[ATTACK] HIT:: damrange	1.4	==> dam/apr::	31	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	31
[PHYS CRIT %]	2.5
[ATTACK] after crit	31
[ATTACK] after mult	31
[Actor:move]	2450	Ieith	move from	16	30	to	16	30
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Fox for #WHITE#31 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Fox!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[Actor:move]	2450	Ieith	move from	16	30	to	16	31
[Actor:move]	2450	Ieith	move from	16	31	to	16	32
[Actor:move]	2450	Ieith	move from	16	32	to	15	33
[Actor:move]	2450	Ieith	move from	15	33	to	14	33
[Actor:move]	2450	Ieith	move from	14	33	to	13	34
[Actor:move]	2450	Ieith	move from	13	34	to	12	34
[target_simple AI]	15352	copperhead snake	selecting NEW TARGET	12	34	2450	Ieith
[Actor:move]	15352	copperhead snake	move from	10	39	to	9	39
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (grey mold)).
[LOG]	
[Actor:move]	2450	Ieith	move from	12	34	to	11	34
[Actor:move]	15352	copperhead snake	move from	9	39	to	9	38
[target_simple AI]	15356	wolf	selecting NEW TARGET	11	34	2450	Ieith
[Actor:move]	15356	wolf	move from	13	39	to	12	38
[target_simple AI]	15373	grey mold	selecting NEW TARGET	11	34	2450	Ieith
[Actor:move]	2450	Ieith	move from	11	34	to	11	35
[Actor:move]	15352	copperhead snake	move from	9	38	to	9	37
[Actor:move]	15356	wolf	move from	12	38	to	12	37
[Actor:move]	15352	copperhead snake	move from	9	37	to	8	37
[Actor:move]	15356	wolf	move from	12	37	to	12	36
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	wolf	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	1	8
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	1	8
checkHit	22	vs	8	=> chance to hit	85
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	38	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	38
[PHYS CRIT %]	2.5
[ATTACK] after crit	38
[ATTACK] after mult	38
[Actor:move]	2450	Ieith	move from	11	35	to	11	35
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Wolf for #WHITE#38 physical#LAST# damage.
[Actor:move]	15352	copperhead snake	move from	8	37	to	9	37
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	5.3343634081819	3	12	1	vs. armor/def	14.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	5.3343634081819	3	12	1	vs. armor/def	14.522593642275	4
checkHit	12	vs	4	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	5	3	vs. armor/hardiness	14.522593642275	0.6232946707186
[ATTACK] after armor	1.883526646407
[PHYS CRIT %]	0
[ATTACK] after crit	1.883526646407
[ATTACK] after mult	1.883526646407
[Actor:move]	15356	wolf	move from	12	36	to	12	36
[LOG]	#UID:15356:0#Wolf hits #fbd578#Ieith#LAST# for #WHITE#1 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	wolf	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	1	8
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	1	8
checkHit	22	vs	8	=> chance to hit	85
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	37	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	37
[PHYS CRIT %]	2.5
[ATTACK] after crit	37
[ATTACK] after mult	37
[Actor:move]	2450	Ieith	move from	11	35	to	11	35
[Actor:move]	15352	copperhead snake	move from	9	37	to	10	37
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Wolf for #WHITE#37 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Wolf!#{normal}#
[Actor:move]	15352	copperhead snake	move from	10	37	to	11	36
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	2	15
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	2	15
checkHit	22	vs	15	=> chance to hit	68
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	35	2	vs. armor/hardiness	2	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	2.5
[ATTACK] after crit	35
[ATTACK] after mult	35
[Actor:move]	2450	Ieith	move from	11	35	to	11	35
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Copperhead snake for #WHITE#34 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Copperhead snake!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	11	35	to	12	36
[Actor:move]	2450	Ieith	move from	12	36	to	12	37
[Actor:move]	2450	Ieith	move from	12	37	to	12	38
[target_simple AI]	15354	giant brown rat	selecting NEW TARGET	12	38	2450	Ieith
[Actor:move]	15354	giant brown rat	move from	8	39	to	9	39
[Actor:move]	2450	Ieith	move from	12	38	to	12	39
[Actor:move]	15354	giant brown rat	move from	9	39	to	10	39
[target_simple AI]	15373	grey mold	selecting NEW TARGET	12	39	2450	Ieith
[Actor:move]	15354	giant brown rat	move from	10	39	to	11	39
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	giant brown rat	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	1	5
checkHit	22	vs	5	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	41	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	41
[PHYS CRIT %]	2.5
[ATTACK] after crit	41
[ATTACK] after mult	41
[SOUND] loading from	/data/sound/creatures/rats/rat_die_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_2.ogg" : <static>
[Actor:move]	2450	Ieith	move from	12	39	to	12	39
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Giant brown rat for #WHITE#40 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Giant brown rat!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	12	39	to	11	39
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	grey mold	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	1	5
checkHit	22	vs	5	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	32	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	2.5
[ATTACK] after crit	32
[ATTACK] after mult	32
[Actor:move]	2450	Ieith	move from	11	39	to	11	39
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Grey mold for #WHITE#32 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Grey mold!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	11	39	to	10	38
[Actor:move]	2450	Ieith	move from	10	38	to	9	37
[Actor:move]	2450	Ieith	move from	9	37	to	8	36
[Actor:move]	2450	Ieith	move from	8	36	to	8	35
[Actor:move]	2450	Ieith	move from	8	35	to	9	34
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	2450	Ieith	move from	9	34	to	8	34
[Actor:move]	2450	Ieith	move from	8	34	to	7	34
[Actor:move]	2450	Ieith	move from	7	34	to	6	33
[Actor:move]	2450	Ieith	move from	6	33	to	6	33
[Actor:move]	2450	Ieith	move from	6	33	to	6	32
[Actor:move]	2450	Ieith	move from	6	32	to	6	31
[Actor:move]	2450	Ieith	move from	6	31	to	6	30
[Actor:move]	2450	Ieith	move from	6	30	to	6	29
[Actor:move]	2450	Ieith	move from	6	29	to	6	28
[Actor:move]	2450	Ieith	move from	6	28	to	5	27
[Actor:move]	2450	Ieith	move from	5	27	to	6	26
[Actor:move]	2450	Ieith	move from	6	26	to	7	26
[Actor:move]	2450	Ieith	move from	7	26	to	7	26
[LOG]	Ran for 5 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	7	26	to	7	25
[Actor:move]	2450	Ieith	move from	7	25	to	7	24
[Actor:move]	2450	Ieith	move from	7	24	to	8	23
[Actor:move]	2450	Ieith	move from	8	23	to	9	23
[Actor:move]	2450	Ieith	move from	9	23	to	9	23
[LOG]	Ran for 5 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	9	23	to	10	22
[Actor:move]	2450	Ieith	move from	10	22	to	10	22
[LOG]	Ran for 2 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	10	22	to	9	23
[Actor:move]	2450	Ieith	move from	9	23	to	8	23
[Actor:move]	2450	Ieith	move from	8	23	to	7	24
[Actor:move]	2450	Ieith	move from	7	24	to	7	25
[Actor:move]	2450	Ieith	move from	7	25	to	6	26
[Actor:move]	2450	Ieith	move from	6	26	to	5	26
[Actor:move]	2450	Ieith	move from	5	26	to	4	25
[Actor:move]	2450	Ieith	move from	4	25	to	5	24
[Actor:move]	2450	Ieith	move from	5	24	to	5	23
[Actor:move]	2450	Ieith	move from	5	23	to	6	22
[Actor:move]	2450	Ieith	move from	6	22	to	6	22
[LOG]	Ran for 11 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	6	22	to	6	21
[Actor:move]	2450	Ieith	move from	6	21	to	5	20
[Actor:move]	2450	Ieith	move from	5	20	to	5	19
[Actor:move]	2450	Ieith	move from	5	19	to	6	18
[Actor:move]	2450	Ieith	move from	6	18	to	6	18
[LOG]	Ran for 5 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	6	18	to	7	18
[Actor:move]	2450	Ieith	move from	7	18	to	8	18
[Actor:move]	2450	Ieith	move from	8	18	to	9	19
[Actor:move]	2450	Ieith	move from	9	19	to	10	18
[Actor:move]	2450	Ieith	move from	10	18	to	11	19
[Actor:move]	2450	Ieith	move from	11	19	to	11	19
[LOG]	Ran for 6 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	11	19	to	12	18
[Actor:move]	2450	Ieith	move from	12	18	to	13	18
[Actor:move]	2450	Ieith	move from	13	18	to	14	19
[Actor:move]	2450	Ieith	move from	14	19	to	14	20
[Actor:move]	2450	Ieith	move from	14	20	to	14	20
[LOG]	Ran for 5 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	14	20	to	15	19
[Actor:move]	2450	Ieith	move from	15	19	to	16	20
[Actor:move]	2450	Ieith	move from	16	20	to	16	21
[Actor:move]	2450	Ieith	move from	16	21	to	15	22
[Actor:move]	2450	Ieith	move from	15	22	to	15	22
[LOG]	Ran for 5 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	15	22	to	14	23
[Actor:move]	2450	Ieith	move from	14	23	to	13	24
[Actor:move]	2450	Ieith	move from	13	24	to	12	25
[Actor:move]	2450	Ieith	move from	12	25	to	13	26
[Actor:move]	2450	Ieith	move from	13	26	to	14	27
[Actor:move]	2450	Ieith	move from	14	27	to	14	27
[LOG]	Ran for 3 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	14	27	to	15	27
[Actor:move]	2450	Ieith	move from	15	27	to	16	28
[Actor:move]	2450	Ieith	move from	16	28	to	15	29
[Actor:move]	2450	Ieith	move from	15	29	to	16	30
[Actor:move]	2450	Ieith	move from	16	30	to	15	31
[Actor:move]	2450	Ieith	move from	15	31	to	14	31
[LOG]	Ran for 7 turns (stop reason: interesting terrain).
[LOG]	
[Actor:move]	2450	Ieith	move from	14	31	to	15	31
[Actor:move]	2450	Ieith	move from	15	31	to	16	31
[Actor:move]	2450	Ieith	move from	16	31	to	16	32
[Actor:move]	2450	Ieith	move from	16	32	to	15	33
[Actor:move]	2450	Ieith	move from	15	33	to	14	34
[Actor:move]	2450	Ieith	move from	14	34	to	13	34
[Actor:move]	2450	Ieith	move from	13	34	to	12	34
[Actor:move]	2450	Ieith	move from	12	34	to	11	34
[Actor:move]	2450	Ieith	move from	11	34	to	10	34
[Actor:move]	2450	Ieith	move from	10	34	to	9	35
[Actor:move]	2450	Ieith	move from	9	35	to	8	35
[Actor:move]	2450	Ieith	move from	8	35	to	7	35
[Actor:move]	2450	Ieith	move from	7	35	to	6	35
[Actor:move]	2450	Ieith	move from	6	35	to	5	35
[Actor:move]	2450	Ieith	move from	5	35	to	5	36
[Actor:move]	2450	Ieith	move from	5	36	to	4	37
[Actor:move]	2450	Ieith	move from	4	37	to	3	37
[Actor:move]	2450	Ieith	move from	3	37	to	4	37
[Actor:move]	2450	Ieith	move from	4	37	to	5	36
[Actor:move]	2450	Ieith	move from	5	36	to	6	35
[Actor:move]	2450	Ieith	move from	6	35	to	7	35
[Actor:move]	2450	Ieith	move from	7	35	to	8	36
[Actor:move]	2450	Ieith	move from	8	36	to	9	35
[Actor:move]	2450	Ieith	move from	9	35	to	10	35
[Actor:move]	2450	Ieith	move from	10	35	to	11	36
[Actor:move]	2450	Ieith	move from	11	36	to	12	36
[Actor:move]	2450	Ieith	move from	12	36	to	13	35
[Actor:move]	2450	Ieith	move from	13	35	to	14	35
[Actor:move]	2450	Ieith	move from	14	35	to	15	35
[Actor:move]	2450	Ieith	move from	15	35	to	16	35
[Actor:move]	2450	Ieith	move from	16	35	to	17	36
[Actor:move]	2450	Ieith	move from	17	36	to	18	37
[Actor:move]	2450	Ieith	move from	18	37	to	19	36
[Actor:move]	2450	Ieith	move from	19	36	to	20	36
[Actor:move]	2450	Ieith	move from	20	36	to	21	37
[Actor:move]	2450	Ieith	move from	21	37	to	22	37
[Actor:move]	2450	Ieith	move from	22	37	to	23	38
[Actor:move]	2450	Ieith	move from	23	38	to	24	38
[Actor:move]	2450	Ieith	move from	24	38	to	25	38
[Actor:move]	2450	Ieith	move from	25	38	to	26	38
[Actor:move]	2450	Ieith	move from	26	38	to	27	38
[Actor:move]	2450	Ieith	move from	27	38	to	28	39
[Actor:move]	2450	Ieith	move from	28	39	to	29	38
[Actor:move]	2450	Ieith	move from	29	38	to	29	37
[Actor:move]	2450	Ieith	move from	29	37	to	28	36
[Actor:move]	2450	Ieith	move from	28	36	to	29	35
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	2450	Ieith	move from	29	35	to	29	34
[Actor:move]	2450	Ieith	move from	29	34	to	30	33
[Actor:move]	2450	Ieith	move from	30	33	to	30	32
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	2450	Ieith	move from	30	32	to	31	31
[Actor:move]	2450	Ieith	move from	31	31	to	32	30
[Actor:move]	2450	Ieith	move from	32	30	to	33	29
[Actor:move]	2450	Ieith	move from	33	29	to	34	28
[Actor:move]	2450	Ieith	move from	34	28	to	35	28
[Actor:move]	2450	Ieith	move from	35	28	to	36	27
[Actor:move]	2450	Ieith	move from	36	27	to	36	26
[Actor:move]	2450	Ieith	move from	36	26	to	36	25
[Actor:move]	2450	Ieith	move from	36	25	to	37	24
[Actor:move]	2450	Ieith	move from	37	24	to	38	24
[Actor:move]	2450	Ieith	move from	38	24	to	39	24
[Actor:move]	2450	Ieith	move from	39	24	to	40	24
[Actor:move]	2450	Ieith	move from	40	24	to	41	23
[Actor:move]	2450	Ieith	move from	41	23	to	41	22
[Actor:move]	2450	Ieith	move from	41	22	to	42	21
[Actor:move]	2450	Ieith	move from	42	21	to	43	21
[Actor:move]	2450	Ieith	move from	43	21	to	44	20
[Actor:move]	2450	Ieith	move from	44	20	to	45	19
[Actor:move]	2450	Ieith	move from	45	19	to	44	18
[Actor:move]	2450	Ieith	move from	44	18	to	44	17
[Actor:move]	2450	Ieith	move from	44	17	to	45	16
[Actor:move]	2450	Ieith	move from	45	16	to	45	16
[LOG]	Ran for 2 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	45	16	to	44	17
[Actor:move]	2450	Ieith	move from	44	17	to	43	17
[Actor:move]	2450	Ieith	move from	43	17	to	42	16
[Actor:move]	2450	Ieith	move from	42	16	to	42	15
[Actor:move]	2450	Ieith	move from	42	15	to	42	15
[LOG]	Ran for 5 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	42	15	to	42	16
[Actor:move]	2450	Ieith	move from	42	16	to	43	17
[Actor:move]	2450	Ieith	move from	43	17	to	42	18
[Actor:move]	2450	Ieith	move from	42	18	to	41	18
[Actor:move]	2450	Ieith	move from	41	18	to	40	18
[Actor:move]	2450	Ieith	move from	40	18	to	39	18
[Actor:move]	2450	Ieith	move from	39	18	to	38	18
[Actor:move]	2450	Ieith	move from	38	18	to	37	17
[Actor:move]	2450	Ieith	move from	37	17	to	37	16
[Actor:move]	2450	Ieith	move from	37	16	to	38	15
[Actor:move]	2450	Ieith	move from	38	15	to	39	14
[Actor:move]	2450	Ieith	move from	39	14	to	39	13
[Actor:move]	2450	Ieith	move from	39	13	to	38	12
[Actor:move]	2450	Ieith	move from	38	12	to	39	11
[Actor:move]	2450	Ieith	move from	39	11	to	40	11
[Actor:move]	2450	Ieith	move from	40	11	to	41	10
[Actor:move]	2450	Ieith	move from	41	10	to	42	10
[Actor:move]	2450	Ieith	move from	42	10	to	43	9
[Actor:move]	2450	Ieith	move from	43	9	to	44	9
[Actor:move]	2450	Ieith	move from	44	9	to	45	8
[Actor:move]	2450	Ieith	move from	45	8	to	46	8
[Actor:move]	2450	Ieith	move from	46	8	to	47	7
[Actor:move]	2450	Ieith	move from	47	7	to	46	8
[Actor:move]	2450	Ieith	move from	46	8	to	45	7
[Actor:move]	2450	Ieith	move from	45	7	to	45	6
[Actor:move]	2450	Ieith	move from	45	6	to	45	5
[Actor:move]	2450	Ieith	move from	45	5	to	46	4
[Actor:move]	2450	Ieith	move from	46	4	to	46	3
[Actor:move]	2450	Ieith	move from	46	3	to	45	4
[Actor:move]	2450	Ieith	move from	45	4	to	44	3
[target_simple AI]	15360	giant grey mouse	selecting NEW TARGET	44	3	2450	Ieith
[Actor:move]	15360	giant grey mouse	move from	43	1	to	43	2
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (giant grey mouse)).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	giant grey mouse	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	1	5
checkHit	22	vs	5	=> chance to hit	93
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Giant grey mouse.
[Actor:move]	2450	Ieith	move from	44	3	to	44	3
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	4.3348173842756	10	10	1	vs. armor/def	14.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	4.3348173842756	10	10	1	vs. armor/def	14.522593642275	4
checkHit	10	vs	4	=> chance to hit	65
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	4	10	vs. armor/hardiness	14.522593642275	0.6232946707186
[ATTACK] after armor	1.5068213171256
[PHYS CRIT %]	0
[ATTACK] after crit	1.5068213171256
[ATTACK] after mult	1.5068213171256
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
[Actor:move]	15360	giant grey mouse	move from	43	2	to	43	2
[LOG]	#UID:15360:0#Giant grey mouse hits #fbd578#Ieith#LAST# for #WHITE#1 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	giant grey mouse	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	1	5
checkHit	22	vs	5	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	43	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	43
[PHYS CRIT %]	2.5
[ATTACK] after crit	43
[ATTACK] after mult	43
[Actor:move]	2450	Ieith	move from	44	3	to	44	3
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Giant grey mouse for #WHITE#43 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Giant grey mouse!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	44	3	to	43	2
[Actor:move]	2450	Ieith	move from	43	2	to	43	1
[Actor:move]	2450	Ieith	move from	43	1	to	43	0
[Identify]	impenetrable iron mail armour	true
[LOG]	There is an item here: #00FF80##UID:15395:0#impenetrable iron mail armour (2 def, 10 armour)#LAST#
[LOG]	
[Identify]	impenetrable iron mail armour	true
[LOG]	Ieith picks up (d.): #00FF80##UID:15395:0#impenetrable iron mail armour (2 def, 10 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	impenetrable iron mail armour	iron longsword	::	nil	BODY
fight: 	impenetrable iron mail armour	iron shield	::	nil	BODY
fight: 	impenetrable iron mail armour	brass lantern	::	nil	BODY
fight: 	impenetrable iron mail armour	iron mail armour	::	nil	BODY
fight: 	impenetrable iron mail armour	pair of iron boots of speed	::	nil	BODY
fight: 	impenetrable iron mail armour	iron torque of gale force	::	nil	BODY
fight: 	impenetrable iron mail armour	iron longsword	::	nil	BODY
fight: 	impenetrable iron mail armour	iron shield	::	nil	BODY
fight: 	impenetrable iron mail armour	brass lantern	::	nil	BODY
fight: 	impenetrable iron mail armour	iron mail armour	::	nil	BODY
fight: 	impenetrable iron mail armour	pair of iron boots of speed	::	nil	BODY
fight: 	impenetrable iron mail armour	iron torque of gale force	::	nil	BODY
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	impenetrable iron mail armour	iron longsword	::	nil	BODY
fight: 	impenetrable iron mail armour	iron shield	::	nil	BODY
fight: 	impenetrable iron mail armour	brass lantern	::	nil	BODY
fight: 	impenetrable iron mail armour	pair of iron boots of speed	::	nil	BODY
fight: 	impenetrable iron mail armour	iron torque of gale force	::	nil	BODY
[LOG]	#LIGHT_BLUE#New shimmer option unlocked: #{italic}##B4B4B4#iron mail armour#LAST##{normal}#
[LOG]	Ieith wears (replacing #FFFFFF##UID:6160:0#iron mail armour (2 def, 4 armour)#LAST#): #00FF80##UID:15395:0#impenetrable iron mail armour (2 def, 10 armour)#LAST#.
[LOG]	
[Actor:move]	2450	Ieith	move from	43	0	to	43	1
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
[Actor:move]	2450	Ieith	move from	43	1	to	43	2
[Actor:move]	2450	Ieith	move from	43	2	to	44	3
[Actor:move]	2450	Ieith	move from	44	3	to	45	4
[Actor:move]	2450	Ieith	move from	45	4	to	46	4
[Actor:move]	2450	Ieith	move from	46	4	to	45	4
[Actor:move]	2450	Ieith	move from	45	4	to	44	3
[Actor:move]	2450	Ieith	move from	44	3	to	43	4
[Actor:move]	2450	Ieith	move from	43	4	to	42	4
[Actor:move]	2450	Ieith	move from	42	4	to	41	5
[Actor:move]	2450	Ieith	move from	41	5	to	40	4
[Actor:move]	2450	Ieith	move from	40	4	to	39	4
[Actor:move]	2450	Ieith	move from	39	4	to	38	4
[Actor:move]	2450	Ieith	move from	38	4	to	39	4
[Actor:move]	2450	Ieith	move from	39	4	to	40	4
[Actor:move]	2450	Ieith	move from	40	4	to	41	5
[Actor:move]	2450	Ieith	move from	41	5	to	41	6
[Actor:move]	2450	Ieith	move from	41	6	to	42	7
[Actor:move]	2450	Ieith	move from	42	7	to	43	7
[Actor:move]	2450	Ieith	move from	43	7	to	44	6
[Actor:move]	2450	Ieith	move from	44	6	to	45	7
[Actor:move]	2450	Ieith	move from	45	7	to	46	8
[Actor:move]	2450	Ieith	move from	46	8	to	47	8
[Actor:move]	2450	Ieith	move from	47	8	to	48	9
[Actor:move]	2450	Ieith	move from	48	9	to	49	9
[Actor:move]	2450	Ieith	move from	49	9	to	50	8
[Actor:move]	2450	Ieith	move from	50	8	to	51	7
[Actor:move]	2450	Ieith	move from	51	7	to	52	8
[target_simple AI]	15369	forest troll	selecting NEW TARGET	52	8	2450	Ieith
[Actor:move]	15369	forest troll	move from	57	5	to	56	6
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the northeast (forest troll)).
