[LOG]	Player wears (replacing #FFD700##UID:3824:0#Bill's Tree Trunk (Shrouds) (30-51 power, 7 apr)#LAST#): #FFFFFF##UID:3809:0#iron battleaxe (Shrouds) (13-20 power, 1 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	Bill's Tree Trunk (Shrouds)	by	player	inven/slot	1	nil
[ActorObjectUse] Object	Bill's Tree Trunk (Shrouds)	3824	is ineligible for talent interface
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 09:56.
[LOG]	
[LOG]	Game Turn 8267
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	iron shield	iron battleaxe (Shrouds)	::	OFFHAND	OFFHAND
fight: 	iron shield	iron mail armour	::	nil	OFFHAND
fight: 	iron shield	brass lantern	::	nil	OFFHAND
fight: 	iron shield	iron battleaxe (Shrouds)	::	OFFHAND	OFFHAND
fight: 	iron shield	iron mail armour	::	nil	OFFHAND
fight: 	iron shield	brass lantern	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
Loading tile	player/ogre_male/left_hand_10_01.png
[LOG]	Player wears: #FFFFFF##UID:3817:0#iron shield (0 def, 2 armour, 10-11 power, 16.5 block)#LAST#.
Loading tile from tileset	/data/gfx/talents/unstoppable.png
Loading tile from tileset	/data/gfx/talents/block.png
[LOG]	#F53CBE#Training Dummy is no longer being stalked by #UID:3829:0##fbd578#player#LAST#.
[LOG]	
[LOG]	Game Turn 8278
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	1	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	67	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	100.5
[ATTACK] after mult	100.5
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	100.5
[PROJECTOR] after difficulty dam	100.5
[PROJECTOR] res	0	1	 on dam	100.5
[PROJECTOR] after resists dam	100.5
[PROJECTOR] after flat damage armor	100.5	0
[PROJECTOR] final dam after static checks	100.5
[PROJECTOR] final dam after hooks and callbacks	100.5
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.97087165907236	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.97087165907236	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	63	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	63
[ATTACK] after mult	61.164914521559
[PROJECTOR] starting dam	PHYSICAL	61.164914521559
[PROJECTOR] after difficulty dam	61.164914521559
[PROJECTOR] res	0	1	 on dam	61.164914521559
[PROJECTOR] after resists dam	61.164914521559
[PROJECTOR] after flat damage armor	61.164914521559	0
[PROJECTOR] final dam after static checks	61.164914521559
[PROJECTOR] final dam after hooks and callbacks	61.164914521559
[Actor:move]	3829	player	move from	29	7	to	29	7
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #{bold}##WHITE#100 physical#{normal}##LAST# damage.
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#61 physical#LAST# damage.
[LOG]	
[LOG]	Game Turn 8289
[MOUSE] pre starting drag'n'drop
[LOG]	Player uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	1.6572787422644	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	1.6572787422644	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	69	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	103.5
[ATTACK] after mult	171.52834982436
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	171.52834982436
[PROJECTOR] after difficulty dam	171.52834982436
[PROJECTOR] res	0	1	 on dam	171.52834982436
[PROJECTOR] after resists dam	171.52834982436
[PROJECTOR] after flat damage armor	171.52834982436	0
[PROJECTOR] final dam after static checks	171.52834982436
[PROJECTOR] final dam after hooks and callbacks	171.52834982436
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	31.453837823417	0	41	1.6572787422644	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.453837823417	0	41	1.6572787422644	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	32	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	7.9
[ATTACK] after crit	32
[ATTACK] after mult	53.03291975246
[PROJECTOR] starting dam	PHYSICAL	53.03291975246
[PROJECTOR] after difficulty dam	53.03291975246
[PROJECTOR] res	0	1	 on dam	53.03291975246
[PROJECTOR] after resists dam	53.03291975246
[PROJECTOR] after flat damage armor	53.03291975246	0
[PROJECTOR] final dam after static checks	53.03291975246
[PROJECTOR] final dam after hooks and callbacks	53.03291975246
[ATTACK] staff accuracy bonus	41	0	=	1.82
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #{bold}##WHITE#172 physical#{normal}##LAST#, #WHITE#53 physical#LAST# (#RED##{bold}#225#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 8300
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.4189023719716	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.4189023719716	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	61
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	61
[ATTACK] after mult	25.553044690268
[PROJECTOR] starting dam	PHYSICAL	25.553044690268
[PROJECTOR] after difficulty dam	25.553044690268
[PROJECTOR] res	0	1	 on dam	25.553044690268
[PROJECTOR] after resists dam	25.553044690268
[PROJECTOR] after flat damage armor	25.553044690268	0
[PROJECTOR] final dam after static checks	25.553044690268
[PROJECTOR] final dam after hooks and callbacks	25.553044690268
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	31.453837823417	0	41	0.4189023719716	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.453837823417	0	41	0.4189023719716	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	36	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	36
[PHYS CRIT %]	7.9
[ATTACK] after crit	36
[ATTACK] after mult	15.080485390978
[PROJECTOR] starting dam	PHYSICAL	15.080485390978
[PROJECTOR] after difficulty dam	15.080485390978
[PROJECTOR] res	0	1	 on dam	15.080485390978
[PROJECTOR] after resists dam	15.080485390978
[PROJECTOR] after flat damage armor	15.080485390978	0
[PROJECTOR] final dam after static checks	15.080485390978
[PROJECTOR] final dam after hooks and callbacks	15.080485390978
[ATTACK] staff accuracy bonus	41	0	=	1.82
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.4189023719716	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.4189023719716	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	79	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	79
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	79
[ATTACK] after mult	33.093287385757
[PROJECTOR] starting dam	PHYSICAL	33.093287385757
[PROJECTOR] after difficulty dam	33.093287385757
[PROJECTOR] res	0	1	 on dam	33.093287385757
[PROJECTOR] after resists dam	33.093287385757
[PROJECTOR] after flat damage armor	33.093287385757	0
[PROJECTOR] final dam after static checks	33.093287385757
[PROJECTOR] final dam after hooks and callbacks	33.093287385757
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	31.453837823417	0	41	0.4189023719716	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.453837823417	0	41	0.4189023719716	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	35	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	7.9
[ATTACK] after crit	35
[ATTACK] after mult	14.661583019006
[PROJECTOR] starting dam	PHYSICAL	14.661583019006
[PROJECTOR] after difficulty dam	14.661583019006
[PROJECTOR] res	0	1	 on dam	14.661583019006
[PROJECTOR] after resists dam	14.661583019006
[PROJECTOR] after flat damage armor	14.661583019006	0
[PROJECTOR] final dam after static checks	14.661583019006
[PROJECTOR] final dam after hooks and callbacks	14.661583019006
[ATTACK] staff accuracy bonus	41	0	=	1.82
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.4189023719716	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.4189023719716	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	64	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	64
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	64
[ATTACK] after mult	26.809751806183
[PROJECTOR] starting dam	PHYSICAL	26.809751806183
[PROJECTOR] after difficulty dam	26.809751806183
[PROJECTOR] res	0	1	 on dam	26.809751806183
[PROJECTOR] after resists dam	26.809751806183
[PROJECTOR] after flat damage armor	26.809751806183	0
[PROJECTOR] final dam after static checks	26.809751806183
[PROJECTOR] final dam after hooks and callbacks	26.809751806183
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	31.453837823417	0	41	0.4189023719716	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.453837823417	0	41	0.4189023719716	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	36	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	36
[PHYS CRIT %]	7.9
[ATTACK] after crit	36
[ATTACK] after mult	15.080485390978
[PROJECTOR] starting dam	PHYSICAL	15.080485390978
[PROJECTOR] after difficulty dam	15.080485390978
[PROJECTOR] res	0	1	 on dam	15.080485390978
[PROJECTOR] after resists dam	15.080485390978
[PROJECTOR] after flat damage armor	15.080485390978	0
[PROJECTOR] final dam after static checks	15.080485390978
[PROJECTOR] final dam after hooks and callbacks	15.080485390978
[ATTACK] staff accuracy bonus	41	0	=	1.82
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.4189023719716	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.4189023719716	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	80	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	80
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	80
[ATTACK] after mult	33.512189757728
[PROJECTOR] starting dam	PHYSICAL	33.512189757728
[PROJECTOR] after difficulty dam	33.512189757728
[PROJECTOR] res	0	1	 on dam	33.512189757728
[PROJECTOR] after resists dam	33.512189757728
[PROJECTOR] after flat damage armor	33.512189757728	0
[PROJECTOR] final dam after static checks	33.512189757728
[PROJECTOR] final dam after hooks and callbacks	33.512189757728
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	31.453837823417	0	41	0.4189023719716	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.453837823417	0	41	0.4189023719716	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	35	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	7.9
[ATTACK] after crit	35
[ATTACK] after mult	14.661583019006
[PROJECTOR] starting dam	PHYSICAL	14.661583019006
[PROJECTOR] after difficulty dam	14.661583019006
[PROJECTOR] res	0	1	 on dam	14.661583019006
[PROJECTOR] after resists dam	14.661583019006
[PROJECTOR] after flat damage armor	14.661583019006	0
[PROJECTOR] final dam after static checks	14.661583019006
[PROJECTOR] final dam after hooks and callbacks	14.661583019006
[ATTACK] staff accuracy bonus	41	0	=	1.82
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#26 physical#LAST#, #WHITE#15 physical#LAST#, #WHITE#33 physical#LAST#, #WHITE#15 physical#LAST# (#RED##{bold}#88#LAST##{normal}# total damage).
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#27 physical#LAST#, #WHITE#15 physical#LAST#, #WHITE#34 physical#LAST#, #WHITE#15 physical#LAST# (#RED##{bold}#90#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 8311
[Actor:move]	3829	player	move from	29	7	to	29	8
[LOG]	
[LOG]	Game Turn 8322
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	1	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	78	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	78
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	78
[ATTACK] after mult	78
[PROJECTOR] starting dam	PHYSICAL	78
[PROJECTOR] after difficulty dam	78
[PROJECTOR] res	0	1	 on dam	78
[PROJECTOR] after resists dam	78
[PROJECTOR] after flat damage armor	78	0
[PROJECTOR] final dam after static checks	78
[PROJECTOR] final dam after hooks and callbacks	78
[Actor:move]	3829	player	move from	29	8	to	29	8
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#78 physical#LAST# damage.
