
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
[LOG]	White wolf hits Hu for #aaaaaa#11 physical#LAST# damage.
Server latency	360
[USERCHAT] channel join	hotcod	global
[USERCHAT] channel join	hotcod	tome
[LOG]	#{italic}##FIREBRICK#hotcod has joined channel tome (press space to talk).#{normal}#
[LOG]	Hu casts Rune: Shielding.
USING	table: 09BB38D0	Rune: Shielding
[LOG]	A shield forms around Hu.
addTmpVal	table: 0EAE5920	damage_shield	275	 :=: 	0	77	add
Loaded texture for particles: /data/gfx/shield_bubble.png => 346
[USERCHAT] channel part	alator	tome
[LOG]	#{italic}##FIREBRICK#alator has left channel tome.#{normal}#
[USERCHAT] channel part	alator	global
AI took for target	2918	white wolf	::	1252	Hu	5	<	400
[LOG]	#00ff00#Talent Soul Rot is ready to use.
AI took for target	2921	black bear	::	1252	Hu	2	<	400
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.642221) totstat(37.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	29.900146120779	3	0	0.35	::	1
checkHit	36	0.35
=> chance to hit	95
[ATTACK] raw dam	29.900146120779	versus	0	with APR	0.029701
[ATTACK] after armor	29.900146120779
[ATTACK] after range	31
[PHYS CRIT %]	1
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	31
[PROJECTOR] after resists dam	30.468571428571
[PROJECTOR] final dam	30.468571428571
[LOG]	Black bear hits Hu for #aaaaaa#0 physical#LAST# damage.
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
[LOG]	White wolf hits Hu for #aaaaaa#0 physical#LAST# damage.
[LOG]	Hu casts Soul Rot.
USING	table: 07212070	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	3002	after	1252
[PROJECTOR] starting dam	89.153234935688
[PROJECTOR] after difficulty dam	89.153234935688
[PROJECTOR] res	0	1	 on dam	89.153234935688
[PROJECTOR] after resists dam	89.153234935688
[PROJECTOR] final dam	89.153234935688
[LOG]	Hu hits honey tree for #DARK_GREEN#90 blight#LAST# damage.
AI took for target	2918	white wolf	::	1252	Hu	2	<	400
white wolf	2918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[LOG]	White wolf misses Hu.
AI took for target	2920	honey tree	::	1252	Hu	17	<	400
[LOG]	The shield around Hu crumbles.
removeTempVal	damage_shield	275	 :=: 	77
delTmpVal	damage_shield	275
[LOG]	Hu casts Curse of Death.
USING	table: 0DE96350	Curse of Death
checkHit	44.5	4.55
=> chance to hit	95
AI took for target	2918	white wolf	::	1252	Hu	2	<	400
white wolf	2918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 useTalent
	At /engine/ai//talented.lua:51 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
white wolf	2918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 useTalent
	At /engine/ai//talented.lua:51 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
white wolf	2918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 useTalent
	At /engine/ai//talented.lua:51 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
AI took for target	2918	white wolf	::	1252	Hu	2	<	400
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
white wolf	2918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 useTalent
	At /engine/ai//talented.lua:51 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[USERCHAT] channel achievement	arcadia	tome	Curse Lifter
[LOG]	#LIGHT_BLUE#arcadia has earned the achievement <Curse Lifter>
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[LOG]	Hu casts Cyst Burst.