[LOG]	
[Actor:move]	15369	forest troll	move from	56	6	to	55	6
[Actor:move]	2450	Ieith	move from	52	8	to	53	8
[target_simple AI]	15369	forest troll	selecting NEW TARGET	53	8	2450	Ieith
[Actor:move]	15369	forest troll	move from	55	6	to	54	7
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	4	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	39	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	37
[PHYS CRIT %]	2.5
[ATTACK] after crit	37
[ATTACK] after mult	37
[Actor:move]	2450	Ieith	move from	53	8	to	53	8
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Forest troll for #WHITE#37 physical#LAST# damage.
[improved_talented AI] chooses for	15369	forest troll	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	14.274386839145	6	6	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	14.274386839145	6	6	1	vs. armor/def	20.522593642275	4
checkHit	6	vs	4	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	6	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] after armor	5.650579939221
[PHYS CRIT %]	0
[ATTACK] after crit	5.650579939221
[ATTACK] after mult	5.650579939221
[LOG]	
[LOG]	#UID:15369:0#Forest troll hits #fbd578#Ieith#LAST# for #WHITE#5 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	4	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	43	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	41
[PHYS CRIT %]	2.5
[ATTACK] after crit	41
[ATTACK] after mult	41
[Actor:move]	2450	Ieith	move from	53	8	to	53	8
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Forest troll for #WHITE#41 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	4	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	31	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[Actor:move]	2450	Ieith	move from	53	8	to	53	8
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Forest troll for #WHITE#29 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	14.274386839145	6	6	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	14.274386839145	6	6	1	vs. armor/def	20.522593642275	4
checkHit	6	vs	4	=> chance to hit	55
[LOG]	#UID:15369:0#Forest troll misses #fbd578#Ieith#LAST#.
[Actor:move]	15369	forest troll	move from	54	7	to	54	7
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	4	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	42
[PHYS CRIT %]	2.5
[ATTACK] after crit	42
[ATTACK] after mult	42
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	2450	Ieith	move from	53	8	to	53	8
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Forest troll for #WHITE#42 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Forest troll!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	53	8	to	54	7
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[Actor:move]	2450	Ieith	move from	54	7	to	55	6
[Actor:move]	2450	Ieith	move from	55	6	to	55	5
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	2450	Ieith	move from	55	5	to	54	4
[Actor:move]	2450	Ieith	move from	54	4	to	55	3
[Actor:move]	2450	Ieith	move from	55	3	to	54	2
[Actor:move]	2450	Ieith	move from	54	2	to	53	2
[Actor:move]	2450	Ieith	move from	53	2	to	52	3
[Actor:move]	2450	Ieith	move from	52	3	to	53	2
[Actor:move]	2450	Ieith	move from	53	2	to	54	2
[Actor:move]	2450	Ieith	move from	54	2	to	55	1
[Actor:move]	2450	Ieith	move from	55	1	to	56	1
[Actor:move]	2450	Ieith	move from	56	1	to	57	2
[Actor:move]	2450	Ieith	move from	57	2	to	57	2
[LOG]	Ran for 3 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	57	2	to	57	3
[Actor:move]	2450	Ieith	move from	57	3	to	58	4
[Actor:move]	2450	Ieith	move from	58	4	to	59	3
[Actor:move]	2450	Ieith	move from	59	3	to	60	4
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	2450	Ieith	move from	60	4	to	61	4
[Actor:move]	2450	Ieith	move from	61	4	to	61	5
[Actor:move]	2450	Ieith	move from	61	5	to	62	6
[Actor:move]	2450	Ieith	move from	62	6	to	62	7
[Actor:move]	2450	Ieith	move from	62	7	to	62	8
[Actor:move]	2450	Ieith	move from	62	8	to	62	9
[Actor:move]	2450	Ieith	move from	62	9	to	62	10
[Actor:move]	2450	Ieith	move from	62	10	to	62	11
[Actor:move]	2450	Ieith	move from	62	11	to	62	12
[Actor:move]	2450	Ieith	move from	62	12	to	62	13
[Actor:move]	2450	Ieith	move from	62	13	to	62	14
[Actor:move]	2450	Ieith	move from	62	14	to	62	15
[Actor:move]	2450	Ieith	move from	62	15	to	62	16
[Actor:move]	2450	Ieith	move from	62	16	to	61	17
[Actor:move]	2450	Ieith	move from	61	17	to	60	17
[Actor:move]	2450	Ieith	move from	60	17	to	59	18
[Actor:move]	2450	Ieith	move from	59	18	to	60	19
[Actor:move]	2450	Ieith	move from	60	19	to	61	19
[Actor:move]	2450	Ieith	move from	61	19	to	61	19
[LOG]	Ran for 6 turns (stop reason: didn't move).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	2450	Ieith	move from	61	19	to	61	20
[Actor:move]	2450	Ieith	move from	61	20	to	62	21
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[Actor:move]	2450	Ieith	move from	62	21	to	61	20
[Actor:move]	2450	Ieith	move from	61	20	to	60	19
[Actor:move]	2450	Ieith	move from	60	19	to	59	18
[Actor:move]	2450	Ieith	move from	59	18	to	60	17
[Actor:move]	2450	Ieith	move from	60	17	to	61	16
[Actor:move]	2450	Ieith	move from	61	16	to	61	15
[Actor:move]	2450	Ieith	move from	61	15	to	61	14
[LOG]	
[Actor:move]	2450	Ieith	move from	61	14	to	61	13
[Actor:move]	2450	Ieith	move from	61	13	to	61	12
[Actor:move]	2450	Ieith	move from	61	12	to	62	11
[Actor:move]	2450	Ieith	move from	62	11	to	62	10
[Actor:move]	2450	Ieith	move from	62	10	to	62	9
[Actor:move]	2450	Ieith	move from	62	9	to	62	8
[Actor:move]	2450	Ieith	move from	62	8	to	63	7
[Actor:move]	2450	Ieith	move from	63	7	to	63	6
[Actor:move]	2450	Ieith	move from	63	6	to	64	6
[Actor:move]	2450	Ieith	move from	64	6	to	64	5
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	
Loading zone persistance level	trollmire	3
Creating level	trollmire	3
[Zone:newLevel]	trollmire	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x473dd1b0
[Forest] generating map:	0	rooms
End Room:	zones/prox
Trying to load	zones/prox
loaded room generator	zones/prox	function: 0x47d1b380
[roomGen] room generator	function: 0x47d1b380	is making a room
[roomGen] generated room	prox3x3
Prox stew at	51	22
placed room	prox3x3	at	49	20	with center	50	21
Successfully loaded the end room
[Forest] placed	1	rooms
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	1	5
Waypoint	1	1	5	rejected: 	not enough progress from previous waypoint
Possible waypoint	2	7	1
Waypoint	2	7	1	accepted
Possible waypoint	3	9	30
Waypoint	3	9	30	rejected: 	not enough progress from previous waypoint
Possible waypoint	4	10	37
Waypoint	4	10	37	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	5	10	24
Waypoint	5	10	24	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	6	12	19
Waypoint	6	12	19	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	7	13	4
Waypoint	7	13	4	accepted
Possible waypoint	8	16	0
Waypoint	8	16	0	accepted
Possible waypoint	9	25	36
Waypoint	9	25	36	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	10	30	4
Waypoint	10	30	4	accepted
Possible waypoint	11	34	30
Waypoint	11	34	30	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	12	35	19
Waypoint	12	35	19	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	13	35	33
Waypoint	13	35	33	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	14	36	32
Waypoint	14	36	32	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	15	37	18
Waypoint	15	37	18	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	16	37	2
Waypoint	16	37	2	accepted
Possible waypoint	17	39	26
Waypoint	17	39	26	rejected: 	not enough progress from previous waypoint
Possible waypoint	18	39	38
Waypoint	18	39	38	rejected: 	not enough progress from previous waypoint
Possible waypoint	19	39	26
Waypoint	19	39	26	rejected: 	not enough progress from previous waypoint
Possible waypoint	20	42	15
Waypoint	20	42	15	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	21	43	1
Waypoint	21	43	1	accepted
Possible waypoint	22	44	26
Waypoint	22	44	26	rejected: 	not enough progress from previous waypoint
Possible waypoint	23	46	32
Waypoint	23	46	32	rejected: 	measure too close to finish
Possible waypoint	24	46	13
Waypoint	24	46	13	rejected: 	measure too close to finish
Possible waypoint	25	47	3
Waypoint	25	47	3	rejected: 	measure too close to finish
Possible waypoint	26	50	35
Waypoint	26	50	35	rejected: 	measure too close to finish
Possible waypoint	27	51	14
Waypoint	27	51	14	rejected: 	measure too close to finish
Possible waypoint	28	52	23
Waypoint	28	52	23	rejected: 	measure too close to finish
Possible waypoint	29	55	3
Waypoint	29	55	3	rejected: 	measure too close to finish
Possible waypoint	30	61	1
Waypoint	30	61	1	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	9	 to 	7	1
tunnel waypoint 	2	 from 	7	1	 to 	13	4
tunnel waypoint 	3	 from 	13	4	 to 	16	0
tunnel waypoint 	4	 from 	16	0	 to 	30	4
tunnel waypoint 	5	 from 	30	4	 to 	37	2
tunnel waypoint 	6	 from 	37	2	 to 	43	1
tunnel waypoint 	7	 from 	43	1	 to 	49	20
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/troll_stew.png
[resolveObject] CREATE FOR	16650	forest troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	90.228804242268	112.5
[resolveObject] CREATED OBJECT:	16651	mossy mindstar	tries left:	1
[resolveObject] adding to main inventory:	16651	mossy mindstar
[Actor:move]	16650	forest troll	(forced) move from	nil	nil	to	43	16
[Actor:wearAllInventory]	16650	forest troll	wearing main inventory
[Actor:move]	16652	forest troll	(forced) move from	nil	nil	to	9	19
[Actor:move]	16653	wolf	(forced) move from	nil	nil	to	43	13
[Actor:move]	16654	giant grey rat	(forced) move from	nil	nil	to	25	2
[resolveObject] CREATE FOR	16655	stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	100.87557702462	103.5
[resolveObject] CREATED OBJECT:	16656	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16656	gold pieces
Spawning 	stone troll	 near 	clearing	clearing	 at 	53	31
[Actor:move]	16655	stone troll	(forced) move from	nil	nil	to	53	31
[Actor:wearAllInventory]	16655	stone troll	wearing main inventory
Spawning 	stone troll	 near 	clearing	clearing	 at 	9	9
[Actor:move]	16657	stone troll	(forced) move from	nil	nil	to	9	9
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_dw.png
[Actor:move]	16658	dire wolf	(forced) move from	nil	nil	to	56	38
Spawning 	white worm mass	 near 	clearing	clearing	 at 	13	17
[Actor:move]	16659	white worm mass	(forced) move from	nil	nil	to	13	17
[resolveObject] CREATE FOR	16660	stone troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	60.494513872195	65.5
[resolveObject] CREATED OBJECT:	16661	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16661	gold pieces
Spawning 	stone troll	 near 	clearing	clearing	 at 	48	32
[Actor:move]	16660	stone troll	(forced) move from	nil	nil	to	48	32
[Actor:wearAllInventory]	16660	stone troll	wearing main inventory
Spawning 	giant white mouse	 near 	clearing	clearing	 at 	49	29
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_mouse.png
[Actor:move]	16662	giant white mouse	(forced) move from	nil	nil	to	49	29
[Actor:move]	16663	giant brown mouse	(forced) move from	nil	nil	to	40	34
[Actor:move]	16664	poison ivy	(forced) move from	nil	nil	to	16	18
[Actor:move]	16665	great wolf	(forced) move from	nil	nil	to	55	10
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
Spawning 	giant white rat	 near 	clearing	clearing	 at 	52	32
[Actor:move]	16666	giant white rat	(forced) move from	nil	nil	to	52	32
Spawning 	stone troll	 near 	clearing	clearing	 at 	14	15
[Actor:move]	16667	stone troll	(forced) move from	nil	nil	to	14	15
Spawning 	giant carpenter ant	 near 	clearing	clearing	 at 	11	10
Loading tile from tileset	/data/gfx/shockbolt/npc/carpenter_ant.png
[Actor:move]	16668	giant carpenter ant	(forced) move from	nil	nil	to	11	10
[Actor:move]	16669	wolf	(forced) move from	nil	nil	to	10	25
[Actor:move]	16670	great wolf	(forced) move from	nil	nil	to	62	12
[Actor:move]	16671	large brown snake	(forced) move from	nil	nil	to	60	14
[Actor:move]	16672	giant white mouse	(forced) move from	nil	nil	to	60	23
[resolveObject] CREATE FOR	16673	Prox the Mighty	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="greatmaul"}
[TOME ENTITY FILTER] selected Double Ego	14.325076872791	20.5
[resolveObject] CREATED OBJECT:	16675	balanced iron greatmaul of erosion	tries left:	4
[resolveObject]	16675	balanced iron greatmaul of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16673	Prox the Mighty	do_wear/tries:	true	5	filter:
	{type="tool", random_art_replace=table: 0x47f89530, autoreq=true, subtype="misc", defined="LUCKY_FOOT"}
[resolveObject] CREATED OBJECT:	16681	Prox's Lucky Halfling Foot	tries left:	4
fight: 	Prox's Lucky Halfling Foot	balanced iron greatmaul of erosion	::	OFFHAND	TOOL
[ActorObjectUse] useObjectEnable: 	Prox's Lucky Halfling Foot	by	Prox the Mighty	inven/slot	table: 0x46b55898
[resolveObject]	16681	Prox's Lucky Halfling Foot	added to inventory	TOOL
Added unique	mod.class.Object/Prox's Lucky Halfling Foot	::	1
[resolveObject] CREATE FOR	16673	Prox the Mighty	do_wear/tries:	nil	2	filter:
	{unique=true, not_properties=table: 0x481b8a08}
[resolveObject] CREATED OBJECT:	16682	Summertide Phial	tries left:	1
[resolveObject] adding to main inventory:	16682	Summertide Phial
[ActorObjectUse] useObjectEnable: 	Summertide Phial	by	Prox the Mighty	inven/slot	1
[ActorObjectUse] Object	Summertide Phial	16682	is ineligible for talent interface
Added unique	mod.class.Object/Summertide Phial	::	1
[resolveObject] CREATE FOR	16673	Prox the Mighty	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	30.590339505251	53
[resolveObject] CREATED OBJECT:	16683	blooming mossy mindstar of balance	tries left:	1
[resolveObject] adding to main inventory:	16683	blooming mossy mindstar of balance
[resolveObject] CREATE FOR	16673	Prox the Mighty	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	15.287230375523	53
[resolveObject] CREATED OBJECT:	16689	deadly quiver of elm arrows of erosion	tries left:	1
[resolveObject] adding to main inventory:	16689	deadly quiver of elm arrows of erosion
[resolveObject] CREATE FOR	16673	Prox the Mighty	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	93.341736313268	98
[resolveObject] CREATED OBJECT:	16695	linen cloak of Iron Throne	tries left:	1
[resolveObject] adding to main inventory:	16695	linen cloak of Iron Throne
Selecting guardian spot	50	22	from	50	22
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_troll_prox_the_mighty.png
[Actor:move]	16673	Prox the Mighty	(forced) move from	nil	nil	to	50	22
Added unique	mod.class.NPC/Prox the Mighty	::	1
[Actor:wearAllInventory]	16673	Prox the Mighty	wearing main inventory
Guardian allocated: 	TROLL_PROX	16673	Prox the Mighty
[TOME ENTITY FILTER] selected Double Ego	19.663001461807	20.5
Spawning 	acidic iron waraxe of massacre	 near 	clearing	clearing	 at 
[TOME ENTITY FILTER] selected Double Ego	18.377380543011	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_linen.png
[TOME ENTITY FILTER] selected basic	89.586993193856	112.5
Spawning 	iron plate armour	 near 	clearing	clearing	 at 
[TOME ENTITY FILTER] selected basic	99.685054711808	112.5
[TOME ENTITY FILTER] selected Ego	23.132868133982	65.5
Spawning 	iron gauntlets of strength (#STATBONUS#)	 near 	clearing	clearing	 at 
[TOME ENTITY FILTER] selected basic	98.574566718558	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/knife_iron.png
[STARTEVENTS] Assigned events list:
Not gone east, no backup guardian
Running on level loads	trollmire-3
[Actor:move]	2450	Ieith	(forced) move from	64	5	to	0	9
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ieith	Ieith
Adding entity	2450	after	2450
Entering tier1 zone for escort	tier1.1	1	2
===
[resolveObject] CREATE FOR	17068	Glithra, the injured seer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	45.897229709755	65.5
[resolveObject] CREATED OBJECT:	17069	elm vilestaff of illumination	tries left:	4
[ActorObjectUse] useObjectEnable: 	elm vilestaff of illumination	by	Glithra, the injured seer	inven/slot	table: 0x4837ec00
[resolveObject]	17069	elm vilestaff of illumination	added to inventory	MAINHAND
Placing portal at 	62	22
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_06.png
Loading tile	player/halfling_female.png
[Actor:move]	17068	Glithra, the injured seer	(forced) move from	nil	nil	to	1	9
[CHAT] loaded	welcome	table: 0x46ed5d60
[QUEST] given to	table: 0x46cf7db8	escort-duty-trollmire-3
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	17068	Glithra, the injured seer	actor
[ONLINE PROFILE] current character 	Ieith the level 2 Higher Bulwark
Updating zone name	Trollmire (3)
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x3dbb59e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[CHAT] selected	Lead on; I will protect you.	function: 0x48633ac0
[Actor:move]	2450	Ieith	move from	0	9	to	0	10
[LOG]	
[Actor:move]	2450	Ieith	move from	0	10	to	0	11
[target_simple AI]	16657	stone troll	selecting NEW TARGET	0	11	2450	Ieith
[Actor:move]	16657	stone troll	move from	9	9	to	8	9
[improved_talented AI] chooses for	16662	giant white mouse	T_STEALTH
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[CALLBACK] upgrading to prioritized	talents_on_act_base
[improved_talented AI] chooses for	16663	giant brown mouse	T_STEALTH
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[CALLBACK] upgrading to prioritized	talents_on_act_base
[improved_talented AI] chooses for	16672	giant white mouse	T_STEALTH
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	2450	Ieith	move from	0	11	to	0	12
[Identify]	brass lantern	true
[LOG]	There is an item here: #FFFFFF##UID:16712:0#brass lantern#LAST#
[Actor:move]	16657	stone troll	move from	8	9	to	7	9
[LOG]	
[Identify]	brass lantern	true
[LOG]	Ieith picks up (f.): #FFFFFF##UID:16712:0#brass lantern#LAST#.
[NPC:seen_by] Passing target	Ieith	from	16657	stone troll	to	16668	giant carpenter ant
[Actor:move]	16657	stone troll	move from	7	9	to	6	9
[Actor:move]	16668	giant carpenter ant	move from	11	10	to	10	9
[LOG]	
[Actor:move]	2450	Ieith	move from	0	12	to	0	11
[Actor:move]	16668	giant carpenter ant	move from	10	9	to	9	9
[Actor:move]	16657	stone troll	move from	6	9	to	5	9
[Actor:move]	2450	Ieith	move from	0	11	to	0	10
[Actor:move]	16668	giant carpenter ant	move from	9	9	to	8	9
[Actor:move]	16657	stone troll	move from	5	9	to	4	9
[Actor:move]	2450	Ieith	move from	0	10	to	1	10
[Actor:move]	17068	Glithra, the injured seer	move from	1	9	to	2	10
[Actor:move]	16668	giant carpenter ant	move from	8	9	to	7	9
[Actor:move]	17068	Glithra, the injured seer	(forced) move from	2	10	to	1	10
[Actor:move]	2450	Ieith	(forced) move from	1	10	to	2	10
[Actor:move]	2450	Ieith	move from	1	10	to	2	10
[Actor:move]	16657	stone troll	move from	4	9	to	3	9
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	3	9	16657	stone troll
[Actor:move]	17068	Glithra, the injured seer	move from	1	10	to	1	10
[Actor:move]	16668	giant carpenter ant	move from	7	9	to	6	9
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	40	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	2.5
[ATTACK] after crit	35
[ATTACK] after mult	35
[Actor:move]	2450	Ieith	move from	2	10	to	2	10
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#35 physical#LAST# damage.
[target_simple AI]	16668	giant carpenter ant	selecting NEW TARGET	2	10	2450	Ieith
[Actor:move]	16668	giant carpenter ant	move from	6	9	to	5	9
[improved_talented AI] chooses for	16657	stone troll	T_KNOCKBACK
[LOG]	Stone troll uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	17.640700643688	6	7	1.72360679775	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	17.640700643688	6	7	1.72360679775	vs. armor/def	20.522593642275	4
checkHit	7	vs	4	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	6	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] after armor	6.4039905977838
[PHYS CRIT %]	0
[ATTACK] after crit	6.4039905977838
[ATTACK] after mult	11.037961727067
checkHit	23	vs	13	=> chance to hit	75
[LOG]	Ieith resists the knockback!
[Actor:move]	17068	Glithra, the injured seer	move from	1	10	to	1	10
[LOG]	#UID:16657:0#Stone troll hits #fbd578#Ieith#LAST# for #WHITE#11 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	33	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[Actor:move]	2450	Ieith	move from	2	10	to	2	10
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#28 physical#LAST# damage.
[Actor:move]	16668	giant carpenter ant	move from	5	9	to	4	9
[Actor:move]	16668	giant carpenter ant	move from	4	9	to	3	10
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	33	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[Actor:move]	2450	Ieith	move from	2	10	to	2	10
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#28 physical#LAST# damage.
[improved_talented AI] chooses for	16657	stone troll	T_STUN
[LOG]	Stone troll uses #{bold}##RED#Stun.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	17.640700643688	6	7	0.72360679774998	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	17.640700643688	6	7	0.72360679774998	vs. armor/def	20.522593642275	4
checkHit	7	vs	4	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	19	6	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] after armor	7.1574012563466
[PHYS CRIT %]	0
[ATTACK] after crit	7.1574012563466
[ATTACK] after mult	5.1791442033166
checkHit	13	vs	23	=> chance to hit	25
[LOG]	Ieith is stunned!
[Actor:move]	17068	Glithra, the injured seer	move from	1	10	to	1	10
[LOG]	#UID:16657:0#Stone troll hits #fbd578#Ieith#LAST# for #WHITE#5 physical#LAST# damage.
[improved_talented AI] chooses for	16668	giant carpenter ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	7.1788712905743	7	20	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	7.1788712905743	7	20	1	vs. armor/def	20.522593642275	4
checkHit	20	vs	4	=> chance to hit	90
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	7	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] after armor	2.6369373049698
[PHYS CRIT %]	0
[ATTACK] after crit	2.6369373049698
[ATTACK] after mult	2.6369373049698
[SOUND] loading from	/data/sound/creatures/ants/ant_hit.ogg	:=:	sound "/data/sound/creatures/ants/ant_hit.ogg" : <static>
[LOG]	#UID:16668:0#Giant carpenter ant hits #fbd578#Ieith#LAST# for #WHITE#2 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	giant carpenter ant	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	1	2
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	1	2
checkHit	22	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	44
[PHYS CRIT %]	2.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[Actor:move]	2450	Ieith	move from	2	10	to	2	10
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Giant carpenter ant for #WHITE#18 physical#LAST# damage.
