WebCore config: library(c:\program files (x86)\t-engine4-windows-1.7.4\te4-web.dll) spawn(c:\program files (x86)\t-engine4-windows-1.7.4\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
Loading discord rpc: library(c:\program files (x86)\t-engine4-windows-1.7.4\discord-rpc.dll) => loaded
===top 0
Booting T-Engine from: c:\program files (x86)\t-engine4-windows-1.7.4\t-engine.exe
SelfExe gave us app directory of:	c:\program files (x86)\t-engine4-windows-1.7.4\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[GAMMA] Getting desktop gamma of 1.000000
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.7.4
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=4.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.4.teae" , } , } __byname={["te4-1.7.4"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Matt\\T-Engine\4.0
	c:\program files (x86)\t-engine4-windows-1.7.4\\game\thirdparty
	c:\program files (x86)\t-engine4-windows-1.7.4\\game
[ENGINE LOADER] sorted:	te4	1	7	4
[ENGINE LOADER] loading engine:	1	7	4	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.4.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\addons\
1==WRITEPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\modules\
2==WRITEPATH==allowed== C:\Users\Matt\T-Engine\4.0\
3==WRITEPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\addons\
4==WRITEPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\modules\
0==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\
1==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\engines\
2==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\thirdparty\
3==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\addons\
4==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\modules\
5==READPATH==allowed== C:\Users\Matt\T-Engine\4.0\
6==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\addons\
7==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\modules\
8==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\engines\te4-1.7.4.teae\
9==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\thirdparty\
10==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN_AUTO	table: 0x0a1fcfb8
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 89%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventDisconnected
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.4.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.4-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.4-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.4.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.4 using engine te4-1.7.4
* Module: tome
 ** 1.7.4
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = c:\program files (x86)\t-engine4-windows-1.7.4\\game\engines\te4-1.7.4.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Upgrading black texture to size 32768
Make wait background texture 6 : 0x1083768832 (0, 1082925056)
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x0a229308	normal
table: 0x0a2294a8	normal
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
table: 0x0a2294a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a229c48	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a2093d8	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x0a2294a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a2294a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
Loading savefile 	/save/player/
table: 0x0a1ca970	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 1: 1406 gamma
*p 3: Uniform: 0: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	2
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 37:20 :: 740
C Map seens texture: 43 (60x60)
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
loaded room generator	random_room	function: 0x09948428
[RoomsLoader:init] loaded room:	random_room	function: 0x09948428
[roomGen] room generator	function: 0x09948428	is making a room
loaded room	cells8	7	7
[roomGen] generated room	cells8
placed room	cells8	at	13	5	with center	16	8
[roomGen] room generator	function: 0x09948428	is making a room
loaded room	small_inner_cross	7	7
[roomGen] generated room	small_inner_cross
placed room	small_inner_cross	at	38	13	with center	41	16
[roomGen] room generator	function: 0x09948428	is making a room
loaded room	cells10	11	7
[roomGen] generated room	cells10
placed room	cells10	at	21	30	with center	26	33
[roomGen] room generator	function: 0x09948428	is making a room
loaded room	broken_room	10	9
[roomGen] generated room	broken_room
placed room	broken_room	at	3	21	with center	7	25
[roomGen] room generator	function: 0x09948428	is making a room
loaded room	cells7	7	9
[roomGen] generated room	cells7
placed room	cells7	at	34	28	with center	37	32
[roomGen] room generator	function: 0x09948428	is making a room
[PROFILE] Thread connected to profiles.te4.org
loaded room	inner_circle2	9	8
[roomGen] generated room	inner_circle2
placed room	inner_circle2	at	29	6	with center	33	9
[roomGen] room generator	function: 0x09948428	is making a room
loaded room generator	simple	function: 0x09cb3a40
[roomGen] generated room	simple9x11
placed room	simple9x11	at	18	18	with center	22	23
[roomGen] room generator	function: 0x09948428	is making a room
[roomGen] generated room	simple8x9
placed room	simple8x9	at	37	39	with center	40	43
[roomGen] room generator	function: 0x09948428	is making a room
[roomGen] generated room	simple6x11
placed room	simple6x11	at	16	33	with center	18	38
[roomGen] room generator	function: 0x09948428	is making a room
loaded room	cells5	6	13
[roomGen] generated room	cells5
placed room	cells5	at	42	20	with center	44	26
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_m.png
Loading tile	npc/troll_s.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_mt.png
Loading tile	npc/canine_warg.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_fox.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	player/humanoid_elf_high_chronomancer_zemekkys.png
table: 0x0a2294a8	normal
table: 0x0a2294a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x09caf3b0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 1334, 1108 ticks
Command line: 	files
Command line: 	(x86)\t-engine4-windows-1.7.4/t-engine
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
Selecting waypoint	38	32	::	mountain troll
[PROFILE] logged in!	deadfoxtrot
[PROFILE] Main thread got authed	deadfoxtrot
Joining selected channels
table: 0x0a2294a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0a2294a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[PlayerProfile] eventConnected
Creating WebView with url	https://te4.org/tooltip-ingame?steam=0&vM=1&vm=7&vp=4&_te4ah=4f544029-433c-4c14-8575-c8a98c8431a3&_te4ad=292495&_te4
table: 0x0a2294a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0a2294a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[WEBCORE] Browser count 1
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[COROUTINE] dead	getnews
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	mainmenu
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[dumb_talented AI] chooses for	308	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	308	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_FLAMESHOCK
Selecting waypoint	39	44	::	degenerated skeleton warrior
[dumb_talented AI] chooses for	1	player	T_FIREFLASH
Adding entity	370	after	1
[dumb_talented AI] chooses for	1	player	T_FLAME
[dumb_talented AI] chooses for	1	player	T_FLAMESHOCK
[dumb_talented AI] chooses for	1	player	T_FLAME
[dumb_talented AI] chooses for	1	player	T_MANATHRUST
Selecting waypoint	20	41	::	skeleton mage
Loading tile	terrain/granite_door1_open_vert.png
Loading tile	terrain/granite_door1_open_vert_north.png
[dumb_talented AI] chooses for	365	skeleton mage	T_FLAME
[dumb_talented AI] chooses for	314	skeleton mage	T_FLAME
[dumb_talented AI] chooses for	1	player	T_MANATHRUST
[dumb_talented AI] chooses for	365	skeleton mage	T_MANATHRUST
[dumb_talented AI] chooses for	314	skeleton mage	T_MANATHRUST
[dumb_talented AI] chooses for	314	skeleton mage	T_FLAME
[dumb_talented AI] chooses for	365	skeleton mage	T_FLAME
[dumb_talented AI] chooses for	314	skeleton mage	T_MANATHRUST
[dumb_talented AI] chooses for	365	skeleton mage	T_MANATHRUST
[dumb_talented AI] chooses for	380	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	365	skeleton mage	T_FLAME
[dumb_talented AI] chooses for	365	skeleton mage	T_MANATHRUST
[dumb_talented AI] chooses for	380	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	365	skeleton mage	T_FLAME
[dumb_talented AI] chooses for	365	skeleton mage	T_MANATHRUST
[dumb_talented AI] chooses for	380	mountain troll thunderer	T_LIGHTNING
Selecting waypoint	35	19	::	mountain troll thunderer
[dumb_talented AI] chooses for	1	player	T_FLAMESHOCK
[dumb_talented AI] chooses for	374	skeleton mage	T_MANATHRUST
[dumb_talented AI] chooses for	1	player	T_FLAME
[dumb_talented AI] chooses for	374	skeleton mage	T_FLAME
[dumb_talented AI] chooses for	374	skeleton mage	T_MANATHRUST
[dumb_talented AI] chooses for	1	player	T_SUNSHIELD
[dumb_talented AI] chooses for	374	skeleton mage	T_MANATHRUST
[dumb_talented AI] chooses for	374	skeleton mage	T_FLAME
[dumb_talented AI] chooses for	383	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	383	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_FLAME
[dumb_talented AI] chooses for	1	player	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_FIREFLASH
Adding entity	392	after	1
[dumb_talented AI] chooses for	1	player	T_MANATHRUST
Loading tile	npc/canine_ww.png
[dumb_talented AI] chooses for	1	player	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_FLAME
[dumb_talented AI] chooses for	1	player	T_MANATHRUST
[dumb_talented AI] chooses for	1	player	T_MANATHRUST
[dumb_talented AI] chooses for	1	player	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_FIREFLASH
Adding entity	404	after	1
[dumb_talented AI] chooses for	1	player	T_FLAME
[dumb_talented AI] chooses for	1	player	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_MANATHRUST
[dumb_talented AI] chooses for	1	player	T_FLAMESHOCK
[dumb_talented AI] chooses for	1	player	T_FLAME
[dumb_talented AI] chooses for	1	player	T_LIGHTNING
[dumb_talented AI] chooses for	321	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_MANATHRUST
[dumb_talented AI] chooses for	1	player	T_FLAME
[dumb_talented AI] chooses for	1	player	T_FLAMESHOCK
[dumb_talented AI] chooses for	1	player	T_FLAME
Selecting waypoint	23	4	::	mountain troll thunderer
[dumb_talented AI] chooses for	1	player	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_LIGHTNING
[dumb_talented AI] chooses for	367	mountain troll thunderer	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_MANATHRUST
Selecting waypoint	17	13	::	fox
[dumb_talented AI] chooses for	1	player	T_FIREFLASH
Adding entity	429	after	1
[dumb_talented AI] chooses for	1	player	T_SUNSHIELD
Selecting waypoint	18	42	::	degenerated skeleton warrior
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.7.4.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.4-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.4-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.4.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.4 using engine te4-1.7.4
* Module: tome
 ** 1.7.4
After fs.reset
[1] = {
  [path] = c:\program files (x86)\t-engine4-windows-1.7.4\\game\engines\te4-1.7.4.teae
}
Server latency	104
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/blegh_iv
 * save	/tmp/listsaves/tome/save/chee
 * save	/tmp/listsaves/tome/save/dfgjhiko
 * save	/tmp/listsaves/tome/save/eygh
After fs.reset
[1] = {
  [path] = c:\program files (x86)\t-engine4-windows-1.7.4\\game\engines\te4-1.7.4.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-expolevel_2.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-necro_neglife_1.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-necromancy -.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-remote-designer.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-skeletal_lichform.teaa	:: (as dir)	false	:: (as teaa)	23	
[dumb_talented AI] chooses for	1	player	T_FLAMESHOCK
[dumb_talented AI] chooses for	1	player	T_LIGHTNING
[dumb_talented AI] chooses for	1	player	T_FLAMESHOCK
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.7.4	tome-1.7.4	blegh_iv	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
Booting T-Engine from: c:\program files (x86)\t-engine4-windows-1.7.4\t-engine.exe
SelfExe gave us app directory of:	c:\program files (x86)\t-engine4-windows-1.7.4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 2bbf840)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 2bbfb68)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 2bbff28)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.7.4	tome-1.7.4	blegh_iv	false
[ENGINE LOADER] available from teae: 	te4-1.7.4
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=4.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.4.teae" , } , } __byname={["te4-1.7.4"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Matt\\T-Engine\4.0
	c:\program files (x86)\t-engine4-windows-1.7.4\\game\thirdparty
	c:\program files (x86)\t-engine4-windows-1.7.4\\game
[ENGINE LOADER] loading engine:	1	7	4	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.4.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\addons\
1==WRITEPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\modules\
2==WRITEPATH==allowed== C:\Users\Matt\T-Engine\4.0\
3==WRITEPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\addons\
4==WRITEPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\modules\
0==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\
1==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\engines\
2==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\thirdparty\
3==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\addons\
4==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\modules\
