
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large white snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Black mamba for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
checkHit	43	vs	10	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Large brown snake for #GREY#8 darkness#LAST#, #ORANGE#9 mind#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	
Deleting shader 60 (is clone 0)
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	black mamba	dam/apr/atk/mult ::	90.439585412166	4	71.783619356046	1	vs. armor/def	4	25
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	71.783619356046	1	vs. armor/def	4	25
checkHit	71.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	119	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	71.783619356046	25	=	1.0935672387121
[ATTACK] after armor	130.13450140674
[PHYS CRIT %]	3.6
[ATTACK] after crit	130.13450140674
[ATTACK] after mult	130.13450140674
checkHit	9	vs	59	=> chance to hit	0
[LOG]	Black mamba is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	black mamba	dam/apr/atk/mult ::	80.695085122566	3	71.783619356046	0.53177883778567	vs. armor/def	4	25
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	71.783619356046	0.53177883778567	vs. armor/def	4	25
checkHit	71.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	98	3	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	71.783619356046	25	=	1.0935672387121
[ATTACK] after armor	107.16958939378
[PHYS CRIT %]	3.1
[ATTACK] after crit	107.16958939378
[ATTACK] after mult	56.990519693795
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:24:0#black mamba head (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	28	33	to	28	33
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Black mamba for #WHITE#144 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#63 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST# (#RED##{bold}#404#LAST##{normal}# total damage).
checkHitOld	25.980762113533	19
=> chance to hit	65.405754500109
[Actor:move]	108007	copperhead snake	move from	28	31	to	28	32
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Black mamba!#{normal}#
checkHitOld	26.457513110646	19
=> chance to hit	66.287030815466
[Actor:move]	108009	rattlesnake	move from	29	28	to	30	28
checkHitOld	26.925824035673	19
=> chance to hit	67.127262195204
[improved_talented AI] chooses for	108010	large white snake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	30.492947290621	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	30.492947290621	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108010:0#Large white snake misses #fbd578#Garruk#LAST#.
checkHitOld	27.386127875258	19
=> chance to hit	67.928341961544
[target_simple AI]	108013	large brown snake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108013	large brown snake	move from	29	31	to	28	31
checkHitOld	27.386127875258	19
=> chance to hit	67.928341961544
[Actor:move]	108014	copperhead snake	move from	29	30	to	29	31
checkHitOld	26.457513110646	19
=> chance to hit	66.287030815466
[Actor:move]	108015	rattlesnake	move from	26	28	to	27	28
checkHitOld	27.386127875258	19
=> chance to hit	67.928341961544
[target_simple AI]	108016	rattlesnake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108016	rattlesnake	move from	29	27	to	29	28
checkHitOld	27.386127875258	19
=> chance to hit	67.928341961544
[Actor:move]	108017	rattlesnake	move from	32	30	to	33	30
checkHitOld	25.980762113533	19
=> chance to hit	65.405754500109
[Actor:move]	108018	black mamba	move from	35	32	to	34	31
checkHitOld	25.980762113533	19
=> chance to hit	65.405754500109
[target_simple AI]	108019	copperhead snake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108019	copperhead snake	move from	30	30	to	29	30
checkHitOld	26.457513110646	19
=> chance to hit	66.287030815466
checkHitOld	26.925824035673	19
=> chance to hit	67.127262195204
checkHitOld	26.925824035673	19
=> chance to hit	67.127262195204
[Actor:move]	108025	large brown snake	move from	31	30	to	32	30
checkHitOld	27.386127875258	19
=> chance to hit	67.928341961544
[Actor:move]	108030	copperhead snake	move from	29	29	to	28	28
checkHitOld	26.925824035673	19
=> chance to hit	67.127262195204
checkHitOld	25.980762113533	19
=> chance to hit	65.405754500109
[Actor:move]	108043	rattlesnake	move from	34	29	to	34	30
checkHitOld	25.980762113533	19
=> chance to hit	65.405754500109
checkHitOld	26.457513110646	19
=> chance to hit	66.287030815466
checkHit	43	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Copperhead snake is weakened by the gloom.
[MIND CRIT %]	5.1
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large white snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
checkHit	43	vs	10	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Copperhead snake for #GREY#8 darkness#LAST#, #ORANGE#5 mind#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[LOG]	Large white snake notices you at the last moment!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	90.439585412166	4	71.783619356046	1	vs. armor/def	1	21
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	71.783619356046	1	vs. armor/def	1	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	101.34418596151
[PHYS CRIT %]	3.6
[ATTACK] after crit	101.34418596151
[ATTACK] after mult	101.34418596151
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	large white snake	dam/apr/atk/mult ::	80.695085122566	3	71.783619356046	0.53177883778567	vs. armor/def	1	21
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	71.783619356046	0.53177883778567	vs. armor/def	1	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	103.54732043894
[PHYS CRIT %]	3.1
[ATTACK] after crit	103.54732043894
[ATTACK] after mult	55.064273718838
[Actor:move]	6962	Garruk	move from	28	33	to	28	33
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Large white snake for #WHITE#112 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#61 physical#LAST# (#RED##{bold}#272#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Large white snake!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	27.886505355707	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	27.886505355707	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108007:0#Copperhead snake misses #fbd578#Garruk#LAST#.
[Actor:move]	108007	copperhead snake	move from	28	32	to	28	32
[Actor:move]	108009	rattlesnake	move from	30	28	to	31	28
[Actor:move]	108013	large brown snake	move from	28	31	to	29	32
[target_simple AI]	108014	copperhead snake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108014	copperhead snake	move from	29	31	to	28	31
[Actor:move]	108015	rattlesnake	move from	27	28	to	26	28
[Actor:move]	108016	rattlesnake	move from	29	28	to	29	29
[Actor:move]	108017	rattlesnake	move from	33	30	to	34	29
[Actor:move]	108018	black mamba	move from	34	31	to	35	31
[Actor:move]	108019	copperhead snake	move from	29	30	to	29	31
[Actor:move]	108020	copperhead snake	move from	28	30	to	29	30
[Actor:move]	108023	rattlesnake	move from	28	29	to	28	30
[Actor:move]	108025	large brown snake	move from	32	30	to	31	30
[Actor:move]	108030	copperhead snake	move from	28	28	to	28	29
[Actor:move]	108037	large brown snake	move from	34	32	to	35	32
[Actor:move]	108043	rattlesnake	move from	34	30	to	34	31
[LOG]	Copperhead snake overcomes the gloom.
checkHit	43	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Large brown snake is weakened by the gloom.
checkHit	43	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Rattlesnake moves reluctantly!
[MIND CRIT %]	5.1
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	110708	multi-hued crystal	T_PHASE_DOOR
[Actor:move]	110708	multi-hued crystal	(forced) move from	21	40	to	23	35
[phase door] final location of 	multi-hued crystal	23	35	vs	21	40
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	84.62040147232	4	71.783619356046	1	vs. armor/def	1	21
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.783619356046	1	vs. armor/def	1	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	92.531648051816
[PHYS CRIT %]	3.6
[ATTACK] after crit	92.531648051816
[ATTACK] after mult	92.531648051816
[LOG]	Large brown snake slows down.
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	1	21
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	1	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	100.2426187228
[PHYS CRIT %]	3.1
[ATTACK] after crit	100.2426187228
[ATTACK] after mult	53.306903281003
[Actor:move]	6962	Garruk	move from	28	33	to	28	33
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Large brown snake for #WHITE#103 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#59 physical#LAST# (#RED##{bold}#260#LAST##{normal}# total damage).
[Actor:move]	108009	rattlesnake	move from	31	28	to	30	28
[Actor:move]	108014	copperhead snake	move from	28	31	to	29	32
[Actor:move]	108015	rattlesnake	move from	26	28	to	27	28
[Actor:move]	108016	rattlesnake	move from	29	29	to	29	28
[Actor:move]	108017	rattlesnake	move from	34	29	to	34	30
[Actor:move]	108018	black mamba	move from	35	31	to	34	32
[Actor:move]	108019	copperhead snake	move from	29	31	to	28	31
[target_simple AI]	108020	copperhead snake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108020	copperhead snake	move from	29	30	to	29	31
[Actor:move]	108025	large brown snake	move from	31	30	to	30	30
[Actor:move]	108030	copperhead snake	move from	28	29	to	29	30
[Actor:move]	108037	large brown snake	move from	35	32	to	35	33
[Actor:move]	108043	rattlesnake	move from	34	31	to	35	31
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Large brown snake!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	27.886505355707	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	27.886505355707	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108007:0#Copperhead snake misses #fbd578#Garruk#LAST#.
[Actor:move]	108007	copperhead snake	move from	28	32	to	28	32
[Actor:move]	108009	rattlesnake	move from	30	28	to	29	29
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	31.413035471335	10	26	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	31.413035471335	10	26	1	vs. armor/def	46	37
checkHit	26	vs	37	=> chance to hit	23
[LOG]	#UID:108014:0#Copperhead snake misses #fbd578#Garruk#LAST#.
[Actor:move]	108014	copperhead snake	move from	29	32	to	29	32
[Actor:move]	108015	rattlesnake	move from	27	28	to	28	29
[Actor:move]	108016	rattlesnake	move from	29	28	to	28	28
[Actor:move]	108017	rattlesnake	move from	34	30	to	33	30
[Actor:move]	108018	black mamba	move from	34	32	to	34	31
[target_simple AI]	108030	copperhead snake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108037	large brown snake	move from	35	33	to	34	32
[Actor:move]	108043	rattlesnake	move from	35	31	to	35	30
checkHit	43	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Rattlesnake is weakened by the gloom.
[MIND CRIT %]	5.1
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	108007	copperhead snake	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Copperhead snake bites poison into Garruk.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	27.886505355707	10	25	3	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	27.886505355707	10	25	3	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108007:0#Copperhead snake misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	21
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	112.35985834863
[PHYS CRIT %]	3.6
[ATTACK] after crit	112.35985834863
[ATTACK] after mult	112.35985834863
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	21
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	80	3	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	88.125379096967
[PHYS CRIT %]	3.1
[ATTACK] after crit	88.125379096967
[ATTACK] after mult	46.863211675607
[Actor:move]	6962	Garruk	move from	28	33	to	28	33
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Copperhead snake for #WHITE#125 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Copperhead snake!#{normal}#
[improved_talented AI] chooses for	108014	copperhead snake	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Copperhead snake bites poison into Garruk.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	31.413035471335	10	26	3	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	31.413035471335	10	26	3	vs. armor/def	46	37
checkHit	26	vs	37	=> chance to hit	23
[LOG]	#UID:108014:0#Copperhead snake misses #fbd578#Garruk#LAST#.
[Actor:move]	108015	rattlesnake	move from	28	29	to	29	28
[Actor:move]	108016	rattlesnake	move from	28	28	to	28	29
[Actor:move]	108017	rattlesnake	move from	33	30	to	34	30
[Actor:move]	108018	black mamba	move from	34	31	to	33	30
[target_simple AI]	108019	copperhead snake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108019	copperhead snake	move from	28	31	to	28	32
[Actor:move]	108020	copperhead snake	move from	29	31	to	28	31
[Actor:move]	108025	large brown snake	move from	30	30	to	29	31
[Actor:move]	108030	copperhead snake	move from	29	30	to	30	30
[Actor:move]	108037	large brown snake	move from	34	32	to	34	31
[Actor:move]	108043	rattlesnake	move from	35	30	to	35	31
[MIND CRIT %]	5.1
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#4 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	21
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	89	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	98.039484245376
[PHYS CRIT %]	3.6
[ATTACK] after crit	98.039484245376
[ATTACK] after mult	98.039484245376
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	21
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	3	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	101.34418596151
[PHYS CRIT %]	3.1
[ATTACK] after crit	101.34418596151
[ATTACK] after mult	53.892693426948
[Actor:move]	6962	Garruk	move from	28	33	to	28	33
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Copperhead snake for #WHITE#109 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#60 physical#LAST# (#RED##{bold}#267#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Copperhead snake!#{normal}#
[target_simple AI]	108023	rattlesnake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108023	rattlesnake	move from	28	30	to	29	30
[Actor:move]	108009	rattlesnake	move from	29	29	to	28	30
[target_simple AI]	108014	copperhead snake	selecting NEW TARGET	28	33	6962	Garruk
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	31.413035471335	10	26	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	31.413035471335	10	26	1	vs. armor/def	46	37
checkHit	26	vs	37	=> chance to hit	23
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	32	10	vs. armor/hardiness	46	0.6
[ATTACK] after armor	12.8
[PHYS CRIT %]	1
[ATTACK] after crit	12.8
[ATTACK] after mult	12.8
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Copperhead snake is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Copperhead snake slows down.
[Actor:move]	108014	copperhead snake	move from	29	32	to	29	32
[Actor:move]	108015	rattlesnake	move from	29	28	to	29	29
[Actor:move]	108016	rattlesnake	move from	28	29	to	27	28
[Actor:move]	108017	rattlesnake	move from	34	30	to	34	29
[Actor:move]	108018	black mamba	move from	33	30	to	34	30
[Actor:move]	108020	copperhead snake	move from	28	31	to	28	32
[Actor:move]	108025	large brown snake	move from	29	31	to	28	31
[Actor:move]	108030	copperhead snake	move from	30	30	to	29	31
[Actor:move]	108037	large brown snake	move from	34	31	to	34	32
[Actor:move]	108043	rattlesnake	move from	35	31	to	35	30
[LOG]	Melee retaliation hits Copperhead snake for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#UID:108014:0#Copperhead snake hits #fbd578#Garruk#LAST# for #WHITE#10 physical#LAST# damage.
[LOG]	#F53CBE#Copperhead snake is no longer weakened.
[LOG]	Poison from Garruk hits Copperhead snake for #LIGHT_GREEN#5 nature#LAST# damage.
[MIND CRIT %]	5.1
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Rattlesnake for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Rattlesnake for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#4 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	85.45079555149	4	71.783619356046	1	vs. armor/def	2	22
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	71.783619356046	1	vs. armor/def	2	22
checkHit	71.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	119	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	22	=	1.0995672387121
[ATTACK] after armor	130.84850140674
[PHYS CRIT %]	3.6
[ATTACK] after crit	130.84850140674
[ATTACK] after mult	130.84850140674
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	76.243817233276	3	71.783619356046	0.53177883778567	vs. armor/def	2	22
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	71.783619356046	0.53177883778567	vs. armor/def	2	22
checkHit	71.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	3	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	22	=	1.0995672387121
[ATTACK] after armor	114.35499282606
[PHYS CRIT %]	3.1
[ATTACK] after crit	114.35499282606
[ATTACK] after mult	60.81156518003
[Actor:move]	6962	Garruk	move from	28	33	to	28	33
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Copperhead snake for #WHITE#151 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#96 nature#LAST# (#RED##{bold}#253#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Copperhead snake!#{normal}#
[Actor:move]	108023	rattlesnake	move from	29	30	to	28	29
[Actor:move]	108009	rattlesnake	move from	28	30	to	29	30
[Actor:move]	108015	rattlesnake	move from	29	29	to	28	30
[target_simple AI]	108016	rattlesnake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108016	rattlesnake	move from	27	28	to	28	28
[Actor:move]	108017	rattlesnake	move from	34	29	to	33	30
[Actor:move]	108018	black mamba	move from	34	30	to	34	31
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	29.04831764881	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	29.04831764881	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108020:0#Copperhead snake misses #fbd578#Garruk#LAST#.
[Actor:move]	108020	copperhead snake	move from	28	32	to	28	32
[Actor:move]	108025	large brown snake	move from	28	31	to	29	32
[Actor:move]	108030	copperhead snake	move from	29	31	to	28	31
[Actor:move]	108043	rattlesnake	move from	35	30	to	35	29
[LOG]	Rattlesnake overcomes the gloom.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	85.45079555149	4	71.783619356046	1	vs. armor/def	2	21
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	71.783619356046	1	vs. armor/def	2	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	118	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	129.98493416803
[PHYS CRIT %]	3.6
[ATTACK] after crit	129.98493416803
[ATTACK] after mult	129.98493416803
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	76.243817233276	3	71.783619356046	0.53177883778567	vs. armor/def	2	21
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	71.783619356046	0.53177883778567	vs. armor/def	2	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	3	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	96.937917006664
[PHYS CRIT %]	3.1
[ATTACK] after crit	96.937917006664
[ATTACK] after mult	51.549532843168
[Actor:move]	6962	Garruk	move from	28	33	to	28	33
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Copperhead snake for #WHITE#120 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#96 nature#LAST#, #WHITE#48 physical#LAST# (#RED##{bold}#270#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Copperhead snake!#{normal}#
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Copperhead snake for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#4 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[Actor:move]	108009	rattlesnake	move from	29	30	to	29	31
[Actor:move]	108015	rattlesnake	move from	28	30	to	29	30
[Actor:move]	108016	rattlesnake	move from	28	28	to	27	28
[Actor:move]	108017	rattlesnake	move from	33	30	to	32	30
[Actor:move]	108018	black mamba	move from	34	31	to	35	31
[improved_talented AI] chooses for	108025	large brown snake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	30.492947290621	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	30.492947290621	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108025:0#Large brown snake misses #fbd578#Garruk#LAST#.
[Actor:move]	108030	copperhead snake	move from	28	31	to	28	32
[Actor:move]	108037	large brown snake	move from	34	32	to	34	31
[Actor:move]	108043	rattlesnake	move from	35	29	to	34	29
[Actor:move]	108023	rattlesnake	move from	28	29	to	28	30
[LOG]	#F53CBE#Rattlesnake is no longer weakened.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	22
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	22
checkHit	71.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	22	=	1.0995672387121
[ATTACK] after armor	118.75326178091
[PHYS CRIT %]	3.6
[ATTACK] after crit	118.75326178091
[ATTACK] after mult	118.75326178091
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	22
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	22
checkHit	71.783619356046	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	3	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	22	=	1.0995672387121
[ATTACK] after armor	114.35499282606
[PHYS CRIT %]	3.1
[ATTACK] after crit	114.35499282606
[ATTACK] after mult	60.81156518003
[Actor:move]	6962	Garruk	move from	28	33	to	28	33
[USERCHAT] channel achievement	Rand0	tome	Level 20 (Nightmare (Adventure) difficulty)	false	false
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Copperhead snake for #WHITE#132 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#68 nature#LAST#, #WHITE#68 physical#LAST# (#RED##{bold}#274#LAST##{normal}# total damage).
[Actor:move]	108009	rattlesnake	move from	29	31	to	28	32
[Actor:move]	108015	rattlesnake	move from	29	30	to	29	31
[Actor:move]	108016	rattlesnake	move from	27	28	to	28	28
[Actor:move]	108017	rattlesnake	move from	32	30	to	32	29
[Actor:move]	108018	black mamba	move from	35	31	to	34	32
[improved_talented AI] chooses for	108025	large brown snake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	30.492947290621	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	30.492947290621	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	33	10	vs. armor/hardiness	46	0.6
[ATTACK] after armor	13.2
[PHYS CRIT %]	1
[ATTACK] after crit	13.2
[ATTACK] after mult	13.2
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Large brown snake is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Large brown snake slows down.
[Actor:move]	108037	large brown snake	move from	34	31	to	35	31
[Actor:move]	108043	rattlesnake	move from	34	29	to	33	30
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Copperhead snake!#{normal}#
[LOG]	Melee retaliation hits Large brown snake for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#UID:108025:0#Large brown snake hits #fbd578#Garruk#LAST# for #WHITE#10 physical#LAST# damage.
[target_simple AI]	108023	rattlesnake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108023	rattlesnake	move from	28	30	to	28	31
checkHit	43	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Rattlesnake is weakened by the gloom.
checkHit	43	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Rattlesnake is weakened by the gloom.
[MIND CRIT %]	5.1
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Rattlesnake for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#4 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Rattlesnake for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Rattlesnake for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	29.338255228087	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	29.338255228087	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108009:0#Rattlesnake misses #fbd578#Garruk#LAST#.
[Actor:move]	108009	rattlesnake	move from	28	32	to	28	32
[target_simple AI]	108015	rattlesnake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108015	rattlesnake	move from	29	31	to	29	30
[Actor:move]	108016	rattlesnake	move from	28	28	to	28	29
[Actor:move]	108017	rattlesnake	move from	32	29	to	32	28
[Actor:move]	108018	black mamba	move from	34	32	to	35	32
[target_simple AI]	108023	rattlesnake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108023	rattlesnake	move from	28	31	to	29	31
[Actor:move]	108037	large brown snake	move from	35	31	to	34	31
[Actor:move]	108043	rattlesnake	move from	33	30	to	34	30
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	85.45079555149	4	71.783619356046	1	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	71.783619356046	1	vs. armor/def	2	23
checkHit	71.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	109	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	23	=	1.0975672387121
[ATTACK] after armor	119.63482901962
[PHYS CRIT %]	3.6
[ATTACK] after crit	119.63482901962
[ATTACK] after mult	119.63482901962
checkHit	9	vs	59	=> chance to hit	0
[LOG]	Rattlesnake is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	76.243817233276	3	71.783619356046	0.53177883778567	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	71.783619356046	0.53177883778567	vs. armor/def	2	23
checkHit	71.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	3	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	23	=	1.0975672387121
[ATTACK] after armor	99.8786187228
[PHYS CRIT %]	3.1
[ATTACK] after crit	99.8786187228
[ATTACK] after mult	53.113335784049
[Actor:move]	6962	Garruk	move from	28	33	to	28	33
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Rattlesnake for #WHITE#138 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#87 nature#LAST#, #WHITE#61 physical#LAST# (#RED##{bold}#293#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	30.492947290621	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	30.492947290621	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108025:0#Large brown snake misses #fbd578#Garruk#LAST#.
[Actor:move]	108025	large brown snake	move from	29	32	to	29	32
[improved_talented AI] chooses for	110708	multi-hued crystal	T_ELEMENTAL_BOLT
[LOG]	#ORCHID##{bold}#Multi-hued crystal casts Elemental Bolt!#{normal}##LAST#
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	139133	after	110708
Projectile slowing down from	2
Projectile slowing down to	1
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Rattlesnake!#{normal}#
[LOG]	Poison from Garruk hits Large brown snake for #LIGHT_GREEN#5 nature#LAST# damage.
checkHit	43	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Rattlesnake moves reluctantly!
[MIND CRIT %]	5.1
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#4 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[target_simple AI]	108015	rattlesnake	selecting NEW TARGET	28	33	6962	Garruk
[Actor:move]	108015	rattlesnake	move from	29	30	to	28	30
[Actor:move]	108016	rattlesnake	move from	28	29	to	29	30
[Actor:move]	108017	rattlesnake	move from	32	28	to	32	29
[Actor:move]	108018	black mamba	move from	35	32	to	34	32
[Actor:move]	108037	large brown snake	move from	34	31	to	35	31
[Actor:move]	108043	rattlesnake	move from	34	30	to	35	29
[LOG]	
[Actor:move]	6962	Garruk	move from	28	33	to	28	32
[improved_talented AI] chooses for	108023	rattlesnake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	30.939854231352	10	26	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	30.939854231352	10	26	1	vs. armor/def	46	37
checkHit	26	vs	37	=> chance to hit	23
[LOG]	#UID:108023:0#Rattlesnake misses #fbd578#Garruk#LAST#.
[improved_talented AI] chooses for	108025	large brown snake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	30.492947290621	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	30.492947290621	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108025:0#Large brown snake misses #fbd578#Garruk#LAST#.
[LOG]	Poison from Garruk hits Large brown snake for #LIGHT_GREEN#5 nature#LAST# damage.
[MIND CRIT %]	5.1
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#4 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[Actor:move]	108015	rattlesnake	move from	28	30	to	28	31
[Actor:move]	108016	rattlesnake	move from	29	30	to	30	30
[Actor:move]	108017	rattlesnake	move from	32	29	to	32	28
[Actor:move]	108018	black mamba	move from	34	32	to	34	31
[Actor:move]	108037	large brown snake	move from	35	31	to	35	32
[Actor:move]	108043	rattlesnake	move from	35	29	to	35	30
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	23
checkHit	71.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	23	=	1.0975672387121
[ATTACK] after armor	118.53726178091
[PHYS CRIT %]	3.6
[ATTACK] after crit	118.53726178091
[ATTACK] after mult	118.53726178091
checkHit	9	vs	59	=> chance to hit	0
[LOG]	Rattlesnake is weakened by the darkness!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	23
checkHit	71.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	83	3	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	23	=	1.0975672387121
[ATTACK] after armor	91.098080813104
[PHYS CRIT %]	3.1
[ATTACK] after crit	91.098080813104
[ATTACK] after mult	48.444031539298
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
[Actor:move]	6962	Garruk	move from	28	32	to	28	32
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Rattlesnake for #WHITE#132 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#54 physical#LAST# (#RED##{bold}#283#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Rattlesnake!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	30.492947290621	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	30.492947290621	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108025:0#Large brown snake misses #fbd578#Garruk#LAST#.
[Actor:move]	108025	large brown snake	move from	29	32	to	29	32
[LOG]	Poison from Garruk hits Large brown snake for #LIGHT_GREEN#5 nature#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	29.338255228087	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	29.338255228087	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108015:0#Rattlesnake misses #fbd578#Garruk#LAST#.
[Actor:move]	108015	rattlesnake	move from	28	31	to	28	31
[Actor:move]	108016	rattlesnake	move from	30	30	to	31	30
[Actor:move]	108017	rattlesnake	move from	32	28	to	32	29
[Actor:move]	108018	black mamba	move from	34	31	to	34	32
[Actor:move]	108037	large brown snake	move from	35	32	to	35	33
[Actor:move]	108043	rattlesnake	move from	35	30	to	34	30
[MIND CRIT %]	5.1
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Large brown snake for #ORANGE#4 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	23
checkHit	71.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	23	=	1.0975672387121
[ATTACK] after armor	116.34212730348
[PHYS CRIT %]	3.6
[ATTACK] after crit	116.34212730348
[ATTACK] after mult	116.34212730348
[LOG]	Rattlesnake slows down.
checkHit	9	vs	59	=> chance to hit	0
[LOG]	Rattlesnake is weakened by the darkness!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	23
checkHit	71.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	23	=	1.0975672387121
[ATTACK] after armor	93.293215290528
[PHYS CRIT %]	3.1
[ATTACK] after crit	93.293215290528
[ATTACK] after mult	49.611357600485
[Actor:move]	6962	Garruk	move from	28	32	to	28	32
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Rattlesnake for #WHITE#129 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#55 physical#LAST# (#RED##{bold}#281#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Rattlesnake!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	30.492947290621	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	30.492947290621	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108025:0#Large brown snake misses #fbd578#Garruk#LAST#.
[Actor:move]	108025	large brown snake	move from	29	32	to	29	32
[Actor:move]	108016	rattlesnake	move from	31	30	to	30	30
[Actor:move]	108017	rattlesnake	move from	32	29	to	32	30
[Actor:move]	108018	black mamba	move from	34	32	to	34	31
[Actor:move]	108037	large brown snake	move from	35	33	to	34	32
[Actor:move]	108043	rattlesnake	move from	34	30	to	35	29
[LOG]	Large brown snake speeds up.
[LOG]	Poison from Garruk hits Large brown snake for #LIGHT_GREEN#5 nature#LAST# damage.
checkHit	43	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Rattlesnake is weakened by the gloom.
[MIND CRIT %]	5.1
checkHit	43	vs	10	=> chance to hit	95
checkHit	43	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#4 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	84.62040147232	4	71.783619356046	1	vs. armor/def	1	21
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.783619356046	1	vs. armor/def	1	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	96.937917006664
[PHYS CRIT %]	3.6
[ATTACK] after crit	96.937917006664
[ATTACK] after mult	96.937917006664
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	1	21
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	1	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	81	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	89.226946335679
[PHYS CRIT %]	3.1
[ATTACK] after crit	89.226946335679
[ATTACK] after mult	47.449001821552
[Actor:move]	6962	Garruk	move from	28	32	to	28	32
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Large brown snake for #WHITE#108 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST# (#RED##{bold}#206#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Large brown snake!#{normal}#
[Actor:move]	108016	rattlesnake	move from	30	30	to	29	31
[Actor:move]	108017	rattlesnake	move from	32	30	to	31	30
[Actor:move]	108018	black mamba	move from	34	31	to	33	30
[Actor:move]	108037	large brown snake	move from	34	32	to	34	31
[Actor:move]	108043	rattlesnake	move from	35	29	to	36	28
[MIND CRIT %]	5.1
checkHit	43	vs	10	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	23
checkHit	71.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	23	=	1.0975672387121
[ATTACK] after armor	104.26888767765
[PHYS CRIT %]	3.6
[ATTACK] after crit	104.26888767765
[ATTACK] after mult	104.26888767765
checkHit	10	vs	59	=> chance to hit	0
[LOG]	Rattlesnake is weakened by the darkness!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	23
checkHit	71.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	3	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	23	=	1.0975672387121
[ATTACK] after armor	102.07375320022
[PHYS CRIT %]	3.1
[ATTACK] after crit	102.07375320022
[ATTACK] after mult	54.280661845237
[Actor:move]	6962	Garruk	move from	28	32	to	28	32
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Rattlesnake for #WHITE#116 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#60 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (#RED##{bold}#280#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Rattlesnake!#{normal}#
[Actor:move]	108017	rattlesnake	move from	31	30	to	30	30
[Actor:move]	108018	black mamba	move from	33	30	to	32	30
[Actor:move]	108037	large brown snake	move from	34	31	to	33	30
[Actor:move]	108043	rattlesnake	move from	36	28	to	36	29
[LOG]	
[USERCHAT] channel talk	PackOfOne	tome	noice
[Actor:move]	6962	Garruk	move from	28	32	to	29	31
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	31.708501908185	10	26	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	31.708501908185	10	26	1	vs. armor/def	46	37
checkHit	26	vs	37	=> chance to hit	23
[LOG]	#UID:108017:0#Rattlesnake misses #fbd578#Garruk#LAST#.
[Actor:move]	108017	rattlesnake	move from	30	30	to	30	30
[Actor:move]	108018	black mamba	move from	32	30	to	31	30
[Actor:move]	108037	large brown snake	move from	33	30	to	32	30
[Actor:move]	108043	rattlesnake	move from	36	29	to	35	29
[MIND CRIT %]	5.1
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Black mamba for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Large brown snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	29	31	to	29	31
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	23
checkHit	71.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	23	=	1.0975672387121
[ATTACK] after armor	103.17132043894
[PHYS CRIT %]	3.6
[ATTACK] after crit	103.17132043894
[ATTACK] after mult	103.17132043894
[LOG]	Rattlesnake slows down.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	23
checkHit	71.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	3	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	23	=	1.0975672387121
[ATTACK] after armor	98.781051484088
[PHYS CRIT %]	3.1
[ATTACK] after crit	98.781051484088
[ATTACK] after mult	52.529672753455
[Actor:move]	6962	Garruk	move from	29	31	to	29	31
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Rattlesnake for #WHITE#115 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#58 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST# (#RED##{bold}#368#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Rattlesnake!#{normal}#
[Actor:move]	108018	black mamba	move from	31	30	to	30	30
[Actor:move]	108037	large brown snake	move from	32	30	to	31	30
[Actor:move]	108043	rattlesnake	move from	35	29	to	34	29
[MIND CRIT %]	5.1
checkHit	43	vs	9	=> chance to hit	95
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Large brown snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Black mamba for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	black mamba	dam/apr/atk/mult ::	84.62040147232	4	71.783619356046	1	vs. armor/def	4	25
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.783619356046	1	vs. armor/def	4	25
checkHit	71.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	71.783619356046	25	=	1.0935672387121
[ATTACK] after armor	100.60818596151
[PHYS CRIT %]	3.6
[ATTACK] after crit	100.60818596151
[ATTACK] after mult	100.60818596151
[LOG]	Black mamba slows down.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	black mamba	dam/apr/atk/mult ::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	4	25
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	4	25
checkHit	71.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	99	3	vs. armor/hardiness	4	0.3
[ATTACK] mace accuracy bonus	71.783619356046	25	=	1.0935672387121
[ATTACK] after armor	108.2631566325
[PHYS CRIT %]	3.1
[ATTACK] after crit	108.2631566325
[ATTACK] after mult	57.572055609038
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:24:0#black mamba head (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	29	31	to	29	31
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Black mamba for #WHITE#112 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#64 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST# (#RED##{bold}#371#LAST##{normal}# total damage).
[Actor:move]	108037	large brown snake	move from	31	30	to	32	30
[Actor:move]	108043	rattlesnake	move from	34	29	to	34	30
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Black mamba!#{normal}#
[improved_talented AI] chooses for	110708	multi-hued crystal	T_ATTACK
[T_ATTACK]	110708	multi-hued crystal	attacks empty space:	22	35
[MIND CRIT %]	5.1
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Large brown snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[Actor:move]	108037	large brown snake	move from	32	30	to	33	30
[Actor:move]	108043	rattlesnake	move from	34	30	to	34	31
[LOG]	
[Actor:move]	6962	Garruk	move from	29	31	to	30	30
checkHit	43	vs	9	=> chance to hit	95
[MIND CRIT %]	5.1
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Large brown snake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[Actor:move]	108037	large brown snake	move from	33	30	to	32	30
[Actor:move]	108043	rattlesnake	move from	34	31	to	33	30
[LOG]	
[Actor:move]	6962	Garruk	move from	30	30	to	31	30
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	84.62040147232	4	71.783619356046	1	vs. armor/def	1	21
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.783619356046	1	vs. armor/def	1	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	96.937917006664
[PHYS CRIT %]	3.6
[ATTACK] after crit	96.937917006664
[ATTACK] after mult	96.937917006664
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	1	21
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	1	21
checkHit	71.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	21	=	1.1015672387121
[ATTACK] after armor	106.85202215507
[PHYS CRIT %]	3.1
[ATTACK] after crit	106.85202215507
[ATTACK] after mult	56.821644156674
[Actor:move]	6962	Garruk	move from	31	30	to	31	30
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Large brown snake for #WHITE#108 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#77 nature#LAST#, #WHITE#63 physical#LAST# (#RED##{bold}#254#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Large brown snake!#{normal}#
[target_simple AI]	108043	rattlesnake	selecting NEW TARGET	31	30	6962	Garruk
[Actor:move]	108043	rattlesnake	move from	33	30	to	32	29
[MIND CRIT %]	5.1
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	31	30	to	32	30
[improved_talented AI] chooses for	108043	rattlesnake	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	28.173699296742	10	25	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	28.173699296742	10	25	1	vs. armor/def	46	37
checkHit	25	vs	37	=> chance to hit	20
[LOG]	#UID:108043:0#Rattlesnake misses #fbd578#Garruk#LAST#.
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
[MIND CRIT %]	5.1
checkHit	43	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Rattlesnake for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.783619356046	1	vs. armor/def	2	23
checkHit	71.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	114	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	23	=	1.0975672387121
[ATTACK] after armor	125.12266521318
[PHYS CRIT %]	3.6
[ATTACK] after crit	125.12266521318
[ATTACK] after mult	125.12266521318
[LOG]	Rattlesnake slows down.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	rattlesnake	dam/apr/atk/mult ::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	23
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.783619356046	0.53177883778567	vs. armor/def	2	23
checkHit	71.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	71.783619356046	23	=	1.0975672387121
[ATTACK] after armor	93.293215290528
[PHYS CRIT %]	3.1
[ATTACK] after crit	93.293215290528
[ATTACK] after mult	49.611357600485
[Actor:move]	6962	Garruk	move from	32	30	to	32	30
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Rattlesnake for #WHITE#139 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#55 physical#LAST# (#RED##{bold}#292#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Rattlesnake!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	32	30	to	33	30
[Identify]	mindwoven woollen robe of corrosion (#RESIST#) (Madness)	true
[LOG]	Garruk picks up (s.): #00FF80##UID:112150:0#mindwoven woollen robe of corrosion (+18%) (Madness) (0 def, 0 armour)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	33	30	to	34	31
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	84.62040147232	4	69.418240259078	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	69.418240259078	1	vs. armor/def	1	3
checkHit	69.418240259078	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	69.418240259078	3	=	1.1328364805182
[ATTACK] after armor	107.61946564922
[PHYS CRIT %]	3.6
[ATTACK] after crit	107.61946564922
[ATTACK] after mult	107.61946564922
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	75.502894764441	3	69.418240259078	0.53177883778567	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	69.418240259078	0.53177883778567	vs. armor/def	1	3
checkHit	69.418240259078	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	69.418240259078	3	=	1.1328364805182
[ATTACK] after armor	115.54932101285
[PHYS CRIT %]	3.1
[ATTACK] after crit	115.54932101285
[ATTACK] after mult	61.446683635138
[Actor:move]	6962	Garruk	move from	34	31	to	34	31
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #WHITE#119 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#68 physical#LAST# (#RED##{bold}#286#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ivy!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	34	31	to	33	30
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	33	30	to	32	30
[Actor:move]	6962	Garruk	move from	32	30	to	31	30
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	31	30	to	30	30
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	30	30	to	29	31
[Actor:move]	6962	Garruk	move from	29	31	to	29	32
[LOG]	
[Actor:move]	6962	Garruk	move from	29	32	to	28	33
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	multi-hued crystal	dam/apr/atk/mult ::	84.62040147232	4	69.713912646199	0.68567812946483	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	69.713912646199	0.68567812946483	vs. armor/def	0	0
checkHit	69.713912646199	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	69.713912646199	0	=	1.1394278252924
[ATTACK] after armor	118.50049383041
[PHYS CRIT %]	3.6
[ATTACK] after crit	118.50049383041
[ATTACK] after mult	81.253196950294
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	multi-hued crystal	dam/apr/atk/mult ::	75.502894764441	3	69.713912646199	0.36462911878186	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	69.713912646199	0.36462911878186	vs. armor/def	0	0
checkHit	69.713912646199	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	69.713912646199	0	=	1.1394278252924
[ATTACK] after armor	110.52449905336
[PHYS CRIT %]	3.1
[ATTACK] after crit	110.52449905336
[ATTACK] after mult	40.300450693635
[Actor:move]	6962	Garruk	(forced) move from	28	33	to	23	34
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Multi-hued crystal for #WHITE#90 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#45 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST# (#RED##{bold}#331#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Multi-hued crystal!#{normal}#
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	23	34	to	24	34
[Actor:move]	6962	Garruk	move from	24	34	to	25	34
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	25	34	to	26	34
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	26	34	to	27	34
[Actor:move]	6962	Garruk	move from	27	34	to	28	33
[Actor:move]	6962	Garruk	move from	28	33	to	28	32
[Actor:move]	6962	Garruk	move from	28	32	to	28	31
[Actor:move]	6962	Garruk	move from	28	31	to	28	30
[Actor:move]	6962	Garruk	move from	28	30	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	28	28
[Actor:move]	6962	Garruk	move from	28	28	to	29	27
[Actor:move]	6962	Garruk	move from	29	27	to	29	26
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	29	26	to	28	25
[Actor:move]	6962	Garruk	move from	28	25	to	28	24
[Actor:move]	6962	Garruk	move from	28	24	to	28	23
[LORE] learning..	old-forest-note-3
[LOG]	Lore found: #0080FF#journal entry (old forest)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-3
[Actor:move]	6962	Garruk	move from	28	23	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	26	25
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
[Actor:move]	6962	Garruk	move from	26	25	to	25	25
[ActorObjectUse] useObjectEnable: 	manasurge rune of the duelist	by	Garruk	inven/slot	1	nil
[Identify]	manasurge rune of the duelist	true
[LOG]	Garruk picks up (d.): #00FF80##UID:112144:0#manasurge rune of the duelist (regen 780% over 10 turns; mana 39; cd 17)#LAST#.
[Actor:move]	6962	Garruk	move from	25	25	to	26	24
[Actor:move]	6962	Garruk	move from	26	24	to	27	23
[Actor:move]	6962	Garruk	move from	27	23	to	28	22
[Actor:move]	6962	Garruk	move from	28	22	to	29	21
[Actor:move]	6962	Garruk	move from	29	21	to	29	20
checkHit	43	vs	16	=> chance to hit	95
[LOG]	#F53CBE#Shimmering crystal is weakened by the gloom.
[MIND CRIT %]	5.1
checkHit	43	vs	16	=> chance to hit	95
[LOG]	Mindrot hits Shimmering crystal for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the west (shimmering crystal)).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	shimmering crystal	dam/apr/atk/mult ::	84.62040147232	4	70.00958503332	0.62680858599763	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	70.00958503332	0.62680858599763	vs. armor/def	0	0
checkHit	70.00958503332	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	70.00958503332	0	=	1.1400191700666
[ATTACK] after armor	95.761610285598
[PHYS CRIT %]	3.6
[ATTACK] after crit	95.761610285598
[ATTACK] after mult	60.024199535971
[LOG]	Shimmering crystal slows down.
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	shimmering crystal	dam/apr/atk/mult ::	75.502894764441	3	70.00958503332	0.3333235413759	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	70.00958503332	0.3333235413759	vs. armor/def	0	0
checkHit	70.00958503332	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	70.00958503332	0	=	1.1400191700666
[ATTACK] after armor	102.601725306
[PHYS CRIT %]	3.1
[ATTACK] after crit	102.601725306
[ATTACK] after mult	34.199570430272
[Actor:move]	6962	Garruk	(forced) move from	29	20	to	27	19
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shimmering crystal for #WHITE#67 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#82 nature#LAST#, #WHITE#38 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#82 nature#LAST# (#RED##{bold}#282#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shimmering crystal!#{normal}#
[MIND CRIT %]	5.1
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	27	19	to	26	19
[Identify]	sneakthief's steel ring	true
[LOG]	Garruk picks up (e.): #0080FF##UID:108051:0#sneakthief's steel ring#LAST#.
[Actor:move]	6962	Garruk	move from	26	19	to	25	19
[Actor:move]	6962	Garruk	move from	25	19	to	24	19
[Actor:move]	6962	Garruk	move from	24	19	to	23	19
[Actor:move]	6962	Garruk	move from	23	19	to	22	19
[Actor:move]	6962	Garruk	move from	22	19	to	21	19
[Actor:move]	6962	Garruk	move from	21	19	to	21	18
[Actor:move]	6962	Garruk	move from	21	18	to	20	18
[Actor:move]	6962	Garruk	move from	20	18	to	19	18
[Identify]	thick linen cloak of the Shaloren (Corpses)	true
[LOG]	Garruk picks up (t.): #00FF80##UID:112160:0#thick linen cloak of the Shaloren (Corpses) (1 def, 6 armour)#LAST#.
[Actor:move]	6962	Garruk	move from	19	18	to	18	18
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (crimson crystal)).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	18	18	to	18	19
[MIND CRIT %]	5.1
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	18	19	to	16	22
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	crimson crystal	dam/apr/atk/mult ::	84.62040147232	4	70.305257420441	1.0362745887973	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	70.305257420441	1.0362745887973	vs. armor/def	0	0
checkHit	70.305257420441	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	109	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	70.305257420441	0	=	1.1406105148409
[ATTACK] after armor	124.32654611766
[PHYS CRIT %]	3.6
[ATTACK] after crit	124.32654611766
[ATTACK] after mult	128.83644045466
checkHit	15	vs	59	=> chance to hit	0
[LOG]	Crimson crystal is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	crimson crystal	dam/apr/atk/mult ::	75.502894764441	3	70.305257420441	0.55106889645746	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	70.305257420441	0.55106889645746	vs. armor/def	0	0
checkHit	70.305257420441	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	87	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	70.305257420441	0	=	1.1406105148409
[ATTACK] after armor	99.233114791157
[PHYS CRIT %]	3.1
[ATTACK] after crit	99.233114791157
[ATTACK] after mult	54.684283059999
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Crimson crystal for #WHITE#143 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#61 physical#LAST# (#RED##{bold}#302#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Crimson crystal!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#17 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (cutpurse)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (cutpurse)).
[USERCHAT] channel talk	alucab	tome	Dang, beating insane roguelike.  I'll get there in a year or two maybe
[Actor:move]	6962	Garruk	move from	16	22	to	16	23
[target_simple AI]	108937	cutpurse	selecting NEW TARGET	16	23	6962	Garruk
[Actor:move]	108937	cutpurse	move from	18	30	to	18	29
[MIND CRIT %]	5.1
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	16	23	to	16	24
[Actor:move]	108937	cutpurse	move from	18	29	to	18	28
[MIND CRIT %]	5.1
[LOG]	Reckless Charge is still on cooldown for 11 turns.
[Actor:move]	6962	Garruk	move from	16	24	to	16	25
[LOG]	
[Actor:move]	6962	Garruk	move from	16	25	to	16	26
[Actor:move]	108937	cutpurse	move from	18	28	to	17	27
[MIND CRIT %]	5.1
checkHit	43	vs	28	=> chance to hit	88
[LOG]	Mindrot hits Cutpurse for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	cutpurse	dam/apr/atk/mult ::	84.62040147232	4	68.235550710595	1	vs. armor/def	5	27
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	68.235550710595	1	vs. armor/def	5	27
checkHit	68.235550710595	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	68.235550710595	27	=	1.0824711014212
[ATTACK] after armor	104.99969683786
[PHYS CRIT %]	3.6
[ATTACK] after crit	104.99969683786
[ATTACK] after mult	104.99969683786
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	cutpurse	dam/apr/atk/mult ::	75.502894764441	3	68.235550710595	0.53177883778567	vs. armor/def	5	27
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	68.235550710595	0.53177883778567	vs. armor/def	5	27
checkHit	68.235550710595	vs	27	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	96	3	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	68.235550710595	27	=	1.0824711014212
[ATTACK] after armor	103.91722573643
[PHYS CRIT %]	3.1
[ATTACK] after crit	103.91722573643
[ATTACK] after mult	55.260981528032
[Actor:move]	6962	Garruk	move from	16	26	to	16	26
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Cutpurse for #WHITE#117 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST#, #WHITE#61 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#92 nature#LAST# (#RED##{bold}#374#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	flaming steel dagger of enduring
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	43.113341958122	6	50	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	43.113341958122	6	50	1	vs. armor/def	46	37
checkHit	50	vs	37	=> chance to hit	83
[LOG]	#UID:108937:0#Cutpurse misses #fbd578#Garruk#LAST#.
[ATTACK] attacking with (offhand)	balanced iron dagger of erosion
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	41.548428388213	5	50	0.5	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	41.548428388213	5	50	0.5	vs. armor/def	46	37
checkHit	50	vs	37	=> chance to hit	83
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	5	vs. armor/hardiness	46	0.6
[ATTACK] after armor	16.4
[PHYS CRIT %] axe accuracy bonus	50	37	=	3.25
[PHYS CRIT %]	26.593594148388
[ATTACK] after crit	28.133724616191
[ATTACK] after mult	14.066862308096
[LOG]	#{bold}##UID:108937:0#Cutpurse performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Cutpurse is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Cutpurse slows down.
[Actor:move]	108937	cutpurse	move from	17	27	to	17	27
[LOG]	Melee retaliation hits Cutpurse for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[LOG]	#UID:108937:0#Cutpurse hits #fbd578#Garruk#LAST# for #{bold}##WHITE#10 physical#{normal}##LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
checkHit	43	vs	28	=> chance to hit	88
[LOG]	#F53CBE#Cutpurse is stunned with fear!
[MIND CRIT %]	5.1
checkHit	43	vs	28	=> chance to hit	88
[LOG]	Mindrot hits Cutpurse for #ORANGE#5 mind#LAST# damage.
[LOG]	#{bold}#Mindrot killed Cutpurse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Garruk is no longer attuned.
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	16	26	to	17	27
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[Actor:move]	6962	Garruk	move from	17	27	to	16	28
[Actor:move]	6962	Garruk	move from	16	28	to	16	29
[Actor:move]	6962	Garruk	move from	16	29	to	16	30
[Actor:move]	6962	Garruk	move from	16	30	to	16	31
[Actor:move]	6962	Garruk	move from	16	31	to	16	32
[Actor:move]	6962	Garruk	move from	16	32	to	16	33
[Actor:move]	6962	Garruk	move from	16	33	to	16	34
[Actor:move]	6962	Garruk	move from	16	34	to	15	35
[LOG]	You pickup 0.90 gold pieces.
[target_simple AI]	110927	luminous horror	selecting NEW TARGET	15	35	6962	Garruk
[improved_talented AI] chooses for	110927	luminous horror	T_PROVIDENCE
[LOG]	Luminous horror casts #{bold}##PURPLE#Providence.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 60
*p 60: Uniform: 1: 1406 tick
*p 60: Uniform: 3: 1406 time_factor
*p 60: Uniform: 6: 1406 circleDescendSpeed
*p 60: Uniform: 2: 1406 tick_start
*p 60: Uniform: 4: 1406 noup
*p 60: Uniform: 5: 1406 circleRotationSpeed
*p 60: Uniform: 0: 8B5E tex
*p 60: Uniform: 10: 8B52 circleColor
*p 60: Uniform: 7: 1406 beamsCount
*p 60: Uniform: 8: 8B52 beamColor1
*p 60: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 115
*p 115: Uniform: 1: 1406 tick
*p 115: Uniform: 3: 1406 time_factor
*p 115: Uniform: 6: 1406 circleDescendSpeed
*p 115: Uniform: 2: 1406 tick_start
*p 115: Uniform: 4: 1406 noup
*p 115: Uniform: 5: 1406 circleRotationSpeed
*p 115: Uniform: 0: 8B5E tex
*p 115: Uniform: 10: 8B52 circleColor
*p 115: Uniform: 7: 1406 beamsCount
*p 115: Uniform: 8: 8B52 beamColor1
*p 115: Uniform: 9: 8B52 beamColor2
[target_simple AI]	139031	luminous horror	selecting NEW TARGET	15	35	6962	Garruk
[improved_talented AI] chooses for	139031	luminous horror	T_FIREBEAM
[LOG]	Luminous horror casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	Ran for 9 turns (stop reason: taken damage).
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[target_simple AI]	139032	luminous horror	selecting NEW TARGET	15	35	6962	Garruk
[improved_talented AI] chooses for	139032	luminous horror	T_HEALING_LIGHT
[LOG]	Luminous horror casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	4
Cloned shader 111
[SHADER] setting reset param	tick_start	1259064
Cloned shader 112
[SHADER] setting reset param	tick_start	1259064
[LOG]	#UID:139031:0#Luminous horror hits #fbd578#Garruk#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	#UID:139032:0#Luminous horror receives #LIGHT_GREEN#148 healing#LAST#.
[MIND CRIT %]	5.1
checkHit	43	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Eilinimira the war bear for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	
Deleting shader 112 (is clone 1)
Deleting shader 111 (is clone 1)
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	10	vs	43	=> chance to hit	0
[LOG]	#F53CBE#Eilinimira the war bear has been dominated!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Eilinimira the war bear	dam/apr/atk/mult ::	85.45079555149	4	71.783619356046	1	vs. armor/def	29.915850228402	7
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	71.783619356046	1	vs. armor/def	29.915850228402	7
checkHit	71.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	118	4	vs. armor/hardiness	29.915850228402	0.93292586063405
[ATTACK] mace accuracy bonus	71.783619356046	7	=	1.1295672387121
[ATTACK] after armor	114.76489361765
[PHYS CRIT %]	0
[ATTACK] after crit	114.76489361765
[ATTACK] after mult	114.76489361765
checkHit	10	vs	59	=> chance to hit	0
[LOG]	Eilinimira the war bear is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Eilinimira the war bear	dam/apr/atk/mult ::	76.243817233276	3	71.783619356046	0.53177883778567	vs. armor/def	29.915850228402	7
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	71.783619356046	0.53177883778567	vs. armor/def	29.915850228402	7
checkHit	71.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	3	vs. armor/hardiness	29.915850228402	0.93292586063405
[ATTACK] mace accuracy bonus	71.783619356046	7	=	1.1295672387121
[ATTACK] after armor	86.655279888557
[PHYS CRIT %]	0
[ATTACK] after crit	86.655279888557
[ATTACK] after mult	46.081444027129
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Eilinimira the war bear for #WHITE#133 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#80 nature#LAST#, #WHITE#53 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#80 nature#LAST# (#RED##{bold}#359#LAST##{normal}# total damage).
[LOG]	Garruk's morale has been lowered.
[target_simple AI]	111123	Voravena the giant black ant	selecting NEW TARGET	15	35	6962	Garruk
[use_tactical AI] === Action Selected:	111123	Voravena the giant black ant	closein	 AI:move_astar_advanced
[Actor:move]	111123	Voravena the giant black ant	move from	10	34	to	11	34
[use_tactical AI] === Action Selected:	108371	Eilinimira the war bear	disable	 talent:T_WARSHOUT_BERSERKER
[LOG]	#ORCHID##{bold}#Eilinimira the war bear uses Warshout.#{normal}##LAST#
checkHit	22	vs	53	=> chance to hit	0
checkHit	37	vs	37	=> chance to hit	50
checkHit	37	vs	37	=> chance to hit	50
[LOG]	#F53CBE#Garruk harrows luminous horror!
[LOG]	Garruk wanders around!
[LOG]	Curse of Nightmares hits Luminous horror for #ORANGE#21 mind#LAST#, #GREY#32 darkness#LAST# (#RED##{bold}#53#LAST##{normal}# total damage).
[improved_talented AI] chooses for	110927	luminous horror	T_HEALING_LIGHT
[LOG]	Luminous horror casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	4
Cloned shader 111
[SHADER] setting reset param	tick_start	1265194
Cloned shader 112
[SHADER] setting reset param	tick_start	1265194
[improved_talented AI] chooses for	139031	luminous horror	T_PROVIDENCE
[LOG]	Luminous horror casts #{bold}##PURPLE#Providence.#{normal}##LAST#
[improved_talented AI] chooses for	139032	luminous horror	T_FIREBEAM
[LOG]	Luminous horror casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	#UID:110927:0#Luminous horror receives #LIGHT_GREEN#148 healing#LAST#.
[LOG]	#UID:139032:0#Luminous horror hits #fbd578#Garruk#LAST# for #LIGHT_RED#19 fire#LAST# damage.
[MIND CRIT %]	5.1
checkHit	37	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Eilinimira the war bear for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	
Deleting shader 112 (is clone 1)
Deleting shader 111 (is clone 1)
Deleting shader 112 (is clone 1)
Deleting shader 111 (is clone 1)
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Garruk uses #{bold}##ORCHID#Rampage.#{normal}##LAST#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
Deleting shader 112 (is clone 1)
Deleting shader 111 (is clone 1)
[LOG]	Garruk is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Garruk	6962	true
[Actor:move]	6962	Garruk	move from	15	35	to	15	35
[use_tactical AI] === Action Selected:	111123	Voravena the giant black ant	closein	 AI:move_astar_advanced
[Actor:move]	111123	Voravena the giant black ant	move from	11	34	to	12	34
[use_tactical AI] === Action Selected:	108371	Eilinimira the war bear	disable	 talent:T_KNOCKBACK
[LOG]	Eilinimira the war bear uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel greatsword of projection
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	123.94078931613	11	56	1.72360679775	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	123.94078931613	11	56	1.72360679775	vs. armor/def	46	38
checkHit	56	vs	38	=> chance to hit	95
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	158	11	vs. armor/hardiness	46	0.6
[ATTACK] after armor	123
[PHYS CRIT %]	3.5
[ATTACK] after crit	123
[ATTACK] after mult	212.00363612325
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
checkHit	40	vs	45	=> chance to hit	38
[LOG]	Eilinimira the war bear is stunned!
[LOG]	Eilinimira the war bear is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Eilinimira the war bear slows down.
checkHit	53	vs	38	=> chance to hit	88
[LOG]	Garruk resists the knockback!
[LOG]	Melee retaliation hits Eilinimira the war bear for #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#26 nature#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	#UID:108371:0#Eilinimira the war bear hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #WHITE#88 physical#LAST# (#RED##{bold}#88#LAST##{normal}# total damage).
[improved_talented AI] chooses for	110927	luminous horror	T_BARRIER
[LOG]	Luminous horror casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	A shield forms around luminous horror.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
New GL Shader program 116
*p 116: Uniform: 10: 1406 ellipsoidalFactor
*p 116: Uniform: 1: 1406 tick
*p 116: Uniform: 5: 1406 time_factor
*p 116: Uniform: 11: 1406 oscillationSpeed
*p 116: Uniform: 8: 1406 impact_tick
*p 116: Uniform: 9: 1406 impact_time
*p 116: Uniform: 7: 8B50 impact
*p 116: Uniform: 15: 1406 wobblingSpeed
*p 116: Uniform: 14: 1406 wobblingPower
*p 116: Uniform: 12: 1406 antialiasingRadius
*p 116: Uniform: 0: 8B5E tex
*p 116: Uniform: 16: 1406 horizontalScrollingSpeed
*p 116: Uniform: 2: 1406 tick_start
*p 116: Uniform: 17: 1406 verticalScrollingSpeed
*p 116: Uniform: 13: 1406 shieldIntensity
*p 116: Uniform: 3: 1406 aadjust
*p 116: Uniform: 4: 8B51 color
*p 116: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	1272211
[LOG]	Luminous horror casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	4
[improved_talented AI] chooses for	139031	luminous horror	T_BARRIER
[LOG]	Luminous horror casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	A shield forms around luminous horror.
Cloned shader 116
[SHADER] setting reset param	tick_start	1272211
[improved_talented AI] chooses for	139032	luminous horror	T_BARRIER
[LOG]	Luminous horror casts #{bold}##PURPLE#Barrier.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	A shield forms around luminous horror.
Cloned shader 116
[SHADER] setting reset param	tick_start	1272211
[LOG]	#UID:139031:0#Luminous horror hits #fbd578#Garruk#LAST# for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
checkHit	38	vs	22	=> chance to hit	90
[LOG]	#F53CBE#Voravena the giant black ant moves reluctantly!
[MIND CRIT %]	5.1
checkHit	38	vs	10	=> chance to hit	95
checkHit	38	vs	22	=> chance to hit	90
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	Mindrot hits Voravena the giant black ant for #ORANGE#(5 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(5 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Eilinimira the war bear for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Garruk	6962	true
[Actor:move]	6962	Garruk	move from	15	35	to	15	35
checkHit	40	vs	45	=> chance to hit	38
[use_tactical AI] === Action Selected:	111123	Voravena the giant black ant	closein	 AI:move_astar_advanced
[Actor:move]	111123	Voravena the giant black ant	move from	12	34	to	13	33
[LOG]	Poison from Garruk hits Eilinimira the war bear for #LIGHT_GREEN#4 nature#LAST# damage.
[improved_talented AI] chooses for	110927	luminous horror	T_FIREBEAM
[LOG]	Luminous horror casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	Luminous horror casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	4
[improved_talented AI] chooses for	139031	luminous horror	T_HEALING_LIGHT
[LOG]	Luminous horror casts #{bold}##PURPLE#Healing Light.#{normal}##LAST#
[SPELL CRIT %]	4
Cloned shader 111
[SHADER] setting reset param	tick_start	1273019
Cloned shader 112
[SHADER] setting reset param	tick_start	1273019
[LOG]	Luminous horror casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	4
[improved_talented AI] chooses for	139032	luminous horror	T_PROVIDENCE
[LOG]	Luminous horror casts #{bold}##PURPLE#Providence.#{normal}##LAST#
[LOG]	#UID:110927:0#Luminous horror hits #fbd578#Garruk#LAST# for #RED#(19 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:139032:0#Luminous horror hits #fbd578#Garruk#LAST# for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	#UID:139031:0#Luminous horror hits #fbd578#Garruk#LAST# for #RED#(9 rampage shugs off#LAST#), #LIGHT_RED#10 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:139031:0#Luminous horror receives #LIGHT_GREEN#150 healing#LAST#.
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[MIND CRIT %]	5.1
checkHit	38	vs	10	=> chance to hit	95
checkHit	38	vs	22	=> chance to hit	90
[LOG]	Mindrot hits Voravena the giant black ant for #ORANGE#(5 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(5 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Eilinimira the war bear for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	108371	Eilinimira the war bear	buff	 talent:T_PERFECT_STRIKE
[LOG]	Eilinimira the war bear uses #{bold}##ORCHID#Perfect Strike.#{normal}##LAST#
[LOG]	Eilinimira the war bear aims carefully.
[use_tactical AI] === Action Selected:	108371	Eilinimira the war bear	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel greatsword of projection
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	123.94078931613	11	85	1	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	123.94078931613	11	85	1	vs. armor/def	46	38
checkHit	85	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	177	11	vs. armor/hardiness	46	0.6
[ATTACK] after armor	142
[PHYS CRIT %]	3.5
[ATTACK] after crit	142
[ATTACK] after mult	142
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	
[LOG]	Melee retaliation hits Eilinimira the war bear for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#28 nature#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	#UID:108371:0#Eilinimira the war bear hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #WHITE#3 physical#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Eilinimira the war bear	dam/apr/atk/mult ::	82.960556083072	4	71.783619356046	1	vs. armor/def	29.915850228402	7
[ATTACK] after melee attack bonus hooks & callbacks::	82.960556083072	4	71.783619356046	1	vs. armor/def	29.915850228402	7
checkHit	71.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	82	4	vs. armor/hardiness	29.915850228402	0.93292586063405
[ATTACK] mace accuracy bonus	71.783619356046	7	=	1.1295672387121
[ATTACK] after armor	74.100473024012
[PHYS CRIT %]	0
[ATTACK] after crit	74.100473024012
[ATTACK] after mult	74.100473024012
checkHit	40	vs	45	=> chance to hit	38
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Eilinimira the war bear	dam/apr/atk/mult ::	74.021891016301	3	71.783619356046	0.53177883778567	vs. armor/def	29.915850228402	7
[ATTACK] after melee attack bonus hooks & callbacks::	74.021891016301	3	71.783619356046	0.53177883778567	vs. armor/def	29.915850228402	7
checkHit	71.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	29.915850228402	0.93292586063405
[ATTACK] mace accuracy bonus	71.783619356046	7	=	1.1295672387121
[ATTACK] after armor	95.691817798254
[PHYS CRIT %]	0
[ATTACK] after crit	95.691817798254
[ATTACK] after mult	50.886883654354
[Actor:move]	6962	Garruk	move from	15	35	to	15	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Eilinimira the war bear for #WHITE#107 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#90 nature#LAST#, #WHITE#73 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#90 nature#LAST# (#RED##{bold}#374#LAST##{normal}# total damage).
[LOG]	Eilinimira the war bear regains their energy.
[LOG]	#F53CBE#Eilinimira the war bear is no longer dominated.
[LOG]	
[LOG]	Poison from Garruk hits Eilinimira the war bear for #LIGHT_GREEN#8 nature#LAST# damage.
[Actor:move]	6962	Garruk	move from	15	35	to	15	35
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Eilinimira the war bear	dam/apr/atk/mult ::	82.960556083072	4	71.783619356046	1	vs. armor/def	38.582939316175	16
[ATTACK] after melee attack bonus hooks & callbacks::	82.960556083072	4	71.783619356046	1	vs. armor/def	38.582939316175	16
checkHit	71.783619356046	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	89	4	vs. armor/hardiness	38.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	71.783619356046	16	=	1.1115672387121
[ATTACK] after armor	71.738354607224
[PHYS CRIT %]	0
[ATTACK] after crit	71.738354607224
[ATTACK] after mult	71.738354607224
[ActorObjectUse] useObjectDisable: 	Eilinydhenne the ash wand of shielding	inven/slot	1	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Eilinimira the war bear	dam/apr/atk/mult ::	74.021891016301	3	71.783619356046	0.53177883778567	vs. armor/def	23	16
[ATTACK] after melee attack bonus hooks & callbacks::	74.021891016301	3	71.783619356046	0.53177883778567	vs. armor/def	23	16
checkHit	71.783619356046	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	3	vs. armor/hardiness	23	0.3
[ATTACK] mace accuracy bonus	71.783619356046	16	=	1.1115672387121
[ATTACK] after armor	95.213831833096
[PHYS CRIT %]	3.1
[ATTACK] after crit	95.213831833096
[ATTACK] after mult	50.632700833324
[Actor:move]	6962	Garruk	move from	15	35	to	15	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Eilinimira the war bear for #WHITE#103 physical#LAST# damage.
[Actor:move]	110927	luminous horror	move from	5	34	to	5	33
[Actor:move]	139031	luminous horror	move from	6	34	to	7	34
[LOG]	Luminous horror casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Eilinimira the war bear!#{normal}#
[LOG]	#UID:139032:0#Luminous horror hits #fbd578#Garruk#LAST# for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[MIND CRIT %]	5.1
checkHit	38	vs	22	=> chance to hit	90
[Actor:move]	139032	luminous horror	move from	6	33	to	7	32
[LOG]	Mindrot hits Voravena the giant black ant for #ORANGE#(5 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(5 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	111123	Voravena the giant black ant	closein	 AI:move_astar_advanced
[Actor:move]	111123	Voravena the giant black ant	move from	13	33	to	14	34
[LOG]	
[USERCHAT] channel achievement	saoskio	mainmenu	ナーガ滅すべし（ルナティック・ローグライク）	false	false
[Actor:move]	6962	Garruk	move from	15	35	to	15	35
[Actor:move]	6962	Garruk	move from	15	35	to	15	35
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Voravena the giant black ant	dam/apr/atk/mult ::	84.62040147232	4	71.192274581804	1	vs. armor/def	16	26
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	71.192274581804	1	vs. armor/def	16	26
checkHit	71.192274581804	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	110	4	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	71.192274581804	26	=	1.0903845491636
[ATTACK] after armor	115.0384376989
[PHYS CRIT %]	3.6
[ATTACK] after crit	193.85204775038
[ATTACK] after mult	193.85204775038
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# performs a melee critical strike against Voravena the giant black ant!#{normal}#
checkHit	31	vs	46	=> chance to hit	13
[LOG]	Voravena the giant black ant is stunned!
[LOG]	Voravena the giant black ant is recovering from the damage!
[LOG]	Voravena the giant black ant slows down.
checkHit	22	vs	59	=> chance to hit	0
[LOG]	Voravena the giant black ant is weakened by the darkness!
[LOG]	#F53CBE#Your rampage is invigorated by your fierce attack! (+1 duration)
[MIND CRIT %]	5.1
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Voravena the giant black ant	dam/apr/atk/mult ::	75.502894764441	3	71.192274581804	0.53177883778567	vs. armor/def	16	26
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	71.192274581804	0.53177883778567	vs. armor/def	16	26
checkHit	71.192274581804	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	3	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	71.192274581804	26	=	1.0903845491636
[ATTACK] after armor	96.592284912281
[PHYS CRIT %]	3.1
[ATTACK] after crit	96.592284912281
[ATTACK] after mult	51.365733009715
[Actor:move]	6962	Garruk	move from	15	35	to	15	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Voravena the giant black ant for #WHITE#(12 flat reduction)#LAST#, #{bold}##WHITE#263 physical#{normal}##LAST#, #ROYAL_BLUE#(6 flat reduction)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#(12 flat reduction)#LAST#, #LIGHT_GREEN#99 nature#LAST#, #WHITE#(12 flat reduction)#LAST#, #WHITE#64 physical#LAST#, #ROYAL_BLUE#(6 flat reduction)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#(12 flat reduction)#LAST#, #LIGHT_GREEN#99 nature#LAST# (#RED##{bold}#525#LAST##{normal}# total damage).
[LOG]	Luminous horror casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	4
checkHitOld	28.72281323269	17
=> chance to hit	73.519707836269
checkHitOld	29.580398915498	17
=> chance to hit	74.642367701627
[improved_talented AI] chooses for	139031	luminous horror	T_SEARING_LIGHT
[LOG]	Luminous horror casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	#UID:110927:0#Luminous horror hits #fbd578#Garruk#LAST# for #RED#(19 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:139031:0#Luminous horror hits Voravena the giant black ant for #YELLOW#(12 flat reduction)#LAST#, #YELLOW#88 light#LAST# (#RED##{bold}#88#LAST##{normal}# total damage).
[LOG]	Luminous horror casts #{bold}##PURPLE#Firebeam.#{normal}##LAST#
[SPELL CRIT %]	4
checkHitOld	28.72281323269	17
=> chance to hit	73.519707836269
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[LOG]	#F53CBE#Your rampage is invigorated by the intense onslaught! (+1 duration)
[MIND CRIT %]	5.1
checkHit	38	vs	22	=> chance to hit	90
checkHitOld	28.72281323269	17
=> chance to hit	73.519707836269
[LOG]	#UID:110927:0#Luminous horror hits Voravena the giant black ant for #LIGHT_RED#(12 flat reduction)#LAST#, #LIGHT_RED#21 fire#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	#UID:110927:0#Luminous horror hits #fbd578#Garruk#LAST# for #RED#(9 rampage shugs off#LAST#), #LIGHT_RED#10 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[LOG]	Luminous horror's light area effect hits Voravena the giant black ant for #YELLOW#(12 flat reduction)#LAST#, #YELLOW#38 light#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	Luminous horror's light area effect hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #YELLOW#9 light#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Voravena the giant black ant for #ORANGE#(5 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(5 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	28.72281323269	17
=> chance to hit	73.519707836269
[Actor:move]	110927	luminous horror	move from	5	33	to	6	33
[LOG]	
Deleting shader 112 (is clone 1)
Deleting shader 111 (is clone 1)
[LOG]	Garruk is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Garruk	6962	true
[Actor:move]	6962	Garruk	move from	15	35	to	15	35
[LOG]	Voravena the giant black ant overcomes the gloom.
checkHitOld	33.911649915626	17
=> chance to hit	79.206186230839
[target_simple AI]	111123	Voravena the giant black ant	selecting NEW TARGET	15	35	6962	Garruk
[use_tactical AI] === Action Selected:	111123	Voravena the giant black ant	attack	 talent:T_DOUBLE_STRIKE
[LOG]	#RED##{bold}#Voravena the giant black ant throws two quick punches.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	102.70142929335	3	56	1.2984867409943	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	102.70142929335	3	56	1.2984867409943	vs. armor/def	46	38
checkHit	56	vs	38	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	108	3	vs. armor/hardiness	46	0.6
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	56	38	=	4.5
[PHYS CRIT %]	17.1
[ATTACK] after crit	65
[ATTACK] after mult	84.401638164627
[LOG]	#YELLOW##{bold}#Voravena the giant black ant breathes sand!#{normal}##LAST#
[MIND CRIT %]	10.6
checkHit	39	vs	21	=> chance to hit	95
[LOG]	#ORANGE#Garruk shrugs off the effect 'Blinded'!
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 117
*p 117: Uniform: 0: 8B5E tex
*p 117: Uniform: 6: 1406 ellipsoidalFactor
*p 117: Uniform: 1: 1406 tick
*p 117: Uniform: 3: 1406 tick_start
*p 117: Uniform: 2: 1406 time_factor
*p 117: Uniform: 4: 1406 deploy_factor
*p 117: Uniform: 5: 1406 flap
[SHADER] setting reset param	tick_start	1277433
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Voravena the giant black ant is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	31	vs	53	=> chance to hit	0
[SOUND] loading from	/data/sound/creatures/ants/ant_hit.ogg	:=:	sound "/data/sound/creatures/ants/ant_hit.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	102.70142929335	3	56	1.2984867409943	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	102.70142929335	3	56	1.2984867409943	vs. armor/def	46	38
checkHit	56	vs	38	=> chance to hit	95
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	112	3	vs. armor/hardiness	46	0.6
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	56	38	=	4.5
[PHYS CRIT %]	17.1
[ATTACK] after crit	69
[ATTACK] after mult	89.595585128604
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#UID:111123:0#Voravena the giant black ant hits #fbd578#Garruk#LAST# for #WHITE#27 physical#LAST#, #WHITE#2 physical#LAST#, #WHITE#39 physical#LAST#, #WHITE#2 physical#LAST#, #WHITE#23 physical#LAST#, #WHITE#1 physical#LAST#, #WHITE#1 physical#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Voravena the giant black ant for #LIGHT_GREEN#(6 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(12 flat reduction)#LAST#, #LIGHT_GREEN#22 nature#LAST#, #LIGHT_GREEN#(6 flat reduction)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(12 flat reduction)#LAST#, #LIGHT_GREEN#22 nature#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
checkHitOld	29.580398915498	17
=> chance to hit	74.642367701627
[Actor:move]	139031	luminous horror	move from	7	34	to	8	34
[LOG]	Luminous horror's light area effect hits Voravena the giant black ant for #YELLOW#(12 flat reduction)#LAST#, #YELLOW#38 light#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	Luminous horror's light area effect hits #fbd578#Garruk#LAST# for #YELLOW#37 light#LAST# damage.
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[LOG]	Garruk seems more focused.
[MIND CRIT %]	5.1
checkHit	38	vs	22	=> chance to hit	90
checkHitOld	28.72281323269	17
=> chance to hit	73.519707836269
[LOG]	Mindrot hits Voravena the giant black ant for #ORANGE#(5 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(5 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	28.72281323269	17
=> chance to hit	73.519707836269
[Actor:move]	110927	luminous horror	move from	6	33	to	7	34
[LOG]	
[LOG]	Voravena the giant black ant notices you at the last moment!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Voravena the giant black ant	dam/apr/atk/mult ::	90.439585412166	4	71.192274581804	1	vs. armor/def	16	26
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	71.192274581804	1	vs. armor/def	16	26
checkHit	71.192274581804	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	121	4	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	71.192274581804	26	=	1.0903845491636
[ATTACK] after armor	127.0326677397
[PHYS CRIT %]	3.6
[ATTACK] after crit	127.0326677397
[ATTACK] after mult	127.0326677397
[LOG]	#00ffff#Welcome to level 23 [Garruk].
[LOG]	Garruk has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Garruk the level 23 Krog Cursed
[Discord] updating state: "Old Forest (3)" / "Lvl 23 Krog Cursed" / default / cursed
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Voravena the giant black ant	dam/apr/atk/mult ::	80.695085122566	3	71.487946968925	0.53177883778567	vs. armor/def	16	26
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	71.487946968925	0.53177883778567	vs. armor/def	16	26
checkHit	71.487946968925	vs	26	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	3	vs. armor/hardiness	16	0.3
[ATTACK] mace accuracy bonus	71.487946968925	26	=	1.0909758939378
[ATTACK] after armor	97.886683408558
[PHYS CRIT %]	3.1
[ATTACK] after crit	97.886683408558
[ATTACK] after mult	52.054066737697
[Actor:move]	6962	Garruk	move from	15	35	to	15	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Voravena the giant black ant for #WHITE#(12 flat reduction)#LAST#, #WHITE#176 physical#LAST# (#RED##{bold}#176#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Voravena the giant black ant!#{normal}#
[LOG]	
[LOG]	Luminous horror's light area effect hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #YELLOW#9 light#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
Server latency	126
[USERCHAT] channel serial data	xirxirxir	tome	670
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[LOG]	Luminous horror notices you at the last moment!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	90.439585412166	4	57.887017161363	0.7	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	57.887017161363	0.7	vs. armor/def	1	17
checkHit	57.887017161363	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	125	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	57.887017161363	17	=	1.0817740343227
[ATTACK] after armor	135.22175429034
[PHYS CRIT %]	3.6
[ATTACK] after crit	135.22175429034
[ATTACK] after mult	94.655228003238
checkHit	19	vs	53	=> chance to hit	0
[LOG]	Luminous horror is stunned!
[LOG]	The shield around luminous horror crumbles.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	80.695085122566	3	57.887017161363	0.37224518644997	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	57.887017161363	0.37224518644997	vs. armor/def	1	17
checkHit	57.887017161363	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	57.887017161363	17	=	1.0817740343227
[ATTACK] after armor	98.441437123368
[PHYS CRIT %]	3.1
[ATTACK] after crit	98.441437123368
[ATTACK] after mult	36.644351116391
checkHit	38	vs	59	=> chance to hit	0
[LOG]	Luminous horror is weakened by the darkness!
[Actor:move]	6962	Garruk	(forced) move from	15	35	to	9	34
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Luminous horror for #SLATE#(86 absorbed)#LAST#, #WHITE#10 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(33 absorbed)#LAST#, #LIGHT_GREEN#32 nature#LAST#, #WHITE#37 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_GREEN#73 nature#LAST# (#RED##{bold}#156#LAST##{normal}# total damage).
[improved_talented AI] chooses for	139031	luminous horror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	20.118147412107	20	24	1	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	20.118147412107	20	24	1	vs. armor/def	46	38
checkHit	24	vs	38	=> chance to hit	15
[LOG]	#UID:139031:0#Luminous horror misses #fbd578#Garruk#LAST#.
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[LOG]	Garruk is no longer attuned.
checkHit	38	vs	37	=> chance to hit	53
[MIND CRIT %]	5.1
checkHit	38	vs	37	=> chance to hit	53
checkHit	38	vs	38	=> chance to hit	50
[Actor:move]	139032	luminous horror	move from	7	32	to	6	33
[LOG]	Mindrot hits Luminous horror for #SLATE#(1 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(5 absorbed)#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	Mindrot hits Luminous horror for #ORANGE#2 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	110927	luminous horror	T_SEARING_LIGHT
[LOG]	Luminous horror casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	4
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
[LOG]	#UID:110927:0#Luminous horror hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #YELLOW#56 light#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel talk	Birminham_Devil	tome	I'm liking the drake summon build, going cornac isntead of wood elf tho because I want the detonate/grand arival combo sooner
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	84.62040147232	4	57.887017161363	0.44840511953086	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	57.887017161363	0.44840511953086	vs. armor/def	1	17
checkHit	57.887017161363	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	57.887017161363	17	=	1.0817740343227
[ATTACK] after armor	90.869018883109
[PHYS CRIT %]	3.6
[ATTACK] after crit	90.869018883109
[ATTACK] after mult	40.746133273933
checkHit	38	vs	59	=> chance to hit	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	75.502894764441	3	57.887017161363	0.23845235332127	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	57.887017161363	0.23845235332127	vs. armor/def	1	17
checkHit	57.887017161363	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	75	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	57.887017161363	17	=	1.0817740343227
[ATTACK] after armor	81.133052574204
[PHYS CRIT %]	3.1
[ATTACK] after crit	81.133052574204
[ATTACK] after mult	19.346367318457
checkHit	38	vs	59	=> chance to hit	0
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	84.62040147232	4	57.887017161363	0.44840511953086	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	57.887017161363	0.44840511953086	vs. armor/def	1	17
checkHit	57.887017161363	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	57.887017161363	17	=	1.0817740343227
[ATTACK] after armor	98.441437123368
[PHYS CRIT %]	3.6
[ATTACK] after crit	98.441437123368
[ATTACK] after mult	44.141644380094
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:36:0#pouch of luminous horror dust (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	75.502894764441	3	58.182689548484	0.23845235332127	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	58.182689548484	0.23845235332127	vs. armor/def	1	17
checkHit	58.182689548484	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	89	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	58.182689548484	17	=	1.082365379097
[ATTACK] after armor	96.33051873963
[PHYS CRIT %]	3.1
[ATTACK] after crit	96.33051873963
[ATTACK] after mult	22.970238890123
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	84.62040147232	4	58.182689548484	0.44840511953086	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	58.182689548484	0.44840511953086	vs. armor/def	1	17
checkHit	58.182689548484	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	58.182689548484	17	=	1.082365379097
[ATTACK] after armor	111.48363404699
[PHYS CRIT %]	3.6
[ATTACK] after crit	111.48363404699
[ATTACK] after mult	49.989832250575
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	75.502894764441	3	58.182689548484	0.23845235332127	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	58.182689548484	0.23845235332127	vs. armor/def	1	17
checkHit	58.182689548484	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	99	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	58.182689548484	17	=	1.082365379097
[ATTACK] after armor	107.1541725306
[PHYS CRIT %]	3.1
[ATTACK] after crit	107.1541725306
[ATTACK] after mult	25.551164608115
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	84.62040147232	4	58.182689548484	0.44840511953086	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	58.182689548484	0.44840511953086	vs. armor/def	1	17
checkHit	58.182689548484	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	58.182689548484	17	=	1.082365379097
[ATTACK] after armor	112.56599942608
[PHYS CRIT %]	3.6
[ATTACK] after crit	112.56599942608
[ATTACK] after mult	50.475170427765
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	75.502894764441	3	58.182689548484	0.23845235332127	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	58.182689548484	0.23845235332127	vs. armor/def	1	17
checkHit	58.182689548484	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	58.182689548484	17	=	1.082365379097
[ATTACK] after armor	97.412884118727
[PHYS CRIT %]	3.1
[ATTACK] after crit	97.412884118727
[ATTACK] after mult	23.228331461923
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Luminous horror for #WHITE#41 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_GREEN#73 nature#LAST#, #WHITE#20 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_GREEN#73 nature#LAST#, #WHITE#45 physical#LAST# (#RED##{bold}#260#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/shockbolt/object/pouch_luminous_horror_dust.png
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Luminous horror!#{normal}#
[LOG]	Luminous horror's light area effect hits #fbd578#Garruk#LAST# for #YELLOW#36 light#LAST# damage.
[LOG]	Garruk has regained its confidence.
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.1
checkHit	44	vs	37	=> chance to hit	68
checkHit	44	vs	37	=> chance to hit	68
[improved_talented AI] chooses for	139032	luminous horror	T_SEARING_LIGHT
[LOG]	Luminous horror casts #{bold}##PURPLE#Searing Light.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	Mindrot hits Luminous horror for #SLATE#(3 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(5 absorbed)#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	Mindrot hits Luminous horror for #SLATE#(2 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(5 absorbed)#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	#UID:139032:0#Luminous horror hits #fbd578#Garruk#LAST# for #RED#(29 rampage shugs off#LAST#), #YELLOW#43 light#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[Actor:move]	110927	luminous horror	move from	7	34	to	8	34
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	88.775449411603	4	58.182689548484	1.7227942458805	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	58.182689548484	1.7227942458805	vs. armor/def	1	17
checkHit	58.182689548484	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	58.182689548484	17	=	1.082365379097
[ATTACK] after armor	100.65998025602
[PHYS CRIT %]	3.6
[ATTACK] after crit	100.65998025602
[ATTACK] after mult	173.41643477551
[LOG]	The shield around luminous horror crumbles.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	79.210253059161	3	58.182689548484	0.91614552181818	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	58.182689548484	0.91614552181818	vs. armor/def	1	17
checkHit	58.182689548484	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	58.182689548484	17	=	1.082365379097
[ATTACK] after armor	100.65998025602
[PHYS CRIT %]	3.1
[ATTACK] after crit	100.65998025602
[ATTACK] after mult	92.219190137858
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Luminous horror for #SLATE#(108 absorbed)#LAST#, #WHITE#51 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_GREEN#66 nature#LAST#, #WHITE#94 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_GREEN#66 nature#LAST# (#RED##{bold}#287#LAST##{normal}# total damage).
[LOG]	Luminous horror's light area effect hits #fbd578#Garruk#LAST# for #YELLOW#36 light#LAST# damage.
[LOG]	Luminous horror's light area effect hits #fbd578#Garruk#LAST# for #YELLOW#36 light#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	88.775449411603	4	58.182689548484	1	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	58.182689548484	1	vs. armor/def	1	17
checkHit	58.182689548484	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	101	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	58.182689548484	17	=	1.082365379097
[ATTACK] after armor	109.31890328879
[PHYS CRIT %]	3.6
[ATTACK] after crit	109.31890328879
[ATTACK] after mult	109.31890328879
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:36:0#pouch of luminous horror dust (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	79.210253059161	3	58.478361935605	0.53177883778567	vs. armor/def	1	17
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	58.478361935605	0.53177883778567	vs. armor/def	1	17
checkHit	58.478361935605	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	86	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	58.478361935605	17	=	1.0829567238712
[ATTACK] after armor	93.134278252924
[PHYS CRIT %]	3.1
[ATTACK] after crit	93.134278252924
[ATTACK] after mult	49.526838247347
[Actor:move]	6962	Garruk	move from	9	34	to	9	34
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Luminous horror for #WHITE#111 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_GREEN#66 nature#LAST# (#RED##{bold}#182#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Luminous horror!#{normal}#
[LOG]	Garruk has shrugged off 29 damage and is ready for more.
[MIND CRIT %]	5.1
checkHit	44	vs	37	=> chance to hit	68
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[Actor:move]	139032	luminous horror	move from	6	33	to	7	34
[LOG]	Mindrot hits Luminous horror for #SLATE#(2 absorbed)#LAST#, #ORANGE#0 mind#LAST#, #SLATE#(5 absorbed)#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Luminous horror's light area effect hits #fbd578#Garruk#LAST# for #RED#(29 rampage shugs off#LAST#), #YELLOW#7 light#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Luminous horror's light area effect hits #fbd578#Garruk#LAST# for #YELLOW#36 light#LAST# damage.
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	9	34	to	8	34
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	37	vs	44	=> chance to hit	33
[LOG]	#F53CBE#Luminous horror has been dominated!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	88.775449411603	4	58.478361935605	1	vs. armor/def	-8.1484578110658	7
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	58.478361935605	1	vs. armor/def	-8.1484578110658	7
checkHit	58.478361935605	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	122	4	vs. armor/hardiness	-8.1484578110658	0.3
[ATTACK] mace accuracy bonus	58.478361935605	7	=	1.1029567238712
[ATTACK] after armor	134.56072031229
[PHYS CRIT %]	3.6
[ATTACK] after crit	134.56072031229
[ATTACK] after mult	134.56072031229
[LOG]	The shield around luminous horror crumbles.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	79.210253059161	3	58.478361935605	0.53177883778567	vs. armor/def	-8.1484578110658	7
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	58.478361935605	0.53177883778567	vs. armor/def	-8.1484578110658	7
checkHit	58.478361935605	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	3	vs. armor/hardiness	-8.1484578110658	0.3
[ATTACK] mace accuracy bonus	58.478361935605	7	=	1.1029567238712
[ATTACK] after armor	92.648364805182
[PHYS CRIT %]	3.1
[ATTACK] after crit	92.648364805182
[ATTACK] after mult	49.268439758843
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Luminous horror for #SLATE#(108 absorbed)#LAST#, #WHITE#27 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_GREEN#80 nature#LAST#, #WHITE#55 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_GREEN#80 nature#LAST# (#RED##{bold}#252#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 29 damage and is ready for more.
[MIND CRIT %]	5.1
checkHit	44	vs	37	=> chance to hit	68
[improved_talented AI] chooses for	139032	luminous horror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	19.819335014621	20	24	1	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	19.819335014621	20	24	1	vs. armor/def	46	38
checkHit	24	vs	38	=> chance to hit	15
[LOG]	#UID:139032:0#Luminous horror misses #fbd578#Garruk#LAST#.
[LOG]	Mindrot hits Luminous horror for #ORANGE#2 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Luminous horror's light area effect hits #fbd578#Garruk#LAST# for #RED#(29 rampage shugs off#LAST#), #YELLOW#7 light#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Luminous horror's light area effect hits #fbd578#Garruk#LAST# for #YELLOW#36 light#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	88.775449411603	4	58.478361935605	1	vs. armor/def	-8.1484578110658	7
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	58.478361935605	1	vs. armor/def	-8.1484578110658	7
checkHit	58.478361935605	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	4	vs. armor/hardiness	-8.1484578110658	0.3
[ATTACK] mace accuracy bonus	58.478361935605	7	=	1.1029567238712
[ATTACK] after armor	99.266105148409
[PHYS CRIT %]	3.6
[ATTACK] after crit	99.266105148409
[ATTACK] after mult	99.266105148409
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:36:0#pouch of luminous horror dust (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	luminous horror	dam/apr/atk/mult ::	79.210253059161	3	58.774034322725	0.53177883778567	vs. armor/def	-8.1484578110658	7
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	58.774034322725	0.53177883778567	vs. armor/def	-8.1484578110658	7
checkHit	58.774034322725	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	79	3	vs. armor/hardiness	-8.1484578110658	0.3
[ATTACK] mace accuracy bonus	58.774034322725	7	=	1.1035480686455
[ATTACK] after armor	87.180297422991
[PHYS CRIT %]	3.1
[ATTACK] after crit	87.180297422991
[ATTACK] after mult	46.360637241407
[Actor:move]	6962	Garruk	move from	8	34	to	8	34
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Luminous horror for #WHITE#110 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (#RED##{bold}#116#LAST##{normal}# total damage).
Deleting shader 116 (is clone 1)
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Luminous horror!#{normal}#
[LOG]	
[Actor:move]	6962	Garruk	move from	8	34	to	7	34
[LOG]	Garruk has shrugged off 29 damage and is ready for more.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#F53CBE#Garruk is no longer rampaging.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Garruk is no longer attuned.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	Garruk stops regenerating health quickly.
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1250:0#Talent Rampage is ready to use.
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	Rested for 37 turns (stop reason: all resources and life at maximum).
[LOG]	
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Deleting shader 116 (is clone 1)
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Deleting temp shader	quad_hue[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=5500]
Deleting temp shader	lightningshield[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	boneshield[]
Deleting temp shader	tentacles[appearTime=0.7,noup=0,time_factor=1200]
Deleting temp shader	tree[]
Deleting shader 102 (is clone 0)
Deleting shader 97 (is clone 0)
Deleting shader 92 (is clone 0)
Deleting shader 110 (is clone 0)
Deleting shader 106 (is clone 0)
Deleting shader 105 (is clone 0)
Deleting shader 104 (is clone 0)
Deleting shader 103 (is clone 0)
Deleting shader 91 (is clone 0)
[USERCHAT] channel serial data	tsvit	tome	475
[LOG]	Garruk deactivates #{bold}##ORANGE#Surge#LAST#.#{normal}#
[USERCHAT] channel achievement	Kellanved	tome	Destroyer of the creation (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	kostile	tome	Curse Lifter (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Siewiorr	tome	Vampire crusher (Insane (Roguelike) difficulty)	true	false
[USERCHAT] channel achievement	kostile	tome	Fast Curse Dispel (Insane (Roguelike) difficulty)	true	false
[USERCHAT] channel talk	Birminham_Devil	tome	That's a good one
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_tmp
Server latency	122
[USERCHAT] channel talk	PackOfOne	tome	if you are cool and spicy like me you you get advanced summoning at 10 and use clear mind torque as a stand-in for 4th inscription
[LOG]	Garruk deactivates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Resting starts...
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
[LOG]	#00ff00##UID:1241:0#Talent Surge is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Garruk activates #{bold}##ORANGE#Surge#LAST#.#{normal}#
Loading tile from tileset	/data/gfx/talents/vitality.png
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	7	34	to	8	34
[Actor:move]	6962	Garruk	move from	8	34	to	9	34
[Actor:move]	6962	Garruk	move from	9	34	to	10	34
[Actor:move]	6962	Garruk	move from	10	34	to	11	34
[Actor:move]	6962	Garruk	move from	11	34	to	12	34
[Actor:move]	6962	Garruk	move from	12	34	to	13	34
[Actor:move]	6962	Garruk	move from	13	34	to	14	34
[Identify]	steel shield 'Eremadin' (Shrouds)	true
[LOG]	Garruk picks up (G.): #SALMON##UID:110930:0#steel shield 'Eremadin' (Shrouds) (5 def, 8 armour, 16-19 power, 43 block)#LAST#.
[ActorObjectUse] useObjectEnable: 	Eilinydhenne the ash wand of shielding	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	Eilinydhenne the ash wand of shielding	108229	is ineligible for talent interface
[Identify]	Eilinydhenne the ash wand of shielding	true
[LOG]	Garruk picks up (1.): #SALMON##UID:108229:0#Eilinydhenne the ash wand of shielding [power 206]  (20 cooldown)#LAST#.
[Actor:move]	6962	Garruk	move from	14	34	to	13	34
[Actor:move]	6962	Garruk	move from	13	34	to	12	34
[Actor:move]	6962	Garruk	move from	12	34	to	11	34
[Actor:move]	6962	Garruk	move from	11	34	to	10	34
[Actor:move]	6962	Garruk	move from	10	34	to	9	34
[Actor:move]	6962	Garruk	move from	9	34	to	8	34
[Actor:move]	6962	Garruk	move from	8	34	to	7	34
[Actor:move]	6962	Garruk	move from	7	34	to	6	34
[Actor:move]	6962	Garruk	move from	6	34	to	5	33
[Actor:move]	6962	Garruk	move from	5	33	to	6	33
[Actor:move]	6962	Garruk	move from	6	33	to	5	32
[Actor:move]	6962	Garruk	move from	5	32	to	5	31
[Actor:move]	6962	Garruk	move from	5	31	to	5	30
[Actor:move]	6962	Garruk	move from	5	30	to	5	29
[Actor:move]	6962	Garruk	move from	5	29	to	5	28
[Actor:move]	6962	Garruk	move from	5	28	to	5	27
[Actor:move]	6962	Garruk	move from	5	27	to	5	26
[Actor:move]	6962	Garruk	move from	5	26	to	5	25
[Actor:move]	6962	Garruk	move from	5	25	to	5	24
[Actor:move]	6962	Garruk	move from	5	24	to	5	23
[Actor:move]	6962	Garruk	move from	5	23	to	5	22
[Actor:move]	6962	Garruk	move from	5	22	to	5	21
[Actor:move]	6962	Garruk	move from	5	21	to	5	20
[Actor:move]	6962	Garruk	move from	5	20	to	5	19
[Actor:move]	6962	Garruk	move from	5	19	to	6	18
[Actor:move]	6962	Garruk	move from	6	18	to	7	18
[Actor:move]	6962	Garruk	move from	7	18	to	8	18
[Actor:move]	6962	Garruk	move from	8	18	to	9	17
[Actor:move]	6962	Garruk	move from	9	17	to	10	17
[Actor:move]	6962	Garruk	move from	10	17	to	11	16
[Actor:move]	6962	Garruk	move from	11	16	to	12	16
[Actor:move]	6962	Garruk	move from	12	16	to	13	16
[LORE] learning..	races-9
[LOG]	Lore found: #0080FF#Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	races-9
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
[Actor:move]	6962	Garruk	move from	13	16	to	12	17
[Actor:move]	6962	Garruk	move from	12	17	to	11	17
[Actor:move]	6962	Garruk	move from	11	17	to	10	17
[Actor:move]	6962	Garruk	move from	10	17	to	9	16
[Actor:move]	6962	Garruk	move from	9	16	to	9	15
[Actor:move]	6962	Garruk	move from	9	15	to	9	14
[Actor:move]	6962	Garruk	move from	9	14	to	9	13
[target_simple AI]	108056	giant green ant	selecting NEW TARGET	9	13	6962	Garruk
[Actor:move]	108056	giant green ant	move from	10	3	to	10	4
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the north (giant green ant)).
[LOG]	
[Actor:move]	6962	Garruk	move from	9	13	to	9	12
[MIND CRIT %]	5.1
[Actor:move]	6962	Garruk	move from	9	12	to	9	11
[target_simple AI]	108056	giant green ant	selecting NEW TARGET	9	11	6962	Garruk
[Actor:move]	108056	giant green ant	move from	10	4	to	10	5
[target_simple AI]	112142	giant ice ant	selecting NEW TARGET	9	11	6962	Garruk
[improved_talented AI] chooses for	112142	giant ice ant	T_WATER_BOLT
[SPELL CRIT %]	1
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
[LOG]	Something hits #fbd578#Garruk#LAST# for #1133F3#10 cold#LAST# damage.
[MIND CRIT %]	5.1
checkHit	44	vs	15	=> chance to hit	95
[LOG]	Mindrot hits White crystal for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	2433240462	mainmenu	诅咒超度者 (噩梦难度 (永久死亡模式))	false	false
[Actor:move]	6962	Garruk	move from	9	11	to	10	10
[Actor:move]	108056	giant green ant	move from	10	5	to	10	6
[Actor:move]	112142	giant ice ant	move from	11	6	to	11	7
[USERCHAT] channel achievement	saoskio	mainmenu	余計な波風（ルナティック・ローグライク）	false	false
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	white crystal	dam/apr/atk/mult ::	87.112512419793	4	70.600929807562	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	70.600929807562	1	vs. armor/def	0	0
checkHit	70.600929807562	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	121	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	70.600929807562	0	=	1.1412018596151
[ATTACK] after armor	138.08542501343
[PHYS CRIT %]	3.6
[ATTACK] after crit	138.08542501343
[ATTACK] after mult	138.08542501343
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	white crystal	dam/apr/atk/mult ::	77.726490816156	3	70.896602194683	0.53177883778567	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	70.896602194683	0.53177883778567	vs. armor/def	0	0
checkHit	70.896602194683	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	70.896602194683	0	=	1.1417932043894
[ATTACK] after armor	107.3285612126
[PHYS CRIT %]	3.1
[ATTACK] after crit	107.3285612126
[ATTACK] after mult	57.075057542845
[Actor:move]	6962	Garruk	move from	10	10	to	10	10
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits White crystal for #WHITE#159 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#99 nature#LAST# (#RED##{bold}#265#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed White crystal!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	10	10	to	9	9
[target_simple AI]	108056	giant green ant	selecting NEW TARGET	9	9	6962	Garruk
[Actor:move]	108056	giant green ant	move from	10	6	to	10	7
[target_simple AI]	112142	giant ice ant	selecting NEW TARGET	9	9	6962	Garruk
[Actor:move]	112142	giant ice ant	move from	11	7	to	10	8
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	giant ice ant	dam/apr/atk/mult ::	85.45079555149	4	71.487946968925	1	vs. armor/def	8.1752021112022	7
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	71.487946968925	1	vs. armor/def	8.1752021112022	7
checkHit	71.487946968925	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	99	4	vs. armor/hardiness	8.1752021112022	0.3
[ATTACK] mace accuracy bonus	71.487946968925	7	=	1.1289758939378
[ATTACK] after armor	111.76861349985
[PHYS CRIT %]	3.6
[ATTACK] after crit	111.76861349985
[ATTACK] after mult	111.76861349985
[ATTACK]	target on_melee_hit:	14.85212112304	COLD	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	giant ice ant	dam/apr/atk/mult ::	77.726490816156	3	71.487946968925	0.53177883778567	vs. armor/def	8.1752021112022	7
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	71.487946968925	0.53177883778567	vs. armor/def	8.1752021112022	7
checkHit	71.487946968925	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	80	3	vs. armor/hardiness	8.1752021112022	0.3
[ATTACK] mace accuracy bonus	71.487946968925	7	=	1.1289758939378
[ATTACK] after armor	90.318071515028
[PHYS CRIT %]	3.1
[ATTACK] after crit	90.318071515028
[ATTACK] after mult	48.029239101305
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger (1)#WHITE#.
[ATTACK]	target on_melee_hit:	14.85212112304	COLD	vs	0
[Actor:move]	6962	Garruk	move from	9	9	to	9	9
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Giant ice ant for #WHITE#110 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#95 nature#LAST#, #WHITE#49 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#99 nature#LAST# (#RED##{bold}#365#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #1133F3#7 cold#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Giant ice ant!#{normal}#
[target_simple AI]	108056	giant green ant	selecting NEW TARGET	9	9	6962	Garruk
[Actor:move]	108056	giant green ant	move from	10	7	to	10	8
[MIND CRIT %]	5.1
checkHit	44	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Giant green ant for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	giant green ant	dam/apr/atk/mult ::	87.112512419793	4	71.783619356046	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	71.783619356046	1	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	116.03185834863
[PHYS CRIT %]	3.6
[ATTACK] after crit	116.03185834863
[ATTACK] after mult	116.03185834863
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	giant green ant	dam/apr/atk/mult ::	77.726490816156	3	71.783619356046	0.53177883778567	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	71.783619356046	0.53177883778567	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	99	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	112.6191566325
[PHYS CRIT %]	3.1
[ATTACK] after crit	112.6191566325
[ATTACK] after mult	59.888484226432
[Actor:move]	6962	Garruk	move from	9	9	to	9	9
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Giant green ant for #WHITE#134 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#99 nature#LAST#, #WHITE#69 physical#LAST# (#RED##{bold}#309#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Giant green ant!#{normal}#
[MIND CRIT %]	5.1
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	9	9	to	8	8
[Actor:move]	6962	Garruk	move from	8	8	to	8	7
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	8	7	to	7	7
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	7	7	to	6	6
[Actor:move]	6962	Garruk	move from	6	6	to	6	5
[Identify]	opal	true
[LOG]	Garruk picks up (L.): #FFFFFF##UID:112148:0#opal#LAST#.
[LOG]	Garruk is no longer attuned.
[Actor:move]	6962	Garruk	move from	6	5	to	6	6
[Actor:move]	6962	Garruk	move from	6	6	to	5	7
[Actor:move]	6962	Garruk	move from	5	7	to	4	7
[Actor:move]	6962	Garruk	move from	4	7	to	3	8
[Actor:move]	6962	Garruk	move from	3	8	to	4	7
[Actor:move]	6962	Garruk	move from	4	7	to	5	7
[Actor:move]	6962	Garruk	move from	5	7	to	6	7
[Actor:move]	6962	Garruk	move from	6	7	to	7	7
[Actor:move]	6962	Garruk	move from	7	7	to	8	7
[Actor:move]	6962	Garruk	move from	8	7	to	9	7
[Actor:move]	6962	Garruk	move from	9	7	to	10	7
[Actor:move]	6962	Garruk	move from	10	7	to	11	7
[Actor:move]	6962	Garruk	move from	11	7	to	12	7
[Actor:move]	6962	Garruk	move from	12	7	to	13	7
[target_simple AI]	110478	Polegaba the midge swarm	selecting NEW TARGET	13	7	6962	Garruk
[use_tactical AI] === Action Selected:	110478	Polegaba the midge swarm	attack	 talent:T_GREATER_WEAPON_FOCUS
[LOG]	Polegaba the midge swarm uses #{bold}##ORCHID#Greater Weapon Focus.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	110478	Polegaba the midge swarm	move from	23	10	to	22	10
[Actor:move]	6962	Garruk	move from	13	7	to	14	7
[Actor:move]	110478	Polegaba the midge swarm	move from	22	10	to	21	10
[use_tactical AI] === Action Selected:	110478	Polegaba the midge swarm	buff	 talent:T_BATTLE_SHOUT
[Actor:move]	6962	Garruk	move from	14	7	to	15	7
[use_tactical AI] === Action Selected:	110478	Polegaba the midge swarm	closein	 AI:move_astar_advanced
[Actor:move]	110478	Polegaba the midge swarm	move from	21	10	to	20	9
[LOG]	Ran for 13 turns (stop reason: hostile spotted to the east (Polegaba the midge swarm)).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Polegaba the midge swarm	dam/apr/atk/mult ::	85.45079555149	4	71.783619356046	0.61843507575185	vs. armor/def	30.603149102321	34
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	71.783619356046	0.61843507575185	vs. armor/def	30.603149102321	34
checkHit	71.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	112	4	vs. armor/hardiness	30.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	71.783619356046	34	=	1.0755672387121
[ATTACK] after armor	101.25219131146
[PHYS CRIT %]	0
[ATTACK] after crit	101.25219131146
[ATTACK] after mult	62.617906603741
checkHit	20	vs	59	=> chance to hit	0
[LOG]	Polegaba the midge swarm is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Polegaba the midge swarm	dam/apr/atk/mult ::	76.243817233276	3	71.783619356046	0.32887068582922	vs. armor/def	30.603149102321	34
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	71.783619356046	0.32887068582922	vs. armor/def	30.603149102321	34
checkHit	71.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	3	vs. armor/hardiness	30.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	71.783619356046	34	=	1.0755672387121
[ATTACK] after armor	76.58971205979
[PHYS CRIT %]	0
[ATTACK] after crit	76.58971205979
[ATTACK] after mult	25.188111132565
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Polegaba the midge swarm	dam/apr/atk/mult ::	85.45079555149	4	71.783619356046	0.61843507575185	vs. armor/def	30.603149102321	34
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	71.783619356046	0.61843507575185	vs. armor/def	30.603149102321	34
checkHit	71.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	4	vs. armor/hardiness	30.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	71.783619356046	34	=	1.0755672387121
[ATTACK] after armor	80.816413775926
[PHYS CRIT %]	0
[ATTACK] after crit	80.816413775926
[ATTACK] after mult	49.979704975508
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Polegaba the midge swarm	dam/apr/atk/mult ::	76.243817233276	3	71.783619356046	0.32887068582922	vs. armor/def	30.603149102321	34
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	71.783619356046	0.32887068582922	vs. armor/def	30.603149102321	34
checkHit	71.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	3	vs. armor/hardiness	30.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	71.783619356046	34	=	1.0755672387121
[ATTACK] after armor	79.816413775926
[PHYS CRIT %]	0
[ATTACK] after crit	79.816413775926
[ATTACK] after mult	26.249278738917
[Actor:move]	6962	Garruk	(forced) move from	15	7	to	20	8
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Polegaba the midge swarm for #WHITE#70 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#95 nature#LAST#, #WHITE#28 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#95 nature#LAST#, #WHITE#55 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#95 nature#LAST#, #WHITE#29 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#95 nature#LAST# (#RED##{bold}#587#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	110478	Polegaba the midge swarm	disable	 talent:T_BLEEDING_EDGE
[LOG]	Polegaba the midge swarm uses #{bold}##RED#Bleeding Edge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel dagger of amnesia
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	86.744609312128	15	66	1.56	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	86.744609312128	15	66	1.56	vs. armor/def	46	38
checkHit	66	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	87	15	vs. armor/hardiness	46	0.6
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	66	38	=	7
[PHYS CRIT %]	14.5
[ATTACK] after crit	84
[ATTACK] after mult	131.04
[LOG]	#{bold}##UID:110478:0#Polegaba the midge swarm performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Polegaba the midge swarm is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Polegaba the midge swarm slows down.
checkHit	66	vs	23	=> chance to hit	100
[LOG]	#YELLOW#Garruk has temporarily forgotten Infusion: Wild for 2 turns!
[ATTACK]	EFF_GREATER_WEAPON_FOCUS	callbackOnMeleeAttack triggered with weapon	table: 0x330fe878
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	86.744609312128	15	66	1.56	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	86.744609312128	15	66	1.56	vs. armor/def	46	38
checkHit	66	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	112	15	vs. armor/hardiness	46	0.6
[ATTACK] after armor	81
[PHYS CRIT %] axe accuracy bonus	66	38	=	7
[PHYS CRIT %]	14.5
[ATTACK] after crit	81
[ATTACK] after mult	126.36
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	66	vs	23	=> chance to hit	100
[LOG]	#YELLOW#Garruk has temporarily forgotten Nature's Touch for 2 turns!
[ATTACK] attacking with (offhand)	balanced steel dagger of massacre
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	88.902241753299	14	66	0.78	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	88.902241753299	14	66	0.78	vs. armor/def	46	38
checkHit	66	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	103	14	vs. armor/hardiness	46	0.6
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	66	38	=	7
[PHYS CRIT %]	13.5
[ATTACK] after crit	71
[ATTACK] after mult	55.38
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK]	EFF_GREATER_WEAPON_FOCUS	callbackOnMeleeAttack triggered with weapon	table: 0x27e5f680
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	88.902241753299	14	66	0.78	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	88.902241753299	14	66	0.78	vs. armor/def	46	38
checkHit	66	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	93	14	vs. armor/hardiness	46	0.6
[ATTACK] after armor	61
[PHYS CRIT %] axe accuracy bonus	66	38	=	7
[PHYS CRIT %]	13.5
[ATTACK] after crit	61
[ATTACK] after mult	47.58
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	35	vs	66	=> chance to hit	0
checkHit	44	vs	20	=> chance to hit	95
checkHit	44	vs	20	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Polegaba the midge swarm!
[LOG]	Garruk is cut deeply.
[LOG]	Curse of Nightmares hits Polegaba the midge swarm for #ORANGE#38 mind#LAST#, #GREY#33 darkness#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Polegaba the midge swarm for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#142#LAST##{normal}# total damage).
[LOG]	Greater Weapon Focus from Polegaba the midge swarm hits #fbd578#Garruk#LAST# for #WHITE#47 physical#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#65#LAST##{normal}# total damage).
[LOG]	#UID:110478:0#Polegaba the midge swarm hits #fbd578#Garruk#LAST# for #{bold}##WHITE#46 physical#{normal}##LAST#, #WHITE#21 physical#LAST# (#RED##{bold}#67#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/bleeding_edge.png
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
checkHit	44	vs	20	=> chance to hit	95
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_nightmare_horror.png
[Actor:move]	139174	terror	(forced) move from	nil	nil	to	22	9
[PARTY] New member, add after	terror	Garruk
Adding entity	139174	after	6962
[LOG]	Garruk's nightmare area effect hits Polegaba the midge swarm for #ORANGE#55 mind#LAST# damage.
[LOG]	Poison from Garruk hits Polegaba the midge swarm for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+10 hate)
[MIND CRIT %]	5.1
checkHit	44	vs	20	=> chance to hit	95
[LOG]	Mindrot hits Polegaba the midge swarm for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Deep Wound from Polegaba the midge swarm hits #fbd578#Garruk#LAST# for #WHITE#17 physical#LAST# damage.
[use_tactical AI] === Action Selected:	110478	Polegaba the midge swarm	disable	 talent:T_BATTLE_CRY
[LOG]	Polegaba the midge swarm uses #{bold}##ORCHID#Battle Cry.#{normal}##LAST#
checkHit	23	vs	53	=> chance to hit	0
[LOG]	Garruk's will is shattered.
[LOG]	
Loading tile from tileset	/data/gfx/talents/battle_cry.png
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Garruk's deep wound closes.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#141 healing#LAST# from Infusion: Healing.
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Polegaba the midge swarm	dam/apr/atk/mult ::	87.112512419793	4	71.783619356046	0.41446185227812	vs. armor/def	30.603149102321	34
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	71.783619356046	0.41446185227812	vs. armor/def	30.603149102321	34
checkHit	71.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	4	vs. armor/hardiness	30.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	71.783619356046	34	=	1.0755672387121
[ATTACK] after armor	96.949922356608
[PHYS CRIT %]	0
[ATTACK] after crit	96.949922356608
[ATTACK] after mult	40.182044398139
[LOG]	Polegaba the midge swarm is recovering from the damage!
checkHit	32	vs	51	=> chance to hit	3
[LOG]	Polegaba the midge swarm is stunned!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Polegaba the midge swarm	dam/apr/atk/mult ::	77.726490816156	3	71.783619356046	0.22040204211095	vs. armor/def	30.603149102321	34
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	71.783619356046	0.22040204211095	vs. armor/def	30.603149102321	34
checkHit	71.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	3	vs. armor/hardiness	30.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	71.783619356046	34	=	1.0755672387121
[ATTACK] after armor	90.572086163047
[PHYS CRIT %]	0
[ATTACK] after crit	90.572086163047
[ATTACK] after mult	19.962272748585
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Polegaba the midge swarm	dam/apr/atk/mult ::	87.112512419793	4	71.783619356046	0.41446185227812	vs. armor/def	30.603149102321	34
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	71.783619356046	0.41446185227812	vs. armor/def	30.603149102321	34
checkHit	71.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	87	4	vs. armor/hardiness	30.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	71.783619356046	34	=	1.0755672387121
[ATTACK] after armor	74.363010343654
[PHYS CRIT %]	0
[ATTACK] after crit	74.363010343654
[ATTACK] after mult	30.820631008007
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Polegaba the midge swarm	dam/apr/atk/mult ::	77.726490816156	3	71.783619356046	0.22040204211095	vs. armor/def	30.603149102321	34
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	71.783619356046	0.22040204211095	vs. armor/def	30.603149102321	34
checkHit	71.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	86	3	vs. armor/hardiness	30.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	71.783619356046	34	=	1.0755672387121
[ATTACK] after armor	72.287443104942
[PHYS CRIT %]	0
[ATTACK] after crit	72.287443104942
[ATTACK] after mult	15.932300079309
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Polegaba the midge swarm	dam/apr/atk/mult ::	87.112512419793	4	71.783619356046	0.41446185227812	vs. armor/def	30.603149102321	34
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	71.783619356046	0.41446185227812	vs. armor/def	30.603149102321	34
checkHit	71.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	89	4	vs. armor/hardiness	30.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	71.783619356046	34	=	1.0755672387121
[ATTACK] after armor	76.514144821078
[PHYS CRIT %]	0
[ATTACK] after crit	76.514144821078
[ATTACK] after mult	31.71219418802
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Polegaba the midge swarm	dam/apr/atk/mult ::	77.726490816156	3	71.783619356046	0.22040204211095	vs. armor/def	30.603149102321	34
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	71.783619356046	0.22040204211095	vs. armor/def	30.603149102321	34
checkHit	71.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	96	3	vs. armor/hardiness	30.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	71.783619356046	34	=	1.0755672387121
[ATTACK] after armor	83.043115492063
[PHYS CRIT %]	0
[ATTACK] after crit	83.043115492063
[ATTACK] after mult	18.302872237706
checkHit	20	vs	59	=> chance to hit	0
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Polegaba the midge swarm	dam/apr/atk/mult ::	87.112512419793	4	71.783619356046	0.41446185227812	vs. armor/def	30.603149102321	34
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	71.783619356046	0.41446185227812	vs. armor/def	30.603149102321	34
checkHit	71.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	113	4	vs. armor/hardiness	30.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	71.783619356046	34	=	1.0755672387121
[ATTACK] after armor	102.32775855017
[PHYS CRIT %]	0
[ATTACK] after crit	102.32775855017
[ATTACK] after mult	42.410952348171
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Polegaba the midge swarm	dam/apr/atk/mult ::	77.726490816156	3	71.783619356046	0.22040204211095	vs. armor/def	30.603149102321	34
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	71.783619356046	0.22040204211095	vs. armor/def	30.603149102321	34
checkHit	71.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	3	vs. armor/hardiness	30.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	71.783619356046	34	=	1.0755672387121
[ATTACK] after armor	84.118682730775
[PHYS CRIT %]	0
[ATTACK] after crit	84.118682730775
[ATTACK] after mult	18.539929453546
[ActorObjectUse] useObjectDisable: 	wild infusion	inven/slot	1	3	tid	nil
[ActorObjectUse] useObjectDisable: 	manasurge rune	inven/slot	1	2	tid	nil
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Polegaba the midge swarm for #WHITE#39 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#84 nature#LAST#, #WHITE#20 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#84 nature#LAST#, #WHITE#30 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#84 nature#LAST#, #WHITE#16 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#84 nature#LAST#, #WHITE#31 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#84 nature#LAST#, #WHITE#18 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#84 nature#LAST#, #WHITE#42 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#84 nature#LAST#, #WHITE#18 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#84 nature#LAST# (#RED##{bold}#931#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Polegaba the midge swarm!#{normal}#
[Actor:move]	139176	terror	(forced) move from	nil	nil	to	16	9
[PARTY] New member, add after	terror	Garruk
Adding entity	139176	after	6962
[Actor:move]	139174	terror	move from	22	9	to	21	8
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	20	8	to	20	9
[Identify]	steel battleaxe of dampening (Corpses)	true
[LOG]	Garruk picks up (f.): #00FF80##UID:110479:0#steel battleaxe of dampening (Corpses) (22-34 power, 2 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	manasurge rune	by	Garruk	inven/slot	1	nil
[Identify]	manasurge rune	true
[LOG]	Garruk picks up (d.): #FFFFFF##UID:110483:0#manasurge rune (regen 822% over 10 turns; mana 41; cd 16)#LAST#.
[ActorObjectUse] useObjectEnable: 	wild infusion	by	Garruk	inven/slot	1	nil
[Identify]	wild infusion	true
[LOG]	Garruk picks up (c.): #FFFFFF##UID:110484:0#wild infusion (res 19%; magical, mental; dur 2; cd 16)#LAST#.
[Identify]	Earalen the Shockroar	true
[LOG]	Garruk picks up (K.): #FF7700##UID:110486:0#Earalen the Shockroar (20/20, 34-47 power, 10 apr)#LAST#.
[Identify]	balanced iron longsword of erosion (Madness)	true
[LOG]	Garruk picks up (m.): #00FF80##UID:110671:0#balanced iron longsword of erosion (Madness) (12-16 power, 2 apr)#LAST#.
[Identify]	dwarven-steel shield of shrapnel (Corpses)	true
[LOG]	Garruk picks up (K.): #0080FF##UID:110677:0#dwarven-steel shield of shrapnel (Corpses) (0 def, 6 armour, 30-37 power, 77.5 block)#LAST#.
[Identify]	troll-hide hardened leather armour (Misfortune)	true
[LOG]	Garruk picks up (J.): #0080FF##UID:110697:0#troll-hide hardened leather armour (Misfortune) (9 def, 6 armour)#LAST#.
[Identify]	thaloren iron helm of absorption (Madness)	true
[LOG]	Garruk picks up (I.): #0080FF##UID:110701:0#thaloren iron helm of absorption (Madness) (0 def, 3 armour)#LAST#.
[Identify]	dwarven-steel mail armour of Eyal (Misfortune)	true
[LOG]	Garruk picks up (K.): #0080FF##UID:110681:0#dwarven-steel mail armour of Eyal (Misfortune) (3 def, 8 armour)#LAST#.
[Identify]	balanced steel dagger of massacre (Shrouds)	true
[LOG]	Garruk picks up (i.): #00FF80##UID:110691:0#balanced steel dagger of massacre (Shrouds) (19-25 power, 6 apr)#LAST#.
[Identify]	truestriking dwarven-steel dagger of amnesia (Misfortune)	true
[LOG]	Garruk picks up (j.): #8d55ff##UID:110685:0#truestriking dwarven-steel dagger of amnesia (Misfortune) (18-23 power, 7 apr)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/leather_hardened.png
[Actor:move]	139202	terror	(forced) move from	nil	nil	to	24	10
[PARTY] New member, add after	terror	Garruk
Adding entity	139202	after	6962
[LOG]	
[LOG]	Resting starts...
[Actor:move]	139176	terror	move from	16	9	to	17	8
[Actor:move]	139174	terror	move from	21	8	to	21	8
[LOG]	#00ff00##UID:118:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:946:0#Talent Nature's Touch is ready to use.
[Actor:move]	139204	terror	(forced) move from	nil	nil	to	19	8
[PARTY] New member, add after	terror	Garruk
Adding entity	139204	after	6962
[target_simple AI]	139202	terror	selecting NEW TARGET	33	8	111328	Yviravena the maulotaur
[Actor:move]	139176	terror	move from	17	8	to	18	8
[LOG]	#PINK#Your summoned terror disappears.
[target_simple AI]	111328	Yviravena the maulotaur	selecting NEW TARGET	24	10	139202	terror
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	attackarea	 talent:T_FIREFLASH
[SPELL] friendly fire chance	100
[SPELL CRIT %]	10.3
Adding entity	139206	after	111328
[Actor:move]	139204	terror	move from	19	8	to	19	8
[Actor:move]	139207	terror	(forced) move from	nil	nil	to	22	7
[PARTY] New member, add after	terror	Garruk
Adding entity	139207	after	6962
[Actor:move]	139202	terror	move from	24	10	to	25	9
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	defend	 talent:T_ACTIVATE_OBJECT_4
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 91
*p 91: Uniform: 0: 8B5E tex
*p 91: Uniform: 1: 1406 tick
*p 91: Uniform: 3: 1406 time_factor
*p 91: Uniform: 2: 1406 tick_start
*p 91: Uniform: 6: 1406 appearTime
*p 91: Uniform: 5: 1406 wobblingType
*p 91: Uniform: 7: 1406 backgroundLayersCount
*p 91: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	1383532
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	closein	 AI:move_astar_advanced
[Actor:move]	111328	Yviravena the maulotaur	move from	33	8	to	32	8
[target_simple AI]	139207	terror	selecting NEW TARGET	32	8	111328	Yviravena the maulotaur
[Actor:move]	139207	terror	move from	22	7	to	23	7
[Actor:move]	139204	terror	move from	19	8	to	19	8
[Actor:move]	139209	terror	(forced) move from	nil	nil	to	23	9
[PARTY] New member, add after	terror	Garruk
Adding entity	139209	after	6962
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	closein	 AI:move_astar_advanced
[Actor:move]	111328	Yviravena the maulotaur	move from	32	8	to	31	8
[SOUND] loading from	/data/sound/talents/fireflash.lua	:=:	/data/sound/talents/fireflash.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/fireflash.ogg" : <static>
Cloned shader 101
[SHADER] setting reset param	tick_start	1383615
[LOG]	Yviravena the maulotaur's Fireflash hits Terror for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	Yviravena the maulotaur's Fireflash hits Terror for #LIGHT_RED#80 fire#LAST# damage.
[Actor:move]	139207	terror	move from	23	7	to	24	7
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	139211	terror	(forced) move from	nil	nil	to	23	8
[PARTY] New member, add after	terror	Garruk
Adding entity	139211	after	6962
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	closein	 AI:move_astar_advanced
[Actor:move]	111328	Yviravena the maulotaur	move from	31	8	to	30	8
[MIND CRIT %]	5.1
[target_simple AI]	139211	terror	selecting NEW TARGET	30	8	111328	Yviravena the maulotaur
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	closein	 AI:move_astar_advanced
[Actor:move]	111328	Yviravena the maulotaur	move from	30	8	to	29	8
[LOG]	Rested for 5 turns (stop reason: hostile spotted to the east (Yviravena the maulotaur)).
[LOG]	
[Actor:move]	6962	Garruk	move from	20	9	to	21	10
[MIND CRIT %]	5.1
[Actor:move]	6962	Garruk	move from	21	10	to	22	10
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
[LOG]	Yviravena the maulotaur uses #{bold}##GREEN#Implant: Steam Generator.#{normal}##LAST#
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk regains some of its will.
[MIND CRIT %]	5.1
[LOG]	
[Actor:move]	6962	Garruk	move from	22	10	to	23	10
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	attack	 talent:T_BLOODSTREAM
[LOG]	Yviravena the maulotaur uses #{bold}##ORCHID#Bloodstream.#{normal}##LAST#
[LOG][remove]	1386947	Yviravena the maulotaur uses #{bold}##ORCHID#Bloodstream.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_BLOODSTREAM	for	Yviravena the maulotaur	111328	true
[use_tactical AI] turn	1427201	111328	Yviravena the maulotaur	### FAILED ACTION returned:	T_BLOODSTREAM	false
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	buff	 talent:T_FURNACE
[LOG]	Yviravena the maulotaur activates #{bold}##ORANGE#Furnace#LAST#.#{normal}#
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	23	10	to	24	10
[LOG]	Yviravena the maulotaur is no longer evading attacks.
[MIND CRIT %]	5.1
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	attack	 talent:T_BLOODSTREAM
[LOG]	Yviravena the maulotaur uses #{bold}##ORCHID#Bloodstream.#{normal}##LAST#
[LOG][remove]	1387794	Yviravena the maulotaur uses #{bold}##ORCHID#Bloodstream.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_BLOODSTREAM	for	Yviravena the maulotaur	111328	true
[use_tactical AI] turn	1427209	111328	Yviravena the maulotaur	### FAILED ACTION returned:	T_BLOODSTREAM	false
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	closein	 AI:move_astar_advanced
[Actor:move]	111328	Yviravena the maulotaur	move from	29	8	to	28	8
[LOG]	
Deleting shader 101 (is clone 1)
[USERCHAT] channel talk	Birminham_Devil	tome	Yep Advanced summoning for grand arival paired with detonate leads to some good times
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[LOG]	Garruk uses #{bold}##ORCHID#Rampage.#{normal}##LAST#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	24	10	to	29	9
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Yviravena the maulotaur	dam/apr/atk/mult ::	85.45079555149	4	58.774034322725	1.0790401417199	vs. armor/def	56.603149102321	23
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	58.774034322725	1.0790401417199	vs. armor/def	56.603149102321	23
checkHit	58.774034322725	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	96	4	vs. armor/hardiness	56.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	58.774034322725	23	=	1.0715480686455
[ATTACK] after armor	51.152482649005
[PHYS CRIT %]	0
[ATTACK] after crit	51.152482649005
[ATTACK] after mult	55.195582126908
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Yviravena the maulotaur	dam/apr/atk/mult ::	76.243817233276	3	58.774034322725	0.57381071248791	vs. armor/def	56.603149102321	23
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	58.774034322725	0.57381071248791	vs. armor/def	56.603149102321	23
checkHit	58.774034322725	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	77	3	vs. armor/hardiness	56.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	58.774034322725	23	=	1.0715480686455
[ATTACK] after armor	29.793069344741
[PHYS CRIT %]	0
[ATTACK] after crit	29.793069344741
[ATTACK] after mult	17.095582347908
[LOG]	Yviravena the maulotaur slows down.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Yviravena the maulotaur for #WHITE#75 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#53 nature#LAST#, #WHITE#23 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#53 nature#LAST# (#RED##{bold}#204#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	razvantr98	tome	The secret city	false	true
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Yviravena the maulotaur	dam/apr/atk/mult ::	85.45079555149	4	58.774034322725	1	vs. armor/def	56.603149102321	23
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	58.774034322725	1	vs. armor/def	56.603149102321	23
checkHit	58.774034322725	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	112	4	vs. armor/hardiness	56.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	58.774034322725	23	=	1.0715480686455
[ATTACK] after armor	68.297251747332
[PHYS CRIT %]	0
[ATTACK] after crit	68.297251747332
[ATTACK] after mult	68.297251747332
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Yviravena the maulotaur	dam/apr/atk/mult ::	76.243817233276	3	58.774034322725	0.53177883778567	vs. armor/def	56.603149102321	23
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	58.774034322725	0.53177883778567	vs. armor/def	56.603149102321	23
checkHit	58.774034322725	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	98	3	vs. armor/hardiness	56.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	58.774034322725	23	=	1.0715480686455
[ATTACK] after armor	52.295578786296
[PHYS CRIT %]	0
[ATTACK] after crit	52.295578786296
[ATTACK] after mult	27.809682108306
[LOG]	#F53CBE#Yviravena the maulotaur is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[Actor:move]	6962	Garruk	move from	29	9	to	29	9
[MIND CRIT %]	5.1
checkHit	44	vs	22	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Yviravena the maulotaur for #WHITE#92 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#53 nature#LAST#, #WHITE#38 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#53 nature#LAST# (#RED##{bold}#237#LAST##{normal}# total damage).
[LOG]	Mindrot hits Yviravena the maulotaur for #ORANGE#6 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	attack	 talent:T_BLOCK
[LOG]	Yviravena the maulotaur uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Yviravena the maulotaur	dam/apr/atk/mult ::	85.45079555149	4	67.774034322725	1.0678004002344	vs. armor/def	56.603149102321	23
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	67.774034322725	1.0678004002344	vs. armor/def	56.603149102321	23
checkHit	67.774034322725	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	89	4	vs. armor/hardiness	56.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	67.774034322725	23	=	1.0895480686455
[ATTACK] after armor	45.253646168487
[PHYS CRIT %]	0
[ATTACK] after crit	45.253646168487
[ATTACK] after mult	48.321861490774
[SPELL CRIT %]	10.3
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
checkHit	44	vs	22	=> chance to hit	95
checkHit	44	vs	22	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Yviravena the maulotaur!
checkHit	22	vs	59	=> chance to hit	0
[LOG]	Yviravena the maulotaur is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Yviravena the maulotaur	dam/apr/atk/mult ::	77.726490816156	3	67.774034322725	0.56801041519136	vs. armor/def	56.603149102321	23
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	67.774034322725	0.56801041519136	vs. armor/def	56.603149102321	23
checkHit	67.774034322725	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	87	3	vs. armor/hardiness	56.603149102321	0.99450476875171
[ATTACK] mace accuracy bonus	67.774034322725	23	=	1.0895480686455
[ATTACK] after armor	42.074550031196
[PHYS CRIT %]	0
[ATTACK] after crit	42.074550031196
[ATTACK] after mult	23.898782632209
[Actor:move]	6962	Garruk	move from	29	9	to	29	9
[LOG]	#UID:111328:0#Yviravena the maulotaur hits #fbd578#Garruk#LAST# for #RED#(14 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST#, #RED#(12 rampage shugs off#LAST#), #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Yviravena the maulotaur for #ORANGE#45 mind#LAST#, #GREY#(26 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Yviravena the maulotaur for #WHITE#(65 blocked)#LAST#, #WHITE#0 physical#LAST#, #ROYAL_BLUE#(7 blocked)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#(76 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #WHITE#(33 blocked)#LAST#, #WHITE#0 physical#LAST#, #ROYAL_BLUE#(7 blocked)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#(76 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 26 damage and is ready for more.
checkHit	44	vs	22	=> chance to hit	95
[LOG]	#F53CBE#Yviravena the maulotaur is stunned with fear!
[MIND CRIT %]	5.1
checkHit	44	vs	22	=> chance to hit	95
[LOG]	Mindrot hits Yviravena the maulotaur for #ORANGE#6 mind#LAST#, #GREY#(3 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	22	vs	44	=> chance to hit	0
[LOG]	#F53CBE#Yviravena the maulotaur has been dominated!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Yviravena the maulotaur	dam/apr/atk/mult ::	87.112512419793	4	71.774034322725	1.1362655857332	vs. armor/def	47.574814848019	17
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	71.774034322725	1.1362655857332	vs. armor/def	47.574814848019	17
checkHit	71.774034322725	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	4	vs. armor/hardiness	47.574814848019	0.99450476875171
[ATTACK] mace accuracy bonus	71.774034322725	17	=	1.1095480686455
[ATTACK] after armor	68.267009177889
[PHYS CRIT %]	0
[ATTACK] after crit	68.267009177889
[ATTACK] after mult	77.569453169766
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Yviravena the maulotaur	dam/apr/atk/mult ::	77.726490816156	3	71.774034322725	0.60424199259705	vs. armor/def	47.574814848019	17
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	71.774034322725	0.60424199259705	vs. armor/def	47.574814848019	17
checkHit	71.774034322725	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	3	vs. armor/hardiness	47.574814848019	0.99450476875171
[ATTACK] mace accuracy bonus	71.774034322725	17	=	1.1095480686455
[ATTACK] after armor	63.938364971953
[PHYS CRIT %]	0
[ATTACK] after crit	63.938364971953
[ATTACK] after mult	38.63424505405
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Yviravena the maulotaur for #WHITE#(76 blocked)#LAST#, #WHITE#32 physical#LAST#, #ROYAL_BLUE#(7 blocked)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#(76 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #WHITE#(54 blocked)#LAST#, #WHITE#0 physical#LAST#, #ROYAL_BLUE#(7 blocked)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#(76 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	111328	Yviravena the maulotaur	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	wrathful steel steamsaw of shearing
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	81.826775853632	5	59	1	vs. armor/def	46	11
[ATTACK] after melee attack bonus hooks & callbacks::	81.826775853632	5	59	1	vs. armor/def	46	11
checkHit	59	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	114	5	vs. armor/hardiness	46	0.6
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	59	11	=	12
[PHYS CRIT %]	23.3
[ATTACK] after crit	109.5
[ATTACK] after mult	109.5
[ATTACK] after counterstrike	219
[LOG]	#{bold}##UID:111328:0#Yviravena the maulotaur performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
checkHit	44	vs	22	=> chance to hit	95
checkHit	44	vs	22	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Yviravena the maulotaur!
[LOG]	Garruk starts to bleed.
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Yviravena the maulotaur is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] attacking with (offhand)	reinforced dwarven-steel steamsaw of reflection
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	96.42874796961	5	59	0.5	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	96.42874796961	5	59	0.5	vs. armor/def	46	38
checkHit	59	vs	38	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	108	5	vs. armor/hardiness	46	0.6
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	59	38	=	5.25
[PHYS CRIT %]	17.55
[ATTACK] after crit	67
[ATTACK] after mult	33.5
[ARCANE COMBAT] autocast 	Flame
[LOG]	Yviravena the maulotaur casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	10.3
[LOG]	Garruk is on fire!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[SOUND] loading from	/data/sound/actions/saw.ogg	:=:	sound "/data/sound/actions/saw.ogg" : <static>
[LOG]	#UID:111328:0#Yviravena the maulotaur hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #{bold}##WHITE#44 physical#{normal}##LAST#, #WHITE#12 physical#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Yviravena the maulotaur for #ORANGE#45 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#45#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Yviravena the maulotaur for #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#7 nature#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#7 nature#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Yviravena the maulotaur for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Yviravena the maulotaur	dam/apr/atk/mult ::	87.112512419793	4	74.774034322725	1.2043983785998	vs. armor/def	47.574814848019	17
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	74.774034322725	1.2043983785998	vs. armor/def	47.574814848019	17
checkHit	74.774034322725	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	118	4	vs. armor/hardiness	47.574814848019	0.99450476875171
[ATTACK] mace accuracy bonus	74.774034322725	17	=	1.1155480686455
[ATTACK] after armor	88.946874413507
[PHYS CRIT %]	0
[ATTACK] after crit	88.946874413507
[ATTACK] after mult	107.12747132515
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Yviravena the maulotaur	dam/apr/atk/mult ::	77.726490816156	3	74.774034322725	0.64047357000273	vs. armor/def	47.574814848019	17
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	74.774034322725	0.64047357000273	vs. armor/def	47.574814848019	17
checkHit	74.774034322725	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	96	3	vs. armor/hardiness	47.574814848019	0.99450476875171
[ATTACK] mace accuracy bonus	74.774034322725	17	=	1.1155480686455
[ATTACK] after armor	63.404816903307
[PHYS CRIT %]	0
[ATTACK] after crit	63.404816903307
[ATTACK] after mult	40.609109437431
[LOG]	#F53CBE#Yviravena the maulotaur is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	29	9	to	29	9
Loading tile from tileset	/data/gfx/shockbolt/object/minotaur_nose.png
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Yviravena the maulotaur for #WHITE#150 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#75 nature#LAST#, #WHITE#57 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#75 nature#LAST# (#RED##{bold}#358#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Burning from Yviravena the maulotaur hits #fbd578#Garruk#LAST# for #RED#(9 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bleeding from Yviravena the maulotaur hits #fbd578#Garruk#LAST# for #RED#(19 rampage shugs off#LAST#), #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Yviravena the maulotaur!#{normal}#
[LOG]	
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	29	9	to	28	8
[Identify]	ash longbow 'Fireobsidian' (Misfortune)	true
[LOG]	Garruk picks up (o.): #SALMON##UID:111139:0#ash longbow 'Fireobsidian' (Misfortune)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	Burning from Yviravena the maulotaur hits #fbd578#Garruk#LAST# for #RED#(9 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bleeding from Yviravena the maulotaur hits #fbd578#Garruk#LAST# for #RED#(19 rampage shugs off#LAST#), #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#F53CBE#Garruk is no longer rampaging.
[LOG]	Burning from Yviravena the maulotaur hits #fbd578#Garruk#LAST# for #RED#(0 rampage shugs off#LAST#), #LIGHT_RED#9 fire#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Bleeding from Yviravena the maulotaur hits #fbd578#Garruk#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Garruk stops burning.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	Bleeding from Yviravena the maulotaur hits #fbd578#Garruk#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bleeding from Yviravena the maulotaur hits #fbd578#Garruk#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Garruk stops bleeding.
[LOG]	Garruk is no longer attuned.
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	28	8	to	27	8
[target_simple AI]	108217	white crystal	selecting NEW TARGET	27	8	6962	Garruk
[improved_talented AI] chooses for	108217	white crystal	T_ICE_BOLT
[LOG]	White crystal casts #{bold}##PURPLE#Ice Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	139216	after	108217
Projectile slowing down from	6
Projectile slowing down to	3
[MIND CRIT %]	5.1
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (white crystal)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (white crystal)).
Server latency	148
[Actor:move]	6962	Garruk	move from	27	8	to	26	9
[MIND CRIT %]	5.1
[LOG]	#00ff00##UID:1250:0#Talent Rampage is ready to use.
[LOG]	
[Actor:move]	6962	Garruk	move from	26	9	to	26	9
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=300]
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	white crystal	dam/apr/atk/mult ::	85.45079555149	4	70.896602194683	0.60439967311971	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	70.896602194683	0.60439967311971	vs. armor/def	0	0
checkHit	70.896602194683	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	86	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	70.896602194683	0	=	1.1417932043894
[ATTACK] after armor	98.194215577485
[PHYS CRIT %]	3.6
[ATTACK] after crit	98.194215577485
[ATTACK] after mult	59.348551797279
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	white crystal	dam/apr/atk/mult ::	76.243817233276	3	70.896602194683	0.32140695572964	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	70.896602194683	0.32140695572964	vs. armor/def	0	0
checkHit	70.896602194683	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	83	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	70.896602194683	0	=	1.1417932043894
[ATTACK] after armor	94.768835964317
[PHYS CRIT %]	3.1
[ATTACK] after crit	94.768835964317
[ATTACK] after mult	30.459363065333
[Actor:move]	6962	Garruk	(forced) move from	26	9	to	26	16
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits White crystal for #WHITE#66 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#73 nature#LAST#, #WHITE#34 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#73 nature#LAST# (#RED##{bold}#259#LAST##{normal}# total damage).
[improved_talented AI] chooses for	108217	white crystal	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	0.38046121886181	0	0	1	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	0.38046121886181	0	0	1	vs. armor/def	46	38
checkHit	0	vs	38	=> chance to hit	0
[LOG]	#UID:108217:0#White crystal misses #fbd578#Garruk#LAST#.
[MIND CRIT %]	5.1
checkHit	44	vs	16	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits White crystal for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	white crystal	dam/apr/atk/mult ::	85.45079555149	4	70.896602194683	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	70.896602194683	1	vs. armor/def	0	0
checkHit	70.896602194683	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	119	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	70.896602194683	0	=	1.1417932043894
[ATTACK] after armor	135.87339132233
[PHYS CRIT %]	3.6
[ATTACK] after crit	135.87339132233
[ATTACK] after mult	135.87339132233
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	white crystal	dam/apr/atk/mult ::	76.243817233276	3	71.192274581804	0.53177883778567	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	71.192274581804	0.53177883778567	vs. armor/def	0	0
checkHit	71.192274581804	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	71.192274581804	0	=	1.1423845491636
[ATTACK] after armor	95.960302129743
[PHYS CRIT %]	3.1
[ATTACK] after crit	95.960302129743
[ATTACK] after mult	51.029657940117
[Actor:move]	6962	Garruk	move from	26	16	to	26	16
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits White crystal for #WHITE#151 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed White crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	26	16	to	26	17
[Identify]	copper ring of sensing	true
[LOG]	Garruk picks up (g.): #00FF80##UID:108218:0#copper ring of sensing#LAST#.
[Actor:move]	6962	Garruk	move from	26	17	to	27	17
[Actor:move]	6962	Garruk	move from	27	17	to	28	17
[Actor:move]	6962	Garruk	move from	28	17	to	29	17
[Actor:move]	6962	Garruk	move from	29	17	to	30	17
[Actor:move]	6962	Garruk	move from	30	17	to	31	17
[Actor:move]	6962	Garruk	move from	31	17	to	32	17
[Actor:move]	6962	Garruk	move from	32	17	to	33	17
[Actor:move]	6962	Garruk	move from	33	17	to	34	17
[Actor:move]	6962	Garruk	move from	34	17	to	35	17
[Actor:move]	6962	Garruk	move from	35	17	to	36	17
[LOG]	You pickup 1.00 gold pieces.
[Actor:move]	6962	Garruk	move from	36	17	to	37	17
[Actor:move]	6962	Garruk	move from	37	17	to	38	17
[Actor:move]	6962	Garruk	move from	38	17	to	39	17
[Actor:move]	6962	Garruk	move from	39	17	to	40	17
[Actor:move]	6962	Garruk	move from	40	17	to	41	17
[Actor:move]	6962	Garruk	move from	41	17	to	42	17
[Actor:move]	6962	Garruk	move from	42	17	to	43	17
[Actor:move]	6962	Garruk	move from	43	17	to	44	17
[Actor:move]	6962	Garruk	move from	44	17	to	45	18
[Actor:move]	6962	Garruk	move from	45	18	to	44	17
[Actor:move]	6962	Garruk	move from	44	17	to	43	17
[Actor:move]	6962	Garruk	move from	43	17	to	42	17
[Actor:move]	6962	Garruk	move from	42	17	to	41	17
[Actor:move]	6962	Garruk	move from	41	17	to	40	17
[Actor:move]	6962	Garruk	move from	40	17	to	39	17
[Actor:move]	6962	Garruk	move from	39	17	to	38	17
[Actor:move]	6962	Garruk	move from	38	17	to	37	17
[Actor:move]	6962	Garruk	move from	37	17	to	36	17
[Actor:move]	6962	Garruk	move from	36	17	to	35	17
[Actor:move]	6962	Garruk	move from	35	17	to	34	17
[Actor:move]	6962	Garruk	move from	34	17	to	33	17
[Actor:move]	6962	Garruk	move from	33	17	to	32	17
[Actor:move]	6962	Garruk	move from	32	17	to	31	17
[Actor:move]	6962	Garruk	move from	31	17	to	30	17
[Actor:move]	6962	Garruk	move from	30	17	to	29	18
[Actor:move]	6962	Garruk	move from	29	18	to	30	19
[Actor:move]	6962	Garruk	move from	30	19	to	31	19
[Actor:move]	6962	Garruk	move from	31	19	to	32	19
[Actor:move]	6962	Garruk	move from	32	19	to	33	19
[Actor:move]	6962	Garruk	move from	33	19	to	34	19
[Actor:move]	6962	Garruk	move from	34	19	to	34	20
[Actor:move]	6962	Garruk	move from	34	20	to	34	21
[Actor:move]	6962	Garruk	move from	34	21	to	34	22
[ActorObjectUse] useObjectEnable: 	manasurge rune of the warrior	by	Garruk	inven/slot	1	nil
[Identify]	manasurge rune of the warrior	true
[LOG]	Garruk picks up (g.): #00FF80##UID:112168:0#manasurge rune of the warrior (regen 1116% over 10 turns; mana 56; cd 15)#LAST#.
[Actor:move]	6962	Garruk	move from	34	22	to	34	23
[Actor:move]	6962	Garruk	move from	34	23	to	34	24
[Actor:move]	6962	Garruk	move from	34	24	to	35	25
[Actor:move]	6962	Garruk	move from	35	25	to	36	25
[Actor:move]	6962	Garruk	move from	36	25	to	37	25
[Actor:move]	6962	Garruk	move from	37	25	to	38	25
[Actor:move]	6962	Garruk	move from	38	25	to	39	25
[Actor:move]	6962	Garruk	move from	39	25	to	40	25
[Actor:move]	6962	Garruk	move from	40	25	to	41	25
[Actor:move]	6962	Garruk	move from	41	25	to	42	25
[Actor:move]	6962	Garruk	move from	42	25	to	43	25
[Actor:move]	6962	Garruk	move from	43	25	to	42	25
[Actor:move]	6962	Garruk	move from	42	25	to	41	25
[Actor:move]	6962	Garruk	move from	41	25	to	40	25
[Actor:move]	6962	Garruk	move from	40	25	to	39	25
[Actor:move]	6962	Garruk	move from	39	25	to	38	25
[Actor:move]	6962	Garruk	move from	38	25	to	37	25
[Actor:move]	6962	Garruk	move from	37	25	to	36	25
[Actor:move]	6962	Garruk	move from	36	25	to	35	25
[Actor:move]	6962	Garruk	move from	35	25	to	34	25
[Actor:move]	6962	Garruk	move from	34	25	to	33	25
[Actor:move]	6962	Garruk	move from	33	25	to	32	25
[Actor:move]	6962	Garruk	move from	32	25	to	31	24
[Actor:move]	6962	Garruk	move from	31	24	to	30	23
[Actor:move]	6962	Garruk	move from	30	23	to	29	22
[Actor:move]	6962	Garruk	move from	29	22	to	29	21
[Actor:move]	6962	Garruk	move from	29	21	to	29	20
[Actor:move]	6962	Garruk	move from	29	20	to	29	19
[Actor:move]	6962	Garruk	move from	29	19	to	29	18
[Actor:move]	6962	Garruk	move from	29	18	to	28	17
[Actor:move]	6962	Garruk	move from	28	17	to	27	17
[Actor:move]	6962	Garruk	move from	27	17	to	26	16
[Actor:move]	6962	Garruk	move from	26	16	to	26	15
[Actor:move]	6962	Garruk	move from	26	15	to	26	14
[Actor:move]	6962	Garruk	move from	26	14	to	26	13
[Actor:move]	6962	Garruk	move from	26	13	to	26	12
[Actor:move]	6962	Garruk	move from	26	12	to	26	11
[Actor:move]	6962	Garruk	move from	26	11	to	26	10
[Actor:move]	6962	Garruk	move from	26	10	to	27	9
[Actor:move]	6962	Garruk	move from	27	9	to	28	9
[Actor:move]	6962	Garruk	move from	28	9	to	29	9
[Actor:move]	6962	Garruk	move from	29	9	to	30	9
[Actor:move]	6962	Garruk	move from	30	9	to	31	9
[Actor:move]	6962	Garruk	move from	31	9	to	32	9
[Actor:move]	6962	Garruk	move from	32	9	to	33	9
[Actor:move]	6962	Garruk	move from	33	9	to	34	9
[Actor:move]	6962	Garruk	move from	34	9	to	35	9
[Actor:move]	6962	Garruk	move from	35	9	to	36	9
[Actor:move]	6962	Garruk	move from	36	9	to	37	8
[Actor:move]	6962	Garruk	move from	37	8	to	38	7
[Actor:move]	6962	Garruk	move from	38	7	to	37	8
[Actor:move]	6962	Garruk	move from	37	8	to	36	9
[Actor:move]	6962	Garruk	move from	36	9	to	35	9
[Actor:move]	6962	Garruk	move from	35	9	to	34	9
[Actor:move]	6962	Garruk	move from	34	9	to	33	9
[Actor:move]	6962	Garruk	move from	33	9	to	32	9
[Actor:move]	6962	Garruk	move from	32	9	to	31	9
[Actor:move]	6962	Garruk	move from	31	9	to	30	9
[Actor:move]	6962	Garruk	move from	30	9	to	29	9
[Actor:move]	6962	Garruk	move from	29	9	to	28	9
[Actor:move]	6962	Garruk	move from	28	9	to	27	9
[Actor:move]	6962	Garruk	move from	27	9	to	26	10
[Actor:move]	6962	Garruk	move from	26	10	to	26	11
[Actor:move]	6962	Garruk	move from	26	11	to	26	12
[Actor:move]	6962	Garruk	move from	26	12	to	26	13
[Actor:move]	6962	Garruk	move from	26	13	to	26	14
[Actor:move]	6962	Garruk	move from	26	14	to	26	15
[Actor:move]	6962	Garruk	move from	26	15	to	26	16
[Actor:move]	6962	Garruk	move from	26	16	to	27	17
[Actor:move]	6962	Garruk	move from	27	17	to	28	17
[Actor:move]	6962	Garruk	move from	28	17	to	29	18
[Actor:move]	6962	Garruk	move from	29	18	to	28	19
[Actor:move]	6962	Garruk	move from	28	19	to	27	19
[Actor:move]	6962	Garruk	move from	27	19	to	26	19
[Actor:move]	6962	Garruk	move from	26	19	to	25	19
[Actor:move]	6962	Garruk	move from	25	19	to	24	19
[Actor:move]	6962	Garruk	move from	24	19	to	23	19
[Actor:move]	6962	Garruk	move from	23	19	to	22	19
[Actor:move]	6962	Garruk	move from	22	19	to	21	18
[LOG]	Ran for 30 turns (stop reason: at door).
[LOG]	
[Actor:move]	6962	Garruk	move from	21	18	to	20	19
[Actor:move]	6962	Garruk	move from	20	19	to	19	20
[Actor:move]	6962	Garruk	move from	19	20	to	19	21
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	19	21	to	19	20
[Actor:move]	6962	Garruk	move from	19	20	to	20	19
[Actor:move]	6962	Garruk	move from	20	19	to	21	19
[Actor:move]	6962	Garruk	move from	21	19	to	22	19
[Actor:move]	6962	Garruk	move from	22	19	to	23	19
[Actor:move]	6962	Garruk	move from	23	19	to	24	19
[Actor:move]	6962	Garruk	move from	24	19	to	25	19
[Actor:move]	6962	Garruk	move from	25	19	to	26	19
[Actor:move]	6962	Garruk	move from	26	19	to	27	19
[Actor:move]	6962	Garruk	move from	27	19	to	28	19
[Actor:move]	6962	Garruk	move from	28	19	to	29	20
[Actor:move]	6962	Garruk	move from	29	20	to	29	21
[Actor:move]	6962	Garruk	move from	29	21	to	30	22
[Actor:move]	6962	Garruk	move from	30	22	to	31	23
[Actor:move]	6962	Garruk	move from	31	23	to	31	24
[Actor:move]	6962	Garruk	move from	31	24	to	31	25
[Actor:move]	6962	Garruk	move from	31	25	to	31	26
[Actor:move]	6962	Garruk	move from	31	26	to	31	27
[Actor:move]	6962	Garruk	move from	31	27	to	32	28
[Actor:move]	6962	Garruk	move from	32	28	to	32	29
[Actor:move]	6962	Garruk	move from	32	29	to	33	30
[Actor:move]	6962	Garruk	move from	33	30	to	34	31
[Actor:move]	6962	Garruk	move from	34	31	to	35	32
[Actor:move]	6962	Garruk	move from	35	32	to	36	32
[Actor:move]	6962	Garruk	move from	36	32	to	37	33
[Actor:move]	6962	Garruk	move from	37	33	to	38	34
[Actor:move]	6962	Garruk	move from	38	34	to	38	35
[Actor:move]	6962	Garruk	move from	38	35	to	38	36
[Actor:move]	6962	Garruk	move from	38	36	to	38	37
[Actor:move]	6962	Garruk	move from	38	37	to	38	38
[Actor:move]	6962	Garruk	move from	38	38	to	38	39
[Actor:move]	6962	Garruk	move from	38	39	to	38	40
[Actor:move]	6962	Garruk	move from	38	40	to	39	41
[Actor:move]	6962	Garruk	move from	39	41	to	40	42
[Actor:move]	6962	Garruk	move from	40	42	to	41	42
[Actor:move]	6962	Garruk	move from	41	42	to	42	42
[Actor:move]	6962	Garruk	move from	42	42	to	43	42
[Actor:move]	6962	Garruk	move from	43	42	to	44	42
[Actor:move]	6962	Garruk	move from	44	42	to	45	42
[Actor:move]	6962	Garruk	move from	45	42	to	46	42
[Actor:move]	6962	Garruk	move from	46	42	to	47	42
[Actor:move]	6962	Garruk	move from	47	42	to	48	42
[Actor:move]	6962	Garruk	move from	48	42	to	49	42
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 44 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	49	42	to	49	43
[Actor:move]	6962	Garruk	move from	49	43	to	49	44
[Actor:move]	6962	Garruk	move from	49	44	to	49	45
[Actor:move]	6962	Garruk	move from	49	45	to	49	46
[Actor:move]	6962	Garruk	move from	49	46	to	49	47
[Actor:move]	6962	Garruk	move from	49	47	to	48	48
[Actor:move]	6962	Garruk	move from	48	48	to	47	48
[Actor:move]	6962	Garruk	move from	47	48	to	46	48
[Actor:move]	6962	Garruk	move from	46	48	to	45	48
[Actor:move]	6962	Garruk	move from	45	48	to	44	48
[Actor:move]	6962	Garruk	move from	44	48	to	43	48
[Actor:move]	6962	Garruk	move from	43	48	to	42	48
[Actor:move]	6962	Garruk	move from	42	48	to	41	48
[Actor:move]	6962	Garruk	move from	41	48	to	40	48
[Actor:move]	6962	Garruk	move from	40	48	to	39	48
[Actor:move]	6962	Garruk	move from	39	48	to	38	48
[Actor:move]	6962	Garruk	move from	38	48	to	37	48
[Actor:move]	6962	Garruk	move from	37	48	to	36	48
[Actor:move]	6962	Garruk	move from	36	48	to	35	48
[Actor:move]	6962	Garruk	move from	35	48	to	34	48
[Actor:move]	6962	Garruk	move from	34	48	to	33	48
[Actor:move]	6962	Garruk	move from	33	48	to	32	48
[Actor:move]	6962	Garruk	move from	32	48	to	31	48
[Actor:move]	6962	Garruk	move from	31	48	to	30	48
[Actor:move]	6962	Garruk	move from	30	48	to	29	48
[Actor:move]	6962	Garruk	move from	29	48	to	28	48
[Actor:move]	6962	Garruk	move from	28	48	to	27	48
[Actor:move]	6962	Garruk	move from	27	48	to	26	48
[Actor:move]	6962	Garruk	move from	26	48	to	25	48
[Actor:move]	6962	Garruk	move from	25	48	to	24	48
[Actor:move]	6962	Garruk	move from	24	48	to	23	48
[Actor:move]	6962	Garruk	move from	23	48	to	22	48
[Actor:move]	6962	Garruk	move from	22	48	to	21	48
[Actor:move]	6962	Garruk	move from	21	48	to	20	48
[Actor:move]	6962	Garruk	move from	20	48	to	19	48
[Actor:move]	6962	Garruk	move from	19	48	to	18	48
[Actor:move]	6962	Garruk	move from	18	48	to	17	48
[Actor:move]	6962	Garruk	move from	17	48	to	16	48
[Actor:move]	6962	Garruk	move from	16	48	to	15	48
[Actor:move]	6962	Garruk	move from	15	48	to	14	48
Deleting shader 96 (is clone 0)
[Actor:move]	6962	Garruk	move from	14	48	to	13	48
[Actor:move]	6962	Garruk	move from	13	48	to	12	48
[Actor:move]	6962	Garruk	move from	12	48	to	11	48
[Actor:move]	6962	Garruk	move from	11	48	to	10	48
[Actor:move]	6962	Garruk	move from	10	48	to	9	48
[Actor:move]	6962	Garruk	move from	9	48	to	8	48
[Actor:move]	6962	Garruk	move from	8	48	to	7	48
[Actor:move]	6962	Garruk	move from	7	48	to	6	48
[Actor:move]	6962	Garruk	move from	6	48	to	5	48
[Actor:move]	6962	Garruk	move from	5	48	to	4	48
[Actor:move]	6962	Garruk	move from	4	48	to	3	48
[Actor:move]	6962	Garruk	move from	3	48	to	2	48
[Actor:move]	6962	Garruk	move from	2	48	to	1	48
[Actor:move]	6962	Garruk	move from	1	48	to	0	47
[Actor:move]	6962	Garruk	move from	0	47	to	0	46
[Actor:move]	6962	Garruk	move from	0	46	to	0	45
[Actor:move]	6962	Garruk	move from	0	45	to	0	44
[Actor:move]	6962	Garruk	move from	0	44	to	0	43
[Actor:move]	6962	Garruk	move from	0	43	to	0	42
[Actor:move]	6962	Garruk	move from	0	42	to	0	41
[Actor:move]	6962	Garruk	move from	0	41	to	0	40
[Actor:move]	6962	Garruk	move from	0	40	to	0	39
[Actor:move]	6962	Garruk	move from	0	39	to	0	38
[Actor:move]	6962	Garruk	move from	0	38	to	0	37
[Actor:move]	6962	Garruk	move from	0	37	to	0	36
[Actor:move]	6962	Garruk	move from	0	36	to	0	35
[Actor:move]	6962	Garruk	move from	0	35	to	0	34
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 68 turns (stop reason: at exit).
[LOG]	
[Actor:move]	6962	Garruk	move from	0	34	to	0	35
[Actor:move]	6962	Garruk	move from	0	35	to	0	36
[Actor:move]	6962	Garruk	move from	0	36	to	0	37
[Actor:move]	6962	Garruk	move from	0	37	to	0	38
[Actor:move]	6962	Garruk	move from	0	38	to	0	39
[Actor:move]	6962	Garruk	move from	0	39	to	0	40
[Actor:move]	6962	Garruk	move from	0	40	to	0	41
[Actor:move]	6962	Garruk	move from	0	41	to	0	42
[Actor:move]	6962	Garruk	move from	0	42	to	0	43
[Actor:move]	6962	Garruk	move from	0	43	to	0	44
[Actor:move]	6962	Garruk	move from	0	44	to	0	45
[Actor:move]	6962	Garruk	move from	0	45	to	0	46
[Actor:move]	6962	Garruk	move from	0	46	to	0	47
[Actor:move]	6962	Garruk	move from	0	47	to	1	48
[Actor:move]	6962	Garruk	move from	1	48	to	2	48
[Actor:move]	6962	Garruk	move from	2	48	to	3	48
[Actor:move]	6962	Garruk	move from	3	48	to	4	48
[Actor:move]	6962	Garruk	move from	4	48	to	5	48
[Actor:move]	6962	Garruk	move from	5	48	to	6	48
[Actor:move]	6962	Garruk	move from	6	48	to	7	48
[Actor:move]	6962	Garruk	move from	7	48	to	8	48
[Actor:move]	6962	Garruk	move from	8	48	to	9	48
[Actor:move]	6962	Garruk	move from	9	48	to	10	48
[Actor:move]	6962	Garruk	move from	10	48	to	11	48
[Actor:move]	6962	Garruk	move from	11	48	to	12	48
[Actor:move]	6962	Garruk	move from	12	48	to	13	48
[Actor:move]	6962	Garruk	move from	13	48	to	14	48
[Actor:move]	6962	Garruk	move from	14	48	to	15	48
[Actor:move]	6962	Garruk	move from	15	48	to	16	48
[Actor:move]	6962	Garruk	move from	16	48	to	17	48
[Actor:move]	6962	Garruk	move from	17	48	to	18	48
[Actor:move]	6962	Garruk	move from	18	48	to	19	48
[Actor:move]	6962	Garruk	move from	19	48	to	20	48
[Actor:move]	6962	Garruk	move from	20	48	to	21	48
[Actor:move]	6962	Garruk	move from	21	48	to	22	48
[Actor:move]	6962	Garruk	move from	22	48	to	23	48
[Actor:move]	6962	Garruk	move from	23	48	to	24	48
[Actor:move]	6962	Garruk	move from	24	48	to	25	48
[Actor:move]	6962	Garruk	move from	25	48	to	26	48
[Actor:move]	6962	Garruk	move from	26	48	to	27	48
[Actor:move]	6962	Garruk	move from	27	48	to	28	48
[Actor:move]	6962	Garruk	move from	28	48	to	29	48
[Actor:move]	6962	Garruk	move from	29	48	to	30	48
[Actor:move]	6962	Garruk	move from	30	48	to	31	48
[Actor:move]	6962	Garruk	move from	31	48	to	32	48
[Actor:move]	6962	Garruk	move from	32	48	to	33	48
[Actor:move]	6962	Garruk	move from	33	48	to	34	48
[Actor:move]	6962	Garruk	move from	34	48	to	35	48
[Actor:move]	6962	Garruk	move from	35	48	to	36	48
[Actor:move]	6962	Garruk	move from	36	48	to	37	48
[Actor:move]	6962	Garruk	move from	37	48	to	38	48
[Actor:move]	6962	Garruk	move from	38	48	to	39	48
[Actor:move]	6962	Garruk	move from	39	48	to	40	48
[Actor:move]	6962	Garruk	move from	40	48	to	41	48
[Actor:move]	6962	Garruk	move from	41	48	to	42	48
[Actor:move]	6962	Garruk	move from	42	48	to	43	48
[Actor:move]	6962	Garruk	move from	43	48	to	44	48
[Actor:move]	6962	Garruk	move from	44	48	to	45	48
[Actor:move]	6962	Garruk	move from	45	48	to	46	48
[Actor:move]	6962	Garruk	move from	46	48	to	47	48
[Actor:move]	6962	Garruk	move from	47	48	to	48	48
[Actor:move]	6962	Garruk	move from	48	48	to	49	47
[Actor:move]	6962	Garruk	move from	49	47	to	49	46
[Actor:move]	6962	Garruk	move from	49	46	to	49	45
[Actor:move]	6962	Garruk	move from	49	45	to	49	44
[Actor:move]	6962	Garruk	move from	49	44	to	48	43
[Actor:move]	6962	Garruk	move from	48	43	to	47	42
[Actor:move]	6962	Garruk	move from	47	42	to	46	42
[Actor:move]	6962	Garruk	move from	46	42	to	45	42
[Actor:move]	6962	Garruk	move from	45	42	to	44	41
[Actor:move]	6962	Garruk	move from	44	41	to	43	40
[Actor:move]	6962	Garruk	move from	43	40	to	42	41
[Actor:move]	6962	Garruk	move from	42	41	to	41	41
[Actor:move]	6962	Garruk	move from	41	41	to	40	41
[Actor:move]	6962	Garruk	move from	40	41	to	39	41
[Actor:move]	6962	Garruk	move from	39	41	to	38	40
[Actor:move]	6962	Garruk	move from	38	40	to	38	39
[Actor:move]	6962	Garruk	move from	38	39	to	38	38
[Actor:move]	6962	Garruk	move from	38	38	to	38	37
[Actor:move]	6962	Garruk	move from	38	37	to	38	36
[Actor:move]	6962	Garruk	move from	38	36	to	38	35
[Actor:move]	6962	Garruk	move from	38	35	to	38	34
[Actor:move]	6962	Garruk	move from	38	34	to	37	33
[Actor:move]	6962	Garruk	move from	37	33	to	36	32
[Actor:move]	6962	Garruk	move from	36	32	to	35	31
[Actor:move]	6962	Garruk	move from	35	31	to	34	30
[Actor:move]	6962	Garruk	move from	34	30	to	33	30
[Actor:move]	6962	Garruk	move from	33	30	to	32	29
[Actor:move]	6962	Garruk	move from	32	29	to	31	28
[Actor:move]	6962	Garruk	move from	31	28	to	30	27
[Actor:move]	6962	Garruk	move from	30	27	to	29	26
[Actor:move]	6962	Garruk	move from	29	26	to	28	26
[Actor:move]	6962	Garruk	move from	28	26	to	29	27
[Actor:move]	6962	Garruk	move from	29	27	to	30	27
[Actor:move]	6962	Garruk	move from	30	27	to	31	28
[Actor:move]	6962	Garruk	move from	31	28	to	32	29
[Actor:move]	6962	Garruk	move from	32	29	to	33	30
[Actor:move]	6962	Garruk	move from	33	30	to	34	30
[Actor:move]	6962	Garruk	move from	34	30	to	35	31
[Actor:move]	6962	Garruk	move from	35	31	to	34	32
[Actor:move]	6962	Garruk	move from	34	32	to	35	33
[Actor:move]	6962	Garruk	move from	35	33	to	35	34
[Actor:move]	6962	Garruk	move from	35	34	to	35	35
[Actor:move]	6962	Garruk	move from	35	35	to	35	36
[Actor:move]	6962	Garruk	move from	35	36	to	35	37
[Actor:move]	6962	Garruk	move from	35	37	to	35	38
[Actor:move]	6962	Garruk	move from	35	38	to	35	39
[Actor:move]	6962	Garruk	move from	35	39	to	34	40
[Actor:move]	6962	Garruk	move from	34	40	to	33	40
[Actor:move]	6962	Garruk	move from	33	40	to	32	39
[Actor:move]	6962	Garruk	move from	32	39	to	31	38
[Actor:move]	6962	Garruk	move from	31	38	to	30	39
[Actor:move]	6962	Garruk	move from	30	39	to	30	38
[Actor:move]	6962	Garruk	move from	30	38	to	29	37
[Actor:move]	6962	Garruk	move from	29	37	to	29	36
[Actor:move]	6962	Garruk	move from	29	36	to	29	35
[Actor:move]	6962	Garruk	move from	29	35	to	29	34
[Actor:move]	6962	Garruk	move from	29	34	to	29	33
[Actor:move]	6962	Garruk	move from	29	33	to	28	32
[Actor:move]	6962	Garruk	move from	28	32	to	28	31
[Actor:move]	6962	Garruk	move from	28	31	to	28	30
[Actor:move]	6962	Garruk	move from	28	30	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	28	28
[Actor:move]	6962	Garruk	move from	28	28	to	29	27
[Actor:move]	6962	Garruk	move from	29	27	to	29	26
[Actor:move]	6962	Garruk	move from	29	26	to	29	25
[Actor:move]	6962	Garruk	move from	29	25	to	29	24
[Actor:move]	6962	Garruk	move from	29	24	to	29	23
[Actor:move]	6962	Garruk	move from	29	23	to	29	22
[Actor:move]	6962	Garruk	move from	29	22	to	29	21
[Actor:move]	6962	Garruk	move from	29	21	to	29	20
[Actor:move]	6962	Garruk	move from	29	20	to	29	19
[Actor:move]	6962	Garruk	move from	29	19	to	29	18
[Actor:move]	6962	Garruk	move from	29	18	to	28	19
[Actor:move]	6962	Garruk	move from	28	19	to	27	19
[Actor:move]	6962	Garruk	move from	27	19	to	26	19
[Actor:move]	6962	Garruk	move from	26	19	to	25	19
[Actor:move]	6962	Garruk	move from	25	19	to	24	19
[Actor:move]	6962	Garruk	move from	24	19	to	23	19
[Actor:move]	6962	Garruk	move from	23	19	to	22	19
[Actor:move]	6962	Garruk	move from	22	19	to	21	18
[Actor:move]	6962	Garruk	move from	21	18	to	21	18
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.lua	:=:	/data/sound/ambient/door_creaks/creak_2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
Vault id	1	opens:	17	11	9	7
[USERCHAT] channel talk	PackOfOne	tome	hoomie is conventient but it's not good imho
[Actor:move]	6962	Garruk	move from	21	18	to	21	17
Vault id	1	opens:	17	11	9	7
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
Deleting shader 108 (is clone 0)
[Actor:move]	6962	Garruk	move from	21	17	to	20	16
Vault id	1	opens:	17	11	9	7
[target_simple AI]	107983	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	107984	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	107985	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	107986	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	107987	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	107988	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	107989	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[improved_talented AI] chooses for	107989	poison ivy	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ivy releases poisonous spores at Garruk.#{normal}##LAST#
[MIND CRIT %]	1
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows poison ivy!
[LOG]	Garruk is poisoned!
[target_simple AI]	107990	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	107997	treant	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	107998	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[improved_talented AI] chooses for	107998	poison ivy	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	24.920939664	3	21	1	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	24.920939664	3	21	1	vs. armor/def	46	38
checkHit	21	vs	38	=> chance to hit	8
[LOG]	#UID:107998:0#Poison ivy misses #fbd578#Garruk#LAST#.
[target_simple AI]	107999	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	108000	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	108001	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	108002	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	108003	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	108004	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[target_simple AI]	108005	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[LOG]	Curse of Nightmares hits Poison ivy for #ORANGE#43 mind#LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
[MIND CRIT %]	5.1
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	10	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
[LOG]	Crippling Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Treant for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#2 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk fails to use Reckless Charge.
[useTalent] TALENT FAILED:	T_RECKLESS_CHARGE	for	Garruk	6962	true
[improved_talented AI] chooses for	107986	poison ivy	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	25.523956950724	3	21	1	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	25.523956950724	3	21	1	vs. armor/def	46	38
checkHit	21	vs	38	=> chance to hit	8
[LOG]	#UID:107986:0#Poison ivy misses #fbd578#Garruk#LAST#.
[target_simple AI]	107990	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[improved_talented AI] chooses for	108003	poison ivy	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ivy releases poisonous spores at Garruk.#{normal}##LAST#
[MIND CRIT %]	1
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows poison ivy!
[LOG]	Garruk is poisoned and cannot move!
[LOG]	Curse of Nightmares hits Poison ivy for #ORANGE#45 mind#LAST#, #GREY#36 darkness#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
checkHit	44	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Treant is weakened by the gloom.
checkHit	44	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Poison ivy is lost in despair!
checkHit	44	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Poison ivy is stunned with fear!
[MIND CRIT %]	5.1
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	10	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Treant for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Crippling Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	87.112512419793	4	71.192274581804	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	71.192274581804	1	vs. armor/def	1	3
checkHit	71.192274581804	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.192274581804	3	=	1.1363845491636
[ATTACK] after armor	113.63845491636
[PHYS CRIT %]	3.6
[ATTACK] after crit	113.63845491636
[ATTACK] after mult	113.63845491636
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	77.726490816156	3	71.487946968925	0.53177883778567	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	71.487946968925	0.53177883778567	vs. armor/def	1	3
checkHit	71.487946968925	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	78	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.487946968925	3	=	1.1369758939378
[ATTACK] after armor	88.684119727152
[PHYS CRIT %]	3.1
[ATTACK] after crit	88.684119727152
[ATTACK] after mult	47.160338118551
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #WHITE#131 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#99 nature#LAST# (#RED##{bold}#237#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ivy!#{normal}#
[target_simple AI]	107983	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[improved_talented AI] chooses for	107984	poison ivy	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ivy releases poisonous spores at Garruk.#{normal}##LAST#
[MIND CRIT %]	1
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows poison ivy!
[target_simple AI]	107997	treant	selecting NEW TARGET	20	16	6962	Garruk
[Actor:move]	107997	treant	move from	21	14	to	20	15
[target_simple AI]	107998	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[improved_talented AI] chooses for	107998	poison ivy	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ivy releases poisonous spores at Garruk.#{normal}##LAST#
[MIND CRIT %]	1
[target_simple AI]	108001	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[LOG]	Curse of Nightmares hits Poison ivy for #ORANGE#45 mind#LAST#, #GREY#39 darkness#LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
checkHit	44	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Poison ivy moves reluctantly!
[MIND CRIT %]	5.1
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	10	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Poison ivy for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Treant for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Crippling Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	treant	dam/apr/atk/mult ::	87.943829737569	4	71.487946968925	1	vs. armor/def	1	11
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	71.487946968925	1	vs. armor/def	1	11
checkHit	71.487946968925	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	116	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.487946968925	11	=	1.1209758939378
[ATTACK] after armor	130.03320369679
[PHYS CRIT %]	3.6
[ATTACK] after crit	130.03320369679
[ATTACK] after mult	130.03320369679
checkHit	10	vs	59	=> chance to hit	0
[LOG]	Treant is weakened by the darkness!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	treant	dam/apr/atk/mult ::	78.468237048363	3	71.487946968925	0.53177883778567	vs. armor/def	1	11
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	71.487946968925	0.53177883778567	vs. armor/def	1	11
checkHit	71.487946968925	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	109	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.487946968925	11	=	1.1209758939378
[ATTACK] after armor	122.18637243923
[PHYS CRIT %]	3.1
[ATTACK] after crit	122.18637243923
[ATTACK] after mult	64.976127128979
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Treant for #WHITE#156 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#84 nature#LAST#, #WHITE#78 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#84 nature#LAST# (#RED##{bold}#416#LAST##{normal}# total damage).
[improved_talented AI] chooses for	107986	poison ivy	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	25.523956950724	3	21	1	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	25.523956950724	3	21	1	vs. armor/def	46	38
checkHit	21	vs	38	=> chance to hit	8
[LOG]	#UID:107986:0#Poison ivy misses #fbd578#Garruk#LAST#.
[improved_talented AI] chooses for	107997	treant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	40.804983371181	5	27	1	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	40.804983371181	5	27	1	vs. armor/def	46	38
checkHit	27	vs	38	=> chance to hit	23
[LOG]	#UID:107997:0#Treant misses #fbd578#Garruk#LAST#.
[SOUND] loading from	/data/sound/creatures/treants/treeant_2.ogg	:=:	sound "/data/sound/creatures/treants/treeant_2.ogg" : <static>
[target_simple AI]	108000	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[MIND CRIT %]	5.1
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	10	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Poison ivy for #ORANGE#5 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Treant for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[LOG]	Crippling Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[target_simple AI]	107984	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	88.775449411603	4	71.487946968925	0.32990516187521	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	71.487946968925	0.32990516187521	vs. armor/def	1	3
checkHit	71.487946968925	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	112	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.487946968925	3	=	1.1369758939378
[ATTACK] after armor	127.34130012104
[PHYS CRIT %]	3.6
[ATTACK] after crit	127.34130012104
[ATTACK] after mult	42.010552229831
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	79.210253059161	3	71.487946968925	0.1754365835615	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	71.487946968925	0.1754365835615	vs. armor/def	1	3
checkHit	71.487946968925	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.487946968925	3	=	1.1369758939378
[ATTACK] after armor	95.505975090779
[PHYS CRIT %]	3.1
[ATTACK] after crit	95.505975090779
[ATTACK] after mult	16.755241979636
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	88.775449411603	4	71.783619356046	0.32990516187521	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	71.783619356046	0.32990516187521	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	108.06888767765
[PHYS CRIT %]	3.6
[ATTACK] after crit	108.06888767765
[ATTACK] after mult	35.652483882969
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	79.210253059161	3	71.783619356046	0.1754365835615	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	71.783619356046	0.1754365835615	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	106.93132043894
[PHYS CRIT %]	3.1
[ATTACK] after crit	106.93132043894
[ATTACK] after mult	18.759665533527
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	88.775449411603	4	71.783619356046	0.32990516187521	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	71.783619356046	0.32990516187521	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	101	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	114.89429110992
[PHYS CRIT %]	3.6
[ATTACK] after crit	114.89429110992
[ATTACK] after mult	37.904219707156
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	79.210253059161	3	71.783619356046	0.1754365835615	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	71.783619356046	0.1754365835615	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	105.79375320022
[PHYS CRIT %]	3.1
[ATTACK] after crit	105.79375320022
[ATTACK] after mult	18.560094623595
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	88.775449411603	4	71.783619356046	0.32990516187521	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	71.783619356046	0.32990516187521	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	98	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	111.48158939378
[PHYS CRIT %]	3.6
[ATTACK] after crit	187.85837866659
[ATTACK] after mult	61.975448823616
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# performs a melee critical strike against Poison ivy!#{normal}#
[MIND CRIT %]	5.1
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	79.210253059161	3	71.783619356046	0.1754365835615	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	71.783619356046	0.1754365835615	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	96.693215290528
[PHYS CRIT %]	3.1
[ATTACK] after crit	96.693215290528
[ATTACK] after mult	16.963527344146
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #WHITE#52 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#107 nature#LAST#, #WHITE#21 physical#LAST# (#RED##{bold}#187#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #WHITE#44 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#107 nature#LAST#, #WHITE#23 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#107 nature#LAST# (#RED##{bold}#296#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ivy!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ivy!#{normal}#
checkHitOld	26.925824035673	20
=> chance to hit	65.138275859238
[improved_talented AI] chooses for	107983	poison ivy	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ivy releases poisonous spores at unknown.#{normal}##LAST#
[MIND CRIT %]	1
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows poison ivy!
checkHitOld	26.457513110646	20
=> chance to hit	64.252536556783
checkHitOld	25.495097567964	20
=> chance to hit	62.357595981436
checkHitOld	25.980762113533	20
=> chance to hit	63.326183843462
checkHitOld	26.457513110646	20
=> chance to hit	64.252536556783
checkHitOld	27.386127875258	20
=> chance to hit	65.985014729442
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	40.804983371181	5	27	1	vs. armor/def	46	38
[ATTACK] after melee attack bonus hooks & callbacks::	40.804983371181	5	27	1	vs. armor/def	46	38
checkHit	27	vs	38	=> chance to hit	23
[LOG]	#UID:107997:0#Treant misses #fbd578#Garruk#LAST#.
[Actor:move]	107997	treant	move from	20	15	to	20	15
checkHitOld	25.495097567964	20
=> chance to hit	62.357595981436
checkHitOld	26.925824035673	20
=> chance to hit	65.138275859238
checkHitOld	26.925824035673	20
=> chance to hit	65.138275859238
[improved_talented AI] chooses for	108001	poison ivy	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ivy releases poisonous spores at Garruk.#{normal}##LAST#
[MIND CRIT %]	1
checkHitOld	25.980762113533	20
=> chance to hit	63.326183843462
checkHitOld	25.980762113533	20
=> chance to hit	63.326183843462
checkHitOld	26.925824035673	20
=> chance to hit	65.138275859238
[target_simple AI]	108004	poison ivy	selecting NEW TARGET	20	16	6962	Garruk
checkHitOld	25.495097567964	20
=> chance to hit	62.357595981436
[improved_talented AI] chooses for	108005	poison ivy	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ivy releases poisonous spores at unknown.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	Garruk is poisoned!
[LOG]	Curse of Nightmares hits Poison ivy for #ORANGE#49 mind#LAST#, #GREY#43 darkness#LAST# (#RED##{bold}#91#LAST##{normal}# total damage).
checkHit	45	vs	8	=> chance to hit	95
[MIND CRIT %]	5.1
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	10	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Poison ivy for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Treant for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#7 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#7 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Crippling Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	Treant notices you at the last moment!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	treant	dam/apr/atk/mult ::	95.438987087726	4	71.783619356046	1	vs. armor/def	1	11
[ATTACK] after melee attack bonus hooks & callbacks::	95.438987087726	4	71.783619356046	1	vs. armor/def	1	11
checkHit	71.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	11	=	1.1215672387121
[ATTACK] after armor	115.52142558735
[PHYS CRIT %]	3.6
[ATTACK] after crit	115.52142558735
[ATTACK] after mult	115.52142558735
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	treant	dam/apr/atk/mult ::	85.155821446517	3	71.783619356046	0.53177883778567	vs. armor/def	1	11
[ATTACK] after melee attack bonus hooks & callbacks::	85.155821446517	3	71.783619356046	0.53177883778567	vs. armor/def	1	11
checkHit	71.783619356046	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	11	=	1.1215672387121
[ATTACK] after armor	102.0626187228
[PHYS CRIT %]	3.1
[ATTACK] after crit	102.0626187228
[ATTACK] after mult	54.274740765773
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Treant for #WHITE#149 physical#LAST# damage.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #GREY#10 darkness#LAST#, #ORANGE#6 mind#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #GREY#10 darkness#LAST#, #ORANGE#11 mind#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Treant!#{normal}#
checkHitOld	25.980762113533	20
=> chance to hit	63.326183843462
checkHitOld	26.925824035673	20
=> chance to hit	65.138275859238
checkHitOld	26.457513110646	20
=> chance to hit	64.252536556783
checkHitOld	25.495097567964	20
=> chance to hit	62.357595981436
checkHitOld	25.980762113533	20
=> chance to hit	63.326183843462
checkHitOld	26.457513110646	20
=> chance to hit	64.252536556783
checkHitOld	25.495097567964	20
=> chance to hit	62.357595981436
checkHitOld	26.925824035673	20
=> chance to hit	65.138275859238
checkHitOld	26.925824035673	20
=> chance to hit	65.138275859238
checkHitOld	25.980762113533	20
=> chance to hit	63.326183843462
checkHitOld	25.980762113533	20
=> chance to hit	63.326183843462
checkHitOld	26.925824035673	20
=> chance to hit	65.138275859238
checkHitOld	25.495097567964	20
=> chance to hit	62.357595981436
[LOG]	
checkHit	45	vs	8	=> chance to hit	95
[LOG]	Poison ivy slows down.
checkHit	45	vs	8	=> chance to hit	95
[Actor:move]	139224	terror	(forced) move from	nil	nil	to	21	19
[PARTY] New member, add after	terror	Garruk
Adding entity	139224	after	6962
[LOG]	Garruk's nightmare area effect hits Poison ivy for #ORANGE#73 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Poison ivy for #ORANGE#73 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Poison ivy for #GREY#65 darkness#LAST# damage.
[LOG]	Frenzy is still on cooldown for 11 turns.
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[LOG]	Poison ivy notices you at the last moment!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	95.438987087726	4	71.783619356046	0.54862666289312	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	95.438987087726	4	71.783619356046	0.54862666289312	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	116	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	131.9577996906
[PHYS CRIT %]	3.6
[ATTACK] after crit	131.9577996906
[ATTACK] after mult	72.395567286974
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	85.155821446517	3	71.783619356046	0.29174804917154	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	85.155821446517	3	71.783619356046	0.29174804917154	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	102.38105148409
[PHYS CRIT %]	3.1
[ATTACK] after crit	102.38105148409
[ATTACK] after mult	29.869472042613
[LOG]	Poison ivy notices you at the last moment!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	95.438987087726	4	71.783619356046	0.57662666289312	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	95.438987087726	4	71.783619356046	0.57662666289312	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	122	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	138.78320312288
[PHYS CRIT %]	3.6
[ATTACK] after crit	138.78320312288
[ATTACK] after mult	80.026095282362
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	85.155821446517	3	71.783619356046	0.30663785662954	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	85.155821446517	3	71.783619356046	0.30663785662954	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	114	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	129.68266521318
[PHYS CRIT %]	3.1
[ATTACK] after crit	129.68266521318
[ATTACK] after mult	39.765614502975
[LOG]	Poison ivy notices you at the last moment!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	95.438987087726	4	71.783619356046	0.60462666289312	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	95.438987087726	4	71.783619356046	0.60462666289312	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	112	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	127.40753073575
[PHYS CRIT %]	3.6
[ATTACK] after crit	127.40753073575
[ATTACK] after mult	77.033990136212
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	85.155821446517	3	71.783619356046	0.32152766408753	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	85.155821446517	3	71.783619356046	0.32152766408753	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	117.16942558735
[PHYS CRIT %]	3.1
[ATTACK] after crit	117.16942558735
[ATTACK] after mult	37.673211711577
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	95.438987087726	4	71.783619356046	0.63262666289312	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	95.438987087726	4	71.783619356046	0.63262666289312	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	118.30699282606
[PHYS CRIT %]	3.6
[ATTACK] after crit	118.30699282606
[ATTACK] after mult	74.844158068469
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	85.155821446517	3	71.783619356046	0.33641747154553	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	85.155821446517	3	71.783619356046	0.33641747154553	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	108.06888767765
[PHYS CRIT %]	3.1
[ATTACK] after crit	108.06888767765
[ATTACK] after mult	36.356261945253
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	95.438987087726	4	71.783619356046	0.66062666289312	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	95.438987087726	4	71.783619356046	0.66062666289312	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	108.06888767765
[PHYS CRIT %]	3.6
[ATTACK] after crit	108.06888767765
[ATTACK] after mult	71.393188629057
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	85.155821446517	3	71.783619356046	0.35130727900353	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	85.155821446517	3	71.783619356046	0.35130727900353	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	117	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	133.09536692931
[PHYS CRIT %]	3.1
[ATTACK] after crit	133.09536692931
[ATTACK] after mult	46.757371203914
[Actor:move]	6962	Garruk	(forced) move from	20	16	to	19	13
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #WHITE#85 physical#LAST# damage.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #WHITE#99 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#111 nature#LAST# (#RED##{bold}#218#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #WHITE#92 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#111 nature#LAST# (#RED##{bold}#210#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #WHITE#103 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#111 nature#LAST# (#RED##{bold}#222#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #WHITE#93 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#111 nature#LAST# (#RED##{bold}#211#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ivy!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ivy!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ivy!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ivy!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ivy!#{normal}#
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #GREY#10 darkness#LAST#, #ORANGE#12 mind#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #GREY#10 darkness#LAST#, #ORANGE#12 mind#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Crippling Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	108000	poison ivy	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ivy releases poisonous spores at Garruk.#{normal}##LAST#
[MIND CRIT %]	1
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows poison ivy!
[improved_talented AI] chooses for	108002	poison ivy	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ivy releases poisonous spores at Garruk.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	Garruk is poisoned!
checkHit	45	vs	8	=> chance to hit	95
[Actor:move]	139230	terror	(forced) move from	nil	nil	to	21	16
[PARTY] New member, add after	terror	Garruk
Adding entity	139230	after	6962
[LOG]	Curse of Nightmares hits Poison ivy for #ORANGE#44 mind#LAST#, #GREY#46 darkness#LAST# (#RED##{bold}#90#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Poison ivy for #GREY#60 darkness#LAST# damage.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #GREY#9 darkness#LAST#, #ORANGE#10 mind#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	19	13	to	22	16
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	90.439585412166	4	71.783619356046	1.2304760848268	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	71.783619356046	1.2304760848268	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	110	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	125.13239625833
[PHYS CRIT %]	3.6
[ATTACK] after crit	125.13239625833
[ATTACK] after mult	153.97242103295
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	80.695085122566	3	71.783619356046	0.65434114231228	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	71.783619356046	0.65434114231228	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	113.75672387121
[PHYS CRIT %]	3.1
[ATTACK] after crit	113.75672387121
[ATTACK] after mult	74.43570464359
[target_simple AI]	139224	terror	selecting NEW TARGET	22	14	108000	poison ivy
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #WHITE#182 physical#LAST# damage.
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Poison ivy is lost in despair!
[MIND CRIT %]	5.1
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ivy!#{normal}#
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #GREY#9 darkness#LAST#, #ORANGE#10 mind#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Crippling Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Numbing Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	Poison ivy slows down.
[Actor:move]	139236	terror	(forced) move from	nil	nil	to	19	14
[PARTY] New member, add after	terror	Garruk
Adding entity	139236	after	6962
[LOG]	Poison ivy slows down.
[Actor:move]	139238	terror	(forced) move from	nil	nil	to	20	14
[PARTY] New member, add after	terror	Garruk
Adding entity	139238	after	6962
[improved_talented AI] chooses for	108003	poison ivy	T_CONSTRICT
[LOG]	Poison ivy uses #{bold}##ORCHID#Constrict.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	24.920939664	3	21	1.0477225575052	vs. armor/def	46	44
[ATTACK] after melee attack bonus hooks & callbacks::	24.920939664	3	21	1.0477225575052	vs. armor/def	46	44
checkHit	21	vs	44	=> chance to hit	0
[LOG]	#UID:108003:0#Poison ivy misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	90.439585412166	4	71.783619356046	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	71.783619356046	1	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	119	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	135.37050140674
[PHYS CRIT %]	3.6
[ATTACK] after crit	135.37050140674
[ATTACK] after mult	135.37050140674
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	80.695085122566	3	71.783619356046	0.53177883778567	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	71.783619356046	0.53177883778567	vs. armor/def	1	3
checkHit	71.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	107	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	71.783619356046	3	=	1.1375672387121
[ATTACK] after armor	121.71969454219
[PHYS CRIT %]	3.1
[ATTACK] after crit	121.71969454219
[ATTACK] after mult	64.727957699275
[target_simple AI]	139230	terror	selecting NEW TARGET	22	14	108000	poison ivy
[Actor:move]	139230	terror	move from	21	16	to	22	15
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #GREY#9 darkness#LAST#, #ORANGE#10 mind#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #WHITE#160 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ivy!#{normal}#
[MIND CRIT %]	5.1
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #GREY#9 darkness#LAST#, #ORANGE#10 mind#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Crippling Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Numbing Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[target_simple AI]	107999	poison ivy	selecting NEW TARGET	20	14	139238	terror
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[LOG]	Poison ivy slows down.
[Actor:move]	139241	terror	(forced) move from	nil	nil	to	23	15
[PARTY] New member, add after	terror	Garruk
Adding entity	139241	after	6962
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[Actor:move]	139243	terror	(forced) move from	nil	nil	to	21	12
[PARTY] New member, add after	terror	Garruk
Adding entity	139243	after	6962
[LOG]	Garruk's nightmare area effect hits Poison ivy for #ORANGE#67 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Poison ivy for #ORANGE#67 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Poison ivy for #GREY#60 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Poison ivy for #ORANGE#67 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Poison ivy for #GREY#60 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Poison ivy for #ORANGE#67 mind#LAST# damage.
[LOG]	
[LOG]	#{bold}#Garruk's nightmare area effect killed Poison ivy!#{normal}#
[LOG]	You are unable to move!
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Garruk is no longer poisoned.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#239 healing#LAST# from Infusion: Healing.
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Garruk is no longer poisoned.
[LOG]	Garruk is cured!
[LOG]	Garruk lessens the pain.
[target_simple AI]	139238	terror	selecting NEW TARGET	21	13	107990	poison ivy
[target_simple AI]	139236	terror	selecting NEW TARGET	21	13	107990	poison ivy
[Actor:move]	139236	terror	move from	19	14	to	20	13
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #GREY#10 darkness#LAST#, #ORANGE#10 mind#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	54.348657363256	5	29	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	54.348657363256	5	29	1	vs. armor/def	1	3
checkHit	29	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	56	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	56
[PHYS CRIT %]	1
[ATTACK] after crit	56
[ATTACK] after mult	56
[Actor:move]	139230	terror	move from	22	15	to	22	15
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #GREY#10 darkness#LAST#, #ORANGE#12 mind#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	#UID:139230:0#Terror hits Poison ivy for #WHITE#56 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#{bold}##UID:139230:0#Terror killed Poison ivy!#{normal}#
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.1
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=2000,wobblingType=0]
New GL Shader program 92
*p 92: Uniform: 0: 8B5E tex
*p 92: Uniform: 1: 1406 tick
*p 92: Uniform: 3: 1406 time_factor
*p 92: Uniform: 2: 1406 tick_start
*p 92: Uniform: 6: 1406 appearTime
*p 92: Uniform: 5: 1406 wobblingType
*p 92: Uniform: 7: 1406 backgroundLayersCount
*p 92: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	1448718
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #GREY#10 darkness#LAST#, #ORANGE#12 mind#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ivy for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#{bold}#Mindrot killed Poison ivy!#{normal}#
[LOG]	Poison ivy slows down.
