[CPU] Detected 2 CPUs
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\t-engine4-windows-1.0.0beta25\t-engine.exe
SelfExe gave us app directory of:	D:\t-engine4-windows-1.0.0beta25\
LuaVM:	Lua 5.1
Creating particles thread 0
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.25
[ENGINE LOADER] found engines	__byname={["te4-0.9.25"]=true , } te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=25.000000 , [4]="te4" , [5]=14.000000 , ["load_dir"]="/engines/default/" , } , } 
[ENGINE LOADER] looked in:
	C:\Users\user\\T-Engine\4.0
	bootstrap
	D:\t-engine4-windows-1.0.0beta25\\game\thirdparty
	D:\t-engine4-windows-1.0.0beta25\\game
[ENGINE LOADER] sorted:	te4	0	9	25
[ENGINE LOADER] loading engine:	0	9	25	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	CHANGE_LEVEL	table: 07AC1DC8
[RESOLUTION] changed to 	1280	800
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	Lua 5.1
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.25 using engine te4-0.9.25
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.25
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.25
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.25 using engine te4-0.9.25
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.25
* Module: boot
 ** 0.9.25
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	9c9b862e2ac491d06318a2a089f40184	computed in 	651
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to turn based
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 40:25 :: 1000
C Map seens texture: 17 (47x32)
Stored entities list	actor	table: 0A1F7F28
Stored entities list	object	table: 0A1F81F8
Stored entities list	trap	table: 0A1F8270
Generating cavern
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha3.png
Floodfill group	1	44
Floodfill group	9	341
Floodfill group	18	18
Floodfill group	89	303
Floodfill group	146	13
Floodfill group	510	50
Floodfill group	629	192
Floodfill group	732	279
Floodfill group	1088	26
Generating cavern
Floodfill group	1	159
Floodfill group	14	84
Floodfill group	17	71
Floodfill group	28	19
Floodfill group	222	65
Floodfill group	232	11
Floodfill group	343	187
Floodfill group	358	13
Floodfill group	404	510
Floodfill group	479	14
Floodfill group	624	5
Floodfill group	765	96
Floodfill group	1004	33
Floodfill group	1192	5
Floodfill group	1230	12
Floodfill group	1258	7
Floodfill group	1266	1
Ok floodfill
[MOVE] actor moved without a starting position	stone troll	48	20
Loading tile	npc/troll_s.png
[MOVE] actor moved without a starting position	forest troll	37	23
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	fox	26	11
Loading tile	npc/canine_fox.png
[MOVE] actor moved without a starting position	forest troll	36	35
[MOVE] actor moved without a starting position	wolf	27	8
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	stone troll	42	42
[MOVE] actor moved without a starting position	degenerated skeleton warrior	40	27
Loading tile	npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position	forest troll	20	24
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	254	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	254	learning	T_FLAME	true	2
[MOVE] actor moved without a starting position	skeleton mage	26	7
Loading tile	npc/skeleton_mage.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	23	5
[MOVE] actor moved without a starting position	wolf	29	12
[MOVE] actor moved without a starting position	forest troll	34	18
[MOVE] actor moved without a starting position	fox	31	14
[MOVE] actor moved without a starting position	stone troll	19	28
[MOVE] actor moved without a starting position	skeleton warrior	36	34
Loading tile	npc/skeleton_warrior.png
[MOVE] actor moved without a starting position	cave troll	28	8
Loading tile	npc/troll_c.png
[MOVE] actor moved without a starting position	wolf	46	22
[MOVE] actor moved without a starting position	skeleton warrior	44	38
[MOVE] actor moved without a starting position	skeleton warrior	40	37
[MOVE] actor moved without a starting position	skeleton warrior	34	19
[MOVE] actor moved without a starting position	forest troll	41	36
[MOVE] actor moved without a starting position	warg	36	30
Loading tile	npc/canine_warg.png
[MOVE] actor moved without a starting position	cave troll	49	42
[MOVE] actor moved without a starting position	wolf	48	19
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor8.png
[MOVE] actor moved without a starting position	player	37	25
[MUSIC] playing	The saga begins.ogg	userdata: 0A1F4048	 :: current ? 	nil
[COROUTINE] registering	getnews	thread: 07B4F6D8
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[ENGINE] Setting requested FPS to 30 (33 ms)
[ONLINE PROFILE] get news
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[COROUTINE] dead	getnews
Using cached font	/data/font/VeraBd.ttf	16
[ONLINE PROFILE] attempting log in 	Hedrachi
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] waiting for first auth
[PROFILE] logged in!	Hedrachi
[PROFILE] Main thread got authed	Owen Brown
Using cached font	/data/font/VeraBd.ttf	16
Using cached font	/data/font/VeraBd.ttf	16
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[ONLINE PROFILE] config 	modules_loaded
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	modules_played
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	firstrun
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	donations
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.25 using engine te4-0.9.25
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.25
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.25
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.25 using engine te4-0.9.25
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.25
* Module: boot
 ** 0.9.25
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
tome
[PROFILE] Pull socket connected to te4.org
[ENGINE] Switching to turn based
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.25	tome-3.9.25	Garathanos	false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\t-engine4-windows-1.0.0beta25\t-engine.exe
SelfExe gave us app directory of:	D:\t-engine4-windows-1.0.0beta25\
LuaVM:	Lua 5.1
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Cleaning up particle thread 0
Destroying particle thread 0 (waiting for thread 242d780)
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Creating particles thread 0
LuaVM:	Lua 5.1
Reboot using	te4	0.9.25	tome-3.9.25	Garathanos	false
[ENGINE LOADER] available from dir: 	te4-0.9.25
[ENGINE LOADER] found engines	__byname={["te4-0.9.25"]=true , } te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=25.000000 , [4]="te4" , [5]=14.000000 , ["load_dir"]="/engines/default/" , } , } 
[ENGINE LOADER] looked in:
	C:\Users\user\\T-Engine\4.0
	bootstrap
	D:\t-engine4-windows-1.0.0beta25\\game\thirdparty
	D:\t-engine4-windows-1.0.0beta25\\game
[ENGINE LOADER] loading engine:	0	9	25	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	CHANGE_LEVEL	table: 0A3515E0
[RESOLUTION] changed to 	1280	800
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.25 using engine te4-0.9.25
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.25
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.25
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.25 using engine te4-0.9.25
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.25
* Module: boot
 ** 0.9.25
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
[PROFILE] push connection disrupted, trying to reconnect	closed
[MODULE LOADER] module MD5	2054178794d858a8c449b7c948228cd3	computed in 	4580
[ONLINE PROFILE] module hash is valid
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievement.A_DANGEROUS_SECRET	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.CURSE_ERASER	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.DESTROYER_BANE	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.EXTERMINATOR	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.EYE_OF_THE_STORM	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.GEOMANCER	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.LEVEL_10	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.LEVEL_20	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.LEVEL_30	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.LOST_MERCHANT_RESCUE	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.NORGAN_SAVED	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.PARADOX_NOW	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.REAVER	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.SHERTUL_FORTRESS	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.SIZE_MATTERS	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.SLIDERS	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.STRANGE_NEW_WORLD	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.THE_SECRET_CITY	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.TREASURE_HUNTER	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.TUTORIAL_DONE	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.UNSTOPPABLE	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	achievement.VAMPIRE_CRUSHER	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	firstrun	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	modules_loaded	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	modules_played	 from profile 	offline	=>	disallowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievement.ANTI_ANTIMAGIC	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.A_DANGEROUS_SECRET	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.CURSE_ERASER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.DESTROYER_BANE	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.EXTERMINATOR	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.EYE_OF_THE_STORM	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.GEOMANCER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_10	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_20	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_30	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.LOST_MERCHANT_RESCUE	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.NORGAN_SAVED	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.REAVER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.SHERTUL_FORTRESS	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.SIZE_MATTERS	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.SLIDERS	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.STRANGE_NEW_WORLD	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.THE_SECRET_CITY	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.TREASURE_HUNTER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.TUTORIAL_DONE	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.UNSTOPPABLE	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.VAMPIRE_CRUSHER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/USENET_.ttf	16
[ACHIEVEMENT] defined	1	THE_ARENA
[ACHIEVEMENT] defined	2	NIGHTMARE_THE_ARENA
[ACHIEVEMENT] defined	3	INSANE_THE_ARENA
[ACHIEVEMENT] defined	4	ARENA_BATTLER_20
[ACHIEVEMENT] defined	5	NIGHTMARE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	6	INSANE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	7	ARENA_BATTLER_50
[ACHIEVEMENT] defined	8	NIGHTMARE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	9	INSANE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	10	ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	11	NIGHTMARE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	12	INSANE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	13	MASTER_OF_ARENA
[ACHIEVEMENT] defined	14	NIGHTMARE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	15	INSANE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	16	XXX_THE_DESTROYER
[ACHIEVEMENT] defined	17	NIGHTMARE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	18	INSANE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	19	GRAND_MASTER
[ACHIEVEMENT] defined	20	NIGHTMARE_GRAND_MASTER
[ACHIEVEMENT] defined	21	INSANE_GRAND_MASTER
[ACHIEVEMENT] defined	22	TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	23	NIGHTMARE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	24	INSANE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	25	INFINITE_X10
[ACHIEVEMENT] defined	26	NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined	27	INSANE_INFINITE_X10
[ACHIEVEMENT] defined	28	INFINITE_X20
[ACHIEVEMENT] defined	29	NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined	30	INSANE_INFINITE_X20
[ACHIEVEMENT] defined	31	INFINITE_X30
[ACHIEVEMENT] defined	32	NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined	33	INSANE_INFINITE_X30
[ACHIEVEMENT] defined	34	INFINITE_X40
[ACHIEVEMENT] defined	35	NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined	36	INSANE_INFINITE_X40
[ACHIEVEMENT] defined	37	INFINITE_X50
[ACHIEVEMENT] defined	38	NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined	39	INSANE_INFINITE_X50
[ACHIEVEMENT] defined	40	INFINITE_X60
[ACHIEVEMENT] defined	41	NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined	42	INSANE_INFINITE_X60
[ACHIEVEMENT] defined	43	INFINITE_X70
[ACHIEVEMENT] defined	44	NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined	45	INSANE_INFINITE_X70
[ACHIEVEMENT] defined	46	INFINITE_X80
[ACHIEVEMENT] defined	47	NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined	48	INSANE_INFINITE_X80
[ACHIEVEMENT] defined	49	INFINITE_X90
[ACHIEVEMENT] defined	50	NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined	51	INSANE_INFINITE_X90
[ACHIEVEMENT] defined	52	INFINITE_X100
[ACHIEVEMENT] defined	53	NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined	54	INSANE_INFINITE_X100
[ACHIEVEMENT] defined	55	INFINITE_X150
[ACHIEVEMENT] defined	56	NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined	57	INSANE_INFINITE_X150
[ACHIEVEMENT] defined	58	INFINITE_X200
[ACHIEVEMENT] defined	59	NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined	60	INSANE_INFINITE_X200
[ACHIEVEMENT] defined	61	INFINITE_X300
[ACHIEVEMENT] defined	62	NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined	63	INSANE_INFINITE_X300
[ACHIEVEMENT] defined	64	INFINITE_X400
[ACHIEVEMENT] defined	65	NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined	66	INSANE_INFINITE_X400
[ACHIEVEMENT] defined	67	INFINITE_X500
[ACHIEVEMENT] defined	68	NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined	69	INSANE_INFINITE_X500
[ACHIEVEMENT] defined	70	DEUS_EX_MACHINA
[ACHIEVEMENT] defined	71	NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	72	INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	73	TREASURE_HUNTER
[ACHIEVEMENT] defined	74	NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined	75	INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined	76	TREASURE_HOARDER
[ACHIEVEMENT] defined	77	NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined	78	INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined	79	DRAGON_GREED
[ACHIEVEMENT] defined	80	NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined	81	INSANE_DRAGON_GREED
[ACHIEVEMENT] defined	82	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	83	NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	84	INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	85	SIZE_MATTERS
[ACHIEVEMENT] defined	86	NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined	87	INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined	88	EXTERMINATOR
[ACHIEVEMENT] defined	89	NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined	90	INSANE_EXTERMINATOR
[ACHIEVEMENT] defined	91	PEST_CONTROL
[ACHIEVEMENT] defined	92	NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined	93	INSANE_PEST_CONTROL
[ACHIEVEMENT] defined	94	REAVER
[ACHIEVEMENT] defined	95	NIGHTMARE_REAVER
[ACHIEVEMENT] defined	96	INSANE_REAVER
[ACHIEVEMENT] defined	97	ESCORT_KILL
[ACHIEVEMENT] defined	98	NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined	99	INSANE_ESCORT_KILL
[ACHIEVEMENT] defined	100	GEOMANCER
[ACHIEVEMENT] defined	101	NIGHTMARE_GEOMANCER
[ACHIEVEMENT] defined	102	INSANE_GEOMANCER
[ACHIEVEMENT] defined	103	KILL_BILL
[ACHIEVEMENT] defined	104	NIGHTMARE_KILL_BILL
[ACHIEVEMENT] defined	105	INSANE_KILL_BILL
[ACHIEVEMENT] defined	106	ATAMATHON
[ACHIEVEMENT] defined	107	NIGHTMARE_ATAMATHON
[ACHIEVEMENT] defined	108	INSANE_ATAMATHON
[ACHIEVEMENT] defined	109	LEVEL_10
[ACHIEVEMENT] defined	110	NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined	111	INSANE_LEVEL_10
[ACHIEVEMENT] defined	112	LEVEL_20
[ACHIEVEMENT] defined	113	NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined	114	INSANE_LEVEL_20
[ACHIEVEMENT] defined	115	LEVEL_30
[ACHIEVEMENT] defined	116	NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined	117	INSANE_LEVEL_30
[ACHIEVEMENT] defined	118	LEVEL_40
[ACHIEVEMENT] defined	119	NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined	120	INSANE_LEVEL_40
[ACHIEVEMENT] defined	121	LEVEL_50
[ACHIEVEMENT] defined	122	NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined	123	INSANE_LEVEL_50
[ACHIEVEMENT] defined	124	UNSTOPPABLE
[ACHIEVEMENT] defined	125	NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined	126	INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined	127	EIDOLON_DEATH
[ACHIEVEMENT] defined	128	NIGHTMARE_EIDOLON_DEATH
[ACHIEVEMENT] defined	129	INSANE_EIDOLON_DEATH
[ACHIEVEMENT] defined	130	EMANCIPATION
[ACHIEVEMENT] defined	131	NIGHTMARE_EMANCIPATION
[ACHIEVEMENT] defined	132	INSANE_EMANCIPATION
[ACHIEVEMENT] defined	133	TUTORIAL_DONE
[ACHIEVEMENT] defined	134	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	135	NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	136	INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	137	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	138	NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	139	INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	140	THE_SECRET_CITY
[ACHIEVEMENT] defined	141	NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined	142	INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined	143	APPRENTICE_STAFF
[ACHIEVEMENT] defined	144	NIGHTMARE_APPRENTICE_STAFF
[ACHIEVEMENT] defined	145	INSANE_APPRENTICE_STAFF
[ACHIEVEMENT] defined	146	KILL_UKRUK
[ACHIEVEMENT] defined	147	NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined	148	INSANE_KILL_UKRUK
[ACHIEVEMENT] defined	149	SLIDERS
[ACHIEVEMENT] defined	150	NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined	151	INSANE_SLIDERS
[ACHIEVEMENT] defined	152	DESTROYER_BANE
[ACHIEVEMENT] defined	153	NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined	154	INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined	155	STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	156	NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	157	INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	158	CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	159	NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	160	INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	161	ORC_PRIDE
[ACHIEVEMENT] defined	162	NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined	163	INSANE_ORC_PRIDE
[ACHIEVEMENT] defined	164	WIN_FULL
[ACHIEVEMENT] defined	165	NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined	166	INSANE_WIN_FULL
[ACHIEVEMENT] defined	167	WIN_AERYN
[ACHIEVEMENT] defined	168	NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined	169	INSANE_WIN_AERYN
[ACHIEVEMENT] defined	170	WIN_SACRIFICE
[ACHIEVEMENT] defined	171	NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined	172	INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined	173	YEEK_SACRIFICE
[ACHIEVEMENT] defined	174	NIGHTMARE_YEEK_SACRIFICE
[ACHIEVEMENT] defined	175	INSANE_YEEK_SACRIFICE
[ACHIEVEMENT] defined	176	SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	177	NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	178	INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	179	SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	180	NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	181	INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	182	SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	183	NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	184	INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	185	SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	186	NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	187	INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	188	SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	189	NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	190	INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	191	LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	192	NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	193	INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	194	SLASUL_DEAD
[ACHIEVEMENT] defined	195	NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined	196	INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined	197	UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	198	NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	199	INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	200	MASTER_JEWELER
[ACHIEVEMENT] defined	201	NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined	202	INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined	203	CURSE_ERASER
[ACHIEVEMENT] defined	204	NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined	205	INSANE_CURSE_ERASER
[ACHIEVEMENT] defined	206	EYE_OF_THE_STORM
[ACHIEVEMENT] defined	207	NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	208	INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	209	ANTIMAGIC
[ACHIEVEMENT] defined	210	NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined	211	INSANE_ANTIMAGIC
[ACHIEVEMENT] defined	212	ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	213	NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	214	INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	215	WEST_PORTAL
[ACHIEVEMENT] defined	216	NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined	217	INSANE_WEST_PORTAL
[ACHIEVEMENT] defined	218	EAST_PORTAL
[ACHIEVEMENT] defined	219	NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined	220	INSANE_EAST_PORTAL
[ACHIEVEMENT] defined	221	SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	222	NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	223	INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	224	SHADOW_CLONE
[ACHIEVEMENT] defined	225	NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined	226	INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined	227	SHERTUL_FORTRESS
[ACHIEVEMENT] defined	228	NIGHTMARE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	229	INSANE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	230	NORGAN_SAVED
[ACHIEVEMENT] defined	231	NIGHTMARE_NORGAN_SAVED
[ACHIEVEMENT] defined	232	INSANE_NORGAN_SAVED
[ACHIEVEMENT] defined	233	GREATMOTHER_DEAD
[ACHIEVEMENT] defined	234	NIGHTMARE_GREATMOTHER_DEAD
[ACHIEVEMENT] defined	235	INSANE_GREATMOTHER_DEAD
[ACHIEVEMENT] defined	236	MELINDA_SAVED
[ACHIEVEMENT] defined	237	NIGHTMARE_MELINDA_SAVED
[ACHIEVEMENT] defined	238	INSANE_MELINDA_SAVED
[ACHIEVEMENT] defined	239	PARADOX_NOW
[ACHIEVEMENT] defined	240	NIGHTMARE_PARADOX_NOW
[ACHIEVEMENT] defined	241	INSANE_PARADOX_NOW
[ACHIEVEMENT] defined	242	PARADOX_FUTURE
[ACHIEVEMENT] defined	243	NIGHTMARE_PARADOX_FUTURE
[ACHIEVEMENT] defined	244	INSANE_PARADOX_FUTURE
[ACHIEVEMENT] defined	245	PARADOX_FULL
[ACHIEVEMENT] defined	246	NIGHTMARE_PARADOX_FULL
[ACHIEVEMENT] defined	247	INSANE_PARADOX_FULL
[ACHIEVEMENT] defined	248	ELEMENTALIST
[ACHIEVEMENT] defined	249	NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined	250	INSANE_ELEMENTALIST
[ACHIEVEMENT] defined	251	WARPER
[ACHIEVEMENT] defined	252	NIGHTMARE_WARPER
[ACHIEVEMENT] defined	253	INSANE_WARPER
[ACHIEVEMENT] defined	254	PYROMANCER
[ACHIEVEMENT] defined	255	NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined	256	INSANE_PYROMANCER
[ACHIEVEMENT] defined	257	CRYOMANCER
[ACHIEVEMENT] defined	258	NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined	259	INSANE_CRYOMANCER
[LORE] defined	1	trollmire-note-1
[LORE] defined	2	trollmire-note-2
[LORE] defined	3	trollmire-note-3
[LORE] defined	4	trollmire-note-4
[LORE] defined	5	trollmire-note-5
[LORE] defined	6	scintillating-caves-note-1
[LORE] defined	7	scintillating-caves-note-2
[LORE] defined	8	scintillating-caves-note-3
[LORE] defined	9	scintillating-caves-note-4
[LORE] defined	10	scintillating-caves-note-5
[LORE] defined	11	kor-pul-note-1
[LORE] defined	12	kor-pul-note-2
[LORE] defined	13	kor-pul-note-3
[LORE] defined	14	kor-pul-note-4
[LORE] defined	15	kor-pul-note-5
[LORE] defined	16	maze-note-1
[LORE] defined	17	maze-note-2
[LORE] defined	18	maze-note-3
[LORE] defined	19	maze-note-4
[LORE] defined	20	maze-note-5
[LORE] defined	21	maze-note-6
[LORE] defined	22	maze-note-7
[LORE] defined	23	maze-note-trap
[LORE] defined	24	daikara-note-1
[LORE] defined	25	daikara-note-2
[LORE] defined	26	daikara-note-3
[LORE] defined	27	daikara-note-4
[LORE] defined	28	daikara-note-5
[LORE] defined	29	old-forest-note-1
[LORE] defined	30	old-forest-note-2
[LORE] defined	31	old-forest-note-3
[LORE] defined	32	old-forest-note-4
[LORE] defined	33	old-forest-note-5
[LORE] defined	34	old-forest-note-6
[LORE] defined	35	sandworm-note-1
[LORE] defined	36	sandworm-note-2
[LORE] defined	37	sandworm-note-3
[LORE] defined	38	sandworm-note-4
[LORE] defined	39	sandworm-note-5
[LORE] defined	40	sandworm-note-6
[LORE] defined	41	sandworm-note-7
[LORE] defined	42	rhaloren-note-1
[LORE] defined	43	rhaloren-note-2
[LORE] defined	44	rhaloren-note-3
[LORE] defined	45	rhaloren-note-4
[LORE] defined	46	rhaloren-note-5
[LORE] defined	47	rhaloren-note-6
[LORE] defined	48	infinite-dungeon-1
[LORE] defined	49	infinite-dungeon-2
[LORE] defined	50	infinite-dungeon-3
[LORE] defined	51	infinite-dungeon-4
[LORE] defined	52	infinite-dungeon-history-1
[LORE] defined	53	infinite-dungeon-history-2
[LORE] defined	54	infinite-dungeon-history-3
[LORE] defined	55	infinite-dungeon-history-4
[LORE] defined	56	infinite-dungeon-history-5
[LORE] defined	57	blighted-ruins-note-1
[LORE] defined	58	blighted-ruins-note-2
[LORE] defined	59	blighted-ruins-note-3
[LORE] defined	60	blighted-ruins-note-4
[LORE] defined	61	dreadfell-note-1
[LORE] defined	62	dreadfell-note-2
[LORE] defined	63	dreadfell-note-3
[LORE] defined	64	dreadfell-note-4
[LORE] defined	65	dreadfell-note-5
[LORE] defined	66	dreadfell-poem-level-2
[LORE] defined	67	dreadfell-poem-level-5
[LORE] defined	68	dreadfell-poem-level-7
[LORE] defined	69	dreadfell-poem-master
[LORE] defined	70	troll-poem
[LORE] defined	71	necromancer-poem
[LORE] defined	72	necromancer-primer-1
[LORE] defined	73	necromancer-primer-2
[LORE] defined	74	necromancer-primer-3
[LORE] defined	75	necromancer-primer-4
[LORE] defined	76	halfling-feet
[LORE] defined	77	last-hope-foundation-note-1
[LORE] defined	78	last-hope-foundation-note-2
[LORE] defined	79	last-hope-foundation-note-3
[LORE] defined	80	last-hope-foundation-note-4
[LORE] defined	81	last-hope-foundation-note-5
[LORE] defined	82	last-hope-foundation-note-6
[LORE] defined	83	last-hope-tolak-statue
[LORE] defined	84	last-hope-toknor-statue
[LORE] defined	85	last-hope-mirvenia-statue
[LORE] defined	86	angolwen-linaniil-lecture
[LORE] defined	87	zigur-post
[LORE] defined	88	zigur-history
[LORE] defined	89	zigur-potion
[LORE] defined	90	iron-throne-profits-1
[LORE] defined	91	iron-throne-profits-2
[LORE] defined	92	iron-throne-profits-3
[LORE] defined	93	iron-throne-profits-4
[LORE] defined	94	iron-throne-reknor-edict
[LORE] defined	95	iron-throne-trade-ledger
[LORE] defined	96	iron-throne-last-words
[LORE] defined	97	sunwall-note-1
[LORE] defined	98	sunwall-note-2
[LORE] defined	99	sunwall-note-3
[LORE] defined	100	sunwall-note-4
[LORE] defined	101	spellhunt-note-1
[LORE] defined	102	spellhunt-note-2
[LORE] defined	103	spellhunt-note-3
[LORE] defined	104	spellhunt-note-4
[LORE] defined	105	grand-corruptor-draft
[LORE] defined	106	grushnak-pride-note
[LORE] defined	107	rak-shor-pride-note
[LORE] defined	108	gorbat-pride-note
[LORE] defined	109	vor-pride-note
[LORE] defined	110	orc-history-1
[LORE] defined	111	orc-history-2
[LORE] defined	112	orc-history-3
[LORE] defined	113	orc-history-4
[LORE] defined	114	orc-history-5
[LORE] defined	115	garkul-history-1
[LORE] defined	116	garkul-history-2
[LORE] defined	117	garkul-history-3
[LORE] defined	118	garkul-history-4
[LORE] defined	119	garkul-history-5
[LORE] defined	120	orc-breeding-1
