===	
Reboot using	te4	1.7.2	tome-1.7.2	player	true
[ENGINE LOADER] available from teae: 	te4-1.7.2
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=2.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.2.teae" , } , } __byname={["te4-1.7.2"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Jon\\T-Engine\4.0
	K:\games\ToME\\game\thirdparty
	K:\games\ToME\\game
[ENGINE LOADER] loading engine:	1	7	2	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.2.teae
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	USE_ITEM	table: 0x06706220
Remapping	DROP_FLOOR	table: 0x06706388
Remapping	TAKEOFF_ITEM	table: 0x06706408
Remapping	WEAR_ITEM	table: 0x067064f0
Remapping	SHOW_EQUIPMENT	table: 0x06706538
setResolution: switching resolution to	1920x1200 Fullscreen	1920	1200	true	nil	(forced)
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1200	from
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Mischief and Mayhem
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.2.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.2-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.2-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.2.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.2 using engine te4-1.7.2
* Module: tome
 ** 1.7.2
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[MODULE] booting module version	tome-1.7.2
Mounting additional team file:	/modules/tome-1.7.2-music.team
Mounting additional team file:	/modules/tome-1.7.2-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
table: 0x066f31c0	normal
table: 0x066f3250	normal
Computing fun facts
true
[MODULE LOADER] module MD5	d575a8b5dde562763d5fff01a3e225b2	computed in 	821
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-Better-sounds-mod-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-PlenumTooltipCustom-.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-bil_fix-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-classic_berzerker-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-clean_doll-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-cleaner-descriptions-.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-compare.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-convenient-digging-.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-crusaderclass-.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-divinity-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-easy_map_v2-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-genuine-veteran-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-haunted-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-highguard.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-inv_tiers-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-invorder-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-maggot_cross-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-mirrorblade-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-nalorenrace-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qlass-pack-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-race-undeadpack-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-skirm_dejank-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-tinkering-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-tooltip_away-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-turn_separators_v2-.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-whitemonk-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-wield_replace-.teaa	:: (as dir)	false	:: (as teaa)	20	
Removing addon qlass-pack: not allowed by config
Removing addon race-undeadpack: not allowed by config
Removing addon mirrorblade: not allowed by config
Removing addon whitemonk: not allowed by config
Removing addon highguard: not allowed by config
Removing addon turn_separators_v2: not allowed by config
Removing addon clean_doll: not allowed by config
Removing addon genuine-veteran: not allowed by config
Removing addon divinity: not allowed by config
Removing addon Better-sounds-mod: not allowed by config
Removing addon inv_tiers: not allowed by config
Removing addon skirm_dejank: not allowed by config
Removing addon cleaner-descriptions: not allowed by config
Removing addon classic_berzerker: not allowed by config
Removing addon bil_fix: not allowed by config
Removing addon tooltip_away: not allowed by config
Removing addon tinkering: not allowed by config
Removing addon maggot_cross: not allowed by config
Removing addon wield_replace: not allowed by config
Removing addon crusaderclass: not allowed by config
Removing addon addon-dev: cheat mode required
Removing addon haunted: not allowed by config
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.7.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-items-vault.teaa
[MODULE LOADER] addon 	items-vault	 MD5	50b20ab8150821613cbef2f4da8adad7	computed in 	6
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-possessors.teaa
[MODULE LOADER] addon 	possessors	 MD5	b5daf3d8d72ee2d922a37d2fc9db91dc	computed in 	21
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\ashes-urhrok.teaac
[MODULE LOADER] addon 	ashes-urhrok	 MD5	89ed1c491e97aebb302915298598bbd3	computed in 	133
Binding addon	Forbidden Cults	/addons/cults.teaac	tome-cults-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\cults.teaac
[MODULE LOADER] addon 	cults	 MD5	938927a653b1d95247d3a3e601e8c7bf	computed in 	353
Binding addon	Embers of Rage	/addons/orcs.teaac	tome-orcs-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\orcs.teaac
[MODULE LOADER] addon 	orcs	 MD5	5ccd290378baad79bd0ad36609debef8	computed in 	1003
Binding addon	Enhanced Object Compare	/addons/tome-compare.teaa	tome-compare-1.7.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-compare.teaa
[MODULE LOADER] addon 	compare	 MD5	514193498e21f2447a18fa481ed6830a	computed in 	4
Binding addon	Inventory Sort Order	/addons/tome-invorder-.teaa	tome-invorder-1.7.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-invorder-.teaa
[MODULE LOADER] addon 	invorder	 MD5	ba9d1766629afda94f60efd05e01f07f	computed in 	2
Binding addon	Easy Map v2	/addons/tome-easy_map_v2-.teaa	tome-easy_map_v2-1.6.0
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-easy_map_v2-.teaa
[MODULE LOADER] addon 	easy_map_v2	 MD5	4f31afdebc58a460d59e82b66d91fe5d	computed in 	11
Binding addon	Plenum Tooltip Custom Edit	/addons/tome-PlenumTooltipCustom-.teaa	tome-PlenumTooltipCustom-1.7.0
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-PlenumTooltipCustom-.teaa
[MODULE LOADER] addon 	PlenumTooltipCustom	 MD5	8f5ef416ffdf7c6505744d219052f4ae	computed in 	4
Binding addon	Playable Naloren Race	/addons/tome-nalorenrace-.teaa	tome-nalorenrace-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-nalorenrace-.teaa
[MODULE LOADER] addon 	nalorenrace	 MD5	5ec59923c5e4737b4fd29294a60e5108	computed in 	18
Binding addon	Convenient Digging	/addons/tome-convenient-digging-.teaa	tome-convenient-digging-1.5.5
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-convenient-digging-.teaa
[MODULE LOADER] addon 	convenient-digging	 MD5	b373229080632746465532dbfa8c9c64	computed in 	2
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
FROM 	/mod/addons/cults/superload/engine/Birther.lua	loading previous!
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x066f3250	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x066f32e0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x066f3370	normal
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowInventory.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowEquipInven.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowPickupFloor.lua	loading previous!
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/invorder/superload/mod/class/Store.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowStore.lua	loading previous!
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[INVENTORY] define slot	21	Swift Hands
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/nalorenrace/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/PlenumTooltipCustom/superload/mod/class/Grid.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	magical	NECROTIC_AURA
===	magical	FROST_CUT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
Loading entities file from file	/data-nalorenrace/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	physical	SCORCHED
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
===	other	UPGRADE
[ActorResource] Defined Resource:	steam
[INVENTORY] define slot	22	Tail
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT
   => because of error	/data/talents/uber/dex.lua:231: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE
   => because of error	/data/talents/cunning/poisons.lua:305: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* steam          	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* areaattack     	-1		AI auto
	* close_in       	-1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* vim            	1		AI auto
	* closein        	-1		AI auto
	* feedback       	1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* psi            	1		AI auto
	* disable        	-1		AI auto
	* soul           	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* equilibrium    	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* attackarea     	-1		AI auto
	* __wt_cache_turns	false		AI auto
	* defense        	-1		AI auto
[Tome:load] Updated AI tactics list:
FROM 	/mod/addons/easy_map_v2/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/nalorenrace/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/PlenumTooltipCustom/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/invorder/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/easy_map_v2/superload/engine/interface/PlayerRun.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x06683488	normal
table: 0x066834e8	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/player/
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
table: 0x066f3250	normal
table: 0x066f3400	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x066f3490	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x066f2f78	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
[SORTING HOTKEYS] actor = "player"
[SORTING HOTKEYS] actor = "player" - pairing	T_ATTACK
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from file	/data-nalorenrace/general/objects/artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data-nalorenrace/general/objects/whips.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Orcs	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Orc	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Yeti	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	MinotaurUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Demented	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Annihilator	subclass	::	class=true subclass=true 
Loading tile	class-icons/berserker_32_bg.png
Loading tile	class-icons/bulwark_32_bg.png
Loading tile	class-icons/archer_32_bg.png
Loading tile	class-icons/arcane_blade_32_bg.png
Loading tile	class-icons/brawler_32_bg.png
Loading tile	class-icons/rogue_32_bg.png
Loading tile	class-icons/shadowblade_32_bg.png
Loading tile	class-icons/skirmisher_32_bg.png
Loading tile	class-icons/alchemist_32_bg.png
Loading tile	class-icons/archmage_32_bg.png
Loading tile	class-icons/necromancer_32_bg.png
Loading tile	class-icons/summoner_32_bg.png
Loading tile	class-icons/wyrmic_32_bg.png
Loading tile	class-icons/anorithil_32_bg.png
Loading tile	class-icons/reaver_32_bg.png
Loading tile	class-icons/doombringer_32_bg.png
Loading tile	class-icons/cursed_32_bg.png
Loading tile	class-icons/paradox_mage_32_bg.png
Loading tile	class-icons/temporal_warden_32_bg.png
Loading tile	class-icons/mindslayer_32_bg.png
Loading tile	class-icons/possessor_32_bg.png
Loading tile	class-icons/writhing_one_32_bg.png
Loading tile	class-icons/sawbutcher_32_bg.png
Loading tile	class-icons/gunslinger_32_bg.png
Loading tile	class-icons/psyshot_32_bg.png
[BIRTHER] set descriptor	sex	Male
Missing 	race
table: 0x066f2f78	normal
table: 0x066f3250	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_01.png
Loading tile	player/human_male/lower_body_16.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_2hsword_01.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tileset	/data/gfx/ts-gfx-terrain2.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	player the level 1 nil 
[ONLINE PROFILE] current character 	player the level 1 nil 
Missing 	race
Missing 	race
Missing 	race
Missing 	race
Missing 	race
Missing 	race
Missing 	race
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Elf
Missing 	subrace
[BIRTHER] set descriptor	subrace	Nalore
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Demented	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Annihilator	subclass	::	class=true subclass=true 
[BIRTHER] set descriptor	class
Missing 	class
[BIRTHER] set descriptor	subclass
Missing 	class
Loading tile	player/elf_male/base_shadow_01.png
Loading tile	player/elf_male/base_shalore_01.png
Loading tile	player/elf_male/lower_body_16.png
Loading tile	player/elf_male/upper_body_25.png
Loading tile	player/elf_male/right_2hsword_01.png
[BIRTHER] set descriptor	class	Warrior
Missing 	subclass
[BIRTHER] set descriptor	subclass	Berserker
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.3,noup=2,time_factor=500,wobblingType=0]
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
[SHADER] setting reset param	tick_start	378091
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.3,noup=1,time_factor=500,wobblingType=0]
[SHADER] setting reset param	tick_start	378091
Loading tile	class-icons/berserker_128_bg.png
[BIRTHER] Applying descriptor base.base
[BIRTHER] Applying descriptor world.Maj'Eyal
[BIRTHER] Applying descriptor difficulty.Normal
[BIRTHER] Applying descriptor permadeath.Adventure
[BIRTHER] Applying descriptor sex.Male
[BIRTHER] Applying descriptor race.Elf
[BIRTHER] Applying descriptor subrace.Nalore
[BIRTHER} learning talent	T_K_NALOREN_SPIRIT	1
