===	
Reboot using	te4	1.7.4	tome-1.7.4	player	true
[ENGINE LOADER] available from teae: 	te4-1.7.2
[ENGINE LOADER] available from teae: 	te4-1.7.3
[ENGINE LOADER] available from teae: 	te4-1.7.4
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=2.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.2.teae" , } , [2]={[1]=1.000000 , [2]=7.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.3.teae" , } , [3]={[1]=1.000000 , [2]=7.000000 , [3]=4.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.4.teae" , } , } __byname={["te4-1.7.2"]=true , ["te4-1.7.3"]=true , ["te4-1.7.4"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Administrator\\T-Engine\4.0
	D:\Game\Tales of Maj'Eyal\\game\thirdparty
	D:\Game\Tales of Maj'Eyal\\game
[ENGINE LOADER] loading engine:	1	7	4	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.4.teae
FROM 	/mod/addons/dgo/superload/engine/PlayerProfile.lua	loading previous!
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	2498x1057 Windowed	2498	1057	false	false	(forced)
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	2498	1057	from
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.2.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	boot-te4-1.7.3.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	boot-te4-1.7.4.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.2-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.2-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.2.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.2 using engine te4-1.7.2
Creating module	tome-1.7.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.3 using engine te4-1.7.3
Creating module	tome-1.7.4-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.4-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.4.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.4 using engine te4-1.7.4
* Module: tome
 ** 1.7.4
 ** 1.7.3
 ** 1.7.2
* Module: boot
 ** 1.0.0
 ** 1.0.0
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[MODULE] booting module version	tome-1.7.4
Mounting additional team file:	/modules/tome-1.7.4-music.team
Mounting additional team file:	/modules/tome-1.7.4-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
table: 0x09e9b8b8	normal
table: 0x09e9b948	normal
[MODULE LOADER] module MD5	5f3a94467dc9231ff9aae19056ba096f	computed in 	1447
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-DeathknightPatch.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-EarlyBoostRedux.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-GQ-items-vault	:: (as dir)	true	:: (as teaa)	nil	
Checking addon	tome-NX_tooltipsPLUS.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-PlenumTooltipCustom.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-VampireCompat.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-aat_blacksmith.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-accurate_wpndam.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-adept_passive_fix.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-another-wardens-call-fix.teaa	:: (as dir)	false	:: (as teaa)	30	
Checking addon	tome-arcanum.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-archmageacid.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-audiomancy.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-banished.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-barachi_race.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-bastion.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-better-swl.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-bombardier.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-celestialoddities.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-classdemolisher.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-classhekatonkheire.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-command_multi_staff.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-crossbowsfork.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-darkercolors.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-darkpriest.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-darkvision_fix.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-deathknight.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-discordantupdate.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-earthmage.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-evoker.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-evolution-skirmisher.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-evolution-stalker.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-exoticstatshare.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-faerieracetempfix.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-fallenmeditant.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-fine_tune_mindstars.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-font_merchant.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-force_tinker_cave.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-frost_invoker.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-gemblade.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-gnomes.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-hiemal_buffer.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-improved-bonking.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-improved_combat_text_v2e.teaa	:: (as dir)	false	:: (as teaa)	30	
Checking addon	tome-improved_enemy_ui.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-infernoforger.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-infernopettiness.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-infernoracepack.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-infiniteyeeks.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-kam_thorns_insanity.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-kryl_map.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-loot.teaa	:: (as dir)	false	:: (as teaa)	10	
Checking addon	tome-lumberjack_map.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-mannendakesescorts.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-master-spell-merchants.teaa	:: (as dir)	false	:: (as teaa)	28	
Checking addon	tome-mclass_faetouched.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-merchant_map.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-midnight.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-more1hstaves.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-mrfrog_vfx.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-mv-greenwatch.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-nalorenrace.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-nargol.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-necro_neglife.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-neg_eff_fix.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-neka_qol03.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-neka_qol05.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-neka_qol07.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-neka_vis_effect_fork_qdacidfix.teaa	:: (as dir)	false	:: (as teaa)	36	
Checking addon	tome-nekomancer.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-no_ruined_dungeon_puzzle.teaa	:: (as dir)	false	:: (as teaa)	30	
Checking addon	tome-nsrr_exotics.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-nullnewgems.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-nur_kit.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-penta_crypt.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-pf_fixes.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-plusseeds.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-point-credits.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qlass-pack.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qt-improved-recall.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quantum-slider.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-raccoonianrace.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-race-doomling.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-ragemage.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-rec-evolutions.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-remote-designer.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-resourceful-wanderers.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-ring-soul.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-roat-tooltips.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-root_classes.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ruined.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-seal_portal.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-shaman.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-shorterdungeonsredux.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-skele_revamp.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-skirm_dejank.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-skirm_revamp.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-spbuffpack.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-staffbonksound.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-stealth_transmo.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-steamsaws_merge_special_combat.teaa	:: (as dir)	false	:: (as teaa)	36	
Checking addon	tome-steamshaper.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-steamwitch.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-stone_rework.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-stoneshaper.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-summoner-rework.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-taint_fixed_again.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-techno_tweaks.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-timed-salve.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-timeshaper.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-tinkering.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-tune_mindstars.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-tuned-sounds-v1.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-turn_tempo.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-turtle.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-universalraces.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-verdant.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-voidscholar_class.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-wardens-call-fix.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-whitehoof_buffs.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-whitemonk.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-wkbeholder.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-woodcutter-fix.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-yeeks_forever.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-zomnibus-i18n-zh_han.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-zomnibus_lite.teaa	:: (as dir)	false	:: (as teaa)	19	
Removing addon nalorenrace: not allowed by config
Removing addon archmageacid: not allowed by config
Removing addon possessors: not allowed by config
Removing addon remote-designer: cheat mode required
Removing addon addon-dev: cheat mode required
Binding addon	Nekarcos's Effect Display QD Acid Fix	/addons/tome-neka_vis_effect_fork_qdacidfix.teaa	tome-neka_vis_effect_fork_qdacidfix-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-neka_vis_effect_fork_qdacidfix.teaa
[MODULE LOADER] addon 	neka_vis_effect_fork_qdacidfix	 MD5	d1434b3f1b029a6e363c01dd3d25f46c	computed in 	18
Binding addon	Class: The Lost	/addons/tome-kam_thorns_insanity.teaa	tome-kam_thorns_insanity-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-kam_thorns_insanity.teaa
[MODULE LOADER] addon 	kam_thorns_insanity	 MD5	5fd4871b5f349a1b3b09380149a3e905	computed in 	12
Binding addon	Audiomancy	/addons/tome-audiomancy.teaa	tome-audiomancy-1.7.4
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-audiomancy.teaa
[MODULE LOADER] addon 	audiomancy	 MD5	a27eeb6d7c5349290a154de077e0d5c2	computed in 	32
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.7.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-items-vault.teaa
[MODULE LOADER] addon 	items-vault	 MD5	df391b8c76b495a691f53c7fd8d54c79	computed in 	12
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\ashes-urhrok.teaac
[MODULE LOADER] addon 	ashes-urhrok	 MD5	aed112cc691e95bdf3e7d3cd4f556384	computed in 	252
Binding addon	Forbidden Cults	/addons/cults.teaac	tome-cults-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\cults.teaac
[MODULE LOADER] addon 	cults	 MD5	1324c58da6f1aac433be41249692be32	computed in 	723
Binding addon	Embers of Rage	/addons/orcs.teaac	tome-orcs-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\orcs.teaac
[MODULE LOADER] addon 	orcs	 MD5	0aa78d8e4110929ecb7b6a749912fa55	computed in 	1792
Binding addon	Vampire Compatibility	/addons/tome-VampireCompat.teaa	tome-VampireCompat-1.7.2
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-VampireCompat.teaa
[MODULE LOADER] addon 	VampireCompat	 MD5	d6b24ff16777d37271af7a387cebfb48	computed in 	3
Binding addon	Deathknight Compatibility Patch	/addons/tome-DeathknightPatch.teaa	tome-DeathknightPatch-1.7.0
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-DeathknightPatch.teaa
[MODULE LOADER] addon 	DeathknightPatch	 MD5	262f71a2f9789495e298c78f00fe628b	computed in 	10
Binding addon	Pre-Paid Hiemal Shield	/addons/tome-hiemal_buffer.teaa	tome-hiemal_buffer-1.7.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-hiemal_buffer.teaa
[MODULE LOADER] addon 	hiemal_buffer	 MD5	c20496fcc12ab47a748f605f4caee378	computed in 	4
Binding addon	Tinker Cave for Everyone	/addons/tome-force_tinker_cave.teaa	tome-force_tinker_cave-1.7.0
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-force_tinker_cave.teaa
[MODULE LOADER] addon 	force_tinker_cave	 MD5	e01bd43623c8ffa4e83c26925be4a743	computed in 	2
Binding addon	Lumberjack on the Map	/addons/tome-lumberjack_map.teaa	tome-lumberjack_map-1.7.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-lumberjack_map.teaa
[MODULE LOADER] addon 	lumberjack_map	 MD5	59c1f8285dd1e81af3ebaa563c9a7b7d	computed in 	4
Binding addon	Loot Expansion	/addons/tome-loot.teaa	tome-loot-1.7.4
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-loot.teaa
[MODULE LOADER] addon 	loot	 MD5	929f1d0dff082bcece077cff8b0a9525	computed in 	39
Binding addon	Ignore Race/Class Locks	/addons/tome-ignore_rc_locks.teaa	tome-ignore_rc_locks-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-ignore_rc_locks.teaa
[MODULE LOADER] addon 	ignore_rc_locks	 MD5	b513499c276a42a0f99704338a5cae17	computed in 	8
Binding addon	Melinda on the Map	/addons/tome-kryl_map.teaa	tome-kryl_map-1.7.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-kryl_map.teaa
[MODULE LOADER] addon 	kryl_map	 MD5	6213f62fa265c7e424f1e30839d2a8fd	computed in 	5
Binding addon	Merchant on the Map	/addons/tome-merchant_map.teaa	tome-merchant_map-1.7.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-merchant_map.teaa
[MODULE LOADER] addon 	merchant_map	 MD5	e3732da4da07ec34f5ec6f61cd9f04a3	computed in 	3
Binding addon	Visibly Distinct Shadow Crypt	/addons/tome-penta_crypt.teaa	tome-penta_crypt-1.7.0
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-penta_crypt.teaa
[MODULE LOADER] addon 	penta_crypt	 MD5	83de36a35cc014541bcd02ae76be4ad9	computed in 	2
Binding addon	Nur Kit	/addons/tome-nur_kit.teaa	tome-nur_kit-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-nur_kit.teaa
[MODULE LOADER] addon 	nur_kit	 MD5	8964f86142b4b7bbc0667a77b0e67711	computed in 	13
Binding addon	Technomancy Tweaks	/addons/tome-techno_tweaks.teaa	tome-techno_tweaks-1.7.0
 * with data
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-techno_tweaks.teaa
[MODULE LOADER] addon 	techno_tweaks	 MD5	173d4edf23295502c531115ae71be460	computed in 	3
Binding addon	Tinker Tinkering	/addons/tome-tinkering.teaa	tome-tinkering-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-tinkering.teaa
[MODULE LOADER] addon 	tinkering	 MD5	faf6760f7ace82d2827d0d302a753740	computed in 	7
Binding addon	Mindstar Tuning	/addons/tome-tune_mindstars.teaa	tome-tune_mindstars-1.7.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-tune_mindstars.teaa
[MODULE LOADER] addon 	tune_mindstars	 MD5	8ee87009d8bfe06e417c63a86da88ac7	computed in 	5
Binding addon	Negative Effect Timeout Cleanup	/addons/tome-neg_eff_fix.teaa	tome-neg_eff_fix-1.7.0
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-neg_eff_fix.teaa
[MODULE LOADER] addon 	neg_eff_fix	 MD5	8641720e1a6bb31c9059cf5bfba4aae7	computed in 	3
Binding addon	Stone Redone!	/addons/tome-stone_rework.teaa	tome-stone_rework-1.7.0
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-stone_rework.teaa
[MODULE LOADER] addon 	stone_rework	 MD5	f92824c52d4a4caea7e83f87d38862bd	computed in 	8
Binding addon	Invasion Portal Rain Check	/addons/tome-seal_portal.teaa	tome-seal_portal-1.7.0
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-seal_portal.teaa
[MODULE LOADER] addon 	seal_portal	 MD5	ae41c65f4fb9e3f57f0a56871a1a8780	computed in 	5
Binding addon	Stealth Transmo	/addons/tome-stealth_transmo.teaa	tome-stealth_transmo-1.7.0
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-stealth_transmo.teaa
[MODULE LOADER] addon 	stealth_transmo	 MD5	a5e0ae5e4b7d7636febd81c86ea53af5	computed in 	2
Binding addon	Font of Sacrifice to the Rescue	/addons/tome-font_merchant.teaa	tome-font_merchant-1.7.0
 * with data
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-font_merchant.teaa
[MODULE LOADER] addon 	font_merchant	 MD5	efd6965fdb99f3cd4479ce5d2a446cdb	computed in 	4
Binding addon	Deathknight	/addons/tome-deathknight.teaa	tome-deathknight-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-deathknight.teaa
[MODULE LOADER] addon 	deathknight	 MD5	507fd2f5806dc981503ac7c1c82d8849	computed in 	40
Binding addon	ZOmnibus Lite	/addons/tome-zomnibus_lite.teaa	tome-zomnibus_lite-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-zomnibus_lite.teaa
[MODULE LOADER] addon 	zomnibus_lite	 MD5	f35ff53250863daf5482dbaf23fa10b5	computed in 	61
Binding addon	Darker Colors	/addons/tome-darkercolors.teaa	tome-darkercolors-1.7.4
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-darkercolors.teaa
[MODULE LOADER] addon 	darkercolors	 MD5	b179e565846a285d2a534204a1eb65d5	computed in 	2
Binding addon	Tinker Cave Blacksmith	/addons/tome-aat_blacksmith.teaa	tome-aat_blacksmith-1.7.0
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-aat_blacksmith.teaa
[MODULE LOADER] addon 	aat_blacksmith	 MD5	a232ababb011dd75c70d68547b018084	computed in 	3
Binding addon	Command Multiple Staffs	/addons/tome-command_multi_staff.teaa	tome-command_multi_staff-1.7.0
 * with data
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-command_multi_staff.teaa
[MODULE LOADER] addon 	command_multi_staff	 MD5	1e46aa2321033ad787107584fcb09136	computed in 	5
Binding addon	Bastion	/addons/tome-bastion.teaa	tome-bastion-1.5.10
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-bastion.teaa
[MODULE LOADER] addon 	bastion	 MD5	1ad132a25b44564fc309ed36899d68fe	computed in 	41
Binding addon	Ring Soul	/addons/tome-ring-soul.teaa	tome-ring-soul-1.7.2
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-ring-soul.teaa
[MODULE LOADER] addon 	ring-soul	 MD5	4b8c39299b3e74df655a1448beb85da4	computed in 	18
Binding addon	Class: Woodcutter Fix	/addons/tome-woodcutter-fix.teaa	tome-woodcutter-fix-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-woodcutter-fix.teaa
[MODULE LOADER] addon 	woodcutter-fix	 MD5	0da1b5582aad05cb37bcbbd3f06de1ed	computed in 	29
Binding addon	GQ-items-vault	nil	tome-GQ-items-vault-1.7.4
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-GQ-items-vault
[MODULE LOADER] addon 	GQ-items-vault	 MD5	cd340f59a4bbc2838f9ed83196a0dc8d	computed in 	17
Binding addon	Summoner rework	/addons/tome-summoner-rework.teaa	tome-summoner-rework-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-summoner-rework.teaa
[MODULE LOADER] addon 	summoner-rework	 MD5	5a77207810b36a1be901c9de3ed2c357	computed in 	42
Binding addon	Another Wardens Call Fix	/addons/tome-another-wardens-call-fix.teaa	tome-another-wardens-call-fix-1.7.0
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-another-wardens-call-fix.teaa
[MODULE LOADER] addon 	another-wardens-call-fix	 MD5	02b72efe745d0e63f230d98dcee1c6f1	computed in 	4
Binding addon	Quantum Slider	/addons/tome-quantum-slider.teaa	tome-quantum-slider-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-quantum-slider.teaa
[MODULE LOADER] addon 	quantum-slider	 MD5	e9395161318354bbb6439e75abf70f88	computed in 	65
Binding addon	Rage Mage class	/addons/tome-ragemage.teaa	tome-ragemage-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-ragemage.teaa
[MODULE LOADER] addon 	ragemage	 MD5	be9c5d01b85420978eba8fa8c12ae8d8	computed in 	33
Binding addon	Raccoonian Race	/addons/tome-raccoonianrace.teaa	tome-raccoonianrace-1.3.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-raccoonianrace.teaa
[MODULE LOADER] addon 	raccoonianrace	 MD5	5247c1de93e6d33b53c1dffa9e4da0d9	computed in 	88
Binding addon	Barachi -- Playable Race	/addons/tome-barachi_race.teaa	tome-barachi_race-1.6.7
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-barachi_race.teaa
[MODULE LOADER] addon 	barachi_race	 MD5	3c1c3f528bfa842720cd40baf98e2444	computed in 	22
Binding addon	Nekarcos's Quality of Life 05: Various (Fatal) Warnings	/addons/tome-neka_qol05.teaa	tome-neka_qol05-1.0.0
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-neka_qol05.teaa
[MODULE LOADER] addon 	neka_qol05	 MD5	39b76aa6a5147b9de10357e718f33417	computed in 	7
Binding addon	Doomed Darkvision Fix	/addons/tome-darkvision_fix.teaa	tome-darkvision_fix-1.7.0