[Actor:move]	139246	terror	(forced) move from	nil	nil	to	21	13
[PARTY] New member, add after	terror	Garruk
Adding entity	139246	after	6962
[Actor:move]	139248	terror	(forced) move from	nil	nil	to	20	19
[PARTY] New member, add after	terror	Garruk
Adding entity	139248	after	6962
[Actor:move]	139250	terror	(forced) move from	nil	nil	to	18	15
[PARTY] New member, add after	terror	Garruk
Adding entity	139250	after	6962
[target_simple AI]	139243	terror	selecting NEW TARGET	22	13	107999	poison ivy
[improved_talented AI] chooses for	139243	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	51.379589595892	5	30	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	51.379589595892	5	30	1	vs. armor/def	1	3
checkHit	30	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	51	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	51
[PHYS CRIT %]	1
[ATTACK] after crit	51
[ATTACK] after mult	51
[target_simple AI]	139241	terror	selecting NEW TARGET	22	13	107999	poison ivy
[Actor:move]	139241	terror	move from	23	15	to	23	14
[LOG]	#UID:139243:0#Terror hits Poison ivy for #WHITE#51 physical#LAST# damage.
[LOG]	
[NPC:seen_by] Passing target	poison ivy	from	139238	terror	to	139246	terror
[target_simple AI]	139238	terror	selecting NEW TARGET	22	13	107999	poison ivy
[Actor:move]	139238	terror	move from	20	14	to	21	14
[target_simple AI]	139236	terror	selecting NEW TARGET	22	13	107999	poison ivy
[LOG]	Poison ivy speeds up.
[LOG]	#PINK#Your summoned terror disappears.
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #GREY#10 darkness#LAST#, #ORANGE#12 mind#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
[MIND CRIT %]	5.1
checkHit	45	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Poison ivy for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	139252	terror	(forced) move from	nil	nil	to	19	13
[PARTY] New member, add after	terror	Garruk
Adding entity	139252	after	6962
[Actor:move]	139254	terror	(forced) move from	nil	nil	to	22	14
[PARTY] New member, add after	terror	Garruk
Adding entity	139254	after	6962
[Actor:move]	139256	terror	(forced) move from	nil	nil	to	23	16
[PARTY] New member, add after	terror	Garruk
Adding entity	139256	after	6962
[LOG]	Garruk's nightmare area effect hits Poison ivy for #GREY#67 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Poison ivy for #GREY#67 darkness#LAST# damage.
[target_simple AI]	139250	terror	selecting NEW TARGET	22	13	107999	poison ivy
[target_simple AI]	139248	terror	selecting NEW TARGET	22	13	107999	poison ivy
[Actor:move]	139248	terror	move from	20	19	to	20	18
[target_simple AI]	139246	terror	selecting NEW TARGET	22	13	107999	poison ivy
[improved_talented AI] chooses for	139246	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	51.379589595892	5	29	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	51.379589595892	5	29	1	vs. armor/def	1	3
checkHit	29	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	1
[ATTACK] after crit	55
[ATTACK] after mult	55
[LOG]	#{bold}#Garruk's nightmare area effect killed Poison ivy!#{normal}#
[LOG]	#UID:139246:0#Terror hits Poison ivy for #WHITE#55 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	51.379589595892	5	30	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	51.379589595892	5	30	1	vs. armor/def	1	3
checkHit	30	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	51	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	51
[PHYS CRIT %]	1
[ATTACK] after crit	51
[ATTACK] after mult	51
[Actor:move]	139243	terror	move from	21	12	to	21	12
[improved_talented AI] chooses for	139241	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	52.006751327146	5	31	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	52.006751327146	5	31	1	vs. armor/def	1	3
checkHit	31	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	57	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	1
[ATTACK] after crit	57
[ATTACK] after mult	57
[LOG]	#UID:139241:0#Terror hits Poison ivy for #WHITE#57 physical#LAST# damage.
[LOG]	#UID:139243:0#Terror hits Poison ivy for #WHITE#51 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:139243:0#Terror killed Poison ivy!#{normal}#
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[target_simple AI]	108002	poison ivy	selecting NEW TARGET	21	13	139246	terror
[MIND CRIT %]	5.1
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	139258	terror	(forced) move from	nil	nil	to	19	14
[PARTY] New member, add after	terror	Garruk
Adding entity	139258	after	6962
checkHit	45	vs	8	=> chance to hit	95
[Actor:move]	139260	terror	(forced) move from	nil	nil	to	21	18
[PARTY] New member, add after	terror	Garruk
Adding entity	139260	after	6962
[Actor:move]	139262	terror	(forced) move from	nil	nil	to	24	13
[PARTY] New member, add after	terror	Garruk
Adding entity	139262	after	6962
[LOG]	Garruk's nightmare area effect hits Poison ivy for #ORANGE#76 mind#LAST#, #GREY#67 darkness#LAST# (#RED##{bold}#143#LAST##{normal}# total damage).
[Actor:move]	139256	terror	move from	23	16	to	23	16
[Actor:move]	139254	terror	move from	22	14	to	22	15
[Actor:move]	139252	terror	move from	19	13	to	20	14
[LOG]	#{bold}#Garruk's nightmare area effect killed Poison ivy!#{normal}#
[Actor:move]	139250	terror	move from	18	15	to	19	15
[NPC:seen_by] Passing target	poison ivy	from	139248	terror	to	139254	terror
[Actor:move]	139248	terror	move from	20	18	to	21	17
[Actor:move]	139246	terror	move from	21	13	to	21	14
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	139264	terror	(forced) move from	nil	nil	to	21	13
[PARTY] New member, add after	terror	Garruk
Adding entity	139264	after	6962
[Actor:move]	139266	terror	(forced) move from	nil	nil	to	19	20
[PARTY] New member, add after	terror	Garruk
Adding entity	139266	after	6962
[Actor:move]	139262	terror	move from	24	13	to	23	14
[Actor:move]	139260	terror	move from	21	18	to	21	18
[Actor:move]	139258	terror	move from	19	14	to	20	15
[Actor:move]	139256	terror	move from	23	16	to	23	16
[Actor:move]	139254	terror	move from	22	15	to	22	15
[Actor:move]	139252	terror	move from	20	14	to	21	15
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Garruk feels pain again.
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	139268	terror	(forced) move from	nil	nil	to	24	13
[PARTY] New member, add after	terror	Garruk
Adding entity	139268	after	6962
[Actor:move]	139270	terror	(forced) move from	nil	nil	to	21	16
[PARTY] New member, add after	terror	Garruk
Adding entity	139270	after	6962
[LOG]	Today is the 58th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	139266	terror	move from	19	20	to	20	19
[Actor:move]	139264	terror	move from	21	13	to	21	14
[Actor:move]	139262	terror	move from	23	14	to	23	14
[Actor:move]	139260	terror	move from	21	18	to	21	17
[Actor:move]	139258	terror	move from	20	15	to	20	15
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Garruk is no longer poisoned.
[LOG]	Garruk is no longer poisoned.
[Actor:move]	139272	terror	(forced) move from	nil	nil	to	19	12
[PARTY] New member, add after	terror	Garruk
Adding entity	139272	after	6962
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	139270	terror	move from	21	16	to	21	16
[Actor:move]	139268	terror	move from	24	13	to	24	13
[Actor:move]	139266	terror	move from	20	19	to	21	18
[Actor:move]	139264	terror	move from	21	14	to	21	15
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	22	16	to	22	15
Vault id	1	opens:	17	11	9	7
[Actor:move]	139274	terror	(forced) move from	nil	nil	to	23	12
[PARTY] New member, add after	terror	Garruk
Adding entity	139274	after	6962
[Actor:move]	139272	terror	move from	19	12	to	20	13
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	139270	terror	move from	21	16	to	21	16
[Actor:move]	139268	terror	move from	24	13	to	23	14
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	22	15	to	21	14
[Identify]	cleansing dwarven-steel helm of dexterity (#STATBONUS#) (Nightmares)	true
[LOG]	Garruk picks up (M.): #00FF80##UID:107991:0#cleansing dwarven-steel helm of dexterity (+4) (Nightmares) (0 def, 4 armour)#LAST#.
Vault id	1	opens:	17	11	9	7
[Actor:move]	139274	terror	move from	23	12	to	22	13
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[LOG]	Resting starts...
[Actor:move]	139272	terror	move from	20	13	to	20	13
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	139274	terror	move from	22	13	to	22	13
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	#00ff00##UID:118:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	21	14	to	21	15
Vault id	1	opens:	17	11	9	7
[Actor:move]	6962	Garruk	move from	21	15	to	21	16
Vault id	1	opens:	17	11	9	7
[Actor:move]	6962	Garruk	move from	21	16	to	21	17
Vault id	1	opens:	17	11	9	7
[Actor:move]	6962	Garruk	move from	21	17	to	21	18
[Actor:move]	6962	Garruk	move from	21	18	to	22	19
[Actor:move]	6962	Garruk	move from	22	19	to	23	19
[Actor:move]	6962	Garruk	move from	23	19	to	24	19
[Actor:move]	6962	Garruk	move from	24	19	to	25	19
[Actor:move]	6962	Garruk	move from	25	19	to	26	19
[Actor:move]	6962	Garruk	move from	26	19	to	27	19
[Actor:move]	6962	Garruk	move from	27	19	to	28	19
[Actor:move]	6962	Garruk	move from	28	19	to	29	20
[Actor:move]	6962	Garruk	move from	29	20	to	29	21
[Actor:move]	6962	Garruk	move from	29	21	to	30	22
[Actor:move]	6962	Garruk	move from	30	22	to	31	23
[Actor:move]	6962	Garruk	move from	31	23	to	31	24
[Actor:move]	6962	Garruk	move from	31	24	to	31	25
[Actor:move]	6962	Garruk	move from	31	25	to	31	26
[Actor:move]	6962	Garruk	move from	31	26	to	31	27
[Actor:move]	6962	Garruk	move from	31	27	to	32	28
[Actor:move]	6962	Garruk	move from	32	28	to	32	29
[Actor:move]	6962	Garruk	move from	32	29	to	33	30
[Actor:move]	6962	Garruk	move from	33	30	to	34	31
[Actor:move]	6962	Garruk	move from	34	31	to	35	32
[Actor:move]	6962	Garruk	move from	35	32	to	36	32
[Actor:move]	6962	Garruk	move from	36	32	to	37	33
[Actor:move]	6962	Garruk	move from	37	33	to	38	34
[Actor:move]	6962	Garruk	move from	38	34	to	38	35
[Actor:move]	6962	Garruk	move from	38	35	to	38	36
[Actor:move]	6962	Garruk	move from	38	36	to	38	37
[Actor:move]	6962	Garruk	move from	38	37	to	38	38
[Actor:move]	6962	Garruk	move from	38	38	to	38	39
[Actor:move]	6962	Garruk	move from	38	39	to	38	40
[Actor:move]	6962	Garruk	move from	38	40	to	39	41
[Actor:move]	6962	Garruk	move from	39	41	to	40	42
[Actor:move]	6962	Garruk	move from	40	42	to	41	43
[Actor:move]	6962	Garruk	move from	41	43	to	42	43
[Actor:move]	6962	Garruk	move from	42	43	to	43	43
[Actor:move]	6962	Garruk	move from	43	43	to	44	43
[Actor:move]	6962	Garruk	move from	44	43	to	45	43
[Actor:move]	6962	Garruk	move from	45	43	to	46	43
[Actor:move]	6962	Garruk	move from	46	43	to	47	43
[Actor:move]	6962	Garruk	move from	47	43	to	48	43
[Actor:move]	6962	Garruk	move from	48	43	to	49	44
[Actor:move]	6962	Garruk	move from	49	44	to	49	45
[Actor:move]	6962	Garruk	move from	49	45	to	49	46
[Actor:move]	6962	Garruk	move from	49	46	to	49	47
[Actor:move]	6962	Garruk	move from	49	47	to	48	48
[Actor:move]	6962	Garruk	move from	48	48	to	47	48
[Actor:move]	6962	Garruk	move from	47	48	to	46	48
[Actor:move]	6962	Garruk	move from	46	48	to	45	48
[Actor:move]	6962	Garruk	move from	45	48	to	44	48
[Actor:move]	6962	Garruk	move from	44	48	to	43	48
[Actor:move]	6962	Garruk	move from	43	48	to	42	48
[Actor:move]	6962	Garruk	move from	42	48	to	41	48
[Actor:move]	6962	Garruk	move from	41	48	to	40	48
[Actor:move]	6962	Garruk	move from	40	48	to	39	48
[Actor:move]	6962	Garruk	move from	39	48	to	38	48
[Actor:move]	6962	Garruk	move from	38	48	to	37	48
[Actor:move]	6962	Garruk	move from	37	48	to	36	48
[Actor:move]	6962	Garruk	move from	36	48	to	35	48
[Actor:move]	6962	Garruk	move from	35	48	to	34	48
[Actor:move]	6962	Garruk	move from	34	48	to	33	48
[Actor:move]	6962	Garruk	move from	33	48	to	32	48
[Actor:move]	6962	Garruk	move from	32	48	to	31	48
[Actor:move]	6962	Garruk	move from	31	48	to	30	48
[Actor:move]	6962	Garruk	move from	30	48	to	29	48
[Actor:move]	6962	Garruk	move from	29	48	to	28	48
[Actor:move]	6962	Garruk	move from	28	48	to	27	48
[Actor:move]	6962	Garruk	move from	27	48	to	26	48
[Actor:move]	6962	Garruk	move from	26	48	to	25	48
[Actor:move]	6962	Garruk	move from	25	48	to	24	48
[Actor:move]	6962	Garruk	move from	24	48	to	23	48
[Actor:move]	6962	Garruk	move from	23	48	to	22	48
[Actor:move]	6962	Garruk	move from	22	48	to	21	48
[Actor:move]	6962	Garruk	move from	21	48	to	20	48
[Actor:move]	6962	Garruk	move from	20	48	to	19	48
[Actor:move]	6962	Garruk	move from	19	48	to	18	48
[Actor:move]	6962	Garruk	move from	18	48	to	17	48
[Actor:move]	6962	Garruk	move from	17	48	to	16	48
[Actor:move]	6962	Garruk	move from	16	48	to	15	48
[Actor:move]	6962	Garruk	move from	15	48	to	14	48
[Actor:move]	6962	Garruk	move from	14	48	to	13	48
[Actor:move]	6962	Garruk	move from	13	48	to	12	48
[Actor:move]	6962	Garruk	move from	12	48	to	11	48
[Actor:move]	6962	Garruk	move from	11	48	to	10	48
[Actor:move]	6962	Garruk	move from	10	48	to	9	48
[Actor:move]	6962	Garruk	move from	9	48	to	8	48
[Actor:move]	6962	Garruk	move from	8	48	to	7	48
[Actor:move]	6962	Garruk	move from	7	48	to	6	48
[Actor:move]	6962	Garruk	move from	6	48	to	5	48
[Actor:move]	6962	Garruk	move from	5	48	to	4	48
[Actor:move]	6962	Garruk	move from	4	48	to	3	48
[Actor:move]	6962	Garruk	move from	3	48	to	2	48
[Actor:move]	6962	Garruk	move from	2	48	to	1	48
[Actor:move]	6962	Garruk	move from	1	48	to	0	47
[Actor:move]	6962	Garruk	move from	0	47	to	0	46
[Actor:move]	6962	Garruk	move from	0	46	to	0	45
[Actor:move]	6962	Garruk	move from	0	45	to	0	44
[Actor:move]	6962	Garruk	move from	0	44	to	0	43
[Actor:move]	6962	Garruk	move from	0	43	to	0	42
[Actor:move]	6962	Garruk	move from	0	42	to	0	41
[Actor:move]	6962	Garruk	move from	0	41	to	0	40
[Actor:move]	6962	Garruk	move from	0	40	to	0	39
[Actor:move]	6962	Garruk	move from	0	39	to	0	38
[Actor:move]	6962	Garruk	move from	0	38	to	0	37
[Actor:move]	6962	Garruk	move from	0	37	to	0	36
[Actor:move]	6962	Garruk	move from	0	36	to	0	35
[Actor:move]	6962	Garruk	move from	0	35	to	0	34
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 110 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	chelios	tome	Earth Master	false	true
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	0	34	to	0	35
[Actor:move]	6962	Garruk	move from	0	35	to	0	36
[Actor:move]	6962	Garruk	move from	0	36	to	0	37
[Actor:move]	6962	Garruk	move from	0	37	to	0	38
[Actor:move]	6962	Garruk	move from	0	38	to	0	39
[Actor:move]	6962	Garruk	move from	0	39	to	0	40
[Actor:move]	6962	Garruk	move from	0	40	to	0	41
[Actor:move]	6962	Garruk	move from	0	41	to	0	42
[Actor:move]	6962	Garruk	move from	0	42	to	0	43
[Actor:move]	6962	Garruk	move from	0	43	to	0	44
[Actor:move]	6962	Garruk	move from	0	44	to	0	45
[Actor:move]	6962	Garruk	move from	0	45	to	0	46
[Actor:move]	6962	Garruk	move from	0	46	to	0	47
[Actor:move]	6962	Garruk	move from	0	47	to	1	48
[Actor:move]	6962	Garruk	move from	1	48	to	2	48
[Actor:move]	6962	Garruk	move from	2	48	to	3	48
[Actor:move]	6962	Garruk	move from	3	48	to	4	48
[Actor:move]	6962	Garruk	move from	4	48	to	5	48
[Actor:move]	6962	Garruk	move from	5	48	to	6	48
[Actor:move]	6962	Garruk	move from	6	48	to	7	48
[Actor:move]	6962	Garruk	move from	7	48	to	8	48
[Actor:move]	6962	Garruk	move from	8	48	to	9	48
[Actor:move]	6962	Garruk	move from	9	48	to	10	48
[Actor:move]	6962	Garruk	move from	10	48	to	11	48
[Actor:move]	6962	Garruk	move from	11	48	to	12	48
[Actor:move]	6962	Garruk	move from	12	48	to	13	48
[Actor:move]	6962	Garruk	move from	13	48	to	14	48
[Actor:move]	6962	Garruk	move from	14	48	to	15	48
[Actor:move]	6962	Garruk	move from	15	48	to	16	48
[Actor:move]	6962	Garruk	move from	16	48	to	17	48
[Actor:move]	6962	Garruk	move from	17	48	to	18	48
[Actor:move]	6962	Garruk	move from	18	48	to	19	48
[Actor:move]	6962	Garruk	move from	19	48	to	20	48
[Actor:move]	6962	Garruk	move from	20	48	to	21	48
[Actor:move]	6962	Garruk	move from	21	48	to	22	48
[Actor:move]	6962	Garruk	move from	22	48	to	23	48
[Actor:move]	6962	Garruk	move from	23	48	to	24	48
[Actor:move]	6962	Garruk	move from	24	48	to	25	48
[Actor:move]	6962	Garruk	move from	25	48	to	26	48
[Actor:move]	6962	Garruk	move from	26	48	to	27	48
[Actor:move]	6962	Garruk	move from	27	48	to	28	48
[Actor:move]	6962	Garruk	move from	28	48	to	29	48
[Actor:move]	6962	Garruk	move from	29	48	to	30	48
[Actor:move]	6962	Garruk	move from	30	48	to	31	48
[Actor:move]	6962	Garruk	move from	31	48	to	32	48
[Actor:move]	6962	Garruk	move from	32	48	to	33	48
[Actor:move]	6962	Garruk	move from	33	48	to	34	48
[Actor:move]	6962	Garruk	move from	34	48	to	35	48
[Actor:move]	6962	Garruk	move from	35	48	to	36	48
[Actor:move]	6962	Garruk	move from	36	48	to	37	48
[Actor:move]	6962	Garruk	move from	37	48	to	38	48
[Actor:move]	6962	Garruk	move from	38	48	to	39	48
[Actor:move]	6962	Garruk	move from	39	48	to	40	48
[Actor:move]	6962	Garruk	move from	40	48	to	41	48
[Actor:move]	6962	Garruk	move from	41	48	to	42	48
[Actor:move]	6962	Garruk	move from	42	48	to	43	48
[Actor:move]	6962	Garruk	move from	43	48	to	44	48
[Actor:move]	6962	Garruk	move from	44	48	to	45	48
[Actor:move]	6962	Garruk	move from	45	48	to	46	48
[Actor:move]	6962	Garruk	move from	46	48	to	47	48
[Actor:move]	6962	Garruk	move from	47	48	to	48	48
[Actor:move]	6962	Garruk	move from	48	48	to	49	47
[Actor:move]	6962	Garruk	move from	49	47	to	49	46
[Actor:move]	6962	Garruk	move from	49	46	to	49	45
[Actor:move]	6962	Garruk	move from	49	45	to	49	44
[Actor:move]	6962	Garruk	move from	49	44	to	49	43
[Actor:move]	6962	Garruk	move from	49	43	to	49	42
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 68 turns (stop reason: at exit).
[LOG]	
Server latency	119
[USERCHAT] channel achievement	Kellanved	tome	Flooder (Nightmare (Adventure) difficulty)	false	true
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Lightcutter	dwarven-steel pickaxe 'Offalstriker'	::	nil	HANDS
fight: 	Lightcutter	balanced dwarven-steel mace of enduring (Nightmares)	::	nil	HANDS
fight: 	Lightcutter	Camukaltholeg	::	nil	HANDS
fight: 	Lightcutter	Kakalthogrim the Umbramaim	::	nil	HANDS
fight: 	Lightcutter	iron helm 'Quenchtooth' (Nightmares)	::	nil	HANDS
fight: 	Lightcutter	Glowquake the cashmere cloak (Madness)	::	nil	HANDS
fight: 	Lightcutter	Spider-Silk Robe of Spydrë (Nightmares)	::	nil	HANDS
fight: 	Lightcutter	Siluna the Umbrawar	::	nil	HANDS
fight: 	Lightcutter	Saligalle	::	nil	HANDS
fight: 	Lightcutter	copper ring 'Xadhenne'	::	nil	HANDS
fight: 	Lightcutter	savage's copper ring	::	nil	HANDS
fight: 	Lightcutter	Relgugorn the Scorchsorrow (Nightmares)	::	nil	HANDS
fight: 	Lightcutter	Wanderer's Rest	::	nil	HANDS
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	Lightcutter	dwarven-steel pickaxe 'Offalstriker'	::	nil	HANDS
fight: 	Lightcutter	balanced dwarven-steel mace of enduring (Nightmares)	::	nil	HANDS
fight: 	Lightcutter	Kakalthogrim the Umbramaim	::	nil	HANDS
fight: 	Lightcutter	iron helm 'Quenchtooth' (Nightmares)	::	nil	HANDS
fight: 	Lightcutter	Glowquake the cashmere cloak (Madness)	::	nil	HANDS
fight: 	Lightcutter	Spider-Silk Robe of Spydrë (Nightmares)	::	nil	HANDS
fight: 	Lightcutter	Siluna the Umbrawar	::	nil	HANDS
fight: 	Lightcutter	Saligalle	::	nil	HANDS
fight: 	Lightcutter	copper ring 'Xadhenne'	::	nil	HANDS
fight: 	Lightcutter	savage's copper ring	::	nil	HANDS
fight: 	Lightcutter	Relgugorn the Scorchsorrow (Nightmares)	::	nil	HANDS
fight: 	Lightcutter	Wanderer's Rest	::	nil	HANDS
Loading tile	player/ogre_male/hands_05.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	Garruk wears (replacing #FF7700##UID:6954:0#Camukaltholeg (0 def, 2 armour)#LAST#): #SALMON##UID:108386:0#Lightcutter (0 def, 2 armour)#LAST#.
[LOG]	
Deleting temp shader	distort[blacken=30,power=0.06,power_time=1000000]
Deleting shader 77 (is clone 0)
Deleting temp shader	shield[color=vec3(0.88235294117647,0.79607843137255,0.24705882352941),shieldIntensity=0.2]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting temp shader	flamewings[deploy_factor=14]
Deleting shader 116 (is clone 0)
Deleting shader 115 (is clone 0)
Deleting shader 60 (is clone 0)
Deleting shader 112 (is clone 0)
Deleting shader 111 (is clone 0)
Deleting shader 85 (is clone 0)
Deleting shader 117 (is clone 0)
Server latency	132
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:108229:0#Eilinydhenne the ash wand of shielding [power 206]  (20 cooldown)#LAST#.
[LOG]	You gain 9.52 gold from the transmogrification of #FF7700##UID:110486:0#Earalen the Shockroar (20/20, 34-47 power, 10 apr)#LAST#.
[LOG]	You gain 10.05 gold from the transmogrification of #SALMON##UID:110930:0#steel shield 'Eremadin' (Shrouds) (5 def, 8 armour, 16-19 power, 43 block)#LAST#.
[LOG]	You gain 3.65 gold from the transmogrification of #0080FF##UID:110677:0#dwarven-steel shield of shrapnel (Corpses) (0 def, 6 armour, 30-37 power, 77.5 block)#LAST#.
[LOG]	You gain 16.56 gold from the transmogrification of #SALMON##UID:108965:0#Mayilelle the iron shield (Madness) (0 def, 2 armour, 10-11 power, 16.5 block)#LAST#.
[LOG]	You gain 3.96 gold from the transmogrification of #0080FF##UID:110697:0#troll-hide hardened leather armour (Misfortune) (9 def, 6 armour)#LAST#.
[LOG]	You gain 4.11 gold from the transmogrification of #0080FF##UID:110681:0#dwarven-steel mail armour of Eyal (Misfortune) (3 def, 8 armour)#LAST#.
[LOG]	You gain 2.46 gold from the transmogrification of #0080FF##UID:110701:0#thaloren iron helm of absorption (Madness) (0 def, 3 armour)#LAST#.
[LOG]	You gain 1.70 gold from the transmogrification of #00FF80##UID:107991:0#cleansing dwarven-steel helm of dexterity (+4) (Nightmares) (0 def, 4 armour)#LAST#.
[LOG]	You gain 2.87 gold from the transmogrification of #0080FF##UID:112156:0#pair of iron boots of force (0 def, 3 armour)#LAST#.
[LOG]	You gain 1.29 gold from the transmogrification of #00FF80##UID:112150:0#mindwoven woollen robe of corrosion (+18%) (Madness) (0 def, 0 armour)#LAST#.
[LOG]	You gain 1.83 gold from the transmogrification of #00FF80##UID:112160:0#thick linen cloak of the Shaloren (Corpses) (1 def, 6 armour)#LAST#.
[LOG]	You gain 16.15 gold from the transmogrification of #SALMON##UID:108540:0#steel waraxe 'Cyrotira' (Shrouds) (14-19 power, 3 apr)#LAST#.
[LOG]	You gain 11.97 gold from the transmogrification of #SALMON##UID:110715:0#Starwend the rough leather sling (Madness)#LAST#.
[LOG]	You gain 17.37 gold from the transmogrification of #SALMON##UID:108059:0#Layakira (Misfortune) (12-16 power, 3 apr)#LAST#.
[LOG]	You gain 3.34 gold from the transmogrification of #00FF80##UID:110671:0#balanced iron longsword of erosion (Madness) (12-16 power, 2 apr)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #SALMON##UID:111139:0#ash longbow 'Fireobsidian' (Misfortune)#LAST#.
[LOG]	You gain 20.43 gold from the transmogrification of #SALMON##UID:109176:0#steel greatsword 'Chillwasp' (Madness) (26-42 power, 2 apr)#LAST#.
[LOG]	You gain 13.02 gold from the transmogrification of #SALMON##UID:108738:0#steel greatmaul 'Boltbreaker' (Corpses) (26-40 power, 2 apr)#LAST#.
[LOG]	You gain 4.52 gold from the transmogrification of #8d55ff##UID:110685:0#truestriking dwarven-steel dagger of amnesia (Misfortune) (18-23 power, 7 apr)#LAST#.
[LOG]	You gain 3.10 gold from the transmogrification of #00FF80##UID:110691:0#balanced steel dagger of massacre (Shrouds) (19-25 power, 6 apr)#LAST#.
[LOG]	You gain 2.08 gold from the transmogrification of #00FF80##UID:110479:0#steel battleaxe of dampening (Corpses) (22-34 power, 2 apr)#LAST#.
[LOG]	You gain 1.35 gold from the transmogrification of #00FF80##UID:108218:0#copper ring of sensing#LAST#.
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:112168:0#manasurge rune of the warrior (regen 1116% over 10 turns; mana 56; cd 15)#LAST#.
[LOG]	You gain 1.09 gold from the transmogrification of #00FF80##UID:112144:0#manasurge rune of the duelist (regen 768% over 10 turns; mana 38; cd 17)#LAST#.
[LOG]	You gain 0.62 gold from the transmogrification of #FFFFFF##UID:110483:0#manasurge rune (regen 822% over 10 turns; mana 41; cd 16)#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #FFFFFF##UID:110484:0#wild infusion (res 19%; magical, mental; dur 2; cd 16)#LAST#.
Loading zone persistance level	old-forest	4
Make wait background texture 727 : 0x1084489728 (0, 1083604992)
Wait finished, counted 0, 3 ticks
Creating level	old-forest	4
Make wait background texture 972 : 0x1084489728 (0, 1083604992)
[Zone:newLevel]	old-forest	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 979 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x30901f58
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x1e4df278	chance:	8
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x10
Making heightmap	10	10
placed room	forest_clearing10x10	at	37	12	with center	41	16
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x8
Making heightmap	10	8
placed room	forest_clearing10x8	at	19	39	with center	23	42
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x8
Making heightmap	10	8
placed room	forest_clearing10x8	at	34	2	with center	38	5
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing9x9
Making heightmap	9	9
placed room	forest_clearing9x9	at	28	37	with center	32	41
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x10
Making heightmap	10	10
placed room	forest_clearing10x10	at	20	8	with center	24	12
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x6
Making heightmap	10	6
placed room	forest_clearing10x6	at	30	27	with center	34	29
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x7
Making heightmap	10	7
placed room	forest_clearing10x7	at	8	13	with center	12	16
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing9x8
Making heightmap	9	8
placed room	forest_clearing9x8	at	7	33	with center	11	36
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing6x7
Making heightmap	6	7
placed room	forest_clearing6x7	at	8	24	with center	10	27
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing9x10
Making heightmap	9	10
placed room	forest_clearing9x10	at	39	30	with center	43	34
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing6x7
Making heightmap	6	7
placed room	forest_clearing6x7	at	2	10	with center	4	13
[Roomer:makeStairsSides] tunnelling from exit to room	9
[Roomer:makeStairsSides] tunnelling from entrance to room	2
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_2.png
Random elite generating
[createRandomBoss] Creating random boss 	Nerema the multi-hued crystal	24	level	1	classes
  * class	Brawler	 rejected due to power source
[applyRandomClass]	140011	Nerema the multi-hued crystal	Adding class	Necromancer	Mage
   power types: not_power_source =	antimagic,nature,technique	power_source =	arcane
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/glacial-waste
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/rime-wraith
}
[3] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/grave
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/eradication
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/age-of-dusk
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/spectre
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/animus
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/dreadmaster
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/necrosis
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/nightfall
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/death
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/master-of-flesh
}
[14] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/master-necromancer
}
[15] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/master-of-bones
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree spell/eradication to boss
 Talent choices for spell/eradication:
		1	T_BONEYARD	Boneyard
		2	T_TO_THE_GRAVE	To The Grave
		3	T_IMPENDING_DOOM	Impending Doom
		4	T_ETERNAL_NIGHT	Eternal Night
Adding primary tree spell/eradication to boss with 4 talents
1	 * talent:	T_BONEYARD	3
1	 * talent:	T_TO_THE_GRAVE	3
1	 * talent:	T_IMPENDING_DOOM	3
1	 * talent:	T_ETERNAL_NIGHT	3
[applyRandomClass] Attempting to add tree spell/spectre to boss
 Talent choices for spell/spectre:
		1	T_GHOST_WALK	Ghost Walk
		2	T_SPECTRAL_SIGHT	Spectral Sight
		3	T_INTANGIBILITY	Intangibility
		4	T_PATH_TO_BEYOND	Path to Beyond
Adding primary tree spell/spectre to boss with 4 talents
2	 * talent:	T_GHOST_WALK	4
2	 * talent:	T_SPECTRAL_SIGHT	3
2	 * talent:	T_INTANGIBILITY	3
2	 * talent:	T_PATH_TO_BEYOND	3
[applyRandomClass] Attempting to add tree spell/master-necromancer to boss
 Talent choices for spell/master-necromancer:
		1	T_NECROTIC_AURA	Aura of Undeath
		2	T_SURGE_OF_UNDEATH	Surge of Undeath
		3	T_RECALL_MINIONS	Recall Minions
		4	T_SUFFER_FOR_ME	Suffer For Me
Adding secondary tree spell/master-necromancer to boss with 1 talents
1	 * talent:	T_NECROTIC_AURA	3
 ** Finished adding	2	of	2	primary class trees
	 * 	spell/eradication
	 * 	spell/spectre
 ** Finished adding	1	of	1	secondary class trees
	 * 	spell/master-necromancer
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	30	nb_powers = 	7
 * using themes	cold,mind,defense
 * forbid power sources:	antimagic,nature,technique
Creating randart Silesenor(immaculate vined mindstar) with no themename
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: generic immune teleport(2 points), 15 remaining
 * adding power: generic immune disease(2 points), 13 remaining
 * adding power: generic immune poison(2 points), 11 remaining
 * adding power: generic resist nature(2 points), 9 remaining
 * adding power: generic void(1 points), 7 remaining
 * adding power: generic resist mind(2 points), 6 remaining
 * adding power: generic immune stun(2 points), 4 remaining
 * adding power: generic immune teleport(3 points), 2 remaining
 * adding bias power: generic void(1.5 points), 15 remaining
 * adding bias power: generic resist nature(3 points), 13.5 remaining
 * adding bias power: generic immune poison(3 points), 10.5 remaining
 * adding bias power: generic immune poison(3.6 points), 7.5 remaining
Removing power from bias list , 	generic immune poison
 * adding bias power: generic void(1.8 points), 3.9 remaining
 * adding bias power: generic resist nature(3.6 points), 2.1 remaining
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[resolveObject] CREATE FOR	140203	Nerema the multi-hued crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2821f940, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	35.474515316303	52.5
[resolveObject] CREATED OBJECT:	140204	potent yew magestaff of protection	tries left:	4
[resolveObject]	140204	potent yew magestaff of protection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	140203	Nerema the multi-hued crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2821f9c8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	52.323971885914	52.5
[resolveObject] CREATED OBJECT:	140210	focusing linen robe of life	tries left:	4
fight: 	focusing linen robe of life	potent yew magestaff of protection	::	OFFHAND	BODY
[resolveObject]	140210	focusing linen robe of life	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_summon_death
[SHADER] Loading from /data/gfx/shaders/quad_hue.lua
[SHADER] Loaded shader with totalname	quad_hue[]
New GL Shader program 60
*p 60: Uniform: 1: 1406 tick
*p 60: Uniform: 2: 8B52 color1
*p 60: Uniform: 3: 8B52 color2
*p 60: Uniform: 4: 8B52 color3
*p 60: Uniform: 5: 8B52 color4
*p 60: Uniform: 0: 8B5E tex
[Actor:move]	140203	Nerema the multi-hued crystal	(forced) move from	nil	nil	to	34	24
Added unique	mod.class.NPC/Nerema the multi-hued crystal	::	1
[Actor:wearAllInventory]	140203	Nerema the multi-hued crystal	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	140203	Nerema the multi-hued crystal
   #- checking tactical table for talent	T_ETERNAL_NIGHT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BONEYARD	level	5	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ELEMENTAL_BOLT	level	5	range:	20	radius:	0	effective:	20
   #- checking tactical table for talent	T_IMPENDING_DOOM	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CALL_OF_THE_CRYPT	level	6	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_INVOKE_DARKNESS	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_GHOST_WALK	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_NECROTIC_AURA	level	5	range:	1	radius:	9	effective:	7
   #- checking tactical table for talent	T_PHASE_DOOR	level	1	range:	0	radius:	0	effective:	0
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
New GL Shader program 77
*p 77: Uniform: 0: 8B5E tex
*p 77: Uniform: 4: 8B50 ellipsoidalFactor
*p 77: Uniform: 1: 1406 tick
*p 77: Uniform: 2: 1406 time_factor
*p 77: Uniform: 3: 1406 noup
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
New GL Shader program 85
*p 85: Uniform: 0: 8B5E tex
*p 85: Uniform: 4: 8B50 ellipsoidalFactor
*p 85: Uniform: 1: 1406 tick
*p 85: Uniform: 2: 1406 time_factor
*p 85: Uniform: 3: 1406 noup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	140216	midge swarm	(forced) move from	nil	nil	to	10	27
Random boss generating
[createRandomBoss] Creating random boss 	Xanadhetira the hornet swarm	24	level	2	classes
  * class	Cultist of Entropy	 rejected due to power source
  * class	Archer	 rejected due to power source
  * class	Sun Paladin	 rejected due to power source
  * class	Gunslinger	 rejected due to power source
[applyRandomClass]	140217	Xanadhetira the hornet swarm	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-utility
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/summon-advanced
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/call
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/mindstar-mastery
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/harmony
}
[7] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/summon-augmentation
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-melee
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[10] = {
  [1] = false
  [2] = 0
  [tt] = technique/combat-techniques-active
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-distance
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree wild-gift/summon-melee to boss
 Talent choices for wild-gift/summon-melee:
		1	T_WAR_HOUND	War Hound
		2	T_JELLY	Jelly
		3	T_MINOTAUR	Minotaur
		4	T_STONE_GOLEM	Stone Golem
Adding primary tree wild-gift/summon-melee to boss with 3 talents
1	 * talent:	T_WAR_HOUND	3
1	 * talent:	T_JELLY	3
1	 * talent:	T_MINOTAUR	3
[applyRandomClass] Attempting to add tree wild-gift/summon-augmentation to boss
 * Random boss forbade talent because talent not allowed on random bosses	Detonate	T_DETONATE	24
 * Random boss forbade talent because talent not allowed on random bosses	Phase Summon	T_PHASE_SUMMON	24
 Talent choices for wild-gift/summon-augmentation:
		1	T_RAGE	Rage
		2	T_RESILIENCE	Resilience
Adding secondary tree wild-gift/summon-augmentation to boss with 2 talents
1	 * talent:	T_RAGE	2
1	 * talent:	T_RESILIENCE	3
[applyRandomClass] Attempting to add tree wild-gift/summon-distance to boss
 Talent choices for wild-gift/summon-distance:
		1	T_RITCH_FLAMESPITTER	Ritch Flamespitter
		2	T_HYDRA	Hydra
		3	T_RIMEBARK	Rimebark
		4	T_FIRE_DRAKE	Fire Drake
Adding secondary tree wild-gift/summon-distance to boss with 2 talents
2	 * talent:	T_RITCH_FLAMESPITTER	3
2	 * talent:	T_HYDRA	3
 ** Finished adding	1	of	1	primary class trees
	 * 	wild-gift/summon-melee
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/summon-augmentation
	 * 	wild-gift/summon-distance
[applyRandomClass]	140217	Xanadhetira the hornet swarm	Adding class	Mindslayer	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic,technique,nature
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/focus
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/augmented-mobility
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/kinetic-mastery
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/psi-fighting
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/voracity
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/projection
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/finer-energy-manipulations
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/augmented-striking
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/thermal-mastery
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/absorption
}
[12] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/charged-mastery
}
[13] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/kinetic-mastery to boss
 Talent choices for psionic/kinetic-mastery:
		1	T_TRANSCENDENT_TELEKINESIS	Transcendent Telekinesis
		2	T_KINETIC_SURGE	Kinetic Surge
		3	T_DEFLECT_PROJECTILES	Deflect Projectiles
		4	T_IMPLODE	Implode
Adding primary tree psionic/kinetic-mastery to boss with 4 talents
1	 * talent:	T_TRANSCENDENT_TELEKINESIS	3
1	 * talent:	T_KINETIC_SURGE	3
1	 * talent:	T_DEFLECT_PROJECTILES	3
1	 * talent:	T_IMPLODE	3
[applyRandomClass] Attempting to add tree psionic/augmented-striking to boss
 Talent choices for psionic/augmented-striking:
		1	T_KINETIC_STRIKE	Kinetic Strike
		2	T_THERMAL_STRIKE	Thermal Strike
		3	T_CHARGED_STRIKE	Charged Strike
		4	T_PSI_TAP	Psi Tap
Adding secondary tree psionic/augmented-striking to boss with 1 talents
1	 * talent:	T_KINETIC_STRIKE	3
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/kinetic-mastery
 ** Finished adding	1	of	1	secondary class trees
	 * 	psionic/augmented-striking
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	65.787798054234	87
[resolveObject] CREATED OBJECT:	140219	movement infusion of the duelist	tries left:	1
[resolveObject] adding to main inventory:	140219	movement infusion of the duelist
[ActorObjectUse] useObjectEnable: 	movement infusion of the duelist	by	Xanadhetira the hornet swarm	inven/slot	1	nil
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	81.273558614141	87
[resolveObject] CREATED OBJECT:	140223	balanced iron mace of phasing	tries left:	1
[resolveObject] adding to main inventory:	140223	balanced iron mace of phasing
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Uniques	2.2967161886154	5
[resolveObject] CREATED OBJECT:	140229	Eel-skin armour	tries left:	1
[resolveObject] adding to main inventory:	140229	Eel-skin armour
[ActorObjectUse] useObjectEnable: 	Eel-skin armour	by	Xanadhetira the hornet swarm	inven/slot	1	nil
[ActorObjectUse] Object	Eel-skin armour	140229	is ineligible for talent interface
Added unique	mod.class.Object/Eel-skin armour	::	1
[resolvers.drop_randart]	140218	Xanadhetira the hornet swarm	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x377999c8, ego_filter=table: 0x37799968}
[resolveObject] CREATED OBJECT:	140230	dwarven-steel helm	tries left:	4
[resolvers.drop_randart]	140218	Xanadhetira the hornet swarm	using data:	{lev=24, base={"table: 0x32127b40, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	blight,defense
 * forbid power sources:	antimagic
Creating randart Emelivea(unblemished dwarven-steel helm) with no themename
 ** selected ego	stabilizing 	(normal)	technique
 ** selected ego	 of might	(greater)	technique
 ** selected ego	 of precognition	(greater)	nature
 * adding power: generic resist nature(2 points), 6 remaining
 * adding power: generic resist acid(1 points), 4 remaining
 * adding power: generic life regeneration(1 points), 3 remaining
 * adding power: generic resist light(2 points), 2 remaining
 * adding bias power: generic resist light(3 points), 6 remaining
 * adding bias power: generic resist light(3.6 points), 3 remaining
Added unique	mod.class.Object/Emelivea	::	1
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x30b08070, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	46.824754332151	62
[resolveObject] CREATED OBJECT:	140366	pulsing mindstar of sand	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	16
[General Object resolver]	140366	pulsing mindstar of sand	COULD NOT BE WORN
[resolveObject] adding to main inventory:	140366	pulsing mindstar of sand
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32d279d0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	93.056458878111	107
[resolveObject] CREATED OBJECT:	140370	mossy mindstar of life	tries left:	4
[General Object resolver]	140370	mossy mindstar of life	COULD NOT BE WORN
[resolveObject] adding to main inventory:	140370	mossy mindstar of life
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32d27b20, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	20.26481931267	37
[resolveObject] CREATED OBJECT:	140374	rejuvenating hardened leather armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	14
[resolveObject]	140374	rejuvenating hardened leather armour of the deep	added to inventory	BODY
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32406800, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	27.136896566753	37
[resolveObject] CREATED OBJECT:	140380	verdant cashmere robe of protection	tries left:	4
[General Object resolver]	140380	verdant cashmere robe of protection	COULD NOT BE WORN
[resolveObject] adding to main inventory:	140380	verdant cashmere robe of protection
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32a2c1a0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.965501680264	87
[resolveObject] CREATED OBJECT:	140386	slime-covered dwarven-steel greatsword of persecution	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
fight: 	slime-covered dwarven-steel greatsword of persecution	rejuvenating hardened leather armour of the deep	::	nil	MAINHAND
[resolveObject]	140386	slime-covered dwarven-steel greatsword of persecution	added to inventory	MAINHAND
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28430fd0, force_drop=true, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	41.086109803078	62
[resolveObject] CREATED OBJECT:	140392	truestriking dwarven-steel greatsword	tries left:	4
[resolveObject]	140392	truestriking dwarven-steel greatsword	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	140396	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	140396	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	140397	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	140397	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	140218	Xanadhetira the hornet swarm	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	58.603794508521	76
[resolveObject] CREATED OBJECT:	140398	lapis lazuli	tries left:	1
[resolvers.inventory] created object:	140398	lapis lazuli	inventory:	nil	keep:	nil
[Identify]	lapis lazuli	true
[CALLBACK] upgrading to prioritized	talents_on_summon_death
[Actor:move]	140218	Xanadhetira the hornet swarm	(forced) move from	nil	nil	to	14	19
Added unique	mod.class.NPC/Xanadhetira the hornet swarm	::	1
[Actor:wearAllInventory]	140218	Xanadhetira the hornet swarm	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	140218	Xanadhetira the hornet swarm
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	6	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_TRANSCENDENT_TELEKINESIS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WAR_HOUND	level	6	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_KINETIC_AURA	level	6	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_BITE_POISON	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MINOTAUR	level	5	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_IMPLODE	level	5	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_JELLY	level	5	range:	5	radius:	1	effective:	5.6666666666667
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_SURGE	level	5	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SKATE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HYDRA	level	5	range:	5	radius:	5	effective:	8.3333333333333
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 96
*p 96: Uniform: 10: 1406 ellipsoidalFactor
*p 96: Uniform: 1: 1406 tick
*p 96: Uniform: 5: 1406 time_factor
*p 96: Uniform: 11: 1406 oscillationSpeed
*p 96: Uniform: 8: 1406 impact_tick
*p 96: Uniform: 9: 1406 impact_time
*p 96: Uniform: 7: 8B50 impact
*p 96: Uniform: 15: 1406 wobblingSpeed
*p 96: Uniform: 14: 1406 wobblingPower
*p 96: Uniform: 12: 1406 antialiasingRadius
*p 96: Uniform: 0: 8B5E tex
*p 96: Uniform: 16: 1406 horizontalScrollingSpeed
*p 96: Uniform: 2: 1406 tick_start
*p 96: Uniform: 17: 1406 verticalScrollingSpeed
*p 96: Uniform: 13: 1406 shieldIntensity
*p 96: Uniform: 3: 1406 aadjust
*p 96: Uniform: 4: 8B51 color
*p 96: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	1525939
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	140399	poison ivy	(forced) move from	nil	nil	to	43	34
[Actor:move]	140400	giant acid ant	(forced) move from	nil	nil	to	44	35
[Actor:move]	140401	red crystal	(forced) move from	nil	nil	to	40	3
[resolveObject] CREATE FOR	140402	poison ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	22.342654874162	26
[resolveObject] CREATED OBJECT:	140403	blink rune	tries left:	1
[resolveObject] adding to main inventory:	140403	blink rune
[ActorObjectUse] useObjectEnable: 	blink rune	by	poison ooze	inven/slot	1	nil
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_poison_ooze.png
[Actor:move]	140402	poison ooze	(forced) move from	nil	nil	to	28	27
[Actor:wearAllInventory]	140402	poison ooze	wearing main inventory
[resolveObject] CREATE FOR	140404	yellow ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	53.959932884192	76
[resolveObject] CREATED OBJECT:	140405	creative vined mindstar of balance	tries left:	1
[resolveObject] adding to main inventory:	140405	creative vined mindstar of balance
[Actor:move]	140404	yellow ooze	(forced) move from	nil	nil	to	26	15
[Actor:wearAllInventory]	140404	yellow ooze	wearing main inventory
[Actor:move]	140411	red crystal	(forced) move from	nil	nil	to	0	43
Random elite generating
[createRandomBoss] Creating random boss 	Isynn the carrion worm mass	24	level	1	classes
  * class	Skirmisher	 rejected due to power source
[applyRandomClass]	140412	Isynn the carrion worm mass	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.2
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/battle-machinery
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/butchery
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/furnace
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/automated-butchery
}
[6] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/battlefield-management
}
[8] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/sawmaiming
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[11] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/engineering
}
[12] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/blacksmith
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/battlefield-management to boss
 * Random boss forbade talent because talent not allowed on random bosses	Saw Wheels	T_SAWWHEELS	24
 Talent choices for steamtech/battlefield-management:
		1	T_GRINDING_SHIELD	Grinding Shield
		2	T_PUNISHMENT	Punishment
		3	T_BATTLEFIELD_VETERAN	Battlefield Veteran
Adding primary tree steamtech/battlefield-management to boss with 4 talents
1	 * talent:	T_GRINDING_SHIELD	3
1	 * talent:	T_PUNISHMENT	3
1	 * talent:	T_BATTLEFIELD_VETERAN	3
[applyRandomClass] Attempting to add tree steamtech/automated-butchery to boss
 Talent choices for steamtech/automated-butchery:
		1	T_CONTINUOUS_BUTCHERY	Continuous Butchery
		2	T_EXPLOSIVE_SAW	Explosive Saw
		3	T_MOW_DOWN	Mow Down
		4	T_TECH_OVERLOAD	Tech Overload
Adding primary tree steamtech/automated-butchery to boss with 3 talents
2	 * talent:	T_CONTINUOUS_BUTCHERY	2
2	 * talent:	T_EXPLOSIVE_SAW	3
2	 * talent:	T_MOW_DOWN	3
[applyRandomClass] Attempting to add tree steamtech/battle-machinery to boss
 Talent choices for steamtech/battle-machinery:
		1	T_EXPLOSIVE_STEAM_ENGINE	Explosive Steam Engine
		2	T_LINGERING_CLOUD	Lingering Cloud
		3	T_TREMOR_ENGINE	Tremor Engine
		4	T_SEISMIC_ACTIVITY	Seismic Activity
Adding secondary tree steamtech/battle-machinery to boss with 2 talents
1	 * talent:	T_EXPLOSIVE_STEAM_ENGINE	3
1	 * talent:	T_LINGERING_CLOUD	2
 ** Finished adding	2	of	2	primary class trees
	 * 	steamtech/battlefield-management
	 * 	steamtech/automated-butchery
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/battle-machinery
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	30	nb_powers = 	7
 * using themes	dark,light,lightning
 * forbid power sources:	technique_ranged,arcane
Creating randart %s 'Demonreeve'(faceted mossy mindstar) with dark
 ** selected ego	creative 	(normal)	psionic
 * adding power: lightning burst (crit)(1 points), 15 remaining
 * adding power: dark burst(1 points), 14 remaining
 * adding power: dark numbing melee(2 points), 13 remaining
 * adding power: generic dark numbing melee(2 points), 11 remaining
 * adding power: generic inc damage darkness(1 points), 9 remaining
 * adding power: generic inc damage darkness(1 points), 8 remaining
 * adding power: lightning burst (crit)(1 points), 7 remaining
 * adding power: lightning burst (crit)(1.5 points), 6 remaining
 * adding power: dark burst(1.5 points), 4.5 remaining
 * adding power: dark numbing melee(3 points), 3 remaining
 * adding bias power: lightning burst (crit)(1.5 points), 15 remaining
 * adding bias power: dark burst(2.25 points), 13.5 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 11.25 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 9.75 remaining
 * adding bias power: generic dark numbing melee(3 points), 8.25 remaining
 * adding bias power: lightning burst (crit)(1.8 points), 5.25 remaining
 * adding bias power: dark burst(2.7 points), 3.45 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	140598	Isynn the carrion worm mass	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	140949	simple healing salve	tries left:	1
[resolvers.inventory] created object:	140949	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Isynn the carrion worm mass	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	140598	Isynn the carrion worm mass	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	141300	simple frost salve	tries left:	1
[resolvers.inventory] created object:	141300	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Isynn the carrion worm mass	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	140598	Isynn the carrion worm mass	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	140598	Isynn the carrion worm mass	filter:	{defined="APE"}
[resolveObject] CREATE FOR	140598	Isynn the carrion worm mass	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x277bd0f0, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Ego	93.38421745258	102.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
[resolveObject] CREATED OBJECT:	141381	hateful dwarven-steel steamsaw of lightning resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	9
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	141381	hateful dwarven-steel steamsaw of lightning resistance (#RESIST#)	added to inventory	MAINHAND
[resolveObject] CREATE FOR	140598	Isynn the carrion worm mass	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1968be60, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Greater	9.2173511981306	30.5
[resolveObject] CREATED OBJECT:	141393	truestriking iron steamsaw of amnesia	tries left:	4
fight: 	truestriking iron steamsaw of amnesia	hateful dwarven-steel steamsaw of lightning resistance (#RESIST#)	::	nil	OFFHAND
[resolveObject]	141393	truestriking iron steamsaw of amnesia	added to inventory	OFFHAND
[resolveObject] CREATE FOR	140598	Isynn the carrion worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2851fe60, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	62.900535215018	77.5
[resolveObject] CREATED OBJECT:	141399	radiant dwarven-steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	radiant dwarven-steel mail armour	hateful dwarven-steel steamsaw of lightning resistance (#RESIST#)	::	nil	BODY
fight: 	radiant dwarven-steel mail armour	truestriking iron steamsaw of amnesia	::	nil	BODY
[resolveObject]	141399	radiant dwarven-steel mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	140598	Isynn the carrion worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32121d88, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	49.901977969311	52.5
[resolveObject] CREATED OBJECT:	141403	scouring hardened leather gloves of strength (#STATBONUS#)	tries left:	4
fight: 	scouring hardened leather gloves of strength (#STATBONUS#)	hateful dwarven-steel steamsaw of lightning resistance (#RESIST#)	::	nil	HANDS
fight: 	scouring hardened leather gloves of strength (#STATBONUS#)	truestriking iron steamsaw of amnesia	::	nil	HANDS
fight: 	scouring hardened leather gloves of strength (#STATBONUS#)	radiant dwarven-steel mail armour	::	nil	HANDS
[resolveObject]	141403	scouring hardened leather gloves of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	140598	Isynn the carrion worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x331428d8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	66.691209153317	77.5
[resolveObject] CREATED OBJECT:	141409	pair of dwarven-steel boots of evasion	tries left:	4
fight: 	pair of dwarven-steel boots of evasion	hateful dwarven-steel steamsaw of lightning resistance (#RESIST#)	::	nil	FEET
fight: 	pair of dwarven-steel boots of evasion	truestriking iron steamsaw of amnesia	::	nil	FEET
fight: 	pair of dwarven-steel boots of evasion	radiant dwarven-steel mail armour	::	nil	FEET
fight: 	pair of dwarven-steel boots of evasion	scouring hardened leather gloves of strength (#STATBONUS#)	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	pair of dwarven-steel boots of evasion	by	Isynn the carrion worm mass	inven/slot	table: 0x32a689e8	nil
[resolveObject]	141409	pair of dwarven-steel boots of evasion	added to inventory	FEET
[resolveObject] CREATE FOR	140598	Isynn the carrion worm mass	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	140598	Isynn the carrion worm mass	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[Actor:move]	140598	Isynn the carrion worm mass	(forced) move from	nil	nil	to	39	5
Added unique	mod.class.NPC/Isynn the carrion worm mass	::	1
[Actor:wearAllInventory]	140598	Isynn the carrion worm mass	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	140598	Isynn the carrion worm mass
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MULTIPLY	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_EXPLOSIVE_STEAM_ENGINE	level	5	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_MOW_DOWN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TO_THE_ARMS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PUNISHMENT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_3	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRINDING_SHIELD	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONTINUOUS_BUTCHERY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CRAWL_ACID	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EXPLOSIVE_SAW	level	5	range:	9	radius:	0	effective:	9
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_hit
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	141413	white crystal	(forced) move from	nil	nil	to	12	13
[Actor:move]	141414	polar bear	(forced) move from	nil	nil	to	32	30
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
Loading tile from tileset	/data/gfx/shockbolt/npc/dread.png
[Actor:move]	141415	dread	(forced) move from	nil	nil	to	44	37
[Actor:move]	141416	multi-hued crystal	(forced) move from	nil	nil	to	11	25
[Actor:move]	141417	crimson crystal	(forced) move from	nil	nil	to	41	16
Random elite generating
[createRandomBoss] Creating random boss 	Ararin the giant carpenter ant	24	level	1	classes
  * class	Anorithil	 rejected due to power source
[applyRandomClass]	141418	Ararin the giant carpenter ant	Adding class	Oozemancer	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	antimagic,nature
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/corrosive-blades
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/call
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/mindstar-mastery
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/antimagic
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/oozing-blades
}
[7] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/eyals-fury
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/moss
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/slime
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/ooze
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/fungus
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/mucus
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree wild-gift/slime to boss
 Talent choices for wild-gift/slime:
		1	T_SLIME_SPIT	Slime Spit
		2	T_POISONOUS_SPORES	Poisonous Spores
		3	T_ACIDIC_SKIN	Acidic Skin
		4	T_SLIME_ROOTS	Slime Roots
Adding primary tree wild-gift/slime to boss with 3 talents
1	 * talent:	T_SLIME_SPIT	2
1	 * talent:	T_POISONOUS_SPORES	3
1	 * talent:	T_ACIDIC_SKIN	3
[applyRandomClass] Attempting to add tree wild-gift/ooze to boss
 Talent choices for wild-gift/ooze:
		1	T_MITOSIS	Mitosis
		2	T_REABSORB	Reabsorb
		3	T_CALL_OF_THE_OOZE	Call of the Ooze
		4	T_INDISCERNIBLE_ANATOMY	Indiscernible Anatomy
Adding primary tree wild-gift/ooze to boss with 4 talents
2	 * talent:	T_MITOSIS	3
2	 * talent:	T_REABSORB	3
2	 * talent:	T_CALL_OF_THE_OOZE	3
2	 * talent:	T_INDISCERNIBLE_ANATOMY	3
[applyRandomClass] Attempting to add tree wild-gift/oozing-blades to boss
 Talent choices for wild-gift/oozing-blades:
		1	T_OOZEBEAM	Oozebeam
		2	T_NATURAL_ACID	Natural Acid
		3	T_MIND_PARASITE	Mind Parasite
		4	T_UNSTOPPABLE_NATURE	Unstoppable Nature
Adding secondary tree wild-gift/oozing-blades to boss with 1 talents
1	 * talent:	T_OOZEBEAM	3
 ** Finished adding	2	of	2	primary class trees
	 * 	wild-gift/slime
	 * 	wild-gift/ooze
 ** Finished adding	1	of	1	secondary class trees
	 * 	wild-gift/oozing-blades
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	30	nb_powers = 	6
 * using themes	fire,mind,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Silomina the %s(plated steel mail armour) with no themename
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: generic resist arcane(1 points), 15 remaining
 * adding power: generic def(1 points), 14 remaining
 * adding power: generic immune blind(2 points), 13 remaining
 * adding power: generic increased life(1 points), 11 remaining
 * adding power: generic immune blind(2 points), 10 remaining
 * adding power: generic resist light(2 points), 8 remaining
 * adding power: generic resist arcane(1.5 points), 6 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x30aa2260	remaining:
 * adding power: generic immune blind(3 points), 4.5 remaining
Removing power from the list, 	generic immune blind	==	table: 0x3278fad0	remaining:
 * adding power: generic resist light(3 points), 1.5 remaining
 * adding bias power: generic resist light(4.5 points), 15 remaining
 * adding bias power: generic def(1.5 points), 10.5 remaining
 * adding bias power: generic resist light(5.4 points), 9 remaining
 * adding bias power: generic def(1.8 points), 3.6 remaining
 * adding bias power: generic def(2.16 points), 1.8 remaining
[resolveObject] CREATE FOR	141556	Ararin the giant carpenter ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x31e58130, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	68.085290746783	77.5
[resolveObject] CREATED OBJECT:	141557	absorbing mossy mindstar	tries left:	4
[resolveObject]	141557	absorbing mossy mindstar	added to inventory	MAINHAND
[resolveObject] CREATE FOR	141556	Ararin the giant carpenter ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x31fdf910, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	103.14217001319	108.5
[resolveObject] CREATED OBJECT:	141561	thorny mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	9
fight: 	thorny mindstar of balance	absorbing mossy mindstar	::	nil	OFFHAND
[resolveObject]	141561	thorny mindstar of balance	added to inventory	OFFHAND
[resolveObject] CREATE FOR	141556	Ararin the giant carpenter ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28a258d8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	59.668710911919	77.5
[resolveObject] CREATED OBJECT:	141565	dreamer's cashmere robe	tries left:	4
fight: 	dreamer's cashmere robe	absorbing mossy mindstar	::	nil	BODY
fight: 	dreamer's cashmere robe	thorny mindstar of balance	::	nil	BODY
[resolveObject]	141565	dreamer's cashmere robe	added to inventory	BODY
[Actor:move]	141556	Ararin the giant carpenter ant	(forced) move from	nil	nil	to	36	3
Added unique	mod.class.NPC/Ararin the giant carpenter ant	::	1
[Actor:wearAllInventory]	141556	Ararin the giant carpenter ant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	141556	Ararin the giant carpenter ant
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_OOZEBEAM	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CALL_OF_THE_OOZE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACIDIC_SKIN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MUCUS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REABSORB	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_POISONOUS_SPORES	level	5	range:	10	radius:	3	effective:	12
   #- checking tactical table for talent	T_MITOSIS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSIBLADES	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_SPIT	level	6	range:	10	radius:	0	effective:	10
Activating psiblade	absorbing mossy mindstar
Activating psiblade	thorny mindstar of balance
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	141569	midge swarm	(forced) move from	nil	nil	to	30	5
[Actor:move]	141570	polar bear	(forced) move from	nil	nil	to	12	21
[resolveObject] CREATE FOR	141571	red crystal	do_wear/tries:	nil	2	filter:
	{type="jewelry"}
[TOME ENTITY FILTER] selected Ego	76.411084869274	101
[resolveObject] CREATED OBJECT:	141572	steel ring of sensing	tries left:	1
[resolveObject] adding to main inventory:	141572	steel ring of sensing
[Actor:move]	141571	red crystal	(forced) move from	nil	nil	to	30	34
[Actor:wearAllInventory]	141571	red crystal	wearing main inventory
Random boss generating
[createRandomBoss] Creating random boss 	Lisith the midge swarm	24	level	2	classes
  * class	Temporal Warden	 rejected due to power source
  * class	Doombringer	 rejected due to power source
  * class	Reaver	 rejected due to power source
[applyRandomClass]	141576	Lisith the midge swarm	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.2
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/battle-machinery
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/butchery
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/furnace
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/automated-butchery
}
[6] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/battlefield-management
}
[8] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/sawmaiming
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[11] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/engineering
}
[12] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/blacksmith
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/engineering to boss
 Talent choices for steamtech/engineering:
		1	T_EMERGENCY_STEAM_PURGE	Emergency Steam Purge
		2	T_INNOVATION	Innovation
		3	T_SUPERCHARGE_TINKERS	Supercharge Tinkers
		4	T_LAST_ENGINEER_STANDING	Last Engineer Standing
Adding primary tree steamtech/engineering to boss with 4 talents
1	 * talent:	T_EMERGENCY_STEAM_PURGE	3
1	 * talent:	T_INNOVATION	3
1	 * talent:	T_SUPERCHARGE_TINKERS	3
1	 * talent:	T_LAST_ENGINEER_STANDING	3
[applyRandomClass] Attempting to add tree steamtech/butchery to boss
 Talent choices for steamtech/butchery:
		1	T_STEAMSAW_MASTERY	Steamsaw Mastery
		2	T_OVERHEAT_SAWS	Overheat Saws
		3	T_TEMPEST_OF_METAL	Tempest of Metal
		4	T_OVERCHARGE_SAWS	Overcharge Saws
Adding secondary tree steamtech/butchery to boss with 2 talents
1	 * talent:	T_STEAMSAW_MASTERY	3
1	 * talent:	T_OVERHEAT_SAWS	3
 ** Finished adding	1	of	1	primary class trees
	 * 	steamtech/engineering
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/butchery
  * class	Empyreal	 rejected due to power source
  * class	Gunslinger	 rejected due to power source
  * class	Necromancer	 rejected due to power source
[applyRandomClass]	141576	Lisith the midge swarm	Adding class	Mindslayer	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,technique,psionic
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/focus
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/augmented-mobility
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/kinetic-mastery
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/psi-fighting
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/voracity
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/projection
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/finer-energy-manipulations
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/augmented-striking
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/thermal-mastery
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/absorption
}
[12] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/charged-mastery
}
[13] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/thermal-mastery to boss
 Talent choices for psionic/thermal-mastery:
		1	T_TRANSCENDENT_PYROKINESIS	Transcendent Pyrokinesis
		2	T_BRAINFREEZE	Brainfreeze
		3	T_HEAT_SHIFT	Heat Shift
		4	T_THERMAL_BALANCE	Thermal Balance
Adding primary tree psionic/thermal-mastery to boss with 3 talents
1	 * talent:	T_TRANSCENDENT_PYROKINESIS	3
1	 * talent:	T_BRAINFREEZE	3
1	 * talent:	T_HEAT_SHIFT	4
[applyRandomClass] Attempting to add tree psionic/augmented-striking to boss
 Talent choices for psionic/augmented-striking:
		1	T_KINETIC_STRIKE	Kinetic Strike
		2	T_THERMAL_STRIKE	Thermal Strike
		3	T_CHARGED_STRIKE	Charged Strike
		4	T_PSI_TAP	Psi Tap
Adding secondary tree psionic/augmented-striking to boss with 2 talents
1	 * talent:	T_KINETIC_STRIKE	2
1	 * talent:	T_THERMAL_STRIKE	3
[applyRandomClass] Attempting to add tree psionic/voracity to boss
 Talent choices for psionic/voracity:
		1	T_KINETIC_LEECH	Kinetic Leech
		2	T_THERMAL_LEECH	Thermal Leech
		3	T_CHARGE_LEECH	Charge Leech
		4	T_INSATIABLE	Insatiable
Adding secondary tree psionic/voracity to boss with 1 talents
2	 * talent:	T_KINETIC_LEECH	3
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/thermal-mastery
 ** Finished adding	2	of	2	secondary class trees
	 * 	psionic/augmented-striking
	 * 	psionic/voracity
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	101.64901402189	107
[resolveObject] CREATED OBJECT:	141578	teleportation rune of the psychic	tries left:	1
[resolveObject] adding to main inventory:	141578	teleportation rune of the psychic
[ActorObjectUse] useObjectEnable: 	teleportation rune of the psychic	by	Lisith the midge swarm	inven/slot	1	nil
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	84.181207043859	87
[resolveObject] CREATED OBJECT:	141582	healing infusion of the sneak	tries left:	1
[resolveObject] adding to main inventory:	141582	healing infusion of the sneak
[ActorObjectUse] useObjectEnable: 	healing infusion of the sneak	by	Lisith the midge swarm	inven/slot	1	nil
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	57.188388073861	62
[resolveObject] CREATED OBJECT:	141586	blink rune	tries left:	1
[resolveObject] adding to main inventory:	141586	blink rune
[ActorObjectUse] useObjectEnable: 	blink rune	by	Lisith the midge swarm	inven/slot	1	nil
[resolvers.drop_randart]	141577	Lisith the midge swarm	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x287715d0, ego_filter=table: 0x27cce6e0}
[resolveObject] CREATED OBJECT:	141587	dwarven-steel greatsword	tries left:	4
[resolvers.drop_randart]	141577	Lisith the midge swarm	using data:	{lev=24, base={"table: 0x1d70c850, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	5
 * using themes	mental,dark
Creating randart Obsidiansweep the %s(laminated dwarven-steel greatsword) with dark
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	chilling 	(normal)	arcane
 ** selected ego	 of crippling	(greater)	technique
 * adding power: generic mind crit magnitude(2 points), 5 remaining
 * adding power: mind melee(1 points), 3 remaining
 * adding power: generic mindcrit(1 points), 2 remaining
 * adding power: dark burst(1 points), 1 remaining
 * adding bias power: mind melee(1.5 points), 5 remaining
 * adding bias power: mind melee(1.8 points), 3.5 remaining
 * adding bias power: dark burst(1.5 points), 1.7 remaining
Added unique	mod.class.Object/Obsidiansweep the dwarven-steel greatsword	::	1
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	142121	simple healing salve	tries left:	1
[resolvers.inventory] created object:	142121	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Lisith the midge swarm	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	142472	simple frost salve	tries left:	1
[resolvers.inventory] created object:	142472	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Lisith the midge swarm	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	141577	Lisith the midge swarm	filter:	{defined="APE"}
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x32e6e2e0, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Ego	80.447448335692	87
[resolveObject] CREATED OBJECT:	142480	flaming dwarven-steel steamsaw of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	17
[General Object resolver]	142480	flaming dwarven-steel steamsaw of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	142480	flaming dwarven-steel steamsaw of massacre
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x379871a8, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater + Ego	23.609143854261	37
[resolveObject] CREATED OBJECT:	142492	truestriking dwarven-steel steamsaw of physical resistance (#RESIST#)	tries left:	4
[General Object resolver]	142492	truestriking dwarven-steel steamsaw of physical resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	142492	truestriking dwarven-steel steamsaw of physical resistance (#RESIST#)
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x198839d8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	94.362262267471	107
[resolveObject] CREATED OBJECT:	142498	dwarven-steel mail armour of stability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	142498	dwarven-steel mail armour of stability	added to inventory	BODY
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d389d60, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	74.065998865772	87
[resolveObject] CREATED OBJECT:	142502	restful hardened leather gloves of strength (#STATBONUS#)	tries left:	4
fight: 	restful hardened leather gloves of strength (#STATBONUS#)	dwarven-steel mail armour of stability	::	nil	HANDS
[resolveObject]	142502	restful hardened leather gloves of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x31892aa8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	8.3798089936329	15
[resolveObject] CREATED OBJECT:	142508	wanderer's pair of dwarven-steel boots of evasion	tries left:	4
fight: 	wanderer's pair of dwarven-steel boots of evasion	dwarven-steel mail armour of stability	::	nil	FEET
fight: 	wanderer's pair of dwarven-steel boots of evasion	restful hardened leather gloves of strength (#STATBONUS#)	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	wanderer's pair of dwarven-steel boots of evasion	by	Lisith the midge swarm	inven/slot	table: 0x32301bb8	nil
[resolveObject]	142508	wanderer's pair of dwarven-steel boots of evasion	added to inventory	FEET
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	141577	Lisith the midge swarm	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27e81ff8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	10.062699148679	15
[resolveObject] CREATED OBJECT:	142514	dreamer's cashmere robe of life	tries left:	4
[General Object resolver]	142514	dreamer's cashmere robe of life	COULD NOT BE WORN
[resolveObject] adding to main inventory:	142514	dreamer's cashmere robe of life
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28286480, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	3.0824873196153	5
[resolveObject] CREATED OBJECT:	142520	Genocide	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	6
[resolveObject] autoreq: GAINING STAT	str	9
fight: 	Genocide	dwarven-steel mail armour of stability	::	nil	MAINHAND
fight: 	Genocide	restful hardened leather gloves of strength (#STATBONUS#)	::	nil	MAINHAND
fight: 	Genocide	wanderer's pair of dwarven-steel boots of evasion	::	nil	MAINHAND
[resolveObject]	142520	Genocide	added to inventory	MAINHAND
Added unique	mod.class.Object/Genocide	::	1
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x311ee798, force_drop=true, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	18.038745637526	37
[resolveObject] CREATED OBJECT:	142521	truestriking voratun greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	142521	truestriking voratun greatsword of massacre	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	142527	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	142527	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	142528	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	142528	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	141577	Lisith the midge swarm	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	52.994309265398	76
[resolveObject] CREATED OBJECT:	142529	onyx	tries left:	1
[resolvers.inventory] created object:	142529	onyx	inventory:	nil	keep:	nil
[Identify]	onyx	true
[Actor:move]	141577	Lisith the midge swarm	(forced) move from	nil	nil	to	23	7
Added unique	mod.class.NPC/Lisith the midge swarm	::	1
[Actor:wearAllInventory]	141577	Lisith the midge swarm	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	141577	Lisith the midge swarm
   #- checking tactical table for talent	T_KINETIC_LEECH	level	5	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_KINETIC_AURA	level	6	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_6	level	4	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_THERMAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EMERGENCY_STEAM_PURGE	level	5	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BRAINFREEZE	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_SKATE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUPERCHARGE_TINKERS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TO_THE_ARMS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HEAT_SHIFT	level	6	range:	6	radius:	4	effective:	8.6666666666667
   #- checking tactical table for talent	T_OVERHEAT_SAWS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRANSCENDENT_PYROKINESIS	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
Cloned shader 96
[SHADER] setting reset param	tick_start	1525939
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[useTalent] TALENT FAILED:	T_OVERHEAT_SAWS	for	Lisith the midge swarm	141577	true
[entityFilterPost]:  Done nerfing randboss
Random boss generating
[createRandomBoss] Creating random boss 	Aerowen the midge swarm	24	level	2	classes
[applyRandomClass]	142530	Aerowen the midge swarm	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-offense
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/battle-tactics
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[6] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-defense
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/superiority
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/warcries
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Precise Strikes	T_PRECISE_STRIKES	24
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PERFECT_STRIKE	Perfect Strike
		3	T_BLINDING_SPEED	Blinding Speed
Adding primary tree technique/combat-techniques-active to boss with 4 talents
1	 * talent:	T_RUSH	3
1	 * talent:	T_PERFECT_STRIKE	3
1	 * talent:	T_BLINDING_SPEED	4
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because of random boss rarity random chance	Spell Shield	T_SPELL_SHIELD	24
 * Random boss forbade talent because talent not allowed on random bosses	Unending Frenzy	T_UNENDING_FRENZY	24
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
Adding secondary tree technique/combat-techniques-passive to boss with 2 talents
1	 * talent:	T_QUICK_RECOVERY	3
1	 * talent:	T_FAST_METABOLISM	3
[applyRandomClass] Attempting to add tree technique/superiority to boss
 Talent choices for technique/superiority:
		1	T_JUGGERNAUT	Juggernaut
		2	T_ONSLAUGHT	Onslaught
		3	T_BATTLE_CALL	Battle Call
		4	T_SHATTERING_IMPACT	Shattering Impact
Adding secondary tree technique/superiority to boss with 2 talents
2	 * talent:	T_JUGGERNAUT	3
2	 * talent:	T_ONSLAUGHT	3
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/combat-techniques-active
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/combat-techniques-passive
	 * 	technique/superiority
[applyRandomClass]	142530	Aerowen the midge swarm	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature,technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-utility
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/summon-advanced
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/call
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/mindstar-mastery
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/harmony
}
[7] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/summon-augmentation
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-melee
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[10] = {
  [1] = false
  [2] = 0
  [tt] = technique/combat-techniques-active
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-distance
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree wild-gift/summon-distance to boss
 Talent choices for wild-gift/summon-distance:
		1	T_RITCH_FLAMESPITTER	Ritch Flamespitter
		2	T_HYDRA	Hydra
		3	T_RIMEBARK	Rimebark
		4	T_FIRE_DRAKE	Fire Drake
Adding primary tree wild-gift/summon-distance to boss with 3 talents
1	 * talent:	T_RITCH_FLAMESPITTER	3
1	 * talent:	T_HYDRA	3
1	 * talent:	T_RIMEBARK	3
[applyRandomClass] Attempting to add tree wild-gift/summon-advanced to boss
 Talent choices for wild-gift/summon-advanced:
		1	T_MASTER_SUMMONER	Master Summoner
		2	T_GRAND_ARRIVAL	Grand Arrival
		3	T_NATURE_CYCLE	Nature's Cycle
		4	T_WILD_SUMMON	Wild Summon
Adding secondary tree wild-gift/summon-advanced to boss with 2 talents
1	 * talent:	T_MASTER_SUMMONER	3
1	 * talent:	T_GRAND_ARRIVAL	3
 ** Finished adding	1	of	1	primary class trees
	 * 	wild-gift/summon-distance
 ** Finished adding	1	of	1	secondary class trees
	 * 	wild-gift/summon-advanced
[resolveObject] CREATE FOR	142531	Aerowen the midge swarm	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	51.398448097612	62
[resolveObject] CREATED OBJECT:	142532	steel waraxe of rage	tries left:	1
[resolveObject] adding to main inventory:	142532	steel waraxe of rage
[resolveObject] CREATE FOR	142531	Aerowen the midge swarm	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	26.552074439487	37
[resolveObject] CREATED OBJECT:	142536	shocking iron shield of winter	tries left:	1
[resolveObject] adding to main inventory:	142536	shocking iron shield of winter
[resolveObject] CREATE FOR	142531	Aerowen the midge swarm	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	93.041421353827	107
[resolveObject] CREATED OBJECT:	142542	ethereal rune of the titan	tries left:	1
[resolveObject] adding to main inventory:	142542	ethereal rune of the titan
[ActorObjectUse] useObjectEnable: 	ethereal rune of the titan	by	Aerowen the midge swarm	inven/slot	1	nil
[resolvers.drop_randart]	142531	Aerowen the midge swarm	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	142531	Aerowen the midge swarm	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1ab99220, ego_filter=table: 0x1ab991f8}
[resolveObject] CREATED OBJECT:	142546	hardened leather belt	tries left:	4
[resolvers.drop_randart]	142531	Aerowen the midge swarm	using data:	{lev=24, base={"table: 0x32c04d68, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	nature,spell
 * forbid power sources:	antimagic
Creating randart %s 'Zubokira'(rune-covered hardened leather belt) with no themename
 ** selected ego	 of transcendence	(normal)	psionic
 ** selected ego	 of valiance	(greater)	psionic
 ** selected ego	 of transcendence	(normal)	psionic
 * adding power: generic inc damage arcane(1 points), 6 remaining
 * adding power: generic spellcrit(1 points), 5 remaining
 * adding power: generic spellsurge(1 points), 4 remaining
 * adding power: generic increased vim(1 points), 3 remaining
 * adding power: generic resists pen blight(1 points), 2 remaining
 * adding power: generic inc damage arcane(1.5 points), 1 remaining
 * adding bias power: generic increased vim(1.5 points), 6 remaining
 * adding bias power: generic increased vim(1.8 points), 4.5 remaining
 * adding bias power: generic spellsurge(1.5 points), 2.7 remaining
 * adding bias power: generic increased vim(2.16 points), 1.2 remaining
Added unique	mod.class.Object/hardened leather belt 'Zubokira'	::	1
[resolveObject] CREATE FOR	142531	Aerowen the midge swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x271ae4a0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	90.544530421157	107
[resolveObject] CREATED OBJECT:	142686	balanced dwarven-steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	18
[General Object resolver]	142686	balanced dwarven-steel longsword	COULD NOT BE WORN
[resolveObject] adding to main inventory:	142686	balanced dwarven-steel longsword
[resolveObject] CREATE FOR	142531	Aerowen the midge swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1de78768, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	105.46400004031	107
[resolveObject] CREATED OBJECT:	142690	dwarven-steel shield of resilience	tries left:	4
[General Object resolver]	142690	dwarven-steel shield of resilience	COULD NOT BE WORN
[resolveObject] adding to main inventory:	142690	dwarven-steel shield of resilience
[resolveObject] CREATE FOR	142531	Aerowen the midge swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x31e32900, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	11.657649208013	15
[resolveObject] CREATED OBJECT:	142694	fortifying dwarven-steel mail armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	142694	fortifying dwarven-steel mail armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	142531	Aerowen the midge swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x30ae5bf8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	6.3529147567118	15
[resolveObject] CREATED OBJECT:	142700	hungering thorny mindstar of storms	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	9
fight: 	hungering thorny mindstar of storms	fortifying dwarven-steel mail armour of Eyal	::	nil	MAINHAND
[ActorObjectUse] useObjectEnable: 	hungering thorny mindstar of storms	by	Aerowen the midge swarm	inven/slot	table: 0x284ee770	nil
[resolveObject]	142700	hungering thorny mindstar of storms	added to inventory	MAINHAND
[resolveObject] CREATE FOR	142531	Aerowen the midge swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32fff888, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	92.360222314335	107
[resolveObject] CREATED OBJECT:	142706	creative thorny mindstar	tries left:	4
fight: 	creative thorny mindstar	hungering thorny mindstar of storms	::	nil	OFFHAND
fight: 	creative thorny mindstar	fortifying dwarven-steel mail armour of Eyal	::	nil	OFFHAND
[resolveObject]	142706	creative thorny mindstar	added to inventory	OFFHAND
[resolveObject] CREATE FOR	142531	Aerowen the midge swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2702f748, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	70.74010016344	87
[resolveObject] CREATED OBJECT:	142710	cleansing hardened leather armour of acid resistance	tries left:	4
[General Object resolver]	142710	cleansing hardened leather armour of acid resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	142710	cleansing hardened leather armour of acid resistance
[Actor:move]	142531	Aerowen the midge swarm	(forced) move from	nil	nil	to	31	43
Added unique	mod.class.NPC/Aerowen the midge swarm	::	1
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:wearAllInventory]	142531	Aerowen the midge swarm	wearing main inventory
fight: 	hardened leather belt 'Zubokira'	hungering thorny mindstar of storms	::	nil	BELT
fight: 	hardened leather belt 'Zubokira'	creative thorny mindstar	::	nil	BELT
fight: 	hardened leather belt 'Zubokira'	fortifying dwarven-steel mail armour of Eyal	::	nil	BELT
[Actor:wearAllInventory]	Aerowen the midge swarm	142531	142547	hardened leather belt 'Zubokira'	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	142531	Aerowen the midge swarm
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	6	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_JUGGERNAUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_BLINDING_SPEED	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MASTER_SUMMONER	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WAR_HOUND	level	6	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_RIMEBARK	level	5	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_ONSLAUGHT	level	5	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_2	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HYDRA	level	5	range:	5	radius:	5	effective:	8.3333333333333
[useTalent] TALENT FAILED:	T_SHIELD_WALL	for	Aerowen the midge swarm	142531	true
Loading tile	npc/midge_swarm.png
==SDM 64x64 :: 64x128
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,flame_scale=0.8,time_factor=6200]
New GL Shader program 97
*p 97: Uniform: 1: 8B5E flames
*p 97: Uniform: 0: 8B5E tex
*p 97: Uniform: 5: 1406 flameScale
*p 97: Uniform: 3: 1406 tick
*p 97: Uniform: 4: 1406 time_factor
*p 97: Uniform: 2: 1406 alpha
Loading tile from tileset	/data/gfx/shockbolt/npc/midge_swarm.png
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Polinne the skeleton magus	24	level	1	classes
[applyRandomClass]	142716	Polinne the skeleton magus	Adding class	Marauder	Rogue
   power types: not_power_source =	antimagic,nature	power_source =	technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = technique/bloodthirst
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/thuggery
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = cunning/tactical
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/battle-tactics
}
[6] = {
  [1] = true
  [2] = 0
  [tt] = technique/throwing-knives
}
[7] = {
  [1] = false
  [2] = 0
  [3] = rogue_poisons
  [tt] = cunning/poisons
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/survival
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/dualweapon-attack
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/dirty
}
[13] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-techniques-passive
}
[14] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[15] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/duelist
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
		3	T_DAUNTING_PRESENCE	Daunting Presence
		4	T_ADRENALINE_SURGE	Adrenaline Surge
Adding primary tree technique/conditioning to boss with 3 talents
1	 * talent:	T_VITALITY	3
1	 * talent:	T_UNFLINCHING_RESOLVE	3
1	 * talent:	T_DAUNTING_PRESENCE	3
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	24
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
		2	T_BLINDING_POWDER	Blinding Powder
		3	T_TWIST_THE_KNIFE	Twist the Knife
Adding secondary tree cunning/dirty to boss with 2 talents
1	 * talent:	T_BACKSTAB	3
1	 * talent:	T_BLINDING_POWDER	3
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/conditioning
 ** Finished adding	1	of	1	secondary class trees
	 * 	cunning/dirty
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	38	nb_powers = 	6
 * using themes	dark,light,spell
 * forbid power sources:	antimagic,nature
Creating randart Bleakblast the %s(faded steel plate armour) with dark
 ** selected ego	 of stability	(normal)	technique
 * adding power: generic vim on crit(1 points), 19 remaining
 * adding power: generic resists pen arcane(1 points), 18 remaining
 * adding power: generic increased vim(1 points), 17 remaining
 * adding power: generic inc damage darkness(1 points), 16 remaining
 * adding power: generic mana regeneration(1 points), 15 remaining
 * adding power: generic phasing(1 points), 14 remaining
 * adding power: generic vim on crit(1.5 points), 13 remaining
 * adding power: generic resists pen arcane(1.5 points), 11.5 remaining
 * adding power: generic increased vim(1.5 points), 10 remaining
 * adding power: generic inc damage darkness(1.5 points), 8.5 remaining
 * adding power: generic mana regeneration(1.5 points), 7 remaining
 * adding power: generic phasing(1.5 points), 5.5 remaining
 * adding power: generic vim on crit(2.25 points), 4 remaining
Removing power from the list, 	generic vim on crit	==	table: 0x2835d848	remaining:
 * adding power: generic increased vim(2.25 points), 1.75 remaining
 * adding bias power: generic inc damage darkness(2.25 points), 19 remaining
 * adding bias power: generic inc damage darkness(2.7 points), 16.75 remaining
 * adding bias power: generic resists pen arcane(2.25 points), 14.05 remaining
 * adding bias power: generic resists pen arcane(2.7 points), 11.8 remaining
 * adding bias power: generic inc damage darkness(3.24 points), 9.1 remaining
 * adding bias power: generic inc damage darkness(3.888 points), 5.86 remaining
 * adding bias power: generic resists pen arcane(3.24 points), 1.972 remaining
[resolveObject] CREATE FOR	142857	Polinne the skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	39.797530319029	51
[resolveObject] CREATED OBJECT:	142858	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	142858	gold pieces
[resolveObject] CREATE FOR	142857	Polinne the skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x27fa8130, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	65.029625349918	76
[resolveObject] CREATED OBJECT:	142859	surging ash vilestaff of might	tries left:	4
[General Object resolver]	142859	surging ash vilestaff of might	COULD NOT BE WORN
[resolveObject] adding to main inventory:	142859	surging ash vilestaff of might
[resolveObject] CREATE FOR	142857	Polinne the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x31d545c8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.331959446387	102.5
[resolveObject] CREATED OBJECT:	142865	acidic steel dagger of vileness	tries left:	4
[resolveObject]	142865	acidic steel dagger of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	142857	Polinne the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x31d547d8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	16.706793115173	30.5
[resolveObject] CREATED OBJECT:	142871	elemental steel dagger of corruption	tries left:	4
fight: 	elemental steel dagger of corruption	acidic steel dagger of vileness	::	nil	OFFHAND
[resolveObject]	142871	elemental steel dagger of corruption	added to inventory	OFFHAND
[resolveObject] CREATE FOR	142857	Polinne the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32a07ce8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	3.1876572671318	30.5
[resolveObject] CREATED OBJECT:	142877	volcanic hardened leather armour of Toknor	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	volcanic hardened leather armour of Toknor	acidic steel dagger of vileness	::	nil	BODY
fight: 	volcanic hardened leather armour of Toknor	elemental steel dagger of corruption	::	nil	BODY
[resolveObject]	142877	volcanic hardened leather armour of Toknor	added to inventory	BODY
[resolveObject] CREATE FOR	142857	Polinne the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26cf0728, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.453745649302	102.5
[resolveObject] CREATED OBJECT:	142883	insulating hardened leather cap of dexterity (#STATBONUS#)	tries left:	4
fight: 	insulating hardened leather cap of dexterity (#STATBONUS#)	acidic steel dagger of vileness	::	nil	HEAD
fight: 	insulating hardened leather cap of dexterity (#STATBONUS#)	elemental steel dagger of corruption	::	nil	HEAD
fight: 	insulating hardened leather cap of dexterity (#STATBONUS#)	volcanic hardened leather armour of Toknor	::	nil	HEAD
[resolveObject]	142883	insulating hardened leather cap of dexterity (#STATBONUS#)	added to inventory	HEAD
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_skeleton_magus.png
[Actor:move]	142857	Polinne the skeleton magus	(forced) move from	nil	nil	to	23	5
Added unique	mod.class.NPC/Polinne the skeleton magus	::	1
[Actor:wearAllInventory]	142857	Polinne the skeleton magus	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	142857	Polinne the skeleton magus
   #- checking tactical table for talent	T_BLINDING_POWDER	level	5	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_ARCANE_POWER	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DAUNTING_PRESENCE	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_FLAME	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DUAL_STRIKE	level	6	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	142889	bee swarm	(forced) move from	nil	nil	to	12	20
[Actor:move]	142890	brown bear	(forced) move from	nil	nil	to	11	38
Random elite generating
[createRandomBoss] Creating random boss 	Nerirenor the red crystal	24	level	1	classes
  * class	Doombringer	 rejected due to power source
[applyRandomClass]	142891	Nerirenor the red crystal	Adding class	Alchemist	Mage
   power types: not_power_source =	antimagic,nature,technique	power_source =	arcane
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/staff-combat
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/fire-alchemy
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/acid-alchemy
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/energy-alchemy
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/advanced-golemancy
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/stone-alchemy
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/golemancy
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/explosives
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/frost-alchemy
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree spell/energy-alchemy to boss
 Talent choices for spell/energy-alchemy:
		1	T_LIGHTNING_INFUSION	Lightning Infusion
		2	T_DYNAMIC_RECHARGE	Dynamic Recharge
		3	T_THUNDERCLAP	Thunderclap
		4	T_LIVING_LIGHTNING	Living Lightning
Adding primary tree spell/energy-alchemy to boss with 3 talents
1	 * talent:	T_LIGHTNING_INFUSION	4
1	 * talent:	T_DYNAMIC_RECHARGE	3
1	 * talent:	T_THUNDERCLAP	2
[applyRandomClass] Attempting to add tree spell/frost-alchemy to boss
 Talent choices for spell/frost-alchemy:
		1	T_FROST_INFUSION	Frost Infusion
		2	T_ICE_ARMOUR	Ice Armour
		3	T_FLASH_FREEZE	Flash Freeze
		4	T_BODY_OF_ICE	Ice Core
Adding primary tree spell/frost-alchemy to boss with 4 talents
2	 * talent:	T_FROST_INFUSION	3
2	 * talent:	T_ICE_ARMOUR	3
2	 * talent:	T_FLASH_FREEZE	3
2	 * talent:	T_BODY_OF_ICE	3
[applyRandomClass] Attempting to add tree spell/advanced-golemancy to boss
 Talent choices for spell/advanced-golemancy:
		1	T_GOLEMANCY_LIFE_TAP	Life Tap
		2	T_GEM_GOLEM	Gem Golem
		3	T_SUPERCHARGE_GOLEM	Supercharge Golem
		4	T_RUNIC_GOLEM	Runic Golem
Adding secondary tree spell/advanced-golemancy to boss with 2 talents
1	 * talent:	T_GOLEMANCY_LIFE_TAP	2
1	 * talent:	T_GEM_GOLEM	3
 ** Finished adding	2	of	2	primary class trees
	 * 	spell/energy-alchemy
	 * 	spell/frost-alchemy
 ** Finished adding	1	of	1	secondary class trees
	 * 	spell/advanced-golemancy
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	25	nb_powers = 	6
 * using themes	arcane,fire,light
 * forbid power sources:	antimagic,technique,nature
Creating randart Beothad the Abyssvenom(twisted steel battleaxe) with fire
 ** selected ego	acidic 	(normal)	arcane
 * adding power: fire melee(1 points), 13 remaining
 * adding power: generic resists pen fire(1 points), 12 remaining
 * adding power: generic resist arcane(1 points), 11 remaining
 * adding power: generic resists pen fire(1 points), 10 remaining
 * adding power: light melee(1 points), 9 remaining
 * adding power: arcane burst(1 points), 8 remaining
 * adding power: fire melee(1.5 points), 7 remaining
 * adding power: generic resists pen fire(1.5 points), 5.5 remaining
 * adding power: generic resist arcane(1.5 points), 4 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x1d3ad5d0	remaining:
 * adding power: light melee(1.5 points), 2.5 remaining
 * adding power: arcane burst(1.5 points), 1 remaining
 * adding bias power: generic resists pen fire(2.25 points), 13 remaining
 * adding bias power: light melee(2.25 points), 10.75 remaining
 * adding bias power: fire melee(2.25 points), 8.5 remaining
 * adding bias power: generic resists pen fire(2.7 points), 6.25 remaining
 * adding bias power: light melee(2.7 points), 3.55 remaining
[resolveObject] CREATE FOR	143076	Nerirenor the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2861dd78, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	51.030539751293	52.5
[resolveObject] CREATED OBJECT:	143077	potent yew vilestaff of wizardry	tries left:	4
[resolveObject]	143077	potent yew vilestaff of wizardry	added to inventory	MAINHAND
[resolveObject] CREATE FOR	143076	Nerirenor the red crystal	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x31996160, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	97.09472345237	102.5
[resolveObject] CREATED OBJECT:	143083	mindwoven silk robe of nature (#RESIST#)	tries left:	4
fight: 	mindwoven silk robe of nature (#RESIST#)	potent yew vilestaff of wizardry	::	OFFHAND	BODY
[resolveObject]	143083	mindwoven silk robe of nature (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	143076	Nerirenor the red crystal	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Double Ego	59.158221401078	76
[resolveObject] CREATED OBJECT:	143089	aquamarine	tries left:	1
[resolvers.inventory] created object:	143089	aquamarine	inventory:	nil	keep:	nil
[Identify]	aquamarine	true
[resolveObject] CREATE FOR	143076	Nerirenor the red crystal	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Greater	33.872775694093	51
[resolveObject] CREATED OBJECT:	143090	topaz	tries left:	1
[resolvers.inventory] created object:	143090	topaz	inventory:	nil	keep:	nil
[Identify]	topaz	true
[resolveObject] CREATE FOR	143076	Nerirenor the red crystal	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Greater	47.084423223064	51
[resolveObject] CREATED OBJECT:	143091	aquamarine	tries left:	1
[resolvers.inventory] created object:	143091	aquamarine	inventory:	nil	keep:	nil
[Identify]	aquamarine	true
[Actor:move]	143076	Nerirenor the red crystal	(forced) move from	nil	nil	to	6	12
Added unique	mod.class.NPC/Nerirenor the red crystal	::	1
[Actor:wearAllInventory]	143076	Nerirenor the red crystal	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	143076	Nerirenor the red crystal
fight: 	alchemist agate	potent yew magestaff of wizardry	::	OFFHAND	QUIVER
fight: 	alchemist agate	mindwoven silk robe of nature (#RESIST#)	::	nil	QUIVER
[resolveObject] CREATE FOR	143170	golem	do_wear/tries:	true	5	filter:
	{not_properties=table: 0x320ff558, id=true, type="weapon", autoreq=true, subtype="battleaxe", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	143171	steel battleaxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	143171	steel battleaxe	added to inventory	MAINHAND
[Identify]	steel battleaxe	true
[resolveObject] CREATE FOR	143170	golem	do_wear/tries:	true	5	filter:
	{not_properties=table: 0x320ff580, id=true, type="armor", autoreq=true, subtype="heavy", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	143172	steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	steel mail armour	steel battleaxe	::	OFFHAND	BODY
[resolveObject]	143172	steel mail armour	added to inventory	BODY
[Identify]	steel mail armour	true
Loading tile	player/runic_golem/base_shadow_01.png
Loading tile	player/runic_golem/base_02.png
Loading tile	player/runic_golem/lower_body_08.png
Loading tile	player/runic_golem/upper_body_11.png
Loading tile	player/runic_golem/right_2haxe_02.png
[Actor:move]	143170	golem (servant of Nerirenor the red crystal)	(forced) move from	nil	nil	to	5	11
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BODY_OF_ICE	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_CHANNEL_STAFF	level	6	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_FIRE_INFUSION	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING_INFUSION	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THROW_BOMB	level	6	range:	10	radius:	1	effective:	10.666666666667
   #- checking tactical table for talent	T_GOLEMANCY_LIFE_TAP	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME_BOLT	level	20	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLASH_FREEZE	level	5	range:	0	radius:	7	effective:	4.6666666666667
   #- checking tactical table for talent	T_THUNDERCLAP	level	3	range:	0	radius:	6	effective:	4
   #- checking tactical table for talent	T_PHASE_DOOR	level	1	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_FROST_INFUSION	level	5	range:	1	radius:	0	effective:	1
Loading tile	npc/crystal_red.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/spikes.png
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[]
New GL Shader program 102
*p 102: Uniform: 0: 8B5E displMapTex
*p 102: Uniform: 3: 1406 spikeWidth
*p 102: Uniform: 4: 1406 spikeOffset
*p 102: Uniform: 2: 1406 spikeLength
*p 102: Uniform: 6: 1406 tick
*p 102: Uniform: 7: 1406 tick_start
*p 102: Uniform: 8: 1406 time_factor
*p 102: Uniform: 5: 1406 growthSpeed
*p 102: Uniform: 1: 8B5E normalMapTex
*p 102: Uniform: 9: 8B51 color
[SHADER] setting reset param	tick_start	1526811
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_red.png
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Ce'Nuvea the giant green ant	24	level	1	classes
[applyRandomClass]	143173	Ce'Nuvea the giant green ant	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-offense
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/battle-tactics
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[6] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-defense
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/superiority
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/warcries
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/shield-defense to boss
 * Random boss forbade talent because talent not allowed on random bosses	Last Stand	T_LAST_STAND	24
 Talent choices for technique/shield-defense:
		1	T_SHIELD_WALL	Shield Wall
		2	T_REPULSION	Repulsion
		3	T_SHIELD_EXPERTISE	Shield Expertise
Adding primary tree technique/shield-defense to boss with 4 talents
1	 * talent:	T_SHIELD_WALL	3
1	 * talent:	T_REPULSION	3
1	 * talent:	T_SHIELD_EXPERTISE	3
[applyRandomClass] Attempting to add tree technique/superiority to boss
 Talent choices for technique/superiority:
		1	T_JUGGERNAUT	Juggernaut
		2	T_ONSLAUGHT	Onslaught
		3	T_BATTLE_CALL	Battle Call
		4	T_SHATTERING_IMPACT	Shattering Impact
Adding primary tree technique/superiority to boss with 3 talents
2	 * talent:	T_JUGGERNAUT	3
2	 * talent:	T_ONSLAUGHT	3
2	 * talent:	T_BATTLE_CALL	4
[applyRandomClass] Attempting to add tree technique/battle-tactics to boss
 Talent choices for technique/battle-tactics:
		1	T_GREATER_WEAPON_FOCUS	Greater Weapon Focus
		2	T_STEP_UP	Step Up
		3	T_BLEEDING_EDGE	Bleeding Edge
		4	T_TRUE_GRIT	True Grit
Adding secondary tree technique/battle-tactics to boss with 1 talents
1	 * talent:	T_GREATER_WEAPON_FOCUS	3
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/shield-defense
	 * 	technique/superiority
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/battle-tactics
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	41	nb_powers = 	6
 * using themes	physical,defense,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart Beyablek(gleaming steel waraxe) with no themename
 ** selected ego	 of disruption	(greater)	antimagic
 * adding power: generic save physical(1 points), 21 remaining
 * adding power: generic stat con(1 points), 20 remaining
 * adding power: generic resist arcane(1 points), 19 remaining
 * adding power: generic phys crit(1 points), 18 remaining
 * adding power: generic resist blight(2 points), 17 remaining
 * adding power: generic armor(1 points), 15 remaining
 * adding power: generic save physical(1.5 points), 14 remaining
 * adding power: generic stat con(1.5 points), 12.5 remaining
 * adding power: generic resist arcane(1.5 points), 11 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x31873328	remaining:
 * adding power: generic resist blight(3 points), 9.5 remaining
 * adding power: generic armor(1.5 points), 6.5 remaining
 * adding power: generic save physical(2.25 points), 5 remaining
 * adding power: generic stat con(2.25 points), 2.75 remaining
 * adding bias power: generic phys crit(1.5 points), 21 remaining
 * adding bias power: generic save physical(3.375 points), 19.5 remaining
 * adding bias power: generic stat con(3.375 points), 16.125 remaining
 * adding bias power: generic stat con(4.05 points), 12.75 remaining
 * adding bias power: generic save physical(4.05 points), 8.7 remaining
 * adding bias power: generic phys crit(1.8 points), 4.65 remaining
 * adding bias power: generic save physical(4.86 points), 2.85 remaining
[resolveObject] CREATE FOR	143361	Ce'Nuvea the giant green ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x31850f38, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	99.295551078463	102.5
[resolveObject] CREATED OBJECT:	143362	balanced dwarven-steel longsword of persecution	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[resolveObject]	143362	balanced dwarven-steel longsword of persecution	added to inventory	MAINHAND
[resolveObject] CREATE FOR	143361	Ce'Nuvea the giant green ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32eeff90, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	79.965099131331	102.5
[resolveObject] CREATED OBJECT:	143368	flaming dwarven-steel shield of arcane resistance (#RESIST#)	tries left:	4
fight: 	flaming dwarven-steel shield of arcane resistance (#RESIST#)	balanced dwarven-steel longsword of persecution	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	143368	flaming dwarven-steel shield of arcane resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	143361	Ce'Nuvea the giant green ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32ef0180, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	107.21152755309	108.5
[resolveObject] CREATED OBJECT:	143374	rejuvenating dwarven-steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	rejuvenating dwarven-steel mail armour	balanced dwarven-steel longsword of persecution	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour	flaming dwarven-steel shield of arcane resistance (#RESIST#)	::	nil	BODY
[resolveObject]	143374	rejuvenating dwarven-steel mail armour	added to inventory	BODY
[Actor:move]	143361	Ce'Nuvea the giant green ant	(forced) move from	nil	nil	to	23	15
Added unique	mod.class.NPC/Ce'Nuvea the giant green ant	::	1
[Actor:wearAllInventory]	143361	Ce'Nuvea the giant green ant	wearing main inventory
fight: 	Beyablek	balanced dwarven-steel longsword of persecution	::	nil	MAINHAND
fight: 	Beyablek	flaming dwarven-steel shield of arcane resistance (#RESIST#)	::	nil	MAINHAND
fight: 	Beyablek	rejuvenating dwarven-steel mail armour	::	nil	MAINHAND
fight: 	Beyablek	flaming dwarven-steel shield of arcane resistance (#RESIST#)	::	nil	MAINHAND
fight: 	Beyablek	rejuvenating dwarven-steel mail armour	::	nil	MAINHAND
[Actor:wearAllInventory]	Ce'Nuvea the giant green ant	143361	143175	Beyablek	WORN IN	MAINHAND	1
    --- replaced:	143362	balanced dwarven-steel longsword of persecution
running talented_ai_tactic resolver on_added_to_level function for	143361	Ce'Nuvea the giant green ant
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BITE_POISON	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REPULSION	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_SHIELD_WALL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ONSLAUGHT	level	5	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_JUGGERNAUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BATTLE_CALL	level	6	range:	0	radius:	8	effective:	5.3333333333333
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 103
*p 103: Uniform: 1: 1406 tick
*p 103: Uniform: 2: 1406 tick_start
*p 103: Uniform: 3: 1406 time_factor
*p 103: Uniform: 5: 1406 cylinderRotationSpeed
*p 103: Uniform: 6: 1406 cylinderRadius
*p 103: Uniform: 4: 1406 noup
*p 103: Uniform: 8: 1406 cylinderHeight
*p 103: Uniform: 7: 1406 cylinderVerticalPos
*p 103: Uniform: 9: 1406 appearTime
*p 103: Uniform: 10: 1406 repeatTimes
*p 103: Uniform: 11: 1406 unbalancedSize
*p 103: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	1525939
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 104
*p 104: Uniform: 1: 1406 tick
*p 104: Uniform: 2: 1406 tick_start
*p 104: Uniform: 3: 1406 time_factor
*p 104: Uniform: 5: 1406 cylinderRotationSpeed
*p 104: Uniform: 6: 1406 cylinderRadius
*p 104: Uniform: 4: 1406 noup
*p 104: Uniform: 8: 1406 cylinderHeight
*p 104: Uniform: 7: 1406 cylinderVerticalPos
*p 104: Uniform: 9: 1406 appearTime
*p 104: Uniform: 10: 1406 repeatTimes
*p 104: Uniform: 11: 1406 unbalancedSize
*p 104: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	1525939
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	143378	midge swarm	(forced) move from	nil	nil	to	36	30
[Actor:move]	143379	red crystal	(forced) move from	nil	nil	to	30	29
[Actor:move]	143380	bee swarm	(forced) move from	nil	nil	to	18	27
[resolveObject] CREATE FOR	143381	Shardskin	do_wear/tries:	true	5	filter:
	{type="weapon", random_art_replace=table: 0x274740d8, autoreq=true, subtype="staff", defined="CRYSTAL_SHARD"}
[resolveObject] CREATED OBJECT:	143383	Crystal Shard	tries left:	4
[ActorObjectUse] useObjectEnable: 	Crystal Shard	by	Shardskin	inven/slot	table: 0x3a2a5950	nil
[resolveObject]	143383	Crystal Shard	added to inventory	MAINHAND
Added unique	mod.class.Object/Crystal Shard	::	1
[resolveObject] CREATE FOR	143381	Shardskin	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	89.947503168124	107
[resolveObject] CREATED OBJECT:	143384	ash magestaff of power	tries left:	1
[resolveObject] adding to main inventory:	143384	ash magestaff of power
[resolveObject] CREATE FOR	143381	Shardskin	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	22.42744432423	37
[resolveObject] CREATED OBJECT:	143388	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	143388	gold pieces
[resolveObject] CREATE FOR	143381	Shardskin	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Uniques	0.37924654744082	5
[resolveObject] CREATED OBJECT:	143389	Stormfront	tries left:	1
[resolveObject] adding to main inventory:	143389	Stormfront
Added unique	mod.class.Object/Stormfront	::	1
[resolveObject] CREATE FOR	143381	Shardskin	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	33.863265880817	37
[resolveObject] CREATED OBJECT:	143390	traveler's pair of iron boots of strife	tries left:	1
[resolveObject] adding to main inventory:	143390	traveler's pair of iron boots of strife
[ActorObjectUse] useObjectEnable: 	traveler's pair of iron boots of strife	by	Shardskin	inven/slot	1	nil
[ActorObjectUse] Object	traveler's pair of iron boots of strife	143390	is ineligible for talent interface
[resolveObject] CREATE FOR	143381	Shardskin	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	13.318565843235	15
[resolveObject] CREATED OBJECT:	143396	wrathful steel shield of the stars	tries left:	1
[resolveObject] adding to main inventory:	143396	wrathful steel shield of the stars
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_crystal_golden_crystal.png
[Actor:move]	143381	Shardskin	(forced) move from	nil	nil	to	25	15
Added unique	mod.class.NPC/Shardskin	::	1
[applyRandomClassNew] applying	1	classes at	50	%%
[applyRandomClassNew]	143381	Shardskin	Adding class	Skirmisher	Rogue	level_rate	50
[Actor:levelupClass]	Shardskin	auto level up	Skirmisher	0	-->	6	table: 0x354b8e48
[Actor:levelupClass] 143381 Shardskin ## Initialzing auto_class Skirmisher (Rogue) 85% level_rate from level 21.6 ##
  *** power types: not_power_source =	antimagic	power_source =	technique_ranged,technique
	 ** learning Skirmisher birth talent T_SKIRMISHER_KNEECAPPER 1 (every 0 levels)
	 ** learning Skirmisher birth talent T_SHOOT 1 (every 0 levels)
	 ** learning Skirmisher birth talent T_DISENGAGE 1 (every 0 levels)
	 ** learning Skirmisher birth talent T_WEAPON_COMBAT 1 (every 0 levels)
	 ** learning Skirmisher birth talent T_SKIRMISHER_BUCKLER_EXPERTISE 1 (every 0 levels)
	 ** learning Skirmisher birth talent T_SKIRMISHER_SLING_SUPREMACY 1 (every 0 levels)
	 *** Assigning	2	category points
	 *** auto_levelup IMPROVING TALENT TYPE	cunning/survival
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	cunning/called-shots
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_move
[Actor:levelupClass] ### levelup summary for	Shardskin	Skirmisher	0	-->	6
[Actor:levelupClass] ### Talents Learned:
	*	[T_SKIRMISHER_SWIFT_SHOT] = 3
	*	[T_SKIRMISHER_BUCKLER_EXPERTISE] = 1
	*	[T_DISENGAGE] = 1
	*	[T_SKIRMISHER_BASH_AND_SMASH] = 1
	*	[T_LACERATING_STRIKES] = 2
	*	[T_SKIRMISHER_KNEECAPPER] = 1
	*	[T_SKIRMISHER_HURRICANE_SHOT] = 1
	*	[T_EVASION] = 1
	*	[T_WEAPON_COMBAT] = 1
[Actor:levelupClass] ### Talents forced Stats:	cun: 2, dex: 14
 *** auto allocating	8	remaining stat points
[resolveObject] CREATE FOR	143381	Shardskin	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	92.099177795253	107
[resolveObject] CREATED OBJECT:	143402	hardened leather armour of spell shielding	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	hardened leather armour of spell shielding	Crystal Shard	::	OFFHAND	BODY
[resolveObject]	143402	hardened leather armour of spell shielding	added to inventory	BODY
[resolveObject] CREATE FOR	143381	Shardskin	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="sling", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	91.278420310067	107
[resolveObject] CREATED OBJECT:	143406	reinforced leather sling of acid	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	3
fight: 	reinforced leather sling of acid	Crystal Shard	::	OFFHAND	MAINHAND
fight: 	reinforced leather sling of acid	hardened leather armour of spell shielding	::	nil	MAINHAND
[ActorObjectUse] useObjectDisable: 	Crystal Shard	inven/slot	2	1	tid	nil
fight: 	reinforced leather sling of acid	hardened leather armour of spell shielding	::	nil	MAINHAND
[resolveObject]	143406	reinforced leather sling of acid	added to inventory	MAINHAND
[ActorObjectUse] useObjectEnable: 	Crystal Shard	by	Shardskin	inven/slot	1	nil
[ActorObjectUse] Object	Crystal Shard	143383	is ineligible for talent interface
		 moved replaced object to main inventory:	143383	Crystal Shard
[resolveObject] CREATE FOR	143381	Shardskin	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	61.240686637173	62
[resolveObject] CREATED OBJECT:	143410	dwarven-steel shield of resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	cun	7
fight: 	dwarven-steel shield of resistance	reinforced leather sling of acid	::	nil	OFFHAND
fight: 	dwarven-steel shield of resistance	hardened leather armour of spell shielding	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	143410	dwarven-steel shield of resistance	added to inventory	OFFHAND
[resolveObject] CREATE FOR	143381	Shardskin	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	2.2222153677657	5
[resolveObject] CREATED OBJECT:	143414	Pouch of the Subconscious	tries left:	4
fight: 	Pouch of the Subconscious	reinforced leather sling of acid	::	nil	QUIVER
fight: 	Pouch of the Subconscious	dwarven-steel shield of resistance	::	nil	QUIVER
fight: 	Pouch of the Subconscious	hardened leather armour of spell shielding	::	nil	QUIVER
[resolveObject]	143414	Pouch of the Subconscious	added to inventory	QUIVER
Added unique	mod.class.Object/Pouch of the Subconscious	::	1
running talented_ai_tactic resolver but aborting due to existing tactics
[Actor:wearAllInventory]	143381	Shardskin	wearing main inventory
[ActorObjectUse] useObjectDisable: 	traveler's pair of iron boots of strife	inven/slot	1	4	tid	nil
fight: 	traveler's pair of iron boots of strife	reinforced leather sling of acid	::	nil	FEET
fight: 	traveler's pair of iron boots of strife	dwarven-steel shield of resistance	::	nil	FEET
fight: 	traveler's pair of iron boots of strife	hardened leather armour of spell shielding	::	nil	FEET
fight: 	traveler's pair of iron boots of strife	Pouch of the Subconscious	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	traveler's pair of iron boots of strife	by	Shardskin	inven/slot	table: 0x30c6f698	nil
[Actor:wearAllInventory]	Shardskin	143381	143390	traveler's pair of iron boots of strife	WORN IN	FEET	1
Guardian allocated: 	SHARDSKIN	143381	Shardskin
[TOME ENTITY FILTER] selected Money	103.50145779725	109.5
[TOME ENTITY FILTER] selected Double Greater	6.4887081753669	11
[TOME ENTITY FILTER] selected Double Greater	10.895142841827	11
[TOME ENTITY FILTER] selected Greater	33.567157275408	51
[TOME ENTITY FILTER] selected Double Greater	2.365058737892	11
[TOME ENTITY FILTER] selected Money	107.66531158277	109.5
[TOME ENTITY FILTER] selected Double Ego	69.021978171315	76
[TOME ENTITY FILTER] selected Money	103.85600831868	109.5
[TOME ENTITY FILTER] selected Double Greater	1.7254802155601	11
Placed lore	journal page	15	14
[Identify]	journal page	true
Wait finished, counted 2548, 920 ticks
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 105
*p 105: Uniform: 1: 1406 tick
*p 105: Uniform: 3: 8B52 texCoord
*p 105: Uniform: 2: 8B50 mapCoord
*p 105: Uniform: 4: 1406 attenuation
*p 105: Uniform: 0: 8B5E tex
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
  [1] = bligthed-soil
  [2] = font-life
  [3] = crystaline-forest
  [4] = crystaline-forest
  [5] = crystaline-forest
  [6] = crystaline-forest
  [params] = {
  }
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/blight_root.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
New GL Shader program 106
*p 106: Uniform: 0: 8B5E tex
*p 106: Uniform: 9: 8B50 xy
*p 106: Uniform: 5: 1406 zoom
*p 106: Uniform: 1: 1406 tick
*p 106: Uniform: 6: 1406 time_factor
*p 106: Uniform: 4: 1406 npow
*p 106: Uniform: 2: 8B52 color1
*p 106: Uniform: 3: 8B52 color2
*p 106: Uniform: 7: 1406 hide_center
*p 106: Uniform: 8: 1406 aam
[EVENT] blighted-soil centered at 	21	41
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 108
*p 108: Uniform: 0: 8B5E tex
*p 108: Uniform: 9: 8B50 xy
*p 108: Uniform: 5: 1406 zoom
*p 108: Uniform: 1: 1406 tick
*p 108: Uniform: 6: 1406 time_factor
*p 108: Uniform: 4: 1406 npow
*p 108: Uniform: 2: 8B52 color1
*p 108: Uniform: 3: 8B52 color2
*p 108: Uniform: 7: 1406 hide_center
*p 108: Uniform: 8: 1406 aam
[EVENT] font-life centered at 	21	14
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground_gloomy.lua
Loading entities file from memory	/data/general/grids/crystal.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground_gloomy.lua
Loading entities file from memory	/data/general/grids/crystal.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground_gloomy.lua
Loading entities file from memory	/data/general/grids/crystal.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground_gloomy.lua
Loading entities file from memory	/data/general/grids/crystal.lua
Not gone east, no backup guardian
Running on level loads	old-forest-4
[Actor:move]	6962	Garruk	(forced) move from	49	42	to	0	46
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 23 Krog Cursed
[Discord] updating state: "Old Forest (4)" / "Lvl 23 Krog Cursed" / default / cursed
[Actor:move]	140411	red crystal	(forced) move from	0	43	to	16	12
Updating zone name	Old Forest (4)
C Map minimap texture: 553 (50x50; 64x64)
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[Actor:move]	6962	Garruk	move from	0	46	to	0	45
[Actor:move]	6962	Garruk	move from	0	45	to	0	44
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	attackarea	 talent:T_MUCUS
[Actor:move]	6962	Garruk	move from	0	44	to	0	43
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	
[Actor:move]	6962	Garruk	move from	0	43	to	0	42
[Actor:move]	6962	Garruk	move from	0	42	to	1	41
[Actor:move]	6962	Garruk	move from	1	41	to	2	41
[Actor:move]	6962	Garruk	move from	2	41	to	3	41
[Actor:move]	6962	Garruk	move from	3	41	to	4	41
[Actor:move]	6962	Garruk	move from	4	41	to	5	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	44	37	to	43	37
[Actor:move]	6962	Garruk	move from	5	41	to	6	41
[Actor:move]	6962	Garruk	move from	6	41	to	7	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	43	37	to	42	37
[Actor:move]	6962	Garruk	move from	7	41	to	8	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	42	37	to	41	37
[Actor:move]	6962	Garruk	move from	8	41	to	9	41
[Actor:move]	6962	Garruk	move from	9	41	to	10	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	41	37	to	40	37
[Actor:move]	6962	Garruk	move from	10	41	to	11	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	40	37	to	39	37
[Actor:move]	6962	Garruk	move from	11	41	to	12	41
[Actor:move]	6962	Garruk	move from	12	41	to	13	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	39	37	to	39	38
[Actor:move]	6962	Garruk	move from	13	41	to	14	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	39	38	to	39	39
[Actor:move]	6962	Garruk	move from	14	41	to	15	41
[Actor:move]	6962	Garruk	move from	15	41	to	16	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	39	39	to	38	40
[Actor:move]	6962	Garruk	move from	16	41	to	17	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	38	40	to	37	40
[Actor:move]	6962	Garruk	move from	17	41	to	18	41
[Actor:move]	6962	Garruk	move from	18	41	to	19	41
Loading tile from tileset	/data/gfx/talents/blightzone.png
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	37	40	to	36	40
[Actor:move]	6962	Garruk	move from	19	41	to	20	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	36	40	to	35	40
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/sling_reinforced.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/pouch_of_the_subconscious.png
Deleting shader 114 (is clone 0)
Deleting shader 113 (is clone 0)
[Actor:move]	6962	Garruk	move from	20	41	to	21	41
[target_simple AI]	142531	Aerowen the midge swarm	selecting NEW TARGET	21	41	6962	Garruk
[use_tactical AI] === Action Selected:	142531	Aerowen the midge swarm	closein	 talent:T_BLINDING_SPEED
[LOG]	Aerowen the midge swarm uses #{bold}##ORCHID#Blinding Speed.#{normal}##LAST#
[LOG]	Aerowen the midge swarm speeds up.
[use_tactical AI] === Action Selected:	142531	Aerowen the midge swarm	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Aerowen the midge swarm rushes out!#{normal}##LAST#
[Actor:move]	142531	Aerowen the midge swarm	(forced) move from	31	43	to	22	41
[ATTACK] attacking with (mainhand)	hungering thorny mindstar of storms
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	23.059741317225	24	59	1.2	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	23.059741317225	24	59	1.2	vs. armor/def	46	37
checkHit	59	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	24	vs. armor/hardiness	46	0.6
[ATTACK] after armor	9.2
[PHYS CRIT %] axe accuracy bonus	59	37	=	5.5
[PHYS CRIT %]	14.4
[ATTACK] after crit	9.2
[ATTACK] after mult	11.04
checkHit	42	vs	23	=> chance to hit	95
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	5.1
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[LOG]	Garruk attunes to the damage.
checkHit	59	vs	35	=> chance to hit	95
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Aerowen the midge swarm is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Aerowen the midge swarm slows down.
[ATTACK] attacking with (offhand)	creative thorny mindstar
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	22.419750600867	24	59	1.2	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	22.419750600867	24	59	1.2	vs. armor/def	46	37
checkHit	59	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	24	vs. armor/hardiness	46	0.6
[ATTACK] after armor	9.2
[PHYS CRIT %] axe accuracy bonus	59	37	=	5.5
[PHYS CRIT %]	14.4
[ATTACK] after crit	9.2
[ATTACK] after mult	11.04
checkHit	59	vs	35	=> chance to hit	95
[KNOCKBACK] from	22	22	over	5
[KNOCKBACK] try	20	41	4
[KNOCKBACK] try	19	41	3	::
[KNOCKBACK] try	18	41	2	::
[KNOCKBACK] try	17	41	1	::
[KNOCKBACK] try	16	41	0	::
[KNOCKBACK] ok knocked to	16	41	::
[Actor:move]	6962	Garruk	(forced) move from	21	41	to	16	41
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Aerowen the midge swarm is afflicted by a rotting disease!
[LOG]	Melee retaliation hits Aerowen the midge swarm for #LIGHT_GREEN#5 nature#LAST#, #{bold}##LIGHT_GREEN#29 nature#{normal}##LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#25 nature#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[LOG]	#UID:142531:0#Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #ORANGE#5 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #ROYAL_BLUE#5 lightning#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel achievement	swanghard	tome	You were not supposed to see that!	false	false
[USERCHAT] channel talk	PackOfOne	tome	but pls whatever you do dont get master of disasters on summ I see way too many ppl do it. it's worthless. if you need to push your mindpower there's like a million other options
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 110
*p 110: Uniform: 1: 1406 tick
*p 110: Uniform: 3: 1406 time_factor
*p 110: Uniform: 6: 1406 circleDescendSpeed
*p 110: Uniform: 2: 1406 tick_start
*p 110: Uniform: 4: 1406 noup
*p 110: Uniform: 5: 1406 circleRotationSpeed
*p 110: Uniform: 0: 8B5E tex
*p 110: Uniform: 10: 8B52 circleColor
*p 110: Uniform: 7: 1406 beamsCount
*p 110: Uniform: 8: 8B52 beamColor1
*p 110: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 111
*p 111: Uniform: 1: 1406 tick
*p 111: Uniform: 3: 1406 time_factor
*p 111: Uniform: 6: 1406 circleDescendSpeed
*p 111: Uniform: 2: 1406 tick_start
*p 111: Uniform: 4: 1406 noup
*p 111: Uniform: 5: 1406 circleRotationSpeed
*p 111: Uniform: 0: 8B5E tex
*p 111: Uniform: 10: 8B52 circleColor
*p 111: Uniform: 7: 1406 beamsCount
*p 111: Uniform: 8: 8B52 beamColor1
*p 111: Uniform: 9: 8B52 beamColor2
[use_tactical AI] === Action Selected:	142531	Aerowen the midge swarm	buff	 talent:T_PERFECT_STRIKE
[LOG]	Aerowen the midge swarm uses #{bold}##ORCHID#Perfect Strike.#{normal}##LAST#
[LOG]	Aerowen the midge swarm aims carefully.
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
New GL Shader program 112
*p 112: Uniform: 0: 8B5E tex
*p 112: Uniform: 4: 8B50 ellipsoidalFactor
*p 112: Uniform: 1: 1406 tick
*p 112: Uniform: 2: 1406 time_factor
*p 112: Uniform: 3: 1406 noup
[use_tactical AI] === Action Selected:	142531	Aerowen the midge swarm	attack	 talent:T_HYDRA
[LOG]	#YELLOW##{bold}#Aerowen the midge swarm summons a 3-headed hydra!#{normal}##LAST#
[MIND CRIT %]	12.4
[LOG]	#{bold}#Aerowen the midge swarm's mind surges with critical power!#{normal}#
[Actor:move]	186507	3-headed hydra	(forced) move from	nil	nil	to	20	42
[MIND CRIT %]	5.1
checkHitOld	82.078517811667	29
=> chance to hit	86.920723133564
[Actor:move]	141415	dread	move from	35	40	to	34	40
[LOG]	Rotting Disease from Garruk hits Aerowen the midge swarm for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	Poison from Garruk hits Aerowen the midge swarm for #LIGHT_GREEN#8 nature#LAST# damage.
[use_tactical AI] === Action Selected:	142531	Aerowen the midge swarm	attack	 talent:T_WAR_HOUND
[LOG]	#YELLOW##{bold}#Aerowen the midge swarm summons a War Hound!#{normal}##LAST#
[MIND CRIT %]	12.4
[MIND CRIT %]	12.4
[Actor:move]	186509	war hound	(forced) move from	nil	nil	to	17	41
checkHit	44	vs	1	=> chance to hit	95
[LOG]	War hound is afflicted by a decrepitude disease!
checkHit	44	vs	1	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows war hound!
[LOG]	Garruk becomes more vulnerable to physical.
[LOG]	Curse of Nightmares hits War hound for #ORANGE#38 mind#LAST#, #GREY#33 darkness#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[LOG]	Garruk is poisoned!
[LOG]	Aerowen the midge swarm's poison area effect hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[use_tactical AI] === Action Selected:	142531	Aerowen the midge swarm	attack	 talent:T_ACTIVATE_OBJECT_2
[LOG]	Aerowen the midge swarm feeds his #B4B4B4##UID:142700:0#thorny mindstar#LAST# with psychic energy from Garruk!
checkHit	42	vs	23	=> chance to hit	95
[LOG]	
[LOG]	#UID:142531:0#Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #ORANGE#33 mind#LAST# damage.
Loading tile from tileset	/data/gfx/effects/lower_physical_resist.png
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	war hound	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	1	vs. armor/def	2	34
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	1	vs. armor/def	2	34
checkHit	66.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	116	4	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	66.783619356046	34	=	1.0655672387121
[ATTACK] after armor	123.6057996906
[PHYS CRIT %]	3.6
[ATTACK] after crit	123.6057996906
[ATTACK] after mult	123.6057996906
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	war hound	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	2	34
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	2	34
checkHit	66.783619356046	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	98	3	vs. armor/hardiness	2	0.3
[ATTACK] mace accuracy bonus	66.783619356046	34	=	1.0655672387121
[ATTACK] after armor	104.42558939378
[PHYS CRIT %]	3.1
[ATTACK] after crit	104.42558939378
[ATTACK] after mult	55.531318562911
[Actor:move]	6962	Garruk	move from	16	41	to	16	41
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits War hound for #WHITE#121 physical#LAST#, #LIGHT_GREEN#74 nature#LAST# (#RED##{bold}#195#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	186507	3-headed hydra	attackarea	 talent:T_ACID_BREATH
[LOG]	#ORCHID##{bold}#3-headed hydra breathes acid!#{normal}##LAST#
[MIND CRIT %]	0
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed War hound!#{normal}#
[LOG]	#UID:186507:0#3-headed hydra hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #GREEN#146 acid#LAST# (#RED##{bold}#146#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[MIND CRIT %]	5.1
[LOG]	Poison from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #RED#(3 rampage shugs off#LAST#), #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
checkHitOld	82.386485442554	29
=> chance to hit	86.95790987103
[Actor:move]	141415	dread	move from	34	40	to	33	40
[use_tactical AI] === Action Selected:	142531	Aerowen the midge swarm	attack	 talent:T_RITCH_FLAMESPITTER
[LOG]	#YELLOW##{bold}#Aerowen the midge swarm summons a Ritch Flamespitter!#{normal}##LAST#
[MIND CRIT %]	12.4
[MIND CRIT %]	12.4
[Actor:move]	186511	ritch flamespitter	(forced) move from	nil	nil	to	20	41
checkHit	44	vs	62	=> chance to hit	5
checkHit	44	vs	62	=> chance to hit	5
[LOG]	#F53CBE#Garruk harrows ritch flamespitter!
[LOG]	Garruk becomes more vulnerable to fire.
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 113
*p 113: Uniform: 0: 8B5E tex
*p 113: Uniform: 8: 8B50 ellipsoidalFactor
*p 113: Uniform: 5: 1406 innerShockwaveWidth
*p 113: Uniform: 6: 1406 outerShockwaveWidth
*p 113: Uniform: 1: 1406 tick
*p 113: Uniform: 2: 1406 tick_start
*p 113: Uniform: 3: 1406 time_factor
*p 113: Uniform: 4: 1406 shockwaveSpeed
*p 113: Uniform: 7: 1406 flameIntensity
[SHADER] setting reset param	tick_start	1560400
[LOG]	Curse of Nightmares hits Ritch flamespitter for #ORANGE#21 mind#LAST#, #GREY#20 darkness#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Aerowen the midge swarm for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	Rotting Disease from Garruk hits Aerowen the midge swarm for #DARK_GREEN#19 blight#LAST# damage.
Loading tile from tileset	/data/gfx/effects/lower_fire_resist.png
[LOG]	3-headed hydra slows down.
[Actor:move]	186512	terror	(forced) move from	nil	nil	to	11	41
[PARTY] New member, add after	terror	Garruk
Adding entity	186512	after	6962
[LOG]	Aerowen the midge swarm's poison area effect hits #fbd578#Garruk#LAST# for #RED#(3 rampage shugs off#LAST#), #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	142531	Aerowen the midge swarm	selecting NEW TARGET	16	41	6962	Garruk
[use_tactical AI] === Action Selected:	142531	Aerowen the midge swarm	defend	 talent:T_JUGGERNAUT
[LOG]	Aerowen the midge swarm uses #{bold}##ORCHID#Juggernaut.#{normal}##LAST#
[LOG]	Aerowen the midge swarm hardens its skin.
[use_tactical AI] === Action Selected:	142531	Aerowen the midge swarm	closein	 AI:move_astar_advanced
[Actor:move]	142531	Aerowen the midge swarm	move from	22	41	to	21	41
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.56459432139691	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.56459432139691	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	104.28818596151
[PHYS CRIT %]	3.6
[ATTACK] after crit	104.28818596151
[ATTACK] after mult	58.880517582654
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.30023931205284	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.30023931205284	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	96.353215290528
[PHYS CRIT %]	3.1
[ATTACK] after crit	96.353215290528
[ATTACK] after mult	28.929023072907
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	3-headed hydra	dam/apr/atk/mult ::	87.943829737569	4	52.295672387121	0.59259432139691	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	52.295672387121	0.59259432139691	vs. armor/def	7	0
checkHit	52.295672387121	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	111	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	52.295672387121	0	=	1.1045913447742
[ATTACK] after armor	119.7574754635
[PHYS CRIT %]	3.6
[ATTACK] after crit	119.7574754635
[ATTACK] after mult	70.9675999045
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	3-headed hydra	dam/apr/atk/mult ::	78.468237048363	3	52.295672387121	0.31512911951084	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	52.295672387121	0.31512911951084	vs. armor/def	7	0
checkHit	52.295672387121	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	86	3	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	52.295672387121	0	=	1.1045913447742
[ATTACK] after armor	91.142691844145
[PHYS CRIT %]	3.1
[ATTACK] after crit	91.142691844145
[ATTACK] after mult	28.721716230693
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Aerowen the midge swarm	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.59259432139691	vs. armor/def	28.898918348339	25
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.59259432139691	vs. armor/def	28.898918348339	25
checkHit	66.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	4	vs. armor/hardiness	28.898918348339	1
[ATTACK] mace accuracy bonus	66.783619356046	25	=	1.0835672387121
[ATTACK] after armor	94.10031691703
[PHYS CRIT %]	0
[ATTACK] after crit	94.10031691703
[ATTACK] after mult	55.763313446681
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Aerowen the midge swarm	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.31512911951084	vs. armor/def	28.898918348339	25
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.31512911951084	vs. armor/def	28.898918348339	25
checkHit	66.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	105	3	vs. armor/hardiness	28.898918348339	1
[ATTACK] mace accuracy bonus	66.783619356046	25	=	1.0835672387121
[ATTACK] after armor	95.267451394454
[PHYS CRIT %]	0
[ATTACK] after crit	95.267451394454
[ATTACK] after mult	30.021548075976
checkHit	32	vs	53	=> chance to hit	0
[LOG]	Aerowen the midge swarm is weakened by the darkness!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	3-headed hydra	dam/apr/atk/mult ::	87.943829737569	4	52.295672387121	0.59259432139691	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	52.295672387121	0.59259432139691	vs. armor/def	7	0
checkHit	52.295672387121	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	120	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	52.295672387121	0	=	1.1045913447742
[ATTACK] after armor	129.69879756647
[PHYS CRIT %]	3.6
[ATTACK] after crit	129.69879756647
[ATTACK] after mult	76.858770929897
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	3-headed hydra	dam/apr/atk/mult ::	78.468237048363	3	52.591344774242	0.31512911951084	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	52.591344774242	0.31512911951084	vs. armor/def	7	0
checkHit	52.591344774242	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	3	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	52.591344774242	0	=	1.1051826895485
[ATTACK] after armor	99.07766251513
[PHYS CRIT %]	3.1
[ATTACK] after crit	99.07766251513
[ATTACK] after mult	31.222256551585
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Aerowen the midge swarm	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.62059432139691	vs. armor/def	28.898918348339	25
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.62059432139691	vs. armor/def	28.898918348339	25
checkHit	66.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	4	vs. armor/hardiness	28.898918348339	1
[ATTACK] mace accuracy bonus	66.783619356046	25	=	1.0835672387121
[ATTACK] after armor	97.351018633166
[PHYS CRIT %]	0
[ATTACK] after crit	97.351018633166
[ATTACK] after mult	60.415489345947
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Aerowen the midge swarm	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.33001892696884	vs. armor/def	28.898918348339	25
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.33001892696884	vs. armor/def	28.898918348339	25
checkHit	66.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	3	vs. armor/hardiness	28.898918348339	1
[ATTACK] mace accuracy bonus	66.783619356046	25	=	1.0835672387121
[ATTACK] after armor	82.264644529909
[PHYS CRIT %]	0
[ATTACK] after crit	82.264644529909
[ATTACK] after mult	27.148889715233
[Actor:move]	6962	Garruk	(forced) move from	16	41	to	21	40
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ritch flamespitter for #WHITE#85 physical#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#3 fire#LAST#, #WHITE#42 physical#LAST#, #LIGHT_GREEN#90 nature#LAST# (#RED##{bold}#310#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits 3-headed hydra for #WHITE#102 physical#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#41 physical#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#111 physical#LAST# (#RED##{bold}#459#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Aerowen the midge swarm for #WHITE#51 physical#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#28 physical#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#56 physical#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#25 physical#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#569#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ritch flamespitter!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed 3-headed hydra!#{normal}#
[LOG]	Garruk has shrugged off 5 damage and is ready for more.
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+10 hate)
[MIND CRIT %]	5.1
checkHit	45	vs	32	=> chance to hit	83
[LOG]	Mindrot hits Aerowen the midge swarm for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Poison from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #RED#(2 rampage shugs off#LAST#), #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
checkHitOld	82.690990828374	29
=> chance to hit	86.994436563497
[Actor:move]	141415	dread	move from	33	40	to	32	41
[LOG]	Rotting Disease from Garruk hits Aerowen the midge swarm for #DARK_GREEN#19 blight#LAST# damage.
[LOG]	Poison from Garruk hits Aerowen the midge swarm for #LIGHT_GREEN#11 nature#LAST# damage.
[use_tactical AI] === Action Selected:	142531	Aerowen the midge swarm	attack	 talent:T_RIMEBARK
[LOG]	#YELLOW##{bold}#Aerowen the midge swarm summons a Rimebark!#{normal}##LAST#
[MIND CRIT %]	12.4
[MIND CRIT %]	12.4
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_rimebark.png
[Actor:move]	186514	rimebark	(forced) move from	nil	nil	to	22	41
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
checkHit	45	vs	39	=> chance to hit	65
checkHit	45	vs	39	=> chance to hit	65
[LOG]	#F53CBE#Garruk harrows rimebark!
[LOG]	Garruk becomes more vulnerable to cold.
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
Cloned shader 101
[SHADER] setting reset param	tick_start	1562485
[LOG]	Curse of Nightmares hits Rimebark for #ORANGE#49 mind#LAST#, #GREY#18 darkness#LAST# (#RED##{bold}#67#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/lower_cold_resist.png
[LOG]	
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[USERCHAT] channel achievement	Tafano	tome	Treasure Hoarder (Roguelike)	false	false
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	rimebark	dam/apr/atk/mult ::	88.775449411603	4	66.783619356046	0.41963542889675	vs. armor/def	15	0
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	66.783619356046	0.41963542889675	vs. armor/def	15	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	4	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	113.14923526537
[PHYS CRIT %]	3.6
[ATTACK] after crit	113.14923526537
[ATTACK] after mult	47.481427869923
checkHit	6	vs	51	=> chance to hit	0
[LOG]	Rimebark is stunned!
[LOG]	Rimebark is afflicted by a rotting disease!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	rimebark	dam/apr/atk/mult ::	79.210253059161	3	66.783619356046	0.22315324067241	vs. armor/def	15	0
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	66.783619356046	0.22315324067241	vs. armor/def	15	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	3	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	98.546428400823
[PHYS CRIT %]	3.1
[ATTACK] after crit	98.546428400823
[ATTACK] after mult	21.990954854335
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	rimebark	dam/apr/atk/mult ::	88.775449411603	4	66.783619356046	0.41963542889675	vs. armor/def	15	0
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	66.783619356046	0.41963542889675	vs. armor/def	15	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	4	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	101.81356287825
[PHYS CRIT %]	3.6
[ATTACK] after crit	101.81356287825
[ATTACK] after mult	42.72457812592
checkHit	39	vs	53	=> chance to hit	15
[LOG]	Rimebark is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	rimebark	dam/apr/atk/mult ::	79.210253059161	3	66.783619356046	0.22315324067241	vs. armor/def	15	0
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	66.783619356046	0.22315324067241	vs. armor/def	15	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	3	vs. armor/hardiness	15	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	90.611457729839
[PHYS CRIT %]	3.1
[ATTACK] after crit	90.611457729839
[ATTACK] after mult	20.220240434464
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Aerowen the midge swarm	dam/apr/atk/mult ::	88.775449411603	4	66.783619356046	0.41963542889675	vs. armor/def	28.898918348339	25
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	66.783619356046	0.41963542889675	vs. armor/def	28.898918348339	25
checkHit	66.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	4	vs. armor/hardiness	28.898918348339	1
[ATTACK] mace accuracy bonus	66.783619356046	25	=	1.0835672387121
[ATTACK] after armor	85.431779007333
[PHYS CRIT %]	0
[ATTACK] after crit	85.431779007333
[ATTACK] after mult	35.850201225155
checkHit	32	vs	53	=> chance to hit	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Aerowen the midge swarm	dam/apr/atk/mult ::	79.210253059161	3	66.783619356046	0.22315324067241	vs. armor/def	28.898918348339	25
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	66.783619356046	0.22315324067241	vs. armor/def	28.898918348339	25
checkHit	66.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	86	3	vs. armor/hardiness	28.898918348339	1
[ATTACK] mace accuracy bonus	66.783619356046	25	=	1.0835672387121
[ATTACK] after armor	74.679673858924
[PHYS CRIT %]	0
[ATTACK] after crit	74.679673858924
[ATTACK] after mult	16.665011233977
checkHit	34	vs	51	=> chance to hit	8
[LOG]	Aerowen the midge swarm is stunned!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Aerowen the midge swarm	dam/apr/atk/mult ::	88.775449411603	4	66.783619356046	0.41963542889675	vs. armor/def	28.898918348339	25
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	66.783619356046	0.41963542889675	vs. armor/def	28.898918348339	25
checkHit	66.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	4	vs. armor/hardiness	28.898918348339	1
[ATTACK] mace accuracy bonus	66.783619356046	25	=	1.0835672387121
[ATTACK] after armor	95.183884155742
[PHYS CRIT %]	0
[ATTACK] after crit	95.183884155742
[ATTACK] after mult	39.942530051754
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Aerowen the midge swarm	dam/apr/atk/mult ::	79.210253059161	3	66.783619356046	0.22315324067241	vs. armor/def	28.898918348339	25
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	66.783619356046	0.22315324067241	vs. armor/def	28.898918348339	25
checkHit	66.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	3	vs. armor/hardiness	28.898918348339	1
[ATTACK] mace accuracy bonus	66.783619356046	25	=	1.0835672387121
[ATTACK] after armor	72.5125393815
[PHYS CRIT %]	0
[ATTACK] after crit	72.5125393815
[ATTACK] after mult	16.181408152367
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
checkHit	45	vs	32	=> chance to hit	83
checkHit	45	vs	32	=> chance to hit	83
[LOG]	#F53CBE#Garruk harrows Aerowen the midge swarm!
[LOG]	Garruk is afflicted by a rotting disease!
[Actor:move]	186515	terror	(forced) move from	nil	nil	to	13	41
[PARTY] New member, add after	terror	Garruk
Adding entity	186515	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Rimebark for #WHITE#71 physical#LAST#, #LIGHT_GREEN#84 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#33 physical#LAST#, #LIGHT_GREEN#84 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#64 physical#LAST#, #LIGHT_GREEN#84 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#30 physical#LAST#, #LIGHT_GREEN#84 nature#LAST# (#RED##{bold}#572#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Aerowen the midge swarm for #WHITE#34 physical#LAST#, #LIGHT_GREEN#94 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#16 physical#LAST#, #LIGHT_GREEN#94 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#38 physical#LAST#, #LIGHT_GREEN#94 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#15 physical#LAST#, #LIGHT_GREEN#94 nature#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#529#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Aerowen the midge swarm for #ORANGE#24 mind#LAST#, #GREY#43 darkness#LAST# (#RED##{bold}#67#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Aerowen the midge swarm for #GREY#61 darkness#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits #fbd578#Garruk#LAST# for #RED#(1 rampage shugs off#LAST#), #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Rimebark!#{normal}#
[target_simple AI]	186512	terror	selecting NEW TARGET	21	41	142531	Aerowen the midge swarm
[Actor:move]	186512	terror	move from	11	41	to	12	41
[use_tactical AI] === Action Selected:	142531	Aerowen the midge swarm	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	hungering thorny mindstar of storms
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	23.059741317225	24	87	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	23.059741317225	24	87	1	vs. armor/def	46	37
checkHit	87	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	24	vs. armor/hardiness	46	0.6
[ATTACK] after armor	9.2
[PHYS CRIT %] axe accuracy bonus	87	37	=	12.5
[PHYS CRIT %]	21.4
[ATTACK] after crit	9.2
[ATTACK] after mult	9.2
checkHit	42	vs	25	=> chance to hit	93
checkHit	87	vs	38	=> chance to hit	95
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] attacking with (offhand)	creative thorny mindstar
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	22.419750600867	24	87	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	22.419750600867	24	87	1	vs. armor/def	46	37
checkHit	87	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	24	vs. armor/hardiness	46	0.6
[ATTACK] after armor	9.6
[PHYS CRIT %] axe accuracy bonus	87	37	=	12.5
[PHYS CRIT %]	21.4
[ATTACK] after crit	9.6
[ATTACK] after mult	9.6
checkHit	87	vs	38	=> chance to hit	95
[KNOCKBACK] from	21	21	over	5
[KNOCKBACK] try	21	39	4
[KNOCKBACK] try	21	38	3	::	true
[KNOCKBACK] failsafe knocked to	21	39	::
[Actor:move]	6962	Garruk	(forced) move from	21	40	to	21	39
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Melee retaliation hits Aerowen the midge swarm for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#32 nature#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#27 nature#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[LOG]	#UID:142531:0#Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #RED#(1 rampage shugs off#LAST#), #ORANGE#0 mind#LAST#, #RED#(1 rampage shugs off#LAST#), #ROYAL_BLUE#0 lightning#LAST#, #RED#(1 rampage shugs off#LAST#), #LIGHT_GREEN#0 nature#LAST#, #RED#(1 rampage shugs off#LAST#), #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/rotting_disease.png
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.1
checkHit	45	vs	32	=> chance to hit	83
[LOG]	
[LOG]	Mindrot hits Aerowen the midge swarm for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #RED#(2 rampage shugs off#LAST#), #DARK_GREEN#0 blight#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #RED#(2 rampage shugs off#LAST#), #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	21	39	to	22	41
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Aerowen the midge swarm	dam/apr/atk/mult ::	89.60736882638	4	66.783619356046	1.1953066642123	vs. armor/def	28.898918348339	25
[ATTACK] after melee attack bonus hooks & callbacks::	89.60736882638	4	66.783619356046	1.1953066642123	vs. armor/def	28.898918348339	25
checkHit	66.783619356046	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	105	4	vs. armor/hardiness	28.898918348339	1
[ATTACK] mace accuracy bonus	66.783619356046	25	=	1.0835672387121
[ATTACK] after armor	96.267451394454
[PHYS CRIT %]	0
[ATTACK] after crit	96.267451394454
[ATTACK] after mult	115.06912619853
[ActorObjectUse] useObjectDisable: 	hungering thorny mindstar of storms	inven/slot	2	1	tid	nil
[ActorObjectUse] useObjectDisable: 	ethereal rune of the titan	inven/slot	1	3	tid	nil
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Aerowen the midge swarm	dam/apr/atk/mult ::	79.952536514847	3	66.783619356046	0.63563878869229	vs. armor/def	1	23
[ATTACK] after melee attack bonus hooks & callbacks::	79.952536514847	3	66.783619356046	0.63563878869229	vs. armor/def	1	23
checkHit	66.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	23	=	1.0875672387121
[ATTACK] after armor	115.28212730348
[PHYS CRIT %]	3.1
[ATTACK] after crit	115.28212730348
[ATTACK] after mult	73.277791757056
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Aerowen the midge swarm for #WHITE#81 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Aerowen the midge swarm!#{normal}#
checkHitOld	82.992123451105	29
=> chance to hit	87.030325531711
[Actor:move]	141415	dread	move from	32	41	to	33	42
[LOG]	#F53CBE#Garruk harrows Aerowen the midge swarm!
[Actor:move]	186518	terror	(forced) move from	nil	nil	to	11	41
[PARTY] New member, add after	terror	Garruk
Adding entity	186518	after	6962
[Actor:move]	186520	terror	(forced) move from	nil	nil	to	24	42
[PARTY] New member, add after	terror	Garruk
Adding entity	186520	after	6962
[LOG]	Aerowen the midge swarm's poison area effect hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[Actor:move]	186515	terror	move from	13	41	to	14	41
[Actor:move]	186512	terror	move from	12	41	to	13	41
[LOG]	
[LOG]	Rotting Disease from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #DARK_GREEN#7 blight#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	22	41	to	21	41
[Identify]	steel waraxe of rage (Corpses)	true
[LOG]	Garruk picks up (j.): #0080FF##UID:142532:0#steel waraxe of rage (Corpses) (10-15 power, 3 apr)#LAST#.
[Identify]	shocking iron shield of winter (Nightmares)	true
[LOG]	Garruk picks up (x.): #0080FF##UID:142536:0#shocking iron shield of winter (Nightmares) (0 def, 2 armour, 10-11 power, 22 block)#LAST#.
[ActorObjectUse] useObjectEnable: 	ethereal rune of the titan	by	Garruk	inven/slot	1	nil
[Identify]	ethereal rune of the titan	true
[LOG]	Garruk picks up (d.): #00FF80##UID:142542:0#ethereal rune of the titan (power 20; resist 19%; move 41%; dur 5; cd 21)#LAST#.
[Identify]	balanced dwarven-steel longsword (Shrouds)	true
[LOG]	Garruk picks up (h.): #00FF80##UID:142686:0#balanced dwarven-steel longsword (Shrouds) (23-32 power, 4 apr)#LAST#.
[Identify]	dwarven-steel shield of resilience (Madness)	true
[LOG]	Garruk picks up (z.): #00FF80##UID:142690:0#dwarven-steel shield of resilience (Madness) (0 def, 6 armour, 32-38 power, 82.5 block)#LAST#.
[Identify]	cleansing hardened leather armour of acid resistance (Corpses)	true
[LOG]	Garruk picks up (z.): #00FF80##UID:142710:0#cleansing hardened leather armour of acid resistance (Corpses) (9 def, 6 armour)#LAST#.
[Identify]	hardened leather belt 'Zubokira'	true
[LOG]	Garruk picks up (o.): #FF7700##UID:142547:0#hardened leather belt 'Zubokira'#LAST#.
[Identify]	fortifying dwarven-steel mail armour of Eyal (Nightmares)	true
[LOG]	Garruk picks up (A.): #8d55ff##UID:142694:0#fortifying dwarven-steel mail armour of Eyal (Nightmares) (3 def, 8 armour)#LAST#.
[Identify]	creative thorny mindstar (Corpses)	true
[LOG]	Garruk picks up (l.): #00FF80##UID:142706:0#creative thorny mindstar (Corpses) (8-9 power, 24 apr, nature damage)#LAST#.
[ActorObjectUse] useObjectEnable: 	hungering thorny mindstar of storms (Nightmares)	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	hungering thorny mindstar of storms (Nightmares)	142700	is ineligible for talent interface
[Identify]	hungering thorny mindstar of storms (Nightmares)	true
[LOG]	Garruk picks up (m.): #8d55ff##UID:142700:0#hungering thorny mindstar of storms (Nightmares) (10-10 power, 24 apr, mind damage)#LAST#.
checkHitOld	83.289969211344	29
=> chance to hit	87.06559798146
[Actor:move]	141415	dread	move from	33	42	to	32	41
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	45	vs	23	=> chance to hit	95
checkHit	32	vs	52	=> chance to hit	0
[LOG]	Garruk is stunned!
checkHit	45	vs	21	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Aerowen the midge swarm!
[LOG]	Terror is poisoned!
[Actor:move]	186546	terror	(forced) move from	nil	nil	to	20	42
[PARTY] New member, add after	terror	Garruk
Adding entity	186546	after	6962
[Actor:move]	186548	terror	(forced) move from	nil	nil	to	22	43
[PARTY] New member, add after	terror	Garruk
Adding entity	186548	after	6962
[LOG]	Curse of Nightmares hits #fbd578#Garruk#LAST# for #ORANGE#34 mind#LAST#, #GREY#13 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	Aerowen the midge swarm's poison area effect hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	attackarea	 talent:T_MUCUS
checkHitOld	27.386127875258	29
=> chance to hit	46.415238777221
[target_simple AI]	186520	terror	selecting NEW TARGET	32	41	141415	dread
[target_simple AI]	186520	terror	selecting NEW TARGET	32	41	141415	dread
[Actor:move]	186520	terror	move from	24	42	to	25	42
[Actor:move]	186518	terror	move from	11	41	to	12	41
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[Actor:move]	186515	terror	move from	14	41	to	15	41
[LOG]	
[Actor:move]	6962	Garruk	move from	21	41	to	20	41
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Garruk stops regenerating health quickly.
[LOG]	Rotting Disease from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #DARK_GREEN#7 blight#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Terror is poisoned!
[LOG]	#F53CBE#Garruk harrows Aerowen the midge swarm!
[LOG]	Terror is poisoned!
[Actor:move]	186550	terror	(forced) move from	nil	nil	to	19	41
[PARTY] New member, add after	terror	Garruk
Adding entity	186550	after	6962
[Actor:move]	186552	terror	(forced) move from	nil	nil	to	21	40
[PARTY] New member, add after	terror	Garruk
Adding entity	186552	after	6962
[LOG]	Aerowen the midge swarm's poison area effect hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
checkHitOld	83.289969211344	29
=> chance to hit	87.06559798146
[Actor:move]	141415	dread	move from	32	41	to	32	42
checkHitOld	26.457513110646	29
=> chance to hit	44.362965951677
[target_simple AI]	186548	terror	selecting NEW TARGET	32	42	141415	dread
[Actor:move]	186548	terror	move from	22	43	to	23	43
[Actor:move]	186546	terror	move from	20	42	to	20	42
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
checkHitOld	27.386127875258	29
=> chance to hit	46.415238777221
[target_simple AI]	186520	terror	selecting NEW TARGET	32	42	141415	dread
[Actor:move]	186520	terror	move from	25	42	to	26	41
[Actor:move]	186518	terror	move from	12	41	to	13	41
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[USERCHAT] channel talk	Excelsior	tome	Uh, who does that?
[Actor:move]	186550	terror	(forced) move from	19	41	to	20	41
[Actor:move]	6962	Garruk	(forced) move from	20	41	to	19	41
[Actor:move]	6962	Garruk	move from	20	41	to	19	41
[LOG]	#00ff00##UID:1240:0#Talent Beckon is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:954:0#Talent Antimagic Zone is ready to use.
[LOG]	Terror is poisoned!
[LOG]	Terror is poisoned!
[Actor:move]	186554	terror	(forced) move from	nil	nil	to	14	41
[PARTY] New member, add after	terror	Garruk
Adding entity	186554	after	6962
[Actor:move]	186556	terror	(forced) move from	nil	nil	to	22	42
[PARTY] New member, add after	terror	Garruk
Adding entity	186556	after	6962
[LOG]	Rotting Disease from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #DARK_GREEN#7 blight#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	186552	terror	move from	21	40	to	21	40
[Actor:move]	186550	terror	move from	20	41	to	20	41
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
checkHitOld	83.289969211344	29
=> chance to hit	87.06559798146
[Actor:move]	141415	dread	move from	32	42	to	32	41
checkHitOld	26.457513110646	29
=> chance to hit	44.362965951677
[Actor:move]	186546	terror	move from	20	42	to	20	42
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	19	41	to	18	41
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	#F53CBE#Garruk harrows Aerowen the midge swarm!
[LOG]	Terror is poisoned!
[Actor:move]	186558	terror	(forced) move from	nil	nil	to	19	41
[PARTY] New member, add after	terror	Garruk
Adding entity	186558	after	6962
[Actor:move]	186560	terror	(forced) move from	nil	nil	to	23	41
[PARTY] New member, add after	terror	Garruk
Adding entity	186560	after	6962
[LOG]	Aerowen the midge swarm's poison area effect hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Garruk is no longer attuned.
checkHitOld	27.83882181415	29
=> chance to hit	47.420476395917
[target_simple AI]	186556	terror	selecting NEW TARGET	32	41	141415	dread
[Actor:move]	186556	terror	move from	22	42	to	23	42
[Actor:move]	186554	terror	move from	14	41	to	15	41
[LOG]	Rotting Disease from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #DARK_GREEN#7 blight#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	186552	terror	move from	21	40	to	21	40
[Actor:move]	186550	terror	move from	20	41	to	20	41
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#19 nature#LAST# damage.
checkHitOld	83.289969211344	29
=> chance to hit	87.06559798146
[Actor:move]	141415	dread	move from	32	41	to	32	40
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	18	41	to	17	41
[LOG]	Ran for 2 turns (stop reason: taken damage).
[MIND CRIT %]	5.1
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[LOG]	Garruk attunes to the damage.
[LOG]	#F53CBE#Garruk harrows Aerowen the midge swarm!
[LOG]	Terror is poisoned!
[LOG]	Terror is poisoned!
[Actor:move]	186562	terror	(forced) move from	nil	nil	to	20	42
[PARTY] New member, add after	terror	Garruk
Adding entity	186562	after	6962
[LOG]	Aerowen the midge swarm's poison area effect hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[Actor:move]	186560	terror	move from	23	41	to	22	41
[Actor:move]	186558	terror	move from	19	41	to	18	41
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Garruk is not stunned anymore.
checkHitOld	27.83882181415	29
=> chance to hit	47.420476395917
[target_simple AI]	186556	terror	selecting NEW TARGET	32	40	141415	dread
[Actor:move]	186556	terror	move from	23	42	to	24	42
[Actor:move]	186554	terror	move from	15	41	to	16	41
[LOG]	Rotting Disease from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #DARK_GREEN#6 blight#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
checkHitOld	83.289969211344	29
=> chance to hit	87.06559798146
[Actor:move]	141415	dread	move from	32	40	to	31	39
[LOG]	
[Actor:move]	186554	terror	(forced) move from	16	41	to	17	41
[Actor:move]	6962	Garruk	(forced) move from	17	41	to	16	41
[Actor:move]	6962	Garruk	move from	17	41	to	16	41
[LOG]	#F53CBE#Garruk harrows Aerowen the midge swarm!
[LOG]	Terror is poisoned!
[LOG]	Terror is poisoned!
[Actor:move]	186564	terror	(forced) move from	nil	nil	to	25	41
[PARTY] New member, add after	terror	Garruk
Adding entity	186564	after	6962
[LOG]	Aerowen the midge swarm's poison area effect hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Aerowen the midge swarm's poison area effect hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[Actor:move]	186562	terror	move from	20	42	to	19	41
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[Actor:move]	186560	terror	move from	22	41	to	21	41
[Actor:move]	186558	terror	move from	18	41	to	18	41
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Rotting Disease from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #DARK_GREEN#6 blight#LAST# damage.
[LOG]	Poison from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#11 nature#LAST# damage.
checkHitOld	83.289969211344	29
=> chance to hit	87.06559798146
[Actor:move]	141415	dread	move from	31	39	to	32	38
[LOG]	
[LOG]	Resting starts...
[Actor:move]	186564	terror	move from	25	41	to	24	41
[Actor:move]	186562	terror	move from	19	41	to	19	41
[LOG]	Poison from Aerowen the midge swarm hits Terror for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Garruk is free from the rotting disease.
[LOG]	Poison from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#11 nature#LAST# damage.
checkHitOld	83.289969211344	29
=> chance to hit	87.06559798146
[Actor:move]	141415	dread	move from	32	38	to	33	37
[LOG]	
[LOG]	Resting starts...
[Actor:move]	186564	terror	move from	24	41	to	23	41
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Garruk is less vulnerable to physical.
[LOG]	Poison from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#11 nature#LAST# damage.
checkHitOld	83.289969211344	29
=> chance to hit	87.06559798146
[Actor:move]	141415	dread	move from	33	37	to	32	38
[LOG]	
[LOG]	Resting starts...
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Garruk stops being poisoned.
[LOG]	Garruk is less vulnerable to fire.
[LOG]	Poison from Aerowen the midge swarm hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#11 nature#LAST# damage.
checkHitOld	83.289969211344	29
=> chance to hit	87.06559798146
[Actor:move]	141415	dread	move from	32	38	to	33	39
[LOG]	
[LOG]	Resting starts...
[LOG]	Garruk is less vulnerable to cold.
checkHitOld	82.992123451105	29
=> chance to hit	87.030325531711
[Actor:move]	141415	dread	move from	33	39	to	33	40
checkHitOld	82.690990828374	29
=> chance to hit	86.994436563497
[Actor:move]	141415	dread	move from	33	40	to	32	39
[LOG]	Garruk is no longer attuned.
checkHitOld	82.386485442554	29
=> chance to hit	86.95790987103
[Actor:move]	141415	dread	move from	32	39	to	31	39
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
checkHitOld	82.078517811667	29
=> chance to hit	86.920723133564
[Actor:move]	141415	dread	move from	31	39	to	30	39
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	30	39	to	29	40
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	29	40	to	28	40
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	28	40	to	27	40
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	141415	dread	move from	27	40	to	26	40
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[LOG]	Rested for 8 turns (stop reason: hostile spotted to the east (dread)).
[LOG]	
[Actor:move]	6962	Garruk	move from	16	41	to	17	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	6962	Garruk	move from	17	41	to	18	41
[MIND CRIT %]	5.1
[Actor:move]	141415	dread	move from	26	40	to	25	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	6962	Garruk	move from	18	41	to	19	41
[MIND CRIT %]	5.1
[improved_talented AI] chooses for	141415	dread	T_BURNING_HEX
[LOG]	Dread casts #{bold}##PURPLE#Burning Hex.#{normal}##LAST#
[SPELL CRIT %]	1
checkHit	35	vs	42	=> chance to hit	33
checkHit	44	vs	15	=> chance to hit	95
[LOG]	Dread is afflicted by a rotting disease!
checkHit	44	vs	15	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows dread!
[LOG]	Garruk is hexed!
[LOG]	Curse of Nightmares hits Dread for #ORANGE#28 mind#LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/burning_hex.png
Loading tile from tileset	/data/gfx/effects/spellshocked.png
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[LOG]	
[Actor:move]	6962	Garruk	move from	19	41	to	20	41
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[Actor:move]	6962	Garruk	move from	20	41	to	21	40
[MIND CRIT %]	5.1
[Actor:move]	141415	dread	move from	25	41	to	24	41
[LOG]	Rotting Disease from Garruk hits Dread for #DARK_GREEN#11 blight#LAST# damage.
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[LOG]	
[Actor:move]	6962	Garruk	move from	21	40	to	22	40
[MIND CRIT %]	5.1
checkHit	44	vs	15	=> chance to hit	95
[LOG]	Mindrot hits Dread for #ORANGE#4 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[Actor:move]	141415	dread	move from	24	41	to	23	40
[LOG]	Rotting Disease from Garruk hits Dread for #DARK_GREEN#11 blight#LAST# damage.
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	attackarea	 talent:T_MUCUS
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	dread	dam/apr/atk/mult ::	85.45079555149	4	56.730758193935	1	vs. armor/def	0	49
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	56.730758193935	1	vs. armor/def	0	49
checkHit	56.730758193935	vs	49	=> chance to hit	70
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	56.730758193935	49	=	1.0154615163879
[ATTACK] after armor	93.422459507684
[PHYS CRIT %]	3.6
[ATTACK] after crit	93.422459507684
[ATTACK] after mult	93.422459507684
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	dread	dam/apr/atk/mult ::	76.243817233276	3	56.730758193935	0.53177883778567	vs. armor/def	0	49
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	56.730758193935	0.53177883778567	vs. armor/def	0	49
checkHit	56.730758193935	vs	49	=> chance to hit	70
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	56.730758193935	49	=	1.0154615163879
[ATTACK] after armor	93.422459507684
[PHYS CRIT %]	3.1
[ATTACK] after crit	93.422459507684
[ATTACK] after mult	49.680086940075
[LOG]	Dread is afflicted by a decrepitude disease!
[Actor:move]	6962	Garruk	move from	22	40	to	22	40
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Dread for #WHITE#71 physical#LAST#, #LIGHT_GREEN#54 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#38 physical#LAST#, #LIGHT_GREEN#54 nature#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#231#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
checkHit	44	vs	15	=> chance to hit	95
[LOG]	Mindrot hits Dread for #ORANGE#4 mind#LAST#, #GREY#1 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	37.764190758966	100	31	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	37.764190758966	100	31	1	vs. armor/def	46	37
checkHit	31	vs	37	=> chance to hit	35
[LOG]	#UID:141415:0#Dread misses #fbd578#Garruk#LAST#.
[SOUND] loading from	/data/sound/creatures/ghost/on_hit2.ogg	:=:	sound "/data/sound/creatures/ghost/on_hit2.ogg" : <static>
[Actor:move]	141415	dread	move from	23	40	to	23	40
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[LOG]	
[LOG]	Rotting Disease from Garruk hits Dread for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Decrepitude Disease from Garruk hits Dread for #DARK_GREEN#11 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	dread	dam/apr/atk/mult ::	85.45079555149	4	56.730758193935	1	vs. armor/def	0	45
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	56.730758193935	1	vs. armor/def	0	45
checkHit	56.730758193935	vs	45	=> chance to hit	80
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# misses Something.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	dread	dam/apr/atk/mult ::	76.243817233276	3	56.730758193935	0.53177883778567	vs. armor/def	0	45
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	56.730758193935	0.53177883778567	vs. armor/def	0	45
checkHit	56.730758193935	vs	45	=> chance to hit	80
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# misses Something.
[Actor:move]	6962	Garruk	move from	22	40	to	22	40
[MIND CRIT %]	5.1
checkHit	44	vs	15	=> chance to hit	95
checkHitOld	81.766994665602	29
=> chance to hit	86.882852835744
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	dread	dam/apr/atk/mult ::	85.45079555149	4	56.730758193935	1	vs. armor/def	0	45
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	56.730758193935	1	vs. armor/def	0	45
checkHit	56.730758193935	vs	45	=> chance to hit	80
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	56.730758193935	45	=	1.0234615163879
[ATTACK] after armor	108.48692073711
[PHYS CRIT %]	3.6
[ATTACK] after crit	108.48692073711
[ATTACK] after mult	108.48692073711
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	dread	dam/apr/atk/mult ::	76.243817233276	3	57.026430581056	0.53177883778567	vs. armor/def	0	45
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	57.026430581056	0.53177883778567	vs. armor/def	0	45
checkHit	57.026430581056	vs	45	=> chance to hit	81
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	57.026430581056	45	=	1.0240528611621
[ATTACK] after armor	105.4774446997
[PHYS CRIT %]	3.1
[ATTACK] after crit	105.4774446997
[ATTACK] after mult	56.090672955008
[Actor:move]	6962	Garruk	move from	22	40	to	22	40
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Dread for #WHITE#82 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Dread!#{normal}#
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2545:0#Talent Fuel Pain is ready to use.
[LOG]	Garruk is free from the hex.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
Server latency	146
[Actor:move]	6962	Garruk	move from	22	40	to	22	39
[Actor:move]	6962	Garruk	move from	22	39	to	23	38
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	attackarea	 talent:T_MUCUS
[Actor:move]	6962	Garruk	move from	23	38	to	23	37
[LOG]	You pickup 1.00 gold pieces.
[Actor:move]	6962	Garruk	move from	23	37	to	23	36
[LOG]	
[Actor:move]	6962	Garruk	move from	23	36	to	22	36
[Actor:move]	6962	Garruk	move from	22	36	to	21	36
[target_simple AI]	142890	brown bear	selecting NEW TARGET	21	36	6962	Garruk
[Actor:move]	142890	brown bear	move from	11	38	to	12	38
[MIND CRIT %]	5.1
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (brown bear)).
[LOG]	
[Actor:move]	6962	Garruk	move from	21	36	to	20	36
[Actor:move]	142890	brown bear	move from	12	38	to	13	38
[Actor:move]	6962	Garruk	move from	20	36	to	19	36
[MIND CRIT %]	5.1
[Actor:move]	6962	Garruk	move from	19	36	to	18	36
[Actor:move]	142890	brown bear	move from	13	38	to	14	37
[MIND CRIT %]	5.1
[Actor:move]	6962	Garruk	move from	18	36	to	17	36
[target_simple AI]	143380	bee swarm	selecting NEW TARGET	17	36	6962	Garruk
[Actor:move]	143380	bee swarm	move from	18	27	to	17	28
[Actor:move]	143380	bee swarm	move from	17	28	to	17	29
[Actor:move]	6962	Garruk	move from	17	36	to	16	36
[Actor:move]	142890	brown bear	move from	14	37	to	15	37
[MIND CRIT %]	5.1
checkHit	44	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Brown bear for #ORANGE#6 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[Actor:move]	143380	bee swarm	move from	17	29	to	17	30
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	1	vs. armor/def	7	5
checkHit	66.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	66.783619356046	5	=	1.1235672387121
[ATTACK] after armor	119.09812730348
[PHYS CRIT %]	3.6
[ATTACK] after crit	119.09812730348
[ATTACK] after mult	119.09812730348
[LOG]	Brown bear slows down.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	7	5
checkHit	66.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	3	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	66.783619356046	5	=	1.1235672387121
[ATTACK] after armor	103.36818596151
[PHYS CRIT %]	3.1
[ATTACK] after crit	103.36818596151
[ATTACK] after mult	54.969013794626
[Actor:move]	6962	Garruk	move from	16	36	to	16	36
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brown bear for #WHITE#132 physical#LAST#, #LIGHT_GREEN#66 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#61 physical#LAST#, #LIGHT_GREEN#66 nature#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#344#LAST##{normal}# total damage).
[target_simple AI]	143380	bee swarm	selecting NEW TARGET	16	36	6962	Garruk
[Actor:move]	143380	bee swarm	move from	17	30	to	17	31
[MIND CRIT %]	5.1
checkHit	44	vs	9	=> chance to hit	95
[LOG]	Mindrot hits Brown bear for #ORANGE#3 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[Actor:move]	143380	bee swarm	move from	17	31	to	17	32
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	1	vs. armor/def	7	5
checkHit	66.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	66.783619356046	5	=	1.1235672387121
[ATTACK] after armor	103.36818596151
[PHYS CRIT %]	3.6
[ATTACK] after crit	103.36818596151
[ATTACK] after mult	103.36818596151
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	brown bear	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	7	5
checkHit	66.783619356046	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	3	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	66.783619356046	5	=	1.1235672387121
[ATTACK] after armor	116.85099282606
[PHYS CRIT %]	3.1
[ATTACK] after crit	116.85099282606
[ATTACK] after mult	62.138885159143
[Actor:move]	6962	Garruk	move from	16	36	to	16	36
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brown bear for #WHITE#115 physical#LAST#, #LIGHT_GREEN#66 nature#LAST# (#RED##{bold}#181#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brown bear!#{normal}#
[Actor:move]	143380	bee swarm	move from	17	32	to	17	33
[MIND CRIT %]	5.1
checkHit	44	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Bee swarm for #ORANGE#6 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	16	36	to	17	35
[Actor:move]	143380	bee swarm	move from	17	33	to	17	34
[improved_talented AI] chooses for	143380	bee swarm	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Bee swarm bites poison into Garruk.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	15.184588249833	20	17	8.1681186968807	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	15.184588249833	20	17	8.1681186968807	vs. armor/def	46	37
checkHit	17	vs	37	=> chance to hit	0
[LOG]	#UID:143380:0#Bee swarm misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	bee swarm	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	1	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	1	vs. armor/def	1	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	111.74785834863
[PHYS CRIT %]	3.6
[ATTACK] after crit	111.74785834863
[ATTACK] after mult	111.74785834863
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	bee swarm	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	1	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	77	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	84.358677380831
[PHYS CRIT %]	3.1
[ATTACK] after crit	84.358677380831
[ATTACK] after mult	44.860159414715
[Actor:move]	6962	Garruk	move from	17	35	to	17	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Bee swarm for #WHITE#124 physical#LAST#, #LIGHT_GREEN#83 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#50 physical#LAST# (#RED##{bold}#268#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Bee swarm!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	17	35	to	18	35
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	18	35	to	19	36
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	19	36	to	20	36
[LOG]	
[Actor:move]	6962	Garruk	move from	20	36	to	21	36
[Actor:move]	6962	Garruk	move from	21	36	to	22	36
[Actor:move]	6962	Garruk	move from	22	36	to	23	37
[Actor:move]	6962	Garruk	move from	23	37	to	23	38
[Actor:move]	6962	Garruk	move from	23	38	to	22	39
[Actor:move]	6962	Garruk	move from	22	39	to	22	40
[Actor:move]	6962	Garruk	move from	22	40	to	23	41
[Actor:move]	6962	Garruk	move from	23	41	to	24	41
[Actor:move]	6962	Garruk	move from	24	41	to	25	41
[Actor:move]	6962	Garruk	move from	25	41	to	26	42
[Actor:move]	6962	Garruk	move from	26	42	to	27	42
[Actor:move]	6962	Garruk	move from	27	42	to	28	42
[Actor:move]	6962	Garruk	move from	28	42	to	29	42
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	attackarea	 talent:T_MUCUS
[USERCHAT] channel serial data	RACZero	tome	482
[Actor:move]	6962	Garruk	move from	29	42	to	30	42
[Actor:move]	6962	Garruk	move from	30	42	to	31	42
[Actor:move]	6962	Garruk	move from	31	42	to	32	42
[Actor:move]	6962	Garruk	move from	32	42	to	33	42
[Actor:move]	6962	Garruk	move from	33	42	to	34	42
[Actor:move]	6962	Garruk	move from	34	42	to	35	42
[Actor:move]	6962	Garruk	move from	35	42	to	36	41
[Actor:move]	6962	Garruk	move from	36	41	to	37	41
[Actor:move]	6962	Garruk	move from	37	41	to	38	41
[Actor:move]	6962	Garruk	move from	38	41	to	39	41
[MIND CRIT %]	5.1
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the northeast (poison ivy)).
[LOG]	
[Actor:move]	6962	Garruk	move from	39	41	to	40	41
[target_simple AI]	140399	poison ivy	selecting NEW TARGET	40	41	6962	Garruk
[improved_talented AI] chooses for	140399	poison ivy	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ivy releases poisonous spores at Garruk.#{normal}##LAST#
[MIND CRIT %]	1
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows poison ivy!
[LOG]	Garruk is poisoned and cannot move!
[LOG]	Curse of Nightmares hits Poison ivy for #ORANGE#43 mind#LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[LOG]	
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
[MIND CRIT %]	5.1
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[USERCHAT] channel talk	tsvit	tome	why would anyone want MoD on summoner?
[MIND CRIT %]	5.1
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[MIND CRIT %]	5.1
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[MIND CRIT %]	5.1
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[MIND CRIT %]	5.1
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[MIND CRIT %]	5.1
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[MIND CRIT %]	5.1
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[MIND CRIT %]	5.1
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.1
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[LOG]	Garruk is no longer poisoned.
[MIND CRIT %]	5.1
[LOG]	
[Actor:move]	6962	Garruk	move from	40	41	to	41	40
[Actor:move]	6962	Garruk	move from	41	40	to	41	39
[ActorObjectUse] useObjectEnable: 	heroism infusion	by	Garruk	inven/slot	1	nil
[Identify]	heroism infusion	true
[LOG]	Garruk picks up (b.): #FFFFFF##UID:143416:0#heroism infusion (die at -336; dur 5; cd 34)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	41	39	to	41	38
[Actor:move]	6962	Garruk	move from	41	38	to	41	37
[MIND CRIT %]	5.1
[target_simple AI]	140400	giant acid ant	selecting NEW TARGET	41	37	6962	Garruk
[improved_talented AI] chooses for	140400	giant acid ant	T_ACIDIC_SPRAY
[LOG]	#YELLOW##{bold}#Giant acid ant spits acid!#{normal}##LAST#
[MIND CRIT %]	1
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
checkHit	35	vs	15	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Garruk resists Giant acid ant's 'Disarmed'!
[LOG]	#UID:140400:0#Giant acid ant hits #fbd578#Garruk#LAST# for #GREEN#35 acid#LAST# damage.
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	attackarea	 talent:T_MUCUS
[LOG]	
[Actor:move]	6962	Garruk	move from	41	37	to	42	36
[MIND CRIT %]	5.1
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Poison ivy for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Giant acid ant for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	42	36	to	43	35
[improved_talented AI] chooses for	140400	giant acid ant	T_CRAWL_ACID
[LOG]	#RED##{bold}#Giant acid ant envelops Garruk with acid.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	25.829199095256	1007	21	1.6196773353932	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	25.829199095256	1007	21	1.6196773353932	vs. armor/def	46	37
checkHit	21	vs	37	=> chance to hit	10
[LOG]	#UID:140400:0#Giant acid ant misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	88.775449411603	4	66.783619356046	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	66.783619356046	1	vs. armor/def	1	3
checkHit	66.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	3	=	1.1275672387121
[ATTACK] after armor	104.86375320022
[PHYS CRIT %]	3.6
[ATTACK] after crit	104.86375320022
[ATTACK] after mult	104.86375320022
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	79.210253059161	3	66.783619356046	0.53177883778567	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	66.783619356046	0.53177883778567	vs. armor/def	1	3
checkHit	66.783619356046	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	3	=	1.1275672387121
[ATTACK] after armor	115.01185834863
[PHYS CRIT %]	3.1
[ATTACK] after crit	115.01185834863
[ATTACK] after mult	61.160872364207
[Actor:move]	6962	Garruk	move from	43	35	to	43	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ivy for #WHITE#120 physical#LAST#, #LIGHT_GREEN#94 nature#LAST# (#RED##{bold}#214#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ivy!#{normal}#
[MIND CRIT %]	5.1
checkHit	44	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Giant acid ant for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	140400	giant acid ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	25.829199095256	7	21	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	25.829199095256	7	21	1	vs. armor/def	46	37
checkHit	21	vs	37	=> chance to hit	10
[LOG]	#UID:140400:0#Giant acid ant misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	giant acid ant	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	1	vs. armor/def	5	7
checkHit	66.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	66.783619356046	7	=	1.1195672387121
[ATTACK] after armor	116.43499282606
[PHYS CRIT %]	3.6
[ATTACK] after crit	116.43499282606
[ATTACK] after mult	116.43499282606
[LOG]	Giant acid ant slows down.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	giant acid ant	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.53177883778567	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.53177883778567	vs. armor/def	5	7
checkHit	66.783619356046	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	3	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	66.783619356046	7	=	1.1195672387121
[ATTACK] after armor	120.91326178091
[PHYS CRIT %]	3.1
[ATTACK] after crit	120.91326178091
[ATTACK] after mult	64.299113822725
[Actor:move]	6962	Garruk	move from	43	35	to	43	35
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Giant acid ant for #WHITE#140 physical#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#77 physical#LAST# (#RED##{bold}#319#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Giant acid ant!#{normal}#
[MIND CRIT %]	5.1
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	43	35	to	42	34
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	42	34	to	42	35
[Actor:move]	6962	Garruk	move from	42	35	to	42	36
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#8 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	42	36	to	41	37
[Actor:move]	6962	Garruk	move from	41	37	to	41	38
[Actor:move]	6962	Garruk	move from	41	38	to	41	39
[Actor:move]	6962	Garruk	move from	41	39	to	41	40
[LOG]	Garruk is no longer attuned.
[LOG]	
[Actor:move]	6962	Garruk	move from	41	40	to	40	41
[Actor:move]	6962	Garruk	move from	40	41	to	39	42
[Actor:move]	6962	Garruk	move from	39	42	to	38	42
[Actor:move]	6962	Garruk	move from	38	42	to	37	42
[Actor:move]	6962	Garruk	move from	37	42	to	36	43
[Actor:move]	6962	Garruk	move from	36	43	to	36	44
[Actor:move]	6962	Garruk	move from	36	44	to	36	45
[Actor:move]	6962	Garruk	move from	36	45	to	36	46
[Actor:move]	6962	Garruk	move from	36	46	to	36	47
[Actor:move]	6962	Garruk	move from	36	47	to	36	48
[LOG]	Ran for 11 turns (stop reason: interesting terrain).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	36	48	to	36	47
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = FLOODED
  [2] = 2
}
[Actor:move]	6962	Garruk	move from	36	47	to	36	46
[Actor:move]	6962	Garruk	move from	36	46	to	36	45
[Actor:move]	6962	Garruk	move from	36	45	to	36	44
[Actor:move]	6962	Garruk	move from	36	44	to	36	43
[Actor:move]	6962	Garruk	move from	36	43	to	37	42
[Actor:move]	6962	Garruk	move from	37	42	to	37	41
[Actor:move]	6962	Garruk	move from	37	41	to	36	40
[target_simple AI]	143378	midge swarm	selecting NEW TARGET	36	40	6962	Garruk
[Actor:move]	143378	midge swarm	move from	36	30	to	36	31
[MIND CRIT %]	5.1
[Actor:move]	143378	midge swarm	move from	36	31	to	36	32
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the north (midge swarm)).
[LOG]	
[Actor:move]	6962	Garruk	move from	36	40	to	36	40
[Actor:move]	6962	Garruk	move from	36	40	to	36	39
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	attackarea	 talent:T_MUCUS
[target_simple AI]	143378	midge swarm	selecting NEW TARGET	36	39	6962	Garruk
[Actor:move]	143378	midge swarm	move from	36	32	to	36	33
[Actor:move]	6962	Garruk	move from	36	39	to	36	38
[MIND CRIT %]	5.1
[Actor:move]	143378	midge swarm	move from	36	33	to	36	34
[Actor:move]	6962	Garruk	move from	36	38	to	36	37
[target_simple AI]	143378	midge swarm	selecting NEW TARGET	36	37	6962	Garruk
[Actor:move]	143378	midge swarm	move from	36	34	to	36	35
[MIND CRIT %]	5.1
checkHit	44	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Midge swarm for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[Actor:move]	143378	midge swarm	move from	36	35	to	36	36
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	midge swarm	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	1	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	1	vs. armor/def	1	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	111	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	121.60796349704
[PHYS CRIT %]	3.6
[ATTACK] after crit	121.60796349704
[ATTACK] after mult	121.60796349704
checkHit	8	vs	53	=> chance to hit	0
[LOG]	Midge swarm is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	midge swarm	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	1	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	111.74785834863
[PHYS CRIT %]	3.1
[ATTACK] after crit	111.74785834863
[ATTACK] after mult	59.425146237674
[Actor:move]	6962	Garruk	move from	36	37	to	36	37
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Midge swarm for #WHITE#135 physical#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#66 physical#LAST# (#RED##{bold}#288#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Midge swarm!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	36	37	to	36	36
[Actor:move]	6962	Garruk	move from	36	36	to	36	35
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	36	35	to	36	34
[target_simple AI]	140203	Nerema the multi-hued crystal	selecting NEW TARGET	36	34	6962	Garruk
[use_tactical AI] === Action Selected:	140203	Nerema the multi-hued crystal	attack	 talent:T_ELEMENTAL_BOLT
[LOG]	#ORCHID##{bold}#Nerema the multi-hued crystal casts Elemental Bolt!#{normal}##LAST#
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	186566	after	140203
Projectile slowing down from	2
Projectile slowing down to	1
[MIND CRIT %]	5.1
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (Nerema the multi-hued crystal)).
[LOG]	
[Actor:move]	6962	Garruk	move from	36	34	to	36	33
[Actor:move]	6962	Garruk	move from	36	33	to	36	32
[MIND CRIT %]	5.1
[use_tactical AI] === Action Selected:	140203	Nerema the multi-hued crystal	attack	 talent:T_CALL_OF_THE_CRYPT
[LOG]	Nerema the multi-hued crystal casts #{bold}##PURPLE#Call of the Crypt.#{normal}##LAST#
[resolveObject] CREATE FOR	186567	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Ego	78.382769545862	101
[resolveObject] CREATED OBJECT:	186569	steel longsword of phasing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	186569	steel longsword of phasing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	186567	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater	44.456356641011	51
[resolveObject] CREATED OBJECT:	186573	steel shield of shrapnel	tries left:	4
fight: 	steel shield of shrapnel	steel longsword of phasing	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	186573	steel shield of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	186567	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected basic	104.15641211489	111
[resolveObject] CREATED OBJECT:	186577	iron mail armour	tries left:	4
fight: 	iron mail armour	steel longsword of phasing	::	nil	BODY
fight: 	iron mail armour	steel shield of shrapnel	::	nil	BODY
[resolveObject]	186577	iron mail armour	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	186567	armoured skeleton warrior	(forced) move from	nil	nil	to	35	29
[resolveObject] CREATE FOR	186578	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater	32.284818432593	51
[resolveObject] CREATED OBJECT:	186580	iron longsword of corruption	tries left:	4
[resolveObject]	186580	iron longsword of corruption	added to inventory	MAINHAND
[resolveObject] CREATE FOR	186578	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	88.279591261241	101
[resolveObject] CREATED OBJECT:	186584	steel shield of lightning resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	steel shield of lightning resistance (#RESIST#)	iron longsword of corruption	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	186584	steel shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	186578	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected basic	108.10011640892	111
[resolveObject] CREATED OBJECT:	186588	steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	steel mail armour	iron longsword of corruption	::	nil	BODY
fight: 	steel mail armour	steel shield of lightning resistance (#RESIST#)	::	nil	BODY
[resolveObject]	186588	steel mail armour	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	186578	armoured skeleton warrior	(forced) move from	nil	nil	to	34	30
[LOG]	
[Actor:move]	6962	Garruk	move from	36	32	to	36	31
[target_simple AI]	141414	polar bear	selecting NEW TARGET	36	31	6962	Garruk
[Actor:move]	141414	polar bear	move from	32	30	to	33	30
checkHit	44	vs	22	=> chance to hit	95
[LOG]	#F53CBE#Armoured skeleton warrior is weakened by the gloom.
[MIND CRIT %]	5.1
checkHit	44	vs	22	=> chance to hit	95
checkHit	44	vs	9	=> chance to hit	95
checkHit	44	vs	22	=> chance to hit	95
[LOG]	Mindrot hits Armoured skeleton warrior for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Armoured skeleton warrior for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	85.45079555149	4	57.026430581056	0.64586926499391	vs. armor/def	16.521305378697	22
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	57.026430581056	0.64586926499391	vs. armor/def	16.521305378697	22
checkHit	57.026430581056	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	101	4	vs. armor/hardiness	16.521305378697	0.73607947236566
[ATTACK] mace accuracy bonus	57.026430581056	22	=	1.0700528611621
[ATTACK] after armor	98.067248889204
[PHYS CRIT %]	0
[ATTACK] after crit	98.067248889204
[ATTACK] after mult	63.338621960045
[LOG]	Armoured skeleton warrior slows down.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	76.243817233276	3	57.026430581056	0.34345960709995	vs. armor/def	16.521305378697	22
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	57.026430581056	0.34345960709995	vs. armor/def	16.521305378697	22
checkHit	57.026430581056	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	80	3	vs. armor/hardiness	16.521305378697	0.73607947236566
[ATTACK] mace accuracy bonus	57.026430581056	22	=	1.0700528611621
[ATTACK] after armor	74.596138804799
[PHYS CRIT %]	0
[ATTACK] after crit	74.596138804799
[ATTACK] after mult	25.62076052507
checkHit	22	vs	53	=> chance to hit	0
[LOG]	Armoured skeleton warrior is weakened by the darkness!
checkHit	50	vs	30	=> chance to hit	95
[Actor:move]	186567	armoured skeleton warrior	(forced) move from	35	29	to	35	30
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# knocks back Armoured skeleton warrior!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	85.45079555149	4	57.026430581056	0.64586926499391	vs. armor/def	18.521305378697	22
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	57.026430581056	0.64586926499391	vs. armor/def	18.521305378697	22
checkHit	57.026430581056	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	110	4	vs. armor/hardiness	18.521305378697	0.73607947236566
[ATTACK] mace accuracy bonus	57.026430581056	22	=	1.0700528611621
[ATTACK] after armor	105.69772463966
[PHYS CRIT %]	0
[ATTACK] after crit	105.69772463966
[ATTACK] after mult	68.266911724547
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	76.243817233276	3	57.026430581056	0.34345960709995	vs. armor/def	18.521305378697	22
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	57.026430581056	0.34345960709995	vs. armor/def	18.521305378697	22
checkHit	57.026430581056	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	18.521305378697	0.73607947236566
[ATTACK] mace accuracy bonus	57.026430581056	22	=	1.0700528611621
[ATTACK] after armor	77.94640311061
[PHYS CRIT %]	0
[ATTACK] after crit	77.94640311061
[ATTACK] after mult	26.771440987224
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	85.45079555149	4	57.026430581056	0.65286926499391	vs. armor/def	16.521305378697	22
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	57.026430581056	0.65286926499391	vs. armor/def	16.521305378697	22
checkHit	57.026430581056	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	114	4	vs. armor/hardiness	16.521305378697	0.73607947236566
[ATTACK] mace accuracy bonus	57.026430581056	22	=	1.0700528611621
[ATTACK] after armor	111.97793608431
[PHYS CRIT %]	0
[ATTACK] after crit	111.97793608431
[ATTACK] after mult	73.106952826899
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	76.243817233276	3	57.026430581056	0.34718205896445	vs. armor/def	16.521305378697	22
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	57.026430581056	0.34718205896445	vs. armor/def	16.521305378697	22
checkHit	57.026430581056	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	3	vs. armor/hardiness	16.521305378697	0.73607947236566
[ATTACK] mace accuracy bonus	57.026430581056	22	=	1.0700528611621
[ATTACK] after armor	89.576878861069
[PHYS CRIT %]	0
[ATTACK] after crit	89.576878861069
[ATTACK] after mult	31.099485238595
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerema the multi-hued crystal	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	0.7	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	0.7	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	110	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	124.69239625833
[PHYS CRIT %]	3.6
[ATTACK] after crit	124.69239625833
[ATTACK] after mult	87.284677380831
checkHit	28	vs	53	=> chance to hit	0
[LOG]	Nerema the multi-hued crystal is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Nerema the multi-hued crystal	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.37224518644997	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.37224518644997	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	104.28818596151
[PHYS CRIT %]	3.1
[ATTACK] after crit	165.30790739909
[ATTACK] after mult	61.535072811428
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# performs a melee critical strike against Nerema the multi-hued crystal!#{normal}#
[MIND CRIT %]	5.1
[Actor:move]	6962	Garruk	(forced) move from	36	31	to	34	25
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Armoured skeleton warrior for #WHITE#74 physical#LAST#, #LIGHT_GREEN#81 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#29 physical#LAST#, #LIGHT_GREEN#81 nature#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#284#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Nerema the multi-hued crystal for #WHITE#91 physical#LAST#, #LIGHT_GREEN#77 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #{bold}##WHITE#64 physical#{normal}##LAST#, #LIGHT_GREEN#77 nature#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#330#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Armoured skeleton warrior for #WHITE#69 physical#LAST#, #LIGHT_GREEN#81 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#28 physical#LAST#, #LIGHT_GREEN#81 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#80 physical#LAST#, #LIGHT_GREEN#81 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#34 physical#LAST#, #LIGHT_GREEN#81 nature#LAST# (#RED##{bold}#568#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Armoured skeleton warrior!#{normal}#
[improved_talented AI] chooses for	186578	armoured skeleton warrior	T_RUNE:_BLINK_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[LOG][remove]	1613268	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_RUNE:_BLINK_1	for	armoured skeleton warrior	186578	true
[improved_talented AI]### FAILED TALENT returned:	false
[Actor:move]	186578	armoured skeleton warrior	move from	34	30	to	33	29
[use_tactical AI] === Action Selected:	140203	Nerema the multi-hued crystal	buff	 talent:T_BONEYARD
[LOG]	Nerema the multi-hued crystal casts #{bold}##PURPLE#Boneyard.#{normal}##LAST#
[MIND CRIT %]	5.1
checkHit	44	vs	28	=> chance to hit	90
[LOG]	
[LOG]	Mindrot hits Nerema the multi-hued crystal for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerema the multi-hued crystal	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	0.42432655191312	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	0.42432655191312	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	115	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	130.36023245189
[PHYS CRIT %]	3.6
[ATTACK] after crit	130.36023245189
[ATTACK] after mult	55.315307942903
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Nerema the multi-hued crystal	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.22564788061796	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.22564788061796	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	95.219648051816
[PHYS CRIT %]	3.1
[ATTACK] after crit	95.219648051816
[ATTACK] after mult	21.48611177608
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerema the multi-hued crystal	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	0.42432655191312	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	0.42432655191312	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	117	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	132.62736692931
[PHYS CRIT %]	3.6
[ATTACK] after crit	132.62736692931
[ATTACK] after mult	56.277313298432
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Nerema the multi-hued crystal	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.22564788061796	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.22564788061796	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	82	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	92.952513574392
[PHYS CRIT %]	3.1
[ATTACK] after crit	92.952513574392
[ATTACK] after mult	20.974537686174
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerema the multi-hued crystal	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	0.42432655191312	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	0.42432655191312	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	105	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	119.02456006477
[PHYS CRIT %]	3.6
[ATTACK] after crit	119.02456006477
[ATTACK] after mult	50.50528116526
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Nerema the multi-hued crystal	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.22564788061796	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.22564788061796	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	82	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	92.952513574392
[PHYS CRIT %]	3.1
[ATTACK] after crit	92.952513574392
[ATTACK] after mult	20.974537686174
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerema the multi-hued crystal	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	0.42432655191312	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	0.42432655191312	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	118	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	133.76093416803
[PHYS CRIT %]	3.6
[ATTACK] after crit	133.76093416803
[ATTACK] after mult	56.758315976197
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Nerema the multi-hued crystal	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.22564788061796	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.22564788061796	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	103.1546187228
[PHYS CRIT %]	3.1
[ATTACK] after crit	103.1546187228
[ATTACK] after mult	23.276621090754
checkHit	44	vs	9	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Polar bear for #GREY#8 darkness#LAST#, #ORANGE#9 mind#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Nerema the multi-hued crystal for #WHITE#58 physical#LAST#, #LIGHT_GREEN#77 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#22 physical#LAST#, #LIGHT_GREEN#77 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#59 physical#LAST#, #LIGHT_GREEN#77 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#22 physical#LAST#, #LIGHT_GREEN#77 nature#LAST# (#RED##{bold}#500#LAST##{normal}# total damage).