[BIRTHER] Applying descriptor class.Warrior
[BIRTHER] Applying descriptor subclass.Berserker
[BIRTHER} learning talent	T_ARMOUR_TRAINING	1
[BIRTHER} learning talent	T_WEAPON_COMBAT	1
[BIRTHER} learning talent	T_WARSHOUT_BERSERKER	1
[BIRTHER} learning talent	T_WEAPONS_MASTERY	1
[BIRTHER} learning talent	T_STUNNING_BLOW_ASSAULT	1
Loading savefile 	/save/seahawk/
Registering on level load	wilderness-1	function: 0x11eda930
Loading savefile 	/save/seahawk/
Loading entities file from file	/data-nalorenrace/zones/town-new-shellsea/npcs.lua
Loading entities file from file	/data-nalorenrace/zones/town-new-shellsea/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/cave.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/general/grids/underground_gloomy.lua
Loading entities file from file	/data/general/grids/crystal.lua
Loading entities file from file	/data-nalorenrace/zones/town-new-shellsea/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data-nalorenrace/general/objects/artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-nalorenrace/general/objects/whips.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data-cults/general/objects/lore/eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data-nalorenrace/zones/town-new-shellsea/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	New Shellsea	with base_level	1
[ZONE] persisting to persist_last_zones	nalorenrace+town-new-shellsea
Loading level persistance level	nalorenrace+town-new-shellsea	1
Loading savefile 	/save/seahawk/
Creating level	nalorenrace+town-new-shellsea	1
[Zone:newLevel]	nalorenrace+town-new-shellsea	beginning level generation, count:	1
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/new-shellsea.lua
[STATIC MAP] size	40	30	rotate:	default
[STORE] Grabbing	KNIFE_WEAPON
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	MAUL_WEAPON
[STORE] Grabbing	SCROLL
[STORE] Grabbing	HEAVY_ARMOR
[STORE] Grabbing	EXOTIC_WEAPONS
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_stair_up_wild.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_yuleks_tools_of_night.png
Loading tile	store/shop_sign_tanner.png
Loading tile	store/shop_sign_rabers_blunt_paradise.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_library.png
Loading tile	store/shop_sign_armory.png
Loading tile	store/shop_sign_whip.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underground_tree_alpha10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underground_tree_alpha9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underground_tree_alpha4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_cave_entrance_01.png
[resolveObject] CREATE FOR	6341	naloren water mage	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	100.91196123706	112.5
[resolveObject] CREATED OBJECT:	6342	elm longbow	tries left:	1
[resolveObject] adding to main inventory:	6342	elm longbow
[resolveObject] CREATE FOR	6341	naloren water mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x102eb040, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected basic	69.424066103977	103.5
[resolveObject] CREATED OBJECT:	6343	elm starstaff	tries left:	4
[resolveObject]	6343	elm starstaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6341	naloren water mage	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x102eb168, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected basic	69.235604832353	103.5
[resolveObject] CREATED OBJECT:	6344	linen robe	tries left:	4
fight: 	linen robe	elm starstaff	::	OFFHAND	BODY
[resolveObject]	6344	linen robe	added to inventory	BODY
Loading tile	npc/humanoid_nalore_naloren_water_mage.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
[Actor:move]	6341	naloren water mage	(forced) move from	nil	nil	to	30	3
[Actor:wearAllInventory]	6341	naloren water mage	wearing main inventory
[resolveObject] CREATE FOR	6345	naloren water mage	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	11.781104586968	20.5
[resolveObject] CREATED OBJECT:	6346	prismatic rough leather armour of temporal resistance	tries left:	1
[resolveObject] adding to main inventory:	6346	prismatic rough leather armour of temporal resistance
[resolveObject] CREATE FOR	6345	naloren water mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x103149f8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	22.466796431683	65.5
[resolveObject] CREATED OBJECT:	6352	shimmering elm magestaff	tries left:	4
[resolveObject]	6352	shimmering elm magestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6345	naloren water mage	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x10314b20, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	10.52200432099	20.5
[resolveObject] CREATED OBJECT:	6356	mindwoven linen robe of corrosion (#RESIST#)	tries left:	4
fight: 	mindwoven linen robe of corrosion (#RESIST#)	shimmering elm magestaff	::	OFFHAND	BODY
[resolveObject]	6356	mindwoven linen robe of corrosion (#RESIST#)	added to inventory	BODY
[Actor:move]	6345	naloren water mage	(forced) move from	nil	nil	to	15	6
[Actor:wearAllInventory]	6345	naloren water mage	wearing main inventory
[resolveObject] CREATE FOR	6362	naloren warrior	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Double Ego	19.69769641587	20.5
[resolveObject] CREATED OBJECT:	6363	balanced coral trident of erosion	tries left:	4
[resolveObject]	6363	balanced coral trident of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6362	naloren warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="head", name="iron helm"}
[TOME ENTITY FILTER] selected Ego	22.131295000234	65.5
[resolveObject] CREATED OBJECT:	6369	iron helm of dexterity (#STATBONUS#)	tries left:	4
fight: 	iron helm of dexterity (#STATBONUS#)	balanced coral trident of erosion	::	OFFHAND	HEAD
[resolveObject]	6369	iron helm of dexterity (#STATBONUS#)	added to inventory	HEAD
Loading tile	npc/humanoid_nalore_naloren_warrior.png
[Actor:move]	6362	naloren warrior	(forced) move from	nil	nil	to	1	26
[resolveObject] CREATE FOR	6373	naloren guard	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	6.5815322931347	20.5
[resolveObject] CREATED OBJECT:	6374	ametrine	tries left:	1
[resolveObject] adding to main inventory:	6374	ametrine
[resolveObject] CREATE FOR	6373	naloren guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected basic	88.427078724822	103.5
[resolveObject] CREATED OBJECT:	6375	iron longsword	tries left:	4
[resolveObject]	6375	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6373	naloren guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	36.705853570533	65.5
[resolveObject] CREATED OBJECT:	6376	iron shield of cold resistance (#RESIST#)	tries left:	4
fight: 	iron shield of cold resistance (#RESIST#)	iron longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	6376	iron shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
Loading tile	npc/humanoid_nalore_naloren_guard.png
[Actor:move]	6373	naloren guard	(forced) move from	nil	nil	to	12	23
[Actor:wearAllInventory]	6373	naloren guard	wearing main inventory
[resolveObject] CREATE FOR	6380	naloren archer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Ego	60.492252687223	65.5
[resolveObject] CREATED OBJECT:	6381	mighty elm longbow	tries left:	4
[resolveObject]	6381	mighty elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6380	naloren archer	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected Ego	28.912615381743	65.5
[resolveObject] CREATED OBJECT:	6385	quiver of elm arrows of accuracy	tries left:	4
fight: 	quiver of elm arrows of accuracy	mighty elm longbow	::	OFFHAND	QUIVER
[resolveObject]	6385	quiver of elm arrows of accuracy	added to inventory	QUIVER
Loading tile	npc/humanoid_nalore_naloren_archer.png
[Actor:move]	6380	naloren archer	(forced) move from	nil	nil	to	5	5
[resolveObject] CREATE FOR	6389	naloren guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Ego	4.1720093164295	20.5
[resolveObject] CREATED OBJECT:	6390	flaming iron longsword of paradox	tries left:	4
[resolveObject]	6390	flaming iron longsword of paradox	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6389	naloren guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected basic	90.632372306691	103.5
[resolveObject] CREATED OBJECT:	6396	iron shield	tries left:	4
fight: 	iron shield	flaming iron longsword of paradox	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	6396	iron shield	added to inventory	OFFHAND
[Actor:move]	6389	naloren guard	(forced) move from	nil	nil	to	14	15
[resolveObject] CREATE FOR	6397	naloren guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Ego	44.452255279047	65.5
[resolveObject] CREATED OBJECT:	6398	iron longsword of massacre	tries left:	4
[resolveObject]	6398	iron longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6397	naloren guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected basic	92.54063173594	103.5
[resolveObject] CREATED OBJECT:	6402	iron shield	tries left:	4
fight: 	iron shield	iron longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	6402	iron shield	added to inventory	OFFHAND
[Actor:move]	6397	naloren guard	(forced) move from	nil	nil	to	23	23
[resolveObject] CREATE FOR	6403	naloren guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Ego	14.137304224804	20.5
[resolveObject] CREATED OBJECT:	6404	acidic iron longsword of massacre	tries left:	4
[resolveObject]	6404	acidic iron longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6403	naloren guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	61.881397997584	65.5
[resolveObject] CREATED OBJECT:	6410	iron shield of cold resistance (#RESIST#)	tries left:	4
fight: 	iron shield of cold resistance (#RESIST#)	acidic iron longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	6410	iron shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[Actor:move]	6403	naloren guard	(forced) move from	nil	nil	to	25	10
[resolveObject] CREATE FOR	6414	naloren archer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Ego	46.493394273448	65.5
[resolveObject] CREATED OBJECT:	6415	elm longbow of lightning	tries left:	4
[resolveObject]	6415	elm longbow of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6414	naloren archer	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected basic	94.238970818519	103.5
[resolveObject] CREATED OBJECT:	6419	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	elm longbow of lightning	::	OFFHAND	QUIVER
[resolveObject]	6419	quiver of elm arrows	added to inventory	QUIVER
[Actor:move]	6414	naloren archer	(forced) move from	nil	nil	to	19	6
[resolveObject] CREATE FOR	6420	naloren water mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1042a4e8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	31.93998521565	65.5
[resolveObject] CREATED OBJECT:	6421	earthen elm starstaff	tries left:	4
[resolveObject]	6421	earthen elm starstaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6420	naloren water mage	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x1042a610, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	12.26941323566	20.5
[resolveObject] CREATED OBJECT:	6425	shimmering linen robe of light (#RESIST#)	tries left:	4
fight: 	shimmering linen robe of light (#RESIST#)	earthen elm starstaff	::	OFFHAND	BODY
[resolveObject]	6425	shimmering linen robe of light (#RESIST#)	added to inventory	BODY
[Actor:move]	6420	naloren water mage	(forced) move from	nil	nil	to	7	20
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02d.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02c.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02a.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02e.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02b.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall2_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_4_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_4_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_04.png
Not gone east, no backup guardian
Running on level loads	nalorenrace+town-new-shellsea-1
Loading tile	npc/humanoid_player_player.png
[Actor:move]	3359	Seahawk	(forced) move from	nil	nil	to	0	26
[PARTY] New member, add after	Seahawk	Seahawk
Adding entity	3359	after	3359
[ONLINE PROFILE] current character 	Seahawk the level 1 Nalore Berserker
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[PLAYER BIRTH] resolve...
[resolveObject] CREATE FOR	3359	Seahawk	do_wear/tries:	true	5	filter:
	{subtype="lite", type="lite", ego_chance=-1000, name="brass lantern", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	7106	brass lantern	tries left:	4
Loading tile	player/elf_male/base_shadow_01.png
Loading tile	player/elf_male/base_shalore_01.png
Loading tile	player/elf_male/lower_body_01.png
Loading tile	player/elf_male/upper_body_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[resolveObject]	7106	brass lantern	added to inventory	LITE
[Identify]	brass lantern	true
[resolveObject] CREATE FOR	3359	Seahawk	do_wear/tries:	false	2	filter:
	{defined="ORB_SCRYING"}
[resolveObject] CREATED OBJECT:	7107	Scrying Orb	tries left:	1
[resolvers.inventory] created object:	7107	orb of scrying	inventory:	nil	keep:
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
[resolveObject] CREATE FOR	3359	Seahawk	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="iron greatsword", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	7108	iron greatsword	tries left:	4
fight: 	iron greatsword	brass lantern	::	nil	MAINHAND
Loading tile	player/elf_male/right_2hsword_01.png
[resolveObject]	7108	iron greatsword	added to inventory	MAINHAND
[Identify]	iron greatsword	true
[resolveObject] CREATE FOR	3359	Seahawk	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="iron mail armour", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	7109	iron mail armour	tries left:	4
fight: 	iron mail armour	iron greatsword	::	OFFHAND	BODY
fight: 	iron mail armour	brass lantern	::	nil	BODY
Loading tile	player/elf_male/lower_body_16.png
Loading tile	player/elf_male/upper_body_25.png
[resolveObject]	7109	iron mail armour	added to inventory	BODY
[Identify]	iron mail armour	true
[PLAYER BIRTH] resolved!
