[ATTACK] after mult	104
[PROJECTOR] starting dam	PHYSICAL	104
[PROJECTOR] after difficulty dam	104
[PROJECTOR] numbed dam	5.2
[PROJECTOR] res	0	1	 on dam	5.2
[PROJECTOR] after resists dam	5.2
[PROJECTOR] after flat damage armor	5.2
[PROJECTOR] final dam after static checks	5.2
[PROJECTOR] final dam after hooks and callbacks	5.2
[Actor:move]	6601	war hound	move from	23	28	to	23	28
[ATTACK ARCHERY]	18269	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[ATTACK ARCHERY]	18270	 to 	war hound	 :: 	23.759284728901	5	2	::	1
checkHit	23	vs	43	=> chance to hit	0
[Actor:move]	6502	giant spider	move from	5	26	to	5	27
[Actor:move]	6530	giant spider	move from	5	24	to	6	25
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	12	11	to	11	11
[Actor:move]	6578	ritch flamespitter	move from	9	10	to	10	9
[target_simple AI]	6566	war hound	selecting NEW TARGET	11	9	6517	Sorcerer
[ATTACK] attacking with innate combat
[ATTACK] to 	Sorcerer	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	2	0
checkHit	54	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	97	10	vs. armor/hardiness	2	0.3
[ATTACK] after armor	97
[PHYS CRIT %]	0
[ATTACK] after crit	97
[ATTACK] after mult	97
[PROJECTOR] starting dam	PHYSICAL	97
[PROJECTOR] after difficulty dam	97
[PROJECTOR] numbed dam	4.85
[PROJECTOR] res	7	0.93	 on dam	4.85
[PROJECTOR] after resists dam	4.5105
[PROJECTOR] after flat damage armor	4.5105
[PROJECTOR] final dam after static checks	4.5105
[PROJECTOR] final dam after hooks and callbacks	4.5105
[Actor:move]	6566	war hound	move from	12	9	to	12	9
[improved_talented AI] chooses for	6569	war hound	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	100	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	100
[PHYS CRIT %]	0
[ATTACK] after crit	100
[ATTACK] after mult	100
[PROJECTOR] starting dam	PHYSICAL	100
[PROJECTOR] after difficulty dam	100
[PROJECTOR] numbed dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
[improved_talented AI] chooses for	6581	war hound	T_STUN
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	96.092546857216	10	54	0.72360679774998	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	0.72360679774998	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	99	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	99
[PHYS CRIT %]	0
[ATTACK] after crit	99
[ATTACK] after mult	71.637072977248
[PROJECTOR] starting dam	PHYSICAL	71.637072977248
[PROJECTOR] after difficulty dam	71.637072977248
[PROJECTOR] numbed dam	3.5818536488624
[PROJECTOR] res	0	1	 on dam	3.5818536488624
[PROJECTOR] after resists dam	3.5818536488624
[PROJECTOR] after flat damage armor	3.5818536488624
[PROJECTOR] final dam after static checks	3.5818536488624
[PROJECTOR] final dam after hooks and callbacks	3.5818536488624
checkHit	9	vs	80	=> chance to hit	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	67.005927578593	3	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	67.005927578593	3	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	73	3	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	70.5
[PHYS CRIT %]	0
[ATTACK] after crit	70.5
[ATTACK] after mult	70.5
[PROJECTOR] starting dam	PHYSICAL	70.5
[PROJECTOR] after difficulty dam	70.5
[PROJECTOR] numbed dam	14.1
[PROJECTOR] res	0	1	 on dam	14.1
[PROJECTOR] after resists dam	14.1
[PROJECTOR] after flat damage armor	14.1
[PROJECTOR] final dam after static checks	14.1
[PROJECTOR] final dam after hooks and callbacks	14.1
[Actor:move]	6606	minotaur	move from	17	1	to	17	1
[LOG]	#UID:6569:0#War hound hits Something for #WHITE#5 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	1	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	28	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	PHYSICAL	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] stunned dam	11.2
[PROJECTOR] numbed dam	1.7763568394003e-15
[PROJECTOR] res	0	1	 on dam	1.7763568394003e-15
[PROJECTOR] after resists dam	1.7763568394003e-15
[PROJECTOR] after flat damage armor	1.7763568394003e-15
[PROJECTOR] final dam after static checks	1.7763568394003e-15
[PROJECTOR] final dam after hooks and callbacks	1.7763568394003e-15
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	0.1
[PROJECTOR] res	0	1	 on dam	0.1
[PROJECTOR] after resists dam	0.1
[PROJECTOR] after flat damage armor	0.1
[PROJECTOR] final dam after static checks	0.1
[PROJECTOR] final dam after hooks and callbacks	0.1
[Actor:move]	6561	Warrior	move from	13	8	to	13	8
[LOG]	Something hits Fire drake hatchling for #WHITE#0 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	4.5052830202438	5	19	1	vs. armor/def	0	41
[ATTACK] after melee attack bonus hooks & callbacks::	4.5052830202438	5	19	1	vs. armor/def	0	41
checkHit	19	vs	41	=> chance to hit	0
[Actor:move]	18148	Sorcerer	move from	7	26	to	7	26
[PROJECTOR] starting dam	NATURE	157.78932768808
[PROJECTOR] after difficulty dam	157.78932768808
[PROJECTOR] numbed dam	15.778932768808
[PROJECTOR] res	0	1	 on dam	15.778932768808
[PROJECTOR] after resists dam	15.778932768808
[PROJECTOR] after flat damage armor	15.778932768808
[PROJECTOR] final dam after static checks	15.778932768808
[PROJECTOR] final dam after hooks and callbacks	15.778932768808
[Actor:move]	18161	Spellcaster	move from	18	27	to	18	26
[improved_talented AI] chooses for	18174	Spellcaster	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	18271	after	18174
[improved_talented AI] chooses for	18188	Fighter	T_INFUSION:_MOVEMENT_1
[Actor:move]	18192	Spellcaster	move from	23	1	to	22	1
[Actor:move]	18211	Sorcerer	move from	16	26	to	17	25
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18219	Spellcaster	move from	22	29	to	22	29
[use_tactical AI] === Action Selected:	6502	giant spider	escape	 AI:flee_dmap_keep_los
[Actor:move]	6502	giant spider	move from	5	27	to	5	26
[target_simple AI]	6508	Spellcaster	selecting NEW TARGET	7	4	6535	stone golem
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6508	Spellcaster	move from	6	5	to	6	5
[improved_talented AI] chooses for	6517	Sorcerer	T_FLAME
[SPELL CRIT %]	1
Adding entity	18272	after	6517
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	6	2	vs. armor/hardiness	20	0.3
[ATTACK] after armor	4.2
[PHYS CRIT %]	2.5
[ATTACK] after crit	4.2
[ATTACK] after mult	4.2
[PROJECTOR] starting dam	PHYSICAL	4.2
[PROJECTOR] after difficulty dam	4.2
[PROJECTOR] numbed dam	0.63
[PROJECTOR] res	50	0.5	 on dam	0.63
[PROJECTOR] after resists dam	0.315
[PROJECTOR] after flat damage armor	0.315
[PROJECTOR] final dam after static checks	0.315
[PROJECTOR] final dam after hooks and callbacks	0.315
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6521	Spellcaster	move from	7	5	to	7	5
[use_tactical AI] === Action Selected:	6530	giant spider	escape	 AI:flee_dmap_keep_los
[Actor:move]	6530	giant spider	move from	6	25	to	5	24
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6531	Spellcaster	move from	7	3	to	7	3
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellcaster	dam/apr/atk/mult ::	106.01252690406	5	58	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	106.01252690406	5	58	1	vs. armor/def	2	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	116	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	116
[PHYS CRIT %]	0
[ATTACK] after crit	116
[ATTACK] after mult	116
[PROJECTOR] starting dam	PHYSICAL	116
[PROJECTOR] after difficulty dam	116
[PROJECTOR] numbed dam	5.8
[PROJECTOR] res	7	0.93	 on dam	5.8
[PROJECTOR] after resists dam	5.394
[PROJECTOR] after flat damage armor	5.394
[PROJECTOR] final dam after static checks	5.394
[PROJECTOR] final dam after hooks and callbacks	5.394
[Actor:move]	6535	stone golem	move from	7	4	to	7	4
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	105.32791219981
[PROJECTOR] after difficulty dam	105.32791219981
[PROJECTOR] numbed dam	5.2663956099906
[PROJECTOR] res	7	0.93	 on dam	5.2663956099906
[PROJECTOR] after resists dam	4.8977479172913
[PROJECTOR] after flat damage armor	4.8977479172913
[PROJECTOR] final dam after static checks	4.8977479172913
[PROJECTOR] final dam after hooks and callbacks	4.8977479172913
[SHADER] setting reset param	tick_start	173997
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	25.270064161354	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	6542	Fighter	move from	8	5	to	8	5
[use_tactical AI] === Action Selected:	6559	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Sorcerer	dam/apr/atk/mult ::	89.790160558694	25	31	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	89.790160558694	25	31	1	vs. armor/def	2	0
checkHit	31	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	97	25	vs. armor/hardiness	2	0.3
[ATTACK] after armor	97
[PHYS CRIT %]	0
[ATTACK] after crit	97
[ATTACK] after mult	97
[PROJECTOR] starting dam	PHYSICAL	97
[PROJECTOR] after difficulty dam	97
[PROJECTOR] numbed dam	4.85
[PROJECTOR] res	7	0.93	 on dam	4.85
[PROJECTOR] after resists dam	4.5105
[PROJECTOR] after flat damage armor	4.5105
[PROJECTOR] final dam after static checks	4.5105
[PROJECTOR] final dam after hooks and callbacks	4.5105
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	11	11	to	12	11
[PROJECTOR] starting dam	FIRE	9.3047424989189
[PROJECTOR] after difficulty dam	9.3047424989189
[PROJECTOR] numbed dam	1.3957113748378
[PROJECTOR] res	20	0.8	 on dam	1.3957113748378
[PROJECTOR] after resists dam	1.1165690998703
[PROJECTOR] after flat damage armor	1.1165690998703
[PROJECTOR] final dam after static checks	1.1165690998703
[PROJECTOR] final dam after hooks and callbacks	1.1165690998703
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	escape	 AI:flee_dmap_keep_los
[Actor:move]	6578	ritch flamespitter	move from	10	9	to	9	10
[use_tactical AI] === Action Selected:	6580	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	83.140472889021	25	32	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	83.140472889021	25	32	1	vs. armor/def	5.5	3
checkHit	32	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	90	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	90
[PHYS CRIT %]	0
[ATTACK] after crit	90
[ATTACK] after mult	90
[PROJECTOR] starting dam	PHYSICAL	90
[PROJECTOR] after difficulty dam	90
[PROJECTOR] numbed dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam after static checks	4.5
[PROJECTOR] final dam after hooks and callbacks	4.5
[LOG]	Fire drake stops burning.
[LOG]	
[LOG]	Game Turn 376
[LOG]	#UID:6580:0#Fire drake hatchling hits Something for #WHITE#4 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18152	Fighter	move from	6	4	to	6	4
[Actor:move]	18165	Slinger	move from	8	2	to	7	2
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	26.228957017575	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	26.228957017575	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18170	Fighter	move from	15	2	to	15	2
[PROJECTOR] starting dam	ARCANE	41.136860181868
[PROJECTOR] after difficulty dam	41.136860181868
[PROJECTOR] numbed dam	6.1705290272802
[PROJECTOR] after DamageType increase dam	6.7875819300082
[PROJECTOR] res	7	0.93	 on dam	6.7875819300082
[PROJECTOR] after resists dam	6.3124511949076
[PROJECTOR] after flat damage armor	6.3124511949076	0
[PROJECTOR] final dam after static checks	6.3124511949076
[PROJECTOR] final dam after hooks and callbacks	6.3124511949076
[target_simple AI]	18178	Warrior	selecting NEW TARGET	7	4	6535	stone golem
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	25	2	vs. armor/hardiness	20	0.3
[ATTACK] after armor	17.5
[PHYS CRIT %]	2.5
[ATTACK] after crit	17.5
[ATTACK] after mult	17.5
[PROJECTOR] starting dam	PHYSICAL	17.5
[PROJECTOR] after difficulty dam	17.5
[PROJECTOR] numbed dam	2.625
[PROJECTOR] res	50	0.5	 on dam	2.625
[PROJECTOR] after resists dam	1.3125
[PROJECTOR] after flat damage armor	1.3125
[PROJECTOR] final dam after static checks	1.3125
[PROJECTOR] final dam after hooks and callbacks	1.3125
[Actor:move]	18178	Warrior	move from	8	3	to	8	3
[target_simple AI]	18183	Warrior	selecting NEW TARGET	18	3	6588	war hound
[improved_talented AI] chooses for	18183	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	25.994819950328	1	20	1	vs. armor/def	13	43
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1	vs. armor/def	13	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18188	Fighter	move from	18	2	to	18	2
[Actor:move]	18196	Archer	move from	5	4	to	5	3
[Actor:move]	18201	Warrior	move from	7	11	to	8	10
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	5	24
Adding entity	18273	after	18206
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18215	Fighter	move from	6	3	to	6	3
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4964410084815	6	23	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4964410084815	6	23	1	vs. armor/def	2	43
checkHit	23	vs	43	=> chance to hit	0
[Actor:move]	18223	Slinger	move from	15	4	to	15	4
[PROJECTOR] starting dam	FIRE	27.914227496757
[PROJECTOR] after difficulty dam	27.914227496757
[PROJECTOR] numbed dam	4.1871341245135
[PROJECTOR] res	100	0	 on dam	4.1871341245135
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[SHADER] setting reset param	tick_start	174184
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6555	Fighter	move from	12	8	to	12	8
[target_simple AI]	18228	Fighter	selecting NEW TARGET	16	3	6581	war hound
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	25.994819950328	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18228	Fighter	move from	15	3	to	15	3
[improved_talented AI] chooses for	18235	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18235	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	23	28
Adding entity	18274	after	18235
[ATTACK ARCHERY]	18273	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[ATTACK ARCHERY]	18274	 to 	war hound	 :: 	23.759284728901	5	2	::	1
checkHit	23	vs	43	=> chance to hit	0
[Actor:move]	6502	giant spider	move from	5	26	to	5	27
[Actor:move]	6530	giant spider	move from	5	24	to	6	25
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	12	11	to	11	11
[target_simple AI]	6567	stone golem	selecting NEW TARGET	11	9	6517	Sorcerer
[improved_talented AI] chooses for	6567	stone golem	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Sorcerer	dam/apr/atk/mult ::	106.01252690406	5	58	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	106.01252690406	5	58	1	vs. armor/def	2	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	113	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	113
[PHYS CRIT %]	0
[ATTACK] after crit	113
[ATTACK] after mult	113
[PROJECTOR] starting dam	PHYSICAL	113
[PROJECTOR] after difficulty dam	113
[PROJECTOR] numbed dam	5.65
[PROJECTOR] res	7	0.93	 on dam	5.65
[PROJECTOR] after resists dam	5.2545
[PROJECTOR] after flat damage armor	5.2545
[PROJECTOR] final dam after static checks	5.2545
[PROJECTOR] final dam after hooks and callbacks	5.2545
[Actor:move]	6578	ritch flamespitter	move from	9	10	to	10	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	102	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	102
[PHYS CRIT %]	0
[ATTACK] after crit	102
[ATTACK] after mult	102
[PROJECTOR] starting dam	PHYSICAL	102
[PROJECTOR] after difficulty dam	102
[PROJECTOR] numbed dam	5.1
[PROJECTOR] res	0	1	 on dam	5.1
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam after static checks	5.1
[PROJECTOR] final dam after hooks and callbacks	5.1
[Actor:move]	6588	war hound	move from	18	3	to	18	3
[improved_talented AI] chooses for	6561	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	1	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	28	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	PHYSICAL	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] stunned dam	11.2
[PROJECTOR] numbed dam	1.7763568394003e-15
[PROJECTOR] res	0	1	 on dam	1.7763568394003e-15
[PROJECTOR] after resists dam	1.7763568394003e-15
[PROJECTOR] after flat damage armor	1.7763568394003e-15
[PROJECTOR] final dam after static checks	1.7763568394003e-15
[PROJECTOR] final dam after hooks and callbacks	1.7763568394003e-15
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	0.1
[PROJECTOR] res	0	1	 on dam	0.1
[PROJECTOR] after resists dam	0.1
[PROJECTOR] after flat damage armor	0.1
[PROJECTOR] final dam after static checks	0.1
[PROJECTOR] final dam after hooks and callbacks	0.1
[LOG]	Something hits Fire drake hatchling for #WHITE#0 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	giant spider	dam/apr/atk/mult ::	4.5052830202438	5	19	1	vs. armor/def	0	41
[ATTACK] after melee attack bonus hooks & callbacks::	4.5052830202438	5	19	1	vs. armor/def	0	41
checkHit	19	vs	41	=> chance to hit	0
[Actor:move]	18148	Sorcerer	move from	7	26	to	7	26
[PROJECTOR] starting dam	NATURE	157.78932768808
[PROJECTOR] after difficulty dam	157.78932768808
[PROJECTOR] numbed dam	15.778932768808
[PROJECTOR] res	0	1	 on dam	15.778932768808
[PROJECTOR] after resists dam	15.778932768808
[PROJECTOR] after flat damage armor	15.778932768808
[PROJECTOR] final dam after static checks	15.778932768808
[PROJECTOR] final dam after hooks and callbacks	15.778932768808
[improved_talented AI] chooses for	18161	Spellcaster	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	18275	after	18161
[target_simple AI]	18174	Spellcaster	selecting NEW TARGET	18	24	6582	fire drake
[Actor:move]	18174	Spellcaster	move from	17	26	to	18	25
[Actor:move]	18192	Spellcaster	move from	22	1	to	21	1
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	4.3295123211566	5	19	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	4.3295123211566	5	19	1	vs. armor/def	0	0
checkHit	19	vs	0	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	4	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	4
[PHYS CRIT %] axe accuracy bonus	19	0	=	4.75
[PHYS CRIT %]	8.75
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	PHYSICAL	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] numbed dam	0.6
[PROJECTOR] res	0	1	 on dam	0.6
[PROJECTOR] after resists dam	0.6
[PROJECTOR] after flat damage armor	0.6
[PROJECTOR] final dam after static checks	0.6
[PROJECTOR] final dam after hooks and callbacks	0.6
[Actor:move]	18211	Sorcerer	move from	17	25	to	17	25
[improved_talented AI] chooses for	18219	Spellcaster	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	18276	after	18219
[LOG]	Something hits Fire drake for #WHITE#1 physical#LAST# damage.