[Actor:move]	141414	polar bear	move from	33	30	to	32	30
checkHit	35	vs	47	=> chance to hit	20
checkHit	44	vs	9	=> chance to hit	95
checkHit	44	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows polar bear!
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Nerema the multi-hued crystal!#{normal}#
[LOG]	Curse of Nightmares hits Polar bear for #ORANGE#43 mind#LAST#, #GREY#19 darkness#LAST# (#RED##{bold}#62#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/boneyard.png
[improved_talented AI] chooses for	186578	armoured skeleton warrior	T_RUNE:_BLINK_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	186578	armoured skeleton warrior	(forced) move from	33	29	to	34	26
[LOG]	Armoured skeleton warrior is out of phase.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	85.45079555149	4	57.322102968176	1	vs. armor/def	18.521305378697	29
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	57.322102968176	1	vs. armor/def	18.521305378697	29
checkHit	57.322102968176	vs	29	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	4	vs. armor/hardiness	18.521305378697	0.73607947236566
[ATTACK] mace accuracy bonus	57.322102968176	29	=	1.0566442059364
[ATTACK] after armor	98.030743522772
[PHYS CRIT %]	0
[ATTACK] after crit	98.030743522772
[ATTACK] after mult	98.030743522772
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	76.243817233276	3	57.322102968176	0.53177883778567	vs. armor/def	18.521305378697	29
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	57.322102968176	0.53177883778567	vs. armor/def	18.521305378697	29
checkHit	57.322102968176	vs	29	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	18.521305378697	0.73607947236566
[ATTACK] mace accuracy bonus	57.322102968176	29	=	1.0566442059364
[ATTACK] after armor	94.917455110899
[PHYS CRIT %]	0
[ATTACK] after crit	94.917455110899
[ATTACK] after mult	50.475093964448
[LOG]	#GREY#Armoured skeleton warrior is resurrected by the boneyard!
[Actor:move]	6962	Garruk	move from	34	25	to	34	25
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Armoured skeleton warrior for #WHITE#93 physical#LAST#, #LIGHT_GREEN#69 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#48 physical#LAST#, #LIGHT_GREEN#69 nature#LAST# (#RED##{bold}#287#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
checkHit	35	vs	47	=> chance to hit	20
checkHit	44	vs	9	=> chance to hit	95
checkHit	44	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows polar bear!
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Armoured skeleton warrior!#{normal}#
[LOG]	Curse of Nightmares hits Polar bear for #ORANGE#43 mind#LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	141414	polar bear	move from	32	30	to	32	29
[LOG]	
[Actor:move]	6962	Garruk	move from	34	25	to	34	26
checkHit	35	vs	47	=> chance to hit	20
checkHit	44	vs	9	=> chance to hit	95
checkHit	44	vs	9	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows polar bear!
[LOG]	Curse of Nightmares hits Polar bear for #ORANGE#43 mind#LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
checkHit	44	vs	9	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Polar bear for #GREY#8 darkness#LAST#, #ORANGE#9 mind#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[NPC:seen_by] Passing target	Garruk	from	141414	polar bear	to	140402	poison ooze
[Actor:move]	141414	polar bear	move from	32	29	to	33	28
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	34	26	to	30	30
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	red crystal	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	1.2990932727729	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	1.2990932727729	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	114	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	129.22666521318
[PHYS CRIT %]	3.6
[ATTACK] after crit	129.22666521318
[ATTACK] after mult	167.87749144131
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	red crystal	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.69083031077033	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.69083031077033	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	104.28818596151
[PHYS CRIT %]	3.1
[ATTACK] after crit	104.28818596151
[ATTACK] after mult	72.045439917466
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Red crystal for #WHITE#186 physical#LAST#, #LIGHT_GREEN#83 nature#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#80 physical#LAST# (#RED##{bold}#349#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Red crystal!#{normal}#
[improved_talented AI] chooses for	140402	poison ooze	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ooze releases poisonous spores at Garruk.#{normal}##LAST#
[MIND CRIT %]	1
checkHit	44	vs	10	=> chance to hit	95
checkHit	44	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows poison ooze!
[LOG]	Garruk is poisoned!
[target_simple AI]	141571	red crystal	selecting NEW TARGET	30	30	6962	Garruk
[improved_talented AI] chooses for	141571	red crystal	T_FLAME_BOLT
[LOG]	Red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	186599	after	141571
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	Curse of Nightmares hits Poison ooze for #ORANGE#38 mind#LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#75#LAST##{normal}# total damage).
checkHit	44	vs	9	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Polar bear for #GREY#6 darkness#LAST#, #ORANGE#7 mind#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
[MIND CRIT %]	5.1
[LOG]	Numbing Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	Garruk is on fire!
Cloned shader 101
[SHADER] setting reset param	tick_start	1620826
[LOG]	Red crystal's Flame Bolt hits #fbd578#Garruk#LAST# for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[Actor:move]	6962	Garruk	move from	30	30	to	30	31
[Actor:move]	141414	polar bear	move from	33	28	to	32	29
[LOG]	Poison ooze slows down.
[Actor:move]	186602	terror	(forced) move from	nil	nil	to	33	30
[PARTY] New member, add after	terror	Garruk
Adding entity	186602	after	6962
[LOG]	Garruk's nightmare area effect hits Poison ooze for #GREY#41 darkness#LAST# damage.
[MIND CRIT %]	5.1
checkHit	44	vs	9	=> chance to hit	95
checkHit	44	vs	15	=> chance to hit	95
[LOG]	
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#18 fire#LAST# damage.
[LOG]	Numbing Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Mindrot hits Polar bear for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Red crystal for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	30	31	to	30	32
checkHit	44	vs	9	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Polar bear for #GREY#6 darkness#LAST#, #ORANGE#7 mind#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[improved_talented AI] chooses for	141571	red crystal	T_PHASE_DOOR
[LOG]	Red crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	141571	red crystal	(forced) move from	30	34	to	34	31
[phase door] final location of 	red crystal	34	31	vs	30	34
[Actor:move]	140402	poison ooze	move from	28	27	to	29	28
[Actor:move]	141414	polar bear	move from	32	29	to	31	30
[Actor:move]	186605	terror	(forced) move from	nil	nil	to	31	28
[PARTY] New member, add after	terror	Garruk
Adding entity	186605	after	6962
[LOG]	
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
[Actor:move]	6962	Garruk	move from	30	32	to	30	31
[target_simple AI]	186602	terror	selecting NEW TARGET	34	31	141571	red crystal
[ATTACK] attacking with innate combat
[ATTACK] to 	red crystal	dam/apr/atk/mult ::	53.475662462345	5	30	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	53.475662462345	5	30	1	vs. armor/def	0	0
checkHit	30	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	53	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	53
[PHYS CRIT %]	1
[ATTACK] after crit	53
[ATTACK] after mult	53
[Actor:move]	186602	terror	move from	33	30	to	33	30
[LOG]	#UID:186602:0#Terror hits Red crystal for #WHITE#53 physical#LAST# damage.
checkHit	44	vs	9	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Polar bear for #GREY#6 darkness#LAST#, #ORANGE#7 mind#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
checkHit	44	vs	9	=> chance to hit	95
checkHit	44	vs	10	=> chance to hit	95
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Numbing Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Mindrot hits Polar bear for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poison ooze for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	polar bear	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	1	vs. armor/def	10	9
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	1	vs. armor/def	10	9
checkHit	66.783619356046	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	4	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	66.783619356046	9	=	1.1155672387121
[ATTACK] after armor	113.78785834863
[PHYS CRIT %]	3.6
[ATTACK] after crit	113.78785834863
[ATTACK] after mult	113.78785834863
[LOG]	Polar bear slows down.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	polar bear	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.53177883778567	vs. armor/def	10	9
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.53177883778567	vs. armor/def	10	9
checkHit	66.783619356046	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	83	3	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	66.783619356046	9	=	1.1155672387121
[ATTACK] after armor	92.592080813104
[PHYS CRIT %]	3.1
[ATTACK] after crit	92.592080813104
[ATTACK] after mult	49.238509122949
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[Actor:move]	6962	Garruk	move from	30	31	to	30	31
checkHit	44	vs	15	=> chance to hit	95
[Actor:move]	186607	terror	(forced) move from	nil	nil	to	34	28
[PARTY] New member, add after	terror	Garruk
Adding entity	186607	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Polar bear for #WHITE#86 physical#LAST#, #LIGHT_GREEN#52 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#37 physical#LAST#, #LIGHT_GREEN#52 nature#LAST# (#RED##{bold}#235#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Red crystal for #ORANGE#49 mind#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Polar bear!#{normal}#
[target_simple AI]	186605	terror	selecting NEW TARGET	29	28	140402	poison ooze
[Actor:move]	186605	terror	move from	31	28	to	30	28
[target_simple AI]	186602	terror	selecting NEW TARGET	34	31	141571	red crystal
[ATTACK] attacking with innate combat
[ATTACK] to 	red crystal	dam/apr/atk/mult ::	53.475662462345	5	30	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	53.475662462345	5	30	1	vs. armor/def	0	0
checkHit	30	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	57	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	1
[ATTACK] after crit	57
[ATTACK] after mult	57
[Actor:move]	186602	terror	move from	33	30	to	33	30
[LOG]	#UID:186602:0#Terror hits Red crystal for #WHITE#57 physical#LAST# damage.
[MIND CRIT %]	5.1
checkHit	45	vs	10	=> chance to hit	95
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Numbing Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Mindrot hits Poison ooze for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	140402	poison ooze	move from	29	28	to	30	29
[LOG]	
[Actor:move]	6962	Garruk	move from	30	31	to	30	30
checkHit	12	vs	47	=> chance to hit	0
checkHit	45	vs	15	=> chance to hit	95
[Actor:move]	186609	terror	(forced) move from	nil	nil	to	30	27
[PARTY] New member, add after	terror	Garruk
Adding entity	186609	after	6962
[LOG]	Garruk's nightmare area effect hits Red crystal for #ORANGE#50 mind#LAST# damage.
[target_simple AI]	186607	terror	selecting NEW TARGET	34	31	141571	red crystal
[Actor:move]	186607	terror	move from	34	28	to	34	29
[NPC:seen_by] Passing target	poison ooze	from	186605	terror	to	186609	terror
[ATTACK] attacking with innate combat
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	55.302914234697	5	28	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	55.302914234697	5	28	1	vs. armor/def	1	15
checkHit	28	vs	15	=> chance to hit	83
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	1
[ATTACK] after crit	55
[ATTACK] after mult	55
[Actor:move]	186605	terror	move from	30	28	to	30	28
[LOG]	#UID:186605:0#Terror hits Poison ooze for #WHITE#55 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	88.775449411603	4	56.730758193935	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	56.730758193935	1	vs. armor/def	1	15
checkHit	56.730758193935	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	114	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	56.730758193935	15	=	1.0834615163879
[ATTACK] after armor	123.51461286822
[PHYS CRIT %]	3.6
[ATTACK] after crit	195.78384644631
[ATTACK] after mult	195.78384644631
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# performs a melee critical strike against Poison ooze!#{normal}#
[Actor:move]	186611	poison ooze	(forced) move from	nil	nil	to	29	28
[LOG]	Poison ooze splits in two!
[MIND CRIT %]	5.1
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	79.210253059161	3	56.730758193935	0.53177883778567	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	56.730758193935	0.53177883778567	vs. armor/def	1	15
checkHit	56.730758193935	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	99	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	56.730758193935	15	=	1.0834615163879
[ATTACK] after armor	107.2626901224
[PHYS CRIT %]	3.1
[ATTACK] after crit	107.2626901224
[ATTACK] after mult	57.040028691054
[Actor:move]	186616	poison ooze	(forced) move from	nil	nil	to	31	30
[LOG]	Poison ooze splits in two!
[ActorObjectUse] useObjectDisable: 	blink rune	inven/slot	1	1	tid	nil
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_1.ogg" : <static>
[Actor:move]	6962	Garruk	move from	30	30	to	30	30
Cloned shader 92
[SHADER] setting reset param	tick_start	1626809
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ooze for #GREY#7 darkness#LAST# damage.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ooze for #{bold}##WHITE#87 physical#{normal}##LAST#, #LIGHT_GREEN#68 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#52 physical#LAST#, #LIGHT_GREEN#34 nature#LAST# (#RED##{bold}#248#LAST##{normal}# total damage).
[LOG]	#LIGHT_RED#Poison ooze briefly catches sight of you!
checkHitOld	26.457513110646	20
=> chance to hit	64.252536556783
[LOG]	Garruk stops burning.
[MIND CRIT %]	5.1
checkHit	45	vs	10	=> chance to hit	95
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ooze!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ooze!#{normal}#
[LOG]	Mindrot hits Poison ooze for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Numbing Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Poison ooze speeds up.
[Actor:move]	186617	terror	(forced) move from	nil	nil	to	30	33
[PARTY] New member, add after	terror	Garruk
Adding entity	186617	after	6962
[target_simple AI]	186609	terror	selecting NEW TARGET	29	28	186611	poison ooze
[improved_talented AI] chooses for	186609	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	55.523598783412	5	30	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	55.523598783412	5	30	1	vs. armor/def	1	15
checkHit	30	vs	15	=> chance to hit	88
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	59
[PHYS CRIT %]	1
[ATTACK] after crit	59
[ATTACK] after mult	59
[LOG]	#UID:186609:0#Terror hits Poison ooze for #WHITE#59 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	30	30	to	30	29
[ActorObjectUse] useObjectEnable: 	blink rune	by	Garruk	inven/slot	1	nil
[Identify]	blink rune	true
[LOG]	Garruk picks up (e.): #FFFFFF##UID:140403:0#blink rune (range 5; phase 15; cd 15)#LAST#.
checkHit	45	vs	10	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ooze for #GREY#7 darkness#LAST#, #ORANGE#7 mind#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
checkHit	45	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Poison ooze for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Numbing Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Poison ooze slows down.
[Actor:move]	186619	terror	(forced) move from	nil	nil	to	31	31
[PARTY] New member, add after	terror	Garruk
Adding entity	186619	after	6962
[target_simple AI]	186617	terror	selecting NEW TARGET	29	28	186611	poison ooze
[Actor:move]	186617	terror	move from	30	33	to	30	32
[improved_talented AI] chooses for	186609	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	55.523598783412	5	30	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	55.523598783412	5	30	1	vs. armor/def	1	15
checkHit	30	vs	15	=> chance to hit	88
[LOG]	#UID:186609:0#Terror misses Poison ooze.
[improved_talented AI] chooses for	141571	red crystal	T_FLAME_BOLT
[LOG]	Red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	186621	after	141571
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	#PINK#Your summoned terror disappears.
[improved_talented AI] chooses for	186611	poison ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	28.863730989261	5	30	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	28.863730989261	5	30	1	vs. armor/def	46	37
checkHit	30	vs	37	=> chance to hit	33
[LOG]	#UID:186611:0#Poison ooze misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	90.439585412166	4	57.322102968176	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	57.322102968176	1	vs. armor/def	1	15
checkHit	57.322102968176	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	57.322102968176	15	=	1.0846442059364
[ATTACK] after armor	117.14157424113
[PHYS CRIT %]	3.6
[ATTACK] after crit	117.14157424113
[ATTACK] after mult	117.14157424113
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	80.695085122566	3	57.617775355297	0.53177883778567	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	57.617775355297	0.53177883778567	vs. armor/def	1	15
checkHit	57.617775355297	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	57.617775355297	15	=	1.0852355507106
[ATTACK] after armor	110.69402617248
[PHYS CRIT %]	3.1
[ATTACK] after crit	110.69402617248
[ATTACK] after mult	58.864740587819
Deleting shader 92 (is clone 1)
[Actor:move]	6962	Garruk	move from	30	29	to	30	29
Deleting shader 101 (is clone 1)
Deleting shader 91 (is clone 0)
Deleting shader 95 (is clone 0)
Deleting shader 94 (is clone 0)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ooze for #WHITE#114 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ooze!#{normal}#
checkHit	45	vs	15	=> chance to hit	95
checkHit	45	vs	15	=> chance to hit	95
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[LOG]	#F53CBE#Garruk harrows red crystal!
[LOG]	Garruk is on fire!
Cloned shader 101
[SHADER] setting reset param	tick_start	1630521
[LOG]	Red crystal's Flame Bolt hits #fbd578#Garruk#LAST# for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	Curse of Nightmares hits Red crystal for #ORANGE#38 mind#LAST#, #GREY#34 darkness#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
[LOG]	#{bold}#Curse of Nightmares killed Red crystal!#{normal}#
[Actor:move]	186622	terror	(forced) move from	nil	nil	to	35	28
[PARTY] New member, add after	terror	Garruk
Adding entity	186622	after	6962
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Numbing Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	186619	terror	move from	31	31	to	31	30
[Actor:move]	186617	terror	move from	30	32	to	30	31
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	30	29	to	30	28
[Actor:move]	186622	terror	move from	35	28	to	34	28
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Numbing Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	30	28	to	31	28
[Actor:move]	186619	terror	move from	31	30	to	30	29
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Garruk is no longer attuned.
[Actor:move]	186622	terror	move from	34	28	to	33	28
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Numbing Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Resting starts...
[LOG]	Garruk stops burning.
[LOG]	Garruk is no longer poisoned.
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	attackarea	 talent:T_MUCUS
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	31	28	to	30	29
[Actor:move]	6962	Garruk	move from	30	29	to	31	30
Deleting shader 101 (is clone 1)
[Actor:move]	6962	Garruk	move from	31	30	to	30	31
[Actor:move]	6962	Garruk	move from	30	31	to	30	32
[Actor:move]	6962	Garruk	move from	30	32	to	30	33
[Actor:move]	6962	Garruk	move from	30	33	to	30	32
[Actor:move]	6962	Garruk	move from	30	32	to	31	31
[Actor:move]	6962	Garruk	move from	31	31	to	32	31
[Actor:move]	6962	Garruk	move from	32	31	to	33	30
[Actor:move]	6962	Garruk	move from	33	30	to	34	31
[Identify]	steel ring of sensing	true
[LOG]	Garruk picks up (h.): #00FF80##UID:141572:0#steel ring of sensing#LAST#.
[Actor:move]	6962	Garruk	move from	34	31	to	35	30
[Actor:move]	6962	Garruk	move from	35	30	to	36	30
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	attackarea	 talent:T_MUCUS
[Actor:move]	6962	Garruk	move from	36	30	to	37	29
[Actor:move]	6962	Garruk	move from	37	29	to	38	29
[Actor:move]	6962	Garruk	move from	38	29	to	39	29
[Actor:move]	6962	Garruk	move from	39	29	to	40	29
[Actor:move]	6962	Garruk	move from	40	29	to	41	30
[Actor:move]	6962	Garruk	move from	41	30	to	41	31
[Actor:move]	6962	Garruk	move from	41	31	to	40	32
[Actor:move]	6962	Garruk	move from	40	32	to	40	33
[Actor:move]	6962	Garruk	move from	40	33	to	41	34
[Identify]	duelist's cured leather armour of Toknor (Misfortune)	true
[LOG]	Garruk picks up (H.): #8d55ff##UID:143417:0#duelist's cured leather armour of Toknor (Misfortune) (10 def, 7 armour)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	41	34	to	41	33
[Actor:move]	6962	Garruk	move from	41	33	to	41	32
[Actor:move]	6962	Garruk	move from	41	32	to	41	31
[Actor:move]	6962	Garruk	move from	41	31	to	41	30
[Actor:move]	6962	Garruk	move from	41	30	to	41	29
[Actor:move]	6962	Garruk	move from	41	29	to	41	28
[Actor:move]	6962	Garruk	move from	41	28	to	41	27
[Actor:move]	6962	Garruk	move from	41	27	to	41	26
[MIND CRIT %]	5.1
[target_simple AI]	141417	crimson crystal	selecting NEW TARGET	41	26	6962	Garruk
[improved_talented AI] chooses for	141417	crimson crystal	T_BLOOD_GRASP
[LOG]	Crimson crystal casts #{bold}##PURPLE#Blood Grasp.#{normal}##LAST#
[SPELL CRIT %]	1
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	186627	after	141417
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the north (crimson crystal)).
[LOG]	
[Actor:move]	6962	Garruk	move from	41	26	to	41	25
[USERCHAT] channel achievement	alucab	tome	Home sweet home (Nightmare (Adventure) difficulty)	false	true
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[Actor:move]	6962	Garruk	move from	41	25	to	42	26
[MIND CRIT %]	5.1
[LOG]	
[Actor:move]	6962	Garruk	move from	42	26	to	41	25
[improved_talented AI] chooses for	141417	crimson crystal	T_PHASE_DOOR
[LOG]	Crimson crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	141417	crimson crystal	(forced) move from	41	16	to	35	12
[phase door] final location of 	crimson crystal	35	12	vs	41	16
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	41	25	to	41	24
[Actor:move]	6962	Garruk	move from	41	24	to	41	23
[Actor:move]	6962	Garruk	move from	41	23	to	41	22
[Actor:move]	6962	Garruk	move from	41	22	to	41	21
[Actor:move]	6962	Garruk	move from	41	21	to	41	20
[Actor:move]	6962	Garruk	move from	41	20	to	41	19
[Actor:move]	6962	Garruk	move from	41	19	to	41	18
[Actor:move]	6962	Garruk	move from	41	18	to	42	18
[Actor:move]	6962	Garruk	move from	42	18	to	43	17
[Identify]	acidic steel shield of cold resistance (#RESIST#) (Shrouds)	true
[LOG]	Garruk picks up (I.): #00FF80##UID:143434:0#acidic steel shield of cold resistance (+17%) (Shrouds) (0 def, 4 armour, 18-21 power, 38.5 block)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	43	17	to	42	16
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	attackarea	 talent:T_MUCUS
[Actor:move]	6962	Garruk	move from	42	16	to	42	15
[Actor:move]	6962	Garruk	move from	42	15	to	41	14
[Identify]	swiftstrike cured leather sling (Misfortune)	true
[LOG]	Garruk picks up (q.): #0080FF##UID:143423:0#swiftstrike cured leather sling (Misfortune)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	41	14	to	40	14
[Actor:move]	6962	Garruk	move from	40	14	to	39	15
[Actor:move]	6962	Garruk	move from	39	15	to	38	15
[improved_talented AI] chooses for	141417	crimson crystal	T_BLOOD_GRASP
[LOG]	Crimson crystal casts #{bold}##PURPLE#Blood Grasp.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	186634	after	141417
Projectile slowing down from	20
Projectile slowing down to	10
[target_simple AI]	140598	Isynn the carrion worm mass	selecting NEW TARGET	38	15	6962	Garruk
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	attack	 talent:T_CONTINUOUS_BUTCHERY
[LOG]	Isynn the carrion worm mass uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[LOG][remove]	1645036	Isynn the carrion worm mass uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_CONTINUOUS_BUTCHERY	for	Isynn the carrion worm mass	140598	true
[use_tactical AI] turn	1433440	140598	Isynn the carrion worm mass	### FAILED ACTION returned:	T_CONTINUOUS_BUTCHERY	false
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	attackarea	 talent:T_EXPLOSIVE_STEAM_ENGINE
[LOG]	Isynn the carrion worm mass uses #{bold}##ORCHID#Explosive Steam Engine.#{normal}##LAST#
[STEAM CRIT %]	10.6
[MIND CRIT %]	5.1
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (Isynn the carrion worm mass)).
[LOG]	
Server latency	128
[Actor:move]	6962	Garruk	move from	38	15	to	39	15
[Actor:move]	6962	Garruk	move from	39	15	to	38	14
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	attack	 talent:T_CONTINUOUS_BUTCHERY
[useTalent] TALENT FAILED:	T_CONTINUOUS_BUTCHERY	for	Isynn the carrion worm mass	140598	true
[use_tactical AI] turn	1433453	140598	Isynn the carrion worm mass	### FAILED ACTION returned:	T_CONTINUOUS_BUTCHERY	false
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	closein	 talent:T_EXPLOSIVE_SAW
[STEAM CRIT %]	10.6
[STEAM CRIT %]	10.6
checkHit	34	vs	31	=> chance to hit	58
[LOG]	#ORANGE#Garruk shrugs off Something's 'Explosive Saw'!
[LOG]	
[Actor:move]	6962	Garruk	move from	38	14	to	38	13
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	attack	 talent:T_CONTINUOUS_BUTCHERY
[LOG]	Isynn the carrion worm mass uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[LOG][remove]	1648739	Isynn the carrion worm mass uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_CONTINUOUS_BUTCHERY	for	Isynn the carrion worm mass	140598	true
[use_tactical AI] turn	1433465	140598	Isynn the carrion worm mass	### FAILED ACTION returned:	T_CONTINUOUS_BUTCHERY	false
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	defend	 talent:T_ACTIVATE_OBJECT_3
[LOG]	Isynn the carrion worm mass activates his #B4B4B4##UID:141409:0#pair of dwarven-steel boots#LAST#!
[LOG]	Isynn the carrion worm mass tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 91
*p 91: Uniform: 0: 8B5E tex
*p 91: Uniform: 1: 1406 tick
*p 91: Uniform: 3: 1406 time_factor
*p 91: Uniform: 2: 1406 tick_start
*p 91: Uniform: 6: 1406 appearTime
*p 91: Uniform: 5: 1406 wobblingType
*p 91: Uniform: 7: 1406 backgroundLayersCount
*p 91: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	1648732
[NPC:seen_by] Passing target	Garruk	from	140598	Isynn the carrion worm mass	to	140401	red crystal
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	attack	 talent:T_CONTINUOUS_BUTCHERY
[LOG]	Isynn the carrion worm mass uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[LOG][remove]	1648758	Isynn the carrion worm mass uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_CONTINUOUS_BUTCHERY	for	Isynn the carrion worm mass	140598	true
[use_tactical AI] turn	1433466	140598	Isynn the carrion worm mass	### FAILED ACTION returned:	T_CONTINUOUS_BUTCHERY	false
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	closein	 AI:move_astar_advanced
[Actor:move]	140598	Isynn the carrion worm mass	move from	39	5	to	39	6
[MIND CRIT %]	5.1
checkHit	44	vs	16	=> chance to hit	95
[LOG]	Mindrot hits Crimson crystal for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	38	13	to	37	12
[improved_talented AI] chooses for	140401	red crystal	T_PHASE_DOOR
[LOG]	Red crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	140401	red crystal	(forced) move from	40	3	to	36	5
[phase door] final location of 	red crystal	36	5	vs	40	3
[improved_talented AI] chooses for	141417	crimson crystal	T_PHASE_DOOR
[LOG]	Crimson crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	141417	crimson crystal	(forced) move from	35	12	to	39	18
[phase door] final location of 	crimson crystal	39	18	vs	35	12
Cloned shader 101
[SHADER] setting reset param	tick_start	1649497
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
[LOG]	#UID:140598:0#Isynn the carrion worm mass hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #LIGHT_RED#80 fire#LAST# (#RED##{bold}#80#LAST##{normal}# total damage).
[LOG]	
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	37	12	to	38	13
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[MIND CRIT %]	5.1
[LOG]	
[Actor:move]	6962	Garruk	move from	38	13	to	38	14
[NPC:seen_by] Passing target	Garruk	from	140598	Isynn the carrion worm mass	to	141556	Ararin the giant carpenter ant
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	attack	 talent:T_CONTINUOUS_BUTCHERY
[LOG]	Isynn the carrion worm mass uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[LOG][remove]	1652232	Isynn the carrion worm mass uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_CONTINUOUS_BUTCHERY	for	Isynn the carrion worm mass	140598	true
[use_tactical AI] turn	1433478	140598	Isynn the carrion worm mass	### FAILED ACTION returned:	T_CONTINUOUS_BUTCHERY	false
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	closein	 AI:move_astar_advanced
[Actor:move]	140598	Isynn the carrion worm mass	move from	39	6	to	39	7
[Actor:move]	6962	Garruk	move from	38	14	to	39	15
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	attack	 talent:T_CALL_OF_THE_OOZE
[Actor:move]	186637	bloated ooze	(forced) move from	nil	nil	to	37	2
[Actor:move]	186638	bloated ooze	(forced) move from	nil	nil	to	36	2
[Actor:move]	186639	bloated ooze	(forced) move from	nil	nil	to	35	2
[Actor:move]	6962	Garruk	move from	39	15	to	39	16
[USERCHAT] channel talk	PackOfOne	tome	sum youtube guy and I skimmed the vault
[Actor:move]	6962	Garruk	move from	39	16	to	39	17
[target_simple AI]	141417	crimson crystal	selecting NEW TARGET	39	17	6962	Garruk
[improved_talented AI] chooses for	141417	crimson crystal	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	0.38046121886181	0	0	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	0.38046121886181	0	0	1	vs. armor/def	46	37
checkHit	0	vs	37	=> chance to hit	0
[LOG]	#UID:141417:0#Crimson crystal misses #fbd578#Garruk#LAST#.
checkHit	44	vs	16	=> chance to hit	95
[LOG]	#F53CBE#Crimson crystal is stunned with fear!
[MIND CRIT %]	5.1
checkHit	44	vs	16	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Crimson crystal for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	crimson crystal	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	1	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	120.15812730348
[PHYS CRIT %]	3.6
[ATTACK] after crit	120.15812730348
[ATTACK] after mult	120.15812730348
checkHit	16	vs	53	=> chance to hit	0
[LOG]	Crimson crystal is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	crimson crystal	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	80	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	90.685379096967
[PHYS CRIT %]	3.1
[ATTACK] after crit	90.685379096967
[ATTACK] after mult	48.224565500338
[Actor:move]	6962	Garruk	move from	39	17	to	39	17
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Crimson crystal for #WHITE#163 physical#LAST#, #LIGHT_GREEN#83 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#65 physical#LAST# (#RED##{bold}#322#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Crimson crystal!#{normal}#
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	attack	 talent:T_CONTINUOUS_BUTCHERY
[useTalent] TALENT FAILED:	T_CONTINUOUS_BUTCHERY	for	Isynn the carrion worm mass	140598	true
[use_tactical AI] turn	1433492	140598	Isynn the carrion worm mass	### FAILED ACTION returned:	T_CONTINUOUS_BUTCHERY	false
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	closein	 AI:move_astar_advanced
[Actor:move]	140598	Isynn the carrion worm mass	move from	39	7	to	39	8
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	attackarea	 talent:T_REABSORB
[MIND CRIT %]	16.1
[LOG]	
[Actor:move]	6962	Garruk	move from	39	17	to	39	16
[Actor:move]	6962	Garruk	move from	39	16	to	39	15
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	39	15	to	38	14
[NPC:seen_by] Passing target	Garruk	from	140401	red crystal	to	186637	bloated ooze
[Actor:move]	186637	bloated ooze	move from	37	2	to	37	3
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	attack	 talent:T_CONTINUOUS_BUTCHERY
[LOG]	Isynn the carrion worm mass uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[LOG][remove]	1655036	Isynn the carrion worm mass uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_CONTINUOUS_BUTCHERY	for	Isynn the carrion worm mass	140598	true
[use_tactical AI] turn	1433506	140598	Isynn the carrion worm mass	### FAILED ACTION returned:	T_CONTINUOUS_BUTCHERY	false
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	closein	 AI:move_astar_advanced
[Actor:move]	140598	Isynn the carrion worm mass	move from	39	8	to	38	9
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	closein	 AI:move_astar_advanced
[Actor:move]	141556	Ararin the giant carpenter ant	move from	36	3	to	36	4
[Actor:move]	6962	Garruk	move from	38	14	to	38	13
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Isynn the carrion worm mass	dam/apr/atk/mult ::	85.45079555149	4	57.617775355297	0.62640483304055	vs. armor/def	36.582939316175	24
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	57.617775355297	0.62640483304055	vs. armor/def	36.582939316175	24
checkEvasion	19.637549372706	26	23
=> evasion chance	19.637549372706
checkHit	57.617775355297	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	4	vs. armor/hardiness	36.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	57.617775355297	24	=	1.0672355507106
[ATTACK] after armor	81.218445635376
[PHYS CRIT %]	0
[ATTACK] after crit	81.218445635376
[ATTACK] after mult	50.87562687804
[ATTACK]	target on_melee_hit:	17	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Isynn the carrion worm mass	dam/apr/atk/mult ::	76.243817233276	3	57.617775355297	0.33310883409763	vs. armor/def	36.582939316175	24
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	57.617775355297	0.33310883409763	vs. armor/def	36.582939316175	24
checkEvasion	19.637549372706	26	23
=> evasion chance	19.637549372706
checkHit	57.617775355297	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	101	3	vs. armor/hardiness	36.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	57.617775355297	24	=	1.0672355507106
[ATTACK] after armor	77.016738983244
[PHYS CRIT %]	0
[ATTACK] after crit	77.016738983244
[ATTACK] after mult	25.65495612871
[ATTACK]	target on_melee_hit:	17	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	6962	Garruk	(forced) move from	38	13	to	38	10
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Isynn the carrion worm mass for #WHITE#38 physical#LAST#, #LIGHT_GREEN#83 nature#LAST#, #LIGHT_RED#17 fire#LAST#, #WHITE#19 physical#LAST#, #LIGHT_GREEN#83 nature#LAST#, #LIGHT_RED#17 fire#LAST# (#RED##{bold}#256#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
checkHit	44	vs	23	=> chance to hit	95
[LOG]	Mindrot hits Isynn the carrion worm mass for #ORANGE#4 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	disable	 talent:T_OOZEBEAM
[LOG]	Ararin the giant carpenter ant uses #{bold}##YELLOW#Oozebeam.#{normal}##LAST#
[MIND CRIT %]	16.1
checkHit	44	vs	47	=> chance to hit	43
checkHit	44	vs	47	=> chance to hit	43
[LOG]	#F53CBE#Garruk harrows Ararin the giant carpenter ant!
[LOG]	Garruk slows down.
[LOG]	#DARK_GREEN##UID:141556:0#Ararin the giant carpenter ant shares damage with his oozes!
[LOG]	Curse of Nightmares hits Ararin the giant carpenter ant for #ORANGE#5 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#UID:141556:0#Ararin the giant carpenter ant hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #LIGHT_GREEN#10 nature#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Isynn the carrion worm mass is no longer evading attacks.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Isynn the carrion worm mass	dam/apr/atk/mult ::	87.112512419793	4	57.617775355297	1	vs. armor/def	36.582939316175	20
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	57.617775355297	1	vs. armor/def	36.582939316175	20
checkHit	57.617775355297	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	4	vs. armor/hardiness	36.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	57.617775355297	20	=	1.0752355507106
[ATTACK] after armor	64.846676824006
[PHYS CRIT %]	0
[ATTACK] after crit	64.846676824006
[ATTACK] after mult	64.846676824006
[ATTACK]	target on_melee_hit:	17	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Isynn the carrion worm mass	dam/apr/atk/mult ::	77.726490816156	3	57.617775355297	0.53177883778567	vs. armor/def	36.582939316175	20
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	57.617775355297	0.53177883778567	vs. armor/def	36.582939316175	20
checkHit	57.617775355297	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	107	3	vs. armor/hardiness	36.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	57.617775355297	20	=	1.0752355507106
[ATTACK] after armor	84.276152287507
[PHYS CRIT %]	0
[ATTACK] after crit	84.276152287507
[ATTACK] after mult	44.816274316499
[ATTACK]	target on_melee_hit:	17	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	#F53CBE#Isynn the carrion worm mass is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[Actor:move]	6962	Garruk	move from	38	10	to	38	10
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Isynn the carrion worm mass for #WHITE#37 physical#LAST#, #LIGHT_GREEN#65 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#26 physical#LAST#, #LIGHT_GREEN#65 nature#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#219#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	attack	 talent:T_CONTINUOUS_BUTCHERY
[LOG]	Isynn the carrion worm mass uses #{bold}##ORCHID#Continuous Butchery.#{normal}##LAST#
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	defend	 talent:T_BLOCK
[LOG]	Isynn the carrion worm mass uses #{bold}##ORCHID#Block.#{normal}##LAST#
[NPC:seen_by] Passing target	Garruk	from	140401	red crystal	to	141569	midge swarm
[Actor:move]	141569	midge swarm	move from	30	5	to	31	5
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[MIND CRIT %]	5.1
checkHit	44	vs	23	=> chance to hit	95
checkHit	44	vs	23	=> chance to hit	95
checkHit	44	vs	23	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Isynn the carrion worm mass!
[LOG]	
[LOG]	Curse of Nightmares hits Isynn the carrion worm mass for #ORANGE#33 mind#LAST#, #GREY#(34 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Mindrot hits Isynn the carrion worm mass for #ORANGE#4 mind#LAST#, #GREY#(4 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#4#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Isynn the carrion worm mass	dam/apr/atk/mult ::	87.112512419793	4	66.617775355297	1.0681327928666	vs. armor/def	36.582939316175	20
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.617775355297	1.0681327928666	vs. armor/def	36.582939316175	20
checkHit	66.617775355297	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	4	vs. armor/hardiness	36.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	66.617775355297	20	=	1.0932355507106
[ATTACK] after armor	76.269796780402
[PHYS CRIT %]	0
[ATTACK] after crit	76.269796780402
[ATTACK] after mult	81.466271046417
[ATTACK]	target on_melee_hit:	17	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Isynn the carrion worm mass	dam/apr/atk/mult ::	77.726490816156	3	66.617775355297	0.56801041519136	vs. armor/def	36.582939316175	20
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.617775355297	0.56801041519136	vs. armor/def	36.582939316175	20
checkHit	66.617775355297	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	36.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	66.617775355297	20	=	1.0932355507106
[ATTACK] after armor	80.735974533954
[PHYS CRIT %]	0
[ATTACK] after crit	80.735974533954
[ATTACK] after mult	45.858874415911
[ATTACK]	target on_melee_hit:	17	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	6962	Garruk	move from	38	10	to	38	10
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Isynn the carrion worm mass for #WHITE#(52 blocked)#LAST#, #WHITE#8 physical#LAST#, #LIGHT_GREEN#(52 blocked)#LAST#, #LIGHT_GREEN#26 nature#LAST#, #LIGHT_RED#(17 blocked)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(35 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_GREEN#(52 blocked)#LAST#, #LIGHT_GREEN#26 nature#LAST#, #LIGHT_RED#(17 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	closein	 AI:move_astar_advanced
[Actor:move]	141556	Ararin the giant carpenter ant	move from	36	4	to	37	5
[Actor:move]	141569	midge swarm	move from	31	5	to	32	5
[Actor:move]	186637	bloated ooze	move from	37	3	to	37	4
[Actor:move]	186639	bloated ooze	move from	35	2	to	35	3
[use_tactical AI] === Action Selected:	140598	Isynn the carrion worm mass	attack	 talent:T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Isynn the carrion worm mass performs a diseased attack against Garruk.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	hateful dwarven-steel steamsaw of lightning resistance (#RESIST#)
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	94.969610405456	6	49	1.1977225575052	vs. armor/def	46	11
[ATTACK] after melee attack bonus hooks & callbacks::	94.969610405456	6	49	1.1977225575052	vs. armor/def	46	11
checkHit	49	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	98	6	vs. armor/hardiness	46	0.6
[ATTACK] after armor	58
[PHYS CRIT %] axe accuracy bonus	49	11	=	9.5
[PHYS CRIT %]	22.1
[ATTACK] after crit	58
[ATTACK] after mult	69.4679083353
[ATTACK] after counterstrike	138.9358166706
[ATTACK] after inc by type	150.05068200425
checkHit	44	vs	23	=> chance to hit	95
checkHit	44	vs	23	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Isynn the carrion worm mass!
[LOG]	Garruk starts to bleed.
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Isynn the carrion worm mass is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Isynn the carrion worm mass slows down.
[ATTACK] attacking with (offhand)	truestriking iron steamsaw of amnesia
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	82.597288479362	6	49	0.82386127875258	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	82.597288479362	6	49	0.82386127875258	vs. armor/def	46	37
checkHit	49	vs	37	=> chance to hit	80
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	123	6	vs. armor/hardiness	46	0.6
[ATTACK] after armor	83
[PHYS CRIT %] axe accuracy bonus	49	37	=	3
[PHYS CRIT %]	14.1
[ATTACK] after crit	83
[ATTACK] after mult	68.380486136464
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	54	vs	25	=> chance to hit	100
[LOG]	#YELLOW#Garruk has temporarily forgotten Blindside for 3 turns!
[LOG]	Garruk resists the disease!
[Actor:move]	141569	midge swarm	move from	32	5	to	33	5
[LOG]	Curse of Nightmares hits Isynn the carrion worm mass for #ORANGE#33 mind#LAST#, #GREY#25 darkness#LAST# (#RED##{bold}#59#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Isynn the carrion worm mass for #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#22 nature#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#22 nature#LAST# (#RED##{bold}#52#LAST##{normal}# total damage).
[LOG]	#UID:140598:0#Isynn the carrion worm mass hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #WHITE#86 physical#LAST#, #GREY#6 darkness#LAST#, #WHITE#52 physical#LAST# (#RED##{bold}#143#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Isynn the carrion worm mass	dam/apr/atk/mult ::	87.112512419793	4	70.617775355297	1.1362655857332	vs. armor/def	36.582939316175	20
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	70.617775355297	1.1362655857332	vs. armor/def	36.582939316175	20
checkHit	70.617775355297	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	4	vs. armor/hardiness	36.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	70.617775355297	20	=	1.1012355507106
[ATTACK] after armor	69.337147925427
[PHYS CRIT %]	0
[ATTACK] after crit	69.337147925427
[ATTACK] after mult	78.785415000554
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_mossy.png
[LOG]	#F53CBE#Isynn the carrion worm mass is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[ATTACK]	target on_melee_hit:	17	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Isynn the carrion worm mass	dam/apr/atk/mult ::	77.726490816156	3	57.913447742418	0.53177883778567	vs. armor/def	21	20
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	57.913447742418	0.53177883778567	vs. armor/def	21	20
checkHit	57.913447742418	vs	20	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	81	3	vs. armor/hardiness	21	0.3
[ATTACK] mace accuracy bonus	57.913447742418	20	=	1.0758268954848
[ATTACK] after armor	72.098702405481
[PHYS CRIT %]	3.1
[ATTACK] after crit	72.098702405481
[ATTACK] after mult	38.340564171042
[ATTACK]	target on_melee_hit:	17	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	6962	Garruk	move from	38	10	to	38	10
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Isynn the carrion worm mass for #WHITE#45 physical#LAST#, #LIGHT_GREEN#65 nature#LAST# (#RED##{bold}#110#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	disable	 talent:T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Ararin the giant carpenter ant releases poisonous spores at Garruk.#{normal}##LAST#
[MIND CRIT %]	16.1
[LOG]	#{bold}#Ararin the giant carpenter ant's mind surges with critical power!#{normal}#
checkHit	44	vs	47	=> chance to hit	43
checkHit	44	vs	47	=> chance to hit	43
[LOG]	#F53CBE#Garruk harrows Ararin the giant carpenter ant!
[LOG]	Garruk is poisoned!
[LOG]	#DARK_GREEN##UID:141556:0#Ararin the giant carpenter ant shares damage with his oozes!
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Isynn the carrion worm mass!#{normal}#
[LOG]	Curse of Nightmares hits Ararin the giant carpenter ant for #ORANGE#5 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Garruk is no longer poisoned.
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.1
[LOG]	Insidious Poison from Ararin the giant carpenter ant hits #fbd578#Garruk#LAST# for #{bold}##LIGHT_GREEN#9 nature#{normal}##LAST# damage.
[LOG]	Bleeding from Isynn the carrion worm mass hits #fbd578#Garruk#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	140401	red crystal	T_FLAME_BOLT
[LOG]	Red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	186644	after	140401
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	Isynn the carrion worm mass's blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#43 blight#LAST# damage.
[Actor:move]	141569	midge swarm	move from	33	5	to	34	5
[LOG]	
Deleting shader 101 (is clone 1)
[Actor:move]	6962	Garruk	move from	38	10	to	38	11
Cloned shader 101
[SHADER] setting reset param	tick_start	1661768
[Actor:move]	141569	midge swarm	move from	34	5	to	35	5
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	disable	 talent:T_OOZEBEAM
[LOG]	Ararin the giant carpenter ant uses #{bold}##YELLOW#Oozebeam.#{normal}##LAST#
[MIND CRIT %]	16.1
checkHit	44	vs	23	=> chance to hit	95
checkHit	44	vs	23	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows bloated ooze!
[LOG]	Curse of Nightmares hits Bloated ooze for #ORANGE#26 mind#LAST#, #GREY#25 darkness#LAST# (#RED##{bold}#52#LAST##{normal}# total damage).
[LOG]	#UID:141556:0#Ararin the giant carpenter ant hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#39 nature#LAST# damage.
[MIND CRIT %]	5.1
[LOG]	Isynn the carrion worm mass's blight area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#43 blight#LAST# damage.
[LOG]	Bleeding from Isynn the carrion worm mass hits #fbd578#Garruk#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[Actor:move]	141569	midge swarm	move from	35	5	to	36	4
[Actor:move]	186637	bloated ooze	move from	37	4	to	38	5
[Actor:move]	186639	bloated ooze	move from	35	3	to	35	4
[LOG]	
[Actor:move]	6962	Garruk	move from	38	11	to	39	12
[Actor:move]	141569	midge swarm	move from	36	4	to	37	4
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	disable	 talent:T_SLIME_SPIT
[LOG]	Ararin the giant carpenter ant uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	16.1
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	186645	after	141556
[LOG]	Garruk is no longer attuned.
[LOG]	Garruk speeds up.
[MIND CRIT %]	5.1
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	
[LOG]	Bleeding from Isynn the carrion worm mass hits #fbd578#Garruk#LAST# for #WHITE#17 physical#LAST# damage.
[Actor:move]	6962	Garruk	move from	39	12	to	40	12
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	closein	 AI:move_astar_advanced
[Actor:move]	141556	Ararin the giant carpenter ant	move from	37	5	to	37	6
[LOG]	Bleeding from Isynn the carrion worm mass hits #fbd578#Garruk#LAST# for #WHITE#15 physical#LAST# damage.
[Actor:move]	141569	midge swarm	move from	37	4	to	37	5
[Actor:move]	186637	bloated ooze	move from	38	5	to	38	6
[Actor:move]	186639	bloated ooze	move from	35	4	to	35	5
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	closein	 AI:move_astar_advanced
[Actor:move]	141556	Ararin the giant carpenter ant	move from	37	6	to	38	7
[Actor:move]	141569	midge swarm	move from	37	5	to	37	6
[LOG]	
[LOG]	Bleeding from Isynn the carrion worm mass hits #fbd578#Garruk#LAST# for #WHITE#15 physical#LAST# damage.
[Actor:move]	141569	midge swarm	move from	37	6	to	37	7
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	closein	 AI:move_astar_advanced
[Actor:move]	141556	Ararin the giant carpenter ant	move from	38	7	to	38	8
[Actor:move]	141569	midge swarm	move from	37	7	to	38	7
[LOG]	
Deleting shader 101 (is clone 1)
[Actor:move]	6962	Garruk	move from	40	12	to	39	12
[LOG]	Garruk stops bleeding.
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	disable	 talent:T_OOZEBEAM
[LOG]	Ararin the giant carpenter ant uses #{bold}##YELLOW#Oozebeam.#{normal}##LAST#
[MIND CRIT %]	16.1
[LOG]	#{bold}#Ararin the giant carpenter ant's mind surges with critical power!#{normal}#
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
checkHit	45	vs	47	=> chance to hit	45
checkHit	45	vs	47	=> chance to hit	45
[LOG]	#F53CBE#Garruk harrows Ararin the giant carpenter ant!
[LOG]	Garruk slows down.
[Actor:move]	141569	midge swarm	move from	38	7	to	39	8
[Actor:move]	186637	bloated ooze	move from	38	6	to	38	7
[Actor:move]	186639	bloated ooze	move from	35	5	to	36	6
[LOG]	#DARK_GREEN##UID:141556:0#Ararin the giant carpenter ant shares damage with his oozes!
[LOG]	Curse of Nightmares hits Ararin the giant carpenter ant for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	#UID:141556:0#Ararin the giant carpenter ant hits #fbd578#Garruk#LAST# for #{bold}##LIGHT_GREEN#55 nature#{normal}##LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	39	12	to	39	7
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ararin the giant carpenter ant	dam/apr/atk/mult ::	90.439585412166	4	66.783619356046	1.2189332138397	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	66.783619356046	1.2189332138397	vs. armor/def	1	1
checkHit	66.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	117	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	1	=	1.1315672387121
[ATTACK] after armor	132.39336692931
[PHYS CRIT %]	3.6
[ATTACK] after crit	132.39336692931
[ATTACK] after mult	161.37867224221
[Actor:move]	186646	bloated ooze	(forced) move from	nil	nil	to	37	7
[ATTACK]	target on_melee_hit:	32.172836679087	ACID_DISARM	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Ararin the giant carpenter ant	dam/apr/atk/mult ::	80.695085122566	3	66.783619356046	0.64820288779402	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	66.783619356046	0.64820288779402	vs. armor/def	1	1
checkHit	66.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	1	=	1.1315672387121
[ATTACK] after armor	119.94612730348
[PHYS CRIT %]	3.1
[ATTACK] after crit	119.94612730348
[ATTACK] after mult	77.749426097826
[Actor:move]	186647	bloated ooze	(forced) move from	nil	nil	to	38	9
[LOG]	Ararin the giant carpenter ant slows down.
[ATTACK]	target on_melee_hit:	32.172836679087	ACID_DISARM	vs	0
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
checkHit	45	vs	8	=> chance to hit	95
[Actor:move]	186649	terror	(forced) move from	nil	nil	to	38	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186649	after	6962
[LOG]	#DARK_GREEN##UID:141556:0#Ararin the giant carpenter ant shares damage with his oozes!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ararin the giant carpenter ant for #WHITE#35 physical#LAST#, #LIGHT_GREEN#12 nature#LAST#, #LIGHT_RED#2 fire#LAST#, #WHITE#10 physical#LAST#, #LIGHT_GREEN#10 nature#LAST#, #LIGHT_RED#1 fire#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Midge swarm for #ORANGE#76 mind#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #GREEN#27 acid#LAST#, #GREEN#27 acid#LAST# (#RED##{bold}#55#LAST##{normal}# total damage).
[improved_talented AI] chooses for	141569	midge swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	12.171798313496	20	17	1	vs. armor/def	46	43
[ATTACK] after melee attack bonus hooks & callbacks::	12.171798313496	20	17	1	vs. armor/def	46	43
checkHit	17	vs	43	=> chance to hit	0
[LOG]	#UID:141569:0#Midge swarm misses #fbd578#Garruk#LAST#.
[improved_talented AI] chooses for	140401	red crystal	T_FLAME_BOLT
[LOG]	Red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	186651	after	140401
Projectile slowing down from	20
Projectile slowing down to	10
checkHit	45	vs	23	=> chance to hit	95
[LOG]	#F53CBE#Bloated ooze is lost in despair!
[MIND CRIT %]	5.1
checkHit	45	vs	23	=> chance to hit	95
checkHit	45	vs	23	=> chance to hit	95
checkHit	45	vs	23	=> chance to hit	95
checkHit	45	vs	47	=> chance to hit	45
checkHit	45	vs	23	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#DARK_GREEN##UID:141556:0#Ararin the giant carpenter ant shares damage with his oozes!
[LOG]	Mindrot hits Bloated ooze for #ORANGE#4 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bloated ooze for #ORANGE#4 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bloated ooze for #ORANGE#2 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ararin the giant carpenter ant for #ORANGE#0 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	Mindrot hits Midge swarm for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bloated ooze for #ORANGE#4 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
checkHit	45	vs	16	=> chance to hit	95
checkHit	45	vs	16	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows red crystal!
[LOG]	Garruk is on fire!
Cloned shader 101
[SHADER] setting reset param	tick_start	1668343
[improved_talented AI] chooses for	141569	midge swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	12.171798313496	20	17	1	vs. armor/def	46	43
[ATTACK] after melee attack bonus hooks & callbacks::	12.171798313496	20	17	1	vs. armor/def	46	43
checkHit	17	vs	43	=> chance to hit	0
[LOG]	#UID:141569:0#Midge swarm misses #fbd578#Garruk#LAST#.
[LOG]	Curse of Nightmares hits Red crystal for #ORANGE#52 mind#LAST#, #GREY#40 darkness#LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
[LOG]	Red crystal's Flame Bolt hits #fbd578#Garruk#LAST# for #LIGHT_RED#49 fire#LAST# damage.
[LOG]	Ararin the giant carpenter ant feels pain again.
[LOG]	
[LOG]	Red crystal slows down.
[Actor:move]	186652	terror	(forced) move from	nil	nil	to	36	6
[PARTY] New member, add after	terror	Garruk
Adding entity	186652	after	6962
[LOG]	Garruk's nightmare area effect hits Bloated ooze for #GREY#42 darkness#LAST# damage.
[USERCHAT] channel serial data	dSooSb	tome	538
[USERCHAT] channel achievement	dSooSb	tome	Utterly Destroyed	false	true
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	midge swarm	dam/apr/atk/mult ::	90.439585412166	4	66.783619356046	0.43141442825673	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	66.783619356046	0.43141442825673	vs. armor/def	1	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	101.88775320022
[PHYS CRIT %]	3.6
[ATTACK] after crit	101.88775320022
[ATTACK] after mult	43.955846793238
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	midge swarm	dam/apr/atk/mult ::	80.695085122566	3	66.783619356046	0.22941706326233	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	66.783619356046	0.22941706326233	vs. armor/def	1	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	92.027648051816
[PHYS CRIT %]	3.1
[ATTACK] after crit	92.027648051816
[ATTACK] after mult	21.112712754987
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	midge swarm	dam/apr/atk/mult ::	90.439585412166	4	66.783619356046	0.43141442825673	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	66.783619356046	0.43141442825673	vs. armor/def	1	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	105	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	115.03456006477
[PHYS CRIT %]	3.6
[ATTACK] after crit	115.03456006477
[ATTACK] after mult	49.627568960107
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	midge swarm	dam/apr/atk/mult ::	80.695085122566	3	66.783619356046	0.22941706326233	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	66.783619356046	0.22941706326233	vs. armor/def	1	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	99.6966187228
[PHYS CRIT %]	3.1
[ATTACK] after crit	99.6966187228
[ATTACK] after mult	22.87210548457
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	midge swarm	dam/apr/atk/mult ::	90.439585412166	4	66.783619356046	0.43141442825673	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	66.783619356046	0.43141442825673	vs. armor/def	1	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	113.93899282606
[PHYS CRIT %]	3.6
[ATTACK] after crit	113.93899282606
[ATTACK] after mult	49.154925446201
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	midge swarm	dam/apr/atk/mult ::	80.695085122566	3	66.783619356046	0.22941706326233	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	66.783619356046	0.22941706326233	vs. armor/def	1	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	118.32126178091
[PHYS CRIT %]	3.1
[ATTACK] after crit	118.32126178091
[ATTACK] after mult	27.144916399269
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ararin the giant carpenter ant	dam/apr/atk/mult ::	90.439585412166	4	66.783619356046	0.43141442825673	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	66.783619356046	0.43141442825673	vs. armor/def	1	1
checkHit	66.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	1	=	1.1315672387121
[ATTACK] after armor	104.10418596151
[PHYS CRIT %]	3.6
[ATTACK] after crit	104.10418596151
[ATTACK] after mult	44.912047865718
[ATTACK]	target on_melee_hit:	32.172836679087	ACID_DISARM	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Ararin the giant carpenter ant	dam/apr/atk/mult ::	80.695085122566	3	66.783619356046	0.22941706326233	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	66.783619356046	0.22941706326233	vs. armor/def	1	1
checkHit	66.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	109	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	1	=	1.1315672387121
[ATTACK] after armor	123.34082901962
[PHYS CRIT %]	3.1
[ATTACK] after crit	123.34082901962
[ATTACK] after mult	28.296490774022
[ATTACK]	target on_melee_hit:	32.172836679087	ACID_DISARM	vs	0
Deleting shader 101 (is clone 1)
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[target_simple AI]	186649	terror	selecting NEW TARGET	36	5	140401	red crystal
[Actor:move]	186649	terror	move from	38	5	to	37	5
[LOG]	#DARK_GREEN##UID:141556:0#Ararin the giant carpenter ant shares damage with his oozes!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ararin the giant carpenter ant for #WHITE#16 physical#LAST#, #LIGHT_GREEN#30 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#15 physical#LAST#, #LIGHT_GREEN#45 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#123#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Midge swarm for #WHITE#51 physical#LAST#, #LIGHT_GREEN#102 nature#LAST# (#RED##{bold}#153#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #GREEN#27 acid#LAST#, #GREEN#27 acid#LAST# (#RED##{bold}#55#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Midge swarm!#{normal}#
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	disable	 talent:T_SLIME_SPIT
[LOG]	Ararin the giant carpenter ant uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	16.1
Adding entity	186655	after	141556
checkHit	45	vs	47	=> chance to hit	45
checkHit	45	vs	47	=> chance to hit	45
[LOG]	#F53CBE#Garruk harrows Ararin the giant carpenter ant!
Adding entity	186656	after	141556
[LOG]	Curse of Nightmares hits Ararin the giant carpenter ant for #ORANGE#17 mind#LAST#, #GREY#18 darkness#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	Ararin the giant carpenter ant's Slime Spit hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#40 nature#LAST# damage.
[MIND CRIT %]	5.1
checkHit	45	vs	47	=> chance to hit	45
[Actor:move]	186657	bloated ooze	(forced) move from	nil	nil	to	39	8
[LOG]	#DARK_GREEN##UID:141556:0#Ararin the giant carpenter ant shares damage with his oozes!
[LOG]	Mindrot hits Bloated ooze for #GREY#3 darkness#LAST# damage.
[LOG]	Mindrot hits Ararin the giant carpenter ant for #ORANGE#3 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#5#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Terror slows down.
Adding entity	186658	after	141556
[LOG]	Ararin the giant carpenter ant's Slime Spit hits Terror for #LIGHT_GREEN#74 nature#LAST# damage.
[LOG]	Bloated ooze slows down.
[Actor:move]	186659	terror	(forced) move from	nil	nil	to	40	6
[PARTY] New member, add after	terror	Garruk
Adding entity	186659	after	6962
[Actor:move]	186661	terror	(forced) move from	nil	nil	to	41	4
[PARTY] New member, add after	terror	Garruk
Adding entity	186661	after	6962
[LOG]	Terror slows down.
Adding entity	186663	after	141556
[LOG]	Ararin the giant carpenter ant's Slime Spit hits Terror for #LIGHT_GREEN#41 nature#LAST# damage.
[improved_talented AI] chooses for	140401	red crystal	T_PHASE_DOOR
[LOG]	Red crystal casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	140401	red crystal	(forced) move from	36	5	to	39	3
[phase door] final location of 	red crystal	39	3	vs	36	5
[Actor:move]	186652	terror	move from	36	6	to	37	7
[Actor:move]	186649	terror	move from	37	5	to	38	4
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	47	vs	45	=> chance to hit	55
[LOG]	#ORANGE#Ararin the giant carpenter ant shrugs off #fbd578#Garruk#LAST#'s 'Dominated'!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ararin the giant carpenter ant	dam/apr/atk/mult ::	90.439585412166	4	66.783619356046	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	66.783619356046	1	vs. armor/def	1	1
checkHit	66.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	124	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	1	=	1.1315672387121
[ATTACK] after armor	140.3143376003
[PHYS CRIT %]	3.6
[ATTACK] after crit	140.3143376003
[ATTACK] after mult	140.3143376003
[Actor:move]	186664	bloated ooze	(forced) move from	nil	nil	to	38	7
checkHit	47	vs	53	=> chance to hit	35
[LOG]	Ararin the giant carpenter ant is weakened by the darkness!
[ATTACK]	target on_melee_hit:	32.172836679087	ACID_DISARM	vs	0
[LOG]	Garruk resists disarming!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Ararin the giant carpenter ant	dam/apr/atk/mult ::	80.695085122566	3	66.783619356046	0.53177883778567	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	66.783619356046	0.53177883778567	vs. armor/def	1	1
checkHit	66.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	86	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	1	=	1.1315672387121
[ATTACK] after armor	97.31478252924
[PHYS CRIT %]	3.1
[ATTACK] after crit	97.31478252924
[ATTACK] after mult	51.749941952765
checkHit	47	vs	53	=> chance to hit	35
[ATTACK]	target on_melee_hit:	32.172836679087	ACID_DISARM	vs	0
[LOG]	#DARK_GREEN##UID:141556:0#Ararin the giant carpenter ant shares damage with his oozes!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ararin the giant carpenter ant for #WHITE#50 physical#LAST#, #LIGHT_GREEN#45 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#27 physical#LAST#, #LIGHT_GREEN#45 nature#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#179#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #GREEN#21 acid#LAST#, #GREEN#21 acid#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[LOG]	Garruk stops regenerating health quickly.
[MIND CRIT %]	5.1
checkHit	45	vs	23	=> chance to hit	95
checkHit	45	vs	47	=> chance to hit	45
[LOG]	#DARK_GREEN##UID:141556:0#Ararin the giant carpenter ant shares damage with his oozes!
[LOG]	Mindrot hits Ararin the giant carpenter ant for #ORANGE#1 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bloated ooze for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	buff	 talent:T_MUCUS
[LOG]	Ararin the giant carpenter ant uses #{bold}##YELLOW#Mucus.#{normal}##LAST#
[Actor:move]	186665	terror	(forced) move from	nil	nil	to	37	2
[PARTY] New member, add after	terror	Garruk
Adding entity	186665	after	6962
[Actor:move]	186667	terror	(forced) move from	nil	nil	to	38	2
[PARTY] New member, add after	terror	Garruk
Adding entity	186667	after	6962
[use_tactical AI] === Action Selected:	141556	Ararin the giant carpenter ant	disable	 talent:T_OOZEBEAM
[LOG]	Ararin the giant carpenter ant uses #{bold}##YELLOW#Oozebeam.#{normal}##LAST#
[MIND CRIT %]	16.1
checkHit	45	vs	47	=> chance to hit	45
checkHit	45	vs	47	=> chance to hit	45
[LOG]	#F53CBE#Garruk harrows Ararin the giant carpenter ant!
[LOG]	Terror slows down.
[target_simple AI]	186659	terror	selecting NEW TARGET	38	7	186664	bloated ooze
[LOG]	#DARK_GREEN##UID:141556:0#Ararin the giant carpenter ant shares damage with his oozes!
[LOG]	Curse of Nightmares hits Ararin the giant carpenter ant for #ORANGE#17 mind#LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	Ararin the giant carpenter ant's Slime Spit hits Terror for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	#UID:141556:0#Ararin the giant carpenter ant hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#34 nature#LAST# damage.
[Actor:move]	186661	terror	move from	41	4	to	40	5
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Garruk uses #{bold}##ORCHID#Rampage.#{normal}##LAST#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ararin the giant carpenter ant	dam/apr/atk/mult ::	90.439585412166	4	66.783619356046	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	66.783619356046	1	vs. armor/def	1	1
checkHit	66.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	116	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	1	=	1.1315672387121
[ATTACK] after armor	131.2617996906
[PHYS CRIT %]	3.6
[ATTACK] after crit	131.2617996906
[ATTACK] after mult	131.2617996906
checkHit	21	vs	52	=> chance to hit	0
[LOG]	Bloated ooze is stunned!
[Actor:move]	186669	bloated ooze	(forced) move from	nil	nil	to	39	8
[ATTACK]	target on_melee_hit:	32.172836679087	ACID_DISARM	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Ararin the giant carpenter ant	dam/apr/atk/mult ::	80.695085122566	3	66.783619356046	0.53177883778567	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	66.783619356046	0.53177883778567	vs. armor/def	1	1
checkHit	66.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	1	=	1.1315672387121
[ATTACK] after armor	115.41985834863
[PHYS CRIT %]	3.1
[ATTACK] after crit	115.41985834863
[ATTACK] after mult	61.377838130023
[Actor:move]	186670	bloated ooze	(forced) move from	nil	nil	to	38	7
[ATTACK]	target on_melee_hit:	32.172836679087	ACID_DISARM	vs	0
checkHit	41	vs	47	=> chance to hit	35
[LOG]	#F53CBE#Garruk harrows Ararin the giant carpenter ant!
[LOG]	Garruk is disarmed!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[Actor:move]	6962	Garruk	move from	39	7	to	39	7
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[target_simple AI]	186652	terror	selecting NEW TARGET	38	7	186670	bloated ooze
[target_simple AI]	186652	terror	selecting NEW TARGET	38	7	186670	bloated ooze
[ATTACK] attacking with innate combat
[ATTACK] to 	bloated ooze	dam/apr/atk/mult ::	53.695756778104	5	30	1	vs. armor/def	34.008890148262	28
[ATTACK] after melee attack bonus hooks & callbacks::	53.695756778104	5	30	1	vs. armor/def	34.008890148262	28
checkHit	30	vs	28	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	56	5	vs. armor/hardiness	34.008890148262	0.3
[ATTACK] after armor	39.2
[PHYS CRIT %]	1
[ATTACK] after crit	39.2
[ATTACK] after mult	39.2
[Actor:move]	186652	terror	move from	37	7	to	37	7
[LOG]	#DARK_GREEN##UID:141556:0#Ararin the giant carpenter ant shares damage with his oozes!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ararin the giant carpenter ant for #WHITE#82 physical#LAST#, #LIGHT_GREEN#30 nature#LAST#, #LIGHT_RED#4 fire#LAST#, #WHITE#26 physical#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#172#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #RED#(21 rampage shugs off#LAST#), #GREEN#0 acid#LAST#, #RED#(8 rampage shugs off#LAST#), #GREEN#13 acid#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	#UID:186652:0#Terror hits Bloated ooze for #WHITE#24 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ararin the giant carpenter ant!#{normal}#
[LOG]	Garruk has shrugged off 29 damage and is ready for more.
[MIND CRIT %]	5.1
checkHit	45	vs	23	=> chance to hit	95
checkHit	45	vs	23	=> chance to hit	95
[LOG]	Mindrot hits Bloated ooze for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bloated ooze for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #RED#(16 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Bloated ooze slows down.
[Actor:move]	186675	terror	(forced) move from	nil	nil	to	38	3
[PARTY] New member, add after	terror	Garruk
Adding entity	186675	after	6962
[Actor:move]	186677	terror	(forced) move from	nil	nil	to	38	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186677	after	6962
[LOG]	Bloated ooze slows down.
[Actor:move]	186679	terror	(forced) move from	nil	nil	to	34	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186679	after	6962
[LOG]	Garruk's nightmare area effect hits Red crystal for #GREY#58 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Bloated ooze for #GREY#42 darkness#LAST# damage.
[target_simple AI]	186667	terror	selecting NEW TARGET	39	3	140401	red crystal
[target_simple AI]	186667	terror	selecting NEW TARGET	39	3	140401	red crystal
[ATTACK] attacking with innate combat
[ATTACK] to 	red crystal	dam/apr/atk/mult ::	50.526451747362	5	29	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	50.526451747362	5	29	1	vs. armor/def	0	0
checkHit	29	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	51	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	51
[PHYS CRIT %]	1
[ATTACK] after crit	51
[ATTACK] after mult	51
[Actor:move]	186667	terror	move from	38	2	to	38	2
[target_simple AI]	186665	terror	selecting NEW TARGET	39	3	140401	red crystal
[LOG]	#UID:186667:0#Terror hits Red crystal for #WHITE#51 physical#LAST# damage.
[improved_talented AI] chooses for	140401	red crystal	T_FLAME_BOLT
[LOG]	Red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
[LOG]	#{bold}#Red crystal's spell attains critical power!#{normal}#
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	186681	after	140401
Projectile slowing down from	20
Projectile slowing down to	10
[target_simple AI]	186659	terror	selecting NEW TARGET	39	8	186669	bloated ooze
[Actor:move]	186659	terror	move from	40	6	to	40	7
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	bloated ooze	dam/apr/atk/mult ::	34.759042940221	9	60.096137290902	1	vs. armor/def	34.008890148262	28
[ATTACK] after melee attack bonus hooks & callbacks::	34.759042940221	9	60.096137290902	1	vs. armor/def	34.008890148262	28
checkHit	60.096137290902	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	45	9	vs. armor/hardiness	34.008890148262	0.3
[ATTACK] mace accuracy bonus	60.096137290902	28	=	1.0641922745818
[ATTACK] after armor	33.522056649327
[PHYS CRIT %]	10.1
[ATTACK] after crit	33.522056649327
[ATTACK] after mult	33.522056649327
checkHit	21	vs	52	=> chance to hit	0
[LOG]	Bloated ooze is stunned!
[Actor:move]	6962	Garruk	move from	39	7	to	39	7
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Bloated ooze for #WHITE#35 physical#LAST#, #LIGHT_GREEN#63 nature#LAST# (#RED##{bold}#98#LAST##{normal}# total damage).
checkHit	45	vs	16	=> chance to hit	95
checkHit	45	vs	16	=> chance to hit	95
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[LOG]	#F53CBE#Garruk harrows red crystal!
Cloned shader 101
[SHADER] setting reset param	tick_start	1678320
[NPC:seen_by] Passing target	Ararin the giant carpenter ant	from	186661	terror	to	186677	terror
[NPC:seen_by] Passing target	Ararin the giant carpenter ant	from	186661	terror	to	186679	terror
[target_simple AI]	186661	terror	selecting NEW TARGET	39	8	186669	bloated ooze
[Actor:move]	186661	terror	move from	40	5	to	40	6
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Bloated ooze!#{normal}#
[LOG]	Curse of Nightmares hits Red crystal for #ORANGE#52 mind#LAST#, #GREY#40 darkness#LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
[LOG]	Red crystal's Flame Bolt hits #fbd578#Garruk#LAST# for #RED#(13 rampage shugs off#LAST#), #{bold}##LIGHT_RED#57 fire#{normal}##LAST# (#RED##{bold}#57#LAST##{normal}# total damage).
[LOG]	#{bold}#Curse of Nightmares killed Red crystal!#{normal}#
[LOG]	Garruk has shrugged off 29 damage and is ready for more.
[LOG]	Garruk speeds up.
checkHit	45	vs	23	=> chance to hit	95
[LOG]	#F53CBE#Bloated ooze is weakened by the gloom.
[MIND CRIT %]	5.1
checkHit	45	vs	23	=> chance to hit	95
[Actor:move]	186682	terror	(forced) move from	nil	nil	to	39	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186682	after	6962
[Actor:move]	186684	terror	(forced) move from	nil	nil	to	38	7
[PARTY] New member, add after	terror	Garruk
Adding entity	186684	after	6962
[Actor:move]	186686	terror	(forced) move from	nil	nil	to	41	4
[PARTY] New member, add after	terror	Garruk
Adding entity	186686	after	6962
[LOG]	Mindrot hits Bloated ooze for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #RED#(29 rampage shugs off#LAST#), #LIGHT_RED#8 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[target_simple AI]	186679	terror	selecting NEW TARGET	39	8	186669	bloated ooze
[Actor:move]	186679	terror	move from	34	5	to	35	5
[target_simple AI]	186677	terror	selecting NEW TARGET	39	8	186669	bloated ooze
[Actor:move]	186677	terror	move from	38	5	to	38	6
[target_simple AI]	186675	terror	selecting NEW TARGET	39	8	186669	bloated ooze
[target_simple AI]	186675	terror	selecting NEW TARGET	39	8	186669	bloated ooze
[target_simple AI]	186667	terror	selecting NEW TARGET	39	8	186669	bloated ooze
[NPC:seen_by] Passing target	red crystal	from	186665	terror	to	186684	terror
[target_simple AI]	186665	terror	selecting NEW TARGET	39	8	186669	bloated ooze
[Actor:move]	186665	terror	move from	37	2	to	37	3
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[USERCHAT] channel achievement	Hrazor	tome	Fool of a Took!	false	false
[ATTACK] attacking with innate combat
[ATTACK] to 	bloated ooze	dam/apr/atk/mult ::	34.759042940221	9	60.391809678023	1	vs. armor/def	34.008890148262	28
[ATTACK] after melee attack bonus hooks & callbacks::	34.759042940221	9	60.391809678023	1	vs. armor/def	34.008890148262	28
checkHit	60.391809678023	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	35	9	vs. armor/hardiness	34.008890148262	0.3
[ATTACK] mace accuracy bonus	60.391809678023	28	=	1.064783619356
[ATTACK] after armor	26.087198674223
[PHYS CRIT %]	10.1
[ATTACK] after crit	26.087198674223
[ATTACK] after mult	26.087198674223
checkHit	21	vs	52	=> chance to hit	0
[LOG]	Bloated ooze is stunned!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[Actor:move]	6962	Garruk	move from	39	7	to	39	7
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Bloated ooze for #WHITE#27 physical#LAST#, #LIGHT_GREEN#63 nature#LAST# (#RED##{bold}#91#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Bloated ooze!#{normal}#
[Actor:move]	186688	terror	(forced) move from	nil	nil	to	34	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186688	after	6962
[Actor:move]	186690	terror	(forced) move from	nil	nil	to	42	6
[PARTY] New member, add after	terror	Garruk
Adding entity	186690	after	6962
[Actor:move]	186692	terror	(forced) move from	nil	nil	to	37	2
[PARTY] New member, add after	terror	Garruk
Adding entity	186692	after	6962
[LOG]	Garruk has shrugged off 29 damage and is ready for more.
[Actor:move]	186686	terror	move from	41	4	to	40	5
[Actor:move]	186684	terror	move from	38	7	to	38	7
[Actor:move]	186682	terror	move from	39	5	to	39	6
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #RED#(29 rampage shugs off#LAST#), #LIGHT_RED#8 fire#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	186679	terror	move from	35	5	to	36	6
[NPC:seen_by] Passing target	bloated ooze	from	186677	terror	to	186684	terror
[NPC:seen_by] Passing target	bloated ooze	from	186677	terror	to	186686	terror
[Actor:move]	186677	terror	move from	38	6	to	38	6
[NPC:seen_by] Passing target	bloated ooze	from	186675	terror	to	186690	terror
[Actor:move]	186675	terror	move from	38	3	to	38	4
[LOG]	
Deleting shader 101 (is clone 1)
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	39	7	to	38	8
[Identify]	Silomina the steel mail armour (Madness)	true
[LOG]	Garruk picks up (G.): #SALMON##UID:141420:0#Silomina the steel mail armour (Madness) (22 def, 6 armour)#LAST#.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	186694	terror	(forced) move from	nil	nil	to	40	7
[PARTY] New member, add after	terror	Garruk
Adding entity	186694	after	6962
[Actor:move]	186696	terror	(forced) move from	nil	nil	to	37	7
[PARTY] New member, add after	terror	Garruk
Adding entity	186696	after	6962
[Actor:move]	186692	terror	move from	37	2	to	37	3
[Actor:move]	186690	terror	move from	42	6	to	41	7
[Actor:move]	186688	terror	move from	34	5	to	35	5
[LOG]	Garruk has shrugged off 29 damage and is ready for more.
[LOG]	#F53CBE#Your rampage is invigorated by the intense onslaught! (+1 duration)
[LOG]	Garruk rearms.
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	Garruk stops burning.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[Actor:move]	186686	terror	move from	40	5	to	40	5
[Actor:move]	186684	terror	move from	38	7	to	38	7
[Actor:move]	186682	terror	move from	39	6	to	39	6
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	186696	terror	move from	37	7	to	37	7
[Actor:move]	186694	terror	move from	40	7	to	39	7
[Actor:move]	186698	terror	(forced) move from	nil	nil	to	41	4
[PARTY] New member, add after	terror	Garruk
Adding entity	186698	after	6962
[Actor:move]	186700	terror	(forced) move from	nil	nil	to	36	3
[PARTY] New member, add after	terror	Garruk
Adding entity	186700	after	6962
[Actor:move]	186692	terror	move from	37	3	to	37	4
[Actor:move]	186690	terror	move from	41	7	to	40	7
[Actor:move]	186688	terror	move from	35	5	to	36	6
[LOG]	Garruk is no longer attuned.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	186700	terror	move from	36	3	to	36	4
[Actor:move]	186698	terror	move from	41	4	to	40	5
[Actor:move]	186696	terror	move from	37	7	to	37	7
[Actor:move]	186694	terror	move from	39	7	to	39	7
[Actor:move]	186702	terror	(forced) move from	nil	nil	to	39	6
[PARTY] New member, add after	terror	Garruk
Adding entity	186702	after	6962
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	186702	terror	move from	39	6	to	38	7
[Actor:move]	186700	terror	move from	36	4	to	36	5
[Actor:move]	186698	terror	move from	40	5	to	39	6
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	186704	terror	(forced) move from	nil	nil	to	41	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186704	after	6962
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	186704	terror	move from	41	5	to	40	6
[Actor:move]	186702	terror	move from	38	7	to	38	7
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#F53CBE#Garruk is no longer rampaging.
[Actor:move]	186704	terror	move from	40	6	to	39	7
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#00ff00##UID:1250:0#Talent Rampage is ready to use.
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	Rested for 42 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	38	8	to	38	9
[Identify]	mossy mindstar 'Demonreeve' (Corpses)	true
[LOG]	Garruk picks up (q.): #SALMON##UID:140414:0#mossy mindstar 'Demonreeve' (Corpses) (2-2 power, 12 apr, nature damage)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	38	9	to	38	8
[Actor:move]	6962	Garruk	move from	38	8	to	37	7
[Actor:move]	6962	Garruk	move from	37	7	to	36	6
[Actor:move]	6962	Garruk	move from	36	6	to	35	5
[Actor:move]	6962	Garruk	move from	35	5	to	34	5
[Actor:move]	6962	Garruk	move from	34	5	to	33	5
[MIND CRIT %]	5.1
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (Polinne the skeleton magus)).
[LOG]	
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
[Actor:move]	6962	Garruk	move from	33	5	to	32	5
[target_simple AI]	142857	Polinne the skeleton magus	selecting NEW TARGET	32	5	6962	Garruk
[use_tactical AI] === Action Selected:	142857	Polinne the skeleton magus	attack	 talent:T_MANATHRUST
[LOG]	Polinne the skeleton magus casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	5.8
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
[LOG]	#UID:142857:0#Polinne the skeleton magus hits #fbd578#Garruk#LAST# for #PURPLE#84 arcane#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[Actor:move]	6962	Garruk	move from	32	5	to	31	5
[MIND CRIT %]	5.1
[NPC:seen_by] Passing target	Garruk	from	142857	Polinne the skeleton magus	to	141577	Lisith the midge swarm
[use_tactical AI] === Action Selected:	142857	Polinne the skeleton magus	attack	 talent:T_FLAME
[LOG]	Polinne the skeleton magus casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[talent_mode] = active
[type] = beam
[talent] = table: 0x0573e948
[display] = {
  [particle] = bolt_fire
  [trail] = firetrail
}
[range] = 10
[SPELL CRIT %]	5.8
checkHit	44	vs	18	=> chance to hit	95
checkHit	44	vs	18	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Polinne the skeleton magus!
[LOG]	Garruk is on fire!
[LOG]	Curse of Nightmares hits Polinne the skeleton magus for #ORANGE#45 mind#LAST#, #GREY#39 darkness#LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
[LOG]	#UID:142857:0#Polinne the skeleton magus hits #fbd578#Garruk#LAST# for #LIGHT_RED#47 fire#LAST# damage.
[use_tactical AI] === Action Selected:	141577	Lisith the midge swarm	defend	 talent:T_ACTIVATE_OBJECT_6
Cloned shader 91
[SHADER] setting reset param	tick_start	1686581
[use_tactical AI] === Action Selected:	141577	Lisith the midge swarm	closein	 AI:move_astar_advanced
[Actor:move]	141577	Lisith the midge swarm	move from	23	7	to	23	6
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Polinne the skeleton magus	dam/apr/atk/mult ::	87.112512419793	4	57.617775355297	0.5986602089473	vs. armor/def	19	36
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	57.617775355297	0.5986602089473	vs. armor/def	19	36
checkHit	57.617775355297	vs	36	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	98	4	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	57.617775355297	36	=	1.0432355507106
[ATTACK] after armor	90.045971647287
[PHYS CRIT %]	3.6
[ATTACK] after crit	90.045971647287
[ATTACK] after mult	53.906940201227
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Polinne the skeleton magus	dam/apr/atk/mult ::	77.726490816156	3	57.617775355297	0.31835483014252	vs. armor/def	19	36
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	57.617775355297	0.31835483014252	vs. armor/def	19	36
checkHit	57.617775355297	vs	36	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	3	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	57.617775355297	36	=	1.0432355507106
[ATTACK] after armor	85.916264995155
[PHYS CRIT %]	3.1
[ATTACK] after crit	85.916264995155
[ATTACK] after mult	27.351857949013
[LOG]	Polinne the skeleton magus is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 94
*p 94: Uniform: 1: 1406 tick
*p 94: Uniform: 3: 1406 time_factor
*p 94: Uniform: 6: 1406 circleDescendSpeed
*p 94: Uniform: 2: 1406 tick_start
*p 94: Uniform: 4: 1406 noup
*p 94: Uniform: 5: 1406 circleRotationSpeed
*p 94: Uniform: 0: 8B5E tex
*p 94: Uniform: 10: 8B52 circleColor
*p 94: Uniform: 7: 1406 beamsCount
*p 94: Uniform: 8: 8B52 beamColor1
*p 94: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 95
*p 95: Uniform: 1: 1406 tick
*p 95: Uniform: 3: 1406 time_factor
*p 95: Uniform: 6: 1406 circleDescendSpeed
*p 95: Uniform: 2: 1406 tick_start
*p 95: Uniform: 4: 1406 noup
*p 95: Uniform: 5: 1406 circleRotationSpeed
*p 95: Uniform: 0: 8B5E tex
*p 95: Uniform: 10: 8B52 circleColor
*p 95: Uniform: 7: 1406 beamsCount
*p 95: Uniform: 8: 8B52 beamColor1
*p 95: Uniform: 9: 8B52 beamColor2
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	0.5986602089473	vs. armor/def	34.582939316175	35
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	0.5986602089473	vs. armor/def	34.582939316175	35
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
checkHit	66.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	4	vs. armor/hardiness	34.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	66.783619356046	35	=	1.0635672387121
[ATTACK] after armor	86.356295949193
[PHYS CRIT %]	0
[ATTACK] after crit	86.356295949193
[ATTACK] after mult	51.698078176859
checkHit	38	vs	53	=> chance to hit	13
[LOG]	Lisith the midge swarm is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.31835483014252	vs. armor/def	34.582939316175	35
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.31835483014252	vs. armor/def	34.582939316175	35
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
[LOG]	Lisith the midge swarm evades #UID:6962:0##fbd578#Garruk#LAST#.
[Actor:move]	6962	Garruk	(forced) move from	31	5	to	24	5
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Lisith the midge swarm for #WHITE#(22 to psi shield)#LAST#, #WHITE#34 physical#LAST#, #LIGHT_GREEN#(35 to psi shield)#LAST#, #LIGHT_GREEN#52 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#97#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Polinne the skeleton magus for #WHITE#57 physical#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#29 physical#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#278#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	141577	Lisith the midge swarm	disable	 talent:T_HEAT_SHIFT
[LOG]	Lisith the midge swarm uses #{bold}##YELLOW#Heat Shift.#{normal}##LAST#
checkHit	44	vs	38	=> chance to hit	65
checkHit	44	vs	38	=> chance to hit	65
[LOG]	#F53CBE#Garruk harrows Lisith the midge swarm!
[LOG]	Garruk's armour is damaged!
[LOG]	#UID:141577:0#Lisith the midge swarm hits #fbd578#Garruk#LAST# for #1133F3#8 cold#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Lisith the midge swarm for #ORANGE#45 mind#LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#81#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/sunder_armour.png
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+10 hate)
[MIND CRIT %]	5.1
checkHit	44	vs	18	=> chance to hit	95
checkHit	44	vs	38	=> chance to hit	65
[LOG]	Mindrot hits Lisith the midge swarm for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Polinne the skeleton magus for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Burning from Polinne the skeleton magus hits #fbd578#Garruk#LAST# for #LIGHT_RED#18 fire#LAST# damage.
[PSI ATTACK] attacking with	truestriking voratun greatsword of massacre
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	99.068459570407	18	60	1	vs. armor/def	39.865814169495	37
[ATTACK] after melee attack bonus hooks & callbacks::	99.068459570407	18	60	1	vs. armor/def	39.865814169495	37
checkHit	60	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	115	18	vs. armor/hardiness	39.865814169495	0.6
[ATTACK] after armor	93.134185830505
[PHYS CRIT %]	18.2
[ATTACK] after crit	93.134185830505
[ATTACK] after mult	93.134185830505
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Lisith the midge swarm is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Lisith the midge swarm slows down.
[LOG]	Garruk's morale has been lowered.
[use_tactical AI] === Action Selected:	142857	Polinne the skeleton magus	disable	 talent:T_BLINDING_POWDER
[LOG]	Polinne the skeleton magus uses #{bold}##ORCHID#Blinding Powder.#{normal}##LAST#
checkHit	42	vs	32	=> chance to hit	75
[LOG]	Melee retaliation hits Lisith the midge swarm for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#(12 to psi shield)#LAST#, #LIGHT_GREEN#18 nature#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	#UID:142857:0#Polinne the skeleton magus hits #fbd578#Garruk#LAST# for #GREY#<blinding powder>#LAST# damage.
[LOG]	Lisith the midge swarm's Beyond the Flesh hits #fbd578#Garruk#LAST# for #WHITE#35 physical#LAST#, #WHITE#8 physical#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	141577	Lisith the midge swarm	disable	 talent:T_EMERGENCY_STEAM_PURGE
[LOG]	Lisith the midge swarm uses #{bold}##ORCHID#Emergency Steam Purge.#{normal}##LAST#
[LOG]	Polinne the skeleton magus resists the blinding light!
checkHit	32	vs	3	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Garruk resists the effect 'Blinded'!
Cloned shader 101
[SHADER] setting reset param	tick_start	1687123
[target_simple AI]	143361	Ce'Nuvea the giant green ant	selecting NEW TARGET	24	5	6962	Garruk
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	attack	 talent:T_GREATER_WEAPON_FOCUS
[LOG]	Ce'Nuvea the giant green ant uses #{bold}##ORCHID#Greater Weapon Focus.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[LOG]	#UID:141577:0#Lisith the midge swarm hits #fbd578#Garruk#LAST# for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	#UID:141577:0#Lisith the midge swarm hits Polinne the skeleton magus for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	defend	 talent:T_JUGGERNAUT
[LOG]	Ce'Nuvea the giant green ant uses #{bold}##ORCHID#Juggernaut.#{normal}##LAST#
[LOG]	Ce'Nuvea the giant green ant hardens its skin.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/weapon_sword_genocide.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_voratun.png
Deleting shader 101 (is clone 1)
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[USERCHAT] channel talk	Birminham_Devil	tome	I'm going through the crowd and Adept so I can use the frost tree
[LOG]	Garruk uses #{bold}##ORCHID#Rampage.#{normal}##LAST#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Polinne the skeleton magus	dam/apr/atk/mult ::	82.960556083072	4	57.617775355297	0.36902773692759	vs. armor/def	19	36
[ATTACK] after melee attack bonus hooks & callbacks::	82.960556083072	4	57.617775355297	0.36902773692759	vs. armor/def	19	36
checkHit	57.617775355297	vs	36	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	4	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	57.617775355297	36	=	1.0432355507106
[ATTACK] after armor	85.873029444445
[PHYS CRIT %]	3.6
[ATTACK] after crit	85.873029444445
[ATTACK] after mult	31.689529718999
checkHit	27	vs	45	=> chance to hit	5
[LOG]	Polinne the skeleton magus is stunned!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Polinne the skeleton magus	dam/apr/atk/mult ::	74.021891016301	3	57.617775355297	0.19624114105403	vs. armor/def	19	36
[ATTACK] after melee attack bonus hooks & callbacks::	74.021891016301	3	57.617775355297	0.19624114105403	vs. armor/def	19	36
checkHit	57.617775355297	vs	36	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	3	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	57.617775355297	36	=	1.0432355507106
[ATTACK] after armor	83.829793893734
[PHYS CRIT %]	3.1
[ATTACK] after crit	83.829793893734
[ATTACK] after mult	16.45085440803
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	82.960556083072	4	66.783619356046	0.36902773692759	vs. armor/def	34.582939316175	35
[ATTACK] after melee attack bonus hooks & callbacks::	82.960556083072	4	66.783619356046	0.36902773692759	vs. armor/def	34.582939316175	35
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
checkHit	66.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	4	vs. armor/hardiness	34.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	66.783619356046	35	=	1.0635672387121
[ATTACK] after armor	75.720623562073
[PHYS CRIT %]	0
[ATTACK] after crit	75.720623562073
[ATTACK] after mult	27.943010351857
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	74.021891016301	3	66.783619356046	0.19624114105403	vs. armor/def	34.582939316175	35
[ATTACK] after melee attack bonus hooks & callbacks::	74.021891016301	3	66.783619356046	0.19624114105403	vs. armor/def	34.582939316175	35
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
checkHit	66.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	3	vs. armor/hardiness	34.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	66.783619356046	35	=	1.0635672387121
[ATTACK] after armor	65.148518413664
[PHYS CRIT %]	0
[ATTACK] after crit	65.148518413664
[ATTACK] after mult	12.784819591477
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Polinne the skeleton magus	dam/apr/atk/mult ::	82.960556083072	4	57.913447742418	0.36902773692759	vs. armor/def	19	36
[ATTACK] after melee attack bonus hooks & callbacks::	82.960556083072	4	57.913447742418	0.36902773692759	vs. armor/def	19	36
checkHit	57.913447742418	vs	36	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	87	4	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	57.913447742418	36	=	1.0438268954848
[ATTACK] after armor	78.76966377839
[PHYS CRIT %]	3.6
[ATTACK] after crit	78.76966377839
[ATTACK] after mult	29.068190762686
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Polinne the skeleton magus	dam/apr/atk/mult ::	74.021891016301	3	57.913447742418	0.19624114105403	vs. armor/def	19	36
[ATTACK] after melee attack bonus hooks & callbacks::	74.021891016301	3	57.913447742418	0.19624114105403	vs. armor/def	19	36
checkHit	57.913447742418	vs	36	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	3	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	57.913447742418	36	=	1.0438268954848
[ATTACK] after armor	88.207932733238
[PHYS CRIT %]	3.1
[ATTACK] after crit	88.207932733238
[ATTACK] after mult	17.310025369588
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	82.960556083072	4	66.783619356046	0.36902773692759	vs. armor/def	34.582939316175	35
[ATTACK] after melee attack bonus hooks & callbacks::	82.960556083072	4	66.783619356046	0.36902773692759	vs. armor/def	34.582939316175	35
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
checkHit	66.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	4	vs. armor/hardiness	34.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	66.783619356046	35	=	1.0635672387121
[ATTACK] after armor	70.402787368512
[PHYS CRIT %]	0
[ATTACK] after crit	70.402787368512
[ATTACK] after mult	25.980581295996
checkHit	53	vs	45	=> chance to hit	70
[LOG]	#ORANGE#Lisith the midge swarm shrugs off the effect 'Stunned'!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	74.021891016301	3	66.783619356046	0.19624114105403	vs. armor/def	34.582939316175	35
[ATTACK] after melee attack bonus hooks & callbacks::	74.021891016301	3	66.783619356046	0.19624114105403	vs. armor/def	34.582939316175	35
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
[LOG]	Lisith the midge swarm evades #UID:6962:0##fbd578#Garruk#LAST#.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	23	15	to	24	14
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Lisith the midge swarm for #WHITE#(15 to psi shield)#LAST#, #WHITE#23 physical#LAST#, #LIGHT_GREEN#(36 to psi shield)#LAST#, #LIGHT_GREEN#54 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(7 to psi shield)#LAST#, #WHITE#10 physical#LAST#, #LIGHT_GREEN#(36 to psi shield)#LAST#, #LIGHT_GREEN#54 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(14 to psi shield)#LAST#, #WHITE#21 physical#LAST#, #LIGHT_GREEN#(36 to psi shield)#LAST#, #LIGHT_GREEN#54 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#253#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Polinne the skeleton magus for #WHITE#42 physical#LAST#, #LIGHT_GREEN#90 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#22 physical#LAST#, #LIGHT_GREEN#90 nature#LAST# (#RED##{bold}#254#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/shockbolt/object/skeleton_mage_skull.png
[Actor:move]	186707	terror	(forced) move from	nil	nil	to	23	7
[PARTY] New member, add after	terror	Garruk
Adding entity	186707	after	6962
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Polinne the skeleton magus!#{normal}#
[use_tactical AI] === Action Selected:	141577	Lisith the midge swarm	disable	 talent:T_KINETIC_LEECH
[LOG]	Lisith the midge swarm uses #{bold}##YELLOW#Kinetic Leech.#{normal}##LAST#
checkHit	26	vs	32	=> chance to hit	35
[LOG]	Terror slows down.
checkHit	37	vs	32	=> chance to hit	63
[LOG]	#ORANGE#Garruk shrugs off the effect 'Slow'!
checkHit	39	vs	38	=> chance to hit	53
[LOG]	#F53CBE#Lisith the midge swarm is weakened by the gloom.
[MIND CRIT %]	5.1
checkHit	39	vs	38	=> chance to hit	53
[LOG]	
[LOG]	Mindrot hits Lisith the midge swarm for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Burning from Polinne the skeleton magus hits #fbd578#Garruk#LAST# for #RED#(18 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	83.790320694842	4	66.783619356046	1.6036717340788	vs. armor/def	34.582939316175	35
[ATTACK] after melee attack bonus hooks & callbacks::	83.790320694842	4	66.783619356046	1.6036717340788	vs. armor/def	34.582939316175	35
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
checkHit	66.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	107	4	vs. armor/hardiness	34.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	66.783619356046	35	=	1.0635672387121
[ATTACK] after armor	90.610564904042
[PHYS CRIT %]	0
[ATTACK] after crit	90.610564904042
[ATTACK] after mult	145.30960174552
checkHit	53	vs	45	=> chance to hit	70
[LOG]	#ORANGE#Lisith the midge swarm shrugs off the effect 'Stunned'!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	74.762251840307	3	66.783619356046	0.85279869093816	vs. armor/def	34.582939316175	35
[ATTACK] after melee attack bonus hooks & callbacks::	74.762251840307	3	66.783619356046	0.85279869093816	vs. armor/def	34.582939316175	35
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
checkHit	66.783619356046	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	34.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	66.783619356046	35	=	1.0635672387121
[ATTACK] after armor	84.292728710481
[PHYS CRIT %]	0
[ATTACK] after crit	84.292728710481
[ATTACK] after mult	71.884728699904
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Lisith the midge swarm for #WHITE#(62 to psi shield)#LAST#, #WHITE#140 physical#LAST#, #LIGHT_GREEN#(38 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#(40 to psi shield)#LAST#, #WHITE#60 physical#LAST#, #LIGHT_GREEN#(38 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#338#LAST##{normal}# total damage).
[PSI ATTACK] attacking with	truestriking voratun greatsword of massacre
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	99.068459570407	18	60	1	vs. armor/def	39.865814169495	37
[ATTACK] after melee attack bonus hooks & callbacks::	99.068459570407	18	60	1	vs. armor/def	39.865814169495	37
checkHit	60	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	117	18	vs. armor/hardiness	39.865814169495	0.6
[ATTACK] after armor	95.134185830505
[PHYS CRIT %]	18.2
[ATTACK] after crit	95.134185830505
[ATTACK] after mult	95.134185830505
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[target_simple AI]	143381	Shardskin	selecting NEW TARGET	23	7	186707	terror
[ActorObjectUse]	Shardskin	Cleaning up: 	traveler's pair of iron boots of strife	143390
[ActorObjectUse]	Shardskin	Cleaning up: 	Crystal Shard	143383
[use_tactical AI] === Action Selected:	143381	Shardskin	attack	 talent:T_SKIRMISHER_SWIFT_SHOT
[LOG]	Shardskin uses #{bold}##ORCHID#Swift Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	reinforced leather sling of acid	Pouch of the Subconscious	nil	nil
[SHOOT] speed	0.5	=>	500
[SOUND] loading from	/data/sound/actions/sling.ogg	:=:	sound "/data/sound/actions/sling.ogg" : <static>
[ARCHERY SHOOT]	Shardskin	143381	using weapon:	reinforced leather sling of acid	ammo:	Pouch of the Subconscious	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	reinforced leather sling of acid	to:	23	7
Adding entity	186709	after	143381
[LOG]	Melee retaliation hits Lisith the midge swarm for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#(13 to psi shield)#LAST#, #LIGHT_GREEN#19 nature#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Lisith the midge swarm for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	Lisith the midge swarm's Beyond the Flesh hits #fbd578#Garruk#LAST# for #RED#(11 rampage shugs off#LAST#), #WHITE#18 physical#LAST#, #WHITE#6 physical#LAST# (#RED##{bold}#24#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	24	14	to	25	13
[Actor:move]	186710	terror	(forced) move from	nil	nil	to	25	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186710	after	6962
[NPC:seen_by] Passing target	Garruk	from	141577	Lisith the midge swarm	to	140404	yellow ooze
[use_tactical AI] === Action Selected:	141577	Lisith the midge swarm	buff	 talent:T_SUPERCHARGE_TINKERS
[LOG]	Lisith the midge swarm uses #{bold}##ORCHID#Supercharge Tinkers.#{normal}##LAST#
[LOG]	Lisith the midge swarm supercharges all tinkers.
[target_simple AI]	143381	Shardskin	selecting NEW TARGET	23	7	186707	terror
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 talent:T_BONE_GRAB
[LOG]	Shardskin casts #{bold}##PURPLE#Bone Grab.#{normal}##LAST#
[SPELL CRIT %]	5.2
checkHit	26	vs	43	=> chance to hit	8
[LOG]	Terror is pinned by a bone spike.
Loading tile from tileset	/data/gfx/shockbolt/npc/bone_grab_pin.png
checkHit	43	vs	12	=> chance to hit	100
[Actor:move]	186707	terror	(forced) move from	23	7	to	24	14
[LOG]	
[LOG]	#UID:143381:0#Shardskin hits Terror for #WHITE#76 physical#LAST# damage.
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
Deleting shader 80 (is clone 0)
Deleting shader 76 (is clone 0)
checkHit	38	vs	39	=> chance to hit	48
[LOG]	#F53CBE#Lisith the midge swarm has been dominated!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	83.790320694842	4	66.783619356046	1	vs. armor/def	25.314500227175	31
[ATTACK] after melee attack bonus hooks & callbacks::	83.790320694842	4	66.783619356046	1	vs. armor/def	25.314500227175	31
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
checkHit	66.783619356046	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	4	vs. armor/hardiness	25.314500227175	0.93292586063405
[ATTACK] mace accuracy bonus	66.783619356046	31	=	1.0715672387121
[ATTACK] after armor	101.80657123175
[PHYS CRIT %]	0
[ATTACK] after crit	101.80657123175
[ATTACK] after mult	101.80657123175
checkHit	53	vs	45	=> chance to hit	70
[LOG]	Lisith the midge swarm is stunned!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	74.762251840307	3	66.783619356046	0.53177883778567	vs. armor/def	25.314500227175	31
[ATTACK] after melee attack bonus hooks & callbacks::	74.762251840307	3	66.783619356046	0.53177883778567	vs. armor/def	25.314500227175	31
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
checkHit	66.783619356046	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	3	vs. armor/hardiness	25.314500227175	0.93292586063405
[ATTACK] mace accuracy bonus	66.783619356046	31	=	1.0715672387121
[ATTACK] after armor	82.589928173648
[PHYS CRIT %]	0
[ATTACK] after crit	82.589928173648
[ATTACK] after mult	43.919576016985
[LOG]	#F53CBE#Lisith the midge swarm is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Lisith the midge swarm for #WHITE#(58 to psi shield)#LAST#, #WHITE#86 physical#LAST#, #LIGHT_GREEN#(38 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#(25 to psi shield)#LAST#, #WHITE#37 physical#LAST#, #LIGHT_GREEN#(38 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#261#LAST##{normal}# total damage).
[Actor:move]	140404	yellow ooze	move from	26	15	to	25	14
[target_simple AI]	140411	red crystal	selecting NEW TARGET	24	14	186707	terror
[improved_talented AI] chooses for	140411	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	186713	after	140411
Projectile slowing down from	20
Projectile slowing down to	10
[use_tactical AI] === Action Selected:	141577	Lisith the midge swarm	disable	 talent:T_TELEKINETIC_SMASH
[LOG]	Lisith the midge swarm uses #{bold}##YELLOW#Telekinetic Smash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Genocide
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	79.348142292543	18	60	1.3326661530557	vs. armor/def	39.865814169495	37
[ATTACK] after melee attack bonus hooks & callbacks::	79.348142292543	18	60	1.3326661530557	vs. armor/def	39.865814169495	37
checkHit	60	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	114	18	vs. armor/hardiness	39.865814169495	0.6
[ATTACK] after armor	92.134185830505
[PHYS CRIT %]	31.2
[PHYS CRIT %] sword accuracy bonus	60	37	=	0.092
[ATTACK] after crit	146.67762384216
[ATTACK] after mult	195.47230470509
[ATTACK] after inc by type	195.47230470509
[LOG]	#{bold}##UID:141577:0#Lisith the midge swarm performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	99.068459570407	18	60	1.3326661530557	vs. armor/def	39.865814169495	37
[ATTACK] after melee attack bonus hooks & callbacks::	99.068459570407	18	60	1.3326661530557	vs. armor/def	39.865814169495	37
checkHit	60	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	149	18	vs. armor/hardiness	39.865814169495	0.6
[ATTACK] after armor	127.13418583051
[PHYS CRIT %]	18.2
[ATTACK] after crit	127.13418583051
[ATTACK] after mult	169.42742635261
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#UID:141577:0#Lisith the midge swarm hits #fbd578#Garruk#LAST# for #{bold}##WHITE#28 physical#{normal}##LAST#, #WHITE#3 physical#LAST#, #WHITE#25 physical#LAST#, #WHITE#3 physical#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Lisith the midge swarm for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#(13 to psi shield)#LAST#, #LIGHT_GREEN#19 nature#LAST#, #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#(13 to psi shield)#LAST#, #LIGHT_GREEN#19 nature#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 29 damage and is ready for more.
[LOG]	Garruk's armour is more intact.
checkHit	39	vs	38	=> chance to hit	53
[MIND CRIT %]	5.1
checkHit	39	vs	38	=> chance to hit	53
[LOG]	Mindrot hits Lisith the midge swarm for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Burning from Polinne the skeleton magus hits #fbd578#Garruk#LAST# for #RED#(18 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[PSI ATTACK] attacking with	truestriking voratun greatsword of massacre
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	99.068459570407	18	60	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	99.068459570407	18	60	1	vs. armor/def	46	37
checkHit	60	vs	37	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	135	18	vs. armor/hardiness	46	0.6
[ATTACK] after armor	107
[PHYS CRIT %]	18.2
[PHYS CRIT %] sword accuracy bonus	60	37	=	0.092
[ATTACK] after crit	170.344
[ATTACK] after mult	170.344
[LOG]	#{bold}#Lisith the midge swarm's Beyond the Flesh performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Melee retaliation hits Lisith the midge swarm for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#(13 to psi shield)#LAST#, #LIGHT_GREEN#20 nature#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Lisith the midge swarm for #LIGHT_GREEN#(8 to psi shield)#LAST#, #LIGHT_GREEN#12 nature#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Lisith the midge swarm's Beyond the Flesh hits #fbd578#Garruk#LAST# for #RED#(11 rampage shugs off#LAST#), #{bold}##WHITE#13 physical#{normal}##LAST#, #WHITE#3 physical#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	84.62040147232	4	75.783619356046	1.0691293300411	vs. armor/def	25.314500227175	31
[ATTACK] after melee attack bonus hooks & callbacks::	84.62040147232	4	75.783619356046	1.0691293300411	vs. armor/def	25.314500227175	31
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
[LOG]	Lisith the midge swarm evades #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	75.502894764441	3	75.783619356046	0.56854035257185	vs. armor/def	25.314500227175	31
[ATTACK] after melee attack bonus hooks & callbacks::	75.502894764441	3	75.783619356046	0.56854035257185	vs. armor/def	25.314500227175	31
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
[LOG]	Lisith the midge swarm evades #UID:6962:0##fbd578#Garruk#LAST#.
[Actor:move]	6962	Garruk	move from	24	5	to	24	5
[Actor:move]	186715	terror	(forced) move from	nil	nil	to	23	10
[PARTY] New member, add after	terror	Garruk
Adding entity	186715	after	6962
[Actor:move]	186717	terror	(forced) move from	nil	nil	to	23	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186717	after	6962
[target_simple AI]	143361	Ce'Nuvea the giant green ant	selecting NEW TARGET	24	14	186707	terror
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	attack	 talent:T_BLOCK
[target_simple AI]	186710	terror	selecting NEW TARGET	23	6	141577	Lisith the midge swarm
[Actor:move]	186710	terror	move from	25	5	to	25	5
Cloned shader 101
[SHADER] setting reset param	tick_start	1696757
[target_simple AI]	141577	Lisith the midge swarm	selecting NEW TARGET	23	5	186717	terror
[use_tactical AI] === Action Selected:	141577	Lisith the midge swarm	attack	 talent:T_BRAINFREEZE
[LOG]	Lisith the midge swarm uses #{bold}##YELLOW#Brainfreeze.#{normal}##LAST#
[MIND CRIT %]	14.2
checkHit	12	vs	32	=> chance to hit	0
[LOG]	#UID:141577:0#Lisith the midge swarm hits Terror for #1133F3#33 cold#LAST# damage.
[use_tactical AI] === Action Selected:	143381	Shardskin	defend	 talent:T_EVASION
[LOG]	Shardskin uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Shardskin tries to evade attacks.
Cloned shader 91
[SHADER] setting reset param	tick_start	1696757
[use_tactical AI] === Action Selected:	143381	Shardskin	escape	 talent:T_RUNE:_ETHEREAL_1
[LOG]	Shardskin casts #{bold}##GREEN#Rune: Ethereal.#{normal}##LAST#
[LOG]	Shardskin becomes ethereal.
[SHADER] Loading from /data/gfx/shaders/invis_edge.lua
[SHADER] Loaded shader with totalname	invis_edge[]
New GL Shader program 76
New GL Shader 80 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/invis_edge.frag
*p 76: Uniform: 0: 8B5E tex
*p 76: Uniform: 2: 8B52 color1
*p 76: Uniform: 3: 8B52 color2
*p 76: Uniform: 1: 1406 tick
[use_tactical AI] === Action Selected:	143381	Shardskin	defend	 talent:T_BLOCK
[LOG]	Shardskin uses #{bold}##ORCHID#Block.#{normal}##LAST#
checkHitOld	80	18
=> chance to hit	90.809209482303
[improved_talented AI] chooses for	186707	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	50.741614146837	5	31	1	vs. armor/def	23.719009130622	27
[ATTACK] after melee attack bonus hooks & callbacks::	50.741614146837	5	31	1	vs. armor/def	23.719009130622	27
checkEvasion	20.535010709468	27	23
=> evasion chance	20.535010709468
checkHit	31	vs	27	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	5	vs. armor/hardiness	23.719009130622	0.47431709976583
[ATTACK] after armor	36.280990869378
[PHYS CRIT %]	1
[ATTACK] after crit	36.280990869378
[ATTACK] after mult	36.280990869378
[LOG]	Something hits Shardskin for #WHITE#(22 blocked)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Garruk stops burning.
[LOG]	#F53CBE#Garruk is no longer rampaging.
[LOG]	Garruk has regained its confidence.
[MIND CRIT %]	5.1
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	45	vs	38	=> chance to hit	68
checkHit	53	vs	52	=> chance to hit	53
[LOG]	#ORANGE#Lisith the midge swarm shrugs off the effect 'Stunned'!
[LOG]	
[LOG]	Mindrot hits Lisith the midge swarm for #{bold}##ORANGE#9 mind#{normal}##LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	90.439585412166	4	75.783619356046	1.0694612973476	vs. armor/def	25.314500227175	31
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	75.783619356046	1.0694612973476	vs. armor/def	25.314500227175	31
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
checkHit	75.783619356046	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	4	vs. armor/hardiness	25.314500227175	0.93292586063405
[ATTACK] mace accuracy bonus	75.783619356046	31	=	1.0895672387121
[ATTACK] after armor	95.034033322057
[PHYS CRIT %]	0
[ATTACK] after crit	95.034033322057
[ATTACK] after mult	101.63522056879
checkHit	53	vs	52	=> chance to hit	53
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Lisith the midge swarm	dam/apr/atk/mult ::	80.695085122566	3	75.783619356046	0.56871688576028	vs. armor/def	25.314500227175	31
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	75.783619356046	0.56871688576028	vs. armor/def	25.314500227175	31
checkEvasion	25.843240652989	25	23
=> evasion chance	25.843240652989
checkHit	75.783619356046	vs	31	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	3	vs. armor/hardiness	25.314500227175	0.93292586063405
[ATTACK] mace accuracy bonus	75.783619356046	31	=	1.0895672387121
[ATTACK] after armor	100.57143675433
[PHYS CRIT %]	0
[ATTACK] after crit	100.57143675433
[ATTACK] after mult	57.19667430736
[ActorObjectUse] useObjectDisable: 	wanderer's pair of dwarven-steel boots of evasion	inven/slot	13	1	tid	nil
[ActorObjectUse] useObjectDisable: 	blink rune	inven/slot	1	3	tid	nil
[ActorObjectUse] useObjectDisable: 	healing infusion of the sneak	inven/slot	1	2	tid	nil
[ActorObjectUse] useObjectDisable: 	teleportation rune of the psychic	inven/slot	1	1	tid	nil
[LOG]	#F53CBE#Lisith the midge swarm is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[Actor:move]	6962	Garruk	move from	24	5	to	24	5
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Lisith the midge swarm for #WHITE#(52 to psi shield)#LAST#, #WHITE#77 physical#LAST#, #LIGHT_GREEN#(41 to psi shield)#LAST#, #LIGHT_GREEN#61 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#(29 to psi shield)#LAST#, #WHITE#43 physical#LAST#, #LIGHT_GREEN#(41 to psi shield)#LAST#, #LIGHT_GREEN#61 nature#LAST# (#RED##{bold}#256#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Lisith the midge swarm!#{normal}#
[Actor:move]	140404	yellow ooze	move from	25	14	to	24	13
[improved_talented AI] chooses for	140411	red crystal	T_PHASE_DOOR
[Actor:move]	140411	red crystal	(forced) move from	16	12	to	21	12
[phase door] final location of 	red crystal	21	12	vs	16	12
[Actor:move]	186741	terror	(forced) move from	nil	nil	to	22	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186741	after	6962
[Actor:move]	186743	terror	(forced) move from	nil	nil	to	26	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186743	after	6962
[target_simple AI]	186717	terror	selecting NEW TARGET	24	13	140404	yellow ooze
[target_simple AI]	186715	terror	selecting NEW TARGET	21	12	140411	red crystal
[Actor:move]	186715	terror	move from	23	10	to	22	11
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	attack	 talent:T_BITE_POISON
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	38.791832397749	7	58	7.4531310102375	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	38.791832397749	7	58	7.4531310102375	vs. armor/def	1	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	7	vs. armor/hardiness	1	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	4
[ATTACK] after crit	39
[ATTACK] after mult	290.67210939926
[ATTACK] after counterstrike	581.34421879853
checkHit	58	vs	26	=> chance to hit	95
checkHit	58	vs	22	=> chance to hit	95
[KNOCKBACK] from	25	25	over	5
[KNOCKBACK] try	23	13	4
[KNOCKBACK] try	22	13	3	::
[KNOCKBACK] try	21	13	2	::
[KNOCKBACK] try	20	13	1	::
[KNOCKBACK] try	19	13	0	::
[KNOCKBACK] ok knocked to	19	13	::
[Actor:move]	140404	yellow ooze	(forced) move from	24	13	to	19	13
[ATTACK]	EFF_GREATER_WEAPON_FOCUS	callbackOnMeleeAttack triggered with weapon	table: 0x32e0ed88
[ATTACK] to 	terror	dam/apr/atk/mult ::	38.791832397749	7	58	7.4531310102375	vs. armor/def	1	23
[ATTACK] after melee attack bonus hooks & callbacks::	38.791832397749	7	58	7.4531310102375	vs. armor/def	1	23
checkHit	58	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	7	vs. armor/hardiness	1	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	4
[ATTACK] after crit	39
[ATTACK] after mult	290.67210939926
checkHit	58	vs	26	=> chance to hit	95
[Actor:move]	186710	terror	move from	25	5	to	25	5
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
checkHitOld	56.133017983343	18
=> chance to hit	87.645247001517
[Actor:move]	143381	Shardskin	move from	25	15	to	25	14
[LOG]	
checkHitOld	56.133017983343	18
=> chance to hit	87.645247001517
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
Deleting shader 101 (is clone 1)
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	186745	terror	(forced) move from	nil	nil	to	23	7
[PARTY] New member, add after	terror	Garruk
Adding entity	186745	after	6962
[Actor:move]	186747	terror	(forced) move from	nil	nil	to	23	8
[PARTY] New member, add after	terror	Garruk
Adding entity	186747	after	6962
[Actor:move]	186743	terror	move from	26	5	to	26	5
checkHitOld	80	18
=> chance to hit	90.809209482303
[target_simple AI]	186741	terror	selecting NEW TARGET	25	14	143381	Shardskin
[Actor:move]	186717	terror	move from	23	5	to	22	6
[ATTACK] attacking with innate combat
[ATTACK] to 	red crystal	dam/apr/atk/mult ::	51.978914966182	5	29	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.978914966182	5	29	1	vs. armor/def	0	0
checkHit	29	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	1
[ATTACK] after crit	55
[ATTACK] after mult	55
[Actor:move]	186715	terror	move from	22	11	to	22	11
[LOG]	#UID:186715:0#Terror hits Something for #WHITE#55 physical#LAST# damage.
[target_simple AI]	143381	Shardskin	selecting NEW TARGET	22	11	186715	terror
[use_tactical AI] === Action Selected:	143381	Shardskin	attackarea	 talent:T_SKIRMISHER_HURRICANE_SHOT
[LOG]	Shardskin uses #{bold}##ORCHID#Hurricane Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	reinforced leather sling of acid	Pouch of the Subconscious	nil	nil
[SHOOT] speed	0.79700279787195	=>	797.00279787195
[ARCHERY SHOOT]	Shardskin	143381	using weapon:	reinforced leather sling of acid	ammo:	Pouch of the Subconscious	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	reinforced leather sling of acid	to:	23	7
Adding entity	186749	after	143381
[ARCHERY ACQUIRE TARGETS WITH]	reinforced leather sling of acid	Pouch of the Subconscious	nil	nil
[SHOOT] speed	0.79700279787195	=>	797.00279787195
[ARCHERY SHOOT]	Shardskin	143381	using weapon:	reinforced leather sling of acid	ammo:	Pouch of the Subconscious	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	reinforced leather sling of acid	to:	22	11
Adding entity	186750	after	143381
[ARCHERY ACQUIRE TARGETS WITH]	reinforced leather sling of acid	Pouch of the Subconscious	nil	nil
[SHOOT] speed	0.79700279787195	=>	797.00279787195
[ARCHERY SHOOT]	Shardskin	143381	using weapon:	reinforced leather sling of acid	ammo:	Pouch of the Subconscious	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	reinforced leather sling of acid	to:	22	6
Adding entity	186751	after	143381
[ARCHERY ACQUIRE TARGETS WITH]	reinforced leather sling of acid	Pouch of the Subconscious	nil	nil
[SHOOT] speed	0.79700279787195	=>	797.00279787195
[ARCHERY SHOOT]	Shardskin	143381	using weapon:	reinforced leather sling of acid	ammo:	Pouch of the Subconscious	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	reinforced leather sling of acid	to:	22	5
Adding entity	186752	after	143381
[ARCHERY ACQUIRE TARGETS WITH]	reinforced leather sling of acid	Pouch of the Subconscious	nil	nil
[SHOOT] speed	0.79700279787195	=>	797.00279787195
[ARCHERY SHOOT]	Shardskin	143381	using weapon:	reinforced leather sling of acid	ammo:	Pouch of the Subconscious	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	reinforced leather sling of acid	to:	23	8
Adding entity	186753	after	143381
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 talent:T_BATTLE_CALL
[Actor:move]	186717	terror	(forced) move from	22	6	to	24	14
[Actor:move]	186715	terror	(forced) move from	22	11	to	24	13
[Actor:move]	186745	terror	(forced) move from	23	7	to	26	13
[Actor:move]	186747	terror	(forced) move from	23	8	to	26	14
[Actor:move]	186715	terror	(forced) move from	24	13	to	24	12
[Actor:move]	186717	terror	(forced) move from	24	14	to	25	12
[Actor:move]	186717	terror	(forced) move from	25	12	to	24	14
[Actor:move]	186745	terror	(forced) move from	26	13	to	24	13
[Actor:move]	186747	terror	(forced) move from	26	14	to	25	12
[ATTACK ARCHERY]	186752	 to 	terror	 :: 	52.464401975799	15	1	::	0.80792156108742
checkHit	41	vs	23	=> chance to hit	95
[ATTACK ARCHERY] raw dam	52.464401975799	versus	1	with APR	15
[ATTACK ARCHERY] after armor	52.464401975799
[ATTACK ARCHERY] after range	60
[PHYS CRIT %]	14.2
[ATTACK ARCHERY] after crit	60
[ATTACK ARCHERY] after mult	48.475293665245
[ATTACK] mace accuracy bonus	41	23	=	1.036
[ATTACK ARCHERY] after hook	50.220404237194
checkHit	26	vs	41	=> chance to hit	13
[LOG]	Terror slows down.
checkHit	41	vs	12	=> chance to hit	95
[LOG]	Terror starts to bleed.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Shardskin's Hurricane Shot hits Terror for #WHITE#25 physical#LAST#, #GREEN#5 acid#LAST#, #ORANGE#12 mind#LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[Actor:move]	140404	yellow ooze	move from	19	13	to	19	12
[LOG]	
[Actor:move]	6962	Garruk	move from	24	5	to	23	6
[ActorObjectUse] useObjectEnable: 	teleportation rune of the psychic	by	Garruk	inven/slot	1	nil
[Identify]	teleportation rune of the psychic	true
[LOG]	Garruk picks up (g.): #00FF80##UID:141578:0#teleportation rune of the psychic (range 109; cd 18)#LAST#.
[ActorObjectUse] useObjectEnable: 	healing infusion of the sneak	by	Garruk	inven/slot	1	nil
[Identify]	healing infusion of the sneak	true
[LOG]	Garruk picks up (a.): #00FF80##UID:141582:0#healing infusion of the sneak (heal 80; cd 12)#LAST#.
[ActorObjectUse] useObjectEnable: 	blink rune	by	Garruk	inven/slot	1	nil
[Identify]	blink rune	true
[LOG]	Garruk picks up (g.): #FFFFFF##UID:141586:0#blink rune (range 4; phase 13; cd 14)#LAST#.
[Identify]	Obsidiansweep the dwarven-steel greatsword (Misfortune)	true
[LOG]	Garruk picks up (l.): #FF7700##UID:141588:0#Obsidiansweep the dwarven-steel greatsword (Misfortune) (33-53 power, 2 apr)#LAST#.
[Identify]	flaming dwarven-steel steamsaw of massacre (Madness)	true
[LOG]	Garruk picks up (w.): #00FF80##UID:142480:0#flaming dwarven-steel steamsaw of massacre (Madness) (26-39 power, 0 apr)#LAST#.
[Identify]	truestriking dwarven-steel steamsaw of physical resistance (#RESIST#) (Misfortune)	true
[LOG]	Garruk picks up (x.): #0080FF##UID:142492:0#truestriking dwarven-steel steamsaw of physical resistance (+11%) (Misfortune) (22-33 power, 0 apr)#LAST#.
[Identify]	dreamer's cashmere robe of life (Nightmares)	true
[LOG]	Garruk picks up (F.): #8d55ff##UID:142514:0#dreamer's cashmere robe of life (Nightmares) (0 def, 0 armour)#LAST#.
[ActorObjectUse] useObjectEnable: 	wanderer's pair of dwarven-steel boots of evasion	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	wanderer's pair of dwarven-steel boots of evasion	142508	is ineligible for talent interface
[Identify]	wanderer's pair of dwarven-steel boots of evasion	true
[LOG]	Garruk picks up (I.): #8d55ff##UID:142508:0#wanderer's pair of dwarven-steel boots of evasion (5 def, 4 armour)#LAST#.
[Identify]	restful hardened leather gloves of strength (#STATBONUS#)	true
[LOG]	Garruk picks up (K.): #00FF80##UID:142502:0#restful hardened leather gloves of strength (+3) (0 def, 2 armour)#LAST#.
[Identify]	dwarven-steel mail armour of stability (Misfortune)	true
[LOG]	Garruk picks up (R.): #00FF80##UID:142498:0#dwarven-steel mail armour of stability (Misfortune) (3 def, 8 armour)#LAST#.
[Identify]	truestriking voratun greatsword of massacre (Misfortune)	true
[LOG]	Garruk picks up (n.): #0080FF##UID:142521:0#truestriking voratun greatsword of massacre (Misfortune) (77-123 power, 4 apr)#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Genocide (Nightmares)	true
[LOG]	Garruk picks up (l.): #FFD700##UID:142520:0#Genocide (Nightmares) (42-67 power, 4 apr)#LAST#.
[LORE] learning..	Genocide
[LOG]	Lore found: #0080FF#Genocide (Nightmares)
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Genocide
[MIND CRIT %]	5.1
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[Actor:move]	186754	terror	(forced) move from	nil	nil	to	28	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186754	after	6962
[Actor:move]	186756	terror	(forced) move from	nil	nil	to	23	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186756	after	6962
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[target_simple AI]	186747	terror	selecting NEW TARGET	25	13	143361	Ce'Nuvea the giant green ant
[ATTACK] attacking with innate combat
[ATTACK] to 	Ce'Nuvea the giant green ant	dam/apr/atk/mult ::	55.302914234697	5	30	1	vs. armor/def	69.48330506347	19
[ATTACK] after melee attack bonus hooks & callbacks::	55.302914234697	5	30	1	vs. armor/def	69.48330506347	19
checkHit	30	vs	19	=> chance to hit	78
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	5	vs. armor/hardiness	69.48330506347	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	1	FIRE	vs	0
[Actor:move]	186747	terror	move from	25	12	to	25	12
[target_simple AI]	186745	terror	selecting NEW TARGET	25	13	143361	Ce'Nuvea the giant green ant
[improved_talented AI] chooses for	186745	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ce'Nuvea the giant green ant	dam/apr/atk/mult ::	51.765439761183	5	31	1	vs. armor/def	69.48330506347	19
[ATTACK] after melee attack bonus hooks & callbacks::	51.765439761183	5	31	1	vs. armor/def	69.48330506347	19
checkHit	31	vs	19	=> chance to hit	80
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	53	5	vs. armor/hardiness	69.48330506347	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	1	FIRE	vs	0
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	Melee retaliation hits Terror for #LIGHT_RED#1 fire#LAST# damage.
[use_tactical AI] === Action Selected:	143381	Shardskin	disable	 talent:T_BLOOD_SPRAY
checkHitOld	55.534039600373	18
=> chance to hit	87.527291325744
[LOG]	Shardskin casts #{bold}##PURPLE#Blood Spray.#{normal}##LAST#
[SPELL CRIT %]	5.2
[SPELL CRIT %]	5.2
checkHit	45	vs	32	=> chance to hit	83
checkHit	24	vs	51	=> chance to hit	0
[LOG]	Shardskin is stunned!
checkHit	45	vs	32	=> chance to hit	83
[LOG]	#F53CBE#Garruk harrows Shardskin!
[LOG]	Garruk is afflicted by a weakness disease!
[LOG]	Terror is afflicted by a weakness disease!
[LOG]	Ce'Nuvea the giant green ant is afflicted by a rotting disease!
[LOG]	Terror is afflicted by a decrepitude disease!
[LOG]	Terror is afflicted by a weakness disease!
[Actor:move]	186743	terror	move from	26	5	to	25	5
[LOG]	Curse of Nightmares hits Shardskin for #ORANGE#35 mind#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#66#LAST##{normal}# total damage).
[LOG]	Bleeding from Shardskin hits Terror for #WHITE#3 physical#LAST# damage.
[LOG]	#UID:143381:0#Shardskin hits #fbd578#Garruk#LAST# for #DARK_GREEN#7 blight#LAST# damage.
[LOG]	#UID:143381:0#Shardskin hits Terror for #DARK_GREEN#14 blight#LAST# damage.
[LOG]	#UID:143381:0#Shardskin hits Ce'Nuvea the giant green ant for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	#UID:143381:0#Shardskin hits Something for #DARK_GREEN#14 blight#LAST# damage.
[LOG]	#UID:143381:0#Shardskin hits Terror for #DARK_GREEN#14 blight#LAST# damage.
[LOG]	#UID:143381:0#Shardskin hits Terror for #DARK_GREEN#14 blight#LAST# damage.
[LOG]	#UID:143381:0#Shardskin hits Terror for #DARK_GREEN#14 blight#LAST# damage.
Loading tile from tileset	/data/gfx/talents/weakness_disease.png
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	Beyablek
[ATTACK] to 	terror	dam/apr/atk/mult ::	79.759477731413	3	53	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	79.759477731413	3	53	1	vs. armor/def	1	24
checkHit	53	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	104
[PHYS CRIT %] axe accuracy bonus	53	24	=	7.25
[PHYS CRIT %]	14.25
[ATTACK] after crit	104
[ATTACK] after mult	104
[ATTACK] after inc by type	113.36
checkHit	53	vs	26	=> chance to hit	95
[KNOCKBACK] from	25	25	over	5
[KNOCKBACK] try	25	11	4
[KNOCKBACK] try	25	10	3	::
[KNOCKBACK] try	25	9	2	::
[KNOCKBACK] try	25	8	1	::
[KNOCKBACK] try	25	7	0	::	true
[KNOCKBACK] failsafe knocked to	25	8	::
[Actor:move]	186747	terror	(forced) move from	25	12	to	25	8
checkHit	26	vs	58	=> chance to hit	0
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	25	13	to	25	13
checkHitOld	55.534039600373	18
=> chance to hit	87.527291325744
[LOG]	
[LOG]	#UID:143361:0#Ce'Nuvea the giant green ant hits Terror for #WHITE#113 physical#LAST#, #LIGHT_RED#5 fire#LAST# (#RED##{bold}#118#LAST##{normal}# total damage).
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[USERCHAT] channel achievement	Hodgrim	tome	Eye of the storm (Exploration mode)	false	true
Deleting shader 91 (is clone 1)
Deleting shader 96 (is clone 1)
[USERCHAT] channel talk	Birminham_Devil	tome	and ofcourse way over scale my pets
Server latency	119
[Actor:move]	6962	Garruk	move from	23	6	to	24	5
checkHitOld	80	18
=> chance to hit	90.809209482303
[Actor:move]	186741	terror	move from	22	5	to	22	6
[Actor:move]	186758	terror	(forced) move from	nil	nil	to	23	8
[PARTY] New member, add after	terror	Garruk
Adding entity	186758	after	6962
[Actor:move]	186760	terror	(forced) move from	nil	nil	to	23	6
[PARTY] New member, add after	terror	Garruk
Adding entity	186760	after	6962
[LOG]	Garruk is free from the weakness disease.
[LOG]	Garruk is no longer attuned.
[target_simple AI]	186756	terror	selecting NEW TARGET	25	13	143361	Ce'Nuvea the giant green ant
[Actor:move]	186756	terror	move from	23	5	to	22	5
[Actor:move]	186754	terror	move from	28	5	to	27	5
[LOG]	Weakness Disease from Shardskin hits #fbd578#Garruk#LAST# for #DARK_GREEN#1 blight#LAST# damage.
[Actor:move]	140404	yellow ooze	move from	19	12	to	20	12
[improved_talented AI] chooses for	140411	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	186762	after	140411
Projectile slowing down from	20
Projectile slowing down to	10
[target_simple AI]	186747	terror	selecting NEW TARGET	25	13	143361	Ce'Nuvea the giant green ant
[Actor:move]	186747	terror	move from	25	8	to	25	9
[improved_talented AI] chooses for	186745	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ce'Nuvea the giant green ant	dam/apr/atk/mult ::	51.765439761183	5	31	1	vs. armor/def	69.48330506347	19
[ATTACK] after melee attack bonus hooks & callbacks::	51.765439761183	5	31	1	vs. armor/def	69.48330506347	19
checkHit	31	vs	19	=> chance to hit	80
[LOG]	Weakness Disease from Shardskin hits Terror for #DARK_GREEN#3 blight#LAST# damage.
[use_tactical AI] === Action Selected:	143381	Shardskin	attackarea	 talent:T_FIRE_STORM
[LOG]	Shardskin casts #{bold}##PURPLE#Fire Storm.#{normal}##LAST#
[SPELL CRIT %]	5.2
[LOG]	
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
Cloned shader 101
[SHADER] setting reset param	tick_start	1715847
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	25	13	to	25	12
[Actor:move]	186763	terror	(forced) move from	nil	nil	to	29	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186763	after	6962
checkHitOld	55.835172223104	18
=> chance to hit	87.58699540095
[target_simple AI]	186760	terror	selecting NEW TARGET	25	12	143361	Ce'Nuvea the giant green ant
[Actor:move]	186760	terror	move from	23	6	to	23	7
[target_simple AI]	186758	terror	selecting NEW TARGET	25	12	143361	Ce'Nuvea the giant green ant
[Actor:move]	186756	terror	move from	22	5	to	22	6
[Actor:move]	186754	terror	move from	27	5	to	26	5
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	25	14	to	25	13
[LOG]	
[Actor:move]	140404	yellow ooze	move from	20	12	to	19	12
[improved_talented AI] chooses for	140411	red crystal	T_ATTACK
[T_ATTACK]	140411	red crystal	attacks empty space:	22	11
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	25	12	to	25	11
[Actor:move]	186765	terror	(forced) move from	nil	nil	to	27	5
[PARTY] New member, add after	terror	Garruk
Adding entity	186765	after	6962
[Actor:move]	186763	terror	move from	29	5	to	28	5
[Actor:move]	186760	terror	move from	23	7	to	24	8
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
checkHitOld	55.229534214554	18
=> chance to hit	87.466067725974
[LOG]	Shardskin is no longer ethereal.
[LOG]	
[use_tactical AI] === Action Selected:	143381	Shardskin	attack	 talent:T_SKIRMISHER_SWIFT_SHOT
[LOG]	Shardskin uses #{bold}##ORCHID#Swift Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	reinforced leather sling of acid	Pouch of the Subconscious	nil	nil
[SHOOT] speed	0.5	=>	500
[ARCHERY SHOOT]	Shardskin	143381	using weapon:	reinforced leather sling of acid	ammo:	Pouch of the Subconscious	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	reinforced leather sling of acid	to:	22	5
Adding entity	186767	after	143381
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	25	11	to	25	10
[Actor:move]	186765	terror	move from	27	5	to	26	5
[target_simple AI]	143381	Shardskin	selecting NEW TARGET	24	8	186760	terror
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 talent:T_ACTIVATE_OBJECT_2
[LOG]	Shardskin activates his #B4B4B4##UID:143390:0#pair of iron boots#LAST#!
[Actor:move]	143381	Shardskin	(forced) move from	25	13	to	24	9
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	47.091267766826	0	44	0.48885480092693	vs. armor/def	1	23
[ATTACK] after melee attack bonus hooks & callbacks::	47.091267766826	0	44	0.48885480092693	vs. armor/def	1	23
checkHit	44	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	51	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	50
[PHYS CRIT %]	5.2
[ATTACK] after crit	50
[ATTACK] after mult	24.442740046347
[Actor:move]	186763	terror	move from	28	5	to	27	5
[LOG]	Something hits Terror for #WHITE#11 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	140404	yellow ooze	move from	19	12	to	20	12
[LOG]	Garruk stops regenerating health quickly.
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	Shardskin is not stunned anymore.
[LOG]	
Deleting shader 101 (is clone 1)
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	25	10	to	24	10
[Actor:move]	186765	terror	move from	26	5	to	25	5
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	24	9	to	23	8
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+20 hate)
[LOG]	
[USERCHAT] channel talk	PackOfOne	tome	just be mindful that TTC has some annoying quirks
[Actor:move]	186765	terror	(forced) move from	25	5	to	24	5
[Actor:move]	6962	Garruk	(forced) move from	24	5	to	25	5
[Actor:move]	6962	Garruk	move from	24	5	to	25	5
[Actor:move]	140404	yellow ooze	move from	20	12	to	19	12
[LOG]	Shardskin's firestorm hits Terror for #LIGHT_RED#88 fire#LAST# damage.
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	24	10	to	25	10
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	8	to	24	9
[LOG]	
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	25	10	to	24	10
[Actor:move]	140404	yellow ooze	move from	19	12	to	19	13
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	24	9	to	23	8
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	24	10	to	25	9
[use_tactical AI] === Action Selected:	143381	Shardskin	escape	 AI:flee_dmap_keep_los
[Actor:move]	143381	Shardskin	move from	23	8	to	24	9
[LOG]	
[USERCHAT] channel achievement	Caethyril	global	The Arena (Roguelike)	false	false
Deleting shader 91 (is clone 1)
[Actor:move]	140404	yellow ooze	move from	19	13	to	18	13
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	25	9	to	25	10
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	24	9	to	23	8
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	25	10	to	26	10
[Actor:move]	140404	yellow ooze	move from	18	13	to	17	13
[use_tactical AI] === Action Selected:	143381	Shardskin	escape	 AI:flee_dmap_keep_los
[Actor:move]	143381	Shardskin	move from	23	8	to	24	9
[LOG]	
[USERCHAT] channel achievement	Tripirt	tome	The secret city (Insane (Roguelike) difficulty)	false	false
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	26	10	to	25	10
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	24	9	to	23	10
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	140404	yellow ooze	move from	17	13	to	17	12
[improved_talented AI] chooses for	140411	red crystal	T_PHASE_DOOR
[Actor:move]	140411	red crystal	(forced) move from	21	12	to	18	12
[phase door] final location of 	red crystal	18	12	vs	21	12
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	25	10	to	24	10
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	10	to	22	11
[LOG]	
[Actor:move]	140404	yellow ooze	move from	17	12	to	16	12
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	24	10	to	24	9
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	22	11	to	23	10
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	24	9	to	24	10
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	10	to	24	9
[Actor:move]	140404	yellow ooze	move from	16	12	to	15	12
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	24	10	to	23	9
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	24	9	to	25	10
[Actor:move]	140404	yellow ooze	move from	15	12	to	14	12
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	23	9	to	23	10
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	25	10	to	24	9
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	23	10	to	23	9
[Actor:move]	140404	yellow ooze	move from	14	12	to	15	13
[improved_talented AI] chooses for	140411	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	186768	after	140411
Projectile slowing down from	20
Projectile slowing down to	10
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	24	9	to	23	8
Cloned shader 101
[SHADER] setting reset param	tick_start	1732734
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	23	9	to	23	10
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	8	to	23	7
[SOUND] loading from	/data/sound/ambient/forest/bird3.ogg	:=:	sound "/data/sound/ambient/forest/bird3.ogg" : <static>
[Actor:move]	140404	yellow ooze	move from	15	13	to	15	14
[improved_talented AI] chooses for	140411	red crystal	T_ATTACK
[T_ATTACK]	140411	red crystal	attacks empty space:	17	12
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	23	10	to	22	11
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	7	to	23	8
[LOG]	#00ff00##UID:1250:0#Talent Rampage is ready to use.
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	22	11	to	21	12
[Actor:move]	140404	yellow ooze	move from	15	14	to	16	15
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	8	to	23	9
[LOG]	
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	21	12	to	22	11
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	9	to	23	8
[Actor:move]	140404	yellow ooze	move from	16	15	to	15	16
[improved_talented AI] chooses for	140411	red crystal	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	186769	after	140411
Projectile slowing down from	20
Projectile slowing down to	10
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	22	11	to	23	10
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	8	to	23	7
Cloned shader 101
[SHADER] setting reset param	tick_start	1736412
[Actor:move]	140404	yellow ooze	move from	15	16	to	14	16
[improved_talented AI] chooses for	140411	red crystal	T_PHASE_DOOR
[Actor:move]	140411	red crystal	(forced) move from	18	12	to	23	13
[phase door] final location of 	red crystal	23	13	vs	18	12
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	23	10	to	24	9
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	7	to	23	8
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	24	9	to	25	9
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	8	to	23	7
[Actor:move]	140404	yellow ooze	move from	14	16	to	15	17
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	25	9	to	26	10
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	7	to	23	8
[Actor:move]	140404	yellow ooze	move from	15	17	to	16	16
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	attack	 talent:T_GREATER_WEAPON_FOCUS
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	26	10	to	27	11
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	8	to	23	7
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	27	11	to	28	12
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
[Actor:move]	140404	yellow ooze	move from	16	16	to	15	15
[use_tactical AI] === Action Selected:	143381	Shardskin	closein	 AI:move_astar
[Actor:move]	143381	Shardskin	move from	23	7	to	23	6
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	85.45079555149	4	54.069706709846	0.65350129760196	vs. armor/def	23.719009130622	23
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	54.069706709846	0.65350129760196	vs. armor/def	23.719009130622	23
checkHit	54.069706709846	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	4	vs. armor/hardiness	23.719009130622	0.47431709976583
[ATTACK] mace accuracy bonus	54.069706709846	23	=	1.0621394134197
[ATTACK] after armor	77.970530845493
[PHYS CRIT %]	3.6
[ATTACK] after crit	77.970530845493
[ATTACK] after mult	50.953843082244
[LOG]	Shardskin slows down.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	76.243817233276	3	54.069706709846	0.3475181605302	vs. armor/def	23.719009130622	23
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	54.069706709846	0.3475181605302	vs. armor/def	23.719009130622	23
checkHit	54.069706709846	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	82	3	vs. armor/hardiness	23.719009130622	0.47431709976583
[ATTACK] mace accuracy bonus	54.069706709846	23	=	1.0621394134197
[ATTACK] after armor	67.411276124716
[PHYS CRIT %]	3.1
[ATTACK] after crit	67.411276124716
[ATTACK] after mult	23.426642677855
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	85.45079555149	4	54.069706709846	0.65350129760196	vs. armor/def	23.719009130622	23
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	54.069706709846	0.65350129760196	vs. armor/def	23.719009130622	23
checkHit	54.069706709846	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	105	4	vs. armor/hardiness	23.719009130622	0.47431709976583
[ATTACK] mace accuracy bonus	54.069706709846	23	=	1.0621394134197
[ATTACK] after armor	92.840482633369
[PHYS CRIT %]	3.6
[ATTACK] after crit	92.840482633369
[ATTACK] after mult	60.671375870899
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	76.243817233276	3	54.069706709846	0.3475181605302	vs. armor/def	23.719009130622	23
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	54.069706709846	0.3475181605302	vs. armor/def	23.719009130622	23
checkHit	54.069706709846	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	77	3	vs. armor/hardiness	23.719009130622	0.47431709976583
[ATTACK] mace accuracy bonus	54.069706709846	23	=	1.0621394134197
[ATTACK] after armor	62.100579057618
[PHYS CRIT %]	3.1
[ATTACK] after crit	62.100579057618
[ATTACK] after mult	21.581079001964
[Actor:move]	6962	Garruk	(forced) move from	25	5	to	23	5
[Identify]	Bleakblast the steel plate armour (Corpses)	true
[LOG]	Garruk picks up (X.): #SALMON##UID:142718:0#Bleakblast the steel plate armour (Corpses) (0 def, 9 armour)#LAST#.
[LOG]	You pickup 0.65 gold pieces.
[MIND CRIT %]	5.1
checkHit	44	vs	32	=> chance to hit	80
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shardskin for #WHITE#51 physical#LAST#, #LIGHT_GREEN#110 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#23 physical#LAST#, #LIGHT_GREEN#110 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#61 physical#LAST#, #LIGHT_GREEN#110 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#22 physical#LAST#, #LIGHT_GREEN#110 nature#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#635#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shardskin for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	28	12	to	29	12
[LOG]	
[LOG]	Garruk uses #{bold}##ORCHID#Rampage.#{normal}##LAST#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	85.45079555149	4	54.069706709846	0.37827231176812	vs. armor/def	23.719009130622	23
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	54.069706709846	0.37827231176812	vs. armor/def	23.719009130622	23
checkHit	54.069706709846	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	115	4	vs. armor/hardiness	23.719009130622	0.47431709976583
[ATTACK] mace accuracy bonus	54.069706709846	23	=	1.0621394134197
[ATTACK] after armor	103.46187676757
[PHYS CRIT %]	3.6
[ATTACK] after crit	103.46187676757
[ATTACK] after mult	39.136763304736
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	76.243817233276	3	54.069706709846	0.20115721031855	vs. armor/def	23.719009130622	23
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	54.069706709846	0.20115721031855	vs. armor/def	23.719009130622	23
checkHit	54.069706709846	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	89	3	vs. armor/hardiness	23.719009130622	0.47431709976583
[ATTACK] mace accuracy bonus	54.069706709846	23	=	1.0621394134197
[ATTACK] after armor	74.846252018654
[PHYS CRIT %]	3.1
[ATTACK] after crit	74.846252018654
[ATTACK] after mult	15.055863258872
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	85.45079555149	4	54.069706709846	0.37827231176812	vs. armor/def	23.719009130622	23
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	54.069706709846	0.37827231176812	vs. armor/def	23.719009130622	23
checkHit	54.069706709846	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	4	vs. armor/hardiness	23.719009130622	0.47431709976583
[ATTACK] mace accuracy bonus	54.069706709846	23	=	1.0621394134197
[ATTACK] after armor	90.71620380653
[PHYS CRIT %]	3.6
[ATTACK] after crit	90.71620380653
[ATTACK] after mult	34.315428128724
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	76.243817233276	3	54.069706709846	0.20115721031855	vs. armor/def	23.719009130622	23
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	54.069706709846	0.20115721031855	vs. armor/def	23.719009130622	23
checkHit	54.069706709846	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	80	3	vs. armor/hardiness	23.719009130622	0.47431709976583
[ATTACK] mace accuracy bonus	54.069706709846	23	=	1.0621394134197
[ATTACK] after armor	65.286997297877
[PHYS CRIT %]	3.1
[ATTACK] after crit	65.286997297877
[ATTACK] after mult	13.132950246516
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	85.45079555149	4	54.069706709846	0.37827231176812	vs. armor/def	23.719009130622	23
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	54.069706709846	0.37827231176812	vs. armor/def	23.719009130622	23
checkHit	54.069706709846	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	99	4	vs. armor/hardiness	23.719009130622	0.47431709976583
[ATTACK] mace accuracy bonus	54.069706709846	23	=	1.0621394134197
[ATTACK] after armor	86.467646152851
[PHYS CRIT %]	3.6
[ATTACK] after crit	86.467646152851
[ATTACK] after mult	32.708316403387
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	76.243817233276	3	54.069706709846	0.20115721031855	vs. armor/def	23.719009130622	23
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	54.069706709846	0.20115721031855	vs. armor/def	23.719009130622	23
checkHit	54.069706709846	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	3	vs. armor/hardiness	23.719009130622	0.47431709976583
[ATTACK] mace accuracy bonus	54.069706709846	23	=	1.0621394134197
[ATTACK] after armor	80.156949085752
[PHYS CRIT %]	3.1
[ATTACK] after crit	80.156949085752
[ATTACK] after mult	16.124148265736
checkHit	32	vs	53	=> chance to hit	0
[LOG]	Shardskin is weakened by the darkness!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	85.45079555149	4	54.069706709846	0.37827231176812	vs. armor/def	23.719009130622	23
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	54.069706709846	0.37827231176812	vs. armor/def	23.719009130622	23
checkHit	54.069706709846	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	4	vs. armor/hardiness	23.719009130622	0.47431709976583
[ATTACK] mace accuracy bonus	54.069706709846	23	=	1.0621394134197
[ATTACK] after armor	77.970530845493
[PHYS CRIT %]	3.6
[ATTACK] after crit	77.970530845493
[ATTACK] after mult	29.494092952713
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	76.243817233276	3	54.069706709846	0.20115721031855	vs. armor/def	23.719009130622	23
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	54.069706709846	0.20115721031855	vs. armor/def	23.719009130622	23
[LOG]	#ORCHID#Shardskin cleverly deflects the attack with his shield!#LAST#
[LOG]	Shardskin repels an attack from #UID:6962:0##fbd578#Garruk#LAST#.
[LOG]	#F53CBE#Shardskin is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shardskin for #WHITE#48 physical#LAST#, #LIGHT_GREEN#110 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#18 physical#LAST#, #LIGHT_GREEN#110 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#42 physical#LAST#, #LIGHT_GREEN#110 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#16 physical#LAST#, #LIGHT_GREEN#110 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#40 physical#LAST#, #LIGHT_GREEN#110 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#20 physical#LAST#, #LIGHT_GREEN#110 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#36 physical#LAST#, #LIGHT_GREEN#110 nature#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#1057#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	44	vs	32	=> chance to hit	80
[LOG]	Mindrot hits Shardskin for #{bold}##ORANGE#4 mind#{normal}##LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[Actor:move]	140404	yellow ooze	move from	15	15	to	14	15
[use_tactical AI] === Action Selected:	143381	Shardskin	defend	 talent:T_EVASION
[LOG]	Shardskin uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Shardskin tries to evade attacks.
Cloned shader 91
[SHADER] setting reset param	tick_start	1745919
[use_tactical AI] === Action Selected:	143381	Shardskin	defend	 talent:T_BLOCK
[LOG]	Shardskin uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	32	vs	44	=> chance to hit	20
[LOG]	#F53CBE#Shardskin has been dominated!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	85.45079555149	4	63.069706709846	1.0678004002344	vs. armor/def	14.810942763941	23
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	63.069706709846	1.0678004002344	vs. armor/def	14.810942763941	23
checkEvasion	20.535010709468	27	23
=> evasion chance	20.535010709468
checkHit	63.069706709846	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	114	4	vs. armor/hardiness	14.810942763941	0.47431709976583
[ATTACK] mace accuracy bonus	63.069706709846	23	=	1.0801394134197
[ATTACK] after armor	113.35980372083
[PHYS CRIT %]	3.6
[ATTACK] after crit	113.35980372083
[ATTACK] after mult	121.04564378359
Zone guardian dead, setting up backup guardian	SNAPROOT	50
===	nil	nil
[QUEST] try update status on	Garruk	starter-zones	1	old-forest
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log)
[QUEST] try update status on	Garruk	starter-zones	1	old-forest-crystal
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log)
[ActorObjectUse] useObjectDisable: 	traveler's pair of iron boots of strife	inven/slot	13	1	tid	nil
[ActorObjectUse] useObjectDisable: 	Crystal Shard	inven/slot	1	5	tid	nil
[LOG]	#F53CBE#Shardskin is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Shardskin	dam/apr/atk/mult ::	76.243817233276	3	54.365379096967	0.53177883778567	vs. armor/def	-8.9080663666808	17
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	54.365379096967	0.53177883778567	vs. armor/def	-8.9080663666808	17
checkEvasion	20.535010709468	27	23
=> evasion chance	20.535010709468
checkHit	54.365379096967	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	3	vs. armor/hardiness	-8.9080663666808	0.3
[ATTACK] mace accuracy bonus	54.365379096967	17	=	1.0747307581939
[ATTACK] after armor	94.576306721066
[PHYS CRIT %]	3.1
[ATTACK] after crit	94.576306721066
[ATTACK] after mult	50.29367847019
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x138bfbe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Shardskin for #WHITE#(87 blocked)#LAST#, #WHITE#64 physical#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	29	12	to	28	12
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Shardskin!#{normal}#
[MIND CRIT %]	5.1
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	23	5	to	23	6
[Identify]	ash magestaff of power (Misfortune)	true
[LOG]	Garruk picks up (y.): #00FF80##UID:143384:0#ash magestaff of power (Misfortune) (15-18 power, 3 apr, lightning element)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Stormfront (Corpses)	true
[LOG]	Garruk picks up (l.): #FFD700##UID:143389:0#Stormfront (Corpses) (30-45 power, 15 apr)#LAST#.
[Identify]	wrathful steel shield of the stars (Shrouds)	true
[LOG]	Garruk picks up (3.): #8d55ff##UID:143396:0#wrathful steel shield of the stars (Shrouds) (0 def, 4 armour, 12-14 power, 38.5 block)#LAST#.
[ActorObjectUse] useObjectEnable: 	Crystal Shard (Misfortune)	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	Crystal Shard (Misfortune)	143383	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Crystal Shard (Misfortune)	true
[LOG]	Garruk picks up (z.): #FFD700##UID:143383:0#Crystal Shard (Misfortune) (16-19 power, 4 apr, physical element)#LAST#.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Pouch of the Subconscious	true
[LOG]	Garruk picks up (  .): #FFD700##UID:143414:0#Pouch of the Subconscious (20/20, 38-46 power, 15 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	traveler's pair of iron boots of strife	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	traveler's pair of iron boots of strife	143390	is ineligible for talent interface
[Identify]	traveler's pair of iron boots of strife	true
[LOG]	Garruk picks up (N.): #0080FF##UID:143390:0#traveler's pair of iron boots of strife (0 def, 3 armour)#LAST#.
[Identify]	hardened leather armour of spell shielding (Corpses)	true
[LOG]	Garruk picks up (1.): #00FF80##UID:143402:0#hardened leather armour of spell shielding (Corpses) (9 def, 6 armour)#LAST#.
[Identify]	dwarven-steel shield of resistance (Corpses)	true
[LOG]	Garruk picks up (5.): #0080FF##UID:143410:0#dwarven-steel shield of resistance (Corpses) (0 def, 6 armour, 30-37 power, 87 block)#LAST#.
[Identify]	reinforced leather sling of acid (Corpses)	true
[LOG]	Garruk picks up (y.): #00FF80##UID:143406:0#reinforced leather sling of acid (Corpses)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/crystal_shard.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/stormfront.png
[LORE] learning..	Stormfront
[LOG]	Lore found: #0080FF#Stormfront (Corpses)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Stormfront
[LORE] learning..	Crystal Shard
[LOG]	Lore found: #0080FF#Crystal Shard (Misfortune)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Crystal Shard
[LORE] learning..	Pouch of the Subconscious
[LOG]	Lore found: #0080FF#Pouch of the Subconscious
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Pouch of the Subconscious
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	6962	Garruk	move from	23	6	to	23	7
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 AI:move_astar_advanced
[Actor:move]	143361	Ce'Nuvea the giant green ant	move from	28	12	to	27	11
[Actor:move]	6962	Garruk	move from	23	7	to	23	8
[Actor:move]	140404	yellow ooze	move from	14	15	to	15	16
[improved_talented AI] chooses for	140411	red crystal	T_FLAME_BOLT
[LOG]	Red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	186796	after	140411
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	
[Actor:move]	6962	Garruk	move from	23	8	to	23	9
[MIND CRIT %]	5.1
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
checkHit	44	vs	16	=> chance to hit	95
checkHit	44	vs	16	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows red crystal!
[LOG]	Garruk is on fire!
Cloned shader 101
[SHADER] setting reset param	tick_start	1752783
[LOG]	
[LOG]	Red crystal's Flame Bolt hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #LIGHT_RED#21 fire#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Red crystal for #ORANGE#45 mind#LAST#, #GREY#39 darkness#LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
[Actor:move]	6962	Garruk	move from	23	9	to	24	10
[LOG]	
[Actor:move]	6962	Garruk	move from	24	10	to	25	11
[use_tactical AI] === Action Selected:	143361	Ce'Nuvea the giant green ant	closein	 talent:T_BATTLE_CALL
[LOG]	Ce'Nuvea the giant green ant uses #{bold}##ORCHID#Battle Call.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	25	11	to	26	10
[LOG]	Garruk is called to battle!
[Actor:move]	6962	Garruk	(forced) move from	26	10	to	26	11
[LOG]	Garruk is called to battle!
[Actor:move]	6962	Garruk	(forced) move from	26	11	to	27	12
[LOG]	Garruk is called to battle!
[Actor:move]	6962	Garruk	(forced) move from	27	12	to	26	11
[LOG]	Garruk is called to battle!
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ce'Nuvea the giant green ant	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	1	vs. armor/def	69.48330506347	19
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	1	vs. armor/def	69.48330506347	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	117	4	vs. armor/hardiness	69.48330506347	1
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	70.089871543868
[PHYS CRIT %]	0
[ATTACK] after crit	70.089871543868
[ATTACK] after mult	70.089871543868
[LOG]	Ce'Nuvea the giant green ant slows down.
[ATTACK]	target on_melee_hit:	1	FIRE	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Ce'Nuvea the giant green ant	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	69.48330506347	19
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	69.48330506347	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	3	vs. armor/hardiness	69.48330506347	1
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	32.936152666369
[PHYS CRIT %]	0
[ATTACK] after crit	32.936152666369
[ATTACK] after mult	17.514748986053
checkHit	11	vs	53	=> chance to hit	0
[LOG]	Ce'Nuvea the giant green ant is weakened by the darkness!
[ATTACK]	target on_melee_hit:	1	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	26	11	to	26	11
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ce'Nuvea the giant green ant for #WHITE#98 physical#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#24 physical#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#319#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[MIND CRIT %]	5.1
checkHit	44	vs	11	=> chance to hit	95
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #RED#(13 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ce'Nuvea the giant green ant for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[Actor:move]	140404	yellow ooze	move from	15	16	to	15	17
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ce'Nuvea the giant green ant	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	1	vs. armor/def	69.48330506347	19
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	1	vs. armor/def	69.48330506347	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	69.48330506347	1
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	42.700690576066
[PHYS CRIT %]	0
[ATTACK] after crit	42.700690576066
[ATTACK] after mult	42.700690576066
[ATTACK]	target on_melee_hit:	1	FIRE	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Ce'Nuvea the giant green ant	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	69.48330506347	19
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	69.48330506347	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	3	vs. armor/hardiness	69.48330506347	1
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	42.796257814778
[PHYS CRIT %]	0
[ATTACK] after crit	42.796257814778
[ATTACK] after mult	22.758144242318
[ATTACK]	target on_melee_hit:	1	FIRE	vs	0
[LOG]	#F53CBE#Ce'Nuvea the giant green ant is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[Actor:move]	6962	Garruk	move from	26	11	to	26	11
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ce'Nuvea the giant green ant for #WHITE#60 physical#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#32 physical#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#288#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #RED#(0 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST#, #RED#(0 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Red crystal slows down.
[Actor:move]	186798	terror	(forced) move from	nil	nil	to	27	14
[PARTY] New member, add after	terror	Garruk
Adding entity	186798	after	6962
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Ce'Nuvea the giant green ant	dam/apr/atk/mult ::	87.112512419793	4	75.783619356046	1.0681327928666	vs. armor/def	69.48330506347	19
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	75.783619356046	1.0681327928666	vs. armor/def	69.48330506347	19
checkHit	75.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	4	vs. armor/hardiness	69.48330506347	1
[ATTACK] mace accuracy bonus	75.783619356046	19	=	1.1135672387121
[ATTACK] after armor	49.924526769626
[PHYS CRIT %]	0
[ATTACK] after crit	49.924526769626
[ATTACK] after mult	53.326024210983
[ATTACK]	target on_melee_hit:	1	FIRE	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Ce'Nuvea the giant green ant	dam/apr/atk/mult ::	77.726490816156	3	75.783619356046	0.56801041519136	vs. armor/def	69.48330506347	19
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	75.783619356046	0.56801041519136	vs. armor/def	69.48330506347	19
checkHit	75.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	3	vs. armor/hardiness	69.48330506347	1
[ATTACK] mace accuracy bonus	75.783619356046	19	=	1.1135672387121
[ATTACK] after armor	56.719497440611
[PHYS CRIT %]	0
[ATTACK] after crit	56.719497440611
[ATTACK] after mult	32.217265290687
[LOG]	#F53CBE#Ce'Nuvea the giant green ant is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK]	target on_melee_hit:	1	FIRE	vs	0
[Actor:move]	6962	Garruk	move from	26	11	to	26	11
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ce'Nuvea the giant green ant for #WHITE#75 physical#LAST#, #LIGHT_GREEN#86 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#45 physical#LAST# (#RED##{bold}#218#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #RED#(0 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST#, #RED#(0 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#F53CBE#Garruk is no longer rampaging.
[MIND CRIT %]	5.1
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ce'Nuvea the giant green ant!#{normal}#
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #RED#(13 rampage shugs off#LAST#), #LIGHT_RED#1 fire#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	186803	terror	(forced) move from	nil	nil	to	26	12
[PARTY] New member, add after	terror	Garruk
Adding entity	186803	after	6962
[target_simple AI]	186798	terror	selecting NEW TARGET	23	13	140411	red crystal
[Actor:move]	186798	terror	move from	27	14	to	26	14
[Actor:move]	140404	yellow ooze	move from	15	17	to	16	16
[LOG]	
[Actor:move]	6962	Garruk	move from	26	11	to	25	12
[improved_talented AI] chooses for	140411	red crystal	T_FLAME_BOLT
[LOG]	Red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
Adding entity	186805	after	140411
Projectile slowing down from	20
Projectile slowing down to	10
[MIND CRIT %]	5.1
checkHit	45	vs	16	=> chance to hit	95
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Red crystal for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
checkHit	45	vs	16	=> chance to hit	95
checkHit	45	vs	16	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows red crystal!
Cloned shader 101
[SHADER] setting reset param	tick_start	1757437
[LOG]	Red crystal's Flame Bolt hits #fbd578#Garruk#LAST# for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	Curse of Nightmares hits Red crystal for #ORANGE#49 mind#LAST#, #GREY#43 darkness#LAST# (#RED##{bold}#91#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	186807	terror	(forced) move from	nil	nil	to	27	11
[PARTY] New member, add after	terror	Garruk
Adding entity	186807	after	6962
[Actor:move]	186809	terror	(forced) move from	nil	nil	to	25	13
[PARTY] New member, add after	terror	Garruk
Adding entity	186809	after	6962
[Actor:move]	6962	Garruk	move from	25	12	to	24	13
[target_simple AI]	186803	terror	selecting NEW TARGET	23	13	140411	red crystal
[target_simple AI]	186803	terror	selecting NEW TARGET	23	13	140411	red crystal
[NPC:seen_by] Passing target	red crystal	from	186798	terror	to	186809	terror
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	red crystal	dam/apr/atk/mult ::	88.775449411603	4	66.783619356046	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	66.783619356046	1	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	106.55532043894
[PHYS CRIT %]	3.6
[ATTACK] after crit	106.55532043894
[ATTACK] after mult	106.55532043894
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	red crystal	dam/apr/atk/mult ::	79.210253059161	3	66.783619356046	0.53177883778567	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	66.783619356046	0.53177883778567	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	87	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	98.620349767952
[PHYS CRIT %]	3.1
[ATTACK] after crit	98.620349767952
[ATTACK] after mult	52.444214981618
[Actor:move]	6962	Garruk	move from	24	13	to	24	13
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 91 (is clone 1)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Red crystal for #WHITE#133 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Red crystal!#{normal}#
[Actor:move]	140404	yellow ooze	move from	16	16	to	15	16
[Actor:move]	186811	terror	(forced) move from	nil	nil	to	27	16
[PARTY] New member, add after	terror	Garruk
Adding entity	186811	after	6962
[Actor:move]	186813	terror	(forced) move from	nil	nil	to	27	13
[PARTY] New member, add after	terror	Garruk
Adding entity	186813	after	6962
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[target_simple AI]	186809	terror	selecting NEW TARGET	15	16	140404	yellow ooze
[target_simple AI]	186809	terror	selecting NEW TARGET	15	16	140404	yellow ooze
[Actor:move]	186809	terror	move from	25	13	to	24	14
[Actor:move]	186807	terror	move from	27	11	to	27	11
[Actor:move]	186803	terror	move from	26	12	to	25	13
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	24	13	to	25	12
[Actor:move]	186815	terror	(forced) move from	nil	nil	to	21	12
[PARTY] New member, add after	terror	Garruk
Adding entity	186815	after	6962
[Actor:move]	186817	terror	(forced) move from	nil	nil	to	26	16
[PARTY] New member, add after	terror	Garruk
Adding entity	186817	after	6962
[LOG]	Ran for 2 turns (stop reason: taken damage).
[Actor:move]	186813	terror	move from	27	13	to	26	13
[Actor:move]	186811	terror	move from	27	16	to	27	15
[LOG]	Burning from Red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[NPC:seen_by] Passing target	yellow ooze	from	186809	terror	to	186803	terror
[Actor:move]	186809	terror	move from	24	14	to	23	14
[Actor:move]	186807	terror	move from	27	11	to	26	12
[LOG]	#PINK#Your summoned terror disappears.
[target_simple AI]	140404	yellow ooze	selecting NEW TARGET	23	14	186809	terror
[Actor:move]	140404	yellow ooze	move from	15	16	to	16	16
[target_simple AI]	141413	white crystal	selecting NEW TARGET	21	12	186815	terror
[improved_talented AI] chooses for	141413	white crystal	T_PHASE_DOOR
[Actor:move]	141413	white crystal	(forced) move from	12	13	to	4	13
[phase door] final location of 	white crystal	4	13	vs	12	13
[LOG]	
[LOG]	Resting starts...
[Actor:move]	186819	terror	(forced) move from	nil	nil	to	24	12
[PARTY] New member, add after	terror	Garruk
Adding entity	186819	after	6962
[Actor:move]	186821	terror	(forced) move from	nil	nil	to	23	11
[PARTY] New member, add after	terror	Garruk
Adding entity	186821	after	6962
[Actor:move]	186817	terror	move from	26	16	to	26	15
[Actor:move]	186815	terror	move from	21	12	to	22	12
[LOG]	Garruk stops burning.
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[target_simple AI]	186813	terror	selecting NEW TARGET	16	16	140404	yellow ooze
[Actor:move]	186813	terror	move from	26	13	to	25	13
[Actor:move]	186811	terror	move from	27	15	to	26	14
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	140404	yellow ooze	move from	16	16	to	17	15
[Actor:move]	186821	terror	move from	23	11	to	24	11
[Actor:move]	186819	terror	move from	24	12	to	24	12
[Actor:move]	186823	terror	(forced) move from	nil	nil	to	27	10
[PARTY] New member, add after	terror	Garruk
Adding entity	186823	after	6962
[Actor:move]	186825	terror	(forced) move from	nil	nil	to	23	17
[PARTY] New member, add after	terror	Garruk
Adding entity	186825	after	6962
[target_simple AI]	186817	terror	selecting NEW TARGET	17	15	140404	yellow ooze
[Actor:move]	186817	terror	move from	26	15	to	25	15
[Actor:move]	186815	terror	move from	22	12	to	23	12
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	186825	terror	move from	23	17	to	23	16
[Actor:move]	186823	terror	move from	27	10	to	26	11
[Actor:move]	186821	terror	move from	24	11	to	24	11
[Actor:move]	186819	terror	move from	24	12	to	24	12
[Actor:move]	186827	terror	(forced) move from	nil	nil	to	24	15
[PARTY] New member, add after	terror	Garruk
Adding entity	186827	after	6962
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is no longer attuned.
[Actor:move]	140404	yellow ooze	move from	17	15	to	18	15
[target_simple AI]	186827	terror	selecting NEW TARGET	18	15	140404	yellow ooze
[target_simple AI]	186827	terror	selecting NEW TARGET	18	15	140404	yellow ooze
[Actor:move]	186827	terror	move from	24	15	to	23	15
[target_simple AI]	186825	terror	selecting NEW TARGET	18	15	140404	yellow ooze
[Actor:move]	186825	terror	move from	23	16	to	22	16
[Actor:move]	186823	terror	move from	26	11	to	26	11
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	186829	terror	(forced) move from	nil	nil	to	21	13
[PARTY] New member, add after	terror	Garruk
Adding entity	186829	after	6962
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[Actor:move]	140404	yellow ooze	move from	18	15	to	19	15
[Actor:move]	186829	terror	move from	21	13	to	22	13
[target_simple AI]	186827	terror	selecting NEW TARGET	19	15	140404	yellow ooze
[target_simple AI]	186827	terror	selecting NEW TARGET	19	15	140404	yellow ooze
[Actor:move]	186827	terror	move from	23	15	to	22	15
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Rested for 5 turns (stop reason: hostile spotted to the southwest (yellow ooze)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (yellow ooze)).
[Actor:move]	6962	Garruk	move from	25	12	to	24	12
[target_simple AI]	186829	terror	selecting NEW TARGET	19	15	140404	yellow ooze
[Actor:move]	186829	terror	move from	22	13	to	21	14
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.1
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[target_simple AI]	140404	yellow ooze	selecting NEW TARGET	21	14	186829	terror
[Actor:move]	140404	yellow ooze	move from	19	15	to	20	15
[LOG]	
[Actor:move]	6962	Garruk	move from	24	12	to	23	13
[Actor:move]	6962	Garruk	move from	23	13	to	22	14
[LOG]	#PINK#Your summoned terror disappears.
[MIND CRIT %]	5.1
checkHit	44	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Yellow ooze for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	22	14	to	21	15
[improved_talented AI] chooses for	140404	yellow ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	19.222232204957	5	12	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	19.222232204957	5	12	1	vs. armor/def	46	37
checkHit	12	vs	37	=> chance to hit	0
[LOG]	#UID:140404:0#Yellow ooze misses #fbd578#Garruk#LAST#.
[MIND CRIT %]	5.1
checkHit	44	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Yellow ooze for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	yellow ooze	dam/apr/atk/mult ::	85.45079555149	4	59.687482065144	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	59.687482065144	1	vs. armor/def	1	6
checkHit	59.687482065144	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	87	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	59.687482065144	6	=	1.1073749641303
[ATTACK] after armor	96.341621879335
[PHYS CRIT %]	3.6
[ATTACK] after crit	96.341621879335
[ATTACK] after mult	96.341621879335
[LOG]	Yellow ooze slows down.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	yellow ooze	dam/apr/atk/mult ::	76.243817233276	3	59.687482065144	0.53177883778567	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	59.687482065144	0.53177883778567	vs. armor/def	1	6
checkHit	59.687482065144	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	59.687482065144	6	=	1.1073749641303
[ATTACK] after armor	115.16699626955
[PHYS CRIT %]	3.1
[ATTACK] after crit	115.16699626955
[ATTACK] after mult	61.243371427488
[Actor:move]	186831	yellow ooze	(forced) move from	nil	nil	to	19	15
[LOG]	Yellow ooze splits in two!
[Actor:move]	6962	Garruk	move from	21	15	to	21	15
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Yellow ooze for #WHITE#107 physical#LAST#, #LIGHT_GREEN#83 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#34 physical#LAST# (#RED##{bold}#235#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Yellow ooze!#{normal}#
[MIND CRIT %]	5.1
checkHit	44	vs	8	=> chance to hit	95
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	
[LOG]	Mindrot hits Yellow ooze for #ORANGE#6 mind#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	#{bold}#Mindrot killed Yellow ooze!#{normal}#
[Actor:move]	6962	Garruk	move from	21	15	to	20	15
[Identify]	creative vined mindstar of balance (Misfortune)	true
[LOG]	Garruk picks up (w.): #00FF80##UID:140405:0#creative vined mindstar of balance (Misfortune) (4-5 power, 18 apr, nature damage)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	20	15	to	21	14
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	21	14	to	21	13
[Actor:move]	6962	Garruk	move from	21	13	to	21	12
[LOG]	You pickup 0.75 gold pieces.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	21	12	to	21	12
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	21	12	to	22	12
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#7 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	22	12	to	23	12
[Actor:move]	6962	Garruk	move from	23	12	to	24	12
[improved_talented AI] chooses for	141413	white crystal	T_PHASE_DOOR
[Actor:move]	141413	white crystal	(forced) move from	4	13	to	13	14
[phase door] final location of 	white crystal	13	14	vs	4	13
[Actor:move]	6962	Garruk	move from	24	12	to	25	11
[Actor:move]	6962	Garruk	move from	25	11	to	26	11
[Actor:move]	6962	Garruk	move from	26	11	to	27	11
[Identify]	Beyablek (Shrouds)	true
[LOG]	Garruk picks up (F.): #SALMON##UID:143175:0#Beyablek (Shrouds) (12-17 power, 3 apr)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	27	11	to	26	10
[LOG]	#00ff00##UID:1250:0#Talent Rampage is ready to use.
[Actor:move]	6962	Garruk	move from	26	10	to	25	9
[Identify]	coruscating steel shield of winter (Shrouds)	true
[LOG]	Garruk picks up (7.): #8d55ff##UID:143441:0#coruscating steel shield of winter (Shrouds) (0 def, 4 armour, 10-12 power, 42 block)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	25	9	to	24	10
[Actor:move]	6962	Garruk	move from	24	10	to	23	11
[MIND CRIT %]	5.1
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (white crystal)).
[LOG]	
[Actor:move]	6962	Garruk	move from	23	11	to	22	12
[improved_talented AI] chooses for	141413	white crystal	T_ICE_BOLT
[LOG]	White crystal casts #{bold}##PURPLE#Ice Bolt.#{normal}##LAST#
[SPELL CRIT %]	1
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	186838	after	141413
Projectile slowing down from	6
Projectile slowing down to	3
[MIND CRIT %]	5.1
[LOG]	
[Actor:move]	6962	Garruk	move from	22	12	to	21	12
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	quad_hue[]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	awesomeaura[alpha=0.7,flame_scale=0.8,time_factor=6200]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
Deleting temp shader	crystalineaura[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
[Actor:move]	6962	Garruk	move from	21	12	to	20	12
[MIND CRIT %]	5.1
[LOG]	
Server latency	123
Deleting temp shader	tree[]
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	white crystal	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	0.6744053052376	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	0.6744053052376	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	122.42526178091
[PHYS CRIT %]	3.6
[ATTACK] after crit	122.42526178091
[ATTACK] after mult	82.564246040145
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	white crystal	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.35863446941574	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.35863446941574	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	79	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	89.551811858255
[PHYS CRIT %]	3.1
[ATTACK] after crit	89.551811858255
[ATTACK] after mult	32.116366531004
[Actor:move]	6962	Garruk	(forced) move from	20	12	to	13	13
[target_simple AI]	143076	Nerirenor the red crystal	selecting NEW TARGET	13	13	6962	Garruk
[use_tactical AI] === Action Selected:	143076	Nerirenor the red crystal	attackarea	 talent:T_FLASH_FREEZE
[LOG]	Nerirenor the red crystal casts #{bold}##PURPLE#Flash Freeze.#{normal}##LAST#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits White crystal for #WHITE#92 physical#LAST#, #LIGHT_GREEN#83 nature#LAST#, #LIGHT_RED#22 fire#LAST#, #WHITE#36 physical#LAST#, #LIGHT_GREEN#83 nature#LAST# (#RED##{bold}#315#LAST##{normal}# total damage).
[LOG]	#UID:143076:0#Nerirenor the red crystal hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #1133F3#87 cold#LAST# (#RED##{bold}#87#LAST##{normal}# total damage).
[NPC:seen_by] Passing target	Garruk	from	143076	Nerirenor the red crystal	to	143170	golem (servant of Nerirenor the red crystal)
[use_tactical AI] === Action Selected:	143076	Nerirenor the red crystal	attack	 talent:T_FLAME_BOLT
[LOG]	Nerirenor the red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	4
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	186839	after	143076
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed White crystal!#{normal}#
[target_simple AI]	142889	bee swarm	selecting NEW TARGET	13	13	6962	Garruk
[Actor:move]	142889	bee swarm	move from	12	20	to	12	19
[target_simple AI]	140218	Xanadhetira the hornet swarm	selecting NEW TARGET	13	13	6962	Garruk
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_KINETIC_SURGE
[LOG]	Xanadhetira the hornet swarm uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[LOG][remove]	1770097	Xanadhetira the hornet swarm uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_KINETIC_SURGE	for	Xanadhetira the hornet swarm	140218	true
[use_tactical AI] turn	1434823	140218	Xanadhetira the hornet swarm	### FAILED ACTION returned:	T_KINETIC_SURGE	false
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_WAR_HOUND
[LOG]	#YELLOW##{bold}#Xanadhetira the hornet swarm summons a War Hound!#{normal}##LAST#
[MIND CRIT %]	10.3
[MIND CRIT %]	10.3
[Actor:move]	186840	war hound	(forced) move from	nil	nil	to	13	14
[target_simple AI]	141570	polar bear	selecting NEW TARGET	13	13	6962	Garruk
[Actor:move]	141570	polar bear	move from	12	21	to	12	20
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[MIND CRIT %]	5.1
checkHit	44	vs	1	=> chance to hit	95
[LOG]	Mindrot hits War hound for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	142889	bee swarm	move from	12	19	to	12	18
checkHit	44	vs	27	=> chance to hit	93
checkHit	44	vs	27	=> chance to hit	93
[LOG]	#F53CBE#Garruk harrows Nerirenor the red crystal!
[LOG]	Garruk is on fire!
Cloned shader 101
[SHADER] setting reset param	tick_start	1770105
[use_tactical AI] === Action Selected:	143170	golem (servant of Nerirenor the red crystal)	disable	 talent:T_GOLEM_KNOCKBACK
[LOG]	Golem (servant of Nerirenor the red crystal) uses #{bold}##RED#Knockback.#{normal}##LAST#
[Actor:move]	143170	golem (servant of Nerirenor the red crystal)	(forced) move from	5	11	to	12	12
[ATTACK] attacking with (mainhand)	steel battleaxe
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	18.329266299763	2	22	1.2079215610874	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	18.329266299763	2	22	1.2079215610874	vs. armor/def	46	37
checkHit	22	vs	37	=> chance to hit	13
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	19	2	vs. armor/hardiness	46	0.6
[ATTACK] after armor	7.6
[PHYS CRIT %] axe accuracy bonus	22	37	=	0
[PHYS CRIT %]	5
[ATTACK] after crit	7.6
[ATTACK] after mult	9.1802038642644
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Golem (servant of Nerirenor the red crystal) slows down.
checkHit	20	vs	40	=> chance to hit	0
[LOG]	Garruk resists the knockback!
[LOG]	
[LOG]	Curse of Nightmares hits Nerirenor the red crystal for #ORANGE#39 mind#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Golem (servant of Nerirenor the red crystal) for #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#22 nature#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	#UID:143170:0#Golem (servant of Nerirenor the red crystal) hits #fbd578#Garruk#LAST# for #WHITE#7 physical#LAST# damage.
[LOG]	Nerirenor the red crystal's Flame Bolt hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #LIGHT_RED#41 fire#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[USERCHAT] channel talk	Birminham_Devil	tome	As long as it lets me summon the frost tree without getting frozen I'll be happy
Deleting shader 101 (is clone 1)
Deleting shader 104 (is clone 0)
Deleting shader 103 (is clone 0)
Deleting shader 97 (is clone 0)
Deleting shader 85 (is clone 0)
Deleting shader 77 (is clone 0)
[Actor:move]	6962	Garruk	(forced) move from	13	13	to	19	12
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_HYDRA
[LOG]	#YELLOW##{bold}#Xanadhetira the hornet swarm summons a 3-headed hydra!#{normal}##LAST#
[MIND CRIT %]	10.3
[Actor:move]	186841	3-headed hydra	(forced) move from	nil	nil	to	15	14
[Actor:move]	186840	war hound	move from	13	14	to	14	14
[Actor:move]	142889	bee swarm	move from	12	18	to	11	17
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	buff	 talent:T_TRANSCENDENT_TELEKINESIS
[LOG]	Xanadhetira the hornet swarm uses #{bold}##YELLOW#Transcendent Telekinesis.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[aadjust=7,auraColor=vec4(1,0,0.3,1),bubbleColor=vec4(1,0,0.3,0.6),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 77
New GL Shader 85 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
*p 77: Uniform: 11: 1406 ellipsoidalFactor
*p 77: Uniform: 1: 1406 tick
*p 77: Uniform: 6: 1406 time_factor
*p 77: Uniform: 12: 1406 oscillationSpeed
*p 77: Uniform: 9: 1406 impact_tick
*p 77: Uniform: 10: 1406 impact_time
*p 77: Uniform: 8: 8B50 impact
*p 77: Uniform: 16: 1406 wobblingSpeed
*p 77: Uniform: 15: 1406 wobblingPower
*p 77: Uniform: 17: 1406 auraWidth
*p 77: Uniform: 13: 1406 antialiasingRadius
*p 77: Uniform: 0: 8B5E tex
*p 77: Uniform: 18: 1406 scrollingSpeed
*p 77: Uniform: 2: 1406 tick_start
*p 77: Uniform: 14: 1406 shieldIntensity
*p 77: Uniform: 3: 1406 aadjust
*p 77: Uniform: 4: 8B52 bubbleColor
*p 77: Uniform: 5: 8B52 auraColor
*p 77: Uniform: 7: 8B51 impact_color
[SHADER] setting reset param	tick_start	1776496
[use_tactical AI] === Action Selected:	143076	Nerirenor the red crystal	buff	 talent:T_LIGHTNING_INFUSION
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[MIND CRIT %]	5.1
[LOG]	Burning from Nerirenor the red crystal hits #fbd578#Garruk#LAST# for #RED#(23 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[Actor:move]	141570	polar bear	move from	12	20	to	12	19
[Actor:move]	142889	bee swarm	move from	11	17	to	11	16
[LOG]	
[USERCHAT] channel talk	PackOfOne	tome	ye that works
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	19	12	to	20	13
[use_tactical AI] === Action Selected:	186841	3-headed hydra	attackarea	 talent:T_LIGHTNING_BREATH_HYDRA
[LOG]	#ORCHID##{bold}#3-headed hydra breathes lightning!#{normal}##LAST#
[MIND CRIT %]	0
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 97
New GL Shader 103 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 97: Uniform: 0: 8B5E tex
*p 97: Uniform: 1: 8B51 color1
*p 97: Uniform: 2: 8B51 color2
[LOG]	#UID:186841:0#3-headed hydra hits #fbd578#Garruk#LAST# for #RED#(5 rampage shugs off#LAST#), #ROYAL_BLUE#118 lightning#LAST# (#RED##{bold}#118#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	closein	 AI:move_astar_advanced
[Actor:move]	140218	Xanadhetira the hornet swarm	move from	14	19	to	14	18
[use_tactical AI] === Action Selected:	143170	golem (servant of Nerirenor the red crystal)	defend	 talent:T_RUNE:_SHIELDING_1
[LOG]	Golem (servant of Nerirenor the red crystal) casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around golem (servant of Nerirenor the red crystal).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 104
*p 104: Uniform: 10: 1406 ellipsoidalFactor
*p 104: Uniform: 1: 1406 tick
*p 104: Uniform: 5: 1406 time_factor
*p 104: Uniform: 11: 1406 oscillationSpeed
*p 104: Uniform: 8: 1406 impact_tick
*p 104: Uniform: 9: 1406 impact_time
*p 104: Uniform: 7: 8B50 impact
*p 104: Uniform: 15: 1406 wobblingSpeed
*p 104: Uniform: 14: 1406 wobblingPower
*p 104: Uniform: 12: 1406 antialiasingRadius
*p 104: Uniform: 0: 8B5E tex
*p 104: Uniform: 16: 1406 horizontalScrollingSpeed
*p 104: Uniform: 2: 1406 tick_start
*p 104: Uniform: 17: 1406 verticalScrollingSpeed
*p 104: Uniform: 13: 1406 shieldIntensity
*p 104: Uniform: 3: 1406 aadjust
*p 104: Uniform: 4: 8B51 color
*p 104: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	1777741
[Actor:move]	186840	war hound	move from	14	14	to	15	15
[use_tactical AI] === Action Selected:	143170	golem (servant of Nerirenor the red crystal)	closein	 AI:move_astar
[Actor:move]	143170	golem (servant of Nerirenor the red crystal)	move from	12	12	to	13	12
[LOG]	
[Actor:move]	6962	Garruk	move from	20	13	to	21	14
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_RITCH_FLAMESPITTER
[LOG]	#YELLOW##{bold}#Xanadhetira the hornet swarm summons a Ritch Flamespitter!#{normal}##LAST#
[MIND CRIT %]	10.3
[MIND CRIT %]	10.3
[Actor:move]	186842	ritch flamespitter	(forced) move from	nil	nil	to	14	13
[Actor:move]	142889	bee swarm	move from	11	16	to	12	16
[LOG]	
[Actor:move]	6962	Garruk	move from	21	14	to	21	15
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[MIND CRIT %]	5.1
[LOG]	
[LOG]	Burning from Nerirenor the red crystal hits #fbd578#Garruk#LAST# for #RED#(23 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[USERCHAT] channel talk	PackOfOne	tome	but to elaborate
[Actor:move]	6962	Garruk	move from	21	15	to	20	15
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	closein	 AI:move_astar_advanced
[Actor:move]	140218	Xanadhetira the hornet swarm	move from	14	18	to	15	17
[Actor:move]	141570	polar bear	move from	12	19	to	12	18
[Actor:move]	142889	bee swarm	move from	12	16	to	13	16
[LOG]	
Deleting shader 96 (is clone 0)
[target_simple AI]	186840	war hound	selecting NEW TARGET	20	15	6962	Garruk
[Actor:move]	186840	war hound	move from	15	15	to	16	15
[use_tactical AI] === Action Selected:	186841	3-headed hydra	closein	 AI:move_simple
[Actor:move]	186841	3-headed hydra	move from	15	14	to	16	13
[use_tactical AI] === Action Selected:	143076	Nerirenor the red crystal	buff	 talent:T_FIRE_INFUSION
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	closein	 AI:move_astar_advanced
[Actor:move]	140218	Xanadhetira the hornet swarm	move from	15	17	to	16	16
[Actor:move]	186842	ritch flamespitter	move from	14	13	to	13	13
[use_tactical AI] === Action Selected:	143170	golem (servant of Nerirenor the red crystal)	closein	 AI:move_astar
[Actor:move]	143170	golem (servant of Nerirenor the red crystal)	move from	13	12	to	14	13
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_KINETIC_SURGE
[LOG]	Xanadhetira the hornet swarm uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[LOG][remove]	1782493	Xanadhetira the hornet swarm uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_KINETIC_SURGE	for	Xanadhetira the hornet swarm	140218	true
[use_tactical AI] turn	1434858	140218	Xanadhetira the hornet swarm	### FAILED ACTION returned:	T_KINETIC_SURGE	false
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_IMPLODE
[LOG]	Xanadhetira the hornet swarm uses #{bold}##YELLOW#Implode.#{normal}##LAST#
checkHit	45	vs	37	=> chance to hit	70
checkHit	45	vs	37	=> chance to hit	70
[LOG]	#F53CBE#Garruk harrows Xanadhetira the hornet swarm!
[LOG]	Garruk is being crushed.
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=0,power=0.01,power_amp=0.3,power_time=1000]
New GL Shader program 96
*p 96: Uniform: 4: 1406 power
*p 96: Uniform: 1: 1406 tick
*p 96: Uniform: 5: 1406 power_time
*p 96: Uniform: 6: 1406 power_amp
*p 96: Uniform: 0: 8B5E tex
*p 96: Uniform: 2: 8B5E mainfbo
*p 96: Uniform: 3: 8B50 texSize
*p 96: Uniform: 7: 1406 blacken
checkHit	40	vs	41	=> chance to hit	48
[LOG]	#ORANGE#Garruk shrugs off the effect 'Immobilized'!
[Actor:move]	142889	bee swarm	move from	13	16	to	14	16
[LOG]	#UID:140218:0#Xanadhetira the hornet swarm hits #fbd578#Garruk#LAST# for #RED#(5 rampage shugs off#LAST#), #WHITE#37 physical#LAST# (#RED##{bold}#37#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Xanadhetira the hornet swarm for #ORANGE#44 mind#LAST#, #GREY#39 darkness#LAST# (#RED##{bold}#82#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/implode.png
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[LOG]	#F53CBE#Your rampage is invigorated by the intense onslaught! (+1 duration)
[MIND CRIT %]	5.1
[LOG]	Imploding (slow) from Xanadhetira the hornet swarm hits #fbd578#Garruk#LAST# for #WHITE#42 physical#LAST# damage.
[LOG]	Burning from Nerirenor the red crystal hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #LIGHT_RED#1 fire#LAST# (#RED##{bold}#1#LAST##{normal}# total damage).
[target_simple AI]	186840	war hound	selecting NEW TARGET	20	15	6962	Garruk
[Actor:move]	186840	war hound	move from	16	15	to	17	15
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_KINETIC_SURGE
[LOG]	Xanadhetira the hornet swarm uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[LOG][remove]	1782524	Xanadhetira the hornet swarm uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_KINETIC_SURGE	for	Xanadhetira the hornet swarm	140218	true
[use_tactical AI] turn	1434863	140218	Xanadhetira the hornet swarm	### FAILED ACTION returned:	T_KINETIC_SURGE	false
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	closein	 AI:move_astar_advanced
[Actor:move]	186840	war hound	(forced) move from	17	15	to	18	15
[moveDirection]	140218	Xanadhetira the hornet swarm	moved (shove)	186840	war hound	to	18	15
[LOG]	#UID:140218:0#Xanadhetira the hornet swarm shoves War hound aside.
