===	
Reboot using	te4	1.7.2	tome-1.7.2	creepy_moo	false
[ENGINE LOADER] available from teae: 	te4-1.7.2
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=2.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.2.teae" , } , } __byname={["te4-1.7.2"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Anthony\\T-Engine\4.0
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] loading engine:	1	7	2	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.2.teae
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x1135c3b8
Remapping	HOTKEY_FIFTH_7	table: 0x113268f0
Remapping	HOTKEY_10	table: 0x11307650
Remapping	HOTKEY_FOURTH_7	table: 0x11309a70
Remapping	HOTKEY_11	table: 0x11304370
Remapping	HOTKEY_FIFTH_1	table: 0x11329840
Remapping	HOTKEY_FOURTH_5	table: 0x11305308
Remapping	HOTKEY_THIRD_1	table: 0x11356b68
Remapping	HOTKEY_FOURTH_2	table: 0x113130e8
Remapping	REST	table: 0x11356d68
Remapping	HOTKEY_FIFTH_9	table: 0x11359be0
Remapping	HOTKEY_FIFTH_3	table: 0x1135c8a0
Remapping	MOVE_WASD_LEFT	table: 0x11311110
Remapping	HOTKEY_9	table: 0x112fcf30
Remapping	HOTKEY_THIRD_9	table: 0x11337608
Remapping	HOTKEY_FOURTH_10	table: 0x11356cb0
Remapping	HOTKEY_FOURTH_9	table: 0x1135dea0
Remapping	HOTKEY_SECOND_5	table: 0x11358a78
Remapping	HOTKEY_FOURTH_6	table: 0x112f1cc0
Remapping	HOTKEY_SECOND_4	table: 0x11358ac0
Remapping	HOTKEY_SECOND_9	table: 0x1135de50
Remapping	HOTKEY_SECOND_8	table: 0x112f1d10
Remapping	HOTKEY_12	table: 0x112fd340
Remapping	HOTKEY_FOURTH_12	table: 0x112fd390
Remapping	HOTKEY_THIRD_7	table: 0x11357010
Remapping	HOTKEY_THIRD_10	table: 0x11357060
Remapping	HOTKEY_FIFTH_11	table: 0x11325f80
Remapping	HOTKEY_FIFTH_12	table: 0x11317888
Remapping	HOTKEY_SECOND_1	table: 0x113178d0
Remapping	HOTKEY_SECOND_7	table: 0x11324758
Remapping	HOTKEY_THIRD_4	table: 0x113247a0
Remapping	HOTKEY_THIRD_12	table: 0x1135ebf8
Remapping	HOTKEY_SECOND_6	table: 0x1135ec40
Remapping	HOTKEY_SECOND_11	table: 0x1132e8f0
Remapping	HOTKEY_6	table: 0x1132e940
Remapping	HOTKEY_FIFTH_4	table: 0x11324130
Remapping	TOGGLE_UI	table: 0x11324180
Remapping	WEAR_ITEM	table: 0x112f1a68
Remapping	HOTKEY_FOURTH_11	table: 0x11325e48
Remapping	HOTKEY_THIRD_6	table: 0x11325e98
Remapping	HOTKEY_FIFTH_10	table: 0x1135ab10
Remapping	HOTKEY_SECOND_12	table: 0x1135ab58
Remapping	MOVE_WASD_DOWN	table: 0x112f9bf8
Remapping	HOTKEY_FIFTH_6	table: 0x11312740
Remapping	MOVE_WASD_RIGHT	table: 0x11312790
Remapping	HOTKEY_THIRD_11	table: 0x113449f8
Remapping	HOTKEY_7	table: 0x1135cf20
Remapping	LOOK_AROUND	table: 0x1134a2f8
Remapping	HOTKEY_FOURTH_3	table: 0x1134a378
Remapping	MOVE_WASD_UP	table: 0x11312408
Remapping	HOTKEY_FOURTH_8	table: 0x11312488
Remapping	HOTKEY_THIRD_2	table: 0x1135ced0
Remapping	HOTKEY_SECOND_10	table: 0x1135ce80
Remapping	HOTKEY_THIRD_3	table: 0x11310c50
Remapping	SHOW_CHARACTER_SHEET	table: 0x11325f30
Remapping	MOVE_STAY	table: 0x11310c00
Remapping	USERCHAT_SHOW_TALK	table: 0x1135def0
Remapping	HOTKEY_FIFTH_5	table: 0x1135f170
Remapping	HOTKEY_FOURTH_4	table: 0x1135f1c0
Remapping	SHOW_EQUIPMENT	table: 0x1133b3f0
Remapping	HOTKEY_FOURTH_1	table: 0x1133b470
Remapping	HOTKEY_THIRD_5	table: 0x11337500
Remapping	HOTKEY_SECOND_3	table: 0x11337550
Remapping	HOTKEY_THIRD_8	table: 0x11344958
Remapping	QUICK_SWITCH_WEAPON	table: 0x113449a8
Remapping	HOTKEY_8	table: 0x112ff480
Remapping	HOTKEY_FIFTH_8	table: 0x11348888
Remapping	HOTKEY_FIFTH_2	table: 0x11348908
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	1920x1200 Fullscreen	1920	1200	true	nil	(forced)
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1200	from
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Pocas
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.7.2 using engine te4-1.7.2
* Module: tome
 ** 1.7.2
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[MODULE] booting module version	tome-1.7.2
Mounting additional team file:	/modules/tome-music.team
Mounting additional team file:	/modules/tome-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/creepy_moo/
 * save	/save/creepy_moo/
table: 0x11353f60	big
table: 0x11353ff0	big
Computing fun facts
true
[MODULE LOADER] module MD5	e8624490ebff82a48af11a0f956de464	computed in 	1221
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-steamui.teaa	:: (as dir)	false	:: (as teaa)	13	
Removing addon steamui: not allowed by savefile
Removing addon addon-dev: not allowed by savefile
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.7.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-items-vault.teaa
[MODULE LOADER] addon 	items-vault	 MD5	50b20ab8150821613cbef2f4da8adad7	computed in 	11
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-possessors.teaa
[MODULE LOADER] addon 	possessors	 MD5	b5daf3d8d72ee2d922a37d2fc9db91dc	computed in 	45
Binding addon	Ashes of Urh'Rok	/dlcs/ashes-urhrok.teaac	tome-ashes-urhrok-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\ashes-urhrok.teaac
[MODULE LOADER] addon 	ashes-urhrok	 MD5	89ed1c491e97aebb302915298598bbd3	computed in 	262
Binding addon	Forbidden Cults	/dlcs/cults.teaac	tome-cults-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\cults.teaac
[MODULE LOADER] addon 	cults	 MD5	a10cf2350b2c8189d0830d776748c21b	computed in 	752
Binding addon	Embers of Rage	/dlcs/orcs.teaac	tome-orcs-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\orcs.teaac
[MODULE LOADER] addon 	orcs	 MD5	5ccd290378baad79bd0ad36609debef8	computed in 	2003
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for artifacts: discarding
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for characters: discarding
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for deaths: discarding
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for escorts: discarding
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for uniques: discarding
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x11353ff0	big
Using cached font	/data/font/Salsa-Regular.ttf	18
table: 0x11354080	big
Using cached font	/data/font/Salsa-Regular.ttf	18
table: 0x11354110	big
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/cults/superload/engine/Birther.lua	loading previous!