[target_simple AI]	6502	giant spider	selecting NEW TARGET	5	28	18156	Warrior
[use_tactical AI] === Action Selected:	6502	giant spider	disable	 talent:T_SPIDER_WEB
checkHit	11	vs	60	=> chance to hit	0
[improved_talented AI] chooses for	6508	Spellcaster	T_ATTACK
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[improved_talented AI] chooses for	6517	Sorcerer	T_ATTACK
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	4.3895958220718	5	19	1	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	4.3895958220718	5	19	1	vs. armor/def	1	0
checkHit	19	vs	0	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	4	5	vs. armor/hardiness	1	0.3
[ATTACK] after armor	4
[PHYS CRIT %] axe accuracy bonus	19	0	=	4.75
[PHYS CRIT %]	8.75
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	PHYSICAL	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] numbed dam	0.6
[PROJECTOR] res	0	1	 on dam	0.6
[PROJECTOR] after resists dam	0.6
[PROJECTOR] after flat damage armor	0.6
[PROJECTOR] final dam after static checks	0.6
[PROJECTOR] final dam after hooks and callbacks	0.6
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] numbed dam	0.15
[PROJECTOR] res	7	0.93	 on dam	0.15
[PROJECTOR] after resists dam	0.1395
[PROJECTOR] after flat damage armor	0.1395
[PROJECTOR] final dam after static checks	0.1395
[PROJECTOR] final dam after hooks and callbacks	0.1395
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6521	Spellcaster	move from	7	5	to	7	5
[use_tactical AI] === Action Selected:	6530	giant spider	disable	 talent:T_SPIDER_WEB
checkHit	4	vs	60	=> chance to hit	0
[maintenance AI] turn	387	6531	Spellcaster	selected action:	mana	tid:T_RUNE:_MANASURGE_1
[target_simple AI]	6541	ritch flamespitter	selecting NEW TARGET	8	10	18201	Warrior
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	157.99186829972
[PROJECTOR] after difficulty dam	157.99186829972
[PROJECTOR] numbed dam	7.8995934149859
[PROJECTOR] res	0	1	 on dam	7.8995934149859
[PROJECTOR] after resists dam	7.8995934149859
[PROJECTOR] after flat damage armor	7.8995934149859
[PROJECTOR] final dam after static checks	7.8995934149859
[PROJECTOR] final dam after hooks and callbacks	7.8995934149859
[SHADER] setting reset param	tick_start	174272
[improved_talented AI] chooses for	6542	Fighter	T_SUNDER_ARMOUR
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	25.270064161354	1	20	1.22360679775	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1.22360679775	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[PROJECTOR] starting dam	FIRE	9.3047424989189
[PROJECTOR] after difficulty dam	9.3047424989189
[PROJECTOR] numbed dam	1.3957113748378
[PROJECTOR] res	100	0	 on dam	1.3957113748378
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	11	11	to	12	11
[use_tactical AI] === Action Selected:	6568	fire drake hatchling	closein	 AI:move_simple
[ATTACK] attacking with innate combat
[ATTACK] to 	Sorcerer	dam/apr/atk/mult ::	85.890618219942	25	32	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	85.890618219942	25	32	1	vs. armor/def	2	0
checkHit	32	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	87	25	vs. armor/hardiness	2	0.3
[ATTACK] after armor	87
[PHYS CRIT %]	0
[ATTACK] after crit	87
[ATTACK] after mult	87
[PROJECTOR] starting dam	PHYSICAL	87
[PROJECTOR] after difficulty dam	87
[PROJECTOR] numbed dam	4.35
[PROJECTOR] res	7	0.93	 on dam	4.35
[PROJECTOR] after resists dam	4.0455
[PROJECTOR] after flat damage armor	4.0455
[PROJECTOR] final dam after static checks	4.0455
[PROJECTOR] final dam after hooks and callbacks	4.0455
[Actor:move]	6568	fire drake hatchling	move from	12	10	to	12	10
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	escape	 AI:flee_dmap_keep_los
[Actor:move]	6578	ritch flamespitter	move from	10	9	to	9	10
[use_tactical AI] === Action Selected:	6579	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	86.336556677675	25	25	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	86.336556677675	25	25	1	vs. armor/def	5.5	3
checkHit	25	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	86	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	86
[PHYS CRIT %]	0
[ATTACK] after crit	86
[ATTACK] after mult	86
[PROJECTOR] starting dam	PHYSICAL	86
[PROJECTOR] after difficulty dam	86
[PROJECTOR] numbed dam	4.3
[PROJECTOR] res	0	1	 on dam	4.3
[PROJECTOR] after resists dam	4.3
[PROJECTOR] after flat damage armor	4.3
[PROJECTOR] final dam after static checks	4.3
[PROJECTOR] final dam after hooks and callbacks	4.3
[target_simple AI]	6582	fire drake	selecting NEW TARGET	18	25	18174	Spellcaster
[use_tactical AI] === Action Selected:	6582	fire drake	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellcaster	dam/apr/atk/mult ::	60.162778064514	15	20	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	60.162778064514	15	20	1	vs. armor/def	2	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	64	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	64
[PHYS CRIT %]	0
[ATTACK] after crit	64
[ATTACK] after mult	64
[PROJECTOR] starting dam	PHYSICAL	64
[PROJECTOR] after difficulty dam	64
[PROJECTOR] numbed dam	6.4
[PROJECTOR] res	7	0.93	 on dam	6.4
[PROJECTOR] after resists dam	5.952
[PROJECTOR] after flat damage armor	5.952
[PROJECTOR] final dam after static checks	5.952
[PROJECTOR] final dam after hooks and callbacks	5.952
[target_simple AI]	6594	turtle	selecting NEW TARGET	19	2	18183	Warrior
[target_simple AI]	6594	turtle	selecting NEW TARGET	19	2	18183	Warrior
[ATTACK] attacking with innate combat
[ATTACK] to 	Archer	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	7	9
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	7	9
checkHit	54	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	103	10	vs. armor/hardiness	7	0.3
[ATTACK] after armor	103
[PHYS CRIT %]	0
[ATTACK] after crit	103
[ATTACK] after mult	103
[PROJECTOR] starting dam	PHYSICAL	103
[PROJECTOR] after difficulty dam	103
[PROJECTOR] numbed dam	5.15
[PROJECTOR] res	0	1	 on dam	5.15
[PROJECTOR] after resists dam	5.15
[PROJECTOR] after flat damage armor	5.15
[PROJECTOR] final dam after static checks	5.15
[PROJECTOR] final dam after hooks and callbacks	5.15
[Actor:move]	6601	war hound	move from	23	28	to	23	28
[target_simple AI]	6607	fire drake hatchling	selecting NEW TARGET	15	3	18228	Fighter
[use_tactical AI] === Action Selected:	6607	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6607	fire drake hatchling	move from	17	2	to	16	2
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	81.229271672514	25	29	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	81.229271672514	25	29	1	vs. armor/def	5.5	3
checkHit	29	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	89	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	89
[PHYS CRIT %]	0
[ATTACK] after crit	89
[ATTACK] after mult	89
[PROJECTOR] starting dam	PHYSICAL	89
[PROJECTOR] after difficulty dam	89
[PROJECTOR] numbed dam	4.45
[PROJECTOR] res	0	1	 on dam	4.45
[PROJECTOR] after resists dam	4.45
[PROJECTOR] after flat damage armor	4.45
[PROJECTOR] final dam after static checks	4.45
[PROJECTOR] final dam after hooks and callbacks	4.45
[Actor:move]	6607	fire drake hatchling	move from	16	2	to	16	2
[LOG]	
[LOG]	Game Turn 387
[LOG]	#UID:6582:0#Fire drake hits Spellcaster for #WHITE#6 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	27	1	vs. armor/hardiness	20	0.3
[ATTACK] after armor	18.9
[PHYS CRIT %]	2.5
[ATTACK] after crit	18.9
[ATTACK] after mult	18.9
[PROJECTOR] starting dam	PHYSICAL	18.9
[PROJECTOR] after difficulty dam	18.9
[PROJECTOR] numbed dam	2.835
[PROJECTOR] res	50	0.5	 on dam	2.835
[PROJECTOR] after resists dam	1.4175
[PROJECTOR] after flat damage armor	1.4175
[PROJECTOR] final dam after static checks	1.4175
[PROJECTOR] final dam after hooks and callbacks	1.4175
[Actor:move]	18152	Fighter	move from	6	4	to	6	4
[PROJECTOR] starting dam	ARCANE	41.136860181868
[PROJECTOR] after difficulty dam	41.136860181868
[PROJECTOR] numbed dam	0
[PROJECTOR] after DamageType increase dam	0
[PROJECTOR] res	7	0.93	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[Actor:move]	18165	Slinger	move from	7	2	to	8	2
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	26.228957017575	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	26.228957017575	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18170	Fighter	move from	15	2	to	15	2
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	21	2	vs. armor/hardiness	20	0.3
[ATTACK] after armor	14.7
[PHYS CRIT %]	2.5
[ATTACK] after crit	14.7
[ATTACK] after mult	14.7
[PROJECTOR] starting dam	PHYSICAL	14.7
[PROJECTOR] after difficulty dam	14.7
[PROJECTOR] numbed dam	2.205
[PROJECTOR] res	50	0.5	 on dam	2.205
[PROJECTOR] after resists dam	1.1025
[PROJECTOR] after flat damage armor	1.1025
[PROJECTOR] final dam after static checks	1.1025
[PROJECTOR] final dam after hooks and callbacks	1.1025
[Actor:move]	18178	Warrior	move from	8	3	to	8	3
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18183	Warrior	move from	19	2	to	19	2
[Actor:move]	18196	Archer	move from	5	3	to	5	4
[improved_talented AI] chooses for	18201	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	20.36443164119	2	20	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	20.36443164119	2	20	1	vs. armor/def	0	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	25	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	PHYSICAL	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] numbed dam	3.75
[PROJECTOR] res	0	1	 on dam	3.75
[PROJECTOR] after resists dam	3.75
[PROJECTOR] after flat damage armor	3.75
[PROJECTOR] final dam after static checks	3.75
[PROJECTOR] final dam after hooks and callbacks	3.75
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	6	25
Adding entity	18277	after	18206
[improved_talented AI] chooses for	18215	Fighter	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	40	1	vs. armor/hardiness	20	0.3
[ATTACK] after armor	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	PHYSICAL	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] numbed dam	4.2
[PROJECTOR] res	50	0.5	 on dam	4.2
[PROJECTOR] after resists dam	2.1
[PROJECTOR] after flat damage armor	2.1
[PROJECTOR] final dam after static checks	2.1
[PROJECTOR] final dam after hooks and callbacks	2.1
[PROJECTOR] starting dam	ARCANE	41.136860181868
[PROJECTOR] after difficulty dam	41.136860181868
[PROJECTOR] numbed dam	6.1705290272802
[PROJECTOR] after DamageType increase dam	6.7875819300082
[PROJECTOR] res	0	1	 on dam	6.7875819300082
[PROJECTOR] after resists dam	6.7875819300082
[PROJECTOR] after flat damage armor	6.7875819300082	0
[PROJECTOR] final dam after static checks	6.7875819300082
[PROJECTOR] final dam after hooks and callbacks	6.7875819300082
[target_simple AI]	18223	Slinger	selecting NEW TARGET	16	3	6581	war hound
[improved_talented AI] chooses for	18223	Slinger	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	rough leather sling	pouch of iron shots
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Slinger	18223	using weapon:	rough leather sling	ammo:	pouch of iron shots	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	rough leather sling	to:	16	3
Adding entity	18278	after	18223
[LOG]	Spellcaster's Manathrust hits Spellcaster for #PURPLE#0 arcane#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6555	Fighter	move from	12	8	to	12	8
[ATTACK ARCHERY]	18278	 to 	war hound	 :: 	9.9176149715017	1	2	::	1
checkHit	22	vs	43	=> chance to hit	0
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	25.994819950328	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18228	Fighter	move from	15	3	to	15	3
[improved_talented AI] chooses for	18235	Archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	7.0237810466724	6	24	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	7.0237810466724	6	24	1	vs. armor/def	2	43
checkHit	24	vs	43	=> chance to hit	3
[ATTACK] attacking with innate combat
[ATTACK] to 	Sorcerer	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	2	0
checkHit	54	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	104	10	vs. armor/hardiness	2	0.3
[ATTACK] after armor	104
[PHYS CRIT %]	0
[ATTACK] after crit	104
[ATTACK] after mult	104
[PROJECTOR] starting dam	PHYSICAL	104
[PROJECTOR] after difficulty dam	104
[PROJECTOR] numbed dam	5.2
[PROJECTOR] res	7	0.93	 on dam	5.2
[PROJECTOR] after resists dam	4.836
[PROJECTOR] after flat damage armor	4.836
[PROJECTOR] final dam after static checks	4.836
[PROJECTOR] final dam after hooks and callbacks	4.836
[Actor:move]	6566	war hound	move from	12	9	to	12	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	99	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	99
[PHYS CRIT %]	0
[ATTACK] after crit	99
[ATTACK] after mult	99
[PROJECTOR] starting dam	PHYSICAL	99
[PROJECTOR] after difficulty dam	99
[PROJECTOR] numbed dam	4.95
[PROJECTOR] res	0	1	 on dam	4.95
[PROJECTOR] after resists dam	4.95
[PROJECTOR] after flat damage armor	4.95
[PROJECTOR] final dam after static checks	4.95
[PROJECTOR] final dam after hooks and callbacks	4.95
[Actor:move]	6569	war hound	move from	14	9	to	14	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	105	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	105
[PHYS CRIT %]	0
[ATTACK] after crit	105
[ATTACK] after mult	105
[PROJECTOR] starting dam	PHYSICAL	105
[PROJECTOR] after difficulty dam	105
[PROJECTOR] numbed dam	5.25
[PROJECTOR] res	0	1	 on dam	5.25
[PROJECTOR] after resists dam	5.25
[PROJECTOR] after flat damage armor	5.25
[PROJECTOR] final dam after static checks	5.25
[PROJECTOR] final dam after hooks and callbacks	5.25
[Actor:move]	6581	war hound	move from	16	3	to	16	3
[target_simple AI]	6606	minotaur	selecting NEW TARGET	15	2	18170	Fighter
[Actor:move]	6606	minotaur	move from	17	1	to	16	1
[ATTACK ARCHERY]	18277	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[LOG]	#UID:6569:0#War hound hits Something for #WHITE#5 physical#LAST# damage.
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	12	11	to	11	11
[Actor:move]	6578	ritch flamespitter	move from	9	10	to	10	9
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	1	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	25	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	PHYSICAL	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] stunned dam	10
[PROJECTOR] numbed dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	0.1
[PROJECTOR] res	0	1	 on dam	0.1
[PROJECTOR] after resists dam	0.1
[PROJECTOR] after flat damage armor	0.1
[PROJECTOR] final dam after static checks	0.1
[PROJECTOR] final dam after hooks and callbacks	0.1
[Actor:move]	6561	Warrior	move from	13	8	to	13	8
[target_simple AI]	6606	minotaur	selecting NEW TARGET	15	2	18170	Fighter
[improved_talented AI] chooses for	6606	minotaur	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	67.005927578593	3	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	67.005927578593	3	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	70	3	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	67.5
[PHYS CRIT %]	0
[ATTACK] after crit	67.5
[ATTACK] after mult	67.5
[PROJECTOR] starting dam	PHYSICAL	67.5
[PROJECTOR] after difficulty dam	67.5
[PROJECTOR] numbed dam	13.5
[PROJECTOR] res	0	1	 on dam	13.5
[PROJECTOR] after resists dam	13.5
[PROJECTOR] after flat damage armor	13.5
[PROJECTOR] final dam after static checks	13.5
[PROJECTOR] final dam after hooks and callbacks	13.5
[LOG]	Something hits Fire drake hatchling for #WHITE#0 physical#LAST# damage.
[Actor:move]	18161	Spellcaster	move from	18	26	to	17	26
[improved_talented AI] chooses for	18174	Spellcaster	T_ATTACK
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	0	0
checkHit	14	vs	0	=> chance to hit	85
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	5	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	5
[PHYS CRIT %]	2.5
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	PHYSICAL	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] numbed dam	0.75
[PROJECTOR] res	0	1	 on dam	0.75
[PROJECTOR] after resists dam	0.75
[PROJECTOR] after flat damage armor	0.75
[PROJECTOR] final dam after static checks	0.75
[PROJECTOR] final dam after hooks and callbacks	0.75
[ATTACK] staff accuracy bonus	14	0	=	1.28
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[Actor:move]	18192	Spellcaster	move from	21	1	to	20	2
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	4.3295123211566	5	19	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	4.3295123211566	5	19	1	vs. armor/def	0	0
checkHit	19	vs	0	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	5	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	5
[PHYS CRIT %] axe accuracy bonus	19	0	=	4.75
[PHYS CRIT %]	8.75
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	PHYSICAL	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] numbed dam	0.75
[PROJECTOR] res	0	1	 on dam	0.75
[PROJECTOR] after resists dam	0.75
[PROJECTOR] after flat damage armor	0.75
[PROJECTOR] final dam after static checks	0.75
[PROJECTOR] final dam after hooks and callbacks	0.75
[Actor:move]	18211	Sorcerer	move from	17	25	to	17	25
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18219	Spellcaster	move from	22	29	to	22	29
[LOG]	Something hits Fire drake for #WHITE#1 physical#LAST# damage.
[LOG]	#UID:18174:0#Spellcaster hits Fire drake for #WHITE#1 physical#LAST# damage.
[use_tactical AI] === Action Selected:	6502	giant spider	escape	 AI:flee_dmap_keep_los
[Actor:move]	6502	giant spider	move from	5	27	to	5	26
[improved_talented AI] chooses for	6508	Spellcaster	T_ATTACK
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[improved_talented AI] chooses for	6517	Sorcerer	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	18279	after	6517
Adding entity	18280	after	6517
Adding entity	18281	after	6517
Adding entity	18282	after	6517
[improved_talented AI] chooses for	6521	Spellcaster	T_RUNE:_MANASURGE_1
[use_tactical AI] === Action Selected:	6530	giant spider	escape	 AI:flee_dmap_keep_los
[Actor:move]	6530	giant spider	move from	6	25	to	5	24
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6531	Spellcaster	move from	7	3	to	7	3
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellcaster	dam/apr/atk/mult ::	106.01252690406	5	58	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	106.01252690406	5	58	1	vs. armor/def	2	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	110	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	110
[PHYS CRIT %]	0
[ATTACK] after crit	110
[ATTACK] after mult	110
[PROJECTOR] starting dam	PHYSICAL	110
[PROJECTOR] after difficulty dam	110
[PROJECTOR] numbed dam	5.5
[PROJECTOR] res	7	0.93	 on dam	5.5
[PROJECTOR] after resists dam	5.115
[PROJECTOR] after flat damage armor	5.115
[PROJECTOR] final dam after static checks	5.115
[PROJECTOR] final dam after hooks and callbacks	5.115
[Actor:move]	6535	stone golem	move from	7	4	to	7	4
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	157.99186829972
[PROJECTOR] after difficulty dam	157.99186829972
[PROJECTOR] numbed dam	7.8995934149859
[PROJECTOR] res	0	1	 on dam	7.8995934149859
[PROJECTOR] after resists dam	7.8995934149859
[PROJECTOR] after flat damage armor	7.8995934149859
[PROJECTOR] final dam after static checks	7.8995934149859
[PROJECTOR] final dam after hooks and callbacks	7.8995934149859
[SHADER] setting reset param	tick_start	176552
[target_simple AI]	6542	Fighter	selecting NEW TARGET	7	4	6535	stone golem
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	25.270064161354	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	6542	Fighter	move from	8	5	to	8	5
[PROJECTOR] starting dam	FIRE	9.3047424989189
[PROJECTOR] after difficulty dam	9.3047424989189
[PROJECTOR] numbed dam	1.3957113748378
[PROJECTOR] res	100	0	 on dam	1.3957113748378
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[target_simple AI]	6559	fire drake hatchling	selecting NEW TARGET	11	9	6517	Sorcerer
[use_tactical AI] === Action Selected:	6559	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Sorcerer	dam/apr/atk/mult ::	89.790160558694	25	31	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	89.790160558694	25	31	1	vs. armor/def	2	0
checkHit	31	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	95	25	vs. armor/hardiness	2	0.3
[ATTACK] after armor	95
[PHYS CRIT %]	0
[ATTACK] after crit	95
[ATTACK] after mult	95
[PROJECTOR] starting dam	PHYSICAL	95
[PROJECTOR] after difficulty dam	95
[PROJECTOR] numbed dam	4.75
[PROJECTOR] res	7	0.93	 on dam	4.75
[PROJECTOR] after resists dam	4.4175
[PROJECTOR] after flat damage armor	4.4175
[PROJECTOR] final dam after static checks	4.4175
[PROJECTOR] final dam after hooks and callbacks	4.4175
[target_simple AI]	6560	fire drake hatchling	selecting NEW TARGET	11	9	6517	Sorcerer
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	11	11	to	12	11
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	escape	 AI:flee_dmap_keep_los
[Actor:move]	6578	ritch flamespitter	move from	10	9	to	9	10
[use_tactical AI] === Action Selected:	6580	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	83.140472889021	25	32	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	83.140472889021	25	32	1	vs. armor/def	5.5	3
checkHit	32	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	86	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	86
[PHYS CRIT %]	0
[ATTACK] after crit	86
[ATTACK] after mult	86
[PROJECTOR] starting dam	PHYSICAL	86
[PROJECTOR] after difficulty dam	86
[PROJECTOR] numbed dam	4.3
[PROJECTOR] res	0	1	 on dam	4.3
[PROJECTOR] after resists dam	4.3
[PROJECTOR] after flat damage armor	4.3
[PROJECTOR] final dam after static checks	4.3
[PROJECTOR] final dam after hooks and callbacks	4.3
[LOG]	
[LOG]	Game Turn 398
[LOG]	#UID:6580:0#Fire drake hatchling hits Something for #WHITE#4 physical#LAST# damage.
[target_simple AI]	18152	Fighter	selecting NEW TARGET	7	4	6535	stone golem
[improved_talented AI] chooses for	18152	Fighter	T_SUNDER_ARMOUR
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1.22360679775	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1.22360679775	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18165	Slinger	move from	8	2	to	7	2
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	26.228957017575	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	26.228957017575	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18170	Fighter	move from	15	2	to	15	2
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18178	Warrior	move from	8	3	to	8	3
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18183	Warrior	move from	19	2	to	19	2
[Actor:move]	18196	Archer	move from	5	4	to	5	3
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	20.36443164119	2	20	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	20.36443164119	2	20	1	vs. armor/def	0	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	20	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	PHYSICAL	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] numbed dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam after static checks	3
[PROJECTOR] final dam after hooks and callbacks	3
[Actor:move]	18201	Warrior	move from	8	10	to	8	10
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	5	24
Adding entity	18283	after	18206
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	37	1	vs. armor/hardiness	20	0.3
[ATTACK] after armor	25.9
[PHYS CRIT %]	2.5
[ATTACK] after crit	25.9
[ATTACK] after mult	25.9
[PROJECTOR] starting dam	PHYSICAL	25.9
[PROJECTOR] after difficulty dam	25.9
[PROJECTOR] numbed dam	3.885
[PROJECTOR] res	50	0.5	 on dam	3.885
[PROJECTOR] after resists dam	1.9425
[PROJECTOR] after flat damage armor	1.9425
[PROJECTOR] final dam after static checks	1.9425
[PROJECTOR] final dam after hooks and callbacks	1.9425
[Actor:move]	18215	Fighter	move from	6	3	to	6	3
[improved_talented AI] chooses for	18223	Slinger	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4964410084815	6	23	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4964410084815	6	23	1	vs. armor/def	2	43
checkHit	23	vs	43	=> chance to hit	0
[improved_talented AI] chooses for	6555	Fighter	T_CRUSH
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1.1788854382	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1.1788854382	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[PROJECTOR] starting dam	COLD	33.151629156537
[PROJECTOR] after difficulty dam	33.151629156537
[PROJECTOR] numbed dam	4.9727443734806
[PROJECTOR] res	20	0.8	 on dam	4.9727443734806
[PROJECTOR] after resists dam	3.9781954987845
[PROJECTOR] after flat damage armor	3.9781954987845
[PROJECTOR] final dam after static checks	3.9781954987845
[PROJECTOR] final dam after hooks and callbacks	3.9781954987845
checkHit	14	vs	16	=> chance to hit	45
[PROJECTOR] starting dam	COLD	43.097117903499
[PROJECTOR] after difficulty dam	43.097117903499
[PROJECTOR] numbed dam	6.4645676855248
[PROJECTOR] res	60	0.4	 on dam	6.4645676855248
[PROJECTOR] after resists dam	2.5858270742099
[PROJECTOR] after flat damage armor	2.5858270742099
[PROJECTOR] final dam after static checks	2.5858270742099
[PROJECTOR] final dam after hooks and callbacks	2.5858270742099
checkHit	0	vs	16	=> chance to hit	10
[PROJECTOR] starting dam	COLD	43.097117903499
[PROJECTOR] after difficulty dam	43.097117903499
[PROJECTOR] numbed dam	6.4645676855248
[PROJECTOR] res	60	0.4	 on dam	6.4645676855248
[PROJECTOR] after resists dam	2.5858270742099
[PROJECTOR] after flat damage armor	2.5858270742099
[PROJECTOR] final dam after static checks	2.5858270742099
[PROJECTOR] final dam after hooks and callbacks	2.5858270742099
checkHit	0	vs	16	=> chance to hit	10
[target_simple AI]	6588	war hound	selecting NEW TARGET	19	2	18183	Warrior
[improved_talented AI] chooses for	6588	war hound	T_STUN
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	0.72360679774998	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	0.72360679774998	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	103	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	103
[PHYS CRIT %]	0
[ATTACK] after crit	103
[ATTACK] after mult	74.531500168248
[PROJECTOR] starting dam	PHYSICAL	74.531500168248
[PROJECTOR] after difficulty dam	74.531500168248
[PROJECTOR] numbed dam	3.7265750084124
[PROJECTOR] res	0	1	 on dam	3.7265750084124
[PROJECTOR] after resists dam	3.7265750084124
[PROJECTOR] after flat damage armor	3.7265750084124
[PROJECTOR] final dam after static checks	3.7265750084124
[PROJECTOR] final dam after hooks and callbacks	3.7265750084124
checkHit	11	vs	80	=> chance to hit	0
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	25.994819950328	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18228	Fighter	move from	15	3	to	15	3
[improved_talented AI] chooses for	18235	Archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	7.0237810466724	6	24	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	7.0237810466724	6	24	1	vs. armor/def	2	43
checkHit	24	vs	43	=> chance to hit	3
[ATTACK ARCHERY]	18283	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[target_simple AI]	6502	giant spider	selecting NEW TARGET	5	28	18156	Warrior
[use_tactical AI] === Action Selected:	6502	giant spider	attack	 talent:T_SPIT_POISON
[PROJECTOR] starting dam	NATURE	87.66073760449
[PROJECTOR] after difficulty dam	87.66073760449
[PROJECTOR] numbed dam	8.766073760449
[PROJECTOR] res	0	1	 on dam	8.766073760449
[PROJECTOR] after resists dam	8.766073760449
[PROJECTOR] after flat damage armor	8.766073760449
[PROJECTOR] final dam after static checks	8.766073760449
[PROJECTOR] final dam after hooks and callbacks	8.766073760449
[target_simple AI]	6530	giant spider	selecting NEW TARGET	7	26	18148	Sorcerer
[use_tactical AI] === Action Selected:	6530	giant spider	attack	 talent:T_SPIT_POISON
[PROJECTOR] starting dam	NATURE	87.66073760449
[PROJECTOR] after difficulty dam	87.66073760449
[PROJECTOR] numbed dam	8.766073760449
[PROJECTOR] res	7	0.93	 on dam	8.766073760449
[PROJECTOR] after resists dam	8.1524485972176
[PROJECTOR] after flat damage armor	8.1524485972176
[PROJECTOR] final dam after static checks	8.1524485972176
[PROJECTOR] final dam after hooks and callbacks	8.1524485972176
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	12	11	to	11	11
[ATTACK] attacking with innate combat
[ATTACK] to 	Sorcerer	dam/apr/atk/mult ::	106.01252690406	5	58	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	106.01252690406	5	58	1	vs. armor/def	2	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	115	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	115
[PHYS CRIT %]	0
[ATTACK] after crit	115
[ATTACK] after mult	115
[PROJECTOR] starting dam	PHYSICAL	115
[PROJECTOR] after difficulty dam	115
[PROJECTOR] numbed dam	5.75
[PROJECTOR] res	7	0.93	 on dam	5.75
[PROJECTOR] after resists dam	5.3475
[PROJECTOR] after flat damage armor	5.3475
[PROJECTOR] final dam after static checks	5.3475
[PROJECTOR] final dam after hooks and callbacks	5.3475
[Actor:move]	6567	stone golem	move from	11	10	to	11	10
[target_simple AI]	6578	ritch flamespitter	selecting NEW TARGET	8	10	18201	Warrior
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	escape	 AI:flee_dmap_keep_los
[Actor:move]	6578	ritch flamespitter	move from	9	10	to	10	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Archer	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	7	9
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	7	9
checkHit	54	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	102	10	vs. armor/hardiness	7	0.3
[ATTACK] after armor	102
[PHYS CRIT %]	0
[ATTACK] after crit	102
[ATTACK] after mult	102
[PROJECTOR] starting dam	PHYSICAL	102
[PROJECTOR] after difficulty dam	102
[PROJECTOR] numbed dam	5.1
[PROJECTOR] res	0	1	 on dam	5.1
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam after static checks	5.1
[PROJECTOR] final dam after hooks and callbacks	5.1
[Actor:move]	6601	war hound	move from	23	28	to	23	28
[target_simple AI]	6561	Warrior	selecting NEW TARGET	12	9	6566	war hound
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6561	Warrior	move from	13	8	to	13	8
[PROJECTOR] starting dam	NATURE	87.66073760449
[PROJECTOR] after difficulty dam	87.66073760449
[PROJECTOR] numbed dam	8.766073760449
[PROJECTOR] res	7	0.93	 on dam	8.766073760449
[PROJECTOR] after resists dam	8.1524485972176
[PROJECTOR] after flat damage armor	8.1524485972176
[PROJECTOR] final dam after static checks	8.1524485972176
[PROJECTOR] final dam after hooks and callbacks	8.1524485972176
[improved_talented AI] chooses for	18148	Sorcerer	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	18284	after	18148
[Actor:move]	18161	Spellcaster	move from	17	26	to	16	26
[improved_talented AI] chooses for	18174	Spellcaster	T_MANATHRUST
[LOG]	Spellcaster casts #{bold}##PURPLE#Manathrust.#{normal}##LAST#
[SPELL CRIT %]	2
Adding entity	18285	after	18174
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/manathrust.png
[Actor:move]	18192	Spellcaster	move from	20	2	to	19	3
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	4.3295123211566	5	19	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	4.3295123211566	5	19	1	vs. armor/def	0	0
checkHit	19	vs	0	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	5	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	5
[PHYS CRIT %] axe accuracy bonus	19	0	=	4.75
[PHYS CRIT %]	8.75
[ATTACK] after crit	7.5
[ATTACK] after mult	7.5
[LOG]	#{bold}#Something performs a melee critical strike against Fire drake!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] numbed dam	1.125
[PROJECTOR] res	0	1	 on dam	1.125
[PROJECTOR] after resists dam	1.125
[PROJECTOR] after flat damage armor	1.125
[PROJECTOR] final dam after static checks	1.125
[PROJECTOR] final dam after hooks and callbacks	1.125
[Actor:move]	18211	Sorcerer	move from	17	25	to	17	25
[target_simple AI]	18219	Spellcaster	selecting NEW TARGET	23	28	6601	war hound
[improved_talented AI] chooses for	18219	Spellcaster	T_ATTACK
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[LOG]	Something hits Fire drake for #{bold}##WHITE#1 physical#{normal}##LAST# damage.
