=> chance to hit	68.013542742342
[CALLBACK] upgrading to prioritized	talents_on_act_base
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	closein	 AI:move_astar_advanced
[Actor:move]	15624	Ce'Nina the slumbering great wolf	move from	22	11	to	22	12
[Actor:move]	13916	dreaming giant brown mouse	move from	20	19	to	20	18
[SHADER] setting reset param	tick_start	391545
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[Actor:move]	13917	dreaming fox	move from	20	17	to	20	16
[Actor:move]	13919	slumbering wolf	move from	19	10	to	20	11
[Actor:move]	14088	dreaming dire wolf	move from	22	14	to	22	15
[Actor:move]	16770	slumbering black bear	move from	21	9	to	21	10
[Actor:move]	16773	slumbering great wolf	move from	22	13	to	22	14
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	closein	 AI:move_astar_advanced
[Actor:move]	15624	Ce'Nina the slumbering great wolf	move from	22	12	to	22	13
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
[Actor:move]	13916	dreaming giant brown mouse	move from	20	18	to	20	17
[Actor:move]	13919	slumbering wolf	move from	20	11	to	20	12
[Actor:move]	14088	dreaming dire wolf	move from	22	15	to	22	16
[Actor:move]	16773	slumbering great wolf	move from	22	14	to	22	15
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	attack	 talent:T_PYROKINESIS
[LOG]	Ce'Nina the slumbering great wolf uses #{bold}##YELLOW#Pyrokinesis.#{normal}##LAST#
[MIND CRIT %]	8.2
[LOG]	76 132 BTC DE I is on fire!
[SHADER] setting reset param	tick_start	392304
[Actor:move]	16770	slumbering black bear	move from	21	10	to	20	11
[LOG]	Ce'Nina the slumbering great wolf's supercharge is fading.
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	22	18	to	22	19
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
[Actor:move]	13916	dreaming giant brown mouse	move from	20	17	to	20	18
[LOG]	Burning from Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_RED#10 fire#LAST# damage.
[Actor:move]	13917	dreaming fox	move from	20	16	to	20	17
[Actor:move]	13919	slumbering wolf	move from	20	12	to	20	13
[Actor:move]	14088	dreaming dire wolf	move from	22	16	to	22	17
[Actor:move]	16773	slumbering great wolf	move from	22	15	to	22	16
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	closein	 AI:move_astar_advanced
[Actor:move]	15624	Ce'Nina the slumbering great wolf	move from	22	13	to	22	14
[Actor:move]	16770	slumbering black bear	move from	20	11	to	20	12
[LOG]	
[LOG]	76 132 BTC DE I casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	76 132 BTC DE I stops burning.
[LOG]	A shield forms around 76 132 BTC DE I.
[SHADER] setting reset param	tick_start	393723
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
[Actor:move]	13916	dreaming giant brown mouse	move from	20	18	to	20	19
[Actor:move]	13917	dreaming fox	move from	20	17	to	20	18
[Actor:move]	13919	slumbering wolf	move from	20	13	to	20	14
[Actor:move]	14088	dreaming dire wolf	move from	22	17	to	22	18
[Actor:move]	16773	slumbering great wolf	move from	22	16	to	22	17
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	closein	 AI:move_astar_advanced
[Actor:move]	15624	Ce'Nina the slumbering great wolf	move from	22	14	to	22	15
[Actor:move]	13917	dreaming fox	move from	20	18	to	20	17
[Actor:move]	13919	slumbering wolf	move from	20	14	to	20	15
[ATTACK] attacking with innate combat
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	12.636026402095	4	19	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	12.636026402095	4	19	1	vs. armor/def	17	15
checkHit	19	vs	15	=> chance to hit	60
[LOG]	#UID:14088:0#Dreaming dire wolf misses #fbd578#76 132 BTC DE I#LAST#.
[Actor:move]	14088	dreaming dire wolf	move from	22	18	to	22	18
[Actor:move]	16770	slumbering black bear	move from	20	12	to	20	13
[LOG]	
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	dreaming dire wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	3	12
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	3	12
checkHit	46	vs	12	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	5	vs. armor/hardiness	3	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	46	12	=	8.5
[PHYS CRIT %]	22.135093952971
[ATTACK] after crit	61.5
[ATTACK] after mult	61.5
checkHit	7	vs	46	=> chance to hit	0
[LOG]	Dreaming dire wolf's is vulnerable to attacks and effects!
[SPELL CRIT %]	5.8
[LOG]	Dreaming dire wolf is being dissolved by hatred
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	19
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Dreaming dire wolf for #{bold}##WHITE#61 physical#{normal}##LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#71#LAST##{normal}# total damage).
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
[Actor:move]	13916	dreaming giant brown mouse	move from	20	19	to	20	18
[target_simple AI]	15624	Ce'Nina the slumbering great wolf	selecting NEW TARGET	22	19	7861	76 132 BTC DE I
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	closein	 AI:move_astar_advanced
[Actor:move]	15624	Ce'Nina the slumbering great wolf	move from	22	15	to	22	16
[Actor:move]	13917	dreaming fox	move from	20	17	to	20	16
[improved_talented AI] chooses for	14088	dreaming dire wolf	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	12.636026402095	4	19	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	12.636026402095	4	19	1	vs. armor/def	17	15
checkHit	19	vs	15	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	12	4	vs. armor/hardiness	17	0.3
[ATTACK] after armor	8.4
[PHYS CRIT %]	1
[ATTACK] after crit	8.4
[ATTACK] after mult	8.4
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[LOG]	Melee retaliation hits Dreaming dire wolf for #GREY#7 darkness#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:14088:0#Dreaming dire wolf hits #fbd578#76 132 BTC DE I#LAST# for #SLATE#(8 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Dreaming dire wolf for #GREY#1 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	dreaming dire wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	3	0
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	3	0
checkHit	46	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	38	5	vs. armor/hardiness	3	0.3
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	46	0	=	11.5
[PHYS CRIT %]	25.135093952971
[ATTACK] after crit	38
[ATTACK] after mult	38
checkHit	0	vs	46	=> chance to hit	0
[SPELL CRIT %]	5.8
[SPELL CRIT %]	5.8
checkHit	4	vs	28	=> chance to hit	0
[LOG]	Slumbering great wolf is engulfed with shadows, stunning them!
checkHit	21	vs	28	=> chance to hit	33
[LOG]	#ORANGE#Ce'Nina the slumbering great wolf shrugs off #fbd578#76 132 BTC DE I#LAST#'s 'Engulfing Hatred'!
checkHit	0	vs	28	=> chance to hit	0
[LOG]	Dreaming dire wolf is engulfed with shadows, stunning them!
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	19
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	closein	 AI:move_astar_advanced
[Actor:move]	16773	slumbering great wolf	(forced) move from	22	17	to	22	16
[Actor:move]	15624	Ce'Nina the slumbering great wolf	(forced) move from	22	16	to	22	17
[Actor:move]	15624	Ce'Nina the slumbering great wolf	move from	22	16	to	22	17
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Dreaming dire wolf for #LIGHT_RED#37 fire#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
[Actor:move]	13916	dreaming giant brown mouse	move from	20	18	to	20	17
checkHitOld	18.70828693387	15
=> chance to hit	59.22158000846
[Actor:move]	16770	slumbering black bear	move from	20	13	to	20	14
[target_simple AI]	14088	dreaming dire wolf	selecting NEW TARGET	22	19	7861	76 132 BTC DE I
[ATTACK] attacking with innate combat
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	12.636026402095	4	19	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	12.636026402095	4	19	1	vs. armor/def	17	15
checkHit	19	vs	15	=> chance to hit	60
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	13	4	vs. armor/hardiness	17	0.3
[ATTACK] after armor	9.1
[PHYS CRIT %]	1
[ATTACK] after crit	9.1
[ATTACK] after mult	9.1
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[Actor:move]	14088	dreaming dire wolf	move from	22	18	to	22	18
[LOG]	Melee retaliation hits Dreaming dire wolf for #GREY#8 darkness#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#UID:14088:0#Dreaming dire wolf hits #fbd578#76 132 BTC DE I#LAST# for #SLATE#(5 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	closein	 AI:move_astar_advanced
[Actor:move]	14088	dreaming dire wolf	(forced) move from	22	18	to	22	17
[Actor:move]	15624	Ce'Nina the slumbering great wolf	(forced) move from	22	17	to	22	18
[Actor:move]	15624	Ce'Nina the slumbering great wolf	move from	22	17	to	22	18
[LOG]	
[LOG]	Engulfing Hatred from 76 132 BTC DE I hits Slumbering great wolf for #GREY#14 darkness#LAST# damage.
[LOG]	Engulfing Hatred from 76 132 BTC DE I hits Dreaming dire wolf for #GREY#14 darkness#LAST# damage.
[LOG]	#{bold}#Engulfing Hatred from 76 132 BTC DE I killed Dreaming dire wolf!#{normal}#
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	Ce'Nina the slumbering great wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	13	16
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	13	16
checkHit	46	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	46	5	vs. armor/hardiness	13	0.72903125182002
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	46	16	=	7.5
[PHYS CRIT %]	10.171131288539
[ATTACK] after crit	38
[ATTACK] after mult	38
[SPELL CRIT %]	5.8
[LOG]	#{bold}#76 132 BTC DE I's spell attains critical power!#{normal}#
[LOG]	Ce'Nina the slumbering great wolf is being dissolved by hatred
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	19
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Ce'Nina the slumbering great wolf for #WHITE#30 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #{bold}##GREY#6 darkness#{normal}##LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
[Actor:move]	13916	dreaming giant brown mouse	move from	20	17	to	20	18
checkHitOld	18.70828693387	15
=> chance to hit	59.22158000846
[LOG]	The shield around 76 132 BTC DE I crumbles.
[Actor:move]	13917	dreaming fox	move from	20	16	to	20	17
[Actor:move]	13919	slumbering wolf	move from	20	15	to	20	16
[Actor:move]	16773	slumbering great wolf	move from	22	16	to	22	17
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	attack	 talent:T_BLOCK
[LOG]	Ce'Nina the slumbering great wolf uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Ce'Nina the slumbering great wolf for #GREY#(2 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Engulfing Hatred from 76 132 BTC DE I hits Slumbering great wolf for #GREY#14 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	Ce'Nina the slumbering great wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	13	16
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	13	16
checkHit	46	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	44	5	vs. armor/hardiness	13	0.72903125182002
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	46	16	=	7.5
[PHYS CRIT %]	10.171131288539
[ATTACK] after crit	36
[ATTACK] after mult	36
[LOG]	Ce'Nina the slumbering great wolf slows down.
checkHit	37	vs	46	=> chance to hit	28
[LOG]	Ce'Nina the slumbering great wolf's is vulnerable to attacks and effects!
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	19
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Ce'Nina the slumbering great wolf for #WHITE#(28 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_GREEN#(6 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #GREY#(4 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
[Actor:move]	13916	dreaming giant brown mouse	move from	20	18	to	20	19
[improved_talented AI] chooses for	13917	dreaming fox	T_DREAM_WALK
[Actor:move]	13917	dreaming fox	(forced) move from	20	17	to	19	7
[Actor:move]	13919	slumbering wolf	move from	20	16	to	20	17
[Actor:move]	16770	slumbering black bear	move from	20	14	to	20	15
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	disable	 talent:T_TO_THE_ARMS
[LOG]	Ce'Nina the slumbering great wolf uses #{bold}##ORCHID#To The Arms.#{normal}##LAST#
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	43.986662939362	6	44	1.3059411708156	vs. armor/def	17	0
[ATTACK] after melee attack bonus hooks & callbacks::	43.986662939362	6	44	1.3059411708156	vs. armor/def	17	0
checkHit	44	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	52	6	vs. armor/hardiness	17	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	44	0	=	11
[PHYS CRIT %]	20.2
[ATTACK] after crit	41
[ATTACK] after mult	53.543588003438
[ATTACK] after counterstrike	107.08717600688
[LOG]	76 132 BTC DE I starts to bleed.
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
checkHit	24	vs	43	=> chance to hit	3
[LOG]	76 132 BTC DE I is suffering and fails to concentrate on dealing damage.
Loading tile	talents/to_the_arms.png
[LOG]	Melee retaliation hits Ce'Nina the slumbering great wolf for #GREY#7 darkness#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:15624:0#Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#48 physical#LAST# damage.
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Ce'Nina the slumbering great wolf for #GREY#2 darkness#LAST# damage.
[LOG]	Engulfing Hatred from 76 132 BTC DE I hits Slumbering great wolf for #GREY#8 darkness#LAST# damage.
Loading tile from tileset	/data/gfx/effects/cut.png
Loading tile	talents/to_the_arms.png
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	Ce'Nina the slumbering great wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	13	4
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	13	4
checkHit	46	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	47	5	vs. armor/hardiness	13	0.72903125182002
[ATTACK] after armor	39
[PHYS CRIT %] axe accuracy bonus	46	4	=	10.5
[PHYS CRIT %]	13.171131288539
[ATTACK] after crit	39
[ATTACK] after mult	39
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	19
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Ce'Nina the slumbering great wolf for #WHITE#21 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
[Actor:move]	13916	dreaming giant brown mouse	move from	20	19	to	20	20
[Actor:move]	13917	dreaming fox	move from	19	7	to	18	8
[Actor:move]	13919	slumbering wolf	move from	20	17	to	20	18
[LOG]	Bleeding from Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#5 physical#LAST# damage.
[improved_talented AI] chooses for	16770	slumbering black bear	T_STUN
[useTalent] TALENT FAILED:	T_STUN	for	slumbering black bear	16770	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	16770	slumbering black bear	T_DREAM_CRUSHER
[useTalent] TALENT FAILED:	T_DREAM_CRUSHER	for	slumbering black bear	16770	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	16770	slumbering black bear	T_ATTACK
[T_ATTACK]	16770	slumbering black bear	attacks empty space:	20	14
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	buff	 talent:T_SUPERCHARGE_TINKERS
[LOG]	Ce'Nina the slumbering great wolf uses #{bold}##ORCHID#Supercharge Tinkers.#{normal}##LAST#
[LOG]	Ce'Nina the slumbering great wolf supercharges all tinkers.
[Actor:move]	13917	dreaming fox	move from	18	8	to	19	9
[Actor:move]	13919	slumbering wolf	move from	20	18	to	20	17
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	windwalling steel steamsaw of torment
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	43.986662939362	6	44	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	43.986662939362	6	44	1	vs. armor/def	17	15
checkHit	44	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	63	6	vs. armor/hardiness	17	0.3
[ATTACK] after armor	52
[PHYS CRIT %] axe accuracy bonus	44	15	=	7.25
[PHYS CRIT %]	16.45
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[ATTACK] attacking with (offhand)	balanced iron steamsaw of resilience
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	42.390049858528	6	44	0.5	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	42.390049858528	6	44	0.5	vs. armor/def	17	15
checkHit	44	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	47	6	vs. armor/hardiness	17	0.3
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	44	15	=	7.25
[PHYS CRIT %]	15.95
[ATTACK] after crit	36
[ATTACK] after mult	18
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[SOUND] loading from	/data/sound/actions/saw.ogg	:=:	sound "/data/sound/actions/saw.ogg" : <static>
[LOG]	Slumbering great wolf is not stunned anymore.
[LOG]	
[LOG]	#UID:15624:0#Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#23 physical#LAST#, #WHITE#8 physical#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Ce'Nina the slumbering great wolf for #GREY#2 darkness#LAST# damage.
[LOG]	Melee retaliation hits Ce'Nina the slumbering great wolf for #GREY#5 darkness#LAST#, #1133F3#1 cold#LAST#, #GREY#5 darkness#LAST#, #1133F3#1 cold#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	Ce'Nina the slumbering great wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	13	4
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	13	4
checkHit	46	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	44	5	vs. armor/hardiness	13	0.72903125182002
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	46	4	=	10.5
[PHYS CRIT %]	13.171131288539
[ATTACK] after crit	36
[ATTACK] after mult	36
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	19
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Ce'Nina the slumbering great wolf for #WHITE#19 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
[Actor:move]	13916	dreaming giant brown mouse	move from	20	20	to	20	21
[LOG]	Bleeding from Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#7 physical#LAST# damage.
[Actor:move]	13917	dreaming fox	move from	19	9	to	18	9
[Actor:move]	13919	slumbering wolf	move from	20	17	to	20	18
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Ce'Nina the slumbering great wolf for #GREY#3 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	Ce'Nina the slumbering great wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	13	4
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	13	4
checkHit	46	vs	4	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	38	5	vs. armor/hardiness	13	0.72903125182002
[ATTACK] after armor	30
[PHYS CRIT %] axe accuracy bonus	46	4	=	10.5
[PHYS CRIT %]	13.171131288539
[ATTACK] after crit	30
[ATTACK] after mult	30
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	19
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Ce'Nina the slumbering great wolf for #WHITE#19 physical#LAST#, #LIGHT_GREEN#5 nature#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
[Actor:move]	13916	dreaming giant brown mouse	move from	20	21	to	20	22
[target_simple AI]	15624	Ce'Nina the slumbering great wolf	selecting NEW TARGET	22	19	7861	76 132 BTC DE I
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	windwalling steel steamsaw of torment
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	43.986662939362	6	44	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	43.986662939362	6	44	1	vs. armor/def	17	15
checkHit	44	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	47	6	vs. armor/hardiness	17	0.3
[ATTACK] after armor	36
[PHYS CRIT %] axe accuracy bonus	44	15	=	7.25
[PHYS CRIT %]	16.45
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[ATTACK] attacking with (offhand)	balanced iron steamsaw of resilience
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	42.390049858528	6	44	0.5	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	42.390049858528	6	44	0.5	vs. armor/def	17	15
checkHit	44	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	42	6	vs. armor/hardiness	17	0.3
[ATTACK] after armor	31
[PHYS CRIT %] axe accuracy bonus	44	15	=	7.25
[PHYS CRIT %]	15.95
[ATTACK] after crit	31
[ATTACK] after mult	15.5
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[LOG]	Melee retaliation hits Ce'Nina the slumbering great wolf for #GREY#6 darkness#LAST#, #1133F3#1 cold#LAST#, #GREY#6 darkness#LAST#, #1133F3#1 cold#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	#UID:15624:0#Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#16 physical#LAST#, #WHITE#7 physical#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	76 132 BTC DE I is suffering less.
[LOG]	#00ff00##UID:3315:0#Talent Umbral Knifework is ready to use.
[LOG]	Bleeding from Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#8 physical#LAST# damage.
[Actor:move]	13917	dreaming fox	move from	18	9	to	19	9
[Actor:move]	13919	slumbering wolf	move from	20	18	to	20	17
[Actor:move]	16770	slumbering black bear	move from	20	15	to	20	16
[LOG]	Ce'Nina the slumbering great wolf is less vulnerable.
[LOG]	Ce'Nina the slumbering great wolf speeds up.
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Ce'Nina the slumbering great wolf for #GREY#3 darkness#LAST# damage.
[LOG]	76 132 BTC DE I casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around 76 132 BTC DE I.
[SHADER] setting reset param	tick_start	397089
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	Ce'Nina the slumbering great wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	13	16
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	13	16
checkHit	46	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	42	5	vs. armor/hardiness	13	0.72903125182002
[ATTACK] after armor	34
[PHYS CRIT %] axe accuracy bonus	46	16	=	7.5
[PHYS CRIT %]	10.171131288539
[ATTACK] after crit	34
[ATTACK] after mult	34
[LOG]	Ce'Nina the slumbering great wolf slows down.
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	19
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Ce'Nina the slumbering great wolf for #WHITE#27 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#36#LAST##{normal}# total damage).
[improved_talented AI] chooses for	13916	dreaming giant brown mouse	T_DREAM_WALK
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
[Actor:move]	13916	dreaming giant brown mouse	(forced) move from	20	22	to	27	21
[LOG]	Dreaming giant brown mouse deactivates #{bold}##ORANGE#Stealth#LAST#.#{normal}#
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	windwalling steel steamsaw of torment
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	43.986662939362	6	44	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	43.986662939362	6	44	1	vs. armor/def	17	15
checkHit	44	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	6	vs. armor/hardiness	17	0.3
[ATTACK] after armor	50
[PHYS CRIT %] axe accuracy bonus	44	15	=	7.25
[PHYS CRIT %]	16.45
[ATTACK] after crit	75
[ATTACK] after mult	75
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[ATTACK] attacking with (offhand)	balanced iron steamsaw of resilience
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	42.390049858528	6	44	0.5	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	42.390049858528	6	44	0.5	vs. armor/def	17	15
checkHit	44	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	61	6	vs. armor/hardiness	17	0.3
[ATTACK] after armor	50
[PHYS CRIT %] axe accuracy bonus	44	15	=	7.25
[PHYS CRIT %]	15.95
[ATTACK] after crit	50
[ATTACK] after mult	25
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[LOG]	Melee retaliation hits Ce'Nina the slumbering great wolf for #GREY#7 darkness#LAST#, #1133F3#2 cold#LAST#, #GREY#7 darkness#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	Bleeding from Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #SLATE#(8 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:15624:0#Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #SLATE#(34 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST#, #SLATE#(11 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	13917	dreaming fox	move from	19	9	to	20	9
[Actor:move]	13919	slumbering wolf	move from	20	17	to	20	18
[improved_talented AI] chooses for	16773	slumbering great wolf	T_HOWL
[LOG]	#ORCHID##{bold}#Slumbering great wolf howls#{normal}##LAST#
[Actor:move]	16770	slumbering black bear	move from	20	16	to	20	17
[LOG]	Ce'Nina the slumbering great wolf's supercharge is fading.
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Ce'Nina the slumbering great wolf for #GREY#4 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	Ce'Nina the slumbering great wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	13	16
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	13	16
checkHit	46	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	45	5	vs. armor/hardiness	13	0.72903125182002
[ATTACK] after armor	37
[PHYS CRIT %] axe accuracy bonus	46	16	=	7.5
[PHYS CRIT %]	10.171131288539
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK] to 	Ce'Nina the slumbering great wolf	dam/apr/atk/mult ::	32.220164407167	0	46	1	vs. armor/def	13	16
[ATTACK] after melee attack bonus hooks & callbacks::	32.220164407167	0	46	1	vs. armor/def	13	16
checkHit	46	vs	16	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	36	0	vs. armor/hardiness	13	0.72903125182002
[ATTACK] after armor	23
[PHYS CRIT %]	1.1711312885387
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK] staff accuracy bonus	46	16	=	1.6
[SPELL CRIT %]	5.8
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	19
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Ce'Nina the slumbering great wolf for #WHITE#29 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#26 darkness#LAST#, #1133F3#22 cold#LAST#, #GREY#6 darkness#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#94#LAST##{normal}# total damage).
[Actor:move]	13916	dreaming giant brown mouse	move from	27	21	to	26	21
[LOG]	Bleeding from Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #SLATE#(8 absorbed)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	13917	dreaming fox	move from	20	9	to	20	8
[Actor:move]	13919	slumbering wolf	move from	20	18	to	20	19
[use_tactical AI] === Action Selected:	15624	Ce'Nina the slumbering great wolf	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	windwalling steel steamsaw of torment
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	43.986662939362	6	44	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	43.986662939362	6	44	1	vs. armor/def	17	15
checkHit	44	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	65	6	vs. armor/hardiness	17	0.3
[ATTACK] after armor	54
[PHYS CRIT %] axe accuracy bonus	44	15	=	7.25
[PHYS CRIT %]	16.45
[ATTACK] after crit	81
[ATTACK] after mult	81
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[ATTACK] attacking with (offhand)	balanced iron steamsaw of resilience
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	42.390049858528	6	44	0.5	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	42.390049858528	6	44	0.5	vs. armor/def	17	15
checkHit	44	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	62	6	vs. armor/hardiness	17	0.3
[ATTACK] after armor	51
[PHYS CRIT %] axe accuracy bonus	44	15	=	7.25
[PHYS CRIT %]	15.95
[ATTACK] after crit	51
[ATTACK] after mult	25.5
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around 76 132 BTC DE I crumbles.
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[Actor:move]	16773	slumbering great wolf	move from	22	17	to	22	18
[LOG]	Melee retaliation hits Ce'Nina the slumbering great wolf for #GREY#7 darkness#LAST#, #1133F3#2 cold#LAST#, #GREY#7 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	#UID:15624:0#Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #SLATE#(36 absorbed)#LAST#, #{bold}##WHITE#0 physical#{normal}##LAST#, #SLATE#(3 absorbed)#LAST#, #WHITE#8 physical#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	#{bold}#Melee retaliation killed Ce'Nina the slumbering great wolf!#{normal}#
[Actor:move]	16770	slumbering black bear	move from	20	17	to	20	18
[LOG]	
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering great wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	2	11
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	2	11
checkHit	46	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	38	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	46	11	=	8.75
[PHYS CRIT %]	22.385093952971
[ATTACK] after crit	38
[ATTACK] after mult	38
[SPELL CRIT %]	5.8
[LOG]	Slumbering great wolf is being dissolved by hatred
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	19
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering great wolf for #WHITE#38 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#48#LAST##{normal}# total damage).
[Actor:move]	13916	dreaming giant brown mouse	move from	26	21	to	25	21
[Actor:move]	13917	dreaming fox	move from	20	8	to	19	7
[Actor:move]	13919	slumbering wolf	move from	20	19	to	20	20
[improved_talented AI] chooses for	16773	slumbering great wolf	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	11.878475484689	3	14	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	11.878475484689	3	14	1	vs. armor/def	17	15
checkHit	14	vs	15	=> chance to hit	48
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	13	3	vs. armor/hardiness	17	0.3
[ATTACK] after armor	9.1
[PHYS CRIT %]	1
[ATTACK] after crit	9.1
[ATTACK] after mult	9.1
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[LOG]	Melee retaliation hits Slumbering great wolf for #GREY#7 darkness#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:16773:0#Slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#9 physical#LAST# damage.
[LOG]	Bleeding from Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#5 physical#LAST# damage.
