 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving dwarven-steel dagger of shearing	auto level up	Rogue	1	-->	2	table: 0x1be015a8
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	cunning/stealth
[Actor:levelupClass] ### levelup summary for	Moving dwarven-steel dagger of shearing	Rogue	1	-->	2
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving dwarven-steel dagger of shearing	auto level up	Rogue	2	-->	3	table: 0x1be015a8
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:levelupClass] ### levelup summary for	Moving dwarven-steel dagger of shearing	Rogue	2	-->	3
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving dwarven-steel dagger of shearing	auto level up	Rogue	3	-->	4	table: 0x1be015a8
[Actor:levelupClass] ### levelup summary for	Moving dwarven-steel dagger of shearing	Rogue	3	-->	4
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving dwarven-steel dagger of shearing	auto level up	Rogue	4	-->	5	table: 0x1be015a8
[Actor:levelupClass] ### levelup summary for	Moving dwarven-steel dagger of shearing	Rogue	4	-->	5
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving dwarven-steel dagger of shearing	auto level up	Rogue	5	-->	6	table: 0x1be015a8
[Actor:levelupClass] ### levelup summary for	Moving dwarven-steel dagger of shearing	Rogue	5	-->	6
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving dwarven-steel dagger of shearing	auto level up	Rogue	6	-->	7	table: 0x1be015a8
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	technique/assassination
[Actor:levelupClass] ### levelup summary for	Moving dwarven-steel dagger of shearing	Rogue	6	-->	7
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving dwarven-steel dagger of shearing	auto level up	Rogue	7	-->	8	table: 0x1be015a8
[Actor:levelupClass] ### levelup summary for	Moving dwarven-steel dagger of shearing	Rogue	7	-->	8
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving dwarven-steel dagger of shearing	auto level up	Rogue	8	-->	9	table: 0x1be015a8
[Actor:levelupClass] ### levelup summary for	Moving dwarven-steel dagger of shearing	Rogue	8	-->	9
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving dwarven-steel dagger of shearing	auto level up	Rogue	9	-->	10	table: 0x1be015a8
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	cunning/scoundrel
[Actor:levelupClass] ### levelup summary for	Moving dwarven-steel dagger of shearing	Rogue	9	-->	10
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving dwarven-steel dagger of shearing	auto level up	Rogue	10	-->	11	table: 0x1be015a8
[Actor:levelupClass] ### levelup summary for	Moving dwarven-steel dagger of shearing	Rogue	10	-->	11
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving dwarven-steel dagger of shearing	auto level up	Rogue	11	-->	12	table: 0x1be015a8
[Actor:levelupClass] ### levelup summary for	Moving dwarven-steel dagger of shearing	Rogue	11	-->	12
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
fight: 	dwarven-steel dagger of shearing	dwarven-steel dagger of shearing	::	nil	OFFHAND
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Mindslayer
[resolveObject] CREATE FOR	237240	Poltergeist Eye of Summer	do_wear/tries:	true	5	filter:
	{force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, no_drops=true, subtype="greatsword"}
[TOME ENTITY FILTER] selected Greater + Ego	46.948433570478	51.1
[resolveObject] CREATED OBJECT:	237247	plaguebringer's steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
[resolveObject]	237247	plaguebringer's steel greatsword of massacre	FORCING INVENTORY	PSIONIC_FOCUS	4	slot
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/eye_of_summer.png
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	0	-->	2	table: 0x0d74afa0
[Actor:levelupClass] 237240 Poltergeist Eye of Summer ## Initialzing auto_class Mindslayer (Psionic) 136% level_rate from level 10 ##
  *** power types: not_power_source =		power_source =	technique,psionic
	 ** learning Mindslayer birth talent T_WEAPONS_MASTERY 1 (every 0 levels)
	 ** learning Mindslayer birth talent T_SKATE 1 (every 0 levels)
	 ** learning Mindslayer birth talent T_WEAPON_COMBAT 1 (every 0 levels)
	 ** learning Mindslayer birth talent T_TELEKINETIC_SMASH 1 (every 0 levels)
	 ** learning Mindslayer birth talent T_KINETIC_AURA 1 (every 0 levels)
	 ** learning Mindslayer birth talent T_KINETIC_SHIELD 1 (every 0 levels)
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	0	-->	2
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	2	-->	3	table: 0x0d74afa0
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	psionic/kinetic-mastery
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	2	-->	3
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	3	-->	5	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	3	-->	5
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	5	-->	6	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	5	-->	6
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	6	-->	7	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	6	-->	7
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	7	-->	9	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	7	-->	9
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	9	-->	10	table: 0x0d74afa0
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	psionic/thermal-mastery
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	9	-->	10
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	10	-->	11	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	10	-->	11
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	11	-->	13	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	11	-->	13
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	13	-->	14	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	13	-->	14
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	14	-->	15	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	14	-->	15
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	0	-->	1	table: 0x0d74b030
[Actor:levelupClass] 237240 Poltergeist Eye of Summer ## Initialzing auto_class Cursed (Afflicted) 68% level_rate from level 20 ##
  *** power types: not_power_source =		power_source =	psionic,technique
	 ** learning Cursed birth talent T_ARMOUR_TRAINING 1 (every 0 levels)
	 ** learning Cursed birth talent T_WEAPONS_MASTERY 1 (every 0 levels)
	 ** learning Cursed birth talent T_UNNATURAL_BODY 1 (every 0 levels)
	 ** learning Cursed birth talent T_GLOOM 1 (every 0 levels)
	 ** learning Cursed birth talent T_WEAPON_COMBAT 1 (every 0 levels)
	 ** learning Cursed birth talent T_SLASH 1 (every 0 levels)
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	0	-->	1
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	15	-->	17	table: 0x0d74afa0
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	psionic/psi-fighting
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	15	-->	17
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	1	-->	2	table: 0x0d74b030
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	1	-->	2
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	17	-->	18	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	17	-->	18
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	2	-->	3	table: 0x0d74b030
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	2	-->	3
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	18	-->	20	table: 0x0d74afa0
	 *** Assigning	1	category points
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	18	-->	20
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	20	-->	21	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	20	-->	21
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	3	-->	4	table: 0x0d74b030
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	3	-->	4
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	21	-->	22	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	21	-->	22
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	4	-->	5	table: 0x0d74b030
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	4	-->	5
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	22	-->	24	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	22	-->	24
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	24	-->	25	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	24	-->	25
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	5	-->	6	table: 0x0d74b030
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	5	-->	6
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	25	-->	26	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	25	-->	26
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	6	-->	7	table: 0x0d74b030
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	6	-->	7
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	26	-->	28	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	26	-->	28
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	28	-->	29	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	28	-->	29
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	7	-->	8	table: 0x0d74b030
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	7	-->	8
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	29	-->	30	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	29	-->	30
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	8	-->	9	table: 0x0d74b030
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	8	-->	9
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	30	-->	32	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	30	-->	32
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	32	-->	33	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	32	-->	33
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	9	-->	10	table: 0x0d74b030
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	cursed/fears
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	9	-->	10
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	33	-->	34	table: 0x0d74afa0
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	psionic/kinetic-mastery
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	33	-->	34
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	10	-->	11	table: 0x0d74b030
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	10	-->	11
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	34	-->	36	table: 0x0d74afa0
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	psionic/psi-fighting
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	34	-->	36
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	36	-->	37	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	36	-->	37
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	11	-->	12	table: 0x0d74b030
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	11	-->	12
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	37	-->	39	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	37	-->	39
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	12	-->	13	table: 0x0d74b030
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	12	-->	13
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	con: 3
 *** auto allocating	1	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	39	-->	40	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	39	-->	40
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	40	-->	41	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	40	-->	41
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	13	-->	14	table: 0x0d74b030
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	13	-->	14
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	41	-->	43	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	41	-->	43
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	8	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	14	-->	15	table: 0x0d74b030
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	14	-->	15
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	43	-->	44	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	43	-->	44
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Mindslayer	44	-->	45	table: 0x0d74afa0
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Mindslayer	44	-->	45
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
[Actor:levelupClass]	Poltergeist Eye of Summer	auto level up	Cursed	15	-->	16	table: 0x0d74b030
[CALLBACK] upgrading to prioritized	talents_on_effect_save
[Actor:levelupClass] ### levelup summary for	Poltergeist Eye of Summer	Cursed	15	-->	16
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	4	remaining stat points
Added unique	mod.class.Object/Eye of Summer	::	1
fight: 	Eye of Summer	Poltergeist's Eye of Summer	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Greater	84.585509585353	85
[TOME ENTITY FILTER] selected Double Greater	0.89861668480994	1
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	0	-->	1	table: 0x17b45818
[Actor:levelupClass] 237259 Animated plaguebringer's dwarven-steel waraxe of corruption ## Initialzing auto_class Bulwark (Warrior) 85% level_rate from level 10 ##
  *** power types: not_power_source =		power_source =	technique
	 ** learning Bulwark birth talent T_SHIELD_PUMMEL 1 (every 0 levels)
	 ** learning Bulwark birth talent T_WEAPON_COMBAT 1 (every 0 levels)
	 ** learning Bulwark birth talent T_SHIELD_WALL 1 (every 0 levels)
	 ** learning Bulwark birth talent T_WEAPONS_MASTERY 1 (every 0 levels)
	 ** learning Bulwark birth talent T_ARMOUR_TRAINING 2 (every 0 levels)
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	0	-->	1
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	1	-->	2	table: 0x17b45818
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	technique/battle-tactics
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	1	-->	2
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	2	-->	3	table: 0x17b45818
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	2	-->	3
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	3	-->	4	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	3	-->	4
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	4	-->	5	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	4	-->	5
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	5	-->	6	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	5	-->	6
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	6	-->	7	table: 0x17b45818
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	6	-->	7
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	7	-->	8	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	7	-->	8
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	8	-->	9	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	8	-->	9
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	9	-->	10	table: 0x17b45818
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	technique/warcries
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	9	-->	10
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	10	-->	11	table: 0x17b45818
	 *** Assigning	1	category points
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	10	-->	11
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	11	-->	12	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	11	-->	12
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	12	-->	13	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	12	-->	13
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	13	-->	14	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	13	-->	14
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	14	-->	15	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	14	-->	15
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	15	-->	16	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	15	-->	16
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	16	-->	17	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	16	-->	17
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	17	-->	18	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	17	-->	18
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	18	-->	19	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	18	-->	19
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	19	-->	20	table: 0x17b45818
	 *** Assigning	1	category points
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	19	-->	20
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	20	-->	21	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	20	-->	21
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	21	-->	22	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	21	-->	22
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	22	-->	23	table: 0x17b45818
	 *** Assigning	1	category points
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	22	-->	23
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated plaguebringer's dwarven-steel waraxe of corruption	auto level up	Bulwark	23	-->	24	table: 0x17b45818
[Actor:levelupClass] ### levelup summary for	Animated plaguebringer's dwarven-steel waraxe of corruption	Bulwark	23	-->	24
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
Loading tile from tileset	/data/gfx/shockbolt/object/axe_dsteel.png
fight: 	warded dwarven-steel shield of patience	plaguebringer's dwarven-steel waraxe of corruption	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[ActorObjectUse] useObjectEnable: 	warded dwarven-steel shield of patience	by	Animated plaguebringer's dwarven-steel waraxe of corruption	inven/slot	OFFHAND
[TOME ENTITY FILTER] selected Greater + Ego	156.56584789838	172.5
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	0	-->	1	table: 0x173884a8
[Actor:levelupClass] 237272 Moving cruel yew magestaff of protection ## Initialzing auto_class Archmage (Mage) 51% level_rate from level 10 ##
  *** power types: not_power_source =	antimagic	power_source =	arcane
	 ** learning Archmage birth talent T_LIGHTNING 1 (every 0 levels)
	 ** learning Archmage birth talent T_FLAME 1 (every 0 levels)
	 ** learning Archmage birth talent T_PHASE_DOOR 1 (every 0 levels)
	 ** learning Archmage birth talent T_MANATHRUST 1 (every 0 levels)
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	0	-->	1
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	1	-->	2	table: 0x173884a8
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	spell/phantasm
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	1	-->	2
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	2	-->	3	table: 0x173884a8
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	2	-->	3
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	3	-->	4	table: 0x173884a8
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	3	-->	4
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	4	-->	5	table: 0x173884a8
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	4	-->	5
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	5	-->	6	table: 0x173884a8
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	5	-->	6
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	6	-->	7	table: 0x173884a8
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	spell/arcane
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	6	-->	7
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	7	-->	8	table: 0x173884a8
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	7	-->	8
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	8	-->	9	table: 0x173884a8
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	8	-->	9
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	9	-->	10	table: 0x173884a8
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	spell/storm
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	9	-->	10
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	10	-->	11	table: 0x173884a8
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	10	-->	11
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	11	-->	12	table: 0x173884a8
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	11	-->	12
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[TOME ENTITY FILTER] selected Greater	228.45130342256	247.5
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	0	-->	1	table: 0x17429f20
[Actor:levelupClass] 237277 Moving greater yew starstaff ## Initialzing auto_class Archmage (Mage) 51% level_rate from level 10 ##
  *** power types: not_power_source =	antimagic	power_source =	arcane
	 ** learning Archmage birth talent T_LIGHTNING 1 (every 0 levels)
	 ** learning Archmage birth talent T_FLAME 1 (every 0 levels)
	 ** learning Archmage birth talent T_PHASE_DOOR 1 (every 0 levels)
	 ** learning Archmage birth talent T_MANATHRUST 1 (every 0 levels)
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	0	-->	1
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	1	-->	2	table: 0x17429f20
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	spell/phantasm
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	1	-->	2
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	2	-->	3	table: 0x17429f20
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	2	-->	3
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	3	-->	4	table: 0x17429f20
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	3	-->	4
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	4	-->	5	table: 0x17429f20
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	4	-->	5
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	5	-->	6	table: 0x17429f20
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	5	-->	6
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	6	-->	7	table: 0x17429f20
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	spell/aether
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	6	-->	7
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	7	-->	8	table: 0x17429f20
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	7	-->	8
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	8	-->	9	table: 0x17429f20
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	8	-->	9
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	9	-->	10	table: 0x17429f20
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	spell/phantasm
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	9	-->	10
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	10	-->	11	table: 0x17429f20
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	10	-->	11
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	11	-->	12	table: 0x17429f20
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	11	-->	12
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[TOME ENTITY FILTER] selected Greater + Ego	116.66341631014	172.5
[TOME ENTITY FILTER] selected Greater + Ego	0.90992003490914	1
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[Actor:levelupClass]	Moving truestriking dwarven-steel waraxe of massacre	auto level up	Bulwark	0	-->	1	table: 0x17a701a8
[Actor:levelupClass] 237284 Moving truestriking dwarven-steel waraxe of massacre ## Initialzing auto_class Bulwark (Warrior) 51% level_rate from level 10 ##
  *** power types: not_power_source =		power_source =	technique
	 ** learning Bulwark birth talent T_SHIELD_PUMMEL 1 (every 0 levels)
	 ** learning Bulwark birth talent T_WEAPON_COMBAT 1 (every 0 levels)
	 ** learning Bulwark birth talent T_SHIELD_WALL 1 (every 0 levels)
	 ** learning Bulwark birth talent T_WEAPONS_MASTERY 1 (every 0 levels)
	 ** learning Bulwark birth talent T_ARMOUR_TRAINING 2 (every 0 levels)
[Actor:levelupClass] ### levelup summary for	Moving truestriking dwarven-steel waraxe of massacre	Bulwark	0	-->	1
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving truestriking dwarven-steel waraxe of massacre	auto level up	Bulwark	1	-->	2	table: 0x17a701a8
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	technique/combat-training
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:levelupClass] ### levelup summary for	Moving truestriking dwarven-steel waraxe of massacre	Bulwark	1	-->	2
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving truestriking dwarven-steel waraxe of massacre	auto level up	Bulwark	2	-->	3	table: 0x17a701a8
[Actor:levelupClass] ### levelup summary for	Moving truestriking dwarven-steel waraxe of massacre	Bulwark	2	-->	3
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	con: 1
 *** auto allocating	1.5	remaining stat points
[Actor:levelupClass]	Moving truestriking dwarven-steel waraxe of massacre	auto level up	Bulwark	3	-->	4	table: 0x17a701a8
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:levelupClass] ### levelup summary for	Moving truestriking dwarven-steel waraxe of massacre	Bulwark	3	-->	4
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving truestriking dwarven-steel waraxe of massacre	auto level up	Bulwark	4	-->	5	table: 0x17a701a8
[Actor:levelupClass] ### levelup summary for	Moving truestriking dwarven-steel waraxe of massacre	Bulwark	4	-->	5
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving truestriking dwarven-steel waraxe of massacre	auto level up	Bulwark	5	-->	6	table: 0x17a701a8
[Actor:levelupClass] ### levelup summary for	Moving truestriking dwarven-steel waraxe of massacre	Bulwark	5	-->	6
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving truestriking dwarven-steel waraxe of massacre	auto level up	Bulwark	6	-->	7	table: 0x17a701a8
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	cunning/dirty
[Actor:levelupClass] ### levelup summary for	Moving truestriking dwarven-steel waraxe of massacre	Bulwark	6	-->	7
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving truestriking dwarven-steel waraxe of massacre	auto level up	Bulwark	7	-->	8	table: 0x17a701a8
[Actor:levelupClass] ### levelup summary for	Moving truestriking dwarven-steel waraxe of massacre	Bulwark	7	-->	8
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	con: 1
 *** auto allocating	1.5	remaining stat points
[Actor:levelupClass]	Moving truestriking dwarven-steel waraxe of massacre	auto level up	Bulwark	8	-->	9	table: 0x17a701a8
[Actor:levelupClass] ### levelup summary for	Moving truestriking dwarven-steel waraxe of massacre	Bulwark	8	-->	9
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	con: 2
 *** auto allocating	0.5	remaining stat points
[Actor:levelupClass]	Moving truestriking dwarven-steel waraxe of massacre	auto level up	Bulwark	9	-->	10	table: 0x17a701a8
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	cunning/dirty
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:levelupClass] ### levelup summary for	Moving truestriking dwarven-steel waraxe of massacre	Bulwark	9	-->	10
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[Actor:levelupClass]	Moving truestriking dwarven-steel waraxe of massacre	auto level up	Bulwark	10	-->	11	table: 0x17a701a8
[Actor:levelupClass] ### levelup summary for	Moving truestriking dwarven-steel waraxe of massacre	Bulwark	10	-->	11
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	cun: 2
 *** auto allocating	0.5	remaining stat points
[Actor:levelupClass]	Moving truestriking dwarven-steel waraxe of massacre	auto level up	Bulwark	11	-->	12	table: 0x17a701a8
[Actor:levelupClass] ### levelup summary for	Moving truestriking dwarven-steel waraxe of massacre	Bulwark	11	-->	12
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
fight: 	scouring dwarven-steel shield of purity	truestriking dwarven-steel waraxe of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[TOME ENTITY FILTER] selected Greater	164.96198508189	195
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	0	-->	1	table: 0x07690e58
[Actor:levelupClass] 237295 Animated steel greatsword of disruption ## Initialzing auto_class Berserker (Warrior) 85% level_rate from level 10 ##
  *** power types: not_power_source =		power_source =	technique
	 ** learning Berserker birth talent T_ARMOUR_TRAINING 1 (every 0 levels)
	 ** learning Berserker birth talent T_WEAPON_COMBAT 1 (every 0 levels)
	 ** learning Berserker birth talent T_WARSHOUT_BERSERKER 1 (every 0 levels)
	 ** learning Berserker birth talent T_WEAPONS_MASTERY 1 (every 0 levels)
	 ** learning Berserker birth talent T_STUNNING_BLOW_ASSAULT 1 (every 0 levels)
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	0	-->	1
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	1	-->	2	table: 0x07690e58
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	cunning/dirty
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	1	-->	2
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	2	-->	3	table: 0x07690e58
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	2	-->	3
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	3	-->	4	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	3	-->	4
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	cun: 2
 *** auto allocating	1	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	4	-->	5	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	4	-->	5
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	cun: 2
 *** auto allocating	1	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	5	-->	6	table: 0x07690e58
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	5	-->	6
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	6	-->	7	table: 0x07690e58
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	6	-->	7
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	con: 2
 *** auto allocating	1	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	7	-->	8	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	7	-->	8
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	8	-->	9	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	8	-->	9
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	9	-->	10	table: 0x07690e58
	 *** Assigning	1	category points
	 *** auto_levelup LEARNING TALENT TYPE	technique/superiority
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	9	-->	10
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	cun: 2
 *** auto allocating	1	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	10	-->	11	table: 0x07690e58
	 *** Assigning	1	category points
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	10	-->	11
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	11	-->	12	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	11	-->	12
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	12	-->	13	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	12	-->	13
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	cun: 2
 *** auto allocating	1	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	13	-->	14	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	13	-->	14
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	14	-->	15	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	14	-->	15
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	15	-->	16	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	15	-->	16
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	cun: 2
 *** auto allocating	1	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	16	-->	17	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	16	-->	17
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	cun: 2
 *** auto allocating	1	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	17	-->	18	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	17	-->	18
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	cun: 2
 *** auto allocating	1	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	18	-->	19	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	18	-->	19
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	19	-->	20	table: 0x07690e58
	 *** Assigning	1	category points
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	19	-->	20
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	20	-->	21	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	20	-->	21
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	cun: 2
 *** auto allocating	1	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	21	-->	22	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	21	-->	22
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	22	-->	23	table: 0x07690e58
	 *** Assigning	1	category points
	 *** auto_levelup IMPROVING TALENT TYPE	technique/combat-training
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	22	-->	23
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
[Actor:levelupClass]	Animated steel greatsword of disruption	auto level up	Berserker	23	-->	24	table: 0x07690e58
[Actor:levelupClass] ### levelup summary for	Animated steel greatsword of disruption	Berserker	23	-->	24
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	3	remaining stat points
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_steel.png
[STATIC MAP] size	11	15	rotate:	90
[TOME ENTITY FILTER] selected Greater + Ego	75.392817375109	111
[TOME ENTITY FILTER] selected Greater + Ego	100.49720034597	111
[TOME ENTITY FILTER] selected Greater + Ego	53.976317131654	111
[TOME ENTITY FILTER] selected Greater + Ego	74.977073434036	111
[TOME ENTITY FILTER] selected Double Greater	18.784154045578	41
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_devourer.png
[TOME ENTITY FILTER] selected Greater + Ego	69.177045630565	111
Loading tile from tileset	/data/gfx/shockbolt/npc/grave_wight.png
[TOME ENTITY FILTER] selected Greater + Ego	57.638682457534	111
[TOME ENTITY FILTER] selected Greater + Ego	60.801455449034	111
[resolveObject] CREATE FOR	237355	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0e2a63b0, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	58.121475207542	76.1
[resolveObject] CREATED OBJECT:	237356	ash longbow of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	237356	ash longbow of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	237355	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0e2a64a0, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	17.695426038858	51.1
[resolveObject] CREATED OBJECT:	237360	deadly quiver of ash arrows of crippling	tries left:	4
fight: 	deadly quiver of ash arrows of crippling	ash longbow of enduring	::	OFFHAND	QUIVER
[resolveObject]	237360	deadly quiver of ash arrows of crippling	added to inventory	QUIVER
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	237366	skeleton assassin	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	103.83038530443	106.1
[resolveObject] CREATED OBJECT:	237368	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	237368	gold pieces
[resolveObject] CREATE FOR	237366	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x19984a58}
[TOME ENTITY FILTER] selected Double Greater	15.841715135106	16.1
[resolveObject] CREATED OBJECT:	237369	truestriking steel dagger of torment	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	237369	truestriking steel dagger of torment	added to inventory	MAINHAND
[resolveObject] CREATE FOR	237366	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x1d366620}
[TOME ENTITY FILTER] selected Double Ego	83.048677418401	96.1
