[CPU] Detected 4 CPUs
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Downloaded Games\t-engine4-svn-3149\t-engine.exe
SelfExe gave us app directory of:	D:\Downloaded Games\t-engine4-svn-3149\
LuaVM:	Lua 5.1
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.23
[ENGINE LOADER] sorted:	te4	0	9	23
[ENGINE LOADER] loading engine:	0	9	23	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 	1512	979
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	Lua 5.1
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Switching to turn based
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.23
Creating module	bob	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version bob-0.3.1 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.23 using engine te4-0.9.23
Creating module	broken_bottle	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version broken_bottle-1.1.0 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.23
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.23
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.23 using engine te4-0.9.23
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	boot
angband	tome
example	example_realtime
boot	example
* Module: tome
 ** 3.9.23
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.23
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	a47e5fba6c8177f6356b9c56efa133c5	computed in 	873
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[PROFILE] Thread connected to te4.org
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 47:30 :: 1410
Stored entities list	actor	table: 0C6411E0
Stored entities list	object	table: 0C6414B0
Stored entities list	trap	table: 0C641550
Loading tile	terrain/grass.png
Loading tile	terrain/grass_flower3.png
[PROFILE] logged in!	Freddybear
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
[MOVE] actor moved without a starting position	degenerated skeleton warrior	18	35
Loading tile	npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position	skeleton warrior	5	47
Loading tile	npc/skeleton_warrior.png
[MOVE] actor moved without a starting position	mountain troll	2	19
Loading tile	npc/troll_m.png
[MOVE] actor moved without a starting position	stone troll	24	23
Loading tile	npc/troll_s.png
[MOVE] actor moved without a starting position	forest troll	6	11
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	wolf	1	45
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	warg	9	22
Loading tile	npc/canine_warg.png
[MOVE] actor moved without a starting position	skeleton warrior	44	7
[MOVE] actor moved without a starting position	skeleton warrior	44	20
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	248	learning	T_LIGHTNING	true	4
[MOVE] actor moved without a starting position	mountain troll thunderer	29	33
Loading tile	npc/troll_mt.png
[MOVE] actor moved without a starting position	cave troll	9	36
Loading tile	npc/troll_c.png
[MOVE] actor moved without a starting position	forest troll	39	38
[MOVE] actor moved without a starting position	forest troll	36	25
[MOVE] actor moved without a starting position	degenerated skeleton warrior	21	43
[MOVE] actor moved without a starting position	degenerated skeleton warrior	6	9
[MOVE] actor moved without a starting position	wolf	38	6
[MOVE] actor moved without a starting position	stone troll	24	12
[MOVE] actor moved without a starting position	wolf	30	19
[MOVE] actor moved without a starting position	white wolf	4	21
Loading tile	npc/canine_ww.png
[MOVE] actor moved without a starting position	forest troll	37	38
[MOVE] actor moved without a starting position	forest troll	13	26
[MOVE] actor moved without a starting position	wolf	0	44
[MOVE] actor moved without a starting position	stone troll	45	16
[MOVE] actor moved without a starting position	degenerated skeleton warrior	8	32
[MOVE] actor moved without a starting position	degenerated skeleton warrior	34	44
[MOVE] actor moved without a starting position	stone troll	22	7
[MOVE] actor moved without a starting position	forest troll	14	28
[MOVE] actor moved without a starting position	cave troll	48	24
[MOVE] actor moved without a starting position	degenerated skeleton warrior	47	37
Loading tile	terrain/grass_flower8.png
Loading tile	terrain/grass_flower6.png
Loading tile	terrain/grass_flower7.png
Loading tile	terrain/grass_flower5.png
Loading tile	terrain/grass_flower4.png
Loading tile	terrain/water_grass_7_1.png
Loading tile	terrain/water_grass_4_1.png
Loading tile	terrain/water_grass_4_2.png
Loading tile	terrain/water_grass_1_2.png
Loading tile	terrain/water_grass_7_2.png
Loading tile	terrain/water_grass_3i_1.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/water_grass_9i_1.png
Loading tile	terrain/water_grass_1_1.png
Loading tile	terrain/water_grass_8_2.png
Loading tile	terrain/water_grass_2_1.png
Loading tile	terrain/water_grass_9_2.png
Loading tile	terrain/water_grass_1i_1.png
Loading tile	terrain/water_grass_7i_1.png
Loading tile	terrain/water_grass_3_1.png
Loading tile	terrain/water_grass_2_2.png
Loading tile	terrain/water_grass_6_1.png
Loading tile	terrain/water_grass_9_1.png
Loading tile	terrain/water_grass_3_2.png
Loading tile	terrain/water_grass_8_1.png
Loading tile	terrain/water_grass_6_2.png
[MOVE] actor moved without a starting position	player	0	39
[MUSIC] playing	The saga begins.ogg	userdata: 0C4E9898	 :: current ? 	nil
[COROUTINE] registering	getnews	thread: 094FB9B0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[ENGINE] Setting requested FPS to 30 (33 ms)
[ONLINE PROFILE] get news
Selecting waypoint	39	38	::	forest troll
[MOVE] actor moved without a starting position	white wolf	18	6
[MOVE] actor moved without a starting position	wolf	43	20
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_MANATHRUST
USING	table: 095206B8	Manathrust
[MOVE] actor moved without a starting position	warg	31	32
[MOVE] actor moved without a starting position	stone troll	38	3
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[PROFILE] Main thread got authed	Freddybear
Using cached font	/data/font/VeraBd.ttf	16
[MOVE] actor moved without a starting position	cave troll	27	35
[COROUTINE] dead	getnews
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAME
USING	table: 09520E38	Flame
[MOVE] actor moved without a starting position	degenerated skeleton warrior	7	39
[ONLINE PROFILE] config 	modules_loaded
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	modules_played
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	firstrun
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	donations
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
dumb ai uses	T_SUNSHIELD
USING	table: 09520F00	Sunshield
[MOVE] actor moved without a starting position	skeleton warrior	32	19
mountain troll thunderer	248	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 09520C58	Lightning
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAME
USING	table: 09520E38	Flame
[MOVE] actor moved without a starting position	stone troll	6	31
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_LIGHTNING
USING	table: 09520C58	Lightning
[MOVE] actor moved without a starting position	forest troll	36	45
Loaded texture for particles: /data/gfx/particle.png => 147
Loaded texture for particles: /data/gfx/particle_cloud.png => 148
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAMESHOCK
USING	table: 094EF380	Flameshock
[MOVE] actor moved without a starting position	skeleton warrior	14	19
[MOVE] actor moved without a starting position	stone troll	0	48
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 09520E38	Flame
[MOVE] actor moved without a starting position	mountain troll	24	45
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FIREFLASH
USING	table: 09520A28	Fireflash
Adding entity	307	after	1
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAME
USING	table: 09520E38	Flame
[MOVE] actor moved without a starting position	warg	46	5
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAMESHOCK
USING	table: 094EF380	Flameshock
[MOVE] actor moved without a starting position	forest troll	37	5
[MOVE] actor moved without a starting position	forest troll	14	25
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 095206B8	Manathrust
[MOVE] actor moved without a starting position	skeleton warrior	8	13
Loaded texture for particles: /data/gfx/particle_torus.png => 134
[MOVE] actor moved without a starting position	white wolf	16	33
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.23
Creating module	bob	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version bob-0.3.1 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.23 using engine te4-0.9.23
Creating module	broken_bottle	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version broken_bottle-1.1.0 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.23
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.23
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.23 using engine te4-0.9.23
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	boot
angband	tome
example	example_realtime
boot	example
* Module: tome
 ** 3.9.23
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.23
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
tome
tome
tome
tome
tome
[MOVE] actor moved without a starting position	white wolf	39	28
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
dumb ai uses	T_SUNSHIELD
USING	table: 09520F00	Sunshield
[ENGINE] Switching to turn based
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.23	tome-3.9.23	Hu	false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Downloaded Games\t-engine4-svn-3149\t-engine.exe
SelfExe gave us app directory of:	D:\Downloaded Games\t-engine4-svn-3149\
LuaVM:	Lua 5.1
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 45b660)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 45e0a0)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 460af8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	Lua 5.1
Reboot using	te4	0.9.23	tome-3.9.23	Hu	false
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
[ENGINE LOADER] available from dir: 	te4-0.9.23
[ENGINE LOADER] loading engine:	0	9	23	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 	1512	979
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Freddybear
[PROFILE] Main thread got authed	Freddybear
[ENGINE] Switching to turn based
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.23
Creating module	bob	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version bob-0.3.1 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.23 using engine te4-0.9.23
Creating module	broken_bottle	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version broken_bottle-1.1.0 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.23
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.23
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.23 using engine te4-0.9.23
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	boot
angband	tome
example	example_realtime
boot	example
* Module: tome
 ** 3.9.23
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.23
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	14dddc1e8ac472927efedaffd68d71a2	computed in 	3494
[ONLINE PROFILE] config 	modules_loaded
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	modules_played
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	firstrun
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	donations
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievement.ANTIMAGIC	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.ANTI_ANTIMAGIC	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.ARENA_BATTLER_20	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.A_DANGEROUS_SECRET	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.CHARRED_SCAR_SUCCESS	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.CRYOMANCER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.CURSE_ERASER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.DESTROYER_BANE	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.EAST_PORTAL	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.EXTERMINATOR	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.EYE_OF_THE_STORM	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.GEOMANCER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_10	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_20	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_30	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_40	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_50	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.LOST_MERCHANT_RESCUE	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.NORGAN_SAVED	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.ORC_PRIDE	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.PYROMANCER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.REAVER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.SHADOW_CLONE	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.SHERTUL_FORTRESS	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.SIZE_MATTERS	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.SLIDERS	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.SPYDRIC_INFESTATION	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.STRANGE_NEW_WORLD	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.THE_ARENA	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.THE_SECRET_CITY	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.TREASURE_HOARDER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.TREASURE_HUNTER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.TUTORIAL_DONE	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.UNSTOPPABLE	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.VAMPIRE_CRUSHER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.WEST_PORTAL	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievement.ANTIMAGIC	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.ANTI_ANTIMAGIC	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.ARENA_BATTLER_20	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.A_DANGEROUS_SECRET	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.CHARRED_SCAR_SUCCESS	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.CRYOMANCER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.CURSE_ERASER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.DESTROYER_BANE	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.EAST_PORTAL	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.EXTERMINATOR	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.EYE_OF_THE_STORM	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.GEOMANCER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_10	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_20	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_30	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_40	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_50	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.LOST_MERCHANT_RESCUE	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.NORGAN_SAVED	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.ORC_PRIDE	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.PYROMANCER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.REAVER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.SHADOW_CLONE	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.SHERTUL_FORTRESS	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.SIZE_MATTERS	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.SLIDERS	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.SPYDRIC_INFESTATION	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.STRANGE_NEW_WORLD	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.THE_ARENA	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.THE_SECRET_CITY	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.TREASURE_HOARDER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.TREASURE_HUNTER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.TUTORIAL_DONE	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.UNSTOPPABLE	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.VAMPIRE_CRUSHER	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	achievement.WEST_PORTAL	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/USENET_.ttf	16
[ACHIEVEMENT] defined	1	THE_ARENA
[ACHIEVEMENT] defined	2	NIGHTMARE_THE_ARENA
[ACHIEVEMENT] defined	3	INSANE_THE_ARENA
[ACHIEVEMENT] defined	4	ARENA_BATTLER_20
[ACHIEVEMENT] defined	5	NIGHTMARE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	6	INSANE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	7	ARENA_BATTLER_50
[ACHIEVEMENT] defined	8	NIGHTMARE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	9	INSANE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	10	ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	11	NIGHTMARE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	12	INSANE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	13	MASTER_OF_ARENA
[ACHIEVEMENT] defined	14	NIGHTMARE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	15	INSANE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	16	XXX_THE_DESTROYER
[ACHIEVEMENT] defined	17	NIGHTMARE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	18	INSANE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	19	GRAND_MASTER
[ACHIEVEMENT] defined	20	NIGHTMARE_GRAND_MASTER
[ACHIEVEMENT] defined	21	INSANE_GRAND_MASTER
[ACHIEVEMENT] defined	22	TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	23	NIGHTMARE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	24	INSANE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	25	INFINITE_X10
[ACHIEVEMENT] defined	26	NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined	27	INSANE_INFINITE_X10
[ACHIEVEMENT] defined	28	INFINITE_X20
[ACHIEVEMENT] defined	29	NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined	30	INSANE_INFINITE_X20
[ACHIEVEMENT] defined	31	INFINITE_X30
[ACHIEVEMENT] defined	32	NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined	33	INSANE_INFINITE_X30
[ACHIEVEMENT] defined	34	INFINITE_X40
[ACHIEVEMENT] defined	35	NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined	36	INSANE_INFINITE_X40
[ACHIEVEMENT] defined	37	INFINITE_X50
[ACHIEVEMENT] defined	38	NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined	39	INSANE_INFINITE_X50
[ACHIEVEMENT] defined	40	INFINITE_X60
[ACHIEVEMENT] defined	41	NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined	42	INSANE_INFINITE_X60
[ACHIEVEMENT] defined	43	INFINITE_X70
[ACHIEVEMENT] defined	44	NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined	45	INSANE_INFINITE_X70
[ACHIEVEMENT] defined	46	INFINITE_X80
[ACHIEVEMENT] defined	47	NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined	48	INSANE_INFINITE_X80
[ACHIEVEMENT] defined	49	INFINITE_X90
[ACHIEVEMENT] defined	50	NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined	51	INSANE_INFINITE_X90
[ACHIEVEMENT] defined	52	INFINITE_X100
[ACHIEVEMENT] defined	53	NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined	54	INSANE_INFINITE_X100
[ACHIEVEMENT] defined	55	INFINITE_X150
[ACHIEVEMENT] defined	56	NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined	57	INSANE_INFINITE_X150
[ACHIEVEMENT] defined	58	INFINITE_X200
[ACHIEVEMENT] defined	59	NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined	60	INSANE_INFINITE_X200
[ACHIEVEMENT] defined	61	INFINITE_X300
[ACHIEVEMENT] defined	62	NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined	63	INSANE_INFINITE_X300
[ACHIEVEMENT] defined	64	INFINITE_X400
[ACHIEVEMENT] defined	65	NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined	66	INSANE_INFINITE_X400
[ACHIEVEMENT] defined	67	INFINITE_X500
[ACHIEVEMENT] defined	68	NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined	69	INSANE_INFINITE_X500
[ACHIEVEMENT] defined	70	DEUS_EX_MACHINA
[ACHIEVEMENT] defined	71	NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	72	INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	73	TREASURE_HUNTER
[ACHIEVEMENT] defined	74	NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined	75	INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined	76	TREASURE_HOARDER
[ACHIEVEMENT] defined	77	NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined	78	INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined	79	DRAGON_GREED
[ACHIEVEMENT] defined	80	NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined	81	INSANE_DRAGON_GREED
[ACHIEVEMENT] defined	82	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	83	NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	84	INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	85	SIZE_MATTERS
[ACHIEVEMENT] defined	86	NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined	87	INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined	88	EXTERMINATOR
[ACHIEVEMENT] defined	89	NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined	90	INSANE_EXTERMINATOR
[ACHIEVEMENT] defined	91	PEST_CONTROL
[ACHIEVEMENT] defined	92	NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined	93	INSANE_PEST_CONTROL
[ACHIEVEMENT] defined	94	REAVER
[ACHIEVEMENT] defined	95	NIGHTMARE_REAVER
[ACHIEVEMENT] defined	96	INSANE_REAVER
[ACHIEVEMENT] defined	97	ESCORT_KILL
[ACHIEVEMENT] defined	98	NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined	99	INSANE_ESCORT_KILL
[ACHIEVEMENT] defined	100	GEOMANCER
[ACHIEVEMENT] defined	101	NIGHTMARE_GEOMANCER
[ACHIEVEMENT] defined	102	INSANE_GEOMANCER
[ACHIEVEMENT] defined	103	KILL_BILL
[ACHIEVEMENT] defined	104	NIGHTMARE_KILL_BILL
[ACHIEVEMENT] defined	105	INSANE_KILL_BILL
[ACHIEVEMENT] defined	106	ATAMATHON
[ACHIEVEMENT] defined	107	NIGHTMARE_ATAMATHON
[ACHIEVEMENT] defined	108	INSANE_ATAMATHON
[ACHIEVEMENT] defined	109	LEVEL_10
[ACHIEVEMENT] defined	110	NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined	111	INSANE_LEVEL_10
[ACHIEVEMENT] defined	112	LEVEL_20
[ACHIEVEMENT] defined	113	NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined	114	INSANE_LEVEL_20
[ACHIEVEMENT] defined	115	LEVEL_30
[ACHIEVEMENT] defined	116	NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined	117	INSANE_LEVEL_30
[ACHIEVEMENT] defined	118	LEVEL_40
[ACHIEVEMENT] defined	119	NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined	120	INSANE_LEVEL_40
[ACHIEVEMENT] defined	121	LEVEL_50
[ACHIEVEMENT] defined	122	NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined	123	INSANE_LEVEL_50
[ACHIEVEMENT] defined	124	UNSTOPPABLE
[ACHIEVEMENT] defined	125	NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined	126	INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined	127	EIDOLON_DEATH
[ACHIEVEMENT] defined	128	NIGHTMARE_EIDOLON_DEATH
[ACHIEVEMENT] defined	129	INSANE_EIDOLON_DEATH
[ACHIEVEMENT] defined	130	EMANCIPATION
[ACHIEVEMENT] defined	131	NIGHTMARE_EMANCIPATION
[ACHIEVEMENT] defined	132	INSANE_EMANCIPATION
[ACHIEVEMENT] defined	133	TUTORIAL_DONE