[LORE] defined	121	orc-breeding-2
[LORE] defined	122	orc-breeding-3
[LORE] defined	123	orc-breeding-4
[LORE] defined	124	orc-breeding-5
[LORE] defined	125	halfling-research-note-1
[LORE] defined	126	halfling-research-note-2
[LORE] defined	127	halfling-research-note-3
[LORE] defined	128	halfling-research-note-4
[LORE] defined	129	broken-atamathon
[LORE] defined	130	temple-creation-note-1
[LORE] defined	131	temple-creation-note-2
[LORE] defined	132	temple-creation-note-3
[LORE] defined	133	temple-creation-note-4
[LORE] defined	134	adventurer-letter-1
[LORE] defined	135	adventurer-letter-2
[LORE] defined	136	adventurer-letter-3
[LORE] defined	137	adventurer-letter-4
[LORE] defined	138	adventurer-letter-5
[LORE] defined	139	creation-elf
[LORE] defined	140	creation-human
[LORE] defined	141	creation-halfling
[LORE] defined	142	ancient-elven-ruins-note-1
[LORE] defined	143	ancient-elven-ruins-note-2
[LORE] defined	144	ancient-elven-ruins-note-3
[LORE] defined	145	arena-scoring
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	In your belt
[INVENTORY] define slot	13	On hands
[INVENTORY] define slot	14	On feet
[INVENTORY] define slot	15	Tool
[INVENTORY] define slot	16	Quiver
[INVENTORY] define slot	17	Socketed Gems
[INVENTORY] define slot	18	Mount
[INVENTORY] define slot	19	Second weapon set: In main hand
[INVENTORY] define slot	20	Second weapon set: In off hand
[INVENTORY] define slot	21	Second weapon set: psionic focus
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_1	T_INFUSION:_REGENERATION_1
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_2	T_INFUSION:_REGENERATION_2
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_3	T_INFUSION:_REGENERATION_3
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_4	T_INFUSION:_REGENERATION_4
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_5	T_INFUSION:_REGENERATION_5
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_6	T_INFUSION:_REGENERATION_6
[TALENT]	Infusion: Healing	INFUSION:_HEALING_1	T_INFUSION:_HEALING_1
[TALENT]	Infusion: Healing	INFUSION:_HEALING_2	T_INFUSION:_HEALING_2
[TALENT]	Infusion: Healing	INFUSION:_HEALING_3	T_INFUSION:_HEALING_3
[TALENT]	Infusion: Healing	INFUSION:_HEALING_4	T_INFUSION:_HEALING_4
[TALENT]	Infusion: Healing	INFUSION:_HEALING_5	T_INFUSION:_HEALING_5
[TALENT]	Infusion: Healing	INFUSION:_HEALING_6	T_INFUSION:_HEALING_6
[TALENT]	Infusion: Wild	INFUSION:_WILD_1	T_INFUSION:_WILD_1
[TALENT]	Infusion: Wild	INFUSION:_WILD_2	T_INFUSION:_WILD_2
[TALENT]	Infusion: Wild	INFUSION:_WILD_3	T_INFUSION:_WILD_3
[TALENT]	Infusion: Wild	INFUSION:_WILD_4	T_INFUSION:_WILD_4
[TALENT]	Infusion: Wild	INFUSION:_WILD_5	T_INFUSION:_WILD_5
[TALENT]	Infusion: Wild	INFUSION:_WILD_6	T_INFUSION:_WILD_6
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_1	T_INFUSION:_MOVEMENT_1
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_2	T_INFUSION:_MOVEMENT_2
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_3	T_INFUSION:_MOVEMENT_3
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_4	T_INFUSION:_MOVEMENT_4
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_5	T_INFUSION:_MOVEMENT_5
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_6	T_INFUSION:_MOVEMENT_6
[TALENT]	Infusion: Sun	INFUSION:_SUN_1	T_INFUSION:_SUN_1
[TALENT]	Infusion: Sun	INFUSION:_SUN_2	T_INFUSION:_SUN_2
[TALENT]	Infusion: Sun	INFUSION:_SUN_3	T_INFUSION:_SUN_3
[TALENT]	Infusion: Sun	INFUSION:_SUN_4	T_INFUSION:_SUN_4
[TALENT]	Infusion: Sun	INFUSION:_SUN_5	T_INFUSION:_SUN_5
[TALENT]	Infusion: Sun	INFUSION:_SUN_6	T_INFUSION:_SUN_6
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_1	T_INFUSION:_HEROISM_1
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_2	T_INFUSION:_HEROISM_2
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_3	T_INFUSION:_HEROISM_3
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_4	T_INFUSION:_HEROISM_4
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_5	T_INFUSION:_HEROISM_5
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_6	T_INFUSION:_HEROISM_6
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_1	T_INFUSION:_MIND_POWER_1
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_2	T_INFUSION:_MIND_POWER_2
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_3	T_INFUSION:_MIND_POWER_3
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_4	T_INFUSION:_MIND_POWER_4
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_5	T_INFUSION:_MIND_POWER_5
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_6	T_INFUSION:_MIND_POWER_6
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_1	T_INFUSION:_INSIDIOUS_POISON_1
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_2	T_INFUSION:_INSIDIOUS_POISON_2
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_3	T_INFUSION:_INSIDIOUS_POISON_3
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_4	T_INFUSION:_INSIDIOUS_POISON_4
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_5	T_INFUSION:_INSIDIOUS_POISON_5
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_6	T_INFUSION:_INSIDIOUS_POISON_6
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_1	T_INFUSION:_WILD_GROWTH_1
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_2	T_INFUSION:_WILD_GROWTH_2
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_3	T_INFUSION:_WILD_GROWTH_3
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_4	T_INFUSION:_WILD_GROWTH_4
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_5	T_INFUSION:_WILD_GROWTH_5
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_6	T_INFUSION:_WILD_GROWTH_6
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_1	T_RUNE:_PHASE_DOOR_1
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_2	T_RUNE:_PHASE_DOOR_2
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_3	T_RUNE:_PHASE_DOOR_3
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_4	T_RUNE:_PHASE_DOOR_4
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_5	T_RUNE:_PHASE_DOOR_5
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_6	T_RUNE:_PHASE_DOOR_6
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_1	T_RUNE:_CONTROLLED_PHASE_DOOR_1
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_2	T_RUNE:_CONTROLLED_PHASE_DOOR_2
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_3	T_RUNE:_CONTROLLED_PHASE_DOOR_3
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_4	T_RUNE:_CONTROLLED_PHASE_DOOR_4
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_5	T_RUNE:_CONTROLLED_PHASE_DOOR_5
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_6	T_RUNE:_CONTROLLED_PHASE_DOOR_6
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_1	T_RUNE:_TELEPORTATION_1
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_2	T_RUNE:_TELEPORTATION_2
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_3	T_RUNE:_TELEPORTATION_3
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_4	T_RUNE:_TELEPORTATION_4
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_5	T_RUNE:_TELEPORTATION_5
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_6	T_RUNE:_TELEPORTATION_6
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_1	T_RUNE:_SHIELDING_1
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_2	T_RUNE:_SHIELDING_2
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_3	T_RUNE:_SHIELDING_3
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_4	T_RUNE:_SHIELDING_4
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_5	T_RUNE:_SHIELDING_5
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_6	T_RUNE:_SHIELDING_6
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_1	T_RUNE:_INVISIBILITY_1
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_2	T_RUNE:_INVISIBILITY_2
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_3	T_RUNE:_INVISIBILITY_3
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_4	T_RUNE:_INVISIBILITY_4
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_5	T_RUNE:_INVISIBILITY_5
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_6	T_RUNE:_INVISIBILITY_6
[TALENT]	Rune: Speed	RUNE:_SPEED_1	T_RUNE:_SPEED_1
[TALENT]	Rune: Speed	RUNE:_SPEED_2	T_RUNE:_SPEED_2
[TALENT]	Rune: Speed	RUNE:_SPEED_3	T_RUNE:_SPEED_3
[TALENT]	Rune: Speed	RUNE:_SPEED_4	T_RUNE:_SPEED_4
[TALENT]	Rune: Speed	RUNE:_SPEED_5	T_RUNE:_SPEED_5
[TALENT]	Rune: Speed	RUNE:_SPEED_6	T_RUNE:_SPEED_6
[TALENT]	Rune: Vision	RUNE:_VISION_1	T_RUNE:_VISION_1
[TALENT]	Rune: Vision	RUNE:_VISION_2	T_RUNE:_VISION_2
[TALENT]	Rune: Vision	RUNE:_VISION_3	T_RUNE:_VISION_3
[TALENT]	Rune: Vision	RUNE:_VISION_4	T_RUNE:_VISION_4
[TALENT]	Rune: Vision	RUNE:_VISION_5	T_RUNE:_VISION_5
[TALENT]	Rune: Vision	RUNE:_VISION_6	T_RUNE:_VISION_6
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_1	T_RUNE:_HEAT_BEAM_1
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_2	T_RUNE:_HEAT_BEAM_2
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_3	T_RUNE:_HEAT_BEAM_3
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_4	T_RUNE:_HEAT_BEAM_4
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_5	T_RUNE:_HEAT_BEAM_5
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_6	T_RUNE:_HEAT_BEAM_6
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_1	T_RUNE:_FROZEN_SPEAR_1
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_2	T_RUNE:_FROZEN_SPEAR_2
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_3	T_RUNE:_FROZEN_SPEAR_3
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_4	T_RUNE:_FROZEN_SPEAR_4
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_5	T_RUNE:_FROZEN_SPEAR_5
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_6	T_RUNE:_FROZEN_SPEAR_6
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_1	T_RUNE:_ACID_WAVE_1
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_2	T_RUNE:_ACID_WAVE_2
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_3	T_RUNE:_ACID_WAVE_3
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_4	T_RUNE:_ACID_WAVE_4
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_5	T_RUNE:_ACID_WAVE_5
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_6	T_RUNE:_ACID_WAVE_6
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_1	T_RUNE:_LIGHTNING_1
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_2	T_RUNE:_LIGHTNING_2
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_3	T_RUNE:_LIGHTNING_3
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_4	T_RUNE:_LIGHTNING_4
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_5	T_RUNE:_LIGHTNING_5
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_6	T_RUNE:_LIGHTNING_6
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_1	T_RUNE:_MANASURGE_1
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_2	T_RUNE:_MANASURGE_2
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_3	T_RUNE:_MANASURGE_3
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_4	T_RUNE:_MANASURGE_4
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_5	T_RUNE:_MANASURGE_5
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_6	T_RUNE:_MANASURGE_6
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_1	T_RUNE_OF_THE_RIFT_1
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_2	T_RUNE_OF_THE_RIFT_2
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_3	T_RUNE_OF_THE_RIFT_3
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_4	T_RUNE_OF_THE_RIFT_4
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_5	T_RUNE_OF_THE_RIFT_5
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_6	T_RUNE_OF_THE_RIFT_6
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_1	T_TAINT:_DEVOURER_1
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_2	T_TAINT:_DEVOURER_2
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_3	T_TAINT:_DEVOURER_3
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_4	T_TAINT:_DEVOURER_4
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_5	T_TAINT:_DEVOURER_5
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_6	T_TAINT:_DEVOURER_6
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_1	T_TAINT:_TELEPATHY_1
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_2	T_TAINT:_TELEPATHY_2
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_3	T_TAINT:_TELEPATHY_3
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_4	T_TAINT:_TELEPATHY_4
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_5	T_TAINT:_TELEPATHY_5
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_6	T_TAINT:_TELEPATHY_6
[TALENT]	Multiply	MULTIPLY	T_MULTIPLY
[TALENT]	Poisonous Crawl	CRAWL_POISON	T_CRAWL_POISON
[TALENT]	Acidic Crawl	CRAWL_ACID	T_CRAWL_ACID
[TALENT]	Blinding Spores	SPORE_BLIND	T_SPORE_BLIND
[TALENT]	Poisonous Spores	SPORE_POISON	T_SPORE_POISON
[TALENT]	Stun	STUN	T_STUN
[TALENT]	Disarm	DISARM	T_DISARM
[TALENT]	Constrict	CONSTRICT	T_CONSTRICT
[TALENT]	Knockback	KNOCKBACK	T_KNOCKBACK
[TALENT]	Poisonous Bite	BITE_POISON	T_BITE_POISON
[TALENT]	Summon	SUMMON	T_SUMMON
[TALENT]	Rotting Disease	ROTTING_DISEASE	T_ROTTING_DISEASE
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	T_DECREPITUDE_DISEASE
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	T_WEAKNESS_DISEASE
[TALENT]	Mind Disruption	MIND_DISRUPTION	T_MIND_DISRUPTION
[TALENT]	Water Bolt	WATER_BOLT	T_WATER_BOLT
[TALENT]	Water Jet	WATER_JET	T_WATER_JET
[TALENT]	Grab	GRAB	T_GRAB
[TALENT]	Blinding Ink	BLINDING_INK	T_BLINDING_INK
[TALENT]	Spit Poison	SPIT_POISON	T_SPIT_POISON
[TALENT]	Spit Blight	SPIT_BLIGHT	T_SPIT_BLIGHT
[TALENT]	Rushing Claws	RUSHING_CLAWS	T_RUSHING_CLAWS
[TALENT]	Throw Bones	THROW_BONES	T_THROW_BONES
[TALENT]	Lay Web	LAY_WEB	T_LAY_WEB
[TALENT]	Darkness	DARKNESS	T_DARKNESS
[TALENT]	Throw Boulder	THROW_BOULDER	T_THROW_BOULDER
[TALENT]	Howl	HOWL	T_HOWL
[TALENT]	Shriek	SHRIEK	T_SHRIEK
[TALENT]	Crush	CRUSH	T_CRUSH
[TALENT]	Mind Sear	MIND_SEAR	T_MIND_SEAR
[TALENT]	Silence	SILENCE	T_SILENCE
[TALENT]	Telekinetic Blast	TELEKINETIC_BLAST	T_TELEKINETIC_BLAST
[TALENT]	Blightzone	BLIGHTZONE	T_BLIGHTZONE
[TALENT]	Invoke Tentacle	INVOKE_TENTACLE	T_INVOKE_TENTACLE
[TALENT]	Explode	EXPLODE	T_EXPLODE
[TALENT]	Elemental bolt	ELEMENTAL_BOLT	T_ELEMENTAL_BOLT
[TALENT]	Speed Sap	SPEED_SAP	T_SPEED_SAP
[TALENT]	Dredge Frenzy	DREDGE_FRENZY	T_DREDGE_FRENZY
[TALENT]	Call of Amakthel	CALL_OF_AMAKTHEL	T_CALL_OF_AMAKTHEL
[TALENT]	Gift of Amakthel	GIFT_OF_AMAKTHEL	T_GIFT_OF_AMAKTHEL
[TALENT]	Gift of the Highborn	HIGHER_HEAL	T_HIGHER_HEAL
[TALENT]	Overseer of Nations	OVERSEER_OF_NATIONS	T_OVERSEER_OF_NATIONS
[TALENT]	Born into Magic	BORN_INTO_MAGIC	T_BORN_INTO_MAGIC
[TALENT]	Highborn's Bloom	HIGHBORN_S_BLOOM	T_HIGHBORN_S_BLOOM
[TALENT]	Grace of the Eternals	SHALOREN_SPEED	T_SHALOREN_SPEED
[TALENT]	Magic of the Eternals	MAGIC_OF_THE_ETERNALS	T_MAGIC_OF_THE_ETERNALS
[TALENT]	Secrets of the Eternals	SECRETS_OF_THE_ETERNALS	T_SECRETS_OF_THE_ETERNALS
[TALENT]	Timeless	TIMELESS	T_TIMELESS
[TALENT]	Wrath of the Woods	THALOREN_WRATH	T_THALOREN_WRATH
[TALENT]	Unshackled	UNSHACKLED	T_UNSHACKLED
[TALENT]	Guardian of the Wood	GUARDIAN_OF_THE_WOOD	T_GUARDIAN_OF_THE_WOOD
[TALENT]	Nature's Pride	NATURE_S_PRIDE	T_NATURE_S_PRIDE
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	T_DWARF_RESILIENCE
[TALENT]	Stoneskin	STONESKIN	T_STONESKIN
[TALENT]	Power is Money	POWER_IS_MONEY	T_POWER_IS_MONEY
[TALENT]	Stone Walking	STONE_WALKING	T_STONE_WALKING
[TALENT]	Luck of the Little Folk	HALFLING_LUCK	T_HALFLING_LUCK
[TALENT]	Duck and Dodge	DUCK_AND_DODGE	T_DUCK_AND_DODGE
[TALENT]	Militant Mind	MILITANT_MIND	T_MILITANT_MIND
[TALENT]	Indomitable	INDOMITABLE	T_INDOMITABLE
[TALENT]	Orcish Fury	ORC_FURY	T_ORC_FURY
[TALENT]	Hold the Ground	HOLD_THE_GROUND	T_HOLD_THE_GROUND
[TALENT]	Skirmisher	SKIRMISHER	T_SKIRMISHER
[TALENT]	Pride of the Orcs	PRIDE_OF_THE_ORCS	T_PRIDE_OF_THE_ORCS
[TALENT]	Dominant Will	YEEK_WILL	T_YEEK_WILL
[TALENT]	Unity	UNITY	T_UNITY
[TALENT]	Quickened	QUICKENED	T_QUICKENED
[TALENT]	Wayist	WAYIST	T_WAYIST
[TALENT]	Knowledge of the Way	YEEK_ID	T_YEEK_ID
[TALENT]	Attack	ATTACK	T_ATTACK
[TALENT]	Psi Pool	PSI_POOL	T_PSI_POOL
[TALENT]	Mana Pool	MANA_POOL	T_MANA_POOL
[TALENT]	Vim Pool	VIM_POOL	T_VIM_POOL
[TALENT]	Stamina Pool	STAMINA_POOL	T_STAMINA_POOL
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	T_EQUILIBRIUM_POOL
[TALENT]	Positive Pool	POSITIVE_POOL	T_POSITIVE_POOL
[TALENT]	Negative Pool	NEGATIVE_POOL	T_NEGATIVE_POOL
[TALENT]	Hate Pool	HATE_POOL	T_HATE_POOL
[TALENT]	Paradox Pool	PARADOX_POOL	T_PARADOX_POOL
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	T_IMPROVED_HEALTH_I
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	T_IMPROVED_HEALTH_II
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	T_IMPROVED_HEALTH_III
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	T_DECREASED_HEALTH_I
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	T_DECREASED_HEALTH_II
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	T_DECREASED_HEALTH_III
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	T_TELEPORT_ANGOLWEN
[TALENT]	Death Dance	DEATH_DANCE	T_DEATH_DANCE
[TALENT]	Berserker	BERSERKER	T_BERSERKER
[TALENT]	Warshout	WARSHOUT	T_WARSHOUT
[TALENT]	Death Blow	DEATH_BLOW	T_DEATH_BLOW
[TALENT]	Stunning Blow	STUNNING_BLOW	T_STUNNING_BLOW
[TALENT]	Sunder Armour	SUNDER_ARMOUR	T_SUNDER_ARMOUR
[TALENT]	Sunder Arms	SUNDER_ARMS	T_SUNDER_ARMS
[TALENT]	Blood Frenzy	BLOOD_FRENZY	T_BLOOD_FRENZY
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	T_DUAL_WEAPON_TRAINING
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	T_DUAL_WEAPON_DEFENSE
[TALENT]	Precision	PRECISION	T_PRECISION
[TALENT]	Momentum	MOMENTUM	T_MOMENTUM
[TALENT]	Dual Strike	DUAL_STRIKE	T_DUAL_STRIKE
[TALENT]	Flurry	FLURRY	T_FLURRY
[TALENT]	Sweep	SWEEP	T_SWEEP
[TALENT]	Whirlwind	WHIRLWIND	T_WHIRLWIND
[TALENT]	Shield Pummel	SHIELD_PUMMEL	T_SHIELD_PUMMEL
[TALENT]	Riposte	RIPOSTE	T_RIPOSTE
[TALENT]	Overpower	OVERPOWER	T_OVERPOWER
[TALENT]	Assault	ASSAULT	T_ASSAULT
[TALENT]	Shield Wall	SHIELD_WALL	T_SHIELD_WALL
[TALENT]	Repulsion	REPULSION	T_REPULSION
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	T_SHIELD_EXPERTISE
[TALENT]	Last Stand	LAST_STAND	T_LAST_STAND
[TALENT]	Juggernaut	JUGGERNAUT	T_JUGGERNAUT
[TALENT]	Onslaught	ONSLAUGHT	T_ONSLAUGHT
[TALENT]	Battle Call	BATTLE_CALL	T_BATTLE_CALL
[TALENT]	Shattering Impact	SHATTERING_IMPACT	T_SHATTERING_IMPACT
[TALENT]	Shattering Shout	SHATTERING_SHOUT	T_SHATTERING_SHOUT
[TALENT]	Second Wind	SECOND_WIND	T_SECOND_WIND
[TALENT]	Battle Shout	BATTLE_SHOUT	T_BATTLE_SHOUT
[TALENT]	Battle Cry	BATTLE_CRY	T_BATTLE_CRY
[TALENT]	Bloodbath	BLOODBATH	T_BLOODBATH
[TALENT]	Mortal Terror	MORTAL_TERROR	T_MORTAL_TERROR
[TALENT]	Bloodrage	BLOODRAGE	T_BLOODRAGE
[TALENT]	Unstoppable	UNSTOPPABLE	T_UNSTOPPABLE
[TALENT]	Greater Weapon Focus	GREATER_WEAPON_FOCUS	T_GREATER_WEAPON_FOCUS
[TALENT]	Step Up	STEP_UP	T_STEP_UP
[TALENT]	Bleeding Edge	BLEEDING_EDGE	T_BLEEDING_EDGE
[TALENT]	True Grit	TRUE_GRIT	T_TRUE_GRIT
[TALENT]	Disengage	DISENGAGE	T_DISENGAGE
[TALENT]	Track	TRACK	T_TRACK
[TALENT]	Heave	HEAVE	T_HEAVE
[TALENT]	Slow Motion	SLOW_MOTION	T_SLOW_MOTION
[TALENT]	Precise Strikes	PRECISE_STRIKES	T_PRECISE_STRIKES
[TALENT]	Rush	RUSH	T_RUSH
[TALENT]	Perfect Strike	PERFECT_STRIKE	T_PERFECT_STRIKE
[TALENT]	Blinding Speed	BLINDING_SPEED	T_BLINDING_SPEED
[TALENT]	Quick Recovery	QUICK_RECOVERY	T_QUICK_RECOVERY
[TALENT]	Fast Metabolism	FAST_METABOLISM	T_FAST_METABOLISM
[TALENT]	Spell Shield	SPELL_SHIELD	T_SPELL_SHIELD
[TALENT]	Unending Frenzy	UNENDING_FRENZY	T_UNENDING_FRENZY
[TALENT]	Health	HEALTH	T_HEALTH
[TALENT]	Armour Training	ARMOUR_TRAINING	T_ARMOUR_TRAINING
[TALENT]	Combat Accuracy	WEAPON_COMBAT	T_WEAPON_COMBAT
[TALENT]	Weapons Mastery	WEAPONS_MASTERY	T_WEAPONS_MASTERY
[TALENT]	Knife Mastery	KNIFE_MASTERY	T_KNIFE_MASTERY
[TALENT]	Exotic Weapons Mastery	EXOTIC_WEAPONS_MASTERY	T_EXOTIC_WEAPONS_MASTERY
[TALENT]	Bow Mastery	BOW_MASTERY	T_BOW_MASTERY
[TALENT]	Piercing Arrow	PIERCING_ARROW	T_PIERCING_ARROW
[TALENT]	Dual Arrows	DUAL_ARROWS	T_DUAL_ARROWS
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	T_VOLLEY_OF_ARROWS
[TALENT]	Sling Mastery	SLING_MASTERY	T_SLING_MASTERY
[TALENT]	Eye Shot	EYE_SHOT	T_EYE_SHOT
[TALENT]	Inertial Shot	INERTIAL_SHOT	T_INERTIAL_SHOT
[TALENT]	Multishot	MULTISHOT	T_MULTISHOT
[TALENT]	Shoot	SHOOT	T_SHOOT
[TALENT]	Steady Shot	STEADY_SHOT	T_STEADY_SHOT
[TALENT]	Aim	AIM	T_AIM
[TALENT]	Rapid Shot	RAPID_SHOT	T_RAPID_SHOT
[TALENT]	Relaxed Shot	RELAXED_SHOT	T_RELAXED_SHOT
[TALENT]	Flare	FLARE	T_FLARE
[TALENT]	Crippling Shot	CRIPPLING_SHOT	T_CRIPPLING_SHOT
[TALENT]	Pinning Shot	PINNING_SHOT	T_PINNING_SHOT
[TALENT]	Scatter Shot	SCATTER_SHOT	T_SCATTER_SHOT
[TALENT]	Arcane Combat	ARCANE_COMBAT	T_ARCANE_COMBAT
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	T_ARCANE_DEXTERITY
[TALENT]	Arcane Feed	ARCANE_FEED	T_ARCANE_FEED
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	T_ARCANE_DESTRUCTION
[TALENT]	Striking Stance	STRIKING_STANCE	T_STRIKING_STANCE
[TALENT]	Double Strike	DOUBLE_STRIKE	T_DOUBLE_STRIKE
[TALENT]	Body Shot	BODY_SHOT	T_BODY_SHOT
[TALENT]	Rushing Strike	RUSHING_STRIKE	T_RUSHING_STRIKE
[TALENT]	Flurry of Fists	FLURRY_OF_FISTS	T_FLURRY_OF_FISTS
[TALENT]	Push Kick	PUSH_KICK	T_PUSH_KICK
[TALENT]	Defensive Throw	DEFENSIVE_THROW	T_DEFENSIVE_THROW
[TALENT]	Breath Control	BREATH_CONTROL	T_BREATH_CONTROL
[TALENT]	Roundhouse Kick	ROUNDHOUSE_KICK	T_ROUNDHOUSE_KICK
[TALENT]	Uppercut	UPPERCUT	T_UPPERCUT
[TALENT]	Spinning Backhand	SPINNING_BACKHAND	T_SPINNING_BACKHAND
[TALENT]	Relentless Strikes	RELENTLESS_STRIKES	T_RELENTLESS_STRIKES
[TALENT]	Haymaker	HAYMAKER	T_HAYMAKER
[TALENT]	Grappling Stance	GRAPPLING_STANCE	T_GRAPPLING_STANCE
[TALENT]	Clinch	CLINCH	T_CLINCH
[TALENT]	Maim	MAIM	T_MAIM
[TALENT]	Crushing Hold	CRUSHING_HOLD	T_CRUSHING_HOLD
[TALENT]	Take Down	TAKE_DOWN	T_TAKE_DOWN
[TALENT]	Empty Hand	EMPTY_HAND	T_EMPTY_HAND
[TALENT]	Unarmed Mastery	UNARMED_MASTERY	T_UNARMED_MASTERY
[TALENT]	Steady Mind	STEADY_MIND	T_STEADY_MIND
[TALENT]	Heightened Reflexes	HEIGHTENED_REFLEXES	T_HEIGHTENED_REFLEXES
[TALENT]	Combo String	COMBO_STRING	T_COMBO_STRING
[TALENT]	Physical Conditioning	PHYSICAL_CONDITIONING	T_PHYSICAL_CONDITIONING
[TALENT]	Firm Footing	FIRM_FOOTING	T_FIRM_FOOTING
[TALENT]	Iron Skin	IRON_SKIN	T_IRON_SKIN
[TALENT]	Unflinching Resolve	UNFLINCHING_RESOLVE	T_UNFLINCHING_RESOLVE
[TALENT]	Automatic Stealth	AUTOMATIC_STEALTH	T_AUTOMATIC_STEALTH
[TALENT]	Stealth	STEALTH	T_STEALTH
[TALENT]	Shadowstrike	SHADOWSTRIKE	T_SHADOWSTRIKE
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	T_HIDE_IN_PLAIN_SIGHT
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	T_UNSEEN_ACTIONS
[TALENT]	Trap Mastery	TRAP_MASTERY	T_TRAP_MASTERY
[TALENT]	Lure	LURE	T_LURE
[TALENT]	Sticky Smoke	STICKY_SMOKE	T_STICKY_SMOKE
[TALENT]	Trap Launcher	TRAP_LAUNCHER	T_TRAP_LAUNCHER
[TALENT]	Explosion Trap	EXPLOSION_TRAP	T_EXPLOSION_TRAP
[TALENT]	Bear Trap	BEAR_TRAP	T_BEAR_TRAP
[TALENT]	Catapult Trap	CATAPULT_TRAP	T_CATAPULT_TRAP
[TALENT]	Disarming Trap	DISARMING_TRAP	T_DISARMING_TRAP
[TALENT]	Nightshade Trap	NIGHTSHADE_TRAP	T_NIGHTSHADE_TRAP
[TALENT]	Flash Bang Trap	FLASH_BANG_TRAP	T_FLASH_BANG_TRAP
[TALENT]	Poison Gas Trap	POISON_GAS_TRAP	T_POISON_GAS_TRAP
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	T_DIRTY_FIGHTING
[TALENT]	Backstab	BACKSTAB	T_BACKSTAB
[TALENT]	Switch Place	SWITCH_PLACE	T_SWITCH_PLACE
[TALENT]	Cripple	CRIPPLE	T_CRIPPLE
[TALENT]	Lethality	LETHALITY	T_LETHALITY
[TALENT]	Deadly Strikes	DEADLY_STRIKES	T_DEADLY_STRIKES
[TALENT]	Willful Combat	WILLFUL_COMBAT	T_WILLFUL_COMBAT
[TALENT]	Snap	SNAP	T_SNAP
[TALENT]	Tactical Expert	TACTICAL_EXPERT	T_TACTICAL_EXPERT
[TALENT]	Counter Attack	COUNTER_ATTACK	T_COUNTER_ATTACK
[TALENT]	Set Up	SET_UP	T_SET_UP
[TALENT]	Exploit Weakness	EXPLOIT_WEAKNESS	T_EXPLOIT_WEAKNESS
[TALENT]	Trap Detection	TRAP_DETECTION	T_TRAP_DETECTION
[TALENT]	Heightened Senses	HEIGHTENED_SENSES	T_HEIGHTENED_SENSES
[TALENT]	Trap Disarm	TRAP_DISARM	T_TRAP_DISARM
[TALENT]	Evasion	EVASION	T_EVASION
[TALENT]	Shadow Combat	SHADOW_COMBAT	T_SHADOW_COMBAT
[TALENT]	Shadow Cunning	SHADOW_CUNNING	T_SHADOW_CUNNING
[TALENT]	Shadow Feed	SHADOW_FEED	T_SHADOW_FEED
[TALENT]	Shadowstep	SHADOWSTEP	T_SHADOWSTEP
[TALENT]	Arcane Power	ARCANE_POWER	T_ARCANE_POWER
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Manaflow	MANAFLOW	T_MANAFLOW
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	T_DISRUPTION_SHIELD
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Inferno	INFERNO	T_INFERNO
[TALENT]	Blastwave	BLASTWAVE	T_BLASTWAVE
[TALENT]	Burning Wake	BURNING_WAKE	T_BURNING_WAKE
[TALENT]	Cleansing Flames	CLEANSING_FLAMES	T_CLEANSING_FLAMES
[TALENT]	Wildfire	WILDFIRE	T_WILDFIRE
[TALENT]	Stone Skin	STONE_SKIN	T_STONE_SKIN
[TALENT]	Dig	DIG	T_DIG
[TALENT]	Strike	STRIKE	T_STRIKE
[TALENT]	Stone Wall	STONE_WALL	T_STONE_WALL
[TALENT]	Earthen Missiles	EARTHEN_MISSILES	T_EARTHEN_MISSILES
[TALENT]	Body of Stone	BODY_OF_STONE	T_BODY_OF_STONE
[TALENT]	Earthquake	EARTHQUAKE	T_EARTHQUAKE
[TALENT]	Crystalline Focus	CRYSTALLINE_FOCUS	T_CRYSTALLINE_FOCUS
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	T_CORROSIVE_VAPOUR
[TALENT]	Freeze	FREEZE	T_FREEZE
[TALENT]	Tidal Wave	TIDAL_WAVE	T_TIDAL_WAVE
[TALENT]	Ice Storm	ICE_STORM	T_ICE_STORM
[TALENT]	Ice Shards	ICE_SHARDS	T_ICE_SHARDS
[TALENT]	Frozen Ground	FROZEN_GROUND	T_FROZEN_GROUND
[TALENT]	Shatter	SHATTER	T_SHATTER
[TALENT]	Uttercold	UTTERCOLD	T_UTTERCOLD
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	T_CHAIN_LIGHTNING
[TALENT]	Feather Wind	FEATHER_WIND	T_FEATHER_WIND
[TALENT]	Thunderstorm	THUNDERSTORM	T_THUNDERSTORM
[TALENT]	Nova	NOVA	T_NOVA
[TALENT]	Shock	SHOCK	T_SHOCK
[TALENT]	Hurricane	HURRICANE	T_HURRICANE
[TALENT]	Tempest	TEMPEST	T_TEMPEST
[TALENT]	Phase Door	PHASE_DOOR	T_PHASE_DOOR
[TALENT]	Teleport	TELEPORT	T_TELEPORT
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	T_DISPLACEMENT_SHIELD
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	T_PROBABILITY_TRAVEL
[TALENT]	Regeneration	REGENERATION	T_REGENERATION
[TALENT]	Heal	HEAL	T_HEAL
[TALENT]	Restoration	RESTORATION	T_RESTORATION
[TALENT]	Nature's Call	NATURE_S_CALL	T_NATURE_S_CALL
[TALENT]	Disperse Magic	DISPERSE_MAGIC	T_DISPERSE_MAGIC
[TALENT]	Spell Shaping	SPELL_SHAPING	T_SPELL_SHAPING
[TALENT]	Quicken Spells	QUICKEN_SPELLS	T_QUICKEN_SPELLS
[TALENT]	Metaflow	METAFLOW	T_METAFLOW
[TALENT]	Arcane Eye	ARCANE_EYE	T_ARCANE_EYE
[TALENT]	Keen Senses	KEEN_SENSES	T_KEEN_SENSES
[TALENT]	Vision	VISION	T_VISION
[TALENT]	Premonition	PREMONITION	T_PREMONITION
[TALENT]	Congeal Time	CONGEAL_TIME	T_CONGEAL_TIME
[TALENT]	Time Shield	TIME_SHIELD	T_TIME_SHIELD
[TALENT]	Time Prison	TIME_PRISON	T_TIME_PRISON
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	T_ESSENCE_OF_SPEED
[TALENT]	Illuminate	ILLUMINATE	T_ILLUMINATE
[TALENT]	Blur Sight	BLUR_SIGHT	T_BLUR_SIGHT
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	T_PHANTASMAL_SHIELD
[TALENT]	Invisibility	INVISIBILITY	T_INVISIBILITY
[TALENT]	Fiery Hands	FIERY_HANDS	T_FIERY_HANDS
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	T_EARTHEN_BARRIER
[TALENT]	Frost Hands	FROST_HANDS	T_FROST_HANDS
[TALENT]	Inner Power	INNER_POWER	T_INNER_POWER
[TALENT]	Throw Bomb	THROW_BOMB	T_THROW_BOMB
[TALENT]	Alchemist Protection	ALCHEMIST_PROTECTION	T_ALCHEMIST_PROTECTION
[TALENT]	Explosion Expert	EXPLOSION_EXPERT	T_EXPLOSION_EXPERT
[TALENT]	Shockwave Bomb	SHOCKWAVE_BOMB	T_SHOCKWAVE_BOMB
[TALENT]	Fire Infusion	FIRE_INFUSION	T_FIRE_INFUSION
[TALENT]	Acid Infusion	ACID_INFUSION	T_ACID_INFUSION
[TALENT]	Lightning Infusion	LIGHTNING_INFUSION	T_LIGHTNING_INFUSION
[TALENT]	Frost Infusion	FROST_INFUSION	T_FROST_INFUSION
[TALENT]	Refit Golem	REFIT_GOLEM	T_REFIT_GOLEM
[TALENT]	Golem Power	GOLEM_POWER	T_GOLEM_POWER
[TALENT]	Golem Resilience	GOLEM_RESILIENCE	T_GOLEM_RESILIENCE
[TALENT]	Invoke Golem	INVOKE_GOLEM	T_INVOKE_GOLEM
[TALENT]	Golem Portal	GOLEM_PORTAL	T_GOLEM_PORTAL
[TALENT]	Life Tap	GOLEMANCY_LIFE_TAP	T_GOLEMANCY_LIFE_TAP
[TALENT]	Gem Golem	GEM_GOLEM	T_GEM_GOLEM
[TALENT]	Supercharge Golem	SUPERCHARGE_GOLEM	T_SUPERCHARGE_GOLEM
[TALENT]	Runic Golem	RUNIC_GOLEM	T_RUNIC_GOLEM
[TALENT]	Channel Staff	CHANNEL_STAFF	T_CHANNEL_STAFF
[TALENT]	Staff Mastery	STAFF_MASTERY	T_STAFF_MASTERY
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE	T_DEFENSIVE_POSTURE
[TALENT]	Blunt Thrust	BLUNT_THRUST	T_BLUNT_THRUST
[TALENT]	Heat	HEAT	T_HEAT
[TALENT]	Smoke Bomb	SMOKE_BOMB	T_SMOKE_BOMB
[TALENT]	Fire Storm	FIRE_STORM	T_FIRE_STORM
[TALENT]	Body of Fire	BODY_OF_FIRE	T_BODY_OF_FIRE
[TALENT]	Create Alchemist Gems	CREATE_ALCHEMIST_GEMS	T_CREATE_ALCHEMIST_GEMS
[TALENT]	Extract Gems	EXTRACT_GEMS	T_EXTRACT_GEMS
[TALENT]	Imbue Item	IMBUE_ITEM	T_IMBUE_ITEM
[TALENT]	Gem Portal	GEM_PORTAL	T_GEM_PORTAL
[TALENT]	Stone Touch	STONE_TOUCH	T_STONE_TOUCH
[TALENT]	Knockback	GOLEM_KNOCKBACK	T_GOLEM_KNOCKBACK
[TALENT]	Taunt	GOLEM_TAUNT	T_GOLEM_TAUNT
[TALENT]	Crush	GOLEM_CRUSH	T_GOLEM_CRUSH
[TALENT]	Pound	GOLEM_POUND	T_GOLEM_POUND