[resolveObject] CREATED OBJECT:	237375	balanced steel dagger of phasing	tries left:	4
fight: 	balanced steel dagger of phasing	truestriking steel dagger of torment	::	nil	OFFHAND
[resolveObject]	237375	balanced steel dagger of phasing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	237366	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light", forbid_power_source=table: 0x1d366710}
[TOME ENTITY FILTER] selected Double Ego	83.41144304181	96.1
[resolveObject] CREATED OBJECT:	237381	rejuvenating cured leather armour of acid resistance	tries left:	4
fight: 	rejuvenating cured leather armour of acid resistance	truestriking steel dagger of torment	::	nil	BODY
fight: 	rejuvenating cured leather armour of acid resistance	balanced steel dagger of phasing	::	nil	BODY
[resolveObject]	237381	rejuvenating cured leather armour of acid resistance	added to inventory	BODY
[TOME ENTITY FILTER] selected Double Greater	36.066962596277	41
[TOME ENTITY FILTER] selected Greater + Ego	86.268339973238	111
generated greater_vault	living-weapons
[roomGen] generated room	greater_vault-living-weapons-11x15
placed room	greater_vault-living-weapons-11x15	at	8	34	with center	13	41
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	side_passages_4	10	9
[roomGen] generated room	side_passages_4
placed room	side_passages_4	at	27	38	with center	31	42
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	s	10	10
[roomGen] generated room	s
placed room	s	at	35	4	with center	39	8
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	long_hall	9	14
[roomGen] generated room	long_hall
placed room	long_hall	at	7	2	with center	11	8
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	micro_pillar	12	8
[roomGen] generated room	micro_pillar
placed room	micro_pillar	at	15	2	with center	20	5
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	cells3	10	8
[roomGen] generated room	cells3
placed room	cells3	at	26	2	with center	30	5
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	cross_quartet	13	11
[roomGen] generated room	cross_quartet
placed room	cross_quartet	at	20	9	with center	26	14
[Actor:move]	237051	forest wight	(forced) move from	nil	nil	to	7	19
[Actor:move]	237052	Animated enhanced dwarven-steel mace of rage	(forced) move from	nil	nil	to	7	20
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
[SHADER] setting reset param	tick_start	6944743
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
[SHADER] setting reset param	tick_start	6944743
[Actor:move]	237059	blade horror	(forced) move from	nil	nil	to	7	25
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_act_base
[useTalent] TALENT FAILED:	T_BEYOND_THE_FLESH	for	blade horror	237059	true
[Actor:move]	237060	skeleton magus	(forced) move from	nil	nil	to	8	29
[Actor:wearAllInventory]	237060	skeleton magus	wearing main inventory
[Actor:move]	237069	skeleton warrior	(forced) move from	nil	nil	to	8	31
[Actor:move]	237080	Moving Psionic Fury	(forced) move from	nil	nil	to	9	30
Activating psiblade	Psionic Fury
Activating psiblade	Psionic Fury
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_wear
[SHADER] setting reset param	tick_start	6944743
[Actor:move]	237308	Moving cruel yew magestaff of protection	(forced) move from	nil	nil	to	9	37
[Actor:levelupClass]	Moving cruel yew magestaff of protection	auto level up	Archmage	12	-->	13	table: 0x197bd7e0
[Actor:levelupClass] ### levelup summary for	Moving cruel yew magestaff of protection	Archmage	12	-->	13
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	237309	Moving chilling steel dagger of evisceration	(forced) move from	nil	nil	to	9	42
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=2,time_factor=500]
[SHADER] setting reset param	tick_start	6944743
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=1,time_factor=500]
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	237316	Animated blighted yew magestaff of fate	(forced) move from	nil	nil	to	9	45
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	237081	Moving blooming thorny mindstar of life	(forced) move from	nil	nil	to	10	21
[Actor:levelupClass]	Moving blooming thorny mindstar of life	auto level up	Mindslayer	12	-->	13	table: 0x15a3e6c8
[Actor:levelupClass] ### levelup summary for	Moving blooming thorny mindstar of life	Mindslayer	12	-->	13
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_wear
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Activating psiblade	blooming thorny mindstar of life
Activating psiblade	blooming thorny mindstar of life
[Actor:move]	237082	Animated mitotic thorny mindstar of gales	(forced) move from	nil	nil	to	10	23
[CALLBACK] upgrading to prioritized	talents_on_act_base
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
Activating psiblade	mitotic thorny mindstar of gales
Activating psiblade	mitotic thorny mindstar of gales
[Actor:move]	237083	Animated earthen yew vilestaff of channeling	(forced) move from	nil	nil	to	10	27
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	237323	Animated steel greatsword of disruption	(forced) move from	nil	nil	to	10	35
[CALLBACK] upgrading to prioritized	talents_on_act
[Actor:move]	237325	devourer	(forced) move from	nil	nil	to	10	36
[Actor:move]	237326	Poltergeist Silent Blade	(forced) move from	nil	nil	to	10	47
[SHADER] setting reset param	tick_start	6944743
[SHADER] setting reset param	tick_start	6944743
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
[SHADER] setting reset param	tick_start	6944743
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
[SHADER] setting reset param	tick_start	6944743
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	237084	Animated blighted ash starstaff of fate	(forced) move from	nil	nil	to	11	19
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.85,0.3,1,0.8),bubbleColor=vec4(0.8,0.1,1,0.8),ellipsoidalFactor=1,scrollingSpeed=-1,shieldIntensity=0.1,time_factor=12000]
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	237085	Poltergeist Spellcrusher	(forced) move from	nil	nil	to	11	25
[SHADER] setting reset param	tick_start	6944743
[SHADER] setting reset param	tick_start	6944743
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_act
[Actor:move]	237086	Moving elemental dwarven-steel greatsword of daylight	(forced) move from	nil	nil	to	11	29
[Actor:levelupClass]	Moving elemental dwarven-steel greatsword of daylight	auto level up	Berserker	12	-->	13	table: 0x11fcca38
[Actor:levelupClass] ### levelup summary for	Moving elemental dwarven-steel greatsword of daylight	Berserker	12	-->	13
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[CALLBACK] upgrading to prioritized	talents_on_act
[Actor:move]	237327	Moving dwarven-steel dagger of shearing	(forced) move from	nil	nil	to	11	42
[SHADER] setting reset param	tick_start	6944743
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	237334	grave wight	(forced) move from	nil	nil	to	11	44
[Actor:move]	237341	forest wight	(forced) move from	nil	nil	to	11	47
[Actor:move]	237091	forest wight	(forced) move from	nil	nil	to	13	19
[Actor:move]	237096	emperor wight	(forced) move from	nil	nil	to	13	22
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	237097	Moving thought-forged dwarven-steel longsword of rage	(forced) move from	nil	nil	to	13	24
[SHADER] setting reset param	tick_start	6944743
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	237342	Moving greater yew starstaff	(forced) move from	nil	nil	to	13	37
[Actor:levelupClass]	Moving greater yew starstaff	auto level up	Archmage	12	-->	13	table: 0x1bd5cad8
[Actor:levelupClass] ### levelup summary for	Moving greater yew starstaff	Archmage	12	-->	13
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	237343	Poltergeist Eye of Summer	(forced) move from	nil	nil	to	13	41
[CALLBACK] upgrading to prioritized	talents_on_act_base
[SHADER] setting reset param	tick_start	6944743
[useTalent] TALENT FAILED:	T_THERMAL_AURA	for	Poltergeist Eye of Summer	237343	true
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
Activating psiblade	Poltergeist's Eye of Summer
Activating psiblade	Eye of Summer
[Actor:move]	237344	Animated plaguebringer's dwarven-steel dagger of corruption	(forced) move from	nil	nil	to	13	47
[Actor:move]	237098	Poltergeist Stormfront	(forced) move from	nil	nil	to	14	19
[CALLBACK] upgrading to prioritized	talents_on_act
[Actor:move]	237105	saw horror	(forced) move from	nil	nil	to	14	30
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_act_base
[useTalent] TALENT FAILED:	T_BEYOND_THE_FLESH	for	saw horror	237105	true
[Actor:move]	237106	Animated shimmering ash vilestaff of power	(forced) move from	nil	nil	to	14	31
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	237345	Animated plaguebringer's dwarven-steel waraxe of corruption	(forced) move from	nil	nil	to	14	39
[SHADER] setting reset param	tick_start	6944743
[SHADER] setting reset param	tick_start	6944743
[Actor:move]	237346	Animated Star	(forced) move from	nil	nil	to	14	43
[SHADER] setting reset param	tick_start	6944743
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	237347	Moving chilling dwarven-steel dagger of phasing	(forced) move from	nil	nil	to	14	45
[Actor:levelupClass]	Moving chilling dwarven-steel dagger of phasing	auto level up	Rogue	12	-->	13	table: 0x125175e0
[Actor:levelupClass] ### levelup summary for	Moving chilling dwarven-steel dagger of phasing	Rogue	12	-->	13
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	str: 1
 *** auto allocating	1.5	remaining stat points
[SHADER] setting reset param	tick_start	6944743
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[Actor:move]	237113	Animated dwarven-steel mace of crippling	(forced) move from	nil	nil	to	15	21
[SHADER] setting reset param	tick_start	6944743
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[Actor:move]	237118	Moving dwarven-steel battleaxe of amnesia	(forced) move from	nil	nil	to	15	24
[Actor:levelupClass]	Moving dwarven-steel battleaxe of amnesia	auto level up	Berserker	12	-->	13	table: 0x15f4dde0
[Actor:levelupClass] ### levelup summary for	Moving dwarven-steel battleaxe of amnesia	Berserker	12	-->	13
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[CALLBACK] upgrading to prioritized	talents_on_act
[Actor:move]	237119	Moving ethereal yew magestaff of protection	(forced) move from	nil	nil	to	15	29
[Actor:levelupClass]	Moving ethereal yew magestaff of protection	auto level up	Archmage	12	-->	13	table: 0x159ccae8
[Actor:levelupClass] ### levelup summary for	Moving ethereal yew magestaff of protection	Archmage	12	-->	13
[Actor:levelupClass] ### Talents Learned:
[Actor:levelupClass] ### Talents forced Stats:	
 *** auto allocating	2.5	remaining stat points
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	Moving ethereal yew magestaff of protection	237119	true
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[SHADER] Loading from /data/gfx/shaders/stone.lua
[SHADER] Loaded shader with totalname	stone[hide_center=1,xy=vec2(15,29)]
[Actor:move]	237348	Moving truestriking dwarven-steel waraxe of massacre	(forced) move from	nil	nil	to	15	36
[SHADER] setting reset param	tick_start	6944743
[SHADER] setting reset param	tick_start	6944743
[Actor:move]	237355	skeleton archer	(forced) move from	nil	nil	to	16	35
[Actor:move]	237366	skeleton assassin	(forced) move from	nil	nil	to	16	37
[Actor:wearAllInventory]	237366	skeleton assassin	wearing main inventory
[Actor:move]	237387	blade horror	(forced) move from	nil	nil	to	17	41
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_act_base
[useTalent] TALENT FAILED:	T_BEYOND_THE_FLESH	for	blade horror	237387	true
[Actor:move]	237394	Animated mighty yew longbow of fire	(forced) move from	nil	nil	to	17	46
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2,time_factor=600]
[SHADER] setting reset param	tick_start	6944743
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1,time_factor=600]
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	237401	forest wight	(forced) move from	nil	nil	to	17	47
[Actor:move]	236777	skeleton master archer	(forced) move from	nil	nil	to	23	29
[Actor:wearAllInventory]	236777	skeleton master archer	wearing main inventory
[Actor:move]	236797	skeleton master archer	(forced) move from	nil	nil	to	25	22
[Actor:wearAllInventory]	236797	skeleton master archer	wearing main inventory
[Actor:move]	236810	skeleton warrior	(forced) move from	nil	nil	to	25	27
[Actor:wearAllInventory]	236810	skeleton warrior	wearing main inventory
[Actor:move]	236822	skeleton magus	(forced) move from	nil	nil	to	25	29
[Actor:wearAllInventory]	236822	skeleton magus	wearing main inventory
[Actor:move]	236832	skeleton assassin	(forced) move from	nil	nil	to	25	33
[Actor:wearAllInventory]	236832	skeleton assassin	wearing main inventory
[Actor:move]	236857	skeleton warrior	(forced) move from	nil	nil	to	27	29
[Actor:wearAllInventory]	236857	skeleton warrior	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/forest_wight.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/boots_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/psionic_fury.png
Loading tile from tileset	/data/gfx/shockbolt/object/cap_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_yew.png
Loading tile	object/staff_yew.png
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
[SHADER] setting reset param	tick_start	6946385
checkHitOld	62.026027626987	53.686158883486
=> chance to hit	65.151511915751
Loading tile from tileset	/data/gfx/shockbolt/object/knife_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_thorned.png
Loading tile	object/staff_yew.png
[SHADER] setting reset param	tick_start	6946394
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_devourer.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/dagger_silent_blade.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_ash.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/spellcrusher.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_dsteel.png
checkHitOld	62.026027626987	38.271603735929
=> chance to hit	79.2960049526
Loading tile from tileset	/data/gfx/shockbolt/object/knife_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/grave_wight.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_down.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/object/sword_dsteel.png
Loading tile	object/staff_yew.png
[SHADER] setting reset param	tick_start	6946410
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/eye_of_summer.png
checkHitOld	62.026027626987	55.433019831012
=> chance to hit	62.376999882065
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/stormfront.png
Loading tile	object/staff_ash.png
[SHADER] setting reset param	tick_start	6946428
Loading tile from tileset	/data/gfx/shockbolt/object/axe_dsteel.png
checkHitOld	62.026027626987	67.143797822265
=> chance to hit	40.257047392118
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/dagger_star.png
checkHitOld	62.026027626987	63.243060866052
=> chance to hit	47.589300539684
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_dsteel.png
Loading tile	object/staff_yew.png
[SHADER] setting reset param	tick_start	6946432
checkHitOld	62.026027626987	31.688773565421
=> chance to hit	82.445644553368
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_skeleton_assassin.png
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_yew.png
Loading tile from tileset	/data/gfx/shockbolt/npc/master_skeleton_archer.png
checkHitOld	62.026027626987	39.494343329555
=> chance to hit	78.625367476638
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up.png
Random elite generating
[createRandomBoss] Creating random boss 	Bethilramina the skeleton warrior	32	level	1	classes
[applyRandomClass]	237402	Bethilramina the skeleton warrior	Adding class	Psyshot	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam,technique_ranged,psionic
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/chemistry to boss
 * Random boss forbade talent because talent not allowed on random bosses	Therapeutics	T_THERAPEUTICS	32
 * Random boss forbade talent because talent not allowed on random bosses	Chemistry	T_CHEMISTRY	32
 * Random boss forbade talent because talent not allowed on random bosses	Explosives	T_EXPLOSIVES	32
 Talent choices for steamtech/chemistry:
		1	T_STEAM_POWER	Steam Power
Adding secondary tree steamtech/chemistry to boss with 2 talents
1	 * talent:	T_STEAM_POWER	4
[applyRandomClass] Attempting to add tree steamtech/thoughts-of-iron to boss
 * Random boss forbade talent because talent not allowed on random bosses	Mind Injection	T_MIND_INJECTION	32
 Talent choices for steamtech/thoughts-of-iron:
		1	T_MOLTEN_IRON_BLOOD	Molten Iron Blood
		2	T_MIND_DRONES	Mind Drones
		3	T_PSIONIC_MIRROR	Psionic Mirror
Adding primary tree steamtech/thoughts-of-iron to boss with 4 talents
1	 * talent:	T_MOLTEN_IRON_BLOOD	3
1	 * talent:	T_MIND_DRONES	5
1	 * talent:	T_PSIONIC_MIRROR	4
[applyRandomClass] Attempting to add tree psionic/psionic-fog to boss
 * Random boss forbade talent because talent not allowed on random bosses	Vaporous Step	T_VAPOROUS_STEP	32
 * Random boss forbade talent because talent not allowed on random bosses	Inhale Vapours	T_INHALE_VAPOURS	32
 Talent choices for psionic/psionic-fog:
		1	T_PSIONIC_FOG	Psionic Fog
		2	T_UNCERTAINTY_PRINCIPLE	Uncertainty Principle
Adding secondary tree psionic/psionic-fog to boss with 2 talents
2	 * talent:	T_PSIONIC_FOG	3
2	 * talent:	T_UNCERTAINTY_PRINCIPLE	4
 ** Finished adding	1	of	1	primary class trees
	 * 	steamtech/thoughts-of-iron
 ** Finished adding	2	of	2	secondary class trees
	 * 	steamtech/chemistry
	 * 	psionic/psionic-fog
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	42	nb_powers = 	9
 * using themes	acid,fire,defense
 * forbid power sources:	antimagic,nature
Creating randart Torchwither(unblemished ash longbow) with fire
 ** selected ego	penetrating 	(greater)	arcane
 * adding power: generic def(1 points), 21 remaining
 * adding power: generic save spell(1 points), 20 remaining
 * adding power: generic resists pen fire(1 points), 19 remaining
 * adding power: generic inc damage acid(1 points), 18 remaining
 * adding power: generic resists pen fire(1 points), 17 remaining
 * adding power: generic immune disarm(2 points), 16 remaining
 * adding power: generic immune cut(2 points), 14 remaining
 * adding power: generic resists pen fire(1 points), 12 remaining
 * adding power: generic immune silence(2 points), 11 remaining
 * adding power: generic def(1.5 points), 9 remaining
 * adding power: generic save spell(1.5 points), 7.5 remaining
 * adding power: generic resists pen fire(1.5 points), 6 remaining
 * adding power: generic inc damage acid(1.5 points), 4.5 remaining
 * adding power: generic resists pen fire(1.5 points), 3 remaining
 * adding power: generic immune disarm(3 points), 1.5 remaining
 * adding bias power: generic resists pen fire(2.25 points), 21 remaining
Removing power from bias list , 	generic resists pen fire
 * adding bias power: generic immune cut(3 points), 18.75 remaining
 * adding bias power: generic immune disarm(4.5 points), 15.75 remaining
Removing power from bias list , 	generic immune disarm
 * adding bias power: generic immune cut(3.6 points), 11.25 remaining
Removing power from bias list , 	generic immune cut
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolveObject] CREATE FOR	237598	Bethilramina the skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	59.052841154153	76.1
[resolveObject] CREATED OBJECT:	237599	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	237599	gold pieces
[resolveObject] CREATE FOR	237598	Bethilramina the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x15b06148, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	83.845471030978	96.1
[resolveObject] CREATED OBJECT:	237600	flaming steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[General Object resolver]	237600	flaming steel greatsword of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	237600	flaming steel greatsword of massacre
[resolveObject] CREATE FOR	237598	Bethilramina the skeleton warrior	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	237956	simple healing salve	tries left:	1
[resolvers.inventory] created object:	237956	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Bethilramina the skeleton warrior	inven/slot	1
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	237598	Bethilramina the skeleton warrior	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	238307	simple frost salve	tries left:	1
[resolvers.inventory] created object:	238307	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Bethilramina the skeleton warrior	inven/slot	1
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	237598	Bethilramina the skeleton warrior	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	237598	Bethilramina the skeleton warrior	filter:	{defined="APE"}
[resolveObject] CREATE FOR	237598	Bethilramina the skeleton warrior	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x1b12c118, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater	87.828928221443	95.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
[resolveObject] CREATED OBJECT:	238343	stralite steamgun of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	20
[resolveObject]	238343	stralite steamgun of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	237598	Bethilramina the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cd06138, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	0.83966074856922	40.5
[resolveObject] CREATED OBJECT:	238347	epiphanous pulsing mindstar of storms	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	14
fight: 	epiphanous pulsing mindstar of storms	stralite steamgun of enduring	::	nil	OFFHAND
[resolveObject]	238347	epiphanous pulsing mindstar of storms	added to inventory	OFFHAND
[resolveObject] CREATE FOR	237598	Bethilramina the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1b12c178, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	119.11204595785	119.5
[resolveObject] CREATED OBJECT:	238353	deadly pouch of stralite shots	tries left:	4
fight: 	deadly pouch of stralite shots	stralite steamgun of enduring	::	nil	QUIVER
fight: 	deadly pouch of stralite shots	epiphanous pulsing mindstar of storms	::	nil	QUIVER
[resolveObject]	238353	deadly pouch of stralite shots	added to inventory	QUIVER
[resolveObject] CREATE FOR	237598	Bethilramina the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0d767080, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	78.331818826457	95.5
[resolveObject] CREATED OBJECT:	238357	stargazer's cashmere robe	tries left:	4
fight: 	stargazer's cashmere robe	stralite steamgun of enduring	::	nil	BODY
fight: 	stargazer's cashmere robe	epiphanous pulsing mindstar of storms	::	nil	BODY
fight: 	stargazer's cashmere robe	deadly pouch of stralite shots	::	nil	BODY
[resolveObject]	238357	stargazer's cashmere robe	added to inventory	BODY
[resolveObject] CREATE FOR	237598	Bethilramina the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0d7671d0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	35.991511711616	40.5
[resolveObject] CREATED OBJECT:	238361	blood-soaked pair of hardened leather boots of disengagement	tries left:	4
fight: 	blood-soaked pair of hardened leather boots of disengagement	stralite steamgun of enduring	::	nil	FEET
fight: 	blood-soaked pair of hardened leather boots of disengagement	epiphanous pulsing mindstar of storms	::	nil	FEET
fight: 	blood-soaked pair of hardened leather boots of disengagement	stargazer's cashmere robe	::	nil	FEET
fight: 	blood-soaked pair of hardened leather boots of disengagement	deadly pouch of stralite shots	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	blood-soaked pair of hardened leather boots of disengagement	by	Bethilramina the skeleton warrior	inven/slot	table: 0x18076ff0
[resolveObject]	238361	blood-soaked pair of hardened leather boots of disengagement	added to inventory	FEET
[resolveObject] CREATE FOR	237598	Bethilramina the skeleton warrior	do_wear/tries:	false	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua", defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	238717	iron rocket boots	tries left:	4
[Identify]	iron rocket boots	true
[resolvers.attachtinker]	238717	iron rocket boots	ATTACHED:	FEET	1	pair of hardened leather boots #{italic}#<iron rocket boots>#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_hit
[Actor:move]	237598	Bethilramina the skeleton warrior	(forced) move from	nil	nil	to	21	16
Added unique	mod.class.NPC/Bethilramina the skeleton warrior	::	1
[Actor:wearAllInventory]	237598	Bethilramina the skeleton warrior	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	237598	Bethilramina the skeleton warrior
   #- checking tactical table for talent	T_MOLTEN_IRON_BLOOD	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PSYSHOT	level	6	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_BONE_ARMOUR	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	3	range:	9	radius:	0	effective:	9
   #- checking tactical table for talent	T_TINKER_ROCKET_BOOTS	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PSIONIC_FOG	level	5	range:	8	radius:	3	effective:	10
   #- checking tactical table for talent	T_STUNNING_BLOW	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MIND_DRONES	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PSIONIC_MIRROR	level	6	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_GESTALT	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_METALSTAR	level	6	range:	1	radius:	9	effective:	7
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_3	level	2	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:move]	238718	ghast	(forced) move from	nil	nil	to	24	8
[resolveObject] CREATE FOR	238719	skeleton mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x249e4e48, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	71.28050501943	76.1
[resolveObject] CREATED OBJECT:	238720	ash vilestaff of protection	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	2
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_mage.png
[resolveObject]	238720	ash vilestaff of protection	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_mage.png
[Actor:move]	238719	skeleton mage	(forced) move from	nil	nil	to	29	17
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	skeleton mage	238719	true
[resolveObject] CREATE FOR	238724	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	89.749110262751	96.1
[resolveObject] CREATED OBJECT:	238725	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	238725	gold pieces
[resolveObject] CREATE FOR	238724	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1b246988, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	22.353474584855	51.1
[resolveObject] CREATED OBJECT:	238726	runic ash longbow of acid	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	238726	runic ash longbow of acid	added to inventory	MAINHAND
[resolveObject] CREATE FOR	238724	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x15be23b8, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	70.4954132265	76.1
[resolveObject] CREATED OBJECT:	238732	quiver of ash arrows of corruption	tries left:	4
fight: 	quiver of ash arrows of corruption	runic ash longbow of acid	::	OFFHAND	QUIVER
[resolveObject]	238732	quiver of ash arrows of corruption	added to inventory	QUIVER
[Actor:move]	238724	skeleton archer	(forced) move from	nil	nil	to	38	19
[Actor:wearAllInventory]	238724	skeleton archer	wearing main inventory
[resolveObject] CREATE FOR	238736	skeleton master archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	1.9855381295417	16.1
[resolveObject] CREATED OBJECT:	238737	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	238737	gold pieces
[resolveObject] CREATE FOR	238736	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1d81e250, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	17.283051902647	51.1
[resolveObject] CREATED OBJECT:	238738	penetrating ash longbow of dexterity (#STATBONUS#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	238738	penetrating ash longbow of dexterity (#STATBONUS#)	added to inventory	MAINHAND
[resolveObject] CREATE FOR	238736	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x1d81e2c0, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	37.651945414408	51.1
[resolveObject] CREATED OBJECT:	238744	deadly quiver of ash arrows of grasping	tries left:	4
fight: 	deadly quiver of ash arrows of grasping	penetrating ash longbow of dexterity (#STATBONUS#)	::	OFFHAND	QUIVER
[resolveObject]	238744	deadly quiver of ash arrows of grasping	added to inventory	QUIVER
[Actor:move]	238736	skeleton master archer	(forced) move from	nil	nil	to	43	10
[Actor:wearAllInventory]	238736	skeleton master archer	wearing main inventory
[resolveObject] CREATE FOR	238750	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	79.706829657188	96.1
[resolveObject] CREATED OBJECT:	238751	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	238751	gold pieces
[resolveObject] CREATE FOR	238750	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x15cfa918, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	89.521517165504	96.1
[resolveObject] CREATED OBJECT:	238752	cruel ash magestaff of illumination	tries left:	4
[ActorObjectUse] useObjectEnable: 	cruel ash magestaff of illumination	by	skeleton magus	inven/slot	table: 0x1d275ca0
[resolveObject]	238752	cruel ash magestaff of illumination	added to inventory	MAINHAND
[Actor:move]	238750	skeleton magus	(forced) move from	nil	nil	to	43	12
[Actor:wearAllInventory]	238750	skeleton magus	wearing main inventory
[resolveObject] CREATE FOR	238758	ghast	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	84.896236970418	96.1
[resolveObject] CREATED OBJECT:	238759	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	238759	huge pile of gold pieces
[Actor:move]	238758	ghast	(forced) move from	nil	nil	to	27	11
[Actor:wearAllInventory]	238758	ghast	wearing main inventory
[resolveObject] CREATE FOR	238760	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	19.603434368568	51.1
[resolveObject] CREATED OBJECT:	238761	corrosive hardened leather gloves of the verdant	tries left:	1
[resolveObject] adding to main inventory:	238761	corrosive hardened leather gloves of the verdant
[resolveObject] CREATE FOR	238760	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	10.250839020516	16.1
[resolveObject] CREATED OBJECT:	238767	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	238767	gold pieces
[resolveObject] CREATE FOR	238760	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1ce66a50, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	81.373600599071	96.1
[resolveObject] CREATED OBJECT:	238768	acidic steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	238768	acidic steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	238760	skeleton warrior	(forced) move from	nil	nil	to	18	4
[Actor:wearAllInventory]	238760	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	238774	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x174ab658, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Ego	99.649834457963	101.1
[resolveObject] CREATED OBJECT:	238775	ash longbow of lightning	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	238775	ash longbow of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	238774	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x174ab748, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	41.131080998606	51.1
[resolveObject] CREATED OBJECT:	238779	flaming quiver of ash arrows of crippling	tries left:	4
fight: 	flaming quiver of ash arrows of crippling	ash longbow of lightning	::	OFFHAND	QUIVER
[resolveObject]	238779	flaming quiver of ash arrows of crippling	added to inventory	QUIVER
[Actor:move]	238774	skeleton archer	(forced) move from	nil	nil	to	25	42
[resolveObject] CREATE FOR	238785	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0673a518, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	75.543494586754	76.1
[resolveObject] CREATED OBJECT:	238786	steel greatsword of shearing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	238786	steel greatsword of shearing	added to inventory	MAINHAND
[Actor:move]	238785	skeleton warrior	(forced) move from	nil	nil	to	29	43
Random boss generating
[createRandomBoss] Creating random boss 	Zubonor the skeleton warrior	32	level	2	classes
[applyRandomClass]	238790	Zubonor the skeleton warrior	Adding class	Bulwark	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/battle-tactics to boss
 Talent choices for technique/battle-tactics:
		1	T_GREATER_WEAPON_FOCUS	Greater Weapon Focus
		2	T_STEP_UP	Step Up
		3	T_BLEEDING_EDGE	Bleeding Edge
		4	T_TRUE_GRIT	True Grit
Adding primary tree technique/battle-tactics to boss with 4 talents
1	 * talent:	T_GREATER_WEAPON_FOCUS	4
1	 * talent:	T_STEP_UP	4
1	 * talent:	T_BLEEDING_EDGE	4
1	 * talent:	T_TRUE_GRIT	5
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Rush	T_RUSH	32
 Talent choices for technique/combat-techniques-active:
		1	T_PRECISE_STRIKES	Precise Strikes
		2	T_PERFECT_STRIKE	Perfect Strike
		3	T_BLINDING_SPEED	Blinding Speed
Adding primary tree technique/combat-techniques-active to boss with 3 talents
2	 * talent:	T_PRECISE_STRIKES	4
2	 * talent:	T_PERFECT_STRIKE	4
2	 * talent:	T_BLINDING_SPEED	4
[applyRandomClass] Attempting to add tree technique/shield-defense to boss
 * Random boss forbade talent because talent not allowed on random bosses	Last Stand	T_LAST_STAND	32
 Talent choices for technique/shield-defense:
		1	T_SHIELD_WALL	Shield Wall
		2	T_REPULSION	Repulsion
		3	T_SHIELD_EXPERTISE	Shield Expertise
Adding secondary tree technique/shield-defense to boss with 1 talents
1	 * talent:	T_SHIELD_WALL	4
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/battle-tactics
	 * 	technique/combat-techniques-active
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/shield-defense
[applyRandomClass]	238790	Zubonor the skeleton warrior	Adding class	Brawler	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique
Adding 2 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/unarmed-discipline to boss
 Talent choices for technique/unarmed-discipline:
		1	T_PUSH_KICK	Combination Kick
		2	T_RELENTLESS_STRIKES	Relentless Strikes
		3	T_BREATH_CONTROL	Open Palm Block
		4	T_TOUCH_OF_DEATH	Touch of Death
Adding primary tree technique/unarmed-discipline to boss with 4 talents
1	 * talent:	T_PUSH_KICK	5
1	 * talent:	T_RELENTLESS_STRIKES	5
1	 * talent:	T_BREATH_CONTROL	5
1	 * talent:	T_TOUCH_OF_DEATH	4
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Rush	T_RUSH	32
 * Random boss forbade talent because of random boss rarity random chance	Perfect Strike	T_PERFECT_STRIKE	32
