WebCore config: library(K:\games\ToME\te4-web.dll) spawn(K:\games\ToME\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
Found gamepad, enabling support
NO SELFEXE: bootstrapping from CWD
Creating save thread
Loading discord rpc: library(K:\games\ToME\discord-rpc.dll) => loaded
===top 0
Booting T-Engine from: K:\games\ToME\t-engine.exe
SelfExe gave us app directory of:	K:\games\ToME\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.7.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.5.teae" , } , } __byname={["te4-1.7.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Jon\\T-Engine\4.0
	K:\games\ToME\\game\thirdparty
	K:\games\ToME\\game
[ENGINE LOADER] sorted:	te4	1	7	5
[ENGINE LOADER] loading engine:	1	7	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.5.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
0==WRITEPATH==allowed== K:\games\ToME\game\addons\
1==WRITEPATH==allowed== K:\games\ToME\game\modules\
2==WRITEPATH==allowed== C:\Users\Jon\T-Engine\4.0\
3==WRITEPATH==allowed== K:\games\ToME\game\addons\
4==WRITEPATH==allowed== K:\games\ToME\game\modules\
0==READPATH==allowed== K:\games\ToME\game\
1==READPATH==allowed== K:\games\ToME\game\engines\
2==READPATH==allowed== K:\games\ToME\game\thirdparty\
3==READPATH==allowed== K:\games\ToME\game\addons\
4==READPATH==allowed== K:\games\ToME\game\modules\
5==READPATH==allowed== C:\Users\Jon\T-Engine\4.0\
6==READPATH==allowed== K:\games\ToME\game\addons\
7==READPATH==allowed== K:\games\ToME\game\modules\
8==READPATH==allowed== K:\games\ToME\game\engines\te4-1.7.5.teae\
9==READPATH==allowed== K:\games\ToME\game\thirdparty\
10==READPATH==allowed== K:\games\ToME\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	USE_ITEM	table: 0x0ceeb168
Remapping	DROP_FLOOR	table: 0x0ceeb618
Remapping	TAKEOFF_ITEM	table: 0x0ceeb698
Remapping	WEAR_ITEM	table: 0x0ceeb4c0
Remapping	SHOW_EQUIPMENT	table: 0x0ceeb7b8
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 100%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
LuaVM:	LuaJIT 2.0.2	x86
[PROFILE] mounted 	online	on /current-profile
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventDisconnected
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.5-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.5-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.5 using engine te4-1.7.5
* Module: tome
 ** 1.7.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = K:\games\ToME\\game\engines\te4-1.7.5.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Upgrading black texture to size 32768
Make wait background texture 6 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [censor] = censor_stick_figures
    [logo] = logo.png
    [name] = rec_hammer.png
    [chance] = 20
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x0cf0a9d0	normal
table: 0x0cf0aa60	normal
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	boot-sort_addons.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/addons/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:072f2b033e6ff7a36aacf2b706ed5e4b
[2] = /loaded-addons/orcs/boot-orcs/init.lua:0ff925ad6e6e82401cfd827935055aa8
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:b7d2959667c01a00e7e07deacba7406f
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:3cc530b3be41f2a07c946a96c4984c45
[5] = /loaded-addons/orcs/boot-screen/init.lua:1bd8f535372525d7458896d1ee25410e
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:eabc98c7635cfb2f7c435e715d2c8f7e
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:04cfc7f9cfcf56d1b53c3f3a2d18162d
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:82d24d9fc17997d62e80e8d4433076c7
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:77f6816a42eeb5fe5e3669b8de6a4b38
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:aba1d965ea317ede0b900df13013167f
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:f636f749fd46b96e1410d509fb398814
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
[13] = /loaded-addons/orcs/tome-orcs/data/birth/races/orc.lua:a7e7123e89314acba3c719e191ba111f
[14] = /loaded-addons/orcs/tome-orcs/data/birth/races/whitehooves.lua:f63c72eb2aebfb5cd0ff45ec323432c7
[15] = /loaded-addons/orcs/tome-orcs/data/birth/races/yeti.lua:c33db5e790a714f5d0f165455244ba25
[16] = /loaded-addons/orcs/tome-orcs/data/birth/worlds.lua:b9d7cf257381aa9b5d73cf2030930a54
[17] = /loaded-addons/orcs/tome-orcs/data/chats/aaa.lua:e3aeee1dc86d6aa512aebe8970b7749b
[18] = /loaded-addons/orcs/tome-orcs/data/chats/aaf.lua:ccf805f8237c3bb7a482927583e79b17
[19] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus-lead.lua:b2d5c55c6b102b441abe069a72ada202
[20] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus.lua:08d82d67ea1a7add8937a4c30a066993
[21] = /loaded-addons/orcs/tome-orcs/data/chats/john-surrender.lua:11d81022a464fa513ab3f45ed8ba3e70
[22] = /loaded-addons/orcs/tome-orcs/data/chats/john-worldmap.lua:7a8ccf2508251b93a6f2c85fccd98e8e
[23] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-entry.lua:870ae62c10b874b65efc901f2965495a
[24] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-shop.lua:14ed3839ec3782bdaeead89208197270
[25] = /loaded-addons/orcs/tome-orcs/data/chats/kruk-tinker-shop.lua:6461fcb3877f60ab666b11e22ed71882
[26] = /loaded-addons/orcs/tome-orcs/data/chats/metash.lua:62eda2fbdf25f731e8c2499ad91a0be4
[27] = /loaded-addons/orcs/tome-orcs/data/chats/phonograph.lua:0d7760e2b613be03ee1c1b8c4b6067ef
[28] = /loaded-addons/orcs/tome-orcs/data/chats/shertul-priest.lua:45892eb3d8ba8d4f32befcea68c034fa
[29] = /loaded-addons/orcs/tome-orcs/data/chats/weissi-machine.lua:419a629790196f72ea7eb03cec8d75de
[30] = /loaded-addons/orcs/tome-orcs/data/damage_types.lua:b5796763b4f74ed18c1ef6791c33ca6c
[31] = /loaded-addons/orcs/tome-orcs/data/factions.lua:70d06d534f88b6150c74e70da02a359d
[32] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast-npcs.lua:988e458ea2d89a134dbd17dcd57b81a7
[33] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast.lua:ce9f78381bc29162f289149502a64fb6
[34] = /loaded-addons/orcs/tome-orcs/data/general/encounters/maj-eyal.lua:d3f87c625408519acd691d95b806e9e7
[35] = /loaded-addons/orcs/tome-orcs/data/general/events/AAA.lua:cac77343967b3c332c504dc2534c6b91
[36] = /loaded-addons/orcs/tome-orcs/data/general/events/campfire.lua:50e4b1f9d9269563f2aa8c95d8a68993
[37] = /loaded-addons/orcs/tome-orcs/data/general/events/celestial-well.lua:3cd2040b2e2b8b045ec879905e3bf040
[38] = /loaded-addons/orcs/tome-orcs/data/general/events/drills.lua:a5e7607316eb8c962b81e86342bae917
[39] = /loaded-addons/orcs/tome-orcs/data/general/events/herbs.lua:5881c832fb2b9c6373c0e27e6c8b0f34
[40] = /loaded-addons/orcs/tome-orcs/data/general/events/merchant-stall.lua:52132ebaa07ae2e287b68885926f215b
[41] = /loaded-addons/orcs/tome-orcs/data/general/events/sewer-alligator-nest.lua:ee9d4864c1b3337b4147ee0f4851d949
[42] = /loaded-addons/orcs/tome-orcs/data/general/grids/manacave.lua:26b7ee63a3c8a3dd0c1a23f3f23d2b0c
[43] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechstone.lua:6b43e9d9f42fcebd2ec8efce27cd6692
[44] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechwall.lua:3faab630b22f318687f92ddf6bbc9aa6
[45] = /loaded-addons/orcs/tome-orcs/data/general/grids/primal_trunk.lua:f94ca0ea8ee344432e8f9e8576839dd8
[46] = /loaded-addons/orcs/tome-orcs/data/general/grids/slumbering_cave.lua:199edcad4b3edcb5ffde1095a6a60ab9
[47] = /loaded-addons/orcs/tome-orcs/data/general/grids/snow_mountains.lua:a7d542592f75bef349fbf0acae1ddf73
[48] = /loaded-addons/orcs/tome-orcs/data/general/npcs/alligator.lua:913be387b80788098c493097b3523f86
[49] = /loaded-addons/orcs/tome-orcs/data/general/npcs/domestic-yeti.lua:7e488ce9aa734d80af6a89a64be3b16f
[50] = /loaded-addons/orcs/tome-orcs/data/general/npcs/hethugoroth.lua:f39371397dbb61a10332c257fcf25b9a
[51] = /loaded-addons/orcs/tome-orcs/data/general/npcs/horror.lua:9c6da82007531a503af3c0ac37a13ef7
[52] = /loaded-addons/orcs/tome-orcs/data/general/npcs/plant-add.lua:b261e45d962e584777c328bca2bacb8d
[53] = /loaded-addons/orcs/tome-orcs/data/general/npcs/ritch-extended.lua:4e6e25b8df378b5cf85bc3a57ed98fda
[54] = /loaded-addons/orcs/tome-orcs/data/general/npcs/snake-add.lua:7e0571f51d78b7ea6e22f7d0b1a82130
[55] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-drone.lua:349d6346cc4668334d1ab50fbda8177d
[56] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-arcane.lua:206f2ce449500cdbde75b271f48b56b9
[57] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-gunner.lua:1bc51e55b0220cc6cbf202c15bb463b3
[58] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-warrior.lua:34a3d8d31a9f0dc2b786cc298919f554
[59] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-spiders.lua:6719ec18317b0311e1703c6cdaccc8aa
[60] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-mage.lua:3397841ab1781da0929646d287bb560c
[61] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-warrior.lua:8183bc04abb187f4cbb9530cd5c872c8
[62] = /loaded-addons/orcs/tome-orcs/data/general/npcs/titan.lua:6e4dadd9aecccc62ea32e196e5ba5f9e
[63] = /loaded-addons/orcs/tome-orcs/data/general/npcs/troll-pirates.lua:8dc210ab24d7acd60e6f7160fbc8a004
[64] = /loaded-addons/orcs/tome-orcs/data/general/npcs/undead-drake.lua:00a7d5bcdc97633659ded7597f4415cc
[65] = /loaded-addons/orcs/tome-orcs/data/general/npcs/whitehooves.lua:cb57a1153e64870edbfc6e8cbe460f3f
[66] = /loaded-addons/orcs/tome-orcs/data/general/npcs/yeti.lua:f5d56c748a002ad8e56cfe28d380a611
[67] = /loaded-addons/orcs/tome-orcs/data/general/objects/boss-artifacts.lua:025792926087748a64ab46d3e10b5311
[68] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamgun.lua:d05b70bdeb415ff616bb397cf976182e
[69] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamsaw.lua:37d013b626f200cf717e0af11fa94b16
[70] = /loaded-addons/orcs/tome-orcs/data/general/objects/generic-world-artifacts.lua:a5f06140084aab46a41c2ac2c1b313e3
[71] = /loaded-addons/orcs/tome-orcs/data/general/objects/generic.lua:89585f1f332a25619763af2ac34247e4
[72] = /loaded-addons/orcs/tome-orcs/data/general/objects/inscriptions.lua:614110b609b8f2dc916c506b3a3b9756
[73] = /loaded-addons/orcs/tome-orcs/data/general/objects/leather-hats.lua:20cae261d813f7d95a2f634a9c8e61ef
[74] = /loaded-addons/orcs/tome-orcs/data/general/objects/lore.lua:6a0da8cbf9765f6577e8cdfd152d2f08
[75] = /loaded-addons/orcs/tome-orcs/data/general/objects/objects.lua:04e679824fa1c93c577d2a973c1a1ff9
[76] = /loaded-addons/orcs/tome-orcs/data/general/objects/quest-artifacts.lua:4dc1db461f588a12de01c62d64d9911e
[77] = /loaded-addons/orcs/tome-orcs/data/general/objects/random-artifacts/steamsaw.lua:651df5cfeb58ee17326e11dd8aa38bde
[78] = /loaded-addons/orcs/tome-orcs/data/general/objects/schematics.lua:1481f48156480052fa45ff8556833ae8
[79] = /loaded-addons/orcs/tome-orcs/data/general/objects/special-misc.lua:def47a29e078e7a53401cbe40724bfe8
[80] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamgun.lua:d357b2f500a9ab3505a63fcaf70fe064
[81] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamsaw.lua:01996824cfffdc340ef814623baefc1c
[82] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinker.lua:621427900e0f1cb2d0738c22b1e7f06d
[83] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/chemistry.lua:8ffc3188bfce8ec437fb806e94c1e8c2
[84] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/electricity.lua:13f0126b6e49de76b3b325fcb7b89b8f
[85] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/explosive.lua:51a858bf719a2de8395cea85da4681fa
[86] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/mechanical.lua:29f7dd01965bf778caf6a45a953d1d50
[87] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/smith.lua:32b571328cdd0842d198e845a373d3fb
[88] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/therapeutics.lua:8ac20c1e5524c3aa40a0778e5965c59f
[89] = /loaded-addons/orcs/tome-orcs/data/general/objects/world-artifacts.lua:c57e7909804ab8689c3ec4ab7c1685ee
[90] = /loaded-addons/orcs/tome-orcs/data/general/stores/orcs.lua:bd7d1c33bd01dec8c0c4cfdc1b385475
[91] = /loaded-addons/orcs/tome-orcs/data/general/traps/ritch.lua:9f6ad7f51364134d75387f8549b374cb
[92] = /loaded-addons/orcs/tome-orcs/data/ingredients.lua:c448d9aede8bd242f99760b50f611710
[93] = /loaded-addons/orcs/tome-orcs/data/locales/ja_JP.lua:9a6acb2220b22b26690d9277f7111aee
[94] = /loaded-addons/orcs/tome-orcs/data/locales/ko_KR.lua:826d514c58d7b8a8dbd33d147a2f09bf
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[388] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/solar_orb.lua:af812027716b34ac5ebac21b8d011737
[389] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/spiderbot.lua:2606859fdae40b2f4f877613f80676c9
[390] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/spiderbot_move.lua:42da49fbb052fb60797e4429bd3188e7
[391] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steam_generator_fumes.lua:37de46125c5751dc74bed1e5030aeb7b
[392] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamgun_spin.lua:31f39155fc2b97850eb8d9e2e9aad543
[393] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamui_vapour.lua:b7d2959667c01a00e7e07deacba7406f
[394] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/stormstrike.lua:28d87b47c67f73d8d43dcb6cf0bc0827
[395] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/structural_tower_weakness.lua:e8dde93a32b24f7a9d51a90a35f3f0ed
[396] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sunstrike_warning.lua:37bff1a79403b764edcea2856e848a76
[397] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/thunder_grenade.lua:d8619eb8a3f78aa4a0c6cec958e35a26
[398] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/time_breach.lua:b38997874f4191ab52789ee489c8c178
[399] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/time_breach2.lua:c6135ee5d27aeda039cebf093ffbb4d4
[400] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/time_breach3.lua:558bcbb43a55304afaa6fb2ba016c825
[401] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/time_breach_distort.lua:e2f2c56922474992e6fe3eddb36d5415
[402] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/time_breach_small.lua:b9ba5833c7d524634df708ddd8d9b279
[403] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/time_breach_small3.lua:8726b262e8c27bfb729e62ce156f5603
[404] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_explosion.lua:236e92cd87aafc6c958b7f098cffc2bb
[405] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_spin.lua:a72b0febf507ab03ea7d13ca66fada13
[406] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shaders/metaphasic_spin.lua:f0e56ea5565ebabc26afe8efd293ed2d
[407] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/attachements-orcs.lua:9d669f47dbc4e22ebca7f7d19aa6be4b
[408] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/facings-orcs.lua:379dd07ad540c26481ff9217658fb8a5
[409] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/ui/definitions/steamtech.lua:3cc530b3be41f2a07c946a96c4984c45
[410] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-whitehooves.lua:9267b410e6fe9e7395beb82e7d5f2ba1
[411] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-yeti.lua:ab8b7fd044cae0a88293d1ec33a2e70c
[412] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc.lua:e4b1d84c8a2e5a67ff53a8a19c42e0c7
[413] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-cosmetic_race_orc.lua:ed8abc476b30167240780c9595795c25
[414] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-mage_technomancer.lua:990c94bda2fd344a069162f810b998b3
[415] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_all_classes.lua:274a8fda18e1562b730e9845a738ed63
[416] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_mage.lua:92baf141e8906ee31d752baff8002d04
[417] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_rogue.lua:cf5bf634bfb71967a788084b7d07e7c6
[418] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_tinker_eyal.lua:300d232d1660fe55a548eef1959c9ff3
[419] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_whitehooves.lua:cb6461f526c6d3b67f3ea36f3bdd0922
[420] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:2e6214f9160bebb5ee84e45dc54192c6
[421] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_annihilator.lua:f5ee7d89a4d59c218d0a8d0b45aa9db7
[422] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:40101006ae0b21fa6966de88eff58fe8
[423] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:f7af93a5d73952fbaeb1b4084e1301b7
[424] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:1adbea015ac9b3f951ca27c33f7ddfb8
[425] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:73be3b3e085d02227a1128f47219f52e
[426] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:a5bdfd49d21c1f3da367ddc47c2df7df
[427] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:ae0c9637ac70c6fda14320102b25478d
[428] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:f8586cdf35e597ab99c6f29a43bbab12
[429] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:86c93e0880b5d7ac1955f04cfe964303
[430] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:bc9f4bd73d6d2be616fd42e2948e7448
[431] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:c82c7161becc38135a09842c7086c01e
[432] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:7747f123818609b8ec8d05c3d3179f42
[433] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:04277ae8e54b9ed95da3f2084399418f
[434] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:8680bbcf75b1702dd1a10001a264134c
[435] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:cf3c3108fadd730ae9cc9efc30d1f2ed
[436] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:7697e698383d710f0ef29cf0015f15c7
[437] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:ecb387a3ced9a6faf2d0238abea0013b
[438] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:0992be86669077e3e4d70b747938bc8b
[439] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:0a6ec7a8b032760b79bfb6922db2d8f1
[440] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:1632c8478d6f193b0ea0f8a70b958e52
[MODULE LOADER] addon 	orcs	 MD5	0aa78d8e4110929ecb7b6a749912fa55	computed in 	915	nil
Binding addon	Forbidden Cults DLC - boot menu	/addons/cults.teaac	boot-cults-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\cults.teaac
[1] = /loaded-addons/cults/boot-cults/hooks/load.lua:dd11fb6ddd7ca65748fa0f1e7df5af1e
[2] = /loaded-addons/cults/boot-cults/init.lua:f400acd218c712e8370f9ad1f338fd8f
[3] = /loaded-addons/cults/boot-screen/init.lua:e94ecd8bb05f4b8639b5de670ba3bfeb
[4] = /loaded-addons/cults/tome-cults/data/achievements/all.lua:f2c0365923b8e74318e7f57aca75f667
[5] = /loaded-addons/cults/tome-cults/data/ai/grung.lua:b95b8cc517dc105824b3f92a86aea513
[6] = /loaded-addons/cults/tome-cults/data/birth/demented.lua:315333365065627de97d102d3a9369d0
[7] = /loaded-addons/cults/tome-cults/data/birth/drem.lua:41c5d0713dc97ea4bc23d149dc5cec11
[8] = /loaded-addons/cults/tome-cults/data/birth/krog.lua:d2822ce3468c381080ad5a11325a35d8
[9] = /loaded-addons/cults/tome-cults/data/birth/misc.lua:ae0f1360de40259baa6d7fcd2eca4acd
[10] = /loaded-addons/cults/tome-cults/data/birth/wilder.lua:62028eefa2234294569a506bbf6c9322
[11] = /loaded-addons/cults/tome-cults/data/chats/fanged-collar.lua:2354e8c7a023b0c66bc296605056f94e
[12] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu-escaped.lua:dde22b2bac009fd7c3fc0e558cdb071d
[13] = /loaded-addons/cults/tome-cults/data/chats/godfeaster-malyu.lua:f60fcea89db35f67f97409cadc29a2fa
[14] = /loaded-addons/cults/tome-cults/data/chats/space-dwarf-trinket.lua:a95eb3b2f7fc4f1b287b5c0762d166b4
[15] = /loaded-addons/cults/tome-cults/data/damage_types.lua:6d8c6e10f2df77f43452378393baf0d5
[16] = /loaded-addons/cults/tome-cults/data/factions.lua:63b4a9abececbdd70d7d17f28cb2c00e
[17] = /loaded-addons/cults/tome-cults/data/general/encounters/maj-eyal.lua:bd14bb376946e5d45a85c10e5dc39800
[18] = /loaded-addons/cults/tome-cults/data/general/encounters/tar-eyal.lua:1d26cab846e25576cc6b7c19f058f46b
[19] = /loaded-addons/cults/tome-cults/data/general/encounters/var-eyal.lua:e29067b1813521f0dbb2494cc5387a75
[20] = /loaded-addons/cults/tome-cults/data/general/events/digestive-sack.lua:7d34dd9e616dab3a0b396fdcc28b6664