[TALENT]	Eye Beam	GOLEM_BEAM	T_GOLEM_BEAM
[TALENT]	Reflective Skin	GOLEM_REFLECTIVE_SKIN	T_GOLEM_REFLECTIVE_SKIN
[TALENT]	Arcane Pull	GOLEM_ARCANE_PULL	T_GOLEM_ARCANE_PULL
[TALENT]	Molten Skin	GOLEM_MOLTEN_SKIN	T_GOLEM_MOLTEN_SKIN
[TALENT]	Meditation	MEDITATION	T_MEDITATION
[TALENT]	Nature's Touch	NATURE_TOUCH	T_NATURE_TOUCH
[TALENT]	Earth's Eyes	EARTH_S_EYES	T_EARTH_S_EYES
[TALENT]	Nature's Balance	NATURE_S_BALANCE	T_NATURE_S_BALANCE
[TALENT]	Resolve	RESOLVE	T_RESOLVE
[TALENT]	Aura of Silence	AURA_OF_SILENCE	T_AURA_OF_SILENCE
[TALENT]	Antimagic Shield	ANTIMAGIC_SHIELD	T_ANTIMAGIC_SHIELD
[TALENT]	Mana Clash	MANA_CLASH	T_MANA_CLASH
[TALENT]	Poisonous Spores	POISONOUS_SPORES	T_POISONOUS_SPORES
[TALENT]	Acidic Skin	ACIDIC_SKIN	T_ACIDIC_SKIN
[TALENT]	Slime Spit	SLIME_SPIT	T_SLIME_SPIT
[TALENT]	Slime Roots	SLIME_ROOTS	T_SLIME_ROOTS
[TALENT]	Swallow	SWALLOW	T_SWALLOW
[TALENT]	Quake	QUAKE	T_QUAKE
[TALENT]	Burrow	BURROW	T_BURROW
[TALENT]	Sand Breath	SAND_BREATH	T_SAND_BREATH
[TALENT]	Bellowing Roar	BELLOWING_ROAR	T_BELLOWING_ROAR
[TALENT]	Wing Buffet	WING_BUFFET	T_WING_BUFFET
[TALENT]	Devouring Flame	DEVOURING_FLAME	T_DEVOURING_FLAME
[TALENT]	Fire Breath	FIRE_BREATH	T_FIRE_BREATH
[TALENT]	Ice Claw	ICE_CLAW	T_ICE_CLAW
[TALENT]	Icy Skin	ICY_SKIN	T_ICY_SKIN
[TALENT]	Ice Wall	ICE_WALL	T_ICE_WALL
[TALENT]	Ice Breath	ICE_BREATH	T_ICE_BREATH
[TALENT]	Lightning Speed	LIGHTNING_SPEED	T_LIGHTNING_SPEED
[TALENT]	Static Field	STATIC_FIELD	T_STATIC_FIELD
[TALENT]	Tornado	TORNADO	T_TORNADO
[TALENT]	Lightning Breath	LIGHTNING_BREATH	T_LIGHTNING_BREATH
[TALENT]	War Hound	WAR_HOUND	T_WAR_HOUND
[TALENT]	Jelly	JELLY	T_JELLY
[TALENT]	Minotaur	MINOTAUR	T_MINOTAUR
[TALENT]	Stone Golem	STONE_GOLEM	T_STONE_GOLEM
[TALENT]	Flamespit	RITCH_FLAMESPITTER_BOLT	T_RITCH_FLAMESPITTER_BOLT
[TALENT]	Acid Breath	ACID_BREATH	T_ACID_BREATH
[TALENT]	Lightning Breath	LIGHTNING_BREATH_HYDRA	T_LIGHTNING_BREATH_HYDRA
[TALENT]	Poison Breath	POISON_BREATH	T_POISON_BREATH
[TALENT]	Ritch Flamespitter	RITCH_FLAMESPITTER	T_RITCH_FLAMESPITTER
[TALENT]	Hydra	HYDRA	T_HYDRA
[TALENT]	Warper	WARPER	T_WARPER
[TALENT]	Fire Drake	FIRE_DRAKE	T_FIRE_DRAKE
[TALENT]	Taunt	TAUNT	T_TAUNT
[TALENT]	Shell Shield	SHELL_SHIELD	T_SHELL_SHIELD
[TALENT]	Web	SPIDER_WEB	T_SPIDER_WEB
[TALENT]	Turtle	TURTLE	T_TURTLE
[TALENT]	Spider	SPIDER	T_SPIDER
[TALENT]	Suppress Summoning	SUPPRESS_SUMMONING	T_SUPPRESS_SUMMONING
[TALENT]	Summon Control	SUMMON_CONTROL	T_SUMMON_CONTROL
[TALENT]	Rage	RAGE	T_RAGE
[TALENT]	Detonate	DETONATE	T_DETONATE
[TALENT]	Resilience	RESILIENCE	T_RESILIENCE
[TALENT]	Phase Summon	PHASE_SUMMON	T_PHASE_SUMMON
[TALENT]	Chant of Fortitude	CHANT_OF_FORTITUDE	T_CHANT_OF_FORTITUDE
[TALENT]	Chant of Fortress	CHANT_OF_FORTRESS	T_CHANT_OF_FORTRESS
[TALENT]	Chant of Resistance	CHANT_OF_RESISTANCE	T_CHANT_OF_RESISTANCE
[TALENT]	Chant of Light	CHANT_OF_LIGHT	T_CHANT_OF_LIGHT
[TALENT]	Searing Light	SEARING_LIGHT	T_SEARING_LIGHT
[TALENT]	Sun Flare	SUN_FLARE	T_SUN_FLARE
[TALENT]	Firebeam	FIREBEAM	T_FIREBEAM
[TALENT]	Sunburst	SUNBURST	T_SUNBURST
[TALENT]	Weapon of Light	WEAPON_OF_LIGHT	T_WEAPON_OF_LIGHT
[TALENT]	Martyrdom	MARTYRDOM	T_MARTYRDOM
[TALENT]	Wave of Power	WAVE_OF_POWER	T_WAVE_OF_POWER
[TALENT]	Crusade	CRUSADE	T_CRUSADE
[TALENT]	Healing Light	HEALING_LIGHT	T_HEALING_LIGHT
[TALENT]	Bathe in Light	BATHE_IN_LIGHT	T_BATHE_IN_LIGHT
[TALENT]	Barrier	BARRIER	T_BARRIER
[TALENT]	Providence	PROVIDENCE	T_PROVIDENCE
[TALENT]	Glyph of Paralysis	GLYPH_OF_PARALYSIS	T_GLYPH_OF_PARALYSIS
[TALENT]	Glyph of Repulsion	GLYPH_OF_REPULSION	T_GLYPH_OF_REPULSION
[TALENT]	Glyph of Explosion	GLYPH_OF_EXPLOSION	T_GLYPH_OF_EXPLOSION
[TALENT]	Glyph of Fatigue	GLYPH_OF_FATIGUE	T_GLYPH_OF_FATIGUE
[TALENT]	Shield of Light	SHIELD_OF_LIGHT	T_SHIELD_OF_LIGHT
[TALENT]	Brandish	BRANDISH	T_BRANDISH
[TALENT]	Retribution	RETRIBUTION	T_RETRIBUTION
[TALENT]	Second Life	SECOND_LIFE	T_SECOND_LIFE
[TALENT]	Twilight	TWILIGHT	T_TWILIGHT
[TALENT]	Jumpgate: Teleport To	JUMPGATE_TELEPORT	T_JUMPGATE_TELEPORT
[TALENT]	Jumpgate	JUMPGATE	T_JUMPGATE
[TALENT]	Mind Blast	MIND_BLAST	T_MIND_BLAST
[TALENT]	Shadow Simulacrum	SHADOW_SIMULACRUM	T_SHADOW_SIMULACRUM
[TALENT]	Jumpgate Two	JUMPGATE_TWO	T_JUMPGATE_TWO
[TALENT]	Jumpgate Two: Teleport To	JUMPGATE_TELEPORT_TWO	T_JUMPGATE_TELEPORT_TWO
[TALENT]	Hymn of Shadows	HYMN_OF_SHADOWS	T_HYMN_OF_SHADOWS
[TALENT]	Hymn of Detection	HYMN_OF_DETECTION	T_HYMN_OF_DETECTION
[TALENT]	Hymn of Perseverance	HYMN_OF_PERSEVERANCE	T_HYMN_OF_PERSEVERANCE
[TALENT]	Hymn of Moonlight	HYMN_OF_MOONLIGHT	T_HYMN_OF_MOONLIGHT
[TALENT]	Moonlight Ray	MOONLIGHT_RAY	T_MOONLIGHT_RAY
[TALENT]	Shadow Blast	SHADOW_BLAST	T_SHADOW_BLAST
[TALENT]	Twilight Surge	TWILIGHT_SURGE	T_TWILIGHT_SURGE
[TALENT]	Starfall	STARFALL	T_STARFALL
[TALENT]	Blood Red Moon	BLOOD_RED_MOON	T_BLOOD_RED_MOON
[TALENT]	Totality	TOTALITY	T_TOTALITY
[TALENT]	Corona	CORONA	T_CORONA
[TALENT]	Darkest Light	DARKEST_LIGHT	T_DARKEST_LIGHT
[TALENT]	Circle of Shifting Shadows	CIRCLE_OF_SHIFTING_SHADOWS	T_CIRCLE_OF_SHIFTING_SHADOWS
[TALENT]	Circle of Blazing Light	CIRCLE_OF_BLAZING_LIGHT	T_CIRCLE_OF_BLAZING_LIGHT
[TALENT]	Circle of Sanctity	CIRCLE_OF_SANCTITY	T_CIRCLE_OF_SANCTITY
[TALENT]	Circle of Warding	CIRCLE_OF_WARDING	T_CIRCLE_OF_WARDING
[TALENT]	Drain	DRAIN	T_DRAIN
[TALENT]	Blood Sacrifice	BLOOD_SACRIFICE	T_BLOOD_SACRIFICE
[TALENT]	Absorb Life	ABSORB_LIFE	T_ABSORB_LIFE
[TALENT]	Life Tap	LIFE_TAP	T_LIFE_TAP
[TALENT]	Rend	REND	T_REND
[TALENT]	Ruin	RUIN	T_RUIN
[TALENT]	Acid Strike	ACID_STRIKE	T_ACID_STRIKE
[TALENT]	Dark Surprise	DARK_SURPRISE	T_DARK_SURPRISE
[TALENT]	Virulent Disease	VIRULENT_DISEASE	T_VIRULENT_DISEASE
[TALENT]	Cyst Burst	CYST_BURST	T_CYST_BURST
[TALENT]	Catalepsy	CATALEPSY	T_CATALEPSY
[TALENT]	Epidemic	EPIDEMIC	T_EPIDEMIC
[TALENT]	Corrupted Strength	CORRUPTED_STRENGTH	T_CORRUPTED_STRENGTH
[TALENT]	Bloodlust	BLOODLUST	T_BLOODLUST
[TALENT]	Carrier	CARRIER	T_CARRIER
[TALENT]	Acid Blood	ACID_BLOOD	T_ACID_BLOOD
[TALENT]	Bone Spear	BONE_SPEAR	T_BONE_SPEAR
[TALENT]	Bone Grab	BONE_GRAB	T_BONE_GRAB
[TALENT]	Bone Nova	BONE_NOVA	T_BONE_NOVA
[TALENT]	Bone Shield	BONE_SHIELD	T_BONE_SHIELD
[TALENT]	Curse of Defenselessness	CURSE_OF_DEFENSELESSNESS	T_CURSE_OF_DEFENSELESSNESS
[TALENT]	Curse of Impotence	CURSE_OF_IMPOTENCE	T_CURSE_OF_IMPOTENCE
[TALENT]	Curse of Death	CURSE_OF_DEATH	T_CURSE_OF_DEATH
[TALENT]	Curse of Vulnerability	CURSE_OF_VULNERABILITY	T_CURSE_OF_VULNERABILITY
[TALENT]	Pacification Hex	PACIFICATION_HEX	T_PACIFICATION_HEX
[TALENT]	Burning Hex	BURNING_HEX	T_BURNING_HEX
[TALENT]	Empathic Hex	EMPATHIC_HEX	T_EMPATHIC_HEX
[TALENT]	Domination Hex	DOMINATION_HEX	T_DOMINATION_HEX
[TALENT]	Blood Spray	BLOOD_SPRAY	T_BLOOD_SPRAY
[TALENT]	Blood Grasp	BLOOD_GRASP	T_BLOOD_GRASP
[TALENT]	Blood Boil	BLOOD_BOIL	T_BLOOD_BOIL
[TALENT]	Blood Fury	BLOOD_FURY	T_BLOOD_FURY
[TALENT]	Dark Ritual	DARK_RITUAL	T_DARK_RITUAL
[TALENT]	Corrupted Negation	CORRUPTED_NEGATION	T_CORRUPTED_NEGATION
[TALENT]	Corrosive Worm	CORROSIVE_WORM	T_CORROSIVE_WORM
[TALENT]	Poison Storm	POISON_STORM	T_POISON_STORM
[TALENT]	Wraithform	WRAITHFORM	T_WRAITHFORM
[TALENT]	Darkfire	DARKFIRE	T_DARKFIRE
[TALENT]	Flame of Urh'Rok	FLAME_OF_URH_ROK	T_FLAME_OF_URH_ROK
[TALENT]	Demon Plane	DEMON_PLANE	T_DEMON_PLANE
[TALENT]	Soul Rot	SOUL_ROT	T_SOUL_ROT
[TALENT]	Vimsense	VIMSENSE	T_VIMSENSE
[TALENT]	Leech	LEECH	T_LEECH
[TALENT]	Dark Portal	DARK_PORTAL	T_DARK_PORTAL
[TALENT]	Ghoul	GHOUL	T_GHOUL
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	T_GHOULISH_LEAP
[TALENT]	Gnaw	GNAW	T_GNAW
[TALENT]	Retch	RETCH	T_RETCH
[TALENT]	Skeleton	SKELETON	T_SKELETON
[TALENT]	Sharp Bones	SHARP_BONES	T_SHARP_BONES
[TALENT]	Bone Armour	BONE_ARMOUR	T_BONE_ARMOUR
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	T_SKELETON_REASSEMBLE
[TALENT]	Knowledge of the Past	UNDEAD_ID	T_UNDEAD_ID
[TALENT]	Slash	SLASH	T_SLASH
[TALENT]	Frenzy	FRENZY	T_FRENZY
[TALENT]	Reckless Charge	RECKLESS_CHARGE	T_RECKLESS_CHARGE
[TALENT]	Cleave	CLEAVE	T_CLEAVE
[TALENT]	Dominate	DOMINATE	T_DOMINATE
[TALENT]	Preternatural Senses	PRETERNATURAL_SENSES	T_PRETERNATURAL_SENSES
[TALENT]	Blindside	BLINDSIDE	T_BLINDSIDE
[TALENT]	Stalk	STALK	T_STALK
[TALENT]	Gloom	GLOOM	T_GLOOM
[TALENT]	Weakness	WEAKNESS	T_WEAKNESS
[TALENT]	Torment	TORMENT	T_TORMENT
[TALENT]	Life Leech	LIFE_LEECH	T_LIFE_LEECH
[TALENT]	Rampage	RAMPAGE	T_RAMPAGE
[TALENT]	Brutality	BRUTALITY	T_BRUTALITY
[TALENT]	Reflexes	REFLEXES	T_REFLEXES
[TALENT]	Instincts	INSTINCTS	T_INSTINCTS
[TALENT]	Willful Strike	WILLFUL_STRIKE	T_WILLFUL_STRIKE
[TALENT]	Deflection	DEFLECTION	T_DEFLECTION
[TALENT]	Blast	BLAST	T_BLAST
[TALENT]	Unseen Force	UNSEEN_FORCE	T_UNSEEN_FORCE
[TALENT]	Feed	FEED	T_FEED
[TALENT]	Devour Life	DEVOUR_LIFE	T_DEVOUR_LIFE
[TALENT]	Feed Power	FEED_POWER	T_FEED_POWER
[TALENT]	Feed Strengths	FEED_STRENGTHS	T_FEED_STRENGTHS
[TALENT]	Phase Door	SHADOW_PHASE_DOOR	T_SHADOW_PHASE_DOOR
[TALENT]	Blindside	SHADOW_BLINDSIDE	T_SHADOW_BLINDSIDE
[TALENT]	Shadow Lightning	SHADOW_LIGHTNING	T_SHADOW_LIGHTNING
[TALENT]	Shadow Flames	SHADOW_FLAMES	T_SHADOW_FLAMES
[TALENT]	Reform	SHADOW_REFORM	T_SHADOW_REFORM
[TALENT]	Call Shadows	CALL_SHADOWS	T_CALL_SHADOWS
[TALENT]	Focus Shadows	FOCUS_SHADOWS	T_FOCUS_SHADOWS
[TALENT]	Shadow Mages	SHADOW_MAGES	T_SHADOW_MAGES
[TALENT]	Shadow Warriors	SHADOW_WARRIORS	T_SHADOW_WARRIORS
[TALENT]	Creeping Darkness	CREEPING_DARKNESS	T_CREEPING_DARKNESS
[TALENT]	Dark Vision	DARK_VISION	T_DARK_VISION
[TALENT]	Dark Torrent	DARK_TORRENT	T_DARK_TORRENT
[TALENT]	Dark Tendrils	DARK_TENDRILS	T_DARK_TENDRILS
[TALENT]	Reproach	REPROACH	T_REPROACH
[TALENT]	Hateful Whisper	HATEFUL_WHISPER	T_HATEFUL_WHISPER
[TALENT]	Agony	AGONY	T_AGONY
[TALENT]	Madness	MADNESS	T_MADNESS
[TALENT]	Unnatural Body	UNNATURAL_BODY	T_UNNATURAL_BODY
[TALENT]	Seethe	SEETHE	T_SEETHE
[TALENT]	Relentless	RELENTLESS	T_RELENTLESS
[TALENT]	Enrage	ENRAGE	T_ENRAGE
[TALENT]	Radiant Fear	RADIANT_FEAR	T_RADIANT_FEAR
[TALENT]	Suppression	SUPPRESSION	T_SUPPRESSION
[TALENT]	Cruel Vigor	CRUEL_VIGOR	T_CRUEL_VIGOR
[TALENT]	Pity	PITY	T_PITY
[TALENT]	Hardened	HARDENED	T_HARDENED
[TALENT]	Wary	WARY	T_WARY
[TALENT]	Weathered	WEATHERED	T_WEATHERED
[TALENT]	Savvy	SAVVY	T_SAVVY
[TALENT]	Turn Back the Clock	TURN_BACK_THE_CLOCK	T_TURN_BACK_THE_CLOCK
[TALENT]	Temporal Fugue	TEMPORAL_FUGUE	T_TEMPORAL_FUGUE
[TALENT]	Ashes to Ashes	ASHES_TO_ASHES	T_ASHES_TO_ASHES
[TALENT]	Body Reversion	BODY_REVERSION	T_BODY_REVERSION
[TALENT]	Probability Weaving	PROBABILITY_WEAVING	T_PROBABILITY_WEAVING
[TALENT]	Deja Vu	DEJA_VU	T_DEJA_VU
[TALENT]	Precognition	PRECOGNITION	T_PRECOGNITION
[TALENT]	Foresight	FORESIGHT	T_FORESIGHT
[TALENT]	Entropy	ENTROPY	T_ENTROPY
[TALENT]	Entropic Field	ENTROPIC_FIELD	T_ENTROPIC_FIELD
[TALENT]	Energy Decomposition	ENERGY_DECOMPOSITION	T_ENERGY_DECOMPOSITION
[TALENT]	Redux	REDUX	T_REDUX
[TALENT]	Repulsion Shield	REPULSION_SHIELD	T_REPULSION_SHIELD
[TALENT]	Gravity Spike	GRAVITY_SPIKE	T_GRAVITY_SPIKE
[TALENT]	Repulsion Blast	REPULSION_BLAST	T_REPULSION_BLAST
[TALENT]	Gravity Well	GRAVITY_WELL	T_GRAVITY_WELL
[TALENT]	Dust to Dust	DUST_TO_DUST	T_DUST_TO_DUST
[TALENT]	Carbon Spikes	CARBON_SPIKES	T_CARBON_SPIKES
[TALENT]	Calcify	CALCIFY	T_CALCIFY
[TALENT]	Quantum Spike	QUANTUM_SPIKE	T_QUANTUM_SPIKE
[TALENT]	Paradox Mastery	PARADOX_MASTERY	T_PARADOX_MASTERY
[TALENT]	Damage Shunt	DAMAGE_SHUNT	T_DAMAGE_SHUNT
[TALENT]	Flawed Design	FLAWED_DESIGN	T_FLAWED_DESIGN
[TALENT]	Paradox Clone	PARADOX_CLONE	T_PARADOX_CLONE
[TALENT]	Celerity	CELERITY	T_CELERITY
[TALENT]	Stop	STOP	T_STOP
[TALENT]	Slow	SLOW	T_SLOW
[TALENT]	Haste	HASTE	T_HASTE
[TALENT]	Phase Shot	PHASE_SHOT	T_PHASE_SHOT
[TALENT]	Unerring Shot	UNERRING_SHOT	T_UNERRING_SHOT
[TALENT]	Perfect Aim	PERFECT_AIM	T_PERFECT_AIM
[TALENT]	Quick Shot	QUICK_SHOT	T_QUICK_SHOT
[TALENT]	Strength of Purpose	STRENGTH_OF_PURPOSE	T_STRENGTH_OF_PURPOSE
[TALENT]	Invigorate	INVIGORATE	T_INVIGORATE
[TALENT]	Quantum Feed	QUANTUM_FEED	T_QUANTUM_FEED
[TALENT]	Damage Smearing	DAMAGE_SMEARING	T_DAMAGE_SMEARING
[TALENT]	Gather the Threads	GATHER_THE_THREADS	T_GATHER_THE_THREADS
[TALENT]	Rethread	RETHREAD	T_RETHREAD
[TALENT]	Temporal Clone	TEMPORAL_CLONE	T_TEMPORAL_CLONE
[TALENT]	See the Threads	SEE_THE_THREADS	T_SEE_THE_THREADS
[TALENT]	Echoes From The Past	ECHOES_FROM_THE_PAST	T_ECHOES_FROM_THE_PAST
[TALENT]	Borrowed Time	BORROWED_TIME	T_BORROWED_TIME
[TALENT]	Time Skip	TIME_SKIP	T_TIME_SKIP
[TALENT]	Door to the Past	DOOR_TO_THE_PAST	T_DOOR_TO_THE_PAST
[TALENT]	Revision	REVISION	T_REVISION
[TALENT]	Weapon Folding	WEAPON_FOLDING	T_WEAPON_FOLDING
[TALENT]	Swap	SWAP	T_SWAP
[TALENT]	Displace Damage	DISPLACE_DAMAGE	T_DISPLACE_DAMAGE
[TALENT]	Temporal Wake	TEMPORAL_WAKE	T_TEMPORAL_WAKE
[TALENT]	Spacetime Tuning	SPACETIME_TUNING	T_SPACETIME_TUNING
[TALENT]	Static History	STATIC_HISTORY	T_STATIC_HISTORY
[TALENT]	Dimensional Step	DIMENSIONAL_STEP	T_DIMENSIONAL_STEP
[TALENT]	Temporal Reprieve	TEMPORAL_REPRIEVE	T_TEMPORAL_REPRIEVE
[TALENT]	Wormhole	WORMHOLE	T_WORMHOLE
[TALENT]	Anomaly Teleport	ANOMALY_TELEPORT	T_ANOMALY_TELEPORT
[TALENT]	Anomaly Rearrange	ANOMALY_REARRANGE	T_ANOMALY_REARRANGE
[TALENT]	Anomaly Stop	ANOMALY_STOP	T_ANOMALY_STOP
[TALENT]	Anomaly Slow	ANOMALY_SLOW	T_ANOMALY_SLOW
[TALENT]	Anomaly Haste	ANOMALY_HASTE	T_ANOMALY_HASTE
[TALENT]	Anomaly Spacetime Correction	ANOMALY_SPACETIME_CORRECTION	T_ANOMALY_SPACETIME_CORRECTION
[TALENT]	Anomaly Spacetime Damage	ANOMALY_SPACETIME_DAMAGE	T_ANOMALY_SPACETIME_DAMAGE
[TALENT]	Anomaly Temporal Storm	ANOMALY_TEMPORAL_STORM	T_ANOMALY_TEMPORAL_STORM
[TALENT]	Anomaly Summon Time Elemental	ANOMALY_SUMMON_TIME_ELEMENTAL	T_ANOMALY_SUMMON_TIME_ELEMENTAL
[TALENT]	Anomaly Temporal Bubble	ANOMALY_TEMPORAL_BUBBLE	T_ANOMALY_TEMPORAL_BUBBLE
[TALENT]	Anomaly Dig	ANOMALY_DIG	T_ANOMALY_DIG
[TALENT]	Anomaly Swap	ANOMALY_SWAP	T_ANOMALY_SWAP
[TALENT]	Anomaly Gravity Spike	ANOMALY_GRAVITY_SPIKE	T_ANOMALY_GRAVITY_SPIKE
[TALENT]	Anomaly Entropy	ANOMALY_ENTROPY	T_ANOMALY_ENTROPY
[TALENT]	Anomaly Summon Townsfolk	ANOMALY_SUMMON_TOWNSFOLK	T_ANOMALY_SUMMON_TOWNSFOLK
[TALENT]	Anomaly Call	ANOMALY_CALL	T_ANOMALY_CALL
[TALENT]	Anomaly Flawed Design	ANOMALY_FLAWED_DESIGN	T_ANOMALY_FLAWED_DESIGN
[TALENT]	Anomaly Dues Ex	ANOMALY_DUES_EX	T_ANOMALY_DUES_EX
[TALENT]	Kinetic Shield	KINETIC_SHIELD	T_KINETIC_SHIELD
[TALENT]	Thermal Shield	THERMAL_SHIELD	T_THERMAL_SHIELD
[TALENT]	Charged Shield	CHARGED_SHIELD	T_CHARGED_SHIELD
[TALENT]	Absorption Mastery	ABSORPTION_MASTERY	T_ABSORPTION_MASTERY
[TALENT]	Perfect Control	PERFECT_CONTROL	T_PERFECT_CONTROL
[TALENT]	Reshape Weapon	RESHAPE_WEAPON	T_RESHAPE_WEAPON
[TALENT]	Reshape Armor	RESHAPE_ARMOR	T_RESHAPE_ARMOR
[TALENT]	Matter is Energy	MATTER_IS_ENERGY	T_MATTER_IS_ENERGY
[TALENT]	Aura Discipline	AURA_DISCIPLINE	T_AURA_DISCIPLINE
[TALENT]	Shield Discipline	SHIELD_DISCIPLINE	T_SHIELD_DISCIPLINE
[TALENT]	Iron Will	IRON_WILL	T_IRON_WILL
[TALENT]	Highly Trained Mind	HIGHLY_TRAINED_MIND	T_HIGHLY_TRAINED_MIND
[TALENT]	Kinetic Aura	KINETIC_AURA	T_KINETIC_AURA
[TALENT]	Thermal Aura	THERMAL_AURA	T_THERMAL_AURA
[TALENT]	Charged Aura	CHARGED_AURA	T_CHARGED_AURA
[TALENT]	Projection Mastery	PROJECTION_MASTERY	T_PROJECTION_MASTERY
[TALENT]	Telekinetic Smash	TELEKINETIC_SMASH	T_TELEKINETIC_SMASH
[TALENT]	Augmentation	AUGMENTATION	T_AUGMENTATION
[TALENT]	Conduit	CONDUIT	T_CONDUIT
[TALENT]	Frenzied Psifighting	FRENZIED_PSIFIGHTING	T_FRENZIED_PSIFIGHTING
[TALENT]	Kinetic Leech	KINETIC_LEECH	T_KINETIC_LEECH
[TALENT]	Thermal Leech	THERMAL_LEECH	T_THERMAL_LEECH
[TALENT]	Charge Leech	CHARGE_LEECH	T_CHARGE_LEECH
[TALENT]	Insatiable	INSATIABLE	T_INSATIABLE
[TALENT]	Mindhook	MINDHOOK	T_MINDHOOK
[TALENT]	Quick as Thought	QUICK_AS_THOUGHT	T_QUICK_AS_THOUGHT
[TALENT]	Telekinetic Leap	TELEKINETIC_LEAP	T_TELEKINETIC_LEAP
[TALENT]	Shattering Charge	SHATTERING_CHARGE	T_SHATTERING_CHARGE
[TALENT]	Mindlash	MINDLASH	T_MINDLASH
[TALENT]	Pyrokinesis	PYROKINESIS	T_PYROKINESIS
[TALENT]	Reach	REACH	T_REACH
[TALENT]	Focused Channeling	FOCUSED_CHANNELING	T_FOCUSED_CHANNELING
[TALENT]	Telekinetic Grasp	TELEKINETIC_GRASP	T_TELEKINETIC_GRASP
[TALENT]	Beyond the Flesh	BEYOND_THE_FLESH	T_BEYOND_THE_FLESH
[TALENTS TACTICS]
 * 	protect
 * 	buff
 * 	mana
 * 	vim
 * 	closein
 * 	atack
 * 	paradox
 * 	negative
 * 	escape
 * 	surrounded
 * 	positive
 * 	equilibrium
 * 	heal
 * 	psi
 * 	attackarea
 * 	stamina
 * 	attack
 * 	defend
 * 	disable
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
2	3	enemies	undead	-100
2	4	enemies	allied-kingdoms	-100
3	4	undead	allied-kingdoms	-100
2	5	enemies	shalore	-100
3	5	undead	shalore	-100
4	5	allied-kingdoms	shalore	50
2	6	enemies	thalore	-100
3	6	undead	thalore	-100
4	6	allied-kingdoms	thalore	70
5	6	shalore	thalore	20
2	7	enemies	iron-throne	-100
3	7	undead	iron-throne	-100
4	7	allied-kingdoms	iron-throne	20
5	7	shalore	iron-throne	20
6	7	thalore	iron-throne	20
2	8	enemies	the-way	-100
3	8	undead	the-way	-100
4	8	allied-kingdoms	the-way	0
5	8	shalore	the-way	0
6	8	thalore	the-way	0
7	8	iron-throne	the-way	0
2	9	enemies	angolwen	-100
3	9	undead	angolwen	-100
3	10	undead	dreadfell	-100
4	10	allied-kingdoms	dreadfell	-100
5	10	shalore	dreadfell	-100
6	10	thalore	dreadfell	-100
7	10	iron-throne	dreadfell	-100
8	10	the-way	dreadfell	-100
9	10	angolwen	dreadfell	-100
2	13	enemies	water-lair	-100
12	13	temple-of-creation	water-lair	-100
2	15	enemies	rhalore	-100
3	15	undead	rhalore	-100
4	15	allied-kingdoms	rhalore	-100
5	15	shalore	rhalore	-100
6	15	thalore	rhalore	-100
7	15	iron-throne	rhalore	-100
8	15	the-way	rhalore	-100
9	15	angolwen	rhalore	-100
10	15	dreadfell	rhalore	-100
12	15	temple-of-creation	rhalore	-100
13	15	water-lair	rhalore	-100
14	15	assassin-lair	rhalore	-100
2	16	enemies	zigur	-100
3	16	undead	zigur	-100
4	16	allied-kingdoms	zigur	100
5	16	shalore	zigur	100
6	16	thalore	zigur	100
7	16	iron-throne	zigur	100
8	16	the-way	zigur	20
9	16	angolwen	zigur	-100
10	16	dreadfell	zigur	-100
15	16	rhalore	zigur	-100
2	18	enemies	sunwall	-100
3	18	undead	sunwall	-100
10	18	dreadfell	sunwall	-100
14	18	assassin-lair	sunwall	-100
15	18	rhalore	sunwall	-100
3	19	undead	orc-pride	-100
4	19	allied-kingdoms	orc-pride	-100
5	19	shalore	orc-pride	-100
6	19	thalore	orc-pride	-100
7	19	iron-throne	orc-pride	-100
8	19	the-way	orc-pride	-100
9	19	angolwen	orc-pride	-100
10	19	dreadfell	orc-pride	-100
15	19	rhalore	orc-pride	-100
16	19	zigur	orc-pride	-100
18	19	sunwall	orc-pride	-100
2	23	enemies	slavers	-100
3	25	undead	sorcerers	-100
4	25	allied-kingdoms	sorcerers	-100
5	25	shalore	sorcerers	-100
6	25	thalore	sorcerers	-100
7	25	iron-throne	sorcerers	-100
8	25	the-way	sorcerers	-100
9	25	angolwen	sorcerers	-100
10	25	dreadfell	sorcerers	-100
15	25	rhalore	sorcerers	-100
16	25	zigur	sorcerers	-100
18	25	sunwall	sorcerers	-100
19	25	orc-pride	sorcerers	100
[FACTION] initial reaction	orc-pride	sorcerers	 => 	100
[FACTION] initial	orc-pride	sorcerers	100	true
[FACTION] initial reaction	thalore	dreadfell	 => 	-100
[FACTION] initial	thalore	dreadfell	-100	true
[FACTION] initial reaction	thalore	sorcerers	 => 	-100
[FACTION] initial	thalore	sorcerers	-100	true
[FACTION] initial reaction	thalore	rhalore	 => 	-100
[FACTION] initial	thalore	rhalore	-100	true
[FACTION] initial reaction	thalore	orc-pride	 => 	-100
[FACTION] initial	thalore	orc-pride	-100	true
[FACTION] initial reaction	thalore	the-way	 => 	0
[FACTION] initial	thalore	the-way	0	true
[FACTION] initial reaction	thalore	zigur	 => 	100
[FACTION] initial	thalore	zigur	100	true
[FACTION] initial reaction	thalore	iron-throne	 => 	20
[FACTION] initial	thalore	iron-throne	20	true
[FACTION] initial reaction	water-lair	rhalore	 => 	-100
[FACTION] initial	water-lair	rhalore	-100	true
[FACTION] initial reaction	rhalore	orc-pride	 => 	-100
[FACTION] initial	rhalore	orc-pride	-100	true
[FACTION] initial reaction	rhalore	sunwall	 => 	-100
[FACTION] initial	rhalore	sunwall	-100	true
[FACTION] initial reaction	rhalore	zigur	 => 	-100
[FACTION] initial	rhalore	zigur	-100	true
[FACTION] initial reaction	rhalore	sorcerers	 => 	-100
[FACTION] initial	rhalore	sorcerers	-100	true
[FACTION] initial reaction	sunwall	orc-pride	 => 	-100
[FACTION] initial	sunwall	orc-pride	-100	true
[FACTION] initial reaction	sunwall	sorcerers	 => 	-100
[FACTION] initial	sunwall	sorcerers	-100	true
[FACTION] initial reaction	angolwen	orc-pride	 => 	-100
[FACTION] initial	angolwen	orc-pride	-100	true
[FACTION] initial reaction	angolwen	sorcerers	 => 	-100
[FACTION] initial	angolwen	sorcerers	-100	true
[FACTION] initial reaction	angolwen	rhalore	 => 	-100
[FACTION] initial	angolwen	rhalore	-100	true
[FACTION] initial reaction	angolwen	zigur	 => 	-100
[FACTION] initial	angolwen	zigur	-100	true
[FACTION] initial reaction	angolwen	dreadfell	 => 	-100
[FACTION] initial	angolwen	dreadfell	-100	true
[FACTION] initial reaction	undead	shalore	 => 	-100
[FACTION] initial	undead	shalore	-100	true
[FACTION] initial reaction	undead	thalore	 => 	-100
[FACTION] initial	undead	thalore	-100	true
[FACTION] initial reaction	undead	rhalore	 => 	-100
[FACTION] initial	undead	rhalore	-100	true
[FACTION] initial reaction	undead	sunwall	 => 	-100
[FACTION] initial	undead	sunwall	-100	true
[FACTION] initial reaction	undead	zigur	 => 	-100
[FACTION] initial	undead	zigur	-100	true
[FACTION] initial reaction	undead	angolwen	 => 	-100
[FACTION] initial	undead	angolwen	-100	true
[FACTION] initial reaction	undead	dreadfell	 => 	-100
[FACTION] initial	undead	dreadfell	-100	true
[FACTION] initial reaction	undead	sorcerers	 => 	-100
[FACTION] initial	undead	sorcerers	-100	true
[FACTION] initial reaction	undead	allied-kingdoms	 => 	-100
[FACTION] initial	undead	allied-kingdoms	-100	true
[FACTION] initial reaction	undead	the-way	 => 	-100
[FACTION] initial	undead	the-way	-100	true
[FACTION] initial reaction	undead	orc-pride	 => 	-100
[FACTION] initial	undead	orc-pride	-100	true
[FACTION] initial reaction	undead	iron-throne	 => 	-100
[FACTION] initial	undead	iron-throne	-100	true
[FACTION] initial reaction	the-way	orc-pride	 => 	-100
[FACTION] initial	the-way	orc-pride	-100	true
[FACTION] initial reaction	the-way	sorcerers	 => 	-100
[FACTION] initial	the-way	sorcerers	-100	true
[FACTION] initial reaction	the-way	rhalore	 => 	-100
[FACTION] initial	the-way	rhalore	-100	true
[FACTION] initial reaction	the-way	zigur	 => 	20
[FACTION] initial	the-way	zigur	20	true
[FACTION] initial reaction	the-way	dreadfell	 => 	-100
[FACTION] initial	the-way	dreadfell	-100	true
[FACTION] initial reaction	temple-of-creation	water-lair	 => 	-100
[FACTION] initial	temple-of-creation	water-lair	-100	true
[FACTION] initial reaction	temple-of-creation	rhalore	 => 	-100
[FACTION] initial	temple-of-creation	rhalore	-100	true
[FACTION] initial reaction	iron-throne	dreadfell	 => 	-100
[FACTION] initial	iron-throne	dreadfell	-100	true
[FACTION] initial reaction	iron-throne	sorcerers	 => 	-100
[FACTION] initial	iron-throne	sorcerers	-100	true
[FACTION] initial reaction	iron-throne	rhalore	 => 	-100
[FACTION] initial	iron-throne	rhalore	-100	true
[FACTION] initial reaction	iron-throne	the-way	 => 	0
[FACTION] initial	iron-throne	the-way	0	true
[FACTION] initial reaction	iron-throne	zigur	 => 	100
[FACTION] initial	iron-throne	zigur	100	true
[FACTION] initial reaction	iron-throne	orc-pride	 => 	-100
[FACTION] initial	iron-throne	orc-pride	-100	true
[FACTION] initial reaction	zigur	orc-pride	 => 	-100
[FACTION] initial	zigur	orc-pride	-100	true
[FACTION] initial reaction	zigur	sorcerers	 => 	-100
[FACTION] initial	zigur	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	orc-pride	 => 	-100
[FACTION] initial	dreadfell	orc-pride	-100	true
[FACTION] initial reaction	dreadfell	sorcerers	 => 	-100
[FACTION] initial	dreadfell	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	rhalore	 => 	-100
[FACTION] initial	dreadfell	rhalore	-100	true
[FACTION] initial reaction	dreadfell	sunwall	 => 	-100
[FACTION] initial	dreadfell	sunwall	-100	true
[FACTION] initial reaction	dreadfell	zigur	 => 	-100
[FACTION] initial	dreadfell	zigur	-100	true
[FACTION] initial reaction	allied-kingdoms	orc-pride	 => 	-100
[FACTION] initial	allied-kingdoms	orc-pride	-100	true
[FACTION] initial reaction	allied-kingdoms	thalore	 => 	70
[FACTION] initial	allied-kingdoms	thalore	70	true
[FACTION] initial reaction	allied-kingdoms	rhalore	 => 	-100
[FACTION] initial	allied-kingdoms	rhalore	-100	true
[FACTION] initial reaction	allied-kingdoms	zigur	 => 	100
[FACTION] initial	allied-kingdoms	zigur	100	true
[FACTION] initial reaction	allied-kingdoms	dreadfell	 => 	-100
[FACTION] initial	allied-kingdoms	dreadfell	-100	true
[FACTION] initial reaction	allied-kingdoms	sorcerers	 => 	-100
[FACTION] initial	allied-kingdoms	sorcerers	-100	true
[FACTION] initial reaction	allied-kingdoms	the-way	 => 	0
[FACTION] initial	allied-kingdoms	the-way	0	true
[FACTION] initial reaction	allied-kingdoms	shalore	 => 	50
[FACTION] initial	allied-kingdoms	shalore	50	true
[FACTION] initial reaction	allied-kingdoms	iron-throne	 => 	20
[FACTION] initial	allied-kingdoms	iron-throne	20	true
[FACTION] initial reaction	shalore	dreadfell	 => 	-100
[FACTION] initial	shalore	dreadfell	-100	true
[FACTION] initial reaction	shalore	thalore	 => 	20
[FACTION] initial	shalore	thalore	20	true
[FACTION] initial reaction	shalore	sorcerers	 => 	-100
[FACTION] initial	shalore	sorcerers	-100	true
[FACTION] initial reaction	shalore	rhalore	 => 	-100
[FACTION] initial	shalore	rhalore	-100	true
[FACTION] initial reaction	shalore	orc-pride	 => 	-100
[FACTION] initial	shalore	orc-pride	-100	true
[FACTION] initial reaction	shalore	the-way	 => 	0
[FACTION] initial	shalore	the-way	0	true
[FACTION] initial reaction	shalore	zigur	 => 	100
[FACTION] initial	shalore	zigur	100	true
[FACTION] initial reaction	shalore	iron-throne	 => 	20
[FACTION] initial	shalore	iron-throne	20	true
[FACTION] initial reaction	assassin-lair	sunwall	 => 	-100
[FACTION] initial	assassin-lair	sunwall	-100	true
[FACTION] initial reaction	assassin-lair	rhalore	 => 	-100
[FACTION] initial	assassin-lair	rhalore	-100	true
[FACTION] initial reaction	enemies	shalore	 => 	-100
[FACTION] initial	enemies	shalore	-100	true
[FACTION] initial reaction	enemies	thalore	 => 	-100
[FACTION] initial	enemies	thalore	-100	true
[FACTION] initial reaction	enemies	water-lair	 => 	-100
[FACTION] initial	enemies	water-lair	-100	true
[FACTION] initial reaction	enemies	rhalore	 => 	-100
[FACTION] initial	enemies	rhalore	-100	true
[FACTION] initial reaction	enemies	sunwall	 => 	-100
[FACTION] initial	enemies	sunwall	-100	true
[FACTION] initial reaction	enemies	zigur	 => 	-100
[FACTION] initial	enemies	zigur	-100	true
[FACTION] initial reaction	enemies	angolwen	 => 	-100
[FACTION] initial	enemies	angolwen	-100	true
[FACTION] initial reaction	enemies	slavers	 => 	-100
[FACTION] initial	enemies	slavers	-100	true
[FACTION] initial reaction	enemies	allied-kingdoms	 => 	-100
[FACTION] initial	enemies	allied-kingdoms	-100	true
[FACTION] initial reaction	enemies	the-way	 => 	-100
[FACTION] initial	enemies	the-way	-100	true
[FACTION] initial reaction	enemies	undead	 => 	-100
[FACTION] initial	enemies	undead	-100	true
[FACTION] initial reaction	enemies	iron-throne	 => 	-100
[FACTION] initial	enemies	iron-throne	-100	true
[FACTION] initial	neutral	enemies	-100	true
[PROFILE] Pull socket connected to te4.org
Loading entities file from file	/data/general/stores/basic.lua
Using cached font	/data/font/VeraMoBd.ttf	14
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[DISPLAY MODE] Tileset: mushroom
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[DISPLAY MODE] Tileset: mushroom
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[PROFILE] push connection disrupted, trying to reconnect	closed
[DISPLAY MODE] Tileset: mushroom
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
C Map size 33:18 :: 594
C Map seens texture: 23 (40x25)
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
Loading tile	terrain/granite_wall1.png
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Loading tile	npc/humanoid_human_human_citizen.png
Loading tile	npc/humanoid_halfling_halfling_citizen.png
Loading tile	terrain/stone_road1.png
Loading tile	player/higher_male.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/grass.png
Loading tile	terrain/statue1.png
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	npc/humanoid_human_last_hope_guard.png
C Map size 33:18 :: 594
C Map seens texture: 90 (40x25)
Loading tile	terrain/river.png
[SHADER] Loading from /data/gfx/shaders/water_ocean.lua
New GL Shader program 5
*p 5: Uniform: 0: 8B52 color1
*p 5: Uniform: 1: 8B52 color2
*p 5: Uniform: 2: 8B52 displayColor
*p 5: Uniform: 3: 8B50 mapCoord
*p 5: Uniform: 4: 8B5F noisevol
