WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	LuaJIT 1.1.5	x86
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
Loading tile	border_7_sel.png
Loading tile	border_9_sel.png
Loading tile	border_1_sel.png
Loading tile	border_3_sel.png
bind	MOVE_DOWN	function: 04D7E788
bind	MOVE_UP	function: 04D7E738
bind	ACCEPT	function: 04D7E7B0
bind	MOVE_DOWN	function: 04DE5A30
bind	MOVE_UP	function: 04DE59E0
bind	ACCEPT	function: 01C53570
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
bind	EXIT	function: 04D7C348
[ACHIEVEMENT] defined	1	DEUX_EX_MACHINA
[ACHIEVEMENT] defined	2	TREASURE_HUNTER
[ACHIEVEMENT] defined	3	TREASURE_HOARDER
[ACHIEVEMENT] defined	4	DRAGON_GREED
[ACHIEVEMENT] defined	5	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	6	SIZE_MATTERS
[ACHIEVEMENT] defined	7	EXTERMINATOR
[ACHIEVEMENT] defined	8	PEST_CONTROL
[ACHIEVEMENT] defined	9	LEVEL_10
[ACHIEVEMENT] defined	10	LEVEL_20
[ACHIEVEMENT] defined	11	LEVEL_30
[ACHIEVEMENT] defined	12	LEVEL_40
[ACHIEVEMENT] defined	13	LEVEL_50
[ACHIEVEMENT] defined	14	UNSTOPPABLE
[ACHIEVEMENT] defined	15	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	16	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	17	THE_SECRET_CITY
[ACHIEVEMENT] defined	18	SLIDERS
[ACHIEVEMENT] defined	19	ELEMENTALIST
[ACHIEVEMENT] defined	20	WARPER
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: debug
[TALENT]	Multiply	MULTIPLY	1
[TALENT]	Poisonous Crawl	CRAWL_POISON	2
[TALENT]	Acidic Crawl	CRAWL_ACID	3
[TALENT]	Blinding Spores	SPORE_BLIND	4
[TALENT]	Poisonous Spores	SPORE_POISON	5
[TALENT]	Stun	STUN	6
[TALENT]	Knockback	KNOCKBACK	7
[TALENT]	Poisonous Bite	BITE_POISON	8
[TALENT]	Summon	SUMMON	9
[TALENT]	Rotting Disease	ROTTING_DISEASE	10
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	11
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	12
[TALENT]	Mind Disruption	MIND_DISRUPTION	13
[TALENT]	Water Bolt	WATER_BOLT	14
[TALENT]	Grab	GRAB	15
[TALENT]	Blinding Ink	BLINDING_INK	16
[TALENT]	Mana Pool	MANA_POOL	17
[TALENT]	Vim Pool	VIM_POOL	18
[TALENT]	Stamina Pool	STAMINA_POOL	19
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	20
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	21
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	22
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	23
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	24
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	25
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	26
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	27
[TALENT]	King's Gift	DUNADAN_HEAL	28
[TALENT]	Grace of the Eldar	NANDOR_SPEED	29
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	30
[TALENT]	Luck of the Little Folk	HOBBIT_LUCK	31
[TALENT]	Berserker	BERSERKER	32
[TALENT]	Death Dance	DEATH_DANCE	33
[TALENT]	Warshout	WARSHOUT	34
[TALENT]	Death Blow	DEATH_BLOW	35
[TALENT]	Stunning Blow	STUNNING_BLOW	36
[TALENT]	Sunder Armour	SUNDER_ARMOUR	37
[TALENT]	Sunder Arms	SUNDER_ARMS	38
[TALENT]	Crush	CRUSH	39
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	40
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	41
[TALENT]	Precision	PRECISION	42
[TALENT]	Momentum	MOMENTUM	43
[TALENT]	Dual Strike	DUAL_STRIKE	44
[TALENT]	Flurry	FLURRY	45
[TALENT]	Sweep	SWEEP	46
[TALENT]	Whirlwind	WHIRLWIND	47
[TALENT]	Shield Pummel	SHIELD_PUMMEL	48
[TALENT]	Riposte	RIPOSTE	49
[TALENT]	Overpower	OVERPOWER	50
[TALENT]	Assault	ASSAULT	51
[TALENT]	Shield Wall	SHIELD_WALL	52
[TALENT]	Repulsion	REPULSION	53
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	54
[TALENT]	Last Stand	LAST_STAND	55
[TALENT]	Precise Strikes	PRECISE_STRIKES	56
[TALENT]	Blinding Speed	BLINDING_SPEED	57
[TALENT]	Perfect Strike	PERFECT_STRIKE	58
[TALENT]	Rush	RUSH	59
[TALENT]	Quick Recovery	QUICK_RECOVERY	60
[TALENT]	Fast Metabolism	FAST_METABOLISM	61
[TALENT]	Spell Shield	SPELL_SHIELD	62
[TALENT]	Unending Frenzy	UNENDING_FRENZY	63
[TALENT]	Heavy Armour Training	HEAVY_ARMOUR_TRAINING	64
[TALENT]	Massive Armour Training	MASSIVE_ARMOUR_TRAINING	65
[TALENT]	Health	HEALTH	66
[TALENT]	Weapon Combat	WEAPON_COMBAT	67
[TALENT]	Sword Mastery	SWORD_MASTERY	68
[TALENT]	Axe Mastery	AXE_MASTERY	69
[TALENT]	Mace Mastery	MACE_MASTERY	70
[TALENT]	Knife Mastery	KNIFE_MASTERY	71
[TALENT]	Bow Mastery	BOW_MASTERY	72
[TALENT]	Piercing Arrow	PIERCING_ARROW	73
[TALENT]	Dual Arrows	DUAL_ARROWS	74
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	75
[TALENT]	Sling Mastery	SLING_MASTERY	76
[TALENT]	Eye Shot	EYE_SHOT	77
[TALENT]	Inertial Shot	INERTIAL_SHOT	78
[TALENT]	Multishots	MULTISHOTS	79
[TALENT]	Shoot	SHOOT	80
[TALENT]	Steady Shot	STEADY_SHOT	81
[TALENT]	Aim	AIM	82
[TALENT]	Rapid Shot	RAPID_SHOT	83
[TALENT]	Critical Shot	CRITICAL_SHOT	84
[TALENT]	Ammo Creation	AMMO_CREATION	85
[TALENT]	Crippling Shot	CRIPPLING_SHOT	86
[TALENT]	Pinning Shot	PINNING_SHOT	87
[TALENT]	Scatter Shot	SCATTER_SHOT	88
[TALENT]	Arcane Combat	ARCANE_COMBAT	89
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	90
[TALENT]	Arcane Feed	ARCANE_FEED	91
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	92
[TALENT]	Stealth	STEALTH	93
[TALENT]	Shadowstrike	SHADOWSTRIKE	94
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	95
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	96
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	97
[TALENT]	Backstab	BACKSTAB	98
[TALENT]	Switch Place	SWITCH_PLACE	99
[TALENT]	Cripple	CRIPPLE	100
[TALENT]	Lethality	LETHALITY	101
[TALENT]	Deadly Strikes	DEADLY_STRIKES	102
[TALENT]	Willful Combat	WILLFUL_COMBAT	103
[TALENT]	Snap	SNAP	104
[TALENT]	Trap Detection	TRAP_DETECTION	105
[TALENT]	Trap Disarm	TRAP_DISARM	106
[TALENT]	Evasion	EVASION	107
[TALENT]	Long Strides	LONG_STRIDES	108
[TALENT]	Shadow Combat	SHADOW_COMBAT	109
[TALENT]	Shadow Cunning	SHADOW_CUNNING	110
[TALENT]	Shadow Feed	SHADOW_FEED	111
[TALENT]	Shadowstep	SHADOWSTEP	112
[TALENT]	Manathrust	MANATHRUST	113
[TALENT]	Manaflow	MANAFLOW	114
[TALENT]	Arcane Power	ARCANE_POWER	115
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	116
[TALENT]	Flame	FLAME	117
[TALENT]	Flameshock	FLAMESHOCK	118
[TALENT]	Fireflash	FIREFLASH	119
[TALENT]	Inferno	INFERNO	120
[TALENT]	Stone Skin	STONE_SKIN	121
[TALENT]	Dig	DIG	122
[TALENT]	Strike	STRIKE	123
[TALENT]	Stone Wall	STONE_WALL	124
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	125
[TALENT]	Freeze	FREEZE	126
[TALENT]	Tidal Wave	TIDAL_WAVE	127
[TALENT]	Ice Storm	ICE_STORM	128
[TALENT]	Lightning	LIGHTNING	129
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	130
[TALENT]	Feather Wind	FEATHER_WIND	131
[TALENT]	Thunderstorm	THUNDERSTORM	132
[TALENT]	Phase Door	PHASE_DOOR	133
[TALENT]	Teleport	TELEPORT	134
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	135
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	136
[TALENT]	Regeneration	REGENERATION	137
[TALENT]	Heal	HEAL	138
[TALENT]	Restoration	RESTORATION	139
[TALENT]	Nature's Call	NATURE'S_CALL	140
[TALENT]	Disperse Magic	DISPERSE_MAGIC	141
[TALENT]	Spell Shaping	SPELL_SHAPING	142
[TALENT]	Quicken Spells	QUICKEN_SPELLS	143
[TALENT]	Metaflow	METAFLOW	144
[TALENT]	Sense	SENSE	145
[TALENT]	Identify	IDENTIFY	146
[TALENT]	Vision	VISION	147
[TALENT]	Telepathy	TELEPATHY	148
[TALENT]	Time Prison	TIME_PRISON	149
[TALENT]	Congeal Time	CONGEAL_TIME	150
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	151
[TALENT]	Time Shield	TIME_SHIELD	152
[TALENT]	Illuminate	ILLUMINATE	153
[TALENT]	Blur Sight	BLUR_SIGHT	154
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	155
[TALENT]	Invisibility	INVISIBILITY	156
[TALENT]	Fiery Hands	FIERY_HANDS	157
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	158
[TALENT]	Frost Hands	FROST_HANDS	159
[TALENT]	Inner Power	INNER_POWER	160
[TALENT]	Meditation	MEDITATION	161
[TALENT]	Nature's Touch	NATURE'S_TOUCH	162
[TALENT]	Earth's Eyes	EARTH'S_EYES	163
[TALENT]	Nature's Balance	NATURE'S_BALANCE	164
[TALENT]	Poisonous Spores	POISONOUS_SPORES	165
[TALENT]	Acidic Skin	ACIDIC_SKIN	166
[TALENT]	Slime Spit	SLIME_SPIT	167
[TALENT]	Slime Roots	SLIME_ROOTS	168
[TALENT]	Burrow	BURROW	169
[TALENT]	Swallow	SWALLOW	170
[TALENT]	Quake	QUAKE	171
[TALENT]	Sand Breath	SAND_BREATH	172
[TALENT]	Bellowing Roar	BELLOWING_ROAR	173
[TALENT]	Wing Buffet	WING_BUFFET	174
[TALENT]	Devouring Flame	DEVOURING_FLAME	175
[TALENT]	Fire Breath	FIRE_BREATH	176
[TALENT]	Ice Claw	ICE_CLAW	177
[TALENT]	Icy Skin	ICY_SKIN	178
[TALENT]	Ice Wall	ICE_WALL	179
[TALENT]	Ice Breath	ICE_BREATH	180
[TALENT]	War Hound	WAR_HOUND	181
[TALENT]	Jelly	JELLY	182
[TALENT]	Minotaur	MINOTAUR	183
[TALENT]	Stone Golem	STONE_GOLEM	184
[TALENT]	Fire Bolt	FIRE_IMP_BOLT	185
[TALENT]	Acid Breath	ACID_BREATH	186
[TALENT]	Lightning Breath	LIGHTNING_BREATH	187
[TALENT]	Poison Breath	POISON_BREATH	188
[TALENT]	Fire Imp	FIRE_IMP	189
[TALENT]	Hydra	HYDRA	190
[TALENT]	Warper	WARPER	191
[TALENT]	Fire Drake	FIRE_DRAKE	192
[TALENT]	Summon End	SUMMON_END	193
[TALENT]	Taunt	TAUNT	194
[TALENT]	Web	SPIDER_WEB	195
[TALENT]	Heal Other	HEAL_OTHER	196
[TALENT]	Regenerate Other	REGENERATE_OTHER	197
[TALENT]	Turtle	TURTLE	198
[TALENT]	Spider	SPIDER	199
[TALENT]	Benevolent Spirit	BENEVOLENT_SPIRIT	200
[TALENT]	Summon Control	SUMMON_CONTROL	201
[TALENT]	Rage	RAGE	202
[TALENT]	Detonate	DETONATE	203
[TALENT]	Resilience	RESILIENCE	204
[TALENT]	Phase Summon	PHASE_SUMMON	205
[TALENT]	???	???	206
[TALENT]	???	???	207
[TALENT]	???	???	208
[TALENT]	???	???	209
[TALENT]	Ghoul	GHOUL	210
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	211
[TALENT]	Gnaw	GNAW	212
[TALENT]	Retch	RETCH	213
[TALENT]	Skeleton	SKELETON	214
[TALENT]	Sharp Bones	SHARP_BONES	215
[TALENT]	Bone Armour	BONE_ARMOUR	216
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	217
Loading entities file from file	/data/general/stores/basic.lua
[SCHOOL TOTAL]	15	base
[SCHOOL TOTAL]	5	base/class
[SCHOOL TOTAL]	10	base/race
[SCHOOL TOTAL]	20	corruption
[SCHOOL TOTAL]	20	corruption/ritual
[SCHOOL TOTAL]	100	cunning
[SCHOOL TOTAL]	20	cunning/dirty
[SCHOOL TOTAL]	20	cunning/lethality
[SCHOOL TOTAL]	20	cunning/shadow-magic
[SCHOOL TOTAL]	20	cunning/stealth
[SCHOOL TOTAL]	20	cunning/survival
[SCHOOL TOTAL]	2	other
[SCHOOL TOTAL]	2	other/other
[SCHOOL TOTAL]	255	spell
[SCHOOL TOTAL]	20	spell/air
[SCHOOL TOTAL]	20	spell/arcane
[SCHOOL TOTAL]	20	spell/conveyance
[SCHOOL TOTAL]	20	spell/divination
[SCHOOL TOTAL]	20	spell/earth
[SCHOOL TOTAL]	20	spell/enhancement
[SCHOOL TOTAL]	20	spell/fire
[SCHOOL TOTAL]	20	spell/meta
[SCHOOL TOTAL]	20	spell/nature
[SCHOOL TOTAL]	15	spell/other
[SCHOOL TOTAL]	20	spell/phantasm
[SCHOOL TOTAL]	20	spell/temporal
[SCHOOL TOTAL]	20	spell/water
[SCHOOL TOTAL]	392	technique
[SCHOOL TOTAL]	20	technique/2hweapon-cripple
[SCHOOL TOTAL]	20	technique/2hweapon-offense
[SCHOOL TOTAL]	1	technique/archery-base
[SCHOOL TOTAL]	25	technique/archery-bow
[SCHOOL TOTAL]	25	technique/archery-sling
[SCHOOL TOTAL]	20	technique/archery-training
[SCHOOL TOTAL]	20	technique/archery-utility
[SCHOOL TOTAL]	20	technique/combat-techniques-active
[SCHOOL TOTAL]	20	technique/combat-techniques-passive
[SCHOOL TOTAL]	65	technique/combat-training
[SCHOOL TOTAL]	20	technique/dualweapon-attack
[SCHOOL TOTAL]	20	technique/dualweapon-training
[SCHOOL TOTAL]	20	technique/magical-combat
[SCHOOL TOTAL]	56	technique/other
[SCHOOL TOTAL]	20	technique/shield-defense
[SCHOOL TOTAL]	20	technique/shield-offense
[SCHOOL TOTAL]	40	undead
[SCHOOL TOTAL]	20	undead/ghoul
[SCHOOL TOTAL]	20	undead/skeleton
[SCHOOL TOTAL]	216	wild-gift
[SCHOOL TOTAL]	20	wild-gift/call
[SCHOOL TOTAL]	20	wild-gift/cold-drake
[SCHOOL TOTAL]	20	wild-gift/fire-drake
[SCHOOL TOTAL]	36	wild-gift/other
[SCHOOL TOTAL]	20	wild-gift/sand-drake
[SCHOOL TOTAL]	20	wild-gift/slime
[SCHOOL TOTAL]	20	wild-gift/summon-augmentation
[SCHOOL TOTAL]	20	wild-gift/summon-distance
[SCHOOL TOTAL]	20	wild-gift/summon-melee
[SCHOOL TOTAL]	20	wild-gift/summon-utility
Lua Error: /special/mainmenu/class/Game.lua:171: attempt to index field 'step' (a nil value)
	At [C]:-1 
	At /special/mainmenu/class/Game.lua:171 drawDialog
	At /engine/Dialog.lua:123 display
	At /engine/Game.lua:94 display
	At /special/mainmenu/class/Game.lua:59 
	At [C]:-1 forceRedraw
	At /engine/Savefile.lua:207 loadWorld
	At /special/mainmenu/dialogs/EnterName.lua:43 plain
	At /engine/KeyCommand.lua:73 receiveKey
	At /engine/KeyBind.lua:182 
[LOG]	Welcome to #00FF00#Tales of Middle Earth!
bind	MOVE_UP	function: 04D3DF00
bind	TACTICAL_DISPLAY	function: 04D531F8
bind	RUN_LEFT	function: 04D86DB8
bind	MOVE_DOWN	function: 01C18228
bind	RUN_RIGHT	function: 04D05880
bind	EXIT	function: 04D067A0
bind	RUN_UP	function: 04DD3AE8
bind	RUN_DOWN	function: 04E8F910
bind	MOVE_LEFT_UP	function: 01C40390
bind	MOVE_LEFT	function: 04D87E40
bind	ACCEPT	function: 04E35008
bind	MOVE_RIGHT_UP	function: 01BA3A88
bind	RUN_LEFT_DOWN	function: 04E05E88
bind	RUN_LEFT_UP	function: 04D833A0
bind	MOVE_RIGHT_DOWN	function: 01C21FD0
bind	MOVE_RIGHT	function: 04DFE3D0
bind	MOVE_LEFT_DOWN	function: 04D3DE00
bind	RUN_RIGHT_UP	function: 04D5FF58
bind	RUN_RIGHT_DOWN	function: 04DFE450
bind	HOTKEY_5	function: 04E46A98
bind	RUN_LEFT	function: 04D6C260
bind	HOTKEY_SECOND_2	function: 058BDDD0
bind	HOTKEY_3	function: 04E46098
bind	HOTKEY_THIRD_8	function: 04EBFA78
bind	HOTKEY_PREV_PAGE	function: 058B48B0
bind	MOVE_LEFT_DOWN	function: 04E306D8
bind	TOGGLE_MINIMAP	function: 058D1360
bind	REST	function: 0589EE30
bind	HOTKEY_THIRD_9	function: 04DF2F08
bind	WEAR_ITEM	function: 0589DB68
bind	HOTKEY_SECOND_10	function: 058CB228
bind	HOTKEY_SECOND_4	function: 058C57B8
bind	MOVE_DOWN	function: 01C1EEC8
bind	HOTKEY_THIRD_12	function: 058FEBE0
bind	PICKUP_FLOOR	function: 04E44D60
bind	HOTKEY_2	function: 04E373C0
bind	HOTKEY_THIRD_10	function: 058B3278
bind	HOTKEY_8	function: 058A34A0
bind	RUN_DOWN	function: 04D7BA18
bind	SHOW_CHARACTER_SHEET	function: 058CFC70
bind	MOVE_LEFT	function: 04D96968
bind	HOTKEY_SECOND_12	function: 058CC660
bind	USE_ITEM	function: 0591D078
bind	HOTKEY_7	function: 01C77F58
bind	MOVE_RIGHT_UP	function: 04D7BC00
bind	HOTKEY_10	function: 058B08F8
bind	HOTKEY_9	function: 058B04A0
bind	RUN_LEFT_DOWN	function: 04E99EA0
bind	MOVE_STAY	function: 04D57F98
bind	HOTKEY_SECOND_7	function: 058C7B80
bind	HOTKEY_THIRD_3	function: 058FF978
bind	HOTKEY_12	function: 058BB670
bind	MOVE_UP	function: 04D04120
bind	DROP_FLOOR	function: 04E99158
bind	HOTKEY_SECOND_9	function: 058CA8A8
bind	TAKEOFF_ITEM	function: 058DF810
bind	HOTKEY_SECOND_1	function: 058BC8C8
bind	RUN_UP	function: 04E49478
bind	MOVE_LEFT_UP	function: 04D56C50
bind	HOTKEY_SECOND_3	function: 058BB9A0
bind	SHOW_QUESTS	function: 058D0860
bind	HOTKEY_4	function: 04E61928
bind	RUN_LEFT_UP	function: 04E66910
bind	SHOW_INVENTORY	function: 04EFD220
bind	HOTKEY_SECOND_8	function: 058C9590
bind	LOOK_AROUND	function: 058D3A58
bind	HOTKEY_THIRD_4	function: 059072B0
bind	TACTICAL_DISPLAY	function: 058D36F0
bind	QUIT_GAME	function: 058CCDE0
bind	CHANGE_LEVEL	function: 04E3B560
bind	EXIT	function: 058C7738
bind	MOVE_RIGHT_DOWN	function: 04D7BB20
bind	HOTKEY_THIRD_6	function: 04EC2F80
bind	LUA_CONSOLE	function: 058CC060
bind	SHOW_TIME	function: 058CD708
bind	HOTKEY_THIRD_11	function: 058DF460
bind	LEVELUP	function: 04E29B98
bind	SAVE_GAME	function: 058C5DF8
bind	USE_TALENTS	function: 058BC820
bind	HOTKEY_SECOND_5	function: 058C5CC0
bind	HOTKEY_THIRD_1	function: 058CD9F0
bind	HOTKEY_THIRD_7	function: 04D58060
bind	SWITCH_GFX	function: 058CBBE8
bind	HOTKEY_THIRD_5	function: 04E71B38
bind	HOTKEY_1	function: 04E3A7E8
bind	HOTKEY_NEXT_PAGE	function: 04E73098
bind	HOTKEY_SECOND_11	function: 058CBC88
bind	HOTKEY_SECOND_6	function: 058C6628
bind	HOTKEY_11	function: 058AFA70
bind	HOTKEY_6	function: 04DF2E58
bind	HOTKEY_THIRD_2	function: 058FDE68
bind	MOVE_RIGHT	function: 04E2ECC0
bind	RUN_RIGHT	function: 04E49210
bind	RUN_RIGHT_UP	function: 04E66530
bind	RUN_RIGHT_DOWN	function: 04D6F248
[DISPLAY MODE] 32x32 GFX
[MINIMAP MODE]	nil
[MINIMAP MODE] small
bind	MOVE_DOWN	function: 01C88758
bind	MOVE_UP	function: 01C88730
bind	ACCEPT	function: 01C88B00
209 frames in 10.009 seconds = 20.8812 FPS
21 ticks  in 13.976 seconds = 1.50258 TPS
SDL Activity 1
SDL Activity 1
bind	ACCEPT	function: 05C14BF0
SDL Activity 1
SDL Activity 1
SDL Activity 1
333 frames in 10.027 seconds = 33.2103 FPS
Lua Error: /mod/class/Game.lua:221: attempt to index field 'level' (a nil value)
	At [C]:-1 
	At /mod/class/Game.lua:221 getSaveDescription
	At /engine/Savefile.lua:127 saveGame
	At /mod/dialogs/Quit.lua:36 ?
	At /engine/KeyBind.lua:175 
SDL Activity 1
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 1
89 ticks  in 165.522 seconds = 0.537693 TPS
106 frames in 159.481 seconds = 0.664656 FPS
Lua Error: /mod/class/Game.lua:221: attempt to index field 'level' (a nil value)
	At [C]:-1 
	At /mod/class/Game.lua:221 getSaveDescription
	At /engine/Savefile.lua:127 saveGame
	At /mod/dialogs/Quit.lua:36 ?
	At /engine/KeyBind.lua:175 
Lua Error: /mod/class/Game.lua:221: attempt to index field 'level' (a nil value)
	At [C]:-1 
	At /mod/class/Game.lua:221 getSaveDescription
	At /engine/Savefile.lua:127 saveGame
	At /mod/dialogs/Quit.lua:36 ?
	At /engine/KeyBind.lua:175 
333 frames in 10.016 seconds = 33.2468 FPS
334 frames in 10.021 seconds = 33.33 FPS
334 frames in 10.024 seconds = 33.32 FPS
334 frames in 10.014 seconds = 33.3533 FPS
334 frames in 10.023 seconds = 33.3234 FPS
334 frames in 10.013 seconds = 33.3566 FPS
21 ticks  in 68.563 seconds = 0.306288 TPS
334 frames in 10.027 seconds = 33.3101 FPS
[BIRTH] Applying descriptor base
[BIRTH] Applying descriptor Arda
[BIRTH] Applying descriptor Hobbit
[BIRTH] Applying descriptor Hobbit
[BIRTH] Applying descriptor Female
[BIRTH] Applying descriptor Warrior
[BIRTH] Applying descriptor Arcane Blade
spell/fire
technique/magical-combat
technique/2hweapon-cripple
spell/conveyance
spell/enhancement
technique/combat-techniques-passive
cunning/survival
technique/combat-techniques-active
technique/combat-training
spell/air
spell/divination
Loading entities file from file	/data/zones/tower-amon-sul/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/zones/tower-amon-sul/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/tower-amon-sul/objects.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/zones/tower-amon-sul/traps.lua
Loading entities file from file	/data/general/traps/elemental.lua
Initiated zone	Tower of Amon Sûl	with base_level	1
C Map size 18:14 :: 252
******************	1
Entity(             giant white mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(             giant brown mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(               giant white rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(               giant brown rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(                  giant rabbit) got 1667 (=10000 /   6) chance to generate. Level range( 1- 4), current  1
Entity(             giant crystal rat) got 1667 (=10000 /   6) chance to generate. Level range( 1- 5), current  1
Entity(             cute little bunny) got  50 (=10000 / 200) chance to generate. Level range( 1-15), current  1
Entity(              giant grey mouse) got 1667 (=10000 /   6) chance to generate. Level range( 1- 3), current  1
Entity(                giant grey rat) got 1429 (=10000 /   7) chance to generate. Level range( 1- 4), current  1
Entity(               white worm mass) got 2500 (=10000 /   4) chance to generate. Level range( 1-15), current  1
Entity(               green worm mass) got 667 (=3333 /   5) chance to generate. Level range( 2-15), current  1
Entity(                     grey mold) got 2500 (=10000 /   4) chance to generate. Level range( 1-25), current  1
Entity(                    brown mold) got 834 (=3333 /   4) chance to generate. Level range( 2-25), current  1
Entity(                  shining mold) got 239 (=1666 /   7) chance to generate. Level range( 3-25), current  1
Entity(                    green mold) got 209 (=833 /   4) chance to generate. Level range( 5-25), current  1
Entity(  degenerated skeleton warrior) got 2500 (=10000 /   4) chance to generate. Level range( 1-18), current  1
Entity(              skeleton warrior) got 417 (=1666 /   4) chance to generate. Level range( 3-50), current  1
Entity(                 skeleton mage) got 186 (=1111 /   6) chance to generate. Level range( 4-50), current  1
Entity(               skeleton archer) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(        skeleton master archer) got  35 (=238 /   7) chance to generate. Level range(15-50), current  1
Entity(     armoured skeleton warrior) got  47 (=370 /   8) chance to generate. Level range(10-50), current  1
Entity(             large brown snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(             large white snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(              copperhead snake) got 1112 (=3333 /   3) chance to generate. Level range( 2-50), current  1
Entity(                   rattlesnake) got 371 (=1111 /   3) chance to generate. Level range( 4-50), current  1
Entity(                    king cobra) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(                   black mamba) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                      anaconda) got  16 (=175 /  11) chance to generate. Level range(20-50), current  1
*DONE	34089
entity chance  1 : chance(2500): giant white mouse
entity chance  2 : chance(5000): giant brown mouse
entity chance  3 : chance(7000): giant white rat
entity chance  4 : chance(9000): giant brown rat
entity chance  5 : chance(10667): giant rabbit
entity chance  6 : chance(12334): giant crystal rat
entity chance  7 : chance(12384): cute little bunny
entity chance  8 : chance(14051): giant grey mouse
entity chance  9 : chance(15480): giant grey rat
entity chance 10 : chance(17980): white worm mass
entity chance 11 : chance(18647): green worm mass
entity chance 12 : chance(21147): grey mold
entity chance 13 : chance(21981): brown mold
entity chance 14 : chance(22220): shining mold
entity chance 15 : chance(22429): green mold
entity chance 16 : chance(24929): degenerated skeleton warrior
entity chance 17 : chance(25346): skeleton warrior
entity chance 18 : chance(25532): skeleton mage
entity chance 19 : chance(25671): skeleton archer
entity chance 20 : chance(25706): skeleton master archer
entity chance 21 : chance(25753): armoured skeleton warrior
entity chance 22 : chance(29087): large brown snake
entity chance 23 : chance(32421): large white snake
entity chance 24 : chance(33533): copperhead snake
entity chance 25 : chance(33904): rattlesnake
entity chance 26 : chance(34043): king cobra
entity chance 27 : chance(34073): black mamba
entity chance 28 : chance(34089): anaconda
Stored entities list	actor	table: 04D7A7C8
******************	1
Entity(                   gold pieces) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(      huge pile of gold pieces) got   8 (=114 /  15) chance to generate. Level range(30-50), current  1
Entity(                 brass lantern) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 05BC0858
******************	1
Entity(                       bright ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(               of clean seeing) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
*DONE	2075
entity chance  1 : chance(2000): bright 
entity chance  2 : chance(2075):  of clean seeing
Stored entities list	object//data/general/objects/egos/lite.lua	table: 01C39940
Stored entities list	object/base//data/general/objects/egos/lite.lua	table: 05BC0858
Entity(               dwarven lantern) got  59 (=175 /   3) chance to generate. Level range(20-35), current  1
Entity(                faenorian lamp) got  33 (= 98 /   3) chance to generate. Level range(35-50), current  1
Entity(      potion of lesser healing) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Loading entities file from file	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 05BBFD80
******************	1
Entity(                   acid-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                        giant ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): acid-proof 
entity chance  2 : chance(4500): giant 
Stored entities list	object//data/general/objects/egos/potions.lua	table: 05B4F3E8
Stored entities list	object/base//data/general/objects/egos/potions.lua	table: 05BBFD80
Entity(             potion of healing) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(     potion of greater healing) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(        potion of full healing) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of lesser mana) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Entity(                potion of mana) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(        potion of greater mana) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(           potion of full mana) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of cure poison) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(        potion of cure disease) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(    potion of slime mold juice) got 2500 (=10000 /   4) chance to generate. Level range( 1- 2), current  1
Entity(               potion of speed) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(        potion of invisibility) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(       potion of see invisible) got 139 (=833 /   6) chance to generate. Level range( 5-30), current  1
Entity(               scroll of light) got 3334 (=10000 /   3) chance to generate. Level range( 1-40), current  1
Loading entities file from file	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 05B72460
******************	1
Entity(                   fire-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                         long ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): fire-proof 
entity chance  2 : chance(4500): long 
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 06250AC8
Stored entities list	object/base//data/general/objects/egos/scrolls.lua	table: 05B72460
Entity(            scroll of identify) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(          scroll of phase door) got 2500 (=10000 /   4) chance to generate. Level range( 1-30), current  1
Entity(       scroll of teleportation) got  47 (=370 /   8) chance to generate. Level range(10-40), current  1
Entity(       scroll of magic mapping) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(   scroll of enemies detection) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(                   copper ring) got 1667 (=10000 /   6) chance to generate. Level range( 1-10), current  1
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 05B48870
******************	1
Entity(              of see invisible) got 2500 (=10000 /   4) chance to generate. Level range( 1-20), current  1
Entity(               of invisibility) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(               of regeneration) got  38 (=370 /  10) chance to generate. Level range(10-20), current  1
Entity(                   energizing ) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   of accuracy) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(                    of defense) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(            of fire resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of cold resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(          of nature resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(       of lightning resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of acid resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(           of spell resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(        of physical resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(     of strength (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of dexterity (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of magic (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(      of massacre (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(  of arcane power (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(       of burning (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(      of freezing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(        of blight (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(         of shock (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(     of corrosion (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
*DONE	17596
entity chance  1 : chance(2500):  of see invisible
entity chance  2 : chance(2529):  of invisibility
entity chance  3 : chance(2567):  of regeneration
entity chance  4 : chance(2614): energizing 
entity chance  5 : chance(4281):  of accuracy
entity chance  6 : chance(5948):  of defense
entity chance  7 : chance(6010):  of fire resistance
entity chance  8 : chance(6072):  of cold resistance
entity chance  9 : chance(6134):  of nature resistance
entity chance 10 : chance(6196):  of lightning resistance
entity chance 11 : chance(6258):  of acid resistance
entity chance 12 : chance(7925):  of spell resistance
entity chance 13 : chance(9592):  of physical resistance
entity chance 14 : chance(11259):  of strength (#STATBONUS#)
entity chance 15 : chance(12926):  of dexterity (#STATBONUS#)
entity chance 16 : chance(14593):  of magic (#STATBONUS#)
entity chance 17 : chance(16260):  of constitution (#STATBONUS#)
entity chance 18 : chance(16427):  of massacre (#DAMBONUS#)
entity chance 19 : chance(16594):  of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761):  of burning (#DAMBONUS#)
entity chance 21 : chance(16928):  of freezing (#DAMBONUS#)
entity chance 22 : chance(17095):  of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262):  of blight (#DAMBONUS#)
entity chance 24 : chance(17429):  of shock (#DAMBONUS#)
entity chance 25 : chance(17596):  of corrosion (#DAMBONUS#)
Stored entities list	object//data/general/objects/egos/rings.lua	table: 04EEFA00
Stored entities list	object/base//data/general/objects/egos/rings.lua	table: 05B48870
Entity(                    steel ring) got  62 (=370 /   6) chance to generate. Level range(10-20), current  1
Entity(                     gold ring) got  30 (=175 /   6) chance to generate. Level range(20-30), current  1
Entity(                  galvorn ring) got  20 (=114 /   6) chance to generate. Level range(30-40), current  1
Entity(                  mithril ring) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                 copper amulet) got 1250 (=10000 /   8) chance to generate. Level range( 1-10), current  1
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 05BA7A78
******************	1
Entity(      of cunning (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of willpower (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of mastery (#MASTERY#)) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(          of greater telepathy) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(           of telepathic range) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(                   of the fish) got  14 (=138 /  10) chance to generate. Level range(25-50), current  1
*DONE	6694
entity chance  1 : chance(1667):  of cunning (#STATBONUS#)
entity chance  2 : chance(3334):  of willpower (#STATBONUS#)
entity chance  3 : chance(6668):  of mastery (#MASTERY#)
entity chance  4 : chance(6674):  of greater telepathy
entity chance  5 : chance(6680):  of telepathic range
entity chance  6 : chance(6694):  of the fish
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 05C6BC68
Stored entities list	object/base//data/general/objects/egos/amulets.lua	table: 05BA7A78
Entity(                  steel amulet) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   gold amulet) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
Entity(                galvorn amulet) got  15 (=114 /   8) chance to generate. Level range(30-40), current  1
Entity(                mithril amulet) got  11 (= 85 /   8) chance to generate. Level range(40-50), current  1
Entity(                     elm staff) got 2500 (=10000 /   4) chance to generate. Level range( 1-10), current  1
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 05BB7EE8
******************	1
Entity(                      of power) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      of might) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   of wizardry) got  35 (=138 /   4) chance to generate. Level range(25-50), current  1
Entity(                        magma ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                       acidic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    crackling ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   naturalist ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                     blighted ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	29207
entity chance  1 : chance(2500):  of power
entity chance  2 : chance(5834): shimmering 
entity chance  3 : chance(9168):  of might
entity chance  4 : chance(9203):  of wizardry
entity chance  5 : chance(12537): magma 
entity chance  6 : chance(15871): icy 
entity chance  7 : chance(19205): acidic 
entity chance  8 : chance(22539): crackling 
entity chance  9 : chance(25873): naturalist 
entity chance 10 : chance(29207): blighted 
Stored entities list	object//data/general/objects/egos/staves.lua	table: 05BA3518
Stored entities list	object/base//data/general/objects/egos/staves.lua	table: 05BB7EE8
Entity(                     ash staff) got  93 (=370 /   4) chance to generate. Level range(10-20), current  1
Entity(                     yew staff) got  44 (=175 /   4) chance to generate. Level range(20-30), current  1
Entity(              elven-wood staff) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(              dragonbone staff) got  22 (= 85 /   4) chance to generate. Level range(40-50), current  1
Entity(                   iron dagger) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 062229F0
******************	1
Entity(                      flaming ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got  48 (=238 /   5) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                     shocking ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                    poisonous ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                slime-covered ) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
Entity(                   of accuracy) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      kinetic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    elemental ) got   4 (= 98 /  25) chance to generate. Level range(35-50), current  1
Entity(                   of massacre) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	18129
entity chance  1 : chance(2000): flaming 
entity chance  2 : chance(2048): icy 
entity chance  3 : chance(4048): acidic 
entity chance  4 : chance(6048): shocking 
entity chance  5 : chance(8048): poisonous 
entity chance  6 : chance(8123): slime-covered 
entity chance  7 : chance(11457):  of accuracy
entity chance  8 : chance(14791): kinetic 
entity chance  9 : chance(14795): elemental 
entity chance 10 : chance(18129):  of massacre
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 06241370
Stored entities list	object/base//data/general/objects/egos/weapon.lua	table: 062229F0
Entity(                  steel dagger) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel dagger) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn dagger) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril dagger) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron longsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel longsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel longsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn longsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril longsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(               iron greatsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(              steel greatsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(      dwarven-steel greatsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            galvorn greatsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            mithril greatsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron mace) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel mace) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel mace) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn mace) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril mace) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron greatmaul) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel greatmaul) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel greatmaul) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn greatmaul) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril greatmaul) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron waraxe) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                  steel waraxe) got 124 (=370 /   3) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel waraxe) got  59 (=175 /   3) chance to generate. Level range(20-30), current  1
Entity(                galvorn waraxe) got  39 (=114 /   3) chance to generate. Level range(30-40), current  1
Entity(                mithril waraxe) got  29 (= 85 /   3) chance to generate. Level range(40-50), current  1
Entity(                iron battleaxe) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel battleaxe) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel battleaxe) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn battleaxe) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril battleaxe) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   elm longbow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                   ash longbow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                   yew longbow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            elven-wood longbow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            dragonbone longbow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     elm arrow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                     ash arrow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                     yew arrow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(              elven-wood arrow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(              dragonbone arrow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(           rough leather sling) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(           cured leather sling) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(        hardened leather sling) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(      reinforced leather sling) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(       drakeskin leather sling) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron shot) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel shot) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel shot) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn shot) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril shot) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron shield) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0626E9A8
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                      flaming ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                          icy ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                     shocking ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                 of deflection) got  25 (=370 /  15) chance to generate. Level range(10-50), current  1
Entity(                 of resilience) got  12 (=175 /  15) chance to generate. Level range(20-50), current  1
*DONE	10157
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10030): flaming 
entity chance  7 : chance(10060): icy 
entity chance  8 : chance(10090): acidic 
entity chance  9 : chance(10120): shocking 
entity chance 10 : chance(10145):  of deflection
entity chance 11 : chance(10157):  of resilience
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0629D5D0
Stored entities list	object/base//data/general/objects/egos/shield.lua	table: 0626E9A8
Entity(                  steel shield) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel shield) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn shield) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril shield) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                          robe) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0629EE30
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                        slimy ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                      of power) got  20 (=175 /   9) chance to generate. Level range(20-50), current  1
*DONE	10126
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053): shimmering 
entity chance  7 : chance(10106): slimy 
entity chance  8 : chance(10126):  of power
Stored entities list	object//data/general/objects/egos/robe.lua	table: 062A8930
Stored entities list	object/base//data/general/objects/egos/robe.lua	table: 0629EE30
Entity(          rough leather armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 062A9308
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                  of stability) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
*DONE	10053
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053):  of stability
Stored entities list	object//data/general/objects/egos/armor.lua	table: 062AFA78
Stored entities list	object/base//data/general/objects/egos/armor.lua	table: 062A9308
Entity(          cured leather armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       hardened leather armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(     reinforced leather armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(      drakeskin leather armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(              iron mail armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(             steel mail armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(     dwarven-steel mail armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(           galvorn mail armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(           mithril mail armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             iron plate armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(            steel plate armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(    dwarven-steel plate armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(          galvorn plate armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(          mithril plate armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             rough leather cap) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(          hardened leather cap) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(         drakeskin leather cap) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                     iron helm) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(            dwarven-steel helm) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(                  mithril helm) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(   pair of rough leather boots) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(pair of hardened leather boots) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(pair of drakeskin leather boots) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(            pair of iron boots) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(   pair of dwarven-steel boots) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(         pair of mithril boots) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(          Staff of Destruction) got   2 (=175 / 100) chance to generate. Level range(20-25), current  1
Entity(                  Ring of Ulmo) got   3 (=370 / 150) chance to generate. Level range(10-20), current  1
Entity(                Elemental Fury) got   2 (=238 / 150) chance to generate. Level range(15-30), current  1
Entity(            Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current  1
Entity(          Arkenstone of Thrain) got   1 (=175 / 250) chance to generate. Level range(20-30), current  1
Entity(Ever Refilling Potion of Healing) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity( Ever Refilling Potion of Mana) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity(                 Blood of Life) got  29 (=10000 / 350) chance to generate. Level range( 1-50), current  1
*DONE	73567
entity chance  1 : chance(2000): gold pieces
entity chance  2 : chance(2008): huge pile of gold pieces
entity chance  3 : chance(3437): brass lantern
entity chance  4 : chance(3496): dwarven lantern
entity chance  5 : chance(3529): faenorian lamp
entity chance  6 : chance(6863): potion of lesser healing
entity chance  7 : chance(6923): potion of healing
entity chance  8 : chance(6946): potion of greater healing
entity chance  9 : chance(6952): potion of full healing
entity chance 10 : chance(10286): potion of lesser mana
entity chance 11 : chance(10346): potion of mana
entity chance 12 : chance(10369): potion of greater mana
entity chance 13 : chance(10375): potion of full mana
entity chance 14 : chance(11804): potion of cure poison
entity chance 15 : chance(13233): potion of cure disease
entity chance 16 : chance(15733): potion of slime mold juice
entity chance 17 : chance(15757): potion of speed
entity chance 18 : chance(15781): potion of invisibility
entity chance 19 : chance(15920): potion of see invisible
entity chance 20 : chance(19254): scroll of light
entity chance 21 : chance(20921): scroll of identify
entity chance 22 : chance(23421): scroll of phase door
entity chance 23 : chance(23468): scroll of teleportation
entity chance 24 : chance(25468): scroll of magic mapping
entity chance 25 : chance(25528): scroll of enemies detection
entity chance 26 : chance(27195): copper ring
entity chance 27 : chance(27257): steel ring
entity chance 28 : chance(27287): gold ring
entity chance 29 : chance(27307): galvorn ring
entity chance 30 : chance(27322): mithril ring
entity chance 31 : chance(28572): copper amulet
entity chance 32 : chance(28619): steel amulet
entity chance 33 : chance(28641): gold amulet
entity chance 34 : chance(28656): galvorn amulet
entity chance 35 : chance(28667): mithril amulet
entity chance 36 : chance(31167): elm staff
entity chance 37 : chance(31260): ash staff
entity chance 38 : chance(31304): yew staff
entity chance 39 : chance(31333): elven-wood staff
entity chance 40 : chance(31355): dragonbone staff
entity chance 41 : chance(33355): iron dagger
entity chance 42 : chance(33430): steel dagger
entity chance 43 : chance(33466): dwarven-steel dagger
entity chance 44 : chance(33489): galvorn dagger
entity chance 45 : chance(33507): mithril dagger
entity chance 46 : chance(35507): iron longsword
entity chance 47 : chance(35582): steel longsword
entity chance 48 : chance(35618): dwarven-steel longsword
entity chance 49 : chance(35641): galvorn longsword
entity chance 50 : chance(35659): mithril longsword
entity chance 51 : chance(37659): iron greatsword
entity chance 52 : chance(37734): steel greatsword
entity chance 53 : chance(37770): dwarven-steel greatsword
entity chance 54 : chance(37793): galvorn greatsword
entity chance 55 : chance(37811): mithril greatsword
entity chance 56 : chance(39811): iron mace
entity chance 57 : chance(39886): steel mace
entity chance 58 : chance(39922): dwarven-steel mace
entity chance 59 : chance(39945): galvorn mace
entity chance 60 : chance(39963): mithril mace
entity chance 61 : chance(41963): iron greatmaul
entity chance 62 : chance(42038): steel greatmaul
entity chance 63 : chance(42074): dwarven-steel greatmaul
entity chance 64 : chance(42097): galvorn greatmaul
entity chance 65 : chance(42115): mithril greatmaul
entity chance 66 : chance(45449): iron waraxe
entity chance 67 : chance(45573): steel waraxe
entity chance 68 : chance(45632): dwarven-steel waraxe
entity chance 69 : chance(45671): galvorn waraxe
entity chance 70 : chance(45700): mithril waraxe
entity chance 71 : chance(47700): iron battleaxe
entity chance 72 : chance(47775): steel battleaxe
entity chance 73 : chance(47811): dwarven-steel battleaxe
entity chance 74 : chance(47834): galvorn battleaxe
entity chance 75 : chance(47852): mithril battleaxe
entity chance 76 : chance(49852): elm longbow
entity chance 77 : chance(49927): ash longbow
entity chance 78 : chance(49963): yew longbow
entity chance 79 : chance(49986): elven-wood longbow
entity chance 80 : chance(50004): dragonbone longbow
entity chance 81 : chance(52004): elm arrow
entity chance 82 : chance(52079): ash arrow
entity chance 83 : chance(52115): yew arrow
entity chance 84 : chance(52138): elven-wood arrow
entity chance 85 : chance(52156): dragonbone arrow
entity chance 86 : chance(54156): rough leather sling
entity chance 87 : chance(54231): cured leather sling
entity chance 88 : chance(54267): hardened leather sling
entity chance 89 : chance(54290): reinforced leather sling
entity chance 90 : chance(54308): drakeskin leather sling
entity chance 91 : chance(56308): iron shot
entity chance 92 : chance(56383): steel shot
entity chance 93 : chance(56419): dwarven-steel shot
entity chance 94 : chance(56442): galvorn shot
entity chance 95 : chance(56460): mithril shot
entity chance 96 : chance(58460): iron shield
entity chance 97 : chance(58535): steel shield
entity chance 98 : chance(58571): dwarven-steel shield
entity chance 99 : chance(58594): galvorn shield
entity chance 100 : chance(58612): mithril shield
entity chance 101 : chance(60612): robe
entity chance 102 : chance(62612): rough leather armour
entity chance 103 : chance(62687): cured leather armour
entity chance 104 : chance(62723): hardened leather armour
entity chance 105 : chance(62746): reinforced leather armour
entity chance 106 : chance(62764): drakeskin leather armour
entity chance 107 : chance(64764): iron mail armour
entity chance 108 : chance(64839): steel mail armour
entity chance 109 : chance(64875): dwarven-steel mail armour
entity chance 110 : chance(64898): galvorn mail armour
entity chance 111 : chance(64916): mithril mail armour
entity chance 112 : chance(66916): iron plate armour
entity chance 113 : chance(66991): steel plate armour
entity chance 114 : chance(67027): dwarven-steel plate armour
entity chance 115 : chance(67050): galvorn plate armour
entity chance 116 : chance(67068): mithril plate armour
entity chance 117 : chance(68735): rough leather cap
entity chance 118 : chance(68765): hardened leather cap
entity chance 119 : chance(68780): drakeskin leather cap
entity chance 120 : chance(70209): iron helm
entity chance 121 : chance(70235): dwarven-steel helm
entity chance 122 : chance(70248): mithril helm
entity chance 123 : chance(71915): pair of rough leather boots
entity chance 124 : chance(71945): pair of hardened leather boots
entity chance 125 : chance(71960): pair of drakeskin leather boots
entity chance 126 : chance(73389): pair of iron boots
entity chance 127 : chance(73415): pair of dwarven-steel boots
entity chance 128 : chance(73428): pair of mithril boots
entity chance 129 : chance(73430): Staff of Destruction
entity chance 130 : chance(73433): Ring of Ulmo
entity chance 131 : chance(73435): Elemental Fury
entity chance 132 : chance(73535): Phial of Galadriel
entity chance 133 : chance(73536): Arkenstone of Thrain
entity chance 134 : chance(73537): Ever Refilling Potion of Healing
entity chance 135 : chance(73538): Ever Refilling Potion of Mana
entity chance 136 : chance(73567): Blood of Life
Stored entities list	object	table: 05C66C70
******************	1
Entity(                     acid trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                     fire trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                      ice trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                lightning trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                   poison trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(               acid blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(               fire blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(                ice blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(          lightning blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(             poison blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
*DONE	16965
entity chance  1 : chance(3334): acid trap
entity chance  2 : chance(6668): fire trap
entity chance  3 : chance(10002): ice trap
entity chance  4 : chance(13336): lightning trap
entity chance  5 : chance(16670): poison trap
entity chance  6 : chance(16729): acid blast trap
entity chance  7 : chance(16788): fire blast trap
entity chance  8 : chance(16847): ice blast trap
entity chance  9 : chance(16906): lightning blast trap
entity chance 10 : chance(16965): poison blast trap
Stored entities list	trap	table: 062B3AA8
loaded room generator	simple	function: 05958228
loaded room	pilar	10	5
loaded room generator	money_vault	function: 06254F68
Loading tile	terrain/granite_wall1.png
room generator	function: 05958228	is making a room
alloc	simple6x11
Loading tile	terrain/marble_floor.png
room allocated at	41	12	with center	43	17
alloc	pilar
room allocated at	28	19	with center	32	21
alloc	pilar
room allocated at	33	28	with center	37	30
room generator	function: 05958228	is making a room
alloc	simple6x12
room allocated at	22	22	with center	24	27
alloc	pilar
room allocated at	34	39	with center	38	41
alloc	pilar
room allocated at	33	34	with center	37	36
room generator	function: 05958228	is making a room
alloc	simple12x8
room allocated at	27	9	with center	32	12
room generator	function: 05958228	is making a room
alloc	simple6x7
room allocated at	20	7	with center	22	10
alloc	pilar
room allocated at	15	2	with center	19	4
room generator	function: 05958228	is making a room
alloc	simple8x5
room allocated at	3	9	with center	6	11
Begin tunnel	10	table: 01C19578
Loading tile	terrain/granite_door1.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-0x3.png
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-0x0.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	nil	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
ego	mod.class.Object	giant 	table: 05B4EF00
applying ego	giant 	to 	potion of slime mold juice	::	giant potion of slime mold juice
Loading tile	object/potion-2x0.png
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Loading tile	object/scroll-0x0.png
[MOVE] actor moved without a starting position	giant grey mouse	26	36
[MOVE] actor moved without a starting position	giant white mouse	19	13
[MOVE] actor moved without a starting position	large white snake	44	18
[MOVE] actor moved without a starting position	giant brown mouse	41	25
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
Drops resolver	degenerated skeleton warrior	nil	nil	nil
Filtering	nil	nil
Zone made us an drop according to filter!	iron waraxe
Total encumbrance	6
Drops resolver	degenerated skeleton warrior	money	nil	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 1.00)
Total encumbrance	6
[MOVE] actor moved without a starting position	degenerated skeleton warrior	39	29
[MOVE] actor moved without a starting position	large white snake	17	11
[MOVE] actor moved without a starting position	giant white mouse	36	45
[MOVE] actor moved without a starting position	copperhead snake	42	13
[MOVE] actor moved without a starting position	black mamba	6	20
[MOVE] actor moved without a starting position	giant rabbit	37	23
[MOVE] actor moved without a starting position	grey mold	26	42
[MOVE] actor moved without a starting position	white worm mass	29	20
[MOVE] actor moved without a starting position	giant white rat	43	40
[MOVE] actor moved without a starting position	grey mold	35	34
[MOVE] actor moved without a starting position	white worm mass	36	31
[MOVE] actor moved without a starting position	large brown snake	29	14
[MOVE] actor moved without a starting position	large brown snake	40	41
[MOVE] actor moved without a starting position	giant brown mouse	49	41
[MOVE] actor moved without a starting position	giant crystal rat	24	26
[MOVE] actor moved without a starting position	large brown snake	48	41
[MOVE] actor moved without a starting position	white worm mass	42	21
[MOVE] actor moved without a starting position	large brown snake	39	40
[MOVE] actor moved without a starting position	large white snake	18	17
[MOVE] actor moved without a starting position	giant white rat	22	12
[MOVE] actor moved without a starting position	grey mold	41	42
[MOVE] actor moved without a starting position	Robert	36	30
[MUSIC] playing	3_8.ogg	userdata: 05BB0C40	 :: current ? 	nil
play music 4e6eb18 -1 0
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant grey mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	black mamba	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PLAYER BIRTH] resolve...
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.2
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.4
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.6
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.8
[Identify]	potion of cure poison	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of cure poison
Total encumbrance	1
[Identify]	potion of cure poison	true
Equipment resolver for	Robert
Equipment resolver	Robert	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	4
[Identify]	iron greatsword	true
Equipment resolver	Robert	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
Total encumbrance	21
[Identify]	rough leather armour	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	21.2
[Identify]	potion of lesser mana	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser mana
Total encumbrance	21.4
[Identify]	potion of lesser mana	true
Equipment resolver for	Robert
Equipment resolver	Robert	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Zone made us an equipment according to filter!	brass lantern
addTmpVal	lite	2	 :=: 	4	4
Total encumbrance	23.4
[Identify]	brass lantern	true
[PLAYER BIRTH] resolved!
bind	MOVE_UP	function: 06654EE8
bind	EXIT	function: 0629D150
bind	MOVE_DOWN	function: 06654F38
bind	MOVE_RIGHT	function: 06654F88
bind	MOVE_LEFT	function: 06654F60
bind	MOVE_UP	function: 065AF080
bind	EXIT	function: 065AF120
bind	MOVE_DOWN	function: 065AF0A8
bind	MOVE_RIGHT	function: 065AF0F8
bind	MOVE_LEFT	function: 065AF0D0
[QUEST] given to	table: 04EAEC78	start-dunadan
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press CTRL+Q to
[LOG]	see the quest log)
bind	EXIT	function: 065E4F48
bind	ACCEPT	function: 04EC5C38
244 ticks  in 10.004 seconds = 24.3902 TPS
bind	MOVE_DOWN	function: 068F3650
bind	MOVE_UP	function: 068F3600
bind	ACCEPT	function: 068F3678
286 frames in 10.57 seconds = 27.0577 FPS
bind	MOVE_DOWN	function: 06933570
bind	MOVE_UP	function: 06933520
bind	ACCEPT	function: 06933598
C Map size 18:14 :: 252
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	object/potion-0x3.png
Loading tile	object/potion-2x0.png
Loading tile	object/potion-0x0.png
Loading tile	object/scroll-0x0.png
[LOG]	Welcome to #00FF00#Tales of Middle Earth!
bind	MOVE_UP	function: 05BD4418
bind	TACTICAL_DISPLAY	function: 05956E40
bind	RUN_LEFT	function: 04DA6140
bind	MOVE_DOWN	function: 06266F20
bind	RUN_RIGHT	function: 04D9B320
bind	EXIT	function: 0590A470
bind	RUN_UP	function: 04E49708
bind	RUN_DOWN	function: 04EBA138
bind	MOVE_LEFT_UP	function: 064D5450
bind	MOVE_LEFT	function: 04E29DC8
bind	ACCEPT	function: 04E64A70
bind	MOVE_RIGHT_UP	function: 059625C0
bind	RUN_LEFT_DOWN	function: 0625FD30
bind	RUN_LEFT_UP	function: 059E5DF0
bind	MOVE_RIGHT_DOWN	function: 05958AB8
bind	MOVE_RIGHT	function: 04D9B468
bind	MOVE_LEFT_DOWN	function: 04DA9758
bind	RUN_RIGHT_UP	function: 04D230F0
bind	RUN_RIGHT_DOWN	function: 0653F5C8
bind	HOTKEY_5	function: 01C7F6B8
bind	RUN_LEFT	function: 04E065D0
bind	HOTKEY_SECOND_2	function: 059A6CD8
bind	HOTKEY_3	function: 05932520
bind	HOTKEY_THIRD_8	function: 05C42890
bind	HOTKEY_PREV_PAGE	function: 058D1968
bind	MOVE_LEFT_DOWN	function: 058DBAA0
bind	TOGGLE_MINIMAP	function: 0592D6B0
bind	REST	function: 04E570C8
bind	HOTKEY_THIRD_9	function: 0590DF48
bind	WEAR_ITEM	function: 0591EBF8
bind	HOTKEY_SECOND_10	function: 04DB97B0
bind	HOTKEY_SECOND_4	function: 04D30F28
bind	MOVE_DOWN	function: 04D9DDE8
bind	HOTKEY_THIRD_12	function: 04D9C488
bind	PICKUP_FLOOR	function: 058DA4B8
bind	HOTKEY_2	function: 0594FE98
bind	HOTKEY_THIRD_10	function: 05BAF5E0
bind	HOTKEY_8	function: 04E29F40
bind	RUN_DOWN	function: 05962160
bind	SHOW_CHARACTER_SHEET	function: 059E9A50
bind	MOVE_LEFT	function: 05B80EC8
bind	HOTKEY_SECOND_12	function: 05C6CFB0
bind	USE_ITEM	function: 05887CF0
bind	HOTKEY_7	function: 04EADEC8
bind	MOVE_RIGHT_UP	function: 01C36788
bind	HOTKEY_10	function: 04D4B180
bind	HOTKEY_9	function: 05B77F88
bind	RUN_LEFT_DOWN	function: 05937870
bind	MOVE_STAY	function: 04D9AB20
bind	HOTKEY_SECOND_7	function: 0597B948
bind	HOTKEY_THIRD_3	function: 06612660
bind	HOTKEY_12	function: 06570DC8
bind	MOVE_UP	function: 01C407A8
bind	DROP_FLOOR	function: 04DE7928
bind	HOTKEY_SECOND_9	function: 058AC7D8
bind	TAKEOFF_ITEM	function: 01C4D388
bind	HOTKEY_SECOND_1	function: 0588E668
bind	RUN_UP	function: 01C35558
bind	MOVE_LEFT_UP	function: 01C6A4A0
bind	HOTKEY_SECOND_3	function: 06440D08
bind	SHOW_QUESTS	function: 05975FD0
bind	HOTKEY_4	function: 058CB958
bind	RUN_LEFT_UP	function: 04DE6D50
bind	SHOW_INVENTORY	function: 04EBFFC0
bind	HOTKEY_SECOND_8	function: 04D3D560
bind	LOOK_AROUND	function: 06586DE0
bind	HOTKEY_THIRD_4	function: 05BCD040
bind	TACTICAL_DISPLAY	function: 06223D58
bind	QUIT_GAME	function: 05962218
bind	CHANGE_LEVEL	function: 0591E9E8
bind	EXIT	function: 01C7A6E8
bind	MOVE_RIGHT_DOWN	function: 04E95D58
bind	HOTKEY_THIRD_6	function: 04D97E08
bind	LUA_CONSOLE	function: 04E9EFC8
bind	SHOW_TIME	function: 059B1EF0
bind	HOTKEY_THIRD_11	function: 05979E50
bind	LEVELUP	function: 0590F4F0
bind	SAVE_GAME	function: 0597A868
bind	USE_TALENTS	function: 05B4B780
bind	HOTKEY_SECOND_5	function: 04E12840
bind	HOTKEY_THIRD_1	function: 06695180
bind	HOTKEY_THIRD_7	function: 06695370
bind	SWITCH_GFX	function: 04DECD88
bind	HOTKEY_THIRD_5	function: 058CE298
bind	HOTKEY_1	function: 04E2CB30
bind	HOTKEY_NEXT_PAGE	function: 05A0C978
bind	HOTKEY_SECOND_11	function: 05B4EB98
bind	HOTKEY_SECOND_6	function: 059F4E78
bind	HOTKEY_11	function: 01C338B0
bind	HOTKEY_6	function: 01C827B0
bind	HOTKEY_THIRD_2	function: 05951B28
bind	MOVE_RIGHT	function: 05B7FE98
bind	RUN_RIGHT	function: 01C586D0
bind	RUN_RIGHT_UP	function: 05C2F448
bind	RUN_RIGHT_DOWN	function: 04D9D928
[MUSIC] playing	3_8.ogg	userdata: 064CD140	 :: current ? 	nil
play music 647ada0 -1 0
[DISPLAY MODE] 32x32 GFX
C Map size 18:14 :: 252
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	object/potion-0x3.png
Loading tile	object/potion-2x0.png
Loading tile	object/potion-0x0.png
Loading tile	object/scroll-0x0.png
[MINIMAP MODE]	nil
[MINIMAP MODE] small
286 frames in 10.007 seconds = 28.58 FPS
13 ticks  in 15.058 seconds = 0.863328 TPS
bind	ACCEPT	function: 04DD34B8
bind	MOVE_DOWN	function: 05AF8A28
bind	MOVE_UP	function: 05BBC6F0
bind	ACCEPT	function: 05AF8A50
bind	MOVE_DOWN	function: 05B8BFF8
bind	MOVE_UP	function: 05B8BFA8
bind	ACCEPT	function: 05B8C020
308 frames in 10 seconds = 30.8 FPS
bind	EXIT	function: 059DECC8
23 ticks  in 10.025 seconds = 2.29426 TPS
Lua Error: /special/mainmenu/class/Game.lua:171: attempt to index field 'step' (a nil value)
	At [C]:-1 
	At /special/mainmenu/class/Game.lua:171 drawDialog
	At /engine/Dialog.lua:123 display
	At /engine/Game.lua:94 display
	At /special/mainmenu/class/Game.lua:59 
	At [C]:-1 forceRedraw
	At /engine/Savefile.lua:207 loadWorld
	At /special/mainmenu/dialogs/EnterName.lua:43 plain
	At /engine/KeyCommand.lua:73 receiveKey
	At /engine/KeyBind.lua:182 
[LOG]	Welcome to #00FF00#Tales of Middle Earth!