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	6	2	vs. armor/hardiness	20	0.3
[ATTACK] after armor	4.2
[PHYS CRIT %]	2.5
[ATTACK] after crit	4.2
[ATTACK] after mult	4.2
[PROJECTOR] starting dam	PHYSICAL	4.2
[PROJECTOR] after difficulty dam	4.2
[PROJECTOR] numbed dam	0.63
[PROJECTOR] res	50	0.5	 on dam	0.63
[PROJECTOR] after resists dam	0.315
[PROJECTOR] after flat damage armor	0.315
[PROJECTOR] final dam after static checks	0.315
[PROJECTOR] final dam after hooks and callbacks	0.315
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6508	Spellcaster	move from	6	5	to	6	5
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6521	Spellcaster	move from	7	5	to	7	5
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6531	Spellcaster	move from	7	3	to	7	3
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	105.32791219981
[PROJECTOR] after difficulty dam	105.32791219981
[PROJECTOR] numbed dam	5.2663956099906
[PROJECTOR] res	0	1	 on dam	5.2663956099906
[PROJECTOR] after resists dam	5.2663956099906
[PROJECTOR] after flat damage armor	5.2663956099906
[PROJECTOR] final dam after static checks	5.2663956099906
[PROJECTOR] final dam after hooks and callbacks	5.2663956099906
[SHADER] setting reset param	tick_start	177088
[target_simple AI]	6542	Fighter	selecting NEW TARGET	7	4	6535	stone golem
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	25.270064161354	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	6542	Fighter	move from	8	5	to	8	5
[PROJECTOR] starting dam	FIRE	9.3047424989189
[PROJECTOR] after difficulty dam	9.3047424989189
[PROJECTOR] numbed dam	1.3957113748378
[PROJECTOR] res	100	0	 on dam	1.3957113748378
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[target_simple AI]	6560	fire drake hatchling	selecting NEW TARGET	12	8	6555	Fighter
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	11	11	to	12	11
[target_simple AI]	6566	war hound	selecting NEW TARGET	13	8	6561	Warrior
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	100	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	100
[PHYS CRIT %]	0
[ATTACK] after crit	100
[ATTACK] after mult	100
[PROJECTOR] starting dam	PHYSICAL	100
[PROJECTOR] after difficulty dam	100
[PROJECTOR] numbed dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
[Actor:move]	6566	war hound	move from	12	9	to	12	9
[use_tactical AI] === Action Selected:	6568	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6568	fire drake hatchling	move from	12	10	to	11	9
[target_simple AI]	6569	war hound	selecting NEW TARGET	13	8	6561	Warrior
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	103	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	103
[PHYS CRIT %]	0
[ATTACK] after crit	103
[ATTACK] after mult	103
[PROJECTOR] starting dam	PHYSICAL	103
[PROJECTOR] after difficulty dam	103
[PROJECTOR] numbed dam	5.15
[PROJECTOR] res	0	1	 on dam	5.15
[PROJECTOR] after resists dam	5.15
[PROJECTOR] after flat damage armor	5.15
[PROJECTOR] final dam after static checks	5.15
[PROJECTOR] final dam after hooks and callbacks	5.15
[Actor:move]	6569	war hound	move from	14	9	to	14	9
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	105.32791219981
[PROJECTOR] after difficulty dam	105.32791219981
[PROJECTOR] numbed dam	5.2663956099906
[PROJECTOR] res	0	1	 on dam	5.2663956099906
[PROJECTOR] after resists dam	5.2663956099906
[PROJECTOR] after flat damage armor	5.2663956099906
[PROJECTOR] final dam after static checks	5.2663956099906
[PROJECTOR] final dam after hooks and callbacks	5.2663956099906
[SHADER] setting reset param	tick_start	177088
[target_simple AI]	6579	fire drake hatchling	selecting NEW TARGET	15	3	18228	Fighter
[use_tactical AI] === Action Selected:	6579	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6579	fire drake hatchling	move from	17	3	to	16	4
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	86.336556677675	25	25	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	86.336556677675	25	25	1	vs. armor/def	5.5	3
checkHit	25	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	90	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	90
[PHYS CRIT %]	0
[ATTACK] after crit	90
[ATTACK] after mult	90
[PROJECTOR] starting dam	PHYSICAL	90
[PROJECTOR] after difficulty dam	90
[PROJECTOR] numbed dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam after static checks	4.5
[PROJECTOR] final dam after hooks and callbacks	4.5
[Actor:move]	6579	fire drake hatchling	move from	16	4	to	16	4
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	98	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	98
[PHYS CRIT %]	0
[ATTACK] after crit	98
[ATTACK] after mult	98
[PROJECTOR] starting dam	PHYSICAL	98
[PROJECTOR] after difficulty dam	98
[PROJECTOR] numbed dam	4.9
[PROJECTOR] res	0	1	 on dam	4.9
[PROJECTOR] after resists dam	4.9
[PROJECTOR] after flat damage armor	4.9
[PROJECTOR] final dam after static checks	4.9
[PROJECTOR] final dam after hooks and callbacks	4.9
[Actor:move]	6581	war hound	move from	16	3	to	16	3
[use_tactical AI] === Action Selected:	6582	fire drake	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellcaster	dam/apr/atk/mult ::	60.162778064514	15	20	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	60.162778064514	15	20	1	vs. armor/def	2	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	62	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	62
[PHYS CRIT %]	0
[ATTACK] after crit	62
[ATTACK] after mult	62
[PROJECTOR] starting dam	PHYSICAL	62
[PROJECTOR] after difficulty dam	62
[PROJECTOR] numbed dam	6.2
[PROJECTOR] res	7	0.93	 on dam	6.2
[PROJECTOR] after resists dam	5.766
[PROJECTOR] after flat damage armor	5.766
[PROJECTOR] final dam after static checks	5.766
[PROJECTOR] final dam after hooks and callbacks	5.766
[target_simple AI]	6594	turtle	selecting NEW TARGET	19	3	18192	Spellcaster
[use_tactical AI] === Action Selected:	6607	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	81.229271672514	25	29	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	81.229271672514	25	29	1	vs. armor/def	5.5	3
checkHit	29	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	87	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	87
[PHYS CRIT %]	0
[ATTACK] after crit	87
[ATTACK] after mult	87
[PROJECTOR] starting dam	PHYSICAL	87
[PROJECTOR] after difficulty dam	87
[PROJECTOR] numbed dam	4.35
[PROJECTOR] res	0	1	 on dam	4.35
[PROJECTOR] after resists dam	4.35
[PROJECTOR] after flat damage armor	4.35
[PROJECTOR] final dam after static checks	4.35
[PROJECTOR] final dam after hooks and callbacks	4.35
[LOG]	
[LOG]	Game Turn 409
[LOG]	#UID:6582:0#Fire drake hits Spellcaster for #WHITE#6 physical#LAST# damage.
[LOG]	#UID:6569:0#War hound hits Something for #WHITE#5 physical#LAST# damage.
[target_simple AI]	18152	Fighter	selecting NEW TARGET	7	4	6535	stone golem
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18152	Fighter	move from	6	4	to	6	4
[Actor:move]	18165	Slinger	move from	7	2	to	8	2
[target_simple AI]	18170	Fighter	selecting NEW TARGET	16	1	6606	minotaur
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	26.228957017575	1	20	1	vs. armor/def	13	43
[ATTACK] after melee attack bonus hooks & callbacks::	26.228957017575	1	20	1	vs. armor/def	13	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18170	Fighter	move from	15	2	to	15	2
[PROJECTOR] starting dam	ARCANE	41.136860181868
[PROJECTOR] after difficulty dam	41.136860181868
[PROJECTOR] numbed dam	6.1705290272802
[PROJECTOR] after DamageType increase dam	6.7875819300082
[PROJECTOR] res	0	1	 on dam	6.7875819300082
[PROJECTOR] after resists dam	6.7875819300082
[PROJECTOR] after flat damage armor	6.7875819300082	0
[PROJECTOR] final dam after static checks	6.7875819300082
[PROJECTOR] final dam after hooks and callbacks	6.7875819300082
[improved_talented AI] chooses for	18178	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18183	Warrior	move from	19	2	to	19	2
[target_simple AI]	18196	Archer	selecting NEW TARGET	7	4	6535	stone golem
[Actor:move]	18196	Archer	move from	5	3	to	5	4
[Actor:move]	18201	Warrior	move from	8	10	to	9	10
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	5	24
Adding entity	18286	after	18206
[improved_talented AI] chooses for	18215	Fighter	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4964410084815	6	23	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4964410084815	6	23	1	vs. armor/def	2	43
checkHit	23	vs	43	=> chance to hit	0
[Actor:move]	18223	Slinger	move from	15	4	to	15	4
[LOG]	Spellcaster's Manathrust hits Fire drake for #PURPLE#7 arcane#LAST# damage.
[maintenance AI] turn	411	6555	Fighter	selected action:	self_heal	tid:T_INFUSION:_HEALING_1
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6555	Fighter	move from	12	8	to	12	8
[PROJECTOR] starting dam	COLD	49.727443734806
[PROJECTOR] crit power reduce dam	33.151629156537
[PROJECTOR] after difficulty dam	33.151629156537
[PROJECTOR] numbed dam	0
[PROJECTOR] res	20	0.8	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	7	vs	16	=> chance to hit	28
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	25.994819950328	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18228	Fighter	move from	15	3	to	15	3
[improved_talented AI] chooses for	18235	Archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	7.0237810466724	6	24	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	7.0237810466724	6	24	1	vs. armor/def	2	43
checkHit	24	vs	43	=> chance to hit	3
[ATTACK ARCHERY]	18286	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[target_simple AI]	6502	giant spider	selecting NEW TARGET	7	26	18148	Sorcerer
[Actor:move]	6502	giant spider	move from	5	26	to	6	26
[Actor:move]	6530	giant spider	move from	5	24	to	6	25
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	12	11	to	12	10
[use_tactical AI] === Action Selected:	6568	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	85.890618219942	25	32	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	85.890618219942	25	32	1	vs. armor/def	5.5	3
checkHit	32	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	89	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	89
[PHYS CRIT %]	0
[ATTACK] after crit	89
[ATTACK] after mult	89
[PROJECTOR] starting dam	PHYSICAL	89
[PROJECTOR] after difficulty dam	89
[PROJECTOR] numbed dam	4.45
[PROJECTOR] res	0	1	 on dam	4.45
[PROJECTOR] after resists dam	4.45
[PROJECTOR] after flat damage armor	4.45
[PROJECTOR] final dam after static checks	4.45
[PROJECTOR] final dam after hooks and callbacks	4.45
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	67.005927578593	3	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	67.005927578593	3	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	3	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	64.5
[PHYS CRIT %]	0
[ATTACK] after crit	64.5
[ATTACK] after mult	64.5
[PROJECTOR] starting dam	PHYSICAL	64.5
[PROJECTOR] after difficulty dam	64.5
[PROJECTOR] numbed dam	12.9
[PROJECTOR] res	0	1	 on dam	12.9
[PROJECTOR] after resists dam	12.9
[PROJECTOR] after flat damage armor	12.9
[PROJECTOR] final dam after static checks	12.9
[PROJECTOR] final dam after hooks and callbacks	12.9
[Actor:move]	6606	minotaur	move from	16	1	to	16	1
[improved_talented AI] chooses for	6561	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	100	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	100
[PHYS CRIT %]	0
[ATTACK] after crit	100
[ATTACK] after mult	100
[PROJECTOR] starting dam	PHYSICAL	100
[PROJECTOR] after difficulty dam	100
[PROJECTOR] numbed dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
[Actor:move]	6588	war hound	move from	18	3	to	18	3
[PROJECTOR] starting dam	NATURE	87.66073760449
[PROJECTOR] after difficulty dam	87.66073760449
[PROJECTOR] numbed dam	8.766073760449
[PROJECTOR] res	7	0.93	 on dam	8.766073760449
[PROJECTOR] after resists dam	8.1524485972176
[PROJECTOR] after flat damage armor	8.1524485972176
[PROJECTOR] final dam after static checks	8.1524485972176
[PROJECTOR] final dam after hooks and callbacks	8.1524485972176
[Actor:move]	18161	Spellcaster	move from	16	26	to	17	26
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	0	0
checkHit	14	vs	0	=> chance to hit	85
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	5	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	5
[PHYS CRIT %]	2.5
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	PHYSICAL	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] numbed dam	0.75
[PROJECTOR] res	0	1	 on dam	0.75
[PROJECTOR] after resists dam	0.75
[PROJECTOR] after flat damage armor	0.75
[PROJECTOR] final dam after static checks	0.75
[PROJECTOR] final dam after hooks and callbacks	0.75
[ATTACK] staff accuracy bonus	14	0	=	1.28
[Actor:move]	18174	Spellcaster	move from	18	25	to	18	25
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18192	Spellcaster	move from	19	3	to	19	3
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	4.3295123211566	5	19	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	4.3295123211566	5	19	1	vs. armor/def	0	0
checkHit	19	vs	0	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	4	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	4
[PHYS CRIT %] axe accuracy bonus	19	0	=	4.75
[PHYS CRIT %]	8.75
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	PHYSICAL	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] numbed dam	0.6
[PROJECTOR] res	0	1	 on dam	0.6
[PROJECTOR] after resists dam	0.6
[PROJECTOR] after flat damage armor	0.6
[PROJECTOR] final dam after static checks	0.6
[PROJECTOR] final dam after hooks and callbacks	0.6
[Actor:move]	18211	Sorcerer	move from	17	25	to	17	25
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18219	Spellcaster	move from	22	29	to	22	29
[LOG]	Something hits Fire drake for #WHITE#1 physical#LAST# damage.
[LOG]	#UID:18174:0#Spellcaster hits Fire drake for #WHITE#1 physical#LAST# damage.
[use_tactical AI] === Action Selected:	6502	giant spider	disable	 talent:T_SPIDER_WEB
checkHit	4	vs	60	=> chance to hit	0
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6508	Spellcaster	move from	6	5	to	6	5
[improved_talented AI] chooses for	6521	Spellcaster	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	18287	after	6521
[use_tactical AI] === Action Selected:	6530	giant spider	disable	 talent:T_SPIDER_WEB
checkHit	4	vs	60	=> chance to hit	0
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6531	Spellcaster	move from	7	3	to	7	3
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellcaster	dam/apr/atk/mult ::	106.01252690406	5	58	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	106.01252690406	5	58	1	vs. armor/def	2	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	112	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	112
[PHYS CRIT %]	0
[ATTACK] after crit	112
[ATTACK] after mult	112
[PROJECTOR] starting dam	PHYSICAL	112
[PROJECTOR] after difficulty dam	112
[PROJECTOR] numbed dam	5.6
[PROJECTOR] res	7	0.93	 on dam	5.6
[PROJECTOR] after resists dam	5.208
[PROJECTOR] after flat damage armor	5.208
[PROJECTOR] final dam after static checks	5.208
[PROJECTOR] final dam after hooks and callbacks	5.208
[Actor:move]	6535	stone golem	move from	7	4	to	7	4
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	105.32791219981
[PROJECTOR] after difficulty dam	105.32791219981
[PROJECTOR] numbed dam	5.2663956099906
[PROJECTOR] res	0	1	 on dam	5.2663956099906
[PROJECTOR] after resists dam	5.2663956099906
[PROJECTOR] after flat damage armor	5.2663956099906
[PROJECTOR] final dam after static checks	5.2663956099906
[PROJECTOR] final dam after hooks and callbacks	5.2663956099906
[SHADER] setting reset param	tick_start	177327
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	25.270064161354	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	6542	Fighter	move from	8	5	to	8	5
[target_simple AI]	6559	fire drake hatchling	selecting NEW TARGET	9	10	18201	Warrior
[target_simple AI]	6559	fire drake hatchling	selecting NEW TARGET	9	10	18201	Warrior
[use_tactical AI] === Action Selected:	6559	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	89.790160558694	25	31	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	89.790160558694	25	31	1	vs. armor/def	5.5	3
checkHit	31	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	96	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	96
[PHYS CRIT %]	0
[ATTACK] after crit	96
[ATTACK] after mult	96
[PROJECTOR] starting dam	PHYSICAL	96
[PROJECTOR] after difficulty dam	96
[PROJECTOR] numbed dam	4.8
[PROJECTOR] res	0	1	 on dam	4.8
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	4.8
[PROJECTOR] final dam after static checks	4.8
[PROJECTOR] final dam after hooks and callbacks	4.8
[target_simple AI]	6560	fire drake hatchling	selecting NEW TARGET	12	8	6555	Fighter
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	12	10	to	13	10
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	escape	 AI:flee_dmap_keep_los
[Actor:move]	6578	ritch flamespitter	move from	10	9	to	10	8
[target_simple AI]	6580	fire drake hatchling	selecting NEW TARGET	12	8	6555	Fighter
[use_tactical AI] === Action Selected:	6580	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	83.140472889021	25	32	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	83.140472889021	25	32	1	vs. armor/def	5.5	3
checkHit	32	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	89	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	89
[PHYS CRIT %]	0
[ATTACK] after crit	89
[ATTACK] after mult	89
[PROJECTOR] starting dam	PHYSICAL	89
[PROJECTOR] after difficulty dam	89
[PROJECTOR] numbed dam	4.45
[PROJECTOR] res	0	1	 on dam	4.45
[PROJECTOR] after resists dam	4.45
[PROJECTOR] after flat damage armor	4.45
[PROJECTOR] final dam after static checks	4.45
[PROJECTOR] final dam after hooks and callbacks	4.45
[use_tactical AI] === Action Selected:	6594	turtle	defend	 talent:T_SHELL_SHIELD
[target_simple AI]	6595	3-headed hydra	selecting NEW TARGET	18	25	18174	Spellcaster
[LOG]	
[LOG]	Game Turn 420
[LOG]	#UID:6580:0#Fire drake hatchling hits Something for #WHITE#4 physical#LAST# damage.