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-darkvision_fix.teaa
[MODULE LOADER] addon 	darkvision_fix	 MD5	e75d34a6c4f286cc429e89613c138600	computed in 	6
Binding addon	No Ruined Dungeon Puzzle	/addons/tome-no_ruined_dungeon_puzzle.teaa	tome-no_ruined_dungeon_puzzle-1.6.0
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-no_ruined_dungeon_puzzle.teaa
[MODULE LOADER] addon 	no_ruined_dungeon_puzzle	 MD5	fb9288ecbf960fcd645bcb3d5fe36f4c	computed in 	5
Binding addon	Nekarcos's Quality of Life 03: Summoning Timer	/addons/tome-neka_qol03.teaa	tome-neka_qol03-1.4.8
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-neka_qol03.teaa
[MODULE LOADER] addon 	neka_qol03	 MD5	ef5608f9e9816a02e7e5ac49dbfa5a59	computed in 	6
Binding addon	New Gem Types	/addons/tome-nullnewgems.teaa	tome-nullnewgems-1.5.10
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-nullnewgems.teaa
[MODULE LOADER] addon 	nullnewgems	 MD5	e71f893f100733398649f174e484681b	computed in 	221
Binding addon	Resourceful Wanderers	/addons/tome-resourceful-wanderers.teaa	tome-resourceful-wanderers-1.7.4
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-resourceful-wanderers.teaa
[MODULE LOADER] addon 	resourceful-wanderers	 MD5	e99ea49773c6c4f4142aa0c344175bbd	computed in 	8
Binding addon	Arcanum Class Pack	/addons/tome-arcanum.teaa	tome-arcanum-1.7.3
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-arcanum.teaa
[MODULE LOADER] addon 	arcanum	 MD5	d6c8181a6bf1336d0373358ce1479c5d	computed in 	218
Binding addon	Mr Frog VFX Pack	/addons/tome-mrfrog_vfx.teaa	tome-mrfrog_vfx-1.7.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-mrfrog_vfx.teaa
[MODULE LOADER] addon 	mrfrog_vfx	 MD5	1231c27988ff6759f5a693ddccc9b332	computed in 	56
Binding addon	Shorter Dungeons Redux	/addons/tome-shorterdungeonsredux.teaa	tome-shorterdungeonsredux-1.7.4
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-shorterdungeonsredux.teaa
[MODULE LOADER] addon 	shorterdungeonsredux	 MD5	3d79d55f2461fb31c4450afc5f1a5e5d	computed in 	13
Binding addon	Shaman	/addons/tome-shaman.teaa	tome-shaman-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-shaman.teaa
[MODULE LOADER] addon 	shaman	 MD5	85d5744bf1b51f29a34eb681f46fcfa6	computed in 	47
Binding addon	Verdant Class Pack	/addons/tome-verdant.teaa	tome-verdant-1.7.2
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-verdant.teaa
[MODULE LOADER] addon 	verdant	 MD5	2f46475780cb8edf22378b9ae69ad9dc	computed in 	169
Binding addon	Turn Tempo	/addons/tome-turn_tempo.teaa	tome-turn_tempo-1.7.0
 * with superload
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-turn_tempo.teaa
[MODULE LOADER] addon 	turn_tempo	 MD5	171ed06580719630ddd167c5fb9acaf1	computed in 	14
Binding addon	Void Scholar - Celestial Class	/addons/tome-voidscholar_class.teaa	tome-voidscholar_class-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-voidscholar_class.teaa
[MODULE LOADER] addon 	voidscholar_class	 MD5	6c62f15696ba0b23289695e7a53443d9	computed in 	91
Binding addon	Werekracken's Beholder Fork	/addons/tome-wkbeholder.teaa	tome-wkbeholder-1.7.2
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-wkbeholder.teaa
[MODULE LOADER] addon 	wkbeholder	 MD5	75003d075992989eac01cc6b6f32cebb	computed in 	99
Binding addon	Wardens Call Fix	/addons/tome-wardens-call-fix.teaa	tome-wardens-call-fix-1.7.0
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-wardens-call-fix.teaa
[MODULE LOADER] addon 	wardens-call-fix	 MD5	47a71266a6461a5e00c012488bd550bf	computed in 	5
Binding addon	Accurate Weapon Damage	/addons/tome-accurate_wpndam.teaa	tome-accurate_wpndam-1.7.0
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-accurate_wpndam.teaa
[MODULE LOADER] addon 	accurate_wpndam	 MD5	8a491e38c16263b38ce507910e4192e3	computed in 	4
Binding addon	Tuned Sounds Version1	/addons/tome-tuned-sounds-v1.teaa	tome-tuned-sounds-v1-1.6.7
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-tuned-sounds-v1.teaa
[MODULE LOADER] addon 	tuned-sounds-v1	 MD5	8690866e7871a1eff4676688916764b8	computed in 	22
Binding addon	Timeshaper Class	/addons/tome-timeshaper.teaa	tome-timeshaper-1.7.4
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-timeshaper.teaa
[MODULE LOADER] addon 	timeshaper	 MD5	bb6ee9abc7fb413ff07a5b1f6c8bf174	computed in 	6
Binding addon	Necro NegLife+	/addons/tome-necro_neglife.teaa	tome-necro_neglife-1.7.2
 * with data
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-necro_neglife.teaa
[MODULE LOADER] addon 	necro_neglife	 MD5	571d2e9855f1011c3cf7220e440b0b31	computed in 	4
Binding addon	Early Boost & Some More Points Redux	/addons/tome-EarlyBoostRedux.teaa	tome-EarlyBoostRedux-1.7.0
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-EarlyBoostRedux.teaa
[MODULE LOADER] addon 	EarlyBoostRedux	 MD5	15713a7f734174102751fbae458259ea	computed in 	4
Binding addon	Spookier Scarier Skeletons	/addons/tome-skele_revamp.teaa	tome-skele_revamp-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-skele_revamp.teaa
[MODULE LOADER] addon 	skele_revamp	 MD5	19934c9735e4786a4b6b61ae86e30ec4	computed in 	17
Binding addon	Skirmisher + Annihilator DeJankifier	/addons/tome-skirm_dejank.teaa	tome-skirm_dejank-1.7.0
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-skirm_dejank.teaa
[MODULE LOADER] addon 	skirm_dejank	 MD5	7c41344e60b703868c880800cd939e28	computed in 	10
Binding addon	Greenwatch	/addons/tome-mv-greenwatch.teaa	tome-mv-greenwatch-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-mv-greenwatch.teaa
[MODULE LOADER] addon 	mv-greenwatch	 MD5	560b82d2aea9d1bc0d24d4bc8cdd63e3	computed in 	89
Binding addon	Post Effects fixes	/addons/tome-pf_fixes.teaa	tome-pf_fixes-1.7.2
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-pf_fixes.teaa
[MODULE LOADER] addon 	pf_fixes	 MD5	714bcb4b4241dd0e82ed2c4c7a8c4d66	computed in 	4
Binding addon	Faerie Race Temp Fix	/addons/tome-faerieracetempfix.teaa	tome-faerieracetempfix-1.5.2
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-faerieracetempfix.teaa
[MODULE LOADER] addon 	faerieracetempfix	 MD5	ebf702007a8d1facce229f78462e50fb	computed in 	382
Binding addon	Spell Merchants	/addons/tome-master-spell-merchants.teaa	tome-master-spell-merchants-1.7.4
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-master-spell-merchants.teaa
[MODULE LOADER] addon 	master-spell-merchants	 MD5	64832aced993a4ba60e025352993d828	computed in 	153
Binding addon	Movarc'h's Improved Escorts - Bamboo Edition	/addons/tome-mannendakesescorts.teaa	tome-mannendakesescorts-1.7.4
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-mannendakesescorts.teaa
[MODULE LOADER] addon 	mannendakesescorts	 MD5	6b5cba24d94132b53fffedcea1401ac5	computed in 	6
Binding addon	Better Sandworm Lair	/addons/tome-better-swl.teaa	tome-better-swl-1.5.10
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-better-swl.teaa
[MODULE LOADER] addon 	better-swl	 MD5	b60b79cf7adae2e79c34e68ebf416b5b	computed in 	6
Binding addon	Faetouched Collection	/addons/tome-mclass_faetouched.teaa	tome-mclass_faetouched-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-mclass_faetouched.teaa
[MODULE LOADER] addon 	mclass_faetouched	 MD5	b50e286a5d812787e45d74a5379aacab	computed in 	349
Binding addon	Exotic Weapons Highest Stat Only	/addons/tome-exoticstatshare.teaa	tome-exoticstatshare-1.7.0
 * with data
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-exoticstatshare.teaa
[MODULE LOADER] addon 	exoticstatshare	 MD5	bc8dd3afcfde70cdc085f9f35eab0461	computed in 	6
Binding addon	Midnight	/addons/tome-midnight.teaa	tome-midnight-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-midnight.teaa
[MODULE LOADER] addon 	midnight	 MD5	38e6ae2f857db558cdf0b44c17147399	computed in 	122
Binding addon	Crossbows Fork	/addons/tome-crossbowsfork.teaa	tome-crossbowsfork-1.3.3
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-crossbowsfork.teaa
[MODULE LOADER] addon 	crossbowsfork	 MD5	b4dd213a8474406ba9d80a108f0763ef	computed in 	7
Binding addon	astralInferno's Celestial Oddities	/addons/tome-celestialoddities.teaa	tome-celestialoddities-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-celestialoddities.teaa
[MODULE LOADER] addon 	celestialoddities	 MD5	55a1db7a2f64edbbde0bee6b5da1311a	computed in 	170
Binding addon	Turtle race	/addons/tome-turtle.teaa	tome-turtle-1.3.1
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-turtle.teaa
[MODULE LOADER] addon 	turtle	 MD5	8fc83955a29f46ecb7dcb367be80d732	computed in 	223
Binding addon	Adept Passive Fix	/addons/tome-adept_passive_fix.teaa	tome-adept_passive_fix-1.7.0
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-adept_passive_fix.teaa
[MODULE LOADER] addon 	adept_passive_fix	 MD5	908a4dca85842d2cbbbabbb36c5a979b	computed in 	5
Binding addon	Root's Tooltip Options	/addons/tome-roat-tooltips.teaa	tome-roat-tooltips-1.7.0
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-roat-tooltips.teaa
[MODULE LOADER] addon 	roat-tooltips	 MD5	ea5e9696082361b644f04ee8854c3d7f	computed in 	15
Binding addon	Nexus improved tooltips	/addons/tome-NX_tooltipsPLUS.teaa	tome-NX_tooltipsPLUS-1.7.4
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-NX_tooltipsPLUS.teaa
[MODULE LOADER] addon 	NX_tooltipsPLUS	 MD5	bea4ae71f3741d888fa873a80cbd78f3	computed in 	6
Binding addon	Nekomancer	/addons/tome-nekomancer.teaa	tome-nekomancer-1.5.10
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-nekomancer.teaa
[MODULE LOADER] addon 	nekomancer	 MD5	5f788370abe647b10439d34d83f2cf94	computed in 	37
Binding addon	Improved Combat Text v2 Custom Edit	/addons/tome-improved_combat_text_v2e.teaa	tome-improved_combat_text_v2e-1.6.0
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-improved_combat_text_v2e.teaa
[MODULE LOADER] addon 	improved_combat_text_v2e	 MD5	7afc68d933be56a1ee890e23bf7e54a3	computed in 	66
Binding addon	Yeeks can survive a win	/addons/tome-infiniteyeeks.teaa	tome-infiniteyeeks-1.4.8
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-infiniteyeeks.teaa
[MODULE LOADER] addon 	infiniteyeeks	 MD5	6e19a6851bd21767bf1681a04477de28	computed in 	5
Binding addon	Yeeks Forever	/addons/tome-yeeks_forever.teaa	tome-yeeks_forever-1.7.2
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-yeeks_forever.teaa
[MODULE LOADER] addon 	yeeks_forever	 MD5	8926f2fe7cd5b952387dbf55a980452c	computed in 	6
Binding addon	Improved Enemy UI	/addons/tome-improved_enemy_ui.teaa	tome-improved_enemy_ui-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-improved_enemy_ui.teaa
[MODULE LOADER] addon 	improved_enemy_ui	 MD5	7e44872e24552be5a516e73dd76dfa82	computed in 	19
Binding addon	Timed PS & UF Salve Usage	/addons/tome-timed-salve.teaa	tome-timed-salve-1.7.4
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-timed-salve.teaa
[MODULE LOADER] addon 	timed-salve	 MD5	bde5eb3b6283d0f020c73397886e8eb5	computed in 	10
Binding addon	Plenum Tooltip Custom Edit	/addons/tome-PlenumTooltipCustom.teaa	tome-PlenumTooltipCustom-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-PlenumTooltipCustom.teaa
[MODULE LOADER] addon 	PlenumTooltipCustom	 MD5	f791d616a259d83b0b4b9518e06dc897	computed in 	17
Binding addon	More Taints Fixed - Bamboo Edition	/addons/tome-taint_fixed_again.teaa	tome-taint_fixed_again-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-taint_fixed_again.teaa
[MODULE LOADER] addon 	taint_fixed_again	 MD5	a448de5a33eea0a55514d9d34a1f0e98	computed in 	36
Binding addon	Steam Witch	/addons/tome-steamwitch.teaa	tome-steamwitch-1.5.10
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-steamwitch.teaa
[MODULE LOADER] addon 	steamwitch	 MD5	257ab5b29a9d6d91fdcdb76774aa3330	computed in 	71
Binding addon	Gemblade	/addons/tome-gemblade.teaa	tome-gemblade-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-gemblade.teaa
[MODULE LOADER] addon 	gemblade	 MD5	b91e0707f94e7c6a143d6907511e5c72	computed in 	84
Binding addon	Steamshaper Subclass	/addons/tome-steamshaper.teaa	tome-steamshaper-1.5.3
 * with data
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-steamshaper.teaa
[MODULE LOADER] addon 	steamshaper	 MD5	05ae83faef9fe986926ba4ca45ab0d40	computed in 	6
Binding addon	Stoneshaper	/addons/tome-stoneshaper.teaa	tome-stoneshaper-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-stoneshaper.teaa
[MODULE LOADER] addon 	stoneshaper	 MD5	88b6b3618ef72b43619392ea91a2729d	computed in 	48
Binding addon	Skirmisher Evolutions	/addons/tome-evolution-skirmisher.teaa	tome-evolution-skirmisher-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-evolution-skirmisher.teaa
[MODULE LOADER] addon 	evolution-skirmisher	 MD5	6670a841358cd8e63c69a664cc0b435e	computed in 	19
Binding addon	Earth Mage	/addons/tome-earthmage.teaa	tome-earthmage-1.7.2
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-earthmage.teaa
[MODULE LOADER] addon 	earthmage	 MD5	7beaaa4de07befa57b4cb248c4d2d314	computed in 	17
Binding addon	Evoker	/addons/tome-evoker.teaa	tome-evoker-1.7.2
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-evoker.teaa
[MODULE LOADER] addon 	evoker	 MD5	640d0697dbbca388f56429acb44183c1	computed in 	29
Binding addon	Gnomes	/addons/tome-gnomes.teaa	tome-gnomes-1.7.2
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-gnomes.teaa
[MODULE LOADER] addon 	gnomes	 MD5	ae8b1944139962334dbaa9e95e0b0d2c	computed in 	46
Binding addon	Whitehoof Buffs	/addons/tome-whitehoof_buffs.teaa	tome-whitehoof_buffs-1.7.4
 * with data
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-whitehoof_buffs.teaa
[MODULE LOADER] addon 	whitehoof_buffs	 MD5	673ce3f6f7798a4f13c8bb5deac0d7b1	computed in 	12
Binding addon	Stalker Evolution for Rogue	/addons/tome-evolution-stalker.teaa	tome-evolution-stalker-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-evolution-stalker.teaa
[MODULE LOADER] addon 	evolution-stalker	 MD5	a0a5b49ea3841fafcf44d5803b29a338	computed in 	17
Binding addon	Fine Tune Mindstars	/addons/tome-fine_tune_mindstars.teaa	tome-fine_tune_mindstars-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-fine_tune_mindstars.teaa
[MODULE LOADER] addon 	fine_tune_mindstars	 MD5	cc29e20b41ca5cd6ff3626262172b308	computed in 	13
Binding addon	Frost Invoker	/addons/tome-frost_invoker.teaa	tome-frost_invoker-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-frost_invoker.teaa
[MODULE LOADER] addon 	frost_invoker	 MD5	6cc489c5cb325de501c2ddf1eb03b27a	computed in 	111
Binding addon	Dark Priest	/addons/tome-darkpriest.teaa	tome-darkpriest-1.4.8
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-darkpriest.teaa
[MODULE LOADER] addon 	darkpriest	 MD5	a473abb4fc5b4a11c82efc6ef9328080	computed in 	45
Binding addon	White Monk	/addons/tome-whitemonk.teaa	tome-whitemonk-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-whitemonk.teaa
[MODULE LOADER] addon 	whitemonk	 MD5	265cb485adbf52698d05ce9b484c596b	computed in 	48
Binding addon	Staff Bonk Sound	/addons/tome-staffbonksound.teaa	tome-staffbonksound-1.7.2
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-staffbonksound.teaa
[MODULE LOADER] addon 	staffbonksound	 MD5	ff1b5b16fb144384a6b8d2080d0ec7ff	computed in 	11
Binding addon	Nargol	/addons/tome-nargol.teaa	tome-nargol-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-nargol.teaa
[MODULE LOADER] addon 	nargol	 MD5	2baf628d654dc24872db6446cb557e3e	computed in 	37
Binding addon	Discordant class (and friends) -updated 7v-	/addons/tome-discordantupdate.teaa	tome-discordantupdate-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-discordantupdate.teaa
[MODULE LOADER] addon 	discordantupdate	 MD5	21974ecebf6c24253a1a9121e864aed3	computed in 	108
Binding addon	More 1H Staves	/addons/tome-more1hstaves.teaa	tome-more1hstaves-1.7.2
 * with data
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-more1hstaves.teaa
[MODULE LOADER] addon 	more1hstaves	 MD5	8ef6f522d50ce1287b375c119845bd6e	computed in 	10
Binding addon	Banished	/addons/tome-banished.teaa	tome-banished-1.7.2
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-banished.teaa
[MODULE LOADER] addon 	banished	 MD5	edd4e1d9bed32c659697f1721e3146bc	computed in 	56
Binding addon	nsrr's Exotic Weapons	/addons/tome-nsrr_exotics.teaa	tome-nsrr_exotics-1.4.8
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-nsrr_exotics.teaa
[MODULE LOADER] addon 	nsrr_exotics	 MD5	f343cfdfdc1c2646851d7151b3de77df	computed in 	15
Binding addon	Class: Bombardier	/addons/tome-bombardier.teaa	tome-bombardier-1.7.4
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-bombardier.teaa
[MODULE LOADER] addon 	bombardier	 MD5	33fcd688d236c9b01197ddb6a922e993	computed in 	35
Binding addon	The Ruined	/addons/tome-ruined.teaa	tome-ruined-1.5.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-ruined.teaa
[MODULE LOADER] addon 	ruined	 MD5	43b4a3370be07e1af1444f0f1b82e74b	computed in 	49
Binding addon	Revamped Skirmisher	/addons/tome-skirm_revamp.teaa	tome-skirm_revamp-1.7.1
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-skirm_revamp.teaa
[MODULE LOADER] addon 	skirm_revamp	 MD5	9f66ab5faea00e6c1449a75061b3ec79	computed in 	27
Binding addon	Inferno Forger	/addons/tome-infernoforger.teaa	tome-infernoforger-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-infernoforger.teaa
[MODULE LOADER] addon 	infernoforger	 MD5	1eb1121b4e199885b169c8a0c9facb2d	computed in 	50
Binding addon	Sun Paladin + Evolution Buff Pack	/addons/tome-spbuffpack.teaa	tome-spbuffpack-1.7.4
 * with data
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-spbuffpack.teaa
[MODULE LOADER] addon 	spbuffpack	 MD5	30404f7ae0c226bacb93043ef515a542	computed in 	24
Binding addon	Inferno Pettiness	/addons/tome-infernopettiness.teaa	tome-infernopettiness-1.7.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-infernopettiness.teaa
[MODULE LOADER] addon 	infernopettiness	 MD5	d5561ac5c95a922d33e3d3493956ad64	computed in 	21
Binding addon	Revised Staff Combat	/addons/tome-improved-bonking.teaa	tome-improved-bonking-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-improved-bonking.teaa
[MODULE LOADER] addon 	improved-bonking	 MD5	33dfbc7f3f2e90ecea751c844c2c2a52	computed in 	15
Binding addon	Fallen Meditant class	/addons/tome-fallenmeditant.teaa	tome-fallenmeditant-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-fallenmeditant.teaa
[MODULE LOADER] addon 	fallenmeditant	 MD5	6f966f7d636efac6e2fe94cd88576d13	computed in 	38
Binding addon	Nekarcos's Quality of Life 07: Visible Size Categories	/addons/tome-neka_qol07.teaa	tome-neka_qol07-1.0.0
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-neka_qol07.teaa
[MODULE LOADER] addon 	neka_qol07	 MD5	fa529de0c7d678e6c48298d64aca8348	computed in 	17
Binding addon	Point Credits	/addons/tome-point-credits.teaa	tome-point-credits-1.7.2
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-point-credits.teaa
[MODULE LOADER] addon 	point-credits	 MD5	6a29fed1d11abf2f4a5790884479acd7	computed in 	7
Binding addon	Class: Hekatonkheire	/addons/tome-classhekatonkheire.teaa	tome-classhekatonkheire-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-classhekatonkheire.teaa
[MODULE LOADER] addon 	classhekatonkheire	 MD5	de6d4af25188e0f42a3356d3a84caea9	computed in 	192
Binding addon	Class: Demolisher	/addons/tome-classdemolisher.teaa	tome-classdemolisher-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-classdemolisher.teaa
[MODULE LOADER] addon 	classdemolisher	 MD5	bc27ecc18558ef0d9b356d45d3441a1a	computed in 	93
Binding addon	Inferno Race Pack	/addons/tome-infernoracepack.teaa	tome-infernoracepack-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-infernoracepack.teaa
[MODULE LOADER] addon 	infernoracepack	 MD5	93c4fe8db4c19938669b831f26c94f47	computed in 	316
Binding addon	ZOmnibus 汉化包 (ZOmnibus Chinese Langauge Pack)	/addons/tome-zomnibus-i18n-zh_han.teaa	tome-zomnibus-i18n-zh_han-1.7.0
 * with data
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-zomnibus-i18n-zh_han.teaa
[MODULE LOADER] addon 	zomnibus-i18n-zh_han	 MD5	033cde5bd569321fdfff6c8ff35eb9bf	computed in 	13
Binding addon	Recaiden's Evolution Prodigies	/addons/tome-rec-evolutions.teaa	tome-rec-evolutions-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-rec-evolutions.teaa
[MODULE LOADER] addon 	rec-evolutions	 MD5	3cfd1cb9a4bcafb1fbe23113b382eeb9	computed in 	44
Binding addon	Class+Race Pack	/addons/tome-qlass-pack.teaa	tome-qlass-pack-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-qlass-pack.teaa
[MODULE LOADER] addon 	qlass-pack	 MD5	e95a839e8dbdc9cc8e7c6b35ce1db48b	computed in 	279
Binding addon	Root's Classes	/addons/tome-root_classes.teaa	tome-root_classes-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-root_classes.teaa
[MODULE LOADER] addon 	root_classes	 MD5	e3c6c60f8f79c6d53c93dd214929665e	computed in 	191
Binding addon	QuickTome QoL Changes	/addons/tome-qt-improved-recall.teaa	tome-qt-improved-recall-1.7.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-qt-improved-recall.teaa
[MODULE LOADER] addon 	qt-improved-recall	 MD5	424015559dccb9247a38673eb7b6f9a0	computed in 	27
Binding addon	Steamsaws now work with shield egos	/addons/tome-steamsaws_merge_special_combat.teaa	tome-steamsaws_merge_special_combat-1.7.4
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-steamsaws_merge_special_combat.teaa
[MODULE LOADER] addon 	steamsaws_merge_special_combat	 MD5	667e94296cc547767e4272064a9f1fea	computed in 	9
Binding addon	Demon Seeds Plus	/addons/tome-plusseeds.teaa	tome-plusseeds-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-plusseeds.teaa
[MODULE LOADER] addon 	plusseeds	 MD5	3faa0853f6a373191d79af2b63962901	computed in 	29
Binding addon	Diversity Mod	/addons/tome-universalraces.teaa	tome-universalraces-1.5.10
 * with data
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Game\Tales of Maj'Eyal\game\addons\tome-universalraces.teaa
[MODULE LOADER] addon 	universalraces	 MD5	eb2bf27b133459441fb10070b0d33fc4	computed in 	10
Post-processing hooks.