5==READPATH==allowed== C:\Users\Matt\T-Engine\4.0\
6==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\addons\
7==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\modules\
8==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\engines\te4-1.7.4.teae\
9==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\thirdparty\
10==READPATH==allowed== c:\program files (x86)\t-engine4-windows-1.7.4\game\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN_AUTO	table: 0x0847ad98
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 89%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	deadfoxtrot
[ONLINE PROFILE] forwarding friends to client
[WEBCORE] Browser count 0
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	deadfoxtrot
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.4.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.4-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.4-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.4.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.4 using engine te4-1.7.4
* Module: tome
 ** 1.7.4
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = c:\program files (x86)\t-engine4-windows-1.7.4\\game\engines\te4-1.7.4.teae
}
[MODULE] booting module version	tome-1.7.4
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.7.4-music.team
Mounting additional team file:	/modules/tome-1.7.4-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/blegh_iv/
 * save	/save/blegh_iv/
Make wait background texture 7 : 0x1083768832 (0, 1082925056)
table: 0x084a41a0	normal
table: 0x084a4230	normal
Computing fun facts
true
[MODULE LOADER] module MD5	5f3a94467dc9231ff9aae19056ba096f	computed in 	2111
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-expolevel_2.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-necro_neglife_1.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-necromancy -.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-remote-designer.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-skeletal_lichform.teaa	:: (as dir)	false	:: (as teaa)	23	
Removing addon necromancy+: not allowed by savefile
Removing addon remote-designer: not allowed by savefile
Removing addon possessors: not allowed by savefile
Removing addon addon-dev: not allowed by savefile
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.7.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\program files (x86)\t-engine4-windows-1.7.4\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:6dd209b4bcea94d3525f2260b1008f23
[2] = /loaded-addons/items-vault/data/locales/ja_JP.lua:a05171ceed9f0256e3f73b986c94965a
[3] = /loaded-addons/items-vault/data/locales/ko_KR.lua:ce13eb7f3b0cb0eb4628309f2702c636
[4] = /loaded-addons/items-vault/data/locales/zh_hans.lua:34d7b0897fc647758f4337531adc8a5b
[5] = /loaded-addons/items-vault/data/locales/zh_hant.lua:562b7178cad84f9f929e10c6b861ebda
[6] = /loaded-addons/items-vault/hooks/load.lua:d5acb6a3cbbed32d51bccc56d383b391
[7] = /loaded-addons/items-vault/init.lua:9b1972a594e1759ddbdfd48674172294
[8] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:0313ddd47e72d9c51dbfbcca797961d3
[9] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:2a335389b7d9136222feff23b012d013
[10] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:50a632d86dbd53d51dab49e3967ae873
[11] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:cd5eadfe2a736f7679501d87fe51d93d
[12] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:1bfecd3ee0f46103b015734e53a0dae0
[13] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:db0baebd5e68acbe334399fd3d90c160
[14] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:e840b0f5b0d22e85f2321c015184cc2f
[MODULE LOADER] addon 	items-vault	 MD5	df391b8c76b495a691f53c7fd8d54c79	computed in 	17	nil
Binding addon	Skeletal Lichform	/addons/tome-skeletal_lichform.teaa	tome-skeletal_lichform-1.6.0
 * with data
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\program files (x86)\t-engine4-windows-1.7.4\game\addons\tome-skeletal_lichform.teaa
[1] = /loaded-addons/skeletal_lichform/data/birth/races/lich.lua:02b554d0634d304b0c7230e25b99f738
[2] = /loaded-addons/skeletal_lichform/data/talents/spells.lua:8517a5c3deea819c44e623bdbea0d29c
[3] = /loaded-addons/skeletal_lichform/hooks/load.lua:79098533c24a3aef5b815d22d9d54db7
[4] = /loaded-addons/skeletal_lichform/init.lua:93d85d72c709e21a6d59e340100615ce
[MODULE LOADER] addon 	skeletal_lichform	 MD5	32abfc4cf9ec9601dc955e002540772f	computed in 	4	nil
Binding addon	Exponential Leveling	/addons/tome-expolevel_2.teaa	tome-expolevel-1.7.4
 * with superload
[MODULE LOADER] computing addon md5 from	c:\program files (x86)\t-engine4-windows-1.7.4\game\addons\tome-expolevel_2.teaa
[1] = /loaded-addons/expolevel/init.lua:2386c8e3fb1a5746856b97e6b2bf5f9c
[2] = /loaded-addons/expolevel/superload/mod/class/Player.lua:63ef936095512b7672045c028f2f7784
[3] = /loaded-addons/expolevel/superload/mod/dialogs/GameOptions.lua:8421c9e04e23ce166a7eda387c8ee8eb
[MODULE LOADER] addon 	expolevel	 MD5	c88c405d5d5b271524f820abc0a46245	computed in 	12	nil
Binding addon	Necro NegLife+	/addons/tome-necro_neglife_1.teaa	tome-necro_neglife-1.7.2
 * with data
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\program files (x86)\t-engine4-windows-1.7.4\game\addons\tome-necro_neglife_1.teaa
[1] = /loaded-addons/necro_neglife/data/tweaks.lua:c53d1b598b7086ef09940342ee19a3aa
[2] = /loaded-addons/necro_neglife/hooks/load.lua:4c90019add21794e107cb1d5214d9dbd
[3] = /loaded-addons/necro_neglife/init.lua:d5522311cc3804a683c61ca8e852fe58
[MODULE LOADER] addon 	necro_neglife	 MD5	571d2e9855f1011c3cf7220e440b0b31	computed in 	3	nil
Post-processing hooks.
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true	nil
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x084a4230	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x084a42c0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x084a4350	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[INVENTORY] define slot	21	Swift Hands
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
[PROFILE THREAD] batching CSETs
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	magical	NECROTIC_AURA
===	magical	FROST_CUT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	physical	ELDORAL
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE	nil	nil
   => because of error	/data/talents/cunning/poisons.lua:305: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT	nil	nil
   => because of error	/data/talents/uber/dex.lua:231: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS	nil	nil
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA	nil	nil
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES	nil	nil
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM	nil	nil
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM	nil	nil
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE	nil	nil
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* closein        	-1		AI auto
	* feedback       	1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* psi            	1		AI auto
	* disable        	-1		AI auto
	* soul           	1		AI auto
	* defend         	1		AI auto
	* vim            	1		AI auto
	* equilibrium    	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* attackarea     	-1		AI auto
	* __wt_cache_turns	false		AI auto
	* defense        	-1		AI auto
[Tome:load] Updated AI tactics list:
[cure] = 1
[mana] = 1
[heal] = 1
[defense] = -1
[special] = 1
[feedback] = 1
[protect] = 1
[none] = 0
[areaattack] = -1
[ammo] = 1
[_no_tp_cache] = false
[psi] = 1
[positive] = 1
[stamina] = 1
[paradox] = 1
[closein] = -1
[hate] = 1
[negative] = 1
[attack] = -1
[escape] = -1
[vim] = 1
[equilibrium] = 1
[soul] = 1
[defend] = 1
[disable] = -1
[air] = 1
[surrounded] = -1
[buff] = 1
[attackarea] = -1
[__wt_cache_turns] = false
[attackall] = -1
FROM 	/mod/addons/expolevel/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x084a3dd0	normal
table: 0x084a3e30	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 4: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 3: 1406 hp_warning
*p 1: Uniform: 2: 8B52 intensify
*p 1: Uniform: 5: 1406 solipsism_warning
*p 1: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 2: 8B5E tex
*p 3: Uniform: 1: 8B50 texSize
*p 3: Uniform: 0: 1406 tick
*p 3: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 2: 8B50 mapCoord
*p 5: Uniform: 1: 8B5E tex
*p 5: Uniform: 3: 8B50 texSize
*p 5: Uniform: 0: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 1: 1406 motionblur
*p 7: Uniform: 4: 8B5E noisevol
*p 7: Uniform: 0: 8B5E tex
*p 7: Uniform: 2: 8B50 texSize
*p 7: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 2: 8B5E tex
*p 9: Uniform: 1: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 2: 1406 growSpeed
*p 11: Uniform: 3: 1406 innerRadius
*p 11: Uniform: 4: 1406 outerRadius
*p 11: Uniform: 5: 8B50 playerPos
*p 11: Uniform: 7: 8B5E tex
*p 11: Uniform: 6: 8B50 texSize
*p 11: Uniform: 0: 1406 tick_real
*p 11: Uniform: 1: 1406 tick_start
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 2: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
*p 17: Uniform: 1: 1406 sharpen_power
*p 17: Uniform: 2: 8B5E tex
*p 17: Uniform: 0: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 19: Uniform: 1: 1406 gamma
*p 19: Uniform: 0: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 21: Uniform: 2: 8B5E fboTex
*p 21: Uniform: 0: 8B50 mapCoord
*p 21: Uniform: 3: 8B50 scrollOffset
*p 21: Uniform: 4: 8B5E targetSkin
*p 21: Uniform: 1: 8B50 tileSize
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=1000]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
*p 23: Uniform: 4: 1406 appearTime
*p 23: Uniform: 6: 1406 backgroundLayersCount
*p 23: Uniform: 7: 1406 noup
*p 23: Uniform: 0: 8B5E tex
*p 23: Uniform: 1: 1406 tick
*p 23: Uniform: 3: 1406 tick_start
*p 23: Uniform: 2: 1406 time_factor
*p 23: Uniform: 5: 1406 wobblingType
[SHADER] setting reset param	tick_start	70349
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=1,time_factor=500]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
*p 25: Uniform: 8: 1406 appearTime
*p 25: Uniform: 6: 1406 cylinderHeight
*p 25: Uniform: 4: 1406 cylinderRadius
*p 25: Uniform: 3: 1406 cylinderRotationSpeed
*p 25: Uniform: 7: 1406 cylinderVerticalPos
*p 25: Uniform: 5: 1406 noup
*p 25: Uniform: 9: 1406 repeatTimes
*p 25: Uniform: 11: 8B5E tex
*p 25: Uniform: 0: 1406 tick
*p 25: Uniform: 1: 1406 tick_start
*p 25: Uniform: 2: 1406 time_factor
*p 25: Uniform: 10: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	70349
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=2,time_factor=500]
New GL Shader program 27
*p 27: Uniform: 8: 1406 appearTime
*p 27: Uniform: 6: 1406 cylinderHeight
*p 27: Uniform: 4: 1406 cylinderRadius
*p 27: Uniform: 3: 1406 cylinderRotationSpeed
*p 27: Uniform: 7: 1406 cylinderVerticalPos
*p 27: Uniform: 5: 1406 noup
*p 27: Uniform: 9: 1406 repeatTimes
*p 27: Uniform: 11: 8B5E tex
*p 27: Uniform: 0: 1406 tick
*p 27: Uniform: 1: 1406 tick_start
*p 27: Uniform: 2: 1406 time_factor
*p 27: Uniform: 10: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	70349
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 28
*p 28: Uniform: 8: 1406 appearTime
*p 28: Uniform: 6: 1406 cylinderHeight
*p 28: Uniform: 4: 1406 cylinderRadius
*p 28: Uniform: 3: 1406 cylinderRotationSpeed
*p 28: Uniform: 7: 1406 cylinderVerticalPos
*p 28: Uniform: 5: 1406 noup
*p 28: Uniform: 9: 1406 repeatTimes
*p 28: Uniform: 11: 8B5E tex
*p 28: Uniform: 0: 1406 tick
*p 28: Uniform: 1: 1406 tick_start
*p 28: Uniform: 2: 1406 time_factor
*p 28: Uniform: 10: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	70349
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 29
*p 29: Uniform: 8: 1406 appearTime
*p 29: Uniform: 6: 1406 cylinderHeight
*p 29: Uniform: 4: 1406 cylinderRadius
*p 29: Uniform: 3: 1406 cylinderRotationSpeed
*p 29: Uniform: 7: 1406 cylinderVerticalPos
*p 29: Uniform: 5: 1406 noup
*p 29: Uniform: 9: 1406 repeatTimes
*p 29: Uniform: 11: 8B5E tex
*p 29: Uniform: 0: 1406 tick
*p 29: Uniform: 1: 1406 tick_start
*p 29: Uniform: 2: 1406 time_factor
*p 29: Uniform: 10: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	70349
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/blegh_iv/
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
C Map size 27:1 :: 27
C Map seens texture: 173 (60x85)
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/npc/lich_s_shadow.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tileset	/data/gfx/ts-gfx-terrain2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up.png
Loading tile	player/skeleton/base_shadow_01.png
Loading tile	player/skeleton/special/frozen_shroud_behind.png
Loading tile	player/skeleton/base_01.png
Loading tile	player/skeleton/tattoo_runes_01.png
Loading tile	player/skeleton/special/aether_walk.png
Loading tile	player/skeleton/special/robe_of_the_archmage.png
Loading tile	player/skeleton/special/frozen_shroud_shoulder.png
Loading tile	player/skeleton/hair_redhead_01.png
Loading tile	player/skeleton/face_lich_eyes_03.png
Loading tile	player/skeleton/special/crown_of_the_elements.png
Loading tile	player/skeleton/special/fist_of_the_destroyer.png
Loading tile	player/skeleton/special/right_sceptre_of_the_archlich.png
Cloned shader 27
[SHADER] setting reset param	tick_start	70349
Cloned shader 23
[SHADER] setting reset param	tick_start	70349
Cloned shader 28
[SHADER] setting reset param	tick_start	70349
Cloned shader 25
[SHADER] setting reset param	tick_start	70349
Cloned shader 29
[SHADER] setting reset param	tick_start	70349
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/terrain_pot_03_01_64.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/lord_of_skulls_heavy_bone_giant.png
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2,time_factor=2500]
New GL Shader program 30
*p 30: Uniform: 8: 1406 appearTime
*p 30: Uniform: 6: 1406 cylinderHeight