*p 5: Uniform: 5: 1406 tick
Loading tile	terrain/ice_shelf.png
Loading tile	terrain/sand.png
Loading tile	npc/canine_w.png
Loading tile	terrain/grass.png
Loading tile	terrain/hills.png
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Loading tile	terrain/frozen_ground.png
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	terrain/river.png
Loading tile	terrain/cultivation.png
Loading tile	terrain/sand.png
Loading tile	terrain/palmtree_alpha1.png
Loading tile	terrain/town1.png
Loading tile	terrain/grass_dark1.png
Loading tile	terrain/tree_dark_alpha4.png
Loading tile	terrain/tree_dark_alpha5.png
Loading tile	terrain/volcano2.png
Loading tile	terrain/tree_dark_alpha1.png
Loading tile	terrain/tree_dark_alpha3.png
Loading tile	terrain/tree_dark_alpha2.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/grass_burnt1.png
Loading tile	terrain/burnttree_alpha1.png
Loading tile	terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
New GL Shader program 6
New GL Shader 7 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 6: Uniform: 0: 8B5E tex
*p 6: Uniform: 1: 1406 tick
Loading tile	terrain/volcano1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/town1.png
[PROFILE] Pull socket connected to te4.org
Loading tile	terrain/mountain.png
Loading tile	terrain/gate-morning.png
Using cached font	/data/font/USENET_.ttf	16
Using cached font	/data/font/USENET_.ttf	16
Using cached font	/data/font/USENET_.ttf	16
Using cached font	/data/font/SVBasicManual.ttf	14
Using cached font	/data/font/SVBasicManual.ttf	14
Using cached font	/data/font/SVBasicManual.ttf	16
Using cached font	/data/font/SVBasicManual.ttf	16
[LOG]	Welcome to #00FF00#Tales of Maj'Eyal!
[MUSIC] playing	For the king and the country!.ogg	userdata: 0CBE0B70	 :: current ? 	nil
C Map size 33:18 :: 594
C Map seens texture: 169 (40x25)
[PROFILE] push connection disrupted, trying to reconnect	closed
[KEYBINDER] Loaded keybinds: chat
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[ENGINE] Setting requested FPS to 30 (33 ms)
Loading tile	tactical_self.png
Loading tile	tactical_danger.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Last Hope (1)
C Map minimap texture: 180 (50x50; 64x64)
[LOG]	Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 19:33.
Loading tile	object/staff_elm.png
Loading tile	object/ring_copper.png
Loading tile	object/amulet_copper.png
Loading tile	object/artifact/summertide_phial.png
Loading tile	object/robe_linen.png
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Loading tile	object/cap_rough.png
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Loading tile	object/boots_rough.png
Loading tile	object/artifact/orb_scrying.png
Loading tile	object/ametrine.png
Loading tile	object/artifact/rod_of_recall.png
Server latency	1665
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[COROUTINE] registering	savefilepipe	thread: 09880FF8
[SAVEFILE PIPE] new save running in the pipe:	Garathanos	zone	::	zone-town-last-hope.teaz	::	table: 09957B30	=>	table: 0CE17048	(2663)
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1: thread // 9880ff8
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[LOG]	Saving done.
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
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Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/mounts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Ragudin the Corruptionbraid into world artifacts
Importing Hettablek into world artifacts
Importing Belunne into world artifacts
Importing Mardolathanarimnir the stralite shield into world artifacts
Importing stralite waraxe 'Drontir' into world artifacts
Importing pair of voratun boots 'Undeathtitan' into world artifacts
Importing Pusgash into world artifacts
Importing Lisimina the Curevile into world artifacts
Importing Kindlefear the hardened leather sling into world artifacts
Importing stralite battleaxe 'Polann' into world artifacts
Importing dwarven-steel plate armour 'Torek' into world artifacts
Importing dragonbone staff 'Elasenne' into world artifacts
Importing pair of drakeskin leather boots 'Delikhad' into world artifacts
Importing Elarelle into world artifacts
Importing Polissra the dwarven-steel dagger into world artifacts
Importing hardened leather cap 'Relgorolach' into world artifacts
Importing Bethalrawen the Demonbait into world artifacts
Importing Amusarin the Radiancepain into world artifacts
Importing Brodavon the elven-wood staff into world artifacts
Importing Hoblek into world artifacts
Importing Mardyregoyon into world artifacts
Importing steel mace 'Iviwyn' into world artifacts
Importing Aralebeth into world artifacts
Importing Lisoriyanor into world artifacts
Importing Belutta into world artifacts
Importing Issegablek the stralite battleaxe into world artifacts
Importing Ce'Nulle the yew staff into world artifacts
Importing steel ring 'Belutta' into world artifacts
Importing dwarven-steel longsword 'Glugaba' into world artifacts
Importing Emeludaldamira into world artifacts
Importing Silena into world artifacts
Importing Chamisagund the steel dagger into world artifacts
Importing Aerowe into world artifacts
Importing Xerubrekira into world artifacts
Importing steel greatsword 'Turemakath' into world artifacts
Importing dwarven-steel helm 'Quenchdash' into world artifacts
Importing Isymina the dwarven-steel mace into world artifacts
Importing Beluhor the cured leather sling into world artifacts
Importing Amaromichak the Fogcrypt into world artifacts
Importing Haryhir into world artifacts
Importing Glita into world artifacts
Importing Yvaratha the cured leather sling into world artifacts
Importing Yaroneg into world artifacts
Importing Dairedorand the Forestblow into world artifacts
Importing elven-wood longbow 'Torerab' into world artifacts
Importing drakeskin leather cap 'Ce'Nayamira' into world artifacts
Importing hardened leather cap 'Blazebile' into world artifacts
Importing Liseda the stralite shield into world artifacts
Importing Zubuldavea the ash staff into world artifacts
Importing dwarven-steel mail armour 'Lorurion' into world artifacts
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Initiated zone	World of Eyal	with base_level	1
C Map size 33:18 :: 594
C Map seens texture: 181 (40x25)
Not gone east, no backup guardian
[LOG]	#YELLOW_GREEN#There is a Last Hope (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Garathanos	Garathanos
Adding entity	1908	after	1908
[MUSIC] playing	Remembrance.ogg	userdata: 0D1C6F08	 :: current ? 	true
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[COROUTINE] registering	savefilepipe	thread: 09881378
Updating zone name	Maj'Eyal
C Map minimap texture: 179 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garathanos	game	::	game.teag	::	table: 099531C0	=>	table: 0E367B58	(1709)
 ----------------  Stack Dump ----------------
1: thread // 9881378
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[COROUTINE] registering	savefilepipe	thread: 09880E78
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 09894390	=>	table: 0E4F7860	(1)
 ----------------  Stack Dump ----------------
1: thread // 9880e78
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] Pull socket connected to te4.org
[LOG]	Today is the 3rd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
Stored entities list	maj_eyal_encounters_rng	table: 0BF4DCD0
[LOG]	#YELLOW_GREEN#There is a Small lumberjack village here (press '<', '>' or right click to use).
[PROFILE] Pull socket connected to te4.org
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[PROFILE] push connection disrupted, trying to reconnect	closed
Loading entities file from file	/data/zones/town-lumberjack-village/npcs.lua
Loading entities file from file	/data/zones/town-lumberjack-village/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-lumberjack-village/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/mounts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Ragudin the Corruptionbraid into world artifacts
Importing Hettablek into world artifacts
Importing Belunne into world artifacts
Importing Mardolathanarimnir the stralite shield into world artifacts
Importing stralite waraxe 'Drontir' into world artifacts
Importing pair of voratun boots 'Undeathtitan' into world artifacts
Importing Pusgash into world artifacts
Importing Lisimina the Curevile into world artifacts
Importing Kindlefear the hardened leather sling into world artifacts
Importing stralite battleaxe 'Polann' into world artifacts
Importing dwarven-steel plate armour 'Torek' into world artifacts
Importing dragonbone staff 'Elasenne' into world artifacts
Importing pair of drakeskin leather boots 'Delikhad' into world artifacts
Importing Elarelle into world artifacts
Importing Polissra the dwarven-steel dagger into world artifacts
Importing hardened leather cap 'Relgorolach' into world artifacts
Importing Bethalrawen the Demonbait into world artifacts
Importing Amusarin the Radiancepain into world artifacts
Importing Brodavon the elven-wood staff into world artifacts
Importing Hoblek into world artifacts
Importing Mardyregoyon into world artifacts
Importing steel mace 'Iviwyn' into world artifacts
Importing Aralebeth into world artifacts
Importing Lisoriyanor into world artifacts
Importing Belutta into world artifacts
Importing Issegablek the stralite battleaxe into world artifacts
Importing Ce'Nulle the yew staff into world artifacts
Importing steel ring 'Belutta' into world artifacts
Importing dwarven-steel longsword 'Glugaba' into world artifacts
Importing Emeludaldamira into world artifacts
Importing Silena into world artifacts
Importing Chamisagund the steel dagger into world artifacts
Importing Aerowe into world artifacts
Importing Xerubrekira into world artifacts
Importing steel greatsword 'Turemakath' into world artifacts
Importing dwarven-steel helm 'Quenchdash' into world artifacts
Importing Isymina the dwarven-steel mace into world artifacts
Importing Beluhor the cured leather sling into world artifacts
Importing Amaromichak the Fogcrypt into world artifacts
Importing Haryhir into world artifacts
Importing Glita into world artifacts
Importing Yvaratha the cured leather sling into world artifacts
Importing Yaroneg into world artifacts
Importing Dairedorand the Forestblow into world artifacts
Importing elven-wood longbow 'Torerab' into world artifacts
Importing drakeskin leather cap 'Ce'Nayamira' into world artifacts
Importing hardened leather cap 'Blazebile' into world artifacts
Importing Liseda the stralite shield into world artifacts
Importing Zubuldavea the ash staff into world artifacts
Importing dwarven-steel mail armour 'Lorurion' into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Initiated zone	Small lumberjack village	with base_level	8
C Map size 33:18 :: 594
C Map seens texture: 53 (40x25)
Stored entities list	actor	table: 0DD36870
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0DD35D80
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0B7E1348
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0DD35D80
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0B7E17D0
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0DD35D80
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0B7E1C80
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0B7E4C28
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0B7E1C80
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0B7E4DE0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0B7E1C80
Loading entities file from file	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0B7E56C8
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0B7E93E0
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0B7E56C8
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0B7E20B8
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 0B7E56C8
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0B7D9A58
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0B7DBB00
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0B7D9A58
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0B7DD158
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0B7D9A58
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0B7DE260
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0CBBA810
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0B7DE260
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0CBBAD10
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0B7DE260
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0CBBB300
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0C1E7B00
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0CBBB300
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 09A28CA0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0CBBB300
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 09AE64C8
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 09B1D6E8
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 09AE64C8
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 09B22B20
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 09AE64C8
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 09B20370
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0D1708B0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 09B20370
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0D16A410
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 09B20370
Loading entities file from file	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0D1716E8
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0DE23D10
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0D1716E8
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0DE23E00
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0D1716E8
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0D164010
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 09B74ED0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 0D164010
Loading entities file from file	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 09B77388
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0B770470
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 09B77388
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0B77C518
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 09B77388
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0B77C888
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 09BABD50
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0B77C888
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 09BACDE0
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0B77C888
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 09AEBF18
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0A282110
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 09AEBF18
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0A2832E0
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 09AEBF18
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0A284640
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0D1CAF78
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0A284640
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0D1CC8A0
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0A284640
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0D1CED30
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0DD48DD0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0D1CED30
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0DD4A400
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0D1CED30
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0DD4CDE0
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0DEBBA78
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0DD4CDE0
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0DEB9660
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0DD4CDE0
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0DEB2400
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0C2DA878
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0DEB2400
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0C2DD690
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0DEB2400
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0C2DB868
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0C2DCBA0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0C2DB868
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0C2E44B8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0C2DB868
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0C2DCB50
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0C2E2618
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0C2DCB50
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0C2DC678
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0C2DCB50
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0C2DBFE8
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0CFB59C8
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0C2DBFE8
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0CFB5B80
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0C2DBFE8
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0CFB67D8
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0CFBD358
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0CFB67D8
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0CFB9D48
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0CFB67D8
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0CFB64B8
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0E15F240
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0CFB64B8
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0E15F470
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0CFB64B8
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0E15F6F0
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0DD37BF8
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0E15F6F0
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0DD38300
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0E15F6F0
Stored entities list	object	table: 0DD36AF0
Stored entities list	trap	table: 0DD3B438
Static generator using file	/data/maps/towns/lumberjack-village.lua
[STATIC MAP] size	25	25
Loading tile	terrain/granite_door1.png
Talent resolver for	Ben Cruthdar, the Cursed	:	T_TORMENT	=>	3
[TALENT]	Ben Cruthdar, the Cursed	10056	learning	T_TORMENT	true	3
[TALENT]	Ben Cruthdar, the Cursed	10056	learning	T_HATE_POOL	true	nil
Talent resolver for	Ben Cruthdar, the Cursed	:	T_GLOOM	=>	3
[TALENT]	Ben Cruthdar, the Cursed	10056	learning	T_GLOOM	true	3
Talent resolver for	Ben Cruthdar, the Cursed	:	T_DOMINATE	=>	1
[TALENT]	Ben Cruthdar, the Cursed	10056	learning	T_DOMINATE	true	1
Talent resolver for	Ben Cruthdar, the Cursed	:	T_BLINDSIDE	=>	3
[TALENT]	Ben Cruthdar, the Cursed	10056	learning	T_BLINDSIDE	true	3
Talent resolver for	Ben Cruthdar, the Cursed	:	T_RECKLESS_CHARGE	=>	1
[TALENT]	Ben Cruthdar, the Cursed	10056	learning	T_RECKLESS_CHARGE	true	1
Talent resolver for	Ben Cruthdar, the Cursed	:	T_UNNATURAL_BODY	=>	4
[TALENT]	Ben Cruthdar, the Cursed	10056	learning	T_UNNATURAL_BODY	true	4
Talent resolver for	Ben Cruthdar, the Cursed	:	T_SLASH	=>	3
[TALENT]	Ben Cruthdar, the Cursed	10056	learning	T_SLASH	true	3
Talent resolver for	Ben Cruthdar, the Cursed	:	T_WEAKNESS	=>	3
[TALENT]	Ben Cruthdar, the Cursed	10056	learning	T_WEAKNESS	true	3
Equipment resolver for	Ben Cruthdar, the Cursed
Equipment resolver	Ben Cruthdar, the Cursed	weapon	battleaxe	nil
Zone made us an equipment according to filter!	steel battleaxe
Autorequire stats
str	16
 * flaming steel battleaxe of accuracy => no drop
Drops resolver	Ben Cruthdar, the Cursed	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	boss	1
[TOME ENTITY FILTER] selected Double Ego	68.200146517763	98
Zone made us a drop according to filter!	wand
Drops resolver	Ben Cruthdar, the Cursed	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	boss	1
[TOME ENTITY FILTER] selected Greater + Ego	26.090928764569	28
Zone made us a drop according to filter!	steel mail armour
Added unique	mod.class.NPC/Ben Cruthdar, the Cursed	::	1
[MOVE] actor moved without a starting position	Ben Cruthdar, the Cursed	9	7
Loading tile	npc/humanoid_human_ben_cruthdar__the_cursed.png
===== activating sustain	Ben Cruthdar, the Cursed	T_GLOOM
[MOVE] actor moved without a starting position	lumberjack	14	13
Loading tile	npc/humanoid_human_lumberjack.png
[MOVE] actor moved without a starting position	lumberjack	12	18
[MOVE] actor moved without a starting position	lumberjack	21	5
[MOVE] actor moved without a starting position	lumberjack	17	3
[MOVE] actor moved without a starting position	lumberjack	10	4
[MOVE] actor moved without a starting position	lumberjack	16	6
[MOVE] actor moved without a starting position	lumberjack	21	13
[MOVE] actor moved without a starting position	lumberjack	11	9
[MOVE] actor moved without a starting position	lumberjack	5	19
[MOVE] actor moved without a starting position	lumberjack	7	8
[MOVE] actor moved without a starting position	lumberjack	12	3
[MOVE] actor moved without a starting position	lumberjack	8	16
[MOVE] actor moved without a starting position	lumberjack	12	20
[MOVE] actor moved without a starting position	lumberjack	4	4
[MOVE] actor moved without a starting position	lumberjack	5	11
[MOVE] actor moved without a starting position	lumberjack	12	17
[MOVE] actor moved without a starting position	lumberjack	12	11
[MOVE] actor moved without a starting position	lumberjack	10	20
[MOVE] actor moved without a starting position	lumberjack	11	11
[MOVE] actor moved without a starting position	lumberjack	5	17
Not gone east, no backup guardian
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garathanos	Garathanos
Adding entity	1908	after	1908
[MUSIC] playing	Virtue lost.ogg	userdata: 0B899DC8	 :: current ? 	true
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Small lumberjack village (1)
C Map minimap texture: 186 (50x50; 64x64)
[COMBAT DAMAGE] power(0.452982) totstat(20.000000) talent_mod(1.000000)
addTmpVal	table: 0C0BF908	combat_atk	-1.05	 :=: 	1	1	add
addTmpVal	table: 0C0BF908	combat_dam	-0.89357538003828	 :=: 	2	2	add
[COMBAT DAMAGE] power(0.452982) totstat(20.000000) talent_mod(1.000000)
addTmpVal	table: 0C0B9AD0	combat_atk	-1.05	 :=: 	1	1	add
addTmpVal	table: 0C0B9AD0	combat_dam	-0.89357538003828	 :=: 	2	2	add
[COMBAT DAMAGE] power(0.452982) totstat(20.000000) talent_mod(1.000000)
addTmpVal	table: 0C0B5EF8	combat_atk	-1.05	 :=: 	1	1	add
addTmpVal	table: 0C0B5EF8	combat_dam	-0.89357538003828	 :=: 	2	2	add
AI took for target	10056	Ben Cruthdar, the Cursed	::	10075	lumberjack	5	<	400
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Blindside	T_BLINDSIDE	closein	weight	3.513472715427
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Blindside	T_BLINDSIDE	attack	weight	2.1037900909743
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Reckless Charge	T_RECKLESS_CHARGE	closein	weight	2.7884241450798
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
Tactical ai report for	Ben Cruthdar, the Cursed
 * attack	5.0628090459245	(mult)	2
Tactical choice:	attack	T_BLINDSIDE
USING	table: 0A437A00	Blindside
[TALENT WEAPON MULT]	3	0.7	1.9	0	1.6295160030898
[ATTACK] attacking with	flaming steel battleaxe of accuracy
[COMBAT DAMAGE] power(1.227619) totstat(43.200000) talent_mod(1.000000)
[ATTACK] to 	lumberjack	 :: 	26.014080899035	2	0	0	::	1.6215313746746
checkHit	21	0
=> chance to hit	95
[ATTACK] raw dam	26.014080899035	versus	0	0.3	with APR	2
[ATTACK] after armor	26.014080899035
[ATTACK] after range	26
[PHYS CRIT %]	5
[ATTACK] after crit	26
[ATTACK] after mult	42.159815741541
[PROJECTOR] starting dam	42.159815741541
[PROJECTOR] after difficulty dam	42.159815741541
[PROJECTOR] res	0	1	 on dam	42.159815741541
[PROJECTOR] after resists dam	42.159815741541
[PROJECTOR] final dam	42.159815741541
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
AI took for target	10066	lumberjack	::	10056	Ben Cruthdar, the Cursed	72	<	400
AI took for target	10073	lumberjack	::	10056	Ben Cruthdar, the Cursed	13	<	400
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Reckless Charge	T_RECKLESS_CHARGE	closein	weight	2.4787350250456
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
Tactical ai report for	Ben Cruthdar, the Cursed
[PROFILE] Pull socket connected to te4.org
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Reckless Charge	T_RECKLESS_CHARGE	closein	weight	3.1281913104179
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
Tactical ai report for	Ben Cruthdar, the Cursed
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Reckless Charge	T_RECKLESS_CHARGE	closein	weight	3.086670583314
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
Tactical ai report for	Ben Cruthdar, the Cursed
lumberjack	10075	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 07B65C38	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(20.000000) talent_mod(1.000000)
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	5.1061450287902	0	0	4.2	::	1
checkHit	4.95	4.2
=> chance to hit	53.387186306772
[ATTACK] raw dam	5.1061450287902	versus	0	0.3	with APR	0
[ATTACK] after armor	5.1061450287902
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	14.362072672239	0.85637927327761	 on dam	5
[PROJECTOR] after resists dam	4.281896366388
[PROJECTOR] final dam	4.281896366388
[PROFILE] push connection disrupted, trying to reconnect	closed
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Dominate	T_DOMINATE	attack	weight	4.2411596316126
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Attack	T_ATTACK	attack	weight	1.4834388423325
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Reckless Charge	T_RECKLESS_CHARGE	closein	weight	2.5727170592922
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Slash	T_SLASH	attack	weight	3.7436575036467
Tactical ai report for	Ben Cruthdar, the Cursed
 * attack	4.2653033053222	(mult)	2
Tactical choice:	attack	T_DOMINATE
USING	table: 0A437758	Dominate
checkWillFailure	Ben Cruthdar, the Cursed	10	lumberjack	1	50	88.504940877925	90
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
[ATTACK] attacking with	flaming steel battleaxe of accuracy
[COMBAT DAMAGE] power(1.227619) totstat(43.200000) talent_mod(1.000000)
[ATTACK] to 	lumberjack	 :: 	26.014080899035	2	0	0	::	1.3
checkHit	21	0
=> chance to hit	95
[ATTACK] raw dam	26.014080899035	versus	0	0.3	with APR	2
[ATTACK] after armor	26.014080899035
[ATTACK] after range	26
[PHYS CRIT %]	5
[ATTACK] after crit	26
[ATTACK] after mult	33.8
[PROJECTOR] starting dam	33.8
[PROJECTOR] after difficulty dam	33.8
[PROJECTOR] res	0	1	 on dam	33.8
[PROJECTOR] after resists dam	33.8
[PROJECTOR] final dam	33.8
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
USING	table: 07B65C38	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(20.000000) talent_mod(1.000000)
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	5.1061450287902	0	0	4.2	::	1
checkHit	4.95	4.2
=> chance to hit	53.387186306772
[ATTACK] raw dam	5.1061450287902	versus	0	0.3	with APR	0
[ATTACK] after armor	5.1061450287902
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	14.248332759261	0.85751667240739	 on dam	5
[PROJECTOR] after resists dam	4.287583362037
[PROJECTOR] final dam	4.287583362037
AI took for target	10079	lumberjack	::	10056	Ben Cruthdar, the Cursed	5	<	400
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Attack	T_ATTACK	attack	weight	1.698563901352
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Reckless Charge	T_RECKLESS_CHARGE	closein	weight	3.0940124612141
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Slash	T_SLASH	attack	weight	4.0376399287099
Tactical ai report for	Ben Cruthdar, the Cursed
 * attack	4.8280400063879	(mult)	2
Tactical choice:	attack	T_SLASH
USING	table: 0A436E20	Slash
[ATTACK] attacking with	flaming steel battleaxe of accuracy
[COMBAT DAMAGE] power(1.227619) totstat(43.200000) talent_mod(1.000000)
[ATTACK] to 	lumberjack	 :: 	26.014080899035	2	0	0	::	2.3302678763434
checkHit	21	0
=> chance to hit	95
[ATTACK] raw dam	26.014080899035	versus	0	0.3	with APR	2
[ATTACK] after armor	26.014080899035
[ATTACK] after range	34
[PHYS CRIT %]	5
[ATTACK] after crit	34
[ATTACK] after mult	79.229107795674
[PROJECTOR] starting dam	79.229107795674
[PROJECTOR] after difficulty dam	79.229107795674
[PROJECTOR] res	0	1	 on dam	79.229107795674
[PROJECTOR] after resists dam	79.229107795674
[PROJECTOR] final dam	79.229107795674
[LOG]	#LIGHT_RED#A lumberjack falls to the ground, dead.