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	32
 Talent choices for technique/combat-techniques-active:
		1	T_PRECISE_STRIKES	Precise Strikes
Adding secondary tree technique/combat-techniques-active to boss with 1 talents
1	 * talent:	T_PRECISE_STRIKES	3
[applyRandomClass] Attempting to add tree technique/finishing-moves to boss
 * Random boss forbade talent because talent not allowed on random bosses	Haymaker	T_HAYMAKER	32
 Talent choices for technique/finishing-moves:
		1	T_UPPERCUT	Uppercut
		2	T_CONCUSSIVE_PUNCH	Concussive Punch
		3	T_BUTTERFLY_KICK	Butterfly Kick
Adding primary tree technique/finishing-moves to boss with 4 talents
2	 * talent:	T_UPPERCUT	5
2	 * talent:	T_CONCUSSIVE_PUNCH	5
2	 * talent:	T_BUTTERFLY_KICK	4
 ** Finished adding	2	of	2	primary class trees
	 * 	technique/unarmed-discipline
	 * 	technique/finishing-moves
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
[resolveObject] CREATE FOR	238791	Zubonor the skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	15.48990595774	16.1
[resolveObject] CREATED OBJECT:	238792	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	238792	huge pile of gold pieces
[resolveObject] CREATE FOR	238791	Zubonor the skeleton warrior	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	81.874592336098	101
[resolveObject] CREATED OBJECT:	238793	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	238793	gold pieces
[resolveObject] CREATE FOR	238791	Zubonor the skeleton warrior	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	88.396344208949	101
[resolveObject] CREATED OBJECT:	238794	shatter afflictions rune	tries left:	1
[resolveObject] adding to main inventory:	238794	shatter afflictions rune
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune	by	Zubonor the skeleton warrior	inven/slot	1
[resolveObject] CREATE FOR	238791	Zubonor the skeleton warrior	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	76.404608891207	101
[resolveObject] CREATED OBJECT:	238795	steel amulet of the eclipse	tries left:	1
[resolveObject] adding to main inventory:	238795	steel amulet of the eclipse
[resolveObject] CREATE FOR	238791	Zubonor the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1921bcc8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	34.098858235142	51.1
[resolveObject] CREATED OBJECT:	238799	balanced steel greatsword of evisceration	tries left:	4
[General Object resolver]	238799	balanced steel greatsword of evisceration	COULD NOT BE WORN
[resolveObject] adding to main inventory:	238799	balanced steel greatsword of evisceration
[resolvers.drop_randart]	238791	Zubonor the skeleton warrior	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	238791	Zubonor the skeleton warrior	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1621a1c0, ego_filter=table: 0x1621a088}
[resolveObject] CREATED OBJECT:	238805	stralite greatsword	tries left:	4
[resolvers.drop_randart]	238791	Zubonor the skeleton warrior	using data:	{lev=32, base={"table: 0x18132240, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	light,physical
Creating randart Blindstoker(laminated stralite greatsword) with light
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	 of vileness	(normal)	arcane
 ** selected ego	 of crippling	(greater)	technique
 * adding power: damage(1 points), 7 remaining
 * adding power: light melee(1 points), 6 remaining
 * adding power: light burst(1 points), 5 remaining
 * adding power: generic inc damage physical(1 points), 4 remaining
 * adding power: physical burst(1 points), 3 remaining
 * adding power: damage(1.5 points), 2 remaining
 * adding bias power: physical burst(1.5 points), 7 remaining
 * adding bias power: physical burst(1.8 points), 5.5 remaining
 * adding bias power: light burst(1.5 points), 3.7 remaining
 * adding bias power: physical burst(2.16 points), 2.2 remaining
Added unique	mod.class.Object/Blindstoker	::	1
[resolveObject] CREATE FOR	238791	Zubonor the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0e5e7bc8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	118.49788482778	121
[resolveObject] CREATED OBJECT:	238992	arcing stralite longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	13
[General Object resolver]	238992	arcing stralite longsword of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	238992	arcing stralite longsword of massacre
[resolveObject] CREATE FOR	238791	Zubonor the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c114248, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	84.822681312874	101
[resolveObject] CREATED OBJECT:	238998	voratun shield of the stars	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	13
[General Object resolver]	238998	voratun shield of the stars	COULD NOT BE WORN
[resolveObject] adding to main inventory:	238998	voratun shield of the stars
[resolveObject] CREATE FOR	238791	Zubonor the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x179017e0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	99.951634031942	101
[resolveObject] CREATED OBJECT:	239002	searing voratun mail armour	tries left:	4
[resolveObject]	239002	searing voratun mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	238791	Zubonor the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d0149b8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	56.717595081245	76
[resolveObject] CREATED OBJECT:	239006	psychic's voratun gauntlets of archery	tries left:	4
fight: 	psychic's voratun gauntlets of archery	searing voratun mail armour	::	nil	HANDS
[ActorObjectUse] useObjectEnable: 	psychic's voratun gauntlets of archery	by	Zubonor the skeleton warrior	inven/slot	table: 0x19571268
[resolveObject]	239006	psychic's voratun gauntlets of archery	added to inventory	HANDS
[resolveObject] CREATE FOR	238791	Zubonor the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17852758, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	73.220273345527	76
[resolveObject] CREATED OBJECT:	239012	rejuvenating rough leather armour of Toknor	tries left:	4
[General Object resolver]	239012	rejuvenating rough leather armour of Toknor	COULD NOT BE WORN
[resolveObject] adding to main inventory:	239012	rejuvenating rough leather armour of Toknor
[resolveObject] CREATE FOR	238791	Zubonor the skeleton warrior	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	239018	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	239018	rough leather gloves	inventory:	nil	keep:
[Identify]	rough leather gloves	true
[Actor:move]	238791	Zubonor the skeleton warrior	(forced) move from	nil	nil	to	17	26
Added unique	mod.class.NPC/Zubonor the skeleton warrior	::	1
[Actor:wearAllInventory]	238791	Zubonor the skeleton warrior	wearing main inventory
fight: 	steel amulet of the eclipse	searing voratun mail armour	::	nil	NECK
fight: 	steel amulet of the eclipse	psychic's voratun gauntlets of archery	::	nil	NECK
[Actor:wearAllInventory]	Zubonor the skeleton warrior	238791	238795	steel amulet of the eclipse	WORN IN	NECK	1
running talented_ai_tactic resolver on_added_to_level function for	238791	Zubonor the skeleton warrior
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BONE_ARMOUR	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONCUSSIVE_PUNCH	level	8	range:	1	radius:	1	effective:	1.6666666666667
   #- checking tactical table for talent	T_SHIELD_WALL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BREATH_CONTROL	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TRUE_GRIT	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BUTTERFLY_KICK	level	6	range:	2	radius:	1	effective:	2.6666666666667
   #- checking tactical table for talent	T_STUNNING_BLOW	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TOUCH_OF_DEATH	level	6	range:	1	radius:	3.9008890148262	effective:	3.6005926765508
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_2	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GREATER_WEAPON_FOCUS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLEEDING_EDGE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PUSH_KICK	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDING_SPEED	level	6	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[useTalent] TALENT FAILED:	T_SHIELD_WALL	for	Zubonor the skeleton warrior	238791	true
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	239019	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x13a28158, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	77.585140403732	96.1
[resolveObject] CREATED OBJECT:	239020	acidic steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	239020	acidic steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	239019	skeleton warrior	(forced) move from	nil	nil	to	19	6
Random elite generating
[createRandomBoss] Creating random boss 	Cyryba the skeleton magus	32	level	1	classes
[applyRandomClass]	239026	Cyryba the skeleton magus	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam,technique
Adding 1 primary trees to boss
Adding 3 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/engineering to boss
 Talent choices for steamtech/engineering:
		1	T_EMERGENCY_STEAM_PURGE	Emergency Steam Purge
		2	T_INNOVATION	Innovation
		3	T_SUPERCHARGE_TINKERS	Supercharge Tinkers
		4	T_LAST_ENGINEER_STANDING	Last Engineer Standing
Adding primary tree steamtech/engineering to boss with 4 talents
1	 * talent:	T_EMERGENCY_STEAM_PURGE	4
1	 * talent:	T_INNOVATION	5
1	 * talent:	T_SUPERCHARGE_TINKERS	3
1	 * talent:	T_LAST_ENGINEER_STANDING	3
[applyRandomClass] Attempting to add tree steamtech/blacksmith to boss
 * Random boss forbade talent because talent not allowed on random bosses	Craftsman's Eye	T_CRAFTS_EYE	32
 Talent choices for steamtech/blacksmith:
		1	T_MASSIVE_PHYSIQUE	Massive Physique
		2	T_ENDLESS_ENDURANCE	Endless Endurance
		3	T_LIFE_IN_THE_FLAMES	Life in the Flames
Adding secondary tree steamtech/blacksmith to boss with 2 talents
1	 * talent:	T_MASSIVE_PHYSIQUE	4
1	 * talent:	T_ENDLESS_ENDURANCE	4
[applyRandomClass] Attempting to add tree steamtech/automated-butchery to boss
 Talent choices for steamtech/automated-butchery:
		1	T_CONTINUOUS_BUTCHERY	Continuous Butchery
		2	T_EXPLOSIVE_SAW	Explosive Saw
		3	T_MOW_DOWN	Mow Down
		4	T_TECH_OVERLOAD	Tech Overload
Adding secondary tree steamtech/automated-butchery to boss with 1 talents
2	 * talent:	T_CONTINUOUS_BUTCHERY	4
[applyRandomClass] Attempting to add tree steamtech/sawmaiming to boss
 Talent choices for steamtech/sawmaiming:
		1	T_TO_THE_ARMS	To The Arms
		2	T_BLOODSTREAM	Bloodstream
		3	T_SPINAL_BREAK	Spinal Break
		4	T_GORESPLOSION	Goresplosion
Adding secondary tree steamtech/sawmaiming to boss with 1 talents
3	 * talent:	T_TO_THE_ARMS	4
 ** Finished adding	1	of	1	primary class trees
	 * 	steamtech/engineering
 ** Finished adding	3	of	3	secondary class trees
	 * 	steamtech/blacksmith
	 * 	steamtech/automated-butchery
	 * 	steamtech/sawmaiming
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	45	nb_powers = 	8
 * using themes	blight,misc,temporal
 * forbid power sources:	antimagic,nature
Creating randart %s 'Poleravea'(immaculate vined mindstar) with no themename
 ** selected ego	creative 	(normal)	psionic
 * adding power: generic stat cun(1 points), 23 remaining
 * adding power: generic see invisible(1 points), 22 remaining
 * adding power: generic stat con(1 points), 21 remaining
 * adding power: temporal burst (crit)(1 points), 20 remaining
 * adding power: generic void(1 points), 19 remaining
 * adding power: generic stat cun(1 points), 18 remaining
 * adding power: temporal burst(1 points), 17 remaining
 * adding power: generic corrupted blood melee(2 points), 16 remaining
 * adding power: generic stat cun(1.5 points), 14 remaining
 * adding power: generic see invisible(1.5 points), 12.5 remaining
 * adding power: generic stat con(1.5 points), 11 remaining
 * adding power: temporal burst (crit)(1.5 points), 9.5 remaining
 * adding power: generic void(1.5 points), 8 remaining
 * adding power: generic stat cun(1.5 points), 6.5 remaining
 * adding power: temporal burst(1.5 points), 5 remaining
 * adding power: generic corrupted blood melee(3 points), 3.5 remaining
 * adding bias power: generic see invisible(2.25 points), 23 remaining
 * adding bias power: temporal burst(2.25 points), 20.75 remaining
 * adding bias power: temporal burst (crit)(2.25 points), 18.5 remaining
 * adding bias power: generic void(2.25 points), 16.25 remaining
 * adding bias power: generic see invisible(2.7 points), 14 remaining
 * adding bias power: temporal burst(2.7 points), 11.3 remaining
 * adding bias power: temporal burst (crit)(2.7 points), 8.6 remaining
 * adding bias power: generic void(2.7 points), 5.9 remaining
Removing power from bias list , 	generic void
 * adding bias power: generic see invisible(3.24 points), 3.2 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	239219	Cyryba the skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	61.0649089813	76.1
[resolveObject] CREATED OBJECT:	239220	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	239220	huge pile of gold pieces
[resolveObject] CREATE FOR	239219	Cyryba the skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x19d16560, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	43.658104284801	51.1
[resolveObject] CREATED OBJECT:	239221	lifebinding ash vilestaff of illumination	tries left:	4
[General Object resolver]	239221	lifebinding ash vilestaff of illumination	COULD NOT BE WORN
[resolveObject] adding to main inventory:	239221	lifebinding ash vilestaff of illumination
[ActorObjectUse] useObjectEnable: 	lifebinding ash vilestaff of illumination	by	Cyryba the skeleton magus	inven/slot	1
[ActorObjectUse] Object	lifebinding ash vilestaff of illumination	239221	is ineligible for talent interface
[resolveObject] CREATE FOR	239219	Cyryba the skeleton magus	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	239577	simple healing salve	tries left:	1
[resolvers.inventory] created object:	239577	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Cyryba the skeleton magus	inven/slot	1
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	239219	Cyryba the skeleton magus	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	239928	simple frost salve	tries left:	1
[resolvers.inventory] created object:	239928	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Cyryba the skeleton magus	inven/slot	1
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	239219	Cyryba the skeleton magus	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	239219	Cyryba the skeleton magus	filter:	{defined="APE"}
[resolveObject] CREATE FOR	239219	Cyryba the skeleton magus	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1c0e0a08, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Greater	7.8134202578369	40.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
[resolveObject] CREATED OBJECT:	240009	wrathful dwarven-steel steamsaw of the stars	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	9
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	240009	wrathful dwarven-steel steamsaw of the stars	added to inventory	MAINHAND
[resolveObject] CREATE FOR	239219	Cyryba the skeleton magus	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1cdbfbf0, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Greater	32.806860317198	40.5
[resolveObject] CREATED OBJECT:	240021	living stralite steamsaw of shrapnel	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	11
fight: 	living stralite steamsaw of shrapnel	wrathful dwarven-steel steamsaw of the stars	::	nil	OFFHAND
[resolveObject]	240021	living stralite steamsaw of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	239219	Cyryba the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1761e2f0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	59.899189039925	70.5
[resolveObject] CREATED OBJECT:	240027	enlightening stralite mail armour of clarity	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
fight: 	enlightening stralite mail armour of clarity	wrathful dwarven-steel steamsaw of the stars	::	nil	BODY
fight: 	enlightening stralite mail armour of clarity	living stralite steamsaw of shrapnel	::	nil	BODY
[resolveObject]	240027	enlightening stralite mail armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	239219	Cyryba the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0e6be130, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	63.546437443711	70.5
[resolveObject] CREATED OBJECT:	240033	alchemist's voratun gauntlets of strength (#STATBONUS#)	tries left:	4
fight: 	alchemist's voratun gauntlets of strength (#STATBONUS#)	wrathful dwarven-steel steamsaw of the stars	::	nil	HANDS
fight: 	alchemist's voratun gauntlets of strength (#STATBONUS#)	living stralite steamsaw of shrapnel	::	nil	HANDS
fight: 	alchemist's voratun gauntlets of strength (#STATBONUS#)	enlightening stralite mail armour of clarity	::	nil	HANDS
[resolveObject]	240033	alchemist's voratun gauntlets of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	239219	Cyryba the skeleton magus	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15af07c0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	87.767431550722	95.5
[resolveObject] CREATED OBJECT:	240039	blood-soaked pair of dwarven-steel boots	tries left:	4
fight: 	blood-soaked pair of dwarven-steel boots	wrathful dwarven-steel steamsaw of the stars	::	nil	FEET
fight: 	blood-soaked pair of dwarven-steel boots	living stralite steamsaw of shrapnel	::	nil	FEET
fight: 	blood-soaked pair of dwarven-steel boots	enlightening stralite mail armour of clarity	::	nil	FEET
fight: 	blood-soaked pair of dwarven-steel boots	alchemist's voratun gauntlets of strength (#STATBONUS#)	::	nil	FEET
[resolveObject]	240039	blood-soaked pair of dwarven-steel boots	added to inventory	FEET
[resolveObject] CREATE FOR	239219	Cyryba the skeleton magus	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	239219	Cyryba the skeleton magus	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[Actor:move]	239219	Cyryba the skeleton magus	(forced) move from	nil	nil	to	35	39
Added unique	mod.class.NPC/Cyryba the skeleton magus	::	1
[Actor:wearAllInventory]	239219	Cyryba the skeleton magus	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	239219	Cyryba the skeleton magus
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BONE_ARMOUR	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ARCANE_POWER	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_EMERGENCY_STEAM_PURGE	level	6	range:	1	radius:	3	effective:	3
   #- checking tactical table for talent	T_TO_THE_ARMS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CONTINUOUS_BUTCHERY	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUPERCHARGE_TINKERS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
[Actor:move]	240043	eternal bone giant	(forced) move from	nil	nil	to	30	4
Random elite generating
[createRandomBoss] Creating random boss 	Yvivena the armoured skeleton warrior	32	level	1	classes
[applyRandomClass]	240044	Yvivena the armoured skeleton warrior	Adding class	Psyshot	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam,technique_ranged,psionic
Adding 1 primary trees to boss
Adding 3 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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[applyRandomClass] Attempting to add tree psionic/psionic-fog to boss
 * Random boss forbade talent because talent not allowed on random bosses	Vaporous Step	T_VAPOROUS_STEP	32
 * Random boss forbade talent because talent not allowed on random bosses	Inhale Vapours	T_INHALE_VAPOURS	32
 Talent choices for psionic/psionic-fog:
		1	T_PSIONIC_FOG	Psionic Fog
		2	T_UNCERTAINTY_PRINCIPLE	Uncertainty Principle
Adding secondary tree psionic/psionic-fog to boss with 1 talents
1	 * talent:	T_PSIONIC_FOG	3
[applyRandomClass] Attempting to add tree steamtech/psytech-gunnery to boss
 Talent choices for steamtech/psytech-gunnery:
		1	T_PSYSHOT	Psyshot
		2	T_BOILING_SHOT	Boiling Shot
		3	T_BLUNT_SHOT	Blunt Shot
		4	T_VACUUM_SHOT	Vacuum Shot
Adding primary tree steamtech/psytech-gunnery to boss with 3 talents
1	 * talent:	T_PSYSHOT	4
1	 * talent:	T_BOILING_SHOT	4
1	 * talent:	T_BLUNT_SHOT	4
[applyRandomClass] Attempting to add tree psionic/action-at-a-distance to boss
 * Random boss forbade talent because talent not allowed on random bosses	Solidify Air	T_SOLIDIFY_AIR	32
 Talent choices for psionic/action-at-a-distance:
		1	T_CONDENSATE	Condensate
		2	T_SUPERCONDUCTION	Superconduction
		3	T_NEGATIVE_BIOFEEDBACK	Negative Biofeedback
Adding secondary tree psionic/action-at-a-distance to boss with 2 talents
2	 * talent:	T_CONDENSATE	3
2	 * talent:	T_SUPERCONDUCTION	3
[applyRandomClass] Attempting to add tree steamtech/chemistry to boss
 * Random boss forbade talent because talent not allowed on random bosses	Therapeutics	T_THERAPEUTICS	32
 * Random boss forbade talent because talent not allowed on random bosses	Chemistry	T_CHEMISTRY	32
 * Random boss forbade talent because talent not allowed on random bosses	Explosives	T_EXPLOSIVES	32
 Talent choices for steamtech/chemistry:
		1	T_STEAM_POWER	Steam Power
Adding secondary tree steamtech/chemistry to boss with 2 talents
3	 * talent:	T_STEAM_POWER	5
 ** Finished adding	1	of	1	primary class trees
	 * 	steamtech/psytech-gunnery
 ** Finished adding	3	of	3	secondary class trees
	 * 	psionic/psionic-fog
	 * 	psionic/action-at-a-distance
	 * 	steamtech/chemistry
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	57	nb_powers = 	8
 * using themes	spell,light,physical
 * forbid power sources:	antimagic,nature
Creating randart Earagrim the %s(plated hardened leather gloves) with no themename
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 * adding power: generic spellsurge(1 points), 29 remaining
 * adding power: generic mana regeneration(1 points), 28 remaining
 * adding power: generic phys dam(1 points), 27 remaining
 * adding power: generic save physical(1 points), 26 remaining
 * adding power: generic save spell(1 points), 25 remaining
 * adding power: generic phys dam(1 points), 24 remaining
 * adding power: generic die at(1 points), 23 remaining
 * adding power: generic save spell(1 points), 22 remaining
 * adding power: generic spellsurge(1.5 points), 21 remaining
 * adding power: generic mana regeneration(1.5 points), 19.5 remaining
 * adding power: generic phys dam(1.5 points), 18 remaining
 * adding power: generic save physical(1.5 points), 16.5 remaining
 * adding power: generic save spell(1.5 points), 15 remaining
 * adding power: generic phys dam(1.5 points), 13.5 remaining
 * adding power: generic die at(1.5 points), 12 remaining
 * adding power: generic save spell(1.5 points), 10.5 remaining
 * adding power: generic spellsurge(2.25 points), 9 remaining
 * adding power: generic mana regeneration(2.25 points), 6.75 remaining
 * adding power: generic phys dam(2.25 points), 4.5 remaining
 * adding power: generic save physical(2.25 points), 2.25 remaining
 * adding bias power: generic phys dam(3.375 points), 29 remaining
 * adding bias power: generic die at(2.25 points), 25.625 remaining
 * adding bias power: generic save spell(2.25 points), 23.375 remaining
 * adding bias power: generic phys dam(4.05 points), 21.125 remaining
Removing power from bias list , 	generic phys dam
 * adding bias power: generic die at(2.7 points), 17.075 remaining
 * adding bias power: generic save spell(2.7 points), 14.375 remaining
 * adding bias power: generic save spell(2.25 points), 11.675 remaining
Removing power from bias list , 	generic save spell
 * adding bias power: generic die at(3.24 points), 9.425 remaining
Removing power from bias list , 	generic die at
 * adding bias power: generic spellsurge(3.375 points), 6.185 remaining
 * adding bias power: generic spellsurge(4.05 points), 2.81 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[resolveObject] CREATE FOR	240188	Yvivena the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x15794458, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	74.607340887573	76.1
[resolveObject] CREATED OBJECT:	240189	caustic steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[General Object resolver]	240189	caustic steel longsword	COULD NOT BE WORN
[resolveObject] adding to main inventory:	240189	caustic steel longsword
[resolveObject] CREATE FOR	240188	Yvivena the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x192ab698, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	32.464309675853	51.1
[resolveObject] CREATED OBJECT:	240193	reinforced steel shield of crushing	tries left:	4
[General Object resolver]	240193	reinforced steel shield of crushing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	240193	reinforced steel shield of crushing
[resolveObject] CREATE FOR	240188	Yvivena the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x161aae10, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	11.115801054871	16.1
[resolveObject] CREATED OBJECT:	240199	enlightening steel mail armour of delving	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[ActorObjectUse] useObjectEnable: 	enlightening steel mail armour of delving	by	Yvivena the armoured skeleton warrior	inven/slot	table: 0x1984fbc0
[resolveObject]	240199	enlightening steel mail armour of delving	added to inventory	BODY
[resolveObject] CREATE FOR	240188	Yvivena the armoured skeleton warrior	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	240555	simple healing salve	tries left:	1
[resolvers.inventory] created object:	240555	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Yvivena the armoured skeleton warrior	inven/slot	1
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	240188	Yvivena the armoured skeleton warrior	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	240906	simple frost salve	tries left:	1
[resolvers.inventory] created object:	240906	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Yvivena the armoured skeleton warrior	inven/slot	1
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	240188	Yvivena the armoured skeleton warrior	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	240188	Yvivena the armoured skeleton warrior	filter:	{defined="APE"}
[resolveObject] CREATE FOR	240188	Yvivena the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x1ea8ccf0, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	113.09048725562	115.5
[resolveObject] CREATED OBJECT:	240914	steady stralite steamgun of acid	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	20
fight: 	steady stralite steamgun of acid	enlightening steel mail armour of delving	::	nil	MAINHAND
[resolveObject]	240914	steady stralite steamgun of acid	added to inventory	MAINHAND
[resolveObject] CREATE FOR	240188	Yvivena the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15198cf0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	41.282779151756	70.5
[resolveObject] CREATED OBJECT:	240920	wyrm's vined mindstar of balance	tries left:	4
fight: 	wyrm's vined mindstar of balance	steady stralite steamgun of acid	::	nil	OFFHAND
fight: 	wyrm's vined mindstar of balance	enlightening steel mail armour of delving	::	nil	OFFHAND
[resolveObject]	240920	wyrm's vined mindstar of balance	added to inventory	OFFHAND
[resolveObject] CREATE FOR	240188	Yvivena the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d344448, force_drop=false, tome_drops="store", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	66.828940050637	70.5
[resolveObject] CREATED OBJECT:	240926	barbed pouch of stralite shots of erosion	tries left:	4
fight: 	barbed pouch of stralite shots of erosion	steady stralite steamgun of acid	::	nil	QUIVER
fight: 	barbed pouch of stralite shots of erosion	wyrm's vined mindstar of balance	::	nil	QUIVER
fight: 	barbed pouch of stralite shots of erosion	enlightening steel mail armour of delving	::	nil	QUIVER
[resolveObject]	240926	barbed pouch of stralite shots of erosion	added to inventory	QUIVER
[resolveObject] CREATE FOR	240188	Yvivena the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0776ac80, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	14.175900894142	40.5
[resolveObject] CREATED OBJECT:	240932	timebroken silk robe of alchemy	tries left:	4
[General Object resolver]	240932	timebroken silk robe of alchemy	COULD NOT BE WORN
[resolveObject] adding to main inventory:	240932	timebroken silk robe of alchemy
[resolveObject] CREATE FOR	240188	Yvivena the armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x181933c0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	72.050062042556	95.5
[resolveObject] CREATED OBJECT:	240938	pair of hardened leather boots of invasion	tries left:	4
fight: 	pair of hardened leather boots of invasion	steady stralite steamgun of acid	::	nil	FEET
fight: 	pair of hardened leather boots of invasion	wyrm's vined mindstar of balance	::	nil	FEET
fight: 	pair of hardened leather boots of invasion	enlightening steel mail armour of delving	::	nil	FEET
fight: 	pair of hardened leather boots of invasion	barbed pouch of stralite shots of erosion	::	nil	FEET
[resolveObject]	240938	pair of hardened leather boots of invasion	added to inventory	FEET
[resolveObject] CREATE FOR	240188	Yvivena the armoured skeleton warrior	do_wear/tries:	false	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua", defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	241292	iron rocket boots	tries left:	4
[Identify]	iron rocket boots	true
[resolvers.attachtinker]	241292	iron rocket boots	ATTACHED:	FEET	1	pair of hardened leather boots #{italic}#<iron rocket boots>#{normal}#
[Actor:move]	240188	Yvivena the armoured skeleton warrior	(forced) move from	nil	nil	to	31	10
Added unique	mod.class.NPC/Yvivena the armoured skeleton warrior	::	1
[Actor:wearAllInventory]	240188	Yvivena the armoured skeleton warrior	wearing main inventory
fight: 	Earagrim the hardened leather gloves	steady stralite steamgun of acid	::	nil	HANDS
fight: 	Earagrim the hardened leather gloves	wyrm's vined mindstar of balance	::	nil	HANDS
fight: 	Earagrim the hardened leather gloves	enlightening steel mail armour of delving	::	nil	HANDS
fight: 	Earagrim the hardened leather gloves	pair of hardened leather boots of invasion	::	nil	HANDS
fight: 	Earagrim the hardened leather gloves	barbed pouch of stralite shots of erosion	::	nil	HANDS
[Actor:wearAllInventory]	Yvivena the armoured skeleton warrior	240188	240047	Earagrim the hardened leather gloves	WORN IN	HANDS	1
running talented_ai_tactic resolver but aborting due to existing tactics
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[resolveObject] CREATE FOR	241293	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	99.971486920565	101.1
[resolveObject] CREATED OBJECT:	241294	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	241294	gold pieces
[resolveObject] CREATE FOR	241293	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x197d4820, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	2.8937401085749	16.1
[resolveObject] CREATED OBJECT:	241295	swiftstrike ash longbow of recursion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	241295	swiftstrike ash longbow of recursion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	241293	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x197d4930, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	59.974990189176	76.1
[resolveObject] CREATED OBJECT:	241301	quiver of ash arrows of annihilation	tries left:	4
fight: 	quiver of ash arrows of annihilation	swiftstrike ash longbow of recursion	::	OFFHAND	QUIVER
[resolveObject]	241301	quiver of ash arrows of annihilation	added to inventory	QUIVER
[Actor:move]	241293	skeleton archer	(forced) move from	nil	nil	to	30	14
[Actor:wearAllInventory]	241293	skeleton archer	wearing main inventory
[resolveObject] CREATE FOR	241305	ghoulking	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	99.937782758071	101.1
[resolveObject] CREATED OBJECT:	241306	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	241306	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoulking.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoulking.png
[Actor:move]	241305	ghoulking	(forced) move from	nil	nil	to	27	17
[Actor:wearAllInventory]	241305	ghoulking	wearing main inventory
[resolveObject] CREATE FOR	241307	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x196436d0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	1.5068477531969	16.1
[resolveObject] CREATED OBJECT:	241308	infernal ash magestaff of greater warding	tries left:	4
[resolveObject]	241308	infernal ash magestaff of greater warding	added to inventory	MAINHAND
[Actor:move]	241307	skeleton magus	(forced) move from	nil	nil	to	39	12
Random elite generating
[createRandomBoss] Creating random boss 	Betibreta the skeleton archer	32	level	1	classes
[applyRandomClass]	241314	Betibreta the skeleton archer	Adding class	Archmage	Mage
   power types: not_power_source =	antimagic,nature	power_source =	arcane
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree spell/arcane to boss
 Talent choices for spell/arcane:
		1	T_MANATHRUST	Manathrust
		2	T_ARCANE_POWER	Arcane Power
		3	T_ARCANE_VORTEX	Arcane Vortex
		4	T_DISRUPTION_SHIELD	Disruption Shield
Adding primary tree spell/arcane to boss with 3 talents
1	 * talent:	T_MANATHRUST	3
1	 * talent:	T_ARCANE_POWER	4
1	 * talent:	T_ARCANE_VORTEX	5
[applyRandomClass] Attempting to add tree spell/phantasm to boss
 Talent choices for spell/phantasm:
		1	T_ILLUMINATE	Illuminate
		2	T_PHANTASMAL_SHIELD	Phantasmal Shield
		3	T_INVISIBILITY	Invisibility
		4	T_MIRROR_IMAGES	Mirror Image
Adding secondary tree spell/phantasm to boss with 1 talents
1	 * talent:	T_ILLUMINATE	4
[applyRandomClass] Attempting to add tree spell/fire to boss
 Talent choices for spell/fire:
		1	T_FLAME	Flame
		2	T_FLAMESHOCK	Flameshock
		3	T_FIREFLASH	Fireflash
		4	T_INFERNO	Inferno
Adding secondary tree spell/fire to boss with 2 talents
2	 * talent:	T_FLAME	3
2	 * talent:	T_FLAMESHOCK	4
 ** Finished adding	1	of	1	primary class trees
	 * 	spell/arcane
 ** Finished adding	2	of	2	secondary class trees
	 * 	spell/phantasm
	 * 	spell/fire
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	34	nb_powers = 	6
 * using themes	blight,mind,cold
 * forbid power sources:	antimagic,nature
Creating randart Tundraspitter(twisted torque) with cold
 ** selected ego	extending 	(greater)
 * adding power: generic resist mind(2 points), 17 remaining
 * adding power: generic resist mind(2 points), 15 remaining
 * adding power: generic mind expose melee(2 points), 13 remaining
 * adding power: generic resists pen cold(1 points), 11 remaining
 * adding power: generic mind expose melee(2 points), 10 remaining
 * adding power: generic inc damage blight(1 points), 8 remaining