[LOG]	#00ff00##UID:512:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:43:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:106:0#Talent Infusion: Regeneration is ready to use.
[dumb_talented AI] chooses for	17068	Glithra, the injured seer	T_COMMAND_STAFF
[LOG]	#ORCHID##{bold}#Glithra, the injured seer refocuses the energies of her staff.#{normal}##LAST#
[improved_talented AI] chooses for	16668	giant carpenter ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	7.1788712905743	7	20	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	7.1788712905743	7	20	1	vs. armor/def	20.522593642275	4
checkHit	20	vs	4	=> chance to hit	90
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	7	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] after armor	2.6369373049698
[PHYS CRIT %]	0
[ATTACK] after crit	2.6369373049698
[ATTACK] after mult	2.6369373049698
[SOUND] loading from	/data/sound/creatures/ants/ant_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_1.ogg" : <static>
[LOG]	#UID:16668:0#Giant carpenter ant hits #fbd578#Ieith#LAST# for #WHITE#2 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	31	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[Actor:move]	2450	Ieith	move from	2	10	to	2	10
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#13 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	17.640700643688	6	7	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	17.640700643688	6	7	1	vs. armor/def	20.522593642275	4
checkHit	7	vs	4	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	6	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] after armor	6.4039905977838
[PHYS CRIT %]	0
[ATTACK] after crit	6.4039905977838
[ATTACK] after mult	6.4039905977838
[Actor:move]	16657	stone troll	move from	3	9	to	3	9
[LOG]	#UID:16657:0#Stone troll hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST# damage.
[improved_talented AI] chooses for	16668	giant carpenter ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	7.1788712905743	7	20	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	7.1788712905743	7	20	1	vs. armor/def	20.522593642275	4
checkHit	20	vs	4	=> chance to hit	90
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	7	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] after armor	2.6369373049698
[PHYS CRIT %]	0
[ATTACK] after crit	2.6369373049698
[ATTACK] after mult	2.6369373049698
[LOG]	#UID:16668:0#Giant carpenter ant hits #fbd578#Ieith#LAST# for #WHITE#2 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	giant carpenter ant	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	1	2
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	1	2
checkHit	22	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	31	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	31
[PHYS CRIT %]	2.5
[ATTACK] after crit	31
[ATTACK] after mult	31
[Actor:move]	2450	Ieith	move from	2	10	to	2	10
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Giant carpenter ant for #WHITE#15 physical#LAST# damage.
[LOG]	Ieith is not stunned anymore.
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	3	9	16657	stone troll
[improved_talented AI] chooses for	16668	giant carpenter ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	7.1788712905743	7	20	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	7.1788712905743	7	20	1	vs. armor/def	20.522593642275	4
checkHit	20	vs	4	=> chance to hit	90
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	7	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] after armor	2.6369373049698
[PHYS CRIT %]	0
[ATTACK] after crit	2.6369373049698
[ATTACK] after mult	2.6369373049698
[LOG]	#UID:16668:0#Giant carpenter ant hits #fbd578#Ieith#LAST# for #WHITE#2 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	42	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	37
[PHYS CRIT %]	2.5
[ATTACK] after crit	37
[ATTACK] after mult	37
[Actor:move]	2450	Ieith	move from	2	10	to	2	10
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#37 physical#LAST# damage.
[target_simple AI]	16657	stone troll	selecting NEW TARGET	2	10	2450	Ieith
[improved_talented AI] chooses for	16657	stone troll	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	17.640700643688	6	7	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	17.640700643688	6	7	1	vs. armor/def	20.522593642275	4
checkHit	7	vs	4	=> chance to hit	58
[LOG]	#UID:16657:0#Stone troll misses #fbd578#Ieith#LAST#.
[Actor:move]	17068	Glithra, the injured seer	move from	1	10	to	1	10
[improved_talented AI] chooses for	16668	giant carpenter ant	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	7.1788712905743	7	20	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	7.1788712905743	7	20	1	vs. armor/def	20.522593642275	4
checkHit	20	vs	4	=> chance to hit	90
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	7	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] after armor	2.6369373049698
[PHYS CRIT %]	0
[ATTACK] after crit	2.6369373049698
[ATTACK] after mult	2.6369373049698
[LOG]	#UID:16668:0#Giant carpenter ant hits #fbd578#Ieith#LAST# for #WHITE#2 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	giant carpenter ant	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	1	2
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	1	2
checkHit	22	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	32	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	2.5
[ATTACK] after crit	32
[ATTACK] after mult	32
[Actor:move]	2450	Ieith	move from	2	10	to	2	10
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Giant carpenter ant for #WHITE#32 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Giant carpenter ant!#{normal}#
[Actor:move]	17068	Glithra, the injured seer	move from	1	10	to	1	10
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	2.5
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	2450	Ieith	move from	2	10	to	2	10
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#39 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Stone troll!#{normal}#
[Actor:move]	17068	Glithra, the injured seer	move from	1	10	to	1	10
[LOG]	
[Actor:move]	2450	Ieith	move from	2	10	to	3	10
[Actor:move]	17068	Glithra, the injured seer	move from	1	10	to	2	10
[Actor:move]	2450	Ieith	move from	3	10	to	4	10
[Identify]	iron dagger	true
[LOG]	There is an item here: #FFFFFF##UID:16717:0#iron dagger (11-14 power, 5 apr)#LAST#
[Actor:move]	17068	Glithra, the injured seer	move from	2	10	to	3	10
[LOG]	
[Identify]	iron dagger	true
[LOG]	Ieith picks up (a.): #FFFFFF##UID:16717:0#iron dagger (11-14 power, 5 apr)#LAST#.
[LOG]	
[Actor:move]	2450	Ieith	move from	4	10	to	5	9
[Actor:move]	2450	Ieith	move from	5	9	to	6	9
[Actor:move]	17068	Glithra, the injured seer	move from	3	10	to	4	11
[Actor:move]	2450	Ieith	move from	6	9	to	7	9
[target_simple AI]	16659	white worm mass	selecting NEW TARGET	7	9	2450	Ieith
[improved_talented AI] chooses for	16659	white worm mass	T_MULTIPLY
[MULTIPLY]	13	18	::
[MULTIPLY]	2	uids	16659	=>	17079	::
[Actor:move]	17079	white worm mass	(forced) move from	nil	nil	to	13	18
[target_simple AI]	16667	stone troll	selecting NEW TARGET	7	9	2450	Ieith
[Actor:move]	16667	stone troll	move from	14	15	to	13	14
[Actor:move]	17068	Glithra, the injured seer	move from	4	11	to	5	10
[Actor:move]	2450	Ieith	move from	7	9	to	8	9
[NPC:seen_by] Passing target	Ieith	from	16667	stone troll	to	16664	poison ivy
[Actor:move]	16667	stone troll	move from	13	14	to	12	13
[Actor:move]	17079	white worm mass	move from	13	18	to	12	17
[Actor:move]	16659	white worm mass	move from	13	17	to	12	16
[Actor:move]	2450	Ieith	move from	8	9	to	8	10
[Actor:move]	16667	stone troll	move from	12	13	to	11	12
[Actor:move]	2450	Ieith	move from	8	10	to	9	10
[Actor:move]	17079	white worm mass	move from	12	17	to	13	17
[Actor:move]	16659	white worm mass	move from	12	16	to	12	15
[Actor:move]	16667	stone troll	move from	11	12	to	10	11
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	38	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	33
[PHYS CRIT %]	2.5
[ATTACK] after crit	33
[ATTACK] after mult	33
[Actor:move]	2450	Ieith	move from	9	10	to	9	10
[Actor:move]	17068	Glithra, the injured seer	move from	5	10	to	6	9
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#33 physical#LAST# damage.
[Actor:move]	17079	white worm mass	move from	13	17	to	12	16
[Actor:move]	16659	white worm mass	move from	12	15	to	11	14
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	17.111154832567	6	7	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	17.111154832567	6	7	1	vs. armor/def	20.522593642275	4
checkHit	7	vs	4	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	6	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] after armor	6.4039905977838
[PHYS CRIT %]	0
[ATTACK] after crit	6.4039905977838
[ATTACK] after mult	6.4039905977838
[Actor:move]	16667	stone troll	move from	10	11	to	10	11
[LOG]	
[LOG]	#UID:16667:0#Stone troll hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	42	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	37
[PHYS CRIT %]	2.5
[ATTACK] after crit	37
[ATTACK] after mult	37
[Actor:move]	2450	Ieith	move from	9	10	to	9	10
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	10	11	16667	stone troll
[Actor:move]	17068	Glithra, the injured seer	move from	6	9	to	5	10
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[EMOTE] added	Help! Stone troll to the east!	5	10
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#37 physical#LAST# damage.
[Actor:move]	17079	white worm mass	move from	12	16	to	12	15
[Actor:move]	16659	white worm mass	move from	11	14	to	11	13
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	36	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	31
[PHYS CRIT %]	2.5
[ATTACK] after crit	31
[ATTACK] after mult	31
[Actor:move]	2450	Ieith	move from	9	10	to	9	10
[Actor:move]	17068	Glithra, the injured seer	move from	5	10	to	6	9
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#31 physical#LAST# damage.
[Actor:move]	17079	white worm mass	move from	12	15	to	11	14
[Actor:move]	16659	white worm mass	move from	11	13	to	10	12
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	17.111154832567	6	7	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	17.111154832567	6	7	1	vs. armor/def	20.522593642275	4
checkHit	7	vs	4	=> chance to hit	58
[LOG]	#UID:16667:0#Stone troll misses #fbd578#Ieith#LAST#.
[Actor:move]	16667	stone troll	move from	10	11	to	10	11
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	38	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	33
[PHYS CRIT %]	2.5
[ATTACK] after crit	33
[ATTACK] after mult	33
[Actor:move]	2450	Ieith	move from	9	10	to	9	10
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	10	11	16667	stone troll
[Actor:move]	17068	Glithra, the injured seer	move from	6	9	to	5	10
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[EMOTE] added	Help! Stone troll to the east!	5	10
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#33 physical#LAST# damage.
[Actor:move]	17079	white worm mass	move from	11	14	to	11	13
[Actor:move]	16659	white worm mass	move from	10	12	to	9	11
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	2.5
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	2450	Ieith	move from	9	10	to	9	10
[Actor:move]	17068	Glithra, the injured seer	move from	5	10	to	6	9
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#39 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Stone troll!#{normal}#
[Actor:move]	17079	white worm mass	move from	11	13	to	10	12
[improved_talented AI] chooses for	16659	white worm mass	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	4.6063696643774	100	11	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	4.6063696643774	100	11	1	vs. armor/def	20.522593642275	4
checkHit	11	vs	4	=> chance to hit	68
[LOG]	#UID:16659:0#White worm mass misses #fbd578#Ieith#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	white worm mass	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	1	5
checkHit	22	vs	5	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	35	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	2.5
[ATTACK] after crit	35
[ATTACK] after mult	35
[Actor:move]	2450	Ieith	move from	9	10	to	9	10
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	10	12	17079	white worm mass
[Actor:move]	17068	Glithra, the injured seer	move from	6	9	to	5	9
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits White worm mass for #WHITE#35 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed White worm mass!#{normal}#
[Actor:move]	17079	white worm mass	move from	10	12	to	10	11
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	white worm mass	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	1	5
checkHit	22	vs	5	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	42	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	42
[PHYS CRIT %]	2.5
[ATTACK] after crit	42
[ATTACK] after mult	42
[Actor:move]	2450	Ieith	move from	9	10	to	9	10
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits White worm mass for #WHITE#42 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed White worm mass!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	9	10	to	10	10
[Actor:move]	17068	Glithra, the injured seer	move from	5	9	to	6	9
[LOG]	Ieith uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Ieith starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	
[Actor:move]	2450	Ieith	move from	10	10	to	11	10
[Actor:move]	17068	Glithra, the injured seer	move from	6	9	to	7	9
[Actor:move]	2450	Ieith	move from	11	10	to	11	11
[target_simple AI]	16664	poison ivy	selecting NEW TARGET	11	11	2450	Ieith
[Actor:move]	17068	Glithra, the injured seer	move from	7	9	to	8	10
[Actor:move]	2450	Ieith	move from	11	11	to	11	12
[Actor:move]	17068	Glithra, the injured seer	move from	8	10	to	9	10
[Actor:move]	2450	Ieith	move from	11	12	to	12	12
[Actor:move]	2450	Ieith	move from	12	12	to	13	12
[Actor:move]	2450	Ieith	move from	13	12	to	13	13
[LOG]	Ieith stops regenerating health quickly.
[LOG]	
[Actor:move]	2450	Ieith	move from	13	13	to	13	14
[Actor:move]	17068	Glithra, the injured seer	move from	9	10	to	10	10
[Actor:move]	2450	Ieith	move from	13	14	to	13	15
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	16	18	16664	poison ivy
[dumb_talented AI] chooses for	17068	Glithra, the injured seer	T_MANATHRUST
[LOG]	Glithra, the injured seer casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	2
Adding entity	17080	after	17068
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[LOG]	
[Actor:move]	2450	Ieith	move from	13	15	to	14	15
[LOG]	Glithra, the injured seer's Manathrust hits #fbd578#Ieith#LAST# for #PURPLE#27 arcane#LAST# damage.
[LOG]	
[Actor:move]	2450	Ieith	move from	14	15	to	14	15
[Actor:move]	2450	Ieith	move from	14	15	to	14	16
[Actor:move]	17068	Glithra, the injured seer	move from	10	10	to	11	10
[Actor:move]	2450	Ieith	move from	14	16	to	15	16
[target_simple AI]	16664	poison ivy	selecting NEW TARGET	15	16	2450	Ieith
[Actor:move]	2450	Ieith	move from	15	16	to	15	17
[Actor:move]	17068	Glithra, the injured seer	move from	11	10	to	12	11
[Actor:move]	2450	Ieith	move from	15	17	to	16	17
[LOG]	#00ff00##UID:106:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	17068	Glithra, the injured seer	move from	12	11	to	13	11
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	poison ivy	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	1	2
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	1	2
checkHit	22	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	33	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	33
[PHYS CRIT %]	2.5
[ATTACK] after crit	33
[ATTACK] after mult	33
[Actor:move]	2450	Ieith	move from	16	17	to	16	17
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Poison ivy for #WHITE#33 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Poison ivy!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	16	17	to	16	18
[Actor:move]	2450	Ieith	move from	16	18	to	16	19
[Actor:move]	17068	Glithra, the injured seer	move from	13	11	to	14	11
[Actor:move]	2450	Ieith	move from	16	19	to	16	20
[Actor:move]	17068	Glithra, the injured seer	move from	14	11	to	15	10
[Actor:move]	2450	Ieith	move from	16	20	to	16	21
[target_simple AI]	16652	forest troll	selecting NEW TARGET	16	21	2450	Ieith
[Actor:move]	16652	forest troll	move from	9	19	to	10	19
[Actor:move]	17068	Glithra, the injured seer	move from	15	10	to	16	11
[Actor:move]	2450	Ieith	move from	16	21	to	15	22
[Actor:move]	16652	forest troll	move from	10	19	to	11	19
[Actor:move]	17068	Glithra, the injured seer	move from	16	11	to	17	12
[Actor:move]	2450	Ieith	move from	15	22	to	14	23
[Identify]	enveloping linen cloak of Iron Throne	true
[LOG]	There is an item here: #00FF80##UID:16705:0#enveloping linen cloak of Iron Throne (7 def, 0 armour)#LAST#
[Actor:move]	16652	forest troll	move from	11	19	to	12	19
[LOG]	
[Identify]	enveloping linen cloak of Iron Throne	true
[LOG]	Ieith picks up (e.): #00FF80##UID:16705:0#enveloping linen cloak of Iron Throne (7 def, 0 armour)#LAST#.
[Actor:move]	16652	forest troll	move from	12	19	to	12	20
[LOG]	
[Actor:move]	2450	Ieith	move from	14	23	to	14	22
[Actor:move]	17068	Glithra, the injured seer	move from	17	12	to	18	13
[Actor:move]	2450	Ieith	move from	14	22	to	15	22
[Actor:move]	16652	forest troll	move from	12	20	to	13	21
[Actor:move]	2450	Ieith	move from	15	22	to	15	21
[Actor:move]	16652	forest troll	move from	13	21	to	14	22
[Actor:move]	17068	Glithra, the injured seer	move from	18	13	to	19	13
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	4	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	38	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	36
[PHYS CRIT %]	2.5
[ATTACK] after crit	36
[ATTACK] after mult	36
[Actor:move]	2450	Ieith	move from	15	21	to	15	21
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Forest troll for #WHITE#36 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	16.836165575673	6	7	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	16.836165575673	6	7	1	vs. armor/def	20.522593642275	4
checkHit	7	vs	4	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	6	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] after armor	6.0272852685024
[PHYS CRIT %]	0
[ATTACK] after crit	6.0272852685024
[ATTACK] after mult	6.0272852685024
[Actor:move]	16652	forest troll	move from	14	22	to	14	22
[LOG]	#UID:16652:0#Forest troll hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	4	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	32	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[Actor:move]	2450	Ieith	move from	15	21	to	15	21
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Forest troll for #WHITE#30 physical#LAST# damage.
[Actor:move]	17068	Glithra, the injured seer	move from	19	13	to	20	13
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	4	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	33	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	31
[PHYS CRIT %]	2.5
[ATTACK] after crit	31
[ATTACK] after mult	31
[Actor:move]	2450	Ieith	move from	15	21	to	15	21
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Forest troll for #WHITE#31 physical#LAST# damage.
[improved_talented AI] chooses for	16652	forest troll	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	16.836165575673	6	7	1	vs. armor/def	20.522593642275	4
[ATTACK] after melee attack bonus hooks & callbacks::	16.836165575673	6	7	1	vs. armor/def	20.522593642275	4
checkHit	7	vs	4	=> chance to hit	58
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	18	6	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] after armor	6.7806959270652
[PHYS CRIT %]	0
[ATTACK] after crit	6.7806959270652
[ATTACK] after mult	6.7806959270652
[Actor:move]	17068	Glithra, the injured seer	move from	20	13	to	21	12
[LOG]	#UID:16652:0#Forest troll hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	31.601085411328	2	22	1	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	31.601085411328	2	22	1	vs. armor/def	4	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	41	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	2.5
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	2450	Ieith	move from	15	21	to	15	21
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Forest troll for #WHITE#39 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Forest troll!#{normal}#
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	enveloping linen cloak of Iron Throne	iron longsword	::	nil	CLOAK
fight: 	enveloping linen cloak of Iron Throne	iron shield	::	nil	CLOAK
fight: 	enveloping linen cloak of Iron Throne	brass lantern	::	nil	CLOAK
fight: 	enveloping linen cloak of Iron Throne	impenetrable iron mail armour	::	nil	CLOAK
fight: 	enveloping linen cloak of Iron Throne	pair of iron boots of speed	::	nil	CLOAK
fight: 	enveloping linen cloak of Iron Throne	iron torque of gale force	::	nil	CLOAK
fight: 	enveloping linen cloak of Iron Throne	iron longsword	::	nil	CLOAK
fight: 	enveloping linen cloak of Iron Throne	iron shield	::	nil	CLOAK
fight: 	enveloping linen cloak of Iron Throne	brass lantern	::	nil	CLOAK
fight: 	enveloping linen cloak of Iron Throne	impenetrable iron mail armour	::	nil	CLOAK
fight: 	enveloping linen cloak of Iron Throne	pair of iron boots of speed	::	nil	CLOAK
fight: 	enveloping linen cloak of Iron Throne	iron torque of gale force	::	nil	CLOAK
[LOG]	#LIGHT_BLUE#New shimmer option unlocked: #{italic}##B4B4B4#linen cloak#LAST##{normal}#
[LOG]	Ieith wears: #00FF80##UID:16705:0#enveloping linen cloak of Iron Throne (7 def, 0 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	brass lantern	iron longsword	::	nil	LITE
fight: 	brass lantern	iron shield	::	nil	LITE
fight: 	brass lantern	brass lantern	::	nil	LITE
fight: 	brass lantern	impenetrable iron mail armour	::	nil	LITE
fight: 	brass lantern	enveloping linen cloak of Iron Throne	::	nil	LITE
fight: 	brass lantern	pair of iron boots of speed	::	nil	LITE
fight: 	brass lantern	iron torque of gale force	::	nil	LITE
fight: 	brass lantern	iron longsword	::	nil	LITE
fight: 	brass lantern	iron shield	::	nil	LITE
fight: 	brass lantern	impenetrable iron mail armour	::	nil	LITE
fight: 	brass lantern	enveloping linen cloak of Iron Throne	::	nil	LITE
fight: 	brass lantern	pair of iron boots of speed	::	nil	LITE
fight: 	brass lantern	iron torque of gale force	::	nil	LITE
[LOG]	Ieith wears (replacing #FFFFFF##UID:6156:0#brass lantern#LAST#): #FFFFFF##UID:16712:0#brass lantern#LAST#.
