===	
Reboot using	te4	1.7.2	tome-1.7.2	player	true
[ENGINE LOADER] available from teae: 	te4-1.7.2
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=2.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.2.teae" , } , } __byname={["te4-1.7.2"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Jon\\T-Engine\4.0
	K:\games\ToME\\game\thirdparty
	K:\games\ToME\\game
[ENGINE LOADER] loading engine:	1	7	2	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.2.teae
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	USE_ITEM	table: 0x0a846bc0
Remapping	DROP_FLOOR	table: 0x0a847240
Remapping	TAKEOFF_ITEM	table: 0x0a8472c0
Remapping	WEAR_ITEM	table: 0x0a847340
Remapping	SHOW_EQUIPMENT	table: 0x0a847388
setResolution: switching resolution to	1920x1200 Fullscreen	1920	1200	true	nil	(forced)
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1200	from
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Mischief and Mayhem
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.7.2.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.7.2-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.7.2-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.7.2.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.7.2 using engine te4-1.7.2
* Module: tome
 ** 1.7.2
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[MODULE] booting module version	tome-1.7.2
Mounting additional team file:	/modules/tome-1.7.2-music.team
Mounting additional team file:	/modules/tome-1.7.2-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
table: 0x0a884680	normal
table: 0x0a884710	normal
Computing fun facts
true
[MODULE LOADER] module MD5	d575a8b5dde562763d5fff01a3e225b2	computed in 	956
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-Better-sounds-mod-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-PlenumTooltipCustom-.teaa	:: (as dir)	false	:: (as teaa)	26	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-bil_fix-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-classic_berzerker-.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-clean_doll-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-cleaner-descriptions-.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-compare.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-convenient-digging-.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-crusaderclass-.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-divinity-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-easy_map_v2-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-genuine-veteran-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-haunted-.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-highguard.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-inv_tiers-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-invorder-.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-maggot_cross-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-mirrorblade-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-nalorenrace-.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qlass-pack-.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-race-undeadpack-.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-skirm_dejank-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-tinkering-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-tooltip_away-.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-turn_separators_v2-.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-whitemonk-.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-wield_replace-.teaa	:: (as dir)	false	:: (as teaa)	20	
Removing addon qlass-pack: not allowed by config
Removing addon race-undeadpack: not allowed by config
Removing addon mirrorblade: not allowed by config
Removing addon whitemonk: not allowed by config
Removing addon highguard: not allowed by config
Removing addon genuine-veteran: not allowed by config
Removing addon divinity: not allowed by config
Removing addon Better-sounds-mod: not allowed by config
Removing addon skirm_dejank: not allowed by config
Removing addon classic_berzerker: not allowed by config
Removing addon bil_fix: not allowed by config
Removing addon tooltip_away: not allowed by config
Removing addon tinkering: not allowed by config
Removing addon maggot_cross: not allowed by config
Removing addon wield_replace: not allowed by config
Removing addon crusaderclass: not allowed by config
Removing addon addon-dev: cheat mode required
Removing addon haunted: not allowed by config
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.7.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-items-vault.teaa
[MODULE LOADER] addon 	items-vault	 MD5	50b20ab8150821613cbef2f4da8adad7	computed in 	6
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-possessors.teaa
[MODULE LOADER] addon 	possessors	 MD5	b5daf3d8d72ee2d922a37d2fc9db91dc	computed in 	25
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\ashes-urhrok.teaac
[MODULE LOADER] addon 	ashes-urhrok	 MD5	89ed1c491e97aebb302915298598bbd3	computed in 	133
Binding addon	Forbidden Cults	/addons/cults.teaac	tome-cults-1.6.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\cults.teaac
[MODULE LOADER] addon 	cults	 MD5	938927a653b1d95247d3a3e601e8c7bf	computed in 	352
Binding addon	Embers of Rage	/addons/orcs.teaac	tome-orcs-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\orcs.teaac
[MODULE LOADER] addon 	orcs	 MD5	5ccd290378baad79bd0ad36609debef8	computed in 	1007
Binding addon	Enhanced Object Compare	/addons/tome-compare.teaa	tome-compare-1.7.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-compare.teaa
[MODULE LOADER] addon 	compare	 MD5	514193498e21f2447a18fa481ed6830a	computed in 	5
Binding addon	Inventory Sort Order	/addons/tome-invorder-.teaa	tome-invorder-1.7.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-invorder-.teaa
[MODULE LOADER] addon 	invorder	 MD5	ba9d1766629afda94f60efd05e01f07f	computed in 	3
Binding addon	Cleaner Item Descriptions	/addons/tome-cleaner-descriptions-.teaa	tome-cleaner-descriptions-1.7.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-cleaner-descriptions-.teaa
[MODULE LOADER] addon 	cleaner-descriptions	 MD5	2babf69d8a7c99df6d60fa1e636f0bb4	computed in 	5
Binding addon	Showing Items Tier in Inventory	/addons/tome-inv_tiers-.teaa	tome-inv_tiers-1.7.2
 * with superload
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-inv_tiers-.teaa
[MODULE LOADER] addon 	inv_tiers	 MD5	cc6b6b50c7858287b891106d6c645346	computed in 	2
Binding addon	EquipDoll - Clean Item Names	/addons/tome-clean_doll-.teaa	tome-clean_doll-1.7.2
 * with superload
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-clean_doll-.teaa
[MODULE LOADER] addon 	clean_doll	 MD5	0f883e2361c3a4f4fe16f20e8f78d39a	computed in 	2
Binding addon	Turn Separators v2	/addons/tome-turn_separators_v2-.teaa	tome-turn_separators_v2-1.6.0
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-turn_separators_v2-.teaa
[MODULE LOADER] addon 	turn_separators_v2	 MD5	42bf7db394eab332b547a48de7d9b62a	computed in 	7
Binding addon	Easy Map v2	/addons/tome-easy_map_v2-.teaa	tome-easy_map_v2-1.6.0
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-easy_map_v2-.teaa
[MODULE LOADER] addon 	easy_map_v2	 MD5	4f31afdebc58a460d59e82b66d91fe5d	computed in 	14
Binding addon	Plenum Tooltip Custom Edit	/addons/tome-PlenumTooltipCustom-.teaa	tome-PlenumTooltipCustom-1.7.0
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-PlenumTooltipCustom-.teaa
[MODULE LOADER] addon 	PlenumTooltipCustom	 MD5	8f5ef416ffdf7c6505744d219052f4ae	computed in 	5
Binding addon	Playable Naloren Race	/addons/tome-nalorenrace-.teaa	tome-nalorenrace-1.6.7
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-nalorenrace-.teaa
[MODULE LOADER] addon 	nalorenrace	 MD5	5ec59923c5e4737b4fd29294a60e5108	computed in 	21
Binding addon	Convenient Digging	/addons/tome-convenient-digging-.teaa	tome-convenient-digging-1.5.5
 * with hooks
[MODULE LOADER] computing addon md5 from	K:\games\ToME\game\addons\tome-convenient-digging-.teaa
[MODULE LOADER] addon 	convenient-digging	 MD5	b373229080632746465532dbfa8c9c64	computed in 	2
Post-processing hooks.
FROM 	/mod/addons/cleaner-descriptions/superload/mod/class/DemonologistsDLC.lua	loading previous!
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
FROM 	/mod/addons/cleaner-descriptions/superload/mod/class/OrcCampaign.lua	loading previous!
FROM 	/mod/addons/cults/superload/engine/Birther.lua	loading previous!
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x0a884710	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a8847a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0a884830	normal
FROM 	/mod/addons/inv_tiers/superload/engine/ui/Inventory.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowInventory.lua	loading previous!
FROM 	/mod/addons/clean_doll/superload/engine/ui/EquipDollFrame.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowEquipInven.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowPickupFloor.lua	loading previous!
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/invorder/superload/mod/class/Store.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowStore.lua	loading previous!
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[INVENTORY] define slot	21	Swift Hands
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/cleaner-descriptions/superload/engine/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/nalorenrace/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cleaner-descriptions/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/PlenumTooltipCustom/superload/mod/class/Grid.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	magical	NECROTIC_AURA
===	magical	FROST_CUT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
Loading entities file from file	/data-nalorenrace/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	physical	SCORCHED
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
===	other	UPGRADE
[ActorResource] Defined Resource:	steam
[INVENTORY] define slot	22	Tail
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT
   => because of error	/data/talents/uber/dex.lua:231: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE
   => because of error	/data/talents/cunning/poisons.lua:305: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* steam          	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* areaattack     	-1		AI auto
	* close_in       	-1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* vim            	1		AI auto
	* closein        	-1		AI auto
	* feedback       	1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* psi            	1		AI auto
	* disable        	-1		AI auto
	* soul           	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* equilibrium    	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* attackarea     	-1		AI auto
	* __wt_cache_turns	false		AI auto
	* defense        	-1		AI auto
[Tome:load] Updated AI tactics list:
FROM 	/mod/addons/easy_map_v2/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/turn_separators_v2/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/nalorenrace/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/PlenumTooltipCustom/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cleaner-descriptions/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/invorder/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/easy_map_v2/superload/engine/interface/PlayerRun.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/turn_separators_v2/superload/engine/LogDisplay.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x0a8778e8	normal
table: 0x0a877910	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/player/
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
table: 0x0a884710	normal
table: 0x0a8777a0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0a877830	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0a8778c0	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
[SORTING HOTKEYS] actor = "player"
[SORTING HOTKEYS] actor = "player" - pairing	T_ATTACK
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from file	/data-nalorenrace/general/objects/artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data-nalorenrace/general/objects/whips.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Orcs	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Orc	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Yeti	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	MinotaurUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Demented	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Annihilator	subclass	::	class=true subclass=true 
Loading tile	class-icons/berserker_32_bg.png
Loading tile	class-icons/bulwark_32_bg.png
Loading tile	class-icons/archer_32_bg.png
Loading tile	class-icons/arcane_blade_32_bg.png
Loading tile	class-icons/brawler_32_bg.png
Loading tile	class-icons/rogue_32_bg.png
Loading tile	class-icons/shadowblade_32_bg.png
Loading tile	class-icons/skirmisher_32_bg.png
Loading tile	class-icons/alchemist_32_bg.png
Loading tile	class-icons/archmage_32_bg.png
Loading tile	class-icons/necromancer_32_bg.png
Loading tile	class-icons/summoner_32_bg.png
Loading tile	class-icons/wyrmic_32_bg.png
Loading tile	class-icons/anorithil_32_bg.png
Loading tile	class-icons/reaver_32_bg.png
Loading tile	class-icons/doombringer_32_bg.png
Loading tile	class-icons/cursed_32_bg.png
Loading tile	class-icons/paradox_mage_32_bg.png
Loading tile	class-icons/temporal_warden_32_bg.png
Loading tile	class-icons/mindslayer_32_bg.png
Loading tile	class-icons/possessor_32_bg.png
Loading tile	class-icons/writhing_one_32_bg.png
Loading tile	class-icons/sawbutcher_32_bg.png
Loading tile	class-icons/gunslinger_32_bg.png
Loading tile	class-icons/psyshot_32_bg.png
[BIRTHER] set descriptor	sex	Male
Missing 	race
table: 0x0a8778c0	normal
table: 0x0a884710	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_01.png
Loading tile	player/human_male/lower_body_16.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_2hsword_01.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tileset	/data/gfx/ts-gfx-terrain2.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	player the level 1 nil 
[ONLINE PROFILE] current character 	player the level 1 nil 
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Elf
Missing 	subrace
[BIRTHER] set descriptor	subrace	Nalore
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] checking allowance for 	Demented	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Writhing One	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Cultist of Entropy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Annihilator	subclass	::	class=true subclass=true 
[BIRTHER] set descriptor	class
Missing 	class
[BIRTHER] set descriptor	subclass
Missing 	class
Loading tile	player/elf_male/base_shadow_01.png
Loading tile	player/elf_male/base_shalore_01.png
Loading tile	player/elf_male/lower_body_16.png
Loading tile	player/elf_male/upper_body_25.png
Loading tile	player/elf_male/right_2hsword_01.png
[BIRTHER] set descriptor	class	Warrior
Missing 	subclass
[BIRTHER] set descriptor	subclass	Berserker
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.3,noup=2,time_factor=500,wobblingType=0]
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
[SHADER] setting reset param	tick_start	256246
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.3,noup=1,time_factor=500,wobblingType=0]
[SHADER] setting reset param	tick_start	256246
Loading tile	class-icons/berserker_128_bg.png
Deleting temp shader	target_fbo[]
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	cults_book_seens[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	volumetric_aura[]
Deleting temp shader	cults_book[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	objectsoutline[]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	textoutline[]
[SHADER] setting reset param	tick_start	317274
[SHADER] setting reset param	tick_start	317274
[SHADER] setting reset param	tick_start	317514
[SHADER] setting reset param	tick_start	317514
[SHADER] setting reset param	tick_start	317754
[SHADER] setting reset param	tick_start	317754
[SHADER] setting reset param	tick_start	322171
[SHADER] setting reset param	tick_start	322171
[SHADER] setting reset param	tick_start	323640
[SHADER] setting reset param	tick_start	323640
[SHADER] setting reset param	tick_start	323993
[SHADER] setting reset param	tick_start	323993
[SHADER] setting reset param	tick_start	325513
[SHADER] setting reset param	tick_start	325513
[SHADER] setting reset param	tick_start	327497
[SHADER] setting reset param	tick_start	327497
[SHADER] setting reset param	tick_start	329385
[SHADER] setting reset param	tick_start	329385
[SHADER] setting reset param	tick_start	329817
[SHADER] setting reset param	tick_start	329817
[SHADER] setting reset param	tick_start	330585
[SHADER] setting reset param	tick_start	330585
[SHADER] setting reset param	tick_start	331193
[SHADER] setting reset param	tick_start	331193
[SHADER] setting reset param	tick_start	331817
[SHADER] setting reset param	tick_start	331817
[SHADER] setting reset param	tick_start	332009
[SHADER] setting reset param	tick_start	332009
[SHADER] setting reset param	tick_start	336249
[SHADER] setting reset param	tick_start	336249
[SHADER] setting reset param	tick_start	336761
[SHADER] setting reset param	tick_start	336761
[SHADER] setting reset param	tick_start	336793
[SHADER] setting reset param	tick_start	336793
[SHADER] setting reset param	tick_start	336825
[SHADER] setting reset param	tick_start	336825
[SHADER] setting reset param	tick_start	336857
[SHADER] setting reset param	tick_start	336857
[SHADER] setting reset param	tick_start	336889
[SHADER] setting reset param	tick_start	336889
[SHADER] setting reset param	tick_start	336921
[SHADER] setting reset param	tick_start	336921
[SHADER] setting reset param	tick_start	336953
[SHADER] setting reset param	tick_start	336953
[SHADER] setting reset param	tick_start	336984