[ACHIEVEMENT] defined	134	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	135	NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	136	INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	137	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	138	NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	139	INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	140	THE_SECRET_CITY
[ACHIEVEMENT] defined	141	NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined	142	INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined	143	APPRENTICE_STAFF
[ACHIEVEMENT] defined	144	NIGHTMARE_APPRENTICE_STAFF
[ACHIEVEMENT] defined	145	INSANE_APPRENTICE_STAFF
[ACHIEVEMENT] defined	146	KILL_UKRUK
[ACHIEVEMENT] defined	147	NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined	148	INSANE_KILL_UKRUK
[ACHIEVEMENT] defined	149	SLIDERS
[ACHIEVEMENT] defined	150	NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined	151	INSANE_SLIDERS
[ACHIEVEMENT] defined	152	DESTROYER_BANE
[ACHIEVEMENT] defined	153	NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined	154	INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined	155	STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	156	NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	157	INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	158	CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	159	NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	160	INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	161	ORC_PRIDE
[ACHIEVEMENT] defined	162	NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined	163	INSANE_ORC_PRIDE
[ACHIEVEMENT] defined	164	WIN_FULL
[ACHIEVEMENT] defined	165	NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined	166	INSANE_WIN_FULL
[ACHIEVEMENT] defined	167	WIN_AERYN
[ACHIEVEMENT] defined	168	NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined	169	INSANE_WIN_AERYN
[ACHIEVEMENT] defined	170	WIN_SACRIFICE
[ACHIEVEMENT] defined	171	NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined	172	INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined	173	YEEK_SACRIFICE
[ACHIEVEMENT] defined	174	NIGHTMARE_YEEK_SACRIFICE
[ACHIEVEMENT] defined	175	INSANE_YEEK_SACRIFICE
[ACHIEVEMENT] defined	176	SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	177	NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	178	INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	179	SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	180	NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	181	INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	182	SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	183	NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	184	INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	185	SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	186	NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	187	INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	188	SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	189	NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	190	INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	191	LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	192	NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	193	INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	194	SLASUL_DEAD
[ACHIEVEMENT] defined	195	NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined	196	INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined	197	UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	198	NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	199	INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	200	MASTER_JEWELER
[ACHIEVEMENT] defined	201	NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined	202	INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined	203	CURSE_ERASER
[ACHIEVEMENT] defined	204	NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined	205	INSANE_CURSE_ERASER
[ACHIEVEMENT] defined	206	EYE_OF_THE_STORM
[ACHIEVEMENT] defined	207	NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	208	INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	209	ANTIMAGIC
[ACHIEVEMENT] defined	210	NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined	211	INSANE_ANTIMAGIC
[ACHIEVEMENT] defined	212	ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	213	NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	214	INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	215	WEST_PORTAL
[ACHIEVEMENT] defined	216	NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined	217	INSANE_WEST_PORTAL
[ACHIEVEMENT] defined	218	EAST_PORTAL
[ACHIEVEMENT] defined	219	NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined	220	INSANE_EAST_PORTAL
[ACHIEVEMENT] defined	221	SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	222	NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	223	INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	224	SHADOW_CLONE
[ACHIEVEMENT] defined	225	NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined	226	INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined	227	SHERTUL_FORTRESS
[ACHIEVEMENT] defined	228	NIGHTMARE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	229	INSANE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	230	NORGAN_SAVED
[ACHIEVEMENT] defined	231	NIGHTMARE_NORGAN_SAVED
[ACHIEVEMENT] defined	232	INSANE_NORGAN_SAVED
[ACHIEVEMENT] defined	233	GREATMOTHER_DEAD
[ACHIEVEMENT] defined	234	NIGHTMARE_GREATMOTHER_DEAD
[ACHIEVEMENT] defined	235	INSANE_GREATMOTHER_DEAD
[ACHIEVEMENT] defined	236	MELINDA_SAVED
[ACHIEVEMENT] defined	237	NIGHTMARE_MELINDA_SAVED
[ACHIEVEMENT] defined	238	INSANE_MELINDA_SAVED
[ACHIEVEMENT] defined	239	PARADOX_NOW
[ACHIEVEMENT] defined	240	NIGHTMARE_PARADOX_NOW
[ACHIEVEMENT] defined	241	INSANE_PARADOX_NOW
[ACHIEVEMENT] defined	242	PARADOX_FUTURE
[ACHIEVEMENT] defined	243	NIGHTMARE_PARADOX_FUTURE
[ACHIEVEMENT] defined	244	INSANE_PARADOX_FUTURE
[ACHIEVEMENT] defined	245	PARADOX_FULL
[ACHIEVEMENT] defined	246	NIGHTMARE_PARADOX_FULL
[ACHIEVEMENT] defined	247	INSANE_PARADOX_FULL
[ACHIEVEMENT] defined	248	ELEMENTALIST
[ACHIEVEMENT] defined	249	NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined	250	INSANE_ELEMENTALIST
[ACHIEVEMENT] defined	251	WARPER
[ACHIEVEMENT] defined	252	NIGHTMARE_WARPER
[ACHIEVEMENT] defined	253	INSANE_WARPER
[ACHIEVEMENT] defined	254	PYROMANCER
[ACHIEVEMENT] defined	255	NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined	256	INSANE_PYROMANCER
[ACHIEVEMENT] defined	257	CRYOMANCER
[ACHIEVEMENT] defined	258	NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined	259	INSANE_CRYOMANCER
[LORE] defined	1	trollmire-note-1
[LORE] defined	2	trollmire-note-2
[LORE] defined	3	trollmire-note-3
[LORE] defined	4	trollmire-note-4
[LORE] defined	5	trollmire-note-5
[LORE] defined	6	scintillating-caves-note-1
[LORE] defined	7	scintillating-caves-note-2
[LORE] defined	8	scintillating-caves-note-3
[LORE] defined	9	scintillating-caves-note-4
[LORE] defined	10	scintillating-caves-note-5
[LORE] defined	11	kor-pul-note-1
[LORE] defined	12	kor-pul-note-2
[LORE] defined	13	kor-pul-note-3
[LORE] defined	14	kor-pul-note-4
[LORE] defined	15	kor-pul-note-5
[LORE] defined	16	maze-note-1
[LORE] defined	17	maze-note-2
[LORE] defined	18	maze-note-3
[LORE] defined	19	maze-note-4
[LORE] defined	20	maze-note-5
[LORE] defined	21	maze-note-6
[LORE] defined	22	maze-note-7
[LORE] defined	23	maze-note-trap
[LORE] defined	24	daikara-note-1
[LORE] defined	25	daikara-note-2
[LORE] defined	26	daikara-note-3
[LORE] defined	27	daikara-note-4
[LORE] defined	28	daikara-note-5
[LORE] defined	29	old-forest-note-1
[LORE] defined	30	old-forest-note-2
[LORE] defined	31	old-forest-note-3
[LORE] defined	32	old-forest-note-4
[LORE] defined	33	old-forest-note-5
[LORE] defined	34	old-forest-note-6
[LORE] defined	35	sandworm-note-1
[LORE] defined	36	sandworm-note-2
[LORE] defined	37	sandworm-note-3
[LORE] defined	38	sandworm-note-4
[LORE] defined	39	sandworm-note-5
[LORE] defined	40	sandworm-note-6
[LORE] defined	41	sandworm-note-7
[LORE] defined	42	rhaloren-note-1
[LORE] defined	43	rhaloren-note-2
[LORE] defined	44	rhaloren-note-3
[LORE] defined	45	rhaloren-note-4
[LORE] defined	46	rhaloren-note-5
[LORE] defined	47	rhaloren-note-6
[LORE] defined	48	infinite-dungeon-1
[LORE] defined	49	infinite-dungeon-2
[LORE] defined	50	infinite-dungeon-3
[LORE] defined	51	infinite-dungeon-4
[LORE] defined	52	infinite-dungeon-history-1
[LORE] defined	53	infinite-dungeon-history-2
[LORE] defined	54	infinite-dungeon-history-3
[LORE] defined	55	infinite-dungeon-history-4
[LORE] defined	56	infinite-dungeon-history-5
[LORE] defined	57	blighted-ruins-note-1
[LORE] defined	58	blighted-ruins-note-2
[LORE] defined	59	blighted-ruins-note-3
[LORE] defined	60	blighted-ruins-note-4
[LORE] defined	61	dreadfell-note-1
[LORE] defined	62	dreadfell-note-2
[LORE] defined	63	dreadfell-note-3
[LORE] defined	64	dreadfell-note-4
[LORE] defined	65	dreadfell-note-5
[LORE] defined	66	dreadfell-poem-level-2
[LORE] defined	67	dreadfell-poem-level-5
[LORE] defined	68	dreadfell-poem-level-7
[LORE] defined	69	dreadfell-poem-master
[LORE] defined	70	troll-poem
[LORE] defined	71	necromancer-poem
[LORE] defined	72	necromancer-primer-1
[LORE] defined	73	necromancer-primer-2
[LORE] defined	74	necromancer-primer-3
[LORE] defined	75	necromancer-primer-4
[LORE] defined	76	halfling-feet
[LORE] defined	77	last-hope-foundation-note-1
[LORE] defined	78	last-hope-foundation-note-2
[LORE] defined	79	last-hope-foundation-note-3
[LORE] defined	80	last-hope-foundation-note-4
[LORE] defined	81	last-hope-foundation-note-5
[LORE] defined	82	last-hope-foundation-note-6
[LORE] defined	83	last-hope-tolak-statue
[LORE] defined	84	last-hope-toknor-statue
[LORE] defined	85	last-hope-mirvenia-statue
[LORE] defined	86	angolwen-linaniil-lecture
[LORE] defined	87	zigur-post
[LORE] defined	88	zigur-history
[LORE] defined	89	zigur-potion
[LORE] defined	90	iron-throne-profits-1
[LORE] defined	91	iron-throne-profits-2
[LORE] defined	92	iron-throne-profits-3
[LORE] defined	93	iron-throne-profits-4
[LORE] defined	94	iron-throne-reknor-edict
[LORE] defined	95	iron-throne-trade-ledger
[LORE] defined	96	iron-throne-last-words
[LORE] defined	97	sunwall-note-1
[LORE] defined	98	sunwall-note-2
[LORE] defined	99	sunwall-note-3
[LORE] defined	100	sunwall-note-4
[LORE] defined	101	spellhunt-note-1
[LORE] defined	102	spellhunt-note-2
[LORE] defined	103	spellhunt-note-3
[LORE] defined	104	spellhunt-note-4
[LORE] defined	105	grand-corruptor-draft
[LORE] defined	106	grushnak-pride-note
[LORE] defined	107	rak-shor-pride-note
[LORE] defined	108	gorbat-pride-note
[LORE] defined	109	vor-pride-note
[LORE] defined	110	orc-history-1
[LORE] defined	111	orc-history-2
[LORE] defined	112	orc-history-3
[LORE] defined	113	orc-history-4
[LORE] defined	114	orc-history-5
[LORE] defined	115	garkul-history-1
[LORE] defined	116	garkul-history-2
[LORE] defined	117	garkul-history-3
[LORE] defined	118	garkul-history-4
[LORE] defined	119	garkul-history-5
[LORE] defined	120	orc-breeding-1
[LORE] defined	121	orc-breeding-2
[LORE] defined	122	orc-breeding-3
[LORE] defined	123	orc-breeding-4
[LORE] defined	124	orc-breeding-5
[LORE] defined	125	halfling-research-note-1
[LORE] defined	126	halfling-research-note-2
[LORE] defined	127	halfling-research-note-3
[LORE] defined	128	halfling-research-note-4
[LORE] defined	129	broken-atamathon
[LORE] defined	130	temple-creation-note-1
[LORE] defined	131	temple-creation-note-2
[LORE] defined	132	temple-creation-note-3
[LORE] defined	133	temple-creation-note-4
[LORE] defined	134	adventurer-letter-1
[LORE] defined	135	adventurer-letter-2
[LORE] defined	136	adventurer-letter-3
[LORE] defined	137	adventurer-letter-4
[LORE] defined	138	adventurer-letter-5
[LORE] defined	139	creation-elf
[LORE] defined	140	creation-human
[LORE] defined	141	creation-halfling
[LORE] defined	142	ancient-elven-ruins-note-1
[LORE] defined	143	ancient-elven-ruins-note-2
[LORE] defined	144	ancient-elven-ruins-note-3
[LORE] defined	145	arena-scoring
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	In your belt
[INVENTORY] define slot	13	On hands
[INVENTORY] define slot	14	On feet
[INVENTORY] define slot	15	Tool
[INVENTORY] define slot	16	Quiver
[INVENTORY] define slot	17	Socketed Gems
[INVENTORY] define slot	18	Mount
[INVENTORY] define slot	19	Second weapon set: In main hand
[INVENTORY] define slot	20	Second weapon set: In off hand
[INVENTORY] define slot	21	Second weapon set: psionic focus
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_1	T_INFUSION:_REGENERATION_1
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_2	T_INFUSION:_REGENERATION_2
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_3	T_INFUSION:_REGENERATION_3
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_4	T_INFUSION:_REGENERATION_4
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_5	T_INFUSION:_REGENERATION_5
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_6	T_INFUSION:_REGENERATION_6
[TALENT]	Infusion: Healing	INFUSION:_HEALING_1	T_INFUSION:_HEALING_1
[TALENT]	Infusion: Healing	INFUSION:_HEALING_2	T_INFUSION:_HEALING_2
[TALENT]	Infusion: Healing	INFUSION:_HEALING_3	T_INFUSION:_HEALING_3
[TALENT]	Infusion: Healing	INFUSION:_HEALING_4	T_INFUSION:_HEALING_4
[TALENT]	Infusion: Healing	INFUSION:_HEALING_5	T_INFUSION:_HEALING_5
[TALENT]	Infusion: Healing	INFUSION:_HEALING_6	T_INFUSION:_HEALING_6
[TALENT]	Infusion: Wild	INFUSION:_WILD_1	T_INFUSION:_WILD_1
[TALENT]	Infusion: Wild	INFUSION:_WILD_2	T_INFUSION:_WILD_2
[TALENT]	Infusion: Wild	INFUSION:_WILD_3	T_INFUSION:_WILD_3
[TALENT]	Infusion: Wild	INFUSION:_WILD_4	T_INFUSION:_WILD_4
[TALENT]	Infusion: Wild	INFUSION:_WILD_5	T_INFUSION:_WILD_5
[TALENT]	Infusion: Wild	INFUSION:_WILD_6	T_INFUSION:_WILD_6
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_1	T_INFUSION:_MOVEMENT_1
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_2	T_INFUSION:_MOVEMENT_2
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_3	T_INFUSION:_MOVEMENT_3
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_4	T_INFUSION:_MOVEMENT_4
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_5	T_INFUSION:_MOVEMENT_5
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_6	T_INFUSION:_MOVEMENT_6
[TALENT]	Infusion: Sun	INFUSION:_SUN_1	T_INFUSION:_SUN_1
[TALENT]	Infusion: Sun	INFUSION:_SUN_2	T_INFUSION:_SUN_2
[TALENT]	Infusion: Sun	INFUSION:_SUN_3	T_INFUSION:_SUN_3
[TALENT]	Infusion: Sun	INFUSION:_SUN_4	T_INFUSION:_SUN_4
[TALENT]	Infusion: Sun	INFUSION:_SUN_5	T_INFUSION:_SUN_5
[TALENT]	Infusion: Sun	INFUSION:_SUN_6	T_INFUSION:_SUN_6
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_1	T_INFUSION:_HEROISM_1
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_2	T_INFUSION:_HEROISM_2
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_3	T_INFUSION:_HEROISM_3
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_4	T_INFUSION:_HEROISM_4
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_5	T_INFUSION:_HEROISM_5
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_6	T_INFUSION:_HEROISM_6
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_1	T_INFUSION:_MIND_POWER_1
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_2	T_INFUSION:_MIND_POWER_2
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_3	T_INFUSION:_MIND_POWER_3
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_4	T_INFUSION:_MIND_POWER_4
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_5	T_INFUSION:_MIND_POWER_5
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_6	T_INFUSION:_MIND_POWER_6
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_1	T_INFUSION:_INSIDIOUS_POISON_1
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_2	T_INFUSION:_INSIDIOUS_POISON_2
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_3	T_INFUSION:_INSIDIOUS_POISON_3
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_4	T_INFUSION:_INSIDIOUS_POISON_4
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_5	T_INFUSION:_INSIDIOUS_POISON_5
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_6	T_INFUSION:_INSIDIOUS_POISON_6
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_1	T_INFUSION:_WILD_GROWTH_1
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_2	T_INFUSION:_WILD_GROWTH_2
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_3	T_INFUSION:_WILD_GROWTH_3
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_4	T_INFUSION:_WILD_GROWTH_4
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_5	T_INFUSION:_WILD_GROWTH_5
[TALENT]	Infusion: Wild Growth	INFUSION:_WILD_GROWTH_6	T_INFUSION:_WILD_GROWTH_6
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_1	T_RUNE:_PHASE_DOOR_1
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_2	T_RUNE:_PHASE_DOOR_2
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_3	T_RUNE:_PHASE_DOOR_3
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_4	T_RUNE:_PHASE_DOOR_4
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_5	T_RUNE:_PHASE_DOOR_5
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_6	T_RUNE:_PHASE_DOOR_6
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_1	T_RUNE:_CONTROLLED_PHASE_DOOR_1
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_2	T_RUNE:_CONTROLLED_PHASE_DOOR_2
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_3	T_RUNE:_CONTROLLED_PHASE_DOOR_3
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_4	T_RUNE:_CONTROLLED_PHASE_DOOR_4
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_5	T_RUNE:_CONTROLLED_PHASE_DOOR_5
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_6	T_RUNE:_CONTROLLED_PHASE_DOOR_6
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_1	T_RUNE:_TELEPORTATION_1
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_2	T_RUNE:_TELEPORTATION_2
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_3	T_RUNE:_TELEPORTATION_3
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_4	T_RUNE:_TELEPORTATION_4
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_5	T_RUNE:_TELEPORTATION_5
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_6	T_RUNE:_TELEPORTATION_6
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_1	T_RUNE:_SHIELDING_1
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_2	T_RUNE:_SHIELDING_2
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_3	T_RUNE:_SHIELDING_3
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_4	T_RUNE:_SHIELDING_4
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_5	T_RUNE:_SHIELDING_5
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_6	T_RUNE:_SHIELDING_6
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_1	T_RUNE:_INVISIBILITY_1
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_2	T_RUNE:_INVISIBILITY_2
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_3	T_RUNE:_INVISIBILITY_3
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_4	T_RUNE:_INVISIBILITY_4
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_5	T_RUNE:_INVISIBILITY_5
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_6	T_RUNE:_INVISIBILITY_6
[TALENT]	Rune: Speed	RUNE:_SPEED_1	T_RUNE:_SPEED_1
[TALENT]	Rune: Speed	RUNE:_SPEED_2	T_RUNE:_SPEED_2
[TALENT]	Rune: Speed	RUNE:_SPEED_3	T_RUNE:_SPEED_3
[TALENT]	Rune: Speed	RUNE:_SPEED_4	T_RUNE:_SPEED_4
[TALENT]	Rune: Speed	RUNE:_SPEED_5	T_RUNE:_SPEED_5
[TALENT]	Rune: Speed	RUNE:_SPEED_6	T_RUNE:_SPEED_6
[TALENT]	Rune: Vision	RUNE:_VISION_1	T_RUNE:_VISION_1
[TALENT]	Rune: Vision	RUNE:_VISION_2	T_RUNE:_VISION_2
[TALENT]	Rune: Vision	RUNE:_VISION_3	T_RUNE:_VISION_3
[TALENT]	Rune: Vision	RUNE:_VISION_4	T_RUNE:_VISION_4
[TALENT]	Rune: Vision	RUNE:_VISION_5	T_RUNE:_VISION_5
[TALENT]	Rune: Vision	RUNE:_VISION_6	T_RUNE:_VISION_6
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_1	T_RUNE:_HEAT_BEAM_1
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_2	T_RUNE:_HEAT_BEAM_2
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_3	T_RUNE:_HEAT_BEAM_3
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_4	T_RUNE:_HEAT_BEAM_4
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_5	T_RUNE:_HEAT_BEAM_5
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_6	T_RUNE:_HEAT_BEAM_6
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_1	T_RUNE:_FROZEN_SPEAR_1
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_2	T_RUNE:_FROZEN_SPEAR_2
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_3	T_RUNE:_FROZEN_SPEAR_3
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_4	T_RUNE:_FROZEN_SPEAR_4
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_5	T_RUNE:_FROZEN_SPEAR_5
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_6	T_RUNE:_FROZEN_SPEAR_6
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_1	T_RUNE:_ACID_WAVE_1
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_2	T_RUNE:_ACID_WAVE_2
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_3	T_RUNE:_ACID_WAVE_3
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_4	T_RUNE:_ACID_WAVE_4
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_5	T_RUNE:_ACID_WAVE_5
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_6	T_RUNE:_ACID_WAVE_6
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_1	T_RUNE:_LIGHTNING_1
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_2	T_RUNE:_LIGHTNING_2
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_3	T_RUNE:_LIGHTNING_3
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_4	T_RUNE:_LIGHTNING_4
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_5	T_RUNE:_LIGHTNING_5
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_6	T_RUNE:_LIGHTNING_6
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_1	T_RUNE:_MANASURGE_1
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_2	T_RUNE:_MANASURGE_2
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_3	T_RUNE:_MANASURGE_3
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_4	T_RUNE:_MANASURGE_4
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_5	T_RUNE:_MANASURGE_5
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_6	T_RUNE:_MANASURGE_6
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_1	T_RUNE_OF_THE_RIFT_1
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_2	T_RUNE_OF_THE_RIFT_2
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_3	T_RUNE_OF_THE_RIFT_3
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_4	T_RUNE_OF_THE_RIFT_4
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_5	T_RUNE_OF_THE_RIFT_5
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_6	T_RUNE_OF_THE_RIFT_6
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_1	T_TAINT:_DEVOURER_1
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_2	T_TAINT:_DEVOURER_2
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_3	T_TAINT:_DEVOURER_3
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_4	T_TAINT:_DEVOURER_4
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_5	T_TAINT:_DEVOURER_5
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_6	T_TAINT:_DEVOURER_6
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_1	T_TAINT:_TELEPATHY_1
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_2	T_TAINT:_TELEPATHY_2
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_3	T_TAINT:_TELEPATHY_3
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_4	T_TAINT:_TELEPATHY_4