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[INVENTORY] define slot	21	Swift Hands
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	magical	NECROTIC_AURA
===	magical	FROST_CUT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	physical	SCORCHED
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
===	other	UPGRADE
[ActorResource] Defined Resource:	steam
[INVENTORY] define slot	22	Tail
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT
   => because of error	/data/talents/uber/dex.lua:231: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE
   => because of error	/data/talents/cunning/poisons.lua:305: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* steam          	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* areaattack     	-1		AI auto
	* close_in       	-1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* vim            	1		AI auto
	* closein        	-1		AI auto
	* feedback       	1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* psi            	1		AI auto
	* disable        	-1		AI auto
	* soul           	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* equilibrium    	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* attackarea     	-1		AI auto
	* __wt_cache_turns	false		AI auto
	* defense        	-1		AI auto
[Tome:load] Updated AI tactics list:
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x113542e8	normal
table: 0x11354348	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(0.6,1,0.6),ellipsoidalFactor=1.5,time_factor=6000]
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
[SHADER] setting reset param	tick_start	25520
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] setting reset param	tick_start	25520
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
[SHADER] setting reset param	tick_start	25520
[SHADER] setting reset param	tick_start	25520
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/creepy_moo/
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/farportal-black-vortex.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open.png
Loading tile	player/whitehoof/base_shadow_01.png
Loading tile	player/whitehoof/cloak_behind_07.png
Loading tile	player/whitehoof/base_01.png
Loading tile	player/whitehoof/feet_06.png
Loading tile	player/whitehoof/special/iron_mail_of_bloodletting.png
Loading tile	player/whitehoof/cloak_shoulder_07.png
Loading tile	player/whitehoof/head_05.png
Loading tile	player/whitehoof/hands_03.png
Loading tile	player/whitehoof/right_hand_04_02.png
Loading tile	player/whitehoof/left_hand_03_01.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tileset	/data/gfx/ts-gfx-terrain2.png
[SHADER] setting reset param	tick_start	25520
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/blight_root.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_storm_storm_drake_hatchling.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
Loading entities file from file	/data/zones/infinite-dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
[SHADER] setting reset param	tick_start	25520
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
[SHADER] setting reset param	tick_start	25520
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data-orcs/general/npcs/plant-add.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data-orcs/general/npcs/snake-add.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/general/npcs/bone-giant.lua
Loading entities file from file	/data/general/npcs/faeros.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/general/npcs/shivgoroth.lua
Loading entities file from file	/data/general/npcs/undead-rat.lua
Loading entities file from file	/data/general/npcs/mummy.lua
Loading entities file from file	/data/general/npcs/ritch.lua
Loading entities file from file	/data/zones/abashed-expanse/npcs.lua
Loading entities file from file	/data/general/npcs/losgoroth.lua
Loading entities file from file	/data/zones/ancient-elven-ruins/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/mummy.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from file	/data/zones/ancient-elven-ruins/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
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Importing Isisedhemina into world artifacts
Importing pouch of stralite shots 'Freezepower' into world artifacts
Importing Blastbile the stralite waraxe into world artifacts
Importing Zubonn the Stokesage into world artifacts
Importing Yvamikira the Nimbusserpent into world artifacts
Importing Puspierce into world artifacts
Importing Lisyramina the voratun waraxe into world artifacts
Importing Runoromaldil the vined mindstar into world artifacts
Importing Splendournaught into world artifacts
Importing yew wand of lightning storm 'Hazesmasher' into world artifacts
Importing cured leather sling 'Balorek' into world artifacts
Importing Brenogalin into world artifacts
Importing Glowwalker into world artifacts
Importing Haroblek into world artifacts
Importing Sunenvy the ash vilestaff into world artifacts
Importing Aerytira the Weepwhisper into world artifacts
Importing Berygoldir the Dourriver into world artifacts
Importing stralite mace 'Mayata' into world artifacts
Importing Isuwen the pouch of dwarven-steel shots into world artifacts
Importing Umbratouch into world artifacts
Importing Salethra the pouch of stralite shots into world artifacts
Importing Morningrebel the alchemist's lamp into world artifacts
Importing Burnshaper the stralite shield into world artifacts
Importing Zanuromifast the elven-wood longbow into world artifacts
Importing Scorchonslaught the stralite ring into world artifacts
Importing dwarven-steel waraxe 'Toxinriver' into world artifacts
Importing Samidudil the dwarven-steel gauntlets into world artifacts
Importing Forestpassion the dwarven-steel mace into world artifacts
Importing Radhylamnir into world artifacts
Importing Snowtickler the steel greatmaul into world artifacts
Importing Kindlebane into world artifacts
Importing Hailwild the voratun waraxe into world artifacts
Importing Charan the voratun greatsword into world artifacts
Importing Beralathadil the pouch of dwarven-steel shots into world artifacts
Importing stralite battleaxe 'Grinirand' into world artifacts
Importing Bregigrim into world artifacts
Importing stralite ring 'Windbone' into world artifacts
Importing voratun mail armour 'Cuthychak' into world artifacts
Importing Sileralaith into world artifacts
Importing Xeralelaith into world artifacts
Importing Duatheltide into world artifacts
Importing Ivawen the yew magestaff into world artifacts
Importing Glimmerroar the yew vilestaff into world artifacts
Importing stralite plate armour 'Gabeth' into world artifacts
Importing Flashstoker the dwarven-steel torque of clear mind into world artifacts
Importing Glareveil into world artifacts
Importing Hailhue the drakeskin leather gloves into world artifacts
Importing Turadragen the steel plate armour into world artifacts
Importing voratun longsword 'Squalorsaw' into world artifacts
Importing Oakweeper into world artifacts
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[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
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[UNIQUE MODDABLE] auto moddable failed for 	Bindings of Eternal Night
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Loading entities file from file	/data/zones/test/npcs.lua
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Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Isisedhemina into world artifacts
Importing pouch of stralite shots 'Freezepower' into world artifacts
Importing Blastbile the stralite waraxe into world artifacts
Importing Zubonn the Stokesage into world artifacts
Importing Yvamikira the Nimbusserpent into world artifacts
Importing Puspierce into world artifacts
Importing Lisyramina the voratun waraxe into world artifacts
Importing Runoromaldil the vined mindstar into world artifacts
Importing Splendournaught into world artifacts
Importing yew wand of lightning storm 'Hazesmasher' into world artifacts
Importing cured leather sling 'Balorek' into world artifacts
Importing Brenogalin into world artifacts
Importing Glowwalker into world artifacts
Importing Haroblek into world artifacts
Importing Sunenvy the ash vilestaff into world artifacts
Importing Aerytira the Weepwhisper into world artifacts
Importing Berygoldir the Dourriver into world artifacts
Importing stralite mace 'Mayata' into world artifacts
Importing Isuwen the pouch of dwarven-steel shots into world artifacts
Importing Umbratouch into world artifacts
Importing Salethra the pouch of stralite shots into world artifacts
Importing Morningrebel the alchemist's lamp into world artifacts
Importing Burnshaper the stralite shield into world artifacts
Importing Zanuromifast the elven-wood longbow into world artifacts
Importing Scorchonslaught the stralite ring into world artifacts
Importing dwarven-steel waraxe 'Toxinriver' into world artifacts
Importing Samidudil the dwarven-steel gauntlets into world artifacts
Importing Forestpassion the dwarven-steel mace into world artifacts
Importing Radhylamnir into world artifacts
Importing Snowtickler the steel greatmaul into world artifacts
Importing Kindlebane into world artifacts
Importing Hailwild the voratun waraxe into world artifacts
Importing Charan the voratun greatsword into world artifacts
Importing Beralathadil the pouch of dwarven-steel shots into world artifacts
Importing stralite battleaxe 'Grinirand' into world artifacts
Importing Bregigrim into world artifacts
Importing stralite ring 'Windbone' into world artifacts
Importing voratun mail armour 'Cuthychak' into world artifacts
Importing Sileralaith into world artifacts
Importing Xeralelaith into world artifacts
Importing Duatheltide into world artifacts
Importing Ivawen the yew magestaff into world artifacts
Importing Glimmerroar the yew vilestaff into world artifacts
Importing stralite plate armour 'Gabeth' into world artifacts
Importing Flashstoker the dwarven-steel torque of clear mind into world artifacts
Importing Glareveil into world artifacts
Importing Hailhue the drakeskin leather gloves into world artifacts
Importing Turadragen the steel plate armour into world artifacts
Importing voratun longsword 'Squalorsaw' into world artifacts
Importing Oakweeper into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
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Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
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[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
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[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
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[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
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[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
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[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
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Updating zone name	Infinite Dungeon (8)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
Shader delayed load running for	resources2
[SHADER] Loading from /data/gfx/shaders/resources2.lua
[SHADER] Loaded shader with totalname	resources2[amp=0.8,color1=vec3(0.1843137254902,0.62745098039216,0.70588235294118),color2=vec3(0.56078431372549,0.50196078431373,0.26666666666667),color=vec3(0.25490196078431,0.59607843137255,0.86274509803922),distort=vec2(0.1,0.25),require_shader=4,speed=20000]
[SHADER] created fragment shader from /data/gfx/shaders/resources2.frag
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[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	Creepy Moo the level 13 Whitehoof Temporal Warden
[MUSIC] loading	Battle Against Time.ogg	sound "/data/music/Battle Against Time.ogg" : <static>
[MUSIC] playing	Battle Against Time.ogg	sound "/data/music/Battle Against Time.ogg" : <static>
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Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_vined.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_mossy.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_ash.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_yew.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_linen.png
Loading tile from tileset	/data/gfx/shockbolt/object/robe_linen.png
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/cap_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/mail_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/mail_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/leather_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/plate_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_elm.png
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
Loading tile from tileset	/data/gfx/shockbolt/object/opal.png
Loading tile from tileset	/data/gfx/shockbolt/object/topaz.png
Loading tile from tileset	/data/gfx/shockbolt/object/pickaxe_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/emerald.png
Loading tile from tileset	/data/gfx/shockbolt/object/spinel.png
Loading tile from tileset	/data/gfx/shockbolt/object/lite_brass.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
Loading tile from tileset	/data/gfx/shockbolt/object/torque_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/wand_elm.png
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Loading tile from tileset	/data/gfx/shockbolt/object/citrine.png
Loading tile from tileset	/data/gfx/shockbolt/object/sword_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/knife_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/iron_mail_of_bloodletting.png
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/belt_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/amulet_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/helm_iron.png
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You gain 0.75 gold from the transmogrification of #00FF80##UID:5820:0#icy iron shield (0 def, 2 armour, 16 block)#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #FFFFFF##UID:5817:0#iron plate armour (0 def, 7 armour)#LAST#.