[improved_talented AI] chooses for	18152	Fighter	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	32	1	vs. armor/hardiness	20	0.3
[ATTACK] after armor	22.4
[PHYS CRIT %]	2.5
[ATTACK] after crit	22.4
[ATTACK] after mult	22.4
[PROJECTOR] starting dam	PHYSICAL	22.4
[PROJECTOR] after difficulty dam	22.4
[PROJECTOR] numbed dam	3.36
[PROJECTOR] res	50	0.5	 on dam	3.36
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	1.68
[PROJECTOR] final dam after static checks	1.68
[PROJECTOR] final dam after hooks and callbacks	1.68
[Actor:move]	18165	Slinger	move from	8	2	to	7	2
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	26.228957017575	1	20	1	vs. armor/def	13	43
[ATTACK] after melee attack bonus hooks & callbacks::	26.228957017575	1	20	1	vs. armor/def	13	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18170	Fighter	move from	15	2	to	15	2
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18178	Warrior	move from	8	3	to	8	3
[target_simple AI]	18183	Warrior	selecting NEW TARGET	18	3	6588	war hound
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18183	Warrior	move from	19	2	to	19	2
[Actor:move]	18196	Archer	move from	5	4	to	5	3
[Actor:move]	18201	Warrior	move from	9	10	to	10	9
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	6	25
Adding entity	18288	after	18206
[target_simple AI]	18215	Fighter	selecting NEW TARGET	7	4	6535	stone golem
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1	vs. armor/def	20	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18215	Fighter	move from	6	3	to	6	3
[improved_talented AI] chooses for	18223	Slinger	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4964410084815	6	23	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4964410084815	6	23	1	vs. armor/def	2	43
checkHit	23	vs	43	=> chance to hit	0
[PROJECTOR] starting dam	ARCANE	41.136860181868
[PROJECTOR] after difficulty dam	41.136860181868
[PROJECTOR] numbed dam	6.1705290272802
[PROJECTOR] after DamageType increase dam	6.7875819300082
[PROJECTOR] res	50	0.5	 on dam	6.7875819300082
[PROJECTOR] after resists dam	3.3937909650041
[PROJECTOR] after flat damage armor	3.3937909650041	0
[PROJECTOR] final dam after static checks	3.3937909650041
[PROJECTOR] final dam after hooks and callbacks	3.3937909650041
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6555	Fighter	move from	12	8	to	12	8
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	25.994819950328	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18228	Fighter	move from	15	3	to	15	3
[improved_talented AI] chooses for	18235	Archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	7.0237810466724	6	24	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	7.0237810466724	6	24	1	vs. armor/def	2	43
checkHit	24	vs	43	=> chance to hit	3
[target_simple AI]	6601	war hound	selecting NEW TARGET	22	28	18235	Archer
[ATTACK] attacking with innate combat
[ATTACK] to 	Archer	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	7	9
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	7	9
checkHit	54	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	105	10	vs. armor/hardiness	7	0.3
[ATTACK] after armor	105
[PHYS CRIT %]	0
[ATTACK] after crit	105
[ATTACK] after mult	105
[PROJECTOR] starting dam	PHYSICAL	105
[PROJECTOR] after difficulty dam	105
[PROJECTOR] numbed dam	5.25
[PROJECTOR] res	0	1	 on dam	5.25
[PROJECTOR] after resists dam	5.25
[PROJECTOR] after flat damage armor	5.25
[PROJECTOR] final dam after static checks	5.25
[PROJECTOR] final dam after hooks and callbacks	5.25
[Actor:move]	6601	war hound	move from	23	28	to	23	28
[ATTACK ARCHERY]	18288	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	13	10	to	12	10
[target_simple AI]	6567	stone golem	selecting NEW TARGET	10	9	18201	Warrior
[improved_talented AI] chooses for	6567	stone golem	T_STUN
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	106.01252690406	5	58	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	106.01252690406	5	58	1	vs. armor/def	5.5	3
checkHit	58	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	106	5	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	105.5
[PHYS CRIT %]	0
[ATTACK] after crit	105.5
[ATTACK] after mult	105.5
[PROJECTOR] starting dam	PHYSICAL	105.5
[PROJECTOR] after difficulty dam	105.5
[PROJECTOR] numbed dam	5.275
[PROJECTOR] res	0	1	 on dam	5.275
[PROJECTOR] after resists dam	5.275
[PROJECTOR] after flat damage armor	5.275
[PROJECTOR] final dam after static checks	5.275
[PROJECTOR] final dam after hooks and callbacks	5.275
checkHit	11	vs	80	=> chance to hit	0
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	escape	 AI:flee_dmap_keep_los
[Actor:move]	6578	ritch flamespitter	move from	10	8	to	9	7
[target_simple AI]	6566	war hound	selecting NEW TARGET	13	8	6561	Warrior
[improved_talented AI] chooses for	6566	war hound	T_STUN
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	0.72360679774998	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	0.72360679774998	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	99	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	99
[PHYS CRIT %]	0
[ATTACK] after crit	99
[ATTACK] after mult	71.637072977248
[PROJECTOR] starting dam	PHYSICAL	71.637072977248
[PROJECTOR] after difficulty dam	71.637072977248
[PROJECTOR] numbed dam	3.5818536488624
[PROJECTOR] res	0	1	 on dam	3.5818536488624
[PROJECTOR] after resists dam	3.5818536488624
[PROJECTOR] after flat damage armor	3.5818536488624
[PROJECTOR] final dam after static checks	3.5818536488624
[PROJECTOR] final dam after hooks and callbacks	3.5818536488624
checkHit	11	vs	80	=> chance to hit	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	101	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	101
[PHYS CRIT %]	0
[ATTACK] after crit	101
[ATTACK] after mult	101
[PROJECTOR] starting dam	PHYSICAL	101
[PROJECTOR] after difficulty dam	101
[PROJECTOR] numbed dam	5.05
[PROJECTOR] res	0	1	 on dam	5.05
[PROJECTOR] after resists dam	5.05
[PROJECTOR] after flat damage armor	5.05
[PROJECTOR] final dam after static checks	5.05
[PROJECTOR] final dam after hooks and callbacks	5.05
[Actor:move]	6569	war hound	move from	14	9	to	14	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	103	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	103
[PHYS CRIT %]	0
[ATTACK] after crit	103
[ATTACK] after mult	103
[PROJECTOR] starting dam	PHYSICAL	103
[PROJECTOR] after difficulty dam	103
[PROJECTOR] numbed dam	5.15
[PROJECTOR] res	0	1	 on dam	5.15
[PROJECTOR] after resists dam	5.15
[PROJECTOR] after flat damage armor	5.15
[PROJECTOR] final dam after static checks	5.15
[PROJECTOR] final dam after hooks and callbacks	5.15
[Actor:move]	6581	war hound	move from	16	3	to	16	3
[LOG]	#UID:6569:0#War hound hits Something for #WHITE#5 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6561	Warrior	move from	13	8	to	13	8
[PROJECTOR] starting dam	NATURE	87.66073760449
[PROJECTOR] after difficulty dam	87.66073760449
[PROJECTOR] numbed dam	8.766073760449
[PROJECTOR] res	7	0.93	 on dam	8.766073760449
[PROJECTOR] after resists dam	8.1524485972176
[PROJECTOR] after flat damage armor	8.1524485972176
[PROJECTOR] final dam after static checks	8.1524485972176
[PROJECTOR] final dam after hooks and callbacks	8.1524485972176
[Actor:move]	18161	Spellcaster	move from	17	26	to	16	26
[improved_talented AI] chooses for	18174	Spellcaster	T_ATTACK
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	0	0
checkHit	14	vs	0	=> chance to hit	85
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	6	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	6
[PHYS CRIT %]	2.5
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	PHYSICAL	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] numbed dam	0.9
[PROJECTOR] res	0	1	 on dam	0.9
[PROJECTOR] after resists dam	0.9
[PROJECTOR] after flat damage armor	0.9
[PROJECTOR] final dam after static checks	0.9
[PROJECTOR] final dam after hooks and callbacks	0.9
[ATTACK] staff accuracy bonus	14	0	=	1.28
[improved_talented AI] chooses for	18192	Spellcaster	T_RUNE:_MANASURGE_1
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	fire drake	dam/apr/atk/mult ::	4.3295123211566	5	19	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	4.3295123211566	5	19	1	vs. armor/def	0	0
checkHit	19	vs	0	=> chance to hit	98
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	5	5	vs. armor/hardiness	0	0.3
[ATTACK] after armor	5
[PHYS CRIT %] axe accuracy bonus	19	0	=	4.75
[PHYS CRIT %]	8.75
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	PHYSICAL	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] numbed dam	0.75
[PROJECTOR] res	0	1	 on dam	0.75
[PROJECTOR] after resists dam	0.75
[PROJECTOR] after flat damage armor	0.75
[PROJECTOR] final dam after static checks	0.75
[PROJECTOR] final dam after hooks and callbacks	0.75
[Actor:move]	18211	Sorcerer	move from	17	25	to	17	25
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18219	Spellcaster	move from	22	29	to	22	29
[LOG]	Something hits Fire drake for #WHITE#1 physical#LAST# damage.
[LOG]	#UID:18174:0#Spellcaster hits Fire drake for #WHITE#1 physical#LAST# damage.
[use_tactical AI] === Action Selected:	6502	giant spider	escape	 AI:flee_dmap_keep_los
[Actor:move]	6502	giant spider	move from	6	26	to	5	27
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6508	Spellcaster	move from	6	5	to	6	5
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	20	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	20	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6521	Spellcaster	move from	7	5	to	7	5
[use_tactical AI] === Action Selected:	6530	giant spider	escape	 AI:flee_dmap_keep_los
[Actor:move]	6530	giant spider	move from	6	25	to	5	24
[target_simple AI]	6531	Spellcaster	selecting NEW TARGET	7	4	6535	stone golem
[improved_talented AI] chooses for	6531	Spellcaster	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	18289	after	6531
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	closein	 AI:move_simple
[Actor:move]	6541	ritch flamespitter	move from	12	17	to	11	16
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	25.270064161354	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	6542	Fighter	move from	8	5	to	8	5
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	12	10	to	13	10
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	105.32791219981
[PROJECTOR] after difficulty dam	105.32791219981
[PROJECTOR] numbed dam	5.2663956099906
[PROJECTOR] res	0	1	 on dam	5.2663956099906
[PROJECTOR] after resists dam	5.2663956099906
[PROJECTOR] after flat damage armor	5.2663956099906
[PROJECTOR] final dam after static checks	5.2663956099906
[PROJECTOR] final dam after hooks and callbacks	5.2663956099906
[SHADER] setting reset param	tick_start	177567
[use_tactical AI] === Action Selected:	6579	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	86.336556677675	25	25	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	86.336556677675	25	25	1	vs. armor/def	5.5	3
checkHit	25	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	90	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	90
[PHYS CRIT %]	0
[ATTACK] after crit	90
[ATTACK] after mult	90
[PROJECTOR] starting dam	PHYSICAL	90
[PROJECTOR] after difficulty dam	90
[PROJECTOR] numbed dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam after static checks	4.5
[PROJECTOR] final dam after hooks and callbacks	4.5
[use_tactical AI] === Action Selected:	6582	fire drake	disable	 talent:T_BELLOWING_ROAR
[LOG]	#YELLOW##{bold}#Fire drake roars!#{normal}##LAST#
[MIND CRIT %]	0
[PROJECTOR] starting dam	PHYSICAL	270.65445051279
[PROJECTOR] after difficulty dam	270.65445051279
[PROJECTOR] numbed dam	27.065445051279
[PROJECTOR] res	7	0.93	 on dam	27.065445051279
[PROJECTOR] after resists dam	25.170863897689
[PROJECTOR] after flat damage armor	25.170863897689
[PROJECTOR] final dam after static checks	25.170863897689
[PROJECTOR] final dam after hooks and callbacks	25.170863897689
[PROJECTOR] starting dam	PHYSICAL	270.65445051279
[PROJECTOR] after difficulty dam	270.65445051279
[PROJECTOR] numbed dam	27.065445051279
[PROJECTOR] res	7	0.93	 on dam	27.065445051279
[PROJECTOR] after resists dam	25.170863897689
[PROJECTOR] after flat damage armor	25.170863897689
[PROJECTOR] final dam after static checks	25.170863897689
[PROJECTOR] final dam after hooks and callbacks	25.170863897689
[PROJECTOR] starting dam	PHYSICAL	270.65445051279
[PROJECTOR] after difficulty dam	270.65445051279
[PROJECTOR] numbed dam	27.065445051279
[PROJECTOR] res	7	0.93	 on dam	27.065445051279
[PROJECTOR] after resists dam	25.170863897689
[PROJECTOR] after flat damage armor	25.170863897689
[PROJECTOR] final dam after static checks	25.170863897689
[PROJECTOR] final dam after hooks and callbacks	25.170863897689
[PROJECTOR] starting dam	PHYSICAL	270.65445051279
[PROJECTOR] after difficulty dam	270.65445051279
[PROJECTOR] numbed dam	27.065445051279
[PROJECTOR] res	0	1	 on dam	27.065445051279
[PROJECTOR] after resists dam	27.065445051279
[PROJECTOR] after flat damage armor	27.065445051279
[PROJECTOR] final dam after static checks	27.065445051279
[PROJECTOR] final dam after hooks and callbacks	27.065445051279
[PROJECTOR] starting dam	PHYSICAL	270.65445051279
[PROJECTOR] after difficulty dam	270.65445051279
[PROJECTOR] numbed dam	27.065445051279
[PROJECTOR] res	7	0.93	 on dam	27.065445051279
[PROJECTOR] after resists dam	25.170863897689
[PROJECTOR] after flat damage armor	25.170863897689
[PROJECTOR] final dam after static checks	25.170863897689
[PROJECTOR] final dam after hooks and callbacks	25.170863897689
checkHit	7	vs	83	=> chance to hit	0
checkHit	7	vs	83	=> chance to hit	0
checkHit	7	vs	83	=> chance to hit	0
[LOG]	Spellcaster wanders around!
checkHit	7	vs	83	=> chance to hit	0
checkHit	7	vs	83	=> chance to hit	0
[use_tactical AI] === Action Selected:	6607	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	81.229271672514	25	29	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	81.229271672514	25	29	1	vs. armor/def	5.5	3
checkHit	29	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	88	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	88
[PHYS CRIT %]	0
[ATTACK] after crit	88
[ATTACK] after mult	88
[PROJECTOR] starting dam	PHYSICAL	88
[PROJECTOR] after difficulty dam	88
[PROJECTOR] numbed dam	4.4
[PROJECTOR] res	0	1	 on dam	4.4
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam after static checks	4.4
[PROJECTOR] final dam after hooks and callbacks	4.4
[LOG]	
[LOG]	Game Turn 431
[LOG]	#UID:6582:0#Fire drake hits Something for #WHITE#25 physical#LAST# damage.
[LOG]	#UID:6582:0#Fire drake hits Spellcaster for #WHITE#25 physical#LAST# damage.
[LOG]	#UID:6582:0#Fire drake hits Something for #WHITE#27 physical#LAST# damage.
[LOG]	#UID:6582:0#Fire drake hits Something for #WHITE#25 physical#LAST# damage.
[LOG]	#UID:6582:0#Fire drake hits Something for #WHITE#25 physical#LAST# damage.
[improved_talented AI] chooses for	18152	Fighter	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	35	1	vs. armor/hardiness	25	0.3
[ATTACK] after armor	24.5
[PHYS CRIT %]	2.5
[ATTACK] after crit	24.5
[ATTACK] after mult	24.5
[PROJECTOR] starting dam	PHYSICAL	24.5
[PROJECTOR] after difficulty dam	24.5
[PROJECTOR] numbed dam	3.675
[PROJECTOR] res	50	0.5	 on dam	3.675
[PROJECTOR] after resists dam	1.8375
[PROJECTOR] after flat damage armor	1.8375
[PROJECTOR] final dam after static checks	1.8375
[PROJECTOR] final dam after hooks and callbacks	1.8375
[target_simple AI]	18165	Slinger	selecting NEW TARGET	7	4	6535	stone golem
[Actor:move]	18165	Slinger	move from	7	2	to	8	2
[improved_talented AI] chooses for	18170	Fighter	T_SUNDER_ARMOUR
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	26.228957017575	1	20	1.22360679775	vs. armor/def	13	43
[ATTACK] after melee attack bonus hooks & callbacks::	26.228957017575	1	20	1.22360679775	vs. armor/def	13	43
checkHit	20	vs	43	=> chance to hit	0
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18178	Warrior	move from	8	3	to	8	3
[improved_talented AI] chooses for	18183	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18196	Archer	move from	5	3	to	5	4
[Actor:move]	18201	Warrior	move from	10	9	to	9	8
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	5	24
Adding entity	18290	after	18206
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18215	Fighter	move from	6	3	to	6	3
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4964410084815	6	23	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4964410084815	6	23	1	vs. armor/def	2	43
checkHit	23	vs	43	=> chance to hit	0
[Actor:move]	18223	Slinger	move from	15	4	to	15	4
[PROJECTOR] starting dam	ARCANE	41.136860181868
[PROJECTOR] after difficulty dam	41.136860181868
[PROJECTOR] numbed dam	6.1705290272802
[PROJECTOR] after DamageType increase dam	6.7875819300082
[PROJECTOR] res	50	0.5	 on dam	6.7875819300082
[PROJECTOR] after resists dam	3.3937909650041
[PROJECTOR] after flat damage armor	3.3937909650041	0
[PROJECTOR] final dam after static checks	3.3937909650041
[PROJECTOR] final dam after hooks and callbacks	3.3937909650041
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6555	Fighter	move from	12	8	to	12	8
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	67.005927578593	3	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	67.005927578593	3	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	71	3	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	68.5
[PHYS CRIT %]	0
[ATTACK] after crit	68.5
[ATTACK] after mult	68.5
[PROJECTOR] starting dam	PHYSICAL	68.5
[PROJECTOR] after difficulty dam	68.5
[PROJECTOR] numbed dam	13.7
[PROJECTOR] res	0	1	 on dam	13.7
[PROJECTOR] after resists dam	13.7
[PROJECTOR] after flat damage armor	13.7
[PROJECTOR] final dam after static checks	13.7
[PROJECTOR] final dam after hooks and callbacks	13.7
[Actor:move]	6606	minotaur	move from	16	1	to	16	1
[target_simple AI]	18228	Fighter	selecting NEW TARGET	16	2	6607	fire drake hatchling
[improved_talented AI] chooses for	18228	Fighter	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	25.994819950328	1	20	1	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1	vs. armor/def	1	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	32	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	32
[PHYS CRIT %]	2.5
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	PHYSICAL	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] numbed dam	4.8
[PROJECTOR] res	0	1	 on dam	4.8
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	4.8
[PROJECTOR] final dam after static checks	4.8
[PROJECTOR] final dam after hooks and callbacks	4.8
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	0.1
[PROJECTOR] res	0	1	 on dam	0.1
[PROJECTOR] after resists dam	0.1
[PROJECTOR] after flat damage armor	0.1
[PROJECTOR] final dam after static checks	0.1
[PROJECTOR] final dam after hooks and callbacks	0.1
[improved_talented AI] chooses for	18235	Archer	T_SHOOT
[useTalent] TALENT FAILED:	T_SHOOT	for	Archer	18235	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	18235	Archer	T_ATTACK
[useTalent] TALENT FAILED:	T_ATTACK	for	Archer	18235	true
[improved_talented AI]### FAILED TALENT returned:	false
[ATTACK ARCHERY]	18290	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[target_simple AI]	6502	giant spider	selecting NEW TARGET	7	26	18148	Sorcerer
[Actor:move]	6502	giant spider	move from	5	27	to	6	27
[Actor:move]	6530	giant spider	move from	5	24	to	6	25
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	closein	 AI:move_simple
[Actor:move]	6541	ritch flamespitter	move from	11	16	to	11	15
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	13	10	to	12	10
[target_simple AI]	6568	fire drake hatchling	selecting NEW TARGET	12	8	6555	Fighter
[use_tactical AI] === Action Selected:	6568	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	85.890618219942	25	32	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	85.890618219942	25	32	1	vs. armor/def	5.5	3
checkHit	32	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	92	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	92
[PHYS CRIT %]	0
[ATTACK] after crit	92
[ATTACK] after mult	92
[PROJECTOR] starting dam	PHYSICAL	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] numbed dam	4.6
[PROJECTOR] res	0	1	 on dam	4.6
[PROJECTOR] after resists dam	4.6
[PROJECTOR] after flat damage armor	4.6
[PROJECTOR] final dam after static checks	4.6
[PROJECTOR] final dam after hooks and callbacks	4.6
[target_simple AI]	6588	war hound	selecting NEW TARGET	19	2	18183	Warrior
[improved_talented AI] chooses for	6588	war hound	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	99	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	99
[PHYS CRIT %]	0
[ATTACK] after crit	99
[ATTACK] after mult	99
[PROJECTOR] starting dam	PHYSICAL	99
[PROJECTOR] after difficulty dam	99
[PROJECTOR] numbed dam	4.95
[PROJECTOR] res	0	1	 on dam	4.95
[PROJECTOR] after resists dam	4.95
[PROJECTOR] after flat damage armor	4.95
[PROJECTOR] final dam after static checks	4.95
[PROJECTOR] final dam after hooks and callbacks	4.95
[improved_talented AI] chooses for	6561	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[PROJECTOR] starting dam	NATURE	87.66073760449
[PROJECTOR] after difficulty dam	87.66073760449
[PROJECTOR] numbed dam	8.766073760449
[PROJECTOR] res	7	0.93	 on dam	8.766073760449
[PROJECTOR] after resists dam	8.1524485972176
[PROJECTOR] after flat damage armor	8.1524485972176
[PROJECTOR] final dam after static checks	8.1524485972176
[PROJECTOR] final dam after hooks and callbacks	8.1524485972176
[Actor:move]	18161	Spellcaster	move from	16	26	to	17	26
[LOG]	Spellcaster stops surging mana.
[improved_talented AI] chooses for	18174	Spellcaster	T_ATTACK
[LOG]	Spellcaster is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Spellcaster	18174	true
[improved_talented AI]### FAILED TALENT returned:	false
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18192	Spellcaster	move from	19	3	to	19	3
[Actor:move]	18211	Sorcerer	move from	17	25	to	17	25
[improved_talented AI] chooses for	18219	Spellcaster	T_ATTACK
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[target_simple AI]	6502	giant spider	selecting NEW TARGET	7	26	18148	Sorcerer
[use_tactical AI] === Action Selected:	6502	giant spider	escape	 AI:flee_dmap_keep_los
[Actor:move]	6502	giant spider	move from	6	27	to	5	28
[target_simple AI]	6508	Spellcaster	selecting NEW TARGET	7	4	6535	stone golem
[improved_talented AI] chooses for	6508	Spellcaster	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	18291	after	6508
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6521	Spellcaster	move from	7	5	to	7	5
[use_tactical AI] === Action Selected:	6530	giant spider	escape	 AI:flee_dmap_keep_los
[Actor:move]	6530	giant spider	move from	6	25	to	5	24
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6531	Spellcaster	move from	7	3	to	7	3
[improved_talented AI] chooses for	6535	stone golem	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellcaster	dam/apr/atk/mult ::	106.01252690406	5	58	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	106.01252690406	5	58	1	vs. armor/def	2	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	107	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	107
[PHYS CRIT %]	0
[ATTACK] after crit	107
[ATTACK] after mult	107
[PROJECTOR] starting dam	PHYSICAL	107
[PROJECTOR] after difficulty dam	107
[PROJECTOR] numbed dam	5.35
[PROJECTOR] res	7	0.93	 on dam	5.35
[PROJECTOR] after resists dam	4.9755
[PROJECTOR] after flat damage armor	4.9755
[PROJECTOR] final dam after static checks	4.9755
[PROJECTOR] final dam after hooks and callbacks	4.9755
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	closein	 AI:move_simple
[Actor:move]	6541	ritch flamespitter	move from	11	15	to	11	14
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	25.270064161354	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	6542	Fighter	move from	8	5	to	8	5
[target_simple AI]	6559	fire drake hatchling	selecting NEW TARGET	9	8	18201	Warrior
[use_tactical AI] === Action Selected:	6559	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6559	fire drake hatchling	move from	10	10	to	10	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	89.790160558694	25	31	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	89.790160558694	25	31	1	vs. armor/def	5.5	3
checkHit	31	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	95	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	95
[PHYS CRIT %]	0
[ATTACK] after crit	95
[ATTACK] after mult	95
[PROJECTOR] starting dam	PHYSICAL	95
[PROJECTOR] after difficulty dam	95
[PROJECTOR] numbed dam	4.75
[PROJECTOR] res	0	1	 on dam	4.75
[PROJECTOR] after resists dam	4.75
[PROJECTOR] after flat damage armor	4.75
[PROJECTOR] final dam after static checks	4.75
[PROJECTOR] final dam after hooks and callbacks	4.75
[Actor:move]	6559	fire drake hatchling	move from	10	9	to	10	9
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	12	10	to	13	10
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	escape	 AI:flee_dmap_keep_los
[Actor:move]	6578	ritch flamespitter	move from	9	7	to	8	6
[use_tactical AI] === Action Selected:	6580	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	83.140472889021	25	32	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	83.140472889021	25	32	1	vs. armor/def	5.5	3
checkHit	32	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	85	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	85
[PHYS CRIT %]	0
[ATTACK] after crit	85
[ATTACK] after mult	85
[PROJECTOR] starting dam	PHYSICAL	85
[PROJECTOR] after difficulty dam	85
[PROJECTOR] numbed dam	4.25
[PROJECTOR] res	0	1	 on dam	4.25
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam after static checks	4.25
[PROJECTOR] final dam after hooks and callbacks	4.25
[use_tactical AI] === Action Selected:	6582	fire drake	attackarea	 talent:T_DEVOURING_FLAME
[LOG]	Fire drake uses #{bold}##YELLOW#Devouring Flame.#{normal}##LAST#
[MIND CRIT %]	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Archer	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	7	9
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	7	9
checkHit	54	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	102	10	vs. armor/hardiness	7	0.3
[ATTACK] after armor	102
[PHYS CRIT %]	0
[ATTACK] after crit	102
[ATTACK] after mult	102
[PROJECTOR] starting dam	PHYSICAL	102
[PROJECTOR] after difficulty dam	102
[PROJECTOR] numbed dam	5.1
[PROJECTOR] res	0	1	 on dam	5.1
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam after static checks	5.1
[PROJECTOR] final dam after hooks and callbacks	5.1
[Actor:move]	6601	war hound	move from	23	28	to	23	28
[LOG]	
[LOG]	Game Turn 442
[LOG]	#UID:6580:0#Fire drake hatchling hits Something for #WHITE#4 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18152	Fighter	move from	6	4	to	6	4
[Actor:move]	18165	Slinger	move from	8	2	to	7	2
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	26.228957017575	1	20	1	vs. armor/def	13	43
[ATTACK] after melee attack bonus hooks & callbacks::	26.228957017575	1	20	1	vs. armor/def	13	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18170	Fighter	move from	15	2	to	15	2
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18178	Warrior	move from	8	3	to	8	3
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18183	Warrior	move from	19	2	to	19	2
[Actor:move]	18196	Archer	move from	5	4	to	5	3
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	5	24
Adding entity	18292	after	18206
[improved_talented AI] chooses for	18215	Fighter	T_CRUSH
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1.1788854382	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1.1788854382	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[improved_talented AI] chooses for	18223	Slinger	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	rough leather sling	pouch of iron shots
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Slinger	18223	using weapon:	rough leather sling	ammo:	pouch of iron shots	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	rough leather sling	to:	16	3
Adding entity	18293	after	18223
[PROJECTOR] starting dam	ARCANE	41.136860181868
[PROJECTOR] after difficulty dam	41.136860181868
[PROJECTOR] numbed dam	6.1705290272802
[PROJECTOR] after DamageType increase dam	6.7875819300082
[PROJECTOR] res	50	0.5	 on dam	6.7875819300082
[PROJECTOR] after resists dam	3.3937909650041
[PROJECTOR] after flat damage armor	3.3937909650041	0
[PROJECTOR] final dam after static checks	3.3937909650041
[PROJECTOR] final dam after hooks and callbacks	3.3937909650041
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6555	Fighter	move from	12	8	to	12	8
[ATTACK ARCHERY]	18293	 to 	war hound	 :: 	9.9176149715017	1	2	::	1
checkHit	22	vs	43	=> chance to hit	0
[improved_talented AI] chooses for	18228	Fighter	T_CRUSH
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	25.994819950328	1	20	1.1788854382	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1.1788854382	vs. armor/def	1	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	31	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	31
[PHYS CRIT %]	2.5
[ATTACK] after crit	31
[ATTACK] after mult	36.545448584199
[PROJECTOR] starting dam	PHYSICAL	36.545448584199
[PROJECTOR] after difficulty dam	36.545448584199
[PROJECTOR] numbed dam	5.4818172876299
[PROJECTOR] res	0	1	 on dam	5.4818172876299
[PROJECTOR] after resists dam	5.4818172876299
[PROJECTOR] after flat damage armor	5.4818172876299
[PROJECTOR] final dam after static checks	5.4818172876299
[PROJECTOR] final dam after hooks and callbacks	5.4818172876299
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	0.1
[PROJECTOR] res	0	1	 on dam	0.1
[PROJECTOR] after resists dam	0.1
[PROJECTOR] after flat damage armor	0.1
[PROJECTOR] final dam after static checks	0.1
[PROJECTOR] final dam after hooks and callbacks	0.1
checkHit	32	vs	33	=> chance to hit	48
[improved_talented AI] chooses for	18235	Archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	7.0237810466724	6	24	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	7.0237810466724	6	24	1	vs. armor/def	2	43
checkHit	24	vs	43	=> chance to hit	3
[ATTACK ARCHERY]	18292	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	103	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	103
[PHYS CRIT %]	0
[ATTACK] after crit	103
[ATTACK] after mult	103
[PROJECTOR] starting dam	PHYSICAL	103
[PROJECTOR] after difficulty dam	103
[PROJECTOR] numbed dam	5.15
[PROJECTOR] res	0	1	 on dam	5.15
[PROJECTOR] after resists dam	5.15
[PROJECTOR] after flat damage armor	5.15
[PROJECTOR] final dam after static checks	5.15
[PROJECTOR] final dam after hooks and callbacks	5.15
[Actor:move]	6566	war hound	move from	12	9	to	12	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	99	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	99
[PHYS CRIT %]	0
[ATTACK] after crit	99
[ATTACK] after mult	99
[PROJECTOR] starting dam	PHYSICAL	99
[PROJECTOR] after difficulty dam	99
[PROJECTOR] numbed dam	4.95
[PROJECTOR] res	0	1	 on dam	4.95
[PROJECTOR] after resists dam	4.95
[PROJECTOR] after flat damage armor	4.95
[PROJECTOR] final dam after static checks	4.95
[PROJECTOR] final dam after hooks and callbacks	4.95
[Actor:move]	6569	war hound	move from	14	9	to	14	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	101	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	101
[PHYS CRIT %]	0
[ATTACK] after crit	101
[ATTACK] after mult	101
[PROJECTOR] starting dam	PHYSICAL	101
[PROJECTOR] after difficulty dam	101
[PROJECTOR] numbed dam	5.05
[PROJECTOR] res	0	1	 on dam	5.05
[PROJECTOR] after resists dam	5.05
[PROJECTOR] after flat damage armor	5.05
[PROJECTOR] final dam after static checks	5.05
[PROJECTOR] final dam after hooks and callbacks	5.05
[Actor:move]	6581	war hound	move from	16	3	to	16	3
[LOG]	#UID:6569:0#War hound hits Something for #WHITE#5 physical#LAST# damage.