[Actor:move]	13917	dreaming fox	move from	19	7	to	20	6
[Actor:move]	13919	slumbering wolf	move from	20	20	to	20	19
[Actor:move]	16770	slumbering black bear	move from	20	18	to	20	17
[improved_talented AI] chooses for	16773	slumbering great wolf	T_PYROKINESIS
[LOG]	Slumbering great wolf uses #{bold}##YELLOW#Pyrokinesis.#{normal}##LAST#
[MIND CRIT %]	1
[LOG]	76 132 BTC DE I is on fire!
[SHADER] setting reset param	tick_start	397914
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Slumbering great wolf for #GREY#1 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering great wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	2	11
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	2	11
checkHit	46	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	48	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	48
[PHYS CRIT %] axe accuracy bonus	46	11	=	8.75
[PHYS CRIT %]	22.385093952971
[ATTACK] after crit	72
[ATTACK] after mult	72
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	19
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering great wolf for #{bold}##WHITE#71 physical#{normal}##LAST# damage.
[Actor:move]	13916	dreaming giant brown mouse	move from	25	21	to	24	20
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Slumbering great wolf!#{normal}#
[LOG]	Bleeding from Ce'Nina the slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	Burning from Slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[Actor:move]	13917	dreaming fox	move from	20	6	to	19	5
[Actor:move]	13919	slumbering wolf	move from	20	19	to	20	18
[LOG]	
[LOG]	76 132 BTC DE I uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	76 132 BTC DE I stops bleeding.
[LOG]	#fbd578#76 132 BTC DE I#LAST# receives #LIGHT_GREEN#73 healing#LAST# from Infusion: Healing.
[LOG]	Rune: Shielding is still on cooldown for 11 turns.
[LOG]	76 132 BTC DE I casts #{bold}##PURPLE#Bleakstar Barrier.#{normal}##LAST#
[SPELL CRIT %]	5.8
[LOG]	A shield forms around 76 132 BTC DE I.
[SHADER] setting reset param	tick_start	402006
[target_simple AI]	13916	dreaming giant brown mouse	selecting NEW TARGET	22	19	7861	76 132 BTC DE I
[Actor:move]	13916	dreaming giant brown mouse	move from	24	20	to	23	20
[LOG]	Burning from Slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	13917	dreaming fox	move from	19	5	to	20	5
[Actor:move]	13919	slumbering wolf	move from	20	18	to	20	19
[LOG]	
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	dreaming giant brown mouse	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	1	5
checkHit	46	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	40	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	40
[PHYS CRIT %] axe accuracy bonus	46	5	=	10.25
[PHYS CRIT %]	23.885093952971
[ATTACK] after crit	40
[ATTACK] after mult	40
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	19
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Dreaming giant brown mouse for #WHITE#40 physical#LAST# damage.
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Dreaming giant brown mouse!#{normal}#
[Actor:move]	16770	slumbering black bear	move from	20	17	to	20	18
[LOG]	Burning from Slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	13917	dreaming fox	move from	20	5	to	21	4
[Actor:move]	13919	slumbering wolf	move from	20	19	to	20	20
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	23	20
[LOG]	Burning from Slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	13917	dreaming fox	T_DREAM_WALK
[Actor:move]	13917	dreaming fox	(forced) move from	21	4	to	22	11
[Actor:move]	13919	slumbering wolf	move from	20	20	to	20	19
[Actor:move]	16770	slumbering black bear	move from	20	18	to	20	17
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (dreaming fox)).
[Actor:move]	7861	76 132 BTC DE I	move from	23	20	to	23	20
[Actor:move]	7861	76 132 BTC DE I	move from	23	20	to	22	19
[Actor:move]	13917	dreaming fox	move from	22	11	to	22	12
[Actor:move]	13919	slumbering wolf	move from	20	19	to	20	18
[LOG]	Burning from Slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	13917	dreaming fox	move from	22	12	to	22	13
[Actor:move]	13919	slumbering wolf	move from	20	18	to	20	19
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	18
[Identify]	brass lantern 'Halyromihir'	true
[LOG]	76 132 BTC DE I picks up (o.): #SALMON##UID:15496:0#brass lantern 'Halyromihir'#LAST#.
[LOG]	Burning from Slumbering great wolf hits #fbd578#76 132 BTC DE I#LAST# for #SLATE#(16 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	16770	slumbering black bear	move from	20	17	to	20	18
[Actor:move]	13917	dreaming fox	move from	22	13	to	22	14
[Actor:move]	13919	slumbering wolf	move from	20	19	to	20	20
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	22	18	to	22	17
[LOG]	The shield around 76 132 BTC DE I crumbles.
[LOG]	76 132 BTC DE I stops burning.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[SOUND] loading from	/data/sound/creatures/wolves/bark_2.ogg	:=: unknown file
[Actor:move]	13917	dreaming fox	move from	22	14	to	22	15
[Actor:move]	13919	slumbering wolf	move from	20	20	to	20	19
[Actor:move]	16770	slumbering black bear	move from	20	18	to	20	17
[improved_talented AI] chooses for	13918	dreaming giant venus flytrap	T_SPIT_POISON
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	22	17	to	22	16
[ATTACK] attacking with innate combat
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	11.529056248215	3	14	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	11.529056248215	3	14	1	vs. armor/def	17	15
checkHit	14	vs	15	=> chance to hit	48
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	11	3	vs. armor/hardiness	17	0.3
[ATTACK] after armor	7.7
[PHYS CRIT %]	1
[ATTACK] after crit	7.7
[ATTACK] after mult	7.7
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[SOUND] loading from	/data/sound/creatures/foxes/attack_1.ogg	:=:	sound "/data/sound/creatures/foxes/attack_1.ogg" : <static>
[Actor:move]	13917	dreaming fox	move from	22	15	to	22	15
[Actor:move]	13919	slumbering wolf	move from	20	19	to	20	18
[LOG]	#UID:13917:0#Dreaming fox hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#8 physical#LAST# damage.
[LOG]	Melee retaliation hits Dreaming fox for #GREY#7 darkness#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[Actor:move]	16770	slumbering black bear	move from	20	17	to	20	16
[LOG]	
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	dreaming fox	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	1	10
checkHit	46	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	48	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	48
[PHYS CRIT %] axe accuracy bonus	46	10	=	9
[PHYS CRIT %]	22.635093952971
[ATTACK] after crit	48
[ATTACK] after mult	48
[LOG]	Dreaming fox slows down.
[SPELL CRIT %]	5.8
[LOG]	Dreaming fox is being dissolved by hatred
[Actor:move]	7861	76 132 BTC DE I	move from	22	16	to	22	16
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Dreaming fox for #WHITE#48 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#58#LAST##{normal}# total damage).
[Actor:move]	13919	slumbering wolf	move from	20	18	to	20	19
[improved_talented AI] chooses for	13917	dreaming fox	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	11.529056248215	3	14	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	11.529056248215	3	14	1	vs. armor/def	17	15
checkHit	14	vs	15	=> chance to hit	48
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	12	3	vs. armor/hardiness	17	0.3
[ATTACK] after armor	8.4
[PHYS CRIT %]	1
[ATTACK] after crit	8.4
[ATTACK] after mult	8.4
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[LOG]	#UID:13917:0#Dreaming fox hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#8 physical#LAST# damage.
[LOG]	Melee retaliation hits Dreaming fox for #GREY#7 darkness#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[Actor:move]	16770	slumbering black bear	move from	20	16	to	20	17
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Dreaming fox for #GREY#1 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	dreaming fox	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	1	10
checkHit	46	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	42	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	42
[PHYS CRIT %] axe accuracy bonus	46	10	=	9
[PHYS CRIT %]	22.635093952971
[ATTACK] after crit	63
[ATTACK] after mult	63
[SOUND] loading from	/data/sound/creatures/wolves/death_1.ogg	:=: unknown file
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	22	16	to	22	16
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Dreaming fox for #{bold}##WHITE#62 physical#{normal}##LAST# damage.
[Actor:move]	13919	slumbering wolf	move from	20	19	to	20	18
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Dreaming fox!#{normal}#
[Actor:move]	13919	slumbering wolf	move from	20	18	to	20	19
[Actor:move]	16770	slumbering black bear	move from	20	17	to	20	16
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[Actor:move]	13919	slumbering wolf	move from	20	19	to	20	18
[Actor:move]	16770	slumbering black bear	move from	20	16	to	20	15
[LOG]	#00ff00##UID:153:0#Talent Rune: Shielding is ready to use.
[Actor:move]	13919	slumbering wolf	move from	20	18	to	20	19
[Actor:move]	16770	slumbering black bear	move from	20	15	to	20	14
[Actor:move]	13919	slumbering wolf	move from	20	19	to	20	20
[Actor:move]	13919	slumbering wolf	move from	20	20	to	20	19
[Actor:move]	16770	slumbering black bear	move from	20	14	to	20	13
[Actor:move]	13919	slumbering wolf	move from	20	19	to	20	20
[Actor:move]	16770	slumbering black bear	move from	20	13	to	20	14
[Actor:move]	13919	slumbering wolf	move from	20	20	to	20	19
[LOG]	#00ff00##UID:3312:0#Talent Bleakstar Barrier is ready to use.
[Actor:move]	16770	slumbering black bear	move from	20	14	to	20	15
[Actor:move]	13919	slumbering wolf	move from	20	19	to	20	20
[Actor:move]	13919	slumbering wolf	move from	20	20	to	20	21
[Actor:move]	16770	slumbering black bear	move from	20	15	to	20	14
[Actor:move]	13919	slumbering wolf	move from	20	21	to	20	22
[Actor:move]	16770	slumbering black bear	move from	20	14	to	20	15
[Actor:move]	13919	slumbering wolf	move from	20	22	to	21	22
[Actor:move]	16770	slumbering black bear	move from	20	15	to	20	14
[LOG]	Rested for 9 turns (stop reason: hostile spotted to the south (slumbering wolf)).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	22	16	to	22	17
[Actor:move]	13919	slumbering wolf	move from	21	22	to	22	21
[target_simple AI]	13919	slumbering wolf	selecting NEW TARGET	22	17	7861	76 132 BTC DE I
[Actor:move]	13919	slumbering wolf	move from	22	21	to	22	20
[Actor:move]	16770	slumbering black bear	move from	20	14	to	20	15
[Actor:move]	7861	76 132 BTC DE I	move from	22	17	to	22	18
[Actor:move]	13919	slumbering wolf	move from	22	20	to	22	19
[LOG]	76 132 BTC DE I casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around 76 132 BTC DE I.
[SHADER] setting reset param	tick_start	406530
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	1	10
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	1	10
checkHit	46	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	43	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	43
[PHYS CRIT %] axe accuracy bonus	46	10	=	9
[PHYS CRIT %]	22.635093952971
[ATTACK] after crit	43
[ATTACK] after mult	43
checkHit	7	vs	46	=> chance to hit	0
[LOG]	Slumbering wolf's is vulnerable to attacks and effects!
[SPELL CRIT %]	5.8
[LOG]	Slumbering wolf is being dissolved by hatred
[Actor:move]	7861	76 132 BTC DE I	move from	22	18	to	22	18
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering wolf for #WHITE#41 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#51#LAST##{normal}# total damage).
[Actor:move]	16770	slumbering black bear	move from	20	15	to	20	14
[improved_talented AI] chooses for	13919	slumbering wolf	T_DREAM_CRUSHER
[LOG]	Slumbering wolf uses #{bold}##YELLOW#Dream Crusher.#{normal}##LAST#
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	28.72352243922	0	4	1.3872983346207	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	28.72352243922	0	4	1.3872983346207	vs. armor/def	17	15
checkHit	4	vs	15	=> chance to hit	23
[LOG]	#UID:13919:0#Slumbering wolf misses #fbd578#76 132 BTC DE I#LAST#.
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Slumbering wolf for #GREY#1 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering wolf	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	1	0
checkHit	46	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	44	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	44
[PHYS CRIT %] axe accuracy bonus	46	0	=	11.5
[PHYS CRIT %]	25.135093952971
[ATTACK] after crit	66
[ATTACK] after mult	66
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	22	18	to	22	18
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering wolf for #{bold}##LIGHT_RED#65 fire#{normal}##LAST# damage.
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Slumbering wolf!#{normal}#
[Actor:move]	16770	slumbering black bear	move from	20	14	to	20	13
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	22	18	to	22	19
[Actor:move]	16770	slumbering black bear	move from	20	13	to	20	12
[LOG]	Resting starts...
[Actor:move]	16770	slumbering black bear	move from	20	12	to	20	11
[Actor:move]	16770	slumbering black bear	move from	20	11	to	20	10
[LOG]	The shield around 76 132 BTC DE I crumbles.
[Actor:move]	16770	slumbering black bear	move from	20	10	to	21	9
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the north (slumbering black bear)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (slumbering black bear)).
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	22	18
[Actor:move]	16770	slumbering black bear	move from	21	9	to	21	10
[LOG]	
[LOG]	76 132 BTC DE I uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#76 132 BTC DE I#LAST# receives #LIGHT_GREEN#73 healing#LAST# from Infusion: Healing.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (slumbering black bear)).
[Actor:move]	7861	76 132 BTC DE I	move from	22	18	to	22	17
[Actor:move]	16770	slumbering black bear	move from	21	10	to	20	11
[improved_talented AI] chooses for	13918	dreaming giant venus flytrap	T_SPIT_POISON
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	22	17	to	22	16
[Actor:move]	16770	slumbering black bear	move from	20	11	to	21	10
[Actor:move]	16770	slumbering black bear	move from	21	10	to	20	11
[Actor:move]	16770	slumbering black bear	move from	20	11	to	21	10
[target_simple AI]	16770	slumbering black bear	selecting NEW TARGET	22	16	7861	76 132 BTC DE I
[Actor:move]	16770	slumbering black bear	move from	21	10	to	20	11
[LOG]	#00ff00##UID:153:0#Talent Rune: Shielding is ready to use.
[Actor:move]	16770	slumbering black bear	move from	20	11	to	20	12
[improved_talented AI] chooses for	13918	dreaming giant venus flytrap	T_PYROKINESIS
[MIND CRIT %]	1
[SHADER] setting reset param	tick_start	411084
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	22	16	to	22	15
[Actor:move]	16770	slumbering black bear	move from	20	12	to	20	13
[Actor:move]	7861	76 132 BTC DE I	move from	22	15	to	22	14
[Actor:move]	16770	slumbering black bear	move from	20	13	to	20	14
[improved_talented AI] chooses for	13918	dreaming giant venus flytrap	T_CONSTRICT
[useTalent] TALENT FAILED:	T_CONSTRICT	for	dreaming giant venus flytrap	13918	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	13918	dreaming giant venus flytrap	T_ATTACK
[T_ATTACK]	13918	dreaming giant venus flytrap	attacks empty space:	25	10
[Actor:move]	7861	76 132 BTC DE I	move from	22	14	to	22	13
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[Actor:move]	16770	slumbering black bear	move from	20	14	to	20	15
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	22	13	to	22	12
[Actor:move]	16770	slumbering black bear	move from	20	15	to	20	16
[Actor:move]	7861	76 132 BTC DE I	move from	22	12	to	22	11
[improved_talented AI] chooses for	16770	slumbering black bear	T_DREAM_CRUSHER
[useTalent] TALENT FAILED:	T_DREAM_CRUSHER	for	slumbering black bear	16770	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	16770	slumbering black bear	T_STUN
[useTalent] TALENT FAILED:	T_STUN	for	slumbering black bear	16770	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	16770	slumbering black bear	T_ATTACK
[T_ATTACK]	16770	slumbering black bear	attacks empty space:	20	15
[Actor:move]	7861	76 132 BTC DE I	move from	22	11	to	21	10
[improved_talented AI] chooses for	13918	dreaming giant venus flytrap	T_SPIT_POISON
[LOG]	Dreaming giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[LOG]	76 132 BTC DE I is poisoned!
[LOG]	
[LOG]	#UID:13918:0#Dreaming giant venus flytrap hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	76 132 BTC DE I uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	76 132 BTC DE I stops being poisoned.
[LOG]	#fbd578#76 132 BTC DE I#LAST# receives #LIGHT_GREEN#73 healing#LAST# from Infusion: Healing.
[LOG]	76 132 BTC DE I casts #{bold}##PURPLE#Alley Grab.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	dreaming giant venus flytrap	dam/apr/atk/mult ::	38.763794179944	5	46	1.0804460732476	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1.0804460732476	vs. armor/def	1	3
checkHit	46	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	45	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	45
[PHYS CRIT %] axe accuracy bonus	46	3	=	10.75
[PHYS CRIT %]	24.385093952971
[ATTACK] after crit	45
[ATTACK] after mult	48.620073296142
[ATTACK] to 	dreaming giant venus flytrap	dam/apr/atk/mult ::	32.220164407167	0	46	1.0804460732476	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	32.220164407167	0	46	1.0804460732476	vs. armor/def	1	3
checkHit	46	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	36	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	12.135093952971
[ATTACK] after crit	35
[ATTACK] after mult	37.815612563666
[ATTACK] staff accuracy bonus	46	3	=	1.86
[SPELL CRIT %]	5.8
[SPELL CRIT %]	5.8
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Dreaming giant venus flytrap for #LIGHT_RED#49 fire#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#42 darkness#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Dreaming giant venus flytrap!#{normal}#
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	21	10	to	20	11
[Actor:move]	16770	slumbering black bear	move from	20	16	to	20	15
[Actor:move]	7861	76 132 BTC DE I	move from	20	11	to	20	12
[Actor:move]	16770	slumbering black bear	move from	20	15	to	20	14
[Actor:move]	7861	76 132 BTC DE I	move from	20	12	to	20	13
[improved_talented AI] chooses for	16770	slumbering black bear	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	22.839260007564	3	17	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	22.839260007564	3	17	1	vs. armor/def	17	15
checkHit	17	vs	15	=> chance to hit	55
[LOG]	#UID:16770:0#Slumbering black bear misses #fbd578#76 132 BTC DE I#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering black bear	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	8	5
checkHit	46	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	43	5	vs. armor/hardiness	8	0.3
[ATTACK] after armor	40
[PHYS CRIT %] axe accuracy bonus	46	5	=	10.25
[PHYS CRIT %]	23.885093952971
[ATTACK] after crit	40
[ATTACK] after mult	40
[SPELL CRIT %]	5.8
[LOG]	Slumbering black bear is being dissolved by hatred
[Actor:move]	7861	76 132 BTC DE I	move from	20	13	to	20	13
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering black bear for #WHITE#40 physical#LAST#, #LIGHT_GREEN#5 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#49#LAST##{normal}# total damage).
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Slumbering black bear for #GREY#1 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering black bear	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	8	5
checkHit	46	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	49	5	vs. armor/hardiness	8	0.3
[ATTACK] after armor	46
[PHYS CRIT %] axe accuracy bonus	46	5	=	10.25
[PHYS CRIT %]	23.885093952971
[ATTACK] after crit	69
[ATTACK] after mult	69
[LOG]	Slumbering black bear slows down.
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	20	13	to	20	13
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering black bear for #{bold}##WHITE#69 physical#{normal}##LAST#, #LIGHT_GREEN#5 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#77#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	22.839260007564	3	17	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	22.839260007564	3	17	1	vs. armor/def	17	15
checkHit	17	vs	15	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	23	3	vs. armor/hardiness	17	0.3
[ATTACK] after armor	16.1
[PHYS CRIT %]	1
[ATTACK] after crit	16.1
[ATTACK] after mult	16.1
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[Actor:move]	16770	slumbering black bear	move from	20	14	to	20	14
[LOG]	
[LOG]	#UID:16770:0#Slumbering black bear hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#16 physical#LAST# damage.
[LOG]	Melee retaliation hits Slumbering black bear for #GREY#7 darkness#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Slumbering black bear for #GREY#2 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering black bear	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	8	5
checkHit	46	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	42	5	vs. armor/hardiness	8	0.3
[ATTACK] after armor	39
[PHYS CRIT %] axe accuracy bonus	46	5	=	10.25
[PHYS CRIT %]	23.885093952971
[ATTACK] after crit	58.5
[ATTACK] after mult	58.5
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	20	13	to	20	13
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering black bear for #{bold}##LIGHT_RED#47 fire#{normal}##LAST#, #LIGHT_GREEN#5 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Slumbering black bear for #GREY#3 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering black bear	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	8	5
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	8	5
checkHit	46	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	43	5	vs. armor/hardiness	8	0.3
[ATTACK] after armor	40
[PHYS CRIT %] axe accuracy bonus	46	5	=	10.25
[PHYS CRIT %]	23.885093952971
[ATTACK] after crit	60
[ATTACK] after mult	60
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	20	13	to	20	13
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering black bear for #{bold}##LIGHT_RED#48 fire#{normal}##LAST# damage.
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Slumbering black bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:3316:0#Talent Alley Grab is ready to use.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	20	13	to	20	12
[Actor:move]	7861	76 132 BTC DE I	move from	20	12	to	20	11
[Actor:move]	7861	76 132 BTC DE I	move from	20	11	to	19	10
[Actor:move]	7861	76 132 BTC DE I	move from	19	10	to	19	9
[Actor:move]	7861	76 132 BTC DE I	move from	19	9	to	18	8
[Actor:move]	7861	76 132 BTC DE I	move from	18	8	to	19	7
[Actor:move]	7861	76 132 BTC DE I	move from	19	7	to	20	8
[Actor:move]	7861	76 132 BTC DE I	move from	20	8	to	21	9
[Actor:move]	7861	76 132 BTC DE I	move from	21	9	to	22	10
[Actor:move]	7861	76 132 BTC DE I	move from	22	10	to	23	10
[target_simple AI]	13921	dreaming giant venus flytrap	selecting NEW TARGET	23	10	7861	76 132 BTC DE I
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (dreaming giant venus flytrap)).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	23	10	to	24	10
[improved_talented AI] chooses for	13921	dreaming giant venus flytrap	T_SPIT_POISON
[LOG]	Dreaming giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[LOG]	76 132 BTC DE I is poisoned!
[LOG]	
[LOG]	#UID:13921:0#Dreaming giant venus flytrap hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[Actor:move]	7861	76 132 BTC DE I	move from	24	10	to	25	10
[LOG]	Poison from Dreaming giant venus flytrap hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	
[LOG]	76 132 BTC DE I casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	76 132 BTC DE I stops being poisoned.
[LOG]	A shield forms around 76 132 BTC DE I.
[SHADER] setting reset param	tick_start	419961
[Actor:move]	7861	76 132 BTC DE I	move from	25	10	to	26	10
[target_simple AI]	13921	dreaming giant venus flytrap	selecting NEW TARGET	26	10	7861	76 132 BTC DE I
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	26	10	to	27	10
[LOG]	76 132 BTC DE I casts #{bold}##PURPLE#Alley Grab.#{normal}##LAST#
[Actor:move]	7861	76 132 BTC DE I	move from	27	10	to	28	10
[LOG]	
[LOG]	76 132 BTC DE I casts #{bold}##PURPLE#Alley Grab.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	dreaming giant venus flytrap	dam/apr/atk/mult ::	38.763794179944	5	46	1.0804460732476	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1.0804460732476	vs. armor/def	1	3
checkHit	46	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	50	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	50
[PHYS CRIT %] axe accuracy bonus	46	3	=	10.75
[PHYS CRIT %]	24.385093952971
[ATTACK] after crit	75
[ATTACK] after mult	81.03345549357
[SPELL CRIT %]	5.8
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Dreaming giant venus flytrap for #{bold}##LIGHT_RED#81 fire#{normal}##LAST# damage.
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Dreaming giant venus flytrap!#{normal}#
[LOG]	The shield around 76 132 BTC DE I crumbles.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:3316:0#Talent Alley Grab is ready to use.