[LOG]	#00ff00##UID:43:0#Talent Block is ready to use.
[LOG]	
[LOG]	Game Turn 8333
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	1	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	62	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	62
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	62
[ATTACK] after mult	62
[PROJECTOR] starting dam	PHYSICAL	62
[PROJECTOR] after difficulty dam	62
[PROJECTOR] res	0	1	 on dam	62
[PROJECTOR] after resists dam	62
[PROJECTOR] after flat damage armor	62	0
[PROJECTOR] final dam after static checks	62
[PROJECTOR] final dam after hooks and callbacks	62
[LOG]	#F53CBE#Training Dummy is being stalked by #UID:3829:0##fbd578#player#LAST#!
[Actor:move]	3829	player	move from	29	8	to	29	8
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#62 physical#LAST# damage.
[LOG]	
[LOG]	Game Turn 8344
[Actor:move]	3829	player	move from	29	8	to	29	7
[LOG]	
[LOG]	Game Turn 8355
[LOG]	
[LOG]	Game Turn 8366
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	
[LOG]	Game Turn 8377
[LOG]	
[LOG]	Game Turn 8388
[LOG]	
[LOG]	Game Turn 8399
[LOG]	
[LOG]	Game Turn 8410
[LOG]	
[LOG]	Game Turn 8421
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	
[LOG]	Game Turn 8432
[LOG]	
[LOG]	Game Turn 8443
table: 0x11b258d0	normal
Using cached font	/data/font/Salsa-Mono.ttf	16
Server latency	57
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	49	0.42630937524186	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	49	0.42630937524186	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	59	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	59
[PHYS CRIT %] axe accuracy bonus	49	0	=	12.25
[PHYS CRIT %]	22.15
[ATTACK] after crit	88.5
[ATTACK] after mult	37.728379708905
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	37.728379708905
[PROJECTOR] after difficulty dam	37.728379708905
[PROJECTOR] res	0	1	 on dam	37.728379708905
[PROJECTOR] after resists dam	37.728379708905
[PROJECTOR] after flat damage armor	37.728379708905	0
[PROJECTOR] final dam after static checks	37.728379708905
[PROJECTOR] final dam after hooks and callbacks	37.728379708905
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	31.453837823417	0	49	0.42630937524186	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.453837823417	0	49	0.42630937524186	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	34	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	34
[PHYS CRIT %]	7.9
[ATTACK] after crit	34
[ATTACK] after mult	14.494518758223
[PROJECTOR] starting dam	PHYSICAL	14.494518758223
[PROJECTOR] after difficulty dam	14.494518758223
[PROJECTOR] res	0	1	 on dam	14.494518758223
[PROJECTOR] after resists dam	14.494518758223
[PROJECTOR] after flat damage armor	14.494518758223	0
[PROJECTOR] final dam after static checks	14.494518758223
[PROJECTOR] final dam after hooks and callbacks	14.494518758223
[ATTACK] staff accuracy bonus	49	0	=	1.98
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	49	0.42630937524186	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	49	0.42630937524186	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	81	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	81
[PHYS CRIT %] axe accuracy bonus	49	0	=	12.25
[PHYS CRIT %]	22.15
[ATTACK] after crit	121.5
[ATTACK] after mult	51.796589091886
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	51.796589091886
[PROJECTOR] after difficulty dam	51.796589091886
[PROJECTOR] res	0	1	 on dam	51.796589091886
[PROJECTOR] after resists dam	51.796589091886
[PROJECTOR] after flat damage armor	51.796589091886	0
[PROJECTOR] final dam after static checks	51.796589091886
[PROJECTOR] final dam after hooks and callbacks	51.796589091886
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	31.453837823417	0	49	0.42630937524186	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.453837823417	0	49	0.42630937524186	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	37	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	37
[PHYS CRIT %]	7.9
[ATTACK] after crit	37
[ATTACK] after mult	15.773446883949
[PROJECTOR] starting dam	PHYSICAL	15.773446883949
[PROJECTOR] after difficulty dam	15.773446883949
[PROJECTOR] res	0	1	 on dam	15.773446883949
[PROJECTOR] after resists dam	15.773446883949
[PROJECTOR] after flat damage armor	15.773446883949	0
[PROJECTOR] final dam after static checks	15.773446883949
[PROJECTOR] final dam after hooks and callbacks	15.773446883949
[ATTACK] staff accuracy bonus	49	0	=	1.98
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	49	0.42630937524186	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	49	0.42630937524186	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	58	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	58
[PHYS CRIT %] axe accuracy bonus	49	0	=	12.25
[PHYS CRIT %]	22.15
[ATTACK] after crit	58
[ATTACK] after mult	24.725943764028
[PROJECTOR] starting dam	PHYSICAL	24.725943764028
[PROJECTOR] after difficulty dam	24.725943764028
[PROJECTOR] res	0	1	 on dam	24.725943764028
[PROJECTOR] after resists dam	24.725943764028
[PROJECTOR] after flat damage armor	24.725943764028	0
[PROJECTOR] final dam after static checks	24.725943764028
[PROJECTOR] final dam after hooks and callbacks	24.725943764028
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	31.453837823417	0	49	0.42630937524186	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.453837823417	0	49	0.42630937524186	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	36	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	36
[PHYS CRIT %]	7.9
[ATTACK] after crit	36
[ATTACK] after mult	15.347137508707
[PROJECTOR] starting dam	PHYSICAL	15.347137508707
[PROJECTOR] after difficulty dam	15.347137508707
[PROJECTOR] res	0	1	 on dam	15.347137508707
[PROJECTOR] after resists dam	15.347137508707
[PROJECTOR] after flat damage armor	15.347137508707	0
[PROJECTOR] final dam after static checks	15.347137508707
[PROJECTOR] final dam after hooks and callbacks	15.347137508707
[ATTACK] staff accuracy bonus	49	0	=	1.98
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	49	0.42630937524186	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	49	0.42630937524186	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	80	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	80
[PHYS CRIT %] axe accuracy bonus	49	0	=	12.25
[PHYS CRIT %]	22.15
[ATTACK] after crit	120
[ATTACK] after mult	51.157125029023
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	51.157125029023
[PROJECTOR] after difficulty dam	51.157125029023
[PROJECTOR] res	0	1	 on dam	51.157125029023
[PROJECTOR] after resists dam	51.157125029023
[PROJECTOR] after flat damage armor	51.157125029023	0
[PROJECTOR] final dam after static checks	51.157125029023
[PROJECTOR] final dam after hooks and callbacks	51.157125029023
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	31.453837823417	0	49	0.42630937524186	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.453837823417	0	49	0.42630937524186	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	31	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	31
[PHYS CRIT %]	7.9
[ATTACK] after crit	31
[ATTACK] after mult	13.215590632498
[PROJECTOR] starting dam	PHYSICAL	13.215590632498
[PROJECTOR] after difficulty dam	13.215590632498
[PROJECTOR] res	0	1	 on dam	13.215590632498
[PROJECTOR] after resists dam	13.215590632498
[PROJECTOR] after flat damage armor	13.215590632498	0
[PROJECTOR] final dam after static checks	13.215590632498
[PROJECTOR] final dam after hooks and callbacks	13.215590632498
[ATTACK] staff accuracy bonus	49	0	=	1.98
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #{bold}##WHITE#38 physical#{normal}##LAST#, #WHITE#14 physical#LAST#, #{bold}##WHITE#52 physical#{normal}##LAST#, #WHITE#16 physical#LAST#, #WHITE#25 physical#LAST#, #WHITE#15 physical#LAST#, #{bold}##WHITE#51 physical#{normal}##LAST#, #WHITE#13 physical#LAST# (#RED##{bold}#224#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 8454
[LOG]	Player uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	52	1.802501892931	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	52	1.802501892931	vs. armor/def	0	0
checkHit	52	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	72	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	52	0	=	13
[PHYS CRIT %]	22.9
[ATTACK] after crit	72
[ATTACK] after mult	129.78013629103
[PROJECTOR] starting dam	PHYSICAL	129.78013629103
[PROJECTOR] after difficulty dam	129.78013629103
[PROJECTOR] res	0	1	 on dam	129.78013629103
[PROJECTOR] after resists dam	129.78013629103
[PROJECTOR] after flat damage armor	129.78013629103	0
[PROJECTOR] final dam after static checks	129.78013629103
[PROJECTOR] final dam after hooks and callbacks	129.78013629103
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	31.453837823417	0	52	1.802501892931	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.453837823417	0	52	1.802501892931	vs. armor/def	0	0
checkHit	52	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	35	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	7.9
[ATTACK] after crit	35
[ATTACK] after mult	63.087566252585
[PROJECTOR] starting dam	PHYSICAL	63.087566252585
[PROJECTOR] after difficulty dam	63.087566252585
[PROJECTOR] res	0	1	 on dam	63.087566252585
[PROJECTOR] after resists dam	63.087566252585
[PROJECTOR] after flat damage armor	63.087566252585	0
[PROJECTOR] final dam after static checks	63.087566252585
[PROJECTOR] final dam after hooks and callbacks	63.087566252585
[ATTACK] staff accuracy bonus	52	0	=	2.04
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#130 physical#LAST#, #WHITE#63 physical#LAST# (#RED##{bold}#193#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 8465
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	1.2043983785998	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	1.2043983785998	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	76	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	76
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	76
[ATTACK] after mult	91.534276773582
[PROJECTOR] starting dam	PHYSICAL	91.534276773582
[PROJECTOR] after difficulty dam	91.534276773582
[PROJECTOR] res	0	1	 on dam	91.534276773582
[PROJECTOR] after resists dam	91.534276773582
[PROJECTOR] after flat damage armor	91.534276773582	0
[PROJECTOR] final dam after static checks	91.534276773582
[PROJECTOR] final dam after hooks and callbacks	91.534276773582
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.94862854665251	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.94862854665251	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	56	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	56
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	84
[ATTACK] after mult	79.684797918811
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	79.684797918811
[PROJECTOR] after difficulty dam	79.684797918811
[PROJECTOR] res	0	1	 on dam	79.684797918811
[PROJECTOR] after resists dam	79.684797918811
[PROJECTOR] after flat damage armor	79.684797918811	0
[PROJECTOR] final dam after static checks	79.684797918811
[PROJECTOR] final dam after hooks and callbacks	79.684797918811
[Actor:move]	3829	player	move from	29	7	to	29	7
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#92 physical#LAST# damage.