bind	MOVE_UP	function: 04ED6E18
bind	TACTICAL_DISPLAY	function: 05C2F040
bind	RUN_LEFT	function: 065C53D0
bind	MOVE_DOWN	function: 01C7BA60
bind	RUN_RIGHT	function: 04D85B08
bind	EXIT	function: 064A39E0
bind	RUN_UP	function: 05BD2C70
bind	RUN_DOWN	function: 0641D878
bind	MOVE_LEFT_UP	function: 058A1828
bind	MOVE_LEFT	function: 04E0EB28
bind	ACCEPT	function: 065D0960
bind	MOVE_RIGHT_UP	function: 058A1850
bind	RUN_LEFT_DOWN	function: 058C15F8
bind	RUN_LEFT_UP	function: 01C395E8
bind	MOVE_RIGHT_DOWN	function: 05BAE570
bind	MOVE_RIGHT	function: 05949818
bind	MOVE_LEFT_DOWN	function: 05990068
bind	RUN_RIGHT_UP	function: 04E050F0
bind	RUN_RIGHT_DOWN	function: 01C80D38
bind	HOTKEY_5	function: 065A3888
bind	RUN_LEFT	function: 06520CA8
bind	HOTKEY_SECOND_2	function: 066D4D80
bind	HOTKEY_3	function: 06771F80
bind	HOTKEY_THIRD_8	function: 04D6F830
bind	HOTKEY_PREV_PAGE	function: 058C0FA0
bind	MOVE_LEFT_DOWN	function: 0649ACB8
bind	TOGGLE_MINIMAP	function: 05887570
bind	REST	function: 04D2B9B8
bind	HOTKEY_THIRD_9	function: 04E72688
bind	WEAR_ITEM	function: 05916B78
bind	HOTKEY_SECOND_10	function: 06769528
bind	HOTKEY_SECOND_4	function: 01C23AA0
bind	MOVE_DOWN	function: 068FDB70
bind	HOTKEY_THIRD_12	function: 04D58060
bind	PICKUP_FLOOR	function: 04EE6330
bind	HOTKEY_2	function: 05A28E50
bind	HOTKEY_THIRD_10	function: 058C57B8
bind	HOTKEY_8	function: 04DBCCE8
bind	RUN_DOWN	function: 059D16C8
bind	SHOW_CHARACTER_SHEET	function: 04DF0A60
bind	MOVE_LEFT	function: 0666F2C0
bind	HOTKEY_SECOND_12	function: 05AF1CD8
bind	USE_ITEM	function: 0598E630
bind	HOTKEY_7	function: 066471B0
bind	MOVE_RIGHT_UP	function: 065A7E70
bind	HOTKEY_10	function: 04DD49E0
bind	HOTKEY_9	function: 0633DC40
bind	RUN_LEFT_DOWN	function: 0651C4A0
bind	MOVE_STAY	function: 0631AF48
bind	HOTKEY_SECOND_7	function: 0599D068
bind	HOTKEY_THIRD_3	function: 066C42E8
bind	HOTKEY_12	function: 059111E0
bind	MOVE_UP	function: 065BEFE0
bind	DROP_FLOOR	function: 04ECFFC8
bind	HOTKEY_SECOND_9	function: 065443E0
bind	TAKEOFF_ITEM	function: 04DF3B10
bind	HOTKEY_SECOND_1	function: 04DC0A78
bind	RUN_UP	function: 06405128
bind	MOVE_LEFT_UP	function: 062B03D0
bind	HOTKEY_SECOND_3	function: 062AA980
bind	SHOW_QUESTS	function: 05936AD0
bind	HOTKEY_4	function: 0597CEE0
bind	RUN_LEFT_UP	function: 0683DCA0
bind	SHOW_INVENTORY	function: 04D5CF58
bind	HOTKEY_SECOND_8	function: 05B1F808
bind	LOOK_AROUND	function: 04EF7870
bind	HOTKEY_THIRD_4	function: 058ACB68
bind	TACTICAL_DISPLAY	function: 01C75140
bind	QUIT_GAME	function: 04DBF998
bind	CHANGE_LEVEL	function: 058C2278
bind	EXIT	function: 058A8250
bind	MOVE_RIGHT_DOWN	function: 05BD6D58
bind	HOTKEY_THIRD_6	function: 04D3DE00
bind	LUA_CONSOLE	function: 01C61A90
bind	SHOW_TIME	function: 05972AB0
bind	HOTKEY_THIRD_11	function: 058C9590
bind	LEVELUP	function: 04D186C8
bind	SAVE_GAME	function: 04D5B940
bind	USE_TALENTS	function: 059358B8
bind	HOTKEY_SECOND_5	function: 05B45DC0
bind	HOTKEY_THIRD_1	function: 05955398
bind	HOTKEY_THIRD_7	function: 0595A6A8
bind	SWITCH_GFX	function: 04DBD708
bind	HOTKEY_THIRD_5	function: 058B5C88
bind	HOTKEY_1	function: 06224738
bind	HOTKEY_NEXT_PAGE	function: 04E9F4F0
bind	HOTKEY_SECOND_11	function: 065AE0D0
bind	HOTKEY_SECOND_6	function: 04DC5C88
bind	HOTKEY_11	function: 06616140
bind	HOTKEY_6	function: 059A1AB0
bind	HOTKEY_THIRD_2	function: 05A5DFC8
bind	MOVE_RIGHT	function: 0631AFB8
bind	RUN_RIGHT	function: 062EEEA8
bind	RUN_RIGHT_UP	function: 06326450
bind	RUN_RIGHT_DOWN	function: 0683D8E0
[DISPLAY MODE] 32x32 GFX
[MINIMAP MODE]	nil
[MINIMAP MODE] small
bind	MOVE_DOWN	function: 0595F490
bind	MOVE_UP	function: 058DC828
bind	ACCEPT	function: 04D5FF58
325 frames in 10.015 seconds = 32.4513 FPS
24 ticks  in 10.579 seconds = 2.26865 TPS
334 frames in 10.011 seconds = 33.3633 FPS
334 frames in 10.024 seconds = 33.32 FPS
8 ticks  in 23.825 seconds = 0.335782 TPS
334 frames in 10.021 seconds = 33.33 FPS
334 frames in 10.017 seconds = 33.3433 FPS
[BIRTH] Applying descriptor base
[BIRTH] Applying descriptor Arda
[BIRTH] Applying descriptor Human
[BIRTH] Applying descriptor Bree-man
[BIRTH] Applying descriptor Male
[BIRTH] Applying descriptor Rogue
[BIRTH] Applying descriptor Shadowblade
cunning/dirty
spell/phantasm
cunning/stealth
spell/divination
cunning/lethality
cunning/shadow-magic
spell/conveyance
technique/combat-training
technique/combat-techniques-passive
cunning/survival
technique/combat-techniques-active
technique/dualweapon-training
technique/dualweapon-attack
spell/temporal
Loading entities file from memory	/data/zones/tower-amon-sul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/zones/tower-amon-sul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/zones/tower-amon-sul/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/zones/tower-amon-sul/traps.lua
Loading entities file from memory	/data/general/traps/elemental.lua
Initiated zone	Tower of Amon Sûl	with base_level	1
C Map size 18:14 :: 252
******************	1
Entity(             giant white mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(             giant brown mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(               giant white rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(               giant brown rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(                  giant rabbit) got 1667 (=10000 /   6) chance to generate. Level range( 1- 4), current  1
Entity(             giant crystal rat) got 1667 (=10000 /   6) chance to generate. Level range( 1- 5), current  1
Entity(             cute little bunny) got  50 (=10000 / 200) chance to generate. Level range( 1-15), current  1
Entity(              giant grey mouse) got 1667 (=10000 /   6) chance to generate. Level range( 1- 3), current  1
Entity(                giant grey rat) got 1429 (=10000 /   7) chance to generate. Level range( 1- 4), current  1
Entity(               white worm mass) got 2500 (=10000 /   4) chance to generate. Level range( 1-15), current  1
Entity(               green worm mass) got 667 (=3333 /   5) chance to generate. Level range( 2-15), current  1
Entity(                     grey mold) got 2500 (=10000 /   4) chance to generate. Level range( 1-25), current  1
Entity(                    brown mold) got 834 (=3333 /   4) chance to generate. Level range( 2-25), current  1
Entity(                  shining mold) got 239 (=1666 /   7) chance to generate. Level range( 3-25), current  1
Entity(                    green mold) got 209 (=833 /   4) chance to generate. Level range( 5-25), current  1
Entity(  degenerated skeleton warrior) got 2500 (=10000 /   4) chance to generate. Level range( 1-18), current  1
Entity(              skeleton warrior) got 417 (=1666 /   4) chance to generate. Level range( 3-50), current  1
Entity(                 skeleton mage) got 186 (=1111 /   6) chance to generate. Level range( 4-50), current  1
Entity(               skeleton archer) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(        skeleton master archer) got  35 (=238 /   7) chance to generate. Level range(15-50), current  1
Entity(     armoured skeleton warrior) got  47 (=370 /   8) chance to generate. Level range(10-50), current  1
Entity(             large brown snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(             large white snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(              copperhead snake) got 1112 (=3333 /   3) chance to generate. Level range( 2-50), current  1
Entity(                   rattlesnake) got 371 (=1111 /   3) chance to generate. Level range( 4-50), current  1
Entity(                    king cobra) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(                   black mamba) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                      anaconda) got  16 (=175 /  11) chance to generate. Level range(20-50), current  1
*DONE	34089
entity chance  1 : chance(2500): giant white mouse
entity chance  2 : chance(5000): giant brown mouse
entity chance  3 : chance(7000): giant white rat
entity chance  4 : chance(9000): giant brown rat
entity chance  5 : chance(10667): giant rabbit
entity chance  6 : chance(12334): giant crystal rat
entity chance  7 : chance(12384): cute little bunny
entity chance  8 : chance(14051): giant grey mouse
entity chance  9 : chance(15480): giant grey rat
entity chance 10 : chance(17980): white worm mass
entity chance 11 : chance(18647): green worm mass
entity chance 12 : chance(21147): grey mold
entity chance 13 : chance(21981): brown mold
entity chance 14 : chance(22220): shining mold
entity chance 15 : chance(22429): green mold
entity chance 16 : chance(24929): degenerated skeleton warrior
entity chance 17 : chance(25346): skeleton warrior
entity chance 18 : chance(25532): skeleton mage
entity chance 19 : chance(25671): skeleton archer
entity chance 20 : chance(25706): skeleton master archer
entity chance 21 : chance(25753): armoured skeleton warrior
entity chance 22 : chance(29087): large brown snake
entity chance 23 : chance(32421): large white snake
entity chance 24 : chance(33533): copperhead snake
entity chance 25 : chance(33904): rattlesnake
entity chance 26 : chance(34043): king cobra
entity chance 27 : chance(34073): black mamba
entity chance 28 : chance(34089): anaconda
Stored entities list	actor	table: 05C70750
******************	1
Entity(                   gold pieces) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(      huge pile of gold pieces) got   8 (=114 /  15) chance to generate. Level range(30-50), current  1
Entity(                 brass lantern) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 01C40750
******************	1
Entity(                       bright ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(               of clean seeing) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
*DONE	2075
entity chance  1 : chance(2000): bright 
entity chance  2 : chance(2075):  of clean seeing
Stored entities list	object//data/general/objects/egos/lite.lua	table: 05B49168
Stored entities list	object/base//data/general/objects/egos/lite.lua	table: 01C40750
Entity(               dwarven lantern) got  59 (=175 /   3) chance to generate. Level range(20-35), current  1
Entity(                faenorian lamp) got  33 (= 98 /   3) chance to generate. Level range(35-50), current  1
Entity(      potion of lesser healing) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 01C40778
******************	1
Entity(                   acid-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                        giant ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): acid-proof 
entity chance  2 : chance(4500): giant 
Stored entities list	object//data/general/objects/egos/potions.lua	table: 05899780
Stored entities list	object/base//data/general/objects/egos/potions.lua	table: 01C40778
Entity(             potion of healing) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(     potion of greater healing) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(        potion of full healing) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of lesser mana) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Entity(                potion of mana) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(        potion of greater mana) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(           potion of full mana) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of cure poison) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(        potion of cure disease) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(    potion of slime mold juice) got 2500 (=10000 /   4) chance to generate. Level range( 1- 2), current  1
Entity(               potion of speed) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(        potion of invisibility) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(       potion of see invisible) got 139 (=833 /   6) chance to generate. Level range( 5-30), current  1
Entity(               scroll of light) got 3334 (=10000 /   3) chance to generate. Level range( 1-40), current  1
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 059F8F88
******************	1
Entity(                   fire-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                         long ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): fire-proof 
entity chance  2 : chance(4500): long 
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 06891FD0
Stored entities list	object/base//data/general/objects/egos/scrolls.lua	table: 059F8F88
Entity(            scroll of identify) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(          scroll of phase door) got 2500 (=10000 /   4) chance to generate. Level range( 1-30), current  1
Entity(       scroll of teleportation) got  47 (=370 /   8) chance to generate. Level range(10-40), current  1
Entity(       scroll of magic mapping) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(   scroll of enemies detection) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(                   copper ring) got 1667 (=10000 /   6) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 05A53D50
******************	1
Entity(              of see invisible) got 2500 (=10000 /   4) chance to generate. Level range( 1-20), current  1
Entity(               of invisibility) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(               of regeneration) got  38 (=370 /  10) chance to generate. Level range(10-20), current  1
Entity(                   energizing ) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   of accuracy) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(                    of defense) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(            of fire resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of cold resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(          of nature resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(       of lightning resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of acid resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(           of spell resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(        of physical resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(     of strength (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of dexterity (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of magic (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(      of massacre (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(  of arcane power (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(       of burning (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(      of freezing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(        of blight (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(         of shock (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(     of corrosion (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
*DONE	17596
entity chance  1 : chance(2500):  of see invisible
entity chance  2 : chance(2529):  of invisibility
entity chance  3 : chance(2567):  of regeneration
entity chance  4 : chance(2614): energizing 
entity chance  5 : chance(4281):  of accuracy
entity chance  6 : chance(5948):  of defense
entity chance  7 : chance(6010):  of fire resistance
entity chance  8 : chance(6072):  of cold resistance
entity chance  9 : chance(6134):  of nature resistance
entity chance 10 : chance(6196):  of lightning resistance
entity chance 11 : chance(6258):  of acid resistance
entity chance 12 : chance(7925):  of spell resistance
entity chance 13 : chance(9592):  of physical resistance
entity chance 14 : chance(11259):  of strength (#STATBONUS#)
entity chance 15 : chance(12926):  of dexterity (#STATBONUS#)
entity chance 16 : chance(14593):  of magic (#STATBONUS#)
entity chance 17 : chance(16260):  of constitution (#STATBONUS#)
entity chance 18 : chance(16427):  of massacre (#DAMBONUS#)
entity chance 19 : chance(16594):  of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761):  of burning (#DAMBONUS#)
entity chance 21 : chance(16928):  of freezing (#DAMBONUS#)
entity chance 22 : chance(17095):  of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262):  of blight (#DAMBONUS#)
entity chance 24 : chance(17429):  of shock (#DAMBONUS#)
entity chance 25 : chance(17596):  of corrosion (#DAMBONUS#)
Stored entities list	object//data/general/objects/egos/rings.lua	table: 04EE9050
Stored entities list	object/base//data/general/objects/egos/rings.lua	table: 05A53D50
Entity(                    steel ring) got  62 (=370 /   6) chance to generate. Level range(10-20), current  1
Entity(                     gold ring) got  30 (=175 /   6) chance to generate. Level range(20-30), current  1
Entity(                  galvorn ring) got  20 (=114 /   6) chance to generate. Level range(30-40), current  1
Entity(                  mithril ring) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                 copper amulet) got 1250 (=10000 /   8) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0660F7C8
******************	1
Entity(      of cunning (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of willpower (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of mastery (#MASTERY#)) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(          of greater telepathy) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(           of telepathic range) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(                   of the fish) got  14 (=138 /  10) chance to generate. Level range(25-50), current  1
*DONE	6694
entity chance  1 : chance(1667):  of cunning (#STATBONUS#)
entity chance  2 : chance(3334):  of willpower (#STATBONUS#)
entity chance  3 : chance(6668):  of mastery (#MASTERY#)
entity chance  4 : chance(6674):  of greater telepathy
entity chance  5 : chance(6680):  of telepathic range
entity chance  6 : chance(6694):  of the fish
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 05C5C3E0
Stored entities list	object/base//data/general/objects/egos/amulets.lua	table: 0660F7C8
Entity(                  steel amulet) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   gold amulet) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
Entity(                galvorn amulet) got  15 (=114 /   8) chance to generate. Level range(30-40), current  1
Entity(                mithril amulet) got  11 (= 85 /   8) chance to generate. Level range(40-50), current  1
Entity(                     elm staff) got 2500 (=10000 /   4) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 04DBDC18
******************	1
Entity(                      of power) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      of might) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   of wizardry) got  35 (=138 /   4) chance to generate. Level range(25-50), current  1
Entity(                        magma ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                       acidic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    crackling ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   naturalist ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                     blighted ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	29207
entity chance  1 : chance(2500):  of power
entity chance  2 : chance(5834): shimmering 
entity chance  3 : chance(9168):  of might
entity chance  4 : chance(9203):  of wizardry
entity chance  5 : chance(12537): magma 
entity chance  6 : chance(15871): icy 
entity chance  7 : chance(19205): acidic 
entity chance  8 : chance(22539): crackling 
entity chance  9 : chance(25873): naturalist 
entity chance 10 : chance(29207): blighted 
Stored entities list	object//data/general/objects/egos/staves.lua	table: 04D040F0
Stored entities list	object/base//data/general/objects/egos/staves.lua	table: 04DBDC18
Entity(                     ash staff) got  93 (=370 /   4) chance to generate. Level range(10-20), current  1
Entity(                     yew staff) got  44 (=175 /   4) chance to generate. Level range(20-30), current  1
Entity(              elven-wood staff) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(              dragonbone staff) got  22 (= 85 /   4) chance to generate. Level range(40-50), current  1
Entity(                   iron dagger) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 058D87B0
******************	1
Entity(                      flaming ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got  48 (=238 /   5) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                     shocking ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                    poisonous ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                slime-covered ) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
Entity(                   of accuracy) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      kinetic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    elemental ) got   4 (= 98 /  25) chance to generate. Level range(35-50), current  1
Entity(                   of massacre) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	18129
entity chance  1 : chance(2000): flaming 
entity chance  2 : chance(2048): icy 
entity chance  3 : chance(4048): acidic 
entity chance  4 : chance(6048): shocking 
entity chance  5 : chance(8048): poisonous 
entity chance  6 : chance(8123): slime-covered 
entity chance  7 : chance(11457):  of accuracy
entity chance  8 : chance(14791): kinetic 
entity chance  9 : chance(14795): elemental 
entity chance 10 : chance(18129):  of massacre
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0651CAA8
Stored entities list	object/base//data/general/objects/egos/weapon.lua	table: 058D87B0
Entity(                  steel dagger) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel dagger) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn dagger) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril dagger) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron longsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel longsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel longsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn longsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril longsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(               iron greatsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(              steel greatsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(      dwarven-steel greatsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            galvorn greatsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            mithril greatsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron mace) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel mace) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel mace) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn mace) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril mace) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron greatmaul) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel greatmaul) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel greatmaul) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn greatmaul) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril greatmaul) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron waraxe) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                  steel waraxe) got 124 (=370 /   3) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel waraxe) got  59 (=175 /   3) chance to generate. Level range(20-30), current  1
Entity(                galvorn waraxe) got  39 (=114 /   3) chance to generate. Level range(30-40), current  1
Entity(                mithril waraxe) got  29 (= 85 /   3) chance to generate. Level range(40-50), current  1
Entity(                iron battleaxe) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel battleaxe) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel battleaxe) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn battleaxe) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril battleaxe) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   elm longbow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                   ash longbow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                   yew longbow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            elven-wood longbow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            dragonbone longbow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     elm arrow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                     ash arrow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                     yew arrow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(              elven-wood arrow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(              dragonbone arrow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(           rough leather sling) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(           cured leather sling) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(        hardened leather sling) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(      reinforced leather sling) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(       drakeskin leather sling) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron shot) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel shot) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel shot) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn shot) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril shot) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron shield) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 01C191B0
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                      flaming ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                          icy ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                     shocking ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                 of deflection) got  25 (=370 /  15) chance to generate. Level range(10-50), current  1
Entity(                 of resilience) got  12 (=175 /  15) chance to generate. Level range(20-50), current  1
*DONE	10157
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10030): flaming 
entity chance  7 : chance(10060): icy 
entity chance  8 : chance(10090): acidic 
entity chance  9 : chance(10120): shocking 
entity chance 10 : chance(10145):  of deflection
entity chance 11 : chance(10157):  of resilience
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0638D390
Stored entities list	object/base//data/general/objects/egos/shield.lua	table: 01C191B0
Entity(                  steel shield) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel shield) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn shield) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril shield) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                          robe) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 066C3D48
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                        slimy ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                      of power) got  20 (=175 /   9) chance to generate. Level range(20-50), current  1
*DONE	10126
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053): shimmering 
entity chance  7 : chance(10106): slimy 
entity chance  8 : chance(10126):  of power
Stored entities list	object//data/general/objects/egos/robe.lua	table: 04D293C8
Stored entities list	object/base//data/general/objects/egos/robe.lua	table: 066C3D48
Entity(          rough leather armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 01C73D20
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                  of stability) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
*DONE	10053
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053):  of stability
Stored entities list	object//data/general/objects/egos/armor.lua	table: 05B4A1A8
Stored entities list	object/base//data/general/objects/egos/armor.lua	table: 01C73D20
Entity(          cured leather armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       hardened leather armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(     reinforced leather armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(      drakeskin leather armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(              iron mail armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(             steel mail armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(     dwarven-steel mail armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(           galvorn mail armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(           mithril mail armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             iron plate armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(            steel plate armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(    dwarven-steel plate armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(          galvorn plate armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(          mithril plate armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             rough leather cap) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(          hardened leather cap) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(         drakeskin leather cap) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                     iron helm) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(            dwarven-steel helm) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(                  mithril helm) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(   pair of rough leather boots) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(pair of hardened leather boots) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(pair of drakeskin leather boots) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(            pair of iron boots) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(   pair of dwarven-steel boots) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(         pair of mithril boots) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(          Staff of Destruction) got   2 (=175 / 100) chance to generate. Level range(20-25), current  1
Entity(                  Ring of Ulmo) got   3 (=370 / 150) chance to generate. Level range(10-20), current  1
Entity(                Elemental Fury) got   2 (=238 / 150) chance to generate. Level range(15-30), current  1
Entity(            Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current  1
Entity(          Arkenstone of Thrain) got   1 (=175 / 250) chance to generate. Level range(20-30), current  1
Entity(Ever Refilling Potion of Healing) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity( Ever Refilling Potion of Mana) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity(                 Blood of Life) got  29 (=10000 / 350) chance to generate. Level range( 1-50), current  1
*DONE	73567
entity chance  1 : chance(2000): gold pieces
entity chance  2 : chance(2008): huge pile of gold pieces
entity chance  3 : chance(3437): brass lantern
entity chance  4 : chance(3496): dwarven lantern
entity chance  5 : chance(3529): faenorian lamp
entity chance  6 : chance(6863): potion of lesser healing
entity chance  7 : chance(6923): potion of healing
entity chance  8 : chance(6946): potion of greater healing
entity chance  9 : chance(6952): potion of full healing
entity chance 10 : chance(10286): potion of lesser mana
entity chance 11 : chance(10346): potion of mana
entity chance 12 : chance(10369): potion of greater mana
entity chance 13 : chance(10375): potion of full mana
entity chance 14 : chance(11804): potion of cure poison
entity chance 15 : chance(13233): potion of cure disease
entity chance 16 : chance(15733): potion of slime mold juice
entity chance 17 : chance(15757): potion of speed
entity chance 18 : chance(15781): potion of invisibility
entity chance 19 : chance(15920): potion of see invisible
entity chance 20 : chance(19254): scroll of light
entity chance 21 : chance(20921): scroll of identify
entity chance 22 : chance(23421): scroll of phase door
entity chance 23 : chance(23468): scroll of teleportation
entity chance 24 : chance(25468): scroll of magic mapping
entity chance 25 : chance(25528): scroll of enemies detection
entity chance 26 : chance(27195): copper ring
entity chance 27 : chance(27257): steel ring
entity chance 28 : chance(27287): gold ring
entity chance 29 : chance(27307): galvorn ring
entity chance 30 : chance(27322): mithril ring
entity chance 31 : chance(28572): copper amulet
entity chance 32 : chance(28619): steel amulet
entity chance 33 : chance(28641): gold amulet
entity chance 34 : chance(28656): galvorn amulet
entity chance 35 : chance(28667): mithril amulet
entity chance 36 : chance(31167): elm staff
entity chance 37 : chance(31260): ash staff
entity chance 38 : chance(31304): yew staff
entity chance 39 : chance(31333): elven-wood staff
entity chance 40 : chance(31355): dragonbone staff
entity chance 41 : chance(33355): iron dagger
entity chance 42 : chance(33430): steel dagger
entity chance 43 : chance(33466): dwarven-steel dagger
entity chance 44 : chance(33489): galvorn dagger
entity chance 45 : chance(33507): mithril dagger
entity chance 46 : chance(35507): iron longsword
entity chance 47 : chance(35582): steel longsword
entity chance 48 : chance(35618): dwarven-steel longsword
entity chance 49 : chance(35641): galvorn longsword
entity chance 50 : chance(35659): mithril longsword
entity chance 51 : chance(37659): iron greatsword
entity chance 52 : chance(37734): steel greatsword
entity chance 53 : chance(37770): dwarven-steel greatsword
entity chance 54 : chance(37793): galvorn greatsword
entity chance 55 : chance(37811): mithril greatsword
entity chance 56 : chance(39811): iron mace
entity chance 57 : chance(39886): steel mace
entity chance 58 : chance(39922): dwarven-steel mace
entity chance 59 : chance(39945): galvorn mace
entity chance 60 : chance(39963): mithril mace
entity chance 61 : chance(41963): iron greatmaul
entity chance 62 : chance(42038): steel greatmaul
entity chance 63 : chance(42074): dwarven-steel greatmaul
entity chance 64 : chance(42097): galvorn greatmaul
entity chance 65 : chance(42115): mithril greatmaul
entity chance 66 : chance(45449): iron waraxe
entity chance 67 : chance(45573): steel waraxe
entity chance 68 : chance(45632): dwarven-steel waraxe
entity chance 69 : chance(45671): galvorn waraxe
entity chance 70 : chance(45700): mithril waraxe
entity chance 71 : chance(47700): iron battleaxe
entity chance 72 : chance(47775): steel battleaxe
entity chance 73 : chance(47811): dwarven-steel battleaxe
entity chance 74 : chance(47834): galvorn battleaxe
entity chance 75 : chance(47852): mithril battleaxe
entity chance 76 : chance(49852): elm longbow
entity chance 77 : chance(49927): ash longbow
entity chance 78 : chance(49963): yew longbow
entity chance 79 : chance(49986): elven-wood longbow
entity chance 80 : chance(50004): dragonbone longbow
entity chance 81 : chance(52004): elm arrow
entity chance 82 : chance(52079): ash arrow
entity chance 83 : chance(52115): yew arrow
entity chance 84 : chance(52138): elven-wood arrow
entity chance 85 : chance(52156): dragonbone arrow
entity chance 86 : chance(54156): rough leather sling
entity chance 87 : chance(54231): cured leather sling
entity chance 88 : chance(54267): hardened leather sling
entity chance 89 : chance(54290): reinforced leather sling
entity chance 90 : chance(54308): drakeskin leather sling
entity chance 91 : chance(56308): iron shot
entity chance 92 : chance(56383): steel shot
entity chance 93 : chance(56419): dwarven-steel shot
entity chance 94 : chance(56442): galvorn shot
entity chance 95 : chance(56460): mithril shot
entity chance 96 : chance(58460): iron shield
entity chance 97 : chance(58535): steel shield
entity chance 98 : chance(58571): dwarven-steel shield
entity chance 99 : chance(58594): galvorn shield
entity chance 100 : chance(58612): mithril shield
entity chance 101 : chance(60612): robe
entity chance 102 : chance(62612): rough leather armour
entity chance 103 : chance(62687): cured leather armour
entity chance 104 : chance(62723): hardened leather armour
entity chance 105 : chance(62746): reinforced leather armour
entity chance 106 : chance(62764): drakeskin leather armour
entity chance 107 : chance(64764): iron mail armour
entity chance 108 : chance(64839): steel mail armour
entity chance 109 : chance(64875): dwarven-steel mail armour
entity chance 110 : chance(64898): galvorn mail armour
entity chance 111 : chance(64916): mithril mail armour
entity chance 112 : chance(66916): iron plate armour
entity chance 113 : chance(66991): steel plate armour
entity chance 114 : chance(67027): dwarven-steel plate armour
entity chance 115 : chance(67050): galvorn plate armour
entity chance 116 : chance(67068): mithril plate armour
entity chance 117 : chance(68735): rough leather cap
entity chance 118 : chance(68765): hardened leather cap
entity chance 119 : chance(68780): drakeskin leather cap
entity chance 120 : chance(70209): iron helm
entity chance 121 : chance(70235): dwarven-steel helm
entity chance 122 : chance(70248): mithril helm
entity chance 123 : chance(71915): pair of rough leather boots
entity chance 124 : chance(71945): pair of hardened leather boots
entity chance 125 : chance(71960): pair of drakeskin leather boots
entity chance 126 : chance(73389): pair of iron boots
entity chance 127 : chance(73415): pair of dwarven-steel boots
entity chance 128 : chance(73428): pair of mithril boots
entity chance 129 : chance(73430): Staff of Destruction
entity chance 130 : chance(73433): Ring of Ulmo
entity chance 131 : chance(73435): Elemental Fury
entity chance 132 : chance(73535): Phial of Galadriel
entity chance 133 : chance(73536): Arkenstone of Thrain
entity chance 134 : chance(73537): Ever Refilling Potion of Healing
entity chance 135 : chance(73538): Ever Refilling Potion of Mana
entity chance 136 : chance(73567): Blood of Life
Stored entities list	object	table: 04EF26D0
******************	1
Entity(                     acid trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                     fire trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                      ice trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                lightning trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                   poison trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(               acid blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(               fire blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(                ice blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(          lightning blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(             poison blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
*DONE	16965
entity chance  1 : chance(3334): acid trap
entity chance  2 : chance(6668): fire trap
entity chance  3 : chance(10002): ice trap
entity chance  4 : chance(13336): lightning trap
entity chance  5 : chance(16670): poison trap
entity chance  6 : chance(16729): acid blast trap
entity chance  7 : chance(16788): fire blast trap
entity chance  8 : chance(16847): ice blast trap
entity chance  9 : chance(16906): lightning blast trap
entity chance 10 : chance(16965): poison blast trap
Stored entities list	trap	table: 069509C0
loaded room generator	simple	function: 0664E8A8
loaded room	pilar	10	5
loaded room generator	money_vault	function: 0664E928
Loading tile	terrain/granite_wall1.png
alloc	pilar
Loading tile	terrain/marble_floor.png
room allocated at	27	6	with center	31	8
alloc	pilar
room allocated at	32	35	with center	36	37
room generator	function: 0664E8A8	is making a room
alloc	simple7x6
room allocated at	21	25	with center	24	27
room generator	function: 0664E8A8	is making a room
alloc	simple6x8
room allocated at	13	32	with center	15	35
room generator	function: 0664E8A8	is making a room
alloc	simple7x11
room allocated at	4	34	with center	7	39
alloc	pilar
room allocated at	31	22	with center	35	24
room generator	function: 0664E8A8	is making a room
alloc	simple10x5
room allocated at	12	8	with center	16	10
room generator	function: 0664E8A8	is making a room
alloc	simple5x12
room allocated at	6	22	with center	8	27
room generator	function: 0664E8A8	is making a room
alloc	simple8x6
room allocated at	21	38	with center	24	40
alloc	pilar
room allocated at	2	7	with center	6	9
Begin tunnel	10	table: 0596C568
Loading tile	terrain/granite_door1.png
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-0x0.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-5x0.png
Filtering	nil	nil
Filtering	nil	nil
Filtering	nil	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Loading tile	object/scroll-0x0.png
Filtering	nil	nil
Filtering	nil	nil
[MOVE] actor moved without a starting position	grey mold	30	9
[MOVE] actor moved without a starting position	giant grey mouse	45	17
[MOVE] actor moved without a starting position	giant brown rat	16	13
[MOVE] actor moved without a starting position	giant rabbit	36	26
[MOVE] actor moved without a starting position	white worm mass	33	40
[MOVE] actor moved without a starting position	giant brown rat	32	19
[MOVE] actor moved without a starting position	large brown snake	23	29
[MOVE] actor moved without a starting position	copperhead snake	41	5
[MOVE] actor moved without a starting position	copperhead snake	15	23
[MOVE] actor moved without a starting position	copperhead snake	40	36
[MOVE] actor moved without a starting position	copperhead snake	27	16
[MOVE] actor moved without a starting position	giant rabbit	17	10
[MOVE] actor moved without a starting position	giant brown rat	17	33
[MOVE] actor moved without a starting position	large white snake	11	27
[MOVE] actor moved without a starting position	grey mold	38	12
[MOVE] actor moved without a starting position	giant white rat	25	26
[MOVE] actor moved without a starting position	giant grey mouse	5	8
[MOVE] actor moved without a starting position	giant grey mouse	31	14
[MOVE] actor moved without a starting position	grey mold	14	27
Equipment resolver for	armoured skeleton warrior
Equipment resolver	armoured skeleton warrior	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
Total encumbrance	3
Equipment resolver	armoured skeleton warrior	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
ego	mod.class.Object	 of fire resistance	table: 01C199B0
applying ego	 of fire resistance	to 	iron shield	::	iron shield of fire resistance
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_def	4	 :=: 	2	2
addTmpVal	combat_def_ranged	4	 :=: 	3	3
addTmpValTable	resists	3	10	 :=: 	4	4
addTmpVal	combat_armor	2	 :=: 	5	5
Total encumbrance	10
Equipment resolver	armoured skeleton warrior	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Zone made us an equipment according to filter!	iron mail armour
Autorequire stats
str	14
addTmpVal	fatigue	12	 :=: 	6	6
addTmpVal	combat_armor	4	 :=: 	7	7
addTmpVal	combat_def	2	 :=: 	8	8
Total encumbrance	27
Drops resolver	armoured skeleton warrior	money	nil	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 1.20)
Total encumbrance	27
[MOVE] actor moved without a starting position	armoured skeleton warrior	10	3
[MOVE] actor moved without a starting position	giant grey rat	18	42
[MOVE] actor moved without a starting position	giant brown mouse	37	14
[MOVE] actor moved without a starting position	giant brown rat	16	42
[MOVE] actor moved without a starting position	large white snake	27	40
[MOVE] actor moved without a starting position	giant brown mouse	13	42
[MOVE] actor moved without a starting position	white worm mass	6	9
[MOVE] actor moved without a starting position	large brown snake	17	43
[MOVE] actor moved without a starting position	Robert	20	28
[MUSIC] playing	3_8.ogg	userdata: 0674A6C0	 :: current ? 	nil
play music 59efee0 -1 0
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	armoured skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant grey rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PLAYER BIRTH] resolve...
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.2
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.4
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.6
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.8
[Identify]	potion of cure poison	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of cure poison
Total encumbrance	1
[Identify]	potion of cure poison	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	1.2
[Identify]	potion of lesser mana	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser mana
Total encumbrance	1.4
[Identify]	potion of lesser mana	true
Equipment resolver for	Robert
Equipment resolver	Robert	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
Total encumbrance	2.4
[Identify]	iron dagger	true
Equipment resolver	Robert	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Filtering	weapon	dagger
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
Total encumbrance	3.4
[Identify]	iron dagger	true
Equipment resolver	Robert	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
Total encumbrance	20.4
[Identify]	rough leather armour	true
Equipment resolver for	Robert
Equipment resolver	Robert	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Zone made us an equipment according to filter!	brass lantern
addTmpVal	lite	2	 :=: 	4	4
Total encumbrance	22.4
[Identify]	brass lantern	true
[PLAYER BIRTH] resolved!
bind	MOVE_UP	function: 04D5EBA0
bind	EXIT	function: 0594BA00
bind	MOVE_DOWN	function: 06486AC8
bind	MOVE_RIGHT	function: 04DA76B0
bind	MOVE_LEFT	function: 06486AF0
1 ticks  in 15.28 seconds = 0.065445 TPS
bind	MOVE_UP	function: 05AF13E8
bind	EXIT	function: 05AF1488
bind	MOVE_DOWN	function: 05AF1410
bind	MOVE_RIGHT	function: 05AF1460
bind	MOVE_LEFT	function: 05AF1438
312 frames in 10.027 seconds = 31.116 FPS
43 ticks  in 10.094 seconds = 4.25996 TPS
328 frames in 10.019 seconds = 32.7378 FPS
8 ticks  in 11.711 seconds = 0.683118 TPS
[QUEST] given to	table: 04DE4248	start-dunadan
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press CTRL+Q to
[LOG]	see the quest log)
bind	EXIT	function: 04EF42B8
331 frames in 10.019 seconds = 33.0372 FPS
bind	MOVE_UP	function: 05B70F08
bind	EXIT	function: 05A406C0
bind	MOVE_DOWN	function: 05A40648
bind	MOVE_RIGHT	function: 05A40698
bind	MOVE_LEFT	function: 05A40670
22 ticks  in 10.009 seconds = 2.19802 TPS
324 frames in 10.023 seconds = 32.3257 FPS
334 frames in 10.016 seconds = 33.3466 FPS
334 frames in 10.018 seconds = 33.34 FPS
334 frames in 10.019 seconds = 33.3367 FPS
334 frames in 10.02 seconds = 33.3333 FPS
14 ticks  in 46.351 seconds = 0.302043 TPS
330 frames in 10.02 seconds = 32.9341 FPS
14 ticks  in 10.019 seconds = 1.39735 TPS
329 frames in 10.026 seconds = 32.8147 FPS
6 ticks  in 13.243 seconds = 0.45307 TPS
331 frames in 10.017 seconds = 33.0438 FPS
19 ticks  in 10.036 seconds = 1.89318 TPS
bind	MOVE_UP	function: 063A6870
bind	EXIT	function: 04DB60B0
bind	MOVE_DOWN	function: 063A6898
bind	MOVE_RIGHT	function: 04DB6088
bind	MOVE_LEFT	function: 063A68C0
318 frames in 10.023 seconds = 31.727 FPS
40 ticks  in 11.655 seconds = 3.432 TPS
bind	MOVE_UP	function: 05C39BB8
bind	EXIT	function: 059D9A78
bind	MOVE_DOWN	function: 06246068
bind	MOVE_RIGHT	function: 062460B8
bind	MOVE_LEFT	function: 06246090
321 frames in 10.02 seconds = 32.0359 FPS
41 ticks  in 12.051 seconds = 3.40221 TPS
327 frames in 10.023 seconds = 32.625 FPS
322 frames in 10.021 seconds = 32.1325 FPS
38 ticks  in 15.33 seconds = 2.4788 TPS
333 frames in 10.01 seconds = 33.2667 FPS
334 frames in 10.028 seconds = 33.3067 FPS
1 ticks  in 22.746 seconds = 0.0439638 TPS
331 frames in 10.014 seconds = 33.0537 FPS
30 ticks  in 13.611 seconds = 2.2041 TPS
320 frames in 10.024 seconds = 31.9234 FPS
84 ticks  in 10 seconds = 8.4 TPS
305 frames in 10.042 seconds = 30.3724 FPS
41 ticks  in 10.013 seconds = 4.09468 TPS
319 frames in 10 seconds = 31.9 FPS
302 frames in 10.014 seconds = 30.1578 FPS
80 ticks  in 11.488 seconds = 6.96379 TPS
324 frames in 10.028 seconds = 32.3095 FPS
23 ticks  in 12.674 seconds = 1.81474 TPS
324 frames in 10.001 seconds = 32.3968 FPS
46 ticks  in 11.269 seconds = 4.08199 TPS
319 frames in 10.006 seconds = 31.8809 FPS
[LOG]	Today is the 1st Yestarë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:01.
33 ticks  in 11.093 seconds = 2.97485 TPS
[LOG]	Saved world.
[LOG]	Saved game.
308 frames in 10.014 seconds = 30.7569 FPS
Loading tile	terrain/granite_door1_open.png
156 ticks  in 10.637 seconds = 14.6658 TPS
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown rat	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	18
[ATTACK] after mult	18
[LOG]	Robert performs a critical stike!
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] final dam	18
[LOG]	Robert hits giant brown rat for #aaaaaa#18.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown rat	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] final dam	4.5
[LOG]	Robert hits giant brown rat for #aaaaaa#4.50 physical damage#LAST#.
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 06224968
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7	10	2	::	1
checkHit	17	2.4
=> chance to hit	89.093510710338
[ATTACK] raw dam	7	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Giant brown rat hits Robert for #aaaaaa#7.00 physical damage#LAST#.
334 frames in 10.021 seconds = 33.33 FPS
Total encumbrance	22.4
bind	HOTKEY_5	function: 0625EF90
bind	MOVE_UP	function: 066D8D40
bind	HOTKEY_THIRD_1	function: 0625F2B0
bind	HOTKEY_SECOND_9	function: 0625F210
bind	HOTKEY_SECOND_2	function: 0625F0F8
bind	HOTKEY_SECOND_1	function: 0625F0D0
bind	HOTKEY_3	function: 0625EF40
bind	HOTKEY_1	function: 0625EEF0
bind	HOTKEY_THIRD_8	function: 0625F3C8
bind	HOTKEY_SECOND_5	function: 0625F170
bind	HOTKEY_SECOND_3	function: 0625F120
bind	HOTKEY_4	function: 0625EF68
bind	HOTKEY_THIRD_9	function: 0625F3F0
bind	HOTKEY_SECOND_10	function: 0625F238
bind	HOTKEY_SECOND_8	function: 0625F1E8
bind	HOTKEY_SECOND_4	function: 0625F148
bind	HOTKEY_SECOND_6	function: 0625F198
bind	HOTKEY_THIRD_12	function: 0625F468
bind	HOTKEY_2	function: 0625EF18
bind	HOTKEY_THIRD_10	function: 0625F418
bind	HOTKEY_8	function: 0625F008
bind	HOTKEY_THIRD_11	function: 0625F440
bind	EXIT	function: 066D8E08
bind	ACCEPT	function: 066D8DE0
bind	MOVE_RIGHT	function: 066D8DB8
bind	MOVE_LEFT	function: 066D8D90
bind	MOVE_DOWN	function: 066D8D68
bind	HOTKEY_SECOND_12	function: 0625F288
bind	HOTKEY_THIRD_7	function: 0625F3A0
bind	HOTKEY_7	function: 0625EFE0
bind	HOTKEY_THIRD_6	function: 0625F378
bind	HOTKEY_THIRD_5	function: 0625F350
bind	HOTKEY_10	function: 0625F058
bind	HOTKEY_9	function: 0625F030
bind	HOTKEY_THIRD_4	function: 0625F328
bind	HOTKEY_6	function: 0625EFB8
bind	HOTKEY_SECOND_11	function: 0625F260
bind	HOTKEY_THIRD_2	function: 0625F2D8
bind	HOTKEY_SECOND_7	function: 0625F1C0
bind	HOTKEY_12	function: 0625F0A8
bind	HOTKEY_THIRD_3	function: 0625F300
bind	HOTKEY_11	function: 0625F080
14 ticks  in 11.125 seconds = 1.25843 TPS
325 frames in 10.018 seconds = 32.4416 FPS
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown rat	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Robert hits giant brown rat for #aaaaaa#8.00 physical damage#LAST#.
[LOG]	Robert killed giant brown rat!
1	***
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown rat	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[LOG]	There is an item here: #B4B4B4#elm staff#LAST#
Total encumbrance	27.4
[LOG]	Robert picks up: #B4B4B4#elm staff#LAST#.
bind	HOTKEY_5	function: 059D1580
bind	MOVE_UP	function: 01C702F8
bind	HOTKEY_THIRD_1	function: 05A7B778
bind	HOTKEY_SECOND_9	function: 05A7B6D8
bind	HOTKEY_SECOND_2	function: 05A7B5C0
bind	HOTKEY_SECOND_1	function: 05A7B598
bind	HOTKEY_3	function: 059D1530
bind	HOTKEY_1	function: 059D14E0
bind	HOTKEY_THIRD_8	function: 01C70230
bind	HOTKEY_SECOND_5	function: 05A7B638
bind	HOTKEY_SECOND_3	function: 05A7B5E8
bind	HOTKEY_4	function: 059D1558
bind	HOTKEY_THIRD_9	function: 01C70258
bind	HOTKEY_SECOND_10	function: 05A7B700
bind	HOTKEY_SECOND_8	function: 05A7B6B0
bind	HOTKEY_SECOND_4	function: 05A7B610
bind	HOTKEY_SECOND_6	function: 05A7B660
bind	HOTKEY_THIRD_12	function: 01C702D0
bind	HOTKEY_2	function: 059D1508
bind	HOTKEY_THIRD_10	function: 01C70280
bind	HOTKEY_8	function: 059D15F8
bind	HOTKEY_THIRD_11	function: 01C702A8
bind	EXIT	function: 01C70370
bind	ACCEPT	function: 01C70348
bind	MOVE_DOWN	function: 01C70320
bind	HOTKEY_SECOND_12	function: 05A7B750
bind	HOTKEY_THIRD_7	function: 01C70208
bind	HOTKEY_7	function: 059D15D0
bind	HOTKEY_THIRD_6	function: 01C701E0
bind	HOTKEY_THIRD_5	function: 01C701B8
bind	HOTKEY_10	function: 059D1648
bind	HOTKEY_9	function: 059D1620
bind	HOTKEY_THIRD_4	function: 01C70190
bind	HOTKEY_6	function: 059D15A8
bind	HOTKEY_SECOND_11	function: 05A7B728
bind	HOTKEY_THIRD_2	function: 05A7B7A0
bind	HOTKEY_SECOND_7	function: 05A7B688
bind	HOTKEY_12	function: 059D1698
bind	HOTKEY_THIRD_3	function: 05A7B7C8
bind	HOTKEY_11	function: 059D1670
330 frames in 10.025 seconds = 32.9177 FPS
41 ticks  in 17.013 seconds = 2.40992 TPS
331 frames in 10.023 seconds = 33.024 FPS
12 ticks  in 14.695 seconds = 0.816604 TPS
331 frames in 10.012 seconds = 33.0603 FPS
Total encumbrance	27.4
bind	HOTKEY_5	function: 05C00A20
bind	MOVE_UP	function: 062B2BF8
bind	HOTKEY_THIRD_1	function: 05BE2DA0
bind	HOTKEY_SECOND_9	function: 05AB1818
bind	HOTKEY_SECOND_2	function: 065E58C8
bind	HOTKEY_SECOND_1	function: 065E58A0
bind	HOTKEY_3	function: 06745FF0
bind	HOTKEY_1	function: 06745FA0
bind	HOTKEY_THIRD_8	function: 04EB4FB0
bind	HOTKEY_SECOND_5	function: 05C552B8
bind	HOTKEY_SECOND_3	function: 065E58F0
bind	HOTKEY_4	function: 05C009F8
bind	HOTKEY_THIRD_9	function: 05C78A80
bind	HOTKEY_SECOND_10	function: 05AACC78
bind	HOTKEY_SECOND_8	function: 05AB17F0
bind	HOTKEY_SECOND_4	function: 05C55290
bind	HOTKEY_SECOND_6	function: 05C552E0
bind	HOTKEY_THIRD_12	function: 05C78AF8
bind	HOTKEY_2	function: 06745FC8
bind	HOTKEY_THIRD_10	function: 05C78AA8
bind	HOTKEY_8	function: 068ACBF8
bind	HOTKEY_THIRD_11	function: 05C78AD0
bind	EXIT	function: 065DE438
bind	ACCEPT	function: 065DE410
bind	MOVE_RIGHT	function: 062B2C70
bind	MOVE_LEFT	function: 062B2C48
bind	MOVE_DOWN	function: 062B2C20
bind	HOTKEY_SECOND_12	function: 05AACCC8
bind	HOTKEY_THIRD_7	function: 04EB4F88
bind	HOTKEY_7	function: 068ACBD0
bind	HOTKEY_THIRD_6	function: 04EB4F60
bind	HOTKEY_THIRD_5	function: 04EB4F38
bind	HOTKEY_10	function: 064A0B30
bind	HOTKEY_9	function: 068ACC20
bind	HOTKEY_THIRD_4	function: 05BE2E18
bind	HOTKEY_6	function: 05C00A48
bind	HOTKEY_SECOND_11	function: 05AACCA0
bind	HOTKEY_THIRD_2	function: 05BE2DC8
bind	HOTKEY_SECOND_7	function: 05AB17C8
bind	HOTKEY_12	function: 064A0B80
bind	HOTKEY_THIRD_3	function: 05BE2DF0
bind	HOTKEY_11	function: 064A0B58
Total encumbrance	27.4
bind	HOTKEY_5	function: 06471AD8
bind	MOVE_UP	function: 068559B8
bind	HOTKEY_THIRD_1	function: 068557D8
bind	HOTKEY_SECOND_9	function: 06471D58
bind	HOTKEY_SECOND_2	function: 06471C40
bind	HOTKEY_SECOND_1	function: 06471C18
bind	HOTKEY_3	function: 06471A88
bind	HOTKEY_1	function: 06471A38
bind	HOTKEY_THIRD_8	function: 068558F0
bind	HOTKEY_SECOND_5	function: 06471CB8
bind	HOTKEY_SECOND_3	function: 06471C68
bind	HOTKEY_4	function: 06471AB0
bind	HOTKEY_THIRD_9	function: 06855918
bind	HOTKEY_SECOND_10	function: 06471D80
bind	HOTKEY_SECOND_8	function: 06471D30
bind	HOTKEY_SECOND_4	function: 06471C90
bind	HOTKEY_SECOND_6	function: 06471CE0
bind	HOTKEY_THIRD_12	function: 06855990
bind	HOTKEY_2	function: 06471A60
bind	HOTKEY_THIRD_10	function: 06855940
bind	HOTKEY_8	function: 06471B50
bind	HOTKEY_THIRD_11	function: 06855968
bind	EXIT	function: 06855A80
bind	ACCEPT	function: 06855A58
bind	MOVE_RIGHT	function: 06855A30
bind	MOVE_LEFT	function: 06855A08
bind	MOVE_DOWN	function: 068559E0
bind	HOTKEY_SECOND_12	function: 068557B0
bind	HOTKEY_THIRD_7	function: 068558C8
bind	HOTKEY_7	function: 06471B28
bind	HOTKEY_THIRD_6	function: 068558A0
bind	HOTKEY_THIRD_5	function: 06855878
bind	HOTKEY_10	function: 06471BA0
bind	HOTKEY_9	function: 06471B78
bind	HOTKEY_THIRD_4	function: 06855850
bind	HOTKEY_6	function: 06471B00
bind	HOTKEY_SECOND_11	function: 06855788
bind	HOTKEY_THIRD_2	function: 06855800
bind	HOTKEY_SECOND_7	function: 06471D08
bind	HOTKEY_12	function: 06471BF0
bind	HOTKEY_THIRD_3	function: 06855828
bind	HOTKEY_11	function: 06471BC8
checkHit	3.3	6
=> chance to hit	39.619627904404
[LOG]	You have found a trap (trap)!
67 ticks  in 10.035 seconds = 6.67663 TPS
331 frames in 10.024 seconds = 33.0207 FPS
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey rat	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	5.2
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] final dam	10
[LOG]	Robert hits giant grey rat for #aaaaaa#10.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey rat	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	5.2
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Robert hits giant grey rat for #aaaaaa#3.50 physical damage#LAST#.
[LOG]	A bolt of lightning fires onto copperhead snake!
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Lightning trap hits copperhead snake for #ROYAL_BLUE#5.00 lightning damage#LAST#.
giant grey rat	1714	dumb ai talents can use	Poisonous Crawl	2
dumb ai uses	2
[LOG]	Giant grey rat crawls poison onto Robert.
USING	table: 04D6A200	Poisonous Crawl
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	1010	2	::	3
checkHit	16	2.4
=> chance to hit	87.291200297011
[ATTACK] raw dam	5.6	versus	2	with APR	1010
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	15
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Giant grey rat hits Robert for #LIGHT_GREEN#2.50 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Giant grey rat hits Robert for #LIGHT_GREEN#2.50 nature damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	2.4
=> chance to hit	87.291200297011
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Giant grey rat hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Giant grey rat hits Robert for #LIGHT_GREEN#2.50 nature damage#LAST#.
[LOG]	A bolt of lightning fires onto giant grey rat!
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Lightning trap hits giant grey rat for #ROYAL_BLUE#5.00 lightning damage#LAST#.
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Giant grey rat hits Robert for #LIGHT_GREEN#2.50 nature damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	7.76	5	2	::	1
checkHit	8	9.9
=> chance to hit	42.445303860747
[ATTACK] raw dam	7.76	versus	2	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	5.2
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Robert hits copperhead snake for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	7.11	5	2	::	0.5
checkHit	8	9.9
=> chance to hit	42.445303860747
[LOG]	Robert misses copperhead snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
copperhead snake	1697	dumb ai talents can use	Poisonous Bite	8
dumb ai uses	8
[LOG]	Copperhead snake bites poison into Robert.
USING	table: 04E2B150	Poisonous Bite
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	3
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	7.76	5	2	::	1
checkHit	8	9.9
=> chance to hit	42.445303860747
[ATTACK] raw dam	7.76	versus	2	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] final dam	9
[LOG]	Robert hits copperhead snake for #aaaaaa#9.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	7.11	5	2	::	0.5
checkHit	8	9.9
=> chance to hit	42.445303860747
[ATTACK] raw dam	7.11	versus	2	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	18
[ATTACK] after mult	9
[LOG]	Robert performs a critical stike!
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] final dam	9
[LOG]	Robert hits copperhead snake for #aaaaaa#9.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	7.76	5	2	::	1
checkHit	8	9.9
=> chance to hit	42.445303860747
[ATTACK] raw dam	7.76	versus	2	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] final dam	9
[LOG]	Robert hits copperhead snake for #aaaaaa#9.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	7.11	5	2	::	0.5
checkHit	8	9.9
=> chance to hit	42.445303860747
[ATTACK] raw dam	7.11	versus	2	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Robert hits copperhead snake for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	7.76	5	2	::	1
checkHit	8	9.9
=> chance to hit	42.445303860747
[LOG]	Robert misses copperhead snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	7.11	5	2	::	0.5
checkHit	8	9.9
=> chance to hit	42.445303860747
[LOG]	Robert misses copperhead snake.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 059648A0
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	7.76	5	2	::	1
checkHit	8	9.9
=> chance to hit	42.445303860747
[LOG]	Robert misses copperhead snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	7.11	5	2	::	0.5
checkHit	8	9.9
=> chance to hit	42.445303860747
[LOG]	Robert misses copperhead snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[LOG]	Robert stops being poisoned.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	7.76	5	2	::	1
checkHit	8	9.9
=> chance to hit	42.445303860747
[LOG]	Robert misses copperhead snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	7.11	5	2	::	0.5
checkHit	8	9.9
=> chance to hit	42.445303860747
[ATTACK] raw dam	7.11	versus	2	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] final dam	4.5
[LOG]	Robert hits copperhead snake for #aaaaaa#4.50 physical damage#LAST#.
[LOG]	Robert killed copperhead snake!
2	***
[LOG]	A bolt of lightning fires onto large brown snake!
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Lightning trap hits large brown snake for #ROYAL_BLUE#5.00 lightning damage#LAST#.
135 ticks  in 11.197 seconds = 12.0568 TPS
334 frames in 10.017 seconds = 33.3433 FPS
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
bind	HOTKEY_5	function: 05A0B908
bind	MOVE_UP	function: 04EEED20
bind	HOTKEY_THIRD_1	function: 04E936F8
bind	HOTKEY_SECOND_9	function: 05B82408
bind	HOTKEY_SECOND_2	function: 064487F8
bind	HOTKEY_SECOND_1	function: 05A658A8
bind	HOTKEY_3	function: 058D0860
bind	HOTKEY_1	function: 04D19AF0
bind	HOTKEY_THIRD_8	function: 0597BD30
bind	HOTKEY_SECOND_5	function: 05BC9860
bind	HOTKEY_SECOND_3	function: 04D68950
bind	HOTKEY_4	function: 05B495F0
bind	HOTKEY_THIRD_9	function: 04ED4190
bind	HOTKEY_SECOND_10	function: 04ED4C50
bind	HOTKEY_SECOND_8	function: 04DAC4B8
bind	HOTKEY_SECOND_4	function: 063F1A88
bind	HOTKEY_SECOND_6	function: 05937148
bind	HOTKEY_THIRD_12	function: 04DF5928
bind	HOTKEY_2	function: 05962190
bind	HOTKEY_THIRD_10	function: 04E0F8C8
bind	HOTKEY_8	function: 01C49E80
bind	HOTKEY_THIRD_11	function: 066FB3F8
bind	EXIT	function: 05A80FB0
bind	ACCEPT	function: 04E65760
bind	MOVE_DOWN	function: 05885258
bind	HOTKEY_SECOND_12	function: 04E96570
bind	HOTKEY_THIRD_7	function: 04E710A8
bind	HOTKEY_7	function: 06490110
bind	HOTKEY_THIRD_6	function: 04EAEC78
bind	HOTKEY_THIRD_5	function: 06742188
bind	HOTKEY_10	function: 01C600C0
bind	HOTKEY_9	function: 01BCB9B8
bind	HOTKEY_THIRD_4	function: 04E31938
bind	HOTKEY_6	function: 059FBC88
bind	HOTKEY_SECOND_11	function: 04EDB488
bind	HOTKEY_THIRD_2	function: 059E67F0
bind	HOTKEY_SECOND_7	function: 04EFA3F8
bind	HOTKEY_12	function: 066317E8
bind	HOTKEY_THIRD_3	function: 04D72A30
bind	HOTKEY_11	function: 05C32860
[LOG]	Robert casts Phase Door.
USING	table: 04D4B270	Phase Door
[PARTICLE] Loading from /data/gfx/particles/teleport.lua
334 frames in 10.014 seconds = 33.3533 FPS
91 ticks  in 10.085 seconds = 9.0233 TPS
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[LOG]	#00ff00#Talent Phase Door is ready to use.
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] final dam	31
bind	HOTKEY_5	function: 059612B8
bind	MOVE_UP	function: 05B79A48
bind	HOTKEY_THIRD_1	function: 05B489D8
bind	HOTKEY_SECOND_9	function: 01C7BAB0
bind	HOTKEY_SECOND_2	function: 059E9BC0
bind	HOTKEY_SECOND_1	function: 06229578
bind	HOTKEY_3	function: 066F3320
bind	HOTKEY_1	function: 04E3C338
bind	HOTKEY_THIRD_8	function: 0694FA00
bind	HOTKEY_SECOND_5	function: 05B2A298
bind	HOTKEY_SECOND_3	function: 058B68B0
bind	HOTKEY_4	function: 0644FC60
bind	HOTKEY_THIRD_9	function: 04D64DF8
bind	HOTKEY_SECOND_10	function: 065F9FC8
bind	HOTKEY_SECOND_8	function: 01C88198
bind	HOTKEY_SECOND_4	function: 04D425F8
bind	HOTKEY_SECOND_6	function: 01C12C78
bind	HOTKEY_THIRD_12	function: 04E4A7E8
bind	HOTKEY_2	function: 01C5E730
bind	HOTKEY_THIRD_10	function: 04D75B88
bind	HOTKEY_8	function: 05B41228
bind	HOTKEY_THIRD_11	function: 06457858
bind	EXIT	function: 058986A0
bind	ACCEPT	function: 0676F1B0
bind	MOVE_DOWN	function: 05939240
bind	HOTKEY_SECOND_12	function: 0624FEB0
bind	HOTKEY_THIRD_7	function: 0650E4B0
bind	HOTKEY_7	function: 05B96240
bind	HOTKEY_THIRD_6	function: 01C20670
bind	HOTKEY_THIRD_5	function: 058C0788
bind	HOTKEY_10	function: 05C5BF48
bind	HOTKEY_9	function: 04E09808
bind	HOTKEY_THIRD_4	function: 05BC9148
bind	HOTKEY_6	function: 0672EE60
bind	HOTKEY_SECOND_11	function: 04DBF920
bind	HOTKEY_THIRD_2	function: 05A99F40
bind	HOTKEY_SECOND_7	function: 05BC2C78
bind	HOTKEY_12	function: 059C9968
bind	HOTKEY_THIRD_3	function: 01C5FFF8
bind	HOTKEY_11	function: 059E7798
[LOG]	Robert casts Phase Door.