USING	table: 0DE948C0	Cyst Burst
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
white wolf	2918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 useTalent
	At /engine/ai//talented.lua:51 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
white wolf	2918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 useTalent
	At /engine/ai//talented.lua:51 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
AI took for target	2918	white wolf	::	1252	Hu	2	<	400
white wolf	2918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 useTalent
	At /engine/ai//talented.lua:51 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
white wolf	2918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 useTalent
	At /engine/ai//talented.lua:51 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
white wolf	2918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 useTalent
	At /engine/ai//talented.lua:51 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
AI took for target	2918	white wolf	::	1252	Hu	2	<	400
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
AI took for target	2918	white wolf	::	1252	Hu	2	<	400
white wolf	2918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 useTalent
	At /engine/ai//talented.lua:51 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Server latency	313
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
white wolf	2918	dumb ai talents can use	Howl	T_HOWL
white wolf	2918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.774294272445	3	0	0.35	::	1
checkHit	33	0.35
=> chance to hit	95
[ATTACK] raw dam	11.774294272445	versus	0	with APR	0.029701
[ATTACK] after armor	11.774294272445
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 useTalent
	At /engine/ai//talented.lua:51 
	At (tail call):-1 
	At /engine/ai//talented.lua:60 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[USERCHAT] channel part	Demokcz	tome
[LOG]	#{italic}##FIREBRICK#Demokcz has left channel tome.#{normal}#
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[USERCHAT] channel part	Demokcz	global
AI took for target	2918	white wolf	::	1252	Hu	2	<	400
white wolf	2918	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[Equilibrium] Use chance: 	94.729537233053	::	15
[LOG]	White wolf howls
USING	table: 074E41A0	Howl
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.642221) totstat(37.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	29.900146120779	3	0	0.35	::	1
checkHit	36	0.35
=> chance to hit	95
[ATTACK] raw dam	29.900146120779	versus	0	with APR	0.029701
[ATTACK] after armor	29.900146120779
[ATTACK] after range	31
[PHYS CRIT %]	1
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	31
[PROJECTOR] after resists dam	30.468571428571
[PROJECTOR] final dam	30.468571428571
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.642221) totstat(37.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	29.900146120779	3	0	0.35	::	1
checkHit	36	0.35
=> chance to hit	95
[ATTACK] raw dam	29.900146120779	versus	0	with APR	0.029701
[ATTACK] after armor	29.900146120779
[ATTACK] after range	32
[PHYS CRIT %]	1
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	32
[PROJECTOR] after resists dam	31.451428571429
[PROJECTOR] final dam	31.451428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[LOG]	Soul Rot is still on cooldown for 1 turns.
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.642221) totstat(37.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	29.900146120779	3	0	0.35	::	1
checkHit	36	0.35
=> chance to hit	95
[ATTACK] raw dam	29.900146120779	versus	0	with APR	0.029701
[ATTACK] after armor	29.900146120779
[ATTACK] after range	32
[PHYS CRIT %]	1
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	32
[PROJECTOR] after resists dam	31.451428571429
[PROJECTOR] final dam	31.451428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.642221) totstat(37.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	29.900146120779	3	0	0.35	::	1
checkHit	36	0.35
=> chance to hit	95
[ATTACK] raw dam	29.900146120779	versus	0	with APR	0.029701
[ATTACK] after armor	29.900146120779
[ATTACK] after range	32
[PHYS CRIT %]	1
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	32
[PROJECTOR] after resists dam	31.451428571429
[PROJECTOR] final dam	31.451428571429
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.642221) totstat(37.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	29.900146120779	3	0	0.35	::	1
checkHit	36	0.35
=> chance to hit	95
[ATTACK] raw dam	29.900146120779	versus	0	with APR	0.029701
[ATTACK] after armor	29.900146120779
[ATTACK] after range	31
[PHYS CRIT %]	1
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	31
[PROJECTOR] after resists dam	30.468571428571
[PROJECTOR] final dam	30.468571428571
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.642221) totstat(37.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	29.900146120779	3	0	0.35	::	1
checkHit	36	0.35
=> chance to hit	95
[ATTACK] raw dam	29.900146120779	versus	0	with APR	0.029701
[ATTACK] after armor	29.900146120779
[ATTACK] after range	31
[PHYS CRIT %]	1
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	31
[PROJECTOR] after resists dam	30.468571428571
[PROJECTOR] final dam	30.468571428571
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.642221) totstat(37.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	29.900146120779	3	0	0.35	::	1
checkHit	36	0.35
=> chance to hit	95
[ATTACK] raw dam	29.900146120779	versus	0	with APR	0.029701
[ATTACK] after armor	29.900146120779
[ATTACK] after range	30
[PHYS CRIT %]	1
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	30
[PROJECTOR] after resists dam	29.485714285714
[PROJECTOR] final dam	29.485714285714
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.642221) totstat(37.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	29.900146120779	3	0	0.35	::	1
checkHit	36	0.35
=> chance to hit	95
[ATTACK] raw dam	29.900146120779	versus	0	with APR	0.029701
[ATTACK] after armor	29.900146120779
[ATTACK] after range	30
[PHYS CRIT %]	1
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	30
[PROJECTOR] after resists dam	29.485714285714
[PROJECTOR] final dam	29.485714285714
stack traceback:
	/mod/class/Actor.lua:871: in function 'onTakeHit'
	/mod/class/Player.lua:401: in function 'onTakeHit'
	/engine/interface/ActorLife.lua:65: in function 'takeHit'
	/data/damage_types.lua:114: in function 'projector'
	/mod/class/interface/Combat.lua:257: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:146: in function 'attackTarget'
	/data/talents/misc/misc.lua:54: in function 'action'
	/engine/interface/ActorTalents.lua:131: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:141: /mod/class/Actor.lua:871: attempt to compare number with nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:141 
	At (tail call):-1 
	At /mod/class/Actor.lua:1491 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/interface/ActorAI.lua:75 aiCanPass
	At /engine/interface/ActorAI.lua:96 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At (tail call):-1 
	At /engine/ai//talented.lua:63 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:47 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:699 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
USING	table: 0DE7BCE8	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.642221) totstat(37.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	29.900146120779	3	0	0.35	::	1
checkHit	36	0.35
=> chance to hit	95
[LOG]	Black bear misses Hu.