[Actor:move]	140218	Xanadhetira the hornet swarm	move from	16	16	to	17	15
[Actor:move]	142889	bee swarm	move from	14	16	to	15	16
[use_tactical AI] === Action Selected:	186841	3-headed hydra	closein	 AI:move_simple
[Actor:move]	186841	3-headed hydra	move from	16	13	to	17	13
[Actor:move]	141570	polar bear	move from	12	18	to	12	17
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	closein	 AI:move_astar_advanced
[Actor:move]	186840	war hound	(forced) move from	18	15	to	17	15
[Actor:move]	140218	Xanadhetira the hornet swarm	(forced) move from	17	15	to	18	15
[Actor:move]	140218	Xanadhetira the hornet swarm	move from	17	15	to	18	15
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[Actor:move]	142889	bee swarm	move from	15	16	to	16	16
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_KINETIC_SURGE
[LOG]	Xanadhetira the hornet swarm uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[LOG][remove]	1784578	Xanadhetira the hornet swarm uses #{bold}##YELLOW#Kinetic Surge.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_KINETIC_SURGE	for	Xanadhetira the hornet swarm	140218	true
[use_tactical AI] turn	1434870	140218	Xanadhetira the hornet swarm	### FAILED ACTION returned:	T_KINETIC_SURGE	false
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_MINOTAUR
[LOG]	#YELLOW##{bold}#Xanadhetira the hornet swarm summons a Minotaur!#{normal}##LAST#
[MIND CRIT %]	10.3
[MIND CRIT %]	10.3
[resolveObject] CREATE FOR	186843	minotaur	do_wear/tries:	true	5	filter:
	{type="weapon", subtype="battleaxe", auto_req=true}
[TOME ENTITY FILTER] selected Greater	37.218753022658	51
[resolveObject] CREATED OBJECT:	186844	truestriking iron battleaxe	tries left:	4
[resolveObject]	186844	truestriking iron battleaxe	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_minotaur_minotaur.png
[Actor:move]	186843	minotaur	(forced) move from	nil	nil	to	21	14
[use_tactical AI] === Action Selected:	143076	Nerirenor the red crystal	heal	 talent:T_GOLEMANCY_LIFE_TAP
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
New GL Shader program 114
*p 114: Uniform: 1: 1406 tick
*p 114: Uniform: 3: 1406 time_factor
*p 114: Uniform: 6: 1406 circleDescendSpeed
*p 114: Uniform: 2: 1406 tick_start
*p 114: Uniform: 4: 1406 noup
*p 114: Uniform: 5: 1406 circleRotationSpeed
*p 114: Uniform: 0: 8B5E tex
*p 114: Uniform: 10: 8B52 circleColor
*p 114: Uniform: 7: 1406 beamsCount
*p 114: Uniform: 8: 8B52 beamColor1
*p 114: Uniform: 9: 8B52 beamColor2
[SHADER] setting reset param	tick_start	1784567
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
New GL Shader program 115
*p 115: Uniform: 1: 1406 tick
*p 115: Uniform: 3: 1406 time_factor
*p 115: Uniform: 6: 1406 circleDescendSpeed
*p 115: Uniform: 2: 1406 tick_start
*p 115: Uniform: 4: 1406 noup
*p 115: Uniform: 5: 1406 circleRotationSpeed
*p 115: Uniform: 0: 8B5E tex
*p 115: Uniform: 10: 8B52 circleColor
*p 115: Uniform: 7: 1406 beamsCount
*p 115: Uniform: 8: 8B52 beamColor1
*p 115: Uniform: 9: 8B52 beamColor2
[SHADER] setting reset param	tick_start	1784567
[use_tactical AI] === Action Selected:	143170	golem (servant of Nerirenor the red crystal)	closein	 AI:move_astar
[Actor:move]	143170	golem (servant of Nerirenor the red crystal)	move from	14	13	to	15	13
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[LOG]	Garruk stops burning.
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+20 hate)
[MIND CRIT %]	5.1
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	45	vs	0	=> chance to hit	95
checkHit	45	vs	1	=> chance to hit	95
checkHit	45	vs	37	=> chance to hit	70
[LOG]	Imploding (slow) from Xanadhetira the hornet swarm hits #fbd578#Garruk#LAST# for #WHITE#48 physical#LAST# damage.
[LOG]	Mindrot hits War hound for #{bold}##ORANGE#3 mind#{normal}##LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #{bold}##ORANGE#7 mind#{normal}##LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Xanadhetira the hornet swarm for #{bold}##ORANGE#6 mind#{normal}##LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[target_simple AI]	142889	bee swarm	selecting NEW TARGET	20	15	6962	Garruk
[Actor:move]	142889	bee swarm	move from	16	16	to	16	15
[Actor:move]	186841	3-headed hydra	move from	17	13	to	18	13
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_KINETIC_AURA
[LOG]	Xanadhetira the hornet swarm deactivates #{bold}##ORANGE#Kinetic Aura#LAST#.#{normal}#
[MIND CRIT %]	10.3
checkHit	32.8	vs	41	=> chance to hit	30
[KNOCKBACK] from	18	18	over	3
[KNOCKBACK] try	21	15	2
[KNOCKBACK] try	22	15	1	::
[KNOCKBACK] try	23	15	0	::
[KNOCKBACK] ok knocked to	23	15	::
[Actor:move]	6962	Garruk	(forced) move from	20	15	to	23	15
[LOG]	Garruk is knocked back!
[LOG]	#UID:140218:0#Xanadhetira the hornet swarm hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #WHITE#97 physical#LAST# (#RED##{bold}#97#LAST##{normal}# total damage).
[Actor:move]	141570	polar bear	move from	12	17	to	12	16
[Actor:move]	186843	minotaur	move from	21	14	to	22	14
[Actor:move]	142889	bee swarm	move from	16	15	to	16	16
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	closein	 AI:move_astar_advanced
[Actor:move]	140218	Xanadhetira the hornet swarm	move from	18	15	to	19	15
[use_tactical AI] === Action Selected:	143170	golem (servant of Nerirenor the red crystal)	closein	 AI:move_astar
[Actor:move]	143170	golem (servant of Nerirenor the red crystal)	move from	15	13	to	16	13
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[LOG]	Garruk shakes off the crushing forces.
[MIND CRIT %]	5.1
checkHit	45	vs	0	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Minotaur for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[USERCHAT] channel achievement	LilCthulhu	tome	The secret city (Insane (Roguelike) difficulty)	false	false
[MOUSE] pre starting drag'n'drop
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	23	15	to	18	15
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	90.439585412166	4	66.783619356046	1.3054541181571	vs. armor/def	9	24
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	66.783619356046	1.3054541181571	vs. armor/def	9	24
checkHit	66.783619356046	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	99	4	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	66.783619356046	24	=	1.0855672387121
[ATTACK] after armor	107.4711566325
[PHYS CRIT %]	3.6
[ATTACK] after crit	107.4711566325
[ATTACK] after mult	140.298664009
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	80.695085122566	3	66.783619356046	0.69421287373613	vs. armor/def	9	24
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	66.783619356046	0.69421287373613	vs. armor/def	9	24
checkHit	66.783619356046	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	3	vs. armor/hardiness	9	0.3
[ATTACK] mace accuracy bonus	66.783619356046	24	=	1.0855672387121
[ATTACK] after armor	95.529917006664
[PHYS CRIT %]	3.1
[ATTACK] after crit	95.529917006664
[ATTACK] after mult	66.31809821297
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xanadhetira the hornet swarm for #WHITE#(147 to psi shield)#LAST#, #WHITE#55 physical#LAST#, #LIGHT_GREEN#(92 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(95 to psi shield)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_GREEN#(92 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#79#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_KINETIC_STRIKE
[LOG]	Xanadhetira the hornet swarm uses #{bold}##YELLOW#Kinetic Strike.#{normal}##LAST#
[MIND CRIT %]	10.3
[ATTACK] attacking with (mainhand)	slime-covered dwarven-steel greatsword of persecution
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	78.419175308535	9	54	3.3504385627478	vs. armor/def	46	43
[ATTACK] after melee attack bonus hooks & callbacks::	78.419175308535	9	54	3.3504385627478	vs. armor/def	46	43
checkHit	54	vs	43	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	86	9	vs. armor/hardiness	46	0.6
[ATTACK] after armor	49
[PHYS CRIT %]	12.8
[ATTACK] after crit	49
[ATTACK] after mult	164.17148957464
[ATTACK] after inc by type	164.17148957464
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Xanadhetira the hornet swarm is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Xanadhetira the hornet swarm slows down.
[LOG]	Garruk resists the pin!
[LOG]	#UID:140218:0#Xanadhetira the hornet swarm hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #WHITE#76 physical#LAST# (#RED##{bold}#76#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Xanadhetira the hornet swarm for #LIGHT_GREEN#(5 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(30 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[PSI ATTACK] attacking with	truestriking dwarven-steel greatsword
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	79.835239729891	9	54	1	vs. armor/def	46	43
[ATTACK] after melee attack bonus hooks & callbacks::	79.835239729891	9	54	1	vs. armor/def	46	43
checkHit	54	vs	43	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	101	9	vs. armor/hardiness	46	0.6
[ATTACK] after armor	64
[PHYS CRIT %]	12.8
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[Actor:move]	142889	bee swarm	move from	16	16	to	16	15
[use_tactical AI] === Action Selected:	186841	3-headed hydra	closein	 AI:move_simple
[Actor:move]	186841	3-headed hydra	move from	18	13	to	19	13
[LOG]	Melee retaliation hits Xanadhetira the hornet swarm for #LIGHT_GREEN#(5 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(30 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Xanadhetira the hornet swarm for #LIGHT_GREEN#(5 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Xanadhetira the hornet swarm's Beyond the Flesh hits #fbd578#Garruk#LAST# for #WHITE#41 physical#LAST# damage.
[Actor:move]	186843	minotaur	move from	22	14	to	21	14
[target_simple AI]	186842	ritch flamespitter	selecting NEW TARGET	18	15	6962	Garruk
[Actor:move]	186842	ritch flamespitter	move from	13	13	to	14	13
[Actor:move]	141570	polar bear	move from	12	16	to	13	16
[LOG]	
[LOG]	Polar bear slows down.
[LOG]	Bee swarm slows down.
[Actor:move]	186849	terror	(forced) move from	nil	nil	to	13	14
[PARTY] New member, add after	terror	Garruk
Adding entity	186849	after	6962
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Reckless Charge is still on cooldown for 9 turns.
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	37	vs	45	=> chance to hit	30
[LOG]	#F53CBE#Xanadhetira the hornet swarm has been dominated!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	90.439585412166	4	66.783619356046	1	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	66.783619356046	1	vs. armor/def	-0.50798273121667	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	4	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	99.6966187228
[PHYS CRIT %]	3.6
[ATTACK] after crit	99.6966187228
[ATTACK] after mult	99.6966187228
checkHit	20	vs	52	=> chance to hit	0
[LOG]	Xanadhetira the hornet swarm is stunned!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	80.695085122566	3	66.783619356046	0.53177883778567	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	66.783619356046	0.53177883778567	vs. armor/def	-0.50798273121667	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	3	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	92.027648051816
[PHYS CRIT %]	3.1
[ATTACK] after crit	92.027648051816
[ATTACK] after mult	48.938355725144
checkHit	37	vs	53	=> chance to hit	10
[LOG]	Xanadhetira the hornet swarm is weakened by the darkness!
[LOG]	#F53CBE#Xanadhetira the hornet swarm is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[target_simple AI]	186840	war hound	selecting NEW TARGET	18	15	6962	Garruk
[improved_talented AI] chooses for	186840	war hound	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	121.01684642702	17	51	1	vs. armor/def	46	43
[ATTACK] after melee attack bonus hooks & callbacks::	121.01684642702	17	51	1	vs. armor/def	46	43
checkHit	51	vs	43	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	126	17	vs. armor/hardiness	46	0.6
[ATTACK] after armor	97
[PHYS CRIT %]	0
[ATTACK] after crit	97
[ATTACK] after mult	97
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
checkHit	47	vs	52	=> chance to hit	38
[LOG]	War hound is stunned!
[LOG]	War hound is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	War hound slows down.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xanadhetira the hornet swarm for #WHITE#(146 to psi shield)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_GREEN#(94 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(72 to psi shield)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_GREEN#(94 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#25#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits War hound for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	#UID:186840:0#War hound hits #fbd578#Garruk#LAST# for #WHITE#53 physical#LAST# damage.
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	slime-covered dwarven-steel greatsword of persecution
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	78.419175308535	9	54	1	vs. armor/def	46	43
[ATTACK] after melee attack bonus hooks & callbacks::	78.419175308535	9	54	1	vs. armor/def	46	43
checkHit	54	vs	43	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	124	9	vs. armor/hardiness	46	0.6
[ATTACK] after armor	87
[PHYS CRIT %]	12.8
[ATTACK] after crit	87
[ATTACK] after mult	87
[ATTACK] after inc by type	87
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#UID:140218:0#Xanadhetira the hornet swarm hits #fbd578#Garruk#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	Poison from Garruk hits War hound for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Melee retaliation hits Xanadhetira the hornet swarm for #LIGHT_GREEN#(5 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(31 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	142889	bee swarm	move from	16	15	to	16	16
[use_tactical AI] === Action Selected:	143170	golem (servant of Nerirenor the red crystal)	closein	 AI:move_astar
[Actor:move]	143170	golem (servant of Nerirenor the red crystal)	move from	16	13	to	17	13
[LOG]	#F53CBE#Garruk is no longer rampaging.
checkHit	45	vs	37	=> chance to hit	70
[LOG]	#F53CBE#Xanadhetira the hornet swarm is weakened by the gloom.
[MIND CRIT %]	5.1
checkHit	45	vs	0	=> chance to hit	95
checkHit	45	vs	1	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	37	=> chance to hit	70
[LOG]	Mindrot hits War hound for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Xanadhetira the hornet swarm for #ORANGE#3 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #ORANGE#3 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bee swarm for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 116
*p 116: Uniform: 10: 1406 ellipsoidalFactor
*p 116: Uniform: 1: 1406 tick
*p 116: Uniform: 5: 1406 time_factor
*p 116: Uniform: 11: 1406 oscillationSpeed
*p 116: Uniform: 8: 1406 impact_tick
*p 116: Uniform: 9: 1406 impact_time
*p 116: Uniform: 7: 8B50 impact
*p 116: Uniform: 15: 1406 wobblingSpeed
*p 116: Uniform: 14: 1406 wobblingPower
*p 116: Uniform: 12: 1406 antialiasingRadius
*p 116: Uniform: 0: 8B5E tex
*p 116: Uniform: 16: 1406 horizontalScrollingSpeed
*p 116: Uniform: 2: 1406 tick_start
*p 116: Uniform: 17: 1406 verticalScrollingSpeed
*p 116: Uniform: 13: 1406 shieldIntensity
*p 116: Uniform: 3: 1406 aadjust
*p 116: Uniform: 4: 8B51 color
*p 116: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	1792808
[PSI ATTACK] attacking with	truestriking dwarven-steel greatsword
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	79.835239729891	9	54	1	vs. armor/def	46	43
[ATTACK] after melee attack bonus hooks & callbacks::	79.835239729891	9	54	1	vs. armor/def	46	43
checkHit	54	vs	43	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	80	9	vs. armor/hardiness	46	0.6
[ATTACK] after armor	43
[PHYS CRIT %]	12.8
[ATTACK] after crit	43
[ATTACK] after mult	43
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[use_tactical AI] === Action Selected:	186841	3-headed hydra	closein	 AI:move_simple
[Actor:move]	186841	3-headed hydra	move from	19	13	to	20	13
[Actor:move]	186843	minotaur	move from	21	14	to	20	15
[LOG]	Melee retaliation hits Xanadhetira the hornet swarm for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#(12 to psi shield)#LAST#, #LIGHT_GREEN#18 nature#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Xanadhetira the hornet swarm for #LIGHT_GREEN#(14 to psi shield)#LAST#, #LIGHT_GREEN#0 nature#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Xanadhetira the hornet swarm's Beyond the Flesh hits #fbd578#Garruk#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Xanadhetira the hornet swarm has been harassed.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	90.439585412166	4	75.783619356046	0.68467539677482	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	75.783619356046	0.68467539677482	vs. armor/def	-0.50798273121667	19
checkHit	75.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	99	4	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	75.783619356046	19	=	1.1135672387121
[ATTACK] after armor	110.2431566325
[PHYS CRIT %]	3.6
[ATTACK] after crit	110.2431566325
[ATTACK] after mult	75.480777009064
checkHit	20	vs	52	=> chance to hit	0
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	80.695085122566	3	75.783619356046	0.36409588675736	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	75.783619356046	0.36409588675736	vs. armor/def	-0.50798273121667	19
checkHit	75.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	86	3	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	75.783619356046	19	=	1.1135672387121
[ATTACK] after armor	95.76678252924
[PHYS CRIT %]	3.1
[ATTACK] after crit	95.76678252924
[ATTACK] after mult	34.868291606883
checkHit	37	vs	53	=> chance to hit	10
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	90.439585412166	4	75.783619356046	0.68467539677482	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	75.783619356046	0.68467539677482	vs. armor/def	-0.50798273121667	19
checkHit	75.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	122	4	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	75.783619356046	19	=	1.1135672387121
[ATTACK] after armor	135.85520312288
[PHYS CRIT %]	3.6
[ATTACK] after crit	135.85520312288
[ATTACK] after mult	93.016715102079
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	80.695085122566	3	75.783619356046	0.36409588675736	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	75.783619356046	0.36409588675736	vs. armor/def	-0.50798273121667	19
checkHit	75.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	110	3	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	75.783619356046	19	=	1.1135672387121
[ATTACK] after armor	122.49239625833
[PHYS CRIT %]	3.1
[ATTACK] after crit	122.49239625833
[ATTACK] after mult	44.598977636711
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xanadhetira the hornet swarm for #WHITE#(37 to psi shield)#LAST#, #WHITE#56 physical#LAST#, #LIGHT_GREEN#(37 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(17 to psi shield)#LAST#, #WHITE#26 physical#LAST#, #LIGHT_GREEN#(37 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(46 to psi shield)#LAST#, #WHITE#69 physical#LAST#, #LIGHT_GREEN#(37 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(22 to psi shield)#LAST#, #WHITE#33 physical#LAST#, #LIGHT_GREEN#(37 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#459#LAST##{normal}# total damage).
[Actor:move]	142889	bee swarm	move from	16	16	to	16	15
checkHit	45	vs	9	=> chance to hit	95
[Actor:move]	186851	terror	(forced) move from	nil	nil	to	21	14
[PARTY] New member, add after	terror	Garruk
Adding entity	186851	after	6962
[LOG]	Garruk's nightmare area effect hits Polar bear for #ORANGE#76 mind#LAST# damage.
[target_simple AI]	140218	Xanadhetira the hornet swarm	selecting NEW TARGET	18	15	6962	Garruk
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	slime-covered dwarven-steel greatsword of persecution
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	78.419175308535	9	54	1	vs. armor/def	46	43
[ATTACK] after melee attack bonus hooks & callbacks::	78.419175308535	9	54	1	vs. armor/def	46	43
checkHit	54	vs	43	=> chance to hit	78
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	112	9	vs. armor/hardiness	46	0.6
[ATTACK] after armor	75
[PHYS CRIT %]	12.8
[ATTACK] after crit	75
[ATTACK] after mult	75
[ATTACK] after inc by type	75
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	121.01684642702	17	51	1	vs. armor/def	46	43
[ATTACK] after melee attack bonus hooks & callbacks::	121.01684642702	17	51	1	vs. armor/def	46	43
checkHit	51	vs	43	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	123	17	vs. armor/hardiness	46	0.6
[ATTACK] after armor	94
[PHYS CRIT %]	0
[ATTACK] after crit	94
[ATTACK] after mult	94
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
checkHit	47	vs	52	=> chance to hit	38
[LOG]	#ORANGE#War hound shrugs off the effect 'Stunned'!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[Actor:move]	186840	war hound	move from	17	15	to	17	15
[Actor:move]	186842	ritch flamespitter	move from	14	13	to	15	13
[LOG]	Melee retaliation hits Xanadhetira the hornet swarm for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#(12 to psi shield)#LAST#, #LIGHT_GREEN#18 nature#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits War hound for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	#UID:140218:0#Xanadhetira the hornet swarm hits #fbd578#Garruk#LAST# for #WHITE#2 physical#LAST# damage.
[LOG]	#UID:186840:0#War hound hits #fbd578#Garruk#LAST# for #WHITE#26 physical#LAST# damage.
[target_simple AI]	186849	terror	selecting NEW TARGET	15	13	186842	ritch flamespitter
[target_simple AI]	186849	terror	selecting NEW TARGET	15	13	186842	ritch flamespitter
[Actor:move]	186849	terror	move from	13	14	to	14	14
[LOG]	Poison from Garruk hits War hound for #LIGHT_GREEN#10 nature#LAST# damage.
[Actor:move]	143170	golem (servant of Nerirenor the red crystal)	move from	17	13	to	16	13
[Actor:move]	141570	polar bear	move from	13	16	to	14	16
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	5.1
checkHit	45	vs	0	=> chance to hit	95
checkHit	45	vs	1	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	37	=> chance to hit	70
[LOG]	Mindrot hits War hound for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Xanadhetira the hornet swarm for #ORANGE#3 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bee swarm for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[target_simple AI]	142889	bee swarm	selecting NEW TARGET	18	15	6962	Garruk
[Actor:move]	142889	bee swarm	move from	16	15	to	16	16
[PSI ATTACK] attacking with	truestriking dwarven-steel greatsword
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	79.835239729891	9	54	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	79.835239729891	9	54	1	vs. armor/def	46	37
checkHit	54	vs	37	=> chance to hit	93
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	89	9	vs. armor/hardiness	46	0.6
[ATTACK] after armor	52
[PHYS CRIT %]	12.8
[PHYS CRIT %] sword accuracy bonus	54	37	=	0.068
[ATTACK] after crit	81.536
[ATTACK] after mult	81.536
[LOG]	#{bold}#Xanadhetira the hornet swarm's Beyond the Flesh performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	
[LOG]	Melee retaliation hits Xanadhetira the hornet swarm for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#(12 to psi shield)#LAST#, #LIGHT_GREEN#18 nature#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Poison from Garruk hits Xanadhetira the hornet swarm for #LIGHT_GREEN#(9 to psi shield)#LAST#, #LIGHT_GREEN#13 nature#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Xanadhetira the hornet swarm's Beyond the Flesh hits #fbd578#Garruk#LAST# for #{bold}##WHITE#2 physical#{normal}##LAST# damage.
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	90.439585412166	4	79.783619356046	0.49741486466527	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	79.783619356046	0.49741486466527	vs. armor/def	-0.50798273121667	19
checkHit	79.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	4	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	79.783619356046	19	=	1.1215672387121
[ATTACK] after armor	121.12926178091
[PHYS CRIT %]	3.6
[ATTACK] after crit	121.12926178091
[ATTACK] after mult	60.251495355753
checkHit	20	vs	52	=> chance to hit	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	80.695085122566	3	79.783619356046	0.26451469862901	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	79.783619356046	0.26451469862901	vs. armor/def	-0.50798273121667	19
checkHit	79.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	96	3	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	79.783619356046	19	=	1.1215672387121
[ATTACK] after armor	107.67045491636
[PHYS CRIT %]	3.1
[ATTACK] after crit	107.67045491636
[ATTACK] after mult	28.48041793345
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	90.439585412166	4	79.783619356046	0.49741486466527	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	79.783619356046	0.49741486466527	vs. armor/def	-0.50798273121667	19
checkHit	79.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	126	4	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	79.783619356046	19	=	1.1215672387121
[ATTACK] after armor	141.31747207772
[PHYS CRIT %]	3.6
[ATTACK] after crit	141.31747207772
[ATTACK] after mult	70.293411248379
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	80.695085122566	3	79.783619356046	0.26451469862901	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	79.783619356046	0.26451469862901	vs. armor/def	-0.50798273121667	19
checkHit	79.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	112	3	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	79.783619356046	19	=	1.1215672387121
[ATTACK] after armor	125.61553073575
[PHYS CRIT %]	3.1
[ATTACK] after crit	125.61553073575
[ATTACK] after mult	33.227154255692
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	90.439585412166	4	79.783619356046	0.49741486466527	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	79.783619356046	0.49741486466527	vs. armor/def	-0.50798273121667	19
checkHit	79.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	119	4	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	79.783619356046	19	=	1.1215672387121
[ATTACK] after armor	133.46650140674
[PHYS CRIT %]	3.6
[ATTACK] after crit	133.46650140674
[ATTACK] after mult	66.38822173458
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	80.695085122566	3	79.783619356046	0.26451469862901	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	79.783619356046	0.26451469862901	vs. armor/def	-0.50798273121667	19
checkHit	79.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	110	3	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	79.783619356046	19	=	1.1215672387121
[ATTACK] after armor	123.37239625833
[PHYS CRIT %]	3.1
[ATTACK] after crit	123.37239625833
[ATTACK] after mult	32.633812215412
checkHit	37	vs	53	=> chance to hit	10
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	90.439585412166	4	79.783619356046	0.49741486466527	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	79.783619356046	0.49741486466527	vs. armor/def	-0.50798273121667	19
checkHit	79.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	124	4	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	79.783619356046	19	=	1.1215672387121
[ATTACK] after armor	139.0743376003
[PHYS CRIT %]	3.6
[ATTACK] after crit	220.44767113031
[ATTACK] after mult	109.65394850105
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# performs a melee critical strike against Xanadhetira the hornet swarm!#{normal}#
[MIND CRIT %]	5.1
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	80.695085122566	3	79.783619356046	0.26451469862901	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	79.783619356046	0.26451469862901	vs. armor/def	-0.50798273121667	19
checkHit	79.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	3	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	79.783619356046	19	=	1.1215672387121
[ATTACK] after armor	103.18418596151
[PHYS CRIT %]	3.1
[ATTACK] after crit	103.18418596151
[ATTACK] after mult	27.29373385289
checkHit	37	vs	53	=> chance to hit	10
checkHitOld	25.248762345905	20
=> chance to hit	61.856956639052
[use_tactical AI] === Action Selected:	186841	3-headed hydra	closein	 AI:move_simple
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	10.314979186183	7	0	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	10.314979186183	7	0	1	vs. armor/def	1	24
checkHit	0	vs	24	=> chance to hit	0
[LOG]	#UID:186841:0#3-headed hydra misses Terror.
[Actor:move]	186841	3-headed hydra	move from	20	13	to	20	13
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xanadhetira the hornet swarm for #WHITE#(30 to psi shield)#LAST#, #WHITE#45 physical#LAST#, #LIGHT_GREEN#(37 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(14 to psi shield)#LAST#, #WHITE#21 physical#LAST#, #LIGHT_GREEN#(37 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(35 to psi shield)#LAST#, #WHITE#52 physical#LAST#, #LIGHT_GREEN#(37 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(17 to psi shield)#LAST#, #WHITE#25 physical#LAST#, #LIGHT_GREEN#(37 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(33 to psi shield)#LAST#, #WHITE#49 physical#LAST#, #LIGHT_GREEN#(37 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(16 to psi shield)#LAST#, #WHITE#24 physical#LAST#, #LIGHT_GREEN#(37 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(54 to psi shield)#LAST#, #{bold}##WHITE#80 physical#{normal}##LAST#, #LIGHT_GREEN#(37 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(13 to psi shield)#LAST#, #{bold}##WHITE#20 physical#{normal}##LAST#, #LIGHT_GREEN#(37 to psi shield)#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#865#LAST##{normal}# total damage).
checkHitOld	33.72684390808	20
=> chance to hit	75.219266453001
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	disable	 talent:T_TELEKINETIC_SMASH
[LOG]	Xanadhetira the hornet swarm uses #{bold}##YELLOW#Telekinetic Smash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	slime-covered dwarven-steel greatsword of persecution
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	78.419175308535	9	54	1.3326661530557	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	78.419175308535	9	54	1.3326661530557	vs. armor/def	46	37
checkHit	54	vs	37	=> chance to hit	93
[LOG]	#UID:140218:0#Xanadhetira the hornet swarm misses #fbd578#Garruk#LAST#.
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	79.835239729891	9	54	1.3326661530557	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	79.835239729891	9	54	1.3326661530557	vs. armor/def	46	37
checkHit	54	vs	37	=> chance to hit	93
[LOG]	#UID:140218:0#Xanadhetira the hornet swarm misses #fbd578#Garruk#LAST#.
checkHit	45	vs	1	=> chance to hit	95
[Actor:move]	186857	terror	(forced) move from	nil	nil	to	23	14
[PARTY] New member, add after	terror	Garruk
Adding entity	186857	after	6962
[LOG]	Garruk's nightmare area effect hits War hound for #ORANGE#76 mind#LAST# damage.
[target_simple AI]	186851	terror	selecting NEW TARGET	20	15	186843	minotaur
[improved_talented AI] chooses for	186851	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	55.523598783412	5	30	1	vs. armor/def	13	30
[ATTACK] after melee attack bonus hooks & callbacks::	55.523598783412	5	30	1	vs. armor/def	13	30
checkHit	30	vs	30	=> chance to hit	50
[LOG]	#UID:186851:0#Terror misses Minotaur.
checkHitOld	25.248762345905	20
=> chance to hit	61.856956639052
[target_simple AI]	186840	war hound	selecting NEW TARGET	18	15	6962	Garruk
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	121.01684642702	17	51	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	121.01684642702	17	51	1	vs. armor/def	46	37
checkHit	51	vs	37	=> chance to hit	85
[LOG]	#UID:186840:0#War hound misses #fbd578#Garruk#LAST#.
[Actor:move]	186840	war hound	move from	17	15	to	17	15
checkHitOld	45.715373907319	20
=> chance to hit	83.545066757264
[Actor:move]	186842	ritch flamespitter	move from	15	13	to	15	14
[improved_talented AI] chooses for	186849	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	55.743080433339	5	30	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.743080433339	5	30	1	vs. armor/def	0	0
checkHit	30	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	59
[PHYS CRIT %]	1
[ATTACK] after crit	59
[ATTACK] after mult	59
[LOG]	#UID:186849:0#Terror hits Ritch flamespitter for #WHITE#59 physical#LAST# damage.
checkHitOld	25.980762113533	20
=> chance to hit	63.326183843462
[Actor:move]	142889	bee swarm	move from	16	16	to	16	15
[LOG]	Poison from Garruk hits War hound for #LIGHT_GREEN#10 nature#LAST# damage.
checkHitOld	28.284271247462	20
=> chance to hit	67.567855106257
[use_tactical AI] === Action Selected:	143170	golem (servant of Nerirenor the red crystal)	closein	 AI:move_astar
[Actor:move]	186842	ritch flamespitter	(forced) move from	15	14	to	15	15
[moveDirection]	143170	golem (servant of Nerirenor the red crystal)	moved (shove)	186842	ritch flamespitter	to	15	15
[LOG]	#UID:143170:0#Golem (servant of Nerirenor the red crystal) shoves Ritch flamespitter aside.
[Actor:move]	143170	golem (servant of Nerirenor the red crystal)	move from	16	13	to	15	14
checkHitOld	25.248762345905	20
=> chance to hit	61.856956639052
checkHit	45	vs	1	=> chance to hit	95
[LOG]	#F53CBE#War hound is stunned with fear!
checkHit	45	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Bee swarm is weakened by the gloom.
[MIND CRIT %]	5.1
checkHit	45	vs	0	=> chance to hit	95
checkHit	45	vs	1	=> chance to hit	95
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	11	=> chance to hit	95
checkHit	45	vs	61	=> chance to hit	10
checkHit	45	vs	37	=> chance to hit	70
[LOG]	Mindrot hits War hound for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Xanadhetira the hornet swarm for #ORANGE#3 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Bee swarm for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Golem (servant of Nerirenor the red crystal) for #ORANGE#3 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#7 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
checkHitOld	33.72684390808	20
=> chance to hit	75.219266453001
[use_tactical AI] === Action Selected:	140218	Xanadhetira the hornet swarm	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	slime-covered dwarven-steel greatsword of persecution
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	78.419175308535	9	54	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	78.419175308535	9	54	1	vs. armor/def	46	37
checkHit	54	vs	37	=> chance to hit	93
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	115	9	vs. armor/hardiness	46	0.6
[ATTACK] after armor	78
[PHYS CRIT %]	12.8
[ATTACK] after crit	78
[ATTACK] after mult	78
[ATTACK] after inc by type	78
checkHit	45	vs	61	=> chance to hit	10
checkHit	45	vs	61	=> chance to hit	10
[LOG]	#F53CBE#Garruk harrows ritch flamespitter!
[LOG]	Garruk slows down.
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHitOld	28.284271247462	20
=> chance to hit	67.567855106257
[LOG]	
[LOG]	#UID:140218:0#Xanadhetira the hornet swarm hits #fbd578#Garruk#LAST# for #WHITE#2 physical#LAST# damage.
[LOG]	Curse of Nightmares hits Ritch flamespitter for #ORANGE#26 mind#LAST#, #GREY#18 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Xanadhetira the hornet swarm for #LIGHT_GREEN#(2 to psi shield)#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#(12 to psi shield)#LAST#, #LIGHT_GREEN#18 nature#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	Garruk uses #{bold}##RED#Slash.#{normal}##LAST#
[LOG]	Xanadhetira the hornet swarm notices you at the last moment!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	97.107722081764	4	82.783619356046	1.9711303716282	vs. armor/def	-0.50798273121667	19
[ATTACK] after melee attack bonus hooks & callbacks::	97.107722081764	4	82.783619356046	1.9711303716282	vs. armor/def	-0.50798273121667	19
checkHit	82.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	127	4	vs. armor/hardiness	-0.50798273121667	0.3
[ATTACK] mace accuracy bonus	82.783619356046	19	=	1.1275672387121
[ATTACK] after armor	143.20103931644
[PHYS CRIT %]	3.6
[ATTACK] after crit	226.98893387129
[ATTACK] after mult	447.42478157719
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# performs a melee critical strike against Xanadhetira the hornet swarm!#{normal}#
[ActorObjectUse] useObjectDisable: 	Eel-skin armour	inven/slot	1	3	tid	nil
[ActorObjectUse] useObjectDisable: 	movement infusion of the duelist	inven/slot	1	1	tid	nil
[LOG]	#F53CBE#Xanadhetira the hornet swarm is no longer being stalked by #UID:6962:0##fbd578#Garruk#LAST#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Xanadhetira the hornet swarm	dam/apr/atk/mult ::	86.644756980412	3	66.783619356046	0.86744405072824	vs. armor/def	-8.5079827312167	10
[ATTACK] after melee attack bonus hooks & callbacks::	86.644756980412	3	66.783619356046	0.86744405072824	vs. armor/def	-8.5079827312167	10
checkHit	66.783619356046	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	3	vs. armor/hardiness	-8.5079827312167	0.3
[ATTACK] mace accuracy bonus	66.783619356046	10	=	1.1135672387121
[ATTACK] after armor	100.22105148409
[PHYS CRIT %]	3.1
[ATTACK] after crit	100.22105148409
[ATTACK] after mult	86.936154867601
checkHit	17	vs	60	=> chance to hit	0
[LOG]	Golem (servant of Nerirenor the red crystal) is stunned!
checkHit	45	vs	11	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Xanadhetira the hornet swarm for #WHITE#(73 to psi shield)#LAST#, #{bold}##WHITE#473 physical#{normal}##LAST# (#RED##{bold}#473#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Golem (servant of Nerirenor the red crystal) for #GREY#16 darkness#LAST#, #ORANGE#18 mind#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
checkHitOld	25.248762345905	20
=> chance to hit	61.856956639052
[use_tactical AI] === Action Selected:	186841	3-headed hydra	closein	 AI:move_simple
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	10.314979186183	7	0	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	10.314979186183	7	0	1	vs. armor/def	1	24
checkHit	0	vs	24	=> chance to hit	0
[LOG]	#UID:186841:0#3-headed hydra misses Terror.
[Actor:move]	186841	3-headed hydra	move from	20	13	to	20	13
[Actor:move]	186863	terror	(forced) move from	nil	nil	to	13	17
[PARTY] New member, add after	terror	Garruk
Adding entity	186863	after	6962
[LOG]	Minotaur slows down.
[Actor:move]	186865	terror	(forced) move from	nil	nil	to	13	14
[PARTY] New member, add after	terror	Garruk
Adding entity	186865	after	6962
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Xanadhetira the hornet swarm!#{normal}#
[target_simple AI]	186857	terror	selecting NEW TARGET	20	15	186843	minotaur
[Actor:move]	186857	terror	move from	23	14	to	22	14
checkHitOld	25.980762113533	20
=> chance to hit	63.326183843462
[Actor:move]	142889	bee swarm	move from	16	15	to	16	16
[ATTACK] attacking with innate combat
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	55.523598783412	5	30	1	vs. armor/def	13	30
[ATTACK] after melee attack bonus hooks & callbacks::	55.523598783412	5	30	1	vs. armor/def	13	30
checkHit	30	vs	30	=> chance to hit	50
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	5	vs. armor/hardiness	13	0.3
[ATTACK] after armor	47
[PHYS CRIT %]	1
[ATTACK] after crit	47
[ATTACK] after mult	47
[Actor:move]	186851	terror	move from	21	14	to	21	14
checkHitOld	25.248762345905	20
=> chance to hit	61.856956639052
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	121.01684642702	17	51	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	121.01684642702	17	51	1	vs. armor/def	46	37
checkHit	51	vs	37	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	127	17	vs. armor/hardiness	46	0.6
[ATTACK] after armor	98
[PHYS CRIT %]	0
[ATTACK] after crit	98
[ATTACK] after mult	98
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	47	vs	60	=> chance to hit	18
[LOG]	#ORANGE#War hound shrugs off the effect 'Stunned'!
[Actor:move]	186840	war hound	move from	17	15	to	17	15
[LOG]	#UID:186851:0#Terror hits Minotaur for #WHITE#47 physical#LAST# damage.
[LOG]	Melee retaliation hits War hound for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	#UID:186840:0#War hound hits #fbd578#Garruk#LAST# for #WHITE#27 physical#LAST# damage.
checkHitOld	26.925824035673	20
=> chance to hit	65.138275859238
[Actor:move]	141570	polar bear	move from	14	16	to	15	16
checkHitOld	45.715373907319	20
=> chance to hit	83.545066757264
[Actor:move]	186842	ritch flamespitter	move from	15	15	to	16	15
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	War hound is not stunned anymore.
[LOG]	War hound speeds up.
[LOG]	Poison from Garruk hits War hound for #LIGHT_GREEN#15 nature#LAST# damage.
checkHitOld	28.284271247462	20
=> chance to hit	67.567855106257
[use_tactical AI] === Action Selected:	143170	golem (servant of Nerirenor the red crystal)	closein	 AI:move_astar
[Actor:move]	186842	ritch flamespitter	(forced) move from	16	15	to	15	14
[Actor:move]	143170	golem (servant of Nerirenor the red crystal)	(forced) move from	15	14	to	16	15
[Actor:move]	143170	golem (servant of Nerirenor the red crystal)	move from	15	14	to	16	15
checkHitOld	25.248762345905	20
=> chance to hit	61.856956639052
[improved_talented AI] chooses for	186843	minotaur	T_WARSHOUT
[LOG]	#ORCHID##{bold}#Minotaur uses Warshout.#{normal}##LAST#
checkHit	1	vs	46	=> chance to hit	0
[LOG]	War hound wanders around!
checkHit	8	vs	46	=> chance to hit	0
[LOG]	Bee swarm wanders around!
checkHit	11	vs	46	=> chance to hit	0
[LOG]	Golem (servant of Nerirenor the red crystal) wanders around!
checkHit	61	vs	46	=> chance to hit	88
[LOG]	#ORANGE#Ritch flamespitter shrugs off the effect 'Confused'!
checkHit	9	vs	46	=> chance to hit	0
[LOG]	Polar bear wanders around!
[LOG]	Garruk resists!
checkHitOld	25.980762113533	20
=> chance to hit	63.326183843462
[Actor:move]	142889	bee swarm	move from	16	16	to	15	17
[LOG]	Garruk stops regenerating health quickly.
[MIND CRIT %]	5.1
checkHit	45	vs	0	=> chance to hit	95
checkHit	45	vs	1	=> chance to hit	95
checkHit	45	vs	11	=> chance to hit	95
checkHit	45	vs	61	=> chance to hit	10
checkHit	45	vs	9	=> chance to hit	95
checkHit	31	vs	60	=> chance to hit	0
[LOG]	Polar bear is stunned!
checkHit	45	vs	11	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits War hound for #GREY#16 darkness#LAST# damage.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Golem (servant of Nerirenor the red crystal) for #GREY#16 darkness#LAST#, #ORANGE#18 mind#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	Mindrot hits War hound for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#4 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Golem (servant of Nerirenor the red crystal) for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Minotaur for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Polar bear for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
checkHit	45	vs	8	=> chance to hit	95
checkHit	45	vs	63	=> chance to hit	5
[LOG]	#{bold}#Mindrot killed War hound!#{normal}#
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Bee swarm for #GREY#16 darkness#LAST#, #ORANGE#18 mind#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ritch flamespitter for #GREY#13 darkness#LAST#, #ORANGE#9 mind#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	Polar bear speeds up.
[LOG]	Bee swarm speeds up.
[target_simple AI]	186865	terror	selecting NEW TARGET	15	14	186842	ritch flamespitter
[Actor:move]	186865	terror	move from	13	14	to	14	14
[target_simple AI]	186863	terror	selecting NEW TARGET	15	16	141570	polar bear
[Actor:move]	186863	terror	move from	13	17	to	14	17
checkHitOld	25.248762345905	20
=> chance to hit	61.856956639052
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	10.314979186183	7	0	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	10.314979186183	7	0	1	vs. armor/def	1	24
checkHit	0	vs	24	=> chance to hit	0
[LOG]	#UID:186841:0#3-headed hydra misses Terror.
[Actor:move]	186841	3-headed hydra	move from	20	13	to	20	13
[Actor:move]	186868	terror	(forced) move from	nil	nil	to	15	15
[PARTY] New member, add after	terror	Garruk
Adding entity	186868	after	6962
[Actor:move]	186870	terror	(forced) move from	nil	nil	to	13	13
[PARTY] New member, add after	terror	Garruk
Adding entity	186870	after	6962
[LOG]	Garruk's nightmare area effect hits Polar bear for #GREY#67 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Minotaur for #GREY#67 darkness#LAST# damage.
[Actor:move]	186857	terror	move from	22	14	to	21	15
[LOG]	#PINK#Your summoned terror disappears.
checkHitOld	28.284271247462	20
=> chance to hit	67.567855106257
[LOG]	
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
[USERCHAT] channel achievement	xirxirxir	tome	Hell has no fury like a demon scorned! (Roguelike)	false	false
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
[LOG]	Garruk uses #{bold}##ORCHID#Rampage.#{normal}##LAST#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[USERCHAT] channel achievement	BigFella	tome	Home sweet home (Nightmare (Adventure) difficulty)	false	false
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	18	15	to	19	15
[ActorObjectUse] useObjectEnable: 	movement infusion of the duelist	by	Garruk	inven/slot	1	nil
[Identify]	movement infusion of the duelist	true
[LOG]	Garruk picks up (e.): #00FF80##UID:140219:0#movement infusion of the duelist (speed 525%; cd 17)#LAST#.
[Identify]	balanced iron mace of phasing (Shrouds)	true
[LOG]	Garruk picks up (v.): #00FF80##UID:140223:0#balanced iron mace of phasing (Shrouds) (12-18 power, 7 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	Eel-skin armour (Misfortune)	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	Eel-skin armour (Misfortune)	140229	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Eel-skin armour (Misfortune)	true
[LOG]	Garruk picks up (4.): #FFD700##UID:140229:0#Eel-skin armour (Misfortune) (16 def, 0 armour)#LAST#.
[Identify]	pulsing mindstar of sand (Nightmares)	true
[LOG]	Garruk picks up (B.): #0080FF##UID:140366:0#pulsing mindstar of sand (Nightmares) (13-14 power, 32 apr, mind damage)#LAST#.
[Identify]	mossy mindstar of life (Corpses)	true
[LOG]	Garruk picks up (B.): #00FF80##UID:140370:0#mossy mindstar of life (Corpses) (2-2 power, 12 apr, nature damage)#LAST#.
[Identify]	verdant cashmere robe of protection (Nightmares)	true
[LOG]	Garruk picks up (S.): #0080FF##UID:140380:0#verdant cashmere robe of protection (Nightmares) (2 def, 3 armour)#LAST#.
[Identify]	Emelivea (Misfortune)	true
[LOG]	Garruk picks up (0.): #FF7700##UID:140231:0#Emelivea (Misfortune) (6 def, 4 armour)#LAST#.
[Identify]	rejuvenating hardened leather armour of the deep (Nightmares)	true
[LOG]	Garruk picks up (  .): #0080FF##UID:140374:0#rejuvenating hardened leather armour of the deep (Nightmares) (9 def, 8 armour)#LAST#.
[Identify]	truestriking dwarven-steel greatsword (Shrouds)	true
[LOG]	Garruk picks up (q.): #0080FF##UID:140392:0#truestriking dwarven-steel greatsword (Shrouds) (40-63 power, 2 apr)#LAST#.
[Identify]	slime-covered dwarven-steel greatsword of persecution (Corpses)	true
[LOG]	Garruk picks up (q.): #00FF80##UID:140386:0#slime-covered dwarven-steel greatsword of persecution (Corpses) (38-60 power, 2 apr)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_pulsing.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/eel_skin_armor.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_iron.png
[LORE] learning..	Eel-skin armour
[LOG]	Lore found: #0080FF#Eel-skin armour (Misfortune)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Eel-skin armour
[Actor:move]	186842	ritch flamespitter	move from	15	14	to	16	13
[target_simple AI]	142889	bee swarm	selecting NEW TARGET	14	17	186863	terror
[improved_talented AI] chooses for	142889	bee swarm	T_ATTACK
[LOG]	Bee swarm is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	bee swarm	142889	true
[improved_talented AI]### FAILED TALENT returned:	false
[target_simple AI]	141570	polar bear	selecting NEW TARGET	15	15	186868	terror
[Actor:move]	141570	polar bear	move from	15	16	to	15	16
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	90.439585412166	4	54.365379096967	1	vs. armor/def	13	34
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	54.365379096967	1	vs. armor/def	13	34
checkHit	54.365379096967	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	4	vs. armor/hardiness	13	0.3
[ATTACK] mace accuracy bonus	54.365379096967	34	=	1.0407307581939
[ATTACK] after armor	102.50014991704
[PHYS CRIT %]	3.6
[ATTACK] after crit	102.50014991704
[ATTACK] after mult	102.50014991704
checkHit	37	vs	52	=> chance to hit	13
[LOG]	Minotaur is stunned!
checkHit	9	vs	53	=> chance to hit	0
[LOG]	Minotaur is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	80.695085122566	3	54.365379096967	0.53177883778567	vs. armor/def	13	34
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	54.365379096967	0.53177883778567	vs. armor/def	13	34
checkHit	54.365379096967	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	99	3	vs. armor/hardiness	13	0.3
[ATTACK] mace accuracy bonus	54.365379096967	34	=	1.0407307581939
[ATTACK] after armor	94.215034609683
[PHYS CRIT %]	3.1
[ATTACK] after crit	94.215034609683
[ATTACK] after mult	50.101561606674
[Actor:move]	6962	Garruk	move from	19	15	to	19	15
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Minotaur for #WHITE#162 physical#LAST#, #LIGHT_GREEN#102 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#79 physical#LAST#, #LIGHT_GREEN#102 nature#LAST# (#RED##{bold}#457#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
checkHit	45	vs	11	=> chance to hit	95
checkHit	45	vs	11	=> chance to hit	95
[LOG]	Golem (servant of Nerirenor the red crystal) is surrounded by a cursed miasma.
Cloned shader 92
[SHADER] setting reset param	tick_start	1804965
[Actor:move]	186902	terror	(forced) move from	nil	nil	to	23	14
[PARTY] New member, add after	terror	Garruk
Adding entity	186902	after	6962
checkHit	20	vs	52	=> chance to hit	0
[LOG]	Bee swarm is stunned!
[Actor:move]	186904	terror	(forced) move from	nil	nil	to	16	16
[PARTY] New member, add after	terror	Garruk
Adding entity	186904	after	6962
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Minotaur!#{normal}#
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Golem (servant of Nerirenor the red crystal) for #GREY#16 darkness#LAST#, #ORANGE#18 mind#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	Mindrot hits Golem (servant of Nerirenor the red crystal) for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Garruk's nightmare area effect hits Bee swarm for #GREY#65 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Bee swarm for #GREY#65 darkness#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	142889	bee swarm	T_ATTACK
[LOG]	Bee swarm is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	bee swarm	142889	true
[improved_talented AI]### FAILED TALENT returned:	false
[target_simple AI]	186870	terror	selecting NEW TARGET	16	13	186842	ritch flamespitter
[Actor:move]	186870	terror	move from	13	13	to	14	13
[target_simple AI]	186868	terror	selecting NEW TARGET	15	16	141570	polar bear
[ATTACK] attacking with innate combat
[ATTACK] to 	polar bear	dam/apr/atk/mult ::	55.523598783412	5	29	1	vs. armor/def	10	9
[ATTACK] after melee attack bonus hooks & callbacks::	55.523598783412	5	29	1	vs. armor/def	10	9
checkHit	29	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	5	vs. armor/hardiness	10	0.3
[ATTACK] after armor	56
[PHYS CRIT %]	1
[ATTACK] after crit	56
[ATTACK] after mult	56
[Actor:move]	186868	terror	move from	15	15	to	15	15
[Actor:move]	186865	terror	move from	14	14	to	13	14
[ATTACK] attacking with innate combat
[ATTACK] to 	polar bear	dam/apr/atk/mult ::	50.741614146837	5	28	1	vs. armor/def	10	9
[ATTACK] after melee attack bonus hooks & callbacks::	50.741614146837	5	28	1	vs. armor/def	10	9
checkHit	28	vs	9	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	54	5	vs. armor/hardiness	10	0.3
[ATTACK] after armor	49
[PHYS CRIT %]	1
[ATTACK] after crit	49
[ATTACK] after mult	49
[Actor:move]	186863	terror	move from	14	17	to	14	17
[use_tactical AI] === Action Selected:	186841	3-headed hydra	closein	 AI:move_simple
[Actor:move]	186841	3-headed hydra	move from	20	13	to	21	14
[LOG]	#UID:186868:0#Terror hits Polar bear for #WHITE#56 physical#LAST# damage.
[LOG]	#UID:186863:0#Terror hits Polar bear for #WHITE#49 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	186842	ritch flamespitter	move from	16	13	to	17	13
[improved_talented AI] chooses for	142889	bee swarm	T_BITE_POISON
[LOG]	Bee swarm is confused and fails to use Poisonous Bite.
[useTalent] TALENT FAILED:	T_BITE_POISON	for	bee swarm	142889	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	142889	bee swarm	T_ATTACK
[useTalent] TALENT FAILED:	T_ATTACK	for	bee swarm	142889	true
[improved_talented AI]### FAILED TALENT returned:	false
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	42.608421143075	3	19	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	42.608421143075	3	19	1	vs. armor/def	1	24
checkHit	19	vs	24	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	44	3	vs. armor/hardiness	1	0.3
[ATTACK] after armor	44
[PHYS CRIT %]	1
[ATTACK] after crit	44
[ATTACK] after mult	44
[Actor:move]	141570	polar bear	move from	15	16	to	15	16
[target_simple AI]	143170	golem (servant of Nerirenor the red crystal)	selecting NEW TARGET	15	15	186868	terror
[use_tactical AI] === Action Selected:	143170	golem (servant of Nerirenor the red crystal)	attack	 talent:T_ATTACK
[LOG]	Golem (servant of Nerirenor the red crystal) is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	golem (servant of Nerirenor the red crystal)	143170	true
[use_tactical AI] turn	1434947	143170	golem (servant of Nerirenor the red crystal)	### FAILED ACTION returned:	T_ATTACK	false
[LOG]	#UID:141570:0#Polar bear hits Terror for #WHITE#22 physical#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	19	15	to	20	15
checkHit	45	vs	8	=> chance to hit	95
[Actor:move]	186908	terror	(forced) move from	nil	nil	to	13	15
[PARTY] New member, add after	terror	Garruk
Adding entity	186908	after	6962
checkHit	17	vs	52	=> chance to hit	0
checkHit	45	vs	34	=> chance to hit	78
[Actor:move]	186910	terror	(forced) move from	nil	nil	to	23	13
[PARTY] New member, add after	terror	Garruk
Adding entity	186910	after	6962
[LOG]	Garruk's nightmare area effect hits 3-headed hydra for #ORANGE#73 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Golem (servant of Nerirenor the red crystal) for #GREY#65 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Bee swarm for #ORANGE#73 mind#LAST# damage.
[MIND CRIT %]	5.1
checkHit	45	vs	34	=> chance to hit	78
[target_simple AI]	186904	terror	selecting NEW TARGET	16	15	143170	golem (servant of Nerirenor the red crystal)
[improved_talented AI] chooses for	186904	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Nerirenor the red crystal)	dam/apr/atk/mult ::	52.402256440167	5	29	1	vs. armor/def	10.677011280365	3
[ATTACK] after melee attack bonus hooks & callbacks::	52.402256440167	5	29	1	vs. armor/def	10.677011280365	3
checkHit	29	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	53	5	vs. armor/hardiness	10.677011280365	0.59903125182002
[ATTACK] after armor	47.322988719635
[PHYS CRIT %]	0
[ATTACK] after crit	47.322988719635
[ATTACK] after mult	47.322988719635
[target_simple AI]	186902	terror	selecting NEW TARGET	21	14	186841	3-headed hydra
[LOG]	#{bold}#Garruk's nightmare area effect killed Bee swarm!#{normal}#
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Golem (servant of Nerirenor the red crystal) for #GREY#15 darkness#LAST# damage.
[LOG]	Mindrot hits 3-headed hydra for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	#UID:186904:0#Terror hits Golem (servant of Nerirenor the red crystal) for #WHITE#47 physical#LAST# damage.
[LOG]	#{bold}##UID:186904:0#Terror killed Golem (servant of Nerirenor the red crystal)!#{normal}#
[target_simple AI]	186870	terror	selecting NEW TARGET	15	16	141570	polar bear
[target_simple AI]	186870	terror	selecting NEW TARGET	15	16	141570	polar bear
[Actor:move]	186870	terror	move from	14	13	to	15	13
[improved_talented AI] chooses for	186868	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	polar bear	dam/apr/atk/mult ::	55.523598783412	5	29	1	vs. armor/def	10	9
[ATTACK] after melee attack bonus hooks & callbacks::	55.523598783412	5	29	1	vs. armor/def	10	9
checkHit	29	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	5	vs. armor/hardiness	10	0.3
[ATTACK] after armor	56
[PHYS CRIT %]	1
[ATTACK] after crit	56
[ATTACK] after mult	56
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	186841	3-headed hydra	attackarea	 talent:T_LIGHTNING_BREATH_HYDRA
Deleting shader 113 (is clone 0)
Deleting shader 112 (is clone 0)
[LOG]	#ORCHID##{bold}#3-headed hydra breathes lightning!#{normal}##LAST#
[MIND CRIT %]	0
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
[LOG]	#UID:186868:0#Terror hits Polar bear for #WHITE#56 physical#LAST# damage.
[LOG]	#UID:186841:0#3-headed hydra hits #fbd578#Garruk#LAST# for #RED#(29 rampage shugs off#LAST#), #ROYAL_BLUE#92 lightning#LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	3-headed hydra	dam/apr/atk/mult ::	88.775449411603	4	52.591344774242	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	52.591344774242	1	vs. armor/def	7	0
checkHit	52.591344774242	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	4	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	52.591344774242	0	=	1.1051826895485
[ATTACK] after armor	102.28802789423
[PHYS CRIT %]	3.6
[ATTACK] after crit	102.28802789423
[ATTACK] after mult	102.28802789423
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	3-headed hydra	dam/apr/atk/mult ::	79.210253059161	3	52.591344774242	0.53177883778567	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	52.591344774242	0.53177883778567	vs. armor/def	7	0
checkHit	52.591344774242	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	83	3	vs. armor/hardiness	7	0.3
[ATTACK] mace accuracy bonus	52.591344774242	0	=	1.1051826895485
[ATTACK] after armor	88.025835619645
[PHYS CRIT %]	3.1
[ATTACK] after crit	88.025835619645
[ATTACK] after mult	46.810276560928
[Actor:move]	6962	Garruk	move from	20	15	to	20	15
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits 3-headed hydra for #WHITE#123 physical#LAST#, #LIGHT_GREEN#94 nature#LAST#, #LIGHT_RED#13 fire#LAST#, #WHITE#56 physical#LAST#, #LIGHT_GREEN#94 nature#LAST# (#RED##{bold}#379#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed 3-headed hydra!#{normal}#
[use_tactical AI] === Action Selected:	186842	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	36.695827330681
Cloned shader 101
[SHADER] setting reset param	tick_start	1806417
[LOG]	#UID:186842:0#Ritch flamespitter hits Terror for #LIGHT_RED#77 fire#LAST# damage.
[Actor:move]	186914	terror	(forced) move from	nil	nil	to	19	15
[PARTY] New member, add after	terror	Garruk
Adding entity	186914	after	6962
[target_simple AI]	186910	terror	selecting NEW TARGET	17	13	186842	ritch flamespitter
[Actor:move]	186910	terror	move from	23	13	to	22	13
[target_simple AI]	186908	terror	selecting NEW TARGET	15	16	141570	polar bear
[Actor:move]	186908	terror	move from	13	15	to	12	16
[LOG]	Garruk has shrugged off 29 damage and is ready for more.
[LOG]	Garruk speeds up.
[MIND CRIT %]	5.1
[LOG]	#00ff00##UID:1239:0#Talent Harass Prey is ready to use.
[target_simple AI]	186902	terror	selecting NEW TARGET	17	13	186842	ritch flamespitter
[Actor:move]	186902	terror	move from	23	14	to	22	14
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	20	15	to	21	14
[target_simple AI]	141416	multi-hued crystal	selecting NEW TARGET	12	16	186908	terror
[improved_talented AI] chooses for	141416	multi-hued crystal	T_PHASE_DOOR
[Actor:move]	141416	multi-hued crystal	(forced) move from	11	25	to	13	16
[phase door] final location of 	multi-hued crystal	13	16	vs	11	25
[LOG]	Polar bear is not stunned anymore.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	21	14	to	20	13
[use_tactical AI] === Action Selected:	186842	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter spits flames!#{normal}##LAST#
[MIND CRIT %]	36.695827330681
[LOG]	#{bold}#Ritch flamespitter's mind surges with critical power!#{normal}#
Cloned shader 101
[SHADER] setting reset param	tick_start	1808453
[LOG]	#UID:186842:0#Ritch flamespitter hits #fbd578#Garruk#LAST# for #RED#(29 rampage shugs off#LAST#), #{bold}##LIGHT_RED#48 fire#{normal}##LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	186917	terror	(forced) move from	nil	nil	to	13	13
[PARTY] New member, add after	terror	Garruk
Adding entity	186917	after	6962
[Actor:move]	6962	Garruk	move from	20	13	to	19	13
[target_simple AI]	186914	terror	selecting NEW TARGET	15	16	141570	polar bear
[Actor:move]	186914	terror	move from	19	15	to	18	15
[Actor:move]	6962	Garruk	move from	19	13	to	18	13
[Actor:move]	186908	terror	move from	12	16	to	13	17
[LOG]	Garruk has shrugged off 29 damage and is ready for more.
checkHit	45	vs	63	=> chance to hit	5
[MIND CRIT %]	5.1
checkHit	45	vs	63	=> chance to hit	5
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Mindrot hits Ritch flamespitter for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	141570	polar bear	move from	15	16	to	16	15
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	90.439585412166	4	66.783619356046	1	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	66.783619356046	1	vs. armor/def	0	1
checkHit	66.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	124	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	1	=	1.1315672387121
[ATTACK] after armor	140.3143376003
[PHYS CRIT %]	3.6
[ATTACK] after crit	140.3143376003
[ATTACK] after mult	140.3143376003
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	80.695085122566	3	66.783619356046	0.53177883778567	vs. armor/def	0	1
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	66.783619356046	0.53177883778567	vs. armor/def	0	1
checkHit	66.783619356046	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	109	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	1	=	1.1315672387121
[ATTACK] after armor	123.34082901962
[PHYS CRIT %]	3.1
[ATTACK] after crit	123.34082901962
[ATTACK] after mult	65.590042707574
[Actor:move]	6962	Garruk	move from	18	13	to	18	13
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ritch flamespitter for #WHITE#221 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ritch flamespitter!#{normal}#
[Actor:move]	186922	terror	(forced) move from	nil	nil	to	15	16
[PARTY] New member, add after	terror	Garruk
Adding entity	186922	after	6962
[target_simple AI]	186917	terror	selecting NEW TARGET	13	16	141416	multi-hued crystal
[improved_talented AI] chooses for	141416	multi-hued crystal	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	0.38046121886181	0	0	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	0.38046121886181	0	0	1	vs. armor/def	1	24
checkHit	0	vs	24	=> chance to hit	0
[target_simple AI]	143076	Nerirenor the red crystal	selecting NEW TARGET	13	13	186917	terror
[use_tactical AI] === Action Selected:	143076	Nerirenor the red crystal	attack	 talent:T_FLAME_BOLT
[SPELL CRIT %]	4
Adding entity	186927	after	143076
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	
[Actor:move]	6962	Garruk	move from	18	13	to	19	13
[Actor:move]	186914	terror	move from	18	15	to	17	15
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	19	13	to	20	13
[Actor:move]	141570	polar bear	move from	16	15	to	16	16
[LOG]	
[LOG]	Resting starts...
[target_simple AI]	186922	terror	selecting NEW TARGET	16	16	141570	polar bear
[improved_talented AI] chooses for	186922	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	polar bear	dam/apr/atk/mult ::	51.550733265925	5	29	1	vs. armor/def	10	9
[ATTACK] after melee attack bonus hooks & callbacks::	51.550733265925	5	29	1	vs. armor/def	10	9
checkHit	29	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	56	5	vs. armor/hardiness	10	0.3
[ATTACK] after armor	51
[PHYS CRIT %]	1
[ATTACK] after crit	51
[ATTACK] after mult	51
[LOG]	Terror is on fire!
[USERCHAT] channel talk	PackOfOne	tome	the description is a bit misleading, the saves + maxes out at 5 summons
Cloned shader 101
[SHADER] setting reset param	tick_start	1810724
[LOG]	Nerirenor the red crystal's Flame Bolt hits Terror for #LIGHT_RED#160 fire#LAST# damage.
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 92 (is clone 1)
[target_simple AI]	186917	terror	selecting NEW TARGET	13	16	141416	multi-hued crystal
[Actor:move]	186917	terror	move from	13	13	to	14	13
[LOG]	Burning from Nerirenor the red crystal hits Terror for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[use_tactical AI] === Action Selected:	143076	Nerirenor the red crystal	attackarea	 talent:T_THROW_BOMB
[SPELL CRIT %]	4
Cloned shader 101
[SHADER] setting reset param	tick_start	1811180
[LOG]	Something hits Terror for #LIGHT_RED#77 fire#LAST# damage.
[Actor:move]	141570	polar bear	move from	16	16	to	16	15
[improved_talented AI] chooses for	186922	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	polar bear	dam/apr/atk/mult ::	51.550733265925	5	29	1	vs. armor/def	10	9
[ATTACK] after melee attack bonus hooks & callbacks::	51.550733265925	5	29	1	vs. armor/def	10	9
checkHit	29	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	52	5	vs. armor/hardiness	10	0.3
[ATTACK] after armor	47
[PHYS CRIT %]	1
[ATTACK] after crit	47
[ATTACK] after mult	47
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#F53CBE#Garruk is no longer rampaging.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	141570	polar bear	move from	16	15	to	17	15
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[Actor:move]	141570	polar bear	move from	17	15	to	16	16
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	141570	polar bear	move from	16	16	to	17	15
[LOG]	Garruk is no longer attuned.
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[Actor:move]	141570	polar bear	move from	17	15	to	18	15
[improved_talented AI] chooses for	141416	multi-hued crystal	T_ELEMENTAL_BOLT
Adding entity	186928	after	141416
Projectile slowing down from	2
Projectile slowing down to	1
[Actor:move]	141570	polar bear	move from	18	15	to	19	15
[Actor:move]	141570	polar bear	move from	19	15	to	20	15
[Actor:move]	141570	polar bear	move from	20	15	to	21	14
[LOG]	Rested for 5 turns (stop reason: hostile spotted to the southeast (polar bear)).
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	polar bear	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	1	vs. armor/def	10	9
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	1	vs. armor/def	10	9
checkHit	66.783619356046	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	114	4	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	66.783619356046	9	=	1.1155672387121
[ATTACK] after armor	127.17466521318
[PHYS CRIT %]	3.6
[ATTACK] after crit	127.17466521318
[ATTACK] after mult	127.17466521318
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	polar bear	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	10	9
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	10	9
checkHit	66.783619356046	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	98	3	vs. armor/hardiness	10	0.3
[ATTACK] mace accuracy bonus	66.783619356046	9	=	1.1155672387121
[ATTACK] after armor	109.32558939378
[PHYS CRIT %]	3.1
[ATTACK] after crit	109.32558939378
[ATTACK] after mult	58.137034868061
[Actor:move]	6962	Garruk	move from	20	13	to	20	13
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Polar bear for #WHITE#141 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Polar bear!#{normal}#
[improved_talented AI] chooses for	141416	multi-hued crystal	T_ELEMENTAL_BOLT
Adding entity	186929	after	141416
Projectile slowing down from	2
Projectile slowing down to	1
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[improved_talented AI] chooses for	141416	multi-hued crystal	T_ELEMENTAL_BOLT
Adding entity	186930	after	141416
Projectile slowing down from	2
Projectile slowing down to	1
[improved_talented AI] chooses for	141416	multi-hued crystal	T_PHASE_DOOR
[Actor:move]	141416	multi-hued crystal	(forced) move from	13	16	to	14	13
[phase door] final location of 	multi-hued crystal	14	13	vs	13	16
[MIND CRIT %]	5.1
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the west (multi-hued crystal)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (multi-hued crystal)).
[Actor:move]	6962	Garruk	move from	20	13	to	19	13
[LOG]	
Deleting shader 101 (is clone 1)
[LOG]	Garruk uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	19	13	to	15	14
[LORE] learning..	old-forest-note-4
[LOG]	Lore found: #0080FF#journal entry (old forest)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-4
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	multi-hued crystal	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	1.2865699742817	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	1.2865699742817	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	102.02105148409
[PHYS CRIT %]	3.6
[ATTACK] after crit	102.02105148409
[ATTACK] after mult	131.25722158408
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	multi-hued crystal	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.68417068565349	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.68417068565349	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	109.95602215507
[PHYS CRIT %]	3.1
[ATTACK] after crit	109.95602215507
[ATTACK] after mult	75.228687069566
[MIND CRIT %]	5.1
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Multi-hued crystal for #WHITE#146 physical#LAST#, #LIGHT_GREEN#83 nature#LAST# (#RED##{bold}#229#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	143076	Nerirenor the red crystal	attack	 talent:T_FLAME_BOLT
[LOG]	Nerirenor the red crystal casts #{bold}##PURPLE#Flame Bolt.#{normal}##LAST#
[SPELL CRIT %]	4
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	186931	after	143076
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Multi-hued crystal!#{normal}#
[LOG]	
[Actor:move]	6962	Garruk	move from	15	14	to	14	14
[MIND CRIT %]	5.1
[LOG]	Garruk attunes to the damage.
checkHit	44	vs	27	=> chance to hit	93
checkHit	44	vs	27	=> chance to hit	93
[LOG]	#F53CBE#Garruk harrows Nerirenor the red crystal!
[LOG]	Garruk is on fire!
Cloned shader 101
[SHADER] setting reset param	tick_start	1817465
[LOG]	Curse of Nightmares hits Nerirenor the red crystal for #ORANGE#19 mind#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Nerirenor the red crystal's Flame Bolt hits #fbd578#Garruk#LAST# for #LIGHT_RED#89 fire#LAST# damage.
[MIND CRIT %]	5.1
[LOG]	Burning from Nerirenor the red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	14	14	to	13	13
[target_simple AI]	143076	Nerirenor the red crystal	selecting NEW TARGET	13	13	6962	Garruk
[use_tactical AI] === Action Selected:	143076	Nerirenor the red crystal	attackarea	 talent:T_FLASH_FREEZE
[LOG]	Nerirenor the red crystal casts #{bold}##PURPLE#Flash Freeze.#{normal}##LAST#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	#UID:143076:0#Nerirenor the red crystal hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #1133F3#60 cold#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	143076	Nerirenor the red crystal	attackarea	 talent:T_THROW_BOMB
[LOG]	Nerirenor the red crystal casts #{bold}##PURPLE#Throw Bomb.#{normal}##LAST#
[SPELL CRIT %]	4
checkHit	44	vs	27	=> chance to hit	93
checkHit	44	vs	27	=> chance to hit	93
[LOG]	#F53CBE#Garruk harrows Nerirenor the red crystal!
Cloned shader 101
[SHADER] setting reset param	tick_start	1818331
[LOG]	Curse of Nightmares hits Nerirenor the red crystal for #ORANGE#39 mind#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	#UID:143076:0#Nerirenor the red crystal hits #fbd578#Garruk#LAST# for #LIGHT_RED#35 fire#LAST# damage.
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[MIND CRIT %]	5.1
[LOG]	Burning from Nerirenor the red crystal hits #fbd578#Garruk#LAST# for #RED#(28 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[USERCHAT] channel achievement	Siewiorr	tome	Against all odds (Insane (Roguelike) difficulty)	true	false
[USERCHAT] channel achievement	swanghard	tome	You were not supposed to see that!	false	false
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerirenor the red crystal	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.67915723913854	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.67915723913854	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	118	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	133.76093416803
[PHYS CRIT %]	3.6
[ATTACK] after crit	133.76093416803
[ATTACK] after mult	90.844706754149
[LOG]	Nerirenor the red crystal slows down.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Nerirenor the red crystal	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.36116144730282	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.36116144730282	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	96.353215290528
[PHYS CRIT %]	3.1
[ATTACK] after crit	96.353215290528
[ATTACK] after mult	34.799066686607
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerirenor the red crystal	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.67915723913854	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.67915723913854	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	122.42526178091
[PHYS CRIT %]	3.6
[ATTACK] after crit	122.42526178091
[ATTACK] after mult	83.146002791933
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Nerirenor the red crystal	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.36116144730282	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.36116144730282	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	107	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	121.29169454219
[PHYS CRIT %]	3.1
[ATTACK] after crit	121.29169454219
[ATTACK] after mult	43.80588394667
checkHit	27	vs	53	=> chance to hit	0
[LOG]	Nerirenor the red crystal is weakened by the darkness!
[Actor:move]	6962	Garruk	(forced) move from	13	13	to	6	13
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Nerirenor the red crystal for #WHITE#98 physical#LAST#, #LIGHT_GREEN#53 nature#LAST#, #LIGHT_RED#4 fire#LAST#, #WHITE#37 physical#LAST#, #LIGHT_GREEN#53 nature#LAST#, #LIGHT_RED#4 fire#LAST#, #WHITE#90 physical#LAST#, #LIGHT_GREEN#53 nature#LAST#, #LIGHT_RED#4 fire#LAST#, #WHITE#47 physical#LAST#, #LIGHT_GREEN#53 nature#LAST#, #LIGHT_RED#4 fire#LAST# (#RED##{bold}#497#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerirenor the red crystal	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.43419927841388	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.43419927841388	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	106.55532043894
[PHYS CRIT %]	3.6
[ATTACK] after crit	106.55532043894
[ATTACK] after mult	46.266243245746
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Nerirenor the red crystal	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.23089798764231	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.23089798764231	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	115.62385834863
[PHYS CRIT %]	3.1
[ATTACK] after crit	115.62385834863
[ATTACK] after mult	26.697316216139
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerirenor the red crystal	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.43419927841388	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.43419927841388	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	96	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	108.82245491636
[PHYS CRIT %]	3.6
[ATTACK] after crit	108.82245491636
[ATTACK] after mult	47.250631399911
[LOG]	#00ffff#Welcome to level 24 [Garruk].
[LOG]	Garruk has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Garruk the level 24 Krog Cursed
[Discord] updating state: "Old Forest (4)" / "Lvl 24 Krog Cursed" / default / cursed
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Nerirenor the red crystal	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.23089798764231	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.23089798764231	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	101	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	114.49029110992
[PHYS CRIT %]	3.1
[ATTACK] after crit	114.49029110992
[ATTACK] after mult	26.435577821863
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerirenor the red crystal	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.43419927841388	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.43419927841388	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	107	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	121.29169454219
[PHYS CRIT %]	3.6
[ATTACK] after crit	121.29169454219
[ATTACK] after mult	52.664766247818
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Nerirenor the red crystal	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.23089798764231	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.23089798764231	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	86	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	97.48678252924
[PHYS CRIT %]	3.1
[ATTACK] after crit	97.48678252924
[ATTACK] after mult	22.509501907725
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Nerirenor the red crystal	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.43419927841388	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.43419927841388	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	113	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	128.09309797447
[PHYS CRIT %]	3.6
[ATTACK] after crit	128.09309797447
[ATTACK] after mult	55.617930710312
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Nerirenor the red crystal	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.23089798764231	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.23089798764231	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	105.42175320022
[PHYS CRIT %]	3.1
[ATTACK] after crit	105.42175320022
[ATTACK] after mult	24.341670667656
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Nerirenor the red crystal for #WHITE#50 physical#LAST#, #LIGHT_GREEN#53 nature#LAST#, #LIGHT_RED#4 fire#LAST#, #WHITE#29 physical#LAST#, #LIGHT_GREEN#53 nature#LAST#, #LIGHT_RED#4 fire#LAST#, #WHITE#51 physical#LAST# (#RED##{bold}#242#LAST##{normal}# total damage).
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
Deleting shader 101 (is clone 1)
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Nerirenor the red crystal!#{normal}#
[LOG]	Garruk has shrugged off 28 damage and is ready for more.
[LOG]	Burning from Nerirenor the red crystal hits #fbd578#Garruk#LAST# for #RED#(25 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	6	13	to	6	12
[Identify]	Beothad the Abyssvenom (Shrouds)	true
[LOG]	Garruk picks up (m.): #SALMON##UID:142893:0#Beothad the Abyssvenom (Shrouds) (20-30 power, 2 apr)#LAST#.
[Identify]	alchemist agate	true
[LOG]	Garruk picks up (  .): 75 #FFFFFF##UID:143092:0#alchemist agate#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Garruk has shrugged off 25 damage and is ready for more.
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Burning from Nerirenor the red crystal hits #fbd578#Garruk#LAST# for #RED#(25 rampage shugs off#LAST#), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	Garruk has shrugged off 25 damage and is ready for more.
[LOG]	Garruk stops burning.
[LOG]	#00ff00##UID:1250:0#Talent Rampage is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	6	12	to	7	13
[Actor:move]	6962	Garruk	move from	7	13	to	8	13
[LOG]	#F53CBE#Garruk is no longer rampaging.
[Actor:move]	6962	Garruk	move from	8	13	to	9	13
[Actor:move]	6962	Garruk	move from	9	13	to	10	13
[Actor:move]	6962	Garruk	move from	10	13	to	11	14
[LOG]	Garruk is no longer attuned.
[Actor:move]	6962	Garruk	move from	11	14	to	11	15
[Actor:move]	6962	Garruk	move from	11	15	to	11	16
[Actor:move]	6962	Garruk	move from	11	16	to	11	17
[LOG]	You pickup 0.55 gold pieces.
[target_simple AI]	140216	midge swarm	selecting NEW TARGET	11	17	6962	Garruk
[Actor:move]	140216	midge swarm	move from	10	27	to	10	26
[MIND CRIT %]	5.1
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the south (midge swarm)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (midge swarm)).
[Actor:move]	6962	Garruk	move from	11	17	to	10	18
[Actor:move]	140216	midge swarm	move from	10	26	to	10	25
[Actor:move]	140216	midge swarm	move from	10	25	to	10	24
[LOG]	
[Actor:move]	6962	Garruk	move from	10	18	to	10	19
[MIND CRIT %]	5.1
[LOG]	#00ff00##UID:1244:0#Talent Blindside is ready to use.
[Actor:move]	140216	midge swarm	move from	10	24	to	10	23
[LOG]	
[Actor:move]	6962	Garruk	move from	10	19	to	10	20
[Actor:move]	140216	midge swarm	move from	10	23	to	10	22
checkHit	44	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Midge swarm is weakened by the gloom.
[MIND CRIT %]	5.1
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	44	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Midge swarm for #{bold}##ORANGE#9 mind#{normal}##LAST#, #GREY#8 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	10	20	to	10	21
[improved_talented AI] chooses for	140216	midge swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	13.303999742873	20	17	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	13.303999742873	20	17	1	vs. armor/def	46	37
checkHit	17	vs	37	=> chance to hit	0
[LOG]	#UID:140216:0#Midge swarm misses #fbd578#Garruk#LAST#.
[improved_talented AI] chooses for	140216	midge swarm	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	13.303999742873	20	17	1	vs. armor/def	46	37
[ATTACK] after melee attack bonus hooks & callbacks::	13.303999742873	20	17	1	vs. armor/def	46	37
checkHit	17	vs	37	=> chance to hit	0
[LOG]	#UID:140216:0#Midge swarm misses #fbd578#Garruk#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	midge swarm	dam/apr/atk/mult ::	85.45079555149	4	66.783619356046	1	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	85.45079555149	4	66.783619356046	1	vs. armor/def	1	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	96.409917006664
[PHYS CRIT %]	3.6
[ATTACK] after crit	96.409917006664
[ATTACK] after mult	96.409917006664
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	midge swarm	dam/apr/atk/mult ::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	1	19
[ATTACK] after melee attack bonus hooks & callbacks::	76.243817233276	3	66.783619356046	0.53177883778567	vs. armor/def	1	19
checkHit	66.783619356046	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	87	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	19	=	1.0955672387121
[ATTACK] after armor	95.314349767952
[PHYS CRIT %]	3.1
[ATTACK] after crit	95.314349767952
[ATTACK] after mult	50.686154143899
[Actor:move]	6962	Garruk	move from	10	21	to	10	21
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Midge swarm for #WHITE#102 physical#LAST#, #LIGHT_GREEN#74 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#54 physical#LAST# (#RED##{bold}#242#LAST##{normal}# total damage).
[MIND CRIT %]	5.1
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Midge swarm!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	10	21	to	10	22
[Actor:move]	6962	Garruk	move from	10	22	to	10	23
[Actor:move]	6962	Garruk	move from	10	23	to	10	24
[Actor:move]	6962	Garruk	move from	10	24	to	10	25
[Actor:move]	6962	Garruk	move from	10	25	to	9	26
[Actor:move]	6962	Garruk	move from	9	26	to	10	27
[Actor:move]	6962	Garruk	move from	10	27	to	11	28
[Actor:move]	6962	Garruk	move from	11	28	to	12	29
[Actor:move]	6962	Garruk	move from	12	29	to	12	28
[Actor:move]	6962	Garruk	move from	12	28	to	13	27
[Actor:move]	6962	Garruk	move from	13	27	to	14	26
[Actor:move]	6962	Garruk	move from	14	26	to	15	26
[Actor:move]	6962	Garruk	move from	15	26	to	16	27
[Actor:move]	6962	Garruk	move from	16	27	to	17	28
[Actor:move]	6962	Garruk	move from	17	28	to	17	29
[Actor:move]	6962	Garruk	move from	17	29	to	17	30
[Actor:move]	6962	Garruk	move from	17	30	to	16	30
[Actor:move]	6962	Garruk	move from	16	30	to	15	30
[Actor:move]	6962	Garruk	move from	15	30	to	14	30
[Actor:move]	6962	Garruk	move from	14	30	to	13	30
[Actor:move]	6962	Garruk	move from	13	30	to	12	30
[Actor:move]	6962	Garruk	move from	12	30	to	11	31
[Actor:move]	6962	Garruk	move from	11	31	to	11	32
[Actor:move]	6962	Garruk	move from	11	32	to	11	33
[Actor:move]	6962	Garruk	move from	11	33	to	10	34
[Actor:move]	6962	Garruk	move from	10	34	to	9	35
[Actor:move]	6962	Garruk	move from	9	35	to	8	36
[Actor:move]	6962	Garruk	move from	8	36	to	7	36
[Identify]	plaguebringer's steel greatsword of crippling (Corpses)	true
[LOG]	Garruk picks up (r.): #8d55ff##UID:143427:0#plaguebringer's steel greatsword of crippling (Corpses) (26-41 power, 2 apr)#LAST#.
[Actor:move]	6962	Garruk	move from	7	36	to	8	36
[Actor:move]	6962	Garruk	move from	8	36	to	9	36
[Actor:move]	6962	Garruk	move from	9	36	to	10	36
[Actor:move]	6962	Garruk	move from	10	36	to	11	36
[Actor:move]	6962	Garruk	move from	11	36	to	12	36
[Actor:move]	6962	Garruk	move from	12	36	to	13	36
[Actor:move]	6962	Garruk	move from	13	36	to	14	36
[Actor:move]	6962	Garruk	move from	14	36	to	15	36
[Actor:move]	6962	Garruk	move from	15	36	to	16	36
[Actor:move]	6962	Garruk	move from	16	36	to	17	36
[Actor:move]	6962	Garruk	move from	17	36	to	18	36
[Actor:move]	6962	Garruk	move from	18	36	to	19	36
[Actor:move]	6962	Garruk	move from	19	36	to	20	36
[Actor:move]	6962	Garruk	move from	20	36	to	21	36
[Actor:move]	6962	Garruk	move from	21	36	to	22	36
[Actor:move]	6962	Garruk	move from	22	36	to	23	36
[Actor:move]	6962	Garruk	move from	23	36	to	24	36
[Actor:move]	6962	Garruk	move from	24	36	to	25	36
[Actor:move]	6962	Garruk	move from	25	36	to	26	36
[Actor:move]	6962	Garruk	move from	26	36	to	27	35
[Actor:move]	6962	Garruk	move from	27	35	to	28	36
[Actor:move]	6962	Garruk	move from	28	36	to	29	36
[Actor:move]	6962	Garruk	move from	29	36	to	30	35
[Actor:move]	6962	Garruk	move from	30	35	to	30	34
[Actor:move]	6962	Garruk	move from	30	34	to	30	33
[Actor:move]	6962	Garruk	move from	30	33	to	30	32
[Actor:move]	6962	Garruk	move from	30	32	to	31	31
[Actor:move]	6962	Garruk	move from	31	31	to	32	30
[Actor:move]	6962	Garruk	move from	32	30	to	33	29
[Actor:move]	6962	Garruk	move from	33	29	to	34	28
[Actor:move]	6962	Garruk	move from	34	28	to	34	27
[Actor:move]	6962	Garruk	move from	34	27	to	34	26
[Actor:move]	6962	Garruk	move from	34	26	to	34	25
[Actor:move]	6962	Garruk	move from	34	25	to	34	24
[Identify]	Silesenor (Madness)	true
[LOG]	Garruk picks up (B.): #SALMON##UID:140013:0#Silesenor (Madness) (4-4 power, 18 apr, mind damage)#LAST#.
[Actor:move]	6962	Garruk	move from	34	24	to	34	23
[Actor:move]	6962	Garruk	move from	34	23	to	34	22
[Actor:move]	6962	Garruk	move from	34	22	to	33	22
[Actor:move]	6962	Garruk	move from	33	22	to	32	22
[Actor:move]	6962	Garruk	move from	32	22	to	31	22
[Actor:move]	6962	Garruk	move from	31	22	to	30	23
[Actor:move]	6962	Garruk	move from	30	23	to	30	24
[Actor:move]	6962	Garruk	move from	30	24	to	30	25
[Actor:move]	6962	Garruk	move from	30	25	to	30	26
[Actor:move]	6962	Garruk	move from	30	26	to	29	27
[Actor:move]	6962	Garruk	move from	29	27	to	28	27
[Actor:move]	6962	Garruk	move from	28	27	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	28	27
[Actor:move]	6962	Garruk	move from	28	27	to	29	28
[Actor:move]	6962	Garruk	move from	29	28	to	30	29
[Actor:move]	6962	Garruk	move from	30	29	to	31	30
[Actor:move]	6962	Garruk	move from	31	30	to	32	30
[Actor:move]	6962	Garruk	move from	32	30	to	33	30
[Actor:move]	6962	Garruk	move from	33	30	to	34	30
[Actor:move]	6962	Garruk	move from	34	30	to	35	30
[Actor:move]	6962	Garruk	move from	35	30	to	36	31
[Actor:move]	6962	Garruk	move from	36	31	to	36	32
[Actor:move]	6962	Garruk	move from	36	32	to	36	33
[Actor:move]	6962	Garruk	move from	36	33	to	36	34
[Actor:move]	6962	Garruk	move from	36	34	to	36	35
[Actor:move]	6962	Garruk	move from	36	35	to	36	36
[Actor:move]	6962	Garruk	move from	36	36	to	36	37
[Actor:move]	6962	Garruk	move from	36	37	to	36	38
[Actor:move]	6962	Garruk	move from	36	38	to	36	39
[Actor:move]	6962	Garruk	move from	36	39	to	36	40
[Actor:move]	6962	Garruk	move from	36	40	to	36	41
[Actor:move]	6962	Garruk	move from	36	41	to	36	42
[Actor:move]	6962	Garruk	move from	36	42	to	36	43
[Actor:move]	6962	Garruk	move from	36	43	to	36	44
[Actor:move]	6962	Garruk	move from	36	44	to	36	45
[Actor:move]	6962	Garruk	move from	36	45	to	36	46
[Actor:move]	6962	Garruk	move from	36	46	to	36	47
[Actor:move]	6962	Garruk	move from	36	47	to	36	48
[Actor:move]	6962	Garruk	move from	36	48	to	36	49
[Actor:move]	6962	Garruk	move from	36	49	to	36	48
[Actor:move]	6962	Garruk	move from	36	48	to	36	47
[Actor:move]	6962	Garruk	move from	36	47	to	36	46
[Actor:move]	6962	Garruk	move from	36	46	to	36	45
[Actor:move]	6962	Garruk	move from	36	45	to	36	44
[Actor:move]	6962	Garruk	move from	36	44	to	36	43
[Actor:move]	6962	Garruk	move from	36	43	to	35	42
[Actor:move]	6962	Garruk	move from	35	42	to	34	41
[Actor:move]	6962	Garruk	move from	34	41	to	33	41
[Actor:move]	6962	Garruk	move from	33	41	to	32	41
[Actor:move]	6962	Garruk	move from	32	41	to	31	41
[Actor:move]	6962	Garruk	move from	31	41	to	30	41
[Actor:move]	6962	Garruk	move from	30	41	to	29	41
[Actor:move]	6962	Garruk	move from	29	41	to	28	41
[Actor:move]	6962	Garruk	move from	28	41	to	27	40
[Actor:move]	6962	Garruk	move from	27	40	to	27	39
[Actor:move]	6962	Garruk	move from	27	39	to	27	38
[Actor:move]	6962	Garruk	move from	27	38	to	27	37
[Actor:move]	6962	Garruk	move from	27	37	to	26	36
[Actor:move]	6962	Garruk	move from	26	36	to	25	36
[Actor:move]	6962	Garruk	move from	25	36	to	24	36
[Actor:move]	6962	Garruk	move from	24	36	to	23	36
[Actor:move]	6962	Garruk	move from	23	36	to	22	36
[Actor:move]	6962	Garruk	move from	22	36	to	21	36
[Actor:move]	6962	Garruk	move from	21	36	to	20	36
[Actor:move]	6962	Garruk	move from	20	36	to	19	36
[Actor:move]	6962	Garruk	move from	19	36	to	18	35
[Actor:move]	6962	Garruk	move from	18	35	to	17	34
[Actor:move]	6962	Garruk	move from	17	34	to	17	33
[Actor:move]	6962	Garruk	move from	17	33	to	17	32
[Actor:move]	6962	Garruk	move from	17	32	to	17	31
[Actor:move]	6962	Garruk	move from	17	31	to	17	30
[Actor:move]	6962	Garruk	move from	17	30	to	17	29
[Actor:move]	6962	Garruk	move from	17	29	to	17	28
[Actor:move]	6962	Garruk	move from	17	28	to	16	27
[Actor:move]	6962	Garruk	move from	16	27	to	15	26
[Actor:move]	6962	Garruk	move from	15	26	to	15	25
[Actor:move]	6962	Garruk	move from	15	25	to	15	24
[Actor:move]	6962	Garruk	move from	15	24	to	15	23
[Actor:move]	6962	Garruk	move from	15	23	to	14	22
[Actor:move]	6962	Garruk	move from	14	22	to	14	21
[Actor:move]	6962	Garruk	move from	14	21	to	14	20
[Actor:move]	6962	Garruk	move from	14	20	to	14	19
[Actor:move]	6962	Garruk	move from	14	19	to	13	18
[Actor:move]	6962	Garruk	move from	13	18	to	12	17
[Actor:move]	6962	Garruk	move from	12	17	to	11	16
[Actor:move]	6962	Garruk	move from	11	16	to	11	15
[Actor:move]	6962	Garruk	move from	11	15	to	11	14
[Actor:move]	6962	Garruk	move from	11	14	to	10	13
[Actor:move]	6962	Garruk	move from	10	13	to	9	13
[Actor:move]	6962	Garruk	move from	9	13	to	8	13
[Actor:move]	6962	Garruk	move from	8	13	to	7	13
[Actor:move]	6962	Garruk	move from	7	13	to	6	13
[Actor:move]	6962	Garruk	move from	6	13	to	5	13
[Actor:move]	6962	Garruk	move from	5	13	to	4	13
[Actor:move]	6962	Garruk	move from	4	13	to	5	13
[Actor:move]	6962	Garruk	move from	5	13	to	6	13
[Actor:move]	6962	Garruk	move from	6	13	to	7	13
[Actor:move]	6962	Garruk	move from	7	13	to	8	13
[Actor:move]	6962	Garruk	move from	8	13	to	9	13
[Actor:move]	6962	Garruk	move from	9	13	to	10	13
[Actor:move]	6962	Garruk	move from	10	13	to	11	14
[Actor:move]	6962	Garruk	move from	11	14	to	12	15
[Actor:move]	6962	Garruk	move from	12	15	to	13	16
[Actor:move]	6962	Garruk	move from	13	16	to	14	17
[Actor:move]	6962	Garruk	move from	14	17	to	14	18
[Actor:move]	6962	Garruk	move from	14	18	to	14	19
[Actor:move]	6962	Garruk	move from	14	19	to	14	20
[Actor:move]	6962	Garruk	move from	14	20	to	15	21
[Actor:move]	6962	Garruk	move from	15	21	to	15	22
[Actor:move]	6962	Garruk	move from	15	22	to	15	23
[Actor:move]	6962	Garruk	move from	15	23	to	15	24
[Actor:move]	6962	Garruk	move from	15	24	to	15	25
[Actor:move]	6962	Garruk	move from	15	25	to	15	26
[Actor:move]	6962	Garruk	move from	15	26	to	16	27
[Actor:move]	6962	Garruk	move from	16	27	to	17	28
[Actor:move]	6962	Garruk	move from	17	28	to	17	29
[Actor:move]	6962	Garruk	move from	17	29	to	17	30
[Actor:move]	6962	Garruk	move from	17	30	to	18	31
[Actor:move]	6962	Garruk	move from	18	31	to	18	32
[Actor:move]	6962	Garruk	move from	18	32	to	18	33
[Actor:move]	6962	Garruk	move from	18	33	to	18	34
[Actor:move]	6962	Garruk	move from	18	34	to	18	35
[Actor:move]	6962	Garruk	move from	18	35	to	19	36
[Actor:move]	6962	Garruk	move from	19	36	to	20	36
[Actor:move]	6962	Garruk	move from	20	36	to	21	36
[Actor:move]	6962	Garruk	move from	21	36	to	22	36
[Actor:move]	6962	Garruk	move from	22	36	to	23	36
[Actor:move]	6962	Garruk	move from	23	36	to	24	36
[Actor:move]	6962	Garruk	move from	24	36	to	25	36
[Actor:move]	6962	Garruk	move from	25	36	to	26	36
[Actor:move]	6962	Garruk	move from	26	36	to	27	37
[Actor:move]	6962	Garruk	move from	27	37	to	27	38
[Actor:move]	6962	Garruk	move from	27	38	to	27	39
[Actor:move]	6962	Garruk	move from	27	39	to	27	40
[Actor:move]	6962	Garruk	move from	27	40	to	28	41
[Actor:move]	6962	Garruk	move from	28	41	to	29	42
[Actor:move]	6962	Garruk	move from	29	42	to	30	42
[Actor:move]	6962	Garruk	move from	30	42	to	31	42
[Actor:move]	6962	Garruk	move from	31	42	to	32	42
[Actor:move]	6962	Garruk	move from	32	42	to	33	42
[Actor:move]	6962	Garruk	move from	33	42	to	34	42
[Actor:move]	6962	Garruk	move from	34	42	to	35	42
[Actor:move]	6962	Garruk	move from	35	42	to	36	43
[Actor:move]	6962	Garruk	move from	36	43	to	36	44
[Actor:move]	6962	Garruk	move from	36	44	to	36	45
[Actor:move]	6962	Garruk	move from	36	45	to	36	46
[Actor:move]	6962	Garruk	move from	36	46	to	36	47
[Actor:move]	6962	Garruk	move from	36	47	to	36	48
[Actor:move]	6962	Garruk	move from	36	48	to	37	49
[LOG]	#YELLOW_GREEN#There is a way to the lake of Nur here (press '<', '>' or right click to use).
[LOG]	Ran for 56 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	37	49	to	36	48
[Actor:move]	6962	Garruk	move from	36	48	to	36	47
[Actor:move]	6962	Garruk	move from	36	47	to	36	46
[Actor:move]	6962	Garruk	move from	36	46	to	36	45
[Actor:move]	6962	Garruk	move from	36	45	to	36	44
[Actor:move]	6962	Garruk	move from	36	44	to	36	43
[Actor:move]	6962	Garruk	move from	36	43	to	35	42
[Actor:move]	6962	Garruk	move from	35	42	to	34	42
[Actor:move]	6962	Garruk	move from	34	42	to	33	42
[Actor:move]	6962	Garruk	move from	33	42	to	32	42
[Actor:move]	6962	Garruk	move from	32	42	to	31	42
[Actor:move]	6962	Garruk	move from	31	42	to	30	42
[Actor:move]	6962	Garruk	move from	30	42	to	29	42
[Actor:move]	6962	Garruk	move from	29	42	to	28	42
[Actor:move]	6962	Garruk	move from	28	42	to	27	42
[Actor:move]	6962	Garruk	move from	27	42	to	26	42
[Actor:move]	6962	Garruk	move from	26	42	to	25	41
[Actor:move]	6962	Garruk	move from	25	41	to	24	41
[Actor:move]	6962	Garruk	move from	24	41	to	23	41
[Actor:move]	6962	Garruk	move from	23	41	to	22	41
[LOG]	Ran for 21 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	22	41	to	21	41
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	21	41	to	20	41
[Actor:move]	6962	Garruk	move from	20	41	to	19	41
[Actor:move]	6962	Garruk	move from	19	41	to	18	41
[Actor:move]	6962	Garruk	move from	18	41	to	17	41
[Actor:move]	6962	Garruk	move from	17	41	to	16	41
[Actor:move]	6962	Garruk	move from	16	41	to	15	41
[Actor:move]	6962	Garruk	move from	15	41	to	14	41
[Actor:move]	6962	Garruk	move from	14	41	to	13	41
[Actor:move]	6962	Garruk	move from	13	41	to	12	41
[Actor:move]	6962	Garruk	move from	12	41	to	11	41
[Actor:move]	6962	Garruk	move from	11	41	to	10	41
[Actor:move]	6962	Garruk	move from	10	41	to	9	41
[Actor:move]	6962	Garruk	move from	9	41	to	8	41
[Actor:move]	6962	Garruk	move from	8	41	to	7	41
[Actor:move]	6962	Garruk	move from	7	41	to	6	41
[Actor:move]	6962	Garruk	move from	6	41	to	5	41
[Actor:move]	6962	Garruk	move from	5	41	to	4	41
[Actor:move]	6962	Garruk	move from	4	41	to	3	41
[Actor:move]	6962	Garruk	move from	3	41	to	2	41
[Actor:move]	6962	Garruk	move from	2	41	to	1	41
[Actor:move]	6962	Garruk	move from	1	41	to	0	42
[Actor:move]	6962	Garruk	move from	0	42	to	0	43
[Actor:move]	6962	Garruk	move from	0	43	to	0	44
[Actor:move]	6962	Garruk	move from	0	44	to	0	45
[Actor:move]	6962	Garruk	move from	0	45	to	0	46
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 26 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Deleting shader 60 (is clone 0)
[Actor:move]	6962	Garruk	move from	0	46	to	0	45
[Actor:move]	6962	Garruk	move from	0	45	to	0	44
[Actor:move]	6962	Garruk	move from	0	44	to	0	43
[Actor:move]	6962	Garruk	move from	0	43	to	0	42
[Actor:move]	6962	Garruk	move from	0	42	to	1	41
[Actor:move]	6962	Garruk	move from	1	41	to	2	41
[Actor:move]	6962	Garruk	move from	2	41	to	3	41
[Actor:move]	6962	Garruk	move from	3	41	to	4	41
[Actor:move]	6962	Garruk	move from	4	41	to	5	41
[Actor:move]	6962	Garruk	move from	5	41	to	6	41
[Actor:move]	6962	Garruk	move from	6	41	to	7	41
[Actor:move]	6962	Garruk	move from	7	41	to	8	41
[Actor:move]	6962	Garruk	move from	8	41	to	9	41
[Actor:move]	6962	Garruk	move from	9	41	to	10	41
[Actor:move]	6962	Garruk	move from	10	41	to	11	41
[Actor:move]	6962	Garruk	move from	11	41	to	12	41
[Actor:move]	6962	Garruk	move from	12	41	to	13	41
[Actor:move]	6962	Garruk	move from	13	41	to	14	41
[Actor:move]	6962	Garruk	move from	14	41	to	15	41
[Actor:move]	6962	Garruk	move from	15	41	to	16	41
[Actor:move]	6962	Garruk	move from	16	41	to	17	41
[Actor:move]	6962	Garruk	move from	17	41	to	18	41
[Actor:move]	6962	Garruk	move from	18	41	to	19	41
[Actor:move]	6962	Garruk	move from	19	41	to	20	42
[Actor:move]	6962	Garruk	move from	20	42	to	21	42
[Actor:move]	6962	Garruk	move from	21	42	to	22	42
[Actor:move]	6962	Garruk	move from	22	42	to	23	42
[Actor:move]	6962	Garruk	move from	23	42	to	24	42
[Actor:move]	6962	Garruk	move from	24	42	to	25	42
[Actor:move]	6962	Garruk	move from	25	42	to	26	42
[Actor:move]	6962	Garruk	move from	26	42	to	27	42
[Actor:move]	6962	Garruk	move from	27	42	to	28	42
[Actor:move]	6962	Garruk	move from	28	42	to	29	42
[Actor:move]	6962	Garruk	move from	29	42	to	30	42
[Actor:move]	6962	Garruk	move from	30	42	to	31	42
[Actor:move]	6962	Garruk	move from	31	42	to	32	42
[Actor:move]	6962	Garruk	move from	32	42	to	33	42
[Actor:move]	6962	Garruk	move from	33	42	to	34	42
[Actor:move]	6962	Garruk	move from	34	42	to	35	42
[Actor:move]	6962	Garruk	move from	35	42	to	36	43
[Actor:move]	6962	Garruk	move from	36	43	to	36	44
[Actor:move]	6962	Garruk	move from	36	44	to	36	45
[Actor:move]	6962	Garruk	move from	36	45	to	36	46
[Actor:move]	6962	Garruk	move from	36	46	to	36	47
[Actor:move]	6962	Garruk	move from	36	47	to	36	48
[Actor:move]	6962	Garruk	move from	36	48	to	37	49
[LOG]	#YELLOW_GREEN#There is a way to the lake of Nur here (press '<', '>' or right click to use).
[LOG]	Ran for 47 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	37	49	to	36	48
[Actor:move]	6962	Garruk	move from	36	48	to	36	47
[Actor:move]	6962	Garruk	move from	36	47	to	36	46
[Actor:move]	6962	Garruk	move from	36	46	to	36	45
[Actor:move]	6962	Garruk	move from	36	45	to	36	44
[Actor:move]	6962	Garruk	move from	36	44	to	36	43
[Actor:move]	6962	Garruk	move from	36	43	to	35	42
[Actor:move]	6962	Garruk	move from	35	42	to	34	42
[Actor:move]	6962	Garruk	move from	34	42	to	33	42
[Actor:move]	6962	Garruk	move from	33	42	to	32	42
[Actor:move]	6962	Garruk	move from	32	42	to	31	42
Server latency	119
[Actor:move]	6962	Garruk	move from	31	42	to	30	42
[Actor:move]	6962	Garruk	move from	30	42	to	29	42
[Actor:move]	6962	Garruk	move from	29	42	to	28	42
[Actor:move]	6962	Garruk	move from	28	42	to	27	42
[Actor:move]	6962	Garruk	move from	27	42	to	26	42
[Actor:move]	6962	Garruk	move from	26	42	to	25	41
[Actor:move]	6962	Garruk	move from	25	41	to	24	41
[Actor:move]	6962	Garruk	move from	24	41	to	23	41
[Actor:move]	6962	Garruk	move from	23	41	to	22	41
[LOG]	Ran for 21 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	22	41	to	21	41
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	21	41	to	20	41
[Actor:move]	6962	Garruk	move from	20	41	to	19	41
[Actor:move]	6962	Garruk	move from	19	41	to	18	41
[Actor:move]	6962	Garruk	move from	18	41	to	17	41
[Actor:move]	6962	Garruk	move from	17	41	to	16	41
[Actor:move]	6962	Garruk	move from	16	41	to	15	41
[Actor:move]	6962	Garruk	move from	15	41	to	14	41
[Actor:move]	6962	Garruk	move from	14	41	to	13	41
[Actor:move]	6962	Garruk	move from	13	41	to	12	41
[Actor:move]	6962	Garruk	move from	12	41	to	11	41
[Actor:move]	6962	Garruk	move from	11	41	to	10	41
[Actor:move]	6962	Garruk	move from	10	41	to	9	41
[Actor:move]	6962	Garruk	move from	9	41	to	8	41
[Actor:move]	6962	Garruk	move from	8	41	to	7	41
[Actor:move]	6962	Garruk	move from	7	41	to	6	41
[Actor:move]	6962	Garruk	move from	6	41	to	5	41
[Actor:move]	6962	Garruk	move from	5	41	to	4	41
[Actor:move]	6962	Garruk	move from	4	41	to	3	41
[Actor:move]	6962	Garruk	move from	3	41	to	2	41
[Actor:move]	6962	Garruk	move from	2	41	to	1	41
[Actor:move]	6962	Garruk	move from	1	41	to	0	42
[Actor:move]	6962	Garruk	move from	0	42	to	0	43
[Actor:move]	6962	Garruk	move from	0	43	to	0	44
[Actor:move]	6962	Garruk	move from	0	44	to	0	45
[Actor:move]	6962	Garruk	move from	0	45	to	0	46
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 26 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	0	46	to	0	45
[Actor:move]	6962	Garruk	move from	0	45	to	0	44
[Actor:move]	6962	Garruk	move from	0	44	to	0	43
[Actor:move]	6962	Garruk	move from	0	43	to	0	42
[Actor:move]	6962	Garruk	move from	0	42	to	1	41
[Actor:move]	6962	Garruk	move from	1	41	to	2	41
[Actor:move]	6962	Garruk	move from	2	41	to	3	41
[Actor:move]	6962	Garruk	move from	3	41	to	4	41
[Actor:move]	6962	Garruk	move from	4	41	to	5	41
[Actor:move]	6962	Garruk	move from	5	41	to	6	41
[Actor:move]	6962	Garruk	move from	6	41	to	7	41
[Actor:move]	6962	Garruk	move from	7	41	to	8	41
[Actor:move]	6962	Garruk	move from	8	41	to	9	41
[Actor:move]	6962	Garruk	move from	9	41	to	10	41
[Actor:move]	6962	Garruk	move from	10	41	to	11	41
[Actor:move]	6962	Garruk	move from	11	41	to	12	41
[Actor:move]	6962	Garruk	move from	12	41	to	13	41
[Actor:move]	6962	Garruk	move from	13	41	to	14	41
[Actor:move]	6962	Garruk	move from	14	41	to	15	41
[Actor:move]	6962	Garruk	move from	15	41	to	16	41
[Actor:move]	6962	Garruk	move from	16	41	to	17	41
[Actor:move]	6962	Garruk	move from	17	41	to	18	41
[Actor:move]	6962	Garruk	move from	18	41	to	19	41
[Actor:move]	6962	Garruk	move from	19	41	to	20	42
[Actor:move]	6962	Garruk	move from	20	42	to	21	42
[Actor:move]	6962	Garruk	move from	21	42	to	22	42
[Actor:move]	6962	Garruk	move from	22	42	to	23	42
[Actor:move]	6962	Garruk	move from	23	42	to	24	42
[Actor:move]	6962	Garruk	move from	24	42	to	25	42
[Actor:move]	6962	Garruk	move from	25	42	to	26	42
[Actor:move]	6962	Garruk	move from	26	42	to	27	42
[Actor:move]	6962	Garruk	move from	27	42	to	28	42
[Actor:move]	6962	Garruk	move from	28	42	to	29	42
[Actor:move]	6962	Garruk	move from	29	42	to	30	42
[Actor:move]	6962	Garruk	move from	30	42	to	31	42
[Actor:move]	6962	Garruk	move from	31	42	to	32	42
[Actor:move]	6962	Garruk	move from	32	42	to	33	42
[Actor:move]	6962	Garruk	move from	33	42	to	34	42
[Actor:move]	6962	Garruk	move from	34	42	to	35	42
[Actor:move]	6962	Garruk	move from	35	42	to	36	43
[Actor:move]	6962	Garruk	move from	36	43	to	36	44
[Actor:move]	6962	Garruk	move from	36	44	to	36	45
[Actor:move]	6962	Garruk	move from	36	45	to	36	46
[Actor:move]	6962	Garruk	move from	36	46	to	36	47
[Actor:move]	6962	Garruk	move from	36	47	to	36	48
[Actor:move]	6962	Garruk	move from	36	48	to	37	49
[LOG]	#YELLOW_GREEN#There is a way to the lake of Nur here (press '<', '>' or right click to use).
[LOG]	Ran for 47 turns (stop reason: at exit).
[LOG]	
Deleting shader 102 (is clone 0)
[USERCHAT] channel talk	PackOfOne	tome	and rage literally will not work with TTC on. which is tolerable beause rage is pretty bad
[USERCHAT] channel achievement	tsvit	tome	The secret city (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Sestrar	tome	The secret city	false	false
[USERCHAT] channel achievement	OzarkTempses	tome	The Arena	false	false
[USERCHAT] channel achievement	Siewiorr	tome	A dangerous secret (Insane (Roguelike) difficulty)	false	false
Server latency	118
[USERCHAT] channel achievement	Pyroraptor	tome	Level 20 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Caethyril	global	The secret city (Roguelike)	false	false
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting shader 95 (is clone 0)
Deleting shader 94 (is clone 0)
[USERCHAT] channel talk	PackOfOne	tome	but iirc you can still attack your own ooze despite what the description says (again). this is good though
[USERCHAT] channel talk	Birminham_Devil	tome	pack, is there any reason to go into mind star mastery as summoner?
[ActorObjectUse] useObjectDisable: 	Cloud Caller (Misfortune)	inven/slot	1	57	tid	nil
[LOG]	You gain 1.50 gold from the transmogrification of #FFD700##UID:6542:0#Cloud Caller (Misfortune) (0 def, 0 armour)#LAST#.
[USERCHAT] channel talk	PackOfOne	tome	yes
Deleting temp shader	invis_edge[]
[USERCHAT] channel achievement	sickqt	tome	The Legend of Garkul (Nightmare (Roguelike) difficulty)	false	false
[LOG]	You gain 6.53 gold from the transmogrification of #SALMON##UID:6550:0#Hazebrand (Madness) (0 def, 3 armour)#LAST#.
[USERCHAT] channel achievement	sickqt	tome	A different point of view (Nightmare (Roguelike) difficulty)	false	false
Deleting shader 76 (is clone 0)
Server latency	124
[USERCHAT] channel achievement	Mezisophon	tome	Orcrist (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	PackOfOne	tome	it incraeses the stats you get from them not only for swings
[USERCHAT] channel achievement	sickqt	tome	Home sweet home (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Siewiorr	tome	all of the mindstar tree is very good on summoner
[USERCHAT] channel talk	Birminham_Devil	tome	oh ok good
[USERCHAT] channel talk	PackOfOne	tome	in the late game that will boost your mindpower quite a bit
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
[USERCHAT] channel talk	Excelsior	tome	Of course. Leaves Tide is a reason in and of itself, besides the part where you get more stats and can just hit thing by yourself.
Deleting shader 91 (is clone 0)
[USERCHAT] channel achievement	Mezisophon	tome	The Legend of Garkul (Insane (Roguelike) difficulty)	false	false
[LOG]	Garruk deactivates #{bold}##ORANGE#Surge#LAST#.#{normal}#
[USERCHAT] channel achievement	mrsomeone43	tome	The sky is falling! (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel talk	Siewiorr	tome	leaves tide is one of the strongest talents in the game
Server latency	141
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting temp shader	runicshield[aadjust=7,auraColor=vec4(1,0,0.3,1),bubbleColor=vec4(1,0,0.3,0.6),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	distort[blacken=0,power=0.01,power_amp=0.3,power_time=1000]
[USERCHAT] channel talk	Siewiorr	tome	and you can use the last talent to hit your ooze for eq reduction while also healing yourself off of it
Deleting shader 104 (is clone 0)
Deleting shader 77 (is clone 0)
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
Deleting shader 96 (is clone 0)
Deleting temp shader	volumetric_aura[]
[USERCHAT] channel serial data	blasert	tome	738
Deleting shader 115 (is clone 0)
Deleting shader 114 (is clone 0)
Deleting shader 111 (is clone 0)
Deleting shader 110 (is clone 0)
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting shader 93 (is clone 0)
Deleting shader 116 (is clone 0)
Deleting temp shader	lightning[]
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=2000,wobblingType=0]
Deleting shader 97 (is clone 0)
Deleting shader 92 (is clone 0)
Deleting temp shader	fireball[trail_length=1]
Deleting temp shader	fireball[]
Deleting temp shader	awesomeaura[alpha=0.7,time_factor=5000]
Deleting temp shader	fireflash[]
Deleting shader 100 (is clone 0)
Deleting shader 62 (is clone 0)
Deleting shader 101 (is clone 0)
Deleting shader 78 (is clone 0)
[USERCHAT] channel achievement	Birminham_Devil	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	vino	tome	The secret city (Insane (Roguelike) difficulty)	false	false
Server latency	119
[USERCHAT] channel talk	PackOfOne	tome	thorn grab is pretty bad but it's isntant cast so if for whatever reason you are in melée range you can throw it down before you skedaldde
[USERCHAT] channel achievement	Caethyril	global	Level 10 (Roguelike)	false	false
[USERCHAT] channel serial data	iiixd1	tome	813
[USERCHAT] channel serial data	arkradon	tome	751
[USERCHAT] channel achievement	pusio	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel talk	Siewiorr	tome	the most important part of summoner is to not be lazy with turtle
[USERCHAT] channel talk	Birminham_Devil	tome	The grab looks good, is the slow resistable?
[USERCHAT] channel talk	Siewiorr	tome	use it every fight even if you think you're safe
[USERCHAT] channel achievement	CainAvl	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	swanghard	tome	You were not supposed to see that!	false	false
Server latency	126
[USERCHAT] channel achievement	joejitsu	tome	Level 10	false	false
[LOG]	Garruk deactivates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1241:0#Talent Surge is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = FLOODED
  [2] = 2
}
[ActorObjectUse]	Garruk	Cleaning up: 	Cloud Caller (Misfortune)	6542
[USERCHAT] channel talk	PackOfOne	tome	ye even if theres a super mega giga marauder randboss right next to you, if you have frantic summoning and a turtle, you will survive
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[USERCHAT] channel achievement	BtPete	tome	Squadmate	false	false
[USERCHAT] channel talk	PackOfOne	tome	the taunt is instant
Loading tile from tileset	/data/gfx/effects/curse_of_misfortune.png
Loading tile from tileset	/data/gfx/effects/curse_of_shrouds.png
[USERCHAT] channel achievement	alucab	tome	Thralless (Nightmare (Adventure) difficulty)	false	true
[LOG]	Garruk deactivates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
Server latency	119
[USERCHAT] channel achievement	LilCthulhu	tome	Curse Lifter (Insane (Roguelike) difficulty)	false	false
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = FLOODED
  [2] = 2
}
[LOG]	Garruk activates #{bold}##ORANGE#Surge#LAST#.#{normal}#
[LOG]	
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = FLOODED
  [2] = 2
}
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[USERCHAT] channel talk	Birminham_Devil	tome	turtle seems busted good so far
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	hardened leather belt 'Zubokira' (Misfortune)	dwarven-steel pickaxe 'Offalstriker'	::	nil	BELT
fight: 	hardened leather belt 'Zubokira' (Misfortune)	balanced dwarven-steel mace of enduring (Nightmares)	::	nil	BELT
fight: 	hardened leather belt 'Zubokira' (Misfortune)	Lightcutter (Shrouds)	::	nil	BELT
fight: 	hardened leather belt 'Zubokira' (Misfortune)	iron helm 'Quenchtooth' (Nightmares)	::	nil	BELT
fight: 	hardened leather belt 'Zubokira' (Misfortune)	Glowquake the cashmere cloak (Madness)	::	nil	BELT
fight: 	hardened leather belt 'Zubokira' (Misfortune)	Spider-Silk Robe of Spydrë (Nightmares)	::	nil	BELT
fight: 	hardened leather belt 'Zubokira' (Misfortune)	Siluna the Umbrawar	::	nil	BELT
fight: 	hardened leather belt 'Zubokira' (Misfortune)	Saligalle	::	nil	BELT
fight: 	hardened leather belt 'Zubokira' (Misfortune)	copper ring 'Xadhenne'	::	nil	BELT
fight: 	hardened leather belt 'Zubokira' (Misfortune)	savage's copper ring	::	nil	BELT
fight: 	hardened leather belt 'Zubokira' (Misfortune)	Relgugorn the Scorchsorrow (Nightmares)	::	nil	BELT
fight: 	hardened leather belt 'Zubokira' (Misfortune)	Wanderer's Rest (Misfortune)	::	nil	BELT
[LOG]	Garruk wears: #FF7700##UID:142547:0#hardened leather belt 'Zubokira' (Misfortune)#LAST#.
[LOG]	
[USERCHAT] channel serial data	Excelsior	tome	627
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[USERCHAT] channel achievement	zerath	tome	Treasure Hunter	false	true
[USERCHAT] channel talk	Siewiorr	tome	it's kinda janky from time to time
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[USERCHAT] channel talk	PackOfOne	tome	it's what makes the class work (aside from drake)
[USERCHAT] channel talk	Siewiorr	tome	that's my biggest problem with summoner
[MOUSE] ending drag'n'drop
fight: 	Lightcutter (Shrouds)	dwarven-steel pickaxe 'Offalstriker'	::	nil	HANDS
fight: 	Lightcutter (Shrouds)	balanced dwarven-steel mace of enduring (Nightmares)	::	nil	HANDS
fight: 	Lightcutter (Shrouds)	hardened leather belt 'Zubokira' (Misfortune)	::	nil	HANDS
fight: 	Lightcutter (Shrouds)	iron helm 'Quenchtooth' (Nightmares)	::	nil	HANDS
fight: 	Lightcutter (Shrouds)	Glowquake the cashmere cloak (Madness)	::	nil	HANDS
fight: 	Lightcutter (Shrouds)	Spider-Silk Robe of Spydrë (Nightmares)	::	nil	HANDS
fight: 	Lightcutter (Shrouds)	Siluna the Umbrawar	::	nil	HANDS
fight: 	Lightcutter (Shrouds)	Saligalle	::	nil	HANDS
fight: 	Lightcutter (Shrouds)	copper ring 'Xadhenne'	::	nil	HANDS
fight: 	Lightcutter (Shrouds)	savage's copper ring	::	nil	HANDS
fight: 	Lightcutter (Shrouds)	Relgugorn the Scorchsorrow (Nightmares)	::	nil	HANDS
fight: 	Lightcutter (Shrouds)	Wanderer's Rest (Misfortune)	::	nil	HANDS
[LOG]	Garruk wears: #SALMON##UID:108386:0#Lightcutter (Shrouds) (0 def, 2 armour)#LAST#.
[LOG]	
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = FLOODED
  [2] = 2
}
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[USERCHAT] channel talk	Siewiorr	tome	sometimes the taunt just doesn't feel like working in that particular fight
Server latency	124
[USERCHAT] channel serial data	xirxirxir	tome	772
[USERCHAT] channel achievement	BtPete	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	Hrazor	tome	Earth Master	false	false
[USERCHAT] channel achievement	swanghard	tome	A View From The Gallery	false	false
[USERCHAT] channel talk	PackOfOne	tome	btw blowing up your turtle can max out your all res quite easily
[USERCHAT] channel achievement	krzysztoftomm	tome	Thralless (Nightmare (Roguelike) difficulty)	false	false
Server latency	121
[USERCHAT] channel serial data	CainAvl	tome	748
[USERCHAT] channel serial data	RACZero	tome	683
[USERCHAT] channel talk	Birminham_Devil	tome	pack is banned from the turtle club for turtlism
[USERCHAT] channel achievement	deepfrieze	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Ajent	tome	Level 10 (Roguelike)	false	true
[USERCHAT] channel talk	Tripirt	tome	tuuuurtle
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_tmp
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_tmp
[LOG]	Garruk switches his weapons to: unarmed.
[LOG]	
[USERCHAT] channel serial data	krzysztoftomm	tome	696
Server latency	123
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_tmp
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_tmp
[LOG]	Garruk switches his weapons to: #0080FF##UID:6881:0#balanced dwarven-steel mace of enduring (Nightmares)#LAST#
#SALMON##UID:6890:0#Relgugorn the Scorchsorrow (Nightmares)#LAST#.
[LOG]	
[USERCHAT] channel talk	PackOfOne	tome	im more a shredder kinda guy ya feel me
[USERCHAT] channel achievement	Excelsior	tome	You were not supposed to see that! (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	krzysztoftomm	tome	fuckin arch mages
[USERCHAT] channel talk	Birminham_Devil	tome	So far I feel like a fire mage with extra steps
[USERCHAT] channel achievement	Mastuck	tome	Level 10 (Exploration mode)	false	false
[USERCHAT] channel achievement	ChargerDrive	tome	Baby steps	false	true
[USERCHAT] channel achievement	Dumpingtruck	tome	Invasion from the Depths (Insane (Adventure) difficulty)	false	true
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = FLOODED
  [2] = 2
}
[LOG]	You gain 6.03 gold from the transmogrification of #8d55ff##UID:143396:0#wrathful steel shield of the stars (Shrouds) (0 def, 4 armour, 12-14 power, 38.5 block)#LAST#.
[LOG]	You gain 3.96 gold from the transmogrification of #0080FF##UID:142536:0#shocking iron shield of winter (Nightmares) (0 def, 2 armour, 10-11 power, 22 block)#LAST#.
[LOG]	You gain 1.86 gold from the transmogrification of #0080FF##UID:143410:0#dwarven-steel shield of resistance (Corpses) (0 def, 6 armour, 30-37 power, 87 block)#LAST#.
[LOG]	You gain 1.44 gold from the transmogrification of #00FF80##UID:142690:0#dwarven-steel shield of resilience (Madness) (0 def, 6 armour, 32-38 power, 82.5 block)#LAST#.
[LOG]	You gain 7.28 gold from the transmogrification of #8d55ff##UID:143441:0#coruscating steel shield of winter (Shrouds) (0 def, 4 armour, 10-12 power, 42 block)#LAST#.
[LOG]	You gain 1.29 gold from the transmogrification of #00FF80##UID:143434:0#acidic steel shield of cold resistance (+17%) (Shrouds) (0 def, 4 armour, 18-21 power, 38.5 block)#LAST#.
[LOG]	You gain 18.51 gold from the transmogrification of #SALMON##UID:142718:0#Bleakblast the steel plate armour (Corpses) (0 def, 9 armour)#LAST#.
[LOG]	You gain 11.08 gold from the transmogrification of #0080FF##UID:140374:0#rejuvenating hardened leather armour of the deep (Nightmares) (9 def, 8 armour)#LAST#.
[LOG]	You gain 1.54 gold from the transmogrification of #00FF80##UID:143402:0#hardened leather armour of spell shielding (Corpses) (9 def, 6 armour)#LAST#.
[LOG]	You gain 8.02 gold from the transmogrification of #8d55ff##UID:143417:0#duelist's cured leather armour of Toknor (Misfortune) (10 def, 7 armour)#LAST#.
[LOG]	You gain 2.08 gold from the transmogrification of #00FF80##UID:142710:0#cleansing hardened leather armour of acid resistance (Corpses) (9 def, 6 armour)#LAST#.
[LOG]	You gain 25.00 gold from the transmogrification of #FFD700##UID:140229:0#Eel-skin armour (Misfortune) (16 def, 0 armour)#LAST#.
[LOG]	You gain 6.89 gold from the transmogrification of #8d55ff##UID:142694:0#fortifying dwarven-steel mail armour of Eyal (Nightmares) (3 def, 8 armour)#LAST#.
[LOG]	You gain 1.87 gold from the transmogrification of #00FF80##UID:142498:0#dwarven-steel mail armour of stability (Misfortune) (3 def, 8 armour)#LAST#.
[LOG]	You gain 14.02 gold from the transmogrification of #SALMON##UID:141420:0#Silomina the steel mail armour (Madness) (22 def, 6 armour)#LAST#.
[LOG]	You gain 8.21 gold from the transmogrification of #00FF80##UID:142502:0#restful hardened leather gloves of strength (+3) (Nightmares) (0 def, 2 armour)#LAST#.
[LOG]	You gain 3.22 gold from the transmogrification of #8d55ff##UID:142508:0#wanderer's pair of dwarven-steel boots of evasion (Madness) (5 def, 4 armour)#LAST#.
[LOG]	You gain 4.46 gold from the transmogrification of #0080FF##UID:143390:0#traveler's pair of iron boots of strife (Corpses) (0 def, 3 armour)#LAST#.
[LOG]	You gain 5.43 gold from the transmogrification of #0080FF##UID:140380:0#verdant cashmere robe of protection (Nightmares) (2 def, 3 armour)#LAST#.
[LOG]	You gain 3.14 gold from the transmogrification of #0080FF##UID:142532:0#steel waraxe of rage (Corpses) (10-15 power, 3 apr)#LAST#.
[LOG]	You gain 18.58 gold from the transmogrification of #SALMON##UID:143175:0#Beyablek (Shrouds) (12-17 power, 3 apr)#LAST#.
[LOG]	You gain 4.05 gold from the transmogrification of #0080FF##UID:142492:0#truestriking dwarven-steel steamsaw of physical resistance (+11%) (Misfortune) (22-33 power, 0 apr)#LAST#.
[LOG]	You gain 1.69 gold from the transmogrification of #00FF80##UID:142480:0#flaming dwarven-steel steamsaw of massacre (Madness) (26-39 power, 0 apr)#LAST#.
[LOG]	You gain 2.12 gold from the transmogrification of #00FF80##UID:143384:0#ash magestaff of power (Misfortune) (15-18 power, 3 apr, lightning element)#LAST#.
[LOG]	You gain 10.00 gold from the transmogrification of #FFD700##UID:143383:0#Crystal Shard (Misfortune) (16-19 power, 4 apr, physical element)#LAST#.
[LOG]	You gain 2.15 gold from the transmogrification of #0080FF##UID:143423:0#swiftstrike cured leather sling (Misfortune)#LAST#.
[LOG]	You gain 2.46 gold from the transmogrification of #00FF80##UID:143406:0#reinforced leather sling of acid (Corpses)#LAST#.
[LOG]	You gain 4.59 gold from the transmogrification of #0080FF##UID:140366:0#pulsing mindstar of sand (Nightmares) (13-14 power, 32 apr, mind damage)#LAST#.
[LOG]	You gain 1.01 gold from the transmogrification of #00FF80##UID:140370:0#mossy mindstar of life (Corpses) (2-2 power, 12 apr, nature damage)#LAST#.
[LOG]	You gain 15.72 gold from the transmogrification of #SALMON##UID:140414:0#mossy mindstar 'Demonreeve' (Corpses) (2-2 power, 12 apr, nature damage)#LAST#.
[LOG]	You gain 8.17 gold from the transmogrification of #8d55ff##UID:142700:0#hungering thorny mindstar of storms (Nightmares) (10-10 power, 24 apr, mind damage)#LAST#.
[LOG]	You gain 2.40 gold from the transmogrification of #00FF80##UID:140405:0#creative vined mindstar of balance (Misfortune) (4-5 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 2.85 gold from the transmogrification of #00FF80##UID:142706:0#creative thorny mindstar (Corpses) (8-9 power, 24 apr, nature damage)#LAST#.
[LOG]	You gain 20.67 gold from the transmogrification of #SALMON##UID:140013:0#Silesenor (Madness) (4-4 power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 3.99 gold from the transmogrification of #00FF80##UID:140223:0#balanced iron mace of phasing (Shrouds) (12-18 power, 7 apr)#LAST#.
[LOG]	You gain 3.32 gold from the transmogrification of #00FF80##UID:142686:0#balanced dwarven-steel longsword (Shrouds) (23-32 power, 4 apr)#LAST#.
[LOG]	You gain 4.45 gold from the transmogrification of #0080FF##UID:140392:0#truestriking dwarven-steel greatsword (Shrouds) (40-63 power, 2 apr)#LAST#.
[LOG]	You gain 4.36 gold from the transmogrification of #00FF80##UID:140386:0#slime-covered dwarven-steel greatsword of persecution (Corpses) (38-60 power, 2 apr)#LAST#.
[LOG]	You gain 7.55 gold from the transmogrification of #8d55ff##UID:143427:0#plaguebringer's steel greatsword of crippling (Corpses) (26-41 power, 2 apr)#LAST#.
[LOG]	You gain 12.91 gold from the transmogrification of #FF7700##UID:141588:0#Obsidiansweep the dwarven-steel greatsword (Misfortune) (33-53 power, 2 apr)#LAST#.
[LOG]	You gain 5.00 gold from the transmogrification of #FFD700##UID:143389:0#Stormfront (Corpses) (30-45 power, 15 apr)#LAST#.
[LOG]	You gain 12.33 gold from the transmogrification of #SALMON##UID:142893:0#Beothad the Abyssvenom (Shrouds) (20-30 power, 2 apr)#LAST#.
[LOG]	You gain 1.53 gold from the transmogrification of #00FF80##UID:141572:0#steel ring of sensing#LAST#.
[LOG]	You gain 1.06 gold from the transmogrification of #00FF80##UID:141578:0#teleportation rune of the psychic (range 110; cd 18)#LAST#.
[LOG]	You gain 2.35 gold from the transmogrification of #00FF80##UID:142542:0#ethereal rune of the titan (power 22; resist 22%; move 42%; dur 5; cd 21)#LAST#.
[LOG]	You gain 1.66 gold from the transmogrification of #FFFFFF##UID:141586:0#blink rune (range 4; phase 13; cd 14)#LAST#.
[LOG]	You gain 1.76 gold from the transmogrification of #FFFFFF##UID:140403:0#blink rune (range 5; phase 15; cd 15)#LAST#.
[LOG]	You gain 2.02 gold from the transmogrification of #00FF80##UID:140219:0#movement infusion of the duelist (speed 525%; cd 17)#LAST#.
[LOG]	You gain 5.36 gold from the transmogrification of #FFFFFF##UID:143416:0#heroism infusion (die at -336; dur 5; cd 34)#LAST#.
[LOG]	You gain 1.16 gold from the transmogrification of #00FF80##UID:141582:0#healing infusion of the sneak (heal 87; cd 12)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x32ecfd60
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Closed level map	4
[ZONE] Left zone	Old Forest
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-old-forest.teaz	?=?	zone-lake-nur.teaz
Loading savefile 	/save/garruk/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = FLOODED
  [2] = 2
}
Loading entities file from file	/data/zones/lake-nur/npcs.lua
Loading entities file from file	/data/general/npcs/aquatic_critter.lua
Loading entities file from file	/data/general/npcs/aquatic_demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/aquatic-demon.lua
Loading entities file from file	/data/general/npcs/horror_aquatic.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
New GL Shader program 60
*p 60: Uniform: 0: 8B5E tex
*p 60: Uniform: 1: 1406 tick
*p 60: Uniform: 3: 1406 time_factor
*p 60: Uniform: 2: 1406 tick_start
*p 60: Uniform: 6: 1406 appearTime
*p 60: Uniform: 5: 1406 wobblingType
*p 60: Uniform: 7: 1406 backgroundLayersCount
*p 60: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	2431235
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
New GL Shader program 62
*p 62: Uniform: 0: 8B5E tex
*p 62: Uniform: 1: 1406 tick
*p 62: Uniform: 3: 1406 time_factor
*p 62: Uniform: 2: 1406 tick_start
*p 62: Uniform: 6: 1406 appearTime
*p 62: Uniform: 5: 1406 wobblingType
*p 62: Uniform: 7: 1406 backgroundLayersCount
*p 62: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	2431235
Loading entities file from memory	/data-orcs/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data-orcs/general/npcs/snake-add.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data-orcs/general/npcs/plant-add.lua
Loading entities file from file	/data/zones/lake-nur/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/lake-nur/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Erelesazor into world artifacts
Importing Urthadunamas into world artifacts
Importing Gloomfurnace the drakeskin leather gloves into world artifacts
Importing Isedakira into world artifacts
Importing yew wand of shielding 'Velildakira' into world artifacts
Importing Emyba the quiver of elven-wood arrows into world artifacts
Importing Cyromina into world artifacts
Importing Dayblack into world artifacts
Importing voratun helm 'Scabburst' into world artifacts
Importing hardened leather cap 'Frigidjustice' into world artifacts
Importing Glacierquill into world artifacts
Importing dwarven-steel mace 'Dawnguile' into world artifacts
Importing Crackleraze into world artifacts
Importing Tempestminister the stralite torque of clear mind into world artifacts
Importing Emyrewe the yew vilestaff into world artifacts
Importing Turugasus into world artifacts
Importing Yvyth the Forestreeve into world artifacts
Importing Xanidata into world artifacts
Importing Cyronor the dwarven-steel greatmaul into world artifacts
Importing Faliblek the Unlightpunish into world artifacts
Importing steel waraxe 'Beradunasus' into world artifacts
Importing Grinafast the dwarven-steel plate armour into world artifacts
Importing Durikor the stralite dagger into world artifacts
Importing yew longbow 'Scorpionsorrow' into world artifacts
Importing elven-silk wizard hat 'Airsin' into world artifacts
Importing Eilinetta the dwarven-steel torque of gale force into world artifacts
Importing Infernoprophet the cashmere robe into world artifacts
Importing Emerarin into world artifacts
Importing steel waraxe 'Zurain' into world artifacts
Importing Emeluriatha the Hellssteel into world artifacts
Importing Xanaledathra into world artifacts
Importing stralite shield 'Neruwyn' into world artifacts
Importing steel shield 'Chargepulverizer' into world artifacts
Importing hardened leather sling 'Daimuthel' into world artifacts
Importing voratun dagger 'Kesus' into world artifacts
Importing Duvytosus the dragonbone starstaff into world artifacts
Importing Isloda the elven-wood vilestaff into world artifacts
Importing Thundertide into world artifacts
Importing voratun amulet 'Tideradiance' into world artifacts
Importing Yvyldaraba the Squalorvenom into world artifacts
Importing Gesus the Deepsgrinder into world artifacts
Importing elven-wood vilestaff 'Tempestraze' into world artifacts
Importing dwarven-steel plate armour 'Guromihek' into world artifacts
Importing Relgagrim into world artifacts
Importing stralite plate armour 'Kador' into world artifacts
Importing Arthumas the Brightdream into world artifacts
Importing Blastwrither the dwarven-steel helm into world artifacts
Importing Viperbile into world artifacts
Importing dwarven-steel shield 'Radiancesin' into world artifacts
Importing Coalfiend the dwarven-steel gauntlets into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/lake-nur/traps.lua
Loading entities file from file	/data/general/traps/water.lua
Initiated zone	Lake of Nur	with base_level	24
[ZONE] persisting to persist_last_zones	lake-nur
Loading zone persistance level	lake-nur	1
Make wait background texture 1228 : 0x1084489728 (0, 1083604992)
Wait finished, counted 0, 3 ticks
Creating level	lake-nur	1
Make wait background texture 1493 : 0x1084489728 (0, 1083604992)
[Zone:newLevel]	lake-nur	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 1504 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/lake-nur.lua
[STATIC MAP] size	50	50	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/ocean_water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 76
*p 76: Uniform: 1: 1406 tick
*p 76: Uniform: 3: 8B50 mapCoord
*p 76: Uniform: 0: 8B50 texSize
*p 76: Uniform: 4: 8B52 texCoord
*p 76: Uniform: 2: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_stone_wall_door_closed.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_stair_down_03_64.png
Wait finished, counted 1004, 220 ticks
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_trunk_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_foliage_summer.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 77
*p 77: Uniform: 1: 1406 tick
*p 77: Uniform: 3: 8B52 texCoord
*p 77: Uniform: 2: 8B50 mapCoord
*p 77: Uniform: 4: 1406 attenuation
*p 77: Uniform: 0: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_trunk_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_trunk_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_foliage_summer.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_shadow.png
Loading tile	terrain/trees/light_small_wider_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_trunk_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_shadow.png
Loading tile	terrain/trees/light_small_narrow_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_13.png
Not gone east, no backup guardian
Running on level loads	lake-nur-1
[Actor:move]	6962	Garruk	(forced) move from	37	49	to	28	0
[LOG]	#YELLOW_GREEN#There is a way to the old forest here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 24 Krog Cursed
[Discord] updating state: "Lake of Nur (1)" / "Lvl 24 Krog Cursed" / default / cursed
[MUSIC] stoping	weather/rain.ogg
Updating zone name	Lake of Nur (1)
C Map minimap texture: 367 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-old-forest.teaz	::	table: 0x1c8ac5e0	=>	table: 0x3a28efd8	(17040)
Loading savefile 	/save/garruk/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x1e2c06f0	(4683)
Loading savefile 	/save/garruk/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x1bcb47c0	(3029)
Loading savefile 	/save//
[Actor:move]	6962	Garruk	move from	28	0	to	27	1
[Actor:move]	6962	Garruk	move from	27	1	to	26	2
[LORE] learning..	old-forest-note-5
[LOG]	Lore found: #0080FF#journal entry (old forest)
[LORE] learnt	old-forest-note-5
===	nil	nil
[QUEST] given to	table: 0x1952e348	shertul-fortress
[LOG]	#LIGHT_GREEN#Accepted quest 'Sher'Tul Fortress'! #WHITE#(Press 'j' to see the quest log)
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x138bfbe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	Ran for 3 turns (stop reason: dialog is displayed).
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-old-forest.teaz.tmp
Saved zipname /save/garruk/zone-old-forest.teaz.tmp
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-old-forest.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/garruk/game.teag.tmp
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = CRYSTALINE
  [2] = 2
}
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	b256a1f46f9615489d9f0bb98569db5a	zone	/save/garruk/zone-old-forest.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-old-forest.teaz	b256a1f46f9615489d9f0bb98569db5a
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	8be6d2ade3eb8fcde51a873857276715	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	8be6d2ade3eb8fcde51a873857276715
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	6962	Garruk	move from	26	2	to	26	3
[Actor:move]	6962	Garruk	move from	26	3	to	25	4
[Actor:move]	6962	Garruk	move from	25	4	to	25	5
[Actor:move]	6962	Garruk	move from	25	5	to	24	6
[Actor:move]	6962	Garruk	move from	24	6	to	24	7
[Actor:move]	6962	Garruk	move from	24	7	to	24	8
[Actor:move]	6962	Garruk	move from	24	8	to	23	9
[Actor:move]	6962	Garruk	move from	23	9	to	23	10
[LOG]	
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
New GL Shader program 78
*p 78: Uniform: 2: 1406 tick
*p 78: Uniform: 3: 1406 speed
*p 78: Uniform: 4: 8B50 p2
*p 78: Uniform: 0: 8B5E tex
*p 78: Uniform: 5: 1406 a
*p 78: Uniform: 1: 8B51 color
*p 78: Uniform: 6: 1406 amp
[Actor:move]	6962	Garruk	move from	23	10	to	23	11
[Actor:move]	6962	Garruk	move from	23	11	to	23	12
[Actor:move]	6962	Garruk	move from	23	12	to	24	13
[Actor:move]	6962	Garruk	move from	24	13	to	24	14
[Actor:move]	6962	Garruk	move from	24	14	to	24	15
[Actor:move]	6962	Garruk	move from	24	15	to	24	16
[Actor:move]	6962	Garruk	move from	24	16	to	25	17
[Actor:move]	6962	Garruk	move from	25	17	to	25	18
[Actor:move]	6962	Garruk	move from	25	18	to	25	19
[Actor:move]	6962	Garruk	move from	25	19	to	25	20
[Actor:move]	6962	Garruk	move from	25	20	to	26	21
[Actor:move]	6962	Garruk	move from	26	21	to	26	22
[Actor:move]	6962	Garruk	move from	26	22	to	26	23
[Actor:move]	6962	Garruk	move from	26	23	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	27	25
[Actor:move]	6962	Garruk	move from	27	25	to	27	26
[Actor:move]	6962	Garruk	move from	27	26	to	27	27
[LOG]	Ran for 6 turns (stop reason: suffocating).
[LOG]	
[Actor:move]	6962	Garruk	move from	27	27	to	27	28
[LOG]	Ran for 2 turns (stop reason: suffocating).
[LOG]	
[Actor:move]	6962	Garruk	move from	27	28	to	27	29
[Actor:move]	6962	Garruk	move from	27	29	to	28	30
[LOG]	Ran for 3 turns (stop reason: suffocating).
[LOG]	
[Actor:move]	6962	Garruk	move from	28	30	to	28	31
[LOG]	Ran for 2 turns (stop reason: suffocating).
[LOG]	
[Actor:move]	6962	Garruk	move from	28	31	to	28	32
[Actor:move]	6962	Garruk	move from	28	32	to	28	33
[Actor:move]	6962	Garruk	move from	28	33	to	28	34
[Actor:move]	6962	Garruk	move from	28	34	to	28	35
[Actor:move]	6962	Garruk	move from	28	35	to	28	36
[Actor:move]	6962	Garruk	move from	28	36	to	28	37
[Actor:move]	6962	Garruk	move from	28	37	to	28	38
[Actor:move]	6962	Garruk	move from	28	38	to	28	39
[LOG]	Garruk uses #{bold}##ORCHID#Dig.#{normal}##LAST#
Server latency	118
[LOG]	Digging starts...
[LOG]	Dug for 13 turns.
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_7.png
[LOG]	Coral wall turns into underwater.
[LOG]	
[Actor:move]	6962	Garruk	move from	28	39	to	27	40
[Actor:move]	6962	Garruk	move from	27	40	to	26	41
[Actor:move]	6962	Garruk	move from	26	41	to	27	42
[Actor:move]	6962	Garruk	move from	27	42	to	27	43
[Actor:move]	6962	Garruk	move from	27	43	to	28	44
[Actor:move]	6962	Garruk	move from	28	44	to	29	45
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 5 turns (stop reason: interesting terrain).
[LOG]	
Loading zone persistance level	lake-nur	2
Make wait background texture 431 : 0x1084489728 (0, 1083604992)
Wait finished, counted 0, 2 ticks
Creating level	lake-nur	2
Make wait background texture 858 : 0x1084489728 (0, 1083604992)
[Zone:newLevel]	lake-nur	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 902 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x274fc908
[RoomsLoader:init] loaded room:	random_room	function: 0x274fc908
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x1e4df278	chance:	7
[roomGen] room generator	function: 0x274fc908	is making a room
loaded room	narrow_spiral	15	8
[roomGen] generated room	narrow_spiral
placed room	narrow_spiral	at	16	13	with center	23	16
[roomGen] room generator	function: 0x274fc908	is making a room
loaded room	cross_quartet	13	11
[roomGen] generated room	cross_quartet
placed room	cross_quartet	at	11	32	with center	17	37
[roomGen] room generator	function: 0x274fc908	is making a room
loaded room	cross	10	14
[roomGen] generated room	cross
placed room	cross	at	34	26	with center	38	32
[roomGen] room generator	function: 0x274fc908	is making a room
loaded room	thick_n	14	14
[roomGen] generated room	thick_n
placed room	thick_n	at	2	1	with center	8	7
[roomGen] room generator	function: 0x274fc908	is making a room
loaded room	cross_circled	9	9
[roomGen] generated room	cross_circled
placed room	cross_circled	at	32	18	with center	36	22
[roomGen] room generator	function: 0x274fc908	is making a room
loaded room	thick_wall	8	13
[roomGen] generated room	thick_wall
placed room	thick_wall	at	7	18	with center	10	24
[roomGen] room generator	function: 0x274fc908	is making a room
loaded room	inner_pillar	9	7
[roomGen] generated room	inner_pillar
placed room	inner_pillar	at	2	39	with center	6	42
[roomGen] room generator	function: 0x274fc908	is making a room
loaded room generator	simple	function: 0x1b94acb8
[roomGen] generated room	simple12x8
placed room	simple12x8	at	18	5	with center	23	8
[roomGen] room generator	function: 0x274fc908	is making a room
loaded room	split2	15	5
[roomGen] generated room	split2
placed room	split2	at	33	7	with center	40	9
[roomGen] room generator	function: 0x274fc908	is making a room
[roomGen] generated room	simple7x11
placed room	simple7x11	at	26	26	with center	29	31
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_bubbles.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_stair_up.png
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_giant_eel.png
[Actor:move]	192586	giant eel	(forced) move from	nil	nil	to	43	8
Random elite generating
[createRandomBoss] Creating random boss 	Vorolrana the giant eel	25	level	1	classes
[applyRandomClass]	192587	Vorolrana the giant eel	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-utility
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/summon-advanced
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/call
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/mindstar-mastery
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/harmony
}
[7] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/summon-augmentation
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-melee
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[10] = {
  [1] = false
  [2] = 0
  [tt] = technique/combat-techniques-active
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-distance
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree wild-gift/summon-utility to boss
 Talent choices for wild-gift/summon-utility:
		1	T_TURTLE	Turtle
		2	T_SPIDER	Spider
		3	T_FRANTIC_SUMMONING	Frantic Summoning
		4	T_SUMMON_CONTROL	Pheromones
Adding primary tree wild-gift/summon-utility to boss with 4 talents
1	 * talent:	T_TURTLE	3
1	 * talent:	T_SPIDER	3
1	 * talent:	T_FRANTIC_SUMMONING	3
1	 * talent:	T_SUMMON_CONTROL	3
[applyRandomClass] Attempting to add tree wild-gift/call to boss
 * Random boss forbade talent because talent not allowed on random bosses	Meditation	T_MEDITATION	25
 * Random boss forbade talent because talent not allowed on random bosses	Earth's Eyes	T_EARTH_S_EYES	25
 Talent choices for wild-gift/call:
		1	T_NATURE_TOUCH	Nature's Touch
		2	T_NATURE_S_BALANCE	Nature's Balance
Adding secondary tree wild-gift/call to boss with 1 talents
1	 * talent:	T_NATURE_TOUCH	3
[applyRandomClass] Attempting to add tree wild-gift/mindstar-mastery to boss
 Talent choices for wild-gift/mindstar-mastery:
		1	T_PSIBLADES	Psiblades
		2	T_THORN_GRAB	Thorn Grab
		3	T_LEAVES_TIDE	Leaves Tide
		4	T_NATURE_S_EQUILIBRIUM	Nature's Equilibrium
Adding primary tree wild-gift/mindstar-mastery to boss with 4 talents
2	 * talent:	T_PSIBLADES	3
2	 * talent:	T_THORN_GRAB	3
2	 * talent:	T_LEAVES_TIDE	3
2	 * talent:	T_NATURE_S_EQUILIBRIUM	2
 ** Finished adding	2	of	2	primary class trees
	 * 	wild-gift/summon-utility
	 * 	wild-gift/mindstar-mastery
 ** Finished adding	1	of	1	secondary class trees
	 * 	wild-gift/call
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	1	gr egos =	0	rand themes = 	3	points = 	37	nb_powers = 	6
 * using themes	acid,mental,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Emelayawyn the %s(rune-covered steel waraxe) with no themename
 ** selected ego	blazebringer's 	(greater)	nature
 * adding power: mind burst (crit)(1 points), 19 remaining
 * adding power: generic stat cun(1 points), 18 remaining
 * adding power: generic stat con(1 points), 17 remaining
 * adding power: generic stat con(1 points), 16 remaining
 * adding power: generic see invisible(1 points), 15 remaining
 * adding power: mind burst(1 points), 14 remaining
 * adding power: mind burst (crit)(1.5 points), 13 remaining
 * adding power: generic stat cun(1.5 points), 11.5 remaining
 * adding power: generic stat con(1.5 points), 10 remaining
 * adding power: generic stat con(1.5 points), 8.5 remaining
 * adding power: generic see invisible(1.5 points), 7 remaining
 * adding power: mind burst(1.5 points), 5.5 remaining
 * adding power: mind burst (crit)(2.25 points), 4 remaining
 * adding power: generic stat cun(2.25 points), 1.75 remaining
 * adding bias power: generic stat cun(3.375 points), 19 remaining
 * adding bias power: mind burst (crit)(3.375 points), 15.625 remaining
 * adding bias power: generic stat con(2.25 points), 12.25 remaining
 * adding bias power: generic stat cun(4.05 points), 10 remaining
 * adding bias power: mind burst (crit)(4.05 points), 5.95 remaining
 * adding bias power: generic stat con(2.7 points), 1.9 remaining
[resolveObject] CREATE FOR	192772	Vorolrana the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x18792b98, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	22.91550891274	30.5
[resolveObject] CREATED OBJECT:	192773	epiphanous thorny mindstar of flames	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	9
[resolveObject]	192773	epiphanous thorny mindstar of flames	added to inventory	MAINHAND
[resolveObject] CREATE FOR	192772	Vorolrana the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x282dbe38, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	64.980264829001	77.5
[resolveObject] CREATED OBJECT:	192779	harmonious living mindstar	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	24
fight: 	harmonious living mindstar	epiphanous thorny mindstar of flames	::	nil	OFFHAND
[resolveObject]	192779	harmonious living mindstar	added to inventory	OFFHAND
[resolveObject] CREATE FOR	192772	Vorolrana the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x282dc028, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	39.419464722606	52.5
[resolveObject] CREATED OBJECT:	192783	cleansing cured leather armour of Toknor	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	cleansing cured leather armour of Toknor	epiphanous thorny mindstar of flames	::	nil	BODY
fight: 	cleansing cured leather armour of Toknor	harmonious living mindstar	::	nil	BODY
[resolveObject]	192783	cleansing cured leather armour of Toknor	added to inventory	BODY
[Actor:move]	192772	Vorolrana the giant eel	(forced) move from	nil	nil	to	9	39
Added unique	mod.class.NPC/Vorolrana the giant eel	::	1
[Actor:wearAllInventory]	192772	Vorolrana the giant eel	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	192772	Vorolrana the giant eel
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	6	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_SPIDER	level	5	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_SUMMON_CONTROL	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_WAR_HOUND	level	6	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_THORN_GRAB	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSIBLADES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LEAVES_TIDE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NATURE_S_EQUILIBRIUM	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FRANTIC_SUMMONING	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TURTLE	level	5	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_NATURE_TOUCH	level	5	range:	1	radius:	0	effective:	1
Activating psiblade	epiphanous thorny mindstar of flames
Activating psiblade	harmonious living mindstar
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	192789	giant eel	(forced) move from	nil	nil	to	10	32
Random elite generating
[createRandomBoss] Creating random boss 	Veladhebeth the ink squid	25	level	1	classes
  * class	Skirmisher	 rejected due to power source
  * class	Necromancer	 rejected due to power source
  * class	Archer	 rejected due to power source
  * class	Corruptor	 rejected due to power source
[applyRandomClass]	192790	Veladhebeth the ink squid	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.2
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/battle-machinery
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/butchery
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/furnace
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/automated-butchery
}
[6] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/battlefield-management
}
[8] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/sawmaiming
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[11] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/engineering
}
[12] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/blacksmith
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/sawmaiming to boss
 Talent choices for steamtech/sawmaiming:
		1	T_TO_THE_ARMS	To The Arms
		2	T_BLOODSTREAM	Bloodstream
		3	T_SPINAL_BREAK	Spinal Break
		4	T_GORESPLOSION	Goresplosion
Adding primary tree steamtech/sawmaiming to boss with 3 talents
1	 * talent:	T_TO_THE_ARMS	3
1	 * talent:	T_BLOODSTREAM	3
1	 * talent:	T_SPINAL_BREAK	3
[applyRandomClass] Attempting to add tree steamtech/chemistry to boss
 * Random boss forbade talent because talent not allowed on random bosses	Therapeutics	T_THERAPEUTICS	25
 * Random boss forbade talent because talent not allowed on random bosses	Chemistry	T_CHEMISTRY	25
 * Random boss forbade talent because talent not allowed on random bosses	Explosives	T_EXPLOSIVES	25
 Talent choices for steamtech/chemistry:
		1	T_STEAM_POWER	Steam Power
Adding secondary tree steamtech/chemistry to boss with 1 talents
1	 * talent:	T_STEAM_POWER	3
[applyRandomClass] Attempting to add tree steamtech/battlefield-management to boss
 * Random boss forbade talent because talent not allowed on random bosses	Saw Wheels	T_SAWWHEELS	25
 Talent choices for steamtech/battlefield-management:
		1	T_GRINDING_SHIELD	Grinding Shield
		2	T_PUNISHMENT	Punishment
		3	T_BATTLEFIELD_VETERAN	Battlefield Veteran
Adding primary tree steamtech/battlefield-management to boss with 4 talents
2	 * talent:	T_GRINDING_SHIELD	3
2	 * talent:	T_PUNISHMENT	3
2	 * talent:	T_BATTLEFIELD_VETERAN	3
 ** Finished adding	2	of	2	primary class trees
	 * 	steamtech/sawmaiming
	 * 	steamtech/battlefield-management
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/chemistry
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	1	gr egos =	0	rand themes = 	3	points = 	28	nb_powers = 	5
 * using themes	dark,physical,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Glydhebeth'(gleaming dwarven-steel greatsword) with no themename
 ** selected ego	warbringer's 	(greater)	technique
 * adding power: generic resists pen physical(1 points), 14 remaining
 * adding power: generic phys apr(1 points), 13 remaining
 * adding power: generic stamina regeneration(1 points), 12 remaining
 * adding power: generic stat dex(1 points), 11 remaining
 * adding power: generic phys crit(1 points), 10 remaining
 * adding power: generic resists pen physical(1.5 points), 9 remaining
 * adding power: generic phys apr(1.5 points), 7.5 remaining
 * adding power: generic stamina regeneration(1.5 points), 6 remaining
 * adding power: generic stat dex(1.5 points), 4.5 remaining
 * adding power: generic phys crit(1.5 points), 3 remaining
 * adding power: generic resists pen physical(2.25 points), 1.5 remaining
 * adding bias power: generic phys apr(2.25 points), 14 remaining
 * adding bias power: generic phys crit(2.25 points), 11.75 remaining
 * adding bias power: generic stamina regeneration(2.25 points), 9.5 remaining
 * adding bias power: generic phys crit(2.7 points), 7.25 remaining
 * adding bias power: generic stat dex(2.25 points), 4.55 remaining
 * adding bias power: generic phys apr(2.7 points), 2.3 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	192974	Veladhebeth the ink squid	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	193325	simple healing salve	tries left:	1
[resolvers.inventory] created object:	193325	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Veladhebeth the ink squid	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	192974	Veladhebeth the ink squid	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	193676	simple frost salve	tries left:	1
[resolvers.inventory] created object:	193676	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Veladhebeth the ink squid	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	192974	Veladhebeth the ink squid	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	192974	Veladhebeth the ink squid	filter:	{defined="APE"}
[resolveObject] CREATE FOR	192974	Veladhebeth the ink squid	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x422c10b8, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Ego	81.386648915216	102.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
[resolveObject] CREATED OBJECT:	193757	manaburning dwarven-steel steamsaw of arcane resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	193757	manaburning dwarven-steel steamsaw of arcane resistance (#RESIST#)	added to inventory	MAINHAND
[resolveObject] CREATE FOR	192974	Veladhebeth the ink squid	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x422c1160, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater + Ego	49.91384086104	52.5
[resolveObject] CREATED OBJECT:	193769	balanced dwarven-steel steamsaw of projection	tries left:	4
fight: 	balanced dwarven-steel steamsaw of projection	manaburning dwarven-steel steamsaw of arcane resistance (#RESIST#)	::	nil	OFFHAND
[resolveObject]	193769	balanced dwarven-steel steamsaw of projection	added to inventory	OFFHAND
[resolveObject] CREATE FOR	192974	Veladhebeth the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x422c0980, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	57.125477591093	77.5
[resolveObject] CREATED OBJECT:	193775	steel mail armour of the deep	tries left:	4
fight: 	steel mail armour of the deep	manaburning dwarven-steel steamsaw of arcane resistance (#RESIST#)	::	nil	BODY
fight: 	steel mail armour of the deep	balanced dwarven-steel steamsaw of projection	::	nil	BODY
[resolveObject]	193775	steel mail armour of the deep	added to inventory	BODY
[resolveObject] CREATE FOR	192974	Veladhebeth the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x422c0b68, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	99.183937276407	102.5
[resolveObject] CREATED OBJECT:	193779	storm hardened leather gloves of strength (#STATBONUS#)	tries left:	4
fight: 	storm hardened leather gloves of strength (#STATBONUS#)	manaburning dwarven-steel steamsaw of arcane resistance (#RESIST#)	::	nil	HANDS
fight: 	storm hardened leather gloves of strength (#STATBONUS#)	balanced dwarven-steel steamsaw of projection	::	nil	HANDS
fight: 	storm hardened leather gloves of strength (#STATBONUS#)	steel mail armour of the deep	::	nil	HANDS
[resolveObject]	193779	storm hardened leather gloves of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	192974	Veladhebeth the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x422c0d58, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	25.136520041883	30.5
[resolveObject] CREATED OBJECT:	193785	restorative pair of rough leather boots of rushing	tries left:	4
fight: 	restorative pair of rough leather boots of rushing	manaburning dwarven-steel steamsaw of arcane resistance (#RESIST#)	::	nil	FEET
fight: 	restorative pair of rough leather boots of rushing	balanced dwarven-steel steamsaw of projection	::	nil	FEET
fight: 	restorative pair of rough leather boots of rushing	steel mail armour of the deep	::	nil	FEET
fight: 	restorative pair of rough leather boots of rushing	storm hardened leather gloves of strength (#STATBONUS#)	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	restorative pair of rough leather boots of rushing	by	Veladhebeth the ink squid	inven/slot	table: 0x422c2f50	nil
[resolveObject]	193785	restorative pair of rough leather boots of rushing	added to inventory	FEET
[resolveObject] CREATE FOR	192974	Veladhebeth the ink squid	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	192974	Veladhebeth the ink squid	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_ink_squid.png
[Actor:move]	192974	Veladhebeth the ink squid	(forced) move from	nil	nil	to	42	8
Added unique	mod.class.NPC/Veladhebeth the ink squid	::	1
[Actor:wearAllInventory]	192974	Veladhebeth the ink squid	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	192974	Veladhebeth the ink squid
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRAB	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDING_INK	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_TO_THE_ARMS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRINDING_SHIELD	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PUNISHMENT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOODSTREAM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPINAL_BREAK	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_3	level	3	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_hit
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	193791	giant eel	(forced) move from	nil	nil	to	14	10
Random elite generating
[createRandomBoss] Creating random boss 	Adygara the ink squid	25	level	1	classes
  * class	Annihilator	 rejected due to power source
  * class	Writhing One	 rejected due to power source
  * class	Arcane Blade	 rejected due to power source
[applyRandomClass]	193792	Adygara the ink squid	Adding class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/strife
}
[3] = {
  [1] = false
  [2] = 0
  [tt] = cursed/fears
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/rampage
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/slaughter
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[7] = {
  [1] = true
  [2] = 0
  [tt] = cursed/cursed-form
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/endless-hunt
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/gloom
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/predator
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cursed/rampage to boss
 Talent choices for cursed/rampage:
		1	T_RAMPAGE	Rampage
		2	T_BRUTALITY	Brutality
		3	T_TENACITY	Tenacity
		4	T_SLAM	Slam
Adding primary tree cursed/rampage to boss with 4 talents
1	 * talent:	T_RAMPAGE	4
1	 * talent:	T_BRUTALITY	3
1	 * talent:	T_TENACITY	3
1	 * talent:	T_SLAM	2
[applyRandomClass] Attempting to add tree cursed/endless-hunt to boss
 Talent choices for cursed/endless-hunt:
		1	T_STALK	Stalk
		2	T_HARASS_PREY	Harass Prey
		3	T_BECKON	Beckon
		4	T_SURGE	Surge
Adding secondary tree cursed/endless-hunt to boss with 2 talents
1	 * talent:	T_STALK	3
1	 * talent:	T_HARASS_PREY	3
 ** Finished adding	1	of	1	primary class trees
	 * 	cursed/rampage
 ** Finished adding	1	of	1	secondary class trees
	 * 	cursed/endless-hunt
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	1	gr egos =	0	rand themes = 	3	points = 	26	nb_powers = 	5
 * using themes	dark,fire,mental
 * forbid power sources:	arcane,technique_ranged
Creating randart Goladig the Deepsidol(humming pair of dwarven-steel boots) with dark
 ** selected ego	traveler's 	(normal)	technique
 * adding power: generic stat wil(1 points), 13 remaining
 * adding power: generic mind crit magnitude(2 points), 12 remaining
 * adding power: generic resist darkness(2 points), 10 remaining
 * adding power: generic resist fire(1 points), 8 remaining
 * adding power: generic mindcrit(1 points), 7 remaining
 * adding power: generic stat wil(1.5 points), 6 remaining
 * adding power: generic mind crit magnitude(3 points), 4.5 remaining
 * adding power: generic resist darkness(3 points), 1.5 remaining
 * adding bias power: generic mindcrit(1.5 points), 13 remaining
 * adding bias power: generic mind crit magnitude(4.5 points), 11.5 remaining
 * adding bias power: generic resist fire(1.5 points), 7 remaining
 * adding bias power: generic mindcrit(1.8 points), 5.5 remaining
 * adding bias power: generic mind crit magnitude(5.4 points), 3.7 remaining
[resolveObject] CREATE FOR	193929	Adygara the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3f8a2068, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	85.644508060334	102.5
[resolveObject] CREATED OBJECT:	193930	balanced dwarven-steel battleaxe of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[resolveObject]	193930	balanced dwarven-steel battleaxe of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	193929	Adygara the ink squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x37cf59c8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	75.54569968687	77.5
[resolveObject] CREATED OBJECT:	193936	dwarven-steel mail armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	dwarven-steel mail armour of the deep	balanced dwarven-steel battleaxe of massacre	::	OFFHAND	BODY
[resolveObject]	193936	dwarven-steel mail armour of the deep	added to inventory	BODY
[Actor:move]	193929	Adygara the ink squid	(forced) move from	nil	nil	to	18	34
Added unique	mod.class.NPC/Adygara the ink squid	::	1
[Actor:wearAllInventory]	193929	Adygara the ink squid	wearing main inventory
fight: 	Goladig the Deepsidol	balanced dwarven-steel battleaxe of massacre	::	OFFHAND	FEET
fight: 	Goladig the Deepsidol	dwarven-steel mail armour of the deep	::	nil	FEET
[Actor:wearAllInventory]	Adygara the ink squid	193929	193794	Goladig the Deepsidol	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	193929	Adygara the ink squid
   #- checking tactical table for talent	T_GRAB	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDING_INK	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_RAMPAGE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLAM	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STALK	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLASH	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GLOOM	level	6	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_HARASS_PREY	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	193940	giant eel	(forced) move from	nil	nil	to	9	10
[Actor:move]	193941	giant eel	(forced) move from	nil	nil	to	28	2
Random elite generating
[createRandomBoss] Creating random boss 	Polana the giant eel	25	level	1	classes
  * class	Sun Paladin	 rejected due to power source
  * class	Necromancer	 rejected due to power source
  * class	Doombringer	 rejected due to power source
  * class	Shadowblade	 rejected due to power source
[applyRandomClass]	193942	Polana the giant eel	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.2
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/battle-machinery
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/butchery
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/furnace
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/automated-butchery
}
[6] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/battlefield-management
}
[8] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/sawmaiming
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[11] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/engineering
}
[12] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/blacksmith
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/battle-machinery to boss
 Talent choices for steamtech/battle-machinery:
		1	T_EXPLOSIVE_STEAM_ENGINE	Explosive Steam Engine
		2	T_LINGERING_CLOUD	Lingering Cloud
		3	T_TREMOR_ENGINE	Tremor Engine
		4	T_SEISMIC_ACTIVITY	Seismic Activity
Adding primary tree steamtech/battle-machinery to boss with 4 talents
1	 * talent:	T_EXPLOSIVE_STEAM_ENGINE	3
1	 * talent:	T_LINGERING_CLOUD	4
1	 * talent:	T_TREMOR_ENGINE	3
1	 * talent:	T_SEISMIC_ACTIVITY	3
[applyRandomClass] Attempting to add tree steamtech/butchery to boss
 Talent choices for steamtech/butchery:
		1	T_STEAMSAW_MASTERY	Steamsaw Mastery
		2	T_OVERHEAT_SAWS	Overheat Saws
		3	T_TEMPEST_OF_METAL	Tempest of Metal
		4	T_OVERCHARGE_SAWS	Overcharge Saws
Adding primary tree steamtech/butchery to boss with 4 talents
2	 * talent:	T_STEAMSAW_MASTERY	2
2	 * talent:	T_OVERHEAT_SAWS	3
2	 * talent:	T_TEMPEST_OF_METAL	3
2	 * talent:	T_OVERCHARGE_SAWS	3
[applyRandomClass] Attempting to add tree steamtech/chemistry to boss
 * Random boss forbade talent because talent not allowed on random bosses	Therapeutics	T_THERAPEUTICS	25
 * Random boss forbade talent because talent not allowed on random bosses	Chemistry	T_CHEMISTRY	25
 * Random boss forbade talent because talent not allowed on random bosses	Explosives	T_EXPLOSIVES	25
 Talent choices for steamtech/chemistry:
		1	T_STEAM_POWER	Steam Power
Adding secondary tree steamtech/chemistry to boss with 2 talents
1	 * talent:	T_STEAM_POWER	3
 ** Finished adding	2	of	2	primary class trees
	 * 	steamtech/battle-machinery
	 * 	steamtech/butchery
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/chemistry
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	1	gr egos =	0	rand themes = 	3	points = 	31	nb_powers = 	6
 * using themes	dark,cold,mind
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Shadelace'(humming dwarven-steel mail armour) with dark
 ** selected ego	 of cold resistance	(normal)	technique
 * adding power: generic inc damage darkness(1 points), 16 remaining
 * adding power: generic mind expose melee(2 points), 15 remaining
 * adding power: generic resist cold(1 points), 13 remaining
 * adding power: generic mind retribution(1 points), 12 remaining
 * adding power: generic inc damage darkness(1 points), 11 remaining
 * adding power: generic mind expose melee(2 points), 10 remaining
 * adding power: generic inc damage darkness(1.5 points), 8 remaining
 * adding power: generic mind expose melee(3 points), 6.5 remaining
Removing power from the list, 	generic mind expose melee	==	table: 0x40ac3d18	remaining:
 * adding power: generic mind retribution(1.5 points), 3.5 remaining
 * adding power: generic inc damage darkness(1.5 points), 2 remaining
 * adding bias power: generic mind retribution(2.25 points), 16 remaining
 * adding bias power: generic mind retribution(2.7 points), 13.75 remaining
 * adding bias power: generic mind retribution(3.24 points), 11.05 remaining
 * adding bias power: generic mind retribution(3.888 points), 7.81 remaining
Removing power from bias list , 	generic mind retribution
 * adding bias power: generic inc damage darkness(2.25 points), 3.922 remaining
 * adding bias power: generic inc damage darkness(2.7 points), 1.672 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	194077	Polana the giant eel	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	194428	simple healing salve	tries left:	1
[resolvers.inventory] created object:	194428	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Polana the giant eel	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	194077	Polana the giant eel	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	194779	simple frost salve	tries left:	1
[resolvers.inventory] created object:	194779	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Polana the giant eel	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	194077	Polana the giant eel	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	194077	Polana the giant eel	filter:	{defined="APE"}
[resolveObject] CREATE FOR	194077	Polana the giant eel	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x3a10c7b0, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Ego	100.555160512	102.5
[resolveObject] CREATED OBJECT:	194787	flaming steel steamsaw of massacre	tries left:	4
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	194787	flaming steel steamsaw of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	194077	Polana the giant eel	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x3a10c858, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater + Ego	43.796839435072	52.5
[resolveObject] CREATED OBJECT:	194799	icy dwarven-steel steamsaw of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
fight: 	icy dwarven-steel steamsaw of evisceration	flaming steel steamsaw of massacre	::	nil	OFFHAND
[resolveObject]	194799	icy dwarven-steel steamsaw of evisceration	added to inventory	OFFHAND
[resolveObject] CREATE FOR	194077	Polana the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3a10ca10, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	73.940225946354	77.5
[resolveObject] CREATED OBJECT:	194805	dwarven-steel mail armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	dwarven-steel mail armour of Eyal	flaming steel steamsaw of massacre	::	nil	BODY
fight: 	dwarven-steel mail armour of Eyal	icy dwarven-steel steamsaw of evisceration	::	nil	BODY
[resolveObject]	194805	dwarven-steel mail armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	194077	Polana the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3a10cb58, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	59.282588705952	77.5
[resolveObject] CREATED OBJECT:	194809	hardened leather gloves of the nighthunter	tries left:	4
fight: 	hardened leather gloves of the nighthunter	flaming steel steamsaw of massacre	::	nil	HANDS
fight: 	hardened leather gloves of the nighthunter	icy dwarven-steel steamsaw of evisceration	::	nil	HANDS
fight: 	hardened leather gloves of the nighthunter	dwarven-steel mail armour of Eyal	::	nil	HANDS
[ActorObjectUse] useObjectEnable: 	hardened leather gloves of the nighthunter	by	Polana the giant eel	inven/slot	table: 0x3a391f90	nil
[resolveObject]	194809	hardened leather gloves of the nighthunter	added to inventory	HANDS
[resolveObject] CREATE FOR	194077	Polana the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3a10cca8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	44.271667723025	52.5
[resolveObject] CREATED OBJECT:	194813	grounding pair of hardened leather boots of rushing	tries left:	4
fight: 	grounding pair of hardened leather boots of rushing	flaming steel steamsaw of massacre	::	nil	FEET
fight: 	grounding pair of hardened leather boots of rushing	icy dwarven-steel steamsaw of evisceration	::	nil	FEET
fight: 	grounding pair of hardened leather boots of rushing	dwarven-steel mail armour of Eyal	::	nil	FEET
fight: 	grounding pair of hardened leather boots of rushing	hardened leather gloves of the nighthunter	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	grounding pair of hardened leather boots of rushing	by	Polana the giant eel	inven/slot	table: 0x37b09a98	nil
[resolveObject]	194813	grounding pair of hardened leather boots of rushing	added to inventory	FEET
[resolveObject] CREATE FOR	194077	Polana the giant eel	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	194077	Polana the giant eel	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[Actor:move]	194077	Polana the giant eel	(forced) move from	nil	nil	to	14	7
Added unique	mod.class.NPC/Polana the giant eel	::	1
[Actor:wearAllInventory]	194077	Polana the giant eel	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	194077	Polana the giant eel
   #- checking tactical table for talent	T_TEMPEST_OF_METAL	level	5	range:	1	radius:	1	effective:	1.6666666666667
   #- checking tactical table for talent	T_EXPLOSIVE_STEAM_ENGINE	level	5	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_TO_THE_ARMS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TREMOR_ENGINE	level	5	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_OVERHEAT_SAWS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_4	level	1	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_OVERCHARGE_SAWS	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_squid.png
[Actor:move]	194819	squid	(forced) move from	nil	nil	to	20	9
Random boss generating
[createRandomBoss] Creating random boss 	Yvaba the squid	25	level	2	classes
  * class	Anorithil	 rejected due to power source
[applyRandomClass]	194820	Yvaba the squid	Adding class	Doomed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/one-with-shadows
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/darkness
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/shadows
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/advanced-shadowmancy
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/punishments
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/gestures
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/force-of-will
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/dark-sustenance
}
[10] = {
  [1] = true
  [2] = 0
  [tt] = cursed/cursed-form
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/fears
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cursed/darkness to boss
 Talent choices for cursed/darkness:
		1	T_CREEPING_DARKNESS	Creeping Darkness
		2	T_DARK_VISION	Dark Vision
		3	T_DARK_TORRENT	Dark Torrent
		4	T_DARK_TENDRILS	Dark Tendrils
Adding primary tree cursed/darkness to boss with 4 talents
1	 * talent:	T_CREEPING_DARKNESS	3
1	 * talent:	T_DARK_VISION	3
1	 * talent:	T_DARK_TORRENT	3
1	 * talent:	T_DARK_TENDRILS	3
[applyRandomClass] Attempting to add tree cursed/shadows to boss
 Talent choices for cursed/shadows:
		1	T_CALL_SHADOWS	Call Shadows
		2	T_SHADOW_WARRIORS	Shadow Warriors
		3	T_SHADOW_MAGES	Shadow Mages
		4	T_FOCUS_SHADOWS	Focus Shadows
Adding secondary tree cursed/shadows to boss with 2 talents
1	 * talent:	T_CALL_SHADOWS	3
1	 * talent:	T_SHADOW_WARRIORS	3
 ** Finished adding	1	of	1	primary class trees
	 * 	cursed/darkness
 ** Finished adding	1	of	1	secondary class trees
	 * 	cursed/shadows
  * class	Shadowblade	 rejected due to power source
[applyRandomClass]	194820	Yvaba the squid	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature,technique,psionic
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/venom-drake
}
[2] = {
  [1] = false
  [2] = 0.3
  [3] = wyrmic_scourge
  [tt] = demented/scourge-drake
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-offense
}
[4] = {
  [1] = false
  [2] = 0.3
  [3] = wyrmic_undead
  [tt] = spell/undead-drake
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/call
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/2hweapon-assault
}
[9] = {
  [1] = false
  [2] = 0
  [tt] = wild-gift/harmony
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/higher-draconic
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/cold-drake
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/fire-drake
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/storm-drake
}
[14] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[15] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/sand-drake
}
[16] = {
  [1] = true
  [2] = 0
  [tt] = wild-gift/fungus
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree wild-gift/fungus to boss
 Talent choices for wild-gift/fungus:
		1	T_WILD_GROWTH	Wild Growth
		2	T_FUNGAL_GROWTH	Fungal Growth
		3	T_ANCESTRAL_LIFE	Ancestral Life
		4	T_SUDDEN_GROWTH	Sudden Growth
Adding primary tree wild-gift/fungus to boss with 4 talents
1	 * talent:	T_WILD_GROWTH	3
1	 * talent:	T_FUNGAL_GROWTH	3
1	 * talent:	T_ANCESTRAL_LIFE	3
1	 * talent:	T_SUDDEN_GROWTH	3
[applyRandomClass] Attempting to add tree wild-gift/harmony to boss
 Talent choices for wild-gift/harmony:
		1	T_WATERS_OF_LIFE	Waters of Life
		2	T_ELEMENTAL_HARMONY	Elemental Harmony
		3	T_ONE_WITH_NATURE	One with Nature
		4	T_HEALING_NEXUS	Healing Nexus
Adding primary tree wild-gift/harmony to boss with 4 talents
2	 * talent:	T_WATERS_OF_LIFE	3
2	 * talent:	T_ELEMENTAL_HARMONY	3
2	 * talent:	T_ONE_WITH_NATURE	3
2	 * talent:	T_HEALING_NEXUS	3
[applyRandomClass] Attempting to add tree demented/scourge-drake to boss
 Talent choices for demented/scourge-drake:
		1	T_TENTACLED_WINGS	Tentacled Wings
		2	T_DECAYING_GROUNDS	Decaying Grounds
		3	T_AUGMENT_DESPAIR	Augment Despair
		4	T_MAGGOT_BREATH	Maggot Breath
Adding secondary tree demented/scourge-drake to boss with 2 talents
1	 * talent:	T_TENTACLED_WINGS	3
1	 * talent:	T_DECAYING_GROUNDS	3
[applyRandomClass] Attempting to add tree wild-gift/fire-drake to boss
 Talent choices for wild-gift/fire-drake:
		1	T_WING_BUFFET	Wing Buffet
		2	T_BELLOWING_ROAR	Bellowing Roar
		3	T_DEVOURING_FLAME	Devouring Flame
		4	T_FIRE_BREATH	Fire Breath
Adding secondary tree wild-gift/fire-drake to boss with 2 talents
2	 * talent:	T_WING_BUFFET	3
2	 * talent:	T_BELLOWING_ROAR	3
 ** Finished adding	2	of	2	primary class trees
	 * 	wild-gift/fungus
	 * 	wild-gift/harmony
 ** Finished adding	2	of	2	secondary class trees
	 * 	demented/scourge-drake
	 * 	wild-gift/fire-drake
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	194821	Yvaba the squid	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	53.025373762945	62
[resolveObject] CREATED OBJECT:	194822	healing infusion	tries left:	1
[resolveObject] adding to main inventory:	194822	healing infusion
[ActorObjectUse] useObjectEnable: 	healing infusion	by	Yvaba the squid	inven/slot	1	nil
[resolveObject] CREATE FOR	194821	Yvaba the squid	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	58.281437974722	62
[resolveObject] CREATED OBJECT:	194823	shatter afflictions rune	tries left:	1
[resolveObject] adding to main inventory:	194823	shatter afflictions rune
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune	by	Yvaba the squid	inven/slot	1	nil
[resolveObject] CREATE FOR	194821	Yvaba the squid	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	93.788949374293	107
[resolveObject] CREATED OBJECT:	194824	steady yew longbow	tries left:	1
[resolveObject] adding to main inventory:	194824	steady yew longbow
[resolvers.drop_randart]	194821	Yvaba the squid	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	194821	Yvaba the squid	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x31f73230, ego_filter=table: 0x37868820}
[resolveObject] CREATED OBJECT:	194828	dwarven-steel helm	tries left:	4
[resolvers.drop_randart]	194821	Yvaba the squid	using data:	{lev=25, base={"table: 0x402be2e8, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	4
 * using themes	blight,mental
 * forbid power sources:	antimagic
Creating randart %s 'Kador'(laminated dwarven-steel helm) with no themename
 ** selected ego	warlord's 	(greater)	nature
 ** selected ego	insulating 	(normal)	technique
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	technique
 * adding power: generic mindpower(1 points), 8 remaining
 * adding power: generic max psi(1 points), 7 remaining
 * adding power: generic mindpower(1 points), 6 remaining
 * adding power: generic max hate(1 points), 5 remaining
 * adding power: generic mindpower(1.5 points), 4 remaining
 * adding power: generic max psi(1.5 points), 2.5 remaining
 * adding power: generic mindpower(1.5 points), 1 remaining
 * adding bias power: generic max hate(1.5 points), 8 remaining
 * adding bias power: generic mindpower(2.25 points), 6.5 remaining
 * adding bias power: generic max hate(1.8 points), 4.25 remaining
 * adding bias power: generic mindpower(2.7 points), 2.45 remaining
Added unique	mod.class.Object/dwarven-steel helm 'Kador'	::	1
[resolveObject] CREATE FOR	194821	Yvaba the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x37c6b928, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	99.622578002425	107
[resolveObject] CREATED OBJECT:	194961	manaburning thorny mindstar	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	7
[General Object resolver]	194961	manaburning thorny mindstar	COULD NOT BE WORN
[resolveObject] adding to main inventory:	194961	manaburning thorny mindstar
[resolveObject] CREATE FOR	194821	Yvaba the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x37c6b9b0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	82.820555529981	87
[resolveObject] CREATED OBJECT:	194965	horrifying vined mindstar of balance	tries left:	4
[General Object resolver]	194965	horrifying vined mindstar of balance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	194965	horrifying vined mindstar of balance
[resolveObject] CREATE FOR	194821	Yvaba the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x37c6bb00, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	38.775545170478	62
[resolveObject] CREATED OBJECT:	194971	verdant cashmere robe	tries left:	4
[resolveObject]	194971	verdant cashmere robe	added to inventory	BODY
[resolveObject] CREATE FOR	194821	Yvaba the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32219ce8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	51.085484698668	62
[resolveObject] CREATED OBJECT:	194975	truestriking iron battleaxe	tries left:	4
fight: 	truestriking iron battleaxe	verdant cashmere robe	::	nil	MAINHAND
[resolveObject]	194975	truestriking iron battleaxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	194821	Yvaba the squid	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1b88f268, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	48.431594013104	62
[resolveObject] CREATED OBJECT:	194979	dwarven-steel mail armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	11
[General Object resolver]	194979	dwarven-steel mail armour of Eyal	COULD NOT BE WORN
[resolveObject] adding to main inventory:	194979	dwarven-steel mail armour of Eyal
[Actor:move]	194821	Yvaba the squid	(forced) move from	nil	nil	to	35	23
Added unique	mod.class.NPC/Yvaba the squid	::	1
[CALLBACK] upgrading to prioritized	talents_on_tmp
[CALLBACK] upgrading to prioritized	talents_on_change_level
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_heal
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:wearAllInventory]	194821	Yvaba the squid	wearing main inventory
fight: 	dwarven-steel helm 'Kador'	truestriking iron battleaxe	::	OFFHAND	HEAD
fight: 	dwarven-steel helm 'Kador'	verdant cashmere robe	::	nil	HEAD
[Actor:wearAllInventory]	Yvaba the squid	194821	194829	dwarven-steel helm 'Kador'	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	194821	Yvaba the squid
   #- checking tactical table for talent	T_DARK_TENDRILS	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	6	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_GRAB	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WING_BUFFET	level	5	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_TENTACLED_WINGS	level	5	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_ICE_CLAW	level	6	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_BELLOWING_ROAR	level	5	range:	0	radius:	8	effective:	5.3333333333333
   #- checking tactical table for talent	T_HEALING_NEXUS	level	5	range:	0	radius:	6	effective:	4
   #- checking tactical table for talent	T_ELEMENTAL_HARMONY	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CALL_SHADOWS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FEED	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DARK_TORRENT	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUDDEN_GROWTH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTURE_OF_PAIN	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DECAYING_GROUNDS	level	5	range:	6	radius:	3	effective:	8
   #- checking tactical table for talent	T_ONE_WITH_NATURE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CREEPING_DARKNESS	level	5	range:	5	radius:	3	effective:	7
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 91
*p 91: Uniform: 1: 1406 tick
*p 91: Uniform: 2: 1406 tick_start
*p 91: Uniform: 3: 1406 time_factor
*p 91: Uniform: 5: 1406 cylinderRotationSpeed
*p 91: Uniform: 6: 1406 cylinderRadius
*p 91: Uniform: 4: 1406 noup
*p 91: Uniform: 8: 1406 cylinderHeight
*p 91: Uniform: 7: 1406 cylinderVerticalPos
*p 91: Uniform: 9: 1406 appearTime
*p 91: Uniform: 10: 1406 repeatTimes
*p 91: Uniform: 11: 1406 unbalancedSize
*p 91: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	2443391
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 92
*p 92: Uniform: 1: 1406 tick
*p 92: Uniform: 2: 1406 tick_start
*p 92: Uniform: 3: 1406 time_factor
*p 92: Uniform: 5: 1406 cylinderRotationSpeed
*p 92: Uniform: 6: 1406 cylinderRadius
*p 92: Uniform: 4: 1406 noup
*p 92: Uniform: 8: 1406 cylinderHeight
*p 92: Uniform: 7: 1406 cylinderVerticalPos
*p 92: Uniform: 9: 1406 appearTime
*p 92: Uniform: 10: 1406 repeatTimes
*p 92: Uniform: 11: 1406 unbalancedSize
*p 92: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	2443391
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Gloragawe the electric eel	25	level	1	classes
  * class	Archer	 rejected due to power source
  * class	Skirmisher	 rejected due to power source
  * class	Archmage	 rejected due to power source
  * class	Doombringer	 rejected due to power source
  * class	Annihilator	 rejected due to power source
  * class	Empyreal	 rejected due to power source
  * class	Anorithil	 rejected due to power source
[applyRandomClass]	194983	Gloragawe the electric eel	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-offense
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/battle-tactics
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[6] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-defense
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/superiority
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/warcries
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
		3	T_SHIELD_SLAM	Shield Slam
		4	T_ASSAULT	Assault
Adding primary tree technique/shield-offense to boss with 4 talents
1	 * talent:	T_SHIELD_PUMMEL	3
1	 * talent:	T_RIPOSTE	3
1	 * talent:	T_SHIELD_SLAM	3
1	 * talent:	T_ASSAULT	3
[applyRandomClass] Attempting to add tree technique/battle-tactics to boss
 Talent choices for technique/battle-tactics:
		1	T_GREATER_WEAPON_FOCUS	Greater Weapon Focus
		2	T_STEP_UP	Step Up
		3	T_BLEEDING_EDGE	Bleeding Edge
		4	T_TRUE_GRIT	True Grit
Adding secondary tree technique/battle-tactics to boss with 2 talents
1	 * talent:	T_GREATER_WEAPON_FOCUS	3
1	 * talent:	T_STEP_UP	3
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/shield-offense
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/battle-tactics
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	1	gr egos =	0	rand themes = 	3	points = 	26	nb_powers = 	7
 * using themes	physical,light,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Morningroar the %s(faded alchemist's lamp) with light
 ** selected ego	survivor's 	(normal)	nature
 * adding power: generic phys crit magnitude(2 points), 13 remaining
 * adding power: generic ignore crit(1 points), 11 remaining
 * adding power: generic phys apr(1 points), 10 remaining
 * adding power: generic resist light(2 points), 9 remaining
 * adding power: generic die at(1 points), 7 remaining
 * adding power: generic armor(1 points), 6 remaining
 * adding power: generic armor(1 points), 5 remaining
 * adding power: generic phys crit magnitude(3 points), 4 remaining
 * adding power: generic ignore crit(1.5 points), 1 remaining
 * adding bias power: generic armor(1.5 points), 13 remaining
 * adding bias power: generic armor(1.8 points), 11.5 remaining
 * adding bias power: generic armor(1.5 points), 9.7 remaining
 * adding bias power: generic armor(2.16 points), 8.2 remaining
 * adding bias power: generic die at(1.5 points), 6.04 remaining
 * adding bias power: generic armor(2.592 points), 4.54 remaining
 * adding bias power: generic armor(3.1104 points), 1.948 remaining
[resolveObject] CREATE FOR	195125	Gloragawe the electric eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e121d28, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	108.41054118248	108.5
[resolveObject] CREATED OBJECT:	195126	dwarven-steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[resolveObject]	195126	dwarven-steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	195125	Gloragawe the electric eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26fa8b08, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	30.318851672769	30.5
[resolveObject] CREATED OBJECT:	195130	swashbuckler's dwarven-steel shield of resistance	tries left:	4
fight: 	swashbuckler's dwarven-steel shield of resistance	dwarven-steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	195130	swashbuckler's dwarven-steel shield of resistance	added to inventory	OFFHAND
[resolveObject] CREATE FOR	195125	Gloragawe the electric eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28a47290, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	40.911927059272	52.5
[resolveObject] CREATED OBJECT:	195136	impenetrable iron mail armour of command	tries left:	4
fight: 	impenetrable iron mail armour of command	dwarven-steel longsword of massacre	::	nil	BODY
fight: 	impenetrable iron mail armour of command	swashbuckler's dwarven-steel shield of resistance	::	nil	BODY
[resolveObject]	195136	impenetrable iron mail armour of command	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_electric_eel.png
[Actor:move]	195125	Gloragawe the electric eel	(forced) move from	nil	nil	to	19	16
Added unique	mod.class.NPC/Gloragawe the electric eel	::	1
[Actor:wearAllInventory]	195125	Gloragawe the electric eel	wearing main inventory
fight: 	Morningroar the alchemist's lamp	dwarven-steel longsword of massacre	::	nil	LITE
fight: 	Morningroar the alchemist's lamp	swashbuckler's dwarven-steel shield of resistance	::	nil	LITE
fight: 	Morningroar the alchemist's lamp	impenetrable iron mail armour of command	::	nil	LITE
[Actor:wearAllInventory]	Gloragawe the electric eel	195125	194985	Morningroar the alchemist's lamp	WORN IN	LITE	1
running talented_ai_tactic resolver on_added_to_level function for	195125	Gloragawe the electric eel
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING	level	11	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CHAIN_LIGHTNING	level	11	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHIELD_WALL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_SLAM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ASSAULT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 93
*p 93: Uniform: 1: 1406 tick
*p 93: Uniform: 2: 1406 tick_start
*p 93: Uniform: 3: 1406 time_factor
*p 93: Uniform: 5: 1406 cylinderRotationSpeed
*p 93: Uniform: 6: 1406 cylinderRadius
*p 93: Uniform: 4: 1406 noup
*p 93: Uniform: 8: 1406 cylinderHeight
*p 93: Uniform: 7: 1406 cylinderVerticalPos
*p 93: Uniform: 9: 1406 appearTime
*p 93: Uniform: 10: 1406 repeatTimes
*p 93: Uniform: 11: 1406 unbalancedSize
*p 93: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	2443391
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 94
*p 94: Uniform: 1: 1406 tick
*p 94: Uniform: 2: 1406 tick_start
*p 94: Uniform: 3: 1406 time_factor
*p 94: Uniform: 5: 1406 cylinderRotationSpeed
*p 94: Uniform: 6: 1406 cylinderRadius
*p 94: Uniform: 4: 1406 noup
*p 94: Uniform: 8: 1406 cylinderHeight
*p 94: Uniform: 7: 1406 cylinderVerticalPos
*p 94: Uniform: 9: 1406 appearTime
*p 94: Uniform: 10: 1406 repeatTimes
*p 94: Uniform: 11: 1406 unbalancedSize
*p 94: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	2443391
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	195142	giant eel	(forced) move from	nil	nil	to	20	17
Random elite generating
[createRandomBoss] Creating random boss 	Salabreba the water imp	25	level	1	classes
[applyRandomClass]	195143	Salabreba the water imp	Adding class	Reaver	Defiler
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0
  [tt] = corruption/sanguisuge
}
[3] = {
  [1] = false
  [2] = 0
  [tt] = corruption/vile-life
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = corruption/rot
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = corruption/hexes
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/reaving-combat
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/torment
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = corruption/vim
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/bone
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/plague
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = corruption/scourge
}
[13] = {
  [1] = false
  [2] = 0.3
  [tt] = corruption/curses
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree corruption/plague to boss
 Talent choices for corruption/plague:
		1	T_VIRULENT_DISEASE	Virulent Disease
		2	T_CYST_BURST	Cyst Burst
		3	T_CATALEPSY	Catalepsy
		4	T_EPIDEMIC	Epidemic
Adding primary tree corruption/plague to boss with 4 talents
1	 * talent:	T_VIRULENT_DISEASE	3
1	 * talent:	T_CYST_BURST	3
1	 * talent:	T_CATALEPSY	3
1	 * talent:	T_EPIDEMIC	3
[applyRandomClass] Attempting to add tree corruption/rot to boss
 Talent choices for corruption/rot:
		1	T_INFESTATION	Infestation
		2	T_WORM_WALK	Worm Walk
		3	T_PESTILENT_BLIGHT	Pestilent Blight
		4	T_WORM_ROT	Worm Rot
Adding primary tree corruption/rot to boss with 4 talents
2	 * talent:	T_INFESTATION	4
2	 * talent:	T_WORM_WALK	3
2	 * talent:	T_PESTILENT_BLIGHT	3
2	 * talent:	T_WORM_ROT	3
[applyRandomClass] Attempting to add tree corruption/vim to boss
 * Random boss forbade talent because talent not allowed on random bosses	Vimsense	T_VIMSENSE	25
 Talent choices for corruption/vim:
		1	T_SOUL_ROT	Soul Rot
		2	T_DARK_PORTAL	Dark Portal
		3	T_LEECH	Leech
Adding secondary tree corruption/vim to boss with 2 talents
1	 * talent:	T_SOUL_ROT	3
1	 * talent:	T_DARK_PORTAL	2
 ** Finished adding	2	of	2	primary class trees
	 * 	corruption/plague
	 * 	corruption/rot
 ** Finished adding	1	of	1	secondary class trees
	 * 	corruption/vim
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	1	gr egos =	0	rand themes = 	3	points = 	28	nb_powers = 	6
 * using themes	dark,mental,cold
 * forbid power sources:	antimagic
Creating randart Umbragash the %s(flawless pair of hardened leather boots) with dark
 ** selected ego	 of spellbinding	(greater)	arcane
 * adding power: generic resists pen cold(1 points), 14 remaining
 * adding power: generic max hate(1 points), 13 remaining
 * adding power: generic dark numbing melee(2 points), 12 remaining
 * adding power: generic equilibrium on hit(1 points), 10 remaining
 * adding power: generic max psi(1 points), 9 remaining
 * adding power: generic stat cun(1 points), 8 remaining
 * adding power: generic resists pen cold(1.5 points), 7 remaining
 * adding power: generic max hate(1.5 points), 5.5 remaining
 * adding power: generic dark numbing melee(3 points), 4 remaining
 * adding power: generic equilibrium on hit(1.5 points), 1 remaining
 * adding bias power: generic resists pen cold(2.25 points), 14 remaining
 * adding bias power: generic resists pen cold(2.7 points), 11.75 remaining
 * adding bias power: generic stat cun(1.5 points), 9.05 remaining
 * adding bias power: generic dark numbing melee(4.5 points), 7.55 remaining
Removing power from bias list , 	generic dark numbing melee
 * adding bias power: generic resists pen cold(3.24 points), 3.05 remaining
[resolveObject] CREATE FOR	195284	Salabreba the water imp	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28f66cd8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	38.695701031293	52.5
[resolveObject] CREATED OBJECT:	195285	elemental dwarven-steel waraxe of vileness	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
[resolveObject]	195285	elemental dwarven-steel waraxe of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	195284	Salabreba the water imp	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x281312d0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.419808990769	102.5
[resolveObject] CREATED OBJECT:	195291	chilling dwarven-steel waraxe of massacre	tries left:	4
fight: 	chilling dwarven-steel waraxe of massacre	elemental dwarven-steel waraxe of vileness	::	nil	OFFHAND
[resolveObject]	195291	chilling dwarven-steel waraxe of massacre	added to inventory	OFFHAND
[resolveObject] CREATE FOR	195284	Salabreba the water imp	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x306120e8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	36.867193699783	52.5
[resolveObject] CREATED OBJECT:	195297	radiant dwarven-steel mail armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	radiant dwarven-steel mail armour of lightning resistance	elemental dwarven-steel waraxe of vileness	::	nil	BODY
fight: 	radiant dwarven-steel mail armour of lightning resistance	chilling dwarven-steel waraxe of massacre	::	nil	BODY
[resolveObject]	195297	radiant dwarven-steel mail armour of lightning resistance	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_demon_water_imp.png
[Actor:move]	195284	Salabreba the water imp	(forced) move from	nil	nil	to	24	26
Added unique	mod.class.NPC/Salabreba the water imp	::	1
[Actor:wearAllInventory]	195284	Salabreba the water imp	wearing main inventory
fight: 	Umbragash the pair of hardened leather boots	elemental dwarven-steel waraxe of vileness	::	nil	FEET
fight: 	Umbragash the pair of hardened leather boots	chilling dwarven-steel waraxe of massacre	::	nil	FEET
fight: 	Umbragash the pair of hardened leather boots	radiant dwarven-steel mail armour of lightning resistance	::	nil	FEET
[Actor:wearAllInventory]	Salabreba the water imp	195284	195145	Umbragash the pair of hardened leather boots	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	195284	Salabreba the water imp
   #- checking tactical table for talent	T_WORM_ROT	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_INFESTATION	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WORM_WALK	level	5	range:	7	radius:	1	effective:	7.6666666666667
   #- checking tactical table for talent	T_DARK_PORTAL	level	3	range:	7	radius:	3	effective:	9
   #- checking tactical table for talent	T_EPIDEMIC	level	5	range:	8	radius:	2	effective:	9.3333333333333
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DRAIN	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SOUL_ROT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PHASE_DOOR	level	3	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_WATER_BOLT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CATALEPSY	level	5	range:	8	radius:	0	effective:	8
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=1000]
New GL Shader program 95
*p 95: Uniform: 0: 8B5E tex
*p 95: Uniform: 1: 1406 tick
*p 95: Uniform: 3: 1406 time_factor
*p 95: Uniform: 2: 1406 tick_start
*p 95: Uniform: 6: 1406 appearTime
*p 95: Uniform: 5: 1406 wobblingType
*p 95: Uniform: 7: 1406 backgroundLayersCount
*p 95: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	2443391
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_dragon_turtle.png
[Actor:move]	195303	dragon turtle	(forced) move from	nil	nil	to	8	21
Random elite generating
[createRandomBoss] Creating random boss 	Mayurevea the water imp	25	level	1	classes
[applyRandomClass]	195304	Mayurevea the water imp	Adding class	Alchemist	Mage
   power types: not_power_source =	antimagic	power_source =	arcane
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/staff-combat
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/fire-alchemy
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/acid-alchemy
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/energy-alchemy
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = spell/advanced-golemancy
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/stone-alchemy
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/golemancy
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/explosives
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = spell/frost-alchemy
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree spell/explosives to boss
 Talent choices for spell/explosives:
		1	T_THROW_BOMB	Throw Bomb
		2	T_ALCHEMIST_PROTECTION	Alchemist Protection
		3	T_EXPLOSION_EXPERT	Explosion Expert
		4	T_SHOCKWAVE_BOMB	Shockwave Bomb
Adding primary tree spell/explosives to boss with 4 talents
1	 * talent:	T_THROW_BOMB	3
1	 * talent:	T_ALCHEMIST_PROTECTION	3
1	 * talent:	T_EXPLOSION_EXPERT	2
1	 * talent:	T_SHOCKWAVE_BOMB	3
[applyRandomClass] Attempting to add tree spell/energy-alchemy to boss
 Talent choices for spell/energy-alchemy:
		1	T_LIGHTNING_INFUSION	Lightning Infusion
		2	T_DYNAMIC_RECHARGE	Dynamic Recharge
		3	T_THUNDERCLAP	Thunderclap
		4	T_LIVING_LIGHTNING	Living Lightning
Adding primary tree spell/energy-alchemy to boss with 4 talents
2	 * talent:	T_LIGHTNING_INFUSION	3
2	 * talent:	T_DYNAMIC_RECHARGE	2
2	 * talent:	T_THUNDERCLAP	3
2	 * talent:	T_LIVING_LIGHTNING	3
[applyRandomClass] Attempting to add tree spell/fire-alchemy to boss
 Talent choices for spell/fire-alchemy:
		1	T_FIRE_INFUSION	Flame Infusion
		2	T_SMOKE_BOMB	Smoke Bomb
		3	T_FIRE_STORM	Fire Storm
		4	T_BODY_OF_FIRE	Body of Fire
Adding secondary tree spell/fire-alchemy to boss with 2 talents
1	 * talent:	T_FIRE_INFUSION	2
1	 * talent:	T_SMOKE_BOMB	3
 ** Finished adding	2	of	2	primary class trees
	 * 	spell/explosives
	 * 	spell/energy-alchemy
 ** Finished adding	1	of	1	secondary class trees
	 * 	spell/fire-alchemy
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	6
 * using themes	arcane,light,spell
 * forbid power sources:	antimagic
Creating randart %s 'Dawnbreacher'(scintillating dwarven-steel helm) with light
 ** selected ego	dragonslayer's 	(greater)	nature
 * adding power: generic spell crit magnitude(2 points), 17 remaining
 * adding power: generic spell crit magnitude(2 points), 15 remaining
 * adding power: generic resists pen light(1 points), 13 remaining
 * adding power: generic spellsurge(1 points), 12 remaining
 * adding power: generic mana regeneration(1 points), 11 remaining
 * adding power: generic resists pen light(1 points), 10 remaining
 * adding power: generic spell crit magnitude(3 points), 9 remaining
 * adding power: generic spell crit magnitude(3 points), 6 remaining
 * adding power: generic resists pen light(1.5 points), 3 remaining
 * adding power: generic spellsurge(1.5 points), 1.5 remaining
 * adding bias power: generic mana regeneration(1.5 points), 17 remaining
 * adding bias power: generic resists pen light(2.25 points), 15.5 remaining
 * adding bias power: generic mana regeneration(1.8 points), 13.25 remaining
 * adding bias power: generic spell crit magnitude(4.5 points), 11.45 remaining
Removing power from bias list , 	generic spell crit magnitude
 * adding bias power: generic mana regeneration(2.16 points), 6.95 remaining
 * adding bias power: generic resists pen light(2.7 points), 4.79 remaining
 * adding bias power: generic mana regeneration(2.592 points), 2.09 remaining
[resolveObject] CREATE FOR	195439	Mayurevea the water imp	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x30b93ab0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	85.984740479729	102.5
[resolveObject] CREATED OBJECT:	195440	cruel yew vilestaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	16
[resolveObject]	195440	cruel yew vilestaff of might	added to inventory	MAINHAND
[resolveObject] CREATE FOR	195439	Mayurevea the water imp	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x32244750, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	56.745931621465	77.5
[resolveObject] CREATED OBJECT:	195446	linen robe of power	tries left:	4
fight: 	linen robe of power	cruel yew vilestaff of might	::	OFFHAND	BODY
[resolveObject]	195446	linen robe of power	added to inventory	BODY
[resolveObject] CREATE FOR	195439	Mayurevea the water imp	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Double Greater	4.7164620700563	11
[resolveObject] CREATED OBJECT:	195450	emerald	tries left:	1
[resolvers.inventory] created object:	195450	emerald	inventory:	nil	keep:	nil
[Identify]	emerald	true
[resolveObject] CREATE FOR	195439	Mayurevea the water imp	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Double Ego	75.527417607263	76
[resolveObject] CREATED OBJECT:	195451	garnet	tries left:	1
[resolvers.inventory] created object:	195451	garnet	inventory:	nil	keep:	nil
[Identify]	garnet	true
[resolveObject] CREATE FOR	195439	Mayurevea the water imp	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Ego	79.869074559274	101
[resolveObject] CREATED OBJECT:	195452	lapis lazuli	tries left:	1
[resolvers.inventory] created object:	195452	lapis lazuli	inventory:	nil	keep:	nil
[Identify]	lapis lazuli	true
[Actor:move]	195439	Mayurevea the water imp	(forced) move from	nil	nil	to	40	13
Added unique	mod.class.NPC/Mayurevea the water imp	::	1
[Actor:wearAllInventory]	195439	Mayurevea the water imp	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	195439	Mayurevea the water imp
fight: 	alchemist agate	cruel yew starstaff of might	::	OFFHAND	QUIVER
fight: 	alchemist agate	linen robe of power	::	nil	QUIVER
[resolveObject] CREATE FOR	195526	golem	do_wear/tries:	true	5	filter:
	{not_properties=table: 0x3a3da608, id=true, type="weapon", autoreq=true, subtype="battleaxe", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	195527	dwarven-steel battleaxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	195527	dwarven-steel battleaxe	added to inventory	MAINHAND
[Identify]	dwarven-steel battleaxe	true
[resolveObject] CREATE FOR	195526	golem	do_wear/tries:	true	5	filter:
	{not_properties=table: 0x3ffe3f90, id=true, type="armor", autoreq=true, subtype="heavy", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	195528	dwarven-steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	dwarven-steel mail armour	dwarven-steel battleaxe	::	OFFHAND	BODY
[resolveObject]	195528	dwarven-steel mail armour	added to inventory	BODY
[Identify]	dwarven-steel mail armour	true
Loading tile	player/runic_golem/base_01.png
Loading tile	player/runic_golem/lower_body_17.png
Loading tile	player/runic_golem/upper_body_26.png
Loading tile	player/runic_golem/right_2haxe_03.png
[Actor:move]	195526	golem (servant of Mayurevea the water imp)	(forced) move from	nil	nil	to	40	14
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SMOKE_BOMB	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIVING_LIGHTNING	level	5	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_FIRE_INFUSION	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LIGHTNING_INFUSION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THROW_BOMB	level	6	range:	10	radius:	4	effective:	12.666666666667
   #- checking tactical table for talent	T_SHOCKWAVE_BOMB	level	5	range:	10	radius:	2	effective:	11.333333333333
   #- checking tactical table for talent	T_WATER_BOLT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CHANNEL_STAFF	level	6	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_PHASE_DOOR	level	3	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_THUNDERCLAP	level	5	range:	0	radius:	9	effective:	6
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[ellipsoidalFactor=vec2(1.7,1.4),time_factor=4000]
New GL Shader program 96
*p 96: Uniform: 0: 8B5E tex
*p 96: Uniform: 3: 8B50 ellipsoidalFactor
*p 96: Uniform: 1: 1406 tick
*p 96: Uniform: 2: 1406 time_factor
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	195529	water imp	(forced) move from	nil	nil	to	25	7
[Actor:move]	195530	giant eel	(forced) move from	nil	nil	to	6	13
[Actor:move]	195531	dragon turtle	(forced) move from	nil	nil	to	25	26
[Actor:move]	195532	squid	(forced) move from	nil	nil	to	4	7
Random elite generating
[createRandomBoss] Creating random boss 	Zubatta the giant eel	25	level	1	classes
  * class	Arcane Blade	 rejected due to power source
[applyRandomClass]	195533	Zubatta the giant eel	Adding class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = technique/bloodthirst
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/thuggery
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = cunning/tactical
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/battle-tactics
}
[6] = {
  [1] = true
  [2] = 0
  [tt] = technique/throwing-knives
}
[7] = {
  [1] = false
  [2] = 0
  [3] = rogue_poisons
  [tt] = cunning/poisons
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/survival
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/dualweapon-attack
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/dirty
}
[13] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-techniques-passive
}
[14] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[15] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/duelist
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/bloodthirst to boss
 Talent choices for technique/bloodthirst:
		1	T_MORTAL_TERROR	Mortal Terror
		2	T_BLOODBATH	Bloodbath
		3	T_BLOODY_BUTCHER	Bloody Butcher
		4	T_UNSTOPPABLE	Unstoppable
Adding primary tree technique/bloodthirst to boss with 3 talents
1	 * talent:	T_MORTAL_TERROR	3
1	 * talent:	T_BLOODBATH	3
1	 * talent:	T_BLOODY_BUTCHER	3
[applyRandomClass] Attempting to add tree technique/duelist to boss
 Talent choices for technique/duelist:
		1	T_DUAL_WEAPON_MASTERY	Dual Weapon Mastery
		2	T_TEMPO	Tempo
		3	T_FEINT	Feint
		4	T_LUNGE	Lunge
Adding primary tree technique/duelist to boss with 4 talents
2	 * talent:	T_DUAL_WEAPON_MASTERY	4
2	 * talent:	T_TEMPO	3
2	 * talent:	T_FEINT	3
2	 * talent:	T_LUNGE	3
[applyRandomClass] Attempting to add tree technique/dualweapon-attack to boss
 Talent choices for technique/dualweapon-attack:
		1	T_DUAL_STRIKE	Dual Strike
		2	T_FLURRY	Flurry
		3	T_HEARTSEEKER	Heartseeker
		4	T_WHIRLWIND	Whirlwind
Adding secondary tree technique/dualweapon-attack to boss with 1 talents
1	 * talent:	T_DUAL_STRIKE	2
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/bloodthirst
	 * 	technique/duelist
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/dualweapon-attack
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	1	gr egos =	0	rand themes = 	3	points = 	26	nb_powers = 	6
 * using themes	physical,mind,acid
 * forbid power sources:	arcane,technique_ranged
Creating randart Emutha the %s(rune-covered dwarven-steel shield) with no themename
 ** selected ego	 of lightning resistance (#RESIST#)	(normal)	technique
 * adding power: generic die at(1 points), 13 remaining
 * adding power: acid corrode melee(2 points), 12 remaining
 * adding power: shield block(1 points), 10 remaining
 * adding power: generic resist mind(2 points), 9 remaining
 * adding power: generic inc damage acid(1 points), 7 remaining
 * adding power: generic physical retribution(1 points), 6 remaining
 * adding power: generic die at(1.5 points), 5 remaining
 * adding power: acid corrode melee(3 points), 3.5 remaining
 * adding bias power: generic inc damage acid(1.5 points), 13 remaining
 * adding bias power: generic resist mind(3 points), 11.5 remaining
 * adding bias power: generic physical retribution(1.5 points), 8.5 remaining
 * adding bias power: generic die at(2.25 points), 7 remaining
 * adding bias power: generic inc damage acid(1.8 points), 4.75 remaining
 * adding bias power: generic resist mind(3.6 points), 2.95 remaining
[resolveObject] CREATE FOR	195724	Zubatta the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x40cf7b20, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	63.61087650785	77.5
[resolveObject] CREATED OBJECT:	195725	dwarven-steel dagger of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	10
[resolveObject]	195725	dwarven-steel dagger of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	195724	Zubatta the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3f399818, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	74.451875044371	77.5
[resolveObject] CREATED OBJECT:	195729	dwarven-steel dagger of shearing	tries left:	4
fight: 	dwarven-steel dagger of shearing	dwarven-steel dagger of crippling	::	nil	OFFHAND
[resolveObject]	195729	dwarven-steel dagger of shearing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	195724	Zubatta the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3f3a2640, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	79.015734307704	102.5
[resolveObject] CREATED OBJECT:	195733	rejuvenating hardened leather armour of cold resistance	tries left:	4
fight: 	rejuvenating hardened leather armour of cold resistance	dwarven-steel dagger of crippling	::	nil	BODY
fight: 	rejuvenating hardened leather armour of cold resistance	dwarven-steel dagger of shearing	::	nil	BODY
[resolveObject]	195733	rejuvenating hardened leather armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	195724	Zubatta the giant eel	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3f8459e0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	38.85797731738	52.5
[resolveObject] CREATED OBJECT:	195739	insulating cashmere wizard hat of knowledge	tries left:	4
fight: 	insulating cashmere wizard hat of knowledge	dwarven-steel dagger of crippling	::	nil	HEAD
fight: 	insulating cashmere wizard hat of knowledge	dwarven-steel dagger of shearing	::	nil	HEAD
fight: 	insulating cashmere wizard hat of knowledge	rejuvenating hardened leather armour of cold resistance	::	nil	HEAD
[resolveObject]	195739	insulating cashmere wizard hat of knowledge	added to inventory	HEAD
[Actor:move]	195724	Zubatta the giant eel	(forced) move from	nil	nil	to	22	19
Added unique	mod.class.NPC/Zubatta the giant eel	::	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:wearAllInventory]	195724	Zubatta the giant eel	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	195724	Zubatta the giant eel
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_LUNGE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FEINT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	6	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[TOME ENTITY FILTER] selected Ego	94.384978912395	101
[TOME ENTITY FILTER] selected Ego	79.117266674786	101
[TOME ENTITY FILTER] selected Greater + Ego	23.868289160046	26
[TOME ENTITY FILTER] selected Double Greater	2.6489989279418	11
Loading tile from tileset	/data/gfx/shockbolt/object/quartz.png
[TOME ENTITY FILTER] selected Double Greater	4.1542724091919	11
Loading tile from tileset	/data/gfx/shockbolt/object/ring_gold.png
[TOME ENTITY FILTER] selected Ego	85.972931232763	101
[TOME ENTITY FILTER] selected Greater + Ego	17.546451014827	26
[TOME ENTITY FILTER] selected Lore	111.5509548759	112
Added unique	mod.class.Object/letter to Rolf (2)	::	1
Wait finished, counted 2323, 615 ticks
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02d.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02e.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_2.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_door1_vert.png
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Not gone east, no backup guardian
Running on level loads	lake-nur-2
[Actor:move]	6962	Garruk	(forced) move from	29	45	to	27	32
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 24 Krog Cursed
[Discord] updating state: "Lake of Nur (2)" / "Lvl 24 Krog Cursed" / default / cursed
Updating zone name	Lake of Nur (2)
C Map minimap texture: 348 (50x50; 64x64)
Loading tile from tileset	/data/gfx/effects/zone_aura_underwater.png
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.7,noup=0,time_factor=1200]
New GL Shader program 97
*p 97: Uniform: 0: 8B5E tex
*p 97: Uniform: 1: 1406 tick
*p 97: Uniform: 3: 1406 time_factor
*p 97: Uniform: 2: 1406 tick_start
*p 97: Uniform: 6: 1406 appearTime
*p 97: Uniform: 5: 1406 wobblingType
*p 97: Uniform: 7: 1406 backgroundLayersCount
*p 97: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	2444270
[USERCHAT] channel achievement	deepfrieze	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	27	32	to	28	31
[Actor:move]	6962	Garruk	move from	28	31	to	29	31
[Actor:move]	195826	shadow	(forced) move from	nil	nil	to	34	24
[Actor:move]	6962	Garruk	move from	29	31	to	30	30
[LOG]	
[Actor:move]	6962	Garruk	move from	30	30	to	30	29
[Actor:move]	6962	Garruk	move from	30	29	to	29	28
[target_simple AI]	195531	dragon turtle	selecting NEW TARGET	29	28	6962	Garruk
[Actor:move]	195531	dragon turtle	move from	25	26	to	26	26
[Actor:move]	6962	Garruk	move from	29	28	to	28	27
[MIND CRIT %]	5.5021349781833
checkHit	49	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Dragon turtle for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	28	27	to	27	27
[Actor:move]	195826	shadow	(forced) move from	34	24	to	37	25
[target_simple AI]	195284	Salabreba the water imp	selecting NEW TARGET	27	27	6962	Garruk
[Actor:move]	195284	Salabreba the water imp	move from	24	26	to	25	26
[improved_talented AI] chooses for	195531	dragon turtle	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	52.745832458574	7	33	1	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	52.745832458574	7	33	1	vs. armor/def	46	32
checkHit	33	vs	32	=> chance to hit	53
[LOG]	#UID:195531:0#Dragon turtle misses #fbd578#Garruk#LAST#.