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_5	T_TAINT:_TELEPATHY_5
[TALENT]	Taint: Telepathy	TAINT:_TELEPATHY_6	T_TAINT:_TELEPATHY_6
[TALENT]	Multiply	MULTIPLY	T_MULTIPLY
[TALENT]	Poisonous Crawl	CRAWL_POISON	T_CRAWL_POISON
[TALENT]	Acidic Crawl	CRAWL_ACID	T_CRAWL_ACID
[TALENT]	Blinding Spores	SPORE_BLIND	T_SPORE_BLIND
[TALENT]	Poisonous Spores	SPORE_POISON	T_SPORE_POISON
[TALENT]	Stun	STUN	T_STUN
[TALENT]	Disarm	DISARM	T_DISARM
[TALENT]	Constrict	CONSTRICT	T_CONSTRICT
[TALENT]	Knockback	KNOCKBACK	T_KNOCKBACK
[TALENT]	Poisonous Bite	BITE_POISON	T_BITE_POISON
[TALENT]	Summon	SUMMON	T_SUMMON
[TALENT]	Rotting Disease	ROTTING_DISEASE	T_ROTTING_DISEASE
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	T_DECREPITUDE_DISEASE
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	T_WEAKNESS_DISEASE
[TALENT]	Mind Disruption	MIND_DISRUPTION	T_MIND_DISRUPTION
[TALENT]	Water Bolt	WATER_BOLT	T_WATER_BOLT
[TALENT]	Water Jet	WATER_JET	T_WATER_JET
[TALENT]	Grab	GRAB	T_GRAB
[TALENT]	Blinding Ink	BLINDING_INK	T_BLINDING_INK
[TALENT]	Spit Poison	SPIT_POISON	T_SPIT_POISON
[TALENT]	Spit Blight	SPIT_BLIGHT	T_SPIT_BLIGHT
[TALENT]	Rushing Claws	RUSHING_CLAWS	T_RUSHING_CLAWS
[TALENT]	Throw Bones	THROW_BONES	T_THROW_BONES
[TALENT]	Lay Web	LAY_WEB	T_LAY_WEB
[TALENT]	Darkness	DARKNESS	T_DARKNESS
[TALENT]	Throw Boulder	THROW_BOULDER	T_THROW_BOULDER
[TALENT]	Howl	HOWL	T_HOWL
[TALENT]	Shriek	SHRIEK	T_SHRIEK
[TALENT]	Crush	CRUSH	T_CRUSH
[TALENT]	Mind Sear	MIND_SEAR	T_MIND_SEAR
[TALENT]	Silence	SILENCE	T_SILENCE
[TALENT]	Telekinetic Blast	TELEKINETIC_BLAST	T_TELEKINETIC_BLAST
[TALENT]	Blightzone	BLIGHTZONE	T_BLIGHTZONE
[TALENT]	Invoke Tentacle	INVOKE_TENTACLE	T_INVOKE_TENTACLE
[TALENT]	Explode	EXPLODE	T_EXPLODE
[TALENT]	Elemental bolt	ELEMENTAL_BOLT	T_ELEMENTAL_BOLT
[TALENT]	Speed Sap	SPEED_SAP	T_SPEED_SAP
[TALENT]	Dredge Frenzy	DREDGE_FRENZY	T_DREDGE_FRENZY
[TALENT]	Call of Amakthel	CALL_OF_AMAKTHEL	T_CALL_OF_AMAKTHEL
[TALENT]	Gift of Amakthel	GIFT_OF_AMAKTHEL	T_GIFT_OF_AMAKTHEL
[TALENT]	Gift of the Highborn	HIGHER_HEAL	T_HIGHER_HEAL
[TALENT]	Overseer of Nations	OVERSEER_OF_NATIONS	T_OVERSEER_OF_NATIONS
[TALENT]	Born into Magic	BORN_INTO_MAGIC	T_BORN_INTO_MAGIC
[TALENT]	Highborn's Bloom	HIGHBORN_S_BLOOM	T_HIGHBORN_S_BLOOM
[TALENT]	Grace of the Eternals	SHALOREN_SPEED	T_SHALOREN_SPEED
[TALENT]	Magic of the Eternals	MAGIC_OF_THE_ETERNALS	T_MAGIC_OF_THE_ETERNALS
[TALENT]	Secrets of the Eternals	SECRETS_OF_THE_ETERNALS	T_SECRETS_OF_THE_ETERNALS
[TALENT]	Timeless	TIMELESS	T_TIMELESS
[TALENT]	Wrath of the Woods	THALOREN_WRATH	T_THALOREN_WRATH
[TALENT]	Unshackled	UNSHACKLED	T_UNSHACKLED
[TALENT]	Guardian of the Wood	GUARDIAN_OF_THE_WOOD	T_GUARDIAN_OF_THE_WOOD
[TALENT]	Nature's Pride	NATURE_S_PRIDE	T_NATURE_S_PRIDE
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	T_DWARF_RESILIENCE
[TALENT]	Stoneskin	STONESKIN	T_STONESKIN
[TALENT]	Power is Money	POWER_IS_MONEY	T_POWER_IS_MONEY
[TALENT]	Stone Walking	STONE_WALKING	T_STONE_WALKING
[TALENT]	Luck of the Little Folk	HALFLING_LUCK	T_HALFLING_LUCK
[TALENT]	Duck and Dodge	DUCK_AND_DODGE	T_DUCK_AND_DODGE
[TALENT]	Militant Mind	MILITANT_MIND	T_MILITANT_MIND
[TALENT]	Indomitable	INDOMITABLE	T_INDOMITABLE
[TALENT]	Orcish Fury	ORC_FURY	T_ORC_FURY
[TALENT]	Hold the Ground	HOLD_THE_GROUND	T_HOLD_THE_GROUND
[TALENT]	Skirmisher	SKIRMISHER	T_SKIRMISHER
[TALENT]	Pride of the Orcs	PRIDE_OF_THE_ORCS	T_PRIDE_OF_THE_ORCS
[TALENT]	Dominant Will	YEEK_WILL	T_YEEK_WILL
[TALENT]	Unity	UNITY	T_UNITY
[TALENT]	Quickened	QUICKENED	T_QUICKENED
[TALENT]	Wayist	WAYIST	T_WAYIST
[TALENT]	Knowledge of the Way	YEEK_ID	T_YEEK_ID
[TALENT]	Attack	ATTACK	T_ATTACK
[TALENT]	Psi Pool	PSI_POOL	T_PSI_POOL
[TALENT]	Mana Pool	MANA_POOL	T_MANA_POOL
[TALENT]	Vim Pool	VIM_POOL	T_VIM_POOL
[TALENT]	Stamina Pool	STAMINA_POOL	T_STAMINA_POOL
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	T_EQUILIBRIUM_POOL
[TALENT]	Positive Pool	POSITIVE_POOL	T_POSITIVE_POOL
[TALENT]	Negative Pool	NEGATIVE_POOL	T_NEGATIVE_POOL
[TALENT]	Hate Pool	HATE_POOL	T_HATE_POOL
[TALENT]	Paradox Pool	PARADOX_POOL	T_PARADOX_POOL
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	T_IMPROVED_HEALTH_I
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	T_IMPROVED_HEALTH_II
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	T_IMPROVED_HEALTH_III
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	T_DECREASED_HEALTH_I
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	T_DECREASED_HEALTH_II
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	T_DECREASED_HEALTH_III
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	T_TELEPORT_ANGOLWEN
[TALENT]	Death Dance	DEATH_DANCE	T_DEATH_DANCE
[TALENT]	Berserker	BERSERKER	T_BERSERKER
[TALENT]	Warshout	WARSHOUT	T_WARSHOUT
[TALENT]	Death Blow	DEATH_BLOW	T_DEATH_BLOW
[TALENT]	Stunning Blow	STUNNING_BLOW	T_STUNNING_BLOW
[TALENT]	Sunder Armour	SUNDER_ARMOUR	T_SUNDER_ARMOUR
[TALENT]	Sunder Arms	SUNDER_ARMS	T_SUNDER_ARMS
[TALENT]	Blood Frenzy	BLOOD_FRENZY	T_BLOOD_FRENZY
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	T_DUAL_WEAPON_TRAINING
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	T_DUAL_WEAPON_DEFENSE
[TALENT]	Precision	PRECISION	T_PRECISION
[TALENT]	Momentum	MOMENTUM	T_MOMENTUM
[TALENT]	Dual Strike	DUAL_STRIKE	T_DUAL_STRIKE
[TALENT]	Flurry	FLURRY	T_FLURRY
[TALENT]	Sweep	SWEEP	T_SWEEP
[TALENT]	Whirlwind	WHIRLWIND	T_WHIRLWIND
[TALENT]	Shield Pummel	SHIELD_PUMMEL	T_SHIELD_PUMMEL
[TALENT]	Riposte	RIPOSTE	T_RIPOSTE
[TALENT]	Overpower	OVERPOWER	T_OVERPOWER
[TALENT]	Assault	ASSAULT	T_ASSAULT
[TALENT]	Shield Wall	SHIELD_WALL	T_SHIELD_WALL
[TALENT]	Repulsion	REPULSION	T_REPULSION
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	T_SHIELD_EXPERTISE
[TALENT]	Last Stand	LAST_STAND	T_LAST_STAND
[TALENT]	Juggernaut	JUGGERNAUT	T_JUGGERNAUT
[TALENT]	Onslaught	ONSLAUGHT	T_ONSLAUGHT
[TALENT]	Battle Call	BATTLE_CALL	T_BATTLE_CALL
[TALENT]	Shattering Impact	SHATTERING_IMPACT	T_SHATTERING_IMPACT
[TALENT]	Shattering Shout	SHATTERING_SHOUT	T_SHATTERING_SHOUT
[TALENT]	Second Wind	SECOND_WIND	T_SECOND_WIND
[TALENT]	Battle Shout	BATTLE_SHOUT	T_BATTLE_SHOUT
[TALENT]	Battle Cry	BATTLE_CRY	T_BATTLE_CRY
[TALENT]	Bloodbath	BLOODBATH	T_BLOODBATH
[TALENT]	Mortal Terror	MORTAL_TERROR	T_MORTAL_TERROR
[TALENT]	Bloodrage	BLOODRAGE	T_BLOODRAGE
[TALENT]	Unstoppable	UNSTOPPABLE	T_UNSTOPPABLE
[TALENT]	Greater Weapon Focus	GREATER_WEAPON_FOCUS	T_GREATER_WEAPON_FOCUS
[TALENT]	Step Up	STEP_UP	T_STEP_UP
[TALENT]	Bleeding Edge	BLEEDING_EDGE	T_BLEEDING_EDGE
[TALENT]	True Grit	TRUE_GRIT	T_TRUE_GRIT
[TALENT]	Disengage	DISENGAGE	T_DISENGAGE
[TALENT]	Track	TRACK	T_TRACK
[TALENT]	Heave	HEAVE	T_HEAVE
[TALENT]	Slow Motion	SLOW_MOTION	T_SLOW_MOTION
[TALENT]	Precise Strikes	PRECISE_STRIKES	T_PRECISE_STRIKES
[TALENT]	Rush	RUSH	T_RUSH
[TALENT]	Perfect Strike	PERFECT_STRIKE	T_PERFECT_STRIKE
[TALENT]	Blinding Speed	BLINDING_SPEED	T_BLINDING_SPEED
[TALENT]	Quick Recovery	QUICK_RECOVERY	T_QUICK_RECOVERY
[TALENT]	Fast Metabolism	FAST_METABOLISM	T_FAST_METABOLISM
[TALENT]	Spell Shield	SPELL_SHIELD	T_SPELL_SHIELD
[TALENT]	Unending Frenzy	UNENDING_FRENZY	T_UNENDING_FRENZY
[TALENT]	Heavy Armour Training	HEAVY_ARMOUR_TRAINING	T_HEAVY_ARMOUR_TRAINING
[TALENT]	Massive Armour Training	MASSIVE_ARMOUR_TRAINING	T_MASSIVE_ARMOUR_TRAINING
[TALENT]	Health	HEALTH	T_HEALTH
[TALENT]	Combat Accuracy	WEAPON_COMBAT	T_WEAPON_COMBAT
[TALENT]	Weapons Mastery	WEAPONS_MASTERY	T_WEAPONS_MASTERY
[TALENT]	Knife Mastery	KNIFE_MASTERY	T_KNIFE_MASTERY
[TALENT]	Exotic Weapons Mastery	EXOTIC_WEAPONS_MASTERY	T_EXOTIC_WEAPONS_MASTERY
[TALENT]	Bow Mastery	BOW_MASTERY	T_BOW_MASTERY
[TALENT]	Piercing Arrow	PIERCING_ARROW	T_PIERCING_ARROW
[TALENT]	Dual Arrows	DUAL_ARROWS	T_DUAL_ARROWS
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	T_VOLLEY_OF_ARROWS
[TALENT]	Sling Mastery	SLING_MASTERY	T_SLING_MASTERY
[TALENT]	Eye Shot	EYE_SHOT	T_EYE_SHOT
[TALENT]	Inertial Shot	INERTIAL_SHOT	T_INERTIAL_SHOT
[TALENT]	Multishot	MULTISHOT	T_MULTISHOT
[TALENT]	Shoot	SHOOT	T_SHOOT
[TALENT]	Steady Shot	STEADY_SHOT	T_STEADY_SHOT
[TALENT]	Aim	AIM	T_AIM
[TALENT]	Rapid Shot	RAPID_SHOT	T_RAPID_SHOT
[TALENT]	Relaxed Shot	RELAXED_SHOT	T_RELAXED_SHOT
[TALENT]	Flare	FLARE	T_FLARE
[TALENT]	Crippling Shot	CRIPPLING_SHOT	T_CRIPPLING_SHOT
[TALENT]	Pinning Shot	PINNING_SHOT	T_PINNING_SHOT
[TALENT]	Scatter Shot	SCATTER_SHOT	T_SCATTER_SHOT
[TALENT]	Arcane Combat	ARCANE_COMBAT	T_ARCANE_COMBAT
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	T_ARCANE_DEXTERITY
[TALENT]	Arcane Feed	ARCANE_FEED	T_ARCANE_FEED
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	T_ARCANE_DESTRUCTION
[TALENT]	Striking Stance	STRIKING_STANCE	T_STRIKING_STANCE
[TALENT]	Double Strike	DOUBLE_STRIKE	T_DOUBLE_STRIKE
[TALENT]	Body Shot	BODY_SHOT	T_BODY_SHOT
[TALENT]	Rushing Strike	RUSHING_STRIKE	T_RUSHING_STRIKE
[TALENT]	Flurry of Fists	FLURRY_OF_FISTS	T_FLURRY_OF_FISTS
[TALENT]	Push Kick	PUSH_KICK	T_PUSH_KICK
[TALENT]	Defensive Throw	DEFENSIVE_THROW	T_DEFENSIVE_THROW
[TALENT]	Breath Control	BREATH_CONTROL	T_BREATH_CONTROL
[TALENT]	Roundhouse Kick	ROUNDHOUSE_KICK	T_ROUNDHOUSE_KICK
[TALENT]	Uppercut	UPPERCUT	T_UPPERCUT
[TALENT]	Spinning Backhand	SPINNING_BACKHAND	T_SPINNING_BACKHAND
[TALENT]	Relentless Strikes	RELENTLESS_STRIKES	T_RELENTLESS_STRIKES
[TALENT]	Haymaker	HAYMAKER	T_HAYMAKER
[TALENT]	Grappling Stance	GRAPPLING_STANCE	T_GRAPPLING_STANCE
[TALENT]	Clinch	CLINCH	T_CLINCH
[TALENT]	Maim	MAIM	T_MAIM
[TALENT]	Crushing Hold	CRUSHING_HOLD	T_CRUSHING_HOLD
[TALENT]	Take Down	TAKE_DOWN	T_TAKE_DOWN
[TALENT]	Empty Hand	EMPTY_HAND	T_EMPTY_HAND
[TALENT]	Unarmed Mastery	UNARMED_MASTERY	T_UNARMED_MASTERY
[TALENT]	Steady Mind	STEADY_MIND	T_STEADY_MIND
[TALENT]	Heightened Reflexes	HEIGHTENED_REFLEXES	T_HEIGHTENED_REFLEXES
[TALENT]	Combo String	COMBO_STRING	T_COMBO_STRING
[TALENT]	Physical Conditioning	PHYSICAL_CONDITIONING	T_PHYSICAL_CONDITIONING
[TALENT]	Firm Footing	FIRM_FOOTING	T_FIRM_FOOTING
[TALENT]	Iron Skin	IRON_SKIN	T_IRON_SKIN
[TALENT]	Unflinching Resolve	UNFLINCHING_RESOLVE	T_UNFLINCHING_RESOLVE
[TALENT]	Automatic Stealth	AUTOMATIC_STEALTH	T_AUTOMATIC_STEALTH
[TALENT]	Stealth	STEALTH	T_STEALTH
[TALENT]	Shadowstrike	SHADOWSTRIKE	T_SHADOWSTRIKE
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	T_HIDE_IN_PLAIN_SIGHT
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	T_UNSEEN_ACTIONS
[TALENT]	Trap Mastery	TRAP_MASTERY	T_TRAP_MASTERY
[TALENT]	Lure	LURE	T_LURE
[TALENT]	Sticky Smoke	STICKY_SMOKE	T_STICKY_SMOKE
[TALENT]	Trap Launcher	TRAP_LAUNCHER	T_TRAP_LAUNCHER
[TALENT]	Explosion Trap	EXPLOSION_TRAP	T_EXPLOSION_TRAP
[TALENT]	Bear Trap	BEAR_TRAP	T_BEAR_TRAP
[TALENT]	Catapult Trap	CATAPULT_TRAP	T_CATAPULT_TRAP
[TALENT]	Disarming Trap	DISARMING_TRAP	T_DISARMING_TRAP
[TALENT]	Nightshade Trap	NIGHTSHADE_TRAP	T_NIGHTSHADE_TRAP
[TALENT]	Flash Bang Trap	FLASH_BANG_TRAP	T_FLASH_BANG_TRAP
[TALENT]	Poison Gas Trap	POISON_GAS_TRAP	T_POISON_GAS_TRAP
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	T_DIRTY_FIGHTING
[TALENT]	Backstab	BACKSTAB	T_BACKSTAB
[TALENT]	Switch Place	SWITCH_PLACE	T_SWITCH_PLACE
[TALENT]	Cripple	CRIPPLE	T_CRIPPLE
[TALENT]	Lethality	LETHALITY	T_LETHALITY
[TALENT]	Deadly Strikes	DEADLY_STRIKES	T_DEADLY_STRIKES
[TALENT]	Willful Combat	WILLFUL_COMBAT	T_WILLFUL_COMBAT
[TALENT]	Snap	SNAP	T_SNAP
[TALENT]	Tactical Expert	TACTICAL_EXPERT	T_TACTICAL_EXPERT
[TALENT]	Counter Attack	COUNTER_ATTACK	T_COUNTER_ATTACK
[TALENT]	Set Up	SET_UP	T_SET_UP
[TALENT]	Exploit Weakness	EXPLOIT_WEAKNESS	T_EXPLOIT_WEAKNESS
[TALENT]	Trap Detection	TRAP_DETECTION	T_TRAP_DETECTION
[TALENT]	Heightened Senses	HEIGHTENED_SENSES	T_HEIGHTENED_SENSES
[TALENT]	Trap Disarm	TRAP_DISARM	T_TRAP_DISARM
[TALENT]	Evasion	EVASION	T_EVASION
[TALENT]	Shadow Combat	SHADOW_COMBAT	T_SHADOW_COMBAT
[TALENT]	Shadow Cunning	SHADOW_CUNNING	T_SHADOW_CUNNING
[TALENT]	Shadow Feed	SHADOW_FEED	T_SHADOW_FEED
[TALENT]	Shadowstep	SHADOWSTEP	T_SHADOWSTEP
[TALENT]	Arcane Power	ARCANE_POWER	T_ARCANE_POWER
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Manaflow	MANAFLOW	T_MANAFLOW
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	T_DISRUPTION_SHIELD
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Inferno	INFERNO	T_INFERNO
[TALENT]	Blastwave	BLASTWAVE	T_BLASTWAVE
[TALENT]	Burning Wake	BURNING_WAKE	T_BURNING_WAKE
[TALENT]	Cleansing Flames	CLEANSING_FLAMES	T_CLEANSING_FLAMES
[TALENT]	Wildfire	WILDFIRE	T_WILDFIRE
[TALENT]	Stone Skin	STONE_SKIN	T_STONE_SKIN
[TALENT]	Dig	DIG	T_DIG
[TALENT]	Strike	STRIKE	T_STRIKE
[TALENT]	Stone Wall	STONE_WALL	T_STONE_WALL
[TALENT]	Earthen Missiles	EARTHEN_MISSILES	T_EARTHEN_MISSILES
[TALENT]	Body of Stone	BODY_OF_STONE	T_BODY_OF_STONE
[TALENT]	Earthquake	EARTHQUAKE	T_EARTHQUAKE
[TALENT]	Crystalline Focus	CRYSTALLINE_FOCUS	T_CRYSTALLINE_FOCUS
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	T_CORROSIVE_VAPOUR
[TALENT]	Freeze	FREEZE	T_FREEZE
[TALENT]	Tidal Wave	TIDAL_WAVE	T_TIDAL_WAVE
[TALENT]	Ice Storm	ICE_STORM	T_ICE_STORM
[TALENT]	Ice Shards	ICE_SHARDS	T_ICE_SHARDS
[TALENT]	Frozen Ground	FROZEN_GROUND	T_FROZEN_GROUND
[TALENT]	Shatter	SHATTER	T_SHATTER
[TALENT]	Uttercold	UTTERCOLD	T_UTTERCOLD
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	T_CHAIN_LIGHTNING
[TALENT]	Feather Wind	FEATHER_WIND	T_FEATHER_WIND
[TALENT]	Thunderstorm	THUNDERSTORM	T_THUNDERSTORM
[TALENT]	Nova	NOVA	T_NOVA
[TALENT]	Shock	SHOCK	T_SHOCK
[TALENT]	Hurricane	HURRICANE	T_HURRICANE
[TALENT]	Tempest	TEMPEST	T_TEMPEST
[TALENT]	Phase Door	PHASE_DOOR	T_PHASE_DOOR
[TALENT]	Teleport	TELEPORT	T_TELEPORT
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	T_DISPLACEMENT_SHIELD
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	T_PROBABILITY_TRAVEL
[TALENT]	Regeneration	REGENERATION	T_REGENERATION
[TALENT]	Heal	HEAL	T_HEAL
[TALENT]	Restoration	RESTORATION	T_RESTORATION
[TALENT]	Nature's Call	NATURE_S_CALL	T_NATURE_S_CALL
[TALENT]	Disperse Magic	DISPERSE_MAGIC	T_DISPERSE_MAGIC
[TALENT]	Spell Shaping	SPELL_SHAPING	T_SPELL_SHAPING
[TALENT]	Quicken Spells	QUICKEN_SPELLS	T_QUICKEN_SPELLS
[TALENT]	Metaflow	METAFLOW	T_METAFLOW
[TALENT]	Arcane Eye	ARCANE_EYE	T_ARCANE_EYE
[TALENT]	Keen Senses	KEEN_SENSES	T_KEEN_SENSES
[TALENT]	Vision	VISION	T_VISION
[TALENT]	Premonition	PREMONITION	T_PREMONITION
[TALENT]	Congeal Time	CONGEAL_TIME	T_CONGEAL_TIME
[TALENT]	Time Shield	TIME_SHIELD	T_TIME_SHIELD
[TALENT]	Time Prison	TIME_PRISON	T_TIME_PRISON
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	T_ESSENCE_OF_SPEED
[TALENT]	Illuminate	ILLUMINATE	T_ILLUMINATE
[TALENT]	Blur Sight	BLUR_SIGHT	T_BLUR_SIGHT
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	T_PHANTASMAL_SHIELD
[TALENT]	Invisibility	INVISIBILITY	T_INVISIBILITY
[TALENT]	Fiery Hands	FIERY_HANDS	T_FIERY_HANDS
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	T_EARTHEN_BARRIER
[TALENT]	Frost Hands	FROST_HANDS	T_FROST_HANDS
[TALENT]	Inner Power	INNER_POWER	T_INNER_POWER
[TALENT]	Throw Bomb	THROW_BOMB	T_THROW_BOMB
[TALENT]	Alchemist Protection	ALCHEMIST_PROTECTION	T_ALCHEMIST_PROTECTION
[TALENT]	Explosion Expert	EXPLOSION_EXPERT	T_EXPLOSION_EXPERT
[TALENT]	Shockwave Bomb	SHOCKWAVE_BOMB	T_SHOCKWAVE_BOMB
[TALENT]	Fire Infusion	FIRE_INFUSION	T_FIRE_INFUSION
[TALENT]	Acid Infusion	ACID_INFUSION	T_ACID_INFUSION
[TALENT]	Lightning Infusion	LIGHTNING_INFUSION	T_LIGHTNING_INFUSION
[TALENT]	Frost Infusion	FROST_INFUSION	T_FROST_INFUSION
[TALENT]	Refit Golem	REFIT_GOLEM	T_REFIT_GOLEM
[TALENT]	Golem Power	GOLEM_POWER	T_GOLEM_POWER
[TALENT]	Golem Resilience	GOLEM_RESILIENCE	T_GOLEM_RESILIENCE
[TALENT]	Invoke Golem	INVOKE_GOLEM	T_INVOKE_GOLEM
[TALENT]	Golem Portal	GOLEM_PORTAL	T_GOLEM_PORTAL
[TALENT]	Life Tap	GOLEMANCY_LIFE_TAP	T_GOLEMANCY_LIFE_TAP
[TALENT]	Gem Golem	GEM_GOLEM	T_GEM_GOLEM
[TALENT]	Supercharge Golem	SUPERCHARGE_GOLEM	T_SUPERCHARGE_GOLEM
[TALENT]	Runic Golem	RUNIC_GOLEM	T_RUNIC_GOLEM
[TALENT]	Channel Staff	CHANNEL_STAFF	T_CHANNEL_STAFF
[TALENT]	Staff Mastery	STAFF_MASTERY	T_STAFF_MASTERY
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE	T_DEFENSIVE_POSTURE
[TALENT]	Blunt Thrust	BLUNT_THRUST	T_BLUNT_THRUST
[TALENT]	Heat	HEAT	T_HEAT
[TALENT]	Smoke Bomb	SMOKE_BOMB	T_SMOKE_BOMB
[TALENT]	Fire Storm	FIRE_STORM	T_FIRE_STORM
[TALENT]	Body of Fire	BODY_OF_FIRE	T_BODY_OF_FIRE
[TALENT]	Create Alchemist Gems	CREATE_ALCHEMIST_GEMS	T_CREATE_ALCHEMIST_GEMS
[TALENT]	Extract Gems	EXTRACT_GEMS	T_EXTRACT_GEMS
[TALENT]	Imbue Item	IMBUE_ITEM	T_IMBUE_ITEM
[TALENT]	Gem Portal	GEM_PORTAL	T_GEM_PORTAL
[TALENT]	Stone Touch	STONE_TOUCH	T_STONE_TOUCH
[TALENT]	Knockback	GOLEM_KNOCKBACK	T_GOLEM_KNOCKBACK
[TALENT]	Taunt	GOLEM_TAUNT	T_GOLEM_TAUNT
[TALENT]	Crush	GOLEM_CRUSH	T_GOLEM_CRUSH
[TALENT]	Pound	GOLEM_POUND	T_GOLEM_POUND
[TALENT]	Eye Beam	GOLEM_BEAM	T_GOLEM_BEAM
[TALENT]	Reflective Skin	GOLEM_REFLECTIVE_SKIN	T_GOLEM_REFLECTIVE_SKIN
[TALENT]	Arcane Pull	GOLEM_ARCANE_PULL	T_GOLEM_ARCANE_PULL
[TALENT]	Molten Skin	GOLEM_MOLTEN_SKIN	T_GOLEM_MOLTEN_SKIN
[TALENT]	Meditation	MEDITATION	T_MEDITATION
[TALENT]	Nature's Touch	NATURE_TOUCH	T_NATURE_TOUCH
[TALENT]	Earth's Eyes	EARTH_S_EYES	T_EARTH_S_EYES
[TALENT]	Nature's Balance	NATURE_S_BALANCE	T_NATURE_S_BALANCE
[TALENT]	Resolve	RESOLVE	T_RESOLVE
[TALENT]	Aura of Silence	AURA_OF_SILENCE	T_AURA_OF_SILENCE
[TALENT]	Antimagic Shield	ANTIMAGIC_SHIELD	T_ANTIMAGIC_SHIELD
[TALENT]	Mana Clash	MANA_CLASH	T_MANA_CLASH
[TALENT]	Poisonous Spores	POISONOUS_SPORES	T_POISONOUS_SPORES
[TALENT]	Acidic Skin	ACIDIC_SKIN	T_ACIDIC_SKIN
[TALENT]	Slime Spit	SLIME_SPIT	T_SLIME_SPIT
[TALENT]	Slime Roots	SLIME_ROOTS	T_SLIME_ROOTS
[TALENT]	Swallow	SWALLOW	T_SWALLOW
[TALENT]	Quake	QUAKE	T_QUAKE
[TALENT]	Burrow	BURROW	T_BURROW
[TALENT]	Sand Breath	SAND_BREATH	T_SAND_BREATH
[TALENT]	Bellowing Roar	BELLOWING_ROAR	T_BELLOWING_ROAR
[TALENT]	Wing Buffet	WING_BUFFET	T_WING_BUFFET
[TALENT]	Devouring Flame	DEVOURING_FLAME	T_DEVOURING_FLAME
[TALENT]	Fire Breath	FIRE_BREATH	T_FIRE_BREATH
[TALENT]	Ice Claw	ICE_CLAW	T_ICE_CLAW
[TALENT]	Icy Skin	ICY_SKIN	T_ICY_SKIN
[TALENT]	Ice Wall	ICE_WALL	T_ICE_WALL
[TALENT]	Ice Breath	ICE_BREATH	T_ICE_BREATH
[TALENT]	Lightning Speed	LIGHTNING_SPEED	T_LIGHTNING_SPEED
[TALENT]	Static Field	STATIC_FIELD	T_STATIC_FIELD
[TALENT]	Tornado	TORNADO	T_TORNADO
[TALENT]	Lightning Breath	LIGHTNING_BREATH	T_LIGHTNING_BREATH
[TALENT]	War Hound	WAR_HOUND	T_WAR_HOUND
[TALENT]	Jelly	JELLY	T_JELLY
[TALENT]	Minotaur	MINOTAUR	T_MINOTAUR
[TALENT]	Stone Golem	STONE_GOLEM	T_STONE_GOLEM
[TALENT]	Flamespit	RITCH_FLAMESPITTER_BOLT	T_RITCH_FLAMESPITTER_BOLT
[TALENT]	Acid Breath	ACID_BREATH	T_ACID_BREATH
[TALENT]	Lightning Breath	LIGHTNING_BREATH_HYDRA	T_LIGHTNING_BREATH_HYDRA
[TALENT]	Poison Breath	POISON_BREATH	T_POISON_BREATH
[TALENT]	Ritch Flamespitter	RITCH_FLAMESPITTER	T_RITCH_FLAMESPITTER
[TALENT]	Hydra	HYDRA	T_HYDRA
[TALENT]	Warper	WARPER	T_WARPER
[TALENT]	Fire Drake	FIRE_DRAKE	T_FIRE_DRAKE
[TALENT]	Taunt	TAUNT	T_TAUNT
[TALENT]	Shell Shield	SHELL_SHIELD	T_SHELL_SHIELD
[TALENT]	Web	SPIDER_WEB	T_SPIDER_WEB
[TALENT]	Turtle	TURTLE	T_TURTLE
[TALENT]	Spider	SPIDER	T_SPIDER
[TALENT]	Suppress Summoning	SUPPRESS_SUMMONING	T_SUPPRESS_SUMMONING
[TALENT]	Summon Control	SUMMON_CONTROL	T_SUMMON_CONTROL
[TALENT]	Rage	RAGE	T_RAGE
[TALENT]	Detonate	DETONATE	T_DETONATE
[TALENT]	Resilience	RESILIENCE	T_RESILIENCE
[TALENT]	Phase Summon	PHASE_SUMMON	T_PHASE_SUMMON
[TALENT]	Chant of Fortitude	CHANT_OF_FORTITUDE	T_CHANT_OF_FORTITUDE
[TALENT]	Chant of Fortress	CHANT_OF_FORTRESS	T_CHANT_OF_FORTRESS
[TALENT]	Chant of Resistance	CHANT_OF_RESISTANCE	T_CHANT_OF_RESISTANCE
[TALENT]	Chant of Light	CHANT_OF_LIGHT	T_CHANT_OF_LIGHT
[TALENT]	Searing Light	SEARING_LIGHT	T_SEARING_LIGHT
[TALENT]	Sun Flare	SUN_FLARE	T_SUN_FLARE
[TALENT]	Firebeam	FIREBEAM	T_FIREBEAM
[TALENT]	Sunburst	SUNBURST	T_SUNBURST
[TALENT]	Weapon of Light	WEAPON_OF_LIGHT	T_WEAPON_OF_LIGHT
[TALENT]	Martyrdom	MARTYRDOM	T_MARTYRDOM
[TALENT]	Wave of Power	WAVE_OF_POWER	T_WAVE_OF_POWER
[TALENT]	Crusade	CRUSADE	T_CRUSADE
[TALENT]	Healing Light	HEALING_LIGHT	T_HEALING_LIGHT
[TALENT]	Bathe in Light	BATHE_IN_LIGHT	T_BATHE_IN_LIGHT
[TALENT]	Barrier	BARRIER	T_BARRIER
[TALENT]	Providence	PROVIDENCE	T_PROVIDENCE
[TALENT]	Glyph of Paralysis	GLYPH_OF_PARALYSIS	T_GLYPH_OF_PARALYSIS
[TALENT]	Glyph of Repulsion	GLYPH_OF_REPULSION	T_GLYPH_OF_REPULSION
[TALENT]	Glyph of Explosion	GLYPH_OF_EXPLOSION	T_GLYPH_OF_EXPLOSION
[TALENT]	Glyph of Fatigue	GLYPH_OF_FATIGUE	T_GLYPH_OF_FATIGUE
[TALENT]	Shield of Light	SHIELD_OF_LIGHT	T_SHIELD_OF_LIGHT
[TALENT]	Brandish	BRANDISH	T_BRANDISH
[TALENT]	Retribution	RETRIBUTION	T_RETRIBUTION
[TALENT]	Second Life	SECOND_LIFE	T_SECOND_LIFE
[TALENT]	Twilight	TWILIGHT	T_TWILIGHT
[TALENT]	Jumpgate: Teleport To	JUMPGATE_TELEPORT	T_JUMPGATE_TELEPORT
[TALENT]	Jumpgate	JUMPGATE	T_JUMPGATE
[TALENT]	Mind Blast	MIND_BLAST	T_MIND_BLAST
[TALENT]	Shadow Simulacrum	SHADOW_SIMULACRUM	T_SHADOW_SIMULACRUM
[TALENT]	Jumpgate Two	JUMPGATE_TWO	T_JUMPGATE_TWO
[TALENT]	Jumpgate Two: Teleport To	JUMPGATE_TELEPORT_TWO	T_JUMPGATE_TELEPORT_TWO
[TALENT]	Hymn of Shadows	HYMN_OF_SHADOWS	T_HYMN_OF_SHADOWS
[TALENT]	Hymn of Detection	HYMN_OF_DETECTION	T_HYMN_OF_DETECTION
[TALENT]	Hymn of Perseverance	HYMN_OF_PERSEVERANCE	T_HYMN_OF_PERSEVERANCE
[TALENT]	Hymn of Moonlight	HYMN_OF_MOONLIGHT	T_HYMN_OF_MOONLIGHT
[TALENT]	Moonlight Ray	MOONLIGHT_RAY	T_MOONLIGHT_RAY
[TALENT]	Shadow Blast	SHADOW_BLAST	T_SHADOW_BLAST
[TALENT]	Twilight Surge	TWILIGHT_SURGE	T_TWILIGHT_SURGE
[TALENT]	Starfall	STARFALL	T_STARFALL
[TALENT]	Blood Red Moon	BLOOD_RED_MOON	T_BLOOD_RED_MOON
[TALENT]	Totality	TOTALITY	T_TOTALITY
[TALENT]	Corona	CORONA	T_CORONA
[TALENT]	Darkest Light	DARKEST_LIGHT	T_DARKEST_LIGHT
[TALENT]	Circle of Shifting Shadows	CIRCLE_OF_SHIFTING_SHADOWS	T_CIRCLE_OF_SHIFTING_SHADOWS
[TALENT]	Circle of Blazing Light	CIRCLE_OF_BLAZING_LIGHT	T_CIRCLE_OF_BLAZING_LIGHT
[TALENT]	Circle of Sanctity	CIRCLE_OF_SANCTITY	T_CIRCLE_OF_SANCTITY
[TALENT]	Circle of Warding	CIRCLE_OF_WARDING	T_CIRCLE_OF_WARDING
[TALENT]	Drain	DRAIN	T_DRAIN
[TALENT]	Blood Sacrifice	BLOOD_SACRIFICE	T_BLOOD_SACRIFICE
[TALENT]	Absorb Life	ABSORB_LIFE	T_ABSORB_LIFE
[TALENT]	Life Tap	LIFE_TAP	T_LIFE_TAP
[TALENT]	Rend	REND	T_REND
[TALENT]	Ruin	RUIN	T_RUIN
[TALENT]	Acid Strike	ACID_STRIKE	T_ACID_STRIKE
[TALENT]	Dark Surprise	DARK_SURPRISE	T_DARK_SURPRISE
[TALENT]	Virulent Disease	VIRULENT_DISEASE	T_VIRULENT_DISEASE
[TALENT]	Cyst Burst	CYST_BURST	T_CYST_BURST
[TALENT]	Catalepsy	CATALEPSY	T_CATALEPSY
[TALENT]	Epidemic	EPIDEMIC	T_EPIDEMIC
[TALENT]	Corrupted Strength	CORRUPTED_STRENGTH	T_CORRUPTED_STRENGTH
[TALENT]	Bloodlust	BLOODLUST	T_BLOODLUST
[TALENT]	Carrier	CARRIER	T_CARRIER
[TALENT]	Acid Blood	ACID_BLOOD	T_ACID_BLOOD
[TALENT]	Bone Spear	BONE_SPEAR	T_BONE_SPEAR
[TALENT]	Bone Grab	BONE_GRAB	T_BONE_GRAB
[TALENT]	Bone Nova	BONE_NOVA	T_BONE_NOVA
[TALENT]	Bone Shield	BONE_SHIELD	T_BONE_SHIELD
[TALENT]	Curse of Defenselessness	CURSE_OF_DEFENSELESSNESS	T_CURSE_OF_DEFENSELESSNESS
[TALENT]	Curse of Impotence	CURSE_OF_IMPOTENCE	T_CURSE_OF_IMPOTENCE
[TALENT]	Curse of Death	CURSE_OF_DEATH	T_CURSE_OF_DEATH
[TALENT]	Curse of Vulnerability	CURSE_OF_VULNERABILITY	T_CURSE_OF_VULNERABILITY
[TALENT]	Pacification Hex	PACIFICATION_HEX	T_PACIFICATION_HEX
[TALENT]	Burning Hex	BURNING_HEX	T_BURNING_HEX
