checkHit	10	vs	51	=> chance to hit	0
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:722:0#Talent Track is ready to use.
[LOG]	
[Actor:move]	180094	armoured skeleton warrior	(forced) move from	40	22	to	41	21
[Actor:move]	5599	Velma	(forced) move from	41	21	to	40	22
[Actor:move]	5599	Velma	move from	41	21	to	40	22
[Actor:move]	175851	shadow	move from	8	7	to	7	8
[Actor:move]	175980	shadow	move from	14	10	to	13	10
[Actor:move]	176125	shadow	move from	10	7	to	9	6
[Actor:move]	176278	shadow	move from	10	10	to	9	10
[Actor:move]	180094	armoured skeleton warrior	move from	41	21	to	41	21
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	40	22	to	39	23
[Actor:move]	175851	shadow	move from	7	8	to	7	7
[Actor:move]	175980	shadow	move from	13	10	to	12	10
[Actor:move]	176125	shadow	move from	9	6	to	9	7
[Actor:move]	176278	shadow	move from	9	10	to	8	10
[Actor:move]	180094	armoured skeleton warrior	move from	41	21	to	40	22
[Actor:move]	5599	Velma	move from	39	23	to	38	23
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer invigorated.
[LOG]	
[Actor:move]	5599	Velma	move from	38	23	to	37	24
[Actor:move]	175851	shadow	move from	7	7	to	8	7
[Actor:move]	175980	shadow	move from	12	10	to	11	9
[Actor:move]	176125	shadow	move from	9	7	to	10	8
[Actor:move]	176278	shadow	move from	8	10	to	8	9
[Actor:move]	180094	armoured skeleton warrior	move from	40	22	to	39	23
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	37	24	to	36	24
[Actor:move]	175851	shadow	(forced) move from	8	7	to	12	7
[Actor:move]	175980	shadow	move from	11	9	to	11	8
[Actor:move]	176125	shadow	move from	10	8	to	11	9
[Actor:move]	176278	shadow	move from	8	9	to	9	9
[Actor:move]	180094	armoured skeleton warrior	move from	39	23	to	38	23
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2502:0#Talent Split is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	36	24	to	35	25
[Actor:move]	175851	shadow	move from	12	7	to	11	6
[Actor:move]	175980	shadow	move from	11	8	to	10	8
[Actor:move]	176125	shadow	move from	11	9	to	10	10
[Actor:move]	176278	shadow	(forced) move from	9	9	to	11	10
[target_simple AI]	172069	Bethille the water imp	selecting NEW TARGET	35	25	5599	Velma
[use_tactical AI] === Action Selected:	172069	Bethille the water imp	closein	 AI:move_astar_advanced
[Actor:move]	172069	Bethille the water imp	move from	27	22	to	28	22
[Actor:move]	180094	armoured skeleton warrior	move from	38	23	to	37	24
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	35	25	to	35	25
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	37.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Bethille the water imp is ignited by voidfire!
[LOG]	Bethille the water imp is wasting away.
checkHit	66	vs	32	=> chance to hit	95
checkHit	66	vs	32	=> chance to hit	95
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Bethille the water imp for #{bold}##LIGHT_STEEL_BLUE#196 temporal#{normal}##LAST#, #{bold}##GREY#276 darkness#{normal}##LAST# (#RED##{bold}#471#LAST##{normal}# total damage).
[Actor:move]	175851	shadow	move from	11	6	to	10	6
[Actor:move]	175980	shadow	move from	10	8	to	10	7
[Actor:move]	176125	shadow	(forced) move from	10	10	to	8	5
[Actor:move]	176278	shadow	move from	11	10	to	10	10
[Actor:move]	180094	armoured skeleton warrior	move from	37	24	to	36	24
[LOG]	Voidburn from Velma hits Bethille the water imp for #LIGHT_STEEL_BLUE#67 temporal#LAST#, #GREY#86 darkness#LAST# (#RED##{bold}#153#LAST##{normal}# total damage).
[target_simple AI]	172069	Bethille the water imp	selecting NEW TARGET	35	25	5599	Velma
[use_tactical AI] === Action Selected:	172069	Bethille the water imp	disable	 talent:T_BLOOD_LOCK
[LOG]	Bethille the water imp casts #{bold}##PURPLE#Blood Lock.#{normal}##LAST#
checkHit	32	vs	48	=> chance to hit	10
[LOG]	Velma is blood locked.
checkHit	10	vs	48	=> chance to hit	0
[LOG]	Armoured skeleton warrior is blood locked.
Loading tile from tileset	/data/gfx/talents/blood_lock.png
[use_tactical AI] === Action Selected:	172069	Bethille the water imp	defend	 talent:T_OSMOSIS_SHIELD
[LOG]	Bethille the water imp activates #{bold}##ORANGE#Osmosis Shield#LAST#.#{normal}#
[SHADER] Loading from /data/gfx/shaders/osmosis_shield.lua
[SHADER] Loaded shader with totalname	osmosis_shield[]
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	28.2
checkHit	66	vs	31	=> chance to hit	95
[LOG]	Bethille the water imp has been cut from the timeline!
[LOG]	Velma is invigorated.
checkHit	66	vs	31	=> chance to hit	95
checkHit	66	vs	30	=> chance to hit	95
[SHADER] setting reset param	tick_start	5763074
[SHADER] setting reset param	tick_start	5763074
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Bethille the water imp for #SLATE#(31 turned into osmosis)#LAST#, #GREY#179 darkness#LAST# (#RED##{bold}#179#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:5599:0##fbd578#Velma#LAST# killed Bethille the water imp!#{normal}#
[Actor:move]	175851	shadow	(forced) move from	10	6	to	7	7
[Actor:move]	175980	shadow	move from	10	7	to	10	8
[Actor:move]	176125	shadow	move from	8	5	to	9	6
[Actor:move]	176278	shadow	move from	10	10	to	9	9
[Actor:move]	180094	armoured skeleton warrior	move from	36	24	to	36	24
[LOG]	
[Actor:move]	5599	Velma	move from	35	25	to	34	26
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 10 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	34	26	to	34	27
[Actor:move]	175851	shadow	move from	7	7	to	7	8
[Actor:move]	175980	shadow	move from	10	8	to	9	7
[Actor:move]	176125	shadow	move from	9	6	to	10	7
[Actor:move]	176278	shadow	move from	9	9	to	10	8
[Actor:move]	180094	armoured skeleton warrior	move from	36	24	to	35	25
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 10 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	34	27	to	34	28
[Actor:move]	175851	shadow	move from	7	8	to	8	9
[Actor:move]	176125	shadow	move from	10	7	to	11	8
[Actor:move]	176278	shadow	move from	10	8	to	10	7
[Actor:move]	180094	armoured skeleton warrior	move from	35	25	to	34	26
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 10 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	34	28	to	34	29
[Actor:move]	175851	shadow	move from	8	9	to	9	10
[Actor:move]	175980	shadow	move from	9	7	to	10	8
[Actor:move]	176125	shadow	move from	11	8	to	12	9
[Actor:move]	176278	shadow	move from	10	7	to	11	6
[Actor:move]	180094	armoured skeleton warrior	move from	34	26	to	34	27
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 10 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2488:0#Talent Terminus is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	34	29	to	33	30
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	31.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
Adding entity	180517	after	5599
[LOG]	Squid is wasting away.
checkHit	67	vs	26	=> chance to hit	95
checkHit	67	vs	25	=> chance to hit	95
[SHADER] setting reset param	tick_start	5772727
[SHADER] setting reset param	tick_start	5772727
[Actor:move]	175851	shadow	(forced) move from	9	10	to	8	10
[Actor:move]	175980	shadow	move from	10	8	to	9	9
[Actor:move]	176125	shadow	move from	12	9	to	13	10
[Actor:move]	176278	shadow	move from	11	6	to	12	6
[Actor:move]	180094	armoured skeleton warrior	move from	34	27	to	34	28
[target_simple AI]	171438	squid	selecting NEW TARGET	33	30	5599	Velma
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:20:0#vial of squid ink (1)#WHITE#.
[Actor:move]	171438	squid	move from	31	29	to	32	30
[LOG]	Velma's Netherblast hits Squid for #{bold}##LIGHT_STEEL_BLUE#192 temporal#{normal}##LAST#, #{bold}##GREY#310 darkness#{normal}##LAST# (#RED##{bold}#502#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer invigorated.
[LOG]	#{bold}#Velma's Netherblast killed Squid!#{normal}#
[LOG]	
[Actor:move]	5599	Velma	move from	33	30	to	32	30
[Actor:move]	175851	shadow	move from	8	10	to	9	10
[Actor:move]	175980	shadow	move from	9	9	to	10	10
[Actor:move]	176125	shadow	move from	13	10	to	12	10
[Actor:move]	176278	shadow	move from	12	6	to	11	6
[Actor:move]	180094	armoured skeleton warrior	move from	34	28	to	34	29
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	32	30	to	31	30
[Actor:move]	175851	shadow	move from	9	10	to	9	9
[Actor:move]	175980	shadow	move from	10	10	to	11	10
[Actor:move]	176125	shadow	move from	12	10	to	11	9
[Actor:move]	176278	shadow	move from	11	6	to	10	7
[Actor:move]	180094	armoured skeleton warrior	move from	34	29	to	33	30
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2526:0#Talent Prophecy of Ruin is ready to use.
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[LOG]	Velma brandishes the #FFD700##UID:154808:0#Burning Star#LAST# which radiates in all directions!
[Identify]	Burning Star	true
[LORE] learnt	Burning Star
[Actor:move]	175851	shadow	move from	9	9	to	8	10
[Actor:move]	175980	shadow	move from	11	10	to	12	9
[Actor:move]	176125	shadow	move from	11	9	to	10	10
[Actor:move]	176278	shadow	move from	10	7	to	10	8
[Actor:move]	180094	armoured skeleton warrior	move from	33	30	to	32	30
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma uses #{bold}##ORCHID#Track.#{normal}##LAST#
[SHADER] setting reset param	chargesCount	2
[Actor:move]	175851	shadow	move from	8	10	to	8	9
[Actor:move]	175980	shadow	move from	12	9	to	11	9
[Actor:move]	176125	shadow	move from	10	10	to	9	10
[Actor:move]	176278	shadow	move from	10	8	to	9	9
[Actor:move]	180094	armoured skeleton warrior	move from	32	30	to	32	30
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	180094	armoured skeleton warrior	(forced) move from	32	30	to	31	30
[Actor:move]	5599	Velma	(forced) move from	31	30	to	32	30
[Actor:move]	5599	Velma	move from	31	30	to	32	30
[Actor:move]	175851	shadow	move from	8	9	to	8	8
[Actor:move]	175980	shadow	move from	11	9	to	10	8
[Actor:move]	176125	shadow	move from	9	10	to	8	10
[Actor:move]	180094	armoured skeleton warrior	move from	31	30	to	31	30
[Actor:move]	5599	Velma	move from	32	30	to	33	30
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	33	30	to	34	29
[Actor:move]	175851	shadow	move from	8	8	to	9	7
[Actor:move]	176125	shadow	move from	8	10	to	8	9
[Actor:move]	176278	shadow	move from	9	9	to	8	8
[Actor:move]	180094	armoured skeleton warrior	move from	31	30	to	32	30
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	34	29	to	34	28
[Actor:move]	175851	shadow	move from	9	7	to	9	6
[Actor:move]	175980	shadow	move from	10	8	to	9	9
[Actor:move]	176125	shadow	move from	8	9	to	7	8
[Actor:move]	176278	shadow	move from	8	8	to	8	9
[Actor:move]	180094	armoured skeleton warrior	move from	32	30	to	33	30
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	34	28	to	34	27
[Actor:move]	175851	shadow	move from	9	6	to	10	7
[Actor:move]	175980	shadow	move from	9	9	to	8	10
[Actor:move]	176125	shadow	(forced) move from	7	8	to	7	6
[Actor:move]	176278	shadow	move from	8	9	to	9	9
[Actor:move]	180094	armoured skeleton warrior	move from	33	30	to	34	29
[LOG]	Velma's is no longer wasting away.
[LOG]	
[Actor:move]	5599	Velma	move from	34	27	to	34	26
[Actor:move]	5599	Velma	move from	34	26	to	33	25
[Actor:move]	175851	shadow	move from	10	7	to	10	8
[Actor:move]	175980	shadow	move from	8	10	to	8	9
[Actor:move]	176125	shadow	move from	7	6	to	8	7
[Actor:move]	176278	shadow	move from	9	9	to	10	10
[LOG]	Armoured skeleton warrior is no longer blood locked.
[Actor:move]	180094	armoured skeleton warrior	move from	34	29	to	34	28
[use_tactical AI] === Action Selected:	172579	Arurin the squid	steam	 talent:T_IMPLANT:_STEAM_GENERATOR_1
[LOG]	Arurin the squid uses #{bold}##GREEN#Implant: Steam Generator.#{normal}##LAST#
[LOG]	
[Actor:move]	5599	Velma	move from	33	25	to	32	24
[Actor:move]	175851	shadow	move from	10	8	to	11	9
[Actor:move]	175980	shadow	move from	8	9	to	7	8
[Actor:move]	176125	shadow	move from	8	7	to	9	7
[Actor:move]	176278	shadow	move from	10	10	to	11	10
[target_simple AI]	172111	giant eel	selecting NEW TARGET	32	24	5599	Velma
[Actor:move]	172111	giant eel	move from	29	18	to	30	19
[Actor:move]	180094	armoured skeleton warrior	move from	34	28	to	34	27
[target_simple AI]	172088	boiling horror	selecting NEW TARGET	32	24	5599	Velma
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	172088	boiling horror	closein	 AI:move_complex
[Actor:move]	172088	boiling horror	move from	31	20	to	31	21
[LOG]	Velma is no longer surging arcane power.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	27.2
[LOG]	Boiling horror is haunted by the void!
[LOG]	Giant eel is haunted by the void!
[LOG]	Boiling horror is wasting away.
checkHit	65	vs	19	=> chance to hit	95
checkHit	65	vs	17	=> chance to hit	95
[LOG]	Giant eel is wasting away.
checkHit	65	vs	26	=> chance to hit	95
checkHit	65	vs	25	=> chance to hit	95
[SHADER] setting reset param	tick_start	5790475
[SHADER] setting reset param	tick_start	5790475
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	5790475
[Actor:move]	175851	shadow	move from	11	9	to	11	8
[Actor:move]	175980	shadow	move from	7	8	to	7	7
[Actor:move]	176125	shadow	move from	9	7	to	10	8
[Actor:move]	180094	armoured skeleton warrior	move from	34	27	to	34	26
[LOG]	Dark Whispers from Velma hits Boiling horror for #GREY#41 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Giant eel for #GREY#37 darkness#LAST# damage.
[Actor:move]	172111	giant eel	move from	30	19	to	30	20
[target_simple AI]	172088	boiling horror	selecting NEW TARGET	32	24	5599	Velma
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	172088	boiling horror	attack	 talent:T_THERMAL_AURA
[LOG]	Boiling horror deactivates #{bold}##ORANGE#Thermal Aura#LAST#.#{normal}#
[MIND CRIT %]	1.8
[LOG]	Velma is on fire!
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	Burning from Boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(15 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:172088:0#Boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(22 flat reduction)#LAST#, #LIGHT_RED#22 fire#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	31.2
[SHADER] setting reset param	chargesCount	3
checkHit	65	vs	23	=> chance to hit	95
checkHit	65	vs	23	=> chance to hit	95
checkHit	65	vs	14	=> chance to hit	95
checkHit	65	vs	12	=> chance to hit	95
[SHADER] setting reset param	tick_start	5793051
[SHADER] setting reset param	tick_start	5793051
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Giant eel for #GREY#183 darkness#LAST# damage.
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Boiling horror for #GREY#139 darkness#LAST# damage.
[Actor:move]	175851	shadow	move from	11	8	to	10	7
[Actor:move]	175980	shadow	move from	7	7	to	7	6
[Actor:move]	176125	shadow	move from	10	8	to	11	9
[Actor:move]	176278	shadow	move from	11	10	to	10	10
[Actor:move]	180094	armoured skeleton warrior	move from	34	26	to	33	25
[LOG]	Dark Whispers from Velma hits Boiling horror for #GREY#32 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Giant eel for #GREY#36 darkness#LAST# damage.
[target_simple AI]	172111	giant eel	selecting NEW TARGET	32	24	5599	Velma
[Actor:move]	172111	giant eel	move from	30	20	to	30	21
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 9 health to the entropy.#{normal}##LAST##
[LOG]	Burning from Boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(15 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[target_simple AI]	172088	boiling horror	selecting NEW TARGET	32	24	5599	Velma
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	172088	boiling horror	escape	 AI:flee_dmap_keep_los
[Actor:move]	172088	boiling horror	move from	31	21	to	30	20
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	36.2
Adding entity	180727	after	5599
checkHit	65	vs	21	=> chance to hit	95
checkHit	65	vs	10	=> chance to hit	95
checkHit	65	vs	21	=> chance to hit	95
checkHit	65	vs	9	=> chance to hit	95
[SHADER] setting reset param	tick_start	5795050
[SHADER] setting reset param	tick_start	5795050
[SHADER] setting reset param	chargesCount	4
[LOG]	Velma's Netherblast hits Giant eel for #LIGHT_STEEL_BLUE#133 temporal#LAST# damage.
[LOG]	#{bold}#Velma's Netherblast killed Giant eel!#{normal}#
[Actor:move]	175851	shadow	move from	10	7	to	10	6
[Actor:move]	175980	shadow	move from	7	6	to	8	5
[Actor:move]	176125	shadow	move from	11	9	to	12	9
[Actor:move]	176278	shadow	move from	10	10	to	9	9
[Actor:move]	180728	hallucination	(forced) move from	nil	nil	to	30	19
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	180094	armoured skeleton warrior	move from	33	25	to	33	25
[LOG]	Dark Whispers from Velma hits Boiling horror for #GREY#29 darkness#LAST# damage.
[LOG]	Today is the 3rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer blood locked.
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	Burning from Boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(15 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	39.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
checkHit	66	vs	6	=> chance to hit	95
checkHit	66	vs	5	=> chance to hit	95
[SHADER] setting reset param	tick_start	5797524
[SHADER] setting reset param	tick_start	5797524
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	172088	boiling horror	disable	 talent:T_BLASTWAVE
[LOG]	Boiling horror casts #{bold}##PURPLE#Blastwave.#{normal}##LAST#
[SPELL CRIT %]	0
checkHit	23	vs	36	=> chance to hit	18
[LOG]	Velma resists the punch!
checkHit	23	vs	26	=> chance to hit	43
[LOG]	Hallucination resists the punch!
[SHADER] setting reset param	tick_start	5797559
[SPELL] friendly fire chance	100
[LOG]	#UID:172088:0#Boiling horror hits Hallucination for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	#UID:172088:0#Boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(22 flat reduction)#LAST#, #LIGHT_RED#14 fire#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
[Actor:move]	175851	shadow	(forced) move from	10	6	to	8	7
[Actor:move]	175980	shadow	move from	8	5	to	9	6
[Actor:move]	176125	shadow	(forced) move from	12	9	to	11	6
[Actor:move]	176278	shadow	move from	9	9	to	10	8
[Actor:move]	180094	armoured skeleton warrior	move from	33	25	to	33	25
[SHADER] setting reset param	chargesCount	5
[LOG]	Boiling horror's cleansing fire area effect hits Hallucination for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	Boiling horror's cleansing fire area effect hits #fbd578#Velma#LAST# for #LIGHT_RED#(18 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Dark Whispers from Velma hits Boiling horror for #{bold}##GREY#116 darkness#{normal}##LAST# damage.
[LOG]	Rift Cutter hits Boiling horror for #LIGHT_STEEL_BLUE#132 temporal#LAST# damage.
[LOG]	#{bold}#Rift Cutter killed Boiling horror!#{normal}#
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[LOG]	Burning from Boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(18 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Velma casts #{bold}##PURPLE#Accelerate.#{normal}##LAST#
checkHit	66	vs	10	=> chance to hit	95
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma is moving at extreme speed!
[Actor:move]	5599	Velma	move from	32	24	to	33	24
[LOG]	
[Actor:move]	5599	Velma	move from	33	24	to	34	25
[Actor:move]	180094	armoured skeleton warrior	(forced) move from	33	25	to	34	25
[Actor:move]	5599	Velma	(forced) move from	34	25	to	33	25
[Actor:move]	5599	Velma	move from	34	25	to	33	25
[Actor:move]	175851	shadow	move from	8	7	to	8	8
[Actor:move]	175980	shadow	move from	9	6	to	10	6
[Actor:move]	176125	shadow	(forced) move from	11	6	to	12	6
[Actor:move]	176278	shadow	move from	10	8	to	11	8
[Actor:move]	5599	Velma	move from	33	25	to	34	26
[Actor:move]	180094	armoured skeleton warrior	move from	34	25	to	34	25
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	Burning from Boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(18 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	180094	armoured skeleton warrior	(forced) move from	34	25	to	34	26
[Actor:move]	5599	Velma	(forced) move from	34	26	to	34	25
[Actor:move]	5599	Velma	move from	34	26	to	34	25
[Actor:move]	5599	Velma	move from	34	25	to	35	25
[Actor:move]	175851	shadow	move from	8	8	to	9	9
[Actor:move]	175980	shadow	move from	10	6	to	11	6
[Actor:move]	176125	shadow	move from	12	6	to	12	7
[Actor:move]	176278	shadow	move from	11	8	to	10	8
[LOG]	#PINK#Your summoned hallucination disappears.
[Actor:move]	180094	armoured skeleton warrior	move from	34	26	to	34	26
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	Velma slows down.
[LOG]	Velma stops burning.
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	
[Actor:move]	175851	shadow	move from	9	9	to	10	10
[Actor:move]	175980	shadow	move from	11	6	to	12	6
[Actor:move]	176125	shadow	move from	12	7	to	12	8
[Actor:move]	176278	shadow	move from	10	8	to	9	9
[Actor:move]	180094	armoured skeleton warrior	move from	34	26	to	34	26
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	175851	shadow	move from	10	10	to	11	10
[Actor:move]	175980	shadow	move from	12	6	to	12	7
[Actor:move]	176125	shadow	move from	12	8	to	12	9
[Actor:move]	176278	shadow	move from	9	9	to	8	9
[Actor:move]	180094	armoured skeleton warrior	move from	34	26	to	34	26
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	175851	shadow	move from	11	10	to	12	10
[Actor:move]	175980	shadow	move from	12	7	to	11	8
[Actor:move]	176125	shadow	move from	12	9	to	13	10
[Actor:move]	176278	shadow	move from	8	9	to	7	8
[Actor:move]	180094	armoured skeleton warrior	move from	34	26	to	34	26
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	35	25	to	34	25
[Actor:move]	175851	shadow	move from	12	10	to	11	10
[Actor:move]	175980	shadow	move from	11	8	to	10	7
[Actor:move]	176125	shadow	move from	13	10	to	12	10
[Actor:move]	176278	shadow	move from	7	8	to	7	7
[Actor:move]	180094	armoured skeleton warrior	move from	34	26	to	34	26
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:722:0#Talent Track is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	34	25	to	33	24
[Actor:move]	175851	shadow	move from	11	10	to	10	10
[Actor:move]	175980	shadow	move from	10	7	to	9	6
[Actor:move]	176125	shadow	move from	12	10	to	11	9
[Actor:move]	176278	shadow	move from	7	7	to	7	6
[Actor:move]	180094	armoured skeleton warrior	move from	34	26	to	34	25
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	33	24	to	32	24
[Actor:move]	175851	shadow	move from	10	10	to	9	9
[Actor:move]	175980	shadow	move from	9	6	to	8	5
[Actor:move]	176125	shadow	move from	11	9	to	11	8
[Actor:move]	176278	shadow	move from	7	6	to	8	6
[Actor:move]	180094	armoured skeleton warrior	move from	34	25	to	33	25
[Actor:move]	5599	Velma	move from	32	24	to	31	24
[LOG]	Velma's is no longer wasting away.
[LOG]	
[Actor:move]	5599	Velma	move from	31	24	to	30	23
[Actor:move]	175851	shadow	move from	9	9	to	8	9
[Actor:move]	175980	shadow	move from	8	5	to	9	6
[Actor:move]	176125	shadow	move from	11	8	to	10	7
[Actor:move]	176278	shadow	move from	8	6	to	8	5
[Actor:move]	180094	armoured skeleton warrior	move from	33	25	to	32	24
[Actor:move]	5599	Velma	move from	30	23	to	29	23
[Actor:move]	175851	shadow	move from	8	9	to	8	8
[Actor:move]	175980	shadow	move from	9	6	to	10	6
[Actor:move]	176125	shadow	move from	10	7	to	9	6
[Actor:move]	176278	shadow	move from	8	5	to	8	6
[Actor:move]	180094	armoured skeleton warrior	move from	32	24	to	31	24
[LOG]	Velma is no longer surging arcane power.
[LOG]	
checkHit	35.154590201683	vs	7	=> chance to hit	100
[LOG]	#CADET_BLUE#You notice a trap (water jet)!
[Actor:move]	5599	Velma	move from	29	23	to	28	22
[Identify]	Blazewarden the cashmere wizard hat	true
[LOG]	Velma picks up (  .): #SALMON##UID:171932:0#Blazewarden the cashmere wizard hat (2 def, 0 armour)#LAST#.
[Actor:move]	175980	shadow	move from	10	6	to	11	6
[Actor:move]	176125	shadow	move from	9	6	to	10	6
[Actor:move]	176278	shadow	move from	8	6	to	9	7
[Actor:move]	180094	armoured skeleton warrior	move from	31	24	to	30	23
[LOG]	
checkHitOld	54.887281705187	26
=> chance to hit	83.134304562803
[LOG]	Velma disarms a trap (water jet).
[Actor:move]	5599	Velma	move from	28	22	to	27	22
[LOG]	
[Actor:move]	5599	Velma	move from	27	22	to	26	22
[Actor:move]	175851	shadow	move from	8	8	to	7	9
[Actor:move]	175980	shadow	move from	11	6	to	12	7
[Actor:move]	176125	shadow	move from	10	6	to	10	7
[Actor:move]	176278	shadow	move from	9	7	to	10	8
[target_simple AI]	172112	giant eel	selecting NEW TARGET	26	22	5599	Velma
[Actor:move]	172112	giant eel	move from	23	19	to	24	20
[Actor:move]	180094	armoured skeleton warrior	move from	30	23	to	29	23
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	27.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
Adding entity	180964	after	5599
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	5821153
[LOG]	Giant eel is wasting away.
checkHit	66	vs	24	=> chance to hit	95
checkHit	66	vs	23	=> chance to hit	95
[SHADER] setting reset param	tick_start	5821153
[SHADER] setting reset param	tick_start	5821153
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[LOG]	Velma's Netherblast hits Giant eel for #{bold}##LIGHT_STEEL_BLUE#155 temporal#{normal}##LAST#, #{bold}##GREY#265 darkness#{normal}##LAST# (#RED##{bold}#420#LAST##{normal}# total damage).
[Actor:move]	175980	shadow	move from	12	7	to	12	8
[Actor:move]	176125	shadow	move from	10	7	to	9	7
[Actor:move]	176278	shadow	move from	10	8	to	11	8
[LOG]	#{bold}#Velma's Netherblast killed Giant eel!#{normal}#
[Actor:move]	180094	armoured skeleton warrior	move from	29	23	to	28	22
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	26	22	to	25	22
[Actor:move]	175851	shadow	move from	7	9	to	8	8
[Actor:move]	175980	shadow	move from	12	8	to	12	9
[Actor:move]	176125	shadow	move from	9	7	to	8	7
[Actor:move]	176278	shadow	move from	11	8	to	10	8
[Actor:move]	180094	armoured skeleton warrior	move from	28	22	to	27	22
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	25	22	to	24	23
[Actor:move]	175851	shadow	move from	8	8	to	9	7
[Actor:move]	175980	shadow	move from	12	9	to	12	8
[Actor:move]	176125	shadow	move from	8	7	to	7	8
[Actor:move]	176278	shadow	move from	10	8	to	9	9
[Actor:move]	180094	armoured skeleton warrior	move from	27	22	to	26	22
[Actor:move]	5599	Velma	move from	24	23	to	23	23
[Identify]	dwarven-steel gauntlets of butchering	true
[LOG]	Velma picks up (  .): #0080FF##UID:173570:0#dwarven-steel gauntlets of butchering (0 def, 2 armour)#LAST#.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2499:0#Talent Accelerate is ready to use.
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	23	23	to	23	22
[Actor:move]	175851	shadow	move from	9	7	to	10	7
[Actor:move]	175980	shadow	move from	12	8	to	12	9
[Actor:move]	176125	shadow	move from	7	8	to	8	7
[Actor:move]	176278	shadow	(forced) move from	9	9	to	8	9
[Actor:move]	180094	armoured skeleton warrior	move from	26	22	to	25	22
[target_simple AI]	172579	Arurin the squid	selecting NEW TARGET	23	22	5599	Velma
[use_tactical AI] === Action Selected:	172579	Arurin the squid	attack	 talent:T_ACTIVATE_OBJECT_4
checkHit	24	vs	26	=> chance to hit	45
checkHit	26	vs	24	=> chance to hit	55
[LOG]	Velma is silenced!
[LOG]	Something hits #fbd578#Velma#LAST# for #ORANGE#(22 flat reduction)#LAST#, #ORANGE#53 mind#LAST# (#RED##{bold}#53#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
Loading tile from tileset	/data/gfx/effects/silenced.png
checkHit	35.154590201683	vs	17	=> chance to hit	96
[LOG]	#CADET_BLUE#You notice a trap (water siphon)!
[Actor:move]	5599	Velma	move from	23	22	to	23	21
[Actor:move]	175851	shadow	move from	10	7	to	11	6
[Actor:move]	175980	shadow	move from	12	9	to	13	10
[Actor:move]	176125	shadow	move from	8	7	to	9	7
[Actor:move]	176278	shadow	move from	8	9	to	7	8
[Actor:move]	180094	armoured skeleton warrior	move from	25	22	to	24	21
[use_tactical AI] === Action Selected:	172579	Arurin the squid	closein	 AI:move_astar_advanced
[Actor:move]	172579	Arurin the squid	move from	23	12	to	23	13
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Velma is not silenced anymore.
[LOG]	Velma uses #SALMON##UID:5515:0#iron torque of clear mind 'Elenyzilathad'#LAST#!
[Identify]	iron torque of clear mind 'Elenyzilathad'	true
[Actor:move]	175851	shadow	move from	11	6	to	12	6
[Actor:move]	175980	shadow	move from	13	10	to	12	9
[Actor:move]	176125	shadow	move from	9	7	to	8	7
[Actor:move]	176278	shadow	move from	7	8	to	8	8
[target_simple AI]	180094	armoured skeleton warrior	selecting NEW TARGET	23	13	172579	Arurin the squid
[improved_talented AI] chooses for	180094	armoured skeleton warrior	T_RUNE:_BLINK_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	180094	armoured skeleton warrior	(forced) move from	24	21	to	23	14
[LOG]	Armoured skeleton warrior is out of phase.
[use_tactical AI] === Action Selected:	172579	Arurin the squid	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel steamsaw
[attackTargetWith] against 	armoured skeleton warrior	insufficient weapon resources, using unarmed combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	54.116097552232	32	66	1	vs. armor/def	30.521305378697	35
[ATTACK] after melee attack bonus hooks & callbacks::	54.116097552232	32	66	1	vs. armor/def	30.521305378697	35
checkHit	66	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	58	32	vs. armor/hardiness	30.521305378697	0.73607947236566
[ATTACK] mace accuracy bonus	66	35	=	1.062
[ATTACK] after armor	61.596
[PHYS CRIT %]	22.091796067501
[ATTACK] after crit	61.596
[ATTACK] after mult	61.596
[LOG]	Armoured skeleton warrior is on fire!
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK]	target on_melee_hit:	10	ITEM_TEMPORAL_ENERGIZE	vs	0
[ATTACK] Cancelling attack (offhand) with	dwarven-steel steamsaw of crippling	(resources)
[Actor:move]	172579	Arurin the squid	move from	23	13	to	23	13
[LOG]	#UID:172579:0#Arurin the squid hits Armoured skeleton warrior for #WHITE#48 physical#LAST#, #LIGHT_RED#22 fire#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Arurin the squid for #ROYAL_BLUE#6 lightning#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Prophecy of Treason.#{normal}##LAST#
checkHit	8	vs	66	=> chance to hit	0
[LOG]	Arurin the squid is doomed to treason!
[SHADER] setting reset param	tick_start	5842620
[LOG]	Arurin the squid is wasting away.
checkHit	66	vs	34	=> chance to hit	95
checkHit	66	vs	33	=> chance to hit	95
[SHADER] setting reset param	tick_start	5842620
[SHADER] setting reset param	tick_start	5842620
[target_simple AI]	172261	Bethowen the electric eel	selecting NEW TARGET	23	14	180094	armoured skeleton warrior
[use_tactical AI] === Action Selected:	172261	Bethowen the electric eel	closein	 AI:move_astar_advanced
[Actor:move]	172261	Bethowen the electric eel	move from	24	6	to	24	7
[improved_talented AI] chooses for	180094	armoured skeleton warrior	T_SHIELD_PUMMEL
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	Arurin the squid	dam/apr/atk/mult ::	51.370259289095	0	51	1.7	vs. armor/def	39.582939316175	22
[ATTACK] after melee attack bonus hooks & callbacks::	51.370259289095	0	51	1.7	vs. armor/def	39.582939316175	22
checkHit	51	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	55	0	vs. armor/hardiness	39.582939316175	0.93292586063405
[ATTACK] after armor	15.417060683825
[PHYS CRIT %]	0
[ATTACK] after crit	15.417060683825
[ATTACK] after mult	26.209003162503
[ATTACK] staff accuracy bonus	51	22	=	1.58
[ATTACK] to 	Arurin the squid	dam/apr/atk/mult ::	51.370259289095	0	51	2.1	vs. armor/def	39.582939316175	22
[ATTACK] after melee attack bonus hooks & callbacks::	51.370259289095	0	51	2.1	vs. armor/def	39.582939316175	22
checkHit	51	vs	22	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	61	0	vs. armor/hardiness	39.582939316175	0.93292586063405
[ATTACK] after armor	21.417060683825
[PHYS CRIT %]	0
[ATTACK] after crit	21.417060683825
[ATTACK] after mult	44.975827436033
[ATTACK] staff accuracy bonus	51	22	=	1.58
checkHit	33	vs	61	=> chance to hit	0
[LOG]	Arurin the squid is stunned!
[Actor:move]	175851	shadow	move from	12	6	to	11	6
[Actor:move]	175980	shadow	move from	12	9	to	12	8
[Actor:move]	176125	shadow	move from	8	7	to	9	7
[Actor:move]	176278	shadow	move from	8	8	to	9	9
[LOG]	#UID:180094:0#Armoured skeleton warrior hits Arurin the squid for #WHITE#24 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST#, #WHITE#41 physical#LAST#, #ROYAL_BLUE#7 lightning#LAST# (#RED##{bold}#78#LAST##{normal}# total damage).
[target_simple AI]	171765	entrenched horror	selecting NEW TARGET	23	14	180094	armoured skeleton warrior
[LOG]	Burning from Arurin the squid hits Armoured skeleton warrior for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
checkHit	66	vs	6	=> chance to hit	95
[LOG]	#F53CBE#Arurin the squid succumbs to the prophecy, attacking Armoured skeleton warrior!