[Actor:move]	6502	giant spider	move from	5	28	to	6	27
[Actor:move]	6530	giant spider	move from	5	24	to	6	25
[target_simple AI]	6541	ritch flamespitter	selecting NEW TARGET	13	8	6561	Warrior
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	closein	 AI:move_simple
[Actor:move]	6541	ritch flamespitter	move from	11	14	to	11	13
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	13	10	to	12	10
[Actor:move]	6567	stone golem	move from	11	10	to	10	10
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	157.99186829972
[PROJECTOR] after difficulty dam	157.99186829972
[PROJECTOR] numbed dam	7.8995934149859
[PROJECTOR] res	0	1	 on dam	7.8995934149859
[PROJECTOR] after resists dam	7.8995934149859
[PROJECTOR] after flat damage armor	7.8995934149859
[PROJECTOR] final dam after static checks	7.8995934149859
[PROJECTOR] final dam after hooks and callbacks	7.8995934149859
[SHADER] setting reset param	tick_start	178185
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[LOG]	Fire drake's devouring flames area effect drains life from Spellcaster!
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	0	1	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.7903263449061
[PROJECTOR] after flat damage armor	2.7903263449061
[PROJECTOR] final dam after static checks	2.7903263449061
[PROJECTOR] final dam after hooks and callbacks	2.7903263449061
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	20	0.8	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.2322610759249
[PROJECTOR] after flat damage armor	2.2322610759249
[PROJECTOR] final dam after static checks	2.2322610759249
[PROJECTOR] final dam after hooks and callbacks	2.2322610759249
[LOG]	Fire drake's devouring flames area effect hits Spellcaster for #LIGHT_RED#3 fire#LAST# damage.
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6561	Warrior	move from	13	8	to	13	8
[improved_talented AI] chooses for	6606	minotaur	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	67.005927578593	3	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	67.005927578593	3	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	67	3	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	64.5
[PHYS CRIT %]	0
[ATTACK] after crit	64.5
[ATTACK] after mult	64.5
[PROJECTOR] starting dam	PHYSICAL	64.5
[PROJECTOR] after difficulty dam	64.5
[PROJECTOR] numbed dam	12.9
[PROJECTOR] res	0	1	 on dam	12.9
[PROJECTOR] after resists dam	12.9
[PROJECTOR] after flat damage armor	12.9
[PROJECTOR] final dam after static checks	12.9
[PROJECTOR] final dam after hooks and callbacks	12.9
[PROJECTOR] starting dam	NATURE	87.66073760449
[PROJECTOR] after difficulty dam	87.66073760449
[PROJECTOR] numbed dam	8.766073760449
[PROJECTOR] res	7	0.93	 on dam	8.766073760449
[PROJECTOR] after resists dam	8.1524485972176
[PROJECTOR] after flat damage armor	8.1524485972176
[PROJECTOR] final dam after static checks	8.1524485972176
[PROJECTOR] final dam after hooks and callbacks	8.1524485972176
[improved_talented AI] chooses for	18148	Sorcerer	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	18294	after	18148
[Actor:move]	18174	Spellcaster	move from	18	25	to	17	26
[improved_talented AI] chooses for	18192	Spellcaster	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	18295	after	18192
[target_simple AI]	18211	Sorcerer	selecting NEW TARGET	18	24	6582	fire drake
[Actor:move]	18211	Sorcerer	move from	17	25	to	17	25
[target_simple AI]	18219	Spellcaster	selecting NEW TARGET	23	28	6601	war hound
[improved_talented AI] chooses for	18219	Spellcaster	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	18296	after	18219
[use_tactical AI] === Action Selected:	6502	giant spider	disable	 talent:T_SPIDER_WEB
checkHit	4	vs	60	=> chance to hit	0
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6508	Spellcaster	move from	6	5	to	6	5
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6521	Spellcaster	move from	7	5	to	7	5
[use_tactical AI] === Action Selected:	6530	giant spider	disable	 talent:T_SPIDER_WEB
checkHit	4	vs	60	=> chance to hit	0
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6531	Spellcaster	move from	7	3	to	7	3
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	closein	 AI:move_simple
[Actor:move]	6541	ritch flamespitter	move from	11	13	to	12	12
[target_simple AI]	6542	Fighter	selecting NEW TARGET	8	6	6578	ritch flamespitter
[improved_talented AI] chooses for	6542	Fighter	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	25.270064161354	1	20	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1	vs. armor/def	0	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	38	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	38
[PHYS CRIT %]	2.5
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	PHYSICAL	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] numbed dam	5.7
[PROJECTOR] res	0	1	 on dam	5.7
[PROJECTOR] after resists dam	5.7
[PROJECTOR] after flat damage armor	5.7
[PROJECTOR] final dam after static checks	5.7
[PROJECTOR] final dam after hooks and callbacks	5.7
[target_simple AI]	6560	fire drake hatchling	selecting NEW TARGET	12	8	6555	Fighter
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	12	10	to	11	10
[target_simple AI]	6567	stone golem	selecting NEW TARGET	9	8	18201	Warrior
[Actor:move]	6567	stone golem	move from	10	10	to	9	10
[target_simple AI]	6579	fire drake hatchling	selecting NEW TARGET	15	3	18228	Fighter
[target_simple AI]	6579	fire drake hatchling	selecting NEW TARGET	15	3	18228	Fighter
[use_tactical AI] === Action Selected:	6579	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	86.336556677675	25	25	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	86.336556677675	25	25	1	vs. armor/def	5.5	3
checkHit	25	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	89	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	89
[PHYS CRIT %]	0
[ATTACK] after crit	89
[ATTACK] after mult	89
[PROJECTOR] starting dam	PHYSICAL	89
[PROJECTOR] after difficulty dam	89
[PROJECTOR] numbed dam	4.45
[PROJECTOR] res	0	1	 on dam	4.45
[PROJECTOR] after resists dam	4.45
[PROJECTOR] after flat damage armor	4.45
[PROJECTOR] final dam after static checks	4.45
[PROJECTOR] final dam after hooks and callbacks	4.45
[use_tactical AI] === Action Selected:	6582	fire drake	defend	 talent:T_WING_BUFFET
[LOG]	Fire drake uses #{bold}##YELLOW#Wing Buffet.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellcaster	dam/apr/atk/mult ::	60.162778064514	15	20	1.8589466384404	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	60.162778064514	15	20	1.8589466384404	vs. armor/def	2	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	66	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	66
[PHYS CRIT %]	0
[ATTACK] after crit	66
[ATTACK] after mult	122.69047813707
[PROJECTOR] starting dam	PHYSICAL	122.69047813707
[PROJECTOR] after difficulty dam	122.69047813707
[PROJECTOR] numbed dam	12.269047813707
[PROJECTOR] res	7	0.93	 on dam	12.269047813707
[PROJECTOR] after resists dam	11.410214466747
[PROJECTOR] after flat damage armor	11.410214466747
[PROJECTOR] final dam after static checks	11.410214466747
[PROJECTOR] final dam after hooks and callbacks	11.410214466747
checkHit	83	vs	5	=> chance to hit	95
[KNOCKBACK] from	18	18	over	3
[KNOCKBACK] try	17	27	2
[KNOCKBACK] try	16	28	1	::
[KNOCKBACK] try	16	29	0	::
[KNOCKBACK] ok knocked to	16	29	::
[Actor:move]	18174	Spellcaster	(forced) move from	17	26	to	16	29
[ATTACK] attacking with innate combat
[ATTACK] to 	Sorcerer	dam/apr/atk/mult ::	60.162778064514	15	20	1.8589466384404	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	60.162778064514	15	20	1.8589466384404	vs. armor/def	2	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	63	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	63
[PHYS CRIT %]	0
[ATTACK] after crit	63
[ATTACK] after mult	117.11363822175
[PROJECTOR] starting dam	PHYSICAL	117.11363822175
[PROJECTOR] after difficulty dam	117.11363822175
[PROJECTOR] numbed dam	11.711363822175
[PROJECTOR] res	7	0.93	 on dam	11.711363822175
[PROJECTOR] after resists dam	10.891568354622
[PROJECTOR] after flat damage armor	10.891568354622
[PROJECTOR] final dam after static checks	10.891568354622
[PROJECTOR] final dam after hooks and callbacks	10.891568354622
checkHit	83	vs	4	=> chance to hit	95
[KNOCKBACK] from	18	18	over	3
[KNOCKBACK] try	16	26	2
[KNOCKBACK] try	15	27	1	::
[KNOCKBACK] try	14	28	0	::
[KNOCKBACK] ok knocked to	14	28	::
[Actor:move]	18211	Sorcerer	(forced) move from	17	25	to	14	28
[SHADER] setting reset param	tick_start	178325
[use_tactical AI] === Action Selected:	6607	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	81.229271672514	25	29	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	81.229271672514	25	29	1	vs. armor/def	5.5	3
checkHit	29	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	89	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	89
[PHYS CRIT %]	0
[ATTACK] after crit	89
[ATTACK] after mult	89
[PROJECTOR] starting dam	PHYSICAL	89
[PROJECTOR] after difficulty dam	89
[PROJECTOR] numbed dam	4.45
[PROJECTOR] res	0	1	 on dam	4.45
[PROJECTOR] after resists dam	4.45
[PROJECTOR] after flat damage armor	4.45
[PROJECTOR] final dam after static checks	4.45
[PROJECTOR] final dam after hooks and callbacks	4.45
[LOG]	
[LOG]	Game Turn 453
[LOG]	#UID:6582:0#Fire drake hits Something for #WHITE#11 physical#LAST# damage.
[LOG]	#UID:6582:0#Fire drake hits Something for #WHITE#11 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18152	Fighter	move from	6	4	to	6	4
[Actor:move]	18165	Slinger	move from	7	2	to	8	2
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	26.228957017575	1	20	1	vs. armor/def	13	43
[ATTACK] after melee attack bonus hooks & callbacks::	26.228957017575	1	20	1	vs. armor/def	13	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18170	Fighter	move from	15	2	to	15	2
[improved_talented AI] chooses for	18178	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[improved_talented AI] chooses for	18183	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[PROJECTOR] starting dam	ARCANE	41.136860181868
[PROJECTOR] after difficulty dam	41.136860181868
[PROJECTOR] numbed dam	6.1705290272802
[PROJECTOR] after DamageType increase dam	6.7875819300082
[PROJECTOR] res	0	1	 on dam	6.7875819300082
[PROJECTOR] after resists dam	6.7875819300082
[PROJECTOR] after flat damage armor	6.7875819300082	0
[PROJECTOR] final dam after static checks	6.7875819300082
[PROJECTOR] final dam after hooks and callbacks	6.7875819300082
[Actor:move]	18196	Archer	move from	5	3	to	5	4
[Actor:move]	18201	Warrior	move from	9	8	to	9	7
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	6	25
Adding entity	18297	after	18206
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18215	Fighter	move from	6	3	to	6	3
[PROJECTOR] starting dam	ARCANE	41.136860181868
[PROJECTOR] after difficulty dam	41.136860181868
[PROJECTOR] numbed dam	6.1705290272802
[PROJECTOR] after DamageType increase dam	6.7875819300082
[PROJECTOR] res	0	1	 on dam	6.7875819300082
[PROJECTOR] after resists dam	6.7875819300082
[PROJECTOR] after flat damage armor	6.7875819300082	0
[PROJECTOR] final dam after static checks	6.7875819300082
[PROJECTOR] final dam after hooks and callbacks	6.7875819300082
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4964410084815	6	23	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4964410084815	6	23	1	vs. armor/def	2	43
checkHit	23	vs	43	=> chance to hit	0
[Actor:move]	18223	Slinger	move from	15	4	to	15	4
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6555	Fighter	move from	12	8	to	12	8
[PROJECTOR] starting dam	COLD	33.151629156537
[PROJECTOR] after difficulty dam	33.151629156537
[PROJECTOR] numbed dam	0
[PROJECTOR] res	20	0.8	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	7	vs	16	=> chance to hit	28
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	96	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	96
[PHYS CRIT %]	0
[ATTACK] after crit	96
[ATTACK] after mult	96
[PROJECTOR] starting dam	PHYSICAL	96
[PROJECTOR] after difficulty dam	96
[PROJECTOR] numbed dam	4.8
[PROJECTOR] res	0	1	 on dam	4.8
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	4.8
[PROJECTOR] final dam after static checks	4.8
[PROJECTOR] final dam after hooks and callbacks	4.8
[Actor:move]	6588	war hound	move from	18	3	to	18	3
[improved_talented AI] chooses for	18228	Fighter	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	25.994819950328	1	20	1	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1	vs. armor/def	1	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	36	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	36
[PHYS CRIT %]	2.5
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	PHYSICAL	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] numbed dam	5.4
[PROJECTOR] res	0	1	 on dam	5.4
[PROJECTOR] after resists dam	5.4
[PROJECTOR] after flat damage armor	5.4
[PROJECTOR] final dam after static checks	5.4
[PROJECTOR] final dam after hooks and callbacks	5.4
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	0.1
[PROJECTOR] res	0	1	 on dam	0.1
[PROJECTOR] after resists dam	0.1
[PROJECTOR] after flat damage armor	0.1
[PROJECTOR] final dam after static checks	0.1
[PROJECTOR] final dam after hooks and callbacks	0.1
[improved_talented AI] chooses for	18235	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18235	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	23	28
Adding entity	18298	after	18235
[ATTACK ARCHERY]	18298	 to 	war hound	 :: 	23.759284728901	5	2	::	1
checkHit	23	vs	43	=> chance to hit	0
[ATTACK ARCHERY]	18297	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	closein	 AI:move_simple
[Actor:move]	6541	ritch flamespitter	move from	12	12	to	12	11
[target_simple AI]	6560	fire drake hatchling	selecting NEW TARGET	12	8	6555	Fighter
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	11	10	to	12	10
[Actor:move]	6567	stone golem	move from	9	10	to	10	10
[use_tactical AI] === Action Selected:	6568	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	85.890618219942	25	32	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	85.890618219942	25	32	1	vs. armor/def	5.5	3
checkHit	32	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	94	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	94
[PHYS CRIT %]	0
[ATTACK] after crit	94
[ATTACK] after mult	94
[PROJECTOR] starting dam	PHYSICAL	94
[PROJECTOR] after difficulty dam	94
[PROJECTOR] numbed dam	4.7
[PROJECTOR] res	0	1	 on dam	4.7
[PROJECTOR] after resists dam	4.7
[PROJECTOR] after flat damage armor	4.7
[PROJECTOR] final dam after static checks	4.7
[PROJECTOR] final dam after hooks and callbacks	4.7
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	escape	 AI:flee_dmap_keep_los
[Actor:move]	6578	ritch flamespitter	move from	8	6	to	7	6
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	0	1	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.7903263449061
[PROJECTOR] after flat damage armor	2.7903263449061
[PROJECTOR] final dam after static checks	2.7903263449061
[PROJECTOR] final dam after hooks and callbacks	2.7903263449061
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	20	0.8	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.2322610759249
[PROJECTOR] after flat damage armor	2.2322610759249
[PROJECTOR] final dam after static checks	2.2322610759249
[PROJECTOR] final dam after hooks and callbacks	2.2322610759249
[improved_talented AI] chooses for	6601	war hound	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Archer	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	7	9
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	7	9
checkHit	54	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	103	10	vs. armor/hardiness	7	0.3
[ATTACK] after armor	103
[PHYS CRIT %]	0
[ATTACK] after crit	103
[ATTACK] after mult	103
[PROJECTOR] starting dam	PHYSICAL	103
[PROJECTOR] after difficulty dam	103
[PROJECTOR] numbed dam	5.15
[PROJECTOR] res	0	1	 on dam	5.15
[PROJECTOR] after resists dam	5.15
[PROJECTOR] after flat damage armor	5.15
[PROJECTOR] final dam after static checks	5.15
[PROJECTOR] final dam after hooks and callbacks	5.15
[improved_talented AI] chooses for	6561	Warrior	T_INFUSION:_MOVEMENT_1
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6561	Warrior	move from	13	8	to	13	8
[improved_talented AI] chooses for	18174	Spellcaster	T_MANATHRUST
[useTalent] TALENT FAILED:	T_MANATHRUST	for	Spellcaster	18174	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	18192	Spellcaster	T_ATTACK
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18219	Spellcaster	move from	22	29	to	22	29
[use_tactical AI] === Action Selected:	6502	giant spider	escape	 AI:flee_dmap_keep_los
[Actor:move]	6502	giant spider	move from	6	27	to	5	28
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6508	Spellcaster	move from	6	5	to	6	5
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6521	Spellcaster	move from	7	5	to	7	5
[use_tactical AI] === Action Selected:	6530	giant spider	escape	 AI:flee_dmap_keep_los
[Actor:move]	6530	giant spider	move from	6	25	to	5	24
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6531	Spellcaster	move from	7	3	to	7	3
[improved_talented AI] chooses for	6535	stone golem	T_STUN
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellcaster	dam/apr/atk/mult ::	106.01252690406	5	58	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	106.01252690406	5	58	1	vs. armor/def	2	0
checkHit	58	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	111	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	111
[PHYS CRIT %]	0
[ATTACK] after crit	111
[ATTACK] after mult	111
[PROJECTOR] starting dam	PHYSICAL	111
[PROJECTOR] after difficulty dam	111
[PROJECTOR] numbed dam	5.55
[PROJECTOR] res	7	0.93	 on dam	5.55
[PROJECTOR] after resists dam	5.1615
[PROJECTOR] after flat damage armor	5.1615
[PROJECTOR] final dam after static checks	5.1615
[PROJECTOR] final dam after hooks and callbacks	5.1615
checkHit	5	vs	80	=> chance to hit	0
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	closein	 AI:move_simple
[Actor:move]	6541	ritch flamespitter	move from	12	11	to	13	10
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	25.270064161354	1	20	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1	vs. armor/def	0	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	31	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	31
[PHYS CRIT %]	2.5
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	PHYSICAL	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] numbed dam	4.65
[PROJECTOR] res	0	1	 on dam	4.65
[PROJECTOR] after resists dam	4.65
[PROJECTOR] after flat damage armor	4.65
[PROJECTOR] final dam after static checks	4.65
[PROJECTOR] final dam after hooks and callbacks	4.65
[Actor:move]	6542	Fighter	move from	8	5	to	8	5
[use_tactical AI] === Action Selected:	6559	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6559	fire drake hatchling	move from	10	9	to	10	8
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	12	10	to	11	10
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	101	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	101
[PHYS CRIT %]	0
[ATTACK] after crit	101
[ATTACK] after mult	101
[PROJECTOR] starting dam	PHYSICAL	101
[PROJECTOR] after difficulty dam	101
[PROJECTOR] numbed dam	5.05
[PROJECTOR] res	0	1	 on dam	5.05
[PROJECTOR] after resists dam	5.05
[PROJECTOR] after flat damage armor	5.05
[PROJECTOR] final dam after static checks	5.05
[PROJECTOR] final dam after hooks and callbacks	5.05
[Actor:move]	6566	war hound	move from	12	9	to	12	9
[Actor:move]	6567	stone golem	move from	10	10	to	10	9
[target_simple AI]	6569	war hound	selecting NEW TARGET	12	8	6555	Fighter
[Actor:move]	6569	war hound	move from	14	9	to	13	8
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	105.32791219981
[PROJECTOR] after difficulty dam	105.32791219981
[PROJECTOR] numbed dam	5.2663956099906
[PROJECTOR] res	0	1	 on dam	5.2663956099906
[PROJECTOR] after resists dam	5.2663956099906
[PROJECTOR] after flat damage armor	5.2663956099906
[PROJECTOR] final dam after static checks	5.2663956099906
[PROJECTOR] final dam after hooks and callbacks	5.2663956099906
[SHADER] setting reset param	tick_start	178557
[use_tactical AI] === Action Selected:	6580	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	83.140472889021	25	32	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	83.140472889021	25	32	1	vs. armor/def	5.5	3
checkHit	32	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	83	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	83
[PHYS CRIT %]	0
[ATTACK] after crit	83
[ATTACK] after mult	83
[PROJECTOR] starting dam	PHYSICAL	83
[PROJECTOR] after difficulty dam	83
[PROJECTOR] numbed dam	4.15
[PROJECTOR] res	0	1	 on dam	4.15
[PROJECTOR] after resists dam	4.15
[PROJECTOR] after flat damage armor	4.15
[PROJECTOR] final dam after static checks	4.15
[PROJECTOR] final dam after hooks and callbacks	4.15
[improved_talented AI] chooses for	6581	war hound	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	105	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	105
[PHYS CRIT %]	0
[ATTACK] after crit	105
[ATTACK] after mult	105
[PROJECTOR] starting dam	PHYSICAL	105
[PROJECTOR] after difficulty dam	105
[PROJECTOR] numbed dam	5.25
[PROJECTOR] res	0	1	 on dam	5.25
[PROJECTOR] after resists dam	5.25
[PROJECTOR] after flat damage armor	5.25
[PROJECTOR] final dam after static checks	5.25
[PROJECTOR] final dam after hooks and callbacks	5.25
[LOG]	
[LOG]	Game Turn 464
[LOG]	#UID:6580:0#Fire drake hatchling hits Something for #WHITE#4 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18152	Fighter	move from	6	4	to	6	4
[Actor:move]	18165	Slinger	move from	8	2	to	7	2
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18178	Warrior	move from	8	3	to	8	3
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18183	Warrior	move from	19	2	to	19	2
[Actor:move]	18196	Archer	move from	5	4	to	6	5
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	5	24
Adding entity	18299	after	18206
[improved_talented AI] chooses for	18215	Fighter	T_SUNDER_ARMOUR
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1.22360679775	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1.22360679775	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4964410084815	6	23	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4964410084815	6	23	1	vs. armor/def	2	43
checkHit	23	vs	43	=> chance to hit	0
[Actor:move]	18223	Slinger	move from	15	4	to	15	4
[improved_talented AI] chooses for	6555	Fighter	T_CRUSH
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1.1788854382	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1.1788854382	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[improved_talented AI] chooses for	18228	Fighter	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	25.994819950328	1	20	1	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1	vs. armor/def	1	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	36	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	36
[PHYS CRIT %]	2.5
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	PHYSICAL	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] numbed dam	5.4
[PROJECTOR] res	0	1	 on dam	5.4
[PROJECTOR] after resists dam	5.4
[PROJECTOR] after flat damage armor	5.4
[PROJECTOR] final dam after static checks	5.4
[PROJECTOR] final dam after hooks and callbacks	5.4
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	0.1
[PROJECTOR] res	0	1	 on dam	0.1
[PROJECTOR] after resists dam	0.1
[PROJECTOR] after flat damage armor	0.1
[PROJECTOR] final dam after static checks	0.1
[PROJECTOR] final dam after hooks and callbacks	0.1