[MIND CRIT %]	5.5021349781833
checkHit	49	vs	10	=> chance to hit	95
checkHit	49	vs	13	=> chance to hit	95
[LOG]	Mindrot hits Salabreba the water imp for #ORANGE#6 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Dragon turtle for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	dragon turtle	dam/apr/atk/mult ::	87.112512419793	4	52	1	vs. armor/def	1	12
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	52	1	vs. armor/def	1	12
checkHit	52	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	52	12	=	1.08
[ATTACK] after armor	98.28
[PHYS CRIT %]	4.0021349781833
[ATTACK] after crit	98.28
[ATTACK] after mult	98.28
checkHit	10	vs	52	=> chance to hit	0
[LOG]	Dragon turtle is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	dragon turtle	dam/apr/atk/mult ::	77.726490816156	3	52	0.53177883778567	vs. armor/def	1	12
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	52	0.53177883778567	vs. armor/def	1	12
checkHit	52	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	52	12	=	1.08
[ATTACK] after armor	102.6
[PHYS CRIT %]	3.5021349781833
[ATTACK] after crit	102.6
[ATTACK] after mult	54.56050875681
[Actor:move]	6962	Garruk	move from	27	27	to	27	27
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Dragon turtle for #WHITE#49 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#9 fire#LAST#, #WHITE#27 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#270#LAST##{normal}# total damage).
[Actor:move]	195826	shadow	move from	37	25	to	36	25
[Actor:move]	195531	dragon turtle	(forced) move from	26	26	to	26	25
[moveDirection]	195284	Salabreba the water imp	moved (shove)	195531	dragon turtle	to	26	25
[LOG]	#UID:195284:0#Salabreba the water imp shoves Dragon turtle aside.
[Actor:move]	195284	Salabreba the water imp	move from	25	26	to	26	26
[Actor:move]	195531	dragon turtle	move from	26	25	to	25	26
[MIND CRIT %]	5.5021349781833
checkHit	49	vs	13	=> chance to hit	95
checkHit	49	vs	10	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Salabreba the water imp for #ORANGE#6 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Dragon turtle for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Salabreba the water imp	dam/apr/atk/mult ::	87.112512419793	4	52	1	vs. armor/def	27.582939316175	9
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	52	1	vs. armor/def	27.582939316175	9
checkHit	52	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	111	4	vs. armor/hardiness	27.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	52	9	=	1.086
[ATTACK] after armor	96.963060683825
[PHYS CRIT %]	0
[ATTACK] after crit	96.963060683825
[ATTACK] after mult	96.963060683825
checkHit	13	vs	52	=> chance to hit	0
[LOG]	Salabreba the water imp is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Salabreba the water imp	dam/apr/atk/mult ::	77.726490816156	3	52	0.53177883778567	vs. armor/def	27.582939316175	9
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	52	0.53177883778567	vs. armor/def	27.582939316175	9
checkHit	52	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	82	3	vs. armor/hardiness	27.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	52	9	=	1.086
[ATTACK] after armor	64.469060683825
[PHYS CRIT %]	0
[ATTACK] after crit	64.469060683825
[ATTACK] after mult	34.283282163579
checkHit	13	vs	52	=> chance to hit	0
[LOG]	#F53CBE#Salabreba the water imp is being stalked by #UID:6962:0##fbd578#Garruk#LAST#!
[Actor:move]	6962	Garruk	move from	27	27	to	27	27
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Salabreba the water imp for #WHITE#97 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#34 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#328#LAST##{normal}# total damage).
[Actor:move]	195826	shadow	move from	36	25	to	37	25
[use_tactical AI] === Action Selected:	195284	Salabreba the water imp	disable	 talent:T_WORM_ROT
[LOG]	Salabreba the water imp casts #{bold}##PURPLE#Worm Rot.#{normal}##LAST#
checkHit	36	vs	32	=> chance to hit	60
[LOG]	#ORANGE#Garruk shrugs off Salabreba the water imp's 'Worm Rot'!
[ATTACK] attacking with (mainhand)	elemental dwarven-steel waraxe of vileness
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	86.007488062673	4	48	0.82449979983984	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	86.007488062673	4	48	0.82449979983984	vs. armor/def	46	32
checkHit	48	vs	32	=> chance to hit	90
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	114	4	vs. armor/hardiness	46	0.6
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	48	32	=	4
[PHYS CRIT %]	9.1
[ATTACK] after crit	72
[ATTACK] after mult	59.363985588468
[MIND CRIT %]	5.5021349781833
[LOG]	Garruk attunes to the damage.
checkHit	27	vs	32	=> chance to hit	38
checkHit	49	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows dragon turtle!
[LOG]	Garruk is silenced!
[SPELL CRIT %]	1.6
checkHit	36	vs	32	=> chance to hit	60
[LOG]	Garruk is afflicted by a weakness disease!
checkHit	27	vs	53	=> chance to hit	0
[LOG]	Garruk is weakened by the darkness!
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Salabreba the water imp is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Salabreba the water imp slows down.
[SPELL CRIT %]	1.6
[ATTACK] attacking with (offhand)	chilling dwarven-steel waraxe of massacre
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	95.235695723729	4	48	0.67819985622453	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	95.235695723729	4	48	0.67819985622453	vs. armor/def	46	32
checkHit	48	vs	32	=> chance to hit	90
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	113	4	vs. armor/hardiness	46	0.6
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	48	32	=	4
[PHYS CRIT %]	9.1
[ATTACK] after crit	71
[ATTACK] after mult	48.152189791942
checkHit	27	vs	53	=> chance to hit	0
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#UID:195284:0#Salabreba the water imp hits #fbd578#Garruk#LAST# for #DARK_GREEN#25 blight#LAST#, #DARK_GREEN#2 blight#LAST#, #ROYAL_BLUE#34 lightning#LAST#, #DARK_GREEN#16 blight#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#81#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Dragon turtle for #ORANGE#48 mind#LAST# damage.
[LOG]	Melee retaliation hits Salabreba the water imp for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#28 nature#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#28 nature#LAST# (#RED##{bold}#64#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/silenced.png
[LOG]	#{bold}#Curse of Nightmares killed Dragon turtle!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Salabreba the water imp	dam/apr/atk/mult ::	73.854888715741	4	61.295672387121	1.0633258211609	vs. armor/def	27.582939316175	9
[ATTACK] after melee attack bonus hooks & callbacks::	73.854888715741	4	61.295672387121	1.0633258211609	vs. armor/def	27.582939316175	9
checkHit	61.295672387121	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	4	vs. armor/hardiness	27.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	61.295672387121	9	=	1.1045913447742
[ATTACK] after armor	83.710257320487
[PHYS CRIT %]	0
[ATTACK] after crit	83.710257320487
[ATTACK] after mult	89.011278104898
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Salabreba the water imp	dam/apr/atk/mult ::	65.897322554871	3	61.295672387121	0.56545416936445	vs. armor/def	27.582939316175	9
[ATTACK] after melee attack bonus hooks & callbacks::	65.897322554871	3	61.295672387121	0.56545416936445	vs. armor/def	27.582939316175	9
checkHit	61.295672387121	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	3	vs. armor/hardiness	27.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	61.295672387121	9	=	1.1045913447742
[ATTACK] after armor	76.082709251842
[PHYS CRIT %]	0
[ATTACK] after crit	76.082709251842
[ATTACK] after mult	43.021285162997
[Actor:move]	6962	Garruk	move from	27	27	to	27	27
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Salabreba the water imp for #WHITE#86 physical#LAST#, #LIGHT_GREEN#84 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#41 physical#LAST#, #LIGHT_GREEN#84 nature#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#315#LAST##{normal}# total damage).
[MIND CRIT %]	5.5021349781833
checkHit	49	vs	13	=> chance to hit	95
[LOG]	Weakness Disease from Salabreba the water imp hits #fbd578#Garruk#LAST# for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	Mindrot hits Salabreba the water imp for #ORANGE#6 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[Actor:move]	195826	shadow	move from	37	25	to	38	24
[LOG]	Poison from Garruk hits Salabreba the water imp for #LIGHT_GREEN#9 nature#LAST# damage.
[use_tactical AI] === Action Selected:	195284	Salabreba the water imp	disable	 talent:T_DARK_PORTAL
[LOG]	Salabreba the water imp casts #{bold}##PURPLE#Dark Portal.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	27	27	to	25	26
[SPELL CRIT %]	1.6
checkHit	49	vs	13	=> chance to hit	95
[LOG]	#F53CBE#Salabreba the water imp is no longer being stalked by Curse of Nightmares.
[LOG]	#F53CBE#Garruk harrows Salabreba the water imp!
[Actor:move]	195284	Salabreba the water imp	(forced) move from	26	26	to	26	26
[LOG]	Curse of Nightmares hits Salabreba the water imp for #ORANGE#44 mind#LAST# damage.
[LOG]	
[LOG]	#{bold}#Curse of Nightmares killed Salabreba the water imp!#{normal}#
[Actor:move]	6962	Garruk	move from	25	26	to	26	26
[Identify]	Umbragash the pair of hardened leather boots (Corpses)	true
[LOG]	Garruk picks up (u.): #SALMON##UID:195145:0#Umbragash the pair of hardened leather boots (Corpses) (0 def, 3 armour)#LAST#.
[LOG]	Weakness Disease from Salabreba the water imp hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[Actor:move]	195826	shadow	move from	38	24	to	37	23
[LOG]	
[Actor:move]	6962	Garruk	move from	26	26	to	26	25
[LOG]	Garruk is free from the weakness disease.
[LOG]	Weakness Disease from Salabreba the water imp hits #fbd578#Garruk#LAST# for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	26	25	to	27	24
[Actor:move]	195826	shadow	move from	37	23	to	36	22
[target_simple AI]	194821	Yvaba the squid	selecting NEW TARGET	27	24	6962	Garruk
[use_tactical AI] === Action Selected:	194821	Yvaba the squid	disable	 talent:T_CREEPING_DARKNESS
[LOG]	Yvaba the squid uses #{bold}##YELLOW#Creeping Darkness.#{normal}##LAST#
[MIND CRIT %]	10
[LOG]	
[Actor:move]	6962	Garruk	move from	27	24	to	28	24
[LOG]	Garruk regains their energy.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#8 healing#LAST# from Unnatural Body.
[Actor:move]	195826	shadow	move from	36	22	to	37	21
[LOG]	
[Actor:move]	6962	Garruk	move from	28	24	to	29	23
[use_tactical AI] === Action Selected:	194821	Yvaba the squid	closein	 AI:move_astar_advanced
[Actor:move]	194821	Yvaba the squid	move from	35	23	to	34	24
[Actor:move]	6962	Garruk	move from	29	23	to	30	24
[Actor:move]	195826	shadow	move from	37	21	to	36	22
[Actor:move]	195837	shadow	(forced) move from	nil	nil	to	33	24
[LOG]	Yvaba the squid's creeping dark hits #fbd578#Garruk#LAST# for #GREY#13 darkness#LAST# damage.
[NPC:seen_by] Passing target	Garruk	from	194821	Yvaba the squid	to	195837	shadow
[use_tactical AI] === Action Selected:	194821	Yvaba the squid	buff	 talent:T_FEED
[LOG]	Yvaba the squid uses #{bold}##YELLOW#Feed.#{normal}##LAST#
[use_tactical AI] === Action Selected:	194821	Yvaba the squid	attack	 talent:T_DARK_TORRENT
[LOG]	Yvaba the squid uses #{bold}##YELLOW#Dark Torrent.#{normal}##LAST#
[MIND CRIT %]	10
checkHit	40	vs	50	=> chance to hit	25
[LOG]	#ORANGE#Garruk shrugs off the effect 'Blinded'!
[LOG]	#UID:194821:0#Yvaba the squid strikes #fbd578#Garruk#LAST# in the darkness (+40% damage).
[LOG]	#UID:194821:0#Yvaba the squid hits #fbd578#Garruk#LAST# for #GREY#169 darkness#LAST# damage.
[LOG]	#UID:194821:0#Yvaba the squid hits Shadow for #GREY#0 darkness#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[LOG]	
[Actor:move]	6962	Garruk	move from	30	24	to	29	25
[LOG]	Garruk is not silenced anymore.
[Actor:move]	195826	shadow	move from	36	22	to	37	23
[Actor:move]	195837	shadow	move from	33	24	to	32	24
[LOG]	
[Actor:move]	6962	Garruk	move from	29	25	to	29	26
[Actor:move]	195844	terror	(forced) move from	nil	nil	to	29	29
[PARTY] New member, add after	terror	Garruk
Adding entity	195844	after	6962
[use_tactical AI] === Action Selected:	194821	Yvaba the squid	closein	 AI:move_astar_advanced
[Actor:move]	194821	Yvaba the squid	move from	34	24	to	33	24
[use_tactical AI] === Action Selected:	194821	Yvaba the squid	closein	 AI:move_astar_advanced
[Actor:move]	195837	shadow	(forced) move from	32	24	to	33	24
[Actor:move]	194821	Yvaba the squid	(forced) move from	33	24	to	32	24
[Actor:move]	194821	Yvaba the squid	move from	33	24	to	32	24
[Actor:move]	6962	Garruk	move from	29	26	to	29	27
[use_tactical AI] === Action Selected:	194821	Yvaba the squid	closein	 AI:move_astar_advanced
[Actor:move]	194821	Yvaba the squid	move from	32	24	to	31	24
[Actor:move]	195826	shadow	move from	37	23	to	38	24
[Actor:move]	195837	shadow	move from	33	24	to	32	24
checkHit	49	vs	36	=> chance to hit	83
[Actor:move]	195846	terror	(forced) move from	nil	nil	to	29	26
[PARTY] New member, add after	terror	Garruk
Adding entity	195846	after	6962
[use_tactical AI] === Action Selected:	194821	Yvaba the squid	closein	 AI:move_astar_advanced
[Actor:move]	194821	Yvaba the squid	move from	31	24	to	30	24
[Actor:move]	195844	terror	move from	29	29	to	29	28
[use_tactical AI] === Action Selected:	194821	Yvaba the squid	disable	 talent:T_BELLOWING_ROAR
[MIND CRIT %]	10
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	12	vs	55	=> chance to hit	0
[LOG]	Terror wanders around!
checkHit	27	vs	55	=> chance to hit	0
checkHit	49	vs	36	=> chance to hit	83
checkHit	49	vs	36	=> chance to hit	83
[LOG]	#F53CBE#Garruk harrows Yvaba the squid!
[LOG]	Garruk wanders around!
checkHit	12	vs	55	=> chance to hit	0
[LOG]	Terror wanders around!
[LOG]	Something hits Terror for #WHITE#189 physical#LAST# damage.
[LOG]	#UID:194821:0#Yvaba the squid hits Terror for #WHITE#219 physical#LAST# damage.
[LOG]	#UID:194821:0#Yvaba the squid hits #fbd578#Garruk#LAST# for #WHITE#136 physical#LAST# damage.
[LOG]	Curse of Nightmares hits Yvaba the squid for #ORANGE#38 mind#LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#75#LAST##{normal}# total damage).
[LOG]	
[USERCHAT] channel serial data	Zwork	tome	569
[Actor:move]	195844	terror	(forced) move from	29	28	to	29	27
[Actor:move]	6962	Garruk	(forced) move from	29	27	to	29	28
[Actor:move]	6962	Garruk	move from	29	27	to	29	28
[LOG]	Garruk is no longer attuned.
[Actor:move]	195848	terror	(forced) move from	nil	nil	to	33	23
[PARTY] New member, add after	terror	Garruk
Adding entity	195848	after	6962
[LOG]	Garruk's nightmare area effect hits Yvaba the squid for #GREY#57 darkness#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 100
*p 100: Uniform: 1: 1406 tick
*p 100: Uniform: 3: 1406 time_factor
*p 100: Uniform: 6: 1406 circleDescendSpeed
*p 100: Uniform: 2: 1406 tick_start
*p 100: Uniform: 4: 1406 noup
*p 100: Uniform: 5: 1406 circleRotationSpeed
*p 100: Uniform: 0: 8B5E tex
*p 100: Uniform: 10: 8B52 circleColor
*p 100: Uniform: 7: 1406 beamsCount
*p 100: Uniform: 8: 8B52 beamColor1
*p 100: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 101
*p 101: Uniform: 1: 1406 tick
*p 101: Uniform: 3: 1406 time_factor
*p 101: Uniform: 6: 1406 circleDescendSpeed
*p 101: Uniform: 2: 1406 tick_start
*p 101: Uniform: 4: 1406 noup
*p 101: Uniform: 5: 1406 circleRotationSpeed
*p 101: Uniform: 0: 8B5E tex
*p 101: Uniform: 10: 8B52 circleColor
*p 101: Uniform: 7: 1406 beamsCount
*p 101: Uniform: 8: 8B52 beamColor1
*p 101: Uniform: 9: 8B52 beamColor2
[Actor:move]	195846	terror	move from	29	26	to	30	25
[Actor:move]	195826	shadow	move from	38	24	to	37	25
[Actor:move]	195837	shadow	move from	32	24	to	31	24
[Actor:move]	195844	terror	move from	29	27	to	29	26
[use_tactical AI] === Action Selected:	194821	Yvaba the squid	disable	 talent:T_DECAYING_GROUNDS
[LOG]	Yvaba the squid casts #{bold}##PURPLE#Decaying Grounds.#{normal}##LAST#
[SPELL CRIT %]	10
[SOUND] loading from	/data/sound/talents/decayed_ground.ogg	:=:	sound "/data/sound/talents/decayed_ground.ogg" : <static>
[LOG]	#00ff00##UID:954:0#Talent Antimagic Zone is ready to use.
[LOG]	Shadow slows down.
[Actor:move]	195851	terror	(forced) move from	nil	nil	to	28	29
[PARTY] New member, add after	terror	Garruk
Adding entity	195851	after	6962
[LOG]	Terror is caught in decaying ground.
[MIND CRIT %]	5.5021349781833
[LOG]	Garruk attunes to the damage.
checkHit	49	vs	36	=> chance to hit	83
checkHit	49	vs	36	=> chance to hit	83
[LOG]	#F53CBE#Garruk harrows Yvaba the squid!
[LOG]	Garruk is caught in decaying ground.
[LOG]	Terror is caught in decaying ground.
[LOG]	Terror is caught in decaying ground.
[LOG]	Yvaba the squid's decaying ground area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#20 blight#LAST# damage.
[LOG]	Yvaba the squid's decaying ground area effect hits Terror for #DARK_GREEN#43 blight#LAST# damage.
[LOG]	Yvaba the squid's decaying ground area effect hits Terror for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	Yvaba the squid's decaying ground area effect hits Terror for #DARK_GREEN#42 blight#LAST# damage.
[LOG]	Curse of Nightmares hits Yvaba the squid for #ORANGE#38 mind#LAST#, #GREY#37 darkness#LAST# (#RED##{bold}#75#LAST##{normal}# total damage).
Loading tile	talents/decaying_grounds.png
[Actor:move]	195848	terror	move from	33	23	to	32	24
[LOG]	
[Actor:move]	6962	Garruk	move from	29	28	to	28	28
[Actor:move]	195826	shadow	move from	37	25	to	36	25
[LOG]	#PINK#Your summoned terror disappears.
[NPC:seen_by] Passing target	Garruk	from	194821	Yvaba the squid	to	195826	shadow
[use_tactical AI] === Action Selected:	194821	Yvaba the squid	attackarea	 talent:T_TENTACLED_WINGS
[LOG]	Yvaba the squid casts #{bold}##PURPLE#Tentacled Wings.#{normal}##LAST#
[ATTACK] attacking with Gesture of Pain
[ATTACK] attacking with Gesture of Pain
[ATTACK] attacking with Gesture of Pain
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 102
*p 102: Uniform: 0: 8B5E tex
*p 102: Uniform: 6: 1406 ellipsoidalFactor
*p 102: Uniform: 1: 1406 tick
*p 102: Uniform: 3: 1406 tick_start
*p 102: Uniform: 2: 1406 time_factor
*p 102: Uniform: 4: 1406 deploy_factor
*p 102: Uniform: 5: 1406 flap
[SHADER] setting reset param	tick_start	2470714
[LOG]	
checkHit	49	vs	36	=> chance to hit	83
[LOG]	Yvaba the squid slows down.
[Actor:move]	195853	terror	(forced) move from	nil	nil	to	33	23
[PARTY] New member, add after	terror	Garruk
Adding entity	195853	after	6962
checkHit	49	vs	36	=> chance to hit	83
checkHit	49	vs	36	=> chance to hit	83
[LOG]	#F53CBE#Garruk harrows Yvaba the squid!
[LOG]	Garruk's nightmare area effect hits Yvaba the squid for #ORANGE#58 mind#LAST#, #GREY#57 darkness#LAST# (#RED##{bold}#115#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Yvaba the squid for #ORANGE#20 mind#LAST#, #GREY#39 darkness#LAST# (#RED##{bold}#58#LAST##{normal}# total damage).
[LOG]	Yvaba the squid's decaying ground area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#8 blight#LAST# damage.
[LOG]	Yvaba the squid's decaying ground area effect hits Terror for #DARK_GREEN#32 blight#LAST# damage.
[LOG]	Yvaba the squid's decaying ground area effect hits Terror for #DARK_GREEN#34 blight#LAST# damage.
[LOG]	Garruk is confused and fails to use Reckless Charge.
[useTalent] TALENT FAILED:	T_RECKLESS_CHARGE	for	Garruk	6962	true
[target_simple AI]	195848	terror	selecting NEW TARGET	31	24	195837	shadow
[ATTACK] attacking with innate combat
[ATTACK] to 	shadow	dam/apr/atk/mult ::	54.348657363256	5	27	1	vs. armor/def	0	28
[ATTACK] after melee attack bonus hooks & callbacks::	54.348657363256	5	27	1	vs. armor/def	0	28
checkHit	27	vs	28	=> chance to hit	48
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	55	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	1
[ATTACK] after crit	55
[ATTACK] after mult	55
[Actor:move]	195848	terror	move from	32	24	to	32	24
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	195826	shadow	move from	36	25	to	35	26
[use_tactical AI] === Action Selected:	194821	Yvaba the squid	disable	 talent:T_HEALING_NEXUS
[LOG]	Yvaba the squid uses #{bold}##YELLOW#Healing Nexus.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_heal
[CALLBACK] upgrading to prioritized	talents_on_heal
[CALLBACK] upgrading to prioritized	talents_on_heal
[CALLBACK] upgrading to prioritized	talents_on_heal
[CALLBACK] upgrading to prioritized	talents_on_heal
[LOG]	Garruk seems more focused.
checkHit	50	vs	36	=> chance to hit	85
[Actor:move]	195855	terror	(forced) move from	nil	nil	to	25	24
[PARTY] New member, add after	terror	Garruk
Adding entity	195855	after	6962
[LOG]	Garruk's nightmare area effect hits Yvaba the squid for #ORANGE#60 mind#LAST#, #GREY#60 darkness#LAST# (#RED##{bold}#119#LAST##{normal}# total damage).
[LOG]	Yvaba the squid's decaying ground area effect hits #fbd578#Garruk#LAST# for #DARK_GREEN#14 blight#LAST# damage.
[LOG]	Yvaba the squid's decaying ground area effect hits Terror for #DARK_GREEN#19 blight#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	89.60736882638	4	52.591344774242	0.60037972971486	vs. armor/def	5	4
[ATTACK] after melee attack bonus hooks & callbacks::	89.60736882638	4	52.591344774242	0.60037972971486	vs. armor/def	5	4
checkHit	52.591344774242	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	52.591344774242	4	=	1.0971826895485
[ATTACK] after armor	100.23647982558
[PHYS CRIT %]	4.0021349781833
[ATTACK] after crit	100.23647982558
[ATTACK] after mult	60.179950665252
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	79.952536514847	3	52.591344774242	0.31926923489785	vs. armor/def	5	4
[ATTACK] after melee attack bonus hooks & callbacks::	79.952536514847	3	52.591344774242	0.31926923489785	vs. armor/def	5	4
checkHit	52.591344774242	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	109	3	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	52.591344774242	4	=	1.0971826895485
[ATTACK] after armor	117.88858554791
[PHYS CRIT %]	3.5021349781833
[ATTACK] after crit	117.88858554791
[ATTACK] after mult	37.638198511069
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	89.60736882638	4	52.591344774242	0.60037972971486	vs. armor/def	5	4
[ATTACK] after melee attack bonus hooks & callbacks::	89.60736882638	4	52.591344774242	0.60037972971486	vs. armor/def	5	4
checkHit	52.591344774242	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	52.591344774242	4	=	1.0971826895485
[ATTACK] after armor	105.72239327332
[PHYS CRIT %]	4.0021349781833
[ATTACK] after crit	105.72239327332
[ATTACK] after mult	63.473581898246
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	79.952536514847	3	52.591344774242	0.31926923489785	vs. armor/def	5	4
[ATTACK] after melee attack bonus hooks & callbacks::	79.952536514847	3	52.591344774242	0.31926923489785	vs. armor/def	5	4
checkHit	52.591344774242	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	3	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	52.591344774242	4	=	1.0971826895485
[ATTACK] after armor	111.30548941061
[PHYS CRIT %]	3.5021349781833
[ATTACK] after crit	111.30548941061
[ATTACK] after mult	35.536418444057
checkHit	36	vs	52	=> chance to hit	10
[LOG]	#ORANGE#Yvaba the squid shrugs off the effect 'Numbing Darkness'!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	89.60736882638	4	52.591344774242	0.60037972971486	vs. armor/def	5	4
[ATTACK] after melee attack bonus hooks & callbacks::	89.60736882638	4	52.591344774242	0.60037972971486	vs. armor/def	5	4
checkHit	52.591344774242	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	52.591344774242	4	=	1.0971826895485
[ATTACK] after armor	102.43084520468
[PHYS CRIT %]	4.0021349781833
[ATTACK] after crit	102.43084520468
[ATTACK] after mult	61.49740315845
checkHit	36	vs	52	=> chance to hit	10
[LOG]	Yvaba the squid is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	79.952536514847	3	52.591344774242	0.31926923489785	vs. armor/def	5	4
[ATTACK] after melee attack bonus hooks & callbacks::	79.952536514847	3	52.591344774242	0.31926923489785	vs. armor/def	5	4
checkHit	52.591344774242	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	3	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	52.591344774242	4	=	1.0971826895485
[ATTACK] after armor	94.847749067387
[PHYS CRIT %]	3.5021349781833
[ATTACK] after crit	94.847749067387
[ATTACK] after mult	30.281968276528
checkHit	36	vs	52	=> chance to hit	10
[Actor:move]	6962	Garruk	(forced) move from	28	28	to	29	23
[target_simple AI]	195853	terror	selecting NEW TARGET	31	24	195837	shadow
[target_simple AI]	195853	terror	selecting NEW TARGET	31	24	195837	shadow
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Yvaba the squid for #WHITE#56 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#29 physical#LAST#, #LIGHT_GREEN#74 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#50 physical#LAST#, #LIGHT_GREEN#74 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#28 physical#LAST#, #LIGHT_GREEN#74 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#48 physical#LAST#, #LIGHT_GREEN#74 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#24 physical#LAST#, #LIGHT_GREEN#74 nature#LAST#, #LIGHT_RED#7 fire#LAST# (#RED##{bold}#733#LAST##{normal}# total damage).
[Actor:move]	195851	terror	move from	28	29	to	28	28
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	195826	shadow	(forced) move from	35	26	to	36	25
[Actor:move]	195857	terror	(forced) move from	nil	nil	to	34	24
[PARTY] New member, add after	terror	Garruk
Adding entity	195857	after	6962
[LOG]	#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+10 hate)
[MIND CRIT %]	5.5021349781833
checkHit	50	vs	26	=> chance to hit	95
checkHit	50	vs	36	=> chance to hit	85
[LOG]	
[LOG]	Mindrot hits Yvaba the squid for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Shadow for #ORANGE#7 mind#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	90.439585412166	4	52.591344774242	0.41008108303244	vs. armor/def	5	4
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	52.591344774242	0.41008108303244	vs. armor/def	5	4
checkHit	52.591344774242	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	114	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	52.591344774242	4	=	1.0971826895485
[ATTACK] after armor	124.37449899565
[PHYS CRIT %]	4.0021349781833
[ATTACK] after crit	124.37449899565
[ATTACK] after mult	51.003629249752
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	80.695085122566	3	52.591344774242	0.21807244173288	vs. armor/def	5	4
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	52.591344774242	0.21807244173288	vs. armor/def	5	4
checkHit	52.591344774242	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	52.591344774242	4	=	1.0971826895485
[ATTACK] after armor	91.556200998742
[PHYS CRIT %]	3.5021349781833
[ATTACK] after crit	91.556200998742
[ATTACK] after mult	19.965884307582
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	90.439585412166	4	52.591344774242	0.41008108303244	vs. armor/def	5	4
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	52.591344774242	0.41008108303244	vs. armor/def	5	4
checkHit	52.591344774242	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	52.591344774242	4	=	1.0971826895485
[ATTACK] after armor	103.52802789423
[PHYS CRIT %]	4.0021349781833
[ATTACK] after crit	103.52802789423
[ATTACK] after mult	42.454885803077
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	80.695085122566	3	52.591344774242	0.21807244173288	vs. armor/def	5	4
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	52.591344774242	0.21807244173288	vs. armor/def	5	4
checkHit	52.591344774242	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	52.591344774242	4	=	1.0971826895485
[ATTACK] after armor	110.20830672107
[PHYS CRIT %]	3.5021349781833
[ATTACK] after crit	110.20830672107
[ATTACK] after mult	24.033394545909
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	90.439585412166	4	52.591344774242	0.41008108303244	vs. armor/def	5	4
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	52.591344774242	0.41008108303244	vs. armor/def	5	4
checkHit	52.591344774242	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	118	4	vs. armor/hardiness	5	0.3
[ATTACK] mace accuracy bonus	52.591344774242	4	=	1.0971826895485
[ATTACK] after armor	128.76322975384
[PHYS CRIT %]	4.0021349781833
[ATTACK] after crit	128.76322975384
[ATTACK] after mult	52.80336471221
[ActorObjectUse] useObjectDisable: 	shatter afflictions rune	inven/slot	1	2	tid	nil
[ActorObjectUse] useObjectDisable: 	healing infusion	inven/slot	1	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	80.695085122566	3	52.887017161363	0.21807244173288	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	52.887017161363	0.21807244173288	vs. armor/def	1	1
checkHit	52.887017161363	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	52.887017161363	1	=	1.1037740343227
[ATTACK] after armor	101.54721115769
[PHYS CRIT %]	3.5021349781833
[ATTACK] after crit	101.54721115769
[ATTACK] after mult	22.144648288322
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	90.439585412166	4	52.887017161363	0.41008108303244	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	52.887017161363	0.41008108303244	vs. armor/def	1	1
checkHit	52.887017161363	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	105	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	52.887017161363	1	=	1.1037740343227
[ATTACK] after armor	115.89627360389
[PHYS CRIT %]	4.0021349781833
[ATTACK] after crit	115.89627360389
[ATTACK] after mult	47.526869398905
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Yvaba the squid	dam/apr/atk/mult ::	80.695085122566	3	52.887017161363	0.21807244173288	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	52.887017161363	0.21807244173288	vs. armor/def	1	1
checkHit	52.887017161363	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	52.887017161363	1	=	1.1037740343227
[ATTACK] after armor	112.58495150092
[PHYS CRIT %]	3.5021349781833
[ATTACK] after crit	178.45916644972
[ATTACK] after mult	38.917026177304
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# performs a melee critical strike against Yvaba the squid!#{normal}#
[MIND CRIT %]	5.5021349781833
Loading tile from tileset	/data/gfx/shockbolt/object/vial_squid_ink.png
[Actor:move]	195855	terror	move from	25	24	to	26	24
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Yvaba the squid for #WHITE#41 physical#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#16 physical#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#34 physical#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#20 physical#LAST#, #LIGHT_GREEN#76 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#43 physical#LAST# (#RED##{bold}#489#LAST##{normal}# total damage).
[Actor:move]	195853	terror	move from	33	23	to	32	23
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Yvaba the squid!#{normal}#
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	29	23	to	30	24
[ActorObjectUse] useObjectEnable: 	healing infusion	by	Garruk	inven/slot	1	nil
[Identify]	healing infusion	true
[LOG]	Garruk picks up (a.): #FFFFFF##UID:194822:0#healing infusion (heal 61; cd 14)#LAST#.
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune	by	Garruk	inven/slot	1	nil
[Identify]	shatter afflictions rune	true
[LOG]	Garruk picks up (e.): #FFFFFF##UID:194823:0#shatter afflictions rune (absorb 38; cd 22)#LAST#.
[Identify]	steady yew longbow (Nightmares)	true
[LOG]	Garruk picks up (k.): #00FF80##UID:194824:0#steady yew longbow (Nightmares)#LAST#.
[Identify]	manaburning thorny mindstar (Corpses)	true
[LOG]	Garruk picks up (o.): #00FF80##UID:194961:0#manaburning thorny mindstar (Corpses) (8-9 power, 24 apr, mind damage)#LAST#.
[Identify]	horrifying vined mindstar of balance (Shrouds)	true
[LOG]	Garruk picks up (o.): #00FF80##UID:194965:0#horrifying vined mindstar of balance (Shrouds) (5-6 power, 18 apr, mind damage)#LAST#.
[Identify]	dwarven-steel mail armour of Eyal (Madness)	true
[LOG]	Garruk picks up (F.): #0080FF##UID:194979:0#dwarven-steel mail armour of Eyal (Madness) (3 def, 8 armour)#LAST#.
[Identify]	dwarven-steel helm 'Kador' (Misfortune)	true
[LOG]	Garruk picks up (D.): #FF7700##UID:194829:0#dwarven-steel helm 'Kador' (Misfortune) (0 def, 4 armour)#LAST#.
[Identify]	verdant cashmere robe (Shrouds)	true
[LOG]	Garruk picks up (x.): #0080FF##UID:194971:0#verdant cashmere robe (Shrouds) (0 def, 0 armour)#LAST#.
[Identify]	truestriking iron battleaxe (Nightmares)	true
[LOG]	Garruk picks up (g.): #0080FF##UID:194975:0#truestriking iron battleaxe (Nightmares) (16-24 power, 1 apr)#LAST#.
[Actor:move]	195857	terror	move from	34	24	to	33	24
[Actor:move]	195855	terror	move from	26	24	to	27	24
[LOG]	#YELLOW_GREEN##UID:194821:0#Yvaba the squid steals healing from #fbd578#Garruk#LAST#!
[LOG]	Yvaba the squid receives #LIGHT_GREEN#12 healing#LAST# from Unnatural Body.
[LOG]	#LIGHT_GREEN##UID:194821:0#Yvaba the squid gains 0% of a turn from Ancestral Life.#LAST#
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	30	24	to	29	24
[Actor:move]	195857	terror	move from	33	24	to	32	24
[LOG]	Garruk stops regenerating health quickly.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#YELLOW_GREEN##UID:194821:0#Yvaba the squid steals healing from #fbd578#Garruk#LAST#!
[LOG]	Yvaba the squid receives #LIGHT_GREEN#9 healing#LAST# from Unnatural Body.
[LOG]	#LIGHT_GREEN##UID:194821:0#Yvaba the squid gains 0% of a turn from Ancestral Life.#LAST#
[Actor:move]	6962	Garruk	move from	29	24	to	28	24
[LOG]	
[Actor:move]	6962	Garruk	move from	28	24	to	27	24
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is free from the decaying ground.
[Actor:move]	6962	Garruk	move from	27	24	to	26	23
[Identify]	flaming dwarven-steel longsword of amnesia (Nightmares)	true
[LOG]	Garruk picks up (m.): #0080FF##UID:195753:0#flaming dwarven-steel longsword of amnesia (Nightmares) (24-33 power, 4 apr)#LAST#.
[LOG]	Ran for 3 turns (stop reason: suffocating).
[LOG]	
[Actor:move]	6962	Garruk	move from	26	23	to	27	24
[Actor:move]	6962	Garruk	move from	27	24	to	28	24
[LOG]	Garruk is no longer attuned.
[LOG]	
[Actor:move]	6962	Garruk	move from	28	24	to	29	24
[Actor:move]	6962	Garruk	move from	29	24	to	30	24
[Actor:move]	6962	Garruk	move from	30	24	to	31	24
[Actor:move]	6962	Garruk	move from	31	24	to	32	24
[Actor:move]	6962	Garruk	move from	32	24	to	33	24
[Actor:move]	6962	Garruk	move from	33	24	to	33	23
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[Actor:move]	6962	Garruk	move from	33	23	to	33	22
[Actor:move]	6962	Garruk	move from	33	22	to	33	21
[Actor:move]	6962	Garruk	move from	33	21	to	33	20
[LORE] learning..	adventurer-letter-3
[LOG]	Lore found: #0080FF#letter to Rolf (2)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	adventurer-letter-3
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	33	20	to	33	21
[LOG]	Today is the 59th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	6962	Garruk	move from	33	21	to	33	22
[Actor:move]	6962	Garruk	move from	33	22	to	33	23
[LOG]	
[Actor:move]	6962	Garruk	move from	33	23	to	33	24
[Actor:move]	6962	Garruk	move from	33	24	to	34	25
[ActorObjectUse] useObjectEnable: 	blink rune of the wizard	by	Garruk	inven/slot	1	nil
[Identify]	blink rune of the wizard	true
[LOG]	Garruk picks up (e.): #00FF80##UID:195749:0#blink rune of the wizard (range 5; phase 17; cd 14)#LAST#.
[LOG]	
[USERCHAT] channel serial data	Tripirt	tome	808
[Actor:move]	6962	Garruk	move from	34	25	to	33	24
[Actor:move]	6962	Garruk	move from	33	24	to	32	24
[Actor:move]	6962	Garruk	move from	32	24	to	31	24
[Actor:move]	6962	Garruk	move from	31	24	to	30	24
[Actor:move]	6962	Garruk	move from	30	24	to	29	25
[Actor:move]	6962	Garruk	move from	29	25	to	29	26
[Actor:move]	6962	Garruk	move from	29	26	to	29	27
[Actor:move]	6962	Garruk	move from	29	27	to	29	28
[Actor:move]	6962	Garruk	move from	29	28	to	28	29
[Actor:move]	6962	Garruk	move from	28	29	to	28	30
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[Actor:move]	6962	Garruk	move from	28	30	to	28	31
[LOG]	
[Actor:move]	6962	Garruk	move from	28	31	to	29	30
[Actor:move]	6962	Garruk	move from	29	30	to	29	29
[Actor:move]	6962	Garruk	move from	29	29	to	30	28
[Identify]	quartz	true
[LOG]	Garruk picks up (6.): #FFFFFF##UID:195759:0#quartz#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	30	28	to	30	29
[Actor:move]	6962	Garruk	move from	30	29	to	29	30
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[Actor:move]	6962	Garruk	move from	29	30	to	29	31
[Actor:move]	6962	Garruk	move from	29	31	to	28	32
[LOG]	
[Actor:move]	6962	Garruk	move from	28	32	to	28	33
[Actor:move]	6962	Garruk	move from	28	33	to	27	34
[Actor:move]	6962	Garruk	move from	27	34	to	27	35
[Actor:move]	6962	Garruk	move from	27	35	to	27	34
[Actor:move]	6962	Garruk	move from	27	34	to	27	33
[Actor:move]	6962	Garruk	move from	27	33	to	27	32
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	
Server latency	118
[LOG]	You gain 3.69 gold from the transmogrification of #0080FF##UID:194979:0#dwarven-steel mail armour of Eyal (Madness) (3 def, 8 armour)#LAST#.
[LOG]	You gain 12.55 gold from the transmogrification of #FF7700##UID:194829:0#dwarven-steel helm 'Kador' (Misfortune) (0 def, 4 armour)#LAST#.
[LOG]	You gain 14.29 gold from the transmogrification of #SALMON##UID:195145:0#Umbragash the pair of hardened leather boots (Corpses) (0 def, 3 armour)#LAST#.
[LOG]	You gain 4.70 gold from the transmogrification of #0080FF##UID:194971:0#verdant cashmere robe (Shrouds) (0 def, 0 armour)#LAST#.
[LOG]	You gain 3.22 gold from the transmogrification of #00FF80##UID:194961:0#manaburning thorny mindstar (Corpses) (8-9 power, 24 apr, mind damage)#LAST#.
[LOG]	You gain 2.14 gold from the transmogrification of #00FF80##UID:194965:0#horrifying vined mindstar of balance (Shrouds) (5-6 power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 2.20 gold from the transmogrification of #0080FF##UID:195753:0#flaming dwarven-steel longsword of amnesia (Nightmares) (24-33 power, 4 apr)#LAST#.
[LOG]	You gain 2.46 gold from the transmogrification of #00FF80##UID:194824:0#steady yew longbow (Nightmares)#LAST#.
[LOG]	You gain 3.33 gold from the transmogrification of #0080FF##UID:194975:0#truestriking iron battleaxe (Nightmares) (16-24 power, 1 apr)#LAST#.
[LOG]	You gain 0.61 gold from the transmogrification of #FFFFFF##UID:194823:0#shatter afflictions rune (absorb 38; cd 22)#LAST#.
[LOG]	You gain 2.31 gold from the transmogrification of #00FF80##UID:195749:0#blink rune of the wizard (range 5; phase 17; cd 14)#LAST#.
[LOG]	You gain 0.68 gold from the transmogrification of #FFFFFF##UID:194822:0#healing infusion (heal 61; cd 14)#LAST#.
Loading zone persistance level	lake-nur	1
Make wait background texture 1294 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 1319 (60x60)
Wait finished, counted 187, 32 ticks
Not gone east, no backup guardian
Running on level loads	lake-nur-1
[Actor:move]	6962	Garruk	(forced) move from	27	32	to	29	45
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 24 Krog Cursed
[Discord] updating state: "Lake of Nur (1)" / "Lvl 24 Krog Cursed" / default / cursed
Updating zone name	Lake of Nur (1)
C Map minimap texture: 315 (50x50; 64x64)
[Actor:move]	6962	Garruk	move from	29	45	to	29	44
[LOG]	Ran for 2 turns (stop reason: suffocating).
[LOG]	
[Actor:move]	6962	Garruk	move from	29	44	to	28	43
[LOG]	Ran for 2 turns (stop reason: suffocating).
[LOG]	
[Actor:move]	6962	Garruk	move from	28	43	to	27	42
[Actor:move]	6962	Garruk	move from	27	42	to	26	41
[LOG]	Ran for 3 turns (stop reason: suffocating).
[LOG]	
[Actor:move]	6962	Garruk	move from	26	41	to	27	40
[LOG]	Ran for 2 turns (stop reason: suffocating).
[LOG]	
[Actor:move]	6962	Garruk	move from	27	40	to	28	39
[Actor:move]	6962	Garruk	move from	28	39	to	29	39
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learning..	Rod of Recall
[LORE] learnt	Rod of Recall
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
Loading tile from tileset	/data/gfx/effects/shroud_of_weakness.png
[LOG]	You are yanked out of this place!
[LOG]	Rested for 31 turns (stop reason: saving).
[COROUTINE] registering	savefilepipe	thread: 0x379eb6e8
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Left zone	Lake of Nur
[ZONE] loading from last persistent	wilderness	table: 0x1e456770
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 727 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 765 (180x110)
Wait finished, counted 1681, 297 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_4_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_2_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_01.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	6962	Garruk	(forced) move from	29	39	to	26	23
[LOG]	#YELLOW_GREEN#There is a A path into the Old Forest here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 24 Krog Cursed
[Discord] updating state: "Maj'Eyal" / "Lvl 24 Krog Cursed" / default / cursed
[MUSIC] stoping	Woods of Eremae.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 776 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-lake-nur.teaz	::	table: 0x3194ba08	=>	table: 0x3a6ef868	(7615)
Loading savefile 	/save/garruk/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x3064cf60	(9140)
Loading savefile 	/save/garruk/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x2211ac70	(3029)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-lake-nur.teaz.tmp
Saved zipname /save/garruk/zone-lake-nur.teaz.tmp
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-lake-nur.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/garruk/game.teag.tmp
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	df245ad113947305814a37a8ebf61652	zone	/save/garruk/zone-lake-nur.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-lake-nur.teaz	df245ad113947305814a37a8ebf61652
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	0fb287a9aef931dc2202e98ee2f8d33d	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	0fb287a9aef931dc2202e98ee2f8d33d
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 6 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	6962	Garruk	move from	26	23	to	25	22
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	59	37	to	60	38
[Actor:move]	36181	ziguranth patrol	move from	25	25	to	26	24
[Actor:move]	6962	Garruk	move from	25	22	to	24	22
[Actor:move]	11000	ziguranth patrol	move from	12	32	to	11	33
[Actor:move]	11002	Allied Kingdoms human patrol	move from	44	20	to	43	19
[Actor:move]	11004	Allied Kingdoms human patrol	move from	58	38	to	59	38
[Actor:move]	6962	Garruk	move from	24	22	to	23	23
[Actor:move]	6962	Garruk	move from	23	23	to	22	23
[Actor:move]	11005	ziguranth patrol	move from	7	31	to	8	32
[Actor:move]	6962	Garruk	move from	22	23	to	21	22
[Actor:move]	11000	ziguranth patrol	move from	11	33	to	10	34
[Actor:move]	11002	Allied Kingdoms human patrol	move from	43	19	to	42	19
[Actor:move]	11004	Allied Kingdoms human patrol	move from	59	38	to	59	38
[Actor:move]	6962	Garruk	move from	21	22	to	21	21
[Actor:move]	36181	ziguranth patrol	move from	26	24	to	25	23
[Actor:move]	6962	Garruk	move from	21	21	to	21	20
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	60	38	to	59	37
[Actor:move]	11005	ziguranth patrol	move from	8	32	to	9	32
[Actor:move]	6962	Garruk	move from	21	20	to	22	19
[LOG]	Today is the 60th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
[Actor:move]	11002	Allied Kingdoms human patrol	move from	42	19	to	41	18
[Actor:move]	6962	Garruk	move from	22	19	to	23	18
[Actor:move]	36181	ziguranth patrol	move from	25	23	to	24	22
[Actor:move]	6962	Garruk	move from	23	18	to	24	17
[Actor:move]	11000	ziguranth patrol	move from	10	34	to	11	34
[Actor:move]	11004	Allied Kingdoms human patrol	move from	59	38	to	59	38
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	59	37	to	58	36
[Actor:move]	6962	Garruk	move from	24	17	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x21531030
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-derth.teaz
Loading savefile 	/save/garruk/
Check MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	d6db3136f7a45ee1952309f42b0d30ce	zone	zone-town-derth.teaz
[ONLINE PROFILE] checking character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-town-derth.teaz	d6db3136f7a45ee1952309f42b0d30ce
Make wait background texture 2266 : 0x1084489728 (0, 1083604992)
Loading entities file from file	/data/zones/town-derth/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-derth/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-derth/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Erelesazor into world artifacts
Importing Urthadunamas into world artifacts
Importing Gloomfurnace the drakeskin leather gloves into world artifacts
Importing Isedakira into world artifacts
Importing yew wand of shielding 'Velildakira' into world artifacts
Importing Emyba the quiver of elven-wood arrows into world artifacts
Importing Cyromina into world artifacts
Importing Dayblack into world artifacts
Importing voratun helm 'Scabburst' into world artifacts
Importing hardened leather cap 'Frigidjustice' into world artifacts
Importing Glacierquill into world artifacts
Importing dwarven-steel mace 'Dawnguile' into world artifacts
Importing Crackleraze into world artifacts
Importing Tempestminister the stralite torque of clear mind into world artifacts
Importing Emyrewe the yew vilestaff into world artifacts
Importing Turugasus into world artifacts
Importing Yvyth the Forestreeve into world artifacts
Importing Xanidata into world artifacts
Importing Cyronor the dwarven-steel greatmaul into world artifacts
Importing Faliblek the Unlightpunish into world artifacts
Importing steel waraxe 'Beradunasus' into world artifacts
Importing Grinafast the dwarven-steel plate armour into world artifacts
Importing Durikor the stralite dagger into world artifacts
Importing yew longbow 'Scorpionsorrow' into world artifacts
Importing elven-silk wizard hat 'Airsin' into world artifacts
Importing Eilinetta the dwarven-steel torque of gale force into world artifacts
Importing Infernoprophet the cashmere robe into world artifacts
Importing Emerarin into world artifacts
Importing steel waraxe 'Zurain' into world artifacts
Importing Emeluriatha the Hellssteel into world artifacts
Importing Xanaledathra into world artifacts
Importing stralite shield 'Neruwyn' into world artifacts
Importing steel shield 'Chargepulverizer' into world artifacts
Importing hardened leather sling 'Daimuthel' into world artifacts
Importing voratun dagger 'Kesus' into world artifacts
Importing Duvytosus the dragonbone starstaff into world artifacts
Importing Isloda the elven-wood vilestaff into world artifacts
Importing Thundertide into world artifacts
Importing voratun amulet 'Tideradiance' into world artifacts
Importing Yvyldaraba the Squalorvenom into world artifacts
Importing Gesus the Deepsgrinder into world artifacts
Importing elven-wood vilestaff 'Tempestraze' into world artifacts
Importing dwarven-steel plate armour 'Guromihek' into world artifacts
Importing Relgagrim into world artifacts
Importing stralite plate armour 'Kador' into world artifacts
Importing Arthumas the Brightdream into world artifacts
Importing Blastwrither the dwarven-steel helm into world artifacts
Importing Viperbile into world artifacts
Importing dwarven-steel shield 'Radiancesin' into world artifacts
Importing Coalfiend the dwarven-steel gauntlets into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-derth/traps.lua
Loading entities file from file	/data/general/traps/store.lua
C Map size 40:22 :: 880
C Map seens texture: 108 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_knives.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_herbalist.png
Loading tile	store/shop_sign_tanner.png
Loading tile	store/shop_sign_armory.png
Loading tile	store/shop_door_barred.png
Loading tile	store/shop_sign_utility_store.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_jewelry.png
Loading tile	store/shop_sign_bows.png
Wait finished, counted 431, 331 ticks
Loaded zone	Derth	with base_level	22.65
[ZONE] persisting to persist_last_zones	town-derth
Loading zone persistance level	town-derth	1
Make wait background texture 713 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 719 (60x60)
Wait finished, counted 200, 33 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeonwalls_grass/grass_granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_d_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_b_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_c_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_b_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_b_01.png
Not gone east, no backup guardian
Running on level loads	town-derth-1
[Actor:move]	6962	Garruk	(forced) move from	25	17	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 24 Krog Cursed
[Discord] updating state: "Derth" / "Lvl 24 Krog Cursed" / default / cursed
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
Updating zone name	Derth
C Map minimap texture: 783 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-wilderness.teaz	::	table: 0x3256a160	=>	table: 0x3d8d9c78	(8436)
Loading savefile 	/save/garruk/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x37b91118	(5535)
Loading savefile 	/save/garruk/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x40c15740	(3029)
Loading savefile 	/save//
[SOUND] loading from	/data/sound/ambient/town/town_small1.lua	:=:	/data/sound/ambient/town/town_small1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small1.ogg" : <static>
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-wilderness.teaz.tmp
Saved zipname /save/garruk/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-wilderness.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/garruk/game.teag.tmp
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	f1d16bc5379c8874789d1e314bbf088b	zone	/save/garruk/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-wilderness.teaz	f1d16bc5379c8874789d1e314bbf088b
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	ca4cc97426d9ef163d2fdadf38f7a9b1	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	ca4cc97426d9ef163d2fdadf38f7a9b1
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[SOUND] loading from	/data/sound/ambient/town/town_small2.lua	:=:	/data/sound/ambient/town/town_small2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small2.ogg" : <static>
[COROUTINE] registering	savefilepipe	thread: 0x3fadd300
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[ZONE] loading from last persistent	wilderness	table: 0x3256a160
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 4443 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 4448 (180x110)
Wait finished, counted 1705, 254 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_8_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_7_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_9_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_11_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_3_02.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	6962	Garruk	(forced) move from	0	20	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 24 Krog Cursed
[Discord] updating state: "Maj'Eyal" / "Lvl 24 Krog Cursed" / default / cursed
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 347 (50x50; 64x64)
[USERCHAT] channel achievement	alucab	tome	The Right thing to do (Nightmare (Adventure) difficulty)	false	true
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-town-derth.teaz	::	table: 0x21531488	=>	table: 0x307e46f0	(4254)
Loading savefile 	/save/garruk/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x3fdd1300	(9143)
Loading savefile 	/save/garruk/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x37c48e48	(3029)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-town-derth.teaz.tmp
Saved zipname /save/garruk/zone-town-derth.teaz.tmp
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-town-derth.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/garruk/game.teag.tmp
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	86ccc7e943285c5a93c15f78457e9cc8	zone	/save/garruk/zone-town-derth.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-town-derth.teaz	86ccc7e943285c5a93c15f78457e9cc8
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	80f32ff633a7153dc9e528519529a2e1	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	80f32ff633a7153dc9e528519529a2e1
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	6962	Garruk	move from	25	17	to	25	16
[Actor:move]	6962	Garruk	move from	25	16	to	26	15
[Actor:move]	11000	ziguranth patrol	move from	11	34	to	12	34
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	58	36	to	57	35
[Actor:move]	11005	ziguranth patrol	move from	9	32	to	8	32
[Actor:move]	6962	Garruk	move from	26	15	to	27	14
[Actor:move]	36181	ziguranth patrol	move from	24	22	to	24	23
[Actor:move]	11002	Allied Kingdoms human patrol	move from	41	18	to	42	18
[Actor:move]	11004	Allied Kingdoms human patrol	move from	59	38	to	58	38
[Actor:move]	6962	Garruk	move from	27	14	to	28	15
[Actor:move]	6962	Garruk	move from	28	15	to	29	16
[Actor:move]	6962	Garruk	move from	29	16	to	30	17
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	57	35	to	56	34
[Actor:move]	36181	ziguranth patrol	move from	24	23	to	24	24
[LOG]	Today is the 61st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
[Actor:move]	11000	ziguranth patrol	move from	12	34	to	11	34
[Actor:move]	11002	Allied Kingdoms human patrol	move from	42	18	to	43	18
[Actor:move]	11004	Allied Kingdoms human patrol	move from	58	38	to	57	38
[Actor:move]	6962	Garruk	move from	30	17	to	31	17
[Actor:move]	11005	ziguranth patrol	move from	8	32	to	8	33
[Actor:move]	6962	Garruk	move from	31	17	to	32	18
[Actor:move]	6962	Garruk	move from	32	18	to	33	18
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	56	34	to	55	33
[Actor:move]	36181	ziguranth patrol	move from	24	24	to	25	25
[Actor:move]	11000	ziguranth patrol	move from	11	34	to	10	34
[Actor:move]	11002	Allied Kingdoms human patrol	move from	43	18	to	44	18
[Actor:move]	11004	Allied Kingdoms human patrol	move from	57	38	to	56	38
[Actor:move]	6962	Garruk	move from	33	18	to	34	18
[Actor:move]	6962	Garruk	move from	34	18	to	35	18
[Actor:move]	6962	Garruk	move from	35	18	to	36	18
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	55	33	to	54	32
[Actor:move]	11005	ziguranth patrol	move from	8	33	to	8	32
[Actor:move]	11002	Allied Kingdoms human patrol	move from	44	18	to	45	18
[Actor:move]	11004	Allied Kingdoms human patrol	move from	56	38	to	55	38
[Actor:move]	6962	Garruk	move from	36	18	to	37	18
[Actor:move]	6962	Garruk	move from	37	18	to	38	19
[Actor:move]	11000	ziguranth patrol	move from	10	34	to	9	33
[Actor:move]	6962	Garruk	move from	38	19	to	39	19
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	54	32	to	53	31
[Actor:move]	11005	ziguranth patrol	move from	8	32	to	7	31
[Actor:move]	36181	ziguranth patrol	move from	25	25	to	24	24
[LOG]	Today is the 62nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
[Actor:move]	11002	Allied Kingdoms human patrol	move from	45	18	to	46	18
[Actor:move]	11004	Allied Kingdoms human patrol	move from	55	38	to	54	37
[Actor:move]	6962	Garruk	move from	39	19	to	40	19
[Actor:move]	6962	Garruk	move from	40	19	to	41	19
[Actor:move]	11000	ziguranth patrol	move from	9	33	to	8	33
[Actor:move]	6962	Garruk	move from	41	19	to	42	19
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	53	31	to	52	30
[Actor:move]	11005	ziguranth patrol	move from	7	31	to	7	30
[Actor:move]	36181	ziguranth patrol	move from	24	24	to	23	23
[LOG]	
[Actor:move]	6962	Garruk	move from	42	19	to	43	19
[Actor:move]	11002	Allied Kingdoms human patrol	move from	46	18	to	47	18
[Actor:move]	11004	Allied Kingdoms human patrol	move from	54	37	to	53	38
[Actor:move]	6962	Garruk	move from	43	19	to	44	20
[Actor:move]	11000	ziguranth patrol	move from	8	33	to	7	33
[Actor:move]	6962	Garruk	move from	44	20	to	45	20
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	52	30	to	51	29
[Actor:move]	6962	Garruk	move from	45	20	to	46	21
[Actor:move]	11002	Allied Kingdoms human patrol	move from	47	18	to	48	17
[Actor:move]	11004	Allied Kingdoms human patrol	move from	53	38	to	52	39
[Actor:move]	11005	ziguranth patrol	move from	7	30	to	7	31
[Actor:move]	6962	Garruk	move from	46	21	to	47	21
[LOG]	Today is the 63rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
[Actor:move]	11000	ziguranth patrol	move from	7	33	to	6	33
[Actor:move]	6962	Garruk	move from	47	21	to	48	22
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	51	29	to	52	28
[Actor:move]	6962	Garruk	move from	48	22	to	49	22
[Actor:move]	11002	Allied Kingdoms human patrol	move from	48	17	to	49	18
[Actor:move]	11004	Allied Kingdoms human patrol	move from	52	39	to	51	38
[Actor:move]	11005	ziguranth patrol	move from	7	31	to	8	32
[Actor:move]	6962	Garruk	move from	49	22	to	50	23
[Actor:move]	6962	Garruk	move from	50	23	to	51	23
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	52	28	to	52	27
[Actor:move]	36181	ziguranth patrol	move from	23	23	to	24	24
[Actor:move]	6962	Garruk	move from	51	23	to	52	24
[Actor:move]	11000	ziguranth patrol	move from	6	33	to	7	33
[Actor:move]	11002	Allied Kingdoms human patrol	move from	49	18	to	50	19
[Actor:move]	11004	Allied Kingdoms human patrol	move from	51	38	to	50	37
[Actor:move]	11005	ziguranth patrol	move from	8	32	to	9	33
[LOG]	
[Actor:move]	6962	Garruk	move from	52	24	to	52	25
[Actor:move]	6962	Garruk	move from	52	25	to	53	26
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	52	27	to	52	26
[Actor:move]	6962	Garruk	move from	53	26	to	53	27
[Actor:move]	11000	ziguranth patrol	move from	7	33	to	8	33
[Actor:move]	11002	Allied Kingdoms human patrol	move from	50	19	to	51	20
[Actor:move]	11004	Allied Kingdoms human patrol	move from	50	37	to	49	36
[Actor:move]	36181	ziguranth patrol	move from	24	24	to	25	23
[Actor:move]	6962	Garruk	move from	53	27	to	54	28
[LOG]	Today is the 64th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
[Actor:move]	6962	Garruk	move from	54	28	to	54	29
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	52	26	to	52	25
[Actor:move]	11005	ziguranth patrol	move from	9	33	to	10	33
[Actor:move]	6962	Garruk	move from	54	29	to	54	30
[Actor:move]	11000	ziguranth patrol	move from	8	33	to	9	33
[Actor:move]	11002	Allied Kingdoms human patrol	move from	51	20	to	52	20
[Actor:move]	11004	Allied Kingdoms human patrol	move from	49	36	to	48	35
[Actor:move]	36181	ziguranth patrol	move from	25	23	to	25	22
[Actor:move]	6962	Garruk	move from	54	30	to	55	31
[Actor:move]	6962	Garruk	move from	55	31	to	55	32
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	52	25	to	51	24
[LOG]	
[Actor:move]	6962	Garruk	move from	55	32	to	56	33
[Actor:move]	11000	ziguranth patrol	move from	9	33	to	9	32
[Actor:move]	11002	Allied Kingdoms human patrol	move from	52	20	to	53	19
[Actor:move]	11004	Allied Kingdoms human patrol	move from	48	35	to	47	34
[Actor:move]	6962	Garruk	move from	56	33	to	56	34
[Actor:move]	6962	Garruk	move from	56	34	to	57	35
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	51	24	to	50	23
[Actor:move]	36181	ziguranth patrol	move from	25	22	to	25	23
[Actor:move]	6962	Garruk	move from	57	35	to	58	36
[Actor:move]	11000	ziguranth patrol	move from	9	32	to	9	33
[Actor:move]	11002	Allied Kingdoms human patrol	move from	53	19	to	54	18
[Actor:move]	11004	Allied Kingdoms human patrol	move from	47	34	to	46	33
[Actor:move]	11005	ziguranth patrol	move from	10	33	to	10	32
[Actor:move]	6962	Garruk	move from	58	36	to	59	37
[LOG]	Today is the 65th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:10.
[Actor:move]	6962	Garruk	move from	59	37	to	59	38
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	50	23	to	49	23
[Actor:move]	6962	Garruk	move from	59	38	to	60	39
[LOG]	#YELLOW_GREEN#There is a Last Hope (Town) here (press '<', '>' or right click to use).
[Actor:move]	11000	ziguranth patrol	move from	9	33	to	10	33
[Actor:move]	11002	Allied Kingdoms human patrol	move from	54	18	to	54	17
[Actor:move]	11004	Allied Kingdoms human patrol	move from	46	33	to	45	32
[Actor:move]	36181	ziguranth patrol	move from	25	23	to	26	23
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x29215db8
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-last-hope.teaz
Loading savefile 	/save/garruk/
Check MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	e36d79a5582c0e732752bcd4d3b24f3a	zone	zone-town-last-hope.teaz
[ONLINE PROFILE] checking character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-town-last-hope.teaz	e36d79a5582c0e732752bcd4d3b24f3a
Make wait background texture 2759 : 0x1084489728 (0, 1083604992)
Loading entities file from file	/data/zones/town-last-hope/npcs.lua
Loading entities file from memory	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-last-hope/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/town-last-hope/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Erelesazor into world artifacts
Importing Urthadunamas into world artifacts
Importing Gloomfurnace the drakeskin leather gloves into world artifacts
Importing Isedakira into world artifacts
Importing yew wand of shielding 'Velildakira' into world artifacts
Importing Emyba the quiver of elven-wood arrows into world artifacts
Importing Cyromina into world artifacts
Importing Dayblack into world artifacts
Importing voratun helm 'Scabburst' into world artifacts
Importing hardened leather cap 'Frigidjustice' into world artifacts
Importing Glacierquill into world artifacts
Importing dwarven-steel mace 'Dawnguile' into world artifacts
Importing Crackleraze into world artifacts
Importing Tempestminister the stralite torque of clear mind into world artifacts
Importing Emyrewe the yew vilestaff into world artifacts
Importing Turugasus into world artifacts
Importing Yvyth the Forestreeve into world artifacts
Importing Xanidata into world artifacts
Importing Cyronor the dwarven-steel greatmaul into world artifacts
Importing Faliblek the Unlightpunish into world artifacts
Importing steel waraxe 'Beradunasus' into world artifacts
Importing Grinafast the dwarven-steel plate armour into world artifacts
Importing Durikor the stralite dagger into world artifacts
Importing yew longbow 'Scorpionsorrow' into world artifacts
Importing elven-silk wizard hat 'Airsin' into world artifacts
Importing Eilinetta the dwarven-steel torque of gale force into world artifacts
Importing Infernoprophet the cashmere robe into world artifacts
Importing Emerarin into world artifacts
Importing steel waraxe 'Zurain' into world artifacts
Importing Emeluriatha the Hellssteel into world artifacts
Importing Xanaledathra into world artifacts
Importing stralite shield 'Neruwyn' into world artifacts
Importing steel shield 'Chargepulverizer' into world artifacts
Importing hardened leather sling 'Daimuthel' into world artifacts
Importing voratun dagger 'Kesus' into world artifacts
Importing Duvytosus the dragonbone starstaff into world artifacts
Importing Isloda the elven-wood vilestaff into world artifacts
Importing Thundertide into world artifacts
Importing voratun amulet 'Tideradiance' into world artifacts
Importing Yvyldaraba the Squalorvenom into world artifacts
Importing Gesus the Deepsgrinder into world artifacts
Importing elven-wood vilestaff 'Tempestraze' into world artifacts
Importing dwarven-steel plate armour 'Guromihek' into world artifacts
Importing Relgagrim into world artifacts
Importing stralite plate armour 'Kador' into world artifacts
Importing Arthumas the Brightdream into world artifacts
Importing Blastwrither the dwarven-steel helm into world artifacts
Importing Viperbile into world artifacts
Importing dwarven-steel shield 'Radiancesin' into world artifacts
Importing Coalfiend the dwarven-steel gauntlets into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-last-hope/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
C Map size 40:22 :: 880
C Map seens texture: 108 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_saras_herbal_infusions.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_citizen.png
Loading tile	store/shop_sign_herks_cutting_edge.png
Loading tile	store/shop_sign_vortals_trees.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_citizen.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_last_hope_guard.png
Loading tile	store/shop_sign_dalas_far_reaching.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile	store/shop_sign_rilas_leather.png
Loading tile	store/shop_sign_runemaster.png
Loading tile	store/shop_sign_hormond_sons.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/monument_allied_kingdoms.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/statue_tolak.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/statue_mirvenia.png
Loading tile	store/shop_door2.png
Loading tile	store/shop_sign_toxar_alchemical_tailor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/statue_toknor.png
Loading tile	store/shop_sign_library.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_urthols_emporium.png
Loading tile	store/shop_sign_yuleks_tools_of_night.png
Loading tile	store/shop_sign_rabers_blunt_paradise.png
Wait finished, counted 1031, 451 ticks
Loaded zone	Last Hope	with base_level	24
[ZONE] persisting to persist_last_zones	town-last-hope
[ZONE] forgetting old zone	old-forest
Loading zone persistance level	town-last-hope	1
Make wait background texture 1209 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 1221 (60x60)
Wait finished, counted 186, 25 ticks
Deleting shader 108 (is clone 0)
Deleting shader 106 (is clone 0)
Deleting shader 99 (is clone 0)
Deleting shader 59 (is clone 1)
Deleting shader 58 (is clone 1)
Deleting shader 59 (is clone 0)
Deleting shader 58 (is clone 0)
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_17.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_16.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_water/marble_floor_2_to_water_outer_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_water/marble_floor_2_to_water_outer_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_water/marble_floor_2_to_water_outer_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_water/marble_floor_2_to_water_outer_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_water/marble_floor_2_to_water_outer_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_water/marble_floor_2_to_water_outer_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_water/marble_floor_2_to_water_outer_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_cross_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_water/marble_floor_2_to_water_outer_7.png
Not gone east, no backup guardian
Running on level loads	town-last-hope-1
[Actor:move]	6962	Garruk	(forced) move from	60	39	to	25	0
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 24 Krog Cursed
[Discord] updating state: "Last Hope" / "Lvl 24 Krog Cursed" / default / cursed
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] loading	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] playing	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
Updating zone name	Last Hope
C Map minimap texture: 776 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-wilderness.teaz	::	table: 0x3fadd6b8	=>	table: 0x1b93c8c0	(8436)
Loading savefile 	/save/garruk/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[USERCHAT] channel achievement	Athenian	mainmenu	The Arena (Insane (Adventure) difficulty)	false	false
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x4021ee48	(6088)
Loading savefile 	/save/garruk/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x21386658	(3029)
Loading savefile 	/save//
[Actor:move]	6962	Garruk	move from	25	0	to	25	1
[Actor:move]	6962	Garruk	move from	25	1	to	26	2
[Actor:move]	6962	Garruk	move from	26	2	to	26	3
[Actor:move]	6962	Garruk	move from	26	3	to	25	4
[Actor:move]	6962	Garruk	move from	25	4	to	26	5
[Actor:move]	6962	Garruk	move from	26	5	to	27	6
[Actor:move]	6962	Garruk	move from	27	6	to	28	7
[Actor:move]	6962	Garruk	move from	28	7	to	29	8
[Actor:move]	6962	Garruk	move from	29	8	to	30	9
[Actor:move]	6962	Garruk	move from	30	9	to	30	10
[Actor:move]	6962	Garruk	move from	30	10	to	31	11
[Actor:move]	6962	Garruk	move from	31	11	to	31	12
[Actor:move]	6962	Garruk	move from	31	12	to	32	13
[LOG]	
[SOUND] loading from	/data/sound/ambient/town/town_large3.ogg	:=:	sound "/data/sound/ambient/town/town_large3.ogg" : <static>
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-wilderness.teaz.tmp
Saved zipname /save/garruk/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-wilderness.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/garruk/game.teag.tmp
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:move]	6962	Garruk	move from	32	13	to	33	14
[Actor:move]	6962	Garruk	move from	33	14	to	33	15
[Actor:move]	6962	Garruk	move from	33	15	to	33	16
[Actor:move]	6962	Garruk	move from	33	16	to	34	17
[Actor:move]	6962	Garruk	move from	34	17	to	35	18
[Actor:move]	6962	Garruk	move from	35	18	to	35	19
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	77ca74a550e656afaff63ffb5767bfe0	zone	/save/garruk/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-wilderness.teaz	77ca74a550e656afaff63ffb5767bfe0
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	d380ec5c2878b6a84474ee2e5431c45c	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	d380ec5c2878b6a84474ee2e5431c45c
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	6962	Garruk	move from	35	19	to	35	20
[Actor:move]	6962	Garruk	move from	35	20	to	36	21
[Actor:move]	6962	Garruk	move from	36	21	to	36	22
[Actor:move]	6962	Garruk	move from	36	22	to	36	23
[Actor:move]	255489	halfling citizen	(forced) move from	37	24	to	36	23
[Actor:move]	6962	Garruk	(forced) move from	36	23	to	37	24
[Actor:move]	6962	Garruk	move from	36	23	to	37	24
[Actor:move]	6962	Garruk	move from	37	24	to	37	25
[LOG]	
[Actor:move]	6962	Garruk	move from	37	25	to	36	26
[Actor:move]	6962	Garruk	move from	36	26	to	36	27
[Actor:move]	6962	Garruk	move from	36	27	to	35	28
[Actor:move]	6962	Garruk	move from	35	28	to	35	29
[USERCHAT] channel achievement	chelios	tome	Thralless	false	true
[Actor:move]	6962	Garruk	move from	35	29	to	34	30
[Actor:move]	6962	Garruk	move from	34	30	to	35	31
[Actor:move]	6962	Garruk	move from	35	31	to	36	31
[Actor:move]	6962	Garruk	move from	36	31	to	37	32
[Actor:move]	6962	Garruk	move from	37	32	to	38	33
[Actor:move]	6962	Garruk	move from	38	33	to	39	33
[Actor:move]	6962	Garruk	move from	39	33	to	40	34
[Actor:move]	6962	Garruk	move from	40	34	to	40	35
[Actor:move]	6962	Garruk	move from	40	35	to	39	36
[Actor:move]	6962	Garruk	move from	39	36	to	38	37
[Actor:move]	6962	Garruk	move from	38	37	to	37	38
[CHAT] Loading...	alchemist-last-hope
Loading entities file from file	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[CHAT] loaded	welcome	table: 0x1f0d13f0
[CHAT] loaded	complete	table: 0x1f1c77e0
[CHAT] loaded	totally-complete	table: 0x1874ff18
[CHAT] loaded	complete2	table: 0x43cba108
[CHAT] loaded	totally-complete2	table: 0x28355be8
[CHAT] loaded	complete3	table: 0x1993b888
[CHAT] loaded	totally-complete3	table: 0x30f0de98
[CHAT] loaded	choice	table: 0x30d298c8
[CHAT] loaded	list	table: 0x28e18f18
[CHAT] loaded	poached	table: 0x270731c8
[CHAT] loaded	errand	table: 0x275a4ce8
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I've returned with the ingredients for the elixir of foundations.	function: 0x1d330198	complete
[QUEST] try update status on	Garruk	brotherhood-of-alchemists	1	elixir_of_the_savior
[LOG]	#LIGHT_GREEN#Quest 'The Brotherhood of Alchemists' status updated! #WHITE#(Press 'j' to see the quest log)
[QUEST] try update status on	Garruk	brotherhood-of-alchemists	1	savior_poached
[LOG]	#LIGHT_GREEN#Quest 'The Brotherhood of Alchemists' status updated! #WHITE#(Press 'j' to see the quest log)
Using cached font	/data/font/DroidSansMono.ttf	14
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x138bfbe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[CHAT] selected	[Give him the monster bits.]	function: 0x304bff50	complete2
[QUEST] try update status on	Garruk	brotherhood-of-alchemists	1	foundations_almost_done
[LOG]	#LIGHT_GREEN#Quest 'The Brotherhood of Alchemists' status updated! #WHITE#(Press 'j' to see the quest log)
Using cached font	/data/font/DroidSansMono.ttf	14
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x138bfbe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[CHAT] selected	[Wait]	nil	complete3
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you. I'll be off.	function: 0x30f0dcf0	nil
[QUEST] try update status on	Garruk	brotherhood-of-alchemists	1	elixir_of_foundations
[LOG]	#LIGHT_GREEN#Quest 'The Brotherhood of Alchemists' status updated! #WHITE#(Press 'j' to see the quest log)
Loading entities file from memory	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[Identify]	Elixir of Foundations	true
[ActorObjectUse] useObjectEnable: 	Elixir of Foundations	by	Garruk	inven/slot	1	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	You receive: #FFD700##UID:262605:0#Elixir of Foundations#LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/elixir_of_foundations.png
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x138bfbe0	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x28251cc8
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x28faf9d0	(6101)
Loading savefile 	/save/garruk/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x2746eee0	(3029)
Loading savefile 	/save//
[Actor:move]	6962	Garruk	move from	37	38	to	38	37
[Actor:move]	6962	Garruk	move from	38	37	to	39	36
[Actor:move]	6962	Garruk	move from	39	36	to	40	35
[Actor:move]	6962	Garruk	move from	40	35	to	39	34
[Actor:move]	6962	Garruk	move from	39	34	to	38	33
[Actor:move]	6962	Garruk	move from	38	33	to	37	33
[Actor:move]	6962	Garruk	move from	37	33	to	36	32
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/game.teag.tmp
[Actor:move]	6962	Garruk	move from	36	32	to	36	31
[Actor:move]	6962	Garruk	move from	36	31	to	35	30
[Actor:move]	6962	Garruk	move from	35	30	to	36	29
[Actor:move]	6962	Garruk	move from	36	29	to	36	28
[Actor:move]	6962	Garruk	move from	36	28	to	36	27
[Actor:move]	6962	Garruk	move from	36	27	to	36	26
[Actor:move]	6962	Garruk	move from	36	26	to	36	25
[Actor:move]	6962	Garruk	move from	36	25	to	36	24
[Actor:move]	255489	halfling citizen	(forced) move from	36	23	to	36	24
[Actor:move]	6962	Garruk	(forced) move from	36	24	to	36	23
[Actor:move]	6962	Garruk	move from	36	24	to	36	23
Saved zipname /save/garruk/game.teag.tmp
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	c6614566d9b835be08bc236a3ededb27	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	c6614566d9b835be08bc236a3ededb27
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	6962	Garruk	move from	36	23	to	36	22
[Actor:move]	6962	Garruk	move from	36	22	to	35	21
[Actor:move]	6962	Garruk	move from	35	21	to	35	20
[Actor:move]	6962	Garruk	move from	35	20	to	34	19
[Actor:move]	6962	Garruk	move from	34	19	to	34	18
[Actor:move]	6962	Garruk	move from	34	18	to	33	17
[Actor:move]	6962	Garruk	move from	33	17	to	33	16
[Actor:move]	6962	Garruk	move from	33	16	to	32	15
[Actor:move]	6962	Garruk	move from	32	15	to	32	14
[LOG]	
[Actor:move]	6962	Garruk	move from	32	14	to	31	13
[Actor:move]	6962	Garruk	move from	31	13	to	31	12
[Actor:move]	6962	Garruk	move from	31	12	to	30	11
[Actor:move]	6962	Garruk	move from	30	11	to	30	10
[Actor:move]	6962	Garruk	move from	30	10	to	29	9
[Actor:move]	6962	Garruk	move from	29	9	to	29	8
[Actor:move]	6962	Garruk	move from	29	8	to	28	7
[Actor:move]	6962	Garruk	move from	28	7	to	28	6
[Actor:move]	6962	Garruk	move from	28	6	to	27	5
Server latency	134
[Actor:move]	6962	Garruk	move from	27	5	to	26	5
[Actor:move]	6962	Garruk	move from	26	5	to	25	4
[Actor:move]	6962	Garruk	move from	25	4	to	26	3
[Actor:move]	6962	Garruk	move from	26	3	to	26	2
[Actor:move]	6962	Garruk	move from	26	2	to	25	1
[Actor:move]	6962	Garruk	move from	25	1	to	25	0
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
[LOG]	#00FFFF#You drink the elixir and feel forever transformed!
[LOG]	#00FF00#The elixir has improved your capacity for exercising your core talents.
[Identify]	Elixir of Foundations	true
[ActorObjectUse] useObjectDisable: 	Elixir of Foundations	inven/slot	1	51	tid	nil
[LOG]	You have no more #FFD700##UID:262605:0#Elixir of Foundations#LAST#.
[LOG]	
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[SOUND] loading from	/data/sound/ambient/town/town_large1.ogg	:=:	sound "/data/sound/ambient/town/town_large1.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/town/town_large2.ogg	:=:	sound "/data/sound/ambient/town/town_large2.ogg" : <static>
[USERCHAT] channel achievement	chelios	tome	The Right thing to do	false	true
[LOG]	Garruk deactivates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Savage Hunter#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Gloom#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Surge#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Surge#LAST#.#{normal}#
[LOG]	Garruk deactivates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
[LOG]	Garruk activates #{bold}##ORANGE#Stalk#LAST#.#{normal}#
Server latency	123
[ActorObjectUse]	Garruk	Cleaning up: 	Elixir of Foundations	262605
table: 0x138bfac0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x138c4f10	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x138c4fa0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[USERCHAT] channel serial data	RACZero	tome	578
[USERCHAT] channel achievement	tsvit	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	kyffe	tome	Level 10	false	false
[USERCHAT] channel achievement	Excelsior	tome	A View From The Gallery (Insane (Roguelike) difficulty)	false	false
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
Server latency	124
Deleting temp shader	tentacles[appearTime=0.7,noup=0,time_factor=1200]
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=1000]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	lightningshield[ellipsoidalFactor=vec2(1.7,1.4),time_factor=4000]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
[LOG]	Garruk uses #{bold}##YELLOW#Defiling Touch.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_DEFILING_TOUCH	for	Garruk	6962	true
Deleting shader 97 (is clone 0)
Deleting shader 95 (is clone 0)
Deleting shader 92 (is clone 0)
Deleting shader 91 (is clone 0)
[Actor:move]	6962	Garruk	move from	25	0	to	25	1
[Actor:move]	6962	Garruk	move from	25	1	to	25	2
[Actor:move]	6962	Garruk	move from	25	2	to	25	3
[Actor:move]	6962	Garruk	move from	25	3	to	25	4
[Actor:move]	6962	Garruk	move from	25	4	to	25	5
[Actor:move]	6962	Garruk	move from	25	5	to	24	6
[Actor:move]	6962	Garruk	move from	24	6	to	23	7
[Actor:move]	6962	Garruk	move from	23	7	to	23	8
[Actor:move]	6962	Garruk	move from	23	8	to	23	9
[Actor:move]	6962	Garruk	move from	23	9	to	22	10
[Actor:move]	6962	Garruk	move from	22	10	to	21	11
[LOG]	#00ff00##UID:2546:0#Talent Drakeblood Strike is ready to use.
[Actor:move]	6962	Garruk	move from	21	11	to	20	12
[Actor:move]	6962	Garruk	move from	20	12	to	19	13
[Actor:move]	6962	Garruk	move from	19	13	to	19	14
[Actor:move]	6962	Garruk	move from	19	14	to	20	15
[Actor:move]	255487	human citizen	(forced) move from	21	14	to	20	15
[Actor:move]	6962	Garruk	(forced) move from	20	15	to	21	14
[Actor:move]	6962	Garruk	move from	20	15	to	21	14
[Actor:move]	6962	Garruk	move from	21	14	to	22	15
[Actor:move]	6962	Garruk	move from	22	15	to	23	14
[Actor:move]	6962	Garruk	move from	23	14	to	24	13
[Actor:move]	6962	Garruk	move from	24	13	to	25	13
[LOG]	
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[Actor:move]	6962	Garruk	move from	25	13	to	26	13
[Actor:move]	6962	Garruk	move from	26	13	to	27	13
[Actor:move]	6962	Garruk	move from	27	13	to	28	14
[Actor:move]	6962	Garruk	move from	28	14	to	29	14
[Actor:move]	6962	Garruk	move from	29	14	to	30	15
[Actor:move]	6962	Garruk	move from	30	15	to	31	14
[Actor:move]	6962	Garruk	move from	31	14	to	31	13
[Actor:move]	6962	Garruk	move from	31	13	to	30	12
[Actor:move]	6962	Garruk	move from	30	12	to	29	11
[Actor:move]	255477	halfling citizen	(forced) move from	28	10	to	29	11
[Actor:move]	6962	Garruk	(forced) move from	29	11	to	28	10
[Actor:move]	6962	Garruk	move from	29	11	to	28	10
[Actor:move]	255476	halfling citizen	(forced) move from	27	9	to	28	10
[Actor:move]	6962	Garruk	(forced) move from	28	10	to	27	9
[Actor:move]	6962	Garruk	move from	28	10	to	27	9
[Actor:move]	6962	Garruk	move from	27	9	to	27	8
[Actor:move]	255479	human citizen	(forced) move from	27	7	to	27	8
[Actor:move]	6962	Garruk	(forced) move from	27	8	to	27	7
[Actor:move]	6962	Garruk	move from	27	8	to	27	7
[Actor:move]	6962	Garruk	move from	27	7	to	26	6
[Actor:move]	6962	Garruk	move from	26	6	to	25	5
[Actor:move]	6962	Garruk	move from	25	5	to	25	4
[Actor:move]	6962	Garruk	move from	25	4	to	24	3
[Actor:move]	6962	Garruk	move from	24	3	to	24	2
[Actor:move]	6962	Garruk	move from	24	2	to	25	1
[Actor:move]	6962	Garruk	move from	25	1	to	25	0
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x29354448
[ZONE] Closed level map	1
[ZONE] Left zone	Last Hope
[ZONE] loading from last persistent	wilderness	table: 0x3fadd6b8
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Deleting shader 101 (is clone 0)
Deleting shader 100 (is clone 0)
Make wait background texture 138 : 0x1084489728 (0, 1083604992)
C Map size 40:22 :: 880
C Map seens texture: 284 (180x110)
Wait finished, counted 1707, 292 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_2_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_03.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	6962	Garruk	(forced) move from	25	0	to	60	39
[LOG]	#YELLOW_GREEN#There is a Last Hope (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 24 Krog Cursed
[Discord] updating state: "Maj'Eyal" / "Lvl 24 Krog Cursed" / default / cursed
[MUSIC] stoping	For the king and the country!.ogg
[MUSIC] stoping	weather/town_large_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 310 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-town-last-hope.teaz	::	table: 0x3087f108	=>	table: 0x02775800	(5451)
Loading savefile 	/save/garruk/
Deleting temp shader	flamewings[deploy_factor=14]
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
Deleting shader 102 (is clone 0)
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x4066a1c0	(9584)
Loading savefile 	/save/garruk/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x277b98f8	(3029)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-town-last-hope.teaz.tmp
Saved zipname /save/garruk/zone-town-last-hope.teaz.tmp
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-town-last-hope.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/garruk/game.teag.tmp
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	0250b0d41bed44e794ea9efa07af626d	zone	/save/garruk/zone-town-last-hope.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-town-last-hope.teaz	0250b0d41bed44e794ea9efa07af626d
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	8786f208303d01acdc88eb067abf8843	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	8786f208303d01acdc88eb067abf8843
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 6 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	Thaw111	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	60	39	to	59	39
[Actor:move]	6962	Garruk	move from	59	39	to	58	38
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	49	23	to	48	22
[Actor:move]	11005	ziguranth patrol	move from	10	32	to	9	32
[Actor:move]	6962	Garruk	move from	58	38	to	57	38
[Actor:move]	11002	Allied Kingdoms human patrol	move from	54	17	to	54	16
[Actor:move]	11004	Allied Kingdoms human patrol	move from	45	32	to	44	33
[Actor:move]	6962	Garruk	move from	57	38	to	56	37
[Actor:move]	36181	ziguranth patrol	move from	26	23	to	27	22
[Actor:move]	11000	ziguranth patrol	move from	10	33	to	11	33
[Actor:move]	6962	Garruk	move from	56	37	to	55	36
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	48	22	to	47	22
[Actor:move]	11005	ziguranth patrol	move from	9	32	to	8	32
[LOG]	Today is the 66th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
[Actor:move]	6962	Garruk	move from	55	36	to	54	36
[Actor:move]	11002	Allied Kingdoms human patrol	move from	54	16	to	55	15
[Actor:move]	11004	Allied Kingdoms human patrol	move from	44	33	to	43	33
[Actor:move]	6962	Garruk	move from	54	36	to	53	36
[Actor:move]	36181	ziguranth patrol	move from	27	22	to	28	22
[Actor:move]	11000	ziguranth patrol	move from	11	33	to	12	34
[Actor:move]	6962	Garruk	move from	53	36	to	52	35
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	47	22	to	46	22
[Actor:move]	11005	ziguranth patrol	move from	8	32	to	7	32
[Actor:move]	6962	Garruk	move from	52	35	to	51	35
[Actor:move]	11002	Allied Kingdoms human patrol	move from	55	15	to	56	14
[Actor:move]	11004	Allied Kingdoms human patrol	move from	43	33	to	42	34
[Actor:move]	6962	Garruk	move from	51	35	to	50	34
[Actor:move]	11000	ziguranth patrol	move from	12	34	to	13	35
[Actor:move]	6962	Garruk	move from	50	34	to	49	33
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	46	22	to	45	21
[Actor:move]	11005	ziguranth patrol	move from	7	32	to	6	32
[Actor:move]	36181	ziguranth patrol	move from	28	22	to	27	22
[Actor:move]	6962	Garruk	move from	49	33	to	48	33
[Actor:move]	11002	Allied Kingdoms human patrol	move from	56	14	to	57	13
[Actor:move]	11004	Allied Kingdoms human patrol	move from	42	34	to	41	35
[Actor:move]	6962	Garruk	move from	48	33	to	47	33
[Actor:move]	6962	Garruk	move from	47	33	to	46	32
[Actor:move]	11000	ziguranth patrol	move from	13	35	to	14	35
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	45	21	to	44	20
[LOG]	
[LOG]	Today is the 67th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
[Actor:move]	6962	Garruk	move from	46	32	to	45	32
[Actor:move]	11002	Allied Kingdoms human patrol	move from	57	13	to	58	13
[Actor:move]	11004	Allied Kingdoms human patrol	move from	41	35	to	40	36
[Actor:move]	6962	Garruk	move from	45	32	to	44	33
[Actor:move]	11005	ziguranth patrol	move from	6	32	to	5	31
[Actor:move]	36181	ziguranth patrol	move from	27	22	to	26	22
[Actor:move]	6962	Garruk	move from	44	33	to	43	33
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	44	20	to	43	19
[Actor:move]	6962	Garruk	move from	43	33	to	42	34
[Actor:move]	11002	Allied Kingdoms human patrol	move from	58	13	to	59	13
[Actor:move]	11004	Allied Kingdoms human patrol	move from	40	36	to	39	37
[Actor:move]	6962	Garruk	move from	42	34	to	41	34
[Actor:move]	36181	ziguranth patrol	move from	26	22	to	25	22
[Actor:move]	6962	Garruk	move from	41	34	to	40	35
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	43	19	to	42	19
[Actor:move]	11005	ziguranth patrol	move from	5	31	to	6	31
[Actor:move]	6962	Garruk	move from	40	35	to	39	35
[Actor:move]	11000	ziguranth patrol	move from	14	35	to	13	35
[Actor:move]	11002	Allied Kingdoms human patrol	move from	59	13	to	60	12
[Actor:move]	11004	Allied Kingdoms human patrol	move from	39	37	to	38	38
[Actor:move]	6962	Garruk	move from	39	35	to	38	36
[Actor:move]	36181	ziguranth patrol	move from	25	22	to	24	22
[LOG]	Today is the 68th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
[Actor:move]	6962	Garruk	move from	38	36	to	37	36
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	42	19	to	41	20
[Actor:move]	11005	ziguranth patrol	move from	6	31	to	7	31
[LOG]	
[Actor:move]	6962	Garruk	move from	37	36	to	36	37
[Actor:move]	11000	ziguranth patrol	move from	13	35	to	12	35
[Actor:move]	11002	Allied Kingdoms human patrol	move from	60	12	to	61	12
[Actor:move]	11004	Allied Kingdoms human patrol	move from	38	38	to	37	39
[Actor:move]	6962	Garruk	move from	36	37	to	35	38
[Actor:move]	6962	Garruk	move from	35	38	to	34	39
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	41	20	to	40	20
[Actor:move]	11005	ziguranth patrol	move from	7	31	to	8	32
[Actor:move]	6962	Garruk	move from	34	39	to	33	38
[Actor:move]	36181	ziguranth patrol	move from	24	22	to	25	23
[Actor:move]	11000	ziguranth patrol	move from	12	35	to	11	35
[Actor:move]	11002	Allied Kingdoms human patrol	move from	61	12	to	62	12
[Actor:move]	11004	Allied Kingdoms human patrol	move from	37	39	to	36	40
[Actor:move]	6962	Garruk	move from	33	38	to	32	38
[Actor:move]	6962	Garruk	move from	32	38	to	31	38
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	40	20	to	39	20
[Actor:move]	11005	ziguranth patrol	move from	8	32	to	9	32
[Actor:move]	6962	Garruk	move from	31	38	to	30	39
[Actor:move]	11002	Allied Kingdoms human patrol	move from	62	12	to	63	12
[Actor:move]	11004	Allied Kingdoms human patrol	move from	36	40	to	35	40
[Actor:move]	6962	Garruk	move from	30	39	to	29	39
[Actor:move]	36181	ziguranth patrol	move from	25	23	to	25	22
[LOG]	Today is the 69th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
[LOG]	
[Actor:move]	6962	Garruk	move from	29	39	to	28	38
[Actor:move]	11000	ziguranth patrol	move from	11	35	to	12	35
[Actor:move]	6962	Garruk	move from	28	38	to	27	38
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	39	20	to	38	19
[Actor:move]	11002	Allied Kingdoms human patrol	move from	63	12	to	64	11
[Actor:move]	11004	Allied Kingdoms human patrol	move from	35	40	to	34	40
[Actor:move]	6962	Garruk	move from	27	38	to	26	38
[Actor:move]	6962	Garruk	move from	26	38	to	25	37
[Actor:move]	11000	ziguranth patrol	move from	12	35	to	13	36
[Actor:move]	6962	Garruk	move from	25	37	to	25	36
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	38	19	to	37	19
[Actor:move]	11005	ziguranth patrol	move from	9	32	to	10	32
[Actor:move]	36181	ziguranth patrol	move from	25	22	to	24	22
[Actor:move]	11002	Allied Kingdoms human patrol	move from	64	11	to	65	11
[Actor:move]	11004	Allied Kingdoms human patrol	move from	34	40	to	33	40
[Actor:move]	6962	Garruk	move from	25	36	to	24	35
[Actor:move]	6962	Garruk	move from	24	35	to	23	34
[Actor:move]	6962	Garruk	move from	23	34	to	24	33
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	37	19	to	36	18
[Actor:move]	11005	ziguranth patrol	move from	10	32	to	11	32
[Actor:move]	36181	ziguranth patrol	move from	24	22	to	23	23
[LOG]	Today is the 70th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
[Actor:move]	6962	Garruk	move from	24	33	to	25	32
[Actor:move]	6962	Garruk	move from	25	32	to	25	31
[Actor:move]	11000	ziguranth patrol	move from	13	36	to	14	37
[Actor:move]	6962	Garruk	move from	25	31	to	24	30
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	36	18	to	35	18
[Actor:move]	36181	ziguranth patrol	move from	23	23	to	22	23
[Actor:move]	6962	Garruk	move from	24	30	to	24	29
[Actor:move]	11002	Allied Kingdoms human patrol	move from	65	11	to	64	11
[Actor:move]	11004	Allied Kingdoms human patrol	move from	33	40	to	34	39
[Actor:move]	11005	ziguranth patrol	move from	11	32	to	12	31
[Actor:move]	6962	Garruk	move from	24	29	to	24	28
[Actor:move]	11000	ziguranth patrol	move from	14	37	to	15	37
[Actor:move]	6962	Garruk	move from	24	28	to	24	27
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	35	18	to	34	18
[Actor:move]	6962	Garruk	move from	24	27	to	24	26
[Actor:move]	11002	Allied Kingdoms human patrol	move from	64	11	to	63	11
[Actor:move]	11004	Allied Kingdoms human patrol	move from	34	39	to	35	38
[Actor:move]	11005	ziguranth patrol	move from	12	31	to	13	30
[Actor:move]	36181	ziguranth patrol	move from	22	23	to	21	23
[Actor:move]	6962	Garruk	move from	24	26	to	24	25
[Actor:move]	11000	ziguranth patrol	move from	15	37	to	16	38
[Actor:move]	6962	Garruk	move from	24	25	to	24	24
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	34	18	to	33	19
[LOG]	Today is the 71st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
[LOG]	
[Actor:move]	6962	Garruk	move from	24	24	to	23	24
[Actor:move]	11002	Allied Kingdoms human patrol	move from	63	11	to	62	11
[Actor:move]	11004	Allied Kingdoms human patrol	move from	35	38	to	36	37
[Actor:move]	36181	ziguranth patrol	move from	21	23	to	20	23
[Actor:move]	6962	Garruk	move from	23	24	to	22	23
[Actor:move]	6962	Garruk	move from	22	23	to	21	23
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	33	19	to	32	18
[Actor:move]	11005	ziguranth patrol	move from	13	30	to	13	29
[Actor:move]	36181	ziguranth patrol	(forced) move from	20	23	to	21	23
[Actor:move]	6962	Garruk	(forced) move from	21	23	to	20	23
[Actor:move]	6962	Garruk	move from	21	23	to	20	23
[Actor:move]	11000	ziguranth patrol	move from	16	38	to	17	38
[Actor:move]	11002	Allied Kingdoms human patrol	move from	62	11	to	61	12
[Actor:move]	11004	Allied Kingdoms human patrol	move from	36	37	to	37	36
[Actor:move]	6962	Garruk	move from	20	23	to	19	24
[Actor:move]	6962	Garruk	move from	19	24	to	18	25
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	32	18	to	31	17
[Actor:move]	11005	ziguranth patrol	move from	13	29	to	14	28
[Actor:move]	36181	ziguranth patrol	move from	21	23	to	22	23
[Actor:move]	6962	Garruk	move from	18	25	to	17	26
[Actor:move]	11000	ziguranth patrol	move from	17	38	to	18	38
[Actor:move]	11002	Allied Kingdoms human patrol	move from	61	12	to	60	12
[Actor:move]	11004	Allied Kingdoms human patrol	move from	37	36	to	38	35
[Actor:move]	6962	Garruk	move from	17	26	to	16	27
[Actor:move]	6962	Garruk	move from	16	27	to	15	28
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	31	17	to	30	17
[Actor:move]	11005	ziguranth patrol	move from	14	28	to	14	27
[Actor:move]	36181	ziguranth patrol	move from	22	23	to	23	23
[LOG]	Today is the 72nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
[LOG]	
[Actor:move]	6962	Garruk	move from	15	28	to	14	29
[Actor:move]	11002	Allied Kingdoms human patrol	move from	60	12	to	59	12
[Actor:move]	11004	Allied Kingdoms human patrol	move from	38	35	to	39	34
[Actor:move]	6962	Garruk	move from	14	29	to	13	30
[Actor:move]	11000	ziguranth patrol	move from	18	38	to	18	39
[Actor:move]	6962	Garruk	move from	13	30	to	12	31
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	30	17	to	29	16
[Actor:move]	11005	ziguranth patrol	move from	14	27	to	15	26
[Actor:move]	36181	ziguranth patrol	move from	23	23	to	24	22
[Actor:move]	6962	Garruk	move from	12	31	to	12	32
[Actor:move]	11002	Allied Kingdoms human patrol	move from	59	12	to	58	12
[Actor:move]	11004	Allied Kingdoms human patrol	move from	39	34	to	40	34
[Actor:move]	6962	Garruk	move from	12	32	to	11	32
[Actor:move]	6962	Garruk	move from	11	32	to	10	32
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	29	16	to	28	15
[Actor:move]	6962	Garruk	move from	10	32	to	9	33
[Actor:move]	11000	ziguranth patrol	move from	18	39	to	19	38
[Actor:move]	11002	Allied Kingdoms human patrol	move from	58	12	to	57	13
[Actor:move]	11004	Allied Kingdoms human patrol	move from	40	34	to	41	34
[Actor:move]	6962	Garruk	move from	9	33	to	8	33
[Actor:move]	11005	ziguranth patrol	move from	15	26	to	14	27
[LOG]	Today is the 73rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
[Actor:move]	6962	Garruk	move from	8	33	to	7	33
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	28	15	to	27	14
[LOG]	
[Actor:move]	6962	Garruk	move from	7	33	to	7	32
[Actor:move]	11000	ziguranth patrol	move from	19	38	to	20	37
[Actor:move]	11002	Allied Kingdoms human patrol	move from	57	13	to	56	14
[Actor:move]	11004	Allied Kingdoms human patrol	move from	41	34	to	42	33
[Actor:move]	6962	Garruk	move from	7	32	to	6	31
[Actor:move]	11005	ziguranth patrol	move from	14	27	to	14	28
[Actor:move]	36181	ziguranth patrol	move from	24	22	to	23	23
[Actor:move]	6962	Garruk	move from	6	31	to	6	30
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	27	14	to	26	15
[Actor:move]	6962	Garruk	move from	6	30	to	6	29
[Actor:move]	11000	ziguranth patrol	move from	20	37	to	21	36
[Actor:move]	11002	Allied Kingdoms human patrol	move from	56	14	to	55	15
[Actor:move]	11004	Allied Kingdoms human patrol	move from	42	33	to	43	32
[Actor:move]	6962	Garruk	move from	6	29	to	5	28
[Actor:move]	11005	ziguranth patrol	move from	14	28	to	13	29
[Actor:move]	36181	ziguranth patrol	move from	23	23	to	22	23
[Actor:move]	6962	Garruk	move from	5	28	to	5	27
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	26	15	to	25	16
[Actor:move]	6962	Garruk	move from	5	27	to	5	26
[Actor:move]	11002	Allied Kingdoms human patrol	move from	55	15	to	54	16
[Actor:move]	11004	Allied Kingdoms human patrol	move from	43	32	to	43	31
[Actor:move]	6962	Garruk	move from	5	26	to	5	25
[Actor:move]	36181	ziguranth patrol	move from	22	23	to	21	23
[LOG]	Today is the 74th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
[Actor:move]	6962	Garruk	move from	5	25	to	5	24
[Actor:move]	11000	ziguranth patrol	move from	21	36	to	22	36
[Actor:move]	11001	Allied Kingdoms halfling patrol	move from	25	16	to	24	17
[Actor:move]	11005	ziguranth patrol	move from	13	29	to	12	30
[LOG]	
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = BIGWORM
  [2] = 2
}
[Actor:move]	6962	Garruk	move from	5	24	to	4	24
[LOG]	#YELLOW_GREEN#There is a A mysterious hole in the beach here (press '<', '>' or right click to use).
[Actor:move]	11002	Allied Kingdoms human patrol	move from	54	16	to	54	17
[Actor:move]	11004	Allied Kingdoms human patrol	move from	43	31	to	42	30
[LOG]	
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = BIGWORM
  [2] = 2
}
Server latency	119
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = BIGWORM
  [2] = 2
}
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = BIGWORM
  [2] = 2
}
[COROUTINE] registering	savefilepipe	thread: 0x1ba59a60
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-sandworm-lair.teaz
Loading savefile 	/save/garruk/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = BIGWORM
  [2] = 2
}
Loading entities file from file	/data/zones/sandworm-lair/npcs.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/zones/sandworm-lair/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/sandworm-lair/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Erelesazor into world artifacts
Importing Urthadunamas into world artifacts
Importing Gloomfurnace the drakeskin leather gloves into world artifacts
Importing Isedakira into world artifacts
Importing yew wand of shielding 'Velildakira' into world artifacts
Importing Emyba the quiver of elven-wood arrows into world artifacts
Importing Cyromina into world artifacts
Importing Dayblack into world artifacts
Importing voratun helm 'Scabburst' into world artifacts
Importing hardened leather cap 'Frigidjustice' into world artifacts
Importing Glacierquill into world artifacts
Importing dwarven-steel mace 'Dawnguile' into world artifacts
Importing Crackleraze into world artifacts
Importing Tempestminister the stralite torque of clear mind into world artifacts
Importing Emyrewe the yew vilestaff into world artifacts
Importing Turugasus into world artifacts
Importing Yvyth the Forestreeve into world artifacts
Importing Xanidata into world artifacts
Importing Cyronor the dwarven-steel greatmaul into world artifacts
Importing Faliblek the Unlightpunish into world artifacts
Importing steel waraxe 'Beradunasus' into world artifacts
Importing Grinafast the dwarven-steel plate armour into world artifacts
Importing Durikor the stralite dagger into world artifacts
Importing yew longbow 'Scorpionsorrow' into world artifacts
Importing elven-silk wizard hat 'Airsin' into world artifacts
Importing Eilinetta the dwarven-steel torque of gale force into world artifacts
Importing Infernoprophet the cashmere robe into world artifacts
Importing Emerarin into world artifacts
Importing steel waraxe 'Zurain' into world artifacts
Importing Emeluriatha the Hellssteel into world artifacts
Importing Xanaledathra into world artifacts
Importing stralite shield 'Neruwyn' into world artifacts
Importing steel shield 'Chargepulverizer' into world artifacts
Importing hardened leather sling 'Daimuthel' into world artifacts
Importing voratun dagger 'Kesus' into world artifacts
Importing Duvytosus the dragonbone starstaff into world artifacts
Importing Isloda the elven-wood vilestaff into world artifacts
Importing Thundertide into world artifacts
Importing voratun amulet 'Tideradiance' into world artifacts
Importing Yvyldaraba the Squalorvenom into world artifacts
Importing Gesus the Deepsgrinder into world artifacts
Importing elven-wood vilestaff 'Tempestraze' into world artifacts
Importing dwarven-steel plate armour 'Guromihek' into world artifacts
Importing Relgagrim into world artifacts
Importing stralite plate armour 'Kador' into world artifacts
Importing Arthumas the Brightdream into world artifacts
Importing Blastwrither the dwarven-steel helm into world artifacts
Importing Viperbile into world artifacts
Importing dwarven-steel shield 'Radiancesin' into world artifacts
Importing Coalfiend the dwarven-steel gauntlets into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/sandworm-lair/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Sandworm lair	with base_level	24
[ZONE] persisting to persist_last_zones	sandworm-lair
[ZONE] forgetting old zone	lake-nur
Loading zone persistance level	sandworm-lair	1
Make wait background texture 570 : 0x1084489728 (0, 1083604992)
Wait finished, counted 0, 2 ticks
Creating level	sandworm-lair	1
Make wait background texture 718 : 0x1084489728 (0, 1083604992)
[Zone:newLevel]	sandworm-lair	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 757 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x30901f58
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x7
Making heightmap	10	7
placed room	forest_clearing10x7	at	37	31	with center	41	34
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x10
Making heightmap	10	10
placed room	forest_clearing10x10	at	8	22	with center	12	26
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x6
Making heightmap	10	6
placed room	forest_clearing10x6	at	13	12	with center	17	14
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing8x6
Making heightmap	8	6
placed room	forest_clearing8x6	at	33	22	with center	36	24
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing6x7
Making heightmap	6	7
placed room	forest_clearing6x7	at	31	33	with center	33	36
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing10x9
Making heightmap	10	9
placed room	forest_clearing10x9	at	23	15	with center	27	19
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing6x6
Making heightmap	6	6
placed room	forest_clearing6x6	at	4	8	with center	6	10
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing6x6
Making heightmap	6	6
placed room	forest_clearing6x6	at	21	28	with center	23	30
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing9x7
Making heightmap	9	7
placed room	forest_clearing9x7	at	1	36	with center	5	39
[roomGen] room generator	function: 0x30901f58	is making a room
[roomGen] generated room	forest_clearing8x9
Making heightmap	8	9
placed room	forest_clearing8x9	at	11	30	with center	14	34
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_up_wild.png
[resolveObject] CREATE FOR	287816	yellow ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	29.528051641194	51
[resolveObject] CREATED OBJECT:	287817	aquamarine	tries left:	1
[resolveObject] adding to main inventory:	287817	aquamarine
[Actor:move]	287816	yellow ooze	(forced) move from	nil	nil	to	34	24
[Actor:wearAllInventory]	287816	yellow ooze	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_gravity_worm.png
[Actor:move]	287818	gigantic gravity worm	(forced) move from	nil	nil	to	13	34
Random elite generating
[createRandomBoss] Creating random boss 	Cyrirarin the gigantic corrosive tunneler	24	level	1	classes
[applyRandomClass]	287819	Cyrirarin the gigantic corrosive tunneler	Adding class	Doomed	Afflicted
   power types: not_power_source =	antimagic,arcane,technique_ranged	power_source =	psionic
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/one-with-shadows
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/darkness
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/shadows
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/advanced-shadowmancy
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/punishments
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/gestures
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/force-of-will
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/dark-sustenance
}
[10] = {
  [1] = true
  [2] = 0
  [tt] = cursed/cursed-form
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/fears
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cursed/one-with-shadows to boss
 * Random boss forbade talent because talent not allowed on random bosses	Shadow Senses	T_SHADOW_SENSES	24
 * Random boss forbade talent because talent not allowed on random bosses	Shadows Empathy	T_SHADOWS_EMPATHY	24
 * Random boss forbade talent because talent not allowed on random bosses	Shadow Transposition	T_SHADOW_TRANSPOSITION	24
 Talent choices for cursed/one-with-shadows:
		1	T_SHADOW_DECOY	Shadow Decoy
Adding secondary tree cursed/one-with-shadows to boss with 2 talents
1	 * talent:	T_SHADOW_DECOY	2
[applyRandomClass] Attempting to add tree cursed/dark-sustenance to boss
 Talent choices for cursed/dark-sustenance:
		1	T_FEED	Feed
		2	T_DEVOUR_LIFE	Devour Life
		3	T_FEED_POWER	Feed Power
		4	T_FEED_STRENGTHS	Feed Strengths
Adding primary tree cursed/dark-sustenance to boss with 4 talents
1	 * talent:	T_FEED	3
1	 * talent:	T_DEVOUR_LIFE	3
1	 * talent:	T_FEED_POWER	3
1	 * talent:	T_FEED_STRENGTHS	3
[applyRandomClass] Attempting to add tree cursed/fears to boss
 Talent choices for cursed/fears:
		1	T_INSTILL_FEAR	Instill Fear
		2	T_HEIGHTEN_FEAR	Heighten Fear
		3	T_TYRANT	Tyrant
		4	T_PANIC	Panic
Adding primary tree cursed/fears to boss with 4 talents
2	 * talent:	T_INSTILL_FEAR	4
2	 * talent:	T_HEIGHTEN_FEAR	3
2	 * talent:	T_TYRANT	3
2	 * talent:	T_PANIC	3
 ** Finished adding	2	of	2	primary class trees
	 * 	cursed/dark-sustenance
	 * 	cursed/fears
 ** Finished adding	1	of	1	secondary class trees
	 * 	cursed/one-with-shadows
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	33	nb_powers = 	5
 * using themes	lightning,cold,misc
 * forbid power sources:	antimagic,arcane,technique_ranged
Creating randart Arcreaper the %s(faceted cashmere robe) with lightning
 ** selected ego	 of fire (#RESIST#)	(normal)	nature
 * adding power: generic stat str(1 points), 17 remaining
 * adding power: generic stat wil(1 points), 16 remaining
 * adding power: generic see invisible(1 points), 15 remaining
 * adding power: generic inc damage lightning(1 points), 14 remaining
 * adding power: generic stat con(1 points), 13 remaining
 * adding power: generic stat str(1.5 points), 12 remaining
 * adding power: generic stat wil(1.5 points), 10.5 remaining
 * adding power: generic see invisible(1.5 points), 9 remaining
 * adding power: generic inc damage lightning(1.5 points), 7.5 remaining
 * adding power: generic stat con(1.5 points), 6 remaining
 * adding power: generic stat str(2.25 points), 4.5 remaining
 * adding power: generic stat wil(2.25 points), 2.25 remaining
 * adding bias power: generic stat str(3.375 points), 17 remaining
 * adding bias power: generic stat con(2.25 points), 13.625 remaining
 * adding bias power: generic inc damage lightning(2.25 points), 11.375 remaining
 * adding bias power: generic inc damage lightning(2.7 points), 9.125 remaining
 * adding bias power: generic see invisible(2.25 points), 6.425 remaining
 * adding bias power: generic stat str(4.05 points), 4.175 remaining
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	287956	Cyrirarin the gigantic corrosive tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28e5cb50, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	51.27166099841	52.5
[resolveObject] CREATED OBJECT:	287957	hungering thorny mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	10
[ActorObjectUse] useObjectEnable: 	hungering thorny mindstar of balance	by	Cyrirarin the gigantic corrosive tunneler	inven/slot	table: 0x1d009b18	nil
[resolveObject]	287957	hungering thorny mindstar of balance	added to inventory	MAINHAND
[resolveObject] CREATE FOR	287956	Cyrirarin the gigantic corrosive tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x26b77cf8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	58.735083608943	77.5
[resolveObject] CREATED OBJECT:	287963	absorbing pulsing mindstar	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	11
fight: 	absorbing pulsing mindstar	hungering thorny mindstar of balance	::	nil	OFFHAND
[resolveObject]	287963	absorbing pulsing mindstar	added to inventory	OFFHAND
[resolveObject] CREATE FOR	287956	Cyrirarin the gigantic corrosive tunneler	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x273c1dc8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	21.128902175145	30.5
[resolveObject] CREATED OBJECT:	287967	dreamer's linen robe of life	tries left:	4
fight: 	dreamer's linen robe of life	hungering thorny mindstar of balance	::	nil	BODY
fight: 	dreamer's linen robe of life	absorbing pulsing mindstar	::	nil	BODY
[resolveObject]	287967	dreamer's linen robe of life	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_corrosive_tunneler.png
[Actor:move]	287956	Cyrirarin the gigantic corrosive tunneler	(forced) move from	nil	nil	to	40	32
Added unique	mod.class.NPC/Cyrirarin the gigantic corrosive tunneler	::	1
[Actor:wearAllInventory]	287956	Cyrirarin the gigantic corrosive tunneler	wearing main inventory
fight: 	Arcreaper the cashmere robe	hungering thorny mindstar of balance	::	nil	BODY
fight: 	Arcreaper the cashmere robe	absorbing pulsing mindstar	::	nil	BODY
fight: 	Arcreaper the cashmere robe	dreamer's linen robe of life	::	nil	BODY
fight: 	Arcreaper the cashmere robe	hungering thorny mindstar of balance	::	nil	BODY
fight: 	Arcreaper the cashmere robe	absorbing pulsing mindstar	::	nil	BODY
[Actor:wearAllInventory]	Cyrirarin the gigantic corrosive tunneler	287956	287821	Arcreaper the cashmere robe	WORN IN	BODY	1
    --- replaced:	287967	dreamer's linen robe of life
running talented_ai_tactic resolver on_added_to_level function for	287956	Cyrirarin the gigantic corrosive tunneler
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	6	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_HEIGHTEN_FEAR	level	5	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_INSTILL_FEAR	level	6	range:	8	radius:	2	effective:	9.3333333333333
   #- checking tactical table for talent	T_CALL_SHADOWS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FEED	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GESTURE_OF_PAIN	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PANIC	level	5	range:	4	radius:	0	effective:	4
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 58
*p 58: Uniform: 1: 1406 tick
*p 58: Uniform: 2: 1406 tick_start
*p 58: Uniform: 3: 1406 time_factor
*p 58: Uniform: 5: 1406 cylinderRotationSpeed
*p 58: Uniform: 6: 1406 cylinderRadius
*p 58: Uniform: 4: 1406 noup
*p 58: Uniform: 8: 1406 cylinderHeight
*p 58: Uniform: 7: 1406 cylinderVerticalPos
*p 58: Uniform: 9: 1406 appearTime
*p 58: Uniform: 10: 1406 repeatTimes
*p 58: Uniform: 11: 1406 unbalancedSize
*p 58: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	2760439
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 59
*p 59: Uniform: 1: 1406 tick
*p 59: Uniform: 2: 1406 tick_start
*p 59: Uniform: 3: 1406 time_factor
*p 59: Uniform: 5: 1406 cylinderRotationSpeed
*p 59: Uniform: 6: 1406 cylinderRadius
*p 59: Uniform: 4: 1406 noup
*p 59: Uniform: 8: 1406 cylinderHeight
*p 59: Uniform: 7: 1406 cylinderVerticalPos
*p 59: Uniform: 9: 1406 appearTime
*p 59: Uniform: 10: 1406 repeatTimes
*p 59: Uniform: 11: 1406 unbalancedSize
*p 59: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	2760439
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Glikira the sandworm destroyer	24	level	1	classes
[applyRandomClass]	287973	Glikira the sandworm destroyer	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-offense
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/battle-tactics
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[6] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-defense
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/superiority
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/warcries
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
		3	T_SHIELD_SLAM	Shield Slam
		4	T_ASSAULT	Assault
Adding primary tree technique/shield-offense to boss with 3 talents
1	 * talent:	T_SHIELD_PUMMEL	3
1	 * talent:	T_RIPOSTE	3
1	 * talent:	T_SHIELD_SLAM	3
[applyRandomClass] Attempting to add tree technique/warcries to boss
 Talent choices for technique/warcries:
		1	T_SHATTERING_SHOUT	Shattering Shout
		2	T_SECOND_WIND	Second Wind
		3	T_BATTLE_SHOUT	Battle Shout
		4	T_BATTLE_CRY	Battle Cry
Adding primary tree technique/warcries to boss with 3 talents
2	 * talent:	T_SHATTERING_SHOUT	3
2	 * talent:	T_SECOND_WIND	3
2	 * talent:	T_BATTLE_SHOUT	3
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Perfect Strike	T_PERFECT_STRIKE	24
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_BLINDING_SPEED	Blinding Speed
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
1	 * talent:	T_RUSH	3
1	 * talent:	T_PRECISE_STRIKES	3
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/shield-offense
	 * 	technique/warcries
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	30	nb_powers = 	6
 * using themes	lightning,cold,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Tempestbreak(glowing hardened leather belt) with lightning
 ** selected ego	skylord's 	(greater)	nature
 * adding power: generic ignore crit(1 points), 15 remaining
 * adding power: generic see invisible(1 points), 14 remaining
 * adding power: generic resists pen lightning(1 points), 13 remaining
 * adding power: generic infravision radius(1 points), 12 remaining
 * adding power: generic stat str(1 points), 11 remaining
 * adding power: generic see invisible(1 points), 10 remaining
 * adding power: generic ignore crit(1.5 points), 9 remaining
 * adding power: generic see invisible(1.5 points), 7.5 remaining
 * adding power: generic resists pen lightning(1.5 points), 6 remaining
 * adding power: generic infravision radius(1.5 points), 4.5 remaining
 * adding power: generic stat str(1.5 points), 3 remaining
 * adding power: generic see invisible(1.5 points), 1.5 remaining
 * adding bias power: generic see invisible(2.25 points), 15 remaining
 * adding bias power: generic ignore crit(2.25 points), 12.75 remaining
 * adding bias power: generic see invisible(2.7 points), 10.5 remaining
 * adding bias power: generic see invisible(2.25 points), 7.8 remaining
 * adding bias power: generic see invisible(3.24 points), 5.55 remaining
 * adding bias power: generic resists pen lightning(2.25 points), 2.31 remaining
[resolveObject] CREATE FOR	288111	Glikira the sandworm destroyer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e047bb8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	102.46393859886	102.5
[resolveObject] CREATED OBJECT:	288112	balanced steel longsword of massacre	tries left:	4
[resolveObject]	288112	balanced steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	288111	Glikira the sandworm destroyer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ec51108, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	35.841203849609	52.5
[resolveObject] CREATED OBJECT:	288118	windwalling steel shield of fire resistance (#RESIST#)	tries left:	4
fight: 	windwalling steel shield of fire resistance (#RESIST#)	balanced steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	288118	windwalling steel shield of fire resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	288111	Glikira the sandworm destroyer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e2f1bb8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	62.078826728994	77.5
[resolveObject] CREATED OBJECT:	288124	steel mail armour of the deep	tries left:	4
fight: 	steel mail armour of the deep	balanced steel longsword of massacre	::	nil	BODY
fight: 	steel mail armour of the deep	windwalling steel shield of fire resistance (#RESIST#)	::	nil	BODY
[resolveObject]	288124	steel mail armour of the deep	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm_destroyer.png
[Actor:move]	288111	Glikira the sandworm destroyer	(forced) move from	nil	nil	to	2	39
Added unique	mod.class.NPC/Glikira the sandworm destroyer	::	1
[Actor:wearAllInventory]	288111	Glikira the sandworm destroyer	wearing main inventory
fight: 	Tempestbreak	balanced steel longsword of massacre	::	nil	BELT
fight: 	Tempestbreak	windwalling steel shield of fire resistance (#RESIST#)	::	nil	BELT
fight: 	Tempestbreak	steel mail armour of the deep	::	nil	BELT
[Actor:wearAllInventory]	Glikira the sandworm destroyer	288111	287975	Tempestbreak	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	288111	Glikira the sandworm destroyer
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_SLAM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KNOCKBACK	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SECOND_WIND	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_STUN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BATTLE_SHOUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHATTERING_SHOUT	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 91
*p 91: Uniform: 1: 1406 tick
*p 91: Uniform: 2: 1406 tick_start
*p 91: Uniform: 3: 1406 time_factor
*p 91: Uniform: 5: 1406 cylinderRotationSpeed
*p 91: Uniform: 6: 1406 cylinderRadius
*p 91: Uniform: 4: 1406 noup
*p 91: Uniform: 8: 1406 cylinderHeight
*p 91: Uniform: 7: 1406 cylinderVerticalPos
*p 91: Uniform: 9: 1406 appearTime
*p 91: Uniform: 10: 1406 repeatTimes
*p 91: Uniform: 11: 1406 unbalancedSize
*p 91: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	2760439
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 92
*p 92: Uniform: 1: 1406 tick
*p 92: Uniform: 2: 1406 tick_start
*p 92: Uniform: 3: 1406 time_factor
*p 92: Uniform: 5: 1406 cylinderRotationSpeed
*p 92: Uniform: 6: 1406 cylinderRadius
*p 92: Uniform: 4: 1406 noup
*p 92: Uniform: 8: 1406 cylinderHeight
*p 92: Uniform: 7: 1406 cylinderVerticalPos
*p 92: Uniform: 9: 1406 appearTime
*p 92: Uniform: 10: 1406 repeatTimes
*p 92: Uniform: 11: 1406 unbalancedSize
*p 92: Uniform: 0: 8B5E tex
[SHADER] setting reset param	tick_start	2760439
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Aeryvea the black jelly	24	level	1	classes
  * class	Archer	 rejected due to power source
  * class	Reaver	 rejected due to power source
  * class	Demonologist	 rejected due to power source
  * class	Shadowblade	 rejected due to power source
[applyRandomClass]	288128	Aeryvea the black jelly	Adding class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/unarmed-discipline
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/tactical
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/unarmed-training
}
[5] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-techniques-passive
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/pugilism
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/grappling
}
[11] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/finishing-moves
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/unarmed-discipline to boss
 Talent choices for technique/unarmed-discipline:
		1	T_PUSH_KICK	Combination Kick
		2	T_RELENTLESS_STRIKES	Relentless Strikes
		3	T_BREATH_CONTROL	Open Palm Block
		4	T_TOUCH_OF_DEATH	Touch of Death
Adding primary tree technique/unarmed-discipline to boss with 4 talents
1	 * talent:	T_PUSH_KICK	3
1	 * talent:	T_RELENTLESS_STRIKES	4
1	 * talent:	T_BREATH_CONTROL	3
1	 * talent:	T_TOUCH_OF_DEATH	2
[applyRandomClass] Attempting to add tree technique/mobility to boss
 Talent choices for technique/mobility:
		1	T_DISENGAGE	Disengage
		2	T_EVASION	Evasion
		3	T_TUMBLE	Tumble
		4	T_TRAINED_REACTIONS	Trained Reactions
Adding primary tree technique/mobility to boss with 4 talents
2	 * talent:	T_DISENGAGE	2
2	 * talent:	T_EVASION	3
2	 * talent:	T_TUMBLE	3
2	 * talent:	T_TRAINED_REACTIONS	3
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
		4	T_BLINDING_SPEED	Blinding Speed
Adding secondary tree technique/combat-techniques-active to boss with 1 talents
1	 * talent:	T_RUSH	3
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/unarmed-discipline
	 * 	technique/mobility
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	27	nb_powers = 	6
 * using themes	fire,cold,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart Cleansecut(jewel-encrusted dwarven-steel shield) with nature
 ** selected ego	 of earthen fury	(greater)	nature
 * adding power: fire burst (crit)(1 points), 14 remaining
 * adding power: generic resist fire(1 points), 13 remaining
 * adding power: generic inc damage nature(1 points), 12 remaining
 * adding power: generic inc damage fire(1 points), 11 remaining
 * adding power: nature melee(1 points), 10 remaining
 * adding power: generic resist nature(2 points), 9 remaining
 * adding power: fire burst (crit)(1.5 points), 7 remaining
 * adding power: generic resist fire(1.5 points), 5.5 remaining
 * adding power: generic inc damage nature(1.5 points), 4 remaining
 * adding power: generic inc damage fire(1.5 points), 2.5 remaining
 * adding power: nature melee(1.5 points), 1 remaining
 * adding bias power: generic inc damage nature(2.25 points), 14 remaining
 * adding bias power: nature melee(2.25 points), 11.75 remaining
 * adding bias power: nature melee(2.7 points), 9.5 remaining
 * adding bias power: generic inc damage nature(2.7 points), 6.8 remaining
 * adding bias power: fire burst (crit)(2.25 points), 4.1 remaining
 * adding bias power: nature melee(3.24 points), 1.85 remaining
[resolveObject] CREATE FOR	288319	Aeryvea the black jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cf87e60, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	106.37159964369	108.5
[resolveObject] CREATED OBJECT:	288320	restful voratun gauntlets	tries left:	4
[resolveObject]	288320	restful voratun gauntlets	added to inventory	HANDS
[resolveObject] CREATE FOR	288319	Aeryvea the black jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27b000d8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	9.3689510029203	30.5
[resolveObject] CREATED OBJECT:	288324	marauder's hardened leather armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	marauder's hardened leather armour of the deep	restful voratun gauntlets	::	nil	BODY
[resolveObject]	288324	marauder's hardened leather armour of the deep	added to inventory	BODY
[resolveObject] CREATE FOR	288319	Aeryvea the black jelly	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	288330	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	288330	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[resolveObject] CREATE FOR	288319	Aeryvea the black jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	42.070692981144	51
[resolveObject] CREATED OBJECT:	288331	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	288331	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-darkgrey.png
[Actor:move]	288319	Aeryvea the black jelly	(forced) move from	nil	nil	to	35	33
Added unique	mod.class.NPC/Aeryvea the black jelly	::	1
[Actor:wearAllInventory]	288319	Aeryvea the black jelly	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	288319	Aeryvea the black jelly
   #- checking tactical table for talent	T_SLIME_SPIT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TOUCH_OF_DEATH	level	3	range:	1	radius:	2.5773271107386	effective:	2.7182180738258
   #- checking tactical table for talent	T_UPPERCUT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TUMBLE	level	5	range:	4	radius:	0	effective:	4
   #- checking tactical table for talent	T_DISENGAGE	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_BREATH_CONTROL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PUSH_KICK	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EVASION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRAINED_REACTIONS	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_sand_sand_drake.png
[Actor:move]	288332	sand-drake	(forced) move from	nil	nil	to	42	33
[resolveObject] CREATE FOR	288333	black ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	4.9116595734171	11
[resolveObject] CREATED OBJECT:	288334	onyx	tries left:	1
[resolveObject] adding to main inventory:	288334	onyx
[resolveObject] CREATE FOR	288333	black ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	29.158962034425	51
[resolveObject] CREATED OBJECT:	288335	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	288335	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_black_ooze.png
[Actor:move]	288333	black ooze	(forced) move from	nil	nil	to	8	39
[Actor:wearAllInventory]	288333	black ooze	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Poluwen the black jelly	24	level	1	classes
  * class	Cultist of Entropy	 rejected due to power source
[applyRandomClass]	288336	Poluwen the black jelly	Adding class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/unarmed-discipline
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/tactical
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/unarmed-training
}
[5] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-techniques-passive
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/pugilism
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/grappling
}
[11] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/finishing-moves
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
		4	T_BLINDING_SPEED	Blinding Speed
Adding primary tree technique/combat-techniques-active to boss with 3 talents
1	 * talent:	T_RUSH	3
1	 * talent:	T_PRECISE_STRIKES	3
1	 * talent:	T_PERFECT_STRIKE	3
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	24
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
		2	T_BLINDING_POWDER	Blinding Powder
		3	T_TWIST_THE_KNIFE	Twist the Knife
Adding primary tree cunning/dirty to boss with 4 talents
2	 * talent:	T_BACKSTAB	3
2	 * talent:	T_BLINDING_POWDER	4
2	 * talent:	T_TWIST_THE_KNIFE	3
[applyRandomClass] Attempting to add tree cunning/tactical to boss
 Talent choices for cunning/tactical:
		1	T_TACTICAL_EXPERT	Tactical Expert
		2	T_COUNTER_ATTACK	Counter Attack
		3	T_SET_UP	Set Up
		4	T_EXPLOIT_WEAKNESS	Exploit Weakness
Adding secondary tree cunning/tactical to boss with 2 talents
1	 * talent:	T_TACTICAL_EXPERT	3
1	 * talent:	T_COUNTER_ATTACK	2
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/combat-techniques-active
	 * 	cunning/dirty
 ** Finished adding	1	of	1	secondary class trees
	 * 	cunning/tactical
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	33	nb_powers = 	7
 * using themes	dark,defense,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Arikhad the %s(shadowy dwarven-steel longsword) with no themename
 ** selected ego	 of torment	(greater)	psionic
 * adding power: generic infravision radius(1 points), 17 remaining
 * adding power: generic resist arcane(1 points), 16 remaining
 * adding power: generic infravision radius(1 points), 15 remaining
 * adding power: generic stat dex(1 points), 14 remaining
 * adding power: generic ignore crit(1 points), 13 remaining
 * adding power: generic infravision radius(1 points), 12 remaining
 * adding power: generic resist physical(2 points), 11 remaining
 * adding power: generic infravision radius(1.5 points), 9 remaining
Removing power from the list, 	generic infravision radius	==	table: 0x1995ca80	remaining:
 * adding power: generic stat dex(1.5 points), 7.5 remaining
 * adding power: generic ignore crit(1.5 points), 6 remaining
 * adding power: generic resist physical(3 points), 4.5 remaining
 * adding power: generic resist arcane(1.5 points), 1.5 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x2842ad48	remaining:
 * adding bias power: generic stat dex(2.25 points), 17 remaining
 * adding bias power: generic stat dex(2.7 points), 14.75 remaining
 * adding bias power: generic ignore crit(2.25 points), 12.05 remaining
 * adding bias power: generic ignore crit(2.7 points), 9.8 remaining
Removing power from bias list , 	generic ignore crit
 * adding bias power: generic stat dex(3.24 points), 7.1 remaining
 * adding bias power: generic stat dex(3.888 points), 3.86 remaining
[resolveObject] CREATE FOR	288522	Poluwen the black jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21381ba0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	41.391053318836	52.5
[resolveObject] CREATED OBJECT:	288523	scouring drakeskin leather gloves of strength (#STATBONUS#)	tries left:	4
[resolveObject]	288523	scouring drakeskin leather gloves of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	288522	Poluwen the black jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x265da1c8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	24.148175380693	30.5
[resolveObject] CREATED OBJECT:	288529	radiant hardened leather armour of Eyal	tries left:	4
fight: 	radiant hardened leather armour of Eyal	scouring drakeskin leather gloves of strength (#STATBONUS#)	::	nil	BODY
[resolveObject]	288529	radiant hardened leather armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	288522	Poluwen the black jelly	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	288535	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	288535	rough leather gloves	inventory:	nil	keep:	nil
[Identify]	rough leather gloves	true
[Actor:move]	288522	Poluwen the black jelly	(forced) move from	nil	nil	to	17	13
Added unique	mod.class.NPC/Poluwen the black jelly	::	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:wearAllInventory]	288522	Poluwen the black jelly	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	288522	Poluwen the black jelly
   #- checking tactical table for talent	T_SLIME_SPIT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_TWIST_THE_KNIFE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDING_POWDER	level	6	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	5	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	288536	blue ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	26.755336187024	51
[resolveObject] CREATED OBJECT:	288537	dwarven-steel plate armour of implacability	tries left:	1
[resolveObject] adding to main inventory:	288537	dwarven-steel plate armour of implacability
[resolveObject] CREATE FOR	288536	blue ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	69.022066380601	76
[resolveObject] CREATED OBJECT:	288541	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	288541	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_blue_ooze.png
[Actor:move]	288536	blue ooze	(forced) move from	nil	nil	to	37	22
[Actor:wearAllInventory]	288536	blue ooze	wearing main inventory
[resolveObject] CREATE FOR	288542	poison ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	7.0197502968413	11
[resolveObject] CREATED OBJECT:	288543	enlightening dwarven-steel plate armour of implacability	tries left:	1
[resolveObject] adding to main inventory:	288543	enlightening dwarven-steel plate armour of implacability
[resolveObject] CREATE FOR	288542	poison ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	4.0769395001877	11
[resolveObject] CREATED OBJECT:	288549	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	288549	gold pieces
[Actor:move]	288542	poison ooze	(forced) move from	nil	nil	to	6	11
[Actor:wearAllInventory]	288542	poison ooze	wearing main inventory
[resolveObject] CREATE FOR	288550	black ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	23.792887330938	26
[resolveObject] CREATED OBJECT:	288551	truestriking dwarven-steel longsword of phasing	tries left:	1
[resolveObject] adding to main inventory:	288551	truestriking dwarven-steel longsword of phasing
[resolveObject] CREATE FOR	288550	black ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	29.253656144779	51
[resolveObject] CREATED OBJECT:	288557	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	288557	gold pieces
[Actor:move]	288550	black ooze	(forced) move from	nil	nil	to	37	26
[Actor:wearAllInventory]	288550	black ooze	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm.png
[Actor:move]	288558	sandworm	(forced) move from	nil	nil	to	25	31
[resolveObject] CREATE FOR	288559	crimson ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	98.574764868844	101
[resolveObject] CREATED OBJECT:	288560	acidic dwarven-steel mace	tries left:	1
[resolveObject] adding to main inventory:	288560	acidic dwarven-steel mace
[resolveObject] CREATE FOR	288559	crimson ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	5.8353205332149	11
[resolveObject] CREATED OBJECT:	288564	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	288564	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_crimson_ooze.png
[Actor:move]	288559	crimson ooze	(forced) move from	nil	nil	to	39	33
[Actor:wearAllInventory]	288559	crimson ooze	wearing main inventory
[resolveObject] CREATE FOR	288565	black jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	4.4529505345162	11
[resolveObject] CREATED OBJECT:	288566	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	288566	gold pieces
[Actor:move]	288565	black jelly	(forced) move from	nil	nil	to	7	39
[Actor:wearAllInventory]	288565	black jelly	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Zubema the yellow jelly	24	level	1	classes
[applyRandomClass]	288567	Zubema the yellow jelly	Adding class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-utility
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/summon-advanced
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/call
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/mindstar-mastery
}
[6] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/harmony
}
[7] = {
  [1] = false
  [2] = 0.3
  [tt] = wild-gift/summon-augmentation
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-melee
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[10] = {
  [1] = false
  [2] = 0
  [tt] = technique/combat-techniques-active
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = wild-gift/summon-distance
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree wild-gift/summon-utility to boss
 Talent choices for wild-gift/summon-utility:
		1	T_TURTLE	Turtle
		2	T_SPIDER	Spider
		3	T_FRANTIC_SUMMONING	Frantic Summoning
		4	T_SUMMON_CONTROL	Pheromones
Adding primary tree wild-gift/summon-utility to boss with 4 talents
1	 * talent:	T_TURTLE	3
1	 * talent:	T_SPIDER	3
1	 * talent:	T_FRANTIC_SUMMONING	4
1	 * talent:	T_SUMMON_CONTROL	3
[applyRandomClass] Attempting to add tree wild-gift/summon-advanced to boss
 Talent choices for wild-gift/summon-advanced:
		1	T_MASTER_SUMMONER	Master Summoner
		2	T_GRAND_ARRIVAL	Grand Arrival
		3	T_NATURE_CYCLE	Nature's Cycle
		4	T_WILD_SUMMON	Wild Summon
Adding primary tree wild-gift/summon-advanced to boss with 4 talents
2	 * talent:	T_MASTER_SUMMONER	3
2	 * talent:	T_GRAND_ARRIVAL	3
2	 * talent:	T_NATURE_CYCLE	3
2	 * talent:	T_WILD_SUMMON	3
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Rush	T_RUSH	24
 * Random boss forbade talent because of random boss rarity random chance	Perfect Strike	T_PERFECT_STRIKE	24
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	24
 Talent choices for technique/combat-techniques-active:
		1	T_PRECISE_STRIKES	Precise Strikes
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
1	 * talent:	T_PRECISE_STRIKES	2
 ** Finished adding	2	of	2	primary class trees
	 * 	wild-gift/summon-utility
	 * 	wild-gift/summon-advanced
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	38	nb_powers = 	6
 * using themes	lightning,mind,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Arcrebel(gleaming gold amulet) with lightning
 ** selected ego	enraging 	(greater)	technique
 * adding power: generic resist lightning(1 points), 19 remaining
 * adding power: generic resists pen lightning(1 points), 18 remaining
 * adding power: generic stat mag(1 points), 17 remaining
 * adding power: generic resist lightning(1 points), 16 remaining
 * adding power: generic resist mind(2 points), 15 remaining
 * adding power: generic stat cun(1 points), 13 remaining
 * adding power: generic resist lightning(1.5 points), 12 remaining
 * adding power: generic resists pen lightning(1.5 points), 10.5 remaining
 * adding power: generic stat mag(1.5 points), 9 remaining
 * adding power: generic resist lightning(1.5 points), 7.5 remaining
 * adding power: generic resist mind(3 points), 6 remaining
 * adding power: generic stat cun(1.5 points), 3 remaining
 * adding power: generic resist lightning(2.25 points), 1.5 remaining
 * adding bias power: generic resist mind(4.5 points), 19 remaining
 * adding bias power: generic stat cun(2.25 points), 14.5 remaining
 * adding bias power: generic resist mind(5.4 points), 12.25 remaining
 * adding bias power: generic resist lightning(3.375 points), 6.85 remaining
 * adding bias power: generic resists pen lightning(2.25 points), 3.475 remaining
[resolveObject] CREATE FOR	288705	Zubema the yellow jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3f210590, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	21.680205407362	30.5
[resolveObject] CREATED OBJECT:	288706	projecting vined mindstar of storms	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
[resolveObject]	288706	projecting vined mindstar of storms	added to inventory	MAINHAND
[resolveObject] CREATE FOR	288705	Zubema the yellow jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x30e54b60, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	2.8347624097566	30.5
[resolveObject] CREATED OBJECT:	288712	absorbing thorny mindstar of storms	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	6
fight: 	absorbing thorny mindstar of storms	projecting vined mindstar of storms	::	nil	OFFHAND
[resolveObject]	288712	absorbing thorny mindstar of storms	added to inventory	OFFHAND
[resolveObject] CREATE FOR	288705	Zubema the yellow jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x30e54d50, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	34.90083701592	52.5
[resolveObject] CREATED OBJECT:	288718	volcanic hardened leather armour of cold resistance	tries left:	4
fight: 	volcanic hardened leather armour of cold resistance	projecting vined mindstar of storms	::	nil	BODY
fight: 	volcanic hardened leather armour of cold resistance	absorbing thorny mindstar of storms	::	nil	BODY
[resolveObject]	288718	volcanic hardened leather armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	288705	Zubema the yellow jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	78.392254781302	101
[resolveObject] CREATED OBJECT:	288724	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	288724	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-yellow.png
[Actor:move]	288705	Zubema the yellow jelly	(forced) move from	nil	nil	to	4	41
Added unique	mod.class.NPC/Zubema the yellow jelly	::	1
[Actor:wearAllInventory]	288705	Zubema the yellow jelly	wearing main inventory
fight: 	Arcrebel	projecting vined mindstar of storms	::	nil	NECK
fight: 	Arcrebel	absorbing thorny mindstar of storms	::	nil	NECK
fight: 	Arcrebel	volcanic hardened leather armour of cold resistance	::	nil	NECK
[Actor:wearAllInventory]	Zubema the yellow jelly	288705	288569	Arcrebel	WORN IN	NECK	1
running talented_ai_tactic resolver on_added_to_level function for	288705	Zubema the yellow jelly
   #- checking tactical table for talent	T_MASTER_SUMMONER	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SLIME_SPIT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	6	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_SPIDER	level	5	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_SUMMON_CONTROL	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_WAR_HOUND	level	6	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_FRANTIC_SUMMONING	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TURTLE	level	5	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WILD_SUMMON	level	5	range:	10	radius:	0	effective:	10
Loading tile	npc/jelly-yellow.png
==SDM 64x64 :: 64x128
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,flame_scale=0.8,time_factor=6200]
New GL Shader program 95
*p 95: Uniform: 1: 8B5E flames
*p 95: Uniform: 0: 8B5E tex
*p 95: Uniform: 5: 1406 flameScale
*p 95: Uniform: 3: 1406 tick
*p 95: Uniform: 4: 1406 time_factor
*p 95: Uniform: 2: 1406 alpha
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-yellow.png
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_sandworm_tunneler.png
[Actor:move]	288725	gigantic sandworm tunneler	(forced) move from	nil	nil	to	30	35
[Actor:move]	288726	gigantic corrosive tunneler	(forced) move from	nil	nil	to	6	38
[resolveObject] CREATE FOR	288727	brittle clear ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	61.871454723615	76
[resolveObject] CREATED OBJECT:	288728	mindwoven cashmere robe of corrosion (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	288728	mindwoven cashmere robe of corrosion (#RESIST#)
[resolveObject] CREATE FOR	288727	brittle clear ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	99.805175337662	101
[resolveObject] CREATED OBJECT:	288734	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	288734	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_brittle_clear_ooze.png
[Actor:move]	288727	brittle clear ooze	(forced) move from	nil	nil	to	10	26
[Actor:wearAllInventory]	288727	brittle clear ooze	wearing main inventory
[Actor:move]	288735	sand-drake	(forced) move from	nil	nil	to	32	38
[resolveObject] CREATE FOR	288736	green ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	55.391031306095	76
[resolveObject] CREATED OBJECT:	288737	rejuvenating dwarven-steel plate armour of acid resistance	tries left:	1
[resolveObject] adding to main inventory:	288737	rejuvenating dwarven-steel plate armour of acid resistance
[resolveObject] CREATE FOR	288736	green ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	21.888717654834	26
[resolveObject] CREATED OBJECT:	288743	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	288743	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_green_ooze.png
[Actor:move]	288736	green ooze	(forced) move from	nil	nil	to	13	31
[Actor:wearAllInventory]	288736	green ooze	wearing main inventory
[Actor:move]	288744	green jelly	(forced) move from	nil	nil	to	10	24
Random elite generating
[createRandomBoss] Creating random boss 	Elivea the red jelly	24	level	1	classes
  * class	Demonologist	 rejected due to power source
  * class	Empyreal	 rejected due to power source
[applyRandomClass]	288745	Elivea the red jelly	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-offense
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/battle-tactics
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[6] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/shield-defense
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/superiority
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/warcries
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
		3	T_SHIELD_SLAM	Shield Slam
		4	T_ASSAULT	Assault
Adding primary tree technique/shield-offense to boss with 4 talents
1	 * talent:	T_SHIELD_PUMMEL	3
1	 * talent:	T_RIPOSTE	3
1	 * talent:	T_SHIELD_SLAM	3
1	 * talent:	T_ASSAULT	3
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Perfect Strike	T_PERFECT_STRIKE	24
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	24
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
1	 * talent:	T_RUSH	3
1	 * talent:	T_PRECISE_STRIKES	3
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
		3	T_DAUNTING_PRESENCE	Daunting Presence
		4	T_ADRENALINE_SURGE	Adrenaline Surge
Adding primary tree technique/conditioning to boss with 4 talents
2	 * talent:	T_VITALITY	4
2	 * talent:	T_UNFLINCHING_RESOLVE	3
2	 * talent:	T_DAUNTING_PRESENCE	3
2	 * talent:	T_ADRENALINE_SURGE	3
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/shield-offense
	 * 	technique/conditioning
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	33	nb_powers = 	6
 * using themes	antimagic,cold,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Rainkin the %s(glowing steel waraxe) with cold
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic increased life(1 points), 17 remaining
 * adding power: generic improve heal(1 points), 16 remaining
 * adding power: cold burst(1 points), 15 remaining
 * adding power: generic resist lightning(1 points), 14 remaining
 * adding power: generic resist acid(1 points), 13 remaining
 * adding power: generic immune teleport(2 points), 12 remaining
 * adding power: generic increased life(1.5 points), 10 remaining
 * adding power: generic improve heal(1.5 points), 8.5 remaining
 * adding power: cold burst(1.5 points), 7 remaining
 * adding power: generic resist lightning(1.5 points), 5.5 remaining
 * adding power: generic resist acid(1.5 points), 4 remaining
 * adding power: generic immune teleport(3 points), 2.5 remaining
 * adding bias power: cold burst(2.25 points), 17 remaining
 * adding bias power: generic resist lightning(2.25 points), 14.75 remaining
 * adding bias power: generic increased life(2.25 points), 12.5 remaining
 * adding bias power: generic immune teleport(4.5 points), 10.25 remaining
Removing power from bias list , 	generic immune teleport
 * adding bias power: cold burst(2.7 points), 5.75 remaining
 * adding bias power: generic resist lightning(2.7 points), 3.05 remaining
[resolveObject] CREATE FOR	288933	Elivea the red jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x41f0abc0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	51.536737434342	52.5
[resolveObject] CREATED OBJECT:	288934	balanced dwarven-steel longsword of crippling	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	9
[resolveObject]	288934	balanced dwarven-steel longsword of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	288933	Elivea the red jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3a3adcf8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	41.607275786253	52.5
[resolveObject] CREATED OBJECT:	288940	windwalling dwarven-steel shield of fire resistance (#RESIST#)	tries left:	4
fight: 	windwalling dwarven-steel shield of fire resistance (#RESIST#)	balanced dwarven-steel longsword of crippling	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	288940	windwalling dwarven-steel shield of fire resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	288933	Elivea the red jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x3a3ade48, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	48.714632309092	52.5
[resolveObject] CREATED OBJECT:	288946	enlightening dwarven-steel mail armour of acid resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	enlightening dwarven-steel mail armour of acid resistance	balanced dwarven-steel longsword of crippling	::	nil	BODY
fight: 	enlightening dwarven-steel mail armour of acid resistance	windwalling dwarven-steel shield of fire resistance (#RESIST#)	::	nil	BODY
[resolveObject]	288946	enlightening dwarven-steel mail armour of acid resistance	added to inventory	BODY
[resolveObject] CREATE FOR	288933	Elivea the red jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	30.188543176788	51
[resolveObject] CREATED OBJECT:	288952	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	288952	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-red.png
[Actor:move]	288933	Elivea the red jelly	(forced) move from	nil	nil	to	8	40
Added unique	mod.class.NPC/Elivea the red jelly	::	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:wearAllInventory]	288933	Elivea the red jelly	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	288933	Elivea the red jelly
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ASSAULT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_SPIT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHIELD_WALL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_SLAM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ADRENALINE_SURGE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DAUNTING_PRESENCE	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
Cloned shader 91
[SHADER] setting reset param	tick_start	2760439
Cloned shader 92
[SHADER] setting reset param	tick_start	2760439
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	288953	yellow ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	9.5093015948099	11
[resolveObject] CREATED OBJECT:	288954	projecting vined mindstar of flames	tries left:	1
[resolveObject] adding to main inventory:	288954	projecting vined mindstar of flames
[resolveObject] CREATE FOR	288953	yellow ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	34.216588135626	51
[resolveObject] CREATED OBJECT:	288960	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	288960	gold pieces
[Actor:move]	288953	yellow ooze	(forced) move from	nil	nil	to	39	34
[Actor:wearAllInventory]	288953	yellow ooze	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Salilena the white jelly	24	level	1	classes
  * class	Corruptor	 rejected due to power source
[applyRandomClass]	288961	Salilena the white jelly	Adding class	Mindslayer	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/focus
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/augmented-mobility
}
[3] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/kinetic-mastery
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/psi-fighting
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/voracity
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/projection
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/finer-energy-manipulations
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/augmented-striking
}
[10] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/thermal-mastery
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = psionic/absorption
}
[12] = {
  [1] = false
  [2] = 0.3
  [tt] = psionic/charged-mastery
}
[13] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/absorption to boss
 Talent choices for psionic/absorption:
		1	T_KINETIC_SHIELD	Kinetic Shield
		2	T_THERMAL_SHIELD	Thermal Shield
		3	T_CHARGED_SHIELD	Charged Shield
		4	T_FORCEFIELD	Forcefield
Adding primary tree psionic/absorption to boss with 4 talents
1	 * talent:	T_KINETIC_SHIELD	3
1	 * talent:	T_THERMAL_SHIELD	4
1	 * talent:	T_CHARGED_SHIELD	3
1	 * talent:	T_FORCEFIELD	3
[applyRandomClass] Attempting to add tree psionic/augmented-mobility to boss
 Talent choices for psionic/augmented-mobility:
		1	T_SKATE	Skate
		2	T_QUICK_AS_THOUGHT	Quick as Thought
		3	T_MINDHOOK	Mindhook
		4	T_TELEKINETIC_LEAP	Telekinetic Leap
Adding secondary tree psionic/augmented-mobility to boss with 1 talents
1	 * talent:	T_SKATE	2
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/absorption
 ** Finished adding	1	of	1	secondary class trees
	 * 	psionic/augmented-mobility
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	33	nb_powers = 	6
 * using themes	fire,mind,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Glokira the Cinderrune(jewel-encrusted dwarven-steel shield) with fire
 ** selected ego	 of temporal resistance (#RESIST#)	(normal)	nature
 * adding power: generic void(1 points), 17 remaining
 * adding power: generic resist fire(1 points), 16 remaining
 * adding power: generic resist cold(1 points), 15 remaining
 * adding power: shield block(1 points), 14 remaining
 * adding power: generic immune disarm(2 points), 13 remaining
 * adding power: generic life regeneration(1 points), 11 remaining
 * adding power: generic void(1.5 points), 10 remaining
 * adding power: generic resist fire(1.5 points), 8.5 remaining
 * adding power: generic resist cold(1.5 points), 7 remaining
 * adding power: shield block(1.5 points), 5.5 remaining
 * adding power: generic immune disarm(3 points), 4 remaining
 * adding power: generic life regeneration(1.5 points), 1 remaining
 * adding bias power: generic immune disarm(4.5 points), 17 remaining
Removing power from bias list , 	generic immune disarm
 * adding bias power: generic resist fire(2.25 points), 12.5 remaining
 * adding bias power: generic resist fire(2.7 points), 10.25 remaining
 * adding bias power: generic resist fire(3.24 points), 7.55 remaining
 * adding bias power: generic resist fire(3.888 points), 4.31 remaining
[resolveObject] CREATE FOR	289152	Salilena the white jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x186bf760, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.744086483667	102.5
[resolveObject] CREATED OBJECT:	289153	mindwoven cashmere robe of nature (#RESIST#)	tries left:	4
[resolveObject]	289153	mindwoven cashmere robe of nature (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	289152	Salilena the white jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x186bf938, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	71.208584692261	77.5
[resolveObject] CREATED OBJECT:	289159	truestriking dwarven-steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	13
fight: 	truestriking dwarven-steel greatsword	mindwoven cashmere robe of nature (#RESIST#)	::	nil	MAINHAND
[resolveObject]	289159	truestriking dwarven-steel greatsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	289152	Salilena the white jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x37b50438, force_drop=false, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	107.83743903538	108.5
[resolveObject] CREATED OBJECT:	289163	hateful dwarven-steel greatsword	tries left:	4
[resolveObject]	289163	hateful dwarven-steel greatsword	FORCING INVENTORY	PSIONIC_FOCUS	4	slot	nil
[resolveObject] CREATE FOR	289152	Salilena the white jelly	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	289167	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	289167	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	289152	Salilena the white jelly	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	289168	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	289168	mossy mindstar	inventory:	nil	keep:	nil
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	289152	Salilena the white jelly	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	88.823016897501	101
[resolveObject] CREATED OBJECT:	289169	garnet	tries left:	1
[resolvers.inventory] created object:	289169	garnet	inventory:	nil	keep:	nil
[Identify]	garnet	true
[resolveObject] CREATE FOR	289152	Salilena the white jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	1.8705985715777	11
[resolveObject] CREATED OBJECT:	289170	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	289170	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-white.png
[Actor:move]	289152	Salilena the white jelly	(forced) move from	nil	nil	to	27	19
Added unique	mod.class.NPC/Salilena the white jelly	::	1
[Actor:wearAllInventory]	289152	Salilena the white jelly	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	289152	Salilena the white jelly
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_SPIT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_THERMAL_SHIELD	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_KINETIC_SHIELD	level	6	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_CHARGED_SHIELD	level	5	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_FORCEFIELD	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_SKATE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_AURA	level	6	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 97
*p 97: Uniform: 10: 1406 ellipsoidalFactor
*p 97: Uniform: 1: 1406 tick
*p 97: Uniform: 5: 1406 time_factor
*p 97: Uniform: 11: 1406 oscillationSpeed
*p 97: Uniform: 8: 1406 impact_tick
*p 97: Uniform: 9: 1406 impact_time
*p 97: Uniform: 7: 8B50 impact
*p 97: Uniform: 15: 1406 wobblingSpeed
*p 97: Uniform: 14: 1406 wobblingPower
*p 97: Uniform: 12: 1406 antialiasingRadius
*p 97: Uniform: 0: 8B5E tex
*p 97: Uniform: 16: 1406 horizontalScrollingSpeed
*p 97: Uniform: 2: 1406 tick_start
*p 97: Uniform: 17: 1406 verticalScrollingSpeed
*p 97: Uniform: 13: 1406 shieldIntensity
*p 97: Uniform: 3: 1406 aadjust
*p 97: Uniform: 4: 8B51 color
*p 97: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	2760439
[CALLBACK] upgrading to prioritized	talents_on_act_base
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 99
*p 99: Uniform: 10: 1406 ellipsoidalFactor
*p 99: Uniform: 1: 1406 tick
*p 99: Uniform: 5: 1406 time_factor
*p 99: Uniform: 11: 1406 oscillationSpeed
*p 99: Uniform: 8: 1406 impact_tick
*p 99: Uniform: 9: 1406 impact_time
*p 99: Uniform: 7: 8B50 impact
*p 99: Uniform: 15: 1406 wobblingSpeed
*p 99: Uniform: 14: 1406 wobblingPower
*p 99: Uniform: 12: 1406 antialiasingRadius
*p 99: Uniform: 0: 8B5E tex
*p 99: Uniform: 16: 1406 horizontalScrollingSpeed
*p 99: Uniform: 2: 1406 tick_start
*p 99: Uniform: 17: 1406 verticalScrollingSpeed
*p 99: Uniform: 13: 1406 shieldIntensity
*p 99: Uniform: 3: 1406 aadjust
*p 99: Uniform: 4: 8B51 color
*p 99: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	2760439
[useTalent] TALENT FAILED:	T_CHARGED_SHIELD	for	Salilena the white jelly	289152	true
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(1,1,1),shieldIntensity=0.15]
New GL Shader program 100
*p 100: Uniform: 10: 1406 ellipsoidalFactor
*p 100: Uniform: 1: 1406 tick
*p 100: Uniform: 5: 1406 time_factor
*p 100: Uniform: 11: 1406 oscillationSpeed
*p 100: Uniform: 8: 1406 impact_tick
*p 100: Uniform: 9: 1406 impact_time
*p 100: Uniform: 7: 8B50 impact
*p 100: Uniform: 15: 1406 wobblingSpeed
*p 100: Uniform: 14: 1406 wobblingPower
*p 100: Uniform: 12: 1406 antialiasingRadius
*p 100: Uniform: 0: 8B5E tex
*p 100: Uniform: 16: 1406 horizontalScrollingSpeed
*p 100: Uniform: 2: 1406 tick_start
*p 100: Uniform: 17: 1406 verticalScrollingSpeed
*p 100: Uniform: 13: 1406 shieldIntensity
*p 100: Uniform: 3: 1406 aadjust
*p 100: Uniform: 4: 8B51 color
*p 100: Uniform: 6: 8B51 impact_color
[SHADER] setting reset param	tick_start	2760439
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Velina the white ooze	24	level	1	classes
  * class	Sun Paladin	 rejected due to power source
[applyRandomClass]	289171	Velina the white ooze	Adding class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/assassination
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/duelist
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/dualweapon-attack
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = cunning/artifice
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/throwing-knives
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/stealth
}
[8] = {
  [1] = true
  [2] = 0.3
  [3] = rogue_poisons
  [tt] = cunning/poisons
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/lethality
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/dirty
}
[11] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[12] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/survival
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/trapping
}
[14] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[15] = {
  [1] = false
  [2] = 0.3
  [tt] = cunning/scoundrel
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cunning/stealth to boss
 * Random boss forbade talent because talent not allowed on random bosses	Shadowstrike	T_SHADOWSTRIKE	24
 * Random boss forbade talent because talent not allowed on random bosses	Shadow Dance	T_SHADOW_DANCE	24
 Talent choices for cunning/stealth:
		1	T_STEALTH	Stealth
		2	T_SOOTHING_DARKNESS	Soothing Darkness
Adding secondary tree cunning/stealth to boss with 1 talents
1	 * talent:	T_STEALTH	3
[applyRandomClass] Attempting to add tree technique/assassination to boss
 * Random boss forbade talent because talent not allowed on random bosses	Marked for Death	T_MARKED_FOR_DEATH	24
 Talent choices for technique/assassination:
		1	T_COUP_DE_GRACE	Coup de Grace
		2	T_TERRORIZE	Terrorize
		3	T_GARROTE	Garrote
Adding primary tree technique/assassination to boss with 4 talents
1	 * talent:	T_COUP_DE_GRACE	3
1	 * talent:	T_TERRORIZE	3
1	 * talent:	T_GARROTE	3
[applyRandomClass] Attempting to add tree technique/dualweapon-attack to boss
 Talent choices for technique/dualweapon-attack:
		1	T_DUAL_STRIKE	Dual Strike
		2	T_FLURRY	Flurry
		3	T_HEARTSEEKER	Heartseeker
		4	T_WHIRLWIND	Whirlwind
Adding primary tree technique/dualweapon-attack to boss with 4 talents
2	 * talent:	T_DUAL_STRIKE	3
2	 * talent:	T_FLURRY	2
2	 * talent:	T_HEARTSEEKER	3
2	 * talent:	T_WHIRLWIND	4
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/assassination
	 * 	technique/dualweapon-attack
 ** Finished adding	1	of	1	secondary class trees
	 * 	cunning/stealth
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	25	nb_powers = 	5
 * using themes	lightning,dark,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Duatheljustice the %s(plated dwarven-steel plate armour) with dark
 ** selected ego	 of natural resilience	(greater)	antimagic
 * adding power: generic resists pen darkness(1 points), 13 remaining
 * adding power: generic resist physical(2 points), 12 remaining
 * adding power: generic resist acid(1 points), 10 remaining
 * adding power: generic immune disease(2 points), 9 remaining
 * adding power: generic save spell(1 points), 7 remaining
 * adding power: generic resists pen darkness(1.5 points), 6 remaining
 * adding power: generic resist physical(3 points), 4.5 remaining
 * adding power: generic resist acid(1.5 points), 1.5 remaining
 * adding bias power: generic resist acid(2.25 points), 13 remaining
 * adding bias power: generic resists pen darkness(2.25 points), 10.75 remaining
 * adding bias power: generic resist physical(4.5 points), 8.5 remaining
 * adding bias power: generic resist physical(5.4 points), 4 remaining
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	289308	Velina the white ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x30f18050, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	42.886258667541	52.5
[resolveObject] CREATED OBJECT:	289309	truestriking steel dagger of massacre	tries left:	4
[resolveObject]	289309	truestriking steel dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	289308	Velina the white ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27a79508, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	85.064450416613	102.5
[resolveObject] CREATED OBJECT:	289315	manaburning dwarven-steel dagger of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	6
fight: 	manaburning dwarven-steel dagger of erosion	truestriking steel dagger of massacre	::	nil	OFFHAND
[resolveObject]	289315	manaburning dwarven-steel dagger of erosion	added to inventory	OFFHAND
[resolveObject] CREATE FOR	289308	Velina the white ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x27a796e8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	34.098218612396	52.5
[resolveObject] CREATED OBJECT:	289321	rejuvenating reinforced leather armour of Toknor	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
fight: 	rejuvenating reinforced leather armour of Toknor	truestriking steel dagger of massacre	::	nil	BODY
fight: 	rejuvenating reinforced leather armour of Toknor	manaburning dwarven-steel dagger of erosion	::	nil	BODY
[resolveObject]	289321	rejuvenating reinforced leather armour of Toknor	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_white_ooze.png
[Actor:move]	289308	Velina the white ooze	(forced) move from	nil	nil	to	9	25
Added unique	mod.class.NPC/Velina the white ooze	::	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:wearAllInventory]	289308	Velina the white ooze	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	289308	Velina the white ooze
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HEARTSEEKER	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_WHIRLWIND	level	6	range:	4	radius:	1	effective:	4.6666666666667
   #- checking tactical table for talent	T_COUP_DE_GRACE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLURRY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	6	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	289327	gigantic sandworm tunneler	(forced) move from	nil	nil	to	4	34
[resolveObject] CREATE FOR	289328	blue ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	69.572218154457	76
[resolveObject] CREATED OBJECT:	289329	emerald	tries left:	1
[resolveObject] adding to main inventory:	289329	emerald
[resolveObject] CREATE FOR	289328	blue ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	91.940957190921	101
[resolveObject] CREATED OBJECT:	289330	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	289330	gold pieces
[Actor:move]	289328	blue ooze	(forced) move from	nil	nil	to	15	36
[Actor:wearAllInventory]	289328	blue ooze	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm_burrower.png
[Actor:move]	289331	sandworm burrower	(forced) move from	nil	nil	to	33	36
[Actor:move]	289332	sandworm burrower	(forced) move from	nil	nil	to	6	10
[Actor:move]	289333	sandworm burrower	(forced) move from	nil	nil	to	36	24
[Actor:move]	289334	sandworm burrower	(forced) move from	nil	nil	to	27	18
[Actor:move]	289335	sandworm burrower	(forced) move from	nil	nil	to	41	34
[Actor:move]	289336	sandworm burrower	(forced) move from	nil	nil	to	23	30
[Actor:move]	289337	sandworm burrower	(forced) move from	nil	nil	to	12	26
[Actor:move]	289338	sandworm burrower	(forced) move from	nil	nil	to	34	38
[Actor:move]	289339	sandworm burrower	(forced) move from	nil	nil	to	15	14
[TOME ENTITY FILTER] selected Greater + Ego	20.704496163108	26
[TOME ENTITY FILTER] selected Double Greater	10.001890557353	11
[TOME ENTITY FILTER] selected Double Greater	6.7064673920876	11
[TOME ENTITY FILTER] selected Ego	99.432447249869	101
[TOME ENTITY FILTER] selected Money	102.66731798804	109.5
[TOME ENTITY FILTER] selected Money	105.56769123757	109.5
[TOME ENTITY FILTER] selected Money	103.17161884093	109.5
Loading tile from tileset	/data/gfx/shockbolt/object/onyx.png
Placed lore	Song of the Sands	25	18
[Identify]	Song of the Sands	true
Wait finished, counted 1733, 437 ticks
Deleting shader 62 (is clone 0)
Deleting shader 60 (is clone 0)
[STARTEVENTS] Zone compiled events list: one_per_level=	true
[1] = {
  [name] = weird-pedestals
  [percent] = 10
}
[1] = {
  [max_repeat] = 3
  [minor] = true
  [name] = glowing-chest
  [percent] = 100
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_ver_edge_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_8_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_ver_edge_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_73d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_19d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_pillar_top_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_91d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_37d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_8h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_2h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_pillar_bottom_01.png
[STARTEVENTS] Assigned events list:
[1] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
  [4] = glowing-chest
  [params] = {
  }
}
[2] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
  [4] = glowing-chest
  [params] = {
  }
}
[3] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [params] = {
  }
}
[4] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [params] = {
  }
}
[TOME ENTITY FILTER] selected Greater + Ego	0.92410101343973	10
[createRandomBoss] Creating random boss 	Belymibeth the sandworm	24	level	1	classes
[applyRandomClass]	291181	Belymibeth the sandworm	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.2
  [tt] = cunning/survival
}
[2] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/battle-machinery
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/butchery
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/furnace
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = steamtech/automated-butchery
}
[6] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/chemistry
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/battlefield-management
}
[8] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/physics
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = steamtech/sawmaiming
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[11] = {
  [1] = false
  [2] = 0.1
  [tt] = steamtech/engineering
}
[12] = {
  [1] = true
  [2] = 0.2
  [tt] = steamtech/blacksmith
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/sawmaiming to boss
 Talent choices for steamtech/sawmaiming:
		1	T_TO_THE_ARMS	To The Arms
		2	T_BLOODSTREAM	Bloodstream
		3	T_SPINAL_BREAK	Spinal Break
		4	T_GORESPLOSION	Goresplosion
Adding primary tree steamtech/sawmaiming to boss with 4 talents
1	 * talent:	T_TO_THE_ARMS	3
1	 * talent:	T_BLOODSTREAM	3
1	 * talent:	T_SPINAL_BREAK	3
1	 * talent:	T_GORESPLOSION	3
[applyRandomClass] Attempting to add tree steamtech/battlefield-management to boss
 * Random boss forbade talent because talent not allowed on random bosses	Saw Wheels	T_SAWWHEELS	24
 Talent choices for steamtech/battlefield-management:
		1	T_GRINDING_SHIELD	Grinding Shield
		2	T_PUNISHMENT	Punishment
		3	T_BATTLEFIELD_VETERAN	Battlefield Veteran
Adding primary tree steamtech/battlefield-management to boss with 4 talents
2	 * talent:	T_GRINDING_SHIELD	3
2	 * talent:	T_PUNISHMENT	3
2	 * talent:	T_BATTLEFIELD_VETERAN	2
[applyRandomClass] Attempting to add tree steamtech/blacksmith to boss
 * Random boss forbade talent because talent not allowed on random bosses	Craftsman's Eye	T_CRAFTS_EYE	24
 Talent choices for steamtech/blacksmith:
		1	T_MASSIVE_PHYSIQUE	Massive Physique
		2	T_ENDLESS_ENDURANCE	Endless Endurance
		3	T_LIFE_IN_THE_FLAMES	Life in the Flames
Adding secondary tree steamtech/blacksmith to boss with 1 talents
1	 * talent:	T_MASSIVE_PHYSIQUE	3
 ** Finished adding	2	of	2	primary class trees
	 * 	steamtech/sawmaiming
	 * 	steamtech/battlefield-management
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/blacksmith
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	38	nb_powers = 	6
 * using themes	physical,dark,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Blindtickler the %s(glistening yew starstaff) with dark
 ** selected ego	 of illumination	(normal)	nature
 * adding power: generic inc damage physical(1 points), 19 remaining
 * adding power: generic stat str(1 points), 18 remaining
 * adding power: generic stat con(1 points), 17 remaining
 * adding power: stave increased positive/negative energy(3 points), 16 remaining
 * adding power: generic dark retribution(1 points), 13 remaining
 * adding power: generic phys dam(1 points), 12 remaining
 * adding power: generic inc damage physical(1.5 points), 11 remaining
 * adding power: generic stat str(1.5 points), 9.5 remaining
 * adding power: generic stat con(1.5 points), 8 remaining
 * adding power: stave increased positive/negative energy(4.5 points), 6.5 remaining
 * adding power: generic dark retribution(1.5 points), 2 remaining
 * adding bias power: generic phys dam(1.5 points), 19 remaining
 * adding bias power: generic dark retribution(2.25 points), 17.5 remaining
 * adding bias power: stave increased positive/negative energy(6.75 points), 15.25 remaining
 * adding bias power: generic phys dam(1.8 points), 8.5 remaining
 * adding bias power: generic dark retribution(2.7 points), 6.7 remaining
 * adding bias power: generic phys dam(2.16 points), 4 remaining
 * adding bias power: generic dark retribution(3.24 points), 1.84 remaining
[ActorObjectUse] useObjectEnable: 	Blindtickler the yew starstaff	by	Belymibeth the sandworm	inven/slot	1	nil
[ActorObjectUse] Object	Blindtickler the yew starstaff	291183	is ineligible for talent interface
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	291349	Belymibeth the sandworm	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	291700	simple healing salve	tries left:	1
[resolvers.inventory] created object:	291700	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Belymibeth the sandworm	inven/slot	1	nil
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	291349	Belymibeth the sandworm	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	292051	simple frost salve	tries left:	1
[resolvers.inventory] created object:	292051	salve	inventory:	nil	keep:	nil
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Belymibeth the sandworm	inven/slot	1	nil
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	291349	Belymibeth the sandworm	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	291349	Belymibeth the sandworm	filter:	{defined="APE"}
[resolveObject] CREATE FOR	291349	Belymibeth the sandworm	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x308a5270, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Greater	6.6572880981623	30.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
[resolveObject] CREATED OBJECT:	292132	swashbuckler's dwarven-steel steamsaw of shrapnel	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	292132	swashbuckler's dwarven-steel steamsaw of shrapnel	added to inventory	MAINHAND
[resolveObject] CREATE FOR	291349	Belymibeth the sandworm	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x31c80fa8, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Ego	81.668132722301	102.5
[resolveObject] CREATED OBJECT:	292144	reinforced dwarven-steel steamsaw of erosion	tries left:	4
fight: 	reinforced dwarven-steel steamsaw of erosion	swashbuckler's dwarven-steel steamsaw of shrapnel	::	nil	OFFHAND
[resolveObject]	292144	reinforced dwarven-steel steamsaw of erosion	added to inventory	OFFHAND
[resolveObject] CREATE FOR	291349	Belymibeth the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d1954c0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	50.17565590613	52.5
[resolveObject] CREATED OBJECT:	292150	cleansing steel mail armour of Eyal	tries left:	4
fight: 	cleansing steel mail armour of Eyal	swashbuckler's dwarven-steel steamsaw of shrapnel	::	nil	BODY
fight: 	cleansing steel mail armour of Eyal	reinforced dwarven-steel steamsaw of erosion	::	nil	BODY
[resolveObject]	292150	cleansing steel mail armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	291349	Belymibeth the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x28a647e0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	13.798500465997	30.5
[resolveObject] CREATED OBJECT:	292156	scouring rough leather gloves of the iron hand	tries left:	4
fight: 	scouring rough leather gloves of the iron hand	swashbuckler's dwarven-steel steamsaw of shrapnel	::	nil	HANDS
fight: 	scouring rough leather gloves of the iron hand	reinforced dwarven-steel steamsaw of erosion	::	nil	HANDS
fight: 	scouring rough leather gloves of the iron hand	cleansing steel mail armour of Eyal	::	nil	HANDS
[resolveObject]	292156	scouring rough leather gloves of the iron hand	added to inventory	HANDS
[resolveObject] CREATE FOR	291349	Belymibeth the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1dd59e80, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	103.12147793305	108.5
[resolveObject] CREATED OBJECT:	292162	pair of dwarven-steel boots of tirelessness	tries left:	4
fight: 	pair of dwarven-steel boots of tirelessness	swashbuckler's dwarven-steel steamsaw of shrapnel	::	nil	FEET
fight: 	pair of dwarven-steel boots of tirelessness	reinforced dwarven-steel steamsaw of erosion	::	nil	FEET
fight: 	pair of dwarven-steel boots of tirelessness	cleansing steel mail armour of Eyal	::	nil	FEET
fight: 	pair of dwarven-steel boots of tirelessness	scouring rough leather gloves of the iron hand	::	nil	FEET
[resolveObject]	292162	pair of dwarven-steel boots of tirelessness	added to inventory	FEET
[resolveObject] CREATE FOR	291349	Belymibeth the sandworm	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	291349	Belymibeth the sandworm	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
[EVENT] glowing-chest placed at 	16	16
[TOME ENTITY FILTER] selected Greater + Ego	3.9132792977414	10
[createRandomBoss] Creating random boss 	Gyssra the sandworm	24	level	1	classes
  * class	Skirmisher	 rejected due to power source
[applyRandomClass]	292175	Gyssra the sandworm	Adding class	Doomed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0
  [tt] = cunning/survival
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/one-with-shadows
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/darkness
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/shadows
}
[5] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/advanced-shadowmancy
}
[6] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/punishments
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/gestures
}
[8] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/force-of-will
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = cursed/dark-sustenance
}
[10] = {
  [1] = true
  [2] = 0
  [tt] = cursed/cursed-form
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = cursed/fears
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cursed/dark-sustenance to boss
 Talent choices for cursed/dark-sustenance:
		1	T_FEED	Feed
		2	T_DEVOUR_LIFE	Devour Life
		3	T_FEED_POWER	Feed Power
		4	T_FEED_STRENGTHS	Feed Strengths
Adding primary tree cursed/dark-sustenance to boss with 3 talents
1	 * talent:	T_FEED	3
1	 * talent:	T_DEVOUR_LIFE	3
1	 * talent:	T_FEED_POWER	3
[applyRandomClass] Attempting to add tree cursed/advanced-shadowmancy to boss
 Talent choices for cursed/advanced-shadowmancy:
		1	T_MERGE	Merge
		2	T_STONE	Stone
		3	T_SHADOW_S_PATH	Shadow's Path
		4	T_CURSED_BOLT	Cursed Bolt
Adding primary tree cursed/advanced-shadowmancy to boss with 4 talents
2	 * talent:	T_MERGE	3
2	 * talent:	T_STONE	4
2	 * talent:	T_SHADOW_S_PATH	3
2	 * talent:	T_CURSED_BOLT	3
[applyRandomClass] Attempting to add tree cursed/darkness to boss
 Talent choices for cursed/darkness:
		1	T_CREEPING_DARKNESS	Creeping Darkness
		2	T_DARK_VISION	Dark Vision
		3	T_DARK_TORRENT	Dark Torrent
		4	T_DARK_TENDRILS	Dark Tendrils
Adding secondary tree cursed/darkness to boss with 2 talents
1	 * talent:	T_CREEPING_DARKNESS	3
1	 * talent:	T_DARK_VISION	3
 ** Finished adding	2	of	2	primary class trees
	 * 	cursed/dark-sustenance
	 * 	cursed/advanced-shadowmancy
 ** Finished adding	1	of	1	secondary class trees
	 * 	cursed/darkness
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	1	gr egos =	0	rand themes = 	3	points = 	25	nb_powers = 	6
 * using themes	acid,fire,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Gobrebeth(sigiled cashmere wizard hat) with no themename
 ** selected ego	 of the mind (#RESIST#)	(normal)	psionic
 * adding power: generic immune poison(2 points), 13 remaining
 * adding power: generic resist darkness(2 points), 11 remaining
 * adding power: generic resist cold(1 points), 9 remaining
 * adding power: generic immune blind(2 points), 8 remaining
 * adding power: generic armor(1 points), 6 remaining
 * adding power: generic improve heal(1 points), 5 remaining
 * adding power: generic immune poison(3 points), 4 remaining
 * adding power: generic resist cold(1.5 points), 1 remaining
 * adding bias power: generic improve heal(1.5 points), 13 remaining
 * adding bias power: generic resist darkness(3 points), 11.5 remaining
 * adding bias power: generic resist cold(2.25 points), 8.5 remaining
 * adding bias power: generic improve heal(1.8 points), 6.25 remaining
 * adding bias power: generic improve heal(2.16 points), 4.45 remaining
 * adding bias power: generic immune blind(3 points), 2.29 remaining
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	292316	Gyssra the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x2777fc40, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	14.884199369206	30.5
[resolveObject] CREATED OBJECT:	292317	resonating thorny mindstar of flames	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	10
[resolveObject]	292317	resonating thorny mindstar of flames	added to inventory	MAINHAND
[resolveObject] CREATE FOR	292316	Gyssra the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x21ff7798, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	105.30739173533	108.5
[resolveObject] CREATED OBJECT:	292323	creative thorny mindstar	tries left:	4
fight: 	creative thorny mindstar	resonating thorny mindstar of flames	::	nil	OFFHAND
[resolveObject]	292323	creative thorny mindstar	added to inventory	OFFHAND
[resolveObject] CREATE FOR	292316	Gyssra the sandworm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f0c4b98, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	56.679568928941	77.5
[resolveObject] CREATED OBJECT:	292327	cashmere robe of life	tries left:	4
fight: 	cashmere robe of life	resonating thorny mindstar of flames	::	nil	BODY
fight: 	cashmere robe of life	creative thorny mindstar	::	nil	BODY
[resolveObject]	292327	cashmere robe of life	added to inventory	BODY
[EVENT] glowing-chest placed at 	15	25
[TOME ENTITY FILTER] selected Greater + Ego	3.1013544516408	10
[EVENT] glowing-chest placed at 	5	12
[TOME ENTITY FILTER] selected Greater + Ego	4.5784329656927	10
[resolveObject] CREATE FOR	292349	red ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	75.097567880316	76
[resolveObject] CREATED OBJECT:	292350	exposing dwarven-steel shield of cold resistance (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	292350	exposing dwarven-steel shield of cold resistance (#RESIST#)
[resolveObject] CREATE FOR	292356	green jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	36.841123934565	51
[resolveObject] CREATED OBJECT:	292357	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	292357	gold pieces
[resolveObject] CREATE FOR	292358	yellow ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	72.008919019254	76
[resolveObject] CREATED OBJECT:	292359	starlit gold amulet of mastery (#MASTERY#)	tries left:	1
[resolveObject] adding to main inventory:	292359	starlit gold amulet of mastery (#MASTERY#)
[resolveObject] CREATE FOR	292358	yellow ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	80.285027470972	101
[resolveObject] CREATED OBJECT:	292365	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	292365	gold pieces
[resolveObject] CREATE FOR	292366	blue jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	50.116469072438	51
[resolveObject] CREATED OBJECT:	292367	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	292367	gold pieces
[EVENT] glowing-chest placed at 	5	36
Not gone east, no backup guardian
Running on level loads	sandworm-lair-1
[Actor:move]	289338	sandworm burrower	(forced) move from	34	38	to	33	37
[Actor:move]	6962	Garruk	(forced) move from	4	24	to	34	38
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garruk	Garruk
Adding entity	6962	after	6962
[ONLINE PROFILE] current character 	Garruk the level 24 Krog Cursed
[Discord] updating state: "Sandworm lair (1)" / "Lvl 24 Krog Cursed" / default / cursed
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
[MUSIC] playing	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
[Actor:move]	288319	Aeryvea the black jelly	(forced) move from	35	33	to	16	31
[Actor:move]	288735	sand-drake	(forced) move from	32	38	to	15	24
[Actor:move]	288725	gigantic sandworm tunneler	(forced) move from	30	35	to	2	48
Updating zone name	Sandworm lair (1)
C Map minimap texture: 366 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garruk	zone	::	zone-wilderness.teaz	::	table: 0x27452500	=>	table: 0x06886eb8	(8437)
Loading savefile 	/save/garruk/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1
Saving JSON	true
[LOG]	Saving game...