[SHADER] setting reset param	tick_start	336984
[SHADER] setting reset param	tick_start	337017
[SHADER] setting reset param	tick_start	337017
[SHADER] setting reset param	tick_start	337049
[SHADER] setting reset param	tick_start	337049
[SHADER] setting reset param	tick_start	337081
[SHADER] setting reset param	tick_start	337081
[SHADER] setting reset param	tick_start	360410
[SHADER] setting reset param	tick_start	360410
[SHADER] setting reset param	tick_start	360602
[SHADER] setting reset param	tick_start	360602
[SHADER] setting reset param	tick_start	360794
[SHADER] setting reset param	tick_start	360794
[SHADER] setting reset param	tick_start	361914
[SHADER] setting reset param	tick_start	361914
[SHADER] setting reset param	tick_start	362154
[SHADER] setting reset param	tick_start	362154
[SHADER] setting reset param	tick_start	362442
[SHADER] setting reset param	tick_start	362442
[BIRTHER] Applying descriptor base.base
[BIRTHER] Applying descriptor world.Maj'Eyal
[BIRTHER] Applying descriptor difficulty.Normal
[BIRTHER] Applying descriptor permadeath.Adventure
[BIRTHER] Applying descriptor sex.Male
[BIRTHER] Applying descriptor race.Elf
[BIRTHER] Applying descriptor subrace.Nalore
[BIRTHER} learning talent	T_K_NALOREN_SPIRIT	1
[BIRTHER] Applying descriptor class.Warrior
[BIRTHER] Applying descriptor subclass.Berserker
[BIRTHER} learning talent	T_ARMOUR_TRAINING	1
[BIRTHER} learning talent	T_WEAPON_COMBAT	1
[BIRTHER} learning talent	T_WARSHOUT_BERSERKER	1
[BIRTHER} learning talent	T_WEAPONS_MASTERY	1
[BIRTHER} learning talent	T_STUNNING_BLOW_ASSAULT	1
Loading savefile 	/save/amocat/
Registering on level load	wilderness-1	function: 0x0ecb4ff0
Loading savefile 	/save/amocat/
Loading entities file from file	/data-nalorenrace/zones/town-new-shellsea/npcs.lua
Loading entities file from file	/data-nalorenrace/zones/town-new-shellsea/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/cave.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/general/grids/underground_gloomy.lua
Loading entities file from file	/data/general/grids/crystal.lua
Loading entities file from file	/data-nalorenrace/zones/town-new-shellsea/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data-nalorenrace/general/objects/artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-nalorenrace/general/objects/whips.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data-cults/general/objects/lore/eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data-nalorenrace/zones/town-new-shellsea/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	New Shellsea	with base_level	1
[ZONE] persisting to persist_last_zones	nalorenrace+town-new-shellsea
Loading level persistance level	nalorenrace+town-new-shellsea	1
Loading savefile 	/save/amocat/
Creating level	nalorenrace+town-new-shellsea	1
[Zone:newLevel]	nalorenrace+town-new-shellsea	beginning level generation, count:	1
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/new-shellsea.lua
[STATIC MAP] size	40	30	rotate:	default
[STORE] Grabbing	KNIFE_WEAPON
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	MAUL_WEAPON
[STORE] Grabbing	SCROLL
[STORE] Grabbing	HEAVY_ARMOR
[STORE] Grabbing	EXOTIC_WEAPONS
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_floor_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_stair_up_wild.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_yuleks_tools_of_night.png
Loading tile	store/shop_sign_tanner.png
Loading tile	store/shop_sign_rabers_blunt_paradise.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_library.png
Loading tile	store/shop_sign_armory.png
Loading tile	store/shop_sign_whip.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underground_tree_alpha10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underground_tree_alpha9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underground_tree_alpha4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_cave_entrance_01.png
[resolveObject] CREATE FOR	6376	naloren guard	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	99.317983197239	112.5
[resolveObject] CREATED OBJECT:	6377	quiver of elm arrows	tries left:	1
[resolveObject] adding to main inventory:	6377	quiver of elm arrows
[resolveObject] CREATE FOR	6376	naloren guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected basic	85.823815479484	103.5
[resolveObject] CREATED OBJECT:	6378	iron longsword	tries left:	4
[resolveObject]	6378	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6376	naloren guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Ego	9.527632367338	20.5
[resolveObject] CREATED OBJECT:	6379	reinforced iron shield of physical resistance (#RESIST#)	tries left:	4
fight: 	reinforced iron shield of physical resistance (#RESIST#)	iron longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	6379	reinforced iron shield of physical resistance (#RESIST#)	added to inventory	OFFHAND
Loading tile	npc/humanoid_nalore_naloren_guard.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
[Actor:move]	6376	naloren guard	(forced) move from	nil	nil	to	10	7
[Actor:wearAllInventory]	6376	naloren guard	wearing main inventory
fight: 	quiver of elm arrows	iron longsword	::	nil	QUIVER
fight: 	quiver of elm arrows	reinforced iron shield of physical resistance (#RESIST#)	::	nil	QUIVER
[Actor:wearAllInventory]	naloren guard	6376	6377	quiver of elm arrows	WORN IN	QUIVER	1
[resolveObject] CREATE FOR	6385	naloren guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Ego	19.096924898354	20.5
[resolveObject] CREATED OBJECT:	6386	acidic iron longsword of daylight	tries left:	4
[resolveObject]	6386	acidic iron longsword of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6385	naloren guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Ego	18.564132963555	20.5
[resolveObject] CREATED OBJECT:	6392	acidic iron shield of fire resistance (#RESIST#)	tries left:	4
fight: 	acidic iron shield of fire resistance (#RESIST#)	acidic iron longsword of daylight	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	6392	acidic iron shield of fire resistance (#RESIST#)	added to inventory	OFFHAND
[Actor:move]	6385	naloren guard	(forced) move from	nil	nil	to	8	10
[resolveObject] CREATE FOR	6398	naloren water mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0d6ab9a0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	14.911911882672	20.5
[resolveObject] CREATED OBJECT:	6399	shimmering elm starstaff of might	tries left:	4
[resolveObject]	6399	shimmering elm starstaff of might	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6398	naloren water mage	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x0d6abac8, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected basic	91.822925943724	103.5
[resolveObject] CREATED OBJECT:	6405	linen robe	tries left:	4
fight: 	linen robe	shimmering elm starstaff of might	::	OFFHAND	BODY
[resolveObject]	6405	linen robe	added to inventory	BODY
Loading tile	npc/humanoid_nalore_naloren_water_mage.png
[Actor:move]	6398	naloren water mage	(forced) move from	nil	nil	to	0	24
[resolveObject] CREATE FOR	6406	naloren water mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0d6cc3d8, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected basic	102.23462555889	103.5
[resolveObject] CREATED OBJECT:	6407	elm magestaff	tries left:	4
[resolveObject]	6407	elm magestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6406	naloren water mage	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x0d6cc500, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Ego	31.450993223919	65.5
[resolveObject] CREATED OBJECT:	6408	linen robe of the mountain (#RESIST#)	tries left:	4
fight: 	linen robe of the mountain (#RESIST#)	elm magestaff	::	OFFHAND	BODY
[resolveObject]	6408	linen robe of the mountain (#RESIST#)	added to inventory	BODY
[Actor:move]	6406	naloren water mage	(forced) move from	nil	nil	to	12	7
[resolveObject] CREATE FOR	6412	naloren archer	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	44.001491378062	65.5
[resolveObject] CREATED OBJECT:	6413	elm magestaff of warding	tries left:	1
[resolveObject] adding to main inventory:	6413	elm magestaff of warding
[resolveObject] CREATE FOR	6412	naloren archer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Ego	57.263541721917	65.5
[resolveObject] CREATED OBJECT:	6417	ash longbow of lightning	tries left:	4
[resolveObject]	6417	ash longbow of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6412	naloren archer	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected basic	73.766453694614	103.5
[resolveObject] CREATED OBJECT:	6421	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	ash longbow of lightning	::	OFFHAND	QUIVER
[resolveObject]	6421	quiver of elm arrows	added to inventory	QUIVER
Loading tile	npc/humanoid_nalore_naloren_archer.png
[Actor:move]	6412	naloren archer	(forced) move from	nil	nil	to	15	22
[Actor:wearAllInventory]	6412	naloren archer	wearing main inventory
[resolveObject] CREATE FOR	6422	naloren archer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Ego	56.285329964428	65.5
[resolveObject] CREATED OBJECT:	6423	elm longbow of fire	tries left:	4
[resolveObject]	6423	elm longbow of fire	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6422	naloren archer	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected Ego	40.466098966185	65.5
[resolveObject] CREATED OBJECT:	6427	quiver of elm arrows of accuracy	tries left:	4
fight: 	quiver of elm arrows of accuracy	elm longbow of fire	::	OFFHAND	QUIVER
[resolveObject]	6427	quiver of elm arrows of accuracy	added to inventory	QUIVER
[Actor:move]	6422	naloren archer	(forced) move from	nil	nil	to	9	6
[resolveObject] CREATE FOR	6431	naloren water mage	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0d7211b0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	64.371830081654	65.5
[resolveObject] CREATED OBJECT:	6432	elm magestaff of fate	tries left:	4
[resolveObject]	6432	elm magestaff of fate	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6431	naloren water mage	do_wear/tries:	true	5	filter:
	{type="armor", forbid_power_source=table: 0x0d7212d8, subtype="cloth", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	19.012418251953	20.5
[resolveObject] CREATED OBJECT:	6436	spellwoven linen robe of protection	tries left:	4
fight: 	spellwoven linen robe of protection	elm magestaff of fate	::	OFFHAND	BODY
[resolveObject]	6436	spellwoven linen robe of protection	added to inventory	BODY
[Actor:move]	6431	naloren water mage	(forced) move from	nil	nil	to	8	27
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	naloren water mage	6431	true
[resolveObject] CREATE FOR	6442	naloren guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Ego	47.185256485172	65.5
[resolveObject] CREATED OBJECT:	6443	iron longsword of vileness	tries left:	4
[resolveObject]	6443	iron longsword of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6442	naloren guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected basic	87.217889066021	103.5
[resolveObject] CREATED OBJECT:	6447	iron shield	tries left:	4
fight: 	iron shield	iron longsword of vileness	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	6447	iron shield	added to inventory	OFFHAND
[Actor:move]	6442	naloren guard	(forced) move from	nil	nil	to	11	11
[resolveObject] CREATE FOR	6448	naloren archer	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Ego	61.717013250388	65.5
[resolveObject] CREATED OBJECT:	6449	elm longbow of lightning	tries left:	4
[resolveObject]	6449	elm longbow of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6448	naloren archer	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected Ego	26.702887435724	65.5
[resolveObject] CREATED OBJECT:	6453	quiver of elm arrows of erosion	tries left:	4
fight: 	quiver of elm arrows of erosion	elm longbow of lightning	::	OFFHAND	QUIVER
[resolveObject]	6453	quiver of elm arrows of erosion	added to inventory	QUIVER
[Actor:move]	6448	naloren archer	(forced) move from	nil	nil	to	9	26
[resolveObject] CREATE FOR	6457	naloren guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Ego	61.19190473696	65.5
[resolveObject] CREATED OBJECT:	6458	iron longsword of phasing	tries left:	4
[resolveObject]	6458	iron longsword of phasing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	6457	naloren guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	62.65530592265	65.5
[resolveObject] CREATED OBJECT:	6462	iron shield of fire resistance (#RESIST#)	tries left:	4
fight: 	iron shield of fire resistance (#RESIST#)	iron longsword of phasing	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	6462	iron shield of fire resistance (#RESIST#)	added to inventory	OFFHAND
[Actor:move]	6457	naloren guard	(forced) move from	nil	nil	to	10	6
[STARTEVENTS] No zone events loaded
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Not gone east, no backup guardian
Running on level loads	nalorenrace+town-new-shellsea-1
Loading tile	npc/humanoid_player_player.png
[Actor:move]	3359	Amocat	(forced) move from	nil	nil	to	0	26
[PARTY] New member, add after	Amocat	Amocat
Adding entity	3359	after	3359
[ONLINE PROFILE] current character 	Amocat the level 1 Nalore Berserker
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[PLAYER BIRTH] resolve...
[resolveObject] CREATE FOR	3359	Amocat	do_wear/tries:	true	5	filter:
	{subtype="lite", type="lite", ego_chance=-1000, name="brass lantern", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	7140	brass lantern	tries left:	4
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[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[resolveObject]	7140	brass lantern	added to inventory	LITE
[Identify]	brass lantern	true
[resolveObject] CREATE FOR	3359	Amocat	do_wear/tries:	false	2	filter:
	{defined="ORB_SCRYING"}
[resolveObject] CREATED OBJECT:	7141	Scrying Orb	tries left:	1
[resolvers.inventory] created object:	7141	orb of scrying	inventory:	nil	keep:
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
[resolveObject] CREATE FOR	3359	Amocat	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="iron greatsword", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	7142	iron greatsword	tries left:	4
fight: 	iron greatsword	brass lantern	::	nil	MAINHAND
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[resolveObject]	7142	iron greatsword	added to inventory	MAINHAND
[Identify]	iron greatsword	true
[resolveObject] CREATE FOR	3359	Amocat	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="iron mail armour", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	7143	iron mail armour	tries left:	4
fight: 	iron mail armour	iron greatsword	::	OFFHAND	BODY
fight: 	iron mail armour	brass lantern	::	nil	BODY
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[resolveObject]	7143	iron mail armour	added to inventory	BODY
[Identify]	iron mail armour	true
[PLAYER BIRTH] resolved!
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x0a8777a0	normal
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table: 0x0a884710	normal
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table: 0x0a884710	normal
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Loading tile	side_tactical_self.png
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[SOUND] loading from	/data/sound/ambient/town/town_large1.ogg	:=:	sound "/data/sound/ambient/town/town_large1.ogg" : <static>
Updating zone name	New Shellsea
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[SOUND] loading from	/data/sound/ambient/town/town_large2.ogg	:=:	sound "/data/sound/ambient/town/town_large2.ogg" : <static>
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	reknor	2
Random escort on	old-forest	4
Random escort on	dreadfell	1
Random escort on	tier1.2	1
Random escort on	old-forest	3
Random escort on	dreadfell	4
Random escort on	dreadfell	7
Random escort on	tier1.1	2
Random escort on	dreadfell	2
[COROUTINE] registering	savefilepipe	thread: 0x0d501638
===
[QUEST] given to	table: 0x13a5f548	start-naloren
[LOG]	--------------------------------
[LOG]	#LIGHT_GREEN#Accepted quest 'Rumbles from the Abyss'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[ActorObjectUse] useObjectEnable: 	Transmogrification Chest	by	Amocat	inven/slot	table: 0x0eafa530
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	5
 * using themes	mind,light
Creating randart Erelehad the Radianceripper(crackling voratun ring) with light
 ** selected ego	 of clarity	(normal)	psionic
 ** selected ego	 of arcana (#REGEN#)	(normal)	arcane
 ** selected ego	 of perseverance	(normal)	technique
 * adding power: generic resist light(2 points), 12 remaining
 * adding power: generic resists pen light(1 points), 10 remaining
 * adding power: generic mind expose melee(2 points), 9 remaining
 * adding power: generic inc damage mind(1 points), 7 remaining
 * adding power: generic inc damage light(1 points), 6 remaining
 * adding power: generic resist light(3 points), 5 remaining
 * adding power: generic resists pen light(1.5 points), 2 remaining
 * adding bias power: generic resists pen light(2.25 points), 12 remaining
 * adding bias power: generic resists pen light(2.7 points), 9.75 remaining
 * adding bias power: generic mind expose melee(3 points), 7.05 remaining
 * adding bias power: generic mind expose melee(3.6 points), 4.05 remaining
Removing power from bias list , 	generic mind expose melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	fire,physical
Creating randart Elama(shadowy drakeskin leather gloves) with no themename
 ** selected ego	scouring 	(greater)	antimagic
 ** selected ego	scouring 	(greater)	antimagic
 ** selected ego	storm 	(normal)	nature
 * adding power: generic armor(1 points), 7 remaining
 * adding power: generic inc damage physical(1 points), 6 remaining
 * adding power: generic resist physical(2 points), 5 remaining
 * adding power: generic physical retribution(1 points), 3 remaining
 * adding power: generic armor(1.5 points), 2 remaining
 * adding bias power: generic inc damage physical(1.5 points), 7 remaining
 * adding bias power: generic physical retribution(1.5 points), 5.5 remaining