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #{bold}##WHITE#80 physical#{normal}##LAST# damage.
[LOG]	
[LOG]	Game Turn 8476
[LOG]	Player uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Training Dummy has been harassed.
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	0.69703498875989	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	0.69703498875989	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	75	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	75
[ATTACK] after mult	52.277624156992
[PROJECTOR] starting dam	PHYSICAL	52.277624156992
[PROJECTOR] after difficulty dam	52.277624156992
[PROJECTOR] res	0	1	 on dam	52.277624156992
[PROJECTOR] after resists dam	52.277624156992
[PROJECTOR] after flat damage armor	52.277624156992	0
[PROJECTOR] final dam after static checks	52.277624156992
[PROJECTOR] final dam after hooks and callbacks	52.277624156992
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	31.453837823417	0	55	0.69703498875989	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.453837823417	0	55	0.69703498875989	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	32	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	7.9
[ATTACK] after crit	32
[ATTACK] after mult	22.305119640317
[PROJECTOR] starting dam	PHYSICAL	22.305119640317
[PROJECTOR] after difficulty dam	22.305119640317
[PROJECTOR] res	0	1	 on dam	22.305119640317
[PROJECTOR] after resists dam	22.305119640317
[PROJECTOR] after flat damage armor	22.305119640317	0
[PROJECTOR] final dam after static checks	22.305119640317
[PROJECTOR] final dam after hooks and callbacks	22.305119640317
[ATTACK] staff accuracy bonus	55	0	=	2.1
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	0.69703498875989	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	0.69703498875989	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	65	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	65
[ATTACK] after mult	45.307274269393
[PROJECTOR] starting dam	PHYSICAL	45.307274269393
[PROJECTOR] after difficulty dam	45.307274269393
[PROJECTOR] res	0	1	 on dam	45.307274269393
[PROJECTOR] after resists dam	45.307274269393
[PROJECTOR] after flat damage armor	45.307274269393	0
[PROJECTOR] final dam after static checks	45.307274269393
[PROJECTOR] final dam after hooks and callbacks	45.307274269393
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	31.453837823417	0	55	0.69703498875989	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.453837823417	0	55	0.69703498875989	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	31	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	31
[PHYS CRIT %]	7.9
[ATTACK] after crit	31
[ATTACK] after mult	21.608084651557
[PROJECTOR] starting dam	PHYSICAL	21.608084651557
[PROJECTOR] after difficulty dam	21.608084651557
[PROJECTOR] res	0	1	 on dam	21.608084651557
[PROJECTOR] after resists dam	21.608084651557
[PROJECTOR] after flat damage armor	21.608084651557	0
[PROJECTOR] final dam after static checks	21.608084651557
[PROJECTOR] final dam after hooks and callbacks	21.608084651557
[ATTACK] staff accuracy bonus	55	0	=	2.1
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#52 physical#LAST#, #WHITE#22 physical#LAST#, #WHITE#45 physical#LAST#, #WHITE#22 physical#LAST# (#RED##{bold}#141#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 8487
[LOG]	Player uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.58309263782046	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.58309263782046	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	63	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	63
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	63
[ATTACK] after mult	36.734836182689
[PROJECTOR] starting dam	PHYSICAL	36.734836182689
[PROJECTOR] after difficulty dam	36.734836182689
[PROJECTOR] res	0	1	 on dam	36.734836182689
[PROJECTOR] after resists dam	36.734836182689
[PROJECTOR] after flat damage armor	36.734836182689	0
[PROJECTOR] final dam after static checks	36.734836182689
[PROJECTOR] final dam after hooks and callbacks	36.734836182689
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	1.1322580174411	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	1.1322580174411	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	66	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	99
[ATTACK] after mult	112.09354372667
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	112.09354372667
[PROJECTOR] after difficulty dam	112.09354372667
[PROJECTOR] res	0	1	 on dam	112.09354372667
[PROJECTOR] after resists dam	112.09354372667
[PROJECTOR] after flat damage armor	112.09354372667	0
[PROJECTOR] final dam after static checks	112.09354372667
[PROJECTOR] final dam after hooks and callbacks	112.09354372667
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	0.70227582756442	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	0.70227582756442	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	55	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	55
[ATTACK] after mult	38.625170516043
[PROJECTOR] starting dam	PHYSICAL	38.625170516043
[PROJECTOR] after difficulty dam	38.625170516043
[PROJECTOR] res	0	1	 on dam	38.625170516043
[PROJECTOR] after resists dam	38.625170516043
[PROJECTOR] after flat damage armor	38.625170516043	0
[PROJECTOR] final dam after static checks	38.625170516043
[PROJECTOR] final dam after hooks and callbacks	38.625170516043
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.94010257532685	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.94010257532685	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	59	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	59
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	59
[ATTACK] after mult	55.466051944284
[PROJECTOR] starting dam	PHYSICAL	55.466051944284
[PROJECTOR] after difficulty dam	55.466051944284
[PROJECTOR] res	0	1	 on dam	55.466051944284
[PROJECTOR] after resists dam	55.466051944284
[PROJECTOR] after flat damage armor	55.466051944284	0
[PROJECTOR] final dam after static checks	55.466051944284
[PROJECTOR] final dam after hooks and callbacks	55.466051944284
[Actor:move]	3829	player	(forced) move from	29	7	to	29	6
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #{bold}##WHITE#112 physical#{normal}##LAST#, #WHITE#39 physical#LAST# (#RED##{bold}#151#LAST##{normal}# total damage).
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#37 physical#LAST#, #WHITE#55 physical#LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 8498
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	steel dagger (Misfortune)	iron battleaxe (Shrouds)	::	OFFHAND	OFFHAND
fight: 	steel dagger (Misfortune)	iron mail armour	::	nil	OFFHAND
fight: 	steel dagger (Misfortune)	brass lantern	::	nil	OFFHAND
fight: 	steel dagger (Misfortune)	iron shield	::	nil	OFFHAND
fight: 	steel dagger (Misfortune)	iron battleaxe (Shrouds)	::	OFFHAND	OFFHAND
fight: 	steel dagger (Misfortune)	iron mail armour	::	nil	OFFHAND
fight: 	steel dagger (Misfortune)	brass lantern	::	nil	OFFHAND
fight: 	steel dagger (Misfortune)	iron shield	::	nil	OFFHAND
fight: 	steel dagger (Misfortune)	iron battleaxe (Shrouds)	::	OFFHAND	OFFHAND
fight: 	steel dagger (Misfortune)	iron mail armour	::	nil	OFFHAND
fight: 	steel dagger (Misfortune)	brass lantern	::	nil	OFFHAND
Loading tile	player/ogre_male/left_hand_03_02.png
[LOG]	Player wears (replacing #FFFFFF##UID:3817:0#iron shield (0 def, 2 armour, 10-11 power, 16.5 block)#LAST#): #FFFFFF##UID:3812:0#steel dagger (Misfortune) (14-18 power, 6 apr)#LAST#.
Loading tile from tileset	/data/gfx/effects/curse_of_misfortune.png
[LOG]	Training Dummy is no longer harassed.
[LOG]	
[LOG]	Game Turn 8509
[LOG]	
[LOG]	Game Turn 8520
[LOG]	
[LOG]	Game Turn 8531
[LOG]	#00ff00##UID:1239:0#Talent Harass Prey is ready to use.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	
[LOG]	Game Turn 8542
[LOG]	
[LOG]	Game Turn 8553
[LOG]	
[LOG]	Game Turn 8564
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	
[LOG]	Game Turn 8575
[LOG]	
[LOG]	Game Turn 8586
[LOG]	
[LOG]	Game Turn 8597
[LOG]	
[LOG]	Game Turn 8608
[LOG]	
[LOG]	Game Turn 8619
[LOG]	
[LOG]	Game Turn 8630
[LOG]	
[LOG]	Game Turn 8641
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	
[LOG]	Game Turn 8652
table: 0x11b258d0	normal
Using cached font	/data/font/Salsa-Mono.ttf	16
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	49	1.0681327928666	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	49	1.0681327928666	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	70	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	49	0	=	12.25
[PHYS CRIT %]	22.15
[ATTACK] after crit	70
[ATTACK] after mult	74.769295500661
[PROJECTOR] starting dam	PHYSICAL	74.769295500661
[PROJECTOR] after difficulty dam	74.769295500661
[PROJECTOR] res	0	1	 on dam	74.769295500661
[PROJECTOR] after resists dam	74.769295500661
[PROJECTOR] after flat damage armor	74.769295500661	0
[PROJECTOR] final dam after static checks	74.769295500661
[PROJECTOR] final dam after hooks and callbacks	74.769295500661
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	49	0.53406639643329	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	49	0.53406639643329	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	35	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	35
[PHYS CRIT %] axe accuracy bonus	49	0	=	12.25
[PHYS CRIT %]	22.65
[ATTACK] after crit	35
[ATTACK] after mult	18.692323875165
[PROJECTOR] starting dam	PHYSICAL	18.692323875165
[PROJECTOR] after difficulty dam	18.692323875165
[PROJECTOR] res	0	1	 on dam	18.692323875165
[PROJECTOR] after resists dam	18.692323875165
[PROJECTOR] after flat damage armor	18.692323875165	0
[PROJECTOR] final dam after static checks	18.692323875165
[PROJECTOR] final dam after hooks and callbacks	18.692323875165
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.92518446965282	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.92518446965282	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	83	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	83
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	83
[ATTACK] after mult	76.790310981184
[PROJECTOR] starting dam	PHYSICAL	76.790310981184
[PROJECTOR] after difficulty dam	76.790310981184
[PROJECTOR] res	0	1	 on dam	76.790310981184
[PROJECTOR] after resists dam	76.790310981184
[PROJECTOR] after flat damage armor	76.790310981184	0
[PROJECTOR] final dam after static checks	76.790310981184
[PROJECTOR] final dam after hooks and callbacks	76.790310981184
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	41	0.46259223482641	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	41	0.46259223482641	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	40	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	40
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	40
[ATTACK] after mult	18.503689393056
[PROJECTOR] starting dam	PHYSICAL	18.503689393056
[PROJECTOR] after difficulty dam	18.503689393056
[PROJECTOR] res	0	1	 on dam	18.503689393056
[PROJECTOR] after resists dam	18.503689393056
[PROJECTOR] after flat damage armor	18.503689393056	0
[PROJECTOR] final dam after static checks	18.503689393056
[PROJECTOR] final dam after hooks and callbacks	18.503689393056
[Actor:move]	3829	player	move from	29	6	to	29	6
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#75 physical#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#93#LAST##{normal}# total damage).