FROM 	/mod/addons/qlass-pack/superload/engine/interface/ActorTalents.lua	loading previous!
FROM 	/mod/addons/infernoracepack/superload/engine/interface/ActorTalents.lua	loading previous!
FROM 	/mod/addons/nargol/superload/engine/interface/ActorTalents.lua	loading previous!
FROM 	/mod/addons/gemblade/superload/engine/interface/ActorTalents.lua	loading previous!
FROM 	/mod/addons/wkbeholder/superload/engine/interface/ActorTalents.lua	loading previous!
FROM 	/mod/addons/resourceful-wanderers/superload/engine/interface/ActorTalents.lua	loading previous!
FROM 	/mod/addons/audiomancy/superload/engine/interface/ActorTalents.lua	loading previous!
FROM 	/mod/addons/mannendakesescorts/superload/mod/class/EscortRewards.lua	loading previous!
FROM 	/mod/addons/resourceful-wanderers/superload/engine/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/engine/Birther.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/class/Store.lua	loading previous!
FROM 	/mod/addons/neka_vis_effect_fork_qdacidfix/superload/engine/Entity.lua	loading previous!
FROM 	/mod/addons/skirm_dejank/superload/engine/Map.lua	loading previous!
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
FROM 	/mod/addons/improved_combat_text_v2e/superload/engine/DamageType.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/dialogs/ShowInventory.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/engine/ui/EquipDoll.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/dialogs/ShowEquipInven.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/dialogs/ShowPickupFloor.lua	loading previous!
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/zomnibus_lite/superload/mod/dialogs/ShowStore.lua	loading previous!
FROM 	/mod/addons/steamsaws_merge_special_combat/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/root_classes/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/qlass-pack/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/rec-evolutions/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/infernoracepack/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/classdemolisher/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/classhekatonkheire/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/fallenmeditant/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/infernoforger/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/banished/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/whitemonk/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/frost_invoker/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/evolution-stalker/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/evolution-skirmisher/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/gemblade/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/steamwitch/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/nekomancer/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/celestialoddities/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/midnight/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/mclass_faetouched/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/mv-greenwatch/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/skele_revamp/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/wkbeholder/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/verdant/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ragemage/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/quantum-slider/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/summoner-rework/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/woodcutter-fix/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/bastion/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/audiomancy/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/wkbeholder/superload/engine/Target.lua	loading previous!
FROM 	/mod/addons/neka_qol07/superload/engine/Actor.lua	loading previous!
FROM 	/mod/addons/darkvision_fix/superload/engine/Actor.lua	loading previous!
FROM 	/mod/addons/steamwitch/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/nekomancer/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/celestialoddities/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/midnight/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/mclass_faetouched/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/mv-greenwatch/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/skele_revamp/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/wkbeholder/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/verdant/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ragemage/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/quantum-slider/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/summoner-rework/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/woodcutter-fix/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/bastion/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/audiomancy/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/infernoracepack/superload/engine/interface/ActorResource.lua	loading previous!
FROM 	/mod/addons/improved_enemy_ui/superload/engine/Emote.lua	loading previous!
FROM 	/mod/addons/qt-improved-recall/superload/engine/interface/WorldAchievements.lua	loading previous!
Achievement with default image not found	SORT_OF_ROGUELIKE	/data/gfx/achievements/sort_of_roguelike.png
Achievement with default image not found	NORMAL_ROGUELIKE_SORT_OF_ROGUELIKE	/data/gfx/achievements/normal_roguelike_sort_of_roguelike.png
Achievement with default image not found	EXPLORATION_SORT_OF_ROGUELIKE	/data/gfx/achievements/exploration_sort_of_roguelike.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_SORT_OF_ROGUELIKE	/data/gfx/achievements/nightmare_adventure_sort_of_roguelike.png
Achievement with default image not found	NIGHTMARE_SORT_OF_ROGUELIKE	/data/gfx/achievements/nightmare_sort_of_roguelike.png
Achievement with default image not found	INSANE_ADVENTURE_SORT_OF_ROGUELIKE	/data/gfx/achievements/insane_adventure_sort_of_roguelike.png
Achievement with default image not found	INSANE_SORT_OF_ROGUELIKE	/data/gfx/achievements/insane_sort_of_roguelike.png
Achievement with default image not found	MADNESS_ADVENTURE_SORT_OF_ROGUELIKE	/data/gfx/achievements/madness_adventure_sort_of_roguelike.png
Achievement with default image not found	MADNESS_SORT_OF_ROGUELIKE	/data/gfx/achievements/madness_sort_of_roguelike.png
FROM 	/mod/addons/neka_qol07/superload/engine/Zone.lua	loading previous!
FROM 	/mod/addons/roat-tooltips/superload/engine/Tooltip.lua	loading previous!
[ActorResource] Defined Resource:	hands
[ActorResource] Defined Resource:	hull
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[TOME] Loaded default settings
table: 0x09e9b948	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x09e9bcf0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x09e9bd80	normal
FROM 	/mod/addons/voidscholar_class/superload/mod/class/MapEffects.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/class/MapEffects.lua	loading previous!
FROM 	/mod/addons/mclass_faetouched/superload/engine/interface/PlayerHotkeys.lua	loading previous!
Achievement with default image not found	SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/slayer_of_the_turtle_god.png
Achievement with default image not found	NORMAL_ROGUELIKE_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/normal_roguelike_slayer_of_the_turtle_god.png
Achievement with default image not found	EXPLORATION_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/exploration_slayer_of_the_turtle_god.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/nightmare_adventure_slayer_of_the_turtle_god.png
Achievement with default image not found	NIGHTMARE_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/nightmare_slayer_of_the_turtle_god.png
Achievement with default image not found	INSANE_ADVENTURE_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/insane_adventure_slayer_of_the_turtle_god.png
Achievement with default image not found	INSANE_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/insane_slayer_of_the_turtle_god.png
Achievement with default image not found	MADNESS_ADVENTURE_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/madness_adventure_slayer_of_the_turtle_god.png
Achievement with default image not found	MADNESS_SLAYER_OF_THE_TURTLE_GOD	/data/gfx/achievements/madness_slayer_of_the_turtle_god.png
Achievement with default image not found	SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/slayer_of_the_turtle_demigod.png
Achievement with default image not found	NORMAL_ROGUELIKE_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/normal_roguelike_slayer_of_the_turtle_demigod.png
Achievement with default image not found	EXPLORATION_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/exploration_slayer_of_the_turtle_demigod.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/nightmare_adventure_slayer_of_the_turtle_demigod.png
Achievement with default image not found	NIGHTMARE_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/nightmare_slayer_of_the_turtle_demigod.png
Achievement with default image not found	INSANE_ADVENTURE_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/insane_adventure_slayer_of_the_turtle_demigod.png
Achievement with default image not found	INSANE_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/insane_slayer_of_the_turtle_demigod.png
Achievement with default image not found	MADNESS_ADVENTURE_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/madness_adventure_slayer_of_the_turtle_demigod.png
Achievement with default image not found	MADNESS_SLAYER_OF_THE_TURTLE_DEMIGOD	/data/gfx/achievements/madness_slayer_of_the_turtle_demigod.png
Achievement with default image not found	TURTLES?!	/data/gfx/achievements/turtles?!.png
Achievement with default image not found	NORMAL_ROGUELIKE_TURTLES?!	/data/gfx/achievements/normal_roguelike_turtles?!.png
Achievement with default image not found	EXPLORATION_TURTLES?!	/data/gfx/achievements/exploration_turtles?!.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_TURTLES?!	/data/gfx/achievements/nightmare_adventure_turtles?!.png
Achievement with default image not found	NIGHTMARE_TURTLES?!	/data/gfx/achievements/nightmare_turtles?!.png
Achievement with default image not found	INSANE_ADVENTURE_TURTLES?!	/data/gfx/achievements/insane_adventure_turtles?!.png
Achievement with default image not found	INSANE_TURTLES?!	/data/gfx/achievements/insane_turtles?!.png
Achievement with default image not found	MADNESS_ADVENTURE_TURTLES?!	/data/gfx/achievements/madness_adventure_turtles?!.png
Achievement with default image not found	MADNESS_TURTLES?!	/data/gfx/achievements/madness_turtles?!.png
Achievement with default image not found	TURTLESPLOSION	/data/gfx/achievements/turtlesplosion.png
Achievement with default image not found	NORMAL_ROGUELIKE_TURTLESPLOSION	/data/gfx/achievements/normal_roguelike_turtlesplosion.png
Achievement with default image not found	EXPLORATION_TURTLESPLOSION	/data/gfx/achievements/exploration_turtlesplosion.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_TURTLESPLOSION	/data/gfx/achievements/nightmare_adventure_turtlesplosion.png
Achievement with default image not found	NIGHTMARE_TURTLESPLOSION	/data/gfx/achievements/nightmare_turtlesplosion.png
Achievement with default image not found	INSANE_ADVENTURE_TURTLESPLOSION	/data/gfx/achievements/insane_adventure_turtlesplosion.png
Achievement with default image not found	INSANE_TURTLESPLOSION	/data/gfx/achievements/insane_turtlesplosion.png
Achievement with default image not found	MADNESS_ADVENTURE_TURTLESPLOSION	/data/gfx/achievements/madness_adventure_turtlesplosion.png
Achievement with default image not found	MADNESS_TURTLESPLOSION	/data/gfx/achievements/madness_turtlesplosion.png
Achievement with default image not found	TURTLEPOCALYPSE!	/data/gfx/achievements/turtlepocalypse!.png
Achievement with default image not found	NORMAL_ROGUELIKE_TURTLEPOCALYPSE!	/data/gfx/achievements/normal_roguelike_turtlepocalypse!.png
Achievement with default image not found	EXPLORATION_TURTLEPOCALYPSE!	/data/gfx/achievements/exploration_turtlepocalypse!.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_TURTLEPOCALYPSE!	/data/gfx/achievements/nightmare_adventure_turtlepocalypse!.png
Achievement with default image not found	NIGHTMARE_TURTLEPOCALYPSE!	/data/gfx/achievements/nightmare_turtlepocalypse!.png
Achievement with default image not found	INSANE_ADVENTURE_TURTLEPOCALYPSE!	/data/gfx/achievements/insane_adventure_turtlepocalypse!.png
Achievement with default image not found	INSANE_TURTLEPOCALYPSE!	/data/gfx/achievements/insane_turtlepocalypse!.png
Achievement with default image not found	MADNESS_ADVENTURE_TURTLEPOCALYPSE!	/data/gfx/achievements/madness_adventure_turtlepocalypse!.png
Achievement with default image not found	MADNESS_TURTLEPOCALYPSE!	/data/gfx/achievements/madness_turtlepocalypse!.png
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[INVENTORY] define slot	21	Swift Hands
FROM 	/mod/addons/steamwitch/superload/mod/class/interface/Archery.lua	loading previous!
FROM 	/mod/addons/mv-greenwatch/superload/mod/class/interface/Archery.lua	loading previous!
FROM 	/mod/addons/summoner-rework/superload/mod/class/interface/Archery.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
FROM 	/mod/addons/audiomancy/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/qlass-pack/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/infernoracepack/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/classhekatonkheire/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/fine_tune_mindstars/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/gemblade/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/steamwitch/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/celestialoddities/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/accurate_wpndam/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/verdant/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/quantum-slider/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/summoner-rework/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/kam_thorns_insanity/superload/mod/class/Object.lua	loading previous!
Loading mod	/mod/addons/nullnewgems/superload//data/talents/misc/races.lua
Loaded mod	function: 0x13969370	/mod/addons/nullnewgems/superload//data/talents/misc/races.lua
FROM 	/mod/addons/PlenumTooltipCustom/superload/mod/class/Grid.lua	loading previous!
FROM 	/mod/addons/wkbeholder/superload/mod/class/Grid.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/class/Grid.lua	loading previous!
Loading mod	/mod/addons/gnomes/superload//data/talents/spells/golemancy.lua
Loaded mod	function: 0x13be42a0	/mod/addons/gnomes/superload//data/talents/spells/golemancy.lua
FROM 	/mod/addons/root_classes/superload/engine/interface/ActorProject.lua	loading previous!
FROM 	/mod/addons/skirm_dejank/superload/engine/interface/ActorProject.lua	loading previous!
FROM 	/mod/addons/wkbeholder/superload/engine/interface/ActorProject.lua	loading previous!
Loading mod	/mod/addons/rec-evolutions/superload//data/talents/cursed/shadows.lua
Loaded mod	function: 0x13ce8578	/mod/addons/rec-evolutions/superload//data/talents/cursed/shadows.lua
Loading mod	/mod/addons/another-wardens-call-fix/superload//data/talents/chronomancy/threaded-combat.lua
Loaded mod	function: 0x13b62b18	/mod/addons/another-wardens-call-fix/superload//data/talents/chronomancy/threaded-combat.lua
Loading mod	/mod/addons/wardens-call-fix/superload//data/talents/chronomancy/threaded-combat.lua
Loaded mod	function: 0x13b1af40	/mod/addons/wardens-call-fix/superload//data/talents/chronomancy/threaded-combat.lua
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	magical	NECROTIC_AURA
===	magical	FROST_CUT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading mod	/mod/addons/ring-soul/superload//data/birth/worlds.lua
Loaded mod	function: 0x00d5a600	/mod/addons/ring-soul/superload//data/birth/worlds.lua
Loading mod	/mod/addons/ring-soul/superload//data/birth/classes/chronomancer.lua
Loaded mod	function: 0x010d5420	/mod/addons/ring-soul/superload//data/birth/classes/chronomancer.lua
Loading entities file from file	/data/general/stores/basic.lua
Loading entities file from file	/data-nur_kit/stores.lua
Loading entities file from file	/data-arcanum/stores.lua
Loading entities file from file	/data-verdant/stores.lua
Loading entities file from file	/data-midnight/stores.lua
Loading entities file from file	/data-arcanum/midnight-mystics.lua
Loading entities file from file	/data-more1hstaves/stores.lua
Loading entities file from file	/data-nsrr_exotics/stores.lua
===	magical	FIERY_TORMENT
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	physical	SCORCHED
===	other	UPGRADE
[ActorResource] Defined Resource:	steam
[INVENTORY] define slot	22	Tail
Loading mod	/mod/addons/ring-soul/superload//data-orcs/birth/worlds.lua
Loaded mod	function: 0x057af0e8	/mod/addons/ring-soul/superload//data-orcs/birth/worlds.lua
Achievement with default image not found	IGNORE_RC_SELF_UNLOCK	/data/gfx/achievements/ignore_rc_self_unlock.png
Achievement with default image not found	NORMAL_ROGUELIKE_IGNORE_RC_SELF_UNLOCK	/data/gfx/achievements/normal_roguelike_ignore_rc_self_unlock.png
Achievement with default image not found	EXPLORATION_IGNORE_RC_SELF_UNLOCK	/data/gfx/achievements/exploration_ignore_rc_self_unlock.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_IGNORE_RC_SELF_UNLOCK	/data/gfx/achievements/nightmare_adventure_ignore_rc_self_unlock.png
Achievement with default image not found	NIGHTMARE_IGNORE_RC_SELF_UNLOCK	/data/gfx/achievements/nightmare_ignore_rc_self_unlock.png
Achievement with default image not found	INSANE_ADVENTURE_IGNORE_RC_SELF_UNLOCK	/data/gfx/achievements/insane_adventure_ignore_rc_self_unlock.png
Achievement with default image not found	INSANE_IGNORE_RC_SELF_UNLOCK	/data/gfx/achievements/insane_ignore_rc_self_unlock.png
Achievement with default image not found	MADNESS_ADVENTURE_IGNORE_RC_SELF_UNLOCK	/data/gfx/achievements/madness_adventure_ignore_rc_self_unlock.png
Achievement with default image not found	MADNESS_IGNORE_RC_SELF_UNLOCK	/data/gfx/achievements/madness_ignore_rc_self_unlock.png
===	magical	BLIZZARD
===	magical	CHILLED_TO_THE_BONE
===	magical	REAPER_S_EMBRACE
===	physical	OFFENSIVE_BLOCK
===	other	HONORLESS
===	physical	GALLANT_CHARGE
[ActorResource] Defined Resource:	firewood
===	other	DECOMPOSITION
===	other	INFERNO_ENTER_THE_VORTEX
===	other	INFERNO_DET_VORTEX
===	other	INFERNO_FIELD_ADJUSTMENT
[INVENTORY] define slot	23	Crystal-imbued Gem
===	other	HP_ANTIMAGIC_BALANCE
[ActorResource] Defined Resource:	vschol_void
===	mental	THWARTED_BY_THE_GAZE
===	mental	DRAINED_BY_THE_GAZE
===	other	IMMUNE_PARALYZING_GAZE
===	other	BEHELD_BY_THE_GAZE
FROM 	/mod/addons/woodcutter-fix/superload/mod/class/interface/TooltipsData.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
===	magical	COSMIC_QUIVER
===	magical	HP_CHROMATIC_FLASH
===	physical	INFERNO_MOON_VIGIL
===	magical	INFERNO_FOLD_DESTINY
[INVENTORY] define slot	24	Soul Gems
===	physical	SW_BAT_SENSE
===	magical	ONION_BLIGHT_ROT
===	mental	ONION_HATEMARK
===	other	ONION_MADNESS_BOMB
===	physical	REK_HEKA_CHOKE_READY
===	physical	REK_HEKA_SPEARED
===	other	REK_HEKA_WURMDISTRACTION
[INVENTORY] define slot	25	Absorbed Mindstar
===	physical	INFERNO_REBORN
FROM 	/mod/addons/root_classes/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/qlass-pack/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/rec-evolutions/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/infernoracepack/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/classdemolisher/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/classhekatonkheire/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/neka_qol07/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/improved-bonking/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/skirm_revamp/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/interface/ActorInscriptions.lua	loading previous!
FROM 	/mod/addons/banished/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/nargol/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/frost_invoker/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/evolution-stalker/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/evolution-skirmisher/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/gemblade/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/steamwitch/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/taint_fixed_again/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/PlenumTooltipCustom/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/improved_enemy_ui/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/improved_combat_text_v2e/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/NX_tooltipsPLUS/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/adept_passive_fix/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/turtle/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/celestialoddities/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/midnight/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/mclass_faetouched/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/mv-greenwatch/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/EarlyBoostRedux/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/wkbeholder/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/voidscholar_class/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/turn_tempo/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/verdant/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/shaman/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/shorterdungeonsredux/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/resourceful-wanderers/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/neka_qol05/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/quantum-slider/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/summoner-rework/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/woodcutter-fix/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/bastion/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/deathknight/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/neg_eff_fix/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/tinkering/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/kam_thorns_insanity/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/neka_vis_effect_fork_qdacidfix/superload/mod/class/Actor.lua	loading previous!