 * adding bias power: generic physical retribution(1.8 points), 4 remaining
 * adding bias power: generic inc damage physical(1.8 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	fire,spell
 * forbid power sources:	antimagic
Creating randart Abyssoozer(glowing voratun ring) with fire
 ** selected ego	 of life	(greater)	nature
 ** selected ego	savior's 	(normal)	technique
 ** selected ego	 of misery	(greater)	psionic
 * adding power: generic resists pen fire(1 points), 10 remaining
 * adding power: generic vim on crit(1 points), 9 remaining
 * adding power: generic inc damage blight(1 points), 8 remaining
 * adding power: generic resists pen blight(1 points), 7 remaining
 * adding power: generic spellcrit(1 points), 6 remaining
 * adding power: generic resists pen fire(1.5 points), 5 remaining
 * adding power: generic vim on crit(1.5 points), 3.5 remaining
 * adding power: generic inc damage blight(1.5 points), 2 remaining
 * adding bias power: generic resists pen fire(2.25 points), 10 remaining
 * adding bias power: generic vim on crit(2.25 points), 7.75 remaining
Removing power from bias list , 	generic vim on crit
 * adding bias power: generic resists pen fire(2.7 points), 5.5 remaining
 * adding bias power: generic spellcrit(1.5 points), 2.8 remaining
 * adding bias power: generic spellcrit(1.8 points), 1.3 remaining
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	spell,misc
 * forbid power sources:	antimagic
Creating randart Polildamira the %s(humming steel greatsword) with no themename
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	 of paradox	(normal)	arcane
 ** selected ego	flaming 	(normal)	arcane
 * adding power: generic lite radius(1 points), 5 remaining
 * adding power: generic vim on crit(1 points), 4 remaining
 * adding power: generic stat mag(1 points), 3 remaining
 * adding power: generic spellpower(1 points), 2 remaining
 * adding power: generic lite radius(1.5 points), 1 remaining
 * adding bias power: generic lite radius(2.25 points), 5 remaining
 * adding bias power: generic lite radius(2.7 points), 2.75 remaining
Removing power from bias list , 	generic lite radius
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	cold,lightning
Creating randart Flashcrack the %s(sigiled yew magestaff) with lightning
 ** selected ego	cruel 	(normal)	technique
 ** selected ego	shimmering 	(normal)	arcane
 ** selected ego	 of fate	(normal)	arcane
 * adding power: generic inc damage lightning(1 points), 5 remaining
 * adding power: stave inc damage cold(1 points), 4 remaining
 * adding power: generic lightning retribution(1 points), 3 remaining
 * adding power: generic resists pen cold(1 points), 2 remaining
 * adding power: generic inc damage lightning(1.5 points), 1 remaining
 * adding bias power: generic inc damage lightning(2.25 points), 5 remaining
 * adding bias power: stave inc damage cold(1.5 points), 2.75 remaining
 * adding bias power: generic lightning retribution(1.5 points), 1.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	3	points = 	21	nb_powers = 	6
 * using themes	acid,mind,physical
Creating randart Fulenik the %s(shadowy totem) with no themename
 ** selected ego	cleansing 	(greater)
 ** selected ego	supercharged 	(greater)
 ** selected ego	quick 	(normal)
 * adding power: generic resist acid(1 points), 11 remaining
 * adding power: generic inc damage mind(1 points), 10 remaining
 * adding power: generic phys dam(1 points), 9 remaining
 * adding power: generic phys apr(1 points), 8 remaining
 * adding power: generic inc damage physical(1 points), 7 remaining
 * adding power: generic resists pen acid(1 points), 6 remaining
 * adding power: generic resist acid(1.5 points), 5 remaining
 * adding power: generic inc damage mind(1.5 points), 3.5 remaining
 * adding power: generic phys dam(1.5 points), 2 remaining
 * adding bias power: generic phys dam(2.25 points), 11 remaining
 * adding bias power: generic inc damage mind(2.25 points), 8.75 remaining
 * adding bias power: generic inc damage mind(2.7 points), 6.5 remaining
 * adding bias power: generic phys apr(1.5 points), 3.8 remaining
 * adding bias power: generic phys dam(2.7 points), 2.3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	blight,physical
 * forbid power sources:	antimagic
Creating randart Turodrarim(rune-covered dwarven-steel dagger) with no themename
 ** selected ego	hateful 	(normal)	psionic
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	 of corruption	(greater)	arcane
 * adding power: apr(1 points), 7 remaining
 * adding power: generic phys apr(1 points), 6 remaining
 * adding power: generic stat dex(1 points), 5 remaining
 * adding power: generic stat str(1 points), 4 remaining
 * adding power: generic def(1 points), 3 remaining
 * adding power: apr(1.5 points), 2 remaining
 * adding bias power: generic def(1.5 points), 7 remaining
 * adding bias power: generic def(1.8 points), 5.5 remaining
 * adding bias power: generic stat str(1.5 points), 3.7 remaining
 * adding bias power: generic def(2.16 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	fire,defense
Creating randart %s 'Aralaith'(faded dwarven-steel pickaxe) with no themename
 ** selected ego	 of predation	(greater)	technique
 ** selected ego	sapper's 	(greater)	technique
 ** selected ego	woodsman's 	(normal)	nature
 * adding power: generic improve heal(1 points), 8 remaining
 * adding power: generic resist physical(2 points), 7 remaining
 * adding power: generic resist blight(2 points), 5 remaining
 * adding power: generic void(1 points), 3 remaining
 * adding power: generic resist cold(1 points), 2 remaining
 * adding power: generic improve heal(1.5 points), 1 remaining
 * adding bias power: generic improve heal(2.25 points), 8 remaining
 * adding bias power: generic improve heal(2.7 points), 5.75 remaining
 * adding bias power: generic resist physical(3 points), 3.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	6
 * using themes	nature,defense
Creating randart Turuvon the Gorefurnace(gleaming reinforced leather armour) with nature
 ** selected ego	enlightening 	(greater)	psionic
 ** selected ego	marauder's 	(greater)	technique
 ** selected ego	cleansing 	(normal)	antimagic
 * adding power: generic def(1 points), 9 remaining
 * adding power: generic armor(1 points), 8 remaining
 * adding power: generic inc damage nature(1 points), 7 remaining
 * adding power: generic immune poison(2 points), 6 remaining
 * adding power: generic save physical(1 points), 4 remaining
 * adding power: generic resists pen nature(1 points), 3 remaining
 * adding power: generic def(1.5 points), 2 remaining
 * adding bias power: generic inc damage nature(1.5 points), 9 remaining
 * adding bias power: generic resists pen nature(1.5 points), 7.5 remaining
 * adding bias power: generic resists pen nature(1.8 points), 6 remaining
 * adding bias power: generic inc damage nature(1.8 points), 4.2 remaining
 * adding bias power: generic resists pen nature(2.16 points), 2.4 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	4
 * using themes	nature,spell
 * forbid power sources:	antimagic
Creating randart Unroregorain the Vipertitan(crackling dwarven-steel greatmaul) with nature
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	elemental 	(greater)	arcane
 ** selected ego	hateful 	(normal)	psionic
 * adding power: generic stat mag(1 points), 8 remaining
 * adding power: nature burst (crit)(1 points), 7 remaining
 * adding power: generic spellpower(1 points), 6 remaining
 * adding power: generic resists pen nature(1 points), 5 remaining
 * adding power: generic stat mag(1.5 points), 4 remaining
 * adding power: nature burst (crit)(1.5 points), 2.5 remaining
 * adding power: generic spellpower(1.5 points), 1 remaining
 * adding bias power: generic stat mag(2.25 points), 8 remaining
 * adding bias power: generic stat mag(2.7 points), 5.75 remaining
 * adding bias power: generic spellpower(2.25 points), 3.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	mind,nature
Creating randart %s 'Rhezilarin'(unblemished dwarven-steel gauntlets) with no themename
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 ** selected ego	 of magic (#STATBONUS#)	(normal)	arcane
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	technique
 * adding power: generic mind retribution(1 points), 4 remaining
 * adding power: generic mind retribution(1 points), 3 remaining
 * adding power: generic resists pen mind(1 points), 2 remaining
 * adding power: generic inc damage mind(1 points), 1 remaining
 * adding bias power: generic resists pen mind(1.5 points), 4 remaining
 * adding bias power: generic resists pen mind(1.8 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	6
 * using themes	temporal,nature
 * forbid power sources:	antimagic
Creating randart %s 'Loamgasher'(faded elven-wood starstaff) with nature
 ** selected ego	 of might	(normal)	arcane
 ** selected ego	cruel 	(normal)	technique
 ** selected ego	magelord's 	(greater)	arcane
 * adding power: generic resist temporal(2 points), 10 remaining
 * adding power: generic resist temporal(2 points), 8 remaining
 * adding power: generic resists pen temporal(1 points), 6 remaining
 * adding power: generic resist temporal(2 points), 5 remaining
 * adding power: stave resists pen nature(1 points), 3 remaining
 * adding power: stave resists pen temporal(1 points), 2 remaining
 * adding power: generic resists pen temporal(1.5 points), 1 remaining
 * adding bias power: generic resist temporal(3 points), 10 remaining
 * adding bias power: generic resist temporal(3.6 points), 7 remaining
 * adding bias power: generic resists pen temporal(2.25 points), 3.4 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	2	points = 	26	nb_powers = 	6
 * using themes	cold,antimagic
 * forbid power sources:	arcane
Creating randart Xeryta the %s(glistening voratun ring) with no themename
 ** selected ego	psionicist's 	(normal)	psionic
 ** selected ego	 of fire (#RESIST#)	(normal)	nature
 ** selected ego	 of tenacity	(normal)	technique
 * adding power: generic resist lightning(1 points), 13 remaining
 * adding power: generic resist arcane(1 points), 12 remaining
 * adding power: generic resist arcane(1 points), 11 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x0f2411f0	remaining:
 * adding power: generic resist lightning(1.5 points), 10 remaining
 * adding power: generic resist acid(1 points), 8.5 remaining
 * adding power: generic resist fire(1 points), 7.5 remaining
 * adding power: generic resist lightning(2.25 points), 6.5 remaining
 * adding power: generic resist acid(1.5 points), 4.25 remaining
 * adding power: generic resist fire(1.5 points), 2.75 remaining
 * adding power: generic resist acid(2.25 points), 1.25 remaining
 * adding bias power: generic resist acid(3.375 points), 13 remaining
 * adding bias power: generic resist lightning(3.375 points), 9.625 remaining
 * adding bias power: generic resist lightning(4.05 points), 6.25 remaining
 * adding bias power: generic resist fire(2.25 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	5
 * using themes	fire,lightning
Creating randart Stormwild the %s(silvered hardened leather cap) with lightning
 ** selected ego	prismatic 	(normal)	nature
 ** selected ego	 of the depths	(normal)	nature
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 * adding power: generic resist fire(1 points), 9 remaining
 * adding power: generic resist lightning(1 points), 8 remaining
 * adding power: generic fire retribution(1 points), 7 remaining
 * adding power: generic resists pen lightning(1 points), 6 remaining
 * adding power: generic resists pen lightning(1 points), 5 remaining
 * adding power: generic resist fire(1.5 points), 4 remaining
 * adding power: generic resist lightning(1.5 points), 2.5 remaining
 * adding power: generic fire retribution(1.5 points), 1 remaining
 * adding bias power: generic fire retribution(2.25 points), 9 remaining
 * adding bias power: generic fire retribution(2.7 points), 6.75 remaining
 * adding bias power: generic fire retribution(3.24 points), 4.05 remaining
 * adding bias power: generic resists pen lightning(1.5 points), 0.81 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	3
 * using themes	antimagic,defense
 * forbid power sources:	arcane
Creating randart Issymarig the %s(sigiled steel longsword) with no themename
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of persecution	(normal)	antimagic
 * adding power: generic resist temporal(2 points), 7 remaining
 * adding power: generic resist cold(1 points), 5 remaining
 * adding power: generic save mental(1 points), 4 remaining
 * adding power: generic resist temporal(3 points), 3 remaining
 * adding bias power: generic resist cold(1.5 points), 7 remaining
 * adding bias power: generic save mental(1.5 points), 5.5 remaining
 * adding bias power: generic save mental(1.8 points), 4 remaining
 * adding bias power: generic resist cold(1.8 points), 2.2 remaining
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	37	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	mental,fire
Creating randart Telar the Scorchschism(faded voratun shield) with fire
 ** selected ego	exposing 	(normal)	psionic
 ** selected ego	scouring 	(greater)	antimagic
 ** selected ego	 of cold resistance (#RESIST#)	(normal)	technique
 * adding power: generic resist fire(1 points), 7 remaining
 * adding power: generic hate on crit(1 points), 6 remaining
 * adding power: generic save mental(1 points), 5 remaining
 * adding power: generic resist fire(1 points), 4 remaining
 * adding power: generic resist fire(1.5 points), 3 remaining
 * adding power: generic hate on crit(1.5 points), 1.5 remaining
 * adding bias power: generic resist fire(2.25 points), 7 remaining
 * adding bias power: generic save mental(1.5 points), 4.75 remaining
 * adding bias power: generic resist fire(2.7 points), 3.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	fire,dark
Creating randart Murkquill the %s(faded dwarven-steel greatmaul) with dark
 ** selected ego	truestriking 	(greater)	technique
 ** selected ego	hateful 	(normal)	psionic
 ** selected ego	warbringer's 	(greater)	technique
 * adding power: generic dark numbing melee(2 points), 6 remaining
 * adding power: generic resist darkness(2 points), 4 remaining
 * adding power: dark burst (crit)(1 points), 2 remaining
 * adding power: fire burst(1 points), 1 remaining
 * adding bias power: generic resist darkness(3 points), 6 remaining
 * adding bias power: generic resist darkness(3.6 points), 3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	cold,blight
 * forbid power sources:	antimagic
Creating randart Glomina the %s(immaculate ash magestaff) with no themename
 ** selected ego	magelord's 	(greater)	arcane
 ** selected ego	potent 	(normal)	arcane
 ** selected ego	 of greater warding	(greater)	arcane
 * adding power: stave inc damage blight(1 points), 8 remaining
 * adding power: stave resists pen blight(1 points), 7 remaining
 * adding power: generic inc damage blight(1 points), 6 remaining
 * adding power: generic blight retribution(1 points), 5 remaining
 * adding power: stave inc damage blight(1.5 points), 4 remaining
 * adding power: stave resists pen blight(1.5 points), 2.5 remaining
 * adding power: generic inc damage blight(1.5 points), 1 remaining
 * adding bias power: stave resists pen blight(2.25 points), 8 remaining
 * adding bias power: generic inc damage blight(2.25 points), 5.75 remaining
 * adding bias power: generic inc damage blight(2.7 points), 3.5 remaining
 * adding bias power: generic blight retribution(1.5 points), 0.8 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	fire,lightning
Creating randart Velemira the Airwrack(rune-covered stralite waraxe) with lightning
 ** selected ego	 of enduring	(greater)	nature
 ** selected ego	 of projection	(greater)	psionic
 ** selected ego	hateful 	(normal)	psionic
 * adding power: lightning burst(1 points), 9 remaining
 * adding power: generic inc damage lightning(1 points), 8 remaining
 * adding power: lightning melee(1 points), 7 remaining
 * adding power: generic resists pen fire(1 points), 6 remaining
 * adding power: lightning burst(1 points), 5 remaining
 * adding power: lightning burst(1.5 points), 4 remaining
 * adding power: generic inc damage lightning(1.5 points), 2.5 remaining
 * adding power: lightning melee(1.5 points), 1 remaining
 * adding bias power: lightning burst(2.25 points), 9 remaining
 * adding bias power: generic resists pen fire(1.5 points), 6.75 remaining
 * adding bias power: lightning melee(2.25 points), 5.25 remaining
 * adding bias power: lightning burst(1.5 points), 3 remaining
 * adding bias power: generic resists pen fire(1.8 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	37	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	5
 * using themes	dark,cold,misc
Creating randart %s 'Tundracrack'(glowing dwarven-steel pickaxe) with cold
 ** selected ego	 of Reknor	(greater)	technique
 ** selected ego	woodsman's 	(normal)	nature
 ** selected ego	 of deeplife	(greater)	nature
 * adding power: generic lite radius(1 points), 9 remaining
 * adding power: generic stat mag(1 points), 8 remaining
 * adding power: generic inc damage cold(1 points), 7 remaining
 * adding power: generic dark retribution(1 points), 6 remaining
 * adding power: generic resist cold(1 points), 5 remaining
 * adding power: generic lite radius(1.5 points), 4 remaining
 * adding power: generic stat mag(1.5 points), 2.5 remaining
 * adding power: generic inc damage cold(1.5 points), 1 remaining
 * adding bias power: generic dark retribution(1.5 points), 9 remaining
 * adding bias power: generic dark retribution(1.8 points), 7.5 remaining
 * adding bias power: generic resist cold(1.5 points), 5.7 remaining
 * adding bias power: generic stat mag(2.25 points), 4.2 remaining
 * adding bias power: generic stat mag(2.7 points), 1.95 remaining
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	mind,nature
Creating randart Lelolatharin the Growclash(immaculate quiver of ash arrows) with nature
