42	36
[Actor:move]	6962	Garruk	move from	42	36	to	41	36
[Actor:move]	6962	Garruk	move from	41	36	to	40	36
[Actor:move]	6962	Garruk	move from	40	36	to	39	36
[Actor:move]	6962	Garruk	move from	39	36	to	38	36
[Actor:move]	6962	Garruk	move from	38	36	to	37	36
[Actor:move]	6962	Garruk	move from	37	36	to	36	36
[Actor:move]	6962	Garruk	move from	36	36	to	36	36
[LOG]	Ran for 7 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	6962	Garruk	move from	36	36	to	36	35
[MIND CRIT %]	5.4
[target_simple AI]	1138803	Emelinne the shadow claw	selecting NEW TARGET	36	35	6962	Garruk
[use_tactical AI] === Action Selected:	1138803	Emelinne the shadow claw	closein	 AI:move_astar_advanced
[Actor:move]	1138803	Emelinne the shadow claw	move from	26	33	to	27	33
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (Emelinne the shadow claw)).
[LOG]	
[USERCHAT] channel talk	PackOfOne	tome	let's get married after all this
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[Actor:move]	6962	Garruk	move from	36	35	to	35	34
[MIND CRIT %]	5.4
[LOG]	
[Actor:move]	6962	Garruk	move from	35	34	to	34	34
[target_simple AI]	1138804	shadow claw	selecting NEW TARGET	34	34	6962	Garruk
[improved_talented AI] chooses for	1138804	shadow claw	T_MIND_SEAR
[MIND CRIT %]	2.8
checkHit	20	vs	37	=> chance to hit	8
[use_tactical AI] === Action Selected:	1138803	Emelinne the shadow claw	closein	 AI:move_astar_advanced
[Actor:move]	1138803	Emelinne the shadow claw	move from	27	33	to	28	33
[LOG]	Something hits #fbd578#Garruk#LAST# for #ORANGE#18 mind#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	140.51811115426	14	85.269669307205	0.55523219095965	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	85.269669307205	0.55523219095965	vs. armor/def	0	24
checkHit	85.269669307205	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	24	=	1.1225393386144
[ATTACK] after armor	173.99359748523
[PHYS CRIT %]	0.9
[ATTACK] after crit	173.99359748523
[ATTACK] after mult	96.606846344678
checkHit	18	vs	62	=> chance to hit	0
[LOG]	Shadow claw is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	124.7896398327	14	85.269669307205	0.27761609547983	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	85.269669307205	0.27761609547983	vs. armor/def	0	24
checkHit	85.269669307205	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	24	=	1.1225393386144
[ATTACK] after armor	187.46406954861
[PHYS CRIT %]	0.9
[ATTACK] after crit	187.46406954861
[ATTACK] after mult	52.043043030843
[LOG]	#00ffff#Welcome to level 29 [Garruk].
[LOG]	Garruk has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (4)" / "Lvl 29 Krog Cursed" / default / cursed
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Emelinne the shadow claw	dam/apr/atk/mult ::	140.51811115426	14	85.269669307205	0.7	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	85.269669307205	0.7	vs. armor/def	0	17
checkHit	85.269669307205	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	145	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	17	=	1.1365393386144
[ATTACK] after armor	164.79820409909
[PHYS CRIT %]	0.9
[ATTACK] after crit	164.79820409909
[ATTACK] after mult	115.35874286936
[LOG]	#FIREBRICK#Emelinne the shadow claw's void star absorbs the damage from #UID:6962:0##fbd578#Garruk#LAST#, converting it into entropy!#LAST#
[LOG]	Emelinne the shadow claw is wasting away!
Cloned shader 132
[SHADER] setting reset param	tick_start	9023788
[SHADER] setting reset param	chargesCount	3
[LOG]	#FIREBRICK#Emelinne the shadow claw's void star absorbs the damage from #UID:6962:0##fbd578#Garruk#LAST#, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	2
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Emelinne the shadow claw	dam/apr/atk/mult ::	124.7896398327	14	85.269669307205	0.35	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	85.269669307205	0.35	vs. armor/def	0	17
checkHit	85.269669307205	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	173	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	17	=	1.1365393386144
[ATTACK] after armor	196.62130558029
[PHYS CRIT %]	0.9
[ATTACK] after crit	196.62130558029
[ATTACK] after mult	68.817456953102
[LOG]	#FIREBRICK#Emelinne the shadow claw's void star absorbs the damage from #UID:6962:0##fbd578#Garruk#LAST#, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	1
[LOG]	#FIREBRICK#Emelinne the shadow claw's void star absorbs the damage from #UID:6962:0##fbd578#Garruk#LAST#, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	0
checkHit	30	vs	62	=> chance to hit	0
[LOG]	Emelinne the shadow claw is weakened by the darkness!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Emelinne the shadow claw	dam/apr/atk/mult ::	140.51811115426	14	85.269669307205	0.7	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	85.269669307205	0.7	vs. armor/def	0	17
checkHit	85.269669307205	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	195	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	17	=	1.1365393386144
[ATTACK] after armor	221.62517102981
[PHYS CRIT %]	0.9
[ATTACK] after crit	221.62517102981
[ATTACK] after mult	155.13761972087
checkHit	30	vs	62	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Emelinne the shadow claw	dam/apr/atk/mult ::	124.7896398327	14	85.269669307205	0.35	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	85.269669307205	0.35	vs. armor/def	0	17
checkHit	85.269669307205	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	85.269669307205	17	=	1.1365393386144
[ATTACK] after armor	177.30013682385
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.30013682385
[ATTACK] after mult	62.055047888347
[Actor:move]	6962	Garruk	(forced) move from	34	34	to	28	32
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#124 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#67 physical#LAST# (#RED##{bold}#304#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Emelinne the shadow claw for #WHITE#(67 to entropy), #WHITE#72 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(45 to entropy), #LIGHT_GREEN#48 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#(40 to entropy), #WHITE#43 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(45 to entropy), #LIGHT_GREEN#48 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#187 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#94 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#75 physical#LAST# (#RED##{bold}#599#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Emelinne the shadow claw!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[target_simple AI]	1138805	corrupted war dog	selecting NEW TARGET	28	32	6962	Garruk
[Actor:move]	1138805	corrupted war dog	move from	24	30	to	25	30
[LOG]	
[USERCHAT] channel talk	PackOfOne	tome	and build a cottage at the beach
[Actor:move]	6962	Garruk	move from	28	32	to	28	33
[Identify]	Fogpain (Madness)	true
[LOG]	Garruk picks up (h.): #SALMON##UID:1138794:0#Fogpain (Madness) (42-64 power, 2 apr)#LAST#.
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	28	33	to	28	32
[improved_talented AI] chooses for	1138805	corrupted war dog	T_RUSH
[LOG]	#RED##{bold}#Corrupted war dog rushes out!#{normal}##LAST#
[Actor:move]	1138805	corrupted war dog	(forced) move from	25	30	to	27	31
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	40.613159517387	15	35	1.2	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	40.613159517387	15	35	1.2	vs. armor/def	56	37
checkHit	35	vs	37	=> chance to hit	45
[LOG]	#UID:1138805:0#Corrupted war dog misses #fbd578#Garruk#LAST#.
[MIND CRIT %]	5.4
checkHit	62	vs	8	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Corrupted war dog for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	139.56928117395	14	85.269669307205	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	85.269669307205	1	vs. armor/def	5	14
checkHit	85.269669307205	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	85.269669307205	14	=	1.1425393386144
[ATTACK] after armor	186.23391219415
[PHYS CRIT %]	0.9
[ATTACK] after crit	186.23391219415
[ATTACK] after mult	186.23391219415
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	123.94701427694	14	85.269669307205	0.5	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	85.269669307205	0.5	vs. armor/def	5	14
checkHit	85.269669307205	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	85.269669307205	14	=	1.1425393386144
[ATTACK] after armor	171.38090079216
[PHYS CRIT %]	0.9
[ATTACK] after crit	171.38090079216
[ATTACK] after mult	85.690450396081
[Actor:move]	6962	Garruk	move from	28	32	to	28	32
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Corrupted war dog for #WHITE#188 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#94 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#86 physical#LAST# (#RED##{bold}#379#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Corrupted war dog!#{normal}#
[LOG]	
Deleting shader 132 (is clone 1)
Deleting shader 125 (is clone 1)
Deleting shader 125 (is clone 0)
[Actor:move]	6962	Garruk	move from	28	32	to	27	31
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	27	31	to	26	30
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#20 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	26	30	to	25	30
[LOG]	
Server latency	124
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[Actor:move]	6962	Garruk	move from	25	30	to	26	30
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#5 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	26	30	to	27	30
[Actor:move]	6962	Garruk	move from	27	30	to	28	30
[Actor:move]	6962	Garruk	move from	28	30	to	29	30
[LOG]	
[USERCHAT] channel serial data	tiojeff	tome	688
[Actor:move]	6962	Garruk	move from	29	30	to	30	31
[Actor:move]	6962	Garruk	move from	30	31	to	31	32
[Actor:move]	6962	Garruk	move from	31	32	to	32	33
[Actor:move]	6962	Garruk	move from	32	33	to	33	33
[Actor:move]	6962	Garruk	move from	33	33	to	34	34
[Actor:move]	6962	Garruk	move from	34	34	to	35	33
[Actor:move]	6962	Garruk	move from	35	33	to	36	34
[Actor:move]	6962	Garruk	move from	36	34	to	37	35
[Actor:move]	6962	Garruk	move from	37	35	to	38	35
[Actor:move]	6962	Garruk	move from	38	35	to	39	36
[Actor:move]	6962	Garruk	move from	39	36	to	40	35
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[Actor:move]	6962	Garruk	move from	40	35	to	41	35
[LOG]	
[USERCHAT] channel achievement	tiojeff	tome	Unstoppable (Madness (Adventure) difficulty)	false	false
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Garruk deactivates #{bold}##ORANGE#Surge#LAST#.#{normal}#
[USERCHAT] channel talk	Madfish939	tome	I really understand why ppl play with the Escort Addon...
[USERCHAT] channel serial data	tiojeff	tome	707
[USERCHAT] channel talk	PackOfOne	tome	I understand it more and more too
[USERCHAT] channel achievement	BtPete	tome	The secret city	false	false
Server latency	123
[USERCHAT] channel achievement	Daeion	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Garruk deactivates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1241:0#Talent Surge is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	zarnsttj	tome	Curse Lifter (Insane (Roguelike) difficulty)	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[USERCHAT] channel serial data	xirxirxir	tome	652
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	41	35	to	40	36
[Actor:move]	6962	Garruk	move from	40	36	to	39	36
[Actor:move]	6962	Garruk	move from	39	36	to	38	35
[Actor:move]	6962	Garruk	move from	38	35	to	37	34
[Actor:move]	6962	Garruk	move from	37	34	to	38	33
[Actor:move]	6962	Garruk	move from	38	33	to	37	32
[Actor:move]	6962	Garruk	move from	37	32	to	36	31
[Actor:move]	6962	Garruk	move from	36	31	to	35	30
[Actor:move]	6962	Garruk	move from	35	30	to	35	31
[Actor:move]	6962	Garruk	move from	35	31	to	35	32
[Actor:move]	6962	Garruk	move from	35	32	to	35	33
[Actor:move]	6962	Garruk	move from	35	33	to	34	34
[Actor:move]	6962	Garruk	move from	34	34	to	33	33
[Actor:move]	6962	Garruk	move from	33	33	to	32	33
[Actor:move]	6962	Garruk	move from	32	33	to	31	33
[Actor:move]	6962	Garruk	move from	31	33	to	30	33
[Actor:move]	6962	Garruk	move from	30	33	to	29	33
[Actor:move]	6962	Garruk	move from	29	33	to	28	33
[Actor:move]	6962	Garruk	move from	28	33	to	27	33
[Actor:move]	6962	Garruk	move from	27	33	to	26	34
[Actor:move]	6962	Garruk	move from	26	34	to	25	35
[Actor:move]	6962	Garruk	move from	25	35	to	26	36
[Actor:move]	6962	Garruk	move from	26	36	to	26	37
[Actor:move]	6962	Garruk	move from	26	37	to	26	38
[Actor:move]	6962	Garruk	move from	26	38	to	26	39
[Actor:move]	6962	Garruk	move from	26	39	to	26	40
[Actor:move]	6962	Garruk	move from	26	40	to	26	41
[Actor:move]	6962	Garruk	move from	26	41	to	27	42
[Actor:move]	6962	Garruk	move from	27	42	to	26	41
[Actor:move]	6962	Garruk	move from	26	41	to	25	41
[Actor:move]	6962	Garruk	move from	25	41	to	24	41
[Actor:move]	6962	Garruk	move from	24	41	to	23	41
[Actor:move]	6962	Garruk	move from	23	41	to	22	41
[Actor:move]	6962	Garruk	move from	22	41	to	21	42
[Actor:move]	6962	Garruk	move from	21	42	to	20	43
[Actor:move]	6962	Garruk	move from	20	43	to	21	42
[Actor:move]	6962	Garruk	move from	21	42	to	21	41
[Actor:move]	6962	Garruk	move from	21	41	to	21	40
[Actor:move]	6962	Garruk	move from	21	40	to	20	41
[Actor:move]	6962	Garruk	move from	20	41	to	19	42
[Actor:move]	6962	Garruk	move from	19	42	to	18	43
[Actor:move]	6962	Garruk	move from	18	43	to	17	42
[Actor:move]	6962	Garruk	move from	17	42	to	16	43
[Actor:move]	6962	Garruk	move from	16	43	to	15	44
[Actor:move]	6962	Garruk	move from	15	44	to	14	44
[Actor:move]	6962	Garruk	move from	14	44	to	13	43
[Actor:move]	6962	Garruk	move from	13	43	to	12	44
[Actor:move]	6962	Garruk	move from	12	44	to	11	44
[Actor:move]	6962	Garruk	move from	11	44	to	12	43
[Actor:move]	6962	Garruk	move from	12	43	to	12	42
[Actor:move]	6962	Garruk	move from	12	42	to	12	43
[Actor:move]	6962	Garruk	move from	12	43	to	11	44
[Actor:move]	6962	Garruk	move from	11	44	to	10	44
[Actor:move]	6962	Garruk	move from	10	44	to	9	44
[Actor:move]	6962	Garruk	move from	9	44	to	8	43
[Actor:move]	6962	Garruk	move from	8	43	to	9	44
[Actor:move]	6962	Garruk	move from	9	44	to	10	44
[Actor:move]	6962	Garruk	move from	10	44	to	11	44
[Actor:move]	6962	Garruk	move from	11	44	to	12	43
[Actor:move]	6962	Garruk	move from	12	43	to	12	42
[Actor:move]	6962	Garruk	move from	12	42	to	12	41
[Actor:move]	6962	Garruk	move from	12	41	to	12	40
[Actor:move]	6962	Garruk	move from	12	40	to	12	39
[Actor:move]	6962	Garruk	move from	12	39	to	12	38
[Actor:move]	6962	Garruk	move from	12	38	to	11	37
[Actor:move]	6962	Garruk	move from	11	37	to	12	38
[Actor:move]	6962	Garruk	move from	12	38	to	13	39
[Actor:move]	6962	Garruk	move from	13	39	to	14	38
[Actor:move]	6962	Garruk	move from	14	38	to	15	38
[Actor:move]	6962	Garruk	move from	15	38	to	16	38
[Actor:move]	6962	Garruk	move from	16	38	to	15	39
[Actor:move]	6962	Garruk	move from	15	39	to	14	39
[Actor:move]	6962	Garruk	move from	14	39	to	13	39
[Actor:move]	6962	Garruk	move from	13	39	to	12	40
[Actor:move]	6962	Garruk	move from	12	40	to	12	41
[Actor:move]	6962	Garruk	move from	12	41	to	12	42
[Actor:move]	6962	Garruk	move from	12	42	to	12	43
[Actor:move]	6962	Garruk	move from	12	43	to	11	44
[Actor:move]	6962	Garruk	move from	11	44	to	10	44
[Actor:move]	6962	Garruk	move from	10	44	to	9	43
[Actor:move]	6962	Garruk	move from	9	43	to	8	43
[Actor:move]	6962	Garruk	move from	8	43	to	7	43
[Actor:move]	6962	Garruk	move from	7	43	to	6	43
[Actor:move]	6962	Garruk	move from	6	43	to	5	43
[Actor:move]	6962	Garruk	move from	5	43	to	4	43
[Actor:move]	6962	Garruk	move from	4	43	to	3	42
[Actor:move]	6962	Garruk	move from	3	42	to	2	41
[Identify]	flaming pouch of dwarven-steel shots of accuracy	true
[LOG]	Garruk picks up (  .): #00FF80##UID:1138926:0#flaming pouch of dwarven-steel shots of accuracy (15/15, 34-40 power, 3 apr)#LAST#.
[Actor:move]	6962	Garruk	move from	2	41	to	3	40
[Actor:move]	6962	Garruk	move from	3	40	to	2	39
[Actor:move]	6962	Garruk	move from	2	39	to	2	38
[Actor:move]	6962	Garruk	move from	2	38	to	1	37
[Actor:move]	6962	Garruk	move from	1	37	to	2	38
[Actor:move]	6962	Garruk	move from	2	38	to	3	38
[Actor:move]	6962	Garruk	move from	3	38	to	4	38
[Actor:move]	6962	Garruk	move from	4	38	to	5	39
[Actor:move]	6962	Garruk	move from	5	39	to	6	39
[Actor:move]	6962	Garruk	move from	6	39	to	5	38
[Actor:move]	6962	Garruk	move from	5	38	to	4	38
[Actor:move]	6962	Garruk	move from	4	38	to	3	39
[Actor:move]	6962	Garruk	move from	3	39	to	3	40
[Actor:move]	6962	Garruk	move from	3	40	to	3	41
[Actor:move]	6962	Garruk	move from	3	41	to	4	42
[Actor:move]	6962	Garruk	move from	4	42	to	5	43
[Actor:move]	6962	Garruk	move from	5	43	to	6	43
[Actor:move]	6962	Garruk	move from	6	43	to	7	44
[Actor:move]	6962	Garruk	move from	7	44	to	8	44
[Actor:move]	6962	Garruk	move from	8	44	to	9	44
[Actor:move]	6962	Garruk	move from	9	44	to	10	44
[Actor:move]	6962	Garruk	move from	10	44	to	11	44
[Actor:move]	6962	Garruk	move from	11	44	to	12	43
[Actor:move]	6962	Garruk	move from	12	43	to	13	43
[Actor:move]	6962	Garruk	move from	13	43	to	14	43
[Actor:move]	6962	Garruk	move from	14	43	to	15	43
[Actor:move]	6962	Garruk	move from	15	43	to	16	43
[Actor:move]	6962	Garruk	move from	16	43	to	17	42
[Actor:move]	6962	Garruk	move from	17	42	to	18	41
[LOG]	A creeping darkness spreads through the air!
[MIND CRIT %]	1
[Actor:move]	6962	Garruk	move from	18	41	to	19	41
[Actor:move]	6962	Garruk	move from	19	41	to	20	41
[Actor:move]	6962	Garruk	move from	20	41	to	21	41
[Actor:move]	6962	Garruk	move from	21	41	to	22	41
[Actor:move]	6962	Garruk	move from	22	41	to	23	41
[Actor:move]	6962	Garruk	move from	23	41	to	24	41
[Actor:move]	6962	Garruk	move from	24	41	to	25	40
[Actor:move]	6962	Garruk	move from	25	40	to	25	39
[Actor:move]	6962	Garruk	move from	25	39	to	25	38
[Actor:move]	6962	Garruk	move from	25	38	to	25	37
[Actor:move]	6962	Garruk	move from	25	37	to	25	36
[Actor:move]	6962	Garruk	move from	25	36	to	24	35
[Actor:move]	6962	Garruk	move from	24	35	to	24	34
[Actor:move]	6962	Garruk	move from	24	34	to	24	33
[Actor:move]	6962	Garruk	move from	24	33	to	23	33
[Actor:move]	6962	Garruk	move from	23	33	to	22	33
[Actor:move]	6962	Garruk	move from	22	33	to	21	33
[Actor:move]	6962	Garruk	move from	21	33	to	21	34
[Identify]	insulating hardened leather cap of dexterity (#STATBONUS#) (Madness)	true
[LOG]	Garruk picks up (S.): #00FF80##UID:1138920:0#insulating hardened leather cap of dexterity (+4) (Madness) (0 def, 3 armour)#LAST#.
[Actor:move]	6962	Garruk	move from	21	34	to	20	35
[Actor:move]	6962	Garruk	move from	20	35	to	19	34
[Actor:move]	6962	Garruk	move from	19	34	to	19	33
[Actor:move]	6962	Garruk	move from	19	33	to	20	33
[Actor:move]	6962	Garruk	move from	20	33	to	21	33
[Actor:move]	6962	Garruk	move from	21	33	to	22	33
[Actor:move]	6962	Garruk	move from	22	33	to	23	33
[Actor:move]	6962	Garruk	move from	23	33	to	24	33
[Actor:move]	6962	Garruk	move from	24	33	to	25	33
[Actor:move]	6962	Garruk	move from	25	33	to	26	33
[Actor:move]	6962	Garruk	move from	26	33	to	27	33
[Actor:move]	6962	Garruk	move from	27	33	to	28	33
[Actor:move]	6962	Garruk	move from	28	33	to	29	33
[Actor:move]	6962	Garruk	move from	29	33	to	30	33
[Actor:move]	6962	Garruk	move from	30	33	to	31	34
[Actor:move]	6962	Garruk	move from	31	34	to	32	34
[Actor:move]	6962	Garruk	move from	32	34	to	33	34
[Actor:move]	6962	Garruk	move from	33	34	to	34	34
[Actor:move]	6962	Garruk	move from	34	34	to	35	33
[Actor:move]	6962	Garruk	move from	35	33	to	35	32
[Actor:move]	6962	Garruk	move from	35	32	to	35	31
[Actor:move]	6962	Garruk	move from	35	31	to	35	30
[Actor:move]	6962	Garruk	move from	35	30	to	35	29
[Actor:move]	6962	Garruk	move from	35	29	to	35	28
[Actor:move]	6962	Garruk	move from	35	28	to	35	27
[Actor:move]	6962	Garruk	move from	35	27	to	34	26
[Actor:move]	6962	Garruk	move from	34	26	to	33	25
[Actor:move]	6962	Garruk	move from	33	25	to	32	26
[Actor:move]	6962	Garruk	move from	32	26	to	33	25
[Actor:move]	6962	Garruk	move from	33	25	to	34	24
[Actor:move]	6962	Garruk	move from	34	24	to	33	25
[Actor:move]	6962	Garruk	move from	33	25	to	32	26
[Actor:move]	6962	Garruk	move from	32	26	to	31	26
[Actor:move]	6962	Garruk	move from	31	26	to	32	25
[Actor:move]	6962	Garruk	move from	32	25	to	33	24
[Actor:move]	6962	Garruk	move from	33	24	to	34	23
[Actor:move]	6962	Garruk	move from	34	23	to	34	22
[Actor:move]	6962	Garruk	move from	34	22	to	33	23
[Actor:move]	6962	Garruk	move from	33	23	to	32	24
[Actor:move]	6962	Garruk	move from	32	24	to	31	25
[Actor:move]	6962	Garruk	move from	31	25	to	30	26
[Actor:move]	6962	Garruk	move from	30	26	to	29	26
[Actor:move]	6962	Garruk	move from	29	26	to	28	25
[Actor:move]	6962	Garruk	move from	28	25	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	26	24
[Actor:move]	6962	Garruk	move from	26	24	to	26	23
[Actor:move]	6962	Garruk	move from	26	23	to	26	22
[Actor:move]	6962	Garruk	move from	26	22	to	26	21
[Actor:move]	6962	Garruk	move from	26	21	to	25	20
[Actor:move]	6962	Garruk	move from	25	20	to	24	20
[Actor:move]	6962	Garruk	move from	24	20	to	23	21
[Actor:move]	6962	Garruk	move from	23	21	to	22	22
[Actor:move]	6962	Garruk	move from	22	22	to	22	23
[Actor:move]	6962	Garruk	move from	22	23	to	21	24
[Actor:move]	6962	Garruk	move from	21	24	to	21	25
[Actor:move]	6962	Garruk	move from	21	25	to	20	26
[Actor:move]	6962	Garruk	move from	20	26	to	21	26
[Actor:move]	6962	Garruk	move from	21	26	to	21	25
[Actor:move]	6962	Garruk	move from	21	25	to	21	24
[Actor:move]	6962	Garruk	move from	21	24	to	21	23
[Actor:move]	6962	Garruk	move from	21	23	to	20	22
[Actor:move]	6962	Garruk	move from	20	22	to	19	22
[Actor:move]	6962	Garruk	move from	19	22	to	18	23
[Actor:move]	6962	Garruk	move from	18	23	to	17	24
[Actor:move]	6962	Garruk	move from	17	24	to	16	25
[Actor:move]	6962	Garruk	move from	16	25	to	15	26
[Actor:move]	6962	Garruk	move from	15	26	to	15	27
[Actor:move]	6962	Garruk	move from	15	27	to	15	28
[Actor:move]	6962	Garruk	move from	15	28	to	15	29
[Actor:move]	6962	Garruk	move from	15	29	to	15	30
[Actor:move]	6962	Garruk	move from	15	30	to	14	31
[Actor:move]	6962	Garruk	move from	14	31	to	13	30
[Actor:move]	6962	Garruk	move from	13	30	to	12	30
[Actor:move]	6962	Garruk	move from	12	30	to	11	29
[Actor:move]	6962	Garruk	move from	11	29	to	10	28
[Actor:move]	6962	Garruk	move from	10	28	to	9	27
[Actor:move]	6962	Garruk	move from	9	27	to	8	26
[Actor:move]	6962	Garruk	move from	8	26	to	7	25
[Actor:move]	6962	Garruk	move from	7	25	to	6	24
[Actor:move]	6962	Garruk	move from	6	24	to	5	24
[Actor:move]	6962	Garruk	move from	5	24	to	4	24
[Actor:move]	6962	Garruk	move from	4	24	to	3	24
[LORE] learning..	races-krog
[LOG]	Lore found: #0080FF#Loremaster Greynot's Analysis of the Races - Chapter 12 - Krogs
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	races-krog
[Actor:move]	6962	Garruk	move from	3	24	to	4	25
[Actor:move]	6962	Garruk	move from	4	25	to	3	26
[Actor:move]	6962	Garruk	move from	3	26	to	4	25
[Actor:move]	6962	Garruk	move from	4	25	to	3	24
[Actor:move]	6962	Garruk	move from	3	24	to	2	23
[Actor:move]	6962	Garruk	move from	2	23	to	1	22
[Actor:move]	6962	Garruk	move from	1	22	to	0	21
[Actor:move]	6962	Garruk	move from	0	21	to	1	22
[Actor:move]	6962	Garruk	move from	1	22	to	2	22
[Actor:move]	6962	Garruk	move from	2	22	to	3	21
[Actor:move]	6962	Garruk	move from	3	21	to	4	20
[Actor:move]	6962	Garruk	move from	4	20	to	4	19
[Actor:move]	6962	Garruk	move from	4	19	to	4	18
[Actor:move]	6962	Garruk	move from	4	18	to	3	17
[Actor:move]	6962	Garruk	move from	3	17	to	3	16
[Actor:move]	6962	Garruk	move from	3	16	to	4	17
[Actor:move]	6962	Garruk	move from	4	17	to	4	18
[Actor:move]	6962	Garruk	move from	4	18	to	4	19
[Actor:move]	6962	Garruk	move from	4	19	to	4	20
[Actor:move]	6962	Garruk	move from	4	20	to	4	21
[Actor:move]	6962	Garruk	move from	4	21	to	4	22
[Actor:move]	6962	Garruk	move from	4	22	to	5	23
[Actor:move]	6962	Garruk	move from	5	23	to	6	24
[Actor:move]	6962	Garruk	move from	6	24	to	7	25
[Actor:move]	6962	Garruk	move from	7	25	to	8	26
[Actor:move]	6962	Garruk	move from	8	26	to	9	27
[Actor:move]	6962	Garruk	move from	9	27	to	10	28
[Actor:move]	6962	Garruk	move from	10	28	to	11	29
[Actor:move]	6962	Garruk	move from	11	29	to	12	30
[Actor:move]	6962	Garruk	move from	12	30	to	13	31
[Actor:move]	6962	Garruk	move from	13	31	to	14	31
[Actor:move]	6962	Garruk	move from	14	31	to	15	30
[Actor:move]	6962	Garruk	move from	15	30	to	15	29
[Actor:move]	6962	Garruk	move from	15	29	to	15	28
[Actor:move]	6962	Garruk	move from	15	28	to	15	27
[Actor:move]	6962	Garruk	move from	15	27	to	15	26
[Actor:move]	6962	Garruk	move from	15	26	to	14	25
[Actor:move]	6962	Garruk	move from	14	25	to	14	24
[Actor:move]	6962	Garruk	move from	14	24	to	13	23
[Actor:move]	6962	Garruk	move from	13	23	to	13	22
[Actor:move]	6962	Garruk	move from	13	22	to	14	21
[Actor:move]	6962	Garruk	move from	14	21	to	15	20
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 28 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	15	20	to	16	19
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	16	19	to	17	18
[Actor:move]	6962	Garruk	move from	17	18	to	18	17
[Actor:move]	6962	Garruk	move from	18	17	to	18	16
[Actor:move]	6962	Garruk	move from	18	16	to	18	15
[Actor:move]	6962	Garruk	move from	18	15	to	17	14
[Actor:move]	6962	Garruk	move from	17	14	to	16	13
[Actor:move]	6962	Garruk	move from	16	13	to	15	12
[Actor:move]	6962	Garruk	move from	15	12	to	14	11
[Actor:move]	6962	Garruk	move from	14	11	to	13	10
[Actor:move]	6962	Garruk	move from	13	10	to	12	9
[Actor:move]	6962	Garruk	move from	12	9	to	12	8
[Actor:move]	6962	Garruk	move from	12	8	to	12	7
[Actor:move]	6962	Garruk	move from	12	7	to	13	6
[Actor:move]	6962	Garruk	move from	13	6	to	13	5
[Actor:move]	6962	Garruk	move from	13	5	to	13	4
[Actor:move]	6962	Garruk	move from	13	4	to	13	3
[Actor:move]	6962	Garruk	move from	13	3	to	13	2
[Actor:move]	6962	Garruk	move from	13	2	to	13	1
[Actor:move]	6962	Garruk	move from	13	1	to	13	0
[Actor:move]	6962	Garruk	move from	13	0	to	13	1
[Actor:move]	6962	Garruk	move from	13	1	to	13	2
[Actor:move]	6962	Garruk	move from	13	2	to	13	3
[Actor:move]	6962	Garruk	move from	13	3	to	12	4
[Actor:move]	6962	Garruk	move from	12	4	to	12	5
[Actor:move]	6962	Garruk	move from	12	5	to	12	6
[Actor:move]	6962	Garruk	move from	12	6	to	12	7
[Actor:move]	6962	Garruk	move from	12	7	to	11	8
[Actor:move]	6962	Garruk	move from	11	8	to	10	8
[Actor:move]	6962	Garruk	move from	10	8	to	9	8
[Actor:move]	6962	Garruk	move from	9	8	to	8	8
[Actor:move]	6962	Garruk	move from	8	8	to	7	7
[Actor:move]	6962	Garruk	move from	7	7	to	6	7
[Actor:move]	6962	Garruk	move from	6	7	to	5	6
[Actor:move]	6962	Garruk	move from	5	6	to	4	6
[Actor:move]	6962	Garruk	move from	4	6	to	3	6
[Actor:move]	6962	Garruk	move from	3	6	to	2	5
[Actor:move]	6962	Garruk	move from	2	5	to	2	4
[Actor:move]	6962	Garruk	move from	2	4	to	3	3
[Actor:move]	6962	Garruk	move from	3	3	to	3	2
[Actor:move]	6962	Garruk	move from	3	2	to	4	1
[Actor:move]	6962	Garruk	move from	4	1	to	5	1
[Actor:move]	6962	Garruk	move from	5	1	to	6	2
[Actor:move]	6962	Garruk	move from	6	2	to	7	3
[Actor:move]	6962	Garruk	move from	7	3	to	6	2
[Actor:move]	6962	Garruk	move from	6	2	to	5	1
[Actor:move]	6962	Garruk	move from	5	1	to	4	1
[LOG]	Today is the 23rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	6962	Garruk	move from	4	1	to	3	2
[Actor:move]	6962	Garruk	move from	3	2	to	2	3
[Actor:move]	6962	Garruk	move from	2	3	to	2	4
[Actor:move]	6962	Garruk	move from	2	4	to	2	5
[Actor:move]	6962	Garruk	move from	2	5	to	3	6
[Actor:move]	6962	Garruk	move from	3	6	to	4	7
[Actor:move]	6962	Garruk	move from	4	7	to	5	8
[Actor:move]	6962	Garruk	move from	5	8	to	6	9
[Actor:move]	6962	Garruk	move from	6	9	to	7	10
[Actor:move]	6962	Garruk	move from	7	10	to	8	11
[Actor:move]	6962	Garruk	move from	8	11	to	9	12
[Actor:move]	6962	Garruk	move from	9	12	to	10	13
[Actor:move]	6962	Garruk	move from	10	13	to	11	14
[Actor:move]	6962	Garruk	move from	11	14	to	12	14
[Actor:move]	6962	Garruk	move from	12	14	to	13	13
[Actor:move]	6962	Garruk	move from	13	13	to	14	13
[Actor:move]	6962	Garruk	move from	14	13	to	15	13
[Actor:move]	6962	Garruk	move from	15	13	to	16	13
[Actor:move]	6962	Garruk	move from	16	13	to	17	14
[Actor:move]	6962	Garruk	move from	17	14	to	18	14
[Actor:move]	6962	Garruk	move from	18	14	to	19	14
[Actor:move]	6962	Garruk	move from	19	14	to	20	14
[Actor:move]	6962	Garruk	move from	20	14	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	25	17
[Actor:move]	6962	Garruk	move from	25	17	to	26	18
[Actor:move]	6962	Garruk	move from	26	18	to	27	19
[Actor:move]	6962	Garruk	move from	27	19	to	28	20
[Actor:move]	6962	Garruk	move from	28	20	to	29	21
[Actor:move]	6962	Garruk	move from	29	21	to	30	22
[Actor:move]	6962	Garruk	move from	30	22	to	31	23
[Actor:move]	6962	Garruk	move from	31	23	to	32	24
[Actor:move]	6962	Garruk	move from	32	24	to	33	25
[Actor:move]	6962	Garruk	move from	33	25	to	34	26
[Actor:move]	6962	Garruk	move from	34	26	to	35	27
[Actor:move]	6962	Garruk	move from	35	27	to	35	28
[Actor:move]	6962	Garruk	move from	35	28	to	35	29
[Actor:move]	6962	Garruk	move from	35	29	to	35	30
[Actor:move]	6962	Garruk	move from	35	30	to	36	31
[Actor:move]	6962	Garruk	move from	36	31	to	37	32
[Actor:move]	6962	Garruk	move from	37	32	to	37	33
[Actor:move]	6962	Garruk	move from	37	33	to	37	34
[Actor:move]	6962	Garruk	move from	37	34	to	38	35
[Actor:move]	6962	Garruk	move from	38	35	to	39	36
[Actor:move]	6962	Garruk	move from	39	36	to	40	36
[Actor:move]	6962	Garruk	move from	40	36	to	41	37
[Actor:move]	6962	Garruk	move from	41	37	to	42	38
[Actor:move]	6962	Garruk	move from	42	38	to	42	39
[Actor:move]	6962	Garruk	move from	42	39	to	41	40
[Actor:move]	6962	Garruk	move from	41	40	to	40	41
[Actor:move]	6962	Garruk	move from	40	41	to	39	41
[Actor:move]	6962	Garruk	move from	39	41	to	38	41
[Actor:move]	6962	Garruk	move from	38	41	to	37	42
[Actor:move]	6962	Garruk	move from	37	42	to	36	42
[Actor:move]	6962	Garruk	move from	36	42	to	35	42
[Actor:move]	6962	Garruk	move from	35	42	to	34	42
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 62 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	34	42	to	33	42
[LOG]	
[Actor:move]	6962	Garruk	move from	33	42	to	32	42
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	32	42	to	31	43
[Actor:move]	6962	Garruk	move from	31	43	to	32	42
[LOG]	Ran for 2 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	32	42	to	33	42
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	33	42	to	34	42
[Actor:move]	6962	Garruk	move from	34	42	to	35	42
[Actor:move]	6962	Garruk	move from	35	42	to	36	42
[Actor:move]	6962	Garruk	move from	36	42	to	37	42
[Actor:move]	6962	Garruk	move from	37	42	to	38	41
[Actor:move]	6962	Garruk	move from	38	41	to	39	40
[Actor:move]	6962	Garruk	move from	39	40	to	40	40
[Actor:move]	6962	Garruk	move from	40	40	to	41	40
[Actor:move]	6962	Garruk	move from	41	40	to	42	39
[Actor:move]	6962	Garruk	move from	42	39	to	42	38
[Actor:move]	6962	Garruk	move from	42	38	to	41	37
[Actor:move]	6962	Garruk	move from	41	37	to	40	36
[Actor:move]	6962	Garruk	move from	40	36	to	39	36
[Actor:move]	6962	Garruk	move from	39	36	to	38	35
[Actor:move]	6962	Garruk	move from	38	35	to	37	34
[Actor:move]	6962	Garruk	move from	37	34	to	36	33
[Actor:move]	6962	Garruk	move from	36	33	to	35	32
[Actor:move]	6962	Garruk	move from	35	32	to	35	31
[Actor:move]	6962	Garruk	move from	35	31	to	35	30
[Actor:move]	6962	Garruk	move from	35	30	to	35	29
[Actor:move]	6962	Garruk	move from	35	29	to	35	28
[Actor:move]	6962	Garruk	move from	35	28	to	35	27
[Actor:move]	6962	Garruk	move from	35	27	to	34	26
[Actor:move]	6962	Garruk	move from	34	26	to	33	25
[Actor:move]	6962	Garruk	move from	33	25	to	32	24
[Actor:move]	6962	Garruk	move from	32	24	to	31	23
[Actor:move]	6962	Garruk	move from	31	23	to	30	22
[Actor:move]	6962	Garruk	move from	30	22	to	29	21
[Actor:move]	6962	Garruk	move from	29	21	to	28	20
[Actor:move]	6962	Garruk	move from	28	20	to	27	19
[Actor:move]	6962	Garruk	move from	27	19	to	26	18
[Actor:move]	6962	Garruk	move from	26	18	to	25	17
[Actor:move]	6962	Garruk	move from	25	17	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	21	13
[Actor:move]	6962	Garruk	move from	21	13	to	21	12
[Actor:move]	6962	Garruk	move from	21	12	to	21	11
[Actor:move]	6962	Garruk	move from	21	11	to	21	10
[Actor:move]	6962	Garruk	move from	21	10	to	21	9
[Actor:move]	6962	Garruk	move from	21	9	to	21	8
[Actor:move]	6962	Garruk	move from	21	8	to	22	7
[Actor:move]	6962	Garruk	move from	22	7	to	23	6
[Actor:move]	6962	Garruk	move from	23	6	to	23	5
[Actor:move]	6962	Garruk	move from	23	5	to	24	4
[Actor:move]	6962	Garruk	move from	24	4	to	25	4
[Actor:move]	6962	Garruk	move from	25	4	to	26	5
[Actor:move]	6962	Garruk	move from	26	5	to	27	6
[LOG]	A shadow traces across the floor.
[Actor:move]	6962	Garruk	move from	27	6	to	28	7
[Actor:move]	6962	Garruk	move from	28	7	to	29	7
[Actor:move]	6962	Garruk	move from	29	7	to	30	7
[Actor:move]	6962	Garruk	move from	30	7	to	31	8
[Actor:move]	6962	Garruk	move from	31	8	to	32	8
[Actor:move]	6962	Garruk	move from	32	8	to	33	8
[Actor:move]	6962	Garruk	move from	33	8	to	34	8
[Actor:move]	6962	Garruk	move from	34	8	to	35	8
[Actor:move]	6962	Garruk	move from	35	8	to	36	8
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 58 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	36	8	to	37	8
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	37	8	to	38	9
[Actor:move]	6962	Garruk	move from	38	9	to	39	10
[Actor:move]	6962	Garruk	move from	39	10	to	40	10
[Actor:move]	6962	Garruk	move from	40	10	to	41	10
[Actor:move]	6962	Garruk	move from	41	10	to	42	10
[Actor:move]	6962	Garruk	move from	42	10	to	43	10
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 7 turns (stop reason: at exit).
[LOG]	
Server latency	125
[LOG]	You gain 9.63 gold from the transmogrification of #SALMON##UID:6564:0#dwarven-steel helm 'Zaniblek' (Madness) (0 def, 4 armour)#LAST#.
[USERCHAT] channel achievement	kekomancer	tome	Destroyer's bane (Nightmare (Adventure) difficulty)	false	false
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	You gain 2.25 gold from the transmogrification of #0080FF##UID:1138837:0#pouch of steel shots of crippling (21/21, 19-23 power, 2 apr)#LAST#.
[LOG]	You gain 1.54 gold from the transmogrification of #00FF80##UID:1138926:0#flaming pouch of dwarven-steel shots of accuracy (15/15, 34-40 power, 3 apr)#LAST#.
[LOG]	You gain 0.70 gold from the transmogrification of #0080FF##UID:1138931:0#barbed pouch of dwarven-steel shots (17/17, 39-47 power, 3 apr)#LAST#.
[LOG]	You gain 1.37 gold from the transmogrification of #00FF80##UID:1138920:0#insulating hardened leather cap of dexterity (+4) (Madness) (0 def, 3 armour)#LAST#.
[LOG]	You gain 3.29 gold from the transmogrification of #00FF80##UID:1138916:0#pair of hardened leather boots of tirelessness (Shrouds) (0 def, 3 armour)#LAST#.
[LOG]	You gain 3.25 gold from the transmogrification of #0080FF##UID:1138831:0#stargazer's cashmere robe (Madness) (0 def, 0 armour)#LAST#.
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:1138825:0#cashmere robe of the mind (+17%) (Misfortune) (0 def, 0 armour)#LAST#.
[LOG]	You gain 16.44 gold from the transmogrification of #SALMON##UID:1138854:0#cashmere robe 'Xerodhevea' (Shrouds) (0 def, 0 armour)#LAST#.
[LOG]	You gain 2.61 gold from the transmogrification of #0080FF##UID:1138834:0#hardened leather belt of the vagrant (Misfortune)#LAST#.
[LOG]	You gain 5.06 gold from the transmogrification of #00FF80##UID:1138822:0#cruel yew magestaff of warding (Nightmares) (20-24 power, 4 apr, cold element)#LAST#.
[LOG]	You gain 5.58 gold from the transmogrification of #0080FF##UID:1138828:0#blighted elven-wood vilestaff (Misfortune) (25-30 power, 5 apr, darkness element)#LAST#.
[LOG]	You gain 1.93 gold from the transmogrification of #00FF80##UID:1138808:0#thorny mindstar of resolve (Misfortune) (8-8 power, 24 apr, mind damage)#LAST#.
[LOG]	You gain 3.76 gold from the transmogrification of #00FF80##UID:1138907:0#balanced dwarven-steel mace of massacre (Madness) (32-44 power, 4 apr)#LAST#.
[LOG]	You gain 19.01 gold from the transmogrification of #SALMON##UID:1138794:0#Fogpain (Madness) (42-64 power, 2 apr)#LAST#.
[LOG]	You gain 1.77 gold from the transmogrification of #00FF80##UID:1138900:0#flaming dwarven-steel dagger of massacre (Nightmares) (24-32 power, 7 apr)#LAST#.
[LOG]	You gain 10.16 gold from the transmogrification of #FF7700##UID:1138818:0#dwarven-steel battleaxe 'Yvunn' (Shrouds) (42-64 power, 2 apr)#LAST#.
Loading zone persistance level	keepsake-meadow	5
Make wait background texture 927 : 0x1084489728 (0, 1083604992)
Wait finished, counted 0, 2 ticks
Creating level	keepsake-meadow	5
Make wait background texture 1110 : 0x1084489728 (0, 1083604992)
[Zone:newLevel]	keepsake-meadow	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 1117 (55x55)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	8
Floodfill group	3	20
Floodfill group	6	3
Floodfill group	8	12
Floodfill group	13	27
Floodfill group	15	37
Floodfill group	27	53
Floodfill group	84	2
Floodfill group	131	838
Floodfill group	234	7
Floodfill group	258	7
Floodfill group	344	16
Floodfill group	411	5
Ok floodfill
Random elite generating
[createRandomBoss] Creating random boss 	Zubatha the shadow claw	32	level	1	classes
[applyRandomClass]	1147669	Zubatha the shadow claw	Adding class	Brawler	Warrior
   power types: not_power_source =	antimagic	power_source =	technique
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/unarmed-discipline
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/tactical
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/unarmed-training
}
[5] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-techniques-passive
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/pugilism
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/grappling
}
[11] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/finishing-moves
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/pugilism to boss
 Talent choices for technique/pugilism:
		1	T_DOUBLE_STRIKE	Double Strike
		2	T_SPINNING_BACKHAND	Spinning Backhand
		3	T_AXE_KICK	Axe Kick
		4	T_FLURRY_OF_FISTS	Flurry of Fists
Adding primary tree technique/pugilism to boss with 3 talents
1	 * talent:	T_DOUBLE_STRIKE	4
1	 * talent:	T_SPINNING_BACKHAND	3
1	 * talent:	T_AXE_KICK	4
[applyRandomClass] Attempting to add tree technique/unarmed-training to boss
 Talent choices for technique/unarmed-training:
		1	T_UNARMED_MASTERY	Unarmed Mastery
		2	T_UNIFIED_BODY	Unified Body
		3	T_HEIGHTENED_REFLEXES	Heightened Reflexes
		4	T_REFLEX_DEFENSE	Reflex Defense
Adding primary tree technique/unarmed-training to boss with 4 talents
2	 * talent:	T_UNARMED_MASTERY	4
2	 * talent:	T_UNIFIED_BODY	3
2	 * talent:	T_HEIGHTENED_REFLEXES	4
2	 * talent:	T_REFLEX_DEFENSE	4
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because talent not allowed on random bosses	Unending Frenzy	T_UNENDING_FRENZY	32
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
		3	T_SPELL_SHIELD	Spell Shield
Adding secondary tree technique/combat-techniques-passive to boss with 2 talents
1	 * talent:	T_QUICK_RECOVERY	3
1	 * talent:	T_FAST_METABOLISM	3
[applyRandomClass] Attempting to add tree technique/unarmed-discipline to boss
 Talent choices for technique/unarmed-discipline:
		1	T_PUSH_KICK	Combination Kick
		2	T_RELENTLESS_STRIKES	Relentless Strikes
		3	T_BREATH_CONTROL	Open Palm Block
		4	T_TOUCH_OF_DEATH	Touch of Death
Adding secondary tree technique/unarmed-discipline to boss with 2 talents
2	 * talent:	T_PUSH_KICK	3
2	 * talent:	T_RELENTLESS_STRIKES	3
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/pugilism
	 * 	technique/unarmed-training
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/combat-techniques-passive
	 * 	technique/unarmed-discipline
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	7
 * using themes	dark,mind,light
 * forbid power sources:	antimagic
Creating randart %s 'Gloomenvy'(unblemished dwarven-steel greatmaul) with dark
 ** selected ego	 of paradox	(normal)	arcane
 * adding power: generic inc damage mind(1 points), 17 remaining
 * adding power: generic mind expose melee(2 points), 16 remaining
 * adding power: generic mind retribution(1 points), 14 remaining
 * adding power: expose mind melee(2 points), 13 remaining
 * adding power: generic mind retribution(1 points), 11 remaining
 * adding power: generic inc damage darkness(1 points), 10 remaining
 * adding power: expose mind melee(2 points), 9 remaining
 * adding power: generic inc damage mind(1.5 points), 7 remaining
 * adding power: generic mind expose melee(3 points), 5.5 remaining
 * adding power: generic mind retribution(1.5 points), 2.5 remaining
 * adding power: generic mind retribution(1.5 points), 1 remaining
 * adding bias power: expose mind melee(3 points), 17 remaining
Removing power from bias list , 	expose mind melee
 * adding bias power: generic mind expose melee(4.5 points), 14 remaining
Removing power from bias list , 	generic mind expose melee
 * adding bias power: generic inc damage mind(2.25 points), 9.5 remaining
 * adding bias power: generic mind retribution(2.25 points), 7.25 remaining
 * adding bias power: generic mind retribution(2.25 points), 5 remaining
Removing power from bias list , 	generic mind retribution
 * adding bias power: generic inc damage mind(2.7 points), 2.75 remaining
[resolveObject] CREATE FOR	1147855	Zubatha the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3eba8a10, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	77.274763580592	95.5
[resolveObject] CREATED OBJECT:	1147856	brawler's voratun gauntlets	tries left:	4
[resolveObject]	1147856	brawler's voratun gauntlets	added to inventory	HANDS
[resolveObject] CREATE FOR	1147855	Zubatha the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x31c53660, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	51.845350312964	70.5
[resolveObject] CREATED OBJECT:	1147860	rejuvenating reinforced leather armour of Toknor	tries left:	4
fight: 	rejuvenating reinforced leather armour of Toknor	brawler's voratun gauntlets	::	nil	BODY
[resolveObject]	1147860	rejuvenating reinforced leather armour of Toknor	added to inventory	BODY
[resolveObject] CREATE FOR	1147855	Zubatha the shadow claw	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	1147866	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	1147866	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:move]	1147855	Zubatha the shadow claw	(forced) move from	nil	nil	to	10	30
Added unique	mod.class.NPC/Zubatha the shadow claw	::	1
[Actor:wearAllInventory]	1147855	Zubatha the shadow claw	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1147855	Zubatha the shadow claw
   #- checking tactical table for talent	T_KEEPSAKE_BLINDSIDE	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KEEPSAKE_PHASE_DOOR	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_AXE_KICK	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPINNING_BACKHAND	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOMINATE	level	3	range:	2.5	radius:	0	effective:	2.5
   #- checking tactical table for talent	T_UPPERCUT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PUSH_KICK	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	1147867	shadow claw	(forced) move from	nil	nil	to	33	7
[Actor:move]	1147868	corrupted war dog	(forced) move from	nil	nil	to	42	30
[Actor:move]	1147869	shadow stalker	(forced) move from	nil	nil	to	39	16
[Actor:move]	1147870	shadow stalker	(forced) move from	nil	nil	to	24	40
[Actor:move]	1147871	shadow claw	(forced) move from	nil	nil	to	44	12
[Actor:move]	1147872	corrupted war dog	(forced) move from	nil	nil	to	27	22
[Actor:move]	1147873	shadow stalker	(forced) move from	nil	nil	to	34	8
Random elite generating
[createRandomBoss] Creating random boss 	Xisevea the shadow stalker	32	level	1	classes
[applyRandomClass]	1147874	Xisevea the shadow stalker	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	antimagic	power_source =	steam,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.2
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/battle-machinery
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/butchery
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/furnace
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/automated-butchery
}
[6] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/battlefield-management
}
[8] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/sawmaiming
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[11] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/engineering
}
[12] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/blacksmith
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/sawmaiming to boss
 Talent choices for steamtech/sawmaiming:
		1	T_TO_THE_ARMS	To The Arms
		2	T_BLOODSTREAM	Bloodstream
		3	T_SPINAL_BREAK	Spinal Break
		4	T_GORESPLOSION	Goresplosion
Adding primary tree steamtech/sawmaiming to boss with 3 talents
1	 * talent:	T_TO_THE_ARMS	4
1	 * talent:	T_BLOODSTREAM	4
1	 * talent:	T_SPINAL_BREAK	4
[applyRandomClass] Attempting to add tree steamtech/physics to boss
 * Random boss forbade talent because talent not allowed on random bosses	Smith	T_SMITH	32
 * Random boss forbade talent because talent not allowed on random bosses	Mechanical	T_MECHANICAL	32
 * Random boss forbade talent because talent not allowed on random bosses	Electricity	T_ELECTRICITY	32
 Talent choices for steamtech/physics:
		1	T_COMPACT_STEAM_TANK	Compact Steam Tank
Adding secondary tree steamtech/physics to boss with 2 talents
1	 * talent:	T_COMPACT_STEAM_TANK	3
[applyRandomClass] Attempting to add tree steamtech/battle-machinery to boss
 Talent choices for steamtech/battle-machinery:
		1	T_EXPLOSIVE_STEAM_ENGINE	Explosive Steam Engine
		2	T_LINGERING_CLOUD	Lingering Cloud
		3	T_TREMOR_ENGINE	Tremor Engine
		4	T_SEISMIC_ACTIVITY	Seismic Activity
Adding primary tree steamtech/battle-machinery to boss with 4 talents
2	 * talent:	T_EXPLOSIVE_STEAM_ENGINE	4
2	 * talent:	T_LINGERING_CLOUD	5
2	 * talent:	T_TREMOR_ENGINE	4
2	 * talent:	T_SEISMIC_ACTIVITY	4
 ** Finished adding	2	of	2	primary class trees
	 * 	steamtech/sawmaiming
	 * 	steamtech/battle-machinery
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/physics
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	7
 * using themes	temporal,cold,misc
 * forbid power sources:	antimagic
Creating randart Chillvalor the %s(faceted dwarven-steel plate armour) with cold
 ** selected ego	enlightening 	(greater)	psionic
 * adding power: generic resist temporal(2 points), 17 remaining
 * adding power: generic infravision radius(1 points), 15 remaining
 * adding power: generic stat con(1 points), 14 remaining
 * adding power: generic cold retribution(1 points), 13 remaining
 * adding power: generic resist cold(1 points), 12 remaining
 * adding power: generic resists pen temporal(1 points), 11 remaining
 * adding power: generic void(1 points), 10 remaining
 * adding power: generic resist temporal(3 points), 9 remaining
 * adding power: generic infravision radius(1.5 points), 6 remaining
 * adding power: generic stat con(1.5 points), 4.5 remaining
 * adding power: generic cold retribution(1.5 points), 3 remaining
 * adding power: generic resist cold(1.5 points), 1.5 remaining
 * adding bias power: generic resists pen temporal(1.5 points), 17 remaining
 * adding bias power: generic stat con(2.25 points), 15.5 remaining
 * adding bias power: generic infravision radius(2.25 points), 13.25 remaining
 * adding bias power: generic resist temporal(4.5 points), 11 remaining
 * adding bias power: generic resists pen temporal(1.8 points), 6.5 remaining
 * adding bias power: generic void(1.5 points), 4.7 remaining
 * adding bias power: generic infravision radius(2.7 points), 3.2 remaining
Removing power from bias list , 	generic infravision radius
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	1148019	Xisevea the shadow stalker	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1148370	simple healing salve	tries left:	1
[resolvers.inventory] created object:	1148370	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Xisevea the shadow stalker	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	1148019	Xisevea the shadow stalker	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1148721	simple frost salve	tries left:	1
[resolvers.inventory] created object:	1148721	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Xisevea the shadow stalker	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	1148019	Xisevea the shadow stalker	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	1148019	Xisevea the shadow stalker	filter:	{defined="APE"}
[resolveObject] CREATE FOR	1148019	Xisevea the shadow stalker	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1ab9ba78, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater	92.470198883319	95.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
[resolveObject] CREATED OBJECT:	1148802	crackling dwarven-steel steamsaw	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	9
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1148802	crackling dwarven-steel steamsaw	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1148019	Xisevea the shadow stalker	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x3ff4faf8, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater	77.351345077937	95.5
[resolveObject] CREATED OBJECT:	1148812	stralite steamsaw of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	11
fight: 	stralite steamsaw of crippling	crackling dwarven-steel steamsaw	::	nil	OFFHAND
[resolveObject]	1148812	stralite steamsaw of crippling	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1148019	Xisevea the shadow stalker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x323d5080, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	85.905869552145	95.5
[resolveObject] CREATED OBJECT:	1148816	enlightening stralite mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	enlightening stralite mail armour	crackling dwarven-steel steamsaw	::	nil	BODY
fight: 	enlightening stralite mail armour	stralite steamsaw of crippling	::	nil	BODY
[resolveObject]	1148816	enlightening stralite mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	1148019	Xisevea the shadow stalker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27c4c360, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	52.005511303201	70.5
[resolveObject] CREATED OBJECT:	1148820	radiant dwarven-steel gauntlets of spellstriking	tries left:	4
fight: 	radiant dwarven-steel gauntlets of spellstriking	crackling dwarven-steel steamsaw	::	nil	HANDS
fight: 	radiant dwarven-steel gauntlets of spellstriking	stralite steamsaw of crippling	::	nil	HANDS
fight: 	radiant dwarven-steel gauntlets of spellstriking	enlightening stralite mail armour	::	nil	HANDS
[resolveObject]	1148820	radiant dwarven-steel gauntlets of spellstriking	added to inventory	HANDS
[resolveObject] CREATE FOR	1148019	Xisevea the shadow stalker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x37cd0e38, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	25.903685362871	40.5
[resolveObject] CREATED OBJECT:	1148826	fleetfooted pair of hardened leather boots of phasing	tries left:	4
fight: 	fleetfooted pair of hardened leather boots of phasing	crackling dwarven-steel steamsaw	::	nil	FEET
fight: 	fleetfooted pair of hardened leather boots of phasing	stralite steamsaw of crippling	::	nil	FEET
fight: 	fleetfooted pair of hardened leather boots of phasing	enlightening stralite mail armour	::	nil	FEET
fight: 	fleetfooted pair of hardened leather boots of phasing	radiant dwarven-steel gauntlets of spellstriking	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	fleetfooted pair of hardened leather boots of phasing	by	Xisevea the shadow stalker	inven/slot	table: 0x26b2b4d8	nil
[resolveObject]	1148826	fleetfooted pair of hardened leather boots of phasing	added to inventory	FEET
[resolveObject] CREATE FOR	1148019	Xisevea the shadow stalker	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	1148019	Xisevea the shadow stalker	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[Actor:move]	1148019	Xisevea the shadow stalker	(forced) move from	nil	nil	to	39	17
Added unique	mod.class.NPC/Xisevea the shadow stalker	::	1
[Actor:wearAllInventory]	1148019	Xisevea the shadow stalker	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1148019	Xisevea the shadow stalker
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KEEPSAKE_BLINDSIDE	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KEEPSAKE_PHASE_DOOR	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_EXPLOSIVE_STEAM_ENGINE	level	6	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_TO_THE_ARMS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPINAL_BREAK	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOODSTREAM	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_3	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TREMOR_ENGINE	level	6	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KEEPSAKE_FADE	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random boss generating
[createRandomBoss] Creating random boss 	Ivodamira the shadow stalker	32	level	2	classes
[applyRandomClass]	1148832	Ivodamira the shadow stalker	Adding class	Brawler	Warrior
   power types: not_power_source =	antimagic	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/unarmed-discipline
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/tactical
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/unarmed-training
}
[5] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-techniques-passive
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/pugilism
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/grappling
}
[11] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/finishing-moves
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/unarmed-training to boss
 Talent choices for technique/unarmed-training:
		1	T_UNARMED_MASTERY	Unarmed Mastery
		2	T_UNIFIED_BODY	Unified Body
		3	T_HEIGHTENED_REFLEXES	Heightened Reflexes
		4	T_REFLEX_DEFENSE	Reflex Defense
Adding primary tree technique/unarmed-training to boss with 4 talents
1	 * talent:	T_UNARMED_MASTERY	4
1	 * talent:	T_UNIFIED_BODY	4
1	 * talent:	T_HEIGHTENED_REFLEXES	4
1	 * talent:	T_REFLEX_DEFENSE	4
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	32
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
		2	T_BLINDING_POWDER	Blinding Powder
		3	T_TWIST_THE_KNIFE	Twist the Knife
Adding primary tree cunning/dirty to boss with 3 talents
2	 * talent:	T_BACKSTAB	4
2	 * talent:	T_BLINDING_POWDER	4
2	 * talent:	T_TWIST_THE_KNIFE	4
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because of random boss rarity random chance	Spell Shield	T_SPELL_SHIELD	32
 * Random boss forbade talent because talent not allowed on random bosses	Unending Frenzy	T_UNENDING_FRENZY	32
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
Adding secondary tree technique/combat-techniques-passive to boss with 2 talents
1	 * talent:	T_QUICK_RECOVERY	3
1	 * talent:	T_FAST_METABOLISM	2
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/unarmed-training
	 * 	cunning/dirty
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-passive
[applyRandomClass]	1148832	Ivodamira the shadow stalker	Adding class	Reaver	Defiler
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0
  [tt] = corruption/sanguisuge
}
[3] = {
  [1] = false
  [2] = 0
  [tt] = corruption/vile-life
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = corruption/rot
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = corruption/hexes
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/reaving-combat
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/torment
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = corruption/vim
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/bone
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/plague
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/scourge
}
[13] = {
  [1] = false
  [2] = 0.3
  [tt] = corruption/curses
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree corruption/reaving-combat to boss
 Talent choices for corruption/reaving-combat:
		1	T_CORRUPTED_STRENGTH	Corrupted Strength
		2	T_BLOODLUST	Bloodlust
		3	T_CARRIER	Carrier
		4	T_ACID_BLOOD	Acid Blood
Adding primary tree corruption/reaving-combat to boss with 4 talents
1	 * talent:	T_CORRUPTED_STRENGTH	4
1	 * talent:	T_BLOODLUST	4
1	 * talent:	T_CARRIER	4
1	 * talent:	T_ACID_BLOOD	4
[applyRandomClass] Attempting to add tree corruption/scourge to boss
 Talent choices for corruption/scourge:
		1	T_REND	Virulent Strike
		2	T_RUIN	Ruin
		3	T_ACID_STRIKE	Acid Strike
		4	T_DARK_SURPRISE	Corrupting Strike
Adding primary tree corruption/scourge to boss with 4 talents
2	 * talent:	T_REND	3
2	 * talent:	T_RUIN	4
2	 * talent:	T_ACID_STRIKE	3
2	 * talent:	T_DARK_SURPRISE	4
[applyRandomClass] Attempting to add tree corruption/bone to boss
 Talent choices for corruption/bone:
		1	T_BONE_SPEAR	Bone Spear
		2	T_BONE_GRAB	Bone Grab
		3	T_BONE_SPIKE	Bone Spike
		4	T_BONE_SHIELD	Bone Shield
Adding secondary tree corruption/bone to boss with 1 talents
1	 * talent:	T_BONE_SPEAR	2
[applyRandomClass] Attempting to add tree corruption/vile-life to boss
 * Random boss forbade talent because talent not allowed on random bosses	Healing Inversion	T_HEALING_INVERSION	32
 * Random boss forbade talent because talent not allowed on random bosses	Vile Transplant	T_VILE_TRANSPLANT	32
 Talent choices for corruption/vile-life:
		1	T_BLOOD_SPLASH	Blood Splash
		2	T_ELEMENTAL_DISCORD	Elemental Discord
Adding secondary tree corruption/vile-life to boss with 2 talents
2	 * talent:	T_BLOOD_SPLASH	2
2	 * talent:	T_ELEMENTAL_DISCORD	3
 ** Finished adding	2	of	2	primary class trees
	 * 	corruption/reaving-combat
	 * 	corruption/scourge
 ** Finished adding	2	of	2	secondary class trees
	 * 	corruption/bone
	 * 	corruption/vile-life
[resolveObject] CREATE FOR	1148833	Ivodamira the shadow stalker	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	50.62478499618	76
[resolveObject] CREATED OBJECT:	1148834	powerful dwarven-steel torque of gale force	tries left:	1
[resolveObject] adding to main inventory:	1148834	powerful dwarven-steel torque of gale force
[ActorObjectUse] useObjectEnable: 	powerful dwarven-steel torque of gale force	by	Ivodamira the shadow stalker	inven/slot	1	nil
[ActorObjectUse] Object	powerful dwarven-steel torque of gale force	1148834	is ineligible for talent interface
[resolveObject] CREATE FOR	1148833	Ivodamira the shadow stalker	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	120.29787831015	121
[resolveObject] CREATED OBJECT:	1148840	insulating hardened leather belt of the giants	tries left:	1
[resolveObject] adding to main inventory:	1148840	insulating hardened leather belt of the giants
[resolveObject] CREATE FOR	1148833	Ivodamira the shadow stalker	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	13.851516475866	46
[resolveObject] CREATED OBJECT:	1148846	murderer's cashmere cloak of backstabbing	tries left:	1
[resolveObject] adding to main inventory:	1148846	murderer's cashmere cloak of backstabbing
[resolvers.drop_randart]	1148833	Ivodamira the shadow stalker	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	1148833	Ivodamira the shadow stalker	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1acab248, ego_filter=table: 0x3a0884c0}
[resolveObject] CREATED OBJECT:	1148852	hardened leather armour	tries left:	4
[resolvers.drop_randart]	1148833	Ivodamira the shadow stalker	using data:	{lev=32, base={"table: 0x404a93f8, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	5
 * using themes	cold,physical
Creating randart Salumira the Tidewrecker(laminated hardened leather armour) with cold
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	 of resilience	(normal)	nature
 * adding power: generic save physical(1 points), 10 remaining
 * adding power: generic inc damage cold(1 points), 9 remaining
 * adding power: generic cold retribution(1 points), 8 remaining
 * adding power: generic increased stamina(1 points), 7 remaining
 * adding power: generic phys crit magnitude(2 points), 6 remaining
 * adding power: generic save physical(1.5 points), 4 remaining
 * adding power: generic inc damage cold(1.5 points), 2.5 remaining
 * adding power: generic cold retribution(1.5 points), 1 remaining
 * adding bias power: generic phys crit magnitude(3 points), 10 remaining
 * adding bias power: generic increased stamina(1.5 points), 7 remaining
 * adding bias power: generic inc damage cold(2.25 points), 5.5 remaining
 * adding bias power: generic phys crit magnitude(3.6 points), 3.25 remaining
Added unique	mod.class.Object/Salumira the Tidewrecker	::	1
[resolveObject] CREATE FOR	1148833	Ivodamira the shadow stalker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x37862fc8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	19.033627350357	46
[resolveObject] CREATED OBJECT:	1148992	stone warden's iron gauntlets of war-making	tries left:	4
[resolveObject]	1148992	stone warden's iron gauntlets of war-making	added to inventory	HANDS
[resolveObject] CREATE FOR	1148833	Ivodamira the shadow stalker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x276cfb78, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	68.75729156047	76
[resolveObject] CREATED OBJECT:	1148998	prismatic reinforced leather armour of the void	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	prismatic reinforced leather armour of the void	stone warden's iron gauntlets of war-making	::	nil	BODY
[ActorObjectUse] useObjectEnable: 	prismatic reinforced leather armour of the void	by	Ivodamira the shadow stalker	inven/slot	table: 0x318de8c8	nil
[resolveObject]	1148998	prismatic reinforced leather armour of the void	added to inventory	BODY
[resolveObject] CREATE FOR	1148833	Ivodamira the shadow stalker	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	1149004	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	1149004	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[resolveObject] CREATE FOR	1148833	Ivodamira the shadow stalker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x357996a8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	62.188104715941	76
[resolveObject] CREATED OBJECT:	1149005	arcing iron waraxe of rage	tries left:	4
fight: 	arcing iron waraxe of rage	prismatic reinforced leather armour of the void	::	nil	MAINHAND
fight: 	arcing iron waraxe of rage	stone warden's iron gauntlets of war-making	::	nil	MAINHAND
[resolveObject]	1149005	arcing iron waraxe of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1148833	Ivodamira the shadow stalker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3a0a1e68, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	5.8063562423471	6
[resolveObject] CREATED OBJECT:	1149011	Blood-Letter	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	20
fight: 	Blood-Letter	arcing iron waraxe of rage	::	nil	OFFHAND
fight: 	Blood-Letter	prismatic reinforced leather armour of the void	::	nil	OFFHAND
fight: 	Blood-Letter	stone warden's iron gauntlets of war-making	::	nil	OFFHAND
[resolveObject]	1149011	Blood-Letter	added to inventory	OFFHAND
Added unique	mod.class.Object/Blood-Letter	::	1
[resolveObject] CREATE FOR	1148833	Ivodamira the shadow stalker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x309c16b0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	16.497577716247	46
[resolveObject] CREATED OBJECT:	1149012	fortifying dwarven-steel mail armour of implacability	tries left:	4
[General Object resolver]	1149012	fortifying dwarven-steel mail armour of implacability	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1149012	fortifying dwarven-steel mail armour of implacability
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_crit
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	1148833	Ivodamira the shadow stalker	(forced) move from	nil	nil	to	25	0
Added unique	mod.class.NPC/Ivodamira the shadow stalker	::	1
[Actor:wearAllInventory]	1148833	Ivodamira the shadow stalker	wearing main inventory
fight: 	murderer's cashmere cloak of backstabbing	arcing iron waraxe of rage	::	nil	CLOAK
fight: 	murderer's cashmere cloak of backstabbing	Blood-Letter	::	nil	CLOAK
fight: 	murderer's cashmere cloak of backstabbing	prismatic reinforced leather armour of the void	::	nil	CLOAK
fight: 	murderer's cashmere cloak of backstabbing	stone warden's iron gauntlets of war-making	::	nil	CLOAK
[Actor:wearAllInventory]	Ivodamira the shadow stalker	1148833	1148846	murderer's cashmere cloak of backstabbing	WORN IN	CLOAK	1
fight: 	insulating hardened leather belt of the giants	arcing iron waraxe of rage	::	nil	BELT
fight: 	insulating hardened leather belt of the giants	Blood-Letter	::	nil	BELT
fight: 	insulating hardened leather belt of the giants	prismatic reinforced leather armour of the void	::	nil	BELT
fight: 	insulating hardened leather belt of the giants	murderer's cashmere cloak of backstabbing	::	nil	BELT
fight: 	insulating hardened leather belt of the giants	stone warden's iron gauntlets of war-making	::	nil	BELT
[Actor:wearAllInventory]	Ivodamira the shadow stalker	1148833	1148840	insulating hardened leather belt of the giants	WORN IN	BELT	1
[ActorObjectUse] useObjectDisable: 	powerful dwarven-steel torque of gale force	inven/slot	1	1	tid	nil
fight: 	powerful dwarven-steel torque of gale force	arcing iron waraxe of rage	::	nil	TOOL
fight: 	powerful dwarven-steel torque of gale force	Blood-Letter	::	nil	TOOL
fight: 	powerful dwarven-steel torque of gale force	prismatic reinforced leather armour of the void	::	nil	TOOL
fight: 	powerful dwarven-steel torque of gale force	murderer's cashmere cloak of backstabbing	::	nil	TOOL
fight: 	powerful dwarven-steel torque of gale force	insulating hardened leather belt of the giants	::	nil	TOOL
fight: 	powerful dwarven-steel torque of gale force	stone warden's iron gauntlets of war-making	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	powerful dwarven-steel torque of gale force	by	Ivodamira the shadow stalker	inven/slot	table: 0x276b0590	nil
[Actor:wearAllInventory]	Ivodamira the shadow stalker	1148833	1148834	powerful dwarven-steel torque of gale force	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	1148833	Ivodamira the shadow stalker
   #- checking tactical table for talent	T_KEEPSAKE_FADE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TWIST_THE_KNIFE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDING_POWDER	level	6	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_DRAIN	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DARK_SURPRISE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUIN	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KEEPSAKE_BLINDSIDE	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ELEMENTAL_DISCORD	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACID_STRIKE	level	5	range:	1	radius:	5	effective:	4.3333333333333
   #- checking tactical table for talent	T_BONE_SPEAR	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REND	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KEEPSAKE_PHASE_DOOR	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_2	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	4	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2,time_factor=2500]
New GL Shader program 125
*p 125: Uniform: 1: 1406 tick
*p 125: Uniform: 2: 1406 tick_start
*p 125: Uniform: 3: 1406 time_factor
*p 125: Uniform: 5: 1406 cylinderRotationSpeed
*p 125: Uniform: 6: 1406 cylinderRadius
*p 125: Uniform: 4: 1406 noup
*p 125: Uniform: 8: 1406 cylinderHeight
*p 125: Uniform: 7: 1406 cylinderVerticalPos
*p 125: Uniform: 9: 1406 appearTime
*p 125: Uniform: 10: 1406 repeatTimes
*p 125: Uniform: 11: 1406 unbalancedSize
*p 125: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	9182258
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1,time_factor=2500]
New GL Shader program 137
*p 137: Uniform: 1: 1406 tick
*p 137: Uniform: 2: 1406 tick_start
*p 137: Uniform: 3: 1406 time_factor
*p 137: Uniform: 5: 1406 cylinderRotationSpeed
*p 137: Uniform: 6: 1406 cylinderRadius
*p 137: Uniform: 4: 1406 noup
*p 137: Uniform: 8: 1406 cylinderHeight
*p 137: Uniform: 7: 1406 cylinderVerticalPos
*p 137: Uniform: 9: 1406 appearTime
*p 137: Uniform: 10: 1406 repeatTimes
*p 137: Uniform: 11: 1406 unbalancedSize
*p 137: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	9182258
[useTalent] TALENT FAILED:	T_STRIKING_STANCE	for	Ivodamira the shadow stalker	1148833	true
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Gelaith the shadow stalker	32	level	1	classes
[applyRandomClass]	1149018	Gelaith the shadow stalker	Adding class	Marauder	Rogue
   power types: not_power_source =	antimagic	power_source =	technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = technique/bloodthirst
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/thuggery
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = cunning/tactical
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/battle-tactics
}
[6] = {
  [1] = true
  [2] = 0
  [tt] = technique/throwing-knives
}
[7] = {
  [1] = false
  [2] = 0
  [3] = rogue_poisons
  [tt] = cunning/poisons
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/survival
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/dualweapon-attack
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/dirty
}
[13] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-techniques-passive
}
[14] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[15] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/duelist
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/bloodthirst to boss
 Talent choices for technique/bloodthirst:
		1	T_MORTAL_TERROR	Mortal Terror
		2	T_BLOODBATH	Bloodbath
		3	T_BLOODY_BUTCHER	Bloody Butcher
		4	T_UNSTOPPABLE	Unstoppable
Adding primary tree technique/bloodthirst to boss with 4 talents
1	 * talent:	T_MORTAL_TERROR	4
1	 * talent:	T_BLOODBATH	5
1	 * talent:	T_BLOODY_BUTCHER	5
1	 * talent:	T_UNSTOPPABLE	4
[applyRandomClass] Attempting to add tree technique/thuggery to boss
 Talent choices for technique/thuggery:
		1	T_SKULLCRACKER	Skullcracker
		2	T_RIOT-BORN	Riot-born
		3	T_VICIOUS_STRIKES	Vicious Strikes
		4	T_TOTAL_THUGGERY	Total Thuggery
Adding secondary tree technique/thuggery to boss with 1 talents
1	 * talent:	T_SKULLCRACKER	3
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/bloodthirst
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/thuggery
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	49	nb_powers = 	7
 * using themes	physical,fire,temporal
 * forbid power sources:	antimagic
Creating randart Belolarin the %s(faceted pouch of dwarven-steel shots) with no themename
 ** selected ego	self-loading 	(normal)	arcane
 * adding power: temporal burst(1 points), 25 remaining
 * adding power: ammo reload(1 points), 24 remaining
 * adding power: travel speed(1 points), 23 remaining
 * adding power: ammo reload(1 points), 22 remaining
 * adding power: ammo reload(1 points), 21 remaining
 * adding power: physical burst(1 points), 20 remaining
 * adding power: ammo reload(1 points), 19 remaining
 * adding power: temporal burst(1.5 points), 18 remaining
 * adding power: ammo reload(1.5 points), 16.5 remaining
Removing power from the list, 	ammo reload	==	table: 0x21601250	remaining:
 * adding power: physical burst(1.5 points), 15 remaining
 * adding power: temporal burst(2.25 points), 13.5 remaining
 * adding power: travel speed(1.5 points), 11.25 remaining
 * adding power: physical burst(2.25 points), 9.75 remaining
 * adding power: temporal burst(3.375 points), 7.5 remaining
 * adding power: travel speed(2.25 points), 4.125 remaining
Removing power from the list, 	travel speed	==	table: 0x3ed86df8	remaining:
 * adding power: physical burst(3.375 points), 1.875 remaining
 * adding bias power: temporal burst(5.0625 points), 25 remaining
 * adding bias power: physical burst(5.0625 points), 19.9375 remaining
 * adding bias power: physical burst(6.075 points), 14.875 remaining
Removing power from bias list , 	physical burst
 * adding bias power: temporal burst(6.075 points), 8.8 remaining
Removing power from bias list , 	temporal burst
[resolveObject] CREATE FOR	1149203	Gelaith the shadow stalker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x324a0918, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	33.5890515618	40.5
[resolveObject] CREATED OBJECT:	1149204	truestriking dwarven-steel dagger of enduring	tries left:	4
[resolveObject]	1149204	truestriking dwarven-steel dagger of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1149203	Gelaith the shadow stalker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3f1d79f0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	70.888725211003	95.5
[resolveObject] CREATED OBJECT:	1149210	warbringer's stralite dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	11
fight: 	warbringer's stralite dagger	truestriking dwarven-steel dagger of enduring	::	nil	OFFHAND
[resolveObject]	1149210	warbringer's stralite dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1149203	Gelaith the shadow stalker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x31c0a740, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	9.4393345307185	40.5
[resolveObject] CREATED OBJECT:	1149214	marauder's hardened leather armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	marauder's hardened leather armour of the deep	truestriking dwarven-steel dagger of enduring	::	nil	BODY
fight: 	marauder's hardened leather armour of the deep	warbringer's stralite dagger	::	nil	BODY
[resolveObject]	1149214	marauder's hardened leather armour of the deep	added to inventory	BODY
[resolveObject] CREATE FOR	1149203	Gelaith the shadow stalker	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x31c0a768, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	96.907580041887	115.5
[resolveObject] CREATED OBJECT:	1149220	miner's dwarven-steel helm of dexterity (#STATBONUS#)	tries left:	4
fight: 	miner's dwarven-steel helm of dexterity (#STATBONUS#)	truestriking dwarven-steel dagger of enduring	::	nil	HEAD
fight: 	miner's dwarven-steel helm of dexterity (#STATBONUS#)	warbringer's stralite dagger	::	nil	HEAD
fight: 	miner's dwarven-steel helm of dexterity (#STATBONUS#)	marauder's hardened leather armour of the deep	::	nil	HEAD
[resolveObject]	1149220	miner's dwarven-steel helm of dexterity (#STATBONUS#)	added to inventory	HEAD
[Actor:move]	1149203	Gelaith the shadow stalker	(forced) move from	nil	nil	to	29	38
Added unique	mod.class.NPC/Gelaith the shadow stalker	::	1
[Actor:wearAllInventory]	1149203	Gelaith the shadow stalker	wearing main inventory
fight: 	Belolarin the pouch of dwarven-steel shots	truestriking dwarven-steel dagger of enduring	::	nil	QUIVER
fight: 	Belolarin the pouch of dwarven-steel shots	warbringer's stralite dagger	::	nil	QUIVER
fight: 	Belolarin the pouch of dwarven-steel shots	marauder's hardened leather armour of the deep	::	nil	QUIVER
fight: 	Belolarin the pouch of dwarven-steel shots	miner's dwarven-steel helm of dexterity (#STATBONUS#)	::	nil	QUIVER
[Actor:wearAllInventory]	Gelaith the shadow stalker	1149203	1149020	Belolarin the pouch of dwarven-steel shots	WORN IN	QUIVER	1
running talented_ai_tactic resolver on_added_to_level function for	1149203	Gelaith the shadow stalker
   #- checking tactical table for talent	T_UNSTOPPABLE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KEEPSAKE_BLINDSIDE	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KEEPSAKE_PHASE_DOOR	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KEEPSAKE_FADE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	6	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	1149226	shadow claw	(forced) move from	nil	nil	to	9	14
[Actor:move]	1149227	shadow stalker	(forced) move from	nil	nil	to	32	23
Random elite generating
[createRandomBoss] Creating random boss 	Isosetta the shadow claw	32	level	1	classes
[applyRandomClass]	1149228	Isosetta the shadow claw	Adding class	Skirmisher	Rogue
   power types: not_power_source =	antimagic	power_source =	technique_ranged,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0
  [tt] = cunning/trapping
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/skirmisher-slings
}
[5] = {
  [1] = false
  [2] = 0.3
  [3] = rogue_poisons
  [tt] = cunning/poisons
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/tireless-combatant
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/buckler-training
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/called-shots
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/scoundrel
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/mobility to boss
 Talent choices for technique/mobility:
		1	T_DISENGAGE	Disengage
		2	T_EVASION	Evasion
		3	T_TUMBLE	Tumble
		4	T_TRAINED_REACTIONS	Trained Reactions
Adding primary tree technique/mobility to boss with 3 talents
1	 * talent:	T_DISENGAGE	4
1	 * talent:	T_EVASION	4
1	 * talent:	T_TUMBLE	4
[applyRandomClass] Attempting to add tree technique/skirmisher-slings to boss
 * Random boss forbade talent because talent not allowed on random bosses	Bombardment	T_SKIRMISHER_BOMBARDMENT	32
 Talent choices for technique/skirmisher-slings:
		1	T_SKIRMISHER_SLING_SUPREMACY	Sling Supremacy
		2	T_SKIRMISHER_SWIFT_SHOT	Swift Shot
		3	T_SKIRMISHER_HURRICANE_SHOT	Hurricane Shot
Adding primary tree technique/skirmisher-slings to boss with 4 talents
2	 * talent:	T_SKIRMISHER_SLING_SUPREMACY	5
2	 * talent:	T_SKIRMISHER_SWIFT_SHOT	4
2	 * talent:	T_SKIRMISHER_HURRICANE_SHOT	3
[applyRandomClass] Attempting to add tree technique/tireless-combatant to boss
 Talent choices for technique/tireless-combatant:
		1	T_SKIRMISHER_BREATHING_ROOM	Breathing Room
		2	T_SKIRMISHER_PACE_YOURSELF	Pace Yourself
		3	T_SKIRMISHER_DAUNTLESS_CHALLENGER	Dauntless Challenger
		4	T_SKIRMISHER_THE_ETERNAL_WARRIOR	The Eternal Warrior
Adding secondary tree technique/tireless-combatant to boss with 2 talents
1	 * talent:	T_SKIRMISHER_BREATHING_ROOM	3
1	 * talent:	T_SKIRMISHER_PACE_YOURSELF	3
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/mobility
	 * 	technique/skirmisher-slings
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/tireless-combatant
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	6
 * using themes	cold,light,fire
 * forbid power sources:	antimagic
Creating randart %s 'Chillflash'(plated vined mindstar) with cold
 ** selected ego	nature's 	(normal)	nature
 * adding power: generic resist light(2 points), 17 remaining
 * adding power: generic inc damage cold(1 points), 15 remaining
 * adding power: cold burst(1 points), 14 remaining
 * adding power: fire melee(1 points), 13 remaining
 * adding power: generic inc damage light(1 points), 12 remaining
 * adding power: cold melee(1 points), 11 remaining
 * adding power: generic resist light(3 points), 10 remaining
 * adding power: generic inc damage cold(1.5 points), 7 remaining
 * adding power: cold burst(1.5 points), 5.5 remaining
 * adding power: fire melee(1.5 points), 4 remaining
 * adding power: generic inc damage light(1.5 points), 2.5 remaining
 * adding power: cold melee(1.5 points), 1 remaining
 * adding bias power: generic inc damage cold(2.25 points), 17 remaining
 * adding bias power: generic resist light(4.5 points), 14.75 remaining
 * adding bias power: cold melee(2.25 points), 10.25 remaining
 * adding bias power: cold melee(2.7 points), 8 remaining
 * adding bias power: fire melee(2.25 points), 5.3 remaining
 * adding bias power: generic inc damage cold(2.7 points), 3.05 remaining
[resolveObject] CREATE FOR	1149416	Isosetta the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4092da60, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	51.925465308927	70.5
[resolveObject] CREATED OBJECT:	1149417	rejuvenating reinforced leather armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
[resolveObject]	1149417	rejuvenating reinforced leather armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	1149416	Isosetta the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x402eaa50, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="sling", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	29.671295417047	40.5
[resolveObject] CREATED OBJECT:	1149423	swiftstrike reinforced leather sling of recursion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	11
fight: 	swiftstrike reinforced leather sling of recursion	rejuvenating reinforced leather armour of Eyal	::	nil	MAINHAND
[resolveObject]	1149423	swiftstrike reinforced leather sling of recursion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1149416	Isosetta the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ecc6dc8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	50.023728801642	70.5
[resolveObject] CREATED OBJECT:	1149429	warded stralite shield of lightning resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	cun	12
fight: 	warded stralite shield of lightning resistance (#RESIST#)	swiftstrike reinforced leather sling of recursion	::	nil	OFFHAND
fight: 	warded stralite shield of lightning resistance (#RESIST#)	rejuvenating reinforced leather armour of Eyal	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1149429	warded stralite shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1149416	Isosetta the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26790538, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	109.52336583962	115.5
[resolveObject] CREATED OBJECT:	1149435	acidic pouch of stralite shots of accuracy	tries left:	4
fight: 	acidic pouch of stralite shots of accuracy	swiftstrike reinforced leather sling of recursion	::	nil	QUIVER
fight: 	acidic pouch of stralite shots of accuracy	warded stralite shield of lightning resistance (#RESIST#)	::	nil	QUIVER
fight: 	acidic pouch of stralite shots of accuracy	rejuvenating reinforced leather armour of Eyal	::	nil	QUIVER
[resolveObject]	1149435	acidic pouch of stralite shots of accuracy	added to inventory	QUIVER
[CALLBACK] upgrading to prioritized	talents_on_move
[Actor:move]	1149416	Isosetta the shadow claw	(forced) move from	nil	nil	to	34	39
Added unique	mod.class.NPC/Isosetta the shadow claw	::	1
[Actor:wearAllInventory]	1149416	Isosetta the shadow claw	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1149416	Isosetta the shadow claw
   #- checking tactical table for talent	T_SKIRMISHER_SWIFT_SHOT	level	6	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KEEPSAKE_BLINDSIDE	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KEEPSAKE_PHASE_DOOR	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SKIRMISHER_KNEECAPPER	level	6	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SKIRMISHER_PACE_YOURSELF	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TUMBLE	level	6	range:	4	radius:	0	effective:	4
   #- checking tactical table for talent	T_DOMINATE	level	3	range:	2.5	radius:	0	effective:	2.5
   #- checking tactical table for talent	T_SKIRMISHER_HURRICANE_SHOT	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_SHOOT	level	2	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_EVASION	level	6	range:	1	radius:	0	effective:	1