[21] = /loaded-addons/cults/tome-cults/data/general/events/font-knowledge.lua:df7a182a8e4136eb9016c64736aac4a5
[22] = /loaded-addons/cults/tome-cults/data/general/events/glyphs-sequence.lua:dca38683ade5944f66409b97bef39bd0
[23] = /loaded-addons/cults/tome-cults/data/general/events/scourged-pits.lua:2d12d2c6e9f32c2c7c6389673ac65b34
[24] = /loaded-addons/cults/tome-cults/data/general/events/space-dwarf-ship.lua:d053c459a5661b18ff8792e054d284ec
[25] = /loaded-addons/cults/tome-cults/data/general/events/tentacle-tree.lua:e47e799caa3ad4d452c87b0ac80ff32e
[26] = /loaded-addons/cults/tome-cults/data/general/grids/fonts.lua:ac5483cb5a8992e2891bb71d9bda7735
[27] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-ancient.lua:1f8675b68c2be9b488c1f952b3c437cb
[28] = /loaded-addons/cults/tome-cults/data/general/grids/fortress-multiverse.lua:6f15716d38293b3a0d29436767c3e846
[29] = /loaded-addons/cults/tome-cults/data/general/grids/godfeaster.lua:8043e07f709a6a3d9799237feb933ae6
[30] = /loaded-addons/cults/tome-cults/data/general/grids/maggot.lua:bc8ebd7b4ff740aad690dc8f5fca3394
[31] = /loaded-addons/cults/tome-cults/data/general/grids/scourge.lua:590c720ccdd7f86eb47f7dc99418c189
[32] = /loaded-addons/cults/tome-cults/data/general/grids/slimy_godfeaster.lua:a5b7d998be7259ed5572f894acb460cf
[33] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf-creep.lua:3de95ee6bbb500bb03e980605bb9978b
[34] = /loaded-addons/cults/tome-cults/data/general/grids/spacedwarf.lua:7d8a8ead4a919f08802e2364272f4564
[35] = /loaded-addons/cults/tome-cults/data/general/grids/special-cave.lua:36b07cf838ed7e1be2b1f6c86db31c34
[36] = /loaded-addons/cults/tome-cults/data/general/grids/tentacle-tree.lua:14d0927219d5870a9f3477b85c40199d
[37] = /loaded-addons/cults/tome-cults/data/general/npcs/blobs.lua:ca71270ac1c1c7869da1d18350c5114d
[38] = /loaded-addons/cults/tome-cults/data/general/npcs/corrupted_blobs.lua:4356c96fb7ead47dd04dd39130b579ad
[39] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special-test.lua:19adb3f417ee69860175eba57ef02241
[40] = /loaded-addons/cults/tome-cults/data/general/npcs/horror-special.lua:eb672f8b91178bc8e7847d099010e524
[41] = /loaded-addons/cults/tome-cults/data/general/npcs/horror.lua:d33a95a409454719267f354fd459a41b
[42] = /loaded-addons/cults/tome-cults/data/general/npcs/humanoid_random_boss.lua:418e7a181585789a933a5ab9ef4f3ae3
[43] = /loaded-addons/cults/tome-cults/data/general/npcs/scourge-drake.lua:29b4fc9192f29aa6870a1c8642733234
[44] = /loaded-addons/cults/tome-cults/data/general/npcs/tentacle-tree.lua:fa07f8e40433ad6f91b52bb4e5f7402e
[45] = /loaded-addons/cults/tome-cults/data/general/objects/forbidden-tomes-base.lua:bbeaff5641b450c8f35144a7781ef33f
[46] = /loaded-addons/cults/tome-cults/data/general/objects/lore/eyal.lua:10a584e55740007faac119f898cde0ea
[47] = /loaded-addons/cults/tome-cults/data/general/objects/special-misc.lua:7784f38b7d96acf977c960eb95bc82e7
[48] = /loaded-addons/cults/tome-cults/data/general/objects/world-artifacts.lua:c00ffba67a67f84814b9bb7700d964cd
[49] = /loaded-addons/cults/tome-cults/data/general/stores/addons.lua:72e656a888b54a4a4182eeeae7c897a8
[50] = /loaded-addons/cults/tome-cults/data/general/stores/cults.lua:9d8522a4f78102c9ea0a23fe755d4e4d
[51] = /loaded-addons/cults/tome-cults/data/general/zones-alters/dreadfell.lua:4cee835f7811ee0d1bc12927b89f15ce
[52] = /loaded-addons/cults/tome-cults/data/general/zones-alters/elvala.lua:553eccb9ab8663b20fdaa52c34080561
[53] = /loaded-addons/cults/tome-cults/data/general/zones-alters/zigur.lua:a6ace694d5e4dda472af951ff5ee6f09
[54] = /loaded-addons/cults/tome-cults/data/glyph_sequences/cults.lua:f768ca988fac6c38a87af92e2ba12509
[55] = /loaded-addons/cults/tome-cults/data/glyph_sequences/orcs.lua:6d920492f9fb478a0e662bbe1dfd7a93
[56] = /loaded-addons/cults/tome-cults/data/locales/ja_JP.lua:261b8773b4d6d74f93972b9e69eb0f24
[57] = /loaded-addons/cults/tome-cults/data/locales/ko_KR.lua:199d0f95bde477a34d13449cdf954b13
[58] = /loaded-addons/cults/tome-cults/data/locales/zh_hans.lua:e77c3c985273b092591c2c9b51052d2e
[59] = /loaded-addons/cults/tome-cults/data/locales/zh_hant.lua:2d96a2df5fc22a5e57655aee8902f178
[60] = /loaded-addons/cults/tome-cults/data/lore/dremwarves.lua:9eb3f13f762b89f54c59120b2c1434a8
[61] = /loaded-addons/cults/tome-cults/data/lore/fay-willows.lua:86d877d17afc03a6687c58d9e638b490
[62] = /loaded-addons/cults/tome-cults/data/lore/kroshkkur.lua:a9fee77eca29d64438d1ce7d70f81aea
[63] = /loaded-addons/cults/tome-cults/data/lore/misc.lua:348b0d2d8de607f473bd62b6b5df59e9
[64] = /loaded-addons/cults/tome-cults/data/lore/zones.lua:1d18109651d58cf97474bd5c95ccb27a
[65] = /loaded-addons/cults/tome-cults/data/quests/grung.lua:868d013e205e2a8eaaee39cbee02d748
[66] = /loaded-addons/cults/tome-cults/data/quests/illusory-castle.lua:c0a74589b6dd8c4cfd5909d1815bb037
[67] = /loaded-addons/cults/tome-cults/data/quests/krogs-rescue.lua:1d7e6255ab7bdd8a972466641a9ff12c
[68] = /loaded-addons/cults/tome-cults/data/quests/start-cults.lua:a2640751cacb8a76708c8cf708a73068
[69] = /loaded-addons/cults/tome-cults/data/resolvers.lua:0752cef0908ab18b88319696ed359f85
[70] = /loaded-addons/cults/tome-cults/data/talents.lua:275e6a91431feff3af78ad56139fc8c1
[71] = /loaded-addons/cults/tome-cults/data/talents/demented/beyond-sanity.lua:d841192e2f6cc1d7d7f62432e24933dd
[72] = /loaded-addons/cults/tome-cults/data/talents/demented/calamity.lua:9c3659a144772445f06f0cc303cfdef2
[73] = /loaded-addons/cults/tome-cults/data/talents/demented/chronophage.lua:5326b38cda1523db526fd80d8ec6998e
[74] = /loaded-addons/cults/tome-cults/data/talents/demented/controlled-horrors.lua:5698c4c185fb97198186067fe80144f6
[75] = /loaded-addons/cults/tome-cults/data/talents/demented/demented.lua:3e7cec27112d25e9da8ebc4b93d5ab30
[76] = /loaded-addons/cults/tome-cults/data/talents/demented/disfigured-face.lua:cd3117680051802d5aace02c28d380b4
[77] = /loaded-addons/cults/tome-cults/data/talents/demented/doom.lua:6427d06ccba9078f5dde0e9bd8053a3d
[78] = /loaded-addons/cults/tome-cults/data/talents/demented/entropy.lua:c1b247ae54324b76f7d92acd2f1f3e0b
[79] = /loaded-addons/cults/tome-cults/data/talents/demented/friend-of-the-worm.lua:019a05f26c19bc2f9170ee7e6ac1bf86
[80] = /loaded-addons/cults/tome-cults/data/talents/demented/horrific-body.lua:36eb79a7b3b6e7bdfa0c30b3680833b8
[81] = /loaded-addons/cults/tome-cults/data/talents/demented/madness.lua:b370118b6808a1547f5778a11dba2d20
[82] = /loaded-addons/cults/tome-cults/data/talents/demented/nether.lua:4649e15b7236e05013f715f5fefe32fc
[83] = /loaded-addons/cults/tome-cults/data/talents/demented/oblivion.lua:10e9646429d048376cd511e201bf8248
[84] = /loaded-addons/cults/tome-cults/data/talents/demented/path-of-horror.lua:0650db68798f91cb7cdabf86e9e07c64
[85] = /loaded-addons/cults/tome-cults/data/talents/demented/rift.lua:fff6f6275911d721cdffc78ea4a480f6
[86] = /loaded-addons/cults/tome-cults/data/talents/demented/scourge-drake.lua:74bdff45be7f538193ea0374ae9ab495
[87] = /loaded-addons/cults/tome-cults/data/talents/demented/slow-death.lua:d7c1641160b6a8d756fc9984c5efa39e
[88] = /loaded-addons/cults/tome-cults/data/talents/demented/tentacles.lua:ff083a4e30fdd82afeeaba6260485313
[89] = /loaded-addons/cults/tome-cults/data/talents/demented/timethief.lua:e4a1eca0fd1103a6d2e2c1e0117067ce
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[233] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/prophecy.lua:e4fd465e5d3ccc53dc3642dd3c6b6baf
[234] = /loaded-addons/cults/tome-cults/overload/data/sound/talents/vile_breath.lua:820a14b823de46c8fef66249e63d821e
[235] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-cults.lua:250fa5f2793354cf679734678ba3b6b1
[236] = /loaded-addons/cults/tome-cults/overload/data/texts/intro-krog.lua:ae00518af170a145579a4190dc0f5dad
[237] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-cosmetic_class_alchemist_glass_golem.lua:7b648e0be21b820378293170a231c13f
[238] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-demented_cultist_entropy.lua:6792f8d6198d029bf3b4b218589e3c44
[239] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_drem.lua:2cc1d44557937bf1d1d192349c664123
[240] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-race_krog.lua:29be3f16ddd3790db670e5517091a07a
[241] = /loaded-addons/cults/tome-cults/overload/data/texts/unlock-wyrmic_scourge.lua:9ea7088c6c9010a018cb495fdfcc75b0
[242] = /loaded-addons/cults/tome-cults/overload/mod/class/CultsDLC.lua:78d09b240f1f10ffc1ff8def12b6eb59
[243] = /loaded-addons/cults/tome-cults/overload/mod/class/generator/map/DremshorTunnels.lua:29469c3edec453e3ecd3d7dca7861e29
[244] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/EntropicWormhole.lua:d08069a8367c740a35a63cc065d9a888
[245] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FangedCollarDeath.lua:c29ae7c3875eb6ca289d94fb389fff1e
[246] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/FontSacrifice.lua:6d7c0f3c9d3da5d099fe112fba06e287
[247] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/ForbiddenTome.lua:9c0084e0139951865c46de7e04b1a626
[248] = /loaded-addons/cults/tome-cults/overload/mod/dialogs/RingOfTheHunter.lua:3e434db2f2f2fd79031b7f3a2ca547d2
[249] = /loaded-addons/cults/tome-cults/superload/engine/Birther.lua:50b32d82608003dc00b02c62cca0c91c
[250] = /loaded-addons/cults/tome-cults/superload/engine/Map.lua:6893ba7b307696df4947f1fafebd19b7
[251] = /loaded-addons/cults/tome-cults/superload/engine/dialogs/ShowErrorStack.lua:d4ddaaf7ed7b0fdee596b610e514ae19
[252] = /loaded-addons/cults/tome-cults/superload/mod/class/Actor.lua:e477af6872bb62f1109312fb1382a4c3
[253] = /loaded-addons/cults/tome-cults/superload/mod/class/Game.lua:4dabe8e0dae917055a0beb19e46875ec
[254] = /loaded-addons/cults/tome-cults/superload/mod/class/NicerTiles.lua:ea3ead051e33361cf35b490c25c8f3cc
[255] = /loaded-addons/cults/tome-cults/superload/mod/class/Object.lua:074b957e6908332f8a327e169a54cebc
[256] = /loaded-addons/cults/tome-cults/superload/mod/class/interface/Combat.lua:beddefc60f0822ebd017808581a45d72
[257] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/Birther.lua:45ccbdece35cdf471bc2f2f53767d0f6
[258] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/LevelupDialog.lua:22dfcab45fcdd679a50d5f5512c6ec42
[259] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyGrandOration.lua:bc0405ead7b038a5f43765b9d6c686c3
[260] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyRevelation.lua:0b688159247a5de4463f948280eb8cb2
[261] = /loaded-addons/cults/tome-cults/superload/mod/dialogs/ProphecyTwofoldCurse.lua:82cb3460d4e35d6f27885b98ba73c941
[MODULE LOADER] addon 	cults	 MD5	1324c58da6f1aac433be41249692be32	computed in 	392	nil
Binding addon	Ashes of Urh'Rok DLC - boot menu	/addons/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:ca578ead8cafeed132c76925ec947c8e
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:31b090ecefdc6466fdef62df5b4a4dbb
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:86a8ae0939dd2696289d4b7812dd1782
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:0a761aa17e9ba73ca00157e2b33b98f9
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:94a2deff067bc35b4847b04d401d8f9e
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:c587dbeee33476f8f4e2c44cf1496939
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:d667d8544632fe9948928175a45948b3
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:c6a5afb804bd23bf7b59ddabdb6df783
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:4c26ad21d47992cadfe2ce2b86d16130
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:6c0638fb607764e27f37e45a46d06108
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:a9ef196058d988a94f3a06d21e716bce
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:7f40ae743c2937fb71cf19512239b598
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:3bb678cefacd78ae1ab5156c4c7a65cd
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/locales/ja_JP.lua:76b46f9f85a50432fbb127b6f3dd9597
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/locales/ko_KR.lua:1004b66c5a39b92a90cbf142da424f5d
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/locales/zh_hans.lua:0aefdaabf47385bf03e16e12580b68cd
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/locales/zh_hant.lua:87b6446400c30e5ac31c872ef7f008e6
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:89f5ac5dddd3d780f95573ee2e88a314
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:c404bc9e69f500a0a2f7b2e40a55f9d3
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:30b205ff3e5421368642e4c0095d880a
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:6bc38198aaaad1d0b2f76426f12bb7e0
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:7a0857d2fe353328c0b101e08cf872bf
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:53b7837a4437553f8929cf0fcdc773d5
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:224c018d5683463efca88e6847dab706
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:7c454f01c5b378c33fb686c0c5a282a9
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:1b6b3fcde71cae9929eb87ebab697510
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:4f64baa4b3ede67d72eb50ecc5faaf0f
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:e8fc01504653ce20284e6bc945a53ebf
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:dc6c77b1651f8a1a84ac44c94d010d13
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:347a9e4593a16f7e6973b6cac7743358
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:1b901712f1c570f6c846f45ef53c376a
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:0f0f2d4d7bbe3d997b1e606773feadd3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:0f4205d60012c7bcd965c0b92d389935
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:a4fbf5a3f50f19fd58ebf54ef23a9e9d
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:f98e8575332d4d64f1ac8b29a5cb8505
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:af25df05087478368eb98ae4f60c0ce8
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:40f42a65f4eecf2449ea4440d89c3541
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:5a242623bce115bbedad6ffdd0449dd2
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:691d66f4f1e3caf9569e361a31c05029
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:575181a5f833ca5acaf4ae111dd1ccae
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:55d7cc84224a701bb565364bf154593e
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:73bb1fdf8f7444df1546f50ae38b2bab
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:e5f720a30f760690bf3cdeaa48fa993b
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:836289bd16729b0fdff3415e10789537
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:0b447816eab6132f1944416b89bae5f5
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:8886d21619b32c292af03600c3096f25
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:5c39570013506e224a1049c3c1a30f19
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:10f7188e769afb1081c9c5bb5612efd9
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:270ec73a88d566b1456bc91afc99752c
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:84d20a83b82b5ed7bce57e3cd2d424b7
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:e38460a5818d0540553138188a70914b
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:85f4333e8e8961ac8459fafbaf75ef5b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:7afd2a4ec6f19cca508fbee4bc97bc40
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:1f52a6dc745e697b9f9e0ace42c70cba
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:425d921331e19d1e91b410d6f365ef7a
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:bd6cc4a65435fa047488c4ef0a152c43
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:e1017fc18ccf8e53e0dfbd4bcf2720e2
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:1a6736cb9e640bd61b104dc79aaffe42
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:c1a147a4ae4e96319db21641d16c2a74
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:e8e1f02568288be381b3fa8d75817613
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:1a779fc8cd2fdb6ec313ce595d1315fd
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:ad4bd9a922b21d0c24039c6304f2351c
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:d0d4262c55f25f4858fc56ec1f9be753
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/grim_future.lua:60e730c38bccafda5a7eebaf53235c26
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:a85474ac2c9c4c230c9b49577e307a7c
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:28d87b47c67f73d8d43dcb6cf0bc0827
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:0517ad19c7ecc1590b7e288676e5d6a2
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:b46a27690b1a8c99829ded6dcdf14b6a
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:f58e502b9084781589ed6ef1bc554836
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:f6e19649fc3d00553d75df03f2b491b5
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:243d9dbb7af142c0f5246e3d286b1f61
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:f0ffb5d400cc217b6fa17a5d58365b52
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:c8f3bb25b41de26f8582aac4521e389b
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:7ed42edb1cdb193924641cda49164920
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:972925c7a079863cf198ccb6e8f429f9
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:2f581bd23a8278ead221a2b7a80194bf
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:2a63e7da1ba26553f106fbda316af855
[81] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:5e52d82ecf3c0a5d2db7c1ded35b97ad
[82] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Object.lua:c247c6e8ed6849b1d2348b63cca4d05c
[83] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:69ce9393778733be18098a43628a5b59
[84] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:492f50922c76fb789da7fc3b05894b3b
[85] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:7dc88e9ee0b6fd8bdd6a34ae83d77a8f
[MODULE LOADER] addon 	ashes-urhrok	 MD5	aed112cc691e95bdf3e7d3cd4f556384	computed in 	139	nil
Binding addon	Sort Addons	/addons/boot-sort_addons.teaa	boot-sort_addons-1.0.0
 * with superload
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\boot-sort_addons.teaa
[1] = /loaded-addons/sort_addons/init.lua:466ceb579e2972cd17dd16fd24b3a50f
[2] = /loaded-addons/sort_addons/superload/mod/dialogs/Addons.lua:ec759443b8e134c2d1fa2cd6aaf9fdff
[MODULE LOADER] addon 	sort_addons	 MD5	29aecab49559864121c57895d6db53a2	computed in 	2	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
table: 0x0cf0aa60	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0cf0aaf0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0cf0ab80	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x0cf0aa60	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0cf0aa60	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
Loading savefile 	/save/player/
table: 0x0cf0aca0	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 43 (60x60)
Generating cavern
Floodfill group	1	48
Floodfill group	4	12
Floodfill group	6	4
Floodfill group	8	864
Floodfill group	18	20
Floodfill group	311	142
Floodfill group	404	13
Floodfill group	458	2
Floodfill group	468	102
Floodfill group	551	3
Floodfill group	1002	44
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_warg.png
Loading tile	npc/troll_m.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_s.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_w.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor5.png
Loading tile	player/humanoid_elf_high_chronomancer_zemekkys.png
table: 0x0cf0aa60	normal
table: 0x0cf0aa60	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0c1a44e8
[ENGINE] Setting requested FPS to 60 (16 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 868, 3582 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
FROM 	/mod/addons/sort_addons/superload/mod/dialogs/Addons.lua	loading previous!