 * adding power: generic resist mind(3 points), 7 remaining
 * adding power: generic resist mind(3 points), 4 remaining
 * adding power: generic resists pen cold(1.5 points), 1 remaining
 * adding bias power: generic mind expose melee(3 points), 17 remaining
Removing power from bias list , 	generic mind expose melee
 * adding bias power: generic resist mind(4.5 points), 14 remaining
 * adding bias power: generic resists pen cold(2.25 points), 9.5 remaining
 * adding bias power: generic resist mind(5.4 points), 7.25 remaining
Removing power from bias list , 	generic resist mind
 * adding bias power: generic resists pen cold(2.7 points), 1.85 remaining
[ActorObjectUse] useObjectEnable: 	Tundraspitter	by	Betibreta the skeleton archer	inven/slot	1
[ActorObjectUse] Object	Tundraspitter	241321	is ineligible for talent interface
[resolveObject] CREATE FOR	241453	Betibreta the skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	16.399177393376	51.1
[resolveObject] CREATED OBJECT:	241454	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	241454	huge pile of gold pieces
[resolveObject] CREATE FOR	241453	Betibreta the skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x15f4e4a0, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	29.885822236746	51.1
[resolveObject] CREATED OBJECT:	241455	steady ash longbow of true flight	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[General Object resolver]	241455	steady ash longbow of true flight	COULD NOT BE WORN
[resolveObject] adding to main inventory:	241455	steady ash longbow of true flight
[resolveObject] CREATE FOR	241453	Betibreta the skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x17397348, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected basic	105.68666335363	106.1
[resolveObject] CREATED OBJECT:	241461	quiver of ash arrows	tries left:	4
[resolveObject]	241461	quiver of ash arrows	added to inventory	QUIVER
[resolveObject] CREATE FOR	241453	Betibreta the skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d0f2a70, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	117.39492867396	119.5
[resolveObject] CREATED OBJECT:	241462	shimmering elm vilestaff	tries left:	4
fight: 	shimmering elm vilestaff	quiver of ash arrows	::	nil	MAINHAND
[resolveObject]	241462	shimmering elm vilestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	241453	Betibreta the skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d0f2c80, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	58.808115682869	70.5
[resolveObject] CREATED OBJECT:	241466	stargazer's silk robe of protection	tries left:	4
fight: 	stargazer's silk robe of protection	shimmering elm vilestaff	::	OFFHAND	BODY
fight: 	stargazer's silk robe of protection	quiver of ash arrows	::	nil	BODY
[resolveObject]	241466	stargazer's silk robe of protection	added to inventory	BODY
[Actor:move]	241453	Betibreta the skeleton archer	(forced) move from	nil	nil	to	32	42
Added unique	mod.class.NPC/Betibreta the skeleton archer	::	1
[Actor:wearAllInventory]	241453	Betibreta the skeleton archer	wearing main inventory
[ActorObjectUse] useObjectDisable: 	Tundraspitter	inven/slot	1	1	tid
fight: 	Tundraspitter	shimmering elm vilestaff	::	OFFHAND	TOOL
fight: 	Tundraspitter	stargazer's silk robe of protection	::	nil	TOOL
fight: 	Tundraspitter	quiver of ash arrows	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	Tundraspitter	by	Betibreta the skeleton archer	inven/slot	table: 0x0faabaf0
[Actor:wearAllInventory]	Betibreta the skeleton archer	241453	241321	Tundraspitter	WORN IN	TOOL	1
running talented_ai_tactic resolver on_added_to_level function for	241453	Betibreta the skeleton archer
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BONE_ARMOUR	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ARCANE_POWER	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ILLUMINATE	level	6	range:	0	radius:	11	effective:	7.3333333333333
   #- checking tactical table for talent	T_LIGHTNING	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MANATHRUST	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_1	level	2	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAME	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_FLAMESHOCK	level	6	range:	0	radius:	8	effective:	5.3333333333333
   #- checking tactical table for talent	T_PHASE_DOOR	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ARCANE_VORTEX	level	8	range:	10	radius:	0	effective:	10
Random elite generating
[createRandomBoss] Creating random boss 	Xokira the bone giant	32	level	1	classes
[applyRandomClass]	241472	Xokira the bone giant	Adding class	Bulwark	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	technique
Adding 1 primary trees to boss
Adding 3 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/superiority to boss
 Talent choices for technique/superiority:
		1	T_JUGGERNAUT	Juggernaut
		2	T_ONSLAUGHT	Onslaught
		3	T_BATTLE_CALL	Battle Call
		4	T_SHATTERING_IMPACT	Shattering Impact
Adding primary tree technique/superiority to boss with 3 talents
1	 * talent:	T_JUGGERNAUT	3
1	 * talent:	T_ONSLAUGHT	3
1	 * talent:	T_BATTLE_CALL	3
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because talent not allowed on random bosses	Unending Frenzy	T_UNENDING_FRENZY	32
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
		3	T_SPELL_SHIELD	Spell Shield
Adding secondary tree technique/combat-techniques-passive to boss with 2 talents
1	 * talent:	T_QUICK_RECOVERY	3
1	 * talent:	T_FAST_METABOLISM	4
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	32
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
		2	T_BLINDING_POWDER	Blinding Powder
		3	T_TWIST_THE_KNIFE	Twist the Knife
Adding secondary tree cunning/dirty to boss with 1 talents
2	 * talent:	T_BACKSTAB	4
[applyRandomClass] Attempting to add tree technique/shield-defense to boss
 * Random boss forbade talent because talent not allowed on random bosses	Last Stand	T_LAST_STAND	32
 Talent choices for technique/shield-defense:
		1	T_SHIELD_WALL	Shield Wall
		2	T_REPULSION	Repulsion
		3	T_SHIELD_EXPERTISE	Shield Expertise
Adding secondary tree technique/shield-defense to boss with 1 talents
3	 * talent:	T_SHIELD_WALL	4
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/superiority
 ** Finished adding	3	of	3	secondary class trees
	 * 	technique/combat-techniques-passive
	 * 	cunning/dirty
	 * 	technique/shield-defense
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	57	nb_powers = 	8
 * using themes	physical,lightning,defense
 * forbid power sources:	antimagic,nature
Creating randart %s 'Isuriwyn'(scintillating steel ring) with no themename
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: generic save spell(1 points), 29 remaining
 * adding power: generic stat dex(1 points), 28 remaining
 * adding power: generic immune knockback(2 points), 27 remaining
 * adding power: generic immune blind(2 points), 25 remaining
 * adding power: generic ignore crit(1 points), 23 remaining
 * adding power: generic resist darkness(2 points), 22 remaining
 * adding power: generic phys apr(1 points), 20 remaining
 * adding power: generic resist darkness(2 points), 19 remaining
 * adding power: generic save spell(1.5 points), 17 remaining
 * adding power: generic stat dex(1.5 points), 15.5 remaining
 * adding power: generic immune knockback(3 points), 14 remaining
 * adding power: generic immune blind(3 points), 11 remaining
 * adding power: generic ignore crit(1.5 points), 8 remaining
 * adding power: generic resist darkness(3 points), 6.5 remaining
 * adding power: generic phys apr(1.5 points), 3.5 remaining
 * adding power: generic resist darkness(3 points), 2 remaining
 * adding bias power: generic stat dex(2.25 points), 29 remaining
 * adding bias power: generic resist darkness(4.5 points), 26.75 remaining
 * adding bias power: generic phys apr(2.25 points), 22.25 remaining
 * adding bias power: generic save spell(2.25 points), 20 remaining
 * adding bias power: generic stat dex(2.7 points), 17.75 remaining
 * adding bias power: generic resist darkness(5.4 points), 15.05 remaining
 * adding bias power: generic phys apr(2.7 points), 9.65 remaining
 * adding bias power: generic save spell(2.7 points), 6.95 remaining
 * adding bias power: generic stat dex(3.24 points), 4.25 remaining
[resolveObject] CREATE FOR	241618	Xokira the bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x173d9268, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	61.077868889686	70.5
[resolveObject] CREATED OBJECT:	241619	elemental stralite longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	241619	elemental stralite longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	241618	Xokira the bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17317310, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	65.580633934722	70.5
[resolveObject] CREATED OBJECT:	241625	coruscating dwarven-steel shield of fire resistance (#RESIST#)	tries left:	4
fight: 	coruscating dwarven-steel shield of fire resistance (#RESIST#)	elemental stralite longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	241625	coruscating dwarven-steel shield of fire resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	241618	Xokira the bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cccec78, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	70.017065596654	70.5
[resolveObject] CREATED OBJECT:	241631	rejuvenating stralite mail armour of Eyal	tries left:	4
fight: 	rejuvenating stralite mail armour of Eyal	elemental stralite longsword of massacre	::	nil	BODY
fight: 	rejuvenating stralite mail armour of Eyal	coruscating dwarven-steel shield of fire resistance (#RESIST#)	::	nil	BODY
[resolveObject]	241631	rejuvenating stralite mail armour of Eyal	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:move]	241618	Xokira the bone giant	(forced) move from	nil	nil	to	16	5
Added unique	mod.class.NPC/Xokira the bone giant	::	1
[Actor:wearAllInventory]	241618	Xokira the bone giant	wearing main inventory
fight: 	steel ring 'Isuriwyn'	elemental stralite longsword of massacre	::	nil	FINGER
fight: 	steel ring 'Isuriwyn'	coruscating dwarven-steel shield of fire resistance (#RESIST#)	::	nil	FINGER
fight: 	steel ring 'Isuriwyn'	rejuvenating stralite mail armour of Eyal	::	nil	FINGER
[Actor:wearAllInventory]	Xokira the bone giant	241618	241474	steel ring 'Isuriwyn'	WORN IN	FINGER	1
running talented_ai_tactic resolver on_added_to_level function for	241618	Xokira the bone giant
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_JUGGERNAUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BONE_ARMOUR	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ONSLAUGHT	level	5	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_BATTLE_CALL	level	5	range:	0	radius:	8	effective:	5.3333333333333
   #- checking tactical table for talent	T_SHIELD_WALL	level	6	range:	1	radius:	0	effective:	1
[SHADER] setting reset param	tick_start	6944743
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Random boss generating
[createRandomBoss] Creating random boss 	Elanor the ghoulking	32	level	2	classes
[applyRandomClass]	241637	Elanor the ghoulking	Adding class	Shadowblade	Rogue
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because of random boss rarity random chance	Spell Shield	T_SPELL_SHIELD	32
 * Random boss forbade talent because talent not allowed on random bosses	Unending Frenzy	T_UNENDING_FRENZY	32
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
Adding secondary tree technique/combat-techniques-passive to boss with 1 talents
1	 * talent:	T_QUICK_RECOVERY	4
[applyRandomClass] Attempting to add tree spell/temporal to boss
 Talent choices for spell/temporal:
		1	T_CONGEAL_TIME	Congeal Time
		2	T_TIME_SHIELD	Temporal Shield
		3	T_TIME_PRISON	Time Prison
		4	T_ESSENCE_OF_SPEED	Essence of Speed
Adding primary tree spell/temporal to boss with 4 talents
1	 * talent:	T_CONGEAL_TIME	4
1	 * talent:	T_TIME_SHIELD	3
1	 * talent:	T_TIME_PRISON	4
1	 * talent:	T_ESSENCE_OF_SPEED	4
[applyRandomClass] Attempting to add tree spell/phantasm to boss
 Talent choices for spell/phantasm:
		1	T_ILLUMINATE	Illuminate
		2	T_PHANTASMAL_SHIELD	Phantasmal Shield
		3	T_INVISIBILITY	Invisibility
		4	T_MIRROR_IMAGES	Mirror Image
Adding secondary tree spell/phantasm to boss with 2 talents
2	 * talent:	T_ILLUMINATE	4
2	 * talent:	T_PHANTASMAL_SHIELD	3
 ** Finished adding	1	of	1	primary class trees
	 * 	spell/temporal
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/combat-techniques-passive
	 * 	spell/phantasm
[applyRandomClass]	241637	Elanor the ghoulking	Adding class	Arcane Blade	Warrior
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cunning/dirty to boss
 * Random boss forbade talent because talent not allowed on random bosses	Dirty Fighting	T_DIRTY_FIGHTING	32
 Talent choices for cunning/dirty:
		1	T_BACKSTAB	Backstab
		2	T_BLINDING_POWDER	Blinding Powder
		3	T_TWIST_THE_KNIFE	Twist the Knife
Adding primary tree cunning/dirty to boss with 4 talents
1	 * talent:	T_BACKSTAB	5
1	 * talent:	T_BLINDING_POWDER	5
1	 * talent:	T_TWIST_THE_KNIFE	3
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because talent not allowed on random bosses	Unending Frenzy	T_UNENDING_FRENZY	32
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
		3	T_SPELL_SHIELD	Spell Shield
Adding primary tree technique/combat-techniques-passive to boss with 4 talents
2	 * talent:	T_QUICK_RECOVERY	4
2	 * talent:	T_FAST_METABOLISM	4
2	 * talent:	T_SPELL_SHIELD	3
[applyRandomClass] Attempting to add tree spell/air to boss
 Talent choices for spell/air:
		1	T_LIGHTNING	Lightning
		2	T_CHAIN_LIGHTNING	Chain Lightning
		3	T_FEATHER_WIND	Feather Wind
		4	T_THUNDERSTORM	Thunderstorm
Adding secondary tree spell/air to boss with 1 talents
1	 * talent:	T_LIGHTNING	3
[applyRandomClass] Attempting to add tree technique/dualweapon-attack to boss
 Talent choices for technique/dualweapon-attack:
		1	T_DUAL_STRIKE	Dual Strike
		2	T_FLURRY	Flurry
		3	T_HEARTSEEKER	Heartseeker
		4	T_WHIRLWIND	Whirlwind
Adding secondary tree technique/dualweapon-attack to boss with 2 talents
2	 * talent:	T_DUAL_STRIKE	3
2	 * talent:	T_FLURRY	3
 ** Finished adding	2	of	2	primary class trees
	 * 	cunning/dirty
	 * 	technique/combat-techniques-passive
 ** Finished adding	2	of	2	secondary class trees
	 * 	spell/air
	 * 	technique/dualweapon-attack
[resolveObject] CREATE FOR	241638	Elanor the ghoulking	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	119.77664715838	121
[resolveObject] CREATED OBJECT:	241639	shielding rune of the sneak	tries left:	1
[resolveObject] adding to main inventory:	241639	shielding rune of the sneak
[ActorObjectUse] useObjectEnable: 	shielding rune of the sneak	by	Elanor the ghoulking	inven/slot	1
[resolveObject] CREATE FOR	241638	Elanor the ghoulking	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	9.9247999628831	46
[resolveObject] CREATED OBJECT:	241643	ethereal rune	tries left:	1
[resolveObject] adding to main inventory:	241643	ethereal rune
[ActorObjectUse] useObjectEnable: 	ethereal rune	by	Elanor the ghoulking	inven/slot	1
[resolveObject] CREATE FOR	241638	Elanor the ghoulking	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	73.137490241355	76
[resolveObject] CREATED OBJECT:	241644	shielding rune	tries left:	1
[resolveObject] adding to main inventory:	241644	shielding rune
[ActorObjectUse] useObjectEnable: 	shielding rune	by	Elanor the ghoulking	inven/slot	1
[resolvers.drop_randart]	241638	Elanor the ghoulking	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	241638	Elanor the ghoulking	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1d1e34d8, ego_filter=table: 0x1d1e3478}
[resolveObject] CREATED OBJECT:	241645	dwarven-steel mail armour	tries left:	4
[resolvers.drop_randart]	241638	Elanor the ghoulking	using data:	{lev=32, base={"table: 0x1d21d7a8, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	cold,defense
Creating randart Rainclamor(scintillating dwarven-steel mail armour) with cold
 ** selected ego	radiant 	(greater)	nature
 ** selected ego	 of fire resistance	(normal)	technique
 ** selected ego	 of resilience	(normal)	nature
 * adding power: generic resist physical(2 points), 8 remaining
 * adding power: generic resists pen cold(1 points), 6 remaining
 * adding power: generic resist blight(2 points), 5 remaining
 * adding power: generic resist lightning(1 points), 3 remaining
 * adding power: generic resist cold(1 points), 2 remaining
 * adding power: generic save physical(1 points), 1 remaining
 * adding bias power: generic resists pen cold(1.5 points), 8 remaining
 * adding bias power: generic save physical(1.5 points), 6.5 remaining
 * adding bias power: generic resist lightning(1.5 points), 5 remaining
 * adding bias power: generic resist lightning(1.8 points), 3.5 remaining
 * adding bias power: generic resist blight(3 points), 1.7 remaining
Added unique	mod.class.Object/Rainclamor	::	1
[resolveObject] CREATE FOR	241638	Elanor the ghoulking	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x23e84e48, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	27.116433398825	46
[resolveObject] CREATED OBJECT:	241789	plaguebringer's stralite dagger of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	20
[General Object resolver]	241789	plaguebringer's stralite dagger of evisceration	COULD NOT BE WORN
[resolveObject] adding to main inventory:	241789	plaguebringer's stralite dagger of evisceration
[resolveObject] CREATE FOR	241638	Elanor the ghoulking	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d13f2e8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	98.156673853089	101
[resolveObject] CREATED OBJECT:	241795	truestriking stralite dagger	tries left:	4
[General Object resolver]	241795	truestriking stralite dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	241795	truestriking stralite dagger
[resolveObject] CREATE FOR	241638	Elanor the ghoulking	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x129a9520, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	4.9733813356081	6
[resolveObject] CREATED OBJECT:	241799	Aerorianne the hardened leather armour	tries left:	4
[resolveObject]	241799	Aerorianne the hardened leather armour	added to inventory	BODY
Added unique	mod.class.Object/Aerorianne the hardened leather armour	::	1
[resolveObject] CREATE FOR	241638	Elanor the ghoulking	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x23e76878, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	107.38250252637	121
[resolveObject] CREATED OBJECT:	241800	flaming stralite greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	18
fight: 	flaming stralite greatsword of massacre	Aerorianne the hardened leather armour	::	nil	MAINHAND
[resolveObject]	241800	flaming stralite greatsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	241638	Elanor the ghoulking	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x23e76a68, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	112.16970753394	121
[resolveObject] CREATED OBJECT:	241806	prismatic reinforced leather armour of cold resistance	tries left:	4
[General Object resolver]	241806	prismatic reinforced leather armour of cold resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	241806	prismatic reinforced leather armour of cold resistance
[resolveObject] CREATE FOR	241638	Elanor the ghoulking	do_wear/tries:	false	2	filter:
	{subtype="longsword", type="weapon", ego_chance=-1000, name="iron longsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	241812	iron longsword	tries left:	1
[resolvers.inventory] created object:	241812	iron longsword	inventory:	nil	keep:
[Identify]	iron longsword	true
[resolveObject] CREATE FOR	241638	Elanor the ghoulking	do_wear/tries:	false	2	filter:
	{subtype="shield", type="armor", ego_chance=-1000, name="iron shield", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	241813	iron shield	tries left:	1
[resolvers.inventory] created object:	241813	iron shield	inventory:	nil	keep:
[Identify]	iron shield	true
[resolveObject] CREATE FOR	241638	Elanor the ghoulking	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	65.864441878032	76.1
[resolveObject] CREATED OBJECT:	241814	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	241814	gold pieces
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:move]	241638	Elanor the ghoulking	(forced) move from	nil	nil	to	44	20
Added unique	mod.class.NPC/Elanor the ghoulking	::	1
[Actor:wearAllInventory]	241638	Elanor the ghoulking	wearing main inventory
running talented_ai_tactic resolver but aborting due to existing tactics
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	241815	ghoulking	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	51.012431804153	51.1
[resolveObject] CREATED OBJECT:	241816	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	241816	huge pile of gold pieces
[Actor:move]	241815	ghoulking	(forced) move from	nil	nil	to	26	14
[Actor:wearAllInventory]	241815	ghoulking	wearing main inventory
[resolveObject] CREATE FOR	241817	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1d7e4ff8, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	70.742550166395	76.1
[resolveObject] CREATED OBJECT:	241819	steel longsword of torment	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	241819	steel longsword of torment	added to inventory	MAINHAND
[resolveObject] CREATE FOR	241817	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1d7e5108, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Ego	96.288787589085	101.1
[resolveObject] CREATED OBJECT:	241823	steel shield of reflection	tries left:	4
fight: 	steel shield of reflection	steel longsword of torment	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	241823	steel shield of reflection	added to inventory	OFFHAND
[resolveObject] CREATE FOR	241817	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1d7e51f8, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater	73.625539335937	76.1
[resolveObject] CREATED OBJECT:	241827	steel mail armour of Eyal	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	steel mail armour of Eyal	steel longsword of torment	::	nil	BODY
fight: 	steel mail armour of Eyal	steel shield of reflection	::	nil	BODY
[resolveObject]	241827	steel mail armour of Eyal	added to inventory	BODY
[Actor:move]	241817	armoured skeleton warrior	(forced) move from	nil	nil	to	33	43
Random boss generating
[createRandomBoss] Creating random boss 	Bethuwe the eternal bone giant	32	level	2	classes
[applyRandomClass]	241831	Bethuwe the eternal bone giant	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam,technique
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/butchery to boss
 Talent choices for steamtech/butchery:
		1	T_STEAMSAW_MASTERY	Steamsaw Mastery
		2	T_OVERHEAT_SAWS	Overheat Saws
		3	T_TEMPEST_OF_METAL	Tempest of Metal
		4	T_OVERCHARGE_SAWS	Overcharge Saws
Adding primary tree steamtech/butchery to boss with 3 talents
1	 * talent:	T_STEAMSAW_MASTERY	5
1	 * talent:	T_OVERHEAT_SAWS	4
1	 * talent:	T_TEMPEST_OF_METAL	4
[applyRandomClass] Attempting to add tree steamtech/physics to boss
 * Random boss forbade talent because talent not allowed on random bosses	Smith	T_SMITH	32
 * Random boss forbade talent because talent not allowed on random bosses	Mechanical	T_MECHANICAL	32
 * Random boss forbade talent because talent not allowed on random bosses	Electricity	T_ELECTRICITY	32
 Talent choices for steamtech/physics:
		1	T_COMPACT_STEAM_TANK	Compact Steam Tank
Adding secondary tree steamtech/physics to boss with 1 talents
1	 * talent:	T_COMPACT_STEAM_TANK	3
[applyRandomClass] Attempting to add tree steamtech/sawmaiming to boss
 Talent choices for steamtech/sawmaiming:
		1	T_TO_THE_ARMS	To The Arms
		2	T_BLOODSTREAM	Bloodstream
		3	T_SPINAL_BREAK	Spinal Break
		4	T_GORESPLOSION	Goresplosion
Adding primary tree steamtech/sawmaiming to boss with 3 talents
2	 * talent:	T_TO_THE_ARMS	5
2	 * talent:	T_BLOODSTREAM	3
2	 * talent:	T_SPINAL_BREAK	4
[applyRandomClass] Attempting to add tree steamtech/battlefield-management to boss
 * Random boss forbade talent because talent not allowed on random bosses	Saw Wheels	T_SAWWHEELS	32
 Talent choices for steamtech/battlefield-management:
		1	T_GRINDING_SHIELD	Grinding Shield
		2	T_PUNISHMENT	Punishment
		3	T_BATTLEFIELD_VETERAN	Battlefield Veteran
Adding secondary tree steamtech/battlefield-management to boss with 1 talents
2	 * talent:	T_GRINDING_SHIELD	4
 ** Finished adding	2	of	2	primary class trees
	 * 	steamtech/butchery
	 * 	steamtech/sawmaiming
 ** Finished adding	2	of	2	secondary class trees
	 * 	steamtech/physics
	 * 	steamtech/battlefield-management
[applyRandomClass]	241831	Bethuwe the eternal bone giant	Adding class	Alchemist	Mage
   power types: not_power_source =	antimagic,nature	power_source =	steam,arcane,technique
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree spell/advanced-golemancy to boss
 Talent choices for spell/advanced-golemancy:
		1	T_GOLEMANCY_LIFE_TAP	Life Tap
		2	T_GEM_GOLEM	Gem Golem
		3	T_SUPERCHARGE_GOLEM	Supercharge Golem
		4	T_RUNIC_GOLEM	Runic Golem
Adding primary tree spell/advanced-golemancy to boss with 4 talents
1	 * talent:	T_GOLEMANCY_LIFE_TAP	5
1	 * talent:	T_GEM_GOLEM	4
1	 * talent:	T_SUPERCHARGE_GOLEM	4
1	 * talent:	T_RUNIC_GOLEM	4
[applyRandomClass] Attempting to add tree spell/stone-alchemy to boss
 * Random boss forbade talent because talent not allowed on random bosses	Extract Gems	T_EXTRACT_GEMS	32
 * Random boss forbade talent because talent not allowed on random bosses	Imbue Item	T_IMBUE_ITEM	32
 * Random boss forbade talent because talent not allowed on random bosses	Gem Portal	T_GEM_PORTAL	32
 Talent choices for spell/stone-alchemy:
		1	T_STONE_TOUCH	Stone Touch
Adding secondary tree spell/stone-alchemy to boss with 2 talents
1	 * talent:	T_STONE_TOUCH	5
[applyRandomClass] Attempting to add tree spell/frost-alchemy to boss
 Talent choices for spell/frost-alchemy:
		1	T_FROST_INFUSION	Frost Infusion
		2	T_ICE_ARMOUR	Ice Armour
		3	T_FLASH_FREEZE	Flash Freeze
		4	T_BODY_OF_ICE	Ice Core
Adding primary tree spell/frost-alchemy to boss with 4 talents
2	 * talent:	T_FROST_INFUSION	4
2	 * talent:	T_ICE_ARMOUR	4
2	 * talent:	T_FLASH_FREEZE	5
2	 * talent:	T_BODY_OF_ICE	3
[applyRandomClass] Attempting to add tree spell/staff-combat to boss
 Talent choices for spell/staff-combat:
		1	T_CHANNEL_STAFF	Channel Staff
		2	T_STAFF_MASTERY	Staff Mastery
		3	T_DEFENSIVE_POSTURE	Defensive Posture
		4	T_BLUNT_THRUST	Blunt Thrust
Adding secondary tree spell/staff-combat to boss with 2 talents
2	 * talent:	T_CHANNEL_STAFF	3
2	 * talent:	T_STAFF_MASTERY	4
 ** Finished adding	2	of	2	primary class trees
	 * 	spell/advanced-golemancy
	 * 	spell/frost-alchemy
 ** Finished adding	2	of	2	secondary class trees
	 * 	spell/stone-alchemy
	 * 	spell/staff-combat
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	43.934308730283	46
[resolveObject] CREATED OBJECT:	241833	brawler's dwarven-steel gauntlets of war-making	tries left:	1
[resolveObject] adding to main inventory:	241833	brawler's dwarven-steel gauntlets of war-making
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	37.94122898554	46
[resolveObject] CREATED OBJECT:	241839	shatter afflictions rune	tries left:	1
[resolveObject] adding to main inventory:	241839	shatter afflictions rune
[ActorObjectUse] useObjectEnable: 	shatter afflictions rune	by	Bethuwe the eternal bone giant	inven/slot	1
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	50.847248215193	76
[resolveObject] CREATED OBJECT:	241840	shielding rune	tries left:	1
[resolveObject] adding to main inventory:	241840	shielding rune
[ActorObjectUse] useObjectEnable: 	shielding rune	by	Bethuwe the eternal bone giant	inven/slot	1
[resolvers.drop_randart]	241832	Bethuwe the eternal bone giant	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x04b7aa90, ego_filter=table: 0x04b7aa30}
[resolveObject] CREATED OBJECT:	241841	pair of dwarven-steel boots	tries left:	4
[resolvers.drop_randart]	241832	Bethuwe the eternal bone giant	using data:	{lev=32, base={"table: 0x1d7c6bf8, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	blight,dark
 * forbid power sources:	antimagic
Creating randart Dourbright the %s(shadowy pair of dwarven-steel boots) with dark
 ** selected ego	eldritch 	(greater)	arcane
 ** selected ego	miner's 	(normal)	technique
 ** selected ego	grounding 	(normal)	nature
 * adding power: generic blight retribution(1 points), 7 remaining
 * adding power: generic resists pen blight(1 points), 6 remaining
 * adding power: generic dark numbing melee(2 points), 5 remaining
 * adding power: generic inc damage blight(1 points), 3 remaining
 * adding power: generic blight retribution(1.5 points), 2 remaining
 * adding bias power: generic dark numbing melee(3 points), 7 remaining
 * adding bias power: generic inc damage blight(1.5 points), 4 remaining
 * adding bias power: generic dark numbing melee(3.6 points), 2.5 remaining
Removing power from bias list , 	generic dark numbing melee
Added unique	mod.class.Object/Dourbright the pair of dwarven-steel boots	::	1
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	242327	simple healing salve	tries left:	1
[resolvers.inventory] created object:	242327	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Bethuwe the eternal bone giant	inven/slot	1
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	242678	simple frost salve	tries left:	1
[resolvers.inventory] created object:	242678	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Bethuwe the eternal bone giant	inven/slot	1
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	241832	Bethuwe the eternal bone giant	filter:	{defined="APE"}
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x15e4e470, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Greater	27.635414802384	46
[resolveObject] CREATED OBJECT:	242686	elemental stralite steamsaw of crushing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[General Object resolver]	242686	elemental stralite steamsaw of crushing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	242686	elemental stralite steamsaw of crushing
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1eac1aa8, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater + Ego	65.610911222317	76
[resolveObject] CREATED OBJECT:	242698	acidic voratun steamsaw of shrapnel	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	13
[General Object resolver]	242698	acidic voratun steamsaw of shrapnel	COULD NOT BE WORN
[resolveObject] adding to main inventory:	242698	acidic voratun steamsaw of shrapnel
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x243606b0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	79.176719609689	101
[resolveObject] CREATED OBJECT:	242704	stralite mail armour of Eyal	tries left:	4
[resolveObject]	242704	stralite mail armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x243607f8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	75.171417851274	76
[resolveObject] CREATED OBJECT:	242708	restful voratun gauntlets of regeneration	tries left:	4
fight: 	restful voratun gauntlets of regeneration	stralite mail armour of Eyal	::	nil	HANDS
[resolveObject]	242708	restful voratun gauntlets of regeneration	added to inventory	HANDS
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x24360948, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	81.16377211785	101
[resolveObject] CREATED OBJECT:	242714	blood-soaked pair of hardened leather boots	tries left:	4
fight: 	blood-soaked pair of hardened leather boots	stralite mail armour of Eyal	::	nil	FEET
fight: 	blood-soaked pair of hardened leather boots	restful voratun gauntlets of regeneration	::	nil	FEET
[resolveObject]	242714	blood-soaked pair of hardened leather boots	added to inventory	FEET
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	241832	Bethuwe the eternal bone giant	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cb2c308, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	5.4036108312205	6
[resolveObject] CREATED OBJECT:	242718	Plague-Fire Sceptre	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	3
fight: 	Plague-Fire Sceptre	stralite mail armour of Eyal	::	nil	MAINHAND
fight: 	Plague-Fire Sceptre	restful voratun gauntlets of regeneration	::	nil	MAINHAND
fight: 	Plague-Fire Sceptre	blood-soaked pair of hardened leather boots	::	nil	MAINHAND
[ActorObjectUse] useObjectEnable: 	Plague-Fire Sceptre	by	Bethuwe the eternal bone giant	inven/slot	table: 0x15e4e838
[resolveObject]	242718	Plague-Fire Sceptre	added to inventory	MAINHAND
Added unique	mod.class.Object/Plague-Fire Sceptre	::	1
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cb2c4e0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	110.57510118782	121
[resolveObject] CREATED OBJECT:	242719	mindwoven linen robe of frost (#RESIST#)	tries left:	4
[General Object resolver]	242719	mindwoven linen robe of frost (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	242719	mindwoven linen robe of frost (#RESIST#)
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Greater	51.945240524105	76.1
[resolveObject] CREATED OBJECT:	242725	amethyst	tries left:	1
[resolvers.inventory] created object:	242725	amethyst	inventory:	nil	keep:
[Identify]	amethyst	true
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected basic	101.40583395473	106.1
[resolveObject] CREATED OBJECT:	242726	aquamarine	tries left:	1
[resolvers.inventory] created object:	242726	aquamarine	inventory:	nil	keep:
[Identify]	aquamarine	true
[resolveObject] CREATE FOR	241832	Bethuwe the eternal bone giant	do_wear/tries:	false	2	filter:
	{type="gem"}
[TOME ENTITY FILTER] selected Greater + Ego	22.443145354062	51.1
[resolveObject] CREATED OBJECT:	242727	topaz	tries left:	1
[resolvers.inventory] created object:	242727	topaz	inventory:	nil	keep:
[Identify]	topaz	true
[Actor:move]	241832	Bethuwe the eternal bone giant	(forced) move from	nil	nil	to	27	15
Added unique	mod.class.NPC/Bethuwe the eternal bone giant	::	1
[Actor:wearAllInventory]	241832	Bethuwe the eternal bone giant	wearing main inventory
fight: 	acidic voratun steamsaw of shrapnel	Plague-Fire Sceptre	::	false	OFFHAND
fight: 	acidic voratun steamsaw of shrapnel	stralite mail armour of Eyal	::	nil	OFFHAND
fight: 	acidic voratun steamsaw of shrapnel	restful voratun gauntlets of regeneration	::	nil	OFFHAND
fight: 	acidic voratun steamsaw of shrapnel	blood-soaked pair of hardened leather boots	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[Actor:wearAllInventory]	Bethuwe the eternal bone giant	241832	242698	acidic voratun steamsaw of shrapnel	WORN IN	OFFHAND	1
fight: 	Dourbright the pair of dwarven-steel boots	Plague-Fire Sceptre	::	false	FEET