USING	table: 04D4B270	Phase Door
[SOUND] loading from	/data/sound/talents/teleport.wav	:=:	userdata: 0594F520
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
333 frames in 10.021 seconds = 33.2302 FPS
126 ticks  in 10.115 seconds = 12.4567 TPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[LEVEL] persisting to zone memory	tower-amon-sul-1
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Initiated zone	Middle-earth	with base_level	1
C Map size 18:14 :: 252
******************	1
*DONE	0
Stored entities list	actor	table: 067DAAA0
******************	1
Entity(                   gold pieces) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(      huge pile of gold pieces) got   8 (=114 /  15) chance to generate. Level range(30-50), current  1
Entity(                 brass lantern) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 05AD5F70
******************	1
Entity(                       bright ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(               of clean seeing) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
*DONE	2075
entity chance  1 : chance(2000): bright 
entity chance  2 : chance(2075):  of clean seeing
Stored entities list	object//data/general/objects/egos/lite.lua	table: 05AFF788
Stored entities list	object/base//data/general/objects/egos/lite.lua	table: 05AD5F70
Entity(               dwarven lantern) got  59 (=175 /   3) chance to generate. Level range(20-35), current  1
Entity(                faenorian lamp) got  33 (= 98 /   3) chance to generate. Level range(35-50), current  1
Entity(      potion of lesser healing) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 0627C998
******************	1
Entity(                   acid-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                        giant ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): acid-proof 
entity chance  2 : chance(4500): giant 
Stored entities list	object//data/general/objects/egos/potions.lua	table: 066D1CB0
Stored entities list	object/base//data/general/objects/egos/potions.lua	table: 0627C998
Entity(             potion of healing) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(     potion of greater healing) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(        potion of full healing) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of lesser mana) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Entity(                potion of mana) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(        potion of greater mana) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(           potion of full mana) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of cure poison) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(        potion of cure disease) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(    potion of slime mold juice) got 2500 (=10000 /   4) chance to generate. Level range( 1- 2), current  1
Entity(               potion of speed) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(        potion of invisibility) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(       potion of see invisible) got 139 (=833 /   6) chance to generate. Level range( 5-30), current  1
Entity(               scroll of light) got 3334 (=10000 /   3) chance to generate. Level range( 1-40), current  1
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 04DE3158
******************	1
Entity(                   fire-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                         long ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): fire-proof 
entity chance  2 : chance(4500): long 
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 059B3668
Stored entities list	object/base//data/general/objects/egos/scrolls.lua	table: 04DE3158
Entity(            scroll of identify) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(          scroll of phase door) got 2500 (=10000 /   4) chance to generate. Level range( 1-30), current  1
Entity(       scroll of teleportation) got  47 (=370 /   8) chance to generate. Level range(10-40), current  1
Entity(       scroll of magic mapping) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(   scroll of enemies detection) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(                   copper ring) got 1667 (=10000 /   6) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 067A6D20
******************	1
Entity(              of see invisible) got 2500 (=10000 /   4) chance to generate. Level range( 1-20), current  1
Entity(               of invisibility) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(               of regeneration) got  38 (=370 /  10) chance to generate. Level range(10-20), current  1
Entity(                   energizing ) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   of accuracy) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(                    of defense) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(            of fire resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of cold resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(          of nature resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(       of lightning resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of acid resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(           of spell resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(        of physical resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(     of strength (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of dexterity (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of magic (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(      of massacre (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(  of arcane power (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(       of burning (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(      of freezing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(        of blight (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(         of shock (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(     of corrosion (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
*DONE	17596
entity chance  1 : chance(2500):  of see invisible
entity chance  2 : chance(2529):  of invisibility
entity chance  3 : chance(2567):  of regeneration
entity chance  4 : chance(2614): energizing 
entity chance  5 : chance(4281):  of accuracy
entity chance  6 : chance(5948):  of defense
entity chance  7 : chance(6010):  of fire resistance
entity chance  8 : chance(6072):  of cold resistance
entity chance  9 : chance(6134):  of nature resistance
entity chance 10 : chance(6196):  of lightning resistance
entity chance 11 : chance(6258):  of acid resistance
entity chance 12 : chance(7925):  of spell resistance
entity chance 13 : chance(9592):  of physical resistance
entity chance 14 : chance(11259):  of strength (#STATBONUS#)
entity chance 15 : chance(12926):  of dexterity (#STATBONUS#)
entity chance 16 : chance(14593):  of magic (#STATBONUS#)
entity chance 17 : chance(16260):  of constitution (#STATBONUS#)
entity chance 18 : chance(16427):  of massacre (#DAMBONUS#)
entity chance 19 : chance(16594):  of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761):  of burning (#DAMBONUS#)
entity chance 21 : chance(16928):  of freezing (#DAMBONUS#)
entity chance 22 : chance(17095):  of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262):  of blight (#DAMBONUS#)
entity chance 24 : chance(17429):  of shock (#DAMBONUS#)
entity chance 25 : chance(17596):  of corrosion (#DAMBONUS#)
Stored entities list	object//data/general/objects/egos/rings.lua	table: 05B8BF10
Stored entities list	object/base//data/general/objects/egos/rings.lua	table: 067A6D20
Entity(                    steel ring) got  62 (=370 /   6) chance to generate. Level range(10-20), current  1
Entity(                     gold ring) got  30 (=175 /   6) chance to generate. Level range(20-30), current  1
Entity(                  galvorn ring) got  20 (=114 /   6) chance to generate. Level range(30-40), current  1
Entity(                  mithril ring) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                 copper amulet) got 1250 (=10000 /   8) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0624F8C0
******************	1
Entity(      of cunning (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of willpower (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of mastery (#MASTERY#)) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(          of greater telepathy) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(           of telepathic range) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(                   of the fish) got  14 (=138 /  10) chance to generate. Level range(25-50), current  1
*DONE	6694
entity chance  1 : chance(1667):  of cunning (#STATBONUS#)
entity chance  2 : chance(3334):  of willpower (#STATBONUS#)
entity chance  3 : chance(6668):  of mastery (#MASTERY#)
entity chance  4 : chance(6674):  of greater telepathy
entity chance  5 : chance(6680):  of telepathic range
entity chance  6 : chance(6694):  of the fish
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 06E6BBD0
Stored entities list	object/base//data/general/objects/egos/amulets.lua	table: 0624F8C0
Entity(                  steel amulet) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   gold amulet) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
Entity(                galvorn amulet) got  15 (=114 /   8) chance to generate. Level range(30-40), current  1
Entity(                mithril amulet) got  11 (= 85 /   8) chance to generate. Level range(40-50), current  1
Entity(                     elm staff) got 2500 (=10000 /   4) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 069498F0
******************	1
Entity(                      of power) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      of might) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   of wizardry) got  35 (=138 /   4) chance to generate. Level range(25-50), current  1
Entity(                        magma ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                       acidic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    crackling ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   naturalist ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                     blighted ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	29207
entity chance  1 : chance(2500):  of power
entity chance  2 : chance(5834): shimmering 
entity chance  3 : chance(9168):  of might
entity chance  4 : chance(9203):  of wizardry
entity chance  5 : chance(12537): magma 
entity chance  6 : chance(15871): icy 
entity chance  7 : chance(19205): acidic 
entity chance  8 : chance(22539): crackling 
entity chance  9 : chance(25873): naturalist 
entity chance 10 : chance(29207): blighted 
Stored entities list	object//data/general/objects/egos/staves.lua	table: 06584990
Stored entities list	object/base//data/general/objects/egos/staves.lua	table: 069498F0
Entity(                     ash staff) got  93 (=370 /   4) chance to generate. Level range(10-20), current  1
Entity(                     yew staff) got  44 (=175 /   4) chance to generate. Level range(20-30), current  1
Entity(              elven-wood staff) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(              dragonbone staff) got  22 (= 85 /   4) chance to generate. Level range(40-50), current  1
Entity(                   iron dagger) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 067DE9B8
******************	1
Entity(                      flaming ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got  48 (=238 /   5) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                     shocking ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                    poisonous ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                slime-covered ) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
Entity(                   of accuracy) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      kinetic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    elemental ) got   4 (= 98 /  25) chance to generate. Level range(35-50), current  1
Entity(                   of massacre) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	18129
entity chance  1 : chance(2000): flaming 
entity chance  2 : chance(2048): icy 
entity chance  3 : chance(4048): acidic 
entity chance  4 : chance(6048): shocking 
entity chance  5 : chance(8048): poisonous 
entity chance  6 : chance(8123): slime-covered 
entity chance  7 : chance(11457):  of accuracy
entity chance  8 : chance(14791): kinetic 
entity chance  9 : chance(14795): elemental 
entity chance 10 : chance(18129):  of massacre
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0658C3D0
Stored entities list	object/base//data/general/objects/egos/weapon.lua	table: 067DE9B8
Entity(                  steel dagger) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel dagger) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn dagger) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril dagger) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron longsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel longsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel longsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn longsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril longsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(               iron greatsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(              steel greatsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(      dwarven-steel greatsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            galvorn greatsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            mithril greatsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron mace) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel mace) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel mace) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn mace) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril mace) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron greatmaul) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel greatmaul) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel greatmaul) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn greatmaul) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril greatmaul) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron waraxe) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                  steel waraxe) got 124 (=370 /   3) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel waraxe) got  59 (=175 /   3) chance to generate. Level range(20-30), current  1
Entity(                galvorn waraxe) got  39 (=114 /   3) chance to generate. Level range(30-40), current  1
Entity(                mithril waraxe) got  29 (= 85 /   3) chance to generate. Level range(40-50), current  1
Entity(                iron battleaxe) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel battleaxe) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel battleaxe) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn battleaxe) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril battleaxe) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   elm longbow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                   ash longbow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                   yew longbow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            elven-wood longbow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            dragonbone longbow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     elm arrow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                     ash arrow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                     yew arrow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(              elven-wood arrow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(              dragonbone arrow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(           rough leather sling) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(           cured leather sling) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(        hardened leather sling) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(      reinforced leather sling) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(       drakeskin leather sling) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron shot) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel shot) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel shot) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn shot) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril shot) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron shield) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 065AF388
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                      flaming ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                          icy ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                     shocking ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                 of deflection) got  25 (=370 /  15) chance to generate. Level range(10-50), current  1
Entity(                 of resilience) got  12 (=175 /  15) chance to generate. Level range(20-50), current  1
*DONE	10157
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10030): flaming 
entity chance  7 : chance(10060): icy 
entity chance  8 : chance(10090): acidic 
entity chance  9 : chance(10120): shocking 
entity chance 10 : chance(10145):  of deflection
entity chance 11 : chance(10157):  of resilience
Stored entities list	object//data/general/objects/egos/shield.lua	table: 06606910
Stored entities list	object/base//data/general/objects/egos/shield.lua	table: 065AF388
Entity(                  steel shield) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel shield) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn shield) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril shield) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                          robe) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 064CC2B0
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                        slimy ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                      of power) got  20 (=175 /   9) chance to generate. Level range(20-50), current  1
*DONE	10126
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053): shimmering 
entity chance  7 : chance(10106): slimy 
entity chance  8 : chance(10126):  of power
Stored entities list	object//data/general/objects/egos/robe.lua	table: 067A1BE0
Stored entities list	object/base//data/general/objects/egos/robe.lua	table: 064CC2B0
Entity(          rough leather armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 064DA600
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                  of stability) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
*DONE	10053
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053):  of stability
Stored entities list	object//data/general/objects/egos/armor.lua	table: 05C61730
Stored entities list	object/base//data/general/objects/egos/armor.lua	table: 064DA600
Entity(          cured leather armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       hardened leather armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(     reinforced leather armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(      drakeskin leather armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(              iron mail armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(             steel mail armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(     dwarven-steel mail armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(           galvorn mail armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(           mithril mail armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             iron plate armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(            steel plate armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(    dwarven-steel plate armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(          galvorn plate armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(          mithril plate armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             rough leather cap) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(          hardened leather cap) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(         drakeskin leather cap) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                     iron helm) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(            dwarven-steel helm) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(                  mithril helm) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(   pair of rough leather boots) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(pair of hardened leather boots) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(pair of drakeskin leather boots) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(            pair of iron boots) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(   pair of dwarven-steel boots) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(         pair of mithril boots) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(          Staff of Destruction) got   2 (=175 / 100) chance to generate. Level range(20-25), current  1
Entity(                  Ring of Ulmo) got   3 (=370 / 150) chance to generate. Level range(10-20), current  1
Entity(                Elemental Fury) got   2 (=238 / 150) chance to generate. Level range(15-30), current  1
Entity(            Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current  1
Entity(          Arkenstone of Thrain) got   1 (=175 / 250) chance to generate. Level range(20-30), current  1
Entity(Ever Refilling Potion of Healing) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity( Ever Refilling Potion of Mana) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity(                 Blood of Life) got  29 (=10000 / 350) chance to generate. Level range( 1-50), current  1
*DONE	73567
entity chance  1 : chance(2000): gold pieces
entity chance  2 : chance(2008): huge pile of gold pieces
entity chance  3 : chance(3437): brass lantern
entity chance  4 : chance(3496): dwarven lantern
entity chance  5 : chance(3529): faenorian lamp
entity chance  6 : chance(6863): potion of lesser healing
entity chance  7 : chance(6923): potion of healing
entity chance  8 : chance(6946): potion of greater healing
entity chance  9 : chance(6952): potion of full healing
entity chance 10 : chance(10286): potion of lesser mana
entity chance 11 : chance(10346): potion of mana
entity chance 12 : chance(10369): potion of greater mana
entity chance 13 : chance(10375): potion of full mana
entity chance 14 : chance(11804): potion of cure poison
entity chance 15 : chance(13233): potion of cure disease
entity chance 16 : chance(15733): potion of slime mold juice
entity chance 17 : chance(15757): potion of speed
entity chance 18 : chance(15781): potion of invisibility
entity chance 19 : chance(15920): potion of see invisible
entity chance 20 : chance(19254): scroll of light
entity chance 21 : chance(20921): scroll of identify
entity chance 22 : chance(23421): scroll of phase door
entity chance 23 : chance(23468): scroll of teleportation
entity chance 24 : chance(25468): scroll of magic mapping
entity chance 25 : chance(25528): scroll of enemies detection
entity chance 26 : chance(27195): copper ring
entity chance 27 : chance(27257): steel ring
entity chance 28 : chance(27287): gold ring
entity chance 29 : chance(27307): galvorn ring
entity chance 30 : chance(27322): mithril ring
entity chance 31 : chance(28572): copper amulet
entity chance 32 : chance(28619): steel amulet
entity chance 33 : chance(28641): gold amulet
entity chance 34 : chance(28656): galvorn amulet
entity chance 35 : chance(28667): mithril amulet
entity chance 36 : chance(31167): elm staff
entity chance 37 : chance(31260): ash staff
entity chance 38 : chance(31304): yew staff
entity chance 39 : chance(31333): elven-wood staff
entity chance 40 : chance(31355): dragonbone staff
entity chance 41 : chance(33355): iron dagger
entity chance 42 : chance(33430): steel dagger
entity chance 43 : chance(33466): dwarven-steel dagger
entity chance 44 : chance(33489): galvorn dagger
entity chance 45 : chance(33507): mithril dagger
entity chance 46 : chance(35507): iron longsword
entity chance 47 : chance(35582): steel longsword
entity chance 48 : chance(35618): dwarven-steel longsword
entity chance 49 : chance(35641): galvorn longsword
entity chance 50 : chance(35659): mithril longsword
entity chance 51 : chance(37659): iron greatsword
entity chance 52 : chance(37734): steel greatsword
entity chance 53 : chance(37770): dwarven-steel greatsword
entity chance 54 : chance(37793): galvorn greatsword
entity chance 55 : chance(37811): mithril greatsword
entity chance 56 : chance(39811): iron mace
entity chance 57 : chance(39886): steel mace
entity chance 58 : chance(39922): dwarven-steel mace
entity chance 59 : chance(39945): galvorn mace
entity chance 60 : chance(39963): mithril mace
entity chance 61 : chance(41963): iron greatmaul
entity chance 62 : chance(42038): steel greatmaul
entity chance 63 : chance(42074): dwarven-steel greatmaul
entity chance 64 : chance(42097): galvorn greatmaul
entity chance 65 : chance(42115): mithril greatmaul
entity chance 66 : chance(45449): iron waraxe
entity chance 67 : chance(45573): steel waraxe
entity chance 68 : chance(45632): dwarven-steel waraxe
entity chance 69 : chance(45671): galvorn waraxe
entity chance 70 : chance(45700): mithril waraxe
entity chance 71 : chance(47700): iron battleaxe
entity chance 72 : chance(47775): steel battleaxe
entity chance 73 : chance(47811): dwarven-steel battleaxe
entity chance 74 : chance(47834): galvorn battleaxe
entity chance 75 : chance(47852): mithril battleaxe
entity chance 76 : chance(49852): elm longbow
entity chance 77 : chance(49927): ash longbow
entity chance 78 : chance(49963): yew longbow
entity chance 79 : chance(49986): elven-wood longbow
entity chance 80 : chance(50004): dragonbone longbow
entity chance 81 : chance(52004): elm arrow
entity chance 82 : chance(52079): ash arrow
entity chance 83 : chance(52115): yew arrow
entity chance 84 : chance(52138): elven-wood arrow
entity chance 85 : chance(52156): dragonbone arrow
entity chance 86 : chance(54156): rough leather sling
entity chance 87 : chance(54231): cured leather sling
entity chance 88 : chance(54267): hardened leather sling
entity chance 89 : chance(54290): reinforced leather sling
entity chance 90 : chance(54308): drakeskin leather sling
entity chance 91 : chance(56308): iron shot
entity chance 92 : chance(56383): steel shot
entity chance 93 : chance(56419): dwarven-steel shot
entity chance 94 : chance(56442): galvorn shot
entity chance 95 : chance(56460): mithril shot
entity chance 96 : chance(58460): iron shield
entity chance 97 : chance(58535): steel shield
entity chance 98 : chance(58571): dwarven-steel shield
entity chance 99 : chance(58594): galvorn shield
entity chance 100 : chance(58612): mithril shield
entity chance 101 : chance(60612): robe
entity chance 102 : chance(62612): rough leather armour
entity chance 103 : chance(62687): cured leather armour
entity chance 104 : chance(62723): hardened leather armour
entity chance 105 : chance(62746): reinforced leather armour
entity chance 106 : chance(62764): drakeskin leather armour
entity chance 107 : chance(64764): iron mail armour
entity chance 108 : chance(64839): steel mail armour
entity chance 109 : chance(64875): dwarven-steel mail armour
entity chance 110 : chance(64898): galvorn mail armour
entity chance 111 : chance(64916): mithril mail armour
entity chance 112 : chance(66916): iron plate armour
entity chance 113 : chance(66991): steel plate armour
entity chance 114 : chance(67027): dwarven-steel plate armour
entity chance 115 : chance(67050): galvorn plate armour
entity chance 116 : chance(67068): mithril plate armour
entity chance 117 : chance(68735): rough leather cap
entity chance 118 : chance(68765): hardened leather cap
entity chance 119 : chance(68780): drakeskin leather cap
entity chance 120 : chance(70209): iron helm
entity chance 121 : chance(70235): dwarven-steel helm
entity chance 122 : chance(70248): mithril helm
entity chance 123 : chance(71915): pair of rough leather boots
entity chance 124 : chance(71945): pair of hardened leather boots
entity chance 125 : chance(71960): pair of drakeskin leather boots
entity chance 126 : chance(73389): pair of iron boots
entity chance 127 : chance(73415): pair of dwarven-steel boots
entity chance 128 : chance(73428): pair of mithril boots
entity chance 129 : chance(73430): Staff of Destruction
entity chance 130 : chance(73433): Ring of Ulmo
entity chance 131 : chance(73435): Elemental Fury
entity chance 132 : chance(73535): Phial of Galadriel
entity chance 133 : chance(73536): Arkenstone of Thrain
entity chance 134 : chance(73537): Ever Refilling Potion of Healing
entity chance 135 : chance(73538): Ever Refilling Potion of Mana
entity chance 136 : chance(73567): Blood of Life
Stored entities list	object	table: 067A39B8
******************	1
*DONE	0
Stored entities list	trap	table: 06852968
Static generator using file	/data/maps/wilderness/arda-west.lua
Loading entities file from file	/data/general/encounters/arda-west.lua
coords	14x23	1
coords	15x23	1
coords	16x23	1
coords	17x23	1
coords	18x23	1
coords	19x23	1
coords	20x23	1
coords	21x23	1
coords	11x24	1
coords	12x24	1
coords	13x24	1
coords	14x24	1
coords	15x24	1
coords	16x24	1
coords	17x24	1
coords	18x24	1
coords	19x24	1
coords	20x24	1
coords	21x24	1
coords	22x24	1
coords	23x24	1
coords	10x25	1
coords	11x25	1
coords	12x25	1
coords	13x25	1
coords	14x25	1
coords	15x25	1
coords	16x25	1
coords	17x25	1
coords	18x25	1
coords	19x25	1
coords	20x25	1
coords	21x25	1
coords	22x25	1
coords	23x25	1
coords	24x25	1
coords	10x26	1
coords	11x26	1
coords	12x26	1
coords	13x26	1
coords	14x26	1
coords	15x26	1
coords	16x26	1
coords	17x26	1
coords	18x26	1
coords	19x26	1
coords	20x26	1
coords	21x26	1
coords	22x26	1
coords	23x26	1
coords	24x26	1
coords	10x27	1
coords	11x27	1
coords	12x27	1
coords	13x27	1
coords	14x27	1
coords	15x27	1
coords	16x27	1
coords	17x27	1
coords	18x27	1
coords	19x27	1
coords	20x27	1
coords	21x27	1
coords	22x27	1
coords	23x27	1
coords	24x27	1
coords	10x28	1
coords	11x28	1
coords	12x28	1
coords	13x28	1
coords	14x28	1
coords	15x28	1
coords	16x28	1
coords	17x28	1
coords	18x28	1
coords	19x28	1
coords	20x28	1
coords	21x28	1
coords	22x28	1
coords	23x28	1
coords	24x28	1
coords	10x29	1
coords	11x29	1
coords	12x29	1
coords	13x29	1
coords	14x29	1
coords	15x29	1
coords	16x29	1
coords	17x29	1
coords	18x29	1
coords	19x29	1
coords	20x29	1
coords	21x29	1
coords	22x29	1
coords	23x29	1
coords	24x29	1
coords	10x30	1
coords	11x30	1
coords	12x30	1
coords	13x30	1
coords	14x30	1
coords	15x30	1
coords	16x30	1
coords	17x30	1
coords	18x30	1
coords	19x30	1
coords	20x30	1
coords	21x30	1
coords	22x30	1
coords	23x30	1
coords	24x30	1
coords	10x31	1
coords	11x31	1
coords	12x31	1
coords	13x31	1
coords	14x31	1
coords	15x31	1
coords	16x31	1
coords	17x31	1
coords	18x31	1
coords	19x31	1
coords	20x31	1
coords	21x31	1
coords	22x31	1
coords	23x31	1
coords	24x31	1
coords	11x32	1
coords	12x32	1
coords	13x32	1
coords	14x32	1
coords	15x32	1
coords	16x32	1
coords	17x32	1
coords	18x32	1
coords	19x32	1
coords	20x32	1
coords	21x32	1
coords	22x32	1
coords	23x32	1
coords	13x33	1
coords	14x33	1
coords	15x33	1
coords	16x33	1
coords	17x33	1
coords	18x33	1
coords	19x33	1
coords	20x33	1
coords	21x33	1
******************	1
Entity(                   Novice mage) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                 Lost merchant) got  53 (=370 /   7) chance to generate. Level range(10-20), current  1
Entity(           Ancient Elven Ruins) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
*DONE	3409
entity chance  1 : chance(3334): Novice mage
entity chance  2 : chance(3387): Lost merchant
entity chance  3 : chance(3409): Ancient Elven Ruins
Stored entities list	encounters	table: 06625300
Loading tile	terrain/river.png
Loading tile	terrain/grass.png
Loading tile	terrain/river.png
Loading tile	terrain/tree.png
Loading tile	terrain/mountain.png
Loading tile	terrain/hills.png
Loading tile	terrain/tree.png
Loading tile	terrain/ash1.png
Loading tile	terrain/tree_dark1.png
Loading tile	terrain/town1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/mountain.png
Loading tile	terrain/lorien.png
Loading tile	terrain/river.png
Loading tile	terrain/sand.png
Loading tile	terrain/mountain.png
Loading tile	terrain/river.png
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
274 frames in 10.027 seconds = 27.3262 FPS
334 frames in 10.018 seconds = 33.34 FPS
334 frames in 10.017 seconds = 33.3433 FPS
334 frames in 10.029 seconds = 33.3034 FPS
334 frames in 10.018 seconds = 33.34 FPS
334 frames in 10.016 seconds = 33.3466 FPS
334 frames in 10.019 seconds = 33.3367 FPS
334 frames in 10.016 seconds = 33.3466 FPS
table: 06D0A1F0	true	table: 06D0A218
chance	5	4
35 ticks  in 88.084 seconds = 0.397348 TPS
[LOG]	#00ff00#Talent Phase Door is ready to use.
table: 06D0A1F0	true	table: 06D0A218
chance	5	4
table: 06D0C6D0	true	table: 06D0A218
chance	5	4
table: 06D0C6D0	true	table: 06D0A218
chance	5	4
332 frames in 10.026 seconds = 33.1139 FPS
[LEVEL] persisting to memory	wilderness-1
Loading entities file from file	/data/zones/town-bree/npcs.lua
Loading entities file from file	/data/zones/town-bree/grids.lua
Loading entities file from file	/data/zones/town-bree/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Initiated zone	Bree	with base_level	1
C Map size 18:14 :: 252
******************	1
*DONE	0
Stored entities list	actor	table: 064BCF28
******************	1
Entity(                   gold pieces) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(      huge pile of gold pieces) got   8 (=114 /  15) chance to generate. Level range(30-50), current  1
Entity(                 brass lantern) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 05BB1C50
******************	1
Entity(                       bright ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(               of clean seeing) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
*DONE	2075
entity chance  1 : chance(2000): bright 
entity chance  2 : chance(2075):  of clean seeing
Stored entities list	object//data/general/objects/egos/lite.lua	table: 06782308
Stored entities list	object/base//data/general/objects/egos/lite.lua	table: 05BB1C50
Entity(               dwarven lantern) got  59 (=175 /   3) chance to generate. Level range(20-35), current  1
Entity(                faenorian lamp) got  33 (= 98 /   3) chance to generate. Level range(35-50), current  1
Entity(      potion of lesser healing) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 06551578
******************	1
Entity(                   acid-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                        giant ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): acid-proof 
entity chance  2 : chance(4500): giant 
Stored entities list	object//data/general/objects/egos/potions.lua	table: 06E61960
Stored entities list	object/base//data/general/objects/egos/potions.lua	table: 06551578
Entity(             potion of healing) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(     potion of greater healing) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(        potion of full healing) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of lesser mana) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Entity(                potion of mana) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(        potion of greater mana) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(           potion of full mana) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of cure poison) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(        potion of cure disease) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(    potion of slime mold juice) got 2500 (=10000 /   4) chance to generate. Level range( 1- 2), current  1
Entity(               potion of speed) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(        potion of invisibility) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(       potion of see invisible) got 139 (=833 /   6) chance to generate. Level range( 5-30), current  1
Entity(               scroll of light) got 3334 (=10000 /   3) chance to generate. Level range( 1-40), current  1
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 06502718
******************	1
Entity(                   fire-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                         long ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): fire-proof 
entity chance  2 : chance(4500): long 
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 06271578
Stored entities list	object/base//data/general/objects/egos/scrolls.lua	table: 06502718
Entity(            scroll of identify) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(          scroll of phase door) got 2500 (=10000 /   4) chance to generate. Level range( 1-30), current  1
Entity(       scroll of teleportation) got  47 (=370 /   8) chance to generate. Level range(10-40), current  1
Entity(       scroll of magic mapping) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(   scroll of enemies detection) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(                   copper ring) got 1667 (=10000 /   6) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 05BA8950
******************	1
Entity(              of see invisible) got 2500 (=10000 /   4) chance to generate. Level range( 1-20), current  1
Entity(               of invisibility) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(               of regeneration) got  38 (=370 /  10) chance to generate. Level range(10-20), current  1
Entity(                   energizing ) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   of accuracy) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(                    of defense) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(            of fire resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of cold resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(          of nature resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(       of lightning resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of acid resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(           of spell resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(        of physical resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(     of strength (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of dexterity (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of magic (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(      of massacre (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(  of arcane power (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(       of burning (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(      of freezing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(        of blight (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(         of shock (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(     of corrosion (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
*DONE	17596
entity chance  1 : chance(2500):  of see invisible
entity chance  2 : chance(2529):  of invisibility
entity chance  3 : chance(2567):  of regeneration
entity chance  4 : chance(2614): energizing 
entity chance  5 : chance(4281):  of accuracy
entity chance  6 : chance(5948):  of defense
entity chance  7 : chance(6010):  of fire resistance
entity chance  8 : chance(6072):  of cold resistance
entity chance  9 : chance(6134):  of nature resistance
entity chance 10 : chance(6196):  of lightning resistance
entity chance 11 : chance(6258):  of acid resistance
entity chance 12 : chance(7925):  of spell resistance
entity chance 13 : chance(9592):  of physical resistance
entity chance 14 : chance(11259):  of strength (#STATBONUS#)
entity chance 15 : chance(12926):  of dexterity (#STATBONUS#)
entity chance 16 : chance(14593):  of magic (#STATBONUS#)
entity chance 17 : chance(16260):  of constitution (#STATBONUS#)
entity chance 18 : chance(16427):  of massacre (#DAMBONUS#)
entity chance 19 : chance(16594):  of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761):  of burning (#DAMBONUS#)
entity chance 21 : chance(16928):  of freezing (#DAMBONUS#)
entity chance 22 : chance(17095):  of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262):  of blight (#DAMBONUS#)
entity chance 24 : chance(17429):  of shock (#DAMBONUS#)
entity chance 25 : chance(17596):  of corrosion (#DAMBONUS#)
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0673ED98
Stored entities list	object/base//data/general/objects/egos/rings.lua	table: 05BA8950
Entity(                    steel ring) got  62 (=370 /   6) chance to generate. Level range(10-20), current  1
Entity(                     gold ring) got  30 (=175 /   6) chance to generate. Level range(20-30), current  1
Entity(                  galvorn ring) got  20 (=114 /   6) chance to generate. Level range(30-40), current  1
Entity(                  mithril ring) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                 copper amulet) got 1250 (=10000 /   8) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 01C797F8
******************	1
Entity(      of cunning (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of willpower (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of mastery (#MASTERY#)) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(          of greater telepathy) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(           of telepathic range) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(                   of the fish) got  14 (=138 /  10) chance to generate. Level range(25-50), current  1
*DONE	6694
entity chance  1 : chance(1667):  of cunning (#STATBONUS#)
entity chance  2 : chance(3334):  of willpower (#STATBONUS#)
entity chance  3 : chance(6668):  of mastery (#MASTERY#)
entity chance  4 : chance(6674):  of greater telepathy
entity chance  5 : chance(6680):  of telepathic range
entity chance  6 : chance(6694):  of the fish
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 071F5080
Stored entities list	object/base//data/general/objects/egos/amulets.lua	table: 01C797F8
Entity(                  steel amulet) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   gold amulet) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
Entity(                galvorn amulet) got  15 (=114 /   8) chance to generate. Level range(30-40), current  1
Entity(                mithril amulet) got  11 (= 85 /   8) chance to generate. Level range(40-50), current  1
Entity(                     elm staff) got 2500 (=10000 /   4) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 07323EF0
******************	1
Entity(                      of power) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      of might) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   of wizardry) got  35 (=138 /   4) chance to generate. Level range(25-50), current  1
Entity(                        magma ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                       acidic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    crackling ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   naturalist ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                     blighted ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	29207
entity chance  1 : chance(2500):  of power
entity chance  2 : chance(5834): shimmering 
entity chance  3 : chance(9168):  of might
entity chance  4 : chance(9203):  of wizardry
entity chance  5 : chance(12537): magma 
entity chance  6 : chance(15871): icy 
entity chance  7 : chance(19205): acidic 
entity chance  8 : chance(22539): crackling 
entity chance  9 : chance(25873): naturalist 
entity chance 10 : chance(29207): blighted 
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0643D2B0
Stored entities list	object/base//data/general/objects/egos/staves.lua	table: 07323EF0
Entity(                     ash staff) got  93 (=370 /   4) chance to generate. Level range(10-20), current  1
Entity(                     yew staff) got  44 (=175 /   4) chance to generate. Level range(20-30), current  1
Entity(              elven-wood staff) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(              dragonbone staff) got  22 (= 85 /   4) chance to generate. Level range(40-50), current  1
Entity(                   iron dagger) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0658D4C0
******************	1
Entity(                      flaming ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got  48 (=238 /   5) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                     shocking ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                    poisonous ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                slime-covered ) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
Entity(                   of accuracy) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      kinetic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    elemental ) got   4 (= 98 /  25) chance to generate. Level range(35-50), current  1
Entity(                   of massacre) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	18129
entity chance  1 : chance(2000): flaming 
entity chance  2 : chance(2048): icy 
entity chance  3 : chance(4048): acidic 
entity chance  4 : chance(6048): shocking 
entity chance  5 : chance(8048): poisonous 
entity chance  6 : chance(8123): slime-covered 
entity chance  7 : chance(11457):  of accuracy
entity chance  8 : chance(14791): kinetic 
entity chance  9 : chance(14795): elemental 
entity chance 10 : chance(18129):  of massacre
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 05A00728
Stored entities list	object/base//data/general/objects/egos/weapon.lua	table: 0658D4C0
Entity(                  steel dagger) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel dagger) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn dagger) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril dagger) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron longsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel longsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel longsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn longsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril longsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(               iron greatsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(              steel greatsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(      dwarven-steel greatsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            galvorn greatsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            mithril greatsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron mace) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel mace) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel mace) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn mace) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril mace) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron greatmaul) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel greatmaul) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel greatmaul) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn greatmaul) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril greatmaul) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron waraxe) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                  steel waraxe) got 124 (=370 /   3) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel waraxe) got  59 (=175 /   3) chance to generate. Level range(20-30), current  1
Entity(                galvorn waraxe) got  39 (=114 /   3) chance to generate. Level range(30-40), current  1
Entity(                mithril waraxe) got  29 (= 85 /   3) chance to generate. Level range(40-50), current  1
Entity(                iron battleaxe) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel battleaxe) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel battleaxe) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn battleaxe) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril battleaxe) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   elm longbow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                   ash longbow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                   yew longbow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            elven-wood longbow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            dragonbone longbow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     elm arrow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                     ash arrow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                     yew arrow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(              elven-wood arrow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(              dragonbone arrow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(           rough leather sling) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(           cured leather sling) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(        hardened leather sling) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(      reinforced leather sling) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(       drakeskin leather sling) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron shot) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel shot) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel shot) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn shot) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril shot) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron shield) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 06768758
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                      flaming ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                          icy ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                     shocking ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                 of deflection) got  25 (=370 /  15) chance to generate. Level range(10-50), current  1
Entity(                 of resilience) got  12 (=175 /  15) chance to generate. Level range(20-50), current  1
*DONE	10157
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10030): flaming 
entity chance  7 : chance(10060): icy 
entity chance  8 : chance(10090): acidic 
entity chance  9 : chance(10120): shocking 
entity chance 10 : chance(10145):  of deflection
entity chance 11 : chance(10157):  of resilience
Stored entities list	object//data/general/objects/egos/shield.lua	table: 062D4C80
Stored entities list	object/base//data/general/objects/egos/shield.lua	table: 06768758
Entity(                  steel shield) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel shield) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn shield) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril shield) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                          robe) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 04D83830
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                        slimy ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                      of power) got  20 (=175 /   9) chance to generate. Level range(20-50), current  1
*DONE	10126
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053): shimmering 
entity chance  7 : chance(10106): slimy 
entity chance  8 : chance(10126):  of power
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0640DD08
Stored entities list	object/base//data/general/objects/egos/robe.lua	table: 04D83830
Entity(          rough leather armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 064E7CA0
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                  of stability) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
*DONE	10053
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053):  of stability
Stored entities list	object//data/general/objects/egos/armor.lua	table: 04D9F570
Stored entities list	object/base//data/general/objects/egos/armor.lua	table: 064E7CA0
Entity(          cured leather armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       hardened leather armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(     reinforced leather armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(      drakeskin leather armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(              iron mail armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(             steel mail armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(     dwarven-steel mail armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(           galvorn mail armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(           mithril mail armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             iron plate armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(            steel plate armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(    dwarven-steel plate armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(          galvorn plate armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(          mithril plate armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             rough leather cap) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(          hardened leather cap) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(         drakeskin leather cap) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                     iron helm) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(            dwarven-steel helm) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(                  mithril helm) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(   pair of rough leather boots) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(pair of hardened leather boots) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(pair of drakeskin leather boots) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(            pair of iron boots) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(   pair of dwarven-steel boots) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(         pair of mithril boots) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(          Staff of Destruction) got   2 (=175 / 100) chance to generate. Level range(20-25), current  1
Entity(                  Ring of Ulmo) got   3 (=370 / 150) chance to generate. Level range(10-20), current  1
Entity(                Elemental Fury) got   2 (=238 / 150) chance to generate. Level range(15-30), current  1
Entity(            Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current  1
Entity(          Arkenstone of Thrain) got   1 (=175 / 250) chance to generate. Level range(20-30), current  1
Entity(Ever Refilling Potion of Healing) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity( Ever Refilling Potion of Mana) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity(                 Blood of Life) got  29 (=10000 / 350) chance to generate. Level range( 1-50), current  1
*DONE	73567
entity chance  1 : chance(2000): gold pieces
entity chance  2 : chance(2008): huge pile of gold pieces
entity chance  3 : chance(3437): brass lantern
entity chance  4 : chance(3496): dwarven lantern
entity chance  5 : chance(3529): faenorian lamp
entity chance  6 : chance(6863): potion of lesser healing
entity chance  7 : chance(6923): potion of healing
entity chance  8 : chance(6946): potion of greater healing
entity chance  9 : chance(6952): potion of full healing
entity chance 10 : chance(10286): potion of lesser mana
entity chance 11 : chance(10346): potion of mana
entity chance 12 : chance(10369): potion of greater mana
entity chance 13 : chance(10375): potion of full mana
entity chance 14 : chance(11804): potion of cure poison
entity chance 15 : chance(13233): potion of cure disease
entity chance 16 : chance(15733): potion of slime mold juice
entity chance 17 : chance(15757): potion of speed
entity chance 18 : chance(15781): potion of invisibility
entity chance 19 : chance(15920): potion of see invisible
entity chance 20 : chance(19254): scroll of light
entity chance 21 : chance(20921): scroll of identify
entity chance 22 : chance(23421): scroll of phase door
entity chance 23 : chance(23468): scroll of teleportation
entity chance 24 : chance(25468): scroll of magic mapping
entity chance 25 : chance(25528): scroll of enemies detection
entity chance 26 : chance(27195): copper ring
entity chance 27 : chance(27257): steel ring
entity chance 28 : chance(27287): gold ring
entity chance 29 : chance(27307): galvorn ring
entity chance 30 : chance(27322): mithril ring
entity chance 31 : chance(28572): copper amulet
entity chance 32 : chance(28619): steel amulet
entity chance 33 : chance(28641): gold amulet
entity chance 34 : chance(28656): galvorn amulet
entity chance 35 : chance(28667): mithril amulet
entity chance 36 : chance(31167): elm staff
entity chance 37 : chance(31260): ash staff
entity chance 38 : chance(31304): yew staff
entity chance 39 : chance(31333): elven-wood staff
entity chance 40 : chance(31355): dragonbone staff
entity chance 41 : chance(33355): iron dagger
entity chance 42 : chance(33430): steel dagger
entity chance 43 : chance(33466): dwarven-steel dagger
entity chance 44 : chance(33489): galvorn dagger
entity chance 45 : chance(33507): mithril dagger
entity chance 46 : chance(35507): iron longsword
entity chance 47 : chance(35582): steel longsword
entity chance 48 : chance(35618): dwarven-steel longsword
entity chance 49 : chance(35641): galvorn longsword
entity chance 50 : chance(35659): mithril longsword
entity chance 51 : chance(37659): iron greatsword
entity chance 52 : chance(37734): steel greatsword
entity chance 53 : chance(37770): dwarven-steel greatsword
entity chance 54 : chance(37793): galvorn greatsword
entity chance 55 : chance(37811): mithril greatsword
entity chance 56 : chance(39811): iron mace
entity chance 57 : chance(39886): steel mace
entity chance 58 : chance(39922): dwarven-steel mace
entity chance 59 : chance(39945): galvorn mace
entity chance 60 : chance(39963): mithril mace
entity chance 61 : chance(41963): iron greatmaul
entity chance 62 : chance(42038): steel greatmaul
entity chance 63 : chance(42074): dwarven-steel greatmaul
entity chance 64 : chance(42097): galvorn greatmaul
entity chance 65 : chance(42115): mithril greatmaul
entity chance 66 : chance(45449): iron waraxe
entity chance 67 : chance(45573): steel waraxe
entity chance 68 : chance(45632): dwarven-steel waraxe
entity chance 69 : chance(45671): galvorn waraxe
entity chance 70 : chance(45700): mithril waraxe
entity chance 71 : chance(47700): iron battleaxe
entity chance 72 : chance(47775): steel battleaxe
entity chance 73 : chance(47811): dwarven-steel battleaxe
entity chance 74 : chance(47834): galvorn battleaxe
entity chance 75 : chance(47852): mithril battleaxe
entity chance 76 : chance(49852): elm longbow
entity chance 77 : chance(49927): ash longbow
entity chance 78 : chance(49963): yew longbow
entity chance 79 : chance(49986): elven-wood longbow
entity chance 80 : chance(50004): dragonbone longbow
entity chance 81 : chance(52004): elm arrow
entity chance 82 : chance(52079): ash arrow
entity chance 83 : chance(52115): yew arrow
entity chance 84 : chance(52138): elven-wood arrow
entity chance 85 : chance(52156): dragonbone arrow
entity chance 86 : chance(54156): rough leather sling
entity chance 87 : chance(54231): cured leather sling
entity chance 88 : chance(54267): hardened leather sling
entity chance 89 : chance(54290): reinforced leather sling
entity chance 90 : chance(54308): drakeskin leather sling
entity chance 91 : chance(56308): iron shot
entity chance 92 : chance(56383): steel shot
entity chance 93 : chance(56419): dwarven-steel shot
entity chance 94 : chance(56442): galvorn shot
entity chance 95 : chance(56460): mithril shot
entity chance 96 : chance(58460): iron shield
entity chance 97 : chance(58535): steel shield
entity chance 98 : chance(58571): dwarven-steel shield
entity chance 99 : chance(58594): galvorn shield
entity chance 100 : chance(58612): mithril shield
entity chance 101 : chance(60612): robe
entity chance 102 : chance(62612): rough leather armour
entity chance 103 : chance(62687): cured leather armour
entity chance 104 : chance(62723): hardened leather armour
entity chance 105 : chance(62746): reinforced leather armour
entity chance 106 : chance(62764): drakeskin leather armour
entity chance 107 : chance(64764): iron mail armour
entity chance 108 : chance(64839): steel mail armour
entity chance 109 : chance(64875): dwarven-steel mail armour
entity chance 110 : chance(64898): galvorn mail armour
entity chance 111 : chance(64916): mithril mail armour
entity chance 112 : chance(66916): iron plate armour
entity chance 113 : chance(66991): steel plate armour
entity chance 114 : chance(67027): dwarven-steel plate armour
entity chance 115 : chance(67050): galvorn plate armour
entity chance 116 : chance(67068): mithril plate armour
entity chance 117 : chance(68735): rough leather cap
entity chance 118 : chance(68765): hardened leather cap
entity chance 119 : chance(68780): drakeskin leather cap
entity chance 120 : chance(70209): iron helm
entity chance 121 : chance(70235): dwarven-steel helm
entity chance 122 : chance(70248): mithril helm
entity chance 123 : chance(71915): pair of rough leather boots
entity chance 124 : chance(71945): pair of hardened leather boots
entity chance 125 : chance(71960): pair of drakeskin leather boots
entity chance 126 : chance(73389): pair of iron boots
entity chance 127 : chance(73415): pair of dwarven-steel boots
entity chance 128 : chance(73428): pair of mithril boots
entity chance 129 : chance(73430): Staff of Destruction
entity chance 130 : chance(73433): Ring of Ulmo
entity chance 131 : chance(73435): Elemental Fury
entity chance 132 : chance(73535): Phial of Galadriel
entity chance 133 : chance(73536): Arkenstone of Thrain
entity chance 134 : chance(73537): Ever Refilling Potion of Healing
entity chance 135 : chance(73538): Ever Refilling Potion of Mana
entity chance 136 : chance(73567): Blood of Life
Stored entities list	object	table: 066C8E20
******************	1
*DONE	0
Stored entities list	trap	table: 06C59AB0
Static generator using file	/data/maps/towns/bree.lua
[STORE] created for entity	ARMOR	table: 070C8D78	Armour Smith
[STORE] created for entity	WEAPON	table: 06693248	Weapon Smith
[STORE] created for entity	POTION	table: 0639F918	Alchemist
[STORE] created for entity	SCROLL	table: 063904F0	Scribe
Loading tile	terrain/tree.png
Loading tile	terrain/stone_road1.png
Loading tile	terrain/sand.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree.png
Loading tile	terrain/wood_wall1.png
Loading tile	terrain/wood_wall1.png
Loading tile	terrain/wood_wall1.png
Loading tile	terrain/wood_store_book.png
Loading tile	terrain/wood_store_armor.png
Loading tile	terrain/wood_store_weapon.png
Loading tile	terrain/wood_store_closed.png
Loading tile	terrain/wood_store_potion.png
Loading tile	terrain/mountain.png
[MUSIC] playing	80s_song.ogg	userdata: 05AB3430	 :: current ? 	true
play music 6c8ea58 -1 0
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
[LOG]	Resting starts...
[LOG]	Today is the 1st Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Rested for 377 turns (stop reason: all resources and life at
[LOG]	maximun).
319 frames in 10.022 seconds = 31.83 FPS
334 frames in 10.017 seconds = 33.3433 FPS
334 frames in 10.014 seconds = 33.3533 FPS
334 frames in 10.028 seconds = 33.3067 FPS
3850 ticks  in 50.466 seconds = 76.289 TPS
Loading entities file from memory	/data/zones/wilderness/npcs.lua
Loading entities file from memory	/data/zones/wilderness/grids.lua
Loading entities file from memory	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Initiated zone	Middle-earth	with base_level	1
C Map size 18:14 :: 252
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
313 frames in 10.245 seconds = 30.5515 FPS
table: 06D0C6D0	true	table: 06D0A218
chance	5	4
table: 06D0A1F0	true	table: 06D0A218
chance	5	4
table: 06D0A1F0	true	table: 06D0A218
chance	5	4
table: 06D0A1F0	true	table: 06D0A218
chance	5	4
[LEVEL] persisting to memory	wilderness-1
C Map size 18:14 :: 252
Loading entities file from memory	/data/zones/tower-amon-sul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/zones/tower-amon-sul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/zones/tower-amon-sul/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/zones/tower-amon-sul/traps.lua
Loading entities file from memory	/data/general/traps/elemental.lua
Initiated zone	Tower of Amon Sûl	with base_level	1
C Map size 18:14 :: 252
[DECAY] decaying	2641	giant grey mouse
[DECAY] decaying	2640	white worm mass
[DECAY] decaying	2637	armoured skeleton warrior
[DECAY] decaying	2812	large white snake
[DECAY] decaying	2813	grey mold
[DECAY] decaying	2808	giant brown rat
[DECAY] decaying	2828	giant brown rat
[DECAY] decaying	2809	large brown snake
[DECAY] decaying	2810	giant grey rat
[DECAY] decaying	2814	large brown snake
[DECAY] decaying	2805	giant white rat
[DECAY] decaying	2806	large white snake
[DECAY] decaying	2807	giant rabbit
[DECAY] decaying	2798	copperhead snake
[DECAY] decaying	2646	grey mold
[DECAY] decaying	2799	giant grey mouse
[DECAY] decaying	2803	giant brown rat
[DECAY] decaying	2829	giant rabbit
[DECAY] decaying	2800	giant brown mouse
[DECAY] decaying	2801	grey mold
[DECAY] decaying	2836	copperhead snake
[DECAY] decaying	2638	copperhead snake
[DECAY] decaying	2802	giant grey mouse
[DECAY] decaying	2797	elm arrow
[DECAY] decaying	2831	potion of lesser mana
[DECAY] decaying	2985	potion of lesser mana
[DECAY] decaying	2838	pair of rough leather boots
[DECAY] decaying	2984	scroll of light
[DECAY] decaying	2981	iron shot
[DECAY] decaying	2837	potion of cure disease
[MOVE] actor moved without a starting position	large white snake	40	37
[MOVE] actor moved without a starting position	brown mold	37	25
[MOVE] actor moved without a starting position	grey mold	44	12
[MOVE] actor moved without a starting position	large white snake	14	27
[MOVE] actor moved without a starting position	giant white rat	24	40
[MOVE] actor moved without a starting position	giant white mouse	47	17
[MOVE] actor moved without a starting position	large white snake	32	20
[MOVE] actor moved without a starting position	copperhead snake	30	7
[MOVE] actor moved without a starting position	giant white mouse	30	15
[MOVE] actor moved without a starting position	large white snake	17	43
[MOVE] actor moved without a starting position	giant white mouse	8	32
[MOVE] actor moved without a starting position	giant crystal rat	17	35
[MOVE] actor moved without a starting position	brown mold	16	29
[MOVE] actor moved without a starting position	giant brown rat	38	9
[MOVE] actor moved without a starting position	giant white mouse	34	35
[MOVE] actor moved without a starting position	giant grey rat	22	25
[MOVE] actor moved without a starting position	grey mold	18	11
[MOVE] actor moved without a starting position	giant brown rat	38	24
[MOVE] actor moved without a starting position	giant brown mouse	5	43
[MOVE] actor moved without a starting position	grey mold	5	17
[MOVE] actor moved without a starting position	giant brown mouse	25	42
[MOVE] actor moved without a starting position	giant brown rat	22	23
Filtering	nil	nil
Loading tile	object/potion-2x0.png
Filtering	potion	nil
Filtering	nil	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	nil	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-0x3.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
[MUSIC] playing	3_8.ogg	userdata: 0674A6C0	 :: current ? 	true
play music 59efee0 -1 0
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	brown mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	brown mold	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
81 ticks  in 11.26 seconds = 7.19361 TPS
268 frames in 10.006 seconds = 26.7839 FPS
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey rat	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	5.2
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] final dam	10
[LOG]	Robert hits giant grey rat for #aaaaaa#10.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey rat	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Robert hits giant grey rat for #aaaaaa#4.00 physical damage#LAST#.
giant grey rat	3367	dumb ai talents can use	Poisonous Crawl	2
dumb ai uses	2
[LOG]	Giant grey rat crawls poison onto Robert.
USING	table: 04D6A200	Poisonous Crawl
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	1010	2	::	3
checkHit	16	2.4
=> chance to hit	87.291200297011
[ATTACK] raw dam	5.6	versus	2	with APR	1010
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	18
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant grey rat hits Robert for #LIGHT_GREEN#3.00 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant grey rat hits Robert for #LIGHT_GREEN#3.00 nature damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey rat	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] final dam	9
[LOG]	Robert hits giant grey rat for #aaaaaa#9.00 physical damage#LAST#.
[LOG]	Robert killed giant grey rat!
3	***
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey rat	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant grey rat hits Robert for #LIGHT_GREEN#3.00 nature damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown rat	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Robert hits giant brown rat for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown rat	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Robert hits giant brown rat for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	2.4
=> chance to hit	87.291200297011
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Giant brown rat hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant grey rat hits Robert for #LIGHT_GREEN#3.00 nature damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown rat	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] final dam	9
[LOG]	Robert hits giant brown rat for #aaaaaa#9.00 physical damage#LAST#.
[LOG]	Robert killed giant brown rat!
4	***
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown rat	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	5.2
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant grey rat hits Robert for #LIGHT_GREEN#3.00 nature damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.76	5	1	::	1
checkHit	8	7.55
=> chance to hit	51.911629044707
[LOG]	Robert misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.55
=> chance to hit	51.911629044707
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Robert hits large white snake for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	2.4
=> chance to hit	95
[LOG]	Large white snake misses Robert.
[LOG]	Robert stops being poisoned.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.76	5	1	::	1
checkHit	8	7.55
=> chance to hit	51.911629044707
[LOG]	Robert misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.55
=> chance to hit	51.911629044707
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Robert hits large white snake for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	2.4
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Large white snake hits Robert for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	2.4
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Large white snake hits Robert for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.76	5	1	::	1
checkHit	8	7.55
=> chance to hit	51.911629044707
[LOG]	Robert misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.55
=> chance to hit	51.911629044707
[LOG]	Robert misses large white snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	2.4
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Large white snake hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.76	5	1	::	1
checkHit	8	7.55
=> chance to hit	51.911629044707
[LOG]	Robert misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.55
=> chance to hit	51.911629044707
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Robert hits large white snake for #aaaaaa#4.00 physical damage#LAST#.
121 ticks  in 10.318 seconds = 11.7271 TPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	2.4
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Large white snake hits Robert for #aaaaaa#5.00 physical damage#LAST#.
334 frames in 10.013 seconds = 33.3566 FPS
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.76	5	1	::	1
checkHit	8	7.55
=> chance to hit	51.911629044707
[LOG]	Robert misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.55
=> chance to hit	51.911629044707
[LOG]	Robert misses large white snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	2.4
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Large white snake hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.76	5	1	::	1
checkHit	8	7.55
=> chance to hit	51.911629044707
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] final dam	9
[LOG]	Robert hits large white snake for #aaaaaa#9.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.55
=> chance to hit	51.911629044707
[LOG]	Robert misses large white snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	2.4
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Large white snake hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	2.4
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Large white snake hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.76	5	1	::	1
checkHit	8	7.55
=> chance to hit	51.911629044707
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Robert hits large white snake for #aaaaaa#8.00 physical damage#LAST#.
[LOG]	Robert killed large white snake!
5	***
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.55
=> chance to hit	51.911629044707
[LOG]	Robert misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown mouse	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] final dam	9
[LOG]	Robert hits giant brown mouse for #aaaaaa#9.00 physical damage#LAST#.
[LOG]	Robert killed giant brown mouse!
6	***
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown mouse	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	4.5
209 ticks  in 10.109 seconds = 20.6746 TPS
327 frames in 10.027 seconds = 32.6119 FPS
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[LOG]	Robert misses giant white rat.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[LOG]	Robert misses giant white rat.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	2.4
=> chance to hit	87.291200297011
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Giant white rat hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	5.2
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Robert hits giant white rat for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[LOG]	Robert misses giant white rat.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	2.4
=> chance to hit	87.291200297011
[LOG]	Giant white rat misses Robert.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[LOG]	Robert misses giant white rat.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[LOG]	Robert misses giant white rat.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	2.4
=> chance to hit	87.291200297011
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Giant white rat hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[LOG]	Robert misses giant white rat.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] final dam	4.5
[LOG]	Robert hits giant white rat for #aaaaaa#4.50 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	2.4
=> chance to hit	87.291200297011
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Giant white rat hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Robert hits giant white rat for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] final dam	4.5
[LOG]	Robert hits giant white rat for #aaaaaa#4.50 physical damage#LAST#.
[LOG]	Robert killed giant white rat!
7	***
319 ticks  in 10.028 seconds = 31.8109 TPS
334 frames in 10.021 seconds = 33.33 FPS
checkHit	3.3	6
=> chance to hit	39.619627904404
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large white snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large white snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.76	5	1	::	1
checkHit	8	7.9
=> chance to hit	50.432137378264
[LOG]	Robert misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.9
=> chance to hit	50.432137378264
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] final dam	4.5
[LOG]	Robert hits large white snake for #aaaaaa#4.50 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large white snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	2.4
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large white snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[LOG]	Today is the 2nd Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
331 frames in 10.02 seconds = 33.0339 FPS
298 ticks  in 10.194 seconds = 29.2329 TPS
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
333 frames in 10.017 seconds = 33.2435 FPS
20 ticks  in 10.046 seconds = 1.99084 TPS
[LOG]	Ran for 1 turns (stop reason: hostile spotted).
[LOG]	Ran for 1 turns (stop reason: hostile spotted).
[LOG]	Ran for 1 turns (stop reason: hostile spotted).
[LOG]	Ran for 1 turns (stop reason: hostile spotted).
333 frames in 10.024 seconds = 33.2203 FPS
[LOG]	Ran for 1 turns (stop reason: hostile spotted).
32 ticks  in 10.033 seconds = 3.18947 TPS
[LOG]	Ran for 1 turns (stop reason: hostile spotted).
[LOG]	Ran for 1 turns (stop reason: hostile spotted).
bind	EXIT	function: 07029F30
Total encumbrance	27.4
bind	HOTKEY_5	function: 065BEB18
bind	MOVE_UP	function: 070F6500
bind	HOTKEY_THIRD_1	function: 070F6ED8
bind	HOTKEY_SECOND_9	function: 0719A1D0
bind	HOTKEY_SECOND_2	function: 06EEB3B0
bind	HOTKEY_SECOND_1	function: 06EEB310
bind	HOTKEY_3	function: 06349370
bind	HOTKEY_1	function: 06349348
bind	HOTKEY_THIRD_8	function: 072988A8
bind	HOTKEY_SECOND_5	function: 06471090
bind	HOTKEY_SECOND_3	function: 070176E0
bind	HOTKEY_4	function: 0665A848
bind	HOTKEY_THIRD_9	function: 072988D0
bind	HOTKEY_SECOND_10	function: 0719A3C8
bind	HOTKEY_SECOND_8	function: 06470EA8
bind	HOTKEY_SECOND_4	function: 06470F68
bind	HOTKEY_SECOND_6	function: 0646F4F0
bind	HOTKEY_THIRD_12	function: 070F6220
bind	HOTKEY_2	function: 06D35C00
bind	HOTKEY_THIRD_10	function: 07298AC0
bind	HOTKEY_8	function: 06284228
bind	HOTKEY_THIRD_11	function: 070F61F8
bind	EXIT	function: 06F8CBB8
bind	ACCEPT	function: 05B5B540
bind	MOVE_DOWN	function: 070F68C0
bind	HOTKEY_SECOND_12	function: 070F68F8
bind	HOTKEY_THIRD_7	function: 0719BF70
bind	HOTKEY_7	function: 06284200
bind	HOTKEY_THIRD_6	function: 0719BF48
bind	HOTKEY_THIRD_5	function: 0719BF20
bind	HOTKEY_10	function: 065BEAD8
bind	HOTKEY_9	function: 063302A8
bind	HOTKEY_THIRD_4	function: 0719BBD0
bind	HOTKEY_6	function: 062841D8
bind	HOTKEY_SECOND_11	function: 0719A4B0
bind	HOTKEY_THIRD_2	function: 070F6F00
bind	HOTKEY_SECOND_7	function: 0646F860
bind	HOTKEY_12	function: 063D2FA0
bind	HOTKEY_THIRD_3	function: 070F6F28
bind	HOTKEY_11	function: 06386C58
[LEVEL] persisting to zone memory	tower-amon-sul-1
Loading entities file from memory	/data/zones/wilderness/npcs.lua
Loading entities file from memory	/data/zones/wilderness/grids.lua
Loading entities file from memory	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Initiated zone	Middle-earth	with base_level	1
C Map size 18:14 :: 252
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
312 frames in 11.004 seconds = 28.3533 FPS
29 ticks  in 10.966 seconds = 2.64454 TPS
[LOG]	Resting starts...
[LOG]	Rested for 294 turns (stop reason: all resources and life at
[LOG]	maximun).
[LEVEL] persisting to memory	wilderness-1
C Map size 18:14 :: 252
Loading entities file from memory	/data/zones/tower-amon-sul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/zones/tower-amon-sul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/zones/tower-amon-sul/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/zones/tower-amon-sul/traps.lua
Loading entities file from memory	/data/general/traps/elemental.lua
Initiated zone	Tower of Amon Sûl	with base_level	1
C Map size 18:14 :: 252
[DECAY] decaying	3729	grey mold
[DECAY] decaying	3768	giant brown mouse
[DECAY] decaying	3758	giant white mouse
[DECAY] decaying	3755	brown mold
[DECAY] decaying	3761	giant crystal rat
[DECAY] decaying	3723	grey mold
[DECAY] decaying	3753	large white snake
[DECAY] decaying	3717	copperhead snake
[DECAY] decaying	3728	giant white mouse
[DECAY] decaying	3732	large white snake
[DECAY] decaying	3762	giant white mouse
[DECAY] decaying	3734	brown mold
[DECAY] decaying	3722	giant brown rat
[DECAY] decaying	3735	giant brown rat
[DECAY] decaying	3765	large white snake
[DECAY] decaying	3725	grey mold
[DECAY] decaying	3730	giant white mouse
[DECAY] decaying	3731	potion of slime mold juice
[DECAY] decaying	3760	scroll of magic mapping
[DECAY] decaying	3726	potion of slime mold juice
[DECAY] decaying	3756	potion of slime mold juice
[DECAY] decaying	3764	potion of cure disease
[DECAY] decaying	3724	potion of mana
[DECAY] decaying	3727	iron dagger
[DECAY] decaying	3736	potion of slime mold juice
[DECAY] decaying	3733	potion of lesser healing
[MOVE] actor moved without a starting position	large brown snake	22	24
[MOVE] actor moved without a starting position	giant white mouse	10	11
[MOVE] actor moved without a starting position	giant grey mouse	6	9
[MOVE] actor moved without a starting position	giant white mouse	35	37
[MOVE] actor moved without a starting position	large white snake	12	40
[MOVE] actor moved without a starting position	giant white rat	12	27
[MOVE] actor moved without a starting position	white worm mass	8	9
[MOVE] actor moved without a starting position	giant white rat	15	23
[MOVE] actor moved without a starting position	giant rabbit	15	10
[MOVE] actor moved without a starting position	grey mold	5	8
[MOVE] actor moved without a starting position	large white snake	15	35
[MOVE] actor moved without a starting position	grey mold	18	12
[MOVE] actor moved without a starting position	large white snake	36	27
[MOVE] actor moved without a starting position	large white snake	6	5
[MOVE] actor moved without a starting position	giant brown mouse	20	36
[MOVE] actor moved without a starting position	large brown snake	15	21
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
ego	mod.class.Object	 of accuracy	table: 075761E0
applying ego	 of accuracy	to 	dwarven-steel greatsword	::	dwarven-steel greatsword of accuracy
Zone made us an equipment according to filter!	dwarven-steel greatsword
Autorequire stats
str	24
Total encumbrance	3
Drops resolver	degenerated skeleton warrior	money	nil	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 1.00)
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	37	24
[MOVE] actor moved without a starting position	giant brown mouse	6	3
[MOVE] actor moved without a starting position	giant brown rat	34	38
[MOVE] actor moved without a starting position	white worm mass	10	5
[MOVE] actor moved without a starting position	grey mold	10	12
[MOVE] actor moved without a starting position	large white snake	13	13
[MOVE] actor moved without a starting position	giant brown mouse	29	24
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	16	19
[MOVE] actor moved without a starting position	giant crystal rat	44	17
[MOVE] actor moved without a starting position	giant rabbit	8	28
[MOVE] actor moved without a starting position	giant rabbit	22	28
[MOVE] actor moved without a starting position	giant crystal rat	7	47
[MOVE] actor moved without a starting position	giant brown mouse	30	40
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	nil	nil
ego	mod.class.Object	acid-proof 	table: 066C3C98
applying ego	acid-proof 	to 	potion of lesser healing	::	acid-proof potion of lesser healing
Filtering	potion	nil
Filtering	potion	nil
[MUSIC] playing	3_8.ogg	userdata: 0674A6C0	 :: current ? 	true
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
272 frames in 10.02 seconds = 27.1457 FPS
334 frames in 10.025 seconds = 33.3167 FPS
334 frames in 10.01 seconds = 33.3666 FPS
334 frames in 10.023 seconds = 33.3234 FPS
334 frames in 10.026 seconds = 33.3134 FPS
2944 ticks  in 52.741 seconds = 55.8199 TPS
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant rabbit	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	5.2
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Robert hits giant rabbit for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant rabbit	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	5.2
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Robert hits giant rabbit for #aaaaaa#3.50 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.6	10	2	::	1
checkHit	17	2.4
=> chance to hit	89.093510710338
[ATTACK] raw dam	6.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Giant rabbit hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant rabbit	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[LOG]	Robert misses giant rabbit.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant rabbit	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[LOG]	Robert misses giant rabbit.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.6	10	2	::	1
checkHit	17	2.4
=> chance to hit	89.093510710338
[ATTACK] raw dam	6.6	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Giant rabbit hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant rabbit	 :: 	7.76	5	1	::	1
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Robert hits giant rabbit for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant rabbit	 :: 	7.11	5	1	::	0.5
checkHit	8	2.75
=> chance to hit	68.32698436828
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] final dam	4.5
[LOG]	Robert hits giant rabbit for #aaaaaa#4.50 physical damage#LAST#.
[LOG]	Robert killed giant rabbit!
8	***
334 frames in 10.018 seconds = 33.34 FPS
[LOG]	There is an item here: #FFFFFF#potion of lesser mana#LAST#
Total encumbrance	27.6
[LOG]	Robert picks up: #FFFFFF#potion of lesser mana#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.76	5	1	::	1
checkHit	8	7.9
=> chance to hit	50.432137378264
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.9
=> chance to hit	50.432137378264
[LOG]	Robert misses large brown snake.
116 ticks  in 10.293 seconds = 11.2698 TPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	2.4
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.76	5	1	::	1
checkHit	8	7.9
=> chance to hit	50.432137378264
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.9
=> chance to hit	50.432137378264
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	5.2
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Robert hits large brown snake for #aaaaaa#3.50 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	2.4
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.76	5	1	::	1
checkHit	8	7.9
=> chance to hit	50.432137378264
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] final dam	9
[LOG]	Robert hits large brown snake for #aaaaaa#9.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.9
=> chance to hit	50.432137378264
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Robert hits large brown snake for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	2.4
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	2.4
=> chance to hit	87.291200297011
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Giant white rat hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.76	5	1	::	1
checkHit	8	7.9
=> chance to hit	50.432137378264
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.9
=> chance to hit	50.432137378264
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	5.2
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Robert hits large brown snake for #aaaaaa#3.50 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	2.4
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	2.4
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	2.4
=> chance to hit	87.291200297011
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Giant white rat hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.76	5	1	::	1
checkHit	8	7.9
=> chance to hit	50.432137378264
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	5.2
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Robert hits large brown snake for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.9
=> chance to hit	50.432137378264
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	2.4
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	2.4
=> chance to hit	87.291200297011
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Giant white rat hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.76	5	1	::	1
checkHit	8	7.9
=> chance to hit	50.432137378264
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.9
=> chance to hit	50.432137378264
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	2.4
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	2.4
=> chance to hit	87.291200297011
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Giant white rat hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.76	5	1	::	1
checkHit	8	7.9
=> chance to hit	50.432137378264
[ATTACK] raw dam	7.76	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	5.2
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Robert hits large brown snake for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	7.11	5	1	::	0.5
checkHit	8	7.9
=> chance to hit	50.432137378264
[ATTACK] raw dam	7.11	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	5.2
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] final dam	4.5
[LOG]	Robert hits large brown snake for #aaaaaa#4.50 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	2.4
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	2.4
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[LOG]	Large brown snake killed Robert!
bind	MOVE_DOWN	function: 07778DC0
bind	MOVE_UP	function: 07778D70
bind	ACCEPT	function: 07778DE8
bind	MOVE_DOWN	function: 067A5898
bind	MOVE_UP	function: 067A5848
bind	ACCEPT	function: 067A58C0
333 frames in 10.018 seconds = 33.2402 FPS
bind	MOVE_DOWN	function: 078268A0
bind	MOVE_UP	function: 07826850
bind	ACCEPT	function: 078268C8
bind	EXIT	function: 06FF5FA0
105 ticks  in 10.059 seconds = 10.4384 TPS
Lua Error: /special/mainmenu/class/Game.lua:171: attempt to index field 'step' (a nil value)
	At [C]:-1 
	At /special/mainmenu/class/Game.lua:171 drawDialog
	At /engine/Dialog.lua:123 display
	At /engine/Game.lua:94 display
	At /special/mainmenu/class/Game.lua:59 
	At [C]:-1 forceRedraw
	At /engine/Savefile.lua:207 loadWorld
	At /special/mainmenu/dialogs/EnterName.lua:43 plain
	At /engine/KeyCommand.lua:73 receiveKey
	At /engine/KeyBind.lua:182 
[LOG]	Welcome to #00FF00#Tales of Middle Earth!