*p 30: Uniform: 4: 1406 cylinderRadius
*p 30: Uniform: 3: 1406 cylinderRotationSpeed
*p 30: Uniform: 7: 1406 cylinderVerticalPos
*p 30: Uniform: 5: 1406 noup
*p 30: Uniform: 9: 1406 repeatTimes
*p 30: Uniform: 11: 8B5E tex
*p 30: Uniform: 0: 1406 tick
*p 30: Uniform: 1: 1406 tick_start
*p 30: Uniform: 2: 1406 time_factor
*p 30: Uniform: 10: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	70349
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1,time_factor=2500]
New GL Shader program 31
*p 31: Uniform: 8: 1406 appearTime
*p 31: Uniform: 6: 1406 cylinderHeight
*p 31: Uniform: 4: 1406 cylinderRadius
*p 31: Uniform: 3: 1406 cylinderRotationSpeed
*p 31: Uniform: 7: 1406 cylinderVerticalPos
*p 31: Uniform: 5: 1406 noup
*p 31: Uniform: 9: 1406 repeatTimes
*p 31: Uniform: 11: 8B5E tex
*p 31: Uniform: 0: 1406 tick
*p 31: Uniform: 1: 1406 tick_start
*p 31: Uniform: 2: 1406 time_factor
*p 31: Uniform: 10: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	70349
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 32
New GL Shader 33 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 32: Uniform: 9: 1406 aam
*p 32: Uniform: 6: 8B52 color1
*p 32: Uniform: 7: 8B52 color2
*p 32: Uniform: 8: 1406 hide_center
*p 32: Uniform: 5: 1406 npow
*p 32: Uniform: 0: 8B5E tex
*p 32: Uniform: 3: 1406 tick
*p 32: Uniform: 4: 1406 time_factor
*p 32: Uniform: 1: 8B50 xy
*p 32: Uniform: 2: 1406 zoom
Loading entities file from file	/data/zones/high-peak/npcs.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/bone-giant.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/general/npcs/shertul.lua
Loading entities file from file	/data/zones/high-peak/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/lava.lua
Loading entities file from file	/data/general/grids/cave.lua
Loading entities file from file	/data/zones/high-peak/objects.lua
Loading entities file from file	/data/general/objects/objects-far-east.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Belereda into world artifacts
Importing Kyrofang the Thunderwilder into world artifacts
Importing Dairudir the voratun longsword into world artifacts
Importing Frostpyre into world artifacts
Importing Velithra the elven-silk wizard hat into world artifacts
Importing hardened leather armour 'Lorentir' into world artifacts
Importing Daylore the ash magestaff into world artifacts
Importing Xanatha into world artifacts
Importing Belurathra into world artifacts
Importing Blazeguile the cashmere wizard hat into world artifacts
Importing Raintaint into world artifacts
Importing pair of hardened leather boots 'Isatha' into world artifacts
Importing elven-silk cloak 'Delykalthogas' into world artifacts
Importing Ce'Nima the stralite mail armour into world artifacts
Importing Eilinimitta into world artifacts
Importing Ivokira the Floetide into world artifacts
Importing Loamthorn the voratun gauntlets into world artifacts
Importing dwarven-steel mace 'Purewake' into world artifacts
Importing Durehell into world artifacts
Importing Deepsdare the stralite greatsword into world artifacts
Importing Emelera into world artifacts
Importing Xerabrewyn the stralite greatsword into world artifacts
Importing Tarrurach the yew totem of stinging into world artifacts
Importing Getisus the Stormquell into world artifacts
Importing stralite longsword 'Zubathra' into world artifacts
Importing Eilinovena into world artifacts
Importing Noonrock the dwarven-steel plate armour into world artifacts
Importing Rootbright the pair of hardened leather boots into world artifacts
Importing Belolaith into world artifacts
Importing Turogas into world artifacts
Importing Forestclamor into world artifacts
Importing Samifang into world artifacts
Importing Scorchking the dragonbone wand of lightning storm into world artifacts
Importing steel greatsword 'Eilinisethra' into world artifacts
Importing Siligatta the drakeskin leather gloves into world artifacts
Importing Turezor the voratun dagger into world artifacts
Importing Velariada the cashmere wizard hat into world artifacts
Importing Ebonywarden into world artifacts
Importing Xina the Sungrinder into world artifacts
Importing Tulydramnir the Frigidpride into world artifacts
Importing Dawnwaker the stralite torque of mindblast into world artifacts
Importing Sleetfist the woollen robe into world artifacts
Importing Adubeth into world artifacts
Importing voratun shield 'Splendourravage' into world artifacts
Importing Tulurekath the dwarven-steel dagger into world artifacts
Importing dwarven-steel plate armour 'Porytha' into world artifacts
Importing Xyriwyn the Eclipsebile into world artifacts
Importing Nerolranne into world artifacts
Importing Gunorion into world artifacts
Importing Polyda into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/lore/sunwall.lua
Loading entities file from file	/data/zones/high-peak/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Loading entities file from file	/data/general/traps/annoy.lua
Loading entities file from file	/data/general/traps/alarm.lua
C Map size 27:1 :: 27
C Map seens texture: 91 (60x85)
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_air_ultimate_gwelgoroth.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_large.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/shockbolt/object/shot_voratun.png
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_mt.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_air_greater_gwelgoroth.png
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_voratun.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_storm_storm_drake_hatchling.png
Loading tile from tileset	/data/gfx/shockbolt/object/leather_drakeskin.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ice_snow_giant_thunderer.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_storm_storm_wyrm.png
Loading tile from tileset	/data/gfx/shockbolt/object/mail_voratun.png
Loading tile from tileset	/data/gfx/shockbolt/object/plate_voratun.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_storm_storm_drake.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_voratun.png
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_dragonbone.png
Loading tile from tileset	/data/gfx/shockbolt/object/leather_reinforced.png
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest3.png
C Map size 27:1 :: 27
C Map seens texture: 115 (60x85)
Loading tile from tileset	/data/gfx/shockbolt/terrain/blight_root.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_voratun.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
New GL Shader program 34
*p 34: Uniform: 9: 1406 aam
*p 34: Uniform: 6: 8B52 color1
*p 34: Uniform: 7: 8B52 color2
*p 34: Uniform: 8: 1406 hide_center
*p 34: Uniform: 5: 1406 npow
*p 34: Uniform: 0: 8B5E tex
*p 34: Uniform: 3: 1406 tick
*p 34: Uniform: 4: 1406 time_factor
*p 34: Uniform: 1: 8B50 xy
*p 34: Uniform: 2: 1406 zoom
C Map size 27:1 :: 27
C Map seens texture: 116 (60x85)
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_cryomancer.png
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 35
New GL Shader 36 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 35: Uniform: 9: 8B52 beamColor1
*p 35: Uniform: 10: 8B52 beamColor2
*p 35: Uniform: 8: 1406 beamsCount
*p 35: Uniform: 7: 8B52 circleColor
*p 35: Uniform: 2: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 4: 1406 noup
*p 35: Uniform: 6: 8B5E tex
*p 35: Uniform: 0: 1406 tick
*p 35: Uniform: 3: 1406 tick_start
*p 35: Uniform: 1: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 37
*p 37: Uniform: 9: 8B52 beamColor1
*p 37: Uniform: 10: 8B52 beamColor2
*p 37: Uniform: 8: 1406 beamsCount
*p 37: Uniform: 7: 8B52 circleColor
*p 37: Uniform: 2: 1406 circleDescendSpeed
*p 37: Uniform: 5: 1406 circleRotationSpeed
*p 37: Uniform: 4: 1406 noup
*p 37: Uniform: 6: 8B5E tex
*p 37: Uniform: 0: 1406 tick
*p 37: Uniform: 3: 1406 tick_start
*p 37: Uniform: 1: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[]
New GL Shader program 38
New GL Shader 39 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
*p 38: Uniform: 1: 8B50 ellipsoidalFactor
*p 38: Uniform: 0: 8B5E tex
*p 38: Uniform: 2: 1406 tick
*p 38: Uniform: 3: 1406 time_factor
C Map size 27:1 :: 27
C Map seens texture: 119 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 40
New GL Shader 41 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 40: Uniform: 1: 8B5E tex
*p 40: Uniform: 0: 1406 tick
C Map size 27:1 :: 27
C Map seens texture: 120 (60x85)
Loading tile from tileset	/data/gfx/shockbolt/object/chestopen3.png
C Map size 27:1 :: 27
C Map seens texture: 122 (60x85)
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_stairs_up_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_down.png
C Map size 27:1 :: 27
C Map seens texture: 123 (60x85)
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_berserker.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_duathedlen.png
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 42
New GL Shader 43 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 42: Uniform: 15: 1406 aadjust
*p 42: Uniform: 9: 1406 antialiasingRadius
*p 42: Uniform: 16: 8B51 color
*p 42: Uniform: 0: 1406 ellipsoidalFactor
*p 42: Uniform: 11: 1406 horizontalScrollingSpeed
*p 42: Uniform: 6: 8B50 impact
*p 42: Uniform: 17: 8B51 impact_color
*p 42: Uniform: 4: 1406 impact_tick
*p 42: Uniform: 5: 1406 impact_time
*p 42: Uniform: 3: 1406 oscillationSpeed
*p 42: Uniform: 14: 1406 shieldIntensity
*p 42: Uniform: 10: 8B5E tex
*p 42: Uniform: 1: 1406 tick
*p 42: Uniform: 12: 1406 tick_start
*p 42: Uniform: 2: 1406 time_factor
*p 42: Uniform: 13: 1406 verticalScrollingSpeed
*p 42: Uniform: 8: 1406 wobblingPower
*p 42: Uniform: 7: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	70349
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/huge_rock.png
C Map size 27:1 :: 27
C Map seens texture: 126 (60x85)
C Map size 27:1 :: 27
C Map seens texture: 127 (60x85)
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ice_snow_giant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_champion_of_urh_rok.png
checkHitOld	45.414755311462	61
=> chance to hit	26.208516113525
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_fighter.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_voratun.png
Cloned shader 42
[SHADER] setting reset param	tick_start	70349
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_mage_hunter.png
Cloned shader 28
[SHADER] setting reset param	tick_start	70349
Cloned shader 29
[SHADER] setting reset param	tick_start	70349
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_corruptor.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_uruivellas.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_wretchling.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_voratun.png
Loading tile from tileset	/data/gfx/shockbolt/object/moonstone.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_fire_fire_drake_hatchling.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_cold_cold_drake_hatchling.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_fire_fire_drake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_onilug.png
Loading tile from tileset	/data/gfx/shockbolt/object/sling_drakeskin.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_giant_bone_giant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_m.png
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 44
New GL Shader 45 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 44: Uniform: 3: 1406 intensity
*p 44: Uniform: 4: 8B52 outlineColor
*p 44: Uniform: 0: 8B50 outlineSize
*p 44: Uniform: 2: 8B5E tex
*p 44: Uniform: 1: 8B50 textSize
table: 0x084a4230	normal
table: 0x084a43e0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x084a4470	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x084a3da8	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
C Map size 27:15 :: 405
C Map seens texture: 211 (60x85)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 46
New GL Shader 47 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 46: Uniform: 4: 1406 intensity
*p 46: Uniform: 5: 8B52 outlineColor
*p 46: Uniform: 0: 8B50 outlineSize
*p 46: Uniform: 3: 8B5E tex
*p 46: Uniform: 2: 8B52 texCoord
*p 46: Uniform: 1: 8B50 textSize
table: 0x084a3da8	normal
table: 0x084a4230	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_17.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 6461, 11138 ticks
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
Loading tile	side_tactical_enemy.png
Loading tile	side_tactical_neutral.png
Updating zone name	High Peak (9)
C Map minimap texture: 258 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 48
[ONLINE PROFILE] connected to channel	tome
New GL Shader 49 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 48: Uniform: 4: 1406 a
*p 48: Uniform: 6: 1406 amp
*p 48: Uniform: 5: 8B51 color
*p 48: Uniform: 2: 8B50 p2
*p 48: Uniform: 1: 1406 speed
*p 48: Uniform: 3: 8B5E tex
*p 48: Uniform: 0: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 50
[ONLINE PROFILE] connected to channel	tome-spoiler
*p 50: Uniform: 4: 1406 a
*p 50: Uniform: 6: 1406 amp
*p 50: Uniform: 5: 8B51 color
*p 50: Uniform: 2: 8B50 p2
*p 50: Uniform: 1: 1406 speed
*p 50: Uniform: 3: 8B5E tex
*p 50: Uniform: 0: 1406 tick
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.50196078431373,0.50196078431373,0.50196078431373),distort=vec2(0.4,-0.4),require_shader=4,speed=1200]
New GL Shader program 51
[ONLINE PROFILE] connected to channel	global
*p 51: Uniform: 4: 1406 a
*p 51: Uniform: 6: 1406 amp
*p 51: Uniform: 5: 8B51 color
*p 51: Uniform: 2: 8B50 p2
*p 51: Uniform: 1: 1406 speed
*p 51: Uniform: 3: 8B5E tex
*p 51: Uniform: 0: 1406 tick
Loading tile from tileset	/data/gfx/talents/spikes_of_decrepitude.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/golden_age_of_necromancy.png
Loading tile from tileset	/data/gfx/talents/utterly_destroyed.png