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel steamsaw
[attackTargetWith] against 	armoured skeleton warrior	insufficient weapon resources, using unarmed combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	50.195139803491	32	65	0.1	vs. armor/def	30.521305378697	35
[ATTACK] after melee attack bonus hooks & callbacks::	50.195139803491	32	65	0.1	vs. armor/def	30.521305378697	35
checkHit	65	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	56	32	vs. armor/hardiness	30.521305378697	0.73607947236566
[ATTACK] mace accuracy bonus	65	35	=	1.06
[ATTACK] after armor	59.36
[PHYS CRIT %]	20.891796067501
[ATTACK] after crit	59.36
[ATTACK] after mult	5.936
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	ITEM_TEMPORAL_ENERGIZE	vs	0
[ATTACK] Cancelling attack (offhand) with	dwarven-steel steamsaw of crippling	(resources)
[LOG]	
[LOG]	Prophecy of Treason from Velma hits Armoured skeleton warrior for #WHITE#2 physical#LAST#, #LIGHT_RED#9 fire#LAST# (#RED##{bold}#11#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Arurin the squid for #ROYAL_BLUE#8 lightning#LAST# damage.
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	31.2
[LOG]	Arurin the squid is haunted by the void!
checkHit	66	vs	32	=> chance to hit	95
checkHit	66	vs	32	=> chance to hit	95
[SHADER] setting reset param	tick_start	5845225
[SHADER] setting reset param	tick_start	5845225
[use_tactical AI] === Action Selected:	172261	Bethowen the electric eel	closein	 AI:move_astar_advanced
[Actor:move]	172261	Bethowen the electric eel	move from	24	7	to	24	8
[improved_talented AI] chooses for	180094	armoured skeleton warrior	T_BLOCK
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Block.#{normal}##LAST#
[Actor:move]	175851	shadow	move from	11	6	to	10	6
[Actor:move]	175980	shadow	move from	12	8	to	12	7
[Actor:move]	176125	shadow	move from	9	7	to	10	8
[Actor:move]	176278	shadow	move from	9	9	to	10	10
[LOG]	Burning from Arurin the squid hits Armoured skeleton warrior for #LIGHT_RED#(5 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Dark Whispers from Velma hits Arurin the squid for #GREY#47 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 4 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	33.2
Adding entity	181213	after	5599
checkHit	66	vs	30	=> chance to hit	95
checkHit	66	vs	30	=> chance to hit	95
[SHADER] setting reset param	tick_start	5846301
[SHADER] setting reset param	tick_start	5846301
[use_tactical AI] === Action Selected:	172261	Bethowen the electric eel	closein	 AI:move_astar_advanced
[Actor:move]	172261	Bethowen the electric eel	move from	24	8	to	24	9
checkHit	66	vs	3	=> chance to hit	95
[use_tactical AI] === Action Selected:	172579	Arurin the squid	closein	 AI:move_astar_advanced
[ATTACK] attacking with (mainhand)	truestriking dwarven-steel steamsaw
[attackTargetWith] against 	armoured skeleton warrior	insufficient weapon resources, using unarmed combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	38.506623510605	32	63	1	vs. armor/def	30.521305378697	35
[ATTACK] after melee attack bonus hooks & callbacks::	38.506623510605	32	63	1	vs. armor/def	30.521305378697	35
checkHit	63	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	42	32	vs. armor/hardiness	30.521305378697	0.73607947236566
[ATTACK] mace accuracy bonus	63	35	=	1.056
[ATTACK] after armor	44.352
[PHYS CRIT %]	17.491796067501
[ATTACK] after crit	44.352
[ATTACK] after mult	44.352
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	ITEM_TEMPORAL_ENERGIZE	vs	0
[ATTACK] Cancelling attack (offhand) with	dwarven-steel steamsaw of crippling	(resources)
[Actor:move]	172579	Arurin the squid	move from	23	13	to	23	13
[LOG]	#UID:172579:0#Arurin the squid hits Armoured skeleton warrior for #WHITE#(15 blocked)#LAST#, #WHITE#0 physical#LAST#, #LIGHT_RED#(8 blocked)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Arurin the squid for #ROYAL_BLUE#8 lightning#LAST# damage.
[target_simple AI]	180094	armoured skeleton warrior	selecting NEW TARGET	23	13	172579	Arurin the squid
[improved_talented AI] chooses for	180094	armoured skeleton warrior	T_OVERPOWER
[LOG]	Armoured skeleton warrior uses #{bold}##RED#Overpower.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	chilling dwarven-steel longsword
[ATTACK] to 	Arurin the squid	dam/apr/atk/mult ::	91.927881995347	4	51	1.3700877125496	vs. armor/def	39.582939316175	0
[ATTACK] after melee attack bonus hooks & callbacks::	91.927881995347	4	51	1.3700877125496	vs. armor/def	39.582939316175	0
checkHit	51	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	125	4	vs. armor/hardiness	39.582939316175	0.93292586063405
[ATTACK] after armor	89.417060683825
[PHYS CRIT %]	14.211325969942
[PHYS CRIT %] sword accuracy bonus	51	0	=	0.204
[ATTACK] after crit	152.36667140524
[ATTACK] after mult	208.75570429439
[ATTACK] after counterstrike	417.51140858879
[LOG]	#{bold}##UID:180094:0#Armoured skeleton warrior performs a melee critical strike against Arurin the squid!#{normal}#
[ATTACK] to 	Arurin the squid	dam/apr/atk/mult ::	51.370259289095	0	51	1.3700877125496	vs. armor/def	39.582939316175	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.370259289095	0	51	1.3700877125496	vs. armor/def	39.582939316175	0
checkHit	51	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	54	0	vs. armor/hardiness	39.582939316175	0.93292586063405
[ATTACK] after armor	14.417060683825
[PHYS CRIT %]	14.211325969942
[ATTACK] after crit	14.417060683825
[ATTACK] after mult	19.75263769399
[ATTACK] after counterstrike	39.505275387981
[ATTACK] staff accuracy bonus	51	0	=	2.02
[ATTACK] to 	Arurin the squid	dam/apr/atk/mult ::	51.370259289095	0	51	1.3700877125496	vs. armor/def	39.582939316175	0
[ATTACK] after melee attack bonus hooks & callbacks::	51.370259289095	0	51	1.3700877125496	vs. armor/def	39.582939316175	0
checkHit	51	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	61	0	vs. armor/hardiness	39.582939316175	0.93292586063405
[ATTACK] after armor	21.417060683825
[PHYS CRIT %]	14.211325969942
[ATTACK] after crit	21.417060683825
[ATTACK] after mult	29.343251681837
[ATTACK] after counterstrike	58.686503363675
[ATTACK] staff accuracy bonus	51	0	=	2.02
checkHit	51	vs	30	=> chance to hit	95
[KNOCKBACK] from	23	23	over	4
[KNOCKBACK] try	23	12	3
[KNOCKBACK] try	23	11	2	::
[KNOCKBACK] try	23	10	1	::
[KNOCKBACK] try	23	9	0	::
[KNOCKBACK] ok knocked to	23	9	::
[Actor:move]	172579	Arurin the squid	(forced) move from	23	13	to	23	9
[Actor:move]	175851	shadow	move from	10	6	to	9	6
[Actor:move]	175980	shadow	move from	12	7	to	11	6
[Actor:move]	176125	shadow	move from	10	8	to	11	9
[Actor:move]	176278	shadow	move from	10	10	to	11	10
[LOG]	#UID:180094:0#Armoured skeleton warrior hits Arurin the squid for #{bold}##WHITE#377 physical#{normal}##LAST#, #1133F3#9 cold#LAST#, #ROYAL_BLUE#4 lightning#LAST#, #WHITE#36 physical#LAST#, #ROYAL_BLUE#9 lightning#LAST#, #WHITE#54 physical#LAST#, #ROYAL_BLUE#9 lightning#LAST# (#RED##{bold}#497#LAST##{normal}# total damage).
[SHADER] setting reset param	chargesCount	2
[LOG]	Burning from Arurin the squid hits Armoured skeleton warrior for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 6 health to the entropy.#{normal}##LAST##
[LOG]	
[use_tactical AI] === Action Selected:	172261	Bethowen the electric eel	attack	 talent:T_RUSH
[Actor:move]	172261	Bethowen the electric eel	(forced) move from	24	9	to	23	13
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	122.49724850849	5	62	1.2	vs. armor/def	30.521305378697	35
[ATTACK] after melee attack bonus hooks & callbacks::	122.49724850849	5	62	1.2	vs. armor/def	30.521305378697	35
checkHit	62	vs	35	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	132	5	vs. armor/hardiness	30.521305378697	0.73607947236566
[ATTACK] after armor	106.4786946213
[PHYS CRIT %] axe accuracy bonus	62	35	=	6.75
[PHYS CRIT %]	20.141796067501
[ATTACK] after crit	106.4786946213
[ATTACK] after mult	127.77443354556
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK]	target on_melee_hit:	10	ITEM_TEMPORAL_ENERGIZE	vs	0
[LOG]	Armoured skeleton warrior is dazed!
[LOG]	Something hits Armoured skeleton warrior for #WHITE#98 physical#LAST# damage.
[Actor:move]	175851	shadow	move from	9	6	to	9	7
[Actor:move]	175980	shadow	move from	11	6	to	12	6
[Actor:move]	176125	shadow	move from	11	9	to	12	9
[Actor:move]	176278	shadow	move from	11	10	to	11	9
[SHADER] setting reset param	chargesCount	3
[ActorObjectUse] useObjectDisable: 	Gilaharaleg	inven/slot	14	1	tid
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:20:0#vial of squid ink (1)#WHITE#.
[LOG]	Armoured skeleton warrior is not dazed anymore.
[LOG]	Armoured skeleton warrior is no longer out of phase.
[LOG]	Burning from Arurin the squid hits Armoured skeleton warrior for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 6 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	36.2
[LOG]	Bethowen the electric eel is haunted by the void!
[LOG]	Bethowen the electric eel is wasting away.
checkHit	66	vs	28	=> chance to hit	95
checkHit	66	vs	28	=> chance to hit	95
[SHADER] setting reset param	tick_start	5850936
[SHADER] setting reset param	tick_start	5850936
[use_tactical AI] === Action Selected:	172261	Bethowen the electric eel	attack	 talent:T_TOUCH_OF_DEATH
[LOG]	#RED##{bold}#Bethowen the electric eel strikes a deadly pressure point on the target.#{normal}##LAST#
[LOG]	#UID:172261:0#Bethowen the electric eel strikes at a vital spot on armoured skeleton warrior!
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	110.83154269911	5	61	0.64276505889386	vs. armor/def	30.521305378697	24
[ATTACK] after melee attack bonus hooks & callbacks::	110.83154269911	5	61	0.64276505889386	vs. armor/def	30.521305378697	24
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	110	5	vs. armor/hardiness	30.521305378697	0.73607947236566
[ATTACK] after armor	84.478694621303
[PHYS CRIT %] axe accuracy bonus	61	24	=	9.25
[PHYS CRIT %]	21.441796067501
[ATTACK] after crit	84.478694621303
[ATTACK] after mult	54.299953123538
[ATTACK]	target on_melee_hit:	9	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	10	ITEM_TEMPORAL_ENERGIZE	vs	0
[SOUND] loading from	/data/sound/actions/punch1.ogg	:=:	sound "/data/sound/actions/punch1.ogg" : <static>
[LOG]	Melee retaliation hits Bethowen the electric eel for #ROYAL_BLUE#(6 flat reduction)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:172261:0#Bethowen the electric eel hits Armoured skeleton warrior for #WHITE#54 physical#LAST# damage.
[LOG]	Armoured skeleton warrior is mortally wounded!
[target_simple AI]	180094	armoured skeleton warrior	selecting NEW TARGET	23	13	172261	Bethowen the electric eel
[improved_talented AI] chooses for	180094	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	chilling dwarven-steel longsword
[ATTACK] to 	Bethowen the electric eel	dam/apr/atk/mult ::	91.927881995347	4	51	1	vs. armor/def	10	28
[ATTACK] after melee attack bonus hooks & callbacks::	91.927881995347	4	51	1	vs. armor/def	10	28
checkHit	51	vs	28	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	114	4	vs. armor/hardiness	10	0.3
[ATTACK] after armor	108
[PHYS CRIT %]	3.5
[ATTACK] after crit	108
[ATTACK] after mult	108
[Actor:move]	175851	shadow	move from	9	7	to	8	8
[Actor:move]	175980	shadow	move from	12	6	to	11	6
[Actor:move]	176125	shadow	move from	12	9	to	13	10
[Actor:move]	176278	shadow	move from	11	9	to	12	8
[LOG]	#UID:180094:0#Armoured skeleton warrior hits Bethowen the electric eel for #WHITE#(14 flat reduction)#LAST#, #WHITE#68 physical#LAST#, #1133F3#(6 flat reduction)#LAST#, #1133F3#0 cold#LAST#, #ROYAL_BLUE#(3 flat reduction)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#68#LAST##{normal}# total damage).
[target_simple AI]	171765	entrenched horror	selecting NEW TARGET	23	14	180094	armoured skeleton warrior
[LOG]	Burning from Arurin the squid hits Armoured skeleton warrior for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Dark Whispers from Velma hits Bethowen the electric eel for #GREY#(14 flat reduction)#LAST#, #GREY#31 darkness#LAST# (#RED##{bold}#31#LAST##{normal}# total damage).
[LOG]	Touch of Death from Bethowen the electric eel hits Armoured skeleton warrior for #WHITE#54 physical#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 6 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer surging arcane power.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	38.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
[SPELL CRIT %]	38.2
checkHit	66	vs	26	=> chance to hit	95
checkHit	66	vs	25	=> chance to hit	95
[SHADER] setting reset param	chargesCount	4
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Bethowen the electric eel for #GREY#(14 flat reduction)#LAST#, #{bold}##GREY#299 darkness#{normal}##LAST# (#RED##{bold}#299#LAST##{normal}# total damage).
[use_tactical AI] === Action Selected:	172261	Bethowen the electric eel	attack	 talent:T_BREATH_CONTROL
[LOG]	#ORCHID##{bold}#Bethowen the electric eel prepares to block incoming attacks.#{normal}##LAST#
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.3,backgroundLayersCount=-4,noup=0,time_factor=500]
[SHADER] setting reset param	tick_start	5853115
[CALLBACK] upgrading to prioritized	talents_on_take_damage
checkHit	25	vs	66	=> chance to hit	0
[LOG]	Bethowen the electric eel is pinned to the ground.
[LOG]	Velma's unstable rift area effect hits Bethowen the electric eel for #LIGHT_STEEL_BLUE#(12 flat reduction)#LAST#, #LIGHT_STEEL_BLUE#77 temporal#LAST# (#RED##{bold}#77#LAST##{normal}# total damage).
[improved_talented AI] chooses for	180094	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	chilling dwarven-steel longsword
[ATTACK] to 	Bethowen the electric eel	dam/apr/atk/mult ::	91.927881995347	4	51	1	vs. armor/def	10	25
[ATTACK] after melee attack bonus hooks & callbacks::	91.927881995347	4	51	1	vs. armor/def	10	25
checkHit	51	vs	25	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	91	4	vs. armor/hardiness	10	0.3
[ATTACK] after armor	85
[PHYS CRIT %]	3.5
[ATTACK] after crit	85
[ATTACK] after mult	85
[Actor:move]	175980	shadow	move from	11	6	to	10	7
[Actor:move]	176125	shadow	move from	13	10	to	14	10
[Actor:move]	176278	shadow	move from	12	8	to	11	9
[LOG]	#UID:180094:0#Armoured skeleton warrior hits Bethowen the electric eel for #WHITE#(12 flat reduction)#LAST#, #WHITE#52 physical#LAST#, #1133F3#(6 flat reduction)#LAST#, #1133F3#0 cold#LAST#, #ROYAL_BLUE#(3 flat reduction)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (#RED##{bold}#52#LAST##{normal}# total damage).
[LOG]	#LIGHT_RED#Armoured skeleton warrior explodes into a shower of gore!
[LOG]	Touch of Death from Bethowen the electric eel hits Armoured skeleton warrior for #WHITE#67 physical#LAST# damage.
[LOG]	Dark Whispers from Velma hits Bethowen the electric eel for #GREY#(12 flat reduction)#LAST#, #GREY#27 darkness#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	
[LOG]	#{bold}#Touch of Death from Bethowen the electric eel killed Armoured skeleton warrior!#{normal}#
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	29.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
Adding entity	181311	after	5599
checkHit	66	vs	25	=> chance to hit	95
checkHit	66	vs	24	=> chance to hit	95
[SHADER] setting reset param	tick_start	5854716
[SHADER] setting reset param	tick_start	5854716
[SHADER] setting reset param	chargesCount	5
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 15 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[target_simple AI]	172261	Bethowen the electric eel	selecting NEW TARGET	23	21	5599	Velma
[use_tactical AI] === Action Selected:	172261	Bethowen the electric eel	attack	 talent:T_LIGHTNING
[LOG]	Bethowen the electric eel casts #{bold}##PURPLE#Lightning.#{normal}##LAST#
[SPELL CRIT %]	8
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
[LOG]	#UID:172261:0#Bethowen the electric eel hits #fbd578#Velma#LAST# for #ROYAL_BLUE#(22 flat reduction)#LAST#, #ROYAL_BLUE#14 lightning#LAST# (#RED##{bold}#14#LAST##{normal}# total damage).
checkHit	23	vs	66	=> chance to hit	0
[LOG]	Velma's unstable rift area effect hits Bethowen the electric eel for #LIGHT_STEEL_BLUE#(11 flat reduction)#LAST#, #LIGHT_STEEL_BLUE#95 temporal#LAST# (#RED##{bold}#95#LAST##{normal}# total damage).
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#electric eel tail (1)#WHITE#.
[Actor:move]	175851	shadow	move from	8	8	to	7	7
[Actor:move]	175980	shadow	move from	10	7	to	9	7
[Actor:move]	176125	shadow	move from	14	10	to	13	10
[Actor:move]	176278	shadow	move from	11	9	to	11	10
[LOG]	Velma's Netherblast hits Bethowen the electric eel for #LIGHT_STEEL_BLUE#(11 flat reduction)#LAST#, #LIGHT_STEEL_BLUE#197 temporal#LAST# (#RED##{bold}#197#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/shockbolt/object/electric_eel_tail.png
[LOG]	
[LOG]	#{bold}#Velma's Netherblast killed Bethowen the electric eel!#{normal}#
[Actor:move]	5599	Velma	move from	23	21	to	23	20
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 15 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	23	20	to	23	19
[Actor:move]	175851	shadow	move from	7	7	to	8	7
[Actor:move]	175980	shadow	move from	9	7	to	8	8
[Actor:move]	176125	shadow	move from	13	10	to	12	10
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 15 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	23	19	to	23	18
[Actor:move]	175851	shadow	move from	8	7	to	9	7
[Actor:move]	175980	shadow	move from	8	8	to	7	8
[Actor:move]	176125	shadow	move from	12	10	to	11	9
[Actor:move]	176278	shadow	move from	11	10	to	10	10
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 15 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	23	18	to	23	17
[Actor:move]	175851	shadow	move from	9	7	to	10	8
[Actor:move]	175980	shadow	move from	7	8	to	8	8
[Actor:move]	176125	shadow	move from	11	9	to	11	10
[Actor:move]	176278	shadow	move from	10	10	to	9	9
[Actor:move]	5599	Velma	move from	23	17	to	23	16
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 15 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	23	16	to	23	15
[Actor:move]	175851	shadow	move from	10	8	to	11	8
[Actor:move]	175980	shadow	move from	8	8	to	9	7
[Actor:move]	176125	shadow	move from	11	10	to	10	10
[Actor:move]	176278	shadow	(forced) move from	9	9	to	9	6
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 15 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	23	15	to	23	14
[Actor:move]	175851	shadow	move from	11	8	to	11	9
[Actor:move]	175980	shadow	move from	9	7	to	10	7
[Actor:move]	176125	shadow	move from	10	10	to	9	10
[Actor:move]	176278	shadow	move from	9	6	to	8	6
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 15 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	29.2
[LOG]	Entrenched horror is haunted by the void!
[LOG]	Entrenched horror is wasting away.
checkHit	66	vs	20	=> chance to hit	95
checkHit	66	vs	20	=> chance to hit	95
[SHADER] setting reset param	tick_start	5859892
[SHADER] setting reset param	tick_start	5859892
[SHADER] setting reset param	chargesCount	5
[Actor:move]	175851	shadow	move from	11	9	to	10	10
[Actor:move]	175980	shadow	(forced) move from	10	7	to	12	8
[Actor:move]	176125	shadow	move from	9	10	to	9	9
[Actor:move]	176278	shadow	move from	8	6	to	9	6
[LOG]	Dark Whispers from Velma hits Entrenched horror for #GREY#59 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 4 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	32.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
Adding entity	181432	after	5599
checkHit	67	vs	18	=> chance to hit	95
checkHit	67	vs	16	=> chance to hit	95
[SHADER] setting reset param	tick_start	5860730
[SHADER] setting reset param	tick_start	5860730
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma's Netherblast hits Entrenched horror for #{bold}##LIGHT_STEEL_BLUE#117 temporal#{normal}##LAST#, #{bold}##GREY#315 darkness#{normal}##LAST# (#RED##{bold}#432#LAST##{normal}# total damage).
[Actor:move]	175851	shadow	move from	10	10	to	9	10
[Actor:move]	176125	shadow	move from	9	9	to	8	8
[Actor:move]	176278	shadow	move from	9	6	to	10	6
[Actor:move]	181433	hallucination	(forced) move from	nil	nil	to	26	13
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Dark Whispers from Velma hits Entrenched horror for #GREY#47 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 6 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	35.2
[SHADER] setting reset param	chargesCount	5
checkHit	67	vs	13	=> chance to hit	95
checkHit	67	vs	11	=> chance to hit	95
[SHADER] setting reset param	tick_start	5861873
[SHADER] setting reset param	tick_start	5861873
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Entrenched horror for #GREY#130 darkness#LAST# damage.
[Actor:move]	175851	shadow	move from	9	10	to	10	10
[Actor:move]	175980	shadow	move from	12	8	to	11	9
[Actor:move]	176278	shadow	move from	10	6	to	11	6
[LOG]	Dark Whispers from Velma hits Entrenched horror for #GREY#31 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	37.2
checkHit	67	vs	10	=> chance to hit	95
checkHit	67	vs	9	=> chance to hit	95
[SHADER] setting reset param	tick_start	5862935
[SHADER] setting reset param	tick_start	5862935
[SHADER] setting reset param	chargesCount	5
[Actor:move]	175980	shadow	move from	11	9	to	10	8
[Actor:move]	176125	shadow	move from	8	8	to	7	8
[Actor:move]	176278	shadow	move from	11	6	to	12	6
[LOG]	Dark Whispers from Velma hits Entrenched horror for #GREY#105 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Netherblast is still on cooldown for 1 turns.
[LOG]	There is no way out of this level here.
[SHADER] setting reset param	chargesCount	5
[LOG]	Rift Cutter hits Entrenched horror for #LIGHT_STEEL_BLUE#118 temporal#LAST# damage.
[LOG]	#{bold}#Rift Cutter killed Entrenched horror!#{normal}#
[Actor:move]	175851	shadow	move from	10	10	to	9	9
[Actor:move]	175980	shadow	move from	10	8	to	11	9
[Actor:move]	176125	shadow	move from	7	8	to	8	9
[Actor:move]	176278	shadow	move from	12	6	to	11	6
[LOG]	#PINK#Your summoned hallucination disappears.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[LOG]	Velma brandishes the #FFD700##UID:154808:0#Burning Star#LAST# which radiates in all directions!
[Identify]	Burning Star	true
[LORE] learnt	Burning Star
[Actor:move]	175851	shadow	move from	9	9	to	8	8
[Actor:move]	175980	shadow	move from	11	9	to	12	8
[Actor:move]	176125	shadow	move from	8	9	to	9	10
[Actor:move]	176278	shadow	move from	11	6	to	10	6
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma uses #{bold}##ORCHID#Track.#{normal}##LAST#
[SHADER] setting reset param	chargesCount	5
[Actor:move]	175851	shadow	move from	8	8	to	9	7
[Actor:move]	175980	shadow	move from	12	8	to	12	7
[Actor:move]	176125	shadow	move from	9	10	to	9	9
[Actor:move]	176278	shadow	move from	10	6	to	9	6
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#00ff00##UID:2527:0#Talent Prophecy of Treason is ready to use.
[LOG]	
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[Actor:move]	5599	Velma	move from	23	14	to	24	13
[LOG]	
[Actor:move]	5599	Velma	move from	24	13	to	23	13
[Identify]	Hazeguile the steel plate armour	true
[LOG]	Velma picks up (  .): #SALMON##UID:172117:0#Hazeguile the steel plate armour (0 def, 18 armour)#LAST#.
[Actor:move]	175851	shadow	move from	9	7	to	10	7
[Actor:move]	175980	shadow	move from	12	7	to	11	8
[Actor:move]	176125	shadow	move from	9	9	to	8	8
[Actor:move]	176278	shadow	move from	9	6	to	8	5
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	41.2
[LOG]	Water imp is haunted by the void!
[SHADER] setting reset param	chargesCount	5
[Actor:move]	175851	shadow	move from	10	7	to	11	6
[Actor:move]	175980	shadow	move from	11	8	to	11	9
[Actor:move]	176125	shadow	move from	8	8	to	9	7
[Actor:move]	176278	shadow	move from	8	5	to	8	6
[improved_talented AI] chooses for	172085	water imp	T_PHASE_DOOR
[LOG]	Water imp casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	172085	water imp	(forced) move from	26	6	to	17	9
[phase door] final location of 	water imp	17	9	vs	26	6
[LOG]	Dark Whispers from Velma hits Water imp for #GREY#58 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 6 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	23	13	to	23	12
[Actor:move]	175851	shadow	move from	11	6	to	12	6
[Actor:move]	175980	shadow	move from	11	9	to	10	10
[Actor:move]	176125	shadow	move from	9	7	to	10	7
[Actor:move]	176278	shadow	move from	8	6	to	8	7
[SHADER] setting reset param	chargesCount	5
[Actor:move]	172085	water imp	move from	17	9	to	18	10
[LOG]	Dark Whispers from Velma hits Water imp for #GREY#63 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 6 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	23	12	to	23	11
[Actor:move]	175851	shadow	move from	12	6	to	12	7
[Actor:move]	175980	shadow	move from	10	10	to	9	9
[LOG]	Shadow casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	176125	shadow	(forced) move from	10	7	to	12	6
[LOG]	Shadow casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	176278	shadow	(forced) move from	8	7	to	8	8
[SHADER] setting reset param	chargesCount	5
[Actor:move]	172085	water imp	move from	18	10	to	19	10
[LOG]	Dark Whispers from Velma hits Water imp for #GREY#45 darkness#LAST# damage.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	44.2
[SHADER] setting reset param	chargesCount	5
[LOG]	Water imp is ignited by voidfire!
[LOG]	Water imp is wasting away.
checkHit	67	vs	7	=> chance to hit	95
checkHit	67	vs	7	=> chance to hit	95
checkHit	67	vs	6	=> chance to hit	95
[LOG]	Water imp has been cut from the timeline!
[LOG]	Velma is invigorated.
checkHit	67	vs	6	=> chance to hit	95
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Water imp for #LIGHT_STEEL_BLUE#105 temporal#LAST#, #GREY#207 darkness#LAST# (#RED##{bold}#311#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	#{bold}##UID:5599:0##fbd578#Velma#LAST# killed Water imp!#{normal}#
[Actor:move]	175851	shadow	move from	12	7	to	11	8
[Actor:move]	175980	shadow	move from	9	9	to	8	9
[Actor:move]	176125	shadow	move from	12	6	to	12	7
[Actor:move]	176278	shadow	move from	8	8	to	9	9
[LOG]	
[Actor:move]	5599	Velma	move from	23	11	to	23	10
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer surging arcane power.
[LOG]	
[Actor:move]	5599	Velma	move from	23	10	to	23	9
[ActorObjectUse] useObjectEnable: 	Gilaharaleg	by	Velma	inven/slot	1
[ActorObjectUse] Object	Gilaharaleg	172437	is ineligible for talent interface
[Identify]	Gilaharaleg	true
[LOG]	Velma picks up (  .): #SALMON##UID:172437:0#Gilaharaleg [power 180]  (11 cooldown)#LAST#.
[Actor:move]	175851	shadow	move from	11	8	to	10	8
[Actor:move]	175980	shadow	(forced) move from	8	9	to	14	7
[Actor:move]	176125	shadow	move from	12	7	to	11	8
[Actor:move]	176278	shadow	move from	9	9	to	10	10
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	23	9	to	24	10
[Actor:move]	175851	shadow	move from	10	8	to	9	9
[Actor:move]	176125	shadow	move from	11	8	to	10	7
[Actor:move]	176278	shadow	move from	10	10	to	11	10
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	24	10	to	25	10
[Actor:move]	175851	shadow	move from	9	9	to	8	9
[Actor:move]	176125	shadow	move from	10	7	to	9	7
[Actor:move]	176278	shadow	move from	11	10	to	12	10
[Actor:move]	5599	Velma	move from	25	10	to	26	10
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer invigorated.
[LOG]	
[Actor:move]	5599	Velma	move from	26	10	to	26	10
[Actor:move]	5599	Velma	move from	26	10	to	27	10
[Actor:move]	175851	shadow	move from	8	9	to	7	9
[Actor:move]	175980	shadow	(forced) move from	14	7	to	9	9
[Actor:move]	176125	shadow	move from	9	7	to	8	6
[Actor:move]	176278	shadow	move from	12	10	to	13	10
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	27	10	to	28	10
[Actor:move]	175851	shadow	move from	7	9	to	7	8
[Actor:move]	175980	shadow	move from	9	9	to	8	8
[Actor:move]	176125	shadow	move from	8	6	to	9	7
[Actor:move]	176278	shadow	move from	13	10	to	14	10
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	28	10	to	29	10
[Actor:move]	175851	shadow	(forced) move from	7	8	to	8	7
[Actor:move]	175980	shadow	move from	8	8	to	7	9
[Actor:move]	176125	shadow	move from	9	7	to	10	8
[Actor:move]	176278	shadow	move from	14	10	to	13	10
[Actor:move]	5599	Velma	move from	29	10	to	30	11
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	27.2
Adding entity	181740	after	5599
[LOG]	Water imp is wasting away.
checkHit	65	vs	11	=> chance to hit	95
checkHit	65	vs	10	=> chance to hit	95
[SHADER] setting reset param	tick_start	5883284
[SHADER] setting reset param	tick_start	5883284
[SHADER] setting reset param	chargesCount	5
[Actor:move]	175851	shadow	move from	8	7	to	7	8
[Actor:move]	175980	shadow	move from	7	9	to	8	9
[Actor:move]	176125	shadow	move from	10	8	to	10	7
[Actor:move]	176278	shadow	move from	13	10	to	12	9
[target_simple AI]	171928	water imp	selecting NEW TARGET	30	11	5599	Velma
[improved_talented AI] chooses for	171928	water imp	T_PHASE_DOOR
[LOG]	Water imp casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	171928	water imp	(forced) move from	33	12	to	34	21
[phase door] final location of 	water imp	34	21	vs	33	12
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	30	11	to	31	12
[Actor:move]	175851	shadow	move from	7	8	to	7	7
[Actor:move]	175980	shadow	move from	8	9	to	9	9
[Actor:move]	176125	shadow	move from	10	7	to	9	6
[Actor:move]	176278	shadow	move from	12	9	to	11	8
[Actor:move]	171928	water imp	move from	34	21	to	34	20
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	31	12	to	31	13
[Actor:move]	175851	shadow	move from	7	7	to	7	6
[Actor:move]	175980	shadow	move from	9	9	to	10	8
[Actor:move]	176125	shadow	move from	9	6	to	8	5
[Actor:move]	176278	shadow	move from	11	8	to	10	7
[Actor:move]	171928	water imp	move from	34	20	to	33	20
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	31	13	to	32	14
[Actor:move]	175851	shadow	move from	7	6	to	8	6
[Actor:move]	175980	shadow	move from	10	8	to	11	9
[Actor:move]	176125	shadow	move from	8	5	to	9	6
[Actor:move]	176278	shadow	move from	10	7	to	9	7
[Actor:move]	171928	water imp	move from	33	20	to	34	20
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	32	14	to	33	13
[Actor:move]	5599	Velma	move from	33	13	to	34	12
[Actor:move]	175851	shadow	move from	8	6	to	8	5
[Actor:move]	175980	shadow	move from	11	9	to	12	9
[Actor:move]	176125	shadow	move from	9	6	to	10	7
[Actor:move]	176278	shadow	move from	9	7	to	10	8
[Actor:move]	171928	water imp	move from	34	20	to	33	20
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	34	12	to	35	13
[Actor:move]	175851	shadow	(forced) move from	8	5	to	9	6
[Actor:move]	175980	shadow	move from	12	9	to	13	10
[Actor:move]	176125	shadow	move from	10	7	to	11	8
[Actor:move]	176278	shadow	move from	10	8	to	9	9
[Actor:move]	171928	water imp	move from	33	20	to	33	21
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	35	13	to	35	13
Deleting temp shader	tentacles[appearTime=0.6,noup=0,time_factor=700]
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
Deleting temp shader	distort[]
[SPELL CRIT %]	29.2
Adding entity	181813	after	5599
[LOG]	Gemira the ravenous horror is wasting away.
checkHit	65	vs	42	=> chance to hit	95
checkHit	65	vs	42	=> chance to hit	95
[SHADER] setting reset param	tick_start	5892409
[SHADER] setting reset param	tick_start	5892409
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma's Netherblast hits Gemira the ravenous horror for #LIGHT_STEEL_BLUE#180 temporal#LAST#, #GREY#209 darkness#LAST# (#RED##{bold}#389#LAST##{normal}# total damage).
[Actor:move]	175851	shadow	move from	9	6	to	8	5
[Actor:move]	175980	shadow	move from	13	10	to	14	10
[Actor:move]	176125	shadow	move from	11	8	to	10	8
[Actor:move]	176278	shadow	(forced) move from	9	9	to	9	10
[use_tactical AI] === Action Selected:	171586	Gemira the ravenous horror	buff	 talent:T_NATURE_S_BALANCE
[LOG]	Gemira the ravenous horror uses #{bold}##YELLOW#Nature's Balance.#{normal}##LAST#
[Actor:move]	171928	water imp	move from	33	21	to	33	20
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 4 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	31.2
[LOG]	Gemira the ravenous horror is haunted by the void!
checkHit	65	vs	41	=> chance to hit	95
checkHit	65	vs	40	=> chance to hit	95
[SHADER] setting reset param	tick_start	5893477
[SHADER] setting reset param	tick_start	5893477
[Actor:move]	175851	shadow	move from	8	5	to	7	6
[Actor:move]	175980	shadow	(forced) move from	14	10	to	8	7
[Actor:move]	176125	shadow	move from	10	8	to	9	9
[Actor:move]	176278	shadow	move from	9	10	to	8	10
[SHADER] setting reset param	chargesCount	5
[Actor:move]	181838	hallucination	(forced) move from	nil	nil	to	36	14
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Dark Whispers from Velma hits Gemira the ravenous horror for #GREY#65 darkness#LAST# damage.