Creating module	boot-te4-1.7.5.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.5-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.5-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.5 using engine te4-1.7.5
* Module: tome
 ** 1.7.5
After fs.reset
[1] = {
  [path] = K:\games\ToME\\game\engines\te4-1.7.5.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-Better-sounds-mod-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-Blackguard-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-PlenumTooltipCustom-.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-another-wardens-call-fix-.teaa	:: (as dir)	false	:: (as teaa)	31	
Checking addon	tome-ascii_modern_mode.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-audiomancy-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-auto_notes-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-barachi_race-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-bil_fix-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-brawler-combo-displayer-.teaa	:: (as dir)	false	:: (as teaa)	30	
Checking addon	tome-calligrapher-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-campaign-hammer-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-celestialoddities-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-classhunted-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-classwisp-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-clean_doll-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-cleaner-descriptions-.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-compare-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-convenient-digging-.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-cooldowns-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-deathknight-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-easy_map_v2-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-evolution-skirmisher-.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-genuine-veteran-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-gnomes-.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-googlyeyes-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-grayswandir-chaotic-race-.teaa	:: (as dir)	false	:: (as teaa)	31	
Checking addon	tome-grayswandir-chaotic-race-ter-fork-.teaa	:: (as dir)	false	:: (as teaa)	40	
Checking addon	tome-haunted-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-highguard.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-hood-toggle-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-hz-escorts-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-ignore_rc_locks-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-improved-bonking-.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-incantor_of_flame-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-infernoracepack-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-inv_tiers-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-invorder-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-knifeharrier-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-maggot_cross-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-multi_artifice-.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-nalorenrace-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-new-alchemist-.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-outlander-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-point-credits-.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qlass-pack-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-race-undeadpack-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-ragemage-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-rec-evolutions-.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-remote-designer.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-skele_revamp-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-skirm_dejank-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-stealth_prep-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-swordsmaster-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-tinkering-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-tooltip_away-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-treantrace-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-turn_separators_v2-.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-whitemonk-.teaa	:: (as dir)	false	:: (as teaa)	16	
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PlayerProfile] eventDisconnected
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
table: 0x0cf0aa60	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0cf0aa60	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Creating module	boot-te4-1.7.5.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.5-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.5-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.5 using engine te4-1.7.5
* Module: tome
 ** 1.7.5
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = K:\games\ToME\\game\engines\te4-1.7.5.teae
}
table: 0x0cf0aa60	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0cf0aa60	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
[MAIN] rebooting lua state: 	te4	1.7.5	tome-1.7.5	player	true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: K:\games\ToME\t-engine.exe
SelfExe gave us app directory of:	K:\games\ToME\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 2558f38)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 2559260)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 2559588)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.7.5	tome-1.7.5	player	true
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.7.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.5.teae" , } , } __byname={["te4-1.7.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Jon\\T-Engine\4.0
	K:\games\ToME\\game\thirdparty
	K:\games\ToME\\game
[ENGINE LOADER] loading engine:	1	7	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.5.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
0==WRITEPATH==allowed== K:\games\ToME\game\addons\
1==WRITEPATH==allowed== K:\games\ToME\game\modules\
2==WRITEPATH==allowed== C:\Users\Jon\T-Engine\4.0\
3==WRITEPATH==allowed== K:\games\ToME\game\addons\
4==WRITEPATH==allowed== K:\games\ToME\game\modules\
0==READPATH==allowed== K:\games\ToME\game\
1==READPATH==allowed== K:\games\ToME\game\engines\
2==READPATH==allowed== K:\games\ToME\game\thirdparty\
3==READPATH==allowed== K:\games\ToME\game\addons\
4==READPATH==allowed== K:\games\ToME\game\modules\
5==READPATH==allowed== C:\Users\Jon\T-Engine\4.0\
6==READPATH==allowed== K:\games\ToME\game\addons\
7==READPATH==allowed== K:\games\ToME\game\modules\
8==READPATH==allowed== K:\games\ToME\game\engines\te4-1.7.5.teae\
9==READPATH==allowed== K:\games\ToME\game\thirdparty\
10==READPATH==allowed== K:\games\ToME\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	USE_ITEM	table: 0x0695b540
Remapping	DROP_FLOOR	table: 0x0695b9f0
Remapping	TAKEOFF_ITEM	table: 0x0695ba70
Remapping	WEAR_ITEM	table: 0x0695b898
Remapping	SHOW_EQUIPMENT	table: 0x0695bb90
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil	(forced)
Setting resolution to 1920x1080 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1080 (1, 0); zoom 100%
[DO RESIZE] Got: 1920x1080 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.5-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.5-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.5 using engine te4-1.7.5
* Module: tome
 ** 1.7.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = K:\games\ToME\\game\engines\te4-1.7.5.teae
}
[MODULE] booting module version	tome-1.7.5
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.7.5-music.team
Mounting additional team file:	/modules/tome-1.7.5-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 7 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = cults1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [censor] = censor_stick_figures
    [logo] = logo.png
    [name] = rec_hammer.png
    [chance] = 20
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x0696cfd8	normal
table: 0x0696d068	normal
[MODULE LOADER] module MD5	a03c10472650c7b1ad19055e1cbc416a	computed in 	1010
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-Better-sounds-mod-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-Blackguard-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-PlenumTooltipCustom-.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-another-wardens-call-fix-.teaa	:: (as dir)	false	:: (as teaa)	31	
Checking addon	tome-ascii_modern_mode.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-audiomancy-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-auto_notes-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-barachi_race-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-bil_fix-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-brawler-combo-displayer-.teaa	:: (as dir)	false	:: (as teaa)	30	
Checking addon	tome-calligrapher-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-campaign-hammer-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-celestialoddities-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-classhunted-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-classwisp-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-clean_doll-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-cleaner-descriptions-.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-compare-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-convenient-digging-.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-cooldowns-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-deathknight-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-easy_map_v2-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-evolution-skirmisher-.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-genuine-veteran-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-gnomes-.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-googlyeyes-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-grayswandir-chaotic-race-.teaa	:: (as dir)	false	:: (as teaa)	31	
Checking addon	tome-grayswandir-chaotic-race-ter-fork-.teaa	:: (as dir)	false	:: (as teaa)	40	
Checking addon	tome-haunted-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-highguard.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-hood-toggle-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-hz-escorts-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-ignore_rc_locks-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-improved-bonking-.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-incantor_of_flame-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-infernoracepack-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-inv_tiers-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-invorder-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-knifeharrier-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-maggot_cross-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-multi_artifice-.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-nalorenrace-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-new-alchemist-.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-outlander-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-point-credits-.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qlass-pack-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-race-undeadpack-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-ragemage-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-rec-evolutions-.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-remote-designer.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-skele_revamp-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-skirm_dejank-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-stealth_prep-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-swordsmaster-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-tinkering-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-tooltip_away-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-treantrace-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-turn_separators_v2-.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-whitemonk-.teaa	:: (as dir)	false	:: (as teaa)	16	
Removing addon classhunted: not allowed by config
Removing addon convenient-digging: not allowed by config
Removing addon qlass-pack: not allowed by config
Removing addon rec-evolutions: not allowed by config
Removing addon infernoracepack: not allowed by config
Removing addon knifeharrier: not allowed by config
Removing addon classwisp: not allowed by config
Removing addon race-undeadpack: not allowed by config
Removing addon googlyeyes: not allowed by config
Removing addon point-credits: not allowed by config
Removing addon improved-bonking: not allowed by config
Removing addon nalorenrace: not allowed by config
Removing addon incantor_of_flame: not allowed by config
Removing addon highguard: not allowed by config
Removing addon gnomes: not allowed by config
Removing addon evolution-skirmisher: not allowed by config
Removing addon whitemonk: not allowed by config
Removing addon campaign-hammer: not allowed by config
Removing addon PlenumTooltipCustom: not allowed by config
Removing addon new-alchemist: not allowed by config
Removing addon calligrapher: not allowed by config
Removing addon ascii_modern_mode: not allowed by config
Removing addon easy_map_v2: not allowed by config
Removing addon turn_separators_v2: not allowed by config
Removing addon grayswandir-chaotic-race-ter-fork: not allowed by config
Removing addon grayswandir-chaotic-race: not allowed by config
Removing addon celestialoddities: not allowed by config
Removing addon brawler-combo-displayer: not allowed by config
Removing addon treantrace: not allowed by config
Removing addon barachi_race: not allowed by config
Removing addon skirm_dejank: not allowed by config
Removing addon skele_revamp: not allowed by config
Removing addon genuine-veteran: not allowed by config
Removing addon clean_doll: not allowed by config
Removing addon swordsmaster: not allowed by config
Removing addon Better-sounds-mod: not allowed by config
Removing addon another-wardens-call-fix: not allowed by config
Removing addon inv_tiers: not allowed by config
Removing addon outlander: not allowed by config
Removing addon hz-escorts: not allowed by config
Removing addon Blackguard: not allowed by config
Removing addon bil_fix: not allowed by config
Removing addon auto_notes: not allowed by config
Removing addon maggot_cross: not allowed by config
Removing addon multi_artifice: not allowed by config
Removing addon tooltip_away: not allowed by config
Removing addon ignore_rc_locks: not allowed by config
Removing addon stealth_prep: not allowed by config
Removing addon tinkering: not allowed by config
Removing addon invorder: not allowed by config
Removing addon deathknight: not allowed by config
Removing addon cooldowns: not allowed by config
Removing addon compare: not allowed by config
Removing addon cleaner-descriptions: not allowed by config
Removing addon orcs: not allowed by config
Removing addon cults: not allowed by config
Removing addon ashes-urhrok: not allowed by config
Removing addon addon-dev: cheat mode required
Removing addon possessors: donator required
Removing addon remote-designer: cheat mode required
Removing addon items-vault: not allowed by config
Removing addon audiomancy: not allowed by config
Removing addon hood-toggle: not allowed by config
Removing addon haunted: not allowed by config
Binding addon	Rage Mage class	/addons/tome-ragemage-.teaa	tome-ragemage-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-ragemage-.teaa
[1] = /loaded-addons/ragemage/data/birth/classes/mage.lua:916e66b3499141e7b3133e1e0004a613
[2] = /loaded-addons/ragemage/data/damage_types.lua:8b8e399a910b1ca3c531483bc32ef631
[3] = /loaded-addons/ragemage/data/effects.lua:0c6ab1ed625c06ea8dc9b9e9561caf04
[4] = /loaded-addons/ragemage/data/talents.lua:2e29e7ef21f22373dae57465f0eceea9
[5] = /loaded-addons/ragemage/data/talents/avatar.lua:612216189e9064af4fd2cb5d396e4d2e
[6] = /loaded-addons/ragemage/data/talents/mana.lua:dfbdf8e475536c89ee405ed2c3995654
[7] = /loaded-addons/ragemage/data/talents/manarage.lua:9634827b9ef3764a420d93c06999d6c2
[8] = /loaded-addons/ragemage/data/talents/reality.lua:11ba71920a7cc49d8fe68c741789aaf4
[9] = /loaded-addons/ragemage/data/talents/timestream.lua:fcdb924270093c6101989224a010d055
[10] = /loaded-addons/ragemage/data/talents/warp.lua:f08cbc4dc87136f8ff7202fa6c466ab2
[11] = /loaded-addons/ragemage/hooks/load.lua:02babed9c322215d32a69f2b8da72620
[12] = /loaded-addons/ragemage/init.lua:2dab36804d70e5510ac74259142d5cf1
[13] = /loaded-addons/ragemage/overload/data/texts/intro-ragemage.lua:1bc851d0ff042153368b50c928d5f72a
[14] = /loaded-addons/ragemage/superload/mod/class/Player.lua:da3f817a69dbc7766d5a6422d83c14d7
[15] = /loaded-addons/ragemage/superload/mod/class/interface/ActorLife.lua:87ead35d54a5cb8b4554d05dc7686cc4
[16] = /loaded-addons/ragemage/superload/mod/class/interface/Combat.lua:d63703c183aff55de596851c09263ed3
[MODULE LOADER] addon 	ragemage	 MD5	3e41521399acefc1d446149402403e00	computed in 	15	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PlayerProfile] eventDisconnected
[PROFILE] waiting cancelled, got disconnect event
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[TOME] Loaded default settings
table: 0x0696d068	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0696d0f8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0696d188	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[INVENTORY] define slot	21	Swift Hands
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/ragemage/superload/mod/class/interface/Combat.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	magical	NECROTIC_AURA
===	magical	FROST_CUT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	physical	ELDORAL
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
===	other	INFERNO_ENTER_THE_VORTEX
===	other	INFERNO_DET_VORTEX
===	other	INFERNO_FIELD_ADJUSTMENT
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
   => because of error	/data/talents/cunning/poisons.lua:305: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
   => because of error	/data/talents/uber/dex.lua:231: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* closein        	-1		AI auto
	* feedback       	1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* psi            	1		AI auto
	* disable        	-1		AI auto
	* soul           	1		AI auto
	* defend         	1		AI auto
	* vim            	1		AI auto
	* equilibrium    	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* attackarea     	-1		AI auto
	* __wt_cache_turns	false		AI auto
	* defense        	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[heal] = 1
[defense] = -1
[special] = 1
[feedback] = 1
[protect] = 1
[none] = 0
[areaattack] = -1
[ammo] = 1
[_no_tp_cache] = false
[psi] = 1
[positive] = 1
[stamina] = 1
[paradox] = 1
[closein] = -1
[hate] = 1
[negative] = 1
[attack] = -1
[escape] = -1
[vim] = 1
[equilibrium] = 1
[soul] = 1
[defend] = 1
[disable] = -1
[air] = 1
[surrounded] = -1
[buff] = 1
[attackarea] = -1
[__wt_cache_turns] = false
[attackall] = -1
FROM 	/mod/addons/ragemage/superload/mod/class/interface/ActorLife.lua	loading previous!