Loading tile from tileset	/data/gfx/talents/grim_shadow.png
Loading tile from tileset	/data/gfx/talents/doomed_for_eternity.png
Loading tile from tileset	/data/gfx/talents/aura_mastery.png
Loading tile from tileset	/data/gfx/talents/erupting_shadows.png
Loading tile from tileset	/data/gfx/talents/suffer_for_me.png
Loading tile from tileset	/data/gfx/talents/discarded_refuse.png
Loading tile from tileset	/data/gfx/talents/reaping.png
Loading tile from tileset	/data/gfx/talents/commander_of_the_dead.png
Loading tile from tileset	/data/gfx/effects/zone_aura_fire.png
Loading tile from tileset	/data/gfx/talents/invoke_darkness.png
Loading tile from tileset	/data/gfx/talents/circle_of_death.png
Loading tile from tileset	/data/gfx/talents/river_of_souls.png
Loading tile from tileset	/data/gfx/talents/consume_soul.png
Loading tile from tileset	/data/gfx/talents/torture_souls.png
Loading tile from tileset	/data/gfx/talents/dire_plague.png
Loading tile from tileset	/data/gfx/talents/crepuscule.png
Loading tile from tileset	/data/gfx/talents/relentless_pursuit.png
Loading tile from tileset	/data/gfx/talents/impending_doom.png
Loading tile from tileset	/data/gfx/talents/flame.png
Loading tile from tileset	/data/gfx/talents/ghost_walk.png
Loading tile from tileset	/data/gfx/talents/warp_mine_away.png
Loading tile from tileset	/data/gfx/talents/disperse_magic.png
Loading tile from tileset	/data/gfx/talents/phase_shift.png
Loading tile from tileset	/data/gfx/talents/rune_of_the_rift.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_recall.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_spydric_poison.png
Loading tile from tileset	/data/gfx/talents/call_of_the_crypt.png
Loading tile from tileset	/data/gfx/talents/assemble.png
Loading tile from tileset	/data/gfx/talents/lord_of_skulls.png
Loading tile from tileset	/data/gfx/talents/call_of_the_mausoleum.png
Loading tile from tileset	/data/gfx/talents/corpse_explosion.png
Loading tile from tileset	/data/gfx/talents/putrescent_liquefaction.png
Loading tile from tileset	/data/gfx/talents/rigor_mortis.png
Loading tile from tileset	/data/gfx/talents/drawn_to_death.png
Loading tile from tileset	/data/gfx/talents/surge_of_undeath.png
Loading tile from tileset	/data/gfx/talents/recall_minions.png
Loading tile from tileset	/data/gfx/talents/manathrust.png
Loading tile from tileset	/data/gfx/talents/darkfire.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/celias_heart.png
Loading tile from tileset	/data/gfx/shockbolt/object/torque_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/neira_memory.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/mummified_eggsack.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/aether_walk.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/frozen_shroud.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] current character 	Blegh IV the level 50 Lich Necromancer
[Discord] updating state: "High Peak (9)" / "Lvl 50 Lich Necromancer" / default / necromancer
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[MUSIC] loading	Through the Dark Portal.ogg	sound "/data/music/Through the Dark Portal.ogg" : <static>
[MUSIC] playing	Through the Dark Portal.ogg	sound "/data/music/Through the Dark Portal.ogg" : <static>
[USERCHAT] channel talk	Moasseman	tome	Couple of your talents scale with Cun + more crit never hurts so
[USERCHAT] channel talk	Moasseman	tome	that's a good cohice
[USERCHAT] channel talk	countalexander12	tome	aight, thanks
[USERCHAT] channel serial data	kevintron13	tome	758
[USERCHAT] channel achievement	zekethefox	tome	The Arena	false	true
Loading zone persistance level	high-peak	10
Make wait background texture 165 : 0x1083768832 (0, 1082925056)
Wait finished, counted 0, 10 ticks
Creating level	high-peak	10
Make wait background texture 434 : 0x1083768832 (0, 1082925056)
[Zone:newLevel]	high-peak	beginning level generation, count:	1
C Map size 27:15 :: 405
C Map seens texture: 439 (60x85)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Loading entities file from file	/data/general/objects/egos/scrolls.lua
loaded room generator	random_room	function: 0x174e0cd8
[RoomsLoader:init] loaded room:	random_room	function: 0x174e0cd8
loaded room generator	pit	function: 0x151b75c0
[RoomsLoader:init] loaded room:	pit	function: 0x151b75c0	chance:	3
[lesser_vault] initializing auto list:
---[1] = circle
---[2] = crystal-cabal
---[3] = loot-vault
---[4] = mage-hideout
---[5] = perilous-cliffs
---[6] = rat-nest
---[7] = skeleton-mage-cabal
---[8] = snow-giant-camp
---[9] = thief-hideout
---[10] = worms
---[11] = xorn-trap
loaded room generator	lesser_vault	function: 0x144a1d90
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x144a1d90	chance:	2
[greater_vault] initializing auto list:
---[1] = 32-chambers
---[2] = acidic-vault
---[3] = crypt
---[4] = demon-nest-1
---[5] = demon-nest-2
---[6] = demon-nest-3
---[7] = diggers
---[8] = double-t
---[9] = dragon-loot
---[10] = frost-dragon-lair
---[11] = greater-checkerboard
---[12] = greater-money-vault
---[13] = hillbert_curve
---[14] = horror-chamber
---[15] = lich-lair
---[16] = lightning-vault
---[17] = living-weapons
---[18] = orc-armoury
---[19] = orc-hatred
---[20] = orc-necromancer
---[21] = paladin-vs-vampire
---[22] = portal-vault
---[23] = quiet
---[24] = sleeping-dragons
---[25] = spider-den
---[26] = trapped-hexagon
---[27] = treasure1
---[28] = water-vault
---[29] = yin-yang
---[30] = zigzag-chambers
loaded room generator	greater_vault	function: 0x16e2bee8
[RoomsLoader:init] loaded room:	greater_vault	function: 0x16e2bee8	chance:	3
[roomGen] room generator	function: 0x174e0cd8	is making a room
loaded room	small_x	5	5
[roomGen] generated room	small_x
placed room	small_x	at	32	6	with center	34	8
[roomGen] room generator	function: 0x174e0cd8	is making a room
loaded room	multi_pillar	12	9
[roomGen] generated room	multi_pillar
placed room	multi_pillar	at	8	41	with center	13	45
[roomGen] room generator	function: 0x174e0cd8	is making a room
loaded room	inner_pillar	9	7
[roomGen] generated room	inner_pillar
placed room	inner_pillar	at	23	56	with center	27	59
[roomGen] room generator	function: 0x174e0cd8	is making a room
loaded room generator	simple	function: 0x14c62cf8
[roomGen] generated room	simple12x12
placed room	simple12x12	at	19	16	with center	24	21
[roomGen] room generator	function: 0x174e0cd8	is making a room
loaded room	five_blocks	16	9
[roomGen] generated room	five_blocks
placed room	five_blocks	at	14	5	with center	21	9
[roomGen] room generator	function: 0x174e0cd8	is making a room
loaded room	inner_fort	11	9
[roomGen] generated room	inner_fort
placed room	inner_fort	at	27	27	with center	32	31
[roomGen] room generator	function: 0x174e0cd8	is making a room
loaded room	interstice	13	13
[roomGen] generated room	interstice
placed room	interstice	at	7	21	with center	13	27
[roomGen] room generator	function: 0x174e0cd8	is making a room
loaded room	double_y	11	7
[roomGen] generated room	double_y
placed room	double_y	at	14	62	with center	19	65
[roomGen] room generator	function: 0x174e0cd8	is making a room
loaded room	y	13	9
[roomGen] generated room	y
placed room	y	at	22	36	with center	28	40
[roomGen] room generator	function: 0x174e0cd8	is making a room
loaded room	double_helix	12	6
[roomGen] generated room	double_helix
placed room	double_helix	at	9	33	with center	14	35
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/demon_portal4.png
[resolveObject] CREATE FOR	9932	poison ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	27.810248915203	36.2
[resolveObject] CREATED OBJECT:	9933	plaguebringer's voratun battleaxe of crippling	tries left:	1
[resolveObject] adding to main inventory:	9933	plaguebringer's voratun battleaxe of crippling
[resolveObject] CREATE FOR	9932	poison ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	49.524616398941	66.2
[resolveObject] CREATED OBJECT:	9939	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	9939	huge pile of gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_poison_ooze.png
[Actor:move]	9932	poison ooze	(forced) move from	nil	nil	to	34	14
[Actor:wearAllInventory]	9932	poison ooze	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	9940	orc cryomancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x14e9fbe0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	62.597625599429	66.2
[resolveObject] CREATED OBJECT:	9946	earthen dragonbone magestaff of protection	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[resolveObject]	9946	earthen dragonbone magestaff of protection	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9940	orc cryomancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x14e9fcf0, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	94.700908982548	96.2
[resolveObject] CREATED OBJECT:	9952	spellwoven elven-silk robe of nature (#RESIST#)	tries left:	4
fight: 	spellwoven elven-silk robe of nature (#RESIST#)	earthen dragonbone magestaff of protection	::	OFFHAND	BODY
[resolveObject]	9952	spellwoven elven-silk robe of nature (#RESIST#)	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	9940	orc cryomancer	(forced) move from	nil	nil	to	28	45
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	9958	orc elite fighter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected Greater + Ego	49.798012953142	66.2
[resolveObject] CREATED OBJECT:	9962	balanced voratun waraxe of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	9962	balanced voratun waraxe of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9958	orc elite fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Ego	92.39206123505	96.2
[resolveObject] CREATED OBJECT:	9968	flaming voratun shield of lightning resistance (#RESIST#)	tries left:	4
fight: 	flaming voratun shield of lightning resistance (#RESIST#)	balanced voratun waraxe of rage	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	9968	flaming voratun shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	9958	orc elite fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Greater + Ego	48.996808458681	66.2
[resolveObject] CREATED OBJECT:	9974	rejuvenating voratun plate armour of implacability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	rejuvenating voratun plate armour of implacability	balanced voratun waraxe of rage	::	nil	BODY
fight: 	rejuvenating voratun plate armour of implacability	flaming voratun shield of lightning resistance (#RESIST#)	::	nil	BODY
[resolveObject]	9974	rejuvenating voratun plate armour of implacability	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_elite_fighter.png
[Actor:move]	9958	orc elite fighter	(forced) move from	nil	nil	to	22	37
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 52
*p 52: Uniform: 8: 1406 appearTime
*p 52: Uniform: 6: 1406 cylinderHeight
*p 52: Uniform: 4: 1406 cylinderRadius
*p 52: Uniform: 3: 1406 cylinderRotationSpeed
*p 52: Uniform: 7: 1406 cylinderVerticalPos
*p 52: Uniform: 5: 1406 noup
*p 52: Uniform: 9: 1406 repeatTimes
*p 52: Uniform: 11: 8B5E tex
*p 52: Uniform: 0: 1406 tick
*p 52: Uniform: 1: 1406 tick_start
*p 52: Uniform: 2: 1406 time_factor
*p 52: Uniform: 10: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	108014
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 53
*p 53: Uniform: 8: 1406 appearTime
*p 53: Uniform: 6: 1406 cylinderHeight
*p 53: Uniform: 4: 1406 cylinderRadius
*p 53: Uniform: 3: 1406 cylinderRotationSpeed
*p 53: Uniform: 7: 1406 cylinderVerticalPos
*p 53: Uniform: 5: 1406 noup
*p 53: Uniform: 9: 1406 repeatTimes
*p 53: Uniform: 11: 8B5E tex
*p 53: Uniform: 0: 1406 tick
*p 53: Uniform: 1: 1406 tick_start
*p 53: Uniform: 2: 1406 time_factor
*p 53: Uniform: 10: 1406 unbalancedSize
[SHADER] setting reset param	tick_start	108014
[Actor:move]	9980	dúathedlen	(forced) move from	nil	nil	to	26	17
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	9985	orc berserker	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	80.898383635639	86.2
[resolveObject] CREATED OBJECT:	9992	dreamer's elven-silk robe	tries left:	1
[resolveObject] adding to main inventory:	9992	dreamer's elven-silk robe
[resolveObject] CREATE FOR	9985	orc berserker	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Greater + Ego	51.807145386136	66.2
[resolveObject] CREATED OBJECT:	9996	flaming voratun battleaxe of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	9996	flaming voratun battleaxe of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	9985	orc berserker	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Greater	83.324269705044	86.2
[resolveObject] CREATED OBJECT:	10002	voratun plate armour of implacability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	10002	voratun plate armour of implacability	NOT WORN in	nil	nil
[General Object resolver]	10002	voratun plate armour of implacability	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10002	voratun plate armour of implacability
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	9985	orc berserker	(forced) move from	nil	nil	to	35	42
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	9985	orc berserker	wearing main inventory
fight: 	voratun plate armour of implacability	flaming voratun battleaxe of evisceration	::	OFFHAND	BODY
[Actor:wearAllInventory]	orc berserker	9985	10002	voratun plate armour of implacability	WORN IN	BODY	1
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	10006	orc fighter	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	9.4273255427161	36.2
[resolveObject] CREATED OBJECT:	10010	dream-smith's voratun pickaxe	tries left:	1
[resolveObject] adding to main inventory:	10010	dream-smith's voratun pickaxe
[resolveObject] CREATE FOR	10006	orc fighter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected Greater	84.663414932952	86.2