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[COROUTINE] registering	savefilepipe	thread: 0F4F09F8
[SAVEFILE PIPE] new save running in the pipe:	Hu	game	::	game.teag	::	table: 0E264C30	=>	table: 0F78B860	(2800)
 ----------------  Stack Dump ----------------
1: thread // f4f09f8
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[COROUTINE] registering	savefilepipe	thread: 0F4F0BF8
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0E099DB8	=>	table: 10D963A0	(1)
 ----------------  Stack Dump ----------------
1: thread // f4f0bf8
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[LOG]	Saving game...
[ENGINE] Switching to turn based
Played ToME for 873 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Downloaded Games\t-engine4-svn-3149\t-engine.exe
SelfExe gave us app directory of:	D:\Downloaded Games\t-engine4-svn-3149\
LuaVM:	Lua 5.1
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 460af8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 461470)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 461798)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.23
[ENGINE LOADER] sorted:	te4	0	9	23
[ENGINE LOADER] loading engine:	0	9	23	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 	1512	979
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Freddybear
[PROFILE] Main thread got authed	Freddybear
[ENGINE] Switching to turn based
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.23
Creating module	bob	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version bob-0.3.1 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.23 using engine te4-0.9.23
Creating module	broken_bottle	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version broken_bottle-1.1.0 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.23
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.23
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.23 using engine te4-0.9.23
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	boot
angband	tome
example	example_realtime
boot	example
* Module: tome
 ** 3.9.23
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.23
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	a47e5fba6c8177f6356b9c56efa133c5	computed in 	359
[ONLINE PROFILE] current character 	game did not tell us
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to realtime, interval 125 ms
[ONLINE PROFILE] current character 	Main Menu
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 47:30 :: 1410
Stored entities list	actor	table: 10DFEDD8
Stored entities list	object	table: 10DFF0A8
Stored entities list	trap	table: 10DFF0D0
Loading tile	terrain/grass.png
Loading tile	terrain/grass_flower3.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
[MOVE] actor moved without a starting position	skeleton warrior	35	26
Loading tile	npc/skeleton_warrior.png
[MOVE] actor moved without a starting position	wolf	4	8
Loading tile	npc/canine_w.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	242	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	242	learning	T_FLAME	true	2
[MOVE] actor moved without a starting position	skeleton mage	28	29
Loading tile	npc/skeleton_mage.png
[MOVE] actor moved without a starting position	stone troll	40	3
Loading tile	npc/troll_s.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	37	45
Loading tile	npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position	fox	12	44
Loading tile	npc/canine_fox.png
[MOVE] actor moved without a starting position	skeleton warrior	30	46
[MOVE] actor moved without a starting position	wolf	4	41
[MOVE] actor moved without a starting position	forest troll	45	37
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	warg	41	31
Loading tile	npc/canine_warg.png
[MOVE] actor moved without a starting position	forest troll	17	32
[MOVE] actor moved without a starting position	degenerated skeleton warrior	46	11
[MOVE] actor moved without a starting position	cave troll	19	39
Loading tile	npc/troll_c.png
[MOVE] actor moved without a starting position	wolf	10	7
[MOVE] actor moved without a starting position	wolf	41	32
[MOVE] actor moved without a starting position	stone troll	17	35
[MOVE] actor moved without a starting position	armoured skeleton warrior	25	46
[MOVE] actor moved without a starting position	skeleton warrior	24	49
[MOVE] actor moved without a starting position	forest troll	0	21
[MOVE] actor moved without a starting position	degenerated skeleton warrior	2	7
[MOVE] actor moved without a starting position	forest troll	46	38
Loading tile	terrain/grass_flower5.png
Loading tile	terrain/grass_flower4.png
Loading tile	terrain/grass_flower8.png
Loading tile	terrain/grass_flower7.png
Loading tile	terrain/grass_flower6.png
Loading tile	terrain/water_grass_7_1.png
Loading tile	terrain/water_grass_4_1.png
Loading tile	terrain/water_grass_1_1.png
Loading tile	terrain/water_grass_3i_1.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/water_grass_9i_1.png