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_K_COLD_FUSION
   => because of error	/data-frost_invoker/talents/spells/frost.lua:72: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FAETOUCHED_COLOUR_SPLASH
   => because of error	/data-mclass_faetouched/talents/moonbow.lua:354: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FAETOUCHED_COLOURISE
   => because of error	/data-mclass_faetouched/talents/moonbow.lua:147: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FAETOUCHED_MOONGLEAM
   => because of error	/data-mclass_faetouched/talents/gloaming.lua:121: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE
   => because of error	/data/talents/cunning/poisons.lua:305: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FAETOUCHED_FEY_KISS
   => because of error	/data-mclass_faetouched/talents/gloaming.lua:48: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FAETOUCHED_LUSTRE_PURGE
   => because of error	/data-mclass_faetouched/talents/gloaming.lua:201: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FAETOUCHED_BRUSHSTROKE
   => because of error	/data-mclass_faetouched/talents/moonbow.lua:209: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT
   => because of error	/data/talents/uber/dex.lua:231: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_K_ICY_CLEANSE
   => because of error	/data-frost_invoker/talents/spells/frost.lua:122: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* paradox        	1		AI auto
	* attackarea     	-1		AI auto
	* hate           	1		AI auto
	* equilibrium    	1		AI auto
	* negative       	1		AI auto
	* annoy          	-1		AI auto
	* vim            	1		AI auto
	* defense        	-1		AI auto
	* disable        	-1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* feedback       	1		AI auto
	* protect        	1		AI auto
	* resource       	-1		AI auto
	* ammo           	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* closein        	-1		AI auto
	* summon         	-1		AI auto
	* approach       	-1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* vschol_void    	1		AI auto
	* close_in       	-1		AI auto
	* soul           	1		AI auto
	* defend         	1		AI auto
	* psi            	1		AI auto
	* air            	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* areaattack     	-1		AI auto
	* __wt_cache_turns	false		AI auto
	* steam          	1		AI auto
[Tome:load] Updated AI tactics list:
FROM 	/mod/addons/qlass-pack/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/improved_combat_text_v2e/superload/engine/GameTurnBased.lua	loading previous!
FROM 	/mod/addons/turn_tempo/superload/engine/GameEnergyBased.lua	loading previous!
FROM 	/mod/addons/audiomancy/superload/engine/interface/GameSound.lua	loading previous!
FROM 	/mod/addons/nur_kit/superload/mod/class/Zone.lua	loading previous!
FROM 	/mod/addons/qlass-pack/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/infernoracepack/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/classdemolisher/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/mclass_faetouched/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ignore_rc_locks/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/class/GameState.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/root_classes/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/infernoracepack/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/classhekatonkheire/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/neka_qol07/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/darkpriest/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/frost_invoker/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/steamwitch/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/improved_enemy_ui/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/mclass_faetouched/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/pf_fixes/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/mv-greenwatch/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/turn_tempo/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/verdant/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/darkvision_fix/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/summoner-rework/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/frost_invoker/superload/mod/class/NPC.lua	loading previous!
FROM 	/mod/addons/gemblade/superload/mod/class/NPC.lua	loading previous!
FROM 	/mod/addons/turn_tempo/superload/mod/class/NPC.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/NPC.lua	loading previous!
FROM 	/mod/addons/darkvision_fix/superload/mod/class/NPC.lua	loading previous!
FROM 	/mod/addons/improved_combat_text_v2e/superload/engine/FlyingText.lua	loading previous!
FROM 	/mod/addons/GQ-items-vault/superload/mod/dialogs/MapMenu.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/dialogs/MapMenu.lua	loading previous!
FROM 	/mod/addons/darkpriest/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/improved_combat_text_v2e/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/mclass_faetouched/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/wkbeholder/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/turn_tempo/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/GQ-items-vault/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ignore_rc_locks/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/audiomancy/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/class/World.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.15
FROM 	/mod/addons/wkbeholder/superload/mod/class/uiset/Minimalist.lua	loading previous!
FROM 	/mod/addons/qlass-pack/superload/engine/HotkeysIconsDisplay.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/engine/HotkeysIconsDisplay.lua	loading previous!
FROM 	/mod/addons/ring-soul/superload/engine/LogDisplay.lua	loading previous!
FROM 	/mod/addons/neka_qol05/superload/mod/class/uiset/Minimalist.lua	loading previous!
FROM 	/mod/addons/woodcutter-fix/superload/mod/class/uiset/Minimalist.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/class/uiset/Minimalist.lua	loading previous!
table: 0x09e9bf90	normal
table: 0x09e9bff0	normal
[Minimalist] resource base:	hands	gfx file	/data/gfx/ui/resources/front_hands.png	found
[Minimalist] resource base:	hands	gfx file	/data/gfx/ui/resources/front_hands_dark.png	found
[Minimalist] resource base:	hull	gfx file	/data/gfx/ui/resources/front_hull.png	found
[Minimalist] resource base:	hull	gfx file	/data/gfx/ui/resources/front_hull_dark.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
[Minimalist] Warning: resource	firewood	gfx file	resources/front_firewood.png	**NOT FOUND** in directories	/data/gfx/dark-ui/minimalist/	or	/data/gfx/ui/	(using default image)
[Minimalist] Warning: resource	firewood	gfx file	resources/front_firewood_dark.png	**NOT FOUND** in directories	/data/gfx/dark-ui/minimalist/	or	/data/gfx/ui/	(using default image)
[Minimalist] resource base:	vschol_void	gfx file	/data/gfx/ui/resources/front_vschol_void.png	found
[Minimalist] resource base:	vschol_void	gfx file	/data/gfx/ui/resources/front_vschol_void_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
[GAMMA] Setting gamma correction using fullscreen shader	1.15
[Minimalist] resource base:	hands	gfx file	/data/gfx/ui/resources/front_hands.png	found
[Minimalist] resource base:	hands	gfx file	/data/gfx/ui/resources/front_hands_dark.png	found
[Minimalist] resource base:	hull	gfx file	/data/gfx/ui/resources/front_hull.png	found
[Minimalist] resource base:	hull	gfx file	/data/gfx/ui/resources/front_hull_dark.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
[Minimalist] Warning: resource	firewood	gfx file	resources/front_firewood.png	**NOT FOUND** in directories	/data/gfx/dark-ui/minimalist/	or	/data/gfx/ui/	(using default image)
[Minimalist] Warning: resource	firewood	gfx file	resources/front_firewood_dark.png	**NOT FOUND** in directories	/data/gfx/dark-ui/minimalist/	or	/data/gfx/ui/	(using default image)
[Minimalist] resource base:	vschol_void	gfx file	/data/gfx/ui/resources/front_vschol_void.png	found
[Minimalist] resource base:	vschol_void	gfx file	/data/gfx/ui/resources/front_vschol_void_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/player/
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
table: 0x09e9b948	normal
table: 0x09e9be10	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x09e9bea0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x09e9bf30	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data-arcanum/scrolls.lua
Loading entities file from file	/data-verdant/scrolls.lua
Loading entities file from file	/data-taint_fixed_again/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data-mv-greenwatch/general/objects/greenwatch-items.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from file	/data-loot/new_world-artifacts.lua
Loading entities file from file	/data-nullnewgems/world-artifacts.lua
Loading entities file from file	/data-arcanum/wardstones.lua
Loading entities file from file	/data-arcanum/ritual_blade.lua
Loading entities file from file	/data-arcanum/world-artifacts.lua
[UNIQUE MODDABLE] auto moddable failed for 	Skeletal Parry
Loading entities file from file	/data-verdant/world-artifacts.lua
Loading entities file from file	/data-faerieracetempfix/world-artifacts.lua
Loading entities file from file	/data-midnight/sceptres.lua
Loading entities file from file	/data-midnight/world-artifacts.lua
Loading entities file from file	/data-celestialoddities/world-artifacts.lua
Loading entities file from file	/data-turtle/world-artifacts.lua
[UNIQUE MODDABLE] auto moddable failed for 	Pawnch's Shell
Loading entities file from file	/data-gemblade/world-artifacts.lua
Loading entities file from file	/data-banished/world-artifacts.lua
Loading entities file from file	/data-ruined/world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data-nullnewgems/boss-artifacts.lua	which does not exists!
Loading entities file from file	/data-faerieracetempfix/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data-ring-soul/objects/quest-artifacts.lua
Loading entities file from file	/data-qt-improved-recall/general/objects/orb-communication.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-mv-greenwatch/general/objects/greenwatch-items.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data-wkbeholder/general/objects/beholder_rings.lua
Loading entities file from file	/data-mclass_faetouched/general/objects/world-artifacts.lua
Loading entities file from file	/data-crossbowsfork/general/objects/crossbows.lua
Loading entities file from file	/data-turtle/tauntlets.lua
Loading entities file from file	/data-nsrr_exotics/general/objects/whips.lua
Loading entities file from file	/data-nsrr_exotics/general/objects/2htridents.lua
Loading entities file from file	/data-root_classes/general/objects/custom-artifacts.lua	which does not exists!
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Orcs	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Semi-Roguelike (mild)	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Semi-Roguelike (barbecue)	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Semi-Roguelike (sweet&sour)	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Semi-Roguelike (spicy)	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Semi-Roguelike (szechuan)	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Orc	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Yeti	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	MinotaurUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Raccoonian	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Ishim	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Crystal	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Beholder	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Fey	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Faekin	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Turtle	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Gnome	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Vampire	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	MoonfoxSpirit	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	KrukHuman	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukElf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukHalfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukDwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukYeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukGiant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukConstruct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	MajOrc	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	MajYeti	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	MajMinotaurUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	KrukRaccoonian	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukIshim	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukCrystal	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukBeholder	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukFey	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukFaekin	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukTurtle	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukGnome	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukVampire	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	KrukMoonfoxSpirit	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bastion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bastion	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Woodcutter	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Woodcutter	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	White Monk	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	White Monk	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Primitive	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Primitive	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Woodsman	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Woodsman	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Scorpion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Scorpion	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Deathknight	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Deathknight	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rage Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rage Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcanist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcanist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Elementist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Elementist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Enchanter	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Enchanter	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Nekomancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Nekomancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Earth Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Earth Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Frost Invoker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Frost Invoker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Dark Priest	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Dark Priest	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bombardier	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bombardier	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Zephyr	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Zephyr	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Druid	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Druid	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Werebeast	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Werebeast	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Woods Walker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Woods Walker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Anamage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anamage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stoneshaper	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stoneshaper	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Kudzu	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Kudzu	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Fallen Meditant	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Fallen Meditant	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Harbinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Harbinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Void Scholar	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Void Scholar	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Moon Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Moon Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Starslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Starslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Primal Chosen	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Primal Chosen	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stargazer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stargazer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Firmamancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Firmamancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Trench Strider	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Trench Strider	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Radiant	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Radiant	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Cooler Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cooler Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Evoker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Evoker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Lost	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Lost	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Critic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Critic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Banished	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Banished	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Ruined	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Ruined	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Quantum Slider	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Quantum Slider	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Timeshaper	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Timeshaper	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gemblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gemblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Discordant	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Discordant	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bladebender	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bladebender	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wanderer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wanderer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Customer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Customer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Demented	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Hekatonkheire	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Hekatonkheire	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Argosine	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Argosine	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Kharybdian	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Kharybdian	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Khimeral	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Khimeral	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Annihilator	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Annihilator	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Steam Witch	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Steam Witch	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Steamshaper	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Steamshaper	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Inferno Forger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Inferno Forger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demolisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demolisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Raider	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Raider	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shaman	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Shaman	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shaman	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Eyes	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Faetouched	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Charmed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Charmed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Moonchild	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Moonchild	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
Loading tile	class-icons/berserker_32_bg.png
Loading tile	class-icons/bulwark_32_bg.png
Loading tile	class-icons/archer_32_bg.png
Loading tile	class-icons/arcane_blade_32_bg.png
Loading tile	class-icons/brawler_32_bg.png
Loading tile	class-icons/unknown_32_bg.png
Loading tile	class-icons/white_monk_32_bg.png
Loading tile	class-icons/primitive_32_bg.png
Loading tile	class-icons/rogue_32_bg.png
Loading tile	class-icons/shadowblade_32_bg.png
Loading tile	class-icons/marauder_32_bg.png
Loading tile	class-icons/skirmisher_32_bg.png
Loading tile	class-icons/scorpion_32_bg.png
Loading tile	class-icons/alchemist_32_bg.png
Loading tile	class-icons/archmage_32_bg.png
Loading tile	class-icons/necromancer_32_bg.png
Loading tile	class-icons/frost_invoker_32_bg.png
Loading tile	class-icons/zephyr_32_bg.png
Loading tile	class-icons/summoner_32_bg.png
Loading tile	class-icons/wyrmic_32_bg.png
Loading tile	class-icons/oozemancer_32_bg.png
Loading tile	class-icons/woods_walker_32_bg.png
Loading tile	class-icons/anamage_32_bg.png
Loading tile	class-icons/kudzu_32_bg.png
Loading tile	class-icons/harbinger_32_bg.png
Loading tile	class-icons/sun_paladin_32_bg.png
Loading tile	class-icons/anorithil_32_bg.png
Loading tile	class-icons/void_scholar_32_bg.png
Loading tile	class-icons/radiant_32_bg.png
Loading tile	class-icons/cooler_anorithil_32_bg.png
Loading tile	class-icons/reaver_32_bg.png
Loading tile	class-icons/corruptor_32_bg.png
Loading tile	class-icons/doombringer_32_bg.png
Loading tile	class-icons/demonologist_32_bg.png
Loading tile	class-icons/evoker_32_bg.png
Loading tile	class-icons/cursed_32_bg.png
Loading tile	class-icons/doomed_32_bg.png
Loading tile	class-icons/lost_32_bg.png
Loading tile	class-icons/critic_32_bg.png
Loading tile	class-icons/banished_32_bg.png
Loading tile	class-icons/paradox_mage_32_bg.png
Loading tile	class-icons/temporal_warden_32_bg.png
Loading tile	class-icons/quantum_slider_32_bg.png
Loading tile	class-icons/mindslayer_32_bg.png
Loading tile	class-icons/solipsist_32_bg.png
Loading tile	class-icons/gemblade_32_bg.png
Loading tile	class-icons/discordant_32_bg.png
Loading tile	class-icons/bladebender_32_bg.png
Loading tile	class-icons/adventurer_32_bg.png
Loading tile	class-icons/wanderer_32_bg.png
Loading tile	class-icons/writhing_one_32_bg.png
Loading tile	class-icons/cultist_of_entropy_32_bg.png
Loading tile	class-icons/hekatonkheire_32_bg.png
Loading tile	class-icons/argosine_32_bg.png
Loading tile	class-icons/kharybdian_32_bg.png
Loading tile	class-icons/khimeral_32_bg.png
Loading tile	class-icons/sawbutcher_32_bg.png
Loading tile	class-icons/gunslinger_32_bg.png
Loading tile	class-icons/psyshot_32_bg.png
Loading tile	class-icons/annihilator_32_bg.png
Loading tile	class-icons/demolisher_32_bg.png
Loading tile	class-icons/charmed_32_bg.png
Loading tile	class-icons/moonchild_32_bg.png
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[GRMBL] regenerating permadeaths
[BIRTHER] checking allowance for 	Semi-Roguelike (mild)	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Semi-Roguelike (barbecue)	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Semi-Roguelike (sweet&sour)	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Semi-Roguelike (spicy)	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Semi-Roguelike (szechuan)	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
table: 0x09e9bf30	normal
table: 0x09e9b948	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Registering on level load	wilderness-1	function: 0x19751188
Registering on level load	ruined-dungeon-1	function: 0x1833d938
Using cached font	/data/font/Salsa-Mono.ttf	14
[KEYBINDER] Loaded keybinds: chat
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to no online profile active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_01.png
Loading tile	player/human_female/lower_body_16.png
Loading tile	player/human_female/upper_body_25.png
Loading tile	player/human_female/right_2hsword_01.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tileset	/data/gfx/ts-gfx-terrain2.png
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	cults_book_seens[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	cults_book[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	main_fbo[]
Deleting temp shader	objectsoutline[]
Deleting temp shader	textoutline[]
Deleting temp shader	target_fbo[]
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Human
Missing 	subrace
[BIRTHER] set descriptor	subrace	Cornac
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Bastion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bastion	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Woodcutter	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Woodcutter	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	White Monk	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	White Monk	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Primitive	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Primitive	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Woodsman	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Woodsman	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Scorpion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Scorpion	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Deathknight	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Deathknight	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Rage Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rage Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Arcanist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcanist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Elementist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Elementist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Enchanter	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Enchanter	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Nekomancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Nekomancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Earth Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Earth Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Frost Invoker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Frost Invoker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Dark Priest	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Dark Priest	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Bombardier	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bombardier	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Zephyr	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Zephyr	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Druid	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Druid	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Werebeast	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Werebeast	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Woods Walker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Woods Walker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Anamage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anamage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Stoneshaper	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stoneshaper	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Kudzu	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Kudzu	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Fallen Meditant	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Fallen Meditant	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Harbinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Harbinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Void Scholar	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Void Scholar	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Moon Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Moon Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Starslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Starslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Primal Chosen	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Primal Chosen	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Stargazer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stargazer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Firmamancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Firmamancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Trench Strider	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Trench Strider	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Radiant	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Radiant	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Cooler Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cooler Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Evoker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Evoker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Lost	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Lost	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Critic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Critic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Banished	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Banished	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Ruined	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Ruined	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Quantum Slider	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Quantum Slider	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Timeshaper	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Timeshaper	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Gemblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gemblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Discordant	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Discordant	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Bladebender	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bladebender	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wanderer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wanderer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Customer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Customer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Demented	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Hekatonkheire	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Hekatonkheire	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Argosine	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Argosine	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Kharybdian	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Kharybdian	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Khimeral	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Khimeral	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Annihilator	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Annihilator	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Steam Witch	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Steam Witch	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Steamshaper	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Steamshaper	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Inferno Forger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Inferno Forger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Demolisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demolisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Raider	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Raider	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Shaman	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Shaman	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shaman	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Eyes	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Faetouched	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Charmed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Charmed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Moonchild	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Moonchild	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] set descriptor	class
Missing 	class
[BIRTHER] set descriptor	subclass
Missing 	class
Loading tile	player/human_female/hair_cornac_01.png
[BIRTHER] set descriptor	class	Mage
Missing 	subclass
[BIRTHER] set descriptor	subclass	Enchanter
Loading tile	player/human_female/base_01.png
Loading tile	particles_images/arcaneshockwave.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
Loading tile	player/human_female/lower_body_01.png
Loading tile	player/human_female/upper_body_34.png
Loading tile	player/human_female/right_hand_08_01.png
Loading tile	class-icons/unknown_128_bg.png
[BIRTHER] set descriptor	class	Mage
[BIRTHER] set descriptor	subclass	Elementist
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=2,time_factor=22000]
[SHADER] created fragment shader from /data/gfx/shaders/circular_flames.frag
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=1,time_factor=22000]
[BIRTHER] set descriptor	class	Tinker
[SHADER] Loading from /data/gfx/shaders/stone.lua
[SHADER] Loaded shader with totalname	stone[hide_center=1,xy=vec2(0,0)]
[SHADER] created fragment shader from /data/gfx/shaders/stone.frag
[BIRTHER] set descriptor	subclass	Raider
Loading tile	player/human_female/lower_body_03.png
Loading tile	player/human_female/upper_body_29.png
Loading tile	player/human_female/shotbag_01.png
Loading tile	player/human_female/right_hand_03_01.png
[BIRTHER] set descriptor	class	Mage
[BIRTHER] set descriptor	subclass	Arcanist
Loading tile	player/human_female/base_01.png
Loading tile	particles_images/darkwings.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,flame_scale=0.8,time_factor=6200]
[BIRTHER] set descriptor	class	Tinker
[BIRTHER] set descriptor	subclass	Raider
Loading language	/data/languages/names/cornac_female.txt
Make word from	min, an	2
Loading tile	player/human_female/base_01.png
Loading tile	particles_images/roat_powder_trance.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,flame_scale=0.75,time_factor=6200]
[BIRTHER] Applying descriptor base.base
[BIRTHER] Applying descriptor world.Maj'Eyal
[BIRTHER] Applying descriptor difficulty.Normal
[BIRTHER] Applying descriptor permadeath.Adventure
[BIRTHER] Applying descriptor sex.Female
[BIRTHER] Applying descriptor race.Human
[BIRTHER] Applying descriptor subrace.Cornac
[BIRTHER] Applying descriptor class.Tinker
[BIRTHER] Applying descriptor subclass.Raider
FROM 	/mod/addons/qlass-pack/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/infernoracepack/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/point-credits/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/gemblade/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/wkbeholder/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/zomnibus_lite/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua	loading previous!
[BIRTHER} learning talent	T_WEAPON_COMBAT	1
[BIRTHER} learning talent	T_ROAT_RAIDERS_HERITAGE	1
[BIRTHER} learning talent	T_ROAT_GRENADO	1
[BIRTHER} learning talent	T_SHOOT	1
[BIRTHER} learning talent	T_THERAPEUTICS	1
[LOG]	#VIOLET#EUREKA!
[LOG]	Learnt new tinker schematic: #LIGHT_GREEN#Air Recycler
[BIRTHER} learning talent	T_ROAT_ROARING_POWDER	1
[BIRTHER} learning talent	T_SMITH	1
[LOG]	#VIOLET#EUREKA!