bind	MOVE_UP	function: 04DFA380
bind	TACTICAL_DISPLAY	function: 01C67448
bind	RUN_LEFT	function: 01C544E8
bind	MOVE_DOWN	function: 064ACE28
bind	RUN_RIGHT	function: 06451890
bind	EXIT	function: 01C544C0
bind	RUN_UP	function: 04E29EE8
bind	RUN_DOWN	function: 04DF3378
bind	MOVE_LEFT_UP	function: 04E74C18
bind	MOVE_LEFT	function: 04DFE220
bind	ACCEPT	function: 0626B7A8
bind	MOVE_RIGHT_UP	function: 064ACE50
bind	RUN_LEFT_DOWN	function: 04DF33A0
bind	RUN_LEFT_UP	function: 04DFA358
bind	MOVE_RIGHT_DOWN	function: 04E74BF0
bind	MOVE_RIGHT	function: 04EAE970
bind	MOVE_LEFT_DOWN	function: 04EAE998
bind	RUN_RIGHT_UP	function: 04DFE1F8
bind	RUN_RIGHT_DOWN	function: 05B48030
bind	HOTKEY_5	function: 0629DC98
bind	RUN_LEFT	function: 06D88218
bind	HOTKEY_SECOND_2	function: 067BCCF8
bind	HOTKEY_3	function: 0645C820
bind	HOTKEY_THIRD_8	function: 06E587B8
bind	HOTKEY_PREV_PAGE	function: 070D0FE0
bind	MOVE_LEFT_DOWN	function: 0629D4C8
bind	TOGGLE_MINIMAP	function: 05B757C8
bind	REST	function: 01BF8E50
bind	HOTKEY_THIRD_9	function: 05C666E8
bind	WEAR_ITEM	function: 058B48B0
bind	HOTKEY_SECOND_10	function: 05B4BF20
bind	HOTKEY_SECOND_4	function: 01C1FFC8
bind	MOVE_DOWN	function: 067ABB10
bind	HOTKEY_THIRD_12	function: 06F5BA48
bind	PICKUP_FLOOR	function: 05936AD0
bind	HOTKEY_2	function: 0594C6E0
bind	HOTKEY_THIRD_10	function: 058FE990
bind	HOTKEY_8	function: 066BB500
bind	RUN_DOWN	function: 07371EA8
bind	SHOW_CHARACTER_SHEET	function: 062C98F8
bind	MOVE_LEFT	function: 0645C870
bind	HOTKEY_SECOND_12	function: 04D0AD48
bind	USE_ITEM	function: 059AB118
bind	HOTKEY_7	function: 0716E710
bind	MOVE_RIGHT_UP	function: 07371E58
bind	HOTKEY_10	function: 01C67420
bind	HOTKEY_9	function: 076FA4F8
bind	RUN_LEFT_DOWN	function: 0594C6B8
bind	MOVE_STAY	function: 0629ABE0
bind	HOTKEY_SECOND_7	function: 072EE140
bind	HOTKEY_THIRD_3	function: 067BE7A8
bind	HOTKEY_12	function: 06DD0840
bind	MOVE_UP	function: 064B6178
bind	DROP_FLOOR	function: 0658A850
bind	HOTKEY_SECOND_9	function: 0670FF90
bind	TAKEOFF_ITEM	function: 05C29030
bind	HOTKEY_SECOND_1	function: 06688548
bind	RUN_UP	function: 070FFAE8
bind	MOVE_LEFT_UP	function: 0645C7D0
bind	HOTKEY_SECOND_3	function: 063D5930
bind	SHOW_QUESTS	function: 04DA4DF0
bind	HOTKEY_4	function: 06762298
bind	RUN_LEFT_UP	function: 0629D568
bind	SHOW_INVENTORY	function: 0676F978
bind	HOTKEY_SECOND_8	function: 07190270
bind	LOOK_AROUND	function: 01C87AD8
bind	HOTKEY_THIRD_4	function: 06CAB248
bind	TACTICAL_DISPLAY	function: 064CF4D0
bind	QUIT_GAME	function: 062C1B60
bind	CHANGE_LEVEL	function: 05BB1EA0
bind	EXIT	function: 04E6AF60
bind	MOVE_RIGHT_DOWN	function: 05BA4538
bind	HOTKEY_THIRD_6	function: 072AF008
bind	LUA_CONSOLE	function: 04DE5FF8
bind	SHOW_TIME	function: 01C18860
bind	HOTKEY_THIRD_11	function: 04ECFFC8
bind	LEVELUP	function: 04E09918
bind	SAVE_GAME	function: 0660FC70
bind	USE_TALENTS	function: 0771C008
bind	HOTKEY_SECOND_5	function: 07090690
bind	HOTKEY_THIRD_1	function: 0726A4E8
bind	HOTKEY_THIRD_7	function: 072A8008
bind	SWITCH_GFX	function: 0659E298
bind	HOTKEY_THIRD_5	function: 0722CBE0
bind	HOTKEY_1	function: 0645C848
bind	HOTKEY_NEXT_PAGE	function: 0714C120
bind	HOTKEY_SECOND_11	function: 068DE678
bind	HOTKEY_SECOND_6	function: 05B0BC40
bind	HOTKEY_11	function: 06514FA8
bind	HOTKEY_6	function: 07371ED0
bind	HOTKEY_THIRD_2	function: 069375D0
bind	MOVE_RIGHT	function: 04D135A0
bind	RUN_RIGHT	function: 0732EED0
bind	RUN_RIGHT_UP	function: 0629D590
bind	RUN_RIGHT_DOWN	function: 0629AC08
[DISPLAY MODE] 32x32 GFX
[MINIMAP MODE]	nil
[MINIMAP MODE] small
bind	MOVE_DOWN	function: 0707C2C8
bind	MOVE_UP	function: 06FB6988
bind	ACCEPT	function: 04D39828
320 frames in 10.024 seconds = 31.9234 FPS
[BIRTH] Applying descriptor base
[BIRTH] Applying descriptor Arda
[BIRTH] Applying descriptor Human
[BIRTH] Applying descriptor Bree-man
[BIRTH] Applying descriptor Male
[BIRTH] Applying descriptor Archer
[BIRTH] Applying descriptor Archer
cunning/dirty
technique/archery-bow
technique/archery-training
technique/archery-sling
technique/combat-techniques-passive
cunning/survival
technique/combat-techniques-active
technique/archery-utility
technique/combat-training
Loading entities file from memory	/data/zones/tower-amon-sul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/zones/tower-amon-sul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/zones/tower-amon-sul/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/zones/tower-amon-sul/traps.lua
Loading entities file from memory	/data/general/traps/elemental.lua
Initiated zone	Tower of Amon Sûl	with base_level	1
C Map size 18:14 :: 252
******************	1
Entity(             giant white mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(             giant brown mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(               giant white rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(               giant brown rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(                  giant rabbit) got 1667 (=10000 /   6) chance to generate. Level range( 1- 4), current  1
Entity(             giant crystal rat) got 1667 (=10000 /   6) chance to generate. Level range( 1- 5), current  1
Entity(             cute little bunny) got  50 (=10000 / 200) chance to generate. Level range( 1-15), current  1
Entity(              giant grey mouse) got 1667 (=10000 /   6) chance to generate. Level range( 1- 3), current  1
Entity(                giant grey rat) got 1429 (=10000 /   7) chance to generate. Level range( 1- 4), current  1
Entity(               white worm mass) got 2500 (=10000 /   4) chance to generate. Level range( 1-15), current  1
Entity(               green worm mass) got 667 (=3333 /   5) chance to generate. Level range( 2-15), current  1
Entity(                     grey mold) got 2500 (=10000 /   4) chance to generate. Level range( 1-25), current  1
Entity(                    brown mold) got 834 (=3333 /   4) chance to generate. Level range( 2-25), current  1
Entity(                  shining mold) got 239 (=1666 /   7) chance to generate. Level range( 3-25), current  1
Entity(                    green mold) got 209 (=833 /   4) chance to generate. Level range( 5-25), current  1
Entity(  degenerated skeleton warrior) got 2500 (=10000 /   4) chance to generate. Level range( 1-18), current  1
Entity(              skeleton warrior) got 417 (=1666 /   4) chance to generate. Level range( 3-50), current  1
Entity(                 skeleton mage) got 186 (=1111 /   6) chance to generate. Level range( 4-50), current  1
Entity(               skeleton archer) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(        skeleton master archer) got  35 (=238 /   7) chance to generate. Level range(15-50), current  1
Entity(     armoured skeleton warrior) got  47 (=370 /   8) chance to generate. Level range(10-50), current  1
Entity(             large brown snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(             large white snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(              copperhead snake) got 1112 (=3333 /   3) chance to generate. Level range( 2-50), current  1
Entity(                   rattlesnake) got 371 (=1111 /   3) chance to generate. Level range( 4-50), current  1
Entity(                    king cobra) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(                   black mamba) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                      anaconda) got  16 (=175 /  11) chance to generate. Level range(20-50), current  1
*DONE	34089
entity chance  1 : chance(2500): giant white mouse
entity chance  2 : chance(5000): giant brown mouse
entity chance  3 : chance(7000): giant white rat
entity chance  4 : chance(9000): giant brown rat
entity chance  5 : chance(10667): giant rabbit
entity chance  6 : chance(12334): giant crystal rat
entity chance  7 : chance(12384): cute little bunny
entity chance  8 : chance(14051): giant grey mouse
entity chance  9 : chance(15480): giant grey rat
entity chance 10 : chance(17980): white worm mass
entity chance 11 : chance(18647): green worm mass
entity chance 12 : chance(21147): grey mold
entity chance 13 : chance(21981): brown mold
entity chance 14 : chance(22220): shining mold
entity chance 15 : chance(22429): green mold
entity chance 16 : chance(24929): degenerated skeleton warrior
entity chance 17 : chance(25346): skeleton warrior
entity chance 18 : chance(25532): skeleton mage
entity chance 19 : chance(25671): skeleton archer
entity chance 20 : chance(25706): skeleton master archer
entity chance 21 : chance(25753): armoured skeleton warrior
entity chance 22 : chance(29087): large brown snake
entity chance 23 : chance(32421): large white snake
entity chance 24 : chance(33533): copperhead snake
entity chance 25 : chance(33904): rattlesnake
entity chance 26 : chance(34043): king cobra
entity chance 27 : chance(34073): black mamba
entity chance 28 : chance(34089): anaconda
Stored entities list	actor	table: 01C35DC0
******************	1
Entity(                   gold pieces) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(      huge pile of gold pieces) got   8 (=114 /  15) chance to generate. Level range(30-50), current  1
Entity(                 brass lantern) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 068C19B8
******************	1
Entity(                       bright ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(               of clean seeing) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
*DONE	2075
entity chance  1 : chance(2000): bright 
entity chance  2 : chance(2075):  of clean seeing
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0588A388
Stored entities list	object/base//data/general/objects/egos/lite.lua	table: 068C19B8
Entity(               dwarven lantern) got  59 (=175 /   3) chance to generate. Level range(20-35), current  1
Entity(                faenorian lamp) got  33 (= 98 /   3) chance to generate. Level range(35-50), current  1
Entity(      potion of lesser healing) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 068C1A68
******************	1
Entity(                   acid-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                        giant ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): acid-proof 
entity chance  2 : chance(4500): giant 
Stored entities list	object//data/general/objects/egos/potions.lua	table: 05A49438
Stored entities list	object/base//data/general/objects/egos/potions.lua	table: 068C1A68
Entity(             potion of healing) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(     potion of greater healing) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(        potion of full healing) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of lesser mana) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Entity(                potion of mana) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(        potion of greater mana) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(           potion of full mana) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of cure poison) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(        potion of cure disease) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(    potion of slime mold juice) got 2500 (=10000 /   4) chance to generate. Level range( 1- 2), current  1
Entity(               potion of speed) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(        potion of invisibility) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(       potion of see invisible) got 139 (=833 /   6) chance to generate. Level range( 5-30), current  1
Entity(               scroll of light) got 3334 (=10000 /   3) chance to generate. Level range( 1-40), current  1
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 075CBCA0
******************	1
Entity(                   fire-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                         long ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): fire-proof 
entity chance  2 : chance(4500): long 
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0748E4B8
Stored entities list	object/base//data/general/objects/egos/scrolls.lua	table: 075CBCA0
Entity(            scroll of identify) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(          scroll of phase door) got 2500 (=10000 /   4) chance to generate. Level range( 1-30), current  1
Entity(       scroll of teleportation) got  47 (=370 /   8) chance to generate. Level range(10-40), current  1
Entity(       scroll of magic mapping) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(   scroll of enemies detection) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(                   copper ring) got 1667 (=10000 /   6) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 059B11E0
******************	1
Entity(              of see invisible) got 2500 (=10000 /   4) chance to generate. Level range( 1-20), current  1
Entity(               of invisibility) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(               of regeneration) got  38 (=370 /  10) chance to generate. Level range(10-20), current  1
Entity(                   energizing ) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   of accuracy) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(                    of defense) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(            of fire resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of cold resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(          of nature resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(       of lightning resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of acid resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(           of spell resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(        of physical resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(     of strength (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of dexterity (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of magic (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(      of massacre (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(  of arcane power (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(       of burning (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(      of freezing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(        of blight (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(         of shock (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(     of corrosion (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
*DONE	17596
entity chance  1 : chance(2500):  of see invisible
entity chance  2 : chance(2529):  of invisibility
entity chance  3 : chance(2567):  of regeneration
entity chance  4 : chance(2614): energizing 
entity chance  5 : chance(4281):  of accuracy
entity chance  6 : chance(5948):  of defense
entity chance  7 : chance(6010):  of fire resistance
entity chance  8 : chance(6072):  of cold resistance
entity chance  9 : chance(6134):  of nature resistance
entity chance 10 : chance(6196):  of lightning resistance
entity chance 11 : chance(6258):  of acid resistance
entity chance 12 : chance(7925):  of spell resistance
entity chance 13 : chance(9592):  of physical resistance
entity chance 14 : chance(11259):  of strength (#STATBONUS#)
entity chance 15 : chance(12926):  of dexterity (#STATBONUS#)
entity chance 16 : chance(14593):  of magic (#STATBONUS#)
entity chance 17 : chance(16260):  of constitution (#STATBONUS#)
entity chance 18 : chance(16427):  of massacre (#DAMBONUS#)
entity chance 19 : chance(16594):  of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761):  of burning (#DAMBONUS#)
entity chance 21 : chance(16928):  of freezing (#DAMBONUS#)
entity chance 22 : chance(17095):  of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262):  of blight (#DAMBONUS#)
entity chance 24 : chance(17429):  of shock (#DAMBONUS#)
entity chance 25 : chance(17596):  of corrosion (#DAMBONUS#)
Stored entities list	object//data/general/objects/egos/rings.lua	table: 05BD4250
Stored entities list	object/base//data/general/objects/egos/rings.lua	table: 059B11E0
Entity(                    steel ring) got  62 (=370 /   6) chance to generate. Level range(10-20), current  1
Entity(                     gold ring) got  30 (=175 /   6) chance to generate. Level range(20-30), current  1
Entity(                  galvorn ring) got  20 (=114 /   6) chance to generate. Level range(30-40), current  1
Entity(                  mithril ring) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                 copper amulet) got 1250 (=10000 /   8) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 01C82548
******************	1
Entity(      of cunning (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of willpower (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of mastery (#MASTERY#)) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(          of greater telepathy) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(           of telepathic range) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(                   of the fish) got  14 (=138 /  10) chance to generate. Level range(25-50), current  1
*DONE	6694
entity chance  1 : chance(1667):  of cunning (#STATBONUS#)
entity chance  2 : chance(3334):  of willpower (#STATBONUS#)
entity chance  3 : chance(6668):  of mastery (#MASTERY#)
entity chance  4 : chance(6674):  of greater telepathy
entity chance  5 : chance(6680):  of telepathic range
entity chance  6 : chance(6694):  of the fish
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 04D7D9B0
Stored entities list	object/base//data/general/objects/egos/amulets.lua	table: 01C82548
Entity(                  steel amulet) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   gold amulet) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
Entity(                galvorn amulet) got  15 (=114 /   8) chance to generate. Level range(30-40), current  1
Entity(                mithril amulet) got  11 (= 85 /   8) chance to generate. Level range(40-50), current  1
Entity(                     elm staff) got 2500 (=10000 /   4) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 05939B00
******************	1
Entity(                      of power) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      of might) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   of wizardry) got  35 (=138 /   4) chance to generate. Level range(25-50), current  1
Entity(                        magma ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                       acidic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    crackling ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   naturalist ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                     blighted ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	29207
entity chance  1 : chance(2500):  of power
entity chance  2 : chance(5834): shimmering 
entity chance  3 : chance(9168):  of might
entity chance  4 : chance(9203):  of wizardry
entity chance  5 : chance(12537): magma 
entity chance  6 : chance(15871): icy 
entity chance  7 : chance(19205): acidic 
entity chance  8 : chance(22539): crackling 
entity chance  9 : chance(25873): naturalist 
entity chance 10 : chance(29207): blighted 
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0711E008
Stored entities list	object/base//data/general/objects/egos/staves.lua	table: 05939B00
Entity(                     ash staff) got  93 (=370 /   4) chance to generate. Level range(10-20), current  1
Entity(                     yew staff) got  44 (=175 /   4) chance to generate. Level range(20-30), current  1
Entity(              elven-wood staff) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(              dragonbone staff) got  22 (= 85 /   4) chance to generate. Level range(40-50), current  1
Entity(                   iron dagger) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0594D460
******************	1
Entity(                      flaming ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got  48 (=238 /   5) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                     shocking ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                    poisonous ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                slime-covered ) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
Entity(                   of accuracy) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      kinetic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    elemental ) got   4 (= 98 /  25) chance to generate. Level range(35-50), current  1
Entity(                   of massacre) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	18129
entity chance  1 : chance(2000): flaming 
entity chance  2 : chance(2048): icy 
entity chance  3 : chance(4048): acidic 
entity chance  4 : chance(6048): shocking 
entity chance  5 : chance(8048): poisonous 
entity chance  6 : chance(8123): slime-covered 
entity chance  7 : chance(11457):  of accuracy
entity chance  8 : chance(14791): kinetic 
entity chance  9 : chance(14795): elemental 
entity chance 10 : chance(18129):  of massacre
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 04DFBD60
Stored entities list	object/base//data/general/objects/egos/weapon.lua	table: 0594D460
Entity(                  steel dagger) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel dagger) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn dagger) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril dagger) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron longsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel longsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel longsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn longsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril longsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(               iron greatsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(              steel greatsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(      dwarven-steel greatsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            galvorn greatsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            mithril greatsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron mace) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel mace) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel mace) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn mace) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril mace) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron greatmaul) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel greatmaul) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel greatmaul) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn greatmaul) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril greatmaul) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron waraxe) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                  steel waraxe) got 124 (=370 /   3) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel waraxe) got  59 (=175 /   3) chance to generate. Level range(20-30), current  1
Entity(                galvorn waraxe) got  39 (=114 /   3) chance to generate. Level range(30-40), current  1
Entity(                mithril waraxe) got  29 (= 85 /   3) chance to generate. Level range(40-50), current  1
Entity(                iron battleaxe) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel battleaxe) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel battleaxe) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn battleaxe) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril battleaxe) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   elm longbow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                   ash longbow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                   yew longbow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            elven-wood longbow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            dragonbone longbow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     elm arrow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                     ash arrow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                     yew arrow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(              elven-wood arrow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(              dragonbone arrow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(           rough leather sling) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(           cured leather sling) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(        hardened leather sling) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(      reinforced leather sling) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(       drakeskin leather sling) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron shot) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel shot) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel shot) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn shot) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril shot) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron shield) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 072D7570
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                      flaming ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                          icy ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                     shocking ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                 of deflection) got  25 (=370 /  15) chance to generate. Level range(10-50), current  1
Entity(                 of resilience) got  12 (=175 /  15) chance to generate. Level range(20-50), current  1
*DONE	10157
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10030): flaming 
entity chance  7 : chance(10060): icy 
entity chance  8 : chance(10090): acidic 
entity chance  9 : chance(10120): shocking 
entity chance 10 : chance(10145):  of deflection
entity chance 11 : chance(10157):  of resilience
Stored entities list	object//data/general/objects/egos/shield.lua	table: 04EAEA60
Stored entities list	object/base//data/general/objects/egos/shield.lua	table: 072D7570
Entity(                  steel shield) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel shield) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn shield) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril shield) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                          robe) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 06931888
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                        slimy ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                      of power) got  20 (=175 /   9) chance to generate. Level range(20-50), current  1
*DONE	10126
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053): shimmering 
entity chance  7 : chance(10106): slimy 
entity chance  8 : chance(10126):  of power
Stored entities list	object//data/general/objects/egos/robe.lua	table: 075DF910
Stored entities list	object/base//data/general/objects/egos/robe.lua	table: 06931888
Entity(          rough leather armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 06387F28
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                  of stability) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
*DONE	10053
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053):  of stability
Stored entities list	object//data/general/objects/egos/armor.lua	table: 06241A40
Stored entities list	object/base//data/general/objects/egos/armor.lua	table: 06387F28
Entity(          cured leather armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       hardened leather armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(     reinforced leather armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(      drakeskin leather armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(              iron mail armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(             steel mail armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(     dwarven-steel mail armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(           galvorn mail armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(           mithril mail armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             iron plate armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(            steel plate armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(    dwarven-steel plate armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(          galvorn plate armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(          mithril plate armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             rough leather cap) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(          hardened leather cap) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(         drakeskin leather cap) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                     iron helm) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(            dwarven-steel helm) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(                  mithril helm) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(   pair of rough leather boots) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(pair of hardened leather boots) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(pair of drakeskin leather boots) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(            pair of iron boots) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(   pair of dwarven-steel boots) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(         pair of mithril boots) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(          Staff of Destruction) got   2 (=175 / 100) chance to generate. Level range(20-25), current  1
Entity(                  Ring of Ulmo) got   3 (=370 / 150) chance to generate. Level range(10-20), current  1
Entity(                Elemental Fury) got   2 (=238 / 150) chance to generate. Level range(15-30), current  1
Entity(            Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current  1
Entity(          Arkenstone of Thrain) got   1 (=175 / 250) chance to generate. Level range(20-30), current  1
Entity(Ever Refilling Potion of Healing) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity( Ever Refilling Potion of Mana) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity(                 Blood of Life) got  29 (=10000 / 350) chance to generate. Level range( 1-50), current  1
*DONE	73567
entity chance  1 : chance(2000): gold pieces
entity chance  2 : chance(2008): huge pile of gold pieces
entity chance  3 : chance(3437): brass lantern
entity chance  4 : chance(3496): dwarven lantern
entity chance  5 : chance(3529): faenorian lamp
entity chance  6 : chance(6863): potion of lesser healing
entity chance  7 : chance(6923): potion of healing
entity chance  8 : chance(6946): potion of greater healing
entity chance  9 : chance(6952): potion of full healing
entity chance 10 : chance(10286): potion of lesser mana
entity chance 11 : chance(10346): potion of mana
entity chance 12 : chance(10369): potion of greater mana
entity chance 13 : chance(10375): potion of full mana
entity chance 14 : chance(11804): potion of cure poison
entity chance 15 : chance(13233): potion of cure disease
entity chance 16 : chance(15733): potion of slime mold juice
entity chance 17 : chance(15757): potion of speed
entity chance 18 : chance(15781): potion of invisibility
entity chance 19 : chance(15920): potion of see invisible
entity chance 20 : chance(19254): scroll of light
entity chance 21 : chance(20921): scroll of identify
entity chance 22 : chance(23421): scroll of phase door
entity chance 23 : chance(23468): scroll of teleportation
entity chance 24 : chance(25468): scroll of magic mapping
entity chance 25 : chance(25528): scroll of enemies detection
entity chance 26 : chance(27195): copper ring
entity chance 27 : chance(27257): steel ring
entity chance 28 : chance(27287): gold ring
entity chance 29 : chance(27307): galvorn ring
entity chance 30 : chance(27322): mithril ring
entity chance 31 : chance(28572): copper amulet
entity chance 32 : chance(28619): steel amulet
entity chance 33 : chance(28641): gold amulet
entity chance 34 : chance(28656): galvorn amulet
entity chance 35 : chance(28667): mithril amulet
entity chance 36 : chance(31167): elm staff
entity chance 37 : chance(31260): ash staff
entity chance 38 : chance(31304): yew staff
entity chance 39 : chance(31333): elven-wood staff
entity chance 40 : chance(31355): dragonbone staff
entity chance 41 : chance(33355): iron dagger
entity chance 42 : chance(33430): steel dagger
entity chance 43 : chance(33466): dwarven-steel dagger
entity chance 44 : chance(33489): galvorn dagger
entity chance 45 : chance(33507): mithril dagger
entity chance 46 : chance(35507): iron longsword
entity chance 47 : chance(35582): steel longsword
entity chance 48 : chance(35618): dwarven-steel longsword
entity chance 49 : chance(35641): galvorn longsword
entity chance 50 : chance(35659): mithril longsword
entity chance 51 : chance(37659): iron greatsword
entity chance 52 : chance(37734): steel greatsword
entity chance 53 : chance(37770): dwarven-steel greatsword
entity chance 54 : chance(37793): galvorn greatsword
entity chance 55 : chance(37811): mithril greatsword
entity chance 56 : chance(39811): iron mace
entity chance 57 : chance(39886): steel mace
entity chance 58 : chance(39922): dwarven-steel mace
entity chance 59 : chance(39945): galvorn mace
entity chance 60 : chance(39963): mithril mace
entity chance 61 : chance(41963): iron greatmaul
entity chance 62 : chance(42038): steel greatmaul
entity chance 63 : chance(42074): dwarven-steel greatmaul
entity chance 64 : chance(42097): galvorn greatmaul
entity chance 65 : chance(42115): mithril greatmaul
entity chance 66 : chance(45449): iron waraxe
entity chance 67 : chance(45573): steel waraxe
entity chance 68 : chance(45632): dwarven-steel waraxe
entity chance 69 : chance(45671): galvorn waraxe
entity chance 70 : chance(45700): mithril waraxe
entity chance 71 : chance(47700): iron battleaxe
entity chance 72 : chance(47775): steel battleaxe
entity chance 73 : chance(47811): dwarven-steel battleaxe
entity chance 74 : chance(47834): galvorn battleaxe
entity chance 75 : chance(47852): mithril battleaxe
entity chance 76 : chance(49852): elm longbow
entity chance 77 : chance(49927): ash longbow
entity chance 78 : chance(49963): yew longbow
entity chance 79 : chance(49986): elven-wood longbow
entity chance 80 : chance(50004): dragonbone longbow
entity chance 81 : chance(52004): elm arrow
entity chance 82 : chance(52079): ash arrow
entity chance 83 : chance(52115): yew arrow
entity chance 84 : chance(52138): elven-wood arrow
entity chance 85 : chance(52156): dragonbone arrow
entity chance 86 : chance(54156): rough leather sling
entity chance 87 : chance(54231): cured leather sling
entity chance 88 : chance(54267): hardened leather sling
entity chance 89 : chance(54290): reinforced leather sling
entity chance 90 : chance(54308): drakeskin leather sling
entity chance 91 : chance(56308): iron shot
entity chance 92 : chance(56383): steel shot
entity chance 93 : chance(56419): dwarven-steel shot
entity chance 94 : chance(56442): galvorn shot
entity chance 95 : chance(56460): mithril shot
entity chance 96 : chance(58460): iron shield
entity chance 97 : chance(58535): steel shield
entity chance 98 : chance(58571): dwarven-steel shield
entity chance 99 : chance(58594): galvorn shield
entity chance 100 : chance(58612): mithril shield
entity chance 101 : chance(60612): robe
entity chance 102 : chance(62612): rough leather armour
entity chance 103 : chance(62687): cured leather armour
entity chance 104 : chance(62723): hardened leather armour
entity chance 105 : chance(62746): reinforced leather armour
entity chance 106 : chance(62764): drakeskin leather armour
entity chance 107 : chance(64764): iron mail armour
entity chance 108 : chance(64839): steel mail armour
entity chance 109 : chance(64875): dwarven-steel mail armour
entity chance 110 : chance(64898): galvorn mail armour
entity chance 111 : chance(64916): mithril mail armour
entity chance 112 : chance(66916): iron plate armour
entity chance 113 : chance(66991): steel plate armour
entity chance 114 : chance(67027): dwarven-steel plate armour
entity chance 115 : chance(67050): galvorn plate armour
entity chance 116 : chance(67068): mithril plate armour
entity chance 117 : chance(68735): rough leather cap
entity chance 118 : chance(68765): hardened leather cap
entity chance 119 : chance(68780): drakeskin leather cap
entity chance 120 : chance(70209): iron helm
entity chance 121 : chance(70235): dwarven-steel helm
entity chance 122 : chance(70248): mithril helm
entity chance 123 : chance(71915): pair of rough leather boots
entity chance 124 : chance(71945): pair of hardened leather boots
entity chance 125 : chance(71960): pair of drakeskin leather boots
entity chance 126 : chance(73389): pair of iron boots
entity chance 127 : chance(73415): pair of dwarven-steel boots
entity chance 128 : chance(73428): pair of mithril boots
entity chance 129 : chance(73430): Staff of Destruction
entity chance 130 : chance(73433): Ring of Ulmo
entity chance 131 : chance(73435): Elemental Fury
entity chance 132 : chance(73535): Phial of Galadriel
entity chance 133 : chance(73536): Arkenstone of Thrain
entity chance 134 : chance(73537): Ever Refilling Potion of Healing
entity chance 135 : chance(73538): Ever Refilling Potion of Mana
entity chance 136 : chance(73567): Blood of Life
Stored entities list	object	table: 05C0E878
******************	1
Entity(                     acid trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                     fire trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                      ice trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                lightning trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                   poison trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(               acid blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(               fire blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(                ice blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(          lightning blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(             poison blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
*DONE	16965
entity chance  1 : chance(3334): acid trap
entity chance  2 : chance(6668): fire trap
entity chance  3 : chance(10002): ice trap
entity chance  4 : chance(13336): lightning trap
entity chance  5 : chance(16670): poison trap
entity chance  6 : chance(16729): acid blast trap
entity chance  7 : chance(16788): fire blast trap
entity chance  8 : chance(16847): ice blast trap
entity chance  9 : chance(16906): lightning blast trap
entity chance 10 : chance(16965): poison blast trap
Stored entities list	trap	table: 04D1B9C0
loaded room generator	simple	function: 05C3E8C0
loaded room	pilar	10	5
loaded room generator	money_vault	function: 077E4578
Loading tile	terrain/granite_wall1.png
alloc	pilar
Loading tile	terrain/marble_floor.png
room allocated at	19	4	with center	23	6
room generator	function: 05C3E8C0	is making a room
alloc	simple9x6
room allocated at	20	41	with center	24	43
alloc	pilar
room allocated at	28	43	with center	32	45
room generator	function: 05C3E8C0	is making a room
alloc	simple12x11
room allocated at	20	11	with center	25	16
room generator	function: 05C3E8C0	is making a room
alloc	simple6x10
room allocated at	34	31	with center	36	35
room generator	function: 05C3E8C0	is making a room
alloc	simple9x7
room allocated at	1	30	with center	5	33
alloc	pilar
room allocated at	36	4	with center	40	6
alloc	pilar
room allocated at	11	27	with center	15	29
alloc	pilar
room allocated at	9	14	with center	13	16
room generator	function: 05C3E8C0	is making a room
alloc	simple9x8
room allocated at	38	15	with center	42	18
Begin tunnel	10	table: 065963C0
Loading tile	terrain/granite_door1.png
Filtering	nil	nil
Filtering	nil	nil
Filtering	nil	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-2x0.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-5x0.png
Filtering	nil	nil
[MOVE] actor moved without a starting position	large white snake	35	46
Equipment resolver for	armoured skeleton warrior
Equipment resolver	armoured skeleton warrior	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Filtering	weapon	longsword
Zone made us an equipment according to filter!	mithril longsword
Autorequire stats
str	48
Total encumbrance	3
Equipment resolver	armoured skeleton warrior	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Filtering	armor	shield
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def_ranged	4	 :=: 	3	3
addTmpVal	combat_def	4	 :=: 	4	4
Total encumbrance	10
Equipment resolver	armoured skeleton warrior	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Filtering	armor	heavy
Zone made us an equipment according to filter!	iron mail armour
Autorequire stats
str	14
addTmpVal	fatigue	12	 :=: 	5	5
addTmpVal	combat_armor	4	 :=: 	6	6
addTmpVal	combat_def	2	 :=: 	7	7
Total encumbrance	27
Drops resolver	armoured skeleton warrior	money	nil	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 1.60)
Total encumbrance	27
[MOVE] actor moved without a starting position	armoured skeleton warrior	21	20
[MOVE] actor moved without a starting position	grey mold	24	38
[MOVE] actor moved without a starting position	grey mold	14	15
[MOVE] actor moved without a starting position	giant brown rat	21	6
[MOVE] actor moved without a starting position	green mold	41	44
[MOVE] actor moved without a starting position	large white snake	2	32
[MOVE] actor moved without a starting position	giant crystal rat	21	17
[MOVE] actor moved without a starting position	giant grey mouse	15	17
[MOVE] actor moved without a starting position	large white snake	17	16
[MOVE] actor moved without a starting position	white worm mass	24	7
[MOVE] actor moved without a starting position	large white snake	23	4
[MOVE] actor moved without a starting position	giant white mouse	22	1
[MOVE] actor moved without a starting position	giant crystal rat	37	36
[MOVE] actor moved without a starting position	grey mold	42	20
[MOVE] actor moved without a starting position	giant rabbit	31	42
[MOVE] actor moved without a starting position	grey mold	38	44
[MOVE] actor moved without a starting position	giant white mouse	21	18
[MOVE] actor moved without a starting position	giant brown mouse	15	24
[MOVE] actor moved without a starting position	giant brown mouse	30	46
[MOVE] actor moved without a starting position	Robert	5	34
[MUSIC] playing	3_8.ogg	userdata: 0721DFC8	 :: current ? 	nil
play music 685e208 -1 0
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	armoured skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	green mold	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
[PLAYER BIRTH] resolve...
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.2
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.4
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.6
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.8
[Identify]	potion of cure poison	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of cure poison
Total encumbrance	1
[Identify]	potion of cure poison	true
Equipment resolver for	Robert
Equipment resolver	Robert	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Zone made us an equipment according to filter!	elm longbow
Autorequire stats
dex	11
Total encumbrance	5
[Identify]	elm longbow	true
Equipment resolver	Robert	ammo	arrow
Filtering	ammo	arrow
Filtering	ammo	arrow
Filtering	ammo	arrow
Zone made us an equipment according to filter!	139 elm arrow
Autorequire stats
dex	11
Total encumbrance	9.17
[Identify]	elm arrow	true
Equipment resolver for	Robert
Equipment resolver	Robert	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Zone made us an equipment according to filter!	brass lantern
addTmpVal	lite	2	 :=: 	1	1
Total encumbrance	11.17
[Identify]	brass lantern	true
[PLAYER BIRTH] resolved!
bind	MOVE_UP	function: 06CABF18
bind	EXIT	function: 0754A5C0
bind	MOVE_DOWN	function: 065A95B8
bind	MOVE_RIGHT	function: 065A9608
bind	MOVE_LEFT	function: 065A95E0
bind	MOVE_UP	function: 05C0E700
bind	EXIT	function: 05C0E7A0
bind	MOVE_DOWN	function: 05C0E728
bind	MOVE_RIGHT	function: 05C0E778
bind	MOVE_LEFT	function: 05C0E750
15 ticks  in 11.817 seconds = 1.26936 TPS
[QUEST] given to	table: 05B28228	start-dunadan
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press CTRL+Q to
[LOG]	see the quest log)
bind	EXIT	function: 06CF6AD0
bind	MOVE_UP	function: 06271D90
bind	EXIT	function: 0683FA78
bind	MOVE_DOWN	function: 05BD2878
bind	MOVE_RIGHT	function: 05A4A1D0
bind	MOVE_LEFT	function: 05C1E560
bind	MOVE_UP	function: 06931D18
bind	EXIT	function: 059F6168
bind	MOVE_DOWN	function: 062E1A40
bind	MOVE_RIGHT	function: 01C82A50
bind	MOVE_LEFT	function: 05C2F130
312 frames in 10.017 seconds = 31.147 FPS
bind	ACCEPT	function: 0683FA38
bind	MOVE_DOWN	function: 064C66C8
bind	MOVE_UP	function: 064C6678
bind	ACCEPT	function: 064C66F0
bind	MOVE_DOWN	function: 0733F698
bind	MOVE_UP	function: 0733F648
bind	ACCEPT	function: 0733F6C0
bind	EXIT	function: 01C24160
31 ticks  in 10.055 seconds = 3.08304 TPS
Lua Error: /special/mainmenu/class/Game.lua:171: attempt to index field 'step' (a nil value)
	At [C]:-1 
	At /special/mainmenu/class/Game.lua:171 drawDialog
	At /engine/Dialog.lua:123 display
	At /engine/Game.lua:94 display
	At /special/mainmenu/class/Game.lua:59 
	At [C]:-1 forceRedraw
	At /engine/Savefile.lua:207 loadWorld
	At /special/mainmenu/dialogs/EnterName.lua:43 plain
	At /engine/KeyCommand.lua:73 receiveKey
	At /engine/KeyBind.lua:182 
[LOG]	Welcome to #00FF00#Tales of Middle Earth!
bind	MOVE_UP	function: 059D1958
bind	TACTICAL_DISPLAY	function: 07656220
bind	RUN_LEFT	function: 07134E20
bind	MOVE_DOWN	function: 07384F80
bind	RUN_RIGHT	function: 0736B4D0
bind	EXIT	function: 05BB7558
bind	RUN_UP	function: 062208C0
bind	RUN_DOWN	function: 07A47850
bind	MOVE_LEFT_UP	function: 06F568A8
bind	MOVE_LEFT	function: 05B7CAE0
bind	ACCEPT	function: 0862AE60
bind	MOVE_RIGHT_UP	function: 065BB990
bind	RUN_LEFT_DOWN	function: 063C8270
bind	RUN_LEFT_UP	function: 067710F8
bind	MOVE_RIGHT_DOWN	function: 06F56678
bind	MOVE_RIGHT	function: 0661AFD0
bind	MOVE_LEFT_DOWN	function: 06C7E510
bind	RUN_RIGHT_UP	function: 065DF840
bind	RUN_RIGHT_DOWN	function: 0644A3C8
bind	HOTKEY_5	function: 062DC680
bind	RUN_LEFT	function: 066F5E40
bind	HOTKEY_SECOND_2	function: 058CB228
bind	HOTKEY_3	function: 0752AF78
bind	HOTKEY_THIRD_8	function: 04E05288
bind	HOTKEY_PREV_PAGE	function: 04ED1E18
bind	MOVE_LEFT_DOWN	function: 075708E8
bind	TOGGLE_MINIMAP	function: 05C6F538
bind	REST	function: 06D37EA0
bind	HOTKEY_THIRD_9	function: 05B9A500
bind	WEAR_ITEM	function: 04D95AB8
bind	HOTKEY_SECOND_10	function: 06377158
bind	HOTKEY_SECOND_4	function: 0637F7C8
bind	MOVE_DOWN	function: 06F3DF68
bind	HOTKEY_THIRD_12	function: 04E2ECC0
bind	PICKUP_FLOOR	function: 05897A88
bind	HOTKEY_2	function: 0626BCF8
bind	HOTKEY_THIRD_10	function: 067496D8
bind	HOTKEY_8	function: 063957D8
bind	RUN_DOWN	function: 066F6460
bind	SHOW_CHARACTER_SHEET	function: 05A80B60
bind	MOVE_LEFT	function: 06F3D7C0
bind	HOTKEY_SECOND_12	function: 0729B740
bind	USE_ITEM	function: 05BE26C0
bind	HOTKEY_7	function: 04EF7870
bind	MOVE_RIGHT_UP	function: 07570A18
bind	HOTKEY_10	function: 05BA3410
bind	HOTKEY_9	function: 067F8030
bind	RUN_LEFT_DOWN	function: 06FC84A8
bind	MOVE_STAY	function: 07570E00
bind	HOTKEY_SECOND_7	function: 0596A168
bind	HOTKEY_THIRD_3	function: 06D98940
bind	HOTKEY_12	function: 07289668
bind	MOVE_UP	function: 06F3DBA8
bind	DROP_FLOOR	function: 058B31F0
bind	HOTKEY_SECOND_9	function: 058AAD40
bind	TAKEOFF_ITEM	function: 04D77638
bind	HOTKEY_SECOND_1	function: 0669F6B0
bind	RUN_UP	function: 066F6330
bind	MOVE_LEFT_UP	function: 06F3E098
bind	HOTKEY_SECOND_3	function: 05AB6730
bind	SHOW_QUESTS	function: 04E91D60
bind	HOTKEY_4	function: 07091E88
bind	RUN_LEFT_UP	function: 06FC8378
bind	SHOW_INVENTORY	function: 01C85F90
bind	HOTKEY_SECOND_8	function: 058A8250
bind	LOOK_AROUND	function: 07542F98
bind	HOTKEY_THIRD_4	function: 04E41828
bind	TACTICAL_DISPLAY	function: 05928C08
bind	QUIT_GAME	function: 04D76770
bind	CHANGE_LEVEL	function: 058B3710
bind	EXIT	function: 06245050
bind	MOVE_RIGHT_DOWN	function: 07570DD8
bind	HOTKEY_THIRD_6	function: 04E02718
bind	LUA_CONSOLE	function: 0649C128
bind	SHOW_TIME	function: 0624C370
bind	HOTKEY_THIRD_11	function: 05992380
bind	LEVELUP	function: 0678B990
bind	SAVE_GAME	function: 04E54110
bind	USE_TALENTS	function: 06543328
bind	HOTKEY_SECOND_5	function: 04D00E38
bind	HOTKEY_THIRD_1	function: 0732BFE0
bind	HOTKEY_THIRD_7	function: 073FE380
bind	SWITCH_GFX	function: 04E2A9D0
bind	HOTKEY_THIRD_5	function: 04E2E5C0
bind	HOTKEY_1	function: 05C3BBF8
bind	HOTKEY_NEXT_PAGE	function: 066607A0
bind	HOTKEY_SECOND_11	function: 058F6868
bind	HOTKEY_SECOND_6	function: 05937ED8
bind	HOTKEY_11	function: 06600330
bind	HOTKEY_6	function: 05BB2AD8
bind	HOTKEY_THIRD_2	function: 06D983D0
bind	MOVE_RIGHT	function: 06F3DB80
bind	RUN_RIGHT	function: 066F5F70
bind	RUN_RIGHT_UP	function: 06FC8868
bind	RUN_RIGHT_DOWN	function: 06DFEC18
[DISPLAY MODE] 32x32 GFX
[MINIMAP MODE]	nil
[MINIMAP MODE] small
bind	MOVE_DOWN	function: 04EB9830
bind	MOVE_UP	function: 04E8F910
bind	ACCEPT	function: 058CAAE0
307 frames in 10.017 seconds = 30.6479 FPS
[BIRTH] Applying descriptor base
[BIRTH] Applying descriptor Arda
[BIRTH] Applying descriptor Human
[BIRTH] Applying descriptor Bree-man
[BIRTH] Applying descriptor Male
[BIRTH] Applying descriptor Warrior
[BIRTH] Applying descriptor Arcane Blade
spell/fire
technique/magical-combat
technique/2hweapon-cripple
spell/conveyance
spell/enhancement
technique/combat-techniques-passive
cunning/survival
technique/combat-techniques-active
technique/combat-training
spell/air
spell/divination
Loading entities file from memory	/data/zones/tower-amon-sul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/zones/tower-amon-sul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/zones/tower-amon-sul/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/zones/tower-amon-sul/traps.lua
Loading entities file from memory	/data/general/traps/elemental.lua
Initiated zone	Tower of Amon Sûl	with base_level	1
C Map size 18:14 :: 252
******************	1
Entity(             giant white mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(             giant brown mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(               giant white rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(               giant brown rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(                  giant rabbit) got 1667 (=10000 /   6) chance to generate. Level range( 1- 4), current  1
Entity(             giant crystal rat) got 1667 (=10000 /   6) chance to generate. Level range( 1- 5), current  1
Entity(             cute little bunny) got  50 (=10000 / 200) chance to generate. Level range( 1-15), current  1
Entity(              giant grey mouse) got 1667 (=10000 /   6) chance to generate. Level range( 1- 3), current  1
Entity(                giant grey rat) got 1429 (=10000 /   7) chance to generate. Level range( 1- 4), current  1
Entity(               white worm mass) got 2500 (=10000 /   4) chance to generate. Level range( 1-15), current  1
Entity(               green worm mass) got 667 (=3333 /   5) chance to generate. Level range( 2-15), current  1
Entity(                     grey mold) got 2500 (=10000 /   4) chance to generate. Level range( 1-25), current  1
Entity(                    brown mold) got 834 (=3333 /   4) chance to generate. Level range( 2-25), current  1
Entity(                  shining mold) got 239 (=1666 /   7) chance to generate. Level range( 3-25), current  1
Entity(                    green mold) got 209 (=833 /   4) chance to generate. Level range( 5-25), current  1
Entity(  degenerated skeleton warrior) got 2500 (=10000 /   4) chance to generate. Level range( 1-18), current  1
Entity(              skeleton warrior) got 417 (=1666 /   4) chance to generate. Level range( 3-50), current  1
Entity(                 skeleton mage) got 186 (=1111 /   6) chance to generate. Level range( 4-50), current  1
Entity(               skeleton archer) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(        skeleton master archer) got  35 (=238 /   7) chance to generate. Level range(15-50), current  1
Entity(     armoured skeleton warrior) got  47 (=370 /   8) chance to generate. Level range(10-50), current  1
Entity(             large brown snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(             large white snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(              copperhead snake) got 1112 (=3333 /   3) chance to generate. Level range( 2-50), current  1
Entity(                   rattlesnake) got 371 (=1111 /   3) chance to generate. Level range( 4-50), current  1
Entity(                    king cobra) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(                   black mamba) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                      anaconda) got  16 (=175 /  11) chance to generate. Level range(20-50), current  1
*DONE	34089
entity chance  1 : chance(2500): giant white mouse
entity chance  2 : chance(5000): giant brown mouse
entity chance  3 : chance(7000): giant white rat
entity chance  4 : chance(9000): giant brown rat
entity chance  5 : chance(10667): giant rabbit
entity chance  6 : chance(12334): giant crystal rat
entity chance  7 : chance(12384): cute little bunny
entity chance  8 : chance(14051): giant grey mouse
entity chance  9 : chance(15480): giant grey rat
entity chance 10 : chance(17980): white worm mass
entity chance 11 : chance(18647): green worm mass
entity chance 12 : chance(21147): grey mold
entity chance 13 : chance(21981): brown mold
entity chance 14 : chance(22220): shining mold
entity chance 15 : chance(22429): green mold
entity chance 16 : chance(24929): degenerated skeleton warrior
entity chance 17 : chance(25346): skeleton warrior
entity chance 18 : chance(25532): skeleton mage
entity chance 19 : chance(25671): skeleton archer
entity chance 20 : chance(25706): skeleton master archer
entity chance 21 : chance(25753): armoured skeleton warrior
entity chance 22 : chance(29087): large brown snake
entity chance 23 : chance(32421): large white snake
entity chance 24 : chance(33533): copperhead snake
entity chance 25 : chance(33904): rattlesnake
entity chance 26 : chance(34043): king cobra
entity chance 27 : chance(34073): black mamba
entity chance 28 : chance(34089): anaconda
Stored entities list	actor	table: 04E52F68
******************	1
Entity(                   gold pieces) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(      huge pile of gold pieces) got   8 (=114 /  15) chance to generate. Level range(30-50), current  1
Entity(                 brass lantern) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 065C2238
******************	1
Entity(                       bright ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(               of clean seeing) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
*DONE	2075
entity chance  1 : chance(2000): bright 
entity chance  2 : chance(2075):  of clean seeing
Stored entities list	object//data/general/objects/egos/lite.lua	table: 05993728
Stored entities list	object/base//data/general/objects/egos/lite.lua	table: 065C2238
Entity(               dwarven lantern) got  59 (=175 /   3) chance to generate. Level range(20-35), current  1
Entity(                faenorian lamp) got  33 (= 98 /   3) chance to generate. Level range(35-50), current  1
Entity(      potion of lesser healing) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 065C22E8
******************	1
Entity(                   acid-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                        giant ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): acid-proof 
entity chance  2 : chance(4500): giant 
Stored entities list	object//data/general/objects/egos/potions.lua	table: 059ADD38
Stored entities list	object/base//data/general/objects/egos/potions.lua	table: 065C22E8
Entity(             potion of healing) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(     potion of greater healing) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(        potion of full healing) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of lesser mana) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Entity(                potion of mana) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(        potion of greater mana) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(           potion of full mana) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of cure poison) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(        potion of cure disease) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(    potion of slime mold juice) got 2500 (=10000 /   4) chance to generate. Level range( 1- 2), current  1
Entity(               potion of speed) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(        potion of invisibility) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(       potion of see invisible) got 139 (=833 /   6) chance to generate. Level range( 5-30), current  1
Entity(               scroll of light) got 3334 (=10000 /   3) chance to generate. Level range( 1-40), current  1
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 04E109D8
******************	1
Entity(                   fire-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                         long ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): fire-proof 
entity chance  2 : chance(4500): long 
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0598F5E8
Stored entities list	object/base//data/general/objects/egos/scrolls.lua	table: 04E109D8
Entity(            scroll of identify) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(          scroll of phase door) got 2500 (=10000 /   4) chance to generate. Level range( 1-30), current  1
Entity(       scroll of teleportation) got  47 (=370 /   8) chance to generate. Level range(10-40), current  1
Entity(       scroll of magic mapping) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(   scroll of enemies detection) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(                   copper ring) got 1667 (=10000 /   6) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 058BAA58
******************	1
Entity(              of see invisible) got 2500 (=10000 /   4) chance to generate. Level range( 1-20), current  1
Entity(               of invisibility) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(               of regeneration) got  38 (=370 /  10) chance to generate. Level range(10-20), current  1
Entity(                   energizing ) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   of accuracy) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(                    of defense) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(            of fire resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of cold resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(          of nature resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(       of lightning resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of acid resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(           of spell resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(        of physical resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(     of strength (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of dexterity (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of magic (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(      of massacre (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(  of arcane power (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(       of burning (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(      of freezing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(        of blight (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(         of shock (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(     of corrosion (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
*DONE	17596
entity chance  1 : chance(2500):  of see invisible
entity chance  2 : chance(2529):  of invisibility
entity chance  3 : chance(2567):  of regeneration
entity chance  4 : chance(2614): energizing 
entity chance  5 : chance(4281):  of accuracy
entity chance  6 : chance(5948):  of defense
entity chance  7 : chance(6010):  of fire resistance
entity chance  8 : chance(6072):  of cold resistance
entity chance  9 : chance(6134):  of nature resistance
entity chance 10 : chance(6196):  of lightning resistance
entity chance 11 : chance(6258):  of acid resistance
entity chance 12 : chance(7925):  of spell resistance
entity chance 13 : chance(9592):  of physical resistance
entity chance 14 : chance(11259):  of strength (#STATBONUS#)
entity chance 15 : chance(12926):  of dexterity (#STATBONUS#)
entity chance 16 : chance(14593):  of magic (#STATBONUS#)
entity chance 17 : chance(16260):  of constitution (#STATBONUS#)
entity chance 18 : chance(16427):  of massacre (#DAMBONUS#)
entity chance 19 : chance(16594):  of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761):  of burning (#DAMBONUS#)
entity chance 21 : chance(16928):  of freezing (#DAMBONUS#)
entity chance 22 : chance(17095):  of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262):  of blight (#DAMBONUS#)
entity chance 24 : chance(17429):  of shock (#DAMBONUS#)
entity chance 25 : chance(17596):  of corrosion (#DAMBONUS#)
Stored entities list	object//data/general/objects/egos/rings.lua	table: 06940C90
Stored entities list	object/base//data/general/objects/egos/rings.lua	table: 058BAA58
Entity(                    steel ring) got  62 (=370 /   6) chance to generate. Level range(10-20), current  1
Entity(                     gold ring) got  30 (=175 /   6) chance to generate. Level range(20-30), current  1
Entity(                  galvorn ring) got  20 (=114 /   6) chance to generate. Level range(30-40), current  1
Entity(                  mithril ring) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                 copper amulet) got 1250 (=10000 /   8) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 065D2B90
******************	1
Entity(      of cunning (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of willpower (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of mastery (#MASTERY#)) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(          of greater telepathy) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(           of telepathic range) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(                   of the fish) got  14 (=138 /  10) chance to generate. Level range(25-50), current  1
*DONE	6694
entity chance  1 : chance(1667):  of cunning (#STATBONUS#)
entity chance  2 : chance(3334):  of willpower (#STATBONUS#)
entity chance  3 : chance(6668):  of mastery (#MASTERY#)
entity chance  4 : chance(6674):  of greater telepathy
entity chance  5 : chance(6680):  of telepathic range
entity chance  6 : chance(6694):  of the fish
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 05891A38
Stored entities list	object/base//data/general/objects/egos/amulets.lua	table: 065D2B90
Entity(                  steel amulet) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   gold amulet) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
Entity(                galvorn amulet) got  15 (=114 /   8) chance to generate. Level range(30-40), current  1
Entity(                mithril amulet) got  11 (= 85 /   8) chance to generate. Level range(40-50), current  1
Entity(                     elm staff) got 2500 (=10000 /   4) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0701FFE0
******************	1
Entity(                      of power) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      of might) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   of wizardry) got  35 (=138 /   4) chance to generate. Level range(25-50), current  1
Entity(                        magma ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                       acidic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    crackling ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   naturalist ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                     blighted ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	29207
entity chance  1 : chance(2500):  of power
entity chance  2 : chance(5834): shimmering 
entity chance  3 : chance(9168):  of might
entity chance  4 : chance(9203):  of wizardry
entity chance  5 : chance(12537): magma 
entity chance  6 : chance(15871): icy 
entity chance  7 : chance(19205): acidic 
entity chance  8 : chance(22539): crackling 
entity chance  9 : chance(25873): naturalist 
entity chance 10 : chance(29207): blighted 
Stored entities list	object//data/general/objects/egos/staves.lua	table: 065664D0
Stored entities list	object/base//data/general/objects/egos/staves.lua	table: 0701FFE0
Entity(                     ash staff) got  93 (=370 /   4) chance to generate. Level range(10-20), current  1
Entity(                     yew staff) got  44 (=175 /   4) chance to generate. Level range(20-30), current  1
Entity(              elven-wood staff) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(              dragonbone staff) got  22 (= 85 /   4) chance to generate. Level range(40-50), current  1
Entity(                   iron dagger) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 058FF600
******************	1
Entity(                      flaming ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got  48 (=238 /   5) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                     shocking ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                    poisonous ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                slime-covered ) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
Entity(                   of accuracy) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      kinetic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    elemental ) got   4 (= 98 /  25) chance to generate. Level range(35-50), current  1
Entity(                   of massacre) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	18129
entity chance  1 : chance(2000): flaming 
entity chance  2 : chance(2048): icy 
entity chance  3 : chance(4048): acidic 
entity chance  4 : chance(6048): shocking 
entity chance  5 : chance(8048): poisonous 
entity chance  6 : chance(8123): slime-covered 
entity chance  7 : chance(11457):  of accuracy
entity chance  8 : chance(14791): kinetic 
entity chance  9 : chance(14795): elemental 
entity chance 10 : chance(18129):  of massacre
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 05C5DAD0
Stored entities list	object/base//data/general/objects/egos/weapon.lua	table: 058FF600
Entity(                  steel dagger) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel dagger) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn dagger) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril dagger) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron longsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel longsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel longsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn longsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril longsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(               iron greatsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(              steel greatsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(      dwarven-steel greatsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            galvorn greatsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            mithril greatsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron mace) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel mace) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel mace) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn mace) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril mace) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron greatmaul) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel greatmaul) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel greatmaul) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn greatmaul) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril greatmaul) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron waraxe) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                  steel waraxe) got 124 (=370 /   3) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel waraxe) got  59 (=175 /   3) chance to generate. Level range(20-30), current  1
Entity(                galvorn waraxe) got  39 (=114 /   3) chance to generate. Level range(30-40), current  1
Entity(                mithril waraxe) got  29 (= 85 /   3) chance to generate. Level range(40-50), current  1
Entity(                iron battleaxe) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel battleaxe) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel battleaxe) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn battleaxe) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril battleaxe) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   elm longbow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                   ash longbow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                   yew longbow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            elven-wood longbow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            dragonbone longbow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     elm arrow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                     ash arrow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                     yew arrow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(              elven-wood arrow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(              dragonbone arrow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(           rough leather sling) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(           cured leather sling) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(        hardened leather sling) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(      reinforced leather sling) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(       drakeskin leather sling) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron shot) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel shot) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel shot) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn shot) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril shot) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron shield) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 04DDDDD8
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                      flaming ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                          icy ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                     shocking ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                 of deflection) got  25 (=370 /  15) chance to generate. Level range(10-50), current  1
Entity(                 of resilience) got  12 (=175 /  15) chance to generate. Level range(20-50), current  1
*DONE	10157
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10030): flaming 
entity chance  7 : chance(10060): icy 
entity chance  8 : chance(10090): acidic 
entity chance  9 : chance(10120): shocking 
entity chance 10 : chance(10145):  of deflection
entity chance 11 : chance(10157):  of resilience
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0732B748
Stored entities list	object/base//data/general/objects/egos/shield.lua	table: 04DDDDD8
Entity(                  steel shield) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel shield) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn shield) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril shield) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                          robe) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 06F14F68
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                        slimy ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                      of power) got  20 (=175 /   9) chance to generate. Level range(20-50), current  1
*DONE	10126
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053): shimmering 
entity chance  7 : chance(10106): slimy 
entity chance  8 : chance(10126):  of power
Stored entities list	object//data/general/objects/egos/robe.lua	table: 06641750
Stored entities list	object/base//data/general/objects/egos/robe.lua	table: 06F14F68
Entity(          rough leather armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 06751560
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                  of stability) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
*DONE	10053
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053):  of stability
Stored entities list	object//data/general/objects/egos/armor.lua	table: 01C4E360
Stored entities list	object/base//data/general/objects/egos/armor.lua	table: 06751560
Entity(          cured leather armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       hardened leather armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(     reinforced leather armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(      drakeskin leather armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(              iron mail armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(             steel mail armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(     dwarven-steel mail armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(           galvorn mail armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(           mithril mail armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             iron plate armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(            steel plate armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(    dwarven-steel plate armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(          galvorn plate armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(          mithril plate armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             rough leather cap) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(          hardened leather cap) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(         drakeskin leather cap) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                     iron helm) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(            dwarven-steel helm) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(                  mithril helm) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(   pair of rough leather boots) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(pair of hardened leather boots) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(pair of drakeskin leather boots) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(            pair of iron boots) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(   pair of dwarven-steel boots) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(         pair of mithril boots) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(          Staff of Destruction) got   2 (=175 / 100) chance to generate. Level range(20-25), current  1
Entity(                  Ring of Ulmo) got   3 (=370 / 150) chance to generate. Level range(10-20), current  1
Entity(                Elemental Fury) got   2 (=238 / 150) chance to generate. Level range(15-30), current  1
Entity(            Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current  1
Entity(          Arkenstone of Thrain) got   1 (=175 / 250) chance to generate. Level range(20-30), current  1
Entity(Ever Refilling Potion of Healing) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity( Ever Refilling Potion of Mana) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity(                 Blood of Life) got  29 (=10000 / 350) chance to generate. Level range( 1-50), current  1
*DONE	73567
entity chance  1 : chance(2000): gold pieces
entity chance  2 : chance(2008): huge pile of gold pieces
entity chance  3 : chance(3437): brass lantern
entity chance  4 : chance(3496): dwarven lantern
entity chance  5 : chance(3529): faenorian lamp
entity chance  6 : chance(6863): potion of lesser healing
entity chance  7 : chance(6923): potion of healing
entity chance  8 : chance(6946): potion of greater healing
entity chance  9 : chance(6952): potion of full healing
entity chance 10 : chance(10286): potion of lesser mana
entity chance 11 : chance(10346): potion of mana
entity chance 12 : chance(10369): potion of greater mana
entity chance 13 : chance(10375): potion of full mana
entity chance 14 : chance(11804): potion of cure poison
entity chance 15 : chance(13233): potion of cure disease
entity chance 16 : chance(15733): potion of slime mold juice
entity chance 17 : chance(15757): potion of speed
entity chance 18 : chance(15781): potion of invisibility
entity chance 19 : chance(15920): potion of see invisible
entity chance 20 : chance(19254): scroll of light
entity chance 21 : chance(20921): scroll of identify
entity chance 22 : chance(23421): scroll of phase door
entity chance 23 : chance(23468): scroll of teleportation
entity chance 24 : chance(25468): scroll of magic mapping
entity chance 25 : chance(25528): scroll of enemies detection
entity chance 26 : chance(27195): copper ring
entity chance 27 : chance(27257): steel ring
entity chance 28 : chance(27287): gold ring
entity chance 29 : chance(27307): galvorn ring
entity chance 30 : chance(27322): mithril ring
entity chance 31 : chance(28572): copper amulet
entity chance 32 : chance(28619): steel amulet
entity chance 33 : chance(28641): gold amulet
entity chance 34 : chance(28656): galvorn amulet
entity chance 35 : chance(28667): mithril amulet
entity chance 36 : chance(31167): elm staff
entity chance 37 : chance(31260): ash staff
entity chance 38 : chance(31304): yew staff
entity chance 39 : chance(31333): elven-wood staff
entity chance 40 : chance(31355): dragonbone staff
entity chance 41 : chance(33355): iron dagger
entity chance 42 : chance(33430): steel dagger
entity chance 43 : chance(33466): dwarven-steel dagger
entity chance 44 : chance(33489): galvorn dagger
entity chance 45 : chance(33507): mithril dagger
entity chance 46 : chance(35507): iron longsword
entity chance 47 : chance(35582): steel longsword
entity chance 48 : chance(35618): dwarven-steel longsword
entity chance 49 : chance(35641): galvorn longsword
entity chance 50 : chance(35659): mithril longsword
entity chance 51 : chance(37659): iron greatsword
entity chance 52 : chance(37734): steel greatsword
entity chance 53 : chance(37770): dwarven-steel greatsword
entity chance 54 : chance(37793): galvorn greatsword
entity chance 55 : chance(37811): mithril greatsword
entity chance 56 : chance(39811): iron mace
entity chance 57 : chance(39886): steel mace
entity chance 58 : chance(39922): dwarven-steel mace
entity chance 59 : chance(39945): galvorn mace
entity chance 60 : chance(39963): mithril mace
entity chance 61 : chance(41963): iron greatmaul
entity chance 62 : chance(42038): steel greatmaul
entity chance 63 : chance(42074): dwarven-steel greatmaul
entity chance 64 : chance(42097): galvorn greatmaul
entity chance 65 : chance(42115): mithril greatmaul
entity chance 66 : chance(45449): iron waraxe
entity chance 67 : chance(45573): steel waraxe
entity chance 68 : chance(45632): dwarven-steel waraxe
entity chance 69 : chance(45671): galvorn waraxe
entity chance 70 : chance(45700): mithril waraxe
entity chance 71 : chance(47700): iron battleaxe
entity chance 72 : chance(47775): steel battleaxe
entity chance 73 : chance(47811): dwarven-steel battleaxe
entity chance 74 : chance(47834): galvorn battleaxe
entity chance 75 : chance(47852): mithril battleaxe
entity chance 76 : chance(49852): elm longbow
entity chance 77 : chance(49927): ash longbow
entity chance 78 : chance(49963): yew longbow
entity chance 79 : chance(49986): elven-wood longbow
entity chance 80 : chance(50004): dragonbone longbow
entity chance 81 : chance(52004): elm arrow
entity chance 82 : chance(52079): ash arrow
entity chance 83 : chance(52115): yew arrow
entity chance 84 : chance(52138): elven-wood arrow
entity chance 85 : chance(52156): dragonbone arrow
entity chance 86 : chance(54156): rough leather sling
entity chance 87 : chance(54231): cured leather sling
entity chance 88 : chance(54267): hardened leather sling
entity chance 89 : chance(54290): reinforced leather sling
entity chance 90 : chance(54308): drakeskin leather sling
entity chance 91 : chance(56308): iron shot
entity chance 92 : chance(56383): steel shot
entity chance 93 : chance(56419): dwarven-steel shot
entity chance 94 : chance(56442): galvorn shot
entity chance 95 : chance(56460): mithril shot
entity chance 96 : chance(58460): iron shield
entity chance 97 : chance(58535): steel shield
entity chance 98 : chance(58571): dwarven-steel shield
entity chance 99 : chance(58594): galvorn shield
entity chance 100 : chance(58612): mithril shield
entity chance 101 : chance(60612): robe
entity chance 102 : chance(62612): rough leather armour
entity chance 103 : chance(62687): cured leather armour
entity chance 104 : chance(62723): hardened leather armour
entity chance 105 : chance(62746): reinforced leather armour
entity chance 106 : chance(62764): drakeskin leather armour
entity chance 107 : chance(64764): iron mail armour
entity chance 108 : chance(64839): steel mail armour
entity chance 109 : chance(64875): dwarven-steel mail armour
entity chance 110 : chance(64898): galvorn mail armour
entity chance 111 : chance(64916): mithril mail armour
entity chance 112 : chance(66916): iron plate armour
entity chance 113 : chance(66991): steel plate armour
entity chance 114 : chance(67027): dwarven-steel plate armour
entity chance 115 : chance(67050): galvorn plate armour
entity chance 116 : chance(67068): mithril plate armour
entity chance 117 : chance(68735): rough leather cap
entity chance 118 : chance(68765): hardened leather cap
entity chance 119 : chance(68780): drakeskin leather cap
entity chance 120 : chance(70209): iron helm
entity chance 121 : chance(70235): dwarven-steel helm
entity chance 122 : chance(70248): mithril helm
entity chance 123 : chance(71915): pair of rough leather boots
entity chance 124 : chance(71945): pair of hardened leather boots
entity chance 125 : chance(71960): pair of drakeskin leather boots
entity chance 126 : chance(73389): pair of iron boots
entity chance 127 : chance(73415): pair of dwarven-steel boots
entity chance 128 : chance(73428): pair of mithril boots
entity chance 129 : chance(73430): Staff of Destruction
entity chance 130 : chance(73433): Ring of Ulmo
entity chance 131 : chance(73435): Elemental Fury
entity chance 132 : chance(73535): Phial of Galadriel
entity chance 133 : chance(73536): Arkenstone of Thrain
entity chance 134 : chance(73537): Ever Refilling Potion of Healing
entity chance 135 : chance(73538): Ever Refilling Potion of Mana
entity chance 136 : chance(73567): Blood of Life
Stored entities list	object	table: 04E04650
******************	1
Entity(                     acid trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                     fire trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                      ice trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                lightning trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                   poison trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(               acid blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(               fire blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(                ice blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(          lightning blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(             poison blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
*DONE	16965
entity chance  1 : chance(3334): acid trap
entity chance  2 : chance(6668): fire trap
entity chance  3 : chance(10002): ice trap
entity chance  4 : chance(13336): lightning trap
entity chance  5 : chance(16670): poison trap
entity chance  6 : chance(16729): acid blast trap
entity chance  7 : chance(16788): fire blast trap
entity chance  8 : chance(16847): ice blast trap
entity chance  9 : chance(16906): lightning blast trap
entity chance 10 : chance(16965): poison blast trap
Stored entities list	trap	table: 05C1FDC0
loaded room generator	simple	function: 07132578
loaded room	pilar	10	5
loaded room generator	money_vault	function: 0626CD88
Loading tile	terrain/granite_wall1.png
room generator	function: 07132578	is making a room
alloc	simple9x6
Loading tile	terrain/marble_floor.png
room allocated at	5	21	with center	9	23
alloc	pilar
room allocated at	12	15	with center	16	17
room generator	function: 07132578	is making a room
alloc	simple12x10
room allocated at	24	1	with center	29	5
alloc	pilar
room allocated at	26	41	with center	30	43
room generator	function: 07132578	is making a room
alloc	simple5x6
room allocated at	1	23	with center	3	25
alloc	pilar
room allocated at	21	33	with center	25	35
alloc	pilar
room allocated at	27	14	with center	31	16
alloc	pilar
room allocated at	36	25	with center	40	27
room generator	function: 07132578	is making a room
alloc	simple7x11
room allocated at	1	36	with center	4	41
room generator	function: 07132578	is making a room
alloc	simple12x12
room allocated at	7	33	with center	12	38
Begin tunnel	10	table: 04D19C88
Loading tile	terrain/granite_door1.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-0x0.png
Filtering	nil	nil
Loading tile	object/potion-5x0.png
Filtering	nil	nil
Filtering	scroll	nil
Loading tile	object/scroll-0x0.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-0x3.png
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
[MOVE] actor moved without a starting position	giant white rat	22	30
[MOVE] actor moved without a starting position	giant brown rat	33	15
[MOVE] actor moved without a starting position	brown mold	9	32
[MOVE] actor moved without a starting position	grey mold	24	10
[MOVE] actor moved without a starting position	giant rabbit	22	2
[MOVE] actor moved without a starting position	giant brown rat	1	35
[MOVE] actor moved without a starting position	large brown snake	11	43
[MOVE] actor moved without a starting position	white worm mass	5	12
[MOVE] actor moved without a starting position	grey mold	41	34
[MOVE] actor moved without a starting position	grey mold	40	40
[MOVE] actor moved without a starting position	giant grey mouse	39	32
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
Drops resolver	skeleton warrior	money	nil	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 0.95)
Total encumbrance	3
[MOVE] actor moved without a starting position	skeleton warrior	19	5
[MOVE] actor moved without a starting position	white worm mass	13	43
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
Drops resolver	degenerated skeleton warrior	money	nil	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 1.25)
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	16	22
[MOVE] actor moved without a starting position	large brown snake	29	36
[MOVE] actor moved without a starting position	white worm mass	5	41
[MOVE] actor moved without a starting position	giant white mouse	23	33
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
ego	mod.class.Object	poisonous 	table: 0656D460
applying ego	poisonous 	to 	iron greatsword	::	poisonous iron greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
addTmpValTable	melee_project	20	6	 :=: 	1	1
Total encumbrance	3
Drops resolver	degenerated skeleton warrior	money	nil	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 0.75)
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	21	20
[MOVE] actor moved without a starting position	giant brown mouse	25	6
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
Drops resolver	degenerated skeleton warrior	nil	nil	nil
Filtering	nil	nil
Zone made us an drop according to filter!	elm longbow
Total encumbrance	7
Drops resolver	degenerated skeleton warrior	money	nil	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 1.15)
Total encumbrance	7
[MOVE] actor moved without a starting position	degenerated skeleton warrior	39	27
[MOVE] actor moved without a starting position	giant brown rat	3	31
[MOVE] actor moved without a starting position	copperhead snake	26	3
[MOVE] actor moved without a starting position	giant grey rat	18	16
[MOVE] actor moved without a starting position	giant white mouse	27	26
[MOVE] actor moved without a starting position	giant grey mouse	18	18
[MOVE] actor moved without a starting position	white worm mass	7	31
[MOVE] actor moved without a starting position	giant white mouse	28	43
[MOVE] actor moved without a starting position	white worm mass	35	40
[MOVE] actor moved without a starting position	Robert	8	38
[MUSIC] playing	3_8.ogg	userdata: 0599EAB0	 :: current ? 	nil
play music 5bd58c8 -1 0
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	brown mold	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey rat	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PLAYER BIRTH] resolve...
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.2
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.4
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.6
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.8
[Identify]	potion of cure poison	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of cure poison
Total encumbrance	1
[Identify]	potion of cure poison	true
Equipment resolver for	Robert
Equipment resolver	Robert	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
ego	mod.class.Object	flaming 	table: 05A76C00
applying ego	flaming 	to 	iron greatsword	::	flaming iron greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
addTmpValTable	melee_project	3	5	 :=: 	1	1
Total encumbrance	4
[Identify]	flaming iron greatsword	true
Equipment resolver	Robert	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
addTmpVal	fatigue	6	 :=: 	2	2
addTmpVal	combat_armor	2	 :=: 	3	3
addTmpVal	combat_def	1	 :=: 	4	4
Total encumbrance	21
[Identify]	rough leather armour	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	21.2
[Identify]	potion of lesser mana	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser mana
Total encumbrance	21.4
[Identify]	potion of lesser mana	true
Equipment resolver for	Robert
Equipment resolver	Robert	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Zone made us an equipment according to filter!	brass lantern
addTmpVal	lite	2	 :=: 	5	5
Total encumbrance	23.4
[Identify]	brass lantern	true
[PLAYER BIRTH] resolved!
bind	MOVE_UP	function: 06C2B7A8
bind	EXIT	function: 0640CB68
bind	MOVE_DOWN	function: 06C2B7F8
bind	MOVE_RIGHT	function: 06C75A98
bind	MOVE_LEFT	function: 06C2B820
31 ticks  in 12.232 seconds = 2.53434 TPS
314 frames in 10.039 seconds = 31.278 FPS
bind	MOVE_UP	function: 06E92BA8
bind	EXIT	function: 06E92C48
bind	MOVE_DOWN	function: 06E92BD0
bind	MOVE_RIGHT	function: 06E92C20
bind	MOVE_LEFT	function: 06E92BF8
332 frames in 10.008 seconds = 33.1735 FPS
37 ticks  in 13.646 seconds = 2.71142 TPS
316 frames in 10.017 seconds = 31.5464 FPS
42 ticks  in 10.112 seconds = 4.15348 TPS
316 frames in 10.02 seconds = 31.5369 FPS
50 ticks  in 15.093 seconds = 3.31279 TPS
328 frames in 10.025 seconds = 32.7182 FPS
36 ticks  in 10.014 seconds = 3.59497 TPS
305 frames in 10.021 seconds = 30.4361 FPS
329 frames in 10.015 seconds = 32.8507 FPS
68 ticks  in 19.18 seconds = 3.54536 TPS
324 frames in 10.021 seconds = 32.3321 FPS
325 frames in 10.022 seconds = 32.4287 FPS
55 ticks  in 24.442 seconds = 2.25023 TPS
327 frames in 10.005 seconds = 32.6837 FPS
53 ticks  in 10.023 seconds = 5.28784 TPS
318 frames in 10.004 seconds = 31.7873 FPS
[QUEST] given to	table: 0626D148	start-dunadan
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press CTRL+Q to
[LOG]	see the quest log)
bind	EXIT	function: 05B6EE00
324 frames in 10.014 seconds = 32.3547 FPS
[LOG]	Robert activates Fiery Hands.