[Actor:move]	17068	Glithra, the injured seer	move from	21	12	to	22	13
[LOG]	
[Actor:move]	2450	Ieith	move from	15	21	to	16	20
[Actor:move]	17068	Glithra, the injured seer	move from	22	13	to	23	12
[Actor:move]	2450	Ieith	move from	16	20	to	16	19
[Actor:move]	2450	Ieith	move from	16	19	to	16	18
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	25	2	16654	giant grey rat
[Actor:move]	17068	Glithra, the injured seer	move from	23	12	to	23	11
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[EMOTE] added	Help! Giant grey rat to the north!	23	11
[Actor:move]	2450	Ieith	move from	16	18	to	15	17
[target_simple AI]	16654	giant grey rat	selecting NEW TARGET	23	11	17068	Glithra, the injured seer
[Actor:move]	16654	giant grey rat	move from	25	2	to	24	3
[Actor:move]	17068	Glithra, the injured seer	move from	23	11	to	22	10
[Actor:move]	2450	Ieith	move from	15	17	to	15	16
[Actor:move]	16654	giant grey rat	move from	24	3	to	24	4
[Actor:move]	17068	Glithra, the injured seer	move from	22	10	to	23	11
[Actor:move]	2450	Ieith	move from	15	16	to	14	15
[Actor:move]	16654	giant grey rat	move from	24	4	to	24	5
[dumb_talented AI] chooses for	17068	Glithra, the injured seer	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	17081	after	17068
[Actor:move]	2450	Ieith	move from	14	15	to	13	14
[Actor:move]	2450	Ieith	move from	13	14	to	13	13
[Actor:move]	17068	Glithra, the injured seer	move from	23	11	to	24	12
[Actor:move]	2450	Ieith	move from	13	13	to	14	12
[Actor:move]	17068	Glithra, the injured seer	move from	24	12	to	25	12
[Actor:move]	2450	Ieith	move from	14	12	to	14	11
[Actor:move]	17068	Glithra, the injured seer	move from	25	12	to	26	13
[Actor:move]	2450	Ieith	move from	14	11	to	15	10
[Actor:move]	2450	Ieith	move from	15	10	to	16	10
[Actor:move]	2450	Ieith	move from	16	10	to	16	11
[Actor:move]	2450	Ieith	move from	16	11	to	17	12
[Actor:move]	2450	Ieith	move from	17	12	to	18	11
[Actor:move]	17068	Glithra, the injured seer	move from	26	13	to	27	14
[Actor:move]	2450	Ieith	move from	18	11	to	18	11
[LOG]	Ran for 4 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	18	11	to	19	11
[Actor:move]	2450	Ieith	move from	19	11	to	20	11
[Actor:move]	2450	Ieith	move from	20	11	to	21	10
[Actor:move]	17068	Glithra, the injured seer	move from	27	14	to	28	15
[Actor:move]	2450	Ieith	move from	21	10	to	22	10
[Actor:move]	17068	Glithra, the injured seer	move from	28	15	to	29	16
[Actor:move]	2450	Ieith	move from	22	10	to	23	10
[Actor:move]	2450	Ieith	move from	23	10	to	24	9
[Actor:move]	2450	Ieith	move from	24	9	to	24	8
[Actor:move]	2450	Ieith	move from	24	8	to	25	7
[Actor:move]	2450	Ieith	move from	25	7	to	25	6
[Actor:move]	2450	Ieith	move from	25	6	to	26	5
[Actor:move]	17068	Glithra, the injured seer	move from	29	16	to	30	17
[Actor:move]	2450	Ieith	move from	26	5	to	27	5
[Actor:move]	17068	Glithra, the injured seer	move from	30	17	to	31	18
[Actor:move]	2450	Ieith	move from	27	5	to	27	6
[Actor:move]	2450	Ieith	move from	27	6	to	28	7
[Actor:move]	17068	Glithra, the injured seer	move from	31	18	to	32	19
[Actor:move]	2450	Ieith	move from	28	7	to	28	7
[LOG]	Ran for 3 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	28	7	to	29	8
[Actor:move]	17068	Glithra, the injured seer	move from	32	19	to	33	20
[Actor:move]	2450	Ieith	move from	29	8	to	30	8
[Actor:move]	17068	Glithra, the injured seer	move from	33	20	to	34	19
[Actor:move]	2450	Ieith	move from	30	8	to	31	9
[Actor:move]	17068	Glithra, the injured seer	move from	34	19	to	35	19
[Actor:move]	2450	Ieith	move from	31	9	to	31	10
[Actor:move]	2450	Ieith	move from	31	10	to	32	11
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	43	16	16650	forest troll
[dumb_talented AI] chooses for	17068	Glithra, the injured seer	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	17082	after	17068
[Actor:move]	2450	Ieith	move from	32	11	to	32	12
[target_simple AI]	16650	forest troll	selecting NEW TARGET	35	19	17068	Glithra, the injured seer
[Actor:move]	16650	forest troll	move from	43	16	to	42	17
[Actor:move]	17068	Glithra, the injured seer	move from	35	19	to	34	19
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[EMOTE] added	Help! Forest troll to the east!	34	19
[Actor:move]	2450	Ieith	move from	32	12	to	31	13
[Actor:move]	16650	forest troll	move from	42	17	to	41	17
[Actor:move]	17068	Glithra, the injured seer	move from	34	19	to	34	20
[Actor:move]	2450	Ieith	move from	31	13	to	31	14
[Actor:move]	16650	forest troll	move from	41	17	to	40	17
[Actor:move]	2450	Ieith	move from	31	14	to	30	15
[Actor:move]	16650	forest troll	move from	40	17	to	39	17
[Actor:move]	2450	Ieith	move from	30	15	to	29	16
[Actor:move]	2450	Ieith	move from	29	16	to	30	17
[Actor:move]	16650	forest troll	move from	39	17	to	38	18
[dumb_talented AI] chooses for	17068	Glithra, the injured seer	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	17083	after	17068
[Actor:move]	2450	Ieith	move from	30	17	to	30	18
[Actor:move]	16650	forest troll	move from	38	18	to	37	19
[Actor:move]	17068	Glithra, the injured seer	move from	34	20	to	33	20
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Glithra, the injured seer says: 'Help! Forest troll to the east!'
[EMOTE] added	Help! Forest troll to the east!	33	20
[LOG]	
[Actor:move]	2450	Ieith	move from	30	18	to	30	19
[Actor:move]	16650	forest troll	move from	37	19	to	36	19
[Actor:move]	17068	Glithra, the injured seer	move from	33	20	to	32	19
[Actor:move]	2450	Ieith	move from	30	19	to	29	20
[Actor:move]	16650	forest troll	move from	36	19	to	35	19
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (forest troll)).
[LOG]	
[Actor:move]	2450	Ieith	move from	29	20	to	30	20
[Actor:move]	2450	Ieith	move from	30	20	to	31	20
[improved_talented AI] chooses for	16650	forest troll	T_ATTACK
[T_ATTACK]	16650	forest troll	attacks empty space:	34	18
[LOG]	#UID:16650:0#Forest troll attacks empty space.
[Actor:move]	17068	Glithra, the injured seer	move from	32	19	to	33	20
[LOG]	
[Actor:move]	2450	Ieith	move from	31	20	to	32	20
[dumb_talented AI] chooses for	17068	Glithra, the injured seer	T_MANATHRUST
[LOG]	Glithra, the injured seer casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	2
Adding entity	17084	after	17068
[LOG]	Glithra, the injured seer's Manathrust hits Forest troll for #PURPLE#27 arcane#LAST# damage.
[LOG]	
[Actor:move]	17068	Glithra, the injured seer	(forced) move from	33	20	to	32	20
[Actor:move]	2450	Ieith	(forced) move from	32	20	to	33	20
[Actor:move]	2450	Ieith	move from	32	20	to	33	20
[Actor:move]	16650	forest troll	move from	35	19	to	34	19
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	4	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	41	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	2.5
[ATTACK] after crit	39
[ATTACK] after mult	39
[Actor:move]	2450	Ieith	move from	33	20	to	33	20
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Forest troll for #WHITE#39 physical#LAST# damage.
[target_simple AI]	16650	forest troll	selecting NEW TARGET	33	20	2450	Ieith
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	15.33237564691	6	7	1	vs. armor/def	20.522593642275	11
[ATTACK] after melee attack bonus hooks & callbacks::	15.33237564691	6	7	1	vs. armor/def	20.522593642275	11
checkHit	7	vs	11	=> chance to hit	40
[LOG]	#UID:16650:0#Forest troll misses #fbd578#Ieith#LAST#.
[Actor:move]	16650	forest troll	move from	34	19	to	34	19
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	forest troll	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	4	0
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	4	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	37	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	2.5
[ATTACK] after crit	35
[ATTACK] after mult	35
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_mossy.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	2450	Ieith	move from	33	20	to	33	20
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Forest troll for #WHITE#35 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Forest troll!#{normal}#
[Actor:move]	17068	Glithra, the injured seer	move from	32	20	to	32	20
[LOG]	
[Actor:move]	2450	Ieith	move from	33	20	to	34	19
[Identify]	mossy mindstar	true
[LOG]	There is an item here: #FFFFFF##UID:16651:0#mossy mindstar (3-3 power, 12 apr, mind damage)#LAST#
[LOG]	
[Identify]	mossy mindstar	true
[LOG]	Ieith picks up (d.): #FFFFFF##UID:16651:0#mossy mindstar (3-3 power, 12 apr, mind damage)#LAST#.
[Actor:move]	17068	Glithra, the injured seer	move from	32	20	to	33	20
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	mossy mindstar	iron longsword	::	nil	MAINHAND
fight: 	mossy mindstar	iron shield	::	nil	MAINHAND
fight: 	mossy mindstar	brass lantern	::	nil	MAINHAND
fight: 	mossy mindstar	impenetrable iron mail armour	::	nil	MAINHAND
fight: 	mossy mindstar	enveloping linen cloak of Iron Throne	::	nil	MAINHAND
fight: 	mossy mindstar	pair of iron boots of speed	::	nil	MAINHAND
fight: 	mossy mindstar	iron torque of gale force	::	nil	MAINHAND
fight: 	mossy mindstar	iron shield	::	nil	MAINHAND
fight: 	mossy mindstar	brass lantern	::	nil	MAINHAND
fight: 	mossy mindstar	impenetrable iron mail armour	::	nil	MAINHAND
fight: 	mossy mindstar	enveloping linen cloak of Iron Throne	::	nil	MAINHAND
fight: 	mossy mindstar	pair of iron boots of speed	::	nil	MAINHAND
fight: 	mossy mindstar	iron torque of gale force	::	nil	MAINHAND
[LOG]	Ieith wears (replacing #FFFFFF##UID:6158:0#iron longsword (12-17 power, 2 apr)#LAST#): #FFFFFF##UID:16651:0#mossy mindstar (3-3 power, 12 apr, mind damage)#LAST#.
Loading tile from tileset	/data/gfx/talents/attune_mindstar.png
[Actor:move]	17068	Glithra, the injured seer	move from	33	20	to	34	20
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	iron longsword	mossy mindstar	::	nil	MAINHAND
fight: 	iron longsword	iron shield	::	nil	MAINHAND
fight: 	iron longsword	brass lantern	::	nil	MAINHAND
fight: 	iron longsword	impenetrable iron mail armour	::	nil	MAINHAND
fight: 	iron longsword	enveloping linen cloak of Iron Throne	::	nil	MAINHAND
fight: 	iron longsword	pair of iron boots of speed	::	nil	MAINHAND
fight: 	iron longsword	iron torque of gale force	::	nil	MAINHAND
fight: 	iron longsword	mossy mindstar	::	nil	MAINHAND
fight: 	iron longsword	iron shield	::	nil	MAINHAND
fight: 	iron longsword	brass lantern	::	nil	MAINHAND
fight: 	iron longsword	impenetrable iron mail armour	::	nil	MAINHAND
fight: 	iron longsword	enveloping linen cloak of Iron Throne	::	nil	MAINHAND
fight: 	iron longsword	pair of iron boots of speed	::	nil	MAINHAND
fight: 	iron longsword	iron torque of gale force	::	nil	MAINHAND
fight: 	iron longsword	iron shield	::	nil	MAINHAND
fight: 	iron longsword	brass lantern	::	nil	MAINHAND
fight: 	iron longsword	impenetrable iron mail armour	::	nil	MAINHAND
fight: 	iron longsword	enveloping linen cloak of Iron Throne	::	nil	MAINHAND
fight: 	iron longsword	pair of iron boots of speed	::	nil	MAINHAND
fight: 	iron longsword	iron torque of gale force	::	nil	MAINHAND
[LOG]	Ieith wears (replacing #FFFFFF##UID:16651:0#mossy mindstar (3-3 power, 12 apr, mind damage)#LAST#): #FFFFFF##UID:6158:0#iron longsword (12-17 power, 2 apr)#LAST#.
[Actor:move]	17068	Glithra, the injured seer	move from	34	20	to	35	19
[LOG]	
[Actor:move]	17068	Glithra, the injured seer	(forced) move from	35	19	to	34	19
[Actor:move]	2450	Ieith	(forced) move from	34	19	to	35	19
[Actor:move]	2450	Ieith	move from	34	19	to	35	19
[Actor:move]	17068	Glithra, the injured seer	move from	34	19	to	34	19
[Actor:move]	2450	Ieith	move from	35	19	to	36	19
[Actor:move]	17068	Glithra, the injured seer	move from	34	19	to	35	19
[Actor:move]	2450	Ieith	move from	36	19	to	37	19
[Actor:move]	2450	Ieith	move from	37	19	to	38	19
[Actor:move]	17068	Glithra, the injured seer	move from	35	19	to	36	19
[Actor:move]	2450	Ieith	move from	38	19	to	39	19
[Actor:move]	2450	Ieith	move from	39	19	to	40	19
[Actor:move]	17068	Glithra, the injured seer	move from	36	19	to	37	19
[Actor:move]	2450	Ieith	move from	40	19	to	41	19
[Actor:move]	17068	Glithra, the injured seer	move from	37	19	to	38	20
Loading tile	npc/boss_indicators/boss_circle_back.png
Loading tile	npc/boss_indicators/boss_circle_front.png
[Actor:move]	2450	Ieith	move from	41	19	to	41	20
[Actor:move]	2450	Ieith	move from	41	20	to	41	21
[Actor:move]	17068	Glithra, the injured seer	move from	38	20	to	39	21
[Actor:move]	2450	Ieith	move from	41	21	to	41	21
[Actor:move]	2450	Ieith	move from	41	21	to	41	22
[Actor:move]	2450	Ieith	move from	41	22	to	42	22
[Actor:move]	17068	Glithra, the injured seer	move from	39	21	to	40	21
[Actor:move]	2450	Ieith	move from	42	22	to	43	22
[Actor:move]	2450	Ieith	move from	43	22	to	44	22
[Actor:move]	17068	Glithra, the injured seer	move from	40	21	to	41	21
[Actor:move]	2450	Ieith	move from	44	22	to	44	23
[Actor:move]	17068	Glithra, the injured seer	move from	41	21	to	42	22
[target_simple AI]	16662	giant white mouse	selecting NEW TARGET	42	22	17068	Glithra, the injured seer
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	16662	giant white mouse	move from	49	29	to	48	28
[Actor:move]	2450	Ieith	move from	44	23	to	43	23
[Actor:move]	2450	Ieith	move from	43	23	to	43	24
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	48	28	16662	giant white mouse
[Actor:move]	17068	Glithra, the injured seer	move from	42	22	to	43	22
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Glithra, the injured seer says: 'Help! Giant white mouse to the southeast!'
[EMOTE] added	Help! Giant white mouse to the southeast!	43	22
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	16662	giant white mouse	move from	48	28	to	47	27
[LOG]	
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	16662	giant white mouse	move from	47	27	to	46	26
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	16662	giant white mouse	move from	46	26	to	45	25
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	45	25	16662	giant white mouse
[Actor:move]	17068	Glithra, the injured seer	move from	43	22	to	42	22
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Glithra, the injured seer says: 'Help! Something to the southeast!'
[EMOTE] added	Help! Something to the southeast!	42	22
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	16662	giant white mouse	move from	45	25	to	44	24
[LOG]	
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	17068	Glithra, the injured seer	move from	42	22	to	41	21
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	16662	giant white mouse	move from	44	24	to	43	23
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	2450	Ieith	move from	43	24	to	44	23
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	17068	Glithra, the injured seer	move from	41	21	to	40	21
[Actor:move]	16662	giant white mouse	move from	43	23	to	42	22
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	2450	Ieith	move from	44	23	to	44	22
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	42	22	16662	giant white mouse
[Actor:move]	17068	Glithra, the injured seer	move from	40	21	to	39	21
[Actor:move]	16662	giant white mouse	move from	42	22	to	41	22
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	2450	Ieith	move from	44	22	to	43	23
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	17068	Glithra, the injured seer	move from	39	21	to	38	20
[Actor:move]	16662	giant white mouse	move from	41	22	to	40	21
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[Actor:move]	2450	Ieith	move from	43	23	to	42	22
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (giant white mouse)).
[LOG]	
[Actor:move]	2450	Ieith	move from	42	22	to	41	22
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[dumb_talented AI] chooses for	17068	Glithra, the injured seer	T_MANATHRUST
[LOG]	Glithra, the injured seer casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	2
Adding entity	17085	after	17068
[Actor:move]	16662	giant white mouse	move from	40	21	to	39	21
[LOG]	Glithra, the injured seer's Manathrust hits Giant white mouse for #PURPLE#27 arcane#LAST# damage.
[LOG]	#{bold}#Glithra, the injured seer's Manathrust killed Giant white mouse!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	41	22	to	40	21
[Actor:move]	17068	Glithra, the injured seer	move from	38	20	to	39	21
[Actor:move]	17068	Glithra, the injured seer	(forced) move from	39	21	to	40	21
[Actor:move]	2450	Ieith	(forced) move from	40	21	to	39	21
[Actor:move]	2450	Ieith	move from	40	21	to	39	21
[Actor:move]	17068	Glithra, the injured seer	move from	40	21	to	40	21
[Actor:move]	17068	Glithra, the injured seer	(forced) move from	40	21	to	39	21
[Actor:move]	2450	Ieith	(forced) move from	39	21	to	40	21
[Actor:move]	2450	Ieith	move from	39	21	to	40	21
[Actor:move]	17068	Glithra, the injured seer	move from	39	21	to	39	21
[Actor:move]	2450	Ieith	move from	40	21	to	41	22
[Actor:move]	2450	Ieith	move from	41	22	to	42	22
[Actor:move]	2450	Ieith	move from	42	22	to	43	22
[Actor:move]	2450	Ieith	move from	43	22	to	44	23
[Actor:move]	17068	Glithra, the injured seer	move from	39	21	to	40	21
[Actor:move]	2450	Ieith	move from	44	23	to	44	24
[Actor:move]	2450	Ieith	move from	44	24	to	45	25
[target_simple AI]	16666	giant white rat	selecting NEW TARGET	45	25	2450	Ieith
[Actor:move]	16666	giant white rat	move from	52	32	to	51	31
[target_simple AI]	16673	Prox the Mighty	selecting NEW TARGET	45	25	2450	Ieith
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	closein	 talent:T_INFUSION:_MOVEMENT_1
[LOG]	Prox the Mighty uses #{bold}##GREEN#Infusion: Movement.#{normal}##LAST#
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (giant white rat)).
[LOG]	
[LOG]	Prox the Mighty is moving at extreme speed!
[Actor:move]	2450	Ieith	move from	45	25	to	46	24
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	closein	 AI:move_astar
[Actor:move]	16673	Prox the Mighty	move from	50	22	to	49	22
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	closein	 AI:move_astar
[Actor:move]	16673	Prox the Mighty	move from	49	22	to	48	23
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	closein	 AI:move_astar
[Actor:move]	16673	Prox the Mighty	move from	48	23	to	47	24
[LOG]	Prox the Mighty slows down.
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	20.522593642275	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	20.522593642275	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	27	1	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	10.354122680629
[PHYS CRIT %]	0
[ATTACK] after crit	10.354122680629
[ATTACK] after mult	10.354122680629
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_iron.png
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	42	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	42
[PHYS CRIT %]	2.5
[ATTACK] after crit	42
[ATTACK] after mult	42
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#40 physical#LAST# damage.
[Actor:move]	16666	giant white rat	move from	51	31	to	50	30
[Actor:move]	17068	Glithra, the injured seer	move from	40	21	to	41	21
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	attack	 talent:T_KNOCKBACK
[LOG]	Prox the Mighty uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1.72360679775	vs. armor/def	20.522593642275	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1.72360679775	vs. armor/def	20.522593642275	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	25	1	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	9.5871506302116
[PHYS CRIT %]	0
[ATTACK] after crit	9.5871506302116
[ATTACK] after mult	16.524477997286
checkHit	26	vs	19	=> chance to hit	68
[KNOCKBACK] from	47	47	over	4
[KNOCKBACK] try	45	24	3
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#9 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	44
[PHYS CRIT %]	2.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#36 physical#LAST# damage.
[Actor:move]	16666	giant white rat	move from	50	30	to	49	29
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	20.522593642275	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	20.522593642275	11
checkHit	20	vs	11	=> chance to hit	73
[LOG]	#UID:16673:0#Prox the Mighty misses #fbd578#Ieith#LAST#.
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	
[LOG]	Ieith uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	16.457180108868	0	22	1.504777178565	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	16.457180108868	0	22	1.504777178565	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	17	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	25.581212035604
[ATTACK] staff accuracy bonus	22	18	=	1.08
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	16.457180108868	0	22	1.8489992295835	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	16.457180108868	0	22	1.8489992295835	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	17	0	vs. armor/hardiness	0	0.3
[ATTACK] after armor	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	31.43298690292
[ATTACK] staff accuracy bonus	22	18	=	1.08
checkHit	20	vs	30	=> chance to hit	25
[LOG]	Prox the Mighty is stunned!
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#21 physical#LAST#, #WHITE#26 physical#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[Actor:move]	16666	giant white rat	move from	49	29	to	48	28
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	20.522593642275	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	20.522593642275	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	37	1	vs. armor/hardiness	20.522593642275	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	18.143406357725
[PHYS CRIT %]	0
[ATTACK] after crit	18.143406357725
[ATTACK] after mult	18.143406357725
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#4 physical#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ieith activates #{bold}##ORANGE#Shield Wall#LAST#.#{normal}#
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
[SHADER] setting reset param	tick_start	2681244
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
[SHADER] setting reset param	tick_start	2681244
[Actor:move]	16666	giant white rat	move from	48	28	to	47	27
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	47	27	16666	giant white rat
[dumb_talented AI] chooses for	17068	Glithra, the injured seer	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	17086	after	17068
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	33	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	12.655038831879
[PHYS CRIT %]	0
[ATTACK] after crit	12.655038831879
[ATTACK] after mult	12.655038831879
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#3 physical#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	40	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	40
[PHYS CRIT %]	2.5
[ATTACK] after crit	40
[ATTACK] after mult	40
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#38 physical#LAST# damage.
[Actor:move]	17068	Glithra, the injured seer	move from	41	21	to	42	22
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	37	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	14.188982932713
[PHYS CRIT %]	0
[ATTACK] after crit	14.188982932713
[ATTACK] after mult	14.188982932713
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#4 physical#LAST#, #LIGHT_GREEN#2 nature#LAST# (#RED##{bold}#7#LAST##{normal}# total damage).
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Ieith uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Ieith starts regenerating health quickly.
[LOG]	Prox the Mighty is not stunned anymore.
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	29	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	11.121094731046
[PHYS CRIT %]	0
[ATTACK] after crit	11.121094731046
[ATTACK] after mult	11.121094731046
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	42	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	42
[PHYS CRIT %]	2.5
[ATTACK] after crit	42
[ATTACK] after mult	42
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#40 physical#LAST# damage.
[Actor:move]	17068	Glithra, the injured seer	move from	42	22	to	43	23
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[LOG]	#UID:16673:0#Prox the Mighty misses #fbd578#Ieith#LAST#.
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Prox the Mighty.
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[LOG]	#00ff00##UID:512:0#Talent Shield Pummel is ready to use.
[Actor:move]	17068	Glithra, the injured seer	move from	43	23	to	44	24
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	27	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	10.354122680629
[PHYS CRIT %]	0
[ATTACK] after crit	10.354122680629
[ATTACK] after mult	10.354122680629
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Prox the Mighty.
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[target_simple AI]	16673	Prox the Mighty	selecting NEW TARGET	46	24	2450	Ieith
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	disable	 talent:T_KNOCKBACK
[LOG]	Prox the Mighty uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1.72360679775	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1.72360679775	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	25	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	9.5871506302116
[PHYS CRIT %]	0
[ATTACK] after crit	9.5871506302116
[ATTACK] after mult	16.524477997286
checkHit	26	vs	19	=> chance to hit	68
[KNOCKBACK] from	47	47	over	4
[KNOCKBACK] try	45	24	3
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#9 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	37	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	37
[PHYS CRIT %]	2.5
[ATTACK] after crit	37
[ATTACK] after mult	37
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#30 physical#LAST# damage.
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	25	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	9.5871506302116
[PHYS CRIT %]	0
[ATTACK] after crit	9.5871506302116
[ATTACK] after mult	9.5871506302116
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#5 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Prox the Mighty.
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[LOG]	Ieith stops regenerating health quickly.