[TALENT]	Empathic Hex	EMPATHIC_HEX	T_EMPATHIC_HEX
[TALENT]	Domination Hex	DOMINATION_HEX	T_DOMINATION_HEX
[TALENT]	Blood Spray	BLOOD_SPRAY	T_BLOOD_SPRAY
[TALENT]	Blood Grasp	BLOOD_GRASP	T_BLOOD_GRASP
[TALENT]	Blood Boil	BLOOD_BOIL	T_BLOOD_BOIL
[TALENT]	Blood Fury	BLOOD_FURY	T_BLOOD_FURY
[TALENT]	Dark Ritual	DARK_RITUAL	T_DARK_RITUAL
[TALENT]	Corrupted Negation	CORRUPTED_NEGATION	T_CORRUPTED_NEGATION
[TALENT]	Corrosive Worm	CORROSIVE_WORM	T_CORROSIVE_WORM
[TALENT]	Poison Storm	POISON_STORM	T_POISON_STORM
[TALENT]	Wraithform	WRAITHFORM	T_WRAITHFORM
[TALENT]	Darkfire	DARKFIRE	T_DARKFIRE
[TALENT]	Flame of Urh'Rok	FLAME_OF_URH_ROK	T_FLAME_OF_URH_ROK
[TALENT]	Demon Plane	DEMON_PLANE	T_DEMON_PLANE
[TALENT]	Soul Rot	SOUL_ROT	T_SOUL_ROT
[TALENT]	Vimsense	VIMSENSE	T_VIMSENSE
[TALENT]	Leech	LEECH	T_LEECH
[TALENT]	Dark Portal	DARK_PORTAL	T_DARK_PORTAL
[TALENT]	Ghoul	GHOUL	T_GHOUL
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	T_GHOULISH_LEAP
[TALENT]	Gnaw	GNAW	T_GNAW
[TALENT]	Retch	RETCH	T_RETCH
[TALENT]	Skeleton	SKELETON	T_SKELETON
[TALENT]	Sharp Bones	SHARP_BONES	T_SHARP_BONES
[TALENT]	Bone Armour	BONE_ARMOUR	T_BONE_ARMOUR
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	T_SKELETON_REASSEMBLE
[TALENT]	Knowledge of the Past	UNDEAD_ID	T_UNDEAD_ID
[TALENT]	Slash	SLASH	T_SLASH
[TALENT]	Frenzy	FRENZY	T_FRENZY
[TALENT]	Reckless Charge	RECKLESS_CHARGE	T_RECKLESS_CHARGE
[TALENT]	Cleave	CLEAVE	T_CLEAVE
[TALENT]	Dominate	DOMINATE	T_DOMINATE
[TALENT]	Preternatural Senses	PRETERNATURAL_SENSES	T_PRETERNATURAL_SENSES
[TALENT]	Blindside	BLINDSIDE	T_BLINDSIDE
[TALENT]	Stalk	STALK	T_STALK
[TALENT]	Gloom	GLOOM	T_GLOOM
[TALENT]	Weakness	WEAKNESS	T_WEAKNESS
[TALENT]	Torment	TORMENT	T_TORMENT
[TALENT]	Life Leech	LIFE_LEECH	T_LIFE_LEECH
[TALENT]	Rampage	RAMPAGE	T_RAMPAGE
[TALENT]	Brutality	BRUTALITY	T_BRUTALITY
[TALENT]	Reflexes	REFLEXES	T_REFLEXES
[TALENT]	Instincts	INSTINCTS	T_INSTINCTS
[TALENT]	Willful Strike	WILLFUL_STRIKE	T_WILLFUL_STRIKE
[TALENT]	Deflection	DEFLECTION	T_DEFLECTION
[TALENT]	Blast	BLAST	T_BLAST
[TALENT]	Unseen Force	UNSEEN_FORCE	T_UNSEEN_FORCE
[TALENT]	Feed	FEED	T_FEED
[TALENT]	Devour Life	DEVOUR_LIFE	T_DEVOUR_LIFE
[TALENT]	Feed Power	FEED_POWER	T_FEED_POWER
[TALENT]	Feed Strengths	FEED_STRENGTHS	T_FEED_STRENGTHS
[TALENT]	Phase Door	SHADOW_PHASE_DOOR	T_SHADOW_PHASE_DOOR
[TALENT]	Blindside	SHADOW_BLINDSIDE	T_SHADOW_BLINDSIDE
[TALENT]	Shadow Lightning	SHADOW_LIGHTNING	T_SHADOW_LIGHTNING
[TALENT]	Shadow Flames	SHADOW_FLAMES	T_SHADOW_FLAMES
[TALENT]	Reform	SHADOW_REFORM	T_SHADOW_REFORM
[TALENT]	Call Shadows	CALL_SHADOWS	T_CALL_SHADOWS
[TALENT]	Focus Shadows	FOCUS_SHADOWS	T_FOCUS_SHADOWS
[TALENT]	Shadow Mages	SHADOW_MAGES	T_SHADOW_MAGES
[TALENT]	Shadow Warriors	SHADOW_WARRIORS	T_SHADOW_WARRIORS
[TALENT]	Creeping Darkness	CREEPING_DARKNESS	T_CREEPING_DARKNESS
[TALENT]	Dark Vision	DARK_VISION	T_DARK_VISION
[TALENT]	Dark Torrent	DARK_TORRENT	T_DARK_TORRENT
[TALENT]	Dark Tendrils	DARK_TENDRILS	T_DARK_TENDRILS
[TALENT]	Reproach	REPROACH	T_REPROACH
[TALENT]	Hateful Whisper	HATEFUL_WHISPER	T_HATEFUL_WHISPER
[TALENT]	Agony	AGONY	T_AGONY
[TALENT]	Madness	MADNESS	T_MADNESS
[TALENT]	Unnatural Body	UNNATURAL_BODY	T_UNNATURAL_BODY
[TALENT]	Seethe	SEETHE	T_SEETHE
[TALENT]	Relentless	RELENTLESS	T_RELENTLESS
[TALENT]	Enrage	ENRAGE	T_ENRAGE
[TALENT]	Radiant Fear	RADIANT_FEAR	T_RADIANT_FEAR
[TALENT]	Suppression	SUPPRESSION	T_SUPPRESSION
[TALENT]	Cruel Vigor	CRUEL_VIGOR	T_CRUEL_VIGOR
[TALENT]	Pity	PITY	T_PITY
[TALENT]	Hardened	HARDENED	T_HARDENED
[TALENT]	Wary	WARY	T_WARY
[TALENT]	Weathered	WEATHERED	T_WEATHERED
[TALENT]	Savvy	SAVVY	T_SAVVY
[TALENT]	Turn Back the Clock	TURN_BACK_THE_CLOCK	T_TURN_BACK_THE_CLOCK
[TALENT]	Body Reversion	BODY_REVERSION	T_BODY_REVERSION
[TALENT]	Temporal Fugue	TEMPORAL_FUGUE	T_TEMPORAL_FUGUE
[TALENT]	Ashes to Ashes	ASHES_TO_ASHES	T_ASHES_TO_ASHES
[TALENT]	Probability Weaving	PROBABILITY_WEAVING	T_PROBABILITY_WEAVING
[TALENT]	Deja Vu	DEJA_VU	T_DEJA_VU
[TALENT]	Precognition	PRECOGNITION	T_PRECOGNITION
[TALENT]	Foresight	FORESIGHT	T_FORESIGHT
[TALENT]	Entropy	ENTROPY	T_ENTROPY
[TALENT]	Entropic Field	ENTROPIC_FIELD	T_ENTROPIC_FIELD
[TALENT]	Energy Decomposition	ENERGY_DECOMPOSITION	T_ENERGY_DECOMPOSITION
[TALENT]	Redux	REDUX	T_REDUX
[TALENT]	Repulsion Shield	REPULSION_SHIELD	T_REPULSION_SHIELD
[TALENT]	Gravity Spike	GRAVITY_SPIKE	T_GRAVITY_SPIKE
[TALENT]	Repulsion Blast	REPULSION_BLAST	T_REPULSION_BLAST
[TALENT]	Gravity Well	GRAVITY_WELL	T_GRAVITY_WELL
[TALENT]	Dust to Dust	DUST_TO_DUST	T_DUST_TO_DUST
[TALENT]	Carbon Spikes	CARBON_SPIKES	T_CARBON_SPIKES
[TALENT]	Calcify	CALCIFY	T_CALCIFY
[TALENT]	Quantum Spike	QUANTUM_SPIKE	T_QUANTUM_SPIKE
[TALENT]	Paradox Mastery	PARADOX_MASTERY	T_PARADOX_MASTERY
[TALENT]	Damage Shunt	DAMAGE_SHUNT	T_DAMAGE_SHUNT
[TALENT]	Flawed Design	FLAWED_DESIGN	T_FLAWED_DESIGN
[TALENT]	Paradox Clone	PARADOX_CLONE	T_PARADOX_CLONE
[TALENT]	Celerity	CELERITY	T_CELERITY
[TALENT]	Stop	STOP	T_STOP
[TALENT]	Slow	SLOW	T_SLOW
[TALENT]	Haste	HASTE	T_HASTE
[TALENT]	Phase Shot	PHASE_SHOT	T_PHASE_SHOT
[TALENT]	Unerring Shot	UNERRING_SHOT	T_UNERRING_SHOT
[TALENT]	Perfect Aim	PERFECT_AIM	T_PERFECT_AIM
[TALENT]	Quick Shot	QUICK_SHOT	T_QUICK_SHOT
[TALENT]	Strength of Purpose	STRENGTH_OF_PURPOSE	T_STRENGTH_OF_PURPOSE
[TALENT]	Invigorate	INVIGORATE	T_INVIGORATE
[TALENT]	Quantum Feed	QUANTUM_FEED	T_QUANTUM_FEED
[TALENT]	Damage Smearing	DAMAGE_SMEARING	T_DAMAGE_SMEARING
[TALENT]	Gather the Threads	GATHER_THE_THREADS	T_GATHER_THE_THREADS
[TALENT]	Rethread	RETHREAD	T_RETHREAD
[TALENT]	Temporal Clone	TEMPORAL_CLONE	T_TEMPORAL_CLONE
[TALENT]	See the Threads	SEE_THE_THREADS	T_SEE_THE_THREADS
[TALENT]	Echoes From The Past	ECHOES_FROM_THE_PAST	T_ECHOES_FROM_THE_PAST
[TALENT]	Borrowed Time	BORROWED_TIME	T_BORROWED_TIME
[TALENT]	Time Skip	TIME_SKIP	T_TIME_SKIP
[TALENT]	Door to the Past	DOOR_TO_THE_PAST	T_DOOR_TO_THE_PAST
[TALENT]	Revision	REVISION	T_REVISION
[TALENT]	Weapon Folding	WEAPON_FOLDING	T_WEAPON_FOLDING
[TALENT]	Swap	SWAP	T_SWAP
[TALENT]	Displace Damage	DISPLACE_DAMAGE	T_DISPLACE_DAMAGE
[TALENT]	Temporal Wake	TEMPORAL_WAKE	T_TEMPORAL_WAKE
[TALENT]	Spacetime Tuning	SPACETIME_TUNING	T_SPACETIME_TUNING
[TALENT]	Static History	STATIC_HISTORY	T_STATIC_HISTORY
[TALENT]	Dimensional Step	DIMENSIONAL_STEP	T_DIMENSIONAL_STEP
[TALENT]	Temporal Reprieve	TEMPORAL_REPRIEVE	T_TEMPORAL_REPRIEVE
[TALENT]	Wormhole	WORMHOLE	T_WORMHOLE
[TALENT]	Anomaly Teleport	ANOMALY_TELEPORT	T_ANOMALY_TELEPORT
[TALENT]	Anomaly Rearrange	ANOMALY_REARRANGE	T_ANOMALY_REARRANGE
[TALENT]	Anomaly Stop	ANOMALY_STOP	T_ANOMALY_STOP
[TALENT]	Anomaly Slow	ANOMALY_SLOW	T_ANOMALY_SLOW
[TALENT]	Anomaly Haste	ANOMALY_HASTE	T_ANOMALY_HASTE
[TALENT]	Anomaly Spacetime Correction	ANOMALY_SPACETIME_CORRECTION	T_ANOMALY_SPACETIME_CORRECTION
[TALENT]	Anomaly Spacetime Damage	ANOMALY_SPACETIME_DAMAGE	T_ANOMALY_SPACETIME_DAMAGE
[TALENT]	Anomaly Temporal Storm	ANOMALY_TEMPORAL_STORM	T_ANOMALY_TEMPORAL_STORM
[TALENT]	Anomaly Summon Time Elemental	ANOMALY_SUMMON_TIME_ELEMENTAL	T_ANOMALY_SUMMON_TIME_ELEMENTAL
[TALENT]	Anomaly Temporal Bubble	ANOMALY_TEMPORAL_BUBBLE	T_ANOMALY_TEMPORAL_BUBBLE
[TALENT]	Anomaly Dig	ANOMALY_DIG	T_ANOMALY_DIG
[TALENT]	Anomaly Swap	ANOMALY_SWAP	T_ANOMALY_SWAP
[TALENT]	Anomaly Gravity Spike	ANOMALY_GRAVITY_SPIKE	T_ANOMALY_GRAVITY_SPIKE
[TALENT]	Anomaly Entropy	ANOMALY_ENTROPY	T_ANOMALY_ENTROPY
[TALENT]	Anomaly Summon Townsfolk	ANOMALY_SUMMON_TOWNSFOLK	T_ANOMALY_SUMMON_TOWNSFOLK
[TALENT]	Anomaly Call	ANOMALY_CALL	T_ANOMALY_CALL
[TALENT]	Anomaly Flawed Design	ANOMALY_FLAWED_DESIGN	T_ANOMALY_FLAWED_DESIGN
[TALENT]	Anomaly Dues Ex	ANOMALY_DUES_EX	T_ANOMALY_DUES_EX
[TALENT]	Kinetic Shield	KINETIC_SHIELD	T_KINETIC_SHIELD
[TALENT]	Thermal Shield	THERMAL_SHIELD	T_THERMAL_SHIELD
[TALENT]	Charged Shield	CHARGED_SHIELD	T_CHARGED_SHIELD
[TALENT]	Absorption Mastery	ABSORPTION_MASTERY	T_ABSORPTION_MASTERY
[TALENT]	Perfect Control	PERFECT_CONTROL	T_PERFECT_CONTROL
[TALENT]	Reshape Weapon	RESHAPE_WEAPON	T_RESHAPE_WEAPON
[TALENT]	Reshape Armor	RESHAPE_ARMOR	T_RESHAPE_ARMOR
[TALENT]	Matter is Energy	MATTER_IS_ENERGY	T_MATTER_IS_ENERGY
[TALENT]	Aura Discipline	AURA_DISCIPLINE	T_AURA_DISCIPLINE
[TALENT]	Shield Discipline	SHIELD_DISCIPLINE	T_SHIELD_DISCIPLINE
[TALENT]	Iron Will	IRON_WILL	T_IRON_WILL
[TALENT]	Highly Trained Mind	HIGHLY_TRAINED_MIND	T_HIGHLY_TRAINED_MIND
[TALENT]	Kinetic Aura	KINETIC_AURA	T_KINETIC_AURA
[TALENT]	Thermal Aura	THERMAL_AURA	T_THERMAL_AURA
[TALENT]	Charged Aura	CHARGED_AURA	T_CHARGED_AURA
[TALENT]	Projection Mastery	PROJECTION_MASTERY	T_PROJECTION_MASTERY
[TALENT]	Telekinetic Smash	TELEKINETIC_SMASH	T_TELEKINETIC_SMASH
[TALENT]	Augmentation	AUGMENTATION	T_AUGMENTATION
[TALENT]	Conduit	CONDUIT	T_CONDUIT
[TALENT]	Frenzied Psifighting	FRENZIED_PSIFIGHTING	T_FRENZIED_PSIFIGHTING
[TALENT]	Kinetic Leech	KINETIC_LEECH	T_KINETIC_LEECH
[TALENT]	Thermal Leech	THERMAL_LEECH	T_THERMAL_LEECH
[TALENT]	Charge Leech	CHARGE_LEECH	T_CHARGE_LEECH
[TALENT]	Insatiable	INSATIABLE	T_INSATIABLE
[TALENT]	Mindhook	MINDHOOK	T_MINDHOOK
[TALENT]	Quick as Thought	QUICK_AS_THOUGHT	T_QUICK_AS_THOUGHT
[TALENT]	Telekinetic Leap	TELEKINETIC_LEAP	T_TELEKINETIC_LEAP
[TALENT]	Shattering Charge	SHATTERING_CHARGE	T_SHATTERING_CHARGE
[TALENT]	Mindlash	MINDLASH	T_MINDLASH
[TALENT]	Pyrokinesis	PYROKINESIS	T_PYROKINESIS
[TALENT]	Reach	REACH	T_REACH
[TALENT]	Focused Channeling	FOCUSED_CHANNELING	T_FOCUSED_CHANNELING
[TALENT]	Telekinetic Grasp	TELEKINETIC_GRASP	T_TELEKINETIC_GRASP
[TALENT]	Beyond the Flesh	BEYOND_THE_FLESH	T_BEYOND_THE_FLESH
[TALENTS TACTICS]
 * 	protect
 * 	buff
 * 	mana
 * 	vim
 * 	closein
 * 	atack
 * 	paradox
 * 	negative
 * 	escape
 * 	surrounded
 * 	positive
 * 	equilibrium
 * 	heal
 * 	psi
 * 	attackarea
 * 	stamina
 * 	attack
 * 	defend
 * 	disable
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
2	3	enemies	undead	-100
2	4	enemies	allied-kingdoms	-100
3	4	undead	allied-kingdoms	-100
2	5	enemies	shalore	-100
3	5	undead	shalore	-100
4	5	allied-kingdoms	shalore	50
2	6	enemies	thalore	-100
3	6	undead	thalore	-100
4	6	allied-kingdoms	thalore	70
5	6	shalore	thalore	20
2	7	enemies	iron-throne	-100
3	7	undead	iron-throne	-100
4	7	allied-kingdoms	iron-throne	20
5	7	shalore	iron-throne	20
6	7	thalore	iron-throne	20
2	8	enemies	the-way	-100
3	8	undead	the-way	-100
4	8	allied-kingdoms	the-way	0
5	8	shalore	the-way	0
6	8	thalore	the-way	0
7	8	iron-throne	the-way	0
2	9	enemies	angolwen	-100
3	9	undead	angolwen	-100
3	10	undead	dreadfell	-100
4	10	allied-kingdoms	dreadfell	-100
5	10	shalore	dreadfell	-100
6	10	thalore	dreadfell	-100
7	10	iron-throne	dreadfell	-100
8	10	the-way	dreadfell	-100
9	10	angolwen	dreadfell	-100
2	13	enemies	water-lair	-100
12	13	temple-of-creation	water-lair	-100
2	15	enemies	rhalore	-100
3	15	undead	rhalore	-100
4	15	allied-kingdoms	rhalore	-100
5	15	shalore	rhalore	-100
6	15	thalore	rhalore	-100
7	15	iron-throne	rhalore	-100
8	15	the-way	rhalore	-100
9	15	angolwen	rhalore	-100
10	15	dreadfell	rhalore	-100
12	15	temple-of-creation	rhalore	-100
13	15	water-lair	rhalore	-100
14	15	assassin-lair	rhalore	-100
2	16	enemies	zigur	-100
3	16	undead	zigur	-100
4	16	allied-kingdoms	zigur	100
5	16	shalore	zigur	100
6	16	thalore	zigur	100
7	16	iron-throne	zigur	100
8	16	the-way	zigur	20
9	16	angolwen	zigur	-100
10	16	dreadfell	zigur	-100
15	16	rhalore	zigur	-100
2	18	enemies	sunwall	-100
3	18	undead	sunwall	-100
10	18	dreadfell	sunwall	-100
14	18	assassin-lair	sunwall	-100
15	18	rhalore	sunwall	-100
3	19	undead	orc-pride	-100
4	19	allied-kingdoms	orc-pride	-100
5	19	shalore	orc-pride	-100
6	19	thalore	orc-pride	-100
7	19	iron-throne	orc-pride	-100
8	19	the-way	orc-pride	-100
9	19	angolwen	orc-pride	-100
10	19	dreadfell	orc-pride	-100
15	19	rhalore	orc-pride	-100
16	19	zigur	orc-pride	-100
18	19	sunwall	orc-pride	-100
2	23	enemies	slavers	-100
3	25	undead	sorcerers	-100
4	25	allied-kingdoms	sorcerers	-100
5	25	shalore	sorcerers	-100
6	25	thalore	sorcerers	-100
7	25	iron-throne	sorcerers	-100
8	25	the-way	sorcerers	-100
9	25	angolwen	sorcerers	-100
10	25	dreadfell	sorcerers	-100
15	25	rhalore	sorcerers	-100
16	25	zigur	sorcerers	-100
18	25	sunwall	sorcerers	-100
19	25	orc-pride	sorcerers	100
[FACTION] initial reaction	orc-pride	sorcerers	 => 	100
[FACTION] initial	orc-pride	sorcerers	100	true
[FACTION] initial reaction	thalore	dreadfell	 => 	-100
[FACTION] initial	thalore	dreadfell	-100	true
[FACTION] initial reaction	thalore	sorcerers	 => 	-100
[FACTION] initial	thalore	sorcerers	-100	true
[FACTION] initial reaction	thalore	rhalore	 => 	-100
[FACTION] initial	thalore	rhalore	-100	true
[FACTION] initial reaction	thalore	orc-pride	 => 	-100
[FACTION] initial	thalore	orc-pride	-100	true
[FACTION] initial reaction	thalore	the-way	 => 	0
[FACTION] initial	thalore	the-way	0	true
[FACTION] initial reaction	thalore	zigur	 => 	100
[FACTION] initial	thalore	zigur	100	true
[FACTION] initial reaction	thalore	iron-throne	 => 	20
[FACTION] initial	thalore	iron-throne	20	true
[FACTION] initial reaction	water-lair	rhalore	 => 	-100
[FACTION] initial	water-lair	rhalore	-100	true
[FACTION] initial reaction	rhalore	orc-pride	 => 	-100
[FACTION] initial	rhalore	orc-pride	-100	true
[FACTION] initial reaction	rhalore	sunwall	 => 	-100
[FACTION] initial	rhalore	sunwall	-100	true
[FACTION] initial reaction	rhalore	zigur	 => 	-100
[FACTION] initial	rhalore	zigur	-100	true
[FACTION] initial reaction	rhalore	sorcerers	 => 	-100
[FACTION] initial	rhalore	sorcerers	-100	true
[FACTION] initial reaction	sunwall	orc-pride	 => 	-100
[FACTION] initial	sunwall	orc-pride	-100	true
[FACTION] initial reaction	sunwall	sorcerers	 => 	-100
[FACTION] initial	sunwall	sorcerers	-100	true
[FACTION] initial reaction	angolwen	orc-pride	 => 	-100
[FACTION] initial	angolwen	orc-pride	-100	true
[FACTION] initial reaction	angolwen	sorcerers	 => 	-100
[FACTION] initial	angolwen	sorcerers	-100	true
[FACTION] initial reaction	angolwen	rhalore	 => 	-100
[FACTION] initial	angolwen	rhalore	-100	true
[FACTION] initial reaction	angolwen	zigur	 => 	-100
[FACTION] initial	angolwen	zigur	-100	true
[FACTION] initial reaction	angolwen	dreadfell	 => 	-100
[FACTION] initial	angolwen	dreadfell	-100	true
[FACTION] initial reaction	undead	shalore	 => 	-100
[FACTION] initial	undead	shalore	-100	true
[FACTION] initial reaction	undead	thalore	 => 	-100
[FACTION] initial	undead	thalore	-100	true
[FACTION] initial reaction	undead	rhalore	 => 	-100
[FACTION] initial	undead	rhalore	-100	true
[FACTION] initial reaction	undead	sunwall	 => 	-100
[FACTION] initial	undead	sunwall	-100	true
[FACTION] initial reaction	undead	zigur	 => 	-100
[FACTION] initial	undead	zigur	-100	true
[FACTION] initial reaction	undead	angolwen	 => 	-100
[FACTION] initial	undead	angolwen	-100	true
[FACTION] initial reaction	undead	dreadfell	 => 	-100
[FACTION] initial	undead	dreadfell	-100	true
[FACTION] initial reaction	undead	sorcerers	 => 	-100
[FACTION] initial	undead	sorcerers	-100	true
[FACTION] initial reaction	undead	allied-kingdoms	 => 	-100
[FACTION] initial	undead	allied-kingdoms	-100	true
[FACTION] initial reaction	undead	the-way	 => 	-100
[FACTION] initial	undead	the-way	-100	true
[FACTION] initial reaction	undead	orc-pride	 => 	-100
[FACTION] initial	undead	orc-pride	-100	true
[FACTION] initial reaction	undead	iron-throne	 => 	-100
[FACTION] initial	undead	iron-throne	-100	true
[FACTION] initial reaction	the-way	orc-pride	 => 	-100
[FACTION] initial	the-way	orc-pride	-100	true
[FACTION] initial reaction	the-way	sorcerers	 => 	-100
[FACTION] initial	the-way	sorcerers	-100	true
[FACTION] initial reaction	the-way	rhalore	 => 	-100
[FACTION] initial	the-way	rhalore	-100	true
[FACTION] initial reaction	the-way	zigur	 => 	20
[FACTION] initial	the-way	zigur	20	true
[FACTION] initial reaction	the-way	dreadfell	 => 	-100
[FACTION] initial	the-way	dreadfell	-100	true
[FACTION] initial reaction	temple-of-creation	water-lair	 => 	-100
[FACTION] initial	temple-of-creation	water-lair	-100	true
[FACTION] initial reaction	temple-of-creation	rhalore	 => 	-100
[FACTION] initial	temple-of-creation	rhalore	-100	true
[FACTION] initial reaction	iron-throne	dreadfell	 => 	-100
[FACTION] initial	iron-throne	dreadfell	-100	true
[FACTION] initial reaction	iron-throne	sorcerers	 => 	-100
[FACTION] initial	iron-throne	sorcerers	-100	true
[FACTION] initial reaction	iron-throne	rhalore	 => 	-100
[FACTION] initial	iron-throne	rhalore	-100	true
[FACTION] initial reaction	iron-throne	the-way	 => 	0
[FACTION] initial	iron-throne	the-way	0	true
[FACTION] initial reaction	iron-throne	zigur	 => 	100
[FACTION] initial	iron-throne	zigur	100	true
[FACTION] initial reaction	iron-throne	orc-pride	 => 	-100
[FACTION] initial	iron-throne	orc-pride	-100	true
[FACTION] initial reaction	zigur	orc-pride	 => 	-100
[FACTION] initial	zigur	orc-pride	-100	true
[FACTION] initial reaction	zigur	sorcerers	 => 	-100
[FACTION] initial	zigur	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	orc-pride	 => 	-100
[FACTION] initial	dreadfell	orc-pride	-100	true
[FACTION] initial reaction	dreadfell	sorcerers	 => 	-100
[FACTION] initial	dreadfell	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	rhalore	 => 	-100
[FACTION] initial	dreadfell	rhalore	-100	true
[FACTION] initial reaction	dreadfell	sunwall	 => 	-100
[FACTION] initial	dreadfell	sunwall	-100	true
[FACTION] initial reaction	dreadfell	zigur	 => 	-100
[FACTION] initial	dreadfell	zigur	-100	true
[FACTION] initial reaction	allied-kingdoms	orc-pride	 => 	-100
[FACTION] initial	allied-kingdoms	orc-pride	-100	true
[FACTION] initial reaction	allied-kingdoms	thalore	 => 	70
[FACTION] initial	allied-kingdoms	thalore	70	true
[FACTION] initial reaction	allied-kingdoms	rhalore	 => 	-100
[FACTION] initial	allied-kingdoms	rhalore	-100	true
[FACTION] initial reaction	allied-kingdoms	zigur	 => 	100
[FACTION] initial	allied-kingdoms	zigur	100	true
[FACTION] initial reaction	allied-kingdoms	dreadfell	 => 	-100
[FACTION] initial	allied-kingdoms	dreadfell	-100	true
[FACTION] initial reaction	allied-kingdoms	sorcerers	 => 	-100
[FACTION] initial	allied-kingdoms	sorcerers	-100	true
[FACTION] initial reaction	allied-kingdoms	the-way	 => 	0
[FACTION] initial	allied-kingdoms	the-way	0	true
[FACTION] initial reaction	allied-kingdoms	shalore	 => 	50
[FACTION] initial	allied-kingdoms	shalore	50	true
[FACTION] initial reaction	allied-kingdoms	iron-throne	 => 	20
[FACTION] initial	allied-kingdoms	iron-throne	20	true
[FACTION] initial reaction	shalore	dreadfell	 => 	-100
[FACTION] initial	shalore	dreadfell	-100	true
[FACTION] initial reaction	shalore	thalore	 => 	20
[FACTION] initial	shalore	thalore	20	true
[FACTION] initial reaction	shalore	sorcerers	 => 	-100
[FACTION] initial	shalore	sorcerers	-100	true
[FACTION] initial reaction	shalore	rhalore	 => 	-100
[FACTION] initial	shalore	rhalore	-100	true
[FACTION] initial reaction	shalore	orc-pride	 => 	-100
[FACTION] initial	shalore	orc-pride	-100	true
[FACTION] initial reaction	shalore	the-way	 => 	0
[FACTION] initial	shalore	the-way	0	true
[FACTION] initial reaction	shalore	zigur	 => 	100
[FACTION] initial	shalore	zigur	100	true
[FACTION] initial reaction	shalore	iron-throne	 => 	20
[FACTION] initial	shalore	iron-throne	20	true
[FACTION] initial reaction	assassin-lair	sunwall	 => 	-100
[FACTION] initial	assassin-lair	sunwall	-100	true
[FACTION] initial reaction	assassin-lair	rhalore	 => 	-100
[FACTION] initial	assassin-lair	rhalore	-100	true
[FACTION] initial reaction	enemies	shalore	 => 	-100
[FACTION] initial	enemies	shalore	-100	true
[FACTION] initial reaction	enemies	thalore	 => 	-100
[FACTION] initial	enemies	thalore	-100	true
[FACTION] initial reaction	enemies	water-lair	 => 	-100
[FACTION] initial	enemies	water-lair	-100	true
[FACTION] initial reaction	enemies	rhalore	 => 	-100
[FACTION] initial	enemies	rhalore	-100	true
[FACTION] initial reaction	enemies	sunwall	 => 	-100
[FACTION] initial	enemies	sunwall	-100	true
[FACTION] initial reaction	enemies	zigur	 => 	-100
[FACTION] initial	enemies	zigur	-100	true
[FACTION] initial reaction	enemies	angolwen	 => 	-100
[FACTION] initial	enemies	angolwen	-100	true
[FACTION] initial reaction	enemies	slavers	 => 	-100
[FACTION] initial	enemies	slavers	-100	true
[FACTION] initial reaction	enemies	allied-kingdoms	 => 	-100
[FACTION] initial	enemies	allied-kingdoms	-100	true
[FACTION] initial reaction	enemies	the-way	 => 	-100
[FACTION] initial	enemies	the-way	-100	true
[FACTION] initial reaction	enemies	undead	 => 	-100
[FACTION] initial	enemies	undead	-100	true
[FACTION] initial reaction	enemies	iron-throne	 => 	-100
[FACTION] initial	enemies	iron-throne	-100	true
[FACTION] initial	neutral	enemies	-100	true
Loading entities file from file	/data/general/stores/basic.lua
Using cached font	/data/font/VeraMoBd.ttf	14
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[ONLINE PROFILE] current character 	Hu the level 11 Higher Corruptor
C Map size 40:23 :: 920
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/sandfloor.png
Loading tile	terrain/sandfloor.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	npc/firebrick-snake.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	npc/umber-snake.png
Loading tile	npc/salmon-snake.png
Loading tile	trap/blast_fire01.png
Loading tile	player/higher_male.png
Loading tile	npc/brown_bear.png
C Map size 40:23 :: 920
Loading tile	terrain/river.png
[SHADER] Loading from /data/gfx/shaders/water_ocean.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
Loading tile	terrain/ice_shelf.png
Loading tile	terrain/sand.png
Loading tile	terrain/grass.png
Loading tile	terrain/hills.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha1.png
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Loading tile	terrain/mountain.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	terrain/river.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 5
*p 5: Uniform: 0: 8B52 color1
*p 5: Uniform: 1: 8B52 color2
*p 5: Uniform: 2: 8B52 displayColor
*p 5: Uniform: 3: 8B50 mapCoord
*p 5: Uniform: 4: 8B5F noisevol
*p 5: Uniform: 5: 1406 tick
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Loading tile	terrain/grass_dark1.png
Loading tile	terrain/tree_dark_alpha5.png
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Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/grass_burnt1.png
Loading tile	terrain/burnttree_alpha1.png
Loading tile	terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
New GL Shader program 6
New GL Shader 7 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 6: Uniform: 0: 8B5E tex
*p 6: Uniform: 1: 1406 tick
Loading tile	terrain/volcano1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/mountain.png
Loading tile	terrain/gate-morning.png
Using cached font	/data/font/USENET_.ttf	16
Using cached font	/data/font/USENET_.ttf	16
Using cached font	/data/font/USENET_.ttf	16
Using cached font	/data/font/SVBasicManual.ttf	14
Using cached font	/data/font/SVBasicManual.ttf	14
Using cached font	/data/font/SVBasicManual.ttf	16
Using cached font	/data/font/SVBasicManual.ttf	16
[LOG]	Welcome to #00FF00#Tales of Maj'Eyal!