[LOG]	You gain 1.38 gold from the transmogrification of #00FF80##UID:5816:0#prismatic rough leather armour of clarity (3 def, 2 armour)#LAST#.
[LOG]	You gain 0.96 gold from the transmogrification of #00FF80##UID:5812:0#cleansing rough leather armour (3 def, 2 armour)#LAST#.
[LOG]	You gain 1.25 gold from the transmogrification of #FFFFFF##UID:5809:0#steel mail armour (2 def, 6 armour)#LAST#.
[LOG]	You gain 1.75 gold from the transmogrification of #00FF80##UID:5808:0#impenetrable steel mail armour (2 def, 13 armour)#LAST#.
[LOG]	You gain 1.35 gold from the transmogrification of #00FF80##UID:5805:0#impenetrable iron mail armour (2 def, 10 armour)#LAST#.
[LOG]	You gain 1.70 gold from the transmogrification of #00FF80##UID:5797:0#rough leather gloves of strength (+3) (0 def, 1 armour)#LAST#.
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:5794:0#mindwoven linen robe of lightning (+15%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:5779:0#yew vilestaff (20-24 power, 4 apr, fire element)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:5775:0#elm magestaff (10-12 power, 2 apr, arcane element)#LAST#.
[LOG]	You gain 3.38 gold from the transmogrification of #00FF80##UID:5774:0#ash vilestaff of illumination (15-18 power, 3 apr, blight element)#LAST#.
[LOG]	You gain 1.02 gold from the transmogrification of #00FF80##UID:5771:0#vined mindstar of balance (4-5 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 2.02 gold from the transmogrification of #00FF80##UID:5768:0#nature's vined mindstar of balance (5-6 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 1.55 gold from the transmogrification of #00FF80##UID:5764:0#horrifying mossy mindstar of clarity (2-3 power, 12 apr, mind damage)#LAST#.
[LOG]	You gain 1.20 gold from the transmogrification of #00FF80##UID:5760:0#gifted mossy mindstar of balance (2-3 power, 12 apr, mind damage)#LAST#.
[LOG]	You gain 1.80 gold from the transmogrification of #00FF80##UID:5756:0#blooming vined mindstar (4-5 power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 5.11 gold from the transmogrification of #SALMON##UID:5753:0#iron longsword 'Burnwither' (18-24 power, 2 apr)#LAST#.
[LOG]	You gain 1.70 gold from the transmogrification of #00FF80##UID:5746:0#hateful iron longsword (10-15 power, 2 apr)#LAST#.
[LOG]	You gain 1.31 gold from the transmogrification of #00FF80##UID:5743:0#elm longbow of lightning#LAST#.
[LOG]	You gain 0.45 gold from the transmogrification of #00FF80##UID:5733:0#iron greatsword of massacre (27-43 power, 1 apr)#LAST#.
[LOG]	You gain 1.20 gold from the transmogrification of #00FF80##UID:5730:0#arcing steel greatsword of massacre (28-44 power, 2 apr)#LAST#.
[LOG]	You gain 4.53 gold from the transmogrification of #SALMON##UID:5726:0#steel greatmaul 'Korablek' (36-53 power, 4 apr)#LAST#.
[LOG]	You gain 9.30 gold from the transmogrification of #SALMON##UID:5717:0#Radhakaltholin the Bilearc (29-44 power, 2 apr)#LAST#.
[LOG]	You gain 3.27 gold from the transmogrification of #00FF80##UID:5709:0#balanced iron battleaxe of massacre (24-35 power, 1 apr)#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #00FF80##UID:5705:0#acidic steel battleaxe (18-26 power, 2 apr)#LAST#.
[LOG]	You gain 7.47 gold from the transmogrification of #SALMON##UID:5702:0#Prismjeer#LAST#.
[LOG]	You gain 7.22 gold from the transmogrification of #SALMON##UID:5693:0#Aredhemira the Shinebiter#LAST#.
[LOG]	You gain 1.16 gold from the transmogrification of #FFFFFF##UID:5675:0#shielding rune (absorb 54; dur 4; cd 14)#LAST#.
[LOG]	You gain 1.18 gold from the transmogrification of #FFFFFF##UID:5671:0#acid wave rune (damage 37; dur 4; cd 15)#LAST#.
[Infinite Dungeon] using zone layout #	2	forest
[Infinite Dungeon] using variable grid set #	5	sand
[Infinite Dungeon] alter_level_data: (87w, 48h) 1 rooms, 35 enemies, layout:forest, grids:sand
[INFINITE DUNGEON] Selected challenge	fast-exit
Creating level	infinite-dungeon	9
[Zone:newLevel]	infinite-dungeon	beginning level generation, count:	1
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Loading entities file from file	/data/general/objects/egos/scrolls.lua
loaded room generator	forest_clearing	function: 0x1f813eb8
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x1f813eb8
[lesser_vault] initializing auto list:
loaded room generator	lesser_vault	function: 0x1d96c438
[RoomsLoader:init] loaded room:	lesser_vault	function: 0x1d96c438	chance:	4
[greater_vault] initializing auto list:
loaded room generator	greater_vault	function: 0x1fa3cc38
[RoomsLoader:init] loaded room:	greater_vault	function: 0x1fa3cc38
loaded room	!items-vault	11	9
[RoomsLoader:init] loaded room:	!items-vault	table: 0x1fa3d0f8	chance:	3
[Forest] generating map:	1	rooms
End Room:
[roomGen] room generator	function: 0x1fa3cc38	is making a room
Static generator using file	/data/maps/vaults/auto/greater/trapped-hexagon.lua
Loading entities file from memory	/data/general/traps/elemental.lua
Loading entities file from memory	/data/general/traps/complex.lua
Loading entities file from file	/data/general/traps/annoy.lua
Loading entities file from file	/data/general/traps/water.lua
Loading entities file from file	/data/general/traps/temporal.lua
Loading entities file from memory	/data/general/grids/water.lua
[STATIC MAP] size	24	13	rotate:	flipy
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[resolveObject] CREATE FOR	13098	alchemist golem	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1ea1c798, subtype="greatmaul", autoreq=true}
[TOME ENTITY FILTER] selected Double Ego	7.0489914689793	20.5
[resolveObject] CREATED OBJECT:	13101	flaming iron greatmaul of erosion	tries left:	4
[resolveObject]	13101	flaming iron greatmaul of erosion	added to inventory	MAINHAND
[TOME ENTITY FILTER] selected basic	74.419888148182	103.5
[TOME ENTITY FILTER] selected basic	85.902661440056	103.5
[TOME ENTITY FILTER] selected Double Ego	40.007341394086	42.5
[TOME ENTITY FILTER] selected Double Ego	20.263184535495	42.5
[TOME ENTITY FILTER] selected Ego	45.663194016824	65.5
[TOME ENTITY FILTER] selected Ego	50.29158681731	65.5
[TOME ENTITY FILTER] selected Double Ego	14.600529074809	20.5
[TOME ENTITY FILTER] selected Ego	63.190549874257	65.5
[TOME ENTITY FILTER] selected basic	96.479095343496	103.5
[TOME ENTITY FILTER] selected Double Ego	35.478492025979	42.5
[resolveObject] CREATE FOR	13136	venom drake	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	37.743753256566	65.5
[resolveObject] CREATED OBJECT:	13137	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13137	gold pieces
[resolveObject] CREATE FOR	13139	snow giant	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	91.630373222085	103.5
[resolveObject] CREATED OBJECT:	13141	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13141	gold pieces
[TOME ENTITY FILTER] selected Double Ego	30.233254857648	42.5
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Corruptor
[resolveObject] CREATE FOR	13148	onilug	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected basic	67.399894322711	103.5
[resolveObject] CREATED OBJECT:	13149	elm magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	8
[resolveObject]	13149	elm magestaff	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13148	onilug	do_wear/tries:	true	5	filter:
	{type="jewelry", autoreq=true, subtype="ring"}
[TOME ENTITY FILTER] selected Ego	45.502243519761	65.5
[resolveObject] CREATED OBJECT:	13150	steel ring of frost (#RESIST#)	tries left:	4
fight: 	steel ring of frost (#RESIST#)	elm magestaff	::	OFFHAND	FINGER
[resolveObject]	13150	steel ring of frost (#RESIST#)	added to inventory	FINGER
[resolveObject] CREATE FOR	13148	onilug	do_wear/tries:	true	5	filter:
	{type="jewelry", autoreq=true, subtype="ring"}
[TOME ENTITY FILTER] selected basic	96.573540354863	103.5
[resolveObject] CREATED OBJECT:	13154	copper ring	tries left:	4
fight: 	copper ring	elm magestaff	::	OFFHAND	FINGER
fight: 	copper ring	steel ring of frost (#RESIST#)	::	nil	FINGER
[resolveObject]	13154	copper ring	added to inventory	FINGER
[resolveObject] CREATE FOR	13148	onilug	do_wear/tries:	true	5	filter:
	{type="jewelry", autoreq=true, subtype="amulet"}
[TOME ENTITY FILTER] selected Ego	59.59431356252	65.5
[resolveObject] CREATED OBJECT:	13155	stabilizing copper amulet	tries left:	4
fight: 	stabilizing copper amulet	elm magestaff	::	OFFHAND	NECK
fight: 	stabilizing copper amulet	steel ring of frost (#RESIST#)	::	nil	NECK
fight: 	stabilizing copper amulet	copper ring	::	nil	NECK
[resolveObject]	13155	stabilizing copper amulet	added to inventory	NECK
[TOME ENTITY FILTER] selected Uniques	2.6179874671199	5
Added unique	mod.class.Object/Eye of the Dreaming One	::	1
[TOME ENTITY FILTER] selected Double Ego	13.456475074276	25
[TOME ENTITY FILTER] selected Double Ego	38.840212458475	42.5
[resolveObject] CREATE FOR	13209	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1c1ec0e8, subtype="longbow", autoreq=true}
[TOME ENTITY FILTER] selected basic	76.236225575496	103.5
[resolveObject] CREATED OBJECT:	13210	elm longbow	tries left:	4