[Actor:move]	17068	Glithra, the injured seer	move from	44	24	to	45	25
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	36	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	13.805496907505
[PHYS CRIT %]	0
[ATTACK] after crit	13.805496907505
[ATTACK] after mult	13.805496907505
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#8 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Prox the Mighty.
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	47	24	16673	Prox the Mighty
[Actor:move]	17068	Glithra, the injured seer	move from	45	25	to	45	25
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	27	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	10.354122680629
[PHYS CRIT %]	0
[ATTACK] after crit	10.354122680629
[ATTACK] after mult	10.354122680629
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	34	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	34
[PHYS CRIT %]	2.5
[ATTACK] after crit	34
[ATTACK] after mult	34
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#33 physical#LAST# damage.
[Actor:move]	17068	Glithra, the injured seer	move from	45	25	to	45	25
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	28	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	10.737608705837
[PHYS CRIT %]	0
[ATTACK] after crit	10.737608705837
[ATTACK] after mult	10.737608705837
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Prox the Mighty.
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[Actor:move]	17068	Glithra, the injured seer	move from	45	25	to	45	25
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	28	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	10.737608705837
[PHYS CRIT %]	0
[ATTACK] after crit	10.737608705837
[ATTACK] after mult	10.737608705837
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	
[LOG]	Ieith uses #{bold}##ORCHID#Wrath of the Highborn.#{normal}##LAST#
[LOG]	Ieith radiates power.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Prox the Mighty.
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[Actor:move]	17068	Glithra, the injured seer	move from	45	25	to	45	25
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	disable	 talent:T_KNOCKBACK
[LOG]	Prox the Mighty uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1.72360679775	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1.72360679775	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	34	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	13.038524857088
[PHYS CRIT %]	0
[ATTACK] after crit	13.038524857088
[ATTACK] after mult	22.473290076309
checkHit	26	vs	19	=> chance to hit	68
[KNOCKBACK] from	47	47	over	4
[KNOCKBACK] try	45	24	3
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#11 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Prox the Mighty.
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[Actor:move]	17068	Glithra, the injured seer	move from	45	25	to	45	25
[target_simple AI]	16673	Prox the Mighty	selecting NEW TARGET	46	24	2450	Ieith
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	29	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	11.121094731046
[PHYS CRIT %]	0
[ATTACK] after crit	11.121094731046
[ATTACK] after mult	11.121094731046
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#5 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	35	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	2.5
[ATTACK] after crit	35
[ATTACK] after mult	35
[LOG]	Prox staggers for a moment. A note seems to drop at his feet.
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#32 physical#LAST# damage.
[LOG]	#00ff00##UID:106:0#Talent Infusion: Regeneration is ready to use.
[Actor:move]	17068	Glithra, the injured seer	move from	45	25	to	45	25
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[LOG]	#UID:16673:0#Prox the Mighty misses #fbd578#Ieith#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Prox the Mighty.
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	34	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	13.038524857088
[PHYS CRIT %]	0
[ATTACK] after crit	13.038524857088
[ATTACK] after mult	13.038524857088
[LOG]	Ieith is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/effects/recovery.png
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Prox the Mighty.
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	26	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	9.9706366554201
[PHYS CRIT %]	0
[ATTACK] after crit	9.9706366554201
[ATTACK] after mult	9.9706366554201
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#5 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Ieith uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
[LOG]	#fbd578#Ieith#LAST# receives #LIGHT_GREEN#51 healing#LAST# from Infusion: Healing.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Prox the Mighty.
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[LOG]	Ieith's aura of power vanishes.
[Actor:move]	17068	Glithra, the injured seer	move from	45	25	to	45	25
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	32	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	12.271552806671
[PHYS CRIT %]	0
[ATTACK] after crit	12.271552806671
[ATTACK] after mult	12.271552806671
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#7 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Prox the Mighty.
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[Actor:move]	17068	Glithra, the injured seer	move from	45	25	to	45	25
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	disable	 talent:T_KNOCKBACK
[LOG]	Prox the Mighty uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1.72360679775	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1.72360679775	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	25	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	9.5871506302116
[PHYS CRIT %]	0
[ATTACK] after crit	9.5871506302116
[ATTACK] after mult	16.524477997286
checkHit	26	vs	19	=> chance to hit	68
[KNOCKBACK] from	47	47	over	4
[KNOCKBACK] try	45	24	3
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#9 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#15#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	32	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	2.5
[ATTACK] after crit	32
[ATTACK] after mult	32
[Actor:move]	2450	Ieith	move from	46	24	to	46	24
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#26 physical#LAST# damage.
[Actor:move]	17068	Glithra, the injured seer	move from	45	25	to	45	25
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	31	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	11.888066781462
[PHYS CRIT %]	0
[ATTACK] after crit	11.888066781462
[ATTACK] after mult	11.888066781462
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#7 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	2450	Ieith	move from	46	24	to	46	23
[Actor:move]	17068	Glithra, the injured seer	move from	45	25	to	44	24
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[EMOTE] added	Help! Prox the Mighty to the east!	44	24
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	44
[PHYS CRIT %]	2.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[Actor:move]	2450	Ieith	move from	46	23	to	46	23
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#42 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	37	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	14.188982932713
[PHYS CRIT %]	0
[ATTACK] after crit	14.188982932713
[ATTACK] after mult	14.188982932713
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#8 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[Actor:move]	17068	Glithra, the injured seer	move from	44	24	to	45	25
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	38	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	38
[PHYS CRIT %]	2.5
[ATTACK] after crit	38
[ATTACK] after mult	38
[Actor:move]	2450	Ieith	move from	46	23	to	46	23
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#37 physical#LAST# damage.
[use_tactical AI] === Action Selected:	16673	Prox the Mighty	attack	 talent:T_ATTACK
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	34	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	13.038524857088
[PHYS CRIT %]	0
[ATTACK] after crit	13.038524857088
[ATTACK] after mult	13.038524857088
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#7 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
[Actor:move]	17068	Glithra, the injured seer	move from	45	25	to	44	24
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[EMOTE] added	Help! Prox the Mighty to the east!	44	24
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	45	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	45
[PHYS CRIT %]	2.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[Actor:move]	2450	Ieith	move from	46	23	to	46	23
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#43 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	balanced iron greatmaul of erosion
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	25.248122189531	1	20	1	vs. armor/def	27.782493295415	11
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	25	1	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] mace accuracy bonus	20	11	=	1.018
[ATTACK] after armor	9.5871506302116
[PHYS CRIT %]	0
[ATTACK] after crit	9.5871506302116
[ATTACK] after mult	9.5871506302116
[Actor:move]	16673	Prox the Mighty	move from	47	24	to	47	24
[LOG]	#UID:16673:0#Prox the Mighty hits #fbd578#Ieith#LAST# for #WHITE#5 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	Prox the Mighty	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	0	18
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	0	18
checkHit	22	vs	18	=> chance to hit	60
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	36	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	36
[PHYS CRIT %]	2.5
[ATTACK] after crit	36
[ATTACK] after mult	36
Added unique	mod.class.Object/Rod of Recall	::	1
Zone guardian dead, setting up backup guardian	ALUIN	35
[QUEST] try update status on	Ieith	start-allied	1	trollmire
[LOG]	#LIGHT_GREEN#Quest 'Of trolls and damp caves' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#00ffff#Welcome to level 3 [Ieith].
[LOG]	Ieith has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Ieith the level 3 Higher Bulwark
[LOG]	#00ffff#Welcome to level 4 [Ieith].
[LOG]	Ieith has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Ieith the level 4 Higher Bulwark
[LOG]	#00ffff#Welcome to level 5 [Ieith].
[LOG]	Ieith has 9 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (3 remaining).
[ONLINE PROFILE] current character 	Ieith the level 5 Higher Bulwark
[ActorObjectUse] useObjectDisable: 	Prox's Lucky Halfling Foot	inven/slot	14	1	tid
[ActorObjectUse] useObjectDisable: 	Summertide Phial	inven/slot	1	1	tid
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	2450	Ieith	move from	46	23	to	46	23
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x3dbb59e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Prox the Mighty for #WHITE#35 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Prox the Mighty!#{normal}#
[LOG]	Ieith has finished recovering.
[Actor:move]	17068	Glithra, the injured seer	move from	44	24	to	45	25
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	2450	Ieith	move from	46	23	to	47	24
[Identify]	Summertide Phial	true
[LOG]	There is an item here: #FFD700##UID:16682:0#Summertide Phial#LAST#
[Identify]	deadly quiver of elm arrows of erosion	true
[LOG]	There is an item here: #00FF80##UID:16689:0#deadly quiver of elm arrows of erosion (16/16, 23-32 power, 5 apr)#LAST#
[Identify]	linen cloak of Iron Throne	true
[LOG]	There is an item here: #00FF80##UID:16695:0#linen cloak of Iron Throne (1 def, 0 armour)#LAST#
[Identify]	blooming mossy mindstar of balance	true
[LOG]	There is an item here: #00FF80##UID:16683:0#blooming mossy mindstar of balance (2-2 power, 12 apr, mind damage)#LAST#
[Identify]	Prox's Lucky Halfling Foot	true
[LOG]	There is an item here: #FFD700##UID:16681:0#Prox's Lucky Halfling Foot#LAST#
[Identify]	Rod of Recall	true
[LOG]	There is an item here: #FFD700##UID:17088:0#Rod of Recall (1/1)#LAST#
[Identify]	tattered paper scrap	true
[LOG]	There is an item here: #0080FF##UID:17087:0#tattered paper scrap#LAST#
[LORE] learning..	Summertide Phial
[LOG]	Lore found: #0080FF#Summertide Phial
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Summertide Phial
[LORE] learning..	Prox's Lucky Halfling Foot
[LOG]	Lore found: #0080FF#Prox's Lucky Halfling Foot
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Prox's Lucky Halfling Foot
[LORE] learning..	Rod of Recall
[LOG]	Lore found: #0080FF#Rod of Recall
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Rod of Recall
[Actor:move]	17068	Glithra, the injured seer	move from	45	25	to	46	24
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_recall.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/proxs_lucky_halfling_foot.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/summertide_phial.png
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_elm.png
[ActorObjectUse] useObjectEnable: 	Summertide Phial	by	Ieith	inven/slot	1
[ActorObjectUse] Object	Summertide Phial	16682	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Summertide Phial	true
[LOG]	Ieith picks up (h.): #FFD700##UID:16682:0#Summertide Phial#LAST#.
[Identify]	deadly quiver of elm arrows of erosion	true
[LOG]	Ieith picks up (h.): #00FF80##UID:16689:0#deadly quiver of elm arrows of erosion (16/16, 23-32 power, 5 apr)#LAST#.
[Identify]	linen cloak of Iron Throne	true
[LOG]	Ieith picks up (f.): #00FF80##UID:16695:0#linen cloak of Iron Throne (1 def, 0 armour)#LAST#.
[Identify]	blooming mossy mindstar of balance	true
[LOG]	Ieith picks up (d.): #00FF80##UID:16683:0#blooming mossy mindstar of balance (2-2 power, 12 apr, mind damage)#LAST#.
[ActorObjectUse] useObjectEnable: 	Prox's Lucky Halfling Foot	by	Ieith	inven/slot	1
[ActorObjectUse] Object	Prox's Lucky Halfling Foot	16681	is ineligible for talent interface
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Prox's Lucky Halfling Foot	true
[LOG]	Ieith picks up (m.): #FFD700##UID:16681:0#Prox's Lucky Halfling Foot#LAST#.
[LORE] learning..	Rod of Recall
[LORE] learnt	Rod of Recall
[ActorObjectUse] useObjectEnable: 	Rod of Recall	by	Ieith	inven/slot	1
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Rod of Recall	true
[LOG]	Ieith picks up (o.): #FFD700##UID:17088:0#Rod of Recall (1/1)#LAST#.
[LORE] learning..	trollmire-note-3
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-3
===
[QUEST] given to	table: 0x46cf7db8	trollmire-treasure
[LOG]	#LIGHT_GREEN#Accepted quest 'Hidden treasure'! #WHITE#(Press 'j' to see the quest log)
[LORE] learning..	Summertide Phial
[LORE] learnt	Summertide Phial
[LORE] learning..	Prox's Lucky Halfling Foot
[LORE] learnt	Prox's Lucky Halfling Foot
[LORE] learning..	Rod of Recall
[LORE] learnt	Rod of Recall
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x3dbb59e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	2450	Ieith	move from	47	24	to	48	23
[Actor:move]	17068	Glithra, the injured seer	move from	46	24	to	47	24
[LOG]	
[Actor:move]	2450	Ieith	move from	48	23	to	49	22
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	2450	Ieith	move from	49	22	to	50	22
[Actor:move]	17068	Glithra, the injured seer	move from	47	24	to	48	25
[Actor:move]	2450	Ieith	move from	50	22	to	50	22
[Actor:move]	2450	Ieith	move from	50	22	to	50	22
[Actor:move]	2450	Ieith	move from	50	22	to	50	22
[Actor:move]	2450	Ieith	move from	50	22	to	50	22
[Actor:move]	2450	Ieith	move from	50	22	to	50	22
[Actor:move]	2450	Ieith	move from	50	22	to	49	22
[LOG]	#00ff00##UID:113:0#Talent Infusion: Healing is ready to use.
[Actor:move]	17068	Glithra, the injured seer	move from	48	25	to	49	26
[LOG]	
[Actor:move]	2450	Ieith	move from	49	22	to	49	22
[Actor:move]	2450	Ieith	move from	49	22	to	48	22
[Actor:move]	17068	Glithra, the injured seer	move from	49	26	to	50	27
[Actor:move]	2450	Ieith	move from	48	22	to	48	23
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[Actor:move]	17068	Glithra, the injured seer	move from	50	27	to	51	26
[LOG]	
[Actor:move]	2450	Ieith	move from	48	23	to	48	23
[Actor:move]	2450	Ieith	move from	48	23	to	48	23
[Actor:move]	2450	Ieith	move from	48	23	to	49	24
[Actor:move]	2450	Ieith	move from	49	24	to	49	25
[Actor:move]	17068	Glithra, the injured seer	move from	51	26	to	52	26
[Actor:move]	2450	Ieith	move from	49	25	to	49	26
[Actor:move]	17068	Glithra, the injured seer	move from	52	26	to	53	26
[Actor:move]	2450	Ieith	move from	49	26	to	50	27
[Actor:move]	17068	Glithra, the injured seer	move from	53	26	to	54	25
[Actor:move]	2450	Ieith	move from	50	27	to	51	27
[Actor:move]	17068	Glithra, the injured seer	move from	54	25	to	55	24
[Actor:move]	2450	Ieith	move from	51	27	to	52	26
[Actor:move]	2450	Ieith	move from	52	26	to	53	25
[Actor:move]	2450	Ieith	move from	53	25	to	54	25
[Actor:move]	17068	Glithra, the injured seer	move from	55	24	to	56	23
[Actor:move]	2450	Ieith	move from	54	25	to	55	24
[Actor:move]	17068	Glithra, the injured seer	move from	56	23	to	57	22
[Actor:move]	2450	Ieith	move from	55	24	to	56	24
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[target_simple AI]	17068	Glithra, the injured seer	selecting NEW TARGET	60	23	16672	giant white mouse
[Actor:move]	17068	Glithra, the injured seer	move from	57	22	to	56	23
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Glithra, the injured seer says: 'Help! Something to the east!'
[EMOTE] added	Help! Something to the east!	56	23
[LOG]	
[Actor:move]	17068	Glithra, the injured seer	(forced) move from	56	23	to	56	24
[Actor:move]	2450	Ieith	(forced) move from	56	24	to	56	23
[Actor:move]	2450	Ieith	move from	56	24	to	56	23
[Actor:move]	2450	Ieith	move from	56	23	to	57	22
checkHitOld	13.228756555323	15
=> chance to hit	45.285182247522
[target_simple AI]	16672	giant white mouse	selecting NEW TARGET	57	22	2450	Ieith
checkHitOld	15.811388300842	15
=> chance to hit	52.10563856995
[Actor:move]	16672	giant white mouse	move from	60	23	to	59	23
checkHitOld	15.811388300842	15
=> chance to hit	52.10563856995
[Actor:move]	2450	Ieith	move from	57	22	to	58	23
[improved_talented AI] chooses for	16672	giant white mouse	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	5.1831021654697	10	11	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	5.1831021654697	10	11	1	vs. armor/def	27.782493295415	11
checkHit	11	vs	11	=> chance to hit	50
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	5	10	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	1.883526646407
[PHYS CRIT %]	100
[ATTACK] after crit	2.8252899696105
[ATTACK] after mult	2.8252899696105
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Ieith#LAST#!#{normal}#
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Something hits #fbd578#Ieith#LAST# for #{bold}##WHITE#2 physical#{normal}##LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	giant white mouse	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	1	5
checkHit	22	vs	5	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	40	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	40
[PHYS CRIT %]	2.5
[ATTACK] after crit	40
[ATTACK] after mult	40
[Actor:move]	2450	Ieith	move from	58	23	to	58	23
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Giant white mouse for #WHITE#40 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Giant white mouse!#{normal}#
[Actor:move]	17068	Glithra, the injured seer	move from	56	24	to	56	23
[LOG]	
[Actor:move]	2450	Ieith	move from	58	23	to	59	23
[Actor:move]	2450	Ieith	move from	59	23	to	60	23
[Actor:move]	17068	Glithra, the injured seer	move from	56	23	to	57	22
[Actor:move]	2450	Ieith	move from	60	23	to	60	22
[Actor:move]	2450	Ieith	move from	60	22	to	61	22
[Actor:move]	2450	Ieith	move from	61	22	to	62	22
[Actor:move]	17068	Glithra, the injured seer	move from	57	22	to	58	23
[Actor:move]	2450	Ieith	move from	62	22	to	63	23
[Actor:move]	17068	Glithra, the injured seer	move from	58	23	to	59	23
[Actor:move]	2450	Ieith	move from	63	23	to	62	22
[Actor:move]	17068	Glithra, the injured seer	move from	59	23	to	60	23
[Actor:move]	17068	Glithra, the injured seer	move from	60	23	to	61	22
[Actor:move]	2450	Ieith	move from	62	22	to	62	23
[LOG]	#00ff00##UID:429:0#Talent Wrath of the Highborn is ready to use.
[LOG]	
[QUEST] try update status on	Ieith	escort-duty-trollmire-3	100
[LOG]	#LIGHT_GREEN#Quest 'Escort: injured seer (level 3 of Trollmire)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] data in incr only mode but called with saveModuleProfile	escorts
[CHAT] loaded	welcome	table: 0x48087858
[CHAT] loaded	done	table: 0x3dd7e930
[Actor:move]	17068	Glithra, the injured seer	move from	61	22	to	62	22
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x3dbb59e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	
[CHAT] selected	[Allow training of talent category Spell / Divination (at mastery 1.00)]	function: 0x474d89e0	done
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
[CHAT] selected	Thank you.
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[Actor:move]	2450	Ieith	move from	62	23	to	62	22
[Actor:move]	2450	Ieith	move from	62	22	to	63	21
[Actor:move]	2450	Ieith	move from	63	21	to	63	20
[Actor:move]	2450	Ieith	move from	63	20	to	62	20
[Actor:move]	2450	Ieith	move from	62	20	to	61	19
[Actor:move]	2450	Ieith	move from	61	19	to	61	18
[Actor:move]	2450	Ieith	move from	61	18	to	61	17
[Actor:move]	2450	Ieith	move from	61	17	to	62	16
[target_simple AI]	16671	large brown snake	selecting NEW TARGET	62	16	2450	Ieith
[Actor:move]	16671	large brown snake	move from	60	14	to	60	15
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (large brown snake)).
[LOG]	
[Actor:move]	2450	Ieith	move from	62	16	to	62	16
[Actor:move]	16671	large brown snake	move from	60	15	to	61	15
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	1	14
checkHit	22	vs	14	=> chance to hit	70
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	38	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	38
[PHYS CRIT %]	2.5
[ATTACK] after crit	38
[ATTACK] after mult	38
[Actor:move]	2450	Ieith	move from	62	16	to	62	16
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Large brown snake for #WHITE#38 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	8.5509530933696	10	18	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	8.5509530933696	10	18	1	vs. armor/def	27.782493295415	11
checkHit	18	vs	11	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	8	10	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	3.0136426342512
[PHYS CRIT %]	0
[ATTACK] after crit	3.0136426342512
[ATTACK] after mult	3.0136426342512
[Actor:move]	16671	large brown snake	move from	61	15	to	61	15
[LOG]	#UID:16671:0#Large brown snake hits #fbd578#Ieith#LAST# for #WHITE#3 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	8.5509530933696	10	18	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	8.5509530933696	10	18	1	vs. armor/def	27.782493295415	11
checkHit	18	vs	11	=> chance to hit	68
[LOG]	#UID:16671:0#Large brown snake misses #fbd578#Ieith#LAST#.
[Actor:move]	16671	large brown snake	move from	61	15	to	61	15
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	large brown snake	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	1	14
checkHit	22	vs	14	=> chance to hit	70
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	38	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	38
[PHYS CRIT %]	2.5
[ATTACK] after crit	38
[ATTACK] after mult	38
[Actor:move]	2450	Ieith	move from	62	16	to	62	16
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Large brown snake for #WHITE#38 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Large brown snake!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	62	16	to	61	15
[Actor:move]	2450	Ieith	move from	61	15	to	60	14
[Actor:move]	2450	Ieith	move from	60	14	to	59	15
[Actor:move]	2450	Ieith	move from	59	15	to	60	15
[Actor:move]	2450	Ieith	move from	60	15	to	61	15
[Actor:move]	2450	Ieith	move from	61	15	to	62	15
[Actor:move]	2450	Ieith	move from	62	15	to	63	14
[target_simple AI]	16670	great wolf	selecting NEW TARGET	63	14	2450	Ieith
[improved_talented AI] chooses for	16670	great wolf	T_HOWL
[LOG]	#ORCHID##{bold}#Great wolf howls#{normal}##LAST#
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the north (great wolf)).
[LOG]	
[Actor:move]	2450	Ieith	move from	63	14	to	63	14
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_2.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_2.ogg" : <static>
[Actor:move]	16670	great wolf	move from	62	12	to	62	13
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	6.2851861670984	3	13	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	6.2851861670984	3	13	1	vs. armor/def	27.782493295415	11
checkHit	13	vs	11	=> chance to hit	55
[LOG]	#UID:16670:0#Great wolf misses #fbd578#Ieith#LAST#.
[Actor:move]	16670	great wolf	move from	62	13	to	62	13
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	great wolf	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	2	10
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	2	10
checkHit	22	vs	10	=> chance to hit	80
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	35	2	vs. armor/hardiness	2	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	2.5
[ATTACK] after crit	35
[ATTACK] after mult	35
[Actor:move]	2450	Ieith	move from	63	14	to	63	14
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Great wolf for #WHITE#35 physical#LAST# damage.