[SOUND] loading from	/data/sound/talents/fire.lua	:=:	/data/sound/talents/fire.wav	:>
[SOUND] :=>	userdata: 05927A98
addTmpValTable	melee_project	3	5.924	 :=: 	6	6
addTmpValTable	inc_damage	3	5.5775	 :=: 	7	7
30 ticks  in 13.873 seconds = 2.16247 TPS
[LOG]	Today is the 1st Yestarë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:01.
334 frames in 10.02 seconds = 33.3333 FPS
[LOG]	Saved world.
[LOG]	Saved game.
17 ticks  in 11.441 seconds = 1.48588 TPS
white worm mass	5251	dumb ai talents can use	Multiply	1
dumb ai uses	1
[LOG]	White worm mass uses Multiply.
USING	table: 04D5E308	Multiply
[MULTIPLY]	4	42	::	nil
[MULTIPLY]	3	uids	5251	=>	5283	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	4	42
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[LOG]	Large brown snake performs a critical stike!
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] final dam	14
[LOG]	Large brown snake hits Robert for #aaaaaa#14.00 physical damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	white worm mass	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	19.5	versus	1	with APR	1
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Robert hits white worm mass for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Robert killed white worm mass!
1	***
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 05C78158
white worm mass	5283	dumb ai talents can use	Multiply	1
dumb ai uses	1
USING	table: 04D5E308	Multiply
[MULTIPLY]	6	38	::	nil
[MULTIPLY]	2	uids	5283	=>	5284	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	6	38
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	large brown snake	 :: 	19.5	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	19.5	versus	1	with APR	1
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] final dam	20
[LOG]	Robert hits large brown snake for #aaaaaa#20.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	11.5332861
[PROJECTOR] final dam	11.5332861
[LOG]	Robert hits large brown snake for #LIGHT_RED#11.53 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[LOG]	Large brown snake performs a critical stike!
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] final dam	16
[LOG]	Large brown snake hits Robert for #aaaaaa#16.00 physical damage#LAST#.
white worm mass	5284	dumb ai talents can use	Multiply	1
white worm mass	5284	dumb ai talents can use	Poisonous Crawl	2
dumb ai uses	2
[LOG]	White worm mass crawls poison onto Robert.
USING	table: 04D6A200	Poisonous Crawl
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	1100	2	::	3
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	1100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	large brown snake	 :: 	19.5	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large brown snake.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 04D2BFE8
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
white worm mass	5246	dumb ai talents can use	Multiply	1
white worm mass	5246	dumb ai talents can use	Poisonous Crawl	2
dumb ai uses	2
[LOG]	White worm mass crawls poison onto Robert.
USING	table: 04D6A200	Poisonous Crawl
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	1100	2	::	3
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	1100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[LOG]	Robert is poisoned!
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	100	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[LOG]	White worm mass performs a critical stike!
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[LOG]	White worm mass hits Robert for #aaaaaa#2.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	large brown snake	 :: 	19.5	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	19.5	versus	1	with APR	1
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] final dam	19
[LOG]	Robert hits large brown snake for #aaaaaa#19.00 physical damage#LAST#.
[LOG]	Robert killed large brown snake!
2	***
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	100	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] final dam	1
[LOG]	White worm mass hits Robert for #aaaaaa#1.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
white worm mass	5284	dumb ai talents can use	Multiply	1
dumb ai uses	1
[LOG]	White worm mass uses Multiply.
USING	table: 04D5E308	Multiply
[MULTIPLY]	6	39	::	nil
[MULTIPLY]	1	uids	5284	=>	5285	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	6	39
317 frames in 10.025 seconds = 31.6209 FPS
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	white worm mass	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	19.5	versus	1	with APR	1
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] final dam	20
[LOG]	Robert hits white worm mass for #aaaaaa#20.00 physical damage#LAST#.
[LOG]	Robert killed white worm mass!
3	***
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	white worm mass	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses white worm mass.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	100	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] final dam	1
[LOG]	White worm mass hits Robert for #aaaaaa#1.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	white worm mass	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses white worm mass.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	100	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] final dam	1
[LOG]	White worm mass hits Robert for #aaaaaa#1.00 physical damage#LAST#.
[LOG]	Robert stops being poisoned.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	white worm mass	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses white worm mass.
white worm mass	5284	dumb ai talents can use	Multiply	1
white worm mass	5284	dumb ai talents can use	Poisonous Crawl	2
dumb ai uses	2
[LOG]	White worm mass crawls poison onto Robert.
USING	table: 04D6A200	Poisonous Crawl
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	1100	2	::	3
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	1100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	white worm mass	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	19.5	versus	1	with APR	1
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Robert hits white worm mass for #aaaaaa#27.00 physical damage#LAST#.
[LOG]	Robert killed white worm mass!
4	***
121 ticks  in 12.156 seconds = 9.95393 TPS
white worm mass	5285	dumb ai talents can use	Multiply	1
dumb ai uses	1
USING	table: 04D5E308	Multiply
[MULTIPLY]	5	40	::	nil
[MULTIPLY]	0	uids	5285	=>	5286	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	5	40
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	white worm mass	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	19.5	versus	1	with APR	1
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] final dam	19
[LOG]	Robert hits white worm mass for #aaaaaa#19.00 physical damage#LAST#.
[LOG]	Robert killed white worm mass!
5	***
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	white worm mass	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses white worm mass.
white worm mass	5285	dumb ai talents can use	Multiply	1
white worm mass	5285	dumb ai talents can use	Poisonous Crawl	2
dumb ai uses	2
[LOG]	White worm mass crawls poison onto Robert.
USING	table: 04D6A200	Poisonous Crawl
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	1100	2	::	3
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	1100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	white worm mass	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	19.5	versus	1	with APR	1
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] final dam	20
[LOG]	Robert hits white worm mass for #aaaaaa#20.00 physical damage#LAST#.
[LOG]	Robert killed white worm mass!
6	***
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
334 frames in 10.02 seconds = 33.3333 FPS
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
white worm mass	5286	dumb ai talents can use	Poisonous Crawl	2
dumb ai uses	2
[LOG]	White worm mass crawls poison onto Robert.
USING	table: 04D6A200	Poisonous Crawl
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	1100	2	::	3
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	1100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	white worm mass	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	19.5	versus	1	with APR	1
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Robert hits white worm mass for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Robert killed white worm mass!
7	***
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] final dam	0.5
[LOG]	White worm mass hits Robert for #LIGHT_GREEN#0.50 nature damage#LAST#.
[LOG]	Robert stops being poisoned.
220 ticks  in 10.128 seconds = 21.722 TPS
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	giant white rat	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	19.5	versus	1	with APR	1
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] final dam	28
[LOG]	Robert hits giant white rat for #aaaaaa#28.00 physical damage#LAST#.
[LOG]	Robert killed giant white rat!
8	***
334 frames in 10.015 seconds = 33.35 FPS
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	giant white mouse	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses giant white mouse.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	3.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	3.6	versus	2	with APR	10
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant white mouse hits Robert for #aaaaaa#3.00 physical damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	giant white mouse	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses giant white mouse.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	3.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	3.6	versus	2	with APR	10
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant white mouse hits Robert for #aaaaaa#3.00 physical damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	giant white mouse	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses giant white mouse.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	3.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	3.6	versus	2	with APR	10
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant white mouse hits Robert for #aaaaaa#3.00 physical damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	giant white mouse	 :: 	19.5	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	19.5	versus	1	with APR	1
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] final dam	21
[LOG]	Robert hits giant white mouse for #aaaaaa#21.00 physical damage#LAST#.
[LOG]	Robert killed giant white mouse!
9	***
242 ticks  in 10.074 seconds = 24.0222 TPS
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] final dam	24
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	1.7
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Large brown snake hits Robert for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	large brown snake	 :: 	19.5	1	1	::	1
checkHit	8.5	7.55
=> chance to hit	53.941411917614
[ATTACK] raw dam	19.5	versus	1	with APR	1
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Robert hits large brown snake for #aaaaaa#27.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	11.5332861
[PROJECTOR] final dam	11.5332861
[LOG]	Robert hits large brown snake for #LIGHT_RED#11.53 fire damage#LAST#.
[LOG]	Robert killed large brown snake!
10	***
333 frames in 10.025 seconds = 33.217 FPS
Loading tile	terrain/granite_door1_open.png
77 ticks  in 10.093 seconds = 7.62905 TPS
[ATTACK] attacking with	poisonous iron greatsword
[ATTACK] to 	Robert	 :: 	19.72	1	2	::	1
checkHit	5	1.7
=> chance to hit	62.385164096709
[ATTACK] raw dam	19.72	versus	2	with APR	1
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] final dam	25
[LOG]	Degenerated skeleton warrior hits Robert for #aaaaaa#25.00 physical
[LOG]	damage#LAST#.
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] final dam	1
[LOG]	Degenerated skeleton warrior hits Robert for #LIGHT_GREEN#1.00 nature
[LOG]	damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] final dam	1
[LOG]	Degenerated skeleton warrior hits Robert for #LIGHT_GREEN#1.00 nature
[LOG]	damage#LAST#.
[ATTACK] attacking with	flaming iron greatsword
[ATTACK] to 	degenerated skeleton warrior	 :: 	19.5	1	5	::	1
checkHit	8.5	2.05
=> chance to hit	71.616590228599
[LOG]	Robert misses degenerated skeleton warrior.
[ATTACK] attacking with	poisonous iron greatsword
[ATTACK] to 	Robert	 :: 	19.72	1	2	::	1
checkHit	5	1.7
=> chance to hit	62.385164096709
[ATTACK] raw dam	19.72	versus	2	with APR	1
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] final dam	23
[LOG]	Degenerated skeleton warrior hits Robert for #aaaaaa#23.00 physical
[LOG]	damage#LAST#.
[LOG]	Degenerated skeleton warrior killed Robert!
bind	MOVE_DOWN	function: 06DC8360
bind	MOVE_UP	function: 06DC8310
bind	ACCEPT	function: 06DC8388
bind	MOVE_DOWN	function: 07064CD0
bind	MOVE_UP	function: 07064C80
bind	ACCEPT	function: 07064CF8
334 frames in 10.009 seconds = 33.37 FPS
bind	MOVE_DOWN	function: 074DDE58
bind	MOVE_UP	function: 074DDE08
bind	ACCEPT	function: 074DDE80
bind	EXIT	function: 06668C70
Lua Error: /special/mainmenu/class/Game.lua:171: attempt to index field 'step' (a nil value)
	At [C]:-1 
	At /special/mainmenu/class/Game.lua:171 drawDialog
	At /engine/Dialog.lua:123 display
	At /engine/Game.lua:94 display
	At /special/mainmenu/class/Game.lua:59 
	At [C]:-1 forceRedraw
	At /engine/Savefile.lua:207 loadWorld
	At /special/mainmenu/dialogs/EnterName.lua:43 plain
	At /engine/KeyCommand.lua:73 receiveKey
	At /engine/KeyBind.lua:182 
[LOG]	Welcome to #00FF00#Tales of Middle Earth!
bind	MOVE_UP	function: 04D92EB8
bind	TACTICAL_DISPLAY	function: 074298E8
bind	RUN_LEFT	function: 05BC09A0
bind	MOVE_DOWN	function: 04D92EE0
bind	RUN_RIGHT	function: 05BC09C8
bind	EXIT	function: 065D62F0
bind	RUN_UP	function: 05C6BE20
bind	RUN_DOWN	function: 05C6BE48
bind	MOVE_LEFT_UP	function: 04DC1990
bind	MOVE_LEFT	function: 0599A4A8
bind	ACCEPT	function: 065D62C8
bind	MOVE_RIGHT_UP	function: 059DCEB8
bind	RUN_LEFT_DOWN	function: 068C2070
bind	RUN_LEFT_UP	function: 068C20C0
bind	MOVE_RIGHT_DOWN	function: 0599A4F8
bind	MOVE_RIGHT	function: 04D92E90
bind	MOVE_LEFT_DOWN	function: 0599A4D0
bind	RUN_RIGHT_UP	function: 05C6BE70
bind	RUN_RIGHT_DOWN	function: 068C2098
bind	HOTKEY_5	function: 069C1310
bind	RUN_LEFT	function: 05881150
bind	HOTKEY_SECOND_2	function: 0639E598
bind	HOTKEY_3	function: 06C33AF0
bind	HOTKEY_THIRD_8	function: 0688B8C0
bind	HOTKEY_PREV_PAGE	function: 065A0DE8
bind	MOVE_LEFT_DOWN	function: 06F966F0
bind	TOGGLE_MINIMAP	function: 04DF2F08
bind	REST	function: 06F76628
bind	HOTKEY_THIRD_9	function: 06751BE0
bind	WEAR_ITEM	function: 01C2DE10
bind	HOTKEY_SECOND_10	function: 065A7AA0
bind	HOTKEY_SECOND_4	function: 07029FF0
bind	MOVE_DOWN	function: 058C4620
bind	HOTKEY_THIRD_12	function: 0648E330
bind	PICKUP_FLOOR	function: 0683D5F0
bind	HOTKEY_2	function: 05A77B98
bind	HOTKEY_THIRD_10	function: 065E0D10
bind	HOTKEY_8	function: 07376798
bind	RUN_DOWN	function: 06519960
bind	SHOW_CHARACTER_SHEET	function: 078B0548
bind	MOVE_LEFT	function: 06C33B40
bind	HOTKEY_SECOND_12	function: 04E9F4F0
bind	USE_ITEM	function: 04D7BA18
bind	HOTKEY_7	function: 0659F628
bind	MOVE_RIGHT_UP	function: 0595B030
bind	HOTKEY_10	function: 066BBFE0
bind	HOTKEY_9	function: 058CC660
bind	RUN_LEFT_DOWN	function: 0651A118
bind	MOVE_STAY	function: 06F962B0
bind	HOTKEY_SECOND_7	function: 0641CD70
bind	HOTKEY_THIRD_3	function: 04EFA210
bind	HOTKEY_12	function: 059084B0
bind	MOVE_UP	function: 07159EF0
bind	DROP_FLOOR	function: 04E5BE10
bind	HOTKEY_SECOND_9	function: 0704C0D0
bind	TAKEOFF_ITEM	function: 04EDC640
bind	HOTKEY_SECOND_1	function: 01BF38C0
bind	RUN_UP	function: 064DD598
bind	MOVE_LEFT_UP	function: 06DD2E90
bind	HOTKEY_SECOND_3	function: 04E3B9D0
bind	SHOW_QUESTS	function: 063D2FA0
bind	HOTKEY_4	function: 05B64DC8
bind	RUN_LEFT_UP	function: 06F96790
bind	SHOW_INVENTORY	function: 05B6F2F8
bind	HOTKEY_SECOND_8	function: 06952BE0
bind	LOOK_AROUND	function: 069513F8
bind	HOTKEY_THIRD_4	function: 04EEF040
bind	TACTICAL_DISPLAY	function: 06458D50
bind	QUIT_GAME	function: 01C18860
bind	CHANGE_LEVEL	function: 068CA8F8
bind	EXIT	function: 05BE42F0
bind	MOVE_RIGHT_DOWN	function: 04E5BE38
bind	HOTKEY_THIRD_6	function: 04DB2300
bind	LUA_CONSOLE	function: 04EBC8E8
bind	SHOW_TIME	function: 07032278
bind	HOTKEY_THIRD_11	function: 07230F58
bind	LEVELUP	function: 06F640A8
bind	SAVE_GAME	function: 06689280
bind	USE_TALENTS	function: 05925138
bind	HOTKEY_SECOND_5	function: 064CBCE0
bind	HOTKEY_THIRD_1	function: 066C9E88
bind	HOTKEY_THIRD_7	function: 05A234E8
bind	SWITCH_GFX	function: 0647FEE0
bind	HOTKEY_THIRD_5	function: 058C0FA0
bind	HOTKEY_1	function: 06C33B18
bind	HOTKEY_NEXT_PAGE	function: 05BD3768
bind	HOTKEY_SECOND_11	function: 04E47E08
bind	HOTKEY_SECOND_6	function: 05967B58
bind	HOTKEY_11	function: 0754AFE0
bind	HOTKEY_6	function: 04DC9018
bind	HOTKEY_THIRD_2	function: 0709F298
bind	MOVE_RIGHT	function: 06849CD8
bind	RUN_RIGHT	function: 07A973C8
bind	RUN_RIGHT_UP	function: 06F967B8
bind	RUN_RIGHT_DOWN	function: 06F962D8
[DISPLAY MODE] 32x32 GFX
[MINIMAP MODE]	nil
[MINIMAP MODE] small
bind	MOVE_DOWN	function: 01C45168
bind	MOVE_UP	function: 04E5B998
bind	ACCEPT	function: 04DE4248
[BIRTH] Applying descriptor base
[BIRTH] Applying descriptor Arda
[BIRTH] Applying descriptor Human
[BIRTH] Applying descriptor Bree-man
[BIRTH] Applying descriptor Male
[BIRTH] Applying descriptor Warrior
[BIRTH] Applying descriptor Arcane Blade
spell/fire
technique/magical-combat
technique/2hweapon-cripple
spell/conveyance
spell/enhancement
technique/combat-techniques-passive
cunning/survival
technique/combat-techniques-active
technique/combat-training
spell/air
spell/divination
Loading entities file from memory	/data/zones/tower-amon-sul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/zones/tower-amon-sul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/zones/tower-amon-sul/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/zones/tower-amon-sul/traps.lua
Loading entities file from memory	/data/general/traps/elemental.lua
Initiated zone	Tower of Amon Sûl	with base_level	1
C Map size 18:14 :: 252
******************	1
Entity(             giant white mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(             giant brown mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(               giant white rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(               giant brown rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(                  giant rabbit) got 1667 (=10000 /   6) chance to generate. Level range( 1- 4), current  1
Entity(             giant crystal rat) got 1667 (=10000 /   6) chance to generate. Level range( 1- 5), current  1
Entity(             cute little bunny) got  50 (=10000 / 200) chance to generate. Level range( 1-15), current  1
Entity(              giant grey mouse) got 1667 (=10000 /   6) chance to generate. Level range( 1- 3), current  1
Entity(                giant grey rat) got 1429 (=10000 /   7) chance to generate. Level range( 1- 4), current  1
Entity(               white worm mass) got 2500 (=10000 /   4) chance to generate. Level range( 1-15), current  1
Entity(               green worm mass) got 667 (=3333 /   5) chance to generate. Level range( 2-15), current  1
Entity(                     grey mold) got 2500 (=10000 /   4) chance to generate. Level range( 1-25), current  1
Entity(                    brown mold) got 834 (=3333 /   4) chance to generate. Level range( 2-25), current  1
Entity(                  shining mold) got 239 (=1666 /   7) chance to generate. Level range( 3-25), current  1
Entity(                    green mold) got 209 (=833 /   4) chance to generate. Level range( 5-25), current  1
Entity(  degenerated skeleton warrior) got 2500 (=10000 /   4) chance to generate. Level range( 1-18), current  1
Entity(              skeleton warrior) got 417 (=1666 /   4) chance to generate. Level range( 3-50), current  1
Entity(                 skeleton mage) got 186 (=1111 /   6) chance to generate. Level range( 4-50), current  1
Entity(               skeleton archer) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(        skeleton master archer) got  35 (=238 /   7) chance to generate. Level range(15-50), current  1
Entity(     armoured skeleton warrior) got  47 (=370 /   8) chance to generate. Level range(10-50), current  1
Entity(             large brown snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(             large white snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(              copperhead snake) got 1112 (=3333 /   3) chance to generate. Level range( 2-50), current  1
Entity(                   rattlesnake) got 371 (=1111 /   3) chance to generate. Level range( 4-50), current  1
Entity(                    king cobra) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(                   black mamba) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                      anaconda) got  16 (=175 /  11) chance to generate. Level range(20-50), current  1
*DONE	34089
entity chance  1 : chance(2500): giant white mouse
entity chance  2 : chance(5000): giant brown mouse
entity chance  3 : chance(7000): giant white rat
entity chance  4 : chance(9000): giant brown rat
entity chance  5 : chance(10667): giant rabbit
entity chance  6 : chance(12334): giant crystal rat
entity chance  7 : chance(12384): cute little bunny
entity chance  8 : chance(14051): giant grey mouse
entity chance  9 : chance(15480): giant grey rat
entity chance 10 : chance(17980): white worm mass
entity chance 11 : chance(18647): green worm mass
entity chance 12 : chance(21147): grey mold
entity chance 13 : chance(21981): brown mold
entity chance 14 : chance(22220): shining mold
entity chance 15 : chance(22429): green mold
entity chance 16 : chance(24929): degenerated skeleton warrior
entity chance 17 : chance(25346): skeleton warrior
entity chance 18 : chance(25532): skeleton mage
entity chance 19 : chance(25671): skeleton archer
entity chance 20 : chance(25706): skeleton master archer
entity chance 21 : chance(25753): armoured skeleton warrior
entity chance 22 : chance(29087): large brown snake
entity chance 23 : chance(32421): large white snake
entity chance 24 : chance(33533): copperhead snake
entity chance 25 : chance(33904): rattlesnake
entity chance 26 : chance(34043): king cobra
entity chance 27 : chance(34073): black mamba
entity chance 28 : chance(34089): anaconda
Stored entities list	actor	table: 05B8E470
******************	1
Entity(                   gold pieces) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(      huge pile of gold pieces) got   8 (=114 /  15) chance to generate. Level range(30-50), current  1
Entity(                 brass lantern) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 068FE470
******************	1
Entity(                       bright ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(               of clean seeing) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
*DONE	2075
entity chance  1 : chance(2000): bright 
entity chance  2 : chance(2075):  of clean seeing
Stored entities list	object//data/general/objects/egos/lite.lua	table: 06CC3440
Stored entities list	object/base//data/general/objects/egos/lite.lua	table: 068FE470
Entity(               dwarven lantern) got  59 (=175 /   3) chance to generate. Level range(20-35), current  1
Entity(                faenorian lamp) got  33 (= 98 /   3) chance to generate. Level range(35-50), current  1
Entity(      potion of lesser healing) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 068FE498
******************	1
Entity(                   acid-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                        giant ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): acid-proof 
entity chance  2 : chance(4500): giant 
Stored entities list	object//data/general/objects/egos/potions.lua	table: 0593F2D8
Stored entities list	object/base//data/general/objects/egos/potions.lua	table: 068FE498
Entity(             potion of healing) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(     potion of greater healing) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(        potion of full healing) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of lesser mana) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Entity(                potion of mana) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(        potion of greater mana) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(           potion of full mana) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of cure poison) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(        potion of cure disease) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(    potion of slime mold juice) got 2500 (=10000 /   4) chance to generate. Level range( 1- 2), current  1
Entity(               potion of speed) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(        potion of invisibility) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(       potion of see invisible) got 139 (=833 /   6) chance to generate. Level range( 5-30), current  1
Entity(               scroll of light) got 3334 (=10000 /   3) chance to generate. Level range( 1-40), current  1
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 064D4D90
******************	1
Entity(                   fire-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                         long ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): fire-proof 
entity chance  2 : chance(4500): long 
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 06942DA8
Stored entities list	object/base//data/general/objects/egos/scrolls.lua	table: 064D4D90
Entity(            scroll of identify) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(          scroll of phase door) got 2500 (=10000 /   4) chance to generate. Level range( 1-30), current  1
Entity(       scroll of teleportation) got  47 (=370 /   8) chance to generate. Level range(10-40), current  1
Entity(       scroll of magic mapping) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(   scroll of enemies detection) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(                   copper ring) got 1667 (=10000 /   6) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 059F6278
******************	1
Entity(              of see invisible) got 2500 (=10000 /   4) chance to generate. Level range( 1-20), current  1
Entity(               of invisibility) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(               of regeneration) got  38 (=370 /  10) chance to generate. Level range(10-20), current  1
Entity(                   energizing ) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   of accuracy) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(                    of defense) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(            of fire resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of cold resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(          of nature resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(       of lightning resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of acid resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(           of spell resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(        of physical resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(     of strength (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of dexterity (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of magic (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(      of massacre (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(  of arcane power (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(       of burning (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(      of freezing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(        of blight (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(         of shock (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(     of corrosion (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
*DONE	17596
entity chance  1 : chance(2500):  of see invisible
entity chance  2 : chance(2529):  of invisibility
entity chance  3 : chance(2567):  of regeneration
entity chance  4 : chance(2614): energizing 
entity chance  5 : chance(4281):  of accuracy
entity chance  6 : chance(5948):  of defense
entity chance  7 : chance(6010):  of fire resistance
entity chance  8 : chance(6072):  of cold resistance
entity chance  9 : chance(6134):  of nature resistance
entity chance 10 : chance(6196):  of lightning resistance
entity chance 11 : chance(6258):  of acid resistance
entity chance 12 : chance(7925):  of spell resistance
entity chance 13 : chance(9592):  of physical resistance
entity chance 14 : chance(11259):  of strength (#STATBONUS#)
entity chance 15 : chance(12926):  of dexterity (#STATBONUS#)
entity chance 16 : chance(14593):  of magic (#STATBONUS#)
entity chance 17 : chance(16260):  of constitution (#STATBONUS#)
entity chance 18 : chance(16427):  of massacre (#DAMBONUS#)
entity chance 19 : chance(16594):  of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761):  of burning (#DAMBONUS#)
entity chance 21 : chance(16928):  of freezing (#DAMBONUS#)
entity chance 22 : chance(17095):  of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262):  of blight (#DAMBONUS#)
entity chance 24 : chance(17429):  of shock (#DAMBONUS#)
entity chance 25 : chance(17596):  of corrosion (#DAMBONUS#)
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0674C938
Stored entities list	object/base//data/general/objects/egos/rings.lua	table: 059F6278
Entity(                    steel ring) got  62 (=370 /   6) chance to generate. Level range(10-20), current  1
Entity(                     gold ring) got  30 (=175 /   6) chance to generate. Level range(20-30), current  1
Entity(                  galvorn ring) got  20 (=114 /   6) chance to generate. Level range(30-40), current  1
Entity(                  mithril ring) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                 copper amulet) got 1250 (=10000 /   8) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 064219B0
******************	1
Entity(      of cunning (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of willpower (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of mastery (#MASTERY#)) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(          of greater telepathy) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(           of telepathic range) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(                   of the fish) got  14 (=138 /  10) chance to generate. Level range(25-50), current  1
*DONE	6694
entity chance  1 : chance(1667):  of cunning (#STATBONUS#)
entity chance  2 : chance(3334):  of willpower (#STATBONUS#)
entity chance  3 : chance(6668):  of mastery (#MASTERY#)
entity chance  4 : chance(6674):  of greater telepathy
entity chance  5 : chance(6680):  of telepathic range
entity chance  6 : chance(6694):  of the fish
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 05C1FBF0
Stored entities list	object/base//data/general/objects/egos/amulets.lua	table: 064219B0
Entity(                  steel amulet) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   gold amulet) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
Entity(                galvorn amulet) got  15 (=114 /   8) chance to generate. Level range(30-40), current  1
Entity(                mithril amulet) got  11 (= 85 /   8) chance to generate. Level range(40-50), current  1
Entity(                     elm staff) got 2500 (=10000 /   4) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 06765FA0
******************	1
Entity(                      of power) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      of might) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   of wizardry) got  35 (=138 /   4) chance to generate. Level range(25-50), current  1
Entity(                        magma ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                       acidic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    crackling ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   naturalist ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                     blighted ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	29207
entity chance  1 : chance(2500):  of power
entity chance  2 : chance(5834): shimmering 
entity chance  3 : chance(9168):  of might
entity chance  4 : chance(9203):  of wizardry
entity chance  5 : chance(12537): magma 
entity chance  6 : chance(15871): icy 
entity chance  7 : chance(19205): acidic 
entity chance  8 : chance(22539): crackling 
entity chance  9 : chance(25873): naturalist 
entity chance 10 : chance(29207): blighted 
Stored entities list	object//data/general/objects/egos/staves.lua	table: 063CEB48
Stored entities list	object/base//data/general/objects/egos/staves.lua	table: 06765FA0
Entity(                     ash staff) got  93 (=370 /   4) chance to generate. Level range(10-20), current  1
Entity(                     yew staff) got  44 (=175 /   4) chance to generate. Level range(20-30), current  1
Entity(              elven-wood staff) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(              dragonbone staff) got  22 (= 85 /   4) chance to generate. Level range(40-50), current  1
Entity(                   iron dagger) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 05919D20
******************	1
Entity(                      flaming ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got  48 (=238 /   5) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                     shocking ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                    poisonous ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                slime-covered ) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
Entity(                   of accuracy) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      kinetic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    elemental ) got   4 (= 98 /  25) chance to generate. Level range(35-50), current  1
Entity(                   of massacre) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	18129
entity chance  1 : chance(2000): flaming 
entity chance  2 : chance(2048): icy 
entity chance  3 : chance(4048): acidic 
entity chance  4 : chance(6048): shocking 
entity chance  5 : chance(8048): poisonous 
entity chance  6 : chance(8123): slime-covered 
entity chance  7 : chance(11457):  of accuracy
entity chance  8 : chance(14791): kinetic 
entity chance  9 : chance(14795): elemental 
entity chance 10 : chance(18129):  of massacre
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0671C858
Stored entities list	object/base//data/general/objects/egos/weapon.lua	table: 05919D20
Entity(                  steel dagger) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel dagger) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn dagger) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril dagger) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron longsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel longsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel longsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn longsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril longsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(               iron greatsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(              steel greatsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(      dwarven-steel greatsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            galvorn greatsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            mithril greatsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron mace) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel mace) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel mace) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn mace) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril mace) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron greatmaul) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel greatmaul) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel greatmaul) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn greatmaul) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril greatmaul) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron waraxe) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                  steel waraxe) got 124 (=370 /   3) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel waraxe) got  59 (=175 /   3) chance to generate. Level range(20-30), current  1
Entity(                galvorn waraxe) got  39 (=114 /   3) chance to generate. Level range(30-40), current  1
Entity(                mithril waraxe) got  29 (= 85 /   3) chance to generate. Level range(40-50), current  1
Entity(                iron battleaxe) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel battleaxe) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel battleaxe) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn battleaxe) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril battleaxe) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   elm longbow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                   ash longbow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                   yew longbow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            elven-wood longbow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            dragonbone longbow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     elm arrow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                     ash arrow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                     yew arrow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(              elven-wood arrow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(              dragonbone arrow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(           rough leather sling) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(           cured leather sling) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(        hardened leather sling) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(      reinforced leather sling) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(       drakeskin leather sling) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron shot) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel shot) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel shot) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn shot) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril shot) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron shield) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 05A2B1C0
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                      flaming ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                          icy ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                     shocking ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                 of deflection) got  25 (=370 /  15) chance to generate. Level range(10-50), current  1
Entity(                 of resilience) got  12 (=175 /  15) chance to generate. Level range(20-50), current  1
*DONE	10157
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10030): flaming 
entity chance  7 : chance(10060): icy 
entity chance  8 : chance(10090): acidic 
entity chance  9 : chance(10120): shocking 
entity chance 10 : chance(10145):  of deflection
entity chance 11 : chance(10157):  of resilience
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0671E438
Stored entities list	object/base//data/general/objects/egos/shield.lua	table: 05A2B1C0
Entity(                  steel shield) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel shield) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn shield) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril shield) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                          robe) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 06523690
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                        slimy ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                      of power) got  20 (=175 /   9) chance to generate. Level range(20-50), current  1
*DONE	10126
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053): shimmering 
entity chance  7 : chance(10106): slimy 
entity chance  8 : chance(10126):  of power
Stored entities list	object//data/general/objects/egos/robe.lua	table: 04ED4EC8
Stored entities list	object/base//data/general/objects/egos/robe.lua	table: 06523690
Entity(          rough leather armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 06253350
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                  of stability) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
*DONE	10053
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053):  of stability
Stored entities list	object//data/general/objects/egos/armor.lua	table: 06780F68
Stored entities list	object/base//data/general/objects/egos/armor.lua	table: 06253350
Entity(          cured leather armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       hardened leather armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(     reinforced leather armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(      drakeskin leather armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(              iron mail armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(             steel mail armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(     dwarven-steel mail armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(           galvorn mail armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(           mithril mail armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             iron plate armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(            steel plate armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(    dwarven-steel plate armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(          galvorn plate armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(          mithril plate armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             rough leather cap) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(          hardened leather cap) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(         drakeskin leather cap) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                     iron helm) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(            dwarven-steel helm) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(                  mithril helm) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(   pair of rough leather boots) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(pair of hardened leather boots) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(pair of drakeskin leather boots) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(            pair of iron boots) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(   pair of dwarven-steel boots) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(         pair of mithril boots) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(          Staff of Destruction) got   2 (=175 / 100) chance to generate. Level range(20-25), current  1
Entity(                  Ring of Ulmo) got   3 (=370 / 150) chance to generate. Level range(10-20), current  1
Entity(                Elemental Fury) got   2 (=238 / 150) chance to generate. Level range(15-30), current  1
Entity(            Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current  1
Entity(          Arkenstone of Thrain) got   1 (=175 / 250) chance to generate. Level range(20-30), current  1
Entity(Ever Refilling Potion of Healing) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity( Ever Refilling Potion of Mana) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity(                 Blood of Life) got  29 (=10000 / 350) chance to generate. Level range( 1-50), current  1
*DONE	73567
entity chance  1 : chance(2000): gold pieces
entity chance  2 : chance(2008): huge pile of gold pieces
entity chance  3 : chance(3437): brass lantern
entity chance  4 : chance(3496): dwarven lantern
entity chance  5 : chance(3529): faenorian lamp
entity chance  6 : chance(6863): potion of lesser healing
entity chance  7 : chance(6923): potion of healing
entity chance  8 : chance(6946): potion of greater healing
entity chance  9 : chance(6952): potion of full healing
entity chance 10 : chance(10286): potion of lesser mana
entity chance 11 : chance(10346): potion of mana
entity chance 12 : chance(10369): potion of greater mana
entity chance 13 : chance(10375): potion of full mana
entity chance 14 : chance(11804): potion of cure poison
entity chance 15 : chance(13233): potion of cure disease
entity chance 16 : chance(15733): potion of slime mold juice
entity chance 17 : chance(15757): potion of speed
entity chance 18 : chance(15781): potion of invisibility
entity chance 19 : chance(15920): potion of see invisible
entity chance 20 : chance(19254): scroll of light
entity chance 21 : chance(20921): scroll of identify
entity chance 22 : chance(23421): scroll of phase door
entity chance 23 : chance(23468): scroll of teleportation
entity chance 24 : chance(25468): scroll of magic mapping
entity chance 25 : chance(25528): scroll of enemies detection
entity chance 26 : chance(27195): copper ring
entity chance 27 : chance(27257): steel ring
entity chance 28 : chance(27287): gold ring
entity chance 29 : chance(27307): galvorn ring
entity chance 30 : chance(27322): mithril ring
entity chance 31 : chance(28572): copper amulet
entity chance 32 : chance(28619): steel amulet
entity chance 33 : chance(28641): gold amulet
entity chance 34 : chance(28656): galvorn amulet
entity chance 35 : chance(28667): mithril amulet
entity chance 36 : chance(31167): elm staff
entity chance 37 : chance(31260): ash staff
entity chance 38 : chance(31304): yew staff
entity chance 39 : chance(31333): elven-wood staff
entity chance 40 : chance(31355): dragonbone staff
entity chance 41 : chance(33355): iron dagger
entity chance 42 : chance(33430): steel dagger
entity chance 43 : chance(33466): dwarven-steel dagger
entity chance 44 : chance(33489): galvorn dagger
entity chance 45 : chance(33507): mithril dagger
entity chance 46 : chance(35507): iron longsword
entity chance 47 : chance(35582): steel longsword
entity chance 48 : chance(35618): dwarven-steel longsword
entity chance 49 : chance(35641): galvorn longsword
entity chance 50 : chance(35659): mithril longsword
entity chance 51 : chance(37659): iron greatsword
entity chance 52 : chance(37734): steel greatsword
entity chance 53 : chance(37770): dwarven-steel greatsword
entity chance 54 : chance(37793): galvorn greatsword
entity chance 55 : chance(37811): mithril greatsword
entity chance 56 : chance(39811): iron mace
entity chance 57 : chance(39886): steel mace
entity chance 58 : chance(39922): dwarven-steel mace
entity chance 59 : chance(39945): galvorn mace
entity chance 60 : chance(39963): mithril mace
entity chance 61 : chance(41963): iron greatmaul
entity chance 62 : chance(42038): steel greatmaul
entity chance 63 : chance(42074): dwarven-steel greatmaul
entity chance 64 : chance(42097): galvorn greatmaul
entity chance 65 : chance(42115): mithril greatmaul
entity chance 66 : chance(45449): iron waraxe
entity chance 67 : chance(45573): steel waraxe
entity chance 68 : chance(45632): dwarven-steel waraxe
entity chance 69 : chance(45671): galvorn waraxe
entity chance 70 : chance(45700): mithril waraxe
entity chance 71 : chance(47700): iron battleaxe
entity chance 72 : chance(47775): steel battleaxe
entity chance 73 : chance(47811): dwarven-steel battleaxe
entity chance 74 : chance(47834): galvorn battleaxe
entity chance 75 : chance(47852): mithril battleaxe
entity chance 76 : chance(49852): elm longbow
entity chance 77 : chance(49927): ash longbow
entity chance 78 : chance(49963): yew longbow
entity chance 79 : chance(49986): elven-wood longbow
entity chance 80 : chance(50004): dragonbone longbow
entity chance 81 : chance(52004): elm arrow
entity chance 82 : chance(52079): ash arrow
entity chance 83 : chance(52115): yew arrow
entity chance 84 : chance(52138): elven-wood arrow
entity chance 85 : chance(52156): dragonbone arrow
entity chance 86 : chance(54156): rough leather sling
entity chance 87 : chance(54231): cured leather sling
entity chance 88 : chance(54267): hardened leather sling
entity chance 89 : chance(54290): reinforced leather sling
entity chance 90 : chance(54308): drakeskin leather sling
entity chance 91 : chance(56308): iron shot
entity chance 92 : chance(56383): steel shot
entity chance 93 : chance(56419): dwarven-steel shot
entity chance 94 : chance(56442): galvorn shot
entity chance 95 : chance(56460): mithril shot
entity chance 96 : chance(58460): iron shield
entity chance 97 : chance(58535): steel shield
entity chance 98 : chance(58571): dwarven-steel shield
entity chance 99 : chance(58594): galvorn shield
entity chance 100 : chance(58612): mithril shield
entity chance 101 : chance(60612): robe
entity chance 102 : chance(62612): rough leather armour
entity chance 103 : chance(62687): cured leather armour
entity chance 104 : chance(62723): hardened leather armour
entity chance 105 : chance(62746): reinforced leather armour
entity chance 106 : chance(62764): drakeskin leather armour
entity chance 107 : chance(64764): iron mail armour
entity chance 108 : chance(64839): steel mail armour
entity chance 109 : chance(64875): dwarven-steel mail armour
entity chance 110 : chance(64898): galvorn mail armour
entity chance 111 : chance(64916): mithril mail armour
entity chance 112 : chance(66916): iron plate armour
entity chance 113 : chance(66991): steel plate armour
entity chance 114 : chance(67027): dwarven-steel plate armour
entity chance 115 : chance(67050): galvorn plate armour
entity chance 116 : chance(67068): mithril plate armour
entity chance 117 : chance(68735): rough leather cap
entity chance 118 : chance(68765): hardened leather cap
entity chance 119 : chance(68780): drakeskin leather cap
entity chance 120 : chance(70209): iron helm
entity chance 121 : chance(70235): dwarven-steel helm
entity chance 122 : chance(70248): mithril helm
entity chance 123 : chance(71915): pair of rough leather boots
entity chance 124 : chance(71945): pair of hardened leather boots
entity chance 125 : chance(71960): pair of drakeskin leather boots
entity chance 126 : chance(73389): pair of iron boots
entity chance 127 : chance(73415): pair of dwarven-steel boots
entity chance 128 : chance(73428): pair of mithril boots
entity chance 129 : chance(73430): Staff of Destruction
entity chance 130 : chance(73433): Ring of Ulmo
entity chance 131 : chance(73435): Elemental Fury
entity chance 132 : chance(73535): Phial of Galadriel
entity chance 133 : chance(73536): Arkenstone of Thrain
entity chance 134 : chance(73537): Ever Refilling Potion of Healing
entity chance 135 : chance(73538): Ever Refilling Potion of Mana
entity chance 136 : chance(73567): Blood of Life
Stored entities list	object	table: 068FE370
******************	1
Entity(                     acid trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                     fire trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                      ice trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                lightning trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                   poison trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(               acid blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(               fire blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(                ice blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(          lightning blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(             poison blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
*DONE	16965
entity chance  1 : chance(3334): acid trap
entity chance  2 : chance(6668): fire trap
entity chance  3 : chance(10002): ice trap
entity chance  4 : chance(13336): lightning trap
entity chance  5 : chance(16670): poison trap
entity chance  6 : chance(16729): acid blast trap
entity chance  7 : chance(16788): fire blast trap
entity chance  8 : chance(16847): ice blast trap
entity chance  9 : chance(16906): lightning blast trap
entity chance 10 : chance(16965): poison blast trap
Stored entities list	trap	table: 058AC798
loaded room generator	simple	function: 064D1E50
loaded room	pilar	10	5
loaded room generator	money_vault	function: 059416E8
Loading tile	terrain/granite_wall1.png
room generator	function: 064D1E50	is making a room
alloc	simple12x6
Loading tile	terrain/marble_floor.png
room allocated at	26	27	with center	31	29
alloc	pilar
room allocated at	19	40	with center	23	42
room generator	function: 064D1E50	is making a room
alloc	simple8x5
room allocated at	14	27	with center	17	29
alloc	pilar
room allocated at	36	2	with center	40	4
alloc	pilar
room allocated at	23	34	with center	27	36
alloc	pilar
room allocated at	7	41	with center	11	43
alloc	pilar
room allocated at	10	8	with center	14	10
alloc	pilar
room allocated at	27	20	with center	31	22
room generator	function: 064D1E50	is making a room
alloc	simple5x11
room allocated at	9	23	with center	11	28
room generator	function: 064D1E50	is making a room
alloc	simple5x10
room allocated at	4	29	with center	6	33
Begin tunnel	10	table: 0685B8B8
Loading tile	terrain/granite_door1.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-2x0.png
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-0x0.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	nil	nil
Filtering	scroll	nil
Loading tile	object/scroll-0x0.png
Filtering	nil	nil
[MOVE] actor moved without a starting position	grey mold	11	39
[MOVE] actor moved without a starting position	giant brown rat	18	44
[MOVE] actor moved without a starting position	copperhead snake	39	11
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
ego	mod.class.Object	poisonous 	table: 05AD8F20
applying ego	poisonous 	to 	iron greatsword	::	poisonous iron greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
addTmpValTable	melee_project	20	6	 :=: 	1	1
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	15	29
[MOVE] actor moved without a starting position	white worm mass	9	24
[MOVE] actor moved without a starting position	large brown snake	36	22
[MOVE] actor moved without a starting position	large brown snake	20	34
[MOVE] actor moved without a starting position	giant white mouse	25	35
[MOVE] actor moved without a starting position	large brown snake	12	31
[MOVE] actor moved without a starting position	giant white mouse	16	26
[MOVE] actor moved without a starting position	giant crystal rat	45	9
[MOVE] actor moved without a starting position	large white snake	32	34
[MOVE] actor moved without a starting position	giant rabbit	29	40
[MOVE] actor moved without a starting position	rattlesnake	33	28
[MOVE] actor moved without a starting position	large white snake	34	40
[MOVE] actor moved without a starting position	giant crystal rat	16	30
[MOVE] actor moved without a starting position	giant white mouse	34	39
[MOVE] actor moved without a starting position	giant white mouse	6	35
[MOVE] actor moved without a starting position	giant crystal rat	23	18
[MOVE] actor moved without a starting position	giant white rat	13	36
[MOVE] actor moved without a starting position	brown mold	27	45
[MOVE] actor moved without a starting position	large white snake	36	18
[MOVE] actor moved without a starting position	giant white mouse	4	28
[MOVE] actor moved without a starting position	large brown snake	34	41
[MOVE] actor moved without a starting position	giant white mouse	24	41
[MOVE] actor moved without a starting position	white worm mass	35	17
[MOVE] actor moved without a starting position	rattlesnake	22	43
[MOVE] actor moved without a starting position	giant white mouse	31	28
[MOVE] actor moved without a starting position	large white snake	29	20
[MOVE] actor moved without a starting position	Robert	10	27
[MUSIC] playing	3_8.ogg	userdata: 058C95A8	 :: current ? 	nil
play music 7502fe8 -1 0
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	rattlesnake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	brown mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	rattlesnake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
[PLAYER BIRTH] resolve...
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.2
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.4
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.6
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.8
[Identify]	potion of cure poison	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of cure poison
Total encumbrance	1
[Identify]	potion of cure poison	true
Equipment resolver for	Robert
Equipment resolver	Robert	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	4
[Identify]	iron greatsword	true
Equipment resolver	Robert	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
Total encumbrance	21
[Identify]	rough leather armour	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	21.2
[Identify]	potion of lesser mana	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser mana
Total encumbrance	21.4
[Identify]	potion of lesser mana	true
Equipment resolver for	Robert
Equipment resolver	Robert	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
ego	mod.class.Object	bright 	table: 06241A58
applying ego	bright 	to 	brass lantern	::	bright brass lantern
Zone made us an equipment according to filter!	brass lantern
addTmpVal	lite	3	 :=: 	4	4
Total encumbrance	23.4
[Identify]	bright brass lantern	true
[PLAYER BIRTH] resolved!
bind	MOVE_UP	function: 06237F68
bind	EXIT	function: 059EBCA8
bind	MOVE_DOWN	function: 06237FB8
bind	MOVE_RIGHT	function: 05BB5860
bind	MOVE_LEFT	function: 05BB5838
69 ticks  in 10.456 seconds = 6.59908 TPS
bind	MOVE_UP	function: 07BFCE08
bind	EXIT	function: 05BDE928
bind	MOVE_DOWN	function: 06D78FC8
bind	MOVE_RIGHT	function: 066ACA40
bind	MOVE_LEFT	function: 071AB4F8
304 frames in 10.003 seconds = 30.3909 FPS
[QUEST] given to	table: 04D7BB20	start-dunadan
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press CTRL+Q to
[LOG]	see the quest log)
bind	EXIT	function: 0594A770
79 ticks  in 10.022 seconds = 7.88266 TPS
312 frames in 10.014 seconds = 31.1564 FPS
[LOG]	Robert activates Fiery Hands.
[SOUND] loading from	/data/sound/talents/fire.lua	:=:	/data/sound/talents/fire.wav	:>
[SOUND] :=>	userdata: 066B9F60
addTmpValTable	melee_project	3	5.924	 :=: 	5	5
addTmpValTable	inc_damage	3	5.5775	 :=: 	6	6
[LOG]	Today is the 1st Yestarë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:01.
[LOG]	Saved world.
[LOG]	Saved game.
17 ticks  in 12.324 seconds = 1.37942 TPS
SDL Activity 1
318 frames in 10.024 seconds = 31.7239 FPS
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 1
20 ticks  in 197.659 seconds = 0.101184 TPS
24 frames in 197.393 seconds = 0.121585 FPS
SDL Activity 1
SDL Activity 1
SDL Activity 1
SDL Activity 1
SDL Activity 0
SDL Activity 1
SDL Activity 1
158 ticks  in 10.013 seconds = 15.7795 TPS
193 frames in 10.024 seconds = 19.2538 FPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	1.7
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[LOG]	Large brown snake performs a critical stike!
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] final dam	10
[LOG]	Large brown snake hits Robert for #aaaaaa#10.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	16.3125	1	1	::	1
checkHit	8.5	7.55
=> chance to hit	53.941411917614
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] final dam	25
[LOG]	Robert hits large brown snake for #aaaaaa#25.00 physical damage#LAST#.
[LOG]	Robert killed large brown snake!
1	***
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 062DB620
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	100	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] final dam	1
[LOG]	White worm mass hits Robert for #aaaaaa#1.00 physical damage#LAST#.
334 frames in 10.021 seconds = 33.33 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	white worm mass	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses white worm mass.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 066FFFA8
51 ticks  in 10.606 seconds = 4.8086 TPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	100	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] final dam	1
[LOG]	White worm mass hits Robert for #aaaaaa#1.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	white worm mass	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses white worm mass.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	100	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] final dam	1
[LOG]	White worm mass hits Robert for #aaaaaa#1.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	white worm mass	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] final dam	24
[LOG]	Robert hits white worm mass for #aaaaaa#24.00 physical damage#LAST#.
[LOG]	Robert killed white worm mass!
2	***
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white rat	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] final dam	21
[LOG]	Robert hits giant white rat for #aaaaaa#21.00 physical damage#LAST#.
[LOG]	Robert killed giant white rat!
3	***
334 frames in 10.024 seconds = 33.32 FPS
159 ticks  in 10.02 seconds = 15.8683 TPS
[LOG]	There is an item here: #FFFFFF#potion of cure poison#LAST#
Total encumbrance	23.6
[LOG]	Robert picks up: #FFFFFF#potion of cure poison#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white mouse	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] final dam	19
[LOG]	Robert hits giant white mouse for #aaaaaa#19.00 physical damage#LAST#.
[LOG]	Robert killed giant white mouse!
4	***
334 frames in 10.01 seconds = 33.3666 FPS
120 ticks  in 12.328 seconds = 9.73394 TPS
Loading tile	terrain/granite_door1_open.png
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white mouse	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] final dam	16
[LOG]	Robert hits giant white mouse for #aaaaaa#16.00 physical damage#LAST#.
[LOG]	Robert killed giant white mouse!
5	***
334 frames in 10.021 seconds = 33.33 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white mouse	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses giant white mouse.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5	10	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	5	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Giant white mouse hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white mouse	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] final dam	22
[LOG]	Robert hits giant white mouse for #aaaaaa#22.00 physical damage#LAST#.
[LOG]	Robert killed giant white mouse!
6	***
216 ticks  in 10.074 seconds = 21.4413 TPS
334 frames in 10.02 seconds = 33.3333 FPS
463 ticks  in 10.029 seconds = 46.1661 TPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	grey mold	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Robert hits grey mold for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Robert killed grey mold!
7	***
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	16.3125	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] final dam	25
[LOG]	Robert hits large brown snake for #aaaaaa#25.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits large brown snake for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	16.3125	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	16.3125	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] final dam	19
[LOG]	Robert hits large brown snake for #aaaaaa#19.00 physical damage#LAST#.
[LOG]	Robert killed large brown snake!
8	***
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white mouse	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses giant white mouse.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	3.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	3.6	versus	2	with APR	10
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant white mouse hits Robert for #aaaaaa#3.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white mouse	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses giant white mouse.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	3.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	3.6	versus	2	with APR	10
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant white mouse hits Robert for #aaaaaa#3.00 physical damage#LAST#.
334 frames in 10.02 seconds = 33.3333 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white mouse	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] final dam	21
[LOG]	Robert hits giant white mouse for #aaaaaa#21.00 physical damage#LAST#.
[LOG]	Robert killed giant white mouse!
9	***
[LOG]	There is an item here: #B4B4B4#scroll#LAST#
Total encumbrance	23.7
[LOG]	Robert picks up: #B4B4B4#scroll#LAST#.
209 ticks  in 10.462 seconds = 19.9771 TPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	3.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[LOG]	Giant white mouse misses Robert.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	3.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	3.6	versus	2	with APR	10
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant white mouse hits Robert for #aaaaaa#3.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	3.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	3.6	versus	2	with APR	10
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant white mouse hits Robert for #aaaaaa#3.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white mouse	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] final dam	20
[LOG]	Robert hits giant white mouse for #aaaaaa#20.00 physical damage#LAST#.
[LOG]	Robert killed giant white mouse!
10	***
334 frames in 10.028 seconds = 33.3067 FPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7	10	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	7	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Giant brown rat hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant brown rat	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	18
[PHYS CRIT %]	2.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] final dam	18
[LOG]	Robert hits giant brown rat for #aaaaaa#18.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits giant brown rat for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7	10	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	7	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Giant brown rat hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant brown rat	 :: 	16.3125	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.3125	versus	1	with APR	1
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] final dam	21
[LOG]	Robert hits giant brown rat for #aaaaaa#21.00 physical damage#LAST#.
[LOG]	Robert killed giant brown rat!
[LOG]	#00ffff#Welcome to level 2.
[LOG]	You have 3 stat point(s) to spend. Press G to use them.
[LOG]	You have 2 talent point(s) to spend. Press G to use them.
11	***
341 ticks  in 11.107 seconds = 30.7014 TPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	rattlesnake	 :: 	16.3125	1	2	::	1
checkHit	8.5	13.25
=> chance to hit	33.120797968582
[ATTACK] raw dam	16.3125	versus	2	with APR	1
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] final dam	24
[LOG]	Robert hits rattlesnake for #aaaaaa#24.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits rattlesnake for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	12	10	2	::	1
checkHit	42	1.7
=> chance to hit	95
[ATTACK] raw dam	12	versus	2	with APR	10
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] final dam	12
[LOG]	Rattlesnake hits Robert for #aaaaaa#12.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	12	10	2	::	1
checkHit	42	1.7
=> chance to hit	95
[ATTACK] raw dam	12	versus	2	with APR	10
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] final dam	13
[LOG]	Rattlesnake hits Robert for #aaaaaa#13.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	rattlesnake	 :: 	16.3125	1	2	::	1
checkHit	8.5	13.25
=> chance to hit	33.120797968582
[LOG]	Robert misses rattlesnake.
rattlesnake	5645	dumb ai talents can use	Poisonous Bite	8
dumb ai uses	8
[LOG]	Rattlesnake bites poison into Robert.
USING	table: 04E2B150	Poisonous Bite
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	12	10	2	::	3
checkHit	42	1.7
=> chance to hit	95
[ATTACK] raw dam	12	versus	2	with APR	10
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	36
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Rattlesnake hits Robert for #LIGHT_GREEN#6.00 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Rattlesnake hits Robert for #LIGHT_GREEN#6.00 nature damage#LAST#.
334 frames in 10.019 seconds = 33.3367 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	rattlesnake	 :: 	16.3125	1	2	::	1
checkHit	8.5	13.25
=> chance to hit	33.120797968582
[LOG]	Robert misses rattlesnake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	12	10	2	::	1
checkHit	42	1.7
=> chance to hit	95
[ATTACK] raw dam	12	versus	2	with APR	10
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] final dam	12
[LOG]	Rattlesnake hits Robert for #aaaaaa#12.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Rattlesnake hits Robert for #LIGHT_GREEN#6.00 nature damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	rattlesnake	 :: 	16.3125	1	2	::	1
checkHit	8.5	13.25
=> chance to hit	33.120797968582
[LOG]	Robert misses rattlesnake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	12	10	2	::	1
checkHit	42	1.7
=> chance to hit	95
[ATTACK] raw dam	12	versus	2	with APR	10
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] final dam	12
[LOG]	Rattlesnake hits Robert for #aaaaaa#12.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	12	10	2	::	1
checkHit	42	1.7
=> chance to hit	95
[ATTACK] raw dam	12	versus	2	with APR	10
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] final dam	12
[LOG]	Rattlesnake hits Robert for #aaaaaa#12.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Rattlesnake hits Robert for #LIGHT_GREEN#6.00 nature damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	rattlesnake	 :: 	16.3125	1	2	::	1
checkHit	8.5	13.25
=> chance to hit	33.120797968582
[LOG]	Robert misses rattlesnake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	12	10	2	::	1
checkHit	42	1.7
=> chance to hit	95
[ATTACK] raw dam	12	versus	2	with APR	10
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] final dam	12
[LOG]	Rattlesnake hits Robert for #aaaaaa#12.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Rattlesnake hits Robert for #LIGHT_GREEN#6.00 nature damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	rattlesnake	 :: 	16.3125	1	2	::	1
checkHit	8.5	13.25
=> chance to hit	33.120797968582
[LOG]	Robert misses rattlesnake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	12	10	2	::	1
checkHit	42	1.7
=> chance to hit	95
[ATTACK] raw dam	12	versus	2	with APR	10
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] final dam	13
[LOG]	Rattlesnake hits Robert for #aaaaaa#13.00 physical damage#LAST#.