FROM 	/mod/addons/ragemage/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x069648c0	normal
table: 0x06964920	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B5E tex
*p 3: Uniform: 1: 8B50 texSize
*p 3: Uniform: 2: 1406 tick
*p 3: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B5E tex
*p 5: Uniform: 2: 8B50 texSize
*p 5: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B5E noisevol
*p 7: Uniform: 2: 8B5E tex
*p 7: Uniform: 3: 8B50 texSize
*p 7: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B5E tex
*p 9: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 growSpeed
*p 11: Uniform: 1: 1406 innerRadius
*p 11: Uniform: 2: 1406 outerRadius
*p 11: Uniform: 3: 8B50 playerPos
*p 11: Uniform: 4: 8B5E tex
*p 11: Uniform: 5: 8B50 texSize
*p 11: Uniform: 6: 1406 tick_real
*p 11: Uniform: 7: 1406 tick_start
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 17: Uniform: 0: 1406 sharpen_power
*p 17: Uniform: 1: 8B5E tex
*p 17: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 19: Uniform: 0: 1406 gamma
*p 19: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 21: Uniform: 0: 8B5E fboTex
*p 21: Uniform: 1: 8B50 mapCoord
*p 21: Uniform: 2: 8B50 scrollOffset
*p 21: Uniform: 3: 8B5E targetSkin
*p 21: Uniform: 4: 8B50 tileSize
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
*p 23: Uniform: 0: 8B5E tex
*p 23: Uniform: 1: 1406 tick
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/player/
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 25: Uniform: 0: 1406 intensity
*p 25: Uniform: 1: 8B52 outlineColor
*p 25: Uniform: 2: 8B50 outlineSize
*p 25: Uniform: 3: 8B5E tex
*p 25: Uniform: 4: 8B50 textSize
table: 0x0696d068	normal
table: 0x0696d218	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x06964808	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x06964898	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 27: Uniform: 0: 1406 intensity
*p 27: Uniform: 1: 8B52 outlineColor
*p 27: Uniform: 2: 8B50 outlineSize
*p 27: Uniform: 3: 8B5E tex
*p 27: Uniform: 4: 8B52 texCoord
*p 27: Uniform: 5: 8B50 textSize
[SORTING HOTKEYS] actor = "player"
[SORTING HOTKEYS] actor = "player" - pairing	T_ATTACK	nil
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Nightmare
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Nightmare	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Nightmare	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rage Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rage Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wanderer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wanderer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Nightmare	=>	nil	false
Loading tile	class-icons/berserker_32_bg.png
Loading tile	class-icons/bulwark_32_bg.png
Loading tile	class-icons/archer_32_bg.png
Loading tile	class-icons/arcane_blade_32_bg.png
Loading tile	class-icons/brawler_32_bg.png
Loading tile	class-icons/rogue_32_bg.png
Loading tile	class-icons/shadowblade_32_bg.png
Loading tile	class-icons/skirmisher_32_bg.png
Loading tile	class-icons/alchemist_32_bg.png
Loading tile	class-icons/archmage_32_bg.png
Loading tile	class-icons/necromancer_32_bg.png
Loading tile	class-icons/unknown_32_bg.png
Loading tile	class-icons/summoner_32_bg.png
Loading tile	class-icons/wyrmic_32_bg.png
Loading tile	class-icons/sun_paladin_32_bg.png
Loading tile	class-icons/anorithil_32_bg.png
Loading tile	class-icons/reaver_32_bg.png
Loading tile	class-icons/cursed_32_bg.png
Loading tile	class-icons/paradox_mage_32_bg.png
Loading tile	class-icons/temporal_warden_32_bg.png
Loading tile	class-icons/mindslayer_32_bg.png
Loading tile	class-icons/wanderer_32_bg.png
[BIRTHER] set descriptor	sex	Male
Missing 	race
table: 0x06964898	normal
table: 0x0696d068	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to no online profile active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 667, 3483 ticks
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_01.png
Loading tile	player/human_male/lower_body_16.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_2hsword_01.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain2.png
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PlayerProfile] eventDisconnected
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	class	Mage
Missing 	race
[BIRTHER] set descriptor	subclass	Rage Mage
[SHADER] Loading from /data/gfx/shaders/sunaura.lua
[SHADER] Loaded shader with totalname	sunaura[time_factor=5000]
New GL Shader program 29
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sunaura.frag
*p 29: Uniform: 0: 8B50 ellipsoidalFactor
*p 29: Uniform: 1: 8B5E tex
*p 29: Uniform: 2: 1406 tick
*p 29: Uniform: 3: 1406 time_factor
Missing 	race
Loading tile	player/human_male/lower_body_03.png
Loading tile	player/human_male/upper_body_29.png
Loading tile	player/human_male/hands_02.png
Loading tile	player/human_male/right_hand_08_01.png
Loading tile	class-icons/unknown_128_bg.png
[BIRTHER] set descriptor	race	Human
Missing 	subrace
[BIRTHER] set descriptor	subrace	Higher
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Nightmare	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Rage Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rage Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Nightmare	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wanderer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wanderer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Nightmare	=>	nil	false
[BIRTHER] set descriptor	class	Mage
[BIRTHER] set descriptor	subclass	Rage Mage
Loading tile	player/human_male/hair_higher_01.png
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[BIRTHER] Applying descriptor base.base
[BIRTHER] Applying descriptor world.Maj'Eyal
[BIRTHER] Applying descriptor difficulty.Nightmare
[BIRTHER] Applying descriptor permadeath.Adventure
[BIRTHER] Applying descriptor sex.Male
[BIRTHER] Applying descriptor race.Human
[BIRTHER] Applying descriptor subrace.Higher
[BIRTHER} learning talent	T_HIGHER_HEAL	1
[BIRTHER] Applying descriptor class.Mage
[BIRTHER] Applying descriptor subclass.Rage Mage
[BIRTHER} learning talent	T_INFERNO_ARCANE_RAGE	1
[BIRTHER} learning talent	T_WEAPON_COMBAT	1
[BIRTHER} learning talent	T_INFERNO_SLIPSNIPE	1
[BIRTHER} learning talent	T_VITALITY	1
[BIRTHER} learning talent	T_INFERNO_MANA_MISSILE	1
Loading savefile 	/save/rage_mage_fail/
Registering on level load	wilderness-1	function: 0x0fe3d600	nil
Loading savefile 	/save/rage_mage_fail/
Loading entities file from file	/data/zones/town-angolwen/npcs.lua
Loading entities file from file	/data/zones/town-angolwen/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/town-angolwen/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-angolwen/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Angolwen	with base_level	20.5
[ZONE] persisting to persist_last_zones	town-angolwen
Loading level persistance level	town-angolwen	1
Make wait background texture 294 : 0x1084096512 (0, 1083236352)
Loading savefile 	/save/rage_mage_fail/
Wait finished, counted 0, 14 ticks
Creating level	town-angolwen	1
Make wait background texture 319 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	town-angolwen	beginning level generation, count:	1
C Map size 30:16 :: 480
C Map seens texture: 328 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/angolwen.tmx
[STATIC TMX MAP] size	50	50	rotate:	default
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[resolveObject] CREATE FOR	5183	Linaniil, Supreme Archmage of Angolwen	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	47.844984500167	62
[resolveObject] CREATED OBJECT:	5190	magewarrior's short yew vilestaff	tries left:	1
[resolveObject] adding to main inventory:	5190	magewarrior's short yew vilestaff
[resolveObject] CREATE FOR	5183	Linaniil, Supreme Archmage of Angolwen	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	50.181211975911	62
[resolveObject] CREATED OBJECT:	5194	bladed rough leather cap	tries left:	1
[resolveObject] adding to main inventory:	5194	bladed rough leather cap
[ActorObjectUse] useObjectEnable: 	bladed rough leather cap	by	Linaniil, Supreme Archmage of Angolwen	inven/slot	1	nil
[ActorObjectUse] Object	bladed rough leather cap	5194	is ineligible for talent interface
[resolveObject] CREATE FOR	5183	Linaniil, Supreme Archmage of Angolwen	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	62.061022569905	87
[resolveObject] CREATED OBJECT:	5198	shocking steel shield of arcane resistance (#RESIST#)	tries left:	1
[resolveObject] adding to main inventory:	5198	shocking steel shield of arcane resistance (#RESIST#)
[resolveObject] CREATE FOR	5183	Linaniil, Supreme Archmage of Angolwen	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	88.644954200286	107
[resolveObject] CREATED OBJECT:	5204	hardened leather belt of the mystic	tries left:	1
[resolveObject] adding to main inventory:	5204	hardened leather belt of the mystic
[resolveObject] CREATE FOR	5183	Linaniil, Supreme Archmage of Angolwen	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	38.848808860138	62
[resolveObject] CREATED OBJECT:	5208	throat-seeking elm longbow	tries left:	1
[resolveObject] adding to main inventory:	5208	throat-seeking elm longbow
[resolveObject] CREATE FOR	5183	Linaniil, Supreme Archmage of Angolwen	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0f0bf8e0, type="weapon", autoreq=true, subtype="staff", tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	29.494713182676	37
[resolveObject] CREATED OBJECT:	5212	blighted yew magestaff of fate	tries left:	4
[resolveObject]	5212	blighted yew magestaff of fate	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5183	Linaniil, Supreme Archmage of Angolwen	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0f0bfab8, type="armor", autoreq=true, subtype="cloth", tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	33.254904275819	37
[resolveObject] CREATED OBJECT:	5218	shimmering cashmere robe of power	tries left:	4
fight: 	shimmering cashmere robe of power	blighted yew magestaff of fate	::	OFFHAND	BODY
[resolveObject]	5218	shimmering cashmere robe of power	added to inventory	BODY
Added unique	mod.class.NPC/Linaniil, Supreme Archmage of Angolwen	::	1
[STORE] Grabbing	ANGOLWEN_JEWELRY
[STORE] Grabbing	POTION
[STORE] Grabbing	ANGOLWEN_SCROLL
[resolveObject] CREATE FOR	5231	Archmage Tarelion	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Uniques	0.83128845711036	5
[resolveObject] CREATED OBJECT:	5236	Mirror Shards	tries left:	1
[resolveObject] adding to main inventory:	5236	Mirror Shards
[ActorObjectUse] useObjectEnable: 	Mirror Shards	by	Archmage Tarelion	inven/slot	1	nil
[ActorObjectUse] Object	Mirror Shards	5236	is ineligible for talent interface
Added unique	mod.class.Object/Mirror Shards	::	1
[resolveObject] CREATE FOR	5231	Archmage Tarelion	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	90.207641001606	107
[resolveObject] CREATED OBJECT:	5237	steel waraxe of massacre	tries left:	1
[resolveObject] adding to main inventory:	5237	steel waraxe of massacre
[resolveObject] CREATE FOR	5231	Archmage Tarelion	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Money	110.71601383521	111
[resolveObject] CREATED OBJECT:	5241	lapis lazuli	tries left:	1
[resolveObject] adding to main inventory:	5241	lapis lazuli
[resolveObject] CREATE FOR	5231	Archmage Tarelion	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	5.9705776087871	15
[resolveObject] CREATED OBJECT:	5242	blazebringer's hardened leather sling of enduring	tries left:	1
[resolveObject] adding to main inventory:	5242	blazebringer's hardened leather sling of enduring
[resolveObject] CREATE FOR	5231	Archmage Tarelion	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Money	108.78565739649	111
[resolveObject] CREATED OBJECT:	5248	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	5248	gold pieces
[resolveObject] CREATE FOR	5231	Archmage Tarelion	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x119e8b90, type="weapon", autoreq=true, subtype="staff", tome_drops="store"}
[TOME ENTITY FILTER] selected Double Greater	9.3094101451126	30.5
[resolveObject] CREATED OBJECT:	5249	magelord's yew starstaff of wizardry	tries left:	4
[resolveObject]	5249	magelord's yew starstaff of wizardry	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5231	Archmage Tarelion	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x119e8d68, type="armor", autoreq=true, subtype="cloth", tome_drops="store"}
[TOME ENTITY FILTER] selected Double Greater	14.265836437178	30.5
[resolveObject] CREATED OBJECT:	5255	dreamer's cashmere robe of power	tries left:	4
fight: 	dreamer's cashmere robe of power	magelord's yew starstaff of wizardry	::	OFFHAND	BODY
[resolveObject]	5255	dreamer's cashmere robe of power	added to inventory	BODY
Added unique	mod.class.NPC/Archmage Tarelion	::	1
[STORE] Grabbing	ANGOLWEN_STAFF_WAND
[Actor:move]	5183	Linaniil, Supreme Archmage of Angolwen	(forced) move from	nil	nil	to	3	27
[applyRandomClassNew] applying	1	classes at	50	%%
[applyRandomClassNew]	5183	Linaniil, Supreme Archmage of Angolwen	Adding class	Shadowblade	Rogue	level_rate	50
[resolveObject] CREATE FOR	5183	Linaniil, Supreme Archmage of Angolwen	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	106.95327781396	107
[resolveObject] CREATED OBJECT:	5264	balanced iron dagger	tries left:	4
fight: 	balanced iron dagger	blighted yew magestaff of fate	::	OFFHAND	MAINHAND
fight: 	balanced iron dagger	shimmering cashmere robe of power	::	nil	MAINHAND
fight: 	balanced iron dagger	shimmering cashmere robe of power	::	nil	MAINHAND
[resolveObject]	5264	balanced iron dagger	added to inventory	MAINHAND
		 moved replaced object to main inventory:	5212	blighted yew magestaff of fate
[resolveObject] CREATE FOR	5183	Linaniil, Supreme Archmage of Angolwen	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	33.219271983071	37
[resolveObject] CREATED OBJECT:	5268	acidic dwarven-steel dagger of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	9
fight: 	acidic dwarven-steel dagger of rage	balanced iron dagger	::	nil	OFFHAND
fight: 	acidic dwarven-steel dagger of rage	shimmering cashmere robe of power	::	nil	OFFHAND
[resolveObject]	5268	acidic dwarven-steel dagger of rage	added to inventory	OFFHAND
[resolveObject] CREATE FOR	5183	Linaniil, Supreme Archmage of Angolwen	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	25.318953570751	37
[resolveObject] CREATED OBJECT:	5274	radiant hardened leather armour of lightning resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
[General Object resolver]	5274	radiant hardened leather armour of lightning resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	5274	radiant hardened leather armour of lightning resistance
[Actor:wearAllInventory]	5183	Linaniil, Supreme Archmage of Angolwen	wearing main inventory
fight: 	hardened leather belt of the mystic	balanced iron dagger	::	nil	BELT
fight: 	hardened leather belt of the mystic	acidic dwarven-steel dagger of rage	::	nil	BELT
fight: 	hardened leather belt of the mystic	shimmering cashmere robe of power	::	nil	BELT
[Actor:wearAllInventory]	Linaniil, Supreme Archmage of Angolwen	5183	5204	hardened leather belt of the mystic	WORN IN	BELT	1
[ActorObjectUse] useObjectDisable: 	bladed rough leather cap	inven/slot	1	2	tid	nil
fight: 	bladed rough leather cap	balanced iron dagger	::	nil	HEAD
fight: 	bladed rough leather cap	acidic dwarven-steel dagger of rage	::	nil	HEAD
fight: 	bladed rough leather cap	shimmering cashmere robe of power	::	nil	HEAD
fight: 	bladed rough leather cap	hardened leather belt of the mystic	::	nil	HEAD
[ActorObjectUse] useObjectEnable: 	bladed rough leather cap	by	Linaniil, Supreme Archmage of Angolwen	inven/slot	table: 0x11949358	nil
[Actor:wearAllInventory]	Linaniil, Supreme Archmage of Angolwen	5183	5194	bladed rough leather cap	WORN IN	HEAD	1
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 8B5E tex
*p 31: Uniform: 2: 1406 tick
*p 31: Uniform: 3: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 33: Uniform: 0: 1406 deploy_factor
*p 33: Uniform: 1: 1406 ellipsoidalFactor
*p 33: Uniform: 2: 1406 flap
*p 33: Uniform: 3: 8B5E tex
*p 33: Uniform: 4: 1406 tick
*p 33: Uniform: 5: 1406 tick_start
*p 33: Uniform: 6: 1406 time_factor
[SHADER] setting reset param	tick_start	126307
[CALLBACK] upgrading to prioritized	talents_on_dispel
[CALLBACK] upgrading to prioritized	talents_on_combat
[CALLBACK] upgrading to prioritized	talents_on_act_base
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.85,0.3,1,0.8),bubbleColor=vec4(0.8,0.1,1,0.8),ellipsoidalFactor=1,scrollingSpeed=-1,shieldIntensity=0.1,time_factor=12000]
New GL Shader program 35
New GL Shader 36 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 8B52 auraColor
*p 35: Uniform: 2: 1406 auraWidth
*p 35: Uniform: 3: 8B52 bubbleColor
*p 35: Uniform: 4: 1406 ellipsoidalFactor
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 scrollingSpeed
*p 35: Uniform: 11: 1406 shieldIntensity
*p 35: Uniform: 12: 8B5E tex
*p 35: Uniform: 13: 1406 tick
*p 35: Uniform: 14: 1406 tick_start
*p 35: Uniform: 15: 1406 time_factor
*p 35: Uniform: 16: 1406 wobblingPower
*p 35: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	126307
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_hit
[Actor:move]	5231	Archmage Tarelion	(forced) move from	nil	nil	to	28	9
[applyRandomClassNew] applying	1	classes at	50	%%
[applyRandomClassNew]	5231	Archmage Tarelion	Adding class	Cursed	Afflicted	level_rate	50
[resolveObject] CREATE FOR	5231	Archmage Tarelion	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	73.82638129099	87
[resolveObject] CREATED OBJECT:	5280	chilling steel battleaxe of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
[General Object resolver]	5280	chilling steel battleaxe of daylight	COULD NOT BE WORN
[resolveObject] adding to main inventory:	5280	chilling steel battleaxe of daylight
[resolveObject] CREATE FOR	5231	Archmage Tarelion	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	43.887104585973	62
[resolveObject] CREATED OBJECT:	5286	enlightening dwarven-steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[General Object resolver]	5286	enlightening dwarven-steel mail armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	5286	enlightening dwarven-steel mail armour
[Actor:wearAllInventory]	5231	Archmage Tarelion	wearing main inventory
[ActorObjectUse] useObjectDisable: 	Mirror Shards	inven/slot	1	1	tid	nil
fight: 	Mirror Shards	magelord's yew starstaff of wizardry	::	OFFHAND	NECK
fight: 	Mirror Shards	dreamer's cashmere robe of power	::	nil	NECK
[ActorObjectUse] useObjectEnable: 	Mirror Shards	by	Archmage Tarelion	inven/slot	table: 0x118d73f0	nil
[Actor:wearAllInventory]	Archmage Tarelion	5231	5236	Mirror Shards	WORN IN	NECK	1
[SHADER] Loading from /data/gfx/shaders/stone.lua
[SHADER] Loaded shader with totalname	stone[hide_center=1,xy=vec2(28,9)]
New GL Shader program 37
New GL Shader 38 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/stone.frag
*p 37: Uniform: 0: 8B52 color1
*p 37: Uniform: 1: 8B52 color2
*p 37: Uniform: 2: 1406 hide_center
*p 37: Uniform: 3: 1406 npow
*p 37: Uniform: 4: 8B5E tex
*p 37: Uniform: 5: 1406 tick
*p 37: Uniform: 6: 1406 time_factor
*p 37: Uniform: 7: 8B50 xy
*p 37: Uniform: 8: 1406 zoom
Cloned shader 35
[SHADER] setting reset param	tick_start	126307
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/maze_rock.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile	npc/humanoid_human_linaniil_supreme_archmage.png
==SDM 64x128 :: 64x128
Loading tile	particles_images/wings.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
New GL Shader program 39
New GL Shader 40 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 39: Uniform: 0: 1406 alpha
*p 39: Uniform: 1: 1406 flameScale
*p 39: Uniform: 2: 8B5E flames
*p 39: Uniform: 3: 8B5E tex
*p 39: Uniform: 4: 1406 tick
*p 39: Uniform: 5: 1406 time_factor
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_linaniil_supreme_archmage.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_rings.png
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 41
New GL Shader 42 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 41: Uniform: 0: 8B50 mapCoord