[improved_talented AI] chooses for	18235	Archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	7.0237810466724	6	24	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	7.0237810466724	6	24	1	vs. armor/def	2	43
checkHit	24	vs	43	=> chance to hit	3
[ATTACK ARCHERY]	18299	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	0	1	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.7903263449061
[PROJECTOR] after flat damage armor	2.7903263449061
[PROJECTOR] final dam after static checks	2.7903263449061
[PROJECTOR] final dam after hooks and callbacks	2.7903263449061
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	20	0.8	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.2322610759249
[PROJECTOR] after flat damage armor	2.2322610759249
[PROJECTOR] final dam after static checks	2.2322610759249
[PROJECTOR] final dam after hooks and callbacks	2.2322610759249
[use_tactical AI] === Action Selected:	6502	giant spider	attack	 talent:T_SPIT_POISON
[PROJECTOR] starting dam	NATURE	87.66073760449
[PROJECTOR] after difficulty dam	87.66073760449
[PROJECTOR] numbed dam	8.766073760449
[PROJECTOR] res	7	0.93	 on dam	8.766073760449
[PROJECTOR] after resists dam	8.1524485972176
[PROJECTOR] after flat damage armor	8.1524485972176
[PROJECTOR] final dam after static checks	8.1524485972176
[PROJECTOR] final dam after hooks and callbacks	8.1524485972176
[target_simple AI]	6530	giant spider	selecting NEW TARGET	7	26	18148	Sorcerer
[use_tactical AI] === Action Selected:	6530	giant spider	attack	 talent:T_SPIT_POISON
[PROJECTOR] starting dam	NATURE	87.66073760449
[PROJECTOR] after difficulty dam	87.66073760449
[PROJECTOR] numbed dam	8.766073760449
[PROJECTOR] res	7	0.93	 on dam	8.766073760449
[PROJECTOR] after resists dam	8.1524485972176
[PROJECTOR] after flat damage armor	8.1524485972176
[PROJECTOR] final dam after static checks	8.1524485972176
[PROJECTOR] final dam after hooks and callbacks	8.1524485972176
[target_simple AI]	6541	ritch flamespitter	selecting NEW TARGET	12	8	6555	Fighter
[Actor:move]	6541	ritch flamespitter	move from	13	10	to	12	10
[target_simple AI]	6559	fire drake hatchling	selecting NEW TARGET	9	7	18201	Warrior
[use_tactical AI] === Action Selected:	6559	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	89.790160558694	25	31	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	89.790160558694	25	31	1	vs. armor/def	5.5	3
checkHit	31	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	96	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	96
[PHYS CRIT %]	0
[ATTACK] after crit	96
[ATTACK] after mult	96
[PROJECTOR] starting dam	PHYSICAL	96
[PROJECTOR] after difficulty dam	96
[PROJECTOR] numbed dam	4.8
[PROJECTOR] res	0	1	 on dam	4.8
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	4.8
[PROJECTOR] final dam after static checks	4.8
[PROJECTOR] final dam after hooks and callbacks	4.8
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	11	10	to	10	10
[target_simple AI]	6567	stone golem	selecting NEW TARGET	12	8	6555	Fighter
[Actor:move]	6567	stone golem	move from	10	9	to	11	8
[target_simple AI]	6569	war hound	selecting NEW TARGET	12	8	6555	Fighter
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	99	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	99
[PHYS CRIT %]	0
[ATTACK] after crit	99
[ATTACK] after mult	99
[PROJECTOR] starting dam	PHYSICAL	99
[PROJECTOR] after difficulty dam	99
[PROJECTOR] numbed dam	4.95
[PROJECTOR] res	0	1	 on dam	4.95
[PROJECTOR] after resists dam	4.95
[PROJECTOR] after flat damage armor	4.95
[PROJECTOR] final dam after static checks	4.95
[PROJECTOR] final dam after hooks and callbacks	4.95
[Actor:move]	6569	war hound	move from	13	8	to	13	8
[target_simple AI]	6606	minotaur	selecting NEW TARGET	15	3	18228	Fighter
[Actor:move]	6606	minotaur	move from	16	1	to	15	2
[target_simple AI]	6588	war hound	selecting NEW TARGET	19	2	18183	Warrior
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	102	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	102
[PHYS CRIT %]	0
[ATTACK] after crit	102
[ATTACK] after mult	102
[PROJECTOR] starting dam	PHYSICAL	102
[PROJECTOR] after difficulty dam	102
[PROJECTOR] numbed dam	5.1
[PROJECTOR] res	0	1	 on dam	5.1
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam after static checks	5.1
[PROJECTOR] final dam after hooks and callbacks	5.1
[Actor:move]	6588	war hound	move from	18	3	to	18	3
[PROJECTOR] starting dam	NATURE	175.32147520898
[PROJECTOR] after difficulty dam	175.32147520898
[PROJECTOR] numbed dam	17.532147520898
[PROJECTOR] res	7	0.93	 on dam	17.532147520898
[PROJECTOR] after resists dam	16.304897194435
[PROJECTOR] after flat damage armor	16.304897194435
[PROJECTOR] final dam after static checks	16.304897194435
[PROJECTOR] final dam after hooks and callbacks	16.304897194435
[Actor:move]	18174	Spellcaster	move from	16	29	to	16	28
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18192	Spellcaster	move from	19	3	to	19	3
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18219	Spellcaster	move from	22	29	to	22	29
[target_simple AI]	6521	Spellcaster	selecting NEW TARGET	7	4	6535	stone golem
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6521	Spellcaster	move from	7	5	to	7	5
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6531	Spellcaster	move from	7	3	to	7	3
[Actor:move]	6541	ritch flamespitter	move from	12	10	to	11	10
[improved_talented AI] chooses for	6542	Fighter	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	25.270064161354	1	20	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1	vs. armor/def	0	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	37	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	37
[PHYS CRIT %]	2.5
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	PHYSICAL	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] numbed dam	5.55
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	10	10	to	10	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	106.01252690406	5	58	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	106.01252690406	5	58	1	vs. armor/def	5.5	3
checkHit	58	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	107	5	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	106.5
[PHYS CRIT %]	0
[ATTACK] after crit	106.5
[ATTACK] after mult	106.5
[PROJECTOR] starting dam	PHYSICAL	106.5
[PROJECTOR] after difficulty dam	106.5
[PROJECTOR] numbed dam	5.325
[PROJECTOR] res	0	1	 on dam	5.325
[PROJECTOR] after resists dam	5.325
[PROJECTOR] after flat damage armor	5.325
[PROJECTOR] final dam after static checks	5.325
[PROJECTOR] final dam after hooks and callbacks	5.325
[Actor:move]	6567	stone golem	move from	11	8	to	11	8
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	157.99186829972
[PROJECTOR] after difficulty dam	157.99186829972
[PROJECTOR] numbed dam	7.8995934149859
[PROJECTOR] res	0	1	 on dam	7.8995934149859
[PROJECTOR] after resists dam	7.8995934149859
[PROJECTOR] after flat damage armor	7.8995934149859
[PROJECTOR] final dam after static checks	7.8995934149859
[PROJECTOR] final dam after hooks and callbacks	7.8995934149859
[SHADER] setting reset param	tick_start	178794
[use_tactical AI] === Action Selected:	6579	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	86.336556677675	25	25	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	86.336556677675	25	25	1	vs. armor/def	5.5	3
checkHit	25	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	89	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	89
[PHYS CRIT %]	0
[ATTACK] after crit	89
[ATTACK] after mult	89
[PROJECTOR] starting dam	PHYSICAL	89
[PROJECTOR] after difficulty dam	89
[PROJECTOR] numbed dam	4.45
[PROJECTOR] res	0	1	 on dam	4.45
[PROJECTOR] after resists dam	4.45
[PROJECTOR] after flat damage armor	4.45
[PROJECTOR] final dam after static checks	4.45
[PROJECTOR] final dam after hooks and callbacks	4.45
[target_simple AI]	6607	fire drake hatchling	selecting NEW TARGET	15	3	18228	Fighter
[use_tactical AI] === Action Selected:	6607	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	81.229271672514	25	29	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	81.229271672514	25	29	1	vs. armor/def	5.5	3
checkHit	29	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	87	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	87
[PHYS CRIT %]	0
[ATTACK] after crit	87
[ATTACK] after mult	87
[PROJECTOR] starting dam	PHYSICAL	87
[PROJECTOR] after difficulty dam	87
[PROJECTOR] numbed dam	4.35
[PROJECTOR] res	0	1	 on dam	4.35
[PROJECTOR] after resists dam	4.35
[PROJECTOR] after flat damage armor	4.35
[PROJECTOR] final dam after static checks	4.35
[PROJECTOR] final dam after hooks and callbacks	4.35
[target_simple AI]	6629	3-headed hydra	selecting NEW TARGET	22	28	18235	Archer
[LOG]	
[LOG]	Game Turn 475
[improved_talented AI] chooses for	18152	Fighter	T_CRUSH
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1.1788854382	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1.1788854382	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18165	Slinger	move from	7	2	to	8	2
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18178	Warrior	move from	8	3	to	8	3
[improved_talented AI] chooses for	18183	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[improved_talented AI] chooses for	18196	Archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	7.1174707814671	6	24	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	7.1174707814671	6	24	1	vs. armor/def	25	31
checkHit	24	vs	31	=> chance to hit	33
[Actor:move]	18201	Warrior	move from	9	7	to	8	6
[target_simple AI]	18206	Archer	selecting NEW TARGET	5	24	6530	giant spider
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	5	24
Adding entity	18300	after	18206
[improved_talented AI] chooses for	18215	Fighter	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[improved_talented AI] chooses for	18223	Slinger	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	rough leather sling	pouch of iron shots
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Slinger	18223	using weapon:	rough leather sling	ammo:	pouch of iron shots	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	rough leather sling	to:	16	3
Adding entity	18301	after	18223
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6555	Fighter	move from	12	8	to	12	8
[ATTACK ARCHERY]	18301	 to 	war hound	 :: 	9.9176149715017	1	2	::	1
checkHit	22	vs	43	=> chance to hit	0
[improved_talented AI] chooses for	18228	Fighter	T_SUNDER_ARMOUR
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	25.994819950328	1	20	1.22360679775	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1.22360679775	vs. armor/def	1	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	33	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	33
[PHYS CRIT %]	2.5
[ATTACK] after crit	33
[ATTACK] after mult	40.379024325749
[PROJECTOR] starting dam	PHYSICAL	40.379024325749
[PROJECTOR] after difficulty dam	40.379024325749
[PROJECTOR] numbed dam	6.0568536488624
[PROJECTOR] res	0	1	 on dam	6.0568536488624
[PROJECTOR] after resists dam	6.0568536488624
[PROJECTOR] after flat damage armor	6.0568536488624
[PROJECTOR] final dam after static checks	6.0568536488624
[PROJECTOR] final dam after hooks and callbacks	6.0568536488624
[ATTACK]	target on_melee_hit:	2	FIRE	vs	0
[PROJECTOR] starting dam	FIRE	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] numbed dam	0.1
[PROJECTOR] res	0	1	 on dam	0.1
[PROJECTOR] after resists dam	0.1
[PROJECTOR] after flat damage armor	0.1
[PROJECTOR] final dam after static checks	0.1
[PROJECTOR] final dam after hooks and callbacks	0.1
checkHit	32	vs	33	=> chance to hit	48
[improved_talented AI] chooses for	18235	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18235	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	23	28
Adding entity	18302	after	18235
[improved_talented AI] chooses for	6601	war hound	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Archer	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	7	9
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	7	9
checkHit	54	vs	9	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	104	10	vs. armor/hardiness	7	0.3
[ATTACK] after armor	104
[PHYS CRIT %]	0
[ATTACK] after crit	104
[ATTACK] after mult	104
[PROJECTOR] starting dam	PHYSICAL	104
[PROJECTOR] after difficulty dam	104
[PROJECTOR] numbed dam	5.2
[PROJECTOR] res	0	1	 on dam	5.2
[PROJECTOR] after resists dam	5.2
[PROJECTOR] after flat damage armor	5.2
[PROJECTOR] final dam after static checks	5.2
[PROJECTOR] final dam after hooks and callbacks	5.2
[improved_talented AI] chooses for	6606	minotaur	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	67.005927578593	3	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	67.005927578593	3	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	68	3	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	65.5
[PHYS CRIT %]	0
[ATTACK] after crit	65.5
[ATTACK] after mult	65.5
[PROJECTOR] starting dam	PHYSICAL	65.5
[PROJECTOR] after difficulty dam	65.5
[PROJECTOR] numbed dam	13.1
[PROJECTOR] res	0	1	 on dam	13.1
[PROJECTOR] after resists dam	13.1
[PROJECTOR] after flat damage armor	13.1
[PROJECTOR] final dam after static checks	13.1
[PROJECTOR] final dam after hooks and callbacks	13.1
[ATTACK ARCHERY]	18300	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[ATTACK ARCHERY]	18302	 to 	war hound	 :: 	23.759284728901	5	2	::	1
checkHit	23	vs	43	=> chance to hit	0
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	20	0.8	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.2322610759249
[PROJECTOR] after flat damage armor	2.2322610759249
[PROJECTOR] final dam after static checks	2.2322610759249
[PROJECTOR] final dam after hooks and callbacks	2.2322610759249
[target_simple AI]	6502	giant spider	selecting NEW TARGET	3	21	18206	Archer
[use_tactical AI] === Action Selected:	6502	giant spider	closein	 AI:move_simple
[Actor:move]	6502	giant spider	move from	5	28	to	5	27
[target_simple AI]	6530	giant spider	selecting NEW TARGET	3	21	18206	Archer
[use_tactical AI] === Action Selected:	6530	giant spider	closein	 AI:move_simple
[Actor:move]	6530	giant spider	move from	5	24	to	4	23
[Actor:move]	6541	ritch flamespitter	move from	11	10	to	12	10
[target_simple AI]	6560	fire drake hatchling	selecting NEW TARGET	12	8	6555	Fighter
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	10	9	to	11	10
[target_simple AI]	6568	fire drake hatchling	selecting NEW TARGET	12	8	6555	Fighter
[use_tactical AI] === Action Selected:	6568	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	85.890618219942	25	32	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	85.890618219942	25	32	1	vs. armor/def	5.5	3
checkHit	32	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	92	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	92
[PHYS CRIT %]	0
[ATTACK] after crit	92
[ATTACK] after mult	92
[PROJECTOR] starting dam	PHYSICAL	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] numbed dam	4.6
[PROJECTOR] res	0	1	 on dam	4.6
[PROJECTOR] after resists dam	4.6
[PROJECTOR] after flat damage armor	4.6
[PROJECTOR] final dam after static checks	4.6
[PROJECTOR] final dam after hooks and callbacks	4.6
[target_simple AI]	6566	war hound	selecting NEW TARGET	12	8	6555	Fighter
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	96	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	96
[PHYS CRIT %]	0
[ATTACK] after crit	96
[ATTACK] after mult	96
[PROJECTOR] starting dam	PHYSICAL	96
[PROJECTOR] after difficulty dam	96
[PROJECTOR] numbed dam	4.8
[PROJECTOR] res	0	1	 on dam	4.8
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	4.8
[PROJECTOR] final dam after static checks	4.8
[PROJECTOR] final dam after hooks and callbacks	4.8
[Actor:move]	6566	war hound	move from	12	9	to	12	9
[target_simple AI]	6581	war hound	selecting NEW TARGET	15	4	18223	Slinger
[ATTACK] attacking with innate combat
[ATTACK] to 	Slinger	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	7	8
checkHit	54	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	104	10	vs. armor/hardiness	7	0.3
[ATTACK] after armor	104
[PHYS CRIT %]	0
[ATTACK] after crit	104
[ATTACK] after mult	104
[PROJECTOR] starting dam	PHYSICAL	104
[PROJECTOR] after difficulty dam	104
[PROJECTOR] numbed dam	5.2
[PROJECTOR] res	0	1	 on dam	5.2
[PROJECTOR] after resists dam	5.2
[PROJECTOR] after flat damage armor	5.2
[PROJECTOR] final dam after static checks	5.2
[PROJECTOR] final dam after hooks and callbacks	5.2
[Actor:move]	6581	war hound	move from	16	3	to	16	3
[Actor:move]	18174	Spellcaster	move from	16	28	to	17	27
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18192	Spellcaster	move from	19	3	to	19	3
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18219	Spellcaster	move from	22	29	to	22	29
[use_tactical AI] === Action Selected:	6502	giant spider	closein	 AI:move_simple
[Actor:move]	6502	giant spider	move from	5	27	to	5	26
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6521	Spellcaster	move from	7	5	to	7	5
[use_tactical AI] === Action Selected:	6530	giant spider	disable	 talent:T_SPIDER_WEB
checkHit	7	vs	60	=> chance to hit	0
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6531	Spellcaster	move from	7	3	to	7	3
[target_simple AI]	6535	stone golem	selecting NEW TARGET	6	4	18152	Fighter
[improved_talented AI] chooses for	6535	stone golem	T_UNSTOPPABLE
[Actor:move]	6541	ritch flamespitter	move from	12	10	to	13	10
[improved_talented AI] chooses for	6542	Fighter	T_CRUSH
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	25.270064161354	1	20	1.1788854382	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1.1788854382	vs. armor/def	0	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	31	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	31
[PHYS CRIT %]	2.5
[ATTACK] after crit	31
[ATTACK] after mult	36.545448584199
[PROJECTOR] starting dam	PHYSICAL	36.545448584199
[PROJECTOR] after difficulty dam	36.545448584199
[PROJECTOR] numbed dam	5.4818172876299
[PROJECTOR] res	0	1	 on dam	5.4818172876299
[PROJECTOR] after resists dam	5.4818172876299
[PROJECTOR] after flat damage armor	5.4818172876299
[PROJECTOR] final dam after static checks	5.4818172876299
[PROJECTOR] final dam after hooks and callbacks	5.4818172876299
checkHit	4	vs	33	=> chance to hit	0
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	11	10	to	12	10
[target_simple AI]	6578	ritch flamespitter	selecting NEW TARGET	7	5	6521	Spellcaster
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	157.99186829972
[PROJECTOR] after difficulty dam	157.99186829972
[PROJECTOR] numbed dam	-15.799186829972
[PROJECTOR] res	7	0.93	 on dam	-15.799186829972
[PROJECTOR] after resists dam	-14.693243751874
[PROJECTOR] final dam after static checks	-14.693243751874
[PROJECTOR] final dam after hooks and callbacks	-14.693243751874
[SHADER] setting reset param	tick_start	179037
[use_tactical AI] === Action Selected:	6580	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	83.140472889021	25	32	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	83.140472889021	25	32	1	vs. armor/def	5.5	3
checkHit	32	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	83	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	83
[PHYS CRIT %]	0
[ATTACK] after crit	83
[ATTACK] after mult	83
[PROJECTOR] starting dam	PHYSICAL	83
[PROJECTOR] after difficulty dam	83
[PROJECTOR] numbed dam	4.15
[PROJECTOR] res	0	1	 on dam	4.15
[PROJECTOR] after resists dam	4.15
[PROJECTOR] after flat damage armor	4.15
[PROJECTOR] final dam after static checks	4.15
[PROJECTOR] final dam after hooks and callbacks	4.15
[target_simple AI]	6629	3-headed hydra	selecting NEW TARGET	22	29	18219	Spellcaster
[LOG]	
[LOG]	Game Turn 486
[LOG]	#UID:6580:0#Fire drake hatchling hits Something for #WHITE#4 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	26	1	vs. armor/hardiness	25	0.3
[ATTACK] after armor	18.2
[PHYS CRIT %]	2.5
[ATTACK] after crit	18.2
[ATTACK] after mult	18.2
[PROJECTOR] starting dam	PHYSICAL	18.2
[PROJECTOR] after difficulty dam	18.2
[PROJECTOR] numbed dam	2.73
[PROJECTOR] res	50	0.5	 on dam	2.73
[PROJECTOR] after resists dam	1.365
[PROJECTOR] after flat damage armor	1.365
[PROJECTOR] final dam after static checks	1.365
[PROJECTOR] final dam after hooks and callbacks	1.365
[Actor:move]	18152	Fighter	move from	6	4	to	6	4
[Actor:move]	18165	Slinger	move from	8	2	to	7	2
[improved_talented AI] chooses for	18178	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[improved_talented AI] chooses for	18183	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[improved_talented AI] chooses for	18196	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18196	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	7	4
Adding entity	18303	after	18196
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	4	23
Adding entity	18304	after	18206
[improved_talented AI] chooses for	18215	Fighter	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[improved_talented AI] chooses for	18223	Slinger	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4964410084815	6	23	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4964410084815	6	23	1	vs. armor/def	2	43
checkHit	23	vs	43	=> chance to hit	0
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6555	Fighter	move from	12	8	to	12	8
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	102	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	102
[PHYS CRIT %]	0
[ATTACK] after crit	102
[ATTACK] after mult	102
[PROJECTOR] starting dam	PHYSICAL	102
[PROJECTOR] after difficulty dam	102
[PROJECTOR] numbed dam	5.1
[PROJECTOR] res	0	1	 on dam	5.1
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam after static checks	5.1
[PROJECTOR] final dam after hooks and callbacks	5.1
[Actor:move]	6569	war hound	move from	13	8	to	13	8
[ATTACK ARCHERY]	18303	 to 	stone golem	 :: 	24.520181736603	5	25	::	1
checkHit	23	vs	31	=> chance to hit	30
[ATTACK ARCHERY]	18304	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[target_simple AI]	18228	Fighter	selecting NEW TARGET	15	2	6606	minotaur
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	25.994819950328	1	20	1	vs. armor/def	13	43
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1	vs. armor/def	13	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18228	Fighter	move from	15	3	to	15	3
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	20	0.8	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.2322610759249
[PROJECTOR] after flat damage armor	2.2322610759249
[PROJECTOR] final dam after static checks	2.2322610759249
[PROJECTOR] final dam after hooks and callbacks	2.2322610759249
[use_tactical AI] === Action Selected:	6502	giant spider	closein	 AI:move_simple
[Actor:move]	6502	giant spider	move from	5	26	to	5	25
[target_simple AI]	6541	ritch flamespitter	selecting NEW TARGET	12	8	6555	Fighter
[Actor:move]	6541	ritch flamespitter	move from	13	10	to	14	9
[use_tactical AI] === Action Selected:	6559	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6559	fire drake hatchling	move from	10	8	to	9	7
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	89.790160558694	25	31	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	89.790160558694	25	31	1	vs. armor/def	5.5	3
checkHit	31	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	92	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	92
[PHYS CRIT %]	0
[ATTACK] after crit	92
[ATTACK] after mult	92
[PROJECTOR] starting dam	PHYSICAL	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] numbed dam	4.6
[PROJECTOR] res	0	1	 on dam	4.6
[PROJECTOR] after resists dam	4.6
[PROJECTOR] after flat damage armor	4.6
[PROJECTOR] final dam after static checks	4.6
[PROJECTOR] final dam after hooks and callbacks	4.6
[Actor:move]	6559	fire drake hatchling	move from	9	7	to	9	7
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	12	10	to	11	10