Cloned shader 125
[SHADER] setting reset param	tick_start	9182258
Cloned shader 137
[SHADER] setting reset param	tick_start	9182258
[CALLBACK] upgrading to prioritized	talents_on_take_damage_before_resists
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	1149441	shadow claw	(forced) move from	nil	nil	to	8	9
Random elite generating
[createRandomBoss] Creating random boss 	Veledhemina the shadow claw	32	level	1	classes
[applyRandomClass]	1149442	Veledhemina the shadow claw	Adding class	Wyrmic	Wilder
   power types: not_power_source =	antimagic	power_source =	technique,nature
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
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[1] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/venom-drake
}
[2] = {
  [1] = false
  [2] = 0.3
  [3] = wyrmic_scourge
  [tt] = demented/scourge-drake
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-offense
}
[4] = {
  [1] = false
  [2] = 0.3
  [3] = wyrmic_undead
  [tt] = spell/undead-drake
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/call
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/2hweapon-assault
}
[9] = {
  [1] = false
  [2] = 0
  [tt] = wild-gift/harmony
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/higher-draconic
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/cold-drake
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/fire-drake
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/storm-drake
}
[14] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[15] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/sand-drake
}
[16] = {
  [1] = true
  [2] = 0
  [tt] = wild-gift/fungus
}
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[applyRandomClass] Attempting to add tree spell/undead-drake to boss
 Talent choices for spell/undead-drake:
		1	T_RAZE	Raze
		2	T_INFECTIOUS_MIASMA	Infectious Miasma
		3	T_VAMPIRIC_SURGE	Vampiric Surge
		4	T_NECROTIC_BREATH	Necrotic Breath
Adding primary tree spell/undead-drake to boss with 4 talents
1	 * talent:	T_RAZE	4
1	 * talent:	T_INFECTIOUS_MIASMA	4
1	 * talent:	T_VAMPIRIC_SURGE	4
1	 * talent:	T_NECROTIC_BREATH	4
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Rush	T_RUSH	32
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	32
 Talent choices for technique/combat-techniques-active:
		1	T_PRECISE_STRIKES	Precise Strikes
		2	T_PERFECT_STRIKE	Perfect Strike
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
1	 * talent:	T_PRECISE_STRIKES	3
1	 * talent:	T_PERFECT_STRIKE	3
 ** Finished adding	1	of	1	primary class trees
	 * 	spell/undead-drake
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	42	nb_powers = 	7
 * using themes	physical,cold,light
 * forbid power sources:	antimagic
Creating randart Splendourblight(flawless dwarven-steel shield) with light
 ** selected ego	 of earthen fury	(greater)	nature
 * adding power: shield block(1 points), 21 remaining
 * adding power: light burst(1 points), 20 remaining
 * adding power: generic resist cold(1 points), 19 remaining
 * adding power: generic inc damage light(1 points), 18 remaining
 * adding power: shield armor(1 points), 17 remaining
 * adding power: damage(1 points), 16 remaining
 * adding power: shield block(1 points), 15 remaining
 * adding power: shield block(1.5 points), 14 remaining
Removing power from the list, 	shield block	==	table: 0x3218c0d8	remaining:
 * adding power: generic resist cold(1.5 points), 12.5 remaining
 * adding power: generic inc damage light(1.5 points), 11 remaining
 * adding power: shield armor(1.5 points), 9.5 remaining
 * adding power: damage(1.5 points), 8 remaining
 * adding power: light burst(1.5 points), 6.5 remaining
 * adding power: generic resist cold(2.25 points), 5 remaining
 * adding power: generic inc damage light(2.25 points), 2.75 remaining
 * adding bias power: shield armor(2.25 points), 21 remaining
 * adding bias power: generic resist cold(3.375 points), 18.75 remaining
 * adding bias power: generic inc damage light(3.375 points), 15.375 remaining
 * adding bias power: shield armor(2.7 points), 12 remaining
 * adding bias power: shield armor(3.24 points), 9.3 remaining
 * adding bias power: generic resist cold(4.05 points), 6.06 remaining
 * adding bias power: shield armor(3.888 points), 2.01 remaining
Removing power from bias list , 	shield armor
[resolveObject] CREATE FOR	1149634	Veledhemina the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x321320c8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	82.439230928416	95.5
[resolveObject] CREATED OBJECT:	1149635	elemental stralite battleaxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	20
[resolveObject]	1149635	elemental stralite battleaxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1149634	Veledhemina the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32081a50, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	23.963941222514	40.5
[resolveObject] CREATED OBJECT:	1149639	searing steel mail armour of the deep	tries left:	4
fight: 	searing steel mail armour of the deep	elemental stralite battleaxe	::	OFFHAND	BODY
[resolveObject]	1149639	searing steel mail armour of the deep	added to inventory	BODY
[Actor:move]	1149634	Veledhemina the shadow claw	(forced) move from	nil	nil	to	35	23
Added unique	mod.class.NPC/Veledhemina the shadow claw	::	1
[Actor:wearAllInventory]	1149634	Veledhemina the shadow claw	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1149634	Veledhemina the shadow claw
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_KEEPSAKE_PHASE_DOOR	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MIND_SEAR	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_INFECTIOUS_MIASMA	level	6	range:	6	radius:	3	effective:	8
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ICE_CLAW	level	6	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_VAMPIRIC_SURGE	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_REPROACH	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_NECROTIC_BREATH	level	6	range:	0	radius:	10	effective:	6.6666666666667
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Emelovena the shadow claw	32	level	1	classes
[applyRandomClass]	1149645	Emelovena the shadow claw	Adding class	Annihilator	Tinker
   power types: not_power_source =	antimagic	power_source =	steam,technique_ranged,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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[1] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/mecharachnid
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/magnetism
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/artillery
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/gadgets
}
[5] = {
  [1] = false
  [2] = -0.1
  [tt] = cunning/survival
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/chemical-warfare
}
[7] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/blacksmith
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/heavy-weapons
}
[10] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/engineering
}
[11] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/demolition
}
[13] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[14] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/turrets
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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[applyRandomClass] Attempting to add tree steamtech/artillery to boss
 * Random boss forbade talent because talent not allowed on random bosses	Rocket Pod	T_ROCKET_POD	32
 * Random boss forbade talent because talent not allowed on random bosses	Incendiary Powder	T_INCENDIARY_POWDER	32
 * Random boss forbade talent because talent not allowed on random bosses	Lock On	T_LOCK_ON	32
 * Random boss forbade talent because talent not allowed on random bosses	Death From Above	T_SEEKER_WARHEAD	32
 Talent choices for steamtech/artillery:
Tree steamtech/artillery rejected
[applyRandomClass] Attempting to add tree steamtech/physics to boss
 * Random boss forbade talent because talent not allowed on random bosses	Smith	T_SMITH	32
 * Random boss forbade talent because talent not allowed on random bosses	Mechanical	T_MECHANICAL	32
 * Random boss forbade talent because talent not allowed on random bosses	Electricity	T_ELECTRICITY	32
 Talent choices for steamtech/physics:
		1	T_COMPACT_STEAM_TANK	Compact Steam Tank
Adding secondary tree steamtech/physics to boss with 2 talents
1	 * talent:	T_COMPACT_STEAM_TANK	3
[applyRandomClass] Attempting to add tree steamtech/gadgets to boss
 Talent choices for steamtech/gadgets:
		1	T_AUTOLOADER	Autoloader
		2	T_EXOSKELETON	Exoskeleton
		3	T_HYPERVISION_GOGGLES	Hypervision Goggles
		4	T_AED	AED
Adding primary tree steamtech/gadgets to boss with 4 talents
1	 * talent:	T_AUTOLOADER	4
1	 * talent:	T_EXOSKELETON	4
1	 * talent:	T_HYPERVISION_GOGGLES	4
1	 * talent:	T_AED	4
[applyRandomClass] Attempting to add tree steamtech/blacksmith to boss
 * Random boss forbade talent because talent not allowed on random bosses	Craftsman's Eye	T_CRAFTS_EYE	32
 Talent choices for steamtech/blacksmith:
		1	T_MASSIVE_PHYSIQUE	Massive Physique
		2	T_ENDLESS_ENDURANCE	Endless Endurance
		3	T_LIFE_IN_THE_FLAMES	Life in the Flames
Adding primary tree steamtech/blacksmith to boss with 4 talents
2	 * talent:	T_MASSIVE_PHYSIQUE	3
2	 * talent:	T_ENDLESS_ENDURANCE	4
2	 * talent:	T_LIFE_IN_THE_FLAMES	5
 ** Finished adding	2	of	2	primary class trees
	 * 	steamtech/gadgets
	 * 	steamtech/blacksmith
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/physics
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	45	nb_powers = 	8
 * using themes	misc,light,temporal
 * forbid power sources:	antimagic
Creating randart Brightbrand the %s(rune-covered gold amulet) with light
 ** selected ego	 of strength (#STATBONUS#)	(normal)	nature
 * adding power: generic stat cun(1 points), 23 remaining
 * adding power: generic stat str(1 points), 22 remaining
 * adding power: generic void(1 points), 21 remaining
 * adding power: generic temporal retribution(2 points), 20 remaining
 * adding power: generic void(1 points), 18 remaining
 * adding power: generic resist light(2 points), 17 remaining
 * adding power: generic light retribution(1 points), 15 remaining
 * adding power: generic ignore crit(1 points), 14 remaining
 * adding power: generic stat cun(1.5 points), 13 remaining
 * adding power: generic stat str(1.5 points), 11.5 remaining
 * adding power: generic void(1.5 points), 10 remaining
 * adding power: generic temporal retribution(3 points), 8.5 remaining
 * adding power: generic void(1.5 points), 5.5 remaining
Removing power from the list, 	generic void	==	table: 0x361c45a0	remaining:
 * adding power: generic ignore crit(1.5 points), 4 remaining
 * adding power: generic stat cun(2.25 points), 2.5 remaining
 * adding bias power: generic temporal retribution(4.5 points), 23 remaining
 * adding bias power: generic temporal retribution(5.4 points), 18.5 remaining
 * adding bias power: generic resist light(3 points), 13.1 remaining
 * adding bias power: generic stat str(2.25 points), 10.1 remaining
 * adding bias power: generic resist light(3.6 points), 7.85 remaining
 * adding bias power: generic temporal retribution(6.48 points), 4.25 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[resolveObject] CREATE FOR	1149791	Emelovena the shadow claw	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1150142	simple healing salve	tries left:	1
[resolvers.inventory] created object:	1150142	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Emelovena the shadow claw	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	1149791	Emelovena the shadow claw	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1150493	simple frost salve	tries left:	1
[resolvers.inventory] created object:	1150493	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Emelovena the shadow claw	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	1149791	Emelovena the shadow claw	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	1149791	Emelovena the shadow claw	filter:	{defined="APE"}
[resolveObject] CREATE FOR	1149791	Emelovena the shadow claw	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x26de8f88, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	112.63687871796	115.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
[resolveObject] CREATED OBJECT:	1150529	fungal stralite steamgun of fire	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	11
[ActorObjectUse] useObjectEnable: 	fungal stralite steamgun of fire	by	Emelovena the shadow claw	inven/slot	table: 0x319edd68	nil
[resolveObject]	1150529	fungal stralite steamgun of fire	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1149791	Emelovena the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x280b3478, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	25.396480458415	40.5
[resolveObject] CREATED OBJECT:	1150535	crackling dwarven-steel shield of crushing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	14
fight: 	crackling dwarven-steel shield of crushing	fungal stralite steamgun of fire	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1150535	crackling dwarven-steel shield of crushing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1149791	Emelovena the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x321e7460, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	7.3968020234948	40.5
[resolveObject] CREATED OBJECT:	1150541	hateful pouch of stralite shots of torment	tries left:	4
fight: 	hateful pouch of stralite shots of torment	fungal stralite steamgun of fire	::	nil	QUIVER
fight: 	hateful pouch of stralite shots of torment	crackling dwarven-steel shield of crushing	::	nil	QUIVER
[resolveObject]	1150541	hateful pouch of stralite shots of torment	added to inventory	QUIVER
[resolveObject] CREATE FOR	1149791	Emelovena the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e632af0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	40.198683534912	40.5
[resolveObject] CREATED OBJECT:	1150547	fortifying stralite mail armour of implacability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	14
fight: 	fortifying stralite mail armour of implacability	fungal stralite steamgun of fire	::	nil	BODY
fight: 	fortifying stralite mail armour of implacability	crackling dwarven-steel shield of crushing	::	nil	BODY
fight: 	fortifying stralite mail armour of implacability	hateful pouch of stralite shots of torment	::	nil	BODY
[resolveObject]	1150547	fortifying stralite mail armour of implacability	added to inventory	BODY
[resolveObject] CREATE FOR	1149791	Emelovena the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28ab3e38, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	27.07614379215	40.5
[resolveObject] CREATED OBJECT:	1150553	brawler's drakeskin leather gloves of the iron hand	tries left:	4
fight: 	brawler's drakeskin leather gloves of the iron hand	fungal stralite steamgun of fire	::	nil	HANDS
fight: 	brawler's drakeskin leather gloves of the iron hand	crackling dwarven-steel shield of crushing	::	nil	HANDS
fight: 	brawler's drakeskin leather gloves of the iron hand	fortifying stralite mail armour of implacability	::	nil	HANDS
fight: 	brawler's drakeskin leather gloves of the iron hand	hateful pouch of stralite shots of torment	::	nil	HANDS
[resolveObject]	1150553	brawler's drakeskin leather gloves of the iron hand	added to inventory	HANDS
[Actor:move]	1149791	Emelovena the shadow claw	(forced) move from	nil	nil	to	41	14
Added unique	mod.class.NPC/Emelovena the shadow claw	::	1
[Actor:wearAllInventory]	1149791	Emelovena the shadow claw	wearing main inventory
fight: 	Brightbrand the gold amulet	fungal stralite steamgun of fire	::	nil	NECK
fight: 	Brightbrand the gold amulet	crackling dwarven-steel shield of crushing	::	nil	NECK
fight: 	Brightbrand the gold amulet	fortifying stralite mail armour of implacability	::	nil	NECK
fight: 	Brightbrand the gold amulet	brawler's drakeskin leather gloves of the iron hand	::	nil	NECK
fight: 	Brightbrand the gold amulet	hateful pouch of stralite shots of torment	::	nil	NECK
[Actor:wearAllInventory]	Emelovena the shadow claw	1149791	1149647	Brightbrand the gold amulet	WORN IN	NECK	1
running talented_ai_tactic resolver on_added_to_level function for	1149791	Emelovena the shadow claw
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_REPROACH	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_MIND_SEAR	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_EXOSKELETON	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_MEDIC_TURRET	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEAMGUN_TURRET	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME_TURRET	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_3	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KEEPSAKE_PHASE_DOOR	level	3	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	1150559	shadow claw	(forced) move from	nil	nil	to	12	39
Random elite generating
[createRandomBoss] Creating random boss 	Ivilrariarin the shadow claw	32	level	1	classes
[applyRandomClass]	1150560	Ivilrariarin the shadow claw	Adding class	Brawler	Warrior
   power types: not_power_source =	antimagic	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/unarmed-discipline
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/tactical
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/unarmed-training
}
[5] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-techniques-passive
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/pugilism
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/grappling
}
[11] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/finishing-moves
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/finishing-moves to boss
 * Random boss forbade talent because talent not allowed on random bosses	Haymaker	T_HAYMAKER	32
 Talent choices for technique/finishing-moves:
		1	T_UPPERCUT	Uppercut
		2	T_CONCUSSIVE_PUNCH	Concussive Punch
		3	T_BUTTERFLY_KICK	Butterfly Kick
Adding primary tree technique/finishing-moves to boss with 4 talents
1	 * talent:	T_UPPERCUT	4
1	 * talent:	T_CONCUSSIVE_PUNCH	4
1	 * talent:	T_BUTTERFLY_KICK	3
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	32
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
		2	T_BLINDING_POWDER	Blinding Powder
		3	T_TWIST_THE_KNIFE	Twist the Knife
Adding primary tree cunning/dirty to boss with 3 talents
2	 * talent:	T_BACKSTAB	5
2	 * talent:	T_BLINDING_POWDER	4
2	 * talent:	T_TWIST_THE_KNIFE	4
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	32
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding secondary tree technique/combat-techniques-active to boss with 1 talents
1	 * talent:	T_RUSH	3
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/finishing-moves
	 * 	cunning/dirty
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	45	nb_powers = 	7
 * using themes	mind,light,mental
 * forbid power sources:	antimagic
Creating randart Glowlore the %s(gleaming steel mace) with light
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic mindpower(1 points), 23 remaining
 * adding power: generic mindpower(1 points), 22 remaining
 * adding power: generic resists pen light(1 points), 21 remaining
 * adding power: generic stat cun(1 points), 20 remaining
 * adding power: generic mindpower(1 points), 19 remaining
 * adding power: generic resists pen light(1 points), 18 remaining
 * adding power: generic equilibrium on hit(1 points), 17 remaining
 * adding power: generic mindpower(1.5 points), 16 remaining
 * adding power: generic mindpower(1.5 points), 14.5 remaining
 * adding power: generic resists pen light(1.5 points), 13 remaining
 * adding power: generic stat cun(1.5 points), 11.5 remaining
 * adding power: generic mindpower(1.5 points), 10 remaining
 * adding power: generic resists pen light(1.5 points), 8.5 remaining
 * adding power: generic equilibrium on hit(1.5 points), 7 remaining
 * adding power: generic mindpower(2.25 points), 5.5 remaining
Removing power from the list, 	generic mindpower	==	table: 0x31cdf8c0	remaining:
 * adding power: generic stat cun(2.25 points), 3.25 remaining
 * adding bias power: generic equilibrium on hit(2.25 points), 23 remaining
 * adding bias power: generic stat cun(3.375 points), 20.75 remaining
 * adding bias power: generic resists pen light(2.25 points), 17.375 remaining
 * adding bias power: generic resists pen light(2.7 points), 15.125 remaining
Removing power from bias list , 	generic resists pen light
 * adding bias power: generic equilibrium on hit(2.7 points), 12.425 remaining
 * adding bias power: generic stat cun(4.05 points), 9.725 remaining
 * adding bias power: generic equilibrium on hit(3.24 points), 5.675 remaining
 * adding bias power: generic stat cun(4.86 points), 2.435 remaining
[resolveObject] CREATE FOR	1150696	Ivilrariarin the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21cf9608, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	81.533749468167	95.5
[resolveObject] CREATED OBJECT:	1150697	voratun gauntlets of sorrow	tries left:	4
[ActorObjectUse] useObjectEnable: 	voratun gauntlets of sorrow	by	Ivilrariarin the shadow claw	inven/slot	table: 0x32331fa0	nil
[resolveObject]	1150697	voratun gauntlets of sorrow	added to inventory	HANDS
[resolveObject] CREATE FOR	1150696	Ivilrariarin the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3a3b3040, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	3.9897472768765	40.5
[resolveObject] CREATED OBJECT:	1150701	nimble reinforced leather armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	nimble reinforced leather armour of Eyal	voratun gauntlets of sorrow	::	nil	BODY
[resolveObject]	1150701	nimble reinforced leather armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	1150696	Ivilrariarin the shadow claw	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	1150707	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	1150707	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	1150696	Ivilrariarin the shadow claw	(forced) move from	nil	nil	to	34	1
Added unique	mod.class.NPC/Ivilrariarin the shadow claw	::	1
[Actor:wearAllInventory]	1150696	Ivilrariarin the shadow claw	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1150696	Ivilrariarin the shadow claw
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_KEEPSAKE_PHASE_DOOR	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MIND_SEAR	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	3	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_BUTTERFLY_KICK	level	5	range:	2	radius:	1	effective:	2.6666666666667
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_TWIST_THE_KNIFE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONCUSSIVE_PUNCH	level	6	range:	1	radius:	1	effective:	1.6666666666667
   #- checking tactical table for talent	T_BLINDING_POWDER	level	6	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_REPROACH	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_UPPERCUT	level	6	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Silowe the corrupted war dog	32	level	1	classes
  * class	Doombringer	 rejected due to power source
[applyRandomClass]	1150708	Silowe the corrupted war dog	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-offense
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/battle-tactics
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[6] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-defense
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/superiority
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/warcries
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/battle-tactics to boss
 Talent choices for technique/battle-tactics:
		1	T_GREATER_WEAPON_FOCUS	Greater Weapon Focus
		2	T_STEP_UP	Step Up
		3	T_BLEEDING_EDGE	Bleeding Edge
		4	T_TRUE_GRIT	True Grit
Adding primary tree technique/battle-tactics to boss with 4 talents
1	 * talent:	T_GREATER_WEAPON_FOCUS	4
1	 * talent:	T_STEP_UP	3
1	 * talent:	T_BLEEDING_EDGE	4
1	 * talent:	T_TRUE_GRIT	4
[applyRandomClass] Attempting to add tree technique/superiority to boss
 Talent choices for technique/superiority:
		1	T_JUGGERNAUT	Juggernaut
		2	T_ONSLAUGHT	Onslaught
		3	T_BATTLE_CALL	Battle Call
		4	T_SHATTERING_IMPACT	Shattering Impact
Adding primary tree technique/superiority to boss with 3 talents
2	 * talent:	T_JUGGERNAUT	5
2	 * talent:	T_ONSLAUGHT	5
2	 * talent:	T_BATTLE_CALL	4
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Precise Strikes	T_PRECISE_STRIKES	32
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PERFECT_STRIKE	Perfect Strike
		3	T_BLINDING_SPEED	Blinding Speed
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
1	 * talent:	T_RUSH	3
1	 * talent:	T_PERFECT_STRIKE	2
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/battle-tactics
	 * 	technique/superiority
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	8
 * using themes	mind,mental,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Lisogawe(faceted woollen robe) with no themename
 ** selected ego	 of protection	(normal)	technique
 * adding power: generic resist mind(2 points), 17 remaining
 * adding power: generic die at(1 points), 15 remaining
 * adding power: generic immune teleport(2 points), 14 remaining
 * adding power: generic increased life(1 points), 12 remaining
 * adding power: generic immune knockback(2 points), 11 remaining
 * adding power: generic resist cold(1 points), 9 remaining
 * adding power: generic immune pin(2 points), 8 remaining
 * adding power: generic life regeneration(1 points), 6 remaining
 * adding power: generic resist mind(3 points), 5 remaining
 * adding power: generic die at(1.5 points), 2 remaining
 * adding bias power: generic resist cold(1.5 points), 17 remaining
 * adding bias power: generic immune pin(3 points), 15.5 remaining
 * adding bias power: generic increased life(1.5 points), 12.5 remaining
 * adding bias power: generic immune teleport(3 points), 11 remaining
 * adding bias power: generic resist mind(4.5 points), 8 remaining
 * adding bias power: generic life regeneration(1.5 points), 3.5 remaining
 * adding bias power: generic die at(2.25 points), 2 remaining
[resolveObject] CREATE FOR	1150857	Silowe the corrupted war dog	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3f6cf050, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	3.5054818171788	40.5
[resolveObject] CREATED OBJECT:	1150858	warbringer's stralite longsword of torment	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	20
[resolveObject]	1150858	warbringer's stralite longsword of torment	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1150857	Silowe the corrupted war dog	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x4221d028, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	55.288449232883	70.5
[resolveObject] CREATED OBJECT:	1150864	scouring stralite shield of lightning resistance (#RESIST#)	tries left:	4
fight: 	scouring stralite shield of lightning resistance (#RESIST#)	warbringer's stralite longsword of torment	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1150864	scouring stralite shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1150857	Silowe the corrupted war dog	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d4b9f88, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	98.391158658986	115.5
[resolveObject] CREATED OBJECT:	1150870	cleansing iron mail armour of fire resistance	tries left:	4
fight: 	cleansing iron mail armour of fire resistance	warbringer's stralite longsword of torment	::	nil	BODY
fight: 	cleansing iron mail armour of fire resistance	scouring stralite shield of lightning resistance (#RESIST#)	::	nil	BODY
[resolveObject]	1150870	cleansing iron mail armour of fire resistance	added to inventory	BODY
[Actor:move]	1150857	Silowe the corrupted war dog	(forced) move from	nil	nil	to	34	5
Added unique	mod.class.NPC/Silowe the corrupted war dog	::	1
[Actor:wearAllInventory]	1150857	Silowe the corrupted war dog	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1150857	Silowe the corrupted war dog
   #- checking tactical table for talent	T_CLINCH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRAPPLING_STANCE	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRUE_GRIT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BATTLE_CALL	level	6	range:	0	radius:	8	effective:	5.3333333333333
   #- checking tactical table for talent	T_BLEEDING_EDGE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ONSLAUGHT	level	8	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_JUGGERNAUT	level	8	range:	1	radius:	0	effective:	1
[useTalent] TALENT FAILED:	T_GRAPPLING_STANCE	for	Silowe the corrupted war dog	1150857	true
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 144
*p 144: Uniform: 1: 1406 tick
*p 144: Uniform: 2: 1406 tick_start
*p 144: Uniform: 3: 1406 time_factor
*p 144: Uniform: 5: 1406 cylinderRotationSpeed
*p 144: Uniform: 6: 1406 cylinderRadius
*p 144: Uniform: 4: 1406 noup
*p 144: Uniform: 8: 1406 cylinderHeight
*p 144: Uniform: 7: 1406 cylinderVerticalPos
*p 144: Uniform: 9: 1406 appearTime
*p 144: Uniform: 10: 1406 repeatTimes
*p 144: Uniform: 11: 1406 unbalancedSize
*p 144: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	9182258
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 145
*p 145: Uniform: 1: 1406 tick
*p 145: Uniform: 2: 1406 tick_start
*p 145: Uniform: 3: 1406 time_factor
*p 145: Uniform: 5: 1406 cylinderRotationSpeed
*p 145: Uniform: 6: 1406 cylinderRadius
*p 145: Uniform: 4: 1406 noup
*p 145: Uniform: 8: 1406 cylinderHeight
*p 145: Uniform: 7: 1406 cylinderVerticalPos
*p 145: Uniform: 9: 1406 appearTime
*p 145: Uniform: 10: 1406 repeatTimes
*p 145: Uniform: 11: 1406 unbalancedSize
*p 145: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	9182258
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	1150876	shadow claw	(forced) move from	nil	nil	to	11	33
Random elite generating
[createRandomBoss] Creating random boss 	Emokira the shadow claw	32	level	1	classes
[applyRandomClass]	1150877	Emokira the shadow claw	Adding class	Demonologist	Defiler
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-offense
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/doom-shield
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/black-magic
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/infernal-combat
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = corruption/doom-covenant
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/torment
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/shadowflame
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[12] = {
  [1] = false
  [2] = 0.3
  [tt] = corruption/spellblaze
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/demonic-pact
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree corruption/shadowflame to boss
 Talent choices for corruption/shadowflame:
		1	T_WRAITHFORM	Wraithform
		2	T_DARKFIRE	Darkfire
		3	T_FLAME_OF_URH_ROK	Flame of Urh'Rok
		4	T_DEMON_PLANE	Fearscape
Adding primary tree corruption/shadowflame to boss with 3 talents
1	 * talent:	T_WRAITHFORM	4
1	 * talent:	T_DARKFIRE	5
1	 * talent:	T_FLAME_OF_URH_ROK	4
[applyRandomClass] Attempting to add tree corruption/demonic-pact to boss
 Talent choices for corruption/demonic-pact:
		1	T_DEMON_SEED	Demon Seed
		2	T_BIND_DEMON	Bind Demon
		3	T_TWISTED_PORTAL	Twisted Portal
		4	T_SUFFUSE_LIFE	Doom Concordat
Adding secondary tree corruption/demonic-pact to boss with 1 talents
1	 * talent:	T_DEMON_SEED	2
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because of random boss rarity random chance	Spell Shield	T_SPELL_SHIELD	32
 * Random boss forbade talent because talent not allowed on random bosses	Unending Frenzy	T_UNENDING_FRENZY	32
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
Adding secondary tree technique/combat-techniques-passive to boss with 2 talents
2	 * talent:	T_QUICK_RECOVERY	3
2	 * talent:	T_FAST_METABOLISM	3
 ** Finished adding	1	of	1	primary class trees
	 * 	corruption/shadowflame
 ** Finished adding	2	of	2	secondary class trees
	 * 	corruption/demonic-pact
	 * 	technique/combat-techniques-passive
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	57	nb_powers = 	8
 * using themes	arcane,physical,lightning
 * forbid power sources:	antimagic
Creating randart %s 'Tuledan'(glowing dwarven-steel pickaxe) with no themename
 ** selected ego	miner's 	(normal)	technique
 * adding power: generic phys crit(1 points), 29 remaining
 * adding power: generic armor(1 points), 28 remaining
 * adding power: generic resists pen arcane(1 points), 27 remaining
 * adding power: generic phys atk(1 points), 26 remaining
 * adding power: generic phys dam(1 points), 25 remaining
 * adding power: generic phys crit(1 points), 24 remaining
 * adding power: generic inc damage physical(1 points), 23 remaining
 * adding power: generic armor(1 points), 22 remaining
 * adding power: generic phys crit(1.5 points), 21 remaining
 * adding power: generic armor(1.5 points), 19.5 remaining
 * adding power: generic resists pen arcane(1.5 points), 18 remaining
 * adding power: generic phys atk(1.5 points), 16.5 remaining
 * adding power: generic phys dam(1.5 points), 15 remaining
 * adding power: generic phys crit(1.5 points), 13.5 remaining
 * adding power: generic inc damage physical(1.5 points), 12 remaining
 * adding power: generic armor(1.5 points), 10.5 remaining
 * adding power: generic phys crit(2.25 points), 9 remaining
 * adding power: generic armor(2.25 points), 6.75 remaining
 * adding power: generic resists pen arcane(2.25 points), 4.5 remaining
 * adding power: generic phys atk(2.25 points), 2.25 remaining
 * adding bias power: generic armor(2.25 points), 29 remaining
 * adding bias power: generic phys dam(2.25 points), 26.75 remaining
 * adding bias power: generic phys crit(3.375 points), 24.5 remaining
 * adding bias power: generic resists pen arcane(3.375 points), 21.125 remaining
 * adding bias power: generic phys crit(2.25 points), 17.75 remaining
 * adding bias power: generic armor(3.375 points), 15.5 remaining
 * adding bias power: generic armor(2.7 points), 12.125 remaining
 * adding bias power: generic phys dam(2.7 points), 9.425 remaining
 * adding bias power: generic phys crit(4.05 points), 6.725 remaining
 * adding bias power: generic resists pen arcane(4.05 points), 2.675 remaining
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Sun Paladin
[CALLBACK] upgrading to prioritized	talents_on_wear_tinker
[CALLBACK] upgrading to prioritized	talents_on_takeoff_tinker
[resolveObject] CREATE FOR	1151020	Emokira the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x363c26b8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	103.79138179805	115.5
[resolveObject] CREATED OBJECT:	1151021	acidic steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
[resolveObject]	1151021	acidic steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1151020	Emokira the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2764afc0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	58.962546861838	70.5
[resolveObject] CREATED OBJECT:	1151027	shocking stralite shield of the stars	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	19
fight: 	shocking stralite shield of the stars	acidic steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1151027	shocking stralite shield of the stars	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1151020	Emokira the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x306ef418, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	72.01410473348	95.5
[resolveObject] CREATED OBJECT:	1151033	dwarven-steel mail armour of implacability	tries left:	4
fight: 	dwarven-steel mail armour of implacability	acidic steel longsword of massacre	::	nil	BODY
fight: 	dwarven-steel mail armour of implacability	shocking stralite shield of the stars	::	nil	BODY
[resolveObject]	1151033	dwarven-steel mail armour of implacability	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:move]	1151020	Emokira the shadow claw	(forced) move from	nil	nil	to	34	37
Added unique	mod.class.NPC/Emokira the shadow claw	::	1
[Actor:wearAllInventory]	1151020	Emokira the shadow claw	wearing main inventory
fight: 	dwarven-steel pickaxe 'Tuledan'	acidic steel longsword of massacre	::	nil	TOOL
fight: 	dwarven-steel pickaxe 'Tuledan'	shocking stralite shield of the stars	::	nil	TOOL
fight: 	dwarven-steel pickaxe 'Tuledan'	dwarven-steel mail armour of implacability	::	nil	TOOL
[Actor:wearAllInventory]	Emokira the shadow claw	1151020	1150879	dwarven-steel pickaxe 'Tuledan'	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	1151020	Emokira the shadow claw
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_REPROACH	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_MIND_SEAR	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_FLAME_OF_URH_ROK	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WRAITHFORM	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DEMON_SEED	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DARKFIRE	level	8	range:	6	radius:	9	effective:	12
   #- checking tactical table for talent	T_FLAME_LEASH	level	6	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_KEEPSAKE_PHASE_DOOR	level	3	range:	10	radius:	0	effective:	10
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 146
New GL Shader 148 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
*p 146: Uniform: 0: 8B5E tex
*p 146: Uniform: 4: 1406 ellipsoidalFactor
*p 146: Uniform: 1: 1406 tick
*p 146: Uniform: 3: 1406 time_factor
*p 146: Uniform: 5: 1406 oscillationSpeed
*p 146: Uniform: 6: 1406 antialiasingRadius
*p 146: Uniform: 7: 1406 shieldIntensity
*p 146: Uniform: 2: 1406 aadjust
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	1151037	shadow stalker	(forced) move from	nil	nil	to	6	8
[Actor:move]	1151038	shadow claw	(forced) move from	nil	nil	to	44	17
[Actor:move]	1151039	corrupted war dog	(forced) move from	nil	nil	to	37	43
[Actor:move]	1151040	corrupted war dog	(forced) move from	nil	nil	to	13	26
Random elite generating
[createRandomBoss] Creating random boss 	Aeromina the shadow claw	32	level	1	classes
[applyRandomClass]	1151041	Aeromina the shadow claw	Adding class	Anorithil	Celestial
   power types: not_power_source =	antimagic	power_source =	arcane
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = celestial/star-fury
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = celestial/glyphs
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = celestial/chants
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = celestial/eclipse
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = celestial/sunlight
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = celestial/light
}
[8] = {
  [1] = false
  [2] = 0.3
  [tt] = celestial/circles
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = celestial/twilight
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = celestial/hymns
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree celestial/twilight to boss
 * Random boss forbade talent because talent not allowed on random bosses	Jumpgate	T_JUMPGATE	32
 * Random boss forbade talent because of random boss rarity random chance	Shadow Simulacrum	T_SHADOW_SIMULACRUM	32
 Talent choices for celestial/twilight:
		1	T_TWILIGHT	Twilight
		2	T_MIND_BLAST	Mind Blast
Adding secondary tree celestial/twilight to boss with 2 talents
1	 * talent:	T_TWILIGHT	3
1	 * talent:	T_MIND_BLAST	3
[applyRandomClass] Attempting to add tree celestial/sunlight to boss
 Talent choices for celestial/sunlight:
		1	T_SEARING_LIGHT	Searing Light
		2	T_SUN_FLARE	Sun Flare
		3	T_FIREBEAM	Firebeam
		4	T_SUNBURST	Sunburst
Adding primary tree celestial/sunlight to boss with 3 talents
1	 * talent:	T_SEARING_LIGHT	3
1	 * talent:	T_SUN_FLARE	4
1	 * talent:	T_FIREBEAM	3
[applyRandomClass] Attempting to add tree celestial/light to boss
 Talent choices for celestial/light:
		1	T_HEALING_LIGHT	Healing Light
		2	T_BATHE_IN_LIGHT	Bathe in Light
		3	T_BARRIER	Barrier
		4	T_PROVIDENCE	Providence
Adding primary tree celestial/light to boss with 3 talents
2	 * talent:	T_HEALING_LIGHT	4
2	 * talent:	T_BATHE_IN_LIGHT	4
2	 * talent:	T_BARRIER	4
 ** Finished adding	2	of	2	primary class trees
	 * 	celestial/sunlight
	 * 	celestial/light
 ** Finished adding	1	of	1	secondary class trees
	 * 	celestial/twilight
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	42	nb_powers = 	6
 * using themes	dark,light,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Murkbore'(gleaming yew longbow) with dark
 ** selected ego	caustic 	(greater)	nature
 * adding power: generic inc damage darkness(1 points), 21 remaining
 * adding power: dark burst(1 points), 20 remaining
 * adding power: arcane burst(1 points), 19 remaining
 * adding power: arcane melee(1 points), 18 remaining
 * adding power: dark burst (crit)(1 points), 17 remaining
 * adding power: generic lite radius(1 points), 16 remaining
 * adding power: generic inc damage darkness(1.5 points), 15 remaining
 * adding power: dark burst(1.5 points), 13.5 remaining
 * adding power: arcane burst(1.5 points), 12 remaining
 * adding power: arcane melee(1.5 points), 10.5 remaining
 * adding power: dark burst (crit)(1.5 points), 9 remaining
 * adding power: generic lite radius(1.5 points), 7.5 remaining
 * adding power: generic inc damage darkness(2.25 points), 6 remaining
 * adding power: dark burst(2.25 points), 3.75 remaining
 * adding power: arcane burst(2.25 points), 1.5 remaining
 * adding bias power: arcane melee(2.25 points), 21 remaining
 * adding bias power: generic inc damage darkness(3.375 points), 18.75 remaining
 * adding bias power: generic inc damage darkness(4.05 points), 15.375 remaining
 * adding bias power: dark burst (crit)(2.25 points), 11.325 remaining
 * adding bias power: arcane melee(2.7 points), 9.075 remaining
 * adding bias power: generic inc damage darkness(4.86 points), 6.375 remaining
 * adding bias power: dark burst (crit)(2.7 points), 1.515 remaining
[resolveObject] CREATE FOR	1151231	Aeromina the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x271038c8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	86.568194233479	95.5
[resolveObject] CREATED OBJECT:	1151232	dragonbone magestaff of greater warding	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	32
[resolveObject]	1151232	dragonbone magestaff of greater warding	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1151231	Aeromina the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cea0a88, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	67.7982226711	70.5
[resolveObject] CREATED OBJECT:	1151236	spellwoven silk robe of life	tries left:	4
fight: 	spellwoven silk robe of life	dragonbone magestaff of greater warding	::	OFFHAND	BODY
[resolveObject]	1151236	spellwoven silk robe of life	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	1151231	Aeromina the shadow claw	(forced) move from	nil	nil	to	20	26
Added unique	mod.class.NPC/Aeromina the shadow claw	::	1
[Actor:wearAllInventory]	1151231	Aeromina the shadow claw	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1151231	Aeromina the shadow claw
   #- checking tactical table for talent	T_MOONLIGHT_RAY	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_FIREBEAM	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KEEPSAKE_PHASE_DOOR	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MIND_SEAR	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SEARING_LIGHT	level	6	range:	7	radius:	1	effective:	7.6666666666667
   #- checking tactical table for talent	T_TWILIGHT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HEALING_LIGHT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HYMN_OF_PERSEVERANCE	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BARRIER	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MIND_BLAST	level	5	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HYMN_OF_SHADOWS	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_BATHE_IN_LIGHT	level	6	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_REPROACH	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_HYMN_OF_DETECTION	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SUN_FLARE	level	6	range:	0	radius:	5	effective:	3.3333333333333
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Cyrisetha the shadow claw	32	level	1	classes
[applyRandomClass]	1151242	Cyrisetha the shadow claw	Adding class	Annihilator	Tinker
   power types: not_power_source =	antimagic	power_source =	steam,technique_ranged,technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/mecharachnid
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/magnetism
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/artillery
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/gadgets
}
[5] = {
  [1] = false
  [2] = -0.1
  [tt] = cunning/survival
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/chemical-warfare
}
[7] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/blacksmith
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/heavy-weapons
}
[10] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/engineering
}
[11] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/demolition
}
[13] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[14] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/turrets
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/gadgets to boss
 Talent choices for steamtech/gadgets:
		1	T_AUTOLOADER	Autoloader
		2	T_EXOSKELETON	Exoskeleton
		3	T_HYPERVISION_GOGGLES	Hypervision Goggles
		4	T_AED	AED
Adding primary tree steamtech/gadgets to boss with 3 talents
1	 * talent:	T_AUTOLOADER	3
1	 * talent:	T_EXOSKELETON	4
1	 * talent:	T_HYPERVISION_GOGGLES	4
[applyRandomClass] Attempting to add tree steamtech/mecharachnid to boss
 * Random boss forbade talent because talent not allowed on random bosses	Mecharachnid Chassis	T_MECHARACHNID_CHASSIS	32
 * Random boss forbade talent because talent not allowed on random bosses	Mecharachnid Piloting	T_MECHARACHNID_PILOTING	32
 Talent choices for steamtech/mecharachnid:
		1	T_MECHARACHNID	Mecharachnid
		2	T_STORMCOIL_GENERATOR	Stormcoil Generator
Adding secondary tree steamtech/mecharachnid to boss with 1 talents
1	 * talent:	T_MECHARACHNID	2
 ** Finished adding	1	of	1	primary class trees
	 * 	steamtech/gadgets
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/mecharachnid
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	9
 * using themes	acid,mental,mind
 * forbid power sources:	antimagic
Creating randart Bregulin the %s(rune-covered steel battleaxe) with no themename
 ** selected ego	acidic 	(normal)	arcane
 * adding power: generic hate on crit(1 points), 17 remaining
 * adding power: generic mind retribution(1 points), 16 remaining
 * adding power: acid melee(1 points), 15 remaining
 * adding power: generic resist acid(1 points), 14 remaining
 * adding power: generic mind expose melee(2 points), 13 remaining
 * adding power: generic resists pen acid(1 points), 11 remaining
 * adding power: generic resist acid(1 points), 10 remaining
 * adding power: generic save mental(1 points), 9 remaining
 * adding power: generic resist acid(1 points), 8 remaining
 * adding power: generic hate on crit(1.5 points), 7 remaining
 * adding power: generic mind retribution(1.5 points), 5.5 remaining
 * adding power: acid melee(1.5 points), 4 remaining
 * adding power: generic resist acid(1.5 points), 2.5 remaining
 * adding power: generic resists pen acid(1.5 points), 1 remaining
 * adding bias power: generic mind retribution(2.25 points), 17 remaining
 * adding bias power: generic mind retribution(2.7 points), 14.75 remaining
 * adding bias power: generic save mental(1.5 points), 12.05 remaining
 * adding bias power: acid melee(2.25 points), 10.55 remaining
 * adding bias power: generic hate on crit(2.25 points), 8.3 remaining
 * adding bias power: generic resist acid(1.5 points), 6.05 remaining
 * adding bias power: generic mind retribution(3.24 points), 4.55 remaining
 * adding bias power: generic save mental(1.8 points), 1.31 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[resolveObject] CREATE FOR	1151436	Cyrisetha the shadow claw	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1151787	simple healing salve	tries left:	1
[resolvers.inventory] created object:	1151787	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Cyrisetha the shadow claw	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	1151436	Cyrisetha the shadow claw	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	1152138	simple frost salve	tries left:	1
[resolvers.inventory] created object:	1152138	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Cyrisetha the shadow claw	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	1151436	Cyrisetha the shadow claw	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	1151436	Cyrisetha the shadow claw	filter:	{defined="APE"}
[resolveObject] CREATE FOR	1151436	Cyrisetha the shadow claw	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x1ce66c80, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Greater	33.268978516052	40.5
[resolveObject] CREATED OBJECT:	1152146	gunslinger's stralite steamgun of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	11
[resolveObject]	1152146	gunslinger's stralite steamgun of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1151436	Cyrisetha the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x35498728, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	46.27882291872	70.5
[resolveObject] CREATED OBJECT:	1152152	crackling stralite shield of physical resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	20
fight: 	crackling stralite shield of physical resistance (#RESIST#)	gunslinger's stralite steamgun of enduring	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1152152	crackling stralite shield of physical resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1151436	Cyrisetha the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26d6c680, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	111.49154952715	115.5
[resolveObject] CREATED OBJECT:	1152158	acidic pouch of dwarven-steel shots of paradox	tries left:	4
fight: 	acidic pouch of dwarven-steel shots of paradox	gunslinger's stralite steamgun of enduring	::	nil	QUIVER
fight: 	acidic pouch of dwarven-steel shots of paradox	crackling stralite shield of physical resistance (#RESIST#)	::	nil	QUIVER
[resolveObject]	1152158	acidic pouch of dwarven-steel shots of paradox	added to inventory	QUIVER
[resolveObject] CREATE FOR	1151436	Cyrisetha the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21d52880, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	104.79921082123	115.5
[resolveObject] CREATED OBJECT:	1152164	prismatic stralite mail armour of acid resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	prismatic stralite mail armour of acid resistance	gunslinger's stralite steamgun of enduring	::	nil	BODY
fight: 	prismatic stralite mail armour of acid resistance	crackling stralite shield of physical resistance (#RESIST#)	::	nil	BODY
fight: 	prismatic stralite mail armour of acid resistance	acidic pouch of dwarven-steel shots of paradox	::	nil	BODY
[resolveObject]	1152164	prismatic stralite mail armour of acid resistance	added to inventory	BODY
[resolveObject] CREATE FOR	1151436	Cyrisetha the shadow claw	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3ed57400, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	94.721608408313	95.5
[resolveObject] CREATED OBJECT:	1152170	alchemist's dwarven-steel gauntlets	tries left:	4
fight: 	alchemist's dwarven-steel gauntlets	gunslinger's stralite steamgun of enduring	::	nil	HANDS
fight: 	alchemist's dwarven-steel gauntlets	crackling stralite shield of physical resistance (#RESIST#)	::	nil	HANDS
fight: 	alchemist's dwarven-steel gauntlets	prismatic stralite mail armour of acid resistance	::	nil	HANDS
fight: 	alchemist's dwarven-steel gauntlets	acidic pouch of dwarven-steel shots of paradox	::	nil	HANDS
[resolveObject]	1152170	alchemist's dwarven-steel gauntlets	added to inventory	HANDS
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_combat
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	1151436	Cyrisetha the shadow claw	(forced) move from	nil	nil	to	36	32
Added unique	mod.class.NPC/Cyrisetha the shadow claw	::	1
[Actor:wearAllInventory]	1151436	Cyrisetha the shadow claw	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	1151436	Cyrisetha the shadow claw
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KEEPSAKE_BLINDSIDE	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_KEEPSAKE_PHASE_DOOR	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MEDIC_TURRET	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEAMGUN_TURRET	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME_TURRET	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_EXOSKELETON	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_DOMINATE	level	3	range:	2.5	radius:	0	effective:	2.5
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	1152174	shadow claw	(forced) move from	nil	nil	to	34	6
[Actor:move]	1152175	shadow claw	(forced) move from	nil	nil	to	17	34
[TOME ENTITY FILTER] selected Uniques	0.8815050194383	1.1
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/acera.png
Added unique	mod.class.Object/Acera	::	1
[TOME ENTITY FILTER] selected basic	113.12243267443	117.1
[TOME ENTITY FILTER] selected Ego	97.50338529375	101.1
[TOME ENTITY FILTER] selected Greater + Ego	37.781268050177	51.1
[TOME ENTITY FILTER] selected Greater	64.985371477605	76.1
[TOME ENTITY FILTER] selected basic	116.33762606573	117.1
[TOME ENTITY FILTER] selected Money	101.40831004412	109.1
[TOME ENTITY FILTER] selected Greater + Ego	40.687710862482	51.1
[TOME ENTITY FILTER] selected Greater + Ego	17.570525344978	51.1
[TOME ENTITY FILTER] selected Greater + Ego	22.699148917343	51.1
checkHit	43	vs	99999	=> chance to hit	0
Placed lore	journal page	20	25
[Identify]	journal page	true
Placed lore	journal page	30	31
[Identify]	journal page	true
Wait finished, counted 2358, 1034 ticks
[STARTEVENTS] No zone events loaded
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-5
[Actor:move]	6962	Garruk	(forced) move from	43	10	to	10	15
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (5)" / "Lvl 29 Krog Cursed" / default / cursed
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
[Actor:move]	1149226	shadow claw	(forced) move from	9	14	to	17	40
Updating zone name	Tranquil Meadow (5)
C Map minimap texture: 431 (50x50; 64x64)
[LOG]	Garruk activates #{bold}##ORANGE#Surge#LAST#.#{normal}#
[Actor:move]	6962	Garruk	move from	10	15	to	9	14
[MIND CRIT %]	5.4
[LOG]	
[Actor:move]	6962	Garruk	move from	9	14	to	9	13
[ActorObjectUse]	Ivodamira the shadow stalker	Cleaning up: 	powerful dwarven-steel torque of gale force	1148834
[target_simple AI]	1149441	shadow claw	selecting NEW TARGET	9	13	6962	Garruk
[Actor:move]	1149441	shadow claw	move from	8	9	to	8	10
[MIND CRIT %]	5.4
checkHit	62	vs	14	=> chance to hit	95
[LOG]	Mindrot hits Shadow claw for #ORANGE#8 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	9	13	to	9	12
[Actor:move]	6962	Garruk	move from	9	12	to	9	11
[improved_talented AI] chooses for	1149441	shadow claw	T_KEEPSAKE_BLINDSIDE
[LOG]	Shadow claw uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1149441	shadow claw	(forced) move from	8	10	to	9	12
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.130810183083	40	62	1.6745966692415	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.130810183083	40	62	1.6745966692415	vs. armor/def	56	37
checkHit	62	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	46
[PHYS CRIT %]	42.2
[ATTACK] after crit	69
[ATTACK] after mult	115.54717017766
[LOG]	#{bold}##UID:1149441:0#Shadow claw performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow claw slows down.
[target_simple AI]	1151037	shadow stalker	selecting NEW TARGET	9	11	6962	Garruk
[improved_talented AI] chooses for	1151037	shadow stalker	T_KEEPSAKE_BLINDSIDE
[LOG]	Shadow stalker uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1151037	shadow stalker	(forced) move from	6	8	to	8	12
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	77.064808467611	40	70	1.6745966692415	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	77.064808467611	40	70	1.6745966692415	vs. armor/def	56	37
checkHit	70	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	82	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	66
[PHYS CRIT %]	4
[ATTACK] after crit	66
[ATTACK] after mult	110.52338016994
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
checkHit	63	vs	18	=> chance to hit	95
[LOG]	Shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Shadow stalker fades!
checkHit	63	vs	18	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows shadow stalker!
[LOG]	Garruk is poisoned!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Curse of Nightmares hits Shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadow claw for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadow stalker for #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:1149441:0#Shadow claw hits #fbd578#Garruk#LAST# for #{bold}##WHITE#60 physical#{normal}##LAST# damage.
[LOG]	#UID:1151037:0#Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[MIND CRIT %]	5.4
checkHit	63	vs	18	=> chance to hit	95
checkHit	63	vs	14	=> chance to hit	95
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	Mindrot hits Shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow claw for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	163	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	187.52232027157
[PHYS CRIT %]	0.9
[ATTACK] after crit	187.52232027157
[ATTACK] after mult	187.52232027157
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	135	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	155.30989715744
[PHYS CRIT %]	0.9
[ATTACK] after crit	155.30989715744
[ATTACK] after mult	77.654948578718
[Actor:move]	6962	Garruk	move from	9	11	to	9	11
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow stalker for #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Garruk stops being poisoned.
[MIND CRIT %]	5.4
checkHit	63	vs	18	=> chance to hit	95
checkHit	63	vs	14	=> chance to hit	95
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	Mindrot hits Shadow stalker for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow claw for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	195	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	224.7265181163
[PHYS CRIT %]	0.9
[ATTACK] after crit	224.7265181163
[ATTACK] after mult	224.7265181163
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	132	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	152.12256610949
[PHYS CRIT %]	0.9
[ATTACK] after crit	152.12256610949
[ATTACK] after mult	76.061283054746
[Actor:move]	6962	Garruk	move from	9	11	to	9	11
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#263 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#108 nature#LAST# (#RED##{bold}#371#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	77.064808467611	40	70	1	vs. armor/def	56	38
[ATTACK] after melee attack bonus hooks & callbacks::	77.064808467611	40	70	1	vs. armor/def	56	38
checkHit	70	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	82	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	66
[PHYS CRIT %]	4
[ATTACK] after crit	66
[ATTACK] after mult	66
checkHit	63	vs	18	=> chance to hit	95
checkHit	63	vs	18	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows shadow stalker!
[LOG]	#ORANGE#Garruk redirects the effect 'Poison'!#LAST#
checkHit	26	vs	52	=> chance to hit	0
[LOG]	Shadow stalker is poisoned!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow stalker slows down.
[Actor:move]	1151037	shadow stalker	move from	8	12	to	8	12
[LOG]	#UID:1151037:0#Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	Curse of Nightmares hits Shadow stalker for #ORANGE#61 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadow stalker for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#32 nature#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	63	vs	18	=> chance to hit	95
[LOG]	Mindrot hits Shadow stalker for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	142.41650903722	14	100.22184132384	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	100.22184132384	1	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	175	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	201.32764446334
[PHYS CRIT %]	0.9
[ATTACK] after crit	201.32764446334
[ATTACK] after mult	201.32764446334
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	126.47554626943	14	100.22184132384	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	100.22184132384	0.5	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	165.66389030126
[PHYS CRIT %]	0.9
[ATTACK] after crit	165.66389030126
[ATTACK] after mult	82.831945150632
[Actor:move]	6962	Garruk	move from	9	11	to	9	11
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow stalker for #WHITE#217 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow stalker!#{normal}#
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	9	11	to	9	10
[LOG]	
[Actor:move]	6962	Garruk	move from	9	10	to	9	9
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	9	9	to	9	8
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/weapon_axe_blood_letter.png
[USERCHAT] channel achievement	kekomancer	tome	Sliders (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	deepfrieze	tome	Level 30 (Insane (Roguelike) difficulty)	false	false
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Server latency	133
Deleting temp shader	awesomeaura[alpha=0.7,time_factor=5000]
Deleting temp shader	distort[]
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	9	8	to	8	7
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	8	7	to	7	8
[Actor:move]	6962	Garruk	move from	7	8	to	8	7
[Actor:move]	6962	Garruk	move from	8	7	to	8	6
[LOG]	Garruk is no longer attuned.
[Actor:move]	6962	Garruk	move from	8	6	to	9	5
[Actor:move]	6962	Garruk	move from	9	5	to	8	4
[Actor:move]	6962	Garruk	move from	8	4	to	9	3
[Actor:move]	6962	Garruk	move from	9	3	to	9	2
[Actor:move]	6962	Garruk	move from	9	2	to	9	1
[Actor:move]	6962	Garruk	move from	9	1	to	10	2
[Actor:move]	6962	Garruk	move from	10	2	to	11	3
[Actor:move]	6962	Garruk	move from	11	3	to	11	4
[Actor:move]	6962	Garruk	move from	11	4	to	10	5
[Actor:move]	6962	Garruk	move from	10	5	to	9	6
[Actor:move]	6962	Garruk	move from	9	6	to	9	7
[Actor:move]	6962	Garruk	move from	9	7	to	9	8
[Actor:move]	6962	Garruk	move from	9	8	to	9	9
[Actor:move]	6962	Garruk	move from	9	9	to	9	10
[Actor:move]	6962	Garruk	move from	9	10	to	9	11
[Actor:move]	6962	Garruk	move from	9	11	to	9	12
[Actor:move]	6962	Garruk	move from	9	12	to	10	13
[Actor:move]	6962	Garruk	move from	10	13	to	11	14
[Actor:move]	6962	Garruk	move from	11	14	to	12	13
[Actor:move]	6962	Garruk	move from	12	13	to	13	14
[Actor:move]	6962	Garruk	move from	13	14	to	12	15
[use_tactical AI] === Action Selected:	1150857	Silowe the corrupted war dog	stamina	 talent:T_TRUE_GRIT
[LOG]	Silowe the corrupted war dog deactivates #{bold}##ORANGE#True Grit#LAST#.#{normal}#
[Actor:move]	6962	Garruk	move from	12	15	to	13	14
[Actor:move]	6962	Garruk	move from	13	14	to	14	14
[Actor:move]	6962	Garruk	move from	14	14	to	15	15
[Actor:move]	6962	Garruk	move from	15	15	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	18	14
[Actor:move]	6962	Garruk	move from	18	14	to	19	15
[Actor:move]	6962	Garruk	move from	19	15	to	18	14
[Actor:move]	6962	Garruk	move from	18	14	to	18	13
[Actor:move]	6962	Garruk	move from	18	13	to	18	12
[Actor:move]	6962	Garruk	move from	18	12	to	18	11
[Actor:move]	6962	Garruk	move from	18	11	to	18	10
[Actor:move]	6962	Garruk	move from	18	10	to	19	11
[Actor:move]	6962	Garruk	move from	19	11	to	19	12
[Actor:move]	6962	Garruk	move from	19	12	to	20	13
[LOG]	A creeping darkness spreads through the air!
[MIND CRIT %]	1
[LOG]	Ran for 1 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	20	13	to	21	14
[LOG]	
[Actor:move]	6962	Garruk	move from	21	14	to	22	14
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	22	14	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	24	15
[Actor:move]	6962	Garruk	move from	24	15	to	25	15
[Actor:move]	6962	Garruk	move from	25	15	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	23	18
[target_simple AI]	1147872	corrupted war dog	selecting NEW TARGET	23	18	6962	Garruk
[improved_talented AI] chooses for	1147872	corrupted war dog	T_RUSH
[Actor:move]	1147872	corrupted war dog	(forced) move from	27	22	to	24	19
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	44.42354297931	15	37	1.2	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1.2	vs. armor/def	56	37
checkHit	37	vs	37	=> chance to hit	50
[LOG]	#UID:1147872:0#Corrupted war dog misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	173	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	202.83275709805
[PHYS CRIT %]	0.9
[ATTACK] after crit	202.83275709805
[ATTACK] after mult	202.83275709805
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	133	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	155.93500979214
[PHYS CRIT %]	0.9
[ATTACK] after crit	155.93500979214
[ATTACK] after mult	77.96750489607
[Actor:move]	6962	Garruk	move from	23	18	to	23	18
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Corrupted war dog for #WHITE#243 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#94 physical#LAST# (#RED##{bold}#444#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Corrupted war dog!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	23	18	to	24	19
[Actor:move]	6962	Garruk	move from	24	19	to	25	20
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	25	20	to	26	21
[ActorObjectUse] useObjectEnable: 	ethereal rune	by	Garruk	inven/slot	1	nil
[Identify]	ethereal rune	true
[LOG]	Garruk picks up (d.): #FFFFFF##UID:1152200:0#ethereal rune (power 10; resist 21%; move 46%; dur 5; cd 18)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	26	21	to	26	22
[Actor:move]	6962	Garruk	move from	26	22	to	25	23
[target_simple AI]	1151231	Aeromina the shadow claw	selecting NEW TARGET	25	23	6962	Garruk
[use_tactical AI] === Action Selected:	1151231	Aeromina the shadow claw	closein	 talent:T_HYMN_OF_SHADOWS
[LOG]	Aeromina the shadow claw activates #{bold}##ORANGE#Hymn of Shadows#LAST#.#{normal}#
[LOG]	Aeromina the shadow claw deactivates #{bold}##ORANGE#Hymn of Detection#LAST#.#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_act_base
[use_tactical AI] === Action Selected:	1151231	Aeromina the shadow claw	disable	 talent:T_MIND_BLAST
[LOG]	Aeromina the shadow claw casts #{bold}##PURPLE#Mind Blast.#{normal}##LAST#
[LOG]	Garruk resists!
[SPELL CRIT %]	26.8
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
[LOG]	#UID:1151231:0#Aeromina the shadow claw hits #fbd578#Garruk#LAST# for #GREY#20 darkness#LAST# damage.
[LOG]	
Deleting shader 134 (is clone 0)
Deleting shader 133 (is clone 0)
Loading tile from tileset	/data/gfx/shockbolt/object/staff_dragonbone.png
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Aeromina the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.55522241586279	vs. armor/def	7	22
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.55522241586279	vs. armor/def	7	22
checkHit	100.22184132384	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	100.22184132384	22	=	1.1564436826477
[ATTACK] after armor	186.18743290627
[PHYS CRIT %]	0.9
[ATTACK] after crit	186.18743290627
[ATTACK] after mult	103.37543630151
[LOG]	Aeromina the shadow claw slows down.
checkHit	30	vs	63	=> chance to hit	0
[LOG]	Aeromina the shadow claw is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Aeromina the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.2776112079314	vs. armor/def	7	22
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.2776112079314	vs. armor/def	7	22
checkHit	100.22184132384	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	100.22184132384	22	=	1.1564436826477
[ATTACK] after armor	169.99722134921
[PHYS CRIT %]	0.9
[ATTACK] after crit	169.99722134921
[ATTACK] after mult	47.193133963734
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Aeromina the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.55522241586279	vs. armor/def	7	22
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.55522241586279	vs. armor/def	7	22
checkHit	100.22184132384	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	186	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	100.22184132384	22	=	1.1564436826477
[ATTACK] after armor	215.09852497247
[PHYS CRIT %]	0.9
[ATTACK] after crit	215.09852497247
[ATTACK] after mult	119.42752268374
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Aeromina the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.2776112079314	vs. armor/def	7	22
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.2776112079314	vs. armor/def	7	22
checkHit	100.22184132384	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	100.22184132384	22	=	1.1564436826477
[ATTACK] after armor	189.65676395422
[PHYS CRIT %]	0.9
[ATTACK] after crit	189.65676395422
[ATTACK] after mult	52.65084333369
[Actor:move]	6962	Garruk	(forced) move from	25	23	to	19	25
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Aeromina the shadow claw for #WHITE#117 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#54 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#135 physical#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_GREEN#90 nature#LAST# (#RED##{bold}#639#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Aeromina the shadow claw!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	19	25	to	20	25
[LORE] learning..	keepsake-kyless-journal-3
[LOG]	Lore found: #0080FF#Kyless' Journal: Third Entry
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	keepsake-kyless-journal-3
[LOG]	
[Actor:move]	6962	Garruk	move from	20	25	to	20	26
[Identify]	yew longbow 'Murkbore' (Shrouds)	true
[LOG]	Garruk picks up (k.): #SALMON##UID:1151043:0#yew longbow 'Murkbore' (Shrouds)#LAST#.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	20	26	to	19	27
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	19	27	to	18	26
[Actor:move]	6962	Garruk	move from	18	26	to	17	27
[Actor:move]	6962	Garruk	move from	17	27	to	17	28
[Identify]	spellstreaming dwarven-steel gauntlets of magic (#STATBONUS#) (Misfortune)	true
[LOG]	Garruk picks up (E.): #0080FF##UID:1152182:0#spellstreaming dwarven-steel gauntlets of magic (+4) (Misfortune) (0 def, 2 armour)#LAST#.
[MIND CRIT %]	5.4
[LOG]	
[Actor:move]	6962	Garruk	move from	17	28	to	16	27
[target_simple AI]	1151040	corrupted war dog	selecting NEW TARGET	16	27	6962	Garruk
[improved_talented AI] chooses for	1151040	corrupted war dog	T_RUSH
[LOG]	#RED##{bold}#Corrupted war dog rushes out!#{normal}##LAST#
[Actor:move]	1151040	corrupted war dog	(forced) move from	13	26	to	15	27
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	44.42354297931	15	37	1.2	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1.2	vs. armor/def	56	37
checkHit	37	vs	37	=> chance to hit	50
[LOG]	#UID:1151040:0#Corrupted war dog misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	180	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	211.03986287658
[PHYS CRIT %]	0.9
[ATTACK] after crit	211.03986287658
[ATTACK] after mult	211.03986287658
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	133	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	155.93500979214
[PHYS CRIT %]	0.9
[ATTACK] after crit	155.93500979214
[ATTACK] after mult	77.96750489607
[Actor:move]	6962	Garruk	move from	16	27	to	16	27
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Corrupted war dog for #WHITE#229 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#85 physical#LAST# (#RED##{bold}#421#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Corrupted war dog!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	16	27	to	15	27
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	15	27	to	14	27
[target_simple AI]	1147855	Zubatha the shadow claw	selecting NEW TARGET	14	27	6962	Garruk
[use_tactical AI] === Action Selected:	1147855	Zubatha the shadow claw	closein	 talent:T_KEEPSAKE_BLINDSIDE
[LOG]	Zubatha the shadow claw uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1147855	Zubatha the shadow claw	(forced) move from	10	30	to	14	26
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	133.00109818639	15	71	1.6745966692415	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	133.00109818639	15	71	1.6745966692415	vs. armor/def	56	37
checkHit	71	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	15	vs. armor/hardiness	56	0.6
[ATTACK] mace accuracy bonus	71	37	=	1.068
[ATTACK] after armor	121.336
[PHYS CRIT %]	74.5
[ATTACK] after crit	198.99104
[ATTACK] after mult	333.2297327929
[LOG]	#{bold}##UID:1147855:0#Zubatha the shadow claw performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,time_factor=5000]
New GL Shader program 133
*p 133: Uniform: 1: 8B5E flames
*p 133: Uniform: 0: 8B5E tex
*p 133: Uniform: 5: 1406 flameScale
*p 133: Uniform: 3: 1406 tick
*p 133: Uniform: 4: 1406 time_factor
*p 133: Uniform: 2: 1406 alpha
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Zubatha the shadow claw slows down.
[LOG]	
[LOG]	Melee retaliation hits Zubatha the shadow claw for #LIGHT_GREEN#(3 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#6 nature#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	#UID:1147855:0#Zubatha the shadow claw hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #{bold}##WHITE#111 physical#{normal}##LAST# (#RED##{bold}#111#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Zubatha the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	10	39
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	10	39
checkHit	100.22184132384	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	188	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	100.22184132384	39	=	1.1224436826477
[ATTACK] after armor	211.01941233776
[PHYS CRIT %]	0.9
[ATTACK] after crit	211.01941233776
[ATTACK] after mult	211.01941233776
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Zubatha the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	10	39
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	10	39
checkHit	100.22184132384	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	125	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	100.22184132384	39	=	1.1224436826477
[ATTACK] after armor	140.30546033096
[PHYS CRIT %]	0.9
[ATTACK] after crit	140.30546033096
[ATTACK] after mult	70.152730165479
[Actor:move]	6962	Garruk	move from	14	27	to	14	27
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Zubatha the shadow claw for #WHITE#(15 flat reduction)#LAST#, #WHITE#348 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#55 nature#LAST#, #LIGHT_RED#(11 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(15 flat reduction)#LAST#, #WHITE#106 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#55 nature#LAST#, #LIGHT_RED#(11 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#563#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	63	vs	27	=> chance to hit	95
[LOG]	Mindrot hits Zubatha the shadow claw for #ORANGE#(9 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(2 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Zubatha the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	10	39
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	10	39
checkHit	100.22184132384	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	187	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	100.22184132384	39	=	1.1224436826477
[ATTACK] after armor	209.89696865511
[PHYS CRIT %]	0.9
[ATTACK] after crit	209.89696865511
[ATTACK] after mult	209.89696865511
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Zubatha the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	10	39
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	10	39
checkHit	100.22184132384	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	100.22184132384	39	=	1.1224436826477
[ATTACK] after armor	176.22365817568
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.22365817568
[ATTACK] after mult	88.111829087842
[Actor:move]	6962	Garruk	move from	14	27	to	14	27
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Zubatha the shadow claw for #WHITE#(15 flat reduction)#LAST#, #WHITE#346 physical#LAST# (#RED##{bold}#346#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Zubatha the shadow claw!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	14	27	to	14	26
[Identify]	dwarven-steel greatmaul 'Gloomenvy' (Corpses)	true
[LOG]	Garruk picks up (g.): #SALMON##UID:1147671:0#dwarven-steel greatmaul 'Gloomenvy' (Corpses) (44-65 power, 2 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (shadow claw)).
[Actor:move]	6962	Garruk	move from	14	26	to	14	27
[LOG]	
[Actor:move]	6962	Garruk	move from	14	27	to	13	28
[target_simple AI]	1150876	shadow claw	selecting NEW TARGET	13	28	6962	Garruk
[improved_talented AI] chooses for	1150876	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1150876	shadow claw	(forced) move from	11	33	to	17	41
[Actor:move]	6962	Garruk	move from	13	28	to	12	29
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	12	29	to	12	30
[Actor:move]	6962	Garruk	move from	12	30	to	12	31
[Actor:move]	6962	Garruk	move from	12	31	to	12	32
[target_simple AI]	1150559	shadow claw	selecting NEW TARGET	12	32	6962	Garruk
[improved_talented AI] chooses for	1150559	shadow claw	T_MIND_SEAR
[LOG]	Shadow claw uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	2.8
checkHit	20	vs	46	=> chance to hit	0
[improved_talented AI] chooses for	1150876	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1150876	shadow claw	(forced) move from	17	41	to	15	33
[target_simple AI]	1152175	shadow claw	selecting NEW TARGET	12	32	6962	Garruk
[improved_talented AI] chooses for	1152175	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1152175	shadow claw	(forced) move from	17	34	to	14	27
[LOG]	
[LOG]	#UID:1150559:0#Shadow claw hits #fbd578#Garruk#LAST# for #RED#(18 rampage shugs off#LAST#), #ORANGE#0 mind#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	12	32	to	13	33
[LOG]	Garruk has shrugged off 18 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	63	vs	19	=> chance to hit	95
[LOG]	Mindrot hits Shadow claw for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	13	33	to	14	34
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	176.32388344509
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.32388344509
[ATTACK] after mult	176.32388344509
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	135	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	155.57989715744
[PHYS CRIT %]	0.9
[ATTACK] after crit	155.57989715744
[ATTACK] after mult	77.789948578718
[Actor:move]	6962	Garruk	move from	14	34	to	14	34
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#304 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[improved_talented AI] chooses for	1150559	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1150559	shadow claw	(forced) move from	12	39	to	12	31
[improved_talented AI] chooses for	1152175	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1152175	shadow claw	(forced) move from	14	27	to	7	34
[MIND CRIT %]	5.4
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	14	34	to	13	33
[LOG]	
[Actor:move]	6962	Garruk	move from	13	33	to	12	32
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	168.25677766656
[PHYS CRIT %]	0.9
[ATTACK] after crit	168.25677766656
[ATTACK] after mult	168.25677766656
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	192.45809500216
[PHYS CRIT %]	0.9
[ATTACK] after crit	192.45809500216
[ATTACK] after mult	96.22904750108
[Actor:move]	6962	Garruk	move from	12	32	to	12	32
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#206 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#100 nature#LAST# (#RED##{bold}#306#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[improved_talented AI] chooses for	1152175	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1152175	shadow claw	(forced) move from	7	34	to	11	30
[MIND CRIT %]	5.4
checkHit	62	vs	19	=> chance to hit	95
[LOG]	Mindrot hits Shadow claw for #ORANGE#8 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	12	32	to	11	31
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	195.9154260501
[PHYS CRIT %]	0.9
[ATTACK] after crit	195.9154260501
[ATTACK] after mult	195.9154260501
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	137	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	157.88478452273
[PHYS CRIT %]	0.9
[ATTACK] after crit	157.88478452273
[ATTACK] after mult	78.942392261365
[Actor:move]	6962	Garruk	move from	11	31	to	11	31
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#329 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.4
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	11	31	to	10	30
[LOG]	
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	10	30	to	11	31
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	11	31	to	12	32
[Actor:move]	6962	Garruk	move from	12	32	to	13	33
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	13	33	to	14	34
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	14	34	to	15	35
[Actor:move]	6962	Garruk	move from	15	35	to	16	34
[Actor:move]	6962	Garruk	move from	16	34	to	15	35
[Actor:move]	6962	Garruk	move from	15	35	to	14	36
[Actor:move]	6962	Garruk	move from	14	36	to	13	37
[Actor:move]	6962	Garruk	move from	13	37	to	12	38
[Actor:move]	6962	Garruk	move from	12	38	to	12	39
[Actor:move]	6962	Garruk	move from	12	39	to	13	38
[Actor:move]	6962	Garruk	move from	13	38	to	14	37
[Actor:move]	6962	Garruk	move from	14	37	to	15	36
[Actor:move]	6962	Garruk	move from	15	36	to	16	35
[Actor:move]	6962	Garruk	move from	16	35	to	17	34
[Actor:move]	6962	Garruk	move from	17	34	to	18	34
[Actor:move]	6962	Garruk	move from	18	34	to	19	34
[Actor:move]	6962	Garruk	move from	19	34	to	20	33
[Actor:move]	6962	Garruk	move from	20	33	to	21	34
[Actor:move]	6962	Garruk	move from	21	34	to	22	35
[Actor:move]	6962	Garruk	move from	22	35	to	23	36
[Actor:move]	6962	Garruk	move from	23	36	to	22	35
[Actor:move]	6962	Garruk	move from	22	35	to	22	34
[Actor:move]	6962	Garruk	move from	22	34	to	22	33
[Actor:move]	6962	Garruk	move from	22	33	to	22	32
[Actor:move]	6962	Garruk	move from	22	32	to	22	31
[Actor:move]	6962	Garruk	move from	22	31	to	22	30
[Actor:move]	6962	Garruk	move from	22	30	to	21	29
[Actor:move]	6962	Garruk	move from	21	29	to	20	28
[Actor:move]	6962	Garruk	move from	20	28	to	20	27
[Actor:move]	6962	Garruk	move from	20	27	to	20	26
[Actor:move]	6962	Garruk	move from	20	26	to	21	25
[Actor:move]	6962	Garruk	move from	21	25	to	22	24
[Actor:move]	6962	Garruk	move from	22	24	to	22	23
[ActorObjectUse] useObjectEnable: 	manasurge rune	by	Garruk	inven/slot	1	nil
[Identify]	manasurge rune	true
[LOG]	Garruk picks up (e.): #FFFFFF##UID:1152192:0#manasurge rune (regen 600% over 10 turns; mana 30; cd 14)#LAST#.