fight: 	Dourbright the pair of dwarven-steel boots	acidic voratun steamsaw of shrapnel	::	nil	FEET
fight: 	Dourbright the pair of dwarven-steel boots	stralite mail armour of Eyal	::	nil	FEET
fight: 	Dourbright the pair of dwarven-steel boots	restful voratun gauntlets of regeneration	::	nil	FEET
fight: 	Dourbright the pair of dwarven-steel boots	blood-soaked pair of hardened leather boots	::	nil	FEET
fight: 	Dourbright the pair of dwarven-steel boots	Plague-Fire Sceptre	::	false	FEET
fight: 	Dourbright the pair of dwarven-steel boots	acidic voratun steamsaw of shrapnel	::	nil	FEET
fight: 	Dourbright the pair of dwarven-steel boots	stralite mail armour of Eyal	::	nil	FEET
fight: 	Dourbright the pair of dwarven-steel boots	restful voratun gauntlets of regeneration	::	nil	FEET
[Actor:wearAllInventory]	Bethuwe the eternal bone giant	241832	241842	Dourbright the pair of dwarven-steel boots	WORN IN	FEET	1
    --- replaced:	242714	blood-soaked pair of hardened leather boots
running talented_ai_tactic resolver on_added_to_level function for	241832	Bethuwe the eternal bone giant
fight: 	alchemist agate	Plague-Fire Sceptre	::	false	QUIVER
fight: 	alchemist agate	acidic voratun steamsaw of shrapnel	::	nil	QUIVER
fight: 	alchemist agate	stralite mail armour of Eyal	::	nil	QUIVER
fight: 	alchemist agate	restful voratun gauntlets of regeneration	::	nil	QUIVER
fight: 	alchemist agate	Dourbright the pair of dwarven-steel boots	::	nil	QUIVER
[resolveObject] CREATE FOR	242788	golem	do_wear/tries:	true	5	filter:
	{not_properties=table: 0x195703e0, id=true, type="weapon", autoreq=true, subtype="battleaxe", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	242789	steel battleaxe	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
Loading tile	player/runic_golem/base_05.png
[resolveObject]	242789	steel battleaxe	added to inventory	MAINHAND
[Identify]	steel battleaxe	true
[resolveObject] CREATE FOR	242788	golem	do_wear/tries:	true	5	filter:
	{not_properties=table: 0x1b1b7fc8, id=true, type="armor", autoreq=true, subtype="heavy", ego_chance=-1000}
[resolveObject] CREATED OBJECT:	242790	steel mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	steel mail armour	steel battleaxe	::	OFFHAND	BODY
[resolveObject]	242790	steel mail armour	added to inventory	BODY
[Identify]	steel mail armour	true
[Actor:move]	242788	golem (servant of Bethuwe the eternal bone giant)	(forced) move from	nil	nil	to	28	14
   #- checking tactical table for talent	T_TEMPEST_OF_METAL	level	6	range:	1	radius:	1	effective:	1.6666666666667
   #- checking tactical table for talent	T_BONE_ARMOUR	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GOLEMANCY_LIFE_TAP	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANNEL_STAFF	level	6	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_GRINDING_SHIELD	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FIRE_INFUSION	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLASH_FREEZE	level	8	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_SUPERCHARGE_GOLEM	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKELETON_REASSEMBLE	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BODY_OF_ICE	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FROST_INFUSION	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOODSTREAM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STONE_TOUCH	level	8	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_SPINAL_BREAK	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_OVERHEAT_SAWS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THROW_BOMB	level	6	range:	9	radius:	1	effective:	9.6666666666667
   #- checking tactical table for talent	T_TO_THE_ARMS	level	8	range:	1	radius:	0	effective:	1
[useTalent] TALENT FAILED:	T_TEMPEST_OF_METAL	for	Bethuwe the eternal bone giant	241832	true
[useTalent] TALENT FAILED:	T_GRINDING_SHIELD	for	Bethuwe the eternal bone giant	241832	true
Loading tile	npc/undead_giant_eternal_bone_giant.png
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[]
[SHADER] setting reset param	tick_start	6947400
Loading tile	npc/undead_giant_eternal_bone_giant.png
[SHADER] setting reset param	tick_start	6947403
[useTalent] TALENT FAILED:	T_OVERHEAT_SAWS	for	Bethuwe the eternal bone giant	241832	true
[resolveObject] CREATE FOR	242791	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	40.350368093416	51.1
[resolveObject] CREATED OBJECT:	242796	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	242796	gold pieces
[resolveObject] CREATE FOR	242791	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x151f44f0, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	49.54952687951	51.1
[resolveObject] CREATED OBJECT:	242797	stormbringer's steel longsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	242797	stormbringer's steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	242791	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x17a45728, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	30.815102308202	51.1
[resolveObject] CREATED OBJECT:	242803	swashbuckler's steel shield of lightning resistance (#RESIST#)	tries left:	4
fight: 	swashbuckler's steel shield of lightning resistance (#RESIST#)	stormbringer's steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	242803	swashbuckler's steel shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	242791	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1514cb00, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	86.363195464636	96.1
[resolveObject] CREATED OBJECT:	242809	impenetrable steel mail armour of spell shielding	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	impenetrable steel mail armour of spell shielding	stormbringer's steel longsword of massacre	::	nil	BODY
fight: 	impenetrable steel mail armour of spell shielding	swashbuckler's steel shield of lightning resistance (#RESIST#)	::	nil	BODY
[resolveObject]	242809	impenetrable steel mail armour of spell shielding	added to inventory	BODY
[Actor:move]	242791	armoured skeleton warrior	(forced) move from	nil	nil	to	24	41
[Actor:wearAllInventory]	242791	armoured skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	242815	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	66.921611167886	76.1
[resolveObject] CREATED OBJECT:	242816	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	242816	gold pieces
[resolveObject] CREATE FOR	242815	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1d975b08, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	87.655064086026	96.1
[resolveObject] CREATED OBJECT:	242817	surging ash starstaff of illumination	tries left:	4
[ActorObjectUse] useObjectEnable: 	surging ash starstaff of illumination	by	skeleton magus	inven/slot	table: 0x1262a980
[resolveObject]	242817	surging ash starstaff of illumination	added to inventory	MAINHAND
[Actor:move]	242815	skeleton magus	(forced) move from	nil	nil	to	14	13
[Actor:wearAllInventory]	242815	skeleton magus	wearing main inventory
[resolveObject] CREATE FOR	242823	skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	93.84478555299	96.1
[resolveObject] CREATED OBJECT:	242824	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	242824	gold pieces
[resolveObject] CREATE FOR	242823	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1b6c1060, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	25.88243757807	51.1
[resolveObject] CREATED OBJECT:	242825	stormbringer's ash longbow of dexterity (#STATBONUS#)	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	242825	stormbringer's ash longbow of dexterity (#STATBONUS#)	added to inventory	MAINHAND
[resolveObject] CREATE FOR	242823	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x15fae6d8, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	75.881611695912	76.1
[resolveObject] CREATED OBJECT:	242831	quiver of ash arrows of crippling	tries left:	4
fight: 	quiver of ash arrows of crippling	stormbringer's ash longbow of dexterity (#STATBONUS#)	::	OFFHAND	QUIVER
[resolveObject]	242831	quiver of ash arrows of crippling	added to inventory	QUIVER
[Actor:move]	242823	skeleton archer	(forced) move from	nil	nil	to	32	39
[Actor:wearAllInventory]	242823	skeleton archer	wearing main inventory
[TOME ENTITY FILTER] selected Greater + Ego	27.624462742148	51.1
[TOME ENTITY FILTER] selected Greater + Ego	46.251581839505	51.1
[TOME ENTITY FILTER] selected Greater + Ego	33.277208850693	51.1
[TOME ENTITY FILTER] selected Double Greater	6.8645067469884	16.1
[TOME ENTITY FILTER] selected Greater	55.320091716755	76.1
[TOME ENTITY FILTER] selected Money	102.08890581608	109.1
Placed lore	research log of halfling mage Hompalan	0	34
[Identify]	research log of halfling mage Hompalan	true
[Zone:newLevel] Level unconnected, no way from spot	vault	nil	at	6	30	to	31	18	entrance
Removed unique	mod.class.Object/Psionic Fury	::
Removed unique	mod.class.Object/Psionic Fury	::
Removed unique	mod.class.Object/Silent Blade	::
Removed unique	mod.class.Object/Silent Blade	::
Removed unique	mod.class.Object/Spellcrusher	::
Removed unique	mod.class.Object/Eye of Summer	::
Removed unique	mod.class.Object/Eye of Summer	::
Removed unique	mod.class.Object/Stormfront	::
Removed unique	mod.class.Object/Star	::
Removed unique	mod.class.Object/Star	::
Removed unique	mod.class.NPC/Xokira the bone giant	::
Removed unique	mod.class.Object/Blindstoker	::
Removed unique	mod.class.NPC/Zubonor the skeleton warrior	::
Removed unique	mod.class.NPC/Bethilramina the skeleton warrior	::
Removed unique	mod.class.Object/Plague-Fire Sceptre	::
Removed unique	mod.class.Object/Dourbright the pair of dwarven-steel boots	::
Removed unique	mod.class.NPC/Bethuwe the eternal bone giant	::
Removed unique	mod.class.NPC/Yvivena the armoured skeleton warrior	::
Removed unique	mod.class.NPC/Betibreta the skeleton archer	::
Removed unique	mod.class.NPC/Cyryba the skeleton magus	::
Removed unique	mod.class.Object/Rainclamor	::
Removed unique	mod.class.Object/Aerorianne the hardened leather armour	::
Removed unique	mod.class.NPC/Elanor the ghoulking	::
[Zone:newLevel]	halfling-ruins	beginning level generation, count:	2
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	random_room	function: 0x19d27578
[RoomsLoader:init] loaded room:	money_vault	function: 0x159a8bf0	chance:	5
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x1b4b94f0	chance:	8
[RoomsLoader:init] loaded room:	greater_vault	function: 0x19ad4890	chance:	5
[roomGen] room generator	function: 0x19d27578	is making a room
[roomGen] generated room	simple7x10
placed room	simple7x10	at	36	22	with center	39	26
[roomGen] room generator	function: 0x19d27578	is making a room
[roomGen] generated room	simple12x10
placed room	simple12x10	at	17	34	with center	22	38
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	big_cells	8	9
[roomGen] generated room	big_cells
placed room	big_cells	at	35	5	with center	38	9
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	cells9	18	5
[roomGen] generated room	cells9
placed room	cells9	at	1	6	with center	9	8
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	cross	10	14
[roomGen] generated room	cross
placed room	cross	at	24	13	with center	28	19
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	y	13	9
[roomGen] generated room	y
placed room	y	at	12	20	with center	18	24
[roomGen] room generator	function: 0x19d27578	is making a room
[roomGen] generated room	simple11x10
placed room	simple11x10	at	22	3	with center	27	7
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	pilar	10	5
[roomGen] generated room	pilar
placed room	pilar	at	13	14	with center	17	16
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	inner	11	11
[roomGen] generated room	inner
placed room	inner	at	1	29	with center	6	34
[roomGen] room generator	function: 0x19d27578	is making a room
loaded room	inner_fort	11	9
[roomGen] generated room	inner_fort
placed room	inner_fort	at	38	35	with center	43	39
[resolveObject] CREATE FOR	243579	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	43.696071882432	51.1
[resolveObject] CREATED OBJECT:	243580	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	243580	gold pieces
[Actor:move]	243579	ghast	(forced) move from	nil	nil	to	39	30
[Actor:wearAllInventory]	243579	ghast	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Porogamira the ghoul	32	level	1	classes
[applyRandomClass]	243581	Porogamira the ghoul	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	antimagic,nature	power_source =	steam,technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/butchery to boss
 Talent choices for steamtech/butchery:
		1	T_STEAMSAW_MASTERY	Steamsaw Mastery
		2	T_OVERHEAT_SAWS	Overheat Saws
		3	T_TEMPEST_OF_METAL	Tempest of Metal
		4	T_OVERCHARGE_SAWS	Overcharge Saws
Adding primary tree steamtech/butchery to boss with 3 talents
1	 * talent:	T_STEAMSAW_MASTERY	3
1	 * talent:	T_OVERHEAT_SAWS	3
1	 * talent:	T_TEMPEST_OF_METAL	5
[applyRandomClass] Attempting to add tree steamtech/battlefield-management to boss
 * Random boss forbade talent because talent not allowed on random bosses	Saw Wheels	T_SAWWHEELS	32
 Talent choices for steamtech/battlefield-management:
		1	T_GRINDING_SHIELD	Grinding Shield
		2	T_PUNISHMENT	Punishment
		3	T_BATTLEFIELD_VETERAN	Battlefield Veteran
Adding secondary tree steamtech/battlefield-management to boss with 1 talents
1	 * talent:	T_GRINDING_SHIELD	4
[applyRandomClass] Attempting to add tree steamtech/chemistry to boss
 * Random boss forbade talent because talent not allowed on random bosses	Therapeutics	T_THERAPEUTICS	32
 * Random boss forbade talent because talent not allowed on random bosses	Chemistry	T_CHEMISTRY	32
 * Random boss forbade talent because talent not allowed on random bosses	Explosives	T_EXPLOSIVES	32
 Talent choices for steamtech/chemistry:
		1	T_STEAM_POWER	Steam Power
Adding secondary tree steamtech/chemistry to boss with 1 talents
2	 * talent:	T_STEAM_POWER	4
 ** Finished adding	1	of	1	primary class trees
	 * 	steamtech/butchery
 ** Finished adding	2	of	2	secondary class trees
	 * 	steamtech/battlefield-management
	 * 	steamtech/chemistry
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	49	nb_powers = 	9
 * using themes	physical,acid,spell
 * forbid power sources:	antimagic,nature
Creating randart Aerethad(plated steel ring) with no themename
 ** selected ego	 of luminosity	(greater)	arcane
 * adding power: generic increased stamina(1 points), 25 remaining
 * adding power: generic spellsurge(1 points), 24 remaining
 * adding power: generic inc damage arcane(1 points), 23 remaining
 * adding power: generic spellpower(1 points), 22 remaining
 * adding power: generic stat mag(1 points), 21 remaining
 * adding power: generic phys dam(1 points), 20 remaining
 * adding power: generic resists pen acid(1 points), 19 remaining
 * adding power: generic def(1 points), 18 remaining
 * adding power: generic spellsurge(1 points), 17 remaining
 * adding power: generic increased stamina(1.5 points), 16 remaining
 * adding power: generic spellsurge(1.5 points), 14.5 remaining
 * adding power: generic inc damage arcane(1.5 points), 13 remaining
 * adding power: generic spellpower(1.5 points), 11.5 remaining
 * adding power: generic stat mag(1.5 points), 10 remaining
 * adding power: generic phys dam(1.5 points), 8.5 remaining
 * adding power: generic resists pen acid(1.5 points), 7 remaining
 * adding power: generic def(1.5 points), 5.5 remaining
 * adding power: generic spellsurge(1.5 points), 4 remaining
 * adding power: generic increased stamina(2.25 points), 2.5 remaining
 * adding bias power: generic stat mag(2.25 points), 25 remaining
 * adding bias power: generic stat mag(2.7 points), 22.75 remaining
 * adding bias power: generic spellsurge(2.25 points), 20.05 remaining
 * adding bias power: generic phys dam(2.25 points), 17.8 remaining
 * adding bias power: generic resists pen acid(2.25 points), 15.55 remaining
 * adding bias power: generic def(2.25 points), 13.3 remaining
 * adding bias power: generic def(2.7 points), 11.05 remaining
 * adding bias power: generic stat mag(3.24 points), 8.35 remaining
 * adding bias power: generic stat mag(3.888 points), 5.11 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	243731	Porogamira the ghoul	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	244082	simple healing salve	tries left:	1
[resolvers.inventory] created object:	244082	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Porogamira the ghoul	inven/slot	1
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	243731	Porogamira the ghoul	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	244433	simple frost salve	tries left:	1
[resolvers.inventory] created object:	244433	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Porogamira the ghoul	inven/slot	1
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	243731	Porogamira the ghoul	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from memory	/data-orcs/general/objects/quest-artifacts.lua
Refused unique by name	Automated Portable Extractor	mod.class.Object/Automated Portable Extractor
[resolveObject] **FAILED** for	243731	Porogamira the ghoul	filter:	{defined="APE"}
[resolveObject] CREATE FOR	243731	Porogamira the ghoul	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1cc73a98, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater + Ego	53.682262988221	70.5
Loading entities file from memory	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
[resolveObject] CREATED OBJECT:	244514	shocking stralite steamsaw of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	16
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	244514	shocking stralite steamsaw of rage	added to inventory	MAINHAND
[resolveObject] CREATE FOR	243731	Porogamira the ghoul	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1cc73b30, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Double Ego	112.08036762676	115.5
[resolveObject] CREATED OBJECT:	244526	flaming steel steamsaw of fire resistance (#RESIST#)	tries left:	4
fight: 	flaming steel steamsaw of fire resistance (#RESIST#)	shocking stralite steamsaw of rage	::	nil	OFFHAND
[resolveObject]	244526	flaming steel steamsaw of fire resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	243731	Porogamira the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cc74540, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	95.138878291272	95.5
[resolveObject] CREATED OBJECT:	244532	stralite mail armour of the deep	tries left:	4
fight: 	stralite mail armour of the deep	shocking stralite steamsaw of rage	::	nil	BODY
fight: 	stralite mail armour of the deep	flaming steel steamsaw of fire resistance (#RESIST#)	::	nil	BODY
[resolveObject]	244532	stralite mail armour of the deep	added to inventory	BODY
[resolveObject] CREATE FOR	243731	Porogamira the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cc74688, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	105.50712731166	115.5
[resolveObject] CREATED OBJECT:	244536	polar drakeskin leather gloves of strength (#STATBONUS#)	tries left:	4
fight: 	polar drakeskin leather gloves of strength (#STATBONUS#)	shocking stralite steamsaw of rage	::	nil	HANDS
fight: 	polar drakeskin leather gloves of strength (#STATBONUS#)	flaming steel steamsaw of fire resistance (#RESIST#)	::	nil	HANDS
fight: 	polar drakeskin leather gloves of strength (#STATBONUS#)	stralite mail armour of the deep	::	nil	HANDS
[resolveObject]	244536	polar drakeskin leather gloves of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	243731	Porogamira the ghoul	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1cc747a0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	52.434131379806	70.5
[resolveObject] CREATED OBJECT:	244542	traveler's pair of hardened leather boots of invasion	tries left:	4
fight: 	traveler's pair of hardened leather boots of invasion	shocking stralite steamsaw of rage	::	nil	FEET
fight: 	traveler's pair of hardened leather boots of invasion	flaming steel steamsaw of fire resistance (#RESIST#)	::	nil	FEET
fight: 	traveler's pair of hardened leather boots of invasion	stralite mail armour of the deep	::	nil	FEET
fight: 	traveler's pair of hardened leather boots of invasion	polar drakeskin leather gloves of strength (#STATBONUS#)	::	nil	FEET
[resolveObject]	244542	traveler's pair of hardened leather boots of invasion	added to inventory	FEET
[resolveObject] CREATE FOR	243731	Porogamira the ghoul	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	243731	Porogamira the ghoul	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] CREATE FOR	243731	Porogamira the ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	44.080729191703	51.1
[resolveObject] CREATED OBJECT:	244548	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	244548	gold pieces
[Actor:move]	243731	Porogamira the ghoul	(forced) move from	nil	nil	to	26	8
Added unique	mod.class.NPC/Porogamira the ghoul	::	1
[Actor:wearAllInventory]	243731	Porogamira the ghoul	wearing main inventory
fight: 	Aerethad	shocking stralite steamsaw of rage	::	nil	FINGER
fight: 	Aerethad	flaming steel steamsaw of fire resistance (#RESIST#)	::	nil	FINGER
fight: 	Aerethad	stralite mail armour of the deep	::	nil	FINGER
fight: 	Aerethad	polar drakeskin leather gloves of strength (#STATBONUS#)	::	nil	FINGER
fight: 	Aerethad	traveler's pair of hardened leather boots of invasion	::	nil	FINGER
[Actor:wearAllInventory]	Porogamira the ghoul	243731	243583	Aerethad	WORN IN	FINGER	1
running talented_ai_tactic resolver on_added_to_level function for	243731	Porogamira the ghoul
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUN	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TO_THE_ARMS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BITE_POISON	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GRINDING_SHIELD	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TEMPEST_OF_METAL	level	8	range:	1	radius:	1	effective:	1.6666666666667
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_OVERHEAT_SAWS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GHOULISH_LEAP	level	5	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[resolveObject] CREATE FOR	244549	ghoul	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	89.113772748431	96.1
[resolveObject] CREATED OBJECT:	244550	movement infusion of the duelist	tries left:	1
[resolveObject] adding to main inventory:	244550	movement infusion of the duelist
[ActorObjectUse] useObjectEnable: 	movement infusion of the duelist	by	ghoul	inven/slot	1
[Actor:move]	244549	ghoul	(forced) move from	nil	nil	to	28	21
[Actor:wearAllInventory]	244549	ghoul	wearing main inventory
[resolveObject] CREATE FOR	244554	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	44.791411735655	51.1
[resolveObject] CREATED OBJECT:	244555	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	244555	huge pile of gold pieces
[Actor:move]	244554	ghoul	(forced) move from	nil	nil	to	36	37
[Actor:wearAllInventory]	244554	ghoul	wearing main inventory
[resolveObject] CREATE FOR	244556	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	90.859651420249	96.1
[resolveObject] CREATED OBJECT:	244557	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	244557	huge pile of gold pieces
[resolveObject] CREATE FOR	244556	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x12546410, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater	61.844096974574	76.1
[resolveObject] CREATED OBJECT:	244558	warbringer's steel greatsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	244558	warbringer's steel greatsword	added to inventory	MAINHAND
[Actor:move]	244556	skeleton warrior	(forced) move from	nil	nil	to	23	21
[Actor:wearAllInventory]	244556	skeleton warrior	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Salidassra the skeleton warrior	32	level	1	classes
[applyRandomClass]	244562	Salidassra the skeleton warrior	Adding class	Demonologist	Defiler
   power types: not_power_source =	antimagic,nature	power_source =	arcane,technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree corruption/shadowflame to boss
 Talent choices for corruption/shadowflame:
		1	T_WRAITHFORM	Wraithform
		2	T_DARKFIRE	Darkfire
		3	T_FLAME_OF_URH_ROK	Flame of Urh'Rok
		4	T_DEMON_PLANE	Fearscape
Adding primary tree corruption/shadowflame to boss with 4 talents
1	 * talent:	T_WRAITHFORM	4
1	 * talent:	T_DARKFIRE	4
1	 * talent:	T_FLAME_OF_URH_ROK	4
1	 * talent:	T_DEMON_PLANE	4
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Rush	T_RUSH	32
 * Random boss forbade talent because of random boss rarity random chance	Precise Strikes	T_PRECISE_STRIKES	32
 * Random boss forbade talent because of random boss rarity random chance	Perfect Strike	T_PERFECT_STRIKE	32
 Talent choices for technique/combat-techniques-active:
		1	T_BLINDING_SPEED	Blinding Speed
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
1	 * talent:	T_BLINDING_SPEED	4
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
		3	T_SHIELD_SLAM	Shield Slam
		4	T_ASSAULT	Assault
Adding secondary tree technique/shield-offense to boss with 1 talents
2	 * talent:	T_SHIELD_PUMMEL	4
 ** Finished adding	1	of	1	primary class trees
	 * 	corruption/shadowflame
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/combat-techniques-active
	 * 	technique/shield-offense
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	57	nb_powers = 	7
 * using themes	arcane,light,mental
 * forbid power sources:	antimagic,nature
Creating randart Glarequencher(crackling vined mindstar) with light
 ** selected ego	epiphanous 	(greater)	psionic
 * adding power: generic resists pen arcane(1 points), 29 remaining
 * adding power: generic resist arcane(1 points), 28 remaining
 * adding power: generic save mental(1 points), 27 remaining
 * adding power: generic mindcrit(1 points), 26 remaining
 * adding power: generic resists pen light(1 points), 25 remaining
 * adding power: generic hate on crit(1 points), 24 remaining
 * adding power: generic resist light(2 points), 23 remaining
 * adding power: generic resists pen arcane(1.5 points), 21 remaining
 * adding power: generic resist arcane(1.5 points), 19.5 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x1928e340	remaining:
 * adding power: generic mindcrit(1.5 points), 18 remaining
 * adding power: generic resists pen light(1.5 points), 16.5 remaining
 * adding power: generic hate on crit(1.5 points), 15 remaining
 * adding power: generic resist light(3 points), 13.5 remaining
 * adding power: generic resists pen arcane(2.25 points), 10.5 remaining
 * adding power: generic save mental(1.5 points), 8.25 remaining
 * adding power: generic mindcrit(2.25 points), 6.75 remaining
 * adding power: generic resists pen light(2.25 points), 4.5 remaining
 * adding power: generic hate on crit(2.25 points), 2.25 remaining
 * adding bias power: generic resists pen light(3.375 points), 29 remaining
 * adding bias power: generic mindcrit(3.375 points), 25.625 remaining
 * adding bias power: generic save mental(2.25 points), 22.25 remaining
 * adding bias power: generic resists pen light(4.05 points), 20 remaining
 * adding bias power: generic save mental(2.7 points), 15.95 remaining
 * adding bias power: generic mindcrit(4.05 points), 13.25 remaining
 * adding bias power: generic resists pen light(4.86 points), 9.2 remaining
Removing power from bias list , 	generic resists pen light
 * adding bias power: generic save mental(3.24 points), 4.34 remaining
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Sun Paladin
[CALLBACK] upgrading to prioritized	talents_on_wear_tinker
[CALLBACK] upgrading to prioritized	talents_on_takeoff_tinker
[resolveObject] CREATE FOR	244754	Salidassra the skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1289b168, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	104.24834864338	106.1
[resolveObject] CREATED OBJECT:	244755	steel greatsword	tries left:	4
[General Object resolver]	244755	steel greatsword	COULD NOT BE WORN
[resolveObject] adding to main inventory:	244755	steel greatsword
[resolveObject] CREATE FOR	244754	Salidassra the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x066c9408, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	81.350016888662	95.5
[resolveObject] CREATED OBJECT:	244756	warbringer's dwarven-steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[resolveObject]	244756	warbringer's dwarven-steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	244754	Salidassra the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x180a8d90, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	26.953892747512	40.5
[resolveObject] CREATED OBJECT:	244760	coruscating iron shield of crushing	tries left:	4
fight: 	coruscating iron shield of crushing	warbringer's dwarven-steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	244760	coruscating iron shield of crushing	added to inventory	OFFHAND
[resolveObject] CREATE FOR	244754	Salidassra the skeleton warrior	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x195bf6b0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	26.20709767244	40.5
[resolveObject] CREATED OBJECT:	244766	radiant stralite mail armour of command	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	12
fight: 	radiant stralite mail armour of command	warbringer's dwarven-steel longsword	::	nil	BODY
fight: 	radiant stralite mail armour of command	coruscating iron shield of crushing	::	nil	BODY
[resolveObject]	244766	radiant stralite mail armour of command	added to inventory	BODY
[Actor:move]	244754	Salidassra the skeleton warrior	(forced) move from	nil	nil	to	27	41
Added unique	mod.class.NPC/Salidassra the skeleton warrior	::	1
[Actor:wearAllInventory]	244754	Salidassra the skeleton warrior	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	244754	Salidassra the skeleton warrior
   #- checking tactical table for talent	T_DARKFIRE	level	6	range:	6	radius:	7	effective:	10.666666666667
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME_LEASH	level	6	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_FLAME_OF_URH_ROK	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WRAITHFORM	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DEMON_SEED	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STUNNING_BLOW	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DEMON_PLANE	level	6	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_BLINDING_SPEED	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	6	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
[useTalent] TALENT FAILED:	T_DEMON_PLANE	for	Salidassra the skeleton warrior	244754	true
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
Random elite generating
[createRandomBoss] Creating random boss 	Xanelle the skeleton master archer	32	level	1	classes
[applyRandomClass]	244772	Xanelle the skeleton master archer	Adding class	Necromancer	Mage
   power types: not_power_source =	antimagic,nature	power_source =	arcane
Adding 2 primary trees to boss
Adding 3 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree spell/master-of-bones to boss
 Talent choices for spell/master-of-bones:
		1	T_CALL_OF_THE_CRYPT	Call of the Crypt
		2	T_SHATTERED_REMAINS	Shattered Remains
		3	T_ASSEMBLE	Assemble
		4	T_LORD_OF_SKULLS	Lord of Skulls
Adding primary tree spell/master-of-bones to boss with 4 talents
1	 * talent:	T_CALL_OF_THE_CRYPT	4
1	 * talent:	T_SHATTERED_REMAINS	4
1	 * talent:	T_ASSEMBLE	3
1	 * talent:	T_LORD_OF_SKULLS	5
[applyRandomClass] Attempting to add tree spell/master-of-flesh to boss
 Talent choices for spell/master-of-flesh:
		1	T_CALL_OF_THE_MAUSOLEUM	Call of the Mausoleum
		2	T_CORPSE_EXPLOSION	Corpse Explosion
		3	T_PUTRESCENT_LIQUEFACTION	Putrescent Liquefaction
		4	T_DISCARDED_REFUSE	Discarded Refuse
Adding primary tree spell/master-of-flesh to boss with 3 talents
2	 * talent:	T_CALL_OF_THE_MAUSOLEUM	4
2	 * talent:	T_CORPSE_EXPLOSION	5
2	 * talent:	T_PUTRESCENT_LIQUEFACTION	5
[applyRandomClass] Attempting to add tree spell/dreadmaster to boss
 Talent choices for spell/dreadmaster:
		1	T_DREAD	Dread
		2	T_SOULEATER	Souleater
		3	T_NEVERENDING_PERIL	Neverending Peril
		4	T_DREADMASTER	Dreadmaster
Adding secondary tree spell/dreadmaster to boss with 1 talents
1	 * talent:	T_DREAD	3
[applyRandomClass] Attempting to add tree spell/glacial-waste to boss
 Talent choices for spell/glacial-waste:
		1	T_HIEMAL_SHIELD	Hiemal Shield
		2	T_DESOLATE_WASTE	Desolate Waste
		3	T_CRUMBLING_EARTH	Crumbling Earth
		4	T_BLEAK_GUARD	Bleak Guard
Adding secondary tree spell/glacial-waste to boss with 2 talents
2	 * talent:	T_HIEMAL_SHIELD	3
2	 * talent:	T_DESOLATE_WASTE	4
[applyRandomClass] Attempting to add tree spell/death to boss
 * Random boss forbade talent because talent not allowed on random bosses	Drawn To Death	T_DRAWN_TO_DEATH	32
 Talent choices for spell/death:
		1	T_RIGOR_MORTIS	Rigor Mortis
		2	T_GRIM_SHADOW	Grim Shadow
		3	T_UTTERLY_DESTROYED	Utterly Destroyed
Adding secondary tree spell/death to boss with 2 talents
3	 * talent:	T_RIGOR_MORTIS	4
3	 * talent:	T_GRIM_SHADOW	4
 ** Finished adding	2	of	2	primary class trees
	 * 	spell/master-of-bones
	 * 	spell/master-of-flesh
 ** Finished adding	3	of	3	secondary class trees
	 * 	spell/dreadmaster
	 * 	spell/glacial-waste
	 * 	spell/death
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	1	gr egos =	0	rand themes = 	3	points = 	57	nb_powers = 	6
 * using themes	blight,arcane,dark
 * forbid power sources:	antimagic,nature
Creating randart Duathelstinger the %s(immaculate cured leather sling) with dark
 ** selected ego	halfling 	(greater)	technique
 * adding power: generic inc damage blight(1 points), 29 remaining
 * adding power: generic dark retribution(1 points), 28 remaining
 * adding power: generic resist blight(2 points), 27 remaining
 * adding power: generic inc damage arcane(1 points), 25 remaining
 * adding power: generic inc damage blight(1 points), 24 remaining
 * adding power: generic inc damage blight(1 points), 23 remaining
 * adding power: generic inc damage blight(1.5 points), 22 remaining
 * adding power: generic dark retribution(1.5 points), 20.5 remaining
 * adding power: generic resist blight(3 points), 19 remaining
 * adding power: generic inc damage arcane(1.5 points), 16 remaining
 * adding power: generic inc damage blight(1.5 points), 14.5 remaining
 * adding power: generic inc damage blight(1.5 points), 13 remaining
 * adding power: generic inc damage blight(2.25 points), 11.5 remaining
 * adding power: generic dark retribution(2.25 points), 9.25 remaining
 * adding power: generic resist blight(4.5 points), 7 remaining
 * adding power: generic inc damage arcane(2.25 points), 2.5 remaining
 * adding bias power: generic inc damage blight(3.375 points), 29 remaining