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x066f3400	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/stunning_blow.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/fearless_cleave.png
Loading tile from tileset	/data/gfx/talents/death_dance.png
Loading tile from tileset	/data/gfx/talents/execution.png
Loading tile from tileset	/data/gfx/talents/warshout.png
Loading tile from tileset	/data/gfx/talents/berserker.png
Loading tile from tileset	/data/gfx/talents/sunder_armour.png
Loading tile from tileset	/data/gfx/talents/relentless_fury.png
Loading tile from tileset	/data/gfx/talents/juggernaut.png
Loading tile from tileset	/data/gfx/talents/onslaught.png
Loading tile from tileset	/data/gfx/talents/battle_call.png
Loading tile from tileset	/data/gfx/talents/shattering_impact.png
Loading tile from tileset	/data/gfx/talents/shattering_shout.png
Loading tile from tileset	/data/gfx/talents/second_wind.png
Loading tile from tileset	/data/gfx/talents/battle_shout.png
Loading tile from tileset	/data/gfx/talents/battle_cry.png
Loading tile from tileset	/data/gfx/talents/mortal_terror.png
Loading tile from tileset	/data/gfx/talents/bloodbath.png
Loading tile from tileset	/data/gfx/talents/bloody_butcher.png
Loading tile from tileset	/data/gfx/talents/unstoppable.png
Loading tile from tileset	/data/gfx/talents/rush.png
Loading tile from tileset	/data/gfx/talents/precise_strikes.png
Loading tile from tileset	/data/gfx/talents/perfect_strike.png
Loading tile from tileset	/data/gfx/talents/blinding_speed.png
Loading tile from tileset	/data/gfx/talents/quick_recovery.png
Loading tile from tileset	/data/gfx/talents/fast_metabolism.png
Loading tile from tileset	/data/gfx/talents/spell_shield.png
Loading tile from tileset	/data/gfx/talents/unending_frenzy.png
Loading tile from tileset	/data/gfx/talents/thick_skin.png
Loading tile from tileset	/data/gfx/talents/armour_training.png
Loading tile from tileset	/data/gfx/talents/light_armour_training.png
Loading tile from tileset	/data/gfx/talents/weapon_combat.png
Loading tile from tileset	/data/gfx/talents/weapons_mastery.png
Loading tile from tileset	/data/gfx/talents/knife_mastery.png
Loading tile from tileset	/data/gfx/talents/vitality.png
Loading tile from tileset	/data/gfx/talents/unflinching_resolve.png
Loading tile from tileset	/data/gfx/talents/daunting_presence.png
Loading tile from tileset	/data/gfx/talents/adrenaline_surge.png
Loading tile from tileset	/data/gfx/talents/dirty_fighting.png
Loading tile from tileset	/data/gfx/talents/backstab.png
Loading tile from tileset	/data/gfx/talents/blinding_powder.png
Loading tile from tileset	/data/gfx/talents/twist_the_knife.png
Loading tile from tileset	/data/gfx/talents/heightened_senses.png
Loading tile from tileset	/data/gfx/talents/device_mastery.png
Loading tile from tileset	/data/gfx/talents/track.png
Loading tile from tileset	/data/gfx/talents/danger_sense.png
Loading tile	talents/k_naloren_spirit.png
Loading tile	talents/k_mail_mastery.png
Loading tile	talents/k_mercurial.png
Loading tile	talents/k_whitewater.png
Loading tile from tileset	/data/gfx/stats/strength.png
Loading tile from tileset	/data/gfx/stats/dexterity.png
Loading tile from tileset	/data/gfx/stats/constitution.png
Loading tile from tileset	/data/gfx/stats/magic.png
Loading tile from tileset	/data/gfx/stats/willpower.png
Loading tile from tileset	/data/gfx/stats/cunning.png
table: 0x066f3250	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
table: 0x066f3250	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x066f3250	normal
Using cached font	/data/font/Salsa-Regular.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
table: 0x066f3250	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
Loading tile	side_tactical_enemy.png
Loading tile	side_tactical_neutral.png
Updating zone name	New Shellsea
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/ambient/town/town_large2.ogg	:=:	sound "/data/sound/ambient/town/town_large2.ogg" : <static>
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	old-forest	1
Random escort on	dreadfell	5
Random escort on	daikara	2
Random escort on	tier1.2	2
Random escort on	daikara	1
Random escort on	dreadfell	6
Random escort on	old-forest	3
Random escort on	dreadfell	4
Random escort on	dreadfell	3
[COROUTINE] registering	savefilepipe	thread: 0x1441e288
===
[QUEST] given to	table: 0x10f83c78	start-naloren
[LOG]	#LIGHT_GREEN#Accepted quest 'Rumbles from the Abyss'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[ActorObjectUse] useObjectEnable: 	Transmogrification Chest	by	Seahawk	inven/slot	table: 0x1218d030
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	37	egos =	3	gr egos =	2	rand themes = 	3	points = 	22	nb_powers = 	5
 * using themes	blight,acid,lightning
 * forbid power sources:	antimagic
Creating randart Thundermoon the %s(flawless alchemist's lamp) with lightning
 ** selected ego	nightwalker's 	(greater)	nature
 ** selected ego	bright 	(normal)	technique
 ** selected ego	survivor's 	(normal)	nature
 * adding power: generic inc damage blight(1 points), 11 remaining
 * adding power: generic lightning retribution(1 points), 10 remaining
 * adding power: generic inc damage acid(1 points), 9 remaining
 * adding power: generic inc damage blight(1 points), 8 remaining
 * adding power: generic resists pen acid(1 points), 7 remaining
 * adding power: generic inc damage blight(1.5 points), 6 remaining
 * adding power: generic lightning retribution(1.5 points), 4.5 remaining
 * adding power: generic inc damage acid(1.5 points), 3 remaining
 * adding power: generic inc damage blight(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage blight(2.25 points), 11 remaining
 * adding bias power: generic resists pen acid(1.5 points), 8.75 remaining
 * adding bias power: generic inc damage blight(2.7 points), 7.25 remaining
 * adding bias power: generic inc damage acid(2.25 points), 4.55 remaining
 * adding bias power: generic inc damage blight(3.24 points), 2.3 remaining
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	2	points = 	26	nb_powers = 	4
 * using themes	lightning,temporal
 * forbid power sources:	antimagic
Creating randart Skystake(laminated dragonbone longbow) with lightning
 ** selected ego	swiftstrike 	(greater)	technique
 ** selected ego	steady 	(normal)	technique
 ** selected ego	stormbringer's 	(greater)	nature
 * adding power: generic inc damage temporal(1 points), 13 remaining
 * adding power: generic void(1 points), 12 remaining
 * adding power: temporal burst(1 points), 11 remaining
 * adding power: generic resist lightning(1 points), 10 remaining
 * adding power: generic inc damage temporal(1.5 points), 9 remaining
 * adding power: generic void(1.5 points), 7.5 remaining
 * adding power: temporal burst(1.5 points), 6 remaining
 * adding power: generic resist lightning(1.5 points), 4.5 remaining
 * adding power: generic inc damage temporal(2.25 points), 3 remaining
 * adding bias power: temporal burst(2.25 points), 13 remaining
 * adding bias power: temporal burst(2.7 points), 10.75 remaining
 * adding bias power: generic void(2.25 points), 8.05 remaining
 * adding bias power: generic resist lightning(2.25 points), 5.8 remaining
 * adding bias power: temporal burst(3.24 points), 3.55 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	6
 * using themes	fire,defense
Creating randart Gegas the %s(flawless drakeskin leather gloves) with no themename
 ** selected ego	 of magic (#STATBONUS#)	(normal)	arcane
 ** selected ego	restful 	(normal)	psionic
 ** selected ego	 of the starseeker	(greater)	arcane
 * adding power: generic immune pin(2 points), 9 remaining
 * adding power: generic def(1 points), 7 remaining
 * adding power: generic die at(1 points), 6 remaining
 * adding power: generic def(1 points), 5 remaining
 * adding power: generic resist acid(1 points), 4 remaining
 * adding power: generic resist darkness(2 points), 3 remaining
 * adding power: generic def(1.5 points), 1 remaining
 * adding bias power: generic resist darkness(3 points), 9 remaining
 * adding bias power: generic die at(1.5 points), 6 remaining
 * adding bias power: generic def(1.5 points), 4.5 remaining
 * adding bias power: generic immune pin(3 points), 3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	3
 * using themes	mind,physical
Creating randart Beligassra the %s(laminated dwarven-steel waraxe) with no themename
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	warbringer's 	(greater)	technique
 * adding power: generic save physical(1 points), 8 remaining
 * adding power: generic mind expose melee(2 points), 7 remaining
 * adding power: generic mind expose melee(2 points), 5 remaining
 * adding power: generic save physical(1.5 points), 3 remaining
 * adding power: generic mind expose melee(3 points), 1.5 remaining
Removing power from the list, 	generic mind expose melee	==	table: 0x120861f0	remaining:
 * adding bias power: generic save physical(2.25 points), 8 remaining
 * adding bias power: generic save physical(2.7 points), 5.75 remaining
 * adding bias power: generic save physical(3.24 points), 3.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	7
 * using themes	fire,cold
Creating randart Tundrascar the %s(shadowy elven-silk robe) with cold
 ** selected ego	slimy 	(normal)	antimagic
 ** selected ego	 of life	(greater)	nature
 ** selected ego	dreamer's 	(greater)	psionic
 * adding power: generic resists pen cold(1 points), 10 remaining
 * adding power: generic resist cold(1 points), 9 remaining
 * adding power: generic resist fire(1 points), 8 remaining
 * adding power: generic inc damage fire(1 points), 7 remaining
 * adding power: generic inc damage cold(1 points), 6 remaining
 * adding power: generic resists pen fire(1 points), 5 remaining
 * adding power: generic resist cold(1 points), 4 remaining
 * adding power: generic resists pen cold(1.5 points), 3 remaining
 * adding power: generic resist cold(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage cold(1.5 points), 10 remaining
 * adding bias power: generic resists pen fire(1.5 points), 8.5 remaining
 * adding bias power: generic inc damage cold(1.8 points), 7 remaining
 * adding bias power: generic resist cold(2.25 points), 5.2 remaining
 * adding bias power: generic resist cold(1.5 points), 2.95 remaining
 * adding bias power: generic inc damage fire(1.5 points), 1.45 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	blight,cold
 * forbid power sources:	antimagic
Creating randart Chillserpent(glowing totem) with cold
 ** selected ego	extending 	(greater)
 ** selected ego	focusing 	(greater)
 ** selected ego	evasive 	(greater)
 * adding power: generic cold retribution(1 points), 6 remaining
 * adding power: generic blight retribution(1 points), 5 remaining
 * adding power: generic blight retribution(1 points), 4 remaining
 * adding power: generic resist cold(1 points), 3 remaining
 * adding power: generic cold retribution(1.5 points), 2 remaining
 * adding bias power: generic cold retribution(2.25 points), 6 remaining
 * adding bias power: generic blight retribution(1.5 points), 3.75 remaining
 * adding bias power: generic resist cold(1.5 points), 2.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	46	egos =	3	gr egos =	2	rand themes = 	2	points = 	25	nb_powers = 	6
 * using themes	arcane,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Daimyzilandur'(faceted voratun greatmaul) with no themename
 ** selected ego	 of torment	(greater)	psionic
 ** selected ego	 of enduring	(greater)	nature
 ** selected ego	quick 	(greater)	technique
 * adding power: generic resists pen temporal(1 points), 13 remaining
 * adding power: arcane burst (crit)(1 points), 12 remaining
 * adding power: generic inc damage arcane(1 points), 11 remaining
 * adding power: arcane melee(1 points), 10 remaining
 * adding power: generic resists pen arcane(1 points), 9 remaining
 * adding power: arcane burst(1 points), 8 remaining
 * adding power: generic resists pen temporal(1.5 points), 7 remaining
 * adding power: arcane burst (crit)(1.5 points), 5.5 remaining
 * adding power: generic inc damage arcane(1.5 points), 4 remaining
 * adding power: arcane melee(1.5 points), 2.5 remaining
 * adding power: generic resists pen arcane(1.5 points), 1 remaining
 * adding bias power: arcane melee(2.25 points), 13 remaining