[MUSIC] playing	a_lomos_del_dragon_blanco.ogg	userdata: 0E9D1520	 :: current ? 	nil
C Map size 40:23 :: 920
[KEYBINDER] Loaded keybinds: chat
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to bad game version.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[ENGINE] Setting requested FPS to 30 (33 ms)
Loading tile	tactical_enemy.png
Loading tile	tactical_self.png
Updating zone name	The Arena (13)
[ONLINE PROFILE] config 	achievement.WEST_PORTAL
[PROFILE] filtering save of 	achievement.WEST_PORTAL	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.LEVEL_30
[PROFILE] filtering save of 	achievement.LEVEL_30	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.ANTI_ANTIMAGIC
[PROFILE] filtering save of 	achievement.ANTI_ANTIMAGIC	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[ONLINE PROFILE] connected to channel	global
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.SLIDERS
[PROFILE] filtering save of 	achievement.SLIDERS	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.NORGAN_SAVED
[PROFILE] filtering save of 	achievement.NORGAN_SAVED	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.LEVEL_50
[PROFILE] filtering save of 	achievement.LEVEL_50	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.GEOMANCER
[PROFILE] filtering save of 	achievement.GEOMANCER	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.THE_ARENA
[PROFILE] filtering save of 	achievement.THE_ARENA	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.TUTORIAL_DONE
[PROFILE] filtering save of 	achievement.TUTORIAL_DONE	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.SIZE_MATTERS
[PROFILE] filtering save of 	achievement.SIZE_MATTERS	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	allow_build
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	characters
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.EAST_PORTAL
[PROFILE] filtering save of 	achievement.EAST_PORTAL	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.ANTIMAGIC
[PROFILE] filtering save of 	achievement.ANTIMAGIC	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.STRANGE_NEW_WORLD
[PROFILE] filtering save of 	achievement.STRANGE_NEW_WORLD	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.PYROMANCER
[PROFILE] filtering save of 	achievement.PYROMANCER	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.VAMPIRE_CRUSHER
[PROFILE] filtering save of 	achievement.VAMPIRE_CRUSHER	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	uniques
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.SPYDRIC_INFESTATION
[PROFILE] filtering save of 	achievement.SPYDRIC_INFESTATION	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	artifacts
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.SHADOW_CLONE
[PROFILE] filtering save of 	achievement.SHADOW_CLONE	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.LEVEL_40
[PROFILE] filtering save of 	achievement.LEVEL_40	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.UNSTOPPABLE
[PROFILE] filtering save of 	achievement.UNSTOPPABLE	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.TREASURE_HUNTER
[PROFILE] filtering save of 	achievement.TREASURE_HUNTER	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	deaths
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.DESTROYER_BANE
[PROFILE] filtering save of 	achievement.DESTROYER_BANE	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.CRYOMANCER
[PROFILE] filtering save of 	achievement.CRYOMANCER	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.CHARRED_SCAR_SUCCESS
[PROFILE] filtering save of 	achievement.CHARRED_SCAR_SUCCESS	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.LOST_MERCHANT_RESCUE
[PROFILE] filtering save of 	achievement.LOST_MERCHANT_RESCUE	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.EYE_OF_THE_STORM
[PROFILE] filtering save of 	achievement.EYE_OF_THE_STORM	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.THE_SECRET_CITY
[PROFILE] filtering save of 	achievement.THE_SECRET_CITY	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.LEVEL_20
[PROFILE] filtering save of 	achievement.LEVEL_20	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.ORC_PRIDE
[PROFILE] filtering save of 	achievement.ORC_PRIDE	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.REAVER
[PROFILE] filtering save of 	achievement.REAVER	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.EXTERMINATOR
[PROFILE] filtering save of 	achievement.EXTERMINATOR	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.SHERTUL_FORTRESS
[PROFILE] filtering save of 	achievement.SHERTUL_FORTRESS	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.CURSE_ERASER
[PROFILE] filtering save of 	achievement.CURSE_ERASER	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.A_DANGEROUS_SECRET
[PROFILE] filtering save of 	achievement.A_DANGEROUS_SECRET	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.LEVEL_10
[PROFILE] filtering save of 	achievement.LEVEL_10	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.TREASURE_HOARDER
[PROFILE] filtering save of 	achievement.TREASURE_HOARDER	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] config 	achievement.ARENA_BATTLER_20
[PROFILE] filtering save of 	achievement.ARENA_BATTLER_20	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[ONLINE PROFILE] connected to channel	tome
[USERCHAT] channel join	Freddybear	global
[USERCHAT] channel join	Freddybear	tome
[LOG]	#{italic}##FIREBRICK#Freddybear has joined channel tome (press space to talk).#{normal}#
Loading tile	terrain/sealed_door.png
[SOUND] loading from	/data/sound/talents/earth.wav	:=:	userdata: 0FA002A0
[LOG]	#LIGHT_RED#The gates close!
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 15:43.
Loaded texture for particles: /data/gfx/particle.png => 188
AI took for target	1323	large brown snake	::	1326	Hu	97	<	400
[LOG]	A bolt of fire blasts onto copperhead snake!
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	8.716890577161	0.91283109422839	 on dam	24
[PROJECTOR] after resists dam	21.907946261481
[PROJECTOR] final dam	21.907946261481
[LOG]	Copperhead snake is on fire!
[LOG]	Fire trap hits copperhead snake for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	8.716890577161	0.91283109422839	 on dam	8
[PROJECTOR] after resists dam	7.3026487538271
[PROJECTOR] final dam	7.3026487538271
[LOG]	Fire trap hits copperhead snake for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[SPELL CRIT %]	29.5
Adding entity	2717	after	1326
[SOUND] loading from	/data/sound/talents/slime.wav	:=:	userdata: 0FA32B90
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	0	1	 on dam	82.87373360099
[PROJECTOR] after resists dam	82.87373360099
[PROJECTOR] final dam	82.87373360099
[LOG]	Hu hits brown bear for #DARK_GREEN#83 blight#LAST# damage.
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	8.716890577161	0.91283109422839	 on dam	8
[PROJECTOR] after resists dam	7.3026487538271
[PROJECTOR] final dam	7.3026487538271
[LOG]	Fire trap hits copperhead snake for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	Hu uses Gift of the Highborn.
USING	table: 0C770118	Gift of the Highborn
[LOG]	Hu starts regenerating health quickly.
addTmpVal	table: 0E8174F0	life_regen	17.5	 :=: 	0	33	add
[LOG]	Hu casts Curse of Death.
USING	table: 0C4F8440	Curse of Death
Server latency	113
checkHit	39.5	5.25
=> chance to hit	93.761871580049
[LOG]	Brown bear is cursed.
addTmpVal	table: 0E939C10	no_life_regen	1	 :=: 	1	1	add
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.585641) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	24.982237801458	3	0	0.35	::	1
checkHit	32	0.35
=> chance to hit	95
[ATTACK] raw dam	24.982237801458	versus	0	with APR	0.029701
[ATTACK] after armor	24.982237801458
[ATTACK] after range	26
[PHYS CRIT %]	1
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	26
[PROJECTOR] after resists dam	25.554285714286
[PROJECTOR] final dam	25.554285714286
[LOG]	Hu hits brown bear for #DARK_GREY#22 darkness#LAST# damage.
[LOG]	Brown bear hits Hu for #aaaaaa#26 physical#LAST# damage.
Loaded texture for particles: /data/gfx/attacks/attack_white_04.png => 198
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	8.716890577161	0.91283109422839	 on dam	8
[PROJECTOR] after resists dam	7.3026487538271
[PROJECTOR] final dam	7.3026487538271
[LOG]	Fire trap hits copperhead snake for #LIGHT_RED#8 fire#LAST# damage.
AI took for target	1324	copperhead snake	::	1326	Hu	10	<	400
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2718	after	1326
[LOG]	Copperhead snake stops burning.
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
[LOG]	Hu hits brown bear for #DARK_GREY#22 darkness#LAST#, #DARK_GREY#22 darkness#LAST# damage (total 42.28).
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	A bolt of fire blasts onto rattlesnake!
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] final dam	24
[LOG]	Rattlesnake is on fire!
[LOG]	Fire trap hits rattlesnake for #LIGHT_RED#24 fire#LAST# damage.
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
[LOG]	Hu hits brown bear for #DARK_GREY#22 darkness#LAST#, #DARK_GREY#22 darkness#LAST# damage (total 42.28).
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
AI took for target	1322	rattlesnake	::	1326	Hu	25	<	400
[LOG]	Fire trap hits rattlesnake for #LIGHT_RED#8 fire#LAST# damage.
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
[LOG]	Hu hits brown bear for #DARK_GREY#22 darkness#LAST# damage.
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[LOG]	Fire trap hits rattlesnake for #LIGHT_RED#8 fire#LAST# damage.
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[LOG]	Fire trap hits rattlesnake for #LIGHT_RED#8 fire#LAST# damage.
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
[LOG]	Hu hits brown bear for #DARK_GREY#22 darkness#LAST# damage.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
AI took for target	1323	large brown snake	::	1326	Hu	53	<	400
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
AI took for target	1325	brown bear	::	1326	Hu	8	<	400
[LOG]	Hu hits brown bear for #DARK_GREY#22 darkness#LAST# damage.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2719	after	1326
[LOG]	Rattlesnake stops burning.
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	0	1	 on dam	82.87373360099
[PROJECTOR] after resists dam	82.87373360099
[PROJECTOR] final dam	82.87373360099
[LOG]	#{bold}#Hu killed copperhead snake!#{normal}#
[LOG]	Hu hits copperhead snake for #DARK_GREEN#83 blight#LAST# damage.
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
[LOG]	#{bold}#Hu killed brown bear!#{normal}#
[LOG]	Hu hits brown bear for #DARK_GREY#22 darkness#LAST# damage.
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.928835) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	15.291549765437	10	0	0.35	::	1
checkHit	51	0.35
=> chance to hit	95
[ATTACK] raw dam	15.291549765437	versus	0	with APR	0.095617924991196
[ATTACK] after armor	15.291549765437
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	15
[PROJECTOR] after resists dam	14.742857142857
[PROJECTOR] final dam	14.742857142857
[LOG]	Large brown snake hits Hu for #aaaaaa#15 physical#LAST# damage.
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Hu stops regenerating health quickly.
removeTempVal	life_regen	17.5	 :=: 	33
delTmpVal	life_regen	17.5
Loaded texture for particles: /data/gfx/attacks/attack_white_05.png => 203
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2720	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	0	1	 on dam	70.189892404277
[PROJECTOR] after resists dam	70.189892404277
[PROJECTOR] final dam	70.189892404277
[LOG]	Hu hits large brown snake for #DARK_GREEN#71 blight#LAST# damage.
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.928835) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	15.291549765437	10	0	0.35	::	1
checkHit	51	0.35
=> chance to hit	95
[ATTACK] raw dam	15.291549765437	versus	0	with APR	0.095617924991196
[ATTACK] after armor	15.291549765437
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	15
[PROJECTOR] after resists dam	14.742857142857
[PROJECTOR] final dam	14.742857142857
[LOG]	Large brown snake hits Hu for #aaaaaa#15 physical#LAST# damage.
rattlesnake	1322	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
rattlesnake	1322	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Rattlesnake bites poison into Hu.
USING	table: 0C823620	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.937564) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	14.53475125523	10	0	0.35	::	3
checkHit	50	0.35
=> chance to hit	95
[ATTACK] raw dam	14.53475125523	versus	0	with APR	0.095617924991196
[ATTACK] after armor	14.53475125523
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	45
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	7.5
[PROJECTOR] after resists dam	7.3714285714286
[PROJECTOR] final dam	7.3714285714286
[LOG]	Hu is poisoned!
[LOG]	Rattlesnake hits Hu for #LIGHT_GREEN#8 nature#LAST# damage.
Loaded texture for particles: /data/gfx/attacks/attack_white_10.png => 180
Loaded texture for particles: /data/gfx/attacks/attack_white_13.png => 182
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	7.5
[PROJECTOR] after resists dam	7.3714285714286
[PROJECTOR] final dam	7.3714285714286
[LOG]	Rattlesnake hits Hu for #LIGHT_GREEN#8 nature#LAST# damage.
L(9477fe0) Particle updater error f9edf80 (4, 2): /data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a number value)
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	7.5
[PROJECTOR] after resists dam	7.3714285714286
[PROJECTOR] final dam	7.3714285714286
[LOG]	Rattlesnake hits Hu for #LIGHT_GREEN#8 nature#LAST# damage.
AI took for target	1323	large brown snake	::	1326	Hu	2	<	400
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.928835) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	15.291549765437	10	0	0.35	::	1
checkHit	51	0.35
=> chance to hit	95
[ATTACK] raw dam	15.291549765437	versus	0	with APR	0.095617924991196
[ATTACK] after armor	15.291549765437
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	16
[PROJECTOR] after resists dam	15.725714285714
[PROJECTOR] final dam	15.725714285714
[LOG]	Large brown snake hits Hu for #aaaaaa#16 physical#LAST# damage.
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	7.5
[PROJECTOR] after resists dam	7.3714285714286
[PROJECTOR] final dam	7.3714285714286
[LOG]	Rattlesnake hits Hu for #LIGHT_GREEN#8 nature#LAST# damage.
Loaded texture for particles: /data/gfx/attacks/attack_white_18.png => 251
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2721	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	0	1	 on dam	82.87373360099
[PROJECTOR] after resists dam	82.87373360099
[PROJECTOR] final dam	82.87373360099
[LOG]	#{bold}#Hu killed large brown snake!#{normal}#
[LOG]	Hu hits large brown snake for #DARK_GREEN#83 blight#LAST# damage.
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	7.5
[PROJECTOR] after resists dam	7.3714285714286
[PROJECTOR] final dam	7.3714285714286
[LOG]	Rattlesnake hits Hu for #LIGHT_GREEN#8 nature#LAST# damage.
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	7.5
[PROJECTOR] after resists dam	7.3714285714286
[PROJECTOR] final dam	7.3714285714286
[LOG]	Rattlesnake hits Hu for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Hu stops being poisoned.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2722	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	0	1	 on dam	82.87373360099
[PROJECTOR] after resists dam	82.87373360099
[PROJECTOR] final dam	82.87373360099
[LOG]	Hu hits rattlesnake for #DARK_GREEN#83 blight#LAST# damage.
Server latency	113
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	#00ff00#Talent Curse of Death is ready to use.
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2723	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	0	1	 on dam	70.189892404277
[PROJECTOR] after resists dam	70.189892404277
[PROJECTOR] final dam	70.189892404277
[LOG]	#{bold}#Hu killed rattlesnake!#{normal}#
[LOG]	Hu hits rattlesnake for #DARK_GREEN#71 blight#LAST# damage.
[LOG]	#ROYAL_BLUE#Wave clear!
[LOG]	#ROYAL_BLUE#Clear bonus: #WHITE#116#ROYAL_BLUE#! Score bonus: #WHITE#120#ROYAL_BLUE#! Danger bonus: #WHITE#6#ROYAL_BLUE#! Rank bonus: #WHITE#80#ROYAL_BLUE#!
[LOG]	#ROYAL_BLUE#Your experience increases by#WHITE#354.2#ROYAL_BLUE#!
[LOG]	#YELLOW#The trap changes...
[LOG]	Hu uses Infusion: Regeneration.
USING	table: 0C823DA0	Infusion: Regeneration
[LOG]	Hu starts regenerating health quickly.
addTmpVal	table: 0E8174F0	life_regen	12	 :=: 	0	34	add
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Hu stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	34
delTmpVal	life_regen	12
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00#Talent Gift of the Highborn is ready to use.
[LOG]	#LIGHT_GREEN#The gates open!
[USERCHAT] channel part	Dervic	tome
[LOG]	#{italic}##FIREBRICK#Dervic has left channel tome.#{normal}#
[USERCHAT] channel part	Dervic	global
Drops resolver	white ooze	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	53.332392791476	71.7
Zone made us a drop according to filter!	hardened leather sling
[MOVE] actor moved without a starting position	white ooze	13	12
Loading tile	npc/vermin_oozes_white_ooze.png
Drops resolver	white ooze	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	48.904523475592	71.7
Zone made us a drop according to filter!	amethyst
[MOVE] actor moved without a starting position	white ooze	13	2
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2732	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	7.0050195979932	0.92994980402007	 on dam	82.87373360099
[PROJECTOR] after resists dam	77.068412320652
[PROJECTOR] final dam	77.068412320652
[MOVE] actor moved without a starting position	white ooze	13	11
[LOG]	White ooze is split in two!
[LOG]	Hu hits white ooze for #DARK_GREEN#39 blight#LAST# damage.
AI took for target	2733	white ooze	::	1326	Hu	45	<	400
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2734	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	7.0050195979932	0.92994980402007	 on dam	70.189892404277
[PROJECTOR] after resists dam	65.273076685547
[PROJECTOR] final dam	65.273076685547
[MOVE] actor moved without a starting position	white ooze	11	13
[LOG]	White ooze is split in two!
[LOG]	Hu hits white ooze for #DARK_GREEN#33 blight#LAST# damage.
L(9477838) Particle updater error f9ec3c0 (65798, 155659912): attempt to call a table value
L(9477838) Particle updater error f9ee740 (1, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9ee740 (1, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9ee740 (1, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9ee740 (1, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9ee740 (1, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9ee740 (1, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9ee740 (1, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9ee740 (1, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9ee740 (1, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9ee740 (1, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
AI took for target	2733	white ooze	::	1326	Hu	34	<	400
Talent resolver for	dire wolf	:	T_HOWL	=>	1
[TALENT]	dire wolf	2736	learning	T_HOWL	true	1
[TALENT]	dire wolf	2736	learning	T_EQUILIBRIUM_POOL	true	nil
[MOVE] actor moved without a starting position	dire wolf	1	1
Loading tile	npc/canine_dw.png
[MOVE] actor moved without a starting position	wolf	13	1
Loading tile	npc/canine_w.png
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2738	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	7.0050195979932	0.92994980402007	 on dam	82.87373360099
[PROJECTOR] after resists dam	77.068412320652
[PROJECTOR] final dam	77.068412320652
[LOG]	#{bold}#Hu killed white ooze!#{normal}#
[LOG]	#LIGHT_GREEN#Your score multiplier increases by #WHITE#0.1#LIGHT_GREEN#!
Loading tile	object/sling_hardened.png
[LOG]	Hu hits white ooze for #DARK_GREEN#78 blight#LAST# damage.
AI took for target	2733	white ooze	::	1326	Hu	29	<	400
AI took for target	2730	white ooze	::	1326	Hu	34	<	400
Talent resolver for	rogue	:	T_STEALTH	=>	3
[TALENT]	rogue	2739	learning	T_STEALTH	true	3
Talent resolver for	rogue	:	T_STICKY_SMOKE	=>	2
[TALENT]	rogue	2739	learning	T_STICKY_SMOKE	true	2
Talent resolver for	rogue	:	T_HIDE_IN_PLAIN_SIGHT	=>	5
[TALENT]	rogue	2739	learning	T_HIDE_IN_PLAIN_SIGHT	true	5
Talent resolver for	rogue	:	T_DUAL_WEAPON_TRAINING	=>	1
[TALENT]	rogue	2739	learning	T_DUAL_WEAPON_TRAINING	true	1
Talent resolver for	rogue	:	T_DISENGAGE	=>	1
[TALENT]	rogue	2739	learning	T_DISENGAGE	true	1
[TALENT]	rogue	2739	learning	T_STAMINA_POOL	true	nil
Talent resolver for	rogue	:	T_HEAVY_ARMOUR_TRAINING	=>	2
[TALENT]	rogue	2739	learning	T_HEAVY_ARMOUR_TRAINING	true	2
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	85.61737340691	101.7
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger of torment => no drop
Equipment resolver	rogue	weapon	dagger	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	42.572949617588	71.7
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	phase steel dagger of accuracy	steel dagger of torment	::	nil	MAINHAND
fight: 	phase steel dagger of accuracy	steel dagger of torment	::	nil	OFFHAND
 * phase steel dagger of accuracy => no drop
Equipment resolver	rogue	armor	cloak	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	24.516079792993	36.7
Zone made us an equipment according to filter!	linen cloak
 * regal linen cloak => no drop
Equipment resolver	rogue	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	67.25876022325	71.7
Zone made us an equipment according to filter!	rough leather gloves
 * blighted rough leather gloves of strength (#STATBONUS#) => no drop
Drops resolver	rogue	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	73.991929288963	101.7
Zone made us a drop according to filter!	gold pieces (worth 0.85)
Equipment resolver for	rogue
Equipment resolver	rogue	armor	feet	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	67.299309924216	71.7
Zone made us an equipment according to filter!	pair of iron boots
 * traveler's pair of iron boots of uncanny dodging => no drop
[MOVE] actor moved without a starting position	rogue	8	1
Loading tile	npc/humanoid_human_rogue.png
===== activating sustain	rogue	T_STEALTH
[LOG]	Rogue activates Stealth.
addTmpVal	table: 0FA2AC70	stealth	10	 :=: 	1	1	add
addTmpVal	table: 0FA2AC70	lite	-1000	 :=: 	2	2	add
addTmpVal	table: 0FA2AC70	infravision	1	 :=: 	3	3	add
AI took for target	2739	rogue	::	1326	Hu	58	<	121
============================== TACTICAL AI	rogue
rogue	2739	tactical ai talents testing	Stealth	T_STEALTH
rogue	2739	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2739	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
[DEBUG] hit a foe!
rogue	2739	tactical ai talents can use	Sticky Smoke	T_STICKY_SMOKE	disable	weight	3.6835815059141
rogue	2739	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2739	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.4079009682401
rogue	2739	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2739	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2739	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	2.4454030761913
rogue	2739	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2739	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
 * disable	5.3360867985802	(mult)	2
Tactical choice:	disable	T_STICKY_SMOKE
[LOG]	Rogue uses Sticky Smoke.
USING	table: 094E8418	Sticky Smoke
Adding entity	2754	after	2739
checkHit	7.5	10
=> chance to hit	42.011140187836
============================== TACTICAL AI	rogue
rogue	2739	tactical ai talents testing	Stealth	T_STEALTH
rogue	2739	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2739	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2739	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2739	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.6888658192035
rogue	2739	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2739	tactical ai talents testing	Disengage	T_DISENGAGE
rogue	2739	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2739	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
checkHit	7.5	10
=> chance to hit	42.011140187836
AI took for target	2736	dire wolf	::	1326	Hu	10	<	400
dire wolf	2736	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Dire wolf howls
USING	table: 0C735688	Howl
[LOG]	A stream of poison gushes onto wolf!
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Wolf is poisoned!
[LOG]	Poison trap hits wolf for #LIGHT_GREEN#9 nature#LAST# damage.
============================== TACTICAL AI	rogue
rogue	2739	tactical ai talents testing	Stealth	T_STEALTH
rogue	2739	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2739	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2739	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2739	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.7696418812036
rogue	2739	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2739	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2739	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	2.96336028929
rogue	2739	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2739	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
[LOG]	#00ff00#Talent Soul Rot is ready to use.
checkHit	7.5	10
=> chance to hit	42.011140187836
[LOG]	Hu casts Blood Spray.
USING	table: 0C674018	Blood Spray
[SPELL CRIT %]	3.5
[SPELL CRIT %]	3.5
[PROJECTOR] starting dam	64.857292431812
[PROJECTOR] after difficulty dam	64.857292431812
[PROJECTOR] res	0	1	 on dam	64.857292431812
[PROJECTOR] after resists dam	64.857292431812
[PROJECTOR] final dam	64.857292431812
[LOG]	Rogue is afflicted by a rotting disease!
addTmpValTable	table: 0FA33B90	6	-8.2426475654969
addTmpVal	table: 0FA33B90	6	-8.2426475654969	 :=: 	4	4	add
[PROJECTOR] starting dam	64.857292431812
[PROJECTOR] after difficulty dam	64.857292431812
[PROJECTOR] res	0	1	 on dam	64.857292431812
[PROJECTOR] after resists dam	64.857292431812
[PROJECTOR] final dam	64.857292431812
[LOG]	Wolf is afflicted by a decrepitude disease!
addTmpValTable	table: 0F1FB348	2	-8.2426475654969
addTmpVal	table: 0F1FB348	2	-8.2426475654969	 :=: 	1	1	add
[LOG]	Hu hits rogue for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	Hu hits wolf for #DARK_GREEN#65 blight#LAST# damage.
Loaded texture for particles: /data/gfx/particle_cloud.png => 54
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[LOG]	Poison trap hits wolf for #LIGHT_GREEN#9 nature#LAST# damage.
[LOG]	Hu hits wolf for #DARK_GREEN#13 blight#LAST# damage.
Talent resolver for	rogue	:	T_STEALTH	=>	1
[TALENT]	rogue	2755	learning	T_STEALTH	true	1
[TALENT]	rogue	2755	learning	T_AUTOMATIC_STEALTH	true	1
Inscribing on rogue: INFUSION:_REGENERATION_1
[TALENT]	rogue	2755	learning	T_INFUSION:_REGENERATION_1	true	1
Talent resolver for	rogue	:	T_LETHALITY	=>	1
[TALENT]	rogue	2755	learning	T_LETHALITY	true	1
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	24.698368210355	36.7
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
addTmpVal	table: 0FB91BB0	combat_critical_power	10	 :=: 	1	1	add
addTmpValTable	table: 0FB8FBA8	1	3
addTmpVal	table: 0FB8FBA8	1	3	 :=: 	2	2	add
addTmpVal	table: 0FB91BB0	combat_apr	4	 :=: 	3	3	add
addTmpVal	table: 0FB91BB0	combat_physcrit	5	 :=: 	4	4	add
 * steel dagger of ruin => no drop
Equipment resolver	rogue	weapon	dagger	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater + Ego	7.8168569486112	16.7
Zone made us an equipment according to filter!	stralite dagger
Autorequire stats
dex	35
fight: 	mystic stralite dagger of defense	steel dagger of ruin	::	nil	MAINHAND
fight: 	mystic stralite dagger of defense	steel dagger of ruin	::	nil	OFFHAND
addTmpVal	table: 0FB91BB0	combat_def	4	 :=: 	5	5	add
addTmpValTable	table: 0FB8FBA8	3	3
addTmpVal	table: 0FB8FBA8	3	3	 :=: 	6	6	add
addTmpValTable	table: 0FB8FBA8	4	4
addTmpVal	table: 0FB8FBA8	4	4	 :=: 	6	6	add
addTmpVal	table: 0FB91BB0	combat_spellcrit	7	 :=: 	7	7	add
 * mystic stralite dagger of defense => no drop
Equipment resolver	rogue	armor	light	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	97.121990703895	101.7
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	prismatic cured leather armour	steel dagger of ruin	::	nil	BODY
fight: 	prismatic cured leather armour	mystic stralite dagger of defense	::	nil	BODY
addTmpVal	table: 0FB91BB0	fatigue	7	 :=: 	8	8	add
addTmpVal	table: 0FB91BB0	combat_armor	4	 :=: 	9	9	add
addTmpValTable	table: 0FB9A1C0	9	11
addTmpVal	table: 0FB9A1C0	9	0.11	 :=: 	10	10	perc_inv
addTmpValTable	table: 0FB9A1C0	10	11
addTmpVal	table: 0FB9A1C0	10	0.11	 :=: 	10	10	perc_inv
addTmpVal	table: 0FB91BB0	combat_def	2	 :=: 	11	11	add
 * prismatic cured leather armour => no drop
Drops resolver	rogue	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Greater	3.2479721280256	6.7
Zone made us a drop according to filter!	gold pieces (worth 1.00)
Drops resolver	rogue	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	37.633953164671	71.7
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	rogue	7	0
Loading tile	npc/humanoid_human_rogue.png
[TALENT]	rogue	2755	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	rogue	2755	learning	T_STEALTH	true	nil
[TALENT]	rogue	2755	learning	T_LETHALITY	true	nil
[TALENT]	rogue	2755	learning	T_BORN_INTO_MAGIC	true	nil
===== activating sustain	rogue	T_STEALTH
[LOG]	Rogue activates Stealth.
addTmpVal	table: 0FB91BB0	stealth	6	 :=: 	12	12	add
addTmpVal	table: 0FB91BB0	lite	-1000	 :=: 	13	13	add
addTmpVal	table: 0FB91BB0	infravision	1	 :=: 	14	14	add
===== activating sustain	rogue	T_AUTOMATIC_STEALTH
[LOG]	Rogue activates Automatic Stealth.