[resolveObject] CREATED OBJECT:	10014	truestriking voratun waraxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	10014	truestriking voratun waraxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10006	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Greater	23.942543958257	36.2
[resolveObject] CREATED OBJECT:	10018	swashbuckler's voratun shield of crushing	tries left:	4
fight: 	swashbuckler's voratun shield of crushing	truestriking voratun waraxe	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	10018	swashbuckler's voratun shield of crushing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10006	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Ego	96.915667588494	101.2
[resolveObject] CREATED OBJECT:	10024	voratun plate armour of temporal resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
[resolveObject]	10024	voratun plate armour of temporal resistance	NOT WORN in	nil	nil
[General Object resolver]	10024	voratun plate armour of temporal resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10024	voratun plate armour of temporal resistance
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10006	orc fighter	(forced) move from	nil	nil	to	19	52
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	10006	orc fighter	wearing main inventory
fight: 	voratun plate armour of temporal resistance	truestriking voratun waraxe	::	nil	BODY
fight: 	voratun plate armour of temporal resistance	swashbuckler's voratun shield of crushing	::	nil	BODY
[Actor:wearAllInventory]	orc fighter	10006	10024	voratun plate armour of temporal resistance	WORN IN	BODY	1
fight: 	dream-smith's voratun pickaxe	truestriking voratun waraxe	::	nil	TOOL
fight: 	dream-smith's voratun pickaxe	swashbuckler's voratun shield of crushing	::	nil	TOOL
fight: 	dream-smith's voratun pickaxe	voratun plate armour of temporal resistance	::	nil	TOOL
[Actor:wearAllInventory]	orc fighter	10006	10010	dream-smith's voratun pickaxe	WORN IN	TOOL	1
[resolveObject] CREATE FOR	10028	snow giant thunderer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	37.318239276973	66.2
[resolveObject] CREATED OBJECT:	10030	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10030	huge pile of gold pieces
[Actor:move]	10028	snow giant thunderer	(forced) move from	nil	nil	to	13	39
[Actor:wearAllInventory]	10028	snow giant thunderer	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/grave_wight.png
[Actor:move]	10031	grave wight	(forced) move from	nil	nil	to	12	45
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	10032	orc berserker	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Greater	67.380611781047	86.2
[resolveObject] CREATED OBJECT:	10036	warbringer's voratun battleaxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	10036	warbringer's voratun battleaxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10032	orc berserker	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Double Greater	14.965226613068	36.2
[resolveObject] CREATED OBJECT:	10040	radiant voratun plate armour of natural resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	10040	radiant voratun plate armour of natural resilience	NOT WORN in	nil	nil
[General Object resolver]	10040	radiant voratun plate armour of natural resilience	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10040	radiant voratun plate armour of natural resilience
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10032	orc berserker	(forced) move from	nil	nil	to	13	23
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	10032	orc berserker	wearing main inventory
fight: 	radiant voratun plate armour of natural resilience	warbringer's voratun battleaxe	::	OFFHAND	BODY
[Actor:wearAllInventory]	orc berserker	10032	10040	radiant voratun plate armour of natural resilience	WORN IN	BODY	1
[resolveObject] CREATE FOR	10046	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1c465120, subtype="mindstar", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	17.044091805551	36.2
[resolveObject] CREATED OBJECT:	10053	mitotic living mindstar of gales	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	38
[ActorObjectUse] useObjectEnable: 	mitotic living mindstar of gales	by	orc summoner	inven/slot	table: 0x1c463bc0	nil
[resolveObject]	10053	mitotic living mindstar of gales	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10046	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1c465180, subtype="mindstar", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	41.834355939142	66.2
[resolveObject] CREATED OBJECT:	10059	hungering living mindstar of balance	tries left:	4
fight: 	hungering living mindstar of balance	mitotic living mindstar of gales	::	nil	OFFHAND
[ActorObjectUse] useObjectEnable: 	hungering living mindstar of balance	by	orc summoner	inven/slot	table: 0x1c4626f0	nil
[resolveObject]	10059	hungering living mindstar of balance	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10046	orc summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Greater + Ego	46.076724236852	66.2
	 Applying quick ego changes.
[resolveObject] CREATED OBJECT:	10065	quick dragonbone totem of stinging	tries left:	4
fight: 	quick dragonbone totem of stinging	mitotic living mindstar of gales	::	nil	TOOL
fight: 	quick dragonbone totem of stinging	hungering living mindstar of balance	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	quick dragonbone totem of stinging	by	orc summoner	inven/slot	table: 0x1c462b80	nil
[resolveObject]	10065	quick dragonbone totem of stinging	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_summoner.png
[Actor:move]	10046	orc summoner	(forced) move from	nil	nil	to	32	42
[CALLBACK] upgrading to prioritized	talents_on_take_damage
Activating psiblade	mitotic living mindstar of gales
Activating psiblade	hungering living mindstar of balance
[resolveObject] CREATE FOR	10071	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1c405a38, subtype="mindstar", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	49.954336558048	66.2
[resolveObject] CREATED OBJECT:	10075	nature's living mindstar of disruption	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	38
[resolveObject]	10075	nature's living mindstar of disruption	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10071	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1c405b48, subtype="mindstar", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	39.656031528607	66.2
[resolveObject] CREATED OBJECT:	10081	creative living mindstar of disruption	tries left:	4
fight: 	creative living mindstar of disruption	nature's living mindstar of disruption	::	nil	OFFHAND
[resolveObject]	10081	creative living mindstar of disruption	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10071	orc summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Greater	82.437437837667	86.2
[resolveObject] CREATED OBJECT:	10087	dragonbone totem of summon tentacle	tries left:	4
fight: 	dragonbone totem of summon tentacle	nature's living mindstar of disruption	::	nil	TOOL
fight: 	dragonbone totem of summon tentacle	creative living mindstar of disruption	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	dragonbone totem of summon tentacle	by	orc summoner	inven/slot	table: 0x1c404598	nil
[resolveObject]	10087	dragonbone totem of summon tentacle	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10071	orc summoner	(forced) move from	nil	nil	to	24	59
[CALLBACK] upgrading to prioritized	talents_on_take_damage
Activating psiblade	nature's living mindstar of disruption
Activating psiblade	creative living mindstar of disruption
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_luminous_horror.png
[Actor:move]	10091	luminous horror	(forced) move from	nil	nil	to	23	21
Random elite generating
Loading language	/data/languages/names/demon.txt
Make word from	mmu	3
Make word from	gon	3
Make word from	bel, hut, ak	3
[createRandomBoss] Creating random boss 	Belhutak the thaurhereg	64	level	1	classes
[applyRandomClass]	10092	Belhutak the thaurhereg	Adding class	Shadowblade	Rogue
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = true
  [2] = 0
  [tt] = spell/phantasm
}
[2] = {
  [1] = true
  [2] = 0
  [tt] = technique/duelist
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/shadow-magic
}
[4] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/mobility
}
[6] = {
  [1] = false
  [2] = 0
  [tt] = spell/temporal
}
[7] = {
  [1] = false
  [2] = 0
  [tt] = technique/combat-techniques-active
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[9] = {
  [1] = true
  [2] = 0
  [tt] = cunning/dirty
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/lethality
}
[11] = {
  [1] = true
  [2] = 0
  [tt] = technique/dualweapon-attack
}
[12] = {
  [1] = true
  [2] = 0
  [tt] = technique/combat-training
}
[13] = {
  [1] = true
  [2] = 0.3
  [tt] = cunning/stealth
}
[14] = {
  [1] = false
  [2] = 0.3
  [tt] = cunning/ambush
}
[15] = {
  [1] = true
  [2] = 0
  [tt] = spell/conveyance
}
[16] = {
  [1] = false
  [2] = 0
  [tt] = spell/divination
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/dualweapon-attack to boss
 Talent choices for technique/dualweapon-attack:
		1	T_DUAL_STRIKE	Dual Strike
		2	T_FLURRY	Flurry
		3	T_HEARTSEEKER	Heartseeker
		4	T_WHIRLWIND	Whirlwind
Adding primary tree technique/dualweapon-attack to boss with 4 talents
1	 * talent:	T_DUAL_STRIKE	8
1	 * talent:	T_FLURRY	8
1	 * talent:	T_HEARTSEEKER	9
1	 * talent:	T_WHIRLWIND	8
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Rush	T_RUSH	64
 Talent choices for technique/combat-techniques-active:
		1	T_PRECISE_STRIKES	Precise Strikes
		2	T_PERFECT_STRIKE	Perfect Strike
		3	T_BLINDING_SPEED	Blinding Speed
Adding primary tree technique/combat-techniques-active to boss with 3 talents
2	 * talent:	T_PRECISE_STRIKES	8
2	 * talent:	T_PERFECT_STRIKE	9
2	 * talent:	T_BLINDING_SPEED	8
[applyRandomClass] Attempting to add tree cunning/lethality to boss
 * Random boss forbade talent because talent not allowed on random bosses	Expose Weakness	T_EXPOSE_WEAKNESS	64
 Talent choices for cunning/lethality:
		1	T_LETHALITY	Lethality
		2	T_BLADE_FLURRY	Blade Flurry
		3	T_SNAP	Snap
Adding secondary tree cunning/lethality to boss with 1 talents
1	 * talent:	T_LETHALITY	7
[applyRandomClass] Attempting to add tree technique/duelist to boss
 Talent choices for technique/duelist:
		1	T_DUAL_WEAPON_MASTERY	Dual Weapon Mastery
		2	T_TEMPO	Tempo
		3	T_FEINT	Feint
		4	T_LUNGE	Lunge
Adding secondary tree technique/duelist to boss with 1 talents
2	 * talent:	T_DUAL_WEAPON_MASTERY	6
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/dualweapon-attack
	 * 	technique/combat-techniques-active
 ** Finished adding	2	of	2	secondary class trees
	 * 	cunning/lethality
	 * 	technique/duelist
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	64	egos =	1	gr egos =	0	rand themes = 	4	points = 	92	nb_powers = 	9
 * using themes	defense,physical,dark,nature
 * forbid power sources:	antimagic
Creating randart Malykor the Venomravage(crackling voratun plate armour) with nature
 ** selected ego	 of fire resistance	(normal)	technique
 * adding power: generic stat str(1 points), 46 remaining
 * adding power: generic immune cut(2 points), 45 remaining
 * adding power: generic resists pen nature(1 points), 43 remaining
 * adding power: generic immune blind(2 points), 42 remaining
 * adding power: generic immune disease(2 points), 40 remaining
 * adding power: generic resist arcane(1 points), 38 remaining
 * adding power: generic resist physical(2 points), 37 remaining
 * adding power: generic inc damage nature(1 points), 35 remaining
 * adding power: generic inc damage darkness(1 points), 34 remaining
 * adding power: generic stat str(1.5 points), 33 remaining
 * adding power: generic immune cut(3 points), 31.5 remaining
 * adding power: generic resists pen nature(1.5 points), 28.5 remaining
 * adding power: generic immune blind(3 points), 27 remaining
 * adding power: generic immune disease(3 points), 24 remaining
 * adding power: generic resist arcane(1.5 points), 21 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x14fffb80	remaining:
 * adding power: generic inc damage nature(1.5 points), 19.5 remaining
 * adding power: generic inc damage darkness(1.5 points), 18 remaining
 * adding power: generic stat str(2.25 points), 16.5 remaining
 * adding power: generic immune cut(4.5 points), 14.25 remaining
Removing power from the list, 	generic immune cut	==	table: 0x1d7f4320	remaining:
 * adding power: generic immune blind(4.5 points), 9.75 remaining
Removing power from the list, 	generic immune blind	==	table: 0x14fffbb0	remaining:
 * adding power: generic resist physical(3 points), 5.25 remaining
 * adding power: generic inc damage nature(2.25 points), 2.25 remaining
 * adding bias power: generic inc damage darkness(2.25 points), 46 remaining
 * adding bias power: generic inc damage darkness(2.7 points), 43.75 remaining
 * adding bias power: generic inc damage darkness(3.24 points), 41.05 remaining
 * adding bias power: generic inc damage nature(3.375 points), 37.81 remaining
 * adding bias power: generic inc damage darkness(3.888 points), 34.435 remaining
 * adding bias power: generic resists pen nature(2.25 points), 30.547 remaining
 * adding bias power: generic inc damage darkness(4.6656 points), 28.297 remaining
 * adding bias power: generic inc damage darkness(5.59872 points), 23.6314 remaining
 * adding bias power: generic inc damage darkness(6.718464 points), 18.03268 remaining
 * adding bias power: generic inc damage nature(4.05 points), 11.314216 remaining
 * adding bias power: generic inc damage darkness(8.0621568 points), 7.264216 remaining
[resolveObject] CREATE FOR	10246	Belhutak the thaurhereg	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x14ed2cc8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	75.756057485926	86.2
[resolveObject] CREATED OBJECT:	10247	dragonbone vilestaff of breaching	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	25
[General Object resolver]	10247	dragonbone vilestaff of breaching	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10247	dragonbone vilestaff of breaching