 * adding bias power: generic resists pen arcane(2.25 points), 10.75 remaining
 * adding bias power: arcane burst(1.5 points), 8.5 remaining
 * adding bias power: arcane burst (crit)(2.25 points), 7 remaining
 * adding bias power: arcane melee(2.7 points), 4.75 remaining
 * adding bias power: generic resists pen arcane(2.7 points), 2.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	light,misc
Creating randart Dayzeal the %s(glowing steel plate armour) with light
 ** selected ego	 of fire resistance	(normal)	technique
 ** selected ego	 of the dragon	(greater)	nature
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: generic ignore crit(1 points), 4 remaining
 * adding power: generic resist light(2 points), 3 remaining
 * adding power: generic ignore crit(1 points), 1 remaining
 * adding bias power: generic ignore crit(1.5 points), 4 remaining
 * adding bias power: generic resist light(3 points), 2.5 remaining
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	temporal,acid
 * forbid power sources:	antimagic
Creating randart %s 'Malafast'(immaculate dragonbone magestaff) with no themename
 ** selected ego	 of illumination	(normal)	nature
 ** selected ego	cruel 	(normal)	technique
 ** selected ego	 of illumination	(normal)	nature
 * adding power: stave resists pen acid(1 points), 9 remaining
 * adding power: generic inc damage temporal(1 points), 8 remaining
 * adding power: stave paradox reduce anomalies(1 points), 7 remaining
 * adding power: stave resists pen acid(1 points), 6 remaining
 * adding power: generic inc damage temporal(1 points), 5 remaining
 * adding power: stave resists pen acid(1 points), 4 remaining
 * adding power: stave resists pen acid(1.5 points), 3 remaining
Removing power from the list, 	stave resists pen acid	==	table: 0x101ced20	remaining:
 * adding power: stave paradox reduce anomalies(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage temporal(1.5 points), 9 remaining
 * adding bias power: generic inc damage temporal(1.5 points), 7.5 remaining
 * adding bias power: stave paradox reduce anomalies(2.25 points), 6 remaining
 * adding bias power: generic inc damage temporal(1.8 points), 3.75 remaining
 * adding bias power: generic inc damage temporal(1.8 points), 1.95 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	4
 * using themes	light,dark
Creating randart Gundil the Darknail(glowing silk robe) with dark
 ** selected ego	 of protection	(normal)	technique
 ** selected ego	timebroken 	(greater)	arcane
 ** selected ego	 of power	(greater)	arcane
 * adding power: generic resist darkness(2 points), 10 remaining
 * adding power: generic dark retribution(1 points), 8 remaining
 * adding power: generic inc damage darkness(1 points), 7 remaining
 * adding power: generic resist darkness(2 points), 6 remaining
 * adding power: generic resist darkness(3 points), 4 remaining
 * adding power: generic dark retribution(1.5 points), 1 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 10 remaining
 * adding bias power: generic inc damage darkness(1.8 points), 8.5 remaining
 * adding bias power: generic resist darkness(4.5 points), 6.7 remaining
 * adding bias power: generic dark retribution(2.25 points), 2.2 remaining
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	2	points = 	26	nb_powers = 	5
 * using themes	nature,defense
Creating randart Tularoddakath(flawless voratun shield) with no themename
 ** selected ego	 of winter	(greater)	nature
 ** selected ego	windwalling 	(greater)	psionic
 ** selected ego	reinforced 	(normal)	technique
 * adding power: generic life regeneration(1 points), 13 remaining
 * adding power: generic armor(1 points), 12 remaining
 * adding power: shield armor(1 points), 11 remaining
 * adding power: generic save physical(1 points), 10 remaining
 * adding power: generic def(1 points), 9 remaining
 * adding power: generic life regeneration(1.5 points), 8 remaining
 * adding power: generic armor(1.5 points), 6.5 remaining
 * adding power: shield armor(1.5 points), 5 remaining
 * adding power: generic save physical(1.5 points), 3.5 remaining
 * adding power: generic def(1.5 points), 2 remaining
 * adding bias power: shield armor(2.25 points), 13 remaining
 * adding bias power: generic save physical(2.25 points), 10.75 remaining
 * adding bias power: generic save physical(2.7 points), 8.5 remaining
 * adding bias power: generic def(2.25 points), 5.8 remaining
 * adding bias power: shield armor(2.7 points), 3.55 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	3	points = 	19	nb_powers = 	6
 * using themes	dark,spell,defense
 * forbid power sources:	antimagic
Creating randart Dourfear(crackling dwarven-steel longsword) with dark
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	elemental 	(greater)	arcane
 ** selected ego	truestriking 	(greater)	technique
 * adding power: generic void(1 points), 10 remaining
 * adding power: generic die at(1 points), 9 remaining
 * adding power: dark burst (crit)(1 points), 8 remaining
 * adding power: generic resist temporal(2 points), 7 remaining
 * adding power: dark melee(1 points), 5 remaining
 * adding power: blight melee(1 points), 4 remaining
 * adding power: generic void(1.5 points), 3 remaining
 * adding power: generic die at(1.5 points), 1.5 remaining
 * adding bias power: generic die at(2.25 points), 10 remaining
 * adding bias power: generic die at(2.7 points), 7.75 remaining
 * adding bias power: blight melee(1.5 points), 5.05 remaining
 * adding bias power: generic void(2.25 points), 3.55 remaining
 * adding bias power: blight melee(1.8 points), 1.3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	blight,misc
 * forbid power sources:	antimagic
Creating randart %s 'Hadrahir'(flawless steel mail armour) with no themename
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	 of acid resistance	(normal)	technique
 ** selected ego	 of the deep	(greater)	nature
 * adding power: generic lite radius(1 points), 6 remaining
 * adding power: generic resist blight(2 points), 5 remaining
 * adding power: generic stat str(1 points), 3 remaining
 * adding power: generic corrupted blood melee(2 points), 2 remaining
 * adding bias power: generic resist blight(3 points), 6 remaining
 * adding bias power: generic corrupted blood melee(3 points), 3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	4
 * using themes	dark,fire,mental
Creating randart Woeviper(immaculate drakeskin leather cap) with dark
 ** selected ego	 of might	(greater)	technique
 ** selected ego	warlord's 	(greater)	nature
 ** selected ego	 of ire	(greater)	technique
 * adding power: generic mindpower(1 points), 9 remaining
 * adding power: generic max psi(1 points), 8 remaining
 * adding power: generic resist darkness(2 points), 7 remaining
 * adding power: generic resists pen mind(1 points), 5 remaining
 * adding power: generic mindpower(1.5 points), 4 remaining
 * adding power: generic max psi(1.5 points), 2.5 remaining
 * adding power: generic resists pen mind(1.5 points), 1 remaining
 * adding bias power: generic resist darkness(3 points), 9 remaining
 * adding bias power: generic mindpower(2.25 points), 6 remaining
 * adding bias power: generic resists pen mind(2.25 points), 3.75 remaining
 * adding bias power: generic max psi(2.25 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	6
 * using themes	blight,misc
 * forbid power sources:	antimagic
Creating randart Velylaith the %s(jewel-encrusted pulsing mindstar) with no themename
 ** selected ego	resonating 	(greater)	psionic
 ** selected ego	projecting 	(greater)	psionic
 ** selected ego	 of resolve	(normal)	psionic
 * adding power: generic stat str(1 points), 10 remaining
 * adding power: generic resists pen blight(1 points), 9 remaining
 * adding power: generic corrupted blood melee(2 points), 8 remaining
 * adding power: generic stat wil(1 points), 6 remaining
 * adding power: generic corrupted blood melee(2 points), 5 remaining
 * adding power: generic stat mag(1 points), 3 remaining
 * adding power: generic stat str(1.5 points), 2 remaining
 * adding bias power: generic stat str(2.25 points), 10 remaining
 * adding bias power: generic stat wil(1.5 points), 7.75 remaining
 * adding bias power: generic corrupted blood melee(3 points), 6.25 remaining
Removing power from bias list , 	generic corrupted blood melee
 * adding bias power: generic stat str(2.7 points), 3.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	mental,nature
Creating randart %s 'Erelagrim'(rune-covered steel shield) with no themename
 ** selected ego	 of physical resistance (#RESIST#)	(normal)	technique
 ** selected ego	flaming 	(normal)	nature
 ** selected ego	 of cold resistance (#RESIST#)	(normal)	technique
 * adding power: generic mind crit magnitude(2 points), 7 remaining
 * adding power: generic mindpower(1 points), 5 remaining
 * adding power: mind melee(1 points), 4 remaining
 * adding power: generic save mental(1 points), 3 remaining
 * adding power: generic mind crit magnitude(3 points), 2 remaining
 * adding bias power: generic save mental(1.5 points), 7 remaining
 * adding bias power: mind melee(1.5 points), 5.5 remaining
 * adding bias power: generic mindpower(1.5 points), 4 remaining
 * adding bias power: generic save mental(1.8 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	nature,misc
Creating randart %s 'Scorpionsnake'(gleaming gold amulet) with nature
 ** selected ego	warrior's 	(normal)	nature
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	nature
 ** selected ego	starseer's 	(greater)	arcane
 * adding power: generic stat cun(1 points), 7 remaining
 * adding power: generic inc damage nature(1 points), 6 remaining
 * adding power: generic stat str(1 points), 5 remaining
 * adding power: generic slime melee(2 points), 4 remaining
 * adding power: generic stat wil(1 points), 2 remaining
 * adding power: generic stat cun(1.5 points), 1 remaining
 * adding bias power: generic slime melee(3 points), 7 remaining
 * adding bias power: generic inc damage nature(1.5 points), 4 remaining
 * adding bias power: generic stat wil(1.5 points), 2.5 remaining
 * adding bias power: generic stat wil(1.8 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	6
 * using themes	spell,nature
 * forbid power sources:	antimagic
Creating randart Corruptionbloom the %s(humming dwarven-steel greatsword) with nature
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	warbringer's 	(greater)	technique
 ** selected ego	acidic 	(normal)	arcane
 * adding power: generic spellcrit(1 points), 9 remaining
 * adding power: generic mana on crit(1 points), 8 remaining
 * adding power: generic inc damage nature(1 points), 7 remaining
 * adding power: generic void(1 points), 6 remaining
 * adding power: generic blight retribution(1 points), 5 remaining
 * adding power: arcane melee(1 points), 4 remaining
 * adding power: generic spellcrit(1.5 points), 3 remaining
 * adding power: generic mana on crit(1.5 points), 1.5 remaining
 * adding bias power: arcane melee(1.5 points), 9 remaining
 * adding bias power: generic spellcrit(2.25 points), 7.5 remaining
 * adding bias power: generic mana on crit(2.25 points), 5.25 remaining
Removing power from bias list , 	generic mana on crit
 * adding bias power: arcane melee(1.8 points), 3 remaining
 * adding bias power: arcane melee(2.16 points), 1.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	misc,acid
Creating randart %s 'Tarrulemas'(humming stralite greatsword) with no themename
 ** selected ego	 of evisceration	(greater)	technique
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of rage	(greater)	technique
 * adding power: generic stat str(1 points), 8 remaining
 * adding power: generic lite radius(1 points), 7 remaining
 * adding power: acid burst(1 points), 6 remaining
 * adding power: generic stat wil(1 points), 5 remaining
 * adding power: generic stat cun(1 points), 4 remaining
 * adding power: generic stat str(1.5 points), 3 remaining
 * adding power: generic lite radius(1.5 points), 1.5 remaining
 * adding bias power: acid burst(1.5 points), 8 remaining
 * adding bias power: generic stat cun(1.5 points), 6.5 remaining
 * adding bias power: generic lite radius(2.25 points), 5 remaining
 * adding bias power: generic stat str(2.25 points), 2.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	5
 * using themes	dark,defense