[LOG]	Learnt new tinker schematic: #LIGHT_GREEN#Acid Groove
[BIRTHER} learning talent	T_KNIFE_MASTERY	1
[BIRTHER} learning talent	T_ROAT_STEEL_AND_SHOT	1
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
Loading savefile 	/save/minan/
Registering on level load	wilderness-1	function: 0x18289020
Loading savefile 	/save/minan/
Loading entities file from file	/data/zones/trollmire/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data-orcs/general/npcs/snake-add.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data-orcs/general/npcs/plant-add.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data-mclass_faetouched/general/npcs/pixie.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
[SHADER] setting reset param	tick_start	1158905
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
[SHADER] setting reset param	tick_start	1158905
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data-mclass_faetouched/general/npcs/fae-horrors.lua
Loading entities file from file	/data-ruined/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data-plusseeds/demons.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data-mclass_faetouched/general/npcs/fae-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/trollmire/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/autumn_forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/trollmire/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data-verdant/scrolls.lua
Loading entities file from memory	/data-taint_fixed_again/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-mv-greenwatch/general/objects/greenwatch-items.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data-loot/new_world-artifacts.lua
Loading entities file from memory	/data-nullnewgems/world-artifacts.lua
Loading entities file from memory	/data-arcanum/wardstones.lua
Loading entities file from memory	/data-arcanum/ritual_blade.lua
Loading entities file from memory	/data-arcanum/world-artifacts.lua
[UNIQUE MODDABLE] auto moddable failed for 	Skeletal Parry
Loading entities file from memory	/data-verdant/world-artifacts.lua
Loading entities file from memory	/data-faerieracetempfix/world-artifacts.lua
Loading entities file from memory	/data-midnight/sceptres.lua
Loading entities file from memory	/data-midnight/world-artifacts.lua
Loading entities file from memory	/data-celestialoddities/world-artifacts.lua
Loading entities file from memory	/data-turtle/world-artifacts.lua
[UNIQUE MODDABLE] auto moddable failed for 	Pawnch's Shell
Loading entities file from memory	/data-gemblade/world-artifacts.lua
Loading entities file from memory	/data-banished/world-artifacts.lua
Loading entities file from memory	/data-ruined/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data-nullnewgems/boss-artifacts.lua	which does not exists!
Loading entities file from memory	/data-faerieracetempfix/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data-ring-soul/objects/quest-artifacts.lua
Loading entities file from memory	/data-qt-improved-recall/general/objects/orb-communication.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-mv-greenwatch/general/objects/greenwatch-items.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data-orcs/general/objects/generic.lua
Loading entities file from file	/data-orcs/general/objects/schematics.lua
Loading entities file from file	/data-orcs/general/objects/inscriptions.lua
Loading entities file from file	/data-orcs/general/objects/steamgun.lua
Loading entities file from file	/data-orcs/general/objects/steamsaw.lua
Loading entities file from file	/data-orcs/general/objects/leather-hats.lua
Loading entities file from file	/data-orcs/general/objects/tinker.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from file	/data-tinkering/objects/tinkers.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/explosive.lua
Loading entities file from file	/data-orcs/general/objects/world-artifacts.lua
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
[UNIQUE MODDABLE] auto moddable failed for 	Galen's Flowing Robe
[UNIQUE MODDABLE] auto moddable failed for 	Laser Powered Giant Smasher
Loading entities file from file	/data-nur_kit/goggles.lua
Loading entities file from memory	/data-wkbeholder/general/objects/beholder_rings.lua
Loading entities file from memory	/data-mclass_faetouched/general/objects/world-artifacts.lua
Loading entities file from memory	/data-crossbowsfork/general/objects/crossbows.lua
Loading entities file from memory	/data-turtle/tauntlets.lua
Loading entities file from memory	/data-nsrr_exotics/general/objects/whips.lua
Loading entities file from memory	/data-nsrr_exotics/general/objects/2htridents.lua
Loading entities file from file	/data-root_classes/general/objects/custom-artifacts.lua	which does not exists!
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data-mclass_faetouched/general/objects/lore-drops.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data-cults/general/objects/lore/eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data-nur_kit/heart-of-rel.lua
Loading entities file from file	/data-arcanum/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data-arcanum/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data-verdant/boss-artifacts-maj-eyal.lua
[UNIQUE MODDABLE] auto moddable failed for 	Wrathroot's Barkwood
Loading entities file from file	/data/zones/trollmire/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Trollmire	with base_level	1
[ZONE] persisting to persist_last_zones	trollmire
Loading zone persistance level	trollmire	1
Creating level	trollmire	1
[Zone:newLevel]	trollmire	beginning level generation, count:	1
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data-loot/lite_ego.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data-loot/rings_ego.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data-loot/amulets_ego.lua
Loading entities file from file	/data-nur_kit/egos.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data-arcanum/staves.lua
Loading entities file from file	/data-verdant/staves.lua
Loading entities file from file	/data-more1hstaves/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data-loot/weapon_ego.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data-loot/ranged_ego.lua
Loading entities file from memory	/data-loot/ranged_ego.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data-loot/ammo_ego.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data-loot/ranged_ego.lua
Loading entities file from memory	/data-loot/ranged_ego.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data-loot/shield_ego.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data-loot/robe_ego.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data-loot/armor_ego.lua
Loading entities file from file	/data-loot/light-armor_egos.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data-loot/armor_ego.lua
Loading entities file from file	/data-loot/heavy-armor_ego.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data-loot/armor_ego.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data-loot/helm_ego.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data-loot/wizard-hat_ego.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from file	/data-loot/boots_ego.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data-loot/boots_ego.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data-loot/gloves_ego.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data-loot/cloak_ego.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Loading entities file from file	/data-loot/belt_ego.lua
Loading entities file from file	/data-arcanum/wardstone_egos.lua
Loading entities file from file	/data-arcanum/ritual_blade_egos.lua
Loading entities file from file	/data-midnight/sceptre_egos.lua
Loading entities file from file	/data-orcs/general/objects/egos/steamgun.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data-loot/ranged_ego.lua
Loading entities file from memory	/data-loot/ranged_ego.lua
Loading entities file from file	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data-loot/weapon_ego.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data-loot/shield_ego.lua
Loading entities file from file	/data/general/objects/egos/tauntlets.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data-loot/gloves_ego.lua
[lesser_vault] initializing auto list:
loaded room generator	lesser_vault	function: 0x0a39f0d8
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x0a39f0d8
[Forest] generating map:	1	rooms
End Room:
[roomGen] room generator	function: 0x0a39f0d8	is making a room
Static generator using file	/data/maps/vaults/forest-ruined-building3.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data-orcs/general/npcs/snake-add.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/feline.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
[STATIC MAP] size	16	11	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
Loading tile	terrain/flower.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_weaver_young.png
[resolveObject] CREATE FOR	11467	degenerated skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	18.890781122933	20.5
[resolveObject] CREATED OBJECT:	11468	tiny geode	tries left:	1
[resolveObject] adding to main inventory:	11468	tiny geode
[resolveObject] CREATE FOR	11467	degenerated skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	51.014762270733	65.5
[resolveObject] CREATED OBJECT:	11469	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11469	gold pieces
[resolveObject] CREATE FOR	11467	degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0751c3e0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	72.416763728116	103.5
[resolveObject] CREATED OBJECT:	11470	iron greatsword	tries left:	4
Loading tile from tileset	/data/gfx/shockbolt/npc/degenerated_skeleton_warrior.png
[resolveObject]	11470	iron greatsword	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_brown_mold.png
[TOME ENTITY FILTER] selected Double Ego	40.34486708996	42.5
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-green.png
[TOME ENTITY FILTER] selected Double Ego	30.69907253508	42.5
[TOME ENTITY FILTER] selected Double Ego	37.083683701252	42.5
generated lesser_vault	forest-ruined-building3
[roomGen] generated room	lesser_vault-forest-ruined-building3-16x11
placed room	lesser_vault-forest-ruined-building3-16x11	at	18	6	with center	25	11
[Forest] placed	1	rooms
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	0	9
Waypoint	1	0	9	rejected: 	not enough progress from previous waypoint
Possible waypoint	2	0	23
Waypoint	2	0	23	rejected: 	not enough progress from previous waypoint
Possible waypoint	3	2	13
Waypoint	3	2	13	rejected: 	not enough progress from previous waypoint
Possible waypoint	4	3	13
Waypoint	4	3	13	accepted
Possible waypoint	5	12	17
Waypoint	5	12	17	accepted
Possible waypoint	6	13	22
Waypoint	6	13	22	rejected: 	not enough progress from previous waypoint
Possible waypoint	7	15	23
Waypoint	7	15	23	accepted
Possible waypoint	8	15	6
Waypoint	8	15	6	rejected: 	not enough progress from previous waypoint
Possible waypoint	9	17	36
Waypoint	9	17	36	rejected: 	not enough progress from previous waypoint
Possible waypoint	10	24	20
Waypoint	10	24	20	accepted
Possible waypoint	11	27	6
Waypoint	11	27	6	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	12	28	21
Waypoint	12	28	21	accepted
Possible waypoint	13	29	18
Waypoint	13	29	18	rejected: 	not enough progress from previous waypoint
Possible waypoint	14	30	31
Waypoint	14	30	31	rejected: 	not enough progress from previous waypoint
Possible waypoint	15	33	27
Waypoint	15	33	27	accepted
Possible waypoint	16	34	4
Waypoint	16	34	4	rejected: 	not enough progress from previous waypoint
Possible waypoint	17	36	33
Waypoint	17	36	33	accepted
Possible waypoint	18	41	29
Waypoint	18	41	29	accepted
Possible waypoint	19	43	31
Waypoint	19	43	31	rejected: 	not enough progress from previous waypoint
Possible waypoint	20	46	35
Waypoint	20	46	35	accepted
Possible waypoint	21	48	36
Waypoint	21	48	36	rejected: 	not enough progress from previous waypoint
Possible waypoint	22	51	37
Waypoint	22	51	37	accepted
Possible waypoint	23	52	30
Waypoint	23	52	30	rejected: 	not enough progress from previous waypoint
Possible waypoint	24	52	8
Waypoint	24	52	8	rejected: 	not enough progress from previous waypoint
Possible waypoint	25	55	26
Waypoint	25	55	26	accepted
Possible waypoint	26	56	36
Waypoint	26	56	36	rejected: 	not enough progress from previous waypoint
Possible waypoint	27	58	23
Waypoint	27	58	23	accepted
Possible waypoint	28	62	35
Waypoint	28	62	35	rejected: 	measure too close to finish
Possible waypoint	29	62	28
Waypoint	29	62	28	rejected: 	measure too close to finish
Possible waypoint	30	62	27
Waypoint	30	62	27	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	11	 to 	3	13
tunnel waypoint 	2	 from 	3	13	 to 	12	17
tunnel waypoint 	3	 from 	12	17	 to 	15	23
tunnel waypoint 	4	 from 	15	23	 to 	24	20
tunnel waypoint 	5	 from 	24	20	 to 	28	21
tunnel waypoint 	6	 from 	28	21	 to 	33	27
tunnel waypoint 	7	 from 	33	27	 to 	36	33
tunnel waypoint 	8	 from 	36	33	 to 	41	29
tunnel waypoint 	9	 from 	41	29	 to 	46	35
tunnel waypoint 	10	 from 	46	35	 to 	51	37
tunnel waypoint 	11	 from 	51	37	 to 	55	26
tunnel waypoint 	12	 from 	55	26	 to 	58	23
tunnel waypoint 	13	 from 	58	23	 to 	64	10
[Actor:move]	11458	white worm mass	(forced) move from	nil	nil	to	20	8
[Actor:move]	11463	weaver young	(forced) move from	nil	nil	to	20	10
[Actor:move]	11467	degenerated skeleton warrior	(forced) move from	nil	nil	to	20	12
[Actor:wearAllInventory]	11467	degenerated skeleton warrior	wearing main inventory
[Actor:move]	11471	brown mold	(forced) move from	nil	nil	to	20	14
[Actor:move]	11478	green jelly	(forced) move from	nil	nil	to	28	8
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/object/shot_iron.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_weaver_young.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
Loading tile from tileset	/data/gfx/shockbolt/npc/degenerated_skeleton_warrior.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_brown_mold.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_iron.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-green.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/ametrine.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_6.png
Loading tile from tileset	/data/gfx/shockbolt/npc/bee_swarm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/bee_swarm.png
[Actor:move]	11486	bee swarm	(forced) move from	nil	nil	to	18	30
Loading tile from tileset	/data/gfx/shockbolt/npc/white_ant.png
Spawning 	giant white ant	 near 	clearing	clearing	 at 	34	21
Loading tile from tileset	/data/gfx/shockbolt/npc/white_ant.png
[Actor:move]	11487	giant white ant	(forced) move from	nil	nil	to	34	21
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
[Actor:move]	11488	large brown snake	(forced) move from	nil	nil	to	29	25
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_w.png
Spawning 	wolf	 near 	clearing	clearing	 at 	32	20
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_w.png
[Actor:move]	11489	wolf	(forced) move from	nil	nil	to	32	20
[Actor:move]	11490	wolf	(forced) move from	nil	nil	to	47	30
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
[Actor:move]	11491	giant brown mouse	(forced) move from	nil	nil	to	2	38
[Actor:move]	11492	wolf	(forced) move from	nil	nil	to	21	35
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_fox.png
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_fox.png
[Actor:move]	11493	fox	(forced) move from	nil	nil	to	50	6
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_crystal_rat.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_crystal_rat.png
[Actor:move]	11494	giant crystal rat	(forced) move from	nil	nil	to	61	39
Spawning 	giant white ant	 near 	clearing	clearing	 at 	33	22
[Actor:move]	11495	giant white ant	(forced) move from	nil	nil	to	33	22
[Actor:move]	11496	wolf	(forced) move from	nil	nil	to	34	39
[resolveObject] CREATE FOR	11497	red jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	87.713836503498	103.5
[resolveObject] CREATED OBJECT:	11498	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11498	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-red.png
Spawning 	red jelly	 near 	clearing	clearing	 at 	37	18
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-red.png
[Actor:move]	11497	red jelly	(forced) move from	nil	nil	to	37	18
[Actor:wearAllInventory]	11497	red jelly	wearing main inventory
[Actor:move]	11499	wolf	(forced) move from	nil	nil	to	46	34
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_poison_ivy.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_poison_ivy.png
[Actor:move]	11500	poison ivy	(forced) move from	nil	nil	to	0	1
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_rat.png
Spawning 	giant grey rat	 near 	clearing	clearing	 at 	35	20
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_rat.png
[Actor:move]	11501	giant grey rat	(forced) move from	nil	nil	to	35	20
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
Spawning 	large white snake	 near 	clearing	clearing	 at 	32	21
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
[Actor:move]	11502	large white snake	(forced) move from	nil	nil	to	32	21
[Actor:move]	11503	white worm mass	(forced) move from	nil	nil	to	3	8
[Actor:move]	11504	giant brown mouse	(forced) move from	nil	nil	to	48	1
[resolveObject] CREATE FOR	11505	forest troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	30.98442468396	65.5
[resolveObject] CREATED OBJECT:	11506	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	11506	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_f.png
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_f.png
[Actor:move]	11505	forest troll	(forced) move from	nil	nil	to	49	0
[Actor:wearAllInventory]	11505	forest troll	wearing main inventory
[Actor:move]	11507	wolf	(forced) move from	nil	nil	to	10	24
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
[Actor:move]	11508	copperhead snake	(forced) move from	nil	nil	to	51	18
[Actor:move]	11509	wolf	(forced) move from	nil	nil	to	64	26
Loading tile from tileset	/data/gfx/shockbolt/npc/midge_swarm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/midge_swarm.png
[Actor:move]	11510	midge swarm	(forced) move from	nil	nil	to	30	26
[Actor:move]	11511	fox	(forced) move from	nil	nil	to	28	36
Spawning 	forest troll	 near 	clearing	clearing	 at 	34	20
[Actor:move]	11512	forest troll	(forced) move from	nil	nil	to	34	20
Spawning 	wolf	 near 	clearing	clearing	 at 	33	19
[Actor:move]	11513	wolf	(forced) move from	nil	nil	to	33	19
Spawning 	forest troll	 near 	clearing	clearing	 at 	35	14
[Actor:move]	11514	forest troll	(forced) move from	nil	nil	to	35	14
[TOME ENTITY FILTER] selected Ego	45.740497899996	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/shield_iron.png
[TOME ENTITY FILTER] selected basic	78.104935633742	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_iron.png
[TOME ENTITY FILTER] selected Ego	42.022876471636	65.5
Spawning 	tiny geode	 near 	clearing	clearing	 at 
[TOME ENTITY FILTER] selected Double Ego	15.088870333296	20.5
Spawning 	tiny geode	 near 	clearing	clearing	 at 
[TOME ENTITY FILTER] selected basic	84.507009415423	112.5
Spawning 	iron waraxe	 near 	clearing	clearing	 at 
[TOME ENTITY FILTER] selected Ego	56.581672628895	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/leather_rough.png
[TOME ENTITY FILTER] selected basic	79.871964010497	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_iron.png
[TOME ENTITY FILTER] selected Ego	58.235987536781	65.5
Spawning 	gifted mossy mindstar	 near 	clearing	clearing	 at 
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	tattered paper scrap	9	35
[Identify]	tattered paper scrap	true
[STARTEVENTS] Zone compiled events list: one_per_level=	true
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_14.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_trunk_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_04.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_trunk_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_foliage_summer.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_foliage_summer.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_trunk_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_trunk_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_shadow.png
Loading tile	terrain/trees/light_small_wider_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_shadow.png
Loading tile	terrain/trees/light_small_narrow_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_09.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
Loading tile	terrain/flower_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_end_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_d_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_b_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_horizontal_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_horizontal_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_b_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_vertical_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_vertical_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_c_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_7_01.png
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[STARTEVENTS] Assigned events list:
Not gone east, no backup guardian
Running on level loads	trollmire-1
Loading tile	npc/humanoid_player_player.png
[Actor:move]	6532	Minan	(forced) move from	nil	nil	to	0	11
[PARTY] New member, add after	Minan	Minan
Adding entity	6532	after	6532
Loading tile	player/human_female/base_shadow_01.png
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Entering tier1 zone for escort	tier1.1	1	0
[MUSIC] loading	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[MUSIC] playing	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[PLAYER BIRTH] resolve...