[LOG]	Rattlesnake killed Robert!
bind	MOVE_DOWN	function: 06F20E98
bind	MOVE_UP	function: 06F20E48
bind	ACCEPT	function: 06F20EC0
bind	MOVE_DOWN	function: 06F5A5B8
bind	MOVE_UP	function: 06F5A568
bind	ACCEPT	function: 06F5A5E0
77 ticks  in 10.109 seconds = 7.61697 TPS
bind	MOVE_DOWN	function: 071FA480
bind	MOVE_UP	function: 071FA430
bind	ACCEPT	function: 071FA4A8
bind	EXIT	function: 07352FD0
Lua Error: /special/mainmenu/class/Game.lua:171: attempt to index field 'step' (a nil value)
	At [C]:-1 
	At /special/mainmenu/class/Game.lua:171 drawDialog
	At /engine/Dialog.lua:123 display
	At /engine/Game.lua:94 display
	At /special/mainmenu/class/Game.lua:59 
	At [C]:-1 forceRedraw
	At /engine/Savefile.lua:207 loadWorld
	At /special/mainmenu/dialogs/EnterName.lua:43 plain
	At /engine/KeyCommand.lua:73 receiveKey
	At /engine/KeyBind.lua:182 
[LOG]	Welcome to #00FF00#Tales of Middle Earth!
bind	MOVE_UP	function: 073AE2B8
bind	TACTICAL_DISPLAY	function: 01C1A100
bind	RUN_LEFT	function: 058C5AA8
bind	MOVE_DOWN	function: 071FA408
bind	RUN_RIGHT	function: 06852A88
bind	EXIT	function: 04D8AE20
bind	RUN_UP	function: 01C39550
bind	RUN_DOWN	function: 06701C18
bind	MOVE_LEFT_UP	function: 04E54110
bind	MOVE_LEFT	function: 066FC0C0
bind	ACCEPT	function: 01C59D88
bind	MOVE_RIGHT_UP	function: 058DA638
bind	RUN_LEFT_DOWN	function: 05887020
bind	RUN_LEFT_UP	function: 0640C248
bind	MOVE_RIGHT_DOWN	function: 0862AC40
bind	MOVE_RIGHT	function: 0623F810
bind	MOVE_LEFT_DOWN	function: 01BA29A8
bind	RUN_RIGHT_UP	function: 06DDF948
bind	RUN_RIGHT_DOWN	function: 059A8370
bind	HOTKEY_5	function: 072BAD38
bind	RUN_LEFT	function: 06478740
bind	HOTKEY_SECOND_2	function: 05C111E0
bind	HOTKEY_3	function: 06D60E40
bind	HOTKEY_THIRD_8	function: 05AA4F18
bind	HOTKEY_PREV_PAGE	function: 0637F1D8
bind	MOVE_LEFT_DOWN	function: 076B1F38
bind	TOGGLE_MINIMAP	function: 05A57A30
bind	REST	function: 05BC8CA8
bind	HOTKEY_THIRD_9	function: 06251448
bind	WEAR_ITEM	function: 0627FEF0
bind	HOTKEY_SECOND_10	function: 058B08F8
bind	HOTKEY_SECOND_4	function: 06326FD0
bind	MOVE_DOWN	function: 065653F0
bind	HOTKEY_THIRD_12	function: 06E79FA0
bind	PICKUP_FLOOR	function: 04DF13D8
bind	HOTKEY_2	function: 01BCBE60
bind	HOTKEY_THIRD_10	function: 07AE7C20
bind	HOTKEY_8	function: 05883AA8
bind	RUN_DOWN	function: 06E52DE8
bind	SHOW_CHARACTER_SHEET	function: 06E727B0
bind	MOVE_LEFT	function: 059A1890
bind	HOTKEY_SECOND_12	function: 06720EA8
bind	USE_ITEM	function: 05A93388
bind	HOTKEY_7	function: 0678A6D8
bind	MOVE_RIGHT_UP	function: 06FBA788
bind	HOTKEY_10	function: 07249678
bind	HOTKEY_9	function: 04E5B998
bind	RUN_LEFT_DOWN	function: 01BCBEB0
bind	MOVE_STAY	function: 07091C20
bind	HOTKEY_SECOND_7	function: 06C9C7E8
bind	HOTKEY_THIRD_3	function: 04DC7990
bind	HOTKEY_12	function: 0692DFE0
bind	MOVE_UP	function: 07091BD0
bind	DROP_FLOOR	function: 070B1EB8
bind	HOTKEY_SECOND_9	function: 05AEB8A0
bind	TAKEOFF_ITEM	function: 05A7B3D0
bind	HOTKEY_SECOND_1	function: 0662F350
bind	RUN_UP	function: 06E2DD28
bind	MOVE_LEFT_UP	function: 06E52DC0
bind	HOTKEY_SECOND_3	function: 073853E8
bind	SHOW_QUESTS	function: 06E72688
bind	HOTKEY_4	function: 01BCC370
bind	RUN_LEFT_UP	function: 070916A0
bind	SHOW_INVENTORY	function: 062CB150
bind	HOTKEY_SECOND_8	function: 070F0FE0
bind	LOOK_AROUND	function: 05996100
bind	HOTKEY_THIRD_4	function: 06E72208
bind	TACTICAL_DISPLAY	function: 05995FD0
bind	QUIT_GAME	function: 063CF510
bind	CHANGE_LEVEL	function: 05BC8B70
bind	EXIT	function: 05995C10
bind	MOVE_RIGHT_DOWN	function: 06565470
bind	HOTKEY_THIRD_6	function: 067BEBB0
bind	LUA_CONSOLE	function: 063CF740
bind	SHOW_TIME	function: 05B645E0
bind	HOTKEY_THIRD_11	function: 075D3C88
bind	LEVELUP	function: 04DC7C30
bind	SAVE_GAME	function: 06E72558
bind	USE_TALENTS	function: 04DC77F0
bind	HOTKEY_SECOND_5	function: 06FAECA0
bind	HOTKEY_THIRD_1	function: 04D5CFC0
bind	HOTKEY_THIRD_7	function: 05995C80
bind	SWITCH_GFX	function: 05A57900
bind	HOTKEY_THIRD_5	function: 063CF1C0
bind	HOTKEY_1	function: 0678ABA0
bind	HOTKEY_NEXT_PAGE	function: 05BC86C0
bind	HOTKEY_SECOND_11	function: 04D718E8
bind	HOTKEY_SECOND_6	function: 067F5578
bind	HOTKEY_11	function: 06856CA8
bind	HOTKEY_6	function: 06D96290
bind	HOTKEY_THIRD_2	function: 04E99EA0
bind	MOVE_RIGHT	function: 064786A0
bind	RUN_RIGHT	function: 06457228
bind	RUN_RIGHT_UP	function: 076B1F60
bind	RUN_RIGHT_DOWN	function: 0678A688
[DISPLAY MODE] 32x32 GFX
[MINIMAP MODE]	nil
[MINIMAP MODE] small
bind	MOVE_DOWN	function: 068BCFA8
bind	MOVE_UP	function: 04EC6C30
bind	ACCEPT	function: 0626D148
319 frames in 10.016 seconds = 31.849 FPS
36 ticks  in 10.061 seconds = 3.57817 TPS
334 frames in 10.022 seconds = 33.3267 FPS
334 frames in 10.023 seconds = 33.3234 FPS
[BIRTH] Applying descriptor base
[BIRTH] Applying descriptor Arda
[BIRTH] Applying descriptor Human
[BIRTH] Applying descriptor Bree-man
[BIRTH] Applying descriptor Male
[BIRTH] Applying descriptor Warrior
[BIRTH] Applying descriptor Arcane Blade
spell/fire
technique/magical-combat
technique/2hweapon-cripple
spell/conveyance
spell/enhancement
technique/combat-techniques-passive
cunning/survival
technique/combat-techniques-active
technique/combat-training
spell/air
spell/divination
Loading entities file from memory	/data/zones/tower-amon-sul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/zones/tower-amon-sul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/zones/tower-amon-sul/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/zones/tower-amon-sul/traps.lua
Loading entities file from memory	/data/general/traps/elemental.lua
Initiated zone	Tower of Amon Sûl	with base_level	1
C Map size 18:14 :: 252
******************	1
Entity(             giant white mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(             giant brown mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(               giant white rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(               giant brown rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(                  giant rabbit) got 1667 (=10000 /   6) chance to generate. Level range( 1- 4), current  1
Entity(             giant crystal rat) got 1667 (=10000 /   6) chance to generate. Level range( 1- 5), current  1
Entity(             cute little bunny) got  50 (=10000 / 200) chance to generate. Level range( 1-15), current  1
Entity(              giant grey mouse) got 1667 (=10000 /   6) chance to generate. Level range( 1- 3), current  1
Entity(                giant grey rat) got 1429 (=10000 /   7) chance to generate. Level range( 1- 4), current  1
Entity(               white worm mass) got 2500 (=10000 /   4) chance to generate. Level range( 1-15), current  1
Entity(               green worm mass) got 667 (=3333 /   5) chance to generate. Level range( 2-15), current  1
Entity(                     grey mold) got 2500 (=10000 /   4) chance to generate. Level range( 1-25), current  1
Entity(                    brown mold) got 834 (=3333 /   4) chance to generate. Level range( 2-25), current  1
Entity(                  shining mold) got 239 (=1666 /   7) chance to generate. Level range( 3-25), current  1
Entity(                    green mold) got 209 (=833 /   4) chance to generate. Level range( 5-25), current  1
Entity(  degenerated skeleton warrior) got 2500 (=10000 /   4) chance to generate. Level range( 1-18), current  1
Entity(              skeleton warrior) got 417 (=1666 /   4) chance to generate. Level range( 3-50), current  1
Entity(                 skeleton mage) got 186 (=1111 /   6) chance to generate. Level range( 4-50), current  1
Entity(               skeleton archer) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(        skeleton master archer) got  35 (=238 /   7) chance to generate. Level range(15-50), current  1
Entity(     armoured skeleton warrior) got  47 (=370 /   8) chance to generate. Level range(10-50), current  1
Entity(             large brown snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(             large white snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(              copperhead snake) got 1112 (=3333 /   3) chance to generate. Level range( 2-50), current  1
Entity(                   rattlesnake) got 371 (=1111 /   3) chance to generate. Level range( 4-50), current  1
Entity(                    king cobra) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(                   black mamba) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                      anaconda) got  16 (=175 /  11) chance to generate. Level range(20-50), current  1
*DONE	34089
entity chance  1 : chance(2500): giant white mouse
entity chance  2 : chance(5000): giant brown mouse
entity chance  3 : chance(7000): giant white rat
entity chance  4 : chance(9000): giant brown rat
entity chance  5 : chance(10667): giant rabbit
entity chance  6 : chance(12334): giant crystal rat
entity chance  7 : chance(12384): cute little bunny
entity chance  8 : chance(14051): giant grey mouse
entity chance  9 : chance(15480): giant grey rat
entity chance 10 : chance(17980): white worm mass
entity chance 11 : chance(18647): green worm mass
entity chance 12 : chance(21147): grey mold
entity chance 13 : chance(21981): brown mold
entity chance 14 : chance(22220): shining mold
entity chance 15 : chance(22429): green mold
entity chance 16 : chance(24929): degenerated skeleton warrior
entity chance 17 : chance(25346): skeleton warrior
entity chance 18 : chance(25532): skeleton mage
entity chance 19 : chance(25671): skeleton archer
entity chance 20 : chance(25706): skeleton master archer
entity chance 21 : chance(25753): armoured skeleton warrior
entity chance 22 : chance(29087): large brown snake
entity chance 23 : chance(32421): large white snake
entity chance 24 : chance(33533): copperhead snake
entity chance 25 : chance(33904): rattlesnake
entity chance 26 : chance(34043): king cobra
entity chance 27 : chance(34073): black mamba
entity chance 28 : chance(34089): anaconda
Stored entities list	actor	table: 05BFBFE8
******************	1
Entity(                   gold pieces) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(      huge pile of gold pieces) got   8 (=114 /  15) chance to generate. Level range(30-50), current  1
Entity(                 brass lantern) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 06E59A80
******************	1
Entity(                       bright ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(               of clean seeing) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
*DONE	2075
entity chance  1 : chance(2000): bright 
entity chance  2 : chance(2075):  of clean seeing
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0626B2C8
Stored entities list	object/base//data/general/objects/egos/lite.lua	table: 06E59A80
Entity(               dwarven lantern) got  59 (=175 /   3) chance to generate. Level range(20-35), current  1
Entity(                faenorian lamp) got  33 (= 98 /   3) chance to generate. Level range(35-50), current  1
Entity(      potion of lesser healing) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 062AFF00
******************	1
Entity(                   acid-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                        giant ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): acid-proof 
entity chance  2 : chance(4500): giant 
Stored entities list	object//data/general/objects/egos/potions.lua	table: 04DD73A0
Stored entities list	object/base//data/general/objects/egos/potions.lua	table: 062AFF00
Entity(             potion of healing) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(     potion of greater healing) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(        potion of full healing) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of lesser mana) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Entity(                potion of mana) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(        potion of greater mana) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(           potion of full mana) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of cure poison) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(        potion of cure disease) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(    potion of slime mold juice) got 2500 (=10000 /   4) chance to generate. Level range( 1- 2), current  1
Entity(               potion of speed) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(        potion of invisibility) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(       potion of see invisible) got 139 (=833 /   6) chance to generate. Level range( 5-30), current  1
Entity(               scroll of light) got 3334 (=10000 /   3) chance to generate. Level range( 1-40), current  1
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 04E14C10
******************	1
Entity(                   fire-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                         long ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): fire-proof 
entity chance  2 : chance(4500): long 
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 05ADAD00
Stored entities list	object/base//data/general/objects/egos/scrolls.lua	table: 04E14C10
Entity(            scroll of identify) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(          scroll of phase door) got 2500 (=10000 /   4) chance to generate. Level range( 1-30), current  1
Entity(       scroll of teleportation) got  47 (=370 /   8) chance to generate. Level range(10-40), current  1
Entity(       scroll of magic mapping) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(   scroll of enemies detection) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(                   copper ring) got 1667 (=10000 /   6) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0657F350
******************	1
Entity(              of see invisible) got 2500 (=10000 /   4) chance to generate. Level range( 1-20), current  1
Entity(               of invisibility) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(               of regeneration) got  38 (=370 /  10) chance to generate. Level range(10-20), current  1
Entity(                   energizing ) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   of accuracy) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(                    of defense) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(            of fire resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of cold resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(          of nature resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(       of lightning resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of acid resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(           of spell resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(        of physical resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(     of strength (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of dexterity (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of magic (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(      of massacre (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(  of arcane power (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(       of burning (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(      of freezing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(        of blight (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(         of shock (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(     of corrosion (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
*DONE	17596
entity chance  1 : chance(2500):  of see invisible
entity chance  2 : chance(2529):  of invisibility
entity chance  3 : chance(2567):  of regeneration
entity chance  4 : chance(2614): energizing 
entity chance  5 : chance(4281):  of accuracy
entity chance  6 : chance(5948):  of defense
entity chance  7 : chance(6010):  of fire resistance
entity chance  8 : chance(6072):  of cold resistance
entity chance  9 : chance(6134):  of nature resistance
entity chance 10 : chance(6196):  of lightning resistance
entity chance 11 : chance(6258):  of acid resistance
entity chance 12 : chance(7925):  of spell resistance
entity chance 13 : chance(9592):  of physical resistance
entity chance 14 : chance(11259):  of strength (#STATBONUS#)
entity chance 15 : chance(12926):  of dexterity (#STATBONUS#)
entity chance 16 : chance(14593):  of magic (#STATBONUS#)
entity chance 17 : chance(16260):  of constitution (#STATBONUS#)
entity chance 18 : chance(16427):  of massacre (#DAMBONUS#)
entity chance 19 : chance(16594):  of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761):  of burning (#DAMBONUS#)
entity chance 21 : chance(16928):  of freezing (#DAMBONUS#)
entity chance 22 : chance(17095):  of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262):  of blight (#DAMBONUS#)
entity chance 24 : chance(17429):  of shock (#DAMBONUS#)
entity chance 25 : chance(17596):  of corrosion (#DAMBONUS#)
Stored entities list	object//data/general/objects/egos/rings.lua	table: 04DC6790
Stored entities list	object/base//data/general/objects/egos/rings.lua	table: 0657F350
Entity(                    steel ring) got  62 (=370 /   6) chance to generate. Level range(10-20), current  1
Entity(                     gold ring) got  30 (=175 /   6) chance to generate. Level range(20-30), current  1
Entity(                  galvorn ring) got  20 (=114 /   6) chance to generate. Level range(30-40), current  1
Entity(                  mithril ring) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                 copper amulet) got 1250 (=10000 /   8) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 05922280
******************	1
Entity(      of cunning (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of willpower (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of mastery (#MASTERY#)) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(          of greater telepathy) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(           of telepathic range) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(                   of the fish) got  14 (=138 /  10) chance to generate. Level range(25-50), current  1
*DONE	6694
entity chance  1 : chance(1667):  of cunning (#STATBONUS#)
entity chance  2 : chance(3334):  of willpower (#STATBONUS#)
entity chance  3 : chance(6668):  of mastery (#MASTERY#)
entity chance  4 : chance(6674):  of greater telepathy
entity chance  5 : chance(6680):  of telepathic range
entity chance  6 : chance(6694):  of the fish
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 07131948
Stored entities list	object/base//data/general/objects/egos/amulets.lua	table: 05922280
Entity(                  steel amulet) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   gold amulet) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
Entity(                galvorn amulet) got  15 (=114 /   8) chance to generate. Level range(30-40), current  1
Entity(                mithril amulet) got  11 (= 85 /   8) chance to generate. Level range(40-50), current  1
Entity(                     elm staff) got 2500 (=10000 /   4) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 05B41DA8
******************	1
Entity(                      of power) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      of might) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   of wizardry) got  35 (=138 /   4) chance to generate. Level range(25-50), current  1
Entity(                        magma ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                       acidic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    crackling ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   naturalist ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                     blighted ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	29207
entity chance  1 : chance(2500):  of power
entity chance  2 : chance(5834): shimmering 
entity chance  3 : chance(9168):  of might
entity chance  4 : chance(9203):  of wizardry
entity chance  5 : chance(12537): magma 
entity chance  6 : chance(15871): icy 
entity chance  7 : chance(19205): acidic 
entity chance  8 : chance(22539): crackling 
entity chance  9 : chance(25873): naturalist 
entity chance 10 : chance(29207): blighted 
Stored entities list	object//data/general/objects/egos/staves.lua	table: 068D0D60
Stored entities list	object/base//data/general/objects/egos/staves.lua	table: 05B41DA8
Entity(                     ash staff) got  93 (=370 /   4) chance to generate. Level range(10-20), current  1
Entity(                     yew staff) got  44 (=175 /   4) chance to generate. Level range(20-30), current  1
Entity(              elven-wood staff) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(              dragonbone staff) got  22 (= 85 /   4) chance to generate. Level range(40-50), current  1
Entity(                   iron dagger) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 071B0818
******************	1
Entity(                      flaming ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got  48 (=238 /   5) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                     shocking ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                    poisonous ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                slime-covered ) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
Entity(                   of accuracy) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      kinetic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    elemental ) got   4 (= 98 /  25) chance to generate. Level range(35-50), current  1
Entity(                   of massacre) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	18129
entity chance  1 : chance(2000): flaming 
entity chance  2 : chance(2048): icy 
entity chance  3 : chance(4048): acidic 
entity chance  4 : chance(6048): shocking 
entity chance  5 : chance(8048): poisonous 
entity chance  6 : chance(8123): slime-covered 
entity chance  7 : chance(11457):  of accuracy
entity chance  8 : chance(14791): kinetic 
entity chance  9 : chance(14795): elemental 
entity chance 10 : chance(18129):  of massacre
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 06279C10
Stored entities list	object/base//data/general/objects/egos/weapon.lua	table: 071B0818
Entity(                  steel dagger) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel dagger) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn dagger) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril dagger) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron longsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel longsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel longsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn longsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril longsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(               iron greatsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(              steel greatsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(      dwarven-steel greatsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            galvorn greatsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            mithril greatsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron mace) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel mace) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel mace) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn mace) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril mace) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron greatmaul) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel greatmaul) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel greatmaul) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn greatmaul) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril greatmaul) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron waraxe) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                  steel waraxe) got 124 (=370 /   3) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel waraxe) got  59 (=175 /   3) chance to generate. Level range(20-30), current  1
Entity(                galvorn waraxe) got  39 (=114 /   3) chance to generate. Level range(30-40), current  1
Entity(                mithril waraxe) got  29 (= 85 /   3) chance to generate. Level range(40-50), current  1
Entity(                iron battleaxe) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel battleaxe) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel battleaxe) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn battleaxe) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril battleaxe) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   elm longbow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                   ash longbow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                   yew longbow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            elven-wood longbow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            dragonbone longbow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     elm arrow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                     ash arrow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                     yew arrow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(              elven-wood arrow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(              dragonbone arrow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(           rough leather sling) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(           cured leather sling) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(        hardened leather sling) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(      reinforced leather sling) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(       drakeskin leather sling) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron shot) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel shot) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel shot) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn shot) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril shot) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron shield) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 01C7B030
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                      flaming ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                          icy ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                     shocking ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                 of deflection) got  25 (=370 /  15) chance to generate. Level range(10-50), current  1
Entity(                 of resilience) got  12 (=175 /  15) chance to generate. Level range(20-50), current  1
*DONE	10157
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10030): flaming 
entity chance  7 : chance(10060): icy 
entity chance  8 : chance(10090): acidic 
entity chance  9 : chance(10120): shocking 
entity chance 10 : chance(10145):  of deflection
entity chance 11 : chance(10157):  of resilience
Stored entities list	object//data/general/objects/egos/shield.lua	table: 04EE3AA8
Stored entities list	object/base//data/general/objects/egos/shield.lua	table: 01C7B030
Entity(                  steel shield) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel shield) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn shield) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril shield) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                          robe) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 072EA7A0
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                        slimy ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                      of power) got  20 (=175 /   9) chance to generate. Level range(20-50), current  1
*DONE	10126
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053): shimmering 
entity chance  7 : chance(10106): slimy 
entity chance  8 : chance(10126):  of power
Stored entities list	object//data/general/objects/egos/robe.lua	table: 04E1F7D0
Stored entities list	object/base//data/general/objects/egos/robe.lua	table: 072EA7A0
Entity(          rough leather armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 070D5050
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                  of stability) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
*DONE	10053
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053):  of stability
Stored entities list	object//data/general/objects/egos/armor.lua	table: 05C595E0
Stored entities list	object/base//data/general/objects/egos/armor.lua	table: 070D5050
Entity(          cured leather armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       hardened leather armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(     reinforced leather armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(      drakeskin leather armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(              iron mail armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(             steel mail armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(     dwarven-steel mail armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(           galvorn mail armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(           mithril mail armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             iron plate armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(            steel plate armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(    dwarven-steel plate armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(          galvorn plate armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(          mithril plate armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             rough leather cap) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(          hardened leather cap) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(         drakeskin leather cap) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                     iron helm) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(            dwarven-steel helm) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(                  mithril helm) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(   pair of rough leather boots) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(pair of hardened leather boots) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(pair of drakeskin leather boots) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(            pair of iron boots) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(   pair of dwarven-steel boots) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(         pair of mithril boots) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(          Staff of Destruction) got   2 (=175 / 100) chance to generate. Level range(20-25), current  1
Entity(                  Ring of Ulmo) got   3 (=370 / 150) chance to generate. Level range(10-20), current  1
Entity(                Elemental Fury) got   2 (=238 / 150) chance to generate. Level range(15-30), current  1
Entity(            Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current  1
Entity(          Arkenstone of Thrain) got   1 (=175 / 250) chance to generate. Level range(20-30), current  1
Entity(Ever Refilling Potion of Healing) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity( Ever Refilling Potion of Mana) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity(                 Blood of Life) got  29 (=10000 / 350) chance to generate. Level range( 1-50), current  1
*DONE	73567
entity chance  1 : chance(2000): gold pieces
entity chance  2 : chance(2008): huge pile of gold pieces
entity chance  3 : chance(3437): brass lantern
entity chance  4 : chance(3496): dwarven lantern
entity chance  5 : chance(3529): faenorian lamp
entity chance  6 : chance(6863): potion of lesser healing
entity chance  7 : chance(6923): potion of healing
entity chance  8 : chance(6946): potion of greater healing
entity chance  9 : chance(6952): potion of full healing
entity chance 10 : chance(10286): potion of lesser mana
entity chance 11 : chance(10346): potion of mana
entity chance 12 : chance(10369): potion of greater mana
entity chance 13 : chance(10375): potion of full mana
entity chance 14 : chance(11804): potion of cure poison
entity chance 15 : chance(13233): potion of cure disease
entity chance 16 : chance(15733): potion of slime mold juice
entity chance 17 : chance(15757): potion of speed
entity chance 18 : chance(15781): potion of invisibility
entity chance 19 : chance(15920): potion of see invisible
entity chance 20 : chance(19254): scroll of light
entity chance 21 : chance(20921): scroll of identify
entity chance 22 : chance(23421): scroll of phase door
entity chance 23 : chance(23468): scroll of teleportation
entity chance 24 : chance(25468): scroll of magic mapping
entity chance 25 : chance(25528): scroll of enemies detection
entity chance 26 : chance(27195): copper ring
entity chance 27 : chance(27257): steel ring
entity chance 28 : chance(27287): gold ring
entity chance 29 : chance(27307): galvorn ring
entity chance 30 : chance(27322): mithril ring
entity chance 31 : chance(28572): copper amulet
entity chance 32 : chance(28619): steel amulet
entity chance 33 : chance(28641): gold amulet
entity chance 34 : chance(28656): galvorn amulet
entity chance 35 : chance(28667): mithril amulet
entity chance 36 : chance(31167): elm staff
entity chance 37 : chance(31260): ash staff
entity chance 38 : chance(31304): yew staff
entity chance 39 : chance(31333): elven-wood staff
entity chance 40 : chance(31355): dragonbone staff
entity chance 41 : chance(33355): iron dagger
entity chance 42 : chance(33430): steel dagger
entity chance 43 : chance(33466): dwarven-steel dagger
entity chance 44 : chance(33489): galvorn dagger
entity chance 45 : chance(33507): mithril dagger
entity chance 46 : chance(35507): iron longsword
entity chance 47 : chance(35582): steel longsword
entity chance 48 : chance(35618): dwarven-steel longsword
entity chance 49 : chance(35641): galvorn longsword
entity chance 50 : chance(35659): mithril longsword
entity chance 51 : chance(37659): iron greatsword
entity chance 52 : chance(37734): steel greatsword
entity chance 53 : chance(37770): dwarven-steel greatsword
entity chance 54 : chance(37793): galvorn greatsword
entity chance 55 : chance(37811): mithril greatsword
entity chance 56 : chance(39811): iron mace
entity chance 57 : chance(39886): steel mace
entity chance 58 : chance(39922): dwarven-steel mace
entity chance 59 : chance(39945): galvorn mace
entity chance 60 : chance(39963): mithril mace
entity chance 61 : chance(41963): iron greatmaul
entity chance 62 : chance(42038): steel greatmaul
entity chance 63 : chance(42074): dwarven-steel greatmaul
entity chance 64 : chance(42097): galvorn greatmaul
entity chance 65 : chance(42115): mithril greatmaul
entity chance 66 : chance(45449): iron waraxe
entity chance 67 : chance(45573): steel waraxe
entity chance 68 : chance(45632): dwarven-steel waraxe
entity chance 69 : chance(45671): galvorn waraxe
entity chance 70 : chance(45700): mithril waraxe
entity chance 71 : chance(47700): iron battleaxe
entity chance 72 : chance(47775): steel battleaxe
entity chance 73 : chance(47811): dwarven-steel battleaxe
entity chance 74 : chance(47834): galvorn battleaxe
entity chance 75 : chance(47852): mithril battleaxe
entity chance 76 : chance(49852): elm longbow
entity chance 77 : chance(49927): ash longbow
entity chance 78 : chance(49963): yew longbow
entity chance 79 : chance(49986): elven-wood longbow
entity chance 80 : chance(50004): dragonbone longbow
entity chance 81 : chance(52004): elm arrow
entity chance 82 : chance(52079): ash arrow
entity chance 83 : chance(52115): yew arrow
entity chance 84 : chance(52138): elven-wood arrow
entity chance 85 : chance(52156): dragonbone arrow
entity chance 86 : chance(54156): rough leather sling
entity chance 87 : chance(54231): cured leather sling
entity chance 88 : chance(54267): hardened leather sling
entity chance 89 : chance(54290): reinforced leather sling
entity chance 90 : chance(54308): drakeskin leather sling
entity chance 91 : chance(56308): iron shot
entity chance 92 : chance(56383): steel shot
entity chance 93 : chance(56419): dwarven-steel shot
entity chance 94 : chance(56442): galvorn shot
entity chance 95 : chance(56460): mithril shot
entity chance 96 : chance(58460): iron shield
entity chance 97 : chance(58535): steel shield
entity chance 98 : chance(58571): dwarven-steel shield
entity chance 99 : chance(58594): galvorn shield
entity chance 100 : chance(58612): mithril shield
entity chance 101 : chance(60612): robe
entity chance 102 : chance(62612): rough leather armour
entity chance 103 : chance(62687): cured leather armour
entity chance 104 : chance(62723): hardened leather armour
entity chance 105 : chance(62746): reinforced leather armour
entity chance 106 : chance(62764): drakeskin leather armour
entity chance 107 : chance(64764): iron mail armour
entity chance 108 : chance(64839): steel mail armour
entity chance 109 : chance(64875): dwarven-steel mail armour
entity chance 110 : chance(64898): galvorn mail armour
entity chance 111 : chance(64916): mithril mail armour
entity chance 112 : chance(66916): iron plate armour
entity chance 113 : chance(66991): steel plate armour
entity chance 114 : chance(67027): dwarven-steel plate armour
entity chance 115 : chance(67050): galvorn plate armour
entity chance 116 : chance(67068): mithril plate armour
entity chance 117 : chance(68735): rough leather cap
entity chance 118 : chance(68765): hardened leather cap
entity chance 119 : chance(68780): drakeskin leather cap
entity chance 120 : chance(70209): iron helm
entity chance 121 : chance(70235): dwarven-steel helm
entity chance 122 : chance(70248): mithril helm
entity chance 123 : chance(71915): pair of rough leather boots
entity chance 124 : chance(71945): pair of hardened leather boots
entity chance 125 : chance(71960): pair of drakeskin leather boots
entity chance 126 : chance(73389): pair of iron boots
entity chance 127 : chance(73415): pair of dwarven-steel boots
entity chance 128 : chance(73428): pair of mithril boots
entity chance 129 : chance(73430): Staff of Destruction
entity chance 130 : chance(73433): Ring of Ulmo
entity chance 131 : chance(73435): Elemental Fury
entity chance 132 : chance(73535): Phial of Galadriel
entity chance 133 : chance(73536): Arkenstone of Thrain
entity chance 134 : chance(73537): Ever Refilling Potion of Healing
entity chance 135 : chance(73538): Ever Refilling Potion of Mana
entity chance 136 : chance(73567): Blood of Life
Stored entities list	object	table: 04D855B0
******************	1
Entity(                     acid trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                     fire trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                      ice trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                lightning trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                   poison trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(               acid blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(               fire blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(                ice blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(          lightning blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(             poison blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
*DONE	16965
entity chance  1 : chance(3334): acid trap
entity chance  2 : chance(6668): fire trap
entity chance  3 : chance(10002): ice trap
entity chance  4 : chance(13336): lightning trap
entity chance  5 : chance(16670): poison trap
entity chance  6 : chance(16729): acid blast trap
entity chance  7 : chance(16788): fire blast trap
entity chance  8 : chance(16847): ice blast trap
entity chance  9 : chance(16906): lightning blast trap
entity chance 10 : chance(16965): poison blast trap
Stored entities list	trap	table: 04E76BE8
loaded room generator	simple	function: 06F53740
loaded room	pilar	10	5
loaded room generator	money_vault	function: 062CEC00
Loading tile	terrain/granite_wall1.png
room generator	function: 06F53740	is making a room
alloc	simple11x9
Loading tile	terrain/marble_floor.png
room allocated at	18	33	with center	23	37
room generator	function: 06F53740	is making a room
alloc	simple10x8
room allocated at	4	31	with center	8	34
room generator	function: 06F53740	is making a room
alloc	simple10x6
room allocated at	9	7	with center	13	9
room generator	function: 06F53740	is making a room
alloc	simple8x12
room allocated at	25	12	with center	28	17
alloc	pilar
room allocated at	25	6	with center	29	8
room generator	function: 06F53740	is making a room
alloc	simple10x6
room allocated at	11	25	with center	15	27
room generator	function: 06F53740	is making a room
alloc	simple5x6
room allocated at	32	20	with center	34	22
alloc	pilar
room allocated at	5	2	with center	9	4
room generator	function: 06F53740	is making a room
alloc	simple5x6
room allocated at	2	21	with center	4	23
alloc	pilar
room allocated at	7	19	with center	11	21
Begin tunnel	10	table: 05B46060
Loading tile	terrain/granite_door1.png
Filtering	nil	nil
Loading tile	object/scroll-0x0.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-2x0.png
Filtering	scroll	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-0x0.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	nil	nil
Filtering	nil	nil
Loading tile	object/potion-0x3.png
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
[MOVE] actor moved without a starting position	large brown snake	11	33
[MOVE] actor moved without a starting position	rattlesnake	20	36
[MOVE] actor moved without a starting position	black mamba	3	22
[MOVE] actor moved without a starting position	giant white mouse	14	29
[MOVE] actor moved without a starting position	large white snake	19	22
[MOVE] actor moved without a starting position	giant white mouse	42	22
[MOVE] actor moved without a starting position	giant crystal rat	6	4
[MOVE] actor moved without a starting position	giant white mouse	18	27
[MOVE] actor moved without a starting position	giant white mouse	0	21
[MOVE] actor moved without a starting position	large brown snake	27	32
[MOVE] actor moved without a starting position	large white snake	49	17
[MOVE] actor moved without a starting position	giant grey mouse	1	19
[MOVE] actor moved without a starting position	giant grey mouse	25	36
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	23	18
[MOVE] actor moved without a starting position	large white snake	47	16
[MOVE] actor moved without a starting position	white worm mass	0	23
[MOVE] actor moved without a starting position	copperhead snake	29	16
[MOVE] actor moved without a starting position	grey mold	6	32
[MOVE] actor moved without a starting position	giant rabbit	9	5
[MOVE] actor moved without a starting position	grey mold	7	3
[MOVE] actor moved without a starting position	large white snake	18	4
[MOVE] actor moved without a starting position	large white snake	30	22
[MOVE] actor moved without a starting position	large white snake	8	22
[MOVE] actor moved without a starting position	giant brown rat	23	27
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	15	22
[MOVE] actor moved without a starting position	giant brown mouse	13	20
[MOVE] actor moved without a starting position	copperhead snake	6	27
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	3	25
[MOVE] actor moved without a starting position	grey mold	15	9
[MOVE] actor moved without a starting position	Robert	42	16
[MUSIC] playing	3_8.ogg	userdata: 071BA2C8	 :: current ? 	nil
play music 6529da0 -1 0
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PATH STRING] for	rattlesnake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	black mamba	 :=: 	return {can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PLAYER BIRTH] resolve...
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.2
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.4
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.6
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.8
[Identify]	potion of cure poison	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of cure poison
Total encumbrance	1
[Identify]	potion of cure poison	true
Equipment resolver for	Robert
Equipment resolver	Robert	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	4
[Identify]	iron greatsword	true
Equipment resolver	Robert	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
Total encumbrance	21
[Identify]	rough leather armour	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	21.2
[Identify]	potion of lesser mana	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser mana
Total encumbrance	21.4
[Identify]	potion of lesser mana	true
Equipment resolver for	Robert
Equipment resolver	Robert	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Zone made us an equipment according to filter!	brass lantern
addTmpVal	lite	2	 :=: 	4	4
Total encumbrance	23.4
[Identify]	brass lantern	true
[PLAYER BIRTH] resolved!
bind	MOVE_UP	function: 059EC920
bind	EXIT	function: 04EF97D0
bind	MOVE_DOWN	function: 058B1E58
bind	MOVE_RIGHT	function: 058B1EA8
bind	MOVE_LEFT	function: 058B1E80
1 ticks  in 16.778 seconds = 0.0596019 TPS
bind	MOVE_UP	function: 06756398
bind	EXIT	function: 0693B3D8
bind	MOVE_DOWN	function: 067563C0
bind	MOVE_RIGHT	function: 06258418
bind	MOVE_LEFT	function: 062583F0
300 frames in 10.024 seconds = 29.9282 FPS
46 ticks  in 10.668 seconds = 4.31196 TPS
328 frames in 10.012 seconds = 32.7607 FPS
18 ticks  in 10.305 seconds = 1.74672 TPS
328 frames in 10.028 seconds = 32.7084 FPS
58 ticks  in 10.035 seconds = 5.77977 TPS
[QUEST] given to	table: 04E4C778	start-dunadan
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press CTRL+Q to
[LOG]	see the quest log)
bind	EXIT	function: 06C32D90
[LOG]	Today is the 1st Yestarë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:01.
313 frames in 10.02 seconds = 31.2375 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large white snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.55
=> chance to hit	53.941411917614
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] final dam	20
[LOG]	Robert hits large white snake for #aaaaaa#20.00 physical damage#LAST#.
[LOG]	Robert killed large white snake!
1	***
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 06CD5CA0
bind	HOTKEY_5	function: 04E7ECE0
bind	MOVE_UP	function: 04E7F1E0
bind	HOTKEY_THIRD_1	function: 04E7F000
bind	HOTKEY_SECOND_9	function: 04E7EF60
bind	HOTKEY_SECOND_2	function: 04E7EE48
bind	HOTKEY_SECOND_1	function: 04E7EE20
bind	HOTKEY_3	function: 04E7EC90
bind	HOTKEY_1	function: 04E7EC40
bind	HOTKEY_THIRD_8	function: 04E7F118
bind	HOTKEY_SECOND_5	function: 04E7EEC0
bind	HOTKEY_SECOND_3	function: 04E7EE70
bind	HOTKEY_4	function: 04E7ECB8
bind	HOTKEY_THIRD_9	function: 04E7F140
bind	HOTKEY_SECOND_10	function: 04E7EF88
bind	HOTKEY_SECOND_8	function: 04E7EF38
bind	HOTKEY_SECOND_4	function: 04E7EE98
bind	HOTKEY_SECOND_6	function: 04E7EEE8
bind	HOTKEY_THIRD_12	function: 04E7F1B8
bind	HOTKEY_2	function: 04E7EC68
bind	HOTKEY_THIRD_10	function: 04E7F168
bind	HOTKEY_8	function: 04E7ED58
bind	HOTKEY_THIRD_11	function: 04E7F190
bind	EXIT	function: 04E7F258
bind	ACCEPT	function: 04E7F230
bind	MOVE_DOWN	function: 04E7F208
bind	HOTKEY_SECOND_12	function: 04E7EFD8
bind	HOTKEY_THIRD_7	function: 04E7F0F0
bind	HOTKEY_7	function: 04E7ED30
bind	HOTKEY_THIRD_6	function: 04E7F0C8
bind	HOTKEY_THIRD_5	function: 04E7F0A0
bind	HOTKEY_10	function: 04E7EDA8
bind	HOTKEY_9	function: 04E7ED80
bind	HOTKEY_THIRD_4	function: 04E7F078
bind	HOTKEY_6	function: 04E7ED08
bind	HOTKEY_SECOND_11	function: 04E7EFB0
bind	HOTKEY_THIRD_2	function: 04E7F028
bind	HOTKEY_SECOND_7	function: 04E7EF10
bind	HOTKEY_12	function: 04E7EDF8
bind	HOTKEY_THIRD_3	function: 04E7F050
bind	HOTKEY_11	function: 04E7EDD0
79 ticks  in 11.178 seconds = 7.06745 TPS
[LOG]	Robert activates Fiery Hands.
[SOUND] loading from	/data/sound/talents/fire.lua	:=:	/data/sound/talents/fire.wav	:>
[SOUND] :=>	userdata: 07168F30
addTmpValTable	melee_project	3	5.924	 :=: 	5	5
addTmpValTable	inc_damage	3	5.5775	 :=: 	6	6
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large white snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large white snake.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 05AF3E68
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large white snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large white snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] final dam	28
[LOG]	Robert hits large white snake for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits large white snake for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large white snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large white snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large white snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large white snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large white snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large white snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Robert hits large white snake for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Robert killed large white snake!
2	***
333 frames in 10.017 seconds = 33.2435 FPS
SDL Activity 1
SDL Activity 1
79 ticks  in 10.285 seconds = 7.68109 TPS
SDL Activity 1
SDL Activity 0
SDL Activity 1
SDL Activity 1
SDL Activity 1
SDL Activity 0
SDL Activity 1
272 frames in 311.212 seconds = 0.874002 FPS
SDL Activity 1
12 ticks  in 307.788 seconds = 0.0389879 TPS
SDL Activity 1
SDL Activity 1
SDL Activity 1
[LOG]	There is an item here: #B4B4B4#potion#LAST#
Total encumbrance	23.6
[LOG]	Robert picks up: #B4B4B4#potion#LAST#.
324 frames in 10.024 seconds = 32.3224 FPS
305 ticks  in 10.046 seconds = 30.3603 TPS
Loading tile	terrain/granite_door1_open.png
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	copperhead snake	 :: 	17.5875	1	2	::	1
checkHit	8.5	9.9
=> chance to hit	44.309514866353
[LOG]	Robert misses copperhead snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	copperhead snake	 :: 	17.5875	1	2	::	1
checkHit	8.5	9.9
=> chance to hit	44.309514866353
[LOG]	Robert misses copperhead snake.
copperhead snake	6010	dumb ai talents can use	Poisonous Bite	8
dumb ai uses	8
[LOG]	Copperhead snake bites poison into Robert.
USING	table: 04E2B150	Poisonous Bite
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	3
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
334 frames in 10.024 seconds = 33.32 FPS
[LOG]	Robert stops being poisoned.
340 ticks  in 10.043 seconds = 33.8544 TPS
334 frames in 10.011 seconds = 33.3633 FPS
bind	HOTKEY_5	function: 06768328
bind	MOVE_UP	function: 0724F840
bind	HOTKEY_THIRD_1	function: 0724F660
bind	HOTKEY_SECOND_9	function: 068DA4D8
bind	HOTKEY_SECOND_2	function: 05964630
bind	HOTKEY_SECOND_1	function: 04DD5928
bind	HOTKEY_3	function: 073EBF18
bind	HOTKEY_1	function: 062BB800
bind	HOTKEY_THIRD_8	function: 0724F778
bind	HOTKEY_SECOND_5	function: 05B6F8B0
bind	HOTKEY_SECOND_3	function: 06330B40
bind	HOTKEY_4	function: 0670EE40
bind	HOTKEY_THIRD_9	function: 0724F7A0
bind	HOTKEY_SECOND_10	function: 068DA528
bind	HOTKEY_SECOND_8	function: 068DA4B0
bind	HOTKEY_SECOND_4	function: 066AAA80
bind	HOTKEY_SECOND_6	function: 07077F38
bind	HOTKEY_THIRD_12	function: 0724F818
bind	HOTKEY_2	function: 06533D28
bind	HOTKEY_THIRD_10	function: 0724F7C8
bind	HOTKEY_8	function: 070DC500
bind	HOTKEY_THIRD_11	function: 0724F7F0
bind	EXIT	function: 07707F38
bind	ACCEPT	function: 0709AE48
bind	MOVE_DOWN	function: 0709AE20
bind	HOTKEY_SECOND_12	function: 0724F638
bind	HOTKEY_THIRD_7	function: 0724F750
bind	HOTKEY_7	function: 06279B60
bind	HOTKEY_THIRD_6	function: 0724F728
bind	HOTKEY_THIRD_5	function: 0724F700
bind	HOTKEY_10	function: 04D14E78
bind	HOTKEY_9	function: 06739448
bind	HOTKEY_THIRD_4	function: 0724F6D8
bind	HOTKEY_6	function: 06742F48
bind	HOTKEY_SECOND_11	function: 068DA550
bind	HOTKEY_THIRD_2	function: 0724F688
bind	HOTKEY_SECOND_7	function: 068DA2B8
bind	HOTKEY_12	function: 06FEC628
bind	HOTKEY_THIRD_3	function: 0724F6B0
bind	HOTKEY_11	function: 07616FA8
78 ticks  in 13.835 seconds = 5.63787 TPS
329 frames in 10.032 seconds = 32.7951 FPS
329 frames in 10.009 seconds = 32.8704 FPS
10 ticks  in 17.357 seconds = 0.576136 TPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	1.7
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Large white snake hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	1.7
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Large white snake hits Robert for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	1.7
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Large white snake hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large white snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.55
=> chance to hit	53.941411917614
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Robert hits large white snake for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Robert killed large white snake!
3	***
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	copperhead snake	 :: 	17.5875	1	2	::	1
checkHit	8.5	9.9
=> chance to hit	44.309514866353
[ATTACK] raw dam	17.5875	versus	2	with APR	1
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] final dam	17
[LOG]	Robert hits copperhead snake for #aaaaaa#17.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits copperhead snake for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	copperhead snake	 :: 	17.5875	1	2	::	1
checkHit	8.5	9.9
=> chance to hit	44.309514866353
[ATTACK] raw dam	17.5875	versus	2	with APR	1
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] final dam	21
[LOG]	Robert hits copperhead snake for #aaaaaa#21.00 physical damage#LAST#.
[LOG]	Robert killed copperhead snake!
4	***
334 frames in 10.027 seconds = 33.3101 FPS
132 ticks  in 10.616 seconds = 12.4341 TPS
[LOG]	Resting starts...
[LOG]	Rested for 143 turns.
[LOG]	There is an item here: #B4B4B4#potion#LAST#
Total encumbrance	23.8
[LOG]	Robert picks up: #B4B4B4#potion#LAST#.
334 frames in 10.017 seconds = 33.3433 FPS
1718 ticks  in 10.074 seconds = 170.538 TPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white mouse	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Robert hits giant white mouse for #aaaaaa#27.00 physical damage#LAST#.
[LOG]	Robert killed giant white mouse!
5	***
334 frames in 10.021 seconds = 33.33 FPS
539 ticks  in 10.01 seconds = 53.8462 TPS
[LOG]	There is an item here: #FFFFFF#potion of cure poison#LAST#
Total encumbrance	24
[LOG]	Robert picks up: #FFFFFF#potion of cure poison#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large white snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large white snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large white snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large white snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large white snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[LOG]	Large white snake misses Robert.
334 frames in 10.022 seconds = 33.3267 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large white snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Robert hits large white snake for #aaaaaa#27.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits large white snake for #LIGHT_RED#6.25 fire damage#LAST#.
[LOG]	Robert killed large white snake!
6	***
332 ticks  in 10.091 seconds = 32.9006 TPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant rabbit	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] final dam	23
[LOG]	Robert hits giant rabbit for #aaaaaa#23.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits giant rabbit for #LIGHT_RED#6.25 fire damage#LAST#.
[LOG]	Robert killed giant rabbit!
7	***
Total encumbrance	24
bind	HOTKEY_5	function: 06D71200
bind	MOVE_UP	function: 070394A0
bind	HOTKEY_THIRD_1	function: 070392C0
bind	HOTKEY_SECOND_9	function: 07039220
bind	HOTKEY_SECOND_2	function: 06D71368
bind	HOTKEY_SECOND_1	function: 06D71340
bind	HOTKEY_3	function: 06D711B0
bind	HOTKEY_1	function: 06F852F8
bind	HOTKEY_THIRD_8	function: 070393D8
bind	HOTKEY_SECOND_5	function: 06D713E0
bind	HOTKEY_SECOND_3	function: 06D71390
bind	HOTKEY_4	function: 06D711D8
bind	HOTKEY_THIRD_9	function: 07039400
bind	HOTKEY_SECOND_10	function: 07039248
bind	HOTKEY_SECOND_8	function: 06D71458
bind	HOTKEY_SECOND_4	function: 06D713B8
bind	HOTKEY_SECOND_6	function: 06D71408
bind	HOTKEY_THIRD_12	function: 07039478
bind	HOTKEY_2	function: 06D71188
bind	HOTKEY_THIRD_10	function: 07039428
bind	HOTKEY_8	function: 06D71278
bind	HOTKEY_THIRD_11	function: 07039450
bind	EXIT	function: 06674CF0
bind	ACCEPT	function: 070394F0
bind	MOVE_DOWN	function: 070394C8
bind	HOTKEY_SECOND_12	function: 07039298
bind	HOTKEY_THIRD_7	function: 070393B0
bind	HOTKEY_7	function: 06D71250
bind	HOTKEY_THIRD_6	function: 07039388
bind	HOTKEY_THIRD_5	function: 07039360
bind	HOTKEY_10	function: 06D712C8
bind	HOTKEY_9	function: 06D712A0
bind	HOTKEY_THIRD_4	function: 07039338
bind	HOTKEY_6	function: 06D71228
bind	HOTKEY_SECOND_11	function: 07039270
bind	HOTKEY_THIRD_2	function: 070392E8
bind	HOTKEY_SECOND_7	function: 06D71430
bind	HOTKEY_12	function: 06D71318
bind	HOTKEY_THIRD_3	function: 07039310
bind	HOTKEY_11	function: 06D712F0
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant crystal rat	 :: 	17.5875	1	4	::	1
checkHit	8.5	3.75
=> chance to hit	66.879202031418
[ATTACK] raw dam	17.5875	versus	4	with APR	1
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] final dam	16
[LOG]	Robert hits giant crystal rat for #aaaaaa#16.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits giant crystal rat for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Giant crystal rat hits Robert for #aaaaaa#5.00 physical damage#LAST#.
333 frames in 10.02 seconds = 33.2335 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant crystal rat	 :: 	17.5875	1	4	::	1
checkHit	8.5	3.75
=> chance to hit	66.879202031418
[LOG]	Robert misses giant crystal rat.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Giant crystal rat hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant crystal rat	 :: 	17.5875	1	4	::	1
checkHit	8.5	3.75
=> chance to hit	66.879202031418
[ATTACK] raw dam	17.5875	versus	4	with APR	1
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] final dam	22
[LOG]	Robert hits giant crystal rat for #aaaaaa#22.00 physical damage#LAST#.
[LOG]	Robert killed giant crystal rat!
8	***
104 ticks  in 10.036 seconds = 10.3627 TPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	grey mold	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] final dam	25
[LOG]	Robert hits grey mold for #aaaaaa#25.00 physical damage#LAST#.
[LOG]	Robert killed grey mold!
9	***
[LOG]	A stream of acid gushes onto Robert!
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Acid trap hits Robert for #GREEN#5.00 acid damage#LAST#.
334 frames in 10.012 seconds = 33.36 FPS
219 ticks  in 10 seconds = 21.9 TPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant grey mouse	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] final dam	28
[LOG]	Robert hits giant grey mouse for #aaaaaa#28.00 physical damage#LAST#.
[LOG]	Robert killed giant grey mouse!
[LOG]	#00ffff#Welcome to level 2.
[LOG]	You have 3 stat point(s) to spend. Press G to use them.
[LOG]	You have 2 talent point(s) to spend. Press G to use them.
10	***
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white mouse	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] final dam	22
[LOG]	Robert hits giant white mouse for #aaaaaa#22.00 physical damage#LAST#.
[LOG]	Robert killed giant white mouse!
11	***
white worm mass	6009	dumb ai talents can use	Multiply	1
dumb ai uses	1
USING	table: 04D5E308	Multiply
[MULTIPLY]	-1	16	::
[MULTIPLY]	3	uids	6009	=>	6037	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	0	16
nil	nil
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	100	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] final dam	1
[LOG]	White worm mass hits Robert for #aaaaaa#1.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	white worm mass	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Robert hits white worm mass for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Robert killed white worm mass!
12	***
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	white worm mass	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses white worm mass.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	100	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] final dam	1
[LOG]	White worm mass hits Robert for #aaaaaa#1.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	white worm mass	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses white worm mass.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	1	100	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	1	versus	2	with APR	100
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] final dam	1
[LOG]	White worm mass hits Robert for #aaaaaa#1.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	white worm mass	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] final dam	24
[LOG]	Robert hits white worm mass for #aaaaaa#24.00 physical damage#LAST#.
[LOG]	Robert killed white worm mass!
13	***
334 frames in 10.022 seconds = 33.3267 FPS
233 ticks  in 10.024 seconds = 23.2442 TPS
bind	MOVE_UP	function: 05B61FF8
bind	EXIT	function: 04E4C348
bind	MOVE_DOWN	function: 07563B00
bind	MOVE_RIGHT	function: 068F7230
bind	MOVE_LEFT	function: 068F7208
334 frames in 10.028 seconds = 33.3067 FPS
bind	MOVE_UP	function: 0702AEE8
bind	EXIT	function: 0702AF88
bind	MOVE_DOWN	function: 0702AF10
bind	MOVE_RIGHT	function: 0702AF60
bind	MOVE_LEFT	function: 0702AF38
37 ticks  in 10.289 seconds = 3.59607 TPS
328 frames in 10.016 seconds = 32.7476 FPS
16 ticks  in 10.139 seconds = 1.57806 TPS
331 frames in 10.025 seconds = 33.0175 FPS
8 ticks  in 10.043 seconds = 0.796575 TPS
331 frames in 10.02 seconds = 33.0339 FPS
6 ticks  in 16.749 seconds = 0.35823 TPS
330 frames in 10.02 seconds = 32.9341 FPS
316 frames in 10.015 seconds = 31.5527 FPS
54 ticks  in 12.221 seconds = 4.41862 TPS
325 frames in 10.014 seconds = 32.4546 FPS
39 ticks  in 10.051 seconds = 3.88021 TPS
309 frames in 10.028 seconds = 30.8137 FPS
48 ticks  in 10.001 seconds = 4.79952 TPS
bind	MOVE_UP	function: 07468F80
bind	EXIT	function: 069AB030
bind	MOVE_DOWN	function: 07468FA8
bind	MOVE_RIGHT	function: 069AB008
bind	MOVE_LEFT	function: 07468FD0
331 frames in 10.02 seconds = 33.0339 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	degenerated skeleton warrior	 :: 	18.4275	1	5	::	1
checkHit	15	2.05
=> chance to hit	86.078268987328
[ATTACK] raw dam	18.4275	versus	5	with APR	1
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] final dam	17
[LOG]	Robert hits degenerated skeleton warrior for #aaaaaa#17.00 physical
[LOG]	damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits degenerated skeleton warrior for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Robert	 :: 	17.22	1	2	::	1
checkHit	5	1.7
=> chance to hit	62.385164096709
[ATTACK] raw dam	17.22	versus	2	with APR	1
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] final dam	23
[LOG]	Degenerated skeleton warrior hits Robert for #aaaaaa#23.00 physical
[LOG]	damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	degenerated skeleton warrior	 :: 	18.4275	1	5	::	1
checkHit	15	2.05
=> chance to hit	86.078268987328
[ATTACK] raw dam	18.4275	versus	5	with APR	1
[ATTACK] after range	18
[PHYS CRIT %]	2.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] final dam	18
[LOG]	Robert hits degenerated skeleton warrior for #aaaaaa#18.00 physical
[LOG]	damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits degenerated skeleton warrior for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Robert	 :: 	17.22	1	2	::	1
checkHit	5	1.7
=> chance to hit	62.385164096709
[LOG]	Degenerated skeleton warrior misses Robert.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	degenerated skeleton warrior	 :: 	18.4275	1	5	::	1
checkHit	15	2.05
=> chance to hit	86.078268987328
[ATTACK] raw dam	18.4275	versus	5	with APR	1
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] final dam	16
[LOG]	Robert hits degenerated skeleton warrior for #aaaaaa#16.00 physical
[LOG]	damage#LAST#.
[LOG]	Robert killed degenerated skeleton warrior!
14	***
132 ticks  in 12.408 seconds = 10.6383 TPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	copperhead snake	 :: 	18.4275	1	2	::	1
checkHit	15	9.9
=> chance to hit	67.897694729317
[ATTACK] raw dam	18.4275	versus	2	with APR	1
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] final dam	19
[LOG]	Robert hits copperhead snake for #aaaaaa#19.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits copperhead snake for #LIGHT_RED#6.25 fire damage#LAST#.
copperhead snake	6021	dumb ai talents can use	Poisonous Bite	8
dumb ai uses	8
[LOG]	Copperhead snake bites poison into Robert.
USING	table: 04E2B150	Poisonous Bite
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	3
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	copperhead snake	 :: 	18.4275	1	2	::	1
checkHit	15	9.9
=> chance to hit	67.897694729317
[ATTACK] raw dam	18.4275	versus	2	with APR	1
[ATTACK] after range	18
[PHYS CRIT %]	2.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] final dam	18
[LOG]	Robert hits copperhead snake for #aaaaaa#18.00 physical damage#LAST#.
[LOG]	Robert killed copperhead snake!
15	***
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
334 frames in 10.015 seconds = 33.35 FPS
[LOG]	Robert stops being poisoned.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white mouse	 :: 	18.4275	1	1	::	1
checkHit	15	2.75
=> chance to hit	84.733001531695
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] final dam	23
[LOG]	Robert hits giant white mouse for #aaaaaa#23.00 physical damage#LAST#.
[LOG]	Robert killed giant white mouse!
16	***
187 ticks  in 10.385 seconds = 18.0067 TPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant white mouse	 :: 	18.4275	1	1	::	1
checkHit	15	2.75
=> chance to hit	84.733001531695
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] final dam	21
[LOG]	Robert hits giant white mouse for #aaaaaa#21.00 physical damage#LAST#.
[LOG]	Robert killed giant white mouse!
17	***
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	1.7
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Large white snake hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	1.7
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Large white snake hits Robert for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large white snake	 :: 	18.4275	1	1	::	1
checkHit	15	7.55
=> chance to hit	74.17954312952
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Robert hits large white snake for #aaaaaa#27.00 physical damage#LAST#.
[LOG]	Robert killed large white snake!
18	***
334 frames in 10.021 seconds = 33.33 FPS
319 ticks  in 10.318 seconds = 30.9168 TPS
334 frames in 10.022 seconds = 33.3267 FPS
362 ticks  in 10.003 seconds = 36.1891 TPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	degenerated skeleton warrior	 :: 	18.4275	1	5	::	1
checkHit	15	1.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	18.4275	versus	5	with APR	1
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] final dam	19
[LOG]	Robert hits degenerated skeleton warrior for #aaaaaa#19.00 physical
[LOG]	damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits degenerated skeleton warrior for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Robert	 :: 	13.36	1	2	::	1
checkHit	3	1.7
=> chance to hit	55.307844348342
[ATTACK] raw dam	13.36	versus	2	with APR	1
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] final dam	16
[LOG]	Degenerated skeleton warrior hits Robert for #aaaaaa#16.00 physical
[LOG]	damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	degenerated skeleton warrior	 :: 	18.4275	1	5	::	1
checkHit	15	1.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	18.4275	versus	5	with APR	1
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] final dam	20
[LOG]	Robert hits degenerated skeleton warrior for #aaaaaa#20.00 physical
[LOG]	damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits degenerated skeleton warrior for #LIGHT_RED#6.25 fire damage#LAST#.
[LOG]	Robert killed degenerated skeleton warrior!
19	***
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Giant brown rat hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant brown rat	 :: 	18.4275	1	1	::	1
checkHit	15	2.75
=> chance to hit	84.733001531695
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Robert hits giant brown rat for #aaaaaa#27.00 physical damage#LAST#.
[LOG]	Robert killed giant brown rat!
20	***
334 frames in 10.015 seconds = 33.35 FPS
287 ticks  in 10.09 seconds = 28.444 TPS
[LOG]	There is an item here: #FFFFFF#potion of lesser healing#LAST#
Total encumbrance	24.2
[LOG]	Robert picks up: #FFFFFF#potion of lesser healing#LAST#.
Total encumbrance	24.2
bind	HOTKEY_5	function: 07173748
bind	MOVE_UP	function: 05973538
bind	HOTKEY_THIRD_1	function: 062C7260
bind	HOTKEY_SECOND_9	function: 0665C2C8
bind	HOTKEY_SECOND_2	function: 05897708
bind	HOTKEY_SECOND_1	function: 04EC6578
bind	HOTKEY_3	function: 0713B460
bind	HOTKEY_1	function: 062835D0
bind	HOTKEY_THIRD_8	function: 05B3B8E8
bind	HOTKEY_SECOND_5	function: 0778A778
bind	HOTKEY_SECOND_3	function: 06DD0FA0
bind	HOTKEY_4	function: 062EFD38
bind	HOTKEY_THIRD_9	function: 06312598
bind	HOTKEY_SECOND_10	function: 0648B8A8
bind	HOTKEY_SECOND_8	function: 059B8C00
bind	HOTKEY_SECOND_4	function: 06DD0E38
bind	HOTKEY_SECOND_6	function: 05A733B0
bind	HOTKEY_THIRD_12	function: 0678B990
bind	HOTKEY_2	function: 05B61A28
bind	HOTKEY_THIRD_10	function: 05926C50
bind	HOTKEY_8	function: 06FC88A8
bind	HOTKEY_THIRD_11	function: 04EAE590
bind	EXIT	function: 05904E60
bind	ACCEPT	function: 04D92C88
bind	MOVE_RIGHT	function: 04EEF040
bind	MOVE_LEFT	function: 04DE9068
bind	MOVE_DOWN	function: 06746078
bind	HOTKEY_SECOND_12	function: 05B914E0
bind	HOTKEY_THIRD_7	function: 06952CB0
bind	HOTKEY_7	function: 06933940
bind	HOTKEY_THIRD_6	function: 06345A28
bind	HOTKEY_THIRD_5	function: 06CC8A38
bind	HOTKEY_10	function: 06787FE0
bind	HOTKEY_9	function: 04EEEFD0
bind	HOTKEY_THIRD_4	function: 0594A780
bind	HOTKEY_6	function: 0660D830
bind	HOTKEY_SECOND_11	function: 04DDE540
bind	HOTKEY_THIRD_2	function: 04DF2F08
bind	HOTKEY_SECOND_7	function: 063F0878
bind	HOTKEY_12	function: 062C1B60
bind	HOTKEY_THIRD_3	function: 063C5F60
bind	HOTKEY_11	function: 0650BD18
333 frames in 10.007 seconds = 33.2767 FPS
213 ticks  in 10.306 seconds = 20.6676 TPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.4	10	2	::	1
checkHit	18	1.7
=> chance to hit	91.995574848976
[ATTACK] raw dam	6.4	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Grey mold hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	grey mold	 :: 	18.4275	1	1	::	1
checkHit	15	2.75
=> chance to hit	84.733001531695
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Robert hits grey mold for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Robert killed grey mold!
21	***
332 frames in 10.003 seconds = 33.19 FPS
[LOG]	A stream of poison gushes onto Robert!
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
[LOG]	Poison trap hits Robert for #LIGHT_GREEN#0.83 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
[LOG]	Poison trap hits Robert for #LIGHT_GREEN#0.83 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
[LOG]	Poison trap hits Robert for #LIGHT_GREEN#0.83 nature damage#LAST#.
242 ticks  in 10.134 seconds = 23.88 TPS
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
[LOG]	Poison trap hits Robert for #LIGHT_GREEN#0.83 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
[LOG]	Poison trap hits Robert for #LIGHT_GREEN#0.83 nature damage#LAST#.
[LOG]	Robert stops being poisoned.
334 frames in 10.017 seconds = 33.3433 FPS
[LOG]	There is an item here: #B4B4B4#iron shield#LAST#
Total encumbrance	31.2
[LOG]	Robert picks up: #B4B4B4#iron shield#LAST#.
Total encumbrance	31.2
bind	HOTKEY_5	function: 06F7BBA8
bind	MOVE_UP	function: 067B5E68
bind	HOTKEY_THIRD_1	function: 067B5C88
bind	HOTKEY_SECOND_9	function: 059DEF48
bind	HOTKEY_SECOND_2	function: 059DEE30
bind	HOTKEY_SECOND_1	function: 059DEE08
bind	HOTKEY_3	function: 06F7BB58
bind	HOTKEY_1	function: 06F7BB08
bind	HOTKEY_THIRD_8	function: 067B5DA0
bind	HOTKEY_SECOND_5	function: 059DEEA8
bind	HOTKEY_SECOND_3	function: 059DEE58
bind	HOTKEY_4	function: 06F7BB80
bind	HOTKEY_THIRD_9	function: 067B5DC8
bind	HOTKEY_SECOND_10	function: 059DEF70
bind	HOTKEY_SECOND_8	function: 059DEF20
bind	HOTKEY_SECOND_4	function: 059DEE80
bind	HOTKEY_SECOND_6	function: 059DEED0
bind	HOTKEY_THIRD_12	function: 067B5E40
bind	HOTKEY_2	function: 06F7BB30
bind	HOTKEY_THIRD_10	function: 067B5DF0
bind	HOTKEY_8	function: 059DED40
bind	HOTKEY_THIRD_11	function: 067B5E18
bind	EXIT	function: 066A98C0
bind	ACCEPT	function: 066A9898
bind	MOVE_RIGHT	function: 066A9870
bind	MOVE_LEFT	function: 066A9848
bind	MOVE_DOWN	function: 067B5E90
bind	HOTKEY_SECOND_12	function: 067B5C60
bind	HOTKEY_THIRD_7	function: 067B5D78
bind	HOTKEY_7	function: 059DED18
bind	HOTKEY_THIRD_6	function: 067B5D50
bind	HOTKEY_THIRD_5	function: 067B5D28
bind	HOTKEY_10	function: 059DED90
bind	HOTKEY_9	function: 059DED68
bind	HOTKEY_THIRD_4	function: 067B5D00
bind	HOTKEY_6	function: 06F7BBD0
bind	HOTKEY_SECOND_11	function: 067B5C38
bind	HOTKEY_THIRD_2	function: 067B5CB0
bind	HOTKEY_SECOND_7	function: 059DEEF8
bind	HOTKEY_12	function: 059DEDE0
bind	HOTKEY_THIRD_3	function: 067B5CD8
bind	HOTKEY_11	function: 059DEDB8
112 ticks  in 11.445 seconds = 9.78593 TPS
Total encumbrance	31.2
bind	HOTKEY_5	function: 05A8D7C8
bind	MOVE_UP	function: 0625E2A0
bind	HOTKEY_THIRD_1	function: 04EFEFF0
bind	HOTKEY_SECOND_9	function: 07892B10
bind	HOTKEY_SECOND_2	function: 067EEE80
bind	HOTKEY_SECOND_1	function: 07183A38
bind	HOTKEY_3	function: 04D11718
bind	HOTKEY_1	function: 059C5CD0
bind	HOTKEY_THIRD_8	function: 04EFEE00
bind	HOTKEY_SECOND_5	function: 06752F80
bind	HOTKEY_SECOND_3	function: 067EEE38
bind	HOTKEY_4	function: 0650E2C8
bind	HOTKEY_THIRD_9	function: 04EFEE28
bind	HOTKEY_SECOND_10	function: 04EFEF78
bind	HOTKEY_SECOND_8	function: 06F5CA30
bind	HOTKEY_SECOND_4	function: 04EE3808
bind	HOTKEY_SECOND_6	function: 06399598
bind	HOTKEY_THIRD_12	function: 0665D9C0
bind	HOTKEY_2	function: 05A21980
bind	HOTKEY_THIRD_10	function: 04EFEE78
bind	HOTKEY_8	function: 04DDAE18
bind	HOTKEY_THIRD_11	function: 0665D088
bind	EXIT	function: 05B21910
bind	ACCEPT	function: 05B218E8
bind	MOVE_DOWN	function: 064B9D78
bind	HOTKEY_SECOND_12	function: 04EFEFC8
bind	HOTKEY_THIRD_7	function: 04EFEBE8
bind	HOTKEY_7	function: 071B9F78
bind	HOTKEY_THIRD_6	function: 04EFF310
bind	HOTKEY_THIRD_5	function: 04EFF170
bind	HOTKEY_10	function: 04DDAE68
bind	HOTKEY_9	function: 04DDAE40
bind	HOTKEY_THIRD_4	function: 04EFF100
bind	HOTKEY_6	function: 07312A40
bind	HOTKEY_SECOND_11	function: 04EFEFA0
bind	HOTKEY_THIRD_2	function: 04EFF018
bind	HOTKEY_SECOND_7	function: 07525A38
bind	HOTKEY_12	function: 0622FA40
bind	HOTKEY_THIRD_3	function: 04EFF088
bind	HOTKEY_11	function: 05A951A0
Total encumbrance	24.2
[LOG]	Robert can not wear: #B4B4B4#iron shield#LAST# (cannot use currently due to an
[LOG]	other worn object).
Total encumbrance	31.2
Total encumbrance	31.2
bind	HOTKEY_5	function: 058D2BF0
bind	MOVE_UP	function: 0592E6F0
bind	HOTKEY_THIRD_1	function: 04ECA7A8
bind	HOTKEY_SECOND_9	function: 068D9D88
bind	HOTKEY_SECOND_2	function: 06377400
bind	HOTKEY_SECOND_1	function: 062EBC28
bind	HOTKEY_3	function: 01C36DC8
bind	HOTKEY_1	function: 059B2800
bind	HOTKEY_THIRD_8	function: 067830D0
bind	HOTKEY_SECOND_5	function: 07381BF8
bind	HOTKEY_SECOND_3	function: 06377428
bind	HOTKEY_4	function: 058D2BC8
bind	HOTKEY_THIRD_9	function: 067830F8
bind	HOTKEY_SECOND_10	function: 0659AB40
bind	HOTKEY_SECOND_8	function: 068D9D60
bind	HOTKEY_SECOND_4	function: 07381BD0
bind	HOTKEY_SECOND_6	function: 062E8B80
bind	HOTKEY_THIRD_12	function: 0592E6C8
bind	HOTKEY_2	function: 01C36DA0
bind	HOTKEY_THIRD_10	function: 01C5C6E0
bind	HOTKEY_8	function: 04D14730
bind	HOTKEY_THIRD_11	function: 01C5C708
bind	EXIT	function: 059EA908
bind	ACCEPT	function: 06400AC8
bind	MOVE_RIGHT	function: 06400AA0
bind	MOVE_LEFT	function: 064F5360
bind	MOVE_DOWN	function: 064F5338
bind	HOTKEY_SECOND_12	function: 04ECA780
bind	HOTKEY_THIRD_7	function: 06983DD0
bind	HOTKEY_7	function: 063CE138
bind	HOTKEY_THIRD_6	function: 06983DA8
bind	HOTKEY_THIRD_5	function: 06F7BA68
bind	HOTKEY_10	function: 05C5A7A0
bind	HOTKEY_9	function: 04D14758
bind	HOTKEY_THIRD_4	function: 06F7BA40
bind	HOTKEY_6	function: 063CE110
bind	HOTKEY_SECOND_11	function: 0659AB68
bind	HOTKEY_THIRD_2	function: 04DAD278
bind	HOTKEY_SECOND_7	function: 062E8BA8
bind	HOTKEY_12	function: 062EBC00
bind	HOTKEY_THIRD_3	function: 04DAD2A0
bind	HOTKEY_11	function: 05C5A7C8
329 frames in 10.011 seconds = 32.8639 FPS
205 ticks  in 10.066 seconds = 20.3656 TPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	degenerated skeleton warrior	 :: 	18.4275	1	5	::	1
checkHit	15	1.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	18.4275	versus	5	with APR	1
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] final dam	20
[LOG]	Robert hits degenerated skeleton warrior for #aaaaaa#20.00 physical
[LOG]	damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits degenerated skeleton warrior for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Robert	 :: 	12.86	1	2	::	1
checkHit	3	1.7
=> chance to hit	55.307844348342
[LOG]	Degenerated skeleton warrior misses Robert.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	degenerated skeleton warrior	 :: 	18.4275	1	5	::	1
checkHit	15	1.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	18.4275	versus	5	with APR	1
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] final dam	16
[LOG]	Robert hits degenerated skeleton warrior for #aaaaaa#16.00 physical
[LOG]	damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits degenerated skeleton warrior for #LIGHT_RED#6.25 fire damage#LAST#.
[LOG]	Robert killed degenerated skeleton warrior!
22	***
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant brown mouse	 :: 	18.4275	1	1	::	1
checkHit	15	2.75
=> chance to hit	84.733001531695
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] final dam	29
[LOG]	Robert hits giant brown mouse for #aaaaaa#29.00 physical damage#LAST#.
[LOG]	Robert killed giant brown mouse!
23	***
333 frames in 10.008 seconds = 33.2734 FPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large white snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large white snake	 :: 	18.4275	1	1	::	1
checkHit	15	7.9
=> chance to hit	73.299611039215
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Robert hits large white snake for #aaaaaa#26.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits large white snake for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large white snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large white snake	 :: 	18.4275	1	1	::	1
checkHit	15	7.9
=> chance to hit	73.299611039215
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] final dam	21
[LOG]	Robert hits large white snake for #aaaaaa#21.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits large white snake for #LIGHT_RED#6.25 fire damage#LAST#.
[LOG]	Robert killed large white snake!
24	***
[LOG]	There is an item here: #B4B4B4#scroll#LAST#
Total encumbrance	31.3
[LOG]	Robert picks up: #B4B4B4#scroll#LAST#.
210 ticks  in 10.196 seconds = 20.5963 TPS
334 frames in 10.032 seconds = 33.2935 FPS
[LOG]	There is an item here: #B4B4B4#scroll#LAST#
Total encumbrance	31.4
[LOG]	Robert picks up: #B4B4B4#scroll#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	1.7
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Large brown snake hits Robert for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	18.4275	1	1	::	1
checkHit	15	7.55
=> chance to hit	74.17954312952
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] final dam	21
[LOG]	Robert hits large brown snake for #aaaaaa#21.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits large brown snake for #LIGHT_RED#6.25 fire damage#LAST#.
[LOG]	Robert killed large brown snake!
25	***
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5	10	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	5	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Grey mold hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	grey mold	 :: 	18.4275	1	1	::	1
checkHit	15	2.75
=> chance to hit	84.733001531695
[LOG]	Robert misses grey mold.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	grey mold	 :: 	18.4275	1	1	::	1
checkHit	15	2.75
=> chance to hit	84.733001531695
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Robert hits grey mold for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Robert killed grey mold!
26	***
396 ticks  in 10.165 seconds = 38.9572 TPS
335 frames in 10.042 seconds = 33.3599 FPS
484 ticks  in 10.081 seconds = 48.0111 TPS
334 frames in 10.016 seconds = 33.3466 FPS
385 ticks  in 10.11 seconds = 38.0811 TPS
[LOG]	A stream of poison gushes onto Robert!
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
[LOG]	Poison trap hits Robert for #LIGHT_GREEN#0.83 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
[LOG]	Poison trap hits Robert for #LIGHT_GREEN#0.83 nature damage#LAST#.
334 frames in 10.022 seconds = 33.3267 FPS
[LOG]	There is an item here: #B4B4B4#scroll#LAST#
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
[LOG]	Poison trap hits Robert for #LIGHT_GREEN#0.83 nature damage#LAST#.
Total encumbrance	31.5
[LOG]	Robert picks up: #B4B4B4#scroll#LAST#.
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
[LOG]	Poison trap hits Robert for #LIGHT_GREEN#0.83 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
[LOG]	Poison trap hits Robert for #LIGHT_GREEN#0.83 nature damage#LAST#.
[LOG]	Robert stops being poisoned.
418 ticks  in 10.019 seconds = 41.7207 TPS
334 frames in 10.014 seconds = 33.3533 FPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	18.4275	1	1	::	1
checkHit	15	7.9
=> chance to hit	73.299611039215
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	18.4275	1	1	::	1
checkHit	15	7.9
=> chance to hit	73.299611039215
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[LOG]	Large brown snake misses Robert.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	18.4275	1	1	::	1
checkHit	15	7.9
=> chance to hit	73.299611039215
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] final dam	21
[LOG]	Robert hits large brown snake for #aaaaaa#21.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits large brown snake for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	18.4275	1	1	::	1
checkHit	15	7.9
=> chance to hit	73.299611039215
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	18.4275	1	1	::	1
checkHit	15	7.9
=> chance to hit	73.299611039215
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] final dam	22
[LOG]	Robert hits large brown snake for #aaaaaa#22.00 physical damage#LAST#.