[improved_talented AI] chooses for	16670	great wolf	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	6.2851861670984	3	13	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	6.2851861670984	3	13	1	vs. armor/def	27.782493295415	11
checkHit	13	vs	11	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	6	3	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	2.2602319756884
[PHYS CRIT %]	0
[ATTACK] after crit	2.2602319756884
[ATTACK] after mult	2.2602319756884
[LOG]	#UID:16670:0#Great wolf hits #fbd578#Ieith#LAST# for #WHITE#2 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	great wolf	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	2	10
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	2	10
checkHit	22	vs	10	=> chance to hit	80
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	42	2	vs. armor/hardiness	2	0.3
[ATTACK] after armor	42
[PHYS CRIT %]	2.5
[ATTACK] after crit	42
[ATTACK] after mult	42
[Actor:move]	2450	Ieith	move from	63	14	to	63	14
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Great wolf for #WHITE#42 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	6.2851861670984	3	13	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	6.2851861670984	3	13	1	vs. armor/def	27.782493295415	11
checkHit	13	vs	11	=> chance to hit	55
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	6	3	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	2.2602319756884
[PHYS CRIT %]	0
[ATTACK] after crit	2.2602319756884
[ATTACK] after mult	2.2602319756884
[Actor:move]	16670	great wolf	move from	62	13	to	62	13
[LOG]	#UID:16670:0#Great wolf hits #fbd578#Ieith#LAST# for #WHITE#2 physical#LAST# damage.
[LOG]	
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	great wolf	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	2	10
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	2	10
checkHit	22	vs	10	=> chance to hit	80
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	33	2	vs. armor/hardiness	2	0.3
[ATTACK] after armor	33
[PHYS CRIT %]	2.5
[ATTACK] after crit	33
[ATTACK] after mult	33
[Actor:move]	2450	Ieith	move from	63	14	to	63	14
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Great wolf for #WHITE#33 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Great wolf!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	63	14	to	62	13
[Actor:move]	2450	Ieith	move from	62	13	to	62	12
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[Actor:move]	2450	Ieith	move from	62	12	to	63	11
[Actor:move]	2450	Ieith	move from	63	11	to	64	10
[Actor:move]	2450	Ieith	move from	64	10	to	63	9
[Actor:move]	2450	Ieith	move from	63	9	to	62	9
[Actor:move]	2450	Ieith	move from	62	9	to	61	10
[Actor:move]	2450	Ieith	move from	61	10	to	61	10
[LOG]	Ran for 6 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	61	10	to	61	9
[Actor:move]	2450	Ieith	move from	61	9	to	61	8
[Actor:move]	2450	Ieith	move from	61	8	to	60	7
[Actor:move]	2450	Ieith	move from	60	7	to	60	7
[LOG]	Ran for 4 turns (stop reason: didn't move).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	2450	Ieith	move from	60	7	to	59	7
[Actor:move]	2450	Ieith	move from	59	7	to	60	6
[Actor:move]	2450	Ieith	move from	60	6	to	61	5
[Actor:move]	2450	Ieith	move from	61	5	to	61	5
[LOG]	Ran for 3 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	61	5	to	61	4
[Actor:move]	2450	Ieith	move from	61	4	to	61	3
[Actor:move]	2450	Ieith	move from	61	3	to	60	2
[Actor:move]	2450	Ieith	move from	60	2	to	60	2
[LOG]	Ran for 4 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	60	2	to	61	2
[Actor:move]	2450	Ieith	move from	61	2	to	62	2
[Actor:move]	2450	Ieith	move from	62	2	to	63	1
[Actor:move]	2450	Ieith	move from	63	1	to	63	1
[LOG]	Ran for 4 turns (stop reason: didn't move).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[Actor:move]	2450	Ieith	move from	63	1	to	62	2
[Actor:move]	2450	Ieith	move from	62	2	to	61	3
[Actor:move]	2450	Ieith	move from	61	3	to	62	4
[Actor:move]	2450	Ieith	move from	62	4	to	61	5
[Actor:move]	2450	Ieith	move from	61	5	to	60	6
[Actor:move]	2450	Ieith	move from	60	6	to	61	7
[Actor:move]	2450	Ieith	move from	61	7	to	61	8
[Actor:move]	2450	Ieith	move from	61	8	to	61	9
[LOG]	
[Actor:move]	2450	Ieith	move from	61	9	to	62	9
[Actor:move]	2450	Ieith	move from	62	9	to	63	9
[Actor:move]	2450	Ieith	move from	63	9	to	64	10
[Actor:move]	2450	Ieith	move from	64	10	to	63	11
[Actor:move]	2450	Ieith	move from	63	11	to	62	12
[Actor:move]	2450	Ieith	move from	62	12	to	62	13
[Actor:move]	2450	Ieith	move from	62	13	to	63	14
[Actor:move]	2450	Ieith	move from	63	14	to	62	15
[Actor:move]	2450	Ieith	move from	62	15	to	61	15
[Actor:move]	2450	Ieith	move from	61	15	to	60	14
[Actor:move]	2450	Ieith	move from	60	14	to	61	15
[Actor:move]	2450	Ieith	move from	61	15	to	62	16
[Actor:move]	2450	Ieith	move from	62	16	to	61	17
[Actor:move]	2450	Ieith	move from	61	17	to	61	18
[Actor:move]	2450	Ieith	move from	61	18	to	61	19
[Actor:move]	2450	Ieith	move from	61	19	to	61	20
[Actor:move]	2450	Ieith	move from	61	20	to	60	21
[Actor:move]	2450	Ieith	move from	60	21	to	59	22
[Actor:move]	2450	Ieith	move from	59	22	to	58	23
[Actor:move]	2450	Ieith	move from	58	23	to	57	22
[Actor:move]	2450	Ieith	move from	57	22	to	56	23
[Actor:move]	2450	Ieith	move from	56	23	to	55	24
[Actor:move]	2450	Ieith	move from	55	24	to	54	25
[Actor:move]	2450	Ieith	move from	54	25	to	53	26
[Actor:move]	2450	Ieith	move from	53	26	to	54	27
[Actor:move]	2450	Ieith	move from	54	27	to	55	28
[target_simple AI]	16655	stone troll	selecting NEW TARGET	55	28	2450	Ieith
[Actor:move]	16655	stone troll	move from	53	31	to	54	30
[target_simple AI]	16660	stone troll	selecting NEW TARGET	55	28	2450	Ieith
[Actor:move]	16660	stone troll	move from	48	32	to	49	31
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (stone troll)).
[LOG]	
[Actor:move]	16655	stone troll	move from	54	30	to	54	29
[Actor:move]	16660	stone troll	move from	49	31	to	50	31
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	34	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[Actor:move]	2450	Ieith	move from	55	28	to	55	28
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#28 physical#LAST# damage.
[improved_talented AI] chooses for	16655	stone troll	T_KNOCKBACK
[LOG]	Stone troll uses #{bold}##RED#Knockback.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	14.652225770158	6	7	1.72360679775	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	14.652225770158	6	7	1.72360679775	vs. armor/def	27.782493295415	11
checkHit	7	vs	11	=> chance to hit	40
[LOG]	#UID:16655:0#Stone troll misses #fbd578#Ieith#LAST#.
[Actor:move]	16660	stone troll	move from	50	31	to	51	30
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	34	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[Actor:move]	2450	Ieith	move from	55	28	to	55	28
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#28 physical#LAST# damage.
[target_simple AI]	16660	stone troll	selecting NEW TARGET	55	28	2450	Ieith
[Actor:move]	16660	stone troll	move from	51	30	to	52	30
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	45	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	40
[PHYS CRIT %]	2.5
[ATTACK] after crit	40
[ATTACK] after mult	40
[Actor:move]	2450	Ieith	move from	55	28	to	55	28
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#40 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	14.652225770158	6	7	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	14.652225770158	6	7	1	vs. armor/def	27.782493295415	11
checkHit	7	vs	11	=> chance to hit	40
[LOG]	#UID:16655:0#Stone troll misses #fbd578#Ieith#LAST#.
[Actor:move]	16655	stone troll	move from	54	29	to	54	29
[Actor:move]	16660	stone troll	move from	52	30	to	53	29
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	35	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[Actor:move]	2450	Ieith	move from	55	28	to	55	28
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#30 physical#LAST# damage.
[Actor:move]	16660	stone troll	move from	53	29	to	54	30
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	37	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	2.5
[ATTACK] after crit	32
[ATTACK] after mult	32
[Actor:move]	2450	Ieith	move from	55	28	to	55	28
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#32 physical#LAST# damage.
[improved_talented AI] chooses for	16655	stone troll	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	14.652225770158	6	7	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	14.652225770158	6	7	1	vs. armor/def	27.782493295415	11
checkHit	7	vs	11	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	6	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	6.0272852685024
[PHYS CRIT %]	0
[ATTACK] after crit	6.0272852685024
[ATTACK] after mult	6.0272852685024
[Actor:move]	16660	stone troll	move from	54	30	to	53	29
[LOG]	#UID:16655:0#Stone troll hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	34	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_2.ogg" : <static>
[Actor:move]	2450	Ieith	move from	55	28	to	55	28
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#28 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Stone troll!#{normal}#
[target_simple AI]	16660	stone troll	selecting NEW TARGET	55	28	2450	Ieith
[Actor:move]	16660	stone troll	move from	53	29	to	54	29
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	39	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	34
[PHYS CRIT %]	2.5
[ATTACK] after crit	34
[ATTACK] after mult	34
[Actor:move]	2450	Ieith	move from	55	28	to	55	28
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#34 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	14.652225770158	6	7	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	14.652225770158	6	7	1	vs. armor/def	27.782493295415	11
checkHit	7	vs	11	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	6	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	6.0272852685024
[PHYS CRIT %]	0
[ATTACK] after crit	6.0272852685024
[ATTACK] after mult	6.0272852685024
[Actor:move]	16660	stone troll	move from	54	29	to	54	29
[LOG]	#UID:16660:0#Stone troll hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	2.5
[ATTACK] after crit	39
[ATTACK] after mult	39
[Actor:move]	2450	Ieith	move from	55	28	to	55	28
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#39 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	2.5
[ATTACK] after crit	39
[ATTACK] after mult	39
[Actor:move]	2450	Ieith	move from	55	28	to	55	28
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#39 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	14.652225770158	6	7	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	14.652225770158	6	7	1	vs. armor/def	27.782493295415	11
checkHit	7	vs	11	=> chance to hit	40
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	6	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	6.0272852685024
[PHYS CRIT %]	0
[ATTACK] after crit	6.0272852685024
[ATTACK] after mult	6.0272852685024
[Actor:move]	16660	stone troll	move from	54	29	to	54	29
[LOG]	#UID:16660:0#Stone troll hits #fbd578#Ieith#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone troll	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	7	0
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	7	0
checkHit	22	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	45	2	vs. armor/hardiness	7	0.3
[ATTACK] after armor	40
[PHYS CRIT %]	2.5
[ATTACK] after crit	40
[ATTACK] after mult	40
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[Actor:move]	2450	Ieith	move from	55	28	to	55	28
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Stone troll for #WHITE#40 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Stone troll!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	55	28	to	54	29
[LOG]	You pickup 0.95 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[Actor:move]	2450	Ieith	move from	54	29	to	54	30
[Actor:move]	2450	Ieith	move from	54	30	to	55	31
[target_simple AI]	16658	dire wolf	selecting NEW TARGET	55	31	2450	Ieith
[improved_talented AI] chooses for	16658	dire wolf	T_HOWL
[LOG]	#ORCHID##{bold}#Dire wolf howls#{normal}##LAST#
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (dire wolf)).
[LOG]	
[Actor:move]	2450	Ieith	move from	55	31	to	55	32
[Actor:move]	16658	dire wolf	move from	56	38	to	56	37
[Actor:move]	2450	Ieith	move from	55	32	to	55	33
[Actor:move]	16658	dire wolf	move from	56	37	to	56	36
[Actor:move]	16658	dire wolf	move from	56	36	to	56	35
[Actor:move]	16658	dire wolf	move from	56	35	to	56	34
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	dire wolf	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	3	12
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	3	12
checkHit	22	vs	12	=> chance to hit	75
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Dire wolf.
[Actor:move]	2450	Ieith	move from	55	33	to	55	33
[improved_talented AI] chooses for	16658	dire wolf	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	7.9126768887297	4	19	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	7.9126768887297	4	19	1	vs. armor/def	27.782493295415	11
checkHit	19	vs	11	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	8	4	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	3.0136426342512
[PHYS CRIT %]	0
[ATTACK] after crit	3.0136426342512
[ATTACK] after mult	3.0136426342512
[LOG]	#UID:16658:0#Dire wolf hits #fbd578#Ieith#LAST# for #WHITE#3 physical#LAST# damage.
[target_simple AI]	16658	dire wolf	selecting NEW TARGET	55	33	2450	Ieith
[improved_talented AI] chooses for	16658	dire wolf	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	7.9126768887297	4	19	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	7.9126768887297	4	19	1	vs. armor/def	27.782493295415	11
checkHit	19	vs	11	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	4	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	2.6369373049698
[PHYS CRIT %]	0
[ATTACK] after crit	2.6369373049698
[ATTACK] after mult	2.6369373049698
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_2.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_2.ogg" : <static>
[LOG]	
[LOG]	#UID:16658:0#Dire wolf hits #fbd578#Ieith#LAST# for #WHITE#2 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	dire wolf	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	3	12
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	3	12
checkHit	22	vs	12	=> chance to hit	75
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	2	vs. armor/hardiness	3	0.3
[ATTACK] after armor	43
[PHYS CRIT %]	2.5
[ATTACK] after crit	43
[ATTACK] after mult	43
[Actor:move]	2450	Ieith	move from	55	33	to	55	33
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Dire wolf for #WHITE#42 physical#LAST# damage.
[improved_talented AI] chooses for	16658	dire wolf	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	7.9126768887297	4	19	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	7.9126768887297	4	19	1	vs. armor/def	27.782493295415	11
checkHit	19	vs	11	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	7	4	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	2.6369373049698
[PHYS CRIT %]	0
[ATTACK] after crit	2.6369373049698
[ATTACK] after mult	2.6369373049698
[LOG]	#UID:16658:0#Dire wolf hits #fbd578#Ieith#LAST# for #WHITE#2 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	dire wolf	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	3	12
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	3	12
checkHit	22	vs	12	=> chance to hit	75
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# misses Dire wolf.
[Actor:move]	2450	Ieith	move from	55	33	to	55	33
[improved_talented AI] chooses for	16658	dire wolf	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	7.9126768887297	4	19	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	7.9126768887297	4	19	1	vs. armor/def	27.782493295415	11
checkHit	19	vs	11	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	8	4	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	3.0136426342512
[PHYS CRIT %]	0
[ATTACK] after crit	3.0136426342512
[ATTACK] after mult	3.0136426342512
[LOG]	#UID:16658:0#Dire wolf hits #fbd578#Ieith#LAST# for #WHITE#3 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	dire wolf	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	3	12
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	3	12
checkHit	22	vs	12	=> chance to hit	75
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	41	2	vs. armor/hardiness	3	0.3
[ATTACK] after armor	40
[PHYS CRIT %]	2.5
[ATTACK] after crit	40
[ATTACK] after mult	40
[Actor:move]	2450	Ieith	move from	55	33	to	55	33
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Dire wolf for #WHITE#39 physical#LAST# damage.
[improved_talented AI] chooses for	16658	dire wolf	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	7.9126768887297	4	19	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	7.9126768887297	4	19	1	vs. armor/def	27.782493295415	11
checkHit	19	vs	11	=> chance to hit	70
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	8	4	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	3.0136426342512
[PHYS CRIT %]	0
[ATTACK] after crit	3.0136426342512
[ATTACK] after mult	3.0136426342512
[LOG]	#UID:16658:0#Dire wolf hits #fbd578#Ieith#LAST# for #WHITE#3 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	dire wolf	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	3	12
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	3	12
checkHit	22	vs	12	=> chance to hit	75
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	44	2	vs. armor/hardiness	3	0.3
[ATTACK] after armor	43
[PHYS CRIT %]	2.5
[ATTACK] after crit	43
[ATTACK] after mult	43
[Actor:move]	2450	Ieith	move from	55	33	to	55	33
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Dire wolf for #WHITE#42 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Dire wolf!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	55	33	to	56	34
[Actor:move]	2450	Ieith	move from	56	34	to	56	35
[Actor:move]	2450	Ieith	move from	56	35	to	55	36
[Actor:move]	2450	Ieith	move from	55	36	to	54	36
[Actor:move]	2450	Ieith	move from	54	36	to	53	35
[Actor:move]	2450	Ieith	move from	53	35	to	52	36
[Actor:move]	2450	Ieith	move from	52	36	to	51	36
[Actor:move]	2450	Ieith	move from	51	36	to	50	37
[Actor:move]	2450	Ieith	move from	50	37	to	49	36
[Actor:move]	2450	Ieith	move from	49	36	to	48	37
[Actor:move]	2450	Ieith	move from	48	37	to	47	37
[Actor:move]	2450	Ieith	move from	47	37	to	47	36
[Actor:move]	2450	Ieith	move from	47	36	to	47	35
[Actor:move]	2450	Ieith	move from	47	35	to	46	34
[Actor:move]	2450	Ieith	move from	46	34	to	45	33
[Actor:move]	2450	Ieith	move from	45	33	to	45	32
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	2450	Ieith	move from	45	32	to	44	32
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[Actor:move]	2450	Ieith	move from	44	32	to	45	31
[Actor:move]	2450	Ieith	move from	45	31	to	44	30
[Actor:move]	2450	Ieith	move from	44	30	to	43	30
[Actor:move]	2450	Ieith	move from	43	30	to	42	29
[Actor:move]	2450	Ieith	move from	42	29	to	41	30
[Actor:move]	2450	Ieith	move from	41	30	to	40	31
[Actor:move]	2450	Ieith	move from	40	31	to	40	31
[LOG]	Ran for 7 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	40	31	to	39	32
[Actor:move]	2450	Ieith	move from	39	32	to	38	32
[Actor:move]	2450	Ieith	move from	38	32	to	37	33
[Actor:move]	2450	Ieith	move from	37	33	to	36	34
[Actor:move]	2450	Ieith	move from	36	34	to	37	35
[target_simple AI]	16663	giant brown mouse	selecting NEW TARGET	37	35	2450	Ieith
checkHitOld	15.811388300842	15
=> chance to hit	52.10563856995
[Actor:move]	16663	giant brown mouse	move from	40	34	to	39	34
checkHitOld	15.811388300842	15
=> chance to hit	52.10563856995
[Actor:move]	2450	Ieith	move from	37	35	to	38	35
[ATTACK] attacking with innate combat
[ATTACK] to 	Ieith	dam/apr/atk/mult ::	5.1831021654697	10	11	1	vs. armor/def	27.782493295415	11
[ATTACK] after melee attack bonus hooks & callbacks::	5.1831021654697	10	11	1	vs. armor/def	27.782493295415	11
checkHit	11	vs	11	=> chance to hit	50
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	5	10	vs. armor/hardiness	27.782493295415	0.6232946707186
[ATTACK] after armor	1.883526646407
[PHYS CRIT %]	100
[ATTACK] after crit	2.8252899696105
[ATTACK] after mult	2.8252899696105
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Ieith#LAST#!#{normal}#
[LOG]	Ran for 3 turns (stop reason: taken damage).
[Actor:move]	16663	giant brown mouse	move from	39	34	to	39	34
[LOG]	Something hits #fbd578#Ieith#LAST# for #{bold}##WHITE#2 physical#{normal}##LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	giant brown mouse	dam/apr/atk/mult ::	32.612936406273	2	22	1	vs. armor/def	1	5
[ATTACK] after melee attack bonus hooks & callbacks::	32.612936406273	2	22	1	vs. armor/def	1	5
checkHit	22	vs	5	=> chance to hit	93
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	38	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	38
[PHYS CRIT %]	2.5
[ATTACK] after crit	38
[ATTACK] after mult	38
[Actor:move]	2450	Ieith	move from	38	35	to	38	35
[LOG]	#UID:2450:0##fbd578#Ieith#LAST# hits Giant brown mouse for #WHITE#38 physical#LAST# damage.
[LOG]	#{bold}##UID:2450:0##fbd578#Ieith#LAST# killed Giant brown mouse!#{normal}#
[LOG]	
[Actor:move]	2450	Ieith	move from	38	35	to	39	35
[Actor:move]	2450	Ieith	move from	39	35	to	40	35
[Actor:move]	2450	Ieith	move from	40	35	to	40	34
[Actor:move]	2450	Ieith	move from	40	34	to	41	33
[Actor:move]	2450	Ieith	move from	41	33	to	41	33
[LOG]	Ran for 3 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2450	Ieith	move from	41	33	to	40	34
[Actor:move]	2450	Ieith	move from	40	34	to	40	35
[Actor:move]	2450	Ieith	move from	40	35	to	39	36
[Actor:move]	2450	Ieith	move from	39	36	to	38	37
[Actor:move]	2450	Ieith	move from	38	37	to	38	38
[Actor:move]	2450	Ieith	move from	38	38	to	39	39
[Actor:move]	2450	Ieith	move from	39	39	to	40	38
[Actor:move]	2450	Ieith	move from	40	38	to	41	37
[Actor:move]	2450	Ieith	move from	41	37	to	41	37
[LOG]	Ran for 9 turns (stop reason: didn't move).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	2450	Ieith	move from	41	37	to	42	37
[Actor:move]	2450	Ieith	move from	42	37	to	41	37
[Actor:move]	2450	Ieith	move from	41	37	to	40	38
[Actor:move]	2450	Ieith	move from	40	38	to	39	39
[Actor:move]	2450	Ieith	move from	39	39	to	38	38
[Actor:move]	2450	Ieith	move from	38	38	to	38	37
[Actor:move]	2450	Ieith	move from	38	37	to	37	36
[Actor:move]	2450	Ieith	move from	37	36	to	37	35
[Actor:move]	2450	Ieith	move from	37	35	to	36	34
[Actor:move]	2450	Ieith	move from	36	34	to	37	33
[Actor:move]	2450	Ieith	move from	37	33	to	38	32
[Actor:move]	2450	Ieith	move from	38	32	to	39	32
[Actor:move]	2450	Ieith	move from	39	32	to	40	31
[Actor:move]	2450	Ieith	move from	40	31	to	41	30
[Actor:move]	2450	Ieith	move from	41	30	to	42	29
[Actor:move]	2450	Ieith	move from	42	29	to	43	30
[Actor:move]	2450	Ieith	move from	43	30	to	44	30
[Actor:move]	2450	Ieith	move from	44	30	to	45	31
[Actor:move]	2450	Ieith	move from	45	31	to	45	32
[Actor:move]	2450	Ieith	move from	45	32	to	46	33
[Actor:move]	2450	Ieith	move from	46	33	to	47	34
[Actor:move]	2450	Ieith	move from	47	34	to	47	35
[Actor:move]	2450	Ieith	move from	47	35	to	48	36
[Actor:move]	2450	Ieith	move from	48	36	to	49	36
[Actor:move]	2450	Ieith	move from	49	36	to	50	36
[Actor:move]	2450	Ieith	move from	50	36	to	51	36
[Actor:move]	2450	Ieith	move from	51	36	to	52	36
[Actor:move]	2450	Ieith	move from	52	36	to	53	35
[Actor:move]	2450	Ieith	move from	53	35	to	54	36
[Actor:move]	2450	Ieith	move from	54	36	to	55	36
[Actor:move]	2450	Ieith	move from	55	36	to	56	36
[Actor:move]	2450	Ieith	move from	56	36	to	57	36
[Actor:move]	2450	Ieith	move from	57	36	to	58	36
[Actor:move]	2450	Ieith	move from	58	36	to	59	35
[Actor:move]	2450	Ieith	move from	59	35	to	60	35
[Actor:move]	2450	Ieith	move from	60	35	to	61	34
[Actor:move]	2450	Ieith	move from	61	34	to	62	34
[Actor:move]	2450	Ieith	move from	62	34	to	63	34
[Actor:move]	2450	Ieith	move from	63	34	to	62	34
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	2450	Ieith	move from	62	34	to	61	33
[Actor:move]	2450	Ieith	move from	61	33	to	61	32
[Actor:move]	2450	Ieith	move from	61	32	to	61	31
[Actor:move]	2450	Ieith	move from	61	31	to	62	30
[Actor:move]	2450	Ieith	move from	62	30	to	63	30
[LOG]	
[Actor:move]	2450	Ieith	move from	63	30	to	63	29
[Actor:move]	2450	Ieith	move from	63	29	to	64	28
[Actor:move]	2450	Ieith	move from	64	28	to	64	27
[LOG]	#YELLOW_GREEN#There is a way to the hidden trollmire treasure here (press '<', '>' or right click to use).