[Actor:move]	6962	Garruk	move from	22	23	to	23	24
[Actor:move]	6962	Garruk	move from	23	24	to	24	24
[Actor:move]	6962	Garruk	move from	24	24	to	25	23
[Actor:move]	6962	Garruk	move from	25	23	to	26	23
[Actor:move]	6962	Garruk	move from	26	23	to	27	23
[Actor:move]	6962	Garruk	move from	27	23	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	27	27
[Actor:move]	6962	Garruk	move from	27	27	to	27	28
[Actor:move]	6962	Garruk	move from	27	28	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	28	30
[Actor:move]	6962	Garruk	move from	28	30	to	29	30
[Actor:move]	6962	Garruk	move from	29	30	to	30	31
[LORE] learning..	keepsake-kyless-journal-4
[LOG]	Lore found: #0080FF#Kyless' Journal: Fourth Entry
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	keepsake-kyless-journal-4
[LOG]	Ran for 3 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	30	31	to	31	32
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 1 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	31	32	to	32	33
[LOG]	
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
[USERCHAT] channel achievement	andokhan	tome	Level 30 (Exploration mode)	false	false
[Actor:move]	6962	Garruk	move from	32	33	to	33	34
[target_simple AI]	1151020	Emokira the shadow claw	selecting NEW TARGET	33	34	6962	Garruk
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	1151020	Emokira the shadow claw	closein	 talent:T_WRAITHFORM
[LOG]	Emokira the shadow claw casts #{bold}##PURPLE#Wraithform.#{normal}##LAST#
[LOG]	Emokira the shadow claw turns into a wraith.
[SHADER] Loading from /data/gfx/shaders/moving_transparency.lua
[SHADER] Loaded shader with totalname	moving_transparency[a_max=0.8,a_min=0.3,time_factor=3000]
New GL Shader program 134
*p 134: Uniform: 4: 1406 tick
*p 134: Uniform: 3: 1406 time_factor
*p 134: Uniform: 5: 8B50 p2
*p 134: Uniform: 0: 8B5E tex
*p 134: Uniform: 1: 1406 a_min
*p 134: Uniform: 2: 1406 a_max
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	1151020	Emokira the shadow claw	attackarea	 talent:T_FLAME_LEASH
[LOG]	Emokira the shadow claw casts #{bold}##PURPLE#Flame Leash.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[color1=vec3(0.9921568627451,0.70588235294118,0.023529411764706),color2=vec3(0.9921568627451,0.16078431372549,0.023529411764706)]
New GL Shader program 149
*p 149: Uniform: 0: 8B5E tex
*p 149: Uniform: 1: 8B51 color1
*p 149: Uniform: 2: 8B51 color2
[PULL] from	33	33	towards	34	37	over	6
[PULL] try	34	35	5
[PULL] try	34	36	4	::
[PULL] try	34	37	3	::	true
[PULL] failsafe pulled to	34	36	::
[Actor:move]	6962	Garruk	(forced) move from	33	34	to	34	36
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
checkHit	62	vs	21	=> chance to hit	95
checkHit	62	vs	21	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Emokira the shadow claw!
[SPELL CRIT %]	4
[LOG]	Curse of Nightmares hits Emokira the shadow claw for #ORANGE#55 mind#LAST#, #GREY#15 darkness#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[CALLBACK] upgrading to prioritized	talents_on_death
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Emokira the shadow claw's fire area effect hits #fbd578#Garruk#LAST# for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Emokira the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	51.984436826477	0.44269437527561	vs. armor/def	79.809294444645	33
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	51.984436826477	0.44269437527561	vs. armor/def	79.809294444645	33
checkHit	51.984436826477	vs	33	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	79.809294444645	1
[ATTACK] mace accuracy bonus	51.984436826477	33	=	1.037968873653
[ATTACK] after armor	111.1376324896
[PHYS CRIT %]	0
[ATTACK] after crit	111.1376324896
[ATTACK] after mult	49.200004784591
checkHit	21	vs	63	=> chance to hit	0
[LOG]	Emokira the shadow claw is weakened by the darkness!
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Emokira the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	51.984436826477	0.2213471876378	vs. armor/def	79.809294444645	33
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	51.984436826477	0.2213471876378	vs. armor/def	79.809294444645	33
checkHit	51.984436826477	vs	33	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	79.809294444645	1
[ATTACK] mace accuracy bonus	51.984436826477	33	=	1.037968873653
[ATTACK] after armor	110.09966361594
[PHYS CRIT %]	0
[ATTACK] after crit	110.09966361594
[ATTACK] after mult	24.370250901257
Deleting shader 124 (is clone 0)
Deleting shader 123 (is clone 0)
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Emokira the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	51.984436826477	0.44269437527561	vs. armor/def	79.809294444645	33
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	51.984436826477	0.44269437527561	vs. armor/def	79.809294444645	33
checkHit	51.984436826477	vs	33	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	186	14	vs. armor/hardiness	79.809294444645	1
[ATTACK] mace accuracy bonus	51.984436826477	33	=	1.037968873653
[ATTACK] after armor	127.74513446804
[PHYS CRIT %]	0
[ATTACK] after crit	127.74513446804
[ATTACK] after mult	56.552052497829
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Emokira the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	51.984436826477	0.2213471876378	vs. armor/def	79.809294444645	33
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	51.984436826477	0.2213471876378	vs. armor/def	79.809294444645	33
checkHit	51.984436826477	vs	33	=> chance to hit	98
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	134	14	vs. armor/hardiness	79.809294444645	1
[ATTACK] mace accuracy bonus	51.984436826477	33	=	1.037968873653
[ATTACK] after armor	73.770753038089
[PHYS CRIT %]	0
[ATTACK] after crit	73.770753038089
[ATTACK] after mult	16.328948714904
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Emokira the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	52.968873652953	0.44269437527561	vs. armor/def	42.954889581544	33
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	52.968873652953	0.44269437527561	vs. armor/def	42.954889581544	33
checkHit	52.968873652953	vs	33	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	154	14	vs. armor/hardiness	42.954889581544	0.3
[ATTACK] mace accuracy bonus	52.968873652953	33	=	1.0399377473059
[ATTACK] after armor	132.17996033004
[PHYS CRIT %]	0.9
[ATTACK] after crit	132.17996033004
[ATTACK] after mult	58.515324962262
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Emokira the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	52.968873652953	0.2213471876378	vs. armor/def	42.954889581544	33
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	52.968873652953	0.2213471876378	vs. armor/def	42.954889581544	33
checkHit	52.968873652953	vs	33	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	135	14	vs. armor/hardiness	42.954889581544	0.3
[ATTACK] mace accuracy bonus	52.968873652953	33	=	1.0399377473059
[ATTACK] after armor	112.42114313123
[PHYS CRIT %]	0.9
[ATTACK] after crit	112.42114313123
[ATTACK] after mult	24.884103863125
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Emokira the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	52.968873652953	0.44269437527561	vs. armor/def	42.954889581544	33
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	52.968873652953	0.44269437527561	vs. armor/def	42.954889581544	33
checkHit	52.968873652953	vs	33	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	182	14	vs. armor/hardiness	42.954889581544	0.3
[ATTACK] mace accuracy bonus	52.968873652953	33	=	1.0399377473059
[ATTACK] after armor	161.29821725461
[PHYS CRIT %]	0.9
[ATTACK] after crit	161.29821725461
[ATTACK] after mult	71.405813520598
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Emokira the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	52.968873652953	0.2213471876378	vs. armor/def	42.954889581544	33
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	52.968873652953	0.2213471876378	vs. armor/def	42.954889581544	33
checkHit	52.968873652953	vs	33	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	174	14	vs. armor/hardiness	42.954889581544	0.3
[ATTACK] mace accuracy bonus	52.968873652953	33	=	1.0399377473059
[ATTACK] after armor	152.97871527616
[PHYS CRIT %]	0.9
[ATTACK] after crit	152.97871527616
[ATTACK] after mult	33.861408394822
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Emokira the shadow claw for #WHITE#61 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#30 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#70 physical#LAST#, #PURPLE#16 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#20 physical#LAST# (#RED##{bold}#558#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#2 lightning#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #ROYAL_BLUE#2 lightning#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Emokira the shadow claw!#{normal}#
[target_simple AI]	1149416	Isosetta the shadow claw	selecting NEW TARGET	34	36	6962	Garruk
[use_tactical AI] === Action Selected:	1149416	Isosetta the shadow claw	closein	 talent:T_TUMBLE
[LOG]	Isosetta the shadow claw uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[LOG][remove]	9248599	Isosetta the shadow claw uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_TUMBLE	for	Isosetta the shadow claw	1149416	true
[use_tactical AI] turn	2011343	1149416	Isosetta the shadow claw	### FAILED ACTION returned:	T_TUMBLE	false
[use_tactical AI] === Action Selected:	1149416	Isosetta the shadow claw	attack	 talent:T_SKIRMISHER_SWIFT_SHOT
[LOG]	Isosetta the shadow claw uses #{bold}##ORCHID#Swift Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	swiftstrike reinforced leather sling of recursion	acidic pouch of stralite shots of accuracy	nil	nil
[SHOOT] speed	0.45454545454545	=>	454.54545454545
[ARCHERY SHOOT]	Isosetta the shadow claw	1149416	using weapon:	swiftstrike reinforced leather sling of recursion	ammo:	acidic pouch of stralite shots of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	swiftstrike reinforced leather sling of recursion	to:	34	36
Adding entity	1155385	after	1149416
[MIND CRIT %]	5.4
checkHit	63	vs	33	=> chance to hit	95
[LOG]	Mindrot hits Isosetta the shadow claw for #ORANGE#(9 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(2 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[ATTACK ARCHERY]	1155385	 to 	Garruk	 :: 	119.20509267845	5	56	::	1.8987995196156
checkHit	68	vs	37	=> chance to hit	100
[ATTACK ARCHERY] raw dam	119.20509267845	versus	56	with APR	5
[ATTACK ARCHERY] after armor	68.205092678451
[ATTACK ARCHERY] after range	68
[PHYS CRIT %]	63.8
[ATTACK ARCHERY] after crit	102
[ATTACK ARCHERY] after mult	193.67755100079
[ATTACK] mace accuracy bonus	68	37	=	1.062
[ATTACK ARCHERY] after hook	205.68555916284
[LOG]	#{bold}#Isosetta the shadow claw's Swift Shot performs a ranged critical strike against #fbd578#Garruk#LAST#!#{normal}#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[SPELL CRIT %]	19.3
checkHit	29	vs	82	=> chance to hit	0
checkHit	63	vs	33	=> chance to hit	95
checkHit	63	vs	33	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Isosetta the shadow claw!
[LOG]	Garruk is covered in acid!
[LOG]	Curse of Nightmares hits Isosetta the shadow claw for #ORANGE#(15 flat reduction)#LAST#, #ORANGE#44 mind#LAST#, #GREY#(15 flat reduction)#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	Isosetta the shadow claw's Swift Shot hits #fbd578#Garruk#LAST# for #RED#(33 rampage shugs off#LAST#), #{bold}##WHITE#73 physical#{normal}##LAST# (#RED##{bold}#73#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1149416	Isosetta the shadow claw	closein	 talent:T_TUMBLE
[LOG]	Isosetta the shadow claw uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[LOG][remove]	9248682	Isosetta the shadow claw uses #{bold}##ORCHID#Tumble.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_TUMBLE	for	Isosetta the shadow claw	1149416	true
[use_tactical AI] turn	2011347	1149416	Isosetta the shadow claw	### FAILED ACTION returned:	T_TUMBLE	false
[use_tactical AI] === Action Selected:	1149416	Isosetta the shadow claw	attack	 talent:T_SKIRMISHER_KNEECAPPER
[LOG]	Isosetta the shadow claw uses #{bold}##ORCHID#Kneecapper.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	swiftstrike reinforced leather sling of recursion	acidic pouch of stralite shots of accuracy	nil	nil
[SHOOT] speed	0.70689721573648	=>	706.89721573648
[ARCHERY SHOOT]	Isosetta the shadow claw	1149416	using weapon:	swiftstrike reinforced leather sling of recursion	ammo:	acidic pouch of stralite shots of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	swiftstrike reinforced leather sling of recursion	to:	34	36
Adding entity	1155386	after	1149416
[ATTACK ARCHERY]	1155386	 to 	Garruk	 :: 	119.20509267845	5	54	::	1.9995998398719
checkHit	68	vs	37	=> chance to hit	100
[ATTACK ARCHERY] raw dam	119.20509267845	versus	54	with APR	5
[ATTACK ARCHERY] after armor	70.205092678451
[ATTACK ARCHERY] after range	82
[PHYS CRIT %]	63.8
[ATTACK ARCHERY] after crit	82
[ATTACK ARCHERY] after mult	163.96718686949
[ATTACK] mace accuracy bonus	68	37	=	1.062
[ATTACK ARCHERY] after hook	174.1331524554
checkHit	47	vs	82	=> chance to hit	0
[LOG]	Garruk resists being knocked down.
[LOG]	Isosetta the shadow claw's Kneecapper hits #fbd578#Garruk#LAST# for #WHITE#115 physical#LAST# damage.
[LOG]	
[LOG]	Isosetta the shadow claw slows down.
[Actor:move]	1155387	terror	(forced) move from	nil	nil	to	37	40
[PARTY] New member, add after	terror	Garruk
Adding entity	1155387	after	6962
[Actor:move]	1155389	terror	(forced) move from	nil	nil	to	36	38
[PARTY] New member, add after	terror	Garruk
Adding entity	1155389	after	6962
[LOG]	Emokira the shadow claw's fire area effect hits #fbd578#Garruk#LAST# for #LIGHT_RED#21 fire#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/shot_stralite.png
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Isosetta the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.67599515410153	vs. armor/def	30.95234135873	41
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.67599515410153	vs. armor/def	30.95234135873	41
checkHit	100.22184132384	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	14	vs. armor/hardiness	30.95234135873	0.56064343185003
[ATTACK] mace accuracy bonus	100.22184132384	41	=	1.1184436826477
[ATTACK] after armor	181.18787658892
[PHYS CRIT %]	0.9
[ATTACK] after crit	181.18787658892
[ATTACK] after mult	122.48212655606
[LOG]	Isosetta the shadow claw uses #{bold}##ORCHID#Block.#{normal}##LAST#
checkHit	63	vs	33	=> chance to hit	95
checkHit	63	vs	33	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Isosetta the shadow claw!
checkHit	33	vs	63	=> chance to hit	0
[LOG]	Isosetta the shadow claw is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Isosetta the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.33799757705076	vs. armor/def	30.95234135873	41
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.33799757705076	vs. armor/def	30.95234135873	41
checkHit	100.22184132384	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	137	14	vs. armor/hardiness	30.95234135873	0.56064343185003
[ATTACK] mace accuracy bonus	100.22184132384	41	=	1.1184436826477
[ATTACK] after armor	153.22678452273
[PHYS CRIT %]	0.9
[ATTACK] after crit	153.22678452273
[ATTACK] after mult	51.790281907963
checkHit	33	vs	63	=> chance to hit	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Isosetta the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.67599515410153	vs. armor/def	30.95234135873	41
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.67599515410153	vs. armor/def	30.95234135873	41
checkHit	100.22184132384	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	30.95234135873	0.56064343185003
[ATTACK] mace accuracy bonus	100.22184132384	41	=	1.1184436826477
[ATTACK] after armor	161.05589030126
[PHYS CRIT %]	0.9
[ATTACK] after crit	161.05589030126
[ATTACK] after mult	108.87300138316
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Isosetta the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.33799757705076	vs. armor/def	30.95234135873	41
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.33799757705076	vs. armor/def	30.95234135873	41
checkHit	100.22184132384	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	30.95234135873	0.56064343185003
[ATTACK] mace accuracy bonus	100.22184132384	41	=	1.1184436826477
[ATTACK] after armor	164.41122134921
[PHYS CRIT %]	0.9
[ATTACK] after crit	164.41122134921
[ATTACK] after mult	55.570594455989
checkHit	33	vs	63	=> chance to hit	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Isosetta the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.67599515410153	vs. armor/def	30.95234135873	41
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.67599515410153	vs. armor/def	30.95234135873	41
[LOG]	#ORCHID#Isosetta the shadow claw cleverly deflects the attack with his shield!#LAST#
[LOG]	Isosetta the shadow claw repels an attack from #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Isosetta the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.33799757705076	vs. armor/def	30.95234135873	41
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.33799757705076	vs. armor/def	30.95234135873	41
checkHit	100.22184132384	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	30.95234135873	0.56064343185003
[ATTACK] mace accuracy bonus	100.22184132384	41	=	1.1184436826477
[ATTACK] after armor	161.05589030126
[PHYS CRIT %]	0.9
[ATTACK] after crit	161.05589030126
[ATTACK] after mult	54.436500691581
[Actor:move]	6962	Garruk	(forced) move from	34	36	to	33	40
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Isosetta the shadow claw for #WHITE#(15 flat reduction)#LAST#, #WHITE#164 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(88 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(76 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(88 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(136 blocked)#LAST#, #WHITE#(15 flat reduction)#LAST#, #WHITE#9 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(88 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(81 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(88 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(80 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(88 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#173#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Isosetta the shadow claw for #ORANGE#(15 flat reduction)#LAST#, #ORANGE#35 mind#LAST#, #GREY#(14 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[target_simple AI]	1147870	shadow stalker	selecting NEW TARGET	33	40	6962	Garruk
[improved_talented AI] chooses for	1147870	shadow stalker	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow stalker uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1147870	shadow stalker	(forced) move from	24	40	to	24	37
[target_simple AI]	1149203	Gelaith the shadow stalker	selecting NEW TARGET	33	40	6962	Garruk
[use_tactical AI] === Action Selected:	1149203	Gelaith the shadow stalker	closein	 talent:T_KEEPSAKE_BLINDSIDE
[LOG]	Gelaith the shadow stalker uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1149203	Gelaith the shadow stalker	(forced) move from	29	38	to	32	39
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel dagger of enduring
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	101.52206351353	14	60	1.6745966692415	vs. armor/def	54	13
[ATTACK] after melee attack bonus hooks & callbacks::	101.52206351353	14	60	1.6745966692415	vs. armor/def	54	13
checkHit	60	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	109	14	vs. armor/hardiness	54	0.6
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	60	13	=	11.75
[PHYS CRIT %]	40.583812552938
[ATTACK] after crit	103.5
[ATTACK] after mult	173.32075526649
[ATTACK] after counterstrike	346.64151053299
[LOG]	#{bold}##UID:1149203:0#Gelaith the shadow stalker performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Gelaith the shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Gelaith the shadow stalker fades!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Garruk resists the terror!
[ATTACK] attacking with (offhand)	warbringer's stralite dagger
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	120.76655650944	16	60	0.83729833462074	vs. armor/def	54	37
[ATTACK] after melee attack bonus hooks & callbacks::	120.76655650944	16	60	0.83729833462074	vs. armor/def	54	37
checkHit	60	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	141	16	vs. armor/hardiness	54	0.6
[ATTACK] after armor	103
[PHYS CRIT %] axe accuracy bonus	60	37	=	5.75
[PHYS CRIT %]	36.583812552938
[ATTACK] after crit	103
[ATTACK] after mult	86.241728465936
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Melee retaliation hits Gelaith the shadow stalker for #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:1149203:0#Gelaith the shadow stalker hits #fbd578#Garruk#LAST# for #{bold}##WHITE#225 physical#{normal}##LAST#, #WHITE#60 physical#LAST# (#RED##{bold}#284#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 33 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	63	vs	33	=> chance to hit	95
checkHit	63	vs	25	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Gelaith the shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Isosetta the shadow claw for #ORANGE#(8 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(2 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Acid Splash from Isosetta the shadow claw hits #fbd578#Garruk#LAST# for #RED#(2 rampage shugs off#LAST#), #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
Loading tile from tileset	/data/gfx/shockbolt/object/knife_stralite.png
Deleting shader 128 (is clone 0)
Deleting shader 127 (is clone 0)
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 123
*p 123: Uniform: 1: 1406 tick
*p 123: Uniform: 3: 1406 time_factor
*p 123: Uniform: 6: 1406 circleDescendSpeed
*p 123: Uniform: 2: 1406 tick_start
*p 123: Uniform: 4: 1406 noup
*p 123: Uniform: 5: 1406 circleRotationSpeed
*p 123: Uniform: 0: 8B5E tex
*p 123: Uniform: 10: 8B52 circleColor
*p 123: Uniform: 7: 1406 beamsCount
*p 123: Uniform: 8: 8B52 beamColor1
*p 123: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 124
*p 124: Uniform: 1: 1406 tick
*p 124: Uniform: 3: 1406 time_factor
*p 124: Uniform: 6: 1406 circleDescendSpeed
*p 124: Uniform: 2: 1406 tick_start
*p 124: Uniform: 4: 1406 noup
*p 124: Uniform: 5: 1406 circleRotationSpeed
*p 124: Uniform: 0: 8B5E tex
*p 124: Uniform: 10: 8B52 circleColor
*p 124: Uniform: 7: 1406 beamsCount
*p 124: Uniform: 8: 8B52 beamColor1
*p 124: Uniform: 9: 8B52 beamColor2
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#320 healing#LAST# from Infusion: Healing.
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	25	vs	63	=> chance to hit	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	16	43
checkHit	100.22184132384	vs	43	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	100.22184132384	43	=	1.1144436826477
[ATTACK] after armor	182.76876395422
[PHYS CRIT %]	0.9
[ATTACK] after crit	182.76876395422
[ATTACK] after mult	182.76876395422
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	16	43
checkHit	100.22184132384	vs	43	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	131	14	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	100.22184132384	43	=	1.1144436826477
[ATTACK] after armor	145.99212242684
[PHYS CRIT %]	0.9
[ATTACK] after crit	145.99212242684
[ATTACK] after mult	72.996061213422
[LOG]	#F53CBE#Gelaith the shadow stalker is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gelaith the shadow stalker for #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1149416	Isosetta the shadow claw	defend	 talent:T_EVASION
[LOG]	Isosetta the shadow claw uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Isosetta the shadow claw tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 127
*p 127: Uniform: 0: 8B5E tex
*p 127: Uniform: 1: 1406 tick
*p 127: Uniform: 3: 1406 time_factor
*p 127: Uniform: 2: 1406 tick_start
*p 127: Uniform: 6: 1406 appearTime
*p 127: Uniform: 5: 1406 wobblingType
*p 127: Uniform: 7: 1406 backgroundLayersCount
*p 127: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	9261030
[Actor:move]	1155391	terror	(forced) move from	nil	nil	to	33	38
[PARTY] New member, add after	terror	Garruk
Adding entity	1155391	after	6962
[Actor:move]	1155393	terror	(forced) move from	nil	nil	to	36	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155393	after	6962
[use_tactical AI] === Action Selected:	1149416	Isosetta the shadow claw	attack	 talent:T_DOMINATE
[LOG]	Isosetta the shadow claw uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	46	vs	32	=> chance to hit	85
[LOG]	#ORANGE#Garruk shrugs off Isosetta the shadow claw's 'Dominated'!
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	19.086104656298	0	67	1	vs. armor/def	54	38
[ATTACK] after melee attack bonus hooks & callbacks::	19.086104656298	0	67	1	vs. armor/def	54	38
checkHit	67	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	19	0	vs. armor/hardiness	54	0.6
[ATTACK] mace accuracy bonus	67	38	=	1.058
[ATTACK] after armor	8.0408
[PHYS CRIT %]	59.3
[ATTACK] after crit	12.0612
[ATTACK] after mult	12.0612
[LOG]	#{bold}##UID:1149416:0#Isosetta the shadow claw performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	19.164554345912	0	67	1	vs. armor/def	54	38
[ATTACK] after melee attack bonus hooks & callbacks::	19.164554345912	0	67	1	vs. armor/def	54	38
checkHit	67	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	20	0	vs. armor/hardiness	54	0.6
[ATTACK] after armor	8
[PHYS CRIT %]	62.8
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK] staff accuracy bonus	67	38	=	1.58
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[target_simple AI]	1155389	terror	selecting NEW TARGET	34	39	1149416	Isosetta the shadow claw
[target_simple AI]	1155387	terror	selecting NEW TARGET	37	43	1151039	corrupted war dog
[Actor:move]	1155387	terror	move from	37	40	to	37	41
[LOG]	Melee retaliation hits Isosetta the shadow claw for #LIGHT_GREEN#(4 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#12 nature#LAST#, #LIGHT_GREEN#(4 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#12 nature#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[LOG]	#UID:1149416:0#Isosetta the shadow claw hits #fbd578#Garruk#LAST# for #RED#(5 rampage shugs off#LAST#), #{bold}##WHITE#0 physical#{normal}##LAST#, #RED#(4 rampage shugs off#LAST#), #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	110.22184132384	0.68190575131839	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	110.22184132384	0.68190575131839	vs. armor/def	16	43
checkHit	110.22184132384	vs	43	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	176	14	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	110.22184132384	43	=	1.1344436826477
[ATTACK] after armor	199.66208814599
[PHYS CRIT %]	0.9
[ATTACK] after crit	199.66208814599
[ATTACK] after mult	136.15072622699
checkHit	25	vs	63	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	110.22184132384	0.34095287565919	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	110.22184132384	0.34095287565919	vs. armor/def	16	43
checkHit	110.22184132384	vs	43	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	136	14	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	110.22184132384	43	=	1.1344436826477
[ATTACK] after armor	154.28434084008
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.28434084008
[ATTACK] after mult	52.60368967861
[LOG]	#F53CBE#Gelaith the shadow stalker's Unstoppable is disrupted!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	110.22184132384	0.68190575131839	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	110.22184132384	0.68190575131839	vs. armor/def	16	43
checkHit	110.22184132384	vs	43	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	187	14	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	110.22184132384	43	=	1.1344436826477
[ATTACK] after armor	212.14096865511
[PHYS CRIT %]	0.9
[ATTACK] after crit	212.14096865511
[ATTACK] after mult	144.66014661618
checkHit	25	vs	63	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	110.22184132384	0.34095287565919	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	110.22184132384	0.34095287565919	vs. armor/def	16	43
checkHit	110.22184132384	vs	43	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	175	14	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	110.22184132384	43	=	1.1344436826477
[ATTACK] after armor	198.52764446334
[PHYS CRIT %]	0.9
[ATTACK] after crit	198.52764446334
[ATTACK] after mult	67.688571277623
checkHit	25	vs	63	=> chance to hit	0
[LOG]	#F53CBE#Gelaith the shadow stalker's Unstoppable is disrupted!
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gelaith the shadow stalker for #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	1147870	shadow stalker	move from	24	37	to	24	36
[target_simple AI]	1149203	Gelaith the shadow stalker	selecting NEW TARGET	33	38	1155391	terror
[use_tactical AI] === Action Selected:	1149203	Gelaith the shadow stalker	defend	 talent:T_UNSTOPPABLE
[LOG]	Gelaith the shadow stalker uses #{bold}##ORCHID#Unstoppable.#{normal}##LAST#
[LOG]	#F53CBE#Gelaith the shadow stalker is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.4
checkHit	63	vs	33	=> chance to hit	95
checkHit	63	vs	25	=> chance to hit	95
[LOG]	Mindrot hits Gelaith the shadow stalker for #ORANGE#8 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Isosetta the shadow claw for #ORANGE#(8 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(2 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Acid Splash from Isosetta the shadow claw hits #fbd578#Garruk#LAST# for #RED#(1 rampage shugs off#LAST#), #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	1151039	corrupted war dog	selecting NEW TARGET	37	41	1155387	terror
[Actor:move]	1151039	corrupted war dog	move from	37	43	to	37	42
checkHit	63	vs	25	=> chance to hit	95
checkHit	63	vs	33	=> chance to hit	95
[Actor:move]	1155395	terror	(forced) move from	nil	nil	to	35	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155395	after	6962
checkHit	63	vs	33	=> chance to hit	95
[Actor:move]	1155397	terror	(forced) move from	nil	nil	to	33	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155397	after	6962
[LOG]	Garruk's nightmare area effect hits Isosetta the shadow claw for #ORANGE#(15 flat reduction)#LAST#, #ORANGE#69 mind#LAST#, #GREY#(15 flat reduction)#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#77#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Gelaith the shadow stalker for #GREY#23 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Isosetta the shadow claw for #ORANGE#(15 flat reduction)#LAST#, #ORANGE#69 mind#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Gelaith the shadow stalker for #ORANGE#42 mind#LAST# damage.
[LOG]	
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=300]
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Isosetta the shadow claw	dam/apr/atk/mult ::	142.41650903722	14	100.22184132384	1.719843991135	vs. armor/def	30.95234135873	60
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	100.22184132384	1.719843991135	vs. armor/def	30.95234135873	60
[LOG]	#ORCHID#Isosetta the shadow claw cleverly deflects the attack with his shield!#LAST#
[LOG]	Isosetta the shadow claw repels an attack from #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Isosetta the shadow claw	dam/apr/atk/mult ::	126.47554626943	14	100.22184132384	0.85992199556752	vs. armor/def	30.95234135873	60
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	100.22184132384	0.85992199556752	vs. armor/def	30.95234135873	60
checkEvasion	37.216285889232	30	29
=> evasion chance	37.216285889232
checkHit	100.22184132384	vs	60	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	126	14	vs. armor/hardiness	30.95234135873	0.56064343185003
[ATTACK] mace accuracy bonus	100.22184132384	60	=	1.0804436826477
[ATTACK] after armor	136.13590401361
[PHYS CRIT %]	0.9
[ATTACK] after crit	136.13590401361
[ATTACK] after mult	117.06625824777
[target_simple AI]	1155393	terror	selecting NEW TARGET	34	39	1149416	Isosetta the shadow claw
[Actor:move]	1155393	terror	move from	36	39	to	35	38
[target_simple AI]	1155391	terror	selecting NEW TARGET	32	39	1149203	Gelaith the shadow stalker
[ATTACK] attacking with innate combat
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	63.273916138532	5	32	1	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	63.273916138532	5	32	1	vs. armor/def	16	43
checkHit	32	vs	43	=> chance to hit	23
[LOG]	#UID:1155391:0#Terror misses Gelaith the shadow stalker.
[Actor:move]	1155391	terror	move from	33	38	to	33	38
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Isosetta the shadow claw for #WHITE#(15 flat reduction)#LAST#, #WHITE#122 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#80 nature#LAST#, #LIGHT_RED#(11 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#202#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	Isosetta the shadow claw	from	1155389	terror	to	1155397	terror
[Actor:move]	1155389	terror	move from	36	38	to	36	39
[use_tactical AI] === Action Selected:	1149416	Isosetta the shadow claw	attackarea	 talent:T_SKIRMISHER_HURRICANE_SHOT
[LOG]	Isosetta the shadow claw uses #{bold}##ORCHID#Hurricane Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	swiftstrike reinforced leather sling of recursion	acidic pouch of stralite shots of accuracy	nil	nil
[SHOOT] speed	0.70689721573648	=>	706.89721573648
[ARCHERY SHOOT]	Isosetta the shadow claw	1149416	using weapon:	swiftstrike reinforced leather sling of recursion	ammo:	acidic pouch of stralite shots of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	swiftstrike reinforced leather sling of recursion	to:	33	39
Adding entity	1155399	after	1149416
[ARCHERY ACQUIRE TARGETS WITH]	swiftstrike reinforced leather sling of recursion	acidic pouch of stralite shots of accuracy	nil	nil
[SHOOT] speed	0.70689721573648	=>	706.89721573648
[ARCHERY SHOOT]	Isosetta the shadow claw	1149416	using weapon:	swiftstrike reinforced leather sling of recursion	ammo:	acidic pouch of stralite shots of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	swiftstrike reinforced leather sling of recursion	to:	33	40
Adding entity	1155400	after	1149416
[ARCHERY ACQUIRE TARGETS WITH]	swiftstrike reinforced leather sling of recursion	acidic pouch of stralite shots of accuracy	nil	nil
[SHOOT] speed	0.70689721573648	=>	706.89721573648
[ARCHERY SHOOT]	Isosetta the shadow claw	1149416	using weapon:	swiftstrike reinforced leather sling of recursion	ammo:	acidic pouch of stralite shots of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	swiftstrike reinforced leather sling of recursion	to:	33	40
Adding entity	1155401	after	1149416
[ARCHERY ACQUIRE TARGETS WITH]	swiftstrike reinforced leather sling of recursion	acidic pouch of stralite shots of accuracy	nil	nil
[SHOOT] speed	0.70689721573648	=>	706.89721573648
[ARCHERY SHOOT]	Isosetta the shadow claw	1149416	using weapon:	swiftstrike reinforced leather sling of recursion	ammo:	acidic pouch of stralite shots of accuracy	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	swiftstrike reinforced leather sling of recursion	to:	33	39
Adding entity	1155402	after	1149416
[ATTACK ARCHERY]	1155402	 to 	terror	 :: 	119.20509267845	5	1	::	1.3121403400793
checkHit	68	vs	25	=> chance to hit	100
[ATTACK ARCHERY] raw dam	119.20509267845	versus	1	with APR	5
[ATTACK ARCHERY] after armor	119.20509267845
[ATTACK ARCHERY] after range	121
[PHYS CRIT %]	63.8
[ATTACK ARCHERY] after crit	181.5
[ATTACK ARCHERY] after mult	238.15347172439
[ATTACK] mace accuracy bonus	68	25	=	1.086
[ATTACK ARCHERY] after hook	258.63467029269
[LOG]	#{bold}#Isosetta the shadow claw's Hurricane Shot performs a ranged critical strike against Terror!#{normal}#
[SPELL CRIT %]	19.3
checkHit	13	vs	82	=> chance to hit	0
[LOG]	Terror is covered in acid!
[ATTACK ARCHERY]	1155401	 to 	Garruk	 :: 	119.20509267845	5	54	::	1.3121403400793
checkHit	68	vs	38	=> chance to hit	100
[ATTACK ARCHERY] raw dam	119.20509267845	versus	54	with APR	5
[ATTACK ARCHERY] after armor	70.205092678451
[ATTACK ARCHERY] after range	70
[PHYS CRIT %]	63.8
[ATTACK ARCHERY] after crit	105
[ATTACK ARCHERY] after mult	137.77473570833
[ATTACK] mace accuracy bonus	68	38	=	1.06
[ATTACK ARCHERY] after hook	146.04121985083
[LOG]	#{bold}#Isosetta the shadow claw's Hurricane Shot performs a ranged critical strike against #fbd578#Garruk#LAST#!#{normal}#
[SPELL CRIT %]	19.3
checkHit	30	vs	82	=> chance to hit	0
checkHit	63	vs	33	=> chance to hit	95
checkHit	63	vs	33	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Isosetta the shadow claw!
[ATTACK ARCHERY]	1155400	 to 	Garruk	 :: 	119.20509267845	5	54	::	1.3121403400793
checkHit	68	vs	38	=> chance to hit	100
[ATTACK ARCHERY] raw dam	119.20509267845	versus	54	with APR	5
[ATTACK ARCHERY] after armor	70.205092678451
[ATTACK ARCHERY] after range	83
[PHYS CRIT %]	63.8
[ATTACK ARCHERY] after crit	124.5
[ATTACK ARCHERY] after mult	163.36147233987
[ATTACK] mace accuracy bonus	68	38	=	1.06
[ATTACK ARCHERY] after hook	173.16316068027
[LOG]	#{bold}#Isosetta the shadow claw's Hurricane Shot performs a ranged critical strike against #fbd578#Garruk#LAST#!#{normal}#
[SPELL CRIT %]	19.3
checkHit	30	vs	82	=> chance to hit	0
[ATTACK ARCHERY]	1155399	 to 	terror	 :: 	119.20509267845	5	-1	::	1.3121403400793
checkHit	68	vs	25	=> chance to hit	100
[ATTACK ARCHERY] raw dam	119.20509267845	versus	-1	with APR	5
[ATTACK ARCHERY] after armor	119.20509267845
[ATTACK ARCHERY] after range	132
[PHYS CRIT %]	63.8
[ATTACK ARCHERY] after crit	132
[ATTACK ARCHERY] after mult	173.20252489047
[ATTACK] mace accuracy bonus	68	25	=	1.086
[ATTACK ARCHERY] after hook	188.09794203105
[LOG]	Curse of Nightmares hits Isosetta the shadow claw for #ORANGE#(15 flat reduction)#LAST#, #ORANGE#39 mind#LAST#, #GREY#(15 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	Isosetta the shadow claw's Hurricane Shot hits Terror for #{bold}##WHITE#178 physical#{normal}##LAST# damage.
[LOG]	Isosetta the shadow claw's Hurricane Shot hits #fbd578#Garruk#LAST# for #{bold}##WHITE#65 physical#{normal}##LAST# damage.
[LOG]	Isosetta the shadow claw's Hurricane Shot hits #fbd578#Garruk#LAST# for #{bold}##WHITE#77 physical#{normal}##LAST# damage.
[LOG]	Isosetta the shadow claw's Hurricane Shot hits Terror for #WHITE#160 physical#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[improved_talented AI] chooses for	1147870	shadow stalker	T_KEEPSAKE_FADE
[use_tactical AI] === Action Selected:	1149203	Gelaith the shadow stalker	disable	 talent:T_DUAL_STRIKE
[LOG]	Gelaith the shadow stalker uses #{bold}##RED#Dual Strike.#{normal}##LAST#
[ATTACK] to 	terror	dam/apr/atk/mult ::	120.76655650944	16	60	0.84959983987187	vs. armor/def	1	25
[ATTACK] after melee attack bonus hooks & callbacks::	120.76655650944	16	60	0.84959983987187	vs. armor/def	1	25
checkHit	60	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	137	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	137
[PHYS CRIT %] axe accuracy bonus	60	25	=	8.75
[PHYS CRIT %]	39.583812552938
[ATTACK] after crit	137
[ATTACK] after mult	116.39517806245
checkHit	30	vs	66	=> chance to hit	0
[LOG]	Terror is dazed!
checkHit	20	vs	82	=> chance to hit	0
[LOG]	Terror is stunned!
[ATTACK] to 	terror	dam/apr/atk/mult ::	101.52206351353	14	60	1.6991996797437	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	101.52206351353	14	60	1.6991996797437	vs. armor/def	1	15
checkHit	60	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	106	14	vs. armor/hardiness	1	0.3
[ATTACK] after armor	106
[PHYS CRIT %] axe accuracy bonus	60	15	=	11.25
[PHYS CRIT %]	40.083812552938
[ATTACK] after crit	159
[ATTACK] after mult	270.17274907926
[LOG]	#{bold}##UID:1149203:0#Gelaith the shadow stalker performs a melee critical strike against Terror!#{normal}#
[LOG]	Terror is not dazed anymore.
[LOG]	Gelaith the shadow stalker revels in the spilt blood and grows stronger!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 128
*p 128: Uniform: 1: 1406 tick
*p 128: Uniform: 3: 1406 time_factor
*p 128: Uniform: 6: 1406 circleDescendSpeed
*p 128: Uniform: 2: 1406 tick_start
*p 128: Uniform: 4: 1406 noup
*p 128: Uniform: 5: 1406 circleRotationSpeed
*p 128: Uniform: 0: 8B5E tex
*p 128: Uniform: 10: 8B52 circleColor
*p 128: Uniform: 7: 1406 beamsCount
*p 128: Uniform: 8: 8B52 beamColor1
*p 128: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 150
*p 150: Uniform: 1: 1406 tick
*p 150: Uniform: 3: 1406 time_factor
*p 150: Uniform: 6: 1406 circleDescendSpeed
*p 150: Uniform: 2: 1406 tick_start
*p 150: Uniform: 4: 1406 noup
*p 150: Uniform: 5: 1406 circleRotationSpeed
*p 150: Uniform: 0: 8B5E tex
*p 150: Uniform: 10: 8B52 circleColor
*p 150: Uniform: 7: 1406 beamsCount
*p 150: Uniform: 8: 8B52 beamColor1
*p 150: Uniform: 9: 8B52 beamColor2
checkHit	30	vs	66	=> chance to hit	0
[LOG]	Terror is dazed!
[LOG]	#UID:1149203:0#Gelaith the shadow stalker hits Terror for #WHITE#95 physical#LAST#, #{bold}##WHITE#213 physical#{normal}##LAST# (#RED##{bold}#308#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	44.42354297931	15	37	1	vs. armor/def	1	25
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1	vs. armor/def	1	25
checkHit	37	vs	25	=> chance to hit	80
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	45	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	45
[PHYS CRIT %]	1
[ATTACK] after crit	45
[ATTACK] after mult	45
[Actor:move]	1151039	corrupted war dog	move from	37	42	to	37	42
[MIND CRIT %]	5.4
checkHit	64	vs	33	=> chance to hit	95
checkHit	64	vs	25	=> chance to hit	95
[LOG]	Mindrot hits Gelaith the shadow stalker for #ORANGE#10 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Isosetta the shadow claw for #ORANGE#(10 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(3 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Acid Splash from Isosetta the shadow claw hits #fbd578#Garruk#LAST# for #GREEN#1 acid#LAST# damage.
[LOG]	#UID:1151039:0#Corrupted war dog hits Terror for #WHITE#45 physical#LAST# damage.
[Actor:move]	1155404	terror	(forced) move from	nil	nil	to	35	36
[PARTY] New member, add after	terror	Garruk
Adding entity	1155404	after	6962
[Actor:move]	1155406	terror	(forced) move from	nil	nil	to	32	40
[PARTY] New member, add after	terror	Garruk
Adding entity	1155406	after	6962
[Actor:move]	1155408	terror	(forced) move from	nil	nil	to	28	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155408	after	6962
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Isosetta the shadow claw	dam/apr/atk/mult ::	144.31588073337	14	100.22184132384	1	vs. armor/def	30.95234135873	60
[ATTACK] after melee attack bonus hooks & callbacks::	144.31588073337	14	100.22184132384	1	vs. armor/def	30.95234135873	60
checkEvasion	37.216285889232	30	29
=> evasion chance	37.216285889232
checkHit	100.22184132384	vs	60	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	30.95234135873	0.56064343185003
[ATTACK] mace accuracy bonus	100.22184132384	60	=	1.0804436826477
[ATTACK] after armor	180.43409500216
[PHYS CRIT %]	0.9
[ATTACK] after crit	180.43409500216
[ATTACK] after mult	180.43409500216
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Isosetta the shadow claw	dam/apr/atk/mult ::	128.16231751852	14	100.22184132384	0.5	vs. armor/def	15	60
[ATTACK] after melee attack bonus hooks & callbacks::	128.16231751852	14	100.22184132384	0.5	vs. armor/def	15	60
checkEvasion	37.216285889232	30	29
=> evasion chance	37.216285889232
checkHit	100.22184132384	vs	60	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	179	14	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	100.22184132384	60	=	1.0804436826477
[ATTACK] after armor	193.39941919393
[PHYS CRIT %]	0.9
[ATTACK] after crit	193.39941919393
[ATTACK] after mult	96.699709596967
[Actor:move]	6962	Garruk	move from	33	40	to	33	40
[target_simple AI]	1155397	terror	selecting NEW TARGET	32	39	1149203	Gelaith the shadow stalker
[target_simple AI]	1155395	terror	selecting NEW TARGET	32	39	1149203	Gelaith the shadow stalker
[target_simple AI]	1155395	terror	selecting NEW TARGET	32	39	1149203	Gelaith the shadow stalker
[Actor:move]	1155395	terror	move from	35	39	to	34	39
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Isosetta the shadow claw for #WHITE#(15 flat reduction)#LAST#, #WHITE#242 physical#LAST# (#RED##{bold}#242#LAST##{normal}# total damage).
[LOG]	Acid Splash from Isosetta the shadow claw hits Terror for #GREEN#3 acid#LAST# damage.
[target_simple AI]	1155393	terror	selecting NEW TARGET	32	39	1149203	Gelaith the shadow stalker
[Actor:move]	1155393	terror	move from	35	38	to	34	38
[NPC:seen_by] Passing target	Gelaith the shadow stalker	from	1155391	terror	to	1155406	terror
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Isosetta the shadow claw!#{normal}#
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1151039	corrupted war dog	move from	37	42	to	36	42
[Actor:move]	1147870	shadow stalker	move from	24	36	to	24	37
[use_tactical AI] === Action Selected:	1149203	Gelaith the shadow stalker	disable	 talent:T_SKULLCRACKER
[LOG]	Gelaith the shadow stalker uses #{bold}##ORCHID#Skullcracker.#{normal}##LAST#
[ATTACK] to 	terror	dam/apr/atk/mult ::	195.98028713432	47	82	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	195.98028713432	47	82	1	vs. armor/def	1	15
checkHit	82	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	215	47	vs. armor/hardiness	1	0.3
[ATTACK] after armor	215
[PHYS CRIT %]	23.833812552938
[ATTACK] after crit	322.5
[ATTACK] after mult	322.5
[LOG]	#{bold}##UID:1149203:0#Gelaith the shadow stalker performs a melee critical strike against Terror!#{normal}#
[LOG]	Terror is not dazed anymore.
[LOG]	Gelaith the shadow stalker's blood frenzy intensifies!
checkHit	13	vs	82	=> chance to hit	0
[LOG]	#UID:1149203:0#Gelaith the shadow stalker hits Terror for #{bold}##WHITE#255 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1149203:0#Gelaith the shadow stalker killed Terror!#{normal}#
[MIND CRIT %]	5.4
checkHit	64	vs	25	=> chance to hit	95
[Actor:move]	1155413	terror	(forced) move from	nil	nil	to	37	38
[PARTY] New member, add after	terror	Garruk
Adding entity	1155413	after	6962
[Actor:move]	1155415	terror	(forced) move from	nil	nil	to	34	36
[PARTY] New member, add after	terror	Garruk
Adding entity	1155415	after	6962
[Actor:move]	1155417	terror	(forced) move from	nil	nil	to	30	38
[PARTY] New member, add after	terror	Garruk
Adding entity	1155417	after	6962
[LOG]	Mindrot hits Gelaith the shadow stalker for #ORANGE#10 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Acid Splash from Isosetta the shadow claw hits #fbd578#Garruk#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
Deleting shader 132 (is clone 0)
Server latency	121
[Actor:move]	1155395	terror	(forced) move from	34	39	to	33	40
[Actor:move]	6962	Garruk	(forced) move from	33	40	to	34	39
[Identify]	vined mindstar 'Chillflash' (Madness)	true
[LOG]	Garruk picks up (q.): #SALMON##UID:1149230:0#vined mindstar 'Chillflash' (Madness) (6-6 power, 18 apr, mind damage)#LAST#.
[Actor:move]	6962	Garruk	move from	33	40	to	34	39
[target_simple AI]	1155408	terror	selecting NEW TARGET	32	39	1149203	Gelaith the shadow stalker
[Actor:move]	1155408	terror	move from	28	39	to	29	39
[improved_talented AI] chooses for	1155406	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	62.378444173806	5	31	1	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	62.378444173806	5	31	1	vs. armor/def	16	43
checkHit	31	vs	43	=> chance to hit	20
[LOG]	#UID:1155406:0#Terror misses Gelaith the shadow stalker.
[target_simple AI]	1155404	terror	selecting NEW TARGET	32	39	1149203	Gelaith the shadow stalker
[Actor:move]	1155404	terror	move from	35	36	to	34	37
[target_simple AI]	1155397	terror	selecting NEW TARGET	32	39	1149203	Gelaith the shadow stalker
[ATTACK] attacking with innate combat
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	63.140687049775	5	31	1	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	63.140687049775	5	31	1	vs. armor/def	16	43
checkHit	31	vs	43	=> chance to hit	20
[LOG]	#UID:1155397:0#Terror misses Gelaith the shadow stalker.
[Actor:move]	1155397	terror	move from	33	39	to	33	39
[ATTACK] attacking with innate combat
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	62.151841522621	5	30	1	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	62.151841522621	5	30	1	vs. armor/def	16	43
checkHit	30	vs	43	=> chance to hit	18
[LOG]	#UID:1155395:0#Terror misses Gelaith the shadow stalker.
[Actor:move]	1155395	terror	move from	33	40	to	33	40
[LOG]	Acid Splash from Isosetta the shadow claw hits Terror for #GREEN#3 acid#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1151039	corrupted war dog	move from	36	42	to	35	43
[Actor:move]	1147870	shadow stalker	move from	24	37	to	24	36
[use_tactical AI] === Action Selected:	1149203	Gelaith the shadow stalker	closein	 talent:T_KEEPSAKE_BLINDSIDE
[LOG]	Gelaith the shadow stalker uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1149203	Gelaith the shadow stalker	(forced) move from	32	39	to	35	38
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel dagger of enduring
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	101.52206351353	14	60	1.6745966692415	vs. armor/def	54	38
[ATTACK] after melee attack bonus hooks & callbacks::	101.52206351353	14	60	1.6745966692415	vs. armor/def	54	38
checkHit	60	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	103	14	vs. armor/hardiness	54	0.6
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	60	38	=	5.5
[PHYS CRIT %]	34.333812552938
[ATTACK] after crit	63
[ATTACK] after mult	105.49959016221
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Gelaith the shadow stalker slows down.
[ATTACK] attacking with (offhand)	warbringer's stralite dagger
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	120.76655650944	16	60	0.83729833462074	vs. armor/def	54	38
[ATTACK] after melee attack bonus hooks & callbacks::	120.76655650944	16	60	0.83729833462074	vs. armor/def	54	38
checkHit	60	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	129	16	vs. armor/hardiness	54	0.6
[ATTACK] after armor	91
[PHYS CRIT %] axe accuracy bonus	60	38	=	5.5
[PHYS CRIT %]	36.333812552938
[ATTACK] after crit	136.5
[ATTACK] after mult	114.29122267573
[LOG]	#{bold}##UID:1149203:0#Gelaith the shadow stalker performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Gelaith the shadow stalker's blood frenzy intensifies!
[LOG]	Melee retaliation hits Gelaith the shadow stalker for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#34 nature#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#34 nature#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[LOG]	#UID:1149203:0#Gelaith the shadow stalker hits #fbd578#Garruk#LAST# for #WHITE#65 physical#LAST#, #{bold}##WHITE#66 physical#{normal}##LAST# (#RED##{bold}#132#LAST##{normal}# total damage).
[Actor:move]	1155419	terror	(forced) move from	nil	nil	to	35	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155419	after	6962
[Actor:move]	1155421	terror	(forced) move from	nil	nil	to	37	40
[PARTY] New member, add after	terror	Garruk
Adding entity	1155421	after	6962
[Actor:move]	1155423	terror	(forced) move from	nil	nil	to	32	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155423	after	6962
[MIND CRIT %]	5.4
checkHit	64	vs	25	=> chance to hit	95
[target_simple AI]	1155417	terror	selecting NEW TARGET	35	38	1149203	Gelaith the shadow stalker
[target_simple AI]	1155415	terror	selecting NEW TARGET	35	38	1149203	Gelaith the shadow stalker
[Actor:move]	1155415	terror	move from	34	36	to	35	37
[target_simple AI]	1155413	terror	selecting NEW TARGET	35	38	1149203	Gelaith the shadow stalker
[Actor:move]	1155413	terror	move from	37	38	to	36	38
[LOG]	Mindrot hits Gelaith the shadow stalker for #ORANGE#10 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Acid Splash from Isosetta the shadow claw hits #fbd578#Garruk#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	1155395	terror	(forced) move from	33	40	to	34	39
[Actor:move]	6962	Garruk	(forced) move from	34	39	to	33	40
[Actor:move]	6962	Garruk	move from	34	39	to	33	40
[NPC:seen_by] Passing target	Gelaith the shadow stalker	from	1155408	terror	to	1155423	terror
[Actor:move]	1155408	terror	move from	29	39	to	30	39
[Actor:move]	1155406	terror	move from	32	40	to	31	39
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[improved_talented AI] chooses for	1151039	corrupted war dog	T_RUSH
[LOG]	#RED##{bold}#Corrupted war dog rushes out!#{normal}##LAST#
[LOG][remove]	9273469	#RED##{bold}#Corrupted war dog rushes out!#{normal}##LAST#
[useTalent] TALENT FAILED:	T_RUSH	for	corrupted war dog	1151039	true
[improved_talented AI]### FAILED TALENT returned:	false
[Actor:move]	1151039	corrupted war dog	move from	35	43	to	34	43
[Actor:move]	1147870	shadow stalker	move from	24	36	to	24	37
[Actor:move]	1155425	terror	(forced) move from	nil	nil	to	34	38
[PARTY] New member, add after	terror	Garruk
Adding entity	1155425	after	6962
[LOG]	Gelaith the shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Gelaith the shadow stalker fades!
[Actor:move]	1155427	terror	(forced) move from	nil	nil	to	35	35
[PARTY] New member, add after	terror	Garruk
Adding entity	1155427	after	6962
[Actor:move]	1155429	terror	(forced) move from	nil	nil	to	37	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155429	after	6962
[LOG]	Garruk's nightmare area effect hits Gelaith the shadow stalker for #GREY#0 darkness#LAST# damage.
[Actor:move]	1155423	terror	move from	32	39	to	33	39
[Actor:move]	1155421	terror	move from	37	40	to	36	40
[Actor:move]	1155419	terror	move from	35	39	to	34	39
[use_tactical AI] === Action Selected:	1149203	Gelaith the shadow stalker	closein	 talent:T_KEEPSAKE_BLINDSIDE
[LOG]	Gelaith the shadow stalker uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1149203	Gelaith the shadow stalker	(forced) move from	35	38	to	32	40
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel dagger of enduring
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	101.52206351353	14	60	1.6745966692415	vs. armor/def	54	38
[ATTACK] after melee attack bonus hooks & callbacks::	101.52206351353	14	60	1.6745966692415	vs. armor/def	54	38
checkHit	60	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	115	14	vs. armor/hardiness	54	0.6
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	60	38	=	5.5
[PHYS CRIT %]	34.333812552938
[ATTACK] after crit	112.5
[ATTACK] after mult	188.39212528967
[LOG]	#{bold}##UID:1149203:0#Gelaith the shadow stalker performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] attacking with (offhand)	warbringer's stralite dagger
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	120.76655650944	16	60	0.83729833462074	vs. armor/def	54	38
[ATTACK] after melee attack bonus hooks & callbacks::	120.76655650944	16	60	0.83729833462074	vs. armor/def	54	38
checkHit	60	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	120	16	vs. armor/hardiness	54	0.6
[ATTACK] after armor	82
[PHYS CRIT %] axe accuracy bonus	60	38	=	5.5
[PHYS CRIT %]	36.333812552938
[ATTACK] after crit	123
[ATTACK] after mult	102.98769515835
[LOG]	#{bold}##UID:1149203:0#Gelaith the shadow stalker performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[LOG]	Garruk is recovering from the damage!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Garruk has shrugged off 35 damage and is ready for more.
checkHit	64	vs	25	=> chance to hit	95
[MIND CRIT %]	5.4
checkHit	64	vs	25	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Gelaith the shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gelaith the shadow stalker for #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:1149203:0#Gelaith the shadow stalker hits #fbd578#Garruk#LAST# for #RED#(35 rampage shugs off#LAST#), #{bold}##WHITE#75 physical#{normal}##LAST#, #{bold}##WHITE#60 physical#{normal}##LAST# (#RED##{bold}#135#LAST##{normal}# total damage).
[LOG]	Acid Splash from Isosetta the shadow claw hits #fbd578#Garruk#LAST# for #GREEN#2 acid#LAST# damage.
[Actor:move]	1155419	terror	(forced) move from	34	39	to	33	40
[Actor:move]	6962	Garruk	(forced) move from	33	40	to	34	39
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	33	40	to	34	39
[NPC:seen_by] Passing target	Gelaith the shadow stalker	from	1155417	terror	to	1155421	terror
[Actor:move]	1155417	terror	move from	30	38	to	31	38
[Actor:move]	1155415	terror	move from	35	37	to	35	38
[NPC:seen_by] Passing target	Gelaith the shadow stalker	from	1155413	terror	to	1155419	terror
[Actor:move]	1155413	terror	move from	36	38	to	35	39
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1151039	corrupted war dog	move from	34	43	to	33	43
[LOG]	
Deleting shader 137 (is clone 1)
Deleting shader 125 (is clone 1)
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 132
*p 132: Uniform: 1: 1406 tick
*p 132: Uniform: 3: 1406 time_factor
*p 132: Uniform: 6: 1406 circleDescendSpeed
*p 132: Uniform: 2: 1406 tick_start
*p 132: Uniform: 4: 1406 noup
*p 132: Uniform: 5: 1406 circleRotationSpeed
*p 132: Uniform: 0: 8B5E tex
*p 132: Uniform: 10: 8B52 circleColor
*p 132: Uniform: 7: 1406 beamsCount
*p 132: Uniform: 8: 8B52 beamColor1
*p 132: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 153
*p 153: Uniform: 1: 1406 tick
*p 153: Uniform: 3: 1406 time_factor
*p 153: Uniform: 6: 1406 circleDescendSpeed
*p 153: Uniform: 2: 1406 tick_start
*p 153: Uniform: 4: 1406 noup
*p 153: Uniform: 5: 1406 circleRotationSpeed
*p 153: Uniform: 0: 8B5E tex
*p 153: Uniform: 10: 8B52 circleColor
*p 153: Uniform: 7: 1406 beamsCount
*p 153: Uniform: 8: 8B52 beamColor1
*p 153: Uniform: 9: 8B52 beamColor2
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[Actor:move]	1155431	terror	(forced) move from	nil	nil	to	35	37
[PARTY] New member, add after	terror	Garruk
Adding entity	1155431	after	6962
[Actor:move]	1147870	shadow stalker	move from	24	37	to	24	36
[target_simple AI]	1155429	terror	selecting NEW TARGET	32	40	1149203	Gelaith the shadow stalker
[Actor:move]	1155429	terror	move from	37	39	to	36	39
[target_simple AI]	1155427	terror	selecting NEW TARGET	32	40	1149203	Gelaith the shadow stalker
[target_simple AI]	1155427	terror	selecting NEW TARGET	32	40	1149203	Gelaith the shadow stalker
[target_simple AI]	1155425	terror	selecting NEW TARGET	32	40	1149203	Gelaith the shadow stalker
[Actor:move]	1155425	terror	move from	34	38	to	33	38
[improved_talented AI] chooses for	1155423	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	64.499644214921	5	31	1	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	64.499644214921	5	31	1	vs. armor/def	16	43
checkHit	31	vs	43	=> chance to hit	20
[LOG]	#UID:1155423:0#Terror misses Gelaith the shadow stalker.
[Actor:move]	1155421	terror	move from	36	40	to	35	40
[improved_talented AI] chooses for	1155419	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	63.406768486572	5	34	1	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	63.406768486572	5	34	1	vs. armor/def	16	43
checkHit	34	vs	43	=> chance to hit	28
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	5	vs. armor/hardiness	16	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	1
[ATTACK] after crit	55
[ATTACK] after mult	55
[LOG]	#UID:1155419:0#Terror hits Gelaith the shadow stalker for #WHITE#55 physical#LAST# damage.
[Actor:move]	1151039	corrupted war dog	move from	33	43	to	34	43
[LOG]	Garruk has shrugged off 1 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	64	vs	25	=> chance to hit	95
[LOG]	#00ff00##UID:1239:0#Talent Harass Prey is ready to use.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Mindrot hits Gelaith the shadow stalker for #ORANGE#10 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Acid Splash from Isosetta the shadow claw hits #fbd578#Garruk#LAST# for #RED#(1 rampage shugs off#LAST#), #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	1149203	Gelaith the shadow stalker	selecting NEW TARGET	33	39	1155423	terror
[use_tactical AI] === Action Selected:	1149203	Gelaith the shadow stalker	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel dagger of enduring
[ATTACK] to 	terror	dam/apr/atk/mult ::	101.52206351353	14	60	1	vs. armor/def	1	26
[ATTACK] after melee attack bonus hooks & callbacks::	101.52206351353	14	60	1	vs. armor/def	1	26
checkHit	60	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	119	14	vs. armor/hardiness	1	0.3
[ATTACK] after armor	119
[PHYS CRIT %] axe accuracy bonus	60	26	=	8.5
[PHYS CRIT %]	37.333812552938
[ATTACK] after crit	119
[ATTACK] after mult	119
checkHit	31	vs	66	=> chance to hit	0
[LOG]	Terror is dazed!
[ATTACK] attacking with (offhand)	warbringer's stralite dagger
[ATTACK] to 	terror	dam/apr/atk/mult ::	120.76655650944	16	60	0.5	vs. armor/def	1	16
[ATTACK] after melee attack bonus hooks & callbacks::	120.76655650944	16	60	0.5	vs. armor/def	1	16
checkHit	60	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	132	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	132
[PHYS CRIT %] axe accuracy bonus	60	16	=	11
[PHYS CRIT %]	41.833812552938
[ATTACK] after crit	132
[ATTACK] after mult	66
[LOG]	Terror is not dazed anymore.
[LOG]	
[LOG]	#UID:1149203:0#Gelaith the shadow stalker hits Terror for #WHITE#119 physical#LAST#, #WHITE#66 physical#LAST# (#RED##{bold}#185#LAST##{normal}# total damage).
[Actor:move]	1155433	terror	(forced) move from	nil	nil	to	32	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155433	after	6962
[target_simple AI]	1155431	terror	selecting NEW TARGET	32	40	1149203	Gelaith the shadow stalker
[Actor:move]	1147870	shadow stalker	move from	24	36	to	24	37
[Actor:move]	1151039	corrupted war dog	move from	34	43	to	33	43
[NPC:seen_by] Passing target	Gelaith the shadow stalker	from	1155429	terror	to	1155433	terror
[target_simple AI]	1155429	terror	selecting NEW TARGET	32	40	1149203	Gelaith the shadow stalker
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is free from the acid.
[MIND CRIT %]	5.4
checkHit	64	vs	25	=> chance to hit	95
[LOG]	Mindrot hits Gelaith the shadow stalker for #ORANGE#10 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	1155435	terror	(forced) move from	nil	nil	to	38	38
[PARTY] New member, add after	terror	Garruk
Adding entity	1155435	after	6962
[improved_talented AI] chooses for	1155433	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	64.065491168433	5	31	1	vs. armor/def	16	43
[ATTACK] after melee attack bonus hooks & callbacks::	64.065491168433	5	31	1	vs. armor/def	16	43
checkHit	31	vs	43	=> chance to hit	20
[LOG]	#UID:1155433:0#Terror misses Gelaith the shadow stalker.
[use_tactical AI] === Action Selected:	1149203	Gelaith the shadow stalker	closein	 talent:T_KEEPSAKE_BLINDSIDE
[LOG]	Gelaith the shadow stalker uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1149203	Gelaith the shadow stalker	(forced) move from	32	40	to	35	39
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel dagger of enduring
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	101.52206351353	14	60	1.6745966692415	vs. armor/def	56	38
[ATTACK] after melee attack bonus hooks & callbacks::	101.52206351353	14	60	1.6745966692415	vs. armor/def	56	38
checkHit	60	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	120	14	vs. armor/hardiness	56	0.6
[ATTACK] after armor	78
[PHYS CRIT %] axe accuracy bonus	60	38	=	5.5
[PHYS CRIT %]	34.333812552938
[ATTACK] after crit	78
[ATTACK] after mult	130.61854020084
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] attacking with (offhand)	warbringer's stralite dagger
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	120.76655650944	16	60	0.83729833462074	vs. armor/def	56	38
[ATTACK] after melee attack bonus hooks & callbacks::	120.76655650944	16	60	0.83729833462074	vs. armor/def	56	38
checkHit	60	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	126	16	vs. armor/hardiness	56	0.6
[ATTACK] after armor	86
[PHYS CRIT %] axe accuracy bonus	60	38	=	5.5
[PHYS CRIT %]	36.333812552938
[ATTACK] after crit	129
[ATTACK] after mult	108.01148516608
[LOG]	#{bold}##UID:1149203:0#Gelaith the shadow stalker performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Gelaith the shadow stalker is recovering from the damage!
[LOG]	Gelaith the shadow stalker's blood frenzy intensifies!
[Actor:move]	1155431	terror	move from	35	37	to	35	38
[LOG]	Melee retaliation hits Gelaith the shadow stalker for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#78#LAST##{normal}# total damage).
[LOG]	#UID:1149203:0#Gelaith the shadow stalker hits #fbd578#Garruk#LAST# for #RED#(35 rampage shugs off#LAST#), #WHITE#53 physical#LAST#, #{bold}##WHITE#68 physical#{normal}##LAST# (#RED##{bold}#121#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	1151039	corrupted war dog	move from	33	43	to	34	43
[Actor:move]	1147870	shadow stalker	move from	24	37	to	24	36
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Gelaith the shadow stalker receives #LIGHT_GREEN#139 healing#LAST# from Unstoppable.
[LOG]	Garruk has shrugged off 35 damage and is ready for more.
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.4
checkHit	64	vs	25	=> chance to hit	95
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[LOG]	Mindrot hits Gelaith the shadow stalker for #ORANGE#10 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	thomasyantom	tome	竞技场 (疯狂难度 (永久死亡模式))	false	false
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	25	vs	64	=> chance to hit	0
[LOG]	#F53CBE#Gelaith the shadow stalker has been dominated!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	145.26592805078	14	100.22184132384	1	vs. armor/def	4.8297343193962	39
[ATTACK] after melee attack bonus hooks & callbacks::	145.26592805078	14	100.22184132384	1	vs. armor/def	4.8297343193962	39
checkHit	100.22184132384	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	167	14	vs. armor/hardiness	4.8297343193962	0.3
[ATTACK] mace accuracy bonus	100.22184132384	39	=	1.1224436826477
[ATTACK] after armor	187.44809500216
[PHYS CRIT %]	0.9
[ATTACK] after crit	187.44809500216
[ATTACK] after mult	187.44809500216
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gelaith the shadow stalker	dam/apr/atk/mult ::	129.00602415241	14	100.22184132384	0.5	vs. armor/def	4.8297343193962	39
[ATTACK] after melee attack bonus hooks & callbacks::	129.00602415241	14	100.22184132384	0.5	vs. armor/def	4.8297343193962	39
checkHit	100.22184132384	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	4.8297343193962	0.3
[ATTACK] mace accuracy bonus	100.22184132384	39	=	1.1224436826477
[ATTACK] after armor	171.73388344509
[PHYS CRIT %]	0.9
[ATTACK] after crit	171.73388344509
[ATTACK] after mult	85.866941722547
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[Actor:move]	1155438	terror	(forced) move from	nil	nil	to	38	37
[PARTY] New member, add after	terror	Garruk
Adding entity	1155438	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gelaith the shadow stalker for #WHITE#356 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#120 nature#LAST# (#RED##{bold}#476#LAST##{normal}# total damage).
[Actor:move]	1155435	terror	move from	38	38	to	37	38
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Gelaith the shadow stalker!#{normal}#
[Actor:move]	1151039	corrupted war dog	move from	34	43	to	33	43
[Actor:move]	1155433	terror	move from	32	39	to	33	39
[LOG]	#PINK#Your summoned terror disappears.
[improved_talented AI] chooses for	1147870	shadow stalker	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1147870	shadow stalker	(forced) move from	24	36	to	34	37
[LOG]	
[Actor:move]	6962	Garruk	move from	34	39	to	35	39
[Identify]	Belolarin the pouch of dwarven-steel shots	true
[LOG]	Garruk picks up (8.): #SALMON##UID:1149020:0#Belolarin the pouch of dwarven-steel shots (20/20, 36-43 power, 3 apr)#LAST#.
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.4
checkHit	64	vs	17	=> chance to hit	95
[LOG]	Shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Shadow stalker fades!
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	Mindrot hits Shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	35	39	to	35	38
[Actor:move]	1155440	terror	(forced) move from	nil	nil	to	31	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155440	after	6962
[Actor:move]	1151039	corrupted war dog	move from	33	43	to	34	43
[Actor:move]	1155438	terror	move from	38	37	to	37	37
[Actor:move]	1155435	terror	move from	37	38	to	36	38
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	77.064808467611	40	70	1	vs. armor/def	56	38
[ATTACK] after melee attack bonus hooks & callbacks::	77.064808467611	40	70	1	vs. armor/def	56	38
checkHit	70	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	84	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	68
[PHYS CRIT %]	4
[ATTACK] after crit	68
[ATTACK] after mult	68
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
checkHit	64	vs	17	=> chance to hit	95
checkHit	64	vs	17	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows shadow stalker!
[LOG]	Garruk is poisoned!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow stalker slows down.
[Actor:move]	1147870	shadow stalker	move from	34	37	to	34	37
[LOG]	
[LOG]	#UID:1147870:0#Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	Curse of Nightmares hits Shadow stalker for #ORANGE#66 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#66#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadow stalker for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	144.31588073337	14	100.22184132384	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	144.31588073337	14	100.22184132384	1	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	172	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	197.8763134154
[PHYS CRIT %]	0.9
[ATTACK] after crit	197.8763134154
[ATTACK] after mult	197.8763134154
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	128.16231751852	14	100.22184132384	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	128.16231751852	14	100.22184132384	0.5	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	136	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	156.46034084008
[PHYS CRIT %]	0.9
[ATTACK] after crit	156.46034084008
[ATTACK] after mult	78.230170420042
[Actor:move]	6962	Garruk	move from	35	38	to	35	38
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow stalker for #WHITE#281 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow stalker!#{normal}#
[LOG]	Garruk stops being poisoned.
[MIND CRIT %]	5.4
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[Actor:move]	1155442	terror	(forced) move from	nil	nil	to	31	40
[PARTY] New member, add after	terror	Garruk
Adding entity	1155442	after	6962
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1155440	terror	move from	31	39	to	32	39
[Actor:move]	1151039	corrupted war dog	move from	34	43	to	33	43
[Actor:move]	1155438	terror	move from	37	37	to	36	37
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[USERCHAT] channel achievement	Rockcake001	tome	Dragon's Greed	true	false
[Actor:move]	6962	Garruk	move from	35	38	to	35	39
[Actor:move]	1155444	terror	(forced) move from	nil	nil	to	38	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155444	after	6962
[Actor:move]	1151039	corrupted war dog	move from	33	43	to	34	43
[LOG]	Garruk stops regenerating health quickly.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[Actor:move]	1155442	terror	move from	31	40	to	32	40
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1155440	terror	move from	32	39	to	33	39
[LOG]	
[Actor:move]	6962	Garruk	move from	35	39	to	36	39
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1151039	corrupted war dog	move from	34	43	to	35	43
[Actor:move]	1155446	terror	(forced) move from	nil	nil	to	32	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155446	after	6962
[target_simple AI]	1155444	terror	selecting NEW TARGET	35	43	1151039	corrupted war dog
[Actor:move]	1155444	terror	move from	38	39	to	37	40
[Actor:move]	6962	Garruk	move from	36	39	to	37	39
[Actor:move]	1155442	terror	move from	32	40	to	33	40
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	37	39	to	38	40
[improved_talented AI] chooses for	1151039	corrupted war dog	T_RUSH
[LOG]	#RED##{bold}#Corrupted war dog rushes out!#{normal}##LAST#
[Actor:move]	1151039	corrupted war dog	(forced) move from	35	43	to	37	41
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	44.42354297931	15	37	1.2	vs. armor/def	56	38
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1.2	vs. armor/def	56	38
checkHit	37	vs	38	=> chance to hit	48
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	45	15	vs. armor/hardiness	56	0.6
[ATTACK] after armor	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	21.6
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Corrupted war dog is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Corrupted war dog slows down.
checkHit	63	vs	9	=> chance to hit	95
checkHit	63	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows corrupted war dog!
[LOG]	Garruk is dazed!
[Actor:move]	1155448	terror	(forced) move from	nil	nil	to	36	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155448	after	6962
[LOG]	Curse of Nightmares hits Corrupted war dog for #ORANGE#61 mind#LAST#, #GREY#56 darkness#LAST# (#RED##{bold}#117#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Corrupted war dog for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#32 nature#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	#UID:1151039:0#Corrupted war dog hits #fbd578#Garruk#LAST# for #WHITE#10 physical#LAST# damage.
[Actor:move]	1155446	terror	move from	32	39	to	33	39
[LOG]	Poison from Garruk hits Corrupted war dog for #LIGHT_GREEN#3 nature#LAST# damage.
[NPC:seen_by] Passing target	corrupted war dog	from	1155444	terror	to	1155448	terror
[improved_talented AI] chooses for	1155444	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	63.051656731705	5	31	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	63.051656731705	5	31	1	vs. armor/def	5	14
checkHit	31	vs	14	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	65	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	65
[PHYS CRIT %]	1
[ATTACK] after crit	65
[ATTACK] after mult	65
[LOG]	#UID:1155444:0#Terror hits Corrupted war dog for #WHITE#58 physical#LAST# damage.
[LOG]	Garruk has finished recovering.
checkHit	42	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Corrupted war dog moves reluctantly!
[MIND CRIT %]	5.4
checkHit	42	vs	9	=> chance to hit	95
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Mindrot hits Corrupted war dog for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (corrupted war dog)).
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	124.42284959192	14	82.221841323835	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	124.42284959192	14	82.221841323835	1	vs. armor/def	5	14
checkHit	82.221841323835	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	131	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	82.221841323835	14	=	1.1364436826477
[ATTACK] after armor	148.87412242684
[PHYS CRIT %]	0.9
[ATTACK] after crit	148.87412242684
[ATTACK] after mult	148.87412242684
checkHit	9	vs	42	=> chance to hit	0
[LOG]	Corrupted war dog is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	110.49595287036	14	82.221841323835	0.5	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	110.49595287036	14	82.221841323835	0.5	vs. armor/def	5	14
checkHit	82.221841323835	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	140	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	82.221841323835	14	=	1.1364436826477
[ATTACK] after armor	159.10211557067
[PHYS CRIT %]	0.9
[ATTACK] after crit	159.10211557067
[ATTACK] after mult	79.551057785337
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Corrupted war dog for #WHITE#92 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#49 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#56 nature#LAST# (#RED##{bold}#260#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Corrupted war dog!#{normal}#
[Actor:move]	1155450	terror	(forced) move from	nil	nil	to	30	40
[PARTY] New member, add after	terror	Garruk
Adding entity	1155450	after	6962
[Actor:move]	1155448	terror	move from	36	39	to	37	39
[Actor:move]	1155446	terror	move from	33	39	to	34	39
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1155450	terror	move from	30	40	to	31	40
[Actor:move]	1155448	terror	move from	37	39	to	37	39
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1155450	terror	move from	31	40	to	32	40
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is not dazed anymore.
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	38	40	to	38	41
[Actor:move]	6962	Garruk	move from	38	41	to	39	42
[LOG]	
[Actor:move]	6962	Garruk	move from	39	42	to	40	43
[Actor:move]	6962	Garruk	move from	40	43	to	41	44
[Actor:move]	6962	Garruk	move from	41	44	to	42	44
[Actor:move]	6962	Garruk	move from	42	44	to	43	43
[Actor:move]	6962	Garruk	move from	43	43	to	44	43
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	44	43	to	43	43
[Actor:move]	6962	Garruk	move from	43	43	to	42	43
[Actor:move]	6962	Garruk	move from	42	43	to	41	42
[Actor:move]	6962	Garruk	move from	41	42	to	40	42
[Actor:move]	6962	Garruk	move from	40	42	to	39	42
[Actor:move]	6962	Garruk	move from	39	42	to	38	41
[Actor:move]	6962	Garruk	move from	38	41	to	37	40
[Actor:move]	6962	Garruk	move from	37	40	to	36	39
[Actor:move]	6962	Garruk	move from	36	39	to	35	38
[Actor:move]	6962	Garruk	move from	35	38	to	34	37
[Identify]	dwarven-steel pickaxe 'Tuledan'	true
[LOG]	Garruk picks up (U.): #SALMON##UID:1150879:0#dwarven-steel pickaxe 'Tuledan' (dig speed 24 turns)#LAST#.
[Actor:move]	6962	Garruk	move from	34	37	to	35	38
[Actor:move]	6962	Garruk	move from	35	38	to	36	39
[Actor:move]	6962	Garruk	move from	36	39	to	37	40
[Actor:move]	6962	Garruk	move from	37	40	to	37	41
[Actor:move]	6962	Garruk	move from	37	41	to	36	42
[LOG]	#00ff00##UID:48:0#Talent Dig is ready to use.
[Actor:move]	6962	Garruk	move from	36	42	to	36	43
[Actor:move]	6962	Garruk	move from	36	43	to	35	43
[Actor:move]	6962	Garruk	move from	35	43	to	34	43
[Actor:move]	6962	Garruk	move from	34	43	to	33	43
[Identify]	cashmere wizard hat of corrosion (#RESIST#) (Shrouds)	true
[LOG]	Garruk picks up (L.): #00FF80##UID:1152178:0#cashmere wizard hat of corrosion (+22%) (Shrouds) (2 def, 0 armour)#LAST#.
[Actor:move]	6962	Garruk	move from	33	43	to	34	43
[Actor:move]	6962	Garruk	move from	34	43	to	35	43
[Actor:move]	6962	Garruk	move from	35	43	to	36	42
[Actor:move]	6962	Garruk	move from	36	42	to	37	41
[Actor:move]	6962	Garruk	move from	37	41	to	38	40
[Actor:move]	6962	Garruk	move from	38	40	to	38	39
[Actor:move]	6962	Garruk	move from	38	39	to	38	38
[LOG]	A shadow traces across the floor.