Creating randart Runodegund(faded steel ring) with no themename
 ** selected ego	 of pilfering	(greater)	technique
 ** selected ego	warrior's 	(normal)	technique
 ** selected ego	warrior's 	(normal)	technique
 * adding power: generic resist nature(2 points), 5 remaining
 * adding power: generic save physical(1 points), 3 remaining
 * adding power: generic immune cut(2 points), 2 remaining
 * adding bias power: generic resist acid(1 points), 5 remaining
 * adding bias power: generic resist nature(3 points), 4 remaining
 * adding bias power: generic resist acid(1.2 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart Khelalin(scintillating hardened leather cap) with no themename
 ** selected ego	prismatic 	(normal)	nature
 ** selected ego	insulating 	(normal)	technique
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	technique
 * adding power: generic arcane retribution(2 points), 7 remaining
 * adding power: generic inc damage blight(1 points), 5 remaining
 * adding power: generic resists pen blight(1 points), 4 remaining
 * adding power: generic blight retribution(1 points), 3 remaining
 * adding power: generic arcane retribution(3 points), 2 remaining
 * adding bias power: generic arcane retribution(4.5 points), 7 remaining
 * adding bias power: generic inc damage blight(1.5 points), 2.5 remaining
 * adding bias power: generic blight retribution(1.5 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	5
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart Ce'Neba(immaculate dwarven-steel shield) with no themename
 ** selected ego	wrathful 	(greater)	arcane
 ** selected ego	 of the stars	(greater)	arcane
 ** selected ego	 of shrapnel	(greater)	technique
 * adding power: generic resists pen blight(1 points), 9 remaining
 * adding power: arcane burst (crit)(1 points), 8 remaining
 * adding power: generic blight retribution(1 points), 7 remaining
 * adding power: corrupted blood melee(2 points), 6 remaining
 * adding power: generic resists pen arcane(1 points), 4 remaining
 * adding power: generic resists pen blight(1.5 points), 3 remaining
 * adding power: arcane burst (crit)(1.5 points), 1.5 remaining
 * adding bias power: generic resists pen arcane(1.5 points), 9 remaining
 * adding bias power: corrupted blood melee(3 points), 7.5 remaining
 * adding bias power: generic blight retribution(1.5 points), 4.5 remaining
 * adding bias power: corrupted blood melee(3.6 points), 3 remaining
Removing power from bias list , 	corrupted blood melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	mental,acid
Creating randart Earygadelen(glowing voratun waraxe) with no themename
 ** selected ego	truestriking 	(greater)	technique
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	 of shearing	(greater)	technique
 * adding power: generic psi on hit(1 points), 8 remaining
 * adding power: acid burst(1 points), 7 remaining
 * adding power: acid burst (crit)(1 points), 6 remaining
 * adding power: generic save mental(1 points), 5 remaining
 * adding power: generic save mental(1 points), 4 remaining
 * adding power: generic psi on hit(1.5 points), 3 remaining
 * adding power: acid burst(1.5 points), 1.5 remaining
 * adding bias power: acid burst (crit)(1.5 points), 8 remaining
 * adding bias power: acid burst (crit)(1.8 points), 6.5 remaining
 * adding bias power: generic save mental(1.5 points), 4.7 remaining
 * adding bias power: generic save mental(1.8 points), 3.2 remaining
 * adding bias power: generic psi on hit(2.25 points), 1.4 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	mental,misc
Creating randart Huredegrim(unblemished dwarven-steel gauntlets) with no themename
 ** selected ego	 of war-making	(greater)	technique
 ** selected ego	corrosive 	(normal)	nature
 ** selected ego	 of butchering	(greater)	antimagic
 * adding power: generic stat wil(1 points), 7 remaining
 * adding power: generic lite radius(1 points), 6 remaining
 * adding power: generic psi on hit(1 points), 5 remaining
 * adding power: generic stat str(1 points), 4 remaining
 * adding power: generic stat wil(1.5 points), 3 remaining
 * adding power: generic lite radius(1.5 points), 1.5 remaining
 * adding bias power: generic psi on hit(1.5 points), 7 remaining
 * adding bias power: generic lite radius(2.25 points), 5.5 remaining
 * adding bias power: generic stat wil(2.25 points), 3.25 remaining
 * adding bias power: generic stat str(1.5 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	cold,physical
Creating randart Saloldathra the %s(faceted torque) with no themename
 ** selected ego	soothing 	(greater)
 ** selected ego	cleansing 	(normal)
 ** selected ego	overpowered 	(greater)
 * adding power: generic stat con(1 points), 7 remaining
 * adding power: generic armor(1 points), 6 remaining
 * adding power: generic stat dex(1 points), 5 remaining
 * adding power: generic phys dam(1 points), 4 remaining
 * adding power: generic stat con(1.5 points), 3 remaining
 * adding power: generic armor(1.5 points), 1.5 remaining
 * adding bias power: generic stat con(2.25 points), 7 remaining
 * adding bias power: generic phys dam(1.5 points), 4.75 remaining
 * adding bias power: generic phys dam(1.8 points), 3.25 remaining
 * adding bias power: generic stat con(2.7 points), 1.45 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	blight,light
 * forbid power sources:	antimagic
Creating randart Dayfoe the %s(rune-covered cured leather armour) with light
 ** selected ego	 of clarity	(normal)	psionic
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	 of cold resistance	(normal)	technique
 * adding power: generic resists pen light(1 points), 5 remaining
 * adding power: generic lite radius(1 points), 4 remaining
 * adding power: generic light retribution(1 points), 3 remaining
 * adding power: generic inc damage light(1 points), 2 remaining
 * adding power: generic resists pen light(1.5 points), 1 remaining
 * adding bias power: generic resists pen light(2.25 points), 5 remaining
 * adding bias power: generic resists pen light(2.7 points), 2.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	3
 * using themes	temporal,nature
 * forbid power sources:	antimagic
Creating randart Getefast the Phlegmtreason(faceted pair of dwarven-steel boots) with nature
 ** selected ego	 of disengagement	(greater)	technique
 ** selected ego	 of disengagement	(greater)	technique
 ** selected ego	 of invasion	(greater)	technique
 * adding power: generic inc damage nature(1 points), 7 remaining
 * adding power: generic inc damage temporal(1 points), 6 remaining
 * adding power: generic slime melee(2 points), 5 remaining
 * adding power: generic inc damage nature(1.5 points), 3 remaining
 * adding power: generic inc damage temporal(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage temporal(2.25 points), 7 remaining
 * adding bias power: generic inc damage nature(2.25 points), 4.75 remaining
 * adding bias power: generic inc damage temporal(2.7 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	fire,mental
Creating randart Scorchmaster the %s(immaculate steel battleaxe) with fire
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of paradox	(normal)	arcane
 ** selected ego	 of phasing	(normal)	arcane
 * adding power: generic resists pen fire(1 points), 4 remaining
 * adding power: fire burst (crit)(1 points), 3 remaining
 * adding power: fire burst (crit)(1 points), 2 remaining
 * adding power: generic max psi(1 points), 1 remaining
 * adding bias power: fire burst (crit)(1.5 points), 4 remaining
 * adding bias power: fire burst (crit)(1.8 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	cold,temporal
 * forbid power sources:	antimagic
Creating randart Glaciervault the %s(glistening woollen robe) with cold
 ** selected ego	 of Angolwen	(greater)	arcane
 ** selected ego	dispeller's 	(greater)	arcane
 ** selected ego	 of life	(greater)	nature
 * adding power: generic inc damage cold(1 points), 8 remaining
 * adding power: generic void(1 points), 7 remaining
 * adding power: generic inc damage cold(1 points), 6 remaining
 * adding power: generic resist cold(1 points), 5 remaining
 * adding power: generic resist temporal(2 points), 4 remaining
 * adding power: generic inc damage cold(1.5 points), 2 remaining
 * adding bias power: generic resist cold(1.5 points), 8 remaining
 * adding bias power: generic resist cold(1.8 points), 6.5 remaining
 * adding bias power: generic void(1.5 points), 4.7 remaining
 * adding bias power: generic inc damage cold(1.5 points), 3.2 remaining
 * adding bias power: generic resist cold(2.16 points), 1.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	fire,antimagic
 * forbid power sources:	arcane
Creating randart Bethima the Kilnwild(faded dwarven-steel waraxe) with fire
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	 of erosion	(normal)	nature
 * adding power: generic inc damage fire(1 points), 8 remaining
 * adding power: generic save spell(1 points), 7 remaining
 * adding power: generic resist fire(1 points), 6 remaining
 * adding power: generic resist lightning(1 points), 5 remaining
 * adding power: generic inc damage fire(1.5 points), 4 remaining
 * adding power: generic save spell(1.5 points), 2.5 remaining
 * adding power: generic resist fire(1.5 points), 1 remaining
 * adding bias power: generic resist fire(2.25 points), 8 remaining
 * adding bias power: generic save spell(2.25 points), 5.75 remaining
 * adding bias power: generic resist fire(2.7 points), 3.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	2	points = 	24	nb_powers = 	6
 * using themes	spell,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Baluzilarath'(faceted living mindstar) with no themename
 ** selected ego	resonating 	(greater)	psionic
 ** selected ego	resonating 	(greater)	psionic
 ** selected ego	 of balance	(normal)	nature
 * adding power: generic vim on crit(1 points), 12 remaining
 * adding power: generic arcane retribution(2 points), 11 remaining
 * adding power: generic mana regeneration(1 points), 9 remaining
 * adding power: generic void(1 points), 8 remaining
 * adding power: arcane burst (crit)(1 points), 7 remaining
 * adding power: arcane burst(1 points), 6 remaining
 * adding power: generic vim on crit(1.5 points), 5 remaining
 * adding power: generic arcane retribution(3 points), 3.5 remaining
 * adding bias power: generic arcane retribution(4.5 points), 12 remaining
 * adding bias power: arcane burst (crit)(1.5 points), 7.5 remaining
 * adding bias power: generic mana regeneration(1.5 points), 6 remaining
 * adding bias power: generic vim on crit(2.25 points), 4.5 remaining
Removing power from bias list , 	generic vim on crit
 * adding bias power: arcane burst (crit)(1.8 points), 2.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	fire,physical
Creating randart %s 'Glutta'(jewel-encrusted steel waraxe) with no themename
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	 of phasing	(normal)	arcane
 ** selected ego	 of paradox	(normal)	arcane
 * adding power: generic resists pen physical(1 points), 5 remaining
 * adding power: crit(1 points), 4 remaining
 * adding power: crit(1 points), 3 remaining
 * adding power: generic stat con(1 points), 2 remaining
 * adding power: generic resists pen physical(1.5 points), 1 remaining
 * adding bias power: generic stat con(1.5 points), 5 remaining
 * adding bias power: crit(1.5 points), 3.5 remaining
 * adding bias power: generic stat con(1.8 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	light,arcane
 * forbid power sources:	antimagic
Creating randart Dazzlereaper the %s(unblemished stralite plate armour) with light
 ** selected ego	 of clarity	(normal)	psionic
 ** selected ego	 of Eyal	(greater)	nature
 ** selected ego	 of command	(greater)	psionic
 * adding power: generic light retribution(1 points), 8 remaining
 * adding power: generic resists pen light(1 points), 7 remaining
 * adding power: generic light retribution(1 points), 6 remaining
 * adding power: generic resists pen arcane(1 points), 5 remaining
 * adding power: generic resists pen arcane(1 points), 4 remaining
 * adding power: generic light retribution(1.5 points), 3 remaining
 * adding power: generic resists pen light(1.5 points), 1.5 remaining
 * adding bias power: generic light retribution(1.5 points), 8 remaining
 * adding bias power: generic resists pen arcane(1.5 points), 6.5 remaining