 ** selected ego	slimey 	(normal)	antimagic
 ** selected ego	barbed 	(greater)	technique
 ** selected ego	deadly 	(normal)	technique
 * adding power: expose mind melee(2 points), 6 remaining
 * adding power: expose mind melee(2 points), 4 remaining
 * adding power: nature burst(1 points), 2 remaining
 * adding power: nature melee(1 points), 1 remaining
 * adding bias power: expose mind melee(3 points), 6 remaining
Removing power from bias list , 	expose mind melee
 * adding bias power: nature melee(1.5 points), 3 remaining
 * adding bias power: nature melee(1.8 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	cold,mental
Creating randart Drolin the Rimeweeper(sigiled hardened leather armour) with cold
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	 of the hero 	(greater)	arcane,technique,nature
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: generic resists pen cold(1 points), 9 remaining
 * adding power: generic max psi(1 points), 8 remaining
 * adding power: generic resist cold(1 points), 7 remaining
 * adding power: generic mind crit magnitude(2 points), 6 remaining
 * adding power: generic mind crit magnitude(2 points), 4 remaining
 * adding power: generic mind crit magnitude(2 points), 2 remaining
 * adding bias power: generic resists pen cold(1.5 points), 9 remaining
 * adding bias power: generic resist cold(1.5 points), 7.5 remaining
 * adding bias power: generic max psi(1.5 points), 6 remaining
 * adding bias power: generic mind crit magnitude(3 points), 4.5 remaining
 * adding bias power: generic resists pen cold(1.8 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	physical,dark
Creating randart Eilinima(sigiled steel mace) with no themename
 ** selected ego	blazebringer's 	(greater)	nature
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	plaguebringer's 	(greater)	arcane
 * adding power: generic stamina regeneration(1 points), 6 remaining
 * adding power: generic stat con(1 points), 5 remaining
 * adding power: generic stat str(1 points), 4 remaining
 * adding power: generic resist physical(2 points), 3 remaining
 * adding power: generic phys apr(1 points), 1 remaining
 * adding bias power: generic phys apr(1.5 points), 6 remaining
 * adding bias power: generic resist physical(3 points), 4.5 remaining
 * adding bias power: generic stamina regeneration(1.5 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	spell,temporal
 * forbid power sources:	antimagic
Creating randart Ragelarion(gleaming cashmere robe) with no themename
 ** selected ego	spellwoven 	(normal)	arcane
 ** selected ego	timebroken 	(greater)	arcane
 ** selected ego	timebroken 	(greater)	arcane
 * adding power: generic temporal retribution(2 points), 8 remaining
 * adding power: generic increased mana(1 points), 6 remaining
 * adding power: generic save spell(1 points), 5 remaining
 * adding power: generic vim on crit(1 points), 4 remaining
 * adding power: generic stat wil(1 points), 3 remaining
 * adding power: generic stat wil(1 points), 2 remaining
 * adding power: generic increased mana(1.5 points), 1 remaining
 * adding bias power: generic increased mana(2.25 points), 8 remaining
 * adding bias power: generic stat wil(1.5 points), 5.75 remaining
 * adding bias power: generic save spell(1.5 points), 4.25 remaining
 * adding bias power: generic stat wil(1.8 points), 2.75 remaining
 * adding bias power: generic save spell(1.8 points), 0.95 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	light,cold
Creating randart Glimmerwill the %s(twisted stralite waraxe) with light
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of enduring	(greater)	nature
 ** selected ego	 of shearing	(greater)	technique
 * adding power: generic cold retribution(1 points), 7 remaining
 * adding power: generic lite radius(1 points), 6 remaining
 * adding power: generic resists pen light(1 points), 5 remaining
 * adding power: light burst(1 points), 4 remaining
 * adding power: light burst (crit)(1 points), 3 remaining
 * adding power: generic cold retribution(1.5 points), 2 remaining
 * adding bias power: light burst(1.5 points), 7 remaining
 * adding bias power: light burst (crit)(1.5 points), 5.5 remaining
 * adding bias power: light burst (crit)(1.8 points), 4 remaining
 * adding bias power: generic resists pen light(1.5 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	defense,arcane
 * forbid power sources:	antimagic
Creating randart Unrygorn(jewel-encrusted dwarven-steel battleaxe) with no themename
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic resist acid(1 points), 7 remaining
 * adding power: generic die at(1 points), 6 remaining
 * adding power: generic void(1 points), 5 remaining
 * adding power: generic resists pen arcane(1 points), 4 remaining
 * adding power: generic resist acid(1.5 points), 3 remaining
 * adding power: generic die at(1.5 points), 1.5 remaining
 * adding bias power: generic resists pen arcane(1.5 points), 7 remaining
 * adding bias power: generic resist acid(2.25 points), 5.5 remaining
 * adding bias power: generic die at(2.25 points), 3.25 remaining
 * adding bias power: generic resists pen arcane(1.8 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	3
 * using themes	cold,dark
Creating randart %s 'Glacierscar'(sigiled pair of dwarven-steel boots) with cold
 ** selected ego	grounding 	(normal)	nature
 ** selected ego	blood-soaked 	(greater)	technique
 ** selected ego	insulating 	(normal)	technique
 * adding power: generic inc damage cold(1 points), 5 remaining
 * adding power: generic cold retribution(1 points), 4 remaining
 * adding power: generic cold retribution(1 points), 3 remaining
 * adding power: generic inc damage cold(1.5 points), 2 remaining
 * adding bias power: generic cold retribution(1.5 points), 5 remaining
 * adding bias power: generic inc damage cold(2.25 points), 3.5 remaining
 * adding bias power: generic cold retribution(1.5 points), 1.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	5
 * using themes	nature,misc
Creating randart Belugama(sigiled hardened leather cap) with no themename
 ** selected ego	 of blood magic	(greater)	arcane
 ** selected ego	 of knowledge	(greater)	psionic
 ** selected ego	mindcaging 	(greater)	psionic
 * adding power: generic stat str(1 points), 11 remaining
 * adding power: generic stat con(1 points), 10 remaining
 * adding power: generic ignore crit(1 points), 9 remaining
 * adding power: generic stat str(1 points), 8 remaining
 * adding power: generic infravision radius(1 points), 7 remaining
 * adding power: generic stat str(1.5 points), 6 remaining
 * adding power: generic stat con(1.5 points), 4.5 remaining
 * adding power: generic ignore crit(1.5 points), 3 remaining
 * adding power: generic stat str(1.5 points), 1.5 remaining
 * adding bias power: generic ignore crit(2.25 points), 11 remaining
 * adding bias power: generic ignore crit(2.7 points), 8.75 remaining
Removing power from bias list , 	generic ignore crit
 * adding bias power: generic infravision radius(1.5 points), 6.05 remaining
 * adding bias power: generic infravision radius(1.8 points), 4.55 remaining
 * adding bias power: generic infravision radius(2.16 points), 2.75 remaining
Removing power from bias list , 	generic infravision radius
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	3
 * using themes	antimagic,mind
 * forbid power sources:	arcane
Creating randart Salabeth(jewel-encrusted ash magestaff) with no themename
 ** selected ego	cruel 	(normal)	technique
 ** selected ego	cruel 	(normal)	technique
 ** selected ego	cruel 	(normal)	technique
 * adding power: generic resist arcane(1 points), 5 remaining
 * adding power: generic resist acid(1 points), 4 remaining
 * adding power: generic resist mind(2 points), 3 remaining
 * adding power: generic resist arcane(1.5 points), 1 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x0d2d8198	remaining:
 * adding bias power: generic resist mind(3 points), 5 remaining
 * adding bias power: generic resist mind(3.6 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	30	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	physical,spell
 * forbid power sources:	antimagic
Creating randart Ce'Nida(silvered stralite dagger) with no themename
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	elemental 	(greater)	arcane
 * adding power: generic phys dam(1 points), 8 remaining
 * adding power: generic resists pen arcane(1 points), 7 remaining
 * adding power: generic armor(1 points), 6 remaining
 * adding power: generic phys dam(1 points), 5 remaining
 * adding power: generic resist physical(2 points), 4 remaining
 * adding power: generic increased mana(1 points), 2 remaining
 * adding power: generic phys dam(1.5 points), 1 remaining
 * adding bias power: generic phys dam(2.25 points), 8 remaining
 * adding bias power: generic phys dam(2.7 points), 5.75 remaining
 * adding bias power: generic armor(1.5 points), 3.05 remaining
 * adding bias power: generic phys dam(1.5 points), 1.55 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	antimagic,physical
 * forbid power sources:	arcane
Creating randart Urthylendil the %s(flawless elven-silk cloak) with no themename
 ** selected ego	 of implacability	(greater)	nature
 ** selected ego	 of mindcraft	(greater)	psionic
 ** selected ego	enveloping 	(normal)	technique
 * adding power: generic stat str(1 points), 9 remaining
 * adding power: generic phys atk(1 points), 8 remaining
 * adding power: generic resist temporal(2 points), 7 remaining
 * adding power: generic stamina regeneration(1 points), 5 remaining
 * adding power: generic die at(1 points), 4 remaining
 * adding power: generic stat str(1.5 points), 3 remaining
 * adding power: generic phys atk(1.5 points), 1.5 remaining
 * adding bias power: generic resist temporal(3 points), 9 remaining
 * adding bias power: generic resist temporal(3.6 points), 6 remaining
 * adding bias power: generic stamina regeneration(1.5 points), 2.4 remaining
 * adding bias power: generic stamina regeneration(1.8 points), 0.9 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	cold,arcane
 * forbid power sources:	antimagic
Creating randart Rainidol the %s(humming steel shield) with cold
 ** selected ego	 of lightning resistance (#RESIST#)	(normal)	technique
 ** selected ego	 of shrapnel	(greater)	technique
 ** selected ego	 of patience	(greater)	arcane
 * adding power: cold burst (crit)(1 points), 8 remaining
 * adding power: generic inc damage arcane(1 points), 7 remaining
 * adding power: arcane melee(1 points), 6 remaining
 * adding power: generic inc damage arcane(1 points), 5 remaining
 * adding power: generic resist arcane(1 points), 4 remaining
 * adding power: arcane melee(1 points), 3 remaining
 * adding power: cold burst (crit)(1.5 points), 2 remaining
 * adding bias power: generic resist arcane(1.5 points), 8 remaining
Removing power from bias list , 	generic resist arcane
 * adding bias power: generic inc damage arcane(1.5 points), 6.5 remaining
 * adding bias power: generic inc damage arcane(1.5 points), 5 remaining
 * adding bias power: arcane melee(1.5 points), 3.5 remaining
 * adding bias power: generic inc damage arcane(1.8 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	light,lightning
Creating randart Ulovor the Splendourworm(rune-covered voratun shield) with light
 ** selected ego	 of resistance	(greater)	nature
 ** selected ego	 of arcane resistance (#RESIST#)	(normal)	antimagic
 ** selected ego	acidic 	(normal)	nature
 * adding power: generic lite radius(1 points), 11 remaining
 * adding power: generic lite radius(1 points), 10 remaining
 * adding power: light melee(1 points), 9 remaining
 * adding power: generic resist light(2 points), 8 remaining
 * adding power: generic inc damage lightning(1 points), 6 remaining
 * adding power: generic resist lightning(1 points), 5 remaining
 * adding power: generic lite radius(1.5 points), 4 remaining
 * adding power: generic lite radius(1.5 points), 2.5 remaining
Removing power from the list, 	generic lite radius	==	table: 0x0d839748	remaining:
 * adding power: generic inc damage lightning(1.5 points), 1 remaining
 * adding bias power: light melee(1.5 points), 11 remaining
 * adding bias power: generic inc damage lightning(2.25 points), 9.5 remaining
 * adding bias power: generic resist light(3 points), 7.25 remaining
 * adding bias power: generic inc damage lightning(2.7 points), 4.25 remaining
 * adding bias power: light melee(1.8 points), 1.55 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	3
 * using themes	light,misc
Creating randart Prismqueen(shadowy pouch of steel shots) with light
 ** selected ego	storming 	(normal)	nature
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of persecution	(normal)	antimagic
 * adding power: light burst (crit)(1 points), 4 remaining
 * adding power: light burst(1 points), 3 remaining
 * adding power: light burst (crit)(1 points), 2 remaining
 * adding power: light burst (crit)(1.5 points), 1 remaining
 * adding bias power: light burst (crit)(1.5 points), 4 remaining
 * adding bias power: light burst (crit)(1.8 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	physical,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Mayyldata'(plated dwarven-steel greatsword) with no themename
 ** selected ego	 of paradox	(normal)	arcane
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	flaming 	(normal)	arcane
 * adding power: phasing(1 points), 8 remaining
 * adding power: temporal energize melee(2 points), 7 remaining
 * adding power: generic inc damage physical(1 points), 5 remaining
 * adding power: generic stat dex(1 points), 4 remaining
 * adding power: temporal melee(1 points), 3 remaining
 * adding power: generic phys dam(1 points), 2 remaining
 * adding power: phasing(1.5 points), 1 remaining
 * adding bias power: phasing(2.25 points), 8 remaining
 * adding bias power: generic inc damage physical(1.5 points), 5.75 remaining
 * adding bias power: temporal melee(1.5 points), 4.25 remaining
 * adding bias power: temporal energize melee(3 points), 2.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	mental,antimagic
 * forbid power sources:	arcane
Creating randart Marderach(glowing pouch of stralite shots) with no themename
 ** selected ego	 of torment	(greater)	psionic
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	deadly 	(normal)	technique
 * adding power: mind burst(1 points), 6 remaining
 * adding power: mind melee(1 points), 5 remaining
 * adding power: slime melee(2 points), 4 remaining
 * adding power: mind melee(1 points), 2 remaining
 * adding power: manaburn melee(2 points), 1 remaining
 * adding bias power: mind melee(1.5 points), 6 remaining
 * adding bias power: mind melee(1.5 points), 4.5 remaining
 * adding bias power: mind melee(1.8 points), 3 remaining
 * adding bias power: mind melee(2.16 points), 1.2 remaining
Removing power from bias list , 	mind melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	2	points = 	26	nb_powers = 	7
 * using themes	lightning,nature
Creating randart Daimomas the Mireknight(gleaming living mindstar) with nature
 ** selected ego	nature's 	(normal)	nature
 ** selected ego	 of frost	(greater)	nature
 ** selected ego	nature's 	(normal)	nature
 * adding power: nature burst (crit)(1 points), 13 remaining
 * adding power: generic resist nature(2 points), 12 remaining
 * adding power: generic resist lightning(1 points), 10 remaining
 * adding power: slime melee(2 points), 9 remaining
 * adding power: generic resist lightning(1 points), 7 remaining
 * adding power: nature melee(1 points), 6 remaining
 * adding power: lightning melee(1 points), 5 remaining
 * adding power: nature burst (crit)(1.5 points), 4 remaining
 * adding power: generic resist nature(3 points), 2.5 remaining
 * adding bias power: nature melee(1.5 points), 13 remaining
 * adding bias power: nature burst (crit)(2.25 points), 11.5 remaining
 * adding bias power: generic resist nature(4.5 points), 9.25 remaining
 * adding bias power: nature burst (crit)(2.7 points), 4.75 remaining
 * adding bias power: nature melee(1.8 points), 2.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	fire,arcane
 * forbid power sources:	antimagic
Creating randart Torchweeper(immaculate voratun battleaxe) with fire
 ** selected ego	chilling 	(normal)	arcane
 ** selected ego	thought-forged 	(normal)	psionic
 ** selected ego	quick 	(greater)	technique
 * adding power: generic resist arcane(1 points), 9 remaining
 * adding power: fire melee(1 points), 8 remaining
 * adding power: arcane burst(1 points), 7 remaining
 * adding power: arcane burst (crit)(1 points), 6 remaining
 * adding power: arcane burst (crit)(1 points), 5 remaining
 * adding power: arcane burst (crit)(1 points), 4 remaining
 * adding power: generic resist arcane(1.5 points), 3 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x156976b0	remaining:
 * adding power: arcane burst(1.5 points), 1.5 remaining
 * adding bias power: arcane burst (crit)(1.5 points), 9 remaining
 * adding bias power: fire melee(1.5 points), 7.5 remaining
 * adding bias power: arcane burst (crit)(1.8 points), 6 remaining
 * adding bias power: arcane burst (crit)(2.16 points), 4.2 remaining
Removing power from bias list , 	arcane burst (crit)
 * adding bias power: fire melee(1.8 points), 2.04 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	7
 * using themes	fire,nature
Creating randart Curequell the %s(faded totem) with nature
 ** selected ego	quick 	(normal)
 ** selected ego	evasive 	(greater)
 ** selected ego	powerful 	(greater)
 * adding power: generic resists pen nature(1 points), 9 remaining
 * adding power: generic resist nature(2 points), 8 remaining
 * adding power: generic inc damage fire(1 points), 6 remaining
 * adding power: generic slime melee(2 points), 5 remaining
 * adding power: generic slime melee(2 points), 3 remaining
 * adding power: generic inc damage nature(1 points), 1 remaining
 * adding bias power: generic inc damage nature(1.5 points), 9 remaining