[Actor:move]	6962	Garruk	move from	38	38	to	39	37
[Actor:move]	6962	Garruk	move from	39	37	to	40	36
[target_simple AI]	1151436	Cyrisetha the shadow claw	selecting NEW TARGET	40	36	6962	Garruk
[use_tactical AI] === Action Selected:	1151436	Cyrisetha the shadow claw	closein	 talent:T_KEEPSAKE_BLINDSIDE
[LOG]	Cyrisetha the shadow claw uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1151436	Cyrisetha the shadow claw	(forced) move from	36	32	to	40	35
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	68.555870332431	49	72	1.6745966692415	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	68.555870332431	49	72	1.6745966692415	vs. armor/def	56	37
checkHit	72	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	49	vs. armor/hardiness	56	0.6
[ATTACK] mace accuracy bonus	72	37	=	1.07
[ATTACK] after armor	82.88
[PHYS CRIT %]	62.4
[ATTACK] after crit	82.88
[ATTACK] after mult	138.79057194673
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Garruk resists!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Cyrisetha the shadow claw slows down.
[LOG]	Melee retaliation hits Cyrisetha the shadow claw for #STEEL_BLUE#(3 exoskeleton)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #STEEL_BLUE#(15 exoskeleton)#LAST#, #LIGHT_GREEN#15 nature#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#UID:1151436:0#Cyrisetha the shadow claw hits #fbd578#Garruk#LAST# for #WHITE#84 physical#LAST#, #1133F3#5 cold#LAST#, #LIGHT_RED#7 fire#LAST#, #ROYAL_BLUE#3 lightning#LAST#, #GREEN#5 acid#LAST#, #GREEN#3 acid#LAST#, #LIGHT_RED#2 fire#LAST#, #1133F3#2 cold#LAST#, #ROYAL_BLUE#1 lightning#LAST# (#RED##{bold}#112#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	63	vs	30	=> chance to hit	95
[LOG]	Mindrot hits Cyrisetha the shadow claw for #STEEL_BLUE#(4 exoskeleton)#LAST#, #ORANGE#4 mind#LAST#, #STEEL_BLUE#(1 exoskeleton)#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Cyrisetha the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	43.89846031998	37
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	43.89846031998	37
checkHit	100.22184132384	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	14	vs. armor/hardiness	43.89846031998	1
[ATTACK] mace accuracy bonus	100.22184132384	37	=	1.1264436826477
[ATTACK] after armor	161.42612537379
[PHYS CRIT %]	0
[ATTACK] after crit	161.42612537379
[ATTACK] after mult	161.42612537379
checkHit	30	vs	63	=> chance to hit	0
[LOG]	Cyrisetha the shadow claw is weakened by the darkness!
[ATTACK]	target on_melee_hit:	2	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Cyrisetha the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	43.89846031998	37
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	43.89846031998	37
checkHit	100.22184132384	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	160	14	vs. armor/hardiness	43.89846031998	1
[ATTACK] mace accuracy bonus	100.22184132384	37	=	1.1264436826477
[ATTACK] after armor	174.94344956556
[PHYS CRIT %]	0
[ATTACK] after crit	174.94344956556
[ATTACK] after mult	87.471724782782
checkHit	30	vs	63	=> chance to hit	0
[ATTACK]	target on_melee_hit:	2	LIGHTNING	vs	0
[Actor:move]	6962	Garruk	move from	40	36	to	40	36
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Cyrisetha the shadow claw for #STEEL_BLUE#(92 exoskeleton)#LAST#, #WHITE#92 physical#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(52 exoskeleton)#LAST#, #LIGHT_GREEN#52 nature#LAST#, #STEEL_BLUE#(6 exoskeleton)#LAST#, #LIGHT_RED#6 fire#LAST#, #STEEL_BLUE#(50 exoskeleton)#LAST#, #WHITE#50 physical#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(52 exoskeleton)#LAST#, #LIGHT_GREEN#52 nature#LAST#, #STEEL_BLUE#(6 exoskeleton)#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#256#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#1 lightning#LAST#, #ROYAL_BLUE#1 lightning#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	63	vs	30	=> chance to hit	95
[LOG]	Mindrot hits Cyrisetha the shadow claw for #STEEL_BLUE#(4 exoskeleton)#LAST#, #ORANGE#4 mind#LAST#, #STEEL_BLUE#(1 exoskeleton)#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1151436	Cyrisetha the shadow claw	defend	 talent:T_BLOCK
[LOG]	Cyrisetha the shadow claw uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	30	vs	63	=> chance to hit	0
[LOG]	#F53CBE#Cyrisetha the shadow claw has been dominated!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Cyrisetha the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	33.082373556357	32
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	33.082373556357	32
checkHit	100.22184132384	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	14	vs. armor/hardiness	33.082373556357	1
[ATTACK] mace accuracy bonus	100.22184132384	32	=	1.1364436826477
[ATTACK] after armor	182.96743290627
[PHYS CRIT %]	0
[ATTACK] after crit	182.96743290627
[ATTACK] after mult	182.96743290627
checkHit	63	vs	30	=> chance to hit	95
checkHit	63	vs	30	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Cyrisetha the shadow claw!
checkHit	30	vs	63	=> chance to hit	0
[ATTACK]	target on_melee_hit:	2	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Cyrisetha the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	33.082373556357	32
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	33.082373556357	32
checkHit	100.22184132384	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	125	14	vs. armor/hardiness	33.082373556357	1
[ATTACK] mace accuracy bonus	100.22184132384	32	=	1.1364436826477
[ATTACK] after armor	142.05546033096
[PHYS CRIT %]	0
[ATTACK] after crit	142.05546033096
[ATTACK] after mult	71.027730165479
[ATTACK]	target on_melee_hit:	2	LIGHTNING	vs	0
[LOG]	#F53CBE#Cyrisetha the shadow claw is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Cyrisetha the shadow claw for #WHITE#(142 blocked)#LAST#, #STEEL_BLUE#(40 exoskeleton)#LAST#, #WHITE#40 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(108 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(12 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(86 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(108 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(12 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#40#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Cyrisetha the shadow claw for #STEEL_BLUE#(27 exoskeleton)#LAST#, #ORANGE#27 mind#LAST#, #GREY#(25 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#1 lightning#LAST#, #ROYAL_BLUE#1 lightning#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	63	vs	30	=> chance to hit	95
[LOG]	Mindrot hits Cyrisetha the shadow claw for #STEEL_BLUE#(4 exoskeleton)#LAST#, #ORANGE#4 mind#LAST#, #GREY#(3 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Cyrisetha the shadow claw	dam/apr/atk/mult ::	142.41650903722	14	111.22184132384	1.0744284970668	vs. armor/def	33.082373556357	32
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	111.22184132384	1.0744284970668	vs. armor/def	33.082373556357	32
checkHit	111.22184132384	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	186	14	vs. armor/hardiness	33.082373556357	1
[ATTACK] mace accuracy bonus	111.22184132384	32	=	1.1584436826477
[ATTACK] after armor	215.47052497247
[PHYS CRIT %]	0
[ATTACK] after crit	215.47052497247
[ATTACK] after mult	231.50767230836
[ATTACK]	target on_melee_hit:	2	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Cyrisetha the shadow claw	dam/apr/atk/mult ::	126.47554626943	14	111.22184132384	0.53721424853339	vs. armor/def	33.082373556357	32
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	111.22184132384	0.53721424853339	vs. armor/def	33.082373556357	32
checkHit	111.22184132384	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	174	14	vs. armor/hardiness	33.082373556357	1
[ATTACK] mace accuracy bonus	111.22184132384	32	=	1.1584436826477
[ATTACK] after armor	201.56920078069
[PHYS CRIT %]	0
[ATTACK] after crit	201.56920078069
[ATTACK] after mult	108.28584672488
[ATTACK]	target on_melee_hit:	2	LIGHTNING	vs	0
[Actor:move]	6962	Garruk	move from	40	36	to	40	36
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[use_tactical AI] === Action Selected:	1151436	Cyrisetha the shadow claw	attack	 talent:T_DOMINATE
[LOG]	Cyrisetha the shadow claw uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	32	vs	30	=> chance to hit	55
[LOG]	#ORANGE#Garruk shrugs off Cyrisetha the shadow claw's 'Dominated'!
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	26.258694262151	12	56	1	vs. armor/def	56	14
[ATTACK] after melee attack bonus hooks & callbacks::	26.258694262151	12	56	1	vs. armor/def	56	14
checkHit	56	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	28	12	vs. armor/hardiness	56	0.6
[ATTACK] mace accuracy bonus	56	14	=	1.084
[ATTACK] after armor	12.1408
[PHYS CRIT %]	55.4
[ATTACK] after crit	12.1408
[ATTACK] after mult	12.1408
[ATTACK] after counterstrike	24.2816
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	38.307508898208	0	56	1	vs. armor/def	56	38
[ATTACK] after melee attack bonus hooks & callbacks::	38.307508898208	0	56	1	vs. armor/def	56	38
checkHit	56	vs	38	=> chance to hit	95
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	42	0	vs. armor/hardiness	56	0.6
[ATTACK] after armor	16.8
[PHYS CRIT %]	58.9
[ATTACK] after crit	25.2
[ATTACK] after mult	25.2
[LOG]	#{bold}##UID:1151436:0#Cyrisetha the shadow claw performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK] staff accuracy bonus	56	38	=	1.36
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Cyrisetha the shadow claw for #WHITE#(142 blocked)#LAST#, #STEEL_BLUE#(13 exoskeleton)#LAST#, #WHITE#109 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(103 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(11 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(123 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(103 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(11 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#109#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Cyrisetha the shadow claw for #STEEL_BLUE#(0 exoskeleton)#LAST#, #LIGHT_GREEN#5 nature#LAST#, #STEEL_BLUE#(0 exoskeleton)#LAST#, #LIGHT_GREEN#30 nature#LAST#, #STEEL_BLUE#(0 exoskeleton)#LAST#, #LIGHT_GREEN#5 nature#LAST#, #STEEL_BLUE#(0 exoskeleton)#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[LOG]	#UID:1151436:0#Cyrisetha the shadow claw hits #fbd578#Garruk#LAST# for #WHITE#12 physical#LAST#, #GREEN#2 acid#LAST#, #LIGHT_RED#1 fire#LAST#, #1133F3#2 cold#LAST#, #ROYAL_BLUE#1 lightning#LAST#, #{bold}##WHITE#12 physical#{normal}##LAST#, #ROYAL_BLUE#7 lightning#LAST#, #GREEN#3 acid#LAST#, #LIGHT_RED#2 fire#LAST#, #1133F3#2 cold#LAST#, #ROYAL_BLUE#1 lightning#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#1 lightning#LAST#, #ROYAL_BLUE#1 lightning#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[Actor:move]	1155456	terror	(forced) move from	nil	nil	to	35	38
[PARTY] New member, add after	terror	Garruk
Adding entity	1155456	after	6962
[MIND CRIT %]	5.4
checkHit	64	vs	30	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Cyrisetha the shadow claw for #STEEL_BLUE#(4 exoskeleton)#LAST#, #ORANGE#4 mind#LAST#, #STEEL_BLUE#(2 exoskeleton)#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Cyrisetha the shadow claw	dam/apr/atk/mult ::	144.31588073337	14	115.22184132384	1.1495176909896	vs. armor/def	33.082373556357	32
[ATTACK] after melee attack bonus hooks & callbacks::	144.31588073337	14	115.22184132384	1.1495176909896	vs. armor/def	33.082373556357	32
checkHit	115.22184132384	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	202	14	vs. armor/hardiness	33.082373556357	1
[ATTACK] mace accuracy bonus	115.22184132384	32	=	1.1664436826477
[ATTACK] after armor	235.62162389483
[PHYS CRIT %]	0
[ATTACK] after crit	235.62162389483
[ATTACK] after mult	270.85122504681
[LOG]	#F53CBE#Cyrisetha the shadow claw is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK]	target on_melee_hit:	2	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Cyrisetha the shadow claw	dam/apr/atk/mult ::	128.16231751852	14	100.22184132384	0.5	vs. armor/def	7.1839132363762	32
[ATTACK] after melee attack bonus hooks & callbacks::	128.16231751852	14	100.22184132384	0.5	vs. armor/def	7.1839132363762	32
checkHit	100.22184132384	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	14	vs. armor/hardiness	7.1839132363762	0.3
[ATTACK] mace accuracy bonus	100.22184132384	32	=	1.1364436826477
[ATTACK] after armor	184.10387658892
[PHYS CRIT %]	0.9
[ATTACK] after crit	184.10387658892
[ATTACK] after mult	92.051938294461
[ATTACK]	target on_melee_hit:	2	LIGHTNING	vs	0
[Actor:move]	6962	Garruk	move from	40	36	to	40	36
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Cyrisetha the shadow claw for #STEEL_BLUE#(11 exoskeleton)#LAST#, #WHITE#308 physical#LAST# (#RED##{bold}#308#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#1 lightning#LAST#, #ROYAL_BLUE#1 lightning#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Cyrisetha the shadow claw!#{normal}#
[Actor:move]	1155461	terror	(forced) move from	nil	nil	to	37	32
[PARTY] New member, add after	terror	Garruk
Adding entity	1155461	after	6962
[Actor:move]	1155456	terror	move from	35	38	to	36	38
[LOG]	
[Actor:move]	6962	Garruk	move from	40	36	to	40	35
[Identify]	Bregulin the steel battleaxe (Nightmares)	true
[LOG]	Garruk picks up (h.): #SALMON##UID:1151244:0#Bregulin the steel battleaxe (Nightmares) (20-31 power, 2 apr)#LAST#.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1155463	terror	(forced) move from	nil	nil	to	39	31
[PARTY] New member, add after	terror	Garruk
Adding entity	1155463	after	6962
[target_simple AI]	1155461	terror	selecting NEW TARGET	42	30	1147868	corrupted war dog
[target_simple AI]	1155461	terror	selecting NEW TARGET	42	30	1147868	corrupted war dog
[Actor:move]	1155456	terror	move from	36	38	to	37	37
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1155465	terror	(forced) move from	nil	nil	to	37	40
[PARTY] New member, add after	terror	Garruk
Adding entity	1155465	after	6962
[target_simple AI]	1147868	corrupted war dog	selecting NEW TARGET	39	31	1155463	terror
[improved_talented AI] chooses for	1147868	corrupted war dog	T_RUSH
[Actor:move]	1147868	corrupted war dog	(forced) move from	42	30	to	40	31
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	44.42354297931	15	37	1.2	vs. armor/def	1	25
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1.2	vs. armor/def	1	25
checkHit	37	vs	25	=> chance to hit	80
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	45	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	45
[PHYS CRIT %]	1
[ATTACK] after crit	45
[ATTACK] after mult	54
[LOG]	Terror is dazed!
[target_simple AI]	1155463	terror	selecting NEW TARGET	40	31	1147868	corrupted war dog
[LOG]	Something hits Terror for #WHITE#54 physical#LAST# damage.
[Actor:move]	1155461	terror	move from	37	32	to	38	32
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	44.42354297931	15	37	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1	vs. armor/def	1	15
checkHit	37	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	48	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	48
[PHYS CRIT %]	1
[ATTACK] after crit	48
[ATTACK] after mult	48
[LOG]	Terror is not dazed anymore.
[Actor:move]	1147868	corrupted war dog	move from	40	31	to	40	31
[LOG]	#UID:1147868:0#Corrupted war dog hits Terror for #WHITE#48 physical#LAST# damage.
[Actor:move]	1155465	terror	move from	37	40	to	38	39
[Actor:move]	1155467	terror	(forced) move from	nil	nil	to	38	40
[PARTY] New member, add after	terror	Garruk
Adding entity	1155467	after	6962
[improved_talented AI] chooses for	1155463	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	62.60393665473	5	32	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	62.60393665473	5	32	1	vs. armor/def	5	14
checkHit	32	vs	14	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	66
[PHYS CRIT %]	1
[ATTACK] after crit	66
[ATTACK] after mult	66
[LOG]	#UID:1155463:0#Terror hits Corrupted war dog for #WHITE#66 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	44.42354297931	15	37	1	vs. armor/def	1	25
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1	vs. armor/def	1	25
checkHit	37	vs	25	=> chance to hit	80
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	48	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	48
[PHYS CRIT %]	1
[ATTACK] after crit	48
[ATTACK] after mult	48
[Actor:move]	1147868	corrupted war dog	move from	40	31	to	40	31
[LOG]	#UID:1147868:0#Corrupted war dog hits Terror for #WHITE#48 physical#LAST# damage.
[LOG]	Garruk is no longer attuned.
[target_simple AI]	1155467	terror	selecting NEW TARGET	40	31	1147868	corrupted war dog
[Actor:move]	1155467	terror	move from	38	40	to	39	39
[target_simple AI]	1155465	terror	selecting NEW TARGET	40	31	1147868	corrupted war dog
[Actor:move]	1155465	terror	move from	38	39	to	38	38
[Actor:move]	1155469	terror	(forced) move from	nil	nil	to	37	33
[PARTY] New member, add after	terror	Garruk
Adding entity	1155469	after	6962
[improved_talented AI] chooses for	1147868	corrupted war dog	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	44.42354297931	15	37	1	vs. armor/def	1	25
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1	vs. armor/def	1	25
checkHit	37	vs	25	=> chance to hit	80
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	44	15	vs. armor/hardiness	1	0.3
[ATTACK] after armor	44
[PHYS CRIT %]	1
[ATTACK] after crit	44
[ATTACK] after mult	44
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:1147868:0#Corrupted war dog hits Terror for #WHITE#44 physical#LAST# damage.
[LOG]	#{bold}##UID:1147868:0#Corrupted war dog killed Terror!#{normal}#
[Actor:move]	1147868	corrupted war dog	move from	40	31	to	41	32
[target_simple AI]	1155469	terror	selecting NEW TARGET	41	32	1147868	corrupted war dog
[Actor:move]	1155467	terror	move from	39	39	to	39	38
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1155471	terror	(forced) move from	nil	nil	to	38	39
[PARTY] New member, add after	terror	Garruk
Adding entity	1155471	after	6962
[Actor:move]	1147868	corrupted war dog	move from	41	32	to	42	32
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[Actor:move]	1155471	terror	move from	38	39	to	38	38
[target_simple AI]	1155469	terror	selecting NEW TARGET	42	32	1147868	corrupted war dog
[Actor:move]	1155469	terror	move from	37	33	to	38	33
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1147868	corrupted war dog	move from	42	32	to	41	32
[LOG]	A shadow traces across the floor.
[Actor:move]	1155471	terror	move from	38	38	to	39	37
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1147868	corrupted war dog	move from	41	32	to	40	32
[LOG]	#PINK#Your summoned terror disappears.
[improved_talented AI] chooses for	1147868	corrupted war dog	T_ATTACK
[T_ATTACK]	1147868	corrupted war dog	attacks empty space:	41	32
[Actor:move]	1147868	corrupted war dog	move from	40	32	to	41	32
[Actor:move]	1147868	corrupted war dog	move from	41	32	to	40	32
[Actor:move]	1147868	corrupted war dog	move from	40	32	to	39	33
[LOG]	Rested for 9 turns (stop reason: hostile spotted to the north (corrupted war dog)).
[LOG]	
[Actor:move]	6962	Garruk	move from	40	35	to	39	34
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Corrupted war dog for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	182.90121449304
[PHYS CRIT %]	0.9
[ATTACK] after crit	182.90121449304
[ATTACK] after mult	182.90121449304
checkHit	9	vs	62	=> chance to hit	0
[LOG]	Corrupted war dog is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	198.14298236746
[PHYS CRIT %]	0.9
[ATTACK] after crit	198.14298236746
[ATTACK] after mult	99.071491183728
[Actor:move]	6962	Garruk	move from	39	34	to	39	34
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Corrupted war dog for #WHITE#219 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#119 physical#LAST# (#RED##{bold}#446#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Corrupted war dog!#{normal}#
[MIND CRIT %]	5.4
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	39	34	to	39	33
[LOG]	
[Actor:move]	6962	Garruk	move from	39	33	to	40	32
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	40	32	to	41	32
[Actor:move]	6962	Garruk	move from	41	32	to	42	32
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	42	32	to	43	31
[Actor:move]	6962	Garruk	move from	43	31	to	44	30
[Actor:move]	6962	Garruk	move from	44	30	to	43	31
[LOG]	A creeping darkness spreads through the air!
[MIND CRIT %]	1
[LOG]	Ran for 2 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	43	31	to	42	31
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	42	31	to	41	31
[Actor:move]	6962	Garruk	move from	41	31	to	40	31
[Actor:move]	6962	Garruk	move from	40	31	to	41	32
[Actor:move]	6962	Garruk	move from	41	32	to	42	32
[LOG]	Ran for 3 turns (stop reason: taken damage).
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	42	32	to	43	33
[Actor:move]	6962	Garruk	move from	43	33	to	44	34
[Actor:move]	6962	Garruk	move from	44	34	to	44	35
[Actor:move]	6962	Garruk	move from	44	35	to	44	36
[Actor:move]	6962	Garruk	move from	44	36	to	44	37
[Actor:move]	6962	Garruk	move from	44	37	to	44	38
[Actor:move]	6962	Garruk	move from	44	38	to	44	37
[Actor:move]	6962	Garruk	move from	44	37	to	44	36
[Actor:move]	6962	Garruk	move from	44	36	to	44	35
[LOG]	Garruk is no longer attuned.
[Actor:move]	6962	Garruk	move from	44	35	to	44	34
[LOG]	
[Actor:move]	6962	Garruk	move from	44	34	to	44	33
[Actor:move]	6962	Garruk	move from	44	33	to	44	32
[Actor:move]	6962	Garruk	move from	44	32	to	44	31
[Actor:move]	6962	Garruk	move from	44	31	to	44	30
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	44	30	to	43	31
[Actor:move]	6962	Garruk	move from	43	31	to	42	32
[Actor:move]	6962	Garruk	move from	42	32	to	41	32
[Actor:move]	6962	Garruk	move from	41	32	to	40	32
[Actor:move]	6962	Garruk	move from	40	32	to	39	33
[Actor:move]	6962	Garruk	move from	39	33	to	38	33
[Actor:move]	6962	Garruk	move from	38	33	to	39	34
[Actor:move]	6962	Garruk	move from	39	34	to	39	35
[Actor:move]	6962	Garruk	move from	39	35	to	39	36
[Actor:move]	6962	Garruk	move from	39	36	to	38	37
[Actor:move]	6962	Garruk	move from	38	37	to	37	38
[Actor:move]	6962	Garruk	move from	37	38	to	36	38
[Actor:move]	6962	Garruk	move from	36	38	to	35	38
[Actor:move]	6962	Garruk	move from	35	38	to	34	38
[Actor:move]	6962	Garruk	move from	34	38	to	33	39
[Actor:move]	6962	Garruk	move from	33	39	to	32	40
[Actor:move]	6962	Garruk	move from	32	40	to	31	40
[Actor:move]	6962	Garruk	move from	31	40	to	30	40
[Actor:move]	6962	Garruk	move from	30	40	to	29	41
[Actor:move]	6962	Garruk	move from	29	41	to	28	41
[Actor:move]	6962	Garruk	move from	28	41	to	27	41
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (shadow claw)).
[LOG]	
[LOG]	A creeping darkness spreads through the air!
[MIND CRIT %]	1
[Actor:move]	6962	Garruk	move from	27	41	to	26	41
[Identify]	slime-covered dwarven-steel waraxe of evisceration (Corpses)	true
[LOG]	Garruk picks up (s.): #0080FF##UID:1152201:0#slime-covered dwarven-steel waraxe of evisceration (Corpses) (23-32 power, 4 apr)#LAST#.
[MIND CRIT %]	5.4
[LOG]	
[Actor:move]	6962	Garruk	move from	26	41	to	25	41
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[target_simple AI]	1149226	shadow claw	selecting NEW TARGET	25	41	6962	Garruk
[improved_talented AI] chooses for	1149226	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1149226	shadow claw	(forced) move from	17	40	to	22	36
[MIND CRIT %]	5.4
[LOG]	
[Actor:move]	6962	Garruk	move from	25	41	to	24	41
[Actor:move]	6962	Garruk	move from	24	41	to	23	41
[improved_talented AI] chooses for	1149226	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1149226	shadow claw	(forced) move from	22	36	to	18	42
[MIND CRIT %]	5.4
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (shadow claw)).
[LOG]	
[improved_talented AI] chooses for	1149226	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1149226	shadow claw	(forced) move from	18	42	to	28	42
[MIND CRIT %]	5.4
[LOG]	
[Actor:move]	6962	Garruk	move from	23	41	to	22	41
[improved_talented AI] chooses for	1149226	shadow claw	T_MIND_SEAR
[LOG]	Shadow claw uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	2.8
checkHit	20	vs	32	=> chance to hit	20
[LOG]	#UID:1149226:0#Shadow claw hits #fbd578#Garruk#LAST# for #ORANGE#18 mind#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	22	41	to	21	41
[MIND CRIT %]	5.4
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.61237711122107	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.61237711122107	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	179.78121449304
[PHYS CRIT %]	0.9
[ATTACK] after crit	179.78121449304
[ATTACK] after mult	110.09390078306
checkHit	19	vs	63	=> chance to hit	0
[LOG]	Shadow claw is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.30618855561054	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.30618855561054	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	170.56166503186
[PHYS CRIT %]	0.9
[ATTACK] after crit	170.56166503186
[ATTACK] after mult	52.224029858632
[Actor:move]	6962	Garruk	(forced) move from	21	41	to	28	41
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#142 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#67 physical#LAST# (#RED##{bold}#323#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	Garruk is no longer attuned.
[LOG]	Rested for 3 turns (stop reason: taken damage).
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Garruk is no longer attuned.
[LOG]	Rested for 1 turns (stop reason: taken damage).
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	28	41	to	29	40
[Actor:move]	6962	Garruk	move from	29	40	to	30	39
[Actor:move]	6962	Garruk	move from	30	39	to	31	38
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[Actor:move]	6962	Garruk	move from	31	38	to	30	37
[Actor:move]	6962	Garruk	move from	30	37	to	29	38
[Actor:move]	6962	Garruk	move from	29	38	to	30	38
[Actor:move]	6962	Garruk	move from	30	38	to	31	38
[Actor:move]	6962	Garruk	move from	31	38	to	32	38
[Actor:move]	6962	Garruk	move from	32	38	to	33	38
[Actor:move]	6962	Garruk	move from	33	38	to	34	37
[LOG]	Ran for 6 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	34	37	to	34	36
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Garruk is no longer attuned.
[Actor:move]	6962	Garruk	move from	34	36	to	34	35
[Actor:move]	6962	Garruk	move from	34	35	to	33	34
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 4 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	33	34	to	32	33
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	32	33	to	31	33
[Actor:move]	6962	Garruk	move from	31	33	to	30	33
[Actor:move]	6962	Garruk	move from	30	33	to	29	33
[Actor:move]	6962	Garruk	move from	29	33	to	28	33
[Actor:move]	6962	Garruk	move from	28	33	to	27	33
[Actor:move]	6962	Garruk	move from	27	33	to	26	32
[Actor:move]	6962	Garruk	move from	26	32	to	25	32
[Actor:move]	6962	Garruk	move from	25	32	to	24	31
[Actor:move]	6962	Garruk	move from	24	31	to	23	30
[Actor:move]	6962	Garruk	move from	23	30	to	22	29
[Actor:move]	6962	Garruk	move from	22	29	to	21	28
[Actor:move]	6962	Garruk	move from	21	28	to	20	27
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 6 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	20	27	to	19	26
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	19	26	to	18	26
[Actor:move]	6962	Garruk	move from	18	26	to	17	27
[Actor:move]	6962	Garruk	move from	17	27	to	16	27
[Actor:move]	6962	Garruk	move from	16	27	to	15	27
[Actor:move]	6962	Garruk	move from	15	27	to	14	26
[Actor:move]	6962	Garruk	move from	14	26	to	13	26
[Actor:move]	6962	Garruk	move from	13	26	to	13	25
[Actor:move]	6962	Garruk	move from	13	25	to	12	26
[LOG]	A creeping darkness spreads through the air!
[MIND CRIT %]	1
[LOG]	Ran for 1 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	12	26	to	11	27
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	11	27	to	10	28
[Actor:move]	6962	Garruk	move from	10	28	to	11	27
[Actor:move]	6962	Garruk	move from	11	27	to	11	26
[Actor:move]	6962	Garruk	move from	11	26	to	10	27
[Actor:move]	6962	Garruk	move from	10	27	to	9	28
[Actor:move]	6962	Garruk	move from	9	28	to	8	29
[Actor:move]	6962	Garruk	move from	8	29	to	8	30
[Actor:move]	6962	Garruk	move from	8	30	to	9	29
[Actor:move]	6962	Garruk	move from	9	29	to	10	28
[Actor:move]	6962	Garruk	move from	10	28	to	11	27
[LOG]	Ran for 4 turns (stop reason: taken damage).
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	11	27	to	11	26
[Actor:move]	6962	Garruk	move from	11	26	to	11	25
[Actor:move]	6962	Garruk	move from	11	25	to	11	24
[Actor:move]	6962	Garruk	move from	11	24	to	12	23
[Actor:move]	6962	Garruk	move from	12	23	to	12	24
[Actor:move]	6962	Garruk	move from	12	24	to	12	25
[Actor:move]	6962	Garruk	move from	12	25	to	12	26
[LOG]	Ran for 4 turns (stop reason: taken damage).
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	12	26	to	12	27
[Actor:move]	6962	Garruk	move from	12	27	to	12	28
[LOG]	Garruk is no longer attuned.
[Actor:move]	6962	Garruk	move from	12	28	to	12	29
[Actor:move]	6962	Garruk	move from	12	29	to	12	30
[Actor:move]	6962	Garruk	move from	12	30	to	12	31
[Actor:move]	6962	Garruk	move from	12	31	to	12	32
[Actor:move]	6962	Garruk	move from	12	32	to	12	33
[Actor:move]	6962	Garruk	move from	12	33	to	12	34
[Actor:move]	6962	Garruk	move from	12	34	to	12	35
[Actor:move]	6962	Garruk	move from	12	35	to	12	36
[Actor:move]	6962	Garruk	move from	12	36	to	11	37
[Actor:move]	6962	Garruk	move from	11	37	to	10	37
[Actor:move]	6962	Garruk	move from	10	37	to	9	36
[Actor:move]	6962	Garruk	move from	9	36	to	8	35
[Actor:move]	6962	Garruk	move from	8	35	to	9	36
[Actor:move]	6962	Garruk	move from	9	36	to	10	37
[Actor:move]	6962	Garruk	move from	10	37	to	11	38
[Actor:move]	6962	Garruk	move from	11	38	to	12	39
[Actor:move]	6962	Garruk	move from	12	39	to	12	40
[Actor:move]	6962	Garruk	move from	12	40	to	12	41
[Actor:move]	6962	Garruk	move from	12	41	to	13	42
[Actor:move]	6962	Garruk	move from	13	42	to	13	43
[Actor:move]	6962	Garruk	move from	13	43	to	12	42
[Actor:move]	6962	Garruk	move from	12	42	to	12	41
[Actor:move]	6962	Garruk	move from	12	41	to	12	40
[Actor:move]	6962	Garruk	move from	12	40	to	13	39
[Actor:move]	6962	Garruk	move from	13	39	to	14	38
[Actor:move]	6962	Garruk	move from	14	38	to	14	37
[Actor:move]	6962	Garruk	move from	14	37	to	15	36
[Actor:move]	6962	Garruk	move from	15	36	to	16	35
[Actor:move]	6962	Garruk	move from	16	35	to	17	34
[Actor:move]	6962	Garruk	move from	17	34	to	18	34
[Actor:move]	6962	Garruk	move from	18	34	to	19	33
[Actor:move]	6962	Garruk	move from	19	33	to	20	32
[Actor:move]	6962	Garruk	move from	20	32	to	21	32
[Actor:move]	6962	Garruk	move from	21	32	to	22	31
[Actor:move]	6962	Garruk	move from	22	31	to	22	30
[Actor:move]	6962	Garruk	move from	22	30	to	21	29
[Actor:move]	6962	Garruk	move from	21	29	to	20	28
[Actor:move]	6962	Garruk	move from	20	28	to	20	27
[Actor:move]	6962	Garruk	move from	20	27	to	20	26
[Actor:move]	6962	Garruk	move from	20	26	to	21	25
[Actor:move]	6962	Garruk	move from	21	25	to	22	24
[Actor:move]	6962	Garruk	move from	22	24	to	23	24
[Actor:move]	6962	Garruk	move from	23	24	to	24	24
[Actor:move]	6962	Garruk	move from	24	24	to	25	23
[Actor:move]	6962	Garruk	move from	25	23	to	25	22
[Actor:move]	6962	Garruk	move from	25	22	to	25	21
[Actor:move]	6962	Garruk	move from	25	21	to	24	20
[Actor:move]	6962	Garruk	move from	24	20	to	23	19
[Actor:move]	6962	Garruk	move from	23	19	to	23	18
[Actor:move]	6962	Garruk	move from	23	18	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	25	16
[Actor:move]	6962	Garruk	move from	25	16	to	26	15
[Actor:move]	6962	Garruk	move from	26	15	to	27	16
[Actor:move]	6962	Garruk	move from	27	16	to	28	16
[Actor:move]	6962	Garruk	move from	28	16	to	29	16
[MIND CRIT %]	5.4
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (shadow stalker)).
[LOG]	
[Actor:move]	6962	Garruk	move from	29	16	to	30	15
[target_simple AI]	1147873	shadow stalker	selecting NEW TARGET	30	15	6962	Garruk
[Actor:move]	1147873	shadow stalker	move from	34	8	to	34	9
[target_simple AI]	1149227	shadow stalker	selecting NEW TARGET	30	15	6962	Garruk
[improved_talented AI] chooses for	1149227	shadow stalker	T_KEEPSAKE_FADE
[LOG]	Shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Shadow stalker fades!
[MIND CRIT %]	5.4
[LOG]	
[Actor:move]	6962	Garruk	move from	30	15	to	31	14
[Actor:move]	1147873	shadow stalker	move from	34	9	to	33	10
[Actor:move]	1149227	shadow stalker	move from	32	23	to	31	22
[Actor:move]	6962	Garruk	move from	31	14	to	32	13
[MIND CRIT %]	5.4
checkHit	62	vs	18	=> chance to hit	95
[LOG]	Shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Shadow stalker fades!
[LOG]	Mindrot hits Shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	32	13	to	32	12
[NPC:seen_by] Passing target	Garruk	from	1147873	shadow stalker	to	1150857	Silowe the corrupted war dog
[improved_talented AI] chooses for	1147873	shadow stalker	T_KEEPSAKE_BLINDSIDE
[LOG]	Shadow stalker uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1147873	shadow stalker	(forced) move from	33	10	to	32	11
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	77.064808467611	40	70	1.6745966692415	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	77.064808467611	40	70	1.6745966692415	vs. armor/def	56	37
checkHit	70	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	77	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	61
[PHYS CRIT %]	4
[ATTACK] after crit	61
[ATTACK] after mult	102.15039682373
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
checkHit	63	vs	18	=> chance to hit	95
checkHit	63	vs	18	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows shadow stalker!
[LOG]	Garruk is poisoned!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow stalker slows down.
[Actor:move]	1149227	shadow stalker	move from	31	22	to	31	21
[LOG]	Curse of Nightmares hits Shadow stalker for #ORANGE#59 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadow stalker for #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#22 nature#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	#UID:1147873:0#Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	63	vs	18	=> chance to hit	95
[LOG]	Mindrot hits Shadow stalker for #{bold}##ORANGE#13 mind#{normal}##LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	142	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	163.36300293597
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.36300293597
[ATTACK] after mult	163.36300293597
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	195.5754260501
[PHYS CRIT %]	0.9
[ATTACK] after crit	195.5754260501
[ATTACK] after mult	97.787713025052
[Actor:move]	6962	Garruk	move from	32	12	to	32	12
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow stalker for #WHITE#210 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow stalker!#{normal}#
[use_tactical AI] === Action Selected:	1150857	Silowe the corrupted war dog	attack	 talent:T_GREATER_WEAPON_FOCUS
[LOG]	Silowe the corrupted war dog uses #{bold}##ORCHID#Greater Weapon Focus.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[use_tactical AI] === Action Selected:	1150857	Silowe the corrupted war dog	defend	 talent:T_JUGGERNAUT
[LOG]	Silowe the corrupted war dog uses #{bold}##ORCHID#Juggernaut.#{normal}##LAST#
[LOG]	Silowe the corrupted war dog hardens its skin.
[use_tactical AI] === Action Selected:	1150857	Silowe the corrupted war dog	closein	 AI:move_astar_advanced
[Actor:move]	1152174	shadow claw	(forced) move from	34	6	to	35	7
[moveDirection]	1150857	Silowe the corrupted war dog	moved (shove)	1152174	shadow claw	to	35	7
[LOG]	#UID:1150857:0#Silowe the corrupted war dog shoves Shadow claw aside.
[Actor:move]	1150857	Silowe the corrupted war dog	move from	34	5	to	34	6
[Actor:move]	1155524	terror	(forced) move from	nil	nil	to	34	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1155524	after	6962
[target_simple AI]	1147867	shadow claw	selecting NEW TARGET	34	7	1155524	terror
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	59.130810183083	40	62	1	vs. armor/def	1	25
[ATTACK] after melee attack bonus hooks & callbacks::	59.130810183083	40	62	1	vs. armor/def	1	25
checkHit	62	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	40	vs. armor/hardiness	1	0.3
[ATTACK] after armor	64
[PHYS CRIT %]	42.2
[ATTACK] after crit	64
[ATTACK] after mult	64
[Actor:move]	1147867	shadow claw	move from	33	7	to	33	7
[improved_talented AI] chooses for	1149227	shadow stalker	T_KEEPSAKE_BLINDSIDE
[LOG]	Shadow stalker uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1149227	shadow stalker	(forced) move from	31	21	to	33	12
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	77.064808467611	40	70	1.6745966692415	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	77.064808467611	40	70	1.6745966692415	vs. armor/def	56	37
checkHit	70	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	78	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	62
[PHYS CRIT %]	4
[ATTACK] after crit	62
[ATTACK] after mult	103.82499349297
checkHit	63	vs	18	=> chance to hit	95
checkHit	63	vs	18	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows shadow stalker!
[LOG]	#ORANGE#Garruk redirects the effect 'Poison'!#LAST#
checkHit	26	vs	52	=> chance to hit	0
[LOG]	Shadow stalker is poisoned!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow stalker slows down.
[target_simple AI]	1150696	Ivilrariarin the shadow claw	selecting NEW TARGET	34	7	1155524	terror
[use_tactical AI] === Action Selected:	1150696	Ivilrariarin the shadow claw	closein	 AI:move_astar_advanced
[Actor:move]	1150696	Ivilrariarin the shadow claw	move from	34	1	to	34	2
[target_simple AI]	1152174	shadow claw	selecting NEW TARGET	34	7	1155524	terror
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	59.130810183083	40	62	1	vs. armor/def	1	25
[ATTACK] after melee attack bonus hooks & callbacks::	59.130810183083	40	62	1	vs. armor/def	1	25
checkHit	62	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	40	vs. armor/hardiness	1	0.3
[ATTACK] after armor	64
[PHYS CRIT %]	42.2
[ATTACK] after crit	64
[ATTACK] after mult	64
[Actor:move]	1152174	shadow claw	move from	35	7	to	35	7
[LOG]	Something hits Terror for #WHITE#49 physical#LAST# damage.
[LOG]	#UID:1152174:0#Shadow claw hits Terror for #WHITE#49 physical#LAST# damage.
[LOG]	Curse of Nightmares hits Shadow stalker for #ORANGE#59 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadow stalker for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#UID:1149227:0#Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[MIND CRIT %]	5.4
checkHit	63	vs	18	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Shadow stalker for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	198	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	227.78784916424
[PHYS CRIT %]	0.9
[ATTACK] after crit	227.78784916424
[ATTACK] after mult	227.78784916424
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	175	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	201.32764446334
[PHYS CRIT %]	0.9
[ATTACK] after crit	201.32764446334
[ATTACK] after mult	100.66382223167
[Actor:move]	6962	Garruk	move from	32	12	to	32	12
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow stalker for #WHITE#304 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow stalker!#{normal}#
[use_tactical AI] === Action Selected:	1150857	Silowe the corrupted war dog	closein	 talent:T_BATTLE_CALL
[LOG]	Silowe the corrupted war dog uses #{bold}##ORCHID#Battle Call.#{normal}##LAST#
[Actor:move]	1155524	terror	(forced) move from	34	7	to	33	5
[Actor:move]	1155524	terror	(forced) move from	33	5	to	34	5
[Actor:move]	1155526	terror	(forced) move from	nil	nil	to	33	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1155526	after	6962
[use_tactical AI] === Action Selected:	1150696	Ivilrariarin the shadow claw	attack	 talent:T_RUSH
[Actor:move]	1150696	Ivilrariarin the shadow claw	(forced) move from	34	2	to	34	4
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	116.70409649463	15	70	1.2	vs. armor/def	1	25
[ATTACK] after melee attack bonus hooks & callbacks::	116.70409649463	15	70	1.2	vs. armor/def	1	25
checkHit	70	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	141	15	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	70	25	=	1.09
[ATTACK] after armor	153.69
[PHYS CRIT %]	22.6
[ATTACK] after crit	153.69
[ATTACK] after mult	184.428
checkHit	13	vs	70	=> chance to hit	0
checkHit	30	vs	0	=> chance to hit	95
[ATTACK] attacking with innate combat
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	54.329599430859	5	20	1	vs. armor/def	70.492130075562	26
[ATTACK] after melee attack bonus hooks & callbacks::	54.329599430859	5	20	1	vs. armor/def	70.492130075562	26
checkHit	20	vs	26	=> chance to hit	35
[LOG]	Something misses Silowe the corrupted war dog.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.57333737249516	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.57333737249516	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	189	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	217.81185602041
[PHYS CRIT %]	0.9
[ATTACK] after crit	217.81185602041
[ATTACK] after mult	124.87967722904
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.28666868624758	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.28666868624758	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	165	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	190.15320763687
[PHYS CRIT %]	0.9
[ATTACK] after crit	190.15320763687
[ATTACK] after mult	54.510970219023
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.60133737249516	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.60133737249516	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	180	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	207.43986287658
[PHYS CRIT %]	0.9
[ATTACK] after crit	207.43986287658
[ATTACK] after mult	124.74134209296
[LOG]	Shadow claw slows down.
checkHit	14	vs	63	=> chance to hit	0
[LOG]	Shadow claw is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.30066868624758	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.30066868624758	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	195.9154260501
[PHYS CRIT %]	0.9
[ATTACK] after crit	195.9154260501
[ATTACK] after mult	58.905633766119
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.62933737249516	vs. armor/def	70.492130075562	26
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.62933737249516	vs. armor/def	70.492130075562	26
checkHit	100.22184132384	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	70.492130075562	1
[ATTACK] mace accuracy bonus	100.22184132384	26	=	1.1484436826477
[ATTACK] after armor	156.46355454057
[PHYS CRIT %]	0
[ATTACK] after crit	156.46355454057
[ATTACK] after mult	98.468362305817
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.31466868624758	vs. armor/def	70.492130075562	26
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.31466868624758	vs. armor/def	70.492130075562	26
checkHit	100.22184132384	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	70.492130075562	1
[ATTACK] mace accuracy bonus	100.22184132384	26	=	1.1484436826477
[ATTACK] after armor	143.83067403145
[PHYS CRIT %]	0
[ATTACK] after crit	143.83067403145
[ATTACK] after mult	45.25900923958
[LOG]	Silowe the corrupted war dog slows down.
checkHit	11	vs	63	=> chance to hit	0
[LOG]	Silowe the corrupted war dog is weakened by the darkness!
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	6962	Garruk	(forced) move from	32	12	to	34	7
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Something for #WHITE#166 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#108 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#73 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#108 nature#LAST# (#RED##{bold}#466#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#166 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#79 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#76 nature#LAST# (#RED##{bold}#409#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Silowe the corrupted war dog for #WHITE#48 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#82 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#22 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#82 nature#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#252#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	63	vs	22	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[LOG]	Mindrot hits Silowe the corrupted war dog for #ORANGE#5 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ivilrariarin the shadow claw for #ORANGE#(9 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(3 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1155528	terror	(forced) move from	nil	nil	to	33	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1155528	after	6962
[target_simple AI]	1150857	Silowe the corrupted war dog	selecting NEW TARGET	34	5	1155524	terror
[use_tactical AI] === Action Selected:	1150857	Silowe the corrupted war dog	defend	 talent:T_BLOCK
[LOG]	Silowe the corrupted war dog uses #{bold}##ORCHID#Block.#{normal}##LAST#
[target_simple AI]	1155526	terror	selecting NEW TARGET	34	6	1150857	Silowe the corrupted war dog
[Actor:move]	1155526	terror	move from	33	13	to	33	12
[use_tactical AI] === Action Selected:	1150696	Ivilrariarin the shadow claw	attack	 talent:T_TWIST_THE_KNIFE
[LOG]	Ivilrariarin the shadow claw uses #{bold}##RED#Twist the Knife.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	116.70409649463	15	70	1.5477225575052	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	116.70409649463	15	70	1.5477225575052	vs. armor/def	1	5
checkHit	70	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	160	15	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	70	5	=	1.13
[ATTACK] after armor	180.8
[PHYS CRIT %]	22.6
[ATTACK] after crit	180.8
[ATTACK] after mult	279.82823839693
[LOG]	Terror is not dazed anymore.
[LOG]	#UID:1150696:0#Ivilrariarin the shadow claw hits Terror for #WHITE#243 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:1150696:0#Ivilrariarin the shadow claw killed Terror!#{normal}#
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	142.41650903722	14	100.22184132384	0.4329499108412	vs. armor/def	70.492130075562	26
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	100.22184132384	0.4329499108412	vs. armor/def	70.492130075562	26
checkHit	100.22184132384	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	70.492130075562	1
[ATTACK] mace accuracy bonus	100.22184132384	26	=	1.1484436826477
[ATTACK] after armor	156.46355454057
[PHYS CRIT %]	0
[ATTACK] after crit	156.46355454057
[ATTACK] after mult	67.740881988238
checkHit	63	vs	11	=> chance to hit	95
checkHit	63	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Silowe the corrupted war dog!
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	126.47554626943	14	100.22184132384	0.2164749554206	vs. armor/def	70.492130075562	26
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	100.22184132384	0.2164749554206	vs. armor/def	70.492130075562	26
checkHit	100.22184132384	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	177	14	vs. armor/hardiness	70.492130075562	1
[ATTACK] mace accuracy bonus	100.22184132384	26	=	1.1484436826477
[ATTACK] after armor	171.39332241499
[PHYS CRIT %]	0
[ATTACK] after crit	171.39332241499
[ATTACK] after mult	37.102361829174
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	142.41650903722	14	100.22184132384	0.4329499108412	vs. armor/def	70.492130075562	26
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	100.22184132384	0.4329499108412	vs. armor/def	70.492130075562	26
checkHit	100.22184132384	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	186	14	vs. armor/hardiness	70.492130075562	1
[ATTACK] mace accuracy bonus	100.22184132384	26	=	1.1484436826477
[ATTACK] after armor	181.72931555882
[PHYS CRIT %]	0
[ATTACK] after crit	181.72931555882
[ATTACK] after mult	78.679690968424
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	126.47554626943	14	100.22184132384	0.2164749554206	vs. armor/def	70.492130075562	26
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	100.22184132384	0.2164749554206	vs. armor/def	70.492130075562	26
checkHit	100.22184132384	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	70.492130075562	1
[ATTACK] mace accuracy bonus	100.22184132384	26	=	1.1484436826477
[ATTACK] after armor	163.35421663646
[PHYS CRIT %]	0
[ATTACK] after crit	163.35421663646
[ATTACK] after mult	35.362096764145
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	142.41650903722	14	100.22184132384	0.4329499108412	vs. armor/def	70.492130075562	26
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	100.22184132384	0.4329499108412	vs. armor/def	70.492130075562	26
checkHit	100.22184132384	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	70.492130075562	1
[ATTACK] mace accuracy bonus	100.22184132384	26	=	1.1484436826477
[ATTACK] after armor	133.49468088762
[PHYS CRIT %]	0
[ATTACK] after crit	133.49468088762
[ATTACK] after mult	57.796510188069
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	126.47554626943	14	100.22184132384	0.2164749554206	vs. armor/def	70.492130075562	26
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	100.22184132384	0.2164749554206	vs. armor/def	70.492130075562	26
checkHit	100.22184132384	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	14	vs. armor/hardiness	70.492130075562	1
[ATTACK] mace accuracy bonus	100.22184132384	26	=	1.1484436826477
[ATTACK] after armor	142.6822303488
[PHYS CRIT %]	0
[ATTACK] after crit	142.6822303488
[ATTACK] after mult	30.887129454069
checkHit	11	vs	63	=> chance to hit	0
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	142.41650903722	14	100.22184132384	0.4329499108412	vs. armor/def	70.492130075562	26
[ATTACK] after melee attack bonus hooks & callbacks::	142.41650903722	14	100.22184132384	0.4329499108412	vs. armor/def	70.492130075562	26
checkHit	100.22184132384	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	70.492130075562	1
[ATTACK] mace accuracy bonus	100.22184132384	26	=	1.1484436826477
[ATTACK] after armor	163.35421663646
[PHYS CRIT %]	0
[ATTACK] after crit	163.35421663646
[ATTACK] after mult	70.724193528289
checkHit	11	vs	63	=> chance to hit	0
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	126.47554626943	14	100.22184132384	0.2164749554206	vs. armor/def	70.492130075562	26
[ATTACK] after melee attack bonus hooks & callbacks::	126.47554626943	14	100.22184132384	0.2164749554206	vs. armor/def	70.492130075562	26
checkHit	100.22184132384	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	70.492130075562	1
[ATTACK] mace accuracy bonus	100.22184132384	26	=	1.1484436826477
[ATTACK] after armor	164.50266031911
[PHYS CRIT %]	0
[ATTACK] after crit	164.50266031911
[ATTACK] after mult	35.610706059149
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	Curse of Nightmares hits Silowe the corrupted war dog for #ORANGE#61 mind#LAST#, #GREY#(56 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Silowe the corrupted war dog for #WHITE#(34 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(85 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(19 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(85 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(39 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(85 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(18 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(85 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(29 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(85 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(15 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(85 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(35 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(85 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(18 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(85 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(10 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	64	vs	11	=> chance to hit	95
[MIND CRIT %]	5.4
checkHit	64	vs	22	=> chance to hit	95
checkHit	64	vs	11	=> chance to hit	95
[LOG]	Mindrot hits Silowe the corrupted war dog for #ORANGE#10 mind#LAST#, #GREY#(9 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ivilrariarin the shadow claw for #ORANGE#(10 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(3 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1155530	terror	(forced) move from	nil	nil	to	33	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1155530	after	6962
[target_simple AI]	1155528	terror	selecting NEW TARGET	34	6	1150857	Silowe the corrupted war dog
[Actor:move]	1155528	terror	move from	33	10	to	33	9
[target_simple AI]	1155526	terror	selecting NEW TARGET	34	6	1150857	Silowe the corrupted war dog
[Actor:move]	1155526	terror	move from	33	12	to	33	11
[target_simple AI]	1150696	Ivilrariarin the shadow claw	selecting NEW TARGET	34	7	6962	Garruk
[use_tactical AI] === Action Selected:	1150696	Ivilrariarin the shadow claw	attack	 talent:T_WILLFUL_STRIKE
[LOG]	Ivilrariarin the shadow claw uses #{bold}##YELLOW#Willful Strike.#{normal}##LAST#
[MIND CRIT %]	13.6
[LOG]	
[LOG]	#UID:1150696:0#Ivilrariarin the shadow claw hits #fbd578#Garruk#LAST# for #WHITE#44 physical#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/sword_stralite.png
Server latency	122
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	11	vs	64	=> chance to hit	0
[LOG]	#F53CBE#Silowe the corrupted war dog has been dominated!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	144.31588073337	14	100.22184132384	1	vs. armor/def	59.439807669778	20
[ATTACK] after melee attack bonus hooks & callbacks::	144.31588073337	14	100.22184132384	1	vs. armor/def	59.439807669778	20
checkHit	100.22184132384	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	201	14	vs. armor/hardiness	59.439807669778	1
[ATTACK] mace accuracy bonus	100.22184132384	20	=	1.1604436826477
[ATTACK] after armor	212.42029320432
[PHYS CRIT %]	0
[ATTACK] after crit	212.42029320432
[ATTACK] after mult	212.42029320432
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	128.16231751852	14	100.22184132384	0.5	vs. armor/def	59.439807669778	20
[ATTACK] after melee attack bonus hooks & callbacks::	128.16231751852	14	100.22184132384	0.5	vs. armor/def	59.439807669778	20
checkHit	100.22184132384	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	59.439807669778	1
[ATTACK] mace accuracy bonus	100.22184132384	20	=	1.1604436826477
[ATTACK] after armor	145.11455961076
[PHYS CRIT %]	0
[ATTACK] after crit	145.11455961076
[ATTACK] after mult	72.557279805378
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	#F53CBE#Silowe the corrupted war dog is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Silowe the corrupted war dog for #WHITE#(153 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(93 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(11 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(52 blocked)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(93 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#(11 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1150857	Silowe the corrupted war dog	defend	 talent:T_TRUE_GRIT
[LOG]	Silowe the corrupted war dog activates #{bold}##ORANGE#True Grit#LAST#.#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_act_base
[MIND CRIT %]	5.4
checkHit	64	vs	22	=> chance to hit	95
checkHit	64	vs	11	=> chance to hit	95
[LOG]	Mindrot hits Silowe the corrupted war dog for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ivilrariarin the shadow claw for #ORANGE#(5 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(3 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1155532	terror	(forced) move from	nil	nil	to	31	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1155532	after	6962
[target_simple AI]	1155530	terror	selecting NEW TARGET	34	6	1150857	Silowe the corrupted war dog
[Actor:move]	1155528	terror	move from	33	9	to	33	8
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Silowe the corrupted war dog has been harassed.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	145.26592805078	14	111.22184132384	0.60862083476785	vs. armor/def	59.439807669778	20
[ATTACK] after melee attack bonus hooks & callbacks::	145.26592805078	14	111.22184132384	0.60862083476785	vs. armor/def	59.439807669778	20
checkHit	111.22184132384	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	14	vs. armor/hardiness	59.439807669778	1
[ATTACK] mace accuracy bonus	111.22184132384	20	=	1.1824436826477
[ATTACK] after armor	158.90255275459
[PHYS CRIT %]	0
[ATTACK] after crit	158.90255275459
[ATTACK] after mult	96.711404304238
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	129.00602415241	14	111.22184132384	0.30431041738392	vs. armor/def	59.439807669778	20
[ATTACK] after melee attack bonus hooks & callbacks::	129.00602415241	14	111.22184132384	0.30431041738392	vs. armor/def	59.439807669778	20
checkHit	111.22184132384	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	175	14	vs. armor/hardiness	59.439807669778	1
[ATTACK] mace accuracy bonus	111.22184132384	20	=	1.1824436826477
[ATTACK] after armor	186.09875745548
[PHYS CRIT %]	0
[ATTACK] after crit	186.09875745548
[ATTACK] after mult	56.631790555908
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	#F53CBE#Silowe the corrupted war dog's Perfect Strike is disrupted!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	145.26592805078	14	111.22184132384	0.60862083476785	vs. armor/def	59.439807669778	20
[ATTACK] after melee attack bonus hooks & callbacks::	145.26592805078	14	111.22184132384	0.60862083476785	vs. armor/def	59.439807669778	20
checkHit	111.22184132384	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	14	vs. armor/hardiness	59.439807669778	1
[ATTACK] mace accuracy bonus	111.22184132384	20	=	1.1824436826477
[ATTACK] after armor	154.172778024
[PHYS CRIT %]	0
[ATTACK] after crit	154.172778024
[ATTACK] after mult	93.832764859442
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	129.00602415241	14	111.22184132384	0.30431041738392	vs. armor/def	59.439807669778	20
[ATTACK] after melee attack bonus hooks & callbacks::	129.00602415241	14	111.22184132384	0.30431041738392	vs. armor/def	59.439807669778	20
checkHit	111.22184132384	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	132	14	vs. armor/hardiness	59.439807669778	1
[ATTACK] mace accuracy bonus	111.22184132384	20	=	1.1824436826477
[ATTACK] after armor	135.25367910163
[PHYS CRIT %]	0
[ATTACK] after crit	135.25367910163
[ATTACK] after mult	41.159103540129
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	#F53CBE#Silowe the corrupted war dog's Rush is disrupted!
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Silowe the corrupted war dog for #WHITE#66 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#80 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#37 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#75 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#59 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#70 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#25 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#66 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#513#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	1150696	Ivilrariarin the shadow claw	selecting NEW TARGET	34	7	6962	Garruk
[use_tactical AI] === Action Selected:	1150696	Ivilrariarin the shadow claw	attackarea	 talent:T_BUTTERFLY_KICK
[LOG]	Ivilrariarin the shadow claw uses #{bold}##RED#Butterfly Kick.#{normal}##LAST#
[LOG][remove]	9335225	Ivilrariarin the shadow claw uses #{bold}##RED#Butterfly Kick.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_BUTTERFLY_KICK	for	Ivilrariarin the shadow claw	1150696	true
[use_tactical AI] turn	2013264	1150696	Ivilrariarin the shadow claw	### FAILED ACTION returned:	T_BUTTERFLY_KICK	false
[use_tactical AI] === Action Selected:	1150696	Ivilrariarin the shadow claw	attackarea	 talent:T_REPROACH
[LOG]	Ivilrariarin the shadow claw uses #{bold}##YELLOW#Reproach.#{normal}##LAST#
[MIND CRIT %]	13.6
[LOG]	#{bold}#Ivilrariarin the shadow claw's mind surges with critical power!#{normal}#
checkHit	30	vs	38	=> chance to hit	30
[LOG]	#UID:1150696:0#Ivilrariarin the shadow claw hits #fbd578#Garruk#LAST# for #{bold}##ORANGE#41 mind#{normal}##LAST# damage.
[LOG]	Garruk stops being poisoned.
checkHit	64	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Silowe the corrupted war dog moves reluctantly!
[MIND CRIT %]	5.4
checkHit	64	vs	22	=> chance to hit	95
checkHit	64	vs	11	=> chance to hit	95
[LOG]	Mindrot hits Silowe the corrupted war dog for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ivilrariarin the shadow claw for #ORANGE#(10 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(3 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1155534	terror	(forced) move from	nil	nil	to	32	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1155534	after	6962
[use_tactical AI] === Action Selected:	1150857	Silowe the corrupted war dog	disable	 talent:T_BLEEDING_EDGE
[LOG]	Silowe the corrupted war dog uses #{bold}##RED#Bleeding Edge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	warbringer's stralite longsword of torment
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	111.56314195281	5	56	1.8742997197758	vs. armor/def	56	38
[ATTACK] after melee attack bonus hooks & callbacks::	111.56314195281	5	56	1.8742997197758	vs. armor/def	56	38
checkHit	56	vs	38	=> chance to hit	95
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	122	5	vs. armor/hardiness	56	0.6
[ATTACK] after armor	71
[PHYS CRIT %]	4.5
[ATTACK] after crit	71
[ATTACK] after mult	133.07528010408
checkHit	56	vs	40	=> chance to hit	90
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Silowe the corrupted war dog is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	40	vs	67	=> chance to hit	0
checkHit	64	vs	11	=> chance to hit	95
checkHit	64	vs	11	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Silowe the corrupted war dog!
[LOG]	Garruk is cut deeply.
[Actor:move]	1155532	terror	move from	31	16	to	31	15
[LOG]	Curse of Nightmares hits Silowe the corrupted war dog for #ORANGE#35 mind#LAST#, #GREY#32 darkness#LAST# (#RED##{bold}#67#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Silowe the corrupted war dog for #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#18 nature#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	#UID:1150857:0#Silowe the corrupted war dog hits #fbd578#Garruk#LAST# for #WHITE#31 physical#LAST#, #GREEN#2 acid#LAST#, #LIGHT_GREEN#1 nature#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[target_simple AI]	1155530	terror	selecting NEW TARGET	34	6	1150857	Silowe the corrupted war dog
[Actor:move]	1155530	terror	move from	33	15	to	33	14
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	145.26592805078	14	115.22184132384	1.8465279609398	vs. armor/def	59.439807669778	20
[ATTACK] after melee attack bonus hooks & callbacks::	145.26592805078	14	115.22184132384	1.8465279609398	vs. armor/def	59.439807669778	20
checkHit	115.22184132384	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	195	14	vs. armor/hardiness	59.439807669778	1
[ATTACK] mace accuracy bonus	115.22184132384	20	=	1.1904436826477
[ATTACK] after armor	211.30763110844
[PHYS CRIT %]	0
[ATTACK] after crit	211.30763110844
[ATTACK] after mult	390.18544920169
[LOG]	#F53CBE#Silowe the corrupted war dog is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Silowe the corrupted war dog	dam/apr/atk/mult ::	129.00602415241	14	100.22184132384	0.80271386256411	vs. armor/def	39.540889321439	20
[ATTACK] after melee attack bonus hooks & callbacks::	129.00602415241	14	100.22184132384	0.80271386256411	vs. armor/def	39.540889321439	20
checkHit	100.22184132384	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	154	14	vs. armor/hardiness	39.540889321439	0.3
[ATTACK] mace accuracy bonus	100.22184132384	20	=	1.1604436826477
[ATTACK] after armor	177.77835846822
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.77835846822
[ATTACK] after mult	142.70515280633
[ATTACK]	target on_melee_hit:	8	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Silowe the corrupted war dog for #WHITE#192 physical#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Silowe the corrupted war dog!#{normal}#
[use_tactical AI] === Action Selected:	1150696	Ivilrariarin the shadow claw	attackarea	 talent:T_BUTTERFLY_KICK
[LOG]	Ivilrariarin the shadow claw uses #{bold}##RED#Butterfly Kick.#{normal}##LAST#
[LOG][remove]	9336772	Ivilrariarin the shadow claw uses #{bold}##RED#Butterfly Kick.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_BUTTERFLY_KICK	for	Ivilrariarin the shadow claw	1150696	true
[use_tactical AI] turn	2013275	1150696	Ivilrariarin the shadow claw	### FAILED ACTION returned:	T_BUTTERFLY_KICK	false
[use_tactical AI] === Action Selected:	1150696	Ivilrariarin the shadow claw	attackarea	 talent:T_MIND_SEAR
[LOG]	Ivilrariarin the shadow claw uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	13.6
checkHit	30	vs	33	=> chance to hit	43
[LOG]	#UID:1150696:0#Ivilrariarin the shadow claw hits #fbd578#Garruk#LAST# for #ORANGE#27 mind#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[MIND CRIT %]	5.4
checkHit	64	vs	22	=> chance to hit	95
[LOG]	Mindrot hits Ivilrariarin the shadow claw for #ORANGE#(9 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(2 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deep Wound from Silowe the corrupted war dog hits #fbd578#Garruk#LAST# for #WHITE#30 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1155538	terror	(forced) move from	nil	nil	to	30	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1155538	after	6962
[Actor:move]	1155540	terror	(forced) move from	nil	nil	to	33	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1155540	after	6962
[Actor:move]	1155542	terror	(forced) move from	nil	nil	to	36	5
[PARTY] New member, add after	terror	Garruk
Adding entity	1155542	after	6962
[Actor:move]	1155534	terror	move from	32	12	to	32	11
[Actor:move]	1155532	terror	move from	31	15	to	31	14
[LOG]	
[Actor:move]	6962	Garruk	move from	34	7	to	34	6
[Identify]	Lisogawe (Misfortune)	true
[LOG]	Garruk picks up (C.): #SALMON##UID:1150710:0#Lisogawe (Misfortune) (3 def, 3 armour)#LAST#.
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	1150696	Ivilrariarin the shadow claw	disable	 talent:T_BLINDING_POWDER
[LOG]	Ivilrariarin the shadow claw uses #{bold}##ORCHID#Blinding Powder.#{normal}##LAST#
checkHit	70	vs	40	=> chance to hit	100
checkHit	64	vs	22	=> chance to hit	95
checkHit	64	vs	22	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Ivilrariarin the shadow claw!
[LOG]	Garruk loses sight!
[LOG]	Garruk is disabled.
[LOG]	Curse of Nightmares hits Ivilrariarin the shadow claw for #ORANGE#(15 flat reduction)#LAST#, #ORANGE#43 mind#LAST#, #GREY#(15 flat reduction)#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	#UID:1150696:0#Ivilrariarin the shadow claw hits #fbd578#Garruk#LAST# for #GREY#<blinding powder>#LAST# damage.
Loading tile from tileset	/data/gfx/effects/blinded.png
[MIND CRIT %]	5.4
checkHit	64	vs	22	=> chance to hit	95
[Actor:move]	1155547	terror	(forced) move from	nil	nil	to	33	6
[PARTY] New member, add after	terror	Garruk
Adding entity	1155547	after	6962
[Actor:move]	1155549	terror	(forced) move from	nil	nil	to	31	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1155549	after	6962
[LOG]	Deep Wound from Silowe the corrupted war dog hits #fbd578#Garruk#LAST# for #WHITE#23 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Garruk recovers sight.
[LOG]	Garruk is cured!
[LOG]	Garruk lessens the pain.
[Actor:move]	6962	Garruk	move from	34	6	to	34	5
[target_simple AI]	1155542	terror	selecting NEW TARGET	34	4	1150696	Ivilrariarin the shadow claw
[target_simple AI]	1155540	terror	selecting NEW TARGET	34	4	1150696	Ivilrariarin the shadow claw
[target_simple AI]	1155540	terror	selecting NEW TARGET	34	4	1150696	Ivilrariarin the shadow claw
[Actor:move]	1155538	terror	move from	30	15	to	30	14
[Actor:move]	1155534	terror	move from	32	11	to	32	10
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	1150696	Ivilrariarin the shadow claw	attackarea	 talent:T_BUTTERFLY_KICK
[LOG]	Ivilrariarin the shadow claw uses #{bold}##RED#Butterfly Kick.#{normal}##LAST#
[LOG][remove]	9339858	Ivilrariarin the shadow claw uses #{bold}##RED#Butterfly Kick.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_BUTTERFLY_KICK	for	Ivilrariarin the shadow claw	1150696	true
[use_tactical AI] turn	2013297	1150696	Ivilrariarin the shadow claw	### FAILED ACTION returned:	T_BUTTERFLY_KICK	false
[use_tactical AI] === Action Selected:	1150696	Ivilrariarin the shadow claw	attack	 talent:T_UPPERCUT
[LOG]	#RED##{bold}#Ivilrariarin the shadow claw throws a finishing uppercut.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	116.70409649463	15	70	2.4622137684396	vs. armor/def	56	38
[ATTACK] after melee attack bonus hooks & callbacks::	116.70409649463	15	70	2.4622137684396	vs. armor/def	56	38
checkHit	70	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	133	15	vs. armor/hardiness	56	0.6
[ATTACK] mace accuracy bonus	70	38	=	1.064
[ATTACK] after armor	100.512
[PHYS CRIT %]	22.6
[ATTACK] after crit	161.33649202852
[ATTACK] after mult	397.24493202437
[LOG]	#{bold}##UID:1150696:0#Ivilrariarin the shadow claw performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
checkHit	30	vs	46	=> chance to hit	10
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Ivilrariarin the shadow claw slows down.
checkHit	48	vs	52	=> chance to hit	40
checkHit	64	vs	22	=> chance to hit	95
checkHit	64	vs	22	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Ivilrariarin the shadow claw!
[LOG]	Garruk is stunned!
[LOG]	Curse of Nightmares hits Ivilrariarin the shadow claw for #ORANGE#(15 flat reduction)#LAST#, #ORANGE#53 mind#LAST#, #GREY#(15 flat reduction)#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#57#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Ivilrariarin the shadow claw for #LIGHT_GREEN#(6 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#19 nature#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:1150696:0#Ivilrariarin the shadow claw hits #fbd578#Garruk#LAST# for #RED#(35 rampage shugs off#LAST#), #{bold}##WHITE#109 physical#{normal}##LAST#, #ORANGE#8 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#121#LAST##{normal}# total damage).
[Actor:move]	1155551	terror	(forced) move from	nil	nil	to	34	10
[PARTY] New member, add after	terror	Garruk
Adding entity	1155551	after	6962
[Actor:move]	1155553	terror	(forced) move from	nil	nil	to	29	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1155553	after	6962
[LOG]	Garruk's nightmare area effect hits Ivilrariarin the shadow claw for #GREY#(15 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Ivilrariarin the shadow claw for #GREY#(15 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 35 damage and is ready for more.
[MIND CRIT %]	5.4
checkHit	64	vs	22	=> chance to hit	95
[Actor:move]	1155549	terror	move from	31	7	to	32	6
[target_simple AI]	1155547	terror	selecting NEW TARGET	34	4	1150696	Ivilrariarin the shadow claw
[Actor:move]	1155547	terror	move from	33	6	to	33	5
[LOG]	Mindrot hits Ivilrariarin the shadow claw for #ORANGE#(5 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(1 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Deep Wound from Silowe the corrupted war dog hits #fbd578#Garruk#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[Actor:move]	1155538	terror	move from	30	14	to	30	13
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Ivilrariarin the shadow claw	dam/apr/atk/mult ::	145.26592805078	14	91.221841323835	1	vs. armor/def	10	39
[ATTACK] after melee attack bonus hooks & callbacks::	145.26592805078	14	91.221841323835	1	vs. armor/def	10	39
checkHit	91.221841323835	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	194	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	91.221841323835	39	=	1.1044436826477
[ATTACK] after armor	214.26207443365
[PHYS CRIT %]	0.9
[ATTACK] after crit	214.26207443365
[ATTACK] after mult	214.26207443365
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ivilrariarin the shadow claw	dam/apr/atk/mult ::	129.00602415241	14	91.221841323835	0.5	vs. armor/def	10	39
[ATTACK] after melee attack bonus hooks & callbacks::	129.00602415241	14	91.221841323835	0.5	vs. armor/def	10	39
checkHit	91.221841323835	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	142	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	91.221841323835	39	=	1.1044436826477
[ATTACK] after armor	156.83100293597
[PHYS CRIT %]	0.9
[ATTACK] after crit	156.83100293597
[ATTACK] after mult	78.415501467985
checkHit	22	vs	64	=> chance to hit	0
[LOG]	Ivilrariarin the shadow claw is weakened by the darkness!
[Actor:move]	6962	Garruk	move from	34	5	to	34	5
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ivilrariarin the shadow claw for #WHITE#(15 flat reduction)#LAST#, #WHITE#189 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#45 nature#LAST#, #LIGHT_RED#(6 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(15 flat reduction)#LAST#, #WHITE#60 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#(15 flat reduction)#LAST#, #LIGHT_GREEN#45 nature#LAST#, #LIGHT_RED#(6 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#338#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	1155555	terror	(forced) move from	nil	nil	to	37	4
[PARTY] New member, add after	terror	Garruk
Adding entity	1155555	after	6962
[Actor:move]	1155557	terror	(forced) move from	nil	nil	to	29	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1155557	after	6962
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Ivilrariarin the shadow claw	dam/apr/atk/mult ::	145.26592805078	14	91.221841323835	1	vs. armor/def	10	39
[ATTACK] after melee attack bonus hooks & callbacks::	145.26592805078	14	91.221841323835	1	vs. armor/def	10	39
checkHit	91.221841323835	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	91.221841323835	39	=	1.1044436826477
[ATTACK] after armor	174.50210185833
[PHYS CRIT %]	0.9
[ATTACK] after crit	174.50210185833
[ATTACK] after mult	174.50210185833
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ivilrariarin the shadow claw	dam/apr/atk/mult ::	129.00602415241	14	91.221841323835	0.5	vs. armor/def	10	39
[ATTACK] after melee attack bonus hooks & callbacks::	129.00602415241	14	91.221841323835	0.5	vs. armor/def	10	39
checkHit	91.221841323835	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	136	14	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	91.221841323835	39	=	1.1044436826477
[ATTACK] after armor	150.20434084008
[PHYS CRIT %]	0.9
[ATTACK] after crit	150.20434084008
[ATTACK] after mult	75.102170420042
[Actor:move]	6962	Garruk	move from	34	5	to	34	5
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ivilrariarin the shadow claw for #WHITE#(15 flat reduction)#LAST#, #WHITE#151 physical#LAST# (#RED##{bold}#151#LAST##{normal}# total damage).
[target_simple AI]	1155553	terror	selecting NEW TARGET	25	0	1148833	Ivodamira the shadow stalker
[Actor:move]	1155553	terror	move from	29	8	to	28	7
[Actor:move]	1155551	terror	move from	34	10	to	34	9
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ivilrariarin the shadow claw!#{normal}#
[LOG]	Garruk has shrugged off 24 damage and is ready for more.
[MIND CRIT %]	5.4
[LOG]	#00ff00##UID:2546:0#Talent Drakeblood Strike is ready to use.
[LOG]	#00ff00##UID:1240:0#Talent Beckon is ready to use.
[LOG]	#00ff00##UID:48:0#Talent Dig is ready to use.
[Actor:move]	1155549	terror	move from	32	6	to	32	6
[Actor:move]	1155547	terror	move from	33	5	to	33	5
[LOG]	Deep Wound from Silowe the corrupted war dog hits #fbd578#Garruk#LAST# for #RED#(24 rampage shugs off#LAST#), #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	34	5	to	34	4
[Identify]	Glowlore the steel mace (Shrouds)	true
[LOG]	Garruk picks up (q.): #SALMON##UID:1150562:0#Glowlore the steel mace (Shrouds) (24-33 power, 3 apr)#LAST#.
[Actor:move]	1155562	terror	(forced) move from	nil	nil	to	32	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1155562	after	6962
[Actor:move]	1155564	terror	(forced) move from	nil	nil	to	31	6
[PARTY] New member, add after	terror	Garruk
Adding entity	1155564	after	6962
[target_simple AI]	1148833	Ivodamira the shadow stalker	selecting NEW TARGET	28	7	1155553	terror
[use_tactical AI] === Action Selected:	1148833	Ivodamira the shadow stalker	attack	 talent:T_BONE_SPEAR
[LOG]	Ivodamira the shadow stalker casts #{bold}##PURPLE#Bone Spear.#{normal}##LAST#
[SPELL CRIT %]	18.1
[LOG]	#{bold}#Ivodamira the shadow stalker's spell attains critical power!#{normal}#
[SPELL CRIT %]	18.1
[LOG]	#{bold}#Ivodamira the shadow stalker's spell attains critical power!#{normal}#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,circleDescendSpeed=3.5,noup=2,time_factor=2000]
New GL Shader program 154
*p 154: Uniform: 1: 1406 tick
*p 154: Uniform: 3: 1406 time_factor
*p 154: Uniform: 6: 1406 circleDescendSpeed
*p 154: Uniform: 2: 1406 tick_start
*p 154: Uniform: 4: 1406 noup
*p 154: Uniform: 5: 1406 circleRotationSpeed
*p 154: Uniform: 0: 8B5E tex
*p 154: Uniform: 10: 8B52 circleColor
*p 154: Uniform: 7: 1406 beamsCount
*p 154: Uniform: 8: 8B52 beamColor1
*p 154: Uniform: 9: 8B52 beamColor2
[SHADER] setting reset param	tick_start	9343471
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,circleDescendSpeed=3.5,noup=1,time_factor=2000]
New GL Shader program 155
*p 155: Uniform: 1: 1406 tick
*p 155: Uniform: 3: 1406 time_factor
*p 155: Uniform: 6: 1406 circleDescendSpeed
*p 155: Uniform: 2: 1406 tick_start
*p 155: Uniform: 4: 1406 noup
*p 155: Uniform: 5: 1406 circleRotationSpeed
*p 155: Uniform: 0: 8B5E tex
*p 155: Uniform: 10: 8B52 circleColor
*p 155: Uniform: 7: 1406 beamsCount
*p 155: Uniform: 8: 8B52 beamColor1
*p 155: Uniform: 9: 8B52 beamColor2
[SHADER] setting reset param	tick_start	9343471
[LOG]	
[LOG]	#UID:1148833:0#Ivodamira the shadow stalker hits Something for #{bold}##WHITE#199 physical#{normal}##LAST# damage.
[LOG]	Ivodamira the shadow stalker receives #LIGHT_GREEN#69 healing#LAST# from Blood Splash.
[USERCHAT] channel achievement	xirxirxir	tome	Orbituary (Roguelike)	false	false
[Actor:move]	6962	Garruk	move from	34	4	to	33	3
[Actor:move]	1155557	terror	move from	29	7	to	30	6
[Actor:move]	1155555	terror	move from	37	4	to	36	4
[MIND CRIT %]	1
[Actor:move]	1155553	terror	move from	28	7	to	28	6
[Actor:move]	1155551	terror	move from	34	9	to	34	8
[LOG]	Garruk has shrugged off 24 damage and is ready for more.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Deep Wound from Silowe the corrupted war dog hits #fbd578#Garruk#LAST# for #RED#(24 rampage shugs off#LAST#), #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	33	3	to	32	2
[Actor:move]	1155572	terror	(forced) move from	nil	nil	to	34	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1155572	after	6962
[Actor:move]	1155574	terror	(forced) move from	nil	nil	to	37	3
[PARTY] New member, add after	terror	Garruk
Adding entity	1155574	after	6962
[Actor:move]	6962	Garruk	move from	32	2	to	31	2
[Actor:move]	1155564	terror	move from	31	6	to	31	5
[Actor:move]	1155562	terror	move from	32	7	to	32	6
[use_tactical AI] === Action Selected:	1148833	Ivodamira the shadow stalker	attack	 talent:T_KEEPSAKE_BLINDSIDE
[LOG]	Ivodamira the shadow stalker uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1148833	Ivodamira the shadow stalker	(forced) move from	25	0	to	27	6
[ATTACK] attacking with (mainhand)	arcing iron waraxe of rage
[ATTACK] to 	terror	dam/apr/atk/mult ::	88.826444476399	14	69	1.6745966692415	vs. armor/def	1	25
[ATTACK] after melee attack bonus hooks & callbacks::	88.826444476399	14	69	1.6745966692415	vs. armor/def	1	25
checkHit	69	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	14	vs. armor/hardiness	1	0.3
[ATTACK] after armor	88
[PHYS CRIT %] axe accuracy bonus	69	25	=	11
[PHYS CRIT %]	32.6
[SPELL CRIT %]	18.1
Cloned shader 154
[SHADER] setting reset param	tick_start	9346013
Cloned shader 155
[SHADER] setting reset param	tick_start	9346013
[ATTACK] after crit	150.48
[ATTACK] after mult	251.99330678746
[ATTACK] attacking with (offhand)	Blood-Letter
[ATTACK] to 	terror	dam/apr/atk/mult ::	123.67826732668	16.5	69	1.3774548162829	vs. armor/def	1	25
[ATTACK] after melee attack bonus hooks & callbacks::	123.67826732668	16.5	69	1.3774548162829	vs. armor/def	1	25
checkHit	69	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	16.5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	164
[PHYS CRIT %] axe accuracy bonus	69	25	=	11
[PHYS CRIT %]	36.1
[ATTACK] after crit	164
[ATTACK] after mult	225.90258987039
[ATTACK]	DamageType conversion%	50	ICE	112.9512949352
[SPELL CRIT %]	18.1
Cloned shader 154
[SHADER] setting reset param	tick_start	9346013
Cloned shader 155
[SHADER] setting reset param	tick_start	9346013
[ATTACK]	 after DamageType conversion dam:	112.9512949352
[Actor:move]	1155557	terror	move from	30	6	to	30	5
[Actor:move]	1155555	terror	move from	36	4	to	35	4
[LOG]	
[Actor:move]	6962	Garruk	move from	31	2	to	30	2
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk has shrugged off 21 damage and is ready for more.