[Actor:move]	171928	water imp	move from	33	20	to	34	20
[use_tactical AI] === Action Selected:	171586	Gemira the ravenous horror	attackarea	 talent:T_ICE_CLAW
[LOG]	Gemira the ravenous horror uses #{bold}##YELLOW#Ice Claw.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	stormbringer's iron battleaxe
[ATTACK] to 	Velma	dam/apr/atk/mult ::	84.129710665331	1	46	1.8493997598078	vs. armor/def	42.731251046699	37
[ATTACK] after melee attack bonus hooks & callbacks::	84.129710665331	1	46	1.8493997598078	vs. armor/def	42.731251046699	37
checkHit	46	vs	37	=> chance to hit	73
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	94	1	vs. armor/hardiness	42.731251046699	0.3
[ATTACK] after armor	65.8
[PHYS CRIT %] axe accuracy bonus	46	37	=	2.25
[PHYS CRIT %]	11.35
[ATTACK] after crit	98.7
[ATTACK] after mult	182.53575629303
[LOG]	#{bold}##UID:171586:0#Gemira the ravenous horror performs a melee critical strike against #fbd578#Velma#LAST#!#{normal}#
[LOG]	#FIREBRICK##fbd578#Velma#LAST#'s void star absorbs the damage from #UID:171586:0#Gemira the ravenous horror, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	3
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[ATTACK] attacking with (mainhand)	stormbringer's iron battleaxe
[ATTACK] to 	hallucination	dam/apr/atk/mult ::	84.129710665331	1	46	1.8493997598078	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	84.129710665331	1	46	1.8493997598078	vs. armor/def	1	14
checkHit	46	vs	14	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	120	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	120
[PHYS CRIT %] axe accuracy bonus	46	14	=	8
[PHYS CRIT %]	17.1
[ATTACK] after crit	120
[ATTACK] after mult	221.92797117694
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 6 health to the entropy.#{normal}##LAST##
[LOG]	#UID:171586:0#Gemira the ravenous horror hits Hallucination for #ROYAL_BLUE#7 lightning#LAST#, #1133F3#4 cold#LAST#, #1133F3#124 cold#LAST# (#RED##{bold}#135#LAST##{normal}# total damage).
[LOG]	#UID:171586:0#Gemira the ravenous horror hits #fbd578#Velma#LAST# for #1133F3#(22 flat reduction)#LAST#, #1133F3#(53 to entropy), #{bold}##1133F3#70 cold#{normal}##LAST#, #ROYAL_BLUE#(9 flat reduction)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #1133F3#(6 flat reduction)#LAST#, #1133F3#0 cold#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Gemira the ravenous horror for #GREEN#4 acid#LAST#, #1133F3#5 cold#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	34.2
[SHADER] setting reset param	chargesCount	5
checkHit	65	vs	39	=> chance to hit	95
checkHit	65	vs	38	=> chance to hit	95
[SHADER] setting reset param	tick_start	5894749
[SHADER] setting reset param	tick_start	5894749
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Gemira the ravenous horror for #GREY#260 darkness#LAST# damage.
[Actor:move]	175851	shadow	move from	7	6	to	7	7
[Actor:move]	175980	shadow	move from	8	7	to	7	8
[Actor:move]	176125	shadow	move from	9	9	to	8	8
[Actor:move]	176278	shadow	move from	8	10	to	7	9
[LOG]	Dark Whispers from Velma hits Gemira the ravenous horror for #GREY#68 darkness#LAST# damage.
[Actor:move]	171928	water imp	move from	34	20	to	33	20
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[SHADER] setting reset param	chargesCount	4
[LOG]	A void star appears around Velma.
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[use_tactical AI] === Action Selected:	171586	Gemira the ravenous horror	heal	 talent:T_NATURE_TOUCH
[LOG]	Gemira the ravenous horror uses #{bold}##YELLOW#Nature's Touch.#{normal}##LAST#
[MIND CRIT %]	0
[LOG]	#UID:171586:0#Gemira the ravenous horror receives #LIGHT_GREEN#247 healing#LAST#.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
[SPELL CRIT %]	36.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
Adding entity	181896	after	5599
checkHit	66	vs	38	=> chance to hit	95
checkHit	66	vs	37	=> chance to hit	95
[SHADER] setting reset param	tick_start	5895885
[SHADER] setting reset param	tick_start	5895885
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma's Netherblast hits Gemira the ravenous horror for #{bold}##LIGHT_STEEL_BLUE#352 temporal#{normal}##LAST#, #{bold}##GREY#282 darkness#{normal}##LAST# (#RED##{bold}#634#LAST##{normal}# total damage).
[LOG]	#{bold}#Velma's Netherblast killed Gemira the ravenous horror!#{normal}#
[Actor:move]	175851	shadow	move from	7	7	to	8	7
[Actor:move]	175980	shadow	move from	7	8	to	7	7
[Actor:move]	176125	shadow	move from	8	8	to	7	8
[Actor:move]	176278	shadow	move from	7	9	to	8	9
[Actor:move]	171928	water imp	move from	33	20	to	34	20
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 14 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	181838	hallucination	(forced) move from	36	14	to	35	13
[Actor:move]	5599	Velma	(forced) move from	35	13	to	36	14
[Actor:move]	5599	Velma	move from	35	13	to	36	14
[Actor:move]	175851	shadow	move from	8	7	to	9	7
[Actor:move]	175980	shadow	move from	7	7	to	8	7
[Actor:move]	176125	shadow	move from	7	8	to	7	9
[Actor:move]	176278	shadow	move from	8	9	to	8	8
[LOG]	#PINK#Your summoned hallucination disappears.
[LOG]	
[Actor:move]	5599	Velma	move from	36	14	to	37	14
[Identify]	dwarven-steel mail armour 'Umbrawrack'	true
[LOG]	Velma picks up (  .): #SALMON##UID:171443:0#dwarven-steel mail armour 'Umbrawrack' (18 def, 17 armour)#LAST#.
[Actor:move]	171928	water imp	move from	34	20	to	35	21
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 14 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:722:0#Talent Track is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	37	14	to	36	14
[Actor:move]	175851	shadow	move from	9	7	to	10	8
[Actor:move]	175980	shadow	move from	8	7	to	9	7
[Actor:move]	176125	shadow	move from	7	9	to	7	8
[Actor:move]	176278	shadow	(forced) move from	8	8	to	6	8
[Actor:move]	171928	water imp	move from	35	21	to	34	20
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 14 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	36	14	to	35	13
[Actor:move]	175851	shadow	move from	10	8	to	11	9
[Actor:move]	175980	shadow	move from	9	7	to	10	7
[Actor:move]	176125	shadow	move from	7	8	to	8	7
[Actor:move]	176278	shadow	move from	6	8	to	7	9
[improved_talented AI] chooses for	171928	water imp	T_PHASE_DOOR
[Actor:move]	171928	water imp	(forced) move from	34	20	to	28	22
[phase door] final location of 	water imp	28	22	vs	34	20
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 14 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	35	13	to	34	12
[Actor:move]	175851	shadow	move from	11	9	to	12	10
[Actor:move]	175980	shadow	move from	10	7	to	11	8
[Actor:move]	176125	shadow	move from	8	7	to	9	7
[Actor:move]	176278	shadow	move from	7	9	to	8	8
[Actor:move]	5599	Velma	move from	34	12	to	33	12
[Actor:move]	171928	water imp	move from	28	22	to	27	22
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 14 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	33	12	to	32	13
[Actor:move]	175851	shadow	move from	12	10	to	11	10
[Actor:move]	175980	shadow	move from	11	8	to	12	8
[Actor:move]	176125	shadow	move from	9	7	to	10	7
[Actor:move]	176278	shadow	move from	8	8	to	9	7
[Actor:move]	171928	water imp	move from	27	22	to	26	22
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 14 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	32	13	to	31	13
[Actor:move]	175851	shadow	move from	11	10	to	10	10
[Actor:move]	175980	shadow	move from	12	8	to	12	7
[Actor:move]	176125	shadow	move from	10	7	to	11	6
[Actor:move]	176278	shadow	move from	9	7	to	10	7
[Actor:move]	171928	water imp	move from	26	22	to	25	22
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 14 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	31	13	to	30	14
[Actor:move]	175851	shadow	move from	10	10	to	9	9
[Actor:move]	175980	shadow	move from	12	7	to	12	6
[Actor:move]	176125	shadow	move from	11	6	to	10	6
[Actor:move]	176278	shadow	move from	10	7	to	10	8
[improved_talented AI] chooses for	171928	water imp	T_ATTACK
[T_ATTACK]	171928	water imp	attacks empty space:	24	21
[Actor:move]	5599	Velma	move from	30	14	to	29	14
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 14 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	29	14	to	28	13
[Actor:move]	175851	shadow	move from	9	9	to	8	9
[Actor:move]	175980	shadow	move from	12	6	to	11	6
[Actor:move]	176125	shadow	move from	10	6	to	9	6
[Actor:move]	176278	shadow	move from	10	8	to	11	9
[improved_talented AI] chooses for	171928	water imp	T_ATTACK
[T_ATTACK]	171928	water imp	attacks empty space:	26	22
[LOG]	Velma's is no longer wasting away.
[LOG]	
[Actor:move]	5599	Velma	move from	28	13	to	27	13
[Identify]	garnet	true
[LOG]	Velma picks up (  .): #FFFFFF##UID:171766:0#garnet#LAST#.
[Actor:move]	175851	shadow	move from	8	9	to	9	9
[Actor:move]	175980	shadow	move from	11	6	to	10	6
[Actor:move]	176125	shadow	move from	9	6	to	8	6
[Actor:move]	176278	shadow	(forced) move from	11	9	to	11	10
[Actor:move]	171928	water imp	move from	25	22	to	24	22
[LOG]	
[Actor:move]	5599	Velma	move from	27	13	to	26	13
[Actor:move]	175851	shadow	move from	9	9	to	10	8
[Actor:move]	175980	shadow	move from	10	6	to	9	7
[Actor:move]	176125	shadow	move from	8	6	to	9	6
[Actor:move]	176278	shadow	move from	11	10	to	10	10
[Actor:move]	171928	water imp	move from	24	22	to	25	21
[Actor:move]	5599	Velma	move from	26	13	to	25	13
[LOG]	Velma is no longer surging arcane power.
[LOG]	
[Actor:move]	5599	Velma	move from	25	13	to	24	13
[Actor:move]	175851	shadow	move from	10	8	to	11	8
[Actor:move]	175980	shadow	move from	9	7	to	8	7
[Actor:move]	176125	shadow	move from	9	6	to	10	7
[Actor:move]	176278	shadow	move from	10	10	to	9	9
[Actor:move]	171928	water imp	move from	25	21	to	25	22
[Actor:move]	5599	Velma	move from	24	13	to	23	12
[Actor:move]	175851	shadow	move from	11	8	to	12	8
[Actor:move]	175980	shadow	move from	8	7	to	7	8
[Actor:move]	176125	shadow	(forced) move from	10	7	to	11	6
[Actor:move]	176278	shadow	move from	9	9	to	8	8
[Actor:move]	171928	water imp	move from	25	22	to	26	22
[Actor:move]	5599	Velma	move from	23	12	to	23	11
[Actor:move]	175851	shadow	move from	12	8	to	12	9
[Actor:move]	175980	shadow	move from	7	8	to	7	9
[Actor:move]	176125	shadow	(forced) move from	11	6	to	10	6
[Actor:move]	176278	shadow	move from	8	8	to	7	7
[Actor:move]	171928	water imp	move from	26	22	to	25	21
[Actor:move]	5599	Velma	move from	23	11	to	22	10
[Actor:move]	5599	Velma	move from	22	10	to	21	10
[Actor:move]	175851	shadow	move from	12	9	to	13	10
[Actor:move]	175980	shadow	move from	7	9	to	8	9
[Actor:move]	176125	shadow	move from	10	6	to	10	7
[Actor:move]	176278	shadow	move from	7	7	to	7	8
[Actor:move]	171928	water imp	move from	25	21	to	24	20
[Actor:move]	5599	Velma	move from	21	10	to	20	9
[Actor:move]	175851	shadow	move from	13	10	to	14	10
[Actor:move]	175980	shadow	move from	8	9	to	9	9
[Actor:move]	176125	shadow	move from	10	7	to	11	8
[Actor:move]	176278	shadow	move from	7	8	to	8	9
[improved_talented AI] chooses for	171928	water imp	T_PHASE_DOOR
[Actor:move]	171928	water imp	(forced) move from	24	20	to	23	11
[phase door] final location of 	water imp	23	11	vs	24	20
[Actor:move]	5599	Velma	move from	20	9	to	19	8
[Actor:move]	175851	shadow	move from	14	10	to	13	10
[Actor:move]	175980	shadow	move from	9	9	to	10	8
[Actor:move]	176125	shadow	move from	11	8	to	12	9
[Actor:move]	176278	shadow	move from	8	9	to	8	10
[Actor:move]	171928	water imp	move from	23	11	to	23	10
[Actor:move]	5599	Velma	move from	19	8	to	18	8
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	27.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
Adding entity	182115	after	5599
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	5906448
[LOG]	Water imp is wasting away.
checkHit	66	vs	11	=> chance to hit	95
checkHit	66	vs	10	=> chance to hit	95
[SHADER] setting reset param	tick_start	5906448
[SHADER] setting reset param	tick_start	5906448
[Actor:move]	175851	shadow	move from	13	10	to	12	10
[Actor:move]	175980	shadow	move from	10	8	to	10	7
[Actor:move]	176125	shadow	move from	12	9	to	13	10
[Actor:move]	176278	shadow	(forced) move from	8	10	to	8	7
[target_simple AI]	171928	water imp	selecting NEW TARGET	18	8	5599	Velma
[Actor:move]	171928	water imp	move from	23	10	to	22	10
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[LOG]	
[Actor:move]	5599	Velma	move from	18	8	to	17	8
[Identify]	yew magestaff	true
[LOG]	Velma picks up (  .): #FFFFFF##UID:173564:0#yew magestaff (20-24 power, 4 apr, fire element)#LAST#.
[Actor:move]	175851	shadow	(forced) move from	12	10	to	7	10
[Actor:move]	175980	shadow	move from	10	7	to	11	6
[Actor:move]	176125	shadow	(forced) move from	13	10	to	14	10
[Actor:move]	176278	shadow	move from	8	7	to	8	8
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	17	8	to	18	7
[Actor:move]	175851	shadow	move from	7	10	to	7	9
[Actor:move]	175980	shadow	move from	11	6	to	12	7
[Actor:move]	176125	shadow	move from	14	10	to	13	10
[Actor:move]	176278	shadow	move from	8	8	to	9	7
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	18	7	to	18	6
[Actor:move]	175851	shadow	move from	7	9	to	8	8
[Actor:move]	175980	shadow	move from	12	7	to	11	8
[Actor:move]	176125	shadow	move from	13	10	to	12	10
[Actor:move]	176278	shadow	move from	9	7	to	10	7
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	18	6	to	18	5
[Identify]	hardened leather belt of transcendence	true
[LOG]	Velma picks up (  .): #00FF80##UID:173588:0#hardened leather belt of transcendence#LAST#.
[Actor:move]	175851	shadow	move from	8	8	to	9	7
[Actor:move]	175980	shadow	move from	11	8	to	11	9
[Actor:move]	176125	shadow	move from	12	10	to	11	10
[Actor:move]	176278	shadow	move from	10	7	to	11	6
[LOG]	
[Actor:move]	5599	Velma	move from	18	5	to	17	6
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	17	6	to	16	7
[Actor:move]	175851	shadow	move from	9	7	to	10	7
[Actor:move]	175980	shadow	move from	11	9	to	10	10
[Actor:move]	176125	shadow	move from	11	10	to	11	9
[Actor:move]	176278	shadow	move from	11	6	to	12	6
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	16	7	to	17	8
[Actor:move]	175851	shadow	move from	10	7	to	11	6
[Actor:move]	176125	shadow	move from	11	9	to	10	8
[Actor:move]	176278	shadow	move from	12	6	to	12	7
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	17	8	to	18	8
[Actor:move]	175851	shadow	move from	11	6	to	12	6
[Actor:move]	175980	shadow	move from	10	10	to	11	10
[Actor:move]	176125	shadow	move from	10	8	to	9	7
[Actor:move]	176278	shadow	move from	12	7	to	11	8
[Actor:move]	5599	Velma	move from	18	8	to	19	9
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	19	9	to	18	9
[Actor:move]	175851	shadow	move from	12	6	to	11	6
[Actor:move]	175980	shadow	move from	11	10	to	11	9
[Actor:move]	176125	shadow	move from	9	7	to	8	6
[Actor:move]	176278	shadow	move from	11	8	to	10	8
[LOG]	Velma's is no longer wasting away.
[LOG]	
[Actor:move]	5599	Velma	move from	18	9	to	17	8
[Actor:move]	175851	shadow	move from	11	6	to	10	7
[Actor:move]	175980	shadow	move from	11	9	to	11	8
[Actor:move]	176125	shadow	move from	8	6	to	8	7
[Actor:move]	176278	shadow	move from	10	8	to	9	9
[Actor:move]	5599	Velma	move from	17	8	to	16	7
[Actor:move]	175851	shadow	move from	10	7	to	10	8
[Actor:move]	175980	shadow	move from	11	8	to	10	7
[Actor:move]	176125	shadow	move from	8	7	to	8	8
[Actor:move]	176278	shadow	move from	9	9	to	8	9
[LOG]	Velma brandishes the #FFD700##UID:154808:0#Burning Star#LAST# which radiates in all directions!
[Identify]	Burning Star	true
[LORE] learnt	Burning Star
[LOG]	Velma is no longer surging arcane power.
[Actor:move]	175851	shadow	move from	10	8	to	9	9
[Actor:move]	175980	shadow	move from	10	7	to	10	6
[Actor:move]	176278	shadow	move from	8	9	to	7	9
[LOG]	
[LOG]	Velma uses #{bold}##ORCHID#Track.#{normal}##LAST#
[Actor:move]	175851	shadow	move from	9	9	to	8	9
[Actor:move]	175980	shadow	move from	10	6	to	9	6
[Actor:move]	176278	shadow	move from	7	9	to	7	8
[LOG]	
[Actor:move]	5599	Velma	move from	16	7	to	16	7
[Actor:move]	5599	Velma	move from	16	7	to	15	7
[Actor:move]	5599	Velma	move from	15	7	to	14	7
[Actor:move]	175851	shadow	move from	8	9	to	9	9
[Actor:move]	175980	shadow	move from	9	6	to	10	7
[Actor:move]	176125	shadow	move from	8	8	to	9	7
[Actor:move]	176278	shadow	move from	7	8	to	7	7
[Actor:move]	5599	Velma	move from	14	7	to	14	7
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	27.2
[LOG]	Giant eel is haunted by the void!
[LOG]	Shadow is haunted by the void!
[LOG]	Shadow is haunted by the void!
[LOG]	Swarming horror is haunted by the void!
[LOG]	Shadow is haunted by the void!
[LOG]	Shadow is haunted by the void!
[LOG]	Ravenous horror is haunted by the void!
[LOG]	Aeradhelaith the swarm hive is haunted by the void!
[LOG]	Shadow is wasting away.
checkHit	65	vs	25	=> chance to hit	95
checkHit	65	vs	25	=> chance to hit	95
[LOG]	Shadow is wasting away.
checkHit	65	vs	25	=> chance to hit	95
checkHit	65	vs	25	=> chance to hit	95
[LOG]	Shadow is wasting away.
checkHit	65	vs	25	=> chance to hit	95
[LOG]	Aeradhelaith the swarm hive is wasting away.
checkHit	65	vs	20	=> chance to hit	95
[SHADER] setting reset param	tick_start	5928956
[SHADER] setting reset param	tick_start	5928956
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	5928956
[Actor:move]	175851	shadow	move from	9	9	to	10	8
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[LOG]	Dark Whispers from Velma hits Shadow for #GREY#17 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Shadow for #GREY#23 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Shadow for #GREY#24 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Shadow for #GREY#10 darkness#LAST# damage.
[Actor:move]	171437	ravenous horror	move from	10	9	to	11	9
[improved_talented AI] chooses for	171439	swarming horror	T_BLINDSIDE
[LOG]	Swarming horror uses #{bold}##RED#Blindside.#{normal}##LAST#
[Actor:move]	171439	swarming horror	(forced) move from	9	8	to	13	7
[ATTACK] attacking with innate combat
[ATTACK] to 	Velma	dam/apr/atk/mult ::	23.71660010866	20	24	1.3585815870244	vs. armor/def	42.731251046699	41
[ATTACK] after melee attack bonus hooks & callbacks::	23.71660010866	20	24	1.3585815870244	vs. armor/def	42.731251046699	41
checkHit	24	vs	41	=> chance to hit	8
[LOG]	#UID:171439:0#Swarming horror misses #fbd578#Velma#LAST#.
[target_simple AI]	171768	giant eel	selecting NEW TARGET	14	7	5599	Velma
[Actor:move]	171768	giant eel	move from	6	9	to	7	9
[Actor:move]	175980	shadow	move from	10	7	to	11	8
[Actor:move]	176125	shadow	move from	9	7	to	10	7
[Actor:move]	176278	shadow	move from	7	7	to	8	6
[LOG]	Dark Whispers from Velma hits Ravenous horror for #GREY#51 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Giant eel for #GREY#35 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Swarming horror for #GREY#51 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Aeradhelaith the swarm hive for #GREY#32 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	171748	Aeradhelaith the swarm hive	attack	 talent:T_WILLFUL_STRIKE
[LOG]	Aeradhelaith the swarm hive uses #{bold}##YELLOW#Willful Strike.#{normal}##LAST#
[MIND CRIT %]	24
[LOG]	#FIREBRICK##fbd578#Velma#LAST#'s void star absorbs the damage from #UID:171748:0#Aeradhelaith the swarm hive, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	3
[LOG]	Velma is moving freely.
[LOG]	#UID:171748:0#Aeradhelaith the swarm hive hits #fbd578#Velma#LAST# for #WHITE#(22 flat reduction)#LAST#, #WHITE#(93 to entropy), #WHITE#124 physical#LAST# (#RED##{bold}#124#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 4 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Prophecy of Ruin.#{normal}##LAST#
[SPELL CRIT %]	34.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
checkHit	40	vs	66	=> chance to hit	0
[LOG]	Aeradhelaith the swarm hive is doomed to ruin!
[SHADER] setting reset param	tick_start	5935228
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_take_damage
checkHit	40	vs	66	=> chance to hit	0
[LOG]	Aeradhelaith the swarm hive is doomed to treason!
[SHADER] setting reset param	tick_start	5935228
[CALLBACK] upgrading to prioritized	talents_on_act
checkHit	32	vs	66	=> chance to hit	0
[LOG]	Shadow is doomed to ruin!
[SHADER] setting reset param	tick_start	5935228
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_take_damage
checkHit	34	vs	66	=> chance to hit	0
[LOG]	Shadow is doomed to ruin!
[SHADER] setting reset param	tick_start	5935228
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_take_damage
checkHit	32	vs	66	=> chance to hit	0
[LOG]	Shadow is doomed to ruin!
[SHADER] setting reset param	tick_start	5935228
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_take_damage
checkHit	35	vs	66	=> chance to hit	0
[LOG]	Ravenous horror is doomed to ruin!
[SHADER] setting reset param	tick_start	5935228
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_take_damage
checkHit	17	vs	66	=> chance to hit	0
[LOG]	Swarming horror is doomed to ruin!
[SHADER] setting reset param	tick_start	5935228
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_take_damage
checkHit	66	vs	24	=> chance to hit	95
[LOG]	Giant eel is wasting away.
checkHit	66	vs	24	=> chance to hit	95
checkHit	66	vs	18	=> chance to hit	95
checkHit	66	vs	23	=> chance to hit	95
checkHit	66	vs	17	=> chance to hit	95
[LOG]	Ravenous horror is wasting away.
checkHit	66	vs	20	=> chance to hit	95
[SHADER] setting reset param	tick_start	5935228
[SHADER] setting reset param	tick_start	5935228
[Actor:move]	175851	shadow	move from	10	8	to	10	9
[SHADER] setting reset param	chargesCount	2
[LOG]	Dark Whispers from Velma hits Shadow for #{bold}##GREY#18 darkness#{normal}##LAST# damage.
[LOG]	Dark Whispers from Velma hits Shadow for #GREY#24 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Shadow for #GREY#19 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Shadow for #GREY#21 darkness#LAST# damage.
[Actor:move]	176125	shadow	move from	10	7	to	11	6
[Actor:move]	176278	shadow	move from	8	6	to	9	7
[LOG]	Dark Whispers from Velma hits Ravenous horror for #GREY#64 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Swarming horror for #GREY#34 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Aeradhelaith the swarm hive for #GREY#48 darkness#LAST# damage.
[LOG]	Prophecy of Ruin from Velma hits Swarming horror for #GREY#220 darkness#LAST#, #GREY#277 darkness#LAST#, #GREY#253 darkness#LAST# (#RED##{bold}#751#LAST##{normal}# total damage).
[LOG]	Dark Whispers from Velma hits Giant eel for #GREY#42 darkness#LAST# damage.
[Actor:move]	171437	ravenous horror	move from	11	9	to	12	8
[Actor:move]	171768	giant eel	move from	7	9	to	8	9
[Actor:move]	175980	shadow	move from	11	8	to	12	7
[LOG]	#{bold}#Prophecy of Ruin from Velma killed Swarming horror!#{normal}#
checkHit	66	vs	38	=> chance to hit	95
[NPC:seen_by] Passing target	Velma	from	171748	Aeradhelaith the swarm hive	to	175851	shadow
[use_tactical AI] === Action Selected:	171748	Aeradhelaith the swarm hive	attack	 talent:T_FOCUS_SHADOWS
[LOG]	Aeradhelaith the swarm hive uses #{bold}##YELLOW#Focus Shadows.#{normal}##LAST#
[LOG]	#PINK#The shadows converge on #fbd578#Velma#LAST#!
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[SHADER] setting reset param	chargesCount	4
[LOG]	A void star appears around Velma.
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Cacophony.#{normal}##LAST#
[SPELL CRIT %]	41.2
checkHit	2	vs	66	=> chance to hit	0
[LOG]	Giant eel's mind is shattered by the void!
checkHit	31	vs	66	=> chance to hit	0
[LOG]	Shadow's mind is shattered by the void!
checkHit	33	vs	66	=> chance to hit	0
[LOG]	Shadow's mind is shattered by the void!
checkHit	32	vs	66	=> chance to hit	0
[LOG]	Shadow's mind is shattered by the void!
checkHit	38	vs	66	=> chance to hit	0
[LOG]	Aeradhelaith the swarm hive's mind is shattered by the void!
checkHit	31	vs	66	=> chance to hit	0
[LOG]	Shadow's mind is shattered by the void!
checkHit	34	vs	66	=> chance to hit	0
[LOG]	Ravenous horror's mind is shattered by the void!
checkHit	66	vs	18	=> chance to hit	95
checkHit	66	vs	17	=> chance to hit	95
checkHit	66	vs	23	=> chance to hit	95
checkHit	66	vs	22	=> chance to hit	95
[LOG]	Shadow is wasting away.
checkHit	66	vs	24	=> chance to hit	95
checkHit	66	vs	15	=> chance to hit	95
[SHADER] setting reset param	tick_start	5941275
[SHADER] setting reset param	tick_start	5941275
[SHADER] setting reset param	chargesCount	3
[LOG]	Shadow fades for a moment and then reforms whole again!
[LOG]	Prophecy of Ruin from Velma hits Shadow for #GREY#64 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Shadow for #GREY#36 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Shadow for #GREY#42 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Shadow for #GREY#42 darkness#LAST#, #LIGHT_STEEL_BLUE#105 temporal#LAST# (#RED##{bold}#147#LAST##{normal}# total damage).
[LOG]	Prophecy of Ruin from Velma hits Shadow for #GREY#86 darkness#LAST#, #GREY#89 darkness#LAST# (#RED##{bold}#175#LAST##{normal}# total damage).
[LOG]	Prophecy of Ruin from Velma hits Shadow for #GREY#106 darkness#LAST#, #GREY#102 darkness#LAST# (#RED##{bold}#209#LAST##{normal}# total damage).
[LOG]	Dark Whispers from Velma hits Shadow for #GREY#42 darkness#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (#RED##{bold}#42#LAST##{normal}# total damage).
[Actor:move]	182425	hallucination	(forced) move from	nil	nil	to	8	8
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Shadow casts #{bold}##PURPLE#Blindside.#{normal}##LAST#
[Actor:move]	175851	shadow	(forced) move from	10	9	to	15	7
[ATTACK] attacking with innate combat
[ATTACK] to 	Velma	dam/apr/atk/mult ::	28.092319634168	8	67	1.9954451150103	vs. armor/def	42.731251046699	45
[ATTACK] after melee attack bonus hooks & callbacks::	28.092319634168	8	67	1.9954451150103	vs. armor/def	42.731251046699	45
checkHit	67	vs	45	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	30	8	vs. armor/hardiness	42.731251046699	0.3
[ATTACK] after armor	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	41.904347415217
[ATTACK]	target on_melee_hit:	6	ACID	vs	0
[ATTACK]	target on_melee_hit:	4	COLD	vs	0
[LOG]	Shadow casts #{bold}##PURPLE#Shadow Flames.#{normal}##LAST#
[SPELL CRIT %]	1.9
[LOG]	#FIREBRICK##fbd578#Velma#LAST#'s void star absorbs the damage from #UID:176278:0#Shadow, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	3
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
[SHADER] setting reset param	tick_start	5941304
[LOG]	#{bold}#Prophecy of Ruin from Velma killed Shadow!#{normal}#
[LOG]	#{bold}#Prophecy of Ruin from Velma killed Shadow!#{normal}#
[LOG]	#UID:175851:0#Shadow hits #fbd578#Velma#LAST# for #WHITE#(22 flat reduction)#LAST#, #WHITE#49 physical#LAST# (#RED##{bold}#49#LAST##{normal}# total damage).
[LOG]	Dark Whispers from Velma hits Ravenous horror for #GREY#86 darkness#LAST# damage.
[LOG]	Prophecy of Ruin from Velma hits Ravenous horror for #GREY#218 darkness#LAST#, #GREY#287 darkness#LAST#, #GREY#260 darkness#LAST# (#RED##{bold}#765#LAST##{normal}# total damage).
[LOG]	Dark Whispers from Velma hits Aeradhelaith the swarm hive for #GREY#97 darkness#LAST#, #LIGHT_STEEL_BLUE#64 temporal#LAST# (#RED##{bold}#161#LAST##{normal}# total damage).
[LOG]	Dark Whispers from Velma hits Giant eel for #GREY#123 darkness#LAST#, #LIGHT_STEEL_BLUE#121 temporal#LAST# (#RED##{bold}#244#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits Shadow for #GREEN#12 acid#LAST#, #1133F3#6 cold#LAST# (#RED##{bold}#18#LAST##{normal}# total damage).
[LOG]	#UID:176278:0#Shadow hits #fbd578#Velma#LAST# for #LIGHT_RED#(22 flat reduction)#LAST#, #LIGHT_RED#(58 to entropy), #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}#Dark Whispers from Velma killed Giant eel!#{normal}#
[LOG]	#{bold}#Prophecy of Ruin from Velma killed Ravenous horror!#{normal}#
checkHit	66	vs	37	=> chance to hit	95
[use_tactical AI] === Action Selected:	171748	Aeradhelaith the swarm hive	buff	 talent:T_FEED
[LOG]	Aeradhelaith the swarm hive uses #{bold}##YELLOW#Feed.#{normal}##LAST#
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 7 health to the entropy.#{normal}##LAST##
[LOG]	Velma is moving less freely.
checkHit	66	vs	37	=> chance to hit	95
[use_tactical AI] === Action Selected:	171748	Aeradhelaith the swarm hive	attackarea	 talent:T_MINDLASH
[LOG]	Aeradhelaith the swarm hive uses #{bold}##YELLOW#Mindlash.#{normal}##LAST#
[MIND CRIT %]	20.2
[LOG]	#{bold}#Aeradhelaith the swarm hive's mind surges with critical power!#{normal}#
[LOG]	#FIREBRICK##fbd578#Velma#LAST#'s void star absorbs the damage from #UID:171748:0#Aeradhelaith the swarm hive, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	2
[LOG]	Velma is moving freely.
checkHit	40	vs	37	=> chance to hit	58
[LOG]	#ORANGE#Velma shrugs off the effect 'Off-balance'!
[LOG]	#UID:171748:0#Aeradhelaith the swarm hive hits #fbd578#Velma#LAST# for #WHITE#(22 flat reduction)#LAST#, #WHITE#(105 to entropy), #{bold}##WHITE#139 physical#{normal}##LAST# (#RED##{bold}#139#LAST##{normal}# total damage).
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Terminus.#{normal}##LAST#
[SPELL CRIT %]	43.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Shadow fades for a moment and then reforms whole again!
[SHADER] setting reset param	chargesCount	4
[LOG]	Shadow regains their strength.
[LOG]	Aeradhelaith the swarm hive regains their strength.
[LOG]	#GREEN#You gain 0.5 turns!
[SHADER] setting reset param	tick_start	5943972
[LOG]	Shadow is wasting away.
checkHit	66	vs	23	=> chance to hit	95
checkHit	66	vs	22	=> chance to hit	95
[LOG]	Aeradhelaith the swarm hive is wasting away.
checkHit	66	vs	17	=> chance to hit	95
[LOG]	Aeradhelaith the swarm hive has been cut from the timeline!
[LOG]	Velma is invigorated.
checkHit	66	vs	17	=> chance to hit	95
checkHit	66	vs	15	=> chance to hit	95
checkHit	66	vs	15	=> chance to hit	95
[SHADER] setting reset param	tick_start	5943915
[SHADER] setting reset param	tick_start	5943915
[LOG]	Prophecy of Ruin from Velma hits Shadow for #GREY#64 darkness#LAST# damage.
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Shadow for #{bold}##LIGHT_STEEL_BLUE#0 temporal#{normal}##LAST#, #LIGHT_STEEL_BLUE#60 temporal#LAST# (#RED##{bold}#60#LAST##{normal}# total damage).
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Aeradhelaith the swarm hive for #LIGHT_STEEL_BLUE#257 temporal#LAST#, #LIGHT_STEEL_BLUE#149 temporal#LAST# (#RED##{bold}#406#LAST##{normal}# total damage).
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Shadow for #LIGHT_STEEL_BLUE#397 temporal#LAST# damage.
[LOG]	Prophecy of Ruin from Velma hits Aeradhelaith the swarm hive for #GREY#193 darkness#LAST#, #GREY#172 darkness#LAST# (#RED##{bold}#366#LAST##{normal}# total damage).
[LOG]	
[LOG]	Velma uses #{bold}##GREEN#Infusion: Healing.#{normal}##LAST#
[LOG]	#fbd578#Velma#LAST# receives #LIGHT_GREEN#224 healing#LAST# from Infusion: Healing.
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	45.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
Adding entity	182499	after	5599
checkHit	67	vs	21	=> chance to hit	95
checkHit	67	vs	21	=> chance to hit	95
[SHADER] setting reset param	tick_start	5950493
[SHADER] setting reset param	tick_start	5950493
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	14	7	to	13	7
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	13	7	to	12	7
[LOG]	#PINK#Your summoned hallucination disappears.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	Velma is moving less freely.
[LOG]	
[Actor:move]	5599	Velma	move from	12	7	to	11	7
[Identify]	woollen robe 'Cloudpride'	true
[LOG]	Velma picks up (  .): #SALMON##UID:171601:0#woollen robe 'Cloudpride' (0 def, 0 armour)#LAST#.
[LOG]	
Deleting temp shader	shadow_simulacrum[base=0.6,color=vec3(0.6,0,0.3),time_factor=1500]
[Actor:move]	5599	Velma	move from	11	7	to	12	7
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	12	7	to	13	7
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer invigorated.
[LOG]	
[Actor:move]	5599	Velma	move from	13	7	to	14	7
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	14	7	to	15	7
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:117:0#Talent Infusion: Healing is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	15	7	to	16	6
[Actor:move]	5599	Velma	move from	16	6	to	16	5
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 16 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	16	5	to	16	4
[LOG]	Velma's is no longer wasting away.
[LOG]	#00ff00##UID:722:0#Talent Track is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	16	4	to	16	3
[SHADER] setting reset param	chargesCount	3
[LOG]	A void star appears around Velma.
[LOG]	
[Actor:move]	5599	Velma	move from	16	3	to	16	2
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	37.2
[SPELL CRIT %]	37.2
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	5975356
[LOG]	Dragon turtle is wasting away.
checkHit	67	vs	28	=> chance to hit	95
checkHit	67	vs	28	=> chance to hit	95
checkHit	28	vs	67	=> chance to hit	0
[LOG]	Dragon turtle is pinned to the ground.