[LOG]	Rogue deactivates Stealth.
removeTempVal	stealth	6	 :=: 	12
delTmpVal	stealth	6
removeTempVal	infravision	1	 :=: 	14
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	13
delTmpVal	lite	-1000
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0.25105034778616	0.99748949652214	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.316322861326
[PROJECTOR] final dam	12.316322861326
============================== TACTICAL AI	rogue
rogue	2739	tactical ai talents testing	Stealth	T_STEALTH
rogue	2739	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2739	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2739	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2739	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.4821809800157
rogue	2739	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2739	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2739	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	2.5733827762181
rogue	2739	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2739	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
[LOG]	Hu hits rogue for #DARK_GREEN#13 blight#LAST# damage.
checkHit	7.5	10
=> chance to hit	42.011140187836
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[LOG]	Poison trap hits wolf for #LIGHT_GREEN#9 nature#LAST# damage.
[LOG]	Hu hits wolf for #DARK_GREEN#13 blight#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0.25105034778616	0.99748949652214	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.316322861326
[PROJECTOR] final dam	12.316322861326
============================== TACTICAL AI	rogue
rogue	2739	tactical ai talents testing	Stealth	T_STEALTH
rogue	2739	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2739	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2739	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2739	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.32049766729
rogue	2739	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2739	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit an ally!
rogue	2739	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2739	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
[LOG]	Hu hits rogue for #DARK_GREEN#13 blight#LAST# damage.
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
wolf	2737	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.076356) totstat(15.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	9.0352096898361	3	0	0.35	::	1
checkHit	25	0.35
=> chance to hit	95
[ATTACK] raw dam	9.0352096898361	versus	0	with APR	0.029701
[ATTACK] after armor	9.0352096898361
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	9
[PROJECTOR] after resists dam	8.8457142857143
[PROJECTOR] final dam	8.8457142857143
[LOG]	Poison trap hits wolf for #LIGHT_GREEN#9 nature#LAST# damage.
[LOG]	Hu hits wolf for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Wolf hits Hu for #aaaaaa#9 physical#LAST# damage.
[LOG]	#00ff00#Talent Drain is ready to use.
checkHit	7.5	10
=> chance to hit	42.011140187836
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0.25105034778616	0.99748949652214	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.316322861326
[PROJECTOR] final dam	12.316322861326
============================== TACTICAL AI	rogue
rogue	2739	tactical ai talents testing	Stealth	T_STEALTH
rogue	2739	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2739	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2739	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2739	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.6642072055703
rogue	2739	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2739	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit an ally!
rogue	2739	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2739	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
[LOG]	Hu hits rogue for #DARK_GREEN#13 blight#LAST# damage.
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[LOG]	Poison trap hits wolf for #LIGHT_GREEN#9 nature#LAST# damage.
[LOG]	Hu hits wolf for #DARK_GREEN#13 blight#LAST# damage.
white ooze	2735	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.319592871168	5	0	0.35	::	1
checkHit	31	0.35
=> chance to hit	95
[ATTACK] raw dam	11.319592871168	versus	0	with APR	0.0490099501
[ATTACK] after armor	11.319592871168
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
[LOG]	White ooze hits Hu for #aaaaaa#12 physical#LAST# damage.
checkHit	7.5	10
=> chance to hit	42.011140187836
Loaded texture for particles: /data/gfx/attacks/attack_white_11.png => 55
[MOVE] actor moved without a starting position	giant blue ant	12	13
Loading tile	npc/blue_ant.png
[MOVE] actor moved without a starting position	giant yellow ant	2	1
Loading tile	npc/yellow_ant.png
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0.25105034778616	0.99748949652214	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.316322861326
[PROJECTOR] final dam	12.316322861326
============================== TACTICAL AI	rogue
rogue	2739	tactical ai talents testing	Stealth	T_STEALTH
rogue	2739	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2739	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2739	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2739	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.4656901869412
rogue	2739	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2739	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit an ally!
rogue	2739	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2739	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
[LOG]	A stream of poison gushes onto rogue!
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0.25105034778616	0.99748949652214	 on dam	9
[PROJECTOR] after resists dam	8.9774054686992
[PROJECTOR] final dam	8.9774054686992
[LOG]	Rogue is poisoned!
[LOG]	Hu hits rogue for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Poison trap hits rogue for #LIGHT_GREEN#9 nature#LAST# damage.
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	#{bold}#Poison trap killed wolf!#{normal}#
[LOG]	#LIGHT_GREEN#Your score multiplier increases by #WHITE#0.1#LIGHT_GREEN#!
[LOG]	Poison trap hits wolf for #LIGHT_GREEN#9 nature#LAST# damage.
checkHit	7.5	10
=> chance to hit	42.011140187836
AI took for target	2735	white ooze	::	1326	Hu	5	<	400
AI took for target	2766	giant blue ant	::	1326	Hu	37	<	400
[LOG]	#LIGHT_RED#The gates close!
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0.25105034778616	0.99748949652214	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.316322861326
[PROJECTOR] final dam	12.316322861326
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0.25105034778616	0.99748949652214	 on dam	9
[PROJECTOR] after resists dam	8.9774054686992
[PROJECTOR] final dam	8.9774054686992
============================== TACTICAL AI	rogue
rogue	2739	tactical ai talents testing	Stealth	T_STEALTH
rogue	2739	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2739	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2739	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2739	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.3572902197264
rogue	2739	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2739	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit an ally!
rogue	2739	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2739	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
[LOG]	Hu hits rogue for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Poison trap hits rogue for #LIGHT_GREEN#9 nature#LAST# damage.
checkHit	7.5	10
=> chance to hit	42.011140187836
Server latency	157
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0.25105034778616	0.99748949652214	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.316322861326
[PROJECTOR] final dam	12.316322861326
[LOG]	#{bold}#Hu killed rogue!#{normal}#
Loading tile	object/money_small.png
[LOG]	Hu hits rogue for #DARK_GREEN#13 blight#LAST# damage.
AI took for target	2736	dire wolf	::	1326	Hu	2	<	400
dire wolf	2736	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.246136) totstat(16.800000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.074032798102	4	0	0.35	::	1
checkHit	32	0.35
=> chance to hit	95
[ATTACK] raw dam	11.074032798102	versus	0	with APR	0.03940399
[ATTACK] after armor	11.074032798102
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
[LOG]	Dire wolf hits Hu for #aaaaaa#11 physical#LAST# damage.
AI took for target	2755	rogue	::	1326	Hu	81	<	100
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.246136) totstat(16.800000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.074032798102	4	0	0.35	::	1
checkHit	32	0.35
=> chance to hit	95
[ATTACK] raw dam	11.074032798102	versus	0	with APR	0.03940399
[ATTACK] after armor	11.074032798102
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
[LOG]	Dire wolf hits Hu for #aaaaaa#12 physical#LAST# damage.
[LOG]	#00ff00#Talent Blood Spray is ready to use.
Loaded texture for particles: /data/gfx/attacks/attack_white_01.png => 178
Loaded texture for particles: /data/gfx/attacks/attack_white_08.png => 179
[LOG]	Hu casts Blood Spray.
USING	table: 0C674018	Blood Spray
[SPELL CRIT %]	3.5
[SPELL CRIT %]	3.5
[PROJECTOR] starting dam	64.857292431812
[PROJECTOR] after difficulty dam	64.857292431812
[PROJECTOR] res	0	1	 on dam	64.857292431812
[PROJECTOR] after resists dam	64.857292431812
[PROJECTOR] final dam	64.857292431812
[LOG]	Dire wolf is afflicted by a rotting disease!
addTmpValTable	table: 0EC7EA98	6	-8.2426475654969
addTmpVal	table: 0EC7EA98	6	-8.2426475654969	 :=: 	1	1	add
[PROJECTOR] starting dam	64.857292431812
[PROJECTOR] after difficulty dam	64.857292431812
[PROJECTOR] res	0	1	 on dam	64.857292431812
[PROJECTOR] after resists dam	64.857292431812
[PROJECTOR] final dam	64.857292431812
[LOG]	Rogue is afflicted by a weakness disease!
addTmpValTable	table: 0FB8FBA8	1	-8.2426475654969
addTmpVal	table: 0FB8FBA8	1	-8.2426475654969	 :=: 	11	15	add
[PROJECTOR] starting dam	64.857292431812
[PROJECTOR] after difficulty dam	64.857292431812
[PROJECTOR] res	7.0050195979932	0.92994980402007	 on dam	64.857292431812
[PROJECTOR] after resists dam	60.314026386236
[PROJECTOR] final dam	60.314026386236
[MOVE] actor moved without a starting position	white ooze	6	11
[LOG]	White ooze is split in two!
[LOG]	White ooze is afflicted by a decrepitude disease!
addTmpValTable	table: 0FB95DC8	2	-8.2426475654969
addTmpVal	table: 0FB95DC8	2	-8.2426475654969	 :=: 	1	1	add
[PROJECTOR] starting dam	64.857292431812
[PROJECTOR] after difficulty dam	64.857292431812
[PROJECTOR] res	7.0050195979932	0.92994980402007	 on dam	64.857292431812
[PROJECTOR] after resists dam	60.314026386236
[PROJECTOR] final dam	60.314026386236
[LOG]	#{bold}#Hu killed white ooze!#{normal}#
[PROJECTOR] starting dam	64.857292431812
[PROJECTOR] after difficulty dam	64.857292431812
[PROJECTOR] res	0	1	 on dam	64.857292431812
[PROJECTOR] after resists dam	64.857292431812
[PROJECTOR] final dam	64.857292431812
[MOVE] actor moved without a starting position	white ooze	8	12
[LOG]	White ooze is split in two!
[LOG]	White ooze is afflicted by a decrepitude disease!
addTmpValTable	table: 0F9C9958	2	-8.2426475654969
addTmpVal	table: 0F9C9958	2	-8.2426475654969	 :=: 	1	1	add
[PROJECTOR] starting dam	64.857292431812
[PROJECTOR] after difficulty dam	64.857292431812
[PROJECTOR] res	0	1	 on dam	64.857292431812
[PROJECTOR] after resists dam	64.857292431812
[PROJECTOR] final dam	64.857292431812
[LOG]	White ooze is afflicted by a weakness disease!
addTmpValTable	table: 0FA36B88	1	-8.2426475654969
addTmpVal	table: 0FA36B88	1	-8.2426475654969	 :=: 	1	1	add
[LOG]	Hu hits dire wolf for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	Hu hits white ooze for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	Hu hits rogue for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	Hu hits white ooze for #DARK_GREEN#31 blight#LAST# damage.
[LOG]	Hu hits white ooze for #DARK_GREEN#61 blight#LAST# damage.
[LOG]	Hu hits white ooze for #DARK_GREEN#33 blight#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	7.0050195979932	0.92994980402007	 on dam	12.347320853271
[PROJECTOR] after resists dam	11.482388607672
[PROJECTOR] final dam	11.482388607672
[LOG]	Hu hits white ooze for #DARK_GREEN#12 blight#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
white ooze	2770	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(19.757352) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	8.2055004075209	5	0	0.35	::	1
checkHit	26	0.35
=> chance to hit	95
[ATTACK] raw dam	8.2055004075209	versus	0	with APR	0.0490099501
[ATTACK] after armor	8.2055004075209
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	8
[PROJECTOR] after resists dam	7.8628571428571
[PROJECTOR] final dam	7.8628571428571
[LOG]	Hu hits white ooze for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	White ooze hits Hu for #aaaaaa#8 physical#LAST# damage.
Loaded texture for particles: /data/gfx/attacks/attack_white_03.png => 23
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
rogue	2755	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Rogue uses Infusion: Regeneration.
USING	table: 0C823CB0	Infusion: Regeneration
[LOG]	Rogue starts regenerating health quickly.
addTmpVal	table: 0FB91BB0	life_regen	29.38	 :=: 	16	16	add
[LOG]	Hu hits rogue for #DARK_GREEN#13 blight#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	-0.17752108078526	1.0017752108079	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.369239950698
[PROJECTOR] final dam	12.369239950698
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.246136) totstat(16.800000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.074032798102	4	0	0.35	::	1
checkHit	32	0.35
=> chance to hit	95
[ATTACK] raw dam	11.074032798102	versus	0	with APR	0.03940399
[ATTACK] after armor	11.074032798102
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
[LOG]	Hu hits dire wolf for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Dire wolf hits Hu for #aaaaaa#12 physical#LAST# damage.
Loaded texture for particles: /data/gfx/attacks/attack_white_14.png => 183
[USERCHAT] channel join	Dervic	global
[USERCHAT] channel join	Dervic	tome
[LOG]	#{italic}##FIREBRICK#Dervic has joined channel tome (press space to talk).#{normal}#
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2771	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	-0.17752108078526	1.0017752108079	 on dam	70.189892404277
[PROJECTOR] after resists dam	70.314494259876
[PROJECTOR] final dam	70.314494259876
[LOG]	Hu hits dire wolf for #DARK_GREEN#71 blight#LAST# damage.
giant blue ant	2766	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.958947) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	7.8320946967896	7	0	0.35	::	1
checkHit	25	0.35
=> chance to hit	95
[ATTACK] raw dam	7.8320946967896	versus	0	with APR	0.06793465209301
[ATTACK] after armor	7.8320946967896
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	7
[PROJECTOR] after resists dam	6.88
[PROJECTOR] final dam	6.88
[LOG]	Giant blue ant hits Hu for #1133F3#7 cold#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[LOG]	Hu hits rogue for #DARK_GREEN#13 blight#LAST# damage.
Loaded texture for particles: /data/gfx/attacks/attack_white_12.png => 177
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	7.0050195979932	0.92994980402007	 on dam	12.347320853271
[PROJECTOR] after resists dam	11.482388607672
[PROJECTOR] final dam	11.482388607672
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	7.0050195979932	0.92994980402007	 on dam	12.347320853271
[PROJECTOR] after resists dam	11.482388607672
[PROJECTOR] final dam	11.482388607672
white ooze	2733	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.319592871168	5	0	0.35	::	1
checkHit	26	0.35
=> chance to hit	95
[ATTACK] raw dam	11.319592871168	versus	0	with APR	0.0490099501
[ATTACK] after armor	11.319592871168
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	-0.17752108078526	1.0017752108079	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.369239950698
[PROJECTOR] final dam	12.369239950698
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.246136) totstat(16.800000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.074032798102	4	0	0.35	::	1
checkHit	32	0.35
=> chance to hit	95
[ATTACK] raw dam	11.074032798102	versus	0	with APR	0.03940399
[ATTACK] after armor	11.074032798102
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
[LOG]	Dire wolf hits Hu for #aaaaaa#12 physical#LAST# damage.
[LOG]	White ooze hits Hu for #aaaaaa#11 physical#LAST# damage.
[LOG]	Hu hits white ooze for #DARK_GREEN#12 blight#LAST#, #DARK_GREEN#12 blight#LAST# damage (total 22.96).
[LOG]	Hu hits dire wolf for #DARK_GREEN#13 blight#LAST# damage.
Loaded texture for particles: /data/gfx/attacks/attack_white_15.png => 189
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
white ooze	2770	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(19.757352) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	8.2055004075209	5	0	0.35	::	1
checkHit	26	0.35
=> chance to hit	95
[ATTACK] raw dam	8.2055004075209	versus	0	with APR	0.0490099501
[ATTACK] after armor	8.2055004075209
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	9
[PROJECTOR] after resists dam	8.8457142857143
[PROJECTOR] final dam	8.8457142857143
[LOG]	Hu hits white ooze for #DARK_GREEN#13 blight#LAST#, #DARK_GREEN#13 blight#LAST# damage (total 24.69).
[LOG]	White ooze hits Hu for #aaaaaa#9 physical#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[LOG]	Hu hits white ooze for #DARK_GREEN#13 blight#LAST#, #DARK_GREEN#13 blight#LAST# damage (total 24.69).
L(9477fe0) Particle updater error f9ed780 (5, 2): /data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a number value)
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2772	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	-0.17752108078526	1.0017752108079	 on dam	82.87373360099
[PROJECTOR] after resists dam	83.020851948566
[PROJECTOR] final dam	83.020851948566
[LOG]	#{bold}#Hu killed dire wolf!#{normal}#
[LOG]	Hu hits dire wolf for #DARK_GREEN#84 blight#LAST# damage.
giant blue ant	2766	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.958947) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	7.8320946967896	7	0	0.35	::	1
checkHit	25	0.35
=> chance to hit	95
[ATTACK] raw dam	7.8320946967896	versus	0	with APR	0.06793465209301
[ATTACK] after armor	7.8320946967896
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	7
[PROJECTOR] after resists dam	6.88
[PROJECTOR] final dam	6.88
AI took for target	2767	giant yellow ant	::	1326	Hu	80	<	400
[LOG]	Giant blue ant hits Hu for #1133F3#7 cold#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[LOG]	A stream of poison gushes onto rogue!
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Rogue is poisoned!
[LOG]	Hu hits rogue for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Poison trap hits rogue for #LIGHT_GREEN#9 nature#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	7.0050195979932	0.92994980402007	 on dam	12.347320853271
[PROJECTOR] after resists dam	11.482388607672
[PROJECTOR] final dam	11.482388607672
AI took for target	2733	white ooze	::	1326	Hu	1	<	400
white ooze	2733	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.319592871168	5	0	0.35	::	1
checkHit	26	0.35
=> chance to hit	95
[ATTACK] raw dam	11.319592871168	versus	0	with APR	0.0490099501
[ATTACK] after armor	11.319592871168
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	12
[PROJECTOR] after resists dam	11.794285714286
[PROJECTOR] final dam	11.794285714286
[LOG]	Hu hits white ooze for #DARK_GREEN#12 blight#LAST# damage.
[LOG]	White ooze hits Hu for #aaaaaa#12 physical#LAST# damage.
Loaded texture for particles: /data/gfx/attacks/attack_white_17.png => 219
[LOG]	Hu casts Rune: Shielding.
USING	table: 0C4AC080	Rune: Shielding
[LOG]	A shield forms around Hu.
addTmpVal	table: 0E8174F0	damage_shield	142	 :=: 	0	35	add
Loaded texture for particles: /data/gfx/shield_bubble.png => 305
[USERCHAT] channel join	tralinar	global
[USERCHAT] channel join	tralinar	tome
[LOG]	#{italic}##FIREBRICK#tralinar has joined channel tome (press space to talk).#{normal}#
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[LOG]	Hu hits white ooze for #DARK_GREEN#13 blight#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[LOG]	#{bold}#Hu killed white ooze!#{normal}#
Loading tile	object/amethyst.png
[LOG]	Hu hits white ooze for #DARK_GREEN#13 blight#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Hu hits rogue for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Poison trap hits rogue for #LIGHT_GREEN#9 nature#LAST# damage.
white ooze	2769	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	11.319592871168	5	0	0.35	::	1
checkHit	31	0.35
=> chance to hit	95
[ATTACK] raw dam	11.319592871168	versus	0	with APR	0.0490099501
[ATTACK] after armor	11.319592871168
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
[LOG]	White ooze hits Hu for #aaaaaa#0 physical#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	7.0050195979932	0.92994980402007	 on dam	12.347320853271
[PROJECTOR] after resists dam	11.482388607672
[PROJECTOR] final dam	11.482388607672
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	7.0050195979932	0.92994980402007	 on dam	12.347320853271
[PROJECTOR] after resists dam	11.482388607672
[PROJECTOR] final dam	11.482388607672
[LOG]	#{bold}#Hu killed white ooze!#{normal}#
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[LOG]	#{bold}#Hu killed white ooze!#{normal}#
[LOG]	Hu hits white ooze for #DARK_GREEN#12 blight#LAST#, #DARK_GREEN#12 blight#LAST# damage (total 22.96).
[LOG]	Hu hits white ooze for #DARK_GREEN#13 blight#LAST#, #DARK_GREEN#13 blight#LAST# damage (total 24.69).
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Hu hits rogue for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Poison trap hits rogue for #LIGHT_GREEN#9 nature#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	0	1	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.347320853271
[PROJECTOR] final dam	12.347320853271
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Hu hits rogue for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Poison trap hits rogue for #LIGHT_GREEN#9 nature#LAST# damage.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Rogue stops regenerating health quickly.
removeTempVal	life_regen	29.38	 :=: 	16
delTmpVal	life_regen	29.38
[LOG]	Rogue is free from the weakness disease.
removeTempVal	inc_stats	table: 0FB6AB20	 :=: 	15
delTmpVal	1	-8.2426475654969
[LOG]	Poison trap hits rogue for #LIGHT_GREEN#9 nature#LAST# damage.
[LOG]	#00ff00#Talent Blood Spray is ready to use.
giant yellow ant	2767	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(15.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	8.4417344737696	7	0	0.35	::	1
checkHit	26	0.35
=> chance to hit	95
[ATTACK] raw dam	8.4417344737696	versus	0	with APR	0.06793465209301
[ATTACK] after armor	8.4417344737696
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	8
[PROJECTOR] after resists dam	7.8628571428571
[PROJECTOR] final dam	7.8628571428571
[LOG]	Giant yellow ant hits Hu for #ROYAL_BLUE#0 lightning#LAST# damage.
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Poison trap hits rogue for #LIGHT_GREEN#9 nature#LAST# damage.
[LOG]	The shield around Hu crumbles.
removeTempVal	damage_shield	142	 :=: 	35
delTmpVal	damage_shield	142
[LOG]	Rogue stops being poisoned.
[LOG]	#00ff00#Talent Drain is ready to use.
USING	table: 0C770550	Attack
[ATTACK] attacking with	steel dagger of ruin
[COMBAT DAMAGE] power(1.000000) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	12.920645713145	10	0	0.35	::	1
checkHit	15	0.35
=> chance to hit	93.370284353347
[ATTACK] raw dam	12.920645713145	versus	0	with APR	0.095617924991196
[ATTACK] after armor	12.920645713145
[ATTACK] after range	13
[PHYS CRIT %]	16
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	13
[PROJECTOR] after resists dam	12.777142857143
[PROJECTOR] final dam	12.777142857143
[ATTACK] attacking with	mystic stralite dagger of defense
[COMBAT DAMAGE] power(1.562351) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	19.472957230211	13	0	0.35	::	0.5
checkHit	15	0.35
=> chance to hit	93.370284353347
[ATTACK] raw dam	19.472957230211	versus	0	with APR	0.12247897700103
[ATTACK] after armor	19.472957230211
[ATTACK] after range	22
[PHYS CRIT %]	19
[ATTACK] after crit	22
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	11
[PROJECTOR] after resists dam	10.811428571429
[PROJECTOR] final dam	10.811428571429
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 0FB6A840
[LOG]	Rogue hits Hu for #aaaaaa#13 physical#LAST#, #aaaaaa#11 physical#LAST# damage (total 23.59).
L(9477838) Particle updater error f9ee240 (65798, 7): attempt to call a number value
L(9477838) Particle updater error f9ee240 (65798, 7): attempt to call a number value
L(9477838) Particle updater error f9ee240 (65798, 7): attempt to call a number value
L(9477838) Particle updater error f9ee240 (65798, 7): attempt to call a number value
L(9477838) Particle updater error f9ee240 (65798, 7): attempt to call a number value
AI took for target	2767	giant yellow ant	::	1326	Hu	13	<	400
AI took for target	2755	rogue	::	1326	Hu	5	<	100
AI took for target	2769	white ooze	::	1326	Hu	9	<	400
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2773	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	0	1	 on dam	82.87373360099
[PROJECTOR] after resists dam	82.87373360099
[PROJECTOR] final dam	82.87373360099
[LOG]	Hu hits rogue for #DARK_GREEN#83 blight#LAST# damage.
giant blue ant	2766	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.958947) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	7.8320946967896	7	0	0.35	::	1
checkHit	25	0.35
=> chance to hit	95
[ATTACK] raw dam	7.8320946967896	versus	0	with APR	0.06793465209301
[ATTACK] after armor	7.8320946967896
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	7
[PROJECTOR] after resists dam	6.88
[PROJECTOR] final dam	6.88
AI took for target	2767	giant yellow ant	::	1326	Hu	8	<	400
[LOG]	Giant blue ant hits Hu for #1133F3#7 cold#LAST# damage.
USING	table: 0C770550	Attack
[ATTACK] attacking with	steel dagger of ruin
[COMBAT DAMAGE] power(1.000000) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	12.920645713145	10	0	0.35	::	1
checkHit	15	0.35
=> chance to hit	93.370284353347
[ATTACK] raw dam	12.920645713145	versus	0	with APR	0.095617924991196
[ATTACK] after armor	12.920645713145
[ATTACK] after range	15
[PHYS CRIT %]	16
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	15
[PROJECTOR] after resists dam	14.742857142857
[PROJECTOR] final dam	14.742857142857
[ATTACK] attacking with	mystic stralite dagger of defense
[COMBAT DAMAGE] power(1.562351) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	19.472957230211	13	0	0.35	::	0.5
checkHit	15	0.35
=> chance to hit	93.370284353347
[ATTACK] raw dam	19.472957230211	versus	0	with APR	0.12247897700103
[ATTACK] after armor	19.472957230211
[ATTACK] after range	19
[PHYS CRIT %]	19
[ATTACK] after crit	19
[ATTACK] after mult	9.5
[PROJECTOR] starting dam	9.5
[PROJECTOR] after difficulty dam	9.5
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	9.5
[PROJECTOR] after resists dam	9.3371428571429
[PROJECTOR] final dam	9.3371428571429
[LOG]	Rogue hits Hu for #aaaaaa#15 physical#LAST#, #aaaaaa#10 physical#LAST# damage (total 24.08).