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	28	10	to	29	10
[target_simple AI]	13923	slumbering poison ivy	selecting NEW TARGET	29	10	7861	76 132 BTC DE I
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (slumbering poison ivy)).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	29	10	to	30	10
[Actor:move]	7861	76 132 BTC DE I	move from	30	10	to	31	10
[Actor:move]	7861	76 132 BTC DE I	move from	31	10	to	32	10
[Actor:move]	7861	76 132 BTC DE I	move from	32	10	to	33	10
[Actor:move]	7861	76 132 BTC DE I	move from	33	10	to	34	10
[LOG]	76 132 BTC DE I casts #{bold}##PURPLE#Alley Grab.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering poison ivy	dam/apr/atk/mult ::	38.763794179944	5	46	1.0804460732476	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1.0804460732476	vs. armor/def	1	3
checkHit	46	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	46	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	46
[PHYS CRIT %] axe accuracy bonus	46	3	=	10.75
[PHYS CRIT %]	24.385093952971
[ATTACK] after crit	46
[ATTACK] after mult	49.70051936939
[SPELL CRIT %]	5.8
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering poison ivy for #WHITE#50 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Slumbering poison ivy!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:3316:0#Talent Alley Grab is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	7861	76 132 BTC DE I	move from	34	10	to	35	9
[Actor:move]	7861	76 132 BTC DE I	move from	35	9	to	36	10
[Actor:move]	7861	76 132 BTC DE I	move from	36	10	to	37	11
[Actor:move]	7861	76 132 BTC DE I	move from	37	11	to	36	10
[Actor:move]	7861	76 132 BTC DE I	move from	36	10	to	35	10
[Actor:move]	7861	76 132 BTC DE I	move from	35	10	to	34	10
[Actor:move]	7861	76 132 BTC DE I	move from	34	10	to	33	10
[Actor:move]	7861	76 132 BTC DE I	move from	33	10	to	32	10
[Actor:move]	7861	76 132 BTC DE I	move from	32	10	to	31	10
[Actor:move]	7861	76 132 BTC DE I	move from	31	10	to	30	10
[Actor:move]	7861	76 132 BTC DE I	move from	30	10	to	29	10
[Actor:move]	7861	76 132 BTC DE I	move from	29	10	to	28	10
[Actor:move]	7861	76 132 BTC DE I	move from	28	10	to	27	10
[Actor:move]	7861	76 132 BTC DE I	move from	27	10	to	26	10
[Actor:move]	7861	76 132 BTC DE I	move from	26	10	to	25	10
[Actor:move]	7861	76 132 BTC DE I	move from	25	10	to	24	10
[Actor:move]	7861	76 132 BTC DE I	move from	24	10	to	23	10
[Actor:move]	7861	76 132 BTC DE I	move from	23	10	to	22	11
[Actor:move]	7861	76 132 BTC DE I	move from	22	11	to	22	12
[Actor:move]	7861	76 132 BTC DE I	move from	22	12	to	22	13
[Actor:move]	7861	76 132 BTC DE I	move from	22	13	to	22	14
[Actor:move]	7861	76 132 BTC DE I	move from	22	14	to	22	15
[Actor:move]	7861	76 132 BTC DE I	move from	22	15	to	22	16
[Actor:move]	7861	76 132 BTC DE I	move from	22	16	to	22	17
[Actor:move]	7861	76 132 BTC DE I	move from	22	17	to	22	18
[Actor:move]	7861	76 132 BTC DE I	move from	22	18	to	22	19
[Actor:move]	7861	76 132 BTC DE I	move from	22	19	to	23	20
[Actor:move]	7861	76 132 BTC DE I	move from	23	20	to	24	21
[Actor:move]	7861	76 132 BTC DE I	move from	24	21	to	25	22
[Actor:move]	7861	76 132 BTC DE I	move from	25	22	to	26	23
[Actor:move]	7861	76 132 BTC DE I	move from	26	23	to	27	24
[Actor:move]	7861	76 132 BTC DE I	move from	27	24	to	28	25
[Actor:move]	7861	76 132 BTC DE I	move from	28	25	to	29	25
[Actor:move]	7861	76 132 BTC DE I	move from	29	25	to	30	25
[Actor:move]	7861	76 132 BTC DE I	move from	30	25	to	31	25
[Actor:move]	7861	76 132 BTC DE I	move from	31	25	to	32	25
[Actor:move]	7861	76 132 BTC DE I	move from	32	25	to	33	25
[target_simple AI]	15492	slumbering poison ivy	selecting NEW TARGET	33	25	7861	76 132 BTC DE I
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (slumbering poison ivy)).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	33	25	to	34	25
[Actor:move]	7861	76 132 BTC DE I	move from	34	25	to	35	25
[Actor:move]	7861	76 132 BTC DE I	move from	35	25	to	36	25
[Actor:move]	7861	76 132 BTC DE I	move from	36	25	to	37	25
[LOG]	76 132 BTC DE I casts #{bold}##PURPLE#Alley Grab.#{normal}##LAST#
[Actor:move]	7861	76 132 BTC DE I	move from	37	25	to	38	25
[LOG]	
[LOG]	76 132 BTC DE I casts #{bold}##PURPLE#Alley Grab.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering poison ivy	dam/apr/atk/mult ::	38.763794179944	5	46	1.0804460732476	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1.0804460732476	vs. armor/def	1	3
checkHit	46	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	38	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	38
[PHYS CRIT %] axe accuracy bonus	46	3	=	10.75
[PHYS CRIT %]	24.385093952971
[ATTACK] after crit	38
[ATTACK] after mult	41.056950783409
[ATTACK] to 	slumbering poison ivy	dam/apr/atk/mult ::	32.220164407167	0	46	1.0804460732476	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	32.220164407167	0	46	1.0804460732476	vs. armor/def	1	3
checkHit	46	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	33	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	12.135093952971
[ATTACK] after crit	32
[ATTACK] after mult	34.574274343923
[ATTACK] staff accuracy bonus	46	3	=	1.86
[SPELL CRIT %]	5.8
[SPELL CRIT %]	5.8
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering poison ivy for #LIGHT_RED#41 fire#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#40 darkness#LAST# (#RED##{bold}#87#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Slumbering poison ivy!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:3316:0#Talent Alley Grab is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	7861	76 132 BTC DE I	move from	38	25	to	39	25
[Actor:move]	7861	76 132 BTC DE I	move from	39	25	to	40	25
[Actor:move]	7861	76 132 BTC DE I	move from	40	25	to	41	25
[Actor:move]	7861	76 132 BTC DE I	move from	41	25	to	40	25
[Actor:move]	7861	76 132 BTC DE I	move from	40	25	to	39	25
[Actor:move]	7861	76 132 BTC DE I	move from	39	25	to	38	25
[Actor:move]	7861	76 132 BTC DE I	move from	38	25	to	37	25
[Actor:move]	7861	76 132 BTC DE I	move from	37	25	to	36	25
[Actor:move]	7861	76 132 BTC DE I	move from	36	25	to	35	25
[Actor:move]	7861	76 132 BTC DE I	move from	35	25	to	34	25
[Actor:move]	7861	76 132 BTC DE I	move from	34	25	to	33	25
[Actor:move]	7861	76 132 BTC DE I	move from	33	25	to	32	25
[Actor:move]	7861	76 132 BTC DE I	move from	32	25	to	31	25
[Actor:move]	7861	76 132 BTC DE I	move from	31	25	to	30	25
[Actor:move]	7861	76 132 BTC DE I	move from	30	25	to	29	26
[Actor:move]	7861	76 132 BTC DE I	move from	29	26	to	28	27
[Actor:move]	7861	76 132 BTC DE I	move from	28	27	to	27	27
[Actor:move]	7861	76 132 BTC DE I	move from	27	27	to	26	27
[Actor:move]	7861	76 132 BTC DE I	move from	26	27	to	25	27
[Actor:move]	7861	76 132 BTC DE I	move from	25	27	to	24	27
[Actor:move]	7861	76 132 BTC DE I	move from	24	27	to	23	27
[Actor:move]	7861	76 132 BTC DE I	move from	23	27	to	22	27
[Actor:move]	7861	76 132 BTC DE I	move from	22	27	to	21	27
[Actor:move]	7861	76 132 BTC DE I	move from	21	27	to	20	27
[Actor:move]	7861	76 132 BTC DE I	move from	20	27	to	19	27
[Actor:move]	7861	76 132 BTC DE I	move from	19	27	to	18	27
[Actor:move]	7861	76 132 BTC DE I	move from	18	27	to	17	27
[Actor:move]	7861	76 132 BTC DE I	move from	17	27	to	16	27
[Actor:move]	7861	76 132 BTC DE I	move from	16	27	to	15	27
[Actor:move]	7861	76 132 BTC DE I	move from	15	27	to	14	27
[Actor:move]	7861	76 132 BTC DE I	move from	14	27	to	13	27
[Actor:move]	7861	76 132 BTC DE I	move from	13	27	to	12	27
[Actor:move]	7861	76 132 BTC DE I	move from	12	27	to	11	27
[Actor:move]	7861	76 132 BTC DE I	move from	11	27	to	10	27
[target_simple AI]	14087	slumbering brown bear	selecting NEW TARGET	10	27	7861	76 132 BTC DE I
[Actor:move]	14087	slumbering brown bear	move from	9	20	to	9	21
[LOG]	Ran for 32 turns (stop reason: hostile spotted to the north (slumbering brown bear)).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	10	27	to	9	26
[target_simple AI]	14087	slumbering brown bear	selecting NEW TARGET	9	26	7861	76 132 BTC DE I
[Actor:move]	14087	slumbering brown bear	move from	9	21	to	9	22
[Actor:move]	7861	76 132 BTC DE I	move from	9	26	to	9	25
[improved_talented AI] chooses for	14087	slumbering brown bear	T_DREAM_WALK
[LOG]	Slumbering brown bear uses #{bold}##YELLOW#Dream Walk.#{normal}##LAST#
[Actor:move]	14087	slumbering brown bear	(forced) move from	9	22	to	8	18
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	9	25	to	9	24
[target_simple AI]	14087	slumbering brown bear	selecting NEW TARGET	9	24	7861	76 132 BTC DE I
[Actor:move]	14087	slumbering brown bear	move from	8	18	to	9	19
[Actor:move]	7861	76 132 BTC DE I	move from	9	24	to	9	23
[Actor:move]	7861	76 132 BTC DE I	move from	9	23	to	9	22
[Actor:move]	14087	slumbering brown bear	move from	9	19	to	9	20
[Actor:move]	7861	76 132 BTC DE I	move from	9	22	to	9	21
[ATTACK] attacking with innate combat
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	22.839260007564	3	17	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	22.839260007564	3	17	1	vs. armor/def	17	15
checkHit	17	vs	15	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	24	3	vs. armor/hardiness	17	0.3
[ATTACK] after armor	16.8
[PHYS CRIT %]	1
[ATTACK] after crit	16.8
[ATTACK] after mult	16.8
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[Actor:move]	14087	slumbering brown bear	move from	9	20	to	9	20
[LOG]	Melee retaliation hits Slumbering brown bear for #GREY#7 darkness#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:14087:0#Slumbering brown bear hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#17 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering brown bear	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	7	5
checkHit	46	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	42	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	40
[PHYS CRIT %] axe accuracy bonus	46	5	=	10.25
[PHYS CRIT %]	23.885093952971
[ATTACK] after crit	40
[ATTACK] after mult	40
[SPELL CRIT %]	5.8
[LOG]	Slumbering brown bear is being dissolved by hatred
[SPELL CRIT %]	5.8
checkHit	6	vs	28	=> chance to hit	0
[LOG]	Slumbering brown bear is engulfed with shadows, stunning them!
[Actor:move]	7861	76 132 BTC DE I	move from	9	21	to	9	21
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering brown bear for #LIGHT_RED#32 fire#LAST#, #LIGHT_GREEN#5 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[LOG]	
[LOG]	Engulfing Hatred from 76 132 BTC DE I hits Slumbering brown bear for #GREY#14 darkness#LAST# damage.
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Slumbering brown bear for #GREY#2 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering brown bear	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	7	5
checkHit	46	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	42	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	40
[PHYS CRIT %] axe accuracy bonus	46	5	=	10.25
[PHYS CRIT %]	23.885093952971
[ATTACK] after crit	40
[ATTACK] after mult	40
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	9	21	to	9	21
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering brown bear for #LIGHT_RED#38 fire#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#49#LAST##{normal}# total damage).
[improved_talented AI] chooses for	14087	slumbering brown bear	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	22.839260007564	3	17	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	22.839260007564	3	17	1	vs. armor/def	17	15
checkHit	17	vs	15	=> chance to hit	55
[LOG]	#UID:14087:0#Slumbering brown bear misses #fbd578#76 132 BTC DE I#LAST#.
[LOG]	
[LOG]	Engulfing Hatred from 76 132 BTC DE I hits Slumbering brown bear for #GREY#14 darkness#LAST# damage.
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Slumbering brown bear for #GREY#3 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering brown bear	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	7	5
checkHit	46	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	43	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	46	5	=	10.25
[PHYS CRIT %]	23.885093952971
[ATTACK] after crit	61.5
[ATTACK] after mult	61.5
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	9	21	to	9	21
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering brown bear for #{bold}##WHITE#61 physical#{normal}##LAST#, #LIGHT_GREEN#5 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[LOG]	
[LOG]	Engulfing Hatred from 76 132 BTC DE I hits Slumbering brown bear for #GREY#12 darkness#LAST# damage.
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Slumbering brown bear for #GREY#3 darkness#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	slumbering brown bear	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	7	5
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	7	5
checkHit	46	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	39	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	37
[PHYS CRIT %] axe accuracy bonus	46	5	=	10.25
[PHYS CRIT %]	23.885093952971
[ATTACK] after crit	55.5
[ATTACK] after mult	55.5
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw (1)#WHITE#.
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	9	21	to	9	21
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Slumbering brown bear for #{bold}##WHITE#55 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Slumbering brown bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:3315:0#Talent Umbral Knifework is ready to use.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	9	21	to	9	20
[Actor:move]	7861	76 132 BTC DE I	move from	9	20	to	9	19
[target_simple AI]	15493	dreaming giant venus flytrap	selecting NEW TARGET	9	19	7861	76 132 BTC DE I
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (dreaming giant venus flytrap)).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	9	19	to	8	18
[Actor:move]	7861	76 132 BTC DE I	move from	8	18	to	7	17
[improved_talented AI] chooses for	15493	dreaming giant venus flytrap	T_SPIT_POISON
[LOG]	Dreaming giant venus flytrap uses #{bold}##ORCHID#Spit Poison.#{normal}##LAST#
[LOG]	76 132 BTC DE I is poisoned!
[LOG]	
[LOG]	#UID:15493:0#Dreaming giant venus flytrap hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[Actor:move]	7861	76 132 BTC DE I	move from	7	17	to	6	16
[LOG]	Poison from Dreaming giant venus flytrap hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[improved_talented AI] chooses for	15493	dreaming giant venus flytrap	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	13.000323797827	10	21	1	vs. armor/def	17	15
[ATTACK] after melee attack bonus hooks & callbacks::	13.000323797827	10	21	1	vs. armor/def	17	15
checkHit	21	vs	15	=> chance to hit	65
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	13	10	vs. armor/hardiness	17	0.3
[ATTACK] after armor	9.1
[PHYS CRIT %]	0
[ATTACK] after crit	9.1
[ATTACK] after mult	9.1
[ATTACK]	target on_melee_hit:	6	DARKNESS	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[LOG]	
[LOG]	Melee retaliation hits Dreaming giant venus flytrap for #GREY#7 darkness#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:15493:0#Dreaming giant venus flytrap hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#9 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	dreaming giant venus flytrap	dam/apr/atk/mult ::	38.763794179944	5	46	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	38.763794179944	5	46	1	vs. armor/def	1	3
checkHit	46	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	46	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	46
[PHYS CRIT %] axe accuracy bonus	46	3	=	10.75
[PHYS CRIT %]	24.385093952971
[ATTACK] after crit	46
[ATTACK] after mult	46
[SPELL CRIT %]	5.8
[Actor:move]	7861	76 132 BTC DE I	move from	6	16	to	6	16
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Dreaming giant venus flytrap for #WHITE#46 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Dreaming giant venus flytrap!#{normal}#
[LOG]	Poison from Dreaming giant venus flytrap hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	6	16	to	5	16
[LOG]	Poison from Dreaming giant venus flytrap hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from Dreaming giant venus flytrap hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	
[LOG]	76 132 BTC DE I uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	76 132 BTC DE I stops being poisoned.
[LOG]	#fbd578#76 132 BTC DE I#LAST# receives #LIGHT_GREEN#73 healing#LAST# from Infusion: Healing.
[LOG]	Resting starts...
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	7861	76 132 BTC DE I	move from	5	16	to	4	15
[Identify]	rough leather belt	true
[LOG]	76 132 BTC DE I picks up (d.): #FFFFFF##UID:16789:0#rough leather belt#LAST#.
[Actor:move]	7861	76 132 BTC DE I	move from	4	15	to	5	16
[Actor:move]	7861	76 132 BTC DE I	move from	5	16	to	6	17
[Actor:move]	7861	76 132 BTC DE I	move from	6	17	to	7	18
[Actor:move]	7861	76 132 BTC DE I	move from	7	18	to	8	18
[Actor:move]	7861	76 132 BTC DE I	move from	8	18	to	9	19
[Actor:move]	7861	76 132 BTC DE I	move from	9	19	to	9	20
[Actor:move]	7861	76 132 BTC DE I	move from	9	20	to	9	21
[Actor:move]	7861	76 132 BTC DE I	move from	9	21	to	9	22
[Actor:move]	7861	76 132 BTC DE I	move from	9	22	to	9	23
[Actor:move]	7861	76 132 BTC DE I	move from	9	23	to	9	24
[Actor:move]	7861	76 132 BTC DE I	move from	9	24	to	9	25
[Actor:move]	7861	76 132 BTC DE I	move from	9	25	to	9	26
[Actor:move]	7861	76 132 BTC DE I	move from	9	26	to	10	27
[Actor:move]	7861	76 132 BTC DE I	move from	10	27	to	11	27
[Actor:move]	7861	76 132 BTC DE I	move from	11	27	to	12	27
[Actor:move]	7861	76 132 BTC DE I	move from	12	27	to	13	27
[Actor:move]	7861	76 132 BTC DE I	move from	13	27	to	14	27
[Actor:move]	7861	76 132 BTC DE I	move from	14	27	to	15	27
[Actor:move]	7861	76 132 BTC DE I	move from	15	27	to	16	27
[Actor:move]	7861	76 132 BTC DE I	move from	16	27	to	17	27
[Actor:move]	7861	76 132 BTC DE I	move from	17	27	to	18	27
[Actor:move]	7861	76 132 BTC DE I	move from	18	27	to	19	27
[Actor:move]	7861	76 132 BTC DE I	move from	19	27	to	20	27
[Actor:move]	7861	76 132 BTC DE I	move from	20	27	to	21	28
[Actor:move]	7861	76 132 BTC DE I	move from	21	28	to	22	29
[Actor:move]	7861	76 132 BTC DE I	move from	22	29	to	23	30
[Actor:move]	7861	76 132 BTC DE I	move from	23	30	to	24	31
[LOG]	Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	7861	76 132 BTC DE I	move from	24	31	to	25	32
[Actor:move]	7861	76 132 BTC DE I	move from	25	32	to	25	33
[Actor:move]	7861	76 132 BTC DE I	move from	25	33	to	25	34
[Actor:move]	7861	76 132 BTC DE I	move from	25	34	to	25	35
[Actor:move]	7861	76 132 BTC DE I	move from	25	35	to	25	36
[Actor:move]	7861	76 132 BTC DE I	move from	25	36	to	25	37
[Actor:move]	7861	76 132 BTC DE I	move from	25	37	to	25	38
[Actor:move]	7861	76 132 BTC DE I	move from	25	38	to	25	39
[Actor:move]	7861	76 132 BTC DE I	move from	25	39	to	25	40
[Actor:move]	7861	76 132 BTC DE I	move from	25	40	to	25	41
[Actor:move]	7861	76 132 BTC DE I	move from	25	41	to	25	42
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 39 turns (stop reason: at exit).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Flameraven the copper ring	Sewerraven	::	nil	FINGER
fight: 	Flameraven the copper ring	Rainparry the rough leather cap	::	nil	FINGER
fight: 	Flameraven the copper ring	Dimbreacher the linen cloak	::	nil	FINGER
fight: 	Flameraven the copper ring	impenetrable iron mail armour of acid resistance	::	nil	FINGER
fight: 	Flameraven the copper ring	Raguldil the brass lantern	::	nil	FINGER
fight: 	Flameraven the copper ring	Fanged Collar	::	nil	FINGER
fight: 	Flameraven the copper ring	Dourvein the copper ring	::	nil	FINGER
fight: 	Flameraven the copper ring	Amuzilarand the Fogrupture	::	nil	FINGER
fight: 	Flameraven the copper ring	iron shield 'Rimeblow'	::	nil	FINGER
fight: 	Flameraven the copper ring	pair of iron boots	::	nil	FINGER
fight: 	Flameraven the copper ring	Sewerraven	::	nil	FINGER
fight: 	Flameraven the copper ring	Rainparry the rough leather cap	::	nil	FINGER
fight: 	Flameraven the copper ring	Dimbreacher the linen cloak	::	nil	FINGER
fight: 	Flameraven the copper ring	impenetrable iron mail armour of acid resistance	::	nil	FINGER
fight: 	Flameraven the copper ring	Raguldil the brass lantern	::	nil	FINGER
fight: 	Flameraven the copper ring	Fanged Collar	::	nil	FINGER
fight: 	Flameraven the copper ring	Dourvein the copper ring	::	nil	FINGER
fight: 	Flameraven the copper ring	Amuzilarand the Fogrupture	::	nil	FINGER
fight: 	Flameraven the copper ring	iron shield 'Rimeblow'	::	nil	FINGER
fight: 	Flameraven the copper ring	pair of iron boots	::	nil	FINGER
fight: 	Flameraven the copper ring	Sewerraven	::	nil	FINGER
fight: 	Flameraven the copper ring	Rainparry the rough leather cap	::	nil	FINGER
fight: 	Flameraven the copper ring	Dimbreacher the linen cloak	::	nil	FINGER
fight: 	Flameraven the copper ring	impenetrable iron mail armour of acid resistance	::	nil	FINGER
fight: 	Flameraven the copper ring	Raguldil the brass lantern	::	nil	FINGER
fight: 	Flameraven the copper ring	Fanged Collar	::	nil	FINGER
fight: 	Flameraven the copper ring	Amuzilarand the Fogrupture	::	nil	FINGER
fight: 	Flameraven the copper ring	iron shield 'Rimeblow'	::	nil	FINGER
fight: 	Flameraven the copper ring	pair of iron boots	::	nil	FINGER
[LOG]	76 132 BTC DE I wears (replacing #SALMON##UID:7837:0#Dourvein the copper ring#LAST#): #SALMON##UID:15341:0#Flameraven the copper ring#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Arussra the Hellslord	Sewerraven	::	nil	FINGER
fight: 	Arussra the Hellslord	Rainparry the rough leather cap	::	nil	FINGER
fight: 	Arussra the Hellslord	Dimbreacher the linen cloak	::	nil	FINGER
fight: 	Arussra the Hellslord	impenetrable iron mail armour of acid resistance	::	nil	FINGER
fight: 	Arussra the Hellslord	Raguldil the brass lantern	::	nil	FINGER
fight: 	Arussra the Hellslord	Fanged Collar	::	nil	FINGER
fight: 	Arussra the Hellslord	Flameraven the copper ring	::	nil	FINGER
fight: 	Arussra the Hellslord	Amuzilarand the Fogrupture	::	nil	FINGER
fight: 	Arussra the Hellslord	iron shield 'Rimeblow'	::	nil	FINGER
fight: 	Arussra the Hellslord	pair of iron boots	::	nil	FINGER
fight: 	Arussra the Hellslord	Sewerraven	::	nil	FINGER
fight: 	Arussra the Hellslord	Rainparry the rough leather cap	::	nil	FINGER
fight: 	Arussra the Hellslord	Dimbreacher the linen cloak	::	nil	FINGER
fight: 	Arussra the Hellslord	impenetrable iron mail armour of acid resistance	::	nil	FINGER
fight: 	Arussra the Hellslord	Raguldil the brass lantern	::	nil	FINGER
fight: 	Arussra the Hellslord	Fanged Collar	::	nil	FINGER
fight: 	Arussra the Hellslord	Flameraven the copper ring	::	nil	FINGER
fight: 	Arussra the Hellslord	Amuzilarand the Fogrupture	::	nil	FINGER
fight: 	Arussra the Hellslord	iron shield 'Rimeblow'	::	nil	FINGER
fight: 	Arussra the Hellslord	pair of iron boots	::	nil	FINGER
fight: 	Arussra the Hellslord	Sewerraven	::	nil	FINGER
fight: 	Arussra the Hellslord	Rainparry the rough leather cap	::	nil	FINGER
fight: 	Arussra the Hellslord	Dimbreacher the linen cloak	::	nil	FINGER
fight: 	Arussra the Hellslord	impenetrable iron mail armour of acid resistance	::	nil	FINGER
fight: 	Arussra the Hellslord	Raguldil the brass lantern	::	nil	FINGER
fight: 	Arussra the Hellslord	Fanged Collar	::	nil	FINGER
fight: 	Arussra the Hellslord	Flameraven the copper ring	::	nil	FINGER
fight: 	Arussra the Hellslord	iron shield 'Rimeblow'	::	nil	FINGER
fight: 	Arussra the Hellslord	pair of iron boots	::	nil	FINGER
[LOG]	76 132 BTC DE I wears (replacing #SALMON##UID:12087:0#Amuzilarand the Fogrupture#LAST#): #SALMON##UID:14091:0#Arussra the Hellslord#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	radiant rough leather gloves	Sewerraven	::	nil	HANDS
fight: 	radiant rough leather gloves	Rainparry the rough leather cap	::	nil	HANDS
fight: 	radiant rough leather gloves	Dimbreacher the linen cloak	::	nil	HANDS
fight: 	radiant rough leather gloves	impenetrable iron mail armour of acid resistance	::	nil	HANDS
fight: 	radiant rough leather gloves	Raguldil the brass lantern	::	nil	HANDS
fight: 	radiant rough leather gloves	Fanged Collar	::	nil	HANDS
fight: 	radiant rough leather gloves	Flameraven the copper ring	::	nil	HANDS
fight: 	radiant rough leather gloves	Arussra the Hellslord	::	nil	HANDS
fight: 	radiant rough leather gloves	iron shield 'Rimeblow'	::	nil	HANDS
fight: 	radiant rough leather gloves	pair of iron boots	::	nil	HANDS
Loading tile	player/elf_male/hands_02.png
[LOG]	76 132 BTC DE I wears: #00FF80##UID:16780:0#radiant rough leather gloves (0 def, 1 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	evasive elm totem of summon tentacle	Sewerraven	::	nil	TOOL
fight: 	evasive elm totem of summon tentacle	radiant rough leather gloves	::	nil	TOOL
fight: 	evasive elm totem of summon tentacle	Rainparry the rough leather cap	::	nil	TOOL
fight: 	evasive elm totem of summon tentacle	Dimbreacher the linen cloak	::	nil	TOOL
fight: 	evasive elm totem of summon tentacle	impenetrable iron mail armour of acid resistance	::	nil	TOOL
fight: 	evasive elm totem of summon tentacle	Raguldil the brass lantern	::	nil	TOOL
fight: 	evasive elm totem of summon tentacle	Fanged Collar	::	nil	TOOL
fight: 	evasive elm totem of summon tentacle	Flameraven the copper ring	::	nil	TOOL
fight: 	evasive elm totem of summon tentacle	Arussra the Hellslord	::	nil	TOOL
fight: 	evasive elm totem of summon tentacle	iron shield 'Rimeblow'	::	nil	TOOL
fight: 	evasive elm totem of summon tentacle	pair of iron boots	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	evasive elm totem of summon tentacle	by	76 132 BTC DE I	inven/slot	14
[LOG]	76 132 BTC DE I wears: #00FF80##UID:16792:0#evasive elm totem of summon tentacle [power 100]  (25 cooldown)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Flamewrought	evasive elm totem of summon tentacle	::	nil	HANDS
fight: 	Flamewrought	Sewerraven	::	nil	HANDS
fight: 	Flamewrought	radiant rough leather gloves	::	nil	HANDS
fight: 	Flamewrought	Rainparry the rough leather cap	::	nil	HANDS
fight: 	Flamewrought	Dimbreacher the linen cloak	::	nil	HANDS
fight: 	Flamewrought	impenetrable iron mail armour of acid resistance	::	nil	HANDS
fight: 	Flamewrought	Raguldil the brass lantern	::	nil	HANDS
fight: 	Flamewrought	Fanged Collar	::	nil	HANDS
fight: 	Flamewrought	Flameraven the copper ring	::	nil	HANDS
fight: 	Flamewrought	Arussra the Hellslord	::	nil	HANDS
fight: 	Flamewrought	iron shield 'Rimeblow'	::	nil	HANDS
fight: 	Flamewrought	pair of iron boots	::	nil	HANDS
fight: 	Flamewrought	evasive elm totem of summon tentacle	::	nil	HANDS
fight: 	Flamewrought	Sewerraven	::	nil	HANDS
fight: 	Flamewrought	radiant rough leather gloves	::	nil	HANDS
fight: 	Flamewrought	Rainparry the rough leather cap	::	nil	HANDS
fight: 	Flamewrought	Dimbreacher the linen cloak	::	nil	HANDS
fight: 	Flamewrought	impenetrable iron mail armour of acid resistance	::	nil	HANDS
fight: 	Flamewrought	Raguldil the brass lantern	::	nil	HANDS
fight: 	Flamewrought	Fanged Collar	::	nil	HANDS
fight: 	Flamewrought	Flameraven the copper ring	::	nil	HANDS
fight: 	Flamewrought	Arussra the Hellslord	::	nil	HANDS
fight: 	Flamewrought	iron shield 'Rimeblow'	::	nil	HANDS
fight: 	Flamewrought	pair of iron boots	::	nil	HANDS
fight: 	Flamewrought	evasive elm totem of summon tentacle	::	nil	HANDS
fight: 	Flamewrought	Sewerraven	::	nil	HANDS
fight: 	Flamewrought	Rainparry the rough leather cap	::	nil	HANDS
fight: 	Flamewrought	Dimbreacher the linen cloak	::	nil	HANDS
fight: 	Flamewrought	impenetrable iron mail armour of acid resistance	::	nil	HANDS
fight: 	Flamewrought	Raguldil the brass lantern	::	nil	HANDS
fight: 	Flamewrought	Fanged Collar	::	nil	HANDS
fight: 	Flamewrought	Flameraven the copper ring	::	nil	HANDS
fight: 	Flamewrought	Arussra the Hellslord	::	nil	HANDS
fight: 	Flamewrought	iron shield 'Rimeblow'	::	nil	HANDS
fight: 	Flamewrought	pair of iron boots	::	nil	HANDS
Loading tile	player/elf_male/special/gloves_flamewrought.png
[ActorObjectUse] useObjectEnable: 	Flamewrought	by	76 132 BTC DE I	inven/slot	table: 0x16cc0328
[LOG]	76 132 BTC DE I wears (replacing #00FF80##UID:16780:0#radiant rough leather gloves (0 def, 1 armour)#LAST#): #FFD700##UID:17181:0#Flamewrought (0 def, 2 armour)#LAST#.