[LOG]	Velma's unstable rift area effect hits Dragon turtle for #LIGHT_STEEL_BLUE#100 temporal#LAST# damage.
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Dragon turtle for #GREY#169 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer surging arcane power.
[LOG]	
[Actor:move]	5599	Velma	move from	16	2	to	15	1
[SHADER] setting reset param	chargesCount	5
checkHit	27	vs	65	=> chance to hit	0
[LOG]	Velma's unstable rift area effect hits Dragon turtle for #LIGHT_STEEL_BLUE#156 temporal#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2526:0#Talent Prophecy of Ruin is ready to use.
[LOG]	#{bold}#Velma's unstable rift area effect killed Dragon turtle!#{normal}#
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	29.2
Adding entity	182653	after	5599
[LOG]	Water imp is wasting away.
checkHit	65	vs	11	=> chance to hit	95
checkHit	65	vs	10	=> chance to hit	95
[SHADER] setting reset param	tick_start	5977495
[SHADER] setting reset param	tick_start	5977495
[SHADER] setting reset param	chargesCount	5
[target_simple AI]	172089	water imp	selecting NEW TARGET	15	1	5599	Velma
[improved_talented AI] chooses for	172089	water imp	T_WATER_BOLT
[LOG]	Water imp casts #{bold}##PURPLE#Water Bolt.#{normal}##LAST#
[SPELL CRIT %]	0
[LOG]	Rift Cutter hits Water imp for #LIGHT_STEEL_BLUE#186 temporal#LAST# damage.
[LOG]	#UID:172089:0#Water imp hits #fbd578#Velma#LAST# for #1133F3#(22 flat reduction)#LAST#, #1133F3#27 cold#LAST# (#RED##{bold}#27#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 9 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2514:0#Talent Cacophony is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	15	1	to	14	1
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma's Netherblast hits Water imp for #LIGHT_STEEL_BLUE#185 temporal#LAST#, #GREY#121 darkness#LAST# (#RED##{bold}#306#LAST##{normal}# total damage).
[LOG]	#{bold}#Velma's Netherblast killed Water imp!#{normal}#
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 9 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	#00ff00##UID:2488:0#Talent Terminus is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	14	1	to	13	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 9 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	13	1	to	12	1
[Actor:move]	5599	Velma	move from	12	1	to	11	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 9 health to the entropy.#{normal}##LAST##
[Actor:move]	5599	Velma	move from	11	1	to	10	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 9 health to the entropy.#{normal}##LAST##
[Actor:move]	5599	Velma	move from	10	1	to	9	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 9 health to the entropy.#{normal}##LAST##
[Actor:move]	5599	Velma	move from	9	1	to	8	1
[Actor:move]	5599	Velma	move from	8	1	to	7	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 9 health to the entropy.#{normal}##LAST##
[Actor:move]	5599	Velma	move from	7	1	to	6	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 9 health to the entropy.#{normal}##LAST##
[Actor:move]	5599	Velma	move from	6	1	to	5	1
[LOG]	Velma's is no longer wasting away.
[SHADER] setting reset param	chargesCount	4
[LOG]	A void star appears around Velma.
[Actor:move]	5599	Velma	move from	5	1	to	4	1
checkHit	35.154590201683	vs	6	=> chance to hit	100
[LOG]	#CADET_BLUE#You notice a trap (water jet)!
[Actor:move]	5599	Velma	move from	4	1	to	3	1
[LOG]	Ran for 10 turns (stop reason: trap spotted).
[LOG]	
checkHitOld	54.887281705187	32
=> chance to hit	79.753910699035
[LOG]	Velma disarms a trap (water jet).
[Actor:move]	5599	Velma	move from	3	1	to	2	1
[LOG]	
[Actor:move]	5599	Velma	move from	2	1	to	1	1
[target_simple AI]	172113	squid	selecting NEW TARGET	1	1	5599	Velma
[Actor:move]	172113	squid	move from	0	5	to	0	4
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	182774	ghoul	(forced) move from	nil	nil	to	0	2
[target_simple AI]	173393	Gowen the boiling horror	selecting NEW TARGET	1	1	5599	Velma
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	173393	Gowen the boiling horror	attack	 talent:T_RAMPAGE
Loading tile	npc/horror_aquatic_boiling_horror.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,time_factor=5000]
Loading tile	npc/horror_aquatic_boiling_horror.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	173393	Gowen the boiling horror	attackarea	 talent:T_PUTRESCENT_LIQUEFACTION
[LOG]	Gowen the boiling horror activates #{bold}##ORANGE#Putrescent Liquefaction#LAST#.#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_change_level
[LOG]	
[Actor:move]	5599	Velma	move from	1	1	to	0	2
[Actor:move]	172113	squid	move from	0	4	to	0	4
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Gowen the boiling horror's putrescent liquefaction area effect hits #fbd578#Velma#LAST# for #1133F3#(22 flat reduction)#LAST#, #1133F3#16 cold#LAST#, #GREY#(22 flat reduction)#LAST#, #GREY#3 darkness#LAST# (#RED##{bold}#19#LAST##{normal}# total damage).
[LOG]	Gowen the boiling horror receives #LIGHT_GREEN#41 healing#LAST# from Unnatural Body.
[LOG]	
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Deleting temp shader	osmosis_shield[]
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[Actor:move]	5599	Velma	(forced) move from	0	2	to	9	1
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	173393	Gowen the boiling horror	disable	 talent:T_BECKON
[LOG]	Gowen the boiling horror uses #{bold}##YELLOW#Beckon.#{normal}##LAST#
[LOG][remove]	6029818	Gowen the boiling horror uses #{bold}##YELLOW#Beckon.#{normal}##LAST#
[useTalent] TALENT FAILED:	T_BECKON	for	Gowen the boiling horror	173393	true
[use_tactical AI] turn	956371	173393	Gowen the boiling horror	### FAILED ACTION returned:	T_BECKON	false
[use_tactical AI] === Action Selected:	173393	Gowen the boiling horror	closein	 AI:move_astar_advanced
[Actor:move]	173393	Gowen the boiling horror	move from	0	3	to	0	2
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	173393	Gowen the boiling horror	attack	 talent:T_BLACK_ICE
[LOG]	Gowen the boiling horror casts #{bold}##PURPLE#Black Ice.#{normal}##LAST#
[SPELL CRIT %]	5.2
[LOG]	#FIREBRICK##fbd578#Velma#LAST#'s void star absorbs the damage from #UID:173393:0#Gowen the boiling horror, converting it into entropy!#LAST#
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	6029820
[SHADER] setting reset param	chargesCount	3
checkHit	33	vs	43	=> chance to hit	25
[LOG]	#UID:173393:0#Gowen the boiling horror hits #fbd578#Velma#LAST# for #1133F3#(22 flat reduction)#LAST#, #1133F3#(67 to entropy), #1133F3#89 cold#LAST# (#RED##{bold}#89#LAST##{normal}# total damage).
[Actor:move]	172113	squid	move from	0	4	to	0	3
[LOG]	Gowen the boiling horror receives #LIGHT_GREEN#37 healing#LAST# from Unnatural Body.
[LOG]	
Loading tile from tileset	/data/gfx/talents/black_ice.png
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	27.2
[LOG]	Gowen the boiling horror is haunted by the void!
[LOG]	Gowen the boiling horror is wasting away.
checkHit	65	vs	43	=> chance to hit	95
checkHit	65	vs	42	=> chance to hit	95
[SHADER] setting reset param	tick_start	6038780
[SHADER] setting reset param	tick_start	6038780
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	173393	Gowen the boiling horror	attack	 talent:T_FLAME
[LOG]	Gowen the boiling horror casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	4
[LOG]	#FIREBRICK##fbd578#Velma#LAST#'s void star absorbs the damage from #UID:173393:0#Gowen the boiling horror, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	2
[LOG]	Velma is on fire!
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[LOG]	#UID:173393:0#Gowen the boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(22 flat reduction)#LAST#, #LIGHT_RED#(35 to entropy), #LIGHT_RED#47 fire#LAST# (#RED##{bold}#47#LAST##{normal}# total damage).
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[Actor:move]	182839	hallucination	(forced) move from	nil	nil	to	0	4
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	172113	squid	move from	0	3	to	0	3
[LOG]	Gowen the boiling horror's cleansing fire area effect hits #fbd578#Velma#LAST# for #LIGHT_RED#(22 flat reduction)#LAST#, #LIGHT_RED#10 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	Dark Whispers from Velma hits Gowen the boiling horror for #GREY#47 darkness#LAST# damage.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Prophecy of Madness.#{normal}##LAST#
checkHit	44	vs	65	=> chance to hit	0
[LOG]	Gowen the boiling horror is doomed to madness!
[SHADER] setting reset param	tick_start	6046581
[CALLBACK] upgrading to prioritized	talents_on_talent_post
checkHit	44	vs	65	=> chance to hit	0
[LOG]	Gowen the boiling horror is doomed to treason!
[SHADER] setting reset param	tick_start	6046581
checkHit	65	vs	42	=> chance to hit	95
checkHit	65	vs	41	=> chance to hit	95
[SHADER] setting reset param	tick_start	6046581
[SHADER] setting reset param	tick_start	6046581
[SHADER] setting reset param	chargesCount	2
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[LOG]	Burning from Gowen the boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(22 flat reduction)#LAST#, #LIGHT_RED#13 fire#LAST# (#RED##{bold}#13#LAST##{normal}# total damage).
checkHit	65	vs	44	=> chance to hit	95
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	173393	Gowen the boiling horror	cure	 talent:T_DISCARDED_REFUSE
[LOG]	Gowen the boiling horror deactivates #{bold}##ORANGE#Discarded Refuse#LAST#.#{normal}#
checkHit	65	vs	44	=> chance to hit	95
[ATTACK] attacking with (mainhand)	warbringer's dwarven-steel battleaxe of corruption
[ATTACK] to 	squid	dam/apr/atk/mult ::	99.855754769456	2	45	0.1	vs. armor/def	1	2
[ATTACK] after melee attack bonus hooks & callbacks::	99.855754769456	2	45	0.1	vs. armor/def	1	2
checkHit	45	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	134	2	vs. armor/hardiness	1	0.3
[ATTACK] after armor	134
[PHYS CRIT %] axe accuracy bonus	45	2	=	10.75
[PHYS CRIT %]	18.05
[ATTACK] after crit	134
[ATTACK] after mult	13.4
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Gowen the boiling horror's cleansing fire area effect hits #fbd578#Velma#LAST# for #LIGHT_RED#(22 flat reduction)#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Gowen the boiling horror	dam/apr/atk/mult ::	42.553033230312	7	26	1	vs. armor/def	4	21
[ATTACK] after melee attack bonus hooks & callbacks::	42.553033230312	7	26	1	vs. armor/def	4	21
checkHit	26	vs	21	=> chance to hit	63
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	43	7	vs. armor/hardiness	4	0.3
[ATTACK] after armor	43
[PHYS CRIT %]	0
[ATTACK] after crit	43
[ATTACK] after mult	43
[Actor:move]	172113	squid	move from	0	3	to	0	3
[LOG]	#F53CBE#Gowen the boiling horror is no longer rampaging.
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
[LOG]	Gowen the boiling horror deactivates #{bold}##ORANGE#Putrescent Liquefaction#LAST#.#{normal}#
[LOG]	
[LOG]	Something hits Gowen the boiling horror for #WHITE#42 physical#LAST# damage.
[LOG]	Dark Whispers from Velma hits Gowen the boiling horror for #GREY#60 darkness#LAST# damage.
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	34.2
[SHADER] setting reset param	chargesCount	3
checkHit	65	vs	29	=> chance to hit	95
checkHit	65	vs	28	=> chance to hit	95
[SHADER] setting reset param	tick_start	6053253
[SHADER] setting reset param	tick_start	6053253
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Gowen the boiling horror for #GREY#133 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	Burning from Gowen the boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(22 flat reduction)#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
checkHit	65	vs	42	=> chance to hit	95
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	173393	Gowen the boiling horror	attackarea	 talent:T_DIRE_PLAGUE
[LOG]	Gowen the boiling horror casts #{bold}##PURPLE#Dire Plague.#{normal}##LAST#
checkHit	3	vs	32	=> chance to hit	0
checkHit	22	vs	32	=> chance to hit	25
checkHit	37	vs	32	=> chance to hit	63
[LOG]	#ORANGE#Velma shrugs off Gowen the boiling horror's 'Dire Plague'!
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Gowen the boiling horror's cleansing fire area effect hits #fbd578#Velma#LAST# for #LIGHT_RED#(22 flat reduction)#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	
[LOG]	Dark Whispers from Velma hits Gowen the boiling horror for #GREY#54 darkness#LAST# damage.
[LOG]	Gowen the boiling horror receives #LIGHT_GREEN#37 healing#LAST# from Unnatural Body.
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	37.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
checkHit	66	vs	28	=> chance to hit	95
checkHit	66	vs	27	=> chance to hit	95
[SHADER] setting reset param	tick_start	6054761
[SHADER] setting reset param	tick_start	6054761
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	Burning from Gowen the boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(22 flat reduction)#LAST#, #LIGHT_RED#6 fire#LAST# (#RED##{bold}#6#LAST##{normal}# total damage).
checkHit	66	vs	41	=> chance to hit	95
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	173393	Gowen the boiling horror	attack	 talent:T_BLACK_ICE
[LOG]	Gowen the boiling horror casts #{bold}##PURPLE#Black Ice.#{normal}##LAST#
[SPELL CRIT %]	0
[LOG]	#FIREBRICK##fbd578#Velma#LAST#'s void star absorbs the damage from #UID:173393:0#Gowen the boiling horror, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	1
checkHit	37	vs	23	=> chance to hit	85
[LOG]	#ORANGE#Velma shrugs off the effect 'Black Ice'!
[LOG]	Gowen the boiling horror's cleansing fire area effect hits #fbd578#Velma#LAST# for #LIGHT_RED#(22 flat reduction)#LAST#, #LIGHT_RED#3 fire#LAST# (#RED##{bold}#3#LAST##{normal}# total damage).
[LOG]	#UID:173393:0#Gowen the boiling horror hits #fbd578#Velma#LAST# for #1133F3#(22 flat reduction)#LAST#, #1133F3#(42 to entropy), #1133F3#56 cold#LAST# (#RED##{bold}#56#LAST##{normal}# total damage).
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[LOG]	Velma casts #{bold}##PURPLE#Split.#{normal}##LAST#
checkHit	66	vs	41	=> chance to hit	95
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.6,color=vec3(0.6,0,0.3),time_factor=1500]
[Actor:move]	182984	#LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST#	(forced) move from	nil	nil	to	0	3
[PARTY] New member, add after	#LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST#	Velma
Adding entity	182984	after	5599
Added unique	mod.class.PartyMember/Gowen the boiling horror	::	1
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
Loading tile	npc/horror_aquatic_boiling_horror.png
[LOG]	Gowen the boiling horror is removed from the timeline!
[CALLBACK] upgrading to prioritized	talents_on_hit
checkHit	66	vs	26	=> chance to hit	95
checkHit	66	vs	25	=> chance to hit	95
[SHADER] setting reset param	tick_start	6064713
[SHADER] setting reset param	tick_start	6064713
[SHADER] setting reset param	chargesCount	4
[LOG]	#PINK#Your summoned hallucination disappears.
[LOG]	Dark Whispers from Velma hits Gowen the boiling horror for #GREY#72 darkness#LAST# damage.
[LOG]	Gowen the boiling horror receives #LIGHT_GREEN#32 healing#LAST# from Unnatural Body.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	Velma stops burning.
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	Rift Cutter hits Gowen the boiling horror for #LIGHT_STEEL_BLUE#73 temporal#LAST# damage.
checkHit	66	vs	40	=> chance to hit	95
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	173393	Gowen the boiling horror	disable	 talent:T_CIRCLE_OF_DEATH
[LOG]	Gowen the boiling horror casts #{bold}##PURPLE#Night Sphere.#{normal}##LAST#
[SPELL CRIT %]	0
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	42.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
checkHit	66	vs	25	=> chance to hit	95
checkHit	66	vs	25	=> chance to hit	95
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	182984	#LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST#	attack	 talent:T_CALL_OF_THE_CRYPT
[resolveObject] CREATE FOR	183018	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Ego	51.827825573	76
[resolveObject] CREATED OBJECT:	183021	balanced dwarven-steel longsword of daylight	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	10
[resolveObject]	183021	balanced dwarven-steel longsword of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	183018	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater	40.843728352535	51
[resolveObject] CREATED OBJECT:	183027	dwarven-steel shield of shrapnel	tries left:	4
fight: 	dwarven-steel shield of shrapnel	balanced dwarven-steel longsword of daylight	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	183027	dwarven-steel shield of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	183018	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Double Ego	59.985896838826	76
[resolveObject] CREATED OBJECT:	183031	rejuvenating dwarven-steel mail armour of stability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	rejuvenating dwarven-steel mail armour of stability	balanced dwarven-steel longsword of daylight	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour of stability	dwarven-steel shield of shrapnel	::	nil	BODY
[resolveObject]	183031	rejuvenating dwarven-steel mail armour of stability	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	183018	armoured skeleton warrior	(forced) move from	nil	nil	to	1	1
[PARTY] New member, add after	armoured skeleton warrior	Velma
Adding entity	183018	after	5599
[resolveObject] CREATE FOR	183037	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Greater + Ego	23.27811557061	26
[resolveObject] for 	183037	armoured skeleton warrior	 -- incompatible equipment 	slime-covered dwarven-steel longsword of enduring	retrying	4	self.not_power_source:	nil	filter forbid ps:	nil	vs ps	antimagic,nature
[TOME ENTITY FILTER] selected Uniques	0.78977197007969	1
[resolveObject] CREATED OBJECT:	183046	Acera	tries left:	3
[resolveObject] autoreq: GAINING STAT	str	26
[ActorObjectUse] useObjectEnable: 	Acera	by	armoured skeleton warrior	inven/slot	table: 0x1d78f5d8
[resolveObject]	183046	Acera	added to inventory	MAINHAND
Added unique	mod.class.Object/Acera	::	1
[resolveObject] CREATE FOR	183037	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Greater	5.6374434744095	11
[resolveObject] CREATED OBJECT:	183047	corrosive dwarven-steel shield of shrapnel	tries left:	4
fight: 	corrosive dwarven-steel shield of shrapnel	Acera	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	183047	corrosive dwarven-steel shield of shrapnel	added to inventory	OFFHAND
[resolveObject] CREATE FOR	183037	armoured skeleton warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Double Ego	75.512595854353	76
[resolveObject] CREATED OBJECT:	183053	rejuvenating dwarven-steel mail armour of cold resistance	tries left:	4
fight: 	rejuvenating dwarven-steel mail armour of cold resistance	Acera	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour of cold resistance	corrosive dwarven-steel shield of shrapnel	::	nil	BODY
[resolveObject]	183053	rejuvenating dwarven-steel mail armour of cold resistance	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	183037	armoured skeleton warrior	(forced) move from	nil	nil	to	0	1
[PARTY] New member, add after	armoured skeleton warrior	Velma
Adding entity	183037	after	5599
[SHADER] setting reset param	chargesCount	5
checkHit	15	vs	11	=> chance to hit	60
[LOG]	#F53CBE#Armoured skeleton warrior is lost in despair!
[LOG]	Dark Whispers from Velma hits Gowen the boiling horror for #{bold}##GREY#128 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	Velma resists the baneful energy!
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Prophecy of Ruin.#{normal}##LAST#
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	43.2
[SPELL CRIT %]	43.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[SHADER] setting reset param	chargesCount	5
[LOG]	#F53CBE#Gowen the boiling horror begins rampaging!
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checkHit	67	vs	35	=> chance to hit	95
checkHit	67	vs	35	=> chance to hit	95
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Gowen the boiling horror for #{bold}##GREY#154 darkness#{normal}##LAST# damage.
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	0	2	173393	Gowen the boiling horror
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_BONE_ARMOUR
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around armoured skeleton warrior.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.79607843137255,0.79607843137255,0.79607843137255),shieldIntensity=0.2]
[SHADER] setting reset param	tick_start	6074191
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	0	2	173393	Gowen the boiling horror
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_SHIELD_PUMMEL
[LOG]	Armoured skeleton warrior is confused and fails to use Shield Pummel.
[useTalent] TALENT FAILED:	T_SHIELD_PUMMEL	for	armoured skeleton warrior	183018	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_RUNE:_BLINK_1
[useTalent] TALENT FAILED:	T_RUNE:_BLINK_1	for	armoured skeleton warrior	183018	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_OVERPOWER
[useTalent] TALENT FAILED:	T_OVERPOWER	for	armoured skeleton warrior	183018	true
[improved_talented AI]### FAILED TALENT returned:	false
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_BONE_ARMOUR
[useTalent] TALENT FAILED:	T_BONE_ARMOUR	for	armoured skeleton warrior	183018	true
[improved_talented AI]### FAILED TALENT returned:	false
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	182984	#LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST#	attack	 talent:T_DOMINATE
checkHit	38	vs	46	=> chance to hit	30
[LOG]	#F53CBE#Gowen the boiling horror has been dominated!
[ATTACK] attacking with (mainhand)	warbringer's dwarven-steel battleaxe of corruption
[ATTACK] to 	Gowen the boiling horror	dam/apr/atk/mult ::	114.45326697958	2	48	1	vs. armor/def	-18.818694748275	0
[ATTACK] after melee attack bonus hooks & callbacks::	114.45326697958	2	48	1	vs. armor/def	-18.818694748275	0
checkHit	48	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	171	2	vs. armor/hardiness	-18.818694748275	0.3
[ATTACK] after armor	171
[PHYS CRIT %] axe accuracy bonus	48	0	=	12
[PHYS CRIT %]	22.7
[ATTACK] after crit	171
[ATTACK] after mult	171
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Something hits Gowen the boiling horror for #WHITE#75 physical#LAST# damage.
checkHit	67	vs	39	=> chance to hit	95
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	173393	Gowen the boiling horror	attack	 talent:T_FLAME
[LOG]	Gowen the boiling horror casts #{bold}##PURPLE#Flame.#{normal}##LAST#
[SPELL CRIT %]	0
[LOG]	Armoured skeleton warrior is on fire!
[LOG]	Velma is on fire!
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[LOG]	#UID:173393:0#Gowen the boiling horror hits Armoured skeleton warrior for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	#UID:173393:0#Gowen the boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(20 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Dark Whispers from Velma hits Gowen the boiling horror for #GREY#129 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 18 health to the entropy.#{normal}##LAST##
[SHADER] setting reset param	chargesCount	2
[LOG]	A void star appears around Velma.
[LOG]	Burning from Gowen the boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(7 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Velma resists the baneful energy!
checkHit	35	vs	67	=> chance to hit	0
[LOG]	Gowen the boiling horror is pinned to the ground.
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Gowen the boiling horror's cleansing fire area effect hits #fbd578#Velma#LAST# for #LIGHT_RED#(3 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Gowen the boiling horror's cleansing fire area effect hits Armoured skeleton warrior for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	Velma's unstable rift area effect hits Gowen the boiling horror for #LIGHT_STEEL_BLUE#102 temporal#LAST# damage.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	34.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
Adding entity	183132	after	5599
checkHit	67	vs	35	=> chance to hit	95
checkHit	67	vs	35	=> chance to hit	95
[SHADER] setting reset param	tick_start	6077305
[SHADER] setting reset param	tick_start	6077305
[SHADER] setting reset param	chargesCount	5
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_OVERPOWER
[LOG]	Armoured skeleton warrior uses #{bold}##RED#Overpower.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Acera
[ATTACK] to 	Gowen the boiling horror	dam/apr/atk/mult ::	106.73507503692	4	54	1.3700877125496	vs. armor/def	-18.818694748275	0
[ATTACK] after melee attack bonus hooks & callbacks::	106.73507503692	4	54	1.3700877125496	vs. armor/def	-18.818694748275	0
checkHit	54	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	137	4	vs. armor/hardiness	-18.818694748275	0.3
[ATTACK] after armor	137
[PHYS CRIT %]	20
[PHYS CRIT %] sword accuracy bonus	54	0	=	0.216
[ATTACK] after crit	235.092
[ATTACK] after mult	322.0966605187
[LOG]	#{bold}##UID:183037:0#Armoured skeleton warrior performs a melee critical strike against Gowen the boiling horror!#{normal}#
checkHit	35	vs	11	=> chance to hit	95
[LOG]	#LIGHT_UMBER#Gowen the boiling horror resists the effect 'Corrode'!
[ATTACK] to 	Gowen the boiling horror	dam/apr/atk/mult ::	52.596971126299	0	54	1.3700877125496	vs. armor/def	-18.818694748275	0
[ATTACK] after melee attack bonus hooks & callbacks::	52.596971126299	0	54	1.3700877125496	vs. armor/def	-18.818694748275	0
checkHit	54	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	54	0	vs. armor/hardiness	-18.818694748275	0.3
[ATTACK] after armor	54
[PHYS CRIT %]	13.5
[ATTACK] after crit	54
[ATTACK] after mult	73.984736477677
[ATTACK] staff accuracy bonus	54	0	=	2.08
[ATTACK] to 	Gowen the boiling horror	dam/apr/atk/mult ::	52.596971126299	0	54	1.3700877125496	vs. armor/def	-18.818694748275	0
[ATTACK] after melee attack bonus hooks & callbacks::	52.596971126299	0	54	1.3700877125496	vs. armor/def	-18.818694748275	0
checkHit	54	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	57	0	vs. armor/hardiness	-18.818694748275	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	13.5
[ATTACK] after crit	57
[ATTACK] after mult	78.094999615325
[ATTACK] staff accuracy bonus	54	0	=	2.08
checkHit	54	vs	35	=> chance to hit	95
[LOG]	Gowen the boiling horror resists the knockback!
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_BONE_ARMOUR
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around armoured skeleton warrior.
[SHADER] setting reset param	tick_start	6077305
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	182984	#LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST#	attack	 talent:T_CREPUSCULE
[LOG]	#UID:183037:0#Armoured skeleton warrior hits Gowen the boiling horror for #{bold}##GREEN#161 acid#{normal}##LAST#, #GREEN#20 acid#LAST#, #WHITE#28 physical#LAST#, #GREEN#17 acid#LAST#, #WHITE#29 physical#LAST#, #GREEN#17 acid#LAST# (#RED##{bold}#271#LAST##{normal}# total damage).
[LOG]	Burning from Gowen the boiling horror hits Armoured skeleton warrior for #LIGHT_RED#4 fire#LAST# damage.
checkHit	67	vs	38	=> chance to hit	95
[ATTACK] attacking with (mainhand)	warbringer's dwarven-steel battleaxe of corruption
[ATTACK] to 	#LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST#	dam/apr/atk/mult ::	73.79510522684	2	42	0.1	vs. armor/def	4	24
[ATTACK] after melee attack bonus hooks & callbacks::	73.79510522684	2	42	0.1	vs. armor/def	4	24
checkHit	42	vs	24	=> chance to hit	95
[ATTACK] HIT:: damrange	1.5	==> dam/apr::	75	2	vs. armor/hardiness	4	0.3
[ATTACK] after armor	73
[PHYS CRIT %] axe accuracy bonus	42	24	=	4.5
[PHYS CRIT %]	4.5
[ATTACK] after crit	73
[ATTACK] after mult	7.3
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Gowen the boiling horror casts #{bold}##PURPLE#Curse of Vulnerability.#{normal}##LAST#
checkHit	46	vs	8	=> chance to hit	95
[SPELL CRIT %]	5.2
[LOG]	Something hits Gowen the boiling horror for #GREY#51 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Gowen the boiling horror for #{bold}##GREY#131 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 18 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	Burning from Gowen the boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(4 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	
[LOG]	Velma resists the baneful energy!
[SHADER] setting reset param	chargesCount	5
checkHit	34	vs	67	=> chance to hit	0
[LOG]	Gowen the boiling horror's cleansing fire area effect hits #fbd578#Velma#LAST# for #LIGHT_RED#(3 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Gowen the boiling horror's cleansing fire area effect hits Armoured skeleton warrior for #SLATE#(3 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Velma's unstable rift area effect hits Gowen the boiling horror for #LIGHT_STEEL_BLUE#80 temporal#LAST# damage.
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Velma casts #{bold}##PURPLE#Entropic Gift.#{normal}##LAST#
[SPELL CRIT %]	37.2
[LOG]	Gowen the boiling horror is consumed by entropy!
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.6,noup=0,time_factor=700]
[SHADER] setting reset param	tick_start	6088164
[LOG]	Velma's is no longer wasting away.
[SPELL CRIT %]	37.2
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[]
checkHit	67	vs	34	=> chance to hit	95
checkHit	67	vs	34	=> chance to hit	95
[SHADER] setting reset param	tick_start	6088164
[SHADER] setting reset param	tick_start	6088164
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	6088164
[LOG]	Velma's Netherblast hits Gowen the boiling horror for #LIGHT_STEEL_BLUE#65 temporal#LAST#, #GREY#102 darkness#LAST# (#RED##{bold}#166#LAST##{normal}# total damage).
checkHit	67	vs	38	=> chance to hit	95
[target_simple AI]	173393	Gowen the boiling horror	selecting NEW TARGET	0	1	183037	armoured skeleton warrior
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	173393	Gowen the boiling horror	attack	 talent:T_CALL_OF_THE_MAUSOLEUM
[LOG]	Gowen the boiling horror casts #{bold}##PURPLE#Call of the Mausoleum.#{normal}##LAST#
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
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[Actor:move]	183174	ghast	(forced) move from	nil	nil	to	0	4
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[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	183175	ghast	(forced) move from	nil	nil	to	2	1
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	183176	ghast	(forced) move from	nil	nil	to	3	1
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoulking.png
[Actor:move]	183177	ghoulking	(forced) move from	nil	nil	to	0	5
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoulking.png
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	183178	ghast	(forced) move from	nil	nil	to	0	6
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	183179	ghast	(forced) move from	nil	nil	to	4	1
[SOUND] loading from	/data/sound/talents/ghoul.ogg	:=:	sound "/data/sound/talents/ghoul.ogg" : <static>
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_RUNE:_BLINK_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	183037	armoured skeleton warrior	(forced) move from	0	1	to	0	7
[LOG]	Armoured skeleton warrior overcomes the gloom
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	balanced dwarven-steel longsword of daylight
[ATTACK] to 	Gowen the boiling horror	dam/apr/atk/mult ::	94.937291260337	4	57	1	vs. armor/def	-18.818694748275	0
[ATTACK] after melee attack bonus hooks & callbacks::	94.937291260337	4	57	1	vs. armor/def	-18.818694748275	0
checkHit	57	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	103	4	vs. armor/hardiness	-18.818694748275	0.3
[ATTACK] after armor	103
[PHYS CRIT %]	3.5
[ATTACK] after crit	103
[ATTACK] after mult	103
[ATTACK] after inc by type	103
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	182984	#LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST#	attack	 talent:T_CALL_OF_THE_MAUSOLEUM
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	183180	ghast	(forced) move from	nil	nil	to	0	1
[PARTY] New member, add after	ghast	Velma
Adding entity	183180	after	5599
[LOG]	#UID:183018:0#Armoured skeleton warrior hits Gowen the boiling horror for #WHITE#39 physical#LAST#, #YELLOW#3 light#LAST# (#RED##{bold}#41#LAST##{normal}# total damage).
[LOG]	Burning from Gowen the boiling horror hits Armoured skeleton warrior for #SLATE#(4 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Gowen the boiling horror is free from the prophecy.
[LOG]	#F53CBE#Gowen the boiling horror is no longer rampaging.
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[LOG]	Gowen the boiling horror is free from the prophecy.
checkHit	15	vs	37	=> chance to hit	5
[SPELL CRIT %]	5.2
[LOG]	Dark Whispers from Velma hits Gowen the boiling horror for #GREY#76 darkness#LAST# damage.
[LOG]	Entropic Gift from Velma hits Gowen the boiling horror for #LIGHT_STEEL_BLUE#35 temporal#LAST#, #GREY#41 darkness#LAST# (#RED##{bold}#76#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
[LOG]	Velma resists the baneful energy!
checkHit	22	vs	67	=> chance to hit	0
[SHADER] setting reset param	chargesCount	5
checkHit	39	vs	67	=> chance to hit	0
[LOG]	Ghast is pinned to the ground.
checkHit	39	vs	67	=> chance to hit	0
[LOG]	Ghast is pinned to the ground.
checkHit	39	vs	67	=> chance to hit	0
[LOG]	Ghast is pinned to the ground.
[LOG]	Velma's unstable rift area effect hits Ghast for #LIGHT_STEEL_BLUE#233 temporal#LAST# damage.
[LOG]	Velma's unstable rift area effect hits Ghast for #LIGHT_STEEL_BLUE#229 temporal#LAST# damage.
[LOG]	Velma's unstable rift area effect hits Ghast for #LIGHT_STEEL_BLUE#138 temporal#LAST# damage.
[LOG]	Velma's unstable rift area effect hits Gowen the boiling horror for #LIGHT_STEEL_BLUE#95 temporal#LAST# damage.
[LOG]	Rift Cutter hits Ghast for #LIGHT_STEEL_BLUE#124 temporal#LAST# damage.
[LOG]	Rift Cutter hits Ghast for #LIGHT_STEEL_BLUE#126 temporal#LAST# damage.
[LOG]	Rift Cutter hits Ghast for #LIGHT_STEEL_BLUE#187 temporal#LAST# damage.
[LOG]	Rift Cutter hits Gowen the boiling horror for #LIGHT_STEEL_BLUE#90 temporal#LAST# damage.
[LOG]	Burning from Gowen the boiling horror hits #fbd578#Velma#LAST# for #LIGHT_RED#(4 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Gowen the boiling horror's cleansing fire area effect hits #fbd578#Velma#LAST# for #LIGHT_RED#(3 flat reduction)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Gowen the boiling horror's cleansing fire area effect hits Ghast for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	Gowen the boiling horror's cleansing fire area effect hits Armoured skeleton warrior for #SLATE#(3 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Gowen the boiling horror's cleansing fire area effect hits Ghast for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	Gowen the boiling horror's cleansing fire area effect hits Ghast for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	Velma casts #{bold}##PURPLE#Essence Reave.#{normal}##LAST#
[SPELL CRIT %]	41.2
[LOG]	#F53CBE#Gowen the boiling horror begins rampaging!
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[LOG]	Velma rends the essence of Gowen the boiling horror, restoring 1 void shards!
[LOG]	Ghast is wasting away.
checkHit	67	vs	38	=> chance to hit	95
checkHit	67	vs	37	=> chance to hit	95
[LOG]	Ghast is wasting away.
checkHit	67	vs	38	=> chance to hit	95
checkHit	67	vs	33	=> chance to hit	95
[LOG]	Gowen the boiling horror has been cut from the timeline!
[LOG]	Velma is invigorated.
checkHit	67	vs	33	=> chance to hit	95
checkHit	67	vs	33	=> chance to hit	95
checkHit	67	vs	33	=> chance to hit	95
checkHit	67	vs	37	=> chance to hit	95
[SHADER] setting reset param	tick_start	6091015
[SHADER] setting reset param	tick_start	6091015
[PULL] from	0	0	towards	0	2	over	1
[PULL] try	0	3	0
[LOG]	Velma's black hole hits Ghast for #LIGHT_STEEL_BLUE#25 temporal#LAST#, #GREY#38 darkness#LAST# (#RED##{bold}#63#LAST##{normal}# total damage).