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Loading tile	player/human_female/left_steampack_back.png
Loading tile	player/human_female/left_steampack_front.png
[resolveObject] CREATE FOR	6532	Minan	do_wear/tries:	true	5	filter:
	{subtype="lite", type="lite", ego_chance=-1000, name="brass lantern", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	12716	brass lantern	tries left:	4
[resolveObject]	12716	brass lantern	added to inventory	LITE
[Identify]	brass lantern	true
[resolveObject] CREATE FOR	6532	Minan	do_wear/tries:	false	2	filter:
	{defined="RING_OF_SOUL", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	12717	指引之戒	tries left:	1
[resolvers.inventory] created object:	12717	指引之戒	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	指引之戒	by	Minan	inven/slot	1
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/指引之戒	::	1
[Identify]	指引之戒	true
[resolveObject] CREATE FOR	6532	Minan	do_wear/tries:	false	2	filter:
	{defined="ORB_COMMUNICATION"}
[resolveObject] CREATED OBJECT:	12718	Orb of Communication	tries left:	1
[resolvers.inventory] created object:	12718	orb of communication	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	Orb of Communication	by	Minan	inven/slot	1
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Orb of Communication	::	1
[Identify]	Orb of Communication	true
[resolveObject] CREATE FOR	6532	Minan	do_wear/tries:	false	2	filter:
	{defined="ORB_SCRYING"}
[resolveObject] CREATED OBJECT:	12719	Scrying Orb	tries left:	1
[resolvers.inventory] created object:	12719	orb of scrying	inventory:	nil	keep:
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
[resolveObject] CREATE FOR	6532	Minan	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-tinkering/objects/tinkers.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	13075	simple healing salve	tries left:	1
[resolvers.inventory] created object:	13075	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Minan	inven/slot	1
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	6532	Minan	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
Loading entities file from memory	/data-tinkering/objects/tinkers.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	13431	simple frost salve	tries left:	1
[resolvers.inventory] created object:	13431	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Minan	inven/slot	1
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	6532	Minan	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from file	/data-orcs/general/objects/quest-artifacts.lua
[resolveObject] CREATED OBJECT:	13433	Automated Portable Extractor	tries left:	1
[resolvers.inventory] created object:	13433	Automated Portable Extractor	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	Automated Portable Extractor	by	Minan	inven/slot	1
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Automated Portable Extractor	::	1
[Identify]	Automated Portable Extractor	true
[resolveObject] CREATE FOR	6532	Minan	do_wear/tries:	true	5	filter:
	{autoreq=true, subtype="dagger", type="weapon", ego_chance=-1000, name="iron dagger", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	13434	iron dagger	tries left:	4
fight: 	iron dagger	brass lantern	::	nil	MAINHAND
Loading tile	player/human_female/right_hand_03_01.png
[resolveObject]	13434	iron dagger	added to inventory	MAINHAND
[Identify]	iron dagger	true
[resolveObject] CREATE FOR	6532	Minan	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", name="iron steamgun", autoreq=true, type="weapon", ego_chance=-1000, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[resolveObject] CREATED OBJECT:	13441	iron steamgun	tries left:	4
fight: 	iron steamgun	iron dagger	::	nil	OFFHAND
fight: 	iron steamgun	brass lantern	::	nil	OFFHAND
Loading tile	player/human_female/left_steamgun_back_iron.png
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[resolveObject]	13441	iron steamgun	added to inventory	OFFHAND
[Identify]	iron steamgun	true
[resolveObject] CREATE FOR	6532	Minan	do_wear/tries:	true	5	filter:
	{autoreq=true, subtype="light", type="armor", ego_chance=-1000, name="rough leather armour", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	13442	rough leather armour	tries left:	4
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron steamgun	::	nil	BODY
fight: 	rough leather armour	brass lantern	::	nil	BODY
Loading tile	player/human_female/lower_body_03.png
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[resolveObject]	13442	rough leather armour	added to inventory	BODY
[Identify]	rough leather armour	true
[resolveObject] CREATE FOR	6532	Minan	do_wear/tries:	true	5	filter:
	{autoreq=true, subtype="shot", type="ammo", ego_chance=-1000, name="pouch of iron shots", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	13443	pouch of iron shots	tries left:	4
fight: 	pouch of iron shots	iron dagger	::	nil	QUIVER
fight: 	pouch of iron shots	iron steamgun	::	nil	QUIVER
fight: 	pouch of iron shots	brass lantern	::	nil	QUIVER
fight: 	pouch of iron shots	rough leather armour	::	nil	QUIVER
Loading tile	player/human_female/shotbag_01.png
[resolveObject]	13443	pouch of iron shots	added to inventory	QUIVER
[Identify]	pouch of iron shots	true
[PLAYER BIRTH] resolved!
table: 0x09e9be10	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
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Loading tile	talents/roat_powder_trance.png
Loading tile	talents/roat_mad_bomber.png
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Loading tile	talents/roat_cannon_barrage.png
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Loading tile	talents/roat_flaming_cannonballs.png
Loading tile	talents/roat_ships_armory.png
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Loading tile	talents/roat_parrot_of_ill_omen.png
Loading tile	talents/roat_shipboard_melee.png
Loading tile from tileset	/data/gfx/stats/strength.png
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table: 0x09e9b948	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
table: 0x09e9b948	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x09e9b948	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x09e9b948	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Trollmire (1)
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/cricket2.ogg	:=:	sound "/data/sound/ambient/forest/cricket2.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/bird2.ogg	:=:	sound "/data/sound/ambient/forest/bird2.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/bird5.ogg	:=:	sound "/data/sound/ambient/forest/bird5.ogg" : <static>
[CALLBACK] upgrading to prioritized	talents_on_act
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/bird1.ogg	:=:	sound "/data/sound/ambient/forest/bird1.ogg" : <static>
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	tier1.2	1
Random escort on	dreadfell	4
Random escort on	tier1.2	2
Random escort on	dreadfell	3
Random escort on	old-forest	1
Random escort on	tier1.1	1
Random escort on	reknor	2
Random escort on	old-forest	2
Random escort on	daikara	2
[COROUTINE] registering	savefilepipe	thread: 0x0a4a1c50
===
[QUEST] given to	table: 0x19aba6a0	start-allied
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press 'j' to see the quest log)
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	3	points = 	18	nb_powers = 	5
 * using themes	blight,lightning,physical
 * forbid power sources:	antimagic
Creating randart Beravor(flawless dwarven-steel helm) with no themename
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	technique
 ** selected ego	 of precognition	(greater)	nature
 ** selected ego	werebeast's 	(greater)	nature
 * adding power: generic stamina regeneration(1 points), 9 remaining
 * adding power: generic phys apr(1 points), 8 remaining
 * adding power: generic resist blight(2 points), 7 remaining
 * adding power: generic increased stamina(1 points), 5 remaining
 * adding power: generic armor(1 points), 4 remaining
 * adding power: generic stamina regeneration(1.5 points), 3 remaining
 * adding power: generic phys apr(1.5 points), 1.5 remaining
 * adding bias power: generic resist blight(3 points), 9 remaining
 * adding bias power: generic stamina regeneration(2.25 points), 6 remaining
 * adding bias power: generic phys apr(2.25 points), 3.75 remaining
 * adding bias power: generic increased stamina(1.5 points), 1.5 remaining
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	7
 * using themes	mental,dark
Creating randart Zanidan the Shadestake(gleaming yew longbow) with dark
 ** selected ego	mighty 	(normal)	technique
 ** selected ego	sundering 	(greater)	technique
 ** selected ego	mighty 	(normal)	technique
 * adding power: generic max psi(1 points), 8 remaining
 * adding power: generic stat wil(1 points), 7 remaining
 * adding power: generic save mental(1 points), 6 remaining
 * adding power: generic resists pen darkness(1 points), 5 remaining
 * adding power: generic resists pen mind(1 points), 4 remaining
 * adding power: generic inc damage mind(1 points), 3 remaining
 * adding power: generic inc damage darkness(1 points), 2 remaining
 * adding power: generic max psi(1.5 points), 1 remaining
 * adding bias power: generic resists pen darkness(1.5 points), 8 remaining
 * adding bias power: generic resists pen darkness(1.8 points), 6.5 remaining
 * adding bias power: generic max psi(2.25 points), 4.7 remaining
 * adding bias power: generic max psi(2.7 points), 2.45 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	fire,defense
Creating randart Yvikira the %s(crackling cured leather sling) with no themename
 ** selected ego	frigid 	(normal)	nature
 ** selected ego	antique 	(normal)	arcane
 ** selected ego	steady 	(normal)	technique
 * adding power: generic def(1 points), 6 remaining
 * adding power: generic die at(1 points), 5 remaining
 * adding power: generic def(1 points), 4 remaining
 * adding power: generic immune disarm(2 points), 3 remaining
 * adding power: generic def(1.5 points), 1 remaining
 * adding bias power: generic def(2.25 points), 6 remaining
 * adding bias power: generic die at(1.5 points), 3.75 remaining
 * adding bias power: generic immune disarm(3 points), 2.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	14	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	fire,spell
 * forbid power sources:	antimagic
Creating randart %s 'Stokemire'(twisted blue-steel trident) with fire
 ** selected ego	 of exorcism	(greater)	natural
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	arcing 	(normal)	arcane
 * adding power: generic blight retribution(1 points), 6 remaining
 * adding power: generic resists pen arcane(1 points), 5 remaining
 * adding power: generic inc damage blight(1 points), 4 remaining
 * adding power: generic inc damage fire(1 points), 3 remaining
 * adding power: generic blight retribution(1.5 points), 2 remaining
 * adding bias power: generic resists pen arcane(1.5 points), 6 remaining
 * adding bias power: generic inc damage blight(1.5 points), 4.5 remaining
 * adding bias power: generic inc damage fire(1.5 points), 3 remaining
 * adding bias power: generic resists pen arcane(1.8 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	5
 * using themes	light,spell
 * forbid power sources:	antimagic
Creating randart Eradorion(shadowy voratun sceptre) with no themename
 ** selected ego	 of infestation	(greater)	arcane
 ** selected ego	royal 	(greater)	arcane
 ** selected ego	guarding 	(normal)	technique
 * adding power: generic increased mana(1 points), 10 remaining
 * adding power: generic spellsurge(1 points), 9 remaining
 * adding power: generic stat mag(1 points), 8 remaining
 * adding power: generic void(1 points), 7 remaining
 * adding power: generic mana regeneration(1 points), 6 remaining
 * adding power: generic increased mana(1.5 points), 5 remaining
 * adding power: generic spellsurge(1.5 points), 3.5 remaining
 * adding power: generic stat mag(1.5 points), 2 remaining
 * adding bias power: generic stat mag(2.25 points), 10 remaining
 * adding bias power: generic void(1.5 points), 7.75 remaining
 * adding bias power: generic spellsurge(2.25 points), 6.25 remaining
 * adding bias power: generic spellsurge(2.7 points), 4 remaining
 * adding bias power: generic increased mana(2.25 points), 1.3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	misc,acid
Creating randart Layyyana the %s(plated dwarven-steel greatsword) with no themename
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	corrupted 	(normal)	arcane
 ** selected ego	 of sundering	(greater)	technique
 * adding power: generic stat cun(1 points), 8 remaining
 * adding power: generic stat dex(1 points), 7 remaining
 * adding power: acid burst (crit)(1 points), 6 remaining
 * adding power: acid burst (crit)(1 points), 5 remaining
 * adding power: generic resist acid(1 points), 4 remaining
 * adding power: generic stat cun(1.5 points), 3 remaining
 * adding power: generic stat dex(1.5 points), 1.5 remaining
 * adding bias power: acid burst (crit)(1.5 points), 8 remaining
 * adding bias power: acid burst (crit)(1.5 points), 6.5 remaining
 * adding bias power: generic stat cun(2.25 points), 5 remaining
 * adding bias power: generic stat dex(2.25 points), 2.75 remaining
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	fire,misc
Creating randart %s 'Torchwing'(glistening quiver of elven-wood arrows) with fire
 ** selected ego	psychokinetic 	(greater)	psionic
 ** selected ego	barbed 	(greater)	technique
 ** selected ego	deadly 	(normal)	technique
 * adding power: fire burst(1 points), 8 remaining
 * adding power: fire burst(1 points), 7 remaining
 * adding power: fire burst (crit)(1 points), 6 remaining
 * adding power: fire melee(1 points), 5 remaining
 * adding power: fire burst(1 points), 4 remaining
 * adding power: fire burst(1.5 points), 3 remaining
 * adding power: fire burst(1.5 points), 1.5 remaining
 * adding bias power: fire burst (crit)(1.5 points), 8 remaining
 * adding bias power: fire melee(1.5 points), 6.5 remaining
 * adding bias power: fire burst(1.5 points), 5 remaining
Removing power from bias list , 	fire burst
 * adding bias power: fire burst (crit)(1.8 points), 3.5 remaining
 * adding bias power: fire melee(1.8 points), 1.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	light,misc
Creating randart Tyruirin the Glimmerlash(sigiled dwarven-steel greatsword) with light
 ** selected ego	 of banishment	(greater)	arcane
 ** selected ego	 of venom	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic lite radius(1 points), 6 remaining
 * adding power: generic stat mag(1 points), 5 remaining
 * adding power: generic stat mag(1 points), 4 remaining
 * adding power: generic stat dex(1 points), 3 remaining
 * adding power: generic lite radius(1.5 points), 2 remaining
 * adding bias power: generic stat mag(1.5 points), 6 remaining
 * adding bias power: generic stat dex(1.5 points), 4.5 remaining
 * adding bias power: generic stat mag(1.8 points), 3 remaining
 * adding bias power: generic stat dex(1.8 points), 1.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	46	egos =	3	gr egos =	2	rand themes = 	3	points = 	20	nb_powers = 	6
 * using themes	arcane,mind,cold
 * forbid power sources:	antimagic
Creating randart Shiverwill(shadowy drakeskin leather belt) with cold
 ** selected ego	balancing 	(greater)	technique
 ** selected ego	skylord's 	(greater)	nature
 ** selected ego	 of transcendence	(normal)	psionic
 * adding power: generic inc damage cold(1 points), 10 remaining
 * adding power: generic resists pen cold(1 points), 9 remaining
 * adding power: generic resists pen cold(1 points), 8 remaining
 * adding power: generic resist arcane(1 points), 7 remaining
 * adding power: generic inc damage arcane(1 points), 6 remaining
 * adding power: generic inc damage arcane(1 points), 5 remaining
 * adding power: generic inc damage cold(1.5 points), 4 remaining
 * adding power: generic resists pen cold(1.5 points), 2.5 remaining
 * adding power: generic resists pen cold(1.5 points), 1 remaining
 * adding bias power: generic resists pen cold(2.25 points), 10 remaining
 * adding bias power: generic resists pen cold(2.7 points), 7.75 remaining
Removing power from bias list , 	generic resists pen cold
 * adding bias power: generic inc damage cold(2.25 points), 5.05 remaining
 * adding bias power: generic inc damage cold(2.7 points), 2.8 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	acid,defense
Creating randart Hurichak(sigiled pouch of steel shots) with no themename
 ** selected ego	self-loading 	(normal)	arcane
 ** selected ego	psychokinetic 	(greater)	psionic
 ** selected ego	elemental 	(greater)	arcane
 * adding power: acid melee(1 points), 7 remaining
 * adding power: acid burst(1 points), 6 remaining
 * adding power: acid burst (crit)(1 points), 5 remaining
 * adding power: acid melee(1 points), 4 remaining
 * adding power: acid burst(1 points), 3 remaining
 * adding power: acid melee(1.5 points), 2 remaining
 * adding bias power: acid melee(2.25 points), 7 remaining
 * adding bias power: acid melee(2.7 points), 4.75 remaining
 * adding bias power: acid burst (crit)(1.5 points), 2.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	fire,spell
 * forbid power sources:	antimagic
Creating randart Glakira the %s(scintillating gold ring) with no themename
 ** selected ego	conjurer's 	(greater)	arcane
 ** selected ego	 of the serpent	(normal)	nature
 ** selected ego	obscure 	(greater)	unnatural
 * adding power: generic spellsurge(1 points), 9 remaining
 * adding power: generic mana regeneration(1 points), 8 remaining
 * adding power: generic spellsurge(1 points), 7 remaining
 * adding power: generic spellsurge(1 points), 6 remaining
 * adding power: generic mana regeneration(1 points), 5 remaining
 * adding power: generic spellsurge(1.5 points), 4 remaining
 * adding power: generic mana regeneration(1.5 points), 2.5 remaining
 * adding power: generic spellsurge(1.5 points), 1 remaining
 * adding bias power: generic mana regeneration(2.25 points), 9 remaining
 * adding bias power: generic mana regeneration(2.7 points), 6.75 remaining
 * adding bias power: generic spellsurge(2.25 points), 4.05 remaining
Removing power from bias list , 	generic spellsurge
 * adding bias power: generic mana regeneration(3.24 points), 1.8 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	mental,spell
 * forbid power sources:	antimagic
Creating randart Daguldil(gleaming quiver of yew bolts) with no themename
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	ricochet 	(normal)	arcane
 ** selected ego	barbed 	(greater)	technique
 * adding power: blight melee(1 points), 4 remaining
 * adding power: arcane melee(1 points), 3 remaining
 * adding power: mind melee(1 points), 2 remaining
 * adding power: blight melee(1 points), 1 remaining
 * adding bias power: mind burst (crit)(1 points), 4 remaining
 * adding bias power: blight melee(1.5 points), 3 remaining
 * adding bias power: blight melee(1.5 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	46	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	7
 * using themes	mind,spell
 * forbid power sources:	antimagic
Creating randart Korudohek the %s(faceted pair of hardened leather boots) with no themename
 ** selected ego	forsaken 	(greater)	arcane
 ** selected ego	 of spellbinding	(greater)	arcane
 ** selected ego	mindreaver's 	(greater)	psionic
 * adding power: generic spellpower(1 points), 11 remaining
 * adding power: generic phasing(1 points), 10 remaining
 * adding power: generic mana on crit(1 points), 9 remaining
 * adding power: generic stat wil(1 points), 8 remaining
 * adding power: generic mind expose melee(2 points), 7 remaining
 * adding power: generic mana regeneration(1 points), 5 remaining
 * adding power: generic spellcrit(1 points), 4 remaining
 * adding power: generic spellpower(1.5 points), 3 remaining
 * adding power: generic phasing(1.5 points), 1.5 remaining
 * adding bias power: generic spellcrit(1.5 points), 11 remaining
 * adding bias power: generic mind expose melee(3 points), 9.5 remaining
 * adding bias power: generic phasing(2.25 points), 6.5 remaining
 * adding bias power: generic mana regeneration(1.5 points), 4.25 remaining
 * adding bias power: generic mind expose melee(3.6 points), 2.75 remaining
Removing power from bias list , 	generic mind expose melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	37	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	5
 * using themes	fire,blight
 * forbid power sources:	antimagic
Creating randart Hellsspire(jewel-encrusted voratun gauntlets) with fire
 ** selected ego	aetheric 	(normal)	psionic
 ** selected ego	 of regeneration	(greater)	nature
 ** selected ego	 of the juggernaut	(greater)	technique
 * adding power: generic blight retribution(1 points), 11 remaining
 * adding power: generic inc damage fire(1 points), 10 remaining
 * adding power: generic inc damage fire(1 points), 9 remaining
 * adding power: generic inc damage blight(1 points), 8 remaining
 * adding power: generic inc damage blight(1 points), 7 remaining
 * adding power: generic blight retribution(1.5 points), 6 remaining
 * adding power: generic inc damage fire(1.5 points), 4.5 remaining
 * adding power: generic inc damage fire(1.5 points), 3 remaining
 * adding power: generic inc damage blight(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage fire(2.25 points), 11 remaining
 * adding bias power: generic inc damage fire(2.7 points), 8.75 remaining
 * adding bias power: generic blight retribution(2.25 points), 6.05 remaining
 * adding bias power: generic inc damage fire(3.24 points), 3.8 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	6
 * using themes	defense,acid
Creating randart Elumira the %s(faceted beasthide leather whip) with no themename
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	chilling 	(normal)	arcane
 ** selected ego	scorching 	(normal)	arcane
 * adding power: generic save spell(1 points), 7 remaining