[LOG]	
[LOG]	You gain 0.88 gold from the transmogrification of #00FF80##UID:16780:0#radiant rough leather gloves (0 def, 1 armour)#LAST#.
table: 0x0b0c6d38	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0b0c6b88	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0b0c6b88	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0b0c6b88	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0b0c6b88	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	76 132 BTC DE I deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.#{normal}#
[LOG]	76 132 BTC DE I activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.#{normal}#
[LOG]	Resting starts...
[LOG]	#00ff00##UID:3308:0#Talent Urh'rok's Curse is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:3317:0#Talent Cultist's Claim is ready to use.
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	There is nowhere left to explore.
[LOG]	You gain 0.96 gold from the transmogrification of #00FF80##UID:16776:0#cleansing rough leather armour (3 def, 2 armour)#LAST#.
[LOG]	You gain 6.30 gold from the transmogrification of #SALMON##UID:16601:0#iron mail armour 'Tarrohir' (2 def, 4 armour)#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #FFFFFF##UID:16790:0#iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	You gain 4.40 gold from the transmogrification of #00FF80##UID:16785:0#pair of rough leather boots of speed (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:16798:0#linen cloak (1 def, 0 armour)#LAST#.
[LOG]	You gain 7.07 gold from the transmogrification of #SALMON##UID:13926:0#Forestcrack (1 def, 0 armour)#LAST#.
[LOG]	You gain 0.05 gold from the transmogrification of #FFFFFF##UID:16789:0#rough leather belt#LAST#.
Loading zone persistance level	heart-gloom	2
Not gone east, no backup guardian
Running on level loads	heart-gloom-2
[Actor:move]	7861	76 132 BTC DE I	(forced) move from	25	42	to	9	28
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	76 132 BTC DE I	76 132 BTC DE I
Adding entity	7861	after	7861
Entering tier1 zone for escort	tier1.1	0	2
===
[ONLINE PROFILE] current character 	76 132 BTC DE I the level 8 Doomelf Bloodtide Cultist
[MUSIC] loading	Taking flight.ogg	Error loading sound "/data/music/Taking flight.ogg": Path not found
Updating zone name	Heart of the Gloom (2)
[LOG]	Resting starts...
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	9	28	to	9	27
[Actor:move]	7861	76 132 BTC DE I	move from	9	27	to	9	26
[Actor:move]	7861	76 132 BTC DE I	move from	9	26	to	10	25
[Actor:move]	7861	76 132 BTC DE I	move from	10	25	to	11	25
[Actor:move]	7861	76 132 BTC DE I	move from	11	25	to	12	25
[Actor:move]	7861	76 132 BTC DE I	move from	12	25	to	13	25
[Actor:move]	7861	76 132 BTC DE I	move from	13	25	to	14	25
[Actor:move]	7861	76 132 BTC DE I	move from	14	25	to	15	25
[Actor:move]	7861	76 132 BTC DE I	move from	15	25	to	16	25
[Actor:move]	7861	76 132 BTC DE I	move from	16	25	to	17	25
[Actor:move]	7861	76 132 BTC DE I	move from	17	25	to	18	25
[Actor:move]	7861	76 132 BTC DE I	move from	18	25	to	19	25
[Actor:move]	7861	76 132 BTC DE I	move from	19	25	to	20	26
[Actor:move]	7861	76 132 BTC DE I	move from	20	26	to	21	27
[Actor:move]	7861	76 132 BTC DE I	move from	21	27	to	21	28
[Actor:move]	7861	76 132 BTC DE I	move from	21	28	to	21	29
[Actor:move]	7861	76 132 BTC DE I	move from	21	29	to	21	30
[Actor:move]	7861	76 132 BTC DE I	move from	21	30	to	21	31
[Actor:move]	7861	76 132 BTC DE I	move from	21	31	to	20	32
[Actor:move]	7861	76 132 BTC DE I	move from	20	32	to	19	32
[Actor:move]	7861	76 132 BTC DE I	move from	19	32	to	18	32
[Actor:move]	7861	76 132 BTC DE I	move from	18	32	to	17	32
[Actor:move]	7861	76 132 BTC DE I	move from	17	32	to	16	32
[Actor:move]	7861	76 132 BTC DE I	move from	16	32	to	15	32
[Actor:move]	7861	76 132 BTC DE I	move from	15	32	to	14	32
[Actor:move]	7861	76 132 BTC DE I	move from	14	32	to	13	32
[Actor:move]	7861	76 132 BTC DE I	move from	13	32	to	12	32
[Actor:move]	7861	76 132 BTC DE I	move from	12	32	to	11	32
[Actor:move]	7861	76 132 BTC DE I	move from	11	32	to	10	33
[Actor:move]	7861	76 132 BTC DE I	move from	10	33	to	9	33
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 31 turns (stop reason: at exit).
[LOG]	
Loading zone persistance level	heart-gloom	1
Not gone east, no backup guardian
Running on level loads	heart-gloom-1
[Actor:move]	7861	76 132 BTC DE I	(forced) move from	9	33	to	18	41
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	76 132 BTC DE I	76 132 BTC DE I
Adding entity	7861	after	7861
Entering tier1 zone for escort	tier1.1	0	1
===
[ONLINE PROFILE] current character 	76 132 BTC DE I the level 8 Doomelf Bloodtide Cultist
[MUSIC] loading	Taking flight.ogg	Error loading sound "/data/music/Taking flight.ogg": Path not found
Updating zone name	Heart of the Gloom (1)
Deleting temp shader	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1,time_factor=600]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2,time_factor=600]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	7861	76 132 BTC DE I	move from	18	41	to	17	40
[Actor:move]	7861	76 132 BTC DE I	move from	17	40	to	16	39
[Actor:move]	7861	76 132 BTC DE I	move from	16	39	to	15	38
[Actor:move]	7861	76 132 BTC DE I	move from	15	38	to	15	37
[Actor:move]	7861	76 132 BTC DE I	move from	15	37	to	15	36
[Actor:move]	7861	76 132 BTC DE I	move from	15	36	to	15	35
[Actor:move]	7861	76 132 BTC DE I	move from	15	35	to	15	34
[Actor:move]	7861	76 132 BTC DE I	move from	15	34	to	15	33
[Actor:move]	7861	76 132 BTC DE I	move from	15	33	to	15	32
[Actor:move]	7861	76 132 BTC DE I	move from	15	32	to	15	31
[Actor:move]	7861	76 132 BTC DE I	move from	15	31	to	16	30
[Actor:move]	7861	76 132 BTC DE I	move from	16	30	to	16	29
[Actor:move]	7861	76 132 BTC DE I	move from	16	29	to	16	28
[Actor:move]	7861	76 132 BTC DE I	move from	16	28	to	17	27
[Actor:move]	7861	76 132 BTC DE I	move from	17	27	to	18	27
[Actor:move]	7861	76 132 BTC DE I	move from	18	27	to	19	27
[Actor:move]	7861	76 132 BTC DE I	move from	19	27	to	20	28
[Actor:move]	7861	76 132 BTC DE I	move from	20	28	to	20	29
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 19 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x138730c8
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Heart of the Gloom
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-heart-gloom.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/76_132_btc_de_i/
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Duvekalthosta into world artifacts
Importing Flashbiter into world artifacts
Importing ash vilestaff 'Mayovea' into world artifacts
Importing Relgochik into world artifacts
Importing Noonbreeze into world artifacts
Importing stralite waraxe 'Polotta' into world artifacts
Importing Duvychak the Magmavault into world artifacts
Importing Emelolaith the Loambraid into world artifacts
Importing Growtrencher the yew longbow into world artifacts
Importing Snowstreaker into world artifacts
Importing Unlightstrike into world artifacts
Importing Baroharadin the Deepsglean into world artifacts
Importing Frostdeath into world artifacts
Importing yew magestaff 'Morbushunter' into world artifacts
Importing Isitira into world artifacts
Importing drakeskin leather cap 'Darkpiety' into world artifacts
Importing Flarewar the dwarven-steel battleaxe into world artifacts
Importing Mayavena into world artifacts
Importing Gleamshaper the dragonbone magestaff into world artifacts
Importing Dawnmarrow into world artifacts
Importing hardened leather belt 'Sleetwake' into world artifacts
Importing Malevor the stralite battleaxe into world artifacts
Importing dwarven-steel longsword 'Shadowwyrd' into world artifacts
Importing hardened leather belt 'Flaretrail' into world artifacts
Importing Snowstriker the dwarven-steel helm into world artifacts
Importing Willowsun into world artifacts
Importing Tundrahunt the drakeskin leather belt into world artifacts
Importing Aletodar into world artifacts
Importing thorny mindstar 'Tundradash' into world artifacts
Importing Xerann into world artifacts
Importing yew magestaff 'Blindguile' into world artifacts
Importing Sametar the steel mail armour into world artifacts
Importing Glyrin the Bleakburst into world artifacts
Importing pouch of dwarven-steel shots 'Emelimiyavena' into world artifacts
Importing Yvyma the yew vilestaff into world artifacts
Importing Layymille the thorny mindstar into world artifacts
Importing Daimyruidedor the dwarven-steel battleaxe into world artifacts
Importing Magmanoon the voratun greatsword into world artifacts
Importing yew magestaff 'Sileba' into world artifacts
Importing stralite greatmaul 'Balirin' into world artifacts
Importing Getugund into world artifacts
Importing Nimbussun the elven-wood magestaff into world artifacts
Importing Bogoozer into world artifacts
Importing living mindstar 'Radiancewyrd' into world artifacts
Importing Khelafast the steel waraxe into world artifacts
Importing Hathylakath into world artifacts
Importing cashmere cloak 'Behir' into world artifacts
Importing yew starstaff 'Boltpulverizer' into world artifacts
Importing Strikeblast into world artifacts
Importing Polynor the Skywrack into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data-celestialoddities/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	2.2
[ZONE] persisting to persist_last_zones	wilderness
Loading zone persistance level	wilderness	1
Creating level	wilderness	1
[Zone:newLevel]	wilderness	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Loading entities file from file	/data-cults/general/encounters/maj-eyal.lua
Loading entities file from file	/data-orcs/general/encounters/maj-eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Loading entities file from file	/data/general/encounters/fareast.lua
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
[STATIC MAP] size	170	100	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation.png
Loading tile	terrain/palmtree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeon_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/village_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_tower01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_cave_entrance_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/town1.png
Loading tile	terrain/burnt_tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance_closed01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance_up02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_upwards_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/last_hope.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/last_hope_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_cave_entrance02.png
[STARTEVENTS] Zone compiled events list: one_per_level=
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_6_01.png
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[Actor:move]	41277	Novice mage	(forced) move from	nil	nil	to	14	24
Added unique	mod.class.Encounter/Novice mage	::	1
[Encounter] Immediate set	Novice mage	14	25
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[WORLDMAP] Elven ruins at	64	19
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
[Encounter] Immediate set	Ancient Elven Ruins	64	19
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[WORLDMAP] Ruined dungeon at	70	9
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
[Encounter] Immediate set	Ruined Dungeon	71	8
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[WORLDMAP] Mark of the spellblaze at	41	41
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
[Encounter] Immediate set	Mark of the Spellblaze	41	41
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[WORLDMAP] Golem Graveyard at	23	40
Added unique	mod.class.Encounter/Golem Graveyard	::	1
[Encounter] Immediate set	Golem Graveyard	23	39
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[Actor:move]	41302	Agrimley the Hermit	(forced) move from	nil	nil	to	73	33
[WORLDMAP] Agrimley at	73	33
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
[Encounter] Immediate set	Agrimley the Hermit	74	32
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[WORLDMAP] Hidden compound at	37	24
Added unique	mod.class.Encounter/Ring of Blood	::	1
[Encounter] Immediate set	Ring of Blood	36	25
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[WORLDMAP] Occult Egress at	24	5
Added unique	mod.class.Encounter/Occult Egress	::	1
[Encounter] Immediate set	Occult Egress	25	5
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Added unique	mod.class.Encounter/Shadow Crypt	::	1
[Encounter] Immediate set	Shadow Crypt	139	46
[STARTEVENTS] Assigned events list:
Not gone east, no backup guardian
Running on level loads	wilderness-1
Loading entities file from memory	/data-orcs/general/encounters/maj-eyal.lua
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[WORLDMAP] Tinkers Cave at	18	2
[Actor:move]	7861	76 132 BTC DE I	(forced) move from	20	29	to	44	15
[LOG]	#YELLOW_GREEN#There is a Way into the heart of the gloom here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	76 132 BTC DE I	76 132 BTC DE I
Adding entity	7861	after	7861
[ONLINE PROFILE] current character 	76 132 BTC DE I the level 8 Doomelf Bloodtide Cultist
[MUSIC] loading	Remembrance.ogg	Error loading sound "/data/music/Remembrance.ogg": Path not found
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	76 132 BTC DE I	zone	::	zone-heart-gloom.teaz	::	table: 0x114c9270	=>	table: 0x12cbfef8	(11212)
Loading savefile 	/save/76_132_btc_de_i/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	38d0b01c-73cd-4742-858a-d45fd6d73e02
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	76 132 BTC DE I	game	::	game.teag	::	table: 0x130f1058	=>	table: 0x18fd1918	(9342)
Loading savefile 	/save/76_132_btc_de_i/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x110c4728	=>	table: 0x2095ec80	(3802)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[Actor:move]	7861	76 132 BTC DE I	move from	44	15	to	43	15
Spawned allied kingdom patrol	24	17	Allied Kingdoms human patrol
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[Actor:move]	41476	Allied Kingdoms human patrol	(forced) move from	nil	nil	to	24	17
[SAVEFILE PIPE] Checking save	76 132 BTC DE I	zone	/save/76_132_btc_de_i/zone-heart-gloom.teaz.tmp
Loading savefile 	/save/76_132_btc_de_i/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[Actor:move]	7861	76 132 BTC DE I	move from	43	15	to	42	14
Spawned allied kingdom patrol	65	11	Allied Kingdoms halfling patrol
Loading tile from tileset	/data/gfx/shockbolt/npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.png
[Actor:move]	41477	Allied Kingdoms halfling patrol	(forced) move from	nil	nil	to	65	11
[Actor:move]	7861	76 132 BTC DE I	move from	42	14	to	42	14
[LOG]	Ran for 3 turns (stop reason: didn't move).
[LOG]	
[SAVEFILE PIPE] Checking save	76 132 BTC DE I	game	/save/76_132_btc_de_i/game.teag.tmp
Loading savefile 	/save/76_132_btc_de_i/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	38d0b01c-73cd-4742-858a-d45fd6d73e02	10806b308a0de2af455f9f5cea1315cb	zone	/save/76_132_btc_de_i/zone-heart-gloom.teaz
[ONLINE PROFILE] saved character md5	38d0b01c-73cd-4742-858a-d45fd6d73e02	zone-heart-gloom.teaz	10806b308a0de2af455f9f5cea1315cb
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	38d0b01c-73cd-4742-858a-d45fd6d73e02	1449c65831e166fdad9da3ee71522c45	game	/save/76_132_btc_de_i/game.teag
[ONLINE PROFILE] saved character md5	38d0b01c-73cd-4742-858a-d45fd6d73e02	game.teag	1449c65831e166fdad9da3ee71522c45
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	7861	76 132 BTC DE I	move from	42	14	to	41	14
Spawned allied kingdom patrol	41	18	Allied Kingdoms human patrol
[Actor:move]	41478	Allied Kingdoms human patrol	(forced) move from	nil	nil	to	41	18
[Actor:move]	41476	Allied Kingdoms human patrol	move from	24	17	to	25	16
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	65	11	to	64	12
[Actor:move]	7861	76 132 BTC DE I	move from	41	14	to	40	15
[Actor:move]	41478	Allied Kingdoms human patrol	move from	41	18	to	42	19
[Actor:move]	7861	76 132 BTC DE I	move from	40	15	to	40	15
[LOG]	Ran for 3 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	40	15	to	41	16
[Actor:move]	41476	Allied Kingdoms human patrol	move from	25	16	to	26	15
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	64	12	to	63	13
[Actor:move]	7861	76 132 BTC DE I	move from	41	16	to	40	17
[LOG]	Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
[Actor:move]	41478	Allied Kingdoms human patrol	move from	42	19	to	43	19
[Actor:move]	7861	76 132 BTC DE I	move from	40	17	to	40	18
[Actor:move]	41476	Allied Kingdoms human patrol	move from	26	15	to	27	14
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	63	13	to	62	14
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	40	18	to	39	18
[Actor:move]	41478	Allied Kingdoms human patrol	move from	43	19	to	44	20
[Actor:move]	7861	76 132 BTC DE I	move from	39	18	to	38	18
[Actor:move]	41476	Allied Kingdoms human patrol	move from	27	14	to	28	15
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	62	14	to	61	15
[Actor:move]	7861	76 132 BTC DE I	move from	38	18	to	37	18
[Actor:move]	41478	Allied Kingdoms human patrol	move from	44	20	to	43	21
[Actor:move]	7861	76 132 BTC DE I	move from	37	18	to	36	18
[Actor:move]	41476	Allied Kingdoms human patrol	move from	28	15	to	29	16
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	61	15	to	60	15
[Actor:move]	7861	76 132 BTC DE I	move from	36	18	to	35	18
[Actor:move]	41478	Allied Kingdoms human patrol	move from	43	21	to	43	22
[Actor:move]	7861	76 132 BTC DE I	move from	35	18	to	34	18
[Actor:move]	41476	Allied Kingdoms human patrol	move from	29	16	to	30	17
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	60	15	to	59	15
[Actor:move]	7861	76 132 BTC DE I	move from	34	18	to	33	19
[Actor:move]	41478	Allied Kingdoms human patrol	move from	43	22	to	42	23
[Actor:move]	7861	76 132 BTC DE I	move from	33	19	to	32	19
[Actor:move]	41476	Allied Kingdoms human patrol	move from	30	17	to	31	17
[LOG]	Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	59	15	to	58	16
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	32	19	to	32	18
[Actor:move]	41478	Allied Kingdoms human patrol	move from	42	23	to	41	24
[Actor:move]	41476	Allied Kingdoms human patrol	(forced) move from	31	17	to	32	18
[Actor:move]	7861	76 132 BTC DE I	(forced) move from	32	18	to	31	17
[Actor:move]	7861	76 132 BTC DE I	move from	32	18	to	31	17
[Actor:move]	41476	Allied Kingdoms human patrol	move from	32	18	to	32	17
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	58	16	to	57	16
[Actor:move]	7861	76 132 BTC DE I	move from	31	17	to	30	16
[Actor:move]	41478	Allied Kingdoms human patrol	move from	41	24	to	41	25
[ZONE] Alternate layout computing for
[Actor:move]	7861	76 132 BTC DE I	move from	30	16	to	29	15
[Actor:move]	41476	Allied Kingdoms human patrol	move from	32	17	to	33	18
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	57	16	to	56	16
[Actor:move]	7861	76 132 BTC DE I	move from	29	15	to	28	15
Spawned hostile	7	26	ziguranth patrol
Loading tile from tileset	/data/gfx/shockbolt/npc/hostile_humanoid_ziguranth_patrol.png
[Actor:move]	41479	ziguranth patrol	(forced) move from	nil	nil	to	7	26
[Actor:move]	41478	Allied Kingdoms human patrol	move from	41	25	to	41	26
[Actor:move]	41479	ziguranth patrol	move from	7	26	to	6	26
[Actor:move]	7861	76 132 BTC DE I	move from	28	15	to	27	14
[Actor:move]	41476	Allied Kingdoms human patrol	move from	33	18	to	34	18
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	56	16	to	55	15
[Actor:move]	7861	76 132 BTC DE I	move from	27	14	to	26	14
[Actor:move]	41478	Allied Kingdoms human patrol	move from	41	26	to	41	27
[Actor:move]	41479	ziguranth patrol	move from	6	26	to	5	26
[Actor:move]	7861	76 132 BTC DE I	move from	26	14	to	26	15
[Actor:move]	41476	Allied Kingdoms human patrol	move from	34	18	to	35	18
[LOG]	Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	55	15	to	54	16
[Actor:move]	7861	76 132 BTC DE I	move from	26	15	to	25	16
[Actor:move]	41478	Allied Kingdoms human patrol	move from	41	27	to	42	28
[Actor:move]	41479	ziguranth patrol	move from	5	26	to	4	26
[Actor:move]	7861	76 132 BTC DE I	move from	25	16	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[Actor:move]	41476	Allied Kingdoms human patrol	move from	35	18	to	36	18
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	54	16	to	54	17
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x144965d0
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-derth.teaz
Loading savefile 	/save/76_132_btc_de_i/
Loading entities file from file	/data/zones/town-derth/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-derth/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-derth/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Duvekalthosta into world artifacts
Importing Flashbiter into world artifacts
Importing ash vilestaff 'Mayovea' into world artifacts
Importing Relgochik into world artifacts
Importing Noonbreeze into world artifacts
Importing stralite waraxe 'Polotta' into world artifacts
Importing Duvychak the Magmavault into world artifacts
Importing Emelolaith the Loambraid into world artifacts
Importing Growtrencher the yew longbow into world artifacts
Importing Snowstreaker into world artifacts
Importing Unlightstrike into world artifacts
Importing Baroharadin the Deepsglean into world artifacts
Importing Frostdeath into world artifacts
Importing yew magestaff 'Morbushunter' into world artifacts
Importing Isitira into world artifacts
Importing drakeskin leather cap 'Darkpiety' into world artifacts
Importing Flarewar the dwarven-steel battleaxe into world artifacts
Importing Mayavena into world artifacts
Importing Gleamshaper the dragonbone magestaff into world artifacts
Importing Dawnmarrow into world artifacts
Importing hardened leather belt 'Sleetwake' into world artifacts
Importing Malevor the stralite battleaxe into world artifacts
Importing dwarven-steel longsword 'Shadowwyrd' into world artifacts
Importing hardened leather belt 'Flaretrail' into world artifacts
Importing Snowstriker the dwarven-steel helm into world artifacts
Importing Willowsun into world artifacts
Importing Tundrahunt the drakeskin leather belt into world artifacts
Importing Aletodar into world artifacts
Importing thorny mindstar 'Tundradash' into world artifacts
Importing Xerann into world artifacts
Importing yew magestaff 'Blindguile' into world artifacts
Importing Sametar the steel mail armour into world artifacts
Importing Glyrin the Bleakburst into world artifacts
Importing pouch of dwarven-steel shots 'Emelimiyavena' into world artifacts
Importing Yvyma the yew vilestaff into world artifacts
Importing Layymille the thorny mindstar into world artifacts
Importing Daimyruidedor the dwarven-steel battleaxe into world artifacts
Importing Magmanoon the voratun greatsword into world artifacts
Importing yew magestaff 'Sileba' into world artifacts
Importing stralite greatmaul 'Balirin' into world artifacts
Importing Getugund into world artifacts
Importing Nimbussun the elven-wood magestaff into world artifacts
Importing Bogoozer into world artifacts
Importing living mindstar 'Radiancewyrd' into world artifacts
Importing Khelafast the steel waraxe into world artifacts
Importing Hathylakath into world artifacts
Importing cashmere cloak 'Behir' into world artifacts
Importing yew starstaff 'Boltpulverizer' into world artifacts
Importing Strikeblast into world artifacts
Importing Polynor the Skywrack into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data-celestialoddities/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-derth/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Derth	with base_level	8
[ZONE] persisting to persist_last_zones	town-derth
Loading zone persistance level	town-derth	1
Creating level	town-derth	1
[Zone:newLevel]	town-derth	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/derth.lua
[STATIC MAP] size	50	50	rotate:	default
[STORE] Grabbing	KNIFE_WEAPON
[STORE] Grabbing	SWORD_WEAPON
[STORE] Grabbing	POTION
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	HEAVY_ARMOR
[STORE] Grabbing	LITEDIGSTORE
[STORE] Grabbing	GEMSTORE
[STORE] Grabbing	ARCHER_WEAPON