 * adding bias power: generic light retribution(2.25 points), 5 remaining
 * adding bias power: generic light retribution(1.8 points), 2.75 remaining
Removing power from bias list , 	generic light retribution
 * adding bias power: generic resists pen arcane(1.8 points), 0.95 remaining
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	3	points = 	26	nb_powers = 	5
 * using themes	dark,fire,temporal
 * forbid power sources:	antimagic
Creating randart Stokespike(faded quiver of elven-wood arrows) with fire
 ** selected ego	deadly 	(normal)	technique
 ** selected ego	sentry's 	(greater)	arcane
 ** selected ego	deadly 	(normal)	technique
 * adding power: fire melee(1 points), 13 remaining
 * adding power: dark numbing melee(2 points), 12 remaining
 * adding power: fire melee(1 points), 10 remaining
 * adding power: temporal burst (crit)(1 points), 9 remaining
 * adding power: temporal energize melee(2 points), 8 remaining
 * adding power: fire melee(1.5 points), 6 remaining
 * adding power: dark numbing melee(3 points), 4.5 remaining
 * adding power: fire melee(1.5 points), 1.5 remaining
 * adding bias power: dark numbing melee(4.5 points), 13 remaining
Removing power from bias list , 	dark numbing melee
 * adding bias power: fire melee(2.25 points), 8.5 remaining
 * adding bias power: temporal energize melee(3 points), 6.25 remaining
 * adding bias power: temporal burst (crit)(1.5 points), 3.25 remaining
 * adding bias power: fire melee(2.7 points), 1.75 remaining
Removing power from bias list , 	fire melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	cold,fire
Creating randart Firedeath the %s(gleaming dwarven-steel mace) with fire
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	chilling 	(normal)	arcane
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic resists pen fire(1 points), 6 remaining
 * adding power: generic cold retribution(1 points), 5 remaining
 * adding power: generic resist fire(1 points), 4 remaining
 * adding power: generic fire retribution(1 points), 3 remaining
 * adding power: generic cold retribution(1 points), 2 remaining
 * adding power: generic resists pen fire(1.5 points), 1 remaining
 * adding bias power: generic resist fire(1.5 points), 6 remaining
 * adding bias power: generic cold retribution(1.5 points), 4.5 remaining
 * adding bias power: generic resist fire(1.8 points), 3 remaining
 * adding bias power: generic fire retribution(1.5 points), 1.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	6
 * using themes	fire,blight
 * forbid power sources:	antimagic
Creating randart Mardagomas the Cinderresolve(gleaming hardened leather armour) with fire
 ** selected ego	prismatic 	(normal)	arcane
 ** selected ego	 of fire resistance	(normal)	technique
 ** selected ego	 of delving	(greater)	technique
 * adding power: generic resist fire(1 points), 7 remaining
 * adding power: generic corrupted blood melee(2 points), 6 remaining
 * adding power: generic resist fire(1 points), 4 remaining
 * adding power: generic resist fire(1 points), 3 remaining
 * adding power: generic resist blight(2 points), 2 remaining
 * adding bias power: generic resist blight(2 points), 7 remaining
 * adding bias power: generic corrupted blood melee(3 points), 5 remaining
 * adding bias power: generic resist fire(1.5 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	5
 * using themes	arcane,acid
 * forbid power sources:	antimagic
Creating randart Gloleth the %s(flawless pair of voratun boots) with no themename
 ** selected ego	 of massiveness	(greater)	technique
 ** selected ego	scholar's 	(normal)	arcane
 ** selected ego	fleetfooted 	(greater)	technique
 * adding power: generic resists pen acid(1 points), 9 remaining
 * adding power: generic inc damage arcane(1 points), 8 remaining
 * adding power: generic acid corrode melee(2 points), 7 remaining
 * adding power: generic inc damage arcane(1 points), 5 remaining
 * adding power: generic inc damage arcane(1 points), 4 remaining
 * adding power: generic resists pen acid(1.5 points), 3 remaining
 * adding power: generic inc damage arcane(1.5 points), 1.5 remaining
 * adding bias power: generic acid corrode melee(3 points), 9 remaining
 * adding bias power: generic inc damage arcane(2.25 points), 6 remaining
 * adding bias power: generic resists pen acid(2.25 points), 3.75 remaining
 * adding bias power: generic inc damage arcane(1.5 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	fire,dark
Creating randart Falulalehir the Nightviper(gleaming cured leather sling) with dark
 ** selected ego	mighty 	(normal)	technique
 ** selected ego	 of cold	(normal)	arcane
 ** selected ego	 of piercing	(greater)	technique
 * adding power: generic resist darkness(2 points), 4 remaining
 * adding power: dark burst (crit)(1 points), 2 remaining
 * adding power: dark burst(1 points), 1 remaining
 * adding bias power: dark burst(1.5 points), 4 remaining
 * adding bias power: dark burst (crit)(1.5 points), 2.5 remaining
 * adding bias power: dark burst (crit)(1 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	3
 * using themes	blight,light
 * forbid power sources:	antimagic
Creating randart %s 'Noonviper'(jewel-encrusted steel plate armour) with light
 ** selected ego	 of the dragon	(greater)	nature
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	rejuvenating 	(normal)	nature
 * adding power: generic lite radius(1 points), 5 remaining
 * adding power: generic inc damage blight(1 points), 4 remaining
 * adding power: generic lite radius(1 points), 3 remaining
 * adding power: generic lite radius(1.5 points), 2 remaining
 * adding bias power: generic lite radius(2.25 points), 5 remaining
Removing power from bias list , 	generic lite radius
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	mind,temporal
 * forbid power sources:	antimagic
Creating randart Borirab the %s(glistening vined mindstar) with no themename
 ** selected ego	 of venom	(greater)	nature
 ** selected ego	nature's 	(normal)	nature
 ** selected ego	 of balance	(normal)	nature
 * adding power: generic mind expose melee(2 points), 7 remaining
 * adding power: temporal burst(1 points), 5 remaining
 * adding power: generic inc damage mind(1 points), 4 remaining
 * adding power: generic void(1 points), 3 remaining
 * adding power: generic mind expose melee(3 points), 2 remaining
 * adding bias power: generic void(1.5 points), 7 remaining
 * adding bias power: temporal burst(1.5 points), 5.5 remaining
 * adding bias power: generic void(1.8 points), 4 remaining
 * adding bias power: generic void(2.16 points), 2.2 remaining
Removing power from bias list , 	generic void
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	light,dark
Creating randart Glowreek the %s(jewel-encrusted hardened leather cap) with light
 ** selected ego	cleansing 	(normal)	antimagic
 ** selected ego	thaloren 	(greater)	technique
 ** selected ego	 of might	(greater)	technique
 * adding power: generic resist light(2 points), 8 remaining
 * adding power: generic resists pen light(1 points), 6 remaining
 * adding power: generic dark retribution(1 points), 5 remaining
 * adding power: generic lite radius(1 points), 4 remaining
 * adding power: generic inc damage light(1 points), 3 remaining
 * adding power: generic resist light(3 points), 2 remaining
 * adding bias power: generic resist light(4.5 points), 8 remaining
 * adding bias power: generic dark retribution(1.5 points), 3.5 remaining
 * adding bias power: generic inc damage light(1.5 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	7
 * using themes	blight,spell
 * forbid power sources:	antimagic
Creating randart Urigas(gleaming pouch of stralite shots) with no themename
 ** selected ego	barbed 	(greater)	technique
 ** selected ego	 of wind	(normal)	nature
 ** selected ego	hateful 	(greater)	psionic
 * adding power: corrupted blood melee(2 points), 10 remaining
 * adding power: arcane melee(1 points), 8 remaining
 * adding power: blight burst (crit)(1 points), 7 remaining
 * adding power: corrupted blood melee(2 points), 6 remaining
 * adding power: arcane melee(1 points), 4 remaining
 * adding power: arcane melee(1 points), 3 remaining
 * adding power: corrupted blood melee(2 points), 2 remaining
Removing power from the list, 	corrupted blood melee	==	table: 0x143c0318	remaining:
 * adding bias power: blight burst (crit)(1.5 points), 10 remaining
 * adding bias power: blight burst (crit)(1.8 points), 8.5 remaining
 * adding bias power: arcane melee(1.5 points), 6.7 remaining
 * adding bias power: arcane melee(1.5 points), 5.2 remaining
 * adding bias power: arcane melee(1.5 points), 3.7 remaining
Removing power from bias list , 	arcane melee
 * adding bias power: blight burst (crit)(2.16 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	spell,acid
 * forbid power sources:	antimagic
Creating randart %s 'Olagen'(unblemished steel mail armour) with no themename
 ** selected ego	 of resilience	(normal)	nature
 ** selected ego	 of stability	(normal)	technique
 ** selected ego	 of acid resistance	(normal)	technique
 * adding power: generic stat wil(1 points), 6 remaining
 * adding power: generic void(1 points), 5 remaining
 * adding power: generic stat mag(1 points), 4 remaining
 * adding power: generic spell crit magnitude(2 points), 3 remaining
 * adding power: generic stat wil(1.5 points), 1 remaining
 * adding bias power: generic void(1.5 points), 6 remaining
 * adding bias power: generic spell crit magnitude(3 points), 4.5 remaining
 * adding bias power: generic stat wil(2.25 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	6
 * using themes	dark,mind,mental
Creating randart %s 'Coallord'(glowing dragonbone starstaff) with dark
 ** selected ego	surging 	(normal)	arcane
 ** selected ego	shimmering 	(normal)	arcane
 ** selected ego	cruel 	(normal)	technique
 * adding power: generic stat cun(1 points), 9 remaining
 * adding power: stave inc damage mind(1 points), 8 remaining
 * adding power: generic resists pen darkness(1 points), 7 remaining
 * adding power: generic stat cun(1 points), 6 remaining
 * adding power: generic mind crit magnitude(2 points), 5 remaining
 * adding power: stave increased positive/negative energy(3 points), 3 remaining
 * adding bias power: stave increased positive/negative energy(4.5 points), 9 remaining
 * adding bias power: stave increased positive/negative energy(5.4 points), 4.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	6
 * using themes	light,blight
 * forbid power sources:	antimagic
Creating randart Shinesteel(jewel-encrusted hardened leather cap) with light
 ** selected ego	champion's 	(greater)	technique
 ** selected ego	 of absorption	(normal)	nature
 ** selected ego	 of absorption	(normal)	nature
 * adding power: generic corrupted blood melee(2 points), 9 remaining
 * adding power: generic resist blight(2 points), 7 remaining
 * adding power: generic light retribution(1 points), 5 remaining
 * adding power: generic corrupted blood melee(2 points), 4 remaining
 * adding power: generic inc damage light(1 points), 2 remaining
 * adding power: generic resist light(2 points), 1 remaining
 * adding bias power: generic corrupted blood melee(3 points), 9 remaining
Removing power from bias list , 	generic corrupted blood melee
 * adding bias power: generic light retribution(1.5 points), 6 remaining
 * adding bias power: generic light retribution(1.8 points), 4.5 remaining
 * adding bias power: generic resist light(3 points), 2.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	7
 * using themes	mind,temporal
 * forbid power sources:	antimagic
Creating randart Armerek the %s(glowing voratun amulet) with no themename
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	nature
 ** selected ego	 of mastery (#MASTERY#)	(normal)	technique
 ** selected ego	vitalizing 	(greater)	nature
 * adding power: generic resist temporal(2 points), 9 remaining
 * adding power: generic resist mind(2 points), 7 remaining
 * adding power: generic void(1 points), 5 remaining
 * adding power: generic inc damage temporal(1 points), 4 remaining
 * adding power: generic resist temporal(2 points), 3 remaining
 * adding power: generic resist temporal(2 points), 1 remaining
 * adding bias power: generic void(1.5 points), 9 remaining
 * adding bias power: generic resist temporal(3 points), 7.5 remaining