L(9477fe0) Particle updater error f9eae80 (5, 2): /data/gfx/particles/melee_attack.lua:49: attempt to index local 'self' (a function value)
Particle emitter error f9ee0e0 (65798): attempt to call a table value
L(9477838) Particle updater error f9ee0e0 (193422, 7): attempt to index a number value
Loaded texture for particles: /data/gfx/attacks/attack_white_09.png => 205
L(9477fe0) Particle updater error f9ee1a0 (2, 7): attempt to call a table value
L(9477838) Particle updater error f9e9760 (8, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477fe0) Particle updater error f9ee1a0 (2, 7): attempt to call a table value
L(9477838) Particle updater error f9e9760 (8, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477fe0) Particle updater error f9ee1a0 (2, 7): attempt to call a table value
L(9477838) Particle updater error f9e9760 (8, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477fe0) Particle updater error f9ee1a0 (2, 7): attempt to call a table value
L(9477838) Particle updater error f9e9760 (8, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477fe0) Particle updater error f9ee1a0 (2, 7): attempt to call a table value
L(9477838) Particle updater error f9e9760 (8, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477fe0) Particle updater error f9ee1a0 (2, 7): attempt to call a table value
L(9477838) Particle updater error f9e9760 (8, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9e9760 (8, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9e9760 (8, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9e9760 (8, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
L(9477838) Particle updater error f9e9760 (8, 65798): /data/gfx/particles/slime.lua:36: attempt to index local 'self' (a number value)
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
[LOG]	Hu's spell looks more powerful!
Adding entity	2774	after	1326
[PROJECTOR] starting dam	105.28483860642
[PROJECTOR] after difficulty dam	105.28483860642
[PROJECTOR] res	0	1	 on dam	105.28483860642
[PROJECTOR] after resists dam	105.28483860642
[PROJECTOR] final dam	105.28483860642
[LOG]	#{bold}#Hu killed rogue!#{normal}#
[LOG]	Hu hits rogue for #DARK_GREEN#106 blight#LAST# damage.
giant blue ant	2766	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.958947) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	7.8320946967896	7	0	0.35	::	1
checkHit	25	0.35
=> chance to hit	95
[ATTACK] raw dam	7.8320946967896	versus	0	with APR	0.06793465209301
[ATTACK] after armor	7.8320946967896
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	8
[PROJECTOR] after resists dam	7.8628571428571
[PROJECTOR] final dam	7.8628571428571
[LOG]	Giant blue ant hits Hu for #1133F3#8 cold#LAST# damage.
Particle emitter error f9eda80 (65798): attempt to call a table value
L(9477838) Particle updater error f9eda80 (8, 65798): attempt to index a number value
Loaded texture for particles: /data/gfx/attacks/attack_white_06.png => 222
AI took for target	2767	giant yellow ant	::	1326	Hu	5	<	400
Server latency	341
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	#00ff00#Talent Rune: Shielding is ready to use.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2775	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	0	1	 on dam	82.87373360099
[PROJECTOR] after resists dam	82.87373360099
[PROJECTOR] final dam	82.87373360099
[LOG]	Hu hits giant yellow ant for #DARK_GREEN#83 blight#LAST# damage.
AI took for target	2767	giant yellow ant	::	1326	Hu	1	<	400
giant yellow ant	2767	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(15.600000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	8.4417344737696	7	0	0.35	::	1
checkHit	26	0.35
=> chance to hit	95
[ATTACK] raw dam	8.4417344737696	versus	0	with APR	0.06793465209301
[ATTACK] after armor	8.4417344737696
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	8
[PROJECTOR] after resists dam	7.8628571428571
[PROJECTOR] final dam	7.8628571428571
[LOG]	Giant yellow ant hits Hu for #ROYAL_BLUE#8 lightning#LAST# damage.
Loaded texture for particles: /data/gfx/attacks/attack_white_02.png => 195
L(9477838) Particle updater error f9ea260 (65798, 65798): attempt to call a table value
[LOG]	Hu uses Infusion: Movement.
USING	table: 0C4A97B8	Infusion: Movement
[LOG]	Hu is moving freely.
addTmpVal	table: 0E8174F0	stun_immune	1	 :=: 	0	36	add
addTmpVal	table: 0E8174F0	daze_immune	1	 :=: 	0	37	add
addTmpVal	table: 0E8174F0	pin_immune	1	 :=: 	0	38	add
[LOG]	Hu prepares for the next kill!.
addTmpVal	table: 0E8174F0	wild_speed	1	 :=: 	0	39	add
addTmpVal	table: 0E8174F0	global_speed	5.4	 :=: 	0	40	mult0
addTmpValTable	table: 0E93D608	no_talents	1
addTmpVal	table: 0E93D608	no_talents	1	 :=: 	0	41	add
AI took for target	2769	white ooze	::	1326	Hu	5	<	400
[LOG]	Hu casts Blood Grasp.
USING	table: 0C6758A0	Blood Grasp
[SPELL CRIT %]	3.5
Adding entity	2776	after	1326
[LOG]	Hu slows down.
removeTempVal	wild_speed	1	 :=: 	39
delTmpVal	wild_speed	1
removeTempVal	ai_state	table: 0FB6D348	 :=: 	41
delTmpVal	no_talents	1
removeTempVal	global_speed	5.4	 :=: 	40
delTmpVal	global_speed	5.4
[PROJECTOR] starting dam	50.412434312404
[PROJECTOR] after difficulty dam	50.412434312404
[PROJECTOR] res	0	1	 on dam	50.412434312404
[PROJECTOR] after resists dam	50.412434312404
[PROJECTOR] final dam	50.412434312404
[LOG]	#{bold}#Hu killed giant yellow ant!#{normal}#
[HEALING]	1326	Hu	for	25.206217156202
[LOG]	Hu drains life from giant yellow ant!
[LOG]	Hu hits giant yellow ant for #DARK_GREEN#51 blight#LAST# damage.
[LOG]	Hu uses Infusion: Regeneration.
USING	table: 0C823DA0	Infusion: Regeneration
[LOG]	Hu starts regenerating health quickly.
addTmpVal	table: 0E8174F0	life_regen	12	 :=: 	0	42	add
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2777	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	7.0050195979932	0.92994980402007	 on dam	70.189892404277
[PROJECTOR] after resists dam	65.273076685547
[PROJECTOR] final dam	65.273076685547
[LOG]	#{bold}#Hu killed white ooze!#{normal}#
[LOG]	Hu hits white ooze for #DARK_GREEN#66 blight#LAST# damage.
Particle emitter error f9ecea0 (65798): attempt to call a table value
L(9477838) Particle updater error f9ecea0 (8, 65798): attempt to index a number value
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2778	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	0	1	 on dam	82.87373360099
[PROJECTOR] after resists dam	82.87373360099
[PROJECTOR] final dam	82.87373360099
[LOG]	Hu hits giant blue ant for #DARK_GREEN#83 blight#LAST# damage.
giant blue ant	2766	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.958947) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	7.8320946967896	7	0	0.35	::	1
checkHit	25	0.35
=> chance to hit	95
[ATTACK] raw dam	7.8320946967896	versus	0	with APR	0.06793465209301
[ATTACK] after armor	7.8320946967896
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	8
[PROJECTOR] after resists dam	7.8628571428571
[PROJECTOR] final dam	7.8628571428571
[LOG]	Giant blue ant hits Hu for #1133F3#8 cold#LAST# damage.
[LOG]	#00ff00#Talent Blood Grasp is ready to use.
[LOG]	Hu is moving less freely.
removeTempVal	stun_immune	1	 :=: 	36
delTmpVal	stun_immune	1
removeTempVal	daze_immune	1	 :=: 	37
delTmpVal	daze_immune	1
removeTempVal	pin_immune	1	 :=: 	38
delTmpVal	pin_immune	1
[LOG]	Hu stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	42
delTmpVal	life_regen	12
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
[LOG]	Hu's spell looks more powerful!
Adding entity	2779	after	1326
[PROJECTOR] starting dam	124.31060040149
[PROJECTOR] after difficulty dam	124.31060040149
[PROJECTOR] res	0	1	 on dam	124.31060040149
[PROJECTOR] after resists dam	124.31060040149
[PROJECTOR] final dam	124.31060040149
[LOG]	#{bold}#Hu killed giant blue ant!#{normal}#
[LOG]	#LIGHT_GREEN#You destroy #WHITE#giant blue ant#LIGHT_GREEN# in a single blow!
[LOG]	Hu hits giant blue ant for #DARK_GREEN#125 blight#LAST# damage.
[LOG]	#00ffff#Welcome to level 12 [Hu].
[LOG]	Hu has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press G to use them.
[ONLINE PROFILE] current character 	Hu the level 12 Higher Corruptor
[LOG]	#ROYAL_BLUE#Wave clear!
[LOG]	#ROYAL_BLUE#Clear bonus: #WHITE#132#ROYAL_BLUE#! Score bonus: #WHITE#128#ROYAL_BLUE#! Danger bonus: #WHITE#10.5#ROYAL_BLUE#! Rank bonus: #WHITE#80#ROYAL_BLUE#!
[LOG]	#ROYAL_BLUE#Your experience increases by#WHITE#420.6#ROYAL_BLUE#!
[LOG]	#YELLOW#Items lying around will disappear in #WHITE#21#YELLOW# turns!#LAST#
[LOG]	#VIOLET#Boss round!!!
Loading tile	trap/blast_acid01.png
[LOG]	#YELLOW#The trap changes...
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[Identify]	mighty hardened leather sling of power	true
[LOG]	There is an item here: #00FF80##UID:2727:0#mighty hardened leather sling of power#LAST#
Server latency	152
[LOG]	#00ff00#Talent Infusion: Movement is ready to use.
[Identify]	amethyst	true
[LOG]	Hu picks up (g.): #FFFFFF##UID:2731:0#amethyst#LAST#.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 1.00 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	#VIOLET#Boss round starts!!!
[LOG]	#ROYAL_BLUE#Gold bonus! Score increased by #WHITE#245#ROYAL_BLUE#! #LIGHT_GREEN#You also recover some health(#WHITE#+24.5#LIGHT_GREEN#!)#LAST#
[HEALING]	1326	Hu	for	24.5
[LOG]	#LIGHT_GREEN#The gates open!
Talent resolver for	rogue	:	T_STEALTH	=>	3
[TALENT]	rogue	2782	learning	T_STEALTH	true	3
Talent resolver for	rogue	:	T_STICKY_SMOKE	=>	2
[TALENT]	rogue	2782	learning	T_STICKY_SMOKE	true	2
Talent resolver for	rogue	:	T_HIDE_IN_PLAIN_SIGHT	=>	5
[TALENT]	rogue	2782	learning	T_HIDE_IN_PLAIN_SIGHT	true	5
Talent resolver for	rogue	:	T_DUAL_WEAPON_TRAINING	=>	1
[TALENT]	rogue	2782	learning	T_DUAL_WEAPON_TRAINING	true	1
Talent resolver for	rogue	:	T_DISENGAGE	=>	1
[TALENT]	rogue	2782	learning	T_DISENGAGE	true	1
[TALENT]	rogue	2782	learning	T_STAMINA_POOL	true	nil
Talent resolver for	rogue	:	T_HEAVY_ARMOUR_TRAINING	=>	2
[TALENT]	rogue	2782	learning	T_HEAVY_ARMOUR_TRAINING	true	2
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	60.38903807675	71.7
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
addTmpVal	table: 0F932C30	combat_physcrit	4	 :=: 	1	1	add
 * icy steel dagger of crippling => no drop
Equipment resolver	rogue	weapon	dagger	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected basic	114.10076935075	122.7
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	icy steel dagger of crippling	::	nil	MAINHAND
fight: 	steel dagger	icy steel dagger of crippling	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	rogue	armor	cloak	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Greater	6.4916028142763	6.7
Zone made us an equipment according to filter!	linen cloak
 * regal linen cloak of sorcery => no drop
Equipment resolver	rogue	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Greater	3.8205534098197	6.7
Zone made us an equipment according to filter!	rough leather gloves
 * brawler's rough leather gloves of warmaking => no drop
Drops resolver	rogue	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected basic	108.88021022807	122.7
Zone made us a drop according to filter!	gold pieces (worth 0.75)
Equipment resolver for	rogue
Equipment resolver	rogue	armor	feet	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	55.727914523752	71.7
Zone made us an equipment according to filter!	pair of iron boots
 * scholar's pair of iron boots of uncanny dodging => no drop
[MOVE] actor moved without a starting position	rogue	7	0
===== activating sustain	rogue	T_STEALTH
[LOG]	Rogue activates Stealth.
addTmpVal	table: 0F932C30	stealth	10	 :=: 	2	2	add
addTmpVal	table: 0F932C30	lite	-1000	 :=: 	3	3	add
addTmpVal	table: 0F932C30	infravision	1	 :=: 	4	4	add
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
[DEBUG] hit a foe!
rogue	2782	tactical ai talents can use	Sticky Smoke	T_STICKY_SMOKE	disable	weight	3.5508039797018
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.3429131961025
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2782	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	2.9324875308311
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
 * disable	4.5674241947958	(mult)	2
Tactical choice:	disable	T_STICKY_SMOKE
[LOG]	Rogue uses Sticky Smoke.
USING	table: 094E8418	Sticky Smoke
Adding entity	2797	after	2782
checkHit	8	10
=> chance to hit	43.674892378049
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.173953493075
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
checkHit	8	10
=> chance to hit	43.674892378049
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.2389090499972
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
checkHit	8	10
=> chance to hit	43.674892378049
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2798	after	1326
Talent resolver for	white crystal	:	T_ICE_SHARDS	=>	1
[TALENT]	white crystal	2799	learning	T_ICE_SHARDS	true	1
[TALENT]	white crystal	2799	learning	T_MANA_POOL	true	nil
Talent resolver for	white crystal	:	T_PHASE_DOOR	=>	1
[TALENT]	white crystal	2799	learning	T_PHASE_DOOR	true	1
Drops resolver	white crystal	jewelry	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected basic	122.26348691396	122.7
Zone made us a drop according to filter!	steel amulet
[MOVE] actor moved without a starting position	white crystal	10	12
Loading tile	npc/crystal_npc.png
[TALENT]	white crystal	2799	learning	T_ICE_SHARDS	true	nil
[SOUND] loading from	/data/sound/talents/teleport.wav	:=:	userdata: 0F9C3D90
L(9477838) Particle updater error f9eacc0 (65798, 65798): attempt to call a table value
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.4631833969763
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2782	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	2.9361196021637
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	0	1	 on dam	82.87373360099
[PROJECTOR] after resists dam	82.87373360099
[PROJECTOR] final dam	82.87373360099
[LOG]	Hu hits rogue for #DARK_GREEN#83 blight#LAST# damage.
checkHit	8	10
=> chance to hit	43.674892378049
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.6452029159608
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2782	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	2.9847486096093
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
checkHit	8	10
=> chance to hit	43.674892378049
AI took for target	2799	white crystal	::	1326	Hu	13	<	400
white crystal	2799	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
USING	table: 094EC0E0	Phase Door
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.5717346166775
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2782	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	2.9370234858328
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
checkHit	8	10
=> chance to hit	43.674892378049
[LOG]	Soul Rot is still on cooldown for 1 turns.
white crystal	2799	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
USING	table: 0C4DED48	Ice Shards
[SPELL CRIT %]	1
Adding entity	2801	after	2799
[SOUND] loading from	/data/sound/talents/ice.lua	:=:	/data/sound/talents/ice.wav	:>
[SOUND] :=>	userdata: 0FA2FF58
AI took for target	2782	rogue	::	1326	Hu	26	<	121
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.4168582858955
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2782	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	3.1259054569374
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
[LOG]	#00ff00#Talent Soul Rot is ready to use.
checkHit	8	10
=> chance to hit	43.674892378049
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2802	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	0	1	 on dam	82.87373360099
[PROJECTOR] after resists dam	82.87373360099
[PROJECTOR] final dam	82.87373360099
[MOVE] actor moved without a starting position	wolf	1	2
[MOVE] actor moved without a starting position	wolf	1	13
[LOG]	Hu hits white crystal for #DARK_GREEN#83 blight#LAST# damage.
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.8071001591573
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2782	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	3.1097664393378
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
[LOG]	A stream of acid gushes onto rogue!
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	9.0365487380271	0.90963451261973	 on dam	50
[PROJECTOR] after resists dam	45.481725630986
[PROJECTOR] final dam	45.481725630986
[LOG]	Acid trap hits rogue for #GREEN#46 acid#LAST# damage.
Particle emitter error f9ede60 (65798): attempt to call a table value
L(9477838) Particle updater error f9ede60 (8, 65798): attempt to index a number value
checkHit	8	10
=> chance to hit	43.674892378049
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.4843110009284
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2782	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	2.7098946338172
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
checkHit	8	10
=> chance to hit	43.674892378049
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2805	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	0	1	 on dam	70.189892404277
[PROJECTOR] after resists dam	70.189892404277
[PROJECTOR] final dam	70.189892404277
[LOG]	#{bold}#Hu killed white crystal!#{normal}#
[LOG]	#LIGHT_GREEN#Your score multiplier increases by #WHITE#0.5#LIGHT_GREEN#!
Loading tile	object/amulet_steel.png
[LOG]	Hu hits white crystal for #DARK_GREEN#71 blight#LAST# damage.
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.3041903913706
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2782	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	3.2904096198924
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
AI took for target	2804	wolf	::	1326	Hu	29	<	400
checkHit	8	10
=> chance to hit	43.674892378049
Drops resolver	white ooze	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater + Ego	7.5295309098981	16.7
Zone made us a drop according to filter!	iron dagger
[MOVE] actor moved without a starting position	white ooze	2	1
Drops resolver	white ooze	nil	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	76.941094714574	101.7
Zone made us a drop according to filter!	steel longsword
Drops resolver	white ooze	money	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	55.768301042477	71.7
Zone made us a drop according to filter!	gold pieces (worth 0.70)
[MOVE] actor moved without a starting position	white ooze	1	2
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.3980059411176
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2782	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	2.4979838172788
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
AI took for target	2804	wolf	::	1326	Hu	25	<	400
[LOG]	#00ff00#Talent Soul Rot is ready to use.
checkHit	8	10
=> chance to hit	43.674892378049
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
[LOG]	Hu's spell looks more powerful!
Adding entity	2814	after	1326
[PROJECTOR] starting dam	124.31060040149
[PROJECTOR] after difficulty dam	124.31060040149
[PROJECTOR] res	0	1	 on dam	124.31060040149
[PROJECTOR] after resists dam	124.31060040149
[PROJECTOR] final dam	124.31060040149
[LOG]	Hu hits wolf for #DARK_GREEN#125 blight#LAST# damage.
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.3355968115507
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2782	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	2.4646672075165
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
checkHit	8	10
=> chance to hit	43.674892378049
Server latency	297
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.0086352285757
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
rogue	2782	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	2.51245289138
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
checkHit	8	10
=> chance to hit	43.674892378049
Talent resolver for	shimmering crystal	:	T_SUMMON	=>	1
[TALENT]	shimmering crystal	2815	learning	T_SUMMON	true	1
[TALENT]	shimmering crystal	2815	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	shimmering crystal	:	T_PHASE_DOOR	=>	1
[TALENT]	shimmering crystal	2815	learning	T_PHASE_DOOR	true	1
[TALENT]	shimmering crystal	2815	learning	T_MANA_POOL	true	nil
[MOVE] actor moved without a starting position	shimmering crystal	12	4
Loading tile	npc/crystal_npc.png
[SHADER] Loading from /data/gfx/shaders/quad_hue.lua
New GL Shader program 8
New GL Shader 9 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/quad_hue.frag
*p 8: Uniform: 0: 8B52 color1
*p 8: Uniform: 1: 8B52 color2
*p 8: Uniform: 2: 8B52 color3
*p 8: Uniform: 3: 8B52 color4
*p 8: Uniform: 4: 8B5E tex
*p 8: Uniform: 5: 1406 tick
Talent resolver for	white crystal	:	T_ICE_SHARDS	=>	1
[TALENT]	white crystal	2816	learning	T_ICE_SHARDS	true	1
[TALENT]	white crystal	2816	learning	T_MANA_POOL	true	nil
Talent resolver for	white crystal	:	T_PHASE_DOOR	=>	1
[TALENT]	white crystal	2816	learning	T_PHASE_DOOR	true	1
[MOVE] actor moved without a starting position	white crystal	10	12
[TALENT]	white crystal	2816	learning	T_ICE_SHARDS	true	nil
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.68719783728
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit an ally!
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
 * defend	13.627622933574	(mult)	nil
Tactical choice:	defend	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Rogue uses Hide in Plain Sight.
USING	table: 093F7BB0	Hide in Plain Sight
checkHit	8	10
=> chance to hit	43.674892378049
[LOG]	#LIGHT_RED#The gates close!
============================== TACTICAL AI	rogue
rogue	2782	tactical ai talents testing	Stealth	T_STEALTH
rogue	2782	tactical ai talents testing	Heavy Armour Training	T_HEAVY_ARMOUR_TRAINING
rogue	2782	tactical ai talents testing	Sticky Smoke	T_STICKY_SMOKE
rogue	2782	tactical ai talents testing	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
rogue	2782	tactical ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT	defend	weight	4.6612145944335
rogue	2782	tactical ai talents testing	Stamina Pool	T_STAMINA_POOL
rogue	2782	tactical ai talents testing	Disengage	T_DISENGAGE
[DEBUG] hit a foe!
rogue	2782	tactical ai talents can use	Disengage	T_DISENGAGE	escape	weight	3.1966513193807
rogue	2782	tactical ai talents testing	Dual Weapon Training	T_DUAL_WEAPON_TRAINING
rogue	2782	tactical ai talents testing	Attack	T_ATTACK
Tactical ai report for	rogue
[LOG]	#00ff00#Talent Soul Rot is ready to use.
shimmering crystal	2815	dumb ai talents can use	Summon	T_SUMMON
shimmering crystal	2815	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Shimmering crystal casts Phase Door.
USING	table: 094EC0E0	Phase Door
white crystal	2816	dumb ai talents can use	Phase Door	T_PHASE_DOOR
white crystal	2816	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
USING	table: 0C4DED48	Ice Shards
[SPELL CRIT %]	1
Adding entity	2818	after	2816
[SPELL CRIT %]	1
Adding entity	2819	after	2816
checkHit	8	10
=> chance to hit	43.674892378049
L(9477838) Particle updater error f9f1240 (8, 65798): /data/gfx/particles/teleport.lua:36: attempt to index local 'self' (a function value)
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
L(9477838) Particle updater error f9eaac0 (65798, 10): attempt to call a table value
[PROJECTOR] starting dam	47.322437181174
[PROJECTOR] after difficulty dam	47.322437181174
[PROJECTOR] res	0	1	 on dam	47.322437181174
[PROJECTOR] after resists dam	47.322437181174
[PROJECTOR] final dam	47.322437181174
[LOG]	#{bold}#White crystal killed rogue!#{normal}#
[LOG]	White crystal hits rogue for #1133F3#48 cold#LAST# damage.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[LOG]	Hu casts Blood Spray.
USING	table: 0C674018	Blood Spray
[SPELL CRIT %]	3.5
[SPELL CRIT %]	3.5
[PROJECTOR] starting dam	64.857292431812
[PROJECTOR] after difficulty dam	64.857292431812
[PROJECTOR] res	0	1	 on dam	64.857292431812
[PROJECTOR] after resists dam	64.857292431812
[PROJECTOR] final dam	64.857292431812
[PROJECTOR] starting dam	64.857292431812
[PROJECTOR] after difficulty dam	64.857292431812
[PROJECTOR] res	0	1	 on dam	64.857292431812
[PROJECTOR] after resists dam	64.857292431812
[PROJECTOR] final dam	64.857292431812
[LOG]	#{bold}#Hu killed wolf!#{normal}#
[PROJECTOR] starting dam	64.857292431812
[PROJECTOR] after difficulty dam	64.857292431812
[PROJECTOR] res	0	1	 on dam	64.857292431812
[PROJECTOR] after resists dam	64.857292431812
[PROJECTOR] final dam	64.857292431812
[LOG]	Wolf is afflicted by a rotting disease!
addTmpValTable	table: 0EC7F6F0	6	-8.2426475654969
addTmpVal	table: 0EC7F6F0	6	-8.2426475654969	 :=: 	1	1	add
[LOG]	Hu hits wolf for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	Hu hits wolf for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	Hu hits white crystal for #DARK_GREEN#65 blight#LAST# damage.
white crystal	2816	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
USING	table: 094EC0E0	Phase Door
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	-0.17752108078526	1.0017752108079	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.369239950698
[PROJECTOR] final dam	12.369239950698
[LOG]	Hu hits wolf for #DARK_GREEN#13 blight#LAST# damage.
[USERCHAT] channel part	nagyhal	tome
[LOG]	#{italic}##FIREBRICK#nagyhal has left channel tome.#{normal}#
[USERCHAT] channel part	nagyhal	global
[LOG]	Hu casts Cyst Burst.
USING	table: 0C4F69B0	Cyst Burst
[PROJECTOR] starting dam	17.203988340383
[PROJECTOR] after difficulty dam	17.203988340383
[PROJECTOR] res	-0.17752108078526	1.0017752108079	 on dam	17.203988340383
[PROJECTOR] after resists dam	17.234529046423
[PROJECTOR] final dam	17.234529046423
[LOG]	Hu hits wolf for #DARK_GREEN#18 blight#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	-0.17752108078526	1.0017752108079	 on dam	12.347320853271
[PROJECTOR] after resists dam	12.369239950698
[PROJECTOR] final dam	12.369239950698
wolf	2803	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.050412) totstat(14.400000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	8.2045039117207	3	0	0.35	::	1
checkHit	29	0.35
=> chance to hit	95
[ATTACK] raw dam	8.2045039117207	versus	0	with APR	0.029701
[ATTACK] after armor	8.2045039117207
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	8
[PROJECTOR] after resists dam	7.8628571428571
[PROJECTOR] final dam	7.8628571428571
[LOG]	Hu hits wolf for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	Wolf hits Hu for #aaaaaa#8 physical#LAST# damage.
AI took for target	2815	shimmering crystal	::	1326	Hu	100	<	400
white crystal	2816	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
USING	table: 0C4DED48	Ice Shards
[SPELL CRIT %]	1
Adding entity	2820	after	2816
[SPELL CRIT %]	1
Adding entity	2821	after	2816
[LOG]	#00ff00#Talent Drain is ready to use.
[USERCHAT] channel join	Sluttery	global
[USERCHAT] channel join	Sluttery	tome
[LOG]	#{italic}##FIREBRICK#Sluttery has joined channel tome (press space to talk).#{normal}#
[PROJECTOR] starting dam	47.322437181174
[PROJECTOR] after difficulty dam	47.322437181174
[PROJECTOR] res	-0.17752108078526	1.0017752108079	 on dam	47.322437181174
[PROJECTOR] after resists dam	47.406444483112
[PROJECTOR] final dam	47.406444483112
[LOG]	#{bold}#White crystal killed wolf!#{normal}#
[LOG]	White crystal hits wolf for #1133F3#48 cold#LAST# damage.
[LOG]	A stream of acid gushes onto white ooze!
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	0	1	 on dam	50
[PROJECTOR] after resists dam	50
[PROJECTOR] final dam	50
[LOG]	Acid trap hits white ooze for #GREEN#50 acid#LAST# damage.
white crystal	2816	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
USING	table: 0C4DED48	Ice Shards
[SPELL CRIT %]	1
Adding entity	2822	after	2816
[PROJECTOR] starting dam	47.322437181174
[PROJECTOR] after difficulty dam	47.322437181174
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	47.322437181174
[PROJECTOR] after resists dam	46.511195400925
[PROJECTOR] final dam	46.511195400925
[LOG]	White crystal hits Hu for #1133F3#47 cold#LAST# damage.
[LOG]	#00ff00#Talent Blood Spray is ready to use.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2823	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	0	1	 on dam	82.87373360099
[PROJECTOR] after resists dam	82.87373360099
[PROJECTOR] final dam	82.87373360099
[LOG]	#{bold}#Hu killed white crystal!#{normal}#
[LOG]	Hu hits white crystal for #DARK_GREEN#83 blight#LAST# damage.
shimmering crystal	2815	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
USING	table: 094EC0E0	Phase Door
L(9477fe0) Particle updater error f9ec980 (2, 10): attempt to call a number value
Server latency	283
AI took for target	2806	white ooze	::	1326	Hu	10	<	400
[LOG]	#00ff00#Talent Cyst Burst is ready to use.
[LOG]	Hu casts Curse of Death.