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.7,noup=0,time_factor=1200]
New GL Shader program 60
*p 60: Uniform: 0: 8B5E tex
*p 60: Uniform: 1: 1406 tick
*p 60: Uniform: 3: 1406 time_factor
*p 60: Uniform: 2: 1406 tick_start
*p 60: Uniform: 6: 1406 appearTime
*p 60: Uniform: 5: 1406 wobblingType
*p 60: Uniform: 7: 1406 backgroundLayersCount
*p 60: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	2762075
[SAVEFILE PIPE] new save running in the pipe:	Garruk	game	::	game.teag	::	table: 0x192cfc58	=>	table: 0x1b84f128	(6853)
Loading savefile 	/save/garruk/
[Actor:move]	6962	Garruk	move from	34	38	to	34	37
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x19b2a3b8	=>	table: 0x304cea00	(3029)
Loading savefile 	/save//
[Actor:move]	6962	Garruk	move from	34	37	to	34	36
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_GRAVITY_LOCUS
[Actor:move]	293241	shadow	(forced) move from	nil	nil	to	41	33
[Actor:move]	288725	gigantic sandworm tunneler	move from	2	48	to	3	48
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	38	to	7	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	4	34	to	5	34
[Actor:move]	289331	sandworm burrower	move from	33	36	to	33	35
[Actor:move]	289332	sandworm burrower	move from	6	10	to	7	10
[Actor:move]	289333	sandworm burrower	move from	36	24	to	35	24
[Actor:move]	289334	sandworm burrower	move from	27	18	to	28	18
[Actor:move]	289335	sandworm burrower	move from	41	34	to	41	34
[Actor:move]	289336	sandworm burrower	move from	23	30	to	23	31
[Actor:move]	289337	sandworm burrower	move from	12	26	to	12	27
[Actor:move]	289338	sandworm burrower	move from	33	37	to	32	37
[Actor:move]	289339	sandworm burrower	move from	15	14	to	16	14
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/garruk/zone-wilderness.teaz.tmp
Saved zipname /save/garruk/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Garruk	zone	/save/garruk/zone-wilderness.teaz.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/garruk/game.teag.tmp
[SAVEFILE PIPE] Checking save	Garruk	game	/save/garruk/game.teag.tmp
Loading savefile 	/save/garruk/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:move]	6962	Garruk	move from	34	36	to	34	35
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	aef92c3f991a43d0ec08bd864e39546b	zone	/save/garruk/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	zone-wilderness.teaz	aef92c3f991a43d0ec08bd864e39546b
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	6c855908e9ad1d694e6f5fb093360279	game	/save/garruk/game.teag
[ONLINE PROFILE] saved character md5	617ee45f-c114-4d1b-b87d-7bb4df6ae5a1	game.teag	6c855908e9ad1d694e6f5fb093360279
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	6962	Garruk	move from	34	35	to	34	34
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	3	48	to	4	48
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289327	gigantic sandworm tunneler	move from	5	34	to	6	34
[Actor:move]	289331	sandworm burrower	move from	33	35	to	33	34
[Actor:move]	289332	sandworm burrower	move from	7	10	to	8	10
[Actor:move]	289333	sandworm burrower	move from	35	24	to	35	25
[Actor:move]	289334	sandworm burrower	move from	28	18	to	29	18
[Actor:move]	289335	sandworm burrower	move from	41	34	to	40	34
[Actor:move]	289336	sandworm burrower	move from	23	31	to	23	32
[Actor:move]	289337	sandworm burrower	move from	12	27	to	12	28
[Actor:move]	289338	sandworm burrower	move from	32	37	to	31	37
[Actor:move]	289339	sandworm burrower	move from	16	14	to	16	15
[LOG]	
[Actor:move]	6962	Garruk	move from	34	34	to	35	33
[Actor:move]	293241	shadow	move from	42	34	to	41	35
[Actor:move]	288725	gigantic sandworm tunneler	move from	4	48	to	5	48
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	6	34	to	7	34
[Actor:move]	289331	sandworm burrower	move from	33	34	to	33	33
[Actor:move]	289332	sandworm burrower	move from	8	10	to	9	10
[Actor:move]	289333	sandworm burrower	move from	35	25	to	35	26
[Actor:move]	289334	sandworm burrower	move from	29	18	to	30	18
[Actor:move]	289335	sandworm burrower	move from	40	34	to	40	33
[Actor:move]	289336	sandworm burrower	move from	23	32	to	23	33
[Actor:move]	289337	sandworm burrower	move from	12	28	to	13	28
[Actor:move]	289338	sandworm burrower	move from	31	37	to	30	37
[Actor:move]	289339	sandworm burrower	move from	16	15	to	17	15
[Actor:move]	293241	shadow	move from	41	35	to	40	35
[Actor:move]	288725	gigantic sandworm tunneler	move from	5	48	to	6	48
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289327	gigantic sandworm tunneler	move from	7	34	to	8	34
[Actor:move]	289331	sandworm burrower	move from	33	33	to	33	32
[Actor:move]	289332	sandworm burrower	move from	9	10	to	10	10
[Actor:move]	289333	sandworm burrower	move from	35	26	to	34	26
[Actor:move]	289334	sandworm burrower	move from	30	18	to	31	18
[Actor:move]	289335	sandworm burrower	move from	40	33	to	41	33
[Actor:move]	289336	sandworm burrower	move from	23	33	to	23	34
[Actor:move]	289337	sandworm burrower	move from	13	28	to	13	29
[Actor:move]	289338	sandworm burrower	move from	30	37	to	30	36
[Actor:move]	289339	sandworm burrower	move from	17	15	to	17	16
[use_tactical AI] === Action Selected:	289152	Salilena the white jelly	psi	 talent:T_FORCEFIELD
[Actor:move]	293241	shadow	move from	40	35	to	41	36
[Actor:move]	288725	gigantic sandworm tunneler	move from	6	48	to	7	48
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	8	34	to	9	34
[Actor:move]	289331	sandworm burrower	move from	33	32	to	32	32
[Actor:move]	289332	sandworm burrower	move from	10	10	to	11	10
[Actor:move]	289333	sandworm burrower	move from	34	26	to	33	26
[Actor:move]	289334	sandworm burrower	move from	31	18	to	32	18
[Actor:move]	289335	sandworm burrower	move from	41	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	23	34	to	22	34
[Actor:move]	289337	sandworm burrower	move from	13	29	to	14	29
[Actor:move]	289338	sandworm burrower	move from	30	36	to	30	35
[Actor:move]	289339	sandworm burrower	move from	17	16	to	17	17
[Actor:move]	6962	Garruk	move from	35	33	to	34	34
[Actor:move]	6962	Garruk	move from	34	34	to	33	33
[Actor:move]	293241	shadow	move from	41	36	to	42	35
[Actor:move]	288725	gigantic sandworm tunneler	move from	7	48	to	8	48
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289327	gigantic sandworm tunneler	move from	9	34	to	10	34
[Actor:move]	289331	sandworm burrower	move from	32	32	to	32	31
[Actor:move]	289332	sandworm burrower	move from	11	10	to	11	11
[Actor:move]	289333	sandworm burrower	move from	33	26	to	32	26
[Actor:move]	289334	sandworm burrower	move from	32	18	to	32	19
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	22	34	to	21	34
[Actor:move]	289337	sandworm burrower	move from	14	29	to	14	30
[Actor:move]	289338	sandworm burrower	move from	30	35	to	30	34
[Actor:move]	289339	sandworm burrower	move from	17	17	to	18	17
[Actor:move]	6962	Garruk	move from	33	33	to	32	32
[Actor:move]	293241	shadow	move from	42	35	to	43	35
[Actor:move]	288725	gigantic sandworm tunneler	move from	8	48	to	9	47
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	10	34	to	11	35
[Actor:move]	289331	sandworm burrower	move from	32	31	to	31	31
[Actor:move]	289332	sandworm burrower	move from	11	11	to	12	11
[Actor:move]	289333	sandworm burrower	move from	32	26	to	32	27
[Actor:move]	289334	sandworm burrower	move from	32	19	to	32	20
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	21	34	to	20	34
[Actor:move]	289337	sandworm burrower	move from	14	30	to	14	31
[Actor:move]	289338	sandworm burrower	move from	30	34	to	29	34
[Actor:move]	289339	sandworm burrower	move from	18	17	to	18	18
[Actor:move]	293241	shadow	move from	43	35	to	42	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	9	47	to	10	46
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289327	gigantic sandworm tunneler	move from	11	35	to	12	35
[Actor:move]	289331	sandworm burrower	move from	31	31	to	31	30
[Actor:move]	289332	sandworm burrower	move from	12	11	to	12	12
[Actor:move]	289333	sandworm burrower	move from	32	27	to	31	27
[Actor:move]	289334	sandworm burrower	move from	32	20	to	33	20
[Actor:move]	289335	sandworm burrower	move from	40	33	to	41	33
[Actor:move]	289336	sandworm burrower	move from	20	34	to	19	34
[Actor:move]	289337	sandworm burrower	move from	14	31	to	14	32
[Actor:move]	289338	sandworm burrower	move from	29	34	to	28	34
[Actor:move]	289339	sandworm burrower	move from	18	18	to	18	19
[Actor:move]	293241	shadow	move from	42	34	to	41	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	10	46	to	11	45
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	12	35	to	13	35
[Actor:move]	289331	sandworm burrower	move from	31	30	to	30	30
[Actor:move]	289332	sandworm burrower	move from	12	12	to	13	12
[Actor:move]	289333	sandworm burrower	move from	31	27	to	30	27
[Actor:move]	289334	sandworm burrower	move from	33	20	to	33	21
[Actor:move]	289335	sandworm burrower	move from	41	33	to	41	33
[Actor:move]	289336	sandworm burrower	move from	19	34	to	18	34
[Actor:move]	289337	sandworm burrower	move from	14	32	to	15	32
[Actor:move]	289338	sandworm burrower	move from	28	34	to	27	34
[Actor:move]	289339	sandworm burrower	move from	18	19	to	19	19
[Actor:move]	293241	shadow	move from	41	34	to	40	35
[Actor:move]	288725	gigantic sandworm tunneler	move from	11	45	to	12	44
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289327	gigantic sandworm tunneler	move from	13	35	to	14	35
[Actor:move]	289331	sandworm burrower	move from	30	30	to	30	29
[Actor:move]	289332	sandworm burrower	move from	13	12	to	14	12
[Actor:move]	289333	sandworm burrower	move from	30	27	to	30	28
[Actor:move]	289334	sandworm burrower	move from	33	21	to	34	21
[Actor:move]	289335	sandworm burrower	move from	41	33	to	41	34
[Actor:move]	289336	sandworm burrower	move from	18	34	to	17	34
[Actor:move]	289337	sandworm burrower	move from	15	32	to	15	33
[Actor:move]	289338	sandworm burrower	move from	27	34	to	27	33
[Actor:move]	289339	sandworm burrower	move from	19	19	to	19	20
[USERCHAT] channel achievement	mrsomeone43	tome	Rescuer of the lost (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	Smolbon	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[Actor:move]	6962	Garruk	move from	32	32	to	31	31
[Actor:move]	6962	Garruk	move from	31	31	to	31	30
[Actor:move]	293241	shadow	move from	40	35	to	40	34
[Actor:move]	295248	shadow	(forced) move from	nil	nil	to	40	33
[Actor:move]	288725	gigantic sandworm tunneler	move from	12	44	to	13	43
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	14	35	to	15	35
[Actor:move]	289331	sandworm burrower	move from	30	29	to	30	29
[Actor:move]	289332	sandworm burrower	move from	14	12	to	14	13
[Actor:move]	289333	sandworm burrower	move from	30	28	to	30	28
[Actor:move]	289334	sandworm burrower	move from	34	21	to	34	22
[Actor:move]	289335	sandworm burrower	move from	41	34	to	41	34
[Actor:move]	289336	sandworm burrower	move from	17	34	to	16	34
[Actor:move]	289337	sandworm burrower	move from	15	33	to	15	34
[Actor:move]	289338	sandworm burrower	move from	27	33	to	27	32
[Actor:move]	289339	sandworm burrower	move from	19	20	to	20	20
[USERCHAT] channel achievement	drakhan	tome	Size matters	false	false
[Actor:move]	293241	shadow	move from	40	34	to	41	33
[Actor:move]	295248	shadow	move from	40	33	to	40	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	13	43	to	14	42
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	6	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	15	35	to	16	35
[Actor:move]	289331	sandworm burrower	move from	30	29	to	29	29
[Actor:move]	289332	sandworm burrower	move from	14	13	to	15	13
[Actor:move]	289333	sandworm burrower	move from	30	28	to	30	29
[Actor:move]	289334	sandworm burrower	move from	34	22	to	34	23
[Actor:move]	289335	sandworm burrower	move from	41	34	to	41	34
[Actor:move]	289336	sandworm burrower	move from	16	34	to	16	34
[Actor:move]	289337	sandworm burrower	move from	15	34	to	15	34
[Actor:move]	289338	sandworm burrower	move from	27	32	to	27	31
[Actor:move]	289339	sandworm burrower	move from	20	20	to	21	20
[Actor:move]	293241	shadow	move from	41	33	to	41	32
[Actor:move]	295248	shadow	move from	40	34	to	39	35
[Actor:move]	288725	gigantic sandworm tunneler	move from	14	42	to	15	41
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	38	to	7	37
[Actor:move]	289327	gigantic sandworm tunneler	move from	16	35	to	17	35
[Actor:move]	289331	sandworm burrower	move from	29	29	to	29	28
[Actor:move]	289332	sandworm burrower	move from	15	13	to	15	14
[Actor:move]	289333	sandworm burrower	move from	30	29	to	31	29
[Actor:move]	289334	sandworm burrower	move from	34	23	to	34	23
[Actor:move]	289335	sandworm burrower	move from	41	34	to	41	35
[Actor:move]	289336	sandworm burrower	move from	16	34	to	16	33
[Actor:move]	289337	sandworm burrower	move from	15	34	to	16	34
[Actor:move]	289338	sandworm burrower	move from	27	31	to	27	30
[Actor:move]	289339	sandworm burrower	move from	21	20	to	22	20
[Actor:move]	293241	shadow	move from	41	32	to	41	31
[Actor:move]	295248	shadow	move from	39	35	to	40	35
[Actor:move]	288725	gigantic sandworm tunneler	move from	15	41	to	16	40
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	6	37
[Actor:move]	289327	gigantic sandworm tunneler	move from	17	35	to	18	35
[Actor:move]	289331	sandworm burrower	move from	29	28	to	29	27
[Actor:move]	289333	sandworm burrower	move from	31	29	to	31	29
[Actor:move]	289334	sandworm burrower	move from	34	23	to	33	23
[Actor:move]	289335	sandworm burrower	move from	41	35	to	41	35
[Actor:move]	289336	sandworm burrower	move from	16	33	to	17	33
[Actor:move]	289337	sandworm burrower	move from	16	34	to	17	34
[Actor:move]	289338	sandworm burrower	move from	27	30	to	27	29
[Actor:move]	289339	sandworm burrower	move from	22	20	to	22	21
[Actor:move]	293241	shadow	move from	41	31	to	41	32
[Actor:move]	295248	shadow	move from	40	35	to	41	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	16	40	to	17	40
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	37	to	5	36
[Actor:move]	289327	gigantic sandworm tunneler	move from	18	35	to	19	35
[Actor:move]	289331	sandworm burrower	move from	29	27	to	28	27
[Actor:move]	289332	sandworm burrower	move from	15	14	to	14	14
[Actor:move]	289333	sandworm burrower	move from	31	29	to	31	29
[Actor:move]	289334	sandworm burrower	move from	33	23	to	32	23
[Actor:move]	289335	sandworm burrower	move from	41	35	to	40	35
[Actor:move]	289336	sandworm burrower	move from	17	33	to	17	32
[Actor:move]	289337	sandworm burrower	move from	17	34	to	18	34
[Actor:move]	289338	sandworm burrower	move from	27	29	to	27	28
[Actor:move]	289339	sandworm burrower	move from	22	21	to	22	20
[Actor:move]	6962	Garruk	move from	31	30	to	30	29
[Actor:move]	293241	shadow	move from	41	32	to	40	33
[Actor:move]	295248	shadow	move from	41	34	to	42	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	17	40	to	18	39
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	36	to	4	37
[Actor:move]	289327	gigantic sandworm tunneler	move from	19	35	to	20	35
[Actor:move]	289331	sandworm burrower	move from	28	27	to	28	26
[Actor:move]	289332	sandworm burrower	move from	14	14	to	14	13
[Actor:move]	289333	sandworm burrower	move from	31	29	to	31	29
[Actor:move]	289334	sandworm burrower	move from	32	23	to	31	23
[Actor:move]	289335	sandworm burrower	move from	40	35	to	40	34
[Actor:move]	289336	sandworm burrower	move from	17	32	to	17	31
[Actor:move]	289337	sandworm burrower	move from	18	34	to	19	34
[Actor:move]	289338	sandworm burrower	move from	27	28	to	27	27
[Actor:move]	289339	sandworm burrower	move from	22	20	to	22	21
[Actor:move]	6962	Garruk	move from	30	29	to	29	28
[USERCHAT] channel achievement	mz_marcia	tome	Bringer of Doom (Exploration mode)	false	false
[Actor:move]	6962	Garruk	move from	29	28	to	30	27
[Actor:move]	293241	shadow	move from	40	33	to	41	33
[Actor:move]	295248	shadow	move from	42	34	to	43	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	18	39	to	19	40
[Actor:move]	288726	gigantic corrosive tunneler	move from	4	37	to	3	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	20	35	to	21	35
[Actor:move]	289331	sandworm burrower	move from	28	26	to	27	26
[Actor:move]	289332	sandworm burrower	move from	14	13	to	13	13
[Actor:move]	289333	sandworm burrower	move from	31	29	to	31	28
[Actor:move]	289334	sandworm burrower	move from	31	23	to	30	23
[Actor:move]	289335	sandworm burrower	move from	40	34	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	31	to	17	30
[Actor:move]	289337	sandworm burrower	move from	19	34	to	20	34
[Actor:move]	289338	sandworm burrower	move from	27	27	to	27	27
[Actor:move]	289339	sandworm burrower	move from	22	21	to	22	20
[target_simple AI]	288550	black ooze	selecting NEW TARGET	30	27	6962	Garruk
[Actor:move]	288550	black ooze	move from	37	26	to	36	26
[MIND CRIT %]	6.4021349781833
[Actor:move]	6962	Garruk	move from	30	27	to	31	27
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	295248	shadow	(forced) move from	43	34	to	44	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	19	40	to	20	39
[Actor:move]	288726	gigantic corrosive tunneler	move from	3	38	to	4	39
[Actor:move]	289327	gigantic sandworm tunneler	move from	21	35	to	22	35
[Actor:move]	289331	sandworm burrower	move from	27	26	to	26	26
[Actor:move]	289332	sandworm burrower	move from	13	13	to	13	12
[Actor:move]	289333	sandworm burrower	move from	31	28	to	31	28
[Actor:move]	289334	sandworm burrower	move from	30	23	to	30	22
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	30	to	17	29
[Actor:move]	289337	sandworm burrower	move from	20	34	to	21	34
[Actor:move]	289338	sandworm burrower	move from	27	27	to	28	27
[Actor:move]	289339	sandworm burrower	move from	22	20	to	23	20
[Actor:move]	6962	Garruk	move from	31	27	to	32	26
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Yellow ooze for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[Actor:move]	287816	yellow ooze	move from	34	24	to	33	25
[target_simple AI]	288536	blue ooze	selecting NEW TARGET	32	26	6962	Garruk
[Actor:move]	288536	blue ooze	move from	37	22	to	36	23
[Actor:move]	288550	black ooze	move from	36	26	to	35	26
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	yellow ooze	dam/apr/atk/mult ::	87.112512419793	4	60.278826839386	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	60.278826839386	1	vs. armor/def	1	6
checkHit	60.278826839386	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	60.278826839386	6	=	1.1085576536788
[ATTACK] after armor	119.72422659731
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	119.72422659731
[ATTACK] after mult	119.72422659731
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	yellow ooze	dam/apr/atk/mult ::	77.726490816156	3	60.278826839386	0.53177883778567	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	60.278826839386	0.53177883778567	vs. armor/def	1	6
checkHit	60.278826839386	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	99	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	60.278826839386	6	=	1.1085576536788
[ATTACK] after armor	109.7472077142
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	109.7472077142
[ATTACK] after mult	58.361242568479
[Actor:move]	6962	Garruk	move from	32	26	to	32	26
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Yellow ooze for #WHITE#120 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#58 physical#LAST# (#RED##{bold}#277#LAST##{normal}# total damage).
[Actor:move]	293241	shadow	move from	42	34	to	43	34
[Actor:move]	295248	shadow	move from	44	34	to	43	35
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Yellow ooze!#{normal}#
[Actor:move]	288725	gigantic sandworm tunneler	move from	20	39	to	20	38
[Actor:move]	288726	gigantic corrosive tunneler	move from	4	39	to	5	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	22	35	to	23	34
[Actor:move]	289331	sandworm burrower	move from	26	26	to	25	26
[Actor:move]	289332	sandworm burrower	move from	13	12	to	13	11
[Actor:move]	289333	sandworm burrower	move from	31	28	to	30	28
[Actor:move]	289334	sandworm burrower	move from	30	22	to	30	21
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	29	to	17	28
[Actor:move]	289337	sandworm burrower	move from	21	34	to	22	34
[Actor:move]	289338	sandworm burrower	move from	28	27	to	28	28
[Actor:move]	289339	sandworm burrower	move from	23	20	to	23	21
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Black ooze for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	32	26	to	33	25
[Identify]	aquamarine	true
[LOG]	Garruk picks up (B.): #FFFFFF##UID:287817:0#aquamarine#LAST#.
[Actor:move]	293241	shadow	move from	43	34	to	44	33
[Actor:move]	295248	shadow	move from	43	35	to	42	34
[Actor:move]	288536	blue ooze	move from	36	23	to	35	24
[Actor:move]	288550	black ooze	move from	35	26	to	34	25
[Actor:move]	288725	gigantic sandworm tunneler	move from	20	38	to	20	37
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	38	to	6	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	23	34	to	24	33
[Actor:move]	289331	sandworm burrower	move from	25	26	to	24	26
[Actor:move]	289332	sandworm burrower	move from	13	11	to	13	10
[Actor:move]	289333	sandworm burrower	move from	30	28	to	29	28
[Actor:move]	289334	sandworm burrower	move from	30	21	to	29	21
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	28	to	17	27
[Actor:move]	289337	sandworm burrower	move from	22	34	to	23	34
[Actor:move]	289338	sandworm burrower	move from	28	28	to	28	29
[Actor:move]	289339	sandworm burrower	move from	23	21	to	23	22
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	black ooze	dam/apr/atk/mult ::	87.112512419793	4	60.574499226507	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	60.574499226507	1	vs. armor/def	1	6
checkHit	60.574499226507	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	60.574499226507	6	=	1.109148998453
[ATTACK] after armor	104.26000585458
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	104.26000585458
[ATTACK] after mult	104.26000585458
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	black ooze	dam/apr/atk/mult ::	77.726490816156	3	60.574499226507	0.53177883778567	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	60.574499226507	0.53177883778567	vs. armor/def	1	6
checkHit	60.574499226507	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	60.574499226507	6	=	1.109148998453
[ATTACK] after armor	110.9148998453
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	110.9148998453
[ATTACK] after mult	58.982196532849
[Actor:move]	6962	Garruk	move from	33	25	to	33	25
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Black ooze for #WHITE#104 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#59 physical#LAST# (#RED##{bold}#262#LAST##{normal}# total damage).
checkHit	49	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Blue ooze is lost in despair!
checkHit	49	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Blue ooze is weakened by the gloom.
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	8	=> chance to hit	95
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Black ooze!#{normal}#
[LOG]	Mindrot hits Blue ooze for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	293241	shadow	move from	44	33	to	44	34
[Actor:move]	295248	shadow	move from	42	34	to	43	34
[Actor:move]	297330	shadow	(forced) move from	nil	nil	to	41	33
[Actor:move]	288725	gigantic sandworm tunneler	move from	20	37	to	20	36
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	38	to	7	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	24	33	to	25	32
[Actor:move]	289331	sandworm burrower	move from	24	26	to	23	26
[Actor:move]	289332	sandworm burrower	move from	13	10	to	12	10
[Actor:move]	289333	sandworm burrower	move from	29	28	to	29	27
[Actor:move]	289334	sandworm burrower	move from	29	21	to	28	21
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	34
[Actor:move]	289336	sandworm burrower	move from	17	27	to	17	26
[Actor:move]	289337	sandworm burrower	move from	23	34	to	24	34
[Actor:move]	289338	sandworm burrower	move from	28	29	to	29	29
[Actor:move]	289339	sandworm burrower	move from	23	22	to	23	23
[LOG]	
[Actor:move]	6962	Garruk	move from	33	25	to	34	24
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Blue ooze for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[improved_talented AI] chooses for	288536	blue ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	21.015600252979	5	12	1	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	21.015600252979	5	12	1	vs. armor/def	46	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
[LOG]	#fbd578#Garruk#LAST# evades #UID:288536:0#Blue ooze.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	blue ooze	dam/apr/atk/mult ::	87.112512419793	4	60.870171613627	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	60.870171613627	1	vs. armor/def	1	6
checkHit	60.870171613627	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	121	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	60.870171613627	6	=	1.1097403432273
[ATTACK] after armor	134.2785815305
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	134.2785815305
[ATTACK] after mult	134.2785815305
[Actor:move]	297532	blue ooze	(forced) move from	nil	nil	to	34	25
[LOG]	Blue ooze splits in two!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	blue ooze	dam/apr/atk/mult ::	77.726490816156	3	60.870171613627	0.53177883778567	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	60.870171613627	0.53177883778567	vs. armor/def	1	6
checkHit	60.870171613627	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	60.870171613627	6	=	1.1097403432273
[ATTACK] after armor	105.42533260659
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	105.42533260659
[ATTACK] after mult	56.0629608467
[Actor:move]	6962	Garruk	move from	34	24	to	34	24
[Actor:move]	293241	shadow	move from	44	34	to	43	35
[Actor:move]	295248	shadow	move from	43	34	to	44	33
[Actor:move]	297330	shadow	move from	41	33	to	42	34
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Blue ooze for #WHITE#67 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#56 physical#LAST#, #LIGHT_GREEN#88 nature#LAST# (#RED##{bold}#310#LAST##{normal}# total damage).
[Actor:move]	288725	gigantic sandworm tunneler	move from	20	36	to	20	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289327	gigantic sandworm tunneler	move from	25	32	to	26	31
[Actor:move]	289331	sandworm burrower	move from	23	26	to	22	26
[Actor:move]	289332	sandworm burrower	move from	12	10	to	11	10
[Actor:move]	289333	sandworm burrower	move from	29	27	to	29	26
[Actor:move]	289334	sandworm burrower	move from	28	21	to	28	20
[Actor:move]	289335	sandworm burrower	move from	40	34	to	40	34
[Actor:move]	289336	sandworm burrower	move from	17	26	to	17	25
[Actor:move]	289337	sandworm burrower	move from	24	34	to	25	34
[Actor:move]	289338	sandworm burrower	move from	29	29	to	30	29
[Actor:move]	289339	sandworm burrower	move from	23	23	to	23	24
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Blue ooze!#{normal}#
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Blue ooze for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	blue ooze	dam/apr/atk/mult ::	87.112512419793	4	61.165844000748	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	61.165844000748	1	vs. armor/def	1	6
checkHit	61.165844000748	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	105	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	61.165844000748	6	=	1.1103316880015
[ATTACK] after armor	116.58482724016
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	116.58482724016
[ATTACK] after mult	116.58482724016
[Actor:move]	297876	blue ooze	(forced) move from	nil	nil	to	33	25
[LOG]	Blue ooze splits in two!
checkHit	8	vs	52	=> chance to hit	0
[LOG]	Blue ooze is weakened by the darkness!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	blue ooze	dam/apr/atk/mult ::	77.726490816156	3	61.165844000748	0.53177883778567	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	61.165844000748	0.53177883778567	vs. armor/def	1	6
checkHit	61.165844000748	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	81	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	61.165844000748	6	=	1.1103316880015
[ATTACK] after armor	89.936866728121
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	89.936866728121
[ATTACK] after mult	47.826522462765
[Actor:move]	6962	Garruk	move from	34	24	to	34	24
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Blue ooze for #WHITE#58 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#48 physical#LAST# (#RED##{bold}#205#LAST##{normal}# total damage).
[Actor:move]	293241	shadow	(forced) move from	43	35	to	41	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	295248	shadow	move from	44	33	to	43	34
[Actor:move]	297330	shadow	move from	42	34	to	43	35
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Blue ooze!#{normal}#
[Actor:move]	288725	gigantic sandworm tunneler	move from	20	35	to	21	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	26	31	to	27	30
[Actor:move]	289331	sandworm burrower	move from	22	26	to	21	26
[Actor:move]	289332	sandworm burrower	move from	11	10	to	10	10
[Actor:move]	289333	sandworm burrower	move from	29	26	to	29	25
[Actor:move]	289334	sandworm burrower	move from	28	20	to	27	20
[Actor:move]	289335	sandworm burrower	move from	40	34	to	40	34
[Actor:move]	289336	sandworm burrower	move from	17	25	to	17	24
[Actor:move]	289337	sandworm burrower	move from	25	34	to	26	34
[Actor:move]	289338	sandworm burrower	move from	30	29	to	31	29
[Actor:move]	289339	sandworm burrower	move from	23	24	to	24	24
checkHit	49	vs	8	=> chance to hit	95
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Blue ooze for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	34	24	to	34	25
[Identify]	truestriking dwarven-steel longsword of phasing (Nightmares)	true
[LOG]	Garruk picks up (j.): #0080FF##UID:288551:0#truestriking dwarven-steel longsword of phasing (Nightmares) (21-29 power, 13 apr)#LAST#.
[LOG]	You pickup 0.43 gold pieces.
[Actor:move]	293241	shadow	move from	41	34	to	42	34
[Actor:move]	295248	shadow	move from	43	34	to	42	35
[Actor:move]	297330	shadow	move from	43	35	to	43	34
[LOG]	#F53CBE#Blue ooze is no longer weakened.
[Actor:move]	288725	gigantic sandworm tunneler	move from	21	35	to	22	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[improved_talented AI] chooses for	289327	gigantic sandworm tunneler	T_RUSH
[LOG]	#RED##{bold}#Gigantic sandworm tunneler rushes out!#{normal}##LAST#
[LOG][remove]	2785097	#RED##{bold}#Gigantic sandworm tunneler rushes out!#{normal}##LAST#
[useTalent] TALENT FAILED:	T_RUSH	for	gigantic sandworm tunneler	289327	true
[improved_talented AI]### FAILED TALENT returned:	false
[Actor:move]	289327	gigantic sandworm tunneler	move from	27	30	to	28	29
[Actor:move]	289331	sandworm burrower	move from	21	26	to	20	26
[Actor:move]	289332	sandworm burrower	move from	10	10	to	9	10
[Actor:move]	289333	sandworm burrower	move from	29	25	to	28	25
[Actor:move]	289334	sandworm burrower	move from	27	20	to	27	20
[Actor:move]	289335	sandworm burrower	move from	40	34	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	24	to	17	23
[Actor:move]	289337	sandworm burrower	move from	26	34	to	27	34
[Actor:move]	289338	sandworm burrower	move from	31	29	to	32	29
[Actor:move]	289339	sandworm burrower	move from	24	24	to	24	25
[improved_talented AI] chooses for	297876	blue ooze	T_ATTACK
[LOG]	Blue ooze is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	blue ooze	297876	true
[improved_talented AI]### FAILED TALENT returned:	false
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	8	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Blue ooze for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	blue ooze	dam/apr/atk/mult ::	87.112512419793	4	61.461516387869	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	61.461516387869	1	vs. armor/def	1	6
checkHit	61.461516387869	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	61.461516387869	6	=	1.1109230327757
[ATTACK] after armor	115.53599540868
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	115.53599540868
[ATTACK] after mult	115.53599540868
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	blue ooze	dam/apr/atk/mult ::	77.726490816156	3	61.75718877499	0.53177883778567	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	61.75718877499	0.53177883778567	vs. armor/def	1	6
checkHit	61.75718877499	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	61.75718877499	6	=	1.11151437755
[ATTACK] after armor	100.0362939795
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	100.0362939795
[ATTACK] after mult	53.197184148804
[Actor:move]	6962	Garruk	move from	34	25	to	34	25
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Blue ooze for #WHITE#116 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Blue ooze!#{normal}#
[Actor:move]	293241	shadow	move from	42	34	to	41	34
[Actor:move]	295248	shadow	move from	42	35	to	41	35
[Actor:move]	297330	shadow	move from	43	34	to	44	33
[Actor:move]	288725	gigantic sandworm tunneler	move from	22	35	to	23	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	28	29	to	29	28
[Actor:move]	289331	sandworm burrower	move from	20	26	to	19	26
[Actor:move]	289332	sandworm burrower	move from	9	10	to	8	10
[Actor:move]	289333	sandworm burrower	move from	28	25	to	28	24
[Actor:move]	289334	sandworm burrower	move from	27	20	to	27	21
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	23	to	17	22
[Actor:move]	289337	sandworm burrower	move from	27	34	to	28	34
[Actor:move]	289338	sandworm burrower	move from	32	29	to	33	29
[Actor:move]	289339	sandworm burrower	move from	24	25	to	25	25
[LOG]	
[Actor:move]	6962	Garruk	move from	34	25	to	35	24
[Identify]	dwarven-steel plate armour of implacability (Nightmares)	true
[LOG]	Garruk picks up (A.): #0080FF##UID:288537:0#dwarven-steel plate armour of implacability (Nightmares) (0 def, 16 armour)#LAST#.
[LOG]	You pickup 0.32 gold pieces.
[MIND CRIT %]	6.4021349781833
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	35	24	to	36	23
[Actor:move]	293241	shadow	move from	41	34	to	40	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	295248	shadow	move from	41	35	to	40	35
[Actor:move]	297330	shadow	move from	44	33	to	43	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	23	35	to	22	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289327	gigantic sandworm tunneler	move from	29	28	to	30	27
[Actor:move]	289331	sandworm burrower	move from	19	26	to	18	26
[Actor:move]	289332	sandworm burrower	move from	8	10	to	7	10
[Actor:move]	289333	sandworm burrower	move from	28	24	to	27	24
[Actor:move]	289334	sandworm burrower	move from	27	21	to	28	21
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	22	to	17	21
[Actor:move]	289337	sandworm burrower	move from	28	34	to	29	34
[Actor:move]	289338	sandworm burrower	move from	33	29	to	33	30
[Actor:move]	289339	sandworm burrower	move from	25	25	to	26	25
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	36	23	to	37	23
[Identify]	onyx	true
[LOG]	Garruk picks up (D.): #FFFFFF##UID:289364:0#onyx#LAST#.
[Actor:move]	293241	shadow	(forced) move from	40	34	to	41	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	295248	shadow	move from	40	35	to	39	35
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	22	34	to	22	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	30	27	to	31	26
[Actor:move]	289331	sandworm burrower	move from	18	26	to	17	26
[Actor:move]	289332	sandworm burrower	move from	7	10	to	6	10
[Actor:move]	289333	sandworm burrower	move from	27	24	to	26	24
[Actor:move]	289334	sandworm burrower	move from	28	21	to	29	21
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	21	to	17	20
[Actor:move]	289337	sandworm burrower	move from	29	34	to	30	34
[Actor:move]	289338	sandworm burrower	move from	33	30	to	33	31
[Actor:move]	289339	sandworm burrower	move from	26	25	to	26	26
[LOG]	
[Actor:move]	6962	Garruk	move from	37	23	to	36	23
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#11 healing#LAST# from Unnatural Body.
[LOG]	
Deleting temp shader	tree[]
[Actor:move]	6962	Garruk	move from	36	23	to	35	23
[Actor:move]	293241	shadow	move from	41	34	to	40	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	295248	shadow	move from	39	35	to	40	35
[Actor:move]	297330	shadow	move from	42	34	to	41	33
[Actor:move]	288725	gigantic sandworm tunneler	move from	22	35	to	22	36
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289327	gigantic sandworm tunneler	move from	31	26	to	32	25
[Actor:move]	289331	sandworm burrower	move from	17	26	to	16	26
[Actor:move]	289333	sandworm burrower	move from	26	24	to	25	24
[Actor:move]	289334	sandworm burrower	move from	29	21	to	30	21
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	20	to	17	19
[Actor:move]	289337	sandworm burrower	move from	30	34	to	31	34
[Actor:move]	289338	sandworm burrower	move from	33	31	to	33	32
[Actor:move]	289339	sandworm burrower	move from	26	26	to	27	26
[MIND CRIT %]	6.4021349781833
[LOG]	
[Actor:move]	6962	Garruk	move from	35	23	to	34	24
[Actor:move]	293241	shadow	move from	40	34	to	41	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	295248	shadow	move from	40	35	to	40	34
[Actor:move]	297330	shadow	move from	41	33	to	41	32
[Actor:move]	288725	gigantic sandworm tunneler	move from	22	36	to	21	36
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289327	gigantic sandworm tunneler	move from	32	25	to	33	25
[Actor:move]	289331	sandworm burrower	move from	16	26	to	15	26
[Actor:move]	289332	sandworm burrower	move from	6	10	to	7	10
[Actor:move]	289333	sandworm burrower	move from	25	24	to	24	24
[Actor:move]	289334	sandworm burrower	move from	30	21	to	30	22
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	19	to	17	18
[Actor:move]	289337	sandworm burrower	move from	31	34	to	32	34
[Actor:move]	289338	sandworm burrower	move from	33	32	to	33	33
[Actor:move]	289339	sandworm burrower	move from	27	26	to	27	27
[LOG]	
[Actor:move]	6962	Garruk	move from	34	24	to	34	25
checkHit	49	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Gigantic sandworm tunneler is weakened by the gloom.
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Gigantic sandworm tunneler for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	gigantic sandworm tunneler	dam/apr/atk/mult ::	87.112512419793	4	61.75718877499	1	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	61.75718877499	1	vs. armor/def	1	10
checkHit	61.75718877499	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	61.75718877499	10	=	1.10351437755
[ATTACK] after armor	101.5233227346
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	101.5233227346
[ATTACK] after mult	101.5233227346
[LOG]	Gigantic sandworm tunneler slows down.
checkHit	10	vs	52	=> chance to hit	0
[LOG]	Gigantic sandworm tunneler is weakened by the darkness!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	gigantic sandworm tunneler	dam/apr/atk/mult ::	77.726490816156	3	61.75718877499	0.53177883778567	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	61.75718877499	0.53177883778567	vs. armor/def	1	10
checkHit	61.75718877499	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	61.75718877499	10	=	1.10351437755
[ATTACK] after armor	99.316293979498
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	99.316293979498
[ATTACK] after mult	52.814303385598
[Actor:move]	6962	Garruk	move from	34	25	to	34	25
[Actor:move]	293241	shadow	move from	41	34	to	42	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	295248	shadow	move from	40	34	to	41	34
[Actor:move]	297330	shadow	move from	41	32	to	41	31
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gigantic sandworm tunneler for #WHITE#102 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#53 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#346#LAST##{normal}# total damage).
[Actor:move]	288725	gigantic sandworm tunneler	move from	21	36	to	20	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289331	sandworm burrower	move from	15	26	to	14	26
[Actor:move]	289332	sandworm burrower	move from	7	10	to	8	10
[Actor:move]	289333	sandworm burrower	move from	24	24	to	23	24
[Actor:move]	289334	sandworm burrower	move from	30	22	to	30	23
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	18	to	17	17
[Actor:move]	289337	sandworm burrower	move from	32	34	to	33	34
[Actor:move]	289338	sandworm burrower	move from	33	33	to	33	33
[Actor:move]	289339	sandworm burrower	move from	27	27	to	28	27
[improved_talented AI] chooses for	289327	gigantic sandworm tunneler	T_GRAB
[LOG]	Gigantic sandworm tunneler uses #{bold}##ORCHID#Grab.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	58.018284850701	0	27	1.6485281374239	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	58.018284850701	0	27	1.6485281374239	vs. armor/def	46	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
checkHit	27	vs	32	=> chance to hit	38
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	59	0	vs. armor/hardiness	46	0.6
[ATTACK] after armor	23.6
[PHYS CRIT %]	1
[ATTACK] after crit	23.6
[ATTACK] after mult	38.905264043203
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Gigantic sandworm tunneler is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Garruk resists the grab!
[LOG]	#UID:289327:0#Gigantic sandworm tunneler hits #fbd578#Garruk#LAST# for #WHITE#16 physical#LAST# damage.
[LOG]	Melee retaliation hits Gigantic sandworm tunneler for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[MIND CRIT %]	6.4021349781833
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	50	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Gigantic sandworm tunneler for #{bold}##ORANGE#8 mind#{normal}##LAST#, #GREY#9 darkness#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	gigantic sandworm tunneler	dam/apr/atk/mult ::	87.943829737569	4	61.75718877499	1	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	61.75718877499	1	vs. armor/def	1	10
checkHit	61.75718877499	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	61.75718877499	10	=	1.10351437755
[ATTACK] after armor	100.41980835705
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	100.41980835705
[ATTACK] after mult	100.41980835705
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	gigantic sandworm tunneler	dam/apr/atk/mult ::	78.468237048363	3	62.052861162111	0.53177883778567	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	62.052861162111	0.53177883778567	vs. armor/def	1	10
checkHit	62.052861162111	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	105	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.052861162111	10	=	1.1041057223242
[ATTACK] after armor	115.93110084404
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	183.76317035636
[ATTACK] after mult	97.721365159917
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# performs a melee critical strike against Gigantic sandworm tunneler!#{normal}#
[MIND CRIT %]	6.4021349781833
[Actor:move]	6962	Garruk	move from	34	25	to	34	25
Loading tile from tileset	/data/gfx/shockbolt/object/sandworm_tooth.png
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gigantic sandworm tunneler for #WHITE#105 physical#LAST# damage.
[Actor:move]	293241	shadow	(forced) move from	42	34	to	45	33
[Actor:move]	295248	shadow	move from	41	34	to	42	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	297330	shadow	move from	41	31	to	41	32
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Gigantic sandworm tunneler!#{normal}#
[Actor:move]	300779	shadow	(forced) move from	nil	nil	to	41	31
checkHitOld	27.386127875258	23
=> chance to hit	59.762046894203
[Actor:move]	288725	gigantic sandworm tunneler	move from	20	35	to	19	34
checkHitOld	27.83882181415	23
=> chance to hit	60.691852469948
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289331	sandworm burrower	move from	14	26	to	13	26
[Actor:move]	289332	sandworm burrower	move from	8	10	to	9	10
[Actor:move]	289333	sandworm burrower	move from	23	24	to	22	24
[Actor:move]	289334	sandworm burrower	move from	30	23	to	30	22
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	17	to	17	16
[Actor:move]	289337	sandworm burrower	move from	33	34	to	34	34
[Actor:move]	289338	sandworm burrower	move from	33	33	to	33	34
[Actor:move]	289339	sandworm burrower	move from	28	27	to	28	28
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	34	25	to	35	24
[Actor:move]	293241	shadow	move from	45	33	to	44	33
[Actor:move]	295248	shadow	move from	42	34	to	43	34
[Actor:move]	297330	shadow	move from	41	32	to	41	33
[Actor:move]	300779	shadow	move from	41	31	to	41	32
[Actor:move]	288725	gigantic sandworm tunneler	move from	19	34	to	20	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289331	sandworm burrower	move from	13	26	to	12	26
[Actor:move]	289332	sandworm burrower	move from	9	10	to	9	11
[Actor:move]	289333	sandworm burrower	move from	22	24	to	21	24
[Actor:move]	289334	sandworm burrower	move from	30	22	to	30	23
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	17	16	to	17	15
[Actor:move]	289337	sandworm burrower	move from	34	34	to	35	34
[Actor:move]	289338	sandworm burrower	move from	33	34	to	33	35
[Actor:move]	289339	sandworm burrower	move from	28	28	to	29	28
[Actor:move]	6962	Garruk	move from	35	24	to	36	24
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[Actor:move]	293241	shadow	move from	44	33	to	44	34
[Actor:move]	295248	shadow	move from	43	34	to	44	33
[Actor:move]	297330	shadow	move from	41	33	to	41	34
[Actor:move]	300779	shadow	(forced) move from	41	32	to	41	33
[Actor:move]	288725	gigantic sandworm tunneler	move from	20	33	to	21	32
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289332	sandworm burrower	move from	9	11	to	10	11
[Actor:move]	289333	sandworm burrower	move from	21	24	to	20	24
[Actor:move]	289334	sandworm burrower	move from	30	23	to	31	23
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	34
[Actor:move]	289336	sandworm burrower	move from	17	15	to	17	14
[Actor:move]	289337	sandworm burrower	move from	35	34	to	36	34
[Actor:move]	289338	sandworm burrower	move from	33	35	to	33	36
[Actor:move]	289339	sandworm burrower	move from	29	28	to	30	28
[LOG]	
[Actor:move]	293241	shadow	move from	44	34	to	43	34
[Actor:move]	295248	shadow	(forced) move from	44	33	to	45	33
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	297330	shadow	move from	41	34	to	40	33
[Actor:move]	300779	shadow	move from	41	33	to	41	32
[Actor:move]	288725	gigantic sandworm tunneler	move from	21	32	to	22	31
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289331	sandworm burrower	move from	12	26	to	13	26
[Actor:move]	289332	sandworm burrower	move from	10	11	to	10	12
[Actor:move]	289333	sandworm burrower	move from	20	24	to	20	23
[Actor:move]	289334	sandworm burrower	move from	31	23	to	32	23
[Actor:move]	289335	sandworm burrower	move from	40	34	to	41	34
[Actor:move]	289337	sandworm burrower	move from	36	34	to	37	34
[Actor:move]	289339	sandworm burrower	move from	30	28	to	30	29
[LOG]	
[Actor:move]	6962	Garruk	move from	36	24	to	35	24
[Actor:move]	6962	Garruk	move from	35	24	to	34	24
[Actor:move]	293241	shadow	move from	43	34	to	42	34
[Actor:move]	295248	shadow	move from	45	33	to	44	33
[Actor:move]	297330	shadow	move from	40	33	to	41	33
[Actor:move]	288725	gigantic sandworm tunneler	move from	22	31	to	23	30
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289331	sandworm burrower	move from	13	26	to	13	25
[Actor:move]	289332	sandworm burrower	move from	10	12	to	11	12
[Actor:move]	289333	sandworm burrower	move from	20	23	to	19	23
[Actor:move]	289334	sandworm burrower	move from	32	23	to	32	24
[Actor:move]	289336	sandworm burrower	move from	17	14	to	16	14
[Actor:move]	289337	sandworm burrower	move from	37	34	to	38	34
[Actor:move]	289338	sandworm burrower	move from	33	36	to	33	35
[Actor:move]	289339	sandworm burrower	move from	30	29	to	31	29
[Actor:move]	6962	Garruk	move from	34	24	to	33	25
[Actor:move]	289334	sandworm burrower	(forced) move from	32	24	to	33	25
[Actor:move]	6962	Garruk	(forced) move from	33	25	to	32	24
[Actor:move]	6962	Garruk	move from	33	25	to	32	24
[Actor:move]	293241	shadow	move from	42	34	to	41	35
[Actor:move]	295248	shadow	move from	44	33	to	43	34
[Actor:move]	297330	shadow	move from	41	33	to	40	34
[Actor:move]	300779	shadow	move from	41	32	to	41	33
[Actor:move]	288725	gigantic sandworm tunneler	move from	23	30	to	24	30
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289331	sandworm burrower	move from	13	25	to	14	25
[Actor:move]	289332	sandworm burrower	move from	11	12	to	11	13
[Actor:move]	289333	sandworm burrower	move from	19	23	to	19	22
[Actor:move]	289334	sandworm burrower	move from	33	25	to	33	26
[Actor:move]	289335	sandworm burrower	move from	41	34	to	41	34
[Actor:move]	289336	sandworm burrower	move from	16	14	to	15	14
[Actor:move]	289337	sandworm burrower	move from	38	34	to	38	34
[Actor:move]	289338	sandworm burrower	move from	33	35	to	32	35
[Actor:move]	289339	sandworm burrower	move from	31	29	to	32	29
[target_simple AI]	289152	Salilena the white jelly	selecting NEW TARGET	32	24	6962	Garruk
[use_tactical AI] === Action Selected:	289152	Salilena the white jelly	disable	 talent:T_SLIME_SPIT
[LOG]	Salilena the white jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	15.8
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	302038	after	289152
[MIND CRIT %]	6.4021349781833
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Salilena the white jelly	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	0.61683797818988	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	0.61683797818988	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	89	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	100.17548424538
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	100.17548424538
[ATTACK] after mult	61.79204316611
checkHit	40	vs	52	=> chance to hit	20
[LOG]	Salilena the white jelly is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Salilena the white jelly	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.32802138314388	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.32802138314388	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	107	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	120.43569454219
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	120.43569454219
[ATTACK] after mult	39.505483103624
[Actor:move]	6962	Garruk	(forced) move from	32	24	to	28	19
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Salilena the white jelly for #WHITE#(16 to psi shield)#LAST#, #WHITE#24 physical#LAST#, #LIGHT_GREEN#(25 to psi shield)#LAST#, #LIGHT_GREEN#37 nature#LAST#, #LIGHT_RED#(4 to psi shield)#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#(10 to psi shield)#LAST#, #WHITE#15 physical#LAST#, #LIGHT_GREEN#(25 to psi shield)#LAST#, #LIGHT_GREEN#37 nature#LAST#, #LIGHT_RED#(4 to psi shield)#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#126#LAST##{normal}# total damage).
[Actor:move]	293241	shadow	move from	41	35	to	40	35
[Actor:move]	295248	shadow	move from	43	34	to	42	34
[Actor:move]	297330	shadow	move from	40	34	to	39	35
[Actor:move]	300779	shadow	move from	41	33	to	40	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	24	30	to	25	29
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[PSI ATTACK] attacking with	hateful dwarven-steel greatsword
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	65.660956271499	11	52	1	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	65.660956271499	11	52	1	vs. armor/def	46	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
checkHit	52	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	90	11	vs. armor/hardiness	46	0.6
[ATTACK] after armor	55
[PHYS CRIT %]	14.3
[PHYS CRIT %] sword accuracy bonus	52	32	=	0.08
[ATTACK] after crit	86.9
[ATTACK] after mult	86.9
[ATTACK] after inc by type	94.721
[LOG]	#{bold}#Salilena the white jelly's Beyond the Flesh performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[MIND CRIT %]	6.4021349781833
[LOG]	Garruk attunes to the damage.
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Salilena the white jelly slows down.
[Actor:move]	289331	sandworm burrower	move from	14	25	to	15	25
[Actor:move]	289332	sandworm burrower	move from	11	13	to	11	14
[Actor:move]	289333	sandworm burrower	move from	19	22	to	18	22
[Actor:move]	289334	sandworm burrower	move from	33	26	to	34	26
[Actor:move]	289337	sandworm burrower	move from	38	34	to	38	34
[Actor:move]	289338	sandworm burrower	move from	32	35	to	32	34
[Actor:move]	289339	sandworm burrower	move from	32	29	to	32	30
[LOG]	Salilena the white jelly's Beyond the Flesh hits #fbd578#Garruk#LAST# for #{bold}##WHITE#44 physical#{normal}##LAST#, #GREY#5 darkness#LAST#, #WHITE#12 physical#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Salilena the white jelly for #LIGHT_GREEN#(1 to psi shield)#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#(8 to psi shield)#LAST#, #LIGHT_GREEN#13 nature#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	289152	Salilena the white jelly	attack	 talent:T_TELEKINETIC_SMASH
[LOG]	Salilena the white jelly uses #{bold}##YELLOW#Telekinetic Smash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel greatsword
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	64.416032148921	11	52	1.3326661530557	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	64.416032148921	11	52	1.3326661530557	vs. armor/def	46	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
checkHit	52	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	98	11	vs. armor/hardiness	46	0.6
[ATTACK] after armor	63
[PHYS CRIT %]	14.3
[ATTACK] after crit	63
[ATTACK] after mult	83.957967642508
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	65.660956271499	11	52	1.3326661530557	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	65.660956271499	11	52	1.3326661530557	vs. armor/def	46	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
checkHit	52	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	95	11	vs. armor/hardiness	46	0.6
[ATTACK] after armor	60
[PHYS CRIT %]	14.3
[ATTACK] after crit	60
[ATTACK] after mult	79.959969183341
[ATTACK] after inc by type	87.156366409841
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#UID:289152:0#Salilena the white jelly hits #fbd578#Garruk#LAST# for #WHITE#41 physical#LAST#, #WHITE#12 physical#LAST#, #WHITE#43 physical#LAST#, #GREY#4 darkness#LAST#, #WHITE#12 physical#LAST# (#RED##{bold}#111#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Salilena the white jelly for #LIGHT_GREEN#(1 to psi shield)#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#(8 to psi shield)#LAST#, #LIGHT_GREEN#13 nature#LAST#, #LIGHT_GREEN#(1 to psi shield)#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#(8 to psi shield)#LAST#, #LIGHT_GREEN#13 nature#LAST# (#RED##{bold}#29#LAST##{normal}# total damage).
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[MIND CRIT %]	6.4021349781833
checkHit	50	vs	40	=> chance to hit	75
[LOG]	Mindrot hits Salilena the white jelly for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Salilena the white jelly	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.39233679022644	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.39233679022644	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	111	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	124.93796349704
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	124.93796349704
[ATTACK] after mult	49.017759575857
checkHit	40	vs	52	=> chance to hit	20
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Salilena the white jelly	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.20863640232718	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.20863640232718	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	89	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	100.17548424538
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	100.17548424538
[ATTACK] after mult	20.900252634338
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Salilena the white jelly	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.39233679022644	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.39233679022644	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	123	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	138.44477036159
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	138.44477036159
[ATTACK] after mult	54.316976827301
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Salilena the white jelly	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.20863640232718	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.20863640232718	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	119.31012730348
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	189.11928800196
[ATTACK] after mult	39.457167859406
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# performs a melee critical strike against Salilena the white jelly!#{normal}#
[MIND CRIT %]	6.4021349781833
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Salilena the white jelly	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.39233679022644	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.39233679022644	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	105.80332043894
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	105.80332043894
[ATTACK] after mult	41.510535136312
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Salilena the white jelly	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.20863640232718	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.20863640232718	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	109.18002215507
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	109.18002215507
[ATTACK] after mult	22.778927028436
checkHit	40	vs	52	=> chance to hit	20
[LOG]	#ORANGE#Salilena the white jelly shrugs off the effect 'Numbing Darkness'!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Salilena the white jelly	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.39233679022644	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.39233679022644	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	102.4266187228
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	102.4266187228
[ATTACK] after mult	40.185730823451
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Salilena the white jelly	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.20863640232718	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.20863640232718	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	109.18002215507
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	109.18002215507
[ATTACK] after mult	22.778927028436
[LOG]	#F53CBE#Salilena the white jelly suffers an unfortunate end.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Salilena the white jelly for #WHITE#(13 to psi shield)#LAST#, #WHITE#20 physical#LAST#, #LIGHT_GREEN#(26 to psi shield)#LAST#, #LIGHT_GREEN#39 nature#LAST#, #LIGHT_RED#(4 to psi shield)#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#(6 to psi shield)#LAST#, #WHITE#9 physical#LAST#, #LIGHT_GREEN#(26 to psi shield)#LAST#, #LIGHT_GREEN#39 nature#LAST#, #LIGHT_RED#(4 to psi shield)#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#(15 to psi shield)#LAST#, #WHITE#22 physical#LAST#, #LIGHT_GREEN#(26 to psi shield)#LAST#, #LIGHT_GREEN#39 nature#LAST#, #LIGHT_RED#(4 to psi shield)#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#(11 to psi shield)#LAST#, #{bold}##WHITE#16 physical#{normal}##LAST#, #LIGHT_GREEN#(26 to psi shield)#LAST#, #LIGHT_GREEN#39 nature#LAST#, #LIGHT_RED#(4 to psi shield)#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#(11 to psi shield)#LAST#, #WHITE#17 physical#LAST#, #LIGHT_GREEN#(26 to psi shield)#LAST#, #LIGHT_GREEN#39 nature#LAST#, #LIGHT_RED#(4 to psi shield)#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#(6 to psi shield)#LAST#, #WHITE#9 physical#LAST#, #LIGHT_GREEN#(26 to psi shield)#LAST#, #LIGHT_GREEN#39 nature#LAST#, #LIGHT_RED#(4 to psi shield)#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#(11 to psi shield)#LAST#, #WHITE#16 physical#LAST#, #LIGHT_GREEN#(26 to psi shield)#LAST#, #LIGHT_GREEN#39 nature#LAST#, #LIGHT_RED#(4 to psi shield)#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#(6 to psi shield)#LAST#, #WHITE#13 physical#LAST# (#RED##{bold}#437#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Salilena the white jelly!#{normal}#
[Actor:move]	302251	terror	(forced) move from	nil	nil	to	24	20
[PARTY] New member, add after	terror	Garruk
Adding entity	302251	after	6962
[Actor:move]	293241	shadow	(forced) move from	40	35	to	41	36
[Actor:move]	295248	shadow	move from	42	34	to	41	35
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	297330	shadow	move from	39	35	to	40	35
[Actor:move]	300779	shadow	move from	40	34	to	41	33
checkHitOld	27.386127875258	23
=> chance to hit	59.762046894203
[Actor:move]	288725	gigantic sandworm tunneler	move from	25	29	to	26	29
checkHitOld	27.83882181415	23
=> chance to hit	60.691852469948
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289331	sandworm burrower	move from	15	25	to	15	25
[Actor:move]	289332	sandworm burrower	move from	11	14	to	12	14
[Actor:move]	289333	sandworm burrower	move from	18	22	to	18	21
[Actor:move]	289334	sandworm burrower	move from	34	26	to	34	27
[Actor:move]	289336	sandworm burrower	move from	15	14	to	14	14
[Actor:move]	289337	sandworm burrower	move from	38	34	to	37	34
[Actor:move]	289338	sandworm burrower	move from	32	34	to	31	34
[Actor:move]	289339	sandworm burrower	move from	32	30	to	32	31
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	28	19	to	27	19
[Identify]	Glokira the Cinderrune (Shrouds)	true
[LOG]	Garruk picks up (B.): #SALMON##UID:288963:0#Glokira the Cinderrune (Shrouds) (0 def, 6 armour, 31-37 power, 120.5 block)#LAST#.
[LOG]	You pickup 0.50 gold pieces.
[Actor:move]	302658	terror	(forced) move from	nil	nil	to	30	19
[PARTY] New member, add after	terror	Garruk
Adding entity	302658	after	6962
checkHitOld	85.36066968667	62
=> chance to hit	77.247401718423
[Actor:move]	302251	terror	move from	24	20	to	25	20
[Actor:move]	293241	shadow	move from	41	36	to	42	35
[Actor:move]	295248	shadow	move from	41	35	to	40	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	297330	shadow	move from	40	35	to	41	35
[Actor:move]	300779	shadow	move from	41	33	to	41	32
[Actor:move]	288725	gigantic sandworm tunneler	move from	26	29	to	27	28
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289331	sandworm burrower	move from	15	25	to	15	26
[Actor:move]	289332	sandworm burrower	move from	12	14	to	13	14
[Actor:move]	289333	sandworm burrower	move from	18	21	to	18	20
[Actor:move]	289334	sandworm burrower	move from	34	27	to	35	27
[Actor:move]	289336	sandworm burrower	move from	14	14	to	14	15
[Actor:move]	289337	sandworm burrower	move from	37	34	to	36	34
[Actor:move]	289338	sandworm burrower	move from	31	34	to	31	33
[Actor:move]	289339	sandworm burrower	move from	32	31	to	33	31
[LOG]	
[Actor:move]	6962	Garruk	move from	27	19	to	26	18
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[Actor:move]	303072	terror	(forced) move from	nil	nil	to	25	18
[PARTY] New member, add after	terror	Garruk
Adding entity	303072	after	6962
checkHitOld	85.36066968667	62
=> chance to hit	77.247401718423
[Actor:move]	303072	terror	(forced) move from	25	18	to	26	18
[Actor:move]	6962	Garruk	(forced) move from	26	18	to	25	18
[LORE] learning..	sandworm-note-1
[LOG]	Lore found: #0080FF#song of the sands
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	sandworm-note-1
[Actor:move]	6962	Garruk	move from	26	18	to	25	18
[Actor:move]	302658	terror	move from	30	19	to	29	19
checkHitOld	85.36066968667	62
=> chance to hit	77.247401718423
[Actor:move]	302251	terror	move from	25	20	to	25	19
[Actor:move]	293241	shadow	move from	42	35	to	43	35
[Actor:move]	295248	shadow	move from	40	34	to	40	35
[Actor:move]	297330	shadow	move from	41	35	to	42	34
[Actor:move]	300779	shadow	move from	41	32	to	40	33
[Actor:move]	288725	gigantic sandworm tunneler	move from	27	28	to	28	28
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289331	sandworm burrower	move from	15	26	to	14	26
[Actor:move]	289332	sandworm burrower	move from	13	14	to	14	14
[Actor:move]	289333	sandworm burrower	move from	18	20	to	18	19
[Actor:move]	289334	sandworm burrower	move from	35	27	to	35	28
[Actor:move]	289335	sandworm burrower	move from	41	34	to	40	34
[Actor:move]	289336	sandworm burrower	move from	14	15	to	14	16
[Actor:move]	289337	sandworm burrower	move from	36	34	to	35	34
[Actor:move]	289338	sandworm burrower	move from	31	33	to	31	32
[Actor:move]	289339	sandworm burrower	move from	33	31	to	33	32
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	25	18	to	25	17
[Identify]	elemental dwarven-steel mace of massacre (Corpses)	true
[LOG]	Garruk picks up (m.): #0080FF##UID:289340:0#elemental dwarven-steel mace of massacre (Corpses) (36-50 power, 4 apr)#LAST#.
[Actor:move]	303455	terror	(forced) move from	nil	nil	to	25	18
[PARTY] New member, add after	terror	Garruk
Adding entity	303455	after	6962
[Actor:move]	303072	terror	move from	26	18	to	26	18
[Actor:move]	302658	terror	move from	29	19	to	28	19
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	293241	shadow	move from	43	35	to	42	35
[Actor:move]	295248	shadow	(forced) move from	40	35	to	41	34
[Actor:move]	297330	shadow	move from	42	34	to	43	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	28	28	to	29	27
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289331	sandworm burrower	move from	14	26	to	14	27
[Actor:move]	289332	sandworm burrower	move from	14	14	to	15	14
[Actor:move]	289333	sandworm burrower	move from	18	19	to	17	19
[Actor:move]	289334	sandworm burrower	move from	35	28	to	36	28
[Actor:move]	289335	sandworm burrower	move from	40	34	to	40	34
[Actor:move]	289336	sandworm burrower	move from	14	16	to	14	17
[Actor:move]	289337	sandworm burrower	move from	35	34	to	34	34
[Actor:move]	289338	sandworm burrower	move from	31	32	to	31	31
[Actor:move]	289339	sandworm burrower	move from	33	32	to	34	32
[LOG]	
[Actor:move]	303072	terror	(forced) move from	26	18	to	25	17
[Actor:move]	6962	Garruk	(forced) move from	25	17	to	26	18
[Actor:move]	6962	Garruk	move from	25	17	to	26	18
[Actor:move]	303787	terror	(forced) move from	nil	nil	to	26	17
[PARTY] New member, add after	terror	Garruk
Adding entity	303787	after	6962
[Actor:move]	303455	terror	move from	25	18	to	25	18
[Actor:move]	303072	terror	move from	25	17	to	25	17
[Actor:move]	6962	Garruk	move from	26	18	to	27	19
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	293241	shadow	move from	42	35	to	41	35
[Actor:move]	295248	shadow	move from	41	34	to	40	35
[Actor:move]	297330	shadow	move from	43	34	to	44	33
[Actor:move]	300779	shadow	(forced) move from	40	33	to	38	34
checkHitOld	27.386127875258	22
=> chance to hit	61.896599953106
[Actor:move]	288725	gigantic sandworm tunneler	move from	29	27	to	30	27
checkHitOld	27.83882181415	22
=> chance to hit	62.790093664536
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289331	sandworm burrower	move from	14	27	to	13	27
[Actor:move]	289332	sandworm burrower	move from	15	14	to	16	14
[Actor:move]	289333	sandworm burrower	move from	17	19	to	17	18
[Actor:move]	289334	sandworm burrower	move from	36	28	to	36	29
[Actor:move]	289335	sandworm burrower	move from	40	34	to	40	33
[Actor:move]	289336	sandworm burrower	move from	14	17	to	14	18
[Actor:move]	289337	sandworm burrower	move from	34	34	to	33	34
[Actor:move]	289338	sandworm burrower	move from	31	31	to	31	32
[Actor:move]	289339	sandworm burrower	move from	34	32	to	34	33
[LOG]	
[Actor:move]	304092	terror	(forced) move from	nil	nil	to	31	22
[PARTY] New member, add after	terror	Garruk
Adding entity	304092	after	6962
[Actor:move]	6962	Garruk	move from	27	19	to	27	20
[Actor:move]	303787	terror	move from	26	17	to	26	18
[Actor:move]	303455	terror	move from	25	18	to	26	19
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	293241	shadow	move from	41	35	to	41	34
[Actor:move]	295248	shadow	move from	40	35	to	40	34
[Actor:move]	297330	shadow	move from	44	33	to	43	34
[Actor:move]	300779	shadow	move from	38	34	to	39	35
[Actor:move]	288725	gigantic sandworm tunneler	move from	30	27	to	29	26
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	7	38
[Actor:move]	289331	sandworm burrower	move from	13	27	to	12	27
[Actor:move]	289332	sandworm burrower	move from	16	14	to	17	14
[Actor:move]	289333	sandworm burrower	move from	17	18	to	17	17
[Actor:move]	289334	sandworm burrower	move from	36	29	to	37	29
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	14	18	to	13	18
[Actor:move]	289337	sandworm burrower	move from	33	34	to	32	34
[Actor:move]	289338	sandworm burrower	move from	31	32	to	31	31
[Actor:move]	289339	sandworm burrower	move from	34	33	to	34	34
[LOG]	
[LOG]	Resting starts...
[Actor:move]	304378	terror	(forced) move from	nil	nil	to	25	18
[PARTY] New member, add after	terror	Garruk
Adding entity	304378	after	6962
[Actor:move]	304092	terror	move from	31	22	to	30	21
[Actor:move]	303787	terror	move from	26	18	to	27	19
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	293241	shadow	move from	41	34	to	41	33
[Actor:move]	295248	shadow	move from	40	34	to	41	34
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	(forced) move from	39	35	to	40	35
[Actor:move]	288725	gigantic sandworm tunneler	move from	29	26	to	28	27
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	7	37
[Actor:move]	289331	sandworm burrower	move from	12	27	to	12	28
[Actor:move]	289333	sandworm burrower	move from	17	17	to	17	16
[Actor:move]	289334	sandworm burrower	move from	37	29	to	38	29
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	13	18	to	13	19
[Actor:move]	289337	sandworm burrower	move from	32	34	to	31	34
[Actor:move]	289338	sandworm burrower	move from	31	31	to	31	30
[Actor:move]	289339	sandworm burrower	move from	34	34	to	34	35
[Actor:move]	304378	terror	move from	25	18	to	26	19
[Actor:move]	304092	terror	move from	30	21	to	29	21
[LOG]	Garruk is no longer attuned.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	293241	shadow	move from	41	33	to	40	34
[Actor:move]	295248	shadow	move from	41	34	to	41	33
[Actor:move]	297330	shadow	move from	42	34	to	41	34
[Actor:move]	300779	shadow	move from	40	35	to	39	35
checkHitOld	85.36066968667	62
=> chance to hit	77.247401718423
checkHitOld	27.386127875258	22
=> chance to hit	61.896599953106
[Actor:move]	288725	gigantic sandworm tunneler	move from	28	27	to	29	26
checkHitOld	27.83882181415	22
=> chance to hit	62.790093664536
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	6	38
[Actor:move]	289331	sandworm burrower	move from	12	28	to	11	28
[Actor:move]	289332	sandworm burrower	move from	17	14	to	17	15
[Actor:move]	289333	sandworm burrower	move from	17	16	to	17	16
[Actor:move]	289334	sandworm burrower	move from	38	29	to	39	29
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	13	19	to	12	19
[Actor:move]	289337	sandworm burrower	move from	31	34	to	30	34
[Actor:move]	289338	sandworm burrower	move from	31	30	to	30	30
[Actor:move]	289339	sandworm burrower	move from	34	35	to	34	36
checkHitOld	85.36066968667	62
=> chance to hit	77.247401718423
[Actor:move]	304378	terror	move from	26	19	to	26	19
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	293241	shadow	move from	40	34	to	41	35
[Actor:move]	295248	shadow	move from	41	33	to	40	34
[Actor:move]	297330	shadow	move from	41	34	to	40	35
[Actor:move]	300779	shadow	(forced) move from	39	35	to	43	34
checkHitOld	27.386127875258	22
=> chance to hit	61.896599953106
[Actor:move]	288725	gigantic sandworm tunneler	move from	29	26	to	30	27
checkHitOld	27.83882181415	22
=> chance to hit	62.790093664536
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	38	to	5	38
[Actor:move]	289331	sandworm burrower	move from	11	28	to	11	29
[Actor:move]	289332	sandworm burrower	move from	17	15	to	17	15
[Actor:move]	289333	sandworm burrower	move from	17	16	to	17	17
[Actor:move]	289334	sandworm burrower	move from	39	29	to	40	29
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	12	19	to	12	20
[Actor:move]	289337	sandworm burrower	move from	30	34	to	29	34
[Actor:move]	289338	sandworm burrower	move from	30	30	to	29	30
[Actor:move]	289339	sandworm burrower	move from	34	36	to	34	37
[LOG]	#PINK#Your summoned terror disappears.
checkHitOld	85.36066968667	62
=> chance to hit	77.247401718423
[Actor:move]	293241	shadow	move from	41	35	to	41	34
[Actor:move]	297330	shadow	move from	40	35	to	39	35
[Actor:move]	300779	shadow	move from	43	34	to	43	35
[Actor:move]	288725	gigantic sandworm tunneler	move from	30	27	to	31	27
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	38	to	6	37
[Actor:move]	289331	sandworm burrower	move from	11	29	to	11	28
[Actor:move]	289332	sandworm burrower	move from	17	15	to	17	14
[Actor:move]	289333	sandworm burrower	move from	17	17	to	17	18
[Actor:move]	289334	sandworm burrower	move from	40	29	to	40	30
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	12	20	to	12	21
[Actor:move]	289337	sandworm burrower	move from	29	34	to	28	34
[Actor:move]	289338	sandworm burrower	move from	29	30	to	28	30
[Actor:move]	289339	sandworm burrower	move from	34	37	to	34	38
[Actor:move]	293241	shadow	(forced) move from	41	34	to	39	29
[Actor:move]	295248	shadow	move from	40	34	to	41	34
[Actor:move]	297330	shadow	move from	39	35	to	38	34
[Actor:move]	300779	shadow	move from	43	35	to	42	34
[Actor:move]	288725	gigantic sandworm tunneler	move from	31	27	to	32	27
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	37	to	7	37
[Actor:move]	289331	sandworm burrower	move from	11	28	to	11	29
[Actor:move]	289332	sandworm burrower	move from	17	14	to	16	14
[Actor:move]	289333	sandworm burrower	move from	17	18	to	16	18
[Actor:move]	289334	sandworm burrower	move from	40	30	to	41	30
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	12	21	to	11	21
[Actor:move]	289337	sandworm burrower	move from	28	34	to	27	34
[Actor:move]	289338	sandworm burrower	move from	28	30	to	28	29
[Actor:move]	293241	shadow	move from	39	29	to	38	29
[Actor:move]	295248	shadow	move from	41	34	to	42	35
[Actor:move]	297330	shadow	move from	38	34	to	37	34
[Actor:move]	300779	shadow	move from	42	34	to	41	33
[Actor:move]	288725	gigantic sandworm tunneler	move from	32	27	to	31	27
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	6	36
[Actor:move]	289331	sandworm burrower	move from	11	29	to	11	30
[Actor:move]	289332	sandworm burrower	move from	16	14	to	15	14
[Actor:move]	289333	sandworm burrower	move from	16	18	to	16	19
[Actor:move]	289334	sandworm burrower	move from	41	30	to	41	31
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	11	21	to	10	21
[Actor:move]	289337	sandworm burrower	move from	27	34	to	26	34
[Actor:move]	289338	sandworm burrower	move from	28	29	to	28	28
[Actor:move]	289339	sandworm burrower	move from	34	38	to	34	39
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[Actor:move]	293241	shadow	move from	38	29	to	39	29
[Actor:move]	295248	shadow	(forced) move from	42	35	to	43	34
[Actor:move]	297330	shadow	move from	37	34	to	38	34
[Actor:move]	300779	shadow	move from	41	33	to	41	32
[Actor:move]	288725	gigantic sandworm tunneler	move from	31	27	to	32	26
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	36	to	7	37
[Actor:move]	289331	sandworm burrower	move from	11	30	to	11	31
[Actor:move]	289332	sandworm burrower	move from	15	14	to	15	13
[Actor:move]	289333	sandworm burrower	move from	16	19	to	15	19
[Actor:move]	289334	sandworm burrower	move from	41	31	to	41	31
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	10	21	to	10	22
[Actor:move]	289337	sandworm burrower	move from	26	34	to	25	34
[Actor:move]	289338	sandworm burrower	move from	28	28	to	27	28
[Actor:move]	289339	sandworm burrower	move from	34	39	to	33	39
[Actor:move]	293241	shadow	move from	39	29	to	40	30
[Actor:move]	295248	shadow	move from	43	34	to	44	33
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	297330	shadow	move from	38	34	to	39	35
[Actor:move]	300779	shadow	(forced) move from	41	32	to	41	30
[Actor:move]	288725	gigantic sandworm tunneler	move from	32	26	to	32	27
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	6	36
[Actor:move]	289331	sandworm burrower	move from	11	31	to	11	32
[Actor:move]	289332	sandworm burrower	move from	15	13	to	14	13
[Actor:move]	289333	sandworm burrower	move from	15	19	to	15	20
[Actor:move]	289334	sandworm burrower	move from	41	31	to	41	31
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	10	22	to	9	22
[Actor:move]	289337	sandworm burrower	move from	25	34	to	24	34
[Actor:move]	289338	sandworm burrower	move from	27	28	to	26	28
[Actor:move]	289339	sandworm burrower	move from	33	39	to	32	39
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[Actor:move]	295248	shadow	move from	44	33	to	43	34
[Actor:move]	297330	shadow	move from	39	35	to	40	34
[Actor:move]	300779	shadow	move from	41	30	to	40	29
[Actor:move]	288725	gigantic sandworm tunneler	move from	32	27	to	31	26
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	36	to	7	37
[Actor:move]	289331	sandworm burrower	move from	11	32	to	11	33
[Actor:move]	289332	sandworm burrower	move from	14	13	to	14	12
[Actor:move]	289333	sandworm burrower	move from	15	20	to	14	20
[Actor:move]	289334	sandworm burrower	move from	41	31	to	40	31
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	9	22	to	8	22
[Actor:move]	289337	sandworm burrower	move from	24	34	to	23	34
[Actor:move]	289338	sandworm burrower	move from	26	28	to	26	27
[Actor:move]	289339	sandworm burrower	move from	32	39	to	31	39
[Actor:move]	293241	shadow	move from	40	30	to	41	31
[Actor:move]	295248	shadow	move from	43	34	to	42	34
[Actor:move]	297330	shadow	move from	40	34	to	41	34
[Actor:move]	300779	shadow	move from	40	29	to	39	29
[Actor:move]	288725	gigantic sandworm tunneler	move from	31	26	to	30	25
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	6	36
[Actor:move]	289331	sandworm burrower	move from	11	33	to	10	33
[Actor:move]	289332	sandworm burrower	move from	14	12	to	14	11
[Actor:move]	289333	sandworm burrower	move from	14	20	to	14	21
[Actor:move]	289334	sandworm burrower	move from	40	31	to	40	31
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	8	22	to	8	23
[Actor:move]	289337	sandworm burrower	move from	23	34	to	22	34
[Actor:move]	289338	sandworm burrower	move from	26	27	to	26	26
[Actor:move]	289339	sandworm burrower	move from	31	39	to	30	39
[Actor:move]	293241	shadow	move from	41	31	to	41	32
[Actor:move]	295248	shadow	move from	42	34	to	41	33
[Actor:move]	297330	shadow	move from	41	34	to	42	34
[Actor:move]	300779	shadow	move from	39	29	to	38	29
[Actor:move]	288725	gigantic sandworm tunneler	move from	30	25	to	29	24
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	36	to	7	37
[Actor:move]	289331	sandworm burrower	move from	10	33	to	10	34
[Actor:move]	289332	sandworm burrower	move from	14	11	to	14	10
[Actor:move]	289333	sandworm burrower	move from	14	21	to	14	22
[Actor:move]	289334	sandworm burrower	move from	40	31	to	40	31
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	8	23	to	7	23
[Actor:move]	289337	sandworm burrower	move from	22	34	to	21	34
[Actor:move]	289338	sandworm burrower	move from	26	26	to	26	25
[Actor:move]	289339	sandworm burrower	move from	30	39	to	29	39
[Actor:move]	295248	shadow	move from	41	33	to	41	34
[Actor:move]	297330	shadow	move from	42	34	to	43	34
[Actor:move]	300779	shadow	move from	38	29	to	37	29
[Actor:move]	288725	gigantic sandworm tunneler	move from	29	24	to	29	23
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	6	36
[Actor:move]	289331	sandworm burrower	move from	10	34	to	10	35
[Actor:move]	289332	sandworm burrower	move from	14	10	to	13	10
[Actor:move]	289333	sandworm burrower	move from	14	22	to	14	23
[Actor:move]	289334	sandworm burrower	move from	40	31	to	40	30
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289336	sandworm burrower	move from	7	23	to	7	24
[Actor:move]	289337	sandworm burrower	move from	21	34	to	20	34
[Actor:move]	289338	sandworm burrower	move from	26	25	to	25	25
[Actor:move]	289339	sandworm burrower	move from	29	39	to	28	39
[LOG]	Rested for 12 turns (stop reason: hostile spotted to the southeast (gigantic sandworm tunneler)).
[LOG]	
[Actor:move]	6962	Garruk	move from	27	20	to	28	21
checkHit	49	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Gigantic sandworm tunneler is lost in despair!
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Gigantic sandworm tunneler for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6962	Garruk	move from	28	21	to	28	22
[Actor:move]	293241	shadow	move from	41	32	to	41	33
[Actor:move]	295248	shadow	move from	41	34	to	40	35
[Actor:move]	297330	shadow	move from	43	34	to	43	35
[Actor:move]	300779	shadow	move from	37	29	to	38	29
[Actor:move]	288725	gigantic sandworm tunneler	move from	29	23	to	29	24
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	36	to	7	37
[Actor:move]	289331	sandworm burrower	move from	10	35	to	10	36
[Actor:move]	289332	sandworm burrower	move from	13	10	to	12	10
[Actor:move]	289333	sandworm burrower	move from	14	23	to	14	24
[Actor:move]	289334	sandworm burrower	move from	40	30	to	40	29
[Actor:move]	289335	sandworm burrower	move from	40	33	to	40	34
[Actor:move]	289336	sandworm burrower	move from	7	24	to	6	24
[Actor:move]	289337	sandworm burrower	move from	20	34	to	19	34
[Actor:move]	289338	sandworm burrower	move from	25	25	to	24	25
[Actor:move]	289339	sandworm burrower	move from	28	39	to	27	39
[Actor:move]	6962	Garruk	move from	28	22	to	29	23
checkHit	49	vs	10	=> chance to hit	95
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Gigantic sandworm tunneler for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[Actor:move]	293241	shadow	move from	41	33	to	41	34
[Actor:move]	295248	shadow	move from	40	35	to	39	35
[Actor:move]	297330	shadow	move from	43	35	to	44	34
[Actor:move]	300779	shadow	move from	38	29	to	39	29
[Actor:move]	288725	gigantic sandworm tunneler	move from	29	24	to	30	23
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	6	36
[Actor:move]	289331	sandworm burrower	move from	10	36	to	9	36
[Actor:move]	289332	sandworm burrower	move from	12	10	to	11	10
[Actor:move]	289333	sandworm burrower	move from	14	24	to	14	25
[Actor:move]	289334	sandworm burrower	move from	40	29	to	40	28
[Actor:move]	289335	sandworm burrower	move from	40	34	to	40	35
[Actor:move]	289336	sandworm burrower	move from	6	24	to	5	24
[Actor:move]	289337	sandworm burrower	move from	19	34	to	18	34
[Actor:move]	289338	sandworm burrower	move from	24	25	to	24	24
[Actor:move]	289339	sandworm burrower	move from	27	39	to	26	39
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	gigantic sandworm tunneler	dam/apr/atk/mult ::	87.112512419793	4	62.052861162111	1	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	62.052861162111	1	vs. armor/def	1	10
checkHit	62.052861162111	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.052861162111	10	=	1.1041057223242
[ATTACK] after armor	102.68183217615
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	102.68183217615
[ATTACK] after mult	102.68183217615
[LOG]	Gigantic sandworm tunneler slows down.
checkHit	10	vs	52	=> chance to hit	0
[LOG]	Gigantic sandworm tunneler is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	gigantic sandworm tunneler	dam/apr/atk/mult ::	77.726490816156	3	62.052861162111	0.53177883778567	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	62.052861162111	0.53177883778567	vs. armor/def	1	10
checkHit	62.052861162111	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.052861162111	10	=	1.1041057223242
[ATTACK] after armor	119.24341801102
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	119.24341801102
[ATTACK] after mult	63.411126243489
checkHit	10	vs	52	=> chance to hit	0
[Actor:move]	6962	Garruk	move from	29	23	to	29	23
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gigantic sandworm tunneler for #WHITE#103 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#63 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#358#LAST##{normal}# total damage).
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Gigantic sandworm tunneler for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	gigantic sandworm tunneler	dam/apr/atk/mult ::	87.112512419793	4	62.052861162111	1	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	62.052861162111	1	vs. armor/def	1	10
checkHit	62.052861162111	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	109	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.052861162111	10	=	1.1041057223242
[ATTACK] after armor	120.34752373334
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	120.34752373334
[ATTACK] after mult	120.34752373334
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	gigantic sandworm tunneler	dam/apr/atk/mult ::	77.726490816156	3	62.348533549232	0.53177883778567	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	62.348533549232	0.53177883778567	vs. armor/def	1	10
checkHit	62.348533549232	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.348533549232	10	=	1.1046970670985
[ATTACK] after armor	112.67910084404
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	112.67910084404
[ATTACK] after mult	59.92036128958
[Actor:move]	6962	Garruk	move from	29	23	to	29	23
[Actor:move]	293241	shadow	move from	41	34	to	41	35
[Actor:move]	295248	shadow	move from	39	35	to	40	34
[Actor:move]	297330	shadow	move from	44	34	to	44	33
[Actor:move]	300779	shadow	move from	39	29	to	40	30
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gigantic sandworm tunneler for #WHITE#120 physical#LAST# damage.
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	36	to	7	37
[Actor:move]	289331	sandworm burrower	move from	9	36	to	9	35
[Actor:move]	289332	sandworm burrower	move from	11	10	to	10	10
[Actor:move]	289333	sandworm burrower	move from	14	25	to	14	26
[Actor:move]	289334	sandworm burrower	move from	40	28	to	40	27
[Actor:move]	289335	sandworm burrower	move from	40	35	to	39	35
[Actor:move]	289336	sandworm burrower	move from	5	24	to	5	25
[Actor:move]	289337	sandworm burrower	move from	18	34	to	17	34
[Actor:move]	289338	sandworm burrower	move from	24	24	to	24	23
[Actor:move]	289339	sandworm burrower	move from	26	39	to	25	39
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Gigantic sandworm tunneler!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
Server latency	148
[Actor:move]	6962	Garruk	move from	29	23	to	28	22
[Actor:move]	293241	shadow	move from	41	35	to	41	34
[Actor:move]	295248	shadow	move from	40	34	to	40	33
[Actor:move]	297330	shadow	move from	44	33	to	43	34
[Actor:move]	300779	shadow	move from	40	30	to	41	31
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	37	to	6	38
[Actor:move]	289331	sandworm burrower	move from	9	35	to	9	36
[Actor:move]	289332	sandworm burrower	move from	10	10	to	10	11
[Actor:move]	289333	sandworm burrower	move from	14	26	to	14	27
[Actor:move]	289334	sandworm burrower	move from	40	27	to	39	27
[Actor:move]	289335	sandworm burrower	move from	39	35	to	39	36
[Actor:move]	289336	sandworm burrower	move from	5	25	to	5	26
[Actor:move]	289337	sandworm burrower	move from	17	34	to	16	34
[Actor:move]	289338	sandworm burrower	move from	24	23	to	24	22
[Actor:move]	289339	sandworm burrower	move from	25	39	to	24	39
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	28	22	to	27	21
[Actor:move]	293241	shadow	move from	41	34	to	41	33
[Actor:move]	295248	shadow	move from	40	33	to	41	32
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	move from	41	31	to	40	30
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	38	to	7	38
[Actor:move]	289331	sandworm burrower	move from	9	36	to	9	37
[Actor:move]	289332	sandworm burrower	move from	10	11	to	10	10
[Actor:move]	289333	sandworm burrower	move from	14	27	to	14	28
[Actor:move]	289334	sandworm burrower	move from	39	27	to	39	26
[Actor:move]	289335	sandworm burrower	move from	39	36	to	38	36
[Actor:move]	289336	sandworm burrower	move from	5	26	to	5	27
[Actor:move]	289337	sandworm burrower	move from	16	34	to	15	34
[Actor:move]	289338	sandworm burrower	move from	24	22	to	24	21
[Actor:move]	289339	sandworm burrower	move from	24	39	to	23	39
[LOG]	
[Actor:move]	6962	Garruk	move from	27	21	to	26	20
[Actor:move]	6962	Garruk	move from	26	20	to	25	20
[Actor:move]	293241	shadow	move from	41	33	to	40	34
[Actor:move]	295248	shadow	move from	41	32	to	40	31
[Actor:move]	297330	shadow	move from	42	34	to	41	33
[Actor:move]	300779	shadow	move from	40	30	to	39	29
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	38	to	6	38
[Actor:move]	289331	sandworm burrower	move from	9	37	to	8	37
[Actor:move]	289332	sandworm burrower	move from	10	10	to	9	10
[Actor:move]	289333	sandworm burrower	move from	14	28	to	14	29
[Actor:move]	289334	sandworm burrower	move from	39	26	to	38	26
[Actor:move]	289335	sandworm burrower	move from	38	36	to	38	37
[Actor:move]	289336	sandworm burrower	move from	5	27	to	5	28
[Actor:move]	289337	sandworm burrower	move from	15	34	to	14	34
[Actor:move]	289338	sandworm burrower	move from	24	21	to	23	21
[Actor:move]	289339	sandworm burrower	move from	23	39	to	22	39
[Actor:move]	6962	Garruk	move from	25	20	to	24	21
[Actor:move]	293241	shadow	move from	40	34	to	39	35
[Actor:move]	295248	shadow	move from	40	31	to	40	30
[Actor:move]	297330	shadow	move from	41	33	to	40	33
[Actor:move]	300779	shadow	move from	39	29	to	40	29
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	38	to	5	37
[Actor:move]	289331	sandworm burrower	move from	8	37	to	8	38
[Actor:move]	289332	sandworm burrower	move from	9	10	to	8	10
[Actor:move]	289333	sandworm burrower	move from	14	29	to	14	30
[Actor:move]	289334	sandworm burrower	move from	38	26	to	37	26
[Actor:move]	289335	sandworm burrower	move from	38	37	to	38	38
[Actor:move]	289336	sandworm burrower	move from	5	28	to	5	29
[Actor:move]	289338	sandworm burrower	move from	23	21	to	22	21
[Actor:move]	289339	sandworm burrower	move from	22	39	to	21	39
[Actor:move]	6962	Garruk	move from	24	21	to	23	21
[Actor:move]	293241	shadow	move from	39	35	to	40	34
[Actor:move]	295248	shadow	move from	40	30	to	39	29
[Actor:move]	297330	shadow	move from	40	33	to	41	32
[Actor:move]	300779	shadow	move from	40	29	to	40	30
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	37	to	6	37
[Actor:move]	289331	sandworm burrower	move from	8	38	to	7	38
[Actor:move]	289332	sandworm burrower	move from	8	10	to	7	10
[Actor:move]	289333	sandworm burrower	move from	14	30	to	14	31
[Actor:move]	289334	sandworm burrower	move from	37	26	to	36	26
[Actor:move]	289335	sandworm burrower	move from	38	38	to	37	38
[Actor:move]	289336	sandworm burrower	move from	5	29	to	5	30
[Actor:move]	289337	sandworm burrower	move from	14	34	to	15	34
[Actor:move]	289338	sandworm burrower	move from	22	21	to	22	20
[Actor:move]	289339	sandworm burrower	move from	21	39	to	20	39
[Actor:move]	293241	shadow	move from	40	34	to	40	33
[Actor:move]	295248	shadow	move from	39	29	to	38	29
[Actor:move]	297330	shadow	move from	41	32	to	40	31
[Actor:move]	300779	shadow	move from	40	30	to	41	31
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	37	to	5	37
[Actor:move]	289331	sandworm burrower	move from	7	38	to	6	38
[Actor:move]	289332	sandworm burrower	move from	7	10	to	6	10
[Actor:move]	289333	sandworm burrower	move from	14	31	to	14	32
[Actor:move]	289334	sandworm burrower	move from	36	26	to	37	26
[Actor:move]	289335	sandworm burrower	move from	37	38	to	36	38
[Actor:move]	289336	sandworm burrower	move from	5	30	to	5	31
[Actor:move]	289337	sandworm burrower	move from	15	34	to	15	33
[Actor:move]	289338	sandworm burrower	move from	22	20	to	23	20
[Actor:move]	289339	sandworm burrower	move from	20	39	to	19	39
[Actor:move]	293241	shadow	move from	40	33	to	41	32
Astar fail: destination unreachable
[Actor:move]	295248	shadow	move from	38	29	to	39	29
Astar fail: destination unreachable
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	37	to	5	38
[Actor:move]	289331	sandworm burrower	move from	6	38	to	6	39
[Actor:move]	289333	sandworm burrower	move from	14	32	to	14	33
[Actor:move]	289334	sandworm burrower	move from	37	26	to	36	26
[Actor:move]	289335	sandworm burrower	move from	36	38	to	36	39
[Actor:move]	289336	sandworm burrower	move from	5	31	to	5	32
[Actor:move]	289337	sandworm burrower	move from	15	33	to	15	32
[Actor:move]	289338	sandworm burrower	move from	23	20	to	22	20
[Actor:move]	289339	sandworm burrower	move from	19	39	to	18	39
[Actor:move]	293241	shadow	move from	41	32	to	41	33
[Actor:move]	295248	shadow	move from	39	29	to	40	30
[Actor:move]	297330	shadow	move from	40	31	to	41	32
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	38	to	4	39
[Actor:move]	289331	sandworm burrower	move from	6	39	to	5	39
[Actor:move]	289333	sandworm burrower	move from	14	33	to	14	34
[Actor:move]	289334	sandworm burrower	move from	36	26	to	35	26
[Actor:move]	289335	sandworm burrower	move from	36	39	to	35	39
[Actor:move]	289336	sandworm burrower	move from	5	32	to	5	33
[Actor:move]	289337	sandworm burrower	move from	15	32	to	15	31
[Actor:move]	289338	sandworm burrower	move from	22	20	to	21	20
[Actor:move]	289339	sandworm burrower	move from	18	39	to	18	40
[Actor:move]	293241	shadow	move from	41	33	to	41	34
[Actor:move]	295248	shadow	(forced) move from	40	30	to	40	29
[Actor:move]	297330	shadow	move from	41	32	to	40	33
[Actor:move]	300779	shadow	move from	41	31	to	41	32
[Actor:move]	288726	gigantic corrosive tunneler	move from	4	39	to	3	38
[Actor:move]	289334	sandworm burrower	move from	35	26	to	34	26
[Actor:move]	289335	sandworm burrower	move from	35	39	to	34	39
[Actor:move]	289336	sandworm burrower	move from	5	33	to	5	34
[Actor:move]	289337	sandworm burrower	move from	15	31	to	15	30
[Actor:move]	289338	sandworm burrower	move from	21	20	to	20	20
[Actor:move]	289339	sandworm burrower	move from	18	40	to	17	40
[Actor:move]	293241	shadow	move from	41	34	to	40	35
[Actor:move]	295248	shadow	move from	40	29	to	40	30
[Actor:move]	297330	shadow	move from	40	33	to	40	34
[Actor:move]	300779	shadow	move from	41	32	to	41	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	3	38	to	4	38
[Actor:move]	289332	sandworm burrower	move from	6	10	to	6	10
[Actor:move]	289334	sandworm burrower	move from	34	26	to	33	26
[Actor:move]	289335	sandworm burrower	move from	34	39	to	33	39
[Actor:move]	289336	sandworm burrower	move from	5	34	to	5	35
[Actor:move]	289337	sandworm burrower	move from	15	30	to	15	29
[Actor:move]	289338	sandworm burrower	move from	20	20	to	19	20
[Actor:move]	289339	sandworm burrower	move from	17	40	to	17	39
[Actor:move]	293241	shadow	move from	40	35	to	39	36
[Actor:move]	295248	shadow	move from	40	30	to	40	29
[Actor:move]	297330	shadow	move from	40	34	to	39	35
[Actor:move]	300779	shadow	move from	41	33	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	4	38	to	3	38
[Actor:move]	289332	sandworm burrower	move from	6	10	to	6	10
[Actor:move]	289333	sandworm burrower	move from	14	34	to	14	33
[Actor:move]	289334	sandworm burrower	move from	33	26	to	32	26
[Actor:move]	289335	sandworm burrower	move from	33	39	to	32	39
[Actor:move]	289336	sandworm burrower	move from	5	35	to	5	36
[Actor:move]	289337	sandworm burrower	move from	15	29	to	15	28
[Actor:move]	289338	sandworm burrower	move from	19	20	to	18	20
[Actor:move]	289339	sandworm burrower	move from	17	39	to	16	39
[Actor:move]	6962	Garruk	move from	23	21	to	22	20
[Actor:move]	293241	shadow	move from	39	36	to	38	36
[Actor:move]	295248	shadow	move from	40	29	to	40	30
[Actor:move]	297330	shadow	move from	39	35	to	40	34
[Actor:move]	300779	shadow	move from	42	34	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	3	38	to	4	38
[Actor:move]	289331	sandworm burrower	move from	5	39	to	6	39
[Actor:move]	289332	sandworm burrower	move from	6	10	to	7	10
[Actor:move]	289333	sandworm burrower	move from	14	33	to	15	33
[Actor:move]	289334	sandworm burrower	move from	32	26	to	31	26
[Actor:move]	289335	sandworm burrower	move from	32	39	to	31	39
[Actor:move]	289336	sandworm burrower	move from	5	36	to	5	37
[Actor:move]	289337	sandworm burrower	move from	15	28	to	15	27
[Actor:move]	289338	sandworm burrower	move from	18	20	to	17	20
[Actor:move]	289339	sandworm burrower	move from	16	39	to	17	39
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	22	20	to	21	20
[Actor:move]	293241	shadow	move from	38	36	to	39	36
[Actor:move]	295248	shadow	move from	40	30	to	40	31
[Actor:move]	297330	shadow	move from	40	34	to	40	33
[Actor:move]	300779	shadow	move from	43	34	to	44	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	4	38	to	3	39
[Actor:move]	289331	sandworm burrower	move from	6	39	to	6	39
[Actor:move]	289332	sandworm burrower	move from	7	10	to	8	10
[Actor:move]	289333	sandworm burrower	move from	15	33	to	15	32
[Actor:move]	289334	sandworm burrower	move from	31	26	to	30	26
[Actor:move]	289335	sandworm burrower	move from	31	39	to	30	39
[Actor:move]	289336	sandworm burrower	move from	5	37	to	5	38
[Actor:move]	289337	sandworm burrower	move from	15	27	to	15	26
[Actor:move]	289338	sandworm burrower	move from	17	20	to	17	19
[Actor:move]	289339	sandworm burrower	move from	17	39	to	16	39
[Actor:move]	6962	Garruk	move from	21	20	to	20	20
[Actor:move]	6962	Garruk	move from	20	20	to	19	20
[Actor:move]	293241	shadow	move from	39	36	to	40	35
[Actor:move]	295248	shadow	move from	40	31	to	41	32
[Actor:move]	297330	shadow	move from	40	33	to	41	33
[Actor:move]	300779	shadow	move from	44	33	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	3	39	to	3	40
[Actor:move]	289331	sandworm burrower	move from	6	39	to	6	39
[Actor:move]	289332	sandworm burrower	move from	8	10	to	9	10
[Actor:move]	289333	sandworm burrower	move from	15	32	to	16	32
[Actor:move]	289334	sandworm burrower	move from	30	26	to	29	26
[Actor:move]	289335	sandworm burrower	move from	30	39	to	29	39
[Actor:move]	289336	sandworm burrower	move from	5	38	to	6	38
[Actor:move]	289337	sandworm burrower	move from	15	26	to	15	25
[Actor:move]	289338	sandworm burrower	move from	17	19	to	17	18
[Actor:move]	289339	sandworm burrower	move from	16	39	to	15	39
[Actor:move]	6962	Garruk	move from	19	20	to	18	20
[Actor:move]	293241	shadow	(forced) move from	40	35	to	41	35
[Actor:move]	295248	shadow	move from	41	32	to	40	33
[Actor:move]	297330	shadow	move from	41	33	to	41	34
[Actor:move]	300779	shadow	move from	43	34	to	42	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	3	40	to	4	39
[Actor:move]	289331	sandworm burrower	move from	6	39	to	6	39
[Actor:move]	289332	sandworm burrower	move from	9	10	to	10	10
[Actor:move]	289333	sandworm burrower	move from	16	32	to	17	32
[Actor:move]	289334	sandworm burrower	move from	29	26	to	28	26
[Actor:move]	289335	sandworm burrower	move from	29	39	to	28	39
[Actor:move]	289336	sandworm burrower	move from	6	38	to	5	38
[Actor:move]	289337	sandworm burrower	move from	15	25	to	15	25
[Actor:move]	289338	sandworm burrower	move from	17	18	to	17	17
[Actor:move]	289339	sandworm burrower	move from	15	39	to	14	39
[Actor:move]	6962	Garruk	move from	18	20	to	17	20
[MIND CRIT %]	6.4021349781833
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (Poluwen the black jelly)).
[LOG]	
[Actor:move]	6962	Garruk	move from	17	20	to	17	19
[target_simple AI]	288522	Poluwen the black jelly	selecting NEW TARGET	17	19	6962	Garruk
[use_tactical AI] === Action Selected:	288522	Poluwen the black jelly	buff	 talent:T_PERFECT_STRIKE
[LOG]	Poluwen the black jelly uses #{bold}##ORCHID#Perfect Strike.#{normal}##LAST#
[LOG]	Poluwen the black jelly aims carefully.
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
New GL Shader program 62
*p 62: Uniform: 0: 8B5E tex
*p 62: Uniform: 4: 8B50 ellipsoidalFactor
*p 62: Uniform: 1: 1406 tick
*p 62: Uniform: 2: 1406 time_factor
*p 62: Uniform: 3: 1406 noup
[Actor:move]	293241	shadow	move from	41	35	to	41	36
[Actor:move]	295248	shadow	move from	40	33	to	40	34
[Actor:move]	297330	shadow	move from	41	34	to	40	35
[Actor:move]	300779	shadow	move from	42	35	to	41	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	4	39	to	3	39
[Actor:move]	289331	sandworm burrower	move from	6	39	to	5	39
[Actor:move]	289332	sandworm burrower	move from	10	10	to	11	10
[Actor:move]	289333	sandworm burrower	move from	17	32	to	17	31
[Actor:move]	289334	sandworm burrower	move from	28	26	to	27	26
[Actor:move]	289335	sandworm burrower	move from	28	39	to	27	39
[Actor:move]	289336	sandworm burrower	move from	5	38	to	5	38
[Actor:move]	289337	sandworm burrower	move from	15	25	to	14	25
[Actor:move]	289338	sandworm burrower	move from	17	17	to	17	16
[Actor:move]	289339	sandworm burrower	move from	14	39	to	13	39
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[Actor:move]	6962	Garruk	(forced) move from	17	19	to	17	17
[MIND CRIT %]	6.4021349781833
[Actor:move]	293241	shadow	(forced) move from	41	36	to	42	35
[Actor:move]	295248	shadow	move from	40	34	to	39	35
[Actor:move]	297330	shadow	move from	40	35	to	41	34
[Actor:move]	300779	shadow	move from	41	35	to	41	36
[Actor:move]	288726	gigantic corrosive tunneler	move from	3	39	to	2	40
[Actor:move]	289332	sandworm burrower	move from	11	10	to	11	11
[Actor:move]	289333	sandworm burrower	move from	17	31	to	17	30
[Actor:move]	289334	sandworm burrower	move from	27	26	to	26	26
[Actor:move]	289335	sandworm burrower	move from	27	39	to	26	39
[Actor:move]	289336	sandworm burrower	move from	5	38	to	6	38
[Actor:move]	289337	sandworm burrower	move from	14	25	to	13	25
[Actor:move]	289338	sandworm burrower	move from	17	16	to	17	15
[Actor:move]	289339	sandworm burrower	move from	13	39	to	12	39
[LOG]	
[Actor:move]	6962	Garruk	move from	17	17	to	17	16
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	23	=> chance to hit	95
[LOG]	Mindrot hits Poluwen the black jelly for #ORANGE#(6 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(5 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_drakeskin.png
[Actor:move]	6962	Garruk	move from	17	16	to	18	15
[Actor:move]	293241	shadow	move from	42	35	to	41	35
[Actor:move]	295248	shadow	move from	39	35	to	40	35
[Actor:move]	297330	shadow	(forced) move from	41	34	to	45	33
[Actor:move]	300779	shadow	move from	41	36	to	42	35
[target_simple AI]	288522	Poluwen the black jelly	selecting NEW TARGET	18	15	6962	Garruk
[use_tactical AI] === Action Selected:	288522	Poluwen the black jelly	disable	 talent:T_SLIME_SPIT
[LOG]	Poluwen the black jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	10.9
Adding entity	313541	after	288522
[Actor:move]	288726	gigantic corrosive tunneler	move from	2	40	to	3	39
[Actor:move]	289331	sandworm burrower	move from	5	39	to	6	39
[Actor:move]	289332	sandworm burrower	move from	11	11	to	11	12
[Actor:move]	289333	sandworm burrower	move from	17	30	to	17	29
[Actor:move]	289334	sandworm burrower	move from	26	26	to	25	26
[Actor:move]	289335	sandworm burrower	move from	26	39	to	25	39
[Actor:move]	289336	sandworm burrower	move from	6	38	to	6	37
[Actor:move]	289337	sandworm burrower	move from	13	25	to	13	26
[Actor:move]	289338	sandworm burrower	move from	17	15	to	17	14
[Actor:move]	289339	sandworm burrower	move from	12	39	to	11	39
[MIND CRIT %]	6.4021349781833
[LOG]	Garruk attunes to the damage.
checkHit	50	vs	23	=> chance to hit	95
checkHit	50	vs	23	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Poluwen the black jelly!
[LOG]	Garruk slows down.
[MIND CRIT %]	6.4021349781833
checkHit	50	vs	23	=> chance to hit	95
[LOG]	Curse of Nightmares hits Poluwen the black jelly for #ORANGE#(12 flat reduction)#LAST#, #ORANGE#36 mind#LAST#, #GREY#(12 flat reduction)#LAST#, #GREY#24 darkness#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[LOG]	Mindrot hits Poluwen the black jelly for #ORANGE#(5 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(4 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Poluwen the black jelly's Slime Spit hits #fbd578#Garruk#LAST# for #GREEN#58 acid#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 101
*p 101: Uniform: 1: 1406 tick
*p 101: Uniform: 3: 1406 time_factor
*p 101: Uniform: 6: 1406 circleDescendSpeed
*p 101: Uniform: 2: 1406 tick_start
*p 101: Uniform: 4: 1406 noup
*p 101: Uniform: 5: 1406 circleRotationSpeed
*p 101: Uniform: 0: 8B5E tex
*p 101: Uniform: 10: 8B52 circleColor
*p 101: Uniform: 7: 1406 beamsCount
*p 101: Uniform: 8: 8B52 beamColor1
*p 101: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 102
*p 102: Uniform: 1: 1406 tick
*p 102: Uniform: 3: 1406 time_factor
*p 102: Uniform: 6: 1406 circleDescendSpeed
*p 102: Uniform: 2: 1406 tick_start
*p 102: Uniform: 4: 1406 noup
*p 102: Uniform: 5: 1406 circleRotationSpeed
*p 102: Uniform: 0: 8B5E tex
*p 102: Uniform: 10: 8B52 circleColor
*p 102: Uniform: 7: 1406 beamsCount
*p 102: Uniform: 8: 8B52 beamColor1
*p 102: Uniform: 9: 8B52 beamColor2
[Actor:move]	293241	shadow	move from	41	35	to	41	36
[Actor:move]	295248	shadow	move from	40	35	to	41	35
[Actor:move]	297330	shadow	move from	45	33	to	44	33
[Actor:move]	300779	shadow	move from	42	35	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	3	39	to	4	38
[Actor:move]	289331	sandworm burrower	move from	6	39	to	6	39
[Actor:move]	289332	sandworm burrower	move from	11	12	to	12	12
[Actor:move]	289333	sandworm burrower	move from	17	29	to	17	28
[Actor:move]	289334	sandworm burrower	move from	25	26	to	24	26
[Actor:move]	289335	sandworm burrower	move from	25	39	to	24	39
[Actor:move]	289336	sandworm burrower	move from	6	37	to	6	36
[Actor:move]	289337	sandworm burrower	move from	13	26	to	13	27
[Actor:move]	289339	sandworm burrower	move from	11	39	to	10	39
checkHit	49	vs	23	=> chance to hit	95
[LOG]	#F53CBE#Poluwen the black jelly is lost in despair!
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	23	=> chance to hit	95
[LOG]	Mindrot hits Poluwen the black jelly for #ORANGE#(5 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(4 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 104
*p 104: Uniform: 1: 1406 tick
*p 104: Uniform: 0: 8B5E tex
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Garruk uses #{bold}##ORCHID#Rampage.#{normal}##LAST#
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,time_factor=5000]
New GL Shader program 106
*p 106: Uniform: 1: 8B5E flames
*p 106: Uniform: 0: 8B5E tex
*p 106: Uniform: 5: 1406 flameScale
*p 106: Uniform: 3: 1406 tick
*p 106: Uniform: 4: 1406 time_factor
*p 106: Uniform: 2: 1406 alpha
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	18	15	to	18	14
[Actor:move]	293241	shadow	move from	41	36	to	40	35
[Actor:move]	295248	shadow	move from	41	35	to	42	35
[Actor:move]	297330	shadow	move from	44	33	to	43	34
[Actor:move]	300779	shadow	move from	41	34	to	41	33
[use_tactical AI] === Action Selected:	288522	Poluwen the black jelly	disable	 talent:T_TWIST_THE_KNIFE
[LOG]	Poluwen the black jelly uses #{bold}##RED#Twist the Knife.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	92.608466230619	5	93	1.3162277660168	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	92.608466230619	5	93	1.3162277660168	vs. armor/def	46	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
[LOG]	#fbd578#Garruk#LAST# evades #UID:288522:0#Poluwen the black jelly.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_miss.ogg" : <static>
[Actor:move]	288726	gigantic corrosive tunneler	move from	4	38	to	5	37
[Actor:move]	289331	sandworm burrower	move from	6	39	to	6	39
[Actor:move]	289332	sandworm burrower	move from	12	12	to	13	12
[Actor:move]	289333	sandworm burrower	move from	17	28	to	17	27
[Actor:move]	289334	sandworm burrower	move from	24	26	to	23	26
[Actor:move]	289335	sandworm burrower	move from	24	39	to	25	39
[Actor:move]	289336	sandworm burrower	move from	6	36	to	7	36
[Actor:move]	289337	sandworm burrower	move from	13	27	to	12	27
[Actor:move]	289338	sandworm burrower	move from	17	14	to	16	14
[Actor:move]	289339	sandworm burrower	move from	10	39	to	9	39
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	23	vs	49	=> chance to hit	0
[LOG]	#F53CBE#Poluwen the black jelly has been dominated!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Poluwen the black jelly	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	1	vs. armor/def	0.49201726878333	28
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	1	vs. armor/def	0.49201726878333	28
checkHit	66.783619356046	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	4	vs. armor/hardiness	0.49201726878333	0.3
[ATTACK] mace accuracy bonus	66.783619356046	28	=	1.0775672387121
[ATTACK] after armor	94.825917006664
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	150.30920101876
[ATTACK] after mult	150.30920101876
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# performs a melee critical strike against Poluwen the black jelly!#{normal}#
checkHit	23	vs	51	=> chance to hit	0
[LOG]	Poluwen the black jelly is stunned!
checkHit	23	vs	52	=> chance to hit	0
[LOG]	Poluwen the black jelly is weakened by the darkness!
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	#F53CBE#Your rampage is invigorated by your fierce attack! (+1 duration)
[MIND CRIT %]	6.4021349781833
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Poluwen the black jelly	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	0.49201726878333	28
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	0.49201726878333	28
checkHit	66.783619356046	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	3	vs. armor/hardiness	0.49201726878333	0.3
[ATTACK] mace accuracy bonus	66.783619356046	28	=	1.0775672387121
[ATTACK] after armor	104.52402215507
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	104.52402215507
[ATTACK] after mult	55.583663022309
[LOG]	Poluwen the black jelly slows down.
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poluwen the black jelly for #WHITE#(12 flat reduction)#LAST#, #{bold}##WHITE#153 physical#{normal}##LAST#, #LIGHT_GREEN#(12 flat reduction)#LAST#, #LIGHT_GREEN#75 nature#LAST#, #LIGHT_RED#(11 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(12 flat reduction)#LAST#, #WHITE#51 physical#LAST#, #LIGHT_GREEN#(12 flat reduction)#LAST#, #LIGHT_GREEN#75 nature#LAST#, #LIGHT_RED#(11 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#355#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #GREEN#0 acid#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHit	49	vs	23	=> chance to hit	95
[LOG]	#F53CBE#Poluwen the black jelly is weakened by the gloom.
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	23	=> chance to hit	95
[LOG]	Mindrot hits Poluwen the black jelly for #ORANGE#(5 flat reduction)#LAST#, #ORANGE#0 mind#LAST#, #GREY#(4 flat reduction)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	293241	shadow	move from	40	35	to	39	35
[Actor:move]	295248	shadow	move from	42	35	to	43	35
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	move from	41	33	to	41	32
checkHitOld	27.83882181415	22
=> chance to hit	62.790093664536
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	37	to	6	36
[Actor:move]	289331	sandworm burrower	move from	6	39	to	6	38
[Actor:move]	289332	sandworm burrower	move from	13	12	to	13	13
[Actor:move]	289333	sandworm burrower	move from	17	27	to	17	26
[Actor:move]	289334	sandworm burrower	move from	23	26	to	22	26
[Actor:move]	289335	sandworm burrower	move from	25	39	to	24	39
[Actor:move]	289336	sandworm burrower	move from	7	36	to	7	35
[Actor:move]	289337	sandworm burrower	move from	12	27	to	12	26
[Actor:move]	289338	sandworm burrower	move from	16	14	to	15	14
[Actor:move]	289339	sandworm burrower	move from	9	39	to	9	39
[LOG]	
[LOG]	Poluwen the black jelly notices you at the last moment!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Poluwen the black jelly	dam/apr/atk/mult ::	93.771373607063	4	66.783619356046	1	vs. armor/def	0.49201726878333	28
[ATTACK] after melee attack bonus hooks & callbacks::	93.771373607063	4	66.783619356046	1	vs. armor/def	0.49201726878333	28
checkHit	66.783619356046	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	4	vs. armor/hardiness	0.49201726878333	0.3
[ATTACK] mace accuracy bonus	66.783619356046	28	=	1.0775672387121
[ATTACK] after armor	116.37726178091
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	116.37726178091
[ATTACK] after mult	116.37726178091
checkHit	23	vs	59	=> chance to hit	0
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Poluwen the black jelly	dam/apr/atk/mult ::	83.667886587458	3	66.783619356046	0.53177883778567	vs. armor/def	0.49201726878333	28
[ATTACK] after melee attack bonus hooks & callbacks::	83.667886587458	3	66.783619356046	0.53177883778567	vs. armor/def	0.49201726878333	28
checkHit	66.783619356046	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	3	vs. armor/hardiness	0.49201726878333	0.3
[ATTACK] mace accuracy bonus	66.783619356046	28	=	1.0775672387121
[ATTACK] after armor	114.22212730348
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	114.22212730348
[ATTACK] after mult	60.740910106853
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	6962	Garruk	move from	18	14	to	18	14
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poluwen the black jelly for #WHITE#(12 flat reduction)#LAST#, #WHITE#121 physical#LAST#, #LIGHT_GREEN#(12 flat reduction)#LAST#, #LIGHT_GREEN#75 nature#LAST#, #LIGHT_RED#(11 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST#, #WHITE#(12 flat reduction)#LAST#, #WHITE#57 physical#LAST# (#RED##{bold}#254#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #GREEN#0 acid#LAST#, #GREEN#0 acid#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poluwen the black jelly!#{normal}#
[LOG]	Garruk speeds up.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	18	14	to	17	13
[Identify]	Arikhad the dwarven-steel longsword (Corpses)	true
[LOG]	Garruk picks up (i.): #SALMON##UID:288338:0#Arikhad the dwarven-steel longsword (Corpses) (23-32 power, 4 apr)#LAST#.
[Actor:move]	293241	shadow	move from	39	35	to	40	35
[Actor:move]	295248	shadow	move from	43	35	to	44	34
Astar fail: destination unreachable
[Actor:move]	297330	shadow	move from	42	34	to	42	35
[Actor:move]	300779	shadow	move from	41	32	to	41	31
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	36	to	5	35
[Actor:move]	289331	sandworm burrower	move from	6	38	to	7	38
[Actor:move]	289332	sandworm burrower	move from	13	13	to	13	14
[Actor:move]	289333	sandworm burrower	move from	17	26	to	17	25
[Actor:move]	289334	sandworm burrower	move from	22	26	to	21	26
[Actor:move]	289335	sandworm burrower	move from	24	39	to	23	39
[Actor:move]	289336	sandworm burrower	move from	7	35	to	7	34
[Actor:move]	289337	sandworm burrower	move from	12	26	to	11	26
[Actor:move]	289339	sandworm burrower	move from	9	39	to	10	39
[LOG]	
[Actor:move]	6962	Garruk	move from	17	13	to	16	14
[Actor:move]	6962	Garruk	move from	16	14	to	16	15
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	16	15	to	16	16
[LOG]	#GOLD#An object rolls from the chest!
[Actor:move]	291349	Belymibeth the sandworm	(forced) move from	nil	nil	to	17	17
Added unique	mod.class.NPC/Belymibeth the sandworm	::	1
[Actor:wearAllInventory]	291349	Belymibeth the sandworm	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	291349	Belymibeth the sandworm
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TO_THE_ARMS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOODSTREAM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRINDING_SHIELD	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SPINAL_BREAK	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PUNISHMENT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_hit
[entityFilterPost]:  Done nerfing randboss
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Belymibeth the sandworm	dam/apr/atk/mult ::	87.112512419793	4	62.348533549232	0.35000182562737	vs. armor/def	37.582939316175	13
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	62.348533549232	0.35000182562737	vs. armor/def	37.582939316175	13
checkHit	62.348533549232	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	120	4	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	62.348533549232	13	=	1.0986970670985
[ATTACK] after armor	103.43497551026
[PHYS CRIT %]	0
[ATTACK] after crit	103.43497551026
[ATTACK] after mult	36.202430262313
checkHit	37	vs	51	=> chance to hit	15
[LOG]	Belymibeth the sandworm is stunned!
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Belymibeth the sandworm	dam/apr/atk/mult ::	77.726490816156	3	62.348533549232	0.18612356405499	vs. armor/def	37.582939316175	13
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	62.348533549232	0.18612356405499	vs. armor/def	37.582939316175	13
checkHit	62.348533549232	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	3	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	62.348533549232	13	=	1.0986970670985
[ATTACK] after armor	89.250610705075
[PHYS CRIT %]	0
[ATTACK] after crit	89.250610705075
[ATTACK] after mult	16.611641758513
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Belymibeth the sandworm	dam/apr/atk/mult ::	87.112512419793	4	62.348533549232	0.35000182562737	vs. armor/def	37.582939316175	13
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	62.348533549232	0.35000182562737	vs. armor/def	37.582939316175	13
checkHit	62.348533549232	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	108	4	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	62.348533549232	13	=	1.0986970670985
[ATTACK] after armor	90.250610705075
[PHYS CRIT %]	0
[ATTACK] after crit	90.250610705075
[ATTACK] after mult	31.587878510762
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Belymibeth the sandworm	dam/apr/atk/mult ::	77.726490816156	3	62.348533549232	0.18612356405499	vs. armor/def	37.582939316175	13
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	62.348533549232	0.18612356405499	vs. armor/def	37.582939316175	13
checkHit	62.348533549232	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	81	3	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	62.348533549232	13	=	1.0986970670985
[ATTACK] after armor	59.585789893417
[PHYS CRIT %]	0
[ATTACK] after crit	59.585789893417
[ATTACK] after mult	11.090319581994
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Belymibeth the sandworm	dam/apr/atk/mult ::	87.112512419793	4	62.348533549232	0.35000182562737	vs. armor/def	37.582939316175	13
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	62.348533549232	0.35000182562737	vs. armor/def	37.582939316175	13
checkHit	62.348533549232	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	120	4	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	62.348533549232	13	=	1.0986970670985
[ATTACK] after armor	103.43497551026
[PHYS CRIT %]	0
[ATTACK] after crit	103.43497551026
[ATTACK] after mult	36.202430262313
checkHit	25	vs	52	=> chance to hit	0
[LOG]	Belymibeth the sandworm is weakened by the darkness!
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Belymibeth the sandworm	dam/apr/atk/mult ::	77.726490816156	3	62.348533549232	0.18612356405499	vs. armor/def	37.582939316175	13
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	62.348533549232	0.18612356405499	vs. armor/def	37.582939316175	13
checkHit	62.348533549232	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	3	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	62.348533549232	13	=	1.0986970670985
[ATTACK] after armor	87.053216570878
[PHYS CRIT %]	0
[ATTACK] after crit	87.053216570878
[ATTACK] after mult	16.202654930623
[LOG]	#F53CBE#Belymibeth the sandworm suffers an unfortunate blow.
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Belymibeth the sandworm	dam/apr/atk/mult ::	87.112512419793	4	62.348533549232	0.35000182562737	vs. armor/def	37.582939316175	13
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	62.348533549232	0.35000182562737	vs. armor/def	37.582939316175	13
checkHit	62.348533549232	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	62.348533549232	13	=	1.0986970670985
[ATTACK] after armor	72.6714576315
[PHYS CRIT %]	0
[ATTACK] after crit	72.6714576315
[ATTACK] after mult	25.435142842027
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Belymibeth the sandworm	dam/apr/atk/mult ::	77.726490816156	3	62.348533549232	0.18612356405499	vs. armor/def	37.582939316175	13
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	62.348533549232	0.18612356405499	vs. armor/def	37.582939316175	13
checkHit	62.348533549232	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	78	3	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	62.348533549232	13	=	1.0986970670985
[ATTACK] after armor	56.289698692121
[PHYS CRIT %]	0
[ATTACK] after crit	56.289698692121
[ATTACK] after mult	10.476839340159
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Belymibeth the sandworm for #WHITE#23 physical#LAST#, #LIGHT_GREEN#58 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#10 physical#LAST#, #LIGHT_GREEN#58 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#20 physical#LAST#, #LIGHT_GREEN#58 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_GREEN#58 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#23 physical#LAST#, #LIGHT_GREEN#58 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#10 physical#LAST#, #LIGHT_GREEN#81 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#16 physical#LAST#, #LIGHT_GREEN#58 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#7 physical#LAST#, #LIGHT_GREEN#58 nature#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#650#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	293241	shadow	move from	40	35	to	41	35
[Actor:move]	295248	shadow	move from	44	34	to	44	33
[Actor:move]	297330	shadow	move from	42	35	to	42	34
[Actor:move]	300779	shadow	move from	41	31	to	41	32
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	35	to	5	34
[Actor:move]	289331	sandworm burrower	move from	7	38	to	7	37
[Actor:move]	289332	sandworm burrower	move from	13	14	to	13	15
[Actor:move]	289333	sandworm burrower	move from	17	25	to	17	24
[Actor:move]	289334	sandworm burrower	move from	21	26	to	20	26
[Actor:move]	289335	sandworm burrower	move from	23	39	to	23	38
[Actor:move]	289336	sandworm burrower	move from	7	34	to	8	34
[Actor:move]	289337	sandworm burrower	move from	11	26	to	11	27
[Actor:move]	289338	sandworm burrower	move from	15	14	to	16	14
[Actor:move]	289339	sandworm burrower	move from	10	39	to	10	38
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Belymibeth the sandworm	dam/apr/atk/mult ::	87.112512419793	4	62.348533549232	1	vs. armor/def	37.582939316175	13
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	62.348533549232	1	vs. armor/def	37.582939316175	13
checkHit	62.348533549232	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	110	4	vs. armor/hardiness	37.582939316175	0.93292586063405
[ATTACK] mace accuracy bonus	62.348533549232	13	=	1.0986970670985
[ATTACK] after armor	92.448004839272
[PHYS CRIT %]	0
[ATTACK] after crit	92.448004839272
[ATTACK] after mult	92.448004839272
checkHit	37	vs	51	=> chance to hit	15
[ActorObjectUse] useObjectDisable: 	Blindtickler the yew starstaff	inven/slot	1	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Belymibeth the sandworm	dam/apr/atk/mult ::	77.726490816156	3	62.644205936353	0.53177883778567	vs. armor/def	22	13
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	62.644205936353	0.53177883778567	vs. armor/def	22	13
checkHit	62.644205936353	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	3	vs. armor/hardiness	22	0.3
[ATTACK] mace accuracy bonus	62.644205936353	13	=	1.0992884118727
[ATTACK] after armor	86.357348448593
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	86.357348448593
[ATTACK] after mult	45.923010392245
[ATTACK]	target on_melee_hit:	18	ITEM_ANTIMAGIC_MANABURN	vs	0
[Actor:move]	6962	Garruk	move from	16	16	to	16	16
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Belymibeth the sandworm for #WHITE#58 physical#LAST#, #LIGHT_GREEN#58 nature#LAST# (#RED##{bold}#116#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Garruk#LAST# for #PURPLE#0 arcane#LAST#, #PURPLE#0 arcane#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Belymibeth the sandworm!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	293241	shadow	move from	41	35	to	42	35
[Actor:move]	295248	shadow	move from	44	33	to	43	34
[Actor:move]	297330	shadow	move from	42	34	to	41	34
[Actor:move]	300779	shadow	move from	41	32	to	41	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	34	to	5	33
[Actor:move]	289331	sandworm burrower	move from	7	37	to	7	36
[Actor:move]	289332	sandworm burrower	move from	13	15	to	14	15
[Actor:move]	289333	sandworm burrower	move from	17	24	to	17	23
[Actor:move]	289334	sandworm burrower	move from	20	26	to	19	26
[Actor:move]	289335	sandworm burrower	move from	23	38	to	22	38
[Actor:move]	289336	sandworm burrower	move from	8	34	to	9	34
[Actor:move]	289337	sandworm burrower	move from	11	27	to	10	27
[Actor:move]	289338	sandworm burrower	move from	16	14	to	16	15
[Actor:move]	289339	sandworm burrower	move from	10	38	to	11	38
[LOG]	
[Actor:move]	6962	Garruk	move from	16	16	to	17	17
[ActorObjectUse] useObjectEnable: 	Blindtickler the yew starstaff (Shrouds)	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	Blindtickler the yew starstaff (Shrouds)	291183	is ineligible for talent interface
[Identify]	Blindtickler the yew starstaff (Shrouds)	true
[LOG]	Garruk picks up (o.): #SALMON##UID:291183:0#Blindtickler the yew starstaff (Shrouds) (20-24 power, 4 apr, physical element)#LAST#.
[LOG]	
[Actor:move]	6962	Garruk	move from	17	17	to	16	16
[Identify]	plaguebringer's dwarven-steel dagger of massacre (Madness)	true
[LOG]	Garruk picks up (e.): #0080FF##UID:291175:0#plaguebringer's dwarven-steel dagger of massacre (Madness) (27-35 power, 7 apr)#LAST#.
[LOG]	Garruk stops regenerating health quickly.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	289338	sandworm burrower	(forced) move from	16	15	to	16	16
[Actor:move]	6962	Garruk	(forced) move from	16	16	to	16	15
[Actor:move]	6962	Garruk	move from	16	16	to	16	15
[Actor:move]	6962	Garruk	move from	16	15	to	15	14
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[Actor:move]	293241	shadow	move from	42	35	to	42	34
[Actor:move]	295248	shadow	move from	43	34	to	42	35
[Actor:move]	297330	shadow	move from	41	34	to	40	34
[Actor:move]	300779	shadow	move from	41	33	to	41	34
checkHitOld	27.83882181415	22
=> chance to hit	62.790093664536
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	33	to	5	32
[Actor:move]	289331	sandworm burrower	move from	7	36	to	8	36
[Actor:move]	289332	sandworm burrower	move from	14	15	to	14	16
[Actor:move]	289333	sandworm burrower	move from	17	23	to	17	22
[Actor:move]	289334	sandworm burrower	move from	19	26	to	18	26
[Actor:move]	289335	sandworm burrower	move from	22	38	to	22	39
[Actor:move]	289336	sandworm burrower	move from	9	34	to	10	34
[Actor:move]	289337	sandworm burrower	move from	10	27	to	9	27
[Actor:move]	289338	sandworm burrower	move from	16	16	to	17	16
[Actor:move]	289339	sandworm burrower	move from	11	38	to	12	38
[LOG]	
[LOG]	#F53CBE#Garruk is no longer rampaging.
[LOG]	Garruk is no longer attuned.
[Actor:move]	293241	shadow	move from	42	34	to	43	34
[Actor:move]	295248	shadow	move from	42	35	to	41	35
[Actor:move]	297330	shadow	move from	40	34	to	39	35
[Actor:move]	300779	shadow	move from	41	34	to	40	33
checkHitOld	27.83882181415	22
=> chance to hit	62.790093664536
[Actor:move]	289331	sandworm burrower	move from	8	36	to	8	35
[Actor:move]	289332	sandworm burrower	move from	14	16	to	14	17
[Actor:move]	289333	sandworm burrower	move from	17	22	to	17	21
[Actor:move]	289334	sandworm burrower	move from	18	26	to	17	26
[Actor:move]	289335	sandworm burrower	move from	22	39	to	21	39
[Actor:move]	289336	sandworm burrower	move from	10	34	to	11	34
[Actor:move]	289337	sandworm burrower	move from	9	27	to	8	27
[Actor:move]	289338	sandworm burrower	move from	17	16	to	18	16
[Actor:move]	289339	sandworm burrower	move from	12	38	to	13	38
[LOG]	
[Actor:move]	293241	shadow	move from	43	34	to	44	34
[Actor:move]	295248	shadow	move from	41	35	to	41	34
[Actor:move]	297330	shadow	move from	39	35	to	40	35
[Actor:move]	300779	shadow	move from	40	33	to	40	34
checkHitOld	27.83882181415	22
=> chance to hit	62.790093664536
[Actor:move]	289331	sandworm burrower	move from	8	35	to	8	34
[Actor:move]	289332	sandworm burrower	move from	14	17	to	14	18
[Actor:move]	289333	sandworm burrower	move from	17	21	to	17	20
[Actor:move]	289334	sandworm burrower	move from	17	26	to	16	26
[Actor:move]	289335	sandworm burrower	move from	21	39	to	20	39
[Actor:move]	289336	sandworm burrower	move from	11	34	to	12	34
[Actor:move]	289337	sandworm burrower	move from	8	27	to	7	27
[Actor:move]	289338	sandworm burrower	move from	18	16	to	18	17
[Actor:move]	289339	sandworm burrower	move from	13	38	to	13	37
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[Actor:move]	293241	shadow	move from	44	34	to	43	34
[Actor:move]	295248	shadow	move from	41	34	to	41	33
[Actor:move]	297330	shadow	move from	40	35	to	41	34
[Actor:move]	300779	shadow	move from	40	34	to	41	35
checkHitOld	85.36066968667	62
=> chance to hit	77.247401718423
checkHitOld	27.83882181415	22
=> chance to hit	62.790093664536
[Actor:move]	289331	sandworm burrower	move from	8	34	to	8	33
[Actor:move]	289332	sandworm burrower	move from	14	18	to	14	19
[Actor:move]	289333	sandworm burrower	move from	17	20	to	17	19
[Actor:move]	289334	sandworm burrower	move from	16	26	to	15	26
[Actor:move]	289335	sandworm burrower	move from	20	39	to	19	39
[Actor:move]	289336	sandworm burrower	move from	12	34	to	12	34
[Actor:move]	289337	sandworm burrower	move from	7	27	to	7	28
[Actor:move]	289338	sandworm burrower	move from	18	17	to	18	18
[Actor:move]	289339	sandworm burrower	move from	13	37	to	14	37
[LOG]	
checkHitOld	85.36066968667	62
=> chance to hit	77.247401718423
[Actor:move]	293241	shadow	move from	43	34	to	42	34
[Actor:move]	297330	shadow	move from	41	34	to	42	35
[Actor:move]	300779	shadow	move from	41	35	to	41	36
checkHitOld	27.83882181415	22
=> chance to hit	62.790093664536
[Actor:move]	289331	sandworm burrower	move from	8	33	to	9	33
[Actor:move]	289332	sandworm burrower	move from	14	19	to	14	20
[Actor:move]	289333	sandworm burrower	move from	17	19	to	17	18
[Actor:move]	289334	sandworm burrower	move from	15	26	to	14	26
[Actor:move]	289335	sandworm burrower	move from	19	39	to	18	39
[Actor:move]	289336	sandworm burrower	move from	12	34	to	12	33
[Actor:move]	289337	sandworm burrower	move from	7	28	to	6	28
[Actor:move]	289338	sandworm burrower	move from	18	18	to	19	18
[Actor:move]	289339	sandworm burrower	move from	14	37	to	15	37
[Actor:move]	6962	Garruk	move from	15	14	to	14	15
checkHitOld	85.36066968667	62
=> chance to hit	77.247401718423
[Actor:move]	6962	Garruk	move from	14	15	to	14	14
[Actor:move]	293241	shadow	move from	42	34	to	41	34
[Actor:move]	295248	shadow	move from	41	33	to	42	34
[Actor:move]	297330	shadow	move from	42	35	to	43	34
[Actor:move]	300779	shadow	move from	41	36	to	40	35
[Actor:move]	289331	sandworm burrower	move from	9	33	to	9	34
[Actor:move]	289332	sandworm burrower	move from	14	20	to	14	21
[Actor:move]	289333	sandworm burrower	move from	17	18	to	17	17
[Actor:move]	289334	sandworm burrower	move from	14	26	to	13	26
[Actor:move]	289335	sandworm burrower	move from	18	39	to	17	39
[Actor:move]	289336	sandworm burrower	move from	12	33	to	12	32
[Actor:move]	289337	sandworm burrower	move from	6	28	to	5	28
[Actor:move]	289338	sandworm burrower	move from	19	18	to	19	19
[Actor:move]	289339	sandworm burrower	move from	15	37	to	16	37
[Actor:move]	6962	Garruk	move from	14	14	to	13	13
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	
[Actor:move]	6962	Garruk	move from	13	13	to	12	12
[Actor:move]	293241	shadow	move from	41	34	to	40	33
[Actor:move]	295248	shadow	move from	42	34	to	43	35
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	move from	40	35	to	41	35
[Actor:move]	289331	sandworm burrower	move from	9	34	to	10	34
[Actor:move]	289332	sandworm burrower	move from	14	21	to	14	22
[Actor:move]	289333	sandworm burrower	move from	17	17	to	17	16
[Actor:move]	289334	sandworm burrower	move from	13	26	to	12	26
[Actor:move]	289335	sandworm burrower	move from	17	39	to	16	39
[Actor:move]	289336	sandworm burrower	move from	12	32	to	12	31
[Actor:move]	289337	sandworm burrower	move from	5	28	to	5	29
[Actor:move]	289338	sandworm burrower	move from	19	19	to	20	19
[Actor:move]	289339	sandworm burrower	move from	16	37	to	16	36
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[Actor:move]	6962	Garruk	move from	12	12	to	11	11
[Actor:move]	293241	shadow	move from	40	33	to	40	34
[Actor:move]	295248	shadow	move from	43	35	to	44	34
[Actor:move]	297330	shadow	move from	42	34	to	41	34
[Actor:move]	300779	shadow	move from	41	35	to	42	35
[Actor:move]	289331	sandworm burrower	move from	10	34	to	11	34
[Actor:move]	289332	sandworm burrower	move from	14	22	to	14	23
[Actor:move]	289333	sandworm burrower	move from	17	16	to	17	15
[Actor:move]	289335	sandworm burrower	move from	16	39	to	15	39
[Actor:move]	289336	sandworm burrower	move from	12	31	to	12	30
[Actor:move]	289337	sandworm burrower	move from	5	29	to	5	30
[Actor:move]	289338	sandworm burrower	move from	20	19	to	21	19
[Actor:move]	289339	sandworm burrower	move from	16	36	to	17	36
[Actor:move]	6962	Garruk	move from	11	11	to	10	10
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	87.112512419793	4	62.644205936353	0.57181881792493	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	62.644205936353	0.57181881792493	vs. armor/def	1	15
checkHit	62.644205936353	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.644205936353	15	=	1.0952884118727
[ATTACK] after armor	99.671245480416
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	99.671245480416
[ATTACK] after mult	56.993893771718
[Actor:move]	317817	poison ooze	(forced) move from	nil	nil	to	6	10
[LOG]	Poison ooze splits in two!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	77.726490816156	3	62.644205936353	0.3040811464201	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	62.644205936353	0.3040811464201	vs. armor/def	1	15
checkHit	62.644205936353	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.644205936353	15	=	1.0952884118727
[ATTACK] after armor	92.004226597307
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	92.004226597307
[ATTACK] after mult	27.976750699204
checkHit	10	vs	52	=> chance to hit	0
[LOG]	Poison ooze is weakened by the darkness!
checkHit	51	vs	25	=> chance to hit	95
[Actor:move]	317817	poison ooze	(forced) move from	6	10	to	7	10
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# knocks back Poison ooze!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	87.112512419793	4	62.644205936353	0.57181881792493	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	62.644205936353	0.57181881792493	vs. armor/def	1	15
checkHit	62.644205936353	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	93	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.644205936353	15	=	1.0952884118727
[ATTACK] after armor	101.86182230416
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	101.86182230416
[ATTACK] after mult	58.246506821645
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	77.726490816156	3	62.644205936353	0.3040811464201	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	62.644205936353	0.3040811464201	vs. armor/def	1	15
checkHit	62.644205936353	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.644205936353	15	=	1.0952884118727
[ATTACK] after armor	106.24297595165
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	106.24297595165
[ATTACK] after mult	32.306485926462
checkHit	10	vs	52	=> chance to hit	0
[LOG]	Poison ooze is weakened by the darkness!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	87.112512419793	4	62.644205936353	0.57181881792493	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	62.644205936353	0.57181881792493	vs. armor/def	1	15
checkHit	62.644205936353	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.644205936353	15	=	1.0952884118727
[ATTACK] after armor	109.52884118727
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	109.52884118727
[ATTACK] after mult	62.630652496393
[LOG]	#F53CBE#Poison ooze suffers an unfortunate end.
[Actor:move]	317818	poison ooze	(forced) move from	nil	nil	to	5	11
[LOG]	Poison ooze splits in two!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	77.726490816156	3	62.644205936353	0.3040811464201	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	62.644205936353	0.3040811464201	vs. armor/def	1	15
checkHit	62.644205936353	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	101	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.644205936353	15	=	1.0952884118727
[ATTACK] after armor	110.62412959914
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	110.62412959914
[ATTACK] after mult	33.638712150233
[LOG]	#F53CBE#Poison ooze suffers an unfortunate end.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	87.112512419793	4	62.939878323474	0.59981881792493	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	62.939878323474	0.59981881792493	vs. armor/def	1	15
checkHit	62.939878323474	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	113	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.939878323474	15	=	1.0958797566469
[ATTACK] after armor	123.83441250111
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	123.83441250111
[ATTACK] after mult	74.278210924842
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	poison ooze	dam/apr/atk/mult ::	77.726490816156	3	63.235550710595	0.3189709538781	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	63.235550710595	0.3189709538781	vs. armor/def	1	15
checkHit	63.235550710595	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	96	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	63.235550710595	15	=	1.0964711014212
[ATTACK] after armor	105.26122573643
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	105.26122573643
[ATTACK] after mult	33.575273579528
[Actor:move]	6962	Garruk	(forced) move from	10	10	to	5	10
[Actor:move]	293241	shadow	move from	40	34	to	39	35
[Actor:move]	295248	shadow	move from	44	34	to	44	33
[Actor:move]	297330	shadow	move from	41	34	to	40	33
[Actor:move]	300779	shadow	move from	42	35	to	43	35
[LOG]	The unstable sand tunnel collapses!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ooze for #WHITE#58 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#32 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#289#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ooze for #WHITE#74 physical#LAST# damage.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Poison ooze for #WHITE#57 physical#LAST#, #LIGHT_GREEN#44 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#28 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#63 physical#LAST#, #LIGHT_GREEN#61 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#47 physical#LAST# (#RED##{bold}#421#LAST##{normal}# total damage).
[Actor:move]	289331	sandworm burrower	move from	11	34	to	11	33
[Actor:move]	289332	sandworm burrower	move from	14	23	to	14	24
[Actor:move]	289333	sandworm burrower	move from	17	15	to	17	14
[Actor:move]	289334	sandworm burrower	move from	12	26	to	12	27
[Actor:move]	289335	sandworm burrower	move from	15	39	to	14	39
[Actor:move]	289336	sandworm burrower	move from	12	30	to	13	30
[Actor:move]	289337	sandworm burrower	move from	5	30	to	5	31
[Actor:move]	289338	sandworm burrower	move from	21	19	to	21	20
[Actor:move]	289339	sandworm burrower	move from	17	36	to	17	35
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ooze!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Poison ooze!#{normal}#
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Poison ooze for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	5	10	to	5	11
[Identify]	topaz	true
[LOG]	Garruk picks up (M.): #FFFFFF##UID:289363:0#topaz#LAST#.
[Actor:move]	293241	shadow	move from	39	35	to	40	35
[Actor:move]	295248	shadow	move from	44	33	to	43	34
[Actor:move]	297330	shadow	(forced) move from	40	33	to	40	34
[Actor:move]	300779	shadow	move from	43	35	to	42	35
[Actor:move]	289331	sandworm burrower	move from	11	33	to	11	32
[Actor:move]	289332	sandworm burrower	move from	14	24	to	14	25
[Actor:move]	289334	sandworm burrower	move from	12	27	to	12	28
[Actor:move]	289335	sandworm burrower	move from	14	39	to	13	39
[Actor:move]	289336	sandworm burrower	move from	13	30	to	14	30
[Actor:move]	289337	sandworm burrower	move from	5	31	to	5	31
[Actor:move]	289338	sandworm burrower	move from	21	20	to	21	21
[Actor:move]	289339	sandworm burrower	move from	17	35	to	17	34
[improved_talented AI] chooses for	317817	poison ooze	T_POISONOUS_SPORES
[LOG]	#YELLOW##{bold}#Poison ooze releases poisonous spores at Garruk.#{normal}##LAST#
[MIND CRIT %]	1
checkHit	49	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows poison ooze!
[LOG]	Garruk is poisoned and cannot move!
[LOG]	Curse of Nightmares hits Poison ooze for #ORANGE#46 mind#LAST# damage.
[MIND CRIT %]	6.4021349781833
[LOG]	Garruk attunes to the damage.
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#{bold}#Curse of Nightmares killed Poison ooze!#{normal}#
[LOG]	Spydric Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[Actor:move]	293241	shadow	(forced) move from	40	35	to	41	33
[Actor:move]	295248	shadow	move from	43	34	to	43	35
[Actor:move]	297330	shadow	move from	40	34	to	40	33
[Actor:move]	300779	shadow	move from	42	35	to	41	35
[Actor:move]	289331	sandworm burrower	move from	11	32	to	12	32
[Actor:move]	289332	sandworm burrower	move from	14	25	to	14	26
[Actor:move]	289333	sandworm burrower	move from	17	14	to	17	15
[Actor:move]	289334	sandworm burrower	move from	12	28	to	13	28
[Actor:move]	289335	sandworm burrower	move from	13	39	to	12	39
[Actor:move]	289336	sandworm burrower	move from	14	30	to	15	30
[Actor:move]	289337	sandworm burrower	move from	5	31	to	5	30
[Actor:move]	289338	sandworm burrower	move from	21	21	to	21	22
[Actor:move]	289339	sandworm burrower	move from	17	34	to	17	33
[LOG]	Spydric Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	295248	shadow	move from	43	35	to	44	34
[Actor:move]	297330	shadow	move from	40	33	to	41	32
[Actor:move]	300779	shadow	move from	41	35	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	32	to	5	31
[Actor:move]	289331	sandworm burrower	move from	12	32	to	12	31
[Actor:move]	289332	sandworm burrower	move from	14	26	to	14	27
[Actor:move]	289333	sandworm burrower	move from	17	15	to	17	16
[Actor:move]	289334	sandworm burrower	move from	13	28	to	13	29
[Actor:move]	289335	sandworm burrower	move from	12	39	to	11	39
[Actor:move]	289336	sandworm burrower	move from	15	30	to	16	30
[Actor:move]	289337	sandworm burrower	move from	5	30	to	5	29
[Actor:move]	289338	sandworm burrower	move from	21	22	to	22	22
[Actor:move]	289339	sandworm burrower	move from	17	33	to	17	32
[LOG]	Spydric Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	293241	shadow	move from	42	34	to	41	35
[Actor:move]	295248	shadow	move from	44	34	to	44	33
[Actor:move]	297330	shadow	move from	41	32	to	41	31
[Actor:move]	300779	shadow	move from	41	34	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	31	to	5	30
[Actor:move]	289331	sandworm burrower	move from	12	31	to	12	30
[Actor:move]	289332	sandworm burrower	move from	14	27	to	14	28
[Actor:move]	289333	sandworm burrower	move from	17	16	to	18	16
[Actor:move]	289334	sandworm burrower	move from	13	29	to	13	30
[Actor:move]	289335	sandworm burrower	move from	11	39	to	10	39
[Actor:move]	289336	sandworm burrower	move from	16	30	to	17	30
[Actor:move]	289337	sandworm burrower	move from	5	29	to	5	28
[Actor:move]	289338	sandworm burrower	move from	22	22	to	22	23
[Actor:move]	289339	sandworm burrower	move from	17	32	to	17	31
[LOG]	Spydric Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	293241	shadow	move from	41	35	to	41	34
[Actor:move]	295248	shadow	move from	44	33	to	43	34
[Actor:move]	297330	shadow	move from	41	31	to	41	32
[Actor:move]	300779	shadow	move from	42	34	to	43	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	30	to	5	29
[Actor:move]	289331	sandworm burrower	move from	12	30	to	12	29
[Actor:move]	289332	sandworm burrower	move from	14	28	to	14	29
[Actor:move]	289333	sandworm burrower	move from	18	16	to	19	16
[Actor:move]	289334	sandworm burrower	move from	13	30	to	13	30
[Actor:move]	289335	sandworm burrower	move from	10	39	to	9	39
[Actor:move]	289336	sandworm burrower	move from	17	30	to	18	30
[Actor:move]	289337	sandworm burrower	move from	5	28	to	6	28
[Actor:move]	289338	sandworm burrower	move from	22	23	to	23	23
[Actor:move]	289339	sandworm burrower	move from	17	31	to	17	30
[LOG]	Spydric Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#2 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[Actor:move]	293241	shadow	move from	41	34	to	41	33
[Actor:move]	295248	shadow	move from	43	34	to	42	35
[Actor:move]	297330	shadow	move from	41	32	to	40	33
[Actor:move]	300779	shadow	move from	43	35	to	44	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	29	to	5	28
[Actor:move]	289331	sandworm burrower	move from	12	29	to	12	28
[Actor:move]	289332	sandworm burrower	move from	14	29	to	14	30
[Actor:move]	289333	sandworm burrower	move from	19	16	to	19	17
[Actor:move]	289334	sandworm burrower	move from	13	30	to	13	30
[Actor:move]	289335	sandworm burrower	move from	9	39	to	9	39
[Actor:move]	289336	sandworm burrower	move from	18	30	to	19	30
[Actor:move]	289337	sandworm burrower	move from	6	28	to	6	27
[Actor:move]	289338	sandworm burrower	move from	23	23	to	24	23
[Actor:move]	289339	sandworm burrower	move from	17	30	to	17	29
[LOG]	Spydric Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	
[Actor:move]	293241	shadow	move from	41	33	to	40	34
[Actor:move]	295248	shadow	move from	42	35	to	41	36
[Actor:move]	297330	shadow	move from	40	33	to	41	33
[Actor:move]	300779	shadow	move from	44	34	to	43	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	28	to	6	28
[Actor:move]	289331	sandworm burrower	move from	12	28	to	12	27
[Actor:move]	289332	sandworm burrower	move from	14	30	to	14	31
[Actor:move]	289333	sandworm burrower	move from	19	17	to	19	18
[Actor:move]	289334	sandworm burrower	move from	13	30	to	14	30
[Actor:move]	289335	sandworm burrower	move from	9	39	to	10	39
[Actor:move]	289336	sandworm burrower	move from	19	30	to	20	30
[Actor:move]	289337	sandworm burrower	move from	6	27	to	7	27
[Actor:move]	289338	sandworm burrower	move from	24	23	to	24	24
[Actor:move]	289339	sandworm burrower	move from	17	29	to	17	28
[LOG]	Spydric Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	
[Actor:move]	293241	shadow	move from	40	34	to	39	35
[Actor:move]	295248	shadow	(forced) move from	41	36	to	42	35
[Actor:move]	297330	shadow	move from	41	33	to	41	34
[Actor:move]	300779	shadow	move from	43	35	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	28	to	6	27
[Actor:move]	289331	sandworm burrower	move from	12	27	to	12	26
[Actor:move]	289332	sandworm burrower	move from	14	31	to	14	32
[Actor:move]	289333	sandworm burrower	move from	19	18	to	19	17
[Actor:move]	289334	sandworm burrower	move from	14	30	to	14	31
[Actor:move]	289335	sandworm burrower	move from	10	39	to	11	39
[Actor:move]	289336	sandworm burrower	move from	20	30	to	21	30
[Actor:move]	289337	sandworm burrower	move from	7	27	to	7	26
[Actor:move]	289338	sandworm burrower	move from	24	24	to	25	24
[Actor:move]	289339	sandworm burrower	move from	17	28	to	17	27
[LOG]	Spydric Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	
[Actor:move]	293241	shadow	move from	39	35	to	40	34
[Actor:move]	295248	shadow	move from	42	35	to	41	36
[Actor:move]	297330	shadow	move from	41	34	to	41	35
[Actor:move]	300779	shadow	move from	42	34	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	27	to	7	27
[Actor:move]	289332	sandworm burrower	move from	14	32	to	14	33
[Actor:move]	289333	sandworm burrower	move from	19	17	to	20	17
[Actor:move]	289334	sandworm burrower	move from	14	31	to	14	32
[Actor:move]	289335	sandworm burrower	move from	11	39	to	11	38
[Actor:move]	289336	sandworm burrower	move from	21	30	to	22	30
checkHitOld	86.803374599536	62
=> chance to hit	77.761942326722
[Actor:move]	289337	sandworm burrower	move from	7	26	to	8	26
[Actor:move]	289338	sandworm burrower	move from	25	24	to	25	25
[Actor:move]	289339	sandworm burrower	move from	17	27	to	17	26
[LOG]	Garruk is no longer poisoned.
[LOG]	Garruk is no longer attuned.
[LOG]	Spydric Poison from Poison ooze hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	
[Actor:move]	293241	shadow	move from	40	34	to	40	33
[SPELL CRIT %]	6.1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
New GL Shader program 108
*p 108: Uniform: 1: 1406 tick
*p 108: Uniform: 3: 1406 time_factor
*p 108: Uniform: 6: 1406 circleDescendSpeed
*p 108: Uniform: 2: 1406 tick_start
*p 108: Uniform: 4: 1406 noup
*p 108: Uniform: 5: 1406 circleRotationSpeed
*p 108: Uniform: 0: 8B5E tex
*p 108: Uniform: 10: 8B52 circleColor
*p 108: Uniform: 7: 1406 beamsCount
*p 108: Uniform: 8: 8B52 beamColor1
*p 108: Uniform: 9: 8B52 beamColor2
[SHADER] setting reset param	tick_start	2854466
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
New GL Shader program 110
*p 110: Uniform: 1: 1406 tick
*p 110: Uniform: 3: 1406 time_factor
*p 110: Uniform: 6: 1406 circleDescendSpeed
*p 110: Uniform: 2: 1406 tick_start
*p 110: Uniform: 4: 1406 noup
*p 110: Uniform: 5: 1406 circleRotationSpeed
*p 110: Uniform: 0: 8B5E tex
*p 110: Uniform: 10: 8B52 circleColor
*p 110: Uniform: 7: 1406 beamsCount
*p 110: Uniform: 8: 8B52 beamColor1
*p 110: Uniform: 9: 8B52 beamColor2
[SHADER] setting reset param	tick_start	2854466
[Actor:move]	297330	shadow	move from	41	35	to	40	34
[Actor:move]	300779	shadow	move from	41	34	to	40	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	27	to	7	26
[Actor:move]	289331	sandworm burrower	move from	12	26	to	13	26
[Actor:move]	289332	sandworm burrower	move from	14	33	to	14	34
[Actor:move]	289333	sandworm burrower	move from	20	17	to	21	17
[Actor:move]	289334	sandworm burrower	move from	14	32	to	14	33
[Actor:move]	289335	sandworm burrower	move from	11	38	to	11	37
[Actor:move]	289336	sandworm burrower	move from	22	30	to	23	30
[Actor:move]	289337	sandworm burrower	move from	8	26	to	9	26
[Actor:move]	289338	sandworm burrower	move from	25	25	to	26	25
[Actor:move]	289339	sandworm burrower	move from	17	26	to	17	25
[LOG]	#00ff00##UID:1250:0#Talent Rampage is ready to use.
[LOG]	
[Actor:move]	6962	Garruk	move from	5	11	to	6	11
[Identify]	enlightening dwarven-steel plate armour of implacability (Corpses)	true
[LOG]	Garruk picks up (F.): #8d55ff##UID:288543:0#enlightening dwarven-steel plate armour of implacability (Corpses) (0 def, 16 armour)#LAST#.
[LOG]	You pickup 0.54 gold pieces.
[Actor:move]	293241	shadow	move from	40	33	to	41	32
[Actor:move]	295248	shadow	move from	41	36	to	41	35
[Actor:move]	297330	shadow	move from	40	34	to	41	33
[Actor:move]	300779	shadow	move from	40	35	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	26	to	8	26
[Actor:move]	289331	sandworm burrower	move from	13	26	to	13	27
[Actor:move]	289333	sandworm burrower	move from	21	17	to	22	17
[Actor:move]	289334	sandworm burrower	move from	14	33	to	15	33
[Actor:move]	289335	sandworm burrower	move from	11	37	to	11	36
[Actor:move]	289337	sandworm burrower	move from	9	26	to	9	26
[Actor:move]	289338	sandworm burrower	move from	26	25	to	27	25
[Actor:move]	289339	sandworm burrower	move from	17	25	to	17	24
[LOG]	
[LOG]	Resting starts...
[Actor:move]	293241	shadow	move from	41	32	to	41	31
[Actor:move]	295248	shadow	move from	41	35	to	40	34
[Actor:move]	297330	shadow	move from	41	33	to	42	34
[Actor:move]	300779	shadow	move from	41	34	to	42	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	8	26	to	7	26
[Actor:move]	289331	sandworm burrower	move from	13	27	to	13	28
[Actor:move]	289332	sandworm burrower	move from	14	34	to	15	34
[Actor:move]	289333	sandworm burrower	move from	22	17	to	22	18
[Actor:move]	289334	sandworm burrower	move from	15	33	to	15	33
[Actor:move]	289335	sandworm burrower	move from	11	36	to	11	35
[Actor:move]	289336	sandworm burrower	move from	23	30	to	24	30
[Actor:move]	289337	sandworm burrower	move from	9	26	to	9	27
[Actor:move]	289338	sandworm burrower	move from	27	25	to	28	25
[Actor:move]	289339	sandworm burrower	move from	17	24	to	17	23
[Actor:move]	293241	shadow	move from	41	31	to	41	32
[Actor:move]	295248	shadow	move from	40	34	to	41	34
[Actor:move]	297330	shadow	move from	42	34	to	41	35
[Actor:move]	300779	shadow	move from	42	35	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	26	to	8	26
[Actor:move]	289331	sandworm burrower	move from	13	28	to	14	28
[Actor:move]	289332	sandworm burrower	move from	15	34	to	16	34
[Actor:move]	289333	sandworm burrower	move from	22	18	to	23	18
[Actor:move]	289334	sandworm burrower	move from	15	33	to	15	32
[Actor:move]	289335	sandworm burrower	move from	11	35	to	11	34
[Actor:move]	289336	sandworm burrower	move from	24	30	to	25	30
[Actor:move]	289337	sandworm burrower	move from	9	27	to	10	27
[Actor:move]	289338	sandworm burrower	move from	28	25	to	28	26
[Actor:move]	289339	sandworm burrower	move from	17	23	to	17	22
[Actor:move]	293241	shadow	move from	41	32	to	41	33
[Actor:move]	295248	shadow	move from	41	34	to	42	35
[Actor:move]	297330	shadow	move from	41	35	to	40	35
[Actor:move]	300779	shadow	move from	43	34	to	44	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	8	26	to	7	26
[Actor:move]	289331	sandworm burrower	move from	14	28	to	15	28
[Actor:move]	289332	sandworm burrower	move from	16	34	to	17	34
[Actor:move]	289333	sandworm burrower	move from	23	18	to	23	19
[Actor:move]	289334	sandworm burrower	move from	15	32	to	16	32
[Actor:move]	289335	sandworm burrower	move from	11	34	to	11	33
[Actor:move]	289336	sandworm burrower	move from	25	30	to	26	30
[Actor:move]	289337	sandworm burrower	move from	10	27	to	10	28
[Actor:move]	289338	sandworm burrower	move from	28	26	to	29	26
[Actor:move]	289339	sandworm burrower	move from	17	22	to	17	21
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	295248	shadow	move from	42	35	to	41	36
[Actor:move]	297330	shadow	move from	40	35	to	41	35
[Actor:move]	300779	shadow	move from	44	34	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	26	to	8	26
[Actor:move]	289331	sandworm burrower	move from	15	28	to	16	28
[Actor:move]	289332	sandworm burrower	move from	17	34	to	18	34
[Actor:move]	289333	sandworm burrower	move from	23	19	to	23	20
[Actor:move]	289334	sandworm burrower	move from	16	32	to	16	32
[Actor:move]	289335	sandworm burrower	move from	11	33	to	12	33
[Actor:move]	289336	sandworm burrower	move from	26	30	to	26	31
[Actor:move]	289337	sandworm burrower	move from	10	28	to	10	29
[Actor:move]	289338	sandworm burrower	move from	29	26	to	30	26
[Actor:move]	289339	sandworm burrower	move from	17	21	to	17	20
[Actor:move]	293241	shadow	move from	42	34	to	43	35
[Actor:move]	295248	shadow	(forced) move from	41	36	to	42	35
[Actor:move]	297330	shadow	move from	41	35	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	8	26	to	7	26
[Actor:move]	289331	sandworm burrower	move from	16	28	to	16	29
[Actor:move]	289332	sandworm burrower	move from	18	34	to	19	34
[Actor:move]	289333	sandworm burrower	move from	23	20	to	24	20
[Actor:move]	289334	sandworm burrower	move from	16	32	to	15	32
[Actor:move]	289335	sandworm burrower	move from	12	33	to	12	32
[Actor:move]	289336	sandworm burrower	move from	26	31	to	27	31
[Actor:move]	289337	sandworm burrower	move from	10	29	to	11	29
[Actor:move]	289338	sandworm burrower	move from	30	26	to	31	26
[Actor:move]	289339	sandworm burrower	move from	17	20	to	17	19
[Actor:move]	293241	shadow	move from	43	35	to	44	34
[Actor:move]	295248	shadow	move from	42	35	to	41	36
[Actor:move]	297330	shadow	move from	42	34	to	43	35
[Actor:move]	300779	shadow	move from	43	34	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	26	to	6	27
[Actor:move]	289331	sandworm burrower	move from	16	29	to	17	29
[Actor:move]	289332	sandworm burrower	move from	19	34	to	20	34
[Actor:move]	289333	sandworm burrower	move from	24	20	to	25	20
[Actor:move]	289334	sandworm burrower	move from	15	32	to	15	31
[Actor:move]	289335	sandworm burrower	move from	12	32	to	12	31
[Actor:move]	289336	sandworm burrower	move from	27	31	to	27	32
[Actor:move]	289337	sandworm burrower	move from	11	29	to	12	29
[Actor:move]	289338	sandworm burrower	move from	31	26	to	31	27
[Actor:move]	289339	sandworm burrower	move from	17	19	to	17	18
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	293241	shadow	move from	44	34	to	43	34
[Actor:move]	295248	shadow	move from	41	36	to	41	35
[Actor:move]	297330	shadow	move from	43	35	to	44	34
[Actor:move]	300779	shadow	move from	42	34	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	27	to	5	28
[Actor:move]	289331	sandworm burrower	move from	17	29	to	17	30
[Actor:move]	289332	sandworm burrower	move from	20	34	to	21	34
[Actor:move]	289333	sandworm burrower	move from	25	20	to	26	20
[Actor:move]	289334	sandworm burrower	move from	15	31	to	15	30
[Actor:move]	289335	sandworm burrower	move from	12	31	to	12	30
[Actor:move]	289336	sandworm burrower	move from	27	32	to	27	33
[Actor:move]	289337	sandworm burrower	move from	12	29	to	12	29
[Actor:move]	289338	sandworm burrower	move from	31	27	to	31	28
[Actor:move]	289339	sandworm burrower	move from	17	18	to	17	17
[LOG]	Resting starts...
[Actor:move]	293241	shadow	move from	43	34	to	42	34
[Actor:move]	295248	shadow	move from	41	35	to	40	34
[Actor:move]	297330	shadow	move from	44	34	to	43	34
[Actor:move]	300779	shadow	(forced) move from	41	34	to	41	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	5	28	to	6	27
[Actor:move]	289331	sandworm burrower	move from	17	30	to	18	30
[Actor:move]	289332	sandworm burrower	move from	21	34	to	22	34
[Actor:move]	289333	sandworm burrower	move from	26	20	to	27	20
[Actor:move]	289334	sandworm burrower	move from	15	30	to	15	29
[Actor:move]	289335	sandworm burrower	move from	12	30	to	13	30
[Actor:move]	289336	sandworm burrower	move from	27	33	to	27	34
[Actor:move]	289337	sandworm burrower	move from	12	29	to	12	30
[Actor:move]	289338	sandworm burrower	move from	31	28	to	31	29
[Actor:move]	289339	sandworm burrower	move from	17	17	to	17	16
[Actor:move]	293241	shadow	move from	42	34	to	41	34
[Actor:move]	295248	shadow	move from	40	34	to	40	33
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	move from	41	33	to	40	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	6	27	to	7	27
[Actor:move]	289331	sandworm burrower	move from	18	30	to	19	30
[Actor:move]	289332	sandworm burrower	move from	22	34	to	23	34
[Actor:move]	289333	sandworm burrower	move from	27	20	to	28	20
[Actor:move]	289334	sandworm burrower	move from	15	29	to	15	28
[Actor:move]	289335	sandworm burrower	move from	13	30	to	14	30
[Actor:move]	289336	sandworm burrower	move from	27	34	to	27	35
[Actor:move]	289337	sandworm burrower	move from	12	30	to	12	31
[Actor:move]	289338	sandworm burrower	move from	31	29	to	32	29
[Actor:move]	289339	sandworm burrower	move from	17	16	to	17	15
[Actor:move]	293241	shadow	move from	41	34	to	41	33
[Actor:move]	295248	shadow	move from	40	33	to	41	32
[Actor:move]	297330	shadow	move from	42	34	to	41	34
[Actor:move]	300779	shadow	move from	40	34	to	40	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	7	27	to	8	26
[Actor:move]	289331	sandworm burrower	move from	19	30	to	20	30
[Actor:move]	289332	sandworm burrower	move from	23	34	to	24	34
[Actor:move]	289333	sandworm burrower	move from	28	20	to	29	20
[Actor:move]	289334	sandworm burrower	move from	15	28	to	14	28
[Actor:move]	289335	sandworm burrower	move from	14	30	to	14	29
[Actor:move]	289336	sandworm burrower	move from	27	35	to	28	35
[Actor:move]	289337	sandworm burrower	move from	12	31	to	12	31
[Actor:move]	289338	sandworm burrower	move from	32	29	to	32	30
[Actor:move]	289339	sandworm burrower	move from	17	15	to	18	15
[Actor:move]	293241	shadow	move from	41	33	to	40	34
[Actor:move]	295248	shadow	move from	41	32	to	41	31
[Actor:move]	297330	shadow	move from	41	34	to	41	33
[Actor:move]	300779	shadow	move from	40	33	to	41	32
[Actor:move]	288726	gigantic corrosive tunneler	move from	8	26	to	9	27
[Actor:move]	289331	sandworm burrower	move from	20	30	to	21	30
[Actor:move]	289332	sandworm burrower	move from	24	34	to	25	34
[Actor:move]	289333	sandworm burrower	move from	29	20	to	29	21
[Actor:move]	289334	sandworm burrower	move from	14	28	to	13	28
[Actor:move]	289335	sandworm burrower	move from	14	29	to	14	28
[Actor:move]	289336	sandworm burrower	move from	28	35	to	29	35
[Actor:move]	289337	sandworm burrower	move from	12	31	to	12	32
[Actor:move]	289338	sandworm burrower	move from	32	30	to	32	31
[Actor:move]	289339	sandworm burrower	move from	18	15	to	18	14
[Actor:move]	293241	shadow	move from	40	34	to	39	35
[Actor:move]	297330	shadow	move from	41	33	to	40	33
[Actor:move]	300779	shadow	move from	41	32	to	41	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	27	to	9	26
[Actor:move]	289331	sandworm burrower	move from	21	30	to	22	30
[Actor:move]	289332	sandworm burrower	move from	25	34	to	26	34
[Actor:move]	289333	sandworm burrower	move from	29	21	to	29	22
[Actor:move]	289334	sandworm burrower	move from	13	28	to	13	27
[Actor:move]	289335	sandworm burrower	move from	14	28	to	15	28
[Actor:move]	289336	sandworm burrower	move from	29	35	to	30	35
[Actor:move]	289337	sandworm burrower	move from	12	32	to	12	33
[Actor:move]	289338	sandworm burrower	move from	32	31	to	32	32
[Actor:move]	289339	sandworm burrower	move from	18	14	to	17	14
[Actor:move]	293241	shadow	move from	39	35	to	40	35
[Actor:move]	295248	shadow	move from	41	31	to	41	32
[Actor:move]	297330	shadow	move from	40	33	to	41	34
[Actor:move]	300779	shadow	move from	41	33	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	26	to	9	27
[Actor:move]	289331	sandworm burrower	move from	22	30	to	23	30
[Actor:move]	289332	sandworm burrower	move from	26	34	to	27	34
[Actor:move]	289333	sandworm burrower	move from	29	22	to	29	23
[Actor:move]	289334	sandworm burrower	move from	13	27	to	12	27
[Actor:move]	289335	sandworm burrower	move from	15	28	to	15	27
[Actor:move]	289336	sandworm burrower	move from	30	35	to	31	35
[Actor:move]	289337	sandworm burrower	move from	12	33	to	12	34
[Actor:move]	289338	sandworm burrower	move from	32	32	to	33	32
[Actor:move]	293241	shadow	move from	40	35	to	40	34
[Actor:move]	295248	shadow	move from	41	32	to	41	33
[Actor:move]	297330	shadow	move from	41	34	to	42	35
[Actor:move]	300779	shadow	move from	42	34	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	27	to	10	28
[Actor:move]	289331	sandworm burrower	move from	23	30	to	23	31
[Actor:move]	289332	sandworm burrower	move from	27	34	to	28	34
[Actor:move]	289333	sandworm burrower	move from	29	23	to	29	24
[Actor:move]	289334	sandworm burrower	move from	12	27	to	12	26
[Actor:move]	289335	sandworm burrower	move from	15	27	to	15	26
[Actor:move]	289336	sandworm burrower	move from	31	35	to	31	36
[Actor:move]	289337	sandworm burrower	move from	12	34	to	11	34
[Actor:move]	289338	sandworm burrower	move from	33	32	to	33	33
[Actor:move]	293241	shadow	move from	40	34	to	41	34
[Actor:move]	295248	shadow	move from	41	33	to	42	34
[Actor:move]	297330	shadow	move from	42	35	to	43	35
[Actor:move]	300779	shadow	move from	43	34	to	44	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	28	to	9	27
[Actor:move]	289331	sandworm burrower	move from	23	31	to	23	32
[Actor:move]	289332	sandworm burrower	move from	28	34	to	29	34
[Actor:move]	289333	sandworm burrower	move from	29	24	to	29	25
[Actor:move]	289335	sandworm burrower	move from	15	26	to	15	25
[Actor:move]	289336	sandworm burrower	move from	31	36	to	31	37
[Actor:move]	289337	sandworm burrower	move from	11	34	to	10	34
[Actor:move]	289338	sandworm burrower	move from	33	33	to	34	33
[Actor:move]	289339	sandworm burrower	move from	17	14	to	16	14
[Actor:move]	293241	shadow	move from	41	34	to	42	35
[Actor:move]	295248	shadow	move from	42	34	to	41	34
[Actor:move]	297330	shadow	move from	43	35	to	43	34
[Actor:move]	300779	shadow	move from	44	34	to	43	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	27	to	8	26
[Actor:move]	289331	sandworm burrower	move from	23	32	to	23	33
[Actor:move]	289332	sandworm burrower	move from	29	34	to	30	34
[Actor:move]	289333	sandworm burrower	move from	29	25	to	30	25
[Actor:move]	289334	sandworm burrower	move from	12	26	to	12	27
[Actor:move]	289335	sandworm burrower	move from	15	25	to	16	25
[Actor:move]	289336	sandworm burrower	move from	31	37	to	31	38
[Actor:move]	289337	sandworm burrower	move from	10	34	to	10	33
[Actor:move]	289338	sandworm burrower	move from	34	33	to	34	34
[Actor:move]	289339	sandworm burrower	move from	16	14	to	15	14
[Actor:move]	293241	shadow	move from	42	35	to	42	34
[Actor:move]	295248	shadow	move from	41	34	to	40	35
[Actor:move]	297330	shadow	move from	43	34	to	44	33
[Actor:move]	300779	shadow	move from	43	35	to	42	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	8	26	to	9	26
[Actor:move]	289331	sandworm burrower	move from	23	33	to	24	33
[Actor:move]	289332	sandworm burrower	move from	30	34	to	30	35
[Actor:move]	289333	sandworm burrower	move from	30	25	to	31	25
[Actor:move]	289334	sandworm burrower	move from	12	27	to	12	28
[Actor:move]	289335	sandworm burrower	move from	16	25	to	17	25
[Actor:move]	289336	sandworm burrower	move from	31	38	to	32	38
[Actor:move]	289337	sandworm burrower	move from	10	33	to	9	33
[Actor:move]	289338	sandworm burrower	move from	34	34	to	35	34
[Actor:move]	289339	sandworm burrower	move from	15	14	to	15	15
[Actor:move]	293241	shadow	move from	42	34	to	43	34
[Actor:move]	295248	shadow	move from	40	35	to	40	34
[Actor:move]	297330	shadow	move from	44	33	to	44	34
[Actor:move]	300779	shadow	move from	42	35	to	42	34
checkHitOld	85.36066968667	62
=> chance to hit	77.247401718423
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	26	to	10	25
[Actor:move]	289331	sandworm burrower	move from	24	33	to	24	34
[Actor:move]	289332	sandworm burrower	move from	30	35	to	30	34
[Actor:move]	289333	sandworm burrower	move from	31	25	to	32	25
[Actor:move]	289334	sandworm burrower	move from	12	28	to	12	29
[Actor:move]	289335	sandworm burrower	move from	17	25	to	17	24
[Actor:move]	289336	sandworm burrower	move from	32	38	to	33	38
[Actor:move]	289337	sandworm burrower	move from	9	33	to	8	33
[Actor:move]	289338	sandworm burrower	move from	35	34	to	34	34
[Actor:move]	289339	sandworm burrower	move from	15	15	to	15	16
[Actor:move]	293241	shadow	move from	43	34	to	44	33
[Actor:move]	295248	shadow	move from	40	34	to	41	33
[Actor:move]	297330	shadow	(forced) move from	44	34	to	41	32
[Actor:move]	300779	shadow	move from	42	34	to	41	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	25	to	9	24
[Actor:move]	289331	sandworm burrower	move from	24	34	to	25	34
[Actor:move]	289332	sandworm burrower	move from	30	34	to	31	34
[Actor:move]	289333	sandworm burrower	move from	32	25	to	32	26
[Actor:move]	289334	sandworm burrower	move from	12	29	to	11	29
[Actor:move]	289335	sandworm burrower	move from	17	24	to	18	24
[Actor:move]	289336	sandworm burrower	move from	33	38	to	34	38
[Actor:move]	289337	sandworm burrower	move from	8	33	to	8	34
[Actor:move]	289338	sandworm burrower	move from	34	34	to	35	34
[Actor:move]	289339	sandworm burrower	move from	15	16	to	15	17
[Actor:move]	293241	shadow	move from	44	33	to	43	34
[Actor:move]	295248	shadow	move from	41	33	to	41	34
[Actor:move]	297330	shadow	(forced) move from	41	32	to	41	31
[Actor:move]	300779	shadow	(forced) move from	41	35	to	40	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	24	to	9	23
[Actor:move]	289331	sandworm burrower	move from	25	34	to	25	35
[Actor:move]	289332	sandworm burrower	move from	31	34	to	32	34
[Actor:move]	289333	sandworm burrower	move from	32	26	to	33	26
[Actor:move]	289334	sandworm burrower	move from	11	29	to	10	29
[Actor:move]	289335	sandworm burrower	move from	18	24	to	19	24
[Actor:move]	289337	sandworm burrower	move from	8	34	to	7	34
[Actor:move]	289338	sandworm burrower	move from	35	34	to	36	34
[Actor:move]	289339	sandworm burrower	move from	15	17	to	15	18
[Actor:move]	293241	shadow	move from	43	34	to	42	35
[Actor:move]	295248	shadow	move from	41	34	to	42	34
[Actor:move]	297330	shadow	move from	41	31	to	41	32
[Actor:move]	300779	shadow	move from	40	34	to	41	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	25	35	to	25	36
[Actor:move]	289332	sandworm burrower	move from	32	34	to	33	34
[Actor:move]	289333	sandworm burrower	move from	33	26	to	33	27
[Actor:move]	289334	sandworm burrower	move from	10	29	to	9	29
[Actor:move]	289335	sandworm burrower	move from	19	24	to	20	24
[Actor:move]	289336	sandworm burrower	move from	34	38	to	33	38
[Actor:move]	289337	sandworm burrower	move from	7	34	to	6	34
[Actor:move]	289338	sandworm burrower	move from	36	34	to	37	34
[Actor:move]	289339	sandworm burrower	move from	15	18	to	14	18
[Actor:move]	293241	shadow	move from	42	35	to	41	34
[Actor:move]	295248	shadow	move from	42	34	to	42	35
[Actor:move]	297330	shadow	move from	41	32	to	41	33
[Actor:move]	300779	shadow	move from	41	35	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	25	36	to	26	36
[Actor:move]	289332	sandworm burrower	move from	33	34	to	34	34
[Actor:move]	289333	sandworm burrower	move from	33	27	to	33	28
[Actor:move]	289334	sandworm burrower	move from	9	29	to	8	29
[Actor:move]	289335	sandworm burrower	move from	20	24	to	21	24
[Actor:move]	289336	sandworm burrower	move from	33	38	to	32	38
[Actor:move]	289337	sandworm burrower	move from	6	34	to	6	35
[Actor:move]	289338	sandworm burrower	move from	37	34	to	38	34
[Actor:move]	289339	sandworm burrower	move from	14	18	to	14	19
[Actor:move]	293241	shadow	move from	41	34	to	40	33
[Actor:move]	295248	shadow	move from	42	35	to	41	34
[Actor:move]	300779	shadow	move from	42	34	to	43	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	26	36	to	27	36
[Actor:move]	289332	sandworm burrower	move from	34	34	to	35	34
[Actor:move]	289333	sandworm burrower	move from	33	28	to	34	28
[Actor:move]	289334	sandworm burrower	move from	8	29	to	8	30
[Actor:move]	289335	sandworm burrower	move from	21	24	to	22	24
[Actor:move]	289336	sandworm burrower	move from	32	38	to	31	38
[Actor:move]	289337	sandworm burrower	move from	6	35	to	6	36
[Actor:move]	289338	sandworm burrower	move from	38	34	to	38	34
[Actor:move]	289339	sandworm burrower	move from	14	19	to	14	20
[Actor:move]	293241	shadow	move from	40	33	to	40	34
[Actor:move]	295248	shadow	move from	41	34	to	40	33
[Actor:move]	297330	shadow	move from	41	33	to	42	34
[Actor:move]	300779	shadow	move from	43	35	to	42	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	27	36	to	27	37
[Actor:move]	289332	sandworm burrower	move from	35	34	to	36	34
[Actor:move]	289333	sandworm burrower	move from	34	28	to	34	29
[Actor:move]	289334	sandworm burrower	move from	8	30	to	8	31
[Actor:move]	289335	sandworm burrower	move from	22	24	to	23	24
[Actor:move]	289336	sandworm burrower	move from	31	38	to	30	38
[Actor:move]	289337	sandworm burrower	move from	6	36	to	6	37
[Actor:move]	289338	sandworm burrower	move from	38	34	to	38	33
[Actor:move]	289339	sandworm burrower	move from	14	20	to	14	21
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[Actor:move]	293241	shadow	move from	40	34	to	39	35
[Actor:move]	295248	shadow	move from	40	33	to	41	32
[Actor:move]	297330	shadow	move from	42	34	to	43	34
[Actor:move]	300779	shadow	move from	42	35	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	27	37	to	27	38
[Actor:move]	289332	sandworm burrower	move from	36	34	to	37	34
[Actor:move]	289333	sandworm burrower	move from	34	29	to	34	30
[Actor:move]	289334	sandworm burrower	move from	8	31	to	8	32
[Actor:move]	289335	sandworm burrower	move from	23	24	to	24	24
[Actor:move]	289336	sandworm burrower	move from	30	38	to	29	38
[Actor:move]	289337	sandworm burrower	move from	6	37	to	5	37
[Actor:move]	289338	sandworm burrower	move from	38	33	to	37	33
[Actor:move]	289339	sandworm burrower	move from	14	21	to	14	22
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[Actor:move]	293241	shadow	move from	39	35	to	38	34
[Actor:move]	295248	shadow	(forced) move from	41	32	to	40	33
[Actor:move]	297330	shadow	move from	43	34	to	44	34
[Actor:move]	300779	shadow	move from	42	34	to	41	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	27	38	to	28	38
[Actor:move]	289332	sandworm burrower	move from	37	34	to	36	34
[Actor:move]	289333	sandworm burrower	move from	34	30	to	34	31
[Actor:move]	289334	sandworm burrower	move from	8	32	to	7	32
[Actor:move]	289335	sandworm burrower	move from	24	24	to	25	24
[Actor:move]	289336	sandworm burrower	move from	29	38	to	29	37
[Actor:move]	289337	sandworm burrower	move from	5	37	to	5	38
[Actor:move]	289338	sandworm burrower	move from	37	33	to	37	32
[Actor:move]	289339	sandworm burrower	move from	14	22	to	14	23
[LOG]	
[Actor:move]	6962	Garruk	move from	6	11	to	5	12
[LOG]	#GOLD#An object rolls from the chest!