 * adding bias power: generic resist temporal(3.6 points), 4.5 remaining
 * adding bias power: generic inc damage temporal(1 points), 0.9 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	6
 * using themes	antimagic,defense
 * forbid power sources:	arcane
Creating randart %s 'Xanyvea'(crackling dwarven-steel mace) with no themename
 ** selected ego	 of evisceration	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	manaburning 	(normal)	antimagic
 * adding power: generic def(1 points), 10 remaining
 * adding power: generic improve heal(1 points), 9 remaining
 * adding power: generic resist lightning(1 points), 8 remaining
 * adding power: generic resist arcane(1 points), 7 remaining
 * adding power: generic resist mind(2 points), 6 remaining
 * adding power: generic armor(1 points), 4 remaining
 * adding power: generic def(1.5 points), 3 remaining
 * adding power: generic improve heal(1.5 points), 1.5 remaining
 * adding bias power: generic resist arcane(1.5 points), 10 remaining
Removing power from bias list , 	generic resist arcane
 * adding bias power: generic resist mind(3 points), 8.5 remaining
 * adding bias power: generic improve heal(2.25 points), 5.5 remaining
 * adding bias power: generic armor(1.5 points), 3.25 remaining
 * adding bias power: generic armor(1.8 points), 1.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	5
 * using themes	light,misc
Creating randart %s 'Tulysin'(shadowy silk robe) with no themename
 ** selected ego	 of frost (#RESIST#)	(normal)	nature
 ** selected ego	verdant 	(greater)	nature
 ** selected ego	 of the mind (#RESIST#)	(normal)	psionic
 * adding power: generic stat con(1 points), 11 remaining
 * adding power: generic stat dex(1 points), 10 remaining
 * adding power: generic infravision radius(1 points), 9 remaining
 * adding power: generic stat cun(1 points), 8 remaining
 * adding power: generic stat con(1 points), 7 remaining
 * adding power: generic stat con(1.5 points), 6 remaining
 * adding power: generic stat dex(1.5 points), 4.5 remaining
 * adding power: generic infravision radius(1.5 points), 3 remaining
 * adding power: generic stat cun(1.5 points), 1.5 remaining
 * adding bias power: generic stat dex(2.25 points), 11 remaining
 * adding bias power: generic stat con(1.5 points), 8.75 remaining
 * adding bias power: generic stat dex(2.7 points), 7.25 remaining
 * adding bias power: generic stat cun(2.25 points), 4.55 remaining
 * adding bias power: generic stat dex(3.24 points), 2.3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	3	points = 	28	nb_powers = 	6
 * using themes	cold,light,misc
Creating randart %s 'Lightbile'(jewel-encrusted voratun dagger) with light
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	hateful 	(normal)	psionic
 ** selected ego	truestriking 	(greater)	technique
 * adding power: generic inc damage light(1 points), 14 remaining
 * adding power: generic ignore crit(1 points), 13 remaining
 * adding power: generic stat mag(1 points), 12 remaining
 * adding power: generic light retribution(1 points), 11 remaining
 * adding power: generic stat wil(1 points), 10 remaining
 * adding power: generic stat con(1 points), 9 remaining
 * adding power: generic inc damage light(1.5 points), 8 remaining
 * adding power: generic ignore crit(1.5 points), 6.5 remaining
 * adding power: generic stat mag(1.5 points), 5 remaining
 * adding power: generic light retribution(1.5 points), 3.5 remaining
 * adding power: generic stat wil(1.5 points), 2 remaining
 * adding bias power: generic ignore crit(2.25 points), 14 remaining
 * adding bias power: generic inc damage light(2.25 points), 11.75 remaining
 * adding bias power: generic stat con(1.5 points), 9.5 remaining
 * adding bias power: generic ignore crit(2.7 points), 8 remaining
Removing power from bias list , 	generic ignore crit
 * adding bias power: generic stat con(1.8 points), 5.3 remaining
 * adding bias power: generic inc damage light(2.7 points), 3.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	24	nb_powers = 	4
 * using themes	blight,defense
 * forbid power sources:	antimagic
Creating randart %s 'Giloruigorn'(humming elven-silk wizard hat) with no themename
 ** selected ego	aegis 	(greater)	arcane
 ** selected ego	shielding 	(normal)	arcane
 ** selected ego	 of arcana	(greater)	arcane
 * adding power: generic ignore crit(1 points), 12 remaining
 * adding power: generic immune disarm(2 points), 11 remaining
 * adding power: generic save spell(1 points), 9 remaining
 * adding power: generic resist blight(2 points), 8 remaining
 * adding power: generic ignore crit(1.5 points), 6 remaining
 * adding power: generic immune disarm(3 points), 4.5 remaining
 * adding power: generic save spell(1.5 points), 1.5 remaining
 * adding bias power: generic resist blight(3 points), 12 remaining
 * adding bias power: generic save spell(2.25 points), 9 remaining
 * adding bias power: generic save spell(2.7 points), 6.75 remaining
 * adding bias power: generic resist blight(3.6 points), 4.05 remaining
[SORTING HOTKEYS] actor = "Seahawk"
[SORTING HOTKEYS] actor = "Seahawk" - pairing	T_INFUSION:_HEALING_3
[SORTING HOTKEYS] actor = "Seahawk" - pairing	T_RUSH
[SORTING HOTKEYS] actor = "Seahawk" - pairing	T_ATTACK
[SORTING HOTKEYS] actor = "Seahawk" - pairing	T_INFUSION:_WILD_2
[SORTING HOTKEYS] actor = "Seahawk" - pairing	T_INFUSION:_REGENERATION_1
[SORTING HOTKEYS] actor = "Seahawk" - pairing	T_STUNNING_BLOW_ASSAULT
[SORTING HOTKEYS] actor = "Seahawk" - pairing	T_WARSHOUT_BERSERKER
[SORTING HOTKEYS] actor = "Seahawk" - pairing	T_K_NALOREN_SPIRIT
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
Loading tile from tileset	/data/gfx/effects/zone_aura_underwater.png
Loading tile from tileset	/data/gfx/talents/infusion__regeneration.png
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
Loading tile from tileset	/data/gfx/talents/infusion__healing.png
Loading tile from tileset	/data/gfx/talents/attack.png
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] new character UUID 	096f0ee9-c101-4082-88f3-d26ebdb4a189
[ONLINE PROFILE] current character 	Seahawk the level 1 Nalore Berserker
[LOG]	Showing healthbars only.
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] new save running in the pipe:	Seahawk	entity	::	character.teac	::	table: 0x10f83928	=>	table: 0x127fc748	(75)
Loading savefile 	/save/seahawk/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Seahawk	entity	/vault/Seahawk/character.teac.tmp
Loading savefile 	/save/seahawk/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	3359	Seahawk	move from	0	26	to	1	25
[LOG]	
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[Actor:move]	3359	Seahawk	move from	1	25	to	2	25
[LOG]	
[Actor:move]	3359	Seahawk	move from	2	25	to	3	25
[Actor:move]	3359	Seahawk	move from	3	25	to	4	25
[Actor:move]	3359	Seahawk	move from	4	25	to	5	24
[Actor:move]	3359	Seahawk	move from	5	24	to	6	23
[Actor:move]	3359	Seahawk	move from	6	23	to	6	23
[Actor:move]	3359	Seahawk	move from	6	23	to	7	23
[Actor:move]	3359	Seahawk	move from	7	23	to	8	22
[Actor:move]	3359	Seahawk	move from	8	22	to	9	21
[Actor:move]	3359	Seahawk	move from	9	21	to	9	20
[Actor:move]	3359	Seahawk	move from	9	20	to	10	19
[Actor:move]	3359	Seahawk	move from	10	19	to	11	18
[Actor:move]	3359	Seahawk	move from	11	18	to	11	17
[Actor:move]	3359	Seahawk	move from	11	17	to	12	16
[Actor:move]	3359	Seahawk	move from	12	16	to	13	15
[Actor:move]	3359	Seahawk	move from	13	15	to	13	14
[Actor:move]	3359	Seahawk	move from	13	14	to	14	13
[Actor:move]	3359	Seahawk	move from	14	13	to	14	12
[Actor:move]	3359	Seahawk	move from	14	12	to	14	11
[Actor:move]	3359	Seahawk	move from	14	11	to	14	10
[Actor:move]	3359	Seahawk	move from	14	10	to	14	9
[Actor:move]	3359	Seahawk	move from	14	9	to	14	8
[Actor:move]	3359	Seahawk	move from	14	8	to	14	7
[Actor:move]	6345	naloren water mage	(forced) move from	15	6	to	14	7
[Actor:move]	3359	Seahawk	(forced) move from	14	7	to	15	6
[Actor:move]	3359	Seahawk	move from	14	7	to	15	6
[Actor:move]	3359	Seahawk	move from	15	6	to	16	5
[Actor:move]	3359	Seahawk	move from	16	5	to	17	4
[Actor:move]	3359	Seahawk	move from	17	4	to	18	4
[Actor:move]	3359	Seahawk	move from	18	4	to	19	3
[Actor:move]	3359	Seahawk	move from	19	3	to	20	3
[Actor:move]	3359	Seahawk	move from	20	3	to	21	3
[Actor:move]	3359	Seahawk	move from	21	3	to	22	3
[Actor:move]	3359	Seahawk	move from	22	3	to	23	3
[Actor:move]	3359	Seahawk	move from	23	3	to	24	3
[Actor:move]	3359	Seahawk	move from	24	3	to	25	3
[Actor:move]	3359	Seahawk	move from	25	3	to	26	3
[Actor:move]	3359	Seahawk	move from	26	3	to	27	3
[Actor:move]	3359	Seahawk	move from	27	3	to	28	4
[Actor:move]	3359	Seahawk	move from	28	4	to	29	4
[Actor:move]	3359	Seahawk	move from	29	4	to	30	4
[Actor:move]	3359	Seahawk	move from	30	4	to	31	4
[Actor:move]	3359	Seahawk	move from	31	4	to	32	4
[Actor:move]	3359	Seahawk	move from	32	4	to	33	4
[LOG]	#YELLOW_GREEN#There is a way to the abyssal caves here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x10f29310
[ZONE] Left zone	New Shellsea
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-nalorenrace+town-new-shellsea-1.teal	?=?	zone-nalorenrace+abyssal-caves.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-nalorenrace+town-new-shellsea.teaz	?=?	zone-nalorenrace+abyssal-caves.teaz
Loading savefile 	/save/seahawk/
[ZONE] Alternate layout computing for
Loading entities file from file	/data-nalorenrace/zones/abyssal-caves/npcs.lua
Loading entities file from file	/data/general/npcs/aquatic_critter.lua
Loading entities file from file	/data/general/npcs/horror_aquatic.lua
Loading entities file from file	/data-nalorenrace/zones/abyssal-caves/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/cave.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from memory	/data/general/grids/sand.lua
Loading entities file from memory	/data/general/grids/mountain.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground_gloomy.lua
Loading entities file from memory	/data/general/grids/crystal.lua
Loading entities file from file	/data-nalorenrace/zones/abyssal-caves/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Skystake into world artifacts
Importing steel mail armour 'Olagen' into world artifacts
Importing Corruptionbloom the dwarven-steel greatsword into world artifacts
Importing Velylaith the pulsing mindstar into world artifacts
Importing Tundrascar the elven-silk robe into world artifacts
Importing Stokespike into world artifacts
Importing Glaciervault the woollen robe into world artifacts
Importing Scorchmaster the steel battleaxe into world artifacts
Importing Dayfoe the cured leather armour into world artifacts
Importing dragonbone magestaff 'Malafast' into world artifacts
Importing Dourfear into world artifacts
Importing Woeviper into world artifacts
Importing steel mail armour 'Hadrahir' into world artifacts
Importing Getefast the Phlegmtreason into world artifacts
Importing Beligassra the dwarven-steel waraxe into world artifacts
Importing silk robe 'Tulysin' into world artifacts
Importing Tularoddakath into world artifacts
Importing voratun dagger 'Lightbile' into world artifacts
Importing living mindstar 'Baluzilarath' into world artifacts
Importing Bethima the Kilnwild into world artifacts
Importing Ce'Neba into world artifacts
Importing elven-silk wizard hat 'Giloruigorn' into world artifacts
Importing steel shield 'Erelagrim' into world artifacts
Importing Runodegund into world artifacts
Importing Dayzeal the steel plate armour into world artifacts
Importing steel waraxe 'Glutta' into world artifacts
Importing dwarven-steel mace 'Xanyvea' into world artifacts
Importing Armerek the voratun amulet into world artifacts
Importing Earygadelen into world artifacts
Importing Shinesteel into world artifacts
Importing voratun greatmaul 'Daimyzilandur' into world artifacts
Importing gold amulet 'Scorpionsnake' into world artifacts
Importing Saloldathra the dwarven-steel torque of psionic shield into world artifacts
Importing Urigas into world artifacts
Importing Thundermoon the alchemist's lamp into world artifacts
Importing Gegas the drakeskin leather gloves into world artifacts
Importing Mardagomas the Cinderresolve into world artifacts
Importing Glowreek the hardened leather cap into world artifacts
Importing Borirab the vined mindstar into world artifacts
Importing Khelalin into world artifacts