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
table: 0x3dbb6f88	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/arcane_eye.png
Loading tile from tileset	/data/gfx/talents/keen_senses.png
Loading tile from tileset	/data/gfx/talents/vision.png
Loading tile from tileset	/data/gfx/talents/premonition.png
table: 0x3dbb6dd8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x3dbb6dd8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x3dbb6dd8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x3dbb6dd8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Ieith deactivates #{bold}##ORANGE#Shield Wall#LAST#.#{normal}#
[LOG]	Ieith activates #{bold}##ORANGE#Shield Wall#LAST#.#{normal}#
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
[SHADER] setting reset param	tick_start	3098341
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
[SHADER] setting reset param	tick_start	3098341
[LOG]	Space around you starts to dissolve...
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[Identify]	Rod of Recall	true
[LORE] learning..	Rod of Recall
[LORE] learnt	Rod of Recall
[LOG]	
Loading tile from tileset	/data/gfx/effects/recall.png
table: 0x3dbb6f88	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x3dbb6dd8	normal
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[LOG]	#00ff00##UID:517:0#Talent Repulsion is ready to use.
[LOG]	
[LOG]	You are yanked out of this place!
[COROUTINE] registering	savefilepipe	thread: 0x495e5220
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Trollmire
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-trollmire.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/ieith/
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing vined mindstar 'Siluthra' into world artifacts
Importing Ulotar the Blizzardfiend into world artifacts
Importing Cyrobeth the Toxinravage into world artifacts
Importing Gloruwe into world artifacts
Importing steel plate armour 'Sunmaster' into world artifacts
Importing Isuratta the cured leather armour into world artifacts
Importing Armotar into world artifacts
Importing dwarven-steel battleaxe 'Duremadig' into world artifacts
Importing Velildanne the Chargeblast into world artifacts
Importing thorny mindstar 'Cuthyneg' into world artifacts
Importing voratun dagger 'Geriaba' into world artifacts
Importing Mardindil into world artifacts
Importing stralite plate armour 'Runusaldir' into world artifacts
Importing Olymarim the dragonbone starstaff into world artifacts
Importing Sunnull into world artifacts
Importing Jetraptor into world artifacts
Importing pouch of stralite shots 'Broduzilarain' into world artifacts
Importing Geravena the Filthstreaker into world artifacts
Importing Radiancerebel into world artifacts
Importing Blasthack the stralite battleaxe into world artifacts
Importing Arerion the Sootravager into world artifacts
Importing Iceravager into world artifacts
Importing Lisuwen the Duskcrack into world artifacts
Importing steel mail armour 'Chamodor' into world artifacts
Importing hardened leather armour 'Xura' into world artifacts
Importing Unryroddarim into world artifacts
Importing Radiancebraid the elven-wood totem of thorny skin into world artifacts
Importing Adynne into world artifacts
Importing Vileenvy into world artifacts
Importing steel battleaxe 'Poxfury' into world artifacts
Importing stralite waraxe 'Beiregofang' into world artifacts
Importing pouch of voratun shots 'Sunfurnace' into world artifacts
Importing Toruredan the stralite greatmaul into world artifacts
Importing Aditta the stralite plate armour into world artifacts
Importing Chamyduhor the elven-wood vilestaff into world artifacts
Importing Earazilafast the Torchbearer into world artifacts
Importing dwarven-steel helm 'Rhobers' into world artifacts
Importing Ce'Niranor the Mucusbringer into world artifacts
Importing elven-silk cloak 'Flamequencher' into world artifacts
Importing pouch of voratun shots 'Tarriregogrim' into world artifacts
Importing hardened leather armour 'Lisemina' into world artifacts
Importing Glybremira into world artifacts
Importing Betibeth into world artifacts
Importing Mayatha the Brightpride into world artifacts
Importing Zamahek the dwarven-steel dagger into world artifacts
Importing Betorawe the Rainkarma into world artifacts
Importing Velywe the Dimstar into world artifacts
Importing Elenylatharak the cured leather armour into world artifacts
Importing Eloda the Blackbender into world artifacts
Importing alchemist's lamp 'Tulunik' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Loading zone persistance level	wilderness	1
Creating level	wilderness	1
[Zone:newLevel]	wilderness	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Loading entities file from file	/data/general/encounters/fareast.lua
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
[STATIC MAP] size	170	100	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation.png
Loading tile	terrain/palmtree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeon_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/village_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_tower01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
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[STARTEVENTS] Zone compiled events list: one_per_level=
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Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_palms_5_01.png
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[Actor:move]	40440	Novice mage	(forced) move from	nil	nil	to	15	26
Added unique	mod.class.Encounter/Novice mage	::	1
[Encounter] Immediate set	Novice mage	14	25
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[WORLDMAP] Elven ruins at	63	19
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
[Encounter] Immediate set	Ancient Elven Ruins	63	19
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[WORLDMAP] Ruined dungeon at	71	16
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
[Encounter] Immediate set	Ruined Dungeon	71	17
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[WORLDMAP] Mark of the spellblaze at	41	41
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
[Encounter] Immediate set	Mark of the Spellblaze	42	42
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[WORLDMAP] Golem Graveyard at	10	22
Added unique	mod.class.Encounter/Golem Graveyard	::	1
[Encounter] Immediate set	Golem Graveyard	11	21
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[Actor:move]	40462	Agrimley the Hermit	(forced) move from	nil	nil	to	73	33
[WORLDMAP] Agrimley at	73	33
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
[Encounter] Immediate set	Agrimley the Hermit	74	32
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[WORLDMAP] Hidden compound at	24	6
Added unique	mod.class.Encounter/Ring of Blood	::	1
[Encounter] Immediate set	Ring of Blood	25	5
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Added unique	mod.class.Encounter/Shadow Crypt	::	1
[Encounter] Immediate set	Shadow Crypt	136	11
[STARTEVENTS] Assigned events list:
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	2450	Ieith	(forced) move from	64	27	to	28	13
[LOG]	#YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Ieith	Ieith
Adding entity	2450	after	2450
[ONLINE PROFILE] current character 	Ieith the level 5 Higher Bulwark
[MUSIC] stoping	Rainy Day.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	Ieith	zone	::	zone-trollmire.teaz	::	table: 0x46eaee40	=>	table: 0x48085660	(12521)
Loading savefile 	/save/ieith/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	dcc8dca4-5af3-4568-96b9-214bf129cba2
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Ieith	game	::	game.teag	::	table: 0x3da7ff38	=>	table: 0x4c1b14b8	(9195)
Loading savefile 	/save/ieith/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x4692cae0	=>	table: 0x4d126d00	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Ieith	zone	/save/ieith/zone-trollmire.teaz.tmp
Loading savefile 	/save/ieith/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Ieith	game	/save/ieith/game.teag.tmp
Loading savefile 	/save/ieith/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	dcc8dca4-5af3-4568-96b9-214bf129cba2	a0d958a0a492f21bd4642673ba28e3e2	zone	/save/ieith/zone-trollmire.teaz
[ONLINE PROFILE] saved character md5	dcc8dca4-5af3-4568-96b9-214bf129cba2	zone-trollmire.teaz	a0d958a0a492f21bd4642673ba28e3e2
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	dcc8dca4-5af3-4568-96b9-214bf129cba2	561d069a7c334b3e2610df9a381a6c94	game	/save/ieith/game.teag
[ONLINE PROFILE] saved character md5	dcc8dca4-5af3-4568-96b9-214bf129cba2	game.teag	561d069a7c334b3e2610df9a381a6c94
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
Alternate layout for ruins-kor-pul refused: never visited
Alternate layout for ruins-kor-pul refused: never visited
[Actor:move]	2450	Ieith	move from	28	13	to	27	12
Spawned allied kingdom patrol	60	38	Allied Kingdoms human patrol
Loading tile from tileset	/data/gfx/shockbolt/npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png
[Actor:move]	40524	Allied Kingdoms human patrol	(forced) move from	nil	nil	to	60	38
[Actor:move]	2450	Ieith	move from	27	12	to	26	12
Spawned allied kingdom patrol	24	17	Allied Kingdoms human patrol
[Actor:move]	40525	Allied Kingdoms human patrol	(forced) move from	nil	nil	to	24	17
[Actor:move]	2450	Ieith	move from	26	12	to	25	11
Spawned allied kingdom patrol	65	11	Allied Kingdoms human patrol
[Actor:move]	40526	Allied Kingdoms human patrol	(forced) move from	nil	nil	to	65	11
[Actor:move]	40524	Allied Kingdoms human patrol	move from	60	38	to	59	37
[LOG]	
[Actor:move]	2450	Ieith	move from	25	11	to	24	12
[Actor:move]	40525	Allied Kingdoms human patrol	move from	24	17	to	23	18
[Actor:move]	2450	Ieith	move from	24	12	to	23	13
[Actor:move]	40526	Allied Kingdoms human patrol	move from	65	11	to	64	11
[Actor:move]	40524	Allied Kingdoms human patrol	move from	59	37	to	58	36
[Actor:move]	2450	Ieith	move from	23	13	to	24	14
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
[Actor:move]	40525	Allied Kingdoms human patrol	move from	23	18	to	22	19
[Actor:move]	2450	Ieith	move from	24	14	to	24	15
[Actor:move]	40526	Allied Kingdoms human patrol	move from	64	11	to	63	11
[Actor:move]	2450	Ieith	move from	24	15	to	24	16
[Actor:move]	40524	Allied Kingdoms human patrol	move from	58	36	to	57	35
[Actor:move]	2450	Ieith	move from	24	16	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[Actor:move]	40525	Allied Kingdoms human patrol	move from	22	19	to	21	20
[LOG]	Ran for 5 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
[COROUTINE] registering	savefilepipe	thread: 0x47634c68
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-derth.teaz
Loading savefile 	/save/ieith/
Loading entities file from file	/data/zones/town-derth/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-derth/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-derth/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing vined mindstar 'Siluthra' into world artifacts
Importing Ulotar the Blizzardfiend into world artifacts
Importing Cyrobeth the Toxinravage into world artifacts
Importing Gloruwe into world artifacts
Importing steel plate armour 'Sunmaster' into world artifacts
Importing Isuratta the cured leather armour into world artifacts
Importing Armotar into world artifacts
Importing dwarven-steel battleaxe 'Duremadig' into world artifacts
Importing Velildanne the Chargeblast into world artifacts
Importing thorny mindstar 'Cuthyneg' into world artifacts
Importing voratun dagger 'Geriaba' into world artifacts
Importing Mardindil into world artifacts
Importing stralite plate armour 'Runusaldir' into world artifacts
Importing Olymarim the dragonbone starstaff into world artifacts
Importing Sunnull into world artifacts
Importing Jetraptor into world artifacts
Importing pouch of stralite shots 'Broduzilarain' into world artifacts
Importing Geravena the Filthstreaker into world artifacts
Importing Radiancerebel into world artifacts
Importing Blasthack the stralite battleaxe into world artifacts
Importing Arerion the Sootravager into world artifacts
Importing Iceravager into world artifacts
Importing Lisuwen the Duskcrack into world artifacts
Importing steel mail armour 'Chamodor' into world artifacts
Importing hardened leather armour 'Xura' into world artifacts
Importing Unryroddarim into world artifacts
Importing Radiancebraid the elven-wood totem of thorny skin into world artifacts
Importing Adynne into world artifacts
Importing Vileenvy into world artifacts
Importing steel battleaxe 'Poxfury' into world artifacts
Importing stralite waraxe 'Beiregofang' into world artifacts
Importing pouch of voratun shots 'Sunfurnace' into world artifacts
Importing Toruredan the stralite greatmaul into world artifacts
Importing Aditta the stralite plate armour into world artifacts
Importing Chamyduhor the elven-wood vilestaff into world artifacts
Importing Earazilafast the Torchbearer into world artifacts
Importing dwarven-steel helm 'Rhobers' into world artifacts
Importing Ce'Niranor the Mucusbringer into world artifacts
Importing elven-silk cloak 'Flamequencher' into world artifacts
Importing pouch of voratun shots 'Tarriregogrim' into world artifacts
Importing hardened leather armour 'Lisemina' into world artifacts
Importing Glybremira into world artifacts
Importing Betibeth into world artifacts
Importing Mayatha the Brightpride into world artifacts
Importing Zamahek the dwarven-steel dagger into world artifacts
Importing Betorawe the Rainkarma into world artifacts
Importing Velywe the Dimstar into world artifacts
Importing Elenylatharak the cured leather armour into world artifacts
Importing Eloda the Blackbender into world artifacts
Importing alchemist's lamp 'Tulunik' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-derth/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Derth	with base_level	5
[ZONE] persisting to persist_last_zones	town-derth
Loading zone persistance level	town-derth	1
Creating level	town-derth	1
[Zone:newLevel]	town-derth	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/derth.lua
[STATIC MAP] size	50	50	rotate:	default
[STORE] Grabbing	KNIFE_WEAPON
[STORE] Grabbing	SWORD_WEAPON
[STORE] Grabbing	POTION
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	HEAVY_ARMOR
[STORE] Grabbing	LITEDIGSTORE
[STORE] Grabbing	GEMSTORE
[STORE] Grabbing	ARCHER_WEAPON
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_knives.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_herbalist.png
Loading tile	store/shop_sign_tanner.png
Loading tile	store/shop_sign_armory.png
Loading tile	store/shop_door_barred.png
Loading tile	store/shop_sign_utility_store.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_jewelry.png
Loading tile	store/shop_sign_bows.png
[resolveObject] CREATE FOR	42964	halfling slinger	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="sling", not_properties=table: 0x4d3160b8}
[TOME ENTITY FILTER] selected basic	99.620428726454	103.5
[resolveObject] CREATED OBJECT:	42966	cured leather sling	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
[resolveObject]	42966	cured leather sling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	42964	halfling slinger	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="shot", not_properties=table: 0x4d316190}
[TOME ENTITY FILTER] selected basic	65.649816895055	103.5
[resolveObject] CREATED OBJECT:	42967	pouch of iron shots	tries left:	4
fight: 	pouch of iron shots	cured leather sling	::	nil	QUIVER
[resolveObject]	42967	pouch of iron shots	added to inventory	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_slinger.png
[Actor:move]	42964	halfling slinger	(forced) move from	nil	nil	to	20	29
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_farmer.png
[Actor:move]	42968	human farmer	(forced) move from	nil	nil	to	27	37
[resolveObject] CREATE FOR	42970	derth guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x4a3177a0}
[TOME ENTITY FILTER] selected Double Ego	16.509455415422	20.5
[resolveObject] CREATED OBJECT:	42972	thought-forged iron longsword of vileness	tries left:	4
[resolveObject]	42972	thought-forged iron longsword of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	42970	derth guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x4a317898}
[TOME ENTITY FILTER] selected Ego	47.92054813365	65.5
[resolveObject] CREATED OBJECT:	42978	iron shield of lightning resistance (#RESIST#)	tries left:	4
[resolveObject]	42978	iron shield of lightning resistance (#RESIST#)	NOT WORN in
[General Object resolver]	42978	iron shield of lightning resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	42978	iron shield of lightning resistance (#RESIST#)
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_derth_guard.png
[Actor:move]	42970	derth guard	(forced) move from	nil	nil	to	12	22
[Actor:wearAllInventory]	42970	derth guard	wearing main inventory
[resolveObject] CREATE FOR	42982	derth guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x4d2988b0}
[TOME ENTITY FILTER] selected basic	99.940034316489	103.5
[resolveObject] CREATED OBJECT:	42984	iron longsword	tries left:	4
[resolveObject]	42984	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	42982	derth guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x4d2989a8}
[TOME ENTITY FILTER] selected Double Ego	11.8481554611	20.5
[resolveObject] CREATED OBJECT:	42985	flaming iron shield of fire resistance (#RESIST#)	tries left:	4
[resolveObject]	42985	flaming iron shield of fire resistance (#RESIST#)	NOT WORN in
[General Object resolver]	42985	flaming iron shield of fire resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	42985	flaming iron shield of fire resistance (#RESIST#)
[Actor:move]	42982	derth guard	(forced) move from	nil	nil	to	23	33
[Actor:wearAllInventory]	42982	derth guard	wearing main inventory
[Actor:move]	42991	human farmer	(forced) move from	nil	nil	to	19	35
[Actor:move]	42993	human farmer	(forced) move from	nil	nil	to	28	24
[resolveObject] CREATE FOR	42995	halfling slinger	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="sling", not_properties=table: 0x486c8ab0}
[TOME ENTITY FILTER] selected Ego	35.829408462935	65.5
[resolveObject] CREATED OBJECT:	42997	ranger's rough leather sling	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	3
[resolveObject]	42997	ranger's rough leather sling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	42995	halfling slinger	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="shot", not_properties=table: 0x486c8b88}
[TOME ENTITY FILTER] selected Ego	38.537517765662	65.5
[resolveObject] CREATED OBJECT:	43001	pouch of steel shots of accuracy	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
fight: 	pouch of steel shots of accuracy	ranger's rough leather sling	::	nil	QUIVER
[resolveObject]	43001	pouch of steel shots of accuracy	added to inventory	QUIVER
[Actor:move]	42995	halfling slinger	(forced) move from	nil	nil	to	34	23
[Actor:move]	43005	human farmer	(forced) move from	nil	nil	to	25	24
[resolveObject] CREATE FOR	43007	derth guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x4de12398}
[TOME ENTITY FILTER] selected basic	98.888805247119	103.5
[resolveObject] CREATED OBJECT:	43009	iron longsword	tries left:	4
[resolveObject]	43009	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	43007	derth guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x4de12490}
[TOME ENTITY FILTER] selected Ego	28.036805496676	65.5
[resolveObject] CREATED OBJECT:	43010	icy iron shield	tries left:	4
[resolveObject]	43010	icy iron shield	NOT WORN in
[General Object resolver]	43010	icy iron shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	43010	icy iron shield
[Actor:move]	43007	derth guard	(forced) move from	nil	nil	to	17	24
[Actor:wearAllInventory]	43007	derth guard	wearing main inventory
[Actor:move]	43014	human farmer	(forced) move from	nil	nil	to	24	11
[STARTEVENTS] No zone events loaded
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeonwalls_grass/grass_granite_wall2.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_b_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_d_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_c_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_b_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_b_01.png
Not gone east, no backup guardian
Running on level loads	town-derth-1
[Actor:move]	2450	Ieith	(forced) move from	25	17	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ieith	Ieith
Adding entity	2450	after	2450
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_shady_cornac_man.png
[Actor:move]	53228	Shady cornac man	(forced) move from	nil	nil	to	28	12
Added unique	mod.class.NPC/Shady cornac man	::	1
[ONLINE PROFILE] current character 	Ieith the level 5 Higher Bulwark
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
Updating zone name	Derth
[SAVEFILE PIPE] new save running in the pipe:	Ieith	zone	::	zone-wilderness.teaz	::	table: 0x495e5cb0	=>	table: 0x49801a30	(8509)
Loading savefile 	/save/ieith/
[GAMMA] Setting gamma correction using fullscreen shader	1
[SOUND] loading from	/data/sound/ambient/town/town_small1.lua	:=:	/data/sound/ambient/town/town_small1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small1.ogg" : <static>
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	dcc8dca4-5af3-4568-96b9-214bf129cba2
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ieith	game	::	game.teag	::	table: 0x3da7ff38	=>	table: 0x4e3c21d0	(5347)
Loading savefile 	/save/ieith/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x4692cae0	=>	table: 0x4f6cafd8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Ieith	zone	/save/ieith/zone-wilderness.teaz.tmp
Loading savefile 	/save/ieith/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Ieith	game	/save/ieith/game.teag.tmp
Loading savefile 	/save/ieith/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	dcc8dca4-5af3-4568-96b9-214bf129cba2	ebdfdf9c1d9fce88fb2fe4e2013a42b1	zone	/save/ieith/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	dcc8dca4-5af3-4568-96b9-214bf129cba2	zone-wilderness.teaz	ebdfdf9c1d9fce88fb2fe4e2013a42b1
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	dcc8dca4-5af3-4568-96b9-214bf129cba2	dfa86e66cdd5a34398ebd5a30e02aa81	game	/save/ieith/game.teag
[ONLINE PROFILE] saved character md5	dcc8dca4-5af3-4568-96b9-214bf129cba2	game.teag	dfa86e66cdd5a34398ebd5a30e02aa81
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	2450	Ieith	move from	0	20	to	1	20
[LOG]	
[Actor:move]	2450	Ieith	move from	1	20	to	2	20
[Actor:move]	2450	Ieith	move from	2	20	to	3	20
[Actor:move]	2450	Ieith	move from	3	20	to	4	20
[Actor:move]	2450	Ieith	move from	4	20	to	5	20
[Actor:move]	2450	Ieith	move from	5	20	to	6	20
[Actor:move]	2450	Ieith	move from	6	20	to	7	20
[Actor:move]	2450	Ieith	move from	7	20	to	8	20
[Actor:move]	2450	Ieith	move from	8	20	to	9	20
[Actor:move]	2450	Ieith	move from	9	20	to	10	20
[Actor:move]	2450	Ieith	move from	10	20	to	11	20
[Actor:move]	2450	Ieith	move from	11	20	to	12	20
[Actor:move]	2450	Ieith	move from	12	20	to	13	20
[Actor:move]	2450	Ieith	move from	13	20	to	14	20
[Actor:move]	2450	Ieith	move from	14	20	to	15	20
[Actor:move]	2450	Ieith	move from	15	20	to	16	20
[Actor:move]	2450	Ieith	move from	16	20	to	17	20
[Actor:move]	2450	Ieith	move from	17	20	to	18	20
[SOUND] loading from	/data/sound/ambient/town/town_small2.lua	:=:	/data/sound/ambient/town/town_small2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small2.ogg" : <static>
[Actor:move]	2450	Ieith	move from	18	20	to	19	20
[Actor:move]	2450	Ieith	move from	19	20	to	20	20
[Actor:move]	2450	Ieith	move from	20	20	to	21	20
[Actor:move]	2450	Ieith	move from	21	20	to	22	20
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Shady cornac man says: 'Hey you. Come here.'