 * adding bias power: generic inc damage arcane(3.375 points), 25.625 remaining
 * adding bias power: generic dark retribution(3.375 points), 22.25 remaining
 * adding bias power: generic inc damage blight(2.25 points), 18.875 remaining
 * adding bias power: generic inc damage arcane(4.05 points), 16.625 remaining
 * adding bias power: generic inc damage blight(4.05 points), 12.575 remaining
 * adding bias power: generic inc damage arcane(4.86 points), 8.525 remaining
 * adding bias power: generic dark retribution(4.05 points), 3.665 remaining
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[resolveObject] CREATE FOR	244956	Xanelle the skeleton master archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	89.507366356441	96.1
[resolveObject] CREATED OBJECT:	244957	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	244957	gold pieces
[resolveObject] CREATE FOR	244956	Xanelle the skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0e0079e0, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	45.135035834864	51.1
[resolveObject] CREATED OBJECT:	244958	runic ash longbow of lightning	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[General Object resolver]	244958	runic ash longbow of lightning	COULD NOT BE WORN
[resolveObject] adding to main inventory:	244958	runic ash longbow of lightning
[resolveObject] CREATE FOR	244956	Xanelle the skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x0f90e418, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	62.970483367308	76.1
[resolveObject] CREATED OBJECT:	244964	quiver of ash arrows of torment	tries left:	4
[resolveObject]	244964	quiver of ash arrows of torment	added to inventory	QUIVER
[resolveObject] CREATE FOR	244956	Xanelle the skeleton master archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x17556d60, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	90.523634092888	95.5
[resolveObject] CREATED OBJECT:	244968	yew magestaff of the prodigy	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	9
fight: 	yew magestaff of the prodigy	quiver of ash arrows of torment	::	nil	MAINHAND
[resolveObject]	244968	yew magestaff of the prodigy	added to inventory	MAINHAND
[resolveObject] CREATE FOR	244956	Xanelle the skeleton master archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15969620, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	91.666447532169	95.5
[resolveObject] CREATED OBJECT:	244972	silk robe of power	tries left:	4
fight: 	silk robe of power	yew magestaff of the prodigy	::	OFFHAND	BODY
fight: 	silk robe of power	quiver of ash arrows of torment	::	nil	BODY
[resolveObject]	244972	silk robe of power	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_combat
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_summon_death
[Actor:move]	244956	Xanelle the skeleton master archer	(forced) move from	nil	nil	to	40	9
Added unique	mod.class.NPC/Xanelle the skeleton master archer	::	1
[Actor:wearAllInventory]	244956	Xanelle the skeleton master archer	wearing main inventory
running talented_ai_tactic resolver but aborting due to existing tactics
[useTalent] TALENT FAILED:	T_PUTRESCENT_LIQUEFACTION	for	Xanelle the skeleton master archer	244956	true
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.9,0.9,1),ellipsoidalFactor=1,shieldIntensity=0.4]
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_hit
[resolveObject] CREATE FOR	244976	ghoulking	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	103.91145007543	106.1
[resolveObject] CREATED OBJECT:	244977	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	244977	gold pieces
[Actor:move]	244976	ghoulking	(forced) move from	nil	nil	to	7	35
[Actor:wearAllInventory]	244976	ghoulking	wearing main inventory
[resolveObject] CREATE FOR	244978	degenerated skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	19.565563521333	51.1
[resolveObject] CREATED OBJECT:	244979	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	244979	gold pieces
[resolveObject] CREATE FOR	244978	degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1734f8f0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	87.866222625373	96.1
[resolveObject] CREATED OBJECT:	244980	acidic steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	244980	acidic steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	244978	degenerated skeleton warrior	(forced) move from	nil	nil	to	28	45
[Actor:wearAllInventory]	244978	degenerated skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	244986	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1572e1f8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	50.721491288382	51.1
[resolveObject] CREATED OBJECT:	244987	plaguebringer's steel greatsword of vileness	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	244987	plaguebringer's steel greatsword of vileness	added to inventory	MAINHAND
[Actor:move]	244986	skeleton warrior	(forced) move from	nil	nil	to	44	36
[resolveObject] CREATE FOR	244993	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x17ab6318, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	5.5727764780756	16.1
[resolveObject] CREATED OBJECT:	244994	imbued ash vilestaff of breaching	tries left:	4
[resolveObject]	244994	imbued ash vilestaff of breaching	added to inventory	MAINHAND
[Actor:move]	244993	skeleton magus	(forced) move from	nil	nil	to	26	45
[resolveObject] CREATE FOR	245000	skeleton warrior	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Money	105.42132096093	109.1
[resolveObject] CREATED OBJECT:	245001	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245001	gold pieces
[resolveObject] CREATE FOR	245000	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater + Ego	49.132287669303	51.1
[resolveObject] CREATED OBJECT:	245002	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245002	gold pieces
[resolveObject] CREATE FOR	245000	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x199c0e88, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	84.683755444182	96.1
[resolveObject] CREATED OBJECT:	245003	arcing steel greatsword of vileness	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	245003	arcing steel greatsword of vileness	added to inventory	MAINHAND
[Actor:move]	245000	skeleton warrior	(forced) move from	nil	nil	to	25	35
[Actor:wearAllInventory]	245000	skeleton warrior	wearing main inventory
Random boss generating
[createRandomBoss] Creating random boss 	Layevea the skeleton archer	32	level	2	classes
[applyRandomClass]	245009	Layevea the skeleton archer	Adding class	Anorithil	Celestial
   power types: not_power_source =	antimagic,nature	power_source =	arcane
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree celestial/glyphs to boss
 Talent choices for celestial/glyphs:
		1	T_GLYPHS	Glyphs
		2	T_GLYPHS_OF_FURY	Glyphs of Fury
		3	T_DIVINE_GLYPHS	Empowered Glyphs
		4	T_TWILIGHT_GLYPH	Destabilize Glyphs
Adding primary tree celestial/glyphs to boss with 4 talents
1	 * talent:	T_GLYPHS	4
1	 * talent:	T_GLYPHS_OF_FURY	5
1	 * talent:	T_DIVINE_GLYPHS	4
1	 * talent:	T_TWILIGHT_GLYPH	4
[applyRandomClass] Attempting to add tree celestial/light to boss
 Talent choices for celestial/light:
		1	T_HEALING_LIGHT	Healing Light
		2	T_BATHE_IN_LIGHT	Bathe in Light
		3	T_BARRIER	Barrier
		4	T_PROVIDENCE	Providence
Adding primary tree celestial/light to boss with 4 talents
2	 * talent:	T_HEALING_LIGHT	3
2	 * talent:	T_BATHE_IN_LIGHT	4
2	 * talent:	T_BARRIER	5
2	 * talent:	T_PROVIDENCE	4
[applyRandomClass] Attempting to add tree celestial/sunlight to boss
 Talent choices for celestial/sunlight:
		1	T_SEARING_LIGHT	Searing Light
		2	T_SUN_FLARE	Sun Flare
		3	T_FIREBEAM	Firebeam
		4	T_SUNBURST	Sunburst
Adding secondary tree celestial/sunlight to boss with 2 talents
1	 * talent:	T_SEARING_LIGHT	4
1	 * talent:	T_SUN_FLARE	4
[applyRandomClass] Attempting to add tree celestial/chants to boss
 Talent choices for celestial/chants:
		1	T_CHANT_ACOLYTE	Chant Acolyte
		2	T_CHANT_ILLUMINATE	Chant Illuminate
		3	T_CHANT_ADEPT	Chant Adept
		4	T_CHANT_RADIANT	Chant Radiant
Adding secondary tree celestial/chants to boss with 2 talents
2	 * talent:	T_CHANT_ACOLYTE	3
2	 * talent:	T_CHANT_ILLUMINATE	3
 ** Finished adding	2	of	2	primary class trees
	 * 	celestial/glyphs
	 * 	celestial/light
 ** Finished adding	2	of	2	secondary class trees
	 * 	celestial/sunlight
	 * 	celestial/chants
[applyRandomClass]	245009	Layevea the skeleton archer	Adding class	Cultist of Entropy	Demented
   power types: not_power_source =	antimagic,nature	power_source =	arcane
Adding 2 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree demented/timethief to boss
 * Random boss forbade talent because talent not allowed on random bosses	Suspend	T_SUSPEND	32
 Talent choices for demented/timethief:
		1	T_ACCELERATE	Accelerate
		2	T_SWITCH	Switch
		3	T_SPLIT	Split
Adding primary tree demented/timethief to boss with 4 talents
1	 * talent:	T_ACCELERATE	4
1	 * talent:	T_SWITCH	4
1	 * talent:	T_SPLIT	5
[applyRandomClass] Attempting to add tree demented/chronophage to boss
 Talent choices for demented/chronophage:
		1	T_ATROPHY	Atrophy
		2	T_SEVERED_THREADS	Severed Threads
		3	T_TEMPORAL_FEAST	Temporal Feast
		4	T_TERMINUS	Terminus
Adding primary tree demented/chronophage to boss with 4 talents
2	 * talent:	T_ATROPHY	4
2	 * talent:	T_SEVERED_THREADS	4
2	 * talent:	T_TEMPORAL_FEAST	5
2	 * talent:	T_TERMINUS	4
[applyRandomClass] Attempting to add tree demented/rift to boss
 Talent choices for demented/rift:
		1	T_REALITY_FRACTURE	Reality Fracture
		2	T_QUANTUM_TUNNELLING	Quantum Tunnelling
		3	T_PIERCE_THE_VEIL	Pierce the Veil
		4	T_ZERO_POINT_ENERGY	Zero Point Energy
Adding secondary tree demented/rift to boss with 2 talents
1	 * talent:	T_REALITY_FRACTURE	4
1	 * talent:	T_QUANTUM_TUNNELLING	4
[applyRandomClass] Attempting to add tree demented/doom to boss
 * Random boss forbade talent because talent not allowed on random bosses	Grand Oration	T_GRAND_ORATION	32
 * Random boss forbade talent because talent not allowed on random bosses	Twofold Curse	T_TWOFOLD_CURSE	32
 * Random boss forbade talent because talent not allowed on random bosses	Revelation	T_REVELATION	32
 Talent choices for demented/doom:
		1	T_PROPHECY	Prophecy
Adding secondary tree demented/doom to boss with 2 talents
2	 * talent:	T_PROPHECY	5
 ** Finished adding	2	of	2	primary class trees
	 * 	demented/timethief
	 * 	demented/chronophage
 ** Finished adding	2	of	2	secondary class trees
	 * 	demented/rift
	 * 	demented/doom
[CALLBACK] upgrading to prioritized	talents_on_change_level
[CALLBACK] upgrading to prioritized	talents_on_heal
[resolveObject] CREATE FOR	245010	Layevea the skeleton archer	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	96.364143025044	101.1
[resolveObject] CREATED OBJECT:	245011	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245011	gold pieces
[resolveObject] CREATE FOR	245010	Layevea the skeleton archer	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	92.565407474191	101
[resolveObject] CREATED OBJECT:	245012	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245012	gold pieces
[resolveObject] CREATE FOR	245010	Layevea the skeleton archer	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Greater	35.125100265752	46
[resolveObject] CREATED OBJECT:	245013	wild infusion	tries left:	1
[resolveObject] adding to main inventory:	245013	wild infusion
[ActorObjectUse] useObjectEnable: 	wild infusion	by	Layevea the skeleton archer	inven/slot	1
[resolveObject] CREATE FOR	245010	Layevea the skeleton archer	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater + Ego	60.057531503275	76
[resolveObject] CREATED OBJECT:	245014	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245014	gold pieces
[resolveObject] CREATE FOR	245010	Layevea the skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x17f53740, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	51.220410580149	76.1
[resolveObject] CREATED OBJECT:	245015	enhanced ash longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[General Object resolver]	245015	enhanced ash longbow	COULD NOT BE WORN
[resolveObject] adding to main inventory:	245015	enhanced ash longbow
[resolveObject] CREATE FOR	245010	Layevea the skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x161451d0, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	27.17433408952	51.1
[resolveObject] CREATED OBJECT:	245019	deadly quiver of ash arrows of annihilation	tries left:	4
[resolveObject]	245019	deadly quiver of ash arrows of annihilation	added to inventory	QUIVER
[resolvers.drop_randart]	245010	Layevea the skeleton archer	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	245010	Layevea the skeleton archer	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x192c3280, ego_filter=table: 0x19e8d178}
[resolveObject] CREATED OBJECT:	245025	stralite mail armour	tries left:	4
[resolvers.drop_randart]	245010	Layevea the skeleton archer	using data:	{lev=32, base={"table: 0x162118d8, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	6
 * using themes	cold,lightning
Creating randart Stormnight the %s(sigiled stralite mail armour) with lightning
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	 of command	(greater)	psionic
 ** selected ego	fortifying 	(greater)	technique
 * adding power: generic resists pen lightning(1 points), 10 remaining
 * adding power: generic inc damage lightning(1 points), 9 remaining
 * adding power: generic inc damage cold(1 points), 8 remaining
 * adding power: generic inc damage lightning(1 points), 7 remaining
 * adding power: generic inc damage cold(1 points), 6 remaining
 * adding power: generic inc damage lightning(1 points), 5 remaining
 * adding power: generic resists pen lightning(1.5 points), 4 remaining
 * adding power: generic inc damage lightning(1.5 points), 2.5 remaining
 * adding power: generic inc damage cold(1.5 points), 1 remaining
 * adding bias power: generic inc damage lightning(1.5 points), 10 remaining
 * adding bias power: generic inc damage cold(1.5 points), 8.5 remaining
 * adding bias power: generic inc damage cold(1.8 points), 7 remaining
 * adding bias power: generic inc damage cold(2.25 points), 5.2 remaining
 * adding bias power: generic inc damage lightning(1.8 points), 2.95 remaining
 * adding bias power: generic inc damage cold(2.16 points), 1.15 remaining
Added unique	mod.class.Object/Stormnight the stralite mail armour	::	1
[resolveObject] CREATE FOR	245010	Layevea the skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14eabc00, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	64.789141789728	76
[resolveObject] CREATED OBJECT:	245160	infernal elven-wood starstaff of might	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	13
fight: 	infernal elven-wood starstaff of might	deadly quiver of ash arrows of annihilation	::	nil	MAINHAND
[resolveObject]	245160	infernal elven-wood starstaff of might	added to inventory	MAINHAND
[resolveObject] CREATE FOR	245010	Layevea the skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15524ca0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	7.7505200232264	46
[resolveObject] CREATED OBJECT:	245166	dispeller's woollen robe of alchemy	tries left:	4
fight: 	dispeller's woollen robe of alchemy	infernal elven-wood starstaff of might	::	OFFHAND	BODY
fight: 	dispeller's woollen robe of alchemy	deadly quiver of ash arrows of annihilation	::	nil	BODY
[resolveObject]	245166	dispeller's woollen robe of alchemy	added to inventory	BODY
[resolveObject] CREATE FOR	245010	Layevea the skeleton archer	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15275c98, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	101.6645769972	121
[resolveObject] CREATED OBJECT:	245172	short elven-wood magestaff of illumination	tries left:	4
[General Object resolver]	245172	short elven-wood magestaff of illumination	COULD NOT BE WORN
[resolveObject] adding to main inventory:	245172	short elven-wood magestaff of illumination
[ActorObjectUse] useObjectEnable: 	short elven-wood magestaff of illumination	by	Layevea the skeleton archer	inven/slot	1
[ActorObjectUse] Object	short elven-wood magestaff of illumination	245172	is ineligible for talent interface
[resolveObject] CREATE FOR	245010	Layevea the skeleton archer	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x19dc4348, tome_drops="boss", force_drop=true, type="armor", autoreq=true, subtype="cloth", base_list="mod.class.Object:/data-cults/general/objects/special-misc.lua"}
Loading entities file from memory	/data-cults/general/objects/special-misc.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
[TOME ENTITY FILTER] selected Double Ego	109.04293362727	121
[resolveObject] CREATED OBJECT:	245189	shimmering Rags of the Sanctuary of darkness (#RESIST#)	tries left:	4
[General Object resolver]	245189	shimmering Rags of the Sanctuary of darkness (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	245189	shimmering Rags of the Sanctuary of darkness (#RESIST#)
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[Actor:move]	245010	Layevea the skeleton archer	(forced) move from	nil	nil	to	13	25
Added unique	mod.class.NPC/Layevea the skeleton archer	::	1
[Actor:wearAllInventory]	245010	Layevea the skeleton archer	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	245010	Layevea the skeleton archer
   #- checking tactical table for talent	T_MOONLIGHT_RAY	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_COMMAND_STAFF	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PROPHECY_OF_TREASON	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_BONE_ARMOUR	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHAOS_ORBS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PROPHECY_OF_MADNESS	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HEALING_LIGHT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_QUANTUM_TUNNELLING	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_TWILIGHT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HYMN_OF_PERSEVERANCE	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_PROVIDENCE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BARRIER	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TERMINUS	level	6	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_TWILIGHT_GLYPH	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SEARING_LIGHT	level	6	range:	7	radius:	1	effective:	7.6666666666667
   #- checking tactical table for talent	T_VOID_STARS	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PROPHECY_OF_RUIN	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_REALITY_FRACTURE	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NETHERBLAST	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATROPHY	level	6	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SWITCH	level	6	range:	1	radius:	10	effective:	7.6666666666667
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_ACCELERATE	level	6	range:	1	radius:	4	effective:	3.6666666666667
   #- checking tactical table for talent	T_SPLIT	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HYMN_OF_SHADOWS	level	8	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_ENTROPIC_GIFT	level	6	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BATHE_IN_LIGHT	level	6	range:	0	radius:	2	effective:	1.3333333333333
   #- checking tactical table for talent	T_HYMN_OF_DETECTION	level	8	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SUN_FLARE	level	6	range:	0	radius:	5	effective:	3.3333333333333
[SHADER] Loading from /data/gfx/shaders/lightningshield.lua
[SHADER] Loaded shader with totalname	lightningshield[noup=1,time_factor=3000]
[CALLBACK] upgrading to prioritized	talents_on_crit
[CALLBACK] upgrading to prioritized	talents_on_chaos_effect
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[]
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[CALLBACK] upgrading to prioritized	talents_on_rest
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=2,twist=1]
[SHADER] setting reset param	tick_start	6944743
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=50,growSpeed=0.004,noup=1,twist=1]
[SHADER] setting reset param	tick_start	6944743
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject] CREATE FOR	245195	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	62.727227468924	76.1
[resolveObject] CREATED OBJECT:	245196	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245196	huge pile of gold pieces
[resolveObject] CREATE FOR	245195	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x17dc97b8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	47.324788422128	51.1
[resolveObject] CREATED OBJECT:	245197	hateful steel greatsword of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	245197	hateful steel greatsword of evisceration	added to inventory	MAINHAND
[Actor:move]	245195	skeleton warrior	(forced) move from	nil	nil	to	26	18
[Actor:wearAllInventory]	245195	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	245203	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Greater	8.039210003282	16.1
[resolveObject] CREATED OBJECT:	245204	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245204	huge pile of gold pieces
[resolveObject] CREATE FOR	245203	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x195cbfc8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	40.179752216151	51.1
[resolveObject] CREATED OBJECT:	245205	caustic steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	245205	caustic steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	245203	skeleton warrior	(forced) move from	nil	nil	to	9	42
[Actor:wearAllInventory]	245203	skeleton warrior	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	245211	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x12333668}
[TOME ENTITY FILTER] selected Greater + Ego	28.083376154729	51.1
[resolveObject] CREATED OBJECT:	245213	chilling steel dagger of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	245213	chilling steel dagger of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	245211	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger", forbid_power_source=table: 0x0e2ba5f8}
[TOME ENTITY FILTER] selected Greater + Ego	19.001176672367	51.1
[resolveObject] CREATED OBJECT:	245219	flaming steel dagger of evisceration	tries left:	4
fight: 	flaming steel dagger of evisceration	chilling steel dagger of enduring	::	nil	OFFHAND
[resolveObject]	245219	flaming steel dagger of evisceration	added to inventory	OFFHAND
[resolveObject] CREATE FOR	245211	skeleton assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light", forbid_power_source=table: 0x15960528}
[TOME ENTITY FILTER] selected Greater + Ego	32.581726658197	51.1
[resolveObject] CREATED OBJECT:	245225	volcanic cured leather armour of resilience	tries left:	4
fight: 	volcanic cured leather armour of resilience	chilling steel dagger of enduring	::	nil	BODY
fight: 	volcanic cured leather armour of resilience	flaming steel dagger of evisceration	::	nil	BODY
[resolveObject]	245225	volcanic cured leather armour of resilience	added to inventory	BODY
[Actor:move]	245211	skeleton assassin	(forced) move from	nil	nil	to	17	45
[resolveObject] CREATE FOR	245231	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	85.093193787137	96.1
[resolveObject] CREATED OBJECT:	245232	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245232	gold pieces
[resolveObject] CREATE FOR	245231	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x19d5c3f8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater	67.325146007625	76.1
[resolveObject] CREATED OBJECT:	245233	ash starstaff of wizardry	tries left:	4
[resolveObject]	245233	ash starstaff of wizardry	added to inventory	MAINHAND
[Actor:move]	245231	skeleton magus	(forced) move from	nil	nil	to	14	15
[Actor:wearAllInventory]	245231	skeleton magus	wearing main inventory
[resolveObject] CREATE FOR	245237	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	87.14834936174	96.1
[resolveObject] CREATED OBJECT:	245238	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245238	huge pile of gold pieces
[resolveObject] CREATE FOR	245237	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1b42a368, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	47.164928943332	51.1
[resolveObject] CREATED OBJECT:	245239	flaming steel greatsword of corruption	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	245239	flaming steel greatsword of corruption	added to inventory	MAINHAND
[Actor:move]	245237	skeleton warrior	(forced) move from	nil	nil	to	31	19
[Actor:wearAllInventory]	245237	skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	245245	skeleton archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	116.11564792795	117.1
[resolveObject] CREATED OBJECT:	245246	wild infusion	tries left:	1
[resolveObject] adding to main inventory:	245246	wild infusion
[ActorObjectUse] useObjectEnable: 	wild infusion	by	skeleton archer	inven/slot	1
[resolveObject] CREATE FOR	245245	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x176c78d0, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	64.974795163749	76.1
[resolveObject] CREATED OBJECT:	245247	ash longbow of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	245247	ash longbow of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	245245	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x17785548, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	35.193515644911	51.1
[resolveObject] CREATED OBJECT:	245251	barbed quiver of ash arrows of vileness	tries left:	4
fight: 	barbed quiver of ash arrows of vileness	ash longbow of piercing	::	OFFHAND	QUIVER
[resolveObject]	245251	barbed quiver of ash arrows of vileness	added to inventory	QUIVER
[Actor:move]	245245	skeleton archer	(forced) move from	nil	nil	to	8	31
[Actor:wearAllInventory]	245245	skeleton archer	wearing main inventory
[resolveObject] CREATE FOR	245257	armoured skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	95.89618444265	96.1
[resolveObject] CREATED OBJECT:	245259	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245259	gold pieces
[resolveObject] CREATE FOR	245257	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1782aef8, subtype="longsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	25.088913550156	51.1
[resolveObject] CREATED OBJECT:	245260	stormbringer's steel longsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	245260	stormbringer's steel longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	245257	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x15ab5f80, subtype="shield", autoreq=true}
[TOME ENTITY FILTER] selected Greater	65.762860718955	76.1
[resolveObject] CREATED OBJECT:	245266	steel shield of shrapnel	tries left:	4
fight: 	steel shield of shrapnel	stormbringer's steel longsword of erosion	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	245266	steel shield of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	245257	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x158a3e38, subtype="heavy", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	32.547545721416	51.1
[resolveObject] CREATED OBJECT:	245270	searing steel mail armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	searing steel mail armour of cold resistance	stormbringer's steel longsword of erosion	::	nil	BODY
fight: 	searing steel mail armour of cold resistance	steel shield of shrapnel	::	nil	BODY
[resolveObject]	245270	searing steel mail armour of cold resistance	added to inventory	BODY
[Actor:move]	245257	armoured skeleton warrior	(forced) move from	nil	nil	to	5	31
[Actor:wearAllInventory]	245257	armoured skeleton warrior	wearing main inventory
[resolveObject] CREATE FOR	245276	skeleton magus	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	76.997736794336	96.1
[resolveObject] CREATED OBJECT:	245277	huge pile of gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245277	huge pile of gold pieces
[resolveObject] CREATE FOR	245276	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1d520f90, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	30.000204958358	51.1
[resolveObject] CREATED OBJECT:	245278	surging ash magestaff of invocation	tries left:	4
[ActorObjectUse] useObjectEnable: 	surging ash magestaff of invocation	by	skeleton magus	inven/slot	table: 0x192bd2d0
[resolveObject]	245278	surging ash magestaff of invocation	added to inventory	MAINHAND
[Actor:move]	245276	skeleton magus	(forced) move from	nil	nil	to	4	37
[Actor:wearAllInventory]	245276	skeleton magus	wearing main inventory
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	skeleton magus	245276	true
[resolveObject] CREATE FOR	245284	skeleton archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x174b1970, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	2.9622817976837	16.1
[resolveObject] CREATED OBJECT:	245285	runic ash longbow of piercing	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	4
[resolveObject]	245285	runic ash longbow of piercing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	245284	skeleton archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x15f4cf78, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected Greater	55.702102738243	76.1
[resolveObject] CREATED OBJECT:	245291	barbed quiver of ash arrows	tries left:	4
fight: 	barbed quiver of ash arrows	runic ash longbow of piercing	::	OFFHAND	QUIVER
[resolveObject]	245291	barbed quiver of ash arrows	added to inventory	QUIVER
[Actor:move]	245284	skeleton archer	(forced) move from	nil	nil	to	17	7
[resolveObject] CREATE FOR	245295	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x15e0bff0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	19.500966287186	51.1
[resolveObject] CREATED OBJECT:	245296	balanced steel greatsword of rage	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	245296	balanced steel greatsword of rage	added to inventory	MAINHAND
[Actor:move]	245295	skeleton warrior	(forced) move from	nil	nil	to	37	21
[resolveObject] CREATE FOR	245302	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Greater + Ego	39.790631015686	51.1
[resolveObject] CREATED OBJECT:	245303	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245303	gold pieces
[Actor:move]	245302	ghast	(forced) move from	nil	nil	to	20	27
[Actor:wearAllInventory]	245302	ghast	wearing main inventory
[resolveObject] CREATE FOR	245304	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x13d2d8f0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Ego	98.546894861243	101.1
[resolveObject] CREATED OBJECT:	245305	steel greatsword of phasing	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	245305	steel greatsword of phasing	added to inventory	MAINHAND
[Actor:move]	245304	skeleton warrior	(forced) move from	nil	nil	to	34	8
[resolveObject] CREATE FOR	245309	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x196d5c08, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Greater + Ego	32.21367706641	51.1
[resolveObject] CREATED OBJECT:	245310	quick steel greatsword of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	245310	quick steel greatsword of massacre	added to inventory	MAINHAND
[Actor:move]	245309	skeleton warrior	(forced) move from	nil	nil	to	23	45
[resolveObject] CREATE FOR	245316	skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	76.394698595008	96.1
[resolveObject] CREATED OBJECT:	245317	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	245317	gold pieces
[resolveObject] CREATE FOR	245316	skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1624c5f0, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected Double Greater	6.0453951709281	16.1
[resolveObject] CREATED OBJECT:	245318	blazebringer's steel greatsword of evisceration	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	245318	blazebringer's steel greatsword of evisceration	added to inventory	MAINHAND
[Actor:move]	245316	skeleton warrior	(forced) move from	nil	nil	to	43	40
[Actor:wearAllInventory]	245316	skeleton warrior	wearing main inventory
[TOME ENTITY FILTER] selected Greater + Ego	20.386621044397	51.1
[TOME ENTITY FILTER] selected Greater + Ego	34.219285648341	51.1
[TOME ENTITY FILTER] selected Greater + Ego	27.952525479991	51.1
[TOME ENTITY FILTER] selected Greater + Ego	20.718824109824	51.1
Placed lore	research log of halfling mage Hompalan	7	37
[Identify]	research log of halfling mage Hompalan	true
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_7.png
[STARTEVENTS] Assigned events list:
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
[EVENT] protective-aura centered at 	2	38
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
[EVENT] necrotic-air centered at 	6	30
Not gone east, no backup guardian
Running on level loads	halfling-ruins-2
[Actor:move]	5130	Velma	(forced) move from	0	44	to	10	8
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Velma	Velma
Adding entity	5130	after	5130
[ONLINE PROFILE] current character 	Velma the level 31 Doomling Cultist of Entropy
Updating zone name	Ruined halfling complex (2)
[SAVEFILE PIPE] new save running in the pipe:	Velma	level	::	level-halfling-ruins-1.teal	::	table: 0x0e1bac40	=>	table: 0x0dab4578	(2673)
Loading savefile 	/save/velma/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[useTalent] TALENT FAILED:	T_REVELATION	for	Velma	246220	true
[useTalent] TALENT FAILED:	T_TWOFOLD_CURSE	for	Velma	246220	true
[useTalent] TALENT FAILED:	T_GRAND_ORATION	for	Velma	246220	true
[ONLINE PROFILE] saved character 	2e2608d2-7c70-4cea-88fe-4c3af25b1e08
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Velma	game	::	game.teag	::	table: 0x11be8360	=>	table: 0x15ac2458	(5907)
Loading savefile 	/save/velma/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1194dff0	=>	table: 0x0e33b398	(938)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Velma	level	/save/velma/level-halfling-ruins-1.teal.tmp
Loading savefile 	/save/velma/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Velma	game	/save/velma/game.teag.tmp
Loading savefile 	/save/velma/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	2e2608d2-7c70-4cea-88fe-4c3af25b1e08	7d793fcdb4249a5158836963b7893772	level	/save/velma/level-halfling-ruins-1.teal
[ONLINE PROFILE] saved character md5	2e2608d2-7c70-4cea-88fe-4c3af25b1e08	level-halfling-ruins-1.teal	7d793fcdb4249a5158836963b7893772
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	2e2608d2-7c70-4cea-88fe-4c3af25b1e08	2194e38b2b46cd2079c3a2ffd4cfb092	game	/save/velma/game.teag
[ONLINE PROFILE] saved character md5	2e2608d2-7c70-4cea-88fe-4c3af25b1e08	game.teag	2194e38b2b46cd2079c3a2ffd4cfb092
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 8 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Velma brandishes the #FFD700##UID:4772:0#Burning Star#LAST# which radiates in all directions!