[LOG]	Deep Wound from Silowe the corrupted war dog hits #fbd578#Garruk#LAST# for #RED#(21 rampage shugs off#LAST#), #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	1155579	terror	(forced) move from	nil	nil	to	34	4
[PARTY] New member, add after	terror	Garruk
Adding entity	1155579	after	6962
[Actor:move]	1155581	terror	(forced) move from	nil	nil	to	36	4
[PARTY] New member, add after	terror	Garruk
Adding entity	1155581	after	6962
[Actor:move]	6962	Garruk	move from	30	2	to	29	2
[Actor:move]	1155574	terror	move from	37	3	to	36	3
[target_simple AI]	1155572	terror	selecting NEW TARGET	27	6	1148833	Ivodamira the shadow stalker
[Actor:move]	1155572	terror	move from	34	7	to	33	7
[USERCHAT] channel achievement	CumConjuror	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	29	2	to	28	2
[Actor:move]	1155564	terror	move from	31	5	to	30	4
[Actor:move]	1155562	terror	move from	32	6	to	31	5
[use_tactical AI] === Action Selected:	1148833	Ivodamira the shadow stalker	attack	 talent:T_ACID_STRIKE
[LOG]	Ivodamira the shadow stalker casts #{bold}##PURPLE#Acid Strike.#{normal}##LAST#
[LOG][remove]	9348383	Ivodamira the shadow stalker casts #{bold}##PURPLE#Acid Strike.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_ACID_STRIKE	for	Ivodamira the shadow stalker	1148833	true
[use_tactical AI] turn	2013347	1148833	Ivodamira the shadow stalker	### FAILED ACTION returned:	T_ACID_STRIKE	false
[use_tactical AI] === Action Selected:	1148833	Ivodamira the shadow stalker	closein	 AI:move_astar_advanced
[Actor:move]	1148833	Ivodamira the shadow stalker	move from	27	6	to	27	5
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
Deleting shader 155 (is clone 1)
Deleting shader 154 (is clone 1)
Deleting shader 155 (is clone 1)
Deleting shader 154 (is clone 1)
[Actor:move]	6962	Garruk	move from	28	2	to	27	3
[LOG]	Garruk feels pain again.
[LOG]	Garruk is not stunned anymore.
[LOG]	Garruk is not disabled anymore.
[LOG]	Garruk's deep wound closes.
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+10 hate)
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	64	vs	26	=> chance to hit	95
[LOG]	Ivodamira the shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Ivodamira the shadow stalker fades!
[LOG]	#00ff00##UID:1239:0#Talent Harass Prey is ready to use.
[LOG]	Mindrot hits Ivodamira the shadow stalker for #{bold}##ORANGE#0 mind#{normal}##LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	27	3	to	27	4
[Actor:move]	1155581	terror	move from	36	4	to	35	4
[Actor:move]	1155579	terror	move from	34	4	to	33	4
[Actor:move]	1155574	terror	move from	36	3	to	35	3
[Actor:move]	1155572	terror	move from	33	7	to	32	6
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Ivodamira the shadow stalker	dam/apr/atk/mult ::	144.31588073337	14	100.22184132384	1	vs. armor/def	34	39
[ATTACK] after melee attack bonus hooks & callbacks::	144.31588073337	14	100.22184132384	1	vs. armor/def	34	39
checkHit	100.22184132384	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	34	0.36
[ATTACK] mace accuracy bonus	100.22184132384	39	=	1.1224436826477
[ATTACK] after armor	189.69298236746
[PHYS CRIT %]	0.9
[ATTACK] after crit	189.69298236746
[ATTACK] after mult	189.69298236746
checkHit	48	vs	38	=> chance to hit	75
[LOG]	#ORANGE#Garruk shrugs off the effect 'Slow'!
checkHit	48	vs	38	=> chance to hit	75
checkHit	64	vs	26	=> chance to hit	95
checkHit	64	vs	26	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Ivodamira the shadow stalker!
[LOG]	Garruk is on fire!
[SPELL CRIT %]	18.1
[LOG]	Garruk is covered in acid!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ivodamira the shadow stalker	dam/apr/atk/mult ::	128.16231751852	14	93.221841323835	0.5	vs. armor/def	34	39
[ATTACK] after melee attack bonus hooks & callbacks::	128.16231751852	14	93.221841323835	0.5	vs. armor/def	34	39
checkHit	93.221841323835	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	139	14	vs. armor/hardiness	34	0.36
[ATTACK] mace accuracy bonus	93.221841323835	39	=	1.1084436826477
[ATTACK] after armor	154.07367188803
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.07367188803
[ATTACK] after mult	77.036835944013
[SPELL CRIT %]	18.1
[LOG]	#{bold}#Ivodamira the shadow stalker's spell attains critical power!#{normal}#
[SPELL CRIT %]	18.1
[LOG]	#{bold}#Ivodamira the shadow stalker's spell attains critical power!#{normal}#
Cloned shader 154
[SHADER] setting reset param	tick_start	9350639
Cloned shader 155
[SHADER] setting reset param	tick_start	9350639
[Actor:move]	6962	Garruk	move from	27	4	to	27	4
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ivodamira the shadow stalker for #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Ivodamira the shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Ivodamira the shadow stalker receives #LIGHT_GREEN#69 healing#LAST# from Blood Splash.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Creeping darkness trap's creeping dark hits Ivodamira the shadow stalker for #GREY#0 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	1148833	Ivodamira the shadow stalker	attack	 talent:T_TWIST_THE_KNIFE
[LOG]	Ivodamira the shadow stalker uses #{bold}##RED#Twist the Knife.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	arcing iron waraxe of rage
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	88.826444476399	14	69	1.5477225575052	vs. armor/def	30.441139241032	38
[ATTACK] after melee attack bonus hooks & callbacks::	88.826444476399	14	69	1.5477225575052	vs. armor/def	30.441139241032	38
checkHit	69	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	14	vs. armor/hardiness	30.441139241032	0.6
[ATTACK] after armor	91.558860758968
[PHYS CRIT %] axe accuracy bonus	69	38	=	7.75
[PHYS CRIT %]	29.35
[ATTACK] after crit	91.558860758968
[ATTACK] after mult	141.70771413613
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Ivodamira the shadow stalker slows down.
[SPELL CRIT %]	18.1
[ATTACK] attacking with (offhand)	Blood-Letter
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	123.67826732668	16.5	69	1.2730933545155	vs. armor/def	30.441139241032	38
[ATTACK] after melee attack bonus hooks & callbacks::	123.67826732668	16.5	69	1.2730933545155	vs. armor/def	30.441139241032	38
checkHit	69	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	16.5	vs. armor/hardiness	30.441139241032	0.6
[ATTACK] after armor	130.05886075897
[PHYS CRIT %] axe accuracy bonus	69	38	=	7.75
[PHYS CRIT %]	32.85
[SPELL CRIT %]	18.1
Cloned shader 154
[SHADER] setting reset param	tick_start	9350650
Cloned shader 155
[SHADER] setting reset param	tick_start	9350650
[ATTACK] after crit	222.40065189783
[ATTACK] after mult	283.13679197105
[LOG]	#{bold}##UID:1148833:0#Ivodamira the shadow stalker performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	DamageType conversion%	50	ICE	141.56839598553
[ATTACK]	 after DamageType conversion dam:	141.56839598553
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#CRIMSON#Garruk's Burning from Ivodamira the shadow stalker was extended!#LAST#
[LOG]	#CRIMSON#Garruk's Acid Splash from Ivodamira the shadow stalker was extended!#LAST#
[LOG]	#F53CBE#Garruk is no longer rampaging.
[LOG]	#CRIMSON#Garruk's Rampaging was stripped!#LAST#
[LOG]	Garruk is no longer attuned.
[LOG]	#CRIMSON#Garruk's Resolve was stripped!#LAST#
[LOG]	#UID:1148833:0#Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #RED#(35 rampage shugs off#LAST#), #WHITE#61 physical#LAST#, #GREY#5 darkness#LAST#, #DARK_GREEN#15 blight#LAST#, #ROYAL_BLUE#40 lightning#LAST#, #{bold}##1133F3#83 cold#{normal}##LAST#, #{bold}##WHITE#89 physical#{normal}##LAST#, #GREY#5 darkness#LAST#, #DARK_GREEN#16 blight#LAST# (#RED##{bold}#313#LAST##{normal}# total damage).
[LOG]	Ruin hits Ivodamira the shadow stalker for #LIGHT_GREEN#7 healing#LAST#, #LIGHT_GREEN#8 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[15 healing]#LAST#.
[LOG]	Melee retaliation hits Ivodamira the shadow stalker for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#78#LAST##{normal}# total damage).
[LOG]	Ivodamira the shadow stalker receives #LIGHT_GREEN#41 healing#LAST# from Blood Splash.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	Garruk is recovering from the damage!
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[MIND CRIT %]	5.4
checkHit	64	vs	26	=> chance to hit	95
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[LOG]	Burning from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_RED#26 fire#LAST# damage.
[LOG]	Acid Splash from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #GREEN#20 acid#LAST# damage.
[LOG]	Mindrot hits Ivodamira the shadow stalker for #ORANGE#10 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#334 healing#LAST# from Infusion: Healing.
Deleting shader 155 (is clone 1)
Deleting shader 154 (is clone 1)
Deleting shader 155 (is clone 1)
Deleting shader 154 (is clone 1)
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Garruk uses #{bold}##RED#Drakeblood Strike.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Ivodamira the shadow stalker	dam/apr/atk/mult ::	145.26592805078	14	93.221841323835	2.1708203932499	vs. armor/def	34	39
[ATTACK] after melee attack bonus hooks & callbacks::	145.26592805078	14	93.221841323835	2.1708203932499	vs. armor/def	34	39
checkHit	93.221841323835	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	34	0.36
[ATTACK] mace accuracy bonus	93.221841323835	39	=	1.1084436826477
[ATTACK] after armor	172.91721449304
[PHYS CRIT %]	0.9
[ATTACK] after crit	172.91721449304
[ATTACK] after mult	375.37221556546
[SPELL CRIT %]	18.1
checkHit	64	vs	26	=> chance to hit	95
checkHit	64	vs	26	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Ivodamira the shadow stalker!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ivodamira the shadow stalker	dam/apr/atk/mult ::	129.00602415241	14	92.221841323835	1.085410196625	vs. armor/def	34	39
[ATTACK] after melee attack bonus hooks & callbacks::	129.00602415241	14	92.221841323835	1.085410196625	vs. armor/def	34	39
checkHit	92.221841323835	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	180	14	vs. armor/hardiness	34	0.36
[ATTACK] mace accuracy bonus	92.221841323835	39	=	1.1064436826477
[ATTACK] after armor	199.15986287658
[PHYS CRIT %]	0.9
[ATTACK] after crit	199.15986287658
[ATTACK] after mult	216.17014592467
[ActorObjectUse] useObjectDisable: 	prismatic reinforced leather armour of the void	inven/slot	8	1	tid	nil
[ActorObjectUse] useObjectDisable: 	powerful dwarven-steel torque of gale force	inven/slot	14	1	tid	nil
checkHit	25	vs	64	=> chance to hit	0
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ivodamira the shadow stalker for #LIGHT_GREEN#645 nature#LAST#, #PURPLE#21 arcane#LAST#, #LIGHT_GREEN#120 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #LIGHT_GREEN#371 nature#LAST#, #PURPLE#21 arcane#LAST#, #LIGHT_GREEN#120 nature#LAST# (#RED##{bold}#1306#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Ivodamira the shadow stalker for #ORANGE#68 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#78#LAST##{normal}# total damage).
[Actor:move]	1155581	terror	move from	35	4	to	34	4
[Actor:move]	1155579	terror	move from	33	4	to	32	4
[LOG]	#{bold}#Curse of Nightmares killed Ivodamira the shadow stalker!#{normal}#
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1155587	terror	(forced) move from	nil	nil	to	28	2
[PARTY] New member, add after	terror	Garruk
Adding entity	1155587	after	6962
[MIND CRIT %]	5.4
[LOG]	
[LOG]	Burning from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_RED#18 fire#LAST# damage.
[LOG]	Acid Splash from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #GREEN#10 acid#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	27	4	to	27	5
[Identify]	Salumira the Tidewrecker (Corpses)	true
[LOG]	Garruk picks up (R.): #FF7700##UID:1148853:0#Salumira the Tidewrecker (Corpses) (9 def, 6 armour)#LAST#.
[Identify]	fortifying dwarven-steel mail armour of implacability (Misfortune)	true
[LOG]	Garruk picks up (R.): #8d55ff##UID:1149012:0#fortifying dwarven-steel mail armour of implacability (Misfortune) (3 def, 14 armour)#LAST#.
[ActorObjectUse] useObjectEnable: 	powerful dwarven-steel torque of gale force	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	powerful dwarven-steel torque of gale force	1148834	is ineligible for talent interface
[Identify]	powerful dwarven-steel torque of gale force	true
[LOG]	Garruk picks up (  .): #00FF80##UID:1148834:0#powerful dwarven-steel torque of gale force [power 225]  (15 cooldown)#LAST#.
[Identify]	stone warden's iron gauntlets of war-making (Madness)	true
[LOG]	Garruk picks up (M.): #8d55ff##UID:1148992:0#stone warden's iron gauntlets of war-making (Madness) (0 def, 7 armour)#LAST#.
[Identify]	insulating hardened leather belt of the giants (Nightmares)	true
[LOG]	Garruk picks up (A.): #00FF80##UID:1148840:0#insulating hardened leather belt of the giants (Nightmares)#LAST#.
[Identify]	murderer's cashmere cloak of backstabbing (Madness)	true
[LOG]	Garruk picks up (D.): #8d55ff##UID:1148846:0#murderer's cashmere cloak of backstabbing (Madness) (2 def, 0 armour)#LAST#.
[ActorObjectUse] useObjectEnable: 	prismatic reinforced leather armour of the void (Misfortune)	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	prismatic reinforced leather armour of the void (Misfortune)	1148998	is ineligible for talent interface
[Identify]	prismatic reinforced leather armour of the void (Misfortune)	true
[LOG]	Garruk picks up (W.): #0080FF##UID:1148998:0#prismatic reinforced leather armour of the void (Misfortune) (12 def, 7 armour)#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Blood-Letter (Madness)	true
[LOG]	Garruk picks up (t.): #FFD700##UID:1149011:0#Blood-Letter (Madness) (33-46 power, 4.5 apr)#LAST#.
[Identify]	arcing iron waraxe of rage (Misfortune)	true
[LOG]	Garruk picks up (u.): #0080FF##UID:1149005:0#arcing iron waraxe of rage (Misfortune) (11-15 power, 2 apr)#LAST#.
[LORE] learning..	Blood-Letter
[LOG]	Lore found: #0080FF#Blood-Letter (Madness)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Blood-Letter
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1155614	terror	(forced) move from	nil	nil	to	25	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1155614	after	6962
[Actor:move]	1155587	terror	move from	28	2	to	28	3
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[USERCHAT] channel serial data	Coluko	tome	586
Server latency	125
[USERCHAT] channel serial data	zarnsttj	tome	749
[USERCHAT] channel achievement	Alazabba	tome	Squadmate (Insane (Roguelike) difficulty)	false	false
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1,time_factor=2500]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2,time_factor=2500]
Deleting shader 137 (is clone 0)
Deleting shader 125 (is clone 0)
Deleting temp shader	shadowfire[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting shader 146 (is clone 0)
Deleting shader 145 (is clone 0)
Deleting shader 144 (is clone 0)
Server latency	121
Deleting temp shader	lightning[color1=vec3(0.9921568627451,0.70588235294118,0.023529411764706),color2=vec3(0.9921568627451,0.16078431372549,0.023529411764706)]
Deleting temp shader	moving_transparency[a_max=0.8,a_min=0.3,time_factor=3000]
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Deleting shader 149 (is clone 0)
Deleting shader 134 (is clone 0)
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	Burning from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_RED#18 fire#LAST# damage.
[LOG]	Acid Splash from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #GREEN#10 acid#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[Actor:move]	1155623	terror	(forced) move from	nil	nil	to	26	2
[PARTY] New member, add after	terror	Garruk
Adding entity	1155623	after	6962
[Actor:move]	1155614	terror	move from	25	8	to	26	7
[Actor:move]	1155587	terror	move from	28	3	to	27	4
[LOG]	
[Actor:move]	1155587	terror	(forced) move from	27	4	to	27	5
[Actor:move]	6962	Garruk	(forced) move from	27	5	to	27	4
[Actor:move]	6962	Garruk	move from	27	5	to	27	4
[LOG]	Creeping darkness trap's creeping dark hits Terror for #GREY#0 darkness#LAST# damage.
[LOG]	Creeping darkness trap's creeping dark hits Terror for #GREY#0 darkness#LAST# damage.
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	Burning from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_RED#17 fire#LAST# damage.
[LOG]	Acid Splash from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #GREEN#8 acid#LAST# damage.
[LOG]	
[Actor:move]	1155625	terror	(forced) move from	nil	nil	to	28	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1155625	after	6962
[Actor:move]	6962	Garruk	move from	27	4	to	27	3
[Actor:move]	1155623	terror	move from	26	2	to	26	2
[Actor:move]	1155614	terror	move from	26	7	to	26	6
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Creeping darkness trap's creeping dark hits Terror for #GREY#0 darkness#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	27	3	to	28	2
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Burning from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_RED#17 fire#LAST# damage.
[LOG]	Acid Splash from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #GREEN#8 acid#LAST# damage.
[Actor:move]	1155627	terror	(forced) move from	nil	nil	to	25	3
[PARTY] New member, add after	terror	Garruk
Adding entity	1155627	after	6962
[Actor:move]	1155625	terror	move from	28	7	to	28	6
[Actor:move]	1155623	terror	move from	26	2	to	27	2
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	28	2	to	29	2
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[Actor:move]	1155629	terror	(forced) move from	nil	nil	to	26	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1155629	after	6962
[LOG]	Burning from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Acid Splash from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #GREEN#8 acid#LAST# damage.
[Actor:move]	1155627	terror	move from	25	3	to	26	3
[LOG]	
[Actor:move]	6962	Garruk	move from	29	2	to	30	2
[Actor:move]	1155625	terror	move from	28	6	to	29	5
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	6962	Garruk	move from	30	2	to	31	2
[Actor:move]	1155631	terror	(forced) move from	nil	nil	to	25	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1155631	after	6962
[LOG]	Ran for 3 turns (stop reason: taken damage).
[Actor:move]	1155629	terror	move from	26	8	to	27	7
[LOG]	Burning from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Acid Splash from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #GREEN#8 acid#LAST# damage.
[Actor:move]	1155627	terror	move from	26	3	to	27	3
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	31	2	to	32	2
[Actor:move]	1155631	terror	move from	25	8	to	26	7
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Garruk stops burning.
[Actor:move]	1155629	terror	move from	27	7	to	28	6
[LOG]	Acid Splash from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #GREEN#8 acid#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	32	2	to	33	1
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	6962	Garruk	move from	33	1	to	34	0
[Actor:move]	1155631	terror	move from	26	7	to	27	6
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:2546:0#Talent Drakeblood Strike is ready to use.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Acid Splash from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #GREEN#8 acid#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	34	0	to	33	1
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Garruk is no longer attuned.
[LOG]	Garruk has finished recovering.
[LOG]	
[LOG]	Acid Splash from Ivodamira the shadow stalker hits #fbd578#Garruk#LAST# for #GREEN#8 acid#LAST# damage.
[Actor:move]	6962	Garruk	move from	33	1	to	34	1
[Actor:move]	6962	Garruk	move from	34	1	to	35	0
[LOG]	Garruk is free from the acid.
[LOG]	#00ff00##UID:118:0#Talent Infusion: Wild is ready to use.
[Actor:move]	6962	Garruk	move from	35	0	to	36	0
[LOG]	
[Actor:move]	6962	Garruk	move from	36	0	to	35	0
[Actor:move]	6962	Garruk	move from	35	0	to	34	1
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[Actor:move]	6962	Garruk	move from	34	1	to	33	2
[Identify]	cashmere cloak of implacability (Misfortune)	true
[LOG]	Garruk picks up (E.): #0080FF##UID:1152188:0#cashmere cloak of implacability (Misfortune) (2 def, 0 armour)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	33	2	to	34	1
[Actor:move]	6962	Garruk	move from	34	1	to	35	0
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[Actor:move]	6962	Garruk	move from	35	0	to	36	0
[LOG]	A creeping darkness spreads through the air!
[MIND CRIT %]	1
[LOG]	Ran for 4 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	36	0	to	37	0
[LOG]	
[Actor:move]	6962	Garruk	move from	37	0	to	38	0
[Actor:move]	6962	Garruk	move from	38	0	to	39	0
[Actor:move]	6962	Garruk	move from	39	0	to	40	1
[Actor:move]	6962	Garruk	move from	40	1	to	41	1
[Actor:move]	6962	Garruk	move from	41	1	to	42	2
[Actor:move]	6962	Garruk	move from	42	2	to	43	3
[target_simple AI]	1147871	shadow claw	selecting NEW TARGET	43	3	6962	Garruk
[Actor:move]	1147871	shadow claw	move from	44	12	to	44	11
[MIND CRIT %]	5.4
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (shadow claw)).
[Actor:move]	6962	Garruk	move from	43	3	to	43	4
[LOG]	
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
[Actor:move]	6962	Garruk	move from	43	4	to	43	5
[Actor:move]	1147871	shadow claw	move from	44	11	to	44	10
[MIND CRIT %]	5.4
[Actor:move]	6962	Garruk	move from	43	5	to	43	6
[NPC:seen_by] Passing target	Garruk	from	1147871	shadow claw	to	1151038	shadow claw
[Actor:move]	1147871	shadow claw	move from	44	10	to	44	9
[improved_talented AI] chooses for	1151038	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1151038	shadow claw	(forced) move from	44	17	to	44	10
[MIND CRIT %]	5.4
checkHit	62	vs	14	=> chance to hit	95
[LOG]	Mindrot hits Shadow claw for #ORANGE#8 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	43	6	to	43	7
[LOG]	
[Actor:move]	6962	Garruk	move from	43	7	to	43	8
[improved_talented AI] chooses for	1147871	shadow claw	T_DOMINATE
[LOG]	Shadow claw uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	37	vs	15	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Garruk resists Shadow claw's 'Dominated'!
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.130810183083	40	62	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.130810183083	40	62	1	vs. armor/def	56	37
checkHit	62	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	63	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	47
[PHYS CRIT %]	42.2
[ATTACK] after crit	70.5
[ATTACK] after mult	70.5
[LOG]	#{bold}##UID:1147871:0#Shadow claw performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow claw slows down.
[improved_talented AI] chooses for	1151038	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1151038	shadow claw	(forced) move from	44	10	to	42	2
[LOG]	#UID:1147871:0#Shadow claw hits #fbd578#Garruk#LAST# for #{bold}##WHITE#37 physical#{normal}##LAST# damage.
[LOG]	Melee retaliation hits Shadow claw for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[MIND CRIT %]	5.4
checkHit	63	vs	14	=> chance to hit	95
[LOG]	Mindrot hits Shadow claw for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	195.9154260501
[PHYS CRIT %]	0.9
[ATTACK] after crit	195.9154260501
[ATTACK] after mult	195.9154260501
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	174	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	200.52520078069
[PHYS CRIT %]	0.9
[ATTACK] after crit	200.52520078069
[ATTACK] after mult	100.26260039035
[Actor:move]	6962	Garruk	move from	43	8	to	43	8
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#252 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#129 physical#LAST# (#RED##{bold}#497#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[Actor:move]	1155646	terror	(forced) move from	nil	nil	to	42	6
[PARTY] New member, add after	terror	Garruk
Adding entity	1155646	after	6962
[improved_talented AI] chooses for	1151038	shadow claw	T_MIND_SEAR
[LOG]	Shadow claw uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	2.8
checkHit	20	vs	38	=> chance to hit	5
[LOG]	#UID:1151038:0#Shadow claw hits #fbd578#Garruk#LAST# for #ORANGE#18 mind#LAST# damage.
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[USERCHAT] channel achievement	crypticseadepth	mainmenu	Curse Lifter (Exploration mode)	false	false
[Actor:move]	6962	Garruk	move from	43	8	to	43	7
[Actor:move]	1155648	terror	(forced) move from	nil	nil	to	41	4
[PARTY] New member, add after	terror	Garruk
Adding entity	1155648	after	6962
[Actor:move]	1155646	terror	move from	42	6	to	42	6
[target_simple AI]	1151038	shadow claw	selecting NEW TARGET	43	7	6962	Garruk
[improved_talented AI] chooses for	1151038	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1151038	shadow claw	(forced) move from	42	2	to	42	7
[LOG]	
[Actor:move]	6962	Garruk	move from	43	7	to	43	6
[MIND CRIT %]	5.4
checkHit	63	vs	18	=> chance to hit	95
[LOG]	Mindrot hits Shadow claw for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	191	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	220.11674338571
[PHYS CRIT %]	0.9
[ATTACK] after crit	220.11674338571
[ATTACK] after mult	220.11674338571
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	154	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	177.47632712774
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.47632712774
[ATTACK] after mult	88.738163563871
[Actor:move]	6962	Garruk	move from	43	6	to	43	6
[Actor:move]	1155650	terror	(forced) move from	nil	nil	to	44	6
[PARTY] New member, add after	terror	Garruk
Adding entity	1155650	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#284 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[Actor:move]	1155648	terror	move from	41	4	to	42	5
[Actor:move]	1155646	terror	move from	42	6	to	42	6
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1155652	terror	(forced) move from	nil	nil	to	41	6
[PARTY] New member, add after	terror	Garruk
Adding entity	1155652	after	6962
[Actor:move]	1155650	terror	move from	44	6	to	44	6
[Actor:move]	1155648	terror	move from	42	5	to	42	5
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1155652	terror	move from	41	6	to	42	6
[Actor:move]	1155654	terror	(forced) move from	nil	nil	to	41	6
[PARTY] New member, add after	terror	Garruk
Adding entity	1155654	after	6962
[Actor:move]	1155650	terror	move from	44	6	to	44	6
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1155654	terror	move from	41	6	to	41	6
[Actor:move]	1155652	terror	move from	42	6	to	42	6
[Actor:move]	1155656	terror	(forced) move from	nil	nil	to	41	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1155656	after	6962
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1155656	terror	move from	41	7	to	41	7
[Actor:move]	1155654	terror	move from	41	6	to	41	6
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1155658	terror	(forced) move from	nil	nil	to	40	6
[PARTY] New member, add after	terror	Garruk
Adding entity	1155658	after	6962
[Actor:move]	1155658	terror	move from	40	6	to	40	6
[Actor:move]	1155656	terror	move from	41	7	to	42	6
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1155658	terror	move from	40	6	to	41	6
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	43	6	to	43	5
[Actor:move]	6962	Garruk	move from	43	5	to	43	4
[Actor:move]	6962	Garruk	move from	43	4	to	43	3
[Actor:move]	6962	Garruk	move from	43	3	to	42	2
[Actor:move]	6962	Garruk	move from	42	2	to	42	1
[Actor:move]	6962	Garruk	move from	42	1	to	42	0
[Actor:move]	6962	Garruk	move from	42	0	to	42	1
[Actor:move]	6962	Garruk	move from	42	1	to	42	2
[Actor:move]	6962	Garruk	move from	42	2	to	43	3
[Actor:move]	6962	Garruk	move from	43	3	to	42	4
[Actor:move]	6962	Garruk	move from	42	4	to	41	4
[Actor:move]	6962	Garruk	move from	41	4	to	40	5
[Actor:move]	6962	Garruk	move from	40	5	to	39	4
[Actor:move]	6962	Garruk	move from	39	4	to	38	4
[Actor:move]	6962	Garruk	move from	38	4	to	37	4
[Actor:move]	6962	Garruk	move from	37	4	to	36	5
[Actor:move]	6962	Garruk	move from	36	5	to	35	6
[Actor:move]	6962	Garruk	move from	35	6	to	34	7
[Actor:move]	6962	Garruk	move from	34	7	to	34	8
[Actor:move]	6962	Garruk	move from	34	8	to	34	9
[Actor:move]	6962	Garruk	move from	34	9	to	33	10
[Actor:move]	6962	Garruk	move from	33	10	to	32	11
[Actor:move]	6962	Garruk	move from	32	11	to	31	12
[Actor:move]	6962	Garruk	move from	31	12	to	30	13
[Actor:move]	6962	Garruk	move from	30	13	to	29	14
[Actor:move]	6962	Garruk	move from	29	14	to	29	15
[Actor:move]	6962	Garruk	move from	29	15	to	29	16
[Actor:move]	6962	Garruk	move from	29	16	to	29	17
[Identify]	lapis lazuli	true
[LOG]	Garruk picks up (4.): #FFFFFF##UID:1152193:0#lapis lazuli#LAST#.
[Actor:move]	6962	Garruk	move from	29	17	to	30	17
[Actor:move]	6962	Garruk	move from	30	17	to	30	18
[Actor:move]	6962	Garruk	move from	30	18	to	30	19
[Actor:move]	6962	Garruk	move from	30	19	to	30	20
[Actor:move]	6962	Garruk	move from	30	20	to	30	21
[Actor:move]	6962	Garruk	move from	30	21	to	30	22
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the east (Veledhemina the shadow claw)).
[LOG]	
[Actor:move]	6962	Garruk	move from	30	22	to	31	23
[target_simple AI]	1149634	Veledhemina the shadow claw	selecting NEW TARGET	31	23	6962	Garruk
[use_tactical AI] === Action Selected:	1149634	Veledhemina the shadow claw	disable	 talent:T_NECROTIC_BREATH
[LOG]	#ORCHID##{bold}#Veledhemina the shadow claw breathes a wave of darkness!#{normal}##LAST#
[SPELL CRIT %]	2.8
[LOG]	Garruk resists the baneful energy!
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 125
*p 125: Uniform: 0: 8B5E tex
*p 125: Uniform: 6: 1406 ellipsoidalFactor
*p 125: Uniform: 1: 1406 tick
*p 125: Uniform: 3: 1406 tick_start
*p 125: Uniform: 2: 1406 time_factor
*p 125: Uniform: 4: 1406 deploy_factor
*p 125: Uniform: 5: 1406 flap
[SHADER] setting reset param	tick_start	9507841
[MIND CRIT %]	5.4
[LOG]	
[USERCHAT] channel achievement	Olbaid	tome	The Arena	false	true
Deleting shader 127 (is clone 0)
[Actor:move]	6962	Garruk	move from	31	23	to	32	23
[use_tactical AI] === Action Selected:	1149634	Veledhemina the shadow claw	buff	 talent:T_PERFECT_STRIKE
[LOG]	Veledhemina the shadow claw uses #{bold}##ORCHID#Perfect Strike.#{normal}##LAST#
[LOG]	Veledhemina the shadow claw aims carefully.
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
New GL Shader program 127
*p 127: Uniform: 0: 8B5E tex
*p 127: Uniform: 4: 8B50 ellipsoidalFactor
*p 127: Uniform: 1: 1406 tick
*p 127: Uniform: 2: 1406 time_factor
*p 127: Uniform: 3: 1406 noup
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	62	vs	28	=> chance to hit	95
[LOG]	Mindrot hits Veledhemina the shadow claw for #{bold}##ORANGE#13 mind#{normal}##LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1149634	Veledhemina the shadow claw	buff	 talent:T_VAMPIRIC_SURGE
[LOG]	Veledhemina the shadow claw casts #{bold}##PURPLE#Vampiric Surge.#{normal}##LAST#
[LOG]	Veledhemina the shadow claw is overflowing with dark power!
[LOG]	
[Actor:move]	6962	Garruk	move from	32	23	to	33	23
[target_simple AI]	1149634	Veledhemina the shadow claw	selecting NEW TARGET	33	23	6962	Garruk
[use_tactical AI] === Action Selected:	1149634	Veledhemina the shadow claw	attackarea	 talent:T_MIND_SEAR
[LOG]	Veledhemina the shadow claw uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	2.8
checkHit	33	vs	37	=> chance to hit	40
[SPELL CRIT %]	2.8
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	#CRIMSON##UID:1149634:0#Veledhemina the shadow claw steals life from #fbd578#Garruk#LAST#!
[LOG]	Veledhemina the shadow claw receives #LIGHT_GREEN#4 healing#LAST# from #UID:6962:0##fbd578#Garruk#LAST#.
[LOG]	#UID:1149634:0#Veledhemina the shadow claw hits #fbd578#Garruk#LAST# for #ORANGE#30 mind#LAST# damage.
[LOG]	Raze hits #fbd578#Garruk#LAST# for #GREY#5 darkness#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Veledhemina the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.60619592289269	vs. armor/def	31.950352495655	19
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.60619592289269	vs. armor/def	31.950352495655	19
checkHit	100.22184132384	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	14	vs. armor/hardiness	31.950352495655	1
[ATTACK] mace accuracy bonus	100.22184132384	19	=	1.1624436826477
[ATTACK] after armor	188.31587658892
[PHYS CRIT %]	0
[ATTACK] after crit	188.31587658892
[ATTACK] after mult	114.15631660417
[LOG]	Veledhemina the shadow claw slows down.
[ATTACK]	target on_melee_hit:	11	ACID	vs	0
[SPELL CRIT %]	2.8
[ATTACK]	target on_melee_hit:	9	FIRE	vs	0
[SPELL CRIT %]	2.8
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Veledhemina the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.30309796144634	vs. armor/def	31.950352495655	19
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.30309796144634	vs. armor/def	31.950352495655	19
checkHit	100.22184132384	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	175	14	vs. armor/hardiness	31.950352495655	1
[ATTACK] mace accuracy bonus	100.22184132384	19	=	1.1624436826477
[ATTACK] after armor	203.42764446334
[PHYS CRIT %]	0
[ATTACK] after crit	203.42764446334
[ATTACK] after mult	61.658504338671
[ATTACK]	target on_melee_hit:	11	ACID	vs	0
[SPELL CRIT %]	2.8
[ATTACK]	target on_melee_hit:	9	FIRE	vs	0
[SPELL CRIT %]	2.8
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Veledhemina the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.60619592289269	vs. armor/def	31.950352495655	19
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.60619592289269	vs. armor/def	31.950352495655	19
checkHit	100.22184132384	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	154	14	vs. armor/hardiness	31.950352495655	1
[ATTACK] mace accuracy bonus	100.22184132384	19	=	1.1624436826477
[ATTACK] after armor	179.01632712774
[PHYS CRIT %]	0
[ATTACK] after crit	179.01632712774
[ATTACK] after mult	108.51896763606
[ATTACK]	target on_melee_hit:	11	ACID	vs	0
[SPELL CRIT %]	2.8
[ATTACK]	target on_melee_hit:	9	FIRE	vs	0
[SPELL CRIT %]	2.8
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Veledhemina the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.30309796144634	vs. armor/def	8	19
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.30309796144634	vs. armor/def	8	19
checkHit	100.22184132384	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	134	14	vs. armor/hardiness	8	0.3
[ATTACK] mace accuracy bonus	100.22184132384	19	=	1.1624436826477
[ATTACK] after armor	155.76745347479
[PHYS CRIT %]	0.9
[ATTACK] after crit	155.76745347479
[ATTACK] after mult	47.212797607897
[ATTACK]	target on_melee_hit:	11	ACID	vs	0
[SPELL CRIT %]	2.8
[ATTACK]	target on_melee_hit:	9	FIRE	vs	0
[SPELL CRIT %]	2.8
[Actor:move]	6962	Garruk	(forced) move from	33	23	to	35	22
[LOG]	#CRIMSON##UID:1149634:0#Veledhemina the shadow claw steals life from #fbd578#Garruk#LAST#!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Veledhemina the shadow claw for #WHITE#147 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#79 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#140 physical#LAST# (#RED##{bold}#594#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #GREEN#7 acid#LAST#, #LIGHT_RED#7 fire#LAST#, #GREEN#5 acid#LAST#, #LIGHT_RED#6 fire#LAST#, #GREEN#5 acid#LAST#, #LIGHT_RED#6 fire#LAST#, #GREEN#5 acid#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	Raze hits #fbd578#Garruk#LAST# for #GREY#4 darkness#LAST#, #GREY#4 darkness#LAST#, #GREY#4 darkness#LAST#, #GREY#4 darkness#LAST#, #GREY#4 darkness#LAST#, #GREY#4 darkness#LAST#, #GREY#4 darkness#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#30#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Veledhemina the shadow claw!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	35	22	to	35	23
[Identify]	Splendourblight (Shrouds)	true
[LOG]	Garruk picks up (0.): #SALMON##UID:1149444:0#Splendourblight (Shrouds) (0 def, 28 armour, 36-44 power, 118.5 block)#LAST#.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	35	23	to	34	24
[Actor:move]	6962	Garruk	move from	34	24	to	33	24
[Actor:move]	6962	Garruk	move from	33	24	to	32	25
[ActorObjectUse] useObjectEnable: 	Acera (Misfortune)	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	Acera (Misfortune)	1152176	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Acera (Misfortune)	true
[LOG]	Garruk picks up (o.): #FFD700##UID:1152176:0#Acera (Misfortune) (33-46 power, 4 apr)#LAST#.
[LORE] learning..	Acera
[LOG]	Lore found: #0080FF#Acera (Misfortune)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Acera
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Server latency	286
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting shader 153 (is clone 0)
Deleting shader 132 (is clone 0)
[LOG]	Resting starts...
[LOG]	Garruk is no longer attuned.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	32	25	to	31	24
[Actor:move]	6962	Garruk	move from	31	24	to	30	23
[Identify]	naturalist's dwarven-steel gauntlets of butchering (Corpses)	true
[LOG]	Garruk picks up (R.): #0080FF##UID:1152194:0#naturalist's dwarven-steel gauntlets of butchering (Corpses) (0 def, 2 armour)#LAST#.
[Actor:move]	6962	Garruk	move from	30	23	to	31	22
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[Actor:move]	6962	Garruk	move from	31	22	to	31	21
[Actor:move]	6962	Garruk	move from	31	21	to	31	20
[Actor:move]	6962	Garruk	move from	31	20	to	31	19
[Actor:move]	6962	Garruk	move from	31	19	to	31	18
[Actor:move]	6962	Garruk	move from	31	18	to	31	17
[Actor:move]	6962	Garruk	move from	31	17	to	31	16
[Actor:move]	6962	Garruk	move from	31	16	to	32	15
[Actor:move]	6962	Garruk	move from	32	15	to	33	14
[Actor:move]	6962	Garruk	move from	33	14	to	33	13
[Actor:move]	6962	Garruk	move from	33	13	to	33	12
[Actor:move]	6962	Garruk	move from	33	12	to	34	11
[Actor:move]	6962	Garruk	move from	34	11	to	34	10
[Actor:move]	6962	Garruk	move from	34	10	to	34	9
[Actor:move]	6962	Garruk	move from	34	9	to	33	8
[LOG]	A creeping darkness spreads through the air!
[MIND CRIT %]	1
[LOG]	Ran for 7 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	33	8	to	32	7
[LOG]	
[Actor:move]	6962	Garruk	move from	32	7	to	31	6
[Actor:move]	6962	Garruk	move from	31	6	to	31	6
[Actor:move]	6962	Garruk	move from	31	6	to	30	6
[LOG]	A creeping darkness spreads through the air!
[MIND CRIT %]	1
[Actor:move]	6962	Garruk	move from	30	6	to	29	7
[LOG]	
[Actor:move]	6962	Garruk	move from	29	7	to	28	6
[Actor:move]	6962	Garruk	move from	28	6	to	27	5
[Actor:move]	6962	Garruk	move from	27	5	to	27	4
[Actor:move]	6962	Garruk	move from	27	4	to	27	3
[Actor:move]	6962	Garruk	move from	27	3	to	28	2
[Actor:move]	6962	Garruk	move from	28	2	to	29	2
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	29	2	to	28	2
[Actor:move]	6962	Garruk	move from	28	2	to	27	2
[Actor:move]	6962	Garruk	move from	27	2	to	26	1
[Actor:move]	6962	Garruk	move from	26	1	to	27	2
[Actor:move]	6962	Garruk	move from	27	2	to	27	3
[USERCHAT] channel serial data	zelnar12	tome	639
[Actor:move]	6962	Garruk	move from	27	3	to	27	4
[Actor:move]	6962	Garruk	move from	27	4	to	27	5
[Actor:move]	6962	Garruk	move from	27	5	to	27	6
[Actor:move]	6962	Garruk	move from	27	6	to	27	7
[LOG]	Ran for 7 turns (stop reason: taken damage).
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[LOG]	Creeping darkness trap's creeping dark hits #fbd578#Garruk#LAST# for #GREY#0 darkness#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	27	7	to	26	8
[Actor:move]	6962	Garruk	move from	26	8	to	25	7
[Actor:move]	6962	Garruk	move from	25	7	to	24	7
[Actor:move]	6962	Garruk	move from	24	7	to	23	7
[Actor:move]	6962	Garruk	move from	23	7	to	22	7
[Actor:move]	6962	Garruk	move from	22	7	to	23	8
[Actor:move]	6962	Garruk	move from	23	8	to	22	9
[Actor:move]	6962	Garruk	move from	22	9	to	21	8
[Actor:move]	6962	Garruk	move from	21	8	to	20	7
[Actor:move]	6962	Garruk	move from	20	7	to	21	8
[LOG]	Garruk is no longer attuned.
[Actor:move]	6962	Garruk	move from	21	8	to	22	9
[Actor:move]	6962	Garruk	move from	22	9	to	23	10
[Actor:move]	6962	Garruk	move from	23	10	to	24	11
[Actor:move]	6962	Garruk	move from	24	11	to	23	10
[Actor:move]	6962	Garruk	move from	23	10	to	22	9
[Actor:move]	6962	Garruk	move from	22	9	to	21	8
[Actor:move]	6962	Garruk	move from	21	8	to	20	7
[Actor:move]	6962	Garruk	move from	20	7	to	19	6
[Actor:move]	6962	Garruk	move from	19	6	to	20	5
[Actor:move]	6962	Garruk	move from	20	5	to	19	4
[Actor:move]	6962	Garruk	move from	19	4	to	18	4
[Actor:move]	6962	Garruk	move from	18	4	to	17	4
[LOG]	A shadow traces across the floor.
[Actor:move]	6962	Garruk	move from	17	4	to	16	5
[Actor:move]	6962	Garruk	move from	16	5	to	17	4
[Actor:move]	6962	Garruk	move from	17	4	to	18	4
[Actor:move]	6962	Garruk	move from	18	4	to	19	4
[Actor:move]	6962	Garruk	move from	19	4	to	20	3
[Actor:move]	6962	Garruk	move from	20	3	to	21	4
[Actor:move]	6962	Garruk	move from	21	4	to	21	5
[Actor:move]	6962	Garruk	move from	21	5	to	22	6
[Actor:move]	6962	Garruk	move from	22	6	to	23	7
[Actor:move]	6962	Garruk	move from	23	7	to	24	7
[Actor:move]	6962	Garruk	move from	24	7	to	25	7
[Actor:move]	6962	Garruk	move from	25	7	to	26	7
[Actor:move]	6962	Garruk	move from	26	7	to	27	7
[Actor:move]	6962	Garruk	move from	27	7	to	28	7
[Actor:move]	6962	Garruk	move from	28	7	to	29	7
[Actor:move]	6962	Garruk	move from	29	7	to	30	7
[Actor:move]	6962	Garruk	move from	30	7	to	31	7
[Actor:move]	6962	Garruk	move from	31	7	to	32	7
[Actor:move]	6962	Garruk	move from	32	7	to	33	6
[Actor:move]	6962	Garruk	move from	33	6	to	34	5
[Actor:move]	6962	Garruk	move from	34	5	to	35	4
[Actor:move]	6962	Garruk	move from	35	4	to	36	4
[Actor:move]	6962	Garruk	move from	36	4	to	37	4
[Actor:move]	6962	Garruk	move from	37	4	to	38	4
[Actor:move]	6962	Garruk	move from	38	4	to	39	4
[Actor:move]	6962	Garruk	move from	39	4	to	40	5
[Actor:move]	6962	Garruk	move from	40	5	to	41	6
[Actor:move]	6962	Garruk	move from	41	6	to	42	7
[Actor:move]	6962	Garruk	move from	42	7	to	43	8
[Actor:move]	6962	Garruk	move from	43	8	to	44	9
[Actor:move]	6962	Garruk	move from	44	9	to	44	10
[Actor:move]	6962	Garruk	move from	44	10	to	44	11
[Actor:move]	6962	Garruk	move from	44	11	to	44	12
[Actor:move]	6962	Garruk	move from	44	12	to	44	13
[LOG]	A creeping darkness spreads through the air!
[MIND CRIT %]	1
[LOG]	Ran for 3 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	44	13	to	44	14
[target_simple AI]	1147869	shadow stalker	selecting NEW TARGET	44	14	6962	Garruk
[improved_talented AI] chooses for	1147869	shadow stalker	T_KEEPSAKE_BLINDSIDE
[LOG]	Shadow stalker uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1147869	shadow stalker	(forced) move from	39	16	to	44	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	77.064808467611	40	70	1.6745966692415	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	77.064808467611	40	70	1.6745966692415	vs. armor/def	56	37
checkHit	70	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	84	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	68
[PHYS CRIT %]	4
[ATTACK] after crit	68
[ATTACK] after mult	113.87257350842
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
checkHit	63	vs	18	=> chance to hit	95
[LOG]	Shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Shadow stalker fades!
checkHit	63	vs	18	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows shadow stalker!
[LOG]	Garruk is poisoned!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[target_simple AI]	1148019	Xisevea the shadow stalker	selecting NEW TARGET	44	14	6962	Garruk
[use_tactical AI] === Action Selected:	1148019	Xisevea the shadow stalker	disable	 talent:T_TREMOR_ENGINE
[LOG]	Xisevea the shadow stalker uses #{bold}##ORCHID#Tremor Engine.#{normal}##LAST#
[LOG]	Curse of Nightmares hits Shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadow stalker for #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:1147869:0#Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Emelovena the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.54408027674712	vs. armor/def	50.89846031998	38
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.54408027674712	vs. armor/def	50.89846031998	38
checkHit	100.22184132384	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	172	14	vs. armor/hardiness	50.89846031998	1
[ATTACK] mace accuracy bonus	100.22184132384	38	=	1.1244436826477
[ATTACK] after armor	181.11677375734
[PHYS CRIT %]	0
[ATTACK] after crit	181.11677375734
[ATTACK] after mult	98.542064389437
[ATTACK]	target on_melee_hit:	10	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	2	LIGHT	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Emelovena the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.27204013837356	vs. armor/def	50.89846031998	38
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.27204013837356	vs. armor/def	50.89846031998	38
checkHit	100.22184132384	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	50.89846031998	1
[ATTACK] mace accuracy bonus	100.22184132384	38	=	1.1244436826477
[ATTACK] after armor	177.74344270939
[PHYS CRIT %]	0
[ATTACK] after crit	177.74344270939
[ATTACK] after mult	48.353350749656
[ATTACK]	target on_melee_hit:	10	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	2	LIGHT	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Emelovena the shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.54408027674712	vs. armor/def	50.89846031998	38
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.54408027674712	vs. armor/def	50.89846031998	38
checkHit	100.22184132384	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	14	vs. armor/hardiness	50.89846031998	1
[ATTACK] mace accuracy bonus	100.22184132384	38	=	1.1244436826477
[ATTACK] after armor	154.13012537379
[PHYS CRIT %]	0
[ATTACK] after crit	154.13012537379
[ATTACK] after mult	83.859161268441
[ATTACK]	target on_melee_hit:	10	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	2	LIGHT	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Emelovena the shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.27204013837356	vs. armor/def	50.89846031998	38
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.27204013837356	vs. armor/def	50.89846031998	38
checkHit	100.22184132384	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	14	vs. armor/hardiness	50.89846031998	1
[ATTACK] mace accuracy bonus	100.22184132384	38	=	1.1244436826477
[ATTACK] after armor	157.50345642174
[PHYS CRIT %]	0
[ATTACK] after crit	157.50345642174
[ATTACK] after mult	42.847262079283
[LOG]	Emelovena the shadow claw slows down.
[ATTACK]	target on_melee_hit:	10	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	2	LIGHT	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xisevea the shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.54408027674712	vs. armor/def	45.950352495655	34
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.54408027674712	vs. armor/def	45.950352495655	34
checkHit	100.22184132384	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	141	14	vs. armor/hardiness	45.950352495655	1
[ATTACK] mace accuracy bonus	100.22184132384	34	=	1.1324436826477
[ATTACK] after armor	152.33512741958
[PHYS CRIT %]	0
[ATTACK] after crit	152.33512741958
[ATTACK] after mult	82.882538284755
[LOG]	Xisevea the shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Xisevea the shadow stalker fades!
[ATTACK]	target on_melee_hit:	12	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xisevea the shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.27204013837356	vs. armor/def	45.950352495655	34
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.27204013837356	vs. armor/def	45.950352495655	34
checkHit	100.22184132384	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	160	14	vs. armor/hardiness	45.950352495655	1
[ATTACK] mace accuracy bonus	100.22184132384	34	=	1.1324436826477
[ATTACK] after armor	173.85155738989
[PHYS CRIT %]	0
[ATTACK] after crit	173.85155738989
[ATTACK] after mult	47.294601728804
checkHit	40	vs	63	=> chance to hit	0
[ATTACK]	target on_melee_hit:	12	LIGHTNING	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xisevea the shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.54408027674712	vs. armor/def	45.950352495655	34
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.54408027674712	vs. armor/def	45.950352495655	34
checkHit	100.22184132384	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	161	14	vs. armor/hardiness	45.950352495655	1
[ATTACK] mace accuracy bonus	100.22184132384	34	=	1.1324436826477
[ATTACK] after armor	174.98400107254
[PHYS CRIT %]	0
[ATTACK] after crit	174.98400107254
[ATTACK] after mult	95.205343729864
[ATTACK]	target on_melee_hit:	12	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xisevea the shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.27204013837356	vs. armor/def	45.950352495655	34
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.27204013837356	vs. armor/def	45.950352495655	34
checkHit	100.22184132384	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	139	14	vs. armor/hardiness	45.950352495655	1
[ATTACK] mace accuracy bonus	100.22184132384	34	=	1.1324436826477
[ATTACK] after armor	150.07024005429
[PHYS CRIT %]	0
[ATTACK] after crit	150.07024005429
[ATTACK] after mult	40.825128870122
[ATTACK]	target on_melee_hit:	12	LIGHTNING	vs	0
[Actor:move]	6962	Garruk	(forced) move from	44	14	to	39	16
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Emelovena the shadow claw for #STEEL_BLUE#(48 exoskeleton)#LAST#, #WHITE#48 physical#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(52 exoskeleton)#LAST#, #LIGHT_GREEN#52 nature#LAST#, #STEEL_BLUE#(4 exoskeleton)#LAST#, #LIGHT_RED#4 fire#LAST#, #STEEL_BLUE#(24 exoskeleton)#LAST#, #WHITE#24 physical#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(52 exoskeleton)#LAST#, #LIGHT_GREEN#52 nature#LAST#, #STEEL_BLUE#(4 exoskeleton)#LAST#, #LIGHT_RED#4 fire#LAST#, #STEEL_BLUE#(41 exoskeleton)#LAST#, #WHITE#41 physical#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(52 exoskeleton)#LAST#, #LIGHT_GREEN#52 nature#LAST#, #STEEL_BLUE#(4 exoskeleton)#LAST#, #LIGHT_RED#4 fire#LAST#, #STEEL_BLUE#(21 exoskeleton)#LAST#, #WHITE#21 physical#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(35 exoskeleton)#LAST#, #LIGHT_GREEN#69 nature#LAST#, #STEEL_BLUE#(0 exoskeleton)#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#376#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xisevea the shadow stalker for #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST#, #YELLOW#1 light#LAST#, #ROYAL_BLUE#4 lightning#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #YELLOW#1 light#LAST#, #ROYAL_BLUE#4 lightning#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #YELLOW#1 light#LAST#, #ROYAL_BLUE#4 lightning#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #YELLOW#1 light#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#4 lightning#LAST#, #ROYAL_BLUE#4 lightning#LAST#, #ROYAL_BLUE#4 lightning#LAST#, #ROYAL_BLUE#4 lightning#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	63	vs	31	=> chance to hit	95
checkHit	63	vs	40	=> chance to hit	95
[LOG]	Mindrot hits Emelovena the shadow claw for #STEEL_BLUE#(0 exoskeleton)#LAST#, #ORANGE#9 mind#LAST#, #STEEL_BLUE#(0 exoskeleton)#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Xisevea the shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[Actor:move]	1155697	terror	(forced) move from	nil	nil	to	41	18
[PARTY] New member, add after	terror	Garruk
Adding entity	1155697	after	6962
[use_tactical AI] === Action Selected:	1148019	Xisevea the shadow stalker	disable	 talent:T_SPINAL_BREAK
[LOG]	Xisevea the shadow stalker uses #{bold}##ORCHID#Spinal Break.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	crackling dwarven-steel steamsaw
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	98.874869828042	0	55	1.7240996397117	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	98.874869828042	0	55	1.7240996397117	vs. armor/def	56	37
checkHit	55	vs	37	=> chance to hit	95
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	111	0	vs. armor/hardiness	56	0.6
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	55	37	=	4.5
[PHYS CRIT %]	28.7
[ATTACK] after crit	55
[ATTACK] after mult	94.825480184144
checkHit	63	vs	40	=> chance to hit	95
checkHit	63	vs	40	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Xisevea the shadow stalker!
[LOG]	Garruk starts to bleed.
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Xisevea the shadow stalker slows down.
[ATTACK] attacking with (offhand)	stralite steamsaw of crippling
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	110.41373876147	0	55	0.86204981985586	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	110.41373876147	0	55	0.86204981985586	vs. armor/def	56	37
checkHit	55	vs	37	=> chance to hit	95
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	114	0	vs. armor/hardiness	56	0.6
[ATTACK] after armor	58
[PHYS CRIT %] axe accuracy bonus	55	37	=	4.5
[PHYS CRIT %]	29.7
[ATTACK] after crit	58
[ATTACK] after mult	49.99888955164
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Garruk slows down.
[LOG]	Garruk is no longer attuned.
[LOG]	Garruk deactivates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	
[LOG]	#UID:1148019:0#Xisevea the shadow stalker hits #fbd578#Garruk#LAST# for #WHITE#61 physical#LAST#, #PURPLE#6 arcane#LAST#, #YELLOW#7 light#LAST#, #WHITE#32 physical#LAST#, #PURPLE#6 arcane#LAST#, #YELLOW#7 light#LAST# (#RED##{bold}#117#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Xisevea the shadow stalker for #ORANGE#59 mind#LAST#, #GREY#16 darkness#LAST# (#RED##{bold}#75#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Xisevea the shadow stalker for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xisevea the shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.36986337703265	vs. armor/def	45.950352495655	34
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.36986337703265	vs. armor/def	45.950352495655	34
checkHit	100.22184132384	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	45.950352495655	1
[ATTACK] mace accuracy bonus	100.22184132384	34	=	1.1324436826477
[ATTACK] after armor	169.3217826593
[PHYS CRIT %]	0
[ATTACK] after crit	169.3217826593
[ATTACK] after mult	62.625926339556
[ATTACK]	target on_melee_hit:	12	LIGHTNING	vs	0
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xisevea the shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.18493168851632	vs. armor/def	45.950352495655	34
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.18493168851632	vs. armor/def	45.950352495655	34
checkHit	100.22184132384	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	160	14	vs. armor/hardiness	45.950352495655	1
[ATTACK] mace accuracy bonus	100.22184132384	34	=	1.1324436826477
[ATTACK] after armor	173.85155738989
[PHYS CRIT %]	0
[ATTACK] after crit	173.85155738989
[ATTACK] after mult	32.150662059305
[ATTACK]	target on_melee_hit:	12	LIGHTNING	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xisevea the shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.36986337703265	vs. armor/def	22	34
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.36986337703265	vs. armor/def	22	34
checkHit	100.22184132384	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	184	14	vs. armor/hardiness	22	0.3
[ATTACK] mace accuracy bonus	100.22184132384	34	=	1.1324436826477
[ATTACK] after armor	208.36963760717
[PHYS CRIT %]	0.9
[ATTACK] after crit	208.36963760717
[ATTACK] after mult	77.068297836457
[ATTACK]	target on_melee_hit:	12	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xisevea the shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.18493168851632	vs. armor/def	22	34
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.18493168851632	vs. armor/def	22	34
checkHit	100.22184132384	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	145	14	vs. armor/hardiness	22	0.3
[ATTACK] mace accuracy bonus	100.22184132384	34	=	1.1324436826477
[ATTACK] after armor	164.20433398391
[PHYS CRIT %]	0.9
[ATTACK] after crit	164.20433398391
[ATTACK] after mult	30.366584745343
[ATTACK]	target on_melee_hit:	12	LIGHTNING	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xisevea the shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.36986337703265	vs. armor/def	22	34
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.36986337703265	vs. armor/def	22	34
checkHit	100.22184132384	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	14	vs. armor/hardiness	22	0.3
[ATTACK] mace accuracy bonus	100.22184132384	34	=	1.1324436826477
[ATTACK] after armor	167.60166503186
[PHYS CRIT %]	0.9
[ATTACK] after crit	167.60166503186
[ATTACK] after mult	61.989717824976
[ATTACK]	target on_melee_hit:	12	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xisevea the shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.18493168851632	vs. armor/def	22	34
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.18493168851632	vs. armor/def	22	34
checkHit	100.22184132384	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	141	14	vs. armor/hardiness	22	0.3
[ATTACK] mace accuracy bonus	100.22184132384	34	=	1.1324436826477
[ATTACK] after armor	159.67455925332
[PHYS CRIT %]	0.9
[ATTACK] after crit	159.67455925332
[ATTACK] after mult	29.528885855816
[ATTACK]	target on_melee_hit:	12	LIGHTNING	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Xisevea the shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.36986337703265	vs. armor/def	22	34
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.36986337703265	vs. armor/def	22	34
checkHit	100.22184132384	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	188	14	vs. armor/hardiness	22	0.3
[ATTACK] mace accuracy bonus	100.22184132384	34	=	1.1324436826477
[ATTACK] after armor	212.89941233776
[PHYS CRIT %]	0.9
[ATTACK] after crit	212.89941233776
[ATTACK] after mult	78.74369561551
[ATTACK]	target on_melee_hit:	12	LIGHTNING	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xisevea the shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.18493168851632	vs. armor/def	22	34
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.18493168851632	vs. armor/def	22	34
checkHit	100.22184132384	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	22	0.3
[ATTACK] mace accuracy bonus	100.22184132384	34	=	1.1324436826477
[ATTACK] after armor	163.07189030126
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.07189030126
[ATTACK] after mult	30.157160022961
[ATTACK]	target on_melee_hit:	12	LIGHTNING	vs	0
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xisevea the shadow stalker for #WHITE#81 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#41 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#352#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#7 lightning#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #ROYAL_BLUE#5 lightning#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Xisevea the shadow stalker!#{normal}#
[MIND CRIT %]	5.4
checkHit	63	vs	31	=> chance to hit	95
[LOG]	Mindrot hits Emelovena the shadow claw for #STEEL_BLUE#(3 exoskeleton)#LAST#, #ORANGE#3 mind#LAST#, #STEEL_BLUE#(1 exoskeleton)#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Bleeding from Xisevea the shadow stalker hits #fbd578#Garruk#LAST# for #WHITE#8 physical#LAST# damage.
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
checkHit	63	vs	31	=> chance to hit	95
[Actor:move]	1155702	terror	(forced) move from	nil	nil	to	43	19
[PARTY] New member, add after	terror	Garruk
Adding entity	1155702	after	6962
[Actor:move]	1155704	terror	(forced) move from	nil	nil	to	39	13
[PARTY] New member, add after	terror	Garruk
Adding entity	1155704	after	6962
[LOG]	Garruk's nightmare area effect hits Emelovena the shadow claw for #STEEL_BLUE#(13 exoskeleton)#LAST#, #ORANGE#83 mind#LAST# (#RED##{bold}#83#LAST##{normal}# total damage).
[target_simple AI]	1155697	terror	selecting NEW TARGET	41	14	1149791	Emelovena the shadow claw
[use_tactical AI] === Action Selected:	1149791	Emelovena the shadow claw	heal	 talent:T_ACTIVATE_OBJECT_3
[LOG]	Emelovena the shadow claw uses his #B4B4B4##UID:1150529:0#stralite steamgun#LAST#!
[LOG]	Emelovena the shadow claw starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 132
*p 132: Uniform: 1: 1406 tick
*p 132: Uniform: 3: 1406 time_factor
*p 132: Uniform: 6: 1406 circleDescendSpeed
*p 132: Uniform: 2: 1406 tick_start
*p 132: Uniform: 4: 1406 noup
*p 132: Uniform: 5: 1406 circleRotationSpeed
*p 132: Uniform: 0: 8B5E tex
*p 132: Uniform: 10: 8B52 circleColor
*p 132: Uniform: 7: 1406 beamsCount
*p 132: Uniform: 8: 8B52 beamColor1
*p 132: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 134
*p 134: Uniform: 1: 1406 tick
*p 134: Uniform: 3: 1406 time_factor
*p 134: Uniform: 6: 1406 circleDescendSpeed
*p 134: Uniform: 2: 1406 tick_start
*p 134: Uniform: 4: 1406 noup
*p 134: Uniform: 5: 1406 circleRotationSpeed
*p 134: Uniform: 0: 8B5E tex
*p 134: Uniform: 10: 8B52 circleColor
*p 134: Uniform: 7: 1406 beamsCount
*p 134: Uniform: 8: 8B52 beamColor1
*p 134: Uniform: 9: 8B52 beamColor2
[Actor:move]	1147869	shadow stalker	move from	44	13	to	44	14
[MIND CRIT %]	5.4
checkHit	63	vs	31	=> chance to hit	95
[LOG]	Mindrot hits Emelovena the shadow claw for #STEEL_BLUE#(3 exoskeleton)#LAST#, #ORANGE#3 mind#LAST#, #STEEL_BLUE#(1 exoskeleton)#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	Bleeding from Xisevea the shadow stalker hits #fbd578#Garruk#LAST# for #WHITE#8 physical#LAST# damage.
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	39	16	to	40	15
[Actor:move]	1155708	terror	(forced) move from	nil	nil	to	44	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1155708	after	6962
checkHit	63	vs	18	=> chance to hit	95
[Actor:move]	1155710	terror	(forced) move from	nil	nil	to	42	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1155710	after	6962
[target_simple AI]	1155704	terror	selecting NEW TARGET	41	14	1149791	Emelovena the shadow claw
[Actor:move]	1155704	terror	move from	39	13	to	40	13
[Actor:move]	1155702	terror	move from	43	19	to	42	18
[NPC:seen_by] Passing target	Emelovena the shadow claw	from	1155697	terror	to	1155708	terror
[Actor:move]	1155697	terror	move from	41	18	to	41	17
checkHit	31	vs	41	=> chance to hit	25
checkHit	31	vs	41	=> chance to hit	25
[LOG]	Terror is disarmed!
checkHit	26	vs	41	=> chance to hit	13
[LOG]	#ORANGE#Shadow stalker shrugs off the effect 'Pinned to the ground'!
checkHit	32	vs	41	=> chance to hit	28
[LOG]	Terror is disarmed!
checkHit	40	vs	41	=> chance to hit	48
[LOG]	#ORANGE#Garruk shrugs off the effect 'Disarmed'!
checkHit	31	vs	41	=> chance to hit	25
[LOG]	Terror is stunned!
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[]
New GL Shader program 137
*p 137: Uniform: 4: 1406 power
*p 137: Uniform: 1: 1406 tick
*p 137: Uniform: 5: 1406 power_time
*p 137: Uniform: 6: 1406 power_amp
*p 137: Uniform: 0: 8B5E tex
*p 137: Uniform: 2: 8B5E mainfbo
*p 137: Uniform: 3: 8B50 texSize
*p 137: Uniform: 7: 1406 blacken
[LOG]	Garruk stops being poisoned.
[MIND CRIT %]	5.4
checkHit	64	vs	31	=> chance to hit	95
[LOG]	Mindrot hits Emelovena the shadow claw for #STEEL_BLUE#(3 exoskeleton)#LAST#, #ORANGE#3 mind#LAST#, #STEEL_BLUE#(1 exoskeleton)#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Bleeding from Xisevea the shadow stalker hits #fbd578#Garruk#LAST# for #WHITE#7 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Emelovena the shadow claw	dam/apr/atk/mult ::	144.31588073337	14	100.22184132384	1	vs. armor/def	50.89846031998	38
[ATTACK] after melee attack bonus hooks & callbacks::	144.31588073337	14	100.22184132384	1	vs. armor/def	50.89846031998	38
checkHit	100.22184132384	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	14	vs. armor/hardiness	50.89846031998	1
[ATTACK] mace accuracy bonus	100.22184132384	38	=	1.1244436826477
[ATTACK] after armor	154.13012537379
[PHYS CRIT %]	0
[ATTACK] after crit	154.13012537379
[ATTACK] after mult	154.13012537379
[ATTACK]	target on_melee_hit:	10	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	2	LIGHT	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Emelovena the shadow claw	dam/apr/atk/mult ::	128.16231751852	14	100.22184132384	0.5	vs. armor/def	50.89846031998	38
[ATTACK] after melee attack bonus hooks & callbacks::	128.16231751852	14	100.22184132384	0.5	vs. armor/def	50.89846031998	38
checkHit	100.22184132384	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	50.89846031998	1
[ATTACK] mace accuracy bonus	100.22184132384	38	=	1.1244436826477
[ATTACK] after armor	165.37456220027
[PHYS CRIT %]	0
[ATTACK] after crit	165.37456220027
[ATTACK] after mult	82.687281100135
[ATTACK]	target on_melee_hit:	10	LIGHTNING	vs	0
[Actor:move]	6962	Garruk	move from	40	15	to	40	15
[Actor:move]	1155713	terror	(forced) move from	nil	nil	to	42	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1155713	after	6962
[Actor:move]	1155715	terror	(forced) move from	nil	nil	to	44	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1155715	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Emelovena the shadow claw for #STEEL_BLUE#(26 exoskeleton)#LAST#, #WHITE#115 physical#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(0 exoskeleton)#LAST#, #LIGHT_GREEN#99 nature#LAST#, #STEEL_BLUE#(0 exoskeleton)#LAST#, #LIGHT_RED#7 fire#LAST#, #STEEL_BLUE#(0 exoskeleton)#LAST#, #WHITE#75 physical#LAST#, #PURPLE#0 arcane#LAST#, #STEEL_BLUE#(0 exoskeleton)#LAST#, #LIGHT_GREEN#99 nature#LAST# (#RED##{bold}#394#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #ROYAL_BLUE#4 lightning#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #YELLOW#1 light#LAST#, #ROYAL_BLUE#4 lightning#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Creeping darkness trap's creeping dark hits Shadow stalker for #GREY#0 darkness#LAST# damage.
[Actor:move]	1155710	terror	move from	42	15	to	41	15
[Actor:move]	1155708	terror	move from	44	17	to	43	17
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Emelovena the shadow claw!#{normal}#
[LOG]	A shadow traces across the floor.
[Actor:move]	1155704	terror	move from	40	13	to	40	14
[Actor:move]	1155702	terror	move from	42	18	to	42	18
[LOG]	#PINK#Your summoned terror disappears.
checkHit	31	vs	41	=> chance to hit	25
[LOG]	Terror is stunned!
checkHit	32	vs	41	=> chance to hit	28
[LOG]	Terror is pinned to the ground.
checkHit	31	vs	41	=> chance to hit	25
[LOG]	#ORANGE#Terror shrugs off the effect 'Stunned'!
checkHit	32	vs	41	=> chance to hit	28
checkHit	32	vs	41	=> chance to hit	28
[LOG]	Terror is stunned!
checkHit	40	vs	41	=> chance to hit	48
checkHit	64	vs	18	=> chance to hit	95
checkHit	64	vs	18	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows shadow stalker!
[LOG]	Garruk is stunned!
checkHit	31	vs	41	=> chance to hit	25
[LOG]	#ORANGE#Terror shrugs off the effect 'Stunned'!
[LOG]	Curse of Nightmares hits Shadow stalker for #ORANGE#56 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[LOG]	Bleeding from Xisevea the shadow stalker hits #fbd578#Garruk#LAST# for #WHITE#8 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[target_simple AI]	1155715	terror	selecting NEW TARGET	44	14	1147869	shadow stalker
[improved_talented AI] chooses for	1155715	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	64.021858940946	5	33	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	64.021858940946	5	33	1	vs. armor/def	0	25
checkHit	33	vs	25	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	64
[PHYS CRIT %]	1
[ATTACK] after crit	64
[ATTACK] after mult	64
[Actor:move]	1155718	terror	(forced) move from	nil	nil	to	40	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1155718	after	6962
[Actor:move]	1155720	terror	(forced) move from	nil	nil	to	39	17
[PARTY] New member, add after	terror	Garruk
Adding entity	1155720	after	6962
[LOG]	#UID:1155715:0#Terror hits Shadow stalker for #WHITE#54 physical#LAST# damage.
[LOG]	Creeping darkness trap's creeping dark hits Terror for #GREY#0 darkness#LAST# damage.
[Actor:move]	1155710	terror	move from	41	15	to	41	15
[LOG]	#{bold}##UID:1155715:0#Terror killed Shadow stalker!#{normal}#
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	40	15	to	41	14
[Identify]	Brightbrand the gold amulet	true
[LOG]	Garruk picks up (f.): #SALMON##UID:1149647:0#Brightbrand the gold amulet#LAST#.
checkHit	32	vs	41	=> chance to hit	28
[LOG]	Terror is disarmed!
checkHit	31	vs	41	=> chance to hit	25
[LOG]	Terror is disarmed!
checkHit	32	vs	41	=> chance to hit	28
[LOG]	#ORANGE#Terror shrugs off the effect 'Stunned'!
checkHit	31	vs	41	=> chance to hit	25
[LOG]	Terror is stunned!
[LOG]	#00ff00##UID:1239:0#Talent Harass Prey is ready to use.
[LOG]	#00ff00##UID:2546:0#Talent Drakeblood Strike is ready to use.
[LOG]	#00ff00##UID:954:0#Talent Antimagic Zone is ready to use.
[Actor:move]	1155723	terror	(forced) move from	nil	nil	to	41	18
[PARTY] New member, add after	terror	Garruk
Adding entity	1155723	after	6962
[Actor:move]	1155725	terror	(forced) move from	nil	nil	to	40	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1155725	after	6962
[LOG]	Bleeding from Xisevea the shadow stalker hits #fbd578#Garruk#LAST# for #WHITE#7 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[Actor:move]	1155720	terror	move from	39	17	to	40	16
[Actor:move]	1155718	terror	move from	40	12	to	40	13
Loading tile	trap/tremor_engine.png
[LOG]	Terror fails to disarm a trap (Xisevea the shadow stalker's tremor engine).
[Actor:move]	1155715	terror	move from	44	15	to	43	15
[LOG]	Creeping darkness trap's creeping dark hits Terror for #GREY#0 darkness#LAST# damage.
[LOG]	Creeping darkness trap's creeping dark hits Terror for #GREY#0 darkness#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
checkHit	32	vs	41	=> chance to hit	28
[LOG]	#ORANGE#Terror shrugs off the effect 'Pinned to the ground'!
checkHit	31	vs	41	=> chance to hit	25
checkHit	31	vs	41	=> chance to hit	25
[LOG]	#ORANGE#Terror shrugs off the effect 'Stunned'!
checkHit	30	vs	41	=> chance to hit	23
[LOG]	#ORANGE#Terror shrugs off the effect 'Disarmed'!
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1155727	terror	(forced) move from	nil	nil	to	41	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1155727	after	6962
[Actor:move]	1155729	terror	(forced) move from	nil	nil	to	38	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1155729	after	6962
[LOG]	Garruk stops bleeding.
[LOG]	Garruk speeds up.
[Actor:move]	1155725	terror	move from	40	14	to	40	14
[Actor:move]	1155723	terror	move from	41	18	to	41	17
[LOG]	Creeping darkness trap's creeping dark hits Terror for #GREY#0 darkness#LAST# damage.
[Actor:move]	1155720	terror	move from	40	16	to	40	15
[Actor:move]	1155718	terror	move from	40	13	to	40	13
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
checkHit	31	vs	41	=> chance to hit	25
[LOG]	Terror is pinned to the ground.
checkHit	30	vs	41	=> chance to hit	23
[LOG]	#ORANGE#Terror shrugs off the effect 'Disarmed'!
checkHit	40	vs	41	=> chance to hit	48
[LOG]	Rested for 1 turns (stop reason: detrimental status effect).
[LOG]	Garruk is disarmed!
checkHit	31	vs	41	=> chance to hit	25
[LOG]	Terror is stunned!
checkHit	31	vs	41	=> chance to hit	25
[LOG]	Terror is disarmed!
[LOG]	
[Actor:move]	1155732	terror	(forced) move from	nil	nil	to	42	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1155732	after	6962
[LOG]	Resting starts...
[Actor:move]	1155729	terror	move from	38	15	to	39	15
[Actor:move]	1155727	terror	move from	41	15	to	41	15
[Actor:move]	1155723	terror	move from	41	17	to	41	16
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Creeping darkness trap's creeping dark hits Terror for #GREY#0 darkness#LAST# damage.
checkHit	32	vs	41	=> chance to hit	28
[LOG]	Terror is pinned to the ground.
checkHit	31	vs	41	=> chance to hit	25
[LOG]	Terror is stunned!
checkHit	31	vs	41	=> chance to hit	25
checkHit	31	vs	41	=> chance to hit	25
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_01.png
[SHADER] Loading from /data/gfx/shaders/firearcs.lua
[SHADER] Loaded shader with totalname	firearcs[]
New GL Shader program 144
GLSL ERROR: Compile error in shader inline
ERROR: 0:189: 'length' : does not operate on this type:  in structure{ global float radius,  global float width,  global float length,  global float growthTime,  global structure{ global 3-component vector of float point,  global 3-component vector of float normal} plane,  global 4-component vector of float color}
ERROR: 0:189: '=' :  cannot convert from ' in structure{ global float radius,  global float width,  global float length,  global float growthTime,  global structure{ global 3-component vector of float point,  global 3-component vector of float normal} plane,  global 4-component vector of float color}' to ' temp float'
ERROR: 0:189: '' : compilation terminated 
ERROR: 3 compilation errors.  No code generated.


[SHADER] created fragment shader from /data/gfx/shaders/firearcs.frag
OPENGL ERROR: Program link ErrorProgram Link Failed for unknown reason.

[Actor:move]	1155729	terror	move from	39	15	to	39	15
[Actor:move]	1155727	terror	move from	41	15	to	41	15
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
Loading tile from tileset	/data/gfx/shockbolt/object/lava_boulder.png
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 146
*p 146: Uniform: 0: 8B5E tex
*p 146: Uniform: 1: 1406 tick
*p 146: Uniform: 2: 1406 tick_start
*p 146: Uniform: 4: 1406 explosion_time_factor
*p 146: Uniform: 5: 1406 is_exploding
*p 146: Uniform: 3: 1406 projectile_time_factor
*p 146: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	9555686
[LOG]	Xisevea the shadow stalker's projectile hits Terror for #LIGHT_RED#69 fire#LAST#, #WHITE#52 physical#LAST# (#RED##{bold}#121#LAST##{normal}# total damage).
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Rested for 3 turns (stop reason: taken damage).
Cloned shader 146
[SHADER] setting reset param	tick_start	9555725
[LOG]	Xisevea the shadow stalker's Volcano hits #fbd578#Garruk#LAST# for #LIGHT_RED#36 fire#LAST#, #WHITE#38 physical#LAST# (#RED##{bold}#74#LAST##{normal}# total damage).
Cloned shader 146
[SHADER] setting reset param	tick_start	9555725
[LOG]	Xisevea the shadow stalker's projectile hits #fbd578#Garruk#LAST# for #LIGHT_RED#36 fire#LAST#, #WHITE#38 physical#LAST# (#RED##{bold}#74#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	#PINK#Your summoned terror disappears.
Cloned shader 146
[SHADER] setting reset param	tick_start	9555913
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the southeast (Xisevea the shadow stalker's Volcano)).
[LOG]	
[Actor:move]	6962	Garruk	move from	41	14	to	40	13
[LOG]	Garruk is no longer attuned.
[LOG]	Garruk is not stunned anymore.
Sanctuary marking reduced damage on projectile:	-12.541929676091
[LOG]	
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
Deleting shader 144 (is clone 0)
[Actor:move]	6962	Garruk	move from	40	13	to	40	12
Cloned shader 146
[SHADER] setting reset param	tick_start	9557353
[Actor:move]	6962	Garruk	move from	40	12	to	40	11
Cloned shader 146
[SHADER] setting reset param	tick_start	9557903
[LOG]	Resting starts...
[LOG]	Garruk rearms.
[LOG]	#00ff00##UID:1255:0#Talent Savage Hunter is ready to use.
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel serial data	arkradon	tome	675
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	40	11	to	40	12
[Actor:move]	6962	Garruk	move from	40	12	to	40	13
[Actor:move]	6962	Garruk	move from	40	13	to	41	14
[Actor:move]	6962	Garruk	move from	41	14	to	42	15
[Actor:move]	6962	Garruk	move from	42	15	to	43	15
[Identify]	emerald	true
[LOG]	Garruk picks up (  .): #FFFFFF##UID:1152177:0#emerald#LAST#.
[Actor:move]	6962	Garruk	move from	43	15	to	42	16
[Actor:move]	6962	Garruk	move from	42	16	to	41	17
[Actor:move]	6962	Garruk	move from	41	17	to	40	17
[Actor:move]	6962	Garruk	move from	40	17	to	39	17
[Identify]	Chillvalor the dwarven-steel plate armour (Corpses)	true
[LOG]	Garruk picks up (3.): #SALMON##UID:1147876:0#Chillvalor the dwarven-steel plate armour (Corpses) (0 def, 11 armour)#LAST#.
[Actor:move]	6962	Garruk	move from	39	17	to	40	17
[Actor:move]	6962	Garruk	move from	40	17	to	41	18
[Actor:move]	6962	Garruk	move from	41	18	to	40	17
[Actor:move]	6962	Garruk	move from	40	17	to	39	16
[Actor:move]	6962	Garruk	move from	39	16	to	38	15
[Actor:move]	6962	Garruk	move from	38	15	to	38	14
[Actor:move]	6962	Garruk	move from	38	14	to	39	15
[Actor:move]	6962	Garruk	move from	39	15	to	40	16
[Actor:move]	6962	Garruk	move from	40	16	to	41	17
[Actor:move]	6962	Garruk	move from	41	17	to	42	18
[Actor:move]	6962	Garruk	move from	42	18	to	42	19
[Actor:move]	6962	Garruk	move from	42	19	to	43	20
[Actor:move]	6962	Garruk	move from	43	20	to	43	21
[Actor:move]	6962	Garruk	move from	43	21	to	42	22
[LOG]	A shadow traces across the floor.