*p 41: Uniform: 1: 8B5E tex
*p 41: Uniform: 2: 8B52 texCoord
*p 41: Uniform: 3: 8B50 texSize
*p 41: Uniform: 4: 1406 tick
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_alchemist.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/angolwen_fountain.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stone_road1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_library.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_archmage_tarelion.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_staves_wands.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation.png
[resolveObject] CREATE FOR	5290	geomancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x11a6fb20, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	74.447058630746	76
[resolveObject] CREATED OBJECT:	5291	potent yew magestaff of illumination	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	8
[ActorObjectUse] useObjectEnable: 	potent yew magestaff of illumination	by	geomancer	inven/slot	table: 0x0ed83e78	nil
[resolveObject]	5291	potent yew magestaff of illumination	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5290	geomancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x0ed83a90, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	14.627422734543	26
[resolveObject] CREATED OBJECT:	5297	spellwoven cashmere robe of life	tries left:	4
fight: 	spellwoven cashmere robe of life	potent yew magestaff of illumination	::	OFFHAND	BODY
[resolveObject]	5297	spellwoven cashmere robe of life	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_geomancer.png
[Actor:move]	5290	geomancer	(forced) move from	nil	nil	to	10	26
[resolveObject] CREATE FOR	5303	geomancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x11c2b020, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	77.15661200582	101
[resolveObject] CREATED OBJECT:	5304	yew vilestaff of fate	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	8
[resolveObject]	5304	yew vilestaff of fate	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5303	geomancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x11c2b148, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater	47.333726857168	51
[resolveObject] CREATED OBJECT:	5308	verdant cashmere robe	tries left:	4
fight: 	verdant cashmere robe	yew vilestaff of fate	::	OFFHAND	BODY
[resolveObject]	5308	verdant cashmere robe	added to inventory	BODY
[Actor:move]	5303	geomancer	(forced) move from	nil	nil	to	21	27
[resolveObject] CREATE FOR	5312	pyromancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11c52350, not_properties=table: 0x11c523e8, type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected basic	103.786031214	111
[resolveObject] CREATED OBJECT:	5313	elm starstaff	tries left:	4
[resolveObject]	5313	elm starstaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5312	pyromancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11c52458, not_properties=table: 0x11c525d0, type="armor", autoreq=true, subtype="cloth"}
[TOME ENTITY FILTER] selected Greater	34.147847547696	51
[resolveObject] CREATED OBJECT:	5314	cashmere robe of power	tries left:	4
fight: 	cashmere robe of power	elm starstaff	::	OFFHAND	BODY
[resolveObject]	5314	cashmere robe of power	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_pyromancer.png
[Actor:move]	5312	pyromancer	(forced) move from	nil	nil	to	20	26
[resolveObject] CREATE FOR	5318	tempest	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x11c726e0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	29.881851123618	51
[resolveObject] CREATED OBJECT:	5319	greater yew magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	8
[resolveObject]	5319	greater yew magestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5318	tempest	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x11c72808, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.312663869307	26
[resolveObject] CREATED OBJECT:	5323	focusing cashmere robe of life	tries left:	4
fight: 	focusing cashmere robe of life	greater yew magestaff	::	OFFHAND	BODY
[resolveObject]	5323	focusing cashmere robe of life	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_tempest.png
[Actor:move]	5318	tempest	(forced) move from	nil	nil	to	7	27
[resolveObject] CREATE FOR	5329	tempest	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x11c9c788, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	5.647628855111	11
[resolveObject] CREATED OBJECT:	5330	ethereal ash magestaff of wizardry	tries left:	4
[resolveObject]	5330	ethereal ash magestaff of wizardry	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5329	tempest	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x11c9c8b0, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Ego	96.976709793782	101
[resolveObject] CREATED OBJECT:	5336	woollen robe of lightning (#RESIST#)	tries left:	4
fight: 	woollen robe of lightning (#RESIST#)	ethereal ash magestaff of wizardry	::	OFFHAND	BODY
[resolveObject]	5336	woollen robe of lightning (#RESIST#)	added to inventory	BODY
[Actor:move]	5329	tempest	(forced) move from	nil	nil	to	31	4
[resolveObject] CREATE FOR	5340	geomancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x11cc9198, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	68.959499894865	76
[resolveObject] CREATED OBJECT:	5341	shimmering ash starstaff of might	tries left:	4
[resolveObject]	5341	shimmering ash starstaff of might	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5340	geomancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x11cc92c0, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	17.248916645127	26
[resolveObject] CREATED OBJECT:	5347	spellwoven cashmere robe of alchemy	tries left:	4
fight: 	spellwoven cashmere robe of alchemy	shimmering ash starstaff of might	::	OFFHAND	BODY
[resolveObject]	5347	spellwoven cashmere robe of alchemy	added to inventory	BODY
[Actor:move]	5340	geomancer	(forced) move from	nil	nil	to	10	34
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	geomancer	5340	true
[resolveObject] CREATE FOR	5353	cryomancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11cf4c78, not_properties=table: 0x11cf4d10, type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Greater + Ego	16.110236092962	26
[resolveObject] CREATED OBJECT:	5354	potent yew vilestaff of greater warding	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	8
[resolveObject]	5354	potent yew vilestaff of greater warding	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5353	cryomancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11cf4d80, not_properties=table: 0x11cf4ef8, type="armor", autoreq=true, subtype="cloth"}
[TOME ENTITY FILTER] selected Greater + Ego	11.976771214971	26
[resolveObject] CREATED OBJECT:	5360	focusing cashmere robe of life	tries left:	4
fight: 	focusing cashmere robe of life	potent yew vilestaff of greater warding	::	OFFHAND	BODY
[resolveObject]	5360	focusing cashmere robe of life	added to inventory	BODY
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[Actor:move]	5353	cryomancer	(forced) move from	nil	nil	to	29	5
[resolveObject] CREATE FOR	5366	geomancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x11d25108, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	31.306609954524	51
[resolveObject] CREATED OBJECT:	5367	blighted yew starstaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	8
[resolveObject]	5367	blighted yew starstaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5366	geomancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x11d25230, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater	37.739813448801	51
[resolveObject] CREATED OBJECT:	5371	cashmere robe of alchemy	tries left:	4
fight: 	cashmere robe of alchemy	blighted yew starstaff	::	OFFHAND	BODY
[resolveObject]	5371	cashmere robe of alchemy	added to inventory	BODY
[Actor:move]	5366	geomancer	(forced) move from	nil	nil	to	36	35
[resolveObject] CREATE FOR	5375	pyromancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11d4c4e0, not_properties=table: 0x11d4c578, type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Greater	32.25084152614	51
[resolveObject] CREATED OBJECT:	5376	yew starstaff of wizardry	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	8
[resolveObject]	5376	yew starstaff of wizardry	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5375	pyromancer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11d4c5e8, not_properties=table: 0x11d4c760, type="armor", autoreq=true, subtype="cloth"}
[TOME ENTITY FILTER] selected Ego	84.884375379161	101
[resolveObject] CREATED OBJECT:	5380	woollen robe of corrosion (#RESIST#)	tries left:	4
fight: 	woollen robe of corrosion (#RESIST#)	yew starstaff of wizardry	::	OFFHAND	BODY
[resolveObject]	5380	woollen robe of corrosion (#RESIST#)	added to inventory	BODY
[Actor:move]	5375	pyromancer	(forced) move from	nil	nil	to	25	8
[resolveObject] CREATE FOR	5384	geomancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x11d74658, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	73.872095806494	76
[resolveObject] CREATED OBJECT:	5385	surging ash vilestaff of might	tries left:	4
[resolveObject]	5385	surging ash vilestaff of might	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5384	geomancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x11d74780, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	68.694879694771	76
[resolveObject] CREATED OBJECT:	5391	focusing cashmere robe of blight (#RESIST#)	tries left:	4
fight: 	focusing cashmere robe of blight (#RESIST#)	surging ash vilestaff of might	::	OFFHAND	BODY
[resolveObject]	5391	focusing cashmere robe of blight (#RESIST#)	added to inventory	BODY
[Actor:move]	5384	geomancer	(forced) move from	nil	nil	to	25	36
Wait finished, counted 1226, 1230 ticks
[STARTEVENTS] No zone events loaded
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[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 43
New GL Shader 44 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 43: Uniform: 0: 1406 attenuation
*p 43: Uniform: 1: 8B50 mapCoord
*p 43: Uniform: 2: 8B5E tex
*p 43: Uniform: 3: 8B52 texCoord
*p 43: Uniform: 4: 1406 tick
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Not gone east, no backup guardian
Running on level loads	town-angolwen-1
Loading tile	npc/humanoid_player_player.png
[Actor:move]	2518	Rage Mage fail	(forced) move from	nil	nil	to	24	46
[PARTY] New member, add after	Rage Mage fail	Rage Mage fail
Adding entity	2518	after	2518
[MUSIC] loading	weather/town_medium_base.ogg	sound "/data/music/weather/town_medium_base.ogg" : <static>
[MUSIC] playing	weather/town_medium_base.ogg	sound "/data/music/weather/town_medium_base.ogg" : <static>
[MUSIC] loading	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[MUSIC] playing	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
[PLAYER BIRTH] resolve...
[resolveObject] CREATE FOR	2518	Rage Mage fail	do_wear/tries:	true	5	filter:
	{subtype="lite", type="lite", ego_chance=-1000, name="brass lantern", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	9036	brass lantern	tries left:	4
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[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[resolveObject]	9036	brass lantern	added to inventory	LITE
[Identify]	brass lantern	true
[resolveObject] CREATE FOR	2518	Rage Mage fail	do_wear/tries:	false	2	filter:
	{defined="ORB_SCRYING"}
[resolveObject] CREATED OBJECT:	9037	Scrying Orb	tries left:	1
[resolvers.inventory] created object:	9037	orb of scrying	inventory:	nil	keep:	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
[resolveObject] CREATE FOR	2518	Rage Mage fail	do_wear/tries:	true	5	filter:
	{name="rough leather gloves", type="armor", ego_chance=-1000, subtype="hands", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	9038	rough leather gloves	tries left:	4
fight: 	rough leather gloves	brass lantern	::	nil	HANDS
Loading tile	player/human_male/hands_02.png
[resolveObject]	9038	rough leather gloves	added to inventory	HANDS
[Identify]	rough leather gloves	true
[resolveObject] CREATE FOR	2518	Rage Mage fail	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="rough leather armour", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	9039	rough leather armour	tries left:	4
fight: 	rough leather armour	brass lantern	::	nil	BODY
fight: 	rough leather armour	rough leather gloves	::	nil	BODY
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[resolveObject]	9039	rough leather armour	added to inventory	BODY
[Identify]	rough leather armour	true
[resolveObject] CREATE FOR	2518	Rage Mage fail	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="elm staff", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	9040	elm vilestaff	tries left:	4
fight: 	elm vilestaff	brass lantern	::	nil	MAINHAND
fight: 	elm vilestaff	rough leather armour	::	nil	MAINHAND
fight: 	elm vilestaff	rough leather gloves	::	nil	MAINHAND
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[resolveObject]	9040	elm vilestaff	added to inventory	MAINHAND
[Identify]	elm vilestaff	true
[PLAYER BIRTH] resolved!
table: 0x0696d218	normal
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table: 0x0696d068	normal
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table: 0x0696d068	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0696d068	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
Loading tile	side_tactical_enemy.png
Loading tile	side_tactical_neutral.png
Updating zone name	Angolwen
[SOUND] loading from	/data/sound/ambient/town/town_medium2.ogg	:=:	sound "/data/sound/ambient/town/town_medium2.ogg" : <static>
[PlayerProfile] eventDisconnected
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	old-forest	1
Random escort on	dreadfell	1
Random escort on	tier1.1	1
Random escort on	tier1.2	2
Random escort on	old-forest	4
Random escort on	old-forest	3
Random escort on	dreadfell	2
Random escort on	reknor	2
Random escort on	dreadfell	8
[COROUTINE] registering	savefilepipe	thread: 0x11f1ead0
===	nil	nil
[QUEST] given to	table: 0x0f7609b8	start-allied
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[ActorObjectUse] useObjectEnable: 	Transmogrification Chest	by	Rage Mage fail	inven/slot	table: 0x100829a0	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	46	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	7
 * using themes	spell,lightning
 * forbid power sources:	antimagic
Creating randart Nimbuslady the %s(gleaming cashmere cloak) with lightning
 ** selected ego	restorative 	(greater)	nature
 ** selected ego	shadow 	(greater)	technique
 ** selected ego	 of Iron Throne	(normal)	technique
 * adding power: generic spellcrit(1 points), 10 remaining
 * adding power: generic phasing(1 points), 9 remaining
 * adding power: generic phasing(1 points), 8 remaining
 * adding power: generic spellpower(1 points), 7 remaining
 * adding power: generic spellcrit(1 points), 6 remaining
 * adding power: generic void(1 points), 5 remaining
 * adding power: generic inc damage lightning(1 points), 4 remaining
 * adding power: generic spellcrit(1.5 points), 3 remaining
 * adding power: generic phasing(1.5 points), 1.5 remaining
 * adding bias power: generic spellcrit(2.25 points), 10 remaining
 * adding bias power: generic phasing(1.5 points), 7.75 remaining
Removing power from bias list , 	generic phasing
 * adding bias power: generic spellpower(1.5 points), 6.25 remaining
 * adding bias power: generic spellcrit(2.7 points), 4.75 remaining
 * adding bias power: generic spellpower(1.8 points), 2.05 remaining
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	6
 * using themes	antimagic,defense
 * forbid power sources:	arcane
Creating randart Layakira the %s(unblemished stralite shield) with no themename
 ** selected ego	 of resistance	(greater)	nature
 ** selected ego	 of winter	(greater)	nature
 ** selected ego	 of shrapnel	(greater)	technique
 * adding power: generic resist cold(1 points), 9 remaining
 * adding power: shield block(1 points), 8 remaining
 * adding power: generic def(1 points), 7 remaining
 * adding power: shield block(1 points), 6 remaining
 * adding power: generic resist lightning(1 points), 5 remaining
 * adding power: shield block(1 points), 4 remaining
Removing power from the list, 	shield block	==	table: 0x11bcfee0	remaining:
 * adding power: generic resist cold(1.5 points), 3 remaining
 * adding power: generic def(1.5 points), 1.5 remaining
 * adding bias power: generic def(2.25 points), 9 remaining
 * adding bias power: generic resist cold(2.25 points), 6.75 remaining
 * adding bias power: generic resist lightning(1.5 points), 4.5 remaining
 * adding bias power: generic resist lightning(1.8 points), 3 remaining
 * adding bias power: generic resist lightning(2.16 points), 1.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	2	points = 	26	nb_powers = 	6
 * using themes	light,nature
Creating randart Corruptionseam(crackling silk robe) with nature
 ** selected ego	fearwoven 	(greater)	psionic
 ** selected ego	psion's 	(greater)	psionic
 ** selected ego	 of light (#RESIST#)	(normal)	arcane
 * adding power: generic resists pen nature(1 points), 13 remaining
 * adding power: generic inc damage light(1 points), 12 remaining
 * adding power: generic slime melee(2 points), 11 remaining
 * adding power: generic resists pen light(1 points), 9 remaining
 * adding power: generic resists pen light(1 points), 8 remaining
 * adding power: generic resists pen nature(1 points), 7 remaining
 * adding power: generic resists pen nature(1.5 points), 6 remaining
 * adding power: generic inc damage light(1.5 points), 4.5 remaining
 * adding power: generic slime melee(3 points), 3 remaining
 * adding bias power: generic resists pen nature(1.5 points), 13 remaining
 * adding bias power: generic resists pen nature(1.8 points), 11.5 remaining
 * adding bias power: generic resists pen light(1.5 points), 9.7 remaining
 * adding bias power: generic resists pen nature(2.25 points), 8.2 remaining
Removing power from bias list , 	generic resists pen nature
 * adding bias power: generic resists pen light(1.8 points), 5.95 remaining
 * adding bias power: generic resists pen light(2.16 points), 4.15 remaining
 * adding bias power: generic resists pen light(2.592 points), 1.99 remaining
Removing power from bias list , 	generic resists pen light
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	3
 * using themes	blight,defense
 * forbid power sources:	antimagic
Creating randart %s 'Armuzor'(crackling voratun helm) with no themename
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	technique
 ** selected ego	stabilizing 	(normal)	technique
 ** selected ego	stabilizing 	(normal)	technique
 * adding power: generic corrupted blood melee(2 points), 7 remaining
 * adding power: generic resist darkness(2 points), 5 remaining
 * adding power: generic resist darkness(2 points), 3 remaining
 * adding bias power: generic resist darkness(3 points), 7 remaining
 * adding bias power: generic corrupted blood melee(3 points), 4 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	6
 * using themes	blight,spell
 * forbid power sources:	antimagic
Creating randart Nirendur(flawless living mindstar) with no themename
 ** selected ego	 of balance	(normal)	nature
 ** selected ego	wrathful 	(greater)	psionic
 ** selected ego	creative 	(normal)	psionic
 * adding power: generic vim on crit(1 points), 12 remaining
 * adding power: generic mana regeneration(1 points), 11 remaining
 * adding power: generic resists pen arcane(1 points), 10 remaining
 * adding power: generic spellsurge(1 points), 9 remaining
 * adding power: generic increased mana(1 points), 8 remaining
 * adding power: generic stat wil(1 points), 7 remaining
 * adding power: generic vim on crit(1.5 points), 6 remaining
 * adding power: generic mana regeneration(1.5 points), 4.5 remaining
 * adding power: generic resists pen arcane(1.5 points), 3 remaining
 * adding power: generic spellsurge(1.5 points), 1.5 remaining
 * adding bias power: generic increased mana(1.5 points), 12 remaining
 * adding bias power: generic increased mana(1.8 points), 10.5 remaining
 * adding bias power: generic spellsurge(2.25 points), 8.7 remaining