Importing Chillserpent into world artifacts
Importing Falulalehir the Nightviper into world artifacts
Importing Gundil the Darknail into world artifacts
Importing Huredegrim into world artifacts
Importing Firedeath the dwarven-steel mace into world artifacts
Importing Dazzlereaper the stralite plate armour into world artifacts
Importing stralite greatsword 'Tarrulemas' into world artifacts
Importing dragonbone starstaff 'Coallord' into world artifacts
Importing steel plate armour 'Noonviper' into world artifacts
Importing Gloleth the pair of voratun boots into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data-nalorenrace/general/objects/artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-nalorenrace/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data-nalorenrace/zones/abyssal-caves/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
Initiated zone	Abyssal Caves	with base_level	1
[ZONE] persisting to persist_last_zones	nalorenrace+abyssal-caves
Loading level persistance level	nalorenrace+abyssal-caves	1
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-nalorenrace+town-new-shellsea-1.teal	?=?	level-nalorenrace+abyssal-caves-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-nalorenrace+town-new-shellsea.teaz	?=?	level-nalorenrace+abyssal-caves-1.teal
Loading savefile 	/save/seahawk/
Creating level	nalorenrace+abyssal-caves	1
[Zone:newLevel]	nalorenrace+abyssal-caves	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Side octoroom	42	25	0.71294004878521
Side octoroom	33	39	0.662526874492
Side octoroom	18	35	0.48880882630417
Side octoroom	7	25	0.71103708451088
Side octoroom	16	10	0.66568910341472
Side octoroom	34	8	0.76145481204022
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_stairs_up_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_stairs_down_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_giant_eel.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
[Actor:move]	17829	horrific giant eel	(forced) move from	nil	nil	to	27	23
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_ink_squid.png
[Actor:move]	17830	horrific ink squid	(forced) move from	nil	nil	to	33	8
[Actor:move]	17831	horrific giant eel	(forced) move from	nil	nil	to	24	21
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_squid.png
[Actor:move]	17832	writhing squid	(forced) move from	nil	nil	to	11	26
[Actor:move]	17833	horrific ink squid	(forced) move from	nil	nil	to	30	40
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile	npc/horror_aquatic_swarming_horror_naloren.png
[Actor:move]	17834	minor swarming horror	(forced) move from	nil	nil	to	35	7
[Actor:move]	17835	writhing squid	(forced) move from	nil	nil	to	23	29
[Actor:move]	17836	minor swarming horror	(forced) move from	nil	nil	to	35	8
[Actor:move]	17837	writhing squid	(forced) move from	nil	nil	to	18	11
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_electric_eel.png
[Actor:move]	17838	warped electric eel	(forced) move from	nil	nil	to	35	37
[Actor:move]	17839	horrific giant eel	(forced) move from	nil	nil	to	21	28
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_dragon_turtle.png
[Actor:move]	17840	writhing dragon turtle	(forced) move from	nil	nil	to	17	36
[Actor:move]	17841	horrific giant eel	(forced) move from	nil	nil	to	33	23
[Actor:move]	17842	horrific giant eel	(forced) move from	nil	nil	to	17	12
[Actor:move]	17843	horrific giant eel	(forced) move from	nil	nil	to	20	34
[Actor:move]	17844	horrific giant eel	(forced) move from	nil	nil	to	25	23
[Actor:move]	17845	minor swarming horror	(forced) move from	nil	nil	to	44	27
Loading tile	npc/horror_aquatic_swarm_hive_naloren.png
[Actor:move]	17846	small swarm hive	(forced) move from	nil	nil	to	33	35
[TOME ENTITY FILTER] selected basic	82.720279375259	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_iron.png
Loading tileset	/data/gfx/ts-gfx-object1.png
[TOME ENTITY FILTER] selected Ego	21.769618297524	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/axe_iron.png
[TOME ENTITY FILTER] selected Double Ego	5.6617500943043	20.5
[TOME ENTITY FILTER] selected basic	112.49661680194	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/plate_iron.png
[TOME ENTITY FILTER] selected Ego	42.664044104205	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_iron.png
[TOME ENTITY FILTER] selected Ego	59.255592099334	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/citrine.png
[TOME ENTITY FILTER] selected basic	100.17794393647	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/mace_iron.png
[TOME ENTITY FILTER] selected Ego	65.491907092624	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_elm.png
[TOME ENTITY FILTER] selected Ego	62.458239559773	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_mushroom_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_mushroom_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_ver_edge_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_8_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_73d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_ver_edge_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_19d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_2h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_37d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_pillar_bottom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_pillar_top_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_91d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_8h_1.png
Not gone east, no backup guardian
Running on level loads	nalorenrace+abyssal-caves-1
[Actor:move]	3359	Seahawk	(forced) move from	33	4	to	15	7
[LOG]	#YELLOW_GREEN#There is a New Shellsea here (press '<', '>' or right click to use).
[PARTY] New member, add after	Seahawk	Seahawk
Adding entity	3359	after	3359
[ONLINE PROFILE] current character 	Seahawk the level 1 Nalore Berserker
[Actor:move]	17842	horrific giant eel	(forced) move from	17	12	to	31	37
[Actor:move]	17837	writhing squid	(forced) move from	18	11	to	16	34
Updating zone name	Abyssal Caves (1)
[SAVEFILE PIPE] new save running in the pipe:	Seahawk	level	::	level-nalorenrace+town-new-shellsea-1.teal	::	table: 0x0f025b68	=>	table: 0x11de1338	(1986)
Loading savefile 	/save/seahawk/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Seahawk	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Seahawk	zone	::	zone-nalorenrace+town-new-shellsea.teaz	::	table: 0x12256678	=>	table: 0x112b1008	(2122)
Loading savefile 	/save/seahawk/
[SAVEFILE PIPE] new save running in the pipe:	Seahawk	game	::	game.teag	::	table: 0x08a75a08	=>	table: 0x15bf4898	(5935)
Loading savefile 	/save/seahawk/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x11228a98	=>	table: 0x169138c0	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Seahawk	level	/save/seahawk/level-nalorenrace+town-new-shellsea-1.teal.tmp
Loading savefile 	/save/seahawk/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Seahawk	zone	/save/seahawk/zone-nalorenrace+town-new-shellsea.teaz.tmp
Loading savefile 	/save/seahawk/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Seahawk	game	/save/seahawk/game.teag.tmp
Loading savefile 	/save/seahawk/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	096f0ee9-c101-4082-88f3-d26ebdb4a189	500af25a95658c39257dd5fa4e39cc69	level	/save/seahawk/level-nalorenrace+town-new-shellsea-1.teal
[ONLINE PROFILE] saved character md5	096f0ee9-c101-4082-88f3-d26ebdb4a189	level-nalorenrace+town-new-shellsea-1.teal	500af25a95658c39257dd5fa4e39cc69
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	096f0ee9-c101-4082-88f3-d26ebdb4a189	624487de76e37c66dcbbc4865fa2e192	zone	/save/seahawk/zone-nalorenrace+town-new-shellsea.teaz
[ONLINE PROFILE] saved character md5	096f0ee9-c101-4082-88f3-d26ebdb4a189	zone-nalorenrace+town-new-shellsea.teaz	624487de76e37c66dcbbc4865fa2e192
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	096f0ee9-c101-4082-88f3-d26ebdb4a189	bc16f7ce374f21c555daecea249c76d5	game	/save/seahawk/game.teag
[ONLINE PROFILE] saved character md5	096f0ee9-c101-4082-88f3-d26ebdb4a189	game.teag	bc16f7ce374f21c555daecea249c76d5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x166077a8
[LOG]	Saving game...
[Actor:move]	19970	minor swarming horror	(forced) move from	nil	nil	to	35	6
[Actor:move]	19971	minor swarming horror	(forced) move from	nil	nil	to	36	8
[Actor:move]	19972	minor swarming horror	(forced) move from	nil	nil	to	44	26
[Actor:move]	3359	Seahawk	move from	15	7	to	15	8
[SAVEFILE PIPE] new save running in the pipe:	Seahawk	game	::	game.teag	::	table: 0x08a75a08	=>	table: 0x18098990	(5935)
Loading savefile 	/save/seahawk/
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x11228a98	=>	table: 0x1660ab20	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Seahawk	game	/save/seahawk/game.teag.tmp
Loading savefile 	/save/seahawk/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:move]	3359	Seahawk	move from	15	8	to	15	9
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	096f0ee9-c101-4082-88f3-d26ebdb4a189	06e748bb809b221fdac5fb3b7a6b5856	game	/save/seahawk/game.teag
[ONLINE PROFILE] saved character md5	096f0ee9-c101-4082-88f3-d26ebdb4a189	game.teag	06e748bb809b221fdac5fb3b7a6b5856
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[LOG]	
[Actor:move]	3359	Seahawk	move from	15	9	to	15	10
[Actor:move]	3359	Seahawk	move from	15	10	to	14	11
[Identify]	flaming iron waraxe of phasing	true
[LOG]	Seahawk picks up (a.): #00FF80##UID:17852:0#flaming iron waraxe of phasing (12-17 power, 7 apr)#LAST#.
[LOG]	
[Actor:move]	3359	Seahawk	move from	14	11	to	15	11
[Actor:move]	3359	Seahawk	move from	15	11	to	16	11
[Actor:move]	3359	Seahawk	move from	16	11	to	17	11
[Actor:move]	3359	Seahawk	move from	17	11	to	18	11
[Actor:move]	3359	Seahawk	move from	18	11	to	19	10
[Actor:move]	3359	Seahawk	move from	19	10	to	20	10
[Actor:move]	3359	Seahawk	move from	20	10	to	21	10
[Actor:move]	3359	Seahawk	move from	21	10	to	22	10
[Actor:move]	3359	Seahawk	move from	22	10	to	23	10
[Actor:move]	3359	Seahawk	move from	23	10	to	24	10
[Actor:move]	3359	Seahawk	move from	24	10	to	25	10
[Actor:move]	3359	Seahawk	move from	25	10	to	26	11
[Actor:move]	3359	Seahawk	move from	26	11	to	26	12
[Actor:move]	3359	Seahawk	move from	26	12	to	26	13
[Actor:move]	3359	Seahawk	move from	26	13	to	26	14
[target_simple AI]	17829	horrific giant eel	selecting NEW TARGET	26	14	3359	Seahawk
[Actor:move]	17829	horrific giant eel	move from	27	23	to	27	22
[target_simple AI]	17844	horrific giant eel	selecting NEW TARGET	26	14	3359	Seahawk
[Actor:move]	17844	horrific giant eel	move from	25	23	to	25	22
[Actor:move]	3359	Seahawk	move from	26	14	to	26	15
[Actor:move]	17829	horrific giant eel	move from	27	22	to	27	21
[Actor:move]	17844	horrific giant eel	move from	25	22	to	25	21
[Actor:move]	3359	Seahawk	move from	26	15	to	26	16
[improved_talented AI] chooses for	17829	horrific giant eel	T_TENTACLE_HUG
checkHit	11	vs	11	=> chance to hit	50
[LOG]	Seahawk resists the grab!
[improved_talented AI] chooses for	17844	horrific giant eel	T_TENTACLE_HUG
checkHit	11	vs	11	=> chance to hit	50
[LOG]	Seahawk resists the grab!
[LOG]	
[Actor:move]	3359	Seahawk	move from	26	16	to	26	17
[Actor:move]	17829	horrific giant eel	move from	27	21	to	27	20
[Actor:move]	17844	horrific giant eel	move from	25	21	to	26	20
[LOG]	#ORCHID##{bold}#Seahawk uses Warshout.#{normal}##LAST#
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!


ERROR:
Game version: tome-1.7.2
Addons: items-vault-1.7.0[O], possessors-1.7.0[O], easy_map_v2-1.6.0[X!], convenient-digging-1.5.5[X!], ashes-urhrok-1.7.0[O], nalorenrace-1.6.7[X!], invorder-1.7.0[X], PlenumTooltipCustom-1.7.0[X], orcs-1.7.0[O], cults-1.6.0[O!], compare-1.7.0[X]

Game version (character creation): tome-1.7.2
Lua Error: /data-nalorenrace/talents.lua:463: attempt to call global 'damDesc' (a nil value)
  At [C]:-1 damDesc
  At /data-nalorenrace/talents.lua:463 info
  At /engine/interface/ActorTalents.lua:85 info
  At ...addons/PlenumTooltipCustom/superload/mod/class/Actor.lua:106 getDam
  At ...addons/PlenumTooltipCustom/superload/mod/class/Actor.lua:581 tooltip
  At /mod/class/NPC.lua:389 check
  At /engine/Map.lua:801 checkEntity
  At /mod/class/Tooltip.lua:36 check
  At /mod/class/Tooltip.lua:50 getTooltipAtMap
  At /engine/Tooltip.lua:286 displayAtMap
  At /engine/interface/GameTargeting.lua:77 targetDisplayTooltip
  At /mod/class/Game.lua:1953 