[LOG]	Robert killed large brown snake!
27	***
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant grey mouse	 :: 	18.4275	1	1	::	1
checkHit	15	2.75
=> chance to hit	84.733001531695
[LOG]	Robert misses giant grey mouse.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	3.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	3.6	versus	2	with APR	10
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant grey mouse hits Robert for #aaaaaa#3.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant grey mouse	 :: 	18.4275	1	1	::	1
checkHit	15	2.75
=> chance to hit	84.733001531695
[ATTACK] raw dam	18.4275	versus	1	with APR	1
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] final dam	20
[LOG]	Robert hits giant grey mouse for #aaaaaa#20.00 physical damage#LAST#.
[LOG]	Robert killed giant grey mouse!
28	***
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	rattlesnake	 :: 	18.4275	1	2	::	1
checkHit	15	13.25
=> chance to hit	57.003786660776
[ATTACK] raw dam	18.4275	versus	2	with APR	1
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Robert hits rattlesnake for #aaaaaa#26.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits rattlesnake for #LIGHT_RED#6.25 fire damage#LAST#.
rattlesnake	5994	dumb ai talents can use	Poisonous Bite	8
dumb ai uses	8
[LOG]	Rattlesnake bites poison into Robert.
USING	table: 04E2B150	Poisonous Bite
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	12	10	2	::	3
checkHit	42	1.7
=> chance to hit	95
[ATTACK] raw dam	12	versus	2	with APR	10
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	24
[ATTACK] after mult	72
[LOG]	Rattlesnake performs a critical stike!
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] final dam	12
[LOG]	Rattlesnake hits Robert for #LIGHT_GREEN#12.00 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] final dam	12
[LOG]	Rattlesnake hits Robert for #LIGHT_GREEN#12.00 nature damage#LAST#.
231 ticks  in 10.179 seconds = 22.6938 TPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	12	10	2	::	1
checkHit	42	1.7
=> chance to hit	95
[ATTACK] raw dam	12	versus	2	with APR	10
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] final dam	13
[LOG]	Rattlesnake hits Robert for #aaaaaa#13.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] final dam	12
[LOG]	Rattlesnake hits Robert for #LIGHT_GREEN#12.00 nature damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	rattlesnake	 :: 	18.4275	1	2	::	1
checkHit	15	13.25
=> chance to hit	57.003786660776
[ATTACK] raw dam	18.4275	versus	2	with APR	1
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] final dam	21
[LOG]	Robert hits rattlesnake for #aaaaaa#21.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits rattlesnake for #LIGHT_RED#6.25 fire damage#LAST#.
[LOG]	Robert killed rattlesnake!
29	***
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] final dam	12
[LOG]	Rattlesnake hits Robert for #LIGHT_GREEN#12.00 nature damage#LAST#.
[LOG]	Rattlesnake killed Robert!
bind	MOVE_DOWN	function: 06247748
bind	MOVE_UP	function: 07510CB0
bind	ACCEPT	function: 06FFB4A0
bind	MOVE_DOWN	function: 0633DE30
bind	MOVE_UP	function: 06735590
bind	ACCEPT	function: 0656DE60
333 frames in 10.014 seconds = 33.2534 FPS
bind	MOVE_DOWN	function: 062AD318
bind	MOVE_UP	function: 05A49988
bind	ACCEPT	function: 06790340
bind	EXIT	function: 06C75AC8
Lua Error: /special/mainmenu/class/Game.lua:171: attempt to index field 'step' (a nil value)
	At [C]:-1 
	At /special/mainmenu/class/Game.lua:171 drawDialog
	At /engine/Dialog.lua:123 display
	At /engine/Game.lua:94 display
	At /special/mainmenu/class/Game.lua:59 
	At [C]:-1 forceRedraw
	At /engine/Savefile.lua:207 loadWorld
	At /special/mainmenu/dialogs/EnterName.lua:43 plain
	At /engine/KeyCommand.lua:73 receiveKey
	At /engine/KeyBind.lua:182 
[LOG]	Welcome to #00FF00#Tales of Middle Earth!
bind	MOVE_UP	function: 05C21F00
bind	TACTICAL_DISPLAY	function: 059E7620
bind	RUN_LEFT	function: 05B5BD90
bind	MOVE_DOWN	function: 05C22030
bind	RUN_RIGHT	function: 05B5C150
bind	EXIT	function: 0673FBD0
bind	RUN_UP	function: 05B5C178
bind	RUN_DOWN	function: 05B5C2F0
bind	MOVE_LEFT_UP	function: 062EFBF0
bind	MOVE_LEFT	function: 07646700
bind	ACCEPT	function: 059E76B8
bind	MOVE_RIGHT_UP	function: 062EFD20
bind	RUN_LEFT_DOWN	function: 07360C90
bind	RUN_LEFT_UP	function: 07646380
bind	MOVE_RIGHT_DOWN	function: 062EF830
bind	MOVE_RIGHT	function: 07646728
bind	MOVE_LEFT_DOWN	function: 05C22220
bind	RUN_RIGHT_UP	function: 076463F0
bind	RUN_RIGHT_DOWN	function: 07646008
bind	HOTKEY_5	function: 0593CBA8
bind	RUN_LEFT	function: 059FB740
bind	HOTKEY_SECOND_2	function: 01BA84F0
bind	HOTKEY_3	function: 07087F88
bind	HOTKEY_THIRD_8	function: 065A92F0
bind	HOTKEY_PREV_PAGE	function: 01C1DA90
bind	MOVE_LEFT_DOWN	function: 05A141D0
bind	TOGGLE_MINIMAP	function: 069473C8
bind	REST	function: 07198350
bind	HOTKEY_THIRD_9	function: 062ABC48
bind	WEAR_ITEM	function: 04EEAF60
bind	HOTKEY_SECOND_10	function: 069BC128
bind	HOTKEY_SECOND_4	function: 059A3E60
bind	MOVE_DOWN	function: 0725B6B0
bind	HOTKEY_THIRD_12	function: 04DD1550
bind	PICKUP_FLOOR	function: 05C2C4E0
bind	HOTKEY_2	function: 05B0B818
bind	HOTKEY_THIRD_10	function: 06D7E438
bind	HOTKEY_8	function: 058CAD40
bind	RUN_DOWN	function: 06F28BF8
bind	SHOW_CHARACTER_SHEET	function: 062790B0
bind	MOVE_LEFT	function: 0678CF70
bind	HOTKEY_SECOND_12	function: 04DC5290
bind	USE_ITEM	function: 05B56EC8
bind	HOTKEY_7	function: 058C5ED8
bind	MOVE_RIGHT_UP	function: 05B0B7C8
bind	HOTKEY_10	function: 05B4FC18
bind	HOTKEY_9	function: 04D2DBB0
bind	RUN_LEFT_DOWN	function: 07260380
bind	MOVE_STAY	function: 06607E40
bind	HOTKEY_SECOND_7	function: 04ECE7B8
bind	HOTKEY_THIRD_3	function: 04D833A0
bind	HOTKEY_12	function: 07158A38
bind	MOVE_UP	function: 01C5F170
bind	DROP_FLOOR	function: 058D04D8
bind	HOTKEY_SECOND_9	function: 05A2BB48
bind	TAKEOFF_ITEM	function: 059ADAD0
bind	HOTKEY_SECOND_1	function: 0653D908
bind	RUN_UP	function: 073664A8
bind	MOVE_LEFT_UP	function: 0659EF20
bind	HOTKEY_SECOND_3	function: 05982148
bind	SHOW_QUESTS	function: 06419500
bind	HOTKEY_4	function: 070873A0
bind	RUN_LEFT_UP	function: 07087FB0
bind	SHOW_INVENTORY	function: 0641BF30
bind	HOTKEY_SECOND_8	function: 04EA99C8
bind	LOOK_AROUND	function: 058D8EC8
bind	HOTKEY_THIRD_4	function: 01C3C0D8
bind	TACTICAL_DISPLAY	function: 058DF008
bind	QUIT_GAME	function: 04E2D548
bind	CHANGE_LEVEL	function: 01C37018
bind	EXIT	function: 066CE8A8
bind	MOVE_RIGHT_DOWN	function: 06F28BD0
bind	HOTKEY_THIRD_6	function: 058FE990
bind	LUA_CONSOLE	function: 063C3950
bind	SHOW_TIME	function: 06D831D8
bind	HOTKEY_THIRD_11	function: 04E2D888
bind	LEVELUP	function: 06DD0E38
bind	SAVE_GAME	function: 0591BCD8
bind	USE_TALENTS	function: 058B3978
bind	HOTKEY_SECOND_5	function: 063B7358
bind	HOTKEY_THIRD_1	function: 05B38790
bind	HOTKEY_THIRD_7	function: 01C45168
bind	SWITCH_GFX	function: 0597E5B0
bind	HOTKEY_THIRD_5	function: 05951000
bind	HOTKEY_1	function: 06607980
bind	HOTKEY_NEXT_PAGE	function: 06498CC8
bind	HOTKEY_SECOND_11	function: 05B00000
bind	HOTKEY_SECOND_6	function: 05896280
bind	HOTKEY_11	function: 06FB15F8
bind	HOTKEY_6	function: 0659EEF8
bind	HOTKEY_THIRD_2	function: 05B89280
bind	MOVE_RIGHT	function: 0633B978
bind	RUN_RIGHT	function: 0625C068
bind	RUN_RIGHT_UP	function: 05B0B7F0
bind	RUN_RIGHT_DOWN	function: 06F28C20
[DISPLAY MODE] 32x32 GFX
[MINIMAP MODE]	nil
[MINIMAP MODE] small
bind	MOVE_DOWN	function: 0740F260
bind	MOVE_UP	function: 04D05880
bind	ACCEPT	function: 05899060
48 ticks  in 10.449 seconds = 4.59374 TPS
325 frames in 10 seconds = 32.5 FPS
[BIRTH] Applying descriptor base
[BIRTH] Applying descriptor Arda
[BIRTH] Applying descriptor Human
[BIRTH] Applying descriptor Bree-man
[BIRTH] Applying descriptor Male
[BIRTH] Applying descriptor Warrior
[BIRTH] Applying descriptor Arcane Blade
spell/fire
technique/magical-combat
technique/2hweapon-cripple
spell/conveyance
spell/enhancement
technique/combat-techniques-passive
cunning/survival
technique/combat-techniques-active
technique/combat-training
spell/air
spell/divination
Loading entities file from memory	/data/zones/tower-amon-sul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/zones/tower-amon-sul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/zones/tower-amon-sul/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/zones/tower-amon-sul/traps.lua
Loading entities file from memory	/data/general/traps/elemental.lua
Initiated zone	Tower of Amon Sûl	with base_level	1
C Map size 18:14 :: 252
******************	1
Entity(             giant white mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(             giant brown mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(               giant white rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(               giant brown rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(                  giant rabbit) got 1667 (=10000 /   6) chance to generate. Level range( 1- 4), current  1
Entity(             giant crystal rat) got 1667 (=10000 /   6) chance to generate. Level range( 1- 5), current  1
Entity(             cute little bunny) got  50 (=10000 / 200) chance to generate. Level range( 1-15), current  1
Entity(              giant grey mouse) got 1667 (=10000 /   6) chance to generate. Level range( 1- 3), current  1
Entity(                giant grey rat) got 1429 (=10000 /   7) chance to generate. Level range( 1- 4), current  1
Entity(               white worm mass) got 2500 (=10000 /   4) chance to generate. Level range( 1-15), current  1
Entity(               green worm mass) got 667 (=3333 /   5) chance to generate. Level range( 2-15), current  1
Entity(                     grey mold) got 2500 (=10000 /   4) chance to generate. Level range( 1-25), current  1
Entity(                    brown mold) got 834 (=3333 /   4) chance to generate. Level range( 2-25), current  1
Entity(                  shining mold) got 239 (=1666 /   7) chance to generate. Level range( 3-25), current  1
Entity(                    green mold) got 209 (=833 /   4) chance to generate. Level range( 5-25), current  1
Entity(  degenerated skeleton warrior) got 2500 (=10000 /   4) chance to generate. Level range( 1-18), current  1
Entity(              skeleton warrior) got 417 (=1666 /   4) chance to generate. Level range( 3-50), current  1
Entity(                 skeleton mage) got 186 (=1111 /   6) chance to generate. Level range( 4-50), current  1
Entity(               skeleton archer) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(        skeleton master archer) got  35 (=238 /   7) chance to generate. Level range(15-50), current  1
Entity(     armoured skeleton warrior) got  47 (=370 /   8) chance to generate. Level range(10-50), current  1
Entity(             large brown snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(             large white snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(              copperhead snake) got 1112 (=3333 /   3) chance to generate. Level range( 2-50), current  1
Entity(                   rattlesnake) got 371 (=1111 /   3) chance to generate. Level range( 4-50), current  1
Entity(                    king cobra) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(                   black mamba) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                      anaconda) got  16 (=175 /  11) chance to generate. Level range(20-50), current  1
*DONE	34089
entity chance  1 : chance(2500): giant white mouse
entity chance  2 : chance(5000): giant brown mouse
entity chance  3 : chance(7000): giant white rat
entity chance  4 : chance(9000): giant brown rat
entity chance  5 : chance(10667): giant rabbit
entity chance  6 : chance(12334): giant crystal rat
entity chance  7 : chance(12384): cute little bunny
entity chance  8 : chance(14051): giant grey mouse
entity chance  9 : chance(15480): giant grey rat
entity chance 10 : chance(17980): white worm mass
entity chance 11 : chance(18647): green worm mass
entity chance 12 : chance(21147): grey mold
entity chance 13 : chance(21981): brown mold
entity chance 14 : chance(22220): shining mold
entity chance 15 : chance(22429): green mold
entity chance 16 : chance(24929): degenerated skeleton warrior
entity chance 17 : chance(25346): skeleton warrior
entity chance 18 : chance(25532): skeleton mage
entity chance 19 : chance(25671): skeleton archer
entity chance 20 : chance(25706): skeleton master archer
entity chance 21 : chance(25753): armoured skeleton warrior
entity chance 22 : chance(29087): large brown snake
entity chance 23 : chance(32421): large white snake
entity chance 24 : chance(33533): copperhead snake
entity chance 25 : chance(33904): rattlesnake
entity chance 26 : chance(34043): king cobra
entity chance 27 : chance(34073): black mamba
entity chance 28 : chance(34089): anaconda
Stored entities list	actor	table: 06C48D20
******************	1
Entity(                   gold pieces) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(      huge pile of gold pieces) got   8 (=114 /  15) chance to generate. Level range(30-50), current  1
Entity(                 brass lantern) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 04E87E28
******************	1
Entity(                       bright ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(               of clean seeing) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
*DONE	2075
entity chance  1 : chance(2000): bright 
entity chance  2 : chance(2075):  of clean seeing
Stored entities list	object//data/general/objects/egos/lite.lua	table: 06487B78
Stored entities list	object/base//data/general/objects/egos/lite.lua	table: 04E87E28
Entity(               dwarven lantern) got  59 (=175 /   3) chance to generate. Level range(20-35), current  1
Entity(                faenorian lamp) got  33 (= 98 /   3) chance to generate. Level range(35-50), current  1
Entity(      potion of lesser healing) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 04E87E50
******************	1
Entity(                   acid-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                        giant ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): acid-proof 
entity chance  2 : chance(4500): giant 
Stored entities list	object//data/general/objects/egos/potions.lua	table: 07489510
Stored entities list	object/base//data/general/objects/egos/potions.lua	table: 04E87E50
Entity(             potion of healing) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(     potion of greater healing) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(        potion of full healing) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of lesser mana) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Entity(                potion of mana) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(        potion of greater mana) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(           potion of full mana) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of cure poison) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(        potion of cure disease) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(    potion of slime mold juice) got 2500 (=10000 /   4) chance to generate. Level range( 1- 2), current  1
Entity(               potion of speed) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(        potion of invisibility) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(       potion of see invisible) got 139 (=833 /   6) chance to generate. Level range( 5-30), current  1
Entity(               scroll of light) got 3334 (=10000 /   3) chance to generate. Level range( 1-40), current  1
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 068FEA10
******************	1
Entity(                   fire-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                         long ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): fire-proof 
entity chance  2 : chance(4500): long 
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 05A75728
Stored entities list	object/base//data/general/objects/egos/scrolls.lua	table: 068FEA10
Entity(            scroll of identify) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(          scroll of phase door) got 2500 (=10000 /   4) chance to generate. Level range( 1-30), current  1
Entity(       scroll of teleportation) got  47 (=370 /   8) chance to generate. Level range(10-40), current  1
Entity(       scroll of magic mapping) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(   scroll of enemies detection) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(                   copper ring) got 1667 (=10000 /   6) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 06F85838
******************	1
Entity(              of see invisible) got 2500 (=10000 /   4) chance to generate. Level range( 1-20), current  1
Entity(               of invisibility) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(               of regeneration) got  38 (=370 /  10) chance to generate. Level range(10-20), current  1
Entity(                   energizing ) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   of accuracy) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(                    of defense) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(            of fire resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of cold resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(          of nature resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(       of lightning resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of acid resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(           of spell resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(        of physical resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(     of strength (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of dexterity (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of magic (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(      of massacre (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(  of arcane power (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(       of burning (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(      of freezing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(        of blight (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(         of shock (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(     of corrosion (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
*DONE	17596
entity chance  1 : chance(2500):  of see invisible
entity chance  2 : chance(2529):  of invisibility
entity chance  3 : chance(2567):  of regeneration
entity chance  4 : chance(2614): energizing 
entity chance  5 : chance(4281):  of accuracy
entity chance  6 : chance(5948):  of defense
entity chance  7 : chance(6010):  of fire resistance
entity chance  8 : chance(6072):  of cold resistance
entity chance  9 : chance(6134):  of nature resistance
entity chance 10 : chance(6196):  of lightning resistance
entity chance 11 : chance(6258):  of acid resistance
entity chance 12 : chance(7925):  of spell resistance
entity chance 13 : chance(9592):  of physical resistance
entity chance 14 : chance(11259):  of strength (#STATBONUS#)
entity chance 15 : chance(12926):  of dexterity (#STATBONUS#)
entity chance 16 : chance(14593):  of magic (#STATBONUS#)
entity chance 17 : chance(16260):  of constitution (#STATBONUS#)
entity chance 18 : chance(16427):  of massacre (#DAMBONUS#)
entity chance 19 : chance(16594):  of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761):  of burning (#DAMBONUS#)
entity chance 21 : chance(16928):  of freezing (#DAMBONUS#)
entity chance 22 : chance(17095):  of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262):  of blight (#DAMBONUS#)
entity chance 24 : chance(17429):  of shock (#DAMBONUS#)
entity chance 25 : chance(17596):  of corrosion (#DAMBONUS#)
Stored entities list	object//data/general/objects/egos/rings.lua	table: 04D817D0
Stored entities list	object/base//data/general/objects/egos/rings.lua	table: 06F85838
Entity(                    steel ring) got  62 (=370 /   6) chance to generate. Level range(10-20), current  1
Entity(                     gold ring) got  30 (=175 /   6) chance to generate. Level range(20-30), current  1
Entity(                  galvorn ring) got  20 (=114 /   6) chance to generate. Level range(30-40), current  1
Entity(                  mithril ring) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                 copper amulet) got 1250 (=10000 /   8) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 066FA768
******************	1
Entity(      of cunning (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of willpower (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of mastery (#MASTERY#)) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(          of greater telepathy) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(           of telepathic range) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(                   of the fish) got  14 (=138 /  10) chance to generate. Level range(25-50), current  1
*DONE	6694
entity chance  1 : chance(1667):  of cunning (#STATBONUS#)
entity chance  2 : chance(3334):  of willpower (#STATBONUS#)
entity chance  3 : chance(6668):  of mastery (#MASTERY#)
entity chance  4 : chance(6674):  of greater telepathy
entity chance  5 : chance(6680):  of telepathic range
entity chance  6 : chance(6694):  of the fish
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 072AC970
Stored entities list	object/base//data/general/objects/egos/amulets.lua	table: 066FA768
Entity(                  steel amulet) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   gold amulet) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
Entity(                galvorn amulet) got  15 (=114 /   8) chance to generate. Level range(30-40), current  1
Entity(                mithril amulet) got  11 (= 85 /   8) chance to generate. Level range(40-50), current  1
Entity(                     elm staff) got 2500 (=10000 /   4) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 05A715C8
******************	1
Entity(                      of power) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      of might) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   of wizardry) got  35 (=138 /   4) chance to generate. Level range(25-50), current  1
Entity(                        magma ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                       acidic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    crackling ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   naturalist ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                     blighted ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	29207
entity chance  1 : chance(2500):  of power
entity chance  2 : chance(5834): shimmering 
entity chance  3 : chance(9168):  of might
entity chance  4 : chance(9203):  of wizardry
entity chance  5 : chance(12537): magma 
entity chance  6 : chance(15871): icy 
entity chance  7 : chance(19205): acidic 
entity chance  8 : chance(22539): crackling 
entity chance  9 : chance(25873): naturalist 
entity chance 10 : chance(29207): blighted 
Stored entities list	object//data/general/objects/egos/staves.lua	table: 06531F50
Stored entities list	object/base//data/general/objects/egos/staves.lua	table: 05A715C8
Entity(                     ash staff) got  93 (=370 /   4) chance to generate. Level range(10-20), current  1
Entity(                     yew staff) got  44 (=175 /   4) chance to generate. Level range(20-30), current  1
Entity(              elven-wood staff) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(              dragonbone staff) got  22 (= 85 /   4) chance to generate. Level range(40-50), current  1
Entity(                   iron dagger) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 063B1830
******************	1
Entity(                      flaming ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got  48 (=238 /   5) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                     shocking ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                    poisonous ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                slime-covered ) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
Entity(                   of accuracy) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      kinetic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    elemental ) got   4 (= 98 /  25) chance to generate. Level range(35-50), current  1
Entity(                   of massacre) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	18129
entity chance  1 : chance(2000): flaming 
entity chance  2 : chance(2048): icy 
entity chance  3 : chance(4048): acidic 
entity chance  4 : chance(6048): shocking 
entity chance  5 : chance(8048): poisonous 
entity chance  6 : chance(8123): slime-covered 
entity chance  7 : chance(11457):  of accuracy
entity chance  8 : chance(14791): kinetic 
entity chance  9 : chance(14795): elemental 
entity chance 10 : chance(18129):  of massacre
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0627B528
Stored entities list	object/base//data/general/objects/egos/weapon.lua	table: 063B1830
Entity(                  steel dagger) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel dagger) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn dagger) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril dagger) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron longsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel longsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel longsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn longsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril longsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(               iron greatsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(              steel greatsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(      dwarven-steel greatsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            galvorn greatsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            mithril greatsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron mace) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel mace) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel mace) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn mace) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril mace) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron greatmaul) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel greatmaul) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel greatmaul) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn greatmaul) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril greatmaul) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron waraxe) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                  steel waraxe) got 124 (=370 /   3) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel waraxe) got  59 (=175 /   3) chance to generate. Level range(20-30), current  1
Entity(                galvorn waraxe) got  39 (=114 /   3) chance to generate. Level range(30-40), current  1
Entity(                mithril waraxe) got  29 (= 85 /   3) chance to generate. Level range(40-50), current  1
Entity(                iron battleaxe) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel battleaxe) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel battleaxe) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn battleaxe) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril battleaxe) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   elm longbow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                   ash longbow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                   yew longbow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            elven-wood longbow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            dragonbone longbow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     elm arrow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                     ash arrow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                     yew arrow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(              elven-wood arrow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(              dragonbone arrow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(           rough leather sling) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(           cured leather sling) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(        hardened leather sling) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(      reinforced leather sling) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(       drakeskin leather sling) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron shot) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel shot) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel shot) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn shot) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril shot) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron shield) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 063C5A58
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                      flaming ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                          icy ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                     shocking ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                 of deflection) got  25 (=370 /  15) chance to generate. Level range(10-50), current  1
Entity(                 of resilience) got  12 (=175 /  15) chance to generate. Level range(20-50), current  1
*DONE	10157
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10030): flaming 
entity chance  7 : chance(10060): icy 
entity chance  8 : chance(10090): acidic 
entity chance  9 : chance(10120): shocking 
entity chance 10 : chance(10145):  of deflection
entity chance 11 : chance(10157):  of resilience
Stored entities list	object//data/general/objects/egos/shield.lua	table: 01C41B48
Stored entities list	object/base//data/general/objects/egos/shield.lua	table: 063C5A58
Entity(                  steel shield) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel shield) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn shield) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril shield) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                          robe) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0667C4E0
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                        slimy ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                      of power) got  20 (=175 /   9) chance to generate. Level range(20-50), current  1
*DONE	10126
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053): shimmering 
entity chance  7 : chance(10106): slimy 
entity chance  8 : chance(10126):  of power
Stored entities list	object//data/general/objects/egos/robe.lua	table: 06419480
Stored entities list	object/base//data/general/objects/egos/robe.lua	table: 0667C4E0
Entity(          rough leather armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 04E0BC48
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                  of stability) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
*DONE	10053
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053):  of stability
Stored entities list	object//data/general/objects/egos/armor.lua	table: 0624BCF0
Stored entities list	object/base//data/general/objects/egos/armor.lua	table: 04E0BC48
Entity(          cured leather armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       hardened leather armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(     reinforced leather armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(      drakeskin leather armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(              iron mail armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(             steel mail armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(     dwarven-steel mail armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(           galvorn mail armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(           mithril mail armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             iron plate armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(            steel plate armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(    dwarven-steel plate armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(          galvorn plate armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(          mithril plate armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             rough leather cap) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(          hardened leather cap) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(         drakeskin leather cap) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                     iron helm) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(            dwarven-steel helm) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(                  mithril helm) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(   pair of rough leather boots) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(pair of hardened leather boots) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(pair of drakeskin leather boots) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(            pair of iron boots) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(   pair of dwarven-steel boots) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(         pair of mithril boots) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(          Staff of Destruction) got   2 (=175 / 100) chance to generate. Level range(20-25), current  1
Entity(                  Ring of Ulmo) got   3 (=370 / 150) chance to generate. Level range(10-20), current  1
Entity(                Elemental Fury) got   2 (=238 / 150) chance to generate. Level range(15-30), current  1
Entity(            Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current  1
Entity(          Arkenstone of Thrain) got   1 (=175 / 250) chance to generate. Level range(20-30), current  1
Entity(Ever Refilling Potion of Healing) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity( Ever Refilling Potion of Mana) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity(                 Blood of Life) got  29 (=10000 / 350) chance to generate. Level range( 1-50), current  1
*DONE	73567
entity chance  1 : chance(2000): gold pieces
entity chance  2 : chance(2008): huge pile of gold pieces
entity chance  3 : chance(3437): brass lantern
entity chance  4 : chance(3496): dwarven lantern
entity chance  5 : chance(3529): faenorian lamp
entity chance  6 : chance(6863): potion of lesser healing
entity chance  7 : chance(6923): potion of healing
entity chance  8 : chance(6946): potion of greater healing
entity chance  9 : chance(6952): potion of full healing
entity chance 10 : chance(10286): potion of lesser mana
entity chance 11 : chance(10346): potion of mana
entity chance 12 : chance(10369): potion of greater mana
entity chance 13 : chance(10375): potion of full mana
entity chance 14 : chance(11804): potion of cure poison
entity chance 15 : chance(13233): potion of cure disease
entity chance 16 : chance(15733): potion of slime mold juice
entity chance 17 : chance(15757): potion of speed
entity chance 18 : chance(15781): potion of invisibility
entity chance 19 : chance(15920): potion of see invisible
entity chance 20 : chance(19254): scroll of light
entity chance 21 : chance(20921): scroll of identify
entity chance 22 : chance(23421): scroll of phase door
entity chance 23 : chance(23468): scroll of teleportation
entity chance 24 : chance(25468): scroll of magic mapping
entity chance 25 : chance(25528): scroll of enemies detection
entity chance 26 : chance(27195): copper ring
entity chance 27 : chance(27257): steel ring
entity chance 28 : chance(27287): gold ring
entity chance 29 : chance(27307): galvorn ring
entity chance 30 : chance(27322): mithril ring
entity chance 31 : chance(28572): copper amulet
entity chance 32 : chance(28619): steel amulet
entity chance 33 : chance(28641): gold amulet
entity chance 34 : chance(28656): galvorn amulet
entity chance 35 : chance(28667): mithril amulet
entity chance 36 : chance(31167): elm staff
entity chance 37 : chance(31260): ash staff
entity chance 38 : chance(31304): yew staff
entity chance 39 : chance(31333): elven-wood staff
entity chance 40 : chance(31355): dragonbone staff
entity chance 41 : chance(33355): iron dagger
entity chance 42 : chance(33430): steel dagger
entity chance 43 : chance(33466): dwarven-steel dagger
entity chance 44 : chance(33489): galvorn dagger
entity chance 45 : chance(33507): mithril dagger
entity chance 46 : chance(35507): iron longsword
entity chance 47 : chance(35582): steel longsword
entity chance 48 : chance(35618): dwarven-steel longsword
entity chance 49 : chance(35641): galvorn longsword
entity chance 50 : chance(35659): mithril longsword
entity chance 51 : chance(37659): iron greatsword
entity chance 52 : chance(37734): steel greatsword
entity chance 53 : chance(37770): dwarven-steel greatsword
entity chance 54 : chance(37793): galvorn greatsword
entity chance 55 : chance(37811): mithril greatsword
entity chance 56 : chance(39811): iron mace
entity chance 57 : chance(39886): steel mace
entity chance 58 : chance(39922): dwarven-steel mace
entity chance 59 : chance(39945): galvorn mace
entity chance 60 : chance(39963): mithril mace
entity chance 61 : chance(41963): iron greatmaul
entity chance 62 : chance(42038): steel greatmaul
entity chance 63 : chance(42074): dwarven-steel greatmaul
entity chance 64 : chance(42097): galvorn greatmaul
entity chance 65 : chance(42115): mithril greatmaul
entity chance 66 : chance(45449): iron waraxe
entity chance 67 : chance(45573): steel waraxe
entity chance 68 : chance(45632): dwarven-steel waraxe
entity chance 69 : chance(45671): galvorn waraxe
entity chance 70 : chance(45700): mithril waraxe
entity chance 71 : chance(47700): iron battleaxe
entity chance 72 : chance(47775): steel battleaxe
entity chance 73 : chance(47811): dwarven-steel battleaxe
entity chance 74 : chance(47834): galvorn battleaxe
entity chance 75 : chance(47852): mithril battleaxe
entity chance 76 : chance(49852): elm longbow
entity chance 77 : chance(49927): ash longbow
entity chance 78 : chance(49963): yew longbow
entity chance 79 : chance(49986): elven-wood longbow
entity chance 80 : chance(50004): dragonbone longbow
entity chance 81 : chance(52004): elm arrow
entity chance 82 : chance(52079): ash arrow
entity chance 83 : chance(52115): yew arrow
entity chance 84 : chance(52138): elven-wood arrow
entity chance 85 : chance(52156): dragonbone arrow
entity chance 86 : chance(54156): rough leather sling
entity chance 87 : chance(54231): cured leather sling
entity chance 88 : chance(54267): hardened leather sling
entity chance 89 : chance(54290): reinforced leather sling
entity chance 90 : chance(54308): drakeskin leather sling
entity chance 91 : chance(56308): iron shot
entity chance 92 : chance(56383): steel shot
entity chance 93 : chance(56419): dwarven-steel shot
entity chance 94 : chance(56442): galvorn shot
entity chance 95 : chance(56460): mithril shot
entity chance 96 : chance(58460): iron shield
entity chance 97 : chance(58535): steel shield
entity chance 98 : chance(58571): dwarven-steel shield
entity chance 99 : chance(58594): galvorn shield
entity chance 100 : chance(58612): mithril shield
entity chance 101 : chance(60612): robe
entity chance 102 : chance(62612): rough leather armour
entity chance 103 : chance(62687): cured leather armour
entity chance 104 : chance(62723): hardened leather armour
entity chance 105 : chance(62746): reinforced leather armour
entity chance 106 : chance(62764): drakeskin leather armour
entity chance 107 : chance(64764): iron mail armour
entity chance 108 : chance(64839): steel mail armour
entity chance 109 : chance(64875): dwarven-steel mail armour
entity chance 110 : chance(64898): galvorn mail armour
entity chance 111 : chance(64916): mithril mail armour
entity chance 112 : chance(66916): iron plate armour
entity chance 113 : chance(66991): steel plate armour
entity chance 114 : chance(67027): dwarven-steel plate armour
entity chance 115 : chance(67050): galvorn plate armour
entity chance 116 : chance(67068): mithril plate armour
entity chance 117 : chance(68735): rough leather cap
entity chance 118 : chance(68765): hardened leather cap
entity chance 119 : chance(68780): drakeskin leather cap
entity chance 120 : chance(70209): iron helm
entity chance 121 : chance(70235): dwarven-steel helm
entity chance 122 : chance(70248): mithril helm
entity chance 123 : chance(71915): pair of rough leather boots
entity chance 124 : chance(71945): pair of hardened leather boots
entity chance 125 : chance(71960): pair of drakeskin leather boots
entity chance 126 : chance(73389): pair of iron boots
entity chance 127 : chance(73415): pair of dwarven-steel boots
entity chance 128 : chance(73428): pair of mithril boots
entity chance 129 : chance(73430): Staff of Destruction
entity chance 130 : chance(73433): Ring of Ulmo
entity chance 131 : chance(73435): Elemental Fury
entity chance 132 : chance(73535): Phial of Galadriel
entity chance 133 : chance(73536): Arkenstone of Thrain
entity chance 134 : chance(73537): Ever Refilling Potion of Healing
entity chance 135 : chance(73538): Ever Refilling Potion of Mana
entity chance 136 : chance(73567): Blood of Life
Stored entities list	object	table: 04E87D28
******************	1
Entity(                     acid trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                     fire trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                      ice trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                lightning trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                   poison trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(               acid blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(               fire blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(                ice blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(          lightning blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(             poison blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
*DONE	16965
entity chance  1 : chance(3334): acid trap
entity chance  2 : chance(6668): fire trap
entity chance  3 : chance(10002): ice trap
entity chance  4 : chance(13336): lightning trap
entity chance  5 : chance(16670): poison trap
entity chance  6 : chance(16729): acid blast trap
entity chance  7 : chance(16788): fire blast trap
entity chance  8 : chance(16847): ice blast trap
entity chance  9 : chance(16906): lightning blast trap
entity chance 10 : chance(16965): poison blast trap
Stored entities list	trap	table: 06653170
loaded room generator	simple	function: 05C536E0
loaded room	pilar	10	5
loaded room generator	money_vault	function: 06528968
Loading tile	terrain/granite_wall1.png
alloc	pilar
Loading tile	terrain/marble_floor.png
room allocated at	32	17	with center	36	19
room generator	function: 05C536E0	is making a room
alloc	simple8x7
room allocated at	12	38	with center	15	41
room generator	function: 05C536E0	is making a room
alloc	simple5x10
room allocated at	4	5	with center	6	9
alloc	pilar
room allocated at	35	33	with center	39	35
room generator	function: 05C536E0	is making a room
alloc	simple11x8
room allocated at	9	11	with center	14	14
room generator	function: 05C536E0	is making a room
alloc	simple8x11
room allocated at	9	27	with center	12	32
room generator	function: 05C536E0	is making a room
alloc	simple12x5
room allocated at	31	11	with center	36	13
room generator	function: 05C536E0	is making a room
alloc	simple8x10
room allocated at	20	5	with center	23	9
alloc	pilar
room allocated at	9	19	with center	13	21
room generator	function: 05C536E0	is making a room
alloc	simple5x12
room allocated at	20	26	with center	22	31
Begin tunnel	10	table: 066DABE0
Loading tile	terrain/granite_door1.png
Filtering	nil	nil
ego	mod.class.Object	 of lightning resistance	table: 065405E8
applying ego	 of lightning resistance	to 	iron shield	::	iron shield of lightning resistance
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Loading tile	object/scroll-0x0.png
Filtering	nil	nil
Filtering	nil	nil
Filtering	potion	nil
Loading tile	object/potion-0x0.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-2x0.png
Filtering	nil	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
ego	mod.class.Object	acid-proof 	table: 06FEBBD8
applying ego	acid-proof 	to 	potion of lesser healing	::	acid-proof potion of lesser healing
Loading tile	object/potion-0x3.png
[MOVE] actor moved without a starting position	giant brown mouse	15	27
[MOVE] actor moved without a starting position	giant rabbit	13	20
[MOVE] actor moved without a starting position	giant brown rat	4	24
[MOVE] actor moved without a starting position	giant white mouse	21	20
[MOVE] actor moved without a starting position	giant brown mouse	23	32
[MOVE] actor moved without a starting position	giant brown mouse	21	31
[MOVE] actor moved without a starting position	giant brown rat	24	9
[MOVE] actor moved without a starting position	giant rabbit	23	13
[MOVE] actor moved without a starting position	giant white rat	10	25
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Filtering	weapon	staff
Zone made us an equipment according to filter!	ash staff
Autorequire stats
mag	16
addTmpVal	combat_spellcrit	2	 :=: 	1	1
addTmpVal	combat_spellpower	2	 :=: 	2	2
Total encumbrance	5
Drops resolver	skeleton mage	money	nil	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 0.95)
Total encumbrance	5
[MOVE] actor moved without a starting position	skeleton mage	10	20
[MOVE] actor moved without a starting position	white worm mass	21	19
[MOVE] actor moved without a starting position	giant crystal rat	2	19
[MOVE] actor moved without a starting position	large brown snake	7	36
[MOVE] actor moved without a starting position	large white snake	12	15
[MOVE] actor moved without a starting position	shining mold	17	26
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
Drops resolver	degenerated skeleton warrior	money	nil	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 1.15)
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	34	19
Equipment resolver for	skeleton master archer
Equipment resolver	skeleton master archer	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Filtering	weapon	longbow
Zone made us an equipment according to filter!	elm longbow
Autorequire stats
dex	11
Total encumbrance	4
Equipment resolver	skeleton master archer	ammo	arrow
Filtering	ammo	arrow
Zone made us an equipment according to filter!	162 elm arrow
Autorequire stats
dex	11
Total encumbrance	8.86
Drops resolver	skeleton master archer	money	nil	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 1.70)
Total encumbrance	8.86
[MOVE] actor moved without a starting position	skeleton master archer	34	18
[MOVE] actor moved without a starting position	giant crystal rat	7	24
[MOVE] actor moved without a starting position	giant rabbit	12	28
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	27	26
[MOVE] actor moved without a starting position	giant white rat	25	12
[MOVE] actor moved without a starting position	grey mold	6	7
[MOVE] actor moved without a starting position	giant crystal rat	26	26
[MOVE] actor moved without a starting position	copperhead snake	8	32
[MOVE] actor moved without a starting position	giant brown mouse	33	22
[MOVE] actor moved without a starting position	brown mold	7	21
[MOVE] actor moved without a starting position	large white snake	15	34
[MOVE] actor moved without a starting position	giant white rat	40	19
[MOVE] actor moved without a starting position	giant brown mouse	35	13
[MOVE] actor moved without a starting position	giant white mouse	14	30
[MOVE] actor moved without a starting position	Robert	31	35
[MUSIC] playing	3_8.ogg	userdata: 04E5CAA8	 :: current ? 	nil
play music 6279ba8 -1 0
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	brown mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	shining mold	 :=: 	return {can_pass={}}
[PATH STRING] for	skeleton master archer	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	skeleton mage	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PLAYER BIRTH] resolve...
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.2
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.4
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.6
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.8
[Identify]	potion of cure poison	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of cure poison
Total encumbrance	1
[Identify]	potion of cure poison	true
Equipment resolver for	Robert
Equipment resolver	Robert	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	4
[Identify]	iron greatsword	true
Equipment resolver	Robert	armor	light
Filtering	armor	light
Filtering	armor	light
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
Total encumbrance	21
[Identify]	rough leather armour	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
ego	mod.class.Object	acid-proof 	table: 06FEBBD8
applying ego	acid-proof 	to 	potion of lesser mana	::	acid-proof potion of lesser mana
Zone made us an inventory according to filter!	potion
Total encumbrance	21.2
[Identify]	acid-proof potion of lesser mana	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	21.4
[Identify]	potion of lesser mana	true
Equipment resolver for	Robert
Equipment resolver	Robert	lite	lite
Filtering	lite	lite
Zone made us an equipment according to filter!	brass lantern
addTmpVal	lite	2	 :=: 	4	4
Total encumbrance	23.4
[Identify]	brass lantern	true
[PLAYER BIRTH] resolved!
bind	MOVE_UP	function: 065D91A0
bind	EXIT	function: 059060D8
bind	MOVE_DOWN	function: 065D91F0
bind	MOVE_RIGHT	function: 065D9240
bind	MOVE_LEFT	function: 065D9218
bind	MOVE_UP	function: 07349788
bind	EXIT	function: 07349828
bind	MOVE_DOWN	function: 073497B0
bind	MOVE_RIGHT	function: 07349800
bind	MOVE_LEFT	function: 073497D8
60 ticks  in 10.252 seconds = 5.85252 TPS
[QUEST] given to	table: 04E4E150	start-dunadan
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press CTRL+Q to
[LOG]	see the quest log)
bind	EXIT	function: 06FB2DB0
293 frames in 10.023 seconds = 29.2328 FPS
[LOG]	Today is the 1st Yestarë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:01.
bind	HOTKEY_5	function: 06D2E628
bind	MOVE_UP	function: 07131A00
bind	HOTKEY_THIRD_1	function: 071F2E48
bind	HOTKEY_SECOND_9	function: 071F2DA8
bind	HOTKEY_SECOND_2	function: 071F2C90
bind	HOTKEY_SECOND_1	function: 071F2C68
bind	HOTKEY_3	function: 06D2E5D8
bind	HOTKEY_1	function: 06D2E588
bind	HOTKEY_THIRD_8	function: 071F2F60
bind	HOTKEY_SECOND_5	function: 071F2D08
bind	HOTKEY_SECOND_3	function: 071F2CB8
bind	HOTKEY_4	function: 06D2E600
bind	HOTKEY_THIRD_9	function: 071F2F88
bind	HOTKEY_SECOND_10	function: 071F2DD0
bind	HOTKEY_SECOND_8	function: 071F2D80
bind	HOTKEY_SECOND_4	function: 071F2CE0
bind	HOTKEY_SECOND_6	function: 071F2D30
bind	HOTKEY_THIRD_12	function: 071319D8
bind	HOTKEY_2	function: 06D2E5B0
bind	HOTKEY_THIRD_10	function: 071F2FB0
bind	HOTKEY_8	function: 06D2E6A0
bind	HOTKEY_THIRD_11	function: 071F2FD8
bind	EXIT	function: 07131A78
bind	ACCEPT	function: 07131A50
bind	MOVE_DOWN	function: 07131A28
bind	HOTKEY_SECOND_12	function: 071F2E20
bind	HOTKEY_THIRD_7	function: 071F2F38
bind	HOTKEY_7	function: 06D2E678
bind	HOTKEY_THIRD_6	function: 071F2F10
bind	HOTKEY_THIRD_5	function: 071F2EE8
bind	HOTKEY_10	function: 071F2BF0
bind	HOTKEY_9	function: 06D2E6C8
bind	HOTKEY_THIRD_4	function: 071F2EC0
bind	HOTKEY_6	function: 06D2E650
bind	HOTKEY_SECOND_11	function: 071F2DF8
bind	HOTKEY_THIRD_2	function: 071F2E70
bind	HOTKEY_SECOND_7	function: 071F2D58
bind	HOTKEY_12	function: 071F2C40
bind	HOTKEY_THIRD_3	function: 071F2E98
bind	HOTKEY_11	function: 071F2C18
[LOG]	Robert activates Fiery Hands.
[SOUND] loading from	/data/sound/talents/fire.lua	:=:	/data/sound/talents/fire.wav	:>
[SOUND] :=>	userdata: 0695BBE0
addTmpValTable	melee_project	3	5.924	 :=: 	5	5
addTmpValTable	inc_damage	3	5.5775	 :=: 	6	6
172 ticks  in 10.026 seconds = 17.1554 TPS
332 frames in 10.012 seconds = 33.1602 FPS
Loading tile	terrain/granite_door1_open.png
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	3.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[LOG]	Giant brown mouse misses Robert.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant brown mouse	 :: 	16.95	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.95	versus	1	with APR	1
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] final dam	16
[LOG]	Robert hits giant brown mouse for #aaaaaa#16.00 physical damage#LAST#.
[LOG]	Robert killed giant brown mouse!
1	***
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 04EC1F88
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant brown mouse	 :: 	16.95	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.95	versus	1	with APR	1
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Robert hits giant brown mouse for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Robert killed giant brown mouse!
2	***
407 ticks  in 10.079 seconds = 40.381 TPS
[LOG]	There is an item here: #FFFFFF#potion of cure poison#LAST#
334 frames in 10.019 seconds = 33.3367 FPS
Total encumbrance	23.6
[LOG]	Robert picks up: #FFFFFF#potion of cure poison#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	16.95	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	16.95	versus	1	with APR	1
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] final dam	22
[LOG]	Robert hits large brown snake for #aaaaaa#22.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits large brown snake for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	16.95	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large brown snake.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 04D0DF98
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	16.95	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	16.95	versus	1	with APR	1
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] final dam	20
[LOG]	Robert hits large brown snake for #aaaaaa#20.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits large brown snake for #LIGHT_RED#6.25 fire damage#LAST#.
[LOG]	Robert killed large brown snake!
3	***
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant brown mouse	 :: 	16.95	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses giant brown mouse.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5	10	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	5	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Giant brown mouse hits Robert for #aaaaaa#5.00 physical damage#LAST#.
298 ticks  in 10.13 seconds = 29.4176 TPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5	10	2	::	1
checkHit	17	1.7
=> chance to hit	90.312052117582
[ATTACK] raw dam	5	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Giant brown mouse hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant brown mouse	 :: 	16.95	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.95	versus	1	with APR	1
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] final dam	25
[LOG]	Robert hits giant brown mouse for #aaaaaa#25.00 physical damage#LAST#.
[LOG]	Robert killed giant brown mouse!
4	***
332 frames in 10 seconds = 33.2 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant crystal rat	 :: 	16.95	1	4	::	1
checkHit	8.5	3.75
=> chance to hit	66.879202031418
[ATTACK] raw dam	16.95	versus	4	with APR	1
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] final dam	21
[LOG]	Robert hits giant crystal rat for #aaaaaa#21.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits giant crystal rat for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[LOG]	Giant crystal rat misses Robert.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant crystal rat	 :: 	16.95	1	4	::	1
checkHit	8.5	3.75
=> chance to hit	66.879202031418
[ATTACK] raw dam	16.95	versus	4	with APR	1
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] final dam	21
[LOG]	Robert hits giant crystal rat for #aaaaaa#21.00 physical damage#LAST#.
[LOG]	Robert killed giant crystal rat!
5	***
330 ticks  in 10.034 seconds = 32.8882 TPS
334 frames in 10.013 seconds = 33.3566 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	copperhead snake	 :: 	16.95	1	2	::	1
checkHit	8.5	9.9
=> chance to hit	44.309514866353
[ATTACK] raw dam	16.95	versus	2	with APR	1
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] final dam	22
[LOG]	Robert hits copperhead snake for #aaaaaa#22.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits copperhead snake for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	copperhead snake	 :: 	16.95	1	2	::	1
checkHit	8.5	9.9
=> chance to hit	44.309514866353
[LOG]	Robert misses copperhead snake.
copperhead snake	6567	dumb ai talents can use	Poisonous Bite	8
dumb ai uses	8
[LOG]	Copperhead snake bites poison into Robert.
USING	table: 04E2B150	Poisonous Bite
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	3
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[LOG]	Robert is poisoned!
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	1.7
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Large white snake hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	1.7
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Large white snake hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[LOG]	Robert stops being poisoned.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant rabbit	 :: 	16.95	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	16.95	versus	1	with APR	1
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] final dam	26
[LOG]	Robert hits giant rabbit for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Robert killed giant rabbit!
6	***
230 ticks  in 10.066 seconds = 22.8492 TPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	copperhead snake	 :: 	16.95	1	2	::	1
checkHit	8.5	9.9
=> chance to hit	44.309514866353
[LOG]	Robert misses copperhead snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	copperhead snake	 :: 	16.95	1	2	::	1
checkHit	8.5	9.9
=> chance to hit	44.309514866353
[LOG]	Robert misses copperhead snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	copperhead snake	 :: 	16.95	1	2	::	1
checkHit	8.5	9.9
=> chance to hit	44.309514866353
[LOG]	Robert misses copperhead snake.
copperhead snake	6567	dumb ai talents can use	Poisonous Bite	8
dumb ai uses	8
[LOG]	Copperhead snake bites poison into Robert.
USING	table: 04E2B150	Poisonous Bite
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	3
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[LOG]	Robert is poisoned!
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
332 frames in 10.022 seconds = 33.1271 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	copperhead snake	 :: 	16.95	1	2	::	1
checkHit	8.5	9.9
=> chance to hit	44.309514866353
[LOG]	Robert misses copperhead snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
copperhead snake	6567	dumb ai talents can use	Poisonous Bite	8
dumb ai uses	8
[LOG]	Copperhead snake bites poison into Robert.
USING	table: 04E2B150	Poisonous Bite
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.2	10	2	::	3
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	7.2	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	21
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Robert for #LIGHT_GREEN#3.50 nature damage#LAST#.
[LOG]	Copperhead snake killed Robert!
bind	MOVE_DOWN	function: 071B5450
bind	MOVE_UP	function: 05BB7818
bind	ACCEPT	function: 071B5478
bind	MOVE_DOWN	function: 06430898
bind	MOVE_UP	function: 06430848
bind	ACCEPT	function: 064308C0
bind	MOVE_DOWN	function: 01C2F6E0
bind	MOVE_UP	function: 01C2F690
bind	ACCEPT	function: 01C2F708
bind	EXIT	function: 064F94D8
Lua Error: /special/mainmenu/class/Game.lua:171: attempt to index field 'step' (a nil value)
	At [C]:-1 
	At /special/mainmenu/class/Game.lua:171 drawDialog
	At /engine/Dialog.lua:123 display
	At /engine/Game.lua:94 display
	At /special/mainmenu/class/Game.lua:59 
	At [C]:-1 forceRedraw
	At /engine/Savefile.lua:207 loadWorld
	At /special/mainmenu/dialogs/EnterName.lua:43 plain
	At /engine/KeyCommand.lua:73 receiveKey
	At /engine/KeyBind.lua:182 
[LOG]	Welcome to #00FF00#Tales of Middle Earth!