[EMOTE] added	Hey you. Come here.	28	12
Loading tile	speak_bubble.png
[Actor:move]	2450	Ieith	move from	22	20	to	23	20
[LOG]	
[Actor:move]	2450	Ieith	move from	23	20	to	24	20
[Actor:move]	2450	Ieith	move from	24	20	to	24	19
[Actor:move]	2450	Ieith	move from	24	19	to	24	18
[Actor:move]	2450	Ieith	move from	24	18	to	24	17
[Actor:move]	2450	Ieith	move from	24	17	to	24	16
[Actor:move]	2450	Ieith	move from	24	16	to	24	15
[Actor:move]	2450	Ieith	move from	24	15	to	24	14
[Actor:move]	2450	Ieith	move from	24	14	to	24	13
[Actor:move]	2450	Ieith	move from	24	13	to	24	12
[Actor:move]	43014	human farmer	(forced) move from	24	11	to	24	12
[Actor:move]	2450	Ieith	(forced) move from	24	12	to	24	11
[Actor:move]	2450	Ieith	move from	24	12	to	24	11
[Actor:move]	2450	Ieith	move from	24	11	to	25	11
[Actor:move]	2450	Ieith	move from	25	11	to	26	11
[Actor:move]	2450	Ieith	move from	26	11	to	26	12
[Actor:move]	2450	Ieith	move from	26	12	to	27	12
[CHAT] loaded	welcome	table: 0x4cc3bfd8
[CHAT] loaded	more	table: 0x483adc40
[CHAT] loaded	more_ex	table: 0x4ae957c8
[CHAT] loaded	refuse	table: 0x4c1359d0
[CHAT] loaded	accept	table: 0x4c6f9f68
[CHAT] loaded	go	table: 0x4c1656b8
[CHAT] loaded	win	table: 0x4c19a5f8
[CHAT] loaded	ok	table: 0x4c19a8a8
[CHAT] loaded	back	table: 0x4b5c4248
[CHAT] loaded	back2	table: 0x4c38dc90
[Actor:move]	2450	Ieith	move from	27	12	to	27	12
[CHAT] selected	Interesting. Tell me more about that Arena.	function: 0x486be000	more_ex
[CHAT] selected	I am ready for battle. Let's go!	function: 0x483adb48	accept
[CHAT] selected	Wait. I am not ready yet.	nil	ok
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
[CHAT] selected	See you.
[Actor:move]	2450	Ieith	move from	27	12	to	27	13
[Actor:move]	2450	Ieith	move from	27	13	to	27	14
[Actor:move]	2450	Ieith	move from	27	14	to	27	15
[Actor:move]	2450	Ieith	move from	27	15	to	27	16
[Actor:move]	2450	Ieith	move from	27	16	to	27	17
[Actor:move]	2450	Ieith	move from	27	17	to	27	18
[Actor:move]	2450	Ieith	move from	27	18	to	27	19
[Actor:move]	2450	Ieith	move from	27	19	to	27	20
[Actor:move]	2450	Ieith	move from	27	20	to	27	21
[Actor:move]	2450	Ieith	move from	27	21	to	27	22
[Actor:move]	2450	Ieith	move from	27	22	to	27	23
[Actor:move]	2450	Ieith	move from	27	23	to	27	24
[Actor:move]	2450	Ieith	move from	27	24	to	27	25
[Actor:move]	2450	Ieith	move from	27	25	to	27	26
[Actor:move]	2450	Ieith	move from	27	26	to	27	27
[Actor:move]	2450	Ieith	move from	27	27	to	26	27
[Actor:move]	2450	Ieith	move from	26	27	to	26	28
[Actor:move]	2450	Ieith	move from	26	28	to	26	29
[Actor:move]	2450	Ieith	move from	26	29	to	26	30
[Actor:move]	2450	Ieith	move from	26	30	to	26	31
[Actor:move]	2450	Ieith	move from	26	31	to	26	32
[Actor:move]	2450	Ieith	move from	26	32	to	27	32
[Actor:move]	2450	Ieith	move from	27	32	to	26	32
[Actor:move]	2450	Ieith	move from	26	32	to	25	32
[Actor:move]	2450	Ieith	move from	25	32	to	24	32
[Actor:move]	2450	Ieith	move from	24	32	to	23	32
[Actor:move]	2450	Ieith	move from	23	32	to	22	32
[Actor:move]	2450	Ieith	move from	22	32	to	21	32
[Actor:move]	2450	Ieith	move from	21	32	to	20	32
[Actor:move]	2450	Ieith	move from	20	32	to	19	32
[Actor:move]	2450	Ieith	move from	19	32	to	18	32
[Actor:move]	2450	Ieith	move from	18	32	to	18	31
Astar fail: destination unreachable
Astar fail: destination unreachable
[Actor:move]	2450	Ieith	move from	18	31	to	17	31
[TOME ENTITY FILTER] selected Double Ego	75.356867249673	95.5
[Identify]	flaming iron dagger of phasing	true
[STORE] stocking up: 	flaming iron dagger of phasing
[TOME ENTITY FILTER] selected Greater	47.801397998538	50.5
[Identify]	iron dagger of crippling	true
[STORE] stocking up: 	iron dagger of crippling
[TOME ENTITY FILTER] selected Double Ego	80.417621923126	95.5
[Identify]	slime-covered iron dagger of persecution	true
[STORE] stocking up: 	slime-covered iron dagger of persecution
[TOME ENTITY FILTER] selected Greater + Ego	16.801254539355	25.5
[Identify]	acidic iron dagger of projection	true
[STORE] stocking up: 	acidic iron dagger of projection
[Identify]	iron dagger	true
[LOG]	Sold:  #FFFFFF##UID:16717:0#iron dagger (11-14 power, 5 apr)#LAST# for 0.25 gold.
[Identify]	iron longsword	true
[LOG]	Sold:  #FFFFFF##UID:15383:0#iron longsword (12-16 power, 2 apr)#LAST# for 0.25 gold.
[Identify]	iron longsword	true
[LOG]	Sold:  #FFFFFF##UID:15382:0#iron longsword (11-15 power, 2 apr)#LAST# for 0.25 gold.
[Identify]	blooming mossy mindstar of balance	true
[LOG]	Sold:  #00FF80##UID:16683:0#blooming mossy mindstar of balance (2-2 power, 12 apr, mind damage)#LAST# for 1.67 gold.
[Identify]	mossy mindstar	true
[LOG]	Sold:  #FFFFFF##UID:16651:0#mossy mindstar (3-3 power, 12 apr, mind damage)#LAST# for 0.25 gold.
[Identify]	elm vilestaff of illumination	true
[ActorObjectUse] useObjectDisable: 	elm vilestaff of illumination	inven/slot	1	1	tid
[LOG]	Sold:  #00FF80##UID:15385:0#elm vilestaff of illumination (10-12 power, 2 apr, darkness element)#LAST# for 2.24 gold.
[Identify]	linen cloak of Iron Throne	true
[LOG]	Sold:  #00FF80##UID:16695:0#linen cloak of Iron Throne (1 def, 0 armour)#LAST# for 1.25 gold.
[Identify]	iron mail armour	true
[LOG]	Sold:  #FFFFFF##UID:6160:0#iron mail armour (2 def, 4 armour)#LAST# for 1.00 gold.
[Identify]	deadly quiver of elm arrows of erosion	true
[LOG]	Sold:  #00FF80##UID:16689:0#deadly quiver of elm arrows of erosion (16/16, 23-32 power, 5 apr)#LAST# for 1.33 gold.
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	iron plate armour of fire resistance	iron longsword	::	nil	BODY
fight: 	iron plate armour of fire resistance	iron shield	::	nil	BODY
fight: 	iron plate armour of fire resistance	brass lantern	::	nil	BODY
fight: 	iron plate armour of fire resistance	impenetrable iron mail armour	::	nil	BODY
fight: 	iron plate armour of fire resistance	enveloping linen cloak of Iron Throne	::	nil	BODY
fight: 	iron plate armour of fire resistance	pair of iron boots of speed	::	nil	BODY
fight: 	iron plate armour of fire resistance	iron torque of gale force	::	nil	BODY
fight: 	iron plate armour of fire resistance	iron longsword	::	nil	BODY
fight: 	iron plate armour of fire resistance	iron shield	::	nil	BODY
fight: 	iron plate armour of fire resistance	brass lantern	::	nil	BODY
fight: 	iron plate armour of fire resistance	impenetrable iron mail armour	::	nil	BODY
fight: 	iron plate armour of fire resistance	enveloping linen cloak of Iron Throne	::	nil	BODY
fight: 	iron plate armour of fire resistance	pair of iron boots of speed	::	nil	BODY
fight: 	iron plate armour of fire resistance	iron torque of gale force	::	nil	BODY
fight: 	iron plate armour of fire resistance	iron longsword	::	nil	BODY
fight: 	iron plate armour of fire resistance	iron shield	::	nil	BODY
fight: 	iron plate armour of fire resistance	brass lantern	::	nil	BODY
fight: 	iron plate armour of fire resistance	enveloping linen cloak of Iron Throne	::	nil	BODY
fight: 	iron plate armour of fire resistance	pair of iron boots of speed	::	nil	BODY
fight: 	iron plate armour of fire resistance	iron torque of gale force	::	nil	BODY
[LOG]	#LIGHT_BLUE#New shimmer option unlocked: #{italic}##B4B4B4#iron plate armour#LAST##{normal}#
[LOG]	Ieith wears (replacing #00FF80##UID:15395:0#impenetrable iron mail armour (2 def, 10 armour)#LAST#): #00FF80##UID:15365:0#iron plate armour of fire resistance (0 def, 7 armour)#LAST#.
[LOG]	
[Actor:move]	2450	Ieith	move from	17	31	to	17	31
[Identify]	impenetrable iron mail armour	true
[LOG]	Sold:  #00FF80##UID:15395:0#impenetrable iron mail armour (2 def, 10 armour)#LAST# for 1.35 gold.
[TOME ENTITY FILTER] selected Double Greater	9.7151039912633	10.5
[Identify]	elemental iron longsword of crippling	true
[STORE] stocking up: 	elemental iron longsword of crippling
[TOME ENTITY FILTER] selected Greater	36.346323690574	50.5
[Identify]	truestriking iron longsword	true
[STORE] stocking up: 	truestriking iron longsword
[TOME ENTITY FILTER] selected Ego	102.67721647703	105.5
[Identify]	iron longsword of massacre	true
[STORE] stocking up: 	iron longsword of massacre
[TOME ENTITY FILTER] selected Double Ego	76.570085024827	95.5
[Identify]	arcing iron longsword of phasing	true
[STORE] stocking up: 	arcing iron longsword of phasing
[SOUND] loading from	/data/sound/actions/eagle_scream.lua	:=:	/data/sound/actions/eagle_scream.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/eagle_scream.ogg" : <static>
[SOUND] loading from	/data/sound/actions/coins_less.ogg	:=:	sound "/data/sound/actions/coins_less.ogg" : <static>
[LOG]	Bought:  #00FF80##UID:53352:0#iron longsword of massacre (17-24 power, 2 apr)#LAST# for 12.15 gold.
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	iron longsword of massacre	iron longsword	::	nil	MAINHAND
fight: 	iron longsword of massacre	iron shield	::	nil	MAINHAND
fight: 	iron longsword of massacre	brass lantern	::	nil	MAINHAND
fight: 	iron longsword of massacre	iron plate armour of fire resistance	::	nil	MAINHAND
fight: 	iron longsword of massacre	enveloping linen cloak of Iron Throne	::	nil	MAINHAND
fight: 	iron longsword of massacre	pair of iron boots of speed	::	nil	MAINHAND
fight: 	iron longsword of massacre	iron torque of gale force	::	nil	MAINHAND
fight: 	iron longsword of massacre	iron longsword	::	nil	MAINHAND
fight: 	iron longsword of massacre	iron shield	::	nil	MAINHAND
fight: 	iron longsword of massacre	brass lantern	::	nil	MAINHAND
fight: 	iron longsword of massacre	iron plate armour of fire resistance	::	nil	MAINHAND
fight: 	iron longsword of massacre	enveloping linen cloak of Iron Throne	::	nil	MAINHAND
fight: 	iron longsword of massacre	pair of iron boots of speed	::	nil	MAINHAND
fight: 	iron longsword of massacre	iron torque of gale force	::	nil	MAINHAND
fight: 	iron longsword of massacre	iron shield	::	nil	MAINHAND
fight: 	iron longsword of massacre	brass lantern	::	nil	MAINHAND
fight: 	iron longsword of massacre	iron plate armour of fire resistance	::	nil	MAINHAND
fight: 	iron longsword of massacre	enveloping linen cloak of Iron Throne	::	nil	MAINHAND
fight: 	iron longsword of massacre	pair of iron boots of speed	::	nil	MAINHAND
fight: 	iron longsword of massacre	iron torque of gale force	::	nil	MAINHAND
[LOG]	#LIGHT_BLUE#New shimmer option unlocked: #{italic}##B4B4B4#iron longsword#LAST##{normal}#
[LOG]	Ieith wears (replacing #FFFFFF##UID:6158:0#iron longsword (12-17 power, 2 apr)#LAST#): #00FF80##UID:53352:0#iron longsword of massacre (17-24 power, 2 apr)#LAST#.
[LOG]	
[Identify]	iron longsword	true
[LOG]	Sold:  #FFFFFF##UID:6158:0#iron longsword (12-17 power, 2 apr)#LAST# for 0.25 gold.
[Actor:move]	2450	Ieith	move from	17	31	to	18	31
[LOG]	
[Actor:move]	2450	Ieith	move from	18	31	to	19	31
[Actor:move]	2450	Ieith	move from	19	31	to	20	31
[Actor:move]	2450	Ieith	move from	20	31	to	21	31
[Actor:move]	2450	Ieith	move from	21	31	to	22	31
[Actor:move]	2450	Ieith	move from	22	31	to	23	31
[Actor:move]	2450	Ieith	move from	23	31	to	24	31
[Actor:move]	2450	Ieith	move from	24	31	to	24	30
[Actor:move]	2450	Ieith	move from	24	30	to	24	29
[Actor:move]	2450	Ieith	move from	24	29	to	24	28
[Actor:move]	2450	Ieith	move from	24	28	to	24	27
[Actor:move]	2450	Ieith	move from	24	27	to	24	26
[Actor:move]	2450	Ieith	move from	24	26	to	24	25
[Actor:move]	2450	Ieith	move from	24	25	to	24	24
[Actor:move]	2450	Ieith	move from	24	24	to	24	23
[Actor:move]	2450	Ieith	move from	24	23	to	24	22
[Actor:move]	2450	Ieith	move from	24	22	to	24	21
[Actor:move]	2450	Ieith	move from	24	21	to	24	20
[Actor:move]	2450	Ieith	move from	24	20	to	24	19
[Actor:move]	2450	Ieith	move from	24	19	to	24	18
[Actor:move]	2450	Ieith	move from	24	18	to	25	18
[Actor:move]	2450	Ieith	move from	25	18	to	25	17
[Actor:move]	2450	Ieith	move from	25	17	to	25	16
[Actor:move]	2450	Ieith	move from	25	16	to	25	15
[Actor:move]	2450	Ieith	move from	25	15	to	25	14
[Actor:move]	2450	Ieith	move from	25	14	to	26	14
[Actor:move]	2450	Ieith	move from	26	14	to	27	14
[Actor:move]	2450	Ieith	move from	27	14	to	27	13
[Actor:move]	2450	Ieith	move from	27	13	to	27	12
[CHAT] loaded	welcome	table: 0x4afc93b0
[CHAT] loaded	more	table: 0x4affa610
[CHAT] loaded	more_ex	table: 0x48925290
[CHAT] loaded	refuse	table: 0x4dc56560
[CHAT] loaded	accept	table: 0x4dc567c0
[CHAT] loaded	go	table: 0x49d0db68
[CHAT] loaded	win	table: 0x48085150
[CHAT] loaded	ok	table: 0x48085420
[CHAT] loaded	back	table: 0x4ab217b8
[CHAT] loaded	back2	table: 0x4ad9a728
[Actor:move]	2450	Ieith	move from	27	12	to	27	12
[CHAT] selected	Let's go, Cornac.	nil	go
[CHAT] selected	[Follow him]	function: 0x4dc56740
===
[QUEST] given to	table: 0x46cf7db8	arena-unlock
[LOG]	#LIGHT_GREEN#Accepted quest 'The agent of the arena'! #WHITE#(Press 'j' to see the quest log)
table: 0x3dbb6e68	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x3dbb59e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[COROUTINE] registering	savefilepipe	thread: 0x4df31458
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-derth.teaz	?=?	zone-arena-unlock.teaz
Loading savefile 	/save/ieith/
Loading entities file from file	/data/zones/arena-unlock/npcs.lua
Loading entities file from file	/data/zones/arena-unlock/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/zones/arena-unlock/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing vined mindstar 'Siluthra' into world artifacts
Importing Ulotar the Blizzardfiend into world artifacts
Importing Cyrobeth the Toxinravage into world artifacts
Importing Gloruwe into world artifacts
Importing steel plate armour 'Sunmaster' into world artifacts
Importing Isuratta the cured leather armour into world artifacts
Importing Armotar into world artifacts
Importing dwarven-steel battleaxe 'Duremadig' into world artifacts
Importing Velildanne the Chargeblast into world artifacts
Importing thorny mindstar 'Cuthyneg' into world artifacts
Importing voratun dagger 'Geriaba' into world artifacts
Importing Mardindil into world artifacts
Importing stralite plate armour 'Runusaldir' into world artifacts
Importing Olymarim the dragonbone starstaff into world artifacts
Importing Sunnull into world artifacts
Importing Jetraptor into world artifacts
Importing pouch of stralite shots 'Broduzilarain' into world artifacts
Importing Geravena the Filthstreaker into world artifacts
Importing Radiancerebel into world artifacts
Importing Blasthack the stralite battleaxe into world artifacts
Importing Arerion the Sootravager into world artifacts
Importing Iceravager into world artifacts
Importing Lisuwen the Duskcrack into world artifacts
Importing steel mail armour 'Chamodor' into world artifacts
Importing hardened leather armour 'Xura' into world artifacts
Importing Unryroddarim into world artifacts
Importing Radiancebraid the elven-wood totem of thorny skin into world artifacts
Importing Adynne into world artifacts
Importing Vileenvy into world artifacts
Importing steel battleaxe 'Poxfury' into world artifacts
Importing stralite waraxe 'Beiregofang' into world artifacts
Importing pouch of voratun shots 'Sunfurnace' into world artifacts
Importing Toruredan the stralite greatmaul into world artifacts
Importing Aditta the stralite plate armour into world artifacts
Importing Chamyduhor the elven-wood vilestaff into world artifacts
Importing Earazilafast the Torchbearer into world artifacts
Importing dwarven-steel helm 'Rhobers' into world artifacts
Importing Ce'Niranor the Mucusbringer into world artifacts
Importing elven-silk cloak 'Flamequencher' into world artifacts
Importing pouch of voratun shots 'Tarriregogrim' into world artifacts
Importing hardened leather armour 'Lisemina' into world artifacts
Importing Glybremira into world artifacts
Importing Betibeth into world artifacts
Importing Mayatha the Brightpride into world artifacts
Importing Zamahek the dwarven-steel dagger into world artifacts
Importing Betorawe the Rainkarma into world artifacts
Importing Velywe the Dimstar into world artifacts
Importing Elenylatharak the cured leather armour into world artifacts
Importing Eloda the Blackbender into world artifacts
Importing alchemist's lamp 'Tulunik' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/arena-unlock/traps.lua
Loading entities file from file	/data/general/traps/elemental.lua
Initiated zone	Derth (Southeast)	with base_level	5
[ZONE] persisting to persist_last_zones	arena-unlock
Creating level	arena-unlock	1
[Zone:newLevel]	arena-unlock	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/arena-unlock.lua
[STATIC MAP] size	17	15	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
[resolveObject] CREATE FOR	55806	halfling slinger	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	19.375658665755	20.5
[resolveObject] CREATED OBJECT:	55807	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	55807	gold pieces
[resolveObject] CREATE FOR	55806	halfling slinger	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="sling"}
[TOME ENTITY FILTER] selected Double Ego	7.373693635425	20.5
[resolveObject] CREATED OBJECT:	55808	ranger's rough leather sling of cold	tries left:	4
[resolveObject]	55808	ranger's rough leather sling of cold	added to inventory	MAINHAND
[resolveObject] CREATE FOR	55806	halfling slinger	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="shot"}
[TOME ENTITY FILTER] selected Double Ego	18.128195692699	20.5
[resolveObject] CREATED OBJECT:	55814	high-capacity pouch of iron shots of accuracy	tries left:	4
fight: 	high-capacity pouch of iron shots of accuracy	ranger's rough leather sling of cold	::	nil	QUIVER
[resolveObject]	55814	high-capacity pouch of iron shots of accuracy	added to inventory	QUIVER
[resolveObject] CREATE FOR	55806	halfling slinger	do_wear/tries:	true	5	filter:
	{type="ammo", subtype="shot"}
[TOME ENTITY FILTER] selected Ego	33.197800580924	65.5
[resolveObject] CREATED OBJECT:	55820	arcing pouch of iron shots	tries left:	4
[General Object resolver]	55820	arcing pouch of iron shots	COULD NOT BE WORN
[resolveObject] adding to main inventory:	55820	arcing pouch of iron shots
[resolveObject] CREATE FOR	55806	halfling slinger	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	34.73090057092	65.5
[resolveObject] CREATED OBJECT:	55824	iron shield of lightning resistance (#RESIST#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	55824	iron shield of lightning resistance (#RESIST#)	NOT WORN in
[General Object resolver]	55824	iron shield of lightning resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	55824	iron shield of lightning resistance (#RESIST#)
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_slinger.png
[Actor:move]	55806	halfling slinger	(forced) move from	nil	nil	to	8	2
[Actor:wearAllInventory]	55806	halfling slinger	wearing main inventory
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/padlock2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_7_02.png
Not gone east, no backup guardian
Running on level loads	arena-unlock-1
[Actor:move]	2450	Ieith	(forced) move from	27	12	to	8	12
[PARTY] New member, add after	Ieith	Ieith
Adding entity	2450	after	2450
[ONLINE PROFILE] current character 	Ieith the level 5 Higher Bulwark
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	a_lomos_del_dragon_blanco.ogg	sound "/data/music/a_lomos_del_dragon_blanco.ogg" : <static>
[MUSIC] playing	a_lomos_del_dragon_blanco.ogg	sound "/data/music/a_lomos_del_dragon_blanco.ogg" : <static>
Updating zone name	Derth (Southeast)
[SAVEFILE PIPE] new save running in the pipe:	Ieith	zone	::	zone-town-derth.teaz	::	table: 0x46eac8c8	=>	table: 0x4872b280	(4767)
Loading savefile 	/save/ieith/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[ONLINE PROFILE] saved character 	dcc8dca4-5af3-4568-96b9-214bf129cba2
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Ieith	game	::	game.teag	::	table: 0x3da7ff38	=>	table: 0x4e81a8b8	(3371)
Loading savefile 	/save/ieith/