[HEALING]	10056	Ben Cruthdar, the Cursed	for	14.459372495909
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
removeTempVal	combat_atk	-1.05	 :=: 	1
delTmpVal	combat_atk	-1.05	add
removeTempVal	combat_dam	-0.89357538003828	 :=: 	2
delTmpVal	combat_dam	-0.89357538003828	add
removeTempVal	combat_atk	-1.05	 :=: 	1
delTmpVal	combat_atk	-1.05	add
removeTempVal	combat_dam	-0.89357538003828	 :=: 	2
delTmpVal	combat_dam	-0.89357538003828	add
[HEALING]	10056	Ben Cruthdar, the Cursed	for	14.459372495909
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
[HEALING]	10056	Ben Cruthdar, the Cursed	for	6.7684119678937
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
[PROFILE] Pull socket connected to te4.org
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
[PROFILE] push connection disrupted, trying to reconnect	closed
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
Loaded texture for particles: /data/gfx/particle.png => 235
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
AI took for target	10056	Ben Cruthdar, the Cursed	::	1908	Garathanos	85	<	400
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
[LOG]	Garathanos casts Pacification Hex.
USING	table: 0A152430	Pacification Hex
checkHit	48	15.4
=> chance to hit	87.384676177926
[LOG]	Ben Cruthdar, the Cursed is hexed!
[LOG]	Ben Cruthdar, the Cursed is dazed!
addTmpVal	table: 0B9F2A40	dazed	1	 :=: 	1	1	add
[SOUND] loading from	/data/sound/talents/slime.wav	:=:	userdata: 0B7DA448
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Garathanos casts Curse of Death.
USING	table: 0A14F1E0	Curse of Death
checkHit	48	15.4
=> chance to hit	87.384676177926
[LOG]	Ben Cruthdar, the Cursed is cursed.
addTmpVal	table: 0B9F2A40	no_life_regen	1	 :=: 	2	2	add
[PROJECTOR] starting dam	24.44305210196
[PROJECTOR] after difficulty dam	24.44305210196
[PROJECTOR] res	19.065087962377	0.80934912037623	 on dam	24.44305210196
[PROJECTOR] after resists dam	19.782962718032
[PROJECTOR] final dam	19.782962718032
[LOG]	Ben Cruthdar, the Cursed is not dazed anymore.
removeTempVal	dazed	1	 :=: 	1
delTmpVal	dazed	1	add
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREY#20 darkness#LAST# damage.
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
[PROFILE] Pull socket connected to te4.org
Server latency	2189
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Garathanos casts Blood Spray.
USING	table: 0A1540C8	Blood Spray
[SPELL CRIT %]	11.9
[SPELL CRIT %]	11.9
[LOG]	Garathanos's spell attains critical power!
[PROJECTOR] starting dam	74.885248463926
[PROJECTOR] after difficulty dam	74.885248463926
[PROJECTOR] res	13.942016061368	0.86057983938632	 on dam	77.880658402483
[PROJECTOR] after resists dam	67.02252449931
[PROJECTOR] final dam	67.02252449931
[LOG]	Ben Cruthdar, the Cursed is afflicted by a decrepitude disease!
addTmpValTable	table: 0BE694E0	2	-9.5412985571675
addTmpVal	table: 0BE694E0	2	-9.5412985571675	 :=: 	0	3	add
Loaded texture for particles: /data/gfx/particle_cloud.png => 197
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREEN#68 blight#LAST# damage.
[PROJECTOR] starting dam	21.380280679439
[PROJECTOR] after difficulty dam	21.380280679439
[PROJECTOR] res	13.833794894767	0.86166205105233	 on dam	22.235491906617
[PROJECTOR] after resists dam	19.159479562413
[PROJECTOR] final dam	19.159479562413
[PROJECTOR] starting dam	24.44305210196
[PROJECTOR] after difficulty dam	24.44305210196
[PROJECTOR] res	18.963309252272	0.81036690747728	 on dam	24.44305210196
[PROJECTOR] after resists dam	19.807840541171
[PROJECTOR] final dam	19.807840541171
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Blindside	T_BLINDSIDE	closein	weight	4.0241866813158
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Blindside	T_BLINDSIDE	attack	weight	2.3271048148393
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
Tactical ai report for	Ben Cruthdar, the Cursed
 * closein	17.697646378293	(mult)	2
 * attack	4.2265859268247	(mult)	2
Tactical choice:	closein	T_BLINDSIDE
[LOG]	Ben Cruthdar, the Cursed uses Blindside.
USING	table: 0A437A00	Blindside
[SOUND] loading from	/data/sound/talents/teleport.wav	:=:	userdata: 09BF58A0
[TALENT WEAPON MULT]	3	0.7	1.9	0	1.6295160030898
[ATTACK] attacking with	flaming steel battleaxe of accuracy
[COMBAT DAMAGE] power(1.227619) totstat(43.200000) talent_mod(1.000000)
[ATTACK] to 	Garathanos	 :: 	26.014080899035	2	2	1.35	::	1.5323553498799
checkHit	16	1.35
=> chance to hit	90.619859586382
[LOG]	Ben Cruthdar, the Cursed misses Garathanos.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 0B93ED10
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREEN#20 blight#LAST#, #DARK_GREY#20 darkness#LAST# damage (total 38.97).
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
checkHit	48	15.4
=> chance to hit	87.384676177926
[LOG]	Ben Cruthdar, the Cursed is afflicted by a weakness disease!
addTmpValTable	table: 0BE694E0	1	-5.8975241567681
addTmpVal	table: 0BE694E0	1	-5.8975241567681	 :=: 	0	4	add
[PROJECTOR] starting dam	21.380280679439
[PROJECTOR] after difficulty dam	21.380280679439
[PROJECTOR] res	13.186973315731	0.86813026684269	 on dam	22.235491906617
[PROJECTOR] after resists dam	19.30330352227
[PROJECTOR] final dam	19.30330352227
[PROJECTOR] starting dam	10.152350797294
[PROJECTOR] after difficulty dam	10.152350797294
[PROJECTOR] res	13.186973315731	0.86813026684269	 on dam	10.558444829186
[PROJECTOR] after resists dam	9.1661055270047
[PROJECTOR] final dam	9.1661055270047
[PROJECTOR] starting dam	24.44305210196
[PROJECTOR] after difficulty dam	24.44305210196
[PROJECTOR] res	18.354993263361	0.81645006736639	 on dam	24.44305210196
[PROJECTOR] after resists dam	19.956531535285
[PROJECTOR] final dam	19.956531535285
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Dominate	T_DOMINATE	attack	weight	3.7275870910639
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Attack	T_ATTACK	attack	weight	2.0597265583561
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Reckless Charge	T_RECKLESS_CHARGE	closein	weight	2.8311865509422
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Slash	T_SLASH	attack	weight	3.8037149769753
Tactical ai report for	Ben Cruthdar, the Cursed
 * attack	5.3922368802099	(mult)	2
Tactical choice:	attack	T_SLASH
[LOG]	Ben Cruthdar, the Cursed uses Slash.
USING	table: 0A436E20	Slash
[ATTACK] attacking with	flaming steel battleaxe of accuracy
[COMBAT DAMAGE] power(1.227619) totstat(36.122971) talent_mod(1.000000)
[ATTACK] to 	Garathanos	 :: 	22.080607074594	2	2	1.35	::	1.7562327495905
checkHit	13	1.35
=> chance to hit	87.336790780289
[ATTACK] raw dam	22.080607074594	versus	2	0.3	with APR	2
[ATTACK] after armor	22.080607074594
[ATTACK] after range	33
[PHYS CRIT %]	5
[ATTACK] after crit	33
[ATTACK] after mult	57.955680736486
[PROJECTOR] starting dam	57.955680736486
[PROJECTOR] after difficulty dam	57.955680736486
[PROJECTOR] res	3.2857142857143	0.96714285714286	 on dam	57.955680736486
[PROJECTOR] after resists dam	56.051422655144
[PROJECTOR] final dam	56.051422655144
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	8.1214285714286	0.91878571428571	 on dam	7
[PROJECTOR] after resists dam	6.4315
[PROJECTOR] final dam	6.4315
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 09BF34D8
AI took for target	10083	lumberjack	::	10056	Ben Cruthdar, the Cursed	53	<	400
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREEN#20 blight#LAST#, #DARK_GREEN#10 blight#LAST#, #DARK_GREY#20 darkness#LAST# damage (total 48.43).
[LOG]	Ben Cruthdar, the Cursed hits Garathanos for #aaaaaa#57 physical#LAST#, #LIGHT_RED#7 fire#LAST# damage (total 62.48).
Loaded texture for particles: /data/gfx/attacks/attack_white_04.png => 55
[PROFILE] Pull socket connected to te4.org
[LOG]	Garathanos casts Soul Rot.
USING	table: 0A433540	Soul Rot
[PROFILE] push connection disrupted, trying to reconnect	closed
[SPELL CRIT %]	44.4
Adding entity	10086	after	1908
[PROJECTOR] starting dam	102.46553310837
[PROJECTOR] after difficulty dam	102.46553310837
[PROJECTOR] res	13.186973315731	0.86813026684269	 on dam	106.56415443271
[PROJECTOR] after resists dam	92.511567823531
[PROJECTOR] final dam	92.511567823531
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREEN#93 blight#LAST# damage.
[PROJECTOR] starting dam	21.380280679439
[PROJECTOR] after difficulty dam	21.380280679439
[PROJECTOR] res	12.908326935575	0.87091673064425	 on dam	22.235491906617
[PROJECTOR] after resists dam	19.365261915577
[PROJECTOR] final dam	19.365261915577
[PROJECTOR] starting dam	10.152350797294
[PROJECTOR] after difficulty dam	10.152350797294
[PROJECTOR] res	12.908326935575	0.87091673064425	 on dam	10.558444829186
[PROJECTOR] after resists dam	9.195526251322
[PROJECTOR] final dam	9.195526251322
[PROJECTOR] starting dam	24.44305210196
[PROJECTOR] after difficulty dam	24.44305210196
[PROJECTOR] res	18.092934832111	0.81907065167889	 on dam	24.44305210196
[PROJECTOR] after resists dam	20.020586614174
[PROJECTOR] final dam	20.020586614174
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Dominate	T_DOMINATE	attack	weight	3.8682255241904
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Attack	T_ATTACK	attack	weight	1.8315947829443
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Reckless Charge	T_RECKLESS_CHARGE	closein	weight	2.7571913830509
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
Tactical ai report for	Ben Cruthdar, the Cursed
 * attack	5.5699660982803	(mult)	2
Tactical choice:	attack	T_DOMINATE
[LOG]	Ben Cruthdar, the Cursed uses Dominate.
USING	table: 0A437758	Dominate
checkWillFailure	Ben Cruthdar, the Cursed	10	Garathanos	11	50	79.018441978183	90
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
[LOG]	#F53CBE#Garathanos has been dominated!
[ATTACK] attacking with	flaming steel battleaxe of accuracy
[COMBAT DAMAGE] power(1.227619) totstat(36.122971) talent_mod(1.000000)
[ATTACK] to 	Garathanos	 :: 	22.080607074594	2	2	1.35	::	1.3
checkHit	13	1.35
=> chance to hit	87.336790780289
[ATTACK] raw dam	22.080607074594	versus	2	0.3	with APR	2
[ATTACK] after armor	22.080607074594
[ATTACK] after range	22
[PHYS CRIT %]	5
[ATTACK] after crit	22
[ATTACK] after mult	28.6
[PROJECTOR] starting dam	28.6
[PROJECTOR] after difficulty dam	28.6
[PROJECTOR] res	3.2857142857143	0.96714285714286	 on dam	28.6
[PROJECTOR] after resists dam	27.660285714286
[PROJECTOR] final dam	27.660285714286
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	8.1214285714286	0.91878571428571	 on dam	7
[PROJECTOR] after resists dam	6.4315
[PROJECTOR] final dam	6.4315
AI took for target	10083	lumberjack	::	10056	Ben Cruthdar, the Cursed	73	<	400
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREEN#20 blight#LAST#, #DARK_GREEN#10 blight#LAST#, #DARK_GREY#21 darkness#LAST# damage (total 48.58).
[LOG]	Ben Cruthdar, the Cursed hits Garathanos for #aaaaaa#28 physical#LAST#, #LIGHT_RED#7 fire#LAST# damage (total 34.09).
Loaded texture for particles: /data/gfx/attacks/attack_white_05.png => 250
[LOG]	Garathanos casts Drain.
USING	table: 0A3A0C38	Drain
[SPELL CRIT %]	11.9
Adding entity	10087	after	1908
[PROJECTOR] starting dam	86.054839843601
[PROJECTOR] after difficulty dam	86.054839843601
[PROJECTOR] res	12.908326935575	0.87091673064425	 on dam	89.497033437345
[PROJECTOR] after resists dam	77.944463763612
[PROJECTOR] final dam	77.944463763612
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREEN#78 blight#LAST# damage.
[PROJECTOR] starting dam	21.380280679439
[PROJECTOR] after difficulty dam	21.380280679439
[PROJECTOR] res	12.633102090036	0.87366897909964	 on dam	22.235491906617
[PROJECTOR] after resists dam	19.426459513832
[PROJECTOR] final dam	19.426459513832
[PROJECTOR] starting dam	10.152350797294
[PROJECTOR] after difficulty dam	10.152350797294
[PROJECTOR] res	12.633102090036	0.87366897909964	 on dam	10.558444829186
[PROJECTOR] after resists dam	9.2245857147945
[PROJECTOR] final dam	9.2245857147945
[PROJECTOR] starting dam	24.44305210196
[PROJECTOR] after difficulty dam	24.44305210196
[PROJECTOR] res	17.834094249926	0.82165905750074	 on dam	24.44305210196
[PROJECTOR] after resists dam	20.083855152538
[PROJECTOR] final dam	20.083855152538
[COMBAT DAMAGE] power(1.000000) totstat(45.100000) talent_mod(1.000000)
[LOG]	#F53CBE#Garathanos is weakened by the gloom.
addTmpVal	table: 0A33A0F8	combat_atk	-0.35	 :=: 	1	94	add
addTmpVal	table: 0A33A0F8	combat_dam	-3.9243650156712	 :=: 	1	95	add
AI took for target	10056	Ben Cruthdar, the Cursed	::	1908	Garathanos	1	<	400
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Attack	T_ATTACK	attack	weight	1.2694184399608
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Reckless Charge	T_RECKLESS_CHARGE	closein	weight	2.9912183136269
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
Tactical ai report for	Ben Cruthdar, the Cursed
 * attack	5.1950387395514	(mult)	2
Tactical choice:	attack	T_ATTACK
USING	table: 07B65C38	Attack
[ATTACK] attacking with	flaming steel battleaxe of accuracy
[COMBAT DAMAGE] power(1.227619) totstat(36.122971) talent_mod(1.000000)
[ATTACK] to 	Garathanos	 :: 	22.080607074594	2	2	1.35	::	1.3
checkHit	13	1.35
=> chance to hit	87.336790780289
[ATTACK] raw dam	22.080607074594	versus	2	0.3	with APR	2
[ATTACK] after armor	22.080607074594
[ATTACK] after range	23
[PHYS CRIT %]	5
[ATTACK] after crit	23
[ATTACK] after mult	29.9
[PROJECTOR] starting dam	29.9
[PROJECTOR] after difficulty dam	29.9
[PROJECTOR] res	3.2857142857143	0.96714285714286	 on dam	29.9
[PROJECTOR] after resists dam	28.917571428571
[PROJECTOR] final dam	28.917571428571
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	8.1214285714286	0.91878571428571	 on dam	7
[PROJECTOR] after resists dam	6.4315
[PROJECTOR] final dam	6.4315
AI took for target	10078	lumberjack	::	10056	Ben Cruthdar, the Cursed	50	<	400
[LOG]	#00ff00#Talent Virulent Disease is ready to use.
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREEN#20 blight#LAST#, #DARK_GREEN#10 blight#LAST#, #DARK_GREY#21 darkness#LAST# damage (total 48.73).
[LOG]	Ben Cruthdar, the Cursed hits Garathanos for #aaaaaa#29 physical#LAST#, #LIGHT_RED#7 fire#LAST# damage (total 35.35).
[PROFILE] Pull socket connected to te4.org
L(24cae60) Particle updater error de756d0 (4, 22): attempt to call a number value
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Garathanos uses Infusion: Regeneration.
USING	table: 0A0B0D28	Infusion: Regeneration
[LOG]	Garathanos starts regenerating health quickly.
addTmpVal	table: 0A33A0F8	life_regen	28.4	 :=: 	1	96	add
[PROJECTOR] starting dam	21.380280679439
[PROJECTOR] after difficulty dam	21.380280679439
[PROJECTOR] res	12.54119748377	0.8745880251623	 on dam	22.235491906617
[PROJECTOR] after resists dam	19.44689495512
[PROJECTOR] final dam	19.44689495512
[PROJECTOR] starting dam	10.152350797294
[PROJECTOR] after difficulty dam	10.152350797294
[PROJECTOR] res	12.54119748377	0.8745880251623	 on dam	10.558444829186
[PROJECTOR] after resists dam	9.2342894119425
[PROJECTOR] final dam	9.2342894119425
[PROJECTOR] starting dam	24.44305210196
[PROJECTOR] after difficulty dam	24.44305210196
[PROJECTOR] res	17.747660767714	0.82252339232286	 on dam	24.44305210196
[PROJECTOR] after resists dam	20.104982133628
[PROJECTOR] final dam	20.104982133628
[LOG]	#F53CBE#Garathanos resists the torment.
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Attack	T_ATTACK	attack	weight	1.2594694147336
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Reckless Charge	T_RECKLESS_CHARGE	closein	weight	2.8549773786191
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
Tactical ai report for	Ben Cruthdar, the Cursed
 * attack	4.881064749238	(mult)	2
Tactical choice:	attack	T_ATTACK
USING	table: 07B65C38	Attack
[ATTACK] attacking with	flaming steel battleaxe of accuracy
[COMBAT DAMAGE] power(1.227619) totstat(36.122971) talent_mod(1.000000)
[ATTACK] to 	Garathanos	 :: 	22.080607074594	2	2	1.35	::	1.3
checkHit	13	1.35
=> chance to hit	87.336790780289
[LOG]	Ben Cruthdar, the Cursed misses Garathanos.
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREEN#20 blight#LAST#, #DARK_GREEN#10 blight#LAST#, #DARK_GREY#21 darkness#LAST# damage (total 48.79).
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROJECTOR] starting dam	21.380280679439
[PROJECTOR] after difficulty dam	21.380280679439
[PROJECTOR] res	12.450388468754	0.87549611531246	 on dam	22.235491906617
[PROJECTOR] after resists dam	19.467086786305
[PROJECTOR] final dam	19.467086786305
[PROJECTOR] starting dam	10.152350797294
[PROJECTOR] after difficulty dam	10.152350797294
[PROJECTOR] res	12.450388468754	0.87549611531246	 on dam	10.558444829186
[PROJECTOR] after resists dam	9.2438774316929
[PROJECTOR] final dam	9.2438774316929
[LOG]	Ben Cruthdar, the Cursed is dazed!
addTmpVal	table: 0B9F2A40	dazed	1	 :=: 	5	5	add
AI took for target	10066	lumberjack	::	10056	Ben Cruthdar, the Cursed	34	<	400
AI took for target	10078	lumberjack	::	10056	Ben Cruthdar, the Cursed	73	<	400
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREEN#20 blight#LAST#, #DARK_GREEN#10 blight#LAST# damage (total 28.71).
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Garathanos casts Soul Rot.
USING	table: 0A433540	Soul Rot
[SPELL CRIT %]	44.4
Adding entity	10088	after	1908
[PROJECTOR] starting dam	102.46553310837
[PROJECTOR] after difficulty dam	102.46553310837
[PROJECTOR] res	12.450388468754	0.87549611531246	 on dam	106.56415443271
[PROJECTOR] after resists dam	93.296503237391
[PROJECTOR] final dam	93.296503237391
[LOG]	Ben Cruthdar, the Cursed is not dazed anymore.
removeTempVal	dazed	1	 :=: 	5
delTmpVal	dazed	1	add
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREEN#94 blight#LAST# damage.
[PROJECTOR] starting dam	24.44305210196
[PROJECTOR] after difficulty dam	24.44305210196
[PROJECTOR] res	18.25500462688	0.8174499537312	 on dam	24.44305210196
[PROJECTOR] after resists dam	19.980971809797
[PROJECTOR] final dam	19.980971809797
[PROJECTOR] starting dam	10.152350797294
[PROJECTOR] after difficulty dam	10.152350797294
[PROJECTOR] res	13.080655532024	0.86919344467976	 on dam	10.558444829186
[PROJECTOR] after resists dam	9.177331031541
[PROJECTOR] final dam	9.177331031541
[LOG]	Ben Cruthdar, the Cursed is dazed!
addTmpVal	table: 0B9F2A40	dazed	1	 :=: 	4	6	add
[LOG]	Ben Cruthdar, the Cursed is free from the decrepitude disease.
removeTempVal	inc_stats	table: 09BF6170	 :=: 	3
delTmpVal	2	-9.5412985571675	add
[LOG]	#00ff00#Talent Blood Spray is ready to use.
[LOG]	#F53CBE#Garathanos is no longer dominated.
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREY#20 darkness#LAST#, #DARK_GREEN#10 blight#LAST# damage (total 29.16).
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROJECTOR] starting dam	24.44305210196
[PROJECTOR] after difficulty dam	24.44305210196
[PROJECTOR] res	18.163465185909	0.81836534814091	 on dam	24.44305210196
[PROJECTOR] after resists dam	20.003346843047
[PROJECTOR] final dam	20.003346843047
[LOG]	Ben Cruthdar, the Cursed is not dazed anymore.
removeTempVal	dazed	1	 :=: 	6
delTmpVal	dazed	1	add
[LOG]	Ben Cruthdar, the Cursed is free from the weakness disease.
removeTempVal	inc_stats	table: 09D1A170	 :=: 	4
delTmpVal	1	-5.8975241567681	add
[COMBAT DAMAGE] power(0.452982) totstat(20.000000) talent_mod(1.000000)
[LOG]	#F53CBE#Lumberjack is weakened by the gloom.
addTmpVal	table: 0BF4CFD8	combat_atk	-1.05	 :=: 	1	1	add
addTmpVal	table: 0BF4CFD8	combat_dam	-0.89357538003828	 :=: 	2	2	add
AI took for target	10056	Ben Cruthdar, the Cursed	::	10081	lumberjack	10	<	400
============================== TACTICAL AI	Ben Cruthdar, the Cursed
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Torment	T_TORMENT
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Weakness	T_WEAKNESS
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Dominate	T_DOMINATE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Blindside	T_BLINDSIDE
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Attack	T_ATTACK
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Gloom	T_GLOOM
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Reckless Charge	T_RECKLESS_CHARGE
[DEBUG] hit a foe!
Ben Cruthdar, the Cursed	10056	tactical ai talents can use	Reckless Charge	T_RECKLESS_CHARGE	closein	weight	3.2950214327922
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Unnatural Body	T_UNNATURAL_BODY
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Hate Pool	T_HATE_POOL
Ben Cruthdar, the Cursed	10056	tactical ai talents testing	Slash	T_SLASH
Tactical ai report for	Ben Cruthdar, the Cursed
 * closein	11.090642410284	(mult)	2
Tactical choice:	closein	T_RECKLESS_CHARGE
[LOG]	Ben Cruthdar, the Cursed uses Reckless Charge.
USING	table: 0A437140	Reckless Charge
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[ATTACK] attacking with	flaming steel battleaxe of accuracy
[COMBAT DAMAGE] power(1.227619) totstat(43.200000) talent_mod(1.000000)
[ATTACK] to 	lumberjack	 :: 	26.014080899035	2	0	0	::	0.85980091813812
checkHit	21	0
=> chance to hit	95
[ATTACK] raw dam	26.014080899035	versus	0	0.3	with APR	2
[ATTACK] after armor	26.014080899035
[ATTACK] after range	33
[PHYS CRIT %]	5
[ATTACK] after crit	33
[ATTACK] after mult	28.373430298558
[PROJECTOR] starting dam	28.373430298558
[PROJECTOR] after difficulty dam	28.373430298558
[PROJECTOR] res	0	1	 on dam	28.373430298558
[PROJECTOR] after resists dam	28.373430298558
[PROJECTOR] final dam	28.373430298558
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
checkHit	27	10.5
=> chance to hit	81.67501538972
[LOG]	Ben Cruthdar, the Cursed knocks back lumberjack!