bind	MOVE_UP	function: 0776D918
bind	TACTICAL_DISPLAY	function: 05C09F20
bind	RUN_LEFT	function: 066C97A8
bind	MOVE_DOWN	function: 06E19FB0
bind	RUN_RIGHT	function: 066C97D0
bind	EXIT	function: 066C9780
bind	RUN_UP	function: 066C97F8
bind	RUN_DOWN	function: 07389A80
bind	MOVE_LEFT_UP	function: 05C2AD88
bind	MOVE_LEFT	function: 0697CC80
bind	ACCEPT	function: 05C09F70
bind	MOVE_RIGHT_UP	function: 06362670
bind	RUN_LEFT_DOWN	function: 06DC54E8
bind	RUN_LEFT_UP	function: 077E56A8
bind	MOVE_RIGHT_DOWN	function: 05C2AD60
bind	MOVE_RIGHT	function: 0776D5A8
bind	MOVE_LEFT_DOWN	function: 05C03630
bind	RUN_RIGHT_UP	function: 0697CB48
bind	RUN_RIGHT_DOWN	function: 06DC5910
bind	HOTKEY_5	function: 06E07C90
bind	RUN_LEFT	function: 06550818
bind	HOTKEY_SECOND_2	function: 04E14478
bind	HOTKEY_3	function: 066A1248
bind	HOTKEY_THIRD_8	function: 01C74B70
bind	HOTKEY_PREV_PAGE	function: 058C57B8
bind	MOVE_LEFT_DOWN	function: 076466A0
bind	TOGGLE_MINIMAP	function: 04DC4C48
bind	REST	function: 06678A38
bind	HOTKEY_THIRD_9	function: 059A4498
bind	WEAR_ITEM	function: 04DDE540
bind	HOTKEY_SECOND_10	function: 05C5F678
bind	HOTKEY_SECOND_4	function: 05AEB8A0
bind	MOVE_DOWN	function: 06DEB480
bind	HOTKEY_THIRD_12	function: 05B41FC0
bind	PICKUP_FLOOR	function: 04D8A288
bind	HOTKEY_2	function: 069146F8
bind	HOTKEY_THIRD_10	function: 062B0BD0
bind	HOTKEY_8	function: 063626E8
bind	RUN_DOWN	function: 0590CA48
bind	SHOW_CHARACTER_SHEET	function: 0704CDB8
bind	MOVE_LEFT	function: 06DEB138
bind	HOTKEY_SECOND_12	function: 06F3FF90
bind	USE_ITEM	function: 06578D30
bind	HOTKEY_7	function: 05C09F48
bind	MOVE_RIGHT_UP	function: 07646738
bind	HOTKEY_10	function: 0590AFE8
bind	HOTKEY_9	function: 066BF558
bind	RUN_LEFT_DOWN	function: 06D52C28
bind	MOVE_STAY	function: 06550458
bind	HOTKEY_SECOND_7	function: 0782EFB0
bind	HOTKEY_THIRD_3	function: 05C49460
bind	HOTKEY_12	function: 05B49578
bind	MOVE_UP	function: 06DEB458
bind	DROP_FLOOR	function: 06C923F0
bind	HOTKEY_SECOND_9	function: 06FFB350
bind	TAKEOFF_ITEM	function: 05AD0FE0
bind	HOTKEY_SECOND_1	function: 071F9C98
bind	RUN_UP	function: 065509E0
bind	MOVE_LEFT_UP	function: 07646678
bind	HOTKEY_SECOND_3	function: 05883AA8
bind	SHOW_QUESTS	function: 06610948
bind	HOTKEY_4	function: 05AC68F8
bind	RUN_LEFT_UP	function: 0716E6A8
bind	SHOW_INVENTORY	function: 06261D68
bind	HOTKEY_SECOND_8	function: 05BF5F88
bind	LOOK_AROUND	function: 04D829C0
bind	HOTKEY_THIRD_4	function: 058A0CC8
bind	TACTICAL_DISPLAY	function: 0626CAC0
bind	QUIT_GAME	function: 062AA400
bind	CHANGE_LEVEL	function: 06F48FE0
bind	EXIT	function: 059AEEF0
bind	MOVE_RIGHT_DOWN	function: 062EFA90
bind	HOTKEY_THIRD_6	function: 04DCF210
bind	LUA_CONSOLE	function: 064FDF70
bind	SHOW_TIME	function: 070E3008
bind	HOTKEY_THIRD_11	function: 06498BB0
bind	LEVELUP	function: 04D22938
bind	SAVE_GAME	function: 04E47E08
bind	USE_TALENTS	function: 05ACE9F0
bind	HOTKEY_SECOND_5	function: 04D5CFC0
bind	HOTKEY_THIRD_1	function: 058CB228
bind	HOTKEY_THIRD_7	function: 04DEF3A8
bind	SWITCH_GFX	function: 05912690
bind	HOTKEY_THIRD_5	function: 058CD708
bind	HOTKEY_1	function: 064486E8
bind	HOTKEY_NEXT_PAGE	function: 0593CBF8
bind	HOTKEY_SECOND_11	function: 06414468
bind	HOTKEY_SECOND_6	function: 058C2278
bind	HOTKEY_11	function: 058B08F8
bind	HOTKEY_6	function: 068CF188
bind	HOTKEY_THIRD_2	function: 058FEBE0
bind	MOVE_RIGHT	function: 06DEB268
bind	RUN_RIGHT	function: 06550948
bind	RUN_RIGHT_UP	function: 06D4ADB0
bind	RUN_RIGHT_DOWN	function: 04D0EF20
[DISPLAY MODE] 32x32 GFX
[MINIMAP MODE]	nil
[MINIMAP MODE] small
bind	MOVE_DOWN	function: 04D24118
bind	MOVE_UP	function: 01C1A2C8
bind	ACCEPT	function: 068F15E8
109 ticks  in 10.048 seconds = 10.8479 TPS
326 frames in 10.018 seconds = 32.5414 FPS
[BIRTH] Applying descriptor base
[BIRTH] Applying descriptor Arda
[BIRTH] Applying descriptor Human
[BIRTH] Applying descriptor Bree-man
[BIRTH] Applying descriptor Male
[BIRTH] Applying descriptor Warrior
[BIRTH] Applying descriptor Arcane Blade
spell/fire
technique/magical-combat
technique/2hweapon-cripple
spell/conveyance
spell/enhancement
technique/combat-techniques-passive
cunning/survival
technique/combat-techniques-active
technique/combat-training
spell/air
spell/divination
Loading entities file from memory	/data/zones/tower-amon-sul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/zones/tower-amon-sul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/zones/tower-amon-sul/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/zones/tower-amon-sul/traps.lua
Loading entities file from memory	/data/general/traps/elemental.lua
Initiated zone	Tower of Amon Sûl	with base_level	1
C Map size 18:14 :: 252
******************	1
Entity(             giant white mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(             giant brown mouse) got 2500 (=10000 /   4) chance to generate. Level range( 1- 3), current  1
Entity(               giant white rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(               giant brown rat) got 2000 (=10000 /   5) chance to generate. Level range( 1- 4), current  1
Entity(                  giant rabbit) got 1667 (=10000 /   6) chance to generate. Level range( 1- 4), current  1
Entity(             giant crystal rat) got 1667 (=10000 /   6) chance to generate. Level range( 1- 5), current  1
Entity(             cute little bunny) got  50 (=10000 / 200) chance to generate. Level range( 1-15), current  1
Entity(              giant grey mouse) got 1667 (=10000 /   6) chance to generate. Level range( 1- 3), current  1
Entity(                giant grey rat) got 1429 (=10000 /   7) chance to generate. Level range( 1- 4), current  1
Entity(               white worm mass) got 2500 (=10000 /   4) chance to generate. Level range( 1-15), current  1
Entity(               green worm mass) got 667 (=3333 /   5) chance to generate. Level range( 2-15), current  1
Entity(                     grey mold) got 2500 (=10000 /   4) chance to generate. Level range( 1-25), current  1
Entity(                    brown mold) got 834 (=3333 /   4) chance to generate. Level range( 2-25), current  1
Entity(                  shining mold) got 239 (=1666 /   7) chance to generate. Level range( 3-25), current  1
Entity(                    green mold) got 209 (=833 /   4) chance to generate. Level range( 5-25), current  1
Entity(  degenerated skeleton warrior) got 2500 (=10000 /   4) chance to generate. Level range( 1-18), current  1
Entity(              skeleton warrior) got 417 (=1666 /   4) chance to generate. Level range( 3-50), current  1
Entity(                 skeleton mage) got 186 (=1111 /   6) chance to generate. Level range( 4-50), current  1
Entity(               skeleton archer) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(        skeleton master archer) got  35 (=238 /   7) chance to generate. Level range(15-50), current  1
Entity(     armoured skeleton warrior) got  47 (=370 /   8) chance to generate. Level range(10-50), current  1
Entity(             large brown snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(             large white snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(              copperhead snake) got 1112 (=3333 /   3) chance to generate. Level range( 2-50), current  1
Entity(                   rattlesnake) got 371 (=1111 /   3) chance to generate. Level range( 4-50), current  1
Entity(                    king cobra) got 139 (=833 /   6) chance to generate. Level range( 5-50), current  1
Entity(                   black mamba) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                      anaconda) got  16 (=175 /  11) chance to generate. Level range(20-50), current  1
*DONE	34089
entity chance  1 : chance(2500): giant white mouse
entity chance  2 : chance(5000): giant brown mouse
entity chance  3 : chance(7000): giant white rat
entity chance  4 : chance(9000): giant brown rat
entity chance  5 : chance(10667): giant rabbit
entity chance  6 : chance(12334): giant crystal rat
entity chance  7 : chance(12384): cute little bunny
entity chance  8 : chance(14051): giant grey mouse
entity chance  9 : chance(15480): giant grey rat
entity chance 10 : chance(17980): white worm mass
entity chance 11 : chance(18647): green worm mass
entity chance 12 : chance(21147): grey mold
entity chance 13 : chance(21981): brown mold
entity chance 14 : chance(22220): shining mold
entity chance 15 : chance(22429): green mold
entity chance 16 : chance(24929): degenerated skeleton warrior
entity chance 17 : chance(25346): skeleton warrior
entity chance 18 : chance(25532): skeleton mage
entity chance 19 : chance(25671): skeleton archer
entity chance 20 : chance(25706): skeleton master archer
entity chance 21 : chance(25753): armoured skeleton warrior
entity chance 22 : chance(29087): large brown snake
entity chance 23 : chance(32421): large white snake
entity chance 24 : chance(33533): copperhead snake
entity chance 25 : chance(33904): rattlesnake
entity chance 26 : chance(34043): king cobra
entity chance 27 : chance(34073): black mamba
entity chance 28 : chance(34089): anaconda
Stored entities list	actor	table: 04EA6B80
******************	1
Entity(                   gold pieces) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(      huge pile of gold pieces) got   8 (=114 /  15) chance to generate. Level range(30-50), current  1
Entity(                 brass lantern) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 058F1DC0
******************	1
Entity(                       bright ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(               of clean seeing) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
*DONE	2075
entity chance  1 : chance(2000): bright 
entity chance  2 : chance(2075):  of clean seeing
Stored entities list	object//data/general/objects/egos/lite.lua	table: 04DA6318
Stored entities list	object/base//data/general/objects/egos/lite.lua	table: 058F1DC0
Entity(               dwarven lantern) got  59 (=175 /   3) chance to generate. Level range(20-35), current  1
Entity(                faenorian lamp) got  33 (= 98 /   3) chance to generate. Level range(35-50), current  1
Entity(      potion of lesser healing) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 058F1DE8
******************	1
Entity(                   acid-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                        giant ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): acid-proof 
entity chance  2 : chance(4500): giant 
Stored entities list	object//data/general/objects/egos/potions.lua	table: 05C73FA0
Stored entities list	object/base//data/general/objects/egos/potions.lua	table: 058F1DE8
Entity(             potion of healing) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(     potion of greater healing) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(        potion of full healing) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of lesser mana) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Entity(                potion of mana) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(        potion of greater mana) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(           potion of full mana) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of cure poison) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(        potion of cure disease) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(    potion of slime mold juice) got 2500 (=10000 /   4) chance to generate. Level range( 1- 2), current  1
Entity(               potion of speed) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(        potion of invisibility) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(       potion of see invisible) got 139 (=833 /   6) chance to generate. Level range( 5-30), current  1
Entity(               scroll of light) got 3334 (=10000 /   3) chance to generate. Level range( 1-40), current  1
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 06573980
******************	1
Entity(                   fire-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                         long ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): fire-proof 
entity chance  2 : chance(4500): long 
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 06727140
Stored entities list	object/base//data/general/objects/egos/scrolls.lua	table: 06573980
Entity(            scroll of identify) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(          scroll of phase door) got 2500 (=10000 /   4) chance to generate. Level range( 1-30), current  1
Entity(       scroll of teleportation) got  47 (=370 /   8) chance to generate. Level range(10-40), current  1
Entity(       scroll of magic mapping) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(   scroll of enemies detection) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(                   copper ring) got 1667 (=10000 /   6) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 05C39818
******************	1
Entity(              of see invisible) got 2500 (=10000 /   4) chance to generate. Level range( 1-20), current  1
Entity(               of invisibility) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(               of regeneration) got  38 (=370 /  10) chance to generate. Level range(10-20), current  1
Entity(                   energizing ) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   of accuracy) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(                    of defense) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(            of fire resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of cold resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(          of nature resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(       of lightning resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of acid resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(           of spell resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(        of physical resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(     of strength (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of dexterity (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of magic (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(      of massacre (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(  of arcane power (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(       of burning (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(      of freezing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(        of blight (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(         of shock (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(     of corrosion (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
*DONE	17596
entity chance  1 : chance(2500):  of see invisible
entity chance  2 : chance(2529):  of invisibility
entity chance  3 : chance(2567):  of regeneration
entity chance  4 : chance(2614): energizing 
entity chance  5 : chance(4281):  of accuracy
entity chance  6 : chance(5948):  of defense
entity chance  7 : chance(6010):  of fire resistance
entity chance  8 : chance(6072):  of cold resistance
entity chance  9 : chance(6134):  of nature resistance
entity chance 10 : chance(6196):  of lightning resistance
entity chance 11 : chance(6258):  of acid resistance
entity chance 12 : chance(7925):  of spell resistance
entity chance 13 : chance(9592):  of physical resistance
entity chance 14 : chance(11259):  of strength (#STATBONUS#)
entity chance 15 : chance(12926):  of dexterity (#STATBONUS#)
entity chance 16 : chance(14593):  of magic (#STATBONUS#)
entity chance 17 : chance(16260):  of constitution (#STATBONUS#)
entity chance 18 : chance(16427):  of massacre (#DAMBONUS#)
entity chance 19 : chance(16594):  of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761):  of burning (#DAMBONUS#)
entity chance 21 : chance(16928):  of freezing (#DAMBONUS#)
entity chance 22 : chance(17095):  of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262):  of blight (#DAMBONUS#)
entity chance 24 : chance(17429):  of shock (#DAMBONUS#)
entity chance 25 : chance(17596):  of corrosion (#DAMBONUS#)
Stored entities list	object//data/general/objects/egos/rings.lua	table: 069C49C0
Stored entities list	object/base//data/general/objects/egos/rings.lua	table: 05C39818
Entity(                    steel ring) got  62 (=370 /   6) chance to generate. Level range(10-20), current  1
Entity(                     gold ring) got  30 (=175 /   6) chance to generate. Level range(20-30), current  1
Entity(                  galvorn ring) got  20 (=114 /   6) chance to generate. Level range(30-40), current  1
Entity(                  mithril ring) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                 copper amulet) got 1250 (=10000 /   8) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 07B6A050
******************	1
Entity(      of cunning (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of willpower (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of mastery (#MASTERY#)) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(          of greater telepathy) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(           of telepathic range) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(                   of the fish) got  14 (=138 /  10) chance to generate. Level range(25-50), current  1
*DONE	6694
entity chance  1 : chance(1667):  of cunning (#STATBONUS#)
entity chance  2 : chance(3334):  of willpower (#STATBONUS#)
entity chance  3 : chance(6668):  of mastery (#MASTERY#)
entity chance  4 : chance(6674):  of greater telepathy
entity chance  5 : chance(6680):  of telepathic range
entity chance  6 : chance(6694):  of the fish
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 076F5270
Stored entities list	object/base//data/general/objects/egos/amulets.lua	table: 07B6A050
Entity(                  steel amulet) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   gold amulet) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
Entity(                galvorn amulet) got  15 (=114 /   8) chance to generate. Level range(30-40), current  1
Entity(                mithril amulet) got  11 (= 85 /   8) chance to generate. Level range(40-50), current  1
Entity(                     elm staff) got 2500 (=10000 /   4) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 072CDA88
******************	1
Entity(                      of power) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      of might) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   of wizardry) got  35 (=138 /   4) chance to generate. Level range(25-50), current  1
Entity(                        magma ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                       acidic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    crackling ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   naturalist ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                     blighted ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	29207
entity chance  1 : chance(2500):  of power
entity chance  2 : chance(5834): shimmering 
entity chance  3 : chance(9168):  of might
entity chance  4 : chance(9203):  of wizardry
entity chance  5 : chance(12537): magma 
entity chance  6 : chance(15871): icy 
entity chance  7 : chance(19205): acidic 
entity chance  8 : chance(22539): crackling 
entity chance  9 : chance(25873): naturalist 
entity chance 10 : chance(29207): blighted 
Stored entities list	object//data/general/objects/egos/staves.lua	table: 05AB5A70
Stored entities list	object/base//data/general/objects/egos/staves.lua	table: 072CDA88
Entity(                     ash staff) got  93 (=370 /   4) chance to generate. Level range(10-20), current  1
Entity(                     yew staff) got  44 (=175 /   4) chance to generate. Level range(20-30), current  1
Entity(              elven-wood staff) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(              dragonbone staff) got  22 (= 85 /   4) chance to generate. Level range(40-50), current  1
Entity(                   iron dagger) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 06CC0FB0
******************	1
Entity(                      flaming ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got  48 (=238 /   5) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                     shocking ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                    poisonous ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                slime-covered ) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
Entity(                   of accuracy) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      kinetic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    elemental ) got   4 (= 98 /  25) chance to generate. Level range(35-50), current  1
Entity(                   of massacre) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	18129
entity chance  1 : chance(2000): flaming 
entity chance  2 : chance(2048): icy 
entity chance  3 : chance(4048): acidic 
entity chance  4 : chance(6048): shocking 
entity chance  5 : chance(8048): poisonous 
entity chance  6 : chance(8123): slime-covered 
entity chance  7 : chance(11457):  of accuracy
entity chance  8 : chance(14791): kinetic 
entity chance  9 : chance(14795): elemental 
entity chance 10 : chance(18129):  of massacre
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 066BD210
Stored entities list	object/base//data/general/objects/egos/weapon.lua	table: 06CC0FB0
Entity(                  steel dagger) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel dagger) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn dagger) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril dagger) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron longsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel longsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel longsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn longsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril longsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(               iron greatsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(              steel greatsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(      dwarven-steel greatsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            galvorn greatsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            mithril greatsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron mace) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel mace) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel mace) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn mace) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril mace) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron greatmaul) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel greatmaul) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel greatmaul) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn greatmaul) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril greatmaul) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron waraxe) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                  steel waraxe) got 124 (=370 /   3) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel waraxe) got  59 (=175 /   3) chance to generate. Level range(20-30), current  1
Entity(                galvorn waraxe) got  39 (=114 /   3) chance to generate. Level range(30-40), current  1
Entity(                mithril waraxe) got  29 (= 85 /   3) chance to generate. Level range(40-50), current  1
Entity(                iron battleaxe) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel battleaxe) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel battleaxe) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn battleaxe) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril battleaxe) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   elm longbow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                   ash longbow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                   yew longbow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            elven-wood longbow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            dragonbone longbow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     elm arrow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                     ash arrow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                     yew arrow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(              elven-wood arrow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(              dragonbone arrow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(           rough leather sling) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(           cured leather sling) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(        hardened leather sling) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(      reinforced leather sling) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(       drakeskin leather sling) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron shot) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel shot) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel shot) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn shot) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril shot) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron shield) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 058A2690
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                      flaming ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                          icy ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                     shocking ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                 of deflection) got  25 (=370 /  15) chance to generate. Level range(10-50), current  1
Entity(                 of resilience) got  12 (=175 /  15) chance to generate. Level range(20-50), current  1
*DONE	10157
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10030): flaming 
entity chance  7 : chance(10060): icy 
entity chance  8 : chance(10090): acidic 
entity chance  9 : chance(10120): shocking 
entity chance 10 : chance(10145):  of deflection
entity chance 11 : chance(10157):  of resilience
Stored entities list	object//data/general/objects/egos/shield.lua	table: 070BAF28
Stored entities list	object/base//data/general/objects/egos/shield.lua	table: 058A2690
Entity(                  steel shield) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel shield) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn shield) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril shield) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                          robe) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 062EC790
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                        slimy ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                      of power) got  20 (=175 /   9) chance to generate. Level range(20-50), current  1
*DONE	10126
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053): shimmering 
entity chance  7 : chance(10106): slimy 
entity chance  8 : chance(10126):  of power
Stored entities list	object//data/general/objects/egos/robe.lua	table: 05AC4C28
Stored entities list	object/base//data/general/objects/egos/robe.lua	table: 062EC790
Entity(          rough leather armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 067C8B80
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                  of stability) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
*DONE	10053
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053):  of stability
Stored entities list	object//data/general/objects/egos/armor.lua	table: 04DA4C58
Stored entities list	object/base//data/general/objects/egos/armor.lua	table: 067C8B80
Entity(          cured leather armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       hardened leather armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(     reinforced leather armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(      drakeskin leather armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(              iron mail armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(             steel mail armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(     dwarven-steel mail armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(           galvorn mail armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(           mithril mail armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             iron plate armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(            steel plate armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(    dwarven-steel plate armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(          galvorn plate armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(          mithril plate armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             rough leather cap) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(          hardened leather cap) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(         drakeskin leather cap) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                     iron helm) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(            dwarven-steel helm) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(                  mithril helm) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(   pair of rough leather boots) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(pair of hardened leather boots) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(pair of drakeskin leather boots) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(            pair of iron boots) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(   pair of dwarven-steel boots) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(         pair of mithril boots) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(          Staff of Destruction) got   2 (=175 / 100) chance to generate. Level range(20-25), current  1
Entity(                  Ring of Ulmo) got   3 (=370 / 150) chance to generate. Level range(10-20), current  1
Entity(                Elemental Fury) got   2 (=238 / 150) chance to generate. Level range(15-30), current  1
Entity(            Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current  1
Entity(          Arkenstone of Thrain) got   1 (=175 / 250) chance to generate. Level range(20-30), current  1
Entity(Ever Refilling Potion of Healing) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity( Ever Refilling Potion of Mana) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity(                 Blood of Life) got  29 (=10000 / 350) chance to generate. Level range( 1-50), current  1
*DONE	73567
entity chance  1 : chance(2000): gold pieces
entity chance  2 : chance(2008): huge pile of gold pieces
entity chance  3 : chance(3437): brass lantern
entity chance  4 : chance(3496): dwarven lantern
entity chance  5 : chance(3529): faenorian lamp
entity chance  6 : chance(6863): potion of lesser healing
entity chance  7 : chance(6923): potion of healing
entity chance  8 : chance(6946): potion of greater healing
entity chance  9 : chance(6952): potion of full healing
entity chance 10 : chance(10286): potion of lesser mana
entity chance 11 : chance(10346): potion of mana
entity chance 12 : chance(10369): potion of greater mana
entity chance 13 : chance(10375): potion of full mana
entity chance 14 : chance(11804): potion of cure poison
entity chance 15 : chance(13233): potion of cure disease
entity chance 16 : chance(15733): potion of slime mold juice
entity chance 17 : chance(15757): potion of speed
entity chance 18 : chance(15781): potion of invisibility
entity chance 19 : chance(15920): potion of see invisible
entity chance 20 : chance(19254): scroll of light
entity chance 21 : chance(20921): scroll of identify
entity chance 22 : chance(23421): scroll of phase door
entity chance 23 : chance(23468): scroll of teleportation
entity chance 24 : chance(25468): scroll of magic mapping
entity chance 25 : chance(25528): scroll of enemies detection
entity chance 26 : chance(27195): copper ring
entity chance 27 : chance(27257): steel ring
entity chance 28 : chance(27287): gold ring
entity chance 29 : chance(27307): galvorn ring
entity chance 30 : chance(27322): mithril ring
entity chance 31 : chance(28572): copper amulet
entity chance 32 : chance(28619): steel amulet
entity chance 33 : chance(28641): gold amulet
entity chance 34 : chance(28656): galvorn amulet
entity chance 35 : chance(28667): mithril amulet
entity chance 36 : chance(31167): elm staff
entity chance 37 : chance(31260): ash staff
entity chance 38 : chance(31304): yew staff
entity chance 39 : chance(31333): elven-wood staff
entity chance 40 : chance(31355): dragonbone staff
entity chance 41 : chance(33355): iron dagger
entity chance 42 : chance(33430): steel dagger
entity chance 43 : chance(33466): dwarven-steel dagger
entity chance 44 : chance(33489): galvorn dagger
entity chance 45 : chance(33507): mithril dagger
entity chance 46 : chance(35507): iron longsword
entity chance 47 : chance(35582): steel longsword
entity chance 48 : chance(35618): dwarven-steel longsword
entity chance 49 : chance(35641): galvorn longsword
entity chance 50 : chance(35659): mithril longsword
entity chance 51 : chance(37659): iron greatsword
entity chance 52 : chance(37734): steel greatsword
entity chance 53 : chance(37770): dwarven-steel greatsword
entity chance 54 : chance(37793): galvorn greatsword
entity chance 55 : chance(37811): mithril greatsword
entity chance 56 : chance(39811): iron mace
entity chance 57 : chance(39886): steel mace
entity chance 58 : chance(39922): dwarven-steel mace
entity chance 59 : chance(39945): galvorn mace
entity chance 60 : chance(39963): mithril mace
entity chance 61 : chance(41963): iron greatmaul
entity chance 62 : chance(42038): steel greatmaul
entity chance 63 : chance(42074): dwarven-steel greatmaul
entity chance 64 : chance(42097): galvorn greatmaul
entity chance 65 : chance(42115): mithril greatmaul
entity chance 66 : chance(45449): iron waraxe
entity chance 67 : chance(45573): steel waraxe
entity chance 68 : chance(45632): dwarven-steel waraxe
entity chance 69 : chance(45671): galvorn waraxe
entity chance 70 : chance(45700): mithril waraxe
entity chance 71 : chance(47700): iron battleaxe
entity chance 72 : chance(47775): steel battleaxe
entity chance 73 : chance(47811): dwarven-steel battleaxe
entity chance 74 : chance(47834): galvorn battleaxe
entity chance 75 : chance(47852): mithril battleaxe
entity chance 76 : chance(49852): elm longbow
entity chance 77 : chance(49927): ash longbow
entity chance 78 : chance(49963): yew longbow
entity chance 79 : chance(49986): elven-wood longbow
entity chance 80 : chance(50004): dragonbone longbow
entity chance 81 : chance(52004): elm arrow
entity chance 82 : chance(52079): ash arrow
entity chance 83 : chance(52115): yew arrow
entity chance 84 : chance(52138): elven-wood arrow
entity chance 85 : chance(52156): dragonbone arrow
entity chance 86 : chance(54156): rough leather sling
entity chance 87 : chance(54231): cured leather sling
entity chance 88 : chance(54267): hardened leather sling
entity chance 89 : chance(54290): reinforced leather sling
entity chance 90 : chance(54308): drakeskin leather sling
entity chance 91 : chance(56308): iron shot
entity chance 92 : chance(56383): steel shot
entity chance 93 : chance(56419): dwarven-steel shot
entity chance 94 : chance(56442): galvorn shot
entity chance 95 : chance(56460): mithril shot
entity chance 96 : chance(58460): iron shield
entity chance 97 : chance(58535): steel shield
entity chance 98 : chance(58571): dwarven-steel shield
entity chance 99 : chance(58594): galvorn shield
entity chance 100 : chance(58612): mithril shield
entity chance 101 : chance(60612): robe
entity chance 102 : chance(62612): rough leather armour
entity chance 103 : chance(62687): cured leather armour
entity chance 104 : chance(62723): hardened leather armour
entity chance 105 : chance(62746): reinforced leather armour
entity chance 106 : chance(62764): drakeskin leather armour
entity chance 107 : chance(64764): iron mail armour
entity chance 108 : chance(64839): steel mail armour
entity chance 109 : chance(64875): dwarven-steel mail armour
entity chance 110 : chance(64898): galvorn mail armour
entity chance 111 : chance(64916): mithril mail armour
entity chance 112 : chance(66916): iron plate armour
entity chance 113 : chance(66991): steel plate armour
entity chance 114 : chance(67027): dwarven-steel plate armour
entity chance 115 : chance(67050): galvorn plate armour
entity chance 116 : chance(67068): mithril plate armour
entity chance 117 : chance(68735): rough leather cap
entity chance 118 : chance(68765): hardened leather cap
entity chance 119 : chance(68780): drakeskin leather cap
entity chance 120 : chance(70209): iron helm
entity chance 121 : chance(70235): dwarven-steel helm
entity chance 122 : chance(70248): mithril helm
entity chance 123 : chance(71915): pair of rough leather boots
entity chance 124 : chance(71945): pair of hardened leather boots
entity chance 125 : chance(71960): pair of drakeskin leather boots
entity chance 126 : chance(73389): pair of iron boots
entity chance 127 : chance(73415): pair of dwarven-steel boots
entity chance 128 : chance(73428): pair of mithril boots
entity chance 129 : chance(73430): Staff of Destruction
entity chance 130 : chance(73433): Ring of Ulmo
entity chance 131 : chance(73435): Elemental Fury
entity chance 132 : chance(73535): Phial of Galadriel
entity chance 133 : chance(73536): Arkenstone of Thrain
entity chance 134 : chance(73537): Ever Refilling Potion of Healing
entity chance 135 : chance(73538): Ever Refilling Potion of Mana
entity chance 136 : chance(73567): Blood of Life
Stored entities list	object	table: 058F1CC0
******************	1
Entity(                     acid trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                     fire trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                      ice trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                lightning trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(                   poison trap) got 3334 (=10000 /   3) chance to generate. Level range( 1-30), current  1
Entity(               acid blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(               fire blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(                ice blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(          lightning blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
Entity(             poison blast trap) got  59 (=175 /   3) chance to generate. Level range(20-50), current  1
*DONE	16965
entity chance  1 : chance(3334): acid trap
entity chance  2 : chance(6668): fire trap
entity chance  3 : chance(10002): ice trap
entity chance  4 : chance(13336): lightning trap
entity chance  5 : chance(16670): poison trap
entity chance  6 : chance(16729): acid blast trap
entity chance  7 : chance(16788): fire blast trap
entity chance  8 : chance(16847): ice blast trap
entity chance  9 : chance(16906): lightning blast trap
entity chance 10 : chance(16965): poison blast trap
Stored entities list	trap	table: 04DF6798
loaded room generator	simple	function: 0625B488
loaded room	pilar	10	5
loaded room generator	money_vault	function: 05A798C8
Loading tile	terrain/granite_wall1.png
alloc	pilar
Loading tile	terrain/marble_floor.png
room allocated at	8	1	with center	12	3
room generator	function: 0625B488	is making a room
alloc	simple9x11
room allocated at	19	15	with center	23	20
alloc	pilar
room allocated at	29	17	with center	33	19
alloc	pilar
room allocated at	15	10	with center	19	12
room generator	function: 0625B488	is making a room
alloc	simple7x8
room allocated at	33	9	with center	36	12
room generator	function: 0625B488	is making a room
alloc	simple8x6
room allocated at	38	32	with center	41	34
alloc	pilar
room allocated at	3	30	with center	7	32
alloc	pilar
room allocated at	20	31	with center	24	33
alloc	pilar
room allocated at	10	24	with center	14	26
alloc	pilar
room allocated at	35	37	with center	39	39
Begin tunnel	10	table: 01C7DF10
Loading tile	terrain/granite_door1.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-0x0.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-2x0.png
Filtering	nil	nil
Filtering	nil	nil
Filtering	nil	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Filtering	scroll	nil
Loading tile	object/scroll-0x0.png
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
Drops resolver	degenerated skeleton warrior	money	nil	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 1.25)
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	17	29
[MOVE] actor moved without a starting position	giant rabbit	40	34
[MOVE] actor moved without a starting position	giant rabbit	27	24
[MOVE] actor moved without a starting position	giant white mouse	18	25
[MOVE] actor moved without a starting position	brown mold	16	29
[MOVE] actor moved without a starting position	white worm mass	14	13
[MOVE] actor moved without a starting position	large brown snake	11	26
[MOVE] actor moved without a starting position	copperhead snake	40	35
[MOVE] actor moved without a starting position	green worm mass	30	7
[MOVE] actor moved without a starting position	giant grey rat	19	35
[MOVE] actor moved without a starting position	large brown snake	32	15
[MOVE] actor moved without a starting position	giant white mouse	29	29
[MOVE] actor moved without a starting position	giant brown mouse	24	33
[MOVE] actor moved without a starting position	grey mold	40	33
[MOVE] actor moved without a starting position	large brown snake	38	18
[MOVE] actor moved without a starting position	giant grey rat	43	38
[MOVE] actor moved without a starting position	giant brown mouse	39	34
[MOVE] actor moved without a starting position	giant rabbit	18	11
[MOVE] actor moved without a starting position	giant rabbit	41	25
[MOVE] actor moved without a starting position	large brown snake	9	3
[MOVE] actor moved without a starting position	giant white mouse	17	26
[MOVE] actor moved without a starting position	giant brown rat	40	18
[MOVE] actor moved without a starting position	white worm mass	15	2
[MOVE] actor moved without a starting position	giant rabbit	28	16
[MOVE] actor moved without a starting position	giant brown rat	18	16
[MOVE] actor moved without a starting position	giant crystal rat	12	14
[MOVE] actor moved without a starting position	large brown snake	36	14
[MOVE] actor moved without a starting position	grey mold	42	33
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
Drops resolver	skeleton warrior	money	nil	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Filtering	money	nil
Zone made us an drop according to filter!	gold pieces (worth 0.80)
Total encumbrance	3
[MOVE] actor moved without a starting position	skeleton warrior	21	22
[MOVE] actor moved without a starting position	brown mold	32	11
[MOVE] actor moved without a starting position	Robert	34	10
[MUSIC] playing	3_8.ogg	userdata: 0626CFE0	 :: current ? 	nil
play music 67c8190 -1 0
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey rat	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	brown mold	 :=: 	return {can_pass={}}
[PATH STRING] for	brown mold	 :=: 	return {can_pass={}}
[PATH STRING] for	green worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
[PLAYER BIRTH] resolve...
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.2
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.4
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser healing
Total encumbrance	0.6
[Identify]	potion of lesser healing	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	0.8
[Identify]	potion of cure poison	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of cure poison
Total encumbrance	1
[Identify]	potion of cure poison	true
Equipment resolver for	Robert
Equipment resolver	Robert	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	4
[Identify]	iron greatsword	true
Equipment resolver	Robert	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Filtering	armor	light
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
Total encumbrance	21
[Identify]	rough leather armour	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion
Total encumbrance	21.2
[Identify]	potion of lesser mana	true
Inventory resolver	Robert	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Filtering	potion	potion
Zone made us an inventory according to filter!	potion of lesser mana
Total encumbrance	21.4
[Identify]	potion of lesser mana	true
Equipment resolver for	Robert
Equipment resolver	Robert	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Filtering	lite	lite
Zone made us an equipment according to filter!	brass lantern
addTmpVal	lite	2	 :=: 	4	4
Total encumbrance	23.4
[Identify]	brass lantern	true
[PLAYER BIRTH] resolved!
bind	MOVE_UP	function: 04DE93C8
bind	EXIT	function: 0679B1C8
bind	MOVE_DOWN	function: 06405078
bind	MOVE_RIGHT	function: 064050C8
bind	MOVE_LEFT	function: 064050A0
bind	MOVE_UP	function: 059F8E88
bind	EXIT	function: 05949660
bind	MOVE_DOWN	function: 07442258
bind	MOVE_RIGHT	function: 05C40B28
bind	MOVE_LEFT	function: 01C733D0
63 ticks  in 10.013 seconds = 6.29182 TPS
291 frames in 10.019 seconds = 29.0448 FPS
[QUEST] given to	table: 04D7AED8	start-dunadan
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press CTRL+Q to
[LOG]	see the quest log)
bind	EXIT	function: 06D585F0
[LOG]	Saved world.
[LOG]	Saved game.
SDL Activity 1
SDL Activity 1
SDL Activity 1
69 ticks  in 10.652 seconds = 6.47766 TPS
SDL Activity 1
SDL Activity 1
SDL Activity 1
SDL Activity 1
294 frames in 10.024 seconds = 29.3296 FPS
SDL Activity 1
SDL Activity 1
SDL Activity 1
SDL Activity 0
SDL Activity 1
58 frames in 103.493 seconds = 0.560424 FPS
SDL Activity 1
73 ticks  in 105.411 seconds = 0.692527 TPS
[LOG]	Robert activates Arcane Combat.
[LOG]	Today is the 1st Yestarë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:01.
SDL Activity 1
SDL Activity 1
[LOG]	Robert activates Fiery Hands.
[SOUND] loading from	/data/sound/talents/fire.lua	:=:	/data/sound/talents/fire.wav	:>
[SOUND] :=>	userdata: 04E14DB8
addTmpValTable	melee_project	3	5.924	 :=: 	5	5
addTmpValTable	inc_damage	3	5.5775	 :=: 	6	6
SDL Activity 1
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large brown snake.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 059EA690
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[LOG]	Large brown snake misses Robert.
333 frames in 10.023 seconds = 33.2236 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large brown snake.
342 ticks  in 10.213 seconds = 33.4867 TPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Robert for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] final dam	19
[LOG]	Robert hits large brown snake for #aaaaaa#19.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits large brown snake for #LIGHT_RED#6.25 fire damage#LAST#.
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 05A4A7D0
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	7.6	10	2	::	1
checkHit	41	1.7
=> chance to hit	95
[ATTACK] raw dam	7.6	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Robert for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] final dam	23
[LOG]	Robert hits large brown snake for #aaaaaa#23.00 physical damage#LAST#.
[LOG]	Robert killed large brown snake!
1	***
334 frames in 10.023 seconds = 33.3234 FPS
Total encumbrance	23.4
bind	HOTKEY_5	function: 06519F80
bind	MOVE_UP	function: 0639E2F0
bind	HOTKEY_THIRD_1	function: 064F6918
bind	HOTKEY_SECOND_9	function: 064F6878
bind	HOTKEY_SECOND_2	function: 064F6760
bind	HOTKEY_SECOND_1	function: 064F6738
bind	HOTKEY_3	function: 06519F30
bind	HOTKEY_1	function: 06519EE0
bind	HOTKEY_THIRD_8	function: 064F6A30
bind	HOTKEY_SECOND_5	function: 064F67D8
bind	HOTKEY_SECOND_3	function: 064F6788
bind	HOTKEY_4	function: 06519F58
bind	HOTKEY_THIRD_9	function: 0639E250
bind	HOTKEY_SECOND_10	function: 064F68A0
bind	HOTKEY_SECOND_8	function: 064F6850
bind	HOTKEY_SECOND_4	function: 064F67B0
bind	HOTKEY_SECOND_6	function: 064F6800
bind	HOTKEY_THIRD_12	function: 0639E2C8
bind	HOTKEY_2	function: 06519F08
bind	HOTKEY_THIRD_10	function: 0639E278
bind	HOTKEY_8	function: 06519FF8
bind	HOTKEY_THIRD_11	function: 0639E2A0
bind	EXIT	function: 0639E3B8
bind	ACCEPT	function: 0639E390
bind	MOVE_RIGHT	function: 0639E368
bind	MOVE_LEFT	function: 0639E340
bind	MOVE_DOWN	function: 0639E318
bind	HOTKEY_SECOND_12	function: 064F68F0
bind	HOTKEY_THIRD_7	function: 064F6A08
bind	HOTKEY_7	function: 06519FD0
bind	HOTKEY_THIRD_6	function: 064F69E0
bind	HOTKEY_THIRD_5	function: 064F69B8
bind	HOTKEY_10	function: 0651A048
bind	HOTKEY_9	function: 0651A020
bind	HOTKEY_THIRD_4	function: 064F6990
bind	HOTKEY_6	function: 06519FA8
bind	HOTKEY_SECOND_11	function: 064F68C8
bind	HOTKEY_THIRD_2	function: 064F6940
bind	HOTKEY_SECOND_7	function: 064F6828
bind	HOTKEY_12	function: 064F6710
bind	HOTKEY_THIRD_3	function: 064F6968
bind	HOTKEY_11	function: 064F66E8
88 ticks  in 13.696 seconds = 6.42523 TPS
329 frames in 10.022 seconds = 32.8278 FPS
Loading tile	terrain/granite_door1_open.png
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.4	10	2	::	1
checkHit	18	1.7
=> chance to hit	91.995574848976
[ATTACK] raw dam	6.4	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Brown mold hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	brown mold	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] final dam	19
[LOG]	Robert hits brown mold for #aaaaaa#19.00 physical damage#LAST#.
[LOG]	Robert killed brown mold!
2	***
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
94 ticks  in 10.128 seconds = 9.2812 TPS
green worm mass	6927	dumb ai talents can use	Multiply	1
dumb ai uses	1
USING	table: 04D5E308	Multiply
[MULTIPLY]	32	9	::	nil
[MULTIPLY]	3	uids	6927	=>	6963	::	nil	nil
[MOVE] actor moved without a starting position	green worm mass	32	9
green worm mass	6963	dumb ai talents can use	Multiply	1
dumb ai uses	1
[LOG]	Green worm mass uses Multiply.
USING	table: 04D5E308	Multiply
[MULTIPLY]	31	10	::	nil
[MULTIPLY]	2	uids	6963	=>	6964	::	nil	nil
[MOVE] actor moved without a starting position	green worm mass	31	10
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	2.4	100	2	::	1
checkHit	18	1.7
=> chance to hit	91.995574848976
[ATTACK] raw dam	2.4	versus	2	with APR	100
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] final dam	2
[LOG]	Green worm mass hits Robert for #aaaaaa#2.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	green worm mass	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses green worm mass.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	2.4	100	2	::	1
checkHit	18	1.7
=> chance to hit	91.995574848976
[LOG]	Green worm mass misses Robert.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	green worm mass	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] final dam	22
[LOG]	Robert hits green worm mass for #aaaaaa#22.00 physical damage#LAST#.
[LOG]	Robert killed green worm mass!
3	***
[ARCANE COMBAT] autocast 	Flame
[LOG]	Robert casts Flame.
USING	table: 04D46000	Flame
[SPELL CRIT %]	1
[PARTICLE] Loading from /data/gfx/particles/flame.lua
green worm mass	6964	dumb ai talents can use	Multiply	1
green worm mass	6964	dumb ai talents can use	Acidic Crawl	3
dumb ai uses	3
[LOG]	Green worm mass crawls acid onto Robert.
USING	table: 04D64488	Acidic Crawl
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	2.4	1100	2	::	1.6666666666667
checkHit	18	1.7
=> chance to hit	91.995574848976
[ATTACK] raw dam	2.4	versus	2	with APR	1100
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[LOG]	Green worm mass hits Robert for #GREEN#3.33 acid damage#LAST#.
[LOG]	The splash of acid destroys your #FFFFFF#potion of lesser healing#LAST#!
Total encumbrance	23.2
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	2.4	100	2	::	1
checkHit	18	1.7
=> chance to hit	91.995574848976
[ATTACK] raw dam	2.4	versus	2	with APR	100
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[LOG]	Green worm mass performs a critical stike!
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Green worm mass hits Robert for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	green worm mass	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	40
[ATTACK] after mult	40
[LOG]	Robert performs a critical stike!
[PROJECTOR] res	0	1	 on dam	40
[PROJECTOR] final dam	40
[LOG]	Robert hits green worm mass for #aaaaaa#40.00 physical damage#LAST#.
[LOG]	Robert killed green worm mass!
4	***
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	1.7
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] final dam	4
[LOG]	Large brown snake hits Robert for #aaaaaa#4.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	green worm mass	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Robert hits green worm mass for #aaaaaa#27.00 physical damage#LAST#.
[LOG]	Robert killed green worm mass!
5	***
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	4.8	10	2	::	1
checkHit	38	1.7
=> chance to hit	95
[ATTACK] raw dam	4.8	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Large brown snake hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[LEVEL] persisting to zone memory	tower-amon-sul-1
Loading entities file from memory	/data/zones/wilderness/npcs.lua
Loading entities file from memory	/data/zones/wilderness/grids.lua
Loading entities file from memory	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Initiated zone	Middle-earth	with base_level	1
C Map size 18:14 :: 252
******************	1
*DONE	0
Stored entities list	actor	table: 06365F38
******************	1
Entity(                   gold pieces) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(      huge pile of gold pieces) got   8 (=114 /  15) chance to generate. Level range(30-50), current  1
Entity(                 brass lantern) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 066E7378
******************	1
Entity(                       bright ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(               of clean seeing) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
*DONE	2075
entity chance  1 : chance(2000): bright 
entity chance  2 : chance(2075):  of clean seeing
Stored entities list	object//data/general/objects/egos/lite.lua	table: 06C43B90
Stored entities list	object/base//data/general/objects/egos/lite.lua	table: 066E7378
Entity(               dwarven lantern) got  59 (=175 /   3) chance to generate. Level range(20-35), current  1
Entity(                faenorian lamp) got  33 (= 98 /   3) chance to generate. Level range(35-50), current  1
Entity(      potion of lesser healing) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Loading entities file from memory	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 0590FF18
******************	1
Entity(                   acid-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                        giant ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): acid-proof 
entity chance  2 : chance(4500): giant 
Stored entities list	object//data/general/objects/egos/potions.lua	table: 064B2270
Stored entities list	object/base//data/general/objects/egos/potions.lua	table: 0590FF18
Entity(             potion of healing) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(     potion of greater healing) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(        potion of full healing) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of lesser mana) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  1
Entity(                potion of mana) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(        potion of greater mana) got  23 (=114 /   5) chance to generate. Level range(30-50), current  1
Entity(           potion of full mana) got   6 (= 75 /  14) chance to generate. Level range(45-50), current  1
Entity(         potion of cure poison) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(        potion of cure disease) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  1
Entity(    potion of slime mold juice) got 2500 (=10000 /   4) chance to generate. Level range( 1- 2), current  1
Entity(               potion of speed) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(        potion of invisibility) got  24 (=238 /  10) chance to generate. Level range(15-40), current  1
Entity(       potion of see invisible) got 139 (=833 /   6) chance to generate. Level range( 5-30), current  1
Entity(               scroll of light) got 3334 (=10000 /   3) chance to generate. Level range( 1-40), current  1
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 05B41A38
******************	1
Entity(                   fire-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                         long ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
*DONE	4500
entity chance  1 : chance(2500): fire-proof 
entity chance  2 : chance(4500): long 
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 05C37640
Stored entities list	object/base//data/general/objects/egos/scrolls.lua	table: 05B41A38
Entity(            scroll of identify) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(          scroll of phase door) got 2500 (=10000 /   4) chance to generate. Level range( 1-30), current  1
Entity(       scroll of teleportation) got  47 (=370 /   8) chance to generate. Level range(10-40), current  1
Entity(       scroll of magic mapping) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(   scroll of enemies detection) got  60 (=238 /   4) chance to generate. Level range(15-35), current  1
Entity(                   copper ring) got 1667 (=10000 /   6) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0642ADD0
******************	1
Entity(              of see invisible) got 2500 (=10000 /   4) chance to generate. Level range( 1-20), current  1
Entity(               of invisibility) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(               of regeneration) got  38 (=370 /  10) chance to generate. Level range(10-20), current  1
Entity(                   energizing ) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   of accuracy) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(                    of defense) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(            of fire resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of cold resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(          of nature resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(       of lightning resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(            of acid resistance) got  62 (=370 /   6) chance to generate. Level range(10-40), current  1
Entity(           of spell resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(        of physical resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  1
Entity(     of strength (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of dexterity (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of magic (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(      of massacre (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(  of arcane power (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(       of burning (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(      of freezing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(        of blight (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(         of shock (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
Entity(     of corrosion (#DAMBONUS#)) got 167 (=666 /   4) chance to generate. Level range( 6-50), current  1
*DONE	17596
entity chance  1 : chance(2500):  of see invisible
entity chance  2 : chance(2529):  of invisibility
entity chance  3 : chance(2567):  of regeneration
entity chance  4 : chance(2614): energizing 
entity chance  5 : chance(4281):  of accuracy
entity chance  6 : chance(5948):  of defense
entity chance  7 : chance(6010):  of fire resistance
entity chance  8 : chance(6072):  of cold resistance
entity chance  9 : chance(6134):  of nature resistance
entity chance 10 : chance(6196):  of lightning resistance
entity chance 11 : chance(6258):  of acid resistance
entity chance 12 : chance(7925):  of spell resistance
entity chance 13 : chance(9592):  of physical resistance
entity chance 14 : chance(11259):  of strength (#STATBONUS#)
entity chance 15 : chance(12926):  of dexterity (#STATBONUS#)
entity chance 16 : chance(14593):  of magic (#STATBONUS#)
entity chance 17 : chance(16260):  of constitution (#STATBONUS#)
entity chance 18 : chance(16427):  of massacre (#DAMBONUS#)
entity chance 19 : chance(16594):  of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761):  of burning (#DAMBONUS#)
entity chance 21 : chance(16928):  of freezing (#DAMBONUS#)
entity chance 22 : chance(17095):  of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262):  of blight (#DAMBONUS#)
entity chance 24 : chance(17429):  of shock (#DAMBONUS#)
entity chance 25 : chance(17596):  of corrosion (#DAMBONUS#)
Stored entities list	object//data/general/objects/egos/rings.lua	table: 05B7B1F0
Stored entities list	object/base//data/general/objects/egos/rings.lua	table: 0642ADD0
Entity(                    steel ring) got  62 (=370 /   6) chance to generate. Level range(10-20), current  1
Entity(                     gold ring) got  30 (=175 /   6) chance to generate. Level range(20-30), current  1
Entity(                  galvorn ring) got  20 (=114 /   6) chance to generate. Level range(30-40), current  1
Entity(                  mithril ring) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                 copper amulet) got 1250 (=10000 /   8) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 06401A78
******************	1
Entity(      of cunning (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(    of willpower (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  1
Entity(        of mastery (#MASTERY#)) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(          of greater telepathy) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(           of telepathic range) got   6 (= 85 /  15) chance to generate. Level range(40-50), current  1
Entity(                   of the fish) got  14 (=138 /  10) chance to generate. Level range(25-50), current  1
*DONE	6694
entity chance  1 : chance(1667):  of cunning (#STATBONUS#)
entity chance  2 : chance(3334):  of willpower (#STATBONUS#)
entity chance  3 : chance(6668):  of mastery (#MASTERY#)
entity chance  4 : chance(6674):  of greater telepathy
entity chance  5 : chance(6680):  of telepathic range
entity chance  6 : chance(6694):  of the fish
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 06581D60
Stored entities list	object/base//data/general/objects/egos/amulets.lua	table: 06401A78
Entity(                  steel amulet) got  47 (=370 /   8) chance to generate. Level range(10-20), current  1
Entity(                   gold amulet) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
Entity(                galvorn amulet) got  15 (=114 /   8) chance to generate. Level range(30-40), current  1
Entity(                mithril amulet) got  11 (= 85 /   8) chance to generate. Level range(40-50), current  1
Entity(                     elm staff) got 2500 (=10000 /   4) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 066AD298
******************	1
Entity(                      of power) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      of might) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   of wizardry) got  35 (=138 /   4) chance to generate. Level range(25-50), current  1
Entity(                        magma ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                       acidic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    crackling ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                   naturalist ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                     blighted ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	29207
entity chance  1 : chance(2500):  of power
entity chance  2 : chance(5834): shimmering 
entity chance  3 : chance(9168):  of might
entity chance  4 : chance(9203):  of wizardry
entity chance  5 : chance(12537): magma 
entity chance  6 : chance(15871): icy 
entity chance  7 : chance(19205): acidic 
entity chance  8 : chance(22539): crackling 
entity chance  9 : chance(25873): naturalist 
entity chance 10 : chance(29207): blighted 
Stored entities list	object//data/general/objects/egos/staves.lua	table: 04EFC710
Stored entities list	object/base//data/general/objects/egos/staves.lua	table: 066AD298
Entity(                     ash staff) got  93 (=370 /   4) chance to generate. Level range(10-20), current  1
Entity(                     yew staff) got  44 (=175 /   4) chance to generate. Level range(20-30), current  1
Entity(              elven-wood staff) got  29 (=114 /   4) chance to generate. Level range(30-40), current  1
Entity(              dragonbone staff) got  22 (= 85 /   4) chance to generate. Level range(40-50), current  1
Entity(                   iron dagger) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 01C12BD0
******************	1
Entity(                      flaming ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                          icy ) got  48 (=238 /   5) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                     shocking ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                    poisonous ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                slime-covered ) got  75 (=370 /   5) chance to generate. Level range(10-50), current  1
Entity(                   of accuracy) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                      kinetic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
Entity(                    elemental ) got   4 (= 98 /  25) chance to generate. Level range(35-50), current  1
Entity(                   of massacre) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  1
*DONE	18129
entity chance  1 : chance(2000): flaming 
entity chance  2 : chance(2048): icy 
entity chance  3 : chance(4048): acidic 
entity chance  4 : chance(6048): shocking 
entity chance  5 : chance(8048): poisonous 
entity chance  6 : chance(8123): slime-covered 
entity chance  7 : chance(11457):  of accuracy
entity chance  8 : chance(14791): kinetic 
entity chance  9 : chance(14795): elemental 
entity chance 10 : chance(18129):  of massacre
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0634A7E0
Stored entities list	object/base//data/general/objects/egos/weapon.lua	table: 01C12BD0
Entity(                  steel dagger) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel dagger) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn dagger) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril dagger) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron longsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel longsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel longsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn longsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril longsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(               iron greatsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(              steel greatsword) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(      dwarven-steel greatsword) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            galvorn greatsword) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            mithril greatsword) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron mace) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel mace) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel mace) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn mace) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril mace) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                iron greatmaul) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel greatmaul) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel greatmaul) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn greatmaul) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril greatmaul) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron waraxe) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                  steel waraxe) got 124 (=370 /   3) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel waraxe) got  59 (=175 /   3) chance to generate. Level range(20-30), current  1
Entity(                galvorn waraxe) got  39 (=114 /   3) chance to generate. Level range(30-40), current  1
Entity(                mithril waraxe) got  29 (= 85 /   3) chance to generate. Level range(40-50), current  1
Entity(                iron battleaxe) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(               steel battleaxe) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       dwarven-steel battleaxe) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(             galvorn battleaxe) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(             mithril battleaxe) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   elm longbow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                   ash longbow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                   yew longbow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(            elven-wood longbow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(            dragonbone longbow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     elm arrow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                     ash arrow) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(                     yew arrow) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(              elven-wood arrow) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(              dragonbone arrow) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(           rough leather sling) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(           cured leather sling) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(        hardened leather sling) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(      reinforced leather sling) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(       drakeskin leather sling) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                     iron shot) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(                    steel shot) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(            dwarven-steel shot) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                  galvorn shot) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                  mithril shot) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                   iron shield) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 04D22790
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                      flaming ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                          icy ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                       acidic ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                     shocking ) got  30 (=238 /   8) chance to generate. Level range(15-50), current  1
Entity(                 of deflection) got  25 (=370 /  15) chance to generate. Level range(10-50), current  1
Entity(                 of resilience) got  12 (=175 /  15) chance to generate. Level range(20-50), current  1
*DONE	10157
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10030): flaming 
entity chance  7 : chance(10060): icy 
entity chance  8 : chance(10090): acidic 
entity chance  9 : chance(10120): shocking 
entity chance 10 : chance(10145):  of deflection
entity chance 11 : chance(10157):  of resilience
Stored entities list	object//data/general/objects/egos/shield.lua	table: 064B3880
Stored entities list	object/base//data/general/objects/egos/shield.lua	table: 04D22790
Entity(                  steel shield) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(          dwarven-steel shield) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(                galvorn shield) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(                mithril shield) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(                          robe) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 06444F40
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                   shimmering ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                        slimy ) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
Entity(                      of power) got  20 (=175 /   9) chance to generate. Level range(20-50), current  1
*DONE	10126
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053): shimmering 
entity chance  7 : chance(10106): slimy 
entity chance  8 : chance(10126):  of power
Stored entities list	object//data/general/objects/egos/robe.lua	table: 064721C8
Stored entities list	object/base//data/general/objects/egos/robe.lua	table: 06444F40
Entity(          rough leather armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 06CE71A0
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  1
Entity(                  of stability) got  53 (=370 /   7) chance to generate. Level range(10-50), current  1
*DONE	10053
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053):  of stability
Stored entities list	object//data/general/objects/egos/armor.lua	table: 05B062D0
Stored entities list	object/base//data/general/objects/egos/armor.lua	table: 06CE71A0
Entity(          cured leather armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(       hardened leather armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(     reinforced leather armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(      drakeskin leather armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(              iron mail armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(             steel mail armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(     dwarven-steel mail armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(           galvorn mail armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(           mithril mail armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             iron plate armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  1
Entity(            steel plate armour) got  75 (=370 /   5) chance to generate. Level range(10-20), current  1
Entity(    dwarven-steel plate armour) got  36 (=175 /   5) chance to generate. Level range(20-30), current  1
Entity(          galvorn plate armour) got  23 (=114 /   5) chance to generate. Level range(30-40), current  1
Entity(          mithril plate armour) got  18 (= 85 /   5) chance to generate. Level range(40-50), current  1
Entity(             rough leather cap) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(          hardened leather cap) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(         drakeskin leather cap) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(                     iron helm) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(            dwarven-steel helm) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(                  mithril helm) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(   pair of rough leather boots) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  1
Entity(pair of hardened leather boots) got  30 (=175 /   6) chance to generate. Level range(20-40), current  1
Entity(pair of drakeskin leather boots) got  15 (= 85 /   6) chance to generate. Level range(40-50), current  1
Entity(            pair of iron boots) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  1
Entity(   pair of dwarven-steel boots) got  26 (=175 /   7) chance to generate. Level range(20-40), current  1
Entity(         pair of mithril boots) got  13 (= 85 /   7) chance to generate. Level range(40-50), current  1
Entity(          Staff of Destruction) got   2 (=175 / 100) chance to generate. Level range(20-25), current  1
Entity(                  Ring of Ulmo) got   3 (=370 / 150) chance to generate. Level range(10-20), current  1
Entity(                Elemental Fury) got   2 (=238 / 150) chance to generate. Level range(15-30), current  1
Entity(            Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current  1
Entity(          Arkenstone of Thrain) got   1 (=175 / 250) chance to generate. Level range(20-30), current  1
Entity(Ever Refilling Potion of Healing) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity( Ever Refilling Potion of Mana) got   1 (= 98 / 150) chance to generate. Level range(35-40), current  1
Entity(                 Blood of Life) got  29 (=10000 / 350) chance to generate. Level range( 1-50), current  1
*DONE	73567
entity chance  1 : chance(2000): gold pieces
entity chance  2 : chance(2008): huge pile of gold pieces
entity chance  3 : chance(3437): brass lantern
entity chance  4 : chance(3496): dwarven lantern
entity chance  5 : chance(3529): faenorian lamp
entity chance  6 : chance(6863): potion of lesser healing
entity chance  7 : chance(6923): potion of healing
entity chance  8 : chance(6946): potion of greater healing
entity chance  9 : chance(6952): potion of full healing
entity chance 10 : chance(10286): potion of lesser mana
entity chance 11 : chance(10346): potion of mana
entity chance 12 : chance(10369): potion of greater mana
entity chance 13 : chance(10375): potion of full mana
entity chance 14 : chance(11804): potion of cure poison
entity chance 15 : chance(13233): potion of cure disease
entity chance 16 : chance(15733): potion of slime mold juice
entity chance 17 : chance(15757): potion of speed
entity chance 18 : chance(15781): potion of invisibility
entity chance 19 : chance(15920): potion of see invisible
entity chance 20 : chance(19254): scroll of light
entity chance 21 : chance(20921): scroll of identify
entity chance 22 : chance(23421): scroll of phase door
entity chance 23 : chance(23468): scroll of teleportation
entity chance 24 : chance(25468): scroll of magic mapping
entity chance 25 : chance(25528): scroll of enemies detection
entity chance 26 : chance(27195): copper ring
entity chance 27 : chance(27257): steel ring
entity chance 28 : chance(27287): gold ring
entity chance 29 : chance(27307): galvorn ring
entity chance 30 : chance(27322): mithril ring
entity chance 31 : chance(28572): copper amulet
entity chance 32 : chance(28619): steel amulet
entity chance 33 : chance(28641): gold amulet
entity chance 34 : chance(28656): galvorn amulet
entity chance 35 : chance(28667): mithril amulet
entity chance 36 : chance(31167): elm staff
entity chance 37 : chance(31260): ash staff
entity chance 38 : chance(31304): yew staff
entity chance 39 : chance(31333): elven-wood staff
entity chance 40 : chance(31355): dragonbone staff
entity chance 41 : chance(33355): iron dagger
entity chance 42 : chance(33430): steel dagger
entity chance 43 : chance(33466): dwarven-steel dagger
entity chance 44 : chance(33489): galvorn dagger
entity chance 45 : chance(33507): mithril dagger
entity chance 46 : chance(35507): iron longsword
entity chance 47 : chance(35582): steel longsword
entity chance 48 : chance(35618): dwarven-steel longsword
entity chance 49 : chance(35641): galvorn longsword
entity chance 50 : chance(35659): mithril longsword
entity chance 51 : chance(37659): iron greatsword
entity chance 52 : chance(37734): steel greatsword
entity chance 53 : chance(37770): dwarven-steel greatsword
entity chance 54 : chance(37793): galvorn greatsword
entity chance 55 : chance(37811): mithril greatsword
entity chance 56 : chance(39811): iron mace
entity chance 57 : chance(39886): steel mace
entity chance 58 : chance(39922): dwarven-steel mace
entity chance 59 : chance(39945): galvorn mace
entity chance 60 : chance(39963): mithril mace
entity chance 61 : chance(41963): iron greatmaul
entity chance 62 : chance(42038): steel greatmaul
entity chance 63 : chance(42074): dwarven-steel greatmaul
entity chance 64 : chance(42097): galvorn greatmaul
entity chance 65 : chance(42115): mithril greatmaul
entity chance 66 : chance(45449): iron waraxe
entity chance 67 : chance(45573): steel waraxe
entity chance 68 : chance(45632): dwarven-steel waraxe
entity chance 69 : chance(45671): galvorn waraxe
entity chance 70 : chance(45700): mithril waraxe
entity chance 71 : chance(47700): iron battleaxe
entity chance 72 : chance(47775): steel battleaxe
entity chance 73 : chance(47811): dwarven-steel battleaxe
entity chance 74 : chance(47834): galvorn battleaxe
entity chance 75 : chance(47852): mithril battleaxe
entity chance 76 : chance(49852): elm longbow
entity chance 77 : chance(49927): ash longbow
entity chance 78 : chance(49963): yew longbow
entity chance 79 : chance(49986): elven-wood longbow
entity chance 80 : chance(50004): dragonbone longbow
entity chance 81 : chance(52004): elm arrow
entity chance 82 : chance(52079): ash arrow
entity chance 83 : chance(52115): yew arrow
entity chance 84 : chance(52138): elven-wood arrow
entity chance 85 : chance(52156): dragonbone arrow
entity chance 86 : chance(54156): rough leather sling
entity chance 87 : chance(54231): cured leather sling
entity chance 88 : chance(54267): hardened leather sling
entity chance 89 : chance(54290): reinforced leather sling
entity chance 90 : chance(54308): drakeskin leather sling
entity chance 91 : chance(56308): iron shot
entity chance 92 : chance(56383): steel shot
entity chance 93 : chance(56419): dwarven-steel shot
entity chance 94 : chance(56442): galvorn shot
entity chance 95 : chance(56460): mithril shot
entity chance 96 : chance(58460): iron shield
entity chance 97 : chance(58535): steel shield
entity chance 98 : chance(58571): dwarven-steel shield
entity chance 99 : chance(58594): galvorn shield
entity chance 100 : chance(58612): mithril shield
entity chance 101 : chance(60612): robe
entity chance 102 : chance(62612): rough leather armour
entity chance 103 : chance(62687): cured leather armour
entity chance 104 : chance(62723): hardened leather armour
entity chance 105 : chance(62746): reinforced leather armour
entity chance 106 : chance(62764): drakeskin leather armour
entity chance 107 : chance(64764): iron mail armour
entity chance 108 : chance(64839): steel mail armour
entity chance 109 : chance(64875): dwarven-steel mail armour
entity chance 110 : chance(64898): galvorn mail armour
entity chance 111 : chance(64916): mithril mail armour
entity chance 112 : chance(66916): iron plate armour
entity chance 113 : chance(66991): steel plate armour
entity chance 114 : chance(67027): dwarven-steel plate armour
entity chance 115 : chance(67050): galvorn plate armour
entity chance 116 : chance(67068): mithril plate armour
entity chance 117 : chance(68735): rough leather cap
entity chance 118 : chance(68765): hardened leather cap
entity chance 119 : chance(68780): drakeskin leather cap
entity chance 120 : chance(70209): iron helm
entity chance 121 : chance(70235): dwarven-steel helm
entity chance 122 : chance(70248): mithril helm
entity chance 123 : chance(71915): pair of rough leather boots
entity chance 124 : chance(71945): pair of hardened leather boots
entity chance 125 : chance(71960): pair of drakeskin leather boots
entity chance 126 : chance(73389): pair of iron boots
entity chance 127 : chance(73415): pair of dwarven-steel boots
entity chance 128 : chance(73428): pair of mithril boots
entity chance 129 : chance(73430): Staff of Destruction
entity chance 130 : chance(73433): Ring of Ulmo
entity chance 131 : chance(73435): Elemental Fury
entity chance 132 : chance(73535): Phial of Galadriel
entity chance 133 : chance(73536): Arkenstone of Thrain
entity chance 134 : chance(73537): Ever Refilling Potion of Healing
entity chance 135 : chance(73538): Ever Refilling Potion of Mana
entity chance 136 : chance(73567): Blood of Life
Stored entities list	object	table: 06C3FFC8
******************	1
*DONE	0
Stored entities list	trap	table: 070FA2D8
Static generator using file	/data/maps/wilderness/arda-west.lua
Loading entities file from memory	/data/general/encounters/arda-west.lua
coords	14x23	1
coords	15x23	1
coords	16x23	1
coords	17x23	1
coords	18x23	1
coords	19x23	1
coords	20x23	1
coords	21x23	1
coords	11x24	1
coords	12x24	1
coords	13x24	1
coords	14x24	1
coords	15x24	1
coords	16x24	1
coords	17x24	1
coords	18x24	1
coords	19x24	1
coords	20x24	1
coords	21x24	1
coords	22x24	1
coords	23x24	1
coords	10x25	1
coords	11x25	1
coords	12x25	1
coords	13x25	1
coords	14x25	1
coords	15x25	1
coords	16x25	1
coords	17x25	1
coords	18x25	1
coords	19x25	1
coords	20x25	1
coords	21x25	1
coords	22x25	1
coords	23x25	1
coords	24x25	1
coords	10x26	1
coords	11x26	1
coords	12x26	1
coords	13x26	1
coords	14x26	1
coords	15x26	1
coords	16x26	1
coords	17x26	1
coords	18x26	1
coords	19x26	1
coords	20x26	1
coords	21x26	1
coords	22x26	1
coords	23x26	1
coords	24x26	1
coords	10x27	1
coords	11x27	1
coords	12x27	1
coords	13x27	1
coords	14x27	1
coords	15x27	1
coords	16x27	1
coords	17x27	1
coords	18x27	1
coords	19x27	1
coords	20x27	1
coords	21x27	1
coords	22x27	1
coords	23x27	1
coords	24x27	1
coords	10x28	1
coords	11x28	1
coords	12x28	1
coords	13x28	1
coords	14x28	1
coords	15x28	1
coords	16x28	1
coords	17x28	1
coords	18x28	1
coords	19x28	1
coords	20x28	1
coords	21x28	1
coords	22x28	1
coords	23x28	1
coords	24x28	1
coords	10x29	1
coords	11x29	1
coords	12x29	1
coords	13x29	1
coords	14x29	1
coords	15x29	1
coords	16x29	1
coords	17x29	1
coords	18x29	1
coords	19x29	1
coords	20x29	1
coords	21x29	1
coords	22x29	1
coords	23x29	1
coords	24x29	1
coords	10x30	1
coords	11x30	1
coords	12x30	1
coords	13x30	1
coords	14x30	1
coords	15x30	1
coords	16x30	1
coords	17x30	1
coords	18x30	1
coords	19x30	1
coords	20x30	1
coords	21x30	1
coords	22x30	1
coords	23x30	1
coords	24x30	1
coords	10x31	1
coords	11x31	1
coords	12x31	1
coords	13x31	1
coords	14x31	1
coords	15x31	1
coords	16x31	1
coords	17x31	1
coords	18x31	1
coords	19x31	1
coords	20x31	1
coords	21x31	1
coords	22x31	1
coords	23x31	1
coords	24x31	1
coords	11x32	1
coords	12x32	1
coords	13x32	1
coords	14x32	1
coords	15x32	1
coords	16x32	1
coords	17x32	1
coords	18x32	1
coords	19x32	1
coords	20x32	1
coords	21x32	1
coords	22x32	1
coords	23x32	1
coords	13x33	1
coords	14x33	1
coords	15x33	1
coords	16x33	1
coords	17x33	1
coords	18x33	1
coords	19x33	1
coords	20x33	1
coords	21x33	1
******************	1
Entity(                   Novice mage) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  1
Entity(                 Lost merchant) got  53 (=370 /   7) chance to generate. Level range(10-20), current  1
Entity(           Ancient Elven Ruins) got  22 (=175 /   8) chance to generate. Level range(20-30), current  1
*DONE	3409
entity chance  1 : chance(3334): Novice mage
entity chance  2 : chance(3387): Lost merchant
entity chance  3 : chance(3409): Ancient Elven Ruins
Stored entities list	encounters	table: 04DEB6F8
Loading tile	terrain/river.png
Loading tile	terrain/grass.png
Loading tile	terrain/river.png
Loading tile	terrain/tree.png
Loading tile	terrain/mountain.png
Loading tile	terrain/hills.png
Loading tile	terrain/tree.png
Loading tile	terrain/ash1.png
Loading tile	terrain/tree_dark1.png
Loading tile	terrain/town1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/mountain.png
Loading tile	terrain/lorien.png
Loading tile	terrain/river.png
Loading tile	terrain/sand.png
Loading tile	terrain/mountain.png
Loading tile	terrain/river.png
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
307 frames in 10.597 seconds = 28.9705 FPS
[LOG]	Resting starts...
[LOG]	Rested for 31 turns.
[LOG]	Resting starts...
[LOG]	Rested for 37 turns.
764 ticks  in 10.031 seconds = 76.1639 TPS
[LOG]	Resting starts...
[LOG]	Rested for 225 turns.
[LEVEL] persisting to memory	wilderness-1
C Map size 18:14 :: 252
Loading entities file from memory	/data/zones/tower-amon-sul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/zones/tower-amon-sul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/zones/tower-amon-sul/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/zones/tower-amon-sul/traps.lua
Loading entities file from memory	/data/general/traps/elemental.lua
Initiated zone	Tower of Amon Sûl	with base_level	1
C Map size 18:14 :: 252
[DECAY] decaying	7416	large brown snake
[DECAY] decaying	7454	large brown snake
[DECAY] decaying	7439	giant crystal rat
[DECAY] decaying	7440	white worm mass
[DECAY] decaying	7417	white worm mass
[DECAY] decaying	7469	brown mold
[DECAY] decaying	7453	giant white mouse
[DECAY] decaying	7467	degenerated skeleton warrior
[DECAY] decaying	7438	giant brown rat
[DECAY] decaying	7455	giant white mouse
[DECAY] decaying	7468	giant grey rat
[DECAY] decaying	7457	skeleton warrior
[DECAY] decaying	7472	giant brown mouse
[DECAY] decaying	7418	giant rabbit
[DECAY] decaying	7456	giant rabbit
[DECAY] decaying	7419	giant rabbit
[DECAY] decaying	7470	giant white mouse
[DECAY] decaying	7421	large brown snake
[DECAY] decaying	7447	large brown snake
[DECAY] decaying	7461	giant brown mouse
[DECAY] decaying	7446	giant brown rat
[DECAY] decaying	7459	grey mold
[DECAY] decaying	7460	giant rabbit
[DECAY] decaying	7462	copperhead snake
[DECAY] decaying	7464	giant rabbit
[DECAY] decaying	7463	grey mold
[DECAY] decaying	7476	giant grey rat
[DECAY] decaying	7471	scroll of magic mapping
[DECAY] decaying	7443	potion of cure disease
[DECAY] decaying	7449	potion of cure poison
[DECAY] decaying	7435	potion of slime mold juice
[DECAY] decaying	7441	iron plate armour
[DECAY] decaying	7448	iron waraxe
[DECAY] decaying	7474	iron waraxe
[DECAY] decaying	7475	potion of cure disease
[MOVE] actor moved without a starting position	giant rabbit	14	25
[MOVE] actor moved without a starting position	giant crystal rat	31	13
[MOVE] actor moved without a starting position	giant white mouse	43	39
[MOVE] actor moved without a starting position	large brown snake	32	12
[MOVE] actor moved without a starting position	brown mold	20	18
[MOVE] actor moved without a starting position	copperhead snake	41	38
[MOVE] actor moved without a starting position	giant grey mouse	16	15
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	galvorn greatsword
Autorequire stats
str	35
Total encumbrance	3
Drops resolver	degenerated skeleton warrior	nil	nil	nil
Filtering	nil	nil
Zone made us an drop according to filter!	gold pieces (worth 1.25)
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	28	32
[MOVE] actor moved without a starting position	large white snake	31	23
[MOVE] actor moved without a starting position	giant grey mouse	39	33
[MOVE] actor moved without a starting position	large brown snake	41	25
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
[MOVE] actor moved without a starting position	skeleton warrior	24	20
[MOVE] actor moved without a starting position	giant rabbit	40	18
[MOVE] actor moved without a starting position	giant brown mouse	39	18
[MOVE] actor moved without a starting position	large white snake	39	34
[MOVE] actor moved without a starting position	giant brown mouse	37	10
[MOVE] actor moved without a starting position	giant brown mouse	29	11
[MOVE] actor moved without a starting position	giant white rat	21	22
[MOVE] actor moved without a starting position	rattlesnake	12	10
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Filtering	weapon	greatsword
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
Total encumbrance	3
[MOVE] actor moved without a starting position	degenerated skeleton warrior	41	39
[MOVE] actor moved without a starting position	large white snake	23	25
[MOVE] actor moved without a starting position	grey mold	20	33
[MOVE] actor moved without a starting position	white worm mass	4	32
[MOVE] actor moved without a starting position	giant grey rat	34	23
[MOVE] actor moved without a starting position	large white snake	12	5
[MOVE] actor moved without a starting position	large brown snake	10	27
[MOVE] actor moved without a starting position	giant white rat	13	4
Filtering	nil	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-5x0.png
Filtering	nil	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Loading tile	object/potion-0x3.png
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
Filtering	potion	nil
[MUSIC] playing	3_8.ogg	userdata: 0626CFE0	 :: current ? 	true
[MINIMAP MODE]	2
[MINIMAP MODE] small
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant crystal rat	 :=: 	return {can_pass={}}
[PATH STRING] for	copperhead snake	 :=: 	return {can_pass={}}
[PATH STRING] for	skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	rattlesnake	 :=: 	return {can_pass={}}
[PATH STRING] for	grey mold	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	large white snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	white worm mass	 :=: 	return {can_pass={}}
[PATH STRING] for	giant white rat	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	degenerated skeleton warrior	 :=: 	return {open_door=true,can_pass={}}
[PATH STRING] for	giant grey mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	giant grey rat	 :=: 	return {can_pass={}}
[PATH STRING] for	giant rabbit	 :=: 	return {can_pass={}}
[PATH STRING] for	brown mold	 :=: 	return {can_pass={}}
[PATH STRING] for	large brown snake	 :=: 	return {can_pass={}}
[PATH STRING] for	giant brown mouse	 :=: 	return {can_pass={}}
[PATH STRING] for	Robert	 :=: 	return {open_door=true,can_pass={}}
270 frames in 10.013 seconds = 26.9649 FPS
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant brown mouse	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[LOG]	Robert misses giant brown mouse.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	3.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	3.6	versus	2	with APR	10
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] final dam	3
[LOG]	Giant brown mouse hits Robert for #aaaaaa#3.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant brown mouse	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] final dam	27
[LOG]	Robert hits giant brown mouse for #aaaaaa#27.00 physical damage#LAST#.
[LOG]	Robert killed giant brown mouse!
6	***
[ARCANE COMBAT] autocast 	Flame
[LOG]	Robert casts Flame.
USING	table: 04D46000	Flame
[SPELL CRIT %]	1
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant brown mouse	 :: 	17.5875	1	1	::	1
checkHit	8.5	2.75
=> chance to hit	69.728055812562
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] final dam	17
[LOG]	Robert hits giant brown mouse for #aaaaaa#17.00 physical damage#LAST#.
[LOG]	Robert killed giant brown mouse!
7	***
2332 ticks  in 10.016 seconds = 232.827 TPS
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] final dam	5
[LOG]	Giant crystal rat hits Robert for #aaaaaa#5.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[LOG]	Robert misses large brown snake.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[LOG]	Large brown snake misses Robert.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] final dam	20
[LOG]	Robert hits large brown snake for #aaaaaa#20.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits large brown snake for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	6.2	10	2	::	1
checkHit	40	1.7
=> chance to hit	95
[ATTACK] raw dam	6.2	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	large brown snake	 :: 	17.5875	1	1	::	1
checkHit	8.5	7.9
=> chance to hit	52.530586526477
[ATTACK] raw dam	17.5875	versus	1	with APR	1
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] final dam	17
[LOG]	Robert hits large brown snake for #aaaaaa#17.00 physical damage#LAST#.
[LOG]	Robert killed large brown snake!
8	***
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant crystal rat	 :: 	17.5875	1	4	::	1
checkHit	8.5	3.75
=> chance to hit	66.879202031418
[ATTACK] raw dam	17.5875	versus	4	with APR	1
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] final dam	23
[LOG]	Robert hits giant crystal rat for #aaaaaa#23.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits giant crystal rat for #LIGHT_RED#6.25 fire damage#LAST#.
[ATTACK] attacking with inate combat
[ATTACK] to 	Robert	 :: 	5.6	10	2	::	1
checkHit	16	1.7
=> chance to hit	88.560627359831
[ATTACK] raw dam	5.6	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] final dam	6
[LOG]	Giant crystal rat hits Robert for #aaaaaa#6.00 physical damage#LAST#.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	giant crystal rat	 :: 	17.5875	1	4	::	1
checkHit	8.5	3.75
=> chance to hit	66.879202031418
[ATTACK] raw dam	17.5875	versus	4	with APR	1
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] final dam	14
[LOG]	Robert hits giant crystal rat for #aaaaaa#14.00 physical damage#LAST#.
[PROJECTOR] res	0	1	 on dam	6.2544111
[PROJECTOR] final dam	6.2544111
[LOG]	Robert hits giant crystal rat for #LIGHT_RED#6.25 fire damage#LAST#.
[LOG]	Robert killed giant crystal rat!
9	***
[ARCANE COMBAT] autocast 	Flame
[LOG]	Robert casts Flame.
USING	table: 04D46000	Flame
[SPELL CRIT %]	1
327 frames in 10.011 seconds = 32.6641 FPS
[LOG]	Robert deactivates Arcane Combat.
[LOG]	Robert deactivates Fiery Hands.
removeTempVal	melee_project	table: 04E14E88	 :=: 	5
delTmpValTable	melee_project	3	5.924
removeTempVal	inc_damage	table: 04E14F00	 :=: 	6
delTmpValTable	inc_damage	3	5.5775
154 ticks  in 11.783 seconds = 13.0697 TPS
[LOG]	Fiery Hands is still on cooldown for 9 turns.
[LOG]	#00ff00#Talent Arcane Combat is ready to use.
334 frames in 10.028 seconds = 33.3067 FPS
[LOG]	#00ff00#Talent Fiery Hands is ready to use.
[LOG]	Robert activates Fiery Hands.
addTmpValTable	melee_project	3	5.924	 :=: 	4	7
addTmpValTable	inc_damage	3	5.5775	 :=: 	8	8
[LOG]	There is an item here: #B4B4B4#potion#LAST#
Total encumbrance	23.4
[LOG]	Robert picks up: #B4B4B4#potion#LAST#.
167 ticks  in 10.297 seconds = 16.2183 TPS
[LOG]	There is an item here: #FFFFFF#potion of lesser healing#LAST#
334 frames in 10.02 seconds = 33.3333 FPS
Total encumbrance	23.6
[LOG]	Robert picks up: #FFFFFF#potion of lesser healing#LAST#.
[LOG]	A stream of acid gushes onto Robert!
[PROJECTOR] res	0	1	 on dam	57
[PROJECTOR] final dam	57
[LOG]	Acid trap hits Robert for #GREEN#57.00 acid damage#LAST#.
[LOG]	Acid trap killed Robert!
bind	MOVE_DOWN	function: 07ABF9F0
bind	MOVE_UP	function: 05BB1A28
bind	ACCEPT	function: 07243288
2594 ticks  in 10.006 seconds = 259.244 TPS
[LOG]	Today is the 1st Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 2nd Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 3rd Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 4th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 5th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 6th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 7th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 8th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
329 frames in 10.015 seconds = 32.8507 FPS
[LOG]	Today is the 9th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 10th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 11th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 12th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 13th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 14th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 15th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 16th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 17th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 18th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 19th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
159955 ticks  in 10 seconds = 15995.5 TPS
[LOG]	Today is the 20th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 21th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 22th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 23th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 24th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 25th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
[LOG]	Today is the 26th Tuilë of the 122th year of the Fourth Age of
[LOG]	Middle-earth.
[LOG]	The time is 00:00.
bind	MOVE_DOWN	function: 05AE6688
bind	MOVE_UP	function: 064FF130
bind	ACCEPT	function: 05AE66B0
334 frames in 10.017 seconds = 33.3433 FPS