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_knives.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_herbalist.png
Loading tile	store/shop_sign_tanner.png
Loading tile	store/shop_sign_armory.png
Loading tile	store/shop_door_barred.png
Loading tile	store/shop_sign_utility_store.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_jewelry.png
Loading tile	store/shop_sign_bows.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_farmer.png
[Actor:move]	43948	human farmer	(forced) move from	nil	nil	to	32	37
[Actor:move]	43950	human farmer	(forced) move from	nil	nil	to	23	33
[resolveObject] CREATE FOR	43952	halfling slinger	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="sling", not_properties=table: 0x16b6ca60}
[TOME ENTITY FILTER] selected Ego	49.769830428127	65.5
[resolveObject] CREATED OBJECT:	43954	cured leather sling of acid	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
[resolveObject]	43954	cured leather sling of acid	added to inventory	MAINHAND
[resolveObject] CREATE FOR	43952	halfling slinger	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="shot", not_properties=table: 0x16b6cb38}
[TOME ENTITY FILTER] selected Double Ego	10.895553051819	20.5
[resolveObject] CREATED OBJECT:	43958	acidic pouch of iron shots of accuracy	tries left:	4
fight: 	acidic pouch of iron shots of accuracy	cured leather sling of acid	::	nil	QUIVER
[resolveObject]	43958	acidic pouch of iron shots of accuracy	added to inventory	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_slinger.png
[Actor:move]	43952	halfling slinger	(forced) move from	nil	nil	to	36	34
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_gardener.png
[Actor:move]	43964	halfling gardener	(forced) move from	nil	nil	to	39	22
[Actor:move]	43966	halfling gardener	(forced) move from	nil	nil	to	26	27
[Actor:move]	43968	halfling gardener	(forced) move from	nil	nil	to	33	20
[resolveObject] CREATE FOR	43970	derth guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x1906c9e0}
[TOME ENTITY FILTER] selected basic	83.764891868752	103.5
[resolveObject] CREATED OBJECT:	43972	iron longsword	tries left:	4
[resolveObject]	43972	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	43970	derth guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x1906cad8}
[TOME ENTITY FILTER] selected basic	86.098666292522	103.5
[resolveObject] CREATED OBJECT:	43973	iron shield	tries left:	4
[resolveObject]	43973	iron shield	NOT WORN in
[General Object resolver]	43973	iron shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	43973	iron shield
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_derth_guard.png
[Actor:move]	43970	derth guard	(forced) move from	nil	nil	to	22	22
[Actor:wearAllInventory]	43970	derth guard	wearing main inventory
[Actor:move]	43974	human farmer	(forced) move from	nil	nil	to	23	27
[Actor:move]	43976	halfling gardener	(forced) move from	nil	nil	to	27	37
[Actor:move]	43978	human farmer	(forced) move from	nil	nil	to	34	35
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_trunk_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_foliage_summer.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_shadow.png
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Not gone east, no backup guardian
Running on level loads	town-derth-1
[Actor:move]	7861	76 132 BTC DE I	(forced) move from	25	17	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	76 132 BTC DE I	76 132 BTC DE I
Adding entity	7861	after	7861
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_shady_cornac_man.png
[Actor:move]	53795	Shady cornac man	(forced) move from	nil	nil	to	28	12
Added unique	mod.class.NPC/Shady cornac man	::	1
[ONLINE PROFILE] current character 	76 132 BTC DE I the level 8 Doomelf Bloodtide Cultist
[MUSIC] loading	Virtue lost.ogg	Error loading sound "/data/music/Virtue lost.ogg": Path not found
[MUSIC] loading	weather/town_small_base.ogg	Error loading sound "/data/music/weather/town_small_base.ogg": Path not found
Updating zone name	Derth
[SAVEFILE PIPE] new save running in the pipe:	76 132 BTC DE I	zone	::	zone-wilderness.teaz	::	table: 0x10e4aa68	=>	table: 0x11ade658	(8656)
Loading savefile 	/save/76_132_btc_de_i/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	38d0b01c-73cd-4742-858a-d45fd6d73e02
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	76 132 BTC DE I	game	::	game.teag	::	table: 0x130f1058	=>	table: 0x17fa6398	(5467)
Loading savefile 	/save/76_132_btc_de_i/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x110c4728	=>	table: 0x235e7348	(3802)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	76 132 BTC DE I	zone	/save/76_132_btc_de_i/zone-wilderness.teaz.tmp
Loading savefile 	/save/76_132_btc_de_i/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	76 132 BTC DE I	game	/save/76_132_btc_de_i/game.teag.tmp
Loading savefile 	/save/76_132_btc_de_i/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	38d0b01c-73cd-4742-858a-d45fd6d73e02	f9f235430dcf761a0bdfd88270034da7	zone	/save/76_132_btc_de_i/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	38d0b01c-73cd-4742-858a-d45fd6d73e02	zone-wilderness.teaz	f9f235430dcf761a0bdfd88270034da7
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	38d0b01c-73cd-4742-858a-d45fd6d73e02	f8259a45e5cfa8ecb2e94ffc87285c06	game	/save/76_132_btc_de_i/game.teag
[ONLINE PROFILE] saved character md5	38d0b01c-73cd-4742-858a-d45fd6d73e02	game.teag	f8259a45e5cfa8ecb2e94ffc87285c06
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	7861	76 132 BTC DE I	move from	0	20	to	1	20
[Actor:move]	7861	76 132 BTC DE I	move from	1	20	to	2	20
[Actor:move]	7861	76 132 BTC DE I	move from	2	20	to	3	20
[Actor:move]	7861	76 132 BTC DE I	move from	3	20	to	4	20
[Actor:move]	7861	76 132 BTC DE I	move from	4	20	to	5	20
[Actor:move]	7861	76 132 BTC DE I	move from	5	20	to	6	20
[Actor:move]	7861	76 132 BTC DE I	move from	6	20	to	7	20
[Actor:move]	7861	76 132 BTC DE I	move from	7	20	to	8	20
[Actor:move]	7861	76 132 BTC DE I	move from	8	20	to	9	19
[Actor:move]	7861	76 132 BTC DE I	move from	9	19	to	10	19
[Actor:move]	7861	76 132 BTC DE I	move from	10	19	to	11	19
[Actor:move]	7861	76 132 BTC DE I	move from	11	19	to	11	19
[LOG]	Ran for 12 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	11	19	to	11	19
[Actor:move]	7861	76 132 BTC DE I	move from	11	19	to	11	19
[Actor:move]	7861	76 132 BTC DE I	move from	11	19	to	12	20
[Actor:move]	7861	76 132 BTC DE I	move from	12	20	to	13	20
[Actor:move]	7861	76 132 BTC DE I	move from	13	20	to	14	20
[Actor:move]	7861	76 132 BTC DE I	move from	14	20	to	15	20
[Actor:move]	7861	76 132 BTC DE I	move from	15	20	to	16	20
[Actor:move]	7861	76 132 BTC DE I	move from	16	20	to	17	20
[SOUND] loading from	/data/sound/ambient/town/town_small1.lua	:=:	/data/sound/ambient/town/town_small1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small1.ogg" : <static>
[Actor:move]	7861	76 132 BTC DE I	move from	17	20	to	18	19
[Actor:move]	7861	76 132 BTC DE I	move from	18	19	to	19	18
[Actor:move]	7861	76 132 BTC DE I	move from	19	18	to	19	18
[Actor:move]	7861	76 132 BTC DE I	move from	19	18	to	20	18
[Identify]	wild infusion of the titan	true
[STORE] stocking up: 	wild infusion of the titan
[Identify]	healing infusion of the wizard	true
[STORE] stocking up: 	healing infusion of the wizard
[Identify]	healing infusion of the psychic	true
[STORE] stocking up: 	healing infusion of the psychic
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
[ActorObjectUse] useObjectEnable: 	healing infusion of the wizard	by	76 132 BTC DE I	inven/slot	table: 0x11562f60
[SOUND] loading from	/data/sound/actions/coins_less.ogg	:=:	sound "/data/sound/actions/coins_less.ogg" : <static>
[LOG]	Bought:  #00FF80##UID:53967:0#healing infusion of the wizard (heal 111; cd 11)#LAST# for 31.11 gold.
[LOG]	You have no more inscription slots.
[CHAT] Loading...	player-inscription
[CHAT] loaded	welcome	table: 0x10fdd398
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Rune: Shielding	function: 0x0ce3ded0
[LOG]	You are now inscribed with Infusion: Healing.
[ActorObjectUse] useObjectDisable: 	healing infusion of the wizard	inven/slot	1	1	tid
[SOUND] loading from	/data/sound/ambient/town/town_small2.lua	:=:	/data/sound/ambient/town/town_small2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small2.ogg" : <static>
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Resting starts...
[LOG]	#00ff00##UID:111:0#Talent Infusion: Healing is ready to use.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	20	18	to	21	18
[Actor:move]	7861	76 132 BTC DE I	move from	21	18	to	22	18
[Actor:move]	7861	76 132 BTC DE I	move from	22	18	to	23	18
table: 0x0b0c6c18	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Shady cornac man says: 'Hey you. Come here.'
[EMOTE] added	Hey you. Come here.	28	12
[Actor:move]	7861	76 132 BTC DE I	move from	23	18	to	24	17
[Actor:move]	7861	76 132 BTC DE I	move from	24	17	to	24	16
[Actor:move]	7861	76 132 BTC DE I	move from	24	16	to	24	15
[Actor:move]	7861	76 132 BTC DE I	move from	24	15	to	25	14
[Actor:move]	7861	76 132 BTC DE I	move from	25	14	to	26	13
Loading tile	speak_bubble.png
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	26	13	to	27	13
[CHAT] Loading...	arena-unlock
[CHAT] loaded	welcome	table: 0x19cd29b0
[CHAT] loaded	more	table: 0x16c0ca80
[CHAT] loaded	more_ex	table: 0x136acef0
[CHAT] loaded	refuse	table: 0x136acb80
[CHAT] loaded	accept	table: 0x136ad298
[CHAT] loaded	go	table: 0x10f49808
[CHAT] loaded	win	table: 0x10f49a48
[CHAT] loaded	ok	table: 0x1ffad598
[CHAT] loaded	back	table: 0x10f492f0
[CHAT] loaded	back2	table: 0x10f496e8
Using cached font	/data/font/DroidSansMono.ttf	14
[Actor:move]	7861	76 132 BTC DE I	move from	27	13	to	27	13
[CHAT] selected	I am strong! What do you have to offer?	function: 0x12d7d640	more
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I am ready for battle. Let's go!	function: 0x1fd55a30	accept
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Sounds like fun. I'm ready!	nil	go
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Follow him]	function: 0x0ce79a50
===
[QUEST] given to	table: 0x124884d8	arena-unlock
[LOG]	#LIGHT_GREEN#Accepted quest 'The agent of the arena'! #WHITE#(Press 'j' to see the quest log)
table: 0x0b0c6c18	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0b0c6e58	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[COROUTINE] registering	savefilepipe	thread: 0x167eff38
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-derth.teaz	?=?	zone-arena-unlock.teaz
Loading savefile 	/save/76_132_btc_de_i/
Loading entities file from file	/data/zones/arena-unlock/npcs.lua
Loading entities file from file	/data/zones/arena-unlock/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/zones/arena-unlock/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Duvekalthosta into world artifacts
Importing Flashbiter into world artifacts
Importing ash vilestaff 'Mayovea' into world artifacts
Importing Relgochik into world artifacts
Importing Noonbreeze into world artifacts
Importing stralite waraxe 'Polotta' into world artifacts
Importing Duvychak the Magmavault into world artifacts
Importing Emelolaith the Loambraid into world artifacts
Importing Growtrencher the yew longbow into world artifacts
Importing Snowstreaker into world artifacts
Importing Unlightstrike into world artifacts
Importing Baroharadin the Deepsglean into world artifacts
Importing Frostdeath into world artifacts
Importing yew magestaff 'Morbushunter' into world artifacts
Importing Isitira into world artifacts
Importing drakeskin leather cap 'Darkpiety' into world artifacts
Importing Flarewar the dwarven-steel battleaxe into world artifacts
Importing Mayavena into world artifacts
Importing Gleamshaper the dragonbone magestaff into world artifacts
Importing Dawnmarrow into world artifacts
Importing hardened leather belt 'Sleetwake' into world artifacts
Importing Malevor the stralite battleaxe into world artifacts
Importing dwarven-steel longsword 'Shadowwyrd' into world artifacts
Importing hardened leather belt 'Flaretrail' into world artifacts
Importing Snowstriker the dwarven-steel helm into world artifacts
Importing Willowsun into world artifacts
Importing Tundrahunt the drakeskin leather belt into world artifacts
Importing Aletodar into world artifacts
Importing thorny mindstar 'Tundradash' into world artifacts
Importing Xerann into world artifacts
Importing yew magestaff 'Blindguile' into world artifacts
Importing Sametar the steel mail armour into world artifacts
Importing Glyrin the Bleakburst into world artifacts
Importing pouch of dwarven-steel shots 'Emelimiyavena' into world artifacts
Importing Yvyma the yew vilestaff into world artifacts
Importing Layymille the thorny mindstar into world artifacts
Importing Daimyruidedor the dwarven-steel battleaxe into world artifacts
Importing Magmanoon the voratun greatsword into world artifacts
Importing yew magestaff 'Sileba' into world artifacts
Importing stralite greatmaul 'Balirin' into world artifacts
Importing Getugund into world artifacts
Importing Nimbussun the elven-wood magestaff into world artifacts
Importing Bogoozer into world artifacts
Importing living mindstar 'Radiancewyrd' into world artifacts
Importing Khelafast the steel waraxe into world artifacts
Importing Hathylakath into world artifacts
Importing cashmere cloak 'Behir' into world artifacts
Importing yew starstaff 'Boltpulverizer' into world artifacts
Importing Strikeblast into world artifacts
Importing Polynor the Skywrack into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data-celestialoddities/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/arena-unlock/traps.lua
Loading entities file from file	/data/general/traps/elemental.lua
Initiated zone	Derth (Southeast)	with base_level	8
[ZONE] persisting to persist_last_zones	arena-unlock
Creating level	arena-unlock	1
[Zone:newLevel]	arena-unlock	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/arena-unlock.lua
[STATIC MAP] size	17	15	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
[resolveObject] CREATE FOR	56467	halfling slinger	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	57.854724511936	65.5
[resolveObject] CREATED OBJECT:	56468	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	56468	gold pieces
[resolveObject] CREATE FOR	56467	halfling slinger	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="sling"}
[TOME ENTITY FILTER] selected Ego	25.661766043669	65.5
[resolveObject] CREATED OBJECT:	56469	rough leather sling of cold	tries left:	4
[resolveObject]	56469	rough leather sling of cold	added to inventory	MAINHAND
[resolveObject] CREATE FOR	56467	halfling slinger	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="shot"}
[TOME ENTITY FILTER] selected basic	69.716624202956	103.5
[resolveObject] CREATED OBJECT:	56473	pouch of iron shots	tries left:	4
fight: 	pouch of iron shots	rough leather sling of cold	::	nil	QUIVER
[resolveObject]	56473	pouch of iron shots	added to inventory	QUIVER
[resolveObject] CREATE FOR	56467	halfling slinger	do_wear/tries:	true	5	filter:
	{type="ammo", subtype="shot"}
[TOME ENTITY FILTER] selected Ego	59.203104271717	65.5
[resolveObject] CREATED OBJECT:	56474	pouch of iron shots of vileness	tries left:	4
fight: 	pouch of iron shots of vileness	rough leather sling of cold	::	nil	QUIVER
fight: 	pouch of iron shots of vileness	pouch of iron shots	::	nil	QUIVER
fight: 	pouch of iron shots of vileness	rough leather sling of cold	::	nil	QUIVER
[resolveObject]	56474	pouch of iron shots of vileness	added to inventory	QUIVER
		 moved replaced object to main inventory:	56473	pouch of iron shots
[resolveObject] CREATE FOR	56467	halfling slinger	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	20.590329263613	65.5
[resolveObject] CREATED OBJECT:	56478	iron shield of cold resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	56478	iron shield of cold resistance (#RESIST#)	NOT WORN in
[General Object resolver]	56478	iron shield of cold resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	56478	iron shield of cold resistance (#RESIST#)
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_slinger.png
[Actor:move]	56467	halfling slinger	(forced) move from	nil	nil	to	8	2
[Actor:wearAllInventory]	56467	halfling slinger	wearing main inventory
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/padlock2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_1_02.png
Not gone east, no backup guardian
Running on level loads	arena-unlock-1
[Actor:move]	7861	76 132 BTC DE I	(forced) move from	27	13	to	8	12
[PARTY] New member, add after	76 132 BTC DE I	76 132 BTC DE I
Adding entity	7861	after	7861
[ONLINE PROFILE] current character 	76 132 BTC DE I the level 8 Doomelf Bloodtide Cultist
[MUSIC] loading	a_lomos_del_dragon_blanco.ogg	Error loading sound "/data/music/a_lomos_del_dragon_blanco.ogg": Path not found
Updating zone name	Derth (Southeast)
[SAVEFILE PIPE] new save running in the pipe:	76 132 BTC DE I	zone	::	zone-town-derth.teaz	::	table: 0x169cf0c0	=>	table: 0x2133b178	(4861)
Loading savefile 	/save/76_132_btc_de_i/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	38d0b01c-73cd-4742-858a-d45fd6d73e02
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	76 132 BTC DE I	game	::	game.teag	::	table: 0x130f1058	=>	table: 0x130ca5a0	(3542)
Loading savefile 	/save/76_132_btc_de_i/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x110c4728	=>	table: 0x23459b80	(3802)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	76 132 BTC DE I	zone	/save/76_132_btc_de_i/zone-town-derth.teaz.tmp
Loading savefile 	/save/76_132_btc_de_i/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	76 132 BTC DE I	game	/save/76_132_btc_de_i/game.teag.tmp
Loading savefile 	/save/76_132_btc_de_i/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:move]	7861	76 132 BTC DE I	move from	8	12	to	7	12
[target_simple AI]	56467	halfling slinger	selecting NEW TARGET	7	12	7861	76 132 BTC DE I
[use_tactical AI] === Action Selected:	56467	halfling slinger	closein	 AI:move_complex
[Actor:move]	56467	halfling slinger	move from	8	2	to	8	3
[LOG]	
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	38d0b01c-73cd-4742-858a-d45fd6d73e02	d22ca478d97cc06e26384980c260b7c7	zone	/save/76_132_btc_de_i/zone-town-derth.teaz
[ONLINE PROFILE] saved character md5	38d0b01c-73cd-4742-858a-d45fd6d73e02	zone-town-derth.teaz	d22ca478d97cc06e26384980c260b7c7
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	38d0b01c-73cd-4742-858a-d45fd6d73e02	dc76731312a3cb6f3a30ef9cf0e5de16	game	/save/76_132_btc_de_i/game.teag
[ONLINE PROFILE] saved character md5	38d0b01c-73cd-4742-858a-d45fd6d73e02	game.teag	dc76731312a3cb6f3a30ef9cf0e5de16
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	7861	76 132 BTC DE I	move from	7	12	to	6	12
[use_tactical AI] === Action Selected:	56467	halfling slinger	closein	 AI:move_complex
[Actor:move]	56467	halfling slinger	move from	8	3	to	8	4
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	6	12	to	5	11
[use_tactical AI] === Action Selected:	56467	halfling slinger	buff	 talent:T_RAPID_SHOT
[LOG]	Halfling slinger activates #{bold}##ORANGE#Rapid Shot#LAST#.#{normal}#
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.4,backgroundLayersCount=-4,noup=2,time_factor=600,wobblingType=0]
[SHADER] setting reset param	tick_start	571980
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.4,backgroundLayersCount=-4,noup=1,time_factor=600,wobblingType=0]
[SHADER] setting reset param	tick_start	571980
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Loading tile from tileset	/data/gfx/talents/rapid_shot.png
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	5	11	to	4	11
[use_tactical AI] === Action Selected:	56467	halfling slinger	closein	 AI:move_complex
[Actor:move]	56467	halfling slinger	move from	8	4	to	7	5
[Actor:move]	7861	76 132 BTC DE I	move from	4	11	to	3	11
[use_tactical AI] === Action Selected:	56467	halfling slinger	closein	 AI:move_complex
[Actor:move]	56467	halfling slinger	move from	7	5	to	6	6
[Actor:move]	7861	76 132 BTC DE I	move from	3	11	to	3	10
[use_tactical AI] === Action Selected:	56467	halfling slinger	closein	 AI:move_complex
[Actor:move]	56467	halfling slinger	move from	6	6	to	5	6
[Actor:move]	7861	76 132 BTC DE I	move from	3	10	to	3	9
[use_tactical AI] === Action Selected:	56467	halfling slinger	disable	 talent:T_INERTIAL_SHOT
[LOG]	Halfling slinger uses #{bold}##ORCHID#Inertial Shot.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	rough leather sling of cold	pouch of iron shots of vileness
[SHOOT] speed	0.78125	=>	781.25
[SOUND] loading from	/data/sound/actions/sling.ogg	:=:	sound "/data/sound/actions/sling.ogg" : <static>
[ARCHERY SHOOT]	halfling slinger	56467	using weapon:	rough leather sling of cold	ammo:	pouch of iron shots of vileness	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	rough leather sling of cold	to:	3	9
Adding entity	57649	after	56467
Loading tile from tileset	/data/gfx/talents/inertial_shot.png
[ATTACK ARCHERY]	57649	 to 	76 132 BTC DE I	 :: 	17.897699791898	1	19	::	1.3872983346207
checkHit	42	vs	15	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.897699791898	versus	19	with APR	1
[ATTACK ARCHERY] after armor	12.528389854329
[ATTACK ARCHERY] after range	14
[PHYS CRIT %]	8.5
[ATTACK ARCHERY] after crit	14
[ATTACK ARCHERY] after mult	19.42217668469
[ATTACK] mace accuracy bonus	42	15	=	1.054
[ATTACK ARCHERY] after hook	20.470974225664
checkHit	43	vs	28	=> chance to hit	88
[KNOCKBACK] from	5	5	over	4
[KNOCKBACK] try	2	10	3
[KNOCKBACK] try	2	11	2	::
[KNOCKBACK] try	1	12	1	::	true
[KNOCKBACK] failsafe knocked to	2	11	::
[Actor:move]	7861	76 132 BTC DE I	(forced) move from	3	9	to	2	11
[LOG]	76 132 BTC DE I is knocked back!
[LOG]	Halfling slinger's Inertial Shot hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#20 physical#LAST#, #DARK_GREEN#5 blight#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#32#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	56467	halfling slinger	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Halfling slinger shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	rough leather sling of cold	pouch of iron shots of vileness
[SHOOT] speed	0.78125	=>	781.25
[ARCHERY SHOOT]	halfling slinger	56467	using weapon:	rough leather sling of cold	ammo:	pouch of iron shots of vileness	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	rough leather sling of cold	to:	2	11
Adding entity	57650	after	56467
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	2	11	to	2	10
[ATTACK ARCHERY]	57650	 to 	76 132 BTC DE I	 :: 	17.897699791898	1	19	::	1
checkHit	42	vs	15	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.897699791898	versus	19	with APR	1
[ATTACK ARCHERY] after armor	12.528389854329
[ATTACK ARCHERY] after range	14
[PHYS CRIT %]	8.5
[ATTACK ARCHERY] after crit	14
[ATTACK ARCHERY] after mult	14
[ATTACK] mace accuracy bonus	42	15	=	1.054
[ATTACK ARCHERY] after hook	14.756
[LOG]	Halfling slinger's Shoot hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#15 physical#LAST#, #DARK_GREEN#5 blight#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	56467	halfling slinger	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Halfling slinger shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	rough leather sling of cold	pouch of iron shots of vileness
[SHOOT] speed	0.78125	=>	781.25
[ARCHERY SHOOT]	halfling slinger	56467	using weapon:	rough leather sling of cold	ammo:	pouch of iron shots of vileness	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	rough leather sling of cold	to:	2	10
Adding entity	57651	after	56467
[ATTACK ARCHERY]	57651	 to 	76 132 BTC DE I	 :: 	17.897699791898	1	19	::	1
checkHit	42	vs	15	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.897699791898	versus	19	with APR	1
[ATTACK ARCHERY] after armor	12.528389854329
[ATTACK ARCHERY] after range	14
[PHYS CRIT %]	8.5
[ATTACK ARCHERY] after crit	14
[ATTACK ARCHERY] after mult	14
[ATTACK] mace accuracy bonus	42	15	=	1.054
[ATTACK ARCHERY] after hook	14.756
[LOG]	
[LOG]	Halfling slinger's Shoot hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#15 physical#LAST#, #DARK_GREEN#5 blight#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#26#LAST##{normal}# total damage).