 * adding power: generic resist nature(2 points), 6 remaining
 * adding power: generic resist light(2 points), 4 remaining
 * adding power: generic resist acid(1 points), 2 remaining
 * adding power: generic immune cut(2 points), 1 remaining
 * adding bias power: generic immune cut(3 points), 7 remaining
 * adding bias power: generic resist nature(3 points), 4 remaining
 * adding bias power: generic save spell(1.5 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	4
 * using themes	mind,dark
Creating randart Shadewhisper the %s(faceted silk robe) with dark
 ** selected ego	timebroken 	(greater)	arcane
 ** selected ego	 of blight (#RESIST#)	(normal)	arcane
 ** selected ego	dreamer's 	(greater)	psionic
 * adding power: generic inc damage darkness(1 points), 8 remaining
 * adding power: generic mind expose melee(2 points), 7 remaining
 * adding power: generic inc damage darkness(1 points), 5 remaining
 * adding power: generic inc damage mind(1 points), 4 remaining
 * adding power: generic inc damage darkness(1.5 points), 3 remaining
 * adding power: generic mind expose melee(3 points), 1.5 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 8 remaining
 * adding bias power: generic mind expose melee(4.5 points), 6.5 remaining
Removing power from bias list , 	generic mind expose melee
 * adding bias power: generic inc damage darkness(2.25 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	lightning,spell
 * forbid power sources:	antimagic
Creating randart Gomina the %s(faceted thorny mindstar) with no themename
 ** selected ego	nature's 	(normal)	nature
 ** selected ego	hateful 	(greater)	psionic
 ** selected ego	horrifying 	(normal)	psionic
 * adding power: generic stat mag(1 points), 7 remaining
 * adding power: generic spellcrit(1 points), 6 remaining
 * adding power: generic spellpower(1 points), 5 remaining
 * adding power: generic phasing(1 points), 4 remaining
 * adding power: generic stat mag(1.5 points), 3 remaining
 * adding power: generic spellcrit(1.5 points), 1.5 remaining
 * adding bias power: generic spellpower(1.5 points), 7 remaining
 * adding bias power: generic spellpower(1.8 points), 5.5 remaining
 * adding bias power: generic phasing(1.5 points), 3.7 remaining
 * adding bias power: generic spellcrit(2.25 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	cold,arcane
 * forbid power sources:	antimagic
Creating randart Snownull(humming stralite longsword) with cold
 ** selected ego	plaguebringer's 	(greater)	arcane
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	elemental 	(greater)	arcane
 * adding power: generic resist cold(1 points), 11 remaining
 * adding power: generic inc damage cold(1 points), 10 remaining
 * adding power: generic resist cold(1 points), 9 remaining
 * adding power: generic resists pen cold(1 points), 8 remaining
 * adding power: arcane burst (crit)(1 points), 7 remaining
 * adding power: cold melee(1 points), 6 remaining
 * adding power: generic resist cold(1.5 points), 5 remaining
 * adding power: generic inc damage cold(1.5 points), 3.5 remaining
 * adding power: generic resist cold(1.5 points), 2 remaining
 * adding bias power: cold melee(1.5 points), 11 remaining
 * adding bias power: cold melee(1.8 points), 9.5 remaining
 * adding bias power: generic resist cold(2.25 points), 7.7 remaining
 * adding bias power: generic inc damage cold(2.25 points), 5.45 remaining
 * adding bias power: cold melee(2.16 points), 3.2 remaining
 * adding bias power: generic resists pen cold(1.5 points), 1.04 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	5
 * using themes	nature,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Vilewisp'(scintillating thorny mindstar) with nature
 ** selected ego	nature's 	(normal)	nature
 ** selected ego	 of balance	(normal)	nature
 ** selected ego	 of gales	(greater)	nature
 * adding power: generic slime melee(2 points), 11 remaining
 * adding power: generic resist temporal(2 points), 9 remaining
 * adding power: temporal melee(1 points), 7 remaining
 * adding power: generic temporal retribution(2 points), 6 remaining
 * adding power: nature burst (crit)(1 points), 4 remaining
 * adding power: generic slime melee(3 points), 3 remaining
 * adding bias power: generic resist temporal(3 points), 11 remaining
 * adding bias power: generic resist temporal(3.6 points), 8 remaining
 * adding bias power: temporal melee(1.5 points), 4.4 remaining
 * adding bias power: generic temporal retribution(3 points), 2.9 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	3	points = 	27	nb_powers = 	7
 * using themes	acid,mental,nature
Creating randart %s 'Swampglory'(unblemished voratun steamgun) with nature
 ** selected ego	gunslinger's 	(greater)	technique
 ** selected ego	antique 	(normal)	arcane
 ** selected ego	tainted 	(normal)	arcane
 * adding power: generic mindcrit(1 points), 14 remaining
 * adding power: generic save mental(1 points), 13 remaining
 * adding power: nature melee(1 points), 12 remaining
 * adding power: generic hate on crit(1 points), 11 remaining
 * adding power: mind burst (crit)(1 points), 10 remaining
 * adding power: generic max hate(1 points), 9 remaining
 * adding power: mind melee(1 points), 8 remaining
 * adding power: generic mindcrit(1.5 points), 7 remaining
 * adding power: generic save mental(1.5 points), 5.5 remaining
 * adding power: nature melee(1.5 points), 4 remaining
 * adding power: generic hate on crit(1.5 points), 2.5 remaining
 * adding power: mind burst (crit)(1.5 points), 1 remaining
 * adding bias power: generic max hate(1.5 points), 14 remaining
 * adding bias power: mind burst (crit)(2.25 points), 12.5 remaining
 * adding bias power: generic max hate(1.8 points), 10.25 remaining
 * adding bias power: generic hate on crit(2.25 points), 8.45 remaining
 * adding bias power: nature melee(2.25 points), 6.2 remaining
 * adding bias power: mind melee(1.5 points), 3.95 remaining
 * adding bias power: generic max hate(2.16 points), 2.45 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	mind,acid
Creating randart Maneromifast(unblemished stralite steamgun) with no themename
 ** selected ego	mighty 	(normal)	technique
 ** selected ego	 of true flight	(greater)	technique
 ** selected ego	swiftstrike 	(greater)	technique
 * adding power: generic resist acid(1 points), 7 remaining
 * adding power: mind burst (crit)(1 points), 6 remaining
 * adding power: generic inc damage mind(1 points), 5 remaining
 * adding power: expose mind melee(2 points), 4 remaining
 * adding power: generic mind expose melee(2 points), 2 remaining
 * adding bias power: generic mind expose melee(3 points), 7 remaining
 * adding bias power: generic mind expose melee(3.6 points), 4 remaining
Removing power from bias list , 	generic mind expose melee
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	dark,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Pitchrune'(scintillating elven-wood starstaff) with dark
 ** selected ego	 of channeling	(greater)	arcane
 ** selected ego	shimmering 	(normal)	arcane
 ** selected ego	 of blood	(greater)	arcane
 * adding power: stave resists pen darkness(1 points), 8 remaining
 * adding power: generic resist darkness(2 points), 7 remaining
 * adding power: stave increased positive/negative energy(3 points), 5 remaining
 * adding power: generic arcane retribution(2 points), 2 remaining
 * adding bias power: stave inc damage darkness(1 points), 8 remaining
 * adding bias power: stave inc damage darkness(1.2 points), 7 remaining
 * adding bias power: stave increased positive/negative energy(4.5 points), 5.8 remaining
 * adding bias power: stave inc damage darkness(1.44 points), 1.3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	mind,physical
Creating randart Xanuwen(humming stralite longsword) with no themename
 ** selected ego	truestriking 	(greater)	technique
 ** selected ego	 of sundering	(greater)	technique
 ** selected ego	 of daylight	(normal)	arcane
 * adding power: damage(1 points), 8 remaining
 * adding power: generic inc damage physical(1 points), 7 remaining
 * adding power: generic physical retribution(1 points), 6 remaining
 * adding power: generic increased stamina(1 points), 5 remaining
 * adding power: generic phys dam(1 points), 4 remaining
 * adding power: damage(1.5 points), 3 remaining
 * adding power: generic inc damage physical(1.5 points), 1.5 remaining
 * adding bias power: generic increased stamina(1.5 points), 8 remaining
 * adding bias power: generic physical retribution(1.5 points), 6.5 remaining
 * adding bias power: generic inc damage physical(2.25 points), 5 remaining
 * adding bias power: generic increased stamina(1.8 points), 2.75 remaining
 * adding bias power: generic physical retribution(1.8 points), 0.95 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	46	egos =	3	gr egos =	2	rand themes = 	2	points = 	27	nb_powers = 	5
 * using themes	lightning,temporal
 * forbid power sources:	antimagic
Creating randart Lightningtorrent(crackling cashmere wizard hat) with lightning
 ** selected ego	shimmering 	(normal)	arcane
 ** selected ego	fearwoven 	(greater)	psionic
 ** selected ego	psion's 	(greater)	psionic
 * adding power: generic resists pen lightning(1 points), 14 remaining
 * adding power: generic resists pen lightning(1 points), 13 remaining
 * adding power: generic void(1 points), 12 remaining
 * adding power: generic void(1 points), 11 remaining
 * adding power: generic resist temporal(2 points), 10 remaining
 * adding power: generic resists pen lightning(1.5 points), 8 remaining
 * adding power: generic resists pen lightning(1.5 points), 6.5 remaining
 * adding power: generic void(1.5 points), 5 remaining
 * adding power: generic void(1.5 points), 3.5 remaining
Removing power from the list, 	generic void	==	table: 0x19ecf590	remaining:
 * adding power: generic resists pen lightning(2.25 points), 2 remaining
 * adding bias power: generic resist temporal(3 points), 14 remaining
 * adding bias power: generic resists pen lightning(3.375 points), 11 remaining
Removing power from bias list , 	generic resists pen lightning
 * adding bias power: generic resist temporal(3.6 points), 7.625 remaining
 * adding bias power: generic resist temporal(4.32 points), 4.025 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	misc,defense
Creating randart Xanumina the %s(laminated vined mindstar) with no themename
 ** selected ego	wyrm's 	(greater)	nature
 ** selected ego	 of balance	(normal)	nature
 ** selected ego	nature's 	(normal)	nature
 * adding power: generic immune cut(2 points), 7 remaining
 * adding power: generic resist acid(1 points), 5 remaining
 * adding power: generic save physical(1 points), 4 remaining
 * adding power: generic resist mind(2 points), 3 remaining
 * adding power: generic resist acid(1.5 points), 1 remaining
 * adding bias power: generic immune cut(3 points), 7 remaining
 * adding bias power: generic resist acid(2.25 points), 4 remaining
 * adding bias power: generic resist mind(3 points), 1.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	mental,antimagic
 * forbid power sources:	arcane
Creating randart Oladunadan the %s(humming elven-wood vilestaff) with no themename
 ** selected ego	 of illumination	(normal)	nature
 ** selected ego	 of illumination	(normal)	nature
 ** selected ego	short 	(normal)	technique
 * adding power: generic inc damage mind(1 points), 6 remaining
 * adding power: generic mindpower(1 points), 5 remaining
 * adding power: generic resist fire(1 points), 4 remaining
 * adding power: generic resist lightning(1 points), 3 remaining
 * adding power: generic save mental(1 points), 2 remaining
 * adding power: generic inc damage mind(1.5 points), 1 remaining
 * adding bias power: generic save mental(1.5 points), 6 remaining
 * adding bias power: generic save mental(1.8 points), 4.5 remaining
 * adding bias power: generic save mental(2.16 points), 2.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	46	egos =	3	gr egos =	2	rand themes = 	3	points = 	18	nb_powers = 	7
 * using themes	lightning,fire,acid
Creating randart Charthorn(humming voratun greatmaul) with fire
 ** selected ego	 of exorcism	(greater)	natural
 ** selected ego	slagged 	(normal)	arcane
 ** selected ego	 of paradox	(normal)	arcane
 * adding power: fire burst (crit)(1 points), 9 remaining
 * adding power: generic lightning retribution(1 points), 8 remaining
 * adding power: generic inc damage fire(1 points), 7 remaining
 * adding power: generic resist fire(1 points), 6 remaining
 * adding power: generic resists pen fire(1 points), 5 remaining
 * adding power: lightning melee(1 points), 4 remaining
 * adding power: generic acid retribution(1 points), 3 remaining
 * adding power: fire burst (crit)(1.5 points), 2 remaining
 * adding bias power: fire burst (crit)(2.25 points), 9 remaining
 * adding bias power: generic lightning retribution(1.5 points), 6.75 remaining
 * adding bias power: generic resists pen fire(1.5 points), 5.25 remaining
 * adding bias power: generic inc damage fire(1.5 points), 3.75 remaining
 * adding bias power: generic resist fire(1.5 points), 2.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	misc,defense
Creating randart %s 'Lorarelach'(gleaming living mindstar) with no themename
 ** selected ego	wyrm's 	(greater)	nature
 ** selected ego	harmonious 	(greater)	nature
 ** selected ego	 of frost	(greater)	nature
 * adding power: generic infravision radius(1 points), 9 remaining
 * adding power: generic resist fire(1 points), 8 remaining
 * adding power: generic resist acid(1 points), 7 remaining
 * adding power: generic resist temporal(2 points), 6 remaining
 * adding power: generic increased life(1 points), 4 remaining
 * adding power: generic stat wil(1 points), 3 remaining
 * adding power: generic infravision radius(1.5 points), 2 remaining
 * adding bias power: generic stat wil(1.5 points), 9 remaining
 * adding bias power: generic increased life(1.5 points), 7.5 remaining
 * adding bias power: generic resist fire(1.5 points), 6 remaining
 * adding bias power: generic resist fire(1.8 points), 4.5 remaining
 * adding bias power: generic stat wil(1.8 points), 2.7 remaining
 * adding bias power: generic increased life(1.8 points), 0.9 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	5
 * using themes	temporal,dark
 * forbid power sources:	antimagic
Creating randart Silywen the Umbrastreaker(scintillating dwarven-steel mail armour) with dark
 ** selected ego	runecarved 	(greater)	arcane
 ** selected ego	 of fire resistance	(normal)	technique
 ** selected ego	 of temporal resistance	(normal)	arcane
 * adding power: generic temporal energize melee(2 points), 11 remaining
 * adding power: generic resist temporal(2 points), 9 remaining
 * adding power: generic resists pen darkness(1 points), 7 remaining
 * adding power: generic inc damage darkness(1 points), 6 remaining
 * adding power: generic temporal retribution(2 points), 5 remaining
 * adding power: generic temporal energize melee(3 points), 3 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 11 remaining
 * adding bias power: generic inc damage darkness(1.8 points), 9.5 remaining
 * adding bias power: generic temporal retribution(3 points), 7.7 remaining
 * adding bias power: generic inc damage darkness(2.16 points), 4.7 remaining
 * adding bias power: generic temporal energize melee(4.5 points), 2.54 remaining
Removing power from bias list , 	generic temporal energize melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	7
 * using themes	dark,acid
Creating randart Lisema the %s(plated drakeskin leather armour) with no themename
 ** selected ego	defiant 	(greater)	psionic
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	runecarved 	(greater)	arcane
 * adding power: generic acid corrode melee(2 points), 9 remaining
 * adding power: generic acid corrode melee(2 points), 7 remaining
 * adding power: generic resists pen acid(1 points), 5 remaining
 * adding power: generic acid retribution(1 points), 4 remaining
 * adding power: generic resist acid(1 points), 3 remaining
 * adding power: generic acid retribution(1 points), 2 remaining
 * adding power: generic acid corrode melee(2 points), 1 remaining
Removing power from the list, 	generic acid corrode melee	==	table: 0x146b2090	remaining:
 * adding bias power: generic acid retribution(1.5 points), 9 remaining
 * adding bias power: generic resist acid(1.5 points), 7.5 remaining
 * adding bias power: generic resists pen acid(1.5 points), 6 remaining
 * adding bias power: generic resists pen acid(1.8 points), 4.5 remaining
 * adding bias power: generic resist acid(1.8 points), 2.7 remaining
 * adding bias power: generic acid retribution(1.5 points), 0.9 remaining
Loading entities file from file	/data-orcs/general/objects/random-artifacts/steamsaw.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	25	nb_powers = 	7
 * using themes	dark,arcane
 * forbid power sources:	antimagic
Creating randart Demonwreath the %s(scintillating stralite steamsaw) with dark
 ** selected ego	 of the stars	(greater)	arcane
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	windwalling 	(greater)	psionic
 * adding power: arcane melee(1 points), 13 remaining
 * adding power: arcane melee(1 points), 12 remaining
 * adding power: dark numbing melee(2 points), 11 remaining
 * adding power: dark numbing melee(2 points), 9 remaining
 * adding power: generic dark retribution(1 points), 7 remaining
 * adding power: generic resists pen darkness(1 points), 6 remaining
 * adding power: dark numbing melee(2 points), 5 remaining
Removing power from the list, 	dark numbing melee	==	table: 0x0a819090	remaining:
 * adding power: arcane melee(1.5 points), 3 remaining
 * adding power: arcane melee(1.5 points), 1.5 remaining
 * adding bias power: generic dark retribution(1.5 points), 13 remaining
 * adding bias power: generic dark retribution(1.8 points), 11.5 remaining
 * adding bias power: generic dark retribution(2.16 points), 9.7 remaining
 * adding bias power: arcane melee(2.25 points), 7.54 remaining
 * adding bias power: generic dark retribution(2.592 points), 5.29 remaining
 * adding bias power: arcane melee(2.7 points), 2.698 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	5
 * using themes	mind,fire
Creating randart Smolderspire(laminated stralite shield) with fire
 ** selected ego	 of cold resistance (#RESIST#)	(normal)	technique
 ** selected ego	scouring 	(greater)	antimagic
 ** selected ego	scouring 	(greater)	antimagic
 * adding power: generic resist fire(1 points), 9 remaining
 * adding power: generic resists pen fire(1 points), 8 remaining
 * adding power: generic resist fire(1 points), 7 remaining
 * adding power: generic resist fire(1 points), 6 remaining
 * adding power: generic inc damage mind(1 points), 5 remaining
 * adding power: generic resist fire(1.5 points), 4 remaining
 * adding power: generic resists pen fire(1.5 points), 2.5 remaining
 * adding power: generic resist fire(1.5 points), 1 remaining
 * adding bias power: generic resist fire(2.25 points), 9 remaining
 * adding bias power: generic resists pen fire(2.25 points), 6.75 remaining
 * adding bias power: generic resist fire(1.5 points), 4.5 remaining
 * adding bias power: generic inc damage mind(1.5 points), 3 remaining
 * adding bias power: generic resist fire(2.7 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	3
 * using themes	cold,defense
Creating randart Snowquencher(faceted yew vilestaff) with cold
 ** selected ego	surging 	(normal)	arcane
 ** selected ego	potent short 	(normal)	arcane
 ** selected ego	cruel short 	(normal)	technique
 * adding power: generic def(1 points), 7 remaining
 * adding power: generic resist arcane(1 points), 6 remaining
 * adding power: generic resist cold(1 points), 5 remaining
 * adding power: generic def(1.5 points), 4 remaining
 * adding power: generic resist arcane(1.5 points), 2.5 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x0fd97380	remaining:
 * adding power: generic resist cold(1.5 points), 1 remaining
 * adding bias power: generic resist cold(2.25 points), 7 remaining
 * adding bias power: generic resist cold(2.7 points), 4.75 remaining
 * adding bias power: generic resist cold(3.24 points), 2.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	7
 * using themes	mental,antimagic
 * forbid power sources:	arcane
Creating randart Urygadan(glistening dwarven-steel dagger) with no themename
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	warbringer's 	(greater)	technique
 ** selected ego	 of projection	(greater)	psionic
 * adding power: manaburn melee(2 points), 7 remaining
 * adding power: generic slime melee(2 points), 5 remaining
 * adding power: generic stat wil(1 points), 3 remaining
 * adding power: generic save mental(1 points), 2 remaining
 * adding power: generic resist lightning(1 points), 1 remaining
 * adding bias power: generic stat wil(1.5 points), 7 remaining
 * adding bias power: generic resist darkness(2 points), 5.5 remaining
 * adding bias power: generic stat wil(1.8 points), 3.5 remaining
 * adding bias power: manaburn melee(3 points), 1.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	5
 * using themes	mental,arcane
 * forbid power sources:	antimagic
Creating randart Faloleg the %s(unblemished stralite steamgun) with no themename
 ** selected ego	frigid 	(normal)	nature
 ** selected ego	sundering 	(greater)	technique
 ** selected ego	antique 	(normal)	arcane
 * adding power: mind burst (crit)(1 points), 4 remaining
 * adding power: generic mind crit magnitude(2 points), 3 remaining
 * adding power: mind melee(1 points), 1 remaining
 * adding bias power: generic mind crit magnitude(2 points), 4 remaining
 * adding bias power: mind melee(1.5 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	3
 * using themes	defense,physical
 * forbid power sources:	antimagic
Creating randart Emelisevea the %s(silvered wand) with no themename