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	97	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	97
[PHYS CRIT %]	0
[ATTACK] after crit	97
[ATTACK] after mult	97
[PROJECTOR] starting dam	PHYSICAL	97
[PROJECTOR] after difficulty dam	97
[PROJECTOR] numbed dam	4.85
[PROJECTOR] res	0	1	 on dam	4.85
[PROJECTOR] after resists dam	4.85
[PROJECTOR] after flat damage armor	4.85
[PROJECTOR] final dam after static checks	4.85
[PROJECTOR] final dam after hooks and callbacks	4.85
[Actor:move]	6588	war hound	move from	18	3	to	18	3
[Actor:move]	18174	Spellcaster	move from	17	27	to	17	26
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18192	Spellcaster	move from	19	3	to	19	3
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18219	Spellcaster	move from	22	29	to	22	29
[use_tactical AI] === Action Selected:	6502	giant spider	closein	 AI:move_simple
[Actor:move]	6502	giant spider	move from	5	25	to	5	24
[improved_talented AI] chooses for	6521	Spellcaster	T_MANATHRUST
[SPELL CRIT %]	2
Adding entity	18305	after	6521
[Actor:move]	6530	giant spider	move from	4	23	to	4	22
[improved_talented AI] chooses for	6531	Spellcaster	T_ATTACK
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6541	ritch flamespitter	move from	14	9	to	14	8
[target_simple AI]	6542	Fighter	selecting NEW TARGET	7	4	6535	stone golem
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	25.270064161354	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	6542	Fighter	move from	8	5	to	8	5
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	11	10	to	12	10
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	106.01252690406	5	58	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	106.01252690406	5	58	1	vs. armor/def	5.5	3
checkHit	58	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	108	5	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	107.5
[PHYS CRIT %]	0
[ATTACK] after crit	107.5
[ATTACK] after mult	107.5
[PROJECTOR] starting dam	PHYSICAL	107.5
[PROJECTOR] after difficulty dam	107.5
[PROJECTOR] numbed dam	5.375
[PROJECTOR] res	0	1	 on dam	5.375
[PROJECTOR] after resists dam	5.375
[PROJECTOR] after flat damage armor	5.375
[PROJECTOR] final dam after static checks	5.375
[PROJECTOR] final dam after hooks and callbacks	5.375
[Actor:move]	6567	stone golem	move from	11	8	to	11	8
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	105.32791219981
[PROJECTOR] after difficulty dam	105.32791219981
[PROJECTOR] numbed dam	5.2663956099906
[PROJECTOR] res	7	0.93	 on dam	5.2663956099906
[PROJECTOR] after resists dam	4.8977479172913
[PROJECTOR] after flat damage armor	4.8977479172913
[PROJECTOR] final dam after static checks	4.8977479172913
[PROJECTOR] final dam after hooks and callbacks	4.8977479172913
[SHADER] setting reset param	tick_start	179224
[use_tactical AI] === Action Selected:	6579	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	86.336556677675	25	25	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	86.336556677675	25	25	1	vs. armor/def	5.5	3
checkHit	25	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	86	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	86
[PHYS CRIT %]	0
[ATTACK] after crit	86
[ATTACK] after mult	86
[PROJECTOR] starting dam	PHYSICAL	86
[PROJECTOR] after difficulty dam	86
[PROJECTOR] numbed dam	4.3
[PROJECTOR] res	0	1	 on dam	4.3
[PROJECTOR] after resists dam	4.3
[PROJECTOR] after flat damage armor	4.3
[PROJECTOR] final dam after static checks	4.3
[PROJECTOR] final dam after hooks and callbacks	4.3
[target_simple AI]	6601	war hound	selecting NEW TARGET	22	29	18219	Spellcaster
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellcaster	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	2	0
checkHit	54	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	97	10	vs. armor/hardiness	2	0.3
[ATTACK] after armor	97
[PHYS CRIT %]	0
[ATTACK] after crit	97
[ATTACK] after mult	97
[PROJECTOR] starting dam	PHYSICAL	97
[PROJECTOR] after difficulty dam	97
[PROJECTOR] numbed dam	4.85
[PROJECTOR] res	7	0.93	 on dam	4.85
[PROJECTOR] after resists dam	4.5105
[PROJECTOR] after flat damage armor	4.5105
[PROJECTOR] final dam after static checks	4.5105
[PROJECTOR] final dam after hooks and callbacks	4.5105
[Actor:move]	6601	war hound	move from	23	28	to	23	28
[improved_talented AI] chooses for	6606	minotaur	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	67.005927578593	3	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	67.005927578593	3	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	72	3	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	69.5
[PHYS CRIT %]	0
[ATTACK] after crit	69.5
[ATTACK] after mult	69.5
[PROJECTOR] starting dam	PHYSICAL	69.5
[PROJECTOR] after difficulty dam	69.5
[PROJECTOR] numbed dam	13.9
[PROJECTOR] res	0	1	 on dam	13.9
[PROJECTOR] after resists dam	13.9
[PROJECTOR] after flat damage armor	13.9
[PROJECTOR] final dam after static checks	13.9
[PROJECTOR] final dam after hooks and callbacks	13.9
[target_simple AI]	6607	fire drake hatchling	selecting NEW TARGET	15	3	18228	Fighter
[use_tactical AI] === Action Selected:	6607	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	81.229271672514	25	29	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	81.229271672514	25	29	1	vs. armor/def	5.5	3
checkHit	29	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	84	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	84
[PHYS CRIT %]	0
[ATTACK] after crit	84
[ATTACK] after mult	84
[PROJECTOR] starting dam	PHYSICAL	84
[PROJECTOR] after difficulty dam	84
[PROJECTOR] numbed dam	4.2
[PROJECTOR] res	0	1	 on dam	4.2
[PROJECTOR] after resists dam	4.2
[PROJECTOR] after flat damage armor	4.2
[PROJECTOR] final dam after static checks	4.2
[PROJECTOR] final dam after hooks and callbacks	4.2
[LOG]	
[LOG]	Game Turn 497
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18152	Fighter	move from	6	4	to	6	4
[Actor:move]	18165	Slinger	move from	7	2	to	8	2
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	28	2	vs. armor/hardiness	25	0.3
[ATTACK] after armor	19.6
[PHYS CRIT %]	2.5
[ATTACK] after crit	19.6
[ATTACK] after mult	19.6
[PROJECTOR] starting dam	PHYSICAL	19.6
[PROJECTOR] after difficulty dam	19.6
[PROJECTOR] numbed dam	2.94
[PROJECTOR] res	50	0.5	 on dam	2.94
[PROJECTOR] after resists dam	1.47
[PROJECTOR] after flat damage armor	1.47
[PROJECTOR] final dam after static checks	1.47
[PROJECTOR] final dam after hooks and callbacks	1.47
[Actor:move]	18178	Warrior	move from	8	3	to	8	3
[improved_talented AI] chooses for	18183	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[improved_talented AI] chooses for	18196	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18196	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	7	4
Adding entity	18306	after	18196
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	20.36443164119	2	20	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	20.36443164119	2	20	1	vs. armor/def	0	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	25	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	PHYSICAL	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] stunned dam	10
[PROJECTOR] numbed dam	1.5
[PROJECTOR] res	0	1	 on dam	1.5
[PROJECTOR] after resists dam	1.5
[PROJECTOR] after flat damage armor	1.5
[PROJECTOR] final dam after static checks	1.5
[PROJECTOR] final dam after hooks and callbacks	1.5
[Actor:move]	18201	Warrior	move from	8	6	to	8	6
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	4	22
Adding entity	18307	after	18206
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18215	Fighter	move from	6	3	to	6	3
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4964410084815	6	23	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4964410084815	6	23	1	vs. armor/def	2	43
checkHit	23	vs	43	=> chance to hit	0
[Actor:move]	18223	Slinger	move from	15	4	to	15	4
[PROJECTOR] starting dam	ARCANE	41.136860181868
[PROJECTOR] after difficulty dam	41.136860181868
[PROJECTOR] numbed dam	6.1705290272802
[PROJECTOR] after DamageType increase dam	6.7875819300082
[PROJECTOR] res	50	0.5	 on dam	6.7875819300082
[PROJECTOR] after resists dam	3.3937909650041
[PROJECTOR] after flat damage armor	3.3937909650041	0
[PROJECTOR] final dam after static checks	3.3937909650041
[PROJECTOR] final dam after hooks and callbacks	3.3937909650041
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	6555	Fighter	move from	12	8	to	12	8
[ATTACK ARCHERY]	18306	 to 	stone golem	 :: 	24.520181736603	5	25	::	1
checkHit	23	vs	31	=> chance to hit	30
[ATTACK ARCHERY] raw dam	24.520181736603	versus	25	with APR	5
[ATTACK ARCHERY] after armor	17.164127215622
[ATTACK ARCHERY] after range	24
[PHYS CRIT %] axe accuracy bonus	23	31	=	0
[PHYS CRIT %]	1
[ATTACK ARCHERY] after crit	24
[ATTACK ARCHERY] after mult	24
[ATTACK ARCHERY] after hook	24
[PROJECTOR] starting dam	PHYSICAL	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] numbed dam	3.6
[PROJECTOR] res	50	0.5	 on dam	3.6
[PROJECTOR] after resists dam	1.8
[PROJECTOR] after flat damage armor	1.8
[PROJECTOR] final dam after static checks	1.8
[PROJECTOR] final dam after hooks and callbacks	1.8
[ATTACK ARCHERY]	18307	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	20	0.8	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.2322610759249
[PROJECTOR] after flat damage armor	2.2322610759249
[PROJECTOR] final dam after static checks	2.2322610759249
[PROJECTOR] final dam after hooks and callbacks	2.2322610759249
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	25.994819950328	1	20	1	vs. armor/def	13	43
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1	vs. armor/def	13	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18228	Fighter	move from	15	3	to	15	3
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	105	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	105
[PHYS CRIT %]	0
[ATTACK] after crit	105
[ATTACK] after mult	105
[PROJECTOR] starting dam	PHYSICAL	105
[PROJECTOR] after difficulty dam	105
[PROJECTOR] numbed dam	5.25
[PROJECTOR] res	0	1	 on dam	5.25
[PROJECTOR] after resists dam	5.25
[PROJECTOR] after flat damage armor	5.25
[PROJECTOR] final dam after static checks	5.25
[PROJECTOR] final dam after hooks and callbacks	5.25
[Actor:move]	6566	war hound	move from	12	9	to	12	9
[target_simple AI]	6581	war hound	selecting NEW TARGET	15	4	18223	Slinger
[ATTACK] attacking with innate combat
[ATTACK] to 	Slinger	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	7	8
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	7	8
checkHit	54	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	102	10	vs. armor/hardiness	7	0.3
[ATTACK] after armor	102
[PHYS CRIT %]	0
[ATTACK] after crit	102
[ATTACK] after mult	102
[PROJECTOR] starting dam	PHYSICAL	102
[PROJECTOR] after difficulty dam	102
[PROJECTOR] numbed dam	5.1
[PROJECTOR] res	0	1	 on dam	5.1
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam after static checks	5.1
[PROJECTOR] final dam after hooks and callbacks	5.1
[Actor:move]	6581	war hound	move from	16	3	to	16	3
[target_simple AI]	6502	giant spider	selecting NEW TARGET	3	21	18206	Archer
[use_tactical AI] === Action Selected:	6502	giant spider	closein	 AI:move_simple
[Actor:move]	6502	giant spider	move from	5	24	to	4	23
[use_tactical AI] === Action Selected:	6530	giant spider	escape	 AI:flee_dmap_keep_los
[Actor:move]	6530	giant spider	move from	4	22	to	5	23
[Actor:move]	6541	ritch flamespitter	move from	14	8	to	13	7
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	12	10	to	11	10
[target_simple AI]	6568	fire drake hatchling	selecting NEW TARGET	12	8	6555	Fighter
[use_tactical AI] === Action Selected:	6568	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	85.890618219942	25	32	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	85.890618219942	25	32	1	vs. armor/def	5.5	3
checkHit	32	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	93	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	93
[PHYS CRIT %]	0
[ATTACK] after crit	93
[ATTACK] after mult	93
[PROJECTOR] starting dam	PHYSICAL	93
[PROJECTOR] after difficulty dam	93
[PROJECTOR] numbed dam	4.65
[PROJECTOR] res	0	1	 on dam	4.65
[PROJECTOR] after resists dam	4.65
[PROJECTOR] after flat damage armor	4.65
[PROJECTOR] final dam after static checks	4.65
[PROJECTOR] final dam after hooks and callbacks	4.65
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	105	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	105
[PHYS CRIT %]	0
[ATTACK] after crit	105
[ATTACK] after mult	105
[PROJECTOR] starting dam	PHYSICAL	105
[PROJECTOR] after difficulty dam	105
[PROJECTOR] numbed dam	5.25
[PROJECTOR] res	0	1	 on dam	5.25
[PROJECTOR] after resists dam	5.25
[PROJECTOR] after flat damage armor	5.25
[PROJECTOR] final dam after static checks	5.25
[PROJECTOR] final dam after hooks and callbacks	5.25
[Actor:move]	6569	war hound	move from	13	8	to	13	8
[Actor:move]	18174	Spellcaster	move from	17	26	to	17	25
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18192	Spellcaster	move from	19	3	to	19	3
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	2	43
checkHit	14	vs	43	=> chance to hit	0
[ATTACK] staff accuracy bonus	14	43	=	1
[Actor:move]	18219	Spellcaster	move from	22	29	to	22	29
[use_tactical AI] === Action Selected:	6502	giant spider	disable	 talent:T_SPIDER_WEB
checkHit	7	vs	60	=> chance to hit	0
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6521	Spellcaster	move from	7	5	to	7	5
[Actor:move]	6530	giant spider	move from	5	23	to	4	22
[ATTACK] attacking with (mainhand)	elm magestaff
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	5.4434342700276	2	14	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	5.4434342700276	2	14	1	vs. armor/def	25	31
checkHit	14	vs	31	=> chance to hit	8
[ATTACK] staff accuracy bonus	14	31	=	1
[Actor:move]	6531	Spellcaster	move from	7	3	to	7	3
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	106.01252690406	5	58	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	106.01252690406	5	58	1	vs. armor/def	5.5	3
checkHit	58	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	114	5	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	113.5
[PHYS CRIT %]	0
[ATTACK] after crit	113.5
[ATTACK] after mult	113.5
[PROJECTOR] starting dam	PHYSICAL	113.5
[PROJECTOR] after difficulty dam	113.5
[PROJECTOR] numbed dam	5.675
[PROJECTOR] res	0	1	 on dam	5.675
[PROJECTOR] after resists dam	5.675
[PROJECTOR] after flat damage armor	5.675
[PROJECTOR] final dam after static checks	5.675
[PROJECTOR] final dam after hooks and callbacks	5.675
[Actor:move]	6535	stone golem	move from	7	4	to	7	4
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	escape	 AI:flee_dmap_keep_los
[Actor:move]	6541	ritch flamespitter	move from	13	7	to	14	6
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	25.270064161354	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	25.270064161354	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	6542	Fighter	move from	8	5	to	8	5
[use_tactical AI] === Action Selected:	6560	fire drake hatchling	closein	 AI:move_simple
[Actor:move]	6560	fire drake hatchling	move from	11	10	to	12	10
[target_simple AI]	6578	ritch flamespitter	selecting NEW TARGET	7	5	6521	Spellcaster
[use_tactical AI] === Action Selected:	6578	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	105.32791219981
[PROJECTOR] after difficulty dam	105.32791219981
[PROJECTOR] numbed dam	5.2663956099906
[PROJECTOR] res	7	0.93	 on dam	5.2663956099906
[PROJECTOR] after resists dam	4.8977479172913
[PROJECTOR] after flat damage armor	4.8977479172913
[PROJECTOR] final dam after static checks	4.8977479172913
[PROJECTOR] final dam after hooks and callbacks	4.8977479172913
[SHADER] setting reset param	tick_start	179931
[use_tactical AI] === Action Selected:	6580	fire drake hatchling	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fighter	dam/apr/atk/mult ::	83.140472889021	25	32	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	83.140472889021	25	32	1	vs. armor/def	5.5	3
checkHit	32	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	91	25	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	91
[PHYS CRIT %]	0
[ATTACK] after crit	91
[ATTACK] after mult	91
[PROJECTOR] starting dam	PHYSICAL	91
[PROJECTOR] after difficulty dam	91
[PROJECTOR] numbed dam	4.55
[PROJECTOR] res	0	1	 on dam	4.55
[PROJECTOR] after resists dam	4.55
[PROJECTOR] after flat damage armor	4.55
[PROJECTOR] final dam after static checks	4.55
[PROJECTOR] final dam after hooks and callbacks	4.55
[target_simple AI]	6582	fire drake	selecting NEW TARGET	17	25	18174	Spellcaster
[use_tactical AI] === Action Selected:	6582	fire drake	attack	 talent:T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellcaster	dam/apr/atk/mult ::	60.162778064514	15	20	1	vs. armor/def	2	0
[ATTACK] after melee attack bonus hooks & callbacks::	60.162778064514	15	20	1	vs. armor/def	2	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	63	15	vs. armor/hardiness	2	0.3
[ATTACK] after armor	63
[PHYS CRIT %]	0
[ATTACK] after crit	63
[ATTACK] after mult	63
[PROJECTOR] starting dam	PHYSICAL	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] numbed dam	6.3
[PROJECTOR] res	7	0.93	 on dam	6.3
[PROJECTOR] after resists dam	5.859
[PROJECTOR] after flat damage armor	5.859
[PROJECTOR] final dam after static checks	5.859
[PROJECTOR] final dam after hooks and callbacks	5.859
[LOG]	
[LOG]	Game Turn 508
[LOG]	#UID:6580:0#Fire drake hatchling hits Something for #WHITE#5 physical#LAST# damage.
[LOG]	#UID:6582:0#Fire drake hits Something for #WHITE#6 physical#LAST# damage.
[improved_talented AI] chooses for	18152	Fighter	T_ATTACK
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	26.911301335243	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	26.911301335243	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18165	Slinger	move from	8	2	to	7	2
[improved_talented AI] chooses for	18178	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	21.105012974715	2	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	21.105012974715	2	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[improved_talented AI] chooses for	18183	Warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	war hound	dam/apr/atk/mult ::	20.106175883024	2	20	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	20.106175883024	2	20	1	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[improved_talented AI] chooses for	18196	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18196	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	7	4
Adding entity	18308	after	18196
[ATTACK] attacking with (mainhand)	iron longsword
[ATTACK] to 	ritch flamespitter	dam/apr/atk/mult ::	20.36443164119	2	20	1	vs. armor/def	0	0
[ATTACK] after melee attack bonus hooks & callbacks::	20.36443164119	2	20	1	vs. armor/def	0	0
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	28	2	vs. armor/hardiness	0	0.3
[ATTACK] after armor	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	PHYSICAL	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] numbed dam	4.2
[PROJECTOR] res	0	1	 on dam	4.2
[PROJECTOR] after resists dam	4.2
[PROJECTOR] after flat damage armor	4.2
[PROJECTOR] final dam after static checks	4.2
[PROJECTOR] final dam after hooks and callbacks	4.2
[Actor:move]	18201	Warrior	move from	8	6	to	8	6
[improved_talented AI] chooses for	18206	Archer	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	Archer	18206	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	4	22
Adding entity	18309	after	18206
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	stone golem	dam/apr/atk/mult ::	27.350850276657	1	20	1	vs. armor/def	25	31
[ATTACK] after melee attack bonus hooks & callbacks::	27.350850276657	1	20	1	vs. armor/def	25	31
checkHit	20	vs	31	=> chance to hit	23
[Actor:move]	18215	Fighter	move from	6	3	to	6	3
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	dam/apr/atk/mult ::	5.4964410084815	6	23	1	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	5.4964410084815	6	23	1	vs. armor/def	2	43
checkHit	23	vs	43	=> chance to hit	0
[Actor:move]	18223	Slinger	move from	15	4	to	15	4
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	7	0.93	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.5950035007627
[PROJECTOR] after flat damage armor	2.5950035007627
[PROJECTOR] final dam after static checks	2.5950035007627
[PROJECTOR] final dam after hooks and callbacks	2.5950035007627
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	20	0.8	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.2322610759249
[PROJECTOR] after flat damage armor	2.2322610759249
[PROJECTOR] final dam after static checks	2.2322610759249
[PROJECTOR] final dam after hooks and callbacks	2.2322610759249
[improved_talented AI] chooses for	6555	Fighter	T_SUNDER_ARMOUR
[ATTACK] to 	war hound	dam/apr/atk/mult ::	24.766326615236	1	20	1.22360679775	vs. armor/def	2	43
[ATTACK] after melee attack bonus hooks & callbacks::	24.766326615236	1	20	1.22360679775	vs. armor/def	2	43
checkHit	20	vs	43	=> chance to hit	0
[ATTACK ARCHERY]	18308	 to 	stone golem	 :: 	24.520181736603	5	25	::	1
checkHit	23	vs	31	=> chance to hit	30
[ATTACK ARCHERY] raw dam	24.520181736603	versus	25	with APR	5
[ATTACK ARCHERY] after armor	17.164127215622
[ATTACK ARCHERY] after range	23
[PHYS CRIT %] axe accuracy bonus	23	31	=	0
[PHYS CRIT %]	1
[ATTACK ARCHERY] after crit	23
[ATTACK ARCHERY] after mult	23
[ATTACK ARCHERY] after hook	23
[PROJECTOR] starting dam	PHYSICAL	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] numbed dam	3.45
[PROJECTOR] res	50	0.5	 on dam	3.45
[PROJECTOR] after resists dam	1.725
[PROJECTOR] after flat damage armor	1.725
[PROJECTOR] final dam after static checks	1.725
[PROJECTOR] final dam after hooks and callbacks	1.725
[ATTACK ARCHERY]	18309	 to 	giant spider	 :: 	25.005442418503	5	0	::	1
checkHit	23	vs	41	=> chance to hit	5
[ATTACK] attacking with innate combat
[ATTACK] to 	Warrior	dam/apr/atk/mult ::	96.092546857216	10	54	1	vs. armor/def	5.5	3
[ATTACK] after melee attack bonus hooks & callbacks::	96.092546857216	10	54	1	vs. armor/def	5.5	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	99	10	vs. armor/hardiness	5.5	0.43579428603723
[ATTACK] after armor	99
[PHYS CRIT %]	0
[ATTACK] after crit	99
[ATTACK] after mult	99
[PROJECTOR] starting dam	PHYSICAL	99
[PROJECTOR] after difficulty dam	99
[PROJECTOR] numbed dam	4.95
[PROJECTOR] res	0	1	 on dam	4.95
[PROJECTOR] after resists dam	4.95
[PROJECTOR] after flat damage armor	4.95
[PROJECTOR] final dam after static checks	4.95
[PROJECTOR] final dam after hooks and callbacks	4.95
[Actor:move]	6588	war hound	move from	18	3	to	18	3
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minotaur	dam/apr/atk/mult ::	25.994819950328	1	20	1	vs. armor/def	13	43
[ATTACK] after melee attack bonus hooks & callbacks::	25.994819950328	1	20	1	vs. armor/def	13	43
checkHit	20	vs	43	=> chance to hit	0
[Actor:move]	18228	Fighter	move from	15	3	to	15	3
[use_tactical AI] === Action Selected:	6530	giant spider	escape	 AI:flee_dmap_keep_los
[Actor:move]	6530	giant spider	move from	4	22	to	5	23
[use_tactical AI] === Action Selected:	6541	ritch flamespitter	attack	 talent:T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	28
[PROJECTOR] starting dam	FIRE	105.32791219981
[PROJECTOR] after difficulty dam	105.32791219981
[PROJECTOR] numbed dam	5.2663956099906
[PROJECTOR] res	0	1	 on dam	5.2663956099906
[PROJECTOR] after resists dam	5.2663956099906
[PROJECTOR] after flat damage armor	5.2663956099906
[PROJECTOR] final dam after static checks	5.2663956099906
[PROJECTOR] final dam after hooks and callbacks	5.2663956099906
[CHAT] loaded	welcome	table: 0x138ca320
[CHAT] loaded	welcome2	table: 0x13a201c0
[LOG]	Fire drake hatchling calms down.