[LOG]	76 132 BTC DE I uses #{bold}##ORCHID#Block.#{normal}##LAST#
[use_tactical AI] === Action Selected:	56467	halfling slinger	closein	 AI:move_complex
[Actor:move]	56467	halfling slinger	move from	5	6	to	4	7
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	2	10	to	3	9
[use_tactical AI] === Action Selected:	56467	halfling slinger	closein	 AI:move_complex
[Actor:move]	56467	halfling slinger	move from	4	7	to	4	8
[use_tactical AI] === Action Selected:	56467	halfling slinger	disable	 talent:T_HEAVE
[LOG]	Halfling slinger uses #{bold}##ORCHID#Heave.#{normal}##LAST#
checkHit	43	vs	28	=> chance to hit	88
[KNOCKBACK] from	4	4	over	7
[KNOCKBACK] try	2	10	6
[KNOCKBACK] try	1	11	5	::	true
[KNOCKBACK] failsafe knocked to	2	10	::
[Actor:move]	7861	76 132 BTC DE I	(forced) move from	3	9	to	2	10
Loading tile from tileset	/data/gfx/talents/heave.png
[LOG]	
Deleting temp shader	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
[Actor:move]	7861	76 132 BTC DE I	move from	2	10	to	3	9
[use_tactical AI] === Action Selected:	56467	halfling slinger	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Halfling slinger shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	rough leather sling of cold	pouch of iron shots of vileness
[SHOOT] speed	0.78125	=>	781.25
[ARCHERY SHOOT]	halfling slinger	56467	using weapon:	rough leather sling of cold	ammo:	pouch of iron shots of vileness	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	rough leather sling of cold	to:	3	9
Adding entity	57652	after	56467
[ATTACK ARCHERY]	57652	 to 	76 132 BTC DE I	 :: 	17.897699791898	1	19	::	1
checkHit	42	vs	15	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.897699791898	versus	19	with APR	1
[ATTACK ARCHERY] after armor	12.528389854329
[ATTACK ARCHERY] after range	15
[PHYS CRIT %]	8.5
[ATTACK ARCHERY] after crit	15
[ATTACK ARCHERY] after mult	15
[ATTACK] mace accuracy bonus	42	15	=	1.054
[ATTACK ARCHERY] after hook	15.81
[LOG]	76 132 BTC DE I is afflicted by a crippling illness!
[LOG]	Halfling slinger's Shoot hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#16 physical#LAST#, #DARK_GREEN#5 blight#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/talents/decrepitude_disease.png
[LOG]	76 132 BTC DE I casts #{bold}##PURPLE#Draining Assault.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	38.124088112882	5	47	0.95693136595149	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	38.124088112882	5	47	0.95693136595149	vs. armor/def	0	17
checkHit	47	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	42	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	42
[PHYS CRIT %] axe accuracy bonus	47	17	=	7.5
[PHYS CRIT %] axe accuracy bonus	47	17	=	7.5
[PHYS CRIT %]	21.735093952971
[ATTACK] after crit	42
[ATTACK] after mult	40.191117369963
[SPELL CRIT %]	6.4
[LOG]	Halfling slinger is being dissolved by hatred
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	38.124088112882	5	47	0.95693136595149	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	38.124088112882	5	47	0.95693136595149	vs. armor/def	0	17
checkHit	47	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	45	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	45
[PHYS CRIT %] axe accuracy bonus	47	17	=	7.5
[PHYS CRIT %] axe accuracy bonus	47	17	=	7.5
[PHYS CRIT %]	21.735093952971
[ATTACK] after crit	45
[ATTACK] after mult	43.061911467817
[LOG]	Halfling slinger slows down.
[SPELL CRIT %]	6.4
[LOG]	#CRIMSON##UID:7861:0##fbd578#76 132 BTC DE I#LAST# steals life from Halfling slinger!
[LOG]	#UID:56467:0#Halfling slinger hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#7 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[13 healing]#LAST#.
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Halfling slinger for #LIGHT_RED#49 fire#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#5 darkness#LAST#, #LIGHT_RED#53 fire#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#124#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	56467	halfling slinger	attack	 talent:T_SHOOT
[LOG]	#ORCHID##{bold}#Halfling slinger shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	rough leather sling of cold	pouch of iron shots of vileness
[SHOOT] speed	0.78125	=>	781.25
[ARCHERY SHOOT]	halfling slinger	56467	using weapon:	rough leather sling of cold	ammo:	pouch of iron shots of vileness	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	rough leather sling of cold	to:	3	9
Adding entity	57653	after	56467
[ATTACK ARCHERY]	57653	 to 	76 132 BTC DE I	 :: 	17.897699791898	1	19	::	1
checkHit	42	vs	11	=> chance to hit	100
[ATTACK ARCHERY] raw dam	17.897699791898	versus	19	with APR	1
[ATTACK ARCHERY] after armor	12.528389854329
[ATTACK ARCHERY] after range	14
[PHYS CRIT %]	8.5
[ATTACK ARCHERY] after crit	14
[ATTACK ARCHERY] after mult	14
[ATTACK] mace accuracy bonus	42	11	=	1.062
[ATTACK ARCHERY] after hook	14.868
[LOG]	Halfling slinger's Shoot hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#15 physical#LAST#, #DARK_GREEN#5 blight#LAST#, #1133F3#7 cold#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Halfling slinger for #GREY#3 darkness#LAST# damage.
Deleting temp shader	distort[blacken=10,power=0.05,power_amp=0.3,power_time=200]
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	halfling slinger	dam/apr/atk/mult ::	38.124088112882	5	47	1	vs. armor/def	0	17
[ATTACK] after melee attack bonus hooks & callbacks::	38.124088112882	5	47	1	vs. armor/def	0	17
checkHit	47	vs	17	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	42	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	42
[PHYS CRIT %] axe accuracy bonus	47	17	=	7.5
[PHYS CRIT %] axe accuracy bonus	47	17	=	7.5
[PHYS CRIT %]	21.735093952971
[ATTACK] after crit	42
[ATTACK] after mult	42
[SPELL CRIT %]	6.4
[SPELL CRIT %]	6.4
[LOG]	Halfling slinger resists the shadow stun!
[Actor:move]	7861	76 132 BTC DE I	move from	3	9	to	3	9
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Halfling slinger for #WHITE#45 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#5 darkness#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	56467	halfling slinger	escape	 talent:T_DISENGAGE
[LOG]	Halfling slinger uses #{bold}##ORCHID#Disengage.#{normal}##LAST#
[Actor:move]	56467	halfling slinger	(forced) move from	4	8	to	8	6
Loading tile from tileset	/data/gfx/talents/disengage.png
[LOG]	Halfling slinger is moving at extreme speed!
[resolveObject] CREATE FOR	57654	gladiator	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	94.811974467549	112.5
[resolveObject] CREATED OBJECT:	57655	linen robe	tries left:	1
[resolveObject] adding to main inventory:	57655	linen robe
[resolveObject] CREATE FOR	57654	gladiator	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	79.788573625099	103.5
[resolveObject] CREATED OBJECT:	57656	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	57656	gold pieces
[resolveObject] CREATE FOR	57654	gladiator	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="mace"}
[TOME ENTITY FILTER] selected basic	68.007324495355	103.5
[resolveObject] CREATED OBJECT:	57657	steel mace	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	57657	steel mace	added to inventory	MAINHAND
[resolveObject] CREATE FOR	57654	gladiator	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	34.303660161631	65.5
[resolveObject] CREATED OBJECT:	57658	reinforced iron shield	tries left:	4
fight: 	reinforced iron shield	steel mace	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	57658	reinforced iron shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	57654	gladiator	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Double Ego	15.769849338399	20.5
[resolveObject] CREATED OBJECT:	57662	prismatic iron mail armour of acid resistance	tries left:	4
fight: 	prismatic iron mail armour of acid resistance	steel mace	::	nil	BODY
fight: 	prismatic iron mail armour of acid resistance	reinforced iron shield	::	nil	BODY
[resolveObject]	57662	prismatic iron mail armour of acid resistance	added to inventory	BODY
[resolveObject] CREATE FOR	57654	gladiator	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="feet"}
[TOME ENTITY FILTER] selected Double Ego	19.408707732546	20.5
[resolveObject] CREATED OBJECT:	57668	traveler's pair of rough leather boots of tirelessness	tries left:	4
[General Object resolver]	57668	traveler's pair of rough leather boots of tirelessness	COULD NOT BE WORN
[resolveObject] adding to main inventory:	57668	traveler's pair of rough leather boots of tirelessness
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_gladiator.png
[Actor:move]	57654	gladiator	(forced) move from	nil	nil	to	8	2
[Actor:wearAllInventory]	57654	gladiator	wearing main inventory
[LOG]	
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Halfling slinger for #GREY#34 darkness#LAST# damage.
[LOG]	#{bold}#Lingering Hatred from 76 132 BTC DE I killed Halfling slinger!#{normal}#
[LOG]	Resting starts...
[LOG]	76 132 BTC DE I is free from the illness.
[LOG]	#00ff00##UID:43:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:2387:0#Talent Draining Assault is ready to use.
[LOG]	#00ff00##UID:3315:0#Talent Umbral Knifework is ready to use.
[LOG]	Rested for 41 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	3	9	to	3	8
[Actor:move]	7861	76 132 BTC DE I	move from	3	8	to	4	7
[Actor:move]	7861	76 132 BTC DE I	move from	4	7	to	4	6
[Actor:move]	7861	76 132 BTC DE I	move from	4	6	to	5	5
[LOG]	76 132 BTC DE I uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	5	5	to	6	5
[Actor:move]	7861	76 132 BTC DE I	move from	6	5	to	7	4
[target_simple AI]	57654	gladiator	selecting NEW TARGET	7	4	7861	76 132 BTC DE I
[use_tactical AI] === Action Selected:	57654	gladiator	closein	 talent:T_RUSH
[LOG]	#RED##{bold}#Gladiator rushes out!#{normal}##LAST#
[Actor:move]	57654	gladiator	(forced) move from	8	2	to	8	3
[ATTACK] attacking with (mainhand)	steel mace
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	20.014285392091	3	25	1.2	vs. armor/def	19	15
[ATTACK] after melee attack bonus hooks & callbacks::	20.014285392091	3	25	1.2	vs. armor/def	19	15
checkHit	25	vs	15	=> chance to hit	75
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	23	3	vs. armor/hardiness	19	0.3
[ATTACK] mace accuracy bonus	25	15	=	1.02
[ATTACK] after armor	16.422
[PHYS CRIT %]	1
[ATTACK] after crit	16.422
[ATTACK] after mult	19.7064
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[LOG]	76 132 BTC DE I is dazed!
Loading tile from tileset	/data/gfx/talents/rush.png
[LOG]	#UID:57654:0#Gladiator hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#20 physical#LAST# damage.
[LOG]	Melee retaliation hits Gladiator for #GREEN#6 acid#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#8#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/effects/dazed.png
[LOG]	76 132 BTC DE I casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	76 132 BTC DE I is not dazed anymore.
[LOG]	A shield forms around 76 132 BTC DE I.
[SHADER] setting reset param	tick_start	587593
[LOG]	76 132 BTC DE I casts #{bold}##PURPLE#Draining Assault.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	40.04441914187	5	49	0.95693136595149	vs. armor/def	14.413408721348	10
[ATTACK] after melee attack bonus hooks & callbacks::	40.04441914187	5	49	0.95693136595149	vs. armor/def	14.413408721348	10
checkHit	49	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	46	5	vs. armor/hardiness	14.413408721348	0.65897138898113
[ATTACK] after armor	36.586591278652
[PHYS CRIT %] axe accuracy bonus	49	10	=	9.75
[PHYS CRIT %] axe accuracy bonus	49	10	=	9.75
[PHYS CRIT %]	15.378195424141
[ATTACK] after crit	56.70921648191
[ATTACK] after mult	54.266827990073
[SPELL CRIT %]	6.4
[LOG]	Gladiator is being dissolved by hatred
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	40.04441914187	5	49	0.95693136595149	vs. armor/def	14.413408721348	10
[ATTACK] after melee attack bonus hooks & callbacks::	40.04441914187	5	49	0.95693136595149	vs. armor/def	14.413408721348	10
checkHit	49	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	44	5	vs. armor/hardiness	14.413408721348	0.65897138898113
[ATTACK] after armor	34.586591278652
[PHYS CRIT %] axe accuracy bonus	49	10	=	9.75
[PHYS CRIT %] axe accuracy bonus	49	10	=	9.75
[PHYS CRIT %]	15.378195424141
[ATTACK] after crit	34.586591278652
[ATTACK] after mult	33.096994035886
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	29.942079311713	0	49	1	vs. armor/def	14.413408721348	10
[ATTACK] after melee attack bonus hooks & callbacks::	29.942079311713	0	49	1	vs. armor/def	14.413408721348	10
checkHit	49	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	33	0	vs. armor/hardiness	14.413408721348	0.65897138898113
[ATTACK] after armor	18.586591278652
[PHYS CRIT %]	4.1281954241411
[ATTACK] after crit	18.586591278652
[ATTACK] after mult	18.586591278652
[ATTACK] staff accuracy bonus	49	10	=	1.78
[SPELL CRIT %]	6.4
[SPELL CRIT %]	6.4
[LOG]	Gladiator resists the shadow stun!
[SPELL CRIT %]	6.4
[LOG]	#CRIMSON##UID:7861:0##fbd578#76 132 BTC DE I#LAST# steals life from Gladiator!
[LOG]	#UID:57654:0#Gladiator hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_GREEN#9 healing#LAST#, #LIGHT_GREEN#6 healing#LAST#, #LIGHT_GREEN#3 healing#LAST#, #LIGHT_GREEN#4 healing#LAST# (#RED##{bold}#0#LAST##{normal}# total damage) #LIGHT_GREEN#[22 healing]#LAST#.
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Gladiator for #{bold}##LIGHT_RED#66 fire#{normal}##LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#4 darkness#LAST#, #LIGHT_RED#41 fire#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#20 darkness#LAST#, #1133F3#30 cold#LAST#, #GREY#7 darkness#LAST#, #GREY#4 darkness#LAST# (#RED##{bold}#186#LAST##{normal}# total damage).
[target_simple AI]	57654	gladiator	selecting NEW TARGET	7	4	7861	76 132 BTC DE I
[use_tactical AI] === Action Selected:	57654	gladiator	defend	 talent:T_BLOCK
[LOG]	Gladiator uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Gladiator for #GREY#31 darkness#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	40.04441914187	5	49	1	vs. armor/def	14.413408721348	10
[ATTACK] after melee attack bonus hooks & callbacks::	40.04441914187	5	49	1	vs. armor/def	14.413408721348	10
checkHit	49	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	49	5	vs. armor/hardiness	14.413408721348	0.65897138898113
[ATTACK] after armor	39.586591278652
[PHYS CRIT %] axe accuracy bonus	49	10	=	9.75
[PHYS CRIT %] axe accuracy bonus	49	10	=	9.75
[PHYS CRIT %]	15.378195424141
[ATTACK] after crit	39.586591278652
[ATTACK] after mult	39.586591278652
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	29.942079311713	0	49	1	vs. armor/def	14.413408721348	10
[ATTACK] after melee attack bonus hooks & callbacks::	29.942079311713	0	49	1	vs. armor/def	14.413408721348	10
checkHit	49	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	30	0	vs. armor/hardiness	14.413408721348	0.65897138898113
[ATTACK] after armor	15.586591278652
[PHYS CRIT %]	4.1281954241411
[ATTACK] after crit	15.586591278652
[ATTACK] after mult	15.586591278652
[ATTACK] staff accuracy bonus	49	10	=	1.78
[SPELL CRIT %]	6.4
[LOG]	#{bold}#76 132 BTC DE I's spell attains critical power!#{normal}#
[SPELL CRIT %]	6.4
[Actor:move]	7861	76 132 BTC DE I	move from	7	4	to	7	4
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Gladiator for #WHITE#(41 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_GREEN#(6 blocked)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #GREY#(17 blocked)#LAST#, #GREY#0 darkness#LAST#, #1133F3#(30 blocked)#LAST#, #1133F3#0 cold#LAST#, #GREY#(11 blocked)#LAST#, #{bold}##GREY#0 darkness#{normal}##LAST#, #GREY#(4 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	57654	gladiator	disable	 talent:T_SHIELD_PUMMEL
[LOG]	Gladiator uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	17.173798397824	0	25	1.542217668469	vs. armor/def	19	0
[ATTACK] after melee attack bonus hooks & callbacks::	17.173798397824	0	25	1.542217668469	vs. armor/def	19	0
checkHit	25	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	17	0	vs. armor/hardiness	19	0.3
[ATTACK] after armor	11.9
[PHYS CRIT %]	2.5
[ATTACK] after crit	11.9
[ATTACK] after mult	18.352390254782
[ATTACK] after counterstrike	36.704780509563
[ATTACK] staff accuracy bonus	25	0	=	1.5
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	17.173798397824	0	25	1.8971370023173	vs. armor/def	19	15
[ATTACK] after melee attack bonus hooks & callbacks::	17.173798397824	0	25	1.8971370023173	vs. armor/def	19	15
checkHit	25	vs	15	=> chance to hit	75
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	18	0	vs. armor/hardiness	19	0.3
[ATTACK] after armor	12.6
[PHYS CRIT %]	2.5
[ATTACK] after crit	12.6
[ATTACK] after mult	23.903926229198
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around 76 132 BTC DE I crumbles.
[ATTACK] staff accuracy bonus	25	15	=	1.2
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
checkHit	28	vs	30	=> chance to hit	45
[LOG]	#ORANGE#76 132 BTC DE I shrugs off the effect 'Stunned'!
[LOG]	#UID:57654:0#Gladiator hits #fbd578#76 132 BTC DE I#LAST# for #SLATE#(37 absorbed)#LAST#, #WHITE#0 physical#LAST#, #SLATE#(13 absorbed)#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Gladiator for #GREY#(24 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gladiator for #GREEN#6 acid#LAST#, #1133F3#2 cold#LAST#, #GREEN#6 acid#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	gladiator	dam/apr/atk/mult ::	40.04441914187	5	49	1	vs. armor/def	14.413408721348	10
[ATTACK] after melee attack bonus hooks & callbacks::	40.04441914187	5	49	1	vs. armor/def	14.413408721348	10
checkHit	49	vs	10	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	47	5	vs. armor/hardiness	14.413408721348	0.65897138898113
[ATTACK] after armor	37.586591278652
[PHYS CRIT %] axe accuracy bonus	49	10	=	9.75
[PHYS CRIT %] axe accuracy bonus	49	10	=	9.75
[PHYS CRIT %]	15.378195424141
[ATTACK] after crit	37.586591278652
[ATTACK] after mult	37.586591278652
[resolveObject] CREATE FOR	57674	arcane blade	do_wear/tries:	nil	2	filter:
	{type="weapon", tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	9.2907737361479	53
[resolveObject] CREATED OBJECT:	57675	balanced steel waraxe of erosion	tries left:	1
[resolveObject] adding to main inventory:	57675	balanced steel waraxe of erosion
[resolveObject] CREATE FOR	57674	arcane blade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	5.9475823498675	20.5
[resolveObject] CREATED OBJECT:	57681	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	57681	gold pieces
[resolveObject] CREATE FOR	57674	arcane blade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	74.259956344673	103.5
[resolveObject] CREATED OBJECT:	57682	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	57682	gold pieces
[resolveObject] CREATE FOR	57674	arcane blade	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x192f7a58, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	59.781017585956	65.5
[resolveObject] CREATED OBJECT:	57683	flaming iron greatsword	tries left:	4
[resolveObject]	57683	flaming iron greatsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	57674	arcane blade	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x12c2e710, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected basic	81.767977206797	103.5
[resolveObject] CREATED OBJECT:	57687	iron mail armour	tries left:	4
fight: 	iron mail armour	flaming iron greatsword	::	OFFHAND	BODY
[resolveObject]	57687	iron mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	57674	arcane blade	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1aa1c198, subtype="feet", autoreq=true}
[TOME ENTITY FILTER] selected Ego	48.057882064268	65.5
[resolveObject] CREATED OBJECT:	57688	pair of rough leather boots of tirelessness	tries left:	4
[General Object resolver]	57688	pair of rough leather boots of tirelessness	COULD NOT BE WORN
[resolveObject] adding to main inventory:	57688	pair of rough leather boots of tirelessness
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_arcane_blade.png
[Actor:move]	57674	arcane blade	(forced) move from	nil	nil	to	8	2
[Actor:wearAllInventory]	57674	arcane blade	wearing main inventory
[SPELL CRIT %]	6.4
[Actor:move]	7861	76 132 BTC DE I	move from	7	4	to	7	4
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Gladiator for #LIGHT_RED#47 fire#LAST# damage.
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Gladiator!#{normal}#
[target_simple AI]	57674	arcane blade	selecting NEW TARGET	7	4	7861	76 132 BTC DE I
[use_tactical AI] === Action Selected:	57674	arcane blade	buff	 talent:T_ARCANE_COMBAT
[LOG]	Arcane blade activates #{bold}##ORANGE#Arcane Combat#LAST#.#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_ai_talent_tactics
Loading tile from tileset	/data/gfx/talents/arcane_combat.png
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	7	4	to	8	3
[Identify]	linen robe	true
[LOG]	76 132 BTC DE I picks up (e.): #FFFFFF##UID:57655:0#linen robe (0 def, 0 armour)#LAST#.
[LOG]	You pickup 0.55 gold pieces.
[use_tactical AI] === Action Selected:	57674	arcane blade	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	flaming iron greatsword
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	25.793240267202	1	39	1	vs. armor/def	19	15
[ATTACK] after melee attack bonus hooks & callbacks::	25.793240267202	1	39	1	vs. armor/def	19	15
checkHit	39	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	37	1	vs. armor/hardiness	19	0.3
[ATTACK] after armor	25.9
[PHYS CRIT %]	2.5
[ATTACK] after crit	25.9
[ATTACK] after mult	25.9
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[LOG]	Melee retaliation hits Arcane blade for #GREEN#7 acid#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:57674:0#Arcane blade hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#26 physical#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/robe_linen.png
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	arcane blade	dam/apr/atk/mult ::	40.04441914187	5	49	1	vs. armor/def	5.5	13
[ATTACK] after melee attack bonus hooks & callbacks::	40.04441914187	5	49	1	vs. armor/def	5.5	13
checkHit	49	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	47	5	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	46.5
[PHYS CRIT %] axe accuracy bonus	49	13	=	9
[PHYS CRIT %] axe accuracy bonus	49	13	=	9
[PHYS CRIT %]	21.735093952971
[ATTACK] after crit	46.5
[ATTACK] after mult	46.5
[LOG]	Arcane blade slows down.
[SPELL CRIT %]	6.4
[LOG]	Arcane blade is being dissolved by hatred
[SPELL CRIT %]	6.4
[LOG]	#{bold}#76 132 BTC DE I's spell attains critical power!#{normal}#
[Actor:move]	7861	76 132 BTC DE I	move from	8	3	to	8	3
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Arcane blade for #WHITE#50 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#5 darkness#LAST#, #{bold}##GREY#32 darkness#{normal}##LAST# (#RED##{bold}#92#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	57674	arcane blade	buff	 talent:T_ARCANE_FEED
[LOG]	Arcane blade activates #{bold}##ORANGE#Arcane Feed#LAST#.#{normal}#
Loading tile from tileset	/data/gfx/talents/arcane_feed.png
[LOG]	#00ff00##UID:43:0#Talent Block is ready to use.
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Arcane blade for #GREY#12 darkness#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	arcane blade	dam/apr/atk/mult ::	40.04441914187	5	49	1	vs. armor/def	5.5	13
[ATTACK] after melee attack bonus hooks & callbacks::	40.04441914187	5	49	1	vs. armor/def	5.5	13
checkHit	49	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	43	5	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	42.5
[PHYS CRIT %] axe accuracy bonus	49	13	=	9
[PHYS CRIT %] axe accuracy bonus	49	13	=	9
[PHYS CRIT %]	21.735093952971
[ATTACK] after crit	42.5
[ATTACK] after mult	42.5
[ATTACK] to 	arcane blade	dam/apr/atk/mult ::	29.942079311713	0	49	1	vs. armor/def	5.5	13
[ATTACK] after melee attack bonus hooks & callbacks::	29.942079311713	0	49	1	vs. armor/def	5.5	13
checkHit	49	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	29	0	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	23.5
[PHYS CRIT %]	11.235093952971
[ATTACK] after crit	23.5
[ATTACK] after mult	23.5
[ATTACK] staff accuracy bonus	49	13	=	1.72
[SPELL CRIT %]	6.4
[SPELL CRIT %]	6.4
[LOG]	#{bold}#76 132 BTC DE I's spell attains critical power!#{normal}#
[Actor:move]	7861	76 132 BTC DE I	move from	8	3	to	8	3
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Arcane blade for #WHITE#45 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#29 darkness#LAST#, #1133F3#29 cold#LAST#, #GREY#8 darkness#LAST#, #{bold}##GREY#7 darkness#{normal}##LAST# (#RED##{bold}#124#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:2387:0#Talent Draining Assault is ready to use.
[LOG]	#00ff00##UID:3315:0#Talent Umbral Knifework is ready to use.
[use_tactical AI] === Action Selected:	57674	arcane blade	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	flaming iron greatsword
[ATTACK] to 	76 132 BTC DE I	dam/apr/atk/mult ::	25.793240267202	1	39	1	vs. armor/def	19	15
[ATTACK] after melee attack bonus hooks & callbacks::	25.793240267202	1	39	1	vs. armor/def	19	15
checkHit	39	vs	15	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	28	1	vs. armor/hardiness	19	0.3
[ATTACK] after armor	19.6
[PHYS CRIT %]	9.6404415701623
[ATTACK] after crit	19.6
[ATTACK] after mult	19.6
[ARCANE COMBAT] autocast 	Flame
[LOG]	Arcane blade casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	8.1404415701623
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
Adding entity	57692	after	57674
Loading tile from tileset	/data/gfx/talents/flame.png
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	COLD	vs	0
[LOG]	Melee retaliation hits Arcane blade for #GREEN#7 acid#LAST#, #1133F3#2 cold#LAST# (#RED##{bold}#9#LAST##{normal}# total damage).
[LOG]	#UID:57674:0#Arcane blade hits #fbd578#76 132 BTC DE I#LAST# for #WHITE#20 physical#LAST#, #LIGHT_RED#8 fire#LAST# (#RED##{bold}#28#LAST##{normal}# total damage).
[LOG]	76 132 BTC DE I is on fire!