[Actor:move]	6962	Garruk	move from	5	12	to	6	11
[Actor:move]	293241	shadow	move from	38	34	to	38	33
[Actor:move]	295248	shadow	move from	40	33	to	41	32
[Actor:move]	297330	shadow	move from	44	34	to	43	34
[Actor:move]	300779	shadow	move from	41	33	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	28	38	to	29	38
[Actor:move]	289332	sandworm burrower	move from	36	34	to	37	34
[Actor:move]	289333	sandworm burrower	move from	34	31	to	34	32
[Actor:move]	289334	sandworm burrower	move from	7	32	to	6	32
[Actor:move]	289335	sandworm burrower	move from	25	24	to	26	24
[Actor:move]	289336	sandworm burrower	move from	29	37	to	29	36
[Actor:move]	289337	sandworm burrower	move from	5	38	to	5	39
[Actor:move]	289338	sandworm burrower	move from	37	32	to	37	31
[Actor:move]	289339	sandworm burrower	move from	14	23	to	14	24
[LOG]	
[Actor:move]	6962	Garruk	move from	6	11	to	5	12
[ActorObjectUse] useObjectEnable: 	insulating pair of dwarven-steel boots of phasing (Madness)	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	insulating pair of dwarven-steel boots of phasing (Madness)	292334	is ineligible for talent interface
[Identify]	insulating pair of dwarven-steel boots of phasing (Madness)	true
[LOG]	Garruk picks up (z.): #0080FF##UID:292334:0#insulating pair of dwarven-steel boots of phasing (Madness) (0 def, 4 armour)#LAST#.
[Actor:move]	295248	shadow	move from	41	32	to	41	33
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	(forced) move from	41	34	to	36	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	29	38	to	30	38
[Actor:move]	289332	sandworm burrower	move from	37	34	to	38	34
[Actor:move]	289333	sandworm burrower	move from	34	32	to	34	33
[Actor:move]	289334	sandworm burrower	move from	6	32	to	5	32
[Actor:move]	289335	sandworm burrower	move from	26	24	to	27	24
[Actor:move]	289336	sandworm burrower	move from	29	36	to	29	35
[Actor:move]	289338	sandworm burrower	move from	37	31	to	36	31
[Actor:move]	289339	sandworm burrower	move from	14	24	to	14	24
[LOG]	
[LOG]	Resting starts...
[Actor:move]	293241	shadow	move from	38	33	to	37	32
[Actor:move]	295248	shadow	move from	41	33	to	41	34
[Actor:move]	297330	shadow	move from	42	34	to	41	33
[Actor:move]	300779	shadow	move from	36	34	to	37	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	30	38	to	31	38
[Actor:move]	289332	sandworm burrower	move from	38	34	to	38	34
[Actor:move]	289333	sandworm burrower	move from	34	33	to	34	34
[Actor:move]	289334	sandworm burrower	move from	5	32	to	5	33
[Actor:move]	289335	sandworm burrower	move from	27	24	to	28	24
[Actor:move]	289336	sandworm burrower	move from	29	35	to	28	35
[Actor:move]	289337	sandworm burrower	move from	5	39	to	6	39
[Actor:move]	289338	sandworm burrower	move from	36	31	to	35	31
[Actor:move]	289339	sandworm burrower	move from	14	24	to	14	23
[Actor:move]	293241	shadow	move from	37	32	to	38	33
[Actor:move]	295248	shadow	move from	41	34	to	42	35
[Actor:move]	297330	shadow	move from	41	33	to	41	32
[Actor:move]	300779	shadow	move from	37	33	to	36	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	31	38	to	32	38
[Actor:move]	289332	sandworm burrower	move from	38	34	to	38	34
[Actor:move]	289333	sandworm burrower	move from	34	34	to	34	35
[Actor:move]	289334	sandworm burrower	move from	5	33	to	5	34
[Actor:move]	289335	sandworm burrower	move from	28	24	to	29	24
[Actor:move]	289336	sandworm burrower	move from	28	35	to	27	35
[Actor:move]	289337	sandworm burrower	move from	6	39	to	6	38
[Actor:move]	289338	sandworm burrower	move from	35	31	to	35	30
[Actor:move]	289339	sandworm burrower	move from	14	23	to	15	23
[LOG]	Garruk stops regenerating health quickly.
[Actor:move]	293241	shadow	(forced) move from	38	33	to	40	34
[Actor:move]	295248	shadow	move from	42	35	to	43	34
[Actor:move]	297330	shadow	move from	41	32	to	41	31
[Actor:move]	300779	shadow	move from	36	34	to	37	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	32	38	to	33	38
[Actor:move]	289332	sandworm burrower	move from	38	34	to	38	35
[Actor:move]	289333	sandworm burrower	move from	34	35	to	34	36
[Actor:move]	289334	sandworm burrower	move from	5	34	to	5	35
[Actor:move]	289335	sandworm burrower	move from	29	24	to	30	24
[Actor:move]	289336	sandworm burrower	move from	27	35	to	27	34
[Actor:move]	289337	sandworm burrower	move from	6	38	to	7	38
[Actor:move]	289338	sandworm burrower	move from	35	30	to	35	29
[Actor:move]	289339	sandworm burrower	move from	15	23	to	16	23
[Actor:move]	293241	shadow	move from	40	34	to	41	34
[Actor:move]	295248	shadow	move from	43	34	to	42	34
[Actor:move]	297330	shadow	move from	41	31	to	41	32
[Actor:move]	300779	shadow	move from	37	33	to	38	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	33	38	to	34	38
[Actor:move]	289332	sandworm burrower	move from	38	35	to	37	35
[Actor:move]	289333	sandworm burrower	move from	34	36	to	34	37
[Actor:move]	289334	sandworm burrower	move from	5	35	to	5	36
[Actor:move]	289335	sandworm burrower	move from	30	24	to	31	24
[Actor:move]	289336	sandworm burrower	move from	27	34	to	27	33
[Actor:move]	289337	sandworm burrower	move from	7	38	to	7	37
[Actor:move]	289338	sandworm burrower	move from	35	29	to	34	29
[Actor:move]	289339	sandworm burrower	move from	16	23	to	17	23
[Actor:move]	293241	shadow	move from	41	34	to	42	35
[Actor:move]	295248	shadow	move from	42	34	to	41	34
[Actor:move]	297330	shadow	move from	41	32	to	40	33
[Actor:move]	300779	shadow	move from	38	33	to	38	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289332	sandworm burrower	move from	37	35	to	36	35
[Actor:move]	289333	sandworm burrower	move from	34	37	to	34	37
[Actor:move]	289334	sandworm burrower	move from	5	36	to	5	37
[Actor:move]	289335	sandworm burrower	move from	31	24	to	32	24
[Actor:move]	289336	sandworm burrower	move from	27	33	to	26	33
[Actor:move]	289337	sandworm burrower	move from	7	37	to	8	37
[Actor:move]	289338	sandworm burrower	move from	34	29	to	33	29
[Actor:move]	289339	sandworm burrower	move from	17	23	to	18	23
[Actor:move]	293241	shadow	move from	42	35	to	43	34
[Actor:move]	295248	shadow	move from	41	34	to	40	34
[Actor:move]	300779	shadow	move from	38	34	to	39	35
[improved_talented AI] chooses for	288726	gigantic corrosive tunneler	T_ATTACK
[T_ATTACK]	288726	gigantic corrosive tunneler	attacks empty space:	9	23
[Actor:move]	289331	sandworm burrower	move from	34	38	to	33	38
[Actor:move]	289332	sandworm burrower	move from	36	35	to	35	35
[Actor:move]	289333	sandworm burrower	move from	34	37	to	34	36
[Actor:move]	289334	sandworm burrower	move from	5	37	to	5	38
[Actor:move]	289335	sandworm burrower	move from	32	24	to	33	24
[Actor:move]	289336	sandworm burrower	move from	26	33	to	26	32
[Actor:move]	289337	sandworm burrower	move from	8	37	to	9	37
[Actor:move]	289338	sandworm burrower	move from	33	29	to	33	28
[Actor:move]	289339	sandworm burrower	move from	18	23	to	18	22
[Actor:move]	293241	shadow	move from	43	34	to	44	34
[Actor:move]	295248	shadow	move from	40	34	to	40	35
[Actor:move]	297330	shadow	move from	40	33	to	40	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	33	38	to	33	39
[Actor:move]	289332	sandworm burrower	move from	35	35	to	34	35
[Actor:move]	289333	sandworm burrower	move from	34	36	to	33	36
[Actor:move]	289334	sandworm burrower	move from	5	38	to	5	39
[Actor:move]	289335	sandworm burrower	move from	33	24	to	34	24
[Actor:move]	289336	sandworm burrower	move from	26	32	to	26	31
[Actor:move]	289337	sandworm burrower	move from	9	37	to	9	36
[Actor:move]	289338	sandworm burrower	move from	33	28	to	33	27
[Actor:move]	289339	sandworm burrower	move from	18	22	to	19	22
[Actor:move]	293241	shadow	move from	44	34	to	43	35
[Actor:move]	297330	shadow	move from	40	34	to	40	33
[Actor:move]	300779	shadow	move from	39	35	to	40	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	33	39	to	32	39
[Actor:move]	289332	sandworm burrower	move from	34	35	to	33	35
[Actor:move]	289335	sandworm burrower	move from	34	24	to	35	24
[Actor:move]	289336	sandworm burrower	move from	26	31	to	26	31
[Actor:move]	289337	sandworm burrower	move from	9	36	to	9	35
[Actor:move]	289338	sandworm burrower	move from	33	27	to	33	26
[Actor:move]	289339	sandworm burrower	move from	19	22	to	19	21
[Actor:move]	293241	shadow	move from	43	35	to	42	35
[Actor:move]	295248	shadow	move from	40	35	to	39	35
[Actor:move]	300779	shadow	move from	40	34	to	41	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	32	39	to	31	39
[Actor:move]	289332	sandworm burrower	move from	33	35	to	33	35
[Actor:move]	289333	sandworm burrower	move from	33	36	to	33	36
[Actor:move]	289334	sandworm burrower	move from	5	39	to	6	39
[Actor:move]	289335	sandworm burrower	move from	35	24	to	36	24
[Actor:move]	289336	sandworm burrower	move from	26	31	to	26	32
[Actor:move]	289337	sandworm burrower	move from	9	35	to	9	34
[Actor:move]	289338	sandworm burrower	move from	33	26	to	32	26
[Actor:move]	289339	sandworm burrower	move from	19	21	to	19	20
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	293241	shadow	move from	42	35	to	41	34
[Actor:move]	295248	shadow	move from	39	35	to	38	34
[Actor:move]	297330	shadow	(forced) move from	40	33	to	37	33
[Actor:move]	300779	shadow	move from	41	33	to	40	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	9	24
[Actor:move]	289331	sandworm burrower	move from	31	39	to	30	39
[Actor:move]	289332	sandworm burrower	move from	33	35	to	33	34
[Actor:move]	289333	sandworm burrower	move from	33	36	to	34	36
[Actor:move]	289334	sandworm burrower	move from	6	39	to	6	38
[Actor:move]	289336	sandworm burrower	move from	26	32	to	27	32
[Actor:move]	289337	sandworm burrower	move from	9	34	to	9	33
[Actor:move]	289338	sandworm burrower	move from	32	26	to	32	25
[Actor:move]	289339	sandworm burrower	move from	19	20	to	20	20
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	5	12	to	6	12
[LOG]	
[Actor:move]	6962	Garruk	move from	6	12	to	6	11
[Actor:move]	293241	shadow	move from	41	34	to	41	33
[Actor:move]	295248	shadow	move from	38	34	to	37	34
[Actor:move]	297330	shadow	move from	37	33	to	38	33
[Actor:move]	300779	shadow	move from	40	33	to	41	32
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	24	to	9	23
[Actor:move]	289331	sandworm burrower	move from	30	39	to	29	39
[Actor:move]	289332	sandworm burrower	move from	33	34	to	33	33
[Actor:move]	289333	sandworm burrower	move from	34	36	to	35	36
[Actor:move]	289334	sandworm burrower	move from	6	38	to	6	37
[Actor:move]	289335	sandworm burrower	move from	36	24	to	35	24
[Actor:move]	289336	sandworm burrower	move from	27	32	to	28	32
[Actor:move]	289337	sandworm burrower	move from	9	33	to	10	33
[Actor:move]	289338	sandworm burrower	move from	32	25	to	31	25
[Actor:move]	289339	sandworm burrower	move from	20	20	to	21	20
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	295248	shadow	move from	37	34	to	37	33
[Actor:move]	297330	shadow	move from	38	33	to	37	32
[Actor:move]	300779	shadow	(forced) move from	41	32	to	42	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	29	39	to	28	39
[Actor:move]	289332	sandworm burrower	move from	33	33	to	33	32
[Actor:move]	289333	sandworm burrower	move from	35	36	to	35	35
[Actor:move]	289334	sandworm burrower	move from	6	37	to	6	36
[Actor:move]	289335	sandworm burrower	move from	35	24	to	34	24
[Actor:move]	289336	sandworm burrower	move from	28	32	to	29	32
[Actor:move]	289337	sandworm burrower	move from	10	33	to	11	33
[Actor:move]	289338	sandworm burrower	move from	31	25	to	31	24
[Actor:move]	289339	sandworm burrower	move from	21	20	to	22	20
[Actor:move]	293241	shadow	move from	42	34	to	43	34
[Actor:move]	295248	shadow	move from	37	33	to	38	33
[Actor:move]	297330	shadow	move from	37	32	to	36	31
[Actor:move]	300779	shadow	move from	42	35	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	28	39	to	27	39
[Actor:move]	289332	sandworm burrower	move from	33	32	to	33	31
[Actor:move]	289333	sandworm burrower	move from	35	35	to	35	34
[Actor:move]	289334	sandworm burrower	move from	6	36	to	7	36
[Actor:move]	289335	sandworm burrower	move from	34	24	to	33	24
[Actor:move]	289336	sandworm burrower	move from	29	32	to	29	33
[Actor:move]	289337	sandworm burrower	move from	11	33	to	11	32
[Actor:move]	289338	sandworm burrower	move from	31	24	to	31	23
[Actor:move]	289339	sandworm burrower	move from	22	20	to	23	20
[Actor:move]	293241	shadow	move from	43	34	to	44	33
[Actor:move]	295248	shadow	move from	38	33	to	37	34
[Actor:move]	297330	shadow	move from	36	31	to	37	32
[Actor:move]	300779	shadow	move from	42	34	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	27	39	to	26	39
[Actor:move]	289332	sandworm burrower	move from	33	31	to	32	31
[Actor:move]	289333	sandworm burrower	move from	35	34	to	35	33
[Actor:move]	289334	sandworm burrower	move from	7	36	to	8	36
[Actor:move]	289335	sandworm burrower	move from	33	24	to	32	24
[Actor:move]	289336	sandworm burrower	move from	29	33	to	30	33
[Actor:move]	289337	sandworm burrower	move from	11	32	to	12	32
[Actor:move]	289338	sandworm burrower	move from	31	23	to	30	23
[Actor:move]	289339	sandworm burrower	move from	23	20	to	23	19
[Actor:move]	293241	shadow	(forced) move from	44	33	to	45	33
[Actor:move]	295248	shadow	move from	37	34	to	37	35
[Actor:move]	297330	shadow	move from	37	32	to	38	33
[Actor:move]	300779	shadow	move from	43	34	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	26	39	to	25	39
[Actor:move]	289332	sandworm burrower	move from	32	31	to	32	30
[Actor:move]	289333	sandworm burrower	move from	35	33	to	35	32
[Actor:move]	289334	sandworm burrower	move from	8	36	to	8	35
[Actor:move]	289335	sandworm burrower	move from	32	24	to	32	25
[Actor:move]	289336	sandworm burrower	move from	30	33	to	31	33
[Actor:move]	289337	sandworm burrower	move from	12	32	to	12	31
[Actor:move]	289338	sandworm burrower	move from	30	23	to	30	22
[Actor:move]	289339	sandworm burrower	move from	23	19	to	24	19
[Actor:move]	293241	shadow	move from	45	33	to	44	33
[Actor:move]	295248	shadow	move from	37	35	to	38	35
[Actor:move]	297330	shadow	move from	38	33	to	38	34
[Actor:move]	300779	shadow	move from	42	34	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	25	39	to	24	39
[Actor:move]	289332	sandworm burrower	move from	32	30	to	31	30
[Actor:move]	289333	sandworm burrower	move from	35	32	to	36	32
[Actor:move]	289334	sandworm burrower	move from	8	35	to	9	35
[Actor:move]	289335	sandworm burrower	move from	32	25	to	32	26
[Actor:move]	289336	sandworm burrower	move from	31	33	to	31	34
[Actor:move]	289337	sandworm burrower	move from	12	31	to	12	31
[Actor:move]	289338	sandworm burrower	move from	30	22	to	30	21
[Actor:move]	289339	sandworm burrower	move from	24	19	to	25	19
[Actor:move]	293241	shadow	move from	44	33	to	44	34
[Actor:move]	295248	shadow	move from	38	35	to	39	35
[Actor:move]	297330	shadow	move from	38	34	to	37	34
[Actor:move]	300779	shadow	move from	41	34	to	40	34
[improved_talented AI] chooses for	288726	gigantic corrosive tunneler	T_ATTACK
[T_ATTACK]	288726	gigantic corrosive tunneler	attacks empty space:	9	23
[Actor:move]	289331	sandworm burrower	move from	24	39	to	23	39
[Actor:move]	289332	sandworm burrower	move from	31	30	to	30	30
[Actor:move]	289333	sandworm burrower	move from	36	32	to	36	31
[Actor:move]	289334	sandworm burrower	move from	9	35	to	10	35
[Actor:move]	289335	sandworm burrower	move from	32	26	to	31	26
[Actor:move]	289336	sandworm burrower	move from	31	34	to	32	34
[Actor:move]	289337	sandworm burrower	move from	12	31	to	12	30
[Actor:move]	289338	sandworm burrower	move from	30	21	to	29	21
[Actor:move]	289339	sandworm burrower	move from	25	19	to	26	19
[Actor:move]	293241	shadow	move from	44	34	to	43	35
[Actor:move]	295248	shadow	move from	39	35	to	40	35
[Actor:move]	297330	shadow	move from	37	34	to	38	34
Astar fail: destination unreachable
[Actor:move]	300779	shadow	move from	40	34	to	40	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	23	39	to	22	39
[Actor:move]	289332	sandworm burrower	move from	30	30	to	29	30
[Actor:move]	289333	sandworm burrower	move from	36	31	to	36	30
[Actor:move]	289334	sandworm burrower	move from	10	35	to	11	35
[Actor:move]	289335	sandworm burrower	move from	31	26	to	31	27
[Actor:move]	289336	sandworm burrower	move from	32	34	to	32	35
[Actor:move]	289337	sandworm burrower	move from	12	30	to	13	30
[Actor:move]	289338	sandworm burrower	move from	29	21	to	28	21
[Actor:move]	289339	sandworm burrower	move from	26	19	to	27	19
[Actor:move]	293241	shadow	move from	43	35	to	42	35
[Actor:move]	295248	shadow	move from	40	35	to	41	35
[Actor:move]	297330	shadow	move from	38	34	to	39	35
[Actor:move]	300779	shadow	move from	40	33	to	41	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	22	39	to	21	39
[Actor:move]	289332	sandworm burrower	move from	29	30	to	28	30
[Actor:move]	289333	sandworm burrower	move from	36	30	to	36	29
[Actor:move]	289334	sandworm burrower	move from	11	35	to	11	34
[Actor:move]	289335	sandworm burrower	move from	31	27	to	31	26
[Actor:move]	289336	sandworm burrower	move from	32	35	to	33	35
[Actor:move]	289337	sandworm burrower	move from	13	30	to	13	29
[Actor:move]	289338	sandworm burrower	move from	28	21	to	27	21
[Actor:move]	293241	shadow	move from	42	35	to	41	36
[Actor:move]	295248	shadow	move from	41	35	to	42	35
[Actor:move]	297330	shadow	move from	39	35	to	40	35
[Actor:move]	300779	shadow	move from	41	33	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	21	39	to	20	39
[Actor:move]	289332	sandworm burrower	move from	28	30	to	27	30
[Actor:move]	289333	sandworm burrower	move from	36	29	to	36	28
[Actor:move]	289334	sandworm burrower	move from	11	34	to	12	34
[Actor:move]	289335	sandworm burrower	move from	31	26	to	30	26
[Actor:move]	289336	sandworm burrower	move from	33	35	to	33	36
[Actor:move]	289337	sandworm burrower	move from	13	29	to	13	28
[Actor:move]	289338	sandworm burrower	move from	27	21	to	27	20
[Actor:move]	293241	shadow	move from	41	36	to	41	35
[Actor:move]	295248	shadow	move from	42	35	to	43	34
[Actor:move]	297330	shadow	move from	40	35	to	41	34
[Actor:move]	300779	shadow	move from	42	34	to	43	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	20	39	to	19	39
[Actor:move]	289332	sandworm burrower	move from	27	30	to	26	30
[Actor:move]	289333	sandworm burrower	move from	36	28	to	36	27
[Actor:move]	289334	sandworm burrower	move from	12	34	to	12	34
[Actor:move]	289335	sandworm burrower	move from	30	26	to	29	26
[Actor:move]	289337	sandworm burrower	move from	13	28	to	14	28
[Actor:move]	289338	sandworm burrower	move from	27	20	to	27	20
[Actor:move]	289339	sandworm burrower	move from	27	19	to	28	19
[Actor:move]	293241	shadow	move from	41	35	to	40	34
[Actor:move]	295248	shadow	move from	43	34	to	44	34
[Actor:move]	297330	shadow	move from	41	34	to	42	34
[Actor:move]	300779	shadow	move from	43	35	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	19	39	to	18	39
[Actor:move]	289332	sandworm burrower	move from	26	30	to	25	30
[Actor:move]	289333	sandworm burrower	move from	36	27	to	36	26
[Actor:move]	289334	sandworm burrower	move from	12	34	to	12	35
[Actor:move]	289335	sandworm burrower	move from	29	26	to	28	26
[Actor:move]	289336	sandworm burrower	move from	33	36	to	34	36
[Actor:move]	289337	sandworm burrower	move from	14	28	to	15	28
[Actor:move]	289338	sandworm burrower	move from	27	20	to	27	21
[Actor:move]	289339	sandworm burrower	move from	28	19	to	29	19
Server latency	118
[Actor:move]	293241	shadow	move from	40	34	to	39	35
[Actor:move]	295248	shadow	move from	44	34	to	43	35
[Actor:move]	297330	shadow	move from	42	34	to	41	33
[Actor:move]	300779	shadow	move from	43	34	to	44	33
[improved_talented AI] chooses for	288726	gigantic corrosive tunneler	T_ATTACK
[T_ATTACK]	288726	gigantic corrosive tunneler	attacks empty space:	10	23
[Actor:move]	289331	sandworm burrower	move from	18	39	to	17	39
[Actor:move]	289332	sandworm burrower	move from	25	30	to	24	30
[Actor:move]	289333	sandworm burrower	move from	36	26	to	36	25
[Actor:move]	289334	sandworm burrower	move from	12	35	to	11	35
[Actor:move]	289335	sandworm burrower	move from	28	26	to	27	26
[Actor:move]	289336	sandworm burrower	move from	34	36	to	34	37
[Actor:move]	289337	sandworm burrower	move from	15	28	to	15	27
[Actor:move]	289338	sandworm burrower	move from	27	21	to	28	21
[Actor:move]	289339	sandworm burrower	move from	29	19	to	29	20
[Actor:move]	295248	shadow	move from	43	35	to	42	34
[Actor:move]	297330	shadow	(forced) move from	41	33	to	41	36
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	17	39	to	16	39
[Actor:move]	289332	sandworm burrower	move from	24	30	to	23	30
[Actor:move]	289333	sandworm burrower	move from	36	25	to	36	24
[Actor:move]	289334	sandworm burrower	move from	11	35	to	10	35
[Actor:move]	289335	sandworm burrower	move from	27	26	to	26	26
[Actor:move]	289336	sandworm burrower	move from	34	37	to	34	38
[Actor:move]	289337	sandworm burrower	move from	15	27	to	15	26
[Actor:move]	289338	sandworm burrower	move from	28	21	to	28	22
[Actor:move]	289339	sandworm burrower	move from	29	20	to	29	21
[Actor:move]	295248	shadow	move from	42	34	to	41	33
[Actor:move]	297330	shadow	move from	41	36	to	42	35
Astar fail: destination unreachable
[Actor:move]	300779	shadow	move from	44	33	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	16	39	to	15	39
[Actor:move]	289334	sandworm burrower	move from	10	35	to	9	35
[Actor:move]	289335	sandworm burrower	move from	26	26	to	25	26
[Actor:move]	289337	sandworm burrower	move from	15	26	to	15	25
[Actor:move]	289338	sandworm burrower	move from	28	22	to	29	22
[Actor:move]	289339	sandworm burrower	move from	29	21	to	30	21
[Actor:move]	293241	shadow	move from	39	35	to	40	35
[Actor:move]	295248	shadow	move from	41	33	to	41	32
[Actor:move]	297330	shadow	move from	42	35	to	42	34
[Actor:move]	300779	shadow	move from	43	34	to	42	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	9	24
[Actor:move]	289331	sandworm burrower	move from	15	39	to	14	39
[Actor:move]	289332	sandworm burrower	move from	23	30	to	23	31
[Actor:move]	289333	sandworm burrower	move from	36	24	to	36	23
[Actor:move]	289334	sandworm burrower	move from	9	35	to	8	35
[Actor:move]	289335	sandworm burrower	move from	25	26	to	24	26
[Actor:move]	289336	sandworm burrower	move from	34	38	to	34	37
[Actor:move]	289337	sandworm burrower	move from	15	25	to	15	25
[Actor:move]	289338	sandworm burrower	move from	29	22	to	29	23
[Actor:move]	289339	sandworm burrower	move from	30	21	to	30	22
[Actor:move]	293241	shadow	move from	40	35	to	41	35
[Actor:move]	295248	shadow	(forced) move from	41	32	to	41	33
[Actor:move]	297330	shadow	(forced) move from	42	34	to	41	31
[Actor:move]	300779	shadow	move from	42	35	to	41	36
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	24	to	10	25
[Actor:move]	289331	sandworm burrower	move from	14	39	to	13	39
[Actor:move]	289332	sandworm burrower	move from	23	31	to	24	31
[Actor:move]	289333	sandworm burrower	move from	36	23	to	35	23
[Actor:move]	289334	sandworm burrower	move from	8	35	to	7	35
[Actor:move]	289335	sandworm burrower	move from	24	26	to	23	26
[Actor:move]	289336	sandworm burrower	move from	34	37	to	35	37
[Actor:move]	289337	sandworm burrower	move from	15	25	to	16	25
[Actor:move]	289338	sandworm burrower	move from	29	23	to	30	23
[Actor:move]	289339	sandworm burrower	move from	30	22	to	31	22
[Actor:move]	293241	shadow	move from	41	35	to	40	34
[Actor:move]	295248	shadow	move from	41	33	to	41	32
[Actor:move]	300779	shadow	move from	41	36	to	42	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	25	to	9	24
[Actor:move]	289331	sandworm burrower	move from	13	39	to	12	39
[Actor:move]	289332	sandworm burrower	move from	24	31	to	24	31
[Actor:move]	289333	sandworm burrower	move from	35	23	to	35	22
[Actor:move]	289334	sandworm burrower	move from	7	35	to	6	35
[Actor:move]	289335	sandworm burrower	move from	23	26	to	22	26
[Actor:move]	289336	sandworm burrower	move from	35	37	to	35	36
[Actor:move]	289337	sandworm burrower	move from	16	25	to	16	26
[Actor:move]	289338	sandworm burrower	move from	30	23	to	30	24
[Actor:move]	289339	sandworm burrower	move from	31	22	to	31	23
[Actor:move]	295248	shadow	move from	41	32	to	41	33
[Actor:move]	300779	shadow	move from	42	35	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	24	to	10	25
[Actor:move]	289331	sandworm burrower	move from	12	39	to	11	39
[Actor:move]	289332	sandworm burrower	move from	24	31	to	24	32
[Actor:move]	289333	sandworm burrower	move from	35	22	to	35	21
[Actor:move]	289334	sandworm burrower	move from	6	35	to	6	36
[Actor:move]	289335	sandworm burrower	move from	22	26	to	21	26
[Actor:move]	289336	sandworm burrower	move from	35	36	to	36	36
[Actor:move]	289337	sandworm burrower	move from	16	26	to	16	27
[Actor:move]	289338	sandworm burrower	move from	30	24	to	31	24
[Actor:move]	289339	sandworm burrower	move from	31	23	to	32	23
[Actor:move]	293241	shadow	move from	40	34	to	40	35
[Actor:move]	295248	shadow	move from	41	33	to	41	34
[Actor:move]	297330	shadow	move from	41	31	to	41	32
[Actor:move]	300779	shadow	move from	42	34	to	41	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	25	to	11	26
[Actor:move]	289331	sandworm burrower	move from	11	39	to	10	39
[Actor:move]	289332	sandworm burrower	move from	24	32	to	24	33
[Actor:move]	289333	sandworm burrower	move from	35	21	to	34	21
[Actor:move]	289334	sandworm burrower	move from	6	36	to	6	37
[Actor:move]	289335	sandworm burrower	move from	21	26	to	20	26
[Actor:move]	289336	sandworm burrower	move from	36	36	to	36	35
[Actor:move]	289337	sandworm burrower	move from	16	27	to	17	27
[Actor:move]	289338	sandworm burrower	move from	31	24	to	31	25
[Actor:move]	289339	sandworm burrower	move from	32	23	to	33	23
[USERCHAT] channel achievement	ptikev	tome	There and back again (Insane (Roguelike) difficulty)	true	true
[Actor:move]	297330	shadow	move from	41	32	to	40	33
[Actor:move]	300779	shadow	move from	41	35	to	40	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	11	26	to	12	25
[Actor:move]	289331	sandworm burrower	move from	10	39	to	9	39
[Actor:move]	289332	sandworm burrower	move from	24	33	to	24	34
[Actor:move]	289333	sandworm burrower	move from	34	21	to	34	20
[Actor:move]	289334	sandworm burrower	move from	6	37	to	6	38
[Actor:move]	289335	sandworm burrower	move from	20	26	to	19	26
[Actor:move]	289336	sandworm burrower	move from	36	35	to	36	34
[Actor:move]	289337	sandworm burrower	move from	17	27	to	17	28
[Actor:move]	289338	sandworm burrower	move from	31	25	to	32	25
[Actor:move]	289339	sandworm burrower	move from	33	23	to	33	24
[Actor:move]	293241	shadow	move from	40	35	to	41	36
[Actor:move]	295248	shadow	move from	41	34	to	42	34
[Actor:move]	297330	shadow	move from	40	33	to	41	34
[Actor:move]	300779	shadow	move from	40	34	to	40	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	12	25	to	12	24
[Actor:move]	289331	sandworm burrower	move from	9	39	to	9	39
[Actor:move]	289332	sandworm burrower	move from	24	34	to	24	35
[Actor:move]	289333	sandworm burrower	move from	34	20	to	34	19
[Actor:move]	289334	sandworm burrower	move from	6	38	to	5	38
[Actor:move]	289335	sandworm burrower	move from	19	26	to	18	26
[Actor:move]	289336	sandworm burrower	move from	36	34	to	36	33
[Actor:move]	289337	sandworm burrower	move from	17	28	to	18	28
[Actor:move]	289338	sandworm burrower	move from	32	25	to	32	26
[Actor:move]	289339	sandworm burrower	move from	33	24	to	34	24
[Actor:move]	293241	shadow	move from	41	36	to	40	35
[Actor:move]	295248	shadow	move from	42	34	to	43	34
[Actor:move]	297330	shadow	move from	41	34	to	41	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	12	24	to	12	23
[Actor:move]	289331	sandworm burrower	move from	9	39	to	9	38
[Actor:move]	289332	sandworm burrower	move from	24	35	to	24	36
[Actor:move]	289333	sandworm burrower	move from	34	19	to	33	19
[Actor:move]	289334	sandworm burrower	move from	5	38	to	5	39
[Actor:move]	289335	sandworm burrower	move from	18	26	to	17	26
[Actor:move]	289336	sandworm burrower	move from	36	33	to	36	32
[Actor:move]	289337	sandworm burrower	move from	18	28	to	18	29
[Actor:move]	289338	sandworm burrower	move from	32	26	to	32	27
[Actor:move]	289339	sandworm burrower	move from	34	24	to	35	24
[Actor:move]	293241	shadow	move from	40	35	to	41	34
[Actor:move]	295248	shadow	(forced) move from	43	34	to	45	33
[Actor:move]	297330	shadow	move from	41	35	to	40	35
[Actor:move]	300779	shadow	move from	40	33	to	41	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	12	23	to	11	23
[Actor:move]	289331	sandworm burrower	move from	9	38	to	10	38
[Actor:move]	289332	sandworm burrower	move from	24	36	to	25	36
[Actor:move]	289333	sandworm burrower	move from	33	19	to	32	19
[Actor:move]	289335	sandworm burrower	move from	17	26	to	16	26
[Actor:move]	289336	sandworm burrower	move from	36	32	to	36	31
[Actor:move]	289337	sandworm burrower	move from	18	29	to	19	29
[Actor:move]	289338	sandworm burrower	move from	32	27	to	33	27
[Actor:move]	289339	sandworm burrower	move from	35	24	to	36	24
[Actor:move]	293241	shadow	move from	41	34	to	42	35
[Actor:move]	295248	shadow	move from	45	33	to	44	34
[Actor:move]	297330	shadow	move from	40	35	to	41	35
[Actor:move]	300779	shadow	move from	41	33	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	11	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	10	38	to	10	37
[Actor:move]	289332	sandworm burrower	move from	25	36	to	26	36
[Actor:move]	289333	sandworm burrower	move from	32	19	to	32	18
[Actor:move]	289334	sandworm burrower	move from	5	39	to	4	39
[Actor:move]	289335	sandworm burrower	move from	16	26	to	15	26
[Actor:move]	289336	sandworm burrower	move from	36	31	to	36	30
[Actor:move]	289337	sandworm burrower	move from	19	29	to	18	29
[Actor:move]	289338	sandworm burrower	move from	33	27	to	33	28
[Actor:move]	293241	shadow	move from	42	35	to	43	35
[Actor:move]	297330	shadow	move from	41	35	to	41	34
[Actor:move]	300779	shadow	move from	42	34	to	41	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	10	37	to	10	36
[Actor:move]	289332	sandworm burrower	move from	26	36	to	27	36
[Actor:move]	289333	sandworm burrower	move from	32	18	to	32	17
[Actor:move]	289334	sandworm burrower	move from	4	39	to	4	38
[Actor:move]	289335	sandworm burrower	move from	15	26	to	14	26
[Actor:move]	289336	sandworm burrower	move from	36	30	to	36	29
[Actor:move]	289337	sandworm burrower	move from	18	29	to	19	29
[Actor:move]	289338	sandworm burrower	move from	33	28	to	34	28
[Actor:move]	289339	sandworm burrower	move from	36	24	to	36	25
[Actor:move]	293241	shadow	move from	43	35	to	42	35
[Actor:move]	297330	shadow	move from	41	34	to	42	34
[Actor:move]	300779	shadow	move from	41	35	to	40	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	10	36	to	11	36
[Actor:move]	289332	sandworm burrower	move from	27	36	to	28	36
[Actor:move]	289333	sandworm burrower	move from	32	17	to	31	17
[Actor:move]	289334	sandworm burrower	move from	4	38	to	4	37
[Actor:move]	289335	sandworm burrower	move from	14	26	to	13	26
[Actor:move]	289336	sandworm burrower	move from	36	29	to	36	28
[Actor:move]	289337	sandworm burrower	move from	19	29	to	20	29
[Actor:move]	289338	sandworm burrower	move from	34	28	to	35	28
[Actor:move]	289339	sandworm burrower	move from	36	25	to	35	25
[Actor:move]	293241	shadow	move from	42	35	to	41	35
[Actor:move]	295248	shadow	move from	44	34	to	43	35
[Actor:move]	297330	shadow	move from	42	34	to	43	34
[Actor:move]	300779	shadow	move from	40	35	to	39	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	11	36	to	12	36
[Actor:move]	289332	sandworm burrower	move from	28	36	to	29	36
[Actor:move]	289333	sandworm burrower	move from	31	17	to	31	16
[Actor:move]	289334	sandworm burrower	move from	4	37	to	5	37
[Actor:move]	289335	sandworm burrower	move from	13	26	to	12	26
[Actor:move]	289336	sandworm burrower	move from	36	28	to	36	27
[Actor:move]	289337	sandworm burrower	move from	20	29	to	21	29
[Actor:move]	289338	sandworm burrower	move from	35	28	to	35	29
[Actor:move]	289339	sandworm burrower	move from	35	25	to	34	25
[Actor:move]	293241	shadow	move from	41	35	to	40	35
[Actor:move]	295248	shadow	move from	43	35	to	42	35
[Actor:move]	300779	shadow	move from	39	35	to	40	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	12	36	to	12	35
[Actor:move]	289332	sandworm burrower	move from	29	36	to	30	36
[Actor:move]	289333	sandworm burrower	move from	31	16	to	30	16
[Actor:move]	289334	sandworm burrower	move from	5	37	to	6	37
[Actor:move]	289336	sandworm burrower	move from	36	27	to	36	26
[Actor:move]	289337	sandworm burrower	move from	21	29	to	22	29
[Actor:move]	289338	sandworm burrower	move from	35	29	to	35	30
[Actor:move]	289339	sandworm burrower	move from	34	25	to	34	26
[Actor:move]	293241	shadow	(forced) move from	40	35	to	44	33
[Actor:move]	295248	shadow	move from	42	35	to	41	36
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	move from	40	34	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	12	35	to	12	34
[Actor:move]	289332	sandworm burrower	move from	30	36	to	31	36
[Actor:move]	289333	sandworm burrower	move from	30	16	to	30	15
[Actor:move]	289334	sandworm burrower	move from	6	37	to	6	36
[Actor:move]	289335	sandworm burrower	move from	12	26	to	13	26
[Actor:move]	289336	sandworm burrower	move from	36	26	to	36	25
[Actor:move]	289337	sandworm burrower	move from	22	29	to	22	30
[Actor:move]	289338	sandworm burrower	move from	35	30	to	36	30
[Actor:move]	289339	sandworm burrower	move from	34	26	to	34	27
[Actor:move]	293241	shadow	move from	44	33	to	43	34
[Actor:move]	295248	shadow	move from	41	36	to	41	35
[Actor:move]	300779	shadow	move from	41	34	to	42	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	12	34	to	12	33
[Actor:move]	289332	sandworm burrower	move from	31	36	to	32	36
[Actor:move]	289333	sandworm burrower	move from	30	15	to	29	15
[Actor:move]	289334	sandworm burrower	move from	6	36	to	6	35
[Actor:move]	289335	sandworm burrower	move from	13	26	to	14	26
[Actor:move]	289336	sandworm burrower	move from	36	25	to	36	24
[Actor:move]	289337	sandworm burrower	move from	22	30	to	22	31
[Actor:move]	289338	sandworm burrower	move from	36	30	to	36	31
[Actor:move]	289339	sandworm burrower	move from	34	27	to	33	27
[Actor:move]	293241	shadow	move from	43	34	to	43	35
[Actor:move]	295248	shadow	move from	41	35	to	40	34
[Actor:move]	300779	shadow	move from	42	35	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	12	33	to	12	32
[Actor:move]	289332	sandworm burrower	move from	32	36	to	33	36
[Actor:move]	289333	sandworm burrower	move from	29	15	to	29	14
[Actor:move]	289334	sandworm burrower	move from	6	35	to	6	34
[Actor:move]	289335	sandworm burrower	move from	14	26	to	15	26
[Actor:move]	289337	sandworm burrower	move from	22	31	to	22	32
[Actor:move]	289338	sandworm burrower	move from	36	31	to	36	32
[Actor:move]	289339	sandworm burrower	move from	33	27	to	33	28
[Actor:move]	293241	shadow	move from	43	35	to	42	35
[Actor:move]	295248	shadow	(forced) move from	40	34	to	41	34
[Actor:move]	297330	shadow	move from	42	34	to	43	35
[Actor:move]	300779	shadow	move from	43	34	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	12	32	to	13	32
[Actor:move]	289333	sandworm burrower	move from	29	14	to	30	14
[Actor:move]	289334	sandworm burrower	move from	6	34	to	7	34
[Actor:move]	289335	sandworm burrower	move from	15	26	to	16	26
[Actor:move]	289337	sandworm burrower	move from	22	32	to	21	32
[Actor:move]	289338	sandworm burrower	move from	36	32	to	36	33
[Actor:move]	289339	sandworm burrower	move from	33	28	to	33	29
[Actor:move]	293241	shadow	move from	42	35	to	41	35
[Actor:move]	295248	shadow	move from	41	34	to	40	33
[Actor:move]	297330	shadow	move from	43	35	to	44	34
[Actor:move]	300779	shadow	move from	42	34	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	13	32	to	13	32
[Actor:move]	289333	sandworm burrower	move from	30	14	to	29	14
[Actor:move]	289334	sandworm burrower	move from	7	34	to	8	34
[Actor:move]	289335	sandworm burrower	move from	16	26	to	16	27
[Actor:move]	289336	sandworm burrower	move from	36	24	to	36	25
[Actor:move]	289337	sandworm burrower	move from	21	32	to	22	32
[Actor:move]	289338	sandworm burrower	move from	36	33	to	37	33
[Actor:move]	289339	sandworm burrower	move from	33	29	to	33	30
[Actor:move]	297330	shadow	(forced) move from	44	34	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	13	32	to	13	32
[Actor:move]	289332	sandworm burrower	move from	33	36	to	33	35
[Actor:move]	289333	sandworm burrower	move from	29	14	to	28	14
[Actor:move]	289334	sandworm burrower	move from	8	34	to	9	34
[Actor:move]	289335	sandworm burrower	move from	16	27	to	17	27
[Actor:move]	289336	sandworm burrower	move from	36	25	to	36	26
[Actor:move]	289337	sandworm burrower	move from	22	32	to	22	33
[Actor:move]	289338	sandworm burrower	move from	37	33	to	38	33
[Actor:move]	289339	sandworm burrower	move from	33	30	to	32	30
[Actor:move]	293241	shadow	move from	41	35	to	40	34
[Actor:move]	295248	shadow	move from	40	33	to	41	33
[Actor:move]	297330	shadow	move from	43	34	to	44	33
[Actor:move]	300779	shadow	move from	41	34	to	40	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	13	32	to	13	33
[Actor:move]	289332	sandworm burrower	move from	33	35	to	32	35
[Actor:move]	289333	sandworm burrower	move from	28	14	to	27	14
[Actor:move]	289334	sandworm burrower	move from	9	34	to	10	34
[Actor:move]	289335	sandworm burrower	move from	17	27	to	17	28
[Actor:move]	289336	sandworm burrower	move from	36	26	to	35	26
[Actor:move]	289337	sandworm burrower	move from	22	33	to	22	34
[Actor:move]	289338	sandworm burrower	move from	38	33	to	38	33
[Actor:move]	289339	sandworm burrower	move from	32	30	to	32	31
[Actor:move]	293241	shadow	move from	40	34	to	40	35
[Actor:move]	295248	shadow	move from	41	33	to	41	34
[Actor:move]	297330	shadow	move from	44	33	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	13	33	to	14	33
[Actor:move]	289332	sandworm burrower	move from	32	35	to	31	35
[Actor:move]	289333	sandworm burrower	move from	27	14	to	26	14
[Actor:move]	289334	sandworm burrower	move from	10	34	to	11	34
[Actor:move]	289335	sandworm burrower	move from	17	28	to	17	27
[Actor:move]	289336	sandworm burrower	move from	35	26	to	34	26
[Actor:move]	289337	sandworm burrower	move from	22	34	to	23	34
[Actor:move]	289338	sandworm burrower	move from	38	33	to	37	33
[Actor:move]	289339	sandworm burrower	move from	32	31	to	32	32
[Actor:move]	293241	shadow	move from	40	35	to	40	34
[Actor:move]	295248	shadow	move from	41	34	to	41	35
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	(forced) move from	40	33	to	44	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	14	33	to	14	34
[Actor:move]	289332	sandworm burrower	move from	31	35	to	30	35
[Actor:move]	289333	sandworm burrower	move from	26	14	to	25	14
[Actor:move]	289334	sandworm burrower	move from	11	34	to	12	34
[Actor:move]	289335	sandworm burrower	move from	17	27	to	17	28
[Actor:move]	289336	sandworm burrower	move from	34	26	to	33	26
[Actor:move]	289337	sandworm burrower	move from	23	34	to	24	34
[Actor:move]	289338	sandworm burrower	move from	37	33	to	37	32
[Actor:move]	289339	sandworm burrower	move from	32	32	to	31	32
[Actor:move]	293241	shadow	move from	40	34	to	40	33
[Actor:move]	295248	shadow	move from	41	35	to	41	34
[Actor:move]	297330	shadow	move from	42	34	to	41	35
[Actor:move]	300779	shadow	move from	44	33	to	44	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289332	sandworm burrower	move from	30	35	to	30	34
[Actor:move]	289333	sandworm burrower	move from	25	14	to	24	14
[Actor:move]	289334	sandworm burrower	move from	12	34	to	12	34
[Actor:move]	289335	sandworm burrower	move from	17	28	to	18	28
[Actor:move]	289336	sandworm burrower	move from	33	26	to	32	26
[Actor:move]	289337	sandworm burrower	move from	24	34	to	25	34
[Actor:move]	289338	sandworm burrower	move from	37	32	to	36	32
[Actor:move]	289339	sandworm burrower	move from	31	32	to	31	33
[Actor:move]	293241	shadow	(forced) move from	40	33	to	41	32
[Actor:move]	295248	shadow	move from	41	34	to	41	33
[Actor:move]	297330	shadow	move from	41	35	to	40	34
[Actor:move]	300779	shadow	move from	44	34	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	24
[Actor:move]	289331	sandworm burrower	move from	14	34	to	15	34
[Actor:move]	289332	sandworm burrower	move from	30	34	to	29	34
[Actor:move]	289333	sandworm burrower	move from	24	14	to	23	14
[Actor:move]	289334	sandworm burrower	move from	12	34	to	12	33
[Actor:move]	289335	sandworm burrower	move from	18	28	to	18	29
[Actor:move]	289336	sandworm burrower	move from	32	26	to	31	26
[Actor:move]	289337	sandworm burrower	move from	25	34	to	26	34
[Actor:move]	289338	sandworm burrower	move from	36	32	to	35	32
[Actor:move]	289339	sandworm burrower	move from	31	33	to	30	33
[Actor:move]	293241	shadow	move from	41	32	to	41	31
[Actor:move]	295248	shadow	move from	41	33	to	40	33
[Actor:move]	297330	shadow	move from	40	34	to	39	35
[Actor:move]	300779	shadow	move from	43	34	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	24	to	10	25
[Actor:move]	289331	sandworm burrower	move from	15	34	to	15	35
[Actor:move]	289332	sandworm burrower	move from	29	34	to	28	34
[Actor:move]	289333	sandworm burrower	move from	23	14	to	22	14
[Actor:move]	289334	sandworm burrower	move from	12	33	to	12	32
[Actor:move]	289335	sandworm burrower	move from	18	29	to	18	30
[Actor:move]	289336	sandworm burrower	move from	31	26	to	30	26
[Actor:move]	289337	sandworm burrower	move from	26	34	to	27	34
[Actor:move]	289338	sandworm burrower	move from	35	32	to	34	32
[Actor:move]	289339	sandworm burrower	move from	30	33	to	29	33
[Actor:move]	293241	shadow	move from	41	31	to	41	32
[Actor:move]	295248	shadow	move from	40	33	to	41	33
[Actor:move]	297330	shadow	move from	39	35	to	40	34
[Actor:move]	300779	shadow	move from	42	34	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	25	to	11	25
[Actor:move]	289331	sandworm burrower	move from	15	35	to	16	35
[Actor:move]	289332	sandworm burrower	move from	28	34	to	28	34
[Actor:move]	289333	sandworm burrower	move from	22	14	to	21	14
[Actor:move]	289334	sandworm burrower	move from	12	32	to	12	31
[Actor:move]	289335	sandworm burrower	move from	18	30	to	19	30
[Actor:move]	289336	sandworm burrower	move from	30	26	to	29	26
[Actor:move]	289337	sandworm burrower	move from	27	34	to	27	34
[Actor:move]	289338	sandworm burrower	move from	34	32	to	33	32
[Actor:move]	289339	sandworm burrower	move from	29	33	to	29	34
[Actor:move]	293241	shadow	move from	41	32	to	40	33
[Actor:move]	295248	shadow	move from	41	33	to	42	34
[Actor:move]	297330	shadow	move from	40	34	to	39	35
[Actor:move]	300779	shadow	move from	41	34	to	40	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	11	25	to	11	24
[Actor:move]	289331	sandworm burrower	move from	16	35	to	17	35
[Actor:move]	289332	sandworm burrower	move from	28	34	to	28	34
[Actor:move]	289333	sandworm burrower	move from	21	14	to	21	15
[Actor:move]	289334	sandworm burrower	move from	12	31	to	12	31
[Actor:move]	289335	sandworm burrower	move from	19	30	to	20	30
[Actor:move]	289336	sandworm burrower	move from	29	26	to	28	26
[Actor:move]	289337	sandworm burrower	move from	27	34	to	26	34
[Actor:move]	289338	sandworm burrower	move from	33	32	to	32	32
[Actor:move]	289339	sandworm burrower	move from	29	34	to	29	34
[Actor:move]	293241	shadow	move from	40	33	to	41	34
[Actor:move]	295248	shadow	move from	42	34	to	43	34
[Actor:move]	297330	shadow	move from	39	35	to	40	35
[Actor:move]	300779	shadow	move from	40	34	to	39	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	11	24	to	11	23
[Actor:move]	289331	sandworm burrower	move from	17	35	to	17	36
[Actor:move]	289332	sandworm burrower	move from	28	34	to	28	34
[Actor:move]	289333	sandworm burrower	move from	21	15	to	20	15
[Actor:move]	289334	sandworm burrower	move from	12	31	to	11	31
[Actor:move]	289335	sandworm burrower	move from	20	30	to	21	30
[Actor:move]	289336	sandworm burrower	move from	28	26	to	27	26
[Actor:move]	289337	sandworm burrower	move from	26	34	to	25	34
[Actor:move]	289338	sandworm burrower	move from	32	32	to	31	32
[Actor:move]	289339	sandworm burrower	move from	29	34	to	29	35
[Actor:move]	293241	shadow	move from	41	34	to	41	35
[Actor:move]	295248	shadow	move from	43	34	to	42	35
[Actor:move]	297330	shadow	move from	40	35	to	41	36
[Actor:move]	300779	shadow	move from	39	35	to	40	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	11	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	17	36	to	17	37
[Actor:move]	289332	sandworm burrower	move from	28	34	to	27	34
[Actor:move]	289333	sandworm burrower	move from	20	15	to	20	14
[Actor:move]	289334	sandworm burrower	move from	11	31	to	10	31
[Actor:move]	289335	sandworm burrower	move from	21	30	to	22	30
[Actor:move]	289336	sandworm burrower	move from	27	26	to	26	26
[Actor:move]	289337	sandworm burrower	move from	25	34	to	24	34
[Actor:move]	289338	sandworm burrower	move from	31	32	to	31	31
[Actor:move]	289339	sandworm burrower	move from	29	35	to	30	35
[Actor:move]	293241	shadow	move from	41	35	to	40	35
[Actor:move]	295248	shadow	move from	42	35	to	42	34
[Actor:move]	297330	shadow	move from	41	36	to	41	35
[Actor:move]	300779	shadow	move from	40	34	to	39	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	17	37	to	17	38
[Actor:move]	289332	sandworm burrower	move from	27	34	to	27	33
[Actor:move]	289333	sandworm burrower	move from	20	14	to	19	14
[Actor:move]	289334	sandworm burrower	move from	10	31	to	10	30
[Actor:move]	289335	sandworm burrower	move from	22	30	to	23	30
[Actor:move]	289336	sandworm burrower	move from	26	26	to	25	26
[Actor:move]	289337	sandworm burrower	move from	24	34	to	23	34
[Actor:move]	289338	sandworm burrower	move from	31	31	to	31	30
[Actor:move]	289339	sandworm burrower	move from	30	35	to	31	35
[Actor:move]	293241	shadow	move from	40	35	to	40	34
[Actor:move]	295248	shadow	move from	42	34	to	41	34
[Actor:move]	297330	shadow	move from	41	35	to	40	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	17	38	to	18	38
[Actor:move]	289332	sandworm burrower	move from	27	33	to	26	33
[Actor:move]	289333	sandworm burrower	move from	19	14	to	18	14
[Actor:move]	289334	sandworm burrower	move from	10	30	to	10	29
[Actor:move]	289336	sandworm burrower	move from	25	26	to	24	26
[Actor:move]	289337	sandworm burrower	move from	23	34	to	23	33
[Actor:move]	289338	sandworm burrower	move from	31	30	to	30	30
[Actor:move]	289339	sandworm burrower	move from	31	35	to	31	36
[Actor:move]	293241	shadow	move from	40	34	to	40	33
[Actor:move]	295248	shadow	move from	41	34	to	40	34
[Actor:move]	297330	shadow	move from	40	35	to	41	34
[Actor:move]	300779	shadow	move from	39	35	to	40	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	18	38	to	19	38
[Actor:move]	289332	sandworm burrower	move from	26	33	to	25	33
[Actor:move]	289333	sandworm burrower	move from	18	14	to	17	14
[Actor:move]	289334	sandworm burrower	move from	10	29	to	9	29
[Actor:move]	289335	sandworm burrower	move from	23	30	to	22	30
[Actor:move]	289336	sandworm burrower	move from	24	26	to	23	26
[Actor:move]	289337	sandworm burrower	move from	23	33	to	23	32
[Actor:move]	289338	sandworm burrower	move from	30	30	to	29	30
[Actor:move]	289339	sandworm burrower	move from	31	36	to	32	36
[Actor:move]	293241	shadow	move from	40	33	to	41	33
[Actor:move]	295248	shadow	move from	40	34	to	40	33
[Actor:move]	297330	shadow	move from	41	34	to	40	34
[Actor:move]	300779	shadow	move from	40	35	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	19	38	to	20	38
[Actor:move]	289332	sandworm burrower	move from	25	33	to	24	33
[Actor:move]	289333	sandworm burrower	move from	17	14	to	16	14
[Actor:move]	289334	sandworm burrower	move from	9	29	to	9	28
[Actor:move]	289335	sandworm burrower	move from	22	30	to	21	30
[Actor:move]	289336	sandworm burrower	move from	23	26	to	22	26
[Actor:move]	289337	sandworm burrower	move from	23	32	to	23	31
[Actor:move]	289338	sandworm burrower	move from	29	30	to	29	29
[Actor:move]	289339	sandworm burrower	move from	32	36	to	33	36
[Actor:move]	293241	shadow	(forced) move from	41	33	to	42	34
[Actor:move]	295248	shadow	move from	40	33	to	41	33
[Actor:move]	297330	shadow	move from	40	34	to	39	35
[Actor:move]	300779	shadow	move from	41	34	to	42	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	20	38	to	21	38
[Actor:move]	289332	sandworm burrower	move from	24	33	to	23	33
[Actor:move]	289333	sandworm burrower	move from	16	14	to	15	14
[Actor:move]	289334	sandworm burrower	move from	9	28	to	8	28
[Actor:move]	289335	sandworm burrower	move from	21	30	to	22	30
[Actor:move]	289336	sandworm burrower	move from	22	26	to	21	26
[Actor:move]	289337	sandworm burrower	move from	23	31	to	23	30
[Actor:move]	289338	sandworm burrower	move from	29	29	to	28	29
[Actor:move]	293241	shadow	move from	42	34	to	41	34
[Actor:move]	295248	shadow	move from	41	33	to	42	34
[Actor:move]	297330	shadow	move from	39	35	to	40	34
[Actor:move]	300779	shadow	move from	42	35	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	21	38	to	22	38
[Actor:move]	289332	sandworm burrower	move from	23	33	to	23	32
[Actor:move]	289334	sandworm burrower	move from	8	28	to	7	28
[Actor:move]	289335	sandworm burrower	move from	22	30	to	21	30
[Actor:move]	289336	sandworm burrower	move from	21	26	to	20	26
[Actor:move]	289337	sandworm burrower	move from	23	30	to	23	29
[Actor:move]	289338	sandworm burrower	move from	28	29	to	28	28
[Actor:move]	289339	sandworm burrower	move from	33	36	to	32	36
[Actor:move]	6962	Garruk	move from	6	11	to	6	12
[Actor:move]	293241	shadow	move from	41	34	to	40	35
[Actor:move]	295248	shadow	move from	42	34	to	42	35
[Actor:move]	297330	shadow	move from	40	34	to	39	35
[Actor:move]	300779	shadow	move from	43	34	to	44	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	22	38	to	23	38
[Actor:move]	289332	sandworm burrower	move from	23	32	to	23	31
[Actor:move]	289333	sandworm burrower	move from	15	14	to	16	14
[Actor:move]	289334	sandworm burrower	move from	7	28	to	7	27
[Actor:move]	289335	sandworm burrower	move from	21	30	to	21	29
[Actor:move]	289336	sandworm burrower	move from	20	26	to	19	26
[Actor:move]	289337	sandworm burrower	move from	23	29	to	23	28
[Actor:move]	289338	sandworm burrower	move from	28	28	to	27	28
[Actor:move]	289339	sandworm burrower	move from	32	36	to	32	35
[Actor:move]	6962	Garruk	move from	6	12	to	6	12
[Actor:move]	293241	shadow	move from	40	35	to	40	34
[Actor:move]	295248	shadow	move from	42	35	to	41	34
[Actor:move]	297330	shadow	move from	39	35	to	40	35
[Actor:move]	300779	shadow	(forced) move from	44	33	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	23	38	to	24	38
[Actor:move]	289332	sandworm burrower	move from	23	31	to	23	30
[Actor:move]	289333	sandworm burrower	move from	16	14	to	17	14
[Actor:move]	289334	sandworm burrower	move from	7	27	to	7	26
[Actor:move]	289335	sandworm burrower	move from	21	29	to	21	28
[Actor:move]	289336	sandworm burrower	move from	19	26	to	18	26
[Actor:move]	289337	sandworm burrower	move from	23	28	to	23	27
[Actor:move]	289338	sandworm burrower	move from	27	28	to	26	28
[Actor:move]	289339	sandworm burrower	move from	32	35	to	32	34
[Actor:move]	293241	shadow	move from	40	34	to	41	33
[Actor:move]	295248	shadow	move from	41	34	to	40	34
[Actor:move]	297330	shadow	move from	40	35	to	41	34
[Actor:move]	300779	shadow	move from	43	34	to	44	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	24
[Actor:move]	289331	sandworm burrower	move from	24	38	to	25	38
[Actor:move]	289333	sandworm burrower	move from	17	14	to	17	15
[Actor:move]	289334	sandworm burrower	move from	7	26	to	6	26
[Actor:move]	289335	sandworm burrower	move from	21	28	to	21	27
[Actor:move]	289336	sandworm burrower	move from	18	26	to	17	26
[Actor:move]	289337	sandworm burrower	move from	23	27	to	22	27
[Actor:move]	289338	sandworm burrower	move from	26	28	to	25	28
[Actor:move]	289339	sandworm burrower	move from	32	34	to	32	33
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	295248	shadow	(forced) move from	40	34	to	44	34
[Actor:move]	297330	shadow	move from	41	34	to	40	33
[Actor:move]	300779	shadow	move from	44	33	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	24	to	9	23
[Actor:move]	289331	sandworm burrower	move from	25	38	to	26	38
[Actor:move]	289332	sandworm burrower	move from	23	30	to	23	31
[Actor:move]	289333	sandworm burrower	move from	17	15	to	18	15
[Actor:move]	289334	sandworm burrower	move from	6	26	to	6	25
[Actor:move]	289335	sandworm burrower	move from	21	27	to	20	27
[Actor:move]	289336	sandworm burrower	move from	17	26	to	16	26
[Actor:move]	289337	sandworm burrower	move from	22	27	to	22	26
[Actor:move]	289338	sandworm burrower	move from	25	28	to	25	27
[Actor:move]	289339	sandworm burrower	move from	32	33	to	31	33
[Actor:move]	293241	shadow	move from	42	34	to	42	35
[Actor:move]	295248	shadow	move from	44	34	to	43	35
[Actor:move]	297330	shadow	move from	40	33	to	41	34
[Actor:move]	300779	shadow	move from	43	34	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	26	38	to	27	38
[Actor:move]	289332	sandworm burrower	move from	23	31	to	22	31
[Actor:move]	289333	sandworm burrower	move from	18	15	to	19	15
[Actor:move]	289334	sandworm burrower	move from	6	25	to	6	24
[Actor:move]	289335	sandworm burrower	move from	20	27	to	19	27
[Actor:move]	289336	sandworm burrower	move from	16	26	to	15	26
[Actor:move]	289337	sandworm burrower	move from	22	26	to	21	26
[Actor:move]	289338	sandworm burrower	move from	25	27	to	25	26
[Actor:move]	289339	sandworm burrower	move from	31	33	to	31	32
[Actor:move]	293241	shadow	move from	42	35	to	41	35
[Actor:move]	295248	shadow	(forced) move from	43	35	to	43	34
[Actor:move]	297330	shadow	move from	41	34	to	40	34
[Actor:move]	300779	shadow	move from	42	34	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	27	38	to	28	38
[Actor:move]	289332	sandworm burrower	move from	22	31	to	22	32
[Actor:move]	289333	sandworm burrower	move from	19	15	to	19	14
[Actor:move]	289334	sandworm burrower	move from	6	24	to	6	23
[Actor:move]	289335	sandworm burrower	move from	19	27	to	19	26
[Actor:move]	289336	sandworm burrower	move from	15	26	to	14	26
[Actor:move]	289337	sandworm burrower	move from	21	26	to	21	25
[Actor:move]	289338	sandworm burrower	move from	25	26	to	24	26
[Actor:move]	289339	sandworm burrower	move from	31	32	to	31	31
[Actor:move]	293241	shadow	move from	41	35	to	40	35
[Actor:move]	295248	shadow	move from	43	34	to	43	35
[Actor:move]	297330	shadow	move from	40	34	to	39	35
[Actor:move]	300779	shadow	move from	41	34	to	40	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	28	38	to	29	38
[Actor:move]	289332	sandworm burrower	move from	22	32	to	21	32
[Actor:move]	289333	sandworm burrower	move from	19	14	to	19	15
[Actor:move]	289334	sandworm burrower	move from	6	23	to	6	22
[Actor:move]	289335	sandworm burrower	move from	19	26	to	18	26
[Actor:move]	289336	sandworm burrower	move from	14	26	to	13	26
[Actor:move]	289337	sandworm burrower	move from	21	25	to	20	25
[Actor:move]	289338	sandworm burrower	move from	24	26	to	23	26
[Actor:move]	289339	sandworm burrower	move from	31	31	to	31	30
[Actor:move]	293241	shadow	move from	40	35	to	41	34
[Actor:move]	295248	shadow	move from	43	35	to	42	34
[Actor:move]	297330	shadow	(forced) move from	39	35	to	41	32
[Actor:move]	300779	shadow	move from	40	34	to	41	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	29	38	to	30	38
[Actor:move]	289332	sandworm burrower	move from	21	32	to	20	32
[Actor:move]	289333	sandworm burrower	move from	19	15	to	19	16
[Actor:move]	289334	sandworm burrower	move from	6	22	to	6	21
[Actor:move]	289335	sandworm burrower	move from	18	26	to	17	26
[Actor:move]	289336	sandworm burrower	move from	13	26	to	12	26
[Actor:move]	289337	sandworm burrower	move from	20	25	to	19	25
[Actor:move]	289338	sandworm burrower	move from	23	26	to	22	26
[Actor:move]	289339	sandworm burrower	move from	31	30	to	31	29
[Actor:move]	293241	shadow	move from	41	34	to	40	33
[Actor:move]	295248	shadow	move from	42	34	to	42	35
[Actor:move]	300779	shadow	move from	41	33	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	30	38	to	31	38
[Actor:move]	289332	sandworm burrower	move from	20	32	to	20	33
[Actor:move]	289333	sandworm burrower	move from	19	16	to	19	17
[Actor:move]	289334	sandworm burrower	move from	6	21	to	6	20
[Actor:move]	289335	sandworm burrower	move from	17	26	to	16	26
[Actor:move]	289337	sandworm burrower	move from	19	25	to	18	25
[Actor:move]	289338	sandworm burrower	move from	22	26	to	21	26
[Actor:move]	289339	sandworm burrower	move from	31	29	to	30	29
[Actor:move]	293241	shadow	move from	40	33	to	41	34
[Actor:move]	295248	shadow	move from	42	35	to	41	36
[Actor:move]	297330	shadow	move from	41	32	to	41	33
[Actor:move]	300779	shadow	move from	42	34	to	43	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	31	38	to	32	38
[Actor:move]	289332	sandworm burrower	move from	20	33	to	20	34
[Actor:move]	289333	sandworm burrower	move from	19	17	to	20	17
[Actor:move]	289334	sandworm burrower	move from	6	20	to	6	19
[Actor:move]	289335	sandworm burrower	move from	16	26	to	16	25
[Actor:move]	289336	sandworm burrower	move from	12	26	to	12	27
[Actor:move]	289337	sandworm burrower	move from	18	25	to	18	24
[Actor:move]	289338	sandworm burrower	move from	21	26	to	20	26
[Actor:move]	289339	sandworm burrower	move from	30	29	to	30	28
[Actor:move]	293241	shadow	move from	41	34	to	42	35
[Actor:move]	295248	shadow	move from	41	36	to	41	35
[Actor:move]	297330	shadow	move from	41	33	to	41	34
[Actor:move]	300779	shadow	move from	43	35	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	32	38	to	33	38
[Actor:move]	289332	sandworm burrower	move from	20	34	to	20	35
[Actor:move]	289333	sandworm burrower	move from	20	17	to	21	17
[Actor:move]	289334	sandworm burrower	move from	6	19	to	6	18
[Actor:move]	289335	sandworm burrower	move from	16	25	to	15	25
[Actor:move]	289336	sandworm burrower	move from	12	27	to	13	27
[Actor:move]	289337	sandworm burrower	move from	18	24	to	18	23
[Actor:move]	289338	sandworm burrower	move from	20	26	to	19	26
[Actor:move]	289339	sandworm burrower	move from	30	28	to	30	27
[Actor:move]	293241	shadow	move from	42	35	to	43	35
[Actor:move]	295248	shadow	move from	41	35	to	42	35
[Actor:move]	297330	shadow	move from	41	34	to	40	35
[Actor:move]	300779	shadow	move from	42	34	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	33	38	to	34	38
[Actor:move]	289332	sandworm burrower	move from	20	35	to	19	35
[Actor:move]	289333	sandworm burrower	move from	21	17	to	22	17
[Actor:move]	289334	sandworm burrower	move from	6	18	to	6	17
[Actor:move]	289335	sandworm burrower	move from	15	25	to	14	25
[Actor:move]	289336	sandworm burrower	move from	13	27	to	13	28
[Actor:move]	289337	sandworm burrower	move from	18	23	to	17	23
[Actor:move]	289338	sandworm burrower	move from	19	26	to	18	26
[Actor:move]	289339	sandworm burrower	move from	30	27	to	29	27
[Actor:move]	6962	Garruk	move from	6	12	to	6	12
[Actor:move]	6962	Garruk	move from	6	12	to	6	12
[Actor:move]	6962	Garruk	move from	6	12	to	6	11
[Actor:move]	6962	Garruk	move from	6	11	to	6	12
[Actor:move]	293241	shadow	move from	43	35	to	42	34
[Actor:move]	295248	shadow	move from	42	35	to	43	34
[Actor:move]	297330	shadow	move from	40	35	to	40	34
[Actor:move]	300779	shadow	move from	41	34	to	40	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289332	sandworm burrower	move from	19	35	to	18	35
[Actor:move]	289333	sandworm burrower	move from	22	17	to	22	18
[Actor:move]	289334	sandworm burrower	move from	6	17	to	6	16
[Actor:move]	289335	sandworm burrower	move from	14	25	to	13	25
[Actor:move]	289336	sandworm burrower	move from	13	28	to	14	28
[Actor:move]	289337	sandworm burrower	move from	17	23	to	17	22
[Actor:move]	289338	sandworm burrower	move from	18	26	to	17	26
[Actor:move]	289339	sandworm burrower	move from	29	27	to	29	26
[Actor:move]	6962	Garruk	move from	6	12	to	6	12
[Actor:move]	293241	shadow	move from	42	34	to	41	33
[Actor:move]	295248	shadow	move from	43	34	to	42	34
[Actor:move]	297330	shadow	move from	40	34	to	40	33
[Actor:move]	300779	shadow	move from	40	35	to	39	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	24
[Actor:move]	289331	sandworm burrower	move from	34	38	to	34	37
[Actor:move]	289332	sandworm burrower	move from	18	35	to	18	36
[Actor:move]	289333	sandworm burrower	move from	22	18	to	23	18
[Actor:move]	289334	sandworm burrower	move from	6	16	to	6	15
[Actor:move]	289335	sandworm burrower	move from	13	25	to	12	25
[Actor:move]	289336	sandworm burrower	move from	14	28	to	15	28
[Actor:move]	289337	sandworm burrower	move from	17	22	to	17	21
[Actor:move]	289338	sandworm burrower	move from	17	26	to	16	26
[Actor:move]	289339	sandworm burrower	move from	29	26	to	28	26
[Actor:move]	293241	shadow	move from	41	33	to	41	32
[Actor:move]	295248	shadow	move from	42	34	to	41	34
[Actor:move]	297330	shadow	move from	40	33	to	41	33
[Actor:move]	300779	shadow	move from	39	35	to	40	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	24	to	10	23
[Actor:move]	289331	sandworm burrower	move from	34	37	to	33	37
[Actor:move]	289332	sandworm burrower	move from	18	36	to	17	36
[Actor:move]	289333	sandworm burrower	move from	23	18	to	24	18
[Actor:move]	289334	sandworm burrower	move from	6	15	to	6	14
[Actor:move]	289335	sandworm burrower	move from	12	25	to	11	25
[Actor:move]	289336	sandworm burrower	move from	15	28	to	15	29
[Actor:move]	289337	sandworm burrower	move from	17	21	to	16	21
[Actor:move]	289338	sandworm burrower	move from	16	26	to	15	26
[Actor:move]	289339	sandworm burrower	move from	28	26	to	27	26
[Actor:move]	295248	shadow	(forced) move from	41	34	to	40	33
[Actor:move]	297330	shadow	move from	41	33	to	42	34
[Actor:move]	300779	shadow	move from	40	35	to	41	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	33	37	to	32	37
[Actor:move]	289332	sandworm burrower	move from	17	36	to	17	37
[Actor:move]	289333	sandworm burrower	move from	24	18	to	24	19
[Actor:move]	289334	sandworm burrower	move from	6	14	to	6	13
[Actor:move]	289335	sandworm burrower	move from	11	25	to	10	25
[Actor:move]	289336	sandworm burrower	move from	15	29	to	16	29
[Actor:move]	289337	sandworm burrower	move from	16	21	to	15	21
[Actor:move]	289338	sandworm burrower	move from	15	26	to	14	26
[Actor:move]	289339	sandworm burrower	move from	27	26	to	26	26
[Actor:move]	289334	sandworm burrower	(forced) move from	6	13	to	6	12
[Actor:move]	6962	Garruk	(forced) move from	6	12	to	6	13
[Actor:move]	6962	Garruk	move from	6	12	to	6	13
[Actor:move]	293241	shadow	move from	41	32	to	41	33
[Actor:move]	295248	shadow	move from	40	33	to	40	34
[Actor:move]	297330	shadow	move from	42	34	to	43	34
[Actor:move]	300779	shadow	move from	41	35	to	42	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	32	37	to	32	36
[Actor:move]	289332	sandworm burrower	move from	17	37	to	17	38
[Actor:move]	289333	sandworm burrower	move from	24	19	to	24	20
[Actor:move]	289334	sandworm burrower	move from	6	12	to	6	11
[Actor:move]	289335	sandworm burrower	move from	10	25	to	10	25
[Actor:move]	289336	sandworm burrower	move from	16	29	to	17	29
[Actor:move]	289337	sandworm burrower	move from	15	21	to	14	21
[Actor:move]	289338	sandworm burrower	move from	14	26	to	13	26
[Actor:move]	289339	sandworm burrower	move from	26	26	to	25	26
[Actor:move]	6962	Garruk	move from	6	13	to	6	14
[Actor:move]	6962	Garruk	move from	6	14	to	6	15
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	295248	shadow	move from	40	34	to	41	34
[Actor:move]	297330	shadow	move from	43	34	to	44	33
[Actor:move]	300779	shadow	move from	42	35	to	43	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	32	36	to	32	35
[Actor:move]	289332	sandworm burrower	move from	17	38	to	17	39
[Actor:move]	289333	sandworm burrower	move from	24	20	to	24	21
[Actor:move]	289334	sandworm burrower	move from	6	11	to	6	10
[Actor:move]	289335	sandworm burrower	move from	10	25	to	11	25
[Actor:move]	289336	sandworm burrower	move from	17	29	to	18	29
[Actor:move]	289337	sandworm burrower	move from	14	21	to	14	20
[Actor:move]	289338	sandworm burrower	move from	13	26	to	12	26
[Actor:move]	289339	sandworm burrower	move from	25	26	to	24	26
[Actor:move]	6962	Garruk	move from	6	15	to	6	16
[Actor:move]	293241	shadow	move from	42	34	to	43	34
[Actor:move]	295248	shadow	move from	41	34	to	42	34
[Actor:move]	297330	shadow	move from	44	33	to	44	34
[Actor:move]	300779	shadow	move from	43	35	to	42	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	32	35	to	32	34
[Actor:move]	289332	sandworm burrower	move from	17	39	to	16	39
[Actor:move]	289333	sandworm burrower	move from	24	21	to	25	21
[Actor:move]	289335	sandworm burrower	move from	11	25	to	11	24
[Actor:move]	289336	sandworm burrower	move from	18	29	to	18	30
[Actor:move]	289337	sandworm burrower	move from	14	20	to	14	19
[Actor:move]	289339	sandworm burrower	move from	24	26	to	24	25
[Actor:move]	6962	Garruk	move from	6	16	to	6	17
[Actor:move]	6962	Garruk	move from	6	17	to	6	18
[Actor:move]	293241	shadow	(forced) move from	43	34	to	43	35
[Actor:move]	295248	shadow	move from	42	34	to	43	34
[Actor:move]	300779	shadow	(forced) move from	42	35	to	45	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	32	34	to	31	34
[Actor:move]	289332	sandworm burrower	move from	16	39	to	15	39
[Actor:move]	289333	sandworm burrower	move from	25	21	to	25	22
[Actor:move]	289334	sandworm burrower	move from	6	10	to	7	10
[Actor:move]	289335	sandworm burrower	move from	11	24	to	12	24
[Actor:move]	289336	sandworm burrower	move from	18	30	to	19	30
[Actor:move]	289337	sandworm burrower	move from	14	19	to	13	19
[Actor:move]	289338	sandworm burrower	move from	12	26	to	13	26
[Actor:move]	289339	sandworm burrower	move from	24	25	to	23	25
[Actor:move]	6962	Garruk	move from	6	18	to	6	19
[Actor:move]	6962	Garruk	move from	6	19	to	6	20
[Actor:move]	295248	shadow	move from	43	34	to	44	33
[Actor:move]	297330	shadow	move from	44	34	to	43	34
[Actor:move]	300779	shadow	move from	45	33	to	44	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	31	34	to	30	34
[Actor:move]	289332	sandworm burrower	move from	15	39	to	14	39
[Actor:move]	289333	sandworm burrower	move from	25	22	to	26	22
[Actor:move]	289334	sandworm burrower	move from	7	10	to	7	11
[Actor:move]	289335	sandworm burrower	move from	12	24	to	13	24
[Actor:move]	289336	sandworm burrower	move from	19	30	to	19	31
[Actor:move]	289337	sandworm burrower	move from	13	19	to	12	19
[Actor:move]	289338	sandworm burrower	move from	13	26	to	13	25
[Actor:move]	289339	sandworm burrower	move from	23	25	to	23	24
[Actor:move]	6962	Garruk	move from	6	20	to	6	21
[Actor:move]	293241	shadow	move from	43	35	to	42	35
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	move from	44	34	to	45	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	30	34	to	29	34
[Actor:move]	289332	sandworm burrower	move from	14	39	to	13	39
[Actor:move]	289333	sandworm burrower	move from	26	22	to	27	22
[Actor:move]	289334	sandworm burrower	move from	7	11	to	7	12
[Actor:move]	289335	sandworm burrower	move from	13	24	to	14	24
[Actor:move]	289336	sandworm burrower	move from	19	31	to	20	31
[Actor:move]	289337	sandworm burrower	move from	12	19	to	12	18
[Actor:move]	289338	sandworm burrower	move from	13	25	to	14	25
[Actor:move]	289339	sandworm burrower	move from	23	24	to	22	24
[Actor:move]	6962	Garruk	move from	6	21	to	6	20
[Actor:move]	6962	Garruk	move from	6	20	to	6	19
[Actor:move]	293241	shadow	move from	42	35	to	41	35
[Actor:move]	295248	shadow	move from	44	33	to	43	34
[Actor:move]	297330	shadow	move from	42	34	to	41	34
[Actor:move]	300779	shadow	(forced) move from	45	33	to	44	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	9	24
[Actor:move]	289331	sandworm burrower	move from	29	34	to	28	34
[Actor:move]	289332	sandworm burrower	move from	13	39	to	12	39
[Actor:move]	289333	sandworm burrower	move from	27	22	to	28	22
[Actor:move]	289334	sandworm burrower	move from	7	12	to	7	13
[Actor:move]	289335	sandworm burrower	move from	14	24	to	14	24
[Actor:move]	289336	sandworm burrower	move from	20	31	to	21	31
[Actor:move]	289337	sandworm burrower	move from	12	18	to	11	18
[Actor:move]	289338	sandworm burrower	move from	14	25	to	15	25
[Actor:move]	289339	sandworm burrower	move from	22	24	to	22	23
[Actor:move]	6962	Garruk	move from	6	19	to	6	18
[Actor:move]	293241	shadow	move from	41	35	to	40	35
[Actor:move]	295248	shadow	move from	43	34	to	42	34
[Actor:move]	297330	shadow	move from	41	34	to	40	34
[Actor:move]	300779	shadow	move from	44	33	to	43	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	24	to	9	23
[Actor:move]	289331	sandworm burrower	move from	28	34	to	28	33
[Actor:move]	289332	sandworm burrower	move from	12	39	to	11	39
[Actor:move]	289333	sandworm burrower	move from	28	22	to	28	23
[Actor:move]	289334	sandworm burrower	move from	7	13	to	8	13
[Actor:move]	289335	sandworm burrower	move from	14	24	to	14	24
[Actor:move]	289336	sandworm burrower	move from	21	31	to	21	32
[Actor:move]	289337	sandworm burrower	move from	11	18	to	11	17
[Actor:move]	289338	sandworm burrower	move from	15	25	to	15	25
[Actor:move]	289339	sandworm burrower	move from	22	23	to	21	23
[Actor:move]	6962	Garruk	move from	6	18	to	6	17
[Actor:move]	6962	Garruk	move from	6	17	to	6	16
[Actor:move]	293241	shadow	move from	40	35	to	41	35
[Actor:move]	295248	shadow	move from	42	34	to	41	34
[Actor:move]	297330	shadow	move from	40	34	to	40	33
[Actor:move]	300779	shadow	move from	43	34	to	42	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	28	33	to	27	33
[Actor:move]	289332	sandworm burrower	move from	11	39	to	10	39
[Actor:move]	289333	sandworm burrower	move from	28	23	to	28	24
[Actor:move]	289334	sandworm burrower	move from	8	13	to	9	13
[Actor:move]	289335	sandworm burrower	move from	14	24	to	14	25
[Actor:move]	289336	sandworm burrower	move from	21	32	to	22	32
[Actor:move]	289337	sandworm burrower	move from	11	17	to	10	17
[Actor:move]	289338	sandworm burrower	move from	15	25	to	15	25
[Actor:move]	289339	sandworm burrower	move from	21	23	to	21	22
[Actor:move]	6962	Garruk	move from	6	16	to	6	15
[Actor:move]	293241	shadow	move from	41	35	to	42	35
[Actor:move]	295248	shadow	(forced) move from	41	34	to	39	35
[Actor:move]	297330	shadow	move from	40	33	to	41	32
[Actor:move]	300779	shadow	move from	42	34	to	41	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	27	33	to	26	33
[Actor:move]	289332	sandworm burrower	move from	10	39	to	9	39
[Actor:move]	289333	sandworm burrower	move from	28	24	to	29	24
[Actor:move]	289334	sandworm burrower	move from	9	13	to	9	14
[Actor:move]	289335	sandworm burrower	move from	14	25	to	14	26
[Actor:move]	289336	sandworm burrower	move from	22	32	to	23	32
[Actor:move]	289337	sandworm burrower	move from	10	17	to	9	17
[Actor:move]	289338	sandworm burrower	move from	15	25	to	16	25
[Actor:move]	289339	sandworm burrower	move from	21	22	to	20	22
[Actor:move]	6962	Garruk	move from	6	15	to	6	14
[Actor:move]	6962	Garruk	move from	6	14	to	6	13
[Actor:move]	293241	shadow	move from	42	35	to	43	35
[Actor:move]	295248	shadow	move from	39	35	to	40	35
[Actor:move]	297330	shadow	move from	41	32	to	41	31
[Actor:move]	300779	shadow	move from	41	33	to	41	32
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	26	33	to	25	33
[Actor:move]	289332	sandworm burrower	move from	9	39	to	9	39
[Actor:move]	289333	sandworm burrower	move from	29	24	to	30	24
[Actor:move]	289334	sandworm burrower	move from	9	14	to	10	14
[Actor:move]	289335	sandworm burrower	move from	14	26	to	14	27
[Actor:move]	289336	sandworm burrower	move from	23	32	to	23	33
[Actor:move]	289337	sandworm burrower	move from	9	17	to	8	17
[Actor:move]	289338	sandworm burrower	move from	16	25	to	16	26
[Actor:move]	289339	sandworm burrower	move from	20	22	to	19	22
[Actor:move]	6962	Garruk	move from	6	13	to	6	12
[Actor:move]	293241	shadow	move from	43	35	to	42	35
[Actor:move]	295248	shadow	move from	40	35	to	41	34
[Actor:move]	300779	shadow	move from	41	32	to	40	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	25	33	to	25	32
[Actor:move]	289332	sandworm burrower	move from	9	39	to	9	38
[Actor:move]	289333	sandworm burrower	move from	30	24	to	31	24
[Actor:move]	289334	sandworm burrower	move from	10	14	to	11	14
[Actor:move]	289335	sandworm burrower	move from	14	27	to	14	28
[Actor:move]	289336	sandworm burrower	move from	23	33	to	23	34
[Actor:move]	289337	sandworm burrower	move from	8	17	to	8	16
[Actor:move]	289338	sandworm burrower	move from	16	26	to	17	26
[Actor:move]	289339	sandworm burrower	move from	19	22	to	18	22
[Actor:move]	6962	Garruk	move from	6	12	to	7	13
[USERCHAT] channel achievement	arkradon	tome	Squadmate	false	false
[Actor:move]	6962	Garruk	move from	7	13	to	8	13
[Actor:move]	293241	shadow	(forced) move from	42	35	to	40	34
[Actor:move]	295248	shadow	move from	41	34	to	42	34
[Actor:move]	297330	shadow	move from	41	31	to	41	32
[Actor:move]	300779	shadow	move from	40	33	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	25	32	to	25	32
[Actor:move]	289332	sandworm burrower	move from	9	38	to	9	37
[Actor:move]	289333	sandworm burrower	move from	31	24	to	32	24
[Actor:move]	289334	sandworm burrower	move from	11	14	to	11	13
[Actor:move]	289335	sandworm burrower	move from	14	28	to	14	29
[Actor:move]	289336	sandworm burrower	move from	23	34	to	23	35
[Actor:move]	289337	sandworm burrower	move from	8	16	to	7	16
[Actor:move]	289338	sandworm burrower	move from	17	26	to	18	26
[Actor:move]	289339	sandworm burrower	move from	18	22	to	17	22
[Actor:move]	6962	Garruk	move from	8	13	to	9	13
[Actor:move]	293241	shadow	move from	40	34	to	41	35
[Actor:move]	295248	shadow	move from	42	34	to	43	34
[Actor:move]	297330	shadow	move from	41	32	to	41	33
[Actor:move]	300779	shadow	move from	41	34	to	40	35
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	25	32	to	26	32
[Actor:move]	289332	sandworm burrower	move from	9	37	to	10	37
[Actor:move]	289333	sandworm burrower	move from	32	24	to	32	25
[Actor:move]	289334	sandworm burrower	move from	11	13	to	12	13
[Actor:move]	289335	sandworm burrower	move from	14	29	to	14	30
[Actor:move]	289336	sandworm burrower	move from	23	35	to	24	35
[Actor:move]	289337	sandworm burrower	move from	7	16	to	6	16
[Actor:move]	289338	sandworm burrower	move from	18	26	to	19	26
[Actor:move]	289339	sandworm burrower	move from	17	22	to	16	22
[Actor:move]	6962	Garruk	move from	9	13	to	9	14
[Actor:move]	6962	Garruk	move from	9	14	to	10	14
[Actor:move]	293241	shadow	move from	41	35	to	42	34
[Actor:move]	295248	shadow	move from	43	34	to	44	33
[Actor:move]	297330	shadow	move from	41	33	to	41	34
[Actor:move]	300779	shadow	move from	40	35	to	40	34
[improved_talented AI] chooses for	288726	gigantic corrosive tunneler	T_ATTACK
[T_ATTACK]	288726	gigantic corrosive tunneler	attacks empty space:	9	24
[Actor:move]	289331	sandworm burrower	move from	26	32	to	26	31
[Actor:move]	289332	sandworm burrower	move from	10	37	to	10	36
[Actor:move]	289333	sandworm burrower	move from	32	25	to	33	25
[Actor:move]	289334	sandworm burrower	move from	12	13	to	12	14
[Actor:move]	289335	sandworm burrower	move from	14	30	to	14	31
[Actor:move]	289336	sandworm burrower	move from	24	35	to	25	35
[Actor:move]	289337	sandworm burrower	move from	6	16	to	6	15
[Actor:move]	289338	sandworm burrower	move from	19	26	to	19	27
[Actor:move]	289339	sandworm burrower	move from	16	22	to	15	22
[Actor:move]	6962	Garruk	move from	10	14	to	11	14
[Actor:move]	293241	shadow	move from	42	34	to	43	34
[Actor:move]	295248	shadow	move from	44	33	to	44	34
[Actor:move]	297330	shadow	move from	41	34	to	42	34
[Actor:move]	300779	shadow	move from	40	34	to	41	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	26	31	to	26	30
[Actor:move]	289332	sandworm burrower	move from	10	36	to	11	36
[Actor:move]	289333	sandworm burrower	move from	33	25	to	33	26
[Actor:move]	289334	sandworm burrower	move from	12	14	to	12	15
[Actor:move]	289335	sandworm burrower	move from	14	31	to	14	32
[Actor:move]	289336	sandworm burrower	move from	25	35	to	26	35
[Actor:move]	289337	sandworm burrower	move from	6	15	to	6	14
[Actor:move]	289338	sandworm burrower	move from	19	27	to	19	28
[Actor:move]	289339	sandworm burrower	move from	15	22	to	15	21
[Actor:move]	6962	Garruk	move from	11	14	to	12	14
[Actor:move]	293241	shadow	move from	43	34	to	44	33
[Actor:move]	295248	shadow	move from	44	34	to	43	34
[Actor:move]	297330	shadow	move from	42	34	to	43	35
[Actor:move]	300779	shadow	move from	41	33	to	41	32
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	26	30	to	27	30
[Actor:move]	289332	sandworm burrower	move from	11	36	to	12	36
[Actor:move]	289333	sandworm burrower	move from	33	26	to	33	27
[Actor:move]	289334	sandworm burrower	move from	12	15	to	12	16
[Actor:move]	289335	sandworm burrower	move from	14	32	to	14	33
[Actor:move]	289336	sandworm burrower	move from	26	35	to	27	35
[Actor:move]	289337	sandworm burrower	move from	6	14	to	6	13
[Actor:move]	289338	sandworm burrower	move from	19	28	to	20	28
[Actor:move]	289339	sandworm burrower	move from	15	21	to	14	21
[Actor:move]	293241	shadow	move from	44	33	to	44	34
[Actor:move]	295248	shadow	(forced) move from	43	34	to	41	31
[Actor:move]	297330	shadow	move from	43	35	to	43	34
[Actor:move]	300779	shadow	move from	41	32	to	41	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	27	30	to	27	29
[Actor:move]	289332	sandworm burrower	move from	12	36	to	13	36
[Actor:move]	289333	sandworm burrower	move from	33	27	to	34	27
[Actor:move]	289334	sandworm burrower	move from	12	16	to	12	17
[Actor:move]	289335	sandworm burrower	move from	14	33	to	14	34
[Actor:move]	289336	sandworm burrower	move from	27	35	to	28	35
[Actor:move]	289337	sandworm burrower	move from	6	13	to	6	12
[Actor:move]	289338	sandworm burrower	move from	20	28	to	21	28
[Actor:move]	289339	sandworm burrower	move from	14	21	to	14	20
[Actor:move]	293241	shadow	move from	44	34	to	43	35
[Actor:move]	295248	shadow	move from	41	31	to	41	32
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	move from	41	33	to	41	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	27	29	to	27	28
[Actor:move]	289332	sandworm burrower	move from	13	36	to	14	36
[Actor:move]	289333	sandworm burrower	move from	34	27	to	35	27
[Actor:move]	289334	sandworm burrower	move from	12	17	to	12	18
[Actor:move]	289336	sandworm burrower	move from	28	35	to	28	36
[Actor:move]	289337	sandworm burrower	move from	6	12	to	6	11
[Actor:move]	289338	sandworm burrower	move from	21	28	to	21	29
[Actor:move]	289339	sandworm burrower	move from	14	20	to	13	20
[Actor:move]	6962	Garruk	move from	12	14	to	12	15
[Actor:move]	293241	shadow	move from	43	35	to	42	35
[Actor:move]	295248	shadow	move from	41	32	to	40	33
[Actor:move]	297330	shadow	move from	42	34	to	41	33
[Actor:move]	300779	shadow	move from	41	34	to	40	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	27	28	to	27	27
[Actor:move]	289332	sandworm burrower	move from	14	36	to	14	36
[Actor:move]	289333	sandworm burrower	move from	35	27	to	36	27
[Actor:move]	289334	sandworm burrower	move from	12	18	to	12	19
[Actor:move]	289335	sandworm burrower	move from	14	34	to	15	34
[Actor:move]	289336	sandworm burrower	move from	28	36	to	28	37
[Actor:move]	289337	sandworm burrower	move from	6	11	to	6	10
[Actor:move]	289338	sandworm burrower	move from	21	29	to	22	29
[Actor:move]	289339	sandworm burrower	move from	13	20	to	12	20
[Actor:move]	6962	Garruk	move from	12	15	to	12	16
[Actor:move]	293241	shadow	move from	42	35	to	41	36
[Actor:move]	295248	shadow	move from	40	33	to	41	34
[Actor:move]	297330	shadow	move from	41	33	to	41	32
[Actor:move]	300779	shadow	move from	40	34	to	39	35
checkHitOld	27.83882181415	62
=> chance to hit	15.870683168288
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	27	27	to	27	26
[Actor:move]	289332	sandworm burrower	move from	14	36	to	14	35
[Actor:move]	289333	sandworm burrower	move from	36	27	to	37	27
[Actor:move]	289334	sandworm burrower	move from	12	19	to	12	19
[Actor:move]	289335	sandworm burrower	move from	15	34	to	15	33
[Actor:move]	289336	sandworm burrower	move from	28	37	to	28	38
[Actor:move]	289338	sandworm burrower	move from	22	29	to	23	29
[Actor:move]	289339	sandworm burrower	move from	12	20	to	11	20
[Actor:move]	6962	Garruk	move from	12	16	to	12	17
[Actor:move]	6962	Garruk	move from	12	17	to	12	18
[Actor:move]	293241	shadow	move from	41	36	to	42	35
[Actor:move]	295248	shadow	move from	41	34	to	42	34
[Actor:move]	297330	shadow	move from	41	32	to	41	31
[Actor:move]	300779	shadow	move from	39	35	to	40	34
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	27	26	to	27	25
[Actor:move]	289332	sandworm burrower	move from	14	35	to	14	34
[Actor:move]	289333	sandworm burrower	move from	37	27	to	37	28
[Actor:move]	289334	sandworm burrower	move from	12	19	to	13	19
[Actor:move]	289335	sandworm burrower	move from	15	33	to	15	32
[Actor:move]	289336	sandworm burrower	move from	28	38	to	29	38
[Actor:move]	289337	sandworm burrower	move from	6	10	to	6	11
[Actor:move]	289338	sandworm burrower	move from	23	29	to	23	30
[Actor:move]	289339	sandworm burrower	move from	11	20	to	10	20
[Actor:move]	293241	shadow	move from	42	35	to	43	35
[Actor:move]	295248	shadow	move from	42	34	to	43	34
[Actor:move]	297330	shadow	move from	41	31	to	41	32
[Actor:move]	300779	shadow	move from	40	34	to	40	33
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	27	25	to	27	24
[Actor:move]	289332	sandworm burrower	move from	14	34	to	14	33
[Actor:move]	289333	sandworm burrower	move from	37	28	to	38	28
[Actor:move]	289334	sandworm burrower	move from	13	19	to	14	19
[Actor:move]	289335	sandworm burrower	move from	15	32	to	15	31
[Actor:move]	289336	sandworm burrower	move from	29	38	to	30	38
[Actor:move]	289337	sandworm burrower	move from	6	11	to	5	11
[Actor:move]	289338	sandworm burrower	move from	23	30	to	23	31
[Actor:move]	289339	sandworm burrower	move from	10	20	to	9	20
[LOG]	
[Actor:move]	293241	shadow	move from	43	35	to	42	35
[Actor:move]	295248	shadow	move from	43	34	to	43	35
[Actor:move]	297330	shadow	move from	41	32	to	41	33
[Actor:move]	300779	shadow	(forced) move from	40	33	to	41	32
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	27	24	to	27	23
[Actor:move]	289332	sandworm burrower	move from	14	33	to	15	33
[Actor:move]	289333	sandworm burrower	move from	38	28	to	38	29
[Actor:move]	289334	sandworm burrower	move from	14	19	to	15	19
[Actor:move]	289335	sandworm burrower	move from	15	31	to	15	30
[Actor:move]	289336	sandworm burrower	move from	30	38	to	31	38
[Actor:move]	289337	sandworm burrower	move from	5	11	to	5	12
[Actor:move]	289338	sandworm burrower	move from	23	31	to	23	32
[Actor:move]	289339	sandworm burrower	move from	9	20	to	8	20
[Actor:move]	293241	shadow	move from	42	35	to	41	35
[Actor:move]	295248	shadow	move from	43	35	to	43	34
[Actor:move]	297330	shadow	move from	41	33	to	40	34
[Actor:move]	300779	shadow	move from	41	32	to	40	33
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	9	23
[Actor:move]	289331	sandworm burrower	move from	27	23	to	27	22
[Actor:move]	289332	sandworm burrower	move from	15	33	to	16	33
[Actor:move]	289333	sandworm burrower	move from	38	29	to	38	30
[Actor:move]	289334	sandworm burrower	move from	15	19	to	16	19
[Actor:move]	289335	sandworm burrower	move from	15	30	to	15	29
[Actor:move]	289336	sandworm burrower	move from	31	38	to	32	38
[Actor:move]	289337	sandworm burrower	move from	5	12	to	5	13
[Actor:move]	289338	sandworm burrower	move from	23	32	to	23	33
[Actor:move]	289339	sandworm burrower	move from	8	20	to	7	20
[Actor:move]	6962	Garruk	move from	12	18	to	12	19
[Actor:move]	6962	Garruk	move from	12	19	to	13	19
[Actor:move]	293241	shadow	move from	41	35	to	40	35
[Actor:move]	295248	shadow	(forced) move from	43	34	to	44	33
[Actor:move]	297330	shadow	move from	40	34	to	39	35
[Actor:move]	300779	shadow	(forced) move from	40	33	to	37	28
[Actor:move]	288726	gigantic corrosive tunneler	move from	9	23	to	10	23
[Actor:move]	289331	sandworm burrower	move from	27	22	to	27	21
[Actor:move]	289332	sandworm burrower	move from	16	33	to	17	33
[Actor:move]	289333	sandworm burrower	move from	38	30	to	38	31
[Actor:move]	289334	sandworm burrower	move from	16	19	to	17	19
[Actor:move]	289335	sandworm burrower	move from	15	29	to	15	28
[Actor:move]	289336	sandworm burrower	move from	32	38	to	33	38
[Actor:move]	289337	sandworm burrower	move from	5	13	to	5	14
[Actor:move]	289338	sandworm burrower	move from	23	33	to	23	34
[Actor:move]	289339	sandworm burrower	move from	7	20	to	7	19
[Actor:move]	293241	shadow	move from	40	35	to	40	34
[Actor:move]	295248	shadow	move from	44	33	to	43	34
[Actor:move]	297330	shadow	move from	39	35	to	40	35
[Actor:move]	300779	shadow	move from	37	28	to	38	29
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	288726	gigantic corrosive tunneler	move from	10	23	to	11	23
[Actor:move]	289331	sandworm burrower	move from	27	21	to	27	20
[Actor:move]	289332	sandworm burrower	move from	17	33	to	17	32
[Actor:move]	289333	sandworm burrower	move from	38	31	to	39	31
[Actor:move]	289334	sandworm burrower	move from	17	19	to	17	20
[Actor:move]	289335	sandworm burrower	move from	15	28	to	15	27
[Actor:move]	289336	sandworm burrower	move from	33	38	to	34	38
[Actor:move]	289337	sandworm burrower	move from	5	14	to	5	15
[Actor:move]	289338	sandworm burrower	move from	23	34	to	24	34
[Actor:move]	289339	sandworm burrower	move from	7	19	to	7	18
[LOG]	
[Actor:move]	6962	Garruk	move from	13	19	to	14	19
[Actor:move]	293241	shadow	move from	40	34	to	40	33
[Actor:move]	295248	shadow	move from	43	34	to	42	34
[Actor:move]	297330	shadow	move from	40	35	to	41	34
[Actor:move]	300779	shadow	move from	38	29	to	38	30
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	288726	gigantic corrosive tunneler	move from	11	23	to	12	23
[Actor:move]	289331	sandworm burrower	move from	27	20	to	27	19
[Actor:move]	289332	sandworm burrower	move from	17	32	to	18	32
[Actor:move]	289333	sandworm burrower	move from	39	31	to	40	31
[Actor:move]	289334	sandworm burrower	move from	17	20	to	18	20
[Actor:move]	289335	sandworm burrower	move from	15	27	to	15	26
[Actor:move]	289337	sandworm burrower	move from	5	15	to	5	16
[Actor:move]	289338	sandworm burrower	move from	24	34	to	25	34
[Actor:move]	289339	sandworm burrower	move from	7	18	to	6	18
[LOG]	
[Actor:move]	6962	Garruk	move from	14	19	to	15	19
[Actor:move]	6962	Garruk	move from	15	19	to	14	20
[Actor:move]	293241	shadow	(forced) move from	40	33	to	41	32
[Actor:move]	295248	shadow	(forced) move from	42	34	to	41	31
[Actor:move]	297330	shadow	move from	41	34	to	42	34
[Actor:move]	300779	shadow	move from	38	30	to	39	31
[Actor:move]	288726	gigantic corrosive tunneler	move from	12	23	to	11	23
[Actor:move]	289332	sandworm burrower	move from	18	32	to	19	32
[Actor:move]	289333	sandworm burrower	move from	40	31	to	40	31
[Actor:move]	289334	sandworm burrower	move from	18	20	to	17	20
[Actor:move]	289335	sandworm burrower	move from	15	26	to	15	25
[Actor:move]	289336	sandworm burrower	move from	34	38	to	33	38
[Actor:move]	289337	sandworm burrower	move from	5	16	to	5	17
[Actor:move]	289338	sandworm burrower	move from	25	34	to	26	34
[Actor:move]	289339	sandworm burrower	move from	6	18	to	6	17
[Actor:move]	6962	Garruk	move from	14	20	to	15	21
[Actor:move]	297330	shadow	move from	42	34	to	43	34
[Actor:move]	300779	shadow	move from	39	31	to	38	30
[Actor:move]	288726	gigantic corrosive tunneler	move from	11	23	to	12	23
[Actor:move]	289331	sandworm burrower	move from	27	19	to	28	19
[Actor:move]	289332	sandworm burrower	move from	19	32	to	19	31
[Actor:move]	289333	sandworm burrower	move from	40	31	to	40	31
[Actor:move]	289334	sandworm burrower	move from	17	20	to	18	20
[Actor:move]	289335	sandworm burrower	move from	15	25	to	15	25
[Actor:move]	289336	sandworm burrower	move from	33	38	to	33	37
[Actor:move]	289337	sandworm burrower	move from	5	17	to	5	18
[Actor:move]	289338	sandworm burrower	move from	26	34	to	27	34
[Actor:move]	289339	sandworm burrower	move from	6	17	to	6	16
[target_simple AI]	288736	green ooze	selecting NEW TARGET	15	21	6962	Garruk
[Actor:move]	288736	green ooze	move from	13	31	to	14	30
[Actor:move]	6962	Garruk	move from	15	21	to	15	22
[target_simple AI]	289308	Velina the white ooze	selecting NEW TARGET	15	22	6962	Garruk
[use_tactical AI] === Action Selected:	289308	Velina the white ooze	closein	 AI:move_astar_advanced
checkHitOld	85.36066968667	62
=> chance to hit	77.247401718423
[Actor:move]	289308	Velina the white ooze	move from	9	25	to	10	25
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Gigantic corrosive tunneler for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
checkHitOld	85.36066968667	62
=> chance to hit	77.247401718423
[LOG]	
[Actor:move]	6962	Garruk	move from	15	22	to	14	23
[Actor:move]	293241	shadow	move from	41	32	to	41	33
[Actor:move]	295248	shadow	move from	41	31	to	41	32
[Actor:move]	297330	shadow	move from	43	34	to	44	33
[Actor:move]	300779	shadow	move from	38	30	to	39	31
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	288726	gigantic corrosive tunneler	move from	12	23	to	13	23
[target_simple AI]	288735	sand-drake	selecting NEW TARGET	14	23	6962	Garruk
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	44.403348685034	0	30	1	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	44.403348685034	0	30	1	vs. armor/def	46	32
checkEvasion	13.42932737673	24	26
=> evasion chance	13.42932737673
checkHit	30	vs	32	=> chance to hit	45
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	46	0	vs. armor/hardiness	46	0.6
[ATTACK] after armor	18.4
[PHYS CRIT %]	1
[ATTACK] after crit	18.4
[ATTACK] after mult	18.4
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Sand-drake is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Sand-drake slows down.
[Actor:move]	288735	sand-drake	move from	15	24	to	15	24
[target_simple AI]	288744	green jelly	selecting NEW TARGET	14	23	6962	Garruk
[Actor:move]	289331	sandworm burrower	move from	28	19	to	28	20
[Actor:move]	289332	sandworm burrower	move from	19	31	to	19	30
[Actor:move]	289333	sandworm burrower	move from	40	31	to	40	31
[Actor:move]	289334	sandworm burrower	move from	18	20	to	19	20
[Actor:move]	289335	sandworm burrower	move from	15	25	to	14	25
[Actor:move]	289336	sandworm burrower	move from	33	37	to	33	36
[Actor:move]	289337	sandworm burrower	move from	5	18	to	5	19
[Actor:move]	289338	sandworm burrower	move from	27	34	to	28	34
[Actor:move]	289339	sandworm burrower	move from	6	16	to	6	15
[LOG]	#UID:288735:0#Sand-drake hits #fbd578#Garruk#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	Melee retaliation hits Sand-drake for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#29 nature#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[SOUND] loading from	/data/sound/creatures/jelly/jelly_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_1.ogg" : <static>
[target_simple AI]	288319	Aeryvea the black jelly	selecting NEW TARGET	14	23	6962	Garruk
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	defend	 talent:T_EVASION
[LOG]	Aeryvea the black jelly uses #{bold}##ORCHID#Evasion.#{normal}##LAST#
[LOG]	Aeryvea the black jelly tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
New GL Shader program 111
*p 111: Uniform: 0: 8B5E tex
*p 111: Uniform: 1: 1406 tick
*p 111: Uniform: 3: 1406 time_factor
*p 111: Uniform: 2: 1406 tick_start
*p 111: Uniform: 6: 1406 appearTime
*p 111: Uniform: 5: 1406 wobblingType
*p 111: Uniform: 7: 1406 backgroundLayersCount
*p 111: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	2900006
[MIND CRIT %]	6.4021349781833
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Sand-drake for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Mindrot hits Gigantic corrosive tunneler for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
checkHitOld	85.655311096296	62
=> chance to hit	77.357770965544
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	gigantic corrosive tunneler	dam/apr/atk/mult ::	87.943829737569	4	63.531223097716	0.31821189841085	vs. armor/def	1	11
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	63.531223097716	0.31821189841085	vs. armor/def	1	11
checkHit	63.531223097716	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	63.531223097716	11	=	1.1050624461954
[ATTACK] after armor	110.50624461954
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	110.50624461954
[ATTACK] after mult	35.164401886639
[SPELL CRIT %]	1
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows gigantic corrosive tunneler!
[LOG]	Garruk is covered in acid!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	gigantic corrosive tunneler	dam/apr/atk/mult ::	78.468237048363	3	61.531223097716	0.16921835350649	vs. armor/def	1	11
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	61.531223097716	0.16921835350649	vs. armor/def	1	11
checkHit	61.531223097716	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	78	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	61.531223097716	11	=	1.1010624461954
[ATTACK] after armor	85.882870803244
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	85.882870803244
[ATTACK] after mult	14.532957991736
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	sand-drake	dam/apr/atk/mult ::	87.943829737569	4	50	0.31821189841085	vs. armor/def	1	16
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	50	0.31821189841085	vs. armor/def	1	16
checkHit	50	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	111	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	50	16	=	1.068
[ATTACK] after armor	118.548
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	118.548
[ATTACK] after mult	37.723384132809
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	sand-drake	dam/apr/atk/mult ::	78.468237048363	3	50.295672387121	0.16921835350649	vs. armor/def	1	16
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	50.295672387121	0.16921835350649	vs. armor/def	1	16
checkHit	50.295672387121	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	79	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	50.295672387121	16	=	1.0685913447742
[ATTACK] after armor	84.418716237165
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	84.418716237165
[ATTACK] after mult	14.285196166785
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	sand-drake	dam/apr/atk/mult ::	87.943829737569	4	50.295672387121	0.31821189841085	vs. armor/def	1	16
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	50.295672387121	0.31821189841085	vs. armor/def	1	16
checkHit	50.295672387121	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	116	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	50.295672387121	16	=	1.0685913447742
[ATTACK] after armor	123.95659599381
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	123.95659599381
[ATTACK] after mult	39.444463731738
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	sand-drake	dam/apr/atk/mult ::	78.468237048363	3	50.295672387121	0.16921835350649	vs. armor/def	1	16
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	50.295672387121	0.16921835350649	vs. armor/def	1	16
checkHit	50.295672387121	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	50.295672387121	16	=	1.0685913447742
[ATTACK] after armor	90.830264305811
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	90.830264305811
[ATTACK] after mult	15.370147774389
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	sand-drake	dam/apr/atk/mult ::	87.943829737569	4	50.295672387121	0.31821189841085	vs. armor/def	1	16
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	50.295672387121	0.31821189841085	vs. armor/def	1	16
checkHit	50.295672387121	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	50.295672387121	16	=	1.0685913447742
[ATTACK] after armor	98.31040371923
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	98.31040371923
[ATTACK] after mult	31.283540201033
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	sand-drake	dam/apr/atk/mult ::	78.468237048363	3	50.295672387121	0.16921835350649	vs. armor/def	1	16
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	50.295672387121	0.16921835350649	vs. armor/def	1	16
checkHit	50.295672387121	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	107	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	50.295672387121	16	=	1.0685913447742
[ATTACK] after armor	114.33927389084
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	114.33927389084
[ATTACK] after mult	19.348303668937
[MIND CRIT %]	6.4021349781833
[LOG]	Garruk attunes to the damage.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Sand-drake for #WHITE#37 physical#LAST#, #LIGHT_GREEN#92 nature#LAST# (#RED##{bold}#129#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gigantic corrosive tunneler for #WHITE#37 physical#LAST#, #LIGHT_GREEN#92 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#15 physical#LAST#, #LIGHT_GREEN#92 nature#LAST# (#RED##{bold}#244#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Gigantic corrosive tunneler for #ORANGE#48 mind#LAST#, #GREY#42 darkness#LAST# (#RED##{bold}#90#LAST##{normal}# total damage).
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Garruk#LAST# for #GREEN#46 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Green jelly for #GREEN#64 acid#LAST# damage.
[target_simple AI]	288727	brittle clear ooze	selecting NEW TARGET	14	23	6962	Garruk
[Actor:move]	288727	brittle clear ooze	move from	10	26	to	11	25
[Actor:move]	288736	green ooze	move from	14	30	to	14	29
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Sand-drake!#{normal}#
[LOG]	#{bold}#Curse of Nightmares killed Gigantic corrosive tunneler!#{normal}#
[use_tactical AI] === Action Selected:	289308	Velina the white ooze	attack	 talent:T_HEARTSEEKER
[useTalent] TALENT FAILED:	T_HEARTSEEKER	for	Velina the white ooze	289308	true
[use_tactical AI] turn	1573831	289308	Velina the white ooze	### FAILED ACTION returned:	T_HEARTSEEKER	false
[use_tactical AI] === Action Selected:	289308	Velina the white ooze	attackarea	 talent:T_WHIRLWIND
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 112
*p 112: Uniform: 0: 8B5E tex
*p 112: Uniform: 4: 8B50 ellipsoidalFactor
*p 112: Uniform: 1: 1406 tick
*p 112: Uniform: 2: 1406 time_factor
*p 112: Uniform: 3: 1406 noup
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	68.935955030878	12	60	1.2244997998398	vs. armor/def	38.659942337563	32
[ATTACK] after melee attack bonus hooks & callbacks::	68.935955030878	12	60	1.2244997998398	vs. armor/def	38.659942337563	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
checkHit	60	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	70	12	vs. armor/hardiness	38.659942337563	0.6
[ATTACK] after armor	43.340057662437
[PHYS CRIT %] axe accuracy bonus	60	32	=	7
[PHYS CRIT %]	38.890575481736
[ATTACK] after crit	43.340057662437
[ATTACK] after mult	53.069891932701
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	68.935955030878	13	60	1.2244997998398	vs. armor/def	38.659942337563	32
[ATTACK] after melee attack bonus hooks & callbacks::	68.935955030878	13	60	1.2244997998398	vs. armor/def	38.659942337563	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
[LOG]	#fbd578#Garruk#LAST# evades Something.
checkHit	40	vs	41	=> chance to hit	48
[LOG]	Garruk starts to bleed.
[Actor:move]	289308	Velina the white ooze	(forced) move from	10	25	to	14	24
[LOG]	Something hits #fbd578#Garruk#LAST# for #WHITE#35 physical#LAST# damage.
[Actor:move]	293241	shadow	move from	41	33	to	41	34
[Actor:move]	295248	shadow	move from	41	32	to	41	33
[Actor:move]	297330	shadow	move from	44	33	to	43	34
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[improved_talented AI] chooses for	288744	green jelly	T_SLIME_SPIT
[LOG]	Green jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	8.2
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	356981	after	288744
[Actor:move]	289331	sandworm burrower	move from	28	20	to	28	21
[Actor:move]	289332	sandworm burrower	move from	19	30	to	20	30
[Actor:move]	289333	sandworm burrower	move from	40	31	to	40	30
[Actor:move]	289334	sandworm burrower	move from	19	20	to	20	20
[Actor:move]	289335	sandworm burrower	move from	14	25	to	14	25
[Actor:move]	289337	sandworm burrower	move from	5	19	to	5	20
[Actor:move]	289338	sandworm burrower	move from	28	34	to	29	34
[Actor:move]	289339	sandworm burrower	move from	6	15	to	6	14
[LOG]	Poison from Garruk hits Velina the white ooze for #LIGHT_GREEN#5 nature#LAST# damage.
[MIND CRIT %]	6.4021349781833
checkHit	50	vs	25	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Velina the white ooze for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Garruk#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	Bleeding from Velina the white ooze hits #fbd578#Garruk#LAST# for #WHITE#4 physical#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	Garruk uses #{bold}##RED#Dominate.#{normal}##LAST#
checkHit	25	vs	50	=> chance to hit	0
[LOG]	#F53CBE#Velina the white ooze has been dominated!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Velina the white ooze	dam/apr/atk/mult ::	88.775449411603	4	61.826895484837	1	vs. armor/def	-1.746980488565	24
[ATTACK] after melee attack bonus hooks & callbacks::	88.775449411603	4	61.826895484837	1	vs. armor/def	-1.746980488565	24
checkHit	61.826895484837	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	4	vs. armor/hardiness	-1.746980488565	0.3
[ATTACK] mace accuracy bonus	61.826895484837	24	=	1.0756537909697
[ATTACK] after armor	110.79234046988
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	110.79234046988
[ATTACK] after mult	110.79234046988
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Velina the white ooze	dam/apr/atk/mult ::	79.210253059161	3	61.826895484837	0.53177883778567	vs. armor/def	-1.746980488565	24
[ATTACK] after melee attack bonus hooks & callbacks::	79.210253059161	3	61.826895484837	0.53177883778567	vs. armor/def	-1.746980488565	24
checkHit	61.826895484837	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	3	vs. armor/hardiness	-1.746980488565	0.3
[ATTACK] mace accuracy bonus	61.826895484837	24	=	1.0756537909697
[ATTACK] after PARRY	79.75732324746
[ATTACK] after armor	79.75732324746
[ATTACK] after crit	79.75732324746
[ATTACK] after mult	42.413256661431
[Actor:move]	357150	brittle clear ooze	(forced) move from	nil	nil	to	12	26
[LOG]	Brittle clear ooze splits in two!
[Actor:move]	357151	brittle clear ooze	(forced) move from	nil	nil	to	13	27
[LOG]	Brittle clear ooze splits in two!
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Velina the white ooze for #WHITE#93 physical#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#(21 parried#LAST#), #WHITE#36 physical#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#12 fire#LAST# (#RED##{bold}#344#LAST##{normal}# total damage).
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Garruk#LAST# for #GREEN#39 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#32 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Velina the white ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#32 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Green jelly for #GREEN#64 acid#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
checkHit	50	vs	25	=> chance to hit	95
checkHit	50	vs	25	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows green jelly!
[LOG]	Garruk slows down.
[LOG]	Curse of Nightmares hits Green jelly for #ORANGE#50 mind#LAST#, #GREY#44 darkness#LAST# (#RED##{bold}#94#LAST##{normal}# total damage).
[LOG]	Green jelly's Slime Spit hits #fbd578#Garruk#LAST# for #LIGHT_GREEN#33 nature#LAST# damage.
[Actor:move]	293241	shadow	move from	41	34	to	41	35
[Actor:move]	295248	shadow	move from	41	33	to	41	34
[Actor:move]	297330	shadow	move from	43	34	to	42	35
[Actor:move]	300779	shadow	move from	39	31	to	40	31
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Unstable sand tunnel hits Green ooze for #WHITE#121 physical#LAST# damage.
[Actor:move]	288727	brittle clear ooze	move from	11	25	to	12	24
[target_simple AI]	288736	green ooze	selecting NEW TARGET	14	23	6962	Garruk
[Actor:move]	288736	green ooze	move from	14	29	to	14	28
[target_simple AI]	288744	green jelly	selecting NEW TARGET	14	23	6962	Garruk
[Actor:move]	289331	sandworm burrower	move from	28	21	to	28	22
[Actor:move]	289332	sandworm burrower	move from	20	30	to	21	30
[Actor:move]	289333	sandworm burrower	move from	40	30	to	39	30
[Actor:move]	289334	sandworm burrower	move from	20	20	to	21	20
[Actor:move]	289335	sandworm burrower	move from	14	25	to	14	26
[Actor:move]	289336	sandworm burrower	move from	33	36	to	33	35
[Actor:move]	289337	sandworm burrower	move from	5	20	to	5	21
[Actor:move]	289338	sandworm burrower	move from	29	34	to	30	34
[Actor:move]	289339	sandworm burrower	move from	6	14	to	6	13
[LOG]	Poison from Garruk hits Velina the white ooze for #LIGHT_GREEN#5 nature#LAST# damage.
[MIND CRIT %]	6.4021349781833
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	25	=> chance to hit	95
[Actor:move]	357500	brittle clear ooze	(forced) move from	nil	nil	to	13	24
[LOG]	Brittle clear ooze splits in two!
[LOG]	Green jelly slows down.
[LOG]	Brittle clear ooze slows down.
checkHit	50	vs	10	=> chance to hit	95
[Actor:move]	357501	terror	(forced) move from	nil	nil	to	12	23
[PARTY] New member, add after	terror	Garruk
Adding entity	357501	after	6962
[LOG]	Garruk's nightmare area effect hits Brittle clear ooze for #ORANGE#70 mind#LAST# damage.
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#5 mind#LAST#, #GREY#2 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Velina the white ooze for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #GREY#5 darkness#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	Bleeding from Velina the white ooze hits #fbd578#Garruk#LAST# for #WHITE#4 physical#LAST# damage.
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Garruk#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Garruk#LAST# for #GREEN#39 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Velina the white ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Green jelly for #GREEN#64 acid#LAST# damage.
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	Garruk stops bleeding.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 113
*p 113: Uniform: 1: 1406 tick
*p 113: Uniform: 3: 1406 time_factor
*p 113: Uniform: 6: 1406 circleDescendSpeed
*p 113: Uniform: 2: 1406 tick_start
*p 113: Uniform: 4: 1406 noup
*p 113: Uniform: 5: 1406 circleRotationSpeed
*p 113: Uniform: 0: 8B5E tex
*p 113: Uniform: 10: 8B52 circleColor
*p 113: Uniform: 7: 1406 beamsCount
*p 113: Uniform: 8: 8B52 beamColor1
*p 113: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 114
*p 114: Uniform: 1: 1406 tick
*p 114: Uniform: 3: 1406 time_factor
*p 114: Uniform: 6: 1406 circleDescendSpeed
*p 114: Uniform: 2: 1406 tick_start
*p 114: Uniform: 4: 1406 noup
*p 114: Uniform: 5: 1406 circleRotationSpeed
*p 114: Uniform: 0: 8B5E tex
*p 114: Uniform: 10: 8B52 circleColor
*p 114: Uniform: 7: 1406 beamsCount
*p 114: Uniform: 8: 8B52 beamColor1
*p 114: Uniform: 9: 8B52 beamColor2
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#202 healing#LAST# from Infusion: Healing.
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Garruk speeds up.
[LOG]	Garruk is cured!
[LOG]	Garruk lessens the pain.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Velina the white ooze	dam/apr/atk/mult ::	89.60736882638	4	61.826895484837	1	vs. armor/def	-1.746980488565	24
[ATTACK] after melee attack bonus hooks & callbacks::	89.60736882638	4	61.826895484837	1	vs. armor/def	-1.746980488565	24
checkHit	61.826895484837	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	4	vs. armor/hardiness	-1.746980488565	0.3
[ATTACK] mace accuracy bonus	61.826895484837	24	=	1.0756537909697
[ATTACK] after PARRY	86.211245993278
[ATTACK] after armor	86.211245993278
[ATTACK] after crit	86.211245993278
[ATTACK] after mult	86.211245993278
[LOG]	#F53CBE#Velina the white ooze suffers an unfortunate end.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Velina the white ooze	dam/apr/atk/mult ::	79.952536514847	3	62.122567871957	0.53177883778567	vs. armor/def	-1.746980488565	24
[ATTACK] after melee attack bonus hooks & callbacks::	79.952536514847	3	62.122567871957	0.53177883778567	vs. armor/def	-1.746980488565	24
checkHit	62.122567871957	vs	24	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	83	3	vs. armor/hardiness	-1.746980488565	0.3
[ATTACK] mace accuracy bonus	62.122567871957	24	=	1.0762451357439
[ATTACK] after PARRY	67.974213163056
[ATTACK] after armor	67.974213163056
[ATTACK] after crit	67.974213163056
[ATTACK] after mult	36.147248075245
[Actor:move]	6962	Garruk	move from	14	23	to	14	23
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Velina the white ooze for #WHITE#(21 parried#LAST#), #WHITE#105 physical#LAST#, #WHITE#(21 parried#LAST#) (#RED##{bold}#105#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Velina the white ooze!#{normal}#
[Actor:move]	293241	shadow	move from	41	35	to	40	34
[Actor:move]	295248	shadow	move from	41	34	to	42	34
[Actor:move]	297330	shadow	move from	42	35	to	43	34
[Actor:move]	300779	shadow	move from	40	31	to	41	32
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	357150	brittle clear ooze	move from	12	26	to	13	25
[Actor:move]	289331	sandworm burrower	move from	28	22	to	29	22
[Actor:move]	289332	sandworm burrower	move from	21	30	to	22	30
[Actor:move]	289333	sandworm burrower	move from	39	30	to	38	30
[Actor:move]	289334	sandworm burrower	move from	21	20	to	21	21
[Actor:move]	289335	sandworm burrower	move from	14	26	to	13	26
[Actor:move]	289336	sandworm burrower	move from	33	35	to	32	35
[Actor:move]	289337	sandworm burrower	move from	5	21	to	5	22
[Actor:move]	289338	sandworm burrower	move from	30	34	to	31	34
[Actor:move]	289339	sandworm burrower	move from	6	13	to	6	12
[Actor:move]	357151	brittle clear ooze	move from	13	27	to	14	26
[NPC:seen_by] Passing target	Garruk	from	288319	Aeryvea the black jelly	to	287818	gigantic gravity worm
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	disable	 talent:T_SLIME_SPIT
[LOG]	Aeryvea the black jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	10
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	357838	after	288319
[Actor:move]	357839	brittle clear ooze	(forced) move from	nil	nil	to	13	23
[LOG]	Brittle clear ooze splits in two!
[Actor:move]	357840	brittle clear ooze	(forced) move from	nil	nil	to	14	24
[LOG]	Brittle clear ooze splits in two!
[Actor:move]	357841	terror	(forced) move from	nil	nil	to	15	28
[PARTY] New member, add after	terror	Garruk
Adding entity	357841	after	6962
[LOG]	Gigantic corrosive tunneler's acid area effect hits Terror for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#32 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#32 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Garruk#LAST# for #GREEN#32 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Green jelly for #GREEN#64 acid#LAST# damage.
checkHit	50	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Brittle clear ooze is lost in despair!
[MIND CRIT %]	6.4021349781833
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
[LOG]	
[LOG]	Mindrot hits Brittle clear ooze for #{bold}##ORANGE#10 mind#{normal}##LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #{bold}##ORANGE#10 mind#{normal}##LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #{bold}##ORANGE#10 mind#{normal}##LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #{bold}##ORANGE#10 mind#{normal}##LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #{bold}##ORANGE#10 mind#{normal}##LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #{bold}##ORANGE#10 mind#{normal}##LAST#, #GREY#10 darkness#LAST# (#RED##{bold}#21#LAST##{normal}# total damage).
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Garruk#LAST# for #GREEN#1 acid#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	90.439585412166	4	62.122567871957	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	62.122567871957	1	vs. armor/def	1	15
checkHit	62.122567871957	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	117	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.122567871957	15	=	1.0942451357439
[ATTACK] after armor	128.02668088204
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	128.02668088204
[ATTACK] after mult	128.02668088204
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	80.695085122566	3	62.418240259078	0.53177883778567	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	62.418240259078	0.53177883778567	vs. armor/def	1	15
checkHit	62.418240259078	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	62.418240259078	15	=	1.0948364805182
[ATTACK] after armor	96.345610285598
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	96.345610285598
[ATTACK] after mult	51.234556663427
[Actor:move]	6962	Garruk	move from	14	23	to	14	23
[target_simple AI]	357501	terror	selecting NEW TARGET	12	24	288727	brittle clear ooze
[ATTACK] attacking with innate combat
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	52.820921562929	5	28	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	52.820921562929	5	28	1	vs. armor/def	1	15
checkHit	28	vs	15	=> chance to hit	83
[LOG]	#UID:357501:0#Terror misses Brittle clear ooze.
[Actor:move]	357501	terror	move from	12	23	to	12	23
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #WHITE#151 physical#LAST# damage.
[target_simple AI]	288727	brittle clear ooze	selecting NEW TARGET	12	23	357501	terror
[improved_talented AI] chooses for	288727	brittle clear ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	34.112317088499	5	30	1	vs. armor/def	1	23
[ATTACK] after melee attack bonus hooks & callbacks::	34.112317088499	5	30	1	vs. armor/def	1	23
checkHit	30	vs	23	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	36
[PHYS CRIT %]	1
[ATTACK] after crit	36
[ATTACK] after mult	36
[SOUND] loading from	/data/sound/creatures/jelly/jelly_hit.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_hit.ogg" : <static>
[Actor:move]	288736	green ooze	move from	14	28	to	14	27
[target_simple AI]	289328	blue ooze	selecting NEW TARGET	15	28	357841	terror
[Actor:move]	289328	blue ooze	move from	15	36	to	15	35
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	#UID:288727:0#Brittle clear ooze hits Terror for #WHITE#36 physical#LAST# damage.
[LOG]	Terror slows down.
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	357843	after	288319
[LOG]	Aeryvea the black jelly's Slime Spit hits Terror for #GREEN#78 acid#LAST# damage.
[improved_talented AI] chooses for	357500	brittle clear ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	34.112317088499	5	30	1	vs. armor/def	38.659942337563	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.112317088499	5	30	1	vs. armor/def	38.659942337563	32
checkEvasion	13.42932737673	24	26
=> evasion chance	13.42932737673
checkHit	30	vs	32	=> chance to hit	45
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	5	vs. armor/hardiness	38.659942337563	0.6
[ATTACK] after armor	14.8
[PHYS CRIT %]	1
[ATTACK] after crit	14.8
[ATTACK] after mult	14.8
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Brittle clear ooze is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[Actor:move]	357844	brittle clear ooze	(forced) move from	nil	nil	to	14	25
[LOG]	Brittle clear ooze splits in two!
[LOG]	Brittle clear ooze slows down.
[LOG]	Poison from Garruk hits Brittle clear ooze for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Melee retaliation hits Brittle clear ooze for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#16 nature#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	#UID:357500:0#Brittle clear ooze hits #fbd578#Garruk#LAST# for #WHITE#9 physical#LAST# damage.
[LOG]	Green ooze slows down.
Adding entity	357845	after	288319
[Actor:move]	293241	shadow	move from	40	34	to	40	33
[Actor:move]	295248	shadow	move from	42	34	to	42	35
[Actor:move]	297330	shadow	move from	43	34	to	44	34
[Actor:move]	300779	shadow	move from	41	32	to	41	33
[LOG]	The unstable sand tunnel collapses!
[LOG]	Poison from Garruk hits Brittle clear ooze for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Aeryvea the black jelly's Slime Spit hits Green ooze for #GREEN#40 acid#LAST# damage.
[Actor:move]	287818	gigantic gravity worm	move from	13	34	to	13	33
[Actor:move]	289331	sandworm burrower	move from	29	22	to	30	22
[Actor:move]	289332	sandworm burrower	move from	22	30	to	22	29
[Actor:move]	289333	sandworm burrower	move from	38	30	to	37	30
[Actor:move]	289334	sandworm burrower	move from	21	21	to	22	21
[Actor:move]	289335	sandworm burrower	move from	13	26	to	12	26
[Actor:move]	289336	sandworm burrower	move from	32	35	to	32	34
[Actor:move]	289337	sandworm burrower	move from	5	22	to	5	23
[Actor:move]	289338	sandworm burrower	move from	31	34	to	31	34
[Actor:move]	289339	sandworm burrower	move from	6	12	to	6	11
[target_simple AI]	288319	Aeryvea the black jelly	selecting NEW TARGET	15	28	357841	terror
[Actor:move]	358063	brittle clear ooze	(forced) move from	nil	nil	to	14	24
[LOG]	Brittle clear ooze splits in two!
[Actor:move]	358064	brittle clear ooze	(forced) move from	nil	nil	to	15	26
[LOG]	Brittle clear ooze splits in two!
checkHit	50	vs	10	=> chance to hit	95
[LOG]	Terror slows down.
[Actor:move]	358065	terror	(forced) move from	nil	nil	to	13	26
[PARTY] New member, add after	terror	Garruk
Adding entity	358065	after	6962
[LOG]	Garruk's nightmare area effect hits Brittle clear ooze for #GREY#71 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Brittle clear ooze for #ORANGE#72 mind#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Terror for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#32 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#32 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Garruk#LAST# for #GREEN#32 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Brittle clear ooze for #GREEN#64 acid#LAST# damage.
[LOG]	Aeryvea the black jelly's Slime Spit hits Terror for #GREEN#20 acid#LAST# damage.
[LOG]	#F53CBE#The air around Garruk grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
[Actor:move]	357150	brittle clear ooze	move from	13	25	to	14	24
[LOG]	#{bold}#Garruk's nightmare area effect killed Brittle clear ooze!#{normal}#
[LOG]	#{bold}#Garruk's nightmare area effect killed Brittle clear ooze!#{normal}#
checkHit	51	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Brittle clear ooze is weakened by the gloom.
[MIND CRIT %]	6.4021349781833
checkHit	51	vs	10	=> chance to hit	95
checkHit	51	vs	10	=> chance to hit	95
checkHit	51	vs	10	=> chance to hit	95
checkHit	51	vs	10	=> chance to hit	95
checkHit	51	vs	10	=> chance to hit	95
[Actor:move]	358068	brittle clear ooze	(forced) move from	nil	nil	to	14	25
[LOG]	Brittle clear ooze splits in two!
[Actor:move]	358069	brittle clear ooze	(forced) move from	nil	nil	to	15	24
[LOG]	Brittle clear ooze splits in two!
[Actor:move]	358070	brittle clear ooze	(forced) move from	nil	nil	to	16	25
[LOG]	Brittle clear ooze splits in two!
[LOG]	
[LOG]	Mindrot hits Brittle clear ooze for #GREY#7 darkness#LAST# damage.
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #GREY#3 darkness#LAST# damage.
[LOG]	Mindrot hits Brittle clear ooze for #GREY#7 darkness#LAST# damage.
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#3 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Garruk#LAST# for #GREEN#1 acid#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	91.27209664381	4	63.00958503332	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	91.27209664381	4	63.00958503332	1	vs. armor/def	1	15
checkHit	63.00958503332	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	125	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	63.00958503332	15	=	1.0960191700666
[ATTACK] after armor	137.00239625833
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	137.00239625833
[ATTACK] after mult	137.00239625833
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	81.43789662924	3	63.305257420441	0.53177883778567	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	81.43789662924	3	63.305257420441	0.53177883778567	vs. armor/def	1	15
checkHit	63.305257420441	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	105	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	63.305257420441	15	=	1.0966105148409
[ATTACK] after armor	115.14410405829
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	115.14410405829
[ATTACK] after mult	61.231197833992
[Actor:move]	6962	Garruk	move from	14	23	to	14	23
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #WHITE#168 physical#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[target_simple AI]	357841	terror	selecting NEW TARGET	14	27	288736	green ooze
[ATTACK] attacking with innate combat
[ATTACK] to 	green ooze	dam/apr/atk/mult ::	55.081006349332	5	32	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	55.081006349332	5	32	1	vs. armor/def	1	6
checkHit	32	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	60	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	60
[PHYS CRIT %]	1
[ATTACK] after crit	60
[ATTACK] after mult	60
[Actor:move]	358071	green ooze	(forced) move from	nil	nil	to	15	27
[LOG]	Green ooze splits in two!
[Actor:move]	357841	terror	move from	15	28	to	15	28
[LOG]	#UID:357841:0#Terror hits Green ooze for #WHITE#30 physical#LAST# damage.
[improved_talented AI] chooses for	357839	brittle clear ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	34.112317088499	5	30	1	vs. armor/def	38.659942337563	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.112317088499	5	30	1	vs. armor/def	38.659942337563	32
checkEvasion	13.42932737673	24	26
=> evasion chance	13.42932737673
checkHit	30	vs	32	=> chance to hit	45
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	36	5	vs. armor/hardiness	38.659942337563	0.6
[ATTACK] after armor	14.4
[PHYS CRIT %]	1
[ATTACK] after crit	14.4
[ATTACK] after mult	14.4
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Brittle clear ooze is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Melee retaliation hits Brittle clear ooze for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#33 nature#LAST# (#RED##{bold}#39#LAST##{normal}# total damage).
[LOG]	#UID:357839:0#Brittle clear ooze hits #fbd578#Garruk#LAST# for #WHITE#9 physical#LAST# damage.
[improved_talented AI] chooses for	288727	brittle clear ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	34.112317088499	5	30	1	vs. armor/def	1	23
[ATTACK] after melee attack bonus hooks & callbacks::	34.112317088499	5	30	1	vs. armor/def	1	23
checkHit	30	vs	23	=> chance to hit	68
[LOG]	#UID:288727:0#Brittle clear ooze misses Terror.
[Actor:move]	289328	blue ooze	move from	15	35	to	15	34
[Actor:move]	293241	shadow	move from	40	33	to	41	32
[Actor:move]	295248	shadow	move from	42	35	to	41	34
[Actor:move]	297330	shadow	move from	44	34	to	43	34
[Actor:move]	300779	shadow	move from	41	33	to	42	34
[ATTACK] attacking with innate combat
[ATTACK] to 	terror	dam/apr/atk/mult ::	34.112317088499	5	30	1	vs. armor/def	1	24
[ATTACK] after melee attack bonus hooks & callbacks::	34.112317088499	5	30	1	vs. armor/def	1	24
checkHit	30	vs	24	=> chance to hit	65
[LOG]	#UID:357151:0#Brittle clear ooze misses Terror.
[Actor:move]	357151	brittle clear ooze	move from	14	26	to	14	26
[Actor:move]	358212	brittle clear ooze	(forced) move from	nil	nil	to	13	23
[LOG]	Brittle clear ooze splits in two!
[LOG]	#{bold}#Melee retaliation killed Brittle clear ooze!#{normal}#
[LOG]	Poison from Garruk hits Brittle clear ooze for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Poison from Garruk hits Brittle clear ooze for #LIGHT_GREEN#3 nature#LAST# damage.
[Actor:move]	287818	gigantic gravity worm	move from	13	33	to	13	32
[LOG]	Aeryvea the black jelly is no longer evading attacks.
[Actor:move]	289331	sandworm burrower	move from	30	22	to	31	22
[Actor:move]	289332	sandworm burrower	move from	22	29	to	22	28
[Actor:move]	289333	sandworm burrower	move from	37	30	to	36	30
[Actor:move]	289334	sandworm burrower	move from	22	21	to	22	22
[Actor:move]	289336	sandworm burrower	move from	32	34	to	32	33
[Actor:move]	289337	sandworm burrower	move from	5	23	to	5	24
[Actor:move]	289338	sandworm burrower	move from	31	34	to	31	33
[Actor:move]	289339	sandworm burrower	move from	6	11	to	6	10
checkHit	51	vs	10	=> chance to hit	95
[Actor:move]	358356	brittle clear ooze	(forced) move from	nil	nil	to	14	24
[LOG]	Brittle clear ooze splits in two!
checkHit	51	vs	10	=> chance to hit	95
[Actor:move]	358357	terror	(forced) move from	nil	nil	to	9	25
[PARTY] New member, add after	terror	Garruk
Adding entity	358357	after	6962
[Actor:move]	358359	terror	(forced) move from	nil	nil	to	9	24
[PARTY] New member, add after	terror	Garruk
Adding entity	358359	after	6962
[LOG]	Garruk's nightmare area effect hits Brittle clear ooze for #ORANGE#75 mind#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Brittle clear ooze for #GREY#73 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Brittle clear ooze for #ORANGE#37 mind#LAST# damage.
[Actor:move]	288736	green ooze	move from	14	27	to	15	26
[LOG]	#{bold}#Garruk's nightmare area effect killed Brittle clear ooze!#{normal}#
[LOG]	#{bold}#Garruk's nightmare area effect killed Brittle clear ooze!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	91.27209664381	4	64.192274581804	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	91.27209664381	4	64.192274581804	1	vs. armor/def	1	15
checkHit	64.192274581804	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	113	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	64.192274581804	15	=	1.0983845491636
[ATTACK] after armor	124.11745405549
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	196.73941408078
[ATTACK] after mult	196.73941408078
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# performs a melee critical strike against Brittle clear ooze!#{normal}#
[MIND CRIT %]	6.4021349781833
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	81.43789662924	3	64.487946968925	0.53177883778567	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	81.43789662924	3	64.487946968925	0.53177883778567	vs. armor/def	1	15
checkHit	64.487946968925	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	64.487946968925	15	=	1.0989758939378
[ATTACK] after armor	100.00680634834
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	100.00680634834
[ATTACK] after mult	53.181503250579
[Actor:move]	6962	Garruk	move from	14	23	to	14	23
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #{bold}##WHITE#235 physical#{normal}##LAST# damage.
checkHit	51	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Brittle clear ooze is weakened by the gloom.
[MIND CRIT %]	6.4021349781833
checkHit	51	vs	10	=> chance to hit	95
checkHit	51	vs	10	=> chance to hit	95
checkHit	51	vs	10	=> chance to hit	95
checkHit	51	vs	10	=> chance to hit	95
checkHit	51	vs	8	=> chance to hit	95
checkHit	51	vs	10	=> chance to hit	95
[Actor:move]	358365	brittle clear ooze	(forced) move from	nil	nil	to	13	25
[LOG]	Brittle clear ooze splits in two!
[LOG]	#PINK#Your summoned terror disappears.
checkHitOld	27.83882181415	23
=> chance to hit	60.691852469948
[Actor:move]	357500	brittle clear ooze	move from	13	24	to	14	24
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#3 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	Mindrot hits Green ooze for #ORANGE#4 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Garruk#LAST# for #GREEN#1 acid#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[Actor:move]	358065	terror	move from	13	26	to	14	27
checkHitOld	27.83882181415	23
=> chance to hit	60.691852469948
[Actor:move]	358070	brittle clear ooze	move from	16	25	to	15	24
[ATTACK] attacking with innate combat
[ATTACK] to 	green ooze	dam/apr/atk/mult ::	55.081006349332	5	32	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	55.081006349332	5	32	1	vs. armor/def	1	6
checkHit	32	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	58	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	58
[PHYS CRIT %]	1
[ATTACK] after crit	58
[ATTACK] after mult	58
[Actor:move]	357841	terror	move from	15	28	to	15	28
[Actor:move]	293241	shadow	move from	41	32	to	40	31
[Actor:move]	295248	shadow	move from	41	34	to	40	33
[Actor:move]	300779	shadow	move from	42	34	to	41	33
[LOG]	#UID:357841:0#Terror hits Green ooze for #WHITE#58 physical#LAST# damage.
[LOG]	Poison from Garruk hits Brittle clear ooze for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Poison from Garruk hits Brittle clear ooze for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Poison from Garruk hits Brittle clear ooze for #LIGHT_GREEN#6 nature#LAST# damage.
checkHitOld	27.386127875258	23
=> chance to hit	59.762046894203
[SPELL] friendly fire chance	100
[Spacetime Tuning]	287818	gigantic gravity worm	setting preferred_paradox:	226
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_SPACETIME_TUNING
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
New GL Shader program 115
*p 115: Uniform: 1: 1406 tick
*p 115: Uniform: 3: 1406 time_factor
*p 115: Uniform: 6: 1406 circleDescendSpeed
*p 115: Uniform: 2: 1406 tick_start
*p 115: Uniform: 4: 1406 noup
*p 115: Uniform: 5: 1406 circleRotationSpeed
*p 115: Uniform: 0: 8B5E tex
*p 115: Uniform: 10: 8B52 circleColor
*p 115: Uniform: 7: 1406 beamsCount
*p 115: Uniform: 8: 8B52 beamColor1
*p 115: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
New GL Shader program 116
*p 116: Uniform: 1: 1406 tick
*p 116: Uniform: 3: 1406 time_factor
*p 116: Uniform: 6: 1406 circleDescendSpeed
*p 116: Uniform: 2: 1406 tick_start
*p 116: Uniform: 4: 1406 noup
*p 116: Uniform: 5: 1406 circleRotationSpeed
*p 116: Uniform: 0: 8B5E tex
*p 116: Uniform: 10: 8B52 circleColor
*p 116: Uniform: 7: 1406 beamsCount
*p 116: Uniform: 8: 8B52 beamColor1
*p 116: Uniform: 9: 8B52 beamColor2
[Actor:move]	289331	sandworm burrower	move from	31	22	to	31	23
[Actor:move]	289332	sandworm burrower	move from	22	28	to	22	27
[Actor:move]	289333	sandworm burrower	move from	36	30	to	35	30
[Actor:move]	289334	sandworm burrower	move from	22	22	to	22	23
[Actor:move]	289335	sandworm burrower	move from	12	26	to	11	26
[Actor:move]	289336	sandworm burrower	move from	32	33	to	32	32
[Actor:move]	289337	sandworm burrower	move from	5	24	to	5	25
[Actor:move]	289338	sandworm burrower	move from	31	33	to	31	32
[LOG]	Brittle clear ooze speeds up.
checkHitOld	27.83882181415	23
=> chance to hit	60.691852469948
[improved_talented AI] chooses for	358068	brittle clear ooze	T_ATTACK
[T_ATTACK]	358068	brittle clear ooze	attacks empty space:	15	25
[LOG]	#UID:358068:0#Brittle clear ooze attacks empty space.
[Actor:move]	358727	terror	(forced) move from	nil	nil	to	15	25
[PARTY] New member, add after	terror	Garruk
Adding entity	358727	after	6962
[Actor:move]	358729	terror	(forced) move from	nil	nil	to	10	24
[PARTY] New member, add after	terror	Garruk
Adding entity	358729	after	6962
[LOG]	#{bold}##UID:357841:0#Terror killed Green ooze!#{normal}#
[LOG]	Garruk's nightmare area effect hits Brittle clear ooze for #GREY#73 darkness#LAST# damage.
[target_simple AI]	358359	terror	selecting NEW TARGET	12	24	288727	brittle clear ooze
[Actor:move]	358359	terror	move from	9	24	to	10	25
[target_simple AI]	358357	terror	selecting NEW TARGET	12	24	288727	brittle clear ooze
[target_simple AI]	358357	terror	selecting NEW TARGET	12	24	288727	brittle clear ooze
[Actor:move]	358357	terror	move from	9	25	to	9	24
[LOG]	#{bold}#Garruk's nightmare area effect killed Brittle clear ooze!#{normal}#
[target_simple AI]	288319	Aeryvea the black jelly	selecting NEW TARGET	15	28	357841	terror
[LOG]	
[Actor:move]	6962	Garruk	move from	14	23	to	14	24
[Identify]	Duatheljustice the dwarven-steel plate armour (Nightmares)	true
[LOG]	Garruk picks up (F.): #SALMON##UID:289173:0#Duatheljustice the dwarven-steel plate armour (Nightmares) (0 def, 11 armour)#LAST#.
[Actor:move]	288727	brittle clear ooze	move from	12	24	to	13	24
[target_simple AI]	289328	blue ooze	selecting NEW TARGET	15	28	357841	terror
[Actor:move]	289328	blue ooze	move from	15	34	to	15	33
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Garruk is free from the acid.
checkHit	50	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Brittle clear ooze is stunned with fear!
checkHit	50	vs	10	=> chance to hit	95
[MIND CRIT %]	6.4021349781833
checkHit	50	vs	10	=> chance to hit	95
[Actor:move]	358733	brittle clear ooze	(forced) move from	nil	nil	to	15	27
[LOG]	Brittle clear ooze splits in two!
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
[Actor:move]	358734	brittle clear ooze	(forced) move from	nil	nil	to	12	24
[LOG]	Brittle clear ooze splits in two!
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	8	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
[Actor:move]	358735	brittle clear ooze	(forced) move from	nil	nil	to	14	23
[LOG]	Brittle clear ooze splits in two!
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#3 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST# damage.
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#3 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Green ooze for #ORANGE#7 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[Actor:move]	357151	brittle clear ooze	move from	14	26	to	14	25
[LOG]	#{bold}#Mindrot killed Brittle clear ooze!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	90.439585412166	4	66.783619356046	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	66.783619356046	1	vs. armor/def	1	15
checkHit	66.783619356046	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	15	=	1.1035672387121
[ATTACK] after armor	116.97812730348
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	116.97812730348
[ATTACK] after mult	116.97812730348
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	80.695085122566	3	66.783619356046	0.53177883778567	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	66.783619356046	0.53177883778567	vs. armor/def	1	15
checkHit	66.783619356046	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	15	=	1.1035672387121
[ATTACK] after armor	99.321051484088
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	99.321051484088
[ATTACK] after mult	52.816833325859
[Actor:move]	6962	Garruk	move from	14	24	to	14	24
[LOG]	Brittle clear ooze slows down.
[LOG]	Brittle clear ooze slows down.
[Actor:move]	358736	terror	(forced) move from	nil	nil	to	12	25
[PARTY] New member, add after	terror	Garruk
Adding entity	358736	after	6962
[LOG]	#F53CBE#Brittle clear ooze suffers an unfortunate end.
[LOG]	Brittle clear ooze slows down.
[Actor:move]	358738	terror	(forced) move from	nil	nil	to	12	27
[PARTY] New member, add after	terror	Garruk
Adding entity	358738	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #WHITE#138 physical#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Brittle clear ooze for #GREY#98 darkness#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Brittle clear ooze for #GREY#71 darkness#LAST# damage.
[NPC:seen_by] Passing target	Aeryvea the black jelly	from	358065	terror	to	358729	terror
[NPC:seen_by] Passing target	Aeryvea the black jelly	from	358065	terror	to	358727	terror
[Actor:move]	358065	terror	move from	14	27	to	14	28
[Actor:move]	293241	shadow	move from	40	31	to	40	30
[Actor:move]	295248	shadow	move from	40	33	to	41	32
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	move from	41	33	to	40	33
[LOG]	#{bold}#Garruk's nightmare area effect killed Brittle clear ooze!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	#{bold}#Garruk's nightmare area effect killed Brittle clear ooze!#{normal}#
[Actor:move]	287818	gigantic gravity worm	move from	13	32	to	13	31
[LOG]	Green ooze speeds up.
[Actor:move]	289331	sandworm burrower	move from	31	23	to	31	24
[Actor:move]	289332	sandworm burrower	move from	22	27	to	22	26
[Actor:move]	289333	sandworm burrower	move from	35	30	to	34	30
[Actor:move]	289334	sandworm burrower	move from	22	23	to	23	23
[Actor:move]	289335	sandworm burrower	move from	11	26	to	11	27
[Actor:move]	289336	sandworm burrower	move from	32	32	to	32	31
[Actor:move]	289337	sandworm burrower	move from	5	25	to	5	26
[Actor:move]	289338	sandworm burrower	move from	31	32	to	31	31
[Actor:move]	289339	sandworm burrower	move from	6	10	to	6	11
[Actor:move]	358729	terror	move from	10	24	to	11	25
[ATTACK] attacking with innate combat
[ATTACK] to 	green ooze	dam/apr/atk/mult ::	53.695756778104	5	30	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	53.695756778104	5	30	1	vs. armor/def	1	6
checkHit	30	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	57	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	1
[ATTACK] after crit	57
[ATTACK] after mult	57
[Actor:move]	358727	terror	move from	15	25	to	15	25
[LOG]	#UID:358727:0#Terror hits Green ooze for #WHITE#57 physical#LAST# damage.
[target_simple AI]	358359	terror	selecting NEW TARGET	12	24	358734	brittle clear ooze
[Actor:move]	358359	terror	move from	10	25	to	11	24
[target_simple AI]	358357	terror	selecting NEW TARGET	12	24	358734	brittle clear ooze
[LOG]	#{bold}##UID:358727:0#Terror killed Green ooze!#{normal}#
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #GREY#11 darkness#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
checkHit	50	vs	10	=> chance to hit	95
[LOG]	#F53CBE#Brittle clear ooze suffers an unfortunate end.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #GREY#11 darkness#LAST#, #ORANGE#12 mind#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #GREY#16 darkness#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	Garruk feels pain again.
[MIND CRIT %]	6.4021349781833
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
[Actor:move]	359110	brittle clear ooze	(forced) move from	nil	nil	to	13	24
[LOG]	Brittle clear ooze splits in two!
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#6 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#6 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #GREY#6 darkness#LAST# damage.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	89.60736882638	4	66.783619356046	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	89.60736882638	4	66.783619356046	1	vs. armor/def	1	15
checkHit	66.783619356046	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	120	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	15	=	1.1035672387121
[ATTACK] after armor	132.42806864545
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	132.42806864545
[ATTACK] after mult	132.42806864545
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	79.952536514847	3	66.783619356046	0.53177883778567	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	79.952536514847	3	66.783619356046	0.53177883778567	vs. armor/def	1	15
checkHit	66.783619356046	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	15	=	1.1035672387121
[ATTACK] after armor	110.35672387121
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	110.35672387121
[ATTACK] after mult	58.685370362066
[Actor:move]	6962	Garruk	move from	14	24	to	14	24
[Actor:move]	359114	terror	(forced) move from	nil	nil	to	15	27
[PARTY] New member, add after	terror	Garruk
Adding entity	359114	after	6962
checkHit	50	vs	10	=> chance to hit	95
[Actor:move]	359116	terror	(forced) move from	nil	nil	to	13	26
[PARTY] New member, add after	terror	Garruk
Adding entity	359116	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #WHITE#150 physical#LAST# damage.
[LOG]	Garruk's nightmare area effect hits Brittle clear ooze for #ORANGE#70 mind#LAST# damage.
[Actor:move]	289328	blue ooze	move from	15	33	to	14	32
[target_simple AI]	358738	terror	selecting NEW TARGET	14	23	358735	brittle clear ooze
[Actor:move]	358738	terror	move from	12	27	to	12	26
[target_simple AI]	358736	terror	selecting NEW TARGET	14	23	358735	brittle clear ooze
[improved_talented AI] chooses for	358736	terror	T_ATTACK
[T_ATTACK]	358736	terror	attacks empty space:	11	26
[LOG]	#UID:358736:0#Terror attacks empty space.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	#{bold}#Garruk's nightmare area effect killed Brittle clear ooze!#{normal}#
[Actor:move]	293241	shadow	move from	40	30	to	39	31
[Actor:move]	295248	shadow	move from	41	32	to	40	31
[Actor:move]	297330	shadow	move from	42	34	to	41	33
[Actor:move]	300779	shadow	move from	40	33	to	41	32
[LOG]	#F53CBE#Brittle clear ooze is no longer weakened.
[Actor:move]	287818	gigantic gravity worm	move from	13	31	to	14	31
[Actor:move]	289331	sandworm burrower	move from	31	24	to	32	24
[Actor:move]	289332	sandworm burrower	move from	22	26	to	22	25
[Actor:move]	289333	sandworm burrower	move from	34	30	to	33	30
[Actor:move]	289334	sandworm burrower	move from	23	23	to	23	24
[Actor:move]	289335	sandworm burrower	move from	11	27	to	10	27
[Actor:move]	289336	sandworm burrower	move from	32	31	to	32	31
[Actor:move]	289337	sandworm burrower	move from	5	26	to	5	27
[Actor:move]	289338	sandworm burrower	move from	31	31	to	30	31
[Actor:move]	289339	sandworm burrower	move from	6	11	to	6	12
[Actor:move]	358729	terror	move from	11	25	to	11	26
[Actor:move]	358727	terror	move from	15	25	to	15	26
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[improved_talented AI] chooses for	358735	brittle clear ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	34.112317088499	5	30	1	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.112317088499	5	30	1	vs. armor/def	46	32
checkEvasion	13.42932737673	24	26
=> evasion chance	13.42932737673
checkHit	30	vs	32	=> chance to hit	45
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	37	5	vs. armor/hardiness	46	0.6
[ATTACK] after armor	14.8
[PHYS CRIT %]	1
[ATTACK] after crit	14.8
[ATTACK] after mult	14.8
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[Actor:move]	359500	brittle clear ooze	(forced) move from	nil	nil	to	15	24
[LOG]	Brittle clear ooze splits in two!
[LOG]	Brittle clear ooze is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[Actor:move]	359501	brittle clear ooze	(forced) move from	nil	nil	to	13	24
[LOG]	Brittle clear ooze splits in two!
[Actor:move]	359502	brittle clear ooze	(forced) move from	nil	nil	to	12	24
[LOG]	Brittle clear ooze splits in two!
checkHit	50	vs	10	=> chance to hit	95
[LOG]	#UID:358735:0#Brittle clear ooze hits #fbd578#Garruk#LAST# for #WHITE#11 physical#LAST# damage.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #GREY#5 darkness#LAST#, #ORANGE#11 mind#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Brittle clear ooze for #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#16 nature#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[Actor:move]	359505	brittle clear ooze	(forced) move from	nil	nil	to	13	23
[LOG]	Brittle clear ooze splits in two!
checkHit	50	vs	10	=> chance to hit	95
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #GREY#5 darkness#LAST#, #ORANGE#11 mind#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	6.4021349781833
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#7 mind#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	90.439585412166	4	66.783619356046	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	90.439585412166	4	66.783619356046	1	vs. armor/def	1	15
checkHit	66.783619356046	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	118	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	15	=	1.1035672387121
[ATTACK] after armor	130.22093416803
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	130.22093416803
[ATTACK] after mult	130.22093416803
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	80.695085122566	3	66.783619356046	0.53177883778567	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	80.695085122566	3	66.783619356046	0.53177883778567	vs. armor/def	1	15
checkHit	66.783619356046	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	112	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	15	=	1.1035672387121
[ATTACK] after armor	123.59953073575
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	123.59953073575
[ATTACK] after mult	65.727614805514
[Actor:move]	6962	Garruk	move from	14	24	to	14	24
[Actor:move]	359506	terror	(forced) move from	nil	nil	to	14	26
[PARTY] New member, add after	terror	Garruk
Adding entity	359506	after	6962
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #WHITE#154 physical#LAST# damage.
[target_simple AI]	359116	terror	selecting NEW TARGET	12	24	359502	brittle clear ooze
[Actor:move]	359116	terror	move from	13	26	to	13	25
[target_simple AI]	359114	terror	selecting NEW TARGET	15	24	359500	brittle clear ooze
[Actor:move]	359114	terror	move from	15	27	to	16	26
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[Actor:move]	358738	terror	move from	12	26	to	13	26
[Actor:move]	358736	terror	move from	12	25	to	11	24
[Actor:move]	359508	brittle clear ooze	(forced) move from	nil	nil	to	14	25
[LOG]	Brittle clear ooze splits in two!
[LOG]	Poison from Garruk hits Brittle clear ooze for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Poison from Garruk hits Brittle clear ooze for #LIGHT_GREEN#3 nature#LAST# damage.
[Actor:move]	295248	shadow	move from	40	31	to	39	30
[Actor:move]	297330	shadow	move from	41	33	to	42	34
[Actor:move]	300779	shadow	move from	41	32	to	40	31
[Actor:move]	359586	brittle clear ooze	(forced) move from	nil	nil	to	13	23
[LOG]	Brittle clear ooze splits in two!
[LOG]	Poison from Garruk hits Brittle clear ooze for #LIGHT_GREEN#3 nature#LAST# damage.
checkHitOld	27.386127875258	23
=> chance to hit	59.762046894203
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_SPACETIME_TUNING
[Actor:move]	289331	sandworm burrower	move from	32	24	to	33	24
[Actor:move]	289332	sandworm burrower	move from	22	25	to	22	24
[Actor:move]	289333	sandworm burrower	move from	33	30	to	32	30
[Actor:move]	289334	sandworm burrower	move from	23	24	to	24	24
[Actor:move]	289335	sandworm burrower	move from	10	27	to	9	27
[Actor:move]	289336	sandworm burrower	move from	32	31	to	31	31
[Actor:move]	289337	sandworm burrower	move from	5	27	to	5	28
[Actor:move]	289338	sandworm burrower	move from	30	31	to	30	30
[Actor:move]	289339	sandworm burrower	move from	6	12	to	7	12
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.8,noup=0,time_factor=2000,wobblingType=0]
New GL Shader program 117
*p 117: Uniform: 0: 8B5E tex
*p 117: Uniform: 1: 1406 tick
*p 117: Uniform: 3: 1406 time_factor
*p 117: Uniform: 2: 1406 tick_start
*p 117: Uniform: 6: 1406 appearTime
*p 117: Uniform: 5: 1406 wobblingType
*p 117: Uniform: 7: 1406 backgroundLayersCount
*p 117: Uniform: 4: 1406 noup
[SHADER] setting reset param	tick_start	2919104
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #GREY#11 darkness#LAST# damage.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #GREY#11 darkness#LAST# damage.
[LOG]	#LIGHT_RED#Brittle clear ooze briefly catches sight of you!
checkHit	50	vs	10	=> chance to hit	95
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #GREY#11 darkness#LAST# damage.
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #GREY#11 darkness#LAST#, #ORANGE#12 mind#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
checkHitOld	33.541019662497	23
=> chance to hit	70.583126271728
checkHitOld	26.925824035673	23
=> chance to hit	58.798079779251
[Actor:move]	289328	blue ooze	move from	14	32	to	13	31
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #GREY#11 darkness#LAST# damage.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[MIND CRIT %]	6.4021349781833
checkHit	50	vs	10	=> chance to hit	95
[Actor:move]	359788	brittle clear ooze	(forced) move from	nil	nil	to	13	24
[LOG]	Brittle clear ooze splits in two!
checkHit	50	vs	10	=> chance to hit	95
[Actor:move]	359789	brittle clear ooze	(forced) move from	nil	nil	to	14	25
[LOG]	Brittle clear ooze splits in two!
[LOG]	#F53CBE#Brittle clear ooze suffers an unfortunate end.
[LOG]	#F53CBE#Brittle clear ooze suffers an unfortunate end.
[Actor:move]	359790	brittle clear ooze	(forced) move from	nil	nil	to	13	24
[LOG]	Brittle clear ooze splits in two!
[Actor:move]	359791	brittle clear ooze	(forced) move from	nil	nil	to	15	25
[LOG]	Brittle clear ooze splits in two!
[LOG]	#00ff00##UID:1242:0#Talent Dominate is ready to use.
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#3 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Brittle clear ooze for #GREY#9 darkness#LAST# damage.
[LOG]	Mindrot hits Brittle clear ooze for #GREY#6 darkness#LAST# damage.
[LOG]	Mindrot hits Brittle clear ooze for #ORANGE#3 mind#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	#{bold}#Mindrot killed Brittle clear ooze!#{normal}#
[LOG]	
[Actor:move]	359792	terror	(forced) move from	nil	nil	to	15	27
[PARTY] New member, add after	terror	Garruk
Adding entity	359792	after	6962
[LOG]	Garruk's nightmare area effect hits Brittle clear ooze for #GREY#68 darkness#LAST# damage.
[LOG]	#{bold}#Garruk's nightmare area effect killed Brittle clear ooze!#{normal}#
[LOG]	Brittle clear ooze notices you at the last moment!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	96.273215521919	4	66.783619356046	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	96.273215521919	4	66.783619356046	1	vs. armor/def	1	15
checkHit	66.783619356046	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	123	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	15	=	1.1035672387121
[ATTACK] after armor	135.73877036159
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	135.73877036159
[ATTACK] after mult	135.73877036159
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	85.900165134097	3	66.783619356046	0.53177883778567	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	85.900165134097	3	66.783619356046	0.53177883778567	vs. armor/def	1	15
checkHit	66.783619356046	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	15	=	1.1035672387121
[ATTACK] after armor	97.113917006664
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	97.113917006664
[ATTACK] after mult	51.643125918618
[Actor:move]	6962	Garruk	move from	14	24	to	14	24
[target_simple AI]	359506	terror	selecting NEW TARGET	15	25	359791	brittle clear ooze
[improved_talented AI] chooses for	359506	terror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	56.178513986935	5	32	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	56.178513986935	5	32	1	vs. armor/def	1	15
checkHit	32	vs	15	=> chance to hit	93
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	61	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	61
[PHYS CRIT %]	1
[ATTACK] after crit	61
[ATTACK] after mult	61
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #WHITE#154 physical#LAST# damage.
[LOG]	#UID:359506:0#Terror hits Brittle clear ooze for #WHITE#61 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	brittle clear ooze	dam/apr/atk/mult ::	56.178513986935	5	31	1	vs. armor/def	1	15
[ATTACK] after melee attack bonus hooks & callbacks::	56.178513986935	5	31	1	vs. armor/def	1	15
checkHit	31	vs	15	=> chance to hit	90
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	60	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	60
[PHYS CRIT %]	1
[ATTACK] after crit	60
[ATTACK] after mult	60
[Actor:move]	359116	terror	move from	13	25	to	13	25
[Actor:move]	359114	terror	move from	16	26	to	16	25
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	#{bold}##UID:359506:0#Terror killed Brittle clear ooze!#{normal}#
[LOG]	#UID:359116:0#Terror hits Brittle clear ooze for #WHITE#60 physical#LAST# damage.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	Brittle clear ooze speeds up.
[LOG]	#{bold}##UID:359116:0#Terror killed Brittle clear ooze!#{normal}#
[Actor:move]	295248	shadow	move from	39	30	to	38	29
[Actor:move]	297330	shadow	move from	42	34	to	43	34
[Actor:move]	300779	shadow	move from	40	31	to	39	30
checkHitOld	27.83882181415	23
=> chance to hit	60.691852469948
[improved_talented AI] chooses for	359500	brittle clear ooze	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	34.112317088499	5	30	1	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	34.112317088499	5	30	1	vs. armor/def	46	32
checkEvasion	13.42932737673	24	26
=> evasion chance	13.42932737673
[LOG]	#fbd578#Garruk#LAST# evades #UID:359500:0#Brittle clear ooze.
[target_simple AI]	287818	gigantic gravity worm	selecting NEW TARGET	15	27	359792	terror
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_GRAVITY_WELL
[SPELL] friendly fire chance	100
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=0,power=0.01,power_amp=0.3,power_time=1000]
New GL Shader program 118
*p 118: Uniform: 4: 1406 power
*p 118: Uniform: 1: 1406 tick
*p 118: Uniform: 5: 1406 power_time
*p 118: Uniform: 6: 1406 power_amp
*p 118: Uniform: 0: 8B5E tex
*p 118: Uniform: 2: 8B5E mainfbo
*p 118: Uniform: 3: 8B50 texSize
*p 118: Uniform: 7: 1406 blacken
[Actor:move]	289331	sandworm burrower	move from	33	24	to	33	25
[Actor:move]	289332	sandworm burrower	move from	22	24	to	23	24
[Actor:move]	289333	sandworm burrower	move from	32	30	to	31	30
[Actor:move]	289334	sandworm burrower	move from	24	24	to	25	24
[Actor:move]	289335	sandworm burrower	move from	9	27	to	8	27
[Actor:move]	289336	sandworm burrower	move from	31	31	to	31	32
[Actor:move]	289337	sandworm burrower	move from	5	28	to	5	29
[Actor:move]	289338	sandworm burrower	move from	30	30	to	29	30
[Actor:move]	289339	sandworm burrower	move from	7	12	to	7	13
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Brittle clear ooze for #GREY#11 darkness#LAST# damage.
checkHitOld	33.541019662497	23
=> chance to hit	70.583126271728
[target_simple AI]	288319	Aeryvea the black jelly	selecting NEW TARGET	15	27	359792	terror
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Brittle clear ooze!#{normal}#
[MIND CRIT %]	6.4021349781833
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	360071	terror	(forced) move from	nil	nil	to	11	27
[PARTY] New member, add after	terror	Garruk
Adding entity	360071	after	6962
[LOG]	Terror slows down.
[LOG]	Terror slows down.
checkHit	50	vs	22	=> chance to hit	95
checkHit	50	vs	22	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Aeryvea the black jelly!
[LOG]	Garruk slows down.
[LOG]	Terror slows down.
[LOG]	Terror slows down.
[LOG]	Terror slows down.
[LOG]	Aeryvea the black jelly slows down.
[LOG]	Gigantic gravity worm's gravity area effect hits Terror for #WHITE#34 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Terror for #WHITE#34 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Aeryvea the black jelly for #WHITE#(12 flat reduction)#LAST#, #WHITE#12 physical#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Gigantic gravity worm's gravity area effect hits Terror for #WHITE#27 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Terror for #WHITE#34 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Terror for #WHITE#34 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Garruk#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	Curse of Nightmares hits Aeryvea the black jelly for #ORANGE#(12 flat reduction)#LAST#, #ORANGE#12 mind#LAST#, #GREY#(12 flat reduction)#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[USERCHAT] channel serial data	RACZero	tome	529
[Actor:move]	6962	Garruk	move from	14	24	to	15	25
checkHitOld	26.925824035673	23
=> chance to hit	58.798079779251
[Actor:move]	289328	blue ooze	move from	13	31	to	12	31
[Actor:move]	359792	terror	move from	15	27	to	15	28
[target_simple AI]	359506	terror	selecting NEW TARGET	16	31	288319	Aeryvea the black jelly
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	293241	shadow	move from	39	31	to	40	31
[Actor:move]	295248	shadow	move from	38	29	to	38	30
[Actor:move]	297330	shadow	move from	43	34	to	44	34
[Actor:move]	300779	shadow	move from	39	30	to	38	29
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_SPACETIME_TUNING
[LOG]	Gigantic gravity worm retunes the fabric of spacetime.
[Actor:move]	289331	sandworm burrower	move from	33	25	to	34	25
[Actor:move]	289332	sandworm burrower	move from	23	24	to	24	24
[Actor:move]	289333	sandworm burrower	move from	31	30	to	30	30
[Actor:move]	289334	sandworm burrower	move from	25	24	to	25	25
[Actor:move]	289335	sandworm burrower	move from	8	27	to	7	27
[Actor:move]	289336	sandworm burrower	move from	31	32	to	31	33
[Actor:move]	289337	sandworm burrower	move from	5	29	to	5	30
[Actor:move]	289338	sandworm burrower	move from	29	30	to	28	30
[Actor:move]	289339	sandworm burrower	move from	7	13	to	8	13
[LOG]	
[Actor:move]	6962	Garruk	move from	15	25	to	14	25
checkHit	50	vs	22	=> chance to hit	95
checkHit	50	vs	22	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Aeryvea the black jelly!
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Garruk#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Terror for #WHITE#34 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Terror for #WHITE#27 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Terror for #WHITE#34 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Aeryvea the black jelly for #WHITE#(12 flat reduction)#LAST#, #WHITE#12 physical#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Aeryvea the black jelly for #ORANGE#(12 flat reduction)#LAST#, #ORANGE#37 mind#LAST#, #GREY#(12 flat reduction)#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
[MIND CRIT %]	6.4021349781833
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	Terror speeds up.
[LOG]	#PINK#Your summoned terror disappears.
[Actor:move]	360071	terror	move from	11	27	to	11	28
[Actor:move]	359792	terror	move from	15	28	to	15	29
[Actor:move]	293241	shadow	move from	40	31	to	41	32
[Actor:move]	295248	shadow	move from	38	30	to	39	31
[Actor:move]	297330	shadow	move from	44	34	to	44	33
[Actor:move]	300779	shadow	move from	38	29	to	38	30
[SPELL] friendly fire chance	100
[maintenance AI] turn	1573956	287818	gigantic gravity worm	selected action:	custom paradox	tid:T_SPACETIME_TUNING
[LOG]	Aeryvea the black jelly speeds up.
checkHitOld	26.925824035673	23
=> chance to hit	58.798079779251
[Actor:move]	289328	blue ooze	move from	12	31	to	11	31
[Actor:move]	289331	sandworm burrower	move from	34	25	to	34	26
[Actor:move]	289332	sandworm burrower	move from	24	24	to	25	24
[Actor:move]	289333	sandworm burrower	move from	30	30	to	29	30
[Actor:move]	289334	sandworm burrower	move from	25	25	to	26	25
[Actor:move]	289335	sandworm burrower	move from	7	27	to	7	28
[Actor:move]	289336	sandworm burrower	move from	31	33	to	31	34
[Actor:move]	289337	sandworm burrower	move from	5	30	to	5	31
[Actor:move]	289338	sandworm burrower	move from	28	30	to	27	30
[Actor:move]	289339	sandworm burrower	move from	8	13	to	9	13
[LOG]	
[Actor:move]	6962	Garruk	move from	14	25	to	13	24
[Identify]	mindwoven cashmere robe of corrosion (#RESIST#) (Madness)	true
[LOG]	Garruk picks up (x.): #00FF80##UID:288728:0#mindwoven cashmere robe of corrosion (+16%) (Madness) (0 def, 0 armour)#LAST#.
[LOG]	You pickup 0.61 gold pieces.
checkHit	50	vs	22	=> chance to hit	95
checkHit	50	vs	22	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Aeryvea the black jelly!
[LOG]	Terror slows down.
[LOG]	Aeryvea the black jelly slows down.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Garruk#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Terror for #WHITE#34 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Terror for #WHITE#34 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Aeryvea the black jelly for #WHITE#(12 flat reduction)#LAST#, #WHITE#12 physical#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Curse of Nightmares hits Aeryvea the black jelly for #ORANGE#(12 flat reduction)#LAST#, #ORANGE#39 mind#LAST#, #GREY#(12 flat reduction)#LAST#, #GREY#33 darkness#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	Garruk speeds up.
[MIND CRIT %]	6.4021349781833
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	Terror speeds up.
[LOG]	#PINK#Your summoned terror disappears.
checkHitOld	33.541019662497	23
=> chance to hit	70.583126271728
[target_simple AI]	288319	Aeryvea the black jelly	selecting NEW TARGET	13	24	6962	Garruk
[LOG]	
[Actor:move]	6962	Garruk	move from	13	24	to	12	24
[Actor:move]	293241	shadow	move from	41	32	to	41	33
[Actor:move]	295248	shadow	move from	39	31	to	40	31
[Actor:move]	297330	shadow	move from	44	33	to	43	34
[Actor:move]	300779	shadow	move from	38	30	to	39	31
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_SPACETIME_TUNING
[Actor:move]	289331	sandworm burrower	move from	34	26	to	34	27
[Actor:move]	289332	sandworm burrower	move from	25	24	to	26	24
[Actor:move]	289333	sandworm burrower	move from	29	30	to	28	30
[Actor:move]	289334	sandworm burrower	move from	26	25	to	27	25
[Actor:move]	289335	sandworm burrower	move from	7	28	to	6	28
[Actor:move]	289336	sandworm burrower	move from	31	34	to	32	34
[Actor:move]	289337	sandworm burrower	move from	5	31	to	5	32
[Actor:move]	289338	sandworm burrower	move from	27	30	to	26	30
[Actor:move]	289339	sandworm burrower	move from	9	13	to	10	13
[LOG]	Terror slows down.
[LOG]	Garruk slows down.
[LOG]	Gigantic gravity worm's gravity area effect hits Terror for #WHITE#34 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Garruk#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[Actor:move]	289328	blue ooze	move from	11	31	to	12	31
[LOG]	#PINK#Your summoned terror disappears.
[LOG]	
[Actor:move]	6962	Garruk	move from	12	24	to	11	24
[LOG]	You pickup 0.39 gold pieces.
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	295248	shadow	move from	40	31	to	41	32
[Actor:move]	297330	shadow	(forced) move from	43	34	to	41	34
[Actor:move]	300779	shadow	move from	39	31	to	40	31
[SPELL] friendly fire chance	100
[maintenance AI] turn	1573979	287818	gigantic gravity worm	selected action:	custom paradox	tid:T_SPACETIME_TUNING
[Actor:move]	289331	sandworm burrower	move from	34	27	to	34	28
[Actor:move]	289332	sandworm burrower	move from	26	24	to	27	24
[Actor:move]	289333	sandworm burrower	move from	28	30	to	27	30
[Actor:move]	289334	sandworm burrower	move from	27	25	to	28	25
[Actor:move]	289335	sandworm burrower	move from	6	28	to	5	28
[Actor:move]	289336	sandworm burrower	move from	32	34	to	32	35
[Actor:move]	289337	sandworm burrower	move from	5	32	to	5	33
[Actor:move]	289338	sandworm burrower	move from	26	30	to	25	30
[Actor:move]	289339	sandworm burrower	move from	10	13	to	10	14
[LOG]	Garruk speeds up.
[LOG]	
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[Actor:move]	6962	Garruk	move from	11	24	to	12	24
[Actor:move]	289328	blue ooze	move from	12	31	to	11	31
[Actor:move]	293241	shadow	move from	42	34	to	43	34
[Actor:move]	295248	shadow	move from	41	32	to	40	33
[Actor:move]	297330	shadow	move from	41	34	to	42	35
[Actor:move]	300779	shadow	move from	40	31	to	41	32
[LOG]	The unstable sand tunnel collapses!
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[LOG]	Garruk slows down.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Garruk#LAST# for #WHITE#19 physical#LAST# damage.
[SPELL] friendly fire chance	100
[maintenance AI] turn	1573990	287818	gigantic gravity worm	selected action:	custom paradox	tid:T_SPACETIME_TUNING
[Actor:move]	289331	sandworm burrower	move from	34	28	to	34	29
[Actor:move]	289332	sandworm burrower	move from	27	24	to	28	24
[Actor:move]	289333	sandworm burrower	move from	27	30	to	26	30
[Actor:move]	289334	sandworm burrower	move from	28	25	to	28	26
[Actor:move]	289335	sandworm burrower	move from	5	28	to	5	29
[Actor:move]	289336	sandworm burrower	move from	32	35	to	32	36
[Actor:move]	289337	sandworm burrower	move from	5	33	to	5	34
[Actor:move]	289338	sandworm burrower	move from	25	30	to	25	30
[Actor:move]	289339	sandworm burrower	move from	10	14	to	11	14
[LOG]	
Server latency	119
[Actor:move]	6962	Garruk	move from	12	24	to	13	25
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	defend	 talent:T_EVASION
Cloned shader 111
[SHADER] setting reset param	tick_start	2928135
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Garruk#LAST# for #WHITE#19 physical#LAST# damage.
[LOG]	
[Actor:move]	6962	Garruk	move from	13	25	to	14	26
[Actor:move]	293241	shadow	move from	43	34	to	44	34
[Actor:move]	295248	shadow	move from	40	33	to	40	34
[Actor:move]	297330	shadow	move from	42	35	to	43	35
[Actor:move]	300779	shadow	move from	41	32	to	41	33
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	14	31	to	13	31
[Actor:move]	289331	sandworm burrower	move from	34	29	to	34	30
[Actor:move]	289332	sandworm burrower	move from	28	24	to	29	24
[Actor:move]	289333	sandworm burrower	move from	26	30	to	26	30
[Actor:move]	289334	sandworm burrower	move from	28	26	to	28	27
[Actor:move]	289335	sandworm burrower	move from	5	29	to	5	30
[Actor:move]	289336	sandworm burrower	move from	32	36	to	33	36
[Actor:move]	289337	sandworm burrower	move from	5	34	to	5	35
[Actor:move]	289338	sandworm burrower	move from	25	30	to	24	30
[Actor:move]	289339	sandworm burrower	move from	11	14	to	12	14
[Actor:move]	289328	blue ooze	move from	11	31	to	12	31
[LOG]	Garruk speeds up.
[Actor:move]	6962	Garruk	move from	14	26	to	15	26
[Identify]	rejuvenating dwarven-steel plate armour of acid resistance (Misfortune)	true
[LOG]	Garruk picks up (J.): #00FF80##UID:288737:0#rejuvenating dwarven-steel plate armour of acid resistance (Misfortune) (0 def, 11 armour)#LAST#.
[LOG]	You pickup 0.39 gold pieces.
[Actor:move]	293241	shadow	(forced) move from	44	34	to	44	33
[Actor:move]	295248	shadow	move from	40	34	to	39	35
[Actor:move]	297330	shadow	move from	43	35	to	42	35
[Actor:move]	300779	shadow	move from	41	33	to	41	34
[LOG]	The unstable sand tunnel collapses!
[LOG]	You are crushed by the collapsing tunnel! You suffocate!
[LOG]	Ran for 3 turns (stop reason: suffocating).
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
[LOG]	Unstable sand tunnel hits #fbd578#Garruk#LAST# for #RED#(30 rampage shugs off#LAST#), #WHITE#314 physical#LAST# (#RED##{bold}#314#LAST##{normal}# total damage).
[Actor:move]	287818	gigantic gravity worm	move from	13	31	to	14	31
[Actor:move]	289331	sandworm burrower	move from	34	30	to	34	31
[Actor:move]	289332	sandworm burrower	move from	29	24	to	30	24
[Actor:move]	289333	sandworm burrower	move from	26	30	to	26	29
[Actor:move]	289334	sandworm burrower	move from	28	27	to	29	27
[Actor:move]	289335	sandworm burrower	move from	5	30	to	5	31
[Actor:move]	289337	sandworm burrower	move from	5	35	to	5	36
[Actor:move]	289338	sandworm burrower	move from	24	30	to	23	30
[Actor:move]	289339	sandworm burrower	move from	12	14	to	12	15
[LOG]	
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	15	26	to	14	25
[LOG]	Garruk has shrugged off 30 damage and is ready for more.
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[Actor:move]	289328	blue ooze	move from	12	31	to	12	32
[Actor:move]	293241	shadow	move from	44	33	to	44	34
[Actor:move]	295248	shadow	move from	39	35	to	40	34
[Actor:move]	297330	shadow	move from	42	35	to	41	35
[Actor:move]	300779	shadow	move from	41	34	to	42	35
[SPELL] friendly fire chance	100
[maintenance AI] turn	1574024	287818	gigantic gravity worm	selected action:	custom paradox	tid:T_SPACETIME_TUNING
[Actor:move]	289331	sandworm burrower	move from	34	31	to	34	32
[Actor:move]	289332	sandworm burrower	move from	30	24	to	31	24
[Actor:move]	289333	sandworm burrower	move from	26	29	to	26	28
[Actor:move]	289334	sandworm burrower	move from	29	27	to	30	27
[Actor:move]	289335	sandworm burrower	move from	5	31	to	5	32
[Actor:move]	289336	sandworm burrower	move from	33	36	to	33	35
[Actor:move]	289337	sandworm burrower	move from	5	36	to	5	37
[Actor:move]	289338	sandworm burrower	move from	23	30	to	23	29
[Actor:move]	289339	sandworm burrower	move from	12	15	to	13	15
[LOG]	
[Actor:move]	6962	Garruk	move from	14	25	to	15	25
[Actor:move]	6962	Garruk	move from	15	25	to	14	25
[Actor:move]	293241	shadow	move from	44	34	to	43	34
[Actor:move]	295248	shadow	move from	40	34	to	40	33
[Actor:move]	297330	shadow	move from	41	35	to	40	34
[Actor:move]	300779	shadow	move from	42	35	to	41	36
[SPELL] friendly fire chance	100
[maintenance AI] turn	1574036	287818	gigantic gravity worm	selected action:	custom paradox	tid:T_SPACETIME_TUNING
[Actor:move]	289331	sandworm burrower	move from	34	32	to	34	33
[Actor:move]	289332	sandworm burrower	move from	31	24	to	32	24
[Actor:move]	289333	sandworm burrower	move from	26	28	to	26	27
[Actor:move]	289334	sandworm burrower	move from	30	27	to	31	27
[Actor:move]	289335	sandworm burrower	move from	5	32	to	5	33
[Actor:move]	289336	sandworm burrower	move from	33	35	to	33	34
[Actor:move]	289337	sandworm burrower	move from	5	37	to	5	38
[Actor:move]	289338	sandworm burrower	move from	23	29	to	22	29
[Actor:move]	289339	sandworm burrower	move from	13	15	to	13	16
[LOG]	Resting starts...
[Actor:move]	289328	blue ooze	move from	12	32	to	13	32
[Actor:move]	293241	shadow	move from	43	34	to	42	34
[Actor:move]	295248	shadow	move from	40	33	to	41	34
[Actor:move]	297330	shadow	(forced) move from	40	34	to	40	35
[Actor:move]	300779	shadow	move from	41	36	to	41	35
[Actor:move]	287818	gigantic gravity worm	move from	14	31	to	13	31
[Actor:move]	289331	sandworm burrower	move from	34	33	to	34	34
[Actor:move]	289332	sandworm burrower	move from	32	24	to	33	24
[Actor:move]	289333	sandworm burrower	move from	26	27	to	26	26
[Actor:move]	289334	sandworm burrower	move from	31	27	to	32	27
[Actor:move]	289335	sandworm burrower	move from	5	33	to	5	34
[Actor:move]	289336	sandworm burrower	move from	33	34	to	32	34
[Actor:move]	289337	sandworm burrower	move from	5	38	to	5	39
[Actor:move]	289338	sandworm burrower	move from	22	29	to	22	28
[Actor:move]	289339	sandworm burrower	move from	13	16	to	14	16
[Actor:move]	289328	blue ooze	move from	13	32	to	12	33
[Actor:move]	293241	shadow	move from	42	34	to	41	33
[Actor:move]	295248	shadow	move from	41	34	to	42	35
[Actor:move]	297330	shadow	move from	40	35	to	40	34
Astar fail: destination unreachable
[Actor:move]	300779	shadow	move from	41	35	to	41	34
[SPELL] friendly fire chance	100
[maintenance AI] turn	1574057	287818	gigantic gravity worm	selected action:	custom paradox	tid:T_SPACETIME_TUNING
[Actor:move]	289331	sandworm burrower	move from	34	34	to	34	35
[Actor:move]	289332	sandworm burrower	move from	33	24	to	34	24
[Actor:move]	289333	sandworm burrower	move from	26	26	to	27	26
[Actor:move]	289334	sandworm burrower	move from	32	27	to	33	27
[Actor:move]	289335	sandworm burrower	move from	5	34	to	5	35
[Actor:move]	289336	sandworm burrower	move from	32	34	to	31	34
[Actor:move]	289338	sandworm burrower	move from	22	28	to	21	28
[Actor:move]	289339	sandworm burrower	move from	14	16	to	14	17
[Actor:move]	293241	shadow	move from	41	33	to	41	32
[Actor:move]	295248	shadow	move from	42	35	to	41	35
Astar fail: destination unreachable
[Actor:move]	297330	shadow	(forced) move from	40	34	to	40	35
[Actor:move]	300779	shadow	(forced) move from	41	34	to	41	31
[Actor:move]	287818	gigantic gravity worm	move from	13	31	to	12	31
[Actor:move]	289328	blue ooze	move from	12	33	to	13	32
[Actor:move]	289331	sandworm burrower	move from	34	35	to	34	36
[Actor:move]	289332	sandworm burrower	move from	34	24	to	35	24
[Actor:move]	289333	sandworm burrower	move from	27	26	to	27	25
[Actor:move]	289334	sandworm burrower	move from	33	27	to	33	28
[Actor:move]	289335	sandworm burrower	move from	5	35	to	5	36
[Actor:move]	289336	sandworm burrower	move from	31	34	to	31	33
[Actor:move]	289337	sandworm burrower	move from	5	39	to	6	39
[Actor:move]	289338	sandworm burrower	move from	21	28	to	20	28
[Actor:move]	289339	sandworm burrower	move from	14	17	to	15	17
[LOG]	#F53CBE#Garruk is no longer rampaging.
[Actor:move]	293241	shadow	move from	41	32	to	40	33
[Actor:move]	295248	shadow	(forced) move from	41	35	to	42	35
[Actor:move]	297330	shadow	move from	40	35	to	39	35
[Actor:move]	300779	shadow	move from	41	31	to	41	32
[Actor:move]	287818	gigantic gravity worm	move from	12	31	to	11	32
[Actor:move]	289331	sandworm burrower	move from	34	36	to	34	37
[Actor:move]	289332	sandworm burrower	move from	35	24	to	36	24
[Actor:move]	289333	sandworm burrower	move from	27	25	to	27	24
[Actor:move]	289334	sandworm burrower	move from	33	28	to	33	29
[Actor:move]	289335	sandworm burrower	move from	5	36	to	5	37
[Actor:move]	289336	sandworm burrower	move from	31	33	to	30	33
[Actor:move]	289337	sandworm burrower	move from	6	39	to	6	38
[Actor:move]	289338	sandworm burrower	move from	20	28	to	20	27
[Actor:move]	289339	sandworm burrower	move from	15	17	to	15	18
[LOG]	Garruk stops regenerating health quickly.