 * adding bias power: generic slime melee(3 points), 7.5 remaining
Removing power from bias list , 	generic slime melee
 * adding bias power: generic inc damage fire(1.5 points), 4.5 remaining
 * adding bias power: generic resist nature(3 points), 3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	3
 * using themes	arcane,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Galorach'(humming cured leather armour) with no themename
 ** selected ego	 of Toknor	(greater)	technique
 ** selected ego	nimble 	(greater)	technique
 ** selected ego	 of Eyal	(greater)	nature
 * adding power: generic inc damage temporal(1 points), 8 remaining
 * adding power: generic resists pen arcane(1 points), 7 remaining
 * adding power: generic arcane retribution(2 points), 6 remaining
 * adding power: generic inc damage temporal(1.5 points), 4 remaining
 * adding power: generic resists pen arcane(1.5 points), 2.5 remaining
 * adding bias power: generic resists pen arcane(2.25 points), 8 remaining
 * adding bias power: generic arcane retribution(3 points), 5.75 remaining
 * adding bias power: generic resists pen arcane(2.7 points), 2.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	misc,nature
Creating randart %s 'Scabimmortal'(gleaming dwarven-steel dagger) with nature
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	plaguebringer's 	(greater)	arcane
 * adding power: generic stat mag(1 points), 9 remaining
 * adding power: generic stat mag(1 points), 8 remaining
 * adding power: generic stat con(1 points), 7 remaining
 * adding power: generic slime melee(2 points), 6 remaining
 * adding power: generic lite radius(1 points), 4 remaining
 * adding power: generic stat mag(1.5 points), 3 remaining
 * adding power: generic stat mag(1.5 points), 1.5 remaining
 * adding bias power: generic slime melee(3 points), 9 remaining
 * adding bias power: generic stat con(1.5 points), 6 remaining
 * adding bias power: generic slime melee(3.6 points), 4.5 remaining
Removing power from bias list , 	generic slime melee
 * adding bias power: generic stat con(1.8 points), 0.9 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	3
 * using themes	mental,arcane
 * forbid power sources:	antimagic
Creating randart Hanudir the %s(silvered dwarven-steel greatmaul) with no themename
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic mindpower(1 points), 5 remaining
 * adding power: generic mindcrit(1 points), 4 remaining
 * adding power: generic mindpower(1 points), 3 remaining
 * adding power: generic mindpower(1.5 points), 2 remaining
 * adding bias power: generic mindpower(1.5 points), 5 remaining
 * adding bias power: generic mindpower(1.8 points), 3.5 remaining
 * adding bias power: generic mindcrit(1.5 points), 1.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	30	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	6
 * using themes	dark,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Fogmalice'(twisted stralite greatmaul) with dark
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	balanced 	(normal)	technique
 * adding power: dark melee(1 points), 9 remaining
 * adding power: generic resists pen arcane(1 points), 8 remaining
 * adding power: generic inc damage arcane(1 points), 7 remaining
 * adding power: arcane burst(1 points), 6 remaining
 * adding power: dark burst(1 points), 5 remaining
 * adding power: dark burst (crit)(1 points), 4 remaining
 * adding power: dark melee(1.5 points), 3 remaining
 * adding power: generic resists pen arcane(1.5 points), 1.5 remaining
 * adding bias power: arcane burst(1.5 points), 9 remaining
 * adding bias power: dark burst (crit)(1.5 points), 7.5 remaining
 * adding bias power: arcane burst(1.8 points), 6 remaining
 * adding bias power: arcane burst(2.16 points), 4.2 remaining
 * adding bias power: dark burst (crit)(1.8 points), 2.04 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	5
 * using themes	mental,dark
 * forbid power sources:	antimagic
Creating randart Myruilar(jewel-encrusted wand) with no themename
 ** selected ego	extending 	(greater)
 ** selected ego	powerful 	(greater)
 ** selected ego	soothing 	(normal)
 * adding power: generic stat wil(1 points), 10 remaining
 * adding power: generic inc damage mind(1 points), 9 remaining
 * adding power: generic mindcrit(1 points), 8 remaining
 * adding power: generic stat cun(1 points), 7 remaining
 * adding power: generic stat cun(1 points), 6 remaining
 * adding power: generic stat wil(1.5 points), 5 remaining
 * adding power: generic inc damage mind(1.5 points), 3.5 remaining
 * adding power: generic mindcrit(1.5 points), 2 remaining
 * adding bias power: generic stat cun(1.5 points), 10 remaining
 * adding bias power: generic stat cun(1.8 points), 8.5 remaining
 * adding bias power: generic inc damage mind(2.25 points), 6.7 remaining
 * adding bias power: generic stat cun(2.16 points), 4.45 remaining
 * adding bias power: generic mindcrit(2.25 points), 2.29 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	5
 * using themes	light,lightning
Creating randart Brightward the %s(glowing quiver of elven-wood arrows) with light
 ** selected ego	 of corruption	(greater)	arcane
 ** selected ego	chilling 	(normal)	arcane
 ** selected ego	arcing 	(normal)	arcane
 * adding power: light burst(1 points), 12 remaining
 * adding power: lightning melee(1 points), 11 remaining
 * adding power: light burst(1 points), 10 remaining
 * adding power: light melee(1 points), 9 remaining
 * adding power: lightning burst(1 points), 8 remaining
 * adding power: light burst(1.5 points), 7 remaining
 * adding power: lightning melee(1.5 points), 5.5 remaining
 * adding power: light burst(1.5 points), 4 remaining
 * adding power: light melee(1.5 points), 2.5 remaining
 * adding power: lightning burst(1.5 points), 1 remaining
 * adding bias power: light melee(2.25 points), 12 remaining
 * adding bias power: light burst(2.25 points), 9.75 remaining
 * adding bias power: lightning melee(2.25 points), 7.5 remaining
 * adding bias power: light burst(2.7 points), 5.25 remaining
Removing power from bias list , 	light burst
 * adding bias power: light melee(2.7 points), 2.55 remaining
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	defense,lightning
Creating randart Glikira the %s(plated dragonbone longbow) with no themename
 ** selected ego	 of fire	(normal)	arcane
 ** selected ego	 of true flight	(greater)	technique
 ** selected ego	ranger's 	(normal)	technique
 * adding power: generic resist temporal(2 points), 8 remaining
 * adding power: generic save mental(1 points), 6 remaining
 * adding power: generic life regeneration(1 points), 5 remaining
 * adding power: generic resist arcane(1 points), 4 remaining
 * adding power: generic immune blind(2 points), 3 remaining
 * adding power: generic resist cold(1 points), 1 remaining
 * adding bias power: generic resist cold(1.5 points), 8 remaining
 * adding bias power: generic resist cold(1.8 points), 6.5 remaining
 * adding bias power: generic life regeneration(1.5 points), 4.7 remaining
 * adding bias power: generic resist cold(2.16 points), 3.2 remaining
 * adding bias power: generic life regeneration(1.8 points), 1.04 remaining
Removing power from bias list , 	generic life regeneration
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	nature,lightning
Creating randart Shockquell the %s(laminated hardened leather armour) with lightning
 ** selected ego	cleansing 	(normal)	antimagic
 ** selected ego	 of clarity	(normal)	psionic
 ** selected ego	 of the deep	(greater)	nature
 * adding power: generic lightning retribution(1 points), 8 remaining
 * adding power: generic nature retribution(1 points), 7 remaining
 * adding power: generic resist lightning(1 points), 6 remaining
 * adding power: generic inc damage lightning(1 points), 5 remaining
 * adding power: generic lightning retribution(1 points), 4 remaining
 * adding power: generic resists pen nature(1 points), 3 remaining
 * adding power: generic lightning retribution(1.5 points), 2 remaining
 * adding bias power: generic resists pen nature(1.5 points), 8 remaining
 * adding bias power: generic inc damage lightning(1.5 points), 6.5 remaining
 * adding bias power: generic inc damage lightning(1.8 points), 5 remaining
 * adding bias power: generic resists pen nature(1.8 points), 3.2 remaining
 * adding bias power: generic inc damage lightning(2.16 points), 1.4 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	3
 * using themes	fire,defense
Creating randart Arayamas the Ashqueen(jewel-encrusted thorny mindstar) with fire
 ** selected ego	 of life	(normal)	nature
 ** selected ego	 of storms	(greater)	nature
 ** selected ego	horrifying 	(normal)	psionic
 * adding power: generic resist arcane(1 points), 7 remaining
 * adding power: fire melee(1 points), 6 remaining
 * adding power: generic armor(1 points), 5 remaining
 * adding power: generic resist arcane(1.5 points), 4 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x0fa07ab8	remaining:
 * adding power: generic armor(1.5 points), 2.5 remaining
 * adding power: fire melee(1.5 points), 1 remaining
 * adding bias power: generic armor(2.25 points), 7 remaining
 * adding bias power: generic armor(2.7 points), 4.75 remaining
 * adding bias power: generic armor(3.24 points), 2.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	3	points = 	24	nb_powers = 	6
 * using themes	fire,mind,misc
Creating randart Radhalach the %s(gleaming drakeskin leather gloves) with no themename
 ** selected ego	heroic 	(greater)	technique
 ** selected ego	 of sorrow	(greater)	psionic
 ** selected ego	polar 	(normal)	nature
 * adding power: generic stat con(1 points), 12 remaining
 * adding power: generic see invisible(1 points), 11 remaining
 * adding power: generic stat wil(1 points), 10 remaining
 * adding power: generic mind expose melee(2 points), 9 remaining
 * adding power: generic ignore crit(1 points), 7 remaining
 * adding power: generic lite radius(1 points), 6 remaining
 * adding power: generic stat con(1.5 points), 5 remaining
 * adding power: generic see invisible(1.5 points), 3.5 remaining
 * adding power: generic stat wil(1.5 points), 2 remaining
 * adding bias power: generic stat wil(2.25 points), 12 remaining
 * adding bias power: generic see invisible(2.25 points), 9.75 remaining
 * adding bias power: generic stat con(2.25 points), 7.5 remaining
 * adding bias power: generic mind expose melee(3 points), 5.25 remaining
 * adding bias power: generic ignore crit(1.5 points), 2.25 remaining
 * adding bias power: generic lite radius(1.5 points), 0.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	3
 * using themes	mind,fire
Creating randart Daimadudil the Kindlespawn(shadowy cashmere cloak) with fire
 ** selected ego	 of protection	(normal)	arcane
 ** selected ego	spellcowled 	(greater)	arcane
 ** selected ego	 of battle	(normal)	technique
 * adding power: generic inc damage fire(1 points), 5 remaining
 * adding power: generic inc damage fire(1 points), 4 remaining
 * adding power: generic inc damage mind(1 points), 3 remaining
 * adding power: generic inc damage fire(1.5 points), 2 remaining
 * adding bias power: generic inc damage fire(2.25 points), 5 remaining
 * adding bias power: generic inc damage fire(1.5 points), 2.75 remaining
 * adding bias power: generic inc damage fire(1.8 points), 1.25 remaining
[SORTING HOTKEYS] actor = "Amocat"
[SORTING HOTKEYS] actor = "Amocat" - pairing	T_INFUSION:_HEALING_3
[SORTING HOTKEYS] actor = "Amocat" - pairing	T_INFUSION:_REGENERATION_1
[SORTING HOTKEYS] actor = "Amocat" - pairing	T_STUNNING_BLOW_ASSAULT
[SORTING HOTKEYS] actor = "Amocat" - pairing	T_ATTACK
[SORTING HOTKEYS] actor = "Amocat" - pairing	T_INFUSION:_WILD_2
[SORTING HOTKEYS] actor = "Amocat" - pairing	T_RUSH
[SORTING HOTKEYS] actor = "Amocat" - pairing	T_WARSHOUT_BERSERKER
[SORTING HOTKEYS] actor = "Amocat" - added back	T_K_NALOREN_SPIRIT	3
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
Loading tile from tileset	/data/gfx/effects/zone_aura_underwater.png
Loading tile from tileset	/data/gfx/talents/infusion__regeneration.png
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
Loading tile from tileset	/data/gfx/talents/infusion__healing.png
Loading tile from tileset	/data/gfx/talents/attack.png
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] new character UUID 	4a93afde-b7dc-4d50-a455-ce425dfb16c8
[ONLINE PROFILE] current character 	Amocat the level 1 Nalore Berserker
[LOG]	Showing healthbars only.
[SAVEFILE PIPE] new save running in the pipe:	Amocat	entity	::	character.teac	::	table: 0x139d6fd0	=>	table: 0x0d59e7d0	(75)
Loading savefile 	/save/amocat/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Amocat	entity	/vault/Amocat/character.teac.tmp
Loading savefile 	/save/amocat/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	3359	Amocat	move from	0	26	to	1	26
[LOG]	
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[Actor:move]	3359	Amocat	move from	1	26	to	2	26
[LOG]	--------------------------------
[LOG]	
[Actor:move]	3359	Amocat	move from	2	26	to	3	26
[Actor:move]	3359	Amocat	move from	3	26	to	4	25
[Actor:move]	3359	Amocat	move from	4	25	to	5	24
[Actor:move]	3359	Amocat	move from	5	24	to	6	23
[Actor:move]	3359	Amocat	move from	6	23	to	6	23
[Actor:move]	3359	Amocat	move from	6	23	to	6	23
[Actor:move]	3359	Amocat	move from	6	23	to	7	23
[Actor:move]	3359	Amocat	move from	7	23	to	8	22
[Actor:move]	3359	Amocat	move from	8	22	to	8	21
[Actor:move]	3359	Amocat	move from	8	21	to	8	20
[Actor:move]	3359	Amocat	move from	8	20	to	9	19
[Actor:move]	3359	Amocat	move from	9	19	to	10	18
[Actor:move]	3359	Amocat	move from	10	18	to	11	17
[Actor:move]	3359	Amocat	move from	11	17	to	12	16
[Actor:move]	3359	Amocat	move from	12	16	to	13	15
[Actor:move]	3359	Amocat	move from	13	15	to	13	14
[Actor:move]	3359	Amocat	move from	13	14	to	14	13
[Actor:move]	3359	Amocat	move from	14	13	to	14	12
[Actor:move]	3359	Amocat	move from	14	12	to	15	11
[Actor:move]	3359	Amocat	move from	15	11	to	16	10
[Actor:move]	3359	Amocat	move from	16	10	to	15	9
[Actor:move]	3359	Amocat	move from	15	9	to	14	8
[Actor:move]	3359	Amocat	move from	14	8	to	15	8
[Actor:move]	3359	Amocat	move from	15	8	to	16	8
[Actor:move]	3359	Amocat	move from	16	8	to	17	8
[Actor:move]	3359	Amocat	move from	17	8	to	18	8
[Actor:move]	3359	Amocat	move from	18	8	to	19	8
[Actor:move]	3359	Amocat	move from	19	8	to	20	8
[Actor:move]	3359	Amocat	move from	20	8	to	21	8
[Actor:move]	3359	Amocat	move from	21	8	to	21	7
[Actor:move]	3359	Amocat	move from	21	7	to	20	6
[Actor:move]	3359	Amocat	move from	20	6	to	19	5
[Actor:move]	3359	Amocat	move from	19	5	to	19	4
[Actor:move]	3359	Amocat	move from	19	4	to	20	3
[Actor:move]	3359	Amocat	move from	20	3	to	21	3
[Actor:move]	3359	Amocat	move from	21	3	to	22	3
[Actor:move]	3359	Amocat	move from	22	3	to	23	3
[Actor:move]	3359	Amocat	move from	23	3	to	24	3
[Actor:move]	3359	Amocat	move from	24	3	to	25	3
[Actor:move]	3359	Amocat	move from	25	3	to	26	3
[Actor:move]	3359	Amocat	move from	26	3	to	27	3
[Actor:move]	3359	Amocat	move from	27	3	to	28	4
[Actor:move]	3359	Amocat	move from	28	4	to	29	4
[Actor:move]	3359	Amocat	move from	29	4	to	30	4
[Actor:move]	3359	Amocat	move from	30	4	to	31	4
[Actor:move]	3359	Amocat	move from	31	4	to	32	4
[Actor:move]	3359	Amocat	move from	32	4	to	33	4
[LOG]	--------------------------------
[LOG]	#YELLOW_GREEN#There is a way to the abyssal caves here (press '<', '>' or right click to use).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/orb_scrying.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/mail_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/lite_brass.png
[COROUTINE] registering	savefilepipe	thread: 0x150ab8e8
[ZONE] Left zone	New Shellsea
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-nalorenrace+town-new-shellsea-1.teal	?=?	zone-nalorenrace+abyssal-caves.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-nalorenrace+town-new-shellsea.teaz	?=?	zone-nalorenrace+abyssal-caves.teaz
Loading savefile 	/save/amocat/
[ZONE] Alternate layout computing for
Loading entities file from file	/data-nalorenrace/zones/abyssal-caves/npcs.lua
Loading entities file from file	/data/general/npcs/aquatic_critter.lua
Loading entities file from file	/data/general/npcs/horror_aquatic.lua
Loading entities file from file	/data-nalorenrace/zones/abyssal-caves/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/cave.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from memory	/data/general/grids/sand.lua
Loading entities file from memory	/data/general/grids/mountain.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/underground_gloomy.lua
Loading entities file from memory	/data/general/grids/crystal.lua
Loading entities file from file	/data-nalorenrace/zones/abyssal-caves/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Erelehad the Radianceripper into world artifacts
Importing Lelolatharin the Growclash into world artifacts
Importing dwarven-steel pickaxe 'Aralaith' into world artifacts
Importing Issymarig the steel longsword into world artifacts
Importing Unroregorain the Vipertitan into world artifacts
Importing dwarven-steel pickaxe 'Tundracrack' into world artifacts
Importing Ce'Nida into world artifacts
Importing Fulenik the yew totem of stinging into world artifacts
Importing Glikira the dragonbone longbow into world artifacts
Importing pair of dwarven-steel boots 'Glacierscar' into world artifacts
Importing Drolin the Rimeweeper into world artifacts
Importing Salabeth into world artifacts
Importing Arayamas the Ashqueen into world artifacts
Importing Ulovor the Splendourworm into world artifacts
Importing Flashcrack the yew magestaff into world artifacts
Importing Radhalach the drakeskin leather gloves into world artifacts
Importing Daimadudil the Kindlespawn into world artifacts
Importing Urthylendil the elven-silk cloak into world artifacts
Importing Shockquell the hardened leather armour into world artifacts
Importing elven-wood starstaff 'Loamgasher' into world artifacts