[resolveObject]	13210	elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13209	skeleton master archer	do_wear/tries:	true	5	filter:
	{type="ammo", forbid_power_source=table: 0x1c1ec170, subtype="arrow", autoreq=true}
[TOME ENTITY FILTER] selected basic	93.515935880369	103.5
[resolveObject] CREATED OBJECT:	13211	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	elm longbow	::	OFFHAND	QUIVER
[resolveObject]	13211	quiver of elm arrows	added to inventory	QUIVER
[TOME ENTITY FILTER] selected Double Ego	21.809661048886	42.5
[resolveObject] CREATE FOR	13218	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	40.716139399264	65.5
[resolveObject] CREATED OBJECT:	13219	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13219	gold pieces
[TOME ENTITY FILTER] selected Double Ego	23.86350030053	42.5
[TOME ENTITY FILTER] selected Double Ego	12.199671062338	42.5
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[TOME ENTITY FILTER] selected Double Ego	13.494966309167	42.5
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	13240	bandit	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	6.0806123670378	20.5
[resolveObject] CREATED OBJECT:	13242	surging elm vilestaff of might	tries left:	1
[resolveObject] adding to main inventory:	13242	surging elm vilestaff of might
[resolveObject] CREATE FOR	13240	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	90.317467893548	103.5
[resolveObject] CREATED OBJECT:	13248	iron dagger	tries left:	4
[resolveObject]	13248	iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13240	bandit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	83.797590984799	103.5
[resolveObject] CREATED OBJECT:	13249	steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
[resolveObject]	13249	steel dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13240	bandit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	50.123346225969	65.5
[resolveObject] CREATED OBJECT:	13250	rough leather armour of stability	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour of stability	iron dagger	::	nil	BODY
fight: 	rough leather armour of stability	steel dagger	::	nil	BODY
[resolveObject]	13250	rough leather armour of stability	added to inventory	BODY
[resolveObject] CREATE FOR	13240	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	24.357282956214	65.5
[resolveObject] CREATED OBJECT:	13254	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13254	gold pieces
[resolveObject] CREATE FOR	13240	bandit	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	14.109205459736	20.5
[resolveObject] CREATED OBJECT:	13255	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13255	gold pieces
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[TOME ENTITY FILTER] selected Double Ego	27.004758393626	42.5
[resolveObject] CREATE FOR	13263	naga myrmidon	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	81.074618389498	112.5
[resolveObject] CREATED OBJECT:	13266	rough leather sling	tries left:	1
[resolveObject] adding to main inventory:	13266	rough leather sling
[resolveObject] CREATE FOR	13263	naga myrmidon	do_wear/tries:	true	5	filter:
	{force_drop=true, type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected basic	72.540142860739	103.5
[resolveObject] CREATED OBJECT:	13267	coral trident	tries left:	4
[resolveObject]	13267	coral trident	added to inventory	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	26.1281299064	42.5
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	13274	orc fighter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected basic	83.378368332139	103.5
[resolveObject] CREATED OBJECT:	13278	iron waraxe	tries left:	4
[resolveObject]	13278	iron waraxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13274	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	22.20619684579	65.5
[resolveObject] CREATED OBJECT:	13279	acidic iron shield	tries left:	4
fight: 	acidic iron shield	iron waraxe	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	13279	acidic iron shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13274	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected Double Ego	12.452966425208	20.5
[resolveObject] CREATED OBJECT:	13283	impenetrable iron plate armour of cold resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	13283	impenetrable iron plate armour of cold resistance	NOT WORN in
[General Object resolver]	13283	impenetrable iron plate armour of cold resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	13283	impenetrable iron plate armour of cold resistance
[CALLBACK] upgrading to prioritized	talents_on_kill
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	13290	quasit	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected basic	91.486882621187	103.5
[resolveObject] CREATED OBJECT:	13291	iron longsword	tries left:	4
[resolveObject]	13291	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13290	quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected basic	83.281708765375	103.5
[resolveObject] CREATED OBJECT:	13292	iron shield	tries left:	4
fight: 	iron shield	iron longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	13292	iron shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13290	quasit	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected basic	69.575907206297	103.5
[resolveObject] CREATED OBJECT:	13293	iron mail armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	iron mail armour	iron longsword	::	nil	BODY
fight: 	iron mail armour	iron shield	::	nil	BODY
[resolveObject]	13293	iron mail armour	added to inventory	BODY
[resolveObject] CREATE FOR	13295	snow giant boulder thrower	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	27.984172393913	65.5
[resolveObject] CREATED OBJECT:	13297	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13297	gold pieces
[resolveObject] CREATE FOR	13298	blue ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Lore	74.300582776615	74.5
[resolveObject] CREATED OBJECT:	13299	On Adventuring	tries left:	1
[resolveObject] adding to main inventory:	13299	On Adventuring
[ActorObjectUse] useObjectEnable: 	On Adventuring	by	blue ooze	inven/slot	1
[ActorObjectUse] Object	On Adventuring	13299	is ineligible for talent interface
Added unique	mod.class.Object/On Adventuring	::	1
[resolveObject] CREATE FOR	13298	blue ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	9.3013530162399	20.5
[resolveObject] CREATED OBJECT:	13300	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13300	gold pieces
[TOME ENTITY FILTER] selected Double Ego	6.1028076000751	42.5
[resolveObject] CREATE FOR	13307	yellow jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	74.023483310599	103.5
[resolveObject] CREATED OBJECT:	13308	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13308	gold pieces
[resolveObject] CREATE FOR	13309	ghast	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	53.40862675009	65.5
[resolveObject] CREATED OBJECT:	13310	mindwoven linen robe	tries left:	1
[resolveObject] adding to main inventory:	13310	mindwoven linen robe
[resolveObject] CREATE FOR	13314	elven guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Ego	35.539148009158	65.5
[resolveObject] CREATED OBJECT:	13315	flaming iron longsword	tries left:	4
[resolveObject]	13315	flaming iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13314	elven guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	48.024449213181	65.5
[resolveObject] CREATED OBJECT:	13319	icy iron shield	tries left:	4
fight: 	icy iron shield	flaming iron longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	13319	icy iron shield	added to inventory	OFFHAND
[TOME ENTITY FILTER] selected Uniques	0.52269307501211	2.5
Added unique	mod.class.Object/Windborne Azurite	::	1
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[TOME ENTITY FILTER] selected Double Ego	16.4910381512	42.5
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	13329	elven warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected Ego	41.189445394717	65.5
[resolveObject] CREATED OBJECT:	13331	arcing iron waraxe	tries left:	4
[resolveObject]	13331	arcing iron waraxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13329	elven warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	33.876945666475	65.5
[resolveObject] CREATED OBJECT:	13335	icy iron shield	tries left:	4
fight: 	icy iron shield	arcing iron waraxe	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	13335	icy iron shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13329	elven warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Ego	36.726305109385	65.5
[resolveObject] CREATED OBJECT:	13339	impenetrable iron mail armour	tries left:	4
fight: 	impenetrable iron mail armour	arcing iron waraxe	::	nil	BODY
fight: 	impenetrable iron mail armour	icy iron shield	::	nil	BODY
[resolveObject]	13339	impenetrable iron mail armour	added to inventory	BODY
[TOME ENTITY FILTER] selected Double Ego	38.18776678601	42.5
[resolveObject] CREATE FOR	13349	blue ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	15.791564592694	20.5
[resolveObject] CREATED OBJECT:	13350	insulating rough leather belt of life	tries left:	1