 * adding bias power: generic resists pen arcane(2.25 points), 6.45 remaining
 * adding bias power: generic spellsurge(2.7 points), 4.2 remaining
 * adding bias power: generic mana regeneration(2.25 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	3
 * using themes	blight,misc
 * forbid power sources:	antimagic
Creating randart Gloruleta(twisted wand) with no themename
 ** selected ego	extending 	(greater)	nil
 ** selected ego	soothing 	(greater)	nil
 ** selected ego	warded 	(greater)	nil
 * adding power: generic resists pen blight(1 points), 7 remaining
 * adding power: generic lite radius(1 points), 6 remaining
 * adding power: generic stat con(1 points), 5 remaining
 * adding power: generic resists pen blight(1.5 points), 4 remaining
 * adding power: generic lite radius(1.5 points), 2.5 remaining
 * adding power: generic stat con(1.5 points), 1 remaining
 * adding bias power: generic stat con(2.25 points), 7 remaining
 * adding bias power: generic resists pen blight(2.25 points), 4.75 remaining
 * adding bias power: generic resists pen blight(2.7 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	6
 * using themes	mental,physical
Creating randart Delagas(glistening voratun helm) with no themename
 ** selected ego	werebeast's 	(greater)	nature
 ** selected ego	defender's 	(greater)	technique
 ** selected ego	insulating 	(normal)	technique
 * adding power: generic phys apr(1 points), 11 remaining
 * adding power: generic phys dam(1 points), 10 remaining
 * adding power: generic max hate(1 points), 9 remaining
 * adding power: generic stat str(1 points), 8 remaining
 * adding power: generic stat cun(1 points), 7 remaining
 * adding power: generic stat str(1 points), 6 remaining
 * adding power: generic phys apr(1.5 points), 5 remaining
 * adding power: generic phys dam(1.5 points), 3.5 remaining
 * adding power: generic max hate(1.5 points), 2 remaining
 * adding bias power: generic stat str(1.5 points), 11 remaining
 * adding bias power: generic phys apr(2.25 points), 9.5 remaining
 * adding bias power: generic max hate(2.25 points), 7.25 remaining
 * adding bias power: generic stat cun(1.5 points), 5 remaining
 * adding bias power: generic stat str(1.8 points), 3.5 remaining
 * adding bias power: generic max hate(2.7 points), 1.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	mental,lightning
Creating randart %s 'Lightningonslaught'(plated living mindstar) with lightning
 ** selected ego	 of sand	(greater)	nature
 ** selected ego	protector's 	(greater)	antimagic
 ** selected ego	gifted 	(normal)	nature
 * adding power: generic max psi(1 points), 8 remaining
 * adding power: lightning burst(1 points), 7 remaining
 * adding power: generic max psi(1 points), 6 remaining
 * adding power: mind burst(1 points), 5 remaining
 * adding power: generic max psi(1.5 points), 4 remaining
 * adding power: lightning burst(1.5 points), 2.5 remaining
 * adding power: generic max psi(1.5 points), 1 remaining
 * adding bias power: mind burst(1.5 points), 8 remaining
 * adding bias power: lightning burst(2.25 points), 6.5 remaining
 * adding bias power: generic max psi(2.25 points), 4.25 remaining
 * adding bias power: mind burst(1.8 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	3
 * using themes	acid,defense
Creating randart Chumaran the %s(gleaming silk robe) with no themename
 ** selected ego	slimy 	(normal)	antimagic
 ** selected ego	stormwoven 	(greater)	nature
 ** selected ego	 of fire (#RESIST#)	(normal)	nature
 * adding power: generic resist fire(1 points), 5 remaining
 * adding power: generic immune knockback(2 points), 4 remaining
 * adding power: generic resist cold(1 points), 2 remaining
 * adding power: generic resist fire(1.5 points), 1 remaining
 * adding bias power: generic resist cold(1.5 points), 5 remaining
 * adding bias power: generic resist fire(2.25 points), 3.5 remaining
 * adding bias power: generic resist cold(1.8 points), 1.25 remaining
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	4
 * using themes	lightning,acid
Creating randart Nimbuscast(unblemished dragonbone magestaff) with lightning
 ** selected ego	infernal 	(greater)	arcane
 ** selected ego	 of might	(normal)	arcane
 ** selected ego	shimmering 	(normal)	arcane
 * adding power: generic resists pen lightning(1 points), 10 remaining
 * adding power: generic lightning retribution(1 points), 9 remaining
 * adding power: generic resist lightning(1 points), 8 remaining
 * adding power: generic resist acid(1 points), 7 remaining
 * adding power: generic resists pen lightning(1.5 points), 6 remaining
 * adding power: generic lightning retribution(1.5 points), 4.5 remaining
 * adding power: generic resist lightning(1.5 points), 3 remaining
 * adding power: generic resist acid(1.5 points), 1.5 remaining
 * adding bias power: generic resist acid(2.25 points), 10 remaining
 * adding bias power: generic resist acid(2.7 points), 7.75 remaining
 * adding bias power: generic resist acid(3.24 points), 5.05 remaining
 * adding bias power: generic resist lightning(2.25 points), 1.81 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	3	points = 	21	nb_powers = 	7
 * using themes	blight,arcane,mind
 * forbid power sources:	antimagic
Creating randart Velyma the %s(glistening steel mace) with no themename
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of vileness	(normal)	arcane
 * adding power: generic inc damage arcane(1 points), 11 remaining
 * adding power: generic inc damage arcane(1 points), 10 remaining
 * adding power: generic inc damage mind(1 points), 9 remaining
 * adding power: generic corrupted blood melee(2 points), 8 remaining
 * adding power: generic resist mind(2 points), 6 remaining
 * adding power: generic arcane retribution(2 points), 4 remaining
 * adding power: generic inc damage blight(1 points), 2 remaining
 * adding power: generic inc damage arcane(1.5 points), 1 remaining
 * adding bias power: generic inc damage blight(1.5 points), 11 remaining
 * adding bias power: generic corrupted blood melee(3 points), 9.5 remaining
 * adding bias power: generic inc damage mind(1.5 points), 6.5 remaining
 * adding bias power: generic inc damage blight(1.8 points), 5 remaining
 * adding bias power: generic arcane retribution(3 points), 3.2 remaining
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	6
 * using themes	mind,dark
Creating randart Ravenjeer(plated yew longbow) with dark
 ** selected ego	 of recursion	(greater)	arcane
 ** selected ego	 of cold	(normal)	arcane
 ** selected ego	mighty 	(normal)	technique
 * adding power: dark burst (crit)(1 points), 9 remaining
 * adding power: generic mind expose melee(2 points), 8 remaining
 * adding power: generic inc damage darkness(1 points), 6 remaining
 * adding power: generic mind retribution(1 points), 5 remaining
 * adding power: mind melee(1 points), 4 remaining
 * adding power: generic mind expose melee(2 points), 3 remaining
 * adding power: dark burst (crit)(1.5 points), 1 remaining
 * adding bias power: generic mind expose melee(3 points), 9 remaining
Removing power from bias list , 	generic mind expose melee
 * adding bias power: generic mind retribution(1.5 points), 6 remaining
 * adding bias power: generic mind retribution(1.8 points), 4.5 remaining
 * adding bias power: generic mind retribution(2.16 points), 2.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	4
 * using themes	light,spell
 * forbid power sources:	antimagic
Creating randart %s 'Dazzlewinter'(glistening dwarven-steel greatsword) with light
 ** selected ego	 of corruption	(greater)	arcane
 ** selected ego	 of phasing	(normal)	arcane
 ** selected ego	 of vileness	(normal)	arcane
 * adding power: generic spellpower(1 points), 4 remaining
 * adding power: generic vim on crit(1 points), 3 remaining
 * adding power: light melee(1 points), 2 remaining
 * adding power: generic void(1 points), 1 remaining
 * adding bias power: generic void(1.5 points), 4 remaining
 * adding bias power: generic void(1.8 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	5
 * using themes	cold,arcane
 * forbid power sources:	antimagic
Creating randart Frozenimmortal(faded steel amulet) with cold
 ** selected ego	 of cunning (#STATBONUS#)	(normal)	nature
 ** selected ego	restful 	(normal)	technique
 ** selected ego	enraging 	(greater)	technique
 * adding power: generic inc damage arcane(1 points), 11 remaining
 * adding power: generic resist arcane(1 points), 10 remaining
 * adding power: generic resist arcane(1 points), 9 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x11ccdac8	remaining:
 * adding power: generic inc damage arcane(1.5 points), 8 remaining
 * adding power: generic resists pen cold(1 points), 6.5 remaining
 * adding power: generic resist cold(1 points), 5.5 remaining
 * adding power: generic inc damage arcane(2.25 points), 4.5 remaining
 * adding power: generic resists pen cold(1.5 points), 2.25 remaining
 * adding power: generic resist cold(1.5 points), 0.75 remaining
 * adding bias power: generic inc damage arcane(3.375 points), 11 remaining
 * adding bias power: generic resist cold(2.25 points), 7.625 remaining
 * adding bias power: generic resists pen cold(2.25 points), 5.375 remaining
 * adding bias power: generic inc damage arcane(4.05 points), 3.125 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	3	points = 	22	nb_powers = 	5
 * using themes	physical,mental,defense
Creating randart Isseruistir(unblemished voratun mail armour) with no themename
 ** selected ego	 of command	(greater)	psionic
 ** selected ego	 of stability	(normal)	technique
 ** selected ego	 of implacability	(greater)	technique
 * adding power: generic resist temporal(2 points), 11 remaining
 * adding power: generic equilibrium on hit(1 points), 9 remaining
 * adding power: generic resist fire(1 points), 8 remaining
 * adding power: generic def(1 points), 7 remaining
 * adding power: generic life regeneration(1 points), 6 remaining
 * adding power: generic resist temporal(3 points), 5 remaining
 * adding power: generic equilibrium on hit(1.5 points), 2 remaining
 * adding bias power: generic resist temporal(4.5 points), 11 remaining
 * adding bias power: generic resist fire(1.5 points), 6.5 remaining
 * adding bias power: generic resist temporal(5.4 points), 5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	mental,misc
Creating randart %s 'Ivebeth'(humming drakeskin leather armour) with no themename
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	marauder's 	(greater)	technique
 ** selected ego	marauder's 	(greater)	technique
 * adding power: generic equilibrium on hit(1 points), 8 remaining
 * adding power: generic stat str(1 points), 7 remaining
 * adding power: generic see invisible(1 points), 6 remaining
 * adding power: generic mindcrit(1 points), 5 remaining
 * adding power: generic mindpower(1 points), 4 remaining
 * adding power: generic equilibrium on hit(1.5 points), 3 remaining
 * adding power: generic stat str(1.5 points), 1.5 remaining
 * adding bias power: generic see invisible(1.5 points), 8 remaining
 * adding bias power: generic stat str(2.25 points), 6.5 remaining
 * adding bias power: generic see invisible(1.8 points), 4.25 remaining
 * adding bias power: generic equilibrium on hit(2.25 points), 2.45 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	7
 * using themes	antimagic,lightning,acid
 * forbid power sources:	arcane
Creating randart Tempestquick(sigiled stralite waraxe) with lightning
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	truestriking 	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 * adding power: lightning burst(1 points), 9 remaining
 * adding power: generic resists pen lightning(1 points), 8 remaining
 * adding power: generic resist blight(2 points), 7 remaining
 * adding power: generic resist fire(1 points), 5 remaining
 * adding power: generic inc damage lightning(1 points), 4 remaining
 * adding power: generic resist temporal(2 points), 3 remaining
 * adding power: acid burst (crit)(1 points), 1 remaining
 * adding bias power: generic inc damage lightning(1.5 points), 9 remaining
 * adding bias power: generic resists pen lightning(1.5 points), 7.5 remaining
 * adding bias power: generic resists pen lightning(1.8 points), 6 remaining
 * adding bias power: lightning burst(1.5 points), 4.2 remaining
 * adding bias power: generic resist fire(1.5 points), 2.7 remaining
 * adding bias power: lightning burst(1.8 points), 1.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	6
 * using themes	cold,nature
Creating randart Gloreda the Windwake(flawless elven-silk cloak) with nature
 ** selected ego	 of protection	(normal)	arcane
 ** selected ego	shadow 	(greater)	technique
 ** selected ego	 of sorcery	(greater)	arcane
 * adding power: generic inc damage nature(1 points), 10 remaining
 * adding power: generic resist cold(1 points), 9 remaining
 * adding power: generic resist nature(2 points), 8 remaining
 * adding power: generic resist nature(2 points), 6 remaining
 * adding power: generic inc damage cold(1 points), 4 remaining
 * adding power: generic inc damage cold(1 points), 3 remaining
 * adding power: generic inc damage nature(1.5 points), 2 remaining
 * adding bias power: generic inc damage cold(1.5 points), 10 remaining
 * adding bias power: generic resist nature(3 points), 8.5 remaining
 * adding bias power: generic resist nature(3 points), 5.5 remaining
 * adding bias power: generic inc damage nature(2.25 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	3	points = 	23	nb_powers = 	6
 * using themes	blight,light,mental
 * forbid power sources:	antimagic
Creating randart Amithad the Morningvile(glistening stralite ring) with light
 ** selected ego	treant's 	(greater)	nature
 ** selected ego	 of speed	(greater)	technique
 ** selected ego	titan's 	(normal)	nature
 * adding power: generic hate on crit(1 points), 12 remaining
 * adding power: generic mindpower(1 points), 11 remaining
 * adding power: generic inc damage light(1 points), 10 remaining
 * adding power: generic inc damage light(1 points), 9 remaining
 * adding power: generic lite radius(1 points), 8 remaining
 * adding power: generic max hate(1 points), 7 remaining
 * adding power: generic hate on crit(1.5 points), 6 remaining
 * adding power: generic mindpower(1.5 points), 4.5 remaining
 * adding power: generic inc damage light(1.5 points), 3 remaining
 * adding power: generic inc damage light(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage light(2.25 points), 12 remaining
 * adding bias power: generic inc damage light(2.25 points), 9.75 remaining
 * adding bias power: generic max hate(1.5 points), 7.5 remaining
 * adding bias power: generic inc damage light(2.7 points), 6 remaining
 * adding bias power: generic max hate(1.8 points), 3.3 remaining
 * adding bias power: generic hate on crit(2.25 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	3
 * using themes	arcane,dark
 * forbid power sources:	antimagic
Creating randart Durizilaleg(faded voratun dagger) with no themename
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic resist arcane(1 points), 7 remaining
 * adding power: generic resists pen arcane(1 points), 6 remaining
 * adding power: generic inc damage arcane(1 points), 5 remaining
 * adding power: generic resist arcane(1.5 points), 4 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x0ec727f8	remaining:
 * adding power: generic inc damage arcane(1.5 points), 2.5 remaining
 * adding power: generic resists pen arcane(1.5 points), 1 remaining
 * adding bias power: generic inc damage arcane(2.25 points), 7 remaining
 * adding bias power: generic resists pen arcane(2.25 points), 4.75 remaining
 * adding bias power: generic resists pen arcane(2.7 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	30	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	blight,nature
 * forbid power sources:	antimagic
Creating randart Silydhenn the Wildreign(scintillating dragonbone starstaff) with nature
 ** selected ego	 of illumination	(normal)	nature
 ** selected ego	 of illumination	(normal)	nature
 ** selected ego	lifebinding 	(greater)	nature
 * adding power: generic resist nature(2 points), 8 remaining
 * adding power: generic corrupted blood melee(2 points), 6 remaining
 * adding power: stave inc damage nature(1 points), 4 remaining
 * adding power: generic corrupted blood melee(2 points), 3 remaining
 * adding power: generic inc damage nature(1 points), 1 remaining
 * adding bias power: generic resist nature(3 points), 8 remaining
 * adding bias power: generic inc damage nature(1.5 points), 5 remaining
 * adding bias power: stave inc damage nature(1.5 points), 3.5 remaining
 * adding bias power: stave inc damage nature(1.8 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	light,physical
Creating randart Shinespawner the %s(gleaming stralite waraxe) with light
 ** selected ego	stormbringer's 	(greater)	nature
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	 of persecution	(normal)	antimagic
 * adding power: light burst(1 points), 7 remaining
 * adding power: generic def(1 points), 6 remaining
 * adding power: physical burst(1 points), 5 remaining
 * adding power: generic save physical(1 points), 4 remaining
 * adding power: light burst(1.5 points), 3 remaining
 * adding power: generic def(1.5 points), 1.5 remaining
 * adding bias power: physical burst(1.5 points), 7 remaining
 * adding bias power: generic save physical(1.5 points), 5.5 remaining
 * adding bias power: generic save physical(1.8 points), 4 remaining
 * adding bias power: light burst(2.25 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	6
 * using themes	temporal,misc
 * forbid power sources:	antimagic
Creating randart Anorach the %s(sigiled voratun waraxe) with no themename
 ** selected ego	blazebringer's 	(greater)	nature
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of enduring	(greater)	nature
 * adding power: generic stat dex(1 points), 7 remaining
 * adding power: generic resist temporal(2 points), 6 remaining
 * adding power: generic lite radius(1 points), 4 remaining
 * adding power: generic stat con(1 points), 3 remaining
 * adding power: generic inc damage temporal(1 points), 2 remaining
 * adding power: generic inc damage temporal(1 points), 1 remaining
 * adding bias power: generic lite radius(1.5 points), 7 remaining
 * adding bias power: generic lite radius(1.8 points), 5.5 remaining
 * adding bias power: generic stat dex(1.5 points), 3.7 remaining
 * adding bias power: generic inc damage temporal(1.5 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	3	points = 	22	nb_powers = 	6
 * using themes	antimagic,fire,nature
 * forbid power sources:	arcane
Creating randart %s 'Murkvein'(glowing dwarven-steel mace) with nature
 ** selected ego	 of projection	(greater)	psionic
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic nature retribution(1 points), 11 remaining
 * adding power: generic save spell(1 points), 10 remaining
 * adding power: generic resist darkness(2 points), 9 remaining
 * adding power: generic resists pen nature(1 points), 7 remaining
 * adding power: generic resist cold(1 points), 6 remaining
 * adding power: generic manaburn melee(2 points), 5 remaining
 * adding power: generic nature retribution(1.5 points), 3 remaining
 * adding power: generic save spell(1.5 points), 1.5 remaining
 * adding bias power: generic resists pen nature(1.5 points), 11 remaining
 * adding bias power: generic save spell(2.25 points), 9.5 remaining
 * adding bias power: generic manaburn melee(3 points), 7.25 remaining
 * adding bias power: generic resist cold(1.5 points), 4.25 remaining
 * adding bias power: generic nature retribution(2.25 points), 2.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	30	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	mind,temporal
 * forbid power sources:	antimagic
Creating randart Nerivea the %s(glowing voratun battleaxe) with no themename
 ** selected ego	enhanced 	(greater)	nature
 ** selected ego	 of enduring	(greater)	nature
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic mind expose melee(2 points), 6 remaining
 * adding power: generic mind expose melee(2 points), 4 remaining