Importing Eilinima into world artifacts
Importing Myruilar into world artifacts
Importing Unrygorn into world artifacts
Importing Murkquill the dwarven-steel greatmaul into world artifacts
Importing dwarven-steel dagger 'Scabimmortal' into world artifacts
Importing Daimomas the Mireknight into world artifacts
Importing Hanudir the dwarven-steel greatmaul into world artifacts
Importing cured leather armour 'Galorach' into world artifacts
Importing Xeryta the voratun ring into world artifacts
Importing Glimmerwill the stralite waraxe into world artifacts
Importing Velemira the Airwrack into world artifacts
Importing Turodrarim into world artifacts
Importing dwarven-steel greatsword 'Mayyldata' into world artifacts
Importing Torchweeper into world artifacts
Importing Rainidol the steel shield into world artifacts
Importing Marderach into world artifacts
Importing dwarven-steel gauntlets 'Rhezilarin' into world artifacts
Importing Glomina the ash magestaff into world artifacts
Importing Stormwild the hardened leather cap into world artifacts
Importing Prismqueen into world artifacts
Importing Brightward the quiver of elven-wood arrows into world artifacts
Importing Curequell the elven-wood totem of thorny skin into world artifacts
Importing Elama into world artifacts
Importing Turuvon the Gorefurnace into world artifacts
Importing Ragelarion into world artifacts
Importing Abyssoozer into world artifacts
Importing Belugama into world artifacts
Importing Polildamira the steel greatsword into world artifacts
Importing Telar the Scorchschism into world artifacts
Importing stralite greatmaul 'Fogmalice' into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data-nalorenrace/general/objects/artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data-nalorenrace/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data-nalorenrace/zones/abyssal-caves/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
Initiated zone	Abyssal Caves	with base_level	1
[ZONE] persisting to persist_last_zones	nalorenrace+abyssal-caves
Loading level persistance level	nalorenrace+abyssal-caves	1
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-nalorenrace+town-new-shellsea-1.teal	?=?	level-nalorenrace+abyssal-caves-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-nalorenrace+town-new-shellsea.teaz	?=?	level-nalorenrace+abyssal-caves-1.teal
Loading savefile 	/save/amocat/
Creating level	nalorenrace+abyssal-caves	1
[Zone:newLevel]	nalorenrace+abyssal-caves	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Side octoroom	35	25	0.42100665498651
Side octoroom	35	35	0.5777690254047
Side octoroom	25	43	0.75193426871573
Side octoroom	12	37	0.72146049777394
Side octoroom	5	25	0.76150768601755
Side octoroom	13	13	0.65796750121934
Side octoroom	24	9	0.60253600654305
Side octoroom	32	17	0.44614946753711
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_stairs_up_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_stairs_down_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_electric_eel.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
[Actor:move]	18136	writhing electric eel	(forced) move from	nil	nil	to	31	25
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_giant_eel.png
[Actor:move]	18137	horrific giant eel	(forced) move from	nil	nil	to	33	19
[Actor:move]	18138	horrific giant eel	(forced) move from	nil	nil	to	30	27
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_dragon_turtle.png
[Actor:move]	18139	horrific dragon turtle	(forced) move from	nil	nil	to	14	32
Loading tile	npc/horror_aquatic_swarm_hive_naloren.png
[Actor:move]	18140	small swarm hive	(forced) move from	nil	nil	to	27	43
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_ink_squid.png
[Actor:move]	18141	warped ink squid	(forced) move from	nil	nil	to	33	25
[Actor:move]	18142	horrific giant eel	(forced) move from	nil	nil	to	10	38
[Actor:move]	18143	horrific giant eel	(forced) move from	nil	nil	to	24	42
[Actor:move]	18144	horrific giant eel	(forced) move from	nil	nil	to	29	22
[Actor:move]	18145	horrific giant eel	(forced) move from	nil	nil	to	29	15
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_squid.png
[Actor:move]	18146	horrific squid	(forced) move from	nil	nil	to	30	35
[Actor:move]	18147	small swarm hive	(forced) move from	nil	nil	to	27	10
[Actor:move]	18148	warped ink squid	(forced) move from	nil	nil	to	23	26
[Actor:move]	18149	horrific giant eel	(forced) move from	nil	nil	to	31	19
[Actor:move]	18150	warped ink squid	(forced) move from	nil	nil	to	37	34
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile	npc/horror_aquatic_swarming_horror_naloren.png
[Actor:move]	18151	minor swarming horror	(forced) move from	nil	nil	to	22	25
[Actor:move]	18152	minor swarming horror	(forced) move from	nil	nil	to	8	26
[Actor:move]	18153	small swarm hive	(forced) move from	nil	nil	to	23	45
[Actor:move]	18154	horrific giant eel	(forced) move from	nil	nil	to	14	38
[Actor:move]	18155	horrific squid	(forced) move from	nil	nil	to	34	24
[Actor:move]	18156	horrific squid	(forced) move from	nil	nil	to	33	35
[TOME ENTITY FILTER] selected basic	95.799543579528	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/sword_iron.png
[TOME ENTITY FILTER] selected basic	82.75591244345	112.5
[TOME ENTITY FILTER] selected basic	88.127293688158	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
[TOME ENTITY FILTER] selected Ego	25.790257626979	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
[TOME ENTITY FILTER] selected Ego	42.216336245117	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_linen.png
[TOME ENTITY FILTER] selected Ego	58.357190825827	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/knife_iron.png
[TOME ENTITY FILTER] selected basic	103.76143471891	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/totem_elm.png
[TOME ENTITY FILTER] selected basic	87.652768191801	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_iron.png
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_mushroom_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_mushroom_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_rock_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_ver_edge_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_floor_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_8_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_ver_edge_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_73d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_19d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_8h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_2h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_91d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_pillar_top_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cavewall_37d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave/cave_V3_pillar_bottom_01.png
Not gone east, no backup guardian
Running on level loads	nalorenrace+abyssal-caves-1
[Actor:move]	3359	Amocat	(forced) move from	33	4	to	16	12
[LOG]	--------------------------------
[LOG]	#YELLOW_GREEN#There is a New Shellsea here (press '<', '>' or right click to use).
[PARTY] New member, add after	Amocat	Amocat
Adding entity	3359	after	3359
[ONLINE PROFILE] current character 	Amocat the level 1 Nalore Berserker
Updating zone name	Abyssal Caves (1)
[SAVEFILE PIPE] new save running in the pipe:	Amocat	level	::	level-nalorenrace+town-new-shellsea-1.teal	::	table: 0x0e96b8a0	=>	table: 0x0e982ba8	(1986)
Loading savefile 	/save/amocat/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Amocat	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Amocat	zone	::	zone-nalorenrace+town-new-shellsea.teaz	::	table: 0x0eb6d4a8	=>	table: 0x139fd468	(2114)
Loading savefile 	/save/amocat/
[SAVEFILE PIPE] new save running in the pipe:	Amocat	game	::	game.teag	::	table: 0x0a827c68	=>	table: 0x0f6b8cd0	(5949)
Loading savefile 	/save/amocat/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x14fbd170	=>	table: 0x093c06b0	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Amocat	level	/save/amocat/level-nalorenrace+town-new-shellsea-1.teal.tmp
Loading savefile 	/save/amocat/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Amocat	zone	/save/amocat/zone-nalorenrace+town-new-shellsea.teaz.tmp
Loading savefile 	/save/amocat/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Amocat	game	/save/amocat/game.teag.tmp
Loading savefile 	/save/amocat/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	4a93afde-b7dc-4d50-a455-ce425dfb16c8	abcb4bbf8fb04e443585f5e72ff7e116	level	/save/amocat/level-nalorenrace+town-new-shellsea-1.teal
[ONLINE PROFILE] saved character md5	4a93afde-b7dc-4d50-a455-ce425dfb16c8	level-nalorenrace+town-new-shellsea-1.teal	abcb4bbf8fb04e443585f5e72ff7e116
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	4a93afde-b7dc-4d50-a455-ce425dfb16c8	8321b9870ece35455a916887e807aef8	zone	/save/amocat/zone-nalorenrace+town-new-shellsea.teaz
[ONLINE PROFILE] saved character md5	4a93afde-b7dc-4d50-a455-ce425dfb16c8	zone-nalorenrace+town-new-shellsea.teaz	8321b9870ece35455a916887e807aef8
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	4a93afde-b7dc-4d50-a455-ce425dfb16c8	6a817643e0ef524e953cfc9677955aee	game	/save/amocat/game.teag
[ONLINE PROFILE] saved character md5	4a93afde-b7dc-4d50-a455-ce425dfb16c8	game.teag	6a817643e0ef524e953cfc9677955aee
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x0fc49e38
[LOG]	Saving game...
[Actor:move]	20412	minor swarming horror	(forced) move from	nil	nil	to	22	24
[Actor:move]	20413	minor swarming horror	(forced) move from	nil	nil	to	9	25
[SAVEFILE PIPE] new save running in the pipe:	Amocat	game	::	game.teag	::	table: 0x0a827c68	=>	table: 0x0e9cd4c8	(5949)
Loading savefile 	/save/amocat/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x14fbd170	=>	table: 0x0f6b8c18	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Amocat	game	/save/amocat/game.teag.tmp
Loading savefile 	/save/amocat/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	4a93afde-b7dc-4d50-a455-ce425dfb16c8	b2c83a755947c297d395e4f9efb2696e	game	/save/amocat/game.teag
[ONLINE PROFILE] saved character md5	4a93afde-b7dc-4d50-a455-ce425dfb16c8	game.teag	b2c83a755947c297d395e4f9efb2696e
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	3359	Amocat	move from	16	12	to	15	12
[LOG]	
[Actor:move]	3359	Amocat	move from	15	12	to	14	12
[Actor:move]	3359	Amocat	move from	14	12	to	13	11
[Actor:move]	3359	Amocat	move from	13	11	to	14	10
[Actor:move]	3359	Amocat	move from	14	10	to	14	11
[Actor:move]	3359	Amocat	move from	14	11	to	14	12
[Actor:move]	3359	Amocat	move from	14	12	to	14	13
[Actor:move]	3359	Amocat	move from	14	13	to	14	14
[Actor:move]	3359	Amocat	move from	14	14	to	13	15
[Actor:move]	3359	Amocat	move from	13	15	to	12	16
[Actor:move]	3359	Amocat	move from	12	16	to	13	16
[Actor:move]	3359	Amocat	move from	13	16	to	14	15
[Actor:move]	3359	Amocat	move from	14	15	to	15	15
[Actor:move]	3359	Amocat	move from	15	15	to	16	16
[Actor:move]	3359	Amocat	move from	16	16	to	16	17
[Actor:move]	3359	Amocat	move from	16	17	to	16	18
[Actor:move]	3359	Amocat	move from	16	18	to	16	19
[Actor:move]	3359	Amocat	move from	16	19	to	16	20
[Actor:move]	3359	Amocat	move from	16	20	to	16	21
[Actor:move]	3359	Amocat	move from	16	21	to	16	22
[Actor:move]	3359	Amocat	move from	16	22	to	16	23
[Actor:move]	3359	Amocat	move from	16	23	to	16	24
[target_simple AI]	18148	warped ink squid	selecting NEW TARGET	16	24	3359	Amocat
[improved_talented AI] chooses for	18148	warped ink squid	T_BLINDING_INK
checkHit	15	vs	14	=> chance to hit	53
checkHit	11	vs	14	=> chance to hit	43
[LOG]	--------------------------------
[LOG]	Amocat loses sight!
[target_simple AI]	18151	minor swarming horror	selecting NEW TARGET	16	24	3359	Amocat
[improved_talented AI] chooses for	18151	minor swarming horror	T_BLINDSIDE
[Actor:move]	18151	minor swarming horror	(forced) move from	22	25	to	16	25
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	9.9327138057603	0	19	1.1265919798609	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	9.9327138057603	0	19	1.1265919798609	vs. armor/def	6.3350939529706	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	9	0	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	4.6927971448822
[PHYS CRIT %]	1.1391483868128
[ATTACK] after crit	4.6927971448822
[ATTACK] after mult	5.2868676265384
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	
[LOG]	Something hits #fbd578#Amocat#LAST# for #WHITE#5 physical#LAST# damage.
Loading tile from tileset	/data/gfx/effects/blinded.png
[Actor:move]	3359	Amocat	move from	16	24	to	16	23
[target_simple AI]	20412	minor swarming horror	selecting NEW TARGET	16	23	3359	Amocat
[improved_talented AI] chooses for	20412	minor swarming horror	T_BLINDSIDE
[Actor:move]	20412	minor swarming horror	(forced) move from	22	24	to	15	24
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	10.579131572212	0	19	1.1265919798609	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	10.579131572212	0	19	1.1265919798609	vs. armor/def	6.3350939529706	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	11	0	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	5.735640954856
[PHYS CRIT %]	1.1391483868128
[ATTACK] after crit	5.735640954856
[ATTACK] after mult	6.4617270991025
[LOG]	--------------------------------
[LOG]	Something hits #fbd578#Amocat#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	
[Actor:move]	3359	Amocat	move from	16	23	to	16	22
[Actor:move]	18148	warped ink squid	move from	23	26	to	22	26
[Actor:move]	18151	minor swarming horror	move from	16	25	to	16	24
[Actor:move]	20412	minor swarming horror	move from	15	24	to	16	23
[Actor:move]	3359	Amocat	move from	16	22	to	16	21
[Actor:move]	18148	warped ink squid	move from	22	26	to	21	26
[Actor:move]	18151	minor swarming horror	move from	16	24	to	15	24
[Actor:move]	20412	minor swarming horror	move from	16	23	to	16	22
[Actor:move]	3359	Amocat	move from	16	21	to	16	20
[Actor:move]	18148	warped ink squid	move from	21	26	to	20	26
[Actor:move]	18151	minor swarming horror	move from	15	24	to	16	23
[Actor:move]	20412	minor swarming horror	move from	16	22	to	16	21
[Actor:move]	18148	warped ink squid	move from	20	26	to	19	26
[Actor:move]	18151	minor swarming horror	move from	16	23	to	16	22
[improved_talented AI] chooses for	20412	minor swarming horror	T_BLOOD_SUCKERS
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	10.579131572212	0	19	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	10.579131572212	0	19	1	vs. armor/def	6.3350939529706	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	10	0	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	5.2142190498691
[PHYS CRIT %]	1.1391483868128
[ATTACK] after crit	5.2142190498691
[ATTACK] after mult	5.2142190498691
checkHit	11	vs	19	=> chance to hit	30
[LOG]	--------------------------------
[LOG]	Amocat is #GREEN#INFESTED#LAST# with parasitic leeches!
[LOG]	Something hits #fbd578#Amocat#LAST# for #WHITE#5 physical#LAST# damage.
Loading tile from tileset	/data/gfx/talents/blood_suckers.png
[LOG]	Parasitic Leeches from Minor swarming horror hits #fbd578#Amocat#LAST# for #WHITE#1 physical#LAST#, #GREEN#1 acid#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	18148	warped ink squid	move from	19	26	to	18	25
[Actor:move]	18151	minor swarming horror	move from	16	22	to	16	21
[LOG]	--------------------------------
[LOG]	Amocat recovers sight.
[LOG]	Parasitic Leeches from Minor swarming horror hits #fbd578#Amocat#LAST# for #WHITE#1 physical#LAST#, #GREEN#1 acid#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minor swarming horror	dam/apr/atk/mult ::	27.152620535141	1	23	1	vs. armor/def	0	7
[ATTACK] after melee attack bonus hooks & callbacks::	27.152620535141	1	23	1	vs. armor/def	0	7
checkHit	23	vs	7	=> chance to hit	90
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	43	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	43
[PHYS CRIT %]	2.2
[ATTACK] after crit	43
[ATTACK] after mult	43
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[Actor:move]	3359	Amocat	move from	16	20	to	16	20
[LOG]	--------------------------------
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Minor swarming horror for #WHITE#43 physical#LAST# damage.
[improved_talented AI] chooses for	18148	warped ink squid	T_TENTACLE_HUG
[useTalent] TALENT FAILED:	T_TENTACLE_HUG	for	warped ink squid	18148	true
[improved_talented AI]### FAILED TALENT returned:	false
[Actor:move]	18148	warped ink squid	move from	18	25	to	17	25
[improved_talented AI] chooses for	18151	minor swarming horror	T_BLOOD_SUCKERS
[LOG]	#ORCHID##{bold}#Minor swarming horror tries to latch on and suck blood!#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	9.9327138057603	0	19	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	9.9327138057603	0	19	1	vs. armor/def	6.3350939529706	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	9	0	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	4.6927971448822
[PHYS CRIT %]	1.1391483868128
[ATTACK] after crit	4.6927971448822
[ATTACK] after mult	4.6927971448822
checkHit	11	vs	19	=> chance to hit	30
[LOG]	#ORANGE#Amocat shrugs off Minor swarming horror's 'Parasitic Leeches'!
[LOG]	#UID:18151:0#Minor swarming horror hits #fbd578#Amocat#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	Parasitic Leeches from Minor swarming horror hits #fbd578#Amocat#LAST# for #WHITE#1 physical#LAST#, #GREEN#1 acid#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minor swarming horror	dam/apr/atk/mult ::	27.152620535141	1	23	1	vs. armor/def	0	7
[ATTACK] after melee attack bonus hooks & callbacks::	27.152620535141	1	23	1	vs. armor/def	0	7
checkHit	23	vs	7	=> chance to hit	90
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	27	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	27
[PHYS CRIT %]	2.2
[ATTACK] after crit	27
[ATTACK] after mult	27
[Actor:move]	3359	Amocat	move from	16	20	to	16	20
[LOG]	--------------------------------
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Minor swarming horror for #WHITE#27 physical#LAST# damage.