[resolveObject] adding to main inventory:	13350	insulating rough leather belt of life
[TOME ENTITY FILTER] selected Double Ego	15.809449039122	25
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	13362	orc fighter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected basic	69.428591124697	103.5
[resolveObject] CREATED OBJECT:	13372	iron waraxe	tries left:	4
[resolveObject]	13372	iron waraxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13362	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected basic	73.083403364076	103.5
[resolveObject] CREATED OBJECT:	13373	steel shield	tries left:	4
fight: 	steel shield	iron waraxe	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	13373	steel shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13362	orc fighter	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="massive"}
[TOME ENTITY FILTER] selected basic	87.923761019116	103.5
[resolveObject] CREATED OBJECT:	13374	steel plate armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
[resolveObject]	13374	steel plate armour	NOT WORN in
[General Object resolver]	13374	steel plate armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	13374	steel plate armour
[CALLBACK] upgrading to prioritized	talents_on_kill
[TOME ENTITY FILTER] selected Double Ego	14.277683469532	25
generated greater_vault	trapped-hexagon
[roomGen] generated room	greater_vault-trapped-hexagon-24x13
placed room	greater_vault-trapped-hexagon-24x13	at	28	6	with center	39	12
[Forest] placed	1	rooms
[Actor:move]	13097	brown bear	(forced) move from	nil	nil	to	29	7
[Actor:move]	13098	alchemist golem	(forced) move from	nil	nil	to	29	8
[Actor:move]	13115	giant eel	(forced) move from	nil	nil	to	29	14
[Actor:move]	13120	saw horror	(forced) move from	nil	nil	to	29	15
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[SHADER] setting reset param	tick_start	131774
[CALLBACK] upgrading to prioritized	talents_on_act_base
[useTalent] TALENT FAILED:	T_BEYOND_THE_FLESH	for	saw horror	13120	true
[Actor:preUseTalent] PARSING TALENT for AI info	T_KINETIC_AURA	saw horror
[Actor:move]	13123	ghoulish rat	(forced) move from	nil	nil	to	30	7
[Actor:move]	13124	black jelly	(forced) move from	nil	nil	to	30	8
[Actor:move]	13126	water imp	(forced) move from	nil	nil	to	30	15
[Actor:move]	13135	electric eel	(forced) move from	nil	nil	to	31	7
[Actor:move]	13136	venom drake	(forced) move from	nil	nil	to	31	8
[Actor:wearAllInventory]	13136	venom drake	wearing main inventory
[Actor:move]	13138	skeletal rat	(forced) move from	nil	nil	to	31	16
[Actor:move]	13139	snow giant	(forced) move from	nil	nil	to	31	17
[Actor:wearAllInventory]	13139	snow giant	wearing main inventory
[Actor:move]	13148	onilug	(forced) move from	nil	nil	to	32	7
[Actor:move]	13202	large brown snake	(forced) move from	nil	nil	to	43	10
[Actor:move]	13209	skeleton master archer	(forced) move from	nil	nil	to	43	11
[Actor:move]	13218	storm drake hatchling	(forced) move from	nil	nil	to	43	13
[Actor:wearAllInventory]	13218	storm drake hatchling	wearing main inventory
[Actor:move]	13220	skeletal rat	(forced) move from	nil	nil	to	43	16
[Actor:move]	13225	barrow wight	(forced) move from	nil	nil	to	44	7
[Actor:move]	13232	dredge	(forced) move from	nil	nil	to	44	9
[Actor:move]	13233	green jelly	(forced) move from	nil	nil	to	44	11
[Actor:move]	13240	bandit	(forced) move from	nil	nil	to	44	12
[Actor:wearAllInventory]	13240	bandit	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	13256	teluvorta	(forced) move from	nil	nil	to	44	14
[Actor:move]	13263	naga myrmidon	(forced) move from	nil	nil	to	44	15
[Actor:wearAllInventory]	13263	naga myrmidon	wearing main inventory
[Actor:move]	13274	orc fighter	(forced) move from	nil	nil	to	44	17
[Actor:wearAllInventory]	13274	orc fighter	wearing main inventory
fight: 	impenetrable iron plate armour of cold resistance	iron waraxe	::	nil	BODY
fight: 	impenetrable iron plate armour of cold resistance	acidic iron shield	::	nil	BODY
[Actor:wearAllInventory]	orc fighter	13274	13283	impenetrable iron plate armour of cold resistance	WORN IN	BODY	1
[Actor:move]	13289	shivgoroth	(forced) move from	nil	nil	to	45	11
[Actor:move]	13290	quasit	(forced) move from	nil	nil	to	45	12
[Actor:move]	13294	netherworm mass	(forced) move from	nil	nil	to	45	13
[Actor:move]	13295	snow giant boulder thrower	(forced) move from	nil	nil	to	45	16
[Actor:wearAllInventory]	13295	snow giant boulder thrower	wearing main inventory
[Actor:move]	13298	blue ooze	(forced) move from	nil	nil	to	46	9
[Actor:wearAllInventory]	13298	blue ooze	wearing main inventory
[Actor:move]	13307	yellow jelly	(forced) move from	nil	nil	to	46	10
[Actor:wearAllInventory]	13307	yellow jelly	wearing main inventory
[Actor:move]	13309	ghast	(forced) move from	nil	nil	to	46	12
[Actor:wearAllInventory]	13309	ghast	wearing main inventory
[Actor:wearAllInventory]	ghast	13309	13310	mindwoven linen robe	WORN IN	BODY	1
[Actor:move]	13314	elven guard	(forced) move from	nil	nil	to	46	14
[Actor:move]	13324	ritch larva	(forced) move from	nil	nil	to	46	15
[Actor:move]	13325	dredgling	(forced) move from	nil	nil	to	47	10
[Actor:move]	13327	warg	(forced) move from	nil	nil	to	47	11
[Actor:move]	13329	elven warrior	(forced) move from	nil	nil	to	47	12
[Actor:move]	13349	blue ooze	(forced) move from	nil	nil	to	47	13
[Actor:wearAllInventory]	13349	blue ooze	wearing main inventory
[Actor:move]	13362	orc fighter	(forced) move from	nil	nil	to	47	17
[Actor:wearAllInventory]	13362	orc fighter	wearing main inventory
fight: 	steel plate armour	iron waraxe	::	nil	BODY
fight: 	steel plate armour	steel shield	::	nil	BODY
[Actor:wearAllInventory]	orc fighter	13362	13374	steel plate armour	WORN IN	BODY	1
[Actor:move]	13375	giant eel	(forced) move from	nil	nil	to	48	13
[Actor:move]	13380	spectral rat	(forced) move from	nil	nil	to	50	10
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_bear.png
Loading tile from tileset	/data/gfx/shockbolt/npc/construct_golem_alchemist_golem.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_large.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_yew.png
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_giant_eel.png
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile	npc/horror_eldritch_saw_horror.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_rodent_ghoulish_rat.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-darkgrey.png
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_demon_water_imp.png
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_electric_eel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_rodent_skeletal_rat.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ice_snow_giant.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_thorned.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_onilug.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/eye_of_the_dreaming_one_new.png
Loading tile from tileset	/data/gfx/shockbolt/object/plate_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/npc/master_skeleton_archer.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/barrow_wight.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_temporal_dredge.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-green.png
checkHitOld	28.72281323269	81.841732875529
=> chance to hit	13.014462022115
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_temporal_teluvorta.png
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_cashmere.png
Loading tile from tileset	/data/gfx/shockbolt/npc/naga_myrmidon.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_fighter.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_ice_shivgoroth.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_quasit.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_netherworm_mass.png
Loading tileset	/data/gfx/ts-gfx-cults1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ice_snow_giant_boulder_thrower.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_blue_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-yellow.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghast.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_elven_guard.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/windborn_azurite.png
Loading tile from tileset	/data/gfx/shockbolt/npc/insect_ritch_ritch_larva.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_temporal_dredgling.png
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_warg.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_elven_warrior.png
Loading tile from tileset	/data/gfx/shockbolt/object/boots_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_rodent_spectral_rat.png
Random elite generating
[createRandomBoss] Creating random boss 	Polotira the copperhead snake	9.35	level	1	classes
  * class	Reaver	 rejected due to power source
  * class	Paradox Mage	 rejected due to power source
  * class	Corruptor	 rejected due to power source
  * class	Necromancer	 rejected due to power source
  * class	Demonologist	 rejected due to power source
  * class	Empyreal	 rejected due to power source
  * class	Sun Paladin	 rejected due to power source