Loading tile	terrain/water_grass_8_2.png
Loading tile	terrain/water_grass_8_1.png
Loading tile	terrain/water_grass_2_1.png
Loading tile	terrain/water_grass_7i_1.png
Loading tile	terrain/water_grass_3_1.png
Loading tile	terrain/water_grass_7_2.png
Loading tile	terrain/water_grass_1_2.png
Loading tile	terrain/water_grass_2_2.png
Loading tile	terrain/water_grass_3_2.png
Loading tile	terrain/water_grass_9_2.png
Loading tile	terrain/water_grass_1i_1.png
Loading tile	terrain/water_grass_9_1.png
Loading tile	terrain/water_grass_6_1.png
[MOVE] actor moved without a starting position	player	0	16
[MUSIC] playing	The saga begins.ogg	userdata: 0EE17F58	 :: current ? 	nil
[COROUTINE] registering	getnews	thread: 101891B0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[ENGINE] Setting requested FPS to 30 (33 ms)
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[ONLINE PROFILE] config 	modules_loaded
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	modules_played
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	firstrun
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	donations
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_LIGHTNING
USING	table: 0F375408	Lightning
[MOVE] actor moved without a starting position	forest troll	14	31
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FIREFLASH
USING	table: 0F375318	Fireflash
Adding entity	287	after	1
[MOVE] actor moved without a starting position	degenerated skeleton warrior	2	21
[MOVE] actor moved without a starting position	fox	36	34
Selecting waypoint	14	31	::	forest troll
[MOVE] actor moved without a starting position	wolf	23	41
L(4b6920) Particle updater error 9b6e2b0 (2, 4): attempt to call a number value
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAME
USING	table: 0F375188	Flame
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	291	learning	T_LIGHTNING	true	4
[MOVE] actor moved without a starting position	mountain troll thunderer	45	35
Loading tile	npc/troll_mt.png
Loaded texture for particles: /data/gfx/particle_cloud.png => 120
[MOVE] actor moved without a starting position	cave troll	13	49
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_LIGHTNING
USING	table: 0F375408	Lightning
[MOVE] actor moved without a starting position	skeleton warrior	1	27
Loaded texture for particles: /data/gfx/particle.png => 136
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
dumb ai uses	T_SUNSHIELD
USING	table: 075E61D0	Sunshield
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAME
USING	table: 0F375188	Flame
[MOVE] actor moved without a starting position	wolf	14	30
[COROUTINE] dead	getnews
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	295	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	295	learning	T_FLAME	true	2
[MOVE] actor moved without a starting position	skeleton mage	13	43
skeleton mage	295	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	295	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_MANATHRUST
USING	table: 0F3751B0	Manathrust
[MOVE] actor moved without a starting position	white wolf	47	14
Loading tile	npc/canine_ww.png
skeleton mage	295	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
USING	table: 0F375188	Flame
Loaded texture for particles: /data/gfx/particle_torus.png => 122
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_MANATHRUST
USING	table: 0F3751B0	Manathrust
[MOVE] actor moved without a starting position	white wolf	20	43
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAME
USING	table: 0F375188	Flame
[MOVE] actor moved without a starting position	cave troll	49	19
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAMESHOCK
USING	table: 075E4A88	Flameshock
[MOVE] actor moved without a starting position	forest troll	30	28
[MOVE] actor moved without a starting position	degenerated skeleton warrior	0	42
Selecting waypoint	30	28	::	forest troll
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
skeleton mage	242	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	242	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
USING	table: 0F375188	Flame
[MOVE] actor moved without a starting position	wolf	29	42
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
[MOVE] actor moved without a starting position	white wolf	0	20
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
Selecting waypoint	36	34	::	fox
Particle emitter error 9b6fbb0 (2): attempt to call a number value
L(4b6920) Particle updater error 9b6fbb0 (3, 4): attempt to index a number value
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_MANATHRUST
USING	table: 0F3751B0	Manathrust
[MOVE] actor moved without a starting position	fox	15	31
mountain troll thunderer	291	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0F375408	Lightning
[MOVE] actor moved without a starting position	degenerated skeleton warrior	45	11
Using cached font	/data/font/VeraBd.ttf	16