[LOG]	#{bold}##UID:3359:0##fbd578#Amocat#LAST# killed Minor swarming horror!#{normal}#
[improved_talented AI] chooses for	18148	warped ink squid	T_TENTACLE_HUG
checkHit	11	vs	11	=> chance to hit	50
[LOG]	Amocat resists the grab!
[LOG]	
[LOG]	Parasitic Leeches from Minor swarming horror hits #fbd578#Amocat#LAST# for #WHITE#1 physical#LAST#, #GREEN#1 acid#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[Actor:move]	3359	Amocat	move from	16	20	to	16	21
[Actor:move]	18148	warped ink squid	move from	17	25	to	17	24
[LOG]	--------------------------------
[LOG]	Some leeches drop off Amocat!
[LOG]	
[LOG]	Parasitic Leeches from Minor swarming horror hits #fbd578#Amocat#LAST# for #WHITE#1 physical#LAST#, #GREEN#1 acid#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[Actor:move]	3359	Amocat	move from	16	21	to	16	22
[Actor:move]	18148	warped ink squid	move from	17	24	to	16	23
[LOG]	--------------------------------
[LOG]	
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	warped ink squid	dam/apr/atk/mult ::	27.152620535141	1	23	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.152620535141	1	23	1	vs. armor/def	1	1
checkHit	23	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	27	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	27
[PHYS CRIT %]	2.2
[ATTACK] after crit	27
[ATTACK] after mult	27
[Actor:move]	3359	Amocat	move from	16	22	to	16	22
[LOG]	--------------------------------
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Warped ink squid for #WHITE#27 physical#LAST# damage.
[improved_talented AI] chooses for	18148	warped ink squid	T_GRAB
[LOG]	Warped ink squid uses #{bold}##ORCHID#Grab.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	9.887334593279	7	25	1.2647580015449	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	9.887334593279	7	25	1.2647580015449	vs. armor/def	6.3350939529706	5
checkHit	25	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	9	7	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	11.382822013904
checkHit	11	vs	14	=> chance to hit	43
[LOG]	#ORANGE#Amocat shrugs off the effect 'Pinned to the ground'!
[LOG]	
[LOG]	#UID:18148:0#Warped ink squid hits #fbd578#Amocat#LAST# for #WHITE#11 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	warped ink squid	dam/apr/atk/mult ::	27.152620535141	1	23	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.152620535141	1	23	1	vs. armor/def	1	1
checkHit	23	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	42	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	42
[PHYS CRIT %]	2.2
[ATTACK] after crit	42
[ATTACK] after mult	42
[LOG]	--------------------------------
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink (1)#WHITE#.
[Actor:move]	3359	Amocat	move from	16	22	to	16	22
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Warped ink squid for #WHITE#42 physical#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/vial_squid_ink.png
[LOG]	#{bold}##UID:3359:0##fbd578#Amocat#LAST# killed Warped ink squid!#{normal}#
[LOG]	
[Actor:move]	3359	Amocat	move from	16	22	to	16	23
[Actor:move]	3359	Amocat	move from	16	23	to	15	24
[LOG]	--------------------------------
[LOG]	Resting starts...
[target_simple AI]	18139	horrific dragon turtle	selecting NEW TARGET	15	24	3359	Amocat
[Actor:move]	18139	horrific dragon turtle	move from	14	32	to	14	31
[target_simple AI]	18152	minor swarming horror	selecting NEW TARGET	15	24	3359	Amocat
[Actor:move]	18152	minor swarming horror	move from	8	26	to	8	25
[target_simple AI]	20413	minor swarming horror	selecting NEW TARGET	15	24	3359	Amocat
[improved_talented AI] chooses for	20413	minor swarming horror	T_BLINDSIDE
[Actor:move]	20413	minor swarming horror	(forced) move from	9	25	to	16	23
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	10.579131572212	0	19	1.0659541425803	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	10.579131572212	0	19	1.0659541425803	vs. armor/def	6.3350939529706	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	11	0	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	5.735640954856
[PHYS CRIT %]	1.1391483868128
[ATTACK] after crit	5.735640954856
[ATTACK] after mult	6.113930236182
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#UID:20413:0#Minor swarming horror hits #fbd578#Amocat#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minor swarming horror	dam/apr/atk/mult ::	27.152620535141	1	23	1	vs. armor/def	0	14
[ATTACK] after melee attack bonus hooks & callbacks::	27.152620535141	1	23	1	vs. armor/def	0	14
checkHit	23	vs	14	=> chance to hit	73
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	36	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	36
[PHYS CRIT %]	2.2
[ATTACK] after crit	36
[ATTACK] after mult	36
[Actor:move]	3359	Amocat	move from	15	24	to	15	24
[LOG]	--------------------------------
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Minor swarming horror for #WHITE#36 physical#LAST# damage.
[Actor:move]	18139	horrific dragon turtle	move from	14	31	to	14	30
[Actor:move]	18152	minor swarming horror	move from	8	25	to	9	25
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	10.579131572212	0	19	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	10.579131572212	0	19	1	vs. armor/def	6.3350939529706	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	11	0	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	5.735640954856
[PHYS CRIT %]	1.1391483868128
[ATTACK] after crit	5.735640954856
[ATTACK] after mult	5.735640954856
[Actor:move]	20413	minor swarming horror	move from	16	23	to	16	23
[LOG]	#UID:20413:0#Minor swarming horror hits #fbd578#Amocat#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minor swarming horror	dam/apr/atk/mult ::	27.152620535141	1	23	1	vs. armor/def	0	14
[ATTACK] after melee attack bonus hooks & callbacks::	27.152620535141	1	23	1	vs. armor/def	0	14
checkHit	23	vs	14	=> chance to hit	73
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	39	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	2.2
[ATTACK] after crit	39
[ATTACK] after mult	39
[Actor:move]	3359	Amocat	move from	15	24	to	15	24
[LOG]	--------------------------------
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Minor swarming horror for #WHITE#39 physical#LAST# damage.
[LOG]	#{bold}##UID:3359:0##fbd578#Amocat#LAST# killed Minor swarming horror!#{normal}#
[Actor:move]	18139	horrific dragon turtle	move from	14	30	to	14	29
[Actor:move]	18152	minor swarming horror	move from	9	25	to	10	25
[LOG]	
[Actor:move]	3359	Amocat	move from	15	24	to	14	25
[improved_talented AI] chooses for	18139	horrific dragon turtle	T_TENTACLE_HUG
checkHit	11	vs	11	=> chance to hit	50
[PULL] from	14	14	towards	14	29	over	6
[PULL] try	14	26	5
[PULL] try	14	27	4	::
[PULL] try	14	28	3	::
[PULL] try	14	29	2	::	true
[PULL] failsafe pulled to	14	28	::
[Actor:move]	3359	Amocat	(forced) move from	14	25	to	14	28
[LOG]	--------------------------------
[LOG]	Amocat is being crushed.
[improved_talented AI] chooses for	18152	minor swarming horror	T_BLINDSIDE
[Actor:move]	18152	minor swarming horror	(forced) move from	10	25	to	14	27
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	9.9327138057603	0	19	1.0530002178165	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	9.9327138057603	0	19	1.0530002178165	vs. armor/def	6.3350939529706	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	10	0	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	5.2142190498691
[PHYS CRIT %]	1.1391483868128
[ATTACK] after crit	5.2142190498691
[ATTACK] after mult	5.4905737952553
[target_simple AI]	18154	horrific giant eel	selecting NEW TARGET	14	28	3359	Amocat
[Actor:move]	18154	horrific giant eel	move from	14	38	to	14	37
[LOG]	#UID:18152:0#Minor swarming horror hits #fbd578#Amocat#LAST# for #WHITE#5 physical#LAST# damage.
Loading tile from tileset	/data/gfx/talents/crushing_hold.png
[LOG]	Amocat slows down.
[LOG]	Crushing Hold from Horrific dragon turtle hits #fbd578#Amocat#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	
Loading tile from tileset	/data/gfx/talents/slow.png
[LOG]	--------------------------------
[LOG]	Amocat uses #{bold}##ORCHID#Spirit of the Tides.#{normal}##LAST#
[LOG]	Amocat is filled with the Spirit of the Nalore!
[LOG]	Amocat uses #{bold}##ORCHID#Stunning Blow.#{normal}##LAST#
[ATTACK] to 	horrific dragon turtle	dam/apr/atk/mult ::	33.57335454775	1	23	0.60198039027186	vs. armor/def	1	2
[ATTACK] after melee attack bonus hooks & callbacks::	33.57335454775	1	23	0.60198039027186	vs. armor/def	1	2
checkHit	23	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	37	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	37
[PHYS CRIT %]	2.2
[ATTACK] after crit	37
[ATTACK] after mult	22.273274440059
checkHit	14	vs	45	=> chance to hit	0
[LOG]	Horrific dragon turtle is stunned!
[ATTACK] to 	horrific dragon turtle	dam/apr/atk/mult ::	33.57335454775	1	23	0.60198039027186	vs. armor/def	1	2
[ATTACK] after melee attack bonus hooks & callbacks::	33.57335454775	1	23	0.60198039027186	vs. armor/def	1	2
checkHit	23	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	35	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	35
[PHYS CRIT %]	2.2
[ATTACK] after crit	35
[ATTACK] after mult	21.069313659515
checkHit	14	vs	45	=> chance to hit	0
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Horrific dragon turtle for #WHITE#11 physical#LAST#, #WHITE#11 physical#LAST# (#RED##{bold}#22#LAST##{normal}# total damage).
[improved_talented AI] chooses for	18139	horrific dragon turtle	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	14.99924658379	7	25	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	14.99924658379	7	25	1	vs. armor/def	6.3350939529706	5
checkHit	25	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	7	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[improved_talented AI] chooses for	18152	minor swarming horror	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	9.9327138057603	0	19	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	9.9327138057603	0	19	1	vs. armor/def	6.3350939529706	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	9	0	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	4.6927971448822
[PHYS CRIT %]	1.1391483868128
[ATTACK] after crit	4.6927971448822
[ATTACK] after mult	4.6927971448822
[Actor:move]	18154	horrific giant eel	move from	14	37	to	14	36
[LOG]	#UID:18139:0#Horrific dragon turtle hits #fbd578#Amocat#LAST# for #WHITE#6 physical#LAST# damage.
[LOG]	#UID:18152:0#Minor swarming horror hits #fbd578#Amocat#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	Amocat is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	Crushing Hold from Horrific dragon turtle hits #fbd578#Amocat#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
Loading tile from tileset	/data/gfx/effects/recovery.png
[LOG]	
[LOG]	--------------------------------
[LOG]	Amocat uses #{bold}##GREEN#Infusion: Regeneration.#{normal}##LAST#
[LOG]	Amocat starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[improved_talented AI] chooses for	18139	horrific dragon turtle	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	14.99924658379	7	25	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	14.99924658379	7	25	1	vs. armor/def	6.3350939529706	5
checkHit	25	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	7	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	9.9327138057603	0	19	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	9.9327138057603	0	19	1	vs. armor/def	6.3350939529706	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	9	0	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	4.6927971448822
[PHYS CRIT %]	1.1391483868128
[ATTACK] after crit	4.6927971448822
[ATTACK] after mult	4.6927971448822
[Actor:move]	18152	minor swarming horror	move from	14	27	to	14	27
[Actor:move]	18154	horrific giant eel	move from	14	36	to	14	35
[LOG]	#UID:18139:0#Horrific dragon turtle hits #fbd578#Amocat#LAST# for #WHITE#7 physical#LAST# damage.
[LOG]	#UID:18152:0#Minor swarming horror hits #fbd578#Amocat#LAST# for #WHITE#5 physical#LAST# damage.
Loading tile from tileset	/data/gfx/effects/infusion_cooldown.png
[LOG]	Crushing Hold from Horrific dragon turtle hits #fbd578#Amocat#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minor swarming horror	dam/apr/atk/mult ::	33.57335454775	1	23	1	vs. armor/def	0	7
[ATTACK] after melee attack bonus hooks & callbacks::	33.57335454775	1	23	1	vs. armor/def	0	7
checkHit	23	vs	7	=> chance to hit	90
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	33	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	33
[PHYS CRIT %]	2.2
[ATTACK] after crit	33
[ATTACK] after mult	33
[LOG]	--------------------------------
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Minor swarming horror for #WHITE#33 physical#LAST# damage.
[improved_talented AI] chooses for	18139	horrific dragon turtle	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	14.99924658379	7	25	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	14.99924658379	7	25	1	vs. armor/def	6.3350939529706	5
checkHit	25	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	15	7	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	9.9327138057603	0	19	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	9.9327138057603	0	19	1	vs. armor/def	6.3350939529706	5
checkHit	19	vs	5	=> chance to hit	85
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	10	0	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	5.2142190498691
[PHYS CRIT %]	1.1391483868128
[ATTACK] after crit	5.2142190498691
[ATTACK] after mult	5.2142190498691
[Actor:move]	18152	minor swarming horror	move from	14	27	to	14	27
[Actor:move]	18154	horrific giant eel	move from	14	35	to	14	34
[LOG]	#UID:18139:0#Horrific dragon turtle hits #fbd578#Amocat#LAST# for #WHITE#8 physical#LAST# damage.
[LOG]	#UID:18152:0#Minor swarming horror hits #fbd578#Amocat#LAST# for #WHITE#5 physical#LAST# damage.
[LOG]	Amocat has escaped the crushing hold.
[LOG]	
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	minor swarming horror	dam/apr/atk/mult ::	33.57335454775	1	23	1	vs. armor/def	0	7
[ATTACK] after melee attack bonus hooks & callbacks::	33.57335454775	1	23	1	vs. armor/def	0	7
checkHit	23	vs	7	=> chance to hit	90
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	53	1	vs. armor/hardiness	0	0.3
[ATTACK] after armor	53
[PHYS CRIT %]	2.2
[ATTACK] after crit	53
[ATTACK] after mult	53
[Actor:move]	3359	Amocat	move from	14	28	to	14	28
[LOG]	--------------------------------
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Minor swarming horror for #WHITE#53 physical#LAST# damage.
[LOG]	#{bold}##UID:3359:0##fbd578#Amocat#LAST# killed Minor swarming horror!#{normal}#
[LOG]	Horrific dragon turtle is not stunned anymore.
[improved_talented AI] chooses for	18139	horrific dragon turtle	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	14.99924658379	7	25	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	14.99924658379	7	25	1	vs. armor/def	6.3350939529706	5
checkHit	25	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	16	7	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[Actor:move]	18154	horrific giant eel	move from	14	34	to	14	33
[LOG]	#UID:18139:0#Horrific dragon turtle hits #fbd578#Amocat#LAST# for #WHITE#16 physical#LAST# damage.
[LOG]	Amocat speeds up.
[LOG]	
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	horrific dragon turtle	dam/apr/atk/mult ::	33.57335454775	1	23	1	vs. armor/def	1	2
[ATTACK] after melee attack bonus hooks & callbacks::	33.57335454775	1	23	1	vs. armor/def	1	2
checkHit	23	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	50	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	50
[PHYS CRIT %]	2.2
[ATTACK] after crit	50
[ATTACK] after mult	50
[Actor:move]	3359	Amocat	move from	14	28	to	14	28
[LOG]	--------------------------------
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Horrific dragon turtle for #WHITE#25 physical#LAST# damage.
[improved_talented AI] chooses for	18139	horrific dragon turtle	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	14.99924658379	7	25	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	14.99924658379	7	25	1	vs. armor/def	6.3350939529706	5
checkHit	25	vs	5	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	14	7	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[Actor:move]	18154	horrific giant eel	move from	14	33	to	14	32
[LOG]	#UID:18139:0#Horrific dragon turtle hits #fbd578#Amocat#LAST# for #WHITE#14 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	horrific dragon turtle	dam/apr/atk/mult ::	33.57335454775	1	23	1	vs. armor/def	1	2
[ATTACK] after melee attack bonus hooks & callbacks::	33.57335454775	1	23	1	vs. armor/def	1	2
checkHit	23	vs	2	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	52	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	52
[PHYS CRIT %]	2.2
[ATTACK] after crit	52
[ATTACK] after mult	52
[Actor:move]	3359	Amocat	move from	14	28	to	14	28
[LOG]	--------------------------------
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Horrific dragon turtle for #WHITE#26 physical#LAST# damage.
[LOG]	#{bold}##UID:3359:0##fbd578#Amocat#LAST# killed Horrific dragon turtle!#{normal}#
[improved_talented AI] chooses for	18154	horrific giant eel	T_TENTACLE_HUG
checkHit	11	vs	11	=> chance to hit	50
[LOG]	Amocat resists the grab!