[Actor:move]	289328	blue ooze	move from	13	32	to	13	31
[Actor:move]	293241	shadow	move from	40	33	to	40	34
[Actor:move]	295248	shadow	move from	42	35	to	41	35
[Actor:move]	297330	shadow	move from	39	35	to	40	35
[Actor:move]	300779	shadow	move from	41	32	to	41	33
[Actor:move]	287818	gigantic gravity worm	move from	11	32	to	11	31
[Actor:move]	289331	sandworm burrower	move from	34	37	to	34	38
[Actor:move]	289333	sandworm burrower	move from	27	24	to	28	24
[Actor:move]	289334	sandworm burrower	move from	33	29	to	33	30
[Actor:move]	289335	sandworm burrower	move from	5	37	to	5	38
[Actor:move]	289336	sandworm burrower	move from	30	33	to	29	33
[Actor:move]	289337	sandworm burrower	move from	6	38	to	7	38
[Actor:move]	289338	sandworm burrower	move from	20	27	to	20	26
[Actor:move]	289339	sandworm burrower	move from	15	18	to	15	19
[Actor:move]	289328	blue ooze	move from	13	31	to	13	32
[Actor:move]	293241	shadow	move from	40	34	to	39	35
[Actor:move]	295248	shadow	move from	41	35	to	41	34
[Actor:move]	297330	shadow	move from	40	35	to	40	34
[Actor:move]	300779	shadow	move from	41	33	to	42	34
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	11	31	to	12	32
[Actor:move]	289332	sandworm burrower	move from	36	24	to	35	24
[Actor:move]	289333	sandworm burrower	move from	28	24	to	29	24
[Actor:move]	289334	sandworm burrower	move from	33	30	to	33	31
[Actor:move]	289335	sandworm burrower	move from	5	38	to	5	39
[Actor:move]	289336	sandworm burrower	move from	29	33	to	28	33
[Actor:move]	289337	sandworm burrower	move from	7	38	to	8	38
[Actor:move]	289338	sandworm burrower	move from	20	26	to	20	25
[Actor:move]	289339	sandworm burrower	move from	15	19	to	16	19
[Actor:move]	293241	shadow	move from	39	35	to	40	35
[Actor:move]	295248	shadow	move from	41	34	to	41	33
[Actor:move]	297330	shadow	move from	40	34	to	40	33
[Actor:move]	300779	shadow	move from	42	34	to	43	34
[Actor:move]	287818	gigantic gravity worm	move from	12	32	to	11	31
[Actor:move]	289331	sandworm burrower	move from	34	38	to	33	38
[Actor:move]	289332	sandworm burrower	move from	35	24	to	34	24
[Actor:move]	289333	sandworm burrower	move from	29	24	to	30	24
[Actor:move]	289334	sandworm burrower	move from	33	31	to	33	32
[Actor:move]	289336	sandworm burrower	move from	28	33	to	28	32
[Actor:move]	289337	sandworm burrower	move from	8	38	to	9	38
[Actor:move]	289338	sandworm burrower	move from	20	25	to	19	25
[Actor:move]	289339	sandworm burrower	move from	16	19	to	17	19
[improved_talented AI] chooses for	289328	blue ooze	T_ATTACK
[T_ATTACK]	289328	blue ooze	attacks empty space:	12	32
[Actor:move]	293241	shadow	move from	40	35	to	40	34
[Actor:move]	295248	shadow	move from	41	33	to	41	32
[Actor:move]	297330	shadow	move from	40	33	to	41	33
[Actor:move]	300779	shadow	move from	43	34	to	44	33
[Actor:move]	287818	gigantic gravity worm	move from	11	31	to	12	32
[Actor:move]	289331	sandworm burrower	move from	33	38	to	33	39
[Actor:move]	289332	sandworm burrower	move from	34	24	to	34	25
[Actor:move]	289333	sandworm burrower	move from	30	24	to	30	25
[Actor:move]	289334	sandworm burrower	move from	33	32	to	33	33
[Actor:move]	289335	sandworm burrower	move from	5	39	to	5	38
[Actor:move]	289336	sandworm burrower	move from	28	32	to	28	31
[Actor:move]	289337	sandworm burrower	move from	9	38	to	10	38
[Actor:move]	289338	sandworm burrower	move from	19	25	to	19	24
[Actor:move]	289339	sandworm burrower	move from	17	19	to	18	19
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	289328	blue ooze	move from	13	32	to	12	31
[Actor:move]	293241	shadow	move from	40	34	to	40	33
[Actor:move]	295248	shadow	(forced) move from	41	32	to	41	31
[Actor:move]	297330	shadow	move from	41	33	to	42	34
[Actor:move]	300779	shadow	move from	44	33	to	43	34
[Actor:move]	287818	gigantic gravity worm	move from	12	32	to	13	32
[Actor:move]	289331	sandworm burrower	move from	33	39	to	32	39
[Actor:move]	289332	sandworm burrower	move from	34	25	to	33	25
[Actor:move]	289333	sandworm burrower	move from	30	25	to	31	25
[Actor:move]	289334	sandworm burrower	move from	33	33	to	33	34
[Actor:move]	289335	sandworm burrower	move from	5	38	to	6	38
[Actor:move]	289336	sandworm burrower	move from	28	31	to	28	30
[Actor:move]	289337	sandworm burrower	move from	10	38	to	11	38
[Actor:move]	289338	sandworm burrower	move from	19	24	to	19	23
[Actor:move]	289339	sandworm burrower	move from	18	19	to	18	20
[Actor:move]	293241	shadow	move from	40	33	to	41	32
[Actor:move]	297330	shadow	move from	42	34	to	43	35
[Actor:move]	300779	shadow	move from	43	34	to	42	35
[Actor:move]	287818	gigantic gravity worm	move from	13	32	to	14	33
[Actor:move]	289331	sandworm burrower	move from	32	39	to	31	39
[Actor:move]	289332	sandworm burrower	move from	33	25	to	33	26
[Actor:move]	289333	sandworm burrower	move from	31	25	to	31	24
[Actor:move]	289334	sandworm burrower	move from	33	34	to	33	35
[Actor:move]	289335	sandworm burrower	move from	6	38	to	6	37
[Actor:move]	289336	sandworm burrower	move from	28	30	to	28	29
[Actor:move]	289337	sandworm burrower	move from	11	38	to	12	38
[Actor:move]	289338	sandworm burrower	move from	19	23	to	19	22
[Actor:move]	289339	sandworm burrower	move from	18	20	to	18	21
[Actor:move]	289328	blue ooze	move from	12	31	to	11	32
[Actor:move]	293241	shadow	move from	41	32	to	41	33
[Actor:move]	295248	shadow	move from	41	31	to	41	32
[Actor:move]	297330	shadow	move from	43	35	to	44	34
[Actor:move]	300779	shadow	move from	42	35	to	43	34
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_GRAVITY_SPIKE
[SPELL] friendly fire chance	100
checkHit	32.393333333333	vs	28	=> chance to hit	61
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[]
New GL Shader program 119
*p 119: Uniform: 4: 1406 power
*p 119: Uniform: 1: 1406 tick
*p 119: Uniform: 5: 1406 power_time
*p 119: Uniform: 6: 1406 power_amp
*p 119: Uniform: 0: 8B5E tex
*p 119: Uniform: 2: 8B5E mainfbo
*p 119: Uniform: 3: 8B50 texSize
*p 119: Uniform: 7: 1406 blacken
[Actor:move]	289331	sandworm burrower	move from	31	39	to	30	39
[Actor:move]	289332	sandworm burrower	move from	33	26	to	33	27
[Actor:move]	289333	sandworm burrower	move from	31	24	to	32	24
[Actor:move]	289334	sandworm burrower	move from	33	35	to	33	36
[Actor:move]	289335	sandworm burrower	move from	6	37	to	6	36
[Actor:move]	289336	sandworm burrower	move from	28	29	to	28	28
[Actor:move]	289337	sandworm burrower	move from	12	38	to	13	38
[Actor:move]	289338	sandworm burrower	move from	19	22	to	19	21
[Actor:move]	289339	sandworm burrower	move from	18	21	to	18	21
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	defend	 talent:T_EVASION
Cloned shader 111
[SHADER] setting reset param	tick_start	2937001
[Actor:move]	289328	blue ooze	move from	11	32	to	12	31
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	295248	shadow	move from	41	32	to	41	33
[Actor:move]	297330	shadow	move from	44	34	to	43	35
[Actor:move]	300779	shadow	move from	43	34	to	44	33
[SPELL] friendly fire chance	100
[maintenance AI] turn	1574158	287818	gigantic gravity worm	selected action:	custom paradox	tid:T_SPACETIME_TUNING
[Actor:move]	289331	sandworm burrower	move from	30	39	to	29	39
[Actor:move]	289332	sandworm burrower	move from	33	27	to	32	27
[Actor:move]	289333	sandworm burrower	move from	32	24	to	33	24
[Actor:move]	289335	sandworm burrower	move from	6	36	to	7	36
[Actor:move]	289336	sandworm burrower	move from	28	28	to	28	27
[Actor:move]	289337	sandworm burrower	move from	13	38	to	14	38
[Actor:move]	289338	sandworm burrower	move from	19	21	to	19	21
[Actor:move]	289339	sandworm burrower	move from	18	21	to	18	22
[Actor:move]	293241	shadow	move from	42	34	to	43	34
[Actor:move]	295248	shadow	move from	41	33	to	41	34
[Actor:move]	297330	shadow	move from	43	35	to	42	35
[Actor:move]	300779	shadow	move from	44	33	to	44	34
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_SPACETIME_TUNING
[Actor:move]	289328	blue ooze	move from	12	31	to	12	32
[Actor:move]	289331	sandworm burrower	move from	29	39	to	28	39
[Actor:move]	289332	sandworm burrower	move from	32	27	to	31	27
[Actor:move]	289333	sandworm burrower	move from	33	24	to	34	24
[Actor:move]	289334	sandworm burrower	move from	33	36	to	33	35
[Actor:move]	289335	sandworm burrower	move from	7	36	to	7	35
[Actor:move]	289336	sandworm burrower	move from	28	27	to	28	26
[Actor:move]	289337	sandworm burrower	move from	14	38	to	15	38
[Actor:move]	289338	sandworm burrower	move from	19	21	to	20	21
[Actor:move]	289339	sandworm burrower	move from	18	22	to	18	23
[Actor:move]	293241	shadow	move from	43	34	to	44	33
[Actor:move]	295248	shadow	(forced) move from	41	34	to	39	35
[Actor:move]	297330	shadow	move from	42	35	to	41	34
[Actor:move]	300779	shadow	move from	44	34	to	43	34
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	14	33	to	13	33
[Actor:move]	289331	sandworm burrower	move from	28	39	to	27	39
[Actor:move]	289332	sandworm burrower	move from	31	27	to	31	28
[Actor:move]	289333	sandworm burrower	move from	34	24	to	35	24
[Actor:move]	289334	sandworm burrower	move from	33	35	to	32	35
[Actor:move]	289335	sandworm burrower	move from	7	35	to	8	35
[Actor:move]	289336	sandworm burrower	move from	28	26	to	27	26
[Actor:move]	289337	sandworm burrower	move from	15	38	to	16	38
[Actor:move]	289338	sandworm burrower	move from	20	21	to	21	21
[Actor:move]	289339	sandworm burrower	move from	18	23	to	18	24
[Actor:move]	289328	blue ooze	move from	12	32	to	12	33
[Actor:move]	293241	shadow	(forced) move from	44	33	to	41	35
[Actor:move]	295248	shadow	move from	39	35	to	40	35
[Actor:move]	297330	shadow	move from	41	34	to	40	33
[Actor:move]	300779	shadow	move from	43	34	to	42	34
[Actor:move]	287818	gigantic gravity worm	move from	13	33	to	13	34
[Actor:move]	289331	sandworm burrower	move from	27	39	to	26	39
[Actor:move]	289332	sandworm burrower	move from	31	28	to	30	28
[Actor:move]	289333	sandworm burrower	move from	35	24	to	36	24
[Actor:move]	289334	sandworm burrower	move from	32	35	to	32	34
[Actor:move]	289335	sandworm burrower	move from	8	35	to	9	35
[Actor:move]	289336	sandworm burrower	move from	27	26	to	27	25
[Actor:move]	289337	sandworm burrower	move from	16	38	to	17	38
[Actor:move]	289338	sandworm burrower	move from	21	21	to	22	21
[Actor:move]	289339	sandworm burrower	move from	18	24	to	17	24
[Actor:move]	289328	blue ooze	move from	12	33	to	11	32
[Actor:move]	293241	shadow	move from	41	35	to	40	34
[Actor:move]	295248	shadow	move from	40	35	to	41	34
[Actor:move]	297330	shadow	move from	40	33	to	41	33
[Actor:move]	300779	shadow	move from	42	34	to	41	35
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	13	34	to	14	33
[Actor:move]	289331	sandworm burrower	move from	26	39	to	25	39
[Actor:move]	289332	sandworm burrower	move from	30	28	to	29	28
[Actor:move]	289334	sandworm burrower	move from	32	34	to	31	34
[Actor:move]	289335	sandworm burrower	move from	9	35	to	9	34
[Actor:move]	289336	sandworm burrower	move from	27	25	to	27	24
[Actor:move]	289337	sandworm burrower	move from	17	38	to	18	38
[Actor:move]	289338	sandworm burrower	move from	22	21	to	23	21
[Actor:move]	289339	sandworm burrower	move from	17	24	to	16	24
[Actor:move]	293241	shadow	move from	40	34	to	40	35
[Actor:move]	295248	shadow	move from	41	34	to	40	33
[Actor:move]	297330	shadow	move from	41	33	to	42	34
[Actor:move]	300779	shadow	move from	41	35	to	42	35
[Actor:move]	287818	gigantic gravity worm	move from	14	33	to	15	33
[Actor:move]	289331	sandworm burrower	move from	25	39	to	24	39
[Actor:move]	289332	sandworm burrower	move from	29	28	to	29	29
[Actor:move]	289333	sandworm burrower	move from	36	24	to	36	25
[Actor:move]	289334	sandworm burrower	move from	31	34	to	30	34
[Actor:move]	289335	sandworm burrower	move from	9	34	to	10	34
[Actor:move]	289336	sandworm burrower	move from	27	24	to	27	23
[Actor:move]	289337	sandworm burrower	move from	18	38	to	19	38
[Actor:move]	289338	sandworm burrower	move from	23	21	to	23	22
[Actor:move]	289339	sandworm burrower	move from	16	24	to	16	25
[Actor:move]	289328	blue ooze	move from	11	32	to	11	31
[Actor:move]	293241	shadow	(forced) move from	40	35	to	40	34
[Actor:move]	295248	shadow	move from	40	33	to	41	32
[Actor:move]	297330	shadow	move from	42	34	to	43	34
[Actor:move]	300779	shadow	move from	42	35	to	43	35
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	15	33	to	15	32
[Actor:move]	289331	sandworm burrower	move from	24	39	to	23	39
[Actor:move]	289332	sandworm burrower	move from	29	29	to	29	30
[Actor:move]	289333	sandworm burrower	move from	36	25	to	36	26
[Actor:move]	289334	sandworm burrower	move from	30	34	to	29	34
[Actor:move]	289335	sandworm burrower	move from	10	34	to	11	34
[Actor:move]	289336	sandworm burrower	move from	27	23	to	27	22
[Actor:move]	289337	sandworm burrower	move from	19	38	to	20	38
[Actor:move]	289338	sandworm burrower	move from	23	22	to	23	23
[Actor:move]	289339	sandworm burrower	move from	16	25	to	16	26
[Actor:move]	289328	blue ooze	move from	11	31	to	12	32
[Actor:move]	293241	shadow	(forced) move from	40	34	to	40	35
[Actor:move]	295248	shadow	move from	41	32	to	40	33
[Actor:move]	297330	shadow	move from	43	34	to	44	33
[Actor:move]	300779	shadow	move from	43	35	to	42	35
[Actor:move]	287818	gigantic gravity worm	move from	15	32	to	14	31
[Actor:move]	289331	sandworm burrower	move from	23	39	to	22	39
[Actor:move]	289332	sandworm burrower	move from	29	30	to	29	31
[Actor:move]	289333	sandworm burrower	move from	36	26	to	36	27
[Actor:move]	289334	sandworm burrower	move from	29	34	to	28	34
[Actor:move]	289335	sandworm burrower	move from	11	34	to	12	34
[Actor:move]	289336	sandworm burrower	move from	27	22	to	27	21
[Actor:move]	289337	sandworm burrower	move from	20	38	to	21	38
[Actor:move]	289338	sandworm burrower	move from	23	23	to	23	24
[Actor:move]	289339	sandworm burrower	move from	16	26	to	15	26
[Actor:move]	293241	shadow	move from	40	35	to	39	35
[Actor:move]	295248	shadow	move from	40	33	to	41	32
[Actor:move]	297330	shadow	move from	44	33	to	44	34
[Actor:move]	300779	shadow	move from	42	35	to	41	34
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	14	31	to	15	31
[Actor:move]	289331	sandworm burrower	move from	22	39	to	21	39
[Actor:move]	289332	sandworm burrower	move from	29	31	to	29	32
[Actor:move]	289333	sandworm burrower	move from	36	27	to	36	28
[Actor:move]	289334	sandworm burrower	move from	28	34	to	27	34
[Actor:move]	289335	sandworm burrower	move from	12	34	to	13	34
[Actor:move]	289336	sandworm burrower	move from	27	21	to	27	20
[Actor:move]	289337	sandworm burrower	move from	21	38	to	22	38
[Actor:move]	289338	sandworm burrower	move from	23	24	to	23	25
[Actor:move]	289339	sandworm burrower	move from	15	26	to	14	26
[Actor:move]	289328	blue ooze	move from	12	32	to	11	33
[Actor:move]	293241	shadow	move from	39	35	to	40	35
[Actor:move]	295248	shadow	move from	41	32	to	41	31
[Actor:move]	297330	shadow	move from	44	34	to	43	35
[Actor:move]	300779	shadow	move from	41	34	to	40	34
[Actor:move]	287818	gigantic gravity worm	move from	15	31	to	14	32
[Actor:move]	289331	sandworm burrower	move from	21	39	to	20	39
[Actor:move]	289332	sandworm burrower	move from	29	32	to	28	32
[Actor:move]	289333	sandworm burrower	move from	36	28	to	36	29
[Actor:move]	289334	sandworm burrower	move from	27	34	to	26	34
[Actor:move]	289335	sandworm burrower	move from	13	34	to	14	34
[Actor:move]	289336	sandworm burrower	move from	27	20	to	27	19
[Actor:move]	289337	sandworm burrower	move from	22	38	to	23	38
[Actor:move]	289338	sandworm burrower	move from	23	25	to	23	26
[Actor:move]	289339	sandworm burrower	move from	14	26	to	13	26
[Actor:move]	289328	blue ooze	move from	11	33	to	12	34
[Actor:move]	293241	shadow	move from	40	35	to	41	36
[Actor:move]	295248	shadow	move from	41	31	to	41	32
[Actor:move]	297330	shadow	move from	43	35	to	42	35
[Actor:move]	300779	shadow	move from	40	34	to	41	35
[Actor:move]	287818	gigantic gravity worm	move from	14	32	to	15	33
[Actor:move]	289331	sandworm burrower	move from	20	39	to	19	39
[Actor:move]	289332	sandworm burrower	move from	28	32	to	28	33
[Actor:move]	289333	sandworm burrower	move from	36	29	to	35	29
[Actor:move]	289334	sandworm burrower	move from	26	34	to	25	34
[Actor:move]	289337	sandworm burrower	move from	23	38	to	24	38
[Actor:move]	289338	sandworm burrower	move from	23	26	to	23	27
[Actor:move]	289339	sandworm burrower	move from	13	26	to	12	26
[Actor:move]	293241	shadow	move from	41	36	to	40	35
[Actor:move]	295248	shadow	move from	41	32	to	41	33
[Actor:move]	297330	shadow	move from	42	35	to	41	36
[Actor:move]	300779	shadow	move from	41	35	to	41	34
[Actor:move]	287818	gigantic gravity worm	move from	15	33	to	15	34
[Actor:move]	289328	blue ooze	move from	12	34	to	12	33
[Actor:move]	289331	sandworm burrower	move from	19	39	to	18	39
[Actor:move]	289332	sandworm burrower	move from	28	33	to	27	33
[Actor:move]	289333	sandworm burrower	move from	35	29	to	35	30
[Actor:move]	289334	sandworm burrower	move from	25	34	to	24	34
[Actor:move]	289336	sandworm burrower	move from	27	19	to	28	19
[Actor:move]	289337	sandworm burrower	move from	24	38	to	25	38
[Actor:move]	289338	sandworm burrower	move from	23	27	to	23	28
[Actor:move]	289339	sandworm burrower	move from	12	26	to	11	26
[Actor:move]	293241	shadow	move from	40	35	to	40	34
[Actor:move]	295248	shadow	move from	41	33	to	42	34
[Actor:move]	297330	shadow	move from	41	36	to	42	35
[Actor:move]	300779	shadow	move from	41	34	to	41	33
[Actor:move]	287818	gigantic gravity worm	move from	15	34	to	16	34
[Actor:move]	289331	sandworm burrower	move from	18	39	to	17	39
[Actor:move]	289332	sandworm burrower	move from	27	33	to	27	34
[Actor:move]	289333	sandworm burrower	move from	35	30	to	34	30
[Actor:move]	289334	sandworm burrower	move from	24	34	to	23	34
[Actor:move]	289335	sandworm burrower	move from	14	34	to	15	34
[Actor:move]	289336	sandworm burrower	move from	28	19	to	29	19
[Actor:move]	289337	sandworm burrower	move from	25	38	to	26	38
[Actor:move]	289338	sandworm burrower	move from	23	28	to	23	29
[Actor:move]	289339	sandworm burrower	move from	11	26	to	10	26
[Actor:move]	289328	blue ooze	move from	12	33	to	13	32
[Actor:move]	293241	shadow	move from	40	34	to	40	33
[Actor:move]	295248	shadow	move from	42	34	to	41	34
[Actor:move]	297330	shadow	move from	42	35	to	43	34
[Actor:move]	300779	shadow	move from	41	33	to	41	32
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_GRAVITY_WELL
[SPELL] friendly fire chance	100
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[Actor:move]	289331	sandworm burrower	move from	17	39	to	16	39
[Actor:move]	289332	sandworm burrower	move from	27	34	to	27	35
[Actor:move]	289333	sandworm burrower	move from	34	30	to	33	30
[Actor:move]	289334	sandworm burrower	move from	23	34	to	22	34
[Actor:move]	289335	sandworm burrower	move from	15	34	to	15	34
[Actor:move]	289336	sandworm burrower	move from	29	19	to	29	20
[Actor:move]	289337	sandworm burrower	move from	26	38	to	27	38
[Actor:move]	289338	sandworm burrower	move from	23	29	to	23	30
[Actor:move]	289339	sandworm burrower	move from	10	26	to	10	27
[Actor:move]	293241	shadow	move from	40	33	to	41	33
[Actor:move]	295248	shadow	move from	41	34	to	40	33
[Actor:move]	297330	shadow	move from	43	34	to	44	33
[Actor:move]	300779	shadow	move from	41	32	to	41	31
[Actor:move]	287818	gigantic gravity worm	move from	16	34	to	15	33
[Actor:move]	289331	sandworm burrower	move from	16	39	to	15	39
[Actor:move]	289332	sandworm burrower	move from	27	35	to	26	35
[Actor:move]	289333	sandworm burrower	move from	33	30	to	33	31
[Actor:move]	289334	sandworm burrower	move from	22	34	to	21	34
[Actor:move]	289335	sandworm burrower	move from	15	34	to	16	34
[Actor:move]	289336	sandworm burrower	move from	29	20	to	29	21
[Actor:move]	289337	sandworm burrower	move from	27	38	to	28	38
[Actor:move]	289339	sandworm burrower	move from	10	27	to	9	27
[Actor:move]	289328	blue ooze	move from	13	32	to	12	32
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	defend	 talent:T_EVASION
Cloned shader 111
[SHADER] setting reset param	tick_start	2937773
[Actor:move]	293241	shadow	move from	41	33	to	41	34
[Actor:move]	295248	shadow	move from	40	33	to	41	33
[Actor:move]	297330	shadow	move from	44	33	to	43	34
[Actor:move]	300779	shadow	move from	41	31	to	41	32
[Actor:move]	287818	gigantic gravity worm	move from	15	33	to	14	33
[Actor:move]	289331	sandworm burrower	move from	15	39	to	14	39
[Actor:move]	289332	sandworm burrower	move from	26	35	to	26	36
[Actor:move]	289333	sandworm burrower	move from	33	31	to	33	32
[Actor:move]	289334	sandworm burrower	move from	21	34	to	20	34
[Actor:move]	289335	sandworm burrower	move from	16	34	to	17	34
[Actor:move]	289336	sandworm burrower	move from	29	21	to	29	22
[Actor:move]	289337	sandworm burrower	move from	28	38	to	29	38
[Actor:move]	289338	sandworm burrower	move from	23	30	to	22	30
[Actor:move]	289339	sandworm burrower	move from	9	27	to	9	28
[LOG]	#00ff00##UID:2545:0#Talent Fuel Pain is ready to use.
[Actor:move]	289328	blue ooze	move from	12	32	to	13	31
[Actor:move]	293241	shadow	move from	41	34	to	42	35
[Actor:move]	295248	shadow	move from	41	33	to	41	34
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	move from	41	32	to	40	33
[LOG]	The unstable sand tunnel collapses!
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_SPACETIME_TUNING
[Actor:move]	289331	sandworm burrower	move from	14	39	to	13	39
[Actor:move]	289332	sandworm burrower	move from	26	36	to	26	37
[Actor:move]	289333	sandworm burrower	move from	33	32	to	33	33
[Actor:move]	289334	sandworm burrower	move from	20	34	to	19	34
[Actor:move]	289335	sandworm burrower	move from	17	34	to	18	34
[Actor:move]	289336	sandworm burrower	move from	29	22	to	30	22
[Actor:move]	289337	sandworm burrower	move from	29	38	to	30	38
[Actor:move]	289338	sandworm burrower	move from	22	30	to	22	31
[Actor:move]	289339	sandworm burrower	move from	9	28	to	8	28
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[Actor:move]	293241	shadow	move from	42	35	to	41	35
[Actor:move]	295248	shadow	move from	41	34	to	42	35
[Actor:move]	297330	shadow	move from	42	34	to	41	34
[Actor:move]	300779	shadow	move from	40	33	to	40	34
[LOG]	The unstable sand tunnel collapses!
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_SPACETIME_TUNING
[Actor:move]	289331	sandworm burrower	move from	13	39	to	12	39
[Actor:move]	289332	sandworm burrower	move from	26	37	to	26	38
[Actor:move]	289333	sandworm burrower	move from	33	33	to	32	33
[Actor:move]	289334	sandworm burrower	move from	19	34	to	19	34
[Actor:move]	289335	sandworm burrower	move from	18	34	to	18	34
[Actor:move]	289336	sandworm burrower	move from	30	22	to	31	22
[Actor:move]	289337	sandworm burrower	move from	30	38	to	31	38
[Actor:move]	289338	sandworm burrower	move from	22	31	to	22	32
[Actor:move]	289339	sandworm burrower	move from	8	28	to	7	28
[LOG]	
[Actor:move]	6962	Garruk	move from	14	25	to	15	25
[Actor:move]	289328	blue ooze	move from	13	31	to	12	32
Deleting shader 111 (is clone 1)
Deleting shader 111 (is clone 1)
[LOG]	#GOLD#An object rolls from the chest!
[Actor:move]	292316	Gyssra the sandworm	(forced) move from	nil	nil	to	16	26
Added unique	mod.class.NPC/Gyssra the sandworm	::	1
[Actor:wearAllInventory]	292316	Gyssra the sandworm	wearing main inventory
fight: 	Gobrebeth	resonating thorny mindstar of flames	::	nil	HEAD
fight: 	Gobrebeth	creative thorny mindstar	::	nil	HEAD
fight: 	Gobrebeth	cashmere robe of life	::	nil	HEAD
[Actor:wearAllInventory]	Gyssra the sandworm	292316	292177	Gobrebeth	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	292316	Gyssra the sandworm
   #- checking tactical table for talent	T_FEED	level	6	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WILLFUL_STRIKE	level	6	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_CREEPING_DARKNESS	level	5	range:	5	radius:	3	effective:	7
   #- checking tactical table for talent	T_SHADOW_S_PATH	level	5	range:	10	radius:	4	effective:	12.666666666667
   #- checking tactical table for talent	T_GESTURE_OF_PAIN	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STONE	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CALL_SHADOWS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CURSED_BOLT	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_MERGE	level	5	range:	10	radius:	0	effective:	10
Cloned shader 58
[SHADER] setting reset param	tick_start	2940182
Cloned shader 59
[SHADER] setting reset param	tick_start	2940182
[entityFilterPost]:  Done nerfing randboss
[LOG]	#GOLD#But the chest was guarded!
Cloned shader 60
[SHADER] setting reset param	tick_start	2940182
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gyssra the sandworm	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	0.41336025111111	vs. armor/def	3	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	0.41336025111111	vs. armor/def	3	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	4	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	120.15812730348
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	120.15812730348
[ATTACK] after mult	49.668593675208
[LOG]	Gyssra the sandworm resonates with the damage.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Gyssra the sandworm	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.21981623392266	vs. armor/def	3	0
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.21981623392266	vs. armor/def	3	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	82	3	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	92.952513574392
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	92.952513574392
[ATTACK] after mult	20.432471467568
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gyssra the sandworm	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	0.41336025111111	vs. armor/def	3	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	0.41336025111111	vs. armor/def	3	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	107	4	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	121.29169454219
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	121.29169454219
[ATTACK] after mult	50.137165313653
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Gyssra the sandworm	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.21981623392266	vs. armor/def	3	0
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.21981623392266	vs. armor/def	3	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	80	3	vs. armor/hardiness	3	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	90.685379096967
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	90.685379096967
[ATTACK] after mult	19.934118504944
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gyssra the sandworm	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	0.41336025111111	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	0.41336025111111	vs. armor/def	1	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	104.28818596151
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	104.28818596151
[ATTACK] after mult	43.108590736973
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Gyssra the sandworm	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.21981623392266	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.21981623392266	vs. armor/def	1	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	103.1546187228
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	103.1546187228
[ATTACK] after mult	22.675059799374
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Gyssra the sandworm	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	0.41336025111111	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	0.41336025111111	vs. armor/def	1	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	113.35672387121
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	113.35672387121
[ATTACK] after mult	46.857163844536
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Gyssra the sandworm	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.21981623392266	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.21981623392266	vs. armor/def	1	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	96.353215290528
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	96.353215290528
[ATTACK] after mult	21.180000911503
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gyssra the sandworm for #WHITE#44 physical#LAST#, #LIGHT_GREEN#78 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#18 physical#LAST#, #LIGHT_GREEN#78 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#45 physical#LAST#, #LIGHT_GREEN#78 nature#LAST#, #LIGHT_RED#6 fire#LAST#, #WHITE#18 physical#LAST#, #LIGHT_GREEN#78 nature#LAST# (#RED##{bold}#455#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Gyssra the sandworm!#{normal}#
[Actor:move]	293241	shadow	move from	41	35	to	42	34
[Actor:move]	295248	shadow	move from	42	35	to	41	35
[Actor:move]	297330	shadow	move from	41	34	to	40	35
[Actor:move]	300779	shadow	move from	40	34	to	41	34
[Actor:move]	287818	gigantic gravity worm	move from	14	33	to	15	34
[Actor:move]	289331	sandworm burrower	move from	12	39	to	11	39
[Actor:move]	289332	sandworm burrower	move from	26	38	to	26	39
[Actor:move]	289333	sandworm burrower	move from	32	33	to	31	33
[Actor:move]	289334	sandworm burrower	move from	19	34	to	20	34
[Actor:move]	289335	sandworm burrower	move from	18	34	to	17	34
[Actor:move]	289336	sandworm burrower	move from	31	22	to	31	23
[Actor:move]	289337	sandworm burrower	move from	31	38	to	32	38
[Actor:move]	289338	sandworm burrower	move from	22	32	to	21	32
[Actor:move]	289339	sandworm burrower	move from	7	28	to	6	28
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	15	25	to	16	26
[Identify]	Gobrebeth (Nightmares)	true
[LOG]	Garruk picks up (D.): #SALMON##UID:292177:0#Gobrebeth (Nightmares) (2 def, 2 armour)#LAST#.
[Actor:move]	293241	shadow	move from	42	34	to	41	33
[Actor:move]	295248	shadow	move from	41	35	to	40	34
[Actor:move]	297330	shadow	move from	40	35	to	39	35
[Actor:move]	300779	shadow	(forced) move from	41	34	to	41	36
[Actor:move]	287818	gigantic gravity worm	move from	15	34	to	15	35
[Actor:move]	289331	sandworm burrower	move from	11	39	to	10	39
[Actor:move]	289332	sandworm burrower	move from	26	39	to	25	39
[Actor:move]	289333	sandworm burrower	move from	31	33	to	30	33
[Actor:move]	289334	sandworm burrower	move from	20	34	to	21	34
[Actor:move]	289335	sandworm burrower	move from	17	34	to	16	34
[Actor:move]	289336	sandworm burrower	move from	31	23	to	31	24
[Actor:move]	289337	sandworm burrower	move from	32	38	to	33	38
[Actor:move]	289338	sandworm burrower	move from	21	32	to	20	32
[Actor:move]	289339	sandworm burrower	move from	6	28	to	5	28
[LOG]	
[Actor:move]	6962	Garruk	move from	16	26	to	15	25
[ActorObjectUse] useObjectEnable: 	warrior's gold ring of pilfering	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	warrior's gold ring of pilfering	292169	is ineligible for talent interface
[Identify]	warrior's gold ring of pilfering	true
[LOG]	Garruk picks up (e.): #0080FF##UID:292169:0#warrior's gold ring of pilfering#LAST#.
[Actor:move]	289328	blue ooze	move from	12	32	to	13	31
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	15	25	to	14	25
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	295248	shadow	move from	40	34	to	40	35
[Actor:move]	297330	shadow	(forced) move from	39	35	to	43	34
[Actor:move]	300779	shadow	move from	41	36	to	42	35
[Actor:move]	287818	gigantic gravity worm	move from	15	35	to	15	36
[Actor:move]	289331	sandworm burrower	move from	10	39	to	9	39
[Actor:move]	289332	sandworm burrower	move from	25	39	to	24	39
[Actor:move]	289333	sandworm burrower	move from	30	33	to	30	34
[Actor:move]	289334	sandworm burrower	move from	21	34	to	22	34
[Actor:move]	289335	sandworm burrower	move from	16	34	to	15	34
[Actor:move]	289336	sandworm burrower	move from	31	24	to	32	24
[Actor:move]	289337	sandworm burrower	move from	33	38	to	34	38
[Actor:move]	289338	sandworm burrower	move from	20	32	to	19	32
[Actor:move]	289339	sandworm burrower	move from	5	28	to	5	29
[LOG]	Resting starts...
Deleting shader 60 (is clone 1)
Deleting shader 59 (is clone 1)
Deleting shader 58 (is clone 1)
[Actor:move]	289328	blue ooze	move from	13	31	to	13	32
[Actor:move]	293241	shadow	move from	42	34	to	43	35
[Actor:move]	295248	shadow	move from	40	35	to	40	34
[Actor:move]	297330	shadow	move from	43	34	to	44	33
[Actor:move]	300779	shadow	move from	42	35	to	43	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	15	36	to	16	35
[Actor:move]	289331	sandworm burrower	move from	9	39	to	9	39
[Actor:move]	289332	sandworm burrower	move from	24	39	to	23	39
[Actor:move]	289333	sandworm burrower	move from	30	34	to	29	34
[Actor:move]	289334	sandworm burrower	move from	22	34	to	23	34
[Actor:move]	289335	sandworm burrower	move from	15	34	to	14	34
[Actor:move]	289336	sandworm burrower	move from	32	24	to	33	24
[Actor:move]	289338	sandworm burrower	move from	19	32	to	19	33
[Actor:move]	289339	sandworm burrower	move from	5	29	to	5	30
[LOG]	Garruk stops regenerating health quickly.
[Actor:move]	293241	shadow	move from	43	35	to	42	34
[Actor:move]	295248	shadow	move from	40	34	to	41	33
[Actor:move]	297330	shadow	move from	44	33	to	44	34
[Actor:move]	300779	shadow	move from	43	34	to	43	35
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	16	35	to	17	34
[Actor:move]	289331	sandworm burrower	move from	9	39	to	10	39
[Actor:move]	289332	sandworm burrower	move from	23	39	to	22	39
[Actor:move]	289333	sandworm burrower	move from	29	34	to	28	34
[Actor:move]	289334	sandworm burrower	move from	23	34	to	24	34
[Actor:move]	289336	sandworm burrower	move from	33	24	to	33	25
[Actor:move]	289337	sandworm burrower	move from	34	38	to	34	37
[Actor:move]	289338	sandworm burrower	move from	19	33	to	19	34
[Actor:move]	289339	sandworm burrower	move from	5	30	to	5	31
[Actor:move]	289328	blue ooze	move from	13	32	to	12	31
[Actor:move]	293241	shadow	move from	42	34	to	43	34
[Actor:move]	295248	shadow	move from	41	33	to	41	32
[Actor:move]	297330	shadow	move from	44	34	to	44	33
[Actor:move]	300779	shadow	move from	43	35	to	42	35
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	17	34	to	16	33
[Actor:move]	289331	sandworm burrower	move from	10	39	to	11	39
[Actor:move]	289332	sandworm burrower	move from	22	39	to	21	39
[Actor:move]	289333	sandworm burrower	move from	28	34	to	28	35
[Actor:move]	289334	sandworm burrower	move from	24	34	to	25	34
[Actor:move]	289335	sandworm burrower	move from	14	34	to	14	33
[Actor:move]	289336	sandworm burrower	move from	33	25	to	33	26
[Actor:move]	289337	sandworm burrower	move from	34	37	to	34	36
[Actor:move]	289338	sandworm burrower	move from	19	34	to	18	34
[Actor:move]	289339	sandworm burrower	move from	5	31	to	5	32
[Actor:move]	289328	blue ooze	move from	12	31	to	13	32
[Actor:move]	293241	shadow	move from	43	34	to	42	34
[Actor:move]	295248	shadow	move from	41	32	to	41	33
[Actor:move]	297330	shadow	move from	44	33	to	43	34
[Actor:move]	300779	shadow	move from	42	35	to	41	34
[LOG]	The unstable sand tunnel collapses!
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	16	33	to	15	32
[Actor:move]	289331	sandworm burrower	move from	11	39	to	12	39
[Actor:move]	289332	sandworm burrower	move from	21	39	to	20	39
[Actor:move]	289333	sandworm burrower	move from	28	35	to	28	34
[Actor:move]	289334	sandworm burrower	move from	25	34	to	26	34
[Actor:move]	289335	sandworm burrower	move from	14	33	to	14	32
[Actor:move]	289336	sandworm burrower	move from	33	26	to	33	27
[Actor:move]	289337	sandworm burrower	move from	34	36	to	35	36
[Actor:move]	289338	sandworm burrower	move from	18	34	to	17	34
[Actor:move]	289339	sandworm burrower	move from	5	32	to	6	32
[Actor:move]	293241	shadow	move from	42	34	to	41	35
[Actor:move]	295248	shadow	move from	41	33	to	42	34
[Actor:move]	297330	shadow	move from	43	34	to	42	35
[Actor:move]	300779	shadow	move from	41	34	to	40	35
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	15	32	to	15	33
[Actor:move]	289331	sandworm burrower	move from	12	39	to	12	38
[Actor:move]	289332	sandworm burrower	move from	20	39	to	19	39
[Actor:move]	289333	sandworm burrower	move from	28	34	to	27	34
[Actor:move]	289334	sandworm burrower	move from	26	34	to	26	34
[Actor:move]	289335	sandworm burrower	move from	14	32	to	14	32
[Actor:move]	289336	sandworm burrower	move from	33	27	to	33	28
[Actor:move]	289337	sandworm burrower	move from	35	36	to	35	35
[Actor:move]	289338	sandworm burrower	move from	17	34	to	16	34
[Actor:move]	289339	sandworm burrower	move from	6	32	to	5	32
[Actor:move]	289328	blue ooze	move from	13	32	to	12	31
[Actor:move]	293241	shadow	move from	41	35	to	40	34
[Actor:move]	295248	shadow	move from	42	34	to	41	34
[Actor:move]	297330	shadow	move from	42	35	to	41	35
[Actor:move]	300779	shadow	move from	40	35	to	41	36
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	15	33	to	16	33
[Actor:move]	289331	sandworm burrower	move from	12	38	to	13	38
[Actor:move]	289332	sandworm burrower	move from	19	39	to	18	39
[Actor:move]	289333	sandworm burrower	move from	27	34	to	27	34
[Actor:move]	289334	sandworm burrower	move from	26	34	to	26	35
[Actor:move]	289335	sandworm burrower	move from	14	32	to	14	33
[Actor:move]	289336	sandworm burrower	move from	33	28	to	33	29
[Actor:move]	289337	sandworm burrower	move from	35	35	to	35	34
[Actor:move]	289338	sandworm burrower	move from	16	34	to	16	35
[Actor:move]	289339	sandworm burrower	move from	5	32	to	5	33
[Actor:move]	289328	blue ooze	move from	12	31	to	12	32
[Actor:move]	293241	shadow	move from	40	34	to	39	35
[Actor:move]	295248	shadow	move from	41	34	to	42	35
[Actor:move]	297330	shadow	move from	41	35	to	40	34
[Actor:move]	300779	shadow	move from	41	36	to	41	35
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	16	33	to	16	34
[Actor:move]	289331	sandworm burrower	move from	13	38	to	13	37
[Actor:move]	289332	sandworm burrower	move from	18	39	to	17	39
[Actor:move]	289333	sandworm burrower	move from	27	34	to	27	33
[Actor:move]	289334	sandworm burrower	move from	26	35	to	26	36
[Actor:move]	289335	sandworm burrower	move from	14	33	to	14	34
[Actor:move]	289336	sandworm burrower	move from	33	29	to	33	30
[Actor:move]	289337	sandworm burrower	move from	35	34	to	36	34
[Actor:move]	289338	sandworm burrower	move from	16	35	to	16	36
[Actor:move]	289339	sandworm burrower	move from	5	33	to	5	34
[Actor:move]	293241	shadow	move from	39	35	to	40	35
[Actor:move]	295248	shadow	move from	42	35	to	43	34
[Actor:move]	297330	shadow	move from	40	34	to	40	33
[Actor:move]	300779	shadow	move from	41	35	to	42	34
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_GRAVITY_WELL
[SPELL] friendly fire chance	100
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[Actor:move]	289328	blue ooze	move from	12	32	to	12	31
[Actor:move]	289331	sandworm burrower	move from	13	37	to	14	37
[Actor:move]	289332	sandworm burrower	move from	17	39	to	16	39
[Actor:move]	289333	sandworm burrower	move from	27	33	to	26	33
[Actor:move]	289334	sandworm burrower	move from	26	36	to	27	36
[Actor:move]	289336	sandworm burrower	move from	33	30	to	33	31
[Actor:move]	289337	sandworm burrower	move from	36	34	to	37	34
[Actor:move]	289338	sandworm burrower	move from	16	36	to	16	37
[Actor:move]	289339	sandworm burrower	move from	5	34	to	5	35
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	293241	shadow	move from	40	35	to	40	34
[Actor:move]	295248	shadow	move from	43	34	to	44	34
[Actor:move]	297330	shadow	move from	40	33	to	41	32
[Actor:move]	300779	shadow	move from	42	34	to	43	34
[Actor:move]	287818	gigantic gravity worm	move from	16	34	to	17	33
[Actor:move]	289331	sandworm burrower	move from	14	37	to	15	37
[Actor:move]	289332	sandworm burrower	move from	16	39	to	15	39
[Actor:move]	289333	sandworm burrower	move from	26	33	to	26	32
[Actor:move]	289334	sandworm burrower	move from	27	36	to	28	36
[Actor:move]	289336	sandworm burrower	move from	33	31	to	33	32
[Actor:move]	289337	sandworm burrower	move from	37	34	to	38	34
[Actor:move]	289338	sandworm burrower	move from	16	37	to	16	38
[Actor:move]	289339	sandworm burrower	move from	5	35	to	5	36
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	6962	Garruk	move from	14	25	to	13	26
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	defend	 talent:T_EVASION
Cloned shader 111
[SHADER] setting reset param	tick_start	2948715
[Actor:move]	289328	blue ooze	move from	12	31	to	13	32
[Actor:move]	293241	shadow	(forced) move from	40	34	to	41	31
[Actor:move]	295248	shadow	move from	44	34	to	43	35
[Actor:move]	297330	shadow	move from	41	32	to	41	33
[Actor:move]	300779	shadow	move from	43	34	to	42	34
[SPELL] friendly fire chance	100
[maintenance AI] turn	1574466	287818	gigantic gravity worm	selected action:	custom paradox	tid:T_SPACETIME_TUNING
[Actor:move]	289331	sandworm burrower	move from	15	37	to	15	36
[Actor:move]	289332	sandworm burrower	move from	15	39	to	14	39
[Actor:move]	289333	sandworm burrower	move from	26	32	to	25	32
[Actor:move]	289334	sandworm burrower	move from	28	36	to	29	36
[Actor:move]	289336	sandworm burrower	move from	33	32	to	33	33
[Actor:move]	289337	sandworm burrower	move from	38	34	to	38	34
[Actor:move]	289338	sandworm burrower	move from	16	38	to	15	38
[Actor:move]	289339	sandworm burrower	move from	5	36	to	5	37
Deleting shader 111 (is clone 1)
[Actor:move]	6962	Garruk	move from	13	26	to	12	27
[Actor:move]	289335	sandworm burrower	move from	14	34	to	15	34
[Actor:move]	6962	Garruk	move from	12	27	to	11	28
[Actor:move]	293241	shadow	move from	41	31	to	41	32
[Actor:move]	295248	shadow	move from	43	35	to	42	35
[Actor:move]	297330	shadow	move from	41	33	to	41	34
[Actor:move]	300779	shadow	move from	42	34	to	41	35
[SPELL] friendly fire chance	100
[improved_talented AI] chooses for	287818	gigantic gravity worm	T_SPACETIME_TUNING
[Actor:move]	289332	sandworm burrower	move from	14	39	to	13	39
[Actor:move]	289333	sandworm burrower	move from	25	32	to	25	32
[Actor:move]	289334	sandworm burrower	move from	29	36	to	30	36
[Actor:move]	289336	sandworm burrower	move from	33	33	to	33	34
[Actor:move]	289337	sandworm burrower	move from	38	34	to	38	35
[Actor:move]	289338	sandworm burrower	move from	15	38	to	15	39
[Actor:move]	289339	sandworm burrower	move from	5	37	to	5	38
[LOG]	Gigantic gravity worm's gravity area effect hits Blue ooze for #WHITE#29 physical#LAST# damage.
[Actor:move]	289331	sandworm burrower	move from	15	36	to	16	36
[LOG]	
[Actor:move]	6962	Garruk	move from	11	28	to	10	28
[Actor:move]	289335	sandworm burrower	move from	15	34	to	15	33
[Actor:move]	293241	shadow	move from	41	32	to	40	33
[Actor:move]	295248	shadow	move from	42	35	to	41	36
[Actor:move]	297330	shadow	move from	41	34	to	41	33
[Actor:move]	300779	shadow	move from	41	35	to	40	35
[Actor:move]	287818	gigantic gravity worm	move from	17	33	to	17	34
[Actor:move]	289332	sandworm burrower	move from	13	39	to	12	39
[Actor:move]	289333	sandworm burrower	move from	25	32	to	24	32
[Actor:move]	289334	sandworm burrower	move from	30	36	to	30	37
[Actor:move]	289336	sandworm burrower	move from	33	34	to	33	35
[Actor:move]	289337	sandworm burrower	move from	38	35	to	38	36
[Actor:move]	289338	sandworm burrower	move from	15	39	to	14	39
[Actor:move]	289339	sandworm burrower	move from	5	38	to	5	39
[Actor:move]	6962	Garruk	move from	10	28	to	9	28
[Actor:move]	289331	sandworm burrower	move from	16	36	to	17	36
[Actor:move]	289335	sandworm burrower	move from	15	33	to	16	33
[Actor:move]	293241	shadow	move from	40	33	to	40	34
[Actor:move]	295248	shadow	move from	41	36	to	41	35
[Actor:move]	297330	shadow	move from	41	33	to	41	32
[Actor:move]	300779	shadow	move from	40	35	to	41	34
[Actor:move]	287818	gigantic gravity worm	move from	17	34	to	17	33
[Actor:move]	289332	sandworm burrower	move from	12	39	to	11	39
[Actor:move]	289333	sandworm burrower	move from	24	32	to	23	32
[Actor:move]	289334	sandworm burrower	move from	30	37	to	30	36
[Actor:move]	289336	sandworm burrower	move from	33	35	to	33	36
[Actor:move]	289337	sandworm burrower	move from	38	36	to	38	37
[Actor:move]	289338	sandworm burrower	move from	14	39	to	13	39
[Actor:move]	289331	sandworm burrower	move from	17	36	to	18	36
[Actor:move]	6962	Garruk	move from	9	28	to	8	28
[Actor:move]	293241	shadow	move from	40	34	to	39	35
[Actor:move]	295248	shadow	move from	41	35	to	40	35
[Actor:move]	297330	shadow	move from	41	32	to	41	31
[Actor:move]	300779	shadow	move from	41	34	to	42	34
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	17	33	to	18	34
[Actor:move]	289332	sandworm burrower	move from	11	39	to	10	39
[Actor:move]	289333	sandworm burrower	move from	23	32	to	23	31
[Actor:move]	289334	sandworm burrower	move from	30	36	to	31	36
[Actor:move]	289337	sandworm burrower	move from	38	37	to	37	37
[Actor:move]	289338	sandworm burrower	move from	13	39	to	12	39
[Actor:move]	289339	sandworm burrower	move from	5	39	to	6	39
[Actor:move]	289335	sandworm burrower	move from	16	33	to	16	32
[Actor:move]	6962	Garruk	move from	8	28	to	7	28
[Actor:move]	289331	sandworm burrower	move from	18	36	to	18	35
[Actor:move]	293241	shadow	move from	39	35	to	40	34
[Actor:move]	295248	shadow	move from	40	35	to	39	35
[Actor:move]	297330	shadow	move from	41	31	to	41	32
[Actor:move]	300779	shadow	move from	42	34	to	43	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	18	34	to	19	34
[Actor:move]	289332	sandworm burrower	move from	10	39	to	9	39
[Actor:move]	289333	sandworm burrower	move from	23	31	to	22	31
[Actor:move]	289334	sandworm burrower	move from	31	36	to	32	36
[Actor:move]	289336	sandworm burrower	move from	33	36	to	33	35
[Actor:move]	289337	sandworm burrower	move from	37	37	to	36	37
[Actor:move]	289338	sandworm burrower	move from	12	39	to	11	39
[Actor:move]	289339	sandworm burrower	move from	6	39	to	6	38
[Actor:move]	289335	sandworm burrower	move from	16	32	to	16	32
[Actor:move]	6962	Garruk	move from	7	28	to	6	28
[Actor:move]	289331	sandworm burrower	move from	18	35	to	19	35
[LOG]	
[Actor:move]	6962	Garruk	move from	6	28	to	5	29
[Actor:move]	293241	shadow	move from	40	34	to	41	34
[Actor:move]	295248	shadow	move from	39	35	to	38	34
[Actor:move]	297330	shadow	move from	41	32	to	40	33
[Actor:move]	300779	shadow	(forced) move from	43	34	to	41	35
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	19	34	to	18	35
[Actor:move]	289332	sandworm burrower	move from	9	39	to	9	39
[Actor:move]	289333	sandworm burrower	move from	22	31	to	21	31
[Actor:move]	289334	sandworm burrower	move from	32	36	to	33	36
[Actor:move]	289336	sandworm burrower	move from	33	35	to	32	35
[Actor:move]	289337	sandworm burrower	move from	36	37	to	36	38
[Actor:move]	289338	sandworm burrower	move from	11	39	to	11	40
[Actor:move]	289339	sandworm burrower	move from	6	38	to	7	38
[Actor:move]	289335	sandworm burrower	move from	16	32	to	16	32
[LOG]	
[Actor:move]	6962	Garruk	move from	5	29	to	5	30
[Actor:move]	289331	sandworm burrower	move from	19	35	to	20	35
[Actor:move]	293241	shadow	move from	41	34	to	40	34
[Actor:move]	295248	shadow	move from	38	34	to	37	34
[Actor:move]	297330	shadow	(forced) move from	40	33	to	36	34
[Actor:move]	300779	shadow	move from	41	35	to	41	34
[Actor:move]	287818	gigantic gravity worm	move from	18	35	to	18	34
[Actor:move]	289332	sandworm burrower	move from	9	39	to	9	38
[Actor:move]	289333	sandworm burrower	move from	21	31	to	20	31
[Actor:move]	289336	sandworm burrower	move from	32	35	to	32	34
[Actor:move]	289337	sandworm burrower	move from	36	38	to	36	39
[Actor:move]	289338	sandworm burrower	move from	11	40	to	11	39
[Actor:move]	289339	sandworm burrower	move from	7	38	to	7	37
[Actor:move]	6962	Garruk	move from	5	30	to	5	31
[Actor:move]	289335	sandworm burrower	move from	16	32	to	16	32
[MIND CRIT %]	6.4021349781833
[LOG]	#{bold}#Garruk's mind surges with critical power!#{normal}#
[Actor:move]	289331	sandworm burrower	move from	20	35	to	20	36
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (Zubema the yellow jelly)).
[LOG]	
Deleting temp shader	water[]
[Actor:move]	6962	Garruk	move from	5	31	to	5	32
[Actor:move]	293241	shadow	(forced) move from	40	34	to	38	36
[Actor:move]	295248	shadow	move from	37	34	to	38	34
[Actor:move]	297330	shadow	move from	36	34	to	37	34
[Actor:move]	300779	shadow	move from	41	34	to	41	33
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	18	34	to	17	35
[target_simple AI]	288565	black jelly	selecting NEW TARGET	5	32	6962	Garruk
[target_simple AI]	288705	Zubema the yellow jelly	selecting NEW TARGET	5	32	6962	Garruk
[use_tactical AI] === Action Selected:	288705	Zubema the yellow jelly	disable	 talent:T_SUMMON_CONTROL
[LOG]	Zubema the yellow jelly uses #{bold}##YELLOW#Pheromones.#{normal}##LAST#
checkHit	49	vs	38	=> chance to hit	78
checkHit	49	vs	38	=> chance to hit	78
[LOG]	#F53CBE#Garruk harrows Zubema the yellow jelly!
[LOG]	Summons flock towards Garruk.
[Actor:move]	289332	sandworm burrower	move from	9	38	to	9	37
[Actor:move]	289333	sandworm burrower	move from	20	31	to	19	31
[Actor:move]	289334	sandworm burrower	move from	33	36	to	34	36
[Actor:move]	289336	sandworm burrower	move from	32	34	to	32	33
[Actor:move]	289337	sandworm burrower	move from	36	39	to	35	39
[Actor:move]	289338	sandworm burrower	move from	11	39	to	10	39
[Actor:move]	289339	sandworm burrower	move from	7	37	to	8	37
[LOG]	Curse of Nightmares hits Zubema the yellow jelly for #ORANGE#40 mind#LAST#, #GREY#29 darkness#LAST# (#RED##{bold}#69#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/summon_control.png
[use_tactical AI] === Action Selected:	288705	Zubema the yellow jelly	buff	 talent:T_WILD_SUMMON
[LOG]	Zubema the yellow jelly uses #{bold}##YELLOW#Wild Summon.#{normal}##LAST#
[NPC:seen_by] Passing target	Garruk	from	288705	Zubema the yellow jelly	to	288111	Glikira the sandworm destroyer
[use_tactical AI] === Action Selected:	288705	Zubema the yellow jelly	attack	 talent:T_RITCH_FLAMESPITTER
[LOG]	#YELLOW##{bold}#Zubema the yellow jelly summons a Ritch Flamespitter!#{normal}##LAST#
[MIND CRIT %]	17.7
[MIND CRIT %]	17.7
[Actor:move]	377048	ritch flamespitter (wild summon)	(forced) move from	nil	nil	to	6	36
[LOG]	Garruk becomes more vulnerable to fire.
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 120
*p 120: Uniform: 0: 8B5E tex
*p 120: Uniform: 8: 8B50 ellipsoidalFactor
*p 120: Uniform: 5: 1406 innerShockwaveWidth
*p 120: Uniform: 6: 1406 outerShockwaveWidth
*p 120: Uniform: 1: 1406 tick
*p 120: Uniform: 2: 1406 tick_start
*p 120: Uniform: 3: 1406 time_factor
*p 120: Uniform: 4: 1406 shockwaveSpeed
*p 120: Uniform: 7: 1406 flameIntensity
[SHADER] setting reset param	tick_start	2953320
[Actor:move]	289335	sandworm burrower	move from	16	32	to	17	32
[MIND CRIT %]	6.4021349781833
[LOG]	
[Actor:move]	6962	Garruk	move from	5	32	to	5	33
[Actor:move]	289331	sandworm burrower	move from	20	36	to	21	36
[Actor:move]	293241	shadow	move from	38	36	to	38	35
[Actor:move]	295248	shadow	move from	38	34	to	39	35
[Actor:move]	297330	shadow	move from	37	34	to	38	34
[Actor:move]	300779	shadow	move from	41	33	to	41	32
[LOG]	The unstable sand tunnel collapses!
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	17	35	to	18	34
[target_simple AI]	288565	black jelly	selecting NEW TARGET	5	33	6962	Garruk
[Actor:move]	289332	sandworm burrower	move from	9	37	to	10	37
[Actor:move]	289333	sandworm burrower	move from	19	31	to	18	31
[Actor:move]	289334	sandworm burrower	move from	34	36	to	34	37
[Actor:move]	289336	sandworm burrower	move from	32	33	to	33	33
[Actor:move]	289337	sandworm burrower	move from	35	39	to	34	39
[Actor:move]	289338	sandworm burrower	move from	10	39	to	9	39
[Actor:move]	289339	sandworm burrower	move from	8	37	to	9	37
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[Actor:move]	6962	Garruk	move from	5	33	to	5	34
[use_tactical AI] === Action Selected:	377048	ritch flamespitter (wild summon)	attack	 talent:T_WILD_RITCH_FLAMESPITTER_BOLT
[LOG]	#ORCHID##{bold}#Ritch flamespitter (wild summon) spits flames!#{normal}##LAST#
[MIND CRIT %]	36.85962278733
[LOG]	#{bold}#Ritch flamespitter (wild summon)'s mind surges with critical power!#{normal}#
[MIND CRIT %]	6.4021349781833
[LOG]	Garruk attunes to the damage.
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 121
*p 121: Uniform: 0: 8B5E tex
*p 121: Uniform: 1: 1406 tick
*p 121: Uniform: 2: 1406 tick_start
*p 121: Uniform: 4: 1406 explosion_time_factor
*p 121: Uniform: 5: 1406 is_exploding
*p 121: Uniform: 3: 1406 projectile_time_factor
*p 121: Uniform: 6: 1406 trail_length
[SHADER] setting reset param	tick_start	2956748
[LOG]	#UID:377048:0#Ritch flamespitter (wild summon) hits #fbd578#Garruk#LAST# for #{bold}##LIGHT_RED#194 fire#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	288111	Glikira the sandworm destroyer	buff	 talent:T_BATTLE_SHOUT
[use_tactical AI] === Action Selected:	288705	Zubema the yellow jelly	disable	 talent:T_SLIME_SPIT
[LOG]	Zubema the yellow jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	17.7
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	377415	after	288705
[target_simple AI]	288933	Elivea the red jelly	selecting NEW TARGET	5	34	6962	Garruk
[use_tactical AI] === Action Selected:	288933	Elivea the red jelly	buff	 talent:T_ADRENALINE_SURGE
[LOG]	Elivea the red jelly uses #{bold}##ORCHID#Adrenaline Surge.#{normal}##LAST#
[LOG]	Elivea the red jelly feels a surge of adrenaline.
[Actor:move]	289335	sandworm burrower	move from	17	32	to	17	33
[MIND CRIT %]	6.4021349781833
checkHit	50	vs	65	=> chance to hit	13
[LOG]	Mindrot hits Ritch flamespitter (wild summon) for #ORANGE#3 mind#LAST#, #GREY#6 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[target_simple AI]	288333	black ooze	selecting NEW TARGET	5	34	6962	Garruk
[Actor:move]	288333	black ooze	move from	8	39	to	7	38
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	ritch flamespitter (wild summon)	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.66217335343547	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.66217335343547	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	109	4	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	123.55882901962
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	123.55882901962
[ATTACK] after mult	81.81736415848
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	ritch flamespitter (wild summon)	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.35212977630255	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.35212977630255	vs. armor/def	0	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	3	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	104.28818596151
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	104.28818596151
[ATTACK] after mult	36.722975593627
[LOG]	#F53CBE#Ritch flamespitter (wild summon) suffers an unfortunate end.
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Zubema the yellow jelly	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.69017335343547	vs. armor/def	17	21
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.69017335343547	vs. armor/def	17	21
checkHit	66.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	4	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	66.783619356046	21	=	1.0915672387121
[ATTACK] after armor	92.632861162111
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	92.632861162111
[ATTACK] after mult	63.932732426576
[LOG]	Zubema the yellow jelly slows down.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Zubema the yellow jelly	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.36701958376055	vs. armor/def	17	21
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.36701958376055	vs. armor/def	17	21
checkHit	66.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	78	3	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	66.783619356046	21	=	1.0915672387121
[ATTACK] after armor	78.534054297566
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	78.534054297566
[ATTACK] after mult	28.823535919321
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Zubema the yellow jelly	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.69017335343547	vs. armor/def	17	21
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.69017335343547	vs. armor/def	17	21
checkHit	66.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	112	4	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	66.783619356046	21	=	1.0915672387121
[ATTACK] after armor	116.64734041378
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	116.64734041378
[ATTACK] after mult	80.506886102705
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Zubema the yellow jelly	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.36701958376055	vs. armor/def	17	21
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.36701958376055	vs. armor/def	17	21
checkHit	66.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	95	3	vs. armor/hardiness	17	0.3
[ATTACK] mace accuracy bonus	66.783619356046	21	=	1.0915672387121
[ATTACK] after armor	97.090697355672
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	97.090697355672
[ATTACK] after mult	35.6341873305
[LOG]	#F53CBE#Zubema the yellow jelly suffers an unfortunate end.
Loading tile from tileset	/data/gfx/shockbolt/object/amulet_gold.png
[Actor:move]	6962	Garruk	(forced) move from	5	34	to	5	41
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Ritch flamespitter (wild summon) for #WHITE#85 physical#LAST#, #LIGHT_GREEN#89 nature#LAST#, #LIGHT_RED#3 fire#LAST#, #WHITE#53 physical#LAST# (#RED##{bold}#230#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Zubema the yellow jelly for #WHITE#56 physical#LAST#, #LIGHT_GREEN#92 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#25 physical#LAST#, #LIGHT_GREEN#92 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#71 physical#LAST#, #LIGHT_GREEN#92 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#31 physical#LAST#, #LIGHT_GREEN#127 nature#LAST# (#RED##{bold}#610#LAST##{normal}# total damage).
[Actor:move]	289331	sandworm burrower	move from	21	36	to	22	36
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Ritch flamespitter (wild summon)!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Zubema the yellow jelly!#{normal}#
[Actor:move]	293241	shadow	move from	38	35	to	38	36
[Actor:move]	295248	shadow	move from	39	35	to	40	35
[Actor:move]	297330	shadow	move from	38	34	to	39	35
[Actor:move]	300779	shadow	move from	41	32	to	41	31
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	18	34	to	19	35
[improved_talented AI] chooses for	288565	black jelly	T_SLIME_SPIT
[LOG]	Black jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	8.2
Adding entity	377624	after	288565
[Actor:move]	289332	sandworm burrower	move from	10	37	to	10	36
[Actor:move]	289333	sandworm burrower	move from	18	31	to	17	31
[Actor:move]	289334	sandworm burrower	move from	34	37	to	34	36
[Actor:move]	289336	sandworm burrower	move from	33	33	to	32	33
[Actor:move]	289337	sandworm burrower	move from	34	39	to	33	39
[Actor:move]	289338	sandworm burrower	move from	9	39	to	8	39
[Actor:move]	289339	sandworm burrower	move from	9	37	to	10	37
[Actor:move]	289335	sandworm burrower	move from	17	33	to	17	34
[use_tactical AI] === Action Selected:	288111	Glikira the sandworm destroyer	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Glikira the sandworm destroyer rushes out!#{normal}##LAST#
[Actor:move]	288111	Glikira the sandworm destroyer	(forced) move from	2	39	to	4	40
[ATTACK] attacking with (mainhand)	balanced steel longsword of massacre
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	93.417314306208	3	63	1.2	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	93.417314306208	3	63	1.2	vs. armor/def	46	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
checkHit	63	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	121	3	vs. armor/hardiness	46	0.6
[ATTACK] after armor	78
[PHYS CRIT %]	17.648314635373
[ATTACK] after crit	78
[ATTACK] after mult	93.6
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Glikira the sandworm destroyer is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Glikira the sandworm destroyer slows down.
[LOG]	Garruk's morale has been lowered.
[target_simple AI]	288933	Elivea the red jelly	selecting NEW TARGET	5	41	6962	Garruk
[LOG]	Melee retaliation hits Glikira the sandworm destroyer for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#35#LAST##{normal}# total damage).
[LOG]	#UID:288111:0#Glikira the sandworm destroyer hits #fbd578#Garruk#LAST# for #WHITE#59 physical#LAST# damage.
[LOG]	#F53CBE#Garruk begins rampaging!
Loading tile	player/ogre_male/base_krog_02.png
==SDM 128x256 :: 128x256
Deleting shader 111 (is clone 1)
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows black ooze!
[LOG]	Garruk slows down.
[LOG]	Garruk has shrugged off 29 damage and is ready for more.
[MIND CRIT %]	6.4021349781833
checkHit	44	vs	24	=> chance to hit	95
checkHit	44	vs	25	=> chance to hit	95
checkHit	44	vs	25	=> chance to hit	95
[LOG]	Curse of Nightmares hits Black ooze for #ORANGE#22 mind#LAST#, #GREY#39 darkness#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[LOG]	Mindrot hits Elivea the red jelly for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Glikira the sandworm destroyer for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Black jelly for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	Black jelly's Slime Spit hits #fbd578#Garruk#LAST# for #RED#(29 rampage shugs off#LAST#), #GREEN#77 acid#LAST# (#RED##{bold}#77#LAST##{normal}# total damage).
[LOG]	
[LOG]	Garruk uses #{bold}##ORCHID#Wrath of the Wilds.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Glikira the sandworm destroyer	dam/apr/atk/mult ::	83.790320694842	4	66.783619356046	0.44840511953086	vs. armor/def	64.469772632984	23
[ATTACK] after melee attack bonus hooks & callbacks::	83.790320694842	4	66.783619356046	0.44840511953086	vs. armor/def	64.469772632984	23
checkHit	66.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	115	4	vs. armor/hardiness	64.469772632984	1
[ATTACK] mace accuracy bonus	66.783619356046	23	=	1.0875672387121
[ATTACK] after armor	71.992269496929
[PHYS CRIT %]	0
[ATTACK] after crit	71.992269496929
[ATTACK] after mult	32.281702209069
checkHit	40	vs	45	=> chance to hit	38
[LOG]	Glikira the sandworm destroyer is stunned!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Glikira the sandworm destroyer	dam/apr/atk/mult ::	74.762251840307	3	66.783619356046	0.23845235332127	vs. armor/def	64.469772632984	23
[ATTACK] after melee attack bonus hooks & callbacks::	74.762251840307	3	66.783619356046	0.23845235332127	vs. armor/def	64.469772632984	23
checkHit	66.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	3	vs. armor/hardiness	64.469772632984	1
[ATTACK] mace accuracy bonus	66.783619356046	23	=	1.0875672387121
[ATTACK] after armor	41.627954051703
[PHYS CRIT %]	0
[ATTACK] after crit	41.627954051703
[ATTACK] after mult	9.9262836075782
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Glikira the sandworm destroyer	dam/apr/atk/mult ::	83.790320694842	4	66.783619356046	0.44840511953086	vs. armor/def	64.469772632984	23
[ATTACK] after melee attack bonus hooks & callbacks::	83.790320694842	4	66.783619356046	0.44840511953086	vs. armor/def	64.469772632984	23
checkHit	66.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	87	4	vs. armor/hardiness	64.469772632984	1
[ATTACK] mace accuracy bonus	66.783619356046	23	=	1.0875672387121
[ATTACK] after armor	41.540386812991
[PHYS CRIT %]	0
[ATTACK] after crit	41.540386812991
[ATTACK] after mult	18.626922114237
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Glikira the sandworm destroyer	dam/apr/atk/mult ::	74.762251840307	3	66.783619356046	0.23845235332127	vs. armor/def	64.469772632984	23
[ATTACK] after melee attack bonus hooks & callbacks::	74.762251840307	3	66.783619356046	0.23845235332127	vs. armor/def	64.469772632984	23
checkHit	66.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	75	3	vs. armor/hardiness	64.469772632984	1
[ATTACK] mace accuracy bonus	66.783619356046	23	=	1.0875672387121
[ATTACK] after armor	27.489579948446
[PHYS CRIT %]	0
[ATTACK] after crit	27.489579948446
[ATTACK] after mult	6.55495503052
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Glikira the sandworm destroyer	dam/apr/atk/mult ::	83.790320694842	4	66.783619356046	0.44840511953086	vs. armor/def	64.469772632984	23
[ATTACK] after melee attack bonus hooks & callbacks::	83.790320694842	4	66.783619356046	0.44840511953086	vs. armor/def	64.469772632984	23
checkHit	66.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	4	vs. armor/hardiness	64.469772632984	1
[ATTACK] mace accuracy bonus	66.783619356046	23	=	1.0875672387121
[ATTACK] after armor	46.978223006551
[PHYS CRIT %]	0
[ATTACK] after crit	46.978223006551
[ATTACK] after mult	21.0652757026
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Glikira the sandworm destroyer	dam/apr/atk/mult ::	74.762251840307	3	66.783619356046	0.23845235332127	vs. armor/def	44.570854284645	21
[ATTACK] after melee attack bonus hooks & callbacks::	74.762251840307	3	66.783619356046	0.23845235332127	vs. armor/def	44.570854284645	21
checkHit	66.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	44.570854284645	0.3
[ATTACK] mace accuracy bonus	66.783619356046	21	=	1.0915672387121
[ATTACK] after armor	64.948250703369
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	64.948250703369
[ATTACK] after mult	15.487063224318
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Glikira the sandworm destroyer	dam/apr/atk/mult ::	83.790320694842	4	66.783619356046	0.44840511953086	vs. armor/def	44.570854284645	21
[ATTACK] after melee attack bonus hooks & callbacks::	83.790320694842	4	66.783619356046	0.44840511953086	vs. armor/def	44.570854284645	21
checkHit	66.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	111	4	vs. armor/hardiness	44.570854284645	0.3
[ATTACK] mace accuracy bonus	66.783619356046	21	=	1.0915672387121
[ATTACK] after armor	87.984918890419
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	87.984918890419
[ATTACK] after mult	39.452888071972
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Glikira the sandworm destroyer	dam/apr/atk/mult ::	74.762251840307	3	66.783619356046	0.23845235332127	vs. armor/def	44.570854284645	21
[ATTACK] after melee attack bonus hooks & callbacks::	74.762251840307	3	66.783619356046	0.23845235332127	vs. armor/def	44.570854284645	21
checkHit	66.783619356046	vs	21	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	44.570854284645	0.3
[ATTACK] mace accuracy bonus	66.783619356046	21	=	1.0915672387121
[ATTACK] after armor	64.948250703369
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	64.948250703369
[ATTACK] after mult	15.487063224318
[LOG]	#F53CBE#You feel your rampage slowing down. (-1 duration)
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Glikira the sandworm destroyer for #WHITE#30 physical#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#9 physical#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#17 physical#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#6 physical#LAST#, #LIGHT_GREEN#96 nature#LAST#, #LIGHT_RED#7 fire#LAST#, #WHITE#20 physical#LAST#, #LIGHT_GREEN#96 nature#LAST# (#RED##{bold}#587#LAST##{normal}# total damage).
[Actor:move]	289331	sandworm burrower	move from	22	36	to	22	37
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Glikira the sandworm destroyer!#{normal}#
[Actor:move]	293241	shadow	move from	38	36	to	38	35
[Actor:move]	295248	shadow	move from	40	35	to	41	35
[Actor:move]	297330	shadow	move from	39	35	to	40	34
[Actor:move]	300779	shadow	move from	41	31	to	41	32
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	19	35	to	20	36
[target_simple AI]	288333	black ooze	selecting NEW TARGET	5	41	6962	Garruk
[Actor:move]	288333	black ooze	move from	7	38	to	6	39
[Actor:move]	289332	sandworm burrower	move from	10	36	to	10	35
[Actor:move]	289333	sandworm burrower	move from	17	31	to	17	31
[Actor:move]	289334	sandworm burrower	move from	34	36	to	34	37
[Actor:move]	289336	sandworm burrower	move from	32	33	to	31	33
[Actor:move]	289337	sandworm burrower	move from	33	39	to	32	39
[Actor:move]	289338	sandworm burrower	move from	8	39	to	8	38
[Actor:move]	289339	sandworm burrower	move from	10	37	to	11	37
[Actor:move]	289335	sandworm burrower	move from	17	34	to	17	35
checkHit	44	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Black ooze moves reluctantly!
checkHit	44	vs	25	=> chance to hit	95
[LOG]	#F53CBE#Black jelly is weakened by the gloom.
[MIND CRIT %]	6.4021349781833
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	25	=> chance to hit	95
checkHit	44	vs	25	=> chance to hit	95
checkHit	23	vs	45	=> chance to hit	0
[LOG]	Black ooze is stunned!
[LOG]	Mindrot hits Elivea the red jelly for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Black ooze for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Black jelly for #ORANGE#3 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Reckless Charge is still on cooldown for 13 turns.
[LOG]	#F53CBE#Your movements fuel your rampage! (+1 duration)
[Actor:move]	6962	Garruk	move from	5	41	to	6	40
[Actor:move]	289331	sandworm burrower	move from	22	37	to	23	37
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	black jelly	dam/apr/atk/mult ::	82.960556083072	4	66.783619356046	1	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	82.960556083072	4	66.783619356046	1	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	84	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	94.547648051816
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	94.547648051816
[ATTACK] after mult	94.547648051816
checkHit	9	vs	45	=> chance to hit	0
[LOG]	Black jelly is stunned!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	black jelly	dam/apr/atk/mult ::	74.021891016301	3	66.783619356046	0.53177883778567	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	74.021891016301	3	66.783619356046	0.53177883778567	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	96	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	108.05445491636
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	108.05445491636
[ATTACK] after mult	57.461072452987
[Actor:move]	6962	Garruk	move from	6	40	to	6	40
[Actor:move]	293241	shadow	move from	38	35	to	39	35
[Actor:move]	295248	shadow	move from	41	35	to	42	35
[Actor:move]	297330	shadow	move from	40	34	to	40	33
[Actor:move]	300779	shadow	move from	41	32	to	41	33
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Black jelly for #WHITE#113 physical#LAST#, #LIGHT_GREEN#92 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#69 physical#LAST# (#RED##{bold}#285#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	20	36	to	20	35
[Actor:move]	289332	sandworm burrower	move from	10	35	to	11	35
[Actor:move]	289333	sandworm burrower	move from	17	31	to	17	30
[Actor:move]	289334	sandworm burrower	move from	34	37	to	34	38
[Actor:move]	289336	sandworm burrower	move from	31	33	to	30	33
[Actor:move]	289337	sandworm burrower	move from	32	39	to	31	39
[Actor:move]	289338	sandworm burrower	move from	8	38	to	8	39
[Actor:move]	289339	sandworm burrower	move from	11	37	to	11	36
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Black jelly!#{normal}#
[Actor:move]	289335	sandworm burrower	move from	17	35	to	18	35
[use_tactical AI] === Action Selected:	288933	Elivea the red jelly	disable	 talent:T_SLIME_SPIT
[LOG]	Elivea the red jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	2.2
Adding entity	378318	after	288933
[LOG]	Garruk is no longer being targeted by summons.
checkHit	43	vs	25	=> chance to hit	95
[LOG]	#F53CBE#Elivea the red jelly is weakened by the gloom.
[MIND CRIT %]	6.4021349781833
checkHit	43	vs	8	=> chance to hit	95
checkHit	43	vs	25	=> chance to hit	95
[LOG]	Mindrot hits Black ooze for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Elivea the red jelly for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
checkHit	44	vs	25	=> chance to hit	95
checkHit	44	vs	25	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Elivea the red jelly!
[LOG]	
[LOG]	Curse of Nightmares hits Elivea the red jelly for #ORANGE#45 mind#LAST#, #GREY#39 darkness#LAST# (#RED##{bold}#84#LAST##{normal}# total damage).
[LOG]	Elivea the red jelly's Slime Spit hits #fbd578#Garruk#LAST# for #RED#(29 rampage shugs off#LAST#), #LIGHT_RED#15 fire#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	black ooze	dam/apr/atk/mult ::	82.960556083072	4	66.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	82.960556083072	4	66.783619356046	1	vs. armor/def	1	6
checkHit	66.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	89	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	6	=	1.1215672387121
[ATTACK] after armor	99.819484245376
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	99.819484245376
[ATTACK] after mult	99.819484245376
checkHit	23	vs	45	=> chance to hit	0
[LOG]	#F53CBE#Black ooze suffers an unfortunate end.
[Actor:move]	378319	black ooze	(forced) move from	nil	nil	to	5	40
[LOG]	Black ooze splits in two!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	black ooze	dam/apr/atk/mult ::	74.021891016301	3	66.783619356046	0.53177883778567	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	74.021891016301	3	66.783619356046	0.53177883778567	vs. armor/def	1	6
checkHit	66.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	6	=	1.1215672387121
[ATTACK] after armor	115.52142558735
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	115.52142558735
[ATTACK] after mult	61.431849438183
[Actor:move]	6962	Garruk	move from	6	40	to	6	40
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Black ooze for #WHITE#101 physical#LAST#, #LIGHT_GREEN#64 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #WHITE#62 physical#LAST# (#RED##{bold}#238#LAST##{normal}# total damage).
[Actor:move]	289331	sandworm burrower	move from	23	37	to	23	36
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Black ooze!#{normal}#
[Actor:move]	293241	shadow	move from	39	35	to	40	35
[Actor:move]	295248	shadow	move from	42	35	to	41	34
[Actor:move]	297330	shadow	move from	40	33	to	40	34
[Actor:move]	300779	shadow	move from	41	33	to	41	32
[Actor:move]	287818	gigantic gravity worm	move from	20	35	to	21	36
[Actor:move]	289332	sandworm burrower	move from	11	35	to	11	34
[Actor:move]	289333	sandworm burrower	move from	17	30	to	16	30
[Actor:move]	289336	sandworm burrower	move from	30	33	to	29	33
[Actor:move]	289337	sandworm burrower	move from	31	39	to	30	39
[Actor:move]	289338	sandworm burrower	move from	8	39	to	7	39
[Actor:move]	289339	sandworm burrower	move from	11	36	to	12	36
[Actor:move]	289335	sandworm burrower	move from	18	35	to	18	36
[LOG]	Garruk has shrugged off 29 damage and is ready for more.
[LOG]	Garruk speeds up.
[MIND CRIT %]	6.4021349781833
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	25	=> chance to hit	95
[LOG]	Mindrot hits Elivea the red jelly for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Black ooze for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	289331	sandworm burrower	move from	23	36	to	24	36
[Actor:move]	293241	shadow	move from	40	35	to	41	35
[Actor:move]	295248	shadow	move from	41	34	to	40	35
[Actor:move]	297330	shadow	move from	40	34	to	39	35
[Actor:move]	300779	shadow	move from	41	32	to	40	33
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	21	36	to	22	37
[Actor:move]	289332	sandworm burrower	move from	11	34	to	11	33
[Actor:move]	289333	sandworm burrower	move from	16	30	to	15	30
[Actor:move]	289334	sandworm burrower	move from	34	38	to	34	37
[Actor:move]	289336	sandworm burrower	move from	29	33	to	29	32
[Actor:move]	289337	sandworm burrower	move from	30	39	to	29	39
[Actor:move]	289338	sandworm burrower	move from	7	39	to	6	39
[Actor:move]	289339	sandworm burrower	move from	12	36	to	13	36
[Actor:move]	289335	sandworm burrower	move from	18	36	to	19	36
[LOG]	#F53CBE#Garruk is no longer rampaging.
checkHit	43	vs	25	=> chance to hit	95
[MIND CRIT %]	6.4021349781833
checkHit	43	vs	8	=> chance to hit	95
checkHit	23	vs	45	=> chance to hit	0
checkHit	43	vs	25	=> chance to hit	95
[LOG]	Mindrot hits Elivea the red jelly for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Mindrot hits Black ooze for #ORANGE#5 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	6	40	to	7	40
[Actor:move]	378319	black ooze	move from	5	40	to	6	40
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	defend	 talent:T_EVASION
Cloned shader 111
[SHADER] setting reset param	tick_start	2973170
[Actor:move]	289331	sandworm burrower	move from	24	36	to	25	36
[Actor:move]	293241	shadow	move from	41	35	to	42	35
[Actor:move]	295248	shadow	(forced) move from	40	35	to	40	34
[Actor:move]	297330	shadow	move from	39	35	to	38	36
[LOG]	The unstable sand tunnel collapses!
[LOG]	Black ooze overcomes the gloom.
[Actor:move]	287818	gigantic gravity worm	move from	22	37	to	21	36
[Actor:move]	289332	sandworm burrower	move from	11	33	to	12	33
[Actor:move]	289333	sandworm burrower	move from	15	30	to	14	30
[Actor:move]	289334	sandworm burrower	move from	34	37	to	34	36
[Actor:move]	289336	sandworm burrower	move from	29	32	to	30	32
[Actor:move]	289337	sandworm burrower	move from	29	39	to	28	39
[Actor:move]	289338	sandworm burrower	move from	6	39	to	6	38
[Actor:move]	289339	sandworm burrower	move from	13	36	to	12	36
[Actor:move]	289335	sandworm burrower	move from	19	36	to	20	36
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Elivea the red jelly	dam/apr/atk/mult ::	82.131110554989	4	66.783619356046	1	vs. armor/def	65.01804125274	23
[ATTACK] after melee attack bonus hooks & callbacks::	82.131110554989	4	66.783619356046	1	vs. armor/def	65.01804125274	23
checkHit	66.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	4	vs. armor/hardiness	65.01804125274	1
[ATTACK] mace accuracy bonus	66.783619356046	23	=	1.0875672387121
[ATTACK] after armor	58.393194012628
[PHYS CRIT %]	0
[ATTACK] after crit	58.393194012628
[ATTACK] after mult	58.393194012628
checkHit	33	vs	45	=> chance to hit	20
[LOG]	Elivea the red jelly is stunned!
[LOG]	#F53CBE#You revel in attacking a weakened foe! (+2 hate)
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Elivea the red jelly	dam/apr/atk/mult ::	73.281814896004	3	66.783619356046	0.53177883778567	vs. armor/def	65.01804125274	23
[ATTACK] after melee attack bonus hooks & callbacks::	73.281814896004	3	66.783619356046	0.53177883778567	vs. armor/def	65.01804125274	23
checkHit	66.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	82	3	vs. armor/hardiness	65.01804125274	1
[ATTACK] mace accuracy bonus	66.783619356046	23	=	1.0875672387121
[ATTACK] after armor	34.554281999675
[PHYS CRIT %]	0
[ATTACK] after crit	34.554281999675
[ATTACK] after mult	18.375235922305
[LOG]	Elivea the red jelly is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 122
*p 122: Uniform: 1: 1406 tick
*p 122: Uniform: 3: 1406 time_factor
*p 122: Uniform: 6: 1406 circleDescendSpeed
*p 122: Uniform: 2: 1406 tick_start
*p 122: Uniform: 4: 1406 noup
*p 122: Uniform: 5: 1406 circleRotationSpeed
*p 122: Uniform: 0: 8B5E tex
*p 122: Uniform: 10: 8B52 circleColor
*p 122: Uniform: 7: 1406 beamsCount
*p 122: Uniform: 8: 8B52 beamColor1
*p 122: Uniform: 9: 8B52 beamColor2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 123
*p 123: Uniform: 1: 1406 tick
*p 123: Uniform: 3: 1406 time_factor
*p 123: Uniform: 6: 1406 circleDescendSpeed
*p 123: Uniform: 2: 1406 tick_start
*p 123: Uniform: 4: 1406 noup
*p 123: Uniform: 5: 1406 circleRotationSpeed
*p 123: Uniform: 0: 8B5E tex
*p 123: Uniform: 10: 8B52 circleColor
*p 123: Uniform: 7: 1406 beamsCount
*p 123: Uniform: 8: 8B52 beamColor1
*p 123: Uniform: 9: 8B52 beamColor2
checkHit	25	vs	52	=> chance to hit	0
[LOG]	Elivea the red jelly is weakened by the darkness!
[Actor:move]	6962	Garruk	move from	7	40	to	7	40
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Elivea the red jelly for #WHITE#41 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#10 fire#LAST#, #WHITE#13 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#248#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	288933	Elivea the red jelly	attack	 talent:T_ASSAULT
[LOG]	Elivea the red jelly uses #{bold}##RED#Assault.#{normal}##LAST#
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	51.71352913098	0	64	1.3700877125496	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	51.71352913098	0	64	1.3700877125496	vs. armor/def	46	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
checkHit	64	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	53	0	vs. armor/hardiness	46	0.6
[ATTACK] after armor	21.2
[PHYS CRIT %]	22.888698703278
[ATTACK] after crit	21.2
[ATTACK] after mult	29.045859506051
[ATTACK] staff accuracy bonus	64	32	=	1.64
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	Elivea the red jelly slows down.
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	97.536712283494	4	64	1.3700877125496	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	97.536712283494	4	64	1.3700877125496	vs. armor/def	46	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
checkHit	64	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	123	4	vs. armor/hardiness	46	0.6
[ATTACK] after armor	81
[PHYS CRIT %]	100
[PHYS CRIT %] sword accuracy bonus	64	32	=	0.128
[ATTACK] after crit	131.868
[ATTACK] after mult	180.67072647849
[LOG]	#{bold}##UID:288933:0#Elivea the red jelly performs a melee critical strike against #fbd578#Garruk#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
checkHit	40	vs	64	=> chance to hit	0
checkHit	44	vs	25	=> chance to hit	95
checkHit	44	vs	25	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Elivea the red jelly!
[LOG]	Garruk is crippled.
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	97.536712283494	4	64	1.3700877125496	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	97.536712283494	4	64	1.3700877125496	vs. armor/def	46	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
[LOG]	#fbd578#Garruk#LAST# evades #UID:288933:0#Elivea the red jelly.
[LOG]	Curse of Nightmares hits Elivea the red jelly for #ORANGE#19 mind#LAST#, #GREY#33 darkness#LAST# (#RED##{bold}#52#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Elivea the red jelly for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#30 nature#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[LOG]	#UID:288933:0#Elivea the red jelly hits #fbd578#Garruk#LAST# for #LIGHT_RED#5 fire#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#6 fire#LAST#, #{bold}##LIGHT_RED#32 fire#{normal}##LAST#, #{bold}##WHITE#0 physical#{normal}##LAST# (#RED##{bold}#43#LAST##{normal}# total damage).
[MIND CRIT %]	6.4021349781833
checkHit	44	vs	8	=> chance to hit	95
checkHit	44	vs	25	=> chance to hit	95
[LOG]	Mindrot hits Elivea the red jelly for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Black ooze for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[Actor:move]	289331	sandworm burrower	move from	25	36	to	26	36
[Actor:move]	293241	shadow	move from	42	35	to	43	34
[Actor:move]	295248	shadow	move from	40	34	to	41	34
[USERCHAT] channel serial data	Omni7676	tome	613
[Actor:move]	297330	shadow	move from	38	36	to	39	35
[Actor:move]	300779	shadow	move from	40	33	to	40	34
[Actor:move]	287818	gigantic gravity worm	move from	21	36	to	20	35
[LOG]	#F53CBE#Elivea the red jelly is no longer weakened.
[Actor:move]	289332	sandworm burrower	move from	12	33	to	12	32
[Actor:move]	289333	sandworm burrower	move from	14	30	to	14	29
[Actor:move]	289334	sandworm burrower	move from	34	36	to	34	35
[Actor:move]	289336	sandworm burrower	move from	30	32	to	29	32
[Actor:move]	289337	sandworm burrower	move from	28	39	to	27	39
[Actor:move]	289338	sandworm burrower	move from	6	38	to	6	39
[Actor:move]	289339	sandworm burrower	move from	12	36	to	13	36
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Elivea the red jelly	dam/apr/atk/mult ::	82.960556083072	4	66.783619356046	1	vs. armor/def	65.01804125274	23
[ATTACK] after melee attack bonus hooks & callbacks::	82.960556083072	4	66.783619356046	1	vs. armor/def	65.01804125274	23
checkHit	66.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	107	4	vs. armor/hardiness	65.01804125274	1
[ATTACK] mace accuracy bonus	66.783619356046	23	=	1.0875672387121
[ATTACK] after armor	62.743462967477
[PHYS CRIT %]	0
[ATTACK] after crit	62.743462967477
[ATTACK] after mult	62.743462967477
checkHit	33	vs	45	=> chance to hit	20
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	Elivea the red jelly	dam/apr/atk/mult ::	74.021891016301	3	66.783619356046	0.53177883778567	vs. armor/def	65.01804125274	23
[ATTACK] after melee attack bonus hooks & callbacks::	74.021891016301	3	66.783619356046	0.53177883778567	vs. armor/def	65.01804125274	23
checkHit	66.783619356046	vs	23	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	94	3	vs. armor/hardiness	65.01804125274	1
[ATTACK] mace accuracy bonus	66.783619356046	23	=	1.0875672387121
[ATTACK] after armor	47.60508886422
[PHYS CRIT %]	0
[ATTACK] after crit	47.60508886422
[ATTACK] after mult	25.315378828898
[LOG]	#F53CBE#Elivea the red jelly suffers an unfortunate end.
[Actor:move]	6962	Garruk	move from	7	40	to	7	40
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Elivea the red jelly for #WHITE#39 physical#LAST#, #LIGHT_GREEN#78 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#16 physical#LAST#, #LIGHT_GREEN#108 nature#LAST# (#RED##{bold}#249#LAST##{normal}# total damage).
[Actor:move]	289335	sandworm burrower	move from	20	36	to	21	36
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Elivea the red jelly!#{normal}#
[LOG]	Garruk is no longer attuned.
[MIND CRIT %]	6.4021349781833
checkHit	43	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Black ooze for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[Actor:move]	289331	sandworm burrower	move from	26	36	to	27	36
[Actor:move]	293241	shadow	move from	43	34	to	44	34
[Actor:move]	295248	shadow	move from	41	34	to	42	34
[Actor:move]	297330	shadow	move from	39	35	to	40	35
[Actor:move]	300779	shadow	move from	40	34	to	39	35
[Actor:move]	287818	gigantic gravity worm	move from	20	35	to	19	36
[Actor:move]	289332	sandworm burrower	move from	12	32	to	12	31
[Actor:move]	289333	sandworm burrower	move from	14	29	to	13	29
[Actor:move]	289334	sandworm burrower	move from	34	35	to	34	34
[Actor:move]	289336	sandworm burrower	move from	29	32	to	30	32
[Actor:move]	289337	sandworm burrower	move from	27	39	to	26	39
[Actor:move]	289338	sandworm burrower	move from	6	39	to	5	39
[Actor:move]	289339	sandworm burrower	move from	13	36	to	14	36
[Actor:move]	289335	sandworm burrower	move from	21	36	to	22	36
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	black ooze	dam/apr/atk/mult ::	82.131110554989	4	66.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	82.131110554989	4	66.783619356046	1	vs. armor/def	1	6
checkHit	66.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	110	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	6	=	1.1215672387121
[ATTACK] after armor	123.37239625833
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	123.37239625833
[ATTACK] after mult	123.37239625833
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	black ooze	dam/apr/atk/mult ::	73.281814896004	3	66.783619356046	0.53177883778567	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	73.281814896004	3	66.783619356046	0.53177883778567	vs. armor/def	1	6
checkHit	66.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	6	=	1.1215672387121
[ATTACK] after armor	95.333215290528
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	95.333215290528
[ATTACK] after mult	50.696186429568
[Actor:move]	6962	Garruk	move from	7	40	to	7	40
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Black ooze for #WHITE#89 physical#LAST# damage.
[LOG]	Garruk has regained its confidence.
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Black ooze!#{normal}#
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	289331	sandworm burrower	move from	27	36	to	28	36
[Actor:move]	293241	shadow	move from	44	34	to	43	35
[Actor:move]	295248	shadow	move from	42	34	to	43	34
[Actor:move]	297330	shadow	move from	40	35	to	41	35
[Actor:move]	300779	shadow	move from	39	35	to	40	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	19	36	to	18	35
[Actor:move]	289332	sandworm burrower	move from	12	31	to	13	31
[Actor:move]	289333	sandworm burrower	move from	13	29	to	13	28
[Actor:move]	289334	sandworm burrower	move from	34	34	to	33	34
[Actor:move]	289336	sandworm burrower	move from	30	32	to	30	31
[Actor:move]	289337	sandworm burrower	move from	26	39	to	25	39
[Actor:move]	289339	sandworm burrower	move from	14	36	to	15	36
[Actor:move]	289335	sandworm burrower	move from	22	36	to	23	36
[LOG]	Garruk is less vulnerable to fire.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	289331	sandworm burrower	move from	28	36	to	29	36
[Actor:move]	293241	shadow	move from	43	35	to	42	35
[Actor:move]	295248	shadow	move from	43	34	to	44	34
[Actor:move]	297330	shadow	move from	41	35	to	41	34
[Actor:move]	300779	shadow	move from	40	34	to	40	33
[Actor:move]	287818	gigantic gravity worm	move from	18	35	to	18	36
[Actor:move]	289332	sandworm burrower	move from	13	31	to	14	31
[Actor:move]	289333	sandworm burrower	move from	13	28	to	12	28
[Actor:move]	289334	sandworm burrower	move from	33	34	to	33	33
[Actor:move]	289336	sandworm burrower	move from	30	31	to	29	31
[Actor:move]	289337	sandworm burrower	move from	25	39	to	24	39
[Actor:move]	289339	sandworm burrower	move from	15	36	to	16	36
[Actor:move]	289335	sandworm burrower	move from	23	36	to	24	36
[LOG]	Garruk is not crippled anymore.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	7	40	to	8	40
[Identify]	Rainkin the steel waraxe (Madness)	true
[LOG]	Garruk picks up (r.): #SALMON##UID:288747:0#Rainkin the steel waraxe (Madness) (21-29 power, 3 apr)#LAST#.
[LOG]	You pickup 0.32 gold pieces.
[Actor:move]	289331	sandworm burrower	move from	29	36	to	30	36
[Actor:move]	293241	shadow	move from	42	35	to	41	35
[Actor:move]	295248	shadow	move from	44	34	to	43	34
[Actor:move]	297330	shadow	move from	41	34	to	41	33
[Actor:move]	300779	shadow	move from	40	33	to	40	34
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	18	36	to	17	35
[Actor:move]	289332	sandworm burrower	move from	14	31	to	15	31
[Actor:move]	289333	sandworm burrower	move from	12	28	to	11	28
[Actor:move]	289334	sandworm burrower	move from	33	33	to	33	32
[Actor:move]	289336	sandworm burrower	move from	29	31	to	28	31
[Actor:move]	289337	sandworm burrower	move from	24	39	to	23	39
[Actor:move]	289338	sandworm burrower	move from	5	39	to	5	38
[Actor:move]	289339	sandworm burrower	move from	16	36	to	17	36
[Actor:move]	289335	sandworm burrower	move from	24	36	to	25	36
[LOG]	
[Actor:move]	6962	Garruk	move from	8	40	to	7	39
[LOG]	You pickup 0.68 gold pieces.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	289331	sandworm burrower	move from	30	36	to	31	36
[LOG]	
[Actor:move]	6962	Garruk	move from	7	39	to	6	39
[Identify]	onyx	true
[LOG]	Garruk picks up (Q.): #FFFFFF##UID:288334:0#onyx#LAST#.
[LOG]	You pickup 0.54 gold pieces.
[Actor:move]	293241	shadow	move from	41	35	to	40	35
[Actor:move]	295248	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	move from	40	34	to	39	35
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	17	35	to	16	35
[Actor:move]	289332	sandworm burrower	move from	15	31	to	15	31
[Actor:move]	289333	sandworm burrower	move from	11	28	to	11	27
[Actor:move]	289334	sandworm burrower	move from	33	32	to	32	32
[Actor:move]	289336	sandworm burrower	move from	28	31	to	28	30
[Actor:move]	289337	sandworm burrower	move from	23	39	to	22	39
[Actor:move]	289338	sandworm burrower	move from	5	38	to	6	38
[Actor:move]	289339	sandworm burrower	move from	17	36	to	18	36
[Actor:move]	289335	sandworm burrower	move from	25	36	to	26	36
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	6	39	to	5	39
[Actor:move]	289331	sandworm burrower	move from	31	36	to	32	36
[Actor:move]	293241	shadow	move from	40	35	to	40	34
[Actor:move]	295248	shadow	(forced) move from	42	34	to	40	33
[Actor:move]	297330	shadow	move from	41	33	to	42	34
Astar fail: destination unreachable
[Actor:move]	300779	shadow	move from	39	35	to	40	35
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	16	35	to	16	36
[Actor:move]	289332	sandworm burrower	move from	15	31	to	15	30
[Actor:move]	289333	sandworm burrower	move from	11	27	to	10	27
[Actor:move]	289334	sandworm burrower	move from	32	32	to	31	32
[Actor:move]	289336	sandworm burrower	move from	28	30	to	27	30
[Actor:move]	289337	sandworm burrower	move from	22	39	to	21	39
[Actor:move]	289338	sandworm burrower	move from	6	38	to	7	38
[Actor:move]	289339	sandworm burrower	move from	18	36	to	19	36
[Actor:move]	289335	sandworm burrower	move from	26	36	to	27	36
[Actor:move]	6962	Garruk	move from	5	39	to	4	40
[Identify]	Tempestbreak (Misfortune)	true
[LOG]	Garruk picks up (v.): #SALMON##UID:287975:0#Tempestbreak (Misfortune)#LAST#.
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[Actor:move]	289331	sandworm burrower	move from	32	36	to	33	36
[LOG]	
[Actor:move]	6962	Garruk	move from	4	40	to	4	41
[LOG]	You pickup 0.64 gold pieces.
[Identify]	Arcrebel	true
[LOG]	Garruk picks up (d.): #SALMON##UID:288569:0#Arcrebel#LAST#.
[Actor:move]	293241	shadow	move from	40	34	to	41	33
[Actor:move]	295248	shadow	move from	40	33	to	41	32
[Actor:move]	297330	shadow	move from	42	34	to	43	34
[Actor:move]	300779	shadow	move from	40	35	to	40	34
[Actor:move]	287818	gigantic gravity worm	move from	16	36	to	16	35
[Actor:move]	289332	sandworm burrower	move from	15	30	to	16	30
[Actor:move]	289333	sandworm burrower	move from	10	27	to	10	26
[Actor:move]	289334	sandworm burrower	move from	31	32	to	31	31
[Actor:move]	289336	sandworm burrower	move from	27	30	to	27	29
[Actor:move]	289337	sandworm burrower	move from	21	39	to	20	39
[Actor:move]	289338	sandworm burrower	move from	7	38	to	7	37
[Actor:move]	289339	sandworm burrower	move from	19	36	to	20	36
[Actor:move]	289335	sandworm burrower	move from	27	36	to	28	36
[LOG]	
[Actor:move]	6962	Garruk	move from	4	41	to	3	40
[Actor:move]	295248	shadow	move from	41	32	to	40	33
[Actor:move]	297330	shadow	move from	43	34	to	44	33
[Actor:move]	300779	shadow	move from	40	34	to	41	34
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	16	35	to	16	34
[Actor:move]	289332	sandworm burrower	move from	16	30	to	16	29
[Actor:move]	289333	sandworm burrower	move from	10	26	to	9	26
[Actor:move]	289334	sandworm burrower	move from	31	31	to	30	31
[Actor:move]	289336	sandworm burrower	move from	27	29	to	27	28
[Actor:move]	289337	sandworm burrower	move from	20	39	to	19	39
[Actor:move]	289338	sandworm burrower	move from	7	37	to	8	37
[Actor:move]	289339	sandworm burrower	move from	20	36	to	21	36
[Actor:move]	289335	sandworm burrower	move from	28	36	to	29	36
[Actor:move]	6962	Garruk	move from	3	40	to	2	39
[ActorObjectUse] useObjectEnable: 	restorative cashmere cloak of the voidstalker (Shrouds)	by	Garruk	inven/slot	1	nil
[ActorObjectUse] Object	restorative cashmere cloak of the voidstalker (Shrouds)	289352	is ineligible for talent interface
[Identify]	restorative cashmere cloak of the voidstalker (Shrouds)	true
[LOG]	Garruk picks up (z.): #8d55ff##UID:289352:0#restorative cashmere cloak of the voidstalker (Shrouds) (2 def, 0 armour)#LAST#.
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	
[Actor:move]	6962	Garruk	move from	2	39	to	3	38
[Actor:move]	293241	shadow	move from	41	33	to	41	32
[Actor:move]	295248	shadow	move from	40	33	to	41	33
[Actor:move]	297330	shadow	move from	44	33	to	43	34
[Actor:move]	300779	shadow	move from	41	34	to	40	34
[Actor:move]	287818	gigantic gravity worm	move from	16	34	to	17	35
[Actor:move]	289332	sandworm burrower	move from	16	29	to	16	28
[Actor:move]	289333	sandworm burrower	move from	9	26	to	9	25
[Actor:move]	289334	sandworm burrower	move from	30	31	to	29	31
[Actor:move]	289336	sandworm burrower	move from	27	28	to	27	27
[Actor:move]	289337	sandworm burrower	move from	19	39	to	18	39
[Actor:move]	289338	sandworm burrower	move from	8	37	to	9	37
[Actor:move]	289339	sandworm burrower	move from	21	36	to	22	36
[Actor:move]	289335	sandworm burrower	move from	29	36	to	30	36
[Actor:move]	6962	Garruk	move from	3	38	to	4	38
[Actor:move]	289331	sandworm burrower	move from	33	36	to	33	35
[Actor:move]	293241	shadow	move from	41	32	to	41	31
[Actor:move]	295248	shadow	move from	41	33	to	42	34
[Actor:move]	297330	shadow	move from	43	34	to	44	34
[Actor:move]	300779	shadow	move from	40	34	to	39	35
[Actor:move]	287818	gigantic gravity worm	move from	17	35	to	16	36
[Actor:move]	289332	sandworm burrower	move from	16	28	to	16	27
[Actor:move]	289333	sandworm burrower	move from	9	25	to	8	25
[Actor:move]	289334	sandworm burrower	move from	29	31	to	29	30
[Actor:move]	289336	sandworm burrower	move from	27	27	to	26	27
[Actor:move]	289337	sandworm burrower	move from	18	39	to	17	39
[Actor:move]	289338	sandworm burrower	move from	9	37	to	10	37
[Actor:move]	289339	sandworm burrower	move from	22	36	to	23	36
[Actor:move]	6962	Garruk	move from	4	38	to	5	37
[Actor:move]	289335	sandworm burrower	move from	30	36	to	31	36
Deleting shader 92 (is clone 1)
Deleting shader 91 (is clone 1)
[Actor:move]	289331	sandworm burrower	move from	33	35	to	33	34
[LOG]	Resting starts...
[Actor:move]	293241	shadow	move from	41	31	to	41	32
[Actor:move]	295248	shadow	move from	42	34	to	43	34
[Actor:move]	297330	shadow	(forced) move from	44	34	to	41	34
[Actor:move]	300779	shadow	move from	39	35	to	40	35
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	16	36	to	15	36
[Actor:move]	289332	sandworm burrower	move from	16	27	to	16	26
[Actor:move]	289333	sandworm burrower	move from	8	25	to	8	24
[Actor:move]	289334	sandworm burrower	move from	29	30	to	28	30
[Actor:move]	289336	sandworm burrower	move from	26	27	to	25	27
[Actor:move]	289337	sandworm burrower	move from	17	39	to	16	39
[Actor:move]	289338	sandworm burrower	move from	10	37	to	11	37
[Actor:move]	289339	sandworm burrower	move from	23	36	to	24	36
[Actor:move]	289335	sandworm burrower	move from	31	36	to	32	36
[Actor:move]	289331	sandworm burrower	move from	33	34	to	32	34
[Actor:move]	293241	shadow	move from	41	32	to	41	33
[Actor:move]	295248	shadow	move from	43	34	to	44	34
[Actor:move]	297330	shadow	move from	41	34	to	40	33
[Actor:move]	300779	shadow	move from	40	35	to	41	36
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	15	36	to	14	36
[Actor:move]	289332	sandworm burrower	move from	16	26	to	16	27
[Actor:move]	289333	sandworm burrower	move from	8	24	to	7	24
[Actor:move]	289334	sandworm burrower	move from	28	30	to	28	29
[Actor:move]	289336	sandworm burrower	move from	25	27	to	24	27
[Actor:move]	289337	sandworm burrower	move from	16	39	to	15	39
[Actor:move]	289338	sandworm burrower	move from	11	37	to	12	37
[Actor:move]	289339	sandworm burrower	move from	24	36	to	25	36
[Actor:move]	289335	sandworm burrower	move from	32	36	to	33	36
[MIND CRIT %]	6.4021349781833
[Actor:move]	289331	sandworm burrower	move from	32	34	to	31	34
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the east (gigantic gravity worm)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (gigantic gravity worm)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (gigantic gravity worm)).
[Actor:move]	6962	Garruk	move from	5	37	to	6	37
[Actor:move]	293241	shadow	move from	41	33	to	41	34
[Actor:move]	295248	shadow	move from	44	34	to	44	33
[Actor:move]	297330	shadow	move from	40	33	to	40	34
[Actor:move]	300779	shadow	move from	41	36	to	42	35
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	14	36	to	13	36
[Actor:move]	289332	sandworm burrower	move from	16	27	to	17	27
[Actor:move]	289333	sandworm burrower	move from	7	24	to	6	24
[Actor:move]	289334	sandworm burrower	move from	28	29	to	28	28
[Actor:move]	289336	sandworm burrower	move from	24	27	to	24	26
[Actor:move]	289337	sandworm burrower	move from	15	39	to	14	39
[Actor:move]	289338	sandworm burrower	move from	12	37	to	13	37
[Actor:move]	289339	sandworm burrower	move from	25	36	to	26	36
[MIND CRIT %]	6.4021349781833
[LOG]	
[Actor:move]	6962	Garruk	move from	6	37	to	6	36
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	defend	 talent:T_EVASION
Cloned shader 111
[SHADER] setting reset param	tick_start	2981485
[Actor:move]	289331	sandworm burrower	move from	31	34	to	31	33
[Actor:move]	293241	shadow	move from	41	34	to	41	35
[Actor:move]	295248	shadow	move from	44	33	to	43	34
[Actor:move]	297330	shadow	move from	40	34	to	40	35
[Actor:move]	300779	shadow	move from	42	35	to	42	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	13	36	to	12	36
[Actor:move]	289332	sandworm burrower	move from	17	27	to	18	27
[Actor:move]	289333	sandworm burrower	move from	6	24	to	6	23
[Actor:move]	289334	sandworm burrower	move from	28	28	to	27	28
[Actor:move]	289336	sandworm burrower	move from	24	26	to	23	26
[Actor:move]	289337	sandworm burrower	move from	14	39	to	13	39
[Actor:move]	289338	sandworm burrower	move from	13	37	to	13	36
[Actor:move]	289339	sandworm burrower	move from	26	36	to	27	36
[LOG]	
[Actor:move]	289335	sandworm burrower	move from	33	36	to	32	36
[Actor:move]	289331	sandworm burrower	move from	31	33	to	30	33
[Actor:move]	293241	shadow	move from	41	35	to	41	36
[Actor:move]	295248	shadow	move from	43	34	to	42	35
[Actor:move]	297330	shadow	move from	40	35	to	40	34
[Actor:move]	300779	shadow	(forced) move from	42	34	to	43	35
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	287818	gigantic gravity worm	move from	12	36	to	11	37
[Actor:move]	289332	sandworm burrower	move from	18	27	to	19	27
[Actor:move]	289333	sandworm burrower	move from	6	23	to	6	22
[Actor:move]	289334	sandworm burrower	move from	27	28	to	27	27
[Actor:move]	289336	sandworm burrower	move from	23	26	to	22	26
[Actor:move]	289337	sandworm burrower	move from	13	39	to	12	39
[Actor:move]	289338	sandworm burrower	move from	13	36	to	14	36
[Actor:move]	289339	sandworm burrower	move from	27	36	to	28	36
[LOG]	
[Actor:move]	289335	sandworm burrower	move from	32	36	to	32	35
[MIND CRIT %]	6.4021349781833
[Actor:move]	289331	sandworm burrower	move from	30	33	to	29	33
[Actor:move]	293241	shadow	(forced) move from	41	36	to	41	33
[Actor:move]	295248	shadow	move from	42	35	to	41	34
[Actor:move]	297330	shadow	move from	40	34	to	41	35
[Actor:move]	300779	shadow	move from	43	35	to	42	34
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	11	37	to	10	37
[Actor:move]	289332	sandworm burrower	move from	19	27	to	19	26
[Actor:move]	289333	sandworm burrower	move from	6	22	to	6	21
[Actor:move]	289334	sandworm burrower	move from	27	27	to	28	27
[Actor:move]	289336	sandworm burrower	move from	22	26	to	21	26
[Actor:move]	289337	sandworm burrower	move from	12	39	to	11	39
[Actor:move]	289338	sandworm burrower	move from	14	36	to	14	35
[Actor:move]	289339	sandworm burrower	move from	28	36	to	29	36
[Actor:move]	289335	sandworm burrower	move from	32	35	to	31	35
[MIND CRIT %]	6.4021349781833
[Actor:move]	289331	sandworm burrower	move from	29	33	to	28	33
[Actor:move]	293241	shadow	move from	41	33	to	41	32
[Actor:move]	295248	shadow	move from	41	34	to	40	34
[Actor:move]	297330	shadow	move from	41	35	to	42	35
[Actor:move]	300779	shadow	(forced) move from	42	34	to	44	33
Deleting shader 111 (is clone 1)
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	10	37	to	9	37
[Actor:move]	289332	sandworm burrower	move from	19	26	to	20	26
[Actor:move]	289333	sandworm burrower	move from	6	21	to	6	20
[Actor:move]	289334	sandworm burrower	move from	28	27	to	28	26
[Actor:move]	289336	sandworm burrower	move from	21	26	to	22	26
[Actor:move]	289337	sandworm burrower	move from	11	39	to	10	39
[Actor:move]	289338	sandworm burrower	move from	14	35	to	15	35
[Actor:move]	289339	sandworm burrower	move from	29	36	to	30	36
[Actor:move]	289335	sandworm burrower	move from	31	35	to	30	35
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	16	=> chance to hit	95
[LOG]	Mindrot hits Gigantic gravity worm for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[Actor:move]	289331	sandworm burrower	move from	28	33	to	28	32
[Actor:move]	293241	shadow	move from	41	32	to	41	33
[Actor:move]	295248	shadow	move from	40	34	to	41	34
[Actor:move]	297330	shadow	move from	42	35	to	43	34
[Actor:move]	300779	shadow	move from	44	33	to	44	34
[Actor:move]	287818	gigantic gravity worm	move from	9	37	to	8	37
[Actor:move]	289332	sandworm burrower	move from	20	26	to	20	25
[Actor:move]	289333	sandworm burrower	move from	6	20	to	6	19
[Actor:move]	289334	sandworm burrower	move from	28	26	to	27	26
[Actor:move]	289336	sandworm burrower	move from	22	26	to	22	25
[Actor:move]	289337	sandworm burrower	move from	10	39	to	9	39
[Actor:move]	289338	sandworm burrower	move from	15	35	to	14	35
[Actor:move]	289339	sandworm burrower	move from	30	36	to	31	36
[LOG]	
[Actor:move]	289335	sandworm burrower	move from	30	35	to	30	34
checkHit	49	vs	16	=> chance to hit	95
[LOG]	#F53CBE#Gigantic gravity worm moves reluctantly!
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	16	=> chance to hit	95
[LOG]	Mindrot hits Gigantic gravity worm for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[Actor:move]	289331	sandworm burrower	move from	28	32	to	28	31
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	295248	shadow	move from	41	34	to	42	35
[Actor:move]	297330	shadow	move from	43	34	to	44	33
[Actor:move]	300779	shadow	move from	44	34	to	43	34
[Actor:move]	289332	sandworm burrower	move from	20	25	to	21	25
[Actor:move]	289333	sandworm burrower	move from	6	19	to	6	18
[Actor:move]	289334	sandworm burrower	move from	27	26	to	27	25
[Actor:move]	289336	sandworm burrower	move from	22	25	to	22	25
[Actor:move]	289337	sandworm burrower	move from	9	39	to	8	39
[Actor:move]	289338	sandworm burrower	move from	14	35	to	14	34
[Actor:move]	289339	sandworm burrower	move from	31	36	to	32	36
[LOG]	
[target_simple AI]	287818	gigantic gravity worm	selecting NEW TARGET	6	36	6962	Garruk
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Actor:move]	287818	gigantic gravity worm	move from	8	37	to	7	37
[Actor:move]	289335	sandworm burrower	move from	30	34	to	29	34
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	16	=> chance to hit	95
[LOG]	Mindrot hits Gigantic gravity worm for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[Actor:move]	289331	sandworm burrower	move from	28	31	to	27	31
[Actor:move]	293241	shadow	move from	42	34	to	43	35
[Actor:move]	295248	shadow	move from	42	35	to	42	34
[Actor:move]	297330	shadow	move from	44	33	to	44	34
[Actor:move]	300779	shadow	move from	43	34	to	42	35
[Actor:move]	289332	sandworm burrower	move from	21	25	to	21	25
[Actor:move]	289333	sandworm burrower	move from	6	18	to	6	17
[Actor:move]	289334	sandworm burrower	move from	27	25	to	27	24
[Actor:move]	289336	sandworm burrower	move from	22	25	to	22	24
[Actor:move]	289337	sandworm burrower	move from	8	39	to	7	39
[Actor:move]	289338	sandworm burrower	move from	14	34	to	15	34
[Actor:move]	289339	sandworm burrower	move from	32	36	to	33	36
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	gigantic gravity worm	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	1	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	1	vs. armor/def	1	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	104	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	117.89099282606
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	117.89099282606
[ATTACK] after mult	117.89099282606
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	gigantic gravity worm	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	1	0
checkHit	66.783619356046	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	89	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	0	=	1.1335672387121
[ATTACK] after armor	100.88748424538
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	100.88748424538
[ATTACK] after mult	53.649829119127
[Actor:move]	6962	Garruk	move from	6	36	to	6	36
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Gigantic gravity worm for #WHITE#118 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#8 fire#LAST#, #WHITE#54 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#363#LAST##{normal}# total damage).
[Actor:move]	289335	sandworm burrower	move from	29	34	to	28	34
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	16	=> chance to hit	95
[LOG]	Mindrot hits Gigantic gravity worm for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	28.004230499765	0	17	1	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	28.004230499765	0	17	1	vs. armor/def	46	32
checkEvasion	13.42932737673	24	25
=> evasion chance	13.42932737673
checkHit	17	vs	32	=> chance to hit	13
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	28	0	vs. armor/hardiness	46	0.6
[ATTACK] after armor	11.2
[PHYS CRIT %]	1
[ATTACK] after crit	11.2
[ATTACK] after mult	11.2
[ATTACK]	target on_melee_hit:	20	POISON	vs	0
[LOG]	Gigantic gravity worm is poisoned!
[ATTACK]	target on_melee_hit:	20	SLIME	vs	0
[LOG]	#F53CBE#Gigantic gravity worm suffers an unfortunate end.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[Actor:move]	287818	gigantic gravity worm	move from	7	37	to	7	37
[LOG]	#UID:287818:0#Gigantic gravity worm hits #fbd578#Garruk#LAST# for #WHITE#7 physical#LAST# damage.
[LOG]	Melee retaliation hits Gigantic gravity worm for #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#42 nature#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Gigantic gravity worm!#{normal}#
[Actor:move]	289331	sandworm burrower	move from	27	31	to	27	30
[Actor:move]	293241	shadow	move from	43	35	to	43	34
[Actor:move]	295248	shadow	move from	42	34	to	41	35
[Actor:move]	297330	shadow	move from	44	34	to	43	35
[Actor:move]	300779	shadow	move from	42	35	to	41	34
[Actor:move]	289332	sandworm burrower	move from	21	25	to	20	25
[Actor:move]	289333	sandworm burrower	move from	6	17	to	6	16
[Actor:move]	289334	sandworm burrower	move from	27	24	to	27	23
[Actor:move]	289336	sandworm burrower	move from	22	24	to	23	24
[Actor:move]	289337	sandworm burrower	move from	7	39	to	6	39
[Actor:move]	289338	sandworm burrower	move from	15	34	to	16	34
[LOG]	
[Actor:move]	6962	Garruk	move from	6	36	to	7	37
[Actor:move]	289335	sandworm burrower	move from	28	34	to	28	33
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[LOG]	
[Actor:move]	6962	Garruk	move from	7	37	to	6	36
[Actor:move]	289331	sandworm burrower	move from	27	30	to	26	30
[Actor:move]	293241	shadow	move from	43	34	to	42	34
[Actor:move]	295248	shadow	move from	41	35	to	41	36
[Actor:move]	297330	shadow	move from	43	35	to	42	35
[Actor:move]	300779	shadow	move from	41	34	to	40	34
[Actor:move]	289332	sandworm burrower	move from	20	25	to	20	24
[Actor:move]	289333	sandworm burrower	move from	6	16	to	6	15
[Actor:move]	289334	sandworm burrower	move from	27	23	to	27	22
[Actor:move]	289336	sandworm burrower	move from	23	24	to	24	24
[Actor:move]	289337	sandworm burrower	move from	6	39	to	5	39
[Actor:move]	289338	sandworm burrower	move from	16	34	to	16	35
[Actor:move]	289339	sandworm burrower	move from	33	36	to	34	36
[Actor:move]	289335	sandworm burrower	move from	28	33	to	28	32
[LOG]	Resting starts...
[Actor:move]	289331	sandworm burrower	move from	26	30	to	26	29
[Actor:move]	293241	shadow	move from	42	34	to	41	33
[Actor:move]	295248	shadow	move from	41	36	to	41	35
[Actor:move]	297330	shadow	move from	42	35	to	41	36
[Actor:move]	300779	shadow	move from	40	34	to	39	35
[Actor:move]	289332	sandworm burrower	move from	20	24	to	20	23
[Actor:move]	289333	sandworm burrower	move from	6	15	to	6	14
[Actor:move]	289334	sandworm burrower	move from	27	22	to	27	21
[Actor:move]	289336	sandworm burrower	move from	24	24	to	25	24
[Actor:move]	289338	sandworm burrower	move from	16	35	to	17	35
[Actor:move]	289339	sandworm burrower	move from	34	36	to	34	37
[Actor:move]	289335	sandworm burrower	move from	28	32	to	27	32
[Actor:move]	289331	sandworm burrower	move from	26	29	to	26	28
[Actor:move]	293241	shadow	move from	41	33	to	40	33
[Actor:move]	295248	shadow	move from	41	35	to	41	34
[Actor:move]	297330	shadow	move from	41	36	to	40	35
[Actor:move]	300779	shadow	(forced) move from	39	35	to	40	34
[Actor:move]	289332	sandworm burrower	move from	20	23	to	19	23
[Actor:move]	289333	sandworm burrower	move from	6	14	to	6	13
[Actor:move]	289334	sandworm burrower	move from	27	21	to	27	20
[Actor:move]	289336	sandworm burrower	move from	25	24	to	26	24
[Actor:move]	289337	sandworm burrower	move from	5	39	to	6	39
[Actor:move]	289338	sandworm burrower	move from	17	35	to	17	34
[Actor:move]	289339	sandworm burrower	move from	34	37	to	34	38
[Actor:move]	289335	sandworm burrower	move from	27	32	to	27	31
[Actor:move]	289331	sandworm burrower	move from	26	28	to	26	27
[Actor:move]	293241	shadow	move from	40	33	to	41	33
[Actor:move]	295248	shadow	move from	41	34	to	40	33
[Actor:move]	297330	shadow	move from	40	35	to	39	35
[Actor:move]	300779	shadow	move from	40	34	to	40	35
[Actor:move]	289332	sandworm burrower	move from	19	23	to	19	22
[Actor:move]	289333	sandworm burrower	move from	6	13	to	6	12
[Actor:move]	289334	sandworm burrower	move from	27	20	to	27	19
[Actor:move]	289336	sandworm burrower	move from	26	24	to	27	24
[Actor:move]	289337	sandworm burrower	move from	6	39	to	7	39
[Actor:move]	289338	sandworm burrower	move from	17	34	to	18	34
[Actor:move]	289335	sandworm burrower	move from	27	31	to	27	30
[Actor:move]	289331	sandworm burrower	move from	26	27	to	26	26
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	295248	shadow	move from	40	33	to	40	34
[Actor:move]	297330	shadow	(forced) move from	39	35	to	43	34
[Actor:move]	300779	shadow	move from	40	35	to	39	35
[Actor:move]	289332	sandworm burrower	move from	19	22	to	18	22
[Actor:move]	289333	sandworm burrower	move from	6	12	to	6	11
[Actor:move]	289336	sandworm burrower	move from	27	24	to	28	24
[Actor:move]	289337	sandworm burrower	move from	7	39	to	8	39
[Actor:move]	289338	sandworm burrower	move from	18	34	to	19	34
[Actor:move]	289339	sandworm burrower	move from	34	38	to	34	37
[Actor:move]	289335	sandworm burrower	move from	27	30	to	27	29
[Actor:move]	289331	sandworm burrower	move from	26	26	to	25	26
[Actor:move]	293241	shadow	move from	42	34	to	43	35
[Actor:move]	295248	shadow	move from	40	34	to	40	35
[Actor:move]	297330	shadow	move from	43	34	to	42	35
[Actor:move]	300779	shadow	move from	39	35	to	40	34
[Actor:move]	289332	sandworm burrower	move from	18	22	to	18	21
[Actor:move]	289333	sandworm burrower	move from	6	11	to	6	10
[Actor:move]	289334	sandworm burrower	move from	27	19	to	26	19
[Actor:move]	289336	sandworm burrower	move from	28	24	to	29	24
[Actor:move]	289337	sandworm burrower	move from	8	39	to	9	39
[Actor:move]	289338	sandworm burrower	move from	19	34	to	20	34
[Actor:move]	289339	sandworm burrower	move from	34	37	to	33	37
[Actor:move]	289335	sandworm burrower	move from	27	29	to	27	28
[Actor:move]	289331	sandworm burrower	move from	25	26	to	24	26
[Actor:move]	293241	shadow	move from	43	35	to	44	34
[Actor:move]	295248	shadow	move from	40	35	to	39	35
[Actor:move]	297330	shadow	move from	42	35	to	43	35
[Actor:move]	300779	shadow	(forced) move from	40	34	to	45	33
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	289332	sandworm burrower	move from	18	21	to	17	21
[Actor:move]	289334	sandworm burrower	move from	26	19	to	25	19
[Actor:move]	289336	sandworm burrower	move from	29	24	to	30	24
[Actor:move]	289337	sandworm burrower	move from	9	39	to	10	39
[Actor:move]	289338	sandworm burrower	move from	20	34	to	21	34
[Actor:move]	289339	sandworm burrower	move from	33	37	to	33	36
[Actor:move]	289335	sandworm burrower	move from	27	28	to	26	28
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	defend	 talent:T_EVASION
Cloned shader 111
[SHADER] setting reset param	tick_start	2985493
[Actor:move]	289331	sandworm burrower	move from	24	26	to	24	25
[Actor:move]	293241	shadow	move from	44	34	to	43	34
[Actor:move]	295248	shadow	move from	39	35	to	40	35
[Actor:move]	297330	shadow	move from	43	35	to	42	35
[Actor:move]	300779	shadow	move from	45	33	to	44	33
[Actor:move]	289332	sandworm burrower	move from	17	21	to	17	20
[Actor:move]	289334	sandworm burrower	move from	25	19	to	25	18
[Actor:move]	289336	sandworm burrower	move from	30	24	to	31	24
[Actor:move]	289337	sandworm burrower	move from	10	39	to	11	39
[Actor:move]	289338	sandworm burrower	move from	21	34	to	22	34
[Actor:move]	289339	sandworm burrower	move from	33	36	to	32	36
[Actor:move]	289335	sandworm burrower	move from	26	28	to	26	27
[Actor:move]	289331	sandworm burrower	move from	24	25	to	25	25
[Actor:move]	293241	shadow	move from	43	34	to	42	34
[Actor:move]	295248	shadow	move from	40	35	to	41	35
[Actor:move]	297330	shadow	move from	42	35	to	41	36
[Actor:move]	300779	shadow	move from	44	33	to	43	34
[Actor:move]	289332	sandworm burrower	move from	17	20	to	17	19
[Actor:move]	289333	sandworm burrower	move from	6	10	to	6	11
[Actor:move]	289334	sandworm burrower	move from	25	18	to	25	17
[Actor:move]	289336	sandworm burrower	move from	31	24	to	32	24
[Actor:move]	289337	sandworm burrower	move from	11	39	to	11	38
[Actor:move]	289338	sandworm burrower	move from	22	34	to	23	34
[Actor:move]	289339	sandworm burrower	move from	32	36	to	32	35
[Actor:move]	289335	sandworm burrower	move from	26	27	to	26	26
[Actor:move]	289331	sandworm burrower	move from	25	25	to	25	24
[Actor:move]	293241	shadow	move from	42	34	to	41	33
[Actor:move]	295248	shadow	move from	41	35	to	40	34
[Actor:move]	297330	shadow	move from	41	36	to	41	35
[Actor:move]	300779	shadow	move from	43	34	to	42	34
[Actor:move]	289332	sandworm burrower	move from	17	19	to	17	18
[Actor:move]	289333	sandworm burrower	move from	6	11	to	7	11
[Actor:move]	289334	sandworm burrower	move from	25	17	to	25	16
[Actor:move]	289336	sandworm burrower	move from	32	24	to	31	24
[Actor:move]	289337	sandworm burrower	move from	11	38	to	11	37
[Actor:move]	289338	sandworm burrower	move from	23	34	to	24	34
[Actor:move]	289339	sandworm burrower	move from	32	35	to	32	34
[Actor:move]	289335	sandworm burrower	move from	26	26	to	27	26
[Actor:move]	289331	sandworm burrower	move from	25	24	to	25	23
[Actor:move]	293241	shadow	move from	41	33	to	41	32
[Actor:move]	295248	shadow	move from	40	34	to	41	34
[Actor:move]	297330	shadow	move from	41	35	to	40	34
[Actor:move]	300779	shadow	move from	42	34	to	41	33
[Actor:move]	289332	sandworm burrower	move from	17	18	to	17	17
[Actor:move]	289333	sandworm burrower	move from	7	11	to	7	12
[Actor:move]	289334	sandworm burrower	move from	25	16	to	25	15
[Actor:move]	289336	sandworm burrower	move from	31	24	to	32	24
[Actor:move]	289337	sandworm burrower	move from	11	37	to	11	36
[Actor:move]	289338	sandworm burrower	move from	24	34	to	25	34
[Actor:move]	289339	sandworm burrower	move from	32	34	to	31	34
[Actor:move]	289335	sandworm burrower	move from	27	26	to	27	25
[Actor:move]	289331	sandworm burrower	move from	25	23	to	25	22
[Actor:move]	293241	shadow	move from	41	32	to	41	31
[Actor:move]	295248	shadow	move from	41	34	to	42	34
[Actor:move]	297330	shadow	move from	40	34	to	40	33
[Actor:move]	300779	shadow	move from	41	33	to	41	32
[Actor:move]	289332	sandworm burrower	move from	17	17	to	17	16
[Actor:move]	289333	sandworm burrower	move from	7	12	to	7	13
[Actor:move]	289334	sandworm burrower	move from	25	15	to	24	15
[Actor:move]	289336	sandworm burrower	move from	32	24	to	33	24
[Actor:move]	289337	sandworm burrower	move from	11	36	to	11	35
[Actor:move]	289338	sandworm burrower	move from	25	34	to	26	34
[Actor:move]	289339	sandworm burrower	move from	31	34	to	32	34
[Actor:move]	289335	sandworm burrower	move from	27	25	to	27	24
[Actor:move]	289331	sandworm burrower	move from	25	22	to	24	22
[Actor:move]	295248	shadow	move from	42	34	to	43	34
[Actor:move]	297330	shadow	move from	40	33	to	41	33
[Actor:move]	300779	shadow	move from	41	32	to	40	33
[Actor:move]	289332	sandworm burrower	move from	17	16	to	17	15
[Actor:move]	289333	sandworm burrower	move from	7	13	to	8	13
[Actor:move]	289334	sandworm burrower	move from	24	15	to	23	15
[Actor:move]	289336	sandworm burrower	move from	33	24	to	34	24
[Actor:move]	289337	sandworm burrower	move from	11	35	to	11	34
[Actor:move]	289338	sandworm burrower	move from	26	34	to	27	34
[Actor:move]	289339	sandworm burrower	move from	32	34	to	31	34
[Actor:move]	289335	sandworm burrower	move from	27	24	to	27	23
[Actor:move]	289331	sandworm burrower	move from	24	22	to	23	22
[Actor:move]	293241	shadow	move from	41	31	to	41	32
[Actor:move]	295248	shadow	move from	43	34	to	44	33
[Actor:move]	297330	shadow	move from	41	33	to	41	34
[Actor:move]	300779	shadow	move from	40	33	to	40	34
[Actor:move]	289332	sandworm burrower	move from	17	15	to	17	14
[Actor:move]	289333	sandworm burrower	move from	8	13	to	9	13
[Actor:move]	289334	sandworm burrower	move from	23	15	to	23	14
[Actor:move]	289336	sandworm burrower	move from	34	24	to	35	24
[Actor:move]	289337	sandworm burrower	move from	11	34	to	11	33
[Actor:move]	289338	sandworm burrower	move from	27	34	to	28	34
[Actor:move]	289339	sandworm burrower	move from	31	34	to	30	34
[Actor:move]	289335	sandworm burrower	move from	27	23	to	27	22
[Actor:move]	289331	sandworm burrower	move from	23	22	to	23	21
[Actor:move]	293241	shadow	move from	41	32	to	41	33
[Actor:move]	295248	shadow	(forced) move from	44	33	to	43	35
[Actor:move]	297330	shadow	move from	41	34	to	42	35
[Actor:move]	300779	shadow	move from	40	34	to	41	35
[Actor:move]	289333	sandworm burrower	move from	9	13	to	10	13
[Actor:move]	289334	sandworm burrower	move from	23	14	to	24	14
[Actor:move]	289336	sandworm burrower	move from	35	24	to	36	24
[Actor:move]	289337	sandworm burrower	move from	11	33	to	11	32
[Actor:move]	289338	sandworm burrower	move from	28	34	to	29	34
[Actor:move]	289339	sandworm burrower	move from	30	34	to	30	34
[Actor:move]	289335	sandworm burrower	move from	27	22	to	27	21
[Actor:move]	289331	sandworm burrower	move from	23	21	to	23	20
[Actor:move]	293241	shadow	move from	41	33	to	41	34
[Actor:move]	295248	shadow	move from	43	35	to	43	34
[Actor:move]	297330	shadow	move from	42	35	to	42	34
[Actor:move]	300779	shadow	move from	41	35	to	41	36
[Actor:move]	289332	sandworm burrower	move from	17	14	to	18	14
[Actor:move]	289333	sandworm burrower	move from	10	13	to	10	14
[Actor:move]	289334	sandworm burrower	move from	24	14	to	23	14
[Actor:move]	289337	sandworm burrower	move from	11	32	to	11	31
[Actor:move]	289338	sandworm burrower	move from	29	34	to	29	34
[Actor:move]	289339	sandworm burrower	move from	30	34	to	30	35
[Actor:move]	289335	sandworm burrower	move from	27	21	to	27	20
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Garruk uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Garruk starts regenerating health quickly.
[Actor:move]	289331	sandworm burrower	move from	23	20	to	22	20
[Actor:move]	293241	shadow	move from	41	34	to	41	35
[Actor:move]	295248	shadow	move from	43	34	to	42	35
[Actor:move]	297330	shadow	move from	42	34	to	41	34
[Actor:move]	289332	sandworm burrower	move from	18	14	to	18	15
[Actor:move]	289333	sandworm burrower	move from	10	14	to	10	15
[Actor:move]	289334	sandworm burrower	move from	23	14	to	22	14
[Actor:move]	289337	sandworm burrower	move from	11	31	to	11	30
[Actor:move]	289338	sandworm burrower	move from	29	34	to	29	33
[Actor:move]	289339	sandworm burrower	move from	30	35	to	29	35
[Actor:move]	289335	sandworm burrower	move from	27	20	to	27	19
[LOG]	
Deleting shader 111 (is clone 1)
Deleting shader 111 (is clone 1)
[Actor:move]	6962	Garruk	move from	6	36	to	5	36
[Actor:move]	289331	sandworm burrower	move from	22	20	to	22	19
[Actor:move]	293241	shadow	move from	41	35	to	42	34
[Actor:move]	295248	shadow	(forced) move from	42	35	to	40	33
[Actor:move]	297330	shadow	move from	41	34	to	40	34
[Actor:move]	300779	shadow	move from	41	36	to	42	35
[Actor:move]	289332	sandworm burrower	move from	18	15	to	18	16
[Actor:move]	289333	sandworm burrower	move from	10	15	to	10	16
[Actor:move]	289334	sandworm burrower	move from	22	14	to	21	14
[Actor:move]	289337	sandworm burrower	move from	11	30	to	12	30
[Actor:move]	289338	sandworm burrower	move from	29	33	to	29	32
[Actor:move]	289339	sandworm burrower	move from	29	35	to	29	36
Server latency	125
[LOG]	#GOLD#An object rolls from the chest!
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_red_ooze.png
[Actor:move]	292349	red ooze	(forced) move from	nil	nil	to	6	37
[Actor:wearAllInventory]	292349	red ooze	wearing main inventory
[Actor:move]	292356	green jelly	(forced) move from	nil	nil	to	4	36
[Actor:wearAllInventory]	292356	green jelly	wearing main inventory
[Actor:move]	292358	yellow ooze	(forced) move from	nil	nil	to	5	37
[Actor:wearAllInventory]	292358	yellow ooze	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-blue.png
[Actor:move]	292366	blue jelly	(forced) move from	nil	nil	to	6	36
[Actor:wearAllInventory]	292366	blue jelly	wearing main inventory
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Garruk uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	red ooze	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	0.4218810313496	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	0.4218810313496	vs. armor/def	1	6
checkHit	66.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	105	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	6	=	1.1215672387121
[ATTACK] after armor	117.76456006477
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	117.76456006477
[ATTACK] after mult	49.682634056556
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	red ooze	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.22434740453491	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.22434740453491	vs. armor/def	1	6
checkHit	66.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	78	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	6	=	1.1215672387121
[ATTACK] after armor	87.482244619543
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	87.482244619543
[ATTACK] after mult	19.626414523283
[LOG]	#F53CBE#Red ooze suffers an unfortunate end.
[Actor:move]	389342	red ooze	(forced) move from	nil	nil	to	6	38
[LOG]	Red ooze splits in two!
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	yellow ooze	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	0.4218810313496	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	0.4218810313496	vs. armor/def	1	6
checkHit	66.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	6	=	1.1215672387121
[ATTACK] after armor	112.15672387121
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	112.15672387121
[ATTACK] after mult	47.316794339578
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	yellow ooze	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.22434740453491	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.22434740453491	vs. armor/def	1	6
checkHit	66.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	85	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	6	=	1.1215672387121
[ATTACK] after armor	95.333215290528
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	95.333215290528
[ATTACK] after mult	21.387759416398
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	red ooze	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	0.4218810313496	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	0.4218810313496	vs. armor/def	1	6
checkHit	66.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	6	=	1.1215672387121
[ATTACK] after armor	112.15672387121
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	112.15672387121
[ATTACK] after mult	47.316794339578
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	red ooze	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.22434740453491	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.22434740453491	vs. armor/def	1	6
checkHit	66.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	83	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	6	=	1.1215672387121
[ATTACK] after armor	93.090080813104
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	93.090080813104
[ATTACK] after mult	20.884518018365
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	green jelly	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	0.4218810313496	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	0.4218810313496	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	107	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	120.43569454219
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	120.43569454219
[ATTACK] after mult	50.809535024766
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	green jelly	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.22434740453491	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.22434740453491	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	83	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	93.422080813104
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	93.422080813104
[ATTACK] after mult	20.95900135667
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Green jelly for #WHITE#46 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#19 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#11 fire#LAST# (#RED##{bold}#263#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Red ooze for #WHITE#50 physical#LAST#, #LIGHT_GREEN#81 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#20 physical#LAST#, #LIGHT_GREEN#56 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#47 physical#LAST# (#RED##{bold}#277#LAST##{normal}# total damage).
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Yellow ooze for #WHITE#47 physical#LAST#, #LIGHT_GREEN#88 nature#LAST#, #LIGHT_RED#11 fire#LAST#, #WHITE#21 physical#LAST#, #LIGHT_GREEN#88 nature#LAST# (#RED##{bold}#256#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Yellow ooze!#{normal}#
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Red ooze!#{normal}#
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	24	=> chance to hit	95
checkHit	49	vs	24	=> chance to hit	95
checkHit	49	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Blue jelly for #ORANGE#6 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Mindrot hits Red ooze for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	Mindrot hits Green jelly for #ORANGE#3 mind#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	289331	sandworm burrower	move from	22	19	to	21	19
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	green jelly	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	1	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	1	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	96	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	108.05445491636
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	108.05445491636
[ATTACK] after mult	108.05445491636
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	green jelly	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	115.93342558735
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	115.93342558735
[ATTACK] after mult	61.65094231935
[Actor:move]	6962	Garruk	move from	5	36	to	5	36
[Actor:move]	293241	shadow	move from	42	34	to	43	35
[Actor:move]	295248	shadow	move from	40	33	to	41	33
[Actor:move]	297330	shadow	move from	40	34	to	41	34
[Actor:move]	300779	shadow	move from	42	35	to	43	34
[improved_talented AI] chooses for	292366	blue jelly	T_SLIME_SPIT
[LOG]	Blue jelly uses #{bold}##YELLOW#Slime Spit.#{normal}##LAST#
[MIND CRIT %]	7.6
Adding entity	389434	after	292366
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Green jelly for #WHITE#98 physical#LAST# damage.
[Actor:move]	289332	sandworm burrower	move from	18	16	to	18	17
[Actor:move]	289333	sandworm burrower	move from	10	16	to	10	17
[Actor:move]	289334	sandworm burrower	move from	21	14	to	20	14
[Actor:move]	289336	sandworm burrower	move from	36	24	to	37	24
[Actor:move]	289337	sandworm burrower	move from	12	30	to	13	30
[Actor:move]	289338	sandworm burrower	move from	29	32	to	29	31
[Actor:move]	289339	sandworm burrower	move from	29	36	to	29	37
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Green jelly!#{normal}#
[MIND CRIT %]	6.4021349781833
[LOG]	Garruk attunes to the damage.
checkHit	50	vs	24	=> chance to hit	95
checkHit	50	vs	24	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows blue jelly!
[LOG]	Garruk slows down.
[LOG]	Curse of Nightmares hits Blue jelly for #ORANGE#44 mind#LAST#, #GREY#42 darkness#LAST# (#RED##{bold}#86#LAST##{normal}# total damage).
[LOG]	Blue jelly's Slime Spit hits #fbd578#Garruk#LAST# for #1133F3#76 cold#LAST# damage.
[Actor:move]	289335	sandworm burrower	move from	27	19	to	27	20
checkHit	50	vs	8	=> chance to hit	95
[LOG]	#F53CBE#Red ooze moves reluctantly!
[MIND CRIT %]	6.4021349781833
checkHit	50	vs	24	=> chance to hit	95
checkHit	50	vs	8	=> chance to hit	95
[Actor:move]	389342	red ooze	move from	6	38	to	6	37
[LOG]	Mindrot hits Red ooze for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Mindrot hits Blue jelly for #ORANGE#5 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[Actor:move]	289331	sandworm burrower	move from	21	19	to	20	19
[Actor:move]	293241	shadow	move from	43	35	to	42	34
[Actor:move]	297330	shadow	move from	41	34	to	42	35
[Actor:move]	300779	shadow	move from	43	34	to	44	34
[improved_talented AI] chooses for	292366	blue jelly	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Garruk	dam/apr/atk/mult ::	4.8305516122015	5	9	1	vs. armor/def	46	32
[ATTACK] after melee attack bonus hooks & callbacks::	4.8305516122015	5	9	1	vs. armor/def	46	32
checkEvasion	13.42932737673	24	23
=> evasion chance	13.42932737673
[LOG]	#fbd578#Garruk#LAST# evades #UID:292366:0#Blue jelly.
[Actor:move]	289332	sandworm burrower	move from	18	17	to	18	18
[Actor:move]	289333	sandworm burrower	move from	10	17	to	11	17
[Actor:move]	289334	sandworm burrower	move from	20	14	to	19	14
[Actor:move]	289336	sandworm burrower	move from	37	24	to	38	24
[Actor:move]	289337	sandworm burrower	move from	13	30	to	13	29
[Actor:move]	289338	sandworm burrower	move from	29	31	to	28	31
[Actor:move]	289339	sandworm burrower	move from	29	37	to	28	37
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	blue jelly	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	1	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	1	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	101	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	113.68229110992
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	113.68229110992
[ATTACK] after mult	113.68229110992
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	blue jelly	dam/apr/atk/mult ::	78.468237048363	3	66.783619356046	0.53177883778567	vs. armor/def	1	4
[ATTACK] after melee attack bonus hooks & callbacks::	78.468237048363	3	66.783619356046	0.53177883778567	vs. armor/def	1	4
checkHit	66.783619356046	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	92	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	4	=	1.1255672387121
[ATTACK] after armor	103.55218596151
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	103.55218596151
[ATTACK] after mult	55.066861100779
[Actor:move]	6962	Garruk	move from	5	36	to	5	36
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Blue jelly for #WHITE#119 physical#LAST#, #LIGHT_GREEN#92 nature#LAST# (#RED##{bold}#210#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Blue jelly!#{normal}#
[Actor:move]	289335	sandworm burrower	move from	27	20	to	27	21
[MIND CRIT %]	6.4021349781833
checkHit	49	vs	8	=> chance to hit	95
[LOG]	Mindrot hits Red ooze for #ORANGE#4 mind#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#19 healing#LAST# from Unnatural Body.
[Actor:move]	289331	sandworm burrower	move from	20	19	to	20	18
[Actor:move]	293241	shadow	move from	42	34	to	41	34
[Actor:move]	295248	shadow	move from	41	33	to	42	34
[Actor:move]	297330	shadow	move from	42	35	to	43	34
[Actor:move]	300779	shadow	move from	44	34	to	43	35
[Actor:move]	289332	sandworm burrower	move from	18	18	to	18	19
[Actor:move]	289333	sandworm burrower	move from	11	17	to	11	18
[Actor:move]	289334	sandworm burrower	move from	19	14	to	18	14
[Actor:move]	289336	sandworm burrower	move from	38	24	to	39	24
[Actor:move]	289337	sandworm burrower	move from	13	29	to	14	29
[Actor:move]	289338	sandworm burrower	move from	28	31	to	28	30
[Actor:move]	289339	sandworm burrower	move from	28	37	to	28	38
[LOG]	
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	red ooze	dam/apr/atk/mult ::	87.112512419793	4	66.783619356046	1	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	87.112512419793	4	66.783619356046	1	vs. armor/def	1	6
checkHit	66.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	4	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	6	=	1.1215672387121
[ATTACK] after armor	98.697917006664
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	98.697917006664
[ATTACK] after mult	98.697917006664
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
[ATTACK] to 	red ooze	dam/apr/atk/mult ::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	1	6
[ATTACK] after melee attack bonus hooks & callbacks::	77.726490816156	3	66.783619356046	0.53177883778567	vs. armor/def	1	6
checkHit	66.783619356046	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	88	3	vs. armor/hardiness	1	0.3
[ATTACK] mace accuracy bonus	66.783619356046	6	=	1.1215672387121
[ATTACK] after armor	98.697917006664
[PHYS CRIT %]	4.4021349781833
[ATTACK] after crit	98.697917006664
[ATTACK] after mult	52.485463597671
[Actor:move]	6962	Garruk	move from	5	36	to	5	36
[LOG]	#UID:6962:0##fbd578#Garruk#LAST# hits Red ooze for #WHITE#99 physical#LAST# damage.
[Actor:move]	289335	sandworm burrower	move from	27	21	to	28	21
[LOG]	#{bold}##UID:6962:0##fbd578#Garruk#LAST# killed Red ooze!#{normal}#
[LOG]	Garruk stops regenerating health quickly.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	289331	sandworm burrower	move from	20	18	to	20	17
[Actor:move]	293241	shadow	move from	41	34	to	40	33
[Actor:move]	295248	shadow	move from	42	34	to	41	33
[Actor:move]	297330	shadow	(forced) move from	43	34	to	45	33
[Actor:move]	300779	shadow	move from	43	35	to	42	34
[Actor:move]	289332	sandworm burrower	move from	18	19	to	18	20
[Actor:move]	289333	sandworm burrower	move from	11	18	to	12	18
[Actor:move]	289334	sandworm burrower	move from	18	14	to	17	14
[Actor:move]	289336	sandworm burrower	move from	39	24	to	40	24
[Actor:move]	289337	sandworm burrower	move from	14	29	to	15	29
[Actor:move]	289338	sandworm burrower	move from	28	30	to	28	29
[Actor:move]	289339	sandworm burrower	move from	28	38	to	28	39
[Actor:move]	289335	sandworm burrower	move from	28	21	to	29	21
[LOG]	
[Actor:move]	6962	Garruk	move from	5	36	to	4	36
[LOG]	You pickup 0.46 gold pieces.
[LOG]	Garruk speeds up.
[LOG]	#00ff00##UID:2543:0#Talent Wrath of the Wilds is ready to use.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	defend	 talent:T_EVASION
Cloned shader 111
[SHADER] setting reset param	tick_start	2993273
[Actor:move]	289331	sandworm burrower	move from	20	17	to	20	16
[Actor:move]	293241	shadow	move from	40	33	to	41	32
[Actor:move]	295248	shadow	move from	41	33	to	40	34
[Actor:move]	297330	shadow	move from	45	33	to	44	34
[Actor:move]	300779	shadow	move from	42	34	to	41	33
[Actor:move]	289332	sandworm burrower	move from	18	20	to	18	21
[Actor:move]	289333	sandworm burrower	move from	12	18	to	13	18
[Actor:move]	289334	sandworm burrower	move from	17	14	to	16	14
[Actor:move]	289336	sandworm burrower	move from	40	24	to	41	24
[Actor:move]	289337	sandworm burrower	move from	15	29	to	16	29
[Actor:move]	289338	sandworm burrower	move from	28	29	to	27	29
[Actor:move]	289339	sandworm burrower	move from	28	39	to	27	39
[LOG]	
[Actor:move]	6962	Garruk	move from	4	36	to	5	36
[Identify]	elemental dwarven-steel waraxe of massacre (Misfortune)	true
[LOG]	Garruk picks up (t.): #0080FF##UID:292343:0#elemental dwarven-steel waraxe of massacre (Misfortune) (27-38 power, 4 apr)#LAST#.
[Actor:move]	289335	sandworm burrower	move from	29	21	to	29	22
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	6962	Garruk	move from	5	36	to	6	36
[LOG]	You pickup 0.46 gold pieces.
[Actor:move]	289331	sandworm burrower	move from	20	16	to	19	16
[Actor:move]	293241	shadow	move from	41	32	to	41	31
[Actor:move]	295248	shadow	move from	40	34	to	39	35
[Actor:move]	297330	shadow	move from	44	34	to	44	33
[Actor:move]	300779	shadow	move from	41	33	to	41	32
[Actor:move]	289332	sandworm burrower	move from	18	21	to	19	21
[Actor:move]	289333	sandworm burrower	move from	13	18	to	13	19
[Actor:move]	289334	sandworm burrower	move from	16	14	to	15	14
[Actor:move]	289336	sandworm burrower	move from	41	24	to	41	25
[Actor:move]	289337	sandworm burrower	move from	16	29	to	17	29
[Actor:move]	289338	sandworm burrower	move from	27	29	to	26	29
[Actor:move]	289339	sandworm burrower	move from	27	39	to	26	39
[Actor:move]	289335	sandworm burrower	move from	29	22	to	29	23
[LOG]	
[USERCHAT] channel achievement	Hrazor	tome	Exterminator	false	false
[Actor:move]	6962	Garruk	move from	6	36	to	6	37
[Identify]	exposing dwarven-steel shield of cold resistance (#RESIST#) (Misfortune)	true
[LOG]	Garruk picks up (S.): #00FF80##UID:292350:0#exposing dwarven-steel shield of cold resistance (+18%) (Misfortune) (0 def, 6 armour, 32-38 power, 80.5 block)#LAST#.
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[Actor:move]	289331	sandworm burrower	move from	19	16	to	18	16
[LOG]	
[Actor:move]	6962	Garruk	move from	6	37	to	5	37
[Identify]	starlit gold amulet of mastery (#MASTERY#)	true
[LOG]	Garruk picks up (e.): #00FF80##UID:292359:0#starlit gold amulet of mastery (0.12 Cursed / Strife)#LAST#.
[LOG]	You pickup 0.54 gold pieces.
[Actor:move]	295248	shadow	move from	39	35	to	40	35
[Actor:move]	297330	shadow	move from	44	33	to	43	34
[Actor:move]	300779	shadow	move from	41	32	to	40	33
[Actor:move]	289332	sandworm burrower	move from	19	21	to	19	22
[Actor:move]	289333	sandworm burrower	move from	13	19	to	14	19
[Actor:move]	289336	sandworm burrower	move from	41	25	to	41	26
[Actor:move]	289337	sandworm burrower	move from	17	29	to	17	28
[Actor:move]	289338	sandworm burrower	move from	26	29	to	26	30
[Actor:move]	289339	sandworm burrower	move from	26	39	to	25	39
[Actor:move]	289335	sandworm burrower	move from	29	23	to	30	23
[LOG]	#fbd578#Garruk#LAST# receives #LIGHT_GREEN#16 healing#LAST# from Unnatural Body.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	6962	Garruk	move from	5	37	to	6	38
[Actor:move]	289331	sandworm burrower	move from	18	16	to	17	16
[Actor:move]	293241	shadow	move from	41	31	to	41	32
[Actor:move]	295248	shadow	move from	40	35	to	41	35
[Actor:move]	297330	shadow	(forced) move from	43	34	to	42	35
[Actor:move]	300779	shadow	(forced) move from	40	33	to	40	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	289332	sandworm burrower	move from	19	22	to	19	23
[Actor:move]	289333	sandworm burrower	move from	14	19	to	14	20
[Actor:move]	289334	sandworm burrower	move from	15	14	to	16	14
[Actor:move]	289336	sandworm burrower	move from	41	26	to	41	27
[Actor:move]	289337	sandworm burrower	move from	17	28	to	18	28
[Actor:move]	289338	sandworm burrower	move from	26	30	to	25	30
[Actor:move]	289339	sandworm burrower	move from	25	39	to	24	39
[Actor:move]	289335	sandworm burrower	move from	30	23	to	30	24
[Actor:move]	6962	Garruk	move from	6	38	to	7	38
[LOG]	Garruk is no longer attuned.
[Actor:move]	289331	sandworm burrower	move from	17	16	to	16	16
[Actor:move]	6962	Garruk	move from	7	38	to	8	39
[Actor:move]	293241	shadow	move from	41	32	to	41	33
[Actor:move]	295248	shadow	move from	41	35	to	42	34
[Actor:move]	297330	shadow	move from	42	35	to	43	34
[Actor:move]	300779	shadow	move from	40	34	to	39	35
[Actor:move]	289332	sandworm burrower	move from	19	23	to	20	23
[Actor:move]	289333	sandworm burrower	move from	14	20	to	15	20
[Actor:move]	289334	sandworm burrower	move from	16	14	to	17	14
[Actor:move]	289336	sandworm burrower	move from	41	27	to	42	27
[Actor:move]	289337	sandworm burrower	move from	18	28	to	19	28
[Actor:move]	289338	sandworm burrower	move from	25	30	to	24	30
[Actor:move]	289339	sandworm burrower	move from	24	39	to	23	39
[Actor:move]	289335	sandworm burrower	move from	30	24	to	31	24
[Actor:move]	6962	Garruk	move from	8	39	to	8	39
[LOG]	Ran for 4 turns (stop reason: didn't move).
[LOG]	
[LOG]	Resting starts...
[Actor:move]	289331	sandworm burrower	move from	16	16	to	16	15
[Actor:move]	293241	shadow	move from	41	33	to	41	34
[Actor:move]	295248	shadow	move from	42	34	to	42	35
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	(forced) move from	39	35	to	40	35
[Actor:move]	289332	sandworm burrower	move from	20	23	to	20	24
[Actor:move]	289333	sandworm burrower	move from	15	20	to	16	20
[Actor:move]	289336	sandworm burrower	move from	42	27	to	42	28
[Actor:move]	289337	sandworm burrower	move from	19	28	to	19	27
[Actor:move]	289338	sandworm burrower	move from	24	30	to	23	30
[Actor:move]	289339	sandworm burrower	move from	23	39	to	22	39
[Actor:move]	289335	sandworm burrower	move from	31	24	to	32	24
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	289331	sandworm burrower	move from	16	15	to	16	14
[Actor:move]	295248	shadow	(forced) move from	42	35	to	41	32
[Actor:move]	297330	shadow	move from	42	34	to	41	35
[Actor:move]	300779	shadow	move from	40	35	to	39	35
[Actor:move]	289332	sandworm burrower	move from	20	24	to	21	24
[Actor:move]	289333	sandworm burrower	move from	16	20	to	16	21
[Actor:move]	289334	sandworm burrower	move from	17	14	to	17	15
[Actor:move]	289336	sandworm burrower	move from	42	28	to	41	28
[Actor:move]	289337	sandworm burrower	move from	19	27	to	20	27
[Actor:move]	289339	sandworm burrower	move from	22	39	to	21	39
[Actor:move]	289335	sandworm burrower	move from	32	24	to	33	24
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	6962	Garruk	move from	8	39	to	7	40
[Actor:move]	289331	sandworm burrower	move from	16	14	to	16	13
[Actor:move]	293241	shadow	move from	41	34	to	42	34
[Actor:move]	295248	shadow	move from	41	32	to	41	31
[Actor:move]	297330	shadow	move from	41	35	to	40	35
[Actor:move]	300779	shadow	(forced) move from	39	35	to	40	34
[Actor:move]	289332	sandworm burrower	move from	21	24	to	21	25
[Actor:move]	289333	sandworm burrower	move from	16	21	to	17	21
[Actor:move]	289334	sandworm burrower	move from	17	15	to	17	16
[Actor:move]	289336	sandworm burrower	move from	41	28	to	41	29
[Actor:move]	289337	sandworm burrower	move from	20	27	to	21	27
[Actor:move]	289338	sandworm burrower	move from	23	30	to	23	29
[Actor:move]	289339	sandworm burrower	move from	21	39	to	21	40
[Actor:move]	289335	sandworm burrower	move from	33	24	to	33	25
[LOG]	
[Actor:move]	289331	sandworm burrower	move from	16	13	to	16	12
[Actor:move]	293241	shadow	move from	42	34	to	43	34
[Actor:move]	295248	shadow	move from	41	31	to	41	32
[Actor:move]	297330	shadow	move from	40	35	to	39	35
[Actor:move]	300779	shadow	move from	40	34	to	40	35
[Actor:move]	289332	sandworm burrower	move from	21	25	to	21	26
[Actor:move]	289333	sandworm burrower	move from	17	21	to	18	21
[Actor:move]	289334	sandworm burrower	move from	17	16	to	17	17
[Actor:move]	289336	sandworm burrower	move from	41	29	to	41	30
[Actor:move]	289337	sandworm burrower	move from	21	27	to	21	27
[Actor:move]	289338	sandworm burrower	move from	23	29	to	23	28
[Actor:move]	289339	sandworm burrower	move from	21	40	to	21	39
[Actor:move]	289335	sandworm burrower	move from	33	25	to	33	26
[Actor:move]	289331	sandworm burrower	move from	16	12	to	16	11
[Actor:move]	293241	shadow	move from	43	34	to	42	34
[Actor:move]	295248	shadow	move from	41	32	to	41	33
[Actor:move]	297330	shadow	(forced) move from	39	35	to	40	34
[Actor:move]	300779	shadow	move from	40	35	to	39	35
[Actor:move]	289332	sandworm burrower	move from	21	26	to	21	26
[Actor:move]	289333	sandworm burrower	move from	18	21	to	19	21
[Actor:move]	289334	sandworm burrower	move from	17	17	to	17	18
[Actor:move]	289336	sandworm burrower	move from	41	30	to	41	31
[Actor:move]	289337	sandworm burrower	move from	21	27	to	21	27
[Actor:move]	289338	sandworm burrower	move from	23	28	to	23	27
[Actor:move]	289339	sandworm burrower	move from	21	39	to	20	39
[Actor:move]	289335	sandworm burrower	move from	33	26	to	33	27
[Actor:move]	289331	sandworm burrower	move from	16	11	to	16	10
[Actor:move]	293241	shadow	move from	42	34	to	41	34
[Actor:move]	295248	shadow	move from	41	33	to	42	34
[Actor:move]	297330	shadow	move from	40	34	to	40	35
[Actor:move]	300779	shadow	move from	39	35	to	40	34
[Actor:move]	289332	sandworm burrower	move from	21	26	to	20	26
[Actor:move]	289333	sandworm burrower	move from	19	21	to	20	21
[Actor:move]	289334	sandworm burrower	move from	17	18	to	18	18
[Actor:move]	289336	sandworm burrower	move from	41	31	to	41	32
[Actor:move]	289337	sandworm burrower	move from	21	27	to	20	27
[Actor:move]	289338	sandworm burrower	move from	23	27	to	23	26
[Actor:move]	289339	sandworm burrower	move from	20	39	to	19	39
[Actor:move]	289335	sandworm burrower	move from	33	27	to	33	28
[Actor:move]	289331	sandworm burrower	move from	16	10	to	15	10
[Actor:move]	293241	shadow	move from	41	34	to	40	33
[Actor:move]	295248	shadow	move from	42	34	to	43	34
[Actor:move]	297330	shadow	move from	40	35	to	39	35
[Actor:move]	300779	shadow	move from	40	34	to	41	33
[Actor:move]	289332	sandworm burrower	move from	20	26	to	19	26
[Actor:move]	289333	sandworm burrower	move from	20	21	to	20	22
[Actor:move]	289334	sandworm burrower	move from	18	18	to	19	18
[Actor:move]	289336	sandworm burrower	move from	41	32	to	41	32
[Actor:move]	289337	sandworm burrower	move from	20	27	to	19	27
[Actor:move]	289338	sandworm burrower	move from	23	26	to	23	25
[Actor:move]	289339	sandworm burrower	move from	19	39	to	18	39
[Actor:move]	289335	sandworm burrower	move from	33	28	to	33	29
[Actor:move]	289331	sandworm burrower	move from	15	10	to	14	10
[Actor:move]	293241	shadow	(forced) move from	40	33	to	41	34
[Actor:move]	295248	shadow	move from	43	34	to	44	34
[Actor:move]	297330	shadow	move from	39	35	to	40	34
[Actor:move]	300779	shadow	(forced) move from	41	33	to	41	31
[Actor:move]	289332	sandworm burrower	move from	19	26	to	18	26
[Actor:move]	289333	sandworm burrower	move from	20	22	to	20	23
[Actor:move]	289334	sandworm burrower	move from	19	18	to	20	18
[Actor:move]	289336	sandworm burrower	move from	41	32	to	41	33
[Actor:move]	289337	sandworm burrower	move from	19	27	to	19	28
[Actor:move]	289338	sandworm burrower	move from	23	25	to	23	24
[Actor:move]	289339	sandworm burrower	move from	18	39	to	17	39
[Actor:move]	289335	sandworm burrower	move from	33	29	to	33	30
[Actor:move]	289331	sandworm burrower	move from	14	10	to	13	10
[Actor:move]	293241	shadow	move from	41	34	to	40	33
[Actor:move]	295248	shadow	move from	44	34	to	43	34
[Actor:move]	300779	shadow	move from	41	31	to	41	30
[Actor:move]	289332	sandworm burrower	move from	18	26	to	17	26
[Actor:move]	289333	sandworm burrower	move from	20	23	to	21	23
[Actor:move]	289334	sandworm burrower	move from	20	18	to	20	19
[Actor:move]	289336	sandworm burrower	move from	41	33	to	41	34
[Actor:move]	289337	sandworm burrower	move from	19	28	to	18	28
[Actor:move]	289338	sandworm burrower	move from	23	24	to	24	24
[Actor:move]	289339	sandworm burrower	move from	17	39	to	16	39
[Actor:move]	289335	sandworm burrower	move from	33	30	to	33	31
[Actor:move]	289331	sandworm burrower	move from	13	10	to	12	10
[Actor:move]	293241	shadow	move from	40	33	to	41	33
[Actor:move]	295248	shadow	move from	43	34	to	42	34
[Actor:move]	297330	shadow	move from	40	34	to	40	33
[Actor:move]	300779	shadow	(forced) move from	41	30	to	41	31
[Actor:move]	289332	sandworm burrower	move from	17	26	to	16	26
[Actor:move]	289333	sandworm burrower	move from	21	23	to	22	23
[Actor:move]	289334	sandworm burrower	move from	20	19	to	21	19
[Actor:move]	289337	sandworm burrower	move from	18	28	to	17	28
[Actor:move]	289338	sandworm burrower	move from	24	24	to	25	24
[Actor:move]	289339	sandworm burrower	move from	16	39	to	15	39
[Actor:move]	289335	sandworm burrower	move from	33	31	to	33	32
Deleting shader 111 (is clone 1)
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	defend	 talent:T_EVASION
Cloned shader 111
[SHADER] setting reset param	tick_start	2999515
[Actor:move]	289331	sandworm burrower	move from	12	10	to	11	10
[Actor:move]	293241	shadow	move from	41	33	to	40	34
[Actor:move]	295248	shadow	move from	42	34	to	41	33
[Actor:move]	297330	shadow	move from	40	33	to	41	32
[Actor:move]	289332	sandworm burrower	move from	16	26	to	15	26
[Actor:move]	289333	sandworm burrower	move from	22	23	to	22	24
[Actor:move]	289334	sandworm burrower	move from	21	19	to	22	19
[Actor:move]	289336	sandworm burrower	move from	41	34	to	41	34
[Actor:move]	289337	sandworm burrower	move from	17	28	to	16	28
[Actor:move]	289338	sandworm burrower	move from	25	24	to	26	24
[Actor:move]	289339	sandworm burrower	move from	15	39	to	14	39
[Actor:move]	289335	sandworm burrower	move from	33	32	to	33	33
[Actor:move]	289331	sandworm burrower	move from	11	10	to	10	10
[Actor:move]	293241	shadow	move from	40	34	to	41	35
[Actor:move]	295248	shadow	move from	41	33	to	42	34
[Actor:move]	297330	shadow	move from	41	32	to	41	33
[Actor:move]	300779	shadow	move from	41	31	to	41	32
[Actor:move]	289332	sandworm burrower	move from	15	26	to	14	26
[Actor:move]	289333	sandworm burrower	move from	22	24	to	22	25
[Actor:move]	289334	sandworm burrower	move from	22	19	to	23	19
[Actor:move]	289336	sandworm burrower	move from	41	34	to	40	34
[Actor:move]	289337	sandworm burrower	move from	16	28	to	15	28
[Actor:move]	289338	sandworm burrower	move from	26	24	to	27	24
[Actor:move]	289339	sandworm burrower	move from	14	39	to	13	39
[Actor:move]	289335	sandworm burrower	move from	33	33	to	33	34
[Actor:move]	289331	sandworm burrower	move from	10	10	to	9	10
[Actor:move]	293241	shadow	move from	41	35	to	42	35
[Actor:move]	295248	shadow	move from	42	34	to	43	35
[Actor:move]	297330	shadow	move from	41	33	to	41	34
[Actor:move]	300779	shadow	move from	41	32	to	40	33
[Actor:move]	289332	sandworm burrower	move from	14	26	to	13	26
[Actor:move]	289333	sandworm burrower	move from	22	25	to	22	26
[Actor:move]	289334	sandworm burrower	move from	23	19	to	24	19
[Actor:move]	289336	sandworm burrower	move from	40	34	to	40	34
[Actor:move]	289337	sandworm burrower	move from	15	28	to	15	29
[Actor:move]	289338	sandworm burrower	move from	27	24	to	27	23
[Actor:move]	289339	sandworm burrower	move from	13	39	to	12	39
[Actor:move]	289335	sandworm burrower	move from	33	34	to	33	35
[Actor:move]	289331	sandworm burrower	move from	9	10	to	8	10
[Actor:move]	293241	shadow	move from	42	35	to	41	35
[Actor:move]	295248	shadow	move from	43	35	to	42	35
[Actor:move]	297330	shadow	move from	41	34	to	42	34
[Actor:move]	300779	shadow	(forced) move from	40	33	to	39	35
[Actor:move]	289332	sandworm burrower	move from	13	26	to	12	26
[Actor:move]	289333	sandworm burrower	move from	22	26	to	22	27
[Actor:move]	289334	sandworm burrower	move from	24	19	to	25	19
[Actor:move]	289336	sandworm burrower	move from	40	34	to	40	34
[Actor:move]	289337	sandworm burrower	move from	15	29	to	14	29
[Actor:move]	289338	sandworm burrower	move from	27	23	to	27	22
[Actor:move]	289339	sandworm burrower	move from	12	39	to	11	39
[Actor:move]	289335	sandworm burrower	move from	33	35	to	33	36
[Actor:move]	289331	sandworm burrower	move from	8	10	to	7	10
[Actor:move]	293241	shadow	move from	41	35	to	40	35
[Actor:move]	295248	shadow	move from	42	35	to	41	34
[Actor:move]	297330	shadow	move from	42	34	to	42	35
[Actor:move]	289333	sandworm burrower	move from	22	27	to	23	27
[Actor:move]	289334	sandworm burrower	move from	25	19	to	26	19
[Actor:move]	289336	sandworm burrower	move from	40	34	to	40	34
[Actor:move]	289337	sandworm burrower	move from	14	29	to	13	29
[Actor:move]	289338	sandworm burrower	move from	27	22	to	27	21
[Actor:move]	289339	sandworm burrower	move from	11	39	to	10	39
[Actor:move]	289331	sandworm burrower	move from	7	10	to	6	10
[Actor:move]	293241	shadow	move from	40	35	to	41	35
[Actor:move]	295248	shadow	move from	41	34	to	41	33
[Actor:move]	297330	shadow	move from	42	35	to	42	34
[Actor:move]	300779	shadow	move from	39	35	to	40	35
[Actor:move]	289332	sandworm burrower	move from	12	26	to	13	26
[Actor:move]	289333	sandworm burrower	move from	23	27	to	23	28
[Actor:move]	289334	sandworm burrower	move from	26	19	to	27	19
[Actor:move]	289336	sandworm burrower	move from	40	34	to	40	33
[Actor:move]	289337	sandworm burrower	move from	13	29	to	12	29
[Actor:move]	289338	sandworm burrower	move from	27	21	to	27	20
[Actor:move]	289339	sandworm burrower	move from	10	39	to	9	39
[Actor:move]	289335	sandworm burrower	move from	33	36	to	32	36
Deleting temp shader	shield[color=vec3(1,1,1),shieldIntensity=0.15]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	awesomeaura[alpha=0.7,flame_scale=0.8,time_factor=6200]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[Actor:move]	6962	Garruk	move from	7	40	to	8	40
[Actor:move]	289339	sandworm burrower	(forced) move from	9	39	to	8	40
[Actor:move]	6962	Garruk	(forced) move from	8	40	to	9	39
[Actor:move]	6962	Garruk	move from	8	40	to	9	39
[Actor:move]	293241	shadow	move from	41	35	to	41	34
[Actor:move]	295248	shadow	move from	41	33	to	41	32
[Actor:move]	297330	shadow	move from	42	34	to	41	33
[Actor:move]	300779	shadow	move from	40	35	to	40	34
[Actor:move]	289332	sandworm burrower	move from	13	26	to	13	27
[Actor:move]	289333	sandworm burrower	move from	23	28	to	24	28
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	12	29	to	12	30
[Actor:move]	289338	sandworm burrower	move from	27	20	to	27	20
[Actor:move]	289339	sandworm burrower	move from	8	40	to	7	40
[Actor:move]	289335	sandworm burrower	move from	32	36	to	31	36
[Actor:move]	289331	sandworm burrower	move from	6	10	to	7	10
[Actor:move]	293241	shadow	move from	41	34	to	42	34
[Actor:move]	295248	shadow	move from	41	32	to	41	31
[Actor:move]	297330	shadow	move from	41	33	to	41	32
[Actor:move]	300779	shadow	move from	40	34	to	41	33
[Actor:move]	289332	sandworm burrower	move from	13	27	to	13	28
[Actor:move]	289333	sandworm burrower	move from	24	28	to	25	28
[Actor:move]	289334	sandworm burrower	move from	27	19	to	26	19
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	34
[Actor:move]	289337	sandworm burrower	move from	12	30	to	11	30
[Actor:move]	289338	sandworm burrower	move from	27	20	to	26	20
[Actor:move]	289339	sandworm burrower	move from	7	40	to	6	40
[Actor:move]	289335	sandworm burrower	move from	31	36	to	30	36
[Actor:move]	6962	Garruk	move from	9	39	to	10	39
[Actor:move]	289331	sandworm burrower	move from	7	10	to	8	10
[Actor:move]	293241	shadow	move from	42	34	to	43	34
[Actor:move]	295248	shadow	move from	41	31	to	41	30
[Actor:move]	297330	shadow	move from	41	32	to	41	31
[Actor:move]	300779	shadow	move from	41	33	to	40	33
[Actor:move]	289332	sandworm burrower	move from	13	28	to	13	29
[Actor:move]	289333	sandworm burrower	move from	25	28	to	25	29
[Actor:move]	289334	sandworm burrower	move from	26	19	to	26	19
[Actor:move]	289336	sandworm burrower	move from	40	34	to	40	34
[Actor:move]	289337	sandworm burrower	move from	11	30	to	10	30
[Actor:move]	289338	sandworm burrower	move from	26	20	to	26	20
[Actor:move]	289339	sandworm burrower	move from	6	40	to	6	39
[Actor:move]	289335	sandworm burrower	move from	30	36	to	30	35
[Actor:move]	6962	Garruk	move from	10	39	to	11	39
[Actor:move]	289331	sandworm burrower	move from	8	10	to	8	11
[Actor:move]	6962	Garruk	move from	11	39	to	12	39
[Actor:move]	293241	shadow	move from	43	34	to	44	33
[Actor:move]	295248	shadow	move from	41	30	to	41	29
[Actor:move]	297330	shadow	(forced) move from	41	31	to	41	28
[Actor:move]	300779	shadow	move from	40	33	to	41	33
[Actor:move]	289332	sandworm burrower	move from	13	29	to	13	30
[Actor:move]	289333	sandworm burrower	move from	25	29	to	25	30
[Actor:move]	289334	sandworm burrower	move from	26	19	to	26	19
[Actor:move]	289336	sandworm burrower	move from	40	34	to	40	34
[Actor:move]	289337	sandworm burrower	move from	10	30	to	9	30
[Actor:move]	289338	sandworm burrower	move from	26	20	to	27	20
[Actor:move]	289339	sandworm burrower	move from	6	39	to	5	39
[Actor:move]	289335	sandworm burrower	move from	30	35	to	30	34
[Actor:move]	6962	Garruk	move from	12	39	to	13	39
[Actor:move]	289331	sandworm burrower	move from	8	11	to	9	11
[Actor:move]	293241	shadow	move from	44	33	to	44	34
[Actor:move]	295248	shadow	(forced) move from	41	29	to	42	28
[Actor:move]	297330	shadow	move from	41	28	to	41	29
[Actor:move]	300779	shadow	move from	41	33	to	41	34
[Actor:move]	289332	sandworm burrower	move from	13	30	to	14	30
[Actor:move]	289333	sandworm burrower	move from	25	30	to	26	30
[Actor:move]	289334	sandworm burrower	move from	26	19	to	27	19
[Actor:move]	289336	sandworm burrower	move from	40	34	to	40	33
[Actor:move]	289337	sandworm burrower	move from	9	30	to	8	30
[Actor:move]	289338	sandworm burrower	move from	27	20	to	28	20
[Actor:move]	6962	Garruk	move from	13	39	to	14	39
[Actor:move]	289335	sandworm burrower	move from	30	34	to	30	33
[Actor:move]	289331	sandworm burrower	move from	9	11	to	9	12
[Actor:move]	6962	Garruk	move from	14	39	to	15	39
[Actor:move]	293241	shadow	move from	44	34	to	43	34
[Actor:move]	295248	shadow	move from	42	28	to	41	28
[Actor:move]	297330	shadow	(forced) move from	41	29	to	43	35
[Actor:move]	300779	shadow	move from	41	34	to	41	35
[Actor:move]	289332	sandworm burrower	move from	14	30	to	15	30
[Actor:move]	289333	sandworm burrower	move from	26	30	to	27	30
[Actor:move]	289334	sandworm burrower	move from	27	19	to	28	19
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	8	30	to	7	30
[Actor:move]	289338	sandworm burrower	move from	28	20	to	29	20
[Actor:move]	289339	sandworm burrower	move from	5	39	to	5	38
[Actor:move]	289335	sandworm burrower	move from	30	33	to	29	33
[Actor:move]	6962	Garruk	move from	15	39	to	16	39
[Actor:move]	289331	sandworm burrower	move from	9	12	to	9	13
[Actor:move]	293241	shadow	move from	43	34	to	42	34
Astar fail: destination unreachable
[Actor:move]	295248	shadow	move from	41	28	to	41	29
[Actor:move]	297330	shadow	move from	43	35	to	43	34
[Actor:move]	300779	shadow	move from	41	35	to	41	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	289332	sandworm burrower	move from	15	30	to	16	30
[Actor:move]	289333	sandworm burrower	move from	27	30	to	28	30
[Actor:move]	289334	sandworm burrower	move from	28	19	to	29	19
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	7	30	to	6	30
[Actor:move]	289338	sandworm burrower	move from	29	20	to	29	21
[Actor:move]	289339	sandworm burrower	move from	5	38	to	6	38
[Actor:move]	6962	Garruk	move from	16	39	to	17	39
[Actor:move]	289335	sandworm burrower	move from	29	33	to	28	33
[LOG]	
[Actor:move]	6962	Garruk	move from	17	39	to	16	39
[Actor:move]	289331	sandworm burrower	move from	9	13	to	9	14
[Actor:move]	293241	shadow	move from	42	34	to	41	33
[Actor:move]	295248	shadow	(forced) move from	41	29	to	40	34
[Actor:move]	297330	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	move from	41	34	to	42	35
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	289332	sandworm burrower	move from	16	30	to	17	30
[Actor:move]	289333	sandworm burrower	move from	28	30	to	28	31
[Actor:move]	289334	sandworm burrower	move from	29	19	to	30	19
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	6	30	to	5	30
[Actor:move]	289338	sandworm burrower	move from	29	21	to	29	22
[Actor:move]	289339	sandworm burrower	move from	6	38	to	6	37
[Actor:move]	289335	sandworm burrower	move from	28	33	to	28	32
[Actor:move]	6962	Garruk	move from	16	39	to	15	39
[Actor:move]	289331	sandworm burrower	move from	9	14	to	10	14
Astar fail: destination unreachable
[Actor:move]	295248	shadow	move from	40	34	to	40	35
[Actor:move]	297330	shadow	move from	42	34	to	41	35
[Actor:move]	300779	shadow	move from	42	35	to	43	34
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	289332	sandworm burrower	move from	17	30	to	18	30
[Actor:move]	289333	sandworm burrower	move from	28	31	to	29	31
[Actor:move]	289334	sandworm burrower	move from	30	19	to	30	20
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	5	30	to	5	31
[Actor:move]	289338	sandworm burrower	move from	29	22	to	29	23
[Actor:move]	289339	sandworm burrower	move from	6	37	to	7	37
[Actor:move]	6962	Garruk	move from	15	39	to	14	39
[Actor:move]	289335	sandworm burrower	move from	28	32	to	28	31
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	defend	 talent:T_EVASION
Cloned shader 111
[SHADER] setting reset param	tick_start	3004339
[Actor:move]	6962	Garruk	move from	14	39	to	13	39
[Actor:move]	289331	sandworm burrower	move from	10	14	to	11	14
[Actor:move]	293241	shadow	move from	41	33	to	42	34
[Actor:move]	295248	shadow	move from	40	35	to	40	34
[Actor:move]	297330	shadow	move from	41	35	to	40	35
[Actor:move]	300779	shadow	move from	43	34	to	44	34
[Actor:move]	289332	sandworm burrower	move from	18	30	to	19	30
[Actor:move]	289333	sandworm burrower	move from	29	31	to	29	32
[Actor:move]	289334	sandworm burrower	move from	30	20	to	30	21
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	5	31	to	5	32
[Actor:move]	289338	sandworm burrower	move from	29	23	to	30	23
[Actor:move]	289339	sandworm burrower	move from	7	37	to	7	36
[Actor:move]	289335	sandworm burrower	move from	28	31	to	28	30
[Actor:move]	6962	Garruk	move from	13	39	to	12	39
[Actor:move]	289331	sandworm burrower	move from	11	14	to	12	14
[Actor:move]	293241	shadow	move from	42	34	to	43	34
[Actor:move]	295248	shadow	move from	40	34	to	41	33
[Actor:move]	297330	shadow	move from	40	35	to	39	35
[Actor:move]	300779	shadow	move from	44	34	to	43	35
[Actor:move]	289332	sandworm burrower	move from	19	30	to	19	31
[Actor:move]	289333	sandworm burrower	move from	29	32	to	30	32
[Actor:move]	289334	sandworm burrower	move from	30	21	to	31	21
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	5	32	to	5	33
[Actor:move]	289338	sandworm burrower	move from	30	23	to	31	23
[Actor:move]	289339	sandworm burrower	move from	7	36	to	8	36
[Actor:move]	6962	Garruk	move from	12	39	to	11	39
[Actor:move]	289335	sandworm burrower	move from	28	30	to	27	30
[Actor:move]	6962	Garruk	move from	11	39	to	10	39
[Actor:move]	289331	sandworm burrower	move from	12	14	to	12	15
[Actor:move]	293241	shadow	move from	43	34	to	44	34
[Actor:move]	295248	shadow	move from	41	33	to	41	32
[Actor:move]	297330	shadow	move from	39	35	to	40	35
[Actor:move]	300779	shadow	move from	43	35	to	42	35
[Actor:move]	289332	sandworm burrower	move from	19	31	to	19	32
[Actor:move]	289333	sandworm burrower	move from	30	32	to	31	32
[Actor:move]	289334	sandworm burrower	move from	31	21	to	31	22
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	5	33	to	5	34
[Actor:move]	289338	sandworm burrower	move from	31	23	to	31	24
[Actor:move]	289339	sandworm burrower	move from	8	36	to	8	35
[Actor:move]	289335	sandworm burrower	move from	27	30	to	26	30
[LOG]	
[Actor:move]	6962	Garruk	move from	10	39	to	9	39
[Actor:move]	289331	sandworm burrower	move from	12	15	to	12	16
[Actor:move]	293241	shadow	move from	44	34	to	43	35
[Actor:move]	295248	shadow	move from	41	32	to	41	33
[Actor:move]	297330	shadow	move from	40	35	to	41	34
[Actor:move]	300779	shadow	move from	42	35	to	41	36
[Actor:move]	289332	sandworm burrower	move from	19	32	to	19	33
[Actor:move]	289333	sandworm burrower	move from	31	32	to	31	33
[Actor:move]	289334	sandworm burrower	move from	31	22	to	32	22
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	5	34	to	5	35
[Actor:move]	289338	sandworm burrower	move from	31	24	to	32	24
[Actor:move]	289339	sandworm burrower	move from	8	35	to	9	35
[Actor:move]	6962	Garruk	move from	9	39	to	8	39
[Actor:move]	289335	sandworm burrower	move from	26	30	to	26	29
[Actor:move]	6962	Garruk	move from	8	39	to	7	39
[Actor:move]	289331	sandworm burrower	move from	12	16	to	12	17
[Actor:move]	293241	shadow	move from	43	35	to	42	35
[Actor:move]	295248	shadow	move from	41	33	to	42	34
[Actor:move]	297330	shadow	move from	41	34	to	41	33
[Actor:move]	300779	shadow	move from	41	36	to	41	35
[Actor:move]	289332	sandworm burrower	move from	19	33	to	20	33
[Actor:move]	289333	sandworm burrower	move from	31	33	to	32	33
[Actor:move]	289334	sandworm burrower	move from	32	22	to	32	23
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	5	35	to	5	36
[Actor:move]	289338	sandworm burrower	move from	32	24	to	33	24
[Actor:move]	289339	sandworm burrower	move from	9	35	to	9	34
[Actor:move]	289335	sandworm burrower	move from	26	29	to	26	28
[Actor:move]	6962	Garruk	move from	7	39	to	7	38
[Actor:move]	289331	sandworm burrower	move from	12	17	to	12	18
[Actor:move]	6962	Garruk	move from	7	38	to	7	37
[Actor:move]	293241	shadow	move from	42	35	to	43	34
[Actor:move]	295248	shadow	move from	42	34	to	41	34
[Actor:move]	297330	shadow	move from	41	33	to	41	32
[Actor:move]	300779	shadow	move from	41	35	to	42	34
[Actor:move]	289332	sandworm burrower	move from	20	33	to	21	33
[Actor:move]	289333	sandworm burrower	move from	32	33	to	33	33
[Actor:move]	289334	sandworm burrower	move from	32	23	to	32	24
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	34
[Actor:move]	289337	sandworm burrower	move from	5	36	to	5	37
[Actor:move]	289338	sandworm burrower	move from	33	24	to	33	25
[Actor:move]	289339	sandworm burrower	move from	9	34	to	9	33
[Actor:move]	289335	sandworm burrower	move from	26	28	to	25	28
[Actor:move]	6962	Garruk	move from	7	37	to	8	36
[Actor:move]	289331	sandworm burrower	move from	12	18	to	12	19
[Actor:move]	293241	shadow	move from	43	34	to	42	35
[Actor:move]	297330	shadow	move from	41	32	to	41	31
[Actor:move]	300779	shadow	move from	42	34	to	43	34
[Actor:move]	289332	sandworm burrower	move from	21	33	to	22	33
[Actor:move]	289333	sandworm burrower	move from	33	33	to	34	33
[Actor:move]	289334	sandworm burrower	move from	32	24	to	33	24
[Actor:move]	289336	sandworm burrower	move from	40	34	to	40	33
[Actor:move]	289337	sandworm burrower	move from	5	37	to	5	38
[Actor:move]	289338	sandworm burrower	move from	33	25	to	34	25
[Actor:move]	289339	sandworm burrower	move from	9	33	to	9	32
[Actor:move]	289335	sandworm burrower	move from	25	28	to	25	27
[Actor:move]	6962	Garruk	move from	8	36	to	9	35
[Actor:move]	289331	sandworm burrower	move from	12	19	to	12	20
[Actor:move]	6962	Garruk	move from	9	35	to	9	34
[Actor:move]	293241	shadow	move from	42	35	to	41	35
[Actor:move]	295248	shadow	move from	41	34	to	42	34
[Actor:move]	297330	shadow	move from	41	31	to	41	32
[Actor:move]	289332	sandworm burrower	move from	22	33	to	22	34
[Actor:move]	289333	sandworm burrower	move from	34	33	to	34	34
[Actor:move]	289334	sandworm burrower	move from	33	24	to	33	25
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	5	38	to	5	39
[Actor:move]	289338	sandworm burrower	move from	34	25	to	35	25
[Actor:move]	289339	sandworm burrower	move from	9	32	to	9	31
[Actor:move]	289335	sandworm burrower	move from	25	27	to	25	26
[Actor:move]	6962	Garruk	move from	9	34	to	9	33
[Actor:move]	289331	sandworm burrower	move from	12	20	to	12	21
[Actor:move]	293241	shadow	move from	41	35	to	41	36
[Actor:move]	295248	shadow	move from	42	34	to	43	35
[Actor:move]	297330	shadow	move from	41	32	to	41	33
[Actor:move]	300779	shadow	move from	43	34	to	42	34
Deleting shader 111 (is clone 1)
[Actor:move]	289332	sandworm burrower	move from	22	34	to	23	34
Deleting shader 111 (is clone 1)
Deleting shader 100 (is clone 0)
Deleting shader 99 (is clone 0)
Deleting shader 97 (is clone 0)
Deleting shader 95 (is clone 0)
Deleting shader 92 (is clone 0)
Deleting shader 91 (is clone 0)
[Actor:move]	289333	sandworm burrower	move from	34	34	to	35	34
[Actor:move]	289334	sandworm burrower	move from	33	25	to	33	26
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289338	sandworm burrower	move from	35	25	to	35	26
[Actor:move]	289339	sandworm burrower	move from	9	31	to	9	30
[Actor:move]	289335	sandworm burrower	move from	25	26	to	24	26
[Actor:move]	6962	Garruk	move from	9	33	to	9	32
[Actor:move]	289331	sandworm burrower	move from	12	21	to	12	22
[Actor:move]	6962	Garruk	move from	9	32	to	9	31
[Actor:move]	293241	shadow	move from	41	36	to	41	35
[Actor:move]	295248	shadow	move from	43	35	to	43	34
[Actor:move]	297330	shadow	move from	41	33	to	40	34
[Actor:move]	300779	shadow	move from	42	34	to	41	33
[Actor:move]	289332	sandworm burrower	move from	23	34	to	23	35
[Actor:move]	289333	sandworm burrower	move from	35	34	to	36	34
[Actor:move]	289334	sandworm burrower	move from	33	26	to	33	27
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	5	39	to	5	38
[Actor:move]	289338	sandworm burrower	move from	35	26	to	35	27
[Actor:move]	289339	sandworm burrower	move from	9	30	to	9	29
[Actor:move]	289335	sandworm burrower	move from	24	26	to	23	26
[Actor:move]	6962	Garruk	move from	9	31	to	10	30
[use_tactical AI] === Action Selected:	288319	Aeryvea the black jelly	attack	 talent:T_SLIME_SPIT
[MIND CRIT %]	10
Sanctuary marking reduced damage on projectile:	-12.541929676091
Adding entity	401994	after	288319
[Actor:move]	289331	sandworm burrower	move from	12	22	to	12	23
[Actor:move]	293241	shadow	move from	41	35	to	41	34
[Actor:move]	295248	shadow	move from	43	34	to	42	34
[Actor:move]	300779	shadow	move from	41	33	to	41	32
[LOG]	The unstable sand tunnel collapses!
[Actor:move]	289332	sandworm burrower	move from	23	35	to	23	36
[Actor:move]	289333	sandworm burrower	move from	36	34	to	37	34
[Actor:move]	289334	sandworm burrower	move from	33	27	to	33	28
[Actor:move]	289336	sandworm burrower	move from	40	33	to	40	33
[Actor:move]	289337	sandworm burrower	move from	5	38	to	6	38
[Actor:move]	289338	sandworm burrower	move from	35	27	to	35	28
[Actor:move]	289339	sandworm burrower	move from	9	29	to	9	28
[LOG]	
[Actor:move]	6962	Garruk	move from	10	30	to	11	30
[Actor:move]	289335	sandworm burrower	move from	23	26	to	22	26
[MIND CRIT %]	6.4021349781833
[MIND CRIT %]	6.4021349781833
[LOG]	Garruk attunes to the damage.
checkHit	50	vs	22	=> chance to hit	95
checkHit	50	vs	22	=> chance to hit	95
[LOG]	#F53CBE#Garruk harrows Aeryvea the black jelly!
[LOG]	Garruk slows down.
[LOG]	Curse of Nightmares hits Aeryvea the black jelly for #ORANGE#(12 flat reduction)#LAST#, #ORANGE#36 mind#LAST#, #GREY#(12 flat reduction)#LAST#, #GREY#30 darkness#LAST# (#RED##{bold}#65#LAST##{normal}# total damage).
[LOG]	Aeryvea the black jelly's Slime Spit hits #fbd578#Garruk#LAST# for #GREEN#49 acid#LAST# damage.
[Actor:move]	289331	sandworm burrower	move from	12	23	to	12	22
[LOG]	
[LOG]	Garruk uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_voratun.png
[ATTACK] attacking with (mainhand)	balanced dwarven-steel mace of enduring (Nightmares)
[ATTACK] to 	Aeryvea the black jelly	dam/apr/atk/mult ::	87.943829737569	4	66.783619356046	0.61408000777814	vs. armor/def	11	32
[ATTACK] after melee attack bonus hooks & callbacks::	87.943829737569	4	66.783619356046	0.61408000777814	vs. armor/def	11	32
checkHit	66.783619356046	vs	32	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	90	4	vs. armor/hardiness	11	0.3
[ATTACK] mace accuracy bonus	66.783619356046	32	=	1.0695672387121
[ATTACK] after armor	96.261051484088
[PHYS CRIT %]	4.9021349781833
[ATTACK] after crit	96.261051484088
[ATTACK] after mult	59.111987244081
checkHit	22	vs	52	=> chance to hit	0
[LOG]	Aeryvea the black jelly is weakened by the darkness!
[ATTACK] attacking with (offhand)	Relgugorn the Scorchsorrow (Nightmares)