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Gowen the boiling horror for #LIGHT_STEEL_BLUE#99 temporal#LAST#, #GREY#179 darkness#LAST# (#RED##{bold}#278#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:5599:0##fbd578#Velma#LAST# killed Gowen the boiling horror!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	#LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST#	dam/apr/atk/mult ::	42.734532865474	3	33	1	vs. armor/def	4	24
[ATTACK] after melee attack bonus hooks & callbacks::	42.734532865474	3	33	1	vs. armor/def	4	24
checkHit	33	vs	24	=> chance to hit	73
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	45	3	vs. armor/hardiness	4	0.3
[ATTACK] after armor	44
[PHYS CRIT %]	0
[ATTACK] after crit	44
[ATTACK] after mult	44
[Actor:move]	183174	ghast	move from	0	4	to	0	4
[improved_talented AI] chooses for	183175	ghast	T_GHOULISH_LEAP
[LOG]	Ghast uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	183175	ghast	(forced) move from	2	1	to	8	1
[LOG]	Ghast speeds up.
[Actor:move]	183177	ghoulking	move from	0	5	to	0	5
[Actor:move]	183178	ghast	move from	0	6	to	0	6
[improved_talented AI] chooses for	183179	ghast	T_GHOULISH_LEAP
[LOG]	Ghast uses #{bold}##ORCHID#Ghoulish Leap.#{normal}##LAST#
[Actor:move]	183179	ghast	(forced) move from	4	1	to	10	1
[LOG]	Ghast speeds up.
[target_simple AI]	183180	ghast	selecting NEW TARGET	3	1	183176	ghast
[Actor:move]	183180	ghast	move from	0	1	to	0	2
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	0	6	183178	ghast
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	Acera
[ATTACK] to 	ghast	dam/apr/atk/mult ::	106.73507503692	4	54	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	106.73507503692	4	54	1	vs. armor/def	2	8
checkHit	54	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	143	4	vs. armor/hardiness	2	0.3
[ATTACK] after armor	143
[PHYS CRIT %]	20
[PHYS CRIT %] sword accuracy bonus	54	8	=	0.184
[ATTACK] after crit	240.812
[ATTACK] after mult	240.812
checkHit	38	vs	11	=> chance to hit	95
checkHit	41	vs	11	=> chance to hit	95
checkHit	39	vs	11	=> chance to hit	95
[LOG]	Armoured skeleton warrior stops burning.
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	3	1	183176	ghast
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_RUNE:_BLINK_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	183018	armoured skeleton warrior	(forced) move from	1	1	to	4	1
[LOG]	Armoured skeleton warrior is out of phase.
[target_simple AI]	182984	#LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST#	selecting NEW TARGET	0	4	183174	ghast
[SPELL] friendly fire chance	100.6
[SPELL] friendly fire chance	100.6
[use_tactical AI] === Action Selected:	182984	#LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST#	attack	 talent:T_FLAME
[SPELL CRIT %]	5.2
[SPELL] friendly fire chance	100.6
[target_simple AI]	173562	ravenous horror	selecting NEW TARGET	0	7	183037	armoured skeleton warrior
[Actor:move]	173562	ravenous horror	move from	0	14	to	0	13
[LOG]	
Deleting temp shader	tentacles[appearTime=0.3,backgroundLayersCount=-4,noup=0,time_factor=500]
Deleting temp shader	lightning[]
[Actor:move]	5599	Velma	(forced) move from	9	1	to	15	1
[SPELL CRIT %]	5.2
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[Actor:move]	183241	ghoul	(forced) move from	nil	nil	to	0	1
[PARTY] New member, add after	ghoul	Velma
Adding entity	183241	after	5599
checkHit	11	vs	41	=> chance to hit	0
[LOG]	Armoured skeleton warrior wanders around!
[LOG]	Gowen the boiling horror's cleansing fire area effect hits Ghast for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	Gowen the boiling horror's cleansing fire area effect hits Ghast for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	Gowen the boiling horror's cleansing fire area effect hits Armoured skeleton warrior for #SLATE#(10 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	Velma stops burning.
[PULL] from	0	0	towards	0	2	over	1
[PULL] try	0	3	0
[Actor:move]	183180	ghast	move from	0	2	to	1	1
[improved_talented AI] chooses for	183174	ghast	T_RETCH
[Actor:move]	183177	ghoulking	move from	0	5	to	0	5
[Actor:move]	183178	ghast	move from	0	6	to	0	6
[NPC:seen_by] Passing target	ghast	from	183037	armoured skeleton warrior	to	183241	ghoul
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	Acera
[ATTACK] to 	ghast	dam/apr/atk/mult ::	106.73507503692	4	54	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	106.73507503692	4	54	1	vs. armor/def	2	8
checkHit	54	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	130	4	vs. armor/hardiness	2	0.3
[ATTACK] after armor	130
[PHYS CRIT %]	20
[PHYS CRIT %] sword accuracy bonus	54	8	=	0.184
[ATTACK] after crit	218.92
[ATTACK] after mult	218.92
checkHit	39	vs	11	=> chance to hit	95
checkHit	41	vs	11	=> chance to hit	95
checkHit	39	vs	11	=> chance to hit	95
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_SHIELD_PUMMEL
[ATTACK] to 	ghast	dam/apr/atk/mult ::	54.072772830684	0	57	1.7	vs. armor/def	2	3
[ATTACK] after melee attack bonus hooks & callbacks::	54.072772830684	0	57	1.7	vs. armor/def	2	3
checkHit	57	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	63	0	vs. armor/hardiness	2	0.3
[ATTACK] after armor	61
[PHYS CRIT %]	3.5
[ATTACK] after crit	61
[ATTACK] after mult	103.7
[ATTACK] staff accuracy bonus	57	3	=	2.08
[ATTACK] to 	ghast	dam/apr/atk/mult ::	54.072772830684	0	57	2.1	vs. armor/def	2	3
[ATTACK] after melee attack bonus hooks & callbacks::	54.072772830684	0	57	2.1	vs. armor/def	2	3
checkHit	57	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	59	0	vs. armor/hardiness	2	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	3.5
[ATTACK] after crit	57
[ATTACK] after mult	119.7
[ATTACK] staff accuracy bonus	57	3	=	2.08
checkHit	37	vs	65	=> chance to hit	0
[Actor:move]	182984	#LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST#	move from	0	3	to	0	2
[improved_talented AI] chooses for	173562	ravenous horror	T_BLOOD_LOCK
checkHit	12	vs	44	=> chance to hit	0
checkHit	11	vs	44	=> chance to hit	0
checkHit	11	vs	44	=> chance to hit	0
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	43.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Ghast is haunted by the void!
[LOG]	Ghast is haunted by the void!
checkHit	67	vs	37	=> chance to hit	95
checkHit	67	vs	36	=> chance to hit	95
[LOG]	Ghast is wasting away.
checkHit	67	vs	37	=> chance to hit	95
checkHit	67	vs	37	=> chance to hit	95
[SHADER] setting reset param	tick_start	6105013
[SHADER] setting reset param	tick_start	6105013
[Actor:move]	183241	ghoul	move from	0	1	to	0	1
[Actor:move]	183180	ghast	move from	1	1	to	2	1
[SPELL CRIT %]	5.2
checkHit	46	vs	12	=> chance to hit	95
[target_simple AI]	173562	ravenous horror	selecting NEW TARGET	0	7	183037	armoured skeleton warrior
[Actor:move]	173562	ravenous horror	move from	0	13	to	0	12
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 4 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[Actor:move]	182984	#LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST#	move from	0	2	to	1	1
[improved_talented AI] chooses for	183180	ghast	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	42.734532865474	3	33	1	vs. armor/def	2	3
[ATTACK] after melee attack bonus hooks & callbacks::	42.734532865474	3	33	1	vs. armor/def	2	3
checkHit	33	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	47	3	vs. armor/hardiness	2	0.3
[ATTACK] after armor	47
[PHYS CRIT %]	1
[ATTACK] after crit	47
[ATTACK] after mult	47
[SHADER] setting reset param	chargesCount	5
[Actor:move]	183178	ghast	move from	0	6	to	0	6
[LOG]	Dark Whispers from Velma hits Ghast for #GREY#59 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Ghast for #{bold}##GREY#90 darkness#{normal}##LAST# damage.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	45.2
[SHADER] setting reset param	chargesCount	5
checkHit	67	vs	35	=> chance to hit	95
[LOG]	Ghast has been cut from the timeline!
checkHit	67	vs	35	=> chance to hit	95
checkHit	67	vs	34	=> chance to hit	95
checkHit	67	vs	34	=> chance to hit	95
checkHit	67	vs	34	=> chance to hit	95
checkHit	67	vs	34	=> chance to hit	95
[SHADER] setting reset param	tick_start	6107415
[SHADER] setting reset param	tick_start	6107415
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_SHIELD_PUMMEL
[ATTACK] to 	ghast	dam/apr/atk/mult ::	52.596971126299	0	54	1.7	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	52.596971126299	0	54	1.7	vs. armor/def	2	8
checkHit	54	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	53	0	vs. armor/hardiness	2	0.3
[ATTACK] after armor	51
[PHYS CRIT %]	13.5
[ATTACK] after crit	51
[ATTACK] after mult	86.7
[ATTACK] staff accuracy bonus	54	8	=	1.92
[ATTACK] to 	ghast	dam/apr/atk/mult ::	52.596971126299	0	54	2.1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	52.596971126299	0	54	2.1	vs. armor/def	2	8
checkHit	54	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	62	0	vs. armor/hardiness	2	0.3
[ATTACK] after armor	60
[PHYS CRIT %]	13.5
[ATTACK] after crit	60
[ATTACK] after mult	126
[ATTACK] staff accuracy bonus	54	8	=	1.92
checkHit	39	vs	63	=> chance to hit	0
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_BLOCK
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Ghast for #GREY#164 darkness#LAST# damage.
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Ghast for #GREY#218 darkness#LAST# damage.
[target_simple AI]	183241	ghoul	selecting NEW TARGET	3	1	183176	ghast
[Actor:move]	183241	ghoul	move from	0	1	to	0	2
[LOG]	#PINK#Your summoned #LIGHT_STEEL_BLUE#Gowen the boiling horror's Temporal Clone#LAST# disappears.
[SPELL CRIT %]	5.2
[Actor:move]	183177	ghoulking	move from	0	5	to	0	4
[improved_talented AI] chooses for	173562	ravenous horror	T_BLOOD_GRASP
[SPELL CRIT %]	4
Adding entity	183320	after	173562
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2510:0#Talent Essence Reave is ready to use.
[target_simple AI]	183177	ghoulking	selecting NEW TARGET	0	2	183241	ghoul
[improved_talented AI] chooses for	183177	ghoulking	T_RETCH
[Actor:move]	183241	ghoul	move from	0	2	to	1	1
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	42.734532865474	3	33	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	42.734532865474	3	33	1	vs. armor/def	2	8
checkHit	33	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	42	3	vs. armor/hardiness	2	0.3
[ATTACK] after armor	42
[PHYS CRIT %]	1
[ATTACK] after crit	42
[ATTACK] after mult	42
[Actor:move]	183180	ghast	move from	2	1	to	2	1
[LOG]	Dark Whispers from Velma hits Ghast for #GREY#52 darkness#LAST# damage.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	47.2
[SHADER] setting reset param	chargesCount	5
[target_simple AI]	183176	ghast	selecting NEW TARGET	2	1	183180	ghast
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Ghast for #LIGHT_STEEL_BLUE#206 temporal#LAST# damage.
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	0	4	183177	ghoulking
[Actor:move]	183037	armoured skeleton warrior	move from	0	7	to	0	6
[PHYS CRIT %]	1
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	balanced dwarven-steel longsword of daylight
[ATTACK] to 	ghast	dam/apr/atk/mult ::	94.937291260337	4	57	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	94.937291260337	4	57	1	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	98	4	vs. armor/hardiness	2	0.3
[ATTACK] after armor	98
[PHYS CRIT %]	3.5
[ATTACK] after crit	98
[ATTACK] after mult	98
[ATTACK] after inc by type	110.74
[LOG]	#{bold}##UID:5599:0##fbd578#Velma#LAST# killed Ghast!#{normal}#
[Actor:move]	173562	ravenous horror	move from	0	12	to	0	11
[target_simple AI]	183241	ghoul	selecting NEW TARGET	3	1	183176	ghast
[improved_talented AI] chooses for	183241	ghoul	T_GHOULISH_LEAP
[Actor:move]	183241	ghoul	(forced) move from	1	1	to	5	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[Actor:move]	183177	ghoulking	move from	0	4	to	0	3
[LOG]	
[Actor:move]	5599	Velma	move from	15	1	to	14	1
[ATTACK] attacking with innate combat
[ATTACK] to 	ghast	dam/apr/atk/mult ::	42.734532865474	3	33	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	42.734532865474	3	33	1	vs. armor/def	2	8
checkHit	33	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	47	3	vs. armor/hardiness	2	0.3
[ATTACK] after armor	47
[PHYS CRIT %]	1
[ATTACK] after crit	47
[ATTACK] after mult	47
[Actor:move]	183180	ghast	move from	2	1	to	2	1
[Actor:move]	183177	ghoulking	move from	0	3	to	0	2
[improved_talented AI] chooses for	183176	ghast	T_RETCH
[Actor:move]	183241	ghoul	move from	5	1	to	6	1
[Actor:move]	183037	armoured skeleton warrior	move from	0	6	to	0	5
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_OVERPOWER
[ATTACK] attacking with (mainhand)	balanced dwarven-steel longsword of daylight
[ATTACK] to 	ghast	dam/apr/atk/mult ::	94.937291260337	4	57	1.3700877125496	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	94.937291260337	4	57	1.3700877125496	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	102	4	vs. armor/hardiness	2	0.3
[ATTACK] after armor	102
[PHYS CRIT %]	3.5
[ATTACK] after crit	102
[ATTACK] after mult	139.74894668006
[ATTACK] after inc by type	157.91630974846
[ATTACK] to 	ghast	dam/apr/atk/mult ::	54.072772830684	0	57	1.3700877125496	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	54.072772830684	0	57	1.3700877125496	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	56	0	vs. armor/hardiness	2	0.3
[ATTACK] after armor	54
[PHYS CRIT %]	3.5
[ATTACK] after crit	54
[ATTACK] after mult	73.984736477677
[ATTACK] staff accuracy bonus	57	8	=	1.98
[ATTACK] to 	ghast	dam/apr/atk/mult ::	54.072772830684	0	57	1.3700877125496	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	54.072772830684	0	57	1.3700877125496	vs. armor/def	2	8
checkHit	57	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	59	0	vs. armor/hardiness	2	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	3.5
[ATTACK] after crit	57
[ATTACK] after mult	78.094999615325
[ATTACK] staff accuracy bonus	57	8	=	1.98
checkHit	57	vs	39	=> chance to hit	95
[improved_talented AI] chooses for	183177	ghoulking	T_GHOULISH_LEAP
[Actor:move]	183177	ghoulking	(forced) move from	0	2	to	5	1
[improved_talented AI] chooses for	173562	ravenous horror	T_DRAIN
[SPELL CRIT %]	4
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2502:0#Talent Split is ready to use.
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	#00ff00##UID:2503:0#Talent Entropic Gift is ready to use.
[target_simple AI]	183241	ghoul	selecting NEW TARGET	5	1	183177	ghoulking
[improved_talented AI] chooses for	183241	ghoul	T_ROTTING_DISEASE
[LOG]	#RED##{bold}#Ghoul performs a diseased attack against ghoulking.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	42.734532865474	3	33	1.0099019513593	vs. armor/def	3	11
[ATTACK] after melee attack bonus hooks & callbacks::	42.734532865474	3	33	1.0099019513593	vs. armor/def	3	11
checkHit	33	vs	11	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	44	3	vs. armor/hardiness	3	0.3
[ATTACK] after armor	44
[PHYS CRIT %]	1
[ATTACK] after crit	44
[ATTACK] after mult	44.435685859808
checkHit	12	vs	41	=> chance to hit	0
[LOG]	#UID:183241:0#Ghoul hits Something for #WHITE#34 physical#LAST# damage.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	37.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Ghoulking is haunted by the void!
[LOG]	Ghoulking is wasting away.
checkHit	67	vs	39	=> chance to hit	95
checkHit	67	vs	38	=> chance to hit	95
[SHADER] setting reset param	tick_start	6111092
[SHADER] setting reset param	tick_start	6111092
[SHADER] setting reset param	chargesCount	5
[Actor:move]	183037	armoured skeleton warrior	move from	0	5	to	0	4
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#39 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghoul receives #LIGHT_GREEN#51 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghoulking receives #LIGHT_GREEN#48 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Rift Cutter hits Ghoulking for #LIGHT_STEEL_BLUE#285 temporal#LAST# damage.
[target_simple AI]	183180	ghast	selecting NEW TARGET	5	1	183177	ghoulking
[Actor:move]	183180	ghast	move from	2	1	to	3	1
[LOG]	Ghoulking speeds down outside of the retch.
[LOG]	Ghoulking overcomes the gloom.
[LOG]	Rotting Disease from Ghoul hits Ghoulking for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	Dark Whispers from Velma hits Ghoulking for #GREY#103 darkness#LAST# damage.
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	5	1	183177	ghoulking
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	balanced dwarven-steel longsword of daylight
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	94.937291260337	4	57	1	vs. armor/def	3	7
[ATTACK] after melee attack bonus hooks & callbacks::	94.937291260337	4	57	1	vs. armor/def	3	7
checkHit	57	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	97	4	vs. armor/hardiness	3	0.3
[ATTACK] after armor	97
[PHYS CRIT %]	3.5
[ATTACK] after crit	97
[ATTACK] after mult	97
[ATTACK] after inc by type	109.61
[ATTACK] attacking with innate combat
[ATTACK] to 	ghoul	dam/apr/atk/mult ::	43.433866859581	4	32	1	vs. armor/def	2	8
[ATTACK] after melee attack bonus hooks & callbacks::	43.433866859581	4	32	1	vs. armor/def	2	8
checkHit	32	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	46	4	vs. armor/hardiness	2	0.3
[ATTACK] after armor	46
[PHYS CRIT %]	0
[ATTACK] after crit	46
[ATTACK] after mult	46
[Actor:move]	183177	ghoulking	move from	5	1	to	5	1
[LOG]	#UID:183018:0#Armoured skeleton warrior hits Ghoulking for #WHITE#100 physical#LAST#, #YELLOW#6 light#LAST# (#RED##{bold}#106#LAST##{normal}# total damage).
[LOG]	Bane of Confusion from Gowen the boiling horror hits Armoured skeleton warrior for #SLATE#(24 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:183177:0#Ghoulking hits Ghoul for #WHITE#42 physical#LAST# damage.
[Actor:move]	183037	armoured skeleton warrior	move from	0	4	to	0	3
[Actor:move]	173562	ravenous horror	move from	0	11	to	0	10
[ATTACK] attacking with innate combat
[ATTACK] to 	ghoulking	dam/apr/atk/mult ::	42.734532865474	3	33	1	vs. armor/def	3	7
[ATTACK] after melee attack bonus hooks & callbacks::	42.734532865474	3	33	1	vs. armor/def	3	7
checkHit	33	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	47	3	vs. armor/hardiness	3	0.3
[ATTACK] after armor	47
[PHYS CRIT %]	1
[ATTACK] after crit	47
[ATTACK] after mult	47
[Actor:move]	183241	ghoul	move from	6	1	to	6	1
[Actor:move]	183180	ghast	move from	3	1	to	3	1
[LOG]	#UID:183241:0#Ghoul hits Ghoulking for #WHITE#43 physical#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	39.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
Adding entity	183403	after	5599
checkHit	67	vs	37	=> chance to hit	95
[LOG]	Ghoulking has been cut from the timeline!
checkHit	67	vs	37	=> chance to hit	95
checkHit	67	vs	37	=> chance to hit	95
checkHit	67	vs	37	=> chance to hit	95
[SHADER] setting reset param	tick_start	6112335
[SHADER] setting reset param	tick_start	6112335
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#39 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghoul receives #LIGHT_GREEN#51 healing#LAST# from Ghast's purging blight area effect.
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	0	10	173562	ravenous horror
[Actor:move]	183037	armoured skeleton warrior	move from	0	3	to	0	4
[SHADER] setting reset param	chargesCount	5
[Actor:move]	183241	ghoul	move from	6	1	to	7	1
[LOG]	Armoured skeleton warrior seems more focused.
[Actor:move]	183018	armoured skeleton warrior	move from	4	1	to	5	1
[Actor:move]	173562	ravenous horror	move from	0	10	to	0	9
[LOG]	
[Actor:move]	5599	Velma	move from	14	1	to	13	1
[Actor:move]	183180	ghast	move from	3	1	to	4	1
[Actor:move]	183037	armoured skeleton warrior	move from	0	4	to	0	5
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[maintenance AI] turn	956549	183241	ghoul	selected action:	self_heal	tid:T_RETCH
[LOG]	Ghoul uses #{bold}##ORCHID#Retch.#{normal}##LAST#
[LOG]	Ghoul #YELLOW_GREEN#VOMITS#LAST# on the ground!
[LOG]	Ghoul speeds up in the retch.
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#39 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#19 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	Ghoul receives #LIGHT_GREEN#51 healing#LAST# from Ghoul's purging blight area effect.
[Actor:move]	183180	ghast	move from	4	1	to	4	1
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	0	9	173562	ravenous horror
[Actor:move]	183037	armoured skeleton warrior	move from	0	5	to	0	6
[LOG]	
[Actor:move]	5599	Velma	move from	13	1	to	12	1
[Actor:move]	183018	armoured skeleton warrior	move from	5	1	to	6	1
[Actor:move]	183241	ghoul	move from	7	1	to	8	1
[Actor:move]	173562	ravenous horror	move from	0	9	to	0	8
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[Actor:move]	183037	armoured skeleton warrior	move from	0	6	to	0	7
[LOG]	Ghast receives #LIGHT_GREEN#51 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Ghast receives #LIGHT_GREEN#25 healing#LAST# from Ghoul's purging blight area effect.
[Actor:move]	183241	ghoul	move from	8	1	to	9	1
[Actor:move]	183018	armoured skeleton warrior	move from	6	1	to	7	1
[LOG]	
[Actor:move]	5599	Velma	move from	12	1	to	11	1
[Actor:move]	183180	ghast	move from	4	1	to	5	1
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_BLOCK
[Actor:move]	183241	ghoul	move from	9	1	to	10	1
[LOG]	Ghoul slows down.
[Actor:move]	183018	armoured skeleton warrior	move from	7	1	to	8	1
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	17.502053470506	20	25	1	vs. armor/def	22.521305378697	24
[ATTACK] after melee attack bonus hooks & callbacks::	17.502053470506	20	25	1	vs. armor/def	22.521305378697	24
checkHit	25	vs	24	=> chance to hit	53
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	18	20	vs. armor/hardiness	22.521305378697	0.73607947236566
[ATTACK] after armor	15.478694621303
[PHYS CRIT %]	0
[ATTACK] after crit	15.478694621303
[ATTACK] after mult	15.478694621303
[PHYS CRIT %]	11
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK]	target on_melee_hit:	10	ITEM_ACID_CORRODE	vs	0
[Actor:move]	173562	ravenous horror	move from	0	8	to	0	8
[LOG]	Ghoul receives #LIGHT_GREEN#51 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[SHADER] setting reset param	chargesCount	4
[LOG]	A void star appears around Velma.
[LOG]	#00ff00##UID:2525:0#Talent Prophecy of Madness is ready to use.
[Actor:move]	183241	ghoul	move from	10	1	to	10	1
[Actor:move]	183180	ghast	move from	5	1	to	6	1
[LOG]	
[Actor:move]	183241	ghoul	(forced) move from	10	1	to	11	1
[Actor:move]	5599	Velma	(forced) move from	11	1	to	10	1
[Actor:move]	5599	Velma	move from	11	1	to	10	1
[Actor:move]	183018	armoured skeleton warrior	move from	8	1	to	9	1
[Actor:move]	183180	ghast	move from	6	1	to	7	1
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_OVERPOWER
[ATTACK] attacking with (mainhand)	Acera
[ATTACK] to 	ravenous horror	dam/apr/atk/mult ::	106.73507503692	4	54	1.3700877125496	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	106.73507503692	4	54	1.3700877125496	vs. armor/def	10	0
checkHit	54	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	127	4	vs. armor/hardiness	10	0.3
[ATTACK] after armor	121
[PHYS CRIT %]	49.6166600589
[PHYS CRIT %] sword accuracy bonus	54	0	=	0.216
[ATTACK] after crit	207.636
[ATTACK] after mult	284.47953228294
[ATTACK] after counterstrike	568.95906456588
[ATTACK] to 	ravenous horror	dam/apr/atk/mult ::	52.596971126299	0	54	1.3700877125496	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	52.596971126299	0	54	1.3700877125496	vs. armor/def	10	0
checkHit	54	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	63	0	vs. armor/hardiness	10	0.3
[ATTACK] after armor	53
[PHYS CRIT %]	43.1166600589
[ATTACK] after crit	53
[ATTACK] after mult	72.614648765127
[ATTACK] after counterstrike	145.22929753025
[ATTACK] staff accuracy bonus	54	0	=	2.08
[ATTACK] to 	ravenous horror	dam/apr/atk/mult ::	52.596971126299	0	54	1.3700877125496	vs. armor/def	10	0
[ATTACK] after melee attack bonus hooks & callbacks::	52.596971126299	0	54	1.3700877125496	vs. armor/def	10	0
checkHit	54	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	55	0	vs. armor/hardiness	10	0.3
[ATTACK] after armor	45
[PHYS CRIT %]	43.1166600589
[ATTACK] after crit	45
[ATTACK] after mult	61.653947064731
[ATTACK] after counterstrike	123.30789412946
[ATTACK] staff accuracy bonus	54	0	=	2.08
checkHit	54	vs	21	=> chance to hit	95
[KNOCKBACK] from	0	0	over	4
[KNOCKBACK] try	0	9	3
[KNOCKBACK] try	0	10	2	::
[KNOCKBACK] try	0	11	1	::
[KNOCKBACK] try	0	12	0	::
[KNOCKBACK] ok knocked to	0	12	::
[Actor:move]	173562	ravenous horror	(forced) move from	0	8	to	0	8
[LOG]	The shield around armoured skeleton warrior crumbles.
[Actor:move]	183241	ghoul	move from	11	1	to	11	1
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#39 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	#fbd578#Velma#LAST# receives #LIGHT_GREEN#63 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	Ghast receives #LIGHT_GREEN#51 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	
[Actor:move]	183018	armoured skeleton warrior	(forced) move from	9	1	to	10	1
[Actor:move]	5599	Velma	(forced) move from	10	1	to	9	1
[Actor:move]	5599	Velma	move from	10	1	to	9	1
[Actor:move]	183018	armoured skeleton warrior	move from	10	1	to	10	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[Actor:move]	183180	ghast	move from	7	1	to	8	1
[Actor:move]	183037	armoured skeleton warrior	move from	0	7	to	0	6
[Actor:move]	183241	ghoul	move from	11	1	to	11	1
[Actor:move]	183180	ghast	move from	8	1	to	8	1
[LOG]	
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#39 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	#fbd578#Velma#LAST# receives #LIGHT_GREEN#63 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	Ghast receives #LIGHT_GREEN#51 healing#LAST# from Ghoul's purging blight area effect.
[Actor:move]	183180	ghast	(forced) move from	8	1	to	9	1
[Actor:move]	5599	Velma	(forced) move from	9	1	to	8	1
[Actor:move]	5599	Velma	move from	9	1	to	8	1
[LOG]	Ghoul speeds down outside of the retch.
[Actor:move]	183018	armoured skeleton warrior	move from	10	1	to	10	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer invigorated.
[Actor:move]	183037	armoured skeleton warrior	move from	0	6	to	0	5
[LOG]	
[Actor:move]	5599	Velma	move from	8	1	to	7	1
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#39 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	#fbd578#Velma#LAST# receives #LIGHT_GREEN#63 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	Ghast receives #LIGHT_GREEN#25 healing#LAST# from Ghoul's purging blight area effect.
[Actor:move]	183241	ghoul	move from	11	1	to	11	1
[Actor:move]	183180	ghast	move from	9	1	to	8	1
[Actor:move]	183037	armoured skeleton warrior	move from	0	5	to	0	4
[Actor:move]	183018	armoured skeleton warrior	move from	10	1	to	9	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	0	4	to	0	3
[LOG]	
[Actor:move]	5599	Velma	move from	7	1	to	6	1
[Actor:move]	183018	armoured skeleton warrior	move from	9	1	to	8	1
[LOG]	#fbd578#Velma#LAST# receives #LIGHT_GREEN#63 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#39 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	#fbd578#Velma#LAST# receives #LIGHT_GREEN#31 healing#LAST# from Ghoul's purging blight area effect.
[Actor:move]	183241	ghoul	move from	11	1	to	10	1
[Actor:move]	183037	armoured skeleton warrior	move from	0	3	to	0	2
[LOG]	
[Actor:move]	5599	Velma	move from	6	1	to	5	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	8	1	to	7	1
[Actor:move]	183037	armoured skeleton warrior	move from	0	2	to	1	1
[LOG]	#fbd578#Velma#LAST# receives #LIGHT_GREEN#63 healing#LAST# from Ghast's purging blight area effect.
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#39 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	#fbd578#Velma#LAST# receives #LIGHT_GREEN#31 healing#LAST# from Ghoul's purging blight area effect.
[Actor:move]	183018	armoured skeleton warrior	move from	7	1	to	6	1
[LOG]	
[Actor:move]	5599	Velma	move from	5	1	to	4	1
[LOG]	Armoured skeleton warrior is no longer blood locked.
[Actor:move]	183037	armoured skeleton warrior	move from	1	1	to	2	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	6	1	to	5	1
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#39 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	#fbd578#Velma#LAST# receives #LIGHT_GREEN#63 healing#LAST# from Ghoul's purging blight area effect.
[Actor:move]	183037	armoured skeleton warrior	move from	2	1	to	3	1
[LOG]	
[Actor:move]	183037	armoured skeleton warrior	(forced) move from	3	1	to	4	1
[Actor:move]	5599	Velma	(forced) move from	4	1	to	3	1
[Actor:move]	5599	Velma	move from	4	1	to	3	1
[Actor:move]	183018	armoured skeleton warrior	move from	5	1	to	5	1
[Actor:move]	183037	armoured skeleton warrior	move from	4	1	to	4	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#39 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	Armoured skeleton warrior receives #LIGHT_GREEN#39 healing#LAST# from Ghoul's purging blight area effect.
[LOG]	
[Actor:move]	5599	Velma	move from	3	1	to	2	1
[Actor:move]	183018	armoured skeleton warrior	move from	5	1	to	5	1
[Actor:move]	183037	armoured skeleton warrior	move from	4	1	to	3	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	2	1	to	1	1
[Actor:move]	183037	armoured skeleton warrior	move from	3	1	to	2	1
[Actor:move]	183018	armoured skeleton warrior	move from	5	1	to	4	1
[Actor:move]	5599	Velma	move from	1	1	to	0	1
[Actor:move]	183037	armoured skeleton warrior	move from	2	1	to	1	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer surging arcane power.
[Actor:move]	183018	armoured skeleton warrior	move from	4	1	to	3	1
[Actor:move]	183037	armoured skeleton warrior	move from	1	1	to	1	1
[LOG]	
[Actor:move]	5599	Velma	move from	0	1	to	0	2
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[Identify]	hateful dwarven-steel battleaxe of torment	true
[LOG]	Velma picks up (  .): #0080FF##UID:173396:0#hateful dwarven-steel battleaxe of torment (31-46 power, 2 apr)#LAST#.
[Identify]	hardened leather armour 'Noonbraid'	true
[LOG]	Velma picks up (  .): #FF7700##UID:173403:0#hardened leather armour 'Noonbraid' (9 def, 6 armour)#LAST#.
[Identify]	cruel elven-wood vilestaff of fate	true
[LOG]	Velma picks up (  .): #00FF80##UID:173538:0#cruel elven-wood vilestaff of fate (25-30 power, 5 apr, fire element)#LAST#.
[Identify]	prismatic stralite mail armour of lightning resistance	true
[LOG]	Velma picks up (  .): #00FF80##UID:173556:0#prismatic stralite mail armour of lightning resistance (4 def, 8 armour)#LAST#.
[Identify]	focusing cashmere robe of frost (#RESIST#)	true
[LOG]	Velma picks up (  .): #00FF80##UID:173544:0#focusing cashmere robe of frost (+11%) (0 def, 0 armour)#LAST#.
[Identify]	warbringer's dwarven-steel battleaxe of corruption	true
[LOG]	Velma picks up (  .): #8d55ff##UID:173550:0#warbringer's dwarven-steel battleaxe of corruption (34-51 power, 2 apr)#LAST#.
[Actor:move]	183018	armoured skeleton warrior	move from	3	1	to	2	1
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	0	2	to	0	3
[Actor:move]	183018	armoured skeleton warrior	move from	2	1	to	2	1
[Actor:move]	183037	armoured skeleton warrior	move from	1	1	to	0	2
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 8 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	0	3	to	0	4
[Actor:move]	183037	armoured skeleton warrior	move from	0	2	to	0	3
[Actor:move]	183018	armoured skeleton warrior	move from	2	1	to	1	1
[Actor:move]	183037	armoured skeleton warrior	move from	0	3	to	0	3
[Actor:move]	183018	armoured skeleton warrior	move from	1	1	to	0	2
[Actor:move]	5599	Velma	move from	0	4	to	0	5
[LOG]	Velma's is no longer wasting away.
[Actor:move]	183018	armoured skeleton warrior	move from	0	2	to	0	2
[LOG]	
[Actor:move]	5599	Velma	move from	0	5	to	0	6
[Actor:move]	183037	armoured skeleton warrior	move from	0	3	to	0	4
[Actor:move]	183037	armoured skeleton warrior	move from	0	4	to	0	5
[Actor:move]	5599	Velma	move from	0	6	to	0	7
[Actor:move]	183018	armoured skeleton warrior	move from	0	2	to	0	3
[Actor:move]	183037	armoured skeleton warrior	move from	0	5	to	0	6
[Actor:move]	183018	armoured skeleton warrior	move from	0	3	to	0	4
[Actor:move]	5599	Velma	move from	0	7	to	0	8
[Actor:move]	183037	armoured skeleton warrior	move from	0	6	to	0	7
[Actor:move]	183018	armoured skeleton warrior	move from	0	4	to	0	5
[Actor:move]	183037	armoured skeleton warrior	move from	0	7	to	0	7
[Actor:move]	5599	Velma	move from	0	8	to	0	9
[Actor:move]	183018	armoured skeleton warrior	move from	0	5	to	0	6
[Actor:move]	183018	armoured skeleton warrior	move from	0	6	to	0	6
[Actor:move]	5599	Velma	move from	0	9	to	0	10
[Identify]	sapper's dwarven-steel pickaxe	true
[LOG]	Velma picks up (  .): #0080FF##UID:173584:0#sapper's dwarven-steel pickaxe (dig speed 23 turns)#LAST#.
[Actor:move]	183037	armoured skeleton warrior	move from	0	7	to	0	8
[Actor:move]	183037	armoured skeleton warrior	move from	0	8	to	0	9
[LOG]	
[Actor:move]	5599	Velma	move from	0	10	to	0	11
[Actor:move]	183018	armoured skeleton warrior	move from	0	6	to	0	7
[Actor:move]	183037	armoured skeleton warrior	move from	0	9	to	0	10
[Actor:move]	183018	armoured skeleton warrior	move from	0	7	to	0	8
[Actor:move]	5599	Velma	move from	0	11	to	0	12
[Actor:move]	183037	armoured skeleton warrior	move from	0	10	to	0	11
[Actor:move]	183018	armoured skeleton warrior	move from	0	8	to	0	9
[Actor:move]	5599	Velma	move from	0	12	to	0	13
[Actor:move]	183037	armoured skeleton warrior	move from	0	11	to	0	12
[Actor:move]	183018	armoured skeleton warrior	move from	0	9	to	0	10
[Actor:move]	183037	armoured skeleton warrior	move from	0	12	to	0	12
[Actor:move]	5599	Velma	move from	0	13	to	0	14
[Actor:move]	183018	armoured skeleton warrior	move from	0	10	to	0	11
[LOG]	#00ff00##UID:52:0#Talent Dig is ready to use.