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	--------------------------------
[LOG]	Resting starts...
[Actor:move]	18154	horrific giant eel	move from	14	32	to	14	31
[LOG]	Amocat stops regenerating health quickly.
[LOG]	Amocat is filled with the Spirit of the Nalore no longer.
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the south (horrific giant eel)).
[LOG]	
[Actor:move]	3359	Amocat	move from	14	28	to	14	29
[Actor:move]	18154	horrific giant eel	move from	14	31	to	14	30
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	horrific giant eel	dam/apr/atk/mult ::	27.152620535141	1	23	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.152620535141	1	23	1	vs. armor/def	1	1
checkHit	23	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	37	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	37
[PHYS CRIT %]	2.2
[ATTACK] after crit	37
[ATTACK] after mult	37
[Actor:move]	3359	Amocat	move from	14	29	to	14	29
[LOG]	--------------------------------
[LOG]	#00ff00##UID:496:0#Talent Stunning Blow is ready to use.
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Horrific giant eel for #WHITE#37 physical#LAST# damage.
[LOG]	#{bold}##UID:3359:0##fbd578#Amocat#LAST# killed Horrific giant eel!#{normal}#
[LOG]	
[Actor:move]	3359	Amocat	move from	14	29	to	14	30
[Actor:move]	3359	Amocat	move from	14	30	to	14	31
[LOG]	--------------------------------
[LOG]	Amocat has finished recovering.
[LOG]	
[Actor:move]	3359	Amocat	move from	14	31	to	14	32
[target_simple AI]	18142	horrific giant eel	selecting NEW TARGET	14	32	3359	Amocat
[Actor:move]	18142	horrific giant eel	move from	10	38	to	11	37
[LOG]	--------------------------------
[LOG]	#00ff00##UID:105:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[Actor:move]	3359	Amocat	move from	14	32	to	14	33
[improved_talented AI] chooses for	18142	horrific giant eel	T_TENTACLE_HUG
checkHit	11	vs	11	=> chance to hit	50
[LOG]	--------------------------------
[LOG]	Amocat resists the grab!
[LOG]	
[Actor:move]	3359	Amocat	move from	14	33	to	14	34
[Identify]	iron longsword	true
[LOG]	--------------------------------
[LOG]	Amocat picks up (a.): #FFFFFF##UID:18157:0#iron longsword (12-16 power, 2 apr)#LAST#.
[Actor:move]	18142	horrific giant eel	move from	11	37	to	12	36
[LOG]	
[Actor:move]	3359	Amocat	move from	14	34	to	13	35
[target_simple AI]	18142	horrific giant eel	selecting NEW TARGET	13	35	3359	Amocat
[improved_talented AI] chooses for	18142	horrific giant eel	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	8.2476398567713	7	24	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	8.2476398567713	7	24	1	vs. armor/def	6.3350939529706	5
checkHit	24	vs	5	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	8	7	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[LOG]	--------------------------------
[LOG]	#UID:18142:0#Horrific giant eel hits #fbd578#Amocat#LAST# for #WHITE#8 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	horrific giant eel	dam/apr/atk/mult ::	27.152620535141	1	23	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.152620535141	1	23	1	vs. armor/def	1	1
checkHit	23	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	39	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	39
[PHYS CRIT %]	2.2
[ATTACK] after crit	39
[ATTACK] after mult	39
[Actor:move]	3359	Amocat	move from	13	35	to	13	35
[LOG]	--------------------------------
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Horrific giant eel for #WHITE#39 physical#LAST# damage.
[improved_talented AI] chooses for	18142	horrific giant eel	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Amocat	dam/apr/atk/mult ::	8.2476398567713	7	24	1	vs. armor/def	6.3350939529706	5
[ATTACK] after melee attack bonus hooks & callbacks::	8.2476398567713	7	24	1	vs. armor/def	6.3350939529706	5
checkHit	24	vs	5	=> chance to hit	98
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	8	7	vs. armor/hardiness	6.3350939529706	0.47857809501309
[ATTACK] after armor	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[LOG]	#UID:18142:0#Horrific giant eel hits #fbd578#Amocat#LAST# for #WHITE#8 physical#LAST# damage.
[LOG]	#00ff00##UID:665:0#Talent Vitality is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	iron greatsword
[ATTACK] to 	horrific giant eel	dam/apr/atk/mult ::	27.152620535141	1	23	1	vs. armor/def	1	1
[ATTACK] after melee attack bonus hooks & callbacks::	27.152620535141	1	23	1	vs. armor/def	1	1
checkHit	23	vs	1	=> chance to hit	100
[ATTACK] HIT:: damrange	1.6	==> dam/apr::	28	1	vs. armor/hardiness	1	0.3
[ATTACK] after armor	28
[PHYS CRIT %]	2.2
[ATTACK] after crit	28
[ATTACK] after mult	28
[Actor:move]	3359	Amocat	move from	13	35	to	13	35
[LOG]	--------------------------------
[LOG]	#UID:3359:0##fbd578#Amocat#LAST# hits Horrific giant eel for #WHITE#28 physical#LAST# damage.
[LOG]	#{bold}##UID:3359:0##fbd578#Amocat#LAST# killed Horrific giant eel!#{normal}#
[LOG]	
[Actor:move]	3359	Amocat	move from	13	35	to	12	36
[Actor:move]	3359	Amocat	move from	12	36	to	11	37
[Actor:move]	3359	Amocat	move from	11	37	to	12	37
[Actor:move]	3359	Amocat	move from	12	37	to	13	37
[Actor:move]	3359	Amocat	move from	13	37	to	14	36
[Actor:move]	3359	Amocat	move from	14	36	to	15	36
[ActorObjectUse] useObjectEnable: 	elm totem of stinging	by	Amocat	inven/slot	1
[ActorObjectUse] Object	elm totem of stinging	18172	is ineligible for talent interface
[Identify]	elm totem of stinging	true
[LOG]	--------------------------------
[LOG]	Amocat picks up (d.): #00FF80##UID:18172:0#elm totem of stinging [power 116]  (15 cooldown)#LAST#.
[LOG]	
[Actor:move]	3359	Amocat	move from	15	36	to	14	36
[Actor:move]	3359	Amocat	move from	14	36	to	13	37
[Actor:move]	3359	Amocat	move from	13	37	to	13	38
[Actor:move]	3359	Amocat	move from	13	38	to	13	39
[Actor:move]	3359	Amocat	move from	13	39	to	13	40
[Identify]	agate	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	--------------------------------
[LOG]	Amocat picks up (b.): #FFFFFF##UID:18159:0#agate#LAST#.
[LOG]	
[Actor:move]	3359	Amocat	move from	13	40	to	12	40
[Actor:move]	3359	Amocat	move from	12	40	to	11	40
[Actor:move]	3359	Amocat	move from	11	40	to	10	39
[Actor:move]	3359	Amocat	move from	10	39	to	9	38
[Actor:move]	3359	Amocat	move from	9	38	to	9	38
[Actor:move]	3359	Amocat	move from	9	38	to	9	37
[Actor:move]	3359	Amocat	move from	9	37	to	10	36
[Actor:move]	3359	Amocat	move from	10	36	to	11	35
[Actor:move]	3359	Amocat	move from	11	35	to	12	34
[Actor:move]	3359	Amocat	move from	12	34	to	13	33
[Actor:move]	3359	Amocat	move from	13	33	to	14	32
[Actor:move]	3359	Amocat	move from	14	32	to	14	31
[Actor:move]	3359	Amocat	move from	14	31	to	14	30
[Actor:move]	3359	Amocat	move from	14	30	to	14	29
[Actor:move]	3359	Amocat	move from	14	29	to	14	28
[Actor:move]	3359	Amocat	move from	14	28	to	14	27
[Actor:move]	3359	Amocat	move from	14	27	to	14	26
[Actor:move]	3359	Amocat	move from	14	26	to	13	25
[Actor:move]	3359	Amocat	move from	13	25	to	12	25
[Actor:move]	3359	Amocat	move from	12	25	to	11	25
[Actor:move]	3359	Amocat	move from	11	25	to	10	25
[Actor:move]	3359	Amocat	move from	10	25	to	9	25
[Actor:move]	3359	Amocat	move from	9	25	to	8	25
[Actor:move]	3359	Amocat	move from	8	25	to	7	25
[Actor:move]	3359	Amocat	move from	7	25	to	8	24
[Actor:move]	3359	Amocat	move from	8	24	to	8	23
[Identify]	iron greatmaul	true
[LOG]	--------------------------------
[LOG]	Amocat picks up (a.): #FFFFFF##UID:18176:0#iron greatmaul (20-29 power, 1 apr)#LAST#.
[LOG]	#00ff00##UID:3120:0#Talent Spirit of the Tides is ready to use.
[LOG]	
fight: 	iron greatmaul	iron greatsword	::	OFFHAND	MAINHAND
fight: 	iron greatmaul	brass lantern	::	nil	MAINHAND
fight: 	iron greatmaul	iron mail armour	::	nil	MAINHAND
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	iron greatmaul	brass lantern	::	nil	MAINHAND
fight: 	iron greatmaul	iron mail armour	::	nil	MAINHAND
Loading tile	player/elf_male/right_2hmace_01.png
[LOG]	--------------------------------
[LOG]	Amocat wears (replacing #FFFFFF##UID:7142:0#iron greatsword (16-25 power, 1 apr)#LAST#): #FFFFFF##UID:18176:0#iron greatmaul (20-29 power, 1 apr)#LAST#.
[LOG]	
[LOG]	--------------------------------
[LOG]	Amocat switches his weapons to: unarmed.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	iron greatsword	brass lantern	::	nil	MAINHAND
fight: 	iron greatsword	iron mail armour	::	nil	MAINHAND
fight: 	iron greatsword	brass lantern	::	nil	MAINHAND
fight: 	iron greatsword	iron mail armour	::	nil	MAINHAND
[LOG]	--------------------------------
[LOG]	Amocat wears: #FFFFFF##UID:7142:0#iron greatsword (16-25 power, 1 apr)#LAST#.
[LOG]	
[LOG]	--------------------------------
[LOG]	Amocat switches his weapons to: #FFFFFF##UID:18176:0#iron greatmaul#LAST#.
[LOG]	
fight: 	elm totem of stinging	iron greatmaul	::	OFFHAND	TOOL
fight: 	elm totem of stinging	brass lantern	::	nil	TOOL
fight: 	elm totem of stinging	iron mail armour	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	elm totem of stinging	by	Amocat	inven/slot	14
[LOG]	--------------------------------
[LOG]	Amocat wears: #00FF80##UID:18172:0#elm totem of stinging [power 116]  (15 cooldown)#LAST#.
[LOG]	
Deleting temp shader	tentacles[appearTime=0.3,noup=2,time_factor=500,wobblingType=0]
Deleting temp shader	tentacles[appearTime=0.3,noup=1,time_factor=500,wobblingType=0]
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	--------------------------------
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:18157:0#iron longsword (12-16 power, 2 apr)#LAST#.
[Actor:move]	3359	Amocat	move from	8	23	to	7	23
[LOG]	
[Actor:move]	3359	Amocat	move from	7	23	to	6	23
[Actor:move]	3359	Amocat	move from	6	23	to	5	23
Deleting temp shader	water[]
[Actor:move]	3359	Amocat	move from	5	23	to	5	24
[Actor:move]	3359	Amocat	move from	5	24	to	5	25
[Actor:move]	3359	Amocat	move from	5	25	to	5	26
[Actor:move]	3359	Amocat	move from	5	26	to	5	27
[Actor:move]	3359	Amocat	move from	5	27	to	6	28
[Actor:move]	3359	Amocat	move from	6	28	to	6	27
[Actor:move]	3359	Amocat	move from	6	27	to	7	26
[Actor:move]	3359	Amocat	move from	7	26	to	8	25
[Actor:move]	3359	Amocat	move from	8	25	to	9	25
[Actor:move]	3359	Amocat	move from	9	25	to	10	25
[Actor:move]	3359	Amocat	move from	10	25	to	11	25
[Actor:move]	3359	Amocat	move from	11	25	to	12	25
[Actor:move]	3359	Amocat	move from	12	25	to	13	25
[Actor:move]	3359	Amocat	move from	13	25	to	14	25
[Actor:move]	3359	Amocat	move from	14	25	to	15	25
[Actor:move]	3359	Amocat	move from	15	25	to	16	25
[Actor:move]	3359	Amocat	move from	16	25	to	17	25
[Actor:move]	3359	Amocat	move from	17	25	to	18	25
[Actor:move]	3359	Amocat	move from	18	25	to	19	25
[Identify]	flaming iron dagger	true
[LOG]	--------------------------------
[LOG]	Amocat picks up (a.): #00FF80##UID:18168:0#flaming iron dagger (10-13 power, 5 apr)#LAST#.
[target_simple AI]	18144	horrific giant eel	selecting NEW TARGET	19	25	3359	Amocat
[Actor:move]	18144	horrific giant eel	move from	29	22	to	28	22
[LOG]	
[Actor:move]	3359	Amocat	move from	19	25	to	20	25
[target_simple AI]	18138	horrific giant eel	selecting NEW TARGET	20	25	3359	Amocat
[Actor:move]	18138	horrific giant eel	move from	30	27	to	29	27
[Actor:move]	18144	horrific giant eel	move from	28	22	to	27	22
[Actor:move]	3359	Amocat	move from	20	25	to	21	25
[target_simple AI]	18136	writhing electric eel	selecting NEW TARGET	21	25	3359	Amocat
[improved_talented AI] chooses for	18136	writhing electric eel	T_SLIME_SPIT
[MIND CRIT %]	1
FROM 	/mod/addons/orcs/superload/mod/class/Projectile.lua	loading previous!
Adding entity	20414	after	18136
[Actor:move]	18138	horrific giant eel	move from	29	27	to	28	27
[Actor:move]	18144	horrific giant eel	move from	27	22	to	26	22
[Actor:move]	3359	Amocat	move from	21	25	to	22	25
[Actor:move]	18136	writhing electric eel	move from	31	25	to	30	25
[improved_talented AI] chooses for	18138	horrific giant eel	T_TENTACLE_HUG
checkHit	11	vs	11	=> chance to hit	50
[PULL] from	22	22	towards	28	27	over	6
[PULL] try	23	25	5
[PULL] try	24	26	4	::
[PULL] try	25	26	3	::
[PULL] try	26	26	2	::
[PULL] try	27	27	1	::
[PULL] try	28	27	0	::	true
[PULL] failsafe pulled to	27	27	::
[Actor:move]	3359	Amocat	(forced) move from	22	25	to	27	27
[LOG]	--------------------------------
[LOG]	Amocat is being crushed.
[improved_talented AI] chooses for	18144	horrific giant eel	T_TENTACLE_HUG
checkHit	11	vs	11	=> chance to hit	50
[LOG]	Amocat resists the grab!
[target_simple AI]	18149	horrific giant eel	selecting NEW TARGET	27	27	3359	Amocat
[Actor:move]	18149	horrific giant eel	move from	31	19	to	31	20
[target_simple AI]	18155	horrific squid	selecting NEW TARGET	27	27	3359	Amocat
[Actor:move]	18155	horrific squid	move from	34	24	to	33	24
[LOG]	Amocat slows down.
[LOG]	Crushing Hold from Horrific giant eel hits #fbd578#Amocat#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	
[LOG]	--------------------------------
[LOG]	#ORCHID##{bold}#Amocat uses Warshout.#{normal}##LAST#
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!


ERROR:
Game version: tome-1.7.2
Addons: convenient-digging-1.5.5[X!], items-vault-1.7.0[O], nalorenrace-1.6.7[X!], PlenumTooltipCustom-1.7.0[X], cleaner-descriptions-1.7.0[X], turn_separators_v2-1.6.0[X!], easy_map_v2-1.6.0[X!], clean_doll-1.7.2[X], ashes-urhrok-1.7.0[O], inv_tiers-1.7.2[X], invorder-1.7.0[X], cults-1.6.0[O!], orcs-1.7.0[O], possessors-1.7.0[O], compare-1.7.0[X]

Game version (character creation): tome-1.7.2
Lua Error: /data-nalorenrace/talents.lua:463: attempt to call global 'damDesc' (a nil value)
  At [C]:-1 damDesc
  At /data-nalorenrace/talents.lua:463 info
  At /engine/interface/ActorTalents.lua:85 info
  At ...addons/PlenumTooltipCustom/superload/mod/class/Actor.lua:106 getDam
  At ...addons/PlenumTooltipCustom/superload/mod/class/Actor.lua:581 tooltip
  At /mod/class/NPC.lua:389 check
  At /engine/Map.lua:801 checkEntity
  At /mod/class/Tooltip.lua:36 check
  At /mod/class/Tooltip.lua:50 getTooltipAtMap
  At /engine/Tooltip.lua:286 displayAtMap
  At /engine/interface/GameTargeting.lua:77 targetDisplayTooltip
  At /mod/class/Game.lua:1953 