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#77 physical#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 8663
[LOG]	Player uses #{bold}##RED#Slash.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	52	1.7168826646843	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	52	1.7168826646843	vs. armor/def	0	0
checkHit	52	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	62	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	62
[PHYS CRIT %] axe accuracy bonus	52	0	=	13
[PHYS CRIT %]	22.9
[ATTACK] after crit	62
[ATTACK] after mult	106.44672521043
[PROJECTOR] starting dam	PHYSICAL	106.44672521043
[PROJECTOR] after difficulty dam	106.44672521043
[PROJECTOR] res	0	1	 on dam	106.44672521043
[PROJECTOR] after resists dam	106.44672521043
[PROJECTOR] after flat damage armor	106.44672521043	0
[PROJECTOR] final dam after static checks	106.44672521043
[PROJECTOR] final dam after hooks and callbacks	106.44672521043
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	52	0.85844133234216	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	52	0.85844133234216	vs. armor/def	0	0
checkHit	52	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	36	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	52	0	=	13
[PHYS CRIT %]	23.4
[ATTACK] after crit	36
[ATTACK] after mult	30.903887964318
[PROJECTOR] starting dam	PHYSICAL	30.903887964318
[PROJECTOR] after difficulty dam	30.903887964318
[PROJECTOR] res	0	1	 on dam	30.903887964318
[PROJECTOR] after resists dam	30.903887964318
[PROJECTOR] after flat damage armor	30.903887964318	0
[PROJECTOR] final dam after static checks	30.903887964318
[PROJECTOR] final dam after hooks and callbacks	30.903887964318
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.92465049676597	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.92465049676597	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	60	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	60
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	60
[ATTACK] after mult	55.479029805958
[PROJECTOR] starting dam	PHYSICAL	55.479029805958
[PROJECTOR] after difficulty dam	55.479029805958
[PROJECTOR] res	0	1	 on dam	55.479029805958
[PROJECTOR] after resists dam	55.479029805958
[PROJECTOR] after flat damage armor	55.479029805958	0
[PROJECTOR] final dam after static checks	55.479029805958
[PROJECTOR] final dam after hooks and callbacks	55.479029805958
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	41	0.46232524838298	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	41	0.46232524838298	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	36	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	36
[ATTACK] after mult	16.643708941787
[PROJECTOR] starting dam	PHYSICAL	16.643708941787
[PROJECTOR] after difficulty dam	16.643708941787
[PROJECTOR] res	0	1	 on dam	16.643708941787
[PROJECTOR] after resists dam	16.643708941787
[PROJECTOR] after flat damage armor	16.643708941787	0
[PROJECTOR] final dam after static checks	16.643708941787
[PROJECTOR] final dam after hooks and callbacks	16.643708941787
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#106 physical#LAST#, #WHITE#31 physical#LAST# (#RED##{bold}#137#LAST##{normal}# total damage).
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#55 physical#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#72#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 8674
[LOG]	Player uses #{bold}##RED#Frenzy.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	0.42931562834288	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	0.42931562834288	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	70	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	70
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	70
[ATTACK] after mult	30.052093984002
[PROJECTOR] starting dam	PHYSICAL	30.052093984002
[PROJECTOR] after difficulty dam	30.052093984002
[PROJECTOR] res	0	1	 on dam	30.052093984002
[PROJECTOR] after resists dam	30.052093984002
[PROJECTOR] after flat damage armor	30.052093984002	0
[PROJECTOR] final dam after static checks	30.052093984002
[PROJECTOR] final dam after hooks and callbacks	30.052093984002
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	55	0.21465781417144	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	55	0.21465781417144	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	41
[ATTACK] after mult	8.800970381029
[PROJECTOR] starting dam	PHYSICAL	8.800970381029
[PROJECTOR] after difficulty dam	8.800970381029
[PROJECTOR] res	0	1	 on dam	8.800970381029
[PROJECTOR] after resists dam	8.800970381029
[PROJECTOR] after flat damage armor	8.800970381029	0
[PROJECTOR] final dam after static checks	8.800970381029
[PROJECTOR] final dam after hooks and callbacks	8.800970381029
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.92196499846304	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.92196499846304	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	69	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	69
[ATTACK] after mult	63.61558489395
[PROJECTOR] starting dam	PHYSICAL	63.61558489395
[PROJECTOR] after difficulty dam	63.61558489395
[PROJECTOR] res	0	1	 on dam	63.61558489395
[PROJECTOR] after resists dam	63.61558489395
[PROJECTOR] after flat damage armor	63.61558489395	0
[PROJECTOR] final dam after static checks	63.61558489395
[PROJECTOR] final dam after hooks and callbacks	63.61558489395
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	41	0.46098249923152	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	41	0.46098249923152	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	41
[ATTACK] after mult	18.900282468492
[PROJECTOR] starting dam	PHYSICAL	18.900282468492
[PROJECTOR] after difficulty dam	18.900282468492
[PROJECTOR] res	0	1	 on dam	18.900282468492
[PROJECTOR] after resists dam	18.900282468492
[PROJECTOR] after flat damage armor	18.900282468492	0
[PROJECTOR] final dam after static checks	18.900282468492
[PROJECTOR] final dam after hooks and callbacks	18.900282468492
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	0.42931562834288	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	0.42931562834288	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	65	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	97.5
[ATTACK] after mult	41.858273763431
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	41.858273763431
[PROJECTOR] after difficulty dam	41.858273763431
[PROJECTOR] res	0	1	 on dam	41.858273763431
[PROJECTOR] after resists dam	41.858273763431
[PROJECTOR] after flat damage armor	41.858273763431	0
[PROJECTOR] final dam after static checks	41.858273763431
[PROJECTOR] final dam after hooks and callbacks	41.858273763431
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	55	0.21465781417144	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	55	0.21465781417144	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	37	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	37
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	37
[ATTACK] after mult	7.9423391243433
[PROJECTOR] starting dam	PHYSICAL	7.9423391243433
[PROJECTOR] after difficulty dam	7.9423391243433
[PROJECTOR] res	0	1	 on dam	7.9423391243433
[PROJECTOR] after resists dam	7.9423391243433
[PROJECTOR] after flat damage armor	7.9423391243433	0
[PROJECTOR] final dam after static checks	7.9423391243433
[PROJECTOR] final dam after hooks and callbacks	7.9423391243433
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.92196499846304	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.92196499846304	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	61
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	61
[ATTACK] after mult	56.239864906246
[PROJECTOR] starting dam	PHYSICAL	56.239864906246
[PROJECTOR] after difficulty dam	56.239864906246
[PROJECTOR] res	0	1	 on dam	56.239864906246
[PROJECTOR] after resists dam	56.239864906246
[PROJECTOR] after flat damage armor	56.239864906246	0
[PROJECTOR] final dam after static checks	56.239864906246
[PROJECTOR] final dam after hooks and callbacks	56.239864906246
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	41	0.46098249923152	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	41	0.46098249923152	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	39	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	39
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	39
[ATTACK] after mult	17.978317470029
[PROJECTOR] starting dam	PHYSICAL	17.978317470029
[PROJECTOR] after difficulty dam	17.978317470029
[PROJECTOR] res	0	1	 on dam	17.978317470029
[PROJECTOR] after resists dam	17.978317470029
[PROJECTOR] after flat damage armor	17.978317470029	0
[PROJECTOR] final dam after static checks	17.978317470029
[PROJECTOR] final dam after hooks and callbacks	17.978317470029
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	0.42931562834288	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	0.42931562834288	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	66	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	66
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	66
[ATTACK] after mult	28.33483147063
[PROJECTOR] starting dam	PHYSICAL	28.33483147063
[PROJECTOR] after difficulty dam	28.33483147063
[PROJECTOR] res	0	1	 on dam	28.33483147063
[PROJECTOR] after resists dam	28.33483147063
[PROJECTOR] after flat damage armor	28.33483147063	0
[PROJECTOR] final dam after static checks	28.33483147063
[PROJECTOR] final dam after hooks and callbacks	28.33483147063
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	55	0.21465781417144	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	55	0.21465781417144	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	43	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	43
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	64.5
[ATTACK] after mult	13.845429014058
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	13.845429014058
[PROJECTOR] after difficulty dam	13.845429014058
[PROJECTOR] res	0	1	 on dam	13.845429014058
[PROJECTOR] after resists dam	13.845429014058
[PROJECTOR] after flat damage armor	13.845429014058	0
[PROJECTOR] final dam after static checks	13.845429014058
[PROJECTOR] final dam after hooks and callbacks	13.845429014058
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.92196499846304	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.92196499846304	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	73	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	73
[ATTACK] after mult	67.303444887802
[PROJECTOR] starting dam	PHYSICAL	67.303444887802
[PROJECTOR] after difficulty dam	67.303444887802
[PROJECTOR] res	0	1	 on dam	67.303444887802
[PROJECTOR] after resists dam	67.303444887802
[PROJECTOR] after flat damage armor	67.303444887802	0
[PROJECTOR] final dam after static checks	67.303444887802
[PROJECTOR] final dam after hooks and callbacks	67.303444887802
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	41	0.46098249923152	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	41	0.46098249923152	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	37	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	37
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	37
[ATTACK] after mult	17.056352471566
[PROJECTOR] starting dam	PHYSICAL	17.056352471566
[PROJECTOR] after difficulty dam	17.056352471566
[PROJECTOR] res	0	1	 on dam	17.056352471566
[PROJECTOR] after resists dam	17.056352471566
[PROJECTOR] after flat damage armor	17.056352471566	0
[PROJECTOR] final dam after static checks	17.056352471566
[PROJECTOR] final dam after hooks and callbacks	17.056352471566
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	0.42931562834288	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	0.42931562834288	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	65	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	65
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	65
[ATTACK] after mult	27.905515842287
[PROJECTOR] starting dam	PHYSICAL	27.905515842287
[PROJECTOR] after difficulty dam	27.905515842287
[PROJECTOR] res	0	1	 on dam	27.905515842287
[PROJECTOR] after resists dam	27.905515842287
[PROJECTOR] after flat damage armor	27.905515842287	0
[PROJECTOR] final dam after static checks	27.905515842287
[PROJECTOR] final dam after hooks and callbacks	27.905515842287
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	55	0.21465781417144	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	55	0.21465781417144	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	34	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	34
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	34
[ATTACK] after mult	7.2983656818289
[PROJECTOR] starting dam	PHYSICAL	7.2983656818289
[PROJECTOR] after difficulty dam	7.2983656818289
[PROJECTOR] res	0	1	 on dam	7.2983656818289
[PROJECTOR] after resists dam	7.2983656818289
[PROJECTOR] after flat damage armor	7.2983656818289	0
[PROJECTOR] final dam after static checks	7.2983656818289
[PROJECTOR] final dam after hooks and callbacks	7.2983656818289
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.92196499846304	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.92196499846304	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	72	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	72
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	72
[ATTACK] after mult	66.381479889339
[PROJECTOR] starting dam	PHYSICAL	66.381479889339
[PROJECTOR] after difficulty dam	66.381479889339
[PROJECTOR] res	0	1	 on dam	66.381479889339
[PROJECTOR] after resists dam	66.381479889339
[PROJECTOR] after flat damage armor	66.381479889339	0
[PROJECTOR] final dam after static checks	66.381479889339
[PROJECTOR] final dam after hooks and callbacks	66.381479889339
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	41	0.46098249923152	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	41	0.46098249923152	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	42	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	42
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	42
[ATTACK] after mult	19.361264967724
[PROJECTOR] starting dam	PHYSICAL	19.361264967724
[PROJECTOR] after difficulty dam	19.361264967724
[PROJECTOR] res	0	1	 on dam	19.361264967724
[PROJECTOR] after resists dam	19.361264967724
[PROJECTOR] after flat damage armor	19.361264967724	0
[PROJECTOR] final dam after static checks	19.361264967724
[PROJECTOR] final dam after hooks and callbacks	19.361264967724
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#30 physical#LAST#, #WHITE#9 physical#LAST#, #{bold}##WHITE#42 physical#{normal}##LAST#, #WHITE#8 physical#LAST#, #WHITE#28 physical#LAST#, #{bold}##WHITE#14 physical#{normal}##LAST#, #WHITE#28 physical#LAST#, #WHITE#7 physical#LAST# (#RED##{bold}#166#LAST##{normal}# total damage).