[Actor:move]	183018	armoured skeleton warrior	move from	0	11	to	0	11
[LOG]	
[Actor:move]	5599	Velma	move from	0	14	to	0	15
[Actor:move]	183037	armoured skeleton warrior	move from	0	12	to	0	13
[Actor:move]	183037	armoured skeleton warrior	move from	0	13	to	0	14
[Actor:move]	5599	Velma	move from	0	15	to	0	16
[Identify]	garnet	true
[LOG]	Velma picks up (  .): #FFFFFF##UID:173563:0#garnet#LAST#.
[Actor:move]	183018	armoured skeleton warrior	move from	0	11	to	0	12
[Actor:move]	183037	armoured skeleton warrior	move from	0	14	to	0	15
[Actor:move]	183018	armoured skeleton warrior	move from	0	12	to	0	13
[LOG]	
[Actor:move]	5599	Velma	move from	0	16	to	0	17
[Actor:move]	183037	armoured skeleton warrior	move from	0	15	to	0	16
[Actor:move]	183018	armoured skeleton warrior	move from	0	13	to	0	14
[Actor:move]	183037	armoured skeleton warrior	move from	0	16	to	0	16
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	27.2
[LOG]	Swarming horror is haunted by the void!
[LOG]	Swarming horror is wasting away.
checkHit	65	vs	28	=> chance to hit	95
checkHit	65	vs	28	=> chance to hit	95
[SHADER] setting reset param	tick_start	6124539
[SHADER] setting reset param	tick_start	6124539
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	6124539
[Actor:move]	183018	armoured skeleton warrior	move from	0	14	to	0	15
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[LOG]	Dark Whispers from Velma hits Swarming horror for #GREY#56 darkness#LAST# damage.
[Actor:move]	171767	swarming horror	move from	8	16	to	7	17
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	0	15	to	0	15
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	7	17	171767	swarming horror
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_BONE_ARMOUR
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around armoured skeleton warrior.
[SHADER] setting reset param	tick_start	6124576
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	30.2
Adding entity	183751	after	5599
checkHit	65	vs	26	=> chance to hit	95
checkHit	65	vs	26	=> chance to hit	95
[SHADER] setting reset param	tick_start	6125182
[SHADER] setting reset param	tick_start	6125182
[SHADER] setting reset param	chargesCount	2
[LOG]	Dark Whispers from Velma hits Swarming horror for #GREY#60 darkness#LAST# damage.
[Actor:move]	171767	swarming horror	move from	7	17	to	6	17
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	0	15	to	0	15
[Actor:move]	183037	armoured skeleton warrior	move from	0	16	to	0	16
[LOG]	
[Actor:move]	5599	Velma	move from	0	17	to	1	17
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	1	17	to	2	17
[Actor:move]	183018	armoured skeleton warrior	move from	0	15	to	0	15
[Actor:move]	183037	armoured skeleton warrior	move from	0	16	to	1	17
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[Actor:move]	183037	armoured skeleton warrior	move from	1	17	to	1	17
[LOG]	
[Actor:move]	5599	Velma	move from	2	17	to	3	17
[Actor:move]	183018	armoured skeleton warrior	move from	0	15	to	0	16
[Actor:move]	183018	armoured skeleton warrior	move from	0	16	to	0	16
[Actor:move]	5599	Velma	move from	3	17	to	4	17
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	1	17	to	2	17
[LOG]	
[Actor:move]	5599	Velma	move from	4	17	to	5	17
[Actor:move]	183037	armoured skeleton warrior	move from	2	17	to	3	17
[Actor:move]	183018	armoured skeleton warrior	move from	0	16	to	1	17
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	3	17	to	4	17
[Actor:move]	183018	armoured skeleton warrior	move from	1	17	to	2	17
[LOG]	
[Actor:move]	5599	Velma	move from	5	17	to	6	17
[Actor:move]	183037	armoured skeleton warrior	move from	4	17	to	5	17
[Actor:move]	183018	armoured skeleton warrior	move from	2	17	to	3	17
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	6	17	to	7	17
[Actor:move]	183037	armoured skeleton warrior	move from	5	17	to	6	17
[Actor:move]	183018	armoured skeleton warrior	move from	3	17	to	4	17
[Actor:move]	183037	armoured skeleton warrior	move from	6	17	to	6	17
[Actor:move]	5599	Velma	move from	7	17	to	8	16
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	4	17	to	5	17
[Actor:move]	183018	armoured skeleton warrior	move from	5	17	to	5	17
[LOG]	
[Actor:move]	5599	Velma	move from	8	16	to	8	15
[Actor:move]	183037	armoured skeleton warrior	move from	6	17	to	7	17
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 5 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	7	17	to	8	16
[LOG]	
[Actor:move]	5599	Velma	move from	8	15	to	8	14
[Actor:move]	183018	armoured skeleton warrior	move from	5	17	to	6	17
[Actor:move]	183037	armoured skeleton warrior	move from	8	16	to	8	15
[LOG]	Velma's is no longer wasting away.
[Actor:move]	183018	armoured skeleton warrior	move from	6	17	to	7	17
[LOG]	
[Actor:move]	5599	Velma	move from	8	14	to	8	13
[Actor:move]	183037	armoured skeleton warrior	move from	8	15	to	8	14
[Actor:move]	183018	armoured skeleton warrior	move from	7	17	to	8	16
[Actor:move]	5599	Velma	move from	8	13	to	8	12
[Actor:move]	183037	armoured skeleton warrior	move from	8	14	to	8	13
[Actor:move]	183018	armoured skeleton warrior	move from	8	16	to	8	15
[Actor:move]	183037	armoured skeleton warrior	move from	8	13	to	8	13
[Actor:move]	183018	armoured skeleton warrior	move from	8	15	to	8	14
[Actor:move]	5599	Velma	move from	8	12	to	8	12
checkHit	35.154590201683	vs	12	=> chance to hit	100
[LOG]	#CADET_BLUE#You notice a trap (water jet)!
[Actor:move]	5599	Velma	move from	8	12	to	8	11
[LOG]	The shield around armoured skeleton warrior crumbles.
[Actor:move]	183018	armoured skeleton warrior	move from	8	14	to	8	14
[LOG]	
[Actor:move]	5599	Velma	move from	8	11	to	9	10
[Actor:move]	183037	armoured skeleton warrior	move from	8	13	to	8	12
[Actor:move]	183037	armoured skeleton warrior	move from	8	12	to	8	11
[Actor:move]	5599	Velma	move from	9	10	to	10	10
[Actor:move]	183018	armoured skeleton warrior	move from	8	14	to	8	13
[Actor:move]	183037	armoured skeleton warrior	move from	8	11	to	9	10
[Actor:move]	183018	armoured skeleton warrior	move from	8	13	to	8	12
[Actor:move]	5599	Velma	move from	10	10	to	11	10
[Actor:move]	183037	armoured skeleton warrior	move from	9	10	to	10	10
[Actor:move]	183018	armoured skeleton warrior	move from	8	12	to	8	11
[Actor:move]	183037	armoured skeleton warrior	move from	10	10	to	10	10
[Actor:move]	5599	Velma	move from	11	10	to	12	10
[Actor:move]	183018	armoured skeleton warrior	move from	8	11	to	9	10
[Actor:move]	183018	armoured skeleton warrior	move from	9	10	to	9	10
[Actor:move]	5599	Velma	move from	12	10	to	13	10
[Actor:move]	183037	armoured skeleton warrior	move from	10	10	to	11	10
[Actor:move]	183037	armoured skeleton warrior	move from	11	10	to	12	10
[Actor:move]	5599	Velma	move from	13	10	to	14	10
[Actor:move]	183018	armoured skeleton warrior	move from	9	10	to	10	10
[Actor:move]	183037	armoured skeleton warrior	move from	12	10	to	13	10
[Actor:move]	183018	armoured skeleton warrior	move from	10	10	to	11	10
[Actor:move]	5599	Velma	move from	14	10	to	14	11
[Actor:move]	183037	armoured skeleton warrior	move from	13	10	to	13	10
[Actor:move]	183018	armoured skeleton warrior	move from	11	10	to	12	10
[Actor:move]	5599	Velma	move from	14	11	to	14	12
[Actor:move]	183018	armoured skeleton warrior	move from	12	10	to	12	10
[Actor:move]	183037	armoured skeleton warrior	move from	13	10	to	14	11
[Actor:move]	5599	Velma	move from	14	12	to	14	13
[Actor:move]	183037	armoured skeleton warrior	move from	14	11	to	14	12
[Actor:move]	183018	armoured skeleton warrior	move from	12	10	to	13	10
[Actor:move]	5599	Velma	move from	14	13	to	14	13
[Actor:move]	5599	Velma	move from	14	13	to	14	13
[Actor:move]	5599	Velma	move from	14	13	to	14	13
[Actor:move]	5599	Velma	move from	14	13	to	14	13
[Actor:move]	5599	Velma	move from	14	13	to	15	13
[Actor:move]	183037	armoured skeleton warrior	move from	14	12	to	14	12
[Actor:move]	183018	armoured skeleton warrior	move from	13	10	to	14	11
[Actor:move]	5599	Velma	move from	15	13	to	16	14
[Actor:move]	183018	armoured skeleton warrior	move from	14	11	to	14	11
[Actor:move]	183037	armoured skeleton warrior	move from	14	12	to	15	13
[target_simple AI]	171440	giant eel	selecting NEW TARGET	16	14	5599	Velma
[Actor:move]	171440	giant eel	move from	16	19	to	16	18
[Actor:move]	5599	Velma	move from	16	14	to	16	14
[Actor:move]	5599	Velma	move from	16	14	to	16	14
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	27.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
Adding entity	183970	after	5599
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	6135408
[LOG]	Giant eel is wasting away.
checkHit	66	vs	26	=> chance to hit	95
checkHit	66	vs	25	=> chance to hit	95
[SHADER] setting reset param	tick_start	6135408
[SHADER] setting reset param	tick_start	6135408
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	16	18	171440	giant eel
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_RUNE:_BLINK_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	183037	armoured skeleton warrior	(forced) move from	15	13	to	16	17
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	14	11	to	14	12
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[LOG]	Velma's Netherblast hits Giant eel for #{bold}##LIGHT_STEEL_BLUE#237 temporal#{normal}##LAST#, #{bold}##GREY#377 darkness#{normal}##LAST# (#RED##{bold}#614#LAST##{normal}# total damage).
[LOG]	#{bold}#Velma's Netherblast killed Giant eel!#{normal}#
[Actor:move]	183018	armoured skeleton warrior	move from	14	12	to	15	13
[LOG]	
[Actor:move]	5599	Velma	move from	16	14	to	16	15
[Actor:move]	183037	armoured skeleton warrior	move from	16	17	to	16	16
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[Actor:move]	183018	armoured skeleton warrior	move from	15	13	to	16	14
[Actor:move]	183037	armoured skeleton warrior	move from	16	16	to	16	16
[LOG]	
[Actor:move]	183037	armoured skeleton warrior	(forced) move from	16	16	to	16	15
[Actor:move]	5599	Velma	(forced) move from	16	15	to	16	16
[Actor:move]	5599	Velma	move from	16	15	to	16	16
[Actor:move]	183018	armoured skeleton warrior	move from	16	14	to	16	14
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	16	16	to	16	17
[Actor:move]	183037	armoured skeleton warrior	move from	16	15	to	16	16
[Actor:move]	183018	armoured skeleton warrior	move from	16	14	to	16	15
[Actor:move]	183037	armoured skeleton warrior	move from	16	16	to	16	16
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	16	17	to	16	18
[Actor:move]	183018	armoured skeleton warrior	move from	16	15	to	16	15
[LOG]	Armoured skeleton warrior is no longer out of phase.
[LOG]	
[Actor:move]	5599	Velma	move from	16	18	to	16	19
[Actor:move]	183037	armoured skeleton warrior	move from	16	16	to	16	17
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	16	15	to	16	16
[Actor:move]	183037	armoured skeleton warrior	move from	16	17	to	16	18
[LOG]	
[Actor:move]	5599	Velma	move from	16	19	to	16	20
[Actor:move]	183018	armoured skeleton warrior	move from	16	16	to	16	17
[Actor:move]	183037	armoured skeleton warrior	move from	16	18	to	16	19
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	16	17	to	16	18
[LOG]	
[Actor:move]	5599	Velma	move from	16	20	to	16	21
[Actor:move]	183037	armoured skeleton warrior	move from	16	19	to	16	20
[Actor:move]	183018	armoured skeleton warrior	move from	16	18	to	16	19
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	16	20	to	16	20
[LOG]	
[Actor:move]	5599	Velma	move from	16	21	to	16	22
[Actor:move]	183018	armoured skeleton warrior	move from	16	19	to	16	19
[Actor:move]	5599	Velma	move from	16	22	to	16	23
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	16	20	to	16	21
[Actor:move]	183018	armoured skeleton warrior	move from	16	19	to	16	20
[Actor:move]	183037	armoured skeleton warrior	move from	16	21	to	16	22
[LOG]	
[Actor:move]	5599	Velma	move from	16	23	to	16	24
[Actor:move]	183018	armoured skeleton warrior	move from	16	20	to	16	21
[LOG]	Velma's is no longer wasting away.
[Actor:move]	183037	armoured skeleton warrior	move from	16	22	to	16	23
[LOG]	
checkHit	35.154590201683	vs	6	=> chance to hit	100
[LOG]	#CADET_BLUE#You notice a trap (water jet)!
[Actor:move]	5599	Velma	move from	16	24	to	16	25
[Actor:move]	183018	armoured skeleton warrior	move from	16	21	to	16	22
[Actor:move]	183037	armoured skeleton warrior	move from	16	23	to	16	24
[Actor:move]	183018	armoured skeleton warrior	move from	16	22	to	16	23
[LOG]	
checkHitOld	54.887281705187	31
=> chance to hit	80.357688112221
[LOG]	Velma disarms a trap (water jet).
[Actor:move]	5599	Velma	move from	16	25	to	16	26
[Actor:move]	183037	armoured skeleton warrior	move from	16	24	to	16	25
[Actor:move]	183018	armoured skeleton warrior	move from	16	23	to	16	24
[Actor:move]	183037	armoured skeleton warrior	move from	16	25	to	16	25
[LOG]	
[LOG]	Velma brandishes the #FFD700##UID:154808:0#Burning Star#LAST# which radiates in all directions!
[Identify]	Burning Star	true
[LORE] learnt	Burning Star
[LOG]	Velma is no longer surging arcane power.
[Actor:move]	183018	armoured skeleton warrior	move from	16	24	to	16	24
[Actor:move]	183037	armoured skeleton warrior	move from	16	25	to	16	25
[LOG]	
[LOG]	Velma uses #{bold}##ORCHID#Track.#{normal}##LAST#
[SHADER] setting reset param	chargesCount	2
[Actor:move]	183018	armoured skeleton warrior	move from	16	24	to	16	24
[Actor:move]	183037	armoured skeleton warrior	move from	16	25	to	16	25
[LOG]	
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
checkHitOld	56.592136588779	27.311157426387
=> chance to hit	82.973442667643
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[Actor:move]	5599	Velma	move from	16	26	to	16	27
[Actor:move]	183018	armoured skeleton warrior	move from	16	24	to	16	24
[LOG]	
Loading entities file from memory	/data/general/npcs/spider.lua
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_ninurlhing.png
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_ninurlhing.png
[Actor:move]	184216	ninurlhing	(forced) move from	nil	nil	to	16	26
[PARTY] New member, add after	ninurlhing	Velma
Adding entity	184216	after	5599
[Actor:move]	184220	ungolmor	(forced) move from	nil	nil	to	16	28
[PARTY] New member, add after	ungolmor	Velma
Adding entity	184220	after	5599
[Identify]	Mummified Egg-sac of Ungolë	true
[LORE] learnt	Mummified Egg-sac of Ungolë
[Actor:move]	183037	armoured skeleton warrior	move from	16	25	to	16	25
[Actor:move]	183018	armoured skeleton warrior	move from	16	24	to	16	24
[Actor:move]	184220	ungolmor	move from	16	28	to	16	28
[Actor:move]	184216	ninurlhing	move from	16	26	to	16	26
[Actor:move]	5599	Velma	move from	16	27	to	16	27
[Actor:move]	184220	ungolmor	(forced) move from	16	28	to	16	27
[Actor:move]	5599	Velma	(forced) move from	16	27	to	16	28
[Actor:move]	5599	Velma	move from	16	27	to	16	28
[Actor:move]	183037	armoured skeleton warrior	move from	16	25	to	16	25
[Actor:move]	183018	armoured skeleton warrior	move from	16	24	to	16	24
[Actor:move]	184220	ungolmor	move from	16	27	to	16	27
[Actor:move]	184216	ninurlhing	move from	16	26	to	16	26
[Actor:move]	5599	Velma	move from	16	28	to	15	29
[Actor:move]	183037	armoured skeleton warrior	move from	16	25	to	16	25
[Actor:move]	183018	armoured skeleton warrior	move from	16	24	to	16	24
[Actor:move]	5599	Velma	move from	15	29	to	14	29
[Actor:move]	184220	ungolmor	move from	16	27	to	16	28
[Actor:move]	184216	ninurlhing	move from	16	26	to	16	27
[Actor:move]	183037	armoured skeleton warrior	move from	16	25	to	16	26
[Actor:move]	5599	Velma	move from	14	29	to	13	29
[Actor:move]	184220	ungolmor	move from	16	28	to	15	29
[Actor:move]	184216	ninurlhing	move from	16	27	to	16	28
[Actor:move]	183018	armoured skeleton warrior	move from	16	24	to	16	25
[Actor:move]	183037	armoured skeleton warrior	move from	16	26	to	16	27
[Actor:move]	183018	armoured skeleton warrior	move from	16	25	to	16	26
[Actor:move]	5599	Velma	move from	13	29	to	12	29
[Actor:move]	184220	ungolmor	move from	15	29	to	14	29
[Actor:move]	184216	ninurlhing	move from	16	28	to	15	29
[Actor:move]	183037	armoured skeleton warrior	move from	16	27	to	16	28
[Actor:move]	183018	armoured skeleton warrior	move from	16	26	to	16	27
[Actor:move]	183037	armoured skeleton warrior	move from	16	28	to	16	28
[Actor:move]	5599	Velma	move from	12	29	to	12	29
[LOG]	Velma casts #{bold}##PURPLE#Black Monolith.#{normal}##LAST#
Deleting temp shader	fireflash[]
[Actor:move]	184288	void monolith	(forced) move from	nil	nil	to	10	28
[SHADER] setting reset param	chargesCount	3
[LOG]	Ravenous horror is wasting away.
checkHit	65	vs	21	=> chance to hit	95
checkHit	65	vs	20	=> chance to hit	95
[SHADER] setting reset param	tick_start	6182043
[SHADER] setting reset param	tick_start	6182043
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	6182043
[SHADER] setting reset param	chargesCount	3
[target_simple AI]	184220	ungolmor	selecting NEW TARGET	5	28	172114	ravenous horror
[improved_talented AI] chooses for	184220	ungolmor	T_REGENERATION
[LOG]	Ungolmor casts #{bold}##PURPLE#Regeneration.#{normal}##LAST#
[LOG]	Ungolmor starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[target_simple AI]	184216	ninurlhing	selecting NEW TARGET	5	28	172114	ravenous horror
[Actor:move]	184216	ninurlhing	move from	15	29	to	15	29
[Actor:move]	183018	armoured skeleton warrior	move from	16	27	to	16	27
[target_simple AI]	172114	ravenous horror	selecting NEW TARGET	12	29	5599	Velma
[Actor:move]	172114	ravenous horror	move from	5	28	to	6	28
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	16	28	to	16	28
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Deleting temp shader	sparks[color1=vec4(0.4,0.1,0.4,1),color2=vec4(0.4,0,0.4,1),hide_center=0,time_factor=400,zoom=1]
[SPELL CRIT %]	29.2
[LOG]	Ravenous horror is haunted by the void!
checkHit	65	vs	19	=> chance to hit	95
checkHit	65	vs	18	=> chance to hit	95
[SHADER] setting reset param	tick_start	6185795
[SHADER] setting reset param	tick_start	6185795
[SHADER] setting reset param	chargesCount	4
[Actor:move]	184220	ungolmor	move from	14	29	to	13	29
[improved_talented AI] chooses for	184216	ninurlhing	T_INFUSION:_WILD_2
[LOG]	Ninurlhing uses #{bold}##GREEN#Infusion: Wild.#{normal}##LAST#
[LOG]	Ninurlhing lessens the pain.
[Actor:move]	184216	ninurlhing	move from	15	29	to	14	29
[Actor:move]	183018	armoured skeleton warrior	move from	16	27	to	16	27
checkHitOld	56.592136588779	27.311157426387
=> chance to hit	82.973442667643
[LOG]	Dark Whispers from Velma hits Ravenous horror for #GREY#57 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	172090	Walrog	buff	 talent:T_BLADE_FLURRY
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=2,time_factor=500]
[SHADER] setting reset param	tick_start	6185855
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.8,noup=1,time_factor=500]
[SHADER] setting reset param	tick_start	6185855
[Actor:move]	172090	Walrog	move from	10	31	to	10	30
[Actor:move]	172114	ravenous horror	move from	6	28	to	7	28
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[NPC:seen_by] Passing target	ravenous horror	from	184220	ungolmor	to	184288	void monolith
[Actor:move]	184220	ungolmor	move from	13	29	to	13	29
checkHitOld	32.015621187164	27.311157426387
=> chance to hit	60.080720531193
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	10	30	172090	Walrog
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_BONE_ARMOUR
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around armoured skeleton warrior.
[SHADER] setting reset param	tick_start	6185855
[LOG]	
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
checkHitOld	56.592136588779	27.311157426387
=> chance to hit	82.973442667643
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
[LOG]	Velma casts #{bold}##PURPLE#Accelerate.#{normal}##LAST#
checkHit	65	vs	36	=> chance to hit	95
checkHit	65	vs	33	=> chance to hit	95
checkHit	65	vs	23	=> chance to hit	95
checkHit	65	vs	11	=> chance to hit	95
[LOG]	Velma is moving at extreme speed!
[Actor:move]	184220	ungolmor	(forced) move from	13	29	to	12	29
[Actor:move]	5599	Velma	(forced) move from	12	29	to	13	29
[Actor:move]	5599	Velma	move from	12	29	to	13	29
[Actor:move]	184216	ninurlhing	move from	14	29	to	14	29
[LOG]	
[Actor:move]	184216	ninurlhing	(forced) move from	14	29	to	13	29
[Actor:move]	5599	Velma	(forced) move from	13	29	to	14	29
[Actor:move]	5599	Velma	move from	13	29	to	14	29
[Actor:move]	183018	armoured skeleton warrior	move from	16	27	to	16	27
[SHADER] setting reset param	chargesCount	5
checkHitOld	56.592136588779	27.311157426387
=> chance to hit	82.973442667643
[Actor:move]	184354	hallucination	(forced) move from	nil	nil	to	10	29
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Dark Whispers from Velma hits Walrog for #GREY#23 darkness#LAST# damage.
[LOG]	Dark Whispers from Velma hits Ravenous horror for #GREY#55 darkness#LAST# damage.
[Actor:move]	5599	Velma	move from	14	29	to	15	29
[use_tactical AI] === Action Selected:	172090	Walrog	attackarea	 talent:T_ILLUMINATE
checkHitOld	56.592136588779	27.311157426387
=> chance to hit	82.973442667643
[LOG]	Walrog casts #{bold}##PURPLE#Illuminate.#{normal}##LAST#
[SPELL CRIT %]	8.512442835406
[LOG]	Walrog deactivates #{bold}##ORANGE#Stealth#LAST#.#{normal}#
[Actor:move]	172114	ravenous horror	move from	7	28	to	8	27
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	#UID:172090:0#Walrog hits Hallucination for #YELLOW#42 light#LAST# damage.
[LOG]	#UID:172090:0#Walrog hits Ravenous horror for #YELLOW#73 light#LAST# damage.
[LOG]	#UID:172090:0#Walrog hits Void monolith for #YELLOW#52 light#LAST# damage.
[LOG]	#UID:172090:0#Walrog hits Ninurlhing for #YELLOW#72 light#LAST# damage.
[LOG]	#UID:172090:0#Walrog hits #fbd578#Velma#LAST# for #YELLOW#(22 flat reduction)#LAST#, #YELLOW#44 light#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	#UID:172090:0#Walrog hits Armoured skeleton warrior for #SLATE#(66 absorbed)#LAST#, #YELLOW#0 light#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#UID:172090:0#Walrog hits Ungolmor for #YELLOW#102 light#LAST# damage.
[Actor:move]	183037	armoured skeleton warrior	(forced) move from	16	28	to	15	29
[Actor:move]	5599	Velma	(forced) move from	15	29	to	16	28
[Actor:move]	5599	Velma	move from	15	29	to	16	28
[Actor:move]	184220	ungolmor	move from	12	29	to	11	29
[LOG]	
[Actor:move]	5599	Velma	move from	16	28	to	17	29
[maintenance AI] turn	957264	184216	ninurlhing	selected action:	self_heal	tid:T_INFUSION:_REGENERATION_1
[LOG]	Ninurlhing uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Ninurlhing starts regenerating health quickly.
[Actor:move]	183037	armoured skeleton warrior	move from	15	29	to	14	29
[LOG]	
[LOG]	Dark Whispers is still on cooldown for 2 turns.
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[LOG]	Velma casts #{bold}##PURPLE#Prophecy of Ruin.#{normal}##LAST#
[SPELL CRIT %]	34.2
checkHit	35	vs	65	=> chance to hit	0
[LOG]	Walrog is doomed to ruin!
[SHADER] setting reset param	tick_start	6201367
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_take_damage
checkHit	35	vs	65	=> chance to hit	0
[LOG]	Walrog is doomed to treason!
[SHADER] setting reset param	tick_start	6201367
[CALLBACK] upgrading to prioritized	talents_on_act
[LOG]	Walrog is wasting away.
checkHit	65	vs	23	=> chance to hit	95
checkHit	65	vs	22	=> chance to hit	95
[SHADER] setting reset param	tick_start	6201367
[SHADER] setting reset param	tick_start	6201367
[LOG]	Velma slows down.
[SHADER] setting reset param	chargesCount	5
[Actor:move]	183018	armoured skeleton warrior	move from	16	27	to	16	28
[LOG]	Walrog's whispers fade.
[Actor:move]	172114	ravenous horror	move from	8	27	to	7	28
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 4 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	14	29	to	15	29
checkHit	65	vs	34	=> chance to hit	95
[use_tactical AI] === Action Selected:	172090	Walrog	closein	 AI:move_complex
[ATTACK] attacking with (mainhand)	acidic stralite dagger of massacre
[ATTACK] to 	ungolmor	dam/apr/atk/mult ::	47.55115702963	16	29	1	vs. armor/def	75	17
[ATTACK] after melee attack bonus hooks & callbacks::	47.55115702963	16	29	1	vs. armor/def	75	17
checkHit	29	vs	17	=> chance to hit	80
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	51	16	vs. armor/hardiness	75	0.3
[ATTACK] after armor	35.7
[PHYS CRIT %] axe accuracy bonus	29	17	=	3
[PHYS CRIT %]	20.385807123391
[ATTACK] after crit	35.7
[ATTACK] after mult	35.7
[ATTACK] attacking with (mainhand)	acidic stralite dagger of massacre
[ATTACK] to 	hallucination	dam/apr/atk/mult ::	47.55115702963	16	29	1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	47.55115702963	16	29	1	vs. armor/def	1	14
checkHit	29	vs	14	=> chance to hit	88
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	47	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	47
[PHYS CRIT %] axe accuracy bonus	29	14	=	3.75
[PHYS CRIT %]	21.135807123391
[ATTACK] after crit	77.398387855755
[ATTACK] after mult	77.398387855755
[LOG]	#{bold}#Blade Flurry performs a melee critical strike against Hallucination!#{normal}#
[SPELL CRIT %]	7.6557843220963
checkHit	22	vs	41	=> chance to hit	3
[LOG]	Coral wall turns into underwater.
[LOG]	Coral wall turns into underwater.
[SPELL CRIT %]	7.6557843220963
[ATTACK] attacking with (offhand)	caustic dwarven-steel dagger
[ATTACK] to 	hallucination	dam/apr/atk/mult ::	39.262466422425	14	29	0.5	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	39.262466422425	14	29	0.5	vs. armor/def	1	14
checkHit	29	vs	14	=> chance to hit	88
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	50	14	vs. armor/hardiness	1	0.3
[ATTACK] after armor	50
[PHYS CRIT %] axe accuracy bonus	29	14	=	3.75
[PHYS CRIT %]	19.135807123391
[ATTACK] after crit	50
[ATTACK] after mult	25
[ATTACK] attacking with (offhand)	caustic dwarven-steel dagger
[ATTACK] to 	ungolmor	dam/apr/atk/mult ::	39.262466422425	14	29	0.5	vs. armor/def	75	17
[ATTACK] after melee attack bonus hooks & callbacks::	39.262466422425	14	29	0.5	vs. armor/def	75	17
checkHit	29	vs	17	=> chance to hit	80
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	51	14	vs. armor/hardiness	75	0.3
[ATTACK] after armor	35.7
[PHYS CRIT %] axe accuracy bonus	29	17	=	3
[PHYS CRIT %]	18.385807123391
[ATTACK] after crit	35.7
[ATTACK] after mult	17.85
[Actor:move]	172090	Walrog	move from	10	30	to	10	30
[Actor:move]	184216	ninurlhing	move from	13	29	to	12	29
[LOG]	#UID:172090:0#Walrog hits Hallucination for #GREEN#65 acid#LAST# damage.
[LOG]	#UID:172090:0#Walrog hits Ungolmor for #WHITE#36 physical#LAST#, #GREY#28 darkness#LAST#, #WHITE#18 physical#LAST#, #GREY#28 darkness#LAST# (#RED##{bold}#110#LAST##{normal}# total damage).
[LOG]	#UID:172090:0#Walrog hits Void monolith for #GREEN#77 acid#LAST# damage.
[LOG]	Blade Flurry hits Hallucination for #{bold}##WHITE#29 physical#{normal}##LAST#, #GREY#14 darkness#LAST#, #WHITE#10 physical#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#67#LAST##{normal}# total damage).
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	10	30	172090	Walrog
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_BONE_ARMOUR
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around armoured skeleton warrior.
[SHADER] setting reset param	tick_start	6201467
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	36.2
[SHADER] setting reset param	chargesCount	5
checkHit	65	vs	13	=> chance to hit	95
checkHit	65	vs	12	=> chance to hit	95
checkHit	65	vs	21	=> chance to hit	95
checkHit	65	vs	21	=> chance to hit	95
[SHADER] setting reset param	tick_start	6205412
[SHADER] setting reset param	tick_start	6205412
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Walrog for #GREY#142 darkness#LAST# damage.
[Actor:move]	184481	hallucination	(forced) move from	nil	nil	to	6	28
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[ATTACK] attacking with innate combat
[ATTACK] to 	Walrog	dam/apr/atk/mult ::	23.996819263844	12	24	1	vs. armor/def	51	17
[ATTACK] after melee attack bonus hooks & callbacks::	23.996819263844	12	24	1	vs. armor/def	51	17
checkHit	24	vs	17	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	26	12	vs. armor/hardiness	51	0.3
[ATTACK] after armor	18.2
[PHYS CRIT %]	12.1
[ATTACK] after crit	18.2
[ATTACK] after mult	18.2
[Actor:move]	184220	ungolmor	move from	11	29	to	11	29
[Actor:move]	183037	armoured skeleton warrior	move from	15	29	to	14	29
[LOG]	#UID:184220:0#Ungolmor hits Walrog for #LIGHT_GREEN#21 nature#LAST# damage.
[LOG]	Dark Whispers from Velma hits Ravenous horror for #GREY#51 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
checkHit	65	vs	32	=> chance to hit	95
[LOG]	#F53CBE#Walrog succumbs to the prophecy, attacking Hallucination!
[ATTACK] attacking with (mainhand)	acidic stralite dagger of massacre
[ATTACK] to 	hallucination	dam/apr/atk/mult ::	44.121786349291	16	27	0.1	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	44.121786349291	16	27	0.1	vs. armor/def	1	14
checkHit	27	vs	14	=> chance to hit	83
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	46	16	vs. armor/hardiness	1	0.3
[ATTACK] after armor	46
[PHYS CRIT %] axe accuracy bonus	27	14	=	3.25
[PHYS CRIT %]	18.435807123391
[ATTACK] after crit	46
[ATTACK] after mult	4.6
[ATTACK] attacking with (mainhand)	acidic stralite dagger of massacre
[ATTACK] to 	ungolmor	dam/apr/atk/mult ::	44.121786349291	16	27	1	vs. armor/def	75	17
[ATTACK] after melee attack bonus hooks & callbacks::	44.121786349291	16	27	1	vs. armor/def	75	17
checkHit	27	vs	17	=> chance to hit	75
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	48	16	vs. armor/hardiness	75	0.3
[ATTACK] after armor	33.6
[PHYS CRIT %] axe accuracy bonus	27	17	=	2.5
[PHYS CRIT %]	17.685807123391
[ATTACK] after crit	33.6
[ATTACK] after mult	33.6
[ATTACK] attacking with (offhand)	caustic dwarven-steel dagger
[ATTACK] to 	ungolmor	dam/apr/atk/mult ::	36.430872837794	14	27	0.5	vs. armor/def	75	17
[ATTACK] after melee attack bonus hooks & callbacks::	36.430872837794	14	27	0.5	vs. armor/def	75	17
checkHit	27	vs	17	=> chance to hit	75
[LOG]	Blade Flurry misses Ungolmor.
[ATTACK] attacking with (offhand)	caustic dwarven-steel dagger
[ATTACK] to 	hallucination	dam/apr/atk/mult ::	36.430872837794	14	27	0.05	vs. armor/def	1	14
[ATTACK] after melee attack bonus hooks & callbacks::	36.430872837794	14	27	0.05	vs. armor/def	1	14
checkHit	27	vs	14	=> chance to hit	83
[LOG]	Prophecy of Treason from Velma misses Hallucination.
[Actor:move]	172114	ravenous horror	move from	7	28	to	8	27
[LOG]	Prophecy of Treason from Velma hits Hallucination for #WHITE#2 physical#LAST#, #GREY#14 darkness#LAST# (#RED##{bold}#16#LAST##{normal}# total damage).
[LOG]	Blade Flurry hits Ungolmor for #WHITE#34 physical#LAST#, #GREY#28 darkness#LAST# (#RED##{bold}#61#LAST##{normal}# total damage).
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_RUNE:_BLINK_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	183018	armoured skeleton warrior	(forced) move from	16	28	to	13	29
[LOG]	Armoured skeleton warrior is out of phase.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	39.2
[LOG]	Walrog is haunted by the void!
checkHit	65	vs	20	=> chance to hit	95
checkHit	65	vs	19	=> chance to hit	95
[SHADER] setting reset param	tick_start	6206455
[SHADER] setting reset param	tick_start	6206455
[SHADER] setting reset param	chargesCount	5
[Actor:move]	183037	armoured skeleton warrior	move from	14	29	to	15	29
[LOG]	#PINK#Your summoned ungolmor disappears.
[LOG]	#PINK#Your summoned ninurlhing disappears.
[LOG]	#PINK#Your summoned hallucination disappears.
[SPELL CRIT %]	41.2
[LOG]	Sanity Warp hits Walrog for #GREY#71 darkness#LAST# damage.