[resolveObject] CREATE FOR	10246	Belhutak the thaurhereg	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14ed2810, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	45.497161093749	50.5
[resolveObject] CREATED OBJECT:	10251	quick iron dagger of corruption	tries left:	4
[resolveObject]	10251	quick iron dagger of corruption	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10246	Belhutak the thaurhereg	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14ed2880, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	66.879723468651	80.5
[resolveObject] CREATED OBJECT:	10257	warbringer's steel dagger of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
fight: 	warbringer's steel dagger of erosion	quick iron dagger of corruption	::	nil	OFFHAND
[resolveObject]	10257	warbringer's steel dagger of erosion	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10246	Belhutak the thaurhereg	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14d0d9c8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	4.8424347185861	50.5
[resolveObject] CREATED OBJECT:	10263	searing drakeskin leather armour of thunder	tries left:	4
fight: 	searing drakeskin leather armour of thunder	quick iron dagger of corruption	::	nil	BODY
fight: 	searing drakeskin leather armour of thunder	warbringer's steel dagger of erosion	::	nil	BODY
[resolveObject]	10263	searing drakeskin leather armour of thunder	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_thaurhereg.png
[Actor:move]	10246	Belhutak the thaurhereg	(forced) move from	nil	nil	to	29	41
Added unique	mod.class.NPC/Belhutak the thaurhereg	::	1
[Actor:wearAllInventory]	10246	Belhutak the thaurhereg	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	10246	Belhutak the thaurhereg
   #- checking tactical table for talent	T_SHADOW_COMBAT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SILENCE	level	4	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	9	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLURRY	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HEARTSEEKER	level	9	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_BLINDING_SPEED	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOOD_GRASP	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PHASE_DOOR	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_WHIRLWIND	level	8	range:	4	radius:	1	effective:	4.6666666666667
   #- checking tactical table for talent	T_MANATHRUST	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SOUL_ROT	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RUNE:_BLINK_1	level	1	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_BONE_SHIELD	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ICE_STORM	level	8	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_SHRIEK	level	8	range:	10	radius:	11	effective:	17.333333333333
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Loading tile from tileset	/data/gfx/shockbolt/npc/lesser_vampire.png
[Actor:move]	10269	lesser vampire	(forced) move from	nil	nil	to	10	31
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
New GL Shader program 54
New GL Shader 55 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 54: Uniform: 1: 8B50 ellipsoidalFactor
*p 54: Uniform: 4: 1406 noup
*p 54: Uniform: 0: 8B5E tex
*p 54: Uniform: 2: 1406 tick
*p 54: Uniform: 3: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
New GL Shader program 56
*p 56: Uniform: 1: 8B50 ellipsoidalFactor
*p 56: Uniform: 4: 1406 noup
*p 56: Uniform: 0: 8B5E tex
*p 56: Uniform: 2: 1406 tick
*p 56: Uniform: 3: 1406 time_factor
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	10271	orc grand master assassin	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	91.591705517733	96.2
[resolveObject] CREATED OBJECT:	10278	insulating drakeskin leather belt of life	tries left:	1
[resolveObject] adding to main inventory:	10278	insulating drakeskin leather belt of life
[resolveObject] CREATE FOR	10271	orc grand master assassin	do_wear/tries:	true	5	filter:
	{type="weapon", ego_chance=20, subtype="dagger", autoreq=true}
[resolveObject] CREATED OBJECT:	10284	voratun dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	40
[resolveObject]	10284	voratun dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10271	orc grand master assassin	do_wear/tries:	true	5	filter:
	{type="weapon", ego_chance=20, subtype="dagger", autoreq=true}
[resolveObject] CREATED OBJECT:	10285	acidic voratun dagger	tries left:	4
fight: 	acidic voratun dagger	voratun dagger	::	nil	OFFHAND
[resolveObject]	10285	acidic voratun dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10271	orc grand master assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater	80.534203507101	86.2
[resolveObject] CREATED OBJECT:	10289	drakeskin leather armour of Toknor	tries left:	4
fight: 	drakeskin leather armour of Toknor	voratun dagger	::	nil	BODY
fight: 	drakeskin leather armour of Toknor	acidic voratun dagger	::	nil	BODY
[resolveObject]	10289	drakeskin leather armour of Toknor	added to inventory	BODY
[resolveObject] CREATE FOR	10271	orc grand master assassin	do_wear/tries:	true	5	filter:
	{type="charm"}
[TOME ENTITY FILTER] selected Greater	70.907566696847	86.2
[resolveObject] CREATED OBJECT:	10293	evasive dragonbone totem of thorny skin	tries left:	4
fight: 	evasive dragonbone totem of thorny skin	voratun dagger	::	nil	TOOL
fight: 	evasive dragonbone totem of thorny skin	acidic voratun dagger	::	nil	TOOL
fight: 	evasive dragonbone totem of thorny skin	drakeskin leather armour of Toknor	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	evasive dragonbone totem of thorny skin	by	orc grand master assassin	inven/slot	table: 0x1c65e968	nil
[resolveObject]	10293	evasive dragonbone totem of thorny skin	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_grand_master_assassin.png
[Actor:move]	10271	orc grand master assassin	(forced) move from	nil	nil	to	18	48
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	10271	orc grand master assassin	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	10299	orc warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Uniques	0.83388099893364	1.2
[TOME ENTITY FILTER] selected Greater + Ego	36.521159094138	66.2
[resolveObject] CREATED OBJECT:	10301	earthen dragonbone magestaff of greater warding	tries left:	0
[resolveObject] adding to main inventory:	10301	earthen dragonbone magestaff of greater warding
[resolveObject] CREATE FOR	10299	orc warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	97.177951285448	101.2
[resolveObject] CREATED OBJECT:	10307	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10307	gold pieces
[resolveObject] CREATE FOR	10299	orc warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected Greater + Ego	52.191049602808	66.2
[resolveObject] CREATED OBJECT:	10308	slime-covered voratun waraxe of ruin	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	10308	slime-covered voratun waraxe of ruin	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10299	orc warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater + Ego	60.790846425897	66.2
[resolveObject] CREATED OBJECT:	10314	living voratun shield of cold resistance (#RESIST#)	tries left:	4
[resolveObject]	10314	living voratun shield of cold resistance (#RESIST#)	NOT WORN in	nil	nil
[General Object resolver]	10314	living voratun shield of cold resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10314	living voratun shield of cold resistance (#RESIST#)
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_warrior.png
[Actor:move]	10299	orc warrior	(forced) move from	nil	nil	to	30	21
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:wearAllInventory]	10299	orc warrior	wearing main inventory
Random elite generating
Loading language	/data/languages/names/demon.txt
Make word from	we, enz	2
[createRandomBoss] Creating random boss 	Weenz the fire imp	64	level	1	classes
[applyRandomClass]	10320	Weenz the fire imp	Adding class	Berserker	Warrior
   power types: not_power_source =	antimagic	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[1] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/bloodthirst
}
[2] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/superiority
}
[3] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-passive
}
[4] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/2hweapon-assault
}
[5] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/strength-of-the-berserker
}
[6] = {
  [1] = false
  [2] = 0
  [tt] = cunning/dirty
}
[7] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-training
}
[8] = {
  [1] = true
  [2] = 0
  [tt] = cunning/survival
}
[9] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/combat-techniques-active
}
[10] = {
  [1] = true
  [2] = 0.3
  [tt] = technique/conditioning
}
[11] = {
  [1] = false
  [2] = 0.3
  [tt] = technique/warcries
}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Rush	T_RUSH	64
 * Random boss forbade talent because of random boss rarity random chance	Perfect Strike	T_PERFECT_STRIKE	64
 Talent choices for technique/combat-techniques-active:
		1	T_PRECISE_STRIKES	Precise Strikes
		2	T_BLINDING_SPEED	Blinding Speed
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
1	 * talent:	T_PRECISE_STRIKES	6
1	 * talent:	T_BLINDING_SPEED	7
[applyRandomClass] Attempting to add tree technique/bloodthirst to boss
 Talent choices for technique/bloodthirst:
		1	T_MORTAL_TERROR	Mortal Terror
		2	T_BLOODBATH	Bloodbath
		3	T_BLOODY_BUTCHER	Bloody Butcher
		4	T_UNSTOPPABLE	Unstoppable
Adding primary tree technique/bloodthirst to boss with 3 talents
1	 * talent:	T_MORTAL_TERROR	7
1	 * talent:	T_BLOODBATH	9
1	 * talent:	T_BLOODY_BUTCHER	7
[applyRandomClass] Attempting to add tree technique/strength-of-the-berserker to boss
 * Random boss forbade talent because talent not allowed on random bosses	Berserker Rage	T_BERSERKER_RAGE	64
 Talent choices for technique/strength-of-the-berserker:
		1	T_WARSHOUT_BERSERKER	Warshout
		2	T_SHATTERING_BLOW	Shattering Blow
		3	T_RELENTLESS_FURY	Relentless Fury
Adding primary tree technique/strength-of-the-berserker to boss with 4 talents
2	 * talent:	T_WARSHOUT_BERSERKER	9
2	 * talent:	T_SHATTERING_BLOW	7
2	 * talent:	T_RELENTLESS_FURY	7
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/bloodthirst
	 * 	technique/strength-of-the-berserker
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	64	egos =	1	gr egos =	0	rand themes = 	4	points = 	120	nb_powers = 	9
 * using themes	temporal,physical,fire,defense
 * forbid power sources:	antimagic
Creating randart %s 'Chamildil'(glistening voratun battleaxe) with no themename
 ** selected ego	 of shearing	(greater)	technique
 * adding power: generic phys atk(1 points), 60 remaining
 * adding power: generic immune blind(2 points), 59 remaining
 * adding power: generic increased stamina(1 points), 57 remaining
 * adding power: generic resists pen physical(1 points), 56 remaining
 * adding power: generic life regeneration(1 points), 55 remaining
 * adding power: generic armor(1 points), 54 remaining
 * adding power: generic increased life(1 points), 53 remaining
 * adding power: generic phys crit magnitude(2 points), 52 remaining
 * adding power: apr(1 points), 50 remaining
 * adding power: generic phys atk(1.5 points), 49 remaining
 * adding power: generic immune blind(3 points), 47.5 remaining
 * adding power: generic increased stamina(1.5 points), 44.5 remaining
 * adding power: generic resists pen physical(1.5 points), 43 remaining
 * adding power: generic life regeneration(1.5 points), 41.5 remaining
 * adding power: generic armor(1.5 points), 40 remaining
 * adding power: generic increased life(1.5 points), 38.5 remaining
 * adding power: generic phys crit magnitude(3 points), 37 remaining
 * adding power: apr(1.5 points), 34 remaining
 * adding power: generic phys atk(2.25 points), 32.5 remaining
 * adding power: generic immune blind(4.5 points), 30.25 remaining
Removing power from the list, 	generic immune blind	==	table: 0x1c31b0e0	remaining:
 * adding power: generic resists pen physical(2.25 points), 25.75 remaining
 * adding power: generic life regeneration(2.25 points), 23.5 remaining
Removing power from the list, 	generic life regeneration	==	table: 0x14f7fcf8	remaining:
 * adding power: generic increased life(2.25 points), 21.25 remaining
 * adding power: generic phys crit magnitude(4.5 points), 19 remaining
 * adding power: apr(2.25 points), 14.5 remaining
 * adding power: generic phys atk(3.375 points), 12.25 remaining
 * adding power: generic increased stamina(2.25 points), 8.875 remaining
 * adding power: generic resists pen physical(3.375 points), 6.625 remaining
 * adding power: generic armor(2.25 points), 3.25 remaining
 * adding bias power: generic armor(3.375 points), 60 remaining
 * adding bias power: generic armor(4.05 points), 56.625 remaining
 * adding bias power: generic increased life(3.375 points), 52.575 remaining
 * adding bias power: generic phys crit magnitude(6.75 points), 49.2 remaining
 * adding bias power: apr(3.375 points), 42.45 remaining
 * adding bias power: apr(4.05 points), 39.075 remaining
 * adding bias power: generic resists pen physical(5.0625 points), 35.025 remaining
 * adding bias power: apr(4.86 points), 29.9625 remaining
 * adding bias power: generic phys crit magnitude(8.1 points), 25.1025 remaining
Removing power from bias list , 	generic phys crit magnitude
 * adding bias power: generic armor(4.86 points), 17.0025 remaining
 * adding bias power: generic armor(5.832 points), 12.1425 remaining
 * adding bias power: generic increased life(4.05 points), 6.3105 remaining
[resolveObject] CREATE FOR	10520	Weenz the fire imp	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14f4e0a8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	36.906437565667	50.5