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[ATTACK] attacking with	flaming steel battleaxe of accuracy
[COMBAT DAMAGE] power(1.227619) totstat(43.200000) talent_mod(1.000000)
[ATTACK] to 	lumberjack	 :: 	26.014080899035	2	0	0	::	0.85980091813812
checkHit	21	0
=> chance to hit	95
[ATTACK] raw dam	26.014080899035	versus	0	0.3	with APR	2
[ATTACK] after armor	26.014080899035
[ATTACK] after range	27
[PHYS CRIT %]	5
[ATTACK] after crit	27
[ATTACK] after mult	23.214624789729
[PROJECTOR] starting dam	23.214624789729
[PROJECTOR] after difficulty dam	23.214624789729
[PROJECTOR] res	0	1	 on dam	23.214624789729
[PROJECTOR] after resists dam	23.214624789729
[PROJECTOR] final dam	23.214624789729
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
lumberjack	10081	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 07B65C38	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(20.000000) talent_mod(1.000000)
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	5.1061450287902	0	0	4.2	::	1
checkHit	4.95	4.2
=> chance to hit	53.387186306772
[ATTACK] raw dam	5.1061450287902	versus	0	0.3	with APR	0
[ATTACK] after armor	5.1061450287902
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12.983321766626	0.87016678233374	 on dam	5
[PROJECTOR] after resists dam	4.3508339116687
[PROJECTOR] final dam	4.3508339116687
[LOG]	Ben Cruthdar, the Cursed hits lumberjack for #aaaaaa#29 physical#LAST#, #LIGHT_RED#7 fire#LAST#, #aaaaaa#24 physical#LAST#, #LIGHT_RED#7 fire#LAST# damage (total 65.59).
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREY#21 darkness#LAST# damage.
[LOG]	Lumberjack hits Ben Cruthdar, the Cursed for #aaaaaa#5 physical#LAST# damage.
Loaded texture for particles: /data/gfx/attacks/attack_white_16.png => 23
Loaded texture for particles: /data/gfx/attacks/attack_white_17.png => 90
Loaded texture for particles: /data/gfx/attacks/attack_white_02.png => 166
Particle emitter error de791d0 (4): attempt to call a table value
L(24cae60) Particle updater error de791d0 (27, 22): attempt to index a number value
L(24cae60) Particle updater error de78f90 (262, 4): /data/gfx/particles/blood.lua:36: attempt to index local 'self' (a number value)
L(24cae60) Particle updater error de78f90 (262, 4): /data/gfx/particles/blood.lua:36: attempt to index local 'self' (a number value)
L(24cae60) Particle updater error de78f90 (262, 4): /data/gfx/particles/blood.lua:36: attempt to index local 'self' (a number value)
L(24cae60) Particle updater error de78f90 (262, 4): /data/gfx/particles/blood.lua:36: attempt to index local 'self' (a number value)
L(24cae60) Particle updater error de78f90 (262, 4): /data/gfx/particles/blood.lua:36: attempt to index local 'self' (a number value)
L(24cae60) Particle updater error de78f90 (262, 4): /data/gfx/particles/blood.lua:36: attempt to index local 'self' (a number value)
L(24cae60) Particle updater error de78f90 (262, 4): /data/gfx/particles/blood.lua:36: attempt to index local 'self' (a number value)
L(24cae60) Particle updater error de78f90 (262, 4): /data/gfx/particles/blood.lua:36: attempt to index local 'self' (a number value)
L(24cae60) Particle updater error de78f90 (262, 4): /data/gfx/particles/blood.lua:36: attempt to index local 'self' (a number value)
L(24cae60) Particle updater error de78f90 (262, 4): /data/gfx/particles/blood.lua:36: attempt to index local 'self' (a number value)
[PROJECTOR] starting dam	24.44305210196
[PROJECTOR] after difficulty dam	24.44305210196
[PROJECTOR] res	17.226626073959	0.82773373926041	 on dam	24.44305210196
[PROJECTOR] after resists dam	20.232338915292
[PROJECTOR] final dam	20.232338915292
[LOG]	#{bold}#Garathanos killed Ben Cruthdar, the Cursed!#{normal}#
[CHAT] loaded	welcome	table: 0B945940
[LOG]	#00ffff#Welcome to level 12 [Garathanos].
[LOG]	Garathanos has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press G to use them.
Loading tile	object/wand_ash.png
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Ben Cruthdar, the Cursed is dazed!
addTmpVal	table: 0B9F2A40	dazed	1	 :=: 	2	7	add
[LOG]	Garathanos hits Ben Cruthdar, the Cursed for #DARK_GREY#21 darkness#LAST# damage.
[CHAT] selected	Rest in peace.	function: 0DE723F0	nil
[QUEST] try update status on	Garathanos	lumberjack-cursed	1	nil
[QUEST] try update status on	Garathanos	lumberjack-cursed	100	nil
[LOG]	#LIGHT_GREEN#Quest 'The beast within' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Personal New Achievement: Curse Lifter!
Donation check: not started tome long enough
[LOG]	#LIGHT_GREEN#Quest 'The beast within' completed! #WHITE#(Press 'j' to see the quest log)
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Garathanos stops regenerating health quickly.
removeTempVal	life_regen	28.4	 :=: 	96
delTmpVal	life_regen	28.4	add
[LOG]	#F53CBE#Garathanos is no longer weakened.
removeTempVal	combat_atk	-0.35	 :=: 	94
delTmpVal	combat_atk	-0.35	add
removeTempVal	combat_dam	-3.9243650156712	 :=: 	95
delTmpVal	combat_dam	-3.9243650156712	add
[LOG]	#00ff00#Talent Drain is ready to use.
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[Identify]	solid ash wand of conjuration	true
[LOG]	There is an item here: #00FF80##UID:10060:0#solid ash wand of conjuration (4/4)#LAST#
[Identify]	radiant steel mail armour of cold resistance	true
[LOG]	There is an item here: #0080FF##UID:10063:0#radiant steel mail armour of cold resistance (2 def, 6 armor)#LAST#
Loading tile	object/mail_steel.png
[LOG]	#F53CBE#Lumberjack is no longer weakened.
removeTempVal	combat_atk	-1.05	 :=: 	1
delTmpVal	combat_atk	-1.05	add
removeTempVal	combat_dam	-0.89357538003828	 :=: 	2
delTmpVal	combat_dam	-0.89357538003828	add
Server latency	1554
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[Identify]	solid ash wand of conjuration	true
[LOG]	Garathanos picks up (e.): #00FF80##UID:10060:0#solid ash wand of conjuration (4/4)#LAST#.
[Identify]	radiant steel mail armour of cold resistance	true
[LOG]	Garathanos picks up (b.): #0080FF##UID:10063:0#radiant steel mail armour of cold resistance (2 def, 6 armor)#LAST#.
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[TALENT]	Garathanos	1908	learning	T_CURSE_OF_DEATH	nil	nil
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
Server latency	1748
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[TALENT]	Garathanos	1908	learning	T_CATALEPSY	nil	nil
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00#Talent Pacification Hex is ready to use.
[LOG]	#00ff00#Talent Curse of Death is ready to use.
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[COROUTINE] registering	savefilepipe	thread: 0A2B5960
[SAVEFILE PIPE] new save running in the pipe:	Garathanos	zone	::	zone-town-lumberjack-village.teaz	::	table: 09B6CC30	=>	table: 0B7DD310	(1518)
 ----------------  Stack Dump ----------------
1: thread // a2b5960
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
Loading entities file from memory	/data/zones/wilderness/npcs.lua
Loading entities file from memory	/data/zones/wilderness/grids.lua
Loading entities file from memory	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/mounts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Ragudin the Corruptionbraid into world artifacts
Importing Hettablek into world artifacts
Importing Belunne into world artifacts
Importing Mardolathanarimnir the stralite shield into world artifacts
Importing stralite waraxe 'Drontir' into world artifacts
Importing pair of voratun boots 'Undeathtitan' into world artifacts
Importing Pusgash into world artifacts
Importing Lisimina the Curevile into world artifacts
Importing Kindlefear the hardened leather sling into world artifacts
Importing stralite battleaxe 'Polann' into world artifacts
Importing dwarven-steel plate armour 'Torek' into world artifacts
Importing dragonbone staff 'Elasenne' into world artifacts
Importing pair of drakeskin leather boots 'Delikhad' into world artifacts
Importing Elarelle into world artifacts
Importing Polissra the dwarven-steel dagger into world artifacts
Importing hardened leather cap 'Relgorolach' into world artifacts
Importing Bethalrawen the Demonbait into world artifacts
Importing Amusarin the Radiancepain into world artifacts
Importing Brodavon the elven-wood staff into world artifacts
Importing Hoblek into world artifacts
Importing Mardyregoyon into world artifacts
Importing steel mace 'Iviwyn' into world artifacts
Importing Aralebeth into world artifacts
Importing Lisoriyanor into world artifacts
Importing Belutta into world artifacts
Importing Issegablek the stralite battleaxe into world artifacts
Importing Ce'Nulle the yew staff into world artifacts
Importing steel ring 'Belutta' into world artifacts
Importing dwarven-steel longsword 'Glugaba' into world artifacts
Importing Emeludaldamira into world artifacts
Importing Silena into world artifacts
Importing Chamisagund the steel dagger into world artifacts
Importing Aerowe into world artifacts
Importing Xerubrekira into world artifacts
Importing steel greatsword 'Turemakath' into world artifacts
Importing dwarven-steel helm 'Quenchdash' into world artifacts
Importing Isymina the dwarven-steel mace into world artifacts
Importing Beluhor the cured leather sling into world artifacts
Importing Amaromichak the Fogcrypt into world artifacts
Importing Haryhir into world artifacts
Importing Glita into world artifacts
Importing Yvaratha the cured leather sling into world artifacts
Importing Yaroneg into world artifacts
Importing Dairedorand the Forestblow into world artifacts
Importing elven-wood longbow 'Torerab' into world artifacts
Importing drakeskin leather cap 'Ce'Nayamira' into world artifacts
Importing hardened leather cap 'Blazebile' into world artifacts
Importing Liseda the stralite shield into world artifacts
Importing Zubuldavea the ash staff into world artifacts
Importing dwarven-steel mail armour 'Lorurion' into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Initiated zone	World of Eyal	with base_level	1
C Map size 33:18 :: 594
C Map seens texture: 190 (40x25)
Not gone east, no backup guardian
[LOG]	#YELLOW_GREEN#There is a Small lumberjack village here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Garathanos	Garathanos
Adding entity	1908	after	1908
[QUEST] given to	table: 0A33A0F8	lightning-overload
[LOG]	#LIGHT_GREEN#Accepted quest 'Storming the city'! #WHITE#(Press 'j' to see the quest log)
[MUSIC] playing	Remembrance.ogg	userdata: 0D1C6F08	 :: current ? 	true
[PROFILE] Pull socket connected to te4.org
[COROUTINE] registering	savefilepipe	thread: 0A2B5DE0
Updating zone name	Maj'Eyal
C Map minimap texture: 179 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Garathanos	game	::	game.teag	::	table: 099531C0	=>	table: 0DF494D8	(1710)
[PROFILE] push connection disrupted, trying to reconnect	closed
 ----------------  Stack Dump ----------------
1: thread // a2b5de0
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[COROUTINE] registering	savefilepipe	thread: 0A2B5D60
Particle emitter error ba2f180 (4): attempt to call a number value
L(24cae60) Particle updater error ba2f180 (21, 37): attempt to index a number value
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 09894390	=>	table: 0E592D10	(1)
 ----------------  Stack Dump ----------------
1: thread // a2b5d60
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
[MOVE] actor moved without a starting position	Allied Kingdoms human patrol	60	38
[MOVE] actor moved without a starting position	Allied Kingdoms halfling patrol	59	38
Stored entities list	maj_eyal_encounters_rng	table: 0C0BDA68
Stored entities list	maj_eyal_encounters_rng	table: 0C376F00
[LOG]	Today is the 3rd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW_GREEN#There is a Last Hope (Town) here (press '<', '>' or right click to use).
C Map size 33:18 :: 594
C Map seens texture: 22 (40x25)
Loaded zone	Last Hope	with base_level	15
C Map size 33:18 :: 594
C Map seens texture: 53 (40x25)
Not gone east, no backup guardian
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garathanos	Garathanos
Adding entity	1908	after	1908
[MUSIC] playing	For the king and the country!.ogg	userdata: 0CBE0B70	 :: current ? 	true
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Last Hope (1)
C Map minimap texture: 165 (50x50; 64x64)
Server latency	3219
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[CHAT] loaded	welcome	table: 0E691910
[CHAT] loaded	training	table: 0E6925E0
[CHAT] selected	I am looking for martial training.	nil	training
[CHAT] selected	Please train me in generic weapons and armour usage.	function: 0D1B9010	nil
[LOG]	The smith spends some time with you, teaching you the basics of armour and weapon usage.
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] Pull socket connected to te4.org
[TOME ENTITY FILTER] making default loot table for	store	2
[TOME ENTITY FILTER] selected Double Ego	72.987087295737	98.5
[Identify]	brilliant steel shield of cold resistance	true
[STORE] stocking up: 	brilliant steel shield of cold resistance
[TOME ENTITY FILTER] making default loot table for	store	2
[TOME ENTITY FILTER] selected Greater + Ego	30.842033641376	38.5
[Identify]	acidic steel shield of resistance	true
[STORE] stocking up: 	acidic steel shield of resistance
[TOME ENTITY FILTER] making default loot table for	store	2
[TOME ENTITY FILTER] selected Double Ego	78.472474349307	98.5
[PROFILE] push connection disrupted, trying to reconnect	closed
[Identify]	icy steel shield of resilience	true
[STORE] stocking up: 	icy steel shield of resilience
[TOME ENTITY FILTER] making default loot table for	store	2
[TOME ENTITY FILTER] selected Greater + Ego	35.783653590429	38.5
[Identify]	grounding steel mail armour of Eyal	true
[STORE] stocking up: 	grounding steel mail armour of Eyal
[TOME ENTITY FILTER] making default loot table for	store	2
[TOME ENTITY FILTER] selected Double Ego	74.321566212182	98.5
[Identify]	prismatic steel mail armour of cold resistance	true
[STORE] stocking up: 	prismatic steel mail armour of cold resistance
[TOME ENTITY FILTER] making default loot table for	store	2
[TOME ENTITY FILTER] selected Double Greater	6.4474814830924	20.5
[Identify]	shaloran rough leather cap of trickery	true
[STORE] stocking up: 	shaloran rough leather cap of trickery
[TOME ENTITY FILTER] making default loot table for	store	2
[TOME ENTITY FILTER] selected Greater	60.56956664684	63.5
[Identify]	steel plate armour of implacability	true
[STORE] stocking up: 	steel plate armour of implacability
[TOME ENTITY FILTER] making default loot table for	store	2
[TOME ENTITY FILTER] selected Double Ego	81.546905094885	98.5
[Identify]	shocking steel shield of resilience	true
[STORE] stocking up: 	shocking steel shield of resilience
[TOME ENTITY FILTER] making default loot table for	store	2
[TOME ENTITY FILTER] selected Double Greater	8.6863684354318	20.5
[Identify]	blood-runed steel shield of the night	true
[STORE] stocking up: 	blood-runed steel shield of the night
[TOME ENTITY FILTER] making default loot table for	store	2
[TOME ENTITY FILTER] selected Greater + Ego	25.405528625102	38.5
[Identify]	shaloran iron helm of dexterity (#STATBONUS#)	true
[STORE] stocking up: 	shaloran iron helm of dexterity (#STATBONUS#)
Loading tile	object/helm_iron.png
Loading tile	object/plate_steel.png
Loading tile	object/shield_steel.png
[Identify]	radiant steel mail armour of cold resistance	true
[Identify]	solid ash wand of conjuration	true
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PROFILE] Pull socket connected to te4.org
[COROUTINE] registering	savefilepipe	thread: 0D5FC290
[SAVEFILE PIPE] new save running in the pipe:	Garathanos	zone	::	zone-town-last-hope.teaz	::	table: 0D16F258	=>	table: 0E6971D0	(2675)
 ----------------  Stack Dump ----------------
1: thread // d5fc290
--------------- Stack Dump Finished ---------------
Server latency	2282
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Saving done.
Loading entities file from memory	/data/zones/wilderness/npcs.lua
Loading entities file from memory	/data/zones/wilderness/grids.lua
Loading entities file from memory	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/mounts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Ragudin the Corruptionbraid into world artifacts
Importing Hettablek into world artifacts
Importing Belunne into world artifacts
Importing Mardolathanarimnir the stralite shield into world artifacts
Importing stralite waraxe 'Drontir' into world artifacts
Importing pair of voratun boots 'Undeathtitan' into world artifacts
Importing Pusgash into world artifacts
Importing Lisimina the Curevile into world artifacts
Importing Kindlefear the hardened leather sling into world artifacts
Importing stralite battleaxe 'Polann' into world artifacts
Importing dwarven-steel plate armour 'Torek' into world artifacts
Importing dragonbone staff 'Elasenne' into world artifacts
Importing pair of drakeskin leather boots 'Delikhad' into world artifacts
Importing Elarelle into world artifacts
Importing Polissra the dwarven-steel dagger into world artifacts
Importing hardened leather cap 'Relgorolach' into world artifacts
Importing Bethalrawen the Demonbait into world artifacts
Importing Amusarin the Radiancepain into world artifacts
Importing Brodavon the elven-wood staff into world artifacts
Importing Hoblek into world artifacts
Importing Mardyregoyon into world artifacts
Importing steel mace 'Iviwyn' into world artifacts
Importing Aralebeth into world artifacts
Importing Lisoriyanor into world artifacts
Importing Belutta into world artifacts
Importing Issegablek the stralite battleaxe into world artifacts
Importing Ce'Nulle the yew staff into world artifacts
Importing steel ring 'Belutta' into world artifacts
Importing dwarven-steel longsword 'Glugaba' into world artifacts
Importing Emeludaldamira into world artifacts
Importing Silena into world artifacts
Importing Chamisagund the steel dagger into world artifacts
Importing Aerowe into world artifacts
Importing Xerubrekira into world artifacts
Importing steel greatsword 'Turemakath' into world artifacts
Importing dwarven-steel helm 'Quenchdash' into world artifacts
Importing Isymina the dwarven-steel mace into world artifacts
Importing Beluhor the cured leather sling into world artifacts
Importing Amaromichak the Fogcrypt into world artifacts
Importing Haryhir into world artifacts
Importing Glita into world artifacts
Importing Yvaratha the cured leather sling into world artifacts
Importing Yaroneg into world artifacts
Importing Dairedorand the Forestblow into world artifacts
Importing elven-wood longbow 'Torerab' into world artifacts
Importing drakeskin leather cap 'Ce'Nayamira' into world artifacts
Importing hardened leather cap 'Blazebile' into world artifacts
Importing Liseda the stralite shield into world artifacts
Importing Zubuldavea the ash staff into world artifacts
Importing dwarven-steel mail armour 'Lorurion' into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Initiated zone	World of Eyal	with base_level	1
C Map size 33:18 :: 594
C Map seens texture: 189 (40x25)
Not gone east, no backup guardian
[LOG]	#YELLOW_GREEN#There is a Last Hope (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Garathanos	Garathanos
Adding entity	1908	after	1908
[MUSIC] playing	Remembrance.ogg	userdata: 0D1C6F08	 :: current ? 	true
[PROFILE] Pull socket connected to te4.org
[COROUTINE] registering	savefilepipe	thread: 0D5FC390
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
Updating zone name	Maj'Eyal
C Map minimap texture: 179 (50x50; 64x64)
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
[SAVEFILE PIPE] new save running in the pipe:	Garathanos	game	::	game.teag	::	table: 099531C0	=>	table: 0CF93750	(1778)
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
 ----------------  Stack Dump ----------------
1: thread // d5fc390
--------------- Stack Dump Finished ---------------
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Saving done.
[COROUTINE] registering	savefilepipe	thread: 0D5FC490
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
L(24cae60) Particle updater error be92168 (4, 48): attempt to call a number value
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 09894390	=>	table: 0E6B1108	(1)
 ----------------  Stack Dump ----------------
1: thread // d5fc490
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	Today is the 4th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
[LOG]	Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
AI took for target	1971	Allied Kingdoms halfling patrol	::	2057	pack of wolves	9	<	16
AI took for target	2057	pack of wolves	::	1971	Allied Kingdoms halfling patrol	4	<	9
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
Stored entities list	maj_eyal_encounters_rng	table: 0C322EA8
[LOG]	Today is the 6th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
AI took for target	1984	lone bear	::	1972	Novice mage	8	<	9
AI took for target	1971	Allied Kingdoms halfling patrol	::	2080	pack of wolves	16	<	16
AI took for target	2080	pack of wolves	::	1971	Allied Kingdoms halfling patrol	9	<	9
AI took for target	2081	Allied Kingdoms human patrol	::	2080	pack of wolves	13	<	16
[LOG]	#YELLOW_GREEN#There is a Very old halfling ruins here (press '<', '>' or right click to use).
Spawned hostile	25	26	lone bear
[MOVE] actor moved without a starting position	lone bear	25	26
[MOVE] actor moved without a starting position	Allied Kingdoms halfling patrol	28	38
[MOVE] actor moved without a starting position	Allied Kingdoms human patrol	27	38
[MOVE] actor moved without a starting position	Allied Kingdoms halfling patrol	27	38
[MOVE] actor moved without a starting position	Allied Kingdoms human patrol	28	38
Loading entities file from file	/data/zones/halfling-ruins/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/bone-giant.lua
Loading entities file from file	/data/zones/halfling-ruins/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/halfling-ruins/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/mounts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Ragudin the Corruptionbraid into world artifacts
Importing Hettablek into world artifacts
Importing Belunne into world artifacts
Importing Mardolathanarimnir the stralite shield into world artifacts
Importing stralite waraxe 'Drontir' into world artifacts
Importing pair of voratun boots 'Undeathtitan' into world artifacts
Importing Pusgash into world artifacts
Importing Lisimina the Curevile into world artifacts
Importing Kindlefear the hardened leather sling into world artifacts
Importing stralite battleaxe 'Polann' into world artifacts
Importing dwarven-steel plate armour 'Torek' into world artifacts
Importing dragonbone staff 'Elasenne' into world artifacts
Importing pair of drakeskin leather boots 'Delikhad' into world artifacts
Importing Elarelle into world artifacts
Importing Polissra the dwarven-steel dagger into world artifacts
Importing hardened leather cap 'Relgorolach' into world artifacts
Importing Bethalrawen the Demonbait into world artifacts
Importing Amusarin the Radiancepain into world artifacts
Importing Brodavon the elven-wood staff into world artifacts
Importing Hoblek into world artifacts
Importing Mardyregoyon into world artifacts
Importing steel mace 'Iviwyn' into world artifacts
Importing Aralebeth into world artifacts
Importing Lisoriyanor into world artifacts
Importing Belutta into world artifacts
Importing Issegablek the stralite battleaxe into world artifacts
Importing Ce'Nulle the yew staff into world artifacts
Importing steel ring 'Belutta' into world artifacts
Importing dwarven-steel longsword 'Glugaba' into world artifacts
Importing Emeludaldamira into world artifacts
Importing Silena into world artifacts
Importing Chamisagund the steel dagger into world artifacts
Importing Aerowe into world artifacts
Importing Xerubrekira into world artifacts
Importing steel greatsword 'Turemakath' into world artifacts
Importing dwarven-steel helm 'Quenchdash' into world artifacts
Importing Isymina the dwarven-steel mace into world artifacts
Importing Beluhor the cured leather sling into world artifacts
Importing Amaromichak the Fogcrypt into world artifacts
Importing Haryhir into world artifacts
Importing Glita into world artifacts
Importing Yvaratha the cured leather sling into world artifacts
Importing Yaroneg into world artifacts
Importing Dairedorand the Forestblow into world artifacts
Importing elven-wood longbow 'Torerab' into world artifacts
Importing drakeskin leather cap 'Ce'Nayamira' into world artifacts
Importing hardened leather cap 'Blazebile' into world artifacts
Importing Liseda the stralite shield into world artifacts
Importing Zubuldavea the ash staff into world artifacts
Importing dwarven-steel mail armour 'Lorurion' into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/zones/halfling-ruins/traps.lua
Loading entities file from file	/data/general/traps/elemental.lua
Initiated zone	Ruined halfling complex	with base_level	12
C Map size 33:18 :: 594
C Map seens texture: 186 (40x25)
Stored entities list	actor	table: 0CBEC2A0
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0CBED498
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0CE1C5C0
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0CBED498
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0CE254E0
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0CBED498
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0CE17390
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0CE20120
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0CE17390
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0CE21DB8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0CE17390
Loading entities file from memory	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0CE25B48
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0CE22F38
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0CE25B48
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0CE235A0
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 0CE25B48
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0CE23BE0
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0CE1E168
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0CE23BE0
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0CE20198
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0CE23BE0
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0CE1E7A8
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0B8F8588
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0CE1E7A8
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0B8FA6A8
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0CE1E7A8
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0B8FC020
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0B8FD358
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0B8FC020
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0B904F40
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0B8FC020
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0B8F6F80
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0BC998B8
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0B8F6F80
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0BC97EF0
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0B8F6F80
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0BC90D08
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0BC93D00
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0BC90D08
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0BC94458
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0BC90D08
Loading entities file from memory	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0BC8FC78
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0BC8DFE0
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0BC8FC78
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0BC98058
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0BC8FC78
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0BC91848
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 0C2DBD68
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 0BC91848
Loading entities file from memory	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0C2E1330
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0C2DB4A8
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0C2E1330
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0C2D73D0
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0C2E1330
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0C2D6840
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0DD5DBF0
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0C2D6840
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0DD5E820
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0C2D6840
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0DD5E8E8
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0DDDFAE0
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0DD5E8E8
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0DDDD308
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0DD5E8E8
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0DDD2958
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0DDDBF58
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0DDD2958
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0DDD31C8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0DDD2958
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0DDDB7B0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0ED6C158
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0DDDB7B0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0ED6C720
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0DDDB7B0
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0ED6CA18
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0DB12E50
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0ED6CA18
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0DB14480
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0ED6CA18
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0DB085B8
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0DB10B28
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0DB085B8
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0DB0F548
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0DB085B8
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0DB095D0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 09AB75B0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0DB095D0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 09AB7F10
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0DB095D0
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 09AB80F0
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 09AB5F08
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 09AB80F0
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 09AB6098
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 09AB80F0
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 09AB5F58
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 09AC2F28
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 09AB5F58
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 09AB9DB0
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 09AB5F58
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 09ABAE90
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0CBA97A8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 09ABAE90
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0CBA0E00
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 09ABAE90
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0CBAC480
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0CBA8600
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0CBAC480
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0CBAE528
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0CBAC480
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0CBA57E8
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0C0C4198
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0CBA57E8
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0C0C4418
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0CBA57E8
Stored entities list	object	table: 0CBE8A38
Stored entities list	trap	table: 0C0C7708
[BSP] 	50	50
[BSP] 0 partitioning	0	0	::	50	50	 splits 	true	true
[BSP] 1 partitioning	0	0	::	50	13	 splits 	true	false
[BSP] 3 partitioning	0	0	::	24	13	 splits 	true	false
[BSP] 5 partitioning	0	0	::	10	13	 splits 	false	false
[BSP] 6 partitioning	10	0	::	14	13	 splits 	false	false
[BSP] 4 partitioning	24	0	::	26	13	 splits 	true	false
[BSP] 7 partitioning	24	0	::	9	13	 splits 	false	false
[BSP] 8 partitioning	33	0	::	17	13	 splits 	true	false
[BSP] 9 partitioning	33	0	::	9	13	 splits 	false	false
[BSP] 10 partitioning	42	0	::	8	13	 splits 	false	false
[BSP] 2 partitioning	0	13	::	50	37	 splits 	true	true
[BSP] 11 partitioning	0	13	::	26	37	 splits 	true	true
[BSP] 13 partitioning	0	13	::	9	37	 splits 	false	true
[BSP] 15 partitioning	0	13	::	9	12	 splits 	false	false
[BSP] 16 partitioning	0	25	::	9	25	 splits 	false	true
[BSP] 17 partitioning	0	25	::	9	16	 splits 	false	true
[BSP] 19 partitioning	0	25	::	9	8	 splits 	false	false
[BSP] 20 partitioning	0	33	::	9	8	 splits 	false	false
[BSP] 18 partitioning	0	41	::	9	9	 splits 	false	false
[BSP] 14 partitioning	9	13	::	17	37	 splits 	true	true
[BSP] 21 partitioning	9	13	::	17	20	 splits 	true	true
[BSP] 23 partitioning	9	13	::	8	20	 splits 	false	true
[BSP] 25 partitioning	9	13	::	8	9	 splits 	false	false
[BSP] 26 partitioning	9	22	::	8	11	 splits 	false	false
[BSP] 24 partitioning	17	13	::	9	20	 splits 	false	true
[BSP] 27 partitioning	17	13	::	9	9	 splits 	false	false
[BSP] 28 partitioning	17	22	::	9	11	 splits 	false	false
[BSP] 22 partitioning	9	33	::	17	17	 splits 	true	true
[BSP] 29 partitioning	9	33	::	17	9	 splits 	true	false
[BSP] 31 partitioning	9	33	::	9	9	 splits 	false	false
[BSP] 32 partitioning	18	33	::	8	9	 splits 	false	false