[target_simple AI]	171436	ink squid	selecting NEW TARGET	6	28	184481	hallucination
[improved_talented AI] chooses for	171436	ink squid	T_BLINDING_INK
checkHit	26	vs	42	=> chance to hit	10
[target_simple AI]	172087	squid	selecting NEW TARGET	6	28	184481	hallucination
[Actor:move]	172087	squid	move from	6	25	to	6	26
[LOG]	Walrog is free from the prophecy.
[LOG]	Walrog is free from the prophecy.
[LOG]	Dark Whispers from Velma hits Walrog for #GREY#41 darkness#LAST# damage.
[Actor:move]	183037	armoured skeleton warrior	move from	15	29	to	14	29
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[use_tactical AI] === Action Selected:	172090	Walrog	closein	 AI:move_complex
[Actor:move]	172090	Walrog	move from	10	30	to	11	29
[Actor:move]	172090	Walrog	move from	11	29	to	12	29
[Actor:move]	172114	ravenous horror	move from	8	27	to	9	28
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Essence Reave.#{normal}##LAST#
[SPELL CRIT %]	42.2
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma rends the essence of Walrog, restoring 1 void shards!
checkHit	65	vs	16	=> chance to hit	95
checkHit	65	vs	15	=> chance to hit	95
checkHit	65	vs	9	=> chance to hit	95
checkHit	65	vs	7	=> chance to hit	95
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_BLOCK
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Block.#{normal}##LAST#
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Walrog for #LIGHT_STEEL_BLUE#154 temporal#LAST#, #GREY#248 darkness#LAST# (#RED##{bold}#402#LAST##{normal}# total damage).
[LOG]	#PINK#Your summoned void monolith disappears.
[LOG]	Rift Cutter hits Walrog for #LIGHT_STEEL_BLUE#154 temporal#LAST# damage.
[Actor:move]	183037	armoured skeleton warrior	move from	14	29	to	15	29
[target_simple AI]	171436	ink squid	selecting NEW TARGET	6	28	184481	hallucination
[Actor:move]	171436	ink squid	move from	6	33	to	6	32
[Actor:move]	172087	squid	move from	6	26	to	6	27
[LOG]	Ravenous horror's whispers fade.
[LOG]	Dark Whispers from Velma hits Walrog for #GREY#32 darkness#LAST# damage.
[Actor:move]	183037	armoured skeleton warrior	move from	15	29	to	14	29
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	43.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
[SHADER] setting reset param	chargesCount	5
[LOG]	Walrog is ignited by voidfire!
checkHit	66	vs	6	=> chance to hit	95
checkHit	66	vs	5	=> chance to hit	95
checkHit	66	vs	14	=> chance to hit	95
checkHit	66	vs	13	=> chance to hit	95
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Walrog for #{bold}##LIGHT_STEEL_BLUE#118 temporal#{normal}##LAST#, #{bold}##GREY#148 darkness#{normal}##LAST# (#RED##{bold}#265#LAST##{normal}# total damage).
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	balanced dwarven-steel longsword of daylight
[ATTACK] to 	Walrog	dam/apr/atk/mult ::	94.937291260337	4	57	1	vs. armor/def	51	6
[ATTACK] after melee attack bonus hooks & callbacks::	94.937291260337	4	57	1	vs. armor/def	51	6
checkHit	57	vs	6	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	110	4	vs. armor/hardiness	51	0.3
[ATTACK] after armor	77
[PHYS CRIT %]	3.5
[ATTACK] after crit	77
[ATTACK] after mult	77
[ATTACK] after inc by type	77
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	#UID:183018:0#Armoured skeleton warrior hits Walrog for #WHITE#51 physical#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#55#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	acidic stralite dagger of massacre
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	27.819062249497	16	21	1	vs. armor/def	22.521305378697	37
[ATTACK] after melee attack bonus hooks & callbacks::	27.819062249497	16	21	1	vs. armor/def	22.521305378697	37
checkHit	21	vs	37	=> chance to hit	10
[LOG]	#UID:172090:0#Walrog misses Armoured skeleton warrior.
[ATTACK] attacking with (offhand)	caustic dwarven-steel dagger
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	22.96989317828	14	21	0.5	vs. armor/def	22.521305378697	37
[ATTACK] after melee attack bonus hooks & callbacks::	22.96989317828	14	21	0.5	vs. armor/def	22.521305378697	37
checkHit	21	vs	37	=> chance to hit	10
[LOG]	#UID:172090:0#Walrog misses Armoured skeleton warrior.
[Actor:move]	172090	Walrog	move from	12	29	to	12	29
[target_simple AI]	172114	ravenous horror	selecting NEW TARGET	12	29	172090	Walrog
[Actor:move]	172114	ravenous horror	move from	9	28	to	10	28
[Actor:move]	183037	armoured skeleton warrior	move from	14	29	to	15	29
[LOG]	#PINK#Your summoned hallucination disappears.
[SPELL CRIT %]	33.2
[LOG]	Sanity Warp hits Walrog for #GREY#73 darkness#LAST# damage.
[LOG]	Sanity Warp hits Ravenous horror for #GREY#75 darkness#LAST# damage.
[Actor:move]	171436	ink squid	move from	6	32	to	6	31
[Actor:move]	172087	squid	move from	6	27	to	7	28
[LOG]	The protective shield of Walrog disappears.
[LOG]	Walrog's whispers fade.
[LOG]	#{bold}#Sanity Warp killed Ravenous horror!#{normal}#
[LOG]	Voidburn from Velma hits Walrog for #LIGHT_STEEL_BLUE#82 temporal#LAST#, #GREY#83 darkness#LAST# (#RED##{bold}#165#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Velma casts #{bold}##PURPLE#Entropic Gift.#{normal}##LAST#
[SPELL CRIT %]	35.2
[LOG]	Walrog is consumed by entropy!
[SHADER] setting reset param	tick_start	6218441
[LOG]	Velma's is no longer wasting away.
[SPELL CRIT %]	35.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Squid is wasting away.
checkHit	66	vs	26	=> chance to hit	95
checkHit	66	vs	25	=> chance to hit	95
checkHit	66	vs	12	=> chance to hit	95
checkHit	66	vs	12	=> chance to hit	95
[SHADER] setting reset param	tick_start	6218441
[SHADER] setting reset param	tick_start	6218441
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	6218441
[SHADER] setting reset param	chargesCount	5
[Actor:move]	183037	armoured skeleton warrior	move from	15	29	to	14	29
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_SHIELD_PUMMEL
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	Walrog	dam/apr/atk/mult ::	54.072772830684	0	57	1.7	vs. armor/def	51	5
[ATTACK] after melee attack bonus hooks & callbacks::	54.072772830684	0	57	1.7	vs. armor/def	51	5
checkHit	57	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	61	0	vs. armor/hardiness	51	0.3
[ATTACK] after armor	42.7
[PHYS CRIT %]	3.5
[ATTACK] after crit	42.7
[ATTACK] after mult	72.59
[ATTACK] staff accuracy bonus	57	5	=	2.04
[ATTACK] to 	Walrog	dam/apr/atk/mult ::	54.072772830684	0	57	2.1	vs. armor/def	51	5
[ATTACK] after melee attack bonus hooks & callbacks::	54.072772830684	0	57	2.1	vs. armor/def	51	5
checkHit	57	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	62	0	vs. armor/hardiness	51	0.3
[ATTACK] after armor	43.4
[PHYS CRIT %]	3.5
[ATTACK] after crit	43.4
[ATTACK] after mult	91.14
[ATTACK] staff accuracy bonus	57	5	=	2.04
checkHit	12	vs	65	=> chance to hit	0
[LOG]	Walrog is stunned!
[LOG]	#UID:183018:0#Armoured skeleton warrior hits Walrog for #WHITE#46 physical#LAST#, #WHITE#58 physical#LAST# (#RED##{bold}#104#LAST##{normal}# total damage).
[ATTACK] attacking with (mainhand)	acidic stralite dagger of massacre
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	32.543487878717	16	21	1	vs. armor/def	22.521305378697	37
[ATTACK] after melee attack bonus hooks & callbacks::	32.543487878717	16	21	1	vs. armor/def	22.521305378697	37
checkHit	21	vs	37	=> chance to hit	10
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	42	16	vs. armor/hardiness	22.521305378697	0.73607947236566
[ATTACK] after armor	35.478694621303
[PHYS CRIT %] axe accuracy bonus	21	37	=	0
[PHYS CRIT %]	0
[ATTACK] after crit	35.478694621303
[ATTACK] after mult	35.478694621303
[LOG]	Shards of metal explode from Armoured skeleton warrior's shield!
[PHYS CRIT %]	1
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Squid starts to bleed.
[LOG]	Walrog starts to bleed.
[ATTACK] attacking with (offhand)	caustic dwarven-steel dagger
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	26.870799364788	14	21	0.5	vs. armor/def	22.521305378697	37
[ATTACK] after melee attack bonus hooks & callbacks::	26.870799364788	14	21	0.5	vs. armor/def	22.521305378697	37
checkHit	21	vs	37	=> chance to hit	10
[LOG]	#UID:172090:0#Walrog misses Armoured skeleton warrior.
[Actor:move]	172090	Walrog	move from	12	29	to	12	29
[LOG]	#UID:183018:0#Armoured skeleton warrior hits Walrog for #WHITE#23 physical#LAST# damage.
[LOG]	#UID:183018:0#Armoured skeleton warrior hits Squid for #WHITE#28 physical#LAST# damage.
[LOG]	#UID:172090:0#Walrog hits Armoured skeleton warrior for #WHITE#(12 blocked)#LAST#, #WHITE#0 physical#LAST#, #GREY#(9 blocked)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	183037	armoured skeleton warrior	move from	14	29	to	15	29
[LOG]	Armoured skeleton warrior is no longer out of phase.
[Actor:move]	171436	ink squid	move from	6	31	to	7	30
[LOG]	Walrog casts a protective shield just in time!
[LOG]	
[LOG]	Bleeding from Armoured skeleton warrior hits Walrog for #WHITE#23 physical#LAST# damage.
[LOG]	Bleeding from Armoured skeleton warrior hits Squid for #WHITE#28 physical#LAST# damage.
[LOG]	Voidburn from Velma hits Walrog for #LIGHT_STEEL_BLUE#71 temporal#LAST#, #GREY#70 darkness#LAST# (#RED##{bold}#141#LAST##{normal}# total damage).
[LOG]	Entropic Gift from Velma hits Walrog for #{bold}##LIGHT_STEEL_BLUE#24 temporal#{normal}##LAST#, #{bold}##GREY#27 darkness#{normal}##LAST# (#RED##{bold}#50#LAST##{normal}# total damage).
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[Actor:move]	5599	Velma	move from	17	29	to	18	29
[Actor:move]	172087	squid	move from	7	28	to	8	27
[PULL] from	12	12	towards	12	29	over	1
[PULL] try	nil	nil	0
[LOG]	Velma's black hole pulls Walrog in!
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma's black hole hits Walrog for #LIGHT_STEEL_BLUE#29 temporal#LAST#, #GREY#41 darkness#LAST# (#RED##{bold}#70#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_RUNE:_BLINK_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	183037	armoured skeleton warrior	(forced) move from	15	29	to	11	29
[LOG]	Armoured skeleton warrior is out of phase.
[use_tactical AI] === Action Selected:	172090	Walrog	closein	 AI:move_complex
[ATTACK] attacking with (mainhand)	acidic stralite dagger of massacre
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	32.543487878717	16	21	1	vs. armor/def	22.521305378697	28
[ATTACK] after melee attack bonus hooks & callbacks::	32.543487878717	16	21	1	vs. armor/def	22.521305378697	28
checkHit	21	vs	28	=> chance to hit	33
[LOG]	#UID:172090:0#Walrog misses Armoured skeleton warrior.
[ATTACK] attacking with (offhand)	caustic dwarven-steel dagger
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	26.870799364788	14	21	0.5	vs. armor/def	22.521305378697	28
[ATTACK] after melee attack bonus hooks & callbacks::	26.870799364788	14	21	0.5	vs. armor/def	22.521305378697	28
checkHit	21	vs	28	=> chance to hit	33
[LOG]	#UID:172090:0#Walrog misses Armoured skeleton warrior.
[Actor:move]	172090	Walrog	move from	12	29	to	12	29
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	12	29	172090	Walrog
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	balanced dwarven-steel longsword of daylight
[ATTACK] to 	Walrog	dam/apr/atk/mult ::	94.937291260337	4	57	1	vs. armor/def	51	0
[ATTACK] after melee attack bonus hooks & callbacks::	94.937291260337	4	57	1	vs. armor/def	51	0
checkHit	57	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	118	4	vs. armor/hardiness	51	0.3
[ATTACK] after armor	82.6
[PHYS CRIT %]	33.51535905768
[PHYS CRIT %] sword accuracy bonus	57	0	=	0.228
[ATTACK] after crit	142.7328
[ATTACK] after mult	142.7328
[ATTACK] after counterstrike	285.4656
[ATTACK] after inc by type	285.4656
[LOG]	#{bold}##UID:183018:0#Armoured skeleton warrior performs a melee critical strike against Walrog!#{normal}#
[LOG]	Lore found: #0080FF#Walrog
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	walrog
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#UID:183018:0#Armoured skeleton warrior hits Walrog for #{bold}##WHITE#116 physical#{normal}##LAST# damage.
Loading tile	npc/aquatic_demon_walrog.png
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[]
[SHADER] setting reset param	tick_start	6230991
Loading tile	npc/aquatic_demon_walrog.png
[SHADER] setting reset param	tick_start	6230994
Loading tile	npc/aquatic_demon_walrog.png
[SHADER] setting reset param	tick_start	6230997
Loading tile	npc/aquatic_demon_walrog.png
[SHADER] setting reset param	tick_start	6231000
[LOG]	#{bold}##UID:183018:0#Armoured skeleton warrior killed Walrog!#{normal}#
[LOG]	
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Actor:move]	5599	Velma	move from	18	29	to	17	29
[Actor:move]	171436	ink squid	move from	7	30	to	8	31
[Actor:move]	172087	squid	move from	8	27	to	9	27
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	9	27	172087	squid
[Actor:move]	183037	armoured skeleton warrior	move from	11	29	to	10	28
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	9	27	172087	squid
[Actor:move]	183018	armoured skeleton warrior	move from	13	29	to	12	29
[LOG]	
[Actor:move]	5599	Velma	move from	17	29	to	16	29
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	9	27	172087	squid
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_BLOCK
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Block.#{normal}##LAST#
[Actor:move]	171436	ink squid	move from	8	31	to	9	32
[Actor:move]	172087	squid	move from	9	27	to	10	27
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	16	29	to	15	29
[Actor:move]	183018	armoured skeleton warrior	move from	12	29	to	11	28
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_OVERPOWER
[LOG]	Armoured skeleton warrior uses #{bold}##RED#Overpower.#{normal}##LAST#
[ATTACK] attacking with (mainhand)	Acera
[ATTACK] to 	squid	dam/apr/atk/mult ::	106.73507503692	4	54	1.3700877125496	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	106.73507503692	4	54	1.3700877125496	vs. armor/def	1	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	4	vs. armor/hardiness	1	0.3
[ATTACK] after armor	106
[PHYS CRIT %]	20
[ATTACK] after crit	106
[ATTACK] after mult	145.22929753025
[ATTACK] to 	squid	dam/apr/atk/mult ::	52.596971126299	0	54	1.3700877125496	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	52.596971126299	0	54	1.3700877125496	vs. armor/def	1	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	60	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	59
[PHYS CRIT %]	13.5
[ATTACK] after crit	59
[ATTACK] after mult	80.835175040425
[ATTACK] staff accuracy bonus	54	3	=	2.02
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:20:0#vial of squid ink (1)#WHITE#.
[ATTACK] to 	squid	dam/apr/atk/mult ::	52.596971126299	0	54	1.3700877125496	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	52.596971126299	0	54	1.3700877125496	vs. armor/def	1	3
checkHit	54	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	52	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	51
[PHYS CRIT %]	13.5
[ATTACK] after crit	51
[ATTACK] after mult	69.874473340028
[ATTACK] staff accuracy bonus	54	3	=	2.02
checkHit	54	vs	26	=> chance to hit	95
[KNOCKBACK] from	10	10	over	4
[KNOCKBACK] try	10	26	3
[KNOCKBACK] try	10	25	2	::
[KNOCKBACK] try	10	24	1	::
[KNOCKBACK] try	10	23	0	::	true
[KNOCKBACK] failsafe knocked to	10	24	::
[Actor:move]	172087	squid	(forced) move from	10	27	to	10	27
[LOG]	#UID:183037:0#Armoured skeleton warrior hits Something for #GREEN#139 acid#LAST#, #WHITE#61 physical#LAST#, #GREEN#31 acid#LAST# (#RED##{bold}#232#LAST##{normal}# total damage).
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	9	32	171436	ink squid
[Actor:move]	183018	armoured skeleton warrior	move from	11	28	to	11	29
[Actor:move]	171436	ink squid	move from	9	32	to	10	32
[LOG]	
[Actor:move]	5599	Velma	move from	15	29	to	14	29
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2509:0#Talent Black Monolith is ready to use.
[LOG]	#00ff00##UID:2510:0#Talent Essence Reave is ready to use.
[Actor:move]	183018	armoured skeleton warrior	move from	11	29	to	10	30
[LOG]	
[Actor:move]	5599	Velma	move from	14	29	to	13	29
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	10	32	171436	ink squid
[Actor:move]	183037	armoured skeleton warrior	move from	10	28	to	10	29
[LOG]	The shield around armoured skeleton warrior crumbles.
[LOG]	Armoured skeleton warrior is no longer out of phase.
[target_simple AI]	171436	ink squid	selecting NEW TARGET	10	30	183018	armoured skeleton warrior
[Actor:move]	171436	ink squid	move from	10	32	to	10	31
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	balanced dwarven-steel longsword of daylight
[ATTACK] to 	ink squid	dam/apr/atk/mult ::	94.937291260337	4	57	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	94.937291260337	4	57	1	vs. armor/def	1	3
checkHit	57	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	100	4	vs. armor/hardiness	1	0.3
[ATTACK] after armor	100
[PHYS CRIT %]	3.5
[ATTACK] after crit	100
[ATTACK] after mult	100
[ATTACK] after inc by type	100
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	#UID:183018:0#Armoured skeleton warrior hits Something for #WHITE#76 physical#LAST#, #YELLOW#5 light#LAST# (#RED##{bold}#81#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	10	29	to	11	29
[LOG]	
[Actor:move]	5599	Velma	move from	13	29	to	12	29
[Identify]	prismatic hardened leather armour	true
[LOG]	Velma picks up (  .): #00FF80##UID:172107:0#prismatic hardened leather armour (9 def, 6 armour)#LAST#.
[Identify]	caustic dwarven-steel dagger	true
[LOG]	Velma picks up (  .): #0080FF##UID:172097:0#caustic dwarven-steel dagger (20-27 power, 7 apr)#LAST#.
[Identify]	acidic stralite dagger of massacre	true
[LOG]	Velma picks up (  .): #00FF80##UID:172091:0#acidic stralite dagger of massacre (37-48 power, 9 apr)#LAST#.
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	10	31	171436	ink squid
[Actor:move]	183037	armoured skeleton warrior	move from	11	29	to	10	29
[improved_talented AI] chooses for	171436	ink squid	T_GRAB
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	54.518558313133	7	26	1.4	vs. armor/def	22.521305378697	28
[ATTACK] after melee attack bonus hooks & callbacks::	54.518558313133	7	26	1.4	vs. armor/def	22.521305378697	28
checkHit	26	vs	28	=> chance to hit	45
[LOG]	Something misses Armoured skeleton warrior.
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_SHIELD_PUMMEL
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	ink squid	dam/apr/atk/mult ::	54.072772830684	0	57	1.7	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	54.072772830684	0	57	1.7	vs. armor/def	1	3
checkHit	57	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	54	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	53
[PHYS CRIT %]	3.5
[ATTACK] after crit	53
[ATTACK] after mult	90.1
[ATTACK] staff accuracy bonus	57	3	=	2.08
[ATTACK] to 	ink squid	dam/apr/atk/mult ::	54.072772830684	0	57	2.1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	54.072772830684	0	57	2.1	vs. armor/def	1	3
checkHit	57	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	54	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	53
[PHYS CRIT %]	3.5
[ATTACK] after crit	53
[ATTACK] after mult	111.3
[ATTACK] staff accuracy bonus	57	3	=	2.08
checkHit	26	vs	65	=> chance to hit	0
[LOG]	#UID:183018:0#Armoured skeleton warrior hits Something for #WHITE#68 physical#LAST#, #WHITE#85 physical#LAST# (#RED##{bold}#153#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2499:0#Talent Accelerate is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	12	29	to	11	29
[Actor:move]	183037	armoured skeleton warrior	move from	10	29	to	9	29
[LOG]	The shield around armoured skeleton warrior crumbles.
[improved_talented AI] chooses for	171436	ink squid	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	armoured skeleton warrior	dam/apr/atk/mult ::	54.518558313133	7	26	1	vs. armor/def	22.521305378697	28
[ATTACK] after melee attack bonus hooks & callbacks::	54.518558313133	7	26	1	vs. armor/def	22.521305378697	28
checkHit	26	vs	28	=> chance to hit	45
[LOG]	Something misses Armoured skeleton warrior.
[Actor:move]	183037	armoured skeleton warrior	move from	9	29	to	10	29
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_ATTACK
[ATTACK] attacking with (mainhand)	balanced dwarven-steel longsword of daylight
[ATTACK] to 	ink squid	dam/apr/atk/mult ::	94.937291260337	4	57	1	vs. armor/def	1	3
[ATTACK] after melee attack bonus hooks & callbacks::	94.937291260337	4	57	1	vs. armor/def	1	3
checkHit	57	vs	3	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	106	4	vs. armor/hardiness	1	0.3
[ATTACK] after armor	106
[PHYS CRIT %]	3.5
[ATTACK] after crit	106
[ATTACK] after mult	106
[ATTACK] after inc by type	106
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:20:0#vial of squid ink (1)#WHITE#.
[LOG]	#UID:183018:0#Armoured skeleton warrior hits Something for #WHITE#81 physical#LAST# damage.
[LOG]	
[Actor:move]	5599	Velma	move from	11	29	to	10	28
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	10	29	to	10	29
[LOG]	
[Actor:move]	5599	Velma	move from	10	28	to	9	29
[Actor:move]	183018	armoured skeleton warrior	move from	10	30	to	10	30
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:722:0#Talent Track is ready to use.
[Actor:move]	183037	armoured skeleton warrior	move from	10	29	to	10	29
[LOG]	
[LOG]	Velma uses #{bold}##ORCHID#Track.#{normal}##LAST#
[SHADER] setting reset param	chargesCount	5
[Actor:move]	183018	armoured skeleton warrior	move from	10	30	to	10	30
[LOG]	Velma's is no longer wasting away.
[Actor:move]	183037	armoured skeleton warrior	move from	10	29	to	10	29
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	29.2
[LOG]	Ivesevea the swarm hive is haunted by the void!
[LOG]	#ORCHID#You can only gain insanity in combat!#LAST#
[SHADER] setting reset param	chargesCount	5
[Actor:move]	183018	armoured skeleton warrior	move from	10	30	to	10	30
[LOG]	Dark Whispers from Velma hits Ivesevea the swarm hive for #GREY#39 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	172411	Ivesevea the swarm hive	buff	 talent:T_BATTLE_SHOUT
[LOG]	Ivesevea the swarm hive uses #{bold}##ORCHID#Battle Shout.#{normal}##LAST#
[Actor:move]	183037	armoured skeleton warrior	move from	10	29	to	10	29
[LOG]	
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[LOG]	Velma casts #{bold}##PURPLE#Black Monolith.#{normal}##LAST#
[Actor:move]	184859	void monolith	(forced) move from	nil	nil	to	2	28
[SHADER] setting reset param	chargesCount	3
[SHADER] setting reset param	tick_start	6261932
[SHADER] setting reset param	tick_start	6261932
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	6261932
[SHADER] setting reset param	chargesCount	5
[Actor:move]	183018	armoured skeleton warrior	move from	10	30	to	10	30
[LOG]	Dark Whispers from Velma hits Ivesevea the swarm hive for #GREY#48 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	172411	Ivesevea the swarm hive	buff	 talent:T_PERFECT_STRIKE
[LOG]	Ivesevea the swarm hive uses #{bold}##ORCHID#Perfect Strike.#{normal}##LAST#
[LOG]	Ivesevea the swarm hive aims carefully.
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=4000,verticalIntensityAdjust=-3]
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 2 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer surging arcane power.
[SHADER] setting reset param	chargesCount	4
[LOG]	A void star appears around Velma.
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[Actor:move]	183037	armoured skeleton warrior	move from	10	29	to	10	29
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	32.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
[SHADER] setting reset param	tick_start	6264680
[SHADER] setting reset param	tick_start	6264680
[SHADER] setting reset param	chargesCount	5
[Actor:move]	183018	armoured skeleton warrior	move from	10	30	to	10	30
[LOG]	Dark Whispers from Velma hits Ivesevea the swarm hive for #{bold}##GREY#61 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	172411	Ivesevea the swarm hive	disable	 talent:T_BATTLE_CRY
[LOG]	Ivesevea the swarm hive uses #{bold}##ORCHID#Battle Cry.#{normal}##LAST#
checkHit	52	vs	44	=> chance to hit	70
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[Actor:move]	183037	armoured skeleton warrior	move from	10	29	to	10	29
[LOG]	
[Actor:move]	183018	armoured skeleton warrior	(forced) move from	10	30	to	9	29
[Actor:move]	5599	Velma	(forced) move from	9	29	to	10	30
[Actor:move]	5599	Velma	move from	9	29	to	10	30
[SHADER] setting reset param	chargesCount	5
[Actor:move]	183018	armoured skeleton warrior	move from	9	29	to	9	29
[LOG]	Dark Whispers from Velma hits Ivesevea the swarm hive for #GREY#71 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	172411	Ivesevea the swarm hive	stamina	 talent:T_SECOND_WIND
[LOG]	Ivesevea the swarm hive uses #{bold}##ORCHID#Second Wind.#{normal}##LAST#
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	10	30	to	10	31
[Actor:move]	183037	armoured skeleton warrior	move from	10	29	to	10	30
[Actor:move]	183037	armoured skeleton warrior	move from	10	30	to	10	30
[Actor:move]	183018	armoured skeleton warrior	move from	9	29	to	9	29
[LOG]	Dark Whispers from Velma hits Ivesevea the swarm hive for #GREY#84 darkness#LAST# damage.
[LOG]	
[Actor:move]	5599	Velma	move from	10	31	to	9	32
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[use_tactical AI] === Action Selected:	172411	Ivesevea the swarm hive	attackarea	 talent:T_SHATTERING_SHOUT
[LOG]	Ivesevea the swarm hive uses #{bold}##ORCHID#Shattering Shout.#{normal}##LAST#
[PHYS CRIT %]	7.8
[LOG]	#FIREBRICK##fbd578#Velma#LAST#'s void star absorbs the damage from #UID:172411:0#Ivesevea the swarm hive, converting it into entropy!#LAST#
[SHADER] setting reset param	chargesCount	3
[LOG]	Velma is moving freely.
[LOG]	#UID:172411:0#Ivesevea the swarm hive hits #fbd578#Velma#LAST# for #WHITE#(22 flat reduction)#LAST#, #WHITE#(89 to entropy), #WHITE#118 physical#LAST# (#RED##{bold}#118#LAST##{normal}# total damage).
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	36.2
[SHADER] setting reset param	chargesCount	5
[LOG]	Ivesevea the swarm hive is wasting away.
checkHit	66	vs	40	=> chance to hit	95
checkHit	66	vs	39	=> chance to hit	95
[SHADER] setting reset param	tick_start	6269120
[SHADER] setting reset param	tick_start	6269120
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Ivesevea the swarm hive for #GREY#90 darkness#LAST# damage.
[Actor:move]	183037	armoured skeleton warrior	move from	10	30	to	10	31
[Actor:move]	183018	armoured skeleton warrior	move from	9	29	to	10	30
[LOG]	Dark Whispers from Velma hits Ivesevea the swarm hive for #GREY#98 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	10	30	to	10	30
[Actor:move]	183037	armoured skeleton warrior	move from	10	31	to	10	31
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	38.2
Adding entity	184950	after	5599
checkHit	66	vs	39	=> chance to hit	95
checkHit	66	vs	38	=> chance to hit	95
[SHADER] setting reset param	tick_start	6270025
[SHADER] setting reset param	tick_start	6270025
[SHADER] setting reset param	chargesCount	5
[LOG]	Ivesevea the swarm hive's whispers fade.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	10	30	to	10	30
[LOG]	#PINK#Your summoned void monolith disappears.
[Actor:move]	183037	armoured skeleton warrior	move from	10	31	to	10	31
[LOG]	Velma's Netherblast hits Ivesevea the swarm hive for #LIGHT_STEEL_BLUE#128 temporal#LAST#, #GREY#228 darkness#LAST# (#RED##{bold}#355#LAST##{normal}# total damage).
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Essence Reave.#{normal}##LAST#
[SPELL CRIT %]	40.2
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma rends the essence of Ivesevea the swarm hive, restoring 1 void shards!
checkHit	66	vs	36	=> chance to hit	95
checkHit	66	vs	35	=> chance to hit	95
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Ivesevea the swarm hive for #LIGHT_STEEL_BLUE#132 temporal#LAST#, #GREY#234 darkness#LAST# (#RED##{bold}#366#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	Velma is moving less freely.
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	Rift Cutter hits Ivesevea the swarm hive for #LIGHT_STEEL_BLUE#131 temporal#LAST# damage.
[Actor:move]	183018	armoured skeleton warrior	move from	10	30	to	10	30
[Actor:move]	183037	armoured skeleton warrior	move from	10	31	to	10	31
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	41.2
[LOG]	Ivesevea the swarm hive is haunted by the void!
checkHit	66	vs	35	=> chance to hit	95
[LOG]	Ivesevea the swarm hive has been cut from the timeline!
[LOG]	Velma is invigorated.
checkHit	66	vs	34	=> chance to hit	95
checkHit	66	vs	34	=> chance to hit	95
checkHit	66	vs	34	=> chance to hit	95
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	#00ff00##UID:2503:0#Talent Entropic Gift is ready to use.
[Actor:move]	183018	armoured skeleton warrior	move from	10	30	to	10	30
[Actor:move]	183037	armoured skeleton warrior	move from	10	31	to	10	31
[LOG]	
[Actor:move]	5599	Velma	move from	9	32	to	8	33
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#00ff00##UID:2510:0#Talent Essence Reave is ready to use.
[LOG]	#00ff00##UID:2526:0#Talent Prophecy of Ruin is ready to use.
[LOG]	
[Actor:move]	5599	Velma	move from	8	33	to	7	33
[Actor:move]	183018	armoured skeleton warrior	move from	10	30	to	10	30
[Actor:move]	183037	armoured skeleton warrior	move from	10	31	to	9	32
[Actor:move]	183037	armoured skeleton warrior	move from	9	32	to	8	33
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	7	33	to	6	33
[Actor:move]	183018	armoured skeleton warrior	move from	10	30	to	10	31
[Actor:move]	183037	armoured skeleton warrior	move from	8	33	to	7	33
[Actor:move]	5599	Velma	move from	6	33	to	5	33
[Actor:move]	183018	armoured skeleton warrior	move from	10	31	to	9	32
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2509:0#Talent Black Monolith is ready to use.
[Actor:move]	183037	armoured skeleton warrior	move from	7	33	to	6	33
[Actor:move]	183018	armoured skeleton warrior	move from	9	32	to	8	33
[LOG]	
[Actor:move]	5599	Velma	move from	5	33	to	4	33
[Actor:move]	183037	armoured skeleton warrior	move from	6	33	to	5	33
[Actor:move]	183018	armoured skeleton warrior	move from	8	33	to	7	33
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	Velma is no longer invigorated.
[LOG]	Velma is no longer surging arcane power.
[Actor:move]	183037	armoured skeleton warrior	move from	5	33	to	5	33
[LOG]	
[Actor:move]	5599	Velma	move from	4	33	to	3	33
[Actor:move]	183018	armoured skeleton warrior	move from	7	33	to	6	33
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	6	33	to	6	33
[LOG]	
[Actor:move]	5599	Velma	move from	3	33	to	2	33
[Identify]	cashmere wizard hat 'Polana'	true
[LOG]	Velma picks up (  .): #SALMON##UID:172277:0#cashmere wizard hat 'Polana' (2 def, 0 armour)#LAST#.
[Actor:move]	183037	armoured skeleton warrior	move from	5	33	to	4	33
[Actor:move]	183037	armoured skeleton warrior	move from	4	33	to	3	33
[LOG]	
[Actor:move]	5599	Velma	move from	2	33	to	3	32
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	6	33	to	5	33
[Actor:move]	183037	armoured skeleton warrior	move from	3	33	to	3	33
[Actor:move]	183018	armoured skeleton warrior	move from	5	33	to	4	33
[LOG]	
[Actor:move]	5599	Velma	move from	3	32	to	3	32
[Actor:move]	5599	Velma	move from	3	32	to	4	31
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	3	33	to	3	32
[Actor:move]	183018	armoured skeleton warrior	move from	4	33	to	4	33
[LOG]	
[Actor:move]	5599	Velma	move from	4	31	to	5	30
[Actor:move]	183037	armoured skeleton warrior	move from	3	32	to	4	31
[LOG]	Velma's is no longer wasting away.
[LOG]	
[Actor:move]	5599	Velma	move from	5	30	to	6	29
[Actor:move]	183018	armoured skeleton warrior	move from	4	33	to	3	32
[Actor:move]	183037	armoured skeleton warrior	move from	4	31	to	5	30
[Actor:move]	183018	armoured skeleton warrior	move from	3	32	to	4	31
[Actor:move]	5599	Velma	move from	6	29	to	7	28
[Actor:move]	183037	armoured skeleton warrior	move from	5	30	to	6	29
[LOG]	#00ff00##UID:722:0#Talent Track is ready to use.
[Actor:move]	183018	armoured skeleton warrior	move from	4	31	to	5	30
[Actor:move]	183037	armoured skeleton warrior	move from	6	29	to	6	29
[LOG]	
[Actor:move]	5599	Velma	move from	7	28	to	8	29
[Actor:move]	183018	armoured skeleton warrior	move from	5	30	to	6	30
[Actor:move]	183018	armoured skeleton warrior	move from	6	30	to	7	29
[Actor:move]	183037	armoured skeleton warrior	move from	6	29	to	6	29
[Actor:move]	5599	Velma	move from	8	29	to	9	29
[Actor:move]	183018	armoured skeleton warrior	move from	7	29	to	8	29
[Actor:move]	5599	Velma	move from	9	29	to	10	29
[Actor:move]	183037	armoured skeleton warrior	move from	6	29	to	7	29
[Actor:move]	183018	armoured skeleton warrior	move from	8	29	to	9	29
[Actor:move]	183037	armoured skeleton warrior	move from	7	29	to	8	29
[Actor:move]	183018	armoured skeleton warrior	move from	9	29	to	9	29
[Actor:move]	5599	Velma	move from	10	29	to	11	29
[Actor:move]	183037	armoured skeleton warrior	move from	8	29	to	8	29
[Actor:move]	5599	Velma	move from	11	29	to	12	29
[Actor:move]	183018	armoured skeleton warrior	move from	9	29	to	10	29
[Actor:move]	5599	Velma	move from	12	29	to	13	29
[Actor:move]	183037	armoured skeleton warrior	move from	8	29	to	9	29
[Actor:move]	183018	armoured skeleton warrior	move from	10	29	to	11	29
[Actor:move]	183037	armoured skeleton warrior	move from	9	29	to	10	29
[Actor:move]	183018	armoured skeleton warrior	move from	11	29	to	12	29
[Actor:move]	5599	Velma	move from	13	29	to	14	29
[Actor:move]	183037	armoured skeleton warrior	move from	10	29	to	11	29
[Actor:move]	183018	armoured skeleton warrior	move from	12	29	to	13	29
[Actor:move]	5599	Velma	move from	14	29	to	15	29
[Actor:move]	183037	armoured skeleton warrior	move from	11	29	to	12	29
[Actor:move]	183018	armoured skeleton warrior	move from	13	29	to	14	29
[Actor:move]	183037	armoured skeleton warrior	move from	12	29	to	13	29
[Actor:move]	183018	armoured skeleton warrior	move from	14	29	to	14	29
[Actor:move]	5599	Velma	move from	15	29	to	16	29
[Actor:move]	183037	armoured skeleton warrior	move from	13	29	to	13	29
[Actor:move]	5599	Velma	move from	16	29	to	17	29
[Actor:move]	183018	armoured skeleton warrior	move from	14	29	to	15	29
[Actor:move]	183037	armoured skeleton warrior	move from	13	29	to	14	29
[Actor:move]	183018	armoured skeleton warrior	move from	15	29	to	16	29
[Actor:move]	5599	Velma	move from	17	29	to	18	30
[Actor:move]	183037	armoured skeleton warrior	move from	14	29	to	15	29
[Actor:move]	183018	armoured skeleton warrior	move from	16	29	to	17	29
[Actor:move]	5599	Velma	move from	18	30	to	18	30
Vault id	1	opens:	18	28	13	9
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	27.2
Adding entity	185242	after	5599
[LOG]	Velma is wasting away!