[resolveObject] CREATED OBJECT:	10521	quick dwarven-steel greatsword of torment	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[resolveObject]	10521	quick dwarven-steel greatsword of torment	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10520	Weenz the fire imp	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14f4e108, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	7.9097192361741	50.5
[resolveObject] CREATED OBJECT:	10527	enlightening steel mail armour of command	tries left:	4
fight: 	enlightening steel mail armour of command	quick dwarven-steel greatsword of torment	::	OFFHAND	BODY
[resolveObject]	10527	enlightening steel mail armour of command	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_fire_imp.png
[Actor:move]	10520	Weenz the fire imp	(forced) move from	nil	nil	to	13	38
Added unique	mod.class.NPC/Weenz the fire imp	::	1
[Actor:wearAllInventory]	10520	Weenz the fire imp	wearing main inventory
fight: 	voratun battleaxe 'Chamildil'	quick dwarven-steel greatsword of torment	::	OFFHAND	MAINHAND
fight: 	voratun battleaxe 'Chamildil'	enlightening steel mail armour of command	::	nil	MAINHAND
fight: 	voratun battleaxe 'Chamildil'	enlightening steel mail armour of command	::	nil	MAINHAND
[Actor:wearAllInventory]	Weenz the fire imp	10520	10322	voratun battleaxe 'Chamildil'	WORN IN	MAINHAND	1
    --- replaced:	10521	quick dwarven-steel greatsword of torment
running talented_ai_tactic resolver on_added_to_level function for	10520	Weenz the fire imp
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDING_SPEED	level	7	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARSHOUT_BERSERKER	level	9	range:	0	radius:	11	effective:	7.3333333333333
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER_BOLT	level	9	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PHASE_DOOR	level	2	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_RELENTLESS_FURY	level	7	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHATTERING_BLOW	level	7	range:	1	radius:	0	effective:	1
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
[Actor:move]	10533	large white snake	(forced) move from	nil	nil	to	15	63
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[resolveObject] CREATE FOR	10534	orc pyromancer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Greater	25.977494124871	36.2
	 Applying supercharged ego changes.
[resolveObject] CREATED OBJECT:	10537	supercharged dragonbone wand of shielding	tries left:	1
[resolveObject] adding to main inventory:	10537	supercharged dragonbone wand of shielding
[ActorObjectUse] useObjectEnable: 	supercharged dragonbone wand of shielding	by	orc pyromancer	inven/slot	1	nil
[ActorObjectUse] Object	supercharged dragonbone wand of shielding	10537	is ineligible for talent interface
[resolveObject] CREATE FOR	10534	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x151fd090, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	65.111423568442	66.2
[resolveObject] CREATED OBJECT:	10543	void walker's dragonbone magestaff of illumination	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	28
[ActorObjectUse] useObjectEnable: 	void walker's dragonbone magestaff of illumination	by	orc pyromancer	inven/slot	table: 0x14b26568	nil
[resolveObject]	10543	void walker's dragonbone magestaff of illumination	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10534	orc pyromancer	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1469b4e0, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	54.13157013371	66.2
[resolveObject] CREATED OBJECT:	10549	focusing elven-silk robe of life	tries left:	4
fight: 	focusing elven-silk robe of life	void walker's dragonbone magestaff of illumination	::	OFFHAND	BODY
[resolveObject]	10549	focusing elven-silk robe of life	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_kill
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_pyromancer.png
[Actor:move]	10534	orc pyromancer	(forced) move from	nil	nil	to	21	32
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	10534	orc pyromancer	wearing main inventory
[ActorObjectUse] useObjectDisable: 	supercharged dragonbone wand of shielding	inven/slot	1	1	tid	nil
fight: 	supercharged dragonbone wand of shielding	void walker's dragonbone magestaff of illumination	::	OFFHAND	TOOL
fight: 	supercharged dragonbone wand of shielding	focusing elven-silk robe of life	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	supercharged dragonbone wand of shielding	by	orc pyromancer	inven/slot	table: 0x15298f60	nil
[Actor:wearAllInventory]	orc pyromancer	10534	10537	supercharged dragonbone wand of shielding	WORN IN	TOOL	1
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	10555	orc berserker	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected basic	103.33515734698	106.2
[resolveObject] CREATED OBJECT:	10562	voratun battleaxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	10562	voratun battleaxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10555	orc berserker	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Greater + Ego	38.615154391232	66.2
[resolveObject] CREATED OBJECT:	10563	fortifying voratun plate armour of spell shielding	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	10563	fortifying voratun plate armour of spell shielding	NOT WORN in	nil	nil
[General Object resolver]	10563	fortifying voratun plate armour of spell shielding	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10563	fortifying voratun plate armour of spell shielding
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10555	orc berserker	(forced) move from	nil	nil	to	29	61
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	10555	orc berserker	wearing main inventory
fight: 	fortifying voratun plate armour of spell shielding	voratun battleaxe	::	OFFHAND	BODY
[Actor:wearAllInventory]	orc berserker	10555	10563	fortifying voratun plate armour of spell shielding	WORN IN	BODY	1
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	10569	quasit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater + Ego	65.101957577844	66.2
[resolveObject] CREATED OBJECT:	10570	plaguebringer's voratun longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	36
[resolveObject]	10570	plaguebringer's voratun longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10569	quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater + Ego	44.821898022551	66.2
[resolveObject] CREATED OBJECT:	10576	flaming voratun shield of earthen fury	tries left:	4
fight: 	flaming voratun shield of earthen fury	plaguebringer's voratun longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	10576	flaming voratun shield of earthen fury	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10569	quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Greater + Ego	41.068099422251	66.2
[resolveObject] CREATED OBJECT:	10582	hardened voratun mail armour of cold resistance	tries left:	4
fight: 	hardened voratun mail armour of cold resistance	plaguebringer's voratun longsword of massacre	::	nil	BODY
fight: 	hardened voratun mail armour of cold resistance	flaming voratun shield of earthen fury	::	nil	BODY
[resolveObject]	10582	hardened voratun mail armour of cold resistance	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_quasit.png
[Actor:move]	10569	quasit	(forced) move from	nil	nil	to	24	19
[resolveObject] CREATE FOR	10588	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1c15b8a0, subtype="mindstar", autoreq=true}
[TOME ENTITY FILTER] selected Ego	97.185223605062	101.2
[resolveObject] CREATED OBJECT:	10595	horrifying living mindstar	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	38
[resolveObject]	10595	horrifying living mindstar	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10588	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1c065be8, subtype="mindstar", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	28.275474764248	36.2
[resolveObject] CREATED OBJECT:	10599	hungering living mindstar of disruption	tries left:	4
fight: 	hungering living mindstar of disruption	horrifying living mindstar	::	nil	OFFHAND
[ActorObjectUse] useObjectEnable: 	hungering living mindstar of disruption	by	orc summoner	inven/slot	table: 0x14f8dbb0	nil
[resolveObject]	10599	hungering living mindstar of disruption	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10588	orc summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Greater	79.981593487564	86.2
[resolveObject] CREATED OBJECT:	10605	dragonbone totem of stinging	tries left:	4
fight: 	dragonbone totem of stinging	horrifying living mindstar	::	nil	TOOL
fight: 	dragonbone totem of stinging	hungering living mindstar of disruption	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	dragonbone totem of stinging	by	orc summoner	inven/slot	table: 0x14f8dbd8	nil
[resolveObject]	10605	dragonbone totem of stinging	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10588	orc summoner	(forced) move from	nil	nil	to	30	41
[CALLBACK] upgrading to prioritized	talents_on_take_damage
Activating psiblade	horrifying living mindstar
Activating psiblade	hungering living mindstar of disruption
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	10609	orc fighter	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater	81.234209808873	86.2
[resolveObject] CREATED OBJECT:	10616	stormbringer's voratun dagger	tries left:	1
[resolveObject] adding to main inventory:	10616	stormbringer's voratun dagger
[resolveObject] CREATE FOR	10609	orc fighter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected Greater + Ego	41.831068164958	66.2
[resolveObject] CREATED OBJECT:	10620	acidic voratun waraxe of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	10620	acidic voratun waraxe of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10609	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	100.61771870264	101.2
[resolveObject] CREATED OBJECT:	10626	flaming voratun shield	tries left:	4
fight: 	flaming voratun shield	acidic voratun waraxe of rage	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	10626	flaming voratun shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10609	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Double Ego	89.986414655313	96.2
[resolveObject] CREATED OBJECT:	10630	impenetrable voratun plate armour of stability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
[resolveObject]	10630	impenetrable voratun plate armour of stability	NOT WORN in	nil	nil
[General Object resolver]	10630	impenetrable voratun plate armour of stability	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10630	impenetrable voratun plate armour of stability
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10609	orc fighter	(forced) move from	nil	nil	to	8	29
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	10609	orc fighter	wearing main inventory
fight: 	impenetrable voratun plate armour of stability	acidic voratun waraxe of rage	::	nil	BODY
fight: 	impenetrable voratun plate armour of stability	flaming voratun shield	::	nil	BODY
[Actor:wearAllInventory]	orc fighter	10609	10630	impenetrable voratun plate armour of stability	WORN IN	BODY	1
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	10636	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Greater	14.851187273096	36.2
[resolveObject] CREATED OBJECT:	10641	stormbringer's voratun dagger of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	33
[resolveObject]	10641	stormbringer's voratun dagger of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10636	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	88.144005173308	96.2
[resolveObject] CREATED OBJECT:	10647	balanced voratun dagger of persecution	tries left:	4
fight: 	balanced voratun dagger of persecution	stormbringer's voratun dagger of rage	::	nil	OFFHAND
[resolveObject]	10647	balanced voratun dagger of persecution	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10636	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Greater + Ego	36.430668034395	66.2
[resolveObject] CREATED OBJECT:	10653	volcanic drakeskin leather armour of clarity	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	volcanic drakeskin leather armour of clarity	stormbringer's voratun dagger of rage	::	nil	BODY
fight: 	volcanic drakeskin leather armour of clarity	balanced voratun dagger of persecution	::	nil	BODY
[resolveObject]	10653	volcanic drakeskin leather armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	10636	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	56.010935567399	66.2
[resolveObject] CREATED OBJECT:	10659	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10659	gold pieces
[resolveObject] CREATE FOR	10636	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	21.860675520733	36.2
[resolveObject] CREATED OBJECT:	10660	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	10660	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	10636	cutpurse	(forced) move from	nil	nil	to	15	45
[Actor:wearAllInventory]	10636	cutpurse	wearing main inventory
[resolveObject] CREATE FOR	10661	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x14f0ec00, subtype="mindstar", autoreq=true}
[TOME ENTITY FILTER] selected Ego	97.781109921271	101.2
[resolveObject] CREATED OBJECT:	10665	living mindstar of life	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	38
[resolveObject]	10665	living mindstar of life	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10661	orc summoner	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x14f0ed10, subtype="mindstar", autoreq=true}
[TOME ENTITY FILTER] selected basic	104.75732618594	106.2
[resolveObject] CREATED OBJECT:	10669	living mindstar	tries left:	4
fight: 	living mindstar	living mindstar of life	::	nil	OFFHAND
[resolveObject]	10669	living mindstar	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10661	orc summoner	do_wear/tries:	true	5	filter:
	{type="charm", subtype="totem"}
[TOME ENTITY FILTER] selected Double Ego	94.667731925049	96.2
	 Applying supercharged ego changes.