 * adding power: generic mind expose melee(2 points), 2 remaining
Removing power from the list, 	generic mind expose melee	==	table: 0x11f05930	remaining:
 * adding bias power: temporal burst(1 points), 6 remaining
 * adding bias power: temporal burst(1.2 points), 5 remaining
 * adding bias power: temporal burst(1.44 points), 3.8 remaining
 * adding bias power: temporal burst(1.728 points), 2.36 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	3
 * using themes	acid,physical
Creating randart Bethetha the %s(glowing hardened leather cap) with no themename
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	technique
 ** selected ego	 of ire	(greater)	technique
 ** selected ego	insulating 	(normal)	technique
 * adding power: generic die at(1 points), 6 remaining
 * adding power: generic inc damage acid(1 points), 5 remaining
 * adding power: generic die at(1 points), 4 remaining
 * adding power: generic die at(1.5 points), 3 remaining
 * adding power: generic inc damage acid(1.5 points), 1.5 remaining
 * adding bias power: generic die at(1.5 points), 6 remaining
 * adding bias power: generic die at(1.8 points), 4.5 remaining
Removing power from bias list , 	generic die at
 * adding bias power: generic inc damage acid(2.25 points), 2.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	3	points = 	20	nb_powers = 	5
 * using themes	antimagic,fire,misc
 * forbid power sources:	arcane
Creating randart %s 'Heatwish'(plated dwarven-steel waraxe) with fire
 ** selected ego	hateful 	(normal)	psionic
 ** selected ego	 of torment	(greater)	psionic
 ** selected ego	manaburning 	(normal)	antimagic
 * adding power: generic stat mag(1 points), 10 remaining
 * adding power: generic resist acid(1 points), 9 remaining
 * adding power: generic inc damage fire(1 points), 8 remaining
 * adding power: generic stat dex(1 points), 7 remaining
 * adding power: generic ignore crit(1 points), 6 remaining
 * adding power: generic stat mag(1.5 points), 5 remaining
 * adding power: generic resist acid(1.5 points), 3.5 remaining
 * adding power: generic inc damage fire(1.5 points), 2 remaining
 * adding bias power: generic stat mag(2.25 points), 10 remaining
 * adding bias power: generic resist acid(2.25 points), 7.75 remaining
 * adding bias power: generic ignore crit(1.5 points), 5.5 remaining
 * adding bias power: generic stat dex(1.5 points), 4 remaining
 * adding bias power: generic resist acid(2.7 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	arcane,misc
 * forbid power sources:	antimagic
Creating randart Zuburita the %s(shadowy voratun dagger) with no themename
 ** selected ego	truestriking 	(greater)	technique
 ** selected ego	 of corruption	(greater)	arcane
 ** selected ego	flaming 	(normal)	arcane
 * adding power: generic stat wil(1 points), 11 remaining
 * adding power: generic ignore crit(1 points), 10 remaining
 * adding power: generic ignore crit(1 points), 9 remaining
 * adding power: generic stat str(1 points), 8 remaining
 * adding power: generic inc damage arcane(1 points), 7 remaining
 * adding power: generic stat cun(1 points), 6 remaining
 * adding power: generic stat wil(1.5 points), 5 remaining
 * adding power: generic ignore crit(1.5 points), 3.5 remaining
 * adding power: generic ignore crit(1.5 points), 2 remaining
Removing power from the list, 	generic ignore crit	==	table: 0x17b57cf0	remaining:
 * adding bias power: generic stat wil(2.25 points), 11 remaining
 * adding bias power: generic stat str(1.5 points), 8.75 remaining
 * adding bias power: generic stat str(1.8 points), 7.25 remaining
 * adding bias power: generic stat wil(2.7 points), 5.45 remaining
 * adding bias power: generic stat str(2.16 points), 2.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	light,mind
Creating randart Flashfiend the %s(immaculate voratun dagger) with light
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of the mystic	(normal)	arcane
 ** selected ego	 of ruin	(greater)	technique
 * adding power: mind burst (crit)(1 points), 8 remaining
 * adding power: generic inc damage light(1 points), 7 remaining
 * adding power: generic resists pen light(1 points), 6 remaining
 * adding power: generic inc damage light(1 points), 5 remaining
 * adding power: mind melee(1 points), 4 remaining
 * adding power: light burst (crit)(1 points), 3 remaining
 * adding power: mind burst (crit)(1.5 points), 2 remaining
 * adding bias power: generic resists pen light(1.5 points), 8 remaining
 * adding bias power: mind melee(1.5 points), 6.5 remaining
 * adding bias power: generic resists pen light(1.8 points), 5 remaining
 * adding bias power: light burst (crit)(1.5 points), 3.2 remaining
 * adding bias power: generic resists pen light(2.16 points), 1.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	2	points = 	25	nb_powers = 	6
 * using themes	light,temporal
 * forbid power sources:	antimagic
Creating randart Glintclash(sigiled drakeskin leather cap) with light
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	technique
 ** selected ego	miner's 	(normal)	technique
 ** selected ego	 of the bounder	(greater)	technique
 * adding power: generic resist light(2 points), 13 remaining
 * adding power: generic lite radius(1 points), 11 remaining
 * adding power: generic lite radius(1 points), 10 remaining
 * adding power: generic resist temporal(2 points), 9 remaining
 * adding power: generic resists pen temporal(1 points), 7 remaining
 * adding power: generic temporal energize melee(2 points), 6 remaining
 * adding power: generic resist light(3 points), 4 remaining
 * adding power: generic lite radius(1.5 points), 1 remaining
 * adding bias power: generic resists pen temporal(1.5 points), 13 remaining
 * adding bias power: generic lite radius(1.5 points), 11.5 remaining
Removing power from bias list , 	generic lite radius
 * adding bias power: generic temporal energize melee(3 points), 10 remaining
 * adding bias power: generic resists pen temporal(1.8 points), 7 remaining
 * adding bias power: generic resist temporal(3 points), 5.2 remaining
 * adding bias power: generic resists pen temporal(2.16 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	5
 * using themes	lightning,dark
Creating randart Boltvein the %s(twisted dwarven-steel helm) with lightning
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	technique
 ** selected ego	 of knowledge	(greater)	psionic
 ** selected ego	champion's 	(greater)	technique
 * adding power: generic inc damage darkness(1 points), 5 remaining
 * adding power: generic inc damage lightning(1 points), 4 remaining
 * adding power: generic lightning retribution(1 points), 3 remaining
 * adding power: generic dark numbing melee(2 points), 2 remaining
 * adding bias power: generic dark numbing melee(3 points), 5 remaining
 * adding bias power: generic inc damage lightning(1.5 points), 2 remaining
 * adding bias power: generic resist lightning(1 points), 0.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	5
 * using themes	mind,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Gorynaritir'(immaculate stralite greatsword) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	arcing 	(normal)	arcane
 * adding power: expose mind melee(2 points), 11 remaining
 * adding power: generic inc damage arcane(1 points), 9 remaining
 * adding power: generic mind expose melee(2 points), 8 remaining
 * adding power: arcane burst(1 points), 6 remaining
 * adding power: generic arcane retribution(2 points), 5 remaining
 * adding power: expose mind melee(3 points), 3 remaining
 * adding bias power: generic arcane retribution(3 points), 11 remaining
 * adding bias power: generic inc damage arcane(1.5 points), 8 remaining
 * adding bias power: generic mind expose melee(3 points), 6.5 remaining
 * adding bias power: generic inc damage arcane(1.8 points), 3.5 remaining
 * adding bias power: generic inc damage arcane(2.16 points), 1.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	mind,misc
Creating randart Salugawyn(immaculate pair of drakeskin leather boots) with no themename
 ** selected ego	invigorating 	(greater)	nature
 ** selected ego	 of evasion	(greater)	technique
 ** selected ego	traveler's 	(normal)	technique
 * adding power: generic stat cun(1 points), 9 remaining
 * adding power: generic stat dex(1 points), 8 remaining
 * adding power: generic stat str(1 points), 7 remaining
 * adding power: generic stat mag(1 points), 6 remaining
 * adding power: generic stat dex(1 points), 5 remaining
 * adding power: generic stat mag(1 points), 4 remaining
 * adding power: generic stat cun(1.5 points), 3 remaining
 * adding power: generic stat dex(1.5 points), 1.5 remaining
 * adding bias power: generic stat mag(1.5 points), 9 remaining
 * adding bias power: generic stat dex(1.5 points), 7.5 remaining
 * adding bias power: generic stat dex(1.8 points), 6 remaining
 * adding bias power: generic stat mag(1.8 points), 4.2 remaining
 * adding bias power: generic stat mag(2.16 points), 2.4 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	7
 * using themes	lightning,defense
Creating randart Chamadevon the %s(glowing voratun helm) with no themename
 ** selected ego	dragonslayer's 	(greater)	nature
 ** selected ego	 of the depths	(normal)	nature
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	technique
 * adding power: generic armor(1 points), 6 remaining
 * adding power: generic resist fire(1 points), 5 remaining
 * adding power: generic resist physical(2 points), 4 remaining
 * adding power: generic resist light(2 points), 2 remaining
 * adding bias power: generic resist physical(2 points), 6 remaining
 * adding bias power: generic ignore crit(1 points), 4 remaining
 * adding bias power: generic immune pin(2 points), 3 remaining
 * adding bias power: generic armor(1.5 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	37	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	5
 * using themes	cold,dark
Creating randart Gunodig the Darkfurnace(sigiled voratun waraxe) with dark
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	 of corruption	(greater)	arcane
 ** selected ego	acidic 	(normal)	arcane
 * adding power: cold melee(1 points), 12 remaining
 * adding power: dark burst (crit)(1 points), 11 remaining
 * adding power: cold burst(1 points), 10 remaining
 * adding power: generic inc damage darkness(1 points), 9 remaining
 * adding power: generic dark numbing melee(2 points), 8 remaining
 * adding power: cold melee(1.5 points), 6 remaining
 * adding power: dark burst (crit)(1.5 points), 4.5 remaining
 * adding power: cold burst(1.5 points), 3 remaining
 * adding power: generic inc damage darkness(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage darkness(2.25 points), 12 remaining
 * adding bias power: dark burst (crit)(2.25 points), 9.75 remaining
 * adding bias power: cold melee(2.25 points), 7.5 remaining
 * adding bias power: cold burst(2.25 points), 5.25 remaining
 * adding bias power: generic inc damage darkness(2.7 points), 3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	3	points = 	16	nb_powers = 	4
 * using themes	dark,fire,physical
Creating randart Hellborn the %s(shadowy cashmere cloak) with fire
 ** selected ego	 of mindcraft	(greater)	psionic
 ** selected ego	 of conjuring	(greater)	arcane
 ** selected ego	 of the Shaloren	(normal)	arcane
 * adding power: generic inc damage fire(1 points), 8 remaining
 * adding power: generic inc damage fire(1 points), 7 remaining
 * adding power: generic stat dex(1 points), 6 remaining
 * adding power: generic stamina regeneration(1 points), 5 remaining
 * adding power: generic inc damage fire(1.5 points), 4 remaining
 * adding power: generic inc damage fire(1.5 points), 2.5 remaining
 * adding power: generic stat dex(1.5 points), 1 remaining
 * adding bias power: generic inc damage fire(2.25 points), 8 remaining
 * adding bias power: generic stamina regeneration(1.5 points), 5.75 remaining
 * adding bias power: generic inc damage fire(2.7 points), 4.25 remaining
 * adding bias power: generic stamina regeneration(1.8 points), 1.55 remaining
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	mind,dark
Creating randart %s 'Coalmoon'(glistening quiver of ash arrows) with dark
 ** selected ego	 of grasping	(greater)	nature
 ** selected ego	 of annihilation	(greater)	technique
 ** selected ego	 of wind	(normal)	nature
 * adding power: dark melee(1 points), 4 remaining
 * adding power: dark numbing melee(2 points), 3 remaining
 * adding power: mind melee(1 points), 1 remaining
 * adding bias power: mind melee(1.5 points), 4 remaining
 * adding bias power: dark burst(1 points), 2.5 remaining
 * adding bias power: dark melee(1.5 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	cold,arcane
 * forbid power sources:	antimagic
Creating randart Snowrock the %s(laminated pair of voratun boots) with cold
 ** selected ego	 of invasion	(greater)	technique
 ** selected ego	 of evasion	(greater)	technique
 ** selected ego	restorative 	(greater)	nature
 * adding power: generic resists pen cold(1 points), 8 remaining
 * adding power: generic inc damage cold(1 points), 7 remaining
 * adding power: generic resist arcane(1 points), 6 remaining
 * adding power: generic resist arcane(1 points), 5 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x117142c8	remaining:
 * adding power: generic resists pen cold(1.5 points), 4 remaining
 * adding power: generic inc damage cold(1.5 points), 2.5 remaining
 * adding bias power: generic inc damage cold(2.25 points), 8 remaining
 * adding bias power: generic inc damage cold(2.7 points), 5.75 remaining
 * adding bias power: generic inc damage cold(3.24 points), 3.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	light,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Brightvein'(crackling drakeskin leather belt) with light
 ** selected ego	 of recklessness	(greater)	technique
 ** selected ego	noble's 	(greater)	technique
 ** selected ego	 of carrying	(normal)	arcane
 * adding power: generic inc damage arcane(1 points), 9 remaining
 * adding power: generic resist light(2 points), 8 remaining
 * adding power: generic resists pen arcane(1 points), 6 remaining
 * adding power: generic resist arcane(1 points), 5 remaining
 * adding power: generic light retribution(1 points), 4 remaining
 * adding power: generic inc damage arcane(1.5 points), 3 remaining
 * adding power: generic resist light(3 points), 1.5 remaining
 * adding bias power: generic resist arcane(1.5 points), 9 remaining
Removing power from bias list , 	generic resist arcane
 * adding bias power: generic resists pen arcane(1.5 points), 7.5 remaining
 * adding bias power: generic light retribution(1.5 points), 6 remaining
 * adding bias power: generic inc damage arcane(2.25 points), 4.5 remaining
 * adding bias power: generic resists pen arcane(1.8 points), 2.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	6
 * using themes	dark,physical
Creating randart %s 'Dagolach'(immaculate living mindstar) with no themename
 ** selected ego	nature's 	(normal)	nature
 ** selected ego	hateful 	(greater)	psionic
 ** selected ego	epiphanous 	(greater)	psionic
 * adding power: generic inc damage physical(1 points), 10 remaining
 * adding power: generic phys crit(1 points), 9 remaining
 * adding power: damage(1 points), 8 remaining
 * adding power: phasing(1 points), 7 remaining
 * adding power: damage(1 points), 6 remaining
 * adding power: generic stamina regeneration(1 points), 5 remaining
 * adding power: generic inc damage physical(1.5 points), 4 remaining
 * adding power: generic phys crit(1.5 points), 2.5 remaining
 * adding power: damage(1.5 points), 1 remaining
 * adding bias power: phasing(1.5 points), 10 remaining
 * adding bias power: damage(1.5 points), 8.5 remaining
 * adding bias power: generic phys crit(2.25 points), 7 remaining
 * adding bias power: generic inc damage physical(2.25 points), 4.75 remaining
 * adding bias power: phasing(1.8 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	25	nb_powers = 	4
 * using themes	acid,physical
Creating randart %s 'Yvykira'(gleaming voratun mail armour) with no themename
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	searing 	(greater)	arcane
 ** selected ego	hardened 	(greater)	technique
 * adding power: generic stat str(1 points), 13 remaining
 * adding power: generic increased stamina(1 points), 12 remaining
 * adding power: generic def(1 points), 11 remaining
 * adding power: generic phys crit(1 points), 10 remaining
 * adding power: generic stat str(1.5 points), 9 remaining
 * adding power: generic increased stamina(1.5 points), 7.5 remaining
 * adding power: generic def(1.5 points), 6 remaining
 * adding power: generic phys crit(1.5 points), 4.5 remaining
 * adding power: generic stat str(2.25 points), 3 remaining
 * adding bias power: generic stat str(3.375 points), 13 remaining
 * adding bias power: generic def(2.25 points), 9.625 remaining
 * adding bias power: generic increased stamina(2.25 points), 7.375 remaining
 * adding bias power: generic def(2.7 points), 5.125 remaining
 * adding bias power: generic increased stamina(2.7 points), 2.425 remaining
Removing power from bias list , 	generic increased stamina
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	5
 * using themes	blight,nature
 * forbid power sources:	antimagic
Creating randart Dagedan the Venomstreak(humming hardened leather armour) with nature
 ** selected ego	 of fire resistance	(normal)	technique
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	 of the wind	(greater)	technique
 * adding power: generic inc damage nature(1 points), 12 remaining
 * adding power: generic corrupted blood melee(2 points), 11 remaining
 * adding power: generic resists pen nature(1 points), 9 remaining
 * adding power: generic corrupted blood melee(2 points), 8 remaining
 * adding power: generic resists pen blight(1 points), 6 remaining
 * adding power: generic inc damage nature(1.5 points), 5 remaining
 * adding power: generic corrupted blood melee(3 points), 3.5 remaining
Removing power from the list, 	generic corrupted blood melee	==	table: 0x11d83de8	remaining:
 * adding bias power: generic inc damage nature(2.25 points), 12 remaining
 * adding bias power: generic resists pen blight(1.5 points), 9.75 remaining
 * adding bias power: generic resists pen blight(1.8 points), 8.25 remaining
 * adding bias power: generic inc damage nature(2.7 points), 6.45 remaining
 * adding bias power: generic resists pen blight(2.16 points), 3.75 remaining
 * adding bias power: generic resists pen nature(1.5 points), 1.59 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	cold,blight
 * forbid power sources:	antimagic
Creating randart Frozenraider the %s(glowing elven-silk robe) with cold
 ** selected ego	stormwoven 	(greater)	nature
 ** selected ego	 of corrosion (#RESIST#)	(normal)	nature
 ** selected ego	fearwoven 	(greater)	psionic
 * adding power: generic resist cold(1 points), 11 remaining
 * adding power: generic resist blight(2 points), 10 remaining
 * adding power: generic inc damage cold(1 points), 8 remaining
 * adding power: generic resists pen blight(1 points), 7 remaining
 * adding power: generic inc damage blight(1 points), 6 remaining
 * adding power: generic corrupted blood melee(2 points), 5 remaining
 * adding power: generic resist cold(1.5 points), 3 remaining
 * adding power: generic resist blight(3 points), 1.5 remaining
 * adding bias power: generic resist blight(4.5 points), 11 remaining
 * adding bias power: generic corrupted blood melee(3 points), 6.5 remaining
 * adding bias power: generic resist blight(5.4 points), 3.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	3	points = 	28	nb_powers = 	5
 * using themes	lightning,acid,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Nimbusobeisance'(flawless hardened leather belt) with lightning
 ** selected ego	 of carrying	(normal)	arcane
 ** selected ego	 of magery	(greater)	arcane
 ** selected ego	 of recklessness	(greater)	technique
 * adding power: generic resist temporal(2 points), 14 remaining
 * adding power: generic resists pen lightning(1 points), 12 remaining
 * adding power: generic inc damage temporal(1 points), 11 remaining