 ** selected ego	quick 	(greater)
 ** selected ego	piercing 	(greater)
 ** selected ego	powerful 	(normal)
 * adding power: generic phys apr(1 points), 9 remaining
 * adding power: generic save mental(1 points), 8 remaining
 * adding power: generic improve heal(1 points), 7 remaining
 * adding power: generic phys apr(1.5 points), 6 remaining
 * adding power: generic save mental(1.5 points), 4.5 remaining
 * adding power: generic improve heal(1.5 points), 3 remaining
 * adding power: generic phys apr(2.25 points), 1.5 remaining
 * adding bias power: generic phys apr(3.375 points), 9 remaining
 * adding bias power: generic phys apr(4.05 points), 5.625 remaining
 * adding bias power: generic save mental(2.25 points), 1.575 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	2	points = 	27	nb_powers = 	5
 * using themes	mental,blight
 * forbid power sources:	antimagic
Creating randart Aeruwe the %s(glistening elven-silk wizard hat) with no themename
 ** selected ego	augmenting 	(greater)	arcane
 ** selected ego	 of frost (#RESIST#)	(normal)	nature
 ** selected ego	 of balance	(normal)	psionic
 * adding power: generic mind crit magnitude(2 points), 14 remaining
 * adding power: generic mind crit magnitude(2 points), 12 remaining
 * adding power: generic stat cun(1 points), 10 remaining
 * adding power: generic resists pen blight(1 points), 9 remaining
 * adding power: generic mindcrit(1 points), 8 remaining
 * adding power: generic mind crit magnitude(3 points), 7 remaining
 * adding power: generic mind crit magnitude(3 points), 4 remaining
 * adding power: generic stat cun(1.5 points), 1 remaining
 * adding bias power: generic mind crit magnitude(4.5 points), 14 remaining
Removing power from bias list , 	generic mind crit magnitude
 * adding bias power: generic stat cun(2.25 points), 9.5 remaining
 * adding bias power: generic mindcrit(1.5 points), 7.25 remaining
 * adding bias power: generic mindcrit(1.8 points), 5.75 remaining
 * adding bias power: generic stat cun(2.7 points), 3.95 remaining
 * adding bias power: generic mindcrit(2.16 points), 1.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	6
 * using themes	fire,nature
Creating randart Balancepyre the %s(shadowy steel waraxe) with nature
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	 of disruption	(greater)	antimagic
 * adding power: slime melee(2 points), 11 remaining
 * adding power: slime melee(2 points), 9 remaining
 * adding power: generic resists pen fire(1 points), 7 remaining
 * adding power: generic slime melee(2 points), 6 remaining
 * adding power: generic resist fire(1 points), 4 remaining
 * adding power: generic resist nature(2 points), 3 remaining
 * adding power: generic resists pen fire(1.5 points), 1 remaining
 * adding bias power: generic resists pen fire(2.25 points), 11 remaining
 * adding bias power: slime melee(3 points), 8.75 remaining
Removing power from bias list , 	slime melee
 * adding bias power: generic resists pen fire(2.7 points), 5.75 remaining
 * adding bias power: generic resist nature(3 points), 3.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	misc,acid
Creating randart Dagidan(faceted hardened leather armour) with no themename
 ** selected ego	radiant 	(greater)	nature
 ** selected ego	prismatic 	(normal)	arcane
 ** selected ego	nimble 	(greater)	technique
 * adding power: generic stat mag(1 points), 8 remaining
 * adding power: generic resists pen acid(1 points), 7 remaining
 * adding power: generic stat str(1 points), 6 remaining
 * adding power: generic resists pen acid(1 points), 5 remaining
 * adding power: generic resist acid(1 points), 4 remaining
 * adding power: generic stat mag(1.5 points), 3 remaining
 * adding power: generic resists pen acid(1.5 points), 1.5 remaining
 * adding bias power: generic resist acid(1.5 points), 8 remaining
 * adding bias power: generic stat mag(2.25 points), 6.5 remaining
 * adding bias power: generic resists pen acid(1.5 points), 4.25 remaining
 * adding bias power: generic resist acid(1.8 points), 2.75 remaining
 * adding bias power: generic resists pen acid(1.8 points), 0.95 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	3	points = 	27	nb_powers = 	7
 * using themes	dark,defense,temporal
 * forbid power sources:	antimagic
Creating randart Emossra the Eclipsepierce(laminated voratun waraxe) with dark
 ** selected ego	blazebringer's 	(greater)	nature
 ** selected ego	blazebringer's 	(greater)	nature
 ** selected ego	 of sundering	(greater)	technique
 * adding power: generic void(1 points), 14 remaining
 * adding power: generic immune knockback(2 points), 13 remaining
 * adding power: generic resist arcane(1 points), 11 remaining
 * adding power: generic resist light(2 points), 10 remaining
 * adding power: generic resist fire(1 points), 8 remaining
 * adding power: dark burst (crit)(1 points), 7 remaining
 * adding power: generic immune knockback(2 points), 6 remaining
 * adding power: generic void(1.5 points), 4 remaining
 * adding power: generic immune knockback(3 points), 2.5 remaining
Removing power from the list, 	generic immune knockback	==	table: 0x0ab50a00	remaining:
 * adding bias power: generic resist arcane(1.5 points), 14 remaining
Removing power from bias list , 	generic resist arcane
 * adding bias power: generic resist light(3 points), 12.5 remaining
 * adding bias power: dark burst (crit)(1.5 points), 9.5 remaining
 * adding bias power: generic resist fire(1.5 points), 8 remaining
 * adding bias power: generic void(2.25 points), 6.5 remaining
 * adding bias power: dark burst (crit)(1.8 points), 4.25 remaining
 * adding bias power: generic resist light(3.6 points), 2.45 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	defense,lightning
Creating randart Thunderbright(humming ash crossbow) with lightning
 ** selected ego	sundering 	(greater)	technique
 ** selected ego	tainted 	(normal)	arcane
 ** selected ego	antique 	(normal)	arcane
 * adding power: generic lightning retribution(1 points), 5 remaining
 * adding power: generic resist temporal(2 points), 4 remaining
 * adding power: generic save mental(1 points), 2 remaining
 * adding power: generic immune blind(2 points), 1 remaining
 * adding bias power: generic resist temporal(3 points), 5 remaining
 * adding bias power: generic lightning retribution(1.5 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	7
 * using themes	acid,nature
Creating randart Vileshear(jewel-encrusted drakeskin leather hat) with nature
 ** selected ego	dragonslayer's 	(greater)	nature
 ** selected ego	thaloren 	(greater)	technique
 ** selected ego	grounding 	(normal)	nature
 * adding power: generic resists pen nature(1 points), 12 remaining
 * adding power: generic acid corrode melee(2 points), 11 remaining
 * adding power: generic inc damage acid(1 points), 9 remaining
 * adding power: generic resist acid(1 points), 8 remaining
 * adding power: generic resist acid(1 points), 7 remaining
 * adding power: generic resists pen acid(1 points), 6 remaining
 * adding power: generic resist nature(2 points), 5 remaining
 * adding power: generic resists pen nature(1.5 points), 3 remaining
 * adding power: generic acid corrode melee(3 points), 1.5 remaining
 * adding bias power: generic resists pen acid(1.5 points), 12 remaining
 * adding bias power: generic inc damage acid(1.5 points), 10.5 remaining
 * adding bias power: generic resists pen acid(1.8 points), 9 remaining
 * adding bias power: generic acid corrode melee(4.5 points), 7.2 remaining
Removing power from bias list , 	generic acid corrode melee
 * adding bias power: generic resists pen acid(2.16 points), 2.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	fire,temporal
 * forbid power sources:	antimagic
Creating randart Kindlefiend(glowing alchemist's lamp) with fire
 ** selected ego	gravemist 	(normal)	arcane
 ** selected ego	wayfinding 	(normal)	psionic
 ** selected ego	dreamer's 	(greater)	psionic
 * adding power: generic resists pen fire(1 points), 8 remaining
 * adding power: generic resists pen fire(1 points), 7 remaining
 * adding power: generic void(1 points), 6 remaining
 * adding power: generic resist temporal(2 points), 5 remaining
 * adding power: generic resists pen fire(1 points), 3 remaining
 * adding power: generic fire retribution(1 points), 2 remaining
 * adding power: generic resists pen fire(1.5 points), 1 remaining
 * adding bias power: generic resists pen fire(1.5 points), 8 remaining
 * adding bias power: generic resists pen fire(1.8 points), 6.5 remaining
Removing power from bias list , 	generic resists pen fire
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	3	points = 	16	nb_powers = 	4
 * using themes	spell,dark,acid
 * forbid power sources:	antimagic
Creating randart Ravenquell(plated totem) with dark
 ** selected ego	innervating 	(greater)
 ** selected ego	powerful 	(greater)
 ** selected ego	cleansing 	(greater)
 * adding power: generic dark numbing melee(2 points), 8 remaining
 * adding power: generic inc damage blight(1 points), 6 remaining
 * adding power: generic inc damage blight(1 points), 5 remaining
 * adding power: generic spellpower(1 points), 4 remaining
 * adding power: generic dark numbing melee(3 points), 3 remaining
 * adding bias power: generic inc damage blight(1.5 points), 8 remaining
 * adding bias power: generic inc damage blight(1.5 points), 6.5 remaining
 * adding bias power: generic spellpower(1.5 points), 5 remaining
 * adding bias power: generic inc damage blight(1.8 points), 3.5 remaining
 * adding bias power: generic spellpower(1.8 points), 1.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	3
 * using themes	antimagic,acid
 * forbid power sources:	arcane
Creating randart Brodythad the %s(laminated pair of dwarven-steel boots) with no themename
 ** selected ego	restorative 	(greater)	nature
 ** selected ego	restorative 	(greater)	nature
 ** selected ego	insulating 	(normal)	technique
 * adding power: generic slime melee(2 points), 6 remaining
 * adding power: generic inc damage acid(1 points), 4 remaining
 * adding power: generic acid retribution(1 points), 3 remaining
 * adding power: generic slime melee(3 points), 2 remaining
 * adding bias power: generic slime melee(4.5 points), 6 remaining
Removing power from bias list , 	generic slime melee
 * adding bias power: generic inc damage acid(1.5 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	5
 * using themes	misc,defense
Creating randart %s 'Emelabeth'(flawless quiver of elven-wood bolts) with no themename
 ** selected ego	 of accuracy	(normal)	technique
 ** selected ego	 of wind	(normal)	nature
 ** selected ego	inquisitor's 	(greater)	antimagic
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	mind,spell
 * forbid power sources:	antimagic
Creating randart Grinihad(crackling pulsing mindstar) with no themename
 ** selected ego	projecting 	(greater)	psionic
 ** selected ego	nature's 	(normal)	nature
 ** selected ego	projecting 	(greater)	psionic
 * adding power: generic inc damage arcane(1 points), 8 remaining
 * adding power: generic increased mana(1 points), 7 remaining
 * adding power: generic spellpower(1 points), 6 remaining
 * adding power: generic mind expose melee(2 points), 5 remaining
 * adding power: mind burst(1 points), 3 remaining
 * adding power: generic stat mag(1 points), 2 remaining
 * adding power: generic inc damage arcane(1.5 points), 1 remaining
 * adding bias power: generic inc damage arcane(2.25 points), 8 remaining
 * adding bias power: generic increased mana(1.5 points), 5.75 remaining
 * adding bias power: generic inc damage arcane(2.7 points), 4.25 remaining
 * adding bias power: generic increased mana(1.8 points), 1.55 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	5
 * using themes	nature,lightning
Creating randart Flashgrit(rune-covered hardened leather hat) with lightning
 ** selected ego	 of might	(greater)	technique
 ** selected ego	stabilizing 	(normal)	technique
 ** selected ego	 of knowledge	(greater)	psionic
 * adding power: generic nature retribution(1 points), 5 remaining
 * adding power: generic inc damage lightning(1 points), 4 remaining
 * adding power: generic lightning retribution(1 points), 3 remaining
 * adding power: generic resists pen nature(1 points), 2 remaining
 * adding power: generic resists pen lightning(1 points), 1 remaining
 * adding bias power: generic resists pen nature(1.5 points), 5 remaining
 * adding bias power: generic nature retribution(1.5 points), 3.5 remaining
 * adding bias power: generic resists pen nature(1.8 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	6
 * using themes	mind,antimagic
 * forbid power sources:	arcane
Creating randart Hettirand the %s(jewel-encrusted torque) with no themename
 ** selected ego	evasive 	(greater)
 ** selected ego	cleansing 	(greater)
 ** selected ego	powerful 	(greater)
 * adding power: generic resist light(2 points), 11 remaining
 * adding power: generic resist cold(1 points), 9 remaining
 * adding power: generic inc damage mind(1 points), 8 remaining
 * adding power: generic inc damage mind(1 points), 7 remaining
 * adding power: generic resist nature(2 points), 6 remaining
 * adding power: generic resist light(2 points), 4 remaining
 * adding power: generic resist light(3 points), 2 remaining
 * adding bias power: generic resist cold(1.5 points), 11 remaining
 * adding bias power: generic resist cold(1.8 points), 9.5 remaining
 * adding bias power: generic inc damage mind(1.5 points), 7.7 remaining
 * adding bias power: generic resist light(4.5 points), 6.2 remaining
 * adding bias power: generic resist cold(2.16 points), 1.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	fire,antimagic
 * forbid power sources:	arcane
Creating randart Glolle(silvered stralite waraxe) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of extermination	(greater)	natural
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic resist temporal(2 points), 7 remaining
 * adding power: slime melee(2 points), 5 remaining
 * adding power: generic manaburn melee(2 points), 3 remaining
 * adding power: generic resist cold(1 points), 1 remaining
 * adding bias power: generic manaburn melee(3 points), 7 remaining
 * adding bias power: slime melee(3 points), 4 remaining
[SORTING HOTKEYS] actor = "Minan"
[SORTING HOTKEYS] actor = "Minan" - pairing	T_SHOOT
[SORTING HOTKEYS] actor = "Minan" - pairing	T_DIRTY_FIGHTING
[SORTING HOTKEYS] actor = "Minan" - added back	T_ROAT_GRENADO	1
[SORTING HOTKEYS] actor = "Minan" - added back	T_CREATE_TINKER	2
[SORTING HOTKEYS] actor = "Minan" - added back	T_ROAT_RAIDERS_STANCE	3
[SORTING HOTKEYS] actor = "Minan" - added back	T_ROAT_STEEL_AND_SHOT	4
[SORTING HOTKEYS] actor = "Minan" - added back	simple healing salve	6
[SORTING HOTKEYS] actor = "Minan" - added back	T_IMPLANT:_MEDICAL_INJECTOR_3	7
[SORTING HOTKEYS] actor = "Minan" - added back	T_CONFIG_INJECTORS	8
[SORTING HOTKEYS] actor = "Minan" - added back	T_IMPLANT:_MEDICAL_INJECTOR_2	9
[SORTING HOTKEYS] actor = "Minan" - added back	simple frost salve	10
[SORTING HOTKEYS] actor = "Minan" - added back	T_IMPLANT:_STEAM_GENERATOR_1	11
[SORTING HOTKEYS] actor = "Minan" - added back	T_ROAT_CHARGE	12
[SORTING HOTKEYS] actor = "Minan" - added back	T_ROAT_MECHAPARROT	13
[SORTING HOTKEYS] actor = "Minan" - added back	T_DISENGAGE	14
[GameState] Selected bonus zone for normal condition	wilderness	noxious-caldera	
[LOG]	Showing big healthbars and tactical borders.
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.6156862745098,0.50196078431373,0.69019607843137),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Loading tile	talents/create_tinker.png
Loading tile	talents/roat_raiders_stance.png
Loading tile	talents/healing_salve.png
Loading tile	talents/implant__medical_injector.png
Loading tile	talents/config_injectors.png
Loading tile	talents/frost_salve.png
Loading tile	talents/implant__steam_generator.png
Loading tile from tileset	/data/gfx/talents/shoot.png
[SAVEFILE PIPE] new save running in the pipe:	Minan	entity	::	character.teac	::	table: 0x19ab9f08	=>	table: 0x0a5c20c0	(51)
Loading savefile 	/save/minan/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Minan	entity	/vault/Minan/character.teac.tmp
Loading savefile 	/save/minan/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Minan activates #{bold}##ORANGE#Mechaparrot#LAST#.#{normal}#
[Actor:move]	6532	Minan	move from	0	11	to	1	11
[improved_talented AI] chooses for	11494	giant crystal rat	T_STONE_SKIN
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Loading tile	particles_images/spikes.png
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
[SHADER] setting reset param	tick_start	1204002
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
[SHADER] setting reset param	tick_start	1204006
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[LOG]	White worm mass bats away the mechaparrot.
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[LOG]	
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_miss.ogg" : <static>
[LOG]	Minan activates #{bold}##ORANGE#Mechaparrot#LAST#.#{normal}#
[LOG]	White worm mass bats away the mechaparrot.
[SOUND] loading from	/data/sound/actions/eagle_scream.lua	:=:	/data/sound/actions/eagle_scream.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/eagle_scream.ogg" : <static>
[CALLBACK] upgrading to prioritized	talents_on_change_level
[CALLBACK] upgrading to prioritized	talents_on_act_base
[target_simple AI]	11503	white worm mass	selecting NEW TARGET	1	11	6532	Minan
[improved_talented AI] chooses for	11503	white worm mass	T_MULTIPLY
[LOG]	White worm mass uses #{bold}##ORCHID#Multiply.#{normal}##LAST#
[MULTIPLY]	3	7	::
[MULTIPLY]	2	uids	11503	=>	21947	::
[Actor:move]	21947	white worm mass	(forced) move from	nil	nil	to	3	7
[LOG]	Minan's mechaparrot crashes to the ground.
[LOG]	Minan deactivates #{bold}##ORANGE#Mechaparrot#LAST#.#{normal}#
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!


ERROR:
Game version: tome-1.7.4
Addons: shorterdungeonsredux-1.7.4[X], items-vault-1.7.0[O], darkvision_fix-1.7.0[X], zomnibus-i18n-zh_han-1.7.0[X], qt-improved-recall-1.7.4[X], VampireCompat-1.7.2[X], audiomancy-1.7.4[X], nsrr_exotics-1.4.8[X!], ashes-urhrok-1.7.4[O], barachi_race-1.6.7[X!], qlass-pack-1.7.4[X], kam_thorns_insanity-1.7.4[X], roat-tooltips-1.7.0[X], rec-evolutions-1.7.0[X], skirm_dejank-1.7.0[X], merchant_map-1.7.0[X], force_tinker_cave-1.7.0[X], classdemolisher-1.7.0[X], tuned-sounds-v1-1.6.7[X!], mclass_faetouched-1.7.0[X], banished-1.7.2[X], neka_qol07-1.0.0[X!], fallenmeditant-1.6.0[X!], midnight-1.6.7[X!], aat_blacksmith-1.7.0[X], infernopettiness-1.7.0[X], infernoforger-1.6.7[X!], exoticstatshare-1.7.0[X], spbuffpack-1.7.4[X], skirm_revamp-1.7.1[X], cults-1.7.4[O], raccoonianrace-1.3.0[X!], GQ-items-vault-1.7.4[X], darkpriest-1.4.8[X!], plusseeds-1.6.7[X!], tune_mindstars-1.7.0[X], deathknight-1.7.4[X], root_classes-1.7.0[X], point-credits-1.7.2[X], more1hstaves-1.7.2[X], discordantupdate-1.6.7[X!], lumberjack_map-1.7.0[X], arcanum-1.7.3[X], mannendakesescorts-1.7.4[X], turn_tempo-1.7.0[X], nullnewgems-1.5.10[X!], better-swl-1.5.10[X!], whitemonk-1.7.0[X], ruined-1.5.7[X!], PlenumTooltipCustom-1.7.4[X], fine_tune_mindstars-1.7.4[X], pf_fixes-1.7.2[X], improved_combat_text_v2e-1.6.0[X!], infiniteyeeks-1.4.8[X!], evolution-stalker-1.6.7[X!], zomnibus_lite-1.7.4[X], techno_tweaks-1.7.0[X], neg_eff_fix-1.7.0[X], taint_fixed_again-1.7.4[X], gnomes-1.7.2[X], evoker-1.7.2[X], universalraces-1.5.10[X!], evolution-skirmisher-1.7.4[X], stoneshaper-1.5.0[X!], summoner-rework-1.7.4[X], woodcutter-fix-1.7.4[X], DeathknightPatch-1.7.0[X], adept_passive_fix-1.7.0[X], loot-1.7.4[X], gemblade-1.6.7[X!], steamwitch-1.5.10[X!], whitehoof_buffs-1.7.4[X], nur_kit-1.7.0[X], kryl_map-1.7.0[X], frost_invoker-1.7.0[X], timed-salve-1.7.4[X], neka_qol03-1.4.8[X!], classhekatonkheire-1.7.0[X], tinkering-1.7.0[X], faerieracetempfix-1.5.2[X!], improved-bonking-1.7.4[X], nekomancer-1.5.10[X!], bombardier-1.7.4[X], seal_portal-1.7.0[X], celestialoddities-1.7.0[X], crossbowsfork-1.3.3[X!], yeeks_forever-1.7.2[X], wkbeholder-1.7.2[X], neka_qol05-1.0.0[X!], improved_enemy_ui-1.7.4[X], nargol-1.7.4[X], master-spell-merchants-1.7.4[X], necro_neglife-1.7.2[X], font_merchant-1.7.0[X], turtle-1.3.1[X!], command_multi_staff-1.7.0[X], bastion-1.5.10[X!], shaman-1.6.7[X!], mrfrog_vfx-1.7.0[X], steamshaper-1.5.3[X!], timeshaper-1.7.4[X], no_ruined_dungeon_puzzle-1.6.0[X!], hiemal_buffer-1.7.0[X], infernoracepack-1.7.0[X], ignore_rc_locks-1.7.0[X], mv-greenwatch-1.7.4[X], NX_tooltipsPLUS-1.7.4[X], steamsaws_merge_special_combat-1.7.4[X], orcs-1.7.4[O], quantum-slider-1.7.4[X], penta_crypt-1.7.0[X], ragemage-1.7.0[X], ring-soul-1.7.2[X], EarlyBoostRedux-1.7.0[X], stone_rework-1.7.0[X], neka_vis_effect_fork_qdacidfix-1.7.4[X], staffbonksound-1.7.2[X], wardens-call-fix-1.7.0[X], another-wardens-call-fix-1.7.0[X], darkercolors-1.7.4[X], earthmage-1.7.2[X], stealth_transmo-1.7.0[X], voidscholar_class-1.7.0[X], accurate_wpndam-1.7.0[X], skele_revamp-1.7.0[X], resourceful-wanderers-1.7.4[X], verdant-1.7.2[X]

Game version (character creation): tome-1.7.4
Lua Error: /engine/interface/ActorTemporaryEffects.lua:127: attempt to index local 'ed' (a nil value)
  At [C]:-1 __index
  At /engine/interface/ActorTemporaryEffects.lua:127 base_setEffect
  At /mod/addons/neka_qol07/superload/mod/class/Actor.lua:46 setEffect
  At /data-root_classes/talents/raider/crewmates.lua:367 
  At /engine/interface/ActorTalents.lua:1222 callTalent
  At /mod/class/Actor.lua:6206 fireTalentCheck
  At /mod/class/Actor.lua:638 actBase
  At /mod/class/Player.lua:369 actBase
  At /mod/addons/turn_tempo/superload/engine/GameEnergyBased.lua:69 tickLevel
  At /mod/addons/turn_tempo/superload/engine/GameEnergyBased.lua:113 tick
  At /engine/GameTurnBased.lua:51 tick
  At /mod/class/Game.lua:1582 base_tick
  At ...ns/improved_combat_text_v2e/superload/mod/class/Game.lua:61 