[BSP] 30 partitioning	9	42	::	17	8	 splits 	true	false
[BSP] 33 partitioning	9	42	::	8	8	 splits 	false	false
[BSP] 34 partitioning	17	42	::	9	8	 splits 	false	false
[BSP] 12 partitioning	26	13	::	24	37	 splits 	true	true
[BSP] 35 partitioning	26	13	::	12	37	 splits 	false	true
[BSP] 37 partitioning	26	13	::	12	13	 splits 	false	false
[BSP] 38 partitioning	26	26	::	12	24	 splits 	false	true
[BSP] 39 partitioning	26	26	::	12	12	 splits 	false	false
[BSP] 40 partitioning	26	38	::	12	12	 splits 	false	false
[BSP] 36 partitioning	38	13	::	12	37	 splits 	false	true
[BSP] 41 partitioning	38	13	::	12	21	 splits 	false	true
[BSP] 43 partitioning	38	13	::	12	9	 splits 	false	false
[BSP] 44 partitioning	38	22	::	12	12	 splits 	false	false
[BSP] 42 partitioning	38	34	::	12	16	 splits 	false	true
[BSP] 45 partitioning	38	34	::	12	8	 splits 	false	false
[BSP] 46 partitioning	38	42	::	12	8	 splits 	false	false
Town gen made 	24	BSP leafs
room	1	2	::	3	1
room	4	1	::	4	0
room	0	1	::	2	3
room	0	1	::	1	0
room	3	0	::	0	1
Loading tile	terrain/marble_floor.png
Loading tile	terrain/way_next_4.png
Loading tile	terrain/marble_floor.png
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	90.723490785122	101.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
addTmpVal	table: 0C2C7A88	combat_physcrit	5	 :=: 	1	1	add
 * steel greatsword of crippling => no drop
Drops resolver	degenerated skeleton warrior	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	84.971740927573	101.7
Zone made us a drop according to filter!	ash longbow
[MOVE] actor moved without a starting position	degenerated skeleton warrior	0	15
Loading tile	npc/degenerated_skeleton_warrior.png
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	49.040950343509	71.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * flaming steel greatsword of accuracy => no drop
Drops resolver	degenerated skeleton warrior	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	27.979108257723	36.7
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	46	2
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	56.196551947087	71.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * acidic steel greatsword of daylight => no drop
[MOVE] actor moved without a starting position	degenerated skeleton warrior	2	0
[TALENT]	degenerated skeleton warrior	22846	learning	T_SKELETON	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	skeleton warrior	22850	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
[TALENT]	skeleton warrior	22850	learning	T_STUNNING_BLOW	true	1
[TALENT]	skeleton warrior	22850	learning	T_STAMINA_POOL	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton warrior	22850	learning	T_WEAPON_COMBAT	true	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	41.411355356667	71.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * acidic steel greatsword of daylight => no drop
Drops resolver	skeleton warrior	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	93.263397491368	101.7
Zone made us a drop according to filter!	gold pieces (worth 0.75)
[MOVE] actor moved without a starting position	skeleton warrior	20	16
Loading tile	npc/skeleton_warrior.png
[TALENT]	skeleton warrior	22850	learning	T_WEAPONS_MASTERY	true	nil
[TALENT]	skeleton warrior	22850	learning	T_WEAPON_COMBAT	true	nil
[TALENT]	skeleton warrior	22850	learning	T_STUNNING_BLOW	true	nil
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	75.270569496632	101.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword of accuracy => no drop
Drops resolver	degenerated skeleton warrior	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	33.978367428785	36.7
Zone made us a drop according to filter!	gold pieces (worth 0.90)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	27	16
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	57.312432097694	71.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
addTmpVal	table: 09950240	combat_def	5	 :=: 	1	1	add
 * acidic steel greatsword of defense => no drop
Drops resolver	degenerated skeleton warrior	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	42.401144922599	71.7
Zone made us a drop according to filter!	wizard's vision rune [radius 11]
Drops resolver	degenerated skeleton warrior	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected basic	115.69830656481	122.7
Zone made us a drop according to filter!	gold pieces (worth 0.95)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	14	1
Talent resolver for	skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	skeleton warrior	22866	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
[TALENT]	skeleton warrior	22866	learning	T_STUNNING_BLOW	true	1
[TALENT]	skeleton warrior	22866	learning	T_STAMINA_POOL	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton warrior	22866	learning	T_WEAPON_COMBAT	true	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	18.208732267724	36.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
addTmpValTable	table: 0B9E3BD0	3	3
addTmpVal	table: 0B9E3BD0	3	3	 :=: 	1	1	add
addTmpValTable	table: 0B9E3BD0	4	4
addTmpVal	table: 0B9E3BD0	4	4	 :=: 	1	1	add
addTmpVal	table: 0B9E32E8	combat_spellcrit	5	 :=: 	2	2	add
 * mystic steel greatsword => no drop
Drops resolver	skeleton warrior	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	82.385696419651	101.7
Zone made us a drop according to filter!	gold pieces (worth 0.85)
[MOVE] actor moved without a starting position	skeleton warrior	27	0
[TALENT]	skeleton warrior	22866	learning	T_WEAPONS_MASTERY	true	nil
[TALENT]	skeleton warrior	22866	learning	T_WEAPON_COMBAT	true	nil
[TALENT]	skeleton warrior	22866	learning	T_STUNNING_BLOW	true	nil
Talent resolver for	ghast	:	T_SUMMON	=>	1
[TALENT]	ghast	22870	learning	T_SUMMON	true	1
[TALENT]	ghast	22870	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	ghast	:	T_DECREPITUDE_DISEASE	=>	2
[TALENT]	ghast	22870	learning	T_DECREPITUDE_DISEASE	true	2
Talent resolver for	ghast	:	T_BITE_POISON	=>	2
[TALENT]	ghast	22870	learning	T_BITE_POISON	true	2
Talent resolver for	ghast	:	T_STUN	=>	2
[TALENT]	ghast	22870	learning	T_STUN	true	2
[TALENT]	ghast	22870	learning	T_STAMINA_POOL	true	nil
Talent resolver for	ghast	:	T_ROTTING_DISEASE	=>	2
[TALENT]	ghast	22870	learning	T_ROTTING_DISEASE	true	2
Drops resolver	ghast	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	88.60878314421	101.7
Zone made us a drop according to filter!	gold pieces (worth 0.75)
[MOVE] actor moved without a starting position	ghast	11	13
Loading tile	npc/undead_ghoul_ghast.png
Talent resolver for	skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	skeleton warrior	22872	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
[TALENT]	skeleton warrior	22872	learning	T_STUNNING_BLOW	true	1
[TALENT]	skeleton warrior	22872	learning	T_STAMINA_POOL	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton warrior	22872	learning	T_WEAPON_COMBAT	true	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected basic	120.14712488168	122.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
[MOVE] actor moved without a starting position	skeleton warrior	25	26
[TALENT]	skeleton warrior	22872	learning	T_WEAPONS_MASTERY	true	nil
[TALENT]	skeleton warrior	22872	learning	T_WEAPON_COMBAT	true	nil
[TALENT]	skeleton warrior	22872	learning	T_STUNNING_BLOW	true	nil
[TALENT]	skeleton warrior	22872	learning	T_SKELETON	true	nil
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	61.268674025255	71.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
addTmpVal	table: 0E0773B8	combat_def	4	 :=: 	1	1	add
 * acidic steel greatsword of defense => no drop
Drops resolver	degenerated skeleton warrior	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	41.746458284966	71.7
Zone made us a drop according to filter!	gold pieces (worth 0.70)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	45	39
[TALENT]	degenerated skeleton warrior	22874	learning	T_SKELETON	true	nil
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected basic	113.86688909136	122.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
[MOVE] actor moved without a starting position	degenerated skeleton warrior	15	43
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Lore	105.40047852413	101.7
[MOVE] actor moved without a starting position	degenerated skeleton warrior	18	31
[TALENT]	degenerated skeleton warrior	22881	learning	T_SKELETON	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	skeleton warrior	22882	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
[TALENT]	skeleton warrior	22882	learning	T_STUNNING_BLOW	true	1
[TALENT]	skeleton warrior	22882	learning	T_STAMINA_POOL	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton warrior	22882	learning	T_WEAPON_COMBAT	true	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	71.91475236331	101.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * phase steel greatsword => no drop
[MOVE] actor moved without a starting position	skeleton warrior	36	49
[TALENT]	skeleton warrior	22882	learning	T_WEAPONS_MASTERY	true	nil
[TALENT]	skeleton warrior	22882	learning	T_WEAPON_COMBAT	true	nil
[TALENT]	skeleton warrior	22882	learning	T_STUNNING_BLOW	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	skeleton warrior	22885	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
[TALENT]	skeleton warrior	22885	learning	T_STUNNING_BLOW	true	1
[TALENT]	skeleton warrior	22885	learning	T_STAMINA_POOL	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton warrior	22885	learning	T_WEAPON_COMBAT	true	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	95.054838715726	101.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
addTmpVal	table: 0DD3D120	combat_physcrit	3	 :=: 	1	1	add
 * steel greatsword of crippling => no drop
Drops resolver	skeleton warrior	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	99.781231593559	101.7
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	skeleton warrior	19	28
[TALENT]	skeleton warrior	22885	learning	T_WEAPONS_MASTERY	true	nil
[TALENT]	skeleton warrior	22885	learning	T_WEAPON_COMBAT	true	nil
[TALENT]	skeleton warrior	22885	learning	T_STUNNING_BLOW	true	nil
[TALENT]	skeleton warrior	22885	learning	T_SKELETON	true	nil
Talent resolver for	skeleton archer	:	T_SHOOT	=>	1
[TALENT]	skeleton archer	22889	learning	T_SHOOT	true	1
Talent resolver for	skeleton archer	:	T_BOW_MASTERY	=>	1
[TALENT]	skeleton archer	22889	learning	T_BOW_MASTERY	true	1
Talent resolver for	skeleton archer	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton archer	22889	learning	T_WEAPON_COMBAT	true	1
Equipment resolver for	skeleton archer
Equipment resolver	skeleton archer	weapon	longbow	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	48.839239782858	71.7
Zone made us an equipment according to filter!	ash longbow
Autorequire stats
dex	16
addTmpValTable	table: 0CF513F8	1	9
addTmpVal	table: 0CF513F8	1	9	 :=: 	1	1	add
 * mighty ash longbow of power => no drop
Equipment resolver	skeleton archer	ammo	arrow	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	93.455961161828	101.7
Zone made us an equipment according to filter!	113 ash arrow
Autorequire stats
dex	16
fight: 	ash arrow of the wind	mighty ash longbow of power	::	OFFHAND	QUIVER
 * ash arrow of the wind => no drop
Drops resolver	skeleton archer	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	59.657812403491	71.7
Zone made us a drop according to filter!	steel greatsword
Drops resolver	skeleton archer	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	76.009878203691	101.7
Zone made us a drop according to filter!	gold pieces (worth 0.70)
[MOVE] actor moved without a starting position	skeleton archer	0	47
Loading tile	npc/skeleton_archer.png
[TALENT]	skeleton archer	22889	learning	T_BOW_MASTERY	true	nil
[TALENT]	skeleton archer	22889	learning	T_WEAPON_COMBAT	true	nil
Inscribing on armoured skeleton warrior: RUNE:_INVISIBILITY_1
[TALENT]	armoured skeleton warrior	23011	learning	T_RUNE:_INVISIBILITY_1	true	1
Talent resolver for	armoured skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	armoured skeleton warrior	23011	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	armoured skeleton warrior	:	T_RIPOSTE	=>	3
[TALENT]	armoured skeleton warrior	23011	learning	T_RIPOSTE	true	3
Talent resolver for	armoured skeleton warrior	:	T_ARMOUR_TRAINING	=>	4
[TALENT]	armoured skeleton warrior	23011	learning	T_ARMOUR_TRAINING	true	4
Talent resolver for	armoured skeleton warrior	:	T_OVERPOWER	=>	1
[TALENT]	armoured skeleton warrior	23011	learning	T_OVERPOWER	true	1
[TALENT]	armoured skeleton warrior	23011	learning	T_STAMINA_POOL	true	nil
Talent resolver for	armoured skeleton warrior	:	T_DISARM	=>	3
[TALENT]	armoured skeleton warrior	23011	learning	T_DISARM	true	3
Talent resolver for	armoured skeleton warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	armoured skeleton warrior	23011	learning	T_SHIELD_PUMMEL	true	1
Talent resolver for	armoured skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	armoured skeleton warrior	23011	learning	T_WEAPON_COMBAT	true	1
Equipment resolver for	armoured skeleton warrior
Equipment resolver	armoured skeleton warrior	weapon	longsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	85.367264656645	101.7
Zone made us an equipment according to filter!	steel longsword
Autorequire stats
str	16
 * flaming steel longsword => no drop
Equipment resolver	armoured skeleton warrior	armor	shield	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	82.077429542017	101.7
Zone made us an equipment according to filter!	steel shield
Autorequire stats
str	16
fight: 	steel shield of deflection	flaming steel longsword	::	nil	OFFHAND
addTmpVal	table: 0CE22998	fatigue	8	 :=: 	1	1	add
addTmpVal	table: 0CE22998	combat_armor	2	 :=: 	2	2	add
addTmpVal	table: 0CE22998	combat_def_ranged	6	 :=: 	3	3	add
addTmpVal	table: 0CE22998	combat_def	10	 :=: 	4	4	add
 * steel shield of deflection => no drop
Equipment resolver	armoured skeleton warrior	armor	heavy	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Greater	3.8583824640358	6.7
Zone made us an equipment according to filter!	steel mail armour
Autorequire stats
str	20
fight: 	fortifying steel mail armour of Toknor	flaming steel longsword	::	nil	BODY
fight: 	fortifying steel mail armour of Toknor	steel shield of deflection	::	nil	BODY
addTmpVal	table: 0CE22998	fatigue	14	 :=: 	5	5	add
addTmpVal	table: 0CE22998	combat_physcrit	4	 :=: 	6	6	add
addTmpValTable	table: 0E654D18	1	3
addTmpVal	table: 0E654D18	1	3	 :=: 	7	7	add
addTmpValTable	table: 0E654D18	6	3
addTmpVal	table: 0E654D18	6	3	 :=: 	7	7	add
addTmpVal	table: 0CE22998	combat_def	2	 :=: 	8	8	add
addTmpVal	table: 0CE22998	combat_critical_power	10	 :=: 	9	9	add
addTmpVal	table: 0CE22998	combat_armor	6	 :=: 	10	10	add
addTmpVal	table: 0CE22998	combat_dam	6	 :=: 	11	11	add
addTmpVal	table: 0CE22998	max_life	30	 :=: 	12	12	add
 * fortifying steel mail armour of Toknor => no drop
Drops resolver	armoured skeleton warrior	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Lore	107.14764316743	101.7
[MOVE] actor moved without a starting position	armoured skeleton warrior	7	2
Loading tile	npc/armored_skeleton_warrior.png
Talent resolver for	skeleton archer	:	T_SHOOT	=>	1
[TALENT]	skeleton archer	23020	learning	T_SHOOT	true	1
Talent resolver for	skeleton archer	:	T_BOW_MASTERY	=>	1
[TALENT]	skeleton archer	23020	learning	T_BOW_MASTERY	true	1
Talent resolver for	skeleton archer	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton archer	23020	learning	T_WEAPON_COMBAT	true	1
Equipment resolver for	skeleton archer
Equipment resolver	skeleton archer	weapon	longbow	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	61.689858641798	71.7
Zone made us an equipment according to filter!	ash longbow
Autorequire stats
dex	16
addTmpValTable	table: 09ACF8E0	1	15
addTmpVal	table: 09ACF8E0	1	15	 :=: 	1	1	add
 * mighty ash longbow of power => no drop
Equipment resolver	skeleton archer	ammo	arrow	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected basic	118.30094784319	122.7
Zone made us an equipment according to filter!	146 ash arrow
Autorequire stats
dex	16
fight: 	ash arrow	mighty ash longbow of power	::	OFFHAND	QUIVER
 * ash arrow => no drop
[MOVE] actor moved without a starting position	skeleton archer	6	36
[TALENT]	skeleton archer	23020	learning	T_BOW_MASTERY	true	nil
[TALENT]	skeleton archer	23020	learning	T_WEAPON_COMBAT	true	nil
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Greater	4.046432111504	6.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
addTmpVal	table: 0D8613C8	combat_critical_power	10	 :=: 	1	1	add
addTmpValTable	table: 0D85BAE0	1	3
addTmpVal	table: 0D85BAE0	1	3	 :=: 	2	2	add
addTmpVal	table: 0D8613C8	combat_apr	4	 :=: 	3	3	add
addTmpVal	table: 0D8613C8	combat_physcrit	4	 :=: 	4	4	add
 * elemental steel greatsword of ruin => no drop
Drops resolver	degenerated skeleton warrior	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	48.048643200691	71.7
Zone made us a drop according to filter!	gold pieces (worth 0.75)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	22	43
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	61.568952772296	71.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * phase steel greatsword of massacre => no drop
Drops resolver	degenerated skeleton warrior	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	93.845348639085	101.7
Zone made us a drop according to filter!	gold pieces (worth 0.80)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	3	41
Talent resolver for	ghoul	:	T_BITE_POISON	=>	1
[TALENT]	ghoul	23180	learning	T_BITE_POISON	true	1
Talent resolver for	ghoul	:	T_STUN	=>	1
[TALENT]	ghoul	23180	learning	T_STUN	true	1
[TALENT]	ghoul	23180	learning	T_STAMINA_POOL	true	nil
Talent resolver for	ghoul	:	T_ROTTING_DISEASE	=>	1
[TALENT]	ghoul	23180	learning	T_ROTTING_DISEASE	true	1
Drops resolver	ghoul	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	34.528140421543	36.7
Zone made us a drop according to filter!	gold pieces (worth 1.00)
[MOVE] actor moved without a starting position	ghoul	2	41
Loading tile	npc/undead_ghoul_ghoul.png
[TALENT]	ghoul	23180	learning	T_GHOUL	true	nil
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	2
[TALENT]	skeleton mage	23182	learning	T_MANATHRUST	true	2
[TALENT]	skeleton mage	23182	learning	T_MANA_POOL	true	nil
Talent resolver for	skeleton mage	:	T_FLAME	=>	1
[TALENT]	skeleton mage	23182	learning	T_FLAME	true	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	71.830768932412	101.7
Zone made us an equipment according to filter!	ash staff
Autorequire stats
mag	16
addTmpVal	table: 0C2C5868	combat_spellcrit	6	 :=: 	1	1	add
addTmpVal	table: 0C2C5868	combat_spellpower	2	 :=: 	2	2	add
 * ash staff of might => no drop
Drops resolver	skeleton mage	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	34.544974332243	36.7
Zone made us a drop according to filter!	gold pieces (worth 1.00)
[MOVE] actor moved without a starting position	skeleton mage	10	36
Loading tile	npc/skeleton_mage.png
[TALENT]	skeleton mage	23182	learning	T_FLAME	true	nil
[TALENT]	skeleton mage	23182	learning	T_MANATHRUST	true	nil
Talent resolver for	ghoul	:	T_BITE_POISON	=>	1
[TALENT]	ghoul	23186	learning	T_BITE_POISON	true	1
Talent resolver for	ghoul	:	T_STUN	=>	1
[TALENT]	ghoul	23186	learning	T_STUN	true	1
[TALENT]	ghoul	23186	learning	T_STAMINA_POOL	true	nil
Talent resolver for	ghoul	:	T_ROTTING_DISEASE	=>	1
[TALENT]	ghoul	23186	learning	T_ROTTING_DISEASE	true	1
Drops resolver	ghoul	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	68.529364905485	71.7
Zone made us a drop according to filter!	gold pieces (worth 0.85)
[MOVE] actor moved without a starting position	ghoul	1	24
Talent resolver for	skeleton archer	:	T_SHOOT	=>	1
[TALENT]	skeleton archer	23188	learning	T_SHOOT	true	1
Talent resolver for	skeleton archer	:	T_BOW_MASTERY	=>	1
[TALENT]	skeleton archer	23188	learning	T_BOW_MASTERY	true	1
Talent resolver for	skeleton archer	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton archer	23188	learning	T_WEAPON_COMBAT	true	1
Equipment resolver for	skeleton archer
Equipment resolver	skeleton archer	weapon	longbow	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	39.785895095959	71.7
Zone made us an equipment according to filter!	ash longbow
Autorequire stats
dex	16
addTmpValTable	table: 0F5313B8	1	12
addTmpVal	table: 0F5313B8	1	12	 :=: 	1	1	add
 * mighty ash longbow of power => no drop
Equipment resolver	skeleton archer	ammo	arrow	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	72.992986268376	101.7
Zone made us an equipment according to filter!	156 ash arrow
Autorequire stats
dex	16
fight: 	shocking ash arrow	mighty ash longbow of power	::	OFFHAND	QUIVER
addTmpValTable	table: 0F531D90	5	10
addTmpVal	table: 0F531D90	5	10	 :=: 	2	2	add
 * shocking ash arrow => no drop
[MOVE] actor moved without a starting position	skeleton archer	4	39
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	30.072220134773	36.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
addTmpVal	table: 0D0480B0	combat_critical_power	13	 :=: 	1	1	add
addTmpValTable	table: 0D043380	1	3
addTmpVal	table: 0D043380	1	3	 :=: 	2	2	add
addTmpVal	table: 0D0480B0	combat_apr	5	 :=: 	3	3	add
addTmpVal	table: 0D0480B0	combat_physcrit	4	 :=: 	4	4	add
 * steel greatsword of ruin => no drop
[MOVE] actor moved without a starting position	degenerated skeleton warrior	5	42
Talent resolver for	skeleton archer	:	T_SHOOT	=>	1
[TALENT]	skeleton archer	23352	learning	T_SHOOT	true	1
Talent resolver for	skeleton archer	:	T_BOW_MASTERY	=>	1
[TALENT]	skeleton archer	23352	learning	T_BOW_MASTERY	true	1
Talent resolver for	skeleton archer	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton archer	23352	learning	T_WEAPON_COMBAT	true	1
Equipment resolver for	skeleton archer
Equipment resolver	skeleton archer	weapon	longbow	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	89.247960006492	101.7
Zone made us an equipment according to filter!	ash longbow
Autorequire stats
dex	16
 * ash longbow of power => no drop
Equipment resolver	skeleton archer	ammo	arrow	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	101.30155712542	101.7
Zone made us an equipment according to filter!	166 ash arrow
Autorequire stats
dex	16
fight: 	shocking ash arrow	ash longbow of power	::	OFFHAND	QUIVER
addTmpValTable	table: 096EF6C8	5	5
addTmpVal	table: 096EF6C8	5	5	 :=: 	1	1	add
 * shocking ash arrow => no drop
Drops resolver	skeleton archer	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected basic	129.29352299307	130.7
Zone made us a drop according to filter!	128 ash arrow
[MOVE] actor moved without a starting position	skeleton archer	29	7
[TALENT]	skeleton archer	23352	learning	T_BOW_MASTERY	true	nil
[TALENT]	skeleton archer	23352	learning	T_WEAPON_COMBAT	true	nil
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	36.164709187517	36.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
addTmpVal	table: 0D12AB70	stamina_regen_on_hit	0.7	 :=: 	1	1	add
addTmpValTable	table: 0D12ACD8	1	5
addTmpVal	table: 0D12ACD8	1	5	 :=: 	2	2	add
addTmpValTable	table: 0D1352A0	1	4
addTmpVal	table: 0D1352A0	1	4	 :=: 	3	3	add
addTmpValTable	table: 0D1352A0	2	4
addTmpVal	table: 0D1352A0	2	4	 :=: 	3	3	add
 * steel greatsword of rage => no drop
[MOVE] actor moved without a starting position	degenerated skeleton warrior	15	16
[TALENT]	degenerated skeleton warrior	23650	learning	T_SKELETON	true	nil
Inscribing on armoured skeleton warrior: RUNE:_SHIELDING_1
[TALENT]	armoured skeleton warrior	23653	learning	T_RUNE:_SHIELDING_1	true	1
Talent resolver for	armoured skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	armoured skeleton warrior	23653	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	armoured skeleton warrior	:	T_RIPOSTE	=>	3
[TALENT]	armoured skeleton warrior	23653	learning	T_RIPOSTE	true	3
Talent resolver for	armoured skeleton warrior	:	T_ARMOUR_TRAINING	=>	4
[TALENT]	armoured skeleton warrior	23653	learning	T_ARMOUR_TRAINING	true	4
Talent resolver for	armoured skeleton warrior	:	T_OVERPOWER	=>	1
[TALENT]	armoured skeleton warrior	23653	learning	T_OVERPOWER	true	1
[TALENT]	armoured skeleton warrior	23653	learning	T_STAMINA_POOL	true	nil
Talent resolver for	armoured skeleton warrior	:	T_DISARM	=>	3
[TALENT]	armoured skeleton warrior	23653	learning	T_DISARM	true	3
Talent resolver for	armoured skeleton warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	armoured skeleton warrior	23653	learning	T_SHIELD_PUMMEL	true	1
Talent resolver for	armoured skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	armoured skeleton warrior	23653	learning	T_WEAPON_COMBAT	true	1
Equipment resolver for	armoured skeleton warrior
Equipment resolver	armoured skeleton warrior	weapon	longsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	34.88023995712	36.7
Zone made us an equipment according to filter!	steel longsword
Autorequire stats
str	16
addTmpVal	table: 0D138C48	combat_critical_power	10	 :=: 	1	1	add
addTmpValTable	table: 0D12BAE8	1	4
addTmpVal	table: 0D12BAE8	1	4	 :=: 	2	2	add
addTmpVal	table: 0D138C48	combat_apr	4	 :=: 	3	3	add
addTmpVal	table: 0D138C48	combat_physcrit	4	 :=: 	4	4	add
 * steel longsword of ruin => no drop
Equipment resolver	armoured skeleton warrior	armor	shield	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	84.888991424902	101.7
Zone made us an equipment according to filter!	steel shield
Autorequire stats
str	16
fight: 	reflective steel shield	steel longsword of ruin	::	nil	OFFHAND
addTmpVal	table: 0D138C48	fatigue	8	 :=: 	5	5	add
addTmpVal	table: 0D138C48	combat_def	6	 :=: 	6	6	add
addTmpVal	table: 0D138C48	combat_def_ranged	6	 :=: 	7	7	add
addTmpValTable	table: 0D12E6F8	9	10
addTmpVal	table: 0D12E6F8	9	10	 :=: 	8	8	add
addTmpValTable	table: 0D12E6F8	10	12
addTmpVal	table: 0D12E6F8	10	12	 :=: 	8	8	add
addTmpVal	table: 0D138C48	combat_armor	2	 :=: 	9	9	add
 * reflective steel shield => no drop
Equipment resolver	armoured skeleton warrior	armor	heavy	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	45.767483047452	71.7
Zone made us an equipment according to filter!	steel mail armour
Autorequire stats
str	20
fight: 	cleansing steel mail armour of cold resistance	steel longsword of ruin	::	nil	BODY
fight: 	cleansing steel mail armour of cold resistance	reflective steel shield	::	nil	BODY
addTmpVal	table: 0D138C48	fatigue	14	 :=: 	10	10	add
addTmpVal	table: 0D138C48	combat_armor	6	 :=: 	11	11	add
addTmpValTable	table: 0D12E6F8	37	5
addTmpVal	table: 0D12E6F8	37	5	 :=: 	12	12	add
addTmpValTable	table: 0D12E6F8	6	6
addTmpVal	table: 0D12E6F8	6	6	 :=: 	12	12	add
addTmpValTable	table: 0D12E6F8	4	15
addTmpVal	table: 0D12E6F8	4	15	 :=: 	12	12	add
addTmpVal	table: 0D138C48	combat_def	2	 :=: 	13	13	add
 * cleansing steel mail armour of cold resistance => no drop
Drops resolver	armoured skeleton warrior	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	32.002426027787	36.7
Zone made us a drop according to filter!	gold pieces (worth 0.95)
[MOVE] actor moved without a starting position	armoured skeleton warrior	0	16
Talent resolver for	ghoul	:	T_BITE_POISON	=>	1
[TALENT]	ghoul	23663	learning	T_BITE_POISON	true	1
Talent resolver for	ghoul	:	T_STUN	=>	1
[TALENT]	ghoul	23663	learning	T_STUN	true	1
[TALENT]	ghoul	23663	learning	T_STAMINA_POOL	true	nil
Talent resolver for	ghoul	:	T_ROTTING_DISEASE	=>	1
[TALENT]	ghoul	23663	learning	T_ROTTING_DISEASE	true	1
Drops resolver	ghoul	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	90.348322368995	101.7
Zone made us a drop according to filter!	steel plate armour
[MOVE] actor moved without a starting position	ghoul	46	23
[TALENT]	ghoul	23663	learning	T_GHOUL	true	nil
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater + Ego	10.155378915888	16.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
addTmpVal	table: 0DF40CC0	combat_atk	2	 :=: 	1	1	add
addTmpValTable	table: 0DF43EC0	2	4
addTmpVal	table: 0DF43EC0	2	4	 :=: 	2	2	add
addTmpValTable	table: 0DF43EC0	5	4
addTmpVal	table: 0DF43EC0	5	4	 :=: 	2	2	add
 * quick steel greatsword of massacre => no drop
Drops resolver	degenerated skeleton warrior	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	70.649877400326	71.7
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	10	23
[TALENT]	degenerated skeleton warrior	23666	learning	T_SKELETON	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	skeleton warrior	23671	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
[TALENT]	skeleton warrior	23671	learning	T_STUNNING_BLOW	true	1
[TALENT]	skeleton warrior	23671	learning	T_STAMINA_POOL	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton warrior	23671	learning	T_WEAPON_COMBAT	true	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	79.177092035518	101.7
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword of daylight => no drop
[MOVE] actor moved without a starting position	skeleton warrior	3	37
[TALENT]	skeleton warrior	23671	learning	T_WEAPONS_MASTERY	true	nil
[TALENT]	skeleton warrior	23671	learning	T_WEAPON_COMBAT	true	nil
[TALENT]	skeleton warrior	23671	learning	T_STUNNING_BLOW	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	86.259731709756	101.7
Loading tile	object/staff_ash.png
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	27.378274192325	36.7
Loading tile	object/leather_cured.png
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected basic	126.84911938043	130.7
Loading tile	object/knife_steel.png
Loading tile	object/scroll-lore.png
Placed lore	research log of halfling mage Hompalan	36	27
[Identify]	research log of halfling mage Hompalan	true
Not gone east, no backup guardian
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Garathanos	Garathanos
Adding entity	1908	after	1908
[MUSIC] playing	Far away.ogg	userdata: 0CE1F940	 :: current ? 	true
Updating zone name	Ruined halfling complex (1)
C Map minimap texture: 182 (50x50; 64x64)
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
Loading entities file from file	/data/general/objects/elixir-ingredients.lua
Loading entities file from memory	/data/general/objects/elixir-ingredients.lua
Loading entities file from memory	/data/general/objects/elixir-ingredients.lua
[PROFILE] Pull socket connected to te4.org
[LOG]	Garathanos casts Soul Rot.
USING	table: 0A433540	Soul Rot
[PROFILE] push connection disrupted, trying to reconnect	closed
[SPELL CRIT %]	44.4
[LOG]	Garathanos's spell attains critical power!
Adding entity	23794	after	1908
[PROJECTOR] starting dam	155.73864533969
[PROJECTOR] after difficulty dam	155.73864533969
[PROJECTOR] res	3.8571428571429	0.96142857142857	 on dam	161.96819115328
[PROJECTOR] after resists dam	155.72084663737
[PROJECTOR] final dam	155.72084663737
[LOG]	Garathanos hits ghoul for #DARK_GREEN#156 blight#LAST# damage.
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.6499089812535
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.9520295478142
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
AI took for target	23020	skeleton archer	::	1908	Garathanos	74	<	400
AI took for target	23186	ghoul	::	1908	Garathanos	53	<	400
AI took for target	23188	skeleton archer	::	1908	Garathanos	89	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.75502066802
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
AI took for target	23671	skeleton warrior	::	1908	Garathanos	52	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.2654280506589
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.606601092253
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.778838989177
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
checkHit	49	7
=> chance to hit	93.626368842168
[LOG]	Ghoul is afflicted by a decrepitude disease!
addTmpValTable	table: 0DF46E90	2	-6.0004604984936
addTmpVal	table: 0DF46E90	2	-6.0004604984936	 :=: 	1	1	add
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.8409221567954
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.4493511588962
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.703672439661
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[PROJECTOR] starting dam	10.328896727779
[PROJECTOR] after difficulty dam	10.328896727779
[PROJECTOR] res	3.8571428571429	0.96142857142857	 on dam	10.74205259689
[PROJECTOR] after resists dam	10.327716282439
[PROJECTOR] final dam	10.327716282439
[LOG]	Garathanos hits ghoul for #DARK_GREEN#11 blight#LAST# damage.
[PROFILE] Pull socket connected to te4.org
[LOG]	Garathanos casts Drain.
USING	table: 0A3A0C38	Drain
[PROFILE] push connection disrupted, trying to reconnect	closed
[SPELL CRIT %]	11.9
Adding entity	23795	after	1908
[PROJECTOR] starting dam	87.121128236475
[PROJECTOR] after difficulty dam	87.121128236475
[PROJECTOR] res	3.8571428571429	0.96142857142857	 on dam	90.605973365934
[PROJECTOR] after resists dam	87.111171536105
[PROJECTOR] final dam	87.111171536105
[LOG]	Garathanos hits ghoul for #DARK_GREEN#88 blight#LAST# damage.
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.8994271853986
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.2674700814977
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.413297295195
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[PROJECTOR] starting dam	10.328896727779
[PROJECTOR] after difficulty dam	10.328896727779
[PROJECTOR] res	3.8571428571429	0.96142857142857	 on dam	10.74205259689
[PROJECTOR] after resists dam	10.327716282439
[PROJECTOR] final dam	10.327716282439
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Garathanos hits ghoul for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Garathanos casts Soul Rot.
USING	table: 0A433540	Soul Rot
[SPELL CRIT %]	44.4
Adding entity	23796	after	1908
[PROJECTOR] starting dam	103.8257635598
[PROJECTOR] after difficulty dam	103.8257635598
[PROJECTOR] res	3.8571428571429	0.96142857142857	 on dam	107.97879410219
[PROJECTOR] after resists dam	103.81389775825
[PROJECTOR] final dam	103.81389775825
[LOG]	#{bold}#Garathanos killed ghoul!#{normal}#
Loading entities file from memory	/data/general/objects/elixir-ingredients.lua
[LOG]	Garathanos hits ghoul for #DARK_GREEN#104 blight#LAST# damage.