[Actor:move]	6962	Garruk	move from	42	22	to	42	23
[Actor:move]	6962	Garruk	move from	42	23	to	43	24
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 1 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	43	24	to	42	23
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	42	23	to	41	23
[Actor:move]	6962	Garruk	move from	41	23	to	40	23
[Actor:move]	6962	Garruk	move from	40	23	to	39	23
[Actor:move]	6962	Garruk	move from	39	23	to	38	23
[Actor:move]	6962	Garruk	move from	38	23	to	37	22
[Actor:move]	6962	Garruk	move from	37	22	to	36	21
[Actor:move]	6962	Garruk	move from	36	21	to	35	20
[Actor:move]	6962	Garruk	move from	35	20	to	36	21
[Actor:move]	6962	Garruk	move from	36	21	to	37	22
[Actor:move]	6962	Garruk	move from	37	22	to	38	23
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 4 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	38	23	to	39	24
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	39	24	to	40	25
[Actor:move]	6962	Garruk	move from	40	25	to	41	25
[Actor:move]	6962	Garruk	move from	41	25	to	40	24
[Actor:move]	6962	Garruk	move from	40	24	to	39	23
[Actor:move]	6962	Garruk	move from	39	23	to	38	23
[Actor:move]	6962	Garruk	move from	38	23	to	37	23
[Actor:move]	6962	Garruk	move from	37	23	to	36	23
[Actor:move]	6962	Garruk	move from	36	23	to	35	23
[Actor:move]	6962	Garruk	move from	35	23	to	34	24
[Actor:move]	6962	Garruk	move from	34	24	to	33	25
[Actor:move]	6962	Garruk	move from	33	25	to	34	26
[Actor:move]	6962	Garruk	move from	34	26	to	35	27
[Actor:move]	6962	Garruk	move from	35	27	to	36	28
[Actor:move]	6962	Garruk	move from	36	28	to	37	28
[Actor:move]	6962	Garruk	move from	37	28	to	36	27
[Actor:move]	6962	Garruk	move from	36	27	to	35	26
[Actor:move]	6962	Garruk	move from	35	26	to	34	26
[Actor:move]	6962	Garruk	move from	34	26	to	33	25
[Actor:move]	6962	Garruk	move from	33	25	to	32	24
[Actor:move]	6962	Garruk	move from	32	24	to	31	23
[Actor:move]	6962	Garruk	move from	31	23	to	30	22
[Actor:move]	6962	Garruk	move from	30	22	to	30	21
[Actor:move]	6962	Garruk	move from	30	21	to	30	20
[Actor:move]	6962	Garruk	move from	30	20	to	30	19
[Actor:move]	6962	Garruk	move from	30	19	to	30	18
[Actor:move]	6962	Garruk	move from	30	18	to	29	17
[Actor:move]	6962	Garruk	move from	29	17	to	28	16
[Actor:move]	6962	Garruk	move from	28	16	to	27	15
[Actor:move]	6962	Garruk	move from	27	15	to	26	15
[Actor:move]	6962	Garruk	move from	26	15	to	25	14
[Actor:move]	6962	Garruk	move from	25	14	to	24	14
[Actor:move]	6962	Garruk	move from	24	14	to	23	14
[Actor:move]	6962	Garruk	move from	23	14	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	20	15
[Actor:move]	6962	Garruk	move from	20	15	to	19	15
[Actor:move]	6962	Garruk	move from	19	15	to	18	15
[Actor:move]	6962	Garruk	move from	18	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	16	16
[Actor:move]	6962	Garruk	move from	16	16	to	15	16
[Actor:move]	6962	Garruk	move from	15	16	to	14	16
[Actor:move]	6962	Garruk	move from	14	16	to	13	17
[Actor:move]	6962	Garruk	move from	13	17	to	14	16
[Actor:move]	6962	Garruk	move from	14	16	to	15	15
[Actor:move]	6962	Garruk	move from	15	15	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	18	14
[Actor:move]	6962	Garruk	move from	18	14	to	19	14
[Actor:move]	6962	Garruk	move from	19	14	to	20	14
[Actor:move]	6962	Garruk	move from	20	14	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	23	18
[Actor:move]	6962	Garruk	move from	23	18	to	24	19
[Actor:move]	6962	Garruk	move from	24	19	to	25	20
[Actor:move]	6962	Garruk	move from	25	20	to	26	21
[Actor:move]	6962	Garruk	move from	26	21	to	27	22
[Actor:move]	6962	Garruk	move from	27	22	to	27	23
[Actor:move]	6962	Garruk	move from	27	23	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	27	27
[Actor:move]	6962	Garruk	move from	27	27	to	27	28
[Actor:move]	6962	Garruk	move from	27	28	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	29	30
[Actor:move]	6962	Garruk	move from	29	30	to	30	31
[Actor:move]	6962	Garruk	move from	30	31	to	31	32
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 28 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	31	32	to	32	33
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	32	33	to	33	34
[Actor:move]	6962	Garruk	move from	33	34	to	34	35
[Actor:move]	6962	Garruk	move from	34	35	to	34	36
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[Actor:move]	6962	Garruk	move from	34	36	to	34	37
[Actor:move]	6962	Garruk	move from	34	37	to	33	38
[Actor:move]	6962	Garruk	move from	33	38	to	32	39
[Actor:move]	6962	Garruk	move from	32	39	to	31	40
[Actor:move]	6962	Garruk	move from	31	40	to	30	41
[Actor:move]	6962	Garruk	move from	30	41	to	29	41
[Actor:move]	6962	Garruk	move from	29	41	to	28	41
[Actor:move]	6962	Garruk	move from	28	41	to	27	41
[Actor:move]	6962	Garruk	move from	27	41	to	26	41
[Actor:move]	6962	Garruk	move from	26	41	to	25	41
[Actor:move]	6962	Garruk	move from	25	41	to	24	41
[Actor:move]	6962	Garruk	move from	24	41	to	23	42
[Actor:move]	6962	Garruk	move from	23	42	to	22	43
[Actor:move]	6962	Garruk	move from	22	43	to	21	43
[Actor:move]	6962	Garruk	move from	21	43	to	20	43
[Actor:move]	6962	Garruk	move from	20	43	to	19	42
[Actor:move]	6962	Garruk	move from	19	42	to	18	41
[Actor:move]	6962	Garruk	move from	18	41	to	17	41
Deleting shader 146 (is clone 1)
Deleting shader 146 (is clone 1)
[Actor:move]	6962	Garruk	move from	17	41	to	18	41
[Actor:move]	6962	Garruk	move from	18	41	to	19	41
[Actor:move]	6962	Garruk	move from	19	41	to	20	41
[Actor:move]	6962	Garruk	move from	20	41	to	21	40
[Actor:move]	6962	Garruk	move from	21	40	to	22	40
[Actor:move]	6962	Garruk	move from	22	40	to	23	40
[Actor:move]	6962	Garruk	move from	23	40	to	24	40
[Actor:move]	6962	Garruk	move from	24	40	to	25	40
[Actor:move]	6962	Garruk	move from	25	40	to	26	40
[Actor:move]	6962	Garruk	move from	26	40	to	27	39
[Actor:move]	6962	Garruk	move from	27	39	to	28	38
[Actor:move]	6962	Garruk	move from	28	38	to	29	38
[Actor:move]	6962	Garruk	move from	29	38	to	30	38
[Actor:move]	6962	Garruk	move from	30	38	to	31	38
[Actor:move]	6962	Garruk	move from	31	38	to	32	38
[Actor:move]	6962	Garruk	move from	32	38	to	33	38
[Actor:move]	6962	Garruk	move from	33	38	to	34	37
[Actor:move]	6962	Garruk	move from	34	37	to	34	36
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 19 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	34	36	to	34	35
[Actor:move]	6962	Garruk	move from	34	35	to	33	34
[LOG]	Ran for 3 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	33	34	to	32	33
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	32	33	to	31	32
[Actor:move]	6962	Garruk	move from	31	32	to	30	31
[Actor:move]	6962	Garruk	move from	30	31	to	29	30
[Actor:move]	6962	Garruk	move from	29	30	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	27	28
[Actor:move]	6962	Garruk	move from	27	28	to	27	27
[Actor:move]	6962	Garruk	move from	27	27	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	26	23
[Actor:move]	6962	Garruk	move from	26	23	to	25	22
[Actor:move]	6962	Garruk	move from	25	22	to	25	21
[Actor:move]	6962	Garruk	move from	25	21	to	24	20
[Actor:move]	6962	Garruk	move from	24	20	to	23	19
[Actor:move]	6962	Garruk	move from	23	19	to	23	18
[Actor:move]	6962	Garruk	move from	23	18	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	20	15
[Actor:move]	6962	Garruk	move from	20	15	to	19	15
[Actor:move]	6962	Garruk	move from	19	15	to	18	15
[Actor:move]	6962	Garruk	move from	18	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	15	15
[Actor:move]	6962	Garruk	move from	15	15	to	14	15
[Actor:move]	6962	Garruk	move from	14	15	to	13	15
[Actor:move]	6962	Garruk	move from	13	15	to	12	15
[Actor:move]	6962	Garruk	move from	12	15	to	11	15
[Actor:move]	6962	Garruk	move from	11	15	to	10	15
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 32 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	10	15	to	11	15
[Actor:move]	6962	Garruk	move from	11	15	to	12	15
[Actor:move]	6962	Garruk	move from	12	15	to	13	15
[Actor:move]	6962	Garruk	move from	13	15	to	14	15
[Actor:move]	6962	Garruk	move from	14	15	to	15	15
[Actor:move]	6962	Garruk	move from	15	15	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	18	14
[Actor:move]	6962	Garruk	move from	18	14	to	19	14
[Actor:move]	6962	Garruk	move from	19	14	to	20	14
[Actor:move]	6962	Garruk	move from	20	14	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	23	18
[Actor:move]	6962	Garruk	move from	23	18	to	24	19
[Actor:move]	6962	Garruk	move from	24	19	to	25	20
[Actor:move]	6962	Garruk	move from	25	20	to	26	21
[Actor:move]	6962	Garruk	move from	26	21	to	27	22
[Actor:move]	6962	Garruk	move from	27	22	to	27	23
[Actor:move]	6962	Garruk	move from	27	23	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	27	27
[Actor:move]	6962	Garruk	move from	27	27	to	27	28
[Actor:move]	6962	Garruk	move from	27	28	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	29	30
[Actor:move]	6962	Garruk	move from	29	30	to	30	31
[Actor:move]	6962	Garruk	move from	30	31	to	31	32
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 31 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	31	32	to	32	33
[LOG]	
[Actor:move]	6962	Garruk	move from	32	33	to	32	33
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	32	33	to	33	34
[Actor:move]	6962	Garruk	move from	33	34	to	34	35
[Actor:move]	6962	Garruk	move from	34	35	to	34	36
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 4 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	solaaris	tome	Dragon's Greed (Nightmare (Adventure) difficulty)	true	false
Server latency	122
Deleting temp shader	awesomeaura[alpha=0.7,time_factor=5000]
[USERCHAT] channel achievement	hjgadd	tome	Level 10	false	false
[LOG]	You gain 15.25 gold from the transmogrification of #00FF80##UID:1148834:0#powerful dwarven-steel torque of gale force [power 225]  (15 cooldown)#LAST#.
[LOG]	You gain 24.05 gold from the transmogrification of #SALMON##UID:1149020:0#Belolarin the pouch of dwarven-steel shots (20/20, 36-43 power, 3 apr)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:1150879:0#dwarven-steel pickaxe 'Tuledan' (dig speed 24 turns)#LAST#.
[LOG]	You gain 19.04 gold from the transmogrification of #SALMON##UID:1149444:0#Splendourblight (Shrouds) (0 def, 28 armour, 36-44 power, 118.5 block)#LAST#.
[LOG]	You gain 22.41 gold from the transmogrification of #SALMON##UID:1147876:0#Chillvalor the dwarven-steel plate armour (Corpses) (0 def, 11 armour)#LAST#.
[LOG]	You gain 14.41 gold from the transmogrification of #0080FF##UID:1148998:0#prismatic reinforced leather armour of the void (Misfortune) (12 def, 7 armour)#LAST#.
[LOG]	You gain 11.45 gold from the transmogrification of #FF7700##UID:1148853:0#Salumira the Tidewrecker (Corpses) (9 def, 6 armour)#LAST#.
[LOG]	You gain 6.71 gold from the transmogrification of #8d55ff##UID:1149012:0#fortifying dwarven-steel mail armour of implacability (Misfortune) (3 def, 14 armour)#LAST#.
[LOG]	You gain 1.16 gold from the transmogrification of #00FF80##UID:1152178:0#cashmere wizard hat of corrosion (+22%) (Shrouds) (2 def, 0 armour)#LAST#.
[LOG]	You gain 8.19 gold from the transmogrification of #8d55ff##UID:1148992:0#stone warden's iron gauntlets of war-making (Madness) (0 def, 7 armour)#LAST#.
[LOG]	You gain 5.46 gold from the transmogrification of #0080FF##UID:1152182:0#spellstreaming dwarven-steel gauntlets of magic (+4) (Misfortune) (0 def, 2 armour)#LAST#.
[LOG]	You gain 5.71 gold from the transmogrification of #0080FF##UID:1152194:0#naturalist's dwarven-steel gauntlets of butchering (Corpses) (0 def, 2 armour)#LAST#.
[LOG]	You gain 17.10 gold from the transmogrification of #SALMON##UID:1150710:0#Lisogawe (Misfortune) (3 def, 3 armour)#LAST#.
[LOG]	You gain 9.43 gold from the transmogrification of #8d55ff##UID:1148846:0#murderer's cashmere cloak of backstabbing (Madness) (2 def, 0 armour)#LAST#.
[LOG]	You gain 2.89 gold from the transmogrification of #0080FF##UID:1152188:0#cashmere cloak of implacability (Misfortune) (2 def, 0 armour)#LAST#.
[LOG]	You gain 2.52 gold from the transmogrification of #00FF80##UID:1148840:0#insulating hardened leather belt of the giants (Nightmares)#LAST#.
[LOG]	You gain 5.50 gold from the transmogrification of #0080FF##UID:1152201:0#slime-covered dwarven-steel waraxe of evisceration (Corpses) (23-32 power, 4 apr)#LAST#.
[LOG]	You gain 3.34 gold from the transmogrification of #0080FF##UID:1149005:0#arcing iron waraxe of rage (Misfortune) (11-15 power, 2 apr)#LAST#.
[LOG]	You gain 15.63 gold from the transmogrification of #SALMON##UID:1149230:0#vined mindstar 'Chillflash' (Madness) (6-6 power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 18.63 gold from the transmogrification of #SALMON##UID:1150562:0#Glowlore the steel mace (Shrouds) (24-33 power, 3 apr)#LAST#.
[LOG]	You gain 20.00 gold from the transmogrification of #FFD700##UID:1152176:0#Acera (Misfortune) (33-46 power, 4 apr)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:1151043:0#yew longbow 'Murkbore' (Shrouds)#LAST#.
[LOG]	You gain 17.13 gold from the transmogrification of #SALMON##UID:1147671:0#dwarven-steel greatmaul 'Gloomenvy' (Corpses) (44-65 power, 2 apr)#LAST#.
[LOG]	You gain 15.10 gold from the transmogrification of #SALMON##UID:1151244:0#Bregulin the steel battleaxe (Nightmares) (20-31 power, 2 apr)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:1149647:0#Brightbrand the gold amulet#LAST#.
[LOG]	You gain 0.59 gold from the transmogrification of #FFFFFF##UID:1152192:0#manasurge rune (regen 600% over 10 turns; mana 30; cd 14)#LAST#.
[LOG]	You gain 1.50 gold from the transmogrification of #FFFFFF##UID:1152200:0#ethereal rune (power 10; resist 21%; move 46%; dur 5; cd 18)#LAST#.
Loading zone persistance level	keepsake-meadow	6
Make wait background texture 3005 : 0x1084489728 (0, 1083604992)
Wait finished, counted 0, 2 ticks
Creating level	keepsake-meadow	6
Make wait background texture 3118 : 0x1084489728 (0, 1083604992)
[Zone:newLevel]	keepsake-meadow	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 3123 (46x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/keepsake-cave-last.lua
[STATIC MAP] size	36	30	rotate:	default
[TOME ENTITY FILTER] selected Double Ego	90.818190955312	96.1
[TOME ENTITY FILTER] selected Double Ego	87.157050171338	96.1
[TOME ENTITY FILTER] selected basic	103.83512985088	106.1
[TOME ENTITY FILTER] selected Double Ego	84.629937236755	96.1
[TOME ENTITY FILTER] selected basic	101.73181471265	106.1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	1156506	Kyless	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x288dcbd0, force_drop=true, type="weapon", autoreq=true, subtype="mindstar", tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	72.853345305858	76
[resolveObject] CREATED OBJECT:	1156511	dreamer's thorny mindstar of life	tries left:	4
[resolveObject]	1156511	dreamer's thorny mindstar of life	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1156506	Kyless	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21c1b8f0, force_drop=true, type="weapon", autoreq=true, subtype="mindstar", tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	70.658485702625	76
[resolveObject] CREATED OBJECT:	1156517	projecting thorny mindstar of life	tries left:	4
fight: 	projecting thorny mindstar of life	dreamer's thorny mindstar of life	::	nil	OFFHAND
[resolveObject]	1156517	projecting thorny mindstar of life	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1156506	Kyless	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Money	124.83003505618	125
[resolveObject] CREATED OBJECT:	1156523	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1156523	gold pieces
[resolveObject] CREATE FOR	1156506	Kyless	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	27.922049258585	46
[resolveObject] CREATED OBJECT:	1156524	watchleader's alchemist's lamp of corpselight	tries left:	1
[resolveObject] adding to main inventory:	1156524	watchleader's alchemist's lamp of corpselight
[ActorObjectUse] useObjectEnable: 	watchleader's alchemist's lamp of corpselight	by	Kyless	inven/slot	1	nil
[ActorObjectUse] Object	watchleader's alchemist's lamp of corpselight	1156524	is ineligible for talent interface
Added unique	mod.class.NPC/Kyless	::	1
[Actor:move]	1156491	shadow claw	(forced) move from	nil	nil	to	4	22
[Actor:move]	1156492	shadow claw	(forced) move from	nil	nil	to	5	24
[Actor:move]	1156505	corrupted war dog	(forced) move from	nil	nil	to	21	5
[Actor:move]	1156506	Kyless	(forced) move from	nil	nil	to	23	21
[applyRandomClassNew] applying	1	classes at	50	%%
[applyRandomClassNew]	1156506	Kyless	Adding class	Archer	Warrior	level_rate	50
[Actor:levelupClass]	Kyless	auto level up	Archer	0	-->	7	table: 0x36473240
[Actor:levelupClass] 1156506 Kyless ## Initialzing auto_class Archer (Warrior) 85% level_rate from level 28 ##
  *** power types: not_power_source =	antimagic	power_source =	technique_ranged,technique
	 ** learning Archer birth talent T_WEAPON_COMBAT 1 (every 0 levels)
	 ** learning Archer birth talent T_HEADSHOT 1 (every 0 levels)
	 ** learning Archer birth talent T_MASTER_MARKSMAN 1 (every 0 levels)
	 ** learning Archer birth talent T_STEADY_SHOT 1 (every 0 levels)
	 ** learning Archer birth talent T_DISENGAGE 1 (every 0 levels)
	 *** Assigning	3	category points
	 *** auto_levelup LEARNING TALENT TYPE	technique/conditioning
	 *** Assigning	2	category points
	 *** auto_levelup LEARNING TALENT TYPE	technique/agility
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	technique/archery-training
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:levelupClass] ### levelup summary for	Kyless	Archer	0	-->	7
[Actor:levelupClass] ### Talents Learned:
	*	[T_UNFLINCHING_RESOLVE] = 1
	*	[T_VOLLEY] = 1
	*	[T_VITALITY] = 1
	*	[T_AGILE_DEFENSE] = 3
	*	[T_QUICK_RECOVERY] = 1
	*	[T_DAUNTING_PRESENCE] = 1
	*	[T_HEIGHTENED_SENSES] = 1
	*	[T_TUMBLE] = 1
	*	[T_VAULT] = 2
	*	[T_EVASION] = 1
	*	[T_HEADSHOT] = 1
[Actor:levelupClass] ### Talents forced Stats:	con: 13, dex: 7
 *** auto allocating	8	remaining stat points
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject] CREATE FOR	1156506	Kyless	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	8.0680129744737	46
[resolveObject] CREATED OBJECT:	1156534	enhanced elven-wood longbow of true flight	tries left:	4
[resolveObject]	1156534	enhanced elven-wood longbow of true flight	NOT WORN in	nil	nil
[General Object resolver]	1156534	enhanced elven-wood longbow of true flight	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1156534	enhanced elven-wood longbow of true flight
[resolveObject] CREATE FOR	1156506	Kyless	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	52.61686999598	76
[resolveObject] for 	1156506	Kyless	 -- incompatible equipment 	inquisitor's quiver of elven-wood arrows of wind	retrying	4	self.not_power_source:	antimagic	filter forbid ps:	nil	vs ps	antimagic,nature
[TOME ENTITY FILTER] selected Greater	92.089957068695	101
[resolveObject] CREATED OBJECT:	1156546	elemental quiver of elven-wood arrows	tries left:	3
[General Object resolver]	1156546	elemental quiver of elven-wood arrows	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1156546	elemental quiver of elven-wood arrows
[resolveObject] CREATE FOR	1156506	Kyless	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	35.654693704949	46
[resolveObject] CREATED OBJECT:	1156550	enlightening hardened leather armour of the void	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	enlightening hardened leather armour of the void	dreamer's thorny mindstar of life	::	nil	BODY
fight: 	enlightening hardened leather armour of the void	projecting thorny mindstar of life	::	nil	BODY
[ActorObjectUse] useObjectEnable: 	enlightening hardened leather armour of the void	by	Kyless	inven/slot	table: 0x272374c8	nil
[resolveObject]	1156550	enlightening hardened leather armour of the void	added to inventory	BODY
[resolveObject] CREATE FOR	1156506	Kyless	do_wear/tries:	false	2	filter:
	{ego_chance=-1000, name="rough leather sling", type="weapon", autoreq=true, subtype="sling", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	1156556	rough leather sling	tries left:	1
[resolvers.inventory] created object:	1156556	rough leather sling	inventory:	QS_MAINHAND	keep:	nil
[Identify]	rough leather sling	true
[resolveObject] CREATE FOR	1156506	Kyless	do_wear/tries:	false	2	filter:
	{ego_chance=-1000, name="pouch of iron shots", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	1156557	pouch of iron shots	tries left:	1
[resolvers.inventory] created object:	1156557	pouch of iron shots	inventory:	QS_QUIVER	keep:	nil
[Identify]	pouch of iron shots	true
running talented_ai_tactic resolver on_added_to_level function for	1156506	Kyless
   #- checking tactical table for talent	T_DARK_TENDRILS	level	6	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	8	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_SHOOT	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_VAULT	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_HEROISM_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEADY_SHOT	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_SHIELDING_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UNSEEN_FORCE	level	3	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_HEADSHOT	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DEFLECTION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLAST	level	5	range:	4	radius:	3	effective:	6
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_VOLLEY	level	1	range:	1	radius:	2	effective:	2.3333333333333
   #- checking tactical table for talent	T_DISENGAGE	level	1	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_2	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FEED	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_CREEPING_DARKNESS	level	6	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_DAUNTING_PRESENCE	level	1	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_INFUSION:_MOVEMENT_4	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TUMBLE	level	1	range:	2	radius:	0	effective:	2
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EVASION	level	1	range:	1	radius:	0	effective:	1
[Actor:wearAllInventory]	1156506	Kyless	wearing main inventory
[ActorObjectUse] useObjectDisable: 	watchleader's alchemist's lamp of corpselight	inven/slot	1	2	tid	nil
fight: 	watchleader's alchemist's lamp of corpselight	dreamer's thorny mindstar of life	::	nil	LITE
fight: 	watchleader's alchemist's lamp of corpselight	projecting thorny mindstar of life	::	nil	LITE
fight: 	watchleader's alchemist's lamp of corpselight	enlightening hardened leather armour of the void	::	nil	LITE
[ActorObjectUse] useObjectEnable: 	watchleader's alchemist's lamp of corpselight	by	Kyless	inven/slot	table: 0x2930fa40	nil
[Actor:wearAllInventory]	Kyless	1156506	1156524	watchleader's alchemist's lamp of corpselight	WORN IN	LITE	1
[CALLBACK] upgrading to prioritized	talents_on_rest
[Actor:move]	1156530	corrupted war dog	(forced) move from	nil	nil	to	24	3
[Actor:move]	1156531	corrupted war dog	(forced) move from	nil	nil	to	26	4
[Actor:move]	1156532	corrupted war dog	(forced) move from	nil	nil	to	27	3
[Actor:move]	1156533	corrupted war dog	(forced) move from	nil	nil	to	28	5
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_door1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_kyless.png
Wait finished, counted 609, 183 ticks
Deleting shader 133 (is clone 0)
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_door1_vert_north.png
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-6
[Actor:move]	6962	Garruk	(forced) move from	34	36	to	2	23
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (6)" / "Lvl 29 Krog Cursed" / default / cursed
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Tranquil Meadow (6)
C Map minimap texture: 401 (50x50; 64x64)
[USERCHAT] channel serial data	xirxirxir	tome	631
[LOG]	Garruk activates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[Actor:move]	6962	Garruk	move from	2	23	to	3	23
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	180	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	207.43986287658
[PHYS CRIT %]	0.9
[ATTACK] after crit	207.43986287658
[ATTACK] after mult	207.43986287658
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	174	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	200.52520078069
[PHYS CRIT %]	0.9
[ATTACK] after crit	200.52520078069
[ATTACK] after mult	100.26260039035
[Actor:move]	6962	Garruk	move from	3	23	to	3	23
[MIND CRIT %]	5.4
checkHit	62	vs	14	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#258 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#100 nature#LAST# (#RED##{bold}#358#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow claw for #ORANGE#8 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[Actor:move]	1156492	shadow claw	move from	5	24	to	4	23
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	176.32388344509
[PHYS CRIT %]	0.9
[ATTACK] after crit	176.32388344509
[ATTACK] after mult	176.32388344509
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	131	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	150.97012242684
[PHYS CRIT %]	0.9
[ATTACK] after crit	150.97012242684
[ATTACK] after mult	75.485061213422
[Actor:move]	6962	Garruk	move from	3	23	to	3	23
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#219 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#100 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#330#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	3	23	to	4	23
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	4	23	to	5	23
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	5	23	to	6	22
[LOG]	
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=20,circleDescendSpeed=3.5,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,circleDescendSpeed=3.5,noup=2,time_factor=2000]
[Actor:move]	6962	Garruk	move from	6	22	to	6	21
[Actor:move]	6962	Garruk	move from	6	21	to	5	20
[Actor:move]	6962	Garruk	move from	5	20	to	5	19
[Actor:move]	6962	Garruk	move from	5	19	to	6	18
[Actor:move]	6962	Garruk	move from	6	18	to	7	17
[Actor:move]	6962	Garruk	move from	7	17	to	7	16
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
[Actor:move]	6962	Garruk	move from	7	16	to	6	15
[Actor:move]	6962	Garruk	move from	6	15	to	6	14
[LORE] learning..	keepsake-vault-entrance
[LOG]	Lore found: #0080FF#The Vault
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	keepsake-vault-entrance
[LOG]	#VIOLET#You have found the entrance to a vault!
[Actor:move]	6962	Garruk	move from	6	14	to	6	13
[LOG]	
Deleting temp shader	volumetric_aura[]
[Actor:move]	6962	Garruk	move from	6	13	to	6	13
[Actor:move]	6962	Garruk	move from	6	13	to	6	12
[Actor:move]	6962	Garruk	move from	6	12	to	7	11
[Actor:move]	6962	Garruk	move from	7	11	to	8	11
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	1158266	shadow claw	(forced) move from	nil	nil	to	3	7
[Actor:move]	1158267	shadow stalker	(forced) move from	nil	nil	to	11	11
[Actor:move]	1158268	shadow stalker	(forced) move from	nil	nil	to	13	10
[Actor:move]	1158269	shadow claw	(forced) move from	nil	nil	to	14	11
[Actor:move]	1158270	shadow claw	(forced) move from	nil	nil	to	5	6
[Actor:move]	1158271	shadow claw	(forced) move from	nil	nil	to	14	7
[Actor:move]	1158272	shadow claw	(forced) move from	nil	nil	to	14	8
[LOG]	#VIOLET#The shadows have noticed you!
[Actor:move]	6962	Garruk	move from	8	11	to	9	10
[LOG]	
[Actor:move]	6962	Garruk	move from	9	10	to	8	10
[MIND CRIT %]	5.4
checkHit	62	vs	18	=> chance to hit	95
[LOG]	Shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Shadow stalker fades!
[LOG]	Mindrot hits Shadow stalker for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	1158266	shadow claw	selecting NEW TARGET	8	10	6962	Garruk
[Actor:move]	1158266	shadow claw	move from	3	7	to	4	8
[target_simple AI]	1158267	shadow stalker	selecting NEW TARGET	8	10	6962	Garruk
[improved_talented AI] chooses for	1158267	shadow stalker	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow stalker uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1158267	shadow stalker	(forced) move from	11	11	to	3	10
[target_simple AI]	1158268	shadow stalker	selecting NEW TARGET	8	10	6962	Garruk
[improved_talented AI] chooses for	1158268	shadow stalker	T_KEEPSAKE_FADE
[LOG]	Shadow stalker uses #{bold}##ORCHID#Fade.#{normal}##LAST#
[LOG]	Shadow stalker fades!
[target_simple AI]	1158269	shadow claw	selecting NEW TARGET	8	10	6962	Garruk
[improved_talented AI] chooses for	1158269	shadow claw	T_MIND_SEAR
[LOG]	Shadow claw uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	2.8
checkHit	20	vs	37	=> chance to hit	8
checkHit	20	vs	18	=> chance to hit	55
[target_simple AI]	1158270	shadow claw	selecting NEW TARGET	8	10	6962	Garruk
[improved_talented AI] chooses for	1158270	shadow claw	T_KEEPSAKE_BLINDSIDE
[LOG]	Shadow claw uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1158270	shadow claw	(forced) move from	5	6	to	7	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.130810183083	40	62	1.6745966692415	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.130810183083	40	62	1.6745966692415	vs. armor/def	56	37
checkHit	62	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	63	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	47
[PHYS CRIT %]	42.2
[ATTACK] after crit	47
[ATTACK] after mult	78.70604345435
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow claw slows down.
[target_simple AI]	1158271	shadow claw	selecting NEW TARGET	8	10	6962	Garruk
[Actor:move]	1158271	shadow claw	move from	14	7	to	13	7
[target_simple AI]	1158272	shadow claw	selecting NEW TARGET	8	10	6962	Garruk
[improved_talented AI] chooses for	1158272	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1158272	shadow claw	(forced) move from	14	8	to	10	6
[LOG]	Melee retaliation hits Shadow claw for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#29 nature#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	#UID:1158269:0#Shadow claw hits #fbd578#Garruk#LAST# for #ORANGE#18 mind#LAST# damage.
[LOG]	#UID:1158269:0#Shadow claw hits Shadow stalker for #ORANGE#0 mind#LAST# damage.
[LOG]	#UID:1158270:0#Shadow claw hits #fbd578#Garruk#LAST# for #WHITE#44 physical#LAST# damage.
[LOG]	
Deleting shader 155 (is clone 0)
Deleting shader 154 (is clone 0)
Deleting shader 150 (is clone 0)
Deleting shader 128 (is clone 0)
Deleting shader 124 (is clone 0)
Deleting shader 123 (is clone 0)
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.5274960435657	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.5274960435657	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	188	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	216.65941233776
[PHYS CRIT %]	0.9
[ATTACK] after crit	216.65941233776
[ATTACK] after mult	114.28698280944
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.26374802178285	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.26374802178285	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	126	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	145.20790401361
[PHYS CRIT %]	0.9
[ATTACK] after crit	145.20790401361
[ATTACK] after mult	38.298297430823
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.5554960435657	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.5554960435657	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	154	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	177.47632712774
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.47632712774
[ATTACK] after mult	98.587397546032
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.27774802178285	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.27774802178285	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	182.08610185833
[PHYS CRIT %]	0.9
[ATTACK] after crit	182.08610185833
[ATTACK] after mult	50.574054585302
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	0.5834960435657	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	0.5834960435657	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	158	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	181.77010185833
[PHYS CRIT %]	0.9
[ATTACK] after crit	181.77010185833
[ATTACK] after mult	106.06213527287
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.29174802178285	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.29174802178285	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	139	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	159.91167188803
[PHYS CRIT %]	0.9
[ATTACK] after crit	159.91167188803
[ATTACK] after mult	46.65391393332
[Actor:move]	6962	Garruk	(forced) move from	8	10	to	3	9
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#127 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#65 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST# (#RED##{bold}#411#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow stalker for #WHITE#137 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST# (#RED##{bold}#240#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#115 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#98 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#39 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#98 nature#LAST# (#RED##{bold}#360#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow stalker!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	1158268	shadow stalker	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow stalker uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1158268	shadow stalker	(forced) move from	13	10	to	6	17
[improved_talented AI] chooses for	1158269	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1158269	shadow claw	(forced) move from	14	11	to	7	16
[target_simple AI]	1158271	shadow claw	selecting NEW TARGET	3	9	6962	Garruk
[improved_talented AI] chooses for	1158271	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1158271	shadow claw	(forced) move from	13	7	to	13	9
[improved_talented AI] chooses for	1158272	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1158272	shadow claw	(forced) move from	10	6	to	10	3
[LOG]	
[Actor:move]	6962	Garruk	move from	3	9	to	4	8
[LOG]	You pickup 0.69 gold pieces.
[MIND CRIT %]	5.4
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	4	8	to	4	9
[Actor:move]	1158268	shadow stalker	move from	6	17	to	6	16
[target_simple AI]	1158269	shadow claw	selecting NEW TARGET	4	9	6962	Garruk
[improved_talented AI] chooses for	1158269	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1158269	shadow claw	(forced) move from	7	16	to	3	23
[improved_talented AI] chooses for	1158271	shadow claw	T_KEEPSAKE_BLINDSIDE
[LOG]	Shadow claw uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	1158271	shadow claw	(forced) move from	13	9	to	5	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	59.130810183083	40	62	1.6745966692415	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	59.130810183083	40	62	1.6745966692415	vs. armor/def	56	37
checkHit	62	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	43
[PHYS CRIT %]	42.2
[ATTACK] after crit	43
[ATTACK] after mult	72.007656777384
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow claw slows down.
[improved_talented AI] chooses for	1158272	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1158272	shadow claw	(forced) move from	10	3	to	7	3
[LOG]	Melee retaliation hits Shadow claw for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#UID:1158271:0#Shadow claw hits #fbd578#Garruk#LAST# for #WHITE#34 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	195	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	224.7265181163
[PHYS CRIT %]	0.9
[ATTACK] after crit	224.7265181163
[ATTACK] after mult	224.7265181163
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	186.69587658892
[PHYS CRIT %]	0.9
[ATTACK] after crit	186.69587658892
[ATTACK] after mult	93.347938294461
[Actor:move]	6962	Garruk	move from	4	9	to	4	9
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#289 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#104 nature#LAST# (#RED##{bold}#393#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	1158268	shadow stalker	T_KEEPSAKE_BLINDSIDE
[useTalent] TALENT FAILED:	T_KEEPSAKE_BLINDSIDE	for	shadow stalker	1158268	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	1158268	shadow stalker	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1158268	shadow stalker	(forced) move from	6	16	to	6	7
[improved_talented AI] chooses for	1158269	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1158269	shadow claw	(forced) move from	3	23	to	4	22
[target_simple AI]	1158272	shadow claw	selecting NEW TARGET	4	9	6962	Garruk
[improved_talented AI] chooses for	1158272	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1158272	shadow claw	(forced) move from	7	3	to	15	8
[LOG]	
[Actor:move]	6962	Garruk	move from	4	9	to	5	8
[MIND CRIT %]	5.4
checkHit	62	vs	18	=> chance to hit	95
[LOG]	Mindrot hits Shadow stalker for #ORANGE#8 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	77.064808467611	40	70	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	77.064808467611	40	70	1	vs. armor/def	56	37
checkHit	70	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	82	40	vs. armor/hardiness	56	0.6
[ATTACK] after armor	66
[PHYS CRIT %]	4
[ATTACK] after crit	66
[ATTACK] after mult	66
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
checkHit	63	vs	18	=> chance to hit	95
checkHit	63	vs	18	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows shadow stalker!
[LOG]	Garruk is poisoned!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Shadow stalker slows down.
[Actor:move]	1158268	shadow stalker	move from	6	7	to	6	7
[improved_talented AI] chooses for	1158269	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1158269	shadow claw	(forced) move from	4	22	to	4	23
[improved_talented AI] chooses for	1158272	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1158272	shadow claw	(forced) move from	15	8	to	6	3
[LOG]	Curse of Nightmares hits Shadow stalker for #ORANGE#59 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadow stalker for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#31 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#UID:1158268:0#Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	145	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	166.81433398391
[PHYS CRIT %]	0.9
[ATTACK] after crit	166.81433398391
[ATTACK] after mult	166.81433398391
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow stalker	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	25
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	25
checkHit	100.22184132384	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	160	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	25	=	1.1504436826477
[ATTACK] after armor	184.07098922363
[PHYS CRIT %]	0.9
[ATTACK] after crit	184.07098922363
[ATTACK] after mult	92.035494611814
[Actor:move]	6962	Garruk	move from	5	8	to	5	8
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow stalker for #WHITE#215 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow stalker!#{normal}#
[MIND CRIT %]	5.4
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
Deleting shader 131 (is clone 0)
[Actor:move]	6962	Garruk	move from	5	8	to	6	7
[improved_talented AI] chooses for	1158269	shadow claw	T_KEEPSAKE_PHASE_DOOR
[Actor:move]	1158269	shadow claw	(forced) move from	4	23	to	6	13
[improved_talented AI] chooses for	1158272	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1158272	shadow claw	(forced) move from	6	3	to	6	11
[LOG]	
[USERCHAT] channel serial data	Daeion	tome	800
[Actor:move]	6962	Garruk	move from	6	7	to	6	6
[LOG]	You pickup 1.59 gold pieces.
[LOG]	Garruk stops being poisoned.
[MIND CRIT %]	5.4
[LOG]	Poison from Shadow stalker hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	1158269	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1158269	shadow claw	(forced) move from	6	13	to	6	5
[improved_talented AI] chooses for	1158272	shadow claw	T_MIND_SEAR
[LOG]	Shadow claw uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	2.8
checkHit	20	vs	38	=> chance to hit	5
[LOG]	#UID:1158272:0#Shadow claw hits #fbd578#Garruk#LAST# for #ORANGE#15 mind#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	197.06786973275
[PHYS CRIT %]	0.9
[ATTACK] after crit	197.06786973275
[ATTACK] after mult	197.06786973275
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	139	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	160.18967188803
[PHYS CRIT %]	0.9
[ATTACK] after crit	160.18967188803
[ATTACK] after mult	80.094835944013
[Actor:move]	6962	Garruk	move from	6	6	to	6	6
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#263 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	1158272	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1158272	shadow claw	(forced) move from	6	11	to	12	11
[LOG]	
[Actor:move]	6962	Garruk	move from	6	6	to	7	7
[Actor:move]	6962	Garruk	move from	7	7	to	8	8
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[target_simple AI]	1158272	shadow claw	selecting NEW TARGET	8	8	6962	Garruk
[improved_talented AI] chooses for	1158272	shadow claw	T_KEEPSAKE_PHASE_DOOR
[LOG]	Shadow claw uses #{bold}##ORCHID#Phase Door.#{normal}##LAST#
[Actor:move]	1158272	shadow claw	(forced) move from	12	11	to	4	7
[LOG]	
[Actor:move]	6962	Garruk	move from	8	8	to	7	7
[MIND CRIT %]	5.4
checkHit	63	vs	18	=> chance to hit	95
[LOG]	Mindrot hits Shadow claw for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[target_simple AI]	1158272	shadow claw	selecting NEW TARGET	7	7	6962	Garruk
[improved_talented AI] chooses for	1158272	shadow claw	T_REPROACH
[LOG]	Shadow claw uses #{bold}##YELLOW#Reproach.#{normal}##LAST#
[MIND CRIT %]	2.8
checkHit	20	vs	38	=> chance to hit	5
[LOG]	#UID:1158272:0#Shadow claw hits #fbd578#Garruk#LAST# for #ORANGE#16 mind#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	7	7	to	6	7
[Actor:move]	6962	Garruk	move from	6	7	to	5	7
[MIND CRIT %]	5.4
checkHit	63	vs	18	=> chance to hit	95
[LOG]	Mindrot hits Shadow claw for #ORANGE#9 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	1158272	shadow claw	T_MIND_SEAR
[LOG]	Shadow claw uses #{bold}##YELLOW#Mind Sear.#{normal}##LAST#
[MIND CRIT %]	2.8
checkHit	20	vs	38	=> chance to hit	5
[LOG]	#UID:1158272:0#Shadow claw hits #fbd578#Garruk#LAST# for #ORANGE#41 mind#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	191	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	220.11674338571
[PHYS CRIT %]	0.9
[ATTACK] after crit	220.11674338571
[ATTACK] after mult	220.11674338571
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shadow claw	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	0	24
checkHit	100.22184132384	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	127	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	100.22184132384	24	=	1.1524436826477
[ATTACK] after armor	146.36034769625
[PHYS CRIT %]	0.9
[ATTACK] after crit	146.36034769625
[ATTACK] after mult	73.180173848127
[Actor:move]	6962	Garruk	move from	5	7	to	5	7
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shadow claw for #WHITE#293 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shadow claw!#{normal}#
[Actor:move]	1158274	terror	(forced) move from	nil	nil	to	7	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1158274	after	6962
[MIND CRIT %]	5.4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	5	7	to	6	8
[Actor:move]	1158276	terror	(forced) move from	nil	nil	to	5	5
[PARTY] New member, add after	terror	Garruk
Adding entity	1158276	after	6962
[Actor:move]	1158274	terror	move from	7	8	to	7	8
[LOG]	Garruk is no longer attuned.
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	6	8	to	6	9
[Actor:move]	1158278	terror	(forced) move from	nil	nil	to	2	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1158278	after	6962
[LOG]	
[Actor:move]	6962	Garruk	move from	6	9	to	7	9
[Actor:move]	1158276	terror	move from	5	5	to	6	6
[Actor:move]	1158274	terror	move from	7	8	to	7	8
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	6962	Garruk	move from	7	9	to	8	9
[Actor:move]	1158280	terror	(forced) move from	nil	nil	to	6	4
[PARTY] New member, add after	terror	Garruk
Adding entity	1158280	after	6962
[Actor:move]	1158278	terror	move from	2	8	to	3	8
[Actor:move]	1158276	terror	move from	6	6	to	7	7
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	6962	Garruk	move from	8	9	to	9	8
[ActorObjectUse] useObjectEnable: 	healing infusion of the sneak	by	Garruk	inven/slot	1	nil
[Identify]	healing infusion of the sneak	true
[LOG]	Garruk picks up (a.): #00FF80##UID:1156494:0#healing infusion of the sneak (heal 101; cd 11)#LAST#.
[Actor:move]	1158282	terror	(forced) move from	nil	nil	to	2	8
[PARTY] New member, add after	terror	Garruk
Adding entity	1158282	after	6962
[Actor:move]	1158280	terror	move from	6	4	to	7	5
[Actor:move]	6962	Garruk	move from	9	8	to	10	8
[LOG]	You pickup 0.82 gold pieces.
[Actor:move]	1158278	terror	move from	3	8	to	4	8
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	
[Actor:move]	6962	Garruk	move from	10	8	to	10	9
[ActorObjectUse] useObjectEnable: 	blink rune of the sneak	by	Garruk	inven/slot	1	nil
[Identify]	blink rune of the sneak	true
[LOG]	Garruk picks up (e.): #00FF80##UID:1156499:0#blink rune of the sneak (range 5; phase 15; cd 10)#LAST#.
[Actor:move]	1158284	terror	(forced) move from	nil	nil	to	5	7
[PARTY] New member, add after	terror	Garruk
Adding entity	1158284	after	6962
[Actor:move]	1158282	terror	move from	2	8	to	3	8
[Actor:move]	1158280	terror	move from	7	5	to	8	6
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	10	9	to	11	9
[Actor:move]	1158286	terror	(forced) move from	nil	nil	to	1	9
[PARTY] New member, add after	terror	Garruk
Adding entity	1158286	after	6962
[Actor:move]	1158284	terror	move from	5	7	to	6	7
[Actor:move]	1158282	terror	move from	3	8	to	4	8
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	6962	Garruk	move from	11	9	to	12	9
[Actor:move]	6962	Garruk	move from	12	9	to	13	9
[LOG]	You pickup 0.77 gold pieces.
[Actor:move]	1158286	terror	move from	1	9	to	2	9
[Actor:move]	1158284	terror	move from	6	7	to	7	7
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	13	9	to	13	8
[Actor:move]	1158286	terror	move from	2	9	to	3	9
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	6962	Garruk	move from	13	8	to	14	7
[LOG]	You pickup 0.47 gold pieces.
[LOG]	
[Actor:move]	6962	Garruk	move from	14	7	to	13	6
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	6962	Garruk	move from	13	6	to	12	5
[Actor:move]	6962	Garruk	move from	12	5	to	12	5
[LOG]	Ran for 3 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	6962	Garruk	move from	12	5	to	12	6
[Actor:move]	6962	Garruk	move from	12	6	to	12	7
[Actor:move]	6962	Garruk	move from	12	7	to	13	8
[Actor:move]	6962	Garruk	move from	13	8	to	13	9
[Actor:move]	6962	Garruk	move from	13	9	to	13	10
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	13	10	to	12	11
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	12	11	to	11	10
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	11	10	to	10	10
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	10	10	to	9	10
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	9	10	to	8	10
[Actor:move]	6962	Garruk	move from	8	10	to	7	10
[Actor:move]	6962	Garruk	move from	7	10	to	6	10
[Actor:move]	6962	Garruk	move from	6	10	to	5	10
[Actor:move]	6962	Garruk	move from	5	10	to	4	10
[LOG]	You pickup 0.56 gold pieces.
[Actor:move]	6962	Garruk	move from	4	10	to	3	9
[Actor:move]	6962	Garruk	move from	3	9	to	3	8
[Actor:move]	6962	Garruk	move from	3	8	to	4	7
[Actor:move]	6962	Garruk	move from	4	7	to	5	6
[Actor:move]	6962	Garruk	move from	5	6	to	6	5
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	6	5	to	7	4
[Actor:move]	6962	Garruk	move from	7	4	to	8	3
[Actor:move]	6962	Garruk	move from	8	3	to	9	3
[Actor:move]	6962	Garruk	move from	9	3	to	10	3
[Actor:move]	6962	Garruk	move from	10	3	to	11	3
[Actor:move]	6962	Garruk	move from	11	3	to	12	3
[Actor:move]	6962	Garruk	move from	12	3	to	13	3
[Actor:move]	6962	Garruk	move from	13	3	to	13	2
[Actor:move]	6962	Garruk	move from	13	2	to	14	2
[Actor:move]	6962	Garruk	move from	14	2	to	15	3
[Actor:move]	6962	Garruk	move from	15	3	to	16	4
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	16	4	to	15	3
[Actor:move]	6962	Garruk	move from	15	3	to	14	2
[Actor:move]	6962	Garruk	move from	14	2	to	13	3
[Actor:move]	6962	Garruk	move from	13	3	to	12	3
[Actor:move]	6962	Garruk	move from	12	3	to	11	3
[Actor:move]	6962	Garruk	move from	11	3	to	10	3
[Actor:move]	6962	Garruk	move from	10	3	to	9	3
[Actor:move]	6962	Garruk	move from	9	3	to	8	3
[Actor:move]	6962	Garruk	move from	8	3	to	7	4
[Actor:move]	6962	Garruk	move from	7	4	to	6	5
[Actor:move]	6962	Garruk	move from	6	5	to	6	6
[Actor:move]	6962	Garruk	move from	6	6	to	6	7
[Actor:move]	6962	Garruk	move from	6	7	to	6	8
[Actor:move]	6962	Garruk	move from	6	8	to	6	9
[Actor:move]	6962	Garruk	move from	6	9	to	6	10
[Actor:move]	6962	Garruk	move from	6	10	to	6	11
[Actor:move]	6962	Garruk	move from	6	11	to	6	12
[LOG]	Ran for 18 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	6	12	to	6	13
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	6	13	to	5	14
[Actor:move]	6962	Garruk	move from	5	14	to	5	15
[Actor:move]	6962	Garruk	move from	5	15	to	5	16
[Actor:move]	6962	Garruk	move from	5	16	to	5	17
[Actor:move]	6962	Garruk	move from	5	17	to	4	18
[Actor:move]	6962	Garruk	move from	4	18	to	5	19
[Actor:move]	6962	Garruk	move from	5	19	to	6	20
[Actor:move]	6962	Garruk	move from	6	20	to	7	21
[Actor:move]	6962	Garruk	move from	7	21	to	7	20
[Actor:move]	6962	Garruk	move from	7	20	to	8	19
[Actor:move]	6962	Garruk	move from	8	19	to	9	18
[Actor:move]	6962	Garruk	move from	9	18	to	9	17
[Actor:move]	6962	Garruk	move from	9	17	to	9	16
[Actor:move]	6962	Garruk	move from	9	16	to	8	15
[Actor:move]	6962	Garruk	move from	8	15	to	7	14
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	7	14	to	6	13
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	6	13	to	6	12
[Actor:move]	6962	Garruk	move from	6	12	to	7	11
[Actor:move]	6962	Garruk	move from	7	11	to	7	10
[Actor:move]	6962	Garruk	move from	7	10	to	7	9
[Actor:move]	6962	Garruk	move from	7	9	to	7	8
[Actor:move]	6962	Garruk	move from	7	8	to	7	7
[Actor:move]	6962	Garruk	move from	7	7	to	7	6
[Actor:move]	6962	Garruk	move from	7	6	to	7	5
[Actor:move]	6962	Garruk	move from	7	5	to	7	4
[Actor:move]	6962	Garruk	move from	7	4	to	8	3
[Actor:move]	6962	Garruk	move from	8	3	to	9	3
[Actor:move]	6962	Garruk	move from	9	3	to	10	3
[Actor:move]	6962	Garruk	move from	10	3	to	11	3
[Actor:move]	6962	Garruk	move from	11	3	to	12	3
[Actor:move]	6962	Garruk	move from	12	3	to	13	2
[Actor:move]	6962	Garruk	move from	13	2	to	14	2
[Actor:move]	6962	Garruk	move from	14	2	to	15	3
[Actor:move]	6962	Garruk	move from	15	3	to	16	4
[LOG]	Ran for 19 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	6962	Garruk	move from	16	4	to	17	4
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[Actor:move]	6962	Garruk	move from	17	4	to	17	4
[Actor:move]	6962	Garruk	move from	17	4	to	18	4
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Corrupted war dog for #ORANGE#4 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[Actor:move]	1156505	corrupted war dog	move from	21	5	to	20	5
[target_simple AI]	1156530	corrupted war dog	selecting NEW TARGET	18	4	6962	Garruk
[improved_talented AI] chooses for	1156530	corrupted war dog	T_RUSH
[LOG]	#RED##{bold}#Corrupted war dog rushes out!#{normal}##LAST#
[Actor:move]	1156530	corrupted war dog	(forced) move from	24	3	to	19	4
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	44.42354297931	15	37	1.2	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1.2	vs. armor/def	56	37
checkHit	37	vs	37	=> chance to hit	50
[LOG]	#UID:1156530:0#Corrupted war dog misses #fbd578#Garruk#LAST#.
[target_simple AI]	1156531	corrupted war dog	selecting NEW TARGET	18	4	6962	Garruk
[Actor:move]	1156531	corrupted war dog	move from	26	4	to	25	4
[target_simple AI]	1156532	corrupted war dog	selecting NEW TARGET	18	4	6962	Garruk
[Actor:move]	1156532	corrupted war dog	move from	27	3	to	26	3
[target_simple AI]	1156533	corrupted war dog	selecting NEW TARGET	18	4	6962	Garruk
[Actor:move]	1156533	corrupted war dog	move from	28	5	to	27	5
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	168.83189030126
[PHYS CRIT %]	0.9
[ATTACK] after crit	168.83189030126
[ATTACK] after mult	168.83189030126
checkHit	9	vs	62	=> chance to hit	0
[LOG]	Corrupted war dog is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	170	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	199.3154260501
[PHYS CRIT %]	0.9
[ATTACK] after crit	199.3154260501
[ATTACK] after mult	99.657713025052
[Actor:move]	6962	Garruk	move from	18	4	to	18	4
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Corrupted war dog for #WHITE#203 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#120 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST# (#RED##{bold}#526#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Corrupted war dog!#{normal}#
[Actor:move]	1156505	corrupted war dog	move from	20	5	to	19	5
[improved_talented AI] chooses for	1156531	corrupted war dog	T_RUSH
[LOG]	#RED##{bold}#Corrupted war dog rushes out!#{normal}##LAST#
[Actor:move]	1156531	corrupted war dog	(forced) move from	25	4	to	19	4
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	44.42354297931	15	37	1.2	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1.2	vs. armor/def	56	37
checkHit	37	vs	37	=> chance to hit	50
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	44	15	vs. armor/hardiness	56	0.6
[ATTACK] after armor	17.6
[PHYS CRIT %]	1
[ATTACK] after crit	17.6
[ATTACK] after mult	21.12
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Corrupted war dog is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Corrupted war dog slows down.
[target_simple AI]	1156532	corrupted war dog	selecting NEW TARGET	18	4	6962	Garruk
[Actor:move]	1156532	corrupted war dog	move from	26	3	to	25	3
[Actor:move]	1156533	corrupted war dog	move from	27	5	to	26	5
checkHit	63	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Corrupted war dog moves reluctantly!
checkHit	63	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Corrupted war dog is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	9	=> chance to hit	95
checkHit	63	vs	9	=> chance to hit	95
[LOG]	#UID:1156531:0#Corrupted war dog hits #fbd578#Garruk#LAST# for #WHITE#10 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Corrupted war dog for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Mindrot hits Corrupted war dog for #ORANGE#8 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Corrupted war dog for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	153	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	179.38388344509
[PHYS CRIT %]	0.9
[ATTACK] after crit	179.38388344509
[ATTACK] after mult	179.38388344509
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	131	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	153.59012242684
[PHYS CRIT %]	0.9
[ATTACK] after crit	153.59012242684
[ATTACK] after mult	76.795061213422
[Actor:move]	6962	Garruk	move from	18	4	to	18	4
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Corrupted war dog for #WHITE#223 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#101 nature#LAST# (#RED##{bold}#324#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Corrupted war dog!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	44.42354297931	15	37	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1	vs. armor/def	56	37
checkHit	37	vs	37	=> chance to hit	50
[LOG]	#UID:1156505:0#Corrupted war dog misses #fbd578#Garruk#LAST#.
[Actor:move]	1156505	corrupted war dog	move from	19	5	to	19	5
[Actor:move]	1156532	corrupted war dog	move from	25	3	to	24	3
[Actor:move]	1156533	corrupted war dog	move from	26	5	to	25	5
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Corrupted war dog for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	182.90121449304
[PHYS CRIT %]	0.9
[ATTACK] after crit	182.90121449304
[ATTACK] after mult	182.90121449304
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	172	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	201.6603134154
[PHYS CRIT %]	0.9
[ATTACK] after crit	201.6603134154
[ATTACK] after mult	100.8301567077
[Actor:move]	6962	Garruk	move from	18	4	to	18	4
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Corrupted war dog for #WHITE#219 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#121 physical#LAST# (#RED##{bold}#448#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Corrupted war dog!#{normal}#
[target_simple AI]	1156532	corrupted war dog	selecting NEW TARGET	18	4	6962	Garruk
[Actor:move]	1156532	corrupted war dog	move from	24	3	to	23	3
[improved_talented AI] chooses for	1156533	corrupted war dog	T_RUSH
[LOG]	#RED##{bold}#Corrupted war dog rushes out!#{normal}##LAST#
[Actor:move]	1156533	corrupted war dog	(forced) move from	25	5	to	19	4
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	44.42354297931	15	37	1.2	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1.2	vs. armor/def	56	37
checkHit	37	vs	37	=> chance to hit	50
[LOG]	#UID:1156533:0#Corrupted war dog misses #fbd578#Garruk#LAST#.
checkHit	62	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Corrupted war dog moves reluctantly!
[MIND CRIT %]	5.4
checkHit	62	vs	9	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Corrupted war dog for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	154	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	180.55632712774
[PHYS CRIT %]	0.9
[ATTACK] after crit	180.55632712774
[ATTACK] after mult	180.55632712774
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	175.86655239715
[PHYS CRIT %]	0.9
[ATTACK] after crit	175.86655239715
[ATTACK] after mult	87.933276198575
[Actor:move]	6962	Garruk	move from	18	4	to	18	4
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Corrupted war dog for #WHITE#217 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#106 physical#LAST# (#RED##{bold}#430#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Corrupted war dog!#{normal}#
[improved_talented AI] chooses for	1156532	corrupted war dog	T_RUSH
[LOG]	#RED##{bold}#Corrupted war dog rushes out!#{normal}##LAST#
[Actor:move]	1156532	corrupted war dog	(forced) move from	23	3	to	19	4
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	44.42354297931	15	37	1.2	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	44.42354297931	15	37	1.2	vs. armor/def	56	37
checkHit	37	vs	37	=> chance to hit	50
[LOG]	#UID:1156532:0#Corrupted war dog misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	165	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	193.45320763687
[PHYS CRIT %]	0.9
[ATTACK] after crit	193.45320763687
[ATTACK] after mult	193.45320763687
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	corrupted war dog	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	5	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	172	14	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	201.6603134154
[PHYS CRIT %]	0.9
[ATTACK] after crit	201.6603134154
[ATTACK] after mult	100.8301567077
[Actor:move]	6962	Garruk	move from	18	4	to	18	4
[MIND CRIT %]	5.4
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Corrupted war dog for #WHITE#232 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#121 physical#LAST# (#RED##{bold}#460#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Corrupted war dog!#{normal}#
[LOG]	
Server latency	119
[Actor:move]	6962	Garruk	move from	18	4	to	19	4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	19	4	to	20	4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	20	4	to	21	4
[Actor:move]	6962	Garruk	move from	21	4	to	22	4
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	22	4	to	23	4
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	23	4	to	24	4
[Actor:move]	6962	Garruk	move from	24	4	to	25	4
[Actor:move]	6962	Garruk	move from	25	4	to	26	4
[LOG]	
[Actor:move]	6962	Garruk	move from	26	4	to	27	4
[Actor:move]	6962	Garruk	move from	27	4	to	28	4
[Actor:move]	6962	Garruk	move from	28	4	to	29	4
[Actor:move]	6962	Garruk	move from	29	4	to	30	4
[USERCHAT] channel achievement	Sharem	mainmenu	Bringer of Doom (Insane (Roguelike) difficulty)	false	true
[Actor:move]	6962	Garruk	move from	30	4	to	29	4
[Actor:move]	6962	Garruk	move from	29	4	to	28	5
[Actor:move]	6962	Garruk	move from	28	5	to	27	5
[Actor:move]	6962	Garruk	move from	27	5	to	26	5
[Actor:move]	6962	Garruk	move from	26	5	to	25	5
[Actor:move]	6962	Garruk	move from	25	5	to	24	5
[Actor:move]	6962	Garruk	move from	24	5	to	23	6
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	23	6	to	23	7
[Actor:move]	6962	Garruk	move from	23	7	to	23	8
[Actor:move]	6962	Garruk	move from	23	8	to	22	9
[Actor:move]	6962	Garruk	move from	22	9	to	21	10
[Actor:move]	6962	Garruk	move from	21	10	to	20	10
[Actor:move]	6962	Garruk	move from	20	10	to	19	11
[Actor:move]	6962	Garruk	move from	19	11	to	20	12
[Actor:move]	6962	Garruk	move from	20	12	to	21	12
[Actor:move]	6962	Garruk	move from	21	12	to	22	12
[Actor:move]	6962	Garruk	move from	22	12	to	22	12
[Actor:move]	6962	Garruk	move from	22	12	to	23	13
[Actor:move]	6962	Garruk	move from	23	13	to	23	14
[Actor:move]	6962	Garruk	move from	23	14	to	23	15
[USERCHAT] channel achievement	Ace64	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	frogmyte	mainmenu	Size matters (Insane (Roguelike) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	23	15	to	22	16
[LORE] learning..	keepsake-kyless-encounter
[LOG]	Lore found: #0080FF#Kyless
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	keepsake-kyless-encounter
[LOG]	#VIOLET#You have found Kyless. You must destroy him.
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Kyless says: 'Garruk'
[EMOTE] added	Garruk	23	21
[USERCHAT] channel achievement	nagash2006	tome	Earth Master (Exploration mode)	false	false
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 123
*p 123: Uniform: 1: 1406 tick
*p 123: Uniform: 0: 8B5E tex
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	140.51811115426	14	97.268530844405	0.65152293977204	vs. armor/def	6	31
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	97.268530844405	0.65152293977204	vs. armor/def	6	31
checkHit	97.268530844405	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	183	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	97.268530844405	31	=	1.1325370616888
[ATTACK] after armor	207.25428228905
[PHYS CRIT %]	0.9
[ATTACK] after crit	207.25428228905
[ATTACK] after mult	135.03091927731
checkHit	21	vs	62	=> chance to hit	0
[LOG]	Kyless is stunned!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	124.7896398327	14	97.268530844405	0.32576146988602	vs. armor/def	6	31
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	97.268530844405	0.32576146988602	vs. armor/def	6	31
checkHit	97.268530844405	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	166	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	97.268530844405	31	=	1.1325370616888
[ATTACK] after armor	188.00115224034
[PHYS CRIT %]	0.9
[ATTACK] after crit	188.00115224034
[ATTACK] after mult	61.243531694079
checkHit	57	vs	62	=> chance to hit	38
[LOG]	#ORANGE#Kyless shrugs off the effect 'Numbing Darkness'!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	140.51811115426	14	97.268530844405	0.65152293977204	vs. armor/def	6	31
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	97.268530844405	0.65152293977204	vs. armor/def	6	31
checkHit	97.268530844405	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	160	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	97.268530844405	31	=	1.1325370616888
[ATTACK] after armor	181.20592987021
[PHYS CRIT %]	0.9
[ATTACK] after crit	181.20592987021
[ATTACK] after mult	118.05982013316
checkHit	57	vs	62	=> chance to hit	38
[LOG]	Kyless is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	124.7896398327	14	97.268530844405	0.32576146988602	vs. armor/def	6	31
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	97.268530844405	0.32576146988602	vs. armor/def	6	31
checkHit	97.268530844405	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	125	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	97.268530844405	31	=	1.1325370616888
[ATTACK] after armor	141.5671327111
[PHYS CRIT %]	0.9
[ATTACK] after crit	141.5671327111
[ATTACK] after mult	46.117117239517
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	140.51811115426	14	97.268530844405	0.65152293977204	vs. armor/def	6	31
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	97.268530844405	0.65152293977204	vs. armor/def	6	31
checkHit	97.268530844405	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	193	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	97.268530844405	31	=	1.1325370616888
[ATTACK] after armor	218.57965290594
[PHYS CRIT %]	0.9
[ATTACK] after crit	218.57965290594
[ATTACK] after mult	142.40965803563
checkHit	57	vs	62	=> chance to hit	38
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	124.7896398327	14	97.268530844405	0.32576146988602	vs. armor/def	6	31
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	97.268530844405	0.32576146988602	vs. armor/def	6	31
checkHit	97.268530844405	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	172	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	97.268530844405	31	=	1.1325370616888
[ATTACK] after armor	194.79637461048
[PHYS CRIT %]	0.9
[ATTACK] after crit	194.79637461048
[ATTACK] after mult	63.457153321576
[LOG]	Kyless is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 124
*p 124: Uniform: 1: 1406 tick
*p 124: Uniform: 3: 1406 time_factor
*p 124: Uniform: 6: 1406 circleDescendSpeed
*p 124: Uniform: 2: 1406 tick_start
*p 124: Uniform: 4: 1406 noup
*p 124: Uniform: 5: 1406 circleRotationSpeed
*p 124: Uniform: 0: 8B5E tex
*p 124: Uniform: 10: 8B52 circleColor
*p 124: Uniform: 7: 1406 beamsCount
*p 124: Uniform: 8: 8B52 beamColor1
*p 124: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 128
*p 128: Uniform: 1: 1406 tick
*p 128: Uniform: 3: 1406 time_factor
*p 128: Uniform: 6: 1406 circleDescendSpeed
*p 128: Uniform: 2: 1406 tick_start
*p 128: Uniform: 4: 1406 noup
*p 128: Uniform: 5: 1406 circleRotationSpeed
*p 128: Uniform: 0: 8B5E tex
*p 128: Uniform: 10: 8B52 circleColor
*p 128: Uniform: 7: 1406 beamsCount
*p 128: Uniform: 8: 8B52 beamColor1
*p 128: Uniform: 9: 8B52 beamColor2
[Actor:move]	6962	Garruk	(forced) move from	22	16	to	22	22
[LOG]	Garruk's morale has been lowered.
[target_simple AI]	1156506	Kyless	selecting NEW TARGET	22	22	6962	Garruk
[ActorObjectUse]	Kyless	Cleaning up: 	watchleader's alchemist's lamp of corpselight	1156524
[use_tactical AI] === Action Selected:	1156506	Kyless	defend	 talent:T_FEED
[LOG]	Kyless uses #{bold}##YELLOW#Feed.#{normal}##LAST#
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Kyless for #SLATE#(70 deflected)#LAST#, #WHITE#71 physical#LAST#, #PURPLE#0 arcane#LAST#, #SLATE#(41 deflected)#LAST#, #LIGHT_GREEN#42 nature#LAST#, #SLATE#(4 deflected)#LAST#, #LIGHT_RED#5 fire#LAST#, #SLATE#(31 deflected)#LAST#, #WHITE#33 physical#LAST#, #PURPLE#0 arcane#LAST#, #SLATE#(41 deflected)#LAST#, #LIGHT_GREEN#42 nature#LAST#, #SLATE#(4 deflected)#LAST#, #LIGHT_RED#5 fire#LAST#, #SLATE#(61 deflected)#LAST#, #WHITE#62 physical#LAST#, #PURPLE#0 arcane#LAST#, #SLATE#(10 deflected)#LAST#, #LIGHT_GREEN#73 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#48 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#83 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#149 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#83 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#66 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#83 nature#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#883#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	1156506	Kyless	defend	 talent:T_RUNE:_SHIELDING_1
[LOG]	Kyless casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Kyless.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 131
*p 131: Uniform: 10: 1406 ellipsoidalFactor
*p 131: Uniform: 1: 1406 tick
*p 131: Uniform: 5: 1406 time_factor
*p 131: Uniform: 11: 1406 oscillationSpeed
*p 131: Uniform: 8: 1406 impact_tick
*p 131: Uniform: 9: 1406 impact_time
*p 131: Uniform: 7: 8B50 impact
*p 131: Uniform: 15: 1406 wobblingSpeed
*p 131: Uniform: 14: 1406 wobblingPower
*p 131: Uniform: 12: 1406 antialiasingRadius
*p 131: Uniform: 0: 8B5E tex
*p 131: Uniform: 16: 1406 horizontalScrollingSpeed
*p 131: Uniform: 2: 1406 tick_start
*p 131: Uniform: 17: 1406 verticalScrollingSpeed
*p 131: Uniform: 13: 1406 shieldIntensity
*p 131: Uniform: 3: 1406 aadjust
*p 131: Uniform: 4: 8B51 color
*p 131: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	9698440
[LOG]	Kyless is not stunned anymore.
[LOG]	#ORCHID#Kyless has recovered!#LAST#
[use_tactical AI] === Action Selected:	1156506	Kyless	defend	 talent:T_EVASION
[LOG]	Kyless uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Kyless tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 133
*p 133: Uniform: 0: 8B5E tex
*p 133: Uniform: 1: 1406 tick
*p 133: Uniform: 3: 1406 time_factor
*p 133: Uniform: 2: 1406 tick_start
*p 133: Uniform: 6: 1406 appearTime
*p 133: Uniform: 5: 1406 wobblingType
*p 133: Uniform: 7: 1406 backgroundLayersCount
*p 133: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	9698440
[use_tactical AI] === Action Selected:	1156506	Kyless	defend	 talent:T_INFUSION:_HEROISM_3
[LOG]	Kyless uses #{bold}##GREEN#Infusion: Heroism.#{normal}##LAST#
[use_tactical AI] === Action Selected:	1156506	Kyless	disable	 talent:T_CREEPING_DARKNESS
[LOG]	Kyless uses #{bold}##YELLOW#Creeping Darkness.#{normal}##LAST#
[MIND CRIT %]	27.7
[LOG]	
Server latency	130
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	57	vs	62	=> chance to hit	38
[LOG]	#F53CBE#Kyless has been dominated!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	139.56928117395	14	97.268530844405	1	vs. armor/def	-4.5793764473128	30
[ATTACK] after melee attack bonus hooks & callbacks::	139.56928117395	14	97.268530844405	1	vs. armor/def	-4.5793764473128	30
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
checkHit	97.268530844405	vs	30	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	182	14	vs. armor/hardiness	-4.5793764473128	0.3
[ATTACK] mace accuracy bonus	97.268530844405	30	=	1.1345370616888
[ATTACK] after armor	206.48574522736
[PHYS CRIT %]	0.9
[ATTACK] after crit	206.48574522736
[ATTACK] after mult	206.48574522736
[LOG]	The shield around Kyless crumbles.
checkHit	21	vs	62	=> chance to hit	0
[LOG]	Kyless is stunned!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	123.94701427694	14	97.268530844405	0.5	vs. armor/def	-4.5793764473128	30
[ATTACK] after melee attack bonus hooks & callbacks::	123.94701427694	14	97.268530844405	0.5	vs. armor/def	-4.5793764473128	30
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
checkHit	97.268530844405	vs	30	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	133	14	vs. armor/hardiness	-4.5793764473128	0.3
[ATTACK] mace accuracy bonus	97.268530844405	30	=	1.1345370616888
[ATTACK] after armor	150.89342920461
[PHYS CRIT %]	0.9
[ATTACK] after crit	150.89342920461
[ATTACK] after mult	75.446714602306
[LOG]	#F53CBE#Kyless is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Kyless for #SLATE#(195 absorbed)#LAST#, #WHITE#0 physical#LAST#, #PURPLE#0 arcane#LAST#, #SLATE#(61 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(4 absorbed)#LAST#, #SLATE#(1 deflected)#LAST#, #LIGHT_RED#3 fire#LAST#, #SLATE#(20 deflected)#LAST#, #WHITE#51 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#61 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#123#LAST##{normal}# total damage).
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+20 hate)
[MIND CRIT %]	5.4
checkHit	62	vs	57	=> chance to hit	63
[LOG]	Mindrot hits Kyless for #ORANGE#6 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[LOG]	Garruk attunes to the damage.
[LOG]	Kyless's creeping dark hits #fbd578#Garruk#LAST# for #GREY#7 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	1156506	Kyless	attack	 talent:T_WILLFUL_STRIKE
[LOG]	Kyless uses #{bold}##YELLOW#Willful Strike.#{normal}##LAST#
[MIND CRIT %]	27.7
[LOG]	#{bold}#Kyless's mind surges with critical power!#{normal}#
[LOG]	Garruk was blasted back 2 spaces!
[Actor:move]	6962	Garruk	(forced) move from	22	22	to	20	24
[SOUND] loading from	/data/sound/actions/punch4.ogg	:=:	sound "/data/sound/actions/punch4.ogg" : <static>
[LOG]	#UID:1156506:0#Kyless strikes #fbd578#Garruk#LAST# in the darkness (+36% damage).
[LOG]	#UID:1156506:0#Kyless hits #fbd578#Garruk#LAST# for #{bold}##WHITE#108 physical#{normal}##LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[LOG]	The blindside fizzles!
[use_tactical AI] === Action Selected:	1156506	Kyless	heal	 talent:T_INFUSION:_REGENERATION_2
[LOG]	Kyless uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Kyless starts regenerating health quickly.
[LOG]	
[Actor:move]	6962	Garruk	move from	20	24	to	21	23
[LOG]	Kyless regains their energy.
[LOG]	
[Actor:move]	6962	Garruk	move from	21	23	to	22	22
[LOG]	Kyless's creeping dark hits #fbd578#Garruk#LAST# for #GREY#5 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	1156506	Kyless	attackarea	 talent:T_UNSEEN_FORCE
[LOG]	Kyless uses #{bold}##YELLOW#Unseen Force.#{normal}##LAST#
[LOG]	An unseen force begins to swirl around Kyless!
[LOG]	
[USERCHAT] channel achievement	sc2drago	tome	The Arena	false	false
[LOG]	Garruk uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Kyless has been harassed.
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	140.51811115426	14	107.26853084441	0.68788241086363	vs. armor/def	-4.5793764473128	30
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	107.26853084441	0.68788241086363	vs. armor/def	-4.5793764473128	30
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
checkHit	107.26853084441	vs	30	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	186	14	vs. armor/hardiness	-4.5793764473128	0.3
[ATTACK] mace accuracy bonus	107.26853084441	30	=	1.1545370616888
[ATTACK] after armor	214.74389347412
[PHYS CRIT %]	0.9
[ATTACK] after crit	214.74389347412
[ATTACK] after mult	147.71854716122
checkHit	21	vs	62	=> chance to hit	0
[LOG]	Kyless slows down.
checkHit	57	vs	62	=> chance to hit	38
[LOG]	#ORANGE#Kyless shrugs off the effect 'Numbing Darkness'!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	124.7896398327	14	107.26853084441	0.34394120543182	vs. armor/def	-4.5793764473128	30
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	107.26853084441	0.34394120543182	vs. armor/def	-4.5793764473128	30
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
[LOG]	Kyless evades #UID:6962:0##fbd578#Garruk#LAST#.
[LOG]	#F53CBE#Kyless's Attune Mindstar is disrupted!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	140.51811115426	14	107.26853084441	0.68788241086363	vs. armor/def	-4.5793764473128	30
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	107.26853084441	0.68788241086363	vs. armor/def	-4.5793764473128	30
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
checkHit	107.26853084441	vs	30	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	195	14	vs. armor/hardiness	-4.5793764473128	0.3
[ATTACK] mace accuracy bonus	107.26853084441	30	=	1.1545370616888
[ATTACK] after armor	225.13472702932
[PHYS CRIT %]	0.9
[ATTACK] after crit	225.13472702932
[ATTACK] after mult	154.86621879805
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	124.7896398327	14	107.26853084441	0.34394120543182	vs. armor/def	-4.5793764473128	30
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	107.26853084441	0.34394120543182	vs. armor/def	-4.5793764473128	30
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
[LOG]	Kyless evades #UID:6962:0##fbd578#Garruk#LAST#.
[LOG]	#F53CBE#Kyless's Vault is disrupted!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Kyless for #SLATE#(64 deflected)#LAST#, #WHITE#81 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#64 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#152 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#64 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#378#LAST##{normal}# total damage).
[MIND CRIT %]	27.7
[LOG]	Garruk was blasted back 2 spaces!
[Actor:move]	6962	Garruk	(forced) move from	22	22	to	22	20
[LOG]	#F53CBE#Kyless is no longer dominated.
[LOG]	#UID:1156506:0#Kyless strikes #fbd578#Garruk#LAST# in the darkness (+36% damage).
[LOG]	#UID:1156506:0#Kyless hits #fbd578#Garruk#LAST# for #WHITE#18 physical#LAST# damage.
[LOG]	Kyless's creeping dark hits #fbd578#Garruk#LAST# for #GREY#3 darkness#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[use_tactical AI] === Action Selected:	1156506	Kyless	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	dreamer's thorny mindstar of life
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	24.804446291306	24	51	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	24.804446291306	24	51	1	vs. armor/def	56	37
checkHit	51	vs	37	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	24	vs. armor/hardiness	56	0.6
[ATTACK] after armor	9.6
[PHYS CRIT %] axe accuracy bonus	51	37	=	3.5
[PHYS CRIT %]	27.7
[ATTACK] after crit	9.6
[ATTACK] after mult	9.6
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Kyless is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] attacking with (offhand)	projecting thorny mindstar of life
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	23.711164159671	24	51	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	23.711164159671	24	51	1	vs. armor/def	56	37
checkHit	51	vs	37	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	24	vs. armor/hardiness	56	0.6
[ATTACK] after armor	9.2
[PHYS CRIT %] axe accuracy bonus	51	37	=	3.5
[PHYS CRIT %]	27.7
[ATTACK] after crit	19.392327802896
[ATTACK] after mult	19.392327802896
[LOG]	#{bold}##UID:1156506:0#Kyless performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
checkHit	53	vs	38	=> chance to hit	88
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	
[LOG]	#UID:1156506:0#Kyless strikes #fbd578#Garruk#LAST# in the darkness (+36% damage).
[LOG]	Melee retaliation hits Kyless for #SLATE#(1 deflected)#LAST#, #LIGHT_GREEN#2 nature#LAST#, #SLATE#(8 deflected)#LAST#, #LIGHT_GREEN#9 nature#LAST#, #SLATE#(1 deflected)#LAST#, #LIGHT_GREEN#2 nature#LAST#, #SLATE#(8 deflected)#LAST#, #LIGHT_GREEN#9 nature#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	#UID:1156506:0#Kyless hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#1 nature#LAST#, #GREY#1 darkness#LAST#, #{bold}##ORANGE#4 mind#{normal}##LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Garruk uses #{bold}##ORCHID#Rampage.#{normal}##LAST#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,time_factor=5000]
New GL Shader program 144
*p 144: Uniform: 1: 8B5E flames
*p 144: Uniform: 0: 8B5E tex
*p 144: Uniform: 5: 1406 flameScale
*p 144: Uniform: 3: 1406 tick
*p 144: Uniform: 4: 1406 time_factor
*p 144: Uniform: 2: 1406 alpha
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	140.51811115426	14	112.26853084441	0.48411034932752	vs. armor/def	6	35
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	112.26853084441	0.48411034932752	vs. armor/def	6	35
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
checkHit	112.26853084441	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	159	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	112.26853084441	35	=	1.1545370616888
[ATTACK] after armor	183.57139280852
[PHYS CRIT %]	0.9
[ATTACK] after crit	183.57139280852
[ATTACK] after mult	88.868811099072
checkHit	21	vs	62	=> chance to hit	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	124.7896398327	14	112.26853084441	0.24205517466376	vs. armor/def	6	35
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	112.26853084441	0.24205517466376	vs. armor/def	6	35
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
checkHit	112.26853084441	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	112.26853084441	35	=	1.1545370616888
[ATTACK] after armor	187.03500399359
[PHYS CRIT %]	0.9
[ATTACK] after crit	187.03500399359
[ATTACK] after mult	45.272790559905
checkHit	57	vs	62	=> chance to hit	38
[LOG]	#ORANGE#Kyless shrugs off the effect 'Numbing Darkness'!