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#64 physical#LAST#, #WHITE#19 physical#LAST#, #WHITE#56 physical#LAST#, #WHITE#18 physical#LAST#, #WHITE#67 physical#LAST#, #WHITE#17 physical#LAST#, #WHITE#66 physical#LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#327#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 8685
[LOG]	Player uses #{bold}##RED#Harass Prey.#{normal}##LAST#
[LOG]	Training Dummy has been harassed.
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	0.6330300085657	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	0.6330300085657	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	55	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	55
[ATTACK] after mult	34.816650471113
[PROJECTOR] starting dam	PHYSICAL	34.816650471113
[PROJECTOR] after difficulty dam	34.816650471113
[PROJECTOR] res	0	1	 on dam	34.816650471113
[PROJECTOR] after resists dam	34.816650471113
[PROJECTOR] after flat damage armor	34.816650471113	0
[PROJECTOR] final dam after static checks	34.816650471113
[PROJECTOR] final dam after hooks and callbacks	34.816650471113
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	55	0.31651500428285	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	55	0.31651500428285	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	41
[ATTACK] after mult	12.977115175597
[PROJECTOR] starting dam	PHYSICAL	12.977115175597
[PROJECTOR] after difficulty dam	12.977115175597
[PROJECTOR] res	0	1	 on dam	12.977115175597
[PROJECTOR] after resists dam	12.977115175597
[PROJECTOR] after flat damage armor	12.977115175597	0
[PROJECTOR] final dam after static checks	12.977115175597
[PROJECTOR] final dam after hooks and callbacks	12.977115175597
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.92015241703345	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.92015241703345	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	55	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	55
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	55
[ATTACK] after mult	50.60838293684
[PROJECTOR] starting dam	PHYSICAL	50.60838293684
[PROJECTOR] after difficulty dam	50.60838293684
[PROJECTOR] res	0	1	 on dam	50.60838293684
[PROJECTOR] after resists dam	50.60838293684
[PROJECTOR] after flat damage armor	50.60838293684	0
[PROJECTOR] final dam after static checks	50.60838293684
[PROJECTOR] final dam after hooks and callbacks	50.60838293684
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	41	0.46007620851673	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	41	0.46007620851673	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	37	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	37
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	37
[ATTACK] after mult	17.022819715119
[PROJECTOR] starting dam	PHYSICAL	17.022819715119
[PROJECTOR] after difficulty dam	17.022819715119
[PROJECTOR] res	0	1	 on dam	17.022819715119
[PROJECTOR] after resists dam	17.022819715119
[PROJECTOR] after flat damage armor	17.022819715119	0
[PROJECTOR] final dam after static checks	17.022819715119
[PROJECTOR] final dam after hooks and callbacks	17.022819715119
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	0.6330300085657	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	0.6330300085657	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	69	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	69
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	103.5
[ATTACK] after mult	65.518605886549
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	65.518605886549
[PROJECTOR] after difficulty dam	65.518605886549
[PROJECTOR] res	0	1	 on dam	65.518605886549
[PROJECTOR] after resists dam	65.518605886549
[PROJECTOR] after flat damage armor	65.518605886549	0
[PROJECTOR] final dam after static checks	65.518605886549
[PROJECTOR] final dam after hooks and callbacks	65.518605886549
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	55	0.31651500428285	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	55	0.31651500428285	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	43	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	43
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	64.5
[ATTACK] after mult	20.415217776244
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	20.415217776244
[PROJECTOR] after difficulty dam	20.415217776244
[PROJECTOR] res	0	1	 on dam	20.415217776244
[PROJECTOR] after resists dam	20.415217776244
[PROJECTOR] after flat damage armor	20.415217776244	0
[PROJECTOR] final dam after static checks	20.415217776244
[PROJECTOR] final dam after hooks and callbacks	20.415217776244
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.92015241703345	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.92015241703345	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	75	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	75
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	75
[ATTACK] after mult	69.011431277509
[PROJECTOR] starting dam	PHYSICAL	69.011431277509
[PROJECTOR] after difficulty dam	69.011431277509
[PROJECTOR] res	0	1	 on dam	69.011431277509
[PROJECTOR] after resists dam	69.011431277509
[PROJECTOR] after flat damage armor	69.011431277509	0
[PROJECTOR] final dam after static checks	69.011431277509
[PROJECTOR] final dam after hooks and callbacks	69.011431277509
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	41	0.46007620851673	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	41	0.46007620851673	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	38	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	38
[ATTACK] after mult	17.482895923636
[PROJECTOR] starting dam	PHYSICAL	17.482895923636
[PROJECTOR] after difficulty dam	17.482895923636
[PROJECTOR] res	0	1	 on dam	17.482895923636
[PROJECTOR] after resists dam	17.482895923636
[PROJECTOR] after flat damage armor	17.482895923636	0
[PROJECTOR] final dam after static checks	17.482895923636
[PROJECTOR] final dam after hooks and callbacks	17.482895923636
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#35 physical#LAST#, #WHITE#13 physical#LAST#, #{bold}##WHITE#66 physical#{normal}##LAST#, #{bold}##WHITE#20 physical#{normal}##LAST# (#RED##{bold}#134#LAST##{normal}# total damage).
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#51 physical#LAST#, #WHITE#17 physical#LAST#, #WHITE#69 physical#LAST#, #WHITE#17 physical#LAST# (#RED##{bold}#154#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 8696
[LOG]	Player uses #{bold}##RED#Reckless Charge.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.52682447338943	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.52682447338943	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	71	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	71
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	71
[ATTACK] after mult	37.404537610649
[PROJECTOR] starting dam	PHYSICAL	37.404537610649
[PROJECTOR] after difficulty dam	37.404537610649
[PROJECTOR] res	0	1	 on dam	37.404537610649
[PROJECTOR] after resists dam	37.404537610649
[PROJECTOR] after flat damage armor	37.404537610649	0
[PROJECTOR] final dam after static checks	37.404537610649
[PROJECTOR] final dam after hooks and callbacks	37.404537610649
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	41	0.26341223669471	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	41	0.26341223669471	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	41
[ATTACK] after mult	10.799901704483
[PROJECTOR] starting dam	PHYSICAL	10.799901704483
[PROJECTOR] after difficulty dam	10.799901704483
[PROJECTOR] res	0	1	 on dam	10.799901704483
[PROJECTOR] after resists dam	10.799901704483
[PROJECTOR] after flat damage armor	10.799901704483	0
[PROJECTOR] final dam after static checks	10.799901704483
[PROJECTOR] final dam after hooks and callbacks	10.799901704483
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	1.0987980248038	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	1.0987980248038	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	74	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	74
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	111
[ATTACK] after mult	121.96658075322
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	121.96658075322
[PROJECTOR] after difficulty dam	121.96658075322
[PROJECTOR] res	0	1	 on dam	121.96658075322
[PROJECTOR] after resists dam	121.96658075322
[PROJECTOR] after flat damage armor	121.96658075322	0
[PROJECTOR] final dam after static checks	121.96658075322
[PROJECTOR] final dam after hooks and callbacks	121.96658075322
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	55	0.54939901240191	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	55	0.54939901240191	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	39	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	39
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	39
[ATTACK] after mult	21.426561483674
[PROJECTOR] starting dam	PHYSICAL	21.426561483674
[PROJECTOR] after difficulty dam	21.426561483674
[PROJECTOR] res	0	1	 on dam	21.426561483674
[PROJECTOR] after resists dam	21.426561483674
[PROJECTOR] after flat damage armor	21.426561483674	0
[PROJECTOR] final dam after static checks	21.426561483674
[PROJECTOR] final dam after hooks and callbacks	21.426561483674
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	55	0.6345065415569	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	55	0.6345065415569	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	67	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	67
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	23.65
[ATTACK] after crit	100.5
[ATTACK] after mult	63.767907426468
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	63.767907426468
[PROJECTOR] after difficulty dam	63.767907426468
[PROJECTOR] res	0	1	 on dam	63.767907426468
[PROJECTOR] after resists dam	63.767907426468
[PROJECTOR] after flat damage armor	63.767907426468	0
[PROJECTOR] final dam after static checks	63.767907426468
[PROJECTOR] final dam after hooks and callbacks	63.767907426468
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	55	0.31725327077845	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	55	0.31725327077845	vs. armor/def	0	0
checkHit	55	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	38	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	55	0	=	13.75
[PHYS CRIT %]	24.15
[ATTACK] after crit	38
[ATTACK] after mult	12.055624289581
[PROJECTOR] starting dam	PHYSICAL	12.055624289581
[PROJECTOR] after difficulty dam	12.055624289581
[PROJECTOR] res	0	1	 on dam	12.055624289581
[PROJECTOR] after resists dam	12.055624289581
[PROJECTOR] after flat damage armor	12.055624289581	0
[PROJECTOR] final dam after static checks	12.055624289581
[PROJECTOR] final dam after hooks and callbacks	12.055624289581
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	iron battleaxe (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	55.732062113422	1	41	0.91232107608886	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	55.732062113422	1	41	0.91232107608886	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	79	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	79
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.15
[ATTACK] after crit	118.5
[ATTACK] after mult	108.11004751653
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	108.11004751653
[PROJECTOR] after difficulty dam	108.11004751653
[PROJECTOR] res	0	1	 on dam	108.11004751653
[PROJECTOR] after resists dam	108.11004751653
[PROJECTOR] after flat damage armor	108.11004751653	0
[PROJECTOR] final dam after static checks	108.11004751653
[PROJECTOR] final dam after hooks and callbacks	108.11004751653
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	34.525089617687	6	41	0.45616053804443	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	34.525089617687	6	41	0.45616053804443	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	42	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	42
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	42
[ATTACK] after mult	19.158742597866
[PROJECTOR] starting dam	PHYSICAL	19.158742597866
[PROJECTOR] after difficulty dam	19.158742597866
[PROJECTOR] res	0	1	 on dam	19.158742597866
[PROJECTOR] after resists dam	19.158742597866
[PROJECTOR] after flat damage armor	19.158742597866	0
[PROJECTOR] final dam after static checks	19.158742597866
[PROJECTOR] final dam after hooks and callbacks	19.158742597866
[Actor:move]	3829	player	(forced) move from	29	6	to	29	7
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #{bold}##WHITE#122 physical#{normal}##LAST#, #WHITE#21 physical#LAST#, #{bold}##WHITE#64 physical#{normal}##LAST#, #WHITE#12 physical#LAST# (#RED##{bold}#219#LAST##{normal}# total damage).