[applyRandomClass]	13382	Polotira the copperhead snake	Adding class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/conditioning to boss
 * Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	9.35
 Talent choices for technique/conditioning:
		1	T_VITALITY	Vitality
		2	T_UNFLINCHING_RESOLVE	Unflinching Resolve
		3	T_DAUNTING_PRESENCE	Daunting Presence
Adding secondary tree technique/conditioning to boss with 1 talents
1	 * talent:	T_VITALITY	1
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Rush	T_RUSH	9.35
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	9.35
 Talent choices for technique/combat-techniques-active:
		1	T_PRECISE_STRIKES	Precise Strikes
		2	T_PERFECT_STRIKE	Perfect Strike
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
2	 * talent:	T_PRECISE_STRIKES	1
2	 * talent:	T_PERFECT_STRIKE	1
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/conditioning
	 * 	technique/combat-techniques-active
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	1	gr egos =	0	rand themes = 	3	points = 	10	nb_powers = 	6
 * using themes	misc,mind,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart Malelach the Sewerrazor(faded steel battleaxe) with nature
 ** selected ego	 of persecution	(normal)	antimagic
 * adding power: generic see invisible(1 points), 5 remaining
 * adding power: generic stat dex(1 points), 4 remaining
 * adding power: generic nature retribution(1 points), 3 remaining
 * adding power: generic stat str(1 points), 2 remaining
 * adding power: generic ignore crit(1 points), 1 remaining
 * adding bias power: generic stat dex(1.5 points), 5 remaining
 * adding bias power: generic stat str(1.5 points), 3.5 remaining
 * adding bias power: generic ignore crit(1.5 points), 2 remaining
[resolveObject] CREATE FOR	13567	Polotira the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00b8eb30, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	54.506993417863	95.5
[resolveObject] CREATED OBJECT:	13568	sand iron gauntlets of strength (#STATBONUS#)	tries left:	4
[resolveObject]	13568	sand iron gauntlets of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	13567	Polotira the copperhead snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bcecb20, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	35.964412821216	50.5
[resolveObject] CREATED OBJECT:	13574	troll-hide rough leather armour	tries left:	4
fight: 	troll-hide rough leather armour	sand iron gauntlets of strength (#STATBONUS#)	::	nil	BODY
[resolveObject]	13574	troll-hide rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	13567	Polotira the copperhead snake	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	13578	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	13578	rough leather gloves	inventory:	nil	keep:
[Identify]	rough leather gloves	true
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
[Actor:move]	13567	Polotira the copperhead snake	(forced) move from	nil	nil	to	55	13
Added unique	mod.class.NPC/Polotira the copperhead snake	::	1
[Actor:wearAllInventory]	13567	Polotira the copperhead snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	13567	Polotira the copperhead snake
   #- checking tactical table for talent	T_BITE_POISON	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	2	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/yellow_ant.png
[Actor:move]	13579	giant yellow ant	(forced) move from	nil	nil	to	18	4
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Corruptor
[resolveObject] CREATE FOR	13580	onilug	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="staff"}
[TOME ENTITY FILTER] selected Ego	28.190730519288	65.5
[resolveObject] CREATED OBJECT:	13581	elm vilestaff of warding	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	8
[resolveObject]	13581	elm vilestaff of warding	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13580	onilug	do_wear/tries:	true	5	filter:
	{type="jewelry", autoreq=true, subtype="ring"}
[TOME ENTITY FILTER] selected Ego	48.287822234628	65.5
[resolveObject] CREATED OBJECT:	13585	marksman's copper ring	tries left:	4
fight: 	marksman's copper ring	elm vilestaff of warding	::	OFFHAND	FINGER
[resolveObject]	13585	marksman's copper ring	added to inventory	FINGER
[resolveObject] CREATE FOR	13580	onilug	do_wear/tries:	true	5	filter:
	{type="jewelry", autoreq=true, subtype="ring"}
[TOME ENTITY FILTER] selected basic	97.962829096351	103.5
[resolveObject] CREATED OBJECT:	13589	copper ring	tries left:	4
fight: 	copper ring	elm vilestaff of warding	::	OFFHAND	FINGER
fight: 	copper ring	marksman's copper ring	::	nil	FINGER
[resolveObject]	13589	copper ring	added to inventory	FINGER
[resolveObject] CREATE FOR	13580	onilug	do_wear/tries:	true	5	filter:
	{type="jewelry", autoreq=true, subtype="amulet"}
[TOME ENTITY FILTER] selected Ego	54.748841462249	65.5
[resolveObject] CREATED OBJECT:	13590	copper amulet of constitution (#STATBONUS#)	tries left:	4
fight: 	copper amulet of constitution (#STATBONUS#)	elm vilestaff of warding	::	OFFHAND	NECK
fight: 	copper amulet of constitution (#STATBONUS#)	marksman's copper ring	::	nil	NECK
fight: 	copper amulet of constitution (#STATBONUS#)	copper ring	::	nil	NECK
[resolveObject]	13590	copper amulet of constitution (#STATBONUS#)	added to inventory	NECK
[Actor:move]	13580	onilug	(forced) move from	nil	nil	to	32	1
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm.png
[Actor:move]	13594	sandworm	(forced) move from	nil	nil	to	54	47
Random elite generating
[createRandomBoss] Creating random boss 	Adokira the black ooze	9.35	level	1	classes
  * class	Reaver	 rejected due to power source
[applyRandomClass]	13595	Adokira the black ooze	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree wild-gift/venom-drake to boss
 * Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	9.35
 Talent choices for wild-gift/venom-drake:
		1	T_ACIDIC_SPRAY	Acidic Spray
		2	T_CORROSIVE_MIST	Corrosive Mist
		3	T_DISSOLVE	Dissolve
Adding secondary tree wild-gift/venom-drake to boss with 2 talents
1	 * talent:	T_ACIDIC_SPRAY	1
1	 * talent:	T_CORROSIVE_MIST	1
[applyRandomClass] Attempting to add tree spell/undead-drake to boss
 * Random boss forbade talent because of level	Necrotic Breath	T_NECROTIC_BREATH	9.35
 Talent choices for spell/undead-drake:
		1	T_RAZE	Raze
		2	T_INFECTIOUS_MIASMA	Infectious Miasma
		3	T_VAMPIRIC_SURGE	Vampiric Surge
Adding secondary tree spell/undead-drake to boss with 2 talents
2	 * talent:	T_RAZE	1
2	 * talent:	T_INFECTIOUS_MIASMA	1
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/venom-drake
	 * 	spell/undead-drake
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	1	gr egos =	0	rand themes = 	3	points = 	13	nb_powers = 	7
 * using themes	lightning,cold,mental
 * forbid power sources:	arcane,technique_ranged
Creating randart Salyna the Tempestimmortal(gleaming iron gauntlets) with lightning
 ** selected ego	restful 	(normal)	psionic
 * adding power: generic max psi(1 points), 7 remaining
 * adding power: generic stat cun(1 points), 6 remaining
 * adding power: generic max psi(1 points), 5 remaining
 * adding power: generic resist lightning(1 points), 4 remaining
 * adding power: generic mindcrit(1 points), 3 remaining
 * adding power: generic max hate(1 points), 2 remaining
 * adding power: generic mindpower(1 points), 1 remaining
 * adding bias power: generic max hate(1.5 points), 7 remaining
 * adding bias power: generic max hate(1.8 points), 5.5 remaining
 * adding bias power: generic max psi(1.5 points), 3.7 remaining
 * adding bias power: generic mindcrit(1.5 points), 2.2 remaining
[resolveObject] CREATE FOR	13737	Adokira the black ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	53.319944878649	65.5
[resolveObject] CREATED OBJECT:	13738	balanced iron waraxe	tries left:	1
[resolveObject] adding to main inventory:	13738	balanced iron waraxe
[resolveObject] CREATE FOR	13737	Adokira the black ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	66.61284444833	103.5
[resolveObject] CREATED OBJECT:	13742	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13742	gold pieces
[resolveObject] CREATE FOR	13737	Adokira the black ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00f2e6b0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	61.957666337829	95.5
[resolveObject] CREATED OBJECT:	13743	hateful iron battleaxe of massacre	tries left:	4
[resolveObject]	13743	hateful iron battleaxe of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13737	Adokira the black ooze	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00f2d1e0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	69.596630705077	95.5
[resolveObject] CREATED OBJECT:	13749	impenetrable iron mail armour of stability	tries left:	4
fight: 	impenetrable iron mail armour of stability	hateful iron battleaxe of massacre	::	OFFHAND	BODY
[resolveObject]	13749	impenetrable iron mail armour of stability	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_black_ooze.png
[Actor:move]	13737	Adokira the black ooze	(forced) move from	nil	nil	to	68	13
Added unique	mod.class.NPC/Adokira the black ooze	::	1