[SHADER] setting reset param	tick_start	6284685
[LOG]	Water imp is wasting away.
checkHit	65	vs	14	=> chance to hit	95
checkHit	65	vs	13	=> chance to hit	95
[SHADER] setting reset param	tick_start	6284685
[SHADER] setting reset param	tick_start	6284685
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 3 health to the entropy.#{normal}##LAST##
[SHADER] setting reset param	chargesCount	0
[SHADER] setting reset param	chargesCount	1
[SHADER] setting reset param	chargesCount	1
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	20	30	170778	water imp
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_RUNE:_BLINK_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[LOG]	Armoured skeleton warrior is out of phase.
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	20	30	170778	water imp
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_BONE_ARMOUR
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around armoured skeleton warrior.
[SHADER] setting reset param	tick_start	6284685
[LOG]	Velma's Netherblast hits Water imp for #LIGHT_STEEL_BLUE#142 temporal#LAST#, #GREY#177 darkness#LAST# (#RED##{bold}#319#LAST##{normal}# total damage).
[improved_talented AI] chooses for	170778	water imp	T_WATER_BOLT
[LOG]	Water imp casts #{bold}##PURPLE#Water Bolt.#{normal}##LAST#
[SPELL CRIT %]	0
[LOG]	
[LOG]	#UID:170778:0#Water imp hits #fbd578#Velma#LAST# for #1133F3#(22 flat reduction)#LAST#, #1133F3#34 cold#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	30.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma is surging arcane power.
[LOG]	Water imp is haunted by the void!
checkHit	66	vs	11	=> chance to hit	95
checkHit	66	vs	9	=> chance to hit	95
[SHADER] setting reset param	tick_start	6286721
[SHADER] setting reset param	tick_start	6286721
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 4 health to the entropy.#{normal}##LAST##
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_BONE_ARMOUR
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Bone Armour.#{normal}##LAST#
[LOG]	A shield forms around armoured skeleton warrior.
[SHADER] setting reset param	tick_start	6286721
[improved_talented AI] chooses for	183018	armoured skeleton warrior	T_RUNE:_BLINK_1
[LOG]	Armoured skeleton warrior casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[LOG]	Armoured skeleton warrior is out of phase.
[SHADER] setting reset param	chargesCount	2
[LOG]	Dark Whispers from Velma hits Water imp for #{bold}##GREY#44 darkness#{normal}##LAST# damage.
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	32.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[SHADER] setting reset param	chargesCount	3
checkHit	66	vs	6	=> chance to hit	95
checkHit	66	vs	5	=> chance to hit	95
[SHADER] setting reset param	tick_start	6288371
[SHADER] setting reset param	tick_start	6288371
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Water imp for #{bold}##GREY#188 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[improved_talented AI] chooses for	170778	water imp	T_PHASE_DOOR
[LOG]	Water imp casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move]	170778	water imp	(forced) move from	20	30	to	11	28
[phase door] final location of 	water imp	11	28	vs	20	30
[Actor:move]	183037	armoured skeleton warrior	move from	15	29	to	14	29
[Actor:move]	183018	armoured skeleton warrior	move from	17	29	to	16	29
[Actor:move]	183037	armoured skeleton warrior	move from	14	29	to	13	29
[Actor:move]	183018	armoured skeleton warrior	move from	16	29	to	15	29
[LOG]	
[LOG]	Dark Whispers from Velma hits Water imp for #GREY#74 darkness#LAST# damage.
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	35.2
Adding entity	185308	after	5599
checkHit	66	vs	5	=> chance to hit	95
checkHit	66	vs	5	=> chance to hit	95
[SHADER] setting reset param	tick_start	6291934
[SHADER] setting reset param	tick_start	6291934
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[Actor:move]	170778	water imp	move from	11	28	to	12	29
[improved_talented AI] chooses for	183037	armoured skeleton warrior	T_SHIELD_PUMMEL
[LOG]	Armoured skeleton warrior uses #{bold}##ORCHID#Shield Pummel.#{normal}##LAST#
[ATTACK] to 	water imp	dam/apr/atk/mult ::	52.596971126299	0	54	1.7	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	52.596971126299	0	54	1.7	vs. armor/def	1	0
checkHit	54	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	54	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	53
[PHYS CRIT %]	13.5
[ATTACK] after crit	79.5
[ATTACK] after mult	135.15
[LOG]	#{bold}##UID:183037:0#Armoured skeleton warrior performs a melee critical strike against Water imp!#{normal}#
[CALLBACK] upgrading to prioritized	talents_on_death
[ATTACK] staff accuracy bonus	54	0	=	2.08
[ATTACK] to 	water imp	dam/apr/atk/mult ::	52.596971126299	0	54	2.1	vs. armor/def	1	0
[ATTACK] after melee attack bonus hooks & callbacks::	52.596971126299	0	54	2.1	vs. armor/def	1	0
checkHit	54	vs	0	=> chance to hit	100
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	59	0	vs. armor/hardiness	1	0.3
[ATTACK] after armor	58
[PHYS CRIT %]	13.5
[ATTACK] after crit	58
[ATTACK] after mult	121.8
[ATTACK] staff accuracy bonus	54	0	=	2.08
checkHit	5	vs	63	=> chance to hit	0
[LOG]	Water imp is stunned!
[SHADER] setting reset param	chargesCount	4
[Actor:move]	183018	armoured skeleton warrior	move from	15	29	to	14	29
[LOG]	#UID:183037:0#Armoured skeleton warrior hits Water imp for #{bold}##WHITE#103 physical#{normal}##LAST#, #GREEN#32 acid#LAST#, #WHITE#93 physical#LAST#, #GREEN#32 acid#LAST# (#RED##{bold}#259#LAST##{normal}# total damage).
[LOG]	Velma's Netherblast hits Armoured skeleton warrior for #SLATE#(110 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(159 absorbed)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Armoured skeleton warrior is no longer out of phase.
[Actor:move]	183018	armoured skeleton warrior	move from	14	29	to	15	29
[LOG]	
[LOG]	Dark Whispers from Velma hits Water imp for #GREY#48 darkness#LAST# damage.
[LOG]	#{bold}#Dark Whispers from Velma killed Water imp!#{normal}#
[Actor:move]	5599	Velma	move from	18	30	to	19	30
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	13	29	to	14	29
[NPC:seen_by] Passing target	water imp	from	183018	armoured skeleton warrior	to	183037	armoured skeleton warrior
[Actor:move]	183018	armoured skeleton warrior	move from	15	29	to	16	29
[LOG]	
[Actor:move]	5599	Velma	move from	19	30	to	20	30
[Identify]	cashmere cloak of mindcraft	true
[LOG]	Velma picks up (  .): #0080FF##UID:170774:0#cashmere cloak of mindcraft (2 def, 0 armour)#LAST#.
[Actor:move]	183037	armoured skeleton warrior	move from	14	29	to	15	29
[LOG]	Armoured skeleton warrior is no longer out of phase.
[Actor:move]	183018	armoured skeleton warrior	move from	16	29	to	17	29
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 12 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	
Vault id	1	opens:	18	28	13	9
[Actor:move]	5599	Velma	move from	20	30	to	20	30
[LOG]	Velma casts #{bold}##PURPLE#Black Monolith.#{normal}##LAST#
[Actor:move]	185349	void monolith	(forced) move from	nil	nil	to	21	30
[SHADER] setting reset param	chargesCount	3
[LOG]	Naga myrmidon is wasting away.
checkHit	66	vs	35	=> chance to hit	95
checkHit	66	vs	34	=> chance to hit	95
[SHADER] setting reset param	tick_start	6299126
[SHADER] setting reset param	tick_start	6299126
[SHADER] setting reset param	chargesCount	5
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	22	30	170817	naga myrmidon
[Actor:move]	183037	armoured skeleton warrior	move from	15	29	to	16	29
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	22	30	170817	naga myrmidon
[Actor:move]	183018	armoured skeleton warrior	move from	17	29	to	18	29
[Actor:move]	183037	armoured skeleton warrior	move from	16	29	to	17	29
[Actor:move]	183018	armoured skeleton warrior	move from	18	29	to	19	30
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 9 health to the entropy.#{normal}##LAST##
[target_simple AI]	170817	naga myrmidon	selecting NEW TARGET	21	30	185349	void monolith
[improved_talented AI] chooses for	170817	naga myrmidon	T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking deep-steel trident
[ATTACK] to 	void monolith	dam/apr/atk/mult ::	114.76810800705	19	62	1	vs. armor/def	35	39
[ATTACK] after melee attack bonus hooks & callbacks::	114.76810800705	19	62	1	vs. armor/def	35	39
checkHit	62	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	115	19	vs. armor/hardiness	35	1
[ATTACK] mace accuracy bonus	62	39	=	1.046
[ATTACK] after armor	104.29
[PHYS CRIT %]	1.3
[ATTACK] after crit	104.29
[ATTACK] after mult	104.29
[LOG]	
[LOG]	#UID:170817:0#Naga myrmidon hits Void monolith for #WHITE#68 physical#LAST# damage.
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	39.2
[LOG]	Naga myrmidon is haunted by the void!
checkHit	66	vs	34	=> chance to hit	95
checkHit	66	vs	33	=> chance to hit	95
[SHADER] setting reset param	chargesCount	5
checkHit	33	vs	66	=> chance to hit	0
[LOG]	Naga myrmidon is dazed!
[Actor:move]	183037	armoured skeleton warrior	move from	17	29	to	18	29
[Actor:move]	183018	armoured skeleton warrior	move from	19	30	to	19	30
[LOG]	Naga myrmidon is not dazed anymore.
[LOG]	Dark Whispers from Velma hits Naga myrmidon for #GREY#31 darkness#LAST# damage.
[Actor:move]	183037	armoured skeleton warrior	move from	18	29	to	18	28
[improved_talented AI] chooses for	170817	naga myrmidon	T_SUNDER_ARMOUR
[LOG]	Naga myrmidon uses #{bold}##RED#Sunder Armour.#{normal}##LAST#
[ATTACK] to 	void monolith	dam/apr/atk/mult ::	106.76247801196	19	61	1.7071067811865	vs. armor/def	35	39
[ATTACK] after melee attack bonus hooks & callbacks::	106.76247801196	19	61	1.7071067811865	vs. armor/def	35	39
checkHit	61	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	107	19	vs. armor/hardiness	35	1
[ATTACK] mace accuracy bonus	61	39	=	1.044
[ATTACK] after armor	95.708
[PHYS CRIT %]	0
[ATTACK] after crit	95.708
[ATTACK] after mult	163.3837758138
checkHit	52	vs	49	=> chance to hit	58
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 10 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	
[LOG]	#UID:170817:0#Naga myrmidon hits Void monolith for #WHITE#106 physical#LAST# damage.
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	37.2
[SHADER] setting reset param	chargesCount	5
[LOG]	Naga myrmidon is ignited by voidfire!
checkHit	66	vs	31	=> chance to hit	95
checkHit	66	vs	31	=> chance to hit	95
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Naga myrmidon for #LIGHT_STEEL_BLUE#205 temporal#LAST#, #GREY#190 darkness#LAST# (#RED##{bold}#395#LAST##{normal}# total damage).
checkHit	31	vs	66	=> chance to hit	0
[LOG]	Naga myrmidon is dazed!
[Actor:move]	183037	armoured skeleton warrior	move from	18	28	to	19	28
[Actor:move]	183018	armoured skeleton warrior	move from	19	30	to	19	30
[LOG]	Naga myrmidon is not dazed anymore.
[LOG]	Dark Whispers from Velma hits Naga myrmidon for #GREY#55 darkness#LAST# damage.
[LOG]	Voidburn from Velma hits Naga myrmidon for #LIGHT_STEEL_BLUE#54 temporal#LAST#, #GREY#68 darkness#LAST# (#RED##{bold}#122#LAST##{normal}# total damage).
[improved_talented AI] chooses for	170817	naga myrmidon	T_RUNE:_SHATTER_AFFLICTIONS_2
[LOG]	Naga myrmidon casts #{bold}##GREEN#Rune: Shatter Afflictions.#{normal}##LAST#
[LOG]	Naga myrmidon's whispers fade.
[LOG]	A shield forms around naga myrmidon.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
[SHADER] setting reset param	tick_start	6301231
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Rift Cutter.#{normal}##LAST#
[SPELL CRIT %]	28.2
[SHADER] setting reset param	chargesCount	5
[LOG]	The shield around naga myrmidon crumbles.
checkHit	66	vs	30	=> chance to hit	95
checkHit	66	vs	30	=> chance to hit	95
[SHADER] setting reset param	tick_start	6303308
[SHADER] setting reset param	tick_start	6303308
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Naga myrmidon for #SLATE#(83 absorbed)#LAST#, #GREY#228 darkness#LAST# (#RED##{bold}#228#LAST##{normal}# total damage).
[improved_talented AI] chooses for	170817	naga myrmidon	T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking deep-steel trident
[ATTACK] to 	void monolith	dam/apr/atk/mult ::	101.43809199972	19	59	1	vs. armor/def	35	39
[ATTACK] after melee attack bonus hooks & callbacks::	101.43809199972	19	59	1	vs. armor/def	35	39
checkHit	59	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	133	19	vs. armor/hardiness	35	1
[ATTACK] mace accuracy bonus	59	39	=	1.04
[ATTACK] after armor	122.32
[PHYS CRIT %]	0
[ATTACK] after crit	122.32
[ATTACK] after mult	122.32
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 18 health to the entropy.#{normal}##LAST##
[SHADER] setting reset param	chargesCount	4
[LOG]	A void star appears around Velma.
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[Actor:move]	183037	armoured skeleton warrior	move from	19	28	to	20	28
[LOG]	#UID:170817:0#Naga myrmidon hits Void monolith for #WHITE#79 physical#LAST# damage.
checkHit	30	vs	66	=> chance to hit	0
[LOG]	Naga myrmidon is dazed!
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	22	30	170817	naga myrmidon
[Actor:move]	183018	armoured skeleton warrior	move from	19	30	to	19	30
[Actor:move]	183037	armoured skeleton warrior	move from	20	28	to	21	28
[LOG]	Naga myrmidon is not dazed anymore.
[improved_talented AI] chooses for	170817	naga myrmidon	T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking deep-steel trident
[ATTACK] to 	void monolith	dam/apr/atk/mult ::	101.43809199972	19	59	1	vs. armor/def	35	39
[ATTACK] after melee attack bonus hooks & callbacks::	101.43809199972	19	59	1	vs. armor/def	35	39
checkHit	59	vs	39	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	111	19	vs. armor/hardiness	35	1
[ATTACK] mace accuracy bonus	59	39	=	1.04
[ATTACK] after armor	99.44
[PHYS CRIT %]	0
[ATTACK] after crit	99.44
[ATTACK] after mult	99.44
[LOG]	
[LOG]	#UID:170817:0#Naga myrmidon hits Void monolith for #WHITE#64 physical#LAST# damage.
[LOG]	Voidburn from Velma hits Naga myrmidon for #LIGHT_STEEL_BLUE#42 temporal#LAST#, #GREY#41 darkness#LAST# (#RED##{bold}#83#LAST##{normal}# total damage).
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	31.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Naga myrmidon is haunted by the void!
checkHit	67	vs	29	=> chance to hit	95
checkHit	67	vs	29	=> chance to hit	95
[SHADER] setting reset param	tick_start	6304505
[SHADER] setting reset param	tick_start	6304505
[SHADER] setting reset param	chargesCount	5
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 17 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	21	28	to	22	28
checkHit	29	vs	66	=> chance to hit	0
[LOG]	Naga myrmidon is dazed!
[Actor:move]	183018	armoured skeleton warrior	move from	19	30	to	19	30
[Actor:move]	183037	armoured skeleton warrior	move from	22	28	to	23	28
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	33.2
Adding entity	185472	after	5599
checkHit	67	vs	19	=> chance to hit	95
checkHit	67	vs	19	=> chance to hit	95
[SHADER] setting reset param	tick_start	6305450
[SHADER] setting reset param	tick_start	6305450
[SHADER] setting reset param	chargesCount	5
[LOG]	Naga myrmidon is not dazed anymore.
[improved_talented AI] chooses for	170817	naga myrmidon	T_ATTACK
[ATTACK] attacking with (mainhand)	truestriking deep-steel trident
[ATTACK] to 	void monolith	dam/apr/atk/mult ::	93.47180396547	19	58	1	vs. armor/def	35	39
[ATTACK] after melee attack bonus hooks & callbacks::	93.47180396547	19	58	1	vs. armor/def	35	39
checkHit	58	vs	39	=> chance to hit	98
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	128	19	vs. armor/hardiness	35	1
[ATTACK] mace accuracy bonus	58	39	=	1.038
[ATTACK] after armor	116.864
[PHYS CRIT %]	0
[ATTACK] after crit	116.864
[ATTACK] after mult	116.864
[LOG]	#UID:170817:0#Naga myrmidon hits Void monolith for #WHITE#76 physical#LAST# damage.
[LOG]	Dark Whispers from Velma hits Naga myrmidon for #GREY#105 darkness#LAST# damage.
[LOG]	Voidburn from Velma hits Naga myrmidon for #LIGHT_STEEL_BLUE#62 temporal#LAST#, #GREY#60 darkness#LAST# (#RED##{bold}#122#LAST##{normal}# total damage).
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#naga tongue (1)#WHITE#.
[LOG]	Velma's Netherblast hits Naga myrmidon for #LIGHT_STEEL_BLUE#189 temporal#LAST#, #GREY#184 darkness#LAST# (#RED##{bold}#373#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 18 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#{bold}#Velma's Netherblast killed Naga myrmidon!#{normal}#
[Actor:move]	183037	armoured skeleton warrior	move from	23	28	to	22	28
[Actor:move]	183018	armoured skeleton warrior	move from	19	30	to	19	30
[LOG]	
[SHADER] setting reset param	chargesCount	5
[Actor:move]	185349	void monolith	(forced) move from	21	30	to	20	30
[Actor:move]	5599	Velma	(forced) move from	20	30	to	21	30
[Actor:move]	5599	Velma	move from	20	30	to	21	30
Deleting temp shader	shadow_simulacrum[base=0.6,color=vec3(0.6,0,0.3),time_factor=1500]
[Actor:move]	183037	armoured skeleton warrior	move from	22	28	to	21	28
[LOG]	The shield around armoured skeleton warrior crumbles.
[SPELL] friendly fire chance	100
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 18 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[Actor:move]	183037	armoured skeleton warrior	move from	21	28	to	20	28
[LOG]	#PINK#Your summoned void monolith disappears.
[LOG]	
[Actor:move]	5599	Velma	move from	21	30	to	22	30
[Identify]	truestriking deep-steel trident	true
[LOG]	Velma picks up (  .): #0080FF##UID:170820:0#truestriking deep-steel trident (25-40 power, 10 apr)#LAST#.
[Identify]	radiant stralite mail armour	true
[LOG]	Velma picks up (  .): #0080FF##UID:170813:0#radiant stralite mail armour (4 def, 8 armour)#LAST#.
[Actor:move]	183018	armoured skeleton warrior	move from	19	30	to	20	30
[Actor:move]	183037	armoured skeleton warrior	move from	20	28	to	19	28
[SPELL] friendly fire chance	100
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 18 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	20	30	to	21	30
[LOG]	
[LOG]	Velma uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Velma starts regenerating health quickly.
[Actor:move]	183037	armoured skeleton warrior	move from	19	28	to	18	29
[Actor:move]	183018	armoured skeleton warrior	move from	21	30	to	21	30
[Actor:move]	183037	armoured skeleton warrior	move from	18	29	to	19	30
[SPELL] friendly fire chance	100
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 18 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2516:0#Talent Rift Cutter is ready to use.
[LOG]	
Vault id	1	opens:	18	28	13	9
[Actor:move]	5599	Velma	move from	22	30	to	22	30
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	36.2
Adding entity	185577	after	5599
[LOG]	Boiling horror is wasting away.
checkHit	67	vs	22	=> chance to hit	95
checkHit	67	vs	21	=> chance to hit	95
[SHADER] setting reset param	tick_start	6310627
[SHADER] setting reset param	tick_start	6310627
[SHADER] setting reset param	chargesCount	5
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	24	30	170840	boiling horror
[Actor:move]	183037	armoured skeleton warrior	move from	19	30	to	20	30
[LOG]	Velma's Netherblast hits Boiling horror for #LIGHT_STEEL_BLUE#205 temporal#LAST#, #GREY#95 darkness#LAST# (#RED##{bold}#300#LAST##{normal}# total damage).
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	24	30	170840	boiling horror
[Actor:move]	183018	armoured skeleton warrior	move from	21	30	to	21	30
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Essence Reave.#{normal}##LAST#
[SPELL CRIT %]	39.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Velma rends the essence of boiling horror, restoring 0 void shards!
[SHADER] setting reset param	tick_start	6313572
[SHADER] setting reset param	tick_start	6313572
[Actor:move]	183037	armoured skeleton warrior	move from	20	30	to	20	30
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Boiling horror for #{bold}##LIGHT_STEEL_BLUE#258 temporal#{normal}##LAST#, #{bold}##GREY#251 darkness#{normal}##LAST# (#RED##{bold}#509#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[LOG]	#00ff00##UID:2509:0#Talent Black Monolith is ready to use.
[LOG]	#{bold}##UID:5599:0##fbd578#Velma#LAST# killed Boiling horror!#{normal}#
[Actor:move]	183018	armoured skeleton warrior	move from	21	30	to	21	30
[LOG]	
[Actor:move]	5599	Velma	move from	22	30	to	23	30
[Actor:move]	183037	armoured skeleton warrior	move from	20	30	to	20	30
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[LOG]	
[Actor:move]	5599	Velma	move from	23	30	to	24	30
[ActorObjectUse] useObjectEnable: 	fleetfooted pair of hardened leather boots of phasing	by	Velma	inven/slot	1
[ActorObjectUse] Object	fleetfooted pair of hardened leather boots of phasing	170834	is ineligible for talent interface
[Identify]	fleetfooted pair of hardened leather boots of phasing	true
[LOG]	Velma picks up (  .): #8d55ff##UID:170834:0#fleetfooted pair of hardened leather boots of phasing (1 def, 3 armour)#LAST#.
[Actor:move]	183018	armoured skeleton warrior	move from	21	30	to	22	30
[Actor:move]	183037	armoured skeleton warrior	move from	20	30	to	21	30
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 13 health to the entropy.#{normal}##LAST##
[Actor:move]	183018	armoured skeleton warrior	move from	22	30	to	23	30
[LOG]	
Vault id	1	opens:	18	28	13	9
[Actor:move]	5599	Velma	move from	24	30	to	24	30
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	42.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
[LOG]	Water imp is ignited by voidfire!
[LOG]	Water imp is wasting away.
checkHit	67	vs	13	=> chance to hit	95
checkHit	67	vs	12	=> chance to hit	95
[SHADER] setting reset param	chargesCount	5
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Water imp for #{bold}##LIGHT_STEEL_BLUE#241 temporal#{normal}##LAST#, #{bold}##GREY#324 darkness#{normal}##LAST# (#RED##{bold}#565#LAST##{normal}# total damage).
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	26	30	170856	water imp
[Actor:move]	183037	armoured skeleton warrior	move from	21	30	to	22	30
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	26	30	170856	water imp
[Actor:move]	183018	armoured skeleton warrior	move from	23	30	to	23	30
[LOG]	Voidburn from Velma hits Water imp for #LIGHT_STEEL_BLUE#84 temporal#LAST#, #GREY#113 darkness#LAST# (#RED##{bold}#198#LAST##{normal}# total damage).
[improved_talented AI] chooses for	170856	water imp	T_WATER_BOLT
[LOG]	Water imp casts #{bold}##PURPLE#Water Bolt.#{normal}##LAST#
[SPELL CRIT %]	0
[LOG]	#UID:170856:0#Water imp hits #fbd578#Velma#LAST# for #1133F3#(22 flat reduction)#LAST#, #1133F3#34 cold#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	22	30	to	22	30
[LOG]	
[Actor:move]	5599	Velma	move from	24	30	to	25	30
[Actor:move]	183018	armoured skeleton warrior	move from	23	30	to	24	30
[LOG]	Voidburn from Velma hits Water imp for #LIGHT_STEEL_BLUE#90 temporal#LAST# damage.
[LOG]	
[LOG]	#{bold}#Voidburn from Velma killed Water imp!#{normal}#
[Actor:move]	5599	Velma	move from	25	30	to	26	30
[Identify]	cinder drakeskin leather gloves of spellstriking	true
[LOG]	Velma picks up (  .): #0080FF##UID:170850:0#cinder drakeskin leather gloves of spellstriking (0 def, 3 armour)#LAST#.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	Velma stops regenerating health quickly.
[LOG]	#00ff00##UID:2515:0#Talent Netherblast is ready to use.
[Actor:move]	183037	armoured skeleton warrior	move from	22	30	to	23	30
[NPC:seen_by] Passing target	water imp	from	183018	armoured skeleton warrior	to	183037	armoured skeleton warrior
[Actor:move]	183018	armoured skeleton warrior	move from	24	30	to	25	30
[Actor:move]	183037	armoured skeleton warrior	move from	23	30	to	24	30
[LOG]	
Vault id	1	opens:	18	28	13	9
[Actor:move]	5599	Velma	move from	26	30	to	26	30
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
Deleting temp shader	awesomeaura[alpha=0.7,time_factor=5000]
Deleting temp shader	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
[LOG]	Velma casts #{bold}##PURPLE#Doom Hunt.#{normal}##LAST#
[LOG]	Velma casts #{bold}##PURPLE#Curse of the Little Folk.#{normal}##LAST#
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	32.2
[LOG]	Abyssal horror is haunted by the void!
[LOG]	Abyssal horror is wasting away.
checkHit	67	vs	0	=> chance to hit	95
checkHit	67	vs	0	=> chance to hit	95
[SHADER] setting reset param	tick_start	6335277
[SHADER] setting reset param	tick_start	6335277
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	28	30	170871	abyssal horror
[Actor:move]	183018	armoured skeleton warrior	move from	25	30	to	25	30
[LOG]	Dark Whispers from Velma hits Abyssal horror for #GREY#39 darkness#LAST# damage.
[use_tactical AI] === Action Selected:	170871	abyssal horror	disable	 talent:T_ABYSSAL_SHROUD
[LOG]	Abyssal horror casts #{bold}##PURPLE#Abyssal Shroud.#{normal}##LAST#
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 10 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[LOG]	#00ff00##UID:2510:0#Talent Essence Reave is ready to use.
[target_simple AI]	183037	armoured skeleton warrior	selecting NEW TARGET	28	30	170871	abyssal horror
[Actor:move]	183037	armoured skeleton warrior	move from	24	30	to	24	30
checkHit	39	vs	40	=> chance to hit	48
[LOG]	#ORANGE#Velma shrugs off the effect 'Abyssal Shroud'!
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!
true
[LOG]	
Game version: tome-1.7.2
Addons: race-doomling-1.7.0[X], neka_qol07-1.0.0[X!], easy_map_v2-1.6.0[X!], ashes-urhrok-1.7.0[O], meteor-fix-1.7.2[X], orcs-1.7.0[O], zomnibus-1.7.0[X], items-vault-1.7.0[O], tuned-sounds-v1-1.6.7[X!], sms-ui-1.6.0[X!], kobold-1.2.3[X!], possessors-1.7.0[O], opaque-tooltips-1.5.5[X!], myth-minimalist-ui-1.5.10[X!], better_item_desc-1.7.2[X], rod_dissip-1.7.0[X], cults-1.7.0[O]

Game version (character creation): tome-1.7.2
Lua Error: /mod/addons/race-doomling/superload/mod/class/Actor.lua:8: attempt to call method 'hasEffect' (a nil value)
      =from= addons\tome-race-doomling.teaa\mod\addons\race-doomling\superload\mod\class\Actor.lua
  At [C]:-1 hasEffect
  At /mod/addons/race-doomling/superload/mod/class/Actor.lua:8 canSeeNoCache
      =from= addons\tome-race-doomling.teaa\mod\addons\race-doomling\superload\mod\class\Actor.lua
  At /mod/class/Actor.lua:7424 canSee
      =from= modules\tome-1.7.2.team\mod\class\Actor.lua
  At /mod/class/Game.lua:1636 logVisible
      =from= modules\tome-1.7.2.team\mod\class\Game.lua
  At /mod/class/Game.lua:1760 delayedLogDamage
      =from= modules\tome-1.7.2.team\mod\class\Game.lua
  At /data/damage_types.lua:442 defaultProjector
      =from= modules\tome-1.7.2.team\data\damage_types.lua
  At /data/damage_types.lua:922 projector
      =from= modules\tome-1.7.2.team\data\damage_types.lua
  At /data/damage_types.lua:3396 projector
      =from= modules\tome-1.7.2.team\data\damage_types.lua
  At /engine/Map.lua:1271 processEffects
      =from= engines\te4-1.7.2.teae\engine\Map.lua
  At /mod/class/Game.lua:1783 onTurn
      =from= modules\tome-1.7.2.team\mod\class\Game.lua
  At /engine/GameEnergyBased.lua:90 tick
      =from= engines\te4-1.7.2.teae\engine\GameEnergyBased.lua
  At /engine/GameTurnBased.lua:51 tick
      =from= engines\te4-1.7.2.teae\engine\GameTurnBased.lua
  At /mod/class/Game.lua:1559 
      =from= modules\tome-1.7.2.team\mod\class\Game.lua
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[LOG]	Velma casts #{bold}##PURPLE#Dark Whispers.#{normal}##LAST#
[SPELL CRIT %]	35.2
[LOG]	#{bold}#Velma's spell attains critical power!#{normal}#
checkHit	67	vs	0	=> chance to hit	95
checkHit	67	vs	0	=> chance to hit	95
[SHADER] setting reset param	tick_start	6382335
[SHADER] setting reset param	tick_start	6382335
[target_simple AI]	183018	armoured skeleton warrior	selecting NEW TARGET	28	30	170871	abyssal horror
[Actor:move]	183018	armoured skeleton warrior	move from	25	30	to	25	30
[SHADER] setting reset param	chargesCount	5
[LOG]	Dark Whispers from Velma hits Abyssal horror for #{bold}##GREY#123 darkness#{normal}##LAST# damage.
[use_tactical AI] === Action Selected:	170871	abyssal horror	disable	 talent:T_DARK_TENDRILS
[LOG]	Abyssal horror uses #{bold}##YELLOW#Dark Tendrils.#{normal}##LAST#
[MIND CRIT %]	0
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 10 health to the entropy.#{normal}##LAST##
[Actor:move]	183037	armoured skeleton warrior	move from	24	30	to	24	30
checkHit	40	vs	31	=> chance to hit	73
[LOG]	#ORANGE#Velma shrugs off the effect 'Abyssal Shroud'!
[LOG]	
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[LOG]	Velma casts #{bold}##PURPLE#Essence Reave.#{normal}##LAST#
[SPELL CRIT %]	38.2
[SHADER] setting reset param	chargesCount	5
[LOG]	Velma rends the essence of abyssal horror, restoring 0 void shards!
checkHit	67	vs	0	=> chance to hit	95
checkHit	67	vs	0	=> chance to hit	95
[SHADER] setting reset param	tick_start	6393619
[SHADER] setting reset param	tick_start	6393619
[LOG]	#UID:5599:0##fbd578#Velma#LAST# hits Abyssal horror for #LIGHT_STEEL_BLUE#101 temporal#LAST#, #GREY#190 darkness#LAST# (#RED##{bold}#290#LAST##{normal}# total damage).
[Actor:move]	183018	armoured skeleton warrior	move from	25	30	to	25	30
[LOG]	Dark Whispers from Velma hits Abyssal horror for #GREY#84 darkness#LAST# damage.
[LOG]	#{bold}##LIGHT_STEEL_BLUE#Velma loses 11 health to the entropy.#{normal}##LAST##
[LOG]	#00ff00##UID:2511:0#Talent Dark Whispers is ready to use.
[Actor:move]	183037	armoured skeleton warrior	move from	24	30	to	24	30
[use_tactical AI] === Action Selected:	170871	abyssal horror	disable	 talent:T_CREEPING_DARKNESS
[LOG]	Abyssal horror uses #{bold}##YELLOW#Creeping Darkness.#{normal}##LAST#
[MIND CRIT %]	0
[LOG]	
checkHit	40	vs	29	=> chance to hit	78
[LOG]	#ORANGE#Velma shrugs off the effect 'Abyssal Shroud'!
true
[LOG]	Velma casts #{bold}##PURPLE#Netherblast.#{normal}##LAST#
[SPELL CRIT %]	40.2
Adding entity	185824	after	5599
checkHit	67	vs	0	=> chance to hit	95
checkHit	67	vs	0	=> chance to hit	95
[SHADER] setting reset param	tick_start	6396196
[SHADER] setting reset param	tick_start	6396196
[SHADER] setting reset param	chargesCount	5


ERROR:
Game version: tome-1.7.2
Addons: race-doomling-1.7.0[X], neka_qol07-1.0.0[X!], easy_map_v2-1.6.0[X!], ashes-urhrok-1.7.0[O], meteor-fix-1.7.2[X], orcs-1.7.0[O], zomnibus-1.7.0[X], items-vault-1.7.0[O], tuned-sounds-v1-1.6.7[X!], sms-ui-1.6.0[X!], kobold-1.2.3[X!], possessors-1.7.0[O], opaque-tooltips-1.5.5[X!], myth-minimalist-ui-1.5.10[X!], better_item_desc-1.7.2[X], rod_dissip-1.7.0[X], cults-1.7.0[O]

Game version (character creation): tome-1.7.2
Lua Error: /mod/addons/race-doomling/superload/mod/class/Actor.lua:8: attempt to call method 'hasEffect' (a nil value)
  At [C]:-1 hasEffect
  At /mod/addons/race-doomling/superload/mod/class/Actor.lua:8 canSeeNoCache
  At /mod/class/Actor.lua:7424 canSee
  At /mod/class/Game.lua:1636 logVisible
  At /mod/class/Game.lua:1760 delayedLogDamage
  At /data/damage_types.lua:557 defaultProjector
  At /data/damage_types.lua:992 projector
  At /data/damage_types.lua:2858 projector
  At /mod/class/Actor.lua:8310 projectDoAct
  At /engine/interface/ActorProject.lua:621 projectDoStop
  At /engine/Projectile.lua:232 act
  At /engine/GameEnergyBased.lua:129 tickLevel
  At /engine/GameEnergyBased.lua:64 tick
  At /engine/GameTurnBased.lua:51 tick
  At /mod/class/Game.lua:1559 