[SHADER] setting reset param	tick_start	592196
[LOG]	Arcane blade's Flame hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Lingering Hatred from 76 132 BTC DE I hits Arcane blade for #GREY#12 darkness#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	Sewerraven
[ATTACK] to 	arcane blade	dam/apr/atk/mult ::	40.04441914187	5	49	1	vs. armor/def	5.5	13
[ATTACK] after melee attack bonus hooks & callbacks::	40.04441914187	5	49	1	vs. armor/def	5.5	13
checkHit	49	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	47	5	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	46.5
[PHYS CRIT %] axe accuracy bonus	49	13	=	9
[PHYS CRIT %] axe accuracy bonus	49	13	=	9
[PHYS CRIT %]	21.735093952971
[ATTACK] after crit	46.5
[ATTACK] after mult	46.5
[CHAT] Loading...	arena-unlock
[CHAT] loaded	welcome	table: 0x21425cb0
[CHAT] loaded	more	table: 0x214261d8
[CHAT] loaded	more_ex	table: 0x218029d8
[CHAT] loaded	refuse	table: 0x21802fe8
[CHAT] loaded	accept	table: 0x21eecb70
[CHAT] loaded	go	table: 0x21eecf50
[CHAT] loaded	win	table: 0x21eed190
[CHAT] loaded	ok	table: 0x21eedb70
[CHAT] loaded	back	table: 0x21eedde0
[CHAT] loaded	back2	table: 0x21eee0c8
Using cached font	/data/font/DroidSansMono.ttf	14
[LOG]	#00ffff#Welcome to level 9 [76 132 BTC DE I].
[LOG]	76 132 BTC DE I has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	76 132 BTC DE I the level 9 Doomelf Bloodtide Cultist
[SPELL CRIT %]	6.4
[Actor:move]	7861	76 132 BTC DE I	move from	8	3	to	8	3
[LOG]	#UID:7861:0##fbd578#76 132 BTC DE I#LAST# hits Arcane blade for #WHITE#50 physical#LAST# damage.
[LOG]	#{bold}##UID:7861:0##fbd578#76 132 BTC DE I#LAST# killed Arcane blade!#{normal}#
[LOG]	Burning from Arcane blade hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	
[CHAT] selected	I will. Farewell for now.	function: 0x24e349f0
Direct execute of on level load	arena-unlock-1	function: 0x12b69478
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUEST] try update status on	76 132 BTC DE I	arena-unlock	1
[QUEST] try update status on	76 132 BTC DE I	arena-unlock	100
[LOG]	#LIGHT_GREEN#Quest 'The agent of the arena' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'The agent of the arena' completed! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Personal New Achievement: The Arena (Insane (Adventure) difficulty)!
table: 0x0b0c6c18	normal
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	The Arena (Nightmare (Adventure) difficulty)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	The Arena
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ACHIEVEMENT] forcing 	The Arena (Exploration mode)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
table: 0x0b0c6c18	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0b0c6e58	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[Actor:move]	7861	76 132 BTC DE I	move from	8	3	to	8	2
[Identify]	balanced steel waraxe of erosion	true
[LOG]	76 132 BTC DE I picks up (d.): #00FF80##UID:57675:0#balanced steel waraxe of erosion (103% power, 3 apr)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	Burning from Arcane blade hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/axe_steel.png
[Actor:move]	7861	76 132 BTC DE I	move from	8	2	to	8	3
[LOG]	#YELLOW_GREEN#There is an exit to Derth here (press '<', '>' or right click to use).
[LOG]	Burning from Arcane blade hits #fbd578#76 132 BTC DE I#LAST# for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	8	3	to	8	4
[LOG]	76 132 BTC DE I stops burning.
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	8	4	to	8	5
[Actor:move]	7861	76 132 BTC DE I	move from	8	5	to	8	6
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:220:0#Talent Rune: Shatter Afflictions is ready to use.
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	7861	76 132 BTC DE I	move from	8	6	to	8	5
[Actor:move]	7861	76 132 BTC DE I	move from	8	5	to	8	4
[Actor:move]	7861	76 132 BTC DE I	move from	8	4	to	8	3
[LOG]	#YELLOW_GREEN#There is an exit to Derth here (press '<', '>' or right click to use).
[LOG]	
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:57655:0#linen robe (0 def, 0 armour)#LAST#.
[LOG]	You gain 3.75 gold from the transmogrification of #00FF80##UID:57675:0#balanced steel waraxe of erosion (103% power, 3 apr)#LAST#.
[ZONE] Left zone	Derth (Southeast)
[ZONE] loading from last persistent	town-derth	table: 0x169cf0c0
[ZONE] using old zone	town-derth
Loading zone persistance level	town-derth	1
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_15.png
Not gone east, no backup guardian
Running on level loads	town-derth-1
[Actor:move]	7861	76 132 BTC DE I	(forced) move from	8	3	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	76 132 BTC DE I	76 132 BTC DE I
Adding entity	7861	after	7861
[ONLINE PROFILE] current character 	76 132 BTC DE I the level 9 Doomelf Bloodtide Cultist
[MUSIC] loading	Virtue lost.ogg	Error loading sound "/data/music/Virtue lost.ogg": Path not found
[MUSIC] loading	weather/town_small_base.ogg	Error loading sound "/data/music/weather/town_small_base.ogg": Path not found
Updating zone name	Derth
[Actor:move]	7861	76 132 BTC DE I	move from	0	20	to	1	20
[Actor:move]	7861	76 132 BTC DE I	move from	1	20	to	2	20
[Actor:move]	7861	76 132 BTC DE I	move from	2	20	to	3	20
[Actor:move]	7861	76 132 BTC DE I	move from	3	20	to	4	20
[Actor:move]	7861	76 132 BTC DE I	move from	4	20	to	5	20
[Actor:move]	7861	76 132 BTC DE I	move from	5	20	to	6	20
[Actor:move]	7861	76 132 BTC DE I	move from	6	20	to	7	20
[Actor:move]	7861	76 132 BTC DE I	move from	7	20	to	8	20
[Actor:move]	7861	76 132 BTC DE I	move from	8	20	to	9	19
[Actor:move]	7861	76 132 BTC DE I	move from	9	19	to	10	19
[Actor:move]	7861	76 132 BTC DE I	move from	10	19	to	11	19
[Actor:move]	7861	76 132 BTC DE I	move from	11	19	to	12	20
[Actor:move]	7861	76 132 BTC DE I	move from	12	20	to	13	19
[Actor:move]	7861	76 132 BTC DE I	move from	13	19	to	14	19
[Actor:move]	7861	76 132 BTC DE I	move from	14	19	to	15	18
[Actor:move]	7861	76 132 BTC DE I	move from	15	18	to	16	18
[Actor:move]	7861	76 132 BTC DE I	move from	16	18	to	17	18
[Actor:move]	7861	76 132 BTC DE I	move from	17	18	to	18	18
[Actor:move]	7861	76 132 BTC DE I	move from	18	18	to	19	18
[Actor:move]	7861	76 132 BTC DE I	move from	19	18	to	20	18
[LOG]	
table: 0x0b0c6d38	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0b0c6b88	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0b0c6b88	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0b0c6b88	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0b0c6b88	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	shield[aadjust=7,color=vec3(1,0.5,0),llpow=1,time_factor=-8000]
[SOUND] loading from	/data/sound/actions/eagle_scream.lua	:=:	/data/sound/actions/eagle_scream.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/eagle_scream.ogg" : <static>
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
Deleting temp shader	shield[color=vec3(0.97647058823529,0.2078431372549,0.094117647058824),shieldIntensity=0.2]
[LOG]	76 132 BTC DE I deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.#{normal}#
[LOG]	76 132 BTC DE I activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.#{normal}#
table: 0x0b0c6d38	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0b0c6b88	normal
table: 0x0b0c6c18	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x0b0c6d38	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0b0c6b88	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0b0c6b88	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0b0c6b88	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x0b0c6b88	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Loading tile	talents/inferno_distant_chant.png
Loading tile	talents/inferno_ominous_chant.png
Loading tile	talents/inferno_demonic_chant.png
[LOG]	76 132 BTC DE I deactivates #{bold}##ORANGE#Hymn of Perseverance#LAST#.#{normal}#
[LOG]	76 132 BTC DE I activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	7861	76 132 BTC DE I	move from	20	18	to	21	18
[Actor:move]	7861	76 132 BTC DE I	move from	21	18	to	22	18
[Actor:move]	7861	76 132 BTC DE I	move from	22	18	to	23	18
[Actor:move]	7861	76 132 BTC DE I	move from	23	18	to	24	18
[Actor:move]	7861	76 132 BTC DE I	move from	24	18	to	25	17
[Actor:move]	7861	76 132 BTC DE I	move from	25	17	to	26	17
[Actor:move]	7861	76 132 BTC DE I	move from	26	17	to	27	17
[Actor:move]	7861	76 132 BTC DE I	move from	27	17	to	28	17
[Actor:move]	7861	76 132 BTC DE I	move from	28	17	to	29	17
[LOG]	
[TOME ENTITY FILTER] selected Greater	39.358739171959	50.5
[Identify]	iron pickaxe of Reknor	true
[STORE] stocking up: 	iron pickaxe of Reknor
[TOME ENTITY FILTER] selected Greater	36.608740886582	50.5
[Identify]	brass lantern of the zealot	true
[STORE] stocking up: 	brass lantern of the zealot
[TOME ENTITY FILTER] selected Double Ego	88.364630311696	95.5
[Identify]	survivor's brass lantern of health	true
[STORE] stocking up: 	survivor's brass lantern of health
[TOME ENTITY FILTER] selected Double Ego	92.925024568784	95.5
[Identify]	miner's iron pickaxe	true
[STORE] stocking up: 	miner's iron pickaxe
Loading tile from tileset	/data/gfx/shockbolt/object/pickaxe_iron.png
[Actor:move]	7861	76 132 BTC DE I	move from	29	17	to	29	18
[Actor:move]	7861	76 132 BTC DE I	move from	29	18	to	30	19
[Actor:move]	7861	76 132 BTC DE I	move from	30	19	to	30	20
[Actor:move]	7861	76 132 BTC DE I	move from	30	20	to	30	21
[Actor:move]	7861	76 132 BTC DE I	move from	30	21	to	30	22
[Actor:move]	7861	76 132 BTC DE I	move from	30	22	to	31	23
[Actor:move]	7861	76 132 BTC DE I	move from	31	23	to	31	24
[Actor:move]	7861	76 132 BTC DE I	move from	31	24	to	31	25
[Actor:move]	7861	76 132 BTC DE I	move from	31	25	to	31	26
[Actor:move]	7861	76 132 BTC DE I	move from	31	26	to	31	27
[Actor:move]	7861	76 132 BTC DE I	move from	31	27	to	31	28
[Actor:move]	7861	76 132 BTC DE I	move from	31	28	to	31	29
[Actor:move]	7861	76 132 BTC DE I	move from	31	29	to	31	30
[Actor:move]	7861	76 132 BTC DE I	move from	31	30	to	31	31
[Actor:move]	7861	76 132 BTC DE I	move from	31	31	to	30	32
[Actor:move]	7861	76 132 BTC DE I	move from	30	32	to	29	33
[Actor:move]	7861	76 132 BTC DE I	move from	29	33	to	28	34
[Actor:move]	7861	76 132 BTC DE I	move from	28	34	to	27	35
[Actor:move]	7861	76 132 BTC DE I	move from	27	35	to	27	36
[Actor:move]	43976	halfling gardener	(forced) move from	27	37	to	27	36
[Actor:move]	7861	76 132 BTC DE I	(forced) move from	27	36	to	27	37
[Actor:move]	7861	76 132 BTC DE I	move from	27	36	to	27	37
[Actor:move]	7861	76 132 BTC DE I	move from	27	37	to	26	38
[Actor:move]	7861	76 132 BTC DE I	move from	26	38	to	25	38
[Actor:move]	7861	76 132 BTC DE I	move from	25	38	to	24	38
[TOME ENTITY FILTER] selected Greater	31.33251468845	50.5
[Identify]	radiant iron plate armour	true
[STORE] stocking up: 	radiant iron plate armour
[TOME ENTITY FILTER] selected Double Greater	9.6363875206179	10.5
[Identify]	radiant iron mail armour of the deep	true
[STORE] stocking up: 	radiant iron mail armour of the deep
[TOME ENTITY FILTER] selected Double Ego	61.531051744481	95.5
[Identify]	reinforced iron shield of cold resistance (#RESIST#)	true
[STORE] stocking up: 	reinforced iron shield of cold resistance (#RESIST#)
[TOME ENTITY FILTER] selected Double Greater	9.7892198899736	10.5
[Identify]	crackling iron shield of the stars	true
[STORE] stocking up: 	crackling iron shield of the stars
[TOME ENTITY FILTER] selected Double Ego	51.030549319352	95.5
[Identify]	insulating pair of rough leather boots of tirelessness	true
[STORE] stocking up: 	insulating pair of rough leather boots of tirelessness
[TOME ENTITY FILTER] selected Double Ego	71.960818177662	95.5
[Identify]	grounding pair of iron boots of speed	true
[STORE] stocking up: 	grounding pair of iron boots of speed
[TOME ENTITY FILTER] selected Ego	102.72035164112	105.5
[Identify]	pair of rough leather boots of speed	true
[STORE] stocking up: 	pair of rough leather boots of speed
[TOME ENTITY FILTER] selected Greater	39.253773782112	50.5
[Identify]	troll-hide rough leather armour	true
[STORE] stocking up: 	troll-hide rough leather armour
[Actor:move]	7861	76 132 BTC DE I	move from	24	38	to	23	38
[Actor:move]	7861	76 132 BTC DE I	move from	23	38	to	22	37
[Actor:move]	7861	76 132 BTC DE I	move from	22	37	to	22	36
[Actor:move]	7861	76 132 BTC DE I	move from	22	36	to	21	35
[Actor:move]	7861	76 132 BTC DE I	move from	21	35	to	20	34
[Actor:move]	7861	76 132 BTC DE I	move from	20	34	to	19	33
[Actor:move]	7861	76 132 BTC DE I	move from	19	33	to	18	32
[Actor:move]	7861	76 132 BTC DE I	move from	18	32	to	17	31
[TOME ENTITY FILTER] selected Greater	26.264670410139	50.5
[Identify]	iron dagger of crippling	true
[STORE] stocking up: 	iron dagger of crippling
[TOME ENTITY FILTER] selected Greater + Ego	15.537230131924	25.5
[Identify]	hateful iron dagger of crippling	true
[STORE] stocking up: 	hateful iron dagger of crippling
[TOME ENTITY FILTER] selected Greater + Ego	20.023733714252	25.5
[Identify]	truestriking iron dagger of massacre	true
[STORE] stocking up: 	truestriking iron dagger of massacre
[TOME ENTITY FILTER] selected Double Ego	66.462031685156	95.5
[Identify]	slime-covered iron dagger of erosion	true
[STORE] stocking up: 	slime-covered iron dagger of erosion
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	7861	76 132 BTC DE I	move from	17	31	to	16	31
[Actor:move]	7861	76 132 BTC DE I	move from	16	31	to	15	31
[Actor:move]	7861	76 132 BTC DE I	move from	15	31	to	14	30
[Actor:move]	7861	76 132 BTC DE I	move from	14	30	to	13	29
[Actor:move]	7861	76 132 BTC DE I	move from	13	29	to	12	28
[Actor:move]	7861	76 132 BTC DE I	move from	12	28	to	12	27
[Actor:move]	7861	76 132 BTC DE I	move from	12	27	to	12	26
[Actor:move]	7861	76 132 BTC DE I	move from	12	26	to	12	25
[Actor:move]	7861	76 132 BTC DE I	move from	12	25	to	12	24
[Actor:move]	7861	76 132 BTC DE I	move from	12	24	to	12	23
[Actor:move]	7861	76 132 BTC DE I	move from	12	23	to	12	22
[Actor:move]	7861	76 132 BTC DE I	move from	12	22	to	12	21
[Actor:move]	7861	76 132 BTC DE I	move from	12	21	to	11	20
[Actor:move]	7861	76 132 BTC DE I	move from	11	20	to	10	20
[Actor:move]	7861	76 132 BTC DE I	move from	10	20	to	9	20
[Actor:move]	7861	76 132 BTC DE I	move from	9	20	to	8	20
[Actor:move]	7861	76 132 BTC DE I	move from	8	20	to	7	20
[Actor:move]	7861	76 132 BTC DE I	move from	7	20	to	6	20
[Actor:move]	7861	76 132 BTC DE I	move from	6	20	to	5	20
[Actor:move]	7861	76 132 BTC DE I	move from	5	20	to	4	20
[Actor:move]	7861	76 132 BTC DE I	move from	4	20	to	3	20
[Actor:move]	7861	76 132 BTC DE I	move from	3	20	to	2	20
[Actor:move]	7861	76 132 BTC DE I	move from	2	20	to	1	20
[Actor:move]	7861	76 132 BTC DE I	move from	1	20	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 25 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x20b458b0
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[ZONE] loading from last persistent	wilderness	table: 0x10e4aa68
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_5_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_5_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_1_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_08.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	7861	76 132 BTC DE I	(forced) move from	0	20	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	76 132 BTC DE I	76 132 BTC DE I
Adding entity	7861	after	7861
[ONLINE PROFILE] current character 	76 132 BTC DE I the level 9 Doomelf Bloodtide Cultist
[MUSIC] loading	Remembrance.ogg	Error loading sound "/data/music/Remembrance.ogg": Path not found
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	76 132 BTC DE I	zone	::	zone-town-derth.teaz	::	table: 0x138d4948	=>	table: 0x234605c0	(4936)
Loading savefile 	/save/76_132_btc_de_i/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	38d0b01c-73cd-4742-858a-d45fd6d73e02
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	76 132 BTC DE I	game	::	game.teag	::	table: 0x130f1058	=>	table: 0x1fe07e40	(9373)
Loading savefile 	/save/76_132_btc_de_i/
[ZONE] Alternate layout computing for
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x110c4728	=>	table: 0x1a5d8b88	(3802)
Loading savefile 	/save//
[Actor:move]	7861	76 132 BTC DE I	move from	25	17	to	25	16
[Actor:move]	41478	Allied Kingdoms human patrol	move from	42	28	to	42	29
[Actor:move]	7861	76 132 BTC DE I	move from	25	16	to	26	15
[Actor:move]	41476	Allied Kingdoms human patrol	move from	36	18	to	37	18
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	54	17	to	54	18
[Actor:move]	41479	ziguranth patrol	move from	4	26	to	4	25
[Actor:move]	7861	76 132 BTC DE I	move from	26	15	to	27	14
[Actor:move]	41478	Allied Kingdoms human patrol	move from	42	29	to	42	30
[Actor:move]	7861	76 132 BTC DE I	move from	27	14	to	28	13
[LOG]	#YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use).
[Actor:move]	41476	Allied Kingdoms human patrol	move from	37	18	to	38	18
[Actor:move]	41477	Allied Kingdoms halfling patrol	move from	54	18	to	53	19
[Actor:move]	41479	ziguranth patrol	move from	4	25	to	5	24
[LOG]	Ran for 5 turns (stop reason: interesting terrain).