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#37 physical#LAST#, #WHITE#11 physical#LAST#, #{bold}##WHITE#108 physical#{normal}##LAST#, #WHITE#19 physical#LAST# (#RED##{bold}#175#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 8707
Server latency	57
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	57
Server latency	57
[ENGINE] Setting requested FPS to 60 (16 ms)
Deleting temp shader	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
Deleting temp shader	textoutline[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	objectsoutline[]
Deleting temp shader	resources[color=vec3(0.96078431372549,0.23529411764706,0.74509803921569),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	shadow_simulacrum[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	target_fbo[]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	full_fbo[]
Deleting temp shader	shield[color=vec3(0.3,0.4,0.7),ellipsoidalFactor=1,shieldIntensity=0.1,time_factor=8000]
Deleting temp shader	main_fbo/sharpen[]
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	57
Server latency	57
Server latency	57
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
table: 0x11b25960	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/grisly_constitution.png
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table: 0x11b257b0	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
table: 0x11b257b0	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x11b257b0	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x11b257b0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Server latency	57
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	57
Server latency	57
[ENGINE] Setting requested FPS to 60 (16 ms)
Server latency	57
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	57
Server latency	57
[ENGINE] Setting requested FPS to 60 (16 ms)
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Champion's Will (Corpses)	iron battleaxe (Shrouds)	::	OFFHAND	MAINHAND
fight: 	Champion's Will (Corpses)	iron mail armour	::	nil	MAINHAND
fight: 	Champion's Will (Corpses)	brass lantern	::	nil	MAINHAND
fight: 	Champion's Will (Corpses)	steel dagger (Misfortune)	::	nil	MAINHAND
[ActorObjectUse] useObjectDisable: 	Champion's Will (Corpses)	inven/slot	1	4	tid	nil
fight: 	Champion's Will (Corpses)	iron battleaxe (Shrouds)	::	OFFHAND	MAINHAND
fight: 	Champion's Will (Corpses)	iron mail armour	::	nil	MAINHAND
fight: 	Champion's Will (Corpses)	brass lantern	::	nil	MAINHAND
fight: 	Champion's Will (Corpses)	steel dagger (Misfortune)	::	nil	MAINHAND
fight: 	Champion's Will (Corpses)	iron mail armour	::	nil	MAINHAND
fight: 	Champion's Will (Corpses)	brass lantern	::	nil	MAINHAND
fight: 	Champion's Will (Corpses)	steel dagger (Misfortune)	::	nil	MAINHAND
[CALLBACK] upgrading to prioritized	talents_on_take_damage
Loading tile	player/ogre_male/special/right_champions_will.png
[ActorObjectUse] useObjectEnable: 	Champion's Will (Corpses)	by	player	inven/slot	table: 0x18e30ec0	nil
[LOG]	Player wears (replacing #FFFFFF##UID:3809:0#iron battleaxe (Shrouds) (13-20 power, 1 apr)#LAST#): #FFD700##UID:3815:0#Champion's Will (Corpses) (67-107 power, 22 apr)#LAST#.
Loading tile from tileset	/data/gfx/effects/curse_of_corpses.png
[LOG]	Training Dummy is no longer harassed.
[LOG]	
[LOG]	Game Turn 8718
Server latency	57
[Actor:move]	3829	player	move from	29	7	to	29	8
[LOG]	
[LOG]	Game Turn 8729
[LOG]	
[LOG]	Game Turn 8740
[LOG]	#00ff00##UID:1239:0#Talent Harass Prey is ready to use.
[LOG]	#00ff00##UID:1234:0#Talent Slash is ready to use.
[LOG]	
[LOG]	Game Turn 8751
[LOG]	
[LOG]	Game Turn 8762
[LOG]	
[LOG]	Game Turn 8773
[LOG]	#F53CBE#Training Dummy is no longer being stalked by #UID:3829:0##fbd578#player#LAST#.
[LOG]	
[LOG]	Game Turn 8784
[LOG]	
[LOG]	Game Turn 8795
[LOG]	#00ff00##UID:1235:0#Talent Frenzy is ready to use.
[LOG]	
[LOG]	Game Turn 8806
[LOG]	
[LOG]	Game Turn 8817
[LOG]	
[LOG]	Game Turn 8828
[LOG]	
[LOG]	Game Turn 8839
[LOG]	
[LOG]	Game Turn 8850
[LOG]	#00ff00##UID:1236:0#Talent Reckless Charge is ready to use.
[LOG]	
[LOG]	Game Turn 8861
[LOG]	
[LOG]	Game Turn 8872
[LOG]	
[LOG]	Game Turn 8883
[LOG]	
[LOG]	Game Turn 8894
[LOG]	
[LOG]	Game Turn 8905
[LOG]	
[LOG]	Game Turn 8916
[LOG]	
[LOG]	Game Turn 8927
[LOG]	
[LOG]	Game Turn 8938
[LOG]	
[LOG]	Game Turn 8949
[LOG]	
[LOG]	Game Turn 8960
[LOG]	
[LOG]	Game Turn 8971
[LOG]	
[LOG]	Game Turn 8982
[LOG]	
[LOG]	Game Turn 8993
[LOG]	
[LOG]	Game Turn 9004
[LOG]	
[LOG]	Game Turn 9015
[LOG]	
[LOG]	Game Turn 9026
[ATTACK] attacking with (mainhand)	Champion's Will (Corpses)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	108.84002284924	22	41	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	108.84002284924	22	41	1	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	145	22	vs. armor/hardiness	0	0.3
[ATTACK] after armor	145
[PHYS CRIT %]	17.4
[ATTACK] after crit	145
[ATTACK] after mult	145
[PROJECTOR] starting dam	PHYSICAL	145
[PROJECTOR] after difficulty dam	145
[PROJECTOR] res	0	1	 on dam	145
[PROJECTOR] after resists dam	145
[PROJECTOR] after flat damage armor	145	0
[PROJECTOR] final dam after static checks	145
[PROJECTOR] final dam after hooks and callbacks	145
[PROJECTOR] starting dam	LIGHT	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] after staff accuracy damage bonus	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7	0
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	38.044309214858	6	41	0.5	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	38.044309214858	6	41	0.5	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	42	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	42
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	42
[ATTACK] after mult	21
[PROJECTOR] starting dam	PHYSICAL	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21	0
[PROJECTOR] final dam after static checks	21
[PROJECTOR] final dam after hooks and callbacks	21
[Actor:move]	3829	player	move from	29	8	to	29	8
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#145 physical#LAST#, #YELLOW#7 light#LAST#, #WHITE#21 physical#LAST# (#RED##{bold}#173#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 9037
[ATTACK] attacking with (mainhand)	Champion's Will (Corpses)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	108.84002284924	22	41	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	108.84002284924	22	41	1	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	125	22	vs. armor/hardiness	0	0.3
[ATTACK] after armor	125
[PHYS CRIT %]	17.4
[ATTACK] after crit	125
[ATTACK] after mult	125
[PROJECTOR] starting dam	PHYSICAL	125
[PROJECTOR] after difficulty dam	125
[PROJECTOR] res	0	1	 on dam	125
[PROJECTOR] after resists dam	125
[PROJECTOR] after flat damage armor	125	0
[PROJECTOR] final dam after static checks	125
[PROJECTOR] final dam after hooks and callbacks	125
[PROJECTOR] starting dam	LIGHT	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] after staff accuracy damage bonus	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7	0
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	38.044309214858	6	41	0.5	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	38.044309214858	6	41	0.5	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	47	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	47
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	70.5
[ATTACK] after mult	35.25
[LOG]	#{bold}##UID:3829:0##fbd578#player#LAST# performs a melee critical strike against Training Dummy!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	35.25
[PROJECTOR] after difficulty dam	35.25
[PROJECTOR] res	0	1	 on dam	35.25
[PROJECTOR] after resists dam	35.25
[PROJECTOR] after flat damage armor	35.25	0
[PROJECTOR] final dam after static checks	35.25
[PROJECTOR] final dam after hooks and callbacks	35.25
[LOG]	#F53CBE#Training Dummy is being stalked by #UID:3829:0##fbd578#player#LAST#!