[Identify]	Burning Star	true
[LORE] learnt	Burning Star
[improved_talented AI] chooses for	244993	skeleton magus	T_ARCANE_POWER
[improved_talented AI] chooses for	245231	skeleton magus	T_ARCANE_POWER
[improved_talented AI] chooses for	245276	skeleton magus	T_ARCANE_POWER
[LOG]	
[LOG]	Velma uses #{bold}##ORCHID#Track.#{normal}##LAST#
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
Deleting temp shader	runicshield[aadjust=7,auraColor=vec4(1,0,0.3,1),bubbleColor=vec4(1,0,0.3,0.6),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[Actor:move]	5130	Velma	move from	10	8	to	11	9
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	32
[LOG]	Skeleton archer is haunted by the void!
[LOG]	#ORCHID#You can only gain insanity in combat!#LAST#
[SOUND] loading from	/data/sound/creatures/skeletons/skell_4.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_4.ogg" : <static>
[improved_talented AI] chooses for	245284	skeleton archer	T_BONE_ARMOUR
[LOG]	Skeleton archer uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around skeleton archer.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.79607843137255,0.79607843137255,0.79607843137255),shieldIntensity=0.2]
[SHADER] setting reset param	tick_start	6961306
[LOG]	Dark Whispers from Velma hits Skeleton archer for #GREY#52 darkness#LAST# damage.
[LOG]	
[Actor:move]	5130	Velma	move from	11	9	to	12	8
[Actor:move]	245284	skeleton archer	move from	17	7	to	16	7
[LOG]	Dark Whispers from Velma hits Skeleton archer for #SLATE#(52 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	5130	Velma	move from	12	8	to	12	7
[improved_talented AI] chooses for	245284	skeleton archer	T_ATTACK
[T_ATTACK]	245284	skeleton archer	attacks empty space:	17	7
[LOG]	#UID:245284:0#Skeleton archer attacks empty space.
[LOG]	Dark Whispers from Velma hits Skeleton archer for #SLATE#(52 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	
[Actor:move]	5130	Velma	move from	12	7	to	13	7
[ActorObjectUse] useObjectEnable: 	ethereal rune	by	Velma	inven/slot	1
[Identify]	ethereal rune	true
[LOG]	Velma picks up (k.): #FFFFFF##UID:245324:0#ethereal rune (power 16; resist 15%; move 39%; dur 5; cd 22)#LAST#.
[improved_talented AI] chooses for	245284	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow of piercing	barbed quiver of ash arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	245284	using weapon:	runic ash longbow of piercing	ammo:	barbed quiver of ash arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow of piercing	to:	17	7
Adding entity	246717	after	245284
[LOG]	Dark Whispers from Velma hits Skeleton archer for #SLATE#(52 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	5130	Velma	move from	13	7	to	14	7
[Actor:move]	5130	Velma	move from	14	7	to	15	8
[Identify]	impenetrable steel plate armour of the dragon	true
[LOG]	Velma picks up (L.): #0080FF##UID:245327:0#impenetrable steel plate armour of the dragon (0 def, 16 armour)#LAST#.
[SHADER] setting reset param	chargesCount	2
[improved_talented AI] chooses for	245284	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Velma	dam/apr/atk/mult ::	16.03596035645	10	65	1	vs. armor/def	38.231500523146	35
[ATTACK] after melee attack bonus hooks & callbacks::	16.03596035645	10	65	1	vs. armor/def	38.231500523146	35
checkHit	65	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	10	vs. armor/hardiness	38.231500523146	0.3
[ATTACK] after armor	11.2
[PHYS CRIT %]	1
[ATTACK] after crit	11.2
[ATTACK] after mult	11.2
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[LOG]	Something hits #fbd578#Velma#LAST# for #WHITE#(10 flat reduction)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	243731	Porogamira the ghoul	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	32
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
Adding entity	246778	after	5130
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	6966950
[LOG]	Skeleton archer is wasting away.
checkHit	65	vs	25	=> chance to hit	95
checkHit	65	vs	25	=> chance to hit	95
[SHADER] setting reset param	tick_start	6966950
[SHADER] setting reset param	tick_start	6966950
[LOG]	The shield around skeleton archer crumbles.
[LOG]	Velma's Netherblast hits Skeleton archer for #SLATE#(197 absorbed)#LAST#, #{bold}##LIGHT_STEEL_BLUE#0 temporal#{normal}##LAST#, #SLATE#(47 absorbed)#LAST#, #{bold}##GREY#235 darkness#{normal}##LAST# (#RED##{bold}#235#LAST##{normal}# total damage).
[improved_talented AI] chooses for	245284	skeleton archer	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Velma	dam/apr/atk/mult ::	15.123149791575	10	64	1	vs. armor/def	38.231500523146	34
[ATTACK] after melee attack bonus hooks & callbacks::	15.123149791575	10	64	1	vs. armor/def	38.231500523146	34
checkHit	64	vs	34	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	10	vs. armor/hardiness	38.231500523146	0.3
[ATTACK] after armor	10.5
[PHYS CRIT %]	0
[ATTACK] after crit	10.5
[ATTACK] after mult	10.5
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	2	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[LOG]	Melee retaliation hits Skeleton archer for #GREEN#9 acid#LAST#, #DARK_GREEN#2 blight#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#17#LAST##{normal}# total damage).
[LOG]	#UID:245284:0#Skeleton archer hits #fbd578#Velma#LAST# for #WHITE#(9 flat reduction)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	15	8	to	14	9
[improved_talented AI] chooses for	245284	skeleton archer	T_SHOOT
[LOG]	#ORCHID##{bold}#Skeleton archer shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	runic ash longbow of piercing	barbed quiver of ash arrows
[SHOOT] speed	1	=>	1000
[ARCHERY SHOOT]	skeleton archer	245284	using weapon:	runic ash longbow of piercing	ammo:	barbed quiver of ash arrows	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	runic ash longbow of piercing	to:	14	9
[LOG]	#UID:5130:0##fbd578#Velma#LAST# deflects the projectile from Skeleton archer to the northwest!
Adding entity	246799	after	245284
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Black Monolith.#{normal}##LAST#
[Actor:move]	246820	void monolith	(forced) move from	nil	nil	to	15	8
[SHADER] setting reset param	chargesCount	3
checkHit	65	vs	23	=> chance to hit	95
checkHit	65	vs	23	=> chance to hit	95
[SHADER] setting reset param	tick_start	6970813
[SHADER] setting reset param	tick_start	6970813
[ATTACK] attacking with innate combat
[ATTACK] to 	void monolith	dam/apr/atk/mult ::	14.212454597363	10	63	1	vs. armor/def	39	40
[ATTACK] after melee attack bonus hooks & callbacks::	14.212454597363	10	63	1	vs. armor/def	39	40
checkHit	63	vs	40	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	10	vs. armor/hardiness	39	1
[ATTACK] after armor	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[Actor:move]	245284	skeleton archer	move from	16	7	to	16	7
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 4 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
checkHit	23	vs	65	=> chance to hit	0
[LOG]	Skeleton archer is dazed!
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	37
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
Adding entity	246852	after	5130
checkHit	66	vs	12	=> chance to hit	95
checkHit	66	vs	12	=> chance to hit	95
[SHADER] setting reset param	tick_start	6973954
[SHADER] setting reset param	tick_start	6973954
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 6 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
Deleting temp shader	tentacles[appearTime=0.8,noup=0,time_factor=700,wobblingType=0]
[SPELL CRIT %]	39
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
checkHit	66	vs	11	=> chance to hit	95
checkHit	66	vs	11	=> chance to hit	95
[SHADER] setting reset param	tick_start	6977197
[SHADER] setting reset param	tick_start	6977197
checkHit	11	vs	65	=> chance to hit	0
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	41
[LOG]	Skeleton archer is haunted by the void!
checkHit	66	vs	10	=> chance to hit	95
checkHit	66	vs	10	=> chance to hit	95
[SHADER] setting reset param	tick_start	6979577
[SHADER] setting reset param	tick_start	6979577
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 14 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
checkHit	10	vs	65	=> chance to hit	0
[LOG]	Skeleton archer is not dazed anymore.
[LOG]	
[LOG]	Dark Whispers from Velma hits Skeleton archer for #GREY#57 darkness#LAST# damage.
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	43
checkHit	66	vs	20	=> chance to hit	95
checkHit	66	vs	20	=> chance to hit	95
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[use_tactical AI] === Action Selected:	243731	Porogamira the ghoul	steam	 talent:T_TEMPEST_OF_METAL
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 15 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
checkHit	20	vs	65	=> chance to hit	0
[LOG]	Skeleton archer is dazed!
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	32
checkHit	66	vs	10	=> chance to hit	95
checkHit	66	vs	10	=> chance to hit	95
[SHADER] setting reset param	tick_start	6985166
[SHADER] setting reset param	tick_start	6985166
[SHADER] setting reset param	chargesCount	2
[SHADER] setting reset param	chargesCount	3
[LOG]	Skeleton archer is not dazed anymore.
[LOG]	Dark Whispers from Velma hits Skeleton archer for #GREY#140 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 15 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
checkHit	19	vs	65	=> chance to hit	0
[LOG]	Skeleton archer is dazed!
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	35
Adding entity	246984	after	5130
checkHit	66	vs	9	=> chance to hit	95
checkHit	66	vs	9	=> chance to hit	95
[SHADER] setting reset param	tick_start	6987339
[SHADER] setting reset param	tick_start	6987339
[LOG]	Skeleton archer is not dazed anymore.
[LOG]	Dark Whispers from Velma hits Skeleton archer for #GREY#103 darkness#LAST# damage.
[LOG]	#{bold}#Dark Whispers from Velma killed Skeleton archer!#{normal}#
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#PINK#Your summoned void monolith disappears.
[LOG]	
[Actor:move]	5130	Velma	move from	14	9	to	15	8
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	
[Actor:move]	5130	Velma	move from	15	8	to	16	9
[Actor:move]	5130	Velma	move from	16	9	to	17	9
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	17	9	to	17	9
[Actor:move]	5130	Velma	move from	17	9	to	17	10
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	17	10	to	17	11
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	17	11	to	17	12
[Actor:move]	5130	Velma	move from	17	12	to	17	13
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[SHADER] setting reset param	chargesCount	4
[LOG]	A void star appears around Velma.
[LOG]	#00ff00##UID:722:0#Talent Track is ready to use.
[LOG]	
[LOG]	Velma uses #{bold}##ORCHID#Track.#{normal}##LAST#
[SHADER] setting reset param	chargesCount	3
[SHADER] setting reset param	chargesCount	4
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	17	13	to	17	13
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	36
[LOG]	Skeleton magus is haunted by the void!
[LOG]	#ORCHID#You can only gain insanity in combat!#LAST#
[SHADER] setting reset param	chargesCount	4
[Actor:move]	245231	skeleton magus	move from	14	15	to	15	15
[LOG]	Dark Whispers from Velma hits Skeleton magus for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer surging arcane power.
[LOG]	
[Actor:move]	5130	Velma	move from	17	13	to	17	14
[SHADER] setting reset param	chargesCount	5
[Actor:move]	245231	skeleton magus	move from	15	15	to	16	15
[LOG]	Dark Whispers from Velma hits Skeleton magus for #GREY#75 darkness#LAST# damage.
[LOG]	Velma's is no longer wasting away.
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
Deleting temp shader	shadow_simulacrum[base=0.6,color=vec3(0.6,0,0.3),time_factor=1500]
[SPELL CRIT %]	38
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
Adding entity	247225	after	5130
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	7001970
[LOG]	Skeleton magus is wasting away.
checkHit	65	vs	16	=> chance to hit	95
checkHit	65	vs	14	=> chance to hit	95
[SHADER] setting reset param	tick_start	7001970
[SHADER] setting reset param	tick_start	7001970
[SHADER] setting reset param	chargesCount	5
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:6:0#skeleton mage skull (1)#WHITE#.
[LOG]	Velma's Netherblast hits Skeleton magus for #{bold}##LIGHT_STEEL_BLUE#243 temporal#{normal}##LAST#, #{bold}##GREY#339 darkness#{normal}##LAST# (#RED##{bold}#582#LAST##{normal}# total damage).
[LOG]	#{bold}#Velma's Netherblast killed Skeleton magus!#{normal}#
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[Actor:move]	5130	Velma	move from	17	14	to	16	15
[LOG]	You pickup 0.50 gold pieces.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	16	15	to	16	16
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2509:0#Talent Black Monolith is ready to use.
[LOG]	
[Actor:move]	5130	Velma	move from	16	16	to	17	17
[Actor:move]	5130	Velma	move from	17	17	to	18	17
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	18	17	to	19	18
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	38
[LOG]	Skeleton warrior is haunted by the void!
[SHADER] setting reset param	tick_start	7007803
[SHADER] setting reset param	tick_start	7007803
[Actor:move]	244549	ghoul	move from	28	21	to	27	20
[SHADER] setting reset param	chargesCount	5
[Actor:move]	245195	skeleton warrior	move from	26	18	to	25	18
[Actor:move]	245237	skeleton warrior	move from	31	19	to	30	19
[LOG]	Dark Whispers from Velma hits Skeleton warrior for #GREY#39 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	41
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[SHADER] setting reset param	chargesCount	5
[LOG]	Ghoul is wasting away.
checkHit	66	vs	38	=> chance to hit	95
checkHit	66	vs	38	=> chance to hit	95
[SHADER] setting reset param	tick_start	7009757
[SHADER] setting reset param	tick_start	7009757
[LOG]	#UID:5130:0##fbd578#Velma#LAST# hits Ghoul for #{bold}##GREY#229 darkness#{normal}##LAST# damage.
[Actor:move]	247337	hallucination	(forced) move from	nil	nil	to	25	19
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	245195	skeleton warrior	move from	25	18	to	24	19
[Actor:move]	245237	skeleton warrior	move from	30	19	to	29	19
[LOG]	Dark Whispers from Velma hits Ghoul for #GREY#81 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Skeleton warrior for #GREY#68 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 10 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	44
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[SHADER] setting reset param	chargesCount	5
[ActorObjectUse] useObjectDisable: 	movement infusion of the duelist	inven/slot	1	1	tid
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Skeleton warrior is wasting away.
checkHit	66	vs	30	=> chance to hit	95
checkHit	66	vs	29	=> chance to hit	95
[LOG]	#UID:5130:0##fbd578#Velma#LAST# hits Skeleton warrior for #{bold}##LIGHT_STEEL_BLUE#252 temporal#{normal}##LAST#, #{bold}##GREY#285 darkness#{normal}##LAST# (#RED##{bold}#537#LAST##{normal}# total damage).
[LOG]	#UID:5130:0##fbd578#Velma#LAST# hits Ghoul for #{bold}##LIGHT_STEEL_BLUE#261 temporal#{normal}##LAST#, #LIGHT_GREY#(59 resilience)#LAST#, #{bold}##GREY#370 darkness#{normal}##LAST# (#RED##{bold}#631#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:5130:0##fbd578#Velma#LAST# killed Ghoul!#{normal}#
[LOG]	#{bold}##UID:5130:0##fbd578#Velma#LAST# killed Skeleton warrior!#{normal}#
[LOG]	Dark Whispers from Velma hits Skeleton warrior for #GREY#55 darkness#LAST# damage.
[Actor:move]	245237	skeleton warrior	move from	29	19	to	28	19
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[SPELL CRIT %]	36
checkHit	66	vs	28	=> chance to hit	95
checkHit	66	vs	27	=> chance to hit	95
[SHADER] setting reset param	tick_start	7014508
[SHADER] setting reset param	tick_start	7014508
[SHADER] setting reset param	chargesCount	5
[LOG]	Rift Cutter hits Skeleton warrior for #LIGHT_STEEL_BLUE#175 temporal#LAST# damage.
[LOG]	Dark Whispers from Velma hits Skeleton warrior for #GREY#80 darkness#LAST# damage.
[Actor:move]	245237	skeleton warrior	move from	28	19	to	27	19
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	19	18	to	20	19
[LOG]	#PINK#Your summoned hallucination disappears.
[SHADER] setting reset param	chargesCount	5
[LOG]	Dark Whispers from Velma hits Skeleton warrior for #GREY#63 darkness#LAST# damage.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Entropic Gift.#{normal}##LAST#
[SPELL CRIT %]	39
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Skeleton warrior is consumed by entropy!
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=700]
[SHADER] setting reset param	tick_start	7017916
[LOG]	Velma's is no longer wasting away.
[SPELL CRIT %]	39
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[]
checkHit	66	vs	26	=> chance to hit	95
[LOG]	Skeleton warrior has been cut from the timeline!
[LOG]	Velma is invigorated.
checkHit	66	vs	26	=> chance to hit	95
checkHit	66	vs	25	=> chance to hit	95
checkHit	66	vs	25	=> chance to hit	95
[SHADER] setting reset param	tick_start	7017916
[SHADER] setting reset param	tick_start	7017916
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	7017916
[SHADER] setting reset param	chargesCount	5
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[Actor:move]	5130	Velma	move from	20	19	to	21	19
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	
[Actor:move]	5130	Velma	move from	21	19	to	21	19
[Actor:move]	5130	Velma	move from	21	19	to	22	19
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	22	19	to	23	19
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	23	19	to	24	19
[LOG]	You pickup 3.35 gold pieces.
[LOG]	
[Actor:move]	5130	Velma	move from	24	19	to	25	20
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer invigorated.
[LOG]	#00ff00##UID:2503:0#Talent Entropic Gift is ready to use.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	36
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
Adding entity	247519	after	5130
[LOG]	Skeleton warrior is wasting away.
checkHit	66	vs	32	=> chance to hit	95
checkHit	66	vs	31	=> chance to hit	95
[SHADER] setting reset param	tick_start	7023870
[SHADER] setting reset param	tick_start	7023870
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma's Netherblast hits Skeleton warrior for #{bold}##LIGHT_STEEL_BLUE#278 temporal#{normal}##LAST#, #{bold}##GREY#365 darkness#{normal}##LAST# (#RED##{bold}#643#LAST##{normal}# total damage).
[LOG]	#{bold}#Velma's Netherblast killed Skeleton warrior!#{normal}#
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 4 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	39
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Skeleton warrior is haunted by the void!
[SHADER] setting reset param	tick_start	7025570
[SHADER] setting reset param	tick_start	7025570
[SHADER] setting reset param	chargesCount	5
[Actor:move]	245295	skeleton warrior	move from	37	21	to	36	21
[LOG]	Dark Whispers from Velma hits Skeleton warrior for #{bold}##GREY#109 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#00ff00##UID:722:0#Talent Track is ready to use.
[LOG]	
[Actor:move]	5130	Velma	move from	25	20	to	26	20
[SHADER] setting reset param	chargesCount	5
[Actor:move]	245295	skeleton warrior	move from	36	21	to	35	21
[LOG]	Dark Whispers from Velma hits Skeleton warrior for #GREY#116 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	42
Adding entity	247600	after	5130
[LOG]	Skeleton warrior is wasting away.
checkHit	66	vs	31	=> chance to hit	95
checkHit	66	vs	31	=> chance to hit	95
[SHADER] setting reset param	tick_start	7027184
[SHADER] setting reset param	tick_start	7027184
[SHADER] setting reset param	chargesCount	5
[LOG]	Dark Whispers from Velma hits Skeleton warrior for #GREY#102 darkness#LAST# damage.
[target_simple AI]	245295	skeleton warrior	selecting NEW TARGET	26	20	5130	Velma
[improved_talented AI] chooses for	245295	skeleton warrior	T_BONE_ARMOUR
[LOG]	Skeleton warrior uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around skeleton warrior.
[SHADER] setting reset param	tick_start	7027213
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 7 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[Actor:move]	5130	Velma	move from	26	20	to	27	19
[LOG]	You pickup 3.10 gold pieces.
[SHADER] setting reset param	chargesCount	5
[LOG]	The shield around skeleton warrior crumbles.
[LOG]	Velma's Netherblast hits Skeleton warrior for #SLATE#(229 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(86 absorbed)#LAST#, #GREY#175 darkness#LAST# (#RED##{bold}#175#LAST##{normal}# total damage).
[LOG]	Dark Whispers from Velma hits Skeleton warrior for #GREY#137 darkness#LAST# damage.
[LOG]	
[LOG]	#{bold}#Dark Whispers from Velma killed Skeleton warrior!#{normal}#
[Actor:move]	5130	Velma	move from	27	19	to	27	20
[ActorObjectUse] useObjectEnable: 	movement infusion of the duelist	by	Velma	inven/slot	1
[Identify]	movement infusion of the duelist	true
[LOG]	Velma picks up (c.): #00FF80##UID:244550:0#movement infusion of the duelist (speed 595%; cd 9)#LAST#.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 7 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	27	20	to	26	21
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 7 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	26	21	to	25	21
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 7 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	25	21	to	24	21
[target_simple AI]	245302	ghast	selecting NEW TARGET	24	21	5130	Velma
[improved_talented AI] chooses for	245302	ghast	T_SUMMON
[resolveObject] CREATE FOR	247681	ghoul	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Greater	65.905206178399	76.1
[resolveObject] CREATED OBJECT:	247682	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	247682	gold pieces
[Actor:move]	247681	ghoul	(forced) move from	nil	nil	to	20	26
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	42
[LOG]	Ghoul is haunted by the void!
[LOG]	Ghast is haunted by the void!
[LOG]	Ghast is wasting away.
checkHit	66	vs	38	=> chance to hit	95
checkHit	66	vs	38	=> chance to hit	95
[LOG]	Ghoul is wasting away.
checkHit	66	vs	37	=> chance to hit	95
checkHit	66	vs	36	=> chance to hit	95
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[SHADER] setting reset param	chargesCount	5
[LOG]	Dark Whispers from Velma hits Ghoul for #GREY#71 darkness#LAST# damage.
[LOG]	
[LOG]	Dark Whispers from Velma hits Ghast for #GREY#46 darkness#LAST# damage.
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	43
[SPELL CRIT %]	43
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[SHADER] setting reset param	chargesCount	5
checkHit	66	vs	36	=> chance to hit	95
checkHit	66	vs	35	=> chance to hit	95
checkHit	66	vs	34	=> chance to hit	95
checkHit	66	vs	34	=> chance to hit	95
[LOG]	#UID:5130:0##fbd578#Velma#LAST# hits Ghoul for #{bold}##GREY#218 darkness#{normal}##LAST# damage.
[LOG]	#UID:5130:0##fbd578#Velma#LAST# hits Ghast for #{bold}##GREY#264 darkness#{normal}##LAST# damage.
[Actor:move]	247681	ghoul	move from	20	26	to	21	25
[target_simple AI]	245302	ghast	selecting NEW TARGET	24	21	5130	Velma
[Actor:move]	245302	ghast	move from	20	27	to	21	26
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
checkHit	34	vs	66	=> chance to hit	0
[LOG]	Ghoul is pinned to the ground.