[Actor:wearAllInventory]	13737	Adokira the black ooze	wearing main inventory
fight: 	Salyna the Tempestimmortal	hateful iron battleaxe of massacre	::	OFFHAND	HANDS
fight: 	Salyna the Tempestimmortal	impenetrable iron mail armour of stability	::	nil	HANDS
[Actor:wearAllInventory]	Adokira the black ooze	13737	13597	Salyna the Tempestimmortal	WORN IN	HANDS	1
running talented_ai_tactic resolver on_added_to_level function for	13737	Adokira the black ooze
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ICE_CLAW	level	5	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_INFECTIOUS_MIASMA	level	2	range:	6	radius:	3	effective:	8
   #- checking tactical table for talent	T_ACIDIC_SPRAY	level	2	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_CORROSIVE_MIST	level	2	range:	0	radius:	3	effective:	2
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	13755	elven guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Ego	63.895128537411	65.5
[resolveObject] CREATED OBJECT:	13756	steel longsword of massacre	tries left:	4
[resolveObject]	13756	steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13755	elven guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	30.868572239501	65.5
[resolveObject] CREATED OBJECT:	13760	iron shield of mind resistance (#RESIST#)	tries left:	4
fight: 	iron shield of mind resistance (#RESIST#)	steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	13760	iron shield of mind resistance (#RESIST#)	added to inventory	OFFHAND
[Actor:move]	13755	elven guard	(forced) move from	nil	nil	to	46	26
Random elite generating
[createRandomBoss] Creating random boss 	Aryna the forest troll	9.35	level	1	classes
[applyRandomClass]	13764	Aryna the forest troll	Adding class	Rogue	Rogue
   power types: not_power_source =		power_source =	technique
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/throwing-knives to boss
 * Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	9.35
 Talent choices for technique/throwing-knives:
		1	T_THROWING_KNIVES	Throwing Knives
		2	T_FAN_OF_KNIVES	Fan of Knives
		3	T_PRECISE_AIM	Precise Aim
Adding secondary tree technique/throwing-knives to boss with 2 talents
1	 * talent:	T_THROWING_KNIVES	1
1	 * talent:	T_FAN_OF_KNIVES	1
[applyRandomClass] Attempting to add tree cunning/artifice to boss
 * Random boss forbade talent because of level	Cunning Tools	T_CUNNING_TOOLS	9.35
 * Random boss forbade talent because of level	Intricate Tools	T_INTRICATE_TOOLS	9.35
 * Random boss forbade talent because of level	Master Artificer	T_MASTER_ARTIFICER	9.35
 Talent choices for cunning/artifice:
		1	T_ROGUE_S_TOOLS	Rogue's Tools
Adding secondary tree cunning/artifice to boss with 2 talents
2	 * talent:	T_ROGUE_S_TOOLS	1
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/throwing-knives
	 * 	cunning/artifice
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	1	gr egos =	0	rand themes = 	3	points = 	11	nb_powers = 	6
 * using themes	antimagic,dark,defense
 * forbid power sources:	arcane
Creating randart %s 'Ivylaith'(gleaming iron greatmaul) with no themename
 ** selected ego	hateful 	(normal)	psionic
 * adding power: generic immune disease(2 points), 6 remaining
 * adding power: generic immune confusion(2 points), 4 remaining
 * adding power: generic immune disease(2 points), 2 remaining
 * adding bias power: generic immune disease(3 points), 6 remaining
Removing power from bias list , 	generic immune disease
 * adding bias power: generic resist physical(2 points), 3 remaining
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	13943	Aryna the forest troll	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	42.505797020277	65.5
[resolveObject] CREATED OBJECT:	13944	iron longsword of erosion	tries left:	1
[resolveObject] adding to main inventory:	13944	iron longsword of erosion
[resolveObject] CREATE FOR	13943	Aryna the forest troll	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	47.980015830831	65.5
[resolveObject] CREATED OBJECT:	13948	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	13948	gold pieces
[resolveObject] CREATE FOR	13943	Aryna the forest troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0104d750, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	87.209529895501	95.5
[resolveObject] CREATED OBJECT:	13949	arcing iron dagger of paradox	tries left:	4
[resolveObject]	13949	arcing iron dagger of paradox	added to inventory	MAINHAND
[resolveObject] CREATE FOR	13943	Aryna the forest troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0104d7c0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	84.3987698287	95.5
[resolveObject] CREATED OBJECT:	13955	arcing iron dagger of daylight	tries left:	4
fight: 	arcing iron dagger of daylight	arcing iron dagger of paradox	::	nil	OFFHAND
[resolveObject]	13955	arcing iron dagger of daylight	added to inventory	OFFHAND
[resolveObject] CREATE FOR	13943	Aryna the forest troll	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x0104f088, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	38.254242271361	50.5
[resolveObject] CREATED OBJECT:	13961	rough leather armour of command	tries left:	4
fight: 	rough leather armour of command	arcing iron dagger of paradox	::	nil	BODY
fight: 	rough leather armour of command	arcing iron dagger of daylight	::	nil	BODY
[resolveObject]	13961	rough leather armour of command	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_f.png
[Actor:move]	13943	Aryna the forest troll	(forced) move from	nil	nil	to	70	18
Added unique	mod.class.NPC/Aryna the forest troll	::	1
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
[CALLBACK] upgrading to prioritized	talents_on_move
[Actor:wearAllInventory]	13943	Aryna the forest troll	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	13943	Aryna the forest troll
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THROWING_KNIVES	level	2	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_FAN_OF_KNIVES	level	2	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_ROGUE_S_TOOLS	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Aeruwe the ghoulish rat	9.35	level	1	classes
  * class	Wyrmic	 rejected due to power source
[applyRandomClass]	13965	Aeruwe the ghoulish rat	Adding class	Demonologist	Defiler
   power types: not_power_source =	antimagic,technique_ranged,nature	power_source =	arcane,technique
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 * Random boss forbade talent because of level	Assault	T_ASSAULT	9.35
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
		3	T_SHIELD_SLAM	Shield Slam
Adding secondary tree technique/shield-offense to boss with 2 talents
1	 * talent:	T_SHIELD_PUMMEL	1
1	 * talent:	T_RIPOSTE	1
[applyRandomClass] Attempting to add tree corruption/infernal-combat to boss
 * Random boss forbade talent because talent not allowed on random bosses	Link of Pain	T_LINK_OF_PAIN	9.35
 * Random boss forbade talent because of level	Demon Horns	T_DEMON_HORNS	9.35
 Talent choices for corruption/infernal-combat:
		1	T_FLAME_LEASH	Flame Leash
		2	T_DEMON_BLADE	Demon Blade
Adding secondary tree corruption/infernal-combat to boss with 2 talents
2	 * talent:	T_FLAME_LEASH	1
2	 * talent:	T_DEMON_BLADE	1
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/shield-offense
	 * 	corruption/infernal-combat
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	1	gr egos =	0	rand themes = 	3	points = 	10	nb_powers = 	5
 * using themes	arcane,light,fire
 * forbid power sources:	antimagic,technique_ranged,nature
Creating randart Emelirarin the Radianceshaper(scintillating quiver of ash arrows) with light
 ** selected ego	 of crippling	(greater)	technique
 * adding power: fire burst (crit)(1 points), 5 remaining
 * adding power: light burst(1 points), 4 remaining
 * adding power: arcane melee(1 points), 3 remaining
 * adding power: light burst(1 points), 2 remaining
 * adding power: arcane burst(1 points), 1 remaining
 * adding bias power: light burst(1.5 points), 5 remaining
 * adding bias power: fire burst (crit)(1.5 points), 3.5 remaining
 * adding bias power: light burst(1.8 points), 2 remaining
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Sun Paladin
[CALLBACK] upgrading to prioritized	talents_on_wear_tinker
[CALLBACK] upgrading to prioritized	talents_on_takeoff_tinker
[resolveObject] CREATE FOR	14148	Aeruwe the ghoulish rat	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00f4eff8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	16.638311926075	25.5
[resolveObject] CREATED OBJECT:	14149	flaming iron longsword of crippling	tries left:	4
[resolveObject]	14149	flaming iron longsword of crippling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14148	Aeruwe the ghoulish rat	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x01140428, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	75.551365779608	95.5
[resolveObject] CREATED OBJECT:	14155	shocking iron shield of cold resistance (#RESIST#)	tries left:	4