[LOG]	3-headed hydra calms down.
[LOG]	#YELLOW#Your fit of rage suddenly comes to an end; you feel rational again...
[LOG]	Player calms down.
[LOG]	Fire drake calms down.
[LOG]	Turtle calms down.
[LOG]	Fire drake calms down.
[LOG]	3-headed hydra calms down.
[MUSIC] stoping	orcs/sun.ogg
[MUSIC] loading	orcs/steam.ogg	sound "/data/music/orcs/steam.ogg" : <static>
[MUSIC] playing	orcs/steam.ogg	sound "/data/music/orcs/steam.ogg" : <static>
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[SHADER] setting reset param	tick_start	180051
[NPC:seen_by] Passing target	Fighter	from	6606	minotaur	to	6560	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6567	stone golem	to	6566	war hound
[NPC:seen_by] Passing target	Fighter	from	6567	stone golem	to	6606	minotaur
[NPC:seen_by] Passing target	Fighter	from	6579	fire drake hatchling	to	6567	stone golem
[NPC:seen_by] Passing target	Fighter	from	6579	fire drake hatchling	to	6559	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6579	fire drake hatchling	to	6578	ritch flamespitter
[LOG]	
[LOG]	Game Turn 519
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	20	0.8	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.2322610759249
[PROJECTOR] after flat damage armor	2.2322610759249
[PROJECTOR] final dam after static checks	2.2322610759249
[PROJECTOR] final dam after hooks and callbacks	2.2322610759249
[CHAT] selected	(Expendable...??)	nil	welcome2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	... ... ...
[NPC:seen_by] Passing target	Fighter	from	6568	fire drake hatchling	to	6541	ritch flamespitter
[NPC:seen_by] Passing target	Fighter	from	6569	war hound	to	6560	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6566	war hound	to	6569	war hound
[NPC:seen_by] Passing target	Fighter	from	6566	war hound	to	6594	turtle
[NPC:seen_by] Passing target	Warrior	from	6588	war hound	to	6579	fire drake hatchling
[NPC:seen_by] Passing target	Warrior	from	6588	war hound	to	6607	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6535	stone golem	to	6581	war hound
[NPC:seen_by] Passing target	Fighter	from	6578	ritch flamespitter	to	6535	stone golem
[NPC:seen_by] Passing target	Fighter	from	6580	fire drake hatchling	to	6567	stone golem
[NPC:seen_by] Passing target	Spellcaster	from	6582	fire drake	to	6601	war hound
[NPC:seen_by] Passing target	Warrior	from	6607	fire drake hatchling	to	6579	fire drake hatchling
[NPC:seen_by] Passing target	Warrior	from	6607	fire drake hatchling	to	6559	fire drake hatchling
[LOG]	
[LOG]	Game Turn 529
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	20	0.8	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.2322610759249
[PROJECTOR] after flat damage armor	2.2322610759249
[PROJECTOR] final dam after static checks	2.2322610759249
[PROJECTOR] final dam after hooks and callbacks	2.2322610759249
[NPC:seen_by] Passing target	Fighter	from	6541	ritch flamespitter	to	6569	war hound
[NPC:seen_by] Passing target	Fighter	from	6560	fire drake hatchling	to	6568	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6581	war hound	to	6588	war hound
[NPC:seen_by] Passing target	Fighter	from	6535	stone golem	to	6578	ritch flamespitter
[NPC:seen_by] Passing target	Fighter	from	6567	stone golem	to	6607	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6578	ritch flamespitter	to	6559	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6578	ritch flamespitter	to	6535	stone golem
[NPC:seen_by] Passing target	Warrior	from	6579	fire drake hatchling	to	6580	fire drake hatchling
[NPC:seen_by] Passing target	Warrior	from	6580	fire drake hatchling	to	6568	fire drake hatchling
[LOG]	
[LOG]	Game Turn 539
[PROJECTOR] starting dam	FIRE	27.903263449061
[PROJECTOR] after difficulty dam	27.903263449061
[PROJECTOR] numbed dam	2.7903263449061
[PROJECTOR] res	20	0.8	 on dam	2.7903263449061
[PROJECTOR] after resists dam	2.2322610759249
[PROJECTOR] after flat damage armor	2.2322610759249
[PROJECTOR] final dam after static checks	2.2322610759249
[PROJECTOR] final dam after hooks and callbacks	2.2322610759249
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Loading tile from tileset	/data/gfx/shockbolt/object/spinel.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
Loading tile from tileset	/data/gfx/shockbolt/object/ametrine.png
Loading tile from tileset	/data/gfx/shockbolt/object/zircon.png
Loading tile from tileset	/data/gfx/shockbolt/object/lite_brass.png
FROM 	/mod/addons/orcs/superload/mod/dialogs/debug/DebugMain.lua	loading previous!
FROM 	/mod/addons/addon-dev/superload/mod/dialogs/debug/DebugMain.lua	loading previous!
[TOME ENTITY FILTER] selected Ego	22.125646366534	65.5
[LOG]	#LIGHT_BLUE# New random object: #B4B4B4##UID:18310:0#torque#LAST#
[Identify]	iron torque of clear mind	true
Loading tile from tileset	/data/gfx/shockbolt/object/torque_iron.png
[LOG]	#LIGHT_BLUE#No object to add
[TOME ENTITY FILTER] selected Ego	21.267210505034	65.5
[LOG]	#LIGHT_BLUE# New random object: #FFFFFF##UID:18315:0#gold pieces (worth 0.75)#LAST#
[Identify]	gold pieces	true
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
[LOG]	#LIGHT_BLUE#Bad random object filter: 123218
[TOME ENTITY FILTER] selected Double Ego	3.8411848255995	20.5
[LOG]	#LIGHT_BLUE# New random object: #B4B4B4##UID:18317:0#iron longsword#LAST#
[Identify]	arcing iron longsword of massacre	true
Loading tile from tileset	/data/gfx/shockbolt/object/sword_iron.png
[LOG]	#LIGHT_BLUE#Bad random object filter: 1232182
[TOME ENTITY FILTER] selected Double Ego	3.818786337231	20.5
[LOG]	#LIGHT_BLUE# New random object: #B4B4B4##UID:18324:0#iron shield#LAST#
[Identify]	reinforced iron shield of lightning resistance (#RESIST#)	true
Loading tile from tileset	/data/gfx/shockbolt/object/shield_iron.png
[LOG]	#LIGHT_BLUE#Bad random object filter: 12321822
[TOME ENTITY FILTER] selected Double Ego	10.478677454632	20.5
[LOG]	#LIGHT_BLUE# New random object: #B4B4B4##UID:18331:0#mossy mindstar#LAST#
[Identify]	nature's mossy mindstar of balance	true
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_mossy.png
[multiButtonPopup] button pressed:	2	Drop @ (21, 15) #LIGHT_GREEN#(player)#LAST#
[LOG]	#LIGHT_BLUE#Dropped #00FF80##UID:18341:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST# at (21, 15)
[multiButtonPopup] button pressed:	2	Drop @ (21, 15) #LIGHT_GREEN#(player)#LAST#
[LOG]	#LIGHT_BLUE#Dropped #00FF80##UID:18345:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST# at (21, 15)
[multiButtonPopup] button pressed:	2	Drop @ (21, 15) #LIGHT_GREEN#(player)#LAST#
[LOG]	#LIGHT_BLUE#Dropped #00FF80##UID:18349:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST# at (21, 15)
[multiButtonPopup] button pressed:	2	Drop @ (21, 15) #LIGHT_GREEN#(player)#LAST#
[LOG]	#LIGHT_BLUE#Dropped #00FF80##UID:18353:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST# at (21, 15)
[multiButtonPopup] button pressed:	2	Drop @ (21, 15) #LIGHT_GREEN#(player)#LAST#
[LOG]	#LIGHT_BLUE#Dropped #00FF80##UID:18357:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST# at (21, 15)
[Actor:move]	4050	player	move from	21	15	to	20	15
[NPC:seen_by] Passing target	Fighter	from	6569	war hound	to	6541	ritch flamespitter
[NPC:seen_by] Passing target	Fighter	from	6541	ritch flamespitter	to	6569	war hound
[NPC:seen_by] Passing target	Fighter	from	6541	ritch flamespitter	to	6568	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6541	ritch flamespitter	to	6578	ritch flamespitter
[NPC:seen_by] Passing target	Fighter	from	6568	fire drake hatchling	to	6567	stone golem
[NPC:seen_by] Passing target	Fighter	from	6568	fire drake hatchling	to	6541	ritch flamespitter
[NPC:seen_by] Passing target	Fighter	from	6568	fire drake hatchling	to	6588	war hound
[NPC:seen_by] Passing target	Fighter	from	6535	stone golem	to	6559	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6567	stone golem	to	6579	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6569	war hound	to	6566	war hound
[NPC:seen_by] Passing target	Fighter	from	6569	war hound	to	6560	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6569	war hound	to	6535	stone golem
[LOG]	
[LOG]	Game Turn 549
[Actor:move]	4050	player	move from	20	15	to	21	15
[Identify]	nature's mossy mindstar of balance	true
[LOG]	Player picks up (a.): #00FF80##UID:18357:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST#.
[Identify]	nature's mossy mindstar of balance	true
[LOG]	Player picks up (b.): #00FF80##UID:18353:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST#.
[Identify]	nature's mossy mindstar of balance	true
[LOG]	Player picks up (c.): #00FF80##UID:18349:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST#.
[Identify]	nature's mossy mindstar of balance	true
[LOG]	Player picks up (c.): #00FF80##UID:18345:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST#.
[Identify]	nature's mossy mindstar of balance	true
[LOG]	Player picks up (d.): #00FF80##UID:18341:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST#.
[NPC:seen_by] Passing target	Fighter	from	6566	war hound	to	6594	turtle
[NPC:seen_by] Passing target	Fighter	from	6541	ritch flamespitter	to	6578	ritch flamespitter
[NPC:seen_by] Passing target	Fighter	from	6541	ritch flamespitter	to	6588	war hound
[NPC:seen_by] Passing target	Fighter	from	6559	fire drake hatchling	to	6567	stone golem
[NPC:seen_by] Passing target	Fighter	from	6559	fire drake hatchling	to	6569	war hound
[NPC:seen_by] Passing target	Fighter	from	6560	fire drake hatchling	to	6581	war hound
[NPC:seen_by] Passing target	Fighter	from	6560	fire drake hatchling	to	6607	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6569	war hound	to	6568	fire drake hatchling
[NPC:seen_by] Passing target	Fighter	from	6567	stone golem	to	6541	ritch flamespitter
[NPC:seen_by] Passing target	Fighter	from	6607	fire drake hatchling	to	6606	minotaur
[LOG]	
[LOG]	Game Turn 559
[Actor:move]	4050	player	move from	21	15	to	20	15
[NPC:seen_by] Passing target	Fighter	from	6541	ritch flamespitter	to	6578	ritch flamespitter
[NPC:seen_by] Passing target	Fighter	from	6541	ritch flamespitter	to	6535	stone golem
[NPC:seen_by] Passing target	Fighter	from	6568	fire drake hatchling	to	6567	stone golem
[NPC:seen_by] Passing target	Fighter	from	6568	fire drake hatchling	to	6541	ritch flamespitter
[NPC:seen_by] Passing target	Fighter	from	6606	minotaur	to	6581	war hound
[NPC:seen_by] Passing target	Fighter	from	6581	war hound	to	6607	fire drake hatchling
[LOG]	
[LOG]	Game Turn 569
[Actor:move]	4050	player	move from	20	15	to	21	15
[LOG]	
[LOG]	Game Turn 579
table: 0x00101878	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011e9848	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x011e9848	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x011e9848	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x011e9848	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Player uses #{bold}##ORCHID#Clasp.#{normal}##LAST#
[CHAT] loaded	welcome	table: 0x1a3dd8f8
[CHAT] loaded	hydra_feral	table: 0x1f331940
[CHAT] loaded	hydra_glare	table: 0x1f241570
[CHAT] loaded	hydra_breath	table: 0x1ab6eff0
[CHAT] loaded	selected	table: 0x1ab90888
[CHAT] loaded	hydra_decoy	table: 0x13c4b8d8
[CHAT] loaded	hydra_accessorize	table: 0x1f431c30
[CHAT] loaded	hydra_unlocked	table: 0x13700d20
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Feral Heads]	function: 0x1a458fc8	hydra_feral
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[First head]	function: 0x1f331968	selected
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Give it the item]	function: 0x1ab908b0
[LOG]	#SLATE##00FF80##UID:18357:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST# goes down with a gulp and a thump.
[LOG]	
[LOG]	Game Turn 589
[LOG]	Resting starts...
[LOG]	#00ff00##UID:3481:0#Talent Clasp is ready to use.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Game Turn 679
[LOG]	Player uses #{bold}##ORCHID#Clasp.#{normal}##LAST#
[CHAT] loaded	welcome	table: 0x1a48ce98
[CHAT] loaded	hydra_feral	table: 0x13825d38
[CHAT] loaded	hydra_glare	table: 0x137ed678
[CHAT] loaded	hydra_breath	table: 0x13c0bc08
[CHAT] loaded	selected	table: 0x1381aa18
[CHAT] loaded	hydra_decoy	table: 0x13a9b8f8
[CHAT] loaded	hydra_accessorize	table: 0x139840c0
[CHAT] loaded	hydra_unlocked	table: 0x1384b5f8
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Feral Heads]	function: 0x13abb568	hydra_feral
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[First head]	function: 0x13825c80	selected
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Give it the item]	function: 0x1381a9a0
[LOG]	
[LOG]	Game Turn 689
[LOG]	Resting starts...
[LOG]	#00ff00##UID:3481:0#Talent Clasp is ready to use.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Game Turn 779
[LOG]	Player uses #{bold}##ORCHID#Clasp.#{normal}##LAST#
[CHAT] loaded	welcome	table: 0x131a9240
[CHAT] loaded	hydra_feral	table: 0x139c4a68
[CHAT] loaded	hydra_glare	table: 0x1f457cd0
[CHAT] loaded	hydra_breath	table: 0x13885aa0
[CHAT] loaded	selected	table: 0x1ab81e48
[CHAT] loaded	hydra_decoy	table: 0x1a846c48
[CHAT] loaded	hydra_accessorize	table: 0x13468e68
[CHAT] loaded	hydra_unlocked	table: 0x13d25280
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Feral Heads]	function: 0x131903c0	hydra_feral
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[First head]	function: 0x1efa8c18	selected
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Give it the item]	function: 0x13444c80
[LOG]	#SLATE##00FF80##UID:18345:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST# goes down with a gulp and a thump.
[LOG]	
[LOG]	Game Turn 789
[LOG]	Resting starts...
[LOG]	#00ff00##UID:3481:0#Talent Clasp is ready to use.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Game Turn 879
[LOG]	Player uses #{bold}##ORCHID#Clasp.#{normal}##LAST#
[CHAT] loaded	welcome	table: 0x1a2d4370
[CHAT] loaded	hydra_feral	table: 0x13cb47e8
[CHAT] loaded	hydra_glare	table: 0x13fd6268
[CHAT] loaded	hydra_breath	table: 0x136fa480
[CHAT] loaded	selected	table: 0x1ab91a98
[CHAT] loaded	hydra_decoy	table: 0x131a5160
[CHAT] loaded	hydra_accessorize	table: 0x1f345b00
[CHAT] loaded	hydra_unlocked	table: 0x1a885240
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Feral Heads]	function: 0x13a1f610	hydra_feral
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[First head]	function: 0x136ad1a0	selected
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Give it the item]	function: 0x1a4dec90
[LOG]	#SLATE##00FF80##UID:18349:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST# goes down with a gulp and a thump.
[LOG]	
[LOG]	Game Turn 889
[LOG]	Resting starts...
[LOG]	#00ff00##UID:3481:0#Talent Clasp is ready to use.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Game Turn 979
[LOG]	Player uses #{bold}##ORCHID#Clasp.#{normal}##LAST#
[CHAT] loaded	welcome	table: 0x1a833650
[CHAT] loaded	hydra_feral	table: 0x139f0950
[CHAT] loaded	hydra_glare	table: 0x13fb2cf8
[CHAT] loaded	hydra_breath	table: 0x1efb99f0
[CHAT] loaded	selected	table: 0x1f335118
[CHAT] loaded	hydra_decoy	table: 0x1a5cd5b0
[CHAT] loaded	hydra_accessorize	table: 0x1f0bc198
[CHAT] loaded	hydra_unlocked	table: 0x1ab5b400
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Glare Heads]	function: 0x1322da30	hydra_glare
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[First head]	function: 0x1a37bca0	selected
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Give it the item]	function: 0x1eecf5b8
Loading tile	player/hydra_male//glare/mindstar_mossy_%s_01.png
[LOG]	Player clasps: #00FF80##UID:18353:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST#.
Loading tile	effects/clasp_discomfort.png
Loading tile from tileset	/data/gfx/talents/attune_mindstar.png
[LOG]	
[LOG]	Game Turn 989
[LOG]	
[LOG]	Game Turn 999
[LOG]	
[LOG]	Game Turn 1009
[LOG]	#00ff00##UID:39:0#Talent Attune Mindstar is ready to use.
[LOG]	
[LOG]	Game Turn 1019
[LOG]	
[LOG]	Game Turn 1029
[LOG]	
[LOG]	Game Turn 1039
[LOG]	
[LOG]	Game Turn 1049
[LOG]	
[LOG]	Game Turn 1059
[LOG]	
[LOG]	Game Turn 1069
[LOG]	#00ff00##UID:3481:0#Talent Clasp is ready to use.
[LOG]	
[LOG]	Game Turn 1079
[LOG]	
[LOG]	Game Turn 1089
[LOG]	
[LOG]	Game Turn 1099
[LOG]	
[LOG]	Game Turn 1109
[LOG]	
[LOG]	Game Turn 1119
[LOG]	
[LOG]	Game Turn 1129
[LOG]	
[LOG]	Game Turn 1139
[LOG]	
[LOG]	Game Turn 1149
[LOG]	
[LOG]	Game Turn 1159
[LOG]	
[LOG]	Game Turn 1169
[LOG]	
[LOG]	Game Turn 1179
[LOG]	
[LOG]	Game Turn 1189
[LOG]	
[LOG]	Game Turn 1199
[LOG]	
[LOG]	Game Turn 1209
[LOG]	
[LOG]	Game Turn 1219
[LOG]	
[LOG]	Game Turn 1229
[LOG]	
[LOG]	Game Turn 1239
[LOG]	
[LOG]	Game Turn 1249
[LOG]	
[LOG]	Game Turn 1259
[LOG]	
[LOG]	Game Turn 1269
[LOG]	
[LOG]	Game Turn 1279
[LOG]	
[LOG]	Game Turn 1289
[LOG]	
[LOG]	Game Turn 1299
[LOG]	
[LOG]	Game Turn 1309
[LOG]	
[LOG]	Game Turn 1319
[LOG]	
[LOG]	Game Turn 1329
[LOG]	
[LOG]	Game Turn 1339
[LOG]	
[LOG]	Game Turn 1349
[LOG]	
[LOG]	Game Turn 1359
[LOG]	
[LOG]	Game Turn 1369
[LOG]	
[LOG]	Game Turn 1379
[LOG]	
[LOG]	Game Turn 1389
[LOG]	
[LOG]	Game Turn 1399
[LOG]	
[LOG]	Game Turn 1409
[LOG]	
[LOG]	Game Turn 1419
[LOG]	
[LOG]	Game Turn 1429
[LOG]	
[LOG]	Game Turn 1439
[LOG]	
[LOG]	Game Turn 1449
[LOG]	
[LOG]	Game Turn 1459
[LOG]	
[LOG]	Game Turn 1469
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
[LOG]	#SLATE##00FF80##UID:18353:0#nature's mossy mindstar of balance (75% power, 12 apr, mind damage)#LAST# goes down with a gulp and a thump.
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!


ERROR:
Game version: tome-1.7.4
Addons: cosmetic-ui-plumpkin-1.6.0[O!], items-vault-1.7.0[O], neka_therianthropy_summoner_for_current_tome-1.7.4[X], possessors-1.7.4[O], cosmetic-shimmer-pyro-1.6.0[O!], cosmetic-shimmer-dwarf-1.6.0[O!], ignore_rc_locks-1.7.0[X], cosmetic-shimmer-plumpkin-1.6.0[O!], ashes-urhrok-1.7.4[O], addon-dev-1.7.4[O], orcs-1.7.4[O], remote-designer-1.0.0[O!], cults-1.7.4[O]

Game version (character creation): tome-1.7.4
Lua Error: /engine/LogDisplay.lua:125: bad argument #1 to 'tformat' (no value)
  At [C]:-1 
  At [C]:-1 tformat
  At /engine/LogDisplay.lua:125 logdisplay
  At /mod/class/uiset/Minimalist.lua:492 log
  At /mod/class/uiset/Minimalist.lua:503 logPlayer
  At ...opy_summoner_for_current_tome/talents/heart/hoarding.lua:1184 
  At /engine/interface/ActorTalents.lua:1222 callTalent
  At ...ropy_summoner_for_current_tome/timed_effects/general.lua:689 clasp_end
  At ...ropy_summoner_for_current_tome/timed_effects/general.lua:700 on_timeout
  At /engine/interface/ActorTemporaryEffects.lua:97 timedEffects
  At /mod/class/Actor.lua:633 base_actBase
  At ..._summoner_for_current_tome/superload/mod/class/Actor.lua:2119 actBase
  At /mod/class/Player.lua:369 actBase
  At /engine/GameEnergyBased.lua:119 tickLevel
  At /engine/GameEnergyBased.lua:64 tick
  At /engine/GameTurnBased.lua:51 tick
  At /mod/class/Game.lua:1582 