[Actor:move]	3829	player	move from	29	8	to	29	8
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#125 physical#LAST#, #YELLOW#7 light#LAST#, #{bold}##WHITE#35 physical#{normal}##LAST# (#RED##{bold}#167#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 9048
[Actor:move]	3829	player	move from	29	8	to	29	7
[LOG]	
[LOG]	Game Turn 9059
[LOG]	#UID:3829:0##fbd578#player#LAST# strikes out at Training Dummy with his #FFD700##UID:3815:0#Champion's Will (Corpses)#LAST#!
[ATTACK] attacking with (mainhand)	Champion's Will (Corpses)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	108.84002284924	22	49	1.0721133004463	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	108.84002284924	22	49	1.0721133004463	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	115	22	vs. armor/hardiness	0	0.3
[ATTACK] after armor	115
[PHYS CRIT %]	17.4
[ATTACK] after crit	115
[ATTACK] after mult	123.29302955133
[PROJECTOR] starting dam	LIGHT	123.29302955133
[PROJECTOR] after difficulty dam	123.29302955133
[PROJECTOR] res	0	1	 on dam	123.29302955133
[PROJECTOR] after resists dam	123.29302955133
[PROJECTOR] after flat damage armor	123.29302955133	0
[PROJECTOR] final dam after static checks	123.29302955133
[PROJECTOR] final dam after hooks and callbacks	123.29302955133
[PROJECTOR] starting dam	LIGHT	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] after staff accuracy damage bonus	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7	0
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	38.044309214858	6	49	0.53605665022315	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	38.044309214858	6	49	0.53605665022315	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	47	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	47
[PHYS CRIT %] axe accuracy bonus	49	0	=	12.25
[PHYS CRIT %]	22.65
[ATTACK] after crit	47
[ATTACK] after mult	25.194662560488
[PROJECTOR] starting dam	LIGHT	25.194662560488
[PROJECTOR] after difficulty dam	25.194662560488
[PROJECTOR] res	0	1	 on dam	25.194662560488
[PROJECTOR] after resists dam	25.194662560488
[PROJECTOR] after flat damage armor	25.194662560488	0
[PROJECTOR] final dam after static checks	25.194662560488
[PROJECTOR] final dam after hooks and callbacks	25.194662560488
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	Champion's Will (Corpses)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	108.84002284924	22	41	0.93997186886271	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	108.84002284924	22	41	0.93997186886271	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	140	22	vs. armor/hardiness	0	0.3
[ATTACK] after armor	140
[PHYS CRIT %]	17.4
[ATTACK] after crit	140
[ATTACK] after mult	131.59606164078
[PROJECTOR] starting dam	PHYSICAL	131.59606164078
[PROJECTOR] after difficulty dam	131.59606164078
[PROJECTOR] res	0	1	 on dam	131.59606164078
[PROJECTOR] after resists dam	131.59606164078
[PROJECTOR] after flat damage armor	131.59606164078	0
[PROJECTOR] final dam after static checks	131.59606164078
[PROJECTOR] final dam after hooks and callbacks	131.59606164078
[PROJECTOR] starting dam	LIGHT	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] after staff accuracy damage bonus	2.3333333333333
[PROJECTOR] res	0	1	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.3333333333333
[PROJECTOR] after flat damage armor	2.3333333333333	0
[PROJECTOR] final dam after static checks	2.3333333333333
[PROJECTOR] final dam after hooks and callbacks	2.3333333333333
[ATTACK] attacking with (offhand)	steel dagger (Misfortune)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	38.044309214858	6	41	0.46998593443135	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	38.044309214858	6	41	0.46998593443135	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	38	6	vs. armor/hardiness	0	0.3
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	41	0	=	10.25
[PHYS CRIT %]	20.65
[ATTACK] after crit	38
[ATTACK] after mult	17.859465508391
[PROJECTOR] starting dam	PHYSICAL	17.859465508391
[PROJECTOR] after difficulty dam	17.859465508391
[PROJECTOR] res	0	1	 on dam	17.859465508391
[PROJECTOR] after resists dam	17.859465508391
[PROJECTOR] after flat damage armor	17.859465508391	0
[PROJECTOR] final dam after static checks	17.859465508391
[PROJECTOR] final dam after hooks and callbacks	17.859465508391
[Identify]	Champion's Will (Corpses)	true
[LORE] learning..	Champion's Will
[LORE] learnt	Champion's Will
[LOG]	#CRIMSON##UID:3829:0##fbd578#player#LAST# steals life from Training Dummy!
[LOG]	#CRIMSON##UID:3829:0##fbd578#player#LAST# steals life from Training Dummy!
[LOG]	#UID:3828:0#Training Dummy hits #fbd578#player#LAST# for #LIGHT_GREEN#50 healing#LAST#, #LIGHT_GREEN#7 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[57 healing]#LAST#.
[LOG]	#UID:3827:0#Training Dummy hits #fbd578#player#LAST# for #LIGHT_GREEN#47 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#10 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[59 healing]#LAST#.
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #YELLOW#123 light#LAST#, #YELLOW#7 light#LAST#, #YELLOW#25 light#LAST# (#RED##{bold}#155#LAST##{normal}# total damage).
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#132 physical#LAST#, #YELLOW#2 light#LAST#, #WHITE#18 physical#LAST# (#RED##{bold}#152#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 9070
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	iron shield	Champion's Will (Corpses)	::	OFFHAND	OFFHAND
fight: 	iron shield	iron mail armour	::	nil	OFFHAND
fight: 	iron shield	brass lantern	::	nil	OFFHAND
fight: 	iron shield	steel dagger (Misfortune)	::	nil	OFFHAND
fight: 	iron shield	Champion's Will (Corpses)	::	OFFHAND	OFFHAND
fight: 	iron shield	iron mail armour	::	nil	OFFHAND
fight: 	iron shield	brass lantern	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[LOG]	Player wears (replacing #FFFFFF##UID:3812:0#steel dagger (Misfortune) (14-18 power, 6 apr)#LAST#): #FFFFFF##UID:3817:0#iron shield (0 def, 2 armour, 10-11 power, 16.5 block)#LAST#.
[LOG]	
[LOG]	Game Turn 9081
[Actor:move]	3829	player	move from	29	7	to	29	8
[LOG]	
[LOG]	Game Turn 9092
[ATTACK] attacking with (mainhand)	Champion's Will (Corpses)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	108.84002284924	22	49	1.0721133004463	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	108.84002284924	22	49	1.0721133004463	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	130	22	vs. armor/hardiness	0	0.3
[ATTACK] after armor	130
[PHYS CRIT %]	17.4
[ATTACK] after crit	130
[ATTACK] after mult	139.37472905802
[PROJECTOR] starting dam	PHYSICAL	139.37472905802
[PROJECTOR] after difficulty dam	139.37472905802
[PROJECTOR] res	0	1	 on dam	139.37472905802
[PROJECTOR] after resists dam	139.37472905802
[PROJECTOR] after flat damage armor	139.37472905802	0
[PROJECTOR] final dam after static checks	139.37472905802
[PROJECTOR] final dam after hooks and callbacks	139.37472905802
[PROJECTOR] starting dam	LIGHT	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] after staff accuracy damage bonus	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7	0
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[Actor:move]	3829	player	move from	29	8	to	29	8
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#139 physical#LAST#, #YELLOW#7 light#LAST# (#RED##{bold}#146#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 9103
[ATTACK] attacking with (mainhand)	Champion's Will (Corpses)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	108.84002284924	22	52	1.1442266008926	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	108.84002284924	22	52	1.1442266008926	vs. armor/def	0	0
checkHit	52	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	149	22	vs. armor/hardiness	0	0.3
[ATTACK] after armor	149
[PHYS CRIT %]	17.4
[ATTACK] after crit	149
[ATTACK] after mult	170.489763533
[PROJECTOR] starting dam	PHYSICAL	170.489763533
[PROJECTOR] after difficulty dam	170.489763533
[PROJECTOR] res	0	1	 on dam	170.489763533
[PROJECTOR] after resists dam	170.489763533
[PROJECTOR] after flat damage armor	170.489763533	0
[PROJECTOR] final dam after static checks	170.489763533
[PROJECTOR] final dam after hooks and callbacks	170.489763533
[PROJECTOR] starting dam	LIGHT	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] after staff accuracy damage bonus	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7	0
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[Actor:move]	3829	player	move from	29	8	to	29	8
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#170 physical#LAST#, #YELLOW#7 light#LAST# (#RED##{bold}#177#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 9114
[LOG]	
[LOG]	Game Turn 9125
[LOG]	#00ff00##UID:43:0#Talent Block is ready to use.
[LOG]	
[LOG]	Game Turn 9136
[LOG]	
[LOG]	Game Turn 9147
[LOG]	
[LOG]	Game Turn 9158
[LOG]	
[LOG]	Game Turn 9169
[LOG]	
[LOG]	Game Turn 9180
[LOG]	
[LOG]	Game Turn 9191
[LOG]	
[LOG]	Game Turn 9202
[LOG]	
[LOG]	Game Turn 9213
[LOG]	
[LOG]	Game Turn 9224
[LOG]	
[LOG]	Game Turn 9235
[LOG]	
[LOG]	Game Turn 9246
[LOG]	
[LOG]	Game Turn 9257
[LOG]	
[LOG]	Game Turn 9268
[LOG]	
[LOG]	Game Turn 9279
[LOG]	
[LOG]	Game Turn 9290
[LOG]	
[LOG]	Game Turn 9301
[LOG]	
[LOG]	Game Turn 9312
[LOG]	
[LOG]	Game Turn 9323
[LOG]	
[LOG]	Game Turn 9334
[LOG]	
[LOG]	Game Turn 9345
[LOG]	
[LOG]	Game Turn 9356
[LOG]	
[LOG]	Game Turn 9367
[Actor:move]	3829	player	move from	29	8	to	29	7
[LOG]	
[LOG]	Game Turn 9378
[LOG]	#UID:3829:0##fbd578#player#LAST# strikes out at Training Dummy with his #FFD700##UID:3815:0#Champion's Will (Corpses)#LAST#!