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	140.51811115426	14	112.26853084441	0.48411034932752	vs. armor/def	6	35
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	112.26853084441	0.48411034932752	vs. armor/def	6	35
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
checkHit	112.26853084441	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	157	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	112.26853084441	35	=	1.1545370616888
[ATTACK] after armor	181.26231868514
[PHYS CRIT %]	0.9
[ATTACK] after crit	181.26231868514
[ATTACK] after mult	87.750964418581
checkHit	57	vs	62	=> chance to hit	38
[LOG]	Kyless is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	124.7896398327	14	112.26853084441	0.24205517466376	vs. armor/def	6	35
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	112.26853084441	0.24205517466376	vs. armor/def	6	35
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
checkHit	112.26853084441	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	165	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	112.26853084441	35	=	1.1545370616888
[ATTACK] after armor	190.49861517865
[PHYS CRIT %]	0.9
[ATTACK] after crit	190.49861517865
[ATTACK] after mult	46.111175570273
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	140.51811115426	14	112.26853084441	0.48411034932752	vs. armor/def	6	35
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	112.26853084441	0.48411034932752	vs. armor/def	6	35
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
checkHit	112.26853084441	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	194	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	112.26853084441	35	=	1.1545370616888
[ATTACK] after armor	223.98018996763
[PHYS CRIT %]	0.9
[ATTACK] after crit	223.98018996763
[ATTACK] after mult	108.43112800767
checkHit	57	vs	62	=> chance to hit	38
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	124.7896398327	14	112.26853084441	0.24205517466376	vs. armor/def	6	35
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	112.26853084441	0.24205517466376	vs. armor/def	6	35
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
checkHit	112.26853084441	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	112.26853084441	35	=	1.1545370616888
[ATTACK] after armor	189.34407811696
[PHYS CRIT %]	0.9
[ATTACK] after crit	189.34407811696
[ATTACK] after mult	45.83171390015
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	140.51811115426	14	112.26853084441	0.48411034932752	vs. armor/def	6	35
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	112.26853084441	0.48411034932752	vs. armor/def	6	35
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
checkHit	112.26853084441	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	178	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	112.26853084441	35	=	1.1545370616888
[ATTACK] after armor	205.50759698061
[PHYS CRIT %]	0.9
[ATTACK] after crit	205.50759698061
[ATTACK] after mult	99.488354563741
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	124.7896398327	14	112.26853084441	0.24205517466376	vs. armor/def	6	35
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	112.26853084441	0.24205517466376	vs. armor/def	6	35
checkEvasion	20.24043722461	35	29
=> evasion chance	20.24043722461
checkHit	112.26853084441	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	112.26853084441	35	=	1.1545370616888
[ATTACK] after armor	197.42583754879
[PHYS CRIT %]	0.9
[ATTACK] after crit	197.42583754879
[ATTACK] after mult	47.78794559101
checkHit	57	vs	62	=> chance to hit	38
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Kyless for #SLATE#(4 deflected)#LAST#, #WHITE#112 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#59 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#115 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#60 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#142 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#60 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#130 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#62 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#1253#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
checkHit	62	vs	57	=> chance to hit	63
[LOG]	Mindrot hits Kyless for #ORANGE#3 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	1158300	terror	(forced) move from	nil	nil	to	21	24
[PARTY] New member, add after	terror	Garruk
Adding entity	1158300	after	6962
[MIND CRIT %]	27.7
[LOG]	Garruk was blasted back 2 spaces!
[Actor:move]	6962	Garruk	(forced) move from	22	20	to	20	18
[LOG]	Kyless is no longer evading attacks.
[LOG]	#UID:1156506:0#Kyless strikes #fbd578#Garruk#LAST# in the darkness (+36% damage).
[LOG]	Poison from Garruk hits Kyless for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#UID:1156506:0#Kyless hits #fbd578#Garruk#LAST# for #RED#(12 rampage shugs off#LAST#), #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	20	18	to	21	19
[LOG]	
[Actor:move]	6962	Garruk	move from	21	19	to	22	20
[Actor:move]	1158303	terror	(forced) move from	nil	nil	to	25	16
[PARTY] New member, add after	terror	Garruk
Adding entity	1158303	after	6962
[LOG]	Garruk has shrugged off 12 damage and is ready for more.
[MIND CRIT %]	5.4
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	62	vs	57	=> chance to hit	63
[LOG]	Mindrot hits Kyless for #SLATE#(4 deflected)#LAST#, #{bold}##ORANGE#5 mind#{normal}##LAST#, #SLATE#(3 deflected)#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	141.46718761763	14	108.26853084441	1.7595661752313	vs. armor/def	6	31
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	108.26853084441	1.7595661752313	vs. armor/def	6	31
checkHit	108.26853084441	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	191	14	vs. armor/hardiness	6	0.3
[ATTACK] mace accuracy bonus	108.26853084441	31	=	1.1545370616888
[ATTACK] after armor	220.51657878256
[PHYS CRIT %]	0.9
[ATTACK] after crit	220.51657878256
[ATTACK] after mult	388.01351310353
[CHAT] Loading...	keepsake-kyless-death
[CHAT] loaded	kyless	table: 0x281b2f88
[CHAT] loaded	destroy_book	table: 0x32116488
[CHAT] loaded	keep_book	table: 0x1ddd01d0
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] try update status on	Garruk	keepsake	1	kyless-killed
[LOG]	#LIGHT_GREEN#Quest 'Keepsake' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#VIOLET#Kyless is dead.
[ActorObjectUse] useObjectDisable: 	watchleader's alchemist's lamp of corpselight	inven/slot	7	1	tid	nil
[ActorObjectUse] useObjectDisable: 	enlightening hardened leather armour of the void	inven/slot	8	1	tid	nil
[LOG]	#F53CBE#Kyless is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Kyless	dam/apr/atk/mult ::	125.63248428217	14	98.252967670882	0.81883819166886	vs. armor/def	0	26
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	98.252967670882	0.81883819166886	vs. armor/def	0	26
checkHit	98.252967670882	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	159	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	98.252967670882	26	=	1.1445059353418
[ATTACK] after armor	181.97644371934
[PHYS CRIT %]	0.9
[ATTACK] after crit	181.97644371934
[ATTACK] after mult	149.00926210148
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x138bfbe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[Actor:move]	1158300	terror	move from	21	24	to	21	23
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Kyless for #SLATE#(14 deflected)#LAST#, #WHITE#522 physical#LAST# (#RED##{bold}#522#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Kyless!#{normal}#
[LOG]	Kyless's creeping dark hits #fbd578#Garruk#LAST# for #RED#(7 rampage shugs off#LAST#), #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	hjgadd	tome	The secret city	false	false
Server latency	120
[USERCHAT] channel serial data	firmament	mainmenu	817
[USERCHAT] channel achievement	frogmyte	mainmenu	Earth Master (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	NapalmTeddy	tome	635
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 60 (16 ms)
Deleting temp shader	flamewings[deploy_factor=14]
[USERCHAT] channel achievement	xirxirxir	tome	Orbituary (Roguelike)	false	false
[CHAT] selected	I'm sorry but I need it. #LIGHT_GREEN#[keep the book]#LAST#	function: 0x43cc30f8	keep_book
Added unique	mod.class.Object/Kyless' Book	::	1
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Kyless' Book	::	2
Using cached font	/data/font/DroidSansMono.ttf	14
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[CHAT] selected	Goodbye, Kyless.	nil	nil
[Actor:move]	6962	Garruk	move from	22	20	to	23	21
[LOG]	You pickup 0.60 gold pieces.
[Identify]	elemental quiver of elven-wood arrows	true
[LOG]	Garruk picks up (J.): #0080FF##UID:1156546:0#elemental quiver of elven-wood arrows (21/21, 44-62 power, 14 apr)#LAST#.
[Identify]	enhanced elven-wood longbow of true flight (Shrouds)	true
[LOG]	Garruk picks up (l.): #8d55ff##UID:1156534:0#enhanced elven-wood longbow of true flight (Shrouds)#LAST#.
[ActorObjectUse] useObjectEnable: 	enlightening hardened leather armour of the void (Nightmares)	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	enlightening hardened leather armour of the void (Nightmares)	1156550	is ineligible for talent interface
[Identify]	enlightening hardened leather armour of the void (Nightmares)	true
[LOG]	Garruk picks up (K.): #8d55ff##UID:1156550:0#enlightening hardened leather armour of the void (Nightmares) (9 def, 6 armour)#LAST#.
[ActorObjectUse] useObjectEnable: 	watchleader's alchemist's lamp of corpselight	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	watchleader's alchemist's lamp of corpselight	1156524	is ineligible for talent interface
[Identify]	watchleader's alchemist's lamp of corpselight	true
[LOG]	Garruk picks up (1.): #8d55ff##UID:1156524:0#watchleader's alchemist's lamp of corpselight#LAST#.
[Identify]	projecting thorny mindstar of life (Corpses)	true
[LOG]	Garruk picks up (p.): #0080FF##UID:1156517:0#projecting thorny mindstar of life (Corpses) (8-8 power, 24 apr, mind damage)#LAST#.
[Identify]	dreamer's thorny mindstar of life (Madness)	true
[LOG]	Garruk picks up (p.): #0080FF##UID:1156511:0#dreamer's thorny mindstar of life (Madness) (9-10 power, 24 apr, nature damage)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_elvenwood.png
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_elvenwood.png
[Actor:move]	1158319	terror	(forced) move from	nil	nil	to	23	19
[PARTY] New member, add after	terror	Garruk
Adding entity	1158319	after	6962
[LOG]	
[Actor:move]	6962	Garruk	move from	23	21	to	24	20
[Actor:move]	1158303	terror	move from	25	16	to	25	17
[LOG]	Garruk has shrugged off 7 damage and is ready for more.
[LOG]	Garruk has regained its confidence.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	1158300	terror	move from	21	23	to	22	22
[LOG]	Kyless's creeping dark hits Terror for #GREY#0 darkness#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	24	20	to	25	19
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[Actor:move]	1158321	terror	(forced) move from	nil	nil	to	25	23
[PARTY] New member, add after	terror	Garruk
Adding entity	1158321	after	6962
Deleting shader 125 (is clone 0)
[Actor:move]	1158319	terror	move from	23	19	to	24	19
[Actor:move]	1158303	terror	move from	25	17	to	25	18
[LOG]	#F53CBE#Garruk is no longer rampaging.
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	1158323	terror	(forced) move from	nil	nil	to	26	22
[PARTY] New member, add after	terror	Garruk
Adding entity	1158323	after	6962
Deleting temp shader	distort[]
Deleting temp shader	firearcs[]
[USERCHAT] channel achievement	alucab	tome	Treasure Hoarder (Nightmare (Adventure) difficulty)	false	true
[Actor:move]	6962	Garruk	move from	25	19	to	26	19
[Actor:move]	1158321	terror	move from	25	23	to	25	22
[Actor:move]	1158319	terror	move from	24	19	to	25	19
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	6962	Garruk	move from	26	19	to	27	19
[Actor:move]	1158325	terror	(forced) move from	nil	nil	to	20	20
[PARTY] New member, add after	terror	Garruk
Adding entity	1158325	after	6962
[LOG]	Kyless's creeping dark hits Terror for #GREY#0 darkness#LAST# damage.
[Actor:move]	1158323	terror	move from	26	22	to	26	21
[Actor:move]	1158321	terror	move from	25	22	to	25	22
[Actor:move]	6962	Garruk	move from	27	19	to	28	19
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:1239:0#Talent Harass Prey is ready to use.
[LOG]	
[Actor:move]	1158327	terror	(forced) move from	nil	nil	to	24	20
[PARTY] New member, add after	terror	Garruk
Adding entity	1158327	after	6962
[LOG]	Resting starts...
[Actor:move]	1158325	terror	move from	20	20	to	21	20
[LOG]	Kyless's creeping dark hits Terror for #GREY#0 darkness#LAST# damage.
[Actor:move]	1158323	terror	move from	26	21	to	27	20
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1158327	terror	move from	24	20	to	25	20
[Actor:move]	1158325	terror	move from	21	20	to	22	20
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[Actor:move]	1158327	terror	move from	25	20	to	26	20
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk stops regenerating health quickly.
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	Today is the 24th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1250:0#Talent Rampage is ready to use.
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	28	19	to	27	20
[Actor:move]	6962	Garruk	move from	27	20	to	26	21
[Actor:move]	6962	Garruk	move from	26	21	to	26	22
[Actor:move]	6962	Garruk	move from	26	22	to	26	23
[Actor:move]	6962	Garruk	move from	26	23	to	26	24
[Actor:move]	6962	Garruk	move from	26	24	to	25	25
[Actor:move]	6962	Garruk	move from	25	25	to	26	24
[Actor:move]	6962	Garruk	move from	26	24	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	28	24
[Actor:move]	6962	Garruk	move from	28	24	to	29	23
[Actor:move]	6962	Garruk	move from	29	23	to	28	22
[Actor:move]	6962	Garruk	move from	28	22	to	28	21
[Actor:move]	6962	Garruk	move from	28	21	to	28	20
[Actor:move]	6962	Garruk	move from	28	20	to	29	19
[Actor:move]	6962	Garruk	move from	29	19	to	29	18
[Actor:move]	6962	Garruk	move from	29	18	to	30	17
[Actor:move]	6962	Garruk	move from	30	17	to	29	16
[Actor:move]	6962	Garruk	move from	29	16	to	28	15
[Actor:move]	6962	Garruk	move from	28	15	to	27	15
[Actor:move]	6962	Garruk	move from	27	15	to	26	14
[Actor:move]	6962	Garruk	move from	26	14	to	25	15
[Actor:move]	6962	Garruk	move from	25	15	to	24	15
[Actor:move]	6962	Garruk	move from	24	15	to	23	14
[Actor:move]	6962	Garruk	move from	23	14	to	23	13
[Actor:move]	6962	Garruk	move from	23	13	to	22	12
[Actor:move]	6962	Garruk	move from	22	12	to	21	13
[Actor:move]	6962	Garruk	move from	21	13	to	20	13
[Actor:move]	6962	Garruk	move from	20	13	to	19	13
[Actor:move]	6962	Garruk	move from	19	13	to	18	12
[Actor:move]	6962	Garruk	move from	18	12	to	19	11
[Actor:move]	6962	Garruk	move from	19	11	to	20	10
[Actor:move]	6962	Garruk	move from	20	10	to	21	10
[Actor:move]	6962	Garruk	move from	21	10	to	22	10
[Actor:move]	6962	Garruk	move from	22	10	to	21	10
[Actor:move]	6962	Garruk	move from	21	10	to	20	10
[Actor:move]	6962	Garruk	move from	20	10	to	19	11
[Actor:move]	6962	Garruk	move from	19	11	to	20	12
[Actor:move]	6962	Garruk	move from	20	12	to	21	12
[Actor:move]	6962	Garruk	move from	21	12	to	22	12
[Actor:move]	6962	Garruk	move from	22	12	to	23	13
[Actor:move]	6962	Garruk	move from	23	13	to	23	14
[Actor:move]	6962	Garruk	move from	23	14	to	22	15
[Actor:move]	6962	Garruk	move from	22	15	to	21	16
[Actor:move]	6962	Garruk	move from	21	16	to	20	17
[Actor:move]	6962	Garruk	move from	20	17	to	19	18
[Actor:move]	6962	Garruk	move from	19	18	to	18	19
[Actor:move]	6962	Garruk	move from	18	19	to	17	20
[Actor:move]	6962	Garruk	move from	17	20	to	16	21
[Actor:move]	6962	Garruk	move from	16	21	to	17	20
[Actor:move]	6962	Garruk	move from	17	20	to	16	19
[Actor:move]	6962	Garruk	move from	16	19	to	16	18
[Actor:move]	6962	Garruk	move from	16	18	to	17	17
[Actor:move]	6962	Garruk	move from	17	17	to	18	16
[Actor:move]	6962	Garruk	move from	18	16	to	19	15
[Actor:move]	6962	Garruk	move from	19	15	to	20	15
[Actor:move]	6962	Garruk	move from	20	15	to	21	15
[Actor:move]	6962	Garruk	move from	21	15	to	22	15
[Actor:move]	6962	Garruk	move from	22	15	to	23	14
[Actor:move]	6962	Garruk	move from	23	14	to	23	13
[Actor:move]	6962	Garruk	move from	23	13	to	22	12
[Actor:move]	6962	Garruk	move from	22	12	to	21	12
[Actor:move]	6962	Garruk	move from	21	12	to	20	12
[Actor:move]	6962	Garruk	move from	20	12	to	19	11
[Actor:move]	6962	Garruk	move from	19	11	to	20	10
[Actor:move]	6962	Garruk	move from	20	10	to	21	9
[Actor:move]	6962	Garruk	move from	21	9	to	22	9
[Actor:move]	6962	Garruk	move from	22	9	to	23	8
[Actor:move]	6962	Garruk	move from	23	8	to	23	7
[Actor:move]	6962	Garruk	move from	23	7	to	23	6
[Actor:move]	6962	Garruk	move from	23	6	to	22	5
[Actor:move]	6962	Garruk	move from	22	5	to	21	4
[Actor:move]	6962	Garruk	move from	21	4	to	20	4
[Actor:move]	6962	Garruk	move from	20	4	to	19	4
[Actor:move]	6962	Garruk	move from	19	4	to	18	4
[LOG]	Ran for 23 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	18	4	to	17	3
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	17	3	to	16	3
[Actor:move]	6962	Garruk	move from	16	3	to	15	2
[Actor:move]	6962	Garruk	move from	15	2	to	14	2
[Actor:move]	6962	Garruk	move from	14	2	to	13	3
[Actor:move]	6962	Garruk	move from	13	3	to	12	3
[Actor:move]	6962	Garruk	move from	12	3	to	11	3
[Actor:move]	6962	Garruk	move from	11	3	to	10	3
[Actor:move]	6962	Garruk	move from	10	3	to	9	3
[Actor:move]	6962	Garruk	move from	9	3	to	8	3
Deleting temp shader	fireflash[]
[Actor:move]	6962	Garruk	move from	8	3	to	7	4
[Actor:move]	6962	Garruk	move from	7	4	to	6	5
[Actor:move]	6962	Garruk	move from	6	5	to	6	6
[Actor:move]	6962	Garruk	move from	6	6	to	6	7
[Actor:move]	6962	Garruk	move from	6	7	to	6	8
[Actor:move]	6962	Garruk	move from	6	8	to	6	9
[Actor:move]	6962	Garruk	move from	6	9	to	6	10
[Actor:move]	6962	Garruk	move from	6	10	to	6	11
[Actor:move]	6962	Garruk	move from	6	11	to	6	12
[LOG]	Ran for 19 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	6	12	to	6	13
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	6	13	to	6	14
[Actor:move]	6962	Garruk	move from	6	14	to	6	15
[Actor:move]	6962	Garruk	move from	6	15	to	6	16
[Actor:move]	6962	Garruk	move from	6	16	to	6	17
[Actor:move]	6962	Garruk	move from	6	17	to	6	18
[Actor:move]	6962	Garruk	move from	6	18	to	6	19
[Actor:move]	6962	Garruk	move from	6	19	to	6	20
[Actor:move]	6962	Garruk	move from	6	20	to	6	21
[Actor:move]	6962	Garruk	move from	6	21	to	6	22
[Actor:move]	6962	Garruk	move from	6	22	to	5	23
[Actor:move]	6962	Garruk	move from	5	23	to	4	23
[Actor:move]	6962	Garruk	move from	4	23	to	3	23
[Actor:move]	6962	Garruk	move from	3	23	to	2	23
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 14 turns (stop reason: at exit).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/spellbook.png
Deleting shader 146 (is clone 0)
Deleting shader 137 (is clone 0)
Server latency	125
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
[LOG]	The rod emits a strange noise, glows briefly and returns to normal.
Deleting shader 127 (is clone 0)
[LOG]	The rod emits a strange noise, glows briefly and returns to normal.
[LOG]	You gain 12.00 gold from the transmogrification of #8d55ff##UID:1156524:0#watchleader's alchemist's lamp of corpselight#LAST#.
[LOG]	You gain 2.50 gold from the transmogrification of #0080FF##UID:1156546:0#elemental quiver of elven-wood arrows (21/21, 44-62 power, 14 apr)#LAST#.
[LOG]	You gain 15.97 gold from the transmogrification of #8d55ff##UID:1156550:0#enlightening hardened leather armour of the void (Nightmares) (9 def, 6 armour)#LAST#.
[LOG]	You gain 4.86 gold from the transmogrification of #0080FF##UID:1156517:0#projecting thorny mindstar of life (Corpses) (8-8 power, 24 apr, mind damage)#LAST#.
[LOG]	You gain 6.81 gold from the transmogrification of #0080FF##UID:1156511:0#dreamer's thorny mindstar of life (Madness) (9-10 power, 24 apr, nature damage)#LAST#.
[LOG]	You gain 15.60 gold from the transmogrification of #8d55ff##UID:1156534:0#enhanced elven-wood longbow of true flight (Shrouds)#LAST#.
[LOG]	You gain 2.16 gold from the transmogrification of #00FF80##UID:1156499:0#blink rune of the sneak (range 5; phase 15; cd 10)#LAST#.
[LOG]	You gain 1.20 gold from the transmogrification of #00FF80##UID:1156494:0#healing infusion of the sneak (heal 101; cd 11)#LAST#.
Loading zone persistance level	keepsake-meadow	5
Make wait background texture 2397 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 2404 (55x55)
Wait finished, counted 171, 27 ticks
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-5
[Actor:move]	6962	Garruk	(forced) move from	2	23	to	34	36
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (5)" / "Lvl 29 Krog Cursed" / default / cursed
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Tranquil Meadow (5)
C Map minimap texture: 457 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	34	36	to	34	35
[Actor:move]	6962	Garruk	move from	34	35	to	33	34
[Actor:move]	6962	Garruk	move from	33	34	to	32	33
[Actor:move]	6962	Garruk	move from	32	33	to	31	32
[Actor:move]	6962	Garruk	move from	31	32	to	30	31
[Actor:move]	6962	Garruk	move from	30	31	to	29	30
[Actor:move]	6962	Garruk	move from	29	30	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	27	28
[Actor:move]	6962	Garruk	move from	27	28	to	27	27
[Actor:move]	6962	Garruk	move from	27	27	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	26	23
[Actor:move]	6962	Garruk	move from	26	23	to	25	22
[Actor:move]	6962	Garruk	move from	25	22	to	25	21
[Actor:move]	6962	Garruk	move from	25	21	to	24	20
[Actor:move]	6962	Garruk	move from	24	20	to	23	19
[Actor:move]	6962	Garruk	move from	23	19	to	23	18
[Actor:move]	6962	Garruk	move from	23	18	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	20	15
[Actor:move]	6962	Garruk	move from	20	15	to	19	15
[Actor:move]	6962	Garruk	move from	19	15	to	18	15
[Actor:move]	6962	Garruk	move from	18	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	15	15
[Actor:move]	6962	Garruk	move from	15	15	to	14	15
[Actor:move]	6962	Garruk	move from	14	15	to	13	15
[Actor:move]	6962	Garruk	move from	13	15	to	12	15
[Actor:move]	6962	Garruk	move from	12	15	to	11	15
[Actor:move]	6962	Garruk	move from	11	15	to	10	15
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 35 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	10	15	to	11	15
[Actor:move]	6962	Garruk	move from	11	15	to	12	15
[Actor:move]	6962	Garruk	move from	12	15	to	13	15
[Actor:move]	6962	Garruk	move from	13	15	to	14	15
[Actor:move]	6962	Garruk	move from	14	15	to	15	15
[Actor:move]	6962	Garruk	move from	15	15	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	18	14
[Actor:move]	6962	Garruk	move from	18	14	to	19	14
[Actor:move]	6962	Garruk	move from	19	14	to	20	14
[Actor:move]	6962	Garruk	move from	20	14	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	23	18
[Actor:move]	6962	Garruk	move from	23	18	to	24	19
[Actor:move]	6962	Garruk	move from	24	19	to	25	20
[Actor:move]	6962	Garruk	move from	25	20	to	26	21
[Actor:move]	6962	Garruk	move from	26	21	to	27	22
[Actor:move]	6962	Garruk	move from	27	22	to	27	23
[Actor:move]	6962	Garruk	move from	27	23	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	27	27
[Actor:move]	6962	Garruk	move from	27	27	to	27	28
[Actor:move]	6962	Garruk	move from	27	28	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	29	30
[Actor:move]	6962	Garruk	move from	29	30	to	30	31
[Actor:move]	6962	Garruk	move from	30	31	to	31	32
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 31 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	31	32	to	32	33
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	32	33	to	33	34
[Actor:move]	6962	Garruk	move from	33	34	to	34	35
[Actor:move]	6962	Garruk	move from	34	35	to	34	36
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 4 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	34	36	to	34	35
[Actor:move]	6962	Garruk	move from	34	35	to	33	34
[LOG]	A shadow traces across the floor.
[Actor:move]	6962	Garruk	move from	33	34	to	32	33
[Actor:move]	6962	Garruk	move from	32	33	to	31	32
[Actor:move]	6962	Garruk	move from	31	32	to	30	31
[Actor:move]	6962	Garruk	move from	30	31	to	29	30
[Actor:move]	6962	Garruk	move from	29	30	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	27	28
[Actor:move]	6962	Garruk	move from	27	28	to	27	27
[Actor:move]	6962	Garruk	move from	27	27	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	26	23
[Actor:move]	6962	Garruk	move from	26	23	to	25	22
[Actor:move]	6962	Garruk	move from	25	22	to	25	21
[Actor:move]	6962	Garruk	move from	25	21	to	24	20
[Actor:move]	6962	Garruk	move from	24	20	to	23	19
[Actor:move]	6962	Garruk	move from	23	19	to	23	18
[Actor:move]	6962	Garruk	move from	23	18	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	20	15
[Actor:move]	6962	Garruk	move from	20	15	to	19	15
[Actor:move]	6962	Garruk	move from	19	15	to	18	15
[Actor:move]	6962	Garruk	move from	18	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	15	15
[Actor:move]	6962	Garruk	move from	15	15	to	14	15
[Actor:move]	6962	Garruk	move from	14	15	to	13	15
[Actor:move]	6962	Garruk	move from	13	15	to	12	15
[Actor:move]	6962	Garruk	move from	12	15	to	11	15
[Actor:move]	6962	Garruk	move from	11	15	to	10	15
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 35 turns (stop reason: at exit).
[LOG]	
Loading zone persistance level	keepsake-meadow	4
Make wait background texture 4286 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 4292 (55x55)
Wait finished, counted 172, 32 ticks
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-4
[Actor:move]	6962	Garruk	(forced) move from	10	15	to	43	10
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (4)" / "Lvl 29 Krog Cursed" / default / cursed
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Tranquil Meadow (4)
C Map minimap texture: 366 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	43	10	to	42	9
[Actor:move]	6962	Garruk	move from	42	9	to	41	8
[Actor:move]	6962	Garruk	move from	41	8	to	40	8
[Actor:move]	6962	Garruk	move from	40	8	to	39	8
[Actor:move]	6962	Garruk	move from	39	8	to	38	8
[LOG]	A shadow traces across the floor.
[Actor:move]	6962	Garruk	move from	38	8	to	37	8
[Actor:move]	6962	Garruk	move from	37	8	to	36	9
[Actor:move]	6962	Garruk	move from	36	9	to	35	9
[Actor:move]	6962	Garruk	move from	35	9	to	34	9
[Actor:move]	6962	Garruk	move from	34	9	to	33	10
[Actor:move]	6962	Garruk	move from	33	10	to	32	11
[Actor:move]	6962	Garruk	move from	32	11	to	31	11
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 13 turns (stop reason: at exit).
[LOG]	
Loading zone persistance level	keepsake-meadow	3
Make wait background texture 2159 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 2170 (34x34)
Wait finished, counted 50, 12 ticks
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 125
*p 125: Uniform: 1: 1406 tick
*p 125: Uniform: 3: 8B52 texCoord
*p 125: Uniform: 2: 8B50 mapCoord
*p 125: Uniform: 4: 1406 attenuation
*p 125: Uniform: 0: 8B5E tex
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-3
[Actor:move]	6962	Garruk	(forced) move from	31	11	to	18	10
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
Loading entities file from memory	/data/general/objects/egos/infusions.lua
[resolveObject] CREATE FOR	1164635	Berethh	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="longbow", tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	76.438724469496	87
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
[resolveObject] CREATED OBJECT:	1164668	mighty yew longbow of cold	tries left:	4
[resolveObject]	1164668	mighty yew longbow of cold	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1164635	Berethh	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected Greater	26.530748373021	51
Loading entities file from memory	/data/general/objects/egos/ammo.lua
[resolveObject] CREATED OBJECT:	1164708	barbed quiver of yew arrows	tries left:	4
fight: 	barbed quiver of yew arrows	mighty yew longbow of cold	::	OFFHAND	QUIVER
[resolveObject]	1164708	barbed quiver of yew arrows	added to inventory	QUIVER
[resolveObject] CREATE FOR	1164635	Berethh	do_wear/tries:	true	5	filter:
	{force_drop=true, type="armor", autoreq=true, subtype="light", tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	13.210821191597	15
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
[resolveObject] CREATED OBJECT:	1164744	radiant hardened leather armour of the deep	tries left:	4
fight: 	radiant hardened leather armour of the deep	mighty yew longbow of cold	::	OFFHAND	BODY
fight: 	radiant hardened leather armour of the deep	barbed quiver of yew arrows	::	nil	BODY
[resolveObject]	1164744	radiant hardened leather armour of the deep	added to inventory	BODY
[resolveObject] CREATE FOR	1164635	Berethh	do_wear/tries:	true	5	filter:
	{force_drop=true, type="armor", autoreq=true, subtype="hands", tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	99.434889579759	107
Loading entities file from memory	/data/general/objects/egos/gloves.lua
[resolveObject] CREATED OBJECT:	1164783	hardened leather gloves of strength (#STATBONUS#)	tries left:	4
[General Object resolver]	1164783	hardened leather gloves of strength (#STATBONUS#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1164783	hardened leather gloves of strength (#STATBONUS#)
[resolveObject] CREATE FOR	1164635	Berethh	do_wear/tries:	true	5	filter:
	{force_drop=true, type="armor", autoreq=true, subtype="feet", tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	67.017164262714	87
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
[resolveObject] CREATED OBJECT:	1164842	stealthy pair of hardened leather boots of speed	tries left:	4
[General Object resolver]	1164842	stealthy pair of hardened leather boots of speed	COULD NOT BE WORN
[resolveObject] adding to main inventory:	1164842	stealthy pair of hardened leather boots of speed
[resolveObject] CREATE FOR	1164635	Berethh	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	98.833002979595	107
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[resolveObject] CREATED OBJECT:	1165395	traveler's pair of hardened leather boots	tries left:	1
[resolveObject] adding to main inventory:	1165395	traveler's pair of hardened leather boots
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_thalore_berethh.png
[Actor:move]	1164635	Berethh	(forced) move from	nil	nil	to	7	16
Added unique	mod.class.NPC/Berethh	::	1
[applyRandomClassNew] applying	1	classes at	50	%%
[applyRandomClassNew]	1164635	Berethh	Adding class	Demonologist	Defiler	level_rate	50
[Actor:levelupClass]	Berethh	auto level up	Demonologist	0	-->	7	table: 0x32a53eb8
[Actor:levelupClass] 1164635 Berethh ## Initialzing auto_class Demonologist (Defiler) 85% level_rate from level 28 ##
  *** power types: not_power_source =	antimagic	power_source =	arcane,technique
	 ** learning Demonologist birth talent T_ARMOUR_TRAINING 2 (every 0 levels)
	 ** learning Demonologist birth talent T_WEAPON_COMBAT 1 (every 0 levels)
	 ** learning Demonologist birth talent T_BLEAK_OUTCOME 1 (every 0 levels)
	 ** learning Demonologist birth talent T_SHIELD_PUMMEL 1 (every 0 levels)
	 ** learning Demonologist birth talent T_WEAPONS_MASTERY 1 (every 0 levels)
	 ** learning Demonologist birth talent T_DEMON_SEED 1 (every 0 levels)
[CALLBACK] upgrading to prioritized	talents_on_wear_tinker
[CALLBACK] upgrading to prioritized	talents_on_takeoff_tinker
	 ** learning Demonologist birth talent T_FLAME_LEASH 1 (every 0 levels)
	 *** Assigning	3	category points
	 *** auto_levelup IMPROVING TALENT TYPE	corruption/torment
	 *** Assigning	2	category points
	 *** auto_levelup LEARNING TALENT TYPE	corruption/spellblaze
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	corruption/doom-shield
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:levelupClass] ### levelup summary for	Berethh	Demonologist	0	-->	7
[Actor:levelupClass] ### Talents Learned:
	*	[T_STRIPPED_LIFE] = 2
	*	[T_SHATTERED_MIND] = 1
	*	[T_QUICK_RECOVERY] = 1
	*	[T_WEAPONS_MASTERY] = 2
	*	[T_OSMOSIS_SHIELD] = 1
	*	[T_WILLFUL_TORMENTER] = 1
	*	[T_GRIM_FUTURE] = 1
	*	[T_RAIN_OF_FIRE] = 3
	*	[T_ONLY_ASHES_LEFT] = 1
	*	[T_RUSH] = 1
[Actor:levelupClass] ### Talents forced Stats:	mag: 24
 *** auto allocating	4	remaining stat points
[CALLBACK] upgrading to prioritized	talents_on_block
[useTalent] TALENT FAILED:	T_OSMOSIS_SHIELD	for	Berethh	1164635	true
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Sun Paladin
[resolveObject] CREATE FOR	1164635	Berethh	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	50.61839973452	62
[resolveObject] CREATED OBJECT:	1165399	dwarven-steel longsword of corruption	tries left:	4
fight: 	dwarven-steel longsword of corruption	mighty yew longbow of cold	::	OFFHAND	MAINHAND
fight: 	dwarven-steel longsword of corruption	radiant hardened leather armour of the deep	::	nil	MAINHAND
fight: 	dwarven-steel longsword of corruption	barbed quiver of yew arrows	::	nil	MAINHAND
fight: 	dwarven-steel longsword of corruption	radiant hardened leather armour of the deep	::	nil	MAINHAND
fight: 	dwarven-steel longsword of corruption	barbed quiver of yew arrows	::	nil	MAINHAND
[resolveObject]	1165399	dwarven-steel longsword of corruption	added to inventory	MAINHAND
		 moved replaced object to main inventory:	1164668	mighty yew longbow of cold
[resolveObject] CREATE FOR	1164635	Berethh	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	73.518077115416	87
[resolveObject] CREATED OBJECT:	1165403	acidic stralite shield of temporal resistance (#RESIST#)	tries left:	4
fight: 	acidic stralite shield of temporal resistance (#RESIST#)	dwarven-steel longsword of corruption	::	nil	OFFHAND
fight: 	acidic stralite shield of temporal resistance (#RESIST#)	radiant hardened leather armour of the deep	::	nil	OFFHAND
fight: 	acidic stralite shield of temporal resistance (#RESIST#)	barbed quiver of yew arrows	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	1165403	acidic stralite shield of temporal resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	1164635	Berethh	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	38.852937103448	62
[resolveObject] CREATED OBJECT:	1165409	dwarven-steel mail armour of Eyal	tries left:	4
fight: 	dwarven-steel mail armour of Eyal	dwarven-steel longsword of corruption	::	nil	BODY
fight: 	dwarven-steel mail armour of Eyal	acidic stralite shield of temporal resistance (#RESIST#)	::	nil	BODY
fight: 	dwarven-steel mail armour of Eyal	radiant hardened leather armour of the deep	::	nil	BODY
fight: 	dwarven-steel mail armour of Eyal	barbed quiver of yew arrows	::	nil	BODY
fight: 	dwarven-steel mail armour of Eyal	dwarven-steel longsword of corruption	::	nil	BODY
fight: 	dwarven-steel mail armour of Eyal	acidic stralite shield of temporal resistance (#RESIST#)	::	nil	BODY
fight: 	dwarven-steel mail armour of Eyal	barbed quiver of yew arrows	::	nil	BODY
[resolveObject]	1165409	dwarven-steel mail armour of Eyal	added to inventory	BODY
		 moved replaced object to main inventory:	1164744	radiant hardened leather armour of the deep
running talented_ai_tactic resolver but aborting due to existing tactics
[Actor:wearAllInventory]	1164635	Berethh	wearing main inventory
fight: 	traveler's pair of hardened leather boots	dwarven-steel longsword of corruption	::	nil	FEET
fight: 	traveler's pair of hardened leather boots	acidic stralite shield of temporal resistance (#RESIST#)	::	nil	FEET
fight: 	traveler's pair of hardened leather boots	dwarven-steel mail armour of Eyal	::	nil	FEET
fight: 	traveler's pair of hardened leather boots	barbed quiver of yew arrows	::	nil	FEET
[Actor:wearAllInventory]	Berethh	1164635	1165395	traveler's pair of hardened leather boots	WORN IN	FEET	1
fight: 	hardened leather gloves of strength (#STATBONUS#)	dwarven-steel longsword of corruption	::	nil	HANDS
fight: 	hardened leather gloves of strength (#STATBONUS#)	acidic stralite shield of temporal resistance (#RESIST#)	::	nil	HANDS
fight: 	hardened leather gloves of strength (#STATBONUS#)	dwarven-steel mail armour of Eyal	::	nil	HANDS
fight: 	hardened leather gloves of strength (#STATBONUS#)	traveler's pair of hardened leather boots	::	nil	HANDS
fight: 	hardened leather gloves of strength (#STATBONUS#)	barbed quiver of yew arrows	::	nil	HANDS
[Actor:wearAllInventory]	Berethh	1164635	1164783	hardened leather gloves of strength (#STATBONUS#)	WORN IN	HANDS	1
[SHADER] Loading from /data/gfx/shaders/osmosis_shield.lua
[SHADER] Loaded shader with totalname	osmosis_shield[]
New GL Shader program 127
*p 127: Uniform: 5: 8B50 ellipsoidalFactor
*p 127: Uniform: 4: 1406 side
*p 127: Uniform: 6: 1406 verticalIntensityAdjust
*p 127: Uniform: 2: 1406 chargesCount
*p 127: Uniform: 1: 1406 tick
*p 127: Uniform: 3: 1406 scrollingSpeed
*p 127: Uniform: 0: 8B5E tex
[CALLBACK] upgrading to prioritized	talents_on_hit
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (3)" / "Lvl 29 Krog Cursed" / default / cursed
Updating zone name	Tranquil Meadow (3)
C Map minimap texture: 408 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	18	10	to	18	9
[Actor:move]	6962	Garruk	move from	18	9	to	18	8
[Actor:move]	6962	Garruk	move from	18	8	to	17	7
[Actor:move]	6962	Garruk	move from	17	7	to	16	6
[Actor:move]	6962	Garruk	move from	16	6	to	15	5
[Actor:move]	6962	Garruk	move from	15	5	to	14	4
[LOG]	Ran for 7 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	14	4	to	13	3
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	13	3	to	12	3
[Actor:move]	6962	Garruk	move from	12	3	to	11	3
[Actor:move]	6962	Garruk	move from	11	3	to	10	3
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	10	3	to	9	4
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	9	4	to	8	4
[Actor:move]	6962	Garruk	move from	8	4	to	7	4
[Actor:move]	6962	Garruk	move from	7	4	to	6	4
[Actor:move]	6962	Garruk	move from	6	4	to	5	5
[Actor:move]	6962	Garruk	move from	5	5	to	5	6
[Actor:move]	6962	Garruk	move from	5	6	to	4	7
[Actor:move]	6962	Garruk	move from	4	7	to	3	8
[CHAT] Loading...	keepsake-berethh-encounter
[CHAT] loaded	berethh	table: 0x3f6ed540
[CHAT] loaded	response	table: 0x287a4dd0
[CHAT] loaded	attack	table: 0x2746bc90
[LOG]	Ran for 7 turns (stop reason: chat started).
Using cached font	/data/font/DroidSansMono.ttf	14
[use_tactical AI] === Action Selected:	1164635	Berethh	closein	 AI:move_simple
[Actor:move]	1164635	Berethh	move from	7	16	to	7	15
[MIND CRIT %]	5.4
[LOG]	
[CHAT] selected	Kyless is dead.	nil	response
Using cached font	/data/font/DroidSansMono.ttf	14
[USERCHAT] channel talk	PackOfOne	tome	twitch chat what prod should I get on bulwark
[USERCHAT] channel talk	PackOfOne	tome	never made it this far with one
[USERCHAT] channel serial data	deepfrieze	tome	786
[CHAT] selected	Then you will die like Kyless. #LIGHT_GREEN#[Attack]#LAST#	function: 0x3a1ef798	nil
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[LOG]	Garruk uses #{bold}##YELLOW#Antimagic Zone.#{normal}##LAST#
[USERCHAT] channel serial data	vino	tome	632
checkHit	25	vs	62	=> chance to hit	0
[LOG]	Berethh is silenced!
[MIND CRIT %]	5.4
[use_tactical AI] === Action Selected:	1164635	Berethh	closein	 AI:move_simple
[Actor:move]	1164635	Berethh	move from	7	15	to	6	14
[LOG]	Garruk's manaburn arcane area effect hits Berethh for #SLATE#(27 turned into osmosis)#LAST#, #PURPLE#56 arcane#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[MIND CRIT %]	5.4
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=2,time_factor=9000]
New GL Shader program 137
*p 137: Uniform: 1: 1406 tick
*p 137: Uniform: 3: 1406 time_factor
*p 137: Uniform: 6: 1406 circleDescendSpeed
*p 137: Uniform: 2: 1406 tick_start
*p 137: Uniform: 4: 1406 noup
*p 137: Uniform: 5: 1406 circleRotationSpeed
*p 137: Uniform: 0: 8B5E tex
*p 137: Uniform: 10: 8B52 circleColor
*p 137: Uniform: 7: 1406 beamsCount
*p 137: Uniform: 8: 8B52 beamColor1
*p 137: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=1,time_factor=9000]
New GL Shader program 146
*p 146: Uniform: 1: 1406 tick
*p 146: Uniform: 3: 1406 time_factor
*p 146: Uniform: 6: 1406 circleDescendSpeed
*p 146: Uniform: 2: 1406 tick_start
*p 146: Uniform: 4: 1406 noup
*p 146: Uniform: 5: 1406 circleRotationSpeed
*p 146: Uniform: 0: 8B5E tex
*p 146: Uniform: 10: 8B52 circleColor
*p 146: Uniform: 7: 1406 beamsCount
*p 146: Uniform: 8: 8B52 beamColor1
*p 146: Uniform: 9: 8B52 beamColor2
[use_tactical AI] === Action Selected:	1164635	Berethh	closein	 AI:move_simple
[Actor:move]	1164635	Berethh	move from	6	14	to	6	13
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	140.51811115426	14	98.252967670882	0.52065965	vs. armor/def	25.118138619369	42
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	98.252967670882	0.52065965	vs. armor/def	25.118138619369	42
checkHit	98.252967670882	vs	42	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	25.118138619369	0.56297102139833
[ATTACK] mace accuracy bonus	98.252967670882	42	=	1.1125059353418
[ATTACK] after armor	173.55092591332
[PHYS CRIT %]	0
[ATTACK] after crit	173.55092591332
[ATTACK] after mult	90.360964343203
checkHit	42	vs	62	=> chance to hit	0
[LOG]	Berethh is stunned!
[ATTACK]	target on_melee_hit:	3	ACID	vs	0
checkHit	63	vs	25	=> chance to hit	95
checkHit	63	vs	25	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Berethh!
[CALLBACK] upgrading to prioritized	talents_on_death
[MIND CRIT %]	5.4
[LOG]	Garruk attunes to the damage.
[ATTACK]	target on_melee_hit:	18	ITEM_TEMPORAL_ENERGIZE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	125.63248428217	14	98.252967670882	0.260329825	vs. armor/def	25.118138619369	42
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	98.252967670882	0.260329825	vs. armor/def	25.118138619369	42
checkHit	98.252967670882	vs	42	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	156	14	vs. armor/hardiness	25.118138619369	0.56297102139833
[ATTACK] mace accuracy bonus	98.252967670882	42	=	1.1125059353418
[ATTACK] after armor	173.55092591332
[PHYS CRIT %]	0
[ATTACK] after crit	173.55092591332
[ATTACK] after mult	45.180482171601
checkHit	25	vs	63	=> chance to hit	0
[LOG]	Berethh is weakened by the darkness!
[ATTACK]	target on_melee_hit:	3	ACID	vs	0
[ATTACK]	target on_melee_hit:	18	ITEM_TEMPORAL_ENERGIZE	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	141.46718761763	14	98.252967670882	0.52065965	vs. armor/def	25.118138619369	42
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	98.252967670882	0.52065965	vs. armor/def	25.118138619369	42
checkHit	98.252967670882	vs	42	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	152	14	vs. armor/hardiness	25.118138619369	0.56297102139833
[ATTACK] mace accuracy bonus	98.252967670882	42	=	1.1125059353418
[ATTACK] after armor	169.10090217195
[PHYS CRIT %]	0
[ATTACK] after crit	169.10090217195
[ATTACK] after mult	88.044016539531
checkHit	25	vs	63	=> chance to hit	0
[ATTACK]	target on_melee_hit:	3	ACID	vs	0
[ATTACK]	target on_melee_hit:	18	ITEM_TEMPORAL_ENERGIZE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	125.63248428217	14	98.252967670882	0.260329825	vs. armor/def	25.118138619369	42
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	98.252967670882	0.260329825	vs. armor/def	25.118138619369	42
checkHit	98.252967670882	vs	42	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	171	14	vs. armor/hardiness	25.118138619369	0.56297102139833
[ATTACK] mace accuracy bonus	98.252967670882	42	=	1.1125059353418
[ATTACK] after armor	190.23851494344
[PHYS CRIT %]	0
[ATTACK] after crit	190.23851494344
[ATTACK] after mult	49.524759303486
[ATTACK]	target on_melee_hit:	3	ACID	vs	0
[ATTACK]	target on_melee_hit:	18	ITEM_TEMPORAL_ENERGIZE	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	141.46718761763	14	98.252967670882	0.52065965	vs. armor/def	25.118138619369	42
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	98.252967670882	0.52065965	vs. armor/def	25.118138619369	42
checkHit	98.252967670882	vs	42	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	183	14	vs. armor/hardiness	25.118138619369	0.56297102139833
[ATTACK] mace accuracy bonus	98.252967670882	42	=	1.1125059353418
[ATTACK] after armor	203.58858616754
[PHYS CRIT %]	0
[ATTACK] after crit	203.58858616754
[ATTACK] after mult	106.00036201799
[ATTACK]	target on_melee_hit:	3	ACID	vs	0
[ATTACK]	target on_melee_hit:	18	ITEM_TEMPORAL_ENERGIZE	vs	0
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	125.63248428217	14	98.252967670882	0.260329825	vs. armor/def	25.118138619369	42
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	98.252967670882	0.260329825	vs. armor/def	25.118138619369	42
checkHit	98.252967670882	vs	42	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	25.118138619369	0.56297102139833
[ATTACK] mace accuracy bonus	98.252967670882	42	=	1.1125059353418
[ATTACK] after armor	159.08834875387
[PHYS CRIT %]	0
[ATTACK] after crit	159.08834875387
[ATTACK] after mult	41.415441990635
checkHit	25	vs	63	=> chance to hit	0
[ATTACK]	target on_melee_hit:	3	ACID	vs	0
[ATTACK]	target on_melee_hit:	18	ITEM_TEMPORAL_ENERGIZE	vs	0
[Actor:move]	6962	Garruk	(forced) move from	3	8	to	6	14
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Berethh for #SLATE#(27 turned into osmosis)#LAST#, #WHITE#95 physical#LAST#, #SLATE#(13 turned into osmosis)#LAST#, #PURPLE#13 arcane#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #LIGHT_GREEN#83 nature#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #LIGHT_RED#5 fire#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #WHITE#49 physical#LAST#, #SLATE#(13 turned into osmosis)#LAST#, #PURPLE#13 arcane#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #LIGHT_GREEN#87 nature#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #LIGHT_RED#5 fire#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #WHITE#96 physical#LAST#, #SLATE#(13 turned into osmosis)#LAST#, #PURPLE#13 arcane#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #LIGHT_GREEN#87 nature#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #LIGHT_RED#5 fire#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #WHITE#54 physical#LAST#, #SLATE#(13 turned into osmosis)#LAST#, #PURPLE#13 arcane#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #LIGHT_GREEN#87 nature#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #LIGHT_RED#5 fire#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #WHITE#115 physical#LAST#, #SLATE#(13 turned into osmosis)#LAST#, #PURPLE#13 arcane#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #LIGHT_GREEN#87 nature#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #LIGHT_RED#5 fire#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #WHITE#45 physical#LAST#, #SLATE#(13 turned into osmosis)#LAST#, #PURPLE#13 arcane#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #LIGHT_GREEN#87 nature#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #LIGHT_RED#5 fire#LAST# (#RED##{bold}#1084#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Berethh for #SLATE#(27 turned into osmosis)#LAST#, #ORANGE#49 mind#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #GREY#45 darkness#LAST# (#RED##{bold}#94#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #GREEN#1 acid#LAST#, #GREEN#0 acid#LAST#, #GREEN#0 acid#LAST#, #GREEN#0 acid#LAST#, #GREEN#0 acid#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[Actor:move]	1165415	terror	(forced) move from	nil	nil	to	8	18
[PARTY] New member, add after	terror	Garruk
Adding entity	1165415	after	6962
[LOG]	Garruk's manaburn arcane area effect hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Berethh for #SLATE#(27 turned into osmosis)#LAST#, #PURPLE#60 arcane#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 149
*p 149: Uniform: 0: 8B5E tex
*p 149: Uniform: 1: 1406 tick
*p 149: Uniform: 2: 1406 tick_start
*p 149: Uniform: 4: 1406 explosion_time_factor
*p 149: Uniform: 5: 1406 is_exploding
*p 149: Uniform: 3: 1406 projectile_time_factor
*p 149: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	9880255
[use_tactical AI] === Action Selected:	1164635	Berethh	escape	 AI:flee_dmap
[Actor:move]	1164635	Berethh	move from	6	13	to	5	12
[LOG]	Rain of Fire hits #fbd578#Garruk#LAST# for #WHITE#4 physical#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#UID:1164635:0#Berethh receives #LIGHT_GREEN#11 healing#LAST#.
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+20 hate)
checkHit	63	vs	25	=> chance to hit	95
[LOG]	#F53CBE#Berethh is weakened by the gloom.
[MIND CRIT %]	5.4
checkHit	63	vs	25	=> chance to hit	95
[LOG]	Mindrot hits Berethh for #SLATE#(7 turned into osmosis)#LAST#, #ORANGE#7 mind#LAST#, #SLATE#(7 turned into osmosis)#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	
Server latency	123
[LOG]	Garruk uses #{bold}##ORCHID#Rampage.#{normal}##LAST#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	6	14	to	6	13
[LOG]	
checkHit	42	vs	63	=> chance to hit	0
checkHit	63	vs	25	=> chance to hit	95
[Actor:move]	1165417	terror	(forced) move from	nil	nil	to	8	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1165417	after	6962
[LOG]	Garruk's manaburn arcane area effect hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Berethh for #SLATE#(27 turned into osmosis)#LAST#, #PURPLE#60 arcane#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Berethh for #SLATE#(27 turned into osmosis)#LAST#, #ORANGE#77 mind#LAST# (#RED##{bold}#77#LAST##{normal}# total damage).
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	141.46718761763	14	98.252967670882	0.36581658089767	vs. armor/def	25.118138619369	42
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	98.252967670882	0.36581658089767	vs. armor/def	25.118138619369	42
checkHit	98.252967670882	vs	42	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	25.118138619369	0.56297102139833
[ATTACK] mace accuracy bonus	98.252967670882	42	=	1.1125059353418
[ATTACK] after armor	166.87589030126
[PHYS CRIT %]	0
[ATTACK] after crit	166.87589030126
[ATTACK] after mult	61.045967624264
[ATTACK]	target on_melee_hit:	3	ACID	vs	0
checkHit	63	vs	25	=> chance to hit	95
checkHit	63	vs	25	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Berethh!
[ATTACK]	target on_melee_hit:	18	ITEM_TEMPORAL_ENERGIZE	vs	0
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	125.63248428217	14	98.252967670882	0.18290829044884	vs. armor/def	25.118138619369	42
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	98.252967670882	0.18290829044884	vs. armor/def	25.118138619369	42
checkHit	98.252967670882	vs	42	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	131	14	vs. armor/hardiness	25.118138619369	0.56297102139833
[ATTACK] mace accuracy bonus	98.252967670882	42	=	1.1125059353418
[ATTACK] after armor	145.73827752977
[PHYS CRIT %]	0
[ATTACK] after crit	145.73827752977
[ATTACK] after mult	26.656739195929
[ATTACK]	target on_melee_hit:	3	ACID	vs	0
[ATTACK]	target on_melee_hit:	18	ITEM_TEMPORAL_ENERGIZE	vs	0
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	141.46718761763	14	98.252967670882	0.36581658089767	vs. armor/def	25.118138619369	42
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	98.252967670882	0.36581658089767	vs. armor/def	25.118138619369	42
checkHit	98.252967670882	vs	42	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	194	14	vs. armor/hardiness	25.118138619369	0.56297102139833
[ATTACK] mace accuracy bonus	98.252967670882	42	=	1.1125059353418
[ATTACK] after armor	215.8261514563
[PHYS CRIT %]	0
[ATTACK] after crit	215.8261514563
[ATTACK] after mult	78.952784794048
[LOG]	#VIOLET#Berethh lies dead.
[QUEST] try update status on	Garruk	keepsake	1	berethh-killed-evil
[LOG]	#LIGHT_GREEN#Quest 'Keepsake' status updated! #WHITE#(Press 'j' to see the quest log)
[LORE] learning..	keepsake-berethh-death-evil
[LOG]	Lore found: #0080FF#Keepsake
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	keepsake-berethh-death-evil
[QUEST] try update status on	Garruk	keepsake	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Keepsake' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	125.63248428217	14	99.237404497359	0.18290829044884	vs. armor/def	0	41
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	99.237404497359	0.18290829044884	vs. armor/def	0	41
checkHit	99.237404497359	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	138	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	99.237404497359	41	=	1.1164748089947
[ATTACK] after armor	154.07352364127
[PHYS CRIT %]	0.9
[ATTACK] after crit	154.07352364127
[ATTACK] after mult	28.181324812653
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	141.46718761763	14	99.237404497359	0.36581658089767	vs. armor/def	0	41
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	99.237404497359	0.36581658089767	vs. armor/def	0	41
checkHit	99.237404497359	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	173	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	99.237404497359	41	=	1.1164748089947
[ATTACK] after armor	193.15014195609
[PHYS CRIT %]	0.9
[ATTACK] after crit	193.15014195609
[ATTACK] after mult	70.657524530276
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	125.63248428217	14	99.237404497359	0.18290829044884	vs. armor/def	0	41
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	99.237404497359	0.18290829044884	vs. armor/def	0	41
checkHit	99.237404497359	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	148	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	99.237404497359	41	=	1.1164748089947
[ATTACK] after armor	165.23827173122
[PHYS CRIT %]	0.9
[ATTACK] after crit	165.23827173122
[ATTACK] after mult	30.223449799078
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	141.46718761763	14	99.237404497359	0.36581658089767	vs. armor/def	0	41
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	99.237404497359	0.36581658089767	vs. armor/def	0	41
checkHit	99.237404497359	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	182	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	99.237404497359	41	=	1.1164748089947
[ATTACK] after armor	203.19841523704
[PHYS CRIT %]	0.9
[ATTACK] after crit	203.19841523704
[ATTACK] after mult	74.333349505839
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Berethh	dam/apr/atk/mult ::	125.63248428217	14	99.237404497359	0.18290829044884	vs. armor/def	0	41
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	99.237404497359	0.18290829044884	vs. armor/def	0	41
checkHit	99.237404497359	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	139	14	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	99.237404497359	41	=	1.1164748089947
[ATTACK] after armor	155.18999845027
[PHYS CRIT %]	0.9
[ATTACK] after crit	155.18999845027
[ATTACK] after mult	28.385537311296
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x138bfbe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Berethh for #SLATE#(27 turned into osmosis)#LAST#, #WHITE#90 physical#LAST#, #SLATE#(13 turned into osmosis)#LAST#, #PURPLE#13 arcane#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #LIGHT_GREEN#87 nature#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #LIGHT_RED#5 fire#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #WHITE#39 physical#LAST#, #SLATE#(13 turned into osmosis)#LAST#, #PURPLE#13 arcane#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #LIGHT_GREEN#87 nature#LAST#, #SLATE#(5 turned into osmosis)#LAST#, #LIGHT_RED#5 fire#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #WHITE#116 physical#LAST# (#RED##{bold}#456#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Berethh for #SLATE#(27 turned into osmosis)#LAST#, #ORANGE#49 mind#LAST#, #SLATE#(27 turned into osmosis)#LAST#, #GREY#45 darkness#LAST# (#RED##{bold}#94#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #RED#(0 rampage shugs off#LAST#), #GREEN#0 acid#LAST#, #RED#(0 rampage shugs off#LAST#), #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	1165415	terror	move from	8	18	to	8	17
[LOG]	#{bold}#Curse of Nightmares killed Berethh!#{normal}#
[LOG]	Garruk has shrugged off 1 damage and is ready for more.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[USERCHAT] channel achievement	Mopit	tome	Treasure Hunter (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	fuheyu	tome	Orbituary	false	false
[Actor:move]	6962	Garruk	move from	6	13	to	5	12
[Identify]	stealthy pair of hardened leather boots of speed (Madness)	true
[LOG]	Garruk picks up (B.): #00FF80##UID:1164842:0#stealthy pair of hardened leather boots of speed (Madness) (0 def, 3 armour)#LAST#.
[Identify]	mighty yew longbow of cold (Madness)	true
[LOG]	Garruk picks up (j.): #00FF80##UID:1164668:0#mighty yew longbow of cold (Madness)#LAST#.
[Identify]	radiant hardened leather armour of the deep (Shrouds)	true
[LOG]	Garruk picks up (J.): #8d55ff##UID:1164744:0#radiant hardened leather armour of the deep (Shrouds) (9 def, 9 armour)#LAST#.
[Identify]	traveler's pair of hardened leather boots (Misfortune)	true
[LOG]	Garruk picks up (D.): #00FF80##UID:1165395:0#traveler's pair of hardened leather boots (Misfortune) (0 def, 3 armour)#LAST#.
[Identify]	hardened leather gloves of strength (#STATBONUS#) (Misfortune)	true
[LOG]	Garruk picks up (G.): #00FF80##UID:1164783:0#hardened leather gloves of strength (+3) (Misfortune) (0 def, 2 armour)#LAST#.
[Identify]	dwarven-steel mail armour of Eyal (Shrouds)	true
[LOG]	Garruk picks up (L.): #0080FF##UID:1165409:0#dwarven-steel mail armour of Eyal (Shrouds) (3 def, 8 armour)#LAST#.
[Identify]	acidic stralite shield of temporal resistance (#RESIST#) (Madness)	true
[LOG]	Garruk picks up (N.): #00FF80##UID:1165403:0#acidic stralite shield of temporal resistance (+13%) (Madness) (0 def, 8 armour, 46-55 power, 135 block)#LAST#.
[Identify]	dwarven-steel longsword of corruption (Madness)	true
[LOG]	Garruk picks up (l.): #0080FF##UID:1165399:0#dwarven-steel longsword of corruption (Madness) (22-32 power, 4 apr)#LAST#.
[LOG]	
[Actor:move]	1165443	terror	(forced) move from	nil	nil	to	8	12
[PARTY] New member, add after	terror	Garruk
Adding entity	1165443	after	6962
[LOG]	Garruk's manaburn arcane area effect hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[USERCHAT] channel talk	Madfish939	tome	Eternal Guard or ICCTW I think are best at least for one of them
[USERCHAT] channel achievement	Deku Mouse	global	Curse Lifter	false	false
[USERCHAT] channel achievement	Wataded	tome	Squadmate (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Dumpingtruck	tome	Orcrist (Insane (Adventure) difficulty)	false	true
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
Deleting shader 133 (is clone 0)
Deleting shader 131 (is clone 0)
Deleting shader 128 (is clone 0)
Deleting shader 124 (is clone 0)
Server latency	120
[Actor:move]	6962	Garruk	move from	5	12	to	5	13
[Actor:move]	1165417	terror	move from	8	14	to	7	14
[Actor:move]	6962	Garruk	move from	5	13	to	6	14
[Actor:move]	1165415	terror	move from	8	17	to	7	16
[Actor:move]	6962	Garruk	move from	6	14	to	6	15
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[Actor:move]	1165415	terror	(forced) move from	7	16	to	6	15
[Actor:move]	6962	Garruk	(forced) move from	6	15	to	7	16
[Actor:move]	6962	Garruk	move from	6	15	to	7	16
[LOG]	Ran for 5 turns (stop reason: taken damage).
[Actor:move]	1165445	terror	(forced) move from	nil	nil	to	3	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1165445	after	6962
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST# damage.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	7	16	to	7	17
[Actor:move]	1165443	terror	move from	8	12	to	7	13
[Actor:move]	1165417	terror	move from	7	14	to	7	15
[Actor:move]	6962	Garruk	move from	7	17	to	7	18
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	1165447	terror	(forced) move from	nil	nil	to	10	15
[PARTY] New member, add after	terror	Garruk
Adding entity	1165447	after	6962
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[LOG]	Garruk's manaburn arcane area effect hits Terror for #PURPLE#0 arcane#LAST# damage.
[Actor:move]	1165445	terror	move from	3	15	to	4	16
[Actor:move]	1165443	terror	move from	7	13	to	7	14
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1165447	terror	move from	10	15	to	9	16
[Actor:move]	1165449	terror	(forced) move from	nil	nil	to	2	14
[PARTY] New member, add after	terror	Garruk
Adding entity	1165449	after	6962
[Actor:move]	1165445	terror	move from	4	16	to	5	17
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	1165449	terror	move from	2	14	to	3	15
[Actor:move]	1165447	terror	move from	9	16	to	8	17
[Actor:move]	1165451	terror	(forced) move from	nil	nil	to	9	11
[PARTY] New member, add after	terror	Garruk
Adding entity	1165451	after	6962
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#F53CBE#Garruk is no longer rampaging.
[Actor:move]	1165451	terror	move from	9	11	to	8	12
[Actor:move]	1165449	terror	move from	3	15	to	4	16
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[Actor:move]	1165451	terror	move from	8	12	to	7	13
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:954:0#Talent Antimagic Zone is ready to use.
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	#00ff00##UID:1250:0#Talent Rampage is ready to use.
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	Rested for 46 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	7	18	to	6	19
[Actor:move]	6962	Garruk	move from	6	19	to	5	20
[Actor:move]	6962	Garruk	move from	5	20	to	4	21
[Actor:move]	6962	Garruk	move from	4	21	to	4	22
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 5 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	kristers101	tome	Baby steps	false	true
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[USERCHAT] channel achievement	hjgadd	tome	Curse Lifter	false	false
[LOG]	You gain 2.78 gold from the transmogrification of #00FF80##UID:1165403:0#acidic stralite shield of temporal resistance (+13%) (Madness) (0 def, 8 armour, 46-55 power, 135 block)#LAST#.
[LOG]	You gain 5.72 gold from the transmogrification of #8d55ff##UID:1164744:0#radiant hardened leather armour of the deep (Shrouds) (9 def, 9 armour)#LAST#.
[LOG]	You gain 4.61 gold from the transmogrification of #0080FF##UID:1165409:0#dwarven-steel mail armour of Eyal (Shrouds) (3 def, 8 armour)#LAST#.
[LOG]	You gain 2.30 gold from the transmogrification of #00FF80##UID:1164783:0#hardened leather gloves of strength (+3) (Misfortune) (0 def, 2 armour)#LAST#.
[LOG]	You gain 1.35 gold from the transmogrification of #00FF80##UID:1165395:0#traveler's pair of hardened leather boots (Misfortune) (0 def, 3 armour)#LAST#.
[LOG]	You gain 6.75 gold from the transmogrification of #00FF80##UID:1164842:0#stealthy pair of hardened leather boots of speed (Madness) (0 def, 3 armour)#LAST#.
[LOG]	You gain 2.75 gold from the transmogrification of #0080FF##UID:1165399:0#dwarven-steel longsword of corruption (Madness) (22-32 power, 4 apr)#LAST#.
[LOG]	You gain 4.38 gold from the transmogrification of #00FF80##UID:1164668:0#mighty yew longbow of cold (Madness)#LAST#.
Loading zone persistance level	keepsake-meadow	1
Make wait background texture 1241 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 1250 (34x34)
Wait finished, counted 52, 12 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_03.png
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-1
[Actor:move]	6962	Garruk	(forced) move from	4	22	to	13	3
[LOG]	#YELLOW_GREEN#There is a secret path to the cave here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_dw.png
[Actor:move]	1165649	war dog	(forced) move from	nil	nil	to	9	10
[Actor:move]	1165650	war dog	(forced) move from	nil	nil	to	10	9
Loading entities file from memory	/data/general/objects/egos/infusions.lua
[resolveObject] CREATE FOR	1165651	Companion Warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	70.295665966183	76
[resolveObject] CREATED OBJECT:	1165659	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	1165659	gold pieces
[resolveObject] CREATE FOR	1165651	Companion Warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Ego	57.741478588605	76
Loading entities file from memory	/data/general/objects/egos/weapon.lua
[resolveObject] CREATED OBJECT:	1165699	arcing dwarven-steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	1165699	arcing dwarven-steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1165651	Companion Warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	85.593421823018	101
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
[resolveObject] CREATED OBJECT:	1165737	hardened leather armour of spell shielding	tries left:	4
fight: 	hardened leather armour of spell shielding	arcing dwarven-steel longsword of massacre	::	nil	BODY
[resolveObject]	1165737	hardened leather armour of spell shielding	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_elenulach_thief.png
[Actor:move]	1165651	Companion Warrior	(forced) move from	nil	nil	to	9	11
[Actor:wearAllInventory]	1165651	Companion Warrior	wearing main inventory
[resolveObject] CREATE FOR	1165741	Companion Warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater	30.762934947564	51
[resolveObject] CREATED OBJECT:	1165743	plaguebringer's dwarven-steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	1165743	plaguebringer's dwarven-steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1165741	Companion Warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater	26.168000091838	51
[resolveObject] CREATED OBJECT:	1165747	cured leather armour of the hero 	tries left:	4
fight: 	cured leather armour of the hero 	plaguebringer's dwarven-steel longsword	::	nil	BODY
[resolveObject]	1165747	cured leather armour of the hero 	added to inventory	BODY
[Actor:move]	1165741	Companion Warrior	(forced) move from	nil	nil	to	10	11
[resolveObject] CREATE FOR	1165751	Companion Archer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Greater	47.568883297865	51
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
[resolveObject] CREATED OBJECT:	1165778	yew longbow of recursion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	2
[resolveObject]	1165778	yew longbow of recursion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1165751	Companion Archer	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected Ego	85.883917496047	101
Loading entities file from memory	/data/general/objects/egos/ammo.lua
[resolveObject] CREATED OBJECT:	1165816	quiver of yew arrows of wind	tries left:	4
fight: 	quiver of yew arrows of wind	yew longbow of recursion	::	OFFHAND	QUIVER
[resolveObject]	1165816	quiver of yew arrows of wind	added to inventory	QUIVER
[resolveObject] CREATE FOR	1165751	Companion Archer	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Greater	6.3995600813999	11
[resolveObject] CREATED OBJECT:	1165820	marauder's hardened leather armour of Eyal	tries left:	4
fight: 	marauder's hardened leather armour of Eyal	yew longbow of recursion	::	OFFHAND	BODY
fight: 	marauder's hardened leather armour of Eyal	quiver of yew arrows of wind	::	nil	BODY
[resolveObject]	1165820	marauder's hardened leather armour of Eyal	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_elf_elven_archer.png
[Actor:move]	1165751	Companion Archer	(forced) move from	nil	nil	to	5	11
[resolveObject] CREATE FOR	1165826	Companion Archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	17.038748935107	26
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[resolveObject] CREATED OBJECT:	1166424	thick cashmere cloak of mindcraft	tries left:	1
[resolveObject] adding to main inventory:	1166424	thick cashmere cloak of mindcraft
[resolveObject] CREATE FOR	1165826	Companion Archer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Greater	28.811895084291	51
[resolveObject] CREATED OBJECT:	1166430	yew longbow of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	2
[resolveObject]	1166430	yew longbow of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	1165826	Companion Archer	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected basic	105.81097058133	111
[resolveObject] CREATED OBJECT:	1166434	quiver of yew arrows	tries left:	4
fight: 	quiver of yew arrows	yew longbow of piercing	::	OFFHAND	QUIVER
[resolveObject]	1166434	quiver of yew arrows	added to inventory	QUIVER
[resolveObject] CREATE FOR	1165826	Companion Archer	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	67.019883607984	76
[resolveObject] CREATED OBJECT:	1166435	cleansing cured leather armour of acid resistance	tries left:	4
fight: 	cleansing cured leather armour of acid resistance	yew longbow of piercing	::	OFFHAND	BODY
fight: 	cleansing cured leather armour of acid resistance	quiver of yew arrows	::	nil	BODY
[resolveObject]	1166435	cleansing cured leather armour of acid resistance	added to inventory	BODY
[Actor:move]	1165826	Companion Archer	(forced) move from	nil	nil	to	11	14
[Actor:wearAllInventory]	1165826	Companion Archer	wearing main inventory
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (1)" / "Lvl 29 Krog Cursed" / default / cursed
[MUSIC] stoping	Suspicion.ogg
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
Updating zone name	Tranquil Meadow (1)
C Map minimap texture: 603 (50x50; 64x64)
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[Actor:move]	6962	Garruk	move from	13	3	to	12	4
[MIND CRIT %]	5.4
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	war dog	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	0.59590467557881	vs. armor/def	4	14
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	0.59590467557881	vs. armor/def	4	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	181.72877081039
[PHYS CRIT %]	0.9
[ATTACK] after crit	181.72877081039
[ATTACK] after mult	108.2930242131
checkHit	8	vs	62	=> chance to hit	0
[LOG]	War dog is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	war dog	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.29795233778941	vs. armor/def	4	14
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.29795233778941	vs. armor/def	4	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	131	14	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	153.59012242684
[PHYS CRIT %]	0.9
[ATTACK] after crit	153.59012242684
[ATTACK] after mult	45.762536038439
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	war dog	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	0.59590467557881	vs. armor/def	4	14
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	0.59590467557881	vs. armor/def	4	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	178	14	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	208.69497551129
[PHYS CRIT %]	0.9
[ATTACK] after crit	208.69497551129
[ATTACK] after mult	124.36231167698
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	war dog	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.29795233778941	vs. armor/def	4	14
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.29795233778941	vs. armor/def	4	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	154	14	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	180.55632712774
[PHYS CRIT %]	0.9
[ATTACK] after crit	180.55632712774
[ATTACK] after mult	53.797179770379
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	war dog	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	0.62390467557881	vs. armor/def	4	14
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	0.62390467557881	vs. armor/def	4	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	164	14	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	192.28076395422
[PHYS CRIT %]	0.9
[ATTACK] after crit	192.28076395422
[ATTACK] after mult	119.9648676549
[LOG]	War dog slows down.
checkHit	9	vs	62	=> chance to hit	0
[LOG]	War dog is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	war dog	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.31195233778941	vs. armor/def	4	14
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.31195233778941	vs. armor/def	4	14
checkHit	100.22184132384	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	169	14	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	100.22184132384	14	=	1.1724436826477
[ATTACK] after armor	198.14298236746
[PHYS CRIT %]	0.9
[ATTACK] after crit	198.14298236746
[ATTACK] after mult	61.811166566093
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Companion Warrior	dam/apr/atk/mult ::	140.51811115426	14	99.237404497359	0.65190467557881	vs. armor/def	9	26
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	99.237404497359	0.65190467557881	vs. armor/def	9	26
checkHit	99.237404497359	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	14	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	99.237404497359	26	=	1.1464748089947
[ATTACK] after armor	163.94589768624
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.94589768624
[ATTACK] after mult	106.87709724363
[LOG]	Companion Warrior slows down.
checkHit	10	vs	62	=> chance to hit	0
[LOG]	Companion Warrior is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Companion Warrior	dam/apr/atk/mult ::	124.7896398327	14	99.237404497359	0.32595233778941	vs. armor/def	9	26
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	99.237404497359	0.32595233778941	vs. armor/def	9	26
checkHit	99.237404497359	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	150	14	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	99.237404497359	26	=	1.1464748089947
[ATTACK] after armor	171.97122134921
[PHYS CRIT %]	0.9
[ATTACK] after crit	171.97122134921
[ATTACK] after mult	56.054421631274
[Actor:move]	6962	Garruk	(forced) move from	12	4	to	8	10
[LOG]	#UID:1165651:0#Companion Warrior#LIGHT_GREEN# HEALS#LAST# from #LIGHT_GREEN# nature #LAST# damage!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits War dog for #WHITE#130 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#55 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#97 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#149 physical#LAST# (#RED##{bold}#549#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Companion Warrior for #WHITE#123 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#92 nature#LAST#, #LIGHT_GREEN#36 healing#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#64 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#92 nature#LAST#, #LIGHT_GREEN#36 healing#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#392#LAST##{normal}# total damage) #LIGHT_GREEN#[71 healing]#LAST#.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits War dog for #WHITE#144 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#80 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#74 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#80 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#400#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed War dog!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed War dog!#{normal}#
[target_simple AI]	1165741	Companion Warrior	selecting NEW TARGET	8	10	6962	Garruk
[improved_talented AI] chooses for	1165741	Companion Warrior	T_INFUSION:_HEALING_1
[LOG]	Companion Warrior uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 124
*p 124: Uniform: 1: 1406 tick
*p 124: Uniform: 3: 1406 time_factor
*p 124: Uniform: 6: 1406 circleDescendSpeed
*p 124: Uniform: 2: 1406 tick_start
*p 124: Uniform: 4: 1406 noup
*p 124: Uniform: 5: 1406 circleRotationSpeed
*p 124: Uniform: 0: 8B5E tex
*p 124: Uniform: 10: 8B52 circleColor
*p 124: Uniform: 7: 1406 beamsCount
*p 124: Uniform: 8: 8B52 beamColor1
*p 124: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 128
*p 128: Uniform: 1: 1406 tick
*p 128: Uniform: 3: 1406 time_factor
*p 128: Uniform: 6: 1406 circleDescendSpeed
*p 128: Uniform: 2: 1406 tick_start
*p 128: Uniform: 4: 1406 noup
*p 128: Uniform: 5: 1406 circleRotationSpeed
*p 128: Uniform: 0: 8B5E tex
*p 128: Uniform: 10: 8B52 circleColor
*p 128: Uniform: 7: 1406 beamsCount
*p 128: Uniform: 8: 8B52 beamColor1
*p 128: Uniform: 9: 8B52 beamColor2
[target_simple AI]	1165751	Companion Archer	selecting NEW TARGET	8	10	6962	Garruk
[improved_talented AI] chooses for	1165751	Companion Archer	T_INFUSION:_WILD_1
[LOG]	Companion Archer uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Companion Archer lessens the pain.
[target_simple AI]	1165826	Companion Archer	selecting NEW TARGET	8	10	6962	Garruk
[improved_talented AI] chooses for	1165826	Companion Archer	T_INFUSION:_HEALING_1
[LOG]	Companion Archer uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Companion Archer receives #LIGHT_GREEN#145 healing#LAST# from Infusion: Healing.
[LOG]	Companion Warrior receives #LIGHT_GREEN#121 healing#LAST# from Infusion: Healing.
[improved_talented AI] chooses for	1165741	Companion Warrior	T_THALOREN_WRATH
[LOG]	Companion Warrior uses #{bold}##ORCHID#Gift of the Woods.#{normal}##LAST#
[LOG]	Companion Warrior starts regenerating health quickly.
[improved_talented AI] chooses for	1165751	Companion Archer	T_THALOREN_WRATH
[LOG]	Companion Archer uses #{bold}##ORCHID#Gift of the Woods.#{normal}##LAST#
[LOG]	Companion Archer starts regenerating health quickly.
[improved_talented AI] chooses for	1165826	Companion Archer	T_THALOREN_WRATH
[LOG]	Companion Archer uses #{bold}##ORCHID#Gift of the Woods.#{normal}##LAST#
[LOG]	Companion Archer starts regenerating health quickly.
[Actor:move]	1165741	Companion Warrior	move from	10	11	to	9	10
[improved_talented AI] chooses for	1165751	Companion Archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Companion Archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of recursion	quiver of yew arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Companion Archer	1165751	using weapon:	yew longbow of recursion	ammo:	quiver of yew arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of recursion	to:	8	10
Adding entity	1166441	after	1165751
[Actor:move]	1165826	Companion Archer	move from	11	14	to	10	13
[improved_talented AI] chooses for	1165651	Companion Warrior	T_THALOREN_WRATH
[LOG]	Companion Warrior uses #{bold}##ORCHID#Gift of the Woods.#{normal}##LAST#
[LOG]	Companion Warrior starts regenerating health quickly.
[improved_talented AI] chooses for	1165651	Companion Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	arcing dwarven-steel longsword of massacre
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	87.356479625921	4	24	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	87.356479625921	4	24	1	vs. armor/def	56	37
checkHit	24	vs	37	=> chance to hit	18
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	121	4	vs. armor/hardiness	56	0.6
[ATTACK] after armor	69
[PHYS CRIT %]	3.5
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Companion Warrior is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#UID:1165651:0#Companion Warrior#LIGHT_GREEN# HEALS#LAST# from #LIGHT_GREEN# nature #LAST# damage!
[LOG]	Melee retaliation hits Companion Warrior for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#2 healing#LAST#, #LIGHT_GREEN#29 nature#LAST#, #LIGHT_GREEN#15 healing#LAST# (#RED##{bold}#33#LAST##{normal}# total damage) #LIGHT_GREEN#[17 healing]#LAST#.
[LOG]	#UID:1165651:0#Companion Warrior hits #fbd578#Garruk#LAST# for #WHITE#27 physical#LAST# damage.
[ATTACK ARCHERY]	1166441	 to 	Garruk	 :: 	78.814814932517	10	56	::	1
checkHit	41	vs	37	=> chance to hit	60
[ATTACK ARCHERY] raw dam	78.814814932517	versus	56	with APR	10
[ATTACK ARCHERY] after armor	32.814814932517
[ATTACK ARCHERY] after range	34
[PHYS CRIT %] axe accuracy bonus	41	37	=	1
[PHYS CRIT %]	4.2
[ATTACK ARCHERY] after crit	34
[ATTACK ARCHERY] after mult	34
[ATTACK ARCHERY] after hook	34
[LOG]	Companion Archer's Shoot hits #fbd578#Garruk#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Companion Warrior	dam/apr/atk/mult ::	141.46718761763	14	99.237404497359	1	vs. armor/def	9	26
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	99.237404497359	1	vs. armor/def	9	26
checkHit	99.237404497359	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	155	14	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	99.237404497359	26	=	1.1464748089947
[ATTACK] after armor	177.70359539418
[PHYS CRIT %]	0.9
[ATTACK] after crit	177.70359539418
[ATTACK] after mult	177.70359539418
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Companion Warrior	dam/apr/atk/mult ::	125.63248428217	14	99.237404497359	0.5	vs. armor/def	9	26
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	99.237404497359	0.5	vs. armor/def	9	26
checkHit	99.237404497359	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	144	14	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	99.237404497359	26	=	1.1464748089947
[ATTACK] after armor	165.09237249524
[PHYS CRIT %]	0.9
[ATTACK] after crit	165.09237249524
[ATTACK] after mult	82.54618624762
[Actor:move]	6962	Garruk	move from	8	10	to	8	10
[LOG]	#UID:1165651:0#Companion Warrior#LIGHT_GREEN# HEALS#LAST# from #LIGHT_GREEN# nature #LAST# damage!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Companion Warrior for #WHITE#212 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_GREEN#49 healing#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#98 physical#LAST# (#RED##{bold}#417#LAST##{normal}# total damage) #LIGHT_GREEN#[49 healing]#LAST#.