fight: 	shocking iron shield of cold resistance (#RESIST#)	flaming iron longsword of crippling	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	14155	shocking iron shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	14148	Aeruwe the ghoulish rat	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c35aa30, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	55.154915609433	95.5
[resolveObject] CREATED OBJECT:	14161	impenetrable iron mail armour of temporal resistance	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	impenetrable iron mail armour of temporal resistance	flaming iron longsword of crippling	::	nil	BODY
fight: 	impenetrable iron mail armour of temporal resistance	shocking iron shield of cold resistance (#RESIST#)	::	nil	BODY
[resolveObject]	14161	impenetrable iron mail armour of temporal resistance	added to inventory	BODY
[Actor:move]	14148	Aeruwe the ghoulish rat	(forced) move from	nil	nil	to	58	27
Added unique	mod.class.NPC/Aeruwe the ghoulish rat	::	1
[Actor:wearAllInventory]	14148	Aeruwe the ghoulish rat	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	14148	Aeruwe the ghoulish rat
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ROTTING_DISEASE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME_LEASH	level	5	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DEMON_SEED	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GHOULISH_LEAP	level	8	range:	12	radius:	0	effective:	12
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Polaba the shivgoroth	9.35	level	1	classes
[applyRandomClass]	14167	Polaba the shivgoroth	Adding class	Wyrmic	Wilder
   power types: not_power_source =	antimagic	power_source =	arcane,nature,technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree spell/undead-drake to boss
 * Random boss forbade talent because of level	Necrotic Breath	T_NECROTIC_BREATH	9.35
 Talent choices for spell/undead-drake:
		1	T_RAZE	Raze
		2	T_INFECTIOUS_MIASMA	Infectious Miasma
		3	T_VAMPIRIC_SURGE	Vampiric Surge
Adding primary tree spell/undead-drake to boss with 4 talents
1	 * talent:	T_RAZE	2
1	 * talent:	T_INFECTIOUS_MIASMA	2
1	 * talent:	T_VAMPIRIC_SURGE	2
[applyRandomClass] Attempting to add tree wild-gift/fire-drake to boss
 * Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	9.35
 Talent choices for wild-gift/fire-drake:
		1	T_WING_BUFFET	Wing Buffet
		2	T_BELLOWING_ROAR	Bellowing Roar
		3	T_DEVOURING_FLAME	Devouring Flame
Adding secondary tree wild-gift/fire-drake to boss with 2 talents
1	 * talent:	T_WING_BUFFET	1
1	 * talent:	T_BELLOWING_ROAR	1
[applyRandomClass] Attempting to add tree demented/scourge-drake to boss
 * Random boss forbade talent because of level	Maggot Breath	T_MAGGOT_BREATH	9.35
 Talent choices for demented/scourge-drake:
		1	T_TENTACLED_WINGS	Tentacled Wings
		2	T_DECAYING_GROUNDS	Decaying Grounds
		3	T_AUGMENT_DESPAIR	Augment Despair
Adding secondary tree demented/scourge-drake to boss with 1 talents
2	 * talent:	T_TENTACLED_WINGS	1
 ** Finished adding	1	of	1	primary class trees
	 * 	spell/undead-drake
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/fire-drake
	 * 	demented/scourge-drake
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	1	gr egos =	0	rand themes = 	3	points = 	10	nb_powers = 	5
 * using themes	blight,cold,misc
 * forbid power sources:	antimagic
Creating randart Siluta(immaculate iron gauntlets) with no themename
 ** selected ego	polar 	(normal)	nature
 * adding power: generic stat str(1 points), 5 remaining
 * adding power: generic resist blight(2 points), 4 remaining
 * adding power: generic stat cun(1 points), 2 remaining
 * adding power: generic ignore crit(1 points), 1 remaining
 * adding bias power: generic resist blight(3 points), 5 remaining
 * adding bias power: generic ignore crit(1.5 points), 2 remaining
[resolveObject] CREATE FOR	14301	Polaba the shivgoroth	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e8de4d0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	11.158204921907	25.5
[resolveObject] CREATED OBJECT:	14302	enhanced iron battleaxe of massacre	tries left:	4
[resolveObject]	14302	enhanced iron battleaxe of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14301	Polaba the shivgoroth	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1eb95cd0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	42.939846355687	50.5
[resolveObject] CREATED OBJECT:	14308	radiant iron mail armour	tries left:	4
fight: 	radiant iron mail armour	enhanced iron battleaxe of massacre	::	OFFHAND	BODY
[resolveObject]	14308	radiant iron mail armour	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_change_level
[Actor:move]	14301	Polaba the shivgoroth	(forced) move from	nil	nil	to	37	1
Added unique	mod.class.NPC/Polaba the shivgoroth	::	1
[Actor:wearAllInventory]	14301	Polaba the shivgoroth	wearing main inventory
fight: 	Siluta	enhanced iron battleaxe of massacre	::	OFFHAND	HANDS
fight: 	Siluta	radiant iron mail armour	::	nil	HANDS
[Actor:wearAllInventory]	Polaba the shivgoroth	14301	14169	Siluta	WORN IN	HANDS	1
running talented_ai_tactic resolver on_added_to_level function for	14301	Polaba the shivgoroth
   #- checking tactical table for talent	T_WING_BUFFET	level	2	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_VAMPIRIC_SURGE	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BELLOWING_ROAR	level	2	range:	0	radius:	4	effective:	2.6666666666667
   #- checking tactical table for talent	T_ICE_CLAW	level	5	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_TENTACLED_WINGS	level	2	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_INFECTIOUS_MIASMA	level	5	range:	6	radius:	3	effective:	8
   #- checking tactical table for talent	T_GLACIAL_VAPOUR	level	8	range:	8	radius:	3	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[entityFilterPost]:  Done nerfing randboss
Random boss generating
[createRandomBoss] Creating random boss 	Aryta the skeletal rat	9.35	level	2	classes
[applyRandomClass]	14312	Aryta the skeletal rat	Adding class	Necromancer	Mage
   power types: not_power_source =	antimagic,technique_ranged,nature	power_source =	arcane
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree spell/grave to boss
 Talent choices for spell/grave:
		1	T_BLACK_ICE	Black Ice
		2	T_CHILL_OF_THE_TOMB	Chill of the Tomb
		3	T_CORPSELIGHT	Corpselight
		4	T_GRAVE_MISTAKE	Grave Mistake
Adding primary tree spell/grave to boss with 4 talents
1	 * talent:	T_BLACK_ICE	2
1	 * talent:	T_CHILL_OF_THE_TOMB	2
1	 * talent:	T_CORPSELIGHT	2
1	 * talent:	T_GRAVE_MISTAKE	2
[applyRandomClass] Attempting to add tree spell/death to boss
 * Random boss forbade talent because talent not allowed on random bosses	Drawn To Death	T_DRAWN_TO_DEATH	9.35
 Talent choices for spell/death:
		1	T_RIGOR_MORTIS	Rigor Mortis
		2	T_GRIM_SHADOW	Grim Shadow
		3	T_UTTERLY_DESTROYED	Utterly Destroyed
Adding secondary tree spell/death to boss with 1 talents
1	 * talent:	T_RIGOR_MORTIS	1
 ** Finished adding	1	of	1	primary class trees
	 * 	spell/grave
 ** Finished adding	1	of	1	secondary class trees
	 * 	spell/death
[applyRandomClass]	14312	Aryta the skeletal rat	Adding class	Sun Paladin	Celestial
   power types: not_power_source =	antimagic,technique_ranged,nature	power_source =	arcane,technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
		3	T_SHIELD_SLAM	Shield Slam
		4	T_ASSAULT	Assault
Adding primary tree technique/shield-offense to boss with 4 talents
1	 * talent:	T_SHIELD_PUMMEL	2
1	 * talent:	T_RIPOSTE	2
1	 * talent:	T_SHIELD_SLAM	2
1	 * talent:	T_ASSAULT	2
[applyRandomClass] Attempting to add tree celestial/guardian to boss
 Talent choices for celestial/guardian:
		1	T_SHIELD_OF_LIGHT	Shield of Light
		2	T_BRANDISH	Brandish
		3	T_RETRIBUTION	Retribution
		4	T_CRUSADE	Crusade
Adding secondary tree celestial/guardian to boss with 2 talents
1	 * talent:	T_SHIELD_OF_LIGHT	1
1	 * talent:	T_BRANDISH	1
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/shield-offense
 ** Finished adding	1	of	1	secondary class trees
	 * 	celestial/guardian
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[resolveObject] CREATE FOR	14313	Aryta the skeletal rat	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	16.290405971997	53
[resolveObject] CREATED OBJECT:	14314	starlit copper amulet of strength (#STATBONUS#)	tries left:	1
[resolveObject] adding to main inventory:	14314	starlit copper amulet of strength (#STATBONUS#)
[resolveObject] CREATE FOR	14313	Aryta the skeletal rat	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	45.048968364263	53
[resolveObject] CREATED OBJECT:	14320	agate	tries left:	1
[resolveObject] adding to main inventory:	14320	agate
[resolveObject] CREATE FOR	14313	Aryta the skeletal rat	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	52.33460957006	53
[resolveObject] CREATED OBJECT:	14321	shimmering elm magestaff of power	tries left:	1
[resolveObject] adding to main inventory:	14321	shimmering elm magestaff of power
[resolvers.drop_randart]	14313	Aryta the skeletal rat	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	14313	Aryta the skeletal rat	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1e0f3c30, ego_filter=table: 0x1e0e5980}
[resolveObject] CREATED OBJECT:	14327	steel amulet	tries left:	4
[resolvers.drop_randart]	14313	Aryta the skeletal