[LOG]	
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	76 132 BTC DE I	zone	/save/76_132_btc_de_i/zone-town-derth.teaz.tmp
Loading savefile 	/save/76_132_btc_de_i/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	76 132 BTC DE I	game	/save/76_132_btc_de_i/game.teag.tmp
Loading savefile 	/save/76_132_btc_de_i/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	38d0b01c-73cd-4742-858a-d45fd6d73e02	95df457e74c19d8761f401030be79ceb	zone	/save/76_132_btc_de_i/zone-town-derth.teaz
[ONLINE PROFILE] saved character md5	38d0b01c-73cd-4742-858a-d45fd6d73e02	zone-town-derth.teaz	95df457e74c19d8761f401030be79ceb
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	38d0b01c-73cd-4742-858a-d45fd6d73e02	3957669f75f2f556fc19b2c484508ec9	game	/save/76_132_btc_de_i/game.teag
[ONLINE PROFILE] saved character md5	38d0b01c-73cd-4742-858a-d45fd6d73e02	game.teag	3957669f75f2f556fc19b2c484508ec9
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[COROUTINE] registering	savefilepipe	thread: 0x23634d18
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-trollmire.teaz
Loading savefile 	/save/76_132_btc_de_i/
[ZONE] Alternate layout computing for
Loading entities file from file	/data/zones/trollmire/npcs.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data-orcs/general/npcs/snake-add.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data-orcs/general/npcs/plant-add.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/aquatic_critter.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
[SHADER] setting reset param	tick_start	784703
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
[SHADER] setting reset param	tick_start	784703
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/trollmire/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/autumn_forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/trollmire/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Duvekalthosta into world artifacts
Importing Flashbiter into world artifacts
Importing ash vilestaff 'Mayovea' into world artifacts
Importing Relgochik into world artifacts
Importing Noonbreeze into world artifacts
Importing stralite waraxe 'Polotta' into world artifacts
Importing Duvychak the Magmavault into world artifacts
Importing Emelolaith the Loambraid into world artifacts
Importing Growtrencher the yew longbow into world artifacts
Importing Snowstreaker into world artifacts
Importing Unlightstrike into world artifacts
Importing Baroharadin the Deepsglean into world artifacts
Importing Frostdeath into world artifacts
Importing yew magestaff 'Morbushunter' into world artifacts
Importing Isitira into world artifacts
Importing drakeskin leather cap 'Darkpiety' into world artifacts
Importing Flarewar the dwarven-steel battleaxe into world artifacts
Importing Mayavena into world artifacts
Importing Gleamshaper the dragonbone magestaff into world artifacts
Importing Dawnmarrow into world artifacts
Importing hardened leather belt 'Sleetwake' into world artifacts
Importing Malevor the stralite battleaxe into world artifacts
Importing dwarven-steel longsword 'Shadowwyrd' into world artifacts
Importing hardened leather belt 'Flaretrail' into world artifacts
Importing Snowstriker the dwarven-steel helm into world artifacts
Importing Willowsun into world artifacts
Importing Tundrahunt the drakeskin leather belt into world artifacts
Importing Aletodar into world artifacts
Importing thorny mindstar 'Tundradash' into world artifacts
Importing Xerann into world artifacts
Importing yew magestaff 'Blindguile' into world artifacts
Importing Sametar the steel mail armour into world artifacts
Importing Glyrin the Bleakburst into world artifacts
Importing pouch of dwarven-steel shots 'Emelimiyavena' into world artifacts
Importing Yvyma the yew vilestaff into world artifacts
Importing Layymille the thorny mindstar into world artifacts
Importing Daimyruidedor the dwarven-steel battleaxe into world artifacts
Importing Magmanoon the voratun greatsword into world artifacts
Importing yew magestaff 'Sileba' into world artifacts
Importing stralite greatmaul 'Balirin' into world artifacts
Importing Getugund into world artifacts
Importing Nimbussun the elven-wood magestaff into world artifacts
Importing Bogoozer into world artifacts
Importing living mindstar 'Radiancewyrd' into world artifacts
Importing Khelafast the steel waraxe into world artifacts
Importing Hathylakath into world artifacts
Importing cashmere cloak 'Behir' into world artifacts
Importing yew starstaff 'Boltpulverizer' into world artifacts
Importing Strikeblast into world artifacts
Importing Polynor the Skywrack into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data-celestialoddities/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/trollmire/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Trollmire	with base_level	9
[ZONE] persisting to persist_last_zones	trollmire
Loading zone persistance level	trollmire	1
Creating level	trollmire	1
[Zone:newLevel]	trollmire	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[lesser_vault] initializing auto list:
loaded room generator	lesser_vault	function: 0x0edc20a8
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x0edc20a8
[Forest] generating map:	0	rooms
End Room:
[Forest] placed	0	rooms
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	2	17
Waypoint	1	2	17	rejected: 	not enough progress from previous waypoint
Possible waypoint	2	4	29
Waypoint	2	4	29	accepted
Possible waypoint	3	8	4
Waypoint	3	8	4	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	4	8	10
Waypoint	4	8	10	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	5	10	12
Waypoint	5	10	12	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	6	10	13
Waypoint	6	10	13	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	7	10	3
Waypoint	7	10	3	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	8	14	0
Waypoint	8	14	0	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	9	14	36
Waypoint	9	14	36	accepted
Possible waypoint	10	17	10
Waypoint	10	17	10	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	11	18	26
Waypoint	11	18	26	accepted
Possible waypoint	12	22	11
Waypoint	12	22	11	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	13	23	0
Waypoint	13	23	0	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	14	23	20
Waypoint	14	23	20	accepted
Possible waypoint	15	24	28
Waypoint	15	24	28	rejected: 	not enough progress from previous waypoint
Possible waypoint	16	26	1
Waypoint	16	26	1	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	17	29	30
Waypoint	17	29	30	accepted
Possible waypoint	18	30	2
Waypoint	18	30	2	rejected: 	not enough progress from previous waypoint
Possible waypoint	19	32	15
Waypoint	19	32	15	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	20	37	30
Waypoint	20	37	30	accepted
Possible waypoint	21	40	20
Waypoint	21	40	20	accepted
Possible waypoint	22	45	26
Waypoint	22	45	26	accepted
Possible waypoint	23	50	21
Waypoint	23	50	21	accepted
Possible waypoint	24	50	7
Waypoint	24	50	7	rejected: 	not enough progress from previous waypoint
Possible waypoint	25	54	9
Waypoint	25	54	9	accepted
Possible waypoint	26	54	32
Waypoint	26	54	32	rejected: 	not enough progress from previous waypoint
Possible waypoint	27	58	5
Waypoint	27	58	5	accepted
Possible waypoint	28	58	12
Waypoint	28	58	12	rejected: 	not enough progress from previous waypoint
Possible waypoint	29	59	23
Waypoint	29	59	23	rejected: 	not enough progress from previous waypoint
Possible waypoint	30	62	1
Waypoint	30	62	1	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	32	 to 	4	29
tunnel waypoint 	2	 from 	4	29	 to 	14	36
tunnel waypoint 	3	 from 	14	36	 to 	18	26
tunnel waypoint 	4	 from 	18	26	 to 	23	20
tunnel waypoint 	5	 from 	23	20	 to 	29	30
tunnel waypoint 	6	 from 	29	30	 to 	37	30
tunnel waypoint 	7	 from 	37	30	 to 	40	20
tunnel waypoint 	8	 from 	40	20	 to 	45	26
tunnel waypoint 	9	 from 	45	26	 to 	50	21
tunnel waypoint 	10	 from 	50	21	 to 	54	9
tunnel waypoint 	11	 from 	54	9	 to 	58	5
tunnel waypoint 	12	 from 	58	5	 to 	64	3
Loading tile	terrain/tree.png
Loading tile	terrain/flower.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_6.png
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_giant_eel.png
[Actor:move]	92740	giant eel	(forced) move from	nil	nil	to	52	3
Spawning 	large brown snake	 near 	clearing	clearing	 at 	11	29
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
[Actor:move]	92741	large brown snake	(forced) move from	nil	nil	to	11	29
[Actor:move]	92742	giant venus flytrap	(forced) move from	nil	nil	to	10	36
Random elite generating
[createRandomBoss] Creating random boss 	Zubevena the white worm mass	9	level	1	classes
  * class	Arcane Blade	 rejected due to power source
  * class	Psyshot	 rejected due to power source
[applyRandomClass]	92743	Zubevena the white worm mass	Adding class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Rush	T_RUSH	9
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	9
 Talent choices for technique/combat-techniques-active:
		1	T_PRECISE_STRIKES	Precise Strikes
		2	T_PERFECT_STRIKE	Perfect Strike
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
1	 * talent:	T_PRECISE_STRIKES	1
1	 * talent:	T_PERFECT_STRIKE	1
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 * Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	9
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
		3	T_DAUNTING_PRESENCE	Daunting Presence
Adding primary tree technique/conditioning to boss with 3 talents
1	 * talent:	T_VITALITY	2
1	 * talent:	T_UNFLINCHING_RESOLVE	2
1	 * talent:	T_DAUNTING_PRESENCE	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/conditioning
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	11	nb_powers = 	5
 * using themes	misc,fire,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Glorena'(unblemished linen wizard hat) with no themename
 ** selected ego	clarifying 	(normal)	psionic
 * adding power: generic save mental(1 points), 6 remaining
 * adding power: generic resist light(2 points), 5 remaining
 * adding power: generic stat wil(1 points), 3 remaining
 * adding power: generic stat wil(1 points), 2 remaining
 * adding power: generic resist lightning(1 points), 1 remaining
 * adding bias power: generic stat wil(1.5 points), 6 remaining
 * adding bias power: generic save mental(1.5 points), 4.5 remaining
 * adding bias power: generic stat wil(1.8 points), 3 remaining
 * adding bias power: generic stat wil(2.16 points), 1.2 remaining
[resolveObject] CREATE FOR	92877	Zubevena the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a9b8720, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	17.84728901108	25.5
[resolveObject] CREATED OBJECT:	92878	warbringer's steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	92878	warbringer's steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	92877	Zubevena the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x16ccfc28, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	8.0108690933583	10.5
[resolveObject] CREATED OBJECT:	92884	swashbuckler's steel shield of shrapnel	tries left:	4
fight: 	swashbuckler's steel shield of shrapnel	warbringer's steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	92884	swashbuckler's steel shield of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	92877	Zubevena the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0cc85940, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	34.940667316304	50.5
[resolveObject] CREATED OBJECT:	92890	radiant steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	radiant steel mail armour	warbringer's steel longsword of massacre	::	nil	BODY
fight: 	radiant steel mail armour	swashbuckler's steel shield of shrapnel	::	nil	BODY
[resolveObject]	92890	radiant steel mail armour	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
[Actor:move]	92877	Zubevena the white worm mass	(forced) move from	nil	nil	to	50	15
Added unique	mod.class.NPC/Zubevena the white worm mass	::	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:wearAllInventory]	92877	Zubevena the white worm mass	wearing main inventory
fight: 	linen wizard hat 'Glorena'	warbringer's steel longsword of massacre	::	nil	HEAD
fight: 	linen wizard hat 'Glorena'	swashbuckler's steel shield of shrapnel	::	nil	HEAD
fight: 	linen wizard hat 'Glorena'	radiant steel mail armour	::	nil	HEAD
[Actor:wearAllInventory]	Zubevena the white worm mass	92877	92745	linen wizard hat 'Glorena'	WORN IN	HEAD	1
running talented_ai_tactic resolver on_added_to_level function for	92877	Zubevena the white worm mass
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DAUNTING_PRESENCE	level	3	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MULTIPLY	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHIELD_WALL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CRAWL_POISON	level	1	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
[SHADER] setting reset param	tick_start	785465
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
[SHADER] setting reset param	tick_start	785465
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Ivegathra the stone troll	9	level	1	classes
[applyRandomClass]	92894	Ivegathra the stone troll	Adding class	Writhing One	Demented
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree demented/controlled-horrors to boss
 * Random boss forbade talent because of level	Call of Amakthel	T_DEMENTED_CALL_AMAKTHEL	9
 Talent choices for demented/controlled-horrors:
		1	T_DECAYED_DEVOURERS	Decayed Devourers
		2	T_DECAYED_BLADE_HORROR	Decayed Bloated Horror
		3	T_HORRIFIC_DISPLAY	Horrific Display
Adding primary tree demented/controlled-horrors to boss with 4 talents
1	 * talent:	T_DECAYED_DEVOURERS	2
1	 * talent:	T_DECAYED_BLADE_HORROR	2
1	 * talent:	T_HORRIFIC_DISPLAY	2
[applyRandomClass] Attempting to add tree demented/slow-death to boss
 * Random boss forbade talent because talent not allowed on random bosses	Digest	T_DIGEST	9
 * Random boss forbade talent because of level	Consume Whole	T_CONSUME_WHOLE	9
 Talent choices for demented/slow-death:
		1	T_PAINFUL_AGONY	Painful Agony
		2	T_INNER_TENTACLES	Inner Tentacles
Adding secondary tree demented/slow-death to boss with 1 talents
1	 * talent:	T_PAINFUL_AGONY	1
 ** Finished adding	1	of	1	primary class trees
	 * 	demented/controlled-horrors
 ** Finished adding	1	of	1	secondary class trees
	 * 	demented/slow-death
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	10	nb_powers = 	5
 * using themes	lightning,acid,defense
 * forbid power sources:	antimagic
Creating randart Sparktorrent(humming iron waraxe) with lightning
 ** selected ego	 of shearing	(greater)	technique
 * adding power: generic lightning retribution(1 points), 5 remaining
 * adding power: acid melee(1 points), 4 remaining
 * adding power: generic life regeneration(1 points), 3 remaining
 * adding power: generic resist nature(2 points), 2 remaining
 * adding bias power: generic life regeneration(1.5 points), 5 remaining
 * adding bias power: acid burst(1 points), 3.5 remaining
 * adding bias power: generic life regeneration(1.8 points), 2.5 remaining
Removing power from bias list , 	generic life regeneration
 * adding bias power: acid burst(1.2 points), 0.7 remaining
[CALLBACK] upgrading to prioritized	talents_on_change_level
[resolveObject] CREATE FOR	93078	Ivegathra the stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	30.469928362982	65.5
[resolveObject] CREATED OBJECT:	93079	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	93079	gold pieces
[resolveObject] CREATE FOR	93078	Ivegathra the stone troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14585900, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	50.800102060032	95.5
[resolveObject] CREATED OBJECT:	93080	flaming steel longsword of massacre	tries left:	4
[resolveObject]	93080	flaming steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	93078	Ivegathra the stone troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14585b38, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	37.630115927227	50.5
[resolveObject] CREATED OBJECT:	93086	enlightening iron mail armour	tries left:	4
fight: 	enlightening iron mail armour	flaming steel longsword of massacre	::	nil	BODY
[resolveObject]	93086	enlightening iron mail armour	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_s.png
[Actor:move]	93078	Ivegathra the stone troll	(forced) move from	nil	nil	to	64	31
Added unique	mod.class.NPC/Ivegathra the stone troll	::	1
[Actor:wearAllInventory]	93078	Ivegathra the stone troll	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	93078	Ivegathra the stone troll
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CARRION_FEET	level	3	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_HORRIFIC_DISPLAY	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CHAOS_ORBS	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DECAYED_DEVOURERS	level	3	range:	7	radius:	2	effective:	8.3333333333333
   #- checking tactical table for talent	T_DECAYED_BLADE_HORROR	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_STUN	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KNOCKBACK	level	3	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_chaos_effect
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	93090	large brown snake	(forced) move from	nil	nil	to	47	17
[Actor:move]	93091	giant brown mouse	(forced) move from	nil	nil	to	51	5
[Actor:move]	93092	giant eel	(forced) move from	nil	nil	to	10	9
[Actor:move]	93093	giant eel	(forced) move from	nil	nil	to	0	10
Random elite generating
[createRandomBoss] Creating random boss 	Layawe the forest troll	9	level	1	classes
[applyRandomClass]	93094	Layawe the forest troll	Adding class	Brawler	Warrior
   power types: not_power_source =		power_source =	technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/mobility to boss
 * Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	9
 Talent choices for technique/mobility:
		1	T_DISENGAGE	Disengage
		2	T_EVASION	Evasion
		3	T_TUMBLE	Tumble
Adding primary tree technique/mobility to boss with 4 talents
1	 * talent:	T_DISENGAGE	2
1	 * talent:	T_EVASION	2
1	 * talent:	T_TUMBLE	2
[applyRandomClass] Attempting to add tree cunning/tactical to boss
 * Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	9
 Talent choices for cunning/tactical:
		1	T_TACTICAL_EXPERT	Tactical Expert
		2	T_COUNTER_ATTACK	Counter Attack
		3	T_SET_UP	Set Up
Adding secondary tree cunning/tactical to boss with 1 talents
1	 * talent:	T_TACTICAL_EXPERT	1
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/mobility
 ** Finished adding	1	of	1	secondary class trees
	 * 	cunning/tactical
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	13	nb_powers = 	7
 * using themes	blight,light,misc
 * forbid power sources:	antimagic
Creating randart Glareslice the %s(scintillating pair of rough leather boots) with light
 ** selected ego	blood-soaked 	(greater)	technique
 * adding power: generic stat dex(1 points), 7 remaining
 * adding power: generic inc damage light(1 points), 6 remaining
 * adding power: generic stat con(1 points), 5 remaining
 * adding power: generic stat str(1 points), 4 remaining
 * adding power: generic inc damage light(1 points), 3 remaining
 * adding power: generic inc damage light(1 points), 2 remaining
 * adding power: generic stat wil(1 points), 1 remaining
 * adding bias power: generic stat wil(1.5 points), 7 remaining
 * adding bias power: generic stat str(1.5 points), 5.5 remaining
 * adding bias power: generic stat str(1.8 points), 4 remaining
 * adding bias power: generic stat wil(1.8 points), 2.2 remaining
[resolveObject] CREATE FOR	93233	Layawe the forest troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x24fb3d98, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	74.261313280035	95.5
[resolveObject] CREATED OBJECT:	93234	steady dwarven-steel gauntlets of strength (#STATBONUS#)	tries left:	4
[resolveObject]	93234	steady dwarven-steel gauntlets of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	93233	Layawe the forest troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x24fb3e38, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	100.1770376092	105.5
[resolveObject] CREATED OBJECT:	93240	rough leather armour of acid resistance	tries left:	4
fight: 	rough leather armour of acid resistance	steady dwarven-steel gauntlets of strength (#STATBONUS#)	::	nil	BODY
[resolveObject]	93240	rough leather armour of acid resistance	added to inventory	BODY
[resolveObject] CREATE FOR	93233	Layawe the forest troll	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	93244	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	93244	rough leather gloves	inventory:	nil	keep:
[Identify]	rough leather gloves	true
Spawning 	Layawe the forest troll	 near 	clearing	clearing	 at 	12	26
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_f.png
[Actor:move]	93233	Layawe the forest troll	(forced) move from	nil	nil	to	12	26
Added unique	mod.class.NPC/Layawe the forest troll	::	1
[Actor:wearAllInventory]	93233	Layawe the forest troll	wearing main inventory
fight: 	Glareslice the pair of rough leather boots	rough leather armour of acid resistance	::	nil	FEET
fight: 	Glareslice the pair of rough leather boots	steady dwarven-steel gauntlets of strength (#STATBONUS#)	::	nil	FEET
[Actor:wearAllInventory]	Layawe the forest troll	93233	93096	Glareslice the pair of rough leather boots	WORN IN	FEET	1
running talented_ai_tactic resolver on_added_to_level function for	93233	Layawe the forest troll
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TUMBLE	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_EVASION	level	3	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Xeritira the white worm mass	9	level	1	classes
  * class	Corruptor	 rejected due to power source
  * class	Necromancer	 rejected due to power source
[applyRandomClass]	93245	Xeritira the white worm mass	Adding class	Berserker	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 * Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	9
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
		3	T_DAUNTING_PRESENCE	Daunting Presence
Adding primary tree technique/conditioning to boss with 3 talents
1	 * talent:	T_VITALITY	2
1	 * talent:	T_UNFLINCHING_RESOLVE	2
1	 * talent:	T_DAUNTING_PRESENCE	2
[applyRandomClass] Attempting to add tree technique/superiority to boss
 * Random boss forbade talent because of level	Juggernaut	T_JUGGERNAUT	9
 * Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	9
 * Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	9
 * Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	9
 Talent choices for technique/superiority:
Tree technique/superiority rejected
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because talent not allowed on random bosses	Unending Frenzy	T_UNENDING_FRENZY	9
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
		3	T_SPELL_SHIELD	Spell Shield
Adding secondary tree technique/combat-techniques-passive to boss with 1 talents
1	 * talent:	T_QUICK_RECOVERY	1
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/conditioning
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-passive
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	14	nb_powers = 	5
 * using themes	dark,light,mental
 * forbid power sources:	arcane,technique_ranged
Creating randart Flashpyre the %s(immaculate rough leather belt) with light
 ** selected ego	 of the giants	(normal)	technique
 * adding power: generic dark numbing melee(2 points), 7 remaining
 * adding power: generic hate on crit(1 points), 5 remaining
 * adding power: generic resists pen light(1 points), 4 remaining
 * adding power: generic mindcrit(1 points), 3 remaining
 * adding power: generic resist light(2 points), 2 remaining
 * adding bias power: generic mindcrit(1.5 points), 7 remaining
 * adding bias power: generic hate on crit(1.5 points), 5.5 remaining
 * adding bias power: generic hate on crit(1.8 points), 4 remaining
 * adding bias power: generic mindcrit(1.8 points), 2.2 remaining
[resolveObject] CREATE FOR	93382	Xeritira the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x23618bc8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	61.31530920924	95.5
[resolveObject] CREATED OBJECT:	93383	balanced steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	93383	balanced steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	93382	Xeritira the white worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1953c080, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	16.96202088845	25.5
[resolveObject] CREATED OBJECT:	93389	fortifying steel mail armour of stability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	fortifying steel mail armour of stability	balanced steel greatsword of massacre	::	OFFHAND	BODY
[resolveObject]	93389	fortifying steel mail armour of stability	added to inventory	BODY
[Actor:move]	93382	Xeritira the white worm mass	(forced) move from	nil	nil	to	33	33
Added unique	mod.class.NPC/Xeritira the white worm mass	::	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:wearAllInventory]	93382	Xeritira the white worm mass	wearing main inventory
fight: 	Flashpyre the rough leather belt	balanced steel greatsword of massacre	::	OFFHAND	BELT
fight: 	Flashpyre the rough leather belt	fortifying steel mail armour of stability	::	nil	BELT
[Actor:wearAllInventory]	Xeritira the white worm mass	93382	93247	Flashpyre the rough leather belt	WORN IN	BELT	1
running talented_ai_tactic resolver on_added_to_level function for	93382	Xeritira the white worm mass
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARSHOUT_BERSERKER	level	3	range:	0	radius:	7	effective:	4.6666666666667
   #- checking tactical table for talent	T_MULTIPLY	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CRAWL_POISON	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DAUNTING_PRESENCE	level	3	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	3	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Xynne the cave troll	9	level	1	classes
[applyRandomClass]	93395	Xynne the cave troll	Adding class	Mindslayer	Psionic
   power types: not_power_source =		power_source =	psionic,technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/charged-mastery to boss
 * Random boss forbade talent because of level	Transcendent Electrokinesis	T_TRANSCENDENT_ELECTROKINESIS	9
 * Random boss forbade talent because of level	Thought Sense	T_THOUGHT_SENSE	9
 * Random boss forbade talent because of level	Static Net	T_STATIC_NET	9
 * Random boss forbade talent because of level	Heartstart	T_HEARTSTART	9
 Talent choices for psionic/charged-mastery:
Tree psionic/charged-mastery rejected
[applyRandomClass] Attempting to add tree psionic/kinetic-mastery to boss
 * Random boss forbade talent because of level	Transcendent Telekinesis	T_TRANSCENDENT_TELEKINESIS	9
 * Random boss forbade talent because of level	Kinetic Surge	T_KINETIC_SURGE	9
 * Random boss forbade talent because of level	Deflect Projectiles	T_DEFLECT_PROJECTILES	9
 * Random boss forbade talent because of level	Implode	T_IMPLODE	9
 Talent choices for psionic/kinetic-mastery:
Tree psionic/kinetic-mastery rejected
[applyRandomClass] Attempting to add tree psionic/augmented-striking to boss
 * Random boss forbade talent because of level	Psi Tap	T_PSI_TAP	9
 Talent choices for psionic/augmented-striking:
		1	T_KINETIC_STRIKE	Kinetic Strike
		2	T_THERMAL_STRIKE	Thermal Strike
		3	T_CHARGED_STRIKE	Charged Strike
Adding primary tree psionic/augmented-striking to boss with 4 talents
1	 * talent:	T_KINETIC_STRIKE	2
1	 * talent:	T_THERMAL_STRIKE	2
1	 * talent:	T_CHARGED_STRIKE	2
[applyRandomClass] Attempting to add tree psionic/finer-energy-manipulations to boss
 * Random boss forbade talent because talent not allowed on random bosses	Form and Function	T_FORM_AND_FUNCTION	9
 * Random boss forbade talent because talent not allowed on random bosses	Matter is Energy	T_MATTER_IS_ENERGY	9
 * Random boss forbade talent because of level	Resonant Focus	T_RESONANT_FOCUS	9
 Talent choices for psionic/finer-energy-manipulations:
		1	T_REALIGN	Realign
Adding secondary tree psionic/finer-energy-manipulations to boss with 1 talents
1	 * talent:	T_REALIGN	1
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/augmented-striking
 ** Finished adding	1	of	1	secondary class trees
	 * 	psionic/finer-energy-manipulations
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9	egos =	1	gr egos =	0	rand themes = 	3	points = 	12	nb_powers = 	7
 * using themes	temporal,cold,nature
 * forbid power sources:	antimagic
Creating randart Cyrureda the Naturewilder(glowing brass lantern) with nature
 ** selected ego	survivor's 	(normal)	nature
 * adding power: generic slime melee(2 points), 6 remaining
 * adding power: generic resist nature(2 points), 4 remaining
 * adding power: generic inc damage nature(1 points), 2 remaining
 * adding power: generic resists pen cold(1 points), 1 remaining
 * adding bias power: generic resist nature(2 points), 6 remaining
 * adding bias power: generic slime melee(3 points), 4 remaining
 * adding bias power: generic resist temporal(2 points), 1 remaining
[resolveObject] CREATE FOR	93534	Xynne the cave troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	38.912288291941	65.5
[resolveObject] CREATED OBJECT:	93535	brass lantern of clarity	tries left:	1
[resolveObject] adding to main inventory:	93535	brass lantern of clarity
[resolveObject] CREATE FOR	93534	Xynne the cave troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x20cf3760, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	65.74427076202	95.5
[resolveObject] CREATED OBJECT:	93539	mindwoven woollen robe of fire (#RESIST#)	tries left:	4
[resolveObject]	93539	mindwoven woollen robe of fire (#RESIST#)	added to inventory	BODY
[resolveObject] CREATE FOR	93534	Xynne the cave troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1a237b10, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	63.427477050556	95.5
[resolveObject] CREATED OBJECT:	93545	balanced steel greatsword of massacre	tries left:	4
fight: 	balanced steel greatsword of massacre	mindwoven woollen robe of fire (#RESIST#)	::	nil	MAINHAND
[resolveObject]	93545	balanced steel greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	93534	Xynne the cave troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1fdb84e0, force_drop=false, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	65.397534572845	95.5
[resolveObject] CREATED OBJECT:	93551	hateful steel greatsword of massacre	tries left:	4
[resolveObject]	93551	hateful steel greatsword of massacre	FORCING INVENTORY	PSIONIC_FOCUS	4	slot
[resolveObject] CREATE FOR	93534	Xynne the cave troll	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	93557	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	93557	mossy mindstar	inventory:	nil	keep:
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	93534	Xynne the cave troll	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	93558	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	93558	mossy mindstar	inventory:	nil	keep:
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	93534	Xynne the cave troll	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected basic	92.761054797974	103.5
[resolveObject] CREATED OBJECT:	93559	agate	tries left:	1
[resolvers.inventory] created object:	93559	agate	inventory:	nil	keep:
[Identify]	agate	true
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_c.png
[Actor:move]	93534	Xynne the cave troll	(forced) move from	nil	nil	to	9	32
Added unique	mod.class.NPC/Xynne the cave troll	::	1
[Actor:wearAllInventory]	93534	Xynne the cave troll	wearing main inventory
fight: 	brass lantern of clarity	balanced steel greatsword of massacre	::	OFFHAND	LITE
fight: 	brass lantern of clarity	mindwoven woollen robe of fire (#RESIST#)	::	nil	LITE
[Actor:wearAllInventory]	Xynne the cave troll	93534	93535	brass lantern of clarity	WORN IN	LITE	1
fight: 	Cyrureda the Naturewilder	balanced steel greatsword of massacre	::	OFFHAND	LITE
fight: 	Cyrureda the Naturewilder	brass lantern of clarity	::	nil	LITE
fight: 	Cyrureda the Naturewilder	mindwoven woollen robe of fire (#RESIST#)	::	nil	LITE
fight: 	Cyrureda the Naturewilder	balanced steel greatsword of massacre	::	OFFHAND	LITE
fight: 	Cyrureda the Naturewilder	mindwoven woollen robe of fire (#RESIST#)	::	nil	LITE
[Actor:wearAllInventory]	Xynne the cave troll	93534	93397	Cyrureda the Naturewilder	WORN IN	LITE	1
    --- replaced:	93535	brass lantern of clarity
running talented_ai_tactic resolver on_added_to_level function for	93534	Xynne the cave troll
   #- checking tactical table for talent	T_CHARGED_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KNOCKBACK	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REALIGN	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKATE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_AURA	level	3	range:	0	radius:	1	effective:	0.66666666666667
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_wear
[entityFilterPost]:  Done nerfing randboss
Spawning 	midge swarm	 near 	clearing	clearing	 at 	12	30
Loading tile from tileset	/data/gfx/shockbolt/npc/midge_swarm.png
[Actor:move]	93560	midge swarm	(forced) move from	nil	nil	to	12	30
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoul.png
[Actor:move]	93561	ghoul	(forced) move from	nil	nil	to	48	33
Random elite generating
[createRandomBoss] Creating random boss 	Cyrokira the cave troll	9	level	1	classes
[applyRandomClass]	93562	Cyrokira the cave troll	Adding class	Radiant	Celestial
   power types: not_power_source =	antimagic	power_source =	arcane
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree corruption/torment to boss
 * Random boss forbade talent because of level	Blood Vengeance	T_BLOOD_VENGEANCE	9
 Talent choices for corruption/torment:
		1	T_WILLFUL_TORMENTER	Willful Tormenter
		2	T_BLOOD_LOCK	Blood Lock
		3	T_OVERKILL	Overkill
Adding primary tree corruption/torment to boss with 4 talents
1	 * talent:	T_WILLFUL_TORMENTER	2
1	 * talent:	T_BLOOD_LOCK	2
1	 * talent:	T_OVERKILL	2
[applyRandomClass] Attempting to add tree celestial/radiance to boss
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!


ERROR:
Game version: tome-1.7.6
Addons: cooldowns-1.7.0[X], items-vault-1.7.6[O], wall_clock-1.7.0[X], possessors-1.7.4[O], cloak_remind-1.7.0[X], improved_combat_text_v2-1.6.0[X!], select-your-escorts-1.7.0[X], ignore_rc_locks-1.1.0[X!], celestialoddities-1.7.6[X], parasite-in-pocket-1.6.0[X!], ashes-urhrok-1.7.4[O], uber_req-1.7.0[X], orcs-1.7.4[O], cults-1.7.4[O]

Game version (character creation): tome-1.7.6
Lua Error: /data-celestialoddities/talents/celestial/alter.lua:365: attempt to call upvalue 'radiantreq' (a table value)
  At [C]:-1 radiantreq
  At /data-celestialoddities/talents/celestial/alter.lua:365 req
  At /mod/class/GameState.lua:2243 apply_class
  At /mod/class/GameState.lua:2337 applyRandomClass
  At /mod/class/GameState.lua:2475 createRandomBoss
  At /mod/class/GameState.lua:1639 getval
  At /engine/Zone.lua:452 makeEntity
  At /mod/class/generator/actor/OnSpots.lua:44 generateOne
  At /engine/generator/actor/Random.lua:127 regenFrom
  At /engine/generator/actor/Random.lua:49 generate
  At /engine/Zone.lua:1143 newLevel
  At /engine/Zone.lua:999 getLevel
  At /mod/class/Game.lua:1178 changeLevelReal
  At /mod/addons/cults/superload/mod/class/Game.lua:45 changeLevelReal
  At /mod/class/Game.lua:977 super_changeLevel
  At /mod/addons/cloak_remind/superload/mod/class/Game.lua:33 changeLevel
  At /mod/class/Game.lua:2292 
  At /engine/KeyBind.lua:243 