[MIND CRIT %]	5.4
checkHit	63	vs	12	=> chance to hit	95
checkHit	63	vs	14	=> chance to hit	95
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Companion Warrior!#{normal}#
[LOG]	Mindrot hits Companion Warrior for #ORANGE#8 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Mindrot hits Companion Archer for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	1165741	Companion Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	plaguebringer's dwarven-steel longsword
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	82.270450123361	4	27	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	82.270450123361	4	27	1	vs. armor/def	56	37
checkHit	27	vs	37	=> chance to hit	25
[LOG]	#UID:1165741:0#Companion Warrior misses #fbd578#Garruk#LAST#.
[improved_talented AI] chooses for	1165751	Companion Archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Companion Archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of recursion	quiver of yew arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Companion Archer	1165751	using weapon:	yew longbow of recursion	ammo:	quiver of yew arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of recursion	to:	8	10
Adding entity	1166442	after	1165751
[improved_talented AI] chooses for	1165826	Companion Archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Companion Archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of piercing	quiver of yew arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Companion Archer	1165826	using weapon:	yew longbow of piercing	ammo:	quiver of yew arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of piercing	to:	8	10
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1166443	after	1165826
[LOG]	
Server latency	127
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Companion Warrior	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	7	27
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	7	27
checkHit	100.22184132384	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	189	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	100.22184132384	27	=	1.1464436826477
[ATTACK] after armor	216.67785602041
[PHYS CRIT %]	0.9
[ATTACK] after crit	216.67785602041
[ATTACK] after mult	216.67785602041
checkHit	14	vs	63	=> chance to hit	0
[LOG]	Companion Warrior is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Companion Warrior	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	7	27
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	7	27
checkHit	100.22184132384	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	162	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	100.22184132384	27	=	1.1464436826477
[ATTACK] after armor	185.72387658892
[PHYS CRIT %]	0.9
[ATTACK] after crit	185.72387658892
[ATTACK] after mult	92.861938294461
[Actor:move]	6962	Garruk	move from	8	10	to	8	10
[ATTACK ARCHERY]	1166442	 to 	Garruk	 :: 	78.814814932517	10	56	::	1
checkHit	41	vs	37	=> chance to hit	60
[ATTACK ARCHERY] raw dam	78.814814932517	versus	56	with APR	10
[ATTACK ARCHERY] after armor	32.814814932517
[ATTACK ARCHERY] after range	45
[PHYS CRIT %] axe accuracy bonus	41	37	=	1
[PHYS CRIT %]	4.2
[ATTACK ARCHERY] after crit	45
[ATTACK ARCHERY] after mult	45
[ATTACK ARCHERY] after hook	45
[ATTACK ARCHERY]	1166443	 to 	Garruk	 :: 	73.580686568816	21	56	::	1
checkHit	46	vs	37	=> chance to hit	73
[ATTACK ARCHERY] raw dam	73.580686568816	versus	56	with APR	21
[ATTACK ARCHERY] after armor	38.580686568816
[ATTACK ARCHERY] after range	50
[PHYS CRIT %] axe accuracy bonus	46	37	=	2.25
[PHYS CRIT %]	5.45
[ATTACK ARCHERY] after crit	50
[ATTACK ARCHERY] after mult	50
[ATTACK ARCHERY] after hook	50
[LOG]	#UID:1165741:0#Companion Warrior#LIGHT_GREEN# HEALS#LAST# from #LIGHT_GREEN# nature #LAST# damage!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Companion Warrior for #WHITE#258 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_GREEN#48 healing#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#111 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_GREEN#48 healing#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#582#LAST##{normal}# total damage) #LIGHT_GREEN#[97 healing]#LAST#.
[LOG]	Companion Archer's Shoot hits #fbd578#Garruk#LAST# for #WHITE#27 physical#LAST# damage.
[LOG]	Companion Archer's Shoot hits #fbd578#Garruk#LAST# for #WHITE#25 physical#LAST# damage.
[MIND CRIT %]	5.4
checkHit	63	vs	12	=> chance to hit	95
checkHit	63	vs	14	=> chance to hit	95
[LOG]	Mindrot hits Companion Warrior for #ORANGE#8 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	Mindrot hits Companion Archer for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	1165741	Companion Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	plaguebringer's dwarven-steel longsword
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	82.270450123361	4	27	1	vs. armor/def	56	38
[ATTACK] after melee attack bonus hooks & callbacks::	82.270450123361	4	27	1	vs. armor/def	56	38
checkHit	27	vs	38	=> chance to hit	23
[LOG]	#UID:1165741:0#Companion Warrior misses #fbd578#Garruk#LAST#.
[target_simple AI]	1165751	Companion Archer	selecting NEW TARGET	8	10	6962	Garruk
[improved_talented AI] chooses for	1165751	Companion Archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Companion Archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of recursion	quiver of yew arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Companion Archer	1165751	using weapon:	yew longbow of recursion	ammo:	quiver of yew arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of recursion	to:	8	10
Adding entity	1166444	after	1165751
[improved_talented AI] chooses for	1165826	Companion Archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Companion Archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of piercing	quiver of yew arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Companion Archer	1165826	using weapon:	yew longbow of piercing	ammo:	quiver of yew arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of piercing	to:	8	10
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1166445	after	1165826
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Companion Warrior	dam/apr/atk/mult ::	141.46718761763	14	100.22184132384	1	vs. armor/def	7	27
[ATTACK] after melee attack bonus hooks & callbacks::	141.46718761763	14	100.22184132384	1	vs. armor/def	7	27
checkHit	100.22184132384	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	166	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	100.22184132384	27	=	1.1464436826477
[ATTACK] after armor	190.30965131951
[PHYS CRIT %]	0.9
[ATTACK] after crit	190.30965131951
[ATTACK] after mult	190.30965131951
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Companion Warrior	dam/apr/atk/mult ::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	7	27
[ATTACK] after melee attack bonus hooks & callbacks::	125.63248428217	14	100.22184132384	0.5	vs. armor/def	7	27
checkHit	100.22184132384	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	141	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	100.22184132384	27	=	1.1464436826477
[ATTACK] after armor	161.64855925332
[PHYS CRIT %]	0.9
[ATTACK] after crit	161.64855925332
[ATTACK] after mult	80.824279626661
[Actor:move]	6962	Garruk	move from	8	10	to	8	10
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Companion Warrior for #WHITE#235 physical#LAST# damage.
[ATTACK ARCHERY]	1166444	 to 	Garruk	 :: 	78.814814932517	10	56	::	1
checkHit	41	vs	38	=> chance to hit	58
[LOG]	Companion Archer's Shoot misses #fbd578#Garruk#LAST#.
[ATTACK ARCHERY]	1166445	 to 	Garruk	 :: 	73.580686568816	21	56	::	1
checkHit	46	vs	38	=> chance to hit	70
[LOG]	Companion Archer's Shoot misses #fbd578#Garruk#LAST#.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Companion Warrior!#{normal}#
[MIND CRIT %]	5.4
checkHit	63	vs	12	=> chance to hit	95
[LOG]	Mindrot hits Companion Archer for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	Companion Archer feels pain again.
[improved_talented AI] chooses for	1165751	Companion Archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Companion Archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of recursion	quiver of yew arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Companion Archer	1165751	using weapon:	yew longbow of recursion	ammo:	quiver of yew arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of recursion	to:	8	10
Adding entity	1166446	after	1165751
[improved_talented AI] chooses for	1165826	Companion Archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Companion Archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of piercing	quiver of yew arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Companion Archer	1165826	using weapon:	yew longbow of piercing	ammo:	quiver of yew arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of piercing	to:	8	10
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1166447	after	1165826
[LOG]	
[Actor:move]	6962	Garruk	move from	8	10	to	9	11
[LOG]	You pickup 0.64 gold pieces.
[ATTACK ARCHERY]	1166447	 to 	Garruk	 :: 	73.580686568816	21	56	::	1
checkHit	46	vs	37	=> chance to hit	73
[LOG]	Companion Archer's Shoot misses #fbd578#Garruk#LAST#.
[MIND CRIT %]	5.4
checkHit	62	vs	12	=> chance to hit	95
[LOG]	Mindrot hits Companion Archer for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	9	11	to	10	12
[target_simple AI]	1165751	Companion Archer	selecting NEW TARGET	10	12	6962	Garruk
[improved_talented AI] chooses for	1165751	Companion Archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Companion Archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of recursion	quiver of yew arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Companion Archer	1165751	using weapon:	yew longbow of recursion	ammo:	quiver of yew arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of recursion	to:	10	12
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1166448	after	1165751
[improved_talented AI] chooses for	1165826	Companion Archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	12.850655805486	11	46	1	vs. armor/def	56	37
[ATTACK] after melee attack bonus hooks & callbacks::	12.850655805486	11	46	1	vs. armor/def	56	37
checkHit	46	vs	37	=> chance to hit	73
[LOG]	#UID:1165826:0#Companion Archer misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Companion Archer	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	7	41
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	7	41
checkHit	100.22184132384	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	147	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	100.22184132384	41	=	1.1184436826477
[ATTACK] after armor	164.41122134921
[PHYS CRIT %]	0.9
[ATTACK] after crit	164.41122134921
[ATTACK] after mult	164.41122134921
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Companion Archer	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	7	41
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	7	41
checkHit	100.22184132384	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	146	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	100.22184132384	41	=	1.1184436826477
[ATTACK] after armor	163.29277766656
[PHYS CRIT %]	0.9
[ATTACK] after crit	163.29277766656
[ATTACK] after mult	81.64638883328
[Actor:move]	6962	Garruk	move from	10	12	to	10	12
[LOG]	#UID:1165826:0#Companion Archer#LIGHT_GREEN# HEALS#LAST# from #LIGHT_GREEN# nature #LAST# damage!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Companion Archer for #WHITE#189 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#81 nature#LAST#, #LIGHT_GREEN#46 healing#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#94 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#81 nature#LAST#, #LIGHT_GREEN#46 healing#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#459#LAST##{normal}# total damage) #LIGHT_GREEN#[92 healing]#LAST#.
[MIND CRIT %]	5.4
checkHit	62	vs	12	=> chance to hit	95
[ATTACK ARCHERY]	1166448	 to 	Garruk	 :: 	78.814814932517	10	56	::	1
checkHit	41	vs	37	=> chance to hit	60
[LOG]	Companion Archer's Shoot misses #fbd578#Garruk#LAST#.
[LOG]	Mindrot hits Companion Archer for #ORANGE#8 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	1165751	Companion Archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Companion Archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of recursion	quiver of yew arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Companion Archer	1165751	using weapon:	yew longbow of recursion	ammo:	quiver of yew arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of recursion	to:	10	12
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1166449	after	1165751
[improved_talented AI] chooses for	1165826	Companion Archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Companion Archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of piercing	quiver of yew arrows	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Companion Archer	1165826	using weapon:	yew longbow of piercing	ammo:	quiver of yew arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of piercing	to:	10	12
Adding entity	1166450	after	1165826
[ATTACK ARCHERY]	1166450	 to 	Garruk	 :: 	73.580686568816	21	56	::	1
checkHit	46	vs	37	=> chance to hit	73
[LOG]	Companion Archer's Shoot misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Companion Archer	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1	vs. armor/def	7	41
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1	vs. armor/def	7	41
checkHit	100.22184132384	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	195	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	100.22184132384	41	=	1.1184436826477
[ATTACK] after armor	218.0965181163
[PHYS CRIT %]	0.9
[ATTACK] after crit	218.0965181163
[ATTACK] after mult	218.0965181163
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Companion Archer	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	7	41
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.5	vs. armor/def	7	41
checkHit	100.22184132384	vs	41	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	151	14	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	100.22184132384	41	=	1.1184436826477
[ATTACK] after armor	168.8849960798
[PHYS CRIT %]	0.9
[ATTACK] after crit	168.8849960798
[ATTACK] after mult	84.442498039899
[Actor:move]	6962	Garruk	move from	10	12	to	10	12
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Companion Archer for #WHITE#250 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Companion Archer!#{normal}#
[MIND CRIT %]	5.4
[ATTACK ARCHERY]	1166449	 to 	Garruk	 :: 	78.814814932517	10	56	::	1
checkHit	41	vs	37	=> chance to hit	60
[LOG]	Companion Archer's Shoot misses #fbd578#Garruk#LAST#.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	1165751	Companion Archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Companion Archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	yew longbow of recursion	quiver of yew arrows of wind	nil	nil
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Companion Archer	1165751	using weapon:	yew longbow of recursion	ammo:	quiver of yew arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	yew longbow of recursion	to:	10	12
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	1166454	after	1165751
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	10	12	to	6	12
[ATTACK] attacking with (mainhand)	dwarven-steel mace 'Arthazor' (Corpses)
[ATTACK] to 	Companion Archer	dam/apr/atk/mult ::	140.51811115426	14	100.22184132384	1.3054541181571	vs. armor/def	9	43
[ATTACK] after melee attack bonus hooks & callbacks::	140.51811115426	14	100.22184132384	1.3054541181571	vs. armor/def	9	43
checkHit	100.22184132384	vs	43	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	168	14	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	100.22184132384	43	=	1.1144436826477
[ATTACK] after armor	187.22653868481
[PHYS CRIT %]	0.9
[ATTACK] after crit	187.22653868481
[ATTACK] after mult	244.41565595439
checkHit	12	vs	62	=> chance to hit	0
[LOG]	Companion Archer is weakened by the darkness!
[ATTACK] attacking with (offhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Companion Archer	dam/apr/atk/mult ::	124.7896398327	14	100.22184132384	0.65272705907857	vs. armor/def	9	43
[ATTACK] after melee attack bonus hooks & callbacks::	124.7896398327	14	100.22184132384	0.65272705907857	vs. armor/def	9	43
checkHit	100.22184132384	vs	43	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	136	14	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	100.22184132384	43	=	1.1144436826477
[ATTACK] after armor	151.56434084008
[PHYS CRIT %]	0.9
[ATTACK] after crit	151.56434084008
[ATTACK] after mult	98.93014645773
[LOG]	#UID:1165751:0#Companion Archer#LIGHT_GREEN# HEALS#LAST# from #LIGHT_GREEN# nature #LAST# damage!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Companion Archer for #WHITE#288 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#95 nature#LAST#, #LIGHT_GREEN#50 healing#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#117 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#95 nature#LAST# (#RED##{bold}#604#LAST##{normal}# total damage) #LIGHT_GREEN#[50 healing]#LAST#.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Companion Archer!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	6	12	to	7	12
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	7	12	to	8	12
[Actor:move]	6962	Garruk	move from	8	12	to	9	13
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	9	13	to	10	13
[Identify]	thick cashmere cloak of mindcraft (Misfortune)	true
[LOG]	Garruk picks up (v.): #0080FF##UID:1166424:0#thick cashmere cloak of mindcraft (Misfortune) (2 def, 7 armour)#LAST#.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#21 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	10	13	to	10	12
[Actor:move]	6962	Garruk	move from	10	12	to	10	11
[Actor:move]	6962	Garruk	move from	10	11	to	10	10
[Actor:move]	6962	Garruk	move from	10	10	to	10	9
[Actor:move]	6962	Garruk	move from	10	9	to	10	8
[Actor:move]	6962	Garruk	move from	10	8	to	10	7
[Actor:move]	6962	Garruk	move from	10	7	to	10	6
[Actor:move]	6962	Garruk	move from	10	6	to	11	5
[Actor:move]	6962	Garruk	move from	11	5	to	12	4
[Actor:move]	6962	Garruk	move from	12	4	to	13	3
[LOG]	#YELLOW_GREEN#There is a secret path to the cave here (press '<', '>' or right click to use).
[LOG]	Ran for 11 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	13	3	to	12	4
[Actor:move]	6962	Garruk	move from	12	4	to	11	5
[Actor:move]	6962	Garruk	move from	11	5	to	10	6
[Actor:move]	6962	Garruk	move from	10	6	to	9	7
[Actor:move]	6962	Garruk	move from	9	7	to	8	8
[Actor:move]	6962	Garruk	move from	8	8	to	7	9
[Actor:move]	6962	Garruk	move from	7	9	to	6	10
[Actor:move]	6962	Garruk	move from	6	10	to	5	11
[Actor:move]	6962	Garruk	move from	5	11	to	4	11
[Actor:move]	6962	Garruk	move from	4	11	to	3	11
[Actor:move]	6962	Garruk	move from	3	11	to	2	11
[Actor:move]	6962	Garruk	move from	2	11	to	1	11
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 13 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 4.34 gold from the transmogrification of #0080FF##UID:1166424:0#thick cashmere cloak of mindcraft (Misfortune) (2 def, 7 armour)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x26e9d230
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Closed level map	4
[ZONE] Closed level map	5
[ZONE] Closed level map	6
[ZONE] Left zone	Tranquil Meadow
[ZONE] loading from last persistent	wilderness	table: 0x32974150
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 792 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 828 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 131
*p 131: Uniform: 1: 1406 tick
*p 131: Uniform: 3: 8B50 mapCoord
*p 131: Uniform: 0: 8B50 texSize
*p 131: Uniform: 4: 8B52 texCoord
*p 131: Uniform: 2: 8B5E tex
Wait finished, counted 1709, 287 ticks
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	6962	Garruk	(forced) move from	1	11	to	18	23
[LOG]	#YELLOW_GREEN#There is a tranquil meadow here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Maj'Eyal" / "Lvl 29 Krog Cursed" / default / cursed
[MUSIC] stoping	Woods of Eremae.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 582 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-keepsake-meadow.teaz	::	table: 0x1b924008	=>	table: 0x40d06678	(12585)
Loading savefile 	/save/garruk/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x437cfdf8	(9662)
Loading savefile 	/save/garruk/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x31bc0818	(3029)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-keepsake-meadow.teaz.tmp
Saved zipname /save/garruk/zone-keepsake-meadow.teaz.tmp
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-keepsake-meadow.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/garruk/game.teag.tmp
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	5781d95a583a8a41e8d0c0a5ea61322f	zone	/save/garruk/zone-keepsake-meadow.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-keepsake-meadow.teaz	5781d95a583a8a41e8d0c0a5ea61322f
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	625e7b1325701f8301c7929e0b2be2dc	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	625e7b1325701f8301c7929e0b2be2dc
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 7 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	arara	tome	Treasure Hunter (Roguelike)	false	false
[USERCHAT] channel achievement	frogmyte	mainmenu	Exterminator (Insane (Roguelike) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	18	23	to	19	22
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	38	19	to	37	19
[Actor:move]	36181	ziguranth patrol	move from	19	17	to	20	17
[Actor:move]	6962	Garruk	move from	19	22	to	20	21
[Actor:move]	11000	ziguranth patrol	move from	32	39	to	33	38
[Actor:move]	11004	Allied Kingdoms human patrol	move from	46	22	to	45	21
[Actor:move]	6962	Garruk	move from	20	21	to	21	20
[Actor:move]	11005	ziguranth patrol	move from	7	23	to	7	22
[Actor:move]	6962	Garruk	move from	21	20	to	22	19
[Actor:move]	11002	Allied Kingdoms human patrol	move from	35	17	to	36	18
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	37	19	to	37	19
[Actor:move]	36181	ziguranth patrol	move from	20	17	to	21	17
[Actor:move]	6962	Garruk	move from	22	19	to	23	19
[Actor:move]	11004	Allied Kingdoms human patrol	move from	45	21	to	44	20
[Actor:move]	6962	Garruk	move from	23	19	to	24	18
[Actor:move]	11005	ziguranth patrol	move from	7	22	to	7	21
[Actor:move]	6962	Garruk	move from	24	18	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[Actor:move]	11002	Allied Kingdoms human patrol	move from	36	18	to	37	18
[LOG]	Today is the 25th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:10.
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x3d8e4f38
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-derth.teaz
Loading savefile 	/save/garruk/
Check MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	86ccc7e943285c5a93c15f78457e9cc8	zone	zone-town-derth.teaz
[ONLINE PROFILE] checking character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-town-derth.teaz	86ccc7e943285c5a93c15f78457e9cc8
Make wait background texture 1684 : 0x1084489728 (0, 1083604992)
Loading entities file from memory	/data/zones/town-derth/npcs.lua
Loading entities file from memory	/data/general/npcs/gwelgoroth.lua
Loading entities file from memory	/data/zones/town-derth/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from memory	/data/zones/town-derth/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Erelesazor into world artifacts
Importing Urthadunamas into world artifacts
Importing Gloomfurnace the drakeskin leather gloves into world artifacts
Importing Isedakira into world artifacts
Importing yew wand of shielding 'Velildakira' into world artifacts
Importing Emyba the quiver of elven-wood arrows into world artifacts
Importing Cyromina into world artifacts
Importing Dayblack into world artifacts
Importing voratun helm 'Scabburst' into world artifacts
Importing hardened leather cap 'Frigidjustice' into world artifacts
Importing Glacierquill into world artifacts
Importing dwarven-steel mace 'Dawnguile' into world artifacts
Importing Crackleraze into world artifacts
Importing Tempestminister the stralite torque of clear mind into world artifacts
Importing Emyrewe the yew vilestaff into world artifacts
Importing Turugasus into world artifacts
Importing Yvyth the Forestreeve into world artifacts
Importing Xanidata into world artifacts
Importing Cyronor the dwarven-steel greatmaul into world artifacts
Importing Faliblek the Unlightpunish into world artifacts
Importing steel waraxe 'Beradunasus' into world artifacts
Importing Grinafast the dwarven-steel plate armour into world artifacts
Importing Durikor the stralite dagger into world artifacts
Importing yew longbow 'Scorpionsorrow' into world artifacts
Importing elven-silk wizard hat 'Airsin' into world artifacts
Importing Eilinetta the dwarven-steel torque of gale force into world artifacts
Importing Infernoprophet the cashmere robe into world artifacts
Importing Emerarin into world artifacts
Importing steel waraxe 'Zurain' into world artifacts
Importing Emeluriatha the Hellssteel into world artifacts
Importing Xanaledathra into world artifacts
Importing stralite shield 'Neruwyn' into world artifacts
Importing steel shield 'Chargepulverizer' into world artifacts
Importing hardened leather sling 'Daimuthel' into world artifacts
Importing voratun dagger 'Kesus' into world artifacts
Importing Duvytosus the dragonbone starstaff into world artifacts
Importing Isloda the elven-wood vilestaff into world artifacts
Importing Thundertide into world artifacts
Importing voratun amulet 'Tideradiance' into world artifacts
Importing Yvyldaraba the Squalorvenom into world artifacts
Importing Gesus the Deepsgrinder into world artifacts
Importing elven-wood vilestaff 'Tempestraze' into world artifacts
Importing dwarven-steel plate armour 'Guromihek' into world artifacts
Importing Relgagrim into world artifacts
Importing stralite plate armour 'Kador' into world artifacts
Importing Arthumas the Brightdream into world artifacts
Importing Blastwrither the dwarven-steel helm into world artifacts
Importing Viperbile into world artifacts
Importing dwarven-steel shield 'Radiancesin' into world artifacts
Importing Coalfiend the dwarven-steel gauntlets into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from memory	/data/zones/town-derth/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
C Map size 40:22 :: 880
C Map seens texture: 108 (60x60)
Wait finished, counted 432, 272 ticks
Loaded zone	Derth	with base_level	22.65
[ZONE] persisting to persist_last_zones	town-derth
[ZONE] forgetting old zone	town-elvala
Loading zone persistance level	town-derth	1
Make wait background texture 622 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 639 (60x60)
Wait finished, counted 200, 38 ticks
[USERCHAT] channel achievement	arara	tome	Infinite x20 (Roguelike)	false	false
Not gone east, no backup guardian
Running on level loads	town-derth-1
[Actor:move]	6962	Garruk	(forced) move from	25	17	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Derth" / "Lvl 29 Krog Cursed" / default / cursed
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[USERCHAT] channel talk	PackOfOne	tome	EG sounds good I can get more offense later
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Derth
C Map minimap texture: 654 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-wilderness.teaz	::	table: 0x26c078b8	=>	table: 0x40b909d8	(8584)
Loading savefile 	/save/garruk/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x41f12a58	(5674)
Loading savefile 	/save/garruk/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x3a10c260	(3029)
Loading savefile 	/save//
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-wilderness.teaz.tmp
Saved zipname /save/garruk/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-wilderness.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/garruk/game.teag.tmp
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	95f9daf3445606e3ec1896deed2bc591	zone	/save/garruk/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-wilderness.teaz	95f9daf3445606e3ec1896deed2bc591
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	23678f36c02f1a3cfdc635561abff3ba	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	23678f36c02f1a3cfdc635561abff3ba
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 6 seconds
[COROUTINE] dead	savefilepipe
Server latency	122
[USERCHAT] channel talk	tsvit	tome	on bulwark? eternal guard of course
Deleting temp shader	osmosis_shield[]
Deleting shader 127 (is clone 0)
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[USERCHAT] channel achievement	Strzygon	tome	Home sweet home (Exploration mode)	false	false
[SOUND] loading from	/data/sound/actions/eagle_scream.lua	:=:	/data/sound/actions/eagle_scream.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/eagle_scream.ogg" : <static>
Deleting temp shader	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=2,time_factor=9000]
Deleting temp shader	healing[beamsCount=7,circleColor=vec4(0,0,0,0),noup=1,time_factor=9000]
[USERCHAT] channel talk	PackOfOne	tome	mb "ofc" in today's world but 30 yeas ago block was trash
[SOUND] loading from	/data/sound/talents/thunderstorm.ogg	:=:	sound "/data/sound/talents/thunderstorm.ogg" : <static>
Deleting temp shader	fireflash[]
[USERCHAT] channel talk	PackOfOne	tome	so I need to ask
Deleting shader 146 (is clone 0)
Deleting shader 137 (is clone 0)
Server latency	129
Deleting temp shader	awesomeaura[alpha=0.7,time_factor=5000]
Deleting shader 149 (is clone 0)
Deleting shader 144 (is clone 0)
[USERCHAT] channel talk	tsvit	tome	my winner used block on auto xD
Deleting temp shader	volumetric_aura[]
Deleting shader 123 (is clone 0)
[LOG]	You have no more inscription slots.
[CHAT] Loading...	player-inscription
[CHAT] loaded	welcome	table: 0x3791b3a0
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Infusion: Healing	function: 0x32787f48	nil
[LOG]	You are now inscribed with Infusion: Healing.
[ActorObjectUse] useObjectDisable: 	healing infusion of the warrior	inven/slot	1	1	tid	nil
[USERCHAT] channel achievement	marjanaama	tome	The Arena	false	false
Server latency	121
[USERCHAT] channel achievement	Athenian	mainmenu	You were not supposed to see that! (Insane (Adventure) difficulty)	false	true
[USERCHAT] channel talk	tsvit	tome	and with second talent in shield off you can block 4 turns in a row, that means 4 shield procs like shrapnel or freeze or whatver you can find
[Actor:move]	6962	Garruk	move from	0	20	to	1	20
[Actor:move]	6962	Garruk	move from	1	20	to	2	20
[Actor:move]	6962	Garruk	move from	2	20	to	3	20
[Actor:move]	6962	Garruk	move from	3	20	to	4	20
[Actor:move]	6962	Garruk	move from	4	20	to	5	20
[Actor:move]	6962	Garruk	move from	5	20	to	6	20
[Actor:move]	6962	Garruk	move from	6	20	to	7	20
[Actor:move]	6962	Garruk	move from	7	20	to	8	20
[Actor:move]	6962	Garruk	move from	8	20	to	9	20
[Actor:move]	6962	Garruk	move from	9	20	to	10	20
[Actor:move]	6962	Garruk	move from	10	20	to	11	20
[Actor:move]	6962	Garruk	move from	11	20	to	12	20
[Actor:move]	6962	Garruk	move from	12	20	to	13	20
[Actor:move]	6962	Garruk	move from	13	20	to	14	20
[Actor:move]	6962	Garruk	move from	14	20	to	15	20
[Actor:move]	6962	Garruk	move from	15	20	to	16	20
[LOG]	
[Actor:move]	6962	Garruk	move from	16	20	to	17	19
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[Actor:move]	6962	Garruk	move from	17	19	to	18	19
[Actor:move]	6962	Garruk	move from	18	19	to	19	18
[LOG]	
[Actor:move]	6962	Garruk	move from	19	18	to	20	18
[Actor:move]	6962	Garruk	move from	20	18	to	21	18
[USERCHAT] channel achievement	andokhan	tome	Destroyer's bane (Exploration mode)	false	false
[USERCHAT] channel talk	tsvit	tome	+ up to 250-300 dmg reduction half of a time
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
[USERCHAT] channel serial data	despayre	tome	587
[USERCHAT] channel achievement	despayre	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
Server latency	130
Deleting shader 128 (is clone 0)
Deleting shader 124 (is clone 0)
Deleting shader 134 (is clone 0)
Deleting shader 132 (is clone 0)
[USERCHAT] channel achievement	Rand0	tome	Home sweet home (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Mezisophon	tome	Portal destroyer (Insane (Roguelike) difficulty)	true	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	sloathking	tome	669
[USERCHAT] channel talk	tsvit	tome	but it depends on your playstyle, some never use block and doing just fine
[USERCHAT] channel achievement	Mezisophon	tome	Evil denied (Insane (Roguelike) difficulty)	true	false
[USERCHAT] channel achievement	Mezisophon	tome	The Sun Still Shines (Insane (Roguelike) difficulty)	true	false
[USERCHAT] channel achievement	Rand0	tome	Treasure Hoarder (Nightmare (Adventure) difficulty)	false	false
Server latency	144
[USERCHAT] channel talk	PackOfOne	tome	second talent in wot? didnt' quite catch that
[USERCHAT] channel talk	Madfish939	tome	Grats Mezisophon
[USERCHAT] channel achievement	Athenian	mainmenu	You were not supposed to see that! (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Mastuck	tome	Earth Master (Exploration mode)	false	true
[USERCHAT] channel talk	tsvit	tome	shield offense , that one that activate block without cooldown
[USERCHAT] channel talk	tsvit	tome	mmm
Server latency	122
[USERCHAT] channel talk	PackOfOne	tome	ah shield slam
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 60 (16 ms)
Deleting temp shader	water[]
Deleting temp shader	tree[]
[USERCHAT] channel talk	tsvit	tome	yeah
[USERCHAT] channel talk	tsvit	tome	*third, mt bad
[USERCHAT] channel achievement	Entarian	tome	Level 10 (Roguelike)	false	false
Server latency	130
[USERCHAT] channel achievement	Rand0	tome	Home sweet home (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	deucecaboose	tome	Should I have an acorn in my inventory after completing the cursed quest?
[USERCHAT] channel talk	PackOfOne	tome	yes
[USERCHAT] channel achievement	Athenian	mainmenu	A View From The Gallery (Insane (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	marjanaama	tome	Level 10	false	false
[USERCHAT] channel talk	deucecaboose	tome	I don't...
[USERCHAT] channel talk	PackOfOne	tome	either a good acorn or an eeeeeevil acorn
[USERCHAT] channel talk	deucecaboose	tome	Was expecting evil, see nothing but this book.
[USERCHAT] channel talk	dzarling	tome	look in your plot items list
[USERCHAT] channel achievement	danilodambrosio	tome	Thralless (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Rand0	tome	Treasure Hoarder (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	frogmyte	mainmenu	Treasure Hoarder (Insane (Roguelike) difficulty)	false	false
Server latency	120
[USERCHAT] channel achievement	czepcio	tome	Fear me not! (Exploration mode)	false	false
[USERCHAT] channel serial data	thomasyantom	tome	831
[USERCHAT] channel talk	deucecaboose	tome	Not there...
[USERCHAT] channel talk	PackOfOne	tome	*puts hand on shoulder* then my friend you got scammed by the game
[USERCHAT] channel serial data	deucecaboose	tome	316
[Actor:move]	6962	Garruk	move from	21	18	to	20	18
[Actor:move]	6962	Garruk	move from	20	18	to	19	18
[Actor:move]	6962	Garruk	move from	19	18	to	18	18
[Actor:move]	6962	Garruk	move from	18	18	to	17	19
[Actor:move]	6962	Garruk	move from	17	19	to	16	19
[Actor:move]	6962	Garruk	move from	16	19	to	15	19
[Actor:move]	6962	Garruk	move from	15	19	to	14	19
[Actor:move]	6962	Garruk	move from	14	19	to	13	19
[Actor:move]	6962	Garruk	move from	13	19	to	12	20
[Actor:move]	6962	Garruk	move from	12	20	to	11	19
[Actor:move]	6962	Garruk	move from	11	19	to	10	19
[Actor:move]	6962	Garruk	move from	10	19	to	9	20
[Actor:move]	6962	Garruk	move from	9	20	to	8	20
[Actor:move]	6962	Garruk	move from	8	20	to	7	20
[Actor:move]	6962	Garruk	move from	7	20	to	6	20
[USERCHAT] channel talk	PackOfOne	tome	the book does nothing (except weight 5 pounds)
Server latency	133
[USERCHAT] channel achievement	marjanaama	tome	The secret city	false	false
[USERCHAT] channel talk	tsvit	tome	also if you bulwark and raise magic + use wrathful shield that would be around 200 dmg to everyone that attacks you every turn you blocking
[USERCHAT] channel talk	deucecaboose	tome	Agreed. Am I bugged to not have the acorn?
[USERCHAT] channel achievement	andokhan	tome	Sliders (Exploration mode)	false	false
[USERCHAT] channel achievement	zelnar12	tome	Squadmate	false	false
[USERCHAT] channel serial data	RACZero	tome	774
[USERCHAT] channel talk	PackOfOne	tome	yes unless SOMEHOW you managed to not pick it up
[USERCHAT] channel talk	PackOfOne	tome	which I don't think
[Actor:move]	6962	Garruk	move from	6	20	to	5	20
[Actor:move]	6962	Garruk	move from	5	20	to	4	20
[Actor:move]	6962	Garruk	move from	4	20	to	3	20
[Actor:move]	6962	Garruk	move from	3	20	to	2	20
[Actor:move]	6962	Garruk	move from	2	20	to	1	20
[Actor:move]	6962	Garruk	move from	1	20	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
Server latency	159
[USERCHAT] channel talk	deucecaboose	tome	I autoexplored the entire tranquil meadow.
[ActorObjectUse]	Garruk	Cleaning up: 	healing infusion of the warrior	40674
[USERCHAT] channel achievement	firmament	mainmenu	The Arena (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	PackOfOne	tome	tsvit I think it's a bit tight to raise magic too on this guy
[USERCHAT] channel talk	deucecaboose	tome	I did leave and come back at a higher level after starting it.
[COROUTINE] registering	savefilepipe	thread: 0x30bdb5e8
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[ZONE] loading from last persistent	wilderness	table: 0x26c078b8
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 693 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 703 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 123
*p 123: Uniform: 1: 1406 tick
*p 123: Uniform: 3: 8B50 mapCoord
*p 123: Uniform: 0: 8B50 texSize
*p 123: Uniform: 4: 8B52 texCoord
*p 123: Uniform: 2: 8B5E tex
Wait finished, counted 1707, 272 ticks
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	6962	Garruk	(forced) move from	0	20	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Maj'Eyal" / "Lvl 29 Krog Cursed" / default / cursed
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 697 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-town-derth.teaz	::	table: 0x437b9220	=>	table: 0x31f13da0	(5049)
Loading savefile 	/save/garruk/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x36140960	(9286)
Loading savefile 	/save/garruk/
[Actor:move]	6962	Garruk	move from	25	17	to	24	18
[Actor:move]	36181	ziguranth patrol	move from	21	17	to	22	16
[Actor:move]	6962	Garruk	move from	24	18	to	23	19
[Actor:move]	11004	Allied Kingdoms human patrol	move from	44	20	to	43	19
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	37	19	to	38	19
[Actor:move]	11005	ziguranth patrol	move from	7	21	to	6	20
[Actor:move]	6962	Garruk	move from	23	19	to	22	19
[Actor:move]	11002	Allied Kingdoms human patrol	move from	37	18	to	38	18
[Actor:move]	6962	Garruk	move from	22	19	to	21	20
[Actor:move]	6962	Garruk	move from	21	20	to	20	21
[Actor:move]	11000	ziguranth patrol	move from	33	38	to	32	38
[Actor:move]	11004	Allied Kingdoms human patrol	move from	43	19	to	42	19
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	38	19	to	39	19
[Actor:move]	6962	Garruk	move from	20	21	to	19	22
[Actor:move]	36181	ziguranth patrol	move from	22	16	to	23	16
[Actor:move]	11002	Allied Kingdoms human patrol	move from	38	18	to	39	18
[Actor:move]	6962	Garruk	move from	19	22	to	18	23
[LOG]	#YELLOW_GREEN#There is a tranquil meadow here (press '<', '>' or right click to use).
[Actor:move]	11005	ziguranth patrol	move from	6	20	to	6	21
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x423643c0	(3029)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-town-derth.teaz.tmp
Saved zipname /save/garruk/zone-town-derth.teaz.tmp
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-town-derth.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/garruk/game.teag.tmp
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[ZONE] loading from last persistent	keepsake-meadow	table: 0x1b924008
[ZONE] using old zone	keepsake-meadow
Loading zone persistance level	keepsake-meadow	1
Make wait background texture 4670 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 4676 (34x34)
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 124
*p 124: Uniform: 1: 1406 tick
*p 124: Uniform: 3: 8B52 texCoord
*p 124: Uniform: 2: 8B50 mapCoord
*p 124: Uniform: 4: 1406 attenuation
*p 124: Uniform: 0: 8B5E tex
Wait finished, counted 62, 17 ticks
Saved zipname /save//world.teaw.tmp
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-1
[Actor:move]	6962	Garruk	(forced) move from	18	23	to	1	11
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (1)" / "Lvl 29 Krog Cursed" / default / cursed
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
Updating zone name	Tranquil Meadow (1)
C Map minimap texture: 719 (50x50; 64x64)
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	bccd5690ab084c819fa1193f9258b372	zone	/save/garruk/zone-town-derth.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-town-derth.teaz	bccd5690ab084c819fa1193f9258b372
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	b92bd53cccb87a4f2cd9b800618899d4	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	b92bd53cccb87a4f2cd9b800618899d4
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x3ff106b8
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	1	11	to	2	11
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-wilderness.teaz	::	table: 0x1f0bd5c0	=>	table: 0x28b009b8	(8584)
Loading savefile 	/save/garruk/
[Actor:move]	6962	Garruk	move from	2	11	to	3	11
[Actor:move]	6962	Garruk	move from	3	11	to	4	11
[Actor:move]	6962	Garruk	move from	4	11	to	5	11
[Actor:move]	6962	Garruk	move from	5	11	to	6	11
[Actor:move]	6962	Garruk	move from	6	11	to	7	11
[Actor:move]	6962	Garruk	move from	7	11	to	8	11
[Actor:move]	6962	Garruk	move from	8	11	to	9	11
[Actor:move]	6962	Garruk	move from	9	11	to	10	11
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x4a4f2648	(13208)
Loading savefile 	/save/garruk/
[Actor:move]	6962	Garruk	move from	10	11	to	10	11
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x3f963ac0	(3029)
Loading savefile 	/save//
[Actor:move]	6962	Garruk	move from	10	11	to	10	11
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-wilderness.teaz.tmp
[Actor:move]	6962	Garruk	move from	10	11	to	10	10
[Actor:move]	6962	Garruk	move from	10	10	to	11	9
[Actor:move]	6962	Garruk	move from	11	9	to	11	8
[Actor:move]	6962	Garruk	move from	11	8	to	10	7
[Actor:move]	6962	Garruk	move from	10	7	to	10	6
[Actor:move]	6962	Garruk	move from	10	6	to	11	5
[Actor:move]	6962	Garruk	move from	11	5	to	12	4
[Actor:move]	6962	Garruk	move from	12	4	to	13	3
[LOG]	#YELLOW_GREEN#There is a secret path to the cave here (press '<', '>' or right click to use).
[LOG]	
Saved zipname /save/garruk/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-wilderness.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/garruk/game.teag.tmp
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	7d28ea7217162e01ad6558e9527b72bc	zone	/save/garruk/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-wilderness.teaz	7d28ea7217162e01ad6558e9527b72bc
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	2aa03d6671b2b1d2fdb3deeb50f16c42	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	2aa03d6671b2b1d2fdb3deeb50f16c42
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 6 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	13	3	to	12	4
[Actor:move]	6962	Garruk	move from	12	4	to	11	5
[Actor:move]	6962	Garruk	move from	11	5	to	10	6
[Actor:move]	6962	Garruk	move from	10	6	to	9	7
[Actor:move]	6962	Garruk	move from	9	7	to	8	8
[Actor:move]	6962	Garruk	move from	8	8	to	7	9
[Actor:move]	6962	Garruk	move from	7	9	to	6	10
[Actor:move]	6962	Garruk	move from	6	10	to	5	11
[Actor:move]	6962	Garruk	move from	5	11	to	4	11
[Actor:move]	6962	Garruk	move from	4	11	to	3	11
[Actor:move]	6962	Garruk	move from	3	11	to	2	11
[Actor:move]	6962	Garruk	move from	2	11	to	1	11
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 13 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	1	11	to	2	11
[LOG]	Today is the 26th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	6962	Garruk	move from	2	11	to	3	11
[Actor:move]	6962	Garruk	move from	3	11	to	4	11
[Actor:move]	6962	Garruk	move from	4	11	to	5	10
[Actor:move]	6962	Garruk	move from	5	10	to	6	9
[Actor:move]	6962	Garruk	move from	6	9	to	7	8
[Actor:move]	6962	Garruk	move from	7	8	to	8	7
[Actor:move]	6962	Garruk	move from	8	7	to	9	6
[Actor:move]	6962	Garruk	move from	9	6	to	10	5
[Actor:move]	6962	Garruk	move from	10	5	to	11	4
[Actor:move]	6962	Garruk	move from	11	4	to	12	4
[Actor:move]	6962	Garruk	move from	12	4	to	13	3
[LOG]	#YELLOW_GREEN#There is a secret path to the cave here (press '<', '>' or right click to use).
[LOG]	Ran for 13 turns (stop reason: at exit).
[LOG]	
Loading zone persistance level	keepsake-meadow	3
Make wait background texture 2811 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 2817 (34x34)
Wait finished, counted 65, 15 ticks
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-3
[Actor:move]	6962	Garruk	(forced) move from	13	3	to	4	22
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (3)" / "Lvl 29 Krog Cursed" / default / cursed
[MUSIC] stoping	Woods of Eremae.ogg
[MUSIC] loading	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
[MUSIC] playing	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
Updating zone name	Tranquil Meadow (3)
C Map minimap texture: 405 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	4	22	to	3	21
[Actor:move]	6962	Garruk	move from	3	21	to	3	20
[Actor:move]	6962	Garruk	move from	3	20	to	3	19
[Actor:move]	6962	Garruk	move from	3	19	to	3	18
[Actor:move]	6962	Garruk	move from	3	18	to	3	17
[Actor:move]	6962	Garruk	move from	3	17	to	3	16
[Actor:move]	6962	Garruk	move from	3	16	to	3	15
[Actor:move]	6962	Garruk	move from	3	15	to	3	14
[Actor:move]	6962	Garruk	move from	3	14	to	3	13
[Actor:move]	6962	Garruk	move from	3	13	to	3	12
[Actor:move]	6962	Garruk	move from	3	12	to	3	11
[Actor:move]	6962	Garruk	move from	3	11	to	3	10
[Actor:move]	6962	Garruk	move from	3	10	to	3	9
[Actor:move]	6962	Garruk	move from	3	9	to	4	8
[Actor:move]	6962	Garruk	move from	4	8	to	5	7
[Actor:move]	6962	Garruk	move from	5	7	to	5	6
[Actor:move]	6962	Garruk	move from	5	6	to	5	5
[Actor:move]	6962	Garruk	move from	5	5	to	6	4
[Actor:move]	6962	Garruk	move from	6	4	to	7	3
[Actor:move]	6962	Garruk	move from	7	3	to	8	3
[LOG]	Ran for 21 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	8	3	to	9	3
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	9	3	to	10	3
[Actor:move]	6962	Garruk	move from	10	3	to	11	3
[Actor:move]	6962	Garruk	move from	11	3	to	12	3
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	6962	Garruk	move from	12	3	to	11	3
[Actor:move]	6962	Garruk	move from	11	3	to	10	3
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	6962	Garruk	move from	10	3	to	9	3
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	6962	Garruk	move from	9	3	to	8	3
[Actor:move]	6962	Garruk	move from	8	3	to	7	3
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[LORE] learning..	keepsake-cave-marker
[LOG]	Lore found: #0080FF#The Stone Marker
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	keepsake-cave-marker
[LOG]	#VIOLET#You have a marker to the entrance of Kyless' cave!
[Actor:move]	6962	Garruk	move from	7	3	to	6	3
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	6	3	to	7	3
[Actor:move]	6962	Garruk	move from	7	3	to	8	3
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	8	3	to	9	3
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	9	3	to	10	3
[Actor:move]	6962	Garruk	move from	10	3	to	11	3
[Actor:move]	6962	Garruk	move from	11	3	to	12	3
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	12	3	to	13	3
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	13	3	to	14	4
[Actor:move]	6962	Garruk	move from	14	4	to	15	5
[Actor:move]	6962	Garruk	move from	15	5	to	16	6
[Actor:move]	6962	Garruk	move from	16	6	to	17	7
[Actor:move]	6962	Garruk	move from	17	7	to	18	8
[Actor:move]	6962	Garruk	move from	18	8	to	18	9
[Actor:move]	6962	Garruk	move from	18	9	to	18	10
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 8 turns (stop reason: at exit).
[LOG]	
Loading zone persistance level	keepsake-meadow	4
Make wait background texture 933 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 958 (55x55)
Wait finished, counted 204, 36 ticks
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-4
[Actor:move]	6962	Garruk	(forced) move from	18	10	to	31	11
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (4)" / "Lvl 29 Krog Cursed" / default / cursed
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Tranquil Meadow (4)
C Map minimap texture: 933 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	31	11	to	32	11
[Actor:move]	6962	Garruk	move from	32	11	to	33	10
[Actor:move]	6962	Garruk	move from	33	10	to	34	9
[Actor:move]	6962	Garruk	move from	34	9	to	35	8
[Actor:move]	6962	Garruk	move from	35	8	to	36	8
[LOG]	A shadow traces across the floor.
[Actor:move]	6962	Garruk	move from	36	8	to	37	8
[Actor:move]	6962	Garruk	move from	37	8	to	38	9
[Actor:move]	6962	Garruk	move from	38	9	to	39	10
[Actor:move]	6962	Garruk	move from	39	10	to	40	10
[Actor:move]	6962	Garruk	move from	40	10	to	41	10
[Actor:move]	6962	Garruk	move from	41	10	to	42	10
[Actor:move]	6962	Garruk	move from	42	10	to	43	10
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 13 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	43	10	to	42	9
[Actor:move]	6962	Garruk	move from	42	9	to	41	8
[Actor:move]	6962	Garruk	move from	41	8	to	40	8
[Actor:move]	6962	Garruk	move from	40	8	to	39	8
[Actor:move]	6962	Garruk	move from	39	8	to	38	8
[LOG]	Ran for 6 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	38	8	to	37	8
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	37	8	to	36	9
[Actor:move]	6962	Garruk	move from	36	9	to	35	9
[Actor:move]	6962	Garruk	move from	35	9	to	34	9
[Actor:move]	6962	Garruk	move from	34	9	to	33	10
[Actor:move]	6962	Garruk	move from	33	10	to	32	11
[Actor:move]	6962	Garruk	move from	32	11	to	31	11
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 7 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	31	11	to	32	11
[Actor:move]	6962	Garruk	move from	32	11	to	33	10
[Actor:move]	6962	Garruk	move from	33	10	to	34	9
[Actor:move]	6962	Garruk	move from	34	9	to	35	8
[Actor:move]	6962	Garruk	move from	35	8	to	36	8
[LOG]	A shadow traces across the floor.
[Actor:move]	6962	Garruk	move from	36	8	to	37	8
[Actor:move]	6962	Garruk	move from	37	8	to	38	9
[Actor:move]	6962	Garruk	move from	38	9	to	39	10
[Actor:move]	6962	Garruk	move from	39	10	to	40	10
[Actor:move]	6962	Garruk	move from	40	10	to	41	10
[Actor:move]	6962	Garruk	move from	41	10	to	42	10
[Actor:move]	6962	Garruk	move from	42	10	to	43	10
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 13 turns (stop reason: at exit).
[LOG]	
Server latency	120
[USERCHAT] channel achievement	ludig	tome	Treasure Hoarder (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	43	10	to	42	11
[Actor:move]	6962	Garruk	move from	42	11	to	41	11
[Actor:move]	6962	Garruk	move from	41	11	to	42	11
[Actor:move]	6962	Garruk	move from	42	11	to	43	10
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
Loading zone persistance level	keepsake-meadow	5
Make wait background texture 1667 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 1674 (55x55)
Wait finished, counted 199, 51 ticks
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-5
[Actor:move]	6962	Garruk	(forced) move from	43	10	to	10	15
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (5)" / "Lvl 29 Krog Cursed" / default / cursed
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Tranquil Meadow (5)
C Map minimap texture: 347 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	10	15	to	11	15
[Actor:move]	6962	Garruk	move from	11	15	to	12	15
[Actor:move]	6962	Garruk	move from	12	15	to	13	15
[Actor:move]	6962	Garruk	move from	13	15	to	14	15
[Actor:move]	6962	Garruk	move from	14	15	to	15	15
[Actor:move]	6962	Garruk	move from	15	15	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	18	14
[Actor:move]	6962	Garruk	move from	18	14	to	19	14
[Actor:move]	6962	Garruk	move from	19	14	to	20	14
[Actor:move]	6962	Garruk	move from	20	14	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	23	18
[Actor:move]	6962	Garruk	move from	23	18	to	24	19
[Actor:move]	6962	Garruk	move from	24	19	to	25	20
[Actor:move]	6962	Garruk	move from	25	20	to	26	21
[Actor:move]	6962	Garruk	move from	26	21	to	27	22
[Actor:move]	6962	Garruk	move from	27	22	to	27	23
[Actor:move]	6962	Garruk	move from	27	23	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	27	27
[Actor:move]	6962	Garruk	move from	27	27	to	27	28
[Actor:move]	6962	Garruk	move from	27	28	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	29	30
[Actor:move]	6962	Garruk	move from	29	30	to	30	31
[Actor:move]	6962	Garruk	move from	30	31	to	31	32
[LOG]	A shadow traces across the floor.
[Actor:move]	6962	Garruk	move from	31	32	to	32	33
[Actor:move]	6962	Garruk	move from	32	33	to	33	34
[Actor:move]	6962	Garruk	move from	33	34	to	34	35
[Actor:move]	6962	Garruk	move from	34	35	to	34	36
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 35 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	34	36	to	34	35
[Actor:move]	6962	Garruk	move from	34	35	to	33	34
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 3 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	33	34	to	32	33
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	32	33	to	31	32
[Actor:move]	6962	Garruk	move from	31	32	to	30	31
[Actor:move]	6962	Garruk	move from	30	31	to	29	30
[Actor:move]	6962	Garruk	move from	29	30	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	27	28
[Actor:move]	6962	Garruk	move from	27	28	to	27	27
[Actor:move]	6962	Garruk	move from	27	27	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	26	23
[Actor:move]	6962	Garruk	move from	26	23	to	25	22
[Actor:move]	6962	Garruk	move from	25	22	to	25	21
[Actor:move]	6962	Garruk	move from	25	21	to	24	20
[Actor:move]	6962	Garruk	move from	24	20	to	23	19
[Actor:move]	6962	Garruk	move from	23	19	to	23	18
[Actor:move]	6962	Garruk	move from	23	18	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	20	15
[Actor:move]	6962	Garruk	move from	20	15	to	19	15
[Actor:move]	6962	Garruk	move from	19	15	to	18	15
[Actor:move]	6962	Garruk	move from	18	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	15	15
[Actor:move]	6962	Garruk	move from	15	15	to	14	15
[Actor:move]	6962	Garruk	move from	14	15	to	13	15
[Actor:move]	6962	Garruk	move from	13	15	to	12	15
[Actor:move]	6962	Garruk	move from	12	15	to	11	15
[Actor:move]	6962	Garruk	move from	11	15	to	10	15
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 32 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	10	15	to	11	15
[Actor:move]	6962	Garruk	move from	11	15	to	12	15
[Actor:move]	6962	Garruk	move from	12	15	to	13	15
[Actor:move]	6962	Garruk	move from	13	15	to	14	15
[Actor:move]	6962	Garruk	move from	14	15	to	15	15
[Actor:move]	6962	Garruk	move from	15	15	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	18	14
[Actor:move]	6962	Garruk	move from	18	14	to	19	14
[Actor:move]	6962	Garruk	move from	19	14	to	20	14
[Actor:move]	6962	Garruk	move from	20	14	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	23	18
[Actor:move]	6962	Garruk	move from	23	18	to	24	19
[Actor:move]	6962	Garruk	move from	24	19	to	25	20
[Actor:move]	6962	Garruk	move from	25	20	to	26	21
[Actor:move]	6962	Garruk	move from	26	21	to	27	22
[Actor:move]	6962	Garruk	move from	27	22	to	27	23
[Actor:move]	6962	Garruk	move from	27	23	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	27	27
[Actor:move]	6962	Garruk	move from	27	27	to	27	28
[Actor:move]	6962	Garruk	move from	27	28	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	29	30
[Actor:move]	6962	Garruk	move from	29	30	to	30	31
[Actor:move]	6962	Garruk	move from	30	31	to	31	32
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 31 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	31	32	to	32	33
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	32	33	to	33	34
[Actor:move]	6962	Garruk	move from	33	34	to	34	35
[Actor:move]	6962	Garruk	move from	34	35	to	34	36
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 4 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	34	36	to	34	35
[Actor:move]	6962	Garruk	move from	34	35	to	33	34
[LOG]	A shadow traces across the floor.
[LOG]	Ran for 3 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	33	34	to	32	33
[LOG]	
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Gexrdy	tome	Fool of a Took!	false	false
[USERCHAT] channel achievement	Gexrdy	tome	Utterly Destroyed	false	false
[USERCHAT] channel talk	PackOfOne	tome	deucaceboose it has been reported b4 https://forums.te4.org/viewtopic.php?t=55536
[USERCHAT] channel achievement	xirxirxir	tome	The Arena (Roguelike)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 60 (16 ms)
[Actor:move]	6962	Garruk	move from	32	33	to	31	33
[Actor:move]	6962	Garruk	move from	31	33	to	30	32
[Actor:move]	6962	Garruk	move from	30	32	to	29	32
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	29	32	to	28	31
[Actor:move]	6962	Garruk	move from	28	31	to	28	30
[Actor:move]	6962	Garruk	move from	28	30	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	27	28
[Actor:move]	6962	Garruk	move from	27	28	to	27	27
[Actor:move]	6962	Garruk	move from	27	27	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	26	23
[Actor:move]	6962	Garruk	move from	26	23	to	25	22
[Actor:move]	6962	Garruk	move from	25	22	to	25	21
[Actor:move]	6962	Garruk	move from	25	21	to	24	20
[Actor:move]	6962	Garruk	move from	24	20	to	23	19
[Actor:move]	6962	Garruk	move from	23	19	to	23	18
[Actor:move]	6962	Garruk	move from	23	18	to	23	17
[Actor:move]	6962	Garruk	move from	23	17	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	23	15
[Actor:move]	6962	Garruk	move from	23	15	to	22	14
[Actor:move]	6962	Garruk	move from	22	14	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	20	15
[Actor:move]	6962	Garruk	move from	20	15	to	19	15
[Actor:move]	6962	Garruk	move from	19	15	to	18	15
[Actor:move]	6962	Garruk	move from	18	15	to	17	15
[Actor:move]	6962	Garruk	move from	17	15	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	15	15
[Actor:move]	6962	Garruk	move from	15	15	to	14	15
[Actor:move]	6962	Garruk	move from	14	15	to	13	15
[Actor:move]	6962	Garruk	move from	13	15	to	12	15
[Actor:move]	6962	Garruk	move from	12	15	to	11	15
[Actor:move]	6962	Garruk	move from	11	15	to	10	15
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 31 turns (stop reason: at exit).
[LOG]	
Loading zone persistance level	keepsake-meadow	4
Make wait background texture 4424 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 4429 (55x55)
Wait finished, counted 172, 44 ticks
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-4
[Actor:move]	6962	Garruk	(forced) move from	10	15	to	43	10
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (4)" / "Lvl 29 Krog Cursed" / default / cursed
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Tranquil Meadow (4)
C Map minimap texture: 351 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	43	10	to	42	9
[Actor:move]	6962	Garruk	move from	42	9	to	41	8
[Actor:move]	6962	Garruk	move from	41	8	to	40	8
[Actor:move]	6962	Garruk	move from	40	8	to	39	8
[Actor:move]	6962	Garruk	move from	39	8	to	38	8
[LOG]	Ran for 6 turns (stop reason: trap).
[Actor:move]	6962	Garruk	move from	38	8	to	37	8
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	37	8	to	36	9
[Actor:move]	6962	Garruk	move from	36	9	to	35	9
[Actor:move]	6962	Garruk	move from	35	9	to	34	9
[Actor:move]	6962	Garruk	move from	34	9	to	33	10
[Actor:move]	6962	Garruk	move from	33	10	to	32	11
[Actor:move]	6962	Garruk	move from	32	11	to	31	11
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 7 turns (stop reason: at exit).
[LOG]	
Loading zone persistance level	keepsake-meadow	3
Make wait background texture 2200 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 2212 (34x34)
Wait finished, counted 50, 17 ticks
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-3
[Actor:move]	6962	Garruk	(forced) move from	31	11	to	18	10
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (3)" / "Lvl 29 Krog Cursed" / default / cursed
Updating zone name	Tranquil Meadow (3)
C Map minimap texture: 390 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	18	10	to	18	9
[Actor:move]	6962	Garruk	move from	18	9	to	18	8
[Actor:move]	6962	Garruk	move from	18	8	to	17	7
[Actor:move]	6962	Garruk	move from	17	7	to	16	6
[Actor:move]	6962	Garruk	move from	16	6	to	15	5
[Actor:move]	6962	Garruk	move from	15	5	to	14	4
[LOG]	Ran for 7 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	14	4	to	13	3
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	13	3	to	12	3
[Actor:move]	6962	Garruk	move from	12	3	to	11	3
[Actor:move]	6962	Garruk	move from	11	3	to	10	3
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	10	3	to	9	4
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	9	4	to	8	4
[Actor:move]	6962	Garruk	move from	8	4	to	7	4
[Actor:move]	6962	Garruk	move from	7	4	to	6	4
[Actor:move]	6962	Garruk	move from	6	4	to	5	5
[Actor:move]	6962	Garruk	move from	5	5	to	5	6
[Actor:move]	6962	Garruk	move from	5	6	to	4	7
[Actor:move]	6962	Garruk	move from	4	7	to	3	8
[Actor:move]	6962	Garruk	move from	3	8	to	3	9
[Actor:move]	6962	Garruk	move from	3	9	to	4	10
[Actor:move]	6962	Garruk	move from	4	10	to	4	11
[Actor:move]	6962	Garruk	move from	4	11	to	4	12
[Actor:move]	6962	Garruk	move from	4	12	to	4	13
[Actor:move]	6962	Garruk	move from	4	13	to	4	14
[Actor:move]	6962	Garruk	move from	4	14	to	4	15
[Actor:move]	6962	Garruk	move from	4	15	to	4	16
[Actor:move]	6962	Garruk	move from	4	16	to	4	17
[Actor:move]	6962	Garruk	move from	4	17	to	4	18
[Actor:move]	6962	Garruk	move from	4	18	to	4	19
[Actor:move]	6962	Garruk	move from	4	19	to	4	20
[Actor:move]	6962	Garruk	move from	4	20	to	4	21
[Actor:move]	6962	Garruk	move from	4	21	to	4	22
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 22 turns (stop reason: at exit).
[LOG]	
Loading zone persistance level	keepsake-meadow	1
Make wait background texture 3537 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 3542 (34x34)
Wait finished, counted 55, 15 ticks
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-1
[Actor:move]	6962	Garruk	(forced) move from	4	22	to	13	3
[LOG]	#YELLOW_GREEN#There is a secret path to the cave here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (1)" / "Lvl 29 Krog Cursed" / default / cursed
[MUSIC] stoping	Suspicion.ogg
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
Updating zone name	Tranquil Meadow (1)
C Map minimap texture: 348 (50x50; 64x64)
[Actor:move]	6962	Garruk	move from	13	3	to	12	4
[Actor:move]	6962	Garruk	move from	12	4	to	11	5
[Actor:move]	6962	Garruk	move from	11	5	to	10	6
[Actor:move]	6962	Garruk	move from	10	6	to	9	7
[Actor:move]	6962	Garruk	move from	9	7	to	8	8
[Actor:move]	6962	Garruk	move from	8	8	to	7	9
[Actor:move]	6962	Garruk	move from	7	9	to	6	10
[Actor:move]	6962	Garruk	move from	6	10	to	5	11
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	5	11	to	4	11
[Actor:move]	6962	Garruk	move from	4	11	to	3	11
[Actor:move]	6962	Garruk	move from	3	11	to	2	11
[Actor:move]	6962	Garruk	move from	2	11	to	1	11
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
[Actor:move]	6962	Garruk	move from	1	11	to	1	11
[Actor:move]	6962	Garruk	move from	1	11	to	1	11
[Actor:move]	6962	Garruk	move from	1	11	to	1	11
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	1	11	to	2	11
[Actor:move]	6962	Garruk	move from	2	11	to	3	11
[Actor:move]	6962	Garruk	move from	3	11	to	4	12
[Actor:move]	6962	Garruk	move from	4	12	to	5	13
[Actor:move]	6962	Garruk	move from	5	13	to	6	13
[Actor:move]	6962	Garruk	move from	6	13	to	7	14
[Actor:move]	6962	Garruk	move from	7	14	to	8	14
[Actor:move]	6962	Garruk	move from	8	14	to	9	14
[Actor:move]	6962	Garruk	move from	9	14	to	10	14
[Actor:move]	6962	Garruk	move from	10	14	to	11	14
[Actor:move]	6962	Garruk	move from	11	14	to	12	15
[Actor:move]	6962	Garruk	move from	12	15	to	13	15
[Actor:move]	6962	Garruk	move from	13	15	to	14	15
[Actor:move]	6962	Garruk	move from	14	15	to	15	15
[Actor:move]	6962	Garruk	move from	15	15	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	16	14
[Actor:move]	6962	Garruk	move from	16	14	to	17	13
[Actor:move]	6962	Garruk	move from	17	13	to	17	12
[Actor:move]	6962	Garruk	move from	17	12	to	18	11
[Actor:move]	6962	Garruk	move from	18	11	to	18	10
[Actor:move]	6962	Garruk	move from	18	10	to	19	10
[Actor:move]	6962	Garruk	move from	19	10	to	20	10
[Actor:move]	6962	Garruk	move from	20	10	to	19	9
[Actor:move]	6962	Garruk	move from	19	9	to	18	9
[Actor:move]	6962	Garruk	move from	18	9	to	17	8
[Actor:move]	6962	Garruk	move from	17	8	to	16	7
[Actor:move]	6962	Garruk	move from	16	7	to	17	6
[Actor:move]	6962	Garruk	move from	17	6	to	16	5
[Actor:move]	6962	Garruk	move from	16	5	to	15	5
[Actor:move]	6962	Garruk	move from	15	5	to	14	5
[Actor:move]	6962	Garruk	move from	14	5	to	13	6
[Actor:move]	6962	Garruk	move from	13	6	to	14	5
[Actor:move]	6962	Garruk	move from	14	5	to	13	4
[Actor:move]	6962	Garruk	move from	13	4	to	12	4
[Actor:move]	6962	Garruk	move from	12	4	to	11	5
[Actor:move]	6962	Garruk	move from	11	5	to	10	6
[Actor:move]	6962	Garruk	move from	10	6	to	10	7
[Actor:move]	6962	Garruk	move from	10	7	to	9	8
[Actor:move]	6962	Garruk	move from	9	8	to	9	9
[Actor:move]	6962	Garruk	move from	9	9	to	9	10
[Actor:move]	6962	Garruk	move from	9	10	to	10	11
[Actor:move]	6962	Garruk	move from	10	11	to	10	12
[Actor:move]	6962	Garruk	move from	10	12	to	10	13
[Actor:move]	6962	Garruk	move from	10	13	to	11	14
[Actor:move]	6962	Garruk	move from	11	14	to	11	15
[Actor:move]	6962	Garruk	move from	11	15	to	10	15
[Actor:move]	6962	Garruk	move from	10	15	to	9	15
[Actor:move]	6962	Garruk	move from	9	15	to	8	16
[Actor:move]	6962	Garruk	move from	8	16	to	7	16
[USERCHAT] channel achievement	Horzaborza	tome	Dreaming my dreams (Nightmare (Roguelike) difficulty)	false	true
Server latency	129
[USERCHAT] channel achievement	despayre	tome	That was close (Nightmare (Adventure) difficulty)	true	false
[USERCHAT] channel talk	tsvit	tome	winter if you up willpower or shrapnel with str works  almost the same way.  Im just a big fan of EG xD
[USERCHAT] channel talk	deucecaboose	tome	Thank you!
[USERCHAT] channel achievement	Madfish939	tome	Size matters (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	PackOfOne	tome	im 5 con short reeeee
Creating WebView with url	https://forums.te4.org/viewtopic.php?t=55536
[WEBCORE] failing making a 2294x1256 texture, status 1281
[WEBCORE] Browser count 1
Make wait background texture 1586 : 0x1084489728 (0, 1083604992)
Wait finished, counted 4, 166 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	124
[USERCHAT] channel achievement	Maimunka	tome	Level 30	false	true
[USERCHAT] channel achievement	danilodambrosio	tome	The Right thing to do (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Mastuck	tome	Eye of the storm (Exploration mode)	false	true
[USERCHAT] channel achievement	Dumpingtruck	tome	Fear of Fours (Insane (Adventure) difficulty)	true	true
Server latency	121
[USERCHAT] channel achievement	forinjela	mainmenu	Level 10 (Roguelike)	false	true
[USERCHAT] channel talk	Dumpingtruck	tome	i'm going in chat
[USERCHAT] channel achievement	andokhan	tome	Brave new world (Exploration mode)	false	false
[USERCHAT] channel achievement	SovereignSoul	tome	The bigger the better! (Roguelike)	true	true
[USERCHAT] channel achievement	SovereignSoul	tome	Overpowered! (Roguelike)	true	true
[USERCHAT] channel talk	Madfish939	tome	GL mate
Server latency	126
[USERCHAT] channel talk	PackOfOne	tome	dont forget your high peak starter pack
[USERCHAT] channel talk	tsvit	tome	well, icctw is very good too, for str and fatigue for true grit
[USERCHAT] channel achievement	Entarian	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	abeheron	tome	Antimagic! (Roguelike)	false	true
[USERCHAT] channel achievement	czepcio	tome	The secret city (Exploration mode)	false	false
[USERCHAT] channel talk	PackOfOne	tome	true grit seems pretty darn bad tbh
[USERCHAT] channel achievement	Fenrirblood	tome	Squadmate (Exploration mode)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 60 (16 ms)
Deleting temp shader	water[]
Deleting temp shader	tree[]
Server latency	120
[USERCHAT] channel serial data	Dumpingtruck	tome	569
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	Athenian	mainmenu	Level 20 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Coluko	tome	Hell has no fury like a demon scorned!	false	true
[USERCHAT] channel achievement	Dorpsbewoner	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 60 (16 ms)
[USERCHAT] channel serial data	PiratePig	tome	514
Server latency	126
[USERCHAT] channel achievement	Daeion	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	kenko	mainmenu	Are you out of your mind?! (Nightmare (Adventure) difficulty)	true	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 60 (16 ms)
[USERCHAT] channel talk	tsvit	tome	you die at around -300 - 500 with last stand , so if you lucky with equpment you can pretty much get 100 all res at that point
[USERCHAT] channel serial data	ImNovaBtw	tome	458
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	tsvit	tome	and 500 with 100 all res is a lot
Server latency	120
[USERCHAT] channel achievement	Athenian	mainmenu	The secret city (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	PiratePig	tome	Baby steps	false	false
[USERCHAT] channel achievement	firmament	mainmenu	Level 10 (Insane (Roguelike) difficulty)	false	false
Server latency	123
[USERCHAT] channel achievement	PackOfOne	tome	Poisonous (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Onager	tome	Utterly Destroyed	false	true
[USERCHAT] channel talk	tsvit	tome	even if no luck with all res gear thick skin + true grit will give 50 all res at 30 % life
[USERCHAT] channel serial data	UnreliableZorp	tome	570
[USERCHAT] channel achievement	Smolbon	tome	That was close (Nightmare (Adventure) difficulty)	true	true
Server latency	123
[USERCHAT] channel talk	tsvit	tome	bulwark have alot of spare points anyway  imo
[USERCHAT] channel talk	PackOfOne	tome	btw is repulsion gud
[USERCHAT] channel achievement	y199405191	tome	竞技场	false	true
[USERCHAT] channel achievement	kenko	mainmenu	I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	Dorpsbewoner	tome	The sky is falling! (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	xirxirxir	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel talk	tsvit	tome	yeah, rush reset is very good
[USERCHAT] channel serial data	UnreliableZorp	tome	517
Server latency	127
[USERCHAT] channel achievement	abeheron	tome	Curse Lifter (Roguelike)	false	true
[USERCHAT] channel achievement	ptikev	tome	Reaver (Insane (Roguelike) difficulty)	false	true
Server latency	124
[USERCHAT] channel talk	tsvit	tome	also with EG tou will counter everyone around you with it
[USERCHAT] channel achievement	zizzo	global	Fear of Fours	true	false
[USERCHAT] channel achievement	Hobbit_Geomancer	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	tsvit	tome	so its gonna be  aroud 500% shield damage
Server latency	122
[USERCHAT] channel serial data	ImNovaBtw	tome	613
[USERCHAT] channel serial data	Ajent	tome	682
[USERCHAT] channel achievement	solaaris	tome	Size matters (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	Coluko	tome	634
[USERCHAT] channel achievement	marjanaama	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	lyner	tome	Orbituary (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	xirxirxir	tome	Curse Lifter (Roguelike)	false	false
Server latency	126
[USERCHAT] channel serial data	zelnar12	tome	596
[USERCHAT] channel achievement	zelnar12	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	SovereignSoul	tome	Entropy's End (Roguelike)	true	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 60 (16 ms)
[Actor:move]	6962	Garruk	move from	7	16	to	7	15
[Actor:move]	6962	Garruk	move from	7	15	to	8	14
[Actor:move]	6962	Garruk	move from	8	14	to	8	13
[Actor:move]	6962	Garruk	move from	8	13	to	8	12
[Actor:move]	6962	Garruk	move from	8	12	to	8	11
[Actor:move]	6962	Garruk	move from	8	11	to	9	10
[Actor:move]	6962	Garruk	move from	9	10	to	9	9
[Actor:move]	6962	Garruk	move from	9	9	to	9	8
[Actor:move]	6962	Garruk	move from	9	8	to	10	7
[Actor:move]	6962	Garruk	move from	10	7	to	10	6
[Actor:move]	6962	Garruk	move from	10	6	to	11	5
[Actor:move]	6962	Garruk	move from	11	5	to	12	4
[Actor:move]	6962	Garruk	move from	12	4	to	13	3
[LOG]	#YELLOW_GREEN#There is a secret path to the cave here (press '<', '>' or right click to use).
[LOG]	
Loading zone persistance level	keepsake-meadow	3
Make wait background texture 2939 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 2946 (34x34)
Wait finished, counted 50, 13 ticks
[USERCHAT] channel achievement	kenko	mainmenu	Level 50 (Nightmare (Adventure) difficulty)	true	false
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 127
*p 127: Uniform: 1: 1406 tick
*p 127: Uniform: 3: 8B52 texCoord
*p 127: Uniform: 2: 8B50 mapCoord
*p 127: Uniform: 4: 1406 attenuation
*p 127: Uniform: 0: 8B5E tex
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-3
[Actor:move]	6962	Garruk	(forced) move from	13	3	to	4	22
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (3)" / "Lvl 29 Krog Cursed" / default / cursed
[MUSIC] stoping	Woods of Eremae.ogg
[MUSIC] loading	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
[MUSIC] playing	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
Updating zone name	Tranquil Meadow (3)
C Map minimap texture: 344 (50x50; 64x64)
[Actor:move]	6962	Garruk	move from	4	22	to	4	21
[Actor:move]	6962	Garruk	move from	4	21	to	4	20
[Actor:move]	6962	Garruk	move from	4	20	to	4	19
[Actor:move]	6962	Garruk	move from	4	19	to	5	18
[Actor:move]	6962	Garruk	move from	5	18	to	5	17
[Actor:move]	6962	Garruk	move from	5	17	to	5	16
[Actor:move]	6962	Garruk	move from	5	16	to	5	15
[Actor:move]	6962	Garruk	move from	5	15	to	5	14
[Actor:move]	6962	Garruk	move from	5	14	to	5	13
[Actor:move]	6962	Garruk	move from	5	13	to	5	12
[Actor:move]	6962	Garruk	move from	5	12	to	5	11
[Actor:move]	6962	Garruk	move from	5	11	to	6	10
[Actor:move]	6962	Garruk	move from	6	10	to	7	9
[Actor:move]	6962	Garruk	move from	7	9	to	8	8
[Actor:move]	6962	Garruk	move from	8	8	to	7	7
[Actor:move]	6962	Garruk	move from	7	7	to	6	7
[LOG]	
[Actor:move]	6962	Garruk	move from	6	7	to	5	6
[Actor:move]	6962	Garruk	move from	5	6	to	5	5
[Actor:move]	6962	Garruk	move from	5	5	to	6	4
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[LORE] learning..	keepsake-cave-marker
[LOG]	Lore found: #0080FF#The Stone Marker
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	keepsake-cave-marker
[LOG]	#VIOLET#You have a marker to the entrance of Kyless' cave!
[Actor:move]	6962	Garruk	move from	6	4	to	6	3
[LOG]	
[USERCHAT] channel achievement	solaaris	tome	Are you out of your mind?! (Nightmare (Adventure) difficulty)	true	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	CumConjuror	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
Server latency	125
[USERCHAT] channel achievement	Smolbon	tome	Level 20 (Nightmare (Adventure) difficulty)	false	true
Server latency	129
[USERCHAT] channel achievement	CumConjuror	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Olbaid	tome	Level 10	false	true
[USERCHAT] channel achievement	Daeion	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Olbaid	tome	Curse Lifter	false	true
Server latency	124
[USERCHAT] channel achievement	Mopit	tome	That was close (Insane (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	Wataded	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
Server latency	128
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 60 (16 ms)
[Actor:move]	6962	Garruk	move from	6	3	to	6	4
[Actor:move]	6962	Garruk	move from	6	4	to	5	5
[Actor:move]	6962	Garruk	move from	5	5	to	5	6
[Actor:move]	6962	Garruk	move from	5	6	to	5	7
[Actor:move]	6962	Garruk	move from	5	7	to	4	8
[Actor:move]	6962	Garruk	move from	4	8	to	3	9
[Actor:move]	6962	Garruk	move from	3	9	to	4	10
[Actor:move]	6962	Garruk	move from	4	10	to	5	11
[Actor:move]	6962	Garruk	move from	5	11	to	5	12
[Actor:move]	6962	Garruk	move from	5	12	to	5	13
[Actor:move]	6962	Garruk	move from	5	13	to	5	14
[Actor:move]	6962	Garruk	move from	5	14	to	5	15
[Actor:move]	6962	Garruk	move from	5	15	to	4	16
[Actor:move]	6962	Garruk	move from	4	16	to	4	17
[Actor:move]	6962	Garruk	move from	4	17	to	4	18
[Actor:move]	6962	Garruk	move from	4	18	to	3	19
[Actor:move]	6962	Garruk	move from	3	19	to	3	20
[Actor:move]	6962	Garruk	move from	3	20	to	3	21
[Actor:move]	6962	Garruk	move from	3	21	to	4	22
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	
Loading zone persistance level	keepsake-meadow	1
Make wait background texture 2255 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 2265 (34x34)
Wait finished, counted 55, 17 ticks
Not gone east, no backup guardian
Running on level loads	keepsake-meadow-1
[Actor:move]	6962	Garruk	(forced) move from	4	22	to	13	3
[LOG]	#YELLOW_GREEN#There is a secret path to the cave here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 29 Krog Cursed
[Discord] updating state: "Tranquil Meadow (1)" / "Lvl 29 Krog Cursed" / default / cursed
[MUSIC] stoping	Suspicion.ogg
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
Updating zone name	Tranquil Meadow (1)
C Map minimap texture: 348 (50x50; 64x64)
[Actor:move]	6962	Garruk	move from	13	3	to	12	4
[LOG]	
[Actor:move]	6962	Garruk	move from	12	4	to	13	3
[LOG]	#YELLOW_GREEN#There is a secret path to the cave here (press '<', '>' or right click to use).
[LOG]	
[Actor:move]	6962	Garruk	move from	13	3	to	12	4
[Actor:move]	6962	Garruk	move from	12	4	to	11	4
[USERCHAT] channel achievement	moop44	tome	Treasure Hunter (Insane (Adventure) difficulty)	false	true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	KiiD Legacy	mainmenu	Orbituary (Roguelike)	false	false
[USERCHAT] channel achievement	Rand0	tome	Earth Master (Nightmare (Adventure) difficulty)	false	false
Server latency	121
[USERCHAT] channel achievement	Daeion	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	PackOfOne	tome	622
[USERCHAT] channel achievement	Mopit	tome	Level 20 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel talk	PackOfOne	tome	NEVERLOSS robe POG
[USERCHAT] channel achievement	metap0d	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	PackOfOne	tome	...on other class
Server latency	130
[USERCHAT] channel serial data	Sharem	mainmenu	790
Server latency	123
[USERCHAT] channel achievement	fiadd	tome	Level 10 (Insane (Adventure) difficulty)	false	false
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 60 (16 ms)
Deleting temp shader	tree[]
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	139
[USERCHAT] channel achievement	crypticseadepth	mainmenu	The secret city (Exploration mode)	false	false
[USERCHAT] channel achievement	Zoreis	tome	Exterminator (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	Squirt of Lemon	tome	653
Server latency	120
[USERCHAT] channel achievement	y199405191	tome	10级	false	false
[USERCHAT] channel achievement	BtPete	tome	Earth Master	false	true
Server latency	126
[USERCHAT] channel achievement	fiadd	tome	The Arena (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	Wataded	tome	910
Server latency	121
[USERCHAT] channel achievement	solaaris	tome	There and back again (Nightmare (Adventure) difficulty)	true	false
SDL_WI