 * adding power: generic acid corrode melee(2 points), 10 remaining
 * adding power: generic inc damage lightning(1 points), 8 remaining
 * adding power: generic resist temporal(3 points), 7 remaining
 * adding power: generic resists pen lightning(1.5 points), 4 remaining
 * adding power: generic inc damage temporal(1.5 points), 2.5 remaining
 * adding power: generic inc damage lightning(1.5 points), 1 remaining
 * adding bias power: generic acid corrode melee(3 points), 14 remaining
 * adding bias power: generic resist temporal(4.5 points), 11 remaining
 * adding bias power: generic resists pen lightning(2.25 points), 6.5 remaining
 * adding bias power: generic acid corrode melee(3.6 points), 4.25 remaining
Removing power from bias list , 	generic acid corrode melee
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	nature,dark
Creating randart Murkkiss(faceted stralite shield) with dark
 ** selected ego	shocking 	(normal)	nature
 ** selected ego	reinforced 	(normal)	technique
 ** selected ego	corrosive 	(greater)	arcane
 * adding power: generic inc damage darkness(1 points), 6 remaining
 * adding power: generic dark numbing melee(2 points), 5 remaining
 * adding power: generic slime melee(2 points), 3 remaining
 * adding power: dark burst (crit)(1 points), 1 remaining
 * adding bias power: dark burst (crit)(1.5 points), 6 remaining
 * adding bias power: dark burst (crit)(1.8 points), 4.5 remaining
 * adding bias power: generic slime melee(3 points), 2.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	spell,misc
 * forbid power sources:	antimagic
Creating randart %s 'Isliseretha'(immaculate dragonbone vilestaff) with no themename
 ** selected ego	potent 	(normal)	arcane
 ** selected ego	 of channeling	(greater)	arcane
 ** selected ego	potent 	(normal)	arcane
 * adding power: generic stat str(1 points), 6 remaining
 * adding power: generic vim on crit(1 points), 5 remaining
 * adding power: generic inc damage blight(1 points), 4 remaining
 * adding power: generic spellsurge(1 points), 3 remaining
 * adding power: generic ignore crit(1 points), 2 remaining
 * adding power: generic stat str(1.5 points), 1 remaining
 * adding bias power: generic spellsurge(1.5 points), 6 remaining
 * adding bias power: generic stat str(2.25 points), 4.5 remaining
 * adding bias power: generic vim on crit(1.5 points), 2.25 remaining
 * adding bias power: generic ignore crit(1.5 points), 0.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	5
 * using themes	cold,nature
Creating randart Floerain(rune-covered elven-silk cloak) with cold
 ** selected ego	 of conjuring	(greater)	arcane
 ** selected ego	 of battle	(normal)	technique
 ** selected ego	 of sorcery	(greater)	arcane
 * adding power: generic slime melee(2 points), 10 remaining
 * adding power: generic inc damage cold(1 points), 8 remaining
 * adding power: generic inc damage cold(1 points), 7 remaining
 * adding power: generic inc damage cold(1 points), 6 remaining
 * adding power: generic resist cold(1 points), 5 remaining
 * adding power: generic slime melee(3 points), 4 remaining
 * adding power: generic inc damage cold(1.5 points), 1 remaining
 * adding bias power: generic inc damage cold(1.5 points), 10 remaining
 * adding bias power: generic resist cold(1.5 points), 8.5 remaining
 * adding bias power: generic inc damage cold(2.25 points), 7 remaining
 * adding bias power: generic inc damage cold(1.5 points), 4.75 remaining
 * adding bias power: generic slime melee(4.5 points), 3.25 remaining
Removing power from bias list , 	generic slime melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	4
 * using themes	antimagic,mind
 * forbid power sources:	arcane
Creating randart Glolle(glowing silk robe) with no themename
 ** selected ego	stormwoven 	(greater)	nature
 ** selected ego	 of nature (#RESIST#)	(normal)	nature
 ** selected ego	stormwoven 	(greater)	nature
 * adding power: generic slime melee(2 points), 10 remaining
 * adding power: generic resist nature(2 points), 8 remaining
 * adding power: generic resist nature(2 points), 6 remaining
 * adding power: generic slime melee(2 points), 4 remaining
 * adding power: generic slime melee(3 points), 2 remaining
Removing power from the list, 	generic slime melee	==	table: 0x0ed4a6a8	remaining:
 * adding bias power: generic resist nature(3 points), 10 remaining
 * adding bias power: generic resist nature(3.6 points), 7 remaining
 * adding bias power: generic resist nature(3 points), 3.4 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	mental,arcane
 * forbid power sources:	antimagic
Creating randart Zeriyamas(shadowy stralite amulet) with no themename
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	nature
 ** selected ego	 of willpower (#STATBONUS#)	(normal)	nature
 ** selected ego	clarifying 	(normal)	nature
 * adding power: generic mind retribution(1 points), 4 remaining
 * adding power: generic mindpower(1 points), 3 remaining
 * adding power: generic mindcrit(1 points), 2 remaining
 * adding power: generic resists pen mind(1 points), 1 remaining
 * adding bias power: generic mindcrit(1.5 points), 4 remaining
 * adding bias power: generic resists pen mind(1.5 points), 2.5 remaining
 * adding bias power: generic resists pen mind(1.8 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	antimagic,cold
 * forbid power sources:	arcane
Creating randart %s 'Rimeoblivion'(unblemished quiver of yew arrows) with cold
 ** selected ego	deadly 	(normal)	technique
 ** selected ego	barbed 	(greater)	technique
 ** selected ego	thought-forged 	(normal)	psionic
 * adding power: cold melee(1 points), 5 remaining
 * adding power: cold burst (crit)(1 points), 4 remaining
 * adding power: manaburn melee(2 points), 3 remaining
 * adding power: cold melee(1 points), 1 remaining
 * adding bias power: cold burst (crit)(1.5 points), 5 remaining
 * adding bias power: cold melee(1.5 points), 3.5 remaining
 * adding bias power: cold burst (crit)(1.8 points), 2 remaining
[SORTING HOTKEYS] actor = "Rage Mage fail"
[SORTING HOTKEYS] actor = "Rage Mage fail" - pairing	T_INFERNO_MANA_MISSILE	nil
[SORTING HOTKEYS] actor = "Rage Mage fail" - pairing	T_HIGHER_HEAL	nil
[SORTING HOTKEYS] actor = "Rage Mage fail" - pairing	T_TELEPORT_ANGOLWEN	nil
[SORTING HOTKEYS] actor = "Rage Mage fail" - pairing	T_INFERNO_SLIPSNIPE	nil
[SORTING HOTKEYS] actor = "Rage Mage fail" - pairing	T_INFUSION:_WILD_2	nil
[SORTING HOTKEYS] actor = "Rage Mage fail" - pairing	T_INFUSION:_REGENERATION_1	nil
[SORTING HOTKEYS] actor = "Rage Mage fail" - pairing	T_RUNE:_MANASURGE_3	nil
[SORTING HOTKEYS] actor = "Rage Mage fail" - pairing	T_HEAL	nil
[SORTING HOTKEYS] actor = "Rage Mage fail" - pairing	T_ATTACK	nil
[SORTING HOTKEYS] actor = "Rage Mage fail" - pairing	T_COMMAND_STAFF	nil
============= Possible Bonus Zones (always)
============= Possible Bonus Zones (normal)
[1] = {
  [zone] = wilderness
  [event] = noxious-caldera
}
[2] = {
  [zone] = wilderness
  [event] = sludgenest
}
[3] = {
  [level_range] = {
    [1] = 3
    [2] = 3
  }
  [zone] = halfling-ruins
  [event] = conclave-vault
}
[GameState] Selected bonus zone for normal condition	wilderness	noxious-caldera	
[LOG]	Showing healthbars only.
C Map minimap texture: 564 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 45
New GL Shader 46 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 45: Uniform: 0: 1406 a
*p 45: Uniform: 1: 1406 amp
*p 45: Uniform: 2: 8B51 color
*p 45: Uniform: 3: 8B50 p2
*p 45: Uniform: 4: 1406 speed
*p 45: Uniform: 5: 8B5E tex
*p 45: Uniform: 6: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 47
*p 47: Uniform: 0: 1406 a
*p 47: Uniform: 1: 1406 amp
*p 47: Uniform: 2: 8B51 color
*p 47: Uniform: 3: 8B50 p2
*p 47: Uniform: 4: 1406 speed
*p 47: Uniform: 5: 8B5E tex
*p 47: Uniform: 6: 1406 tick
Loading tile from tileset	/data/gfx/talents/rune__manasurge.png
Loading tile from tileset	/data/gfx/talents/infusion__regeneration.png
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
Loading tile from tileset	/data/gfx/talents/teleport_angolwen.png
Loading tile from tileset	/data/gfx/talents/command_staff.png
Loading tile from tileset	/data/gfx/talents/attack.png
[SAVEFILE PIPE] new save running in the pipe:	Rage Mage fail	entity	::	character.teac	::	table: 0x10163bb8	=>	table: 0x118346c8	(161)
Loading savefile 	/save/rage_mage_fail/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 48
*p 48: Uniform: 0: 1406 a
*p 48: Uniform: 1: 1406 amp
*p 48: Uniform: 2: 8B51 color
*p 48: Uniform: 3: 8B50 p2
*p 48: Uniform: 4: 1406 speed
*p 48: Uniform: 5: 8B5E tex
*p 48: Uniform: 6: 1406 tick
[SAVEFILE PIPE] unleashing save thread
Saving zipname /vault/Rage_Mage_fail/character.teac.tmp
Saved zipname /vault/Rage_Mage_fail/character.teac.tmp
[SAVEFILE PIPE] Checking save	Rage Mage fail	entity	/vault/Rage_Mage_fail/character.teac.tmp
Loading savefile 	/save/rage_mage_fail/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
Loading tileset	/data/gfx/ts-gfx-object1.png
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[COROUTINE] registering	savefilepipe	thread: 0x10e23770
[ZONE] Left zone	Angolwen
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-town-angolwen-1.teal	?=?	zone-wilderness.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-angolwen.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/rage_mage_fail/
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing quiver of yew arrows 'Rimeoblivion' into world artifacts
Importing voratun mail armour 'Yvykira' into world artifacts
Importing Silydhenn the Wildreign into world artifacts
Importing Glintclash into world artifacts
Importing dwarven-steel waraxe 'Heatwish' into world artifacts
Importing Corruptionseam into world artifacts
Importing Flashfiend the voratun dagger into world artifacts
Importing drakeskin leather belt 'Brightvein' into world artifacts
Importing Frozenimmortal into world artifacts
Importing dwarven-steel mace 'Murkvein' into world artifacts
Importing hardened leather belt 'Nimbusobeisance' into world artifacts
Importing Nimbuslady the cashmere cloak into world artifacts
Importing Delagas into world artifacts
Importing stralite greatsword 'Gorynaritir' into world artifacts
Importing voratun helm 'Armuzor' into world artifacts
Importing Gunodig the Darkfurnace into world artifacts
Importing Layakira the stralite shield into world artifacts
Importing quiver of ash arrows 'Coalmoon' into world artifacts
Importing Boltvein the dwarven-steel helm into world artifacts
Importing living mindstar 'Lightningonslaught' into world artifacts
Importing Hellborn the cashmere cloak into world artifacts
Importing Durizilaleg into world artifacts
Importing Nimbuscast into world artifacts
Importing dwarven-steel greatsword 'Dazzlewinter' into world artifacts
Importing Isseruistir into world artifacts
Importing Ravenjeer into world artifacts
Importing Salugawyn into world artifacts
Importing Snowrock the pair of voratun boots into world artifacts
Importing Chamadevon the voratun helm into world artifacts
Importing Glolle into world artifacts
Importing Floerain into world artifacts
Importing Nerivea the voratun battleaxe into world artifacts
Importing Nirendur into world artifacts
Importing dragonbone vilestaff 'Isliseretha' into world artifacts
Importing Anorach the voratun waraxe into world artifacts
Importing Frozenraider the elven-silk robe into world artifacts
Importing Zuburita the voratun dagger into world artifacts
Importing Dagedan the Venomstreak into world artifacts
Importing Chumaran the silk robe into world artifacts
Importing living mindstar 'Dagolach' into world artifacts
Importing Tempestquick into world artifacts
Importing Zeriyamas into world artifacts
Importing Gloruleta into world artifacts
Importing Gloreda the Windwake into world artifacts
Importing drakeskin leather armour 'Ivebeth' into world artifacts
Importing Amithad the Morningvile into world artifacts
Importing Shinespawner the stralite waraxe into world artifacts
Importing Murkkiss into world artifacts
Importing Bethetha the hardened leather cap into world artifacts
Importing Velyma the steel mace into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	1.025
[ZONE] persisting to persist_last_zones	wilderness
Loading level persistance level	wilderness	1
Make wait background texture 399 : 0x1084096512 (0, 1083236352)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-town-angolwen-1.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-angolwen.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/rage_mage_fail/
Wait finished, counted 0, 6 ticks
Creating level	wilderness	1
Make wait background texture 611 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	wilderness	beginning level generation, count:	1
C Map size 30:16 :: 480
C Map seens texture: 616 (180x110)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Loading entities file from file	/data/general/encounters/fareast.lua
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
[STATIC MAP] size	170	100	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/town1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation.png
Loading tile	terrain/palmtree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeon_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/maze_teleport.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_tower01.png
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Wait finished, counted 4876, 971 ticks
[STARTEVENTS] Zone compiled events list: one_per_level=	nil
[1] = {
  [percent] = 100
  [minor] = true
  [name] = noxious-caldera
}
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[Actor:move]	40307	Novice mage	(forced) move from	nil	nil	to	15	26
Added unique	mod.class.Encounter/Novice mage	::	1
[Encounter] Immediate set	Novice mage	14	25
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[WORLDMAP] Elven ruins at	24	6
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
[Encounter] Immediate set	Ancient Elven Ruins	25	6
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[WORLDMAP] Ruined dungeon at	38	8
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
[Encounter] Immediate set	Ruined Dungeon	39	7
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[WORLDMAP] Mark of the spellblaze at	44	42
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
[Encounter] Immediate set	Mark of the Spellblaze	44	42
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[WORLDMAP] Golem Graveyard at	64	19
Added unique	mod.class.Encounter/Golem Graveyard	::	1
[Encounter] Immediate set	Golem Graveyard	64	19
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[Actor:move]	40332	Agrimley the Hermit	(forced) move from	nil	nil	to	12	14
[WORLDMAP] Agrimley at	12	14
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
[Encounter] Immediate set	Agrimley the Hermit	12	14
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[WORLDMAP] Hidden compound at	56	23
Added unique	mod.class.Encounter/Ring of Blood	::	1
[Encounter] Immediate set	Ring of Blood	56	23
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Added unique	mod.class.Encounter/Shadow Crypt	::	1
[Encounter] Immediate set	Shadow Crypt	160	44
[STARTEVENTS] Assigned events list:
[1] = {
  [params] = {
  }
  [1] = noxious-caldera
}
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	2518	Rage Mage fail	(forced) move from	24	46	to	14	24
[LOG]	#YELLOW_GREEN#There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rage Mage fail	Rage Mage fail
Adding entity	2518	after	2518
[MUSIC] stoping	weather/town_medium_base.ogg
[MUSIC] stoping	Dreaming of Flying.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
[SAVEFILE PIPE] new save running in the pipe:	Rage Mage fail	level	::	level-town-angolwen-1.teal	::	table: 0x0ee36830	=>	table: 0x069c3d40	(3813)
Loading savefile 	/save/rage_mage_fail/
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
	At [C]:-1 resume
	At /engine/Game.lua:295 tick
	At /engine/GameTurnBased.lua:49 tick
	At /mod/class/Game.lua:1583 
[GAMMA] Setting gamma correction using fullscreen shader	1
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
	At [C]:-1 forceRedrawForScreenshot
	At /mod/class/Game.lua:2891 takeScreenshot
	At /engine/SavefilePipe.lua:116 push
	At /mod/class/Game.lua:2860 saveGame
	At /mod/class/Game.lua:2820 
	At /engine/Game.lua:330 onTickEndExecute
	At /engine/Game.lua:316 tick
	At /engine/GameTurnBased.lua:49 tick
	At /mod/class/Game.lua:1583 
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Rage Mage fail	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
	At [C]:-1 forceRedraw
	At /engine/ui/Waiter.lua:72 getWaitDisplay
	At /engine/ui/Dialog.lua:54 simpleWaiter
	At /engine/SavefilePipe.lua:254 forceWait
	At /engine/SavefilePipe.lua:110 push
	At /mod/class/Game.lua:2860 saveGame
	At /mod/class/Game.lua:2820 
	At /engine/Game.lua:330 onTickEndExecute
	At /engine/Game.lua:316 tick
	At /engine/GameTurnBased.lua:49 tick
	At /mod/class/Game.lua:1583 
Make wait background texture 229 : 0x1084096512 (0, 1083236352)
[SAVEFILE PIPE] new save running in the pipe:	Rage Mage fail	zone	::	zone-town-angolwen.teaz	::	table: 0x06943760	=>	table: 0x10e12440	(1878)
Loading savefile 	/save/rage_mage_fail/
[SAVEFILE PIPE] new save running in the pipe:	Rage Mage fail	game	::	game.teag	::	table: 0x0f816e30	=>	table: 0x11e60650	(9332)
Loading savefile 	/save/rage_mage_fail/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0ff25530	=>	table: 0x0fabbd20	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/rage_mage_fail/level-town-angolwen-1.teal.tmp
Saved zipname /save/rage_mage_fail/level-town-angolwen-1.teal.tmp
Saved zipname /save/rage_mage_fail/zone-town-angolwen.teaz.tmp
[SAVEFILE PIPE] Checking save	Rage Mage fail	level	/save/rage_mage_fail/level-town-angolwen-1.teal.tmp
Loading savefile 	/save/rage_mage_fail/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Rage Mage fail	zone	/save/rage_mage_fail/zone-town-angolwen.teaz.tmp
Loading savefile 	/save/rage_mage_fail/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/rage_mage_fail/game.teag.tmp
[SAVEFILE PIPE] Checking save	Rage Mage fail	game	/save/rage_mage_fail/game.teag.tmp
Loading savefile 	/save/rage_mage_fail/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
Wait finished, counted 3752, 628 ticks
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
	At [C]:-1 forceRedrawForScreenshot
	At /mod/class/Game.lua:2891 takeScreenshot
	At /engine/SavefilePipe.lua:116 push
	At /mod/class/Game.lua:2860 saveGame
	At /mod/class/Game.lua:2820 
	At /engine/Game.lua:330 onTickEndExecute
	At /engine/Game.lua:316 tick
	At /engine/GameTurnBased.lua:49 tick
	At /mod/class/Game.lua:1583 
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1461b798
[LOG]	Saving game...
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
[SAVEFILE PIPE] new save running in the pipe:	Rage Mage fail	game	::	game.teag	::	table: 0x0f816e30	=>	table: 0x0ecb0208	(9222)
Loading savefile 	/save/rage_mage_fail/
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
	At [C]:-1 resume
	At /engine/Game.lua:295 tick
	At /engine/GameTurnBased.lua:49 tick
	At /mod/class/Game.lua:1583 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0ff25530	=>	table: 0x1454f280	(76)
Loading savefile 	/save//
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
	At [C]:-1 resume
	At /engine/Game.lua:295 tick
	At /engine/GameTurnBased.lua:49 tick
	At /mod/class/Game.lua:1583 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/rage_mage_fail/game.teag.tmp
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Saved zipname /save/rage_mage_fail/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rage Mage fail	game	/save/rage_mage_fail/game.teag.tmp
Loading savefile 	/save/rage_mage_fail/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[COROUTINE] dead	savefilepipe
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
Lua Error: /mod/class/Player.lua:552: attempt to index local 'self' (a nil value)
	At [C]:-1 __index
	At /mod/class/Player.lua:552 playerFOV
	At /mod/class/Game.lua:1826 updateFOV
	At /mod/class/Game.lua:1857 displayMap
	At /mod/class/uiset/Minimalist.lua:1981 display
	At /mod/class/Game.lua:1957 