[LOG]	Velma's unstable rift area effect hits Ghoul for #LIGHT_STEEL_BLUE#212 temporal#LAST# damage.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	35
Adding entity	247744	after	5130
checkHit	66	vs	33	=> chance to hit	95
checkHit	66	vs	34	=> chance to hit	95
checkHit	66	vs	32	=> chance to hit	95
checkHit	66	vs	34	=> chance to hit	95
[SHADER] setting reset param	tick_start	7036138
[SHADER] setting reset param	tick_start	7036138
[LOG]	Dark Whispers from Velma hits Ghoul for #GREY#59 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Ghast for #GREY#54 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[target_simple AI]	247681	ghoul	selecting NEW TARGET	24	21	5130	Velma
[improved_talented AI] chooses for	245302	ghast	T_GHOULISH_LEAP
[LOG]	Ghast uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	245302	ghast	(forced) move from	21	26	to	25	21
[LOG]	Ghast speeds up.
[SHADER] setting reset param	chargesCount	5
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Velma's Netherblast hits Ghoul for #LIGHT_STEEL_BLUE#93 temporal#LAST#, #GREY#267 darkness#LAST# (#RED##{bold}#360#LAST##{normal}# total damage).
[LOG]	#{bold}#Velma's Netherblast killed Ghoul!#{normal}#
[LOG]	
[Actor:move]	5130	Velma	move from	24	21	to	23	22
[SHADER] setting reset param	chargesCount	5
[Actor:move]	247755	hallucination	(forced) move from	nil	nil	to	26	21
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Dark Whispers from Velma hits Ghast for #GREY#97 darkness#LAST# damage.
[Actor:move]	245302	ghast	move from	25	21	to	24	21
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Rift Cutter hits Ghast for #LIGHT_STEEL_BLUE#167 temporal#LAST# damage.
[LOG]	Netherblast is still on cooldown for 1 turns.
[LOG]	There is no way out of this level here.
[Actor:move]	5130	Velma	move from	23	22	to	22	23
[Actor:move]	245302	ghast	move from	24	21	to	23	22
[SHADER] setting reset param	chargesCount	5
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#chunk of ghoul flesh (1)#WHITE#.
[LOG]	Dark Whispers from Velma hits Ghast for #GREY#47 darkness#LAST# damage.
[LOG]	#{bold}#Dark Whispers from Velma killed Ghast!#{normal}#
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[Actor:move]	5130	Velma	move from	22	23	to	23	22
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
[Actor:move]	5130	Velma	move from	23	22	to	23	21
[LOG]	You pickup 3.00 gold pieces.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	
[Actor:move]	5130	Velma	move from	23	21	to	23	22
[LOG]	#PINK#Your summoned hallucination disappears.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	23	22	to	22	23
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	22	23	to	21	24
[Actor:move]	5130	Velma	move from	21	24	to	20	25
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	20	25	to	19	26
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5130	Velma	move from	19	26	to	18	27
[target_simple AI]	245010	Layevea the skeleton archer	selecting NEW TARGET	18	27	5130	Velma
[use_tactical AI] === Action Selected:	245010	Layevea the skeleton archer	disable	 talent:T_ACCELERATE
[LOG]	Layevea the skeleton archer casts #{bold}##PURPLE#Accelerate.#{normal}##LAST#
[LOG]	Layevea the skeleton archer is moving at extreme speed!
[target_simple AI]	245010	Layevea the skeleton archer	selecting NEW TARGET	18	27	5130	Velma
[Actor:move]	245010	Layevea the skeleton archer	move from	13	25	to	14	25
[LOG]	Velma's is no longer wasting away.
[LOG]	
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[Actor:move]	5130	Velma	move from	18	27	to	19	26
[Actor:move]	245010	Layevea the skeleton archer	move from	14	25	to	15	25
[Actor:move]	245010	Layevea the skeleton archer	move from	15	25	to	16	25
[Actor:move]	245010	Layevea the skeleton archer	move from	16	25	to	17	26
[Actor:move]	245010	Layevea the skeleton archer	move from	17	26	to	18	27
[LOG]	Velma is no longer surging arcane power.
[LOG]	
Loading entities file from memory	/data/general/npcs/spider.lua
[Actor:move]	247929	spitting spider	(forced) move from	nil	nil	to	20	25
[PARTY] New member, add after	spitting spider	Velma
Adding entity	247929	after	5130
[Actor:move]	247933	gaeramarth	(forced) move from	nil	nil	to	19	25
[PARTY] New member, add after	gaeramarth	Velma
Adding entity	247933	after	5130
checkHitOld	62.026027626987	50.422119188788
=> chance to hit	69.576294201714
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Identify]	Mummified Egg-sac of Ungolë	true
[LORE] learnt	Mummified Egg-sac of Ungolë
[target_simple AI]	245010	Layevea the skeleton archer	selecting NEW TARGET	19	26	5130	Velma
[LOG]	Layevea the skeleton archer slows down.
[ATTACK] attacking with (mainhand)	infernal elven-wood starstaff of might
[ATTACK] to 	Velma	dam/apr/atk/mult ::	37.382572631779	5	49	1	vs. armor/def	38.231500523146	35
[ATTACK] after melee attack bonus hooks & callbacks::	37.382572631779	5	49	1	vs. armor/def	38.231500523146	35
checkHit	49	vs	35	=> chance to hit	85
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	39	5	vs. armor/hardiness	38.231500523146	0.3
[ATTACK] after armor	27.3
[PHYS CRIT %]	24
[ATTACK] after crit	27.3
[ATTACK] after mult	27.3
[ATTACK] staff accuracy bonus	49	35	=	1.28
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[SHADER] setting reset param	chargesCount	5
[ATTACK]	target on_melee_hit:	2	BLIGHT	vs	0
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[Actor:move]	245010	Layevea the skeleton archer	move from	18	27	to	18	27
[target_simple AI]	247933	gaeramarth	selecting NEW TARGET	18	27	245010	Layevea the skeleton archer
[improved_talented AI] chooses for	247933	gaeramarth	T_INFUSION:_HEALING_1
[LOG]	Gaeramarth uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
[LOG]	Melee retaliation hits Layevea the skeleton archer for #GREEN#12 acid#LAST#, #DARK_GREEN#3 blight#LAST#, #1133F3#4 cold#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	#UID:245010:0#Layevea the skeleton archer hits #fbd578#Velma#LAST# for #WHITE#(22 flat reduction)#LAST#, #WHITE#2 physical#LAST#, #LIGHT_RED#(22 flat reduction)#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Gaeramarth receives #LIGHT_GREEN#76 healing#LAST# from Infusion: Healing.
[Actor:move]	247933	gaeramarth	move from	19	25	to	20	26
[target_simple AI]	247929	spitting spider	selecting NEW TARGET	18	27	245010	Layevea the skeleton archer
[Actor:move]	247929	spitting spider	move from	20	25	to	19	25
[LOG]	
[Actor:move]	5130	Velma	move from	19	26	to	20	25
checkHitOld	53.263301516162	50.422119188788
=> chance to hit	55.690065425192
[use_tactical AI] === Action Selected:	245010	Layevea the skeleton archer	buff	 talent:T_TERMINUS
[LOG]	Layevea the skeleton archer casts #{bold}##PURPLE#Terminus.#{normal}##LAST#
[SPELL CRIT %]	32.5
[LOG]	#{bold}#Layevea the skeleton archer's spell attains critical power!#{normal}#
[SPELL CRIT %]	32.5
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_glyph_fatigue_01_64.png
checkHitOld	62.026027626987	50.422119188788
=> chance to hit	69.576294201714
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_glyph_repulsion_01_64.png
Loading tile from tileset	/data/gfx/shockbolt/trap/trap_glyph_explosion_02_64.png
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
[SHADER] setting reset param	tick_start	7061182
[LOG]	Velma is wasting away.
checkHit	50	vs	25	=> chance to hit	95
checkHit	50	vs	25	=> chance to hit	95
[LOG]	Spitting spider is wasting away.
checkHit	50	vs	10	=> chance to hit	95
checkHit	50	vs	8	=> chance to hit	95
[LOG]	Gaeramarth is wasting away.
checkHit	50	vs	12	=> chance to hit	95
checkHit	50	vs	10	=> chance to hit	95
[target_simple AI]	247933	gaeramarth	selecting NEW TARGET	18	27	245010	Layevea the skeleton archer
[improved_talented AI] chooses for	247933	gaeramarth	T_RUSH
[LOG]	#RED##{bold}#Gaeramarth rushes out!#{normal}##LAST#
[Actor:move]	247933	gaeramarth	(forced) move from	20	26	to	19	26
[ATTACK] attacking with innate combat
[ATTACK] to 	Layevea the skeleton archer	dam/apr/atk/mult ::	17.366692309671	12	21	1.2	vs. armor/def	24	20
[ATTACK] after melee attack bonus hooks & callbacks::	17.366692309671	12	21	1.2	vs. armor/def	24	20
checkHit	21	vs	20	=> chance to hit	53
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	18	12	vs. armor/hardiness	24	0.45
[ATTACK] after armor	9.9
[PHYS CRIT %]	7.6
[ATTACK] after crit	16.83
[ATTACK] after mult	20.196
[LOG]	#{bold}##UID:247933:0#Gaeramarth performs a melee critical strike against Layevea the skeleton archer!#{normal}#
[ATTACK]	target on_melee_hit:	33.767652965366	LIGHT	vs	0
[LOG]	Gaeramarth deactivates #{bold}##ORANGE#Stealth#LAST#.#{normal}#
[LOG]	Layevea the skeleton archer is dazed!
[LOG]	Melee retaliation hits Gaeramarth for #{bold}##YELLOW#39 light#{normal}##LAST# damage.
[LOG]	#UID:247933:0#Gaeramarth hits Layevea the skeleton archer for #{bold}##LIGHT_GREEN#20 nature#{normal}##LAST# damage.
[target_simple AI]	247929	spitting spider	selecting NEW TARGET	18	27	245010	Layevea the skeleton archer
[LOG]	Spitting spider is weakened by the glyph of moonlight!
[Actor:move]	247929	spitting spider	move from	19	25	to	20	26
[LOG]	Layevea the skeleton archer's glyph of moonlight hits Spitting spider for #GREY#56 darkness#LAST# damage.
[LOG]	
[Actor:move]	5130	Velma	move from	20	25	to	21	24
[ATTACK] attacking with innate combat
[ATTACK] to 	Layevea the skeleton archer	dam/apr/atk/mult ::	17.366692309671	12	21	1	vs. armor/def	24	10
[ATTACK] after melee attack bonus hooks & callbacks::	17.366692309671	12	21	1	vs. armor/def	24	10
checkHit	21	vs	10	=> chance to hit	78
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	18	12	vs. armor/hardiness	24	0.45
[ATTACK] after armor	9.9
[PHYS CRIT %]	7.6
[ATTACK] after crit	9.9
[ATTACK] after mult	9.9
[LOG]	Layevea the skeleton archer is not dazed anymore.
[ATTACK]	target on_melee_hit:	33.767652965366	LIGHT	vs	0
[SHADER] setting reset param	chargesCount	2
[Actor:move]	247933	gaeramarth	move from	19	26	to	19	26
[LOG]	Melee retaliation hits Gaeramarth for #YELLOW#39 light#LAST# damage.
[LOG]	#UID:247933:0#Gaeramarth hits Layevea the skeleton archer for #LIGHT_GREEN#10 nature#LAST# damage.
[use_tactical AI] === Action Selected:	245010	Layevea the skeleton archer	buff	 talent:T_HYMN_OF_SHADOWS
[LOG]	Layevea the skeleton archer activates #{bold}##ORANGE#Hymn of Shadows#LAST#.#{normal}#
[LOG]	Layevea the skeleton archer deactivates #{bold}##ORANGE#Hymn of Detection#LAST#.#{normal}#
[use_tactical AI] === Action Selected:	245010	Layevea the skeleton archer	disable	 talent:T_SUN_FLARE
[LOG]	Layevea the skeleton archer casts #{bold}##PURPLE#Sun Flare.#{normal}##LAST#
checkHit	10	vs	50	=> chance to hit	0
[LOG]	Gaeramarth loses sight!
checkHit	8	vs	50	=> chance to hit	0
[LOG]	Spitting spider loses sight!
checkHit	25	vs	50	=> chance to hit	0
[LOG]	Velma loses sight!
[SPELL CRIT %]	32.5
[LOG]	#FIREBRICK##fbd578#Velma#LAST#'s void star absorbs the damage from Something, converting it into entropy!#LAST#
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	7062938
[SHADER] setting reset param	chargesCount	3
checkHit	50	vs	7	=> chance to hit	95
checkHit	50	vs	24	=> chance to hit	95
checkHit	50	vs	5	=> chance to hit	95
checkHit	50	vs	23	=> chance to hit	95
checkHit	50	vs	9	=> chance to hit	95
checkHit	50	vs	8	=> chance to hit	95
[SHADER] setting reset param	chargesCount	3
[LOG]	Something hits #fbd578#Velma#LAST# for #YELLOW#(22 flat reduction)#LAST#, #YELLOW#(69 to entropy), #YELLOW#78 light#LAST# (#RED##{bold}#78#LAST##{normal}# total damage).
[LOG]	Something hits Something for #YELLOW#253 light#LAST# damage.
[LOG]	Something hits Something for #YELLOW#274 light#LAST# damage.
[target_simple AI]	247929	spitting spider	selecting NEW TARGET	18	27	245010	Layevea the skeleton archer
[Actor:move]	247929	spitting spider	move from	20	26	to	20	27
[LOG]	
[LOG]	Velma uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Velma recovers sight.
checkHitOld	59.894385922322	29.62925009321
=> chance to hit	82.797772178223
[LOG]	Velma is cured!
[LOG]	Velma lessens the pain.
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	30.6
[LOG]	Layevea the skeleton archer is haunted by the void!
[LOG]	Layevea the skeleton archer is wasting away.
checkHit	63	vs	48	=> chance to hit	88
checkHit	63	vs	47	=> chance to hit	90
[SHADER] setting reset param	tick_start	7067383
[SHADER] setting reset param	tick_start	7067383
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 4 health to the entropy.#{normal}##LAST##
[Actor:move]	247933	gaeramarth	move from	19	26	to	19	27
[use_tactical AI] === Action Selected:	245010	Layevea the skeleton archer	defend	 talent:T_HYMN_OF_PERSEVERANCE
[LOG]	Layevea the skeleton archer activates #{bold}##ORANGE#Hymn of Perseverance#LAST#.#{normal}#
[LOG]	Layevea the skeleton archer deactivates #{bold}##ORANGE#Hymn of Shadows#LAST#.#{normal}#
[use_tactical AI] === Action Selected:	245010	Layevea the skeleton archer	disable	 talent:T_SPLIT
[LOG]	Layevea the skeleton archer casts #{bold}##PURPLE#Split.#{normal}##LAST#
checkHit	43	vs	31	=> chance to hit	80
[useTalent] TALENT FAILED:	T_GRAND_ORATION	for	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#	248630	true
[useTalent] TALENT FAILED:	T_REVELATION	for	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#	248630	true
[useTalent] TALENT FAILED:	T_TWOFOLD_CURSE	for	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#	248630	true
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.6,color=vec3(0.6,0,0.3),time_factor=1500]
[Actor:move]	248630	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#	(forced) move from	nil	nil	to	21	25
[PARTY] New member, add after	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#	Velma
Adding entity	248630	after	5130
[LOG]	Velma is removed from the timeline!
checkHit	43	vs	4	=> chance to hit	95
checkHit	43	vs	4	=> chance to hit	95
checkHit	43	vs	22	=> chance to hit	95
checkHit	43	vs	7	=> chance to hit	95
checkHit	43	vs	6	=> chance to hit	95
checkHit	43	vs	22	=> chance to hit	95
[maintenance AI] turn	1252599	247929	spitting spider	selected action:	self_heal	tid:T_INFUSION:_HEALING_2
[LOG]	Spitting spider uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[Actor:move]	247929	spitting spider	move from	20	27	to	20	26
[LOG]	Spitting spider receives #LIGHT_GREEN#71 healing#LAST# from Infusion: Healing.
[LOG]	Layevea the skeleton archer is wasting away!
[SHADER] setting reset param	tick_start	7067512
[LOG]	#UID:245010:0#Layevea the skeleton archer#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	Dark Whispers from Velma hits Layevea the skeleton archer for #GREY#14 darkness#LAST#, #LIGHT_GREEN#1 healing#LAST# (#RED##{bold}#14#LAST##{normal}# total damage) #LIGHT_GREEN#[1 healing]#LAST#.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Prophecy of Ruin.#{normal}##LAST#
[SPELL CRIT %]	31.4
checkHit	44	vs	62	=> chance to hit	5
[LOG]	Layevea the skeleton archer is doomed to ruin!
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=1,noup=0,time_factor=1000]
[SHADER] setting reset param	tick_start	7076668
[CALLBACK] upgrading to prioritized	talents_on_hit
checkHit	44	vs	62	=> chance to hit	5
[LOG]	Layevea the skeleton archer is doomed to treason!
[SHADER] setting reset param	tick_start	7076668
[LOG]	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# is wasting away.
checkHit	62	vs	25	=> chance to hit	95
checkHit	62	vs	46	=> chance to hit	90
checkHit	62	vs	25	=> chance to hit	95
checkHit	62	vs	46	=> chance to hit	90
[SHADER] setting reset param	tick_start	7076668
[SHADER] setting reset param	tick_start	7076668
[SHADER] setting reset param	chargesCount	5
[target_simple AI]	247933	gaeramarth	selecting NEW TARGET	18	27	245010	Layevea the skeleton archer
[ATTACK] attacking with innate combat
[ATTACK] to 	Layevea the skeleton archer	dam/apr/atk/mult ::	5.7617848560052	12	15	1	vs. armor/def	24	13
[ATTACK] after melee attack bonus hooks & callbacks::	5.7617848560052	12	15	1	vs. armor/def	24	13
checkHit	15	vs	13	=> chance to hit	55
[LOG]	#UID:247933:0#Gaeramarth misses Layevea the skeleton archer.
[Actor:move]	247933	gaeramarth	move from	19	27	to	19	27
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[LOG]	Spitting spider looks shakes off the effect of the glyph of moonlight.
checkHit	62	vs	43	=> chance to hit	95
[LOG]	#F53CBE#Layevea the skeleton archer succumbs to the prophecy, attacking Gaeramarth!
[ATTACK] attacking with (mainhand)	infernal elven-wood starstaff of might
[ATTACK] to 	gaeramarth	dam/apr/atk/mult ::	27.716149785825	5	46	0.1	vs. armor/def	7	13
[ATTACK] after melee attack bonus hooks & callbacks::	27.716149785825	5	46	0.1	vs. armor/def	7	13
checkHit	46	vs	13	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	33	5	vs. armor/hardiness	7	0.3
[ATTACK] after armor	31
[PHYS CRIT %]	19.6
[ATTACK] after crit	56.42
[ATTACK] after mult	5.642
[LOG]	#{bold}#Prophecy of Treason from Velma performs a melee critical strike against Gaeramarth!#{normal}#
[ATTACK] staff accuracy bonus	46	13	=	1.66
[use_tactical AI] === Action Selected:	248630	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#	disable	 talent:T_ACCELERATE
[LOG]	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# casts #{bold}##PURPLE#Accelerate.#{normal}##LAST#
checkHit	64	vs	43	=> chance to hit	95
checkHit	64	vs	20	=> chance to hit	95
checkHit	64	vs	4	=> chance to hit	95
checkHit	64	vs	29	=> chance to hit	95
[LOG]	Prophecy of Treason from Velma hits Gaeramarth for #{bold}##WHITE#7 physical#{normal}##LAST#, #LIGHT_RED#49 fire#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[LOG]	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# is moving at extreme speed!
[target_simple AI]	248630	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#	selecting NEW TARGET	21	24	5130	Velma
[LOG]	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# slows down.
[ATTACK] attacking with (mainhand)	yew vilestaff 'Voidweeper'
[ATTACK] to 	Velma	dam/apr/atk/mult ::	37.032857930706	7	17	1	vs. armor/def	38.231500523146	30
[ATTACK] after melee attack bonus hooks & callbacks::	37.032857930706	7	17	1	vs. armor/def	38.231500523146	30
checkHit	17	vs	30	=> chance to hit	18
[LOG]	#UID:248630:0##LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# misses #fbd578#Velma#LAST#.
[ATTACK] staff accuracy bonus	17	30	=	1
[Actor:move]	248630	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#	move from	21	25	to	21	25
[improved_talented AI] chooses for	247929	spitting spider	T_INFUSION:_WILD_1
[LOG]	Spitting spider uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Spitting spider recovers sight.
[LOG]	Spitting spider is cured!
[LOG]	Spitting spider lessens the pain.
[improved_talented AI] chooses for	247929	spitting spider	T_SPIDER_WEB
[LOG]	Spitting spider uses #{bold}##ORCHID#Web.#{normal}##LAST#
checkHit	46	vs	3	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Layevea the skeleton archer resists the effect 'Pinned to the ground'!
[target_simple AI]	247933	gaeramarth	selecting NEW TARGET	18	27	245010	Layevea the skeleton archer
[improved_talented AI] chooses for	247933	gaeramarth	T_INFUSION:_MOVEMENT_2
[LOG]	Gaeramarth uses #{bold}##GREEN#Infusion: Movement.#{normal}##LAST#
[LOG]	Gaeramarth is moving at extreme speed!
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Layevea the skeleton archer loses 0 health to the entropy.#{normal}##LAST##
[LOG]	Gaeramarth slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Layevea the skeleton archer	dam/apr/atk/mult ::	5.7617848560052	12	15	1	vs. armor/def	24	12
[ATTACK] after melee attack bonus hooks & callbacks::	5.7617848560052	12	15	1	vs. armor/def	24	12
checkHit	15	vs	12	=> chance to hit	58
[LOG]	#UID:247933:0#Gaeramarth misses Layevea the skeleton archer.
[Actor:move]	247933	gaeramarth	move from	19	27	to	19	27
[LOG]	#UID:245010:0#Layevea the skeleton archer#LIGHT_GREEN# HEALS#LAST# from #GREY# darkness #LAST# damage!
[LOG]	Dark Whispers from Velma hits Layevea the skeleton archer for #GREY#11 darkness#LAST# damage.
[LOG]	
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Velma casts #{bold}##PURPLE#Terminus.#{normal}##LAST#
[SPELL CRIT %]	33.4
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
[SHADER] setting reset param	chargesCount	5
[LOG]	Layevea the skeleton archer regains their strength.
[LOG]	#FIREBRICK##LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#'s void star absorbs the damage from #UID:5130:0##fbd578#Velma#LAST#, converting it into entropy!#LAST#
[LOG]	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# is wasting away!
[SHADER] setting reset param	tick_start	7110574
[SHADER] setting reset param	chargesCount	2
[LOG]	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# regains their strength.
[LOG]	#GREEN#You gain 0.4 turns!
[SHADER] setting reset param	tick_start	7110599
[LOG]	Layevea the skeleton archer is wasting away.
checkHit	62	vs	47	=> chance to hit	88
checkHit	62	vs	46	=> chance to hit	90
[LOG]	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# is wasting away.
checkHit	62	vs	25	=> chance to hit	95
checkHit	62	vs	24	=> chance to hit	95
[SHADER] setting reset param	tick_start	7110574
[SHADER] setting reset param	tick_start	7110574
[LOG]	#UID:5130:0##fbd578#Velma#LAST# hits Layevea the skeleton archer for #{bold}##LIGHT_STEEL_BLUE#95 temporal#{normal}##LAST#, #LIGHT_STEEL_BLUE#60 temporal#LAST# (#RED##{bold}#155#LAST##{normal}# total damage).
[LOG]	#UID:5130:0##fbd578#Velma#LAST# hits #LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# for #LIGHT_STEEL_BLUE#(22 flat reduction)#LAST#, #LIGHT_STEEL_BLUE#(24 to entropy), #LIGHT_STEEL_BLUE#27 temporal#LAST#, #LIGHT_STEEL_BLUE#(22 flat reduction)#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST# (#RED##{bold}#33#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[LOG]	Velma feels pain again.
[LOG]	#{bold}##LIGHT_STEEL_BLUE##LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# loses 1 health to the entropy.#{normal}##LAST##
[LOG]	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# feels pain again.
checkHit	62	vs	43	=> chance to hit	95
[use_tactical AI] === Action Selected:	245010	Layevea the skeleton archer	attack	 talent:T_NETHERBLAST
[LOG]	Layevea the skeleton archer casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	28.3
[LOG]	#UID:5130:0##fbd578#Velma#LAST# deflects the projectile from Layevea the skeleton archer to the southeast!
Adding entity	248701	after	245010
checkHit	43	vs	5	=> chance to hit	95
checkHit	43	vs	24	=> chance to hit	95
checkHit	43	vs	3	=> chance to hit	95
checkHit	43	vs	3	=> chance to hit	95
checkHit	43	vs	23	=> chance to hit	95
checkHit	43	vs	5	=> chance to hit	95
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[time_factor=0.1]
[SPELL CRIT %]	28.3
[use_tactical AI] === Action Selected:	248630	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#	disable	 talent:T_REK_DOOMLING_DOOM_HUNT
[LOG]	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# casts #{bold}##PURPLE#Doom Hunt.#{normal}##LAST#
[SHADER] setting reset param	chargesCount	5
[LOG]	Layevea the skeleton archer's Netherblast hits Gaeramarth for #LIGHT_STEEL_BLUE#105 temporal#LAST#, #GREY#147 darkness#LAST# (#RED##{bold}#253#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	248630	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#	disable	 talent:T_REK_DOOMLING_LUCK
[LOG]	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# casts #{bold}##PURPLE#Curse of the Little Folk.#{normal}##LAST#
[LOG]	
[Actor:move]	5130	Velma	(forced) move from	21	24	to	26	19
[use_tactical AI] === Action Selected:	248630	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#	disable	 talent:T_SPATIAL_DISTORTION
[LOG]	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# casts #{bold}##PURPLE#Spatial Distortion.#{normal}##LAST#
[SPELL CRIT %]	32.8
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#'s spell attains critical power!#{normal}#
[LOG]	#LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST# is surging arcane power.
checkHit	64	vs	6	=> chance to hit	100
[Actor:move]	5130	Velma	(forced) move from	26	19	to	24	21
[LOG]	Velma looks a little pale around the edges.
[LOG]	#CRIMSON#Velma is swallowed by a portal!
[SHADER] setting reset param	chargesCount	5
[LOG]	#FIREBRICK##fbd578#Velma#LAST#'s void star absorbs the damage from #UID:248630:0##LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	2
[LOG]	#FIREBRICK##fbd578#Velma#LAST#'s void star absorbs the damage from #UID:248630:0##LIGHT_STEEL_BLUE#Velma's Temporal Clone#LAST#, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	1
checkHit	64	vs	24.2	=> chance to hit	100
[Actor:move]	5130	Velma	(forced) move from	24	21	to	25	20
[LOG]	#CRIMSON#Velma is swallowed by a portal!
checkHit	64	vs	3	=> chance to hit	95
checkHit	64	vs	3	=> chance to hit	95
[SHADER] setting reset param	tick_start	7118528
[SHADER] setting reset param	tick_start	7118528
[improved_talented AI] chooses for	247929	spitting spider	T_LAY_WEB
[LOG]	#ORCHID##{bold}#Spitting spider seems to search the ground...#{normal}##LAST#
##Use Talent Lua Error##	T_LAY_WEB	Actor:	247929	spitting spider
Loading tile from tileset	/data/gfx/effects/continuum_destabilization.png
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!


ERROR:
Game version: tome-1.7.2
Addons: race-doomling-1.7.0[X], neka_qol07-1.0.0[X!], easy_map_v2-1.6.0[X!], ashes-urhrok-1.7.0[O], meteor-fix-1.7.2[X], orcs-1.7.0[O], zomnibus-1.7.0[X], items-vault-1.7.0[O], tuned-sounds-v1-1.6.7[X!], sms-ui-1.6.0[X!], kobold-1.2.3[X!], possessors-1.7.0[O], opaque-tooltips-1.5.5[X!], myth-minimalist-ui-1.5.10[X!], better_item_desc-1.7.2[X], rod_dissip-1.7.0[X], cults-1.7.0[O]

Game version (character creation): tome-1.7.2
Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:190: /mod/addons/race-doomling/superload/mod/class/Actor.lua:8: attempt to call method 'hasEffect' (a nil value)
stack traceback:
	/mod/addons/race-doomling/superload/mod/class/Actor.lua:8: in function 'canSeeNoCache'
	/mod/class/Actor.lua:7424: in function 'canSee'
	/mod/class/Actor.lua:1708: in function 'detectTrap'
	/mod/class/Trap.lua:80: in function 'added'
	/engine/Zone.lua:778: in function 'addEntity'
	/data/talents/misc/npcs.lua:1107: in function </data/talents/misc/npcs.lua:1058>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:186: in function </engine/interface/ActorTalents.lua:173>
  At [C]:-1 
  At [C]:-1 error
  At /engine/interface/ActorTalents.lua:351 useTalent
  At /engine/ai//talented.lua:96 
  At /mod/class/interface/ActorAI.lua:73 runAI
  At /mod/ai//improved_talented.lua:50 
  At /mod/class/interface/ActorAI.lua:73 
  At /mod/class/interface/ActorAI.lua:73 runAI
  At /mod/ai//party.lua:36 
  At /mod/class/interface/ActorAI.lua:73 doAI
  At /mod/class/NPC.lua:75 act
  At /engine/GameEnergyBased.lua:129 tickLevel
  At /engine/GameEnergyBased.lua:64 tick
  At /engine/GameTurnBased.lua:51 tick
  At /mod/class/Game.lua:1559 