USING	table: 0C4F8440	Curse of Death
checkHit	39.5	23.1
=> chance to hit	77.167760672735
[LOG]	Shimmering crystal is cursed.
addTmpVal	table: 0F93FB88	no_life_regen	1	 :=: 	1	1	add
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
shimmering crystal	2815	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Shimmering crystal uses Summon.
USING	table: 0C8238A0	Summon
addTmpValTable	table: 0F933C48	T_SUMMON	-5
addTmpVal	table: 0F933C48	T_SUMMON	-5	 :=: 	2	2	add
[LOG]	Hu hits shimmering crystal for #DARK_GREY#22 darkness#LAST# damage.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2824	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	0	1	 on dam	70.189892404277
[PROJECTOR] after resists dam	70.189892404277
[PROJECTOR] final dam	70.189892404277
[LOG]	Hu hits shimmering crystal for #DARK_GREEN#71 blight#LAST# damage.
white ooze	2810	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0C770550	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	Hu	 :: 	10.572072134377	5	0	0.35	::	1
checkHit	29	0.35
=> chance to hit	95
[ATTACK] raw dam	10.572072134377	versus	0	with APR	0.0490099501
[ATTACK] after armor	10.572072134377
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	10
[PROJECTOR] after resists dam	9.8285714285714
[PROJECTOR] final dam	9.8285714285714
[LOG]	White ooze hits Hu for #aaaaaa#10 physical#LAST# damage.
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
[LOG]	Hu hits shimmering crystal for #DARK_GREY#22 darkness#LAST#, #DARK_GREY#22 darkness#LAST# damage (total 42.28).
[LOG]	You pickup 0.75 gold pieces.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
[LOG]	Hu's spell looks more powerful!
Adding entity	2825	after	1326
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
[LOG]	Hu hits shimmering crystal for #DARK_GREY#22 darkness#LAST# damage.
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
[PROJECTOR] starting dam	21.138040924645
[PROJECTOR] after difficulty dam	21.138040924645
[PROJECTOR] res	0	1	 on dam	21.138040924645
[PROJECTOR] after resists dam	21.138040924645
[PROJECTOR] final dam	21.138040924645
[LOG]	#{bold}#Hu killed shimmering crystal!#{normal}#
[LOG]	Hu hits shimmering crystal for #DARK_GREY#22 darkness#LAST#, #DARK_GREY#22 darkness#LAST# damage (total 42.28).
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2826	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	0	1	 on dam	82.87373360099
[PROJECTOR] after resists dam	82.87373360099
[PROJECTOR] final dam	82.87373360099
[LOG]	Hu hits white ooze for #DARK_GREEN#83 blight#LAST# damage.
AI took for target	2810	white ooze	::	1326	Hu	5	<	400
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2827	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	0	1	 on dam	82.87373360099
[PROJECTOR] after resists dam	82.87373360099
[PROJECTOR] final dam	82.87373360099
[LOG]	#{bold}#Hu killed white ooze!#{normal}#
Loading tile	object/sword_steel.png
[LOG]	Hu hits white ooze for #DARK_GREEN#83 blight#LAST# damage.
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2828	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	0	1	 on dam	70.189892404277
[PROJECTOR] after resists dam	70.189892404277
[PROJECTOR] final dam	70.189892404277
[LOG]	#{bold}#Hu killed white ooze!#{normal}#
Loading tile	object/knife_iron.png
[LOG]	Hu hits white ooze for #DARK_GREEN#71 blight#LAST# damage.
Inscribing on Ryal: RUNE:_INVISIBILITY_1
[TALENT]	Ryal	2829	learning	T_RUNE:_INVISIBILITY_1	true	1
Inscribing on Ryal: RUNE:_SHIELDING_2
[TALENT]	Ryal	2829	learning	T_RUNE:_SHIELDING_2	true	1
Talent resolver for	Ryal	:	T_KNOCKBACK	=>	3
[TALENT]	Ryal	2829	learning	T_KNOCKBACK	true	3
[TALENT]	Ryal	2829	learning	T_STAMINA_POOL	true	nil
Talent resolver for	Ryal	:	T_BONE_SHIELD	=>	2
[TALENT]	Ryal	2829	learning	T_BONE_SHIELD	true	2
[TALENT]	Ryal	2829	learning	T_VIM_POOL	true	nil
Talent resolver for	Ryal	:	T_BLINDING_SPEED	=>	1
[TALENT]	Ryal	2829	learning	T_BLINDING_SPEED	true	1
Talent resolver for	Ryal	:	T_EXOTIC_WEAPONS_MASTERY	=>	2
[TALENT]	Ryal	2829	learning	T_EXOTIC_WEAPONS_MASTERY	true	2
Talent resolver for	Ryal	:	T_THROW_BONES	=>	1
[TALENT]	Ryal	2829	learning	T_THROW_BONES	true	1
Equipment resolver for	Ryal
Equipment resolver	Ryal	weapon	trident	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater + Ego	10.511652654299	16.7
Zone made us an equipment according to filter!	blue-steel trident
Autorequire stats
str	16
addTmpVal	table: 0FA059B8	combat_atk	2	 :=: 	1	1	add
addTmpValTable	table: 0F9FCB10	2	4
addTmpVal	table: 0F9FCB10	2	4	 :=: 	2	2	add
addTmpValTable	table: 0F9FCB10	5	3
addTmpVal	table: 0F9FCB10	5	3	 :=: 	2	2	add
addTmpVal	table: 0FA059B8	combat_def	3	 :=: 	3	3	add
 * quick blue-steel trident of defense => no drop
[CHAT] loaded	ryal-entry	table: 0F93CB68
[CHAT] loaded	ryal-defeat	table: 0F939DC8
[CHAT] loaded	fryjia-entry	table: 0F936178
[CHAT] loaded	fryjia-defeat	table: 0F9317B8
[CHAT] loaded	riala-entry	table: 0F936308
[CHAT] loaded	riala-defeat	table: 0F933400
[CHAT] loaded	valfren-entry	table: 0F93CE60
[CHAT] loaded	valfren-defeat	table: 0F9319C0
[CHAT] loaded	master-entry	table: 0F93DEF0
[CHAT] loaded	master-defeat	table: 0F936B50
[MOVE] actor moved without a starting position	Ryal	7	1
Loading tile	npc/undead_giant_ryal.png
Added unique	mod.class.NPC/Ryal	::	1
[LOG]	#LIGHT_RED#WARNING! Ryal the Towering appears!!!
Loading tile	tactical_danger.png
[CHAT] selected	Have at you!!	nil	nil
[LOG]	Hu casts Pacification Hex.
USING	table: 0C4F8A30	Pacification Hex
checkHit	39.5	18.9
=> chance to hit	81.314733614097
[LOG]	Ryal is hexed!
[LOG]	Ryal is dazed!
addTmpVal	table: 0FA059B8	dazed	1	 :=: 	4	4	add
Server latency	161
[LOG]	Hu casts Blood Spray.
USING	table: 0C674018	Blood Spray
[SPELL CRIT %]	3.5
[SPELL CRIT %]	3.5
[PROJECTOR] starting dam	64.857292431812
[PROJECTOR] after difficulty dam	64.857292431812
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	64.857292431812
[PROJECTOR] after resists dam	49.279086339886
[PROJECTOR] final dam	49.279086339886
[LOG]	Ryal is not dazed anymore.
removeTempVal	dazed	1	 :=: 	4
delTmpVal	dazed	1
[LOG]	Ryal is afflicted by a decrepitude disease!
addTmpValTable	table: 0F9FCB10	2	-8.2426475654969
addTmpVal	table: 0F9FCB10	2	-8.2426475654969	 :=: 	3	5	add
[LOG]	Hu hits Ryal for #DARK_GREEN#50 blight#LAST# damage.
[LOG]	Ryal is dazed!
addTmpVal	table: 0FA059B8	dazed	1	 :=: 	3	6	add
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2835	after	1326
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	12.347320853271
[PROJECTOR] after resists dam	9.3815925330881
[PROJECTOR] final dam	9.3815925330881
[LOG]	Ryal is not dazed anymore.
removeTempVal	dazed	1	 :=: 	6
delTmpVal	dazed	1
[LOG]	Hu hits Ryal for #DARK_GREEN#10 blight#LAST# damage.
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	82.87373360099
[PROJECTOR] after resists dam	62.9681215528
[PROJECTOR] final dam	62.9681215528
[LOG]	Hu hits Ryal for #DARK_GREEN#63 blight#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	12.347320853271
[PROJECTOR] after resists dam	9.3815925330881
[PROJECTOR] final dam	9.3815925330881
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	12.347320853271
[PROJECTOR] after resists dam	9.3815925330881
[PROJECTOR] final dam	9.3815925330881
[LOG]	Ryal is dazed!
addTmpVal	table: 0FA059B8	dazed	1	 :=: 	3	7	add
[LOG]	Hu hits Ryal for #DARK_GREEN#10 blight#LAST#, #DARK_GREEN#10 blight#LAST# damage (total 18.76).
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	12.347320853271
[PROJECTOR] after resists dam	9.3815925330881
[PROJECTOR] final dam	9.3815925330881
[LOG]	Ryal is not dazed anymore.
removeTempVal	dazed	1	 :=: 	7
delTmpVal	dazed	1
[LOG]	Hu hits Ryal for #DARK_GREEN#10 blight#LAST# damage.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	12.347320853271
[PROJECTOR] after resists dam	9.3815925330881
[PROJECTOR] final dam	9.3815925330881
[LOG]	Ryal is dazed!
addTmpVal	table: 0FA059B8	dazed	1	 :=: 	8	8	add
[LOG]	Hu hits Ryal for #DARK_GREEN#10 blight#LAST# damage.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[PROJECTOR] starting dam	12.347320853271
[PROJECTOR] after difficulty dam	12.347320853271
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	12.347320853271
[PROJECTOR] after resists dam	9.3815925330881
[PROJECTOR] final dam	9.3815925330881
[LOG]	Ryal is not dazed anymore.
removeTempVal	dazed	1	 :=: 	8
delTmpVal	dazed	1
[LOG]	Hu hits Ryal for #DARK_GREEN#10 blight#LAST# damage.
[LOG]	#00ff00#Talent Curse of Death is ready to use.
[LOG]	Ryal is free from the decrepitude disease.
removeTempVal	inc_stats	table: 0EEF6F68	 :=: 	5
delTmpVal	2	-8.2426475654969
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	#00ff00#Talent Blood Spray is ready to use.
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2836	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	70.189892404277
[PROJECTOR] after resists dam	53.330838187767
[PROJECTOR] final dam	53.330838187767
[LOG]	Hu hits Ryal for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	Ryal is dazed!
addTmpVal	table: 0FA059B8	dazed	1	 :=: 	3	9	add
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2837	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	82.87373360099
[PROJECTOR] after resists dam	62.9681215528
[PROJECTOR] final dam	62.9681215528
[LOG]	Ryal is not dazed anymore.
removeTempVal	dazed	1	 :=: 	9
delTmpVal	dazed	1
[LOG]	Hu hits Ryal for #DARK_GREEN#63 blight#LAST# damage.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2838	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	70.189892404277
[PROJECTOR] after resists dam	53.330838187767
[PROJECTOR] final dam	53.330838187767
[LOG]	Hu hits Ryal for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2839	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	82.87373360099
[PROJECTOR] after resists dam	62.9681215528
[PROJECTOR] final dam	62.9681215528
[LOG]	Hu hits Ryal for #DARK_GREEN#63 blight#LAST# damage.
[LOG]	#00ff00#Talent Pacification Hex is ready to use.
[LOG]	Ryal is free from the hex.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2840	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	70.189892404277
[PROJECTOR] after resists dam	53.330838187767
[PROJECTOR] final dam	53.330838187767
[LOG]	Hu hits Ryal for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
Server latency	112
[SPELL CRIT %]	3.5
Adding entity	2841	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	70.189892404277
[PROJECTOR] after resists dam	53.330838187767
[PROJECTOR] final dam	53.330838187767
[LOG]	Hu hits Ryal for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	Hu casts Soul Rot.
USING	table: 0C67BB38	Soul Rot
[SPELL CRIT %]	29.5
Adding entity	2842	after	1326
[PROJECTOR] starting dam	82.87373360099
[PROJECTOR] after difficulty dam	82.87373360099
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	82.87373360099
[PROJECTOR] after resists dam	62.9681215528
[PROJECTOR] final dam	62.9681215528
[LOG]	Hu hits Ryal for #DARK_GREEN#63 blight#LAST# damage.
[LOG]	#00ff00#Talent Soul Rot is ready to use.
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2843	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	70.189892404277
[PROJECTOR] after resists dam	53.330838187767
[PROJECTOR] final dam	53.330838187767
[LOG]	Hu hits Ryal for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	#00ff00#Talent Drain is ready to use.
[LOG]	Hu casts Drain.
USING	table: 0C4F44F8	Drain
[SPELL CRIT %]	3.5
Adding entity	2844	after	1326
[PROJECTOR] starting dam	70.189892404277
[PROJECTOR] after difficulty dam	70.189892404277
[PROJECTOR] res	24.019205100652	0.75980794899348	 on dam	70.189892404277
[PROJECTOR] after resists dam	53.330838187767
[PROJECTOR] final dam	53.330838187767
[LOG]	#{bold}#Hu killed Ryal!#{normal}#
[CHAT] loaded	ryal-entry	table: 0FB95530
[CHAT] loaded	ryal-defeat	table: 0FB92650
[CHAT] loaded	fryjia-entry	table: 0FB980A0
[CHAT] loaded	fryjia-defeat	table: 0FB8F360
[CHAT] loaded	riala-entry	table: 0FB8F9F0
[CHAT] loaded	riala-defeat	table: 0FB97EC0
[CHAT] loaded	valfren-entry	table: 0FB9C268
[CHAT] loaded	valfren-defeat	table: 0FB97600
[CHAT] loaded	master-entry	table: 0FB99400
[CHAT] loaded	master-defeat	table: 0FB903C8
[LOG]	#00ffff#Welcome to level 13 [Hu].
[LOG]	Hu has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press G to use them.
[ONLINE PROFILE] current character 	Hu the level 13 Higher Corruptor
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#00ffff#Welcome to level 14 [Hu].
[LOG]	Hu has 9 stat point(s), 3 class talent point(s), 3 generic talent point(s) to spend. Press G to use them.
[ONLINE PROFILE] current character 	Hu the level 14 Higher Corruptor
[LOG]	#ROYAL_BLUE#Wave clear!
[LOG]	#ROYAL_BLUE#Clear bonus: #WHITE#150#ROYAL_BLUE#! Score bonus: #WHITE#392#ROYAL_BLUE#! Danger bonus: #WHITE#34#ROYAL_BLUE#! Rank bonus: #WHITE#80#ROYAL_BLUE#!
[LOG]	#ROYAL_BLUE#Your experience increases by#WHITE#984#ROYAL_BLUE#!
[LOG]	#YELLOW#Items lying around will disappear in #WHITE#68#YELLOW# turns!#LAST#
[LOG]	#YELLOW#The trap changes...
[LOG]	Hu hits Ryal for #DARK_GREEN#54 blight#LAST# damage.
[CHAT] selected	It was fun, bone giant!	nil	nil
[USERCHAT] channel talk	chattius	tome	Which of the race trees is best?
[LOG]	#YELLOW#<chattius> Which of the race trees is best?
Server latency	124
[TALENT]	Hu	1326	learning	T_EPIDEMIC	nil	nil
[TALENT]	Hu	1326	learning	T_BLOOD_GRASP	nil	nil
[TALENT]	Hu	1326	learning	T_BLOOD_GRASP	nil	nil
[TALENT]	Hu	1326	learning	T_OVERSEER_OF_NATIONS	nil	nil
[TALENT]	Hu	1326	learning	T_EMPATHIC_HEX	nil	nil
[TALENT]	Hu	1326	learning	T_EMPATHIC_HEX	nil	nil
[Identify]	steel longsword of accuracy	true
[LOG]	There is an item here: #00FF80##UID:2811:0#steel longsword of accuracy (15-21 power, 3 apr)#LAST#
[LOG]	You pickup 0.70 gold pieces.
[Identify]	quick iron dagger of accuracy	true
[LOG]	There is an item here: #0080FF##UID:2807:0#quick iron dagger of accuracy (4-5.2 power, 5 apr)#LAST#
[Identify]	steel amulet	true
[LOG]	There is an item here: #FFFFFF##UID:2800:0#steel amulet#LAST#
[LOG]	#00ff00#Talent Drain is ready to use.
Server latency	135
[LOG]	#ROYAL_BLUE#Gold bonus! Score increased by #WHITE#145#ROYAL_BLUE#! #LIGHT_GREEN#You also recover some health(#WHITE#+14.5#LIGHT_GREEN#!)#LAST#
[HEALING]	1326	Hu	for	14.5
[LOG]	#LIGHT_GREEN#The gates open!
[USERCHAT] channel talk	Dervic	tome	None of them are strong enough to justify your choice with them
[LOG]	#YELLOW#<Dervic> None of them are strong enough to justify your choice with them
[COROUTINE] registering	savefilepipe	thread: 0E5DE100
[SAVEFILE PIPE] new save running in the pipe:	Hu	game	::	game.teag	::	table: 0DF35C38	=>	table: 0E7919A8	(2732)
 ----------------  Stack Dump ----------------
1: thread // e5de100
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[COROUTINE] registering	savefilepipe	thread: 0E5DE680
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0DE3D2D0	=>	table: 1132DE90	(1)
 ----------------  Stack Dump ----------------
1: thread // e5de680
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[LOG]	Saving game...
[ENGINE] Switching to turn based
Played ToME for 687 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Downloaded Games\t-engine4-svn-3149\t-engine.exe
SelfExe gave us app directory of:	D:\Downloaded Games\t-engine4-svn-3149\
LuaVM:	Lua 5.1
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 460af8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 461470)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 461798)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
[ENGINE LOADER] available from dir: 	te4-0.9.23
[ENGINE LOADER] sorted:	te4	0	9	23
[ENGINE LOADER] loading engine:	0	9	23	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 	1512	979
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Freddybear
[PROFILE] Main thread got authed	Freddybear
[ENGINE] Switching to turn based
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.23
Creating module	bob	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version bob-0.3.1 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.23 using engine te4-0.9.23
Creating module	broken_bottle	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version broken_bottle-1.1.0 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.23
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.23
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.23 using engine te4-0.9.23
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	boot
angband	tome
example	example_realtime
boot	example
* Module: tome
 ** 3.9.23
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.23
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	a47e5fba6c8177f6356b9c56efa133c5	computed in 	361
[ONLINE PROFILE] current character 	game did not tell us
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to realtime, interval 125 ms
[ONLINE PROFILE] current character 	Main Menu
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 47:30 :: 1410
Stored entities list	actor	table: 1115A9F8
Stored entities list	object	table: 1115AD40
Stored entities list	trap	table: 1115AD68
Loading tile	terrain/grass.png
Loading tile	terrain/grass_flower3.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
[MOVE] actor moved without a starting position	fox	7	49
Loading tile	npc/canine_fox.png
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	246	learning	T_LIGHTNING	true	4
[MOVE] actor moved without a starting position	mountain troll thunderer	48	27
Loading tile	npc/troll_mt.png
[MOVE] actor moved without a starting position	cave troll	44	18
Loading tile	npc/troll_c.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	248	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	248	learning	T_FLAME	true	2
[MOVE] actor moved without a starting position	skeleton mage	8	37
Loading tile	npc/skeleton_mage.png
[MOVE] actor moved without a starting position	forest troll	15	18
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	forest troll	47	17
[MOVE] actor moved without a starting position	forest troll	31	9
[MOVE] actor moved without a starting position	mountain troll	24	0
Loading tile	npc/troll_m.png
[MOVE] actor moved without a starting position	mountain troll	5	4
[MOVE] actor moved without a starting position	degenerated skeleton warrior	0	41
Loading tile	npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position	stone troll	37	27
Loading tile	npc/troll_s.png
[MOVE] actor moved without a starting position	white wolf	35	26
Loading tile	npc/canine_ww.png
[MOVE] actor moved without a starting position	skeleton warrior	4	13
Loading tile	npc/skeleton_warrior.png
[MOVE] actor moved without a starting position	cave troll	24	21
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	259	learning	T_LIGHTNING	true	4
[MOVE] actor moved without a starting position	mountain troll thunderer	22	5
[MOVE] actor moved without a starting position	skeleton warrior	23	5
[MOVE] actor moved without a starting position	cave troll	22	29
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	262	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	262	learning	T_FLAME	true	2
[MOVE] actor moved without a starting position	skeleton mage	45	1
[MOVE] actor moved without a starting position	fox	33	7
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	264	learning	T_LIGHTNING	true	4
[MOVE] actor moved without a starting position	mountain troll thunderer	46	11
[MOVE] actor moved without a starting position	wolf	24	1
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	cave troll	21	17
C Map size 47:30 :: 1410
Stored entities list	actor	table: 0E9F6020
Stored entities list	object	table: 0E9F62F0
Stored entities list	trap	table: 0E9F6368
[MOVE] actor moved without a starting position	forest troll	1	37
[MOVE] actor moved without a starting position	forest troll	22	35
[MOVE] actor moved without a starting position	wolf	37	6
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	270	learning	T_LIGHTNING	true	4
[MOVE] actor moved without a starting position	mountain troll thunderer	12	22
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	271	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	271	learning	T_FLAME	true	2
[MOVE] actor moved without a starting position	skeleton mage	42	22
[MOVE] actor moved without a starting position	wolf	0	6
[MOVE] actor moved without a starting position	forest troll	40	3
[MOVE] actor moved without a starting position	wolf	43	23
[MOVE] actor moved without a starting position	skeleton warrior	40	14
[MOVE] actor moved without a starting position	wolf	40	39
[MOVE] actor moved without a starting position	forest troll	29	39
[MOVE] actor moved without a starting position	wolf	26	20
[MOVE] actor moved without a starting position	stone troll	44	36
[MOVE] actor moved without a starting position	white wolf	5	49
[MOVE] actor moved without a starting position	stone troll	30	49
[MOVE] actor moved without a starting position	wolf	8	33
[MOVE] actor moved without a starting position	warg	34	46
Loading tile	npc/canine_warg.png
[MOVE] actor moved without a starting position	mountain troll	4	5
[MOVE] actor moved without a starting position	wolf	28	22
[MOVE] actor moved without a starting position	wolf	42	32
[MOVE] actor moved without a starting position	warg	42	21
[MOVE] actor moved without a starting position	wolf	26	23
[MOVE] actor moved without a starting position	skeleton warrior	41	19
[MOVE] actor moved without a starting position	cave troll	8	36
[MOVE] actor moved without a starting position	skeleton warrior	6	20
[MOVE] actor moved without a starting position	wolf	48	9
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	293	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	293	learning	T_FLAME	true	2
[MOVE] actor moved without a starting position	skeleton mage	32	15
[MOVE] actor moved without a starting position	white wolf	2	23
[MOVE] actor moved without a starting position	skeleton warrior	14	19
[MOVE] actor moved without a starting position	skeleton warrior	31	5
Loading tile	terrain/grass_flower8.png
Loading tile	terrain/grass_flower6.png
Loading tile	terrain/grass_flower4.png
Loading tile	terrain/grass_flower5.png
Loading tile	terrain/grass_flower7.png
Loading tile	terrain/water_grass_7_2.png
Loading tile	terrain/water_grass_4_2.png
Loading tile	terrain/water_grass_4_1.png
Loading tile	terrain/water_grass_1_2.png
Loading tile	terrain/water_grass_7_1.png
Loading tile	terrain/water_grass_3i_1.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/water_grass_9i_1.png
Loading tile	terrain/water_grass_9_2.png
Loading tile	terrain/water_grass_1i_1.png
Loading tile	terrain/water_grass_2_1.png
Loading tile	terrain/water_grass_9_1.png
Loading tile	terrain/water_grass_6_2.png
Loading tile	terrain/water_grass_8_2.png
Loading tile	terrain/water_grass_2_2.png
Loading tile	terrain/water_grass_7i_1.png
Loading tile	terrain/water_grass_3_2.png
Loading tile	terrain/water_grass_3_1.png
[MOVE] actor moved without a starting position	player	0	23
[MUSIC] playing	The saga begins.ogg	userdata: 0E3F2D08	 :: current ? 	nil
[COROUTINE] registering	getnews	thread: 00467920
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[ENGINE] Setting requested FPS to 30 (33 ms)
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[ONLINE PROFILE] config 	modules_loaded
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	modules_played
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	firstrun
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	donations
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[MOVE] actor moved without a starting position	fox	16	48
Selecting waypoint	34	46	::	warg
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_LIGHTNING
USING	table: 0C8114D8	Lightning
[MOVE] actor moved without a starting position	forest troll	43	25
mountain troll thunderer	270	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0C8114D8	Lightning
mountain troll thunderer	270	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0C8114D8	Lightning
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAME
USING	table: 0C812450	Flame
[MOVE] actor moved without a starting position	stone troll	36	36
[MOVE] actor moved without a starting position	white wolf	21	5
[MOVE] actor moved without a starting position	forest troll	29	25
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAME
USING	table: 0C812450	Flame
[MOVE] actor moved without a starting position	wolf	37	35
Loaded texture for particles: /data/gfx/particle_cloud.png => 158
[COROUTINE] dead	getnews
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAMESHOCK
USING	table: 0C811C30	Flameshock
[MOVE] actor moved without a starting position	forest troll	24	17
[MOVE] actor moved without a starting position	stone troll	25	40
[MOVE] actor moved without a starting position	wolf	20	41
[MOVE] actor moved without a starting position	white wolf	14	40
[MOVE] actor moved without a starting position	warg	32	47
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_SUNSHIELD
USING	table: 0C8117D0	Sunshield
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 0C811320	Fireflash
Adding entity	332	after	1
[MOVE] actor moved without a starting position	degenerated skeleton warrior	38	7
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 0C812450	Flame
[MOVE] actor moved without a starting position	degenerated skeleton warrior	33	1
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 0C8111B8	Manathrust
[MOVE] actor moved without a starting position	wolf	18	40
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0C8114D8	Lightning
[MOVE] actor moved without a starting position	cave troll	13	37
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_MANATHRUST
USING	table: 0C8111B8	Manathrust
[MOVE] actor moved without a starting position	wolf	20	44
Loaded texture for particles: /data/gfx/particle.png => 142
Loaded texture for particles: /data/gfx/particle_torus.png => 143
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_LIGHTNING
USING	table: 0C8114D8	Lightning
[MOVE] actor moved without a starting position	wolf	43	14
[MOVE] actor moved without a starting position	degenerated skeleton warrior	44	29
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0C8114D8	Lightning
[MOVE] actor moved without a starting position	stone troll	7	18
[MOVE] actor moved without a starting position	skeleton warrior	29	30
[MOVE] actor moved without a starting position	stone troll	46	25
[MOVE] actor moved without a starting position	stone troll	30	36
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_LIGHTNING
USING	table: 0C8114D8	Lightning
[MOVE] actor moved without a starting position	forest troll	29	7
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAMESHOCK
USING	table: 0C811C30	Flameshock
[MOVE] actor moved without a starting position	stone troll	2	44
skeleton mage	293	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	293	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_MANATHRUST
USING	table: 0C8111B8	Manathrust
skeleton mage	293	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
USING	table: 0C812450	Flame
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0C8114D8	Lightning
[MOVE] actor moved without a starting position	forest troll	8	15
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
USING	table: 0C8111B8	Manathrust
[MOVE] actor moved without a starting position	forest troll	9	19
[MOVE] actor moved without a starting position	wolf	31	24
[MOVE] actor moved without a starting position	wolf	47	45
Selecting waypoint	43	25	::	forest troll
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
dumb ai uses	T_SUNSHIELD
USING	table: 0C8117D0	Sunshield
[MOVE] actor moved without a starting position	degenerated skeleton warrior	47	43
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_MANATHRUST
USING	table: 0C8111B8	Manathrust
[MOVE] actor moved without a starting position	wolf	14	11
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_LIGHTNING
USING	table: 0C8114D8	Lightning
[MOVE] actor moved without a starting position	forest troll	45	25
Using cached font	/data/font/VeraBd.ttf	16