[resolveObject] CREATED OBJECT:	10670	supercharged dragonbone totem of healing	tries left:	4
fight: 	supercharged dragonbone totem of healing	living mindstar of life	::	nil	TOOL
fight: 	supercharged dragonbone totem of healing	living mindstar	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	supercharged dragonbone totem of healing	by	orc summoner	inven/slot	table: 0x14b62868	nil
[resolveObject]	10670	supercharged dragonbone totem of healing	added to inventory	TOOL
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10661	orc summoner	(forced) move from	nil	nil	to	16	32
[CALLBACK] upgrading to prioritized	talents_on_take_damage
Activating psiblade	living mindstar of life
Activating psiblade	living mindstar
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	10676	orc fighter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected Double Greater	2.0794281680222	36.2
[resolveObject] CREATED OBJECT:	10683	blazebringer's voratun waraxe of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
[resolveObject]	10683	blazebringer's voratun waraxe of evisceration	added to inventory	MAINHAND
[resolveObject] CREATE FOR	10676	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Uniques	1.1395294271174	1.2
[TOME ENTITY FILTER] selected Double Ego	89.856869157014	96.2
[resolveObject] CREATED OBJECT:	10689	shocking voratun shield of acid resistance (#RESIST#)	tries left:	3
fight: 	shocking voratun shield of acid resistance (#RESIST#)	blazebringer's voratun waraxe of evisceration	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	10689	shocking voratun shield of acid resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	10676	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Double Greater	29.012232752499	36.2
[resolveObject] CREATED OBJECT:	10695	fortifying voratun plate armour of the dragon	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
[resolveObject]	10695	fortifying voratun plate armour of the dragon	NOT WORN in	nil	nil
[General Object resolver]	10695	fortifying voratun plate armour of the dragon	COULD NOT BE WORN
[resolveObject] adding to main inventory:	10695	fortifying voratun plate armour of the dragon
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:move]	10676	orc fighter	(forced) move from	nil	nil	to	36	30
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:wearAllInventory]	10676	orc fighter	wearing main inventory
fight: 	fortifying voratun plate armour of the dragon	blazebringer's voratun waraxe of evisceration	::	nil	BODY
fight: 	fortifying voratun plate armour of the dragon	shocking voratun shield of acid resistance (#RESIST#)	::	nil	BODY
[Actor:wearAllInventory]	orc fighter	10676	10695	fortifying voratun plate armour of the dragon	WORN IN	BODY	1
[Actor:move]	10701	wretchling	(forced) move from	nil	nil	to	28	43
[TOME ENTITY FILTER] selected Greater	79.775486444121	86.2
[TOME ENTITY FILTER] selected Double Greater	31.259878741781	36.2
Loading tile from tileset	/data/gfx/shockbolt/object/sword_voratun.png
[TOME ENTITY FILTER] selected Greater	74.505525257926	86.2
Loading tile from tileset	/data/gfx/shockbolt/object/wand_dragonbone.png
[TOME ENTITY FILTER] selected Money	102.53143980024	109.2
[TOME ENTITY FILTER] selected Ego	100.5187326086	101.2
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_elvensilk.png
[TOME ENTITY FILTER] selected basic	114.1537896378	117.2
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_elvensilk.png
[TOME ENTITY FILTER] selected Greater	85.682534310053	86.2
===	nil	nil
Refused unique by name	Fallen Sun Paladin Aeryn	mod.class.NPC/Fallen Sun Paladin Aeryn
Lua Error: /engine/Zone.lua:754: attempt to index local 'e' (a nil value)
	At [C]:-1 __newindex
	At /engine/Zone.lua:754 addEntity
	At /data/quests/high-peak.lua:101 failed_charred_scar
	At /data/zones/high-peak/zone.lua:87 post_process
	At /engine/Zone.lua:1156 newLevel
	At /engine/Zone.lua:991 getLevel
	At /mod/class/Game.lua:1177 changeLevelReal
	At /mod/class/Game.lua:976 changeLevel
	At /mod/class/Game.lua:2291 
	At /engine/KeyBind.lua:243 
true
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	10728	luminous horror	(forced) move from	nil	nil	to	24	20
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	10729	luminous horror	(forced) move from	nil	nil	to	22	21
[Actor:move]	10730	wretchling	(forced) move from	nil	nil	to	29	43
[Actor:move]	10731	wretchling	(forced) move from	nil	nil	to	27	43
[Actor:move]	10732	wretchling	(forced) move from	nil	nil	to	29	42
[Actor:move]	10733	wretchling	(forced) move from	nil	nil	to	27	42
[USERCHAT] channel achievement	ranbi33	mainmenu	Hell has no fury like a demon scorned! (Roguelike)	false	false
Server latency	101
[USERCHAT] channel achievement	majjara	tome	Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)	false	true
[USERCHAT] channel achievement	solomon12318	global	A Fistful of Gold (Roguelike)	false	false
[USERCHAT] channel achievement	Enepttastic	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Éalaigh	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	DoraSensei	tome	Tales of the Spellblaze	false	true
Server latency	103
[USERCHAT] channel serial data	Weavera	tome	1425
[USERCHAT] channel talk	Weavera	tome	Man I love these gloves
[USERCHAT] channel achievement	countalexander12	tome	Lost in translation (Roguelike)	false	false
[USERCHAT] channel talk	saka-rauka1	tome	Aren't those the best fixedart gloves for brawlers?
[USERCHAT] channel achievement	GreatGreyShrike	mainmenu	Across the Narrow Sea (Exploration mode)	false	false
[USERCHAT] channel achievement	GreatGreyShrike	mainmenu	Level 10 (Exploration mode)	false	false
[USERCHAT] channel achievement	n1ch	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel serial data	countalexander12	tome	819
[USERCHAT] channel talk	Weavera	tome	They're the best ones I've ever found that
[USERCHAT] channel achievement	Phoxos	tome	Level 30	false	false
Server latency	108
[USERCHAT] channel talk	Weavera	tome	that's for sure
[USERCHAT] channel achievement	johnjcos	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	lerkel	tome	Utterly Destroyed	false	false
[USERCHAT] channel serial data	nyancotu	global	704
[USERCHAT] channel achievement	nyancotu	global	完全破壊（ルナティック・アドベンチャー）	false	false
[USERCHAT] channel achievement	Umbrul	tome	Dragon's Greed (Insane (Roguelike) difficulty)	true	false
[USERCHAT] channel achievement	kstar135	tome	Squadmate (Roguelike)	false	false
Server latency	103
[USERCHAT] channel achievement	Spencer1230	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	tloutlou	tome	The Right thing to do	false	false
[USERCHAT] channel serial data	HolyFingers	tome	528
[USERCHAT] channel achievement	Colddeath0	tome	Level 10	false	false
[USERCHAT] channel achievement	flyingpancake	mainmenu	A Fistful of Gold (Insane (Adventure) difficulty)	false	false
Server latency	113
[USERCHAT] channel achievement	NapalmTeddy	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	flyingpancake	mainmenu	586
[USERCHAT] channel achievement	Teber2	tome	Home sweet home (Exploration mode)	false	false
[USERCHAT] channel achievement	Bereaver	tome	Treasure Hunter (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Teber2	tome	The Legend of Garkul (Exploration mode)	false	false
[USERCHAT] channel achievement	Teber2	tome	Tales of the Spellblaze (Exploration mode)	false	false
[USERCHAT] channel achievement	Teber2	tome	A different point of view (Exploration mode)	false	false
Server latency	103
[USERCHAT] channel serial data	cra7658	tome	1031
[USERCHAT] channel talk	Flyntstoned	tome	hah it didnt scale the temporal rift to my current level, get rekt dungeon
[USERCHAT] channel achievement	tloutlou	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	thehypetrain42	tome	Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)	false	true
[USERCHAT] channel talk	Moasseman	tome	All dungeons have min & max levels
[USERCHAT] channel achievement	majesticleviathan	tome	Thralless	false	true
[USERCHAT] channel achievement	engigmaticpoet	mainmenu	The Arena (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Allazetta	mainmenu	Poisonous (Insane (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	Dreadier	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
Server latency	106
[USERCHAT] channel serial data	Umbrul	tome	1079
[USERCHAT] channel achievement	resolute	tome	Exterminator (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Umbrul	tome	man, heroic infusion for you worm is great
[USERCHAT] channel achievement	lordworm6	tome	아슬아슬했어 (광기 (모험) 난이도)	true	false
[USERCHAT] channel achievement	Hagtar	tome	Level 20	false	false
[USERCHAT] channel achievement	lordworm6	tome	레벨 10 (광기 (모험) 난이도)	false	false
[USERCHAT] channel achievement	NapalmTeddy	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	countalexander12	tome	Lost in translation (Roguelike)	false	false
Server latency	111
[USERCHAT] channel serial data	lerkel	tome	537
[USERCHAT] channel achievement	lerkel	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	ranbi33	mainmenu	The Arena (Roguelike)	false	true
[USERCHAT] channel achievement	zivel	tome	레벨 10 (광기 (모험) 난이도)	false	false
[USERCHAT] channel serial data	midknight	mainmenu	156
[USERCHAT] channel achievement	Erlkönig	tome	The secret city (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	n1ch	tome	Level 10 (Roguelike)	false	false
Server latency	106
[USERCHAT] channel achievement	skiptall	tome	Brave new world	false	false
[USERCHAT] channel achievement	antidaemon	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	ilikepandas	tome	Size matters (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	malocous	tome	Rescuer of the lost (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	halc	tome	Orcrist	false	false
[USERCHAT] channel achievement	JPadGrimleal	tome	The Arena	false	false
[USERCHAT] channel achievement	Weavera	tome	Dragon's Greed (Nightmare (Roguelike) difficulty)	true	false
Server latency	111
[USERCHAT] channel achievement	DoraSensei	tome	Thralless	false	true
[USERCHAT] channel achievement	Erlkönig	tome	Curse Lifter (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	roguel1ke	tome	922
[USERCHAT] channel achievement	roguel1ke	tome	Unstoppable (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	MrCinos	tome	Brave new world (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	roguel1ke	tome	647
[USERCHAT] channel achievement	resolute	tome	Curse Lifter (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Doomedness	tome	The Right thing to do (Roguelike)	false	true
[USERCHAT] channel achievement	saka-rauka1	tome	The Restless Dead (Insane (Roguelike) difficulty)	false	false
Server latency	102
[USERCHAT] channel achievement	leonidganzha	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	luki531	tome	Fear me not!	false	false
[USERCHAT] channel serial data	fundying	tome	589
[USERCHAT] channel achievement	fundying	tome	Utterly Destroyed	false	false
Server latency	100
[USERCHAT] channel serial data	Markineterson	tome	727
Server latency	104
[USERCHAT] channel achievement	Weavera	tome	Arachnophobia (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	DoraSensei	tome	The Right thing to do	false	true
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	lightningshield[]