[ATTACK] attacking with (mainhand)	Champion's Will (Corpses)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	108.84002284924	22	49	1.0721133004463	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	108.84002284924	22	49	1.0721133004463	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	124	22	vs. armor/hardiness	0	0.3
[ATTACK] after armor	124
[PHYS CRIT %]	17.4
[ATTACK] after crit	124
[ATTACK] after mult	132.94204925534
[PROJECTOR] starting dam	LIGHT	132.94204925534
[PROJECTOR] after difficulty dam	132.94204925534
[PROJECTOR] res	0	1	 on dam	132.94204925534
[PROJECTOR] after resists dam	132.94204925534
[PROJECTOR] after flat damage armor	132.94204925534	0
[PROJECTOR] final dam after static checks	132.94204925534
[PROJECTOR] final dam after hooks and callbacks	132.94204925534
[PROJECTOR] starting dam	LIGHT	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] after staff accuracy damage bonus	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7	0
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[LOG]	#UID:3829:0##fbd578#player#LAST# cleaves through Training Dummy!
[ATTACK] attacking with (mainhand)	Champion's Will (Corpses)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	108.84002284924	22	41	0.93408651943795	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	108.84002284924	22	41	0.93408651943795	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	167	22	vs. armor/hardiness	0	0.3
[ATTACK] after armor	167
[PHYS CRIT %]	17.4
[ATTACK] after crit	167
[ATTACK] after mult	155.99244874614
[PROJECTOR] starting dam	PHYSICAL	155.99244874614
[PROJECTOR] after difficulty dam	155.99244874614
[PROJECTOR] res	0	1	 on dam	155.99244874614
[PROJECTOR] after resists dam	155.99244874614
[PROJECTOR] after flat damage armor	155.99244874614	0
[PROJECTOR] final dam after static checks	155.99244874614
[PROJECTOR] final dam after hooks and callbacks	155.99244874614
[PROJECTOR] starting dam	LIGHT	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] after staff accuracy damage bonus	2.3333333333333
[PROJECTOR] res	0	1	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.3333333333333
[PROJECTOR] after flat damage armor	2.3333333333333	0
[PROJECTOR] final dam after static checks	2.3333333333333
[PROJECTOR] final dam after hooks and callbacks	2.3333333333333
[Identify]	Champion's Will (Corpses)	true
[LORE] learning..	Champion's Will
[LORE] learnt	Champion's Will
[LOG]	#CRIMSON##UID:3829:0##fbd578#player#LAST# steals life from Training Dummy!
[LOG]	#CRIMSON##UID:3829:0##fbd578#player#LAST# steals life from Training Dummy!
[LOG]	#fbd578#player#LAST# receives #LIGHT_GREEN#58 healing#LAST# from #UID:3828:0#Training Dummy.
[LOG]	#UID:3827:0#Training Dummy hits #fbd578#player#LAST# for #LIGHT_GREEN#50 healing#LAST#, #LIGHT_GREEN#3 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[52 healing]#LAST#.
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #YELLOW#133 light#LAST#, #YELLOW#7 light#LAST# (#RED##{bold}#140#LAST##{normal}# total damage).
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#156 physical#LAST#, #YELLOW#2 light#LAST# (#RED##{bold}#158#LAST##{normal}# total damage).
[LOG]	
[LOG]	Game Turn 9389
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Bill's Tree Trunk (Shrouds)	Champion's Will (Corpses)	::	OFFHAND	MAINHAND
fight: 	Bill's Tree Trunk (Shrouds)	iron mail armour	::	nil	MAINHAND
fight: 	Bill's Tree Trunk (Shrouds)	brass lantern	::	nil	MAINHAND
fight: 	Bill's Tree Trunk (Shrouds)	iron shield	::	nil	MAINHAND
[ActorObjectUse] useObjectDisable: 	Bill's Tree Trunk (Shrouds)	inven/slot	1	5	tid	nil
fight: 	Bill's Tree Trunk (Shrouds)	Champion's Will (Corpses)	::	OFFHAND	MAINHAND
fight: 	Bill's Tree Trunk (Shrouds)	iron mail armour	::	nil	MAINHAND
fight: 	Bill's Tree Trunk (Shrouds)	brass lantern	::	nil	MAINHAND
fight: 	Bill's Tree Trunk (Shrouds)	iron shield	::	nil	MAINHAND
[ActorObjectUse] useObjectDisable: 	Champion's Will (Corpses)	inven/slot	2	1	tid	nil
fight: 	Bill's Tree Trunk (Shrouds)	iron mail armour	::	nil	MAINHAND
fight: 	Bill's Tree Trunk (Shrouds)	brass lantern	::	nil	MAINHAND
fight: 	Bill's Tree Trunk (Shrouds)	iron shield	::	nil	MAINHAND
[ActorObjectUse] useObjectEnable: 	Bill's Tree Trunk (Shrouds)	by	player	inven/slot	table: 0x18e30ec0	nil
[LOG]	Player wears (replacing #FFD700##UID:3815:0#Champion's Will (Corpses) (67-107 power, 22 apr)#LAST#): #FFD700##UID:3824:0#Bill's Tree Trunk (Shrouds) (30-51 power, 7 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	Champion's Will (Corpses)	by	player	inven/slot	1	nil
[ActorObjectUse] Object	Champion's Will (Corpses)	3815	is ineligible for talent interface
[LOG]	
[LOG]	Game Turn 9400
[Actor:move]	3829	player	move from	29	7	to	29	8
[LOG]	
[LOG]	Game Turn 9411
[LOG]	
[LOG]	Game Turn 9422
[LOG]	
[LOG]	Game Turn 9433
[LOG]	
[LOG]	Game Turn 9444
[LOG]	
[LOG]	Game Turn 9455
[LOG]	
[LOG]	Game Turn 9466
[LOG]	
[LOG]	Game Turn 9477
[LOG]	#F53CBE#Training Dummy is no longer being stalked by #UID:3829:0##fbd578#player#LAST#.
[LOG]	
[LOG]	Game Turn 9488
[LOG]	
[LOG]	Game Turn 9499
[LOG]	
[LOG]	Game Turn 9510
[LOG]	
[LOG]	Game Turn 9521
[LOG]	
[LOG]	Game Turn 9532
[LOG]	
[LOG]	Game Turn 9543
[LOG]	
[LOG]	Game Turn 9554
[LOG]	
[LOG]	Game Turn 9565
[LOG]	
[LOG]	Game Turn 9576
[LOG]	
[LOG]	Game Turn 9587
[LOG]	
[LOG]	Game Turn 9598
[LOG]	
[LOG]	Game Turn 9609
[LOG]	
[LOG]	Game Turn 9620
[LOG]	
[LOG]	Game Turn 9631
[LOG]	
[LOG]	Game Turn 9642
[LOG]	
[LOG]	Game Turn 9653
[LOG]	
[LOG]	Game Turn 9664
[LOG]	
[LOG]	Game Turn 9675
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	75.211889266739	7	41	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.211889266739	7	41	1	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.7	==> dam/apr::	122	7	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	132.004
[PHYS CRIT %]	6.9
[ATTACK] after crit	132.004
[ATTACK] after mult	132.004
[PROJECTOR] starting dam	PHYSICAL	132.004
[PROJECTOR] after difficulty dam	132.004
[PROJECTOR] res	0	1	 on dam	132.004
[PROJECTOR] after resists dam	132.004
[PROJECTOR] after flat damage armor	132.004	0
[PROJECTOR] final dam after static checks	132.004
[PROJECTOR] final dam after hooks and callbacks	132.004
[Actor:move]	3829	player	move from	29	8	to	29	8
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#132 physical#LAST# damage.
[LOG]	
[LOG]	Game Turn 9686
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk (Shrouds)
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	75.211889266739	7	41	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.211889266739	7	41	1	vs. armor/def	0	0
checkHit	41	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.7	==> dam/apr::	94	7	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	41	0	=	1.082
[ATTACK] after armor	101.708
[PHYS CRIT %]	6.9
[ATTACK] after crit	101.708
[ATTACK] after mult	101.708
[PROJECTOR] starting dam	PHYSICAL	101.708
[PROJECTOR] after difficulty dam	101.708
[PROJECTOR] res	0	1	 on dam	101.708
[PROJECTOR] after resists dam	101.708
[PROJECTOR] after flat damage armor	101.708	0
[PROJECTOR] final dam after static checks	101.708
[PROJECTOR] final dam after hooks and callbacks	101.708
[LOG]	#F53CBE#Training Dummy is being stalked by #UID:3829:0##fbd578#player#LAST#!
[Actor:move]	3829	player	move from	29	8	to	29	8
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#102 physical#LAST# damage.
[LOG]	
[LOG]	Game Turn 9697
[Actor:move]	3829	player	move from	29	8	to	29	7
[LOG]	
[LOG]	Game Turn 9708
[ATTACK] to 	Training Dummy	dam/apr/atk/mult ::	75.211889266739	7	49	1.3273887799498	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	75.211889266739	7	49	1.3273887799498	vs. armor/def	0	0
checkHit	49	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.7	==> dam/apr::	124	7	vs. armor/hardiness	0	0.3
[ATTACK] mace accuracy bonus	49	0	=	1.098
[ATTACK] after armor	136.152
[PHYS CRIT %]	6.9
[ATTACK] after crit	136.152
[ATTACK] after mult	180.72663716773
[PROJECTOR] starting dam	PHYSICAL	180.72663716773
[PROJECTOR] after difficulty dam	180.72663716773
[PROJECTOR] res	0	1	 on dam	180.72663716773
[PROJECTOR] after resists dam	180.72663716773
[PROJECTOR] after flat damage armor	180.72663716773	0
[PROJECTOR] final dam after static checks	180.72663716773
[PROJECTOR] final dam after hooks and callbacks	180.72663716773
checkHit	7	vs	44	=> chance to hit	0
[LOG]	Training Dummy's armour is damaged!
[LOG]	#UID:3829:0##fbd578#player#LAST# hits Training Dummy for #WHITE#181 physical#LAST# damage.
[LOG]	
[LOG]	Game Turn 9719