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.7869833925742
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.2608541889202
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.77722160964
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Virulent Disease is ready to use.
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.4290705206725
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	2.0853471977758
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.188232169736
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.4919154928481
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.5320879032714
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.373794059652
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[Identify]	chunk of ghoul flesh	true
[LOG]	There is an item here: #FFFFFF##UID:23833:0#chunk of ghoul flesh#LAST#
[Identify]	steel plate armour of acid resistance	true
[LOG]	There is an item here: #00FF80##UID:23664:0#steel plate armour of acid resistance (4 def, 9 armor)#LAST#
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.3979425403933
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.5305213643761
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.248889489549
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[Identify]	chunk of ghoul flesh	true
[LOG]	Garathanos picks up (b.): #FFFFFF##UID:23833:0#chunk of ghoul flesh#LAST#.
Loading entities file from memory	/data/general/objects/elixir-ingredients.lua
Loading entities file from memory	/data/general/objects/elixir-ingredients.lua
Loading entities file from memory	/data/general/objects/elixir-ingredients.lua
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
Server latency	1571
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.7873319923556
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.2608869491688
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.348109960007
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.3879103865958
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.3345492737894
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.891655390696
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[Identify]	steel dagger	true
[LOG]	There is an item here: #FFFFFF##UID:23678:0#steel dagger (8-10.4 power, 6 apr)#LAST#
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.4174682803392
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.7876848968729
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
AI took for target	23188	skeleton archer	::	1908	Garathanos	101	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.800301074224
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.8669761389214
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.8882945082792
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.606633756539
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Drain is ready to use.
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.9733115558484
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.6090971841856
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.654311212014
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.240220226665
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	2.0598304143246
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.849421280041
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.7873874202035
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.4844659770649
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.435709271757
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.8926426952438
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.9296306665088
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.426560652254
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos casts Soul Rot.
USING	table: 0A433540	Soul Rot
[PROFILE] Pull socket connected to te4.org
[SPELL CRIT %]	44.4
Adding entity	23942	after	1908
[PROJECTOR] starting dam	103.8257635598
[PROJECTOR] after difficulty dam	103.8257635598
[PROJECTOR] res	0	1	 on dam	107.97879410219
[PROJECTOR] after resists dam	107.97879410219
[PROJECTOR] final dam	107.97879410219
[LOG]	Garathanos hits skeleton warrior for #DARK_GREEN#108 blight#LAST# damage.
[PROFILE] push connection disrupted, trying to reconnect	closed
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.3691062222534
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.8244569645671
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.110056320505
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
[LOG]	Garathanos casts Curse of Death.
USING	table: 0A14F1E0	Curse of Death
checkHit	49	7
=> chance to hit	93.626368842168
[LOG]	Skeleton warrior is cursed.
addTmpVal	table: 0E128940	no_life_regen	1	 :=: 	1	1	add
[PROJECTOR] starting dam	27.933209269123
[PROJECTOR] after difficulty dam	27.933209269123
[PROJECTOR] res	0	1	 on dam	27.933209269123
[PROJECTOR] after resists dam	27.933209269123
[PROJECTOR] final dam	27.933209269123
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.8046795114655
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.6743139142888
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.235516046043
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos hits skeleton warrior for #DARK_GREY#28 darkness#LAST# damage.
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
[PROJECTOR] starting dam	27.933209269123
[PROJECTOR] after difficulty dam	27.933209269123
[PROJECTOR] res	0	1	 on dam	27.933209269123
[PROJECTOR] after resists dam	27.933209269123
[PROJECTOR] final dam	27.933209269123
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.3195763262022
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	2.037857864054
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.559614915584
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos hits skeleton warrior for #DARK_GREY#28 darkness#LAST# damage.
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
checkHit	49	7
=> chance to hit	93.626368842168
[LOG]	Skeleton warrior is afflicted by a decrepitude disease!
addTmpValTable	table: 0E1230D0	2	-6.0004604984936
addTmpVal	table: 0E1230D0	2	-6.0004604984936	 :=: 	2	2	add
[PROJECTOR] starting dam	27.933209269123
[PROJECTOR] after difficulty dam	27.933209269123
[PROJECTOR] res	0	1	 on dam	27.933209269123
[PROJECTOR] after resists dam	27.933209269123
[PROJECTOR] final dam	27.933209269123
[PROJECTOR] starting dam	10.328896727779
[PROJECTOR] after difficulty dam	10.328896727779
[PROJECTOR] res	0	1	 on dam	10.74205259689
[PROJECTOR] after resists dam	10.74205259689
[PROJECTOR] final dam	10.74205259689
AI took for target	22872	skeleton warrior	::	1908	Garathanos	26	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.4796563020118
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	2.064728219639
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.434461569344
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Garathanos hits skeleton warrior for #DARK_GREY#28 darkness#LAST#, #DARK_GREEN#11 blight#LAST# damage (total 38.68).
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Garathanos casts Drain.
USING	table: 0A3A0C38	Drain
[SPELL CRIT %]	11.9
Adding entity	23943	after	1908
[PROJECTOR] starting dam	87.121128236475
[PROJECTOR] after difficulty dam	87.121128236475
[PROJECTOR] res	0	1	 on dam	90.605973365934
[PROJECTOR] after resists dam	90.605973365934
[PROJECTOR] final dam	90.605973365934
[LOG]	#{bold}#Garathanos killed skeleton warrior!#{normal}#
[LOG]	Garathanos hits skeleton warrior for #DARK_GREEN#91 blight#LAST# damage.
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.3217032588028
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.9379443099667
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.8491908938
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.943042827491
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.3179117387399
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.880342089016
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Virulent Disease is ready to use.
AI took for target	22885	skeleton warrior	::	1908	Garathanos	101	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.3108460457993
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.8381839033046
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.598380959201
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos casts Soul Rot.
USING	table: 0A433540	Soul Rot
[SPELL CRIT %]	44.4
Adding entity	23944	after	1908
[PROJECTOR] starting dam	103.8257635598
[PROJECTOR] after difficulty dam	103.8257635598
[PROJECTOR] res	0	1	 on dam	107.97879410219
[PROJECTOR] after resists dam	107.97879410219
[PROJECTOR] final dam	107.97879410219
[LOG]	Garathanos hits skeleton warrior for #DARK_GREEN#108 blight#LAST# damage.
AI took for target	22885	skeleton warrior	::	1908	Garathanos	82	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.9716685985152
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.3904349082669
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.403712182229
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
L(24cae60) Particle updater error c3fd1b8 (4, 4): attempt to call a table value
[PROFILE] Pull socket connected to te4.org
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	2.0004055927815
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.2126208628241
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.898832985603
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
AI took for target	22885	skeleton warrior	::	1908	Garathanos	36	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.3910251143055
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.3444096802999
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.413407861296
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
checkHit	49	7
=> chance to hit	93.626368842168
[LOG]	Skeleton warrior resists the disease!
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.4478669250491
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.2128005268184
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.106915134062
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Garathanos casts Blood Spray.
USING	table: 0A1540C8	Blood Spray
[SPELL CRIT %]	11.9
[SPELL CRIT %]	11.9
[PROJECTOR] starting dam	76.054664381397
[PROJECTOR] after difficulty dam	76.054664381397
[PROJECTOR] res	0	1	 on dam	79.096850956653
[PROJECTOR] after resists dam	79.096850956653
[PROJECTOR] final dam	79.096850956653
[LOG]	Skeleton warrior is afflicted by a weakness disease!
addTmpValTable	table: 0DD347F0	1	-9.6929922251211
addTmpVal	table: 0DD347F0	1	-9.6929922251211	 :=: 	2	2	add
[PROJECTOR] starting dam	76.054664381397
[PROJECTOR] after difficulty dam	76.054664381397
[PROJECTOR] res	0	1	 on dam	79.096850956653
[PROJECTOR] after resists dam	79.096850956653
[PROJECTOR] final dam	79.096850956653
[LOG]	Skeleton archer is afflicted by a rotting disease!
addTmpValTable	table: 0CF54220	6	-9.6929922251211
addTmpVal	table: 0CF54220	6	-9.6929922251211	 :=: 	2	2	add
[LOG]	Garathanos hits skeleton warrior for #DARK_GREEN#80 blight#LAST# damage.
[LOG]	Garathanos hits skeleton archer for #DARK_GREEN#80 blight#LAST# damage.
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	0	1	 on dam	15.054814416747
[PROJECTOR] after resists dam	15.054814416747
[PROJECTOR] final dam	15.054814416747
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.4911811618743
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.7209432574336
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	0.32957253926842	0.99670427460732	 on dam	15.054814416747
[PROJECTOR] after resists dam	15.005197882592
[PROJECTOR] final dam	15.005197882592
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.277282483184
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos hits skeleton warrior for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	Garathanos hits skeleton archer for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	Garathanos casts Soul Rot.
USING	table: 0A433540	Soul Rot
[SPELL CRIT %]	44.4
Adding entity	23945	after	1908
[PROJECTOR] starting dam	103.8257635598
[PROJECTOR] after difficulty dam	103.8257635598
[PROJECTOR] res	0	1	 on dam	107.97879410219
[PROJECTOR] after resists dam	107.97879410219
[PROJECTOR] final dam	107.97879410219
[LOG]	#{bold}#Garathanos killed skeleton warrior!#{normal}#
Loading tile	object/money_small.png
[LOG]	Garathanos hits skeleton warrior for #DARK_GREEN#108 blight#LAST# damage.
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	2.04149669602
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.5528046301127
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	0.32957253926842	0.99670427460732	 on dam	15.054814416747
[PROJECTOR] after resists dam	15.005197882592
[PROJECTOR] final dam	15.005197882592
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.248066776018
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	#00ff00#Talent Virulent Disease is ready to use.
[LOG]	Garathanos hits skeleton archer for #DARK_GREEN#16 blight#LAST# damage.
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Garathanos casts Pacification Hex.
USING	table: 0A152430	Pacification Hex
checkHit	49	7
=> chance to hit	93.626368842168
[LOG]	Skeleton archer is hexed!
[LOG]	Skeleton archer is dazed!
addTmpVal	table: 099E6228	dazed	1	 :=: 	3	3	add
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.3753389005143
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	2.059846440523
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	0.32957253926842	0.99670427460732	 on dam	15.054814416747
[PROJECTOR] after resists dam	15.005197882592
[PROJECTOR] final dam	15.005197882592
[LOG]	Skeleton archer is not dazed anymore.
removeTempVal	dazed	1	 :=: 	3
delTmpVal	dazed	1	add
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.007862656008
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos hits skeleton archer for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	Garathanos casts Drain.
USING	table: 0A3A0C38	Drain
[SPELL CRIT %]	11.9
Adding entity	23946	after	1908
[PROJECTOR] starting dam	87.121128236475
[PROJECTOR] after difficulty dam	87.121128236475
[PROJECTOR] res	0.32957253926842	0.99670427460732	 on dam	90.605973365934
[PROJECTOR] after resists dam	90.307360958783
[PROJECTOR] final dam	90.307360958783
[LOG]	#{bold}#Garathanos killed skeleton archer!#{normal}#
[LOG]	Garathanos hits skeleton archer for #DARK_GREEN#91 blight#LAST# damage.
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.8338162305112
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.4836385332076
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.78023679827
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[PROFILE] Pull socket connected to te4.org
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.6606972426278
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.4346047192444
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.686926787493
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Soul Rot is ready to use.
AI took for target	22881	degenerated skeleton warrior	::	1908	Garathanos	81	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.5866989243983
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.737215834999
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.546177782818
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
Server latency	1820
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Garathanos casts Soul Rot.
USING	table: 0A433540	Soul Rot
[SPELL CRIT %]	44.4
[LOG]	Garathanos's spell attains critical power!
Adding entity	23947	after	1908
[PROJECTOR] starting dam	155.73864533969
[PROJECTOR] after difficulty dam	155.73864533969
[PROJECTOR] res	0	1	 on dam	161.96819115328
[PROJECTOR] after resists dam	161.96819115328
[PROJECTOR] final dam	161.96819115328
[LOG]	Garathanos hits degenerated skeleton warrior for #DARK_GREEN#162 blight#LAST# damage.
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.3011805570892
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	2.0029755644831
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.821225005897
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Blood Spray is ready to use.
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
[LOG]	You pickup 0.50 gold pieces.
AI took for target	22881	degenerated skeleton warrior	::	1908	Garathanos	36	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.779793577062
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.5701902185685
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.662909752791
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
checkHit	49	7
=> chance to hit	93.626368842168
[LOG]	Degenerated skeleton warrior is afflicted by a weakness disease!
addTmpValTable	table: 0E07F360	1	-6.0004604984936
addTmpVal	table: 0E07F360	1	-6.0004604984936	 :=: 	1	1	add
[PROJECTOR] starting dam	10.328896727779
[PROJECTOR] after difficulty dam	10.328896727779
[PROJECTOR] res	0	1	 on dam	10.74205259689
[PROJECTOR] after resists dam	10.74205259689
[PROJECTOR] final dam	10.74205259689
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.6808878200284
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.708655033781
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.628843993689
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos hits degenerated skeleton warrior for #DARK_GREEN#11 blight#LAST# damage.
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Garathanos casts Blood Spray.
USING	table: 0A1540C8	Blood Spray
[SPELL CRIT %]	11.9
[SPELL CRIT %]	11.9
[PROJECTOR] starting dam	76.054664381397
[PROJECTOR] after difficulty dam	76.054664381397
[PROJECTOR] res	0	1	 on dam	79.096850956653
[PROJECTOR] after resists dam	79.096850956653
[PROJECTOR] final dam	79.096850956653
[LOG]	Skeleton mage is afflicted by a weakness disease!
addTmpValTable	table: 0C32AAE0	1	-9.6929922251211
addTmpVal	table: 0C32AAE0	1	-9.6929922251211	 :=: 	3	3	add
[PROJECTOR] starting dam	76.054664381397
[PROJECTOR] after difficulty dam	76.054664381397
[PROJECTOR] res	0	1	 on dam	79.096850956653
[PROJECTOR] after resists dam	79.096850956653
[PROJECTOR] final dam	79.096850956653
[LOG]	#{bold}#Garathanos killed degenerated skeleton warrior!#{normal}#
[LOG]	Garathanos hits skeleton mage for #DARK_GREEN#80 blight#LAST# damage.
[LOG]	Garathanos hits degenerated skeleton warrior for #DARK_GREEN#80 blight#LAST# damage.
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.5277460991259
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.943819626843
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	0	1	 on dam	15.054814416747
[PROJECTOR] after resists dam	15.054814416747
[PROJECTOR] final dam	15.054814416747
AI took for target	23182	skeleton mage	::	1908	Garathanos	100	<	400
skeleton mage	23182	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	23182	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_MANATHRUST
[LOG]	Skeleton mage casts Manathrust.
USING	table: 07BD2490	Manathrust
[SPELL CRIT %]	7
[PROJECTOR] starting dam	58.270685972709
[PROJECTOR] after difficulty dam	58.270685972709
[PROJECTOR] res	3.5714285714286	0.96428571428571	 on dam	58.270685972709
[PROJECTOR] after resists dam	56.189590045112
[PROJECTOR] final dam	56.189590045112
[SOUND] loading from	/data/sound/talents/arcane.lua	:=:	/data/sound/talents/arcane.wav	:>
[SOUND] :=>	userdata: 0F53E828
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.263268308367
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	#00ff00#Talent Curse of Death is ready to use.
[LOG]	Garathanos hits skeleton mage for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	Skeleton mage hits Garathanos for #PURPLE#57 arcane#LAST# damage.
Loaded texture for particles: /data/gfx/particle_torus.png => 261
[PROFILE] Pull socket connected to te4.org
[LOG]	Hotkey page 2 is now displayed.
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Hotkey page 1 is now displayed.
[LOG]	Garathanos casts Rune: Shielding.
USING	table: 07A4A1B8	Rune: Shielding
[LOG]	A shield forms around Garathanos.
addTmpVal	table: 0A33A0F8	damage_shield	268	 :=: 	1	97	add
Loaded texture for particles: /data/gfx/shield_bubble.png => 311
[LOG]	Garathanos casts Soul Rot.
USING	table: 0A433540	Soul Rot
[PROFILE] Pull socket connected to te4.org
[SPELL CRIT %]	44.4
Adding entity	23948	after	1908
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.3558236457004
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.9070408942787
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	0	1	 on dam	15.054814416747
[PROJECTOR] after resists dam	15.054814416747
[PROJECTOR] final dam	15.054814416747
[PROJECTOR] starting dam	103.8257635598
[PROJECTOR] after difficulty dam	103.8257635598
[PROJECTOR] res	0	1	 on dam	107.97879410219
[PROJECTOR] after resists dam	107.97879410219
[PROJECTOR] final dam	107.97879410219
[LOG]	#{bold}#Garathanos killed skeleton mage!#{normal}#
Loading entities file from memory	/data/general/objects/elixir-ingredients.lua
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.613344916149
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Virulent Disease is ready to use.
[LOG]	Garathanos hits skeleton mage for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#108 blight#LAST# damage (total 123.03).
Particle emitter error c3ffcf8 (4): attempt to call a table value
L(24cae60) Particle updater error c3ffcf8 (47, 4): attempt to index a number value
[PROFILE] push connection disrupted, trying to reconnect	closed
AI took for target	22870	ghast	::	1908	Garathanos	85	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.4151306742658
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.4641123113022
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.124411684663
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	Garathanos casts Drain.
USING	table: 0A3A0C38	Drain
[SPELL CRIT %]	11.9
Adding entity	23986	after	1908
[PROJECTOR] starting dam	87.121128236475
[PROJECTOR] after difficulty dam	87.121128236475
[PROJECTOR] res	3.4285714285714	0.96571428571429	 on dam	90.605973365934
[PROJECTOR] after resists dam	87.49948285053
[PROJECTOR] final dam	87.49948285053
[LOG]	Garathanos hits ghast for #DARK_GREEN#88 blight#LAST# damage.
ghast	22870	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	95.28595479209	::	0
[LOG]	Ghast uses Summon.
USING	table: 0A0F8100	Summon
addTmpValTable	table: 0E12AF10	T_SUMMON	-5
addTmpVal	table: 0E12AF10	T_SUMMON	-5	 :=: 	1	1	add
Talent resolver for	ghoul	:	T_BITE_POISON	=>	1
[TALENT]	ghoul	23987	learning	T_BITE_POISON	true	1
Talent resolver for	ghoul	:	T_STUN	=>	1
[TALENT]	ghoul	23987	learning	T_STUN	true	1
[TALENT]	ghoul	23987	learning	T_STAMINA_POOL	true	nil
Talent resolver for	ghoul	:	T_ROTTING_DISEASE	=>	1
[TALENT]	ghoul	23987	learning	T_ROTTING_DISEASE	true	1
[MOVE] actor moved without a starting position	ghoul	29	26
[LOG]	Ghast summons ghoul!
addTmpValTable	table: 0DF41918	T_SUMMON	-5
addTmpVal	table: 0DF41918	T_SUMMON	-5	 :=: 	1	1	add
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.6206063564785
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.9770788329334
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.737663049765
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	2.0861752095071
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.3391403903039
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.330271464645
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
[PROFILE] Pull socket connected to te4.org
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.5362346318271
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.8996437199171
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.010475296625
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	The shield around Garathanos crumbles.
removeTempVal	damage_shield	268	 :=: 	97
delTmpVal	damage_shield	268	add
[PROFILE] push connection disrupted, trying to reconnect	closed
AI took for target	23186	ghoul	::	1908	Garathanos	64	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	2.0553846735348
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.4995520375942
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.658595172438
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	#00ff00#Talent Blood Spray is ready to use.
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
AI took for target	23186	ghoul	::	1908	Garathanos	50	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.2459995347104
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.7230724150103
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.742074276812
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos casts Virulent Disease.
USING	table: 0A3A4040	Virulent Disease
[PROFILE] Pull socket connected to te4.org
checkHit	49	7
=> chance to hit	93.626368842168
[LOG]	Ghast is afflicted by a weakness disease!
addTmpValTable	table: 0E12A3A8	1	-6.0004604984936
addTmpVal	table: 0E12A3A8	1	-6.0004604984936	 :=: 	2	2	add
[PROJECTOR] starting dam	10.328896727779
[PROJECTOR] after difficulty dam	10.328896727779
[PROJECTOR] res	3.4285714285714	0.96571428571429	 on dam	10.74205259689
[PROJECTOR] after resists dam	10.373753650711
[PROJECTOR] final dam	10.373753650711
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.7473763869768
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.6672349058572
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
AI took for target	23170	degenerated skeleton warrior	::	1908	Garathanos	90	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.531326863584
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[LOG]	Garathanos hits ghast for #DARK_GREEN#11 blight#LAST# damage.
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Garathanos casts Blood Spray.
USING	table: 0A1540C8	Blood Spray
[SPELL CRIT %]	11.9
[LOG]	Garathanos's spell attains critical power!
[SPELL CRIT %]	11.9
[PROJECTOR] starting dam	114.0819965721
[PROJECTOR] after difficulty dam	114.0819965721
[PROJECTOR] res	3.4285714285714	0.96571428571429	 on dam	118.64527643498
[PROJECTOR] after resists dam	114.57743838578
[PROJECTOR] final dam	114.57743838578
removeTempVal	inc_stats	table: 0D0EE270	 :=: 	2
delTmpVal	1	-6.0004604984936	add
[LOG]	Ghast is afflicted by a weakness disease!
addTmpValTable	table: 0E12A3A8	1	-9.6929922251211
addTmpVal	table: 0E12A3A8	1	-9.6929922251211	 :=: 	1	3	add
[PROJECTOR] starting dam	114.0819965721
[PROJECTOR] after difficulty dam	114.0819965721
[PROJECTOR] res	0	1	 on dam	118.64527643498
[PROJECTOR] after resists dam	118.64527643498
[PROJECTOR] final dam	118.64527643498
[LOG]	Degenerated skeleton warrior is afflicted by a decrepitude disease!
addTmpValTable	table: 0D85BAE0	2	-9.6929922251211
addTmpVal	table: 0D85BAE0	2	-9.6929922251211	 :=: 	5	5	add
[PROJECTOR] starting dam	114.0819965721
[PROJECTOR] after difficulty dam	114.0819965721
[PROJECTOR] res	13.949989465752	0.86050010534248	 on dam	118.64527643498
[PROJECTOR] after resists dam	102.09427287069
[PROJECTOR] final dam	102.09427287069
[LOG]	Skeleton warrior is afflicted by a rotting disease!
addTmpValTable	table: 0DF47278	6	-9.6929922251211
addTmpVal	table: 0DF47278	6	-9.6929922251211	 :=: 	1	1	add
[PROJECTOR] starting dam	114.0819965721
[PROJECTOR] after difficulty dam	114.0819965721
[PROJECTOR] res	0	1	 on dam	118.64527643498
[PROJECTOR] after resists dam	118.64527643498
[PROJECTOR] final dam	118.64527643498
[LOG]	Degenerated skeleton warrior is afflicted by a decrepitude disease!
addTmpValTable	table: 0E07F0E0	2	-9.6929922251211
addTmpVal	table: 0E07F0E0	2	-9.6929922251211	 :=: 	1	1	add
[PROJECTOR] starting dam	114.0819965721
[PROJECTOR] after difficulty dam	114.0819965721
[PROJECTOR] res	3.4285714285714	0.96571428571429	 on dam	118.64527643498
[PROJECTOR] after resists dam	114.57743838578
[PROJECTOR] final dam	114.57743838578
[LOG]	Ghoul is afflicted by a decrepitude disease!
addTmpValTable	table: 0C33B460	2	-9.6929922251211
addTmpVal	table: 0C33B460	2	-9.6929922251211	 :=: 	1	1	add
[PROJECTOR] starting dam	114.0819965721
[PROJECTOR] after difficulty dam	114.0819965721
[PROJECTOR] res	3.2857142857143	0.96714285714286	 on dam	118.64527643498
[PROJECTOR] after resists dam	114.74693163783
[PROJECTOR] final dam	114.74693163783
[LOG]	Ghoul is afflicted by a decrepitude disease!
addTmpValTable	table: 0DF4D1C8	2	-9.6929922251211
addTmpVal	table: 0DF4D1C8	2	-9.6929922251211	 :=: 	2	2	add
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	3.4285714285714	0.96571428571429	 on dam	15.054814416747
[PROJECTOR] after resists dam	14.53864935103
[PROJECTOR] final dam	14.53864935103
[LOG]	Garathanos hits skeleton warrior for #DARK_GREEN#103 blight#LAST# damage.
[LOG]	Garathanos hits ghoul for #DARK_GREEN#115 blight#LAST#, #DARK_GREEN#15 blight#LAST# damage (total 129.12).
[LOG]	Garathanos hits degenerated skeleton warrior for #DARK_GREEN#119 blight#LAST# damage.
[LOG]	Garathanos hits degenerated skeleton warrior for #DARK_GREEN#119 blight#LAST# damage.
[LOG]	Garathanos hits ghoul for #DARK_GREEN#115 blight#LAST# damage.
[LOG]	Garathanos hits ghast for #DARK_GREEN#115 blight#LAST# damage.
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	3.4285714285714	0.96571428571429	 on dam	15.054814416747
[PROJECTOR] after resists dam	14.53864935103
[PROJECTOR] final dam	14.53864935103
AI took for target	22870	ghast	::	1908	Garathanos	16	<	400
ghast	22870	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	91.501634144012	::	18
[LOG]	Ghast uses Summon.
USING	table: 0A0F8100	Summon
removeTempVal	talent_cd_reduction	table: 0D0EDB90	 :=: 	1
delTmpVal	T_SUMMON	-5	add
addTmpValTable	table: 0E12AF10	T_SUMMON	-10
addTmpVal	table: 0E12AF10	T_SUMMON	-10	 :=: 	0	4	add
Talent resolver for	ghoul	:	T_BITE_POISON	=>	1
[TALENT]	ghoul	23988	learning	T_BITE_POISON	true	1
Talent resolver for	ghoul	:	T_STUN	=>	1
[TALENT]	ghoul	23988	learning	T_STUN	true	1
[TALENT]	ghoul	23988	learning	T_STAMINA_POOL	true	nil
Talent resolver for	ghoul	:	T_ROTTING_DISEASE	=>	1
[TALENT]	ghoul	23988	learning	T_ROTTING_DISEASE	true	1
Drops resolver	ghoul	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	66.545429567635	71.7
Zone made us a drop according to filter!	solid ash wand of conjuration (6/6)
[MOVE] actor moved without a starting position	ghoul	32	25
[LOG]	Ghast summons ghoul!
addTmpValTable	table: 0DF59B40	T_SUMMON	-10
addTmpVal	table: 0DF59B40	T_SUMMON	-10	 :=: 	1	1	add
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	0	1	 on dam	15.054814416747
[PROJECTOR] after resists dam	15.054814416747
[PROJECTOR] final dam	15.054814416747
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.9284102895184
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	1.319603011038
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	0	1	 on dam	15.054814416747
[PROJECTOR] after resists dam	15.054814416747
[PROJECTOR] final dam	15.054814416747
AI took for target	23170	degenerated skeleton warrior	::	1908	Garathanos	73	<	400
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23653	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23653	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23653	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23653	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23653	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23653	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23653	tactical ai talents testing	Rune: Shielding	T_RUNE:_SHIELDING_1
armoured skeleton warrior	23653	tactical ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1	defend	weight	24.220876995332
armoured skeleton warrior	23653	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23653	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23653	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report for	armoured skeleton warrior
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	14.233586670511	0.85766413329489	 on dam	15.054814416747
[PROJECTOR] after resists dam	12.911974358655
[PROJECTOR] final dam	12.911974358655
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	3.2857142857143	0.96714285714286	 on dam	15.054814416747
[PROJECTOR] after resists dam	14.560156228769
[PROJECTOR] final dam	14.560156228769
[LOG]	Garathanos hits skeleton warrior for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Garathanos hits degenerated skeleton warrior for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	Garathanos hits ghast for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	Garathanos hits ghoul for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	Garathanos hits degenerated skeleton warrior for #DARK_GREEN#16 blight#LAST# damage.
[PROFILE] Pull socket connected to te4.org
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	Hotkey page 2 is now displayed.
[LOG]	Hotkey page 1 is now displayed.
[LOG]	Garathanos casts Cyst Burst.
USING	table: 0A3A4180	Cyst Burst
Server latency	1508
[PROJECTOR] starting dam	19.93914743723
[PROJECTOR] after difficulty dam	19.93914743723
[PROJECTOR] res	3.4285714285714	0.96571428571429	 on dam	20.736713334719
[PROJECTOR] after resists dam	20.0257403061
[PROJECTOR] final dam	20.0257403061
[LOG]	Ghoul is afflicted by a weakness disease!
addTmpValTable	table: 0DF4D1C8	1	-9.6929922251211
addTmpVal	table: 0DF4D1C8	1	-9.6929922251211	 :=: 	3	3	add
[LOG]	Ghoul is afflicted by a weakness disease!
addTmpValTable	table: 0DF58970	1	-9.6929922251211
addTmpVal	table: 0DF58970	1	-9.6929922251211	 :=: 	2	2	add
[LOG]	Ghoul is afflicted by a weakness disease!
addTmpValTable	table: 0C33B460	1	-9.6929922251211
addTmpVal	table: 0C33B460	1	-9.6929922251211	 :=: 	2	2	add
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	3.4285714285714	0.96571428571429	 on dam	15.054814416747
[PROJECTOR] after resists dam	14.53864935103
[PROJECTOR] final dam	14.53864935103
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	3.4285714285714	0.96571428571429	 on dam	15.054814416747
[PROJECTOR] after resists dam	14.53864935103
[PROJECTOR] final dam	14.53864935103
[LOG]	Garathanos hits ghast for #DARK_GREEN#21 blight#LAST# damage.
[LOG]	Garathanos hits ghoul for #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#15 blight#LAST# damage (total 29.08).
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	3.4285714285714	0.96571428571429	 on dam	15.054814416747
[PROJECTOR] after resists dam	14.53864935103
[PROJECTOR] final dam	14.53864935103
[PROJECTOR] starting dam	14.475783093026
[PROJECTOR] after difficulty dam	14.475783093026
[PROJECTOR] res	0	1	 on dam	15.054814416747
[PROJECTOR] after resists dam	15.054814416747
[PROJECTOR] final dam	15.054814416747
============================== TACTICAL AI	armoured skeleton warrior
armoured skeleton warrior	23011	tactical ai talents testing	Riposte	T_RIPOSTE
armoured skeleton warrior	23011	tactical ai talents testing	Overpower	T_OVERPOWER
armoured skeleton warrior	23011	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
armoured skeleton warrior	23011	tactical ai talents testing	Rune: Invisibility	T_RUNE:_INVISIBILITY_1
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	defend	weight	1.9330445120644
armoured skeleton warrior	23011	tactical ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_1	escape	weight	2.0707093131969
armoured skeleton warrior	23011	tactical ai talents testing	Attack	T_ATTACK
armoured skeleton warrior	23011	tactical ai talents testing	Weapons Mastery	T_WEAPONS_MASTERY
armoured skeleton warrior	23011	tactical ai talents testing	Armour Training	T_ARMOUR_TRAINING
armoured skeleton warrior	23011	tactical ai talents testing	Disarm	T_DISARM
armoured skeleton warrior	23011	tactical ai talents testing	Shield Pummel	T_SHIELD_PUMMEL
armoured skeleton warrior	23011	tactical ai talents testing	Combat Accuracy	T_WEAPON_COMBAT
Tactical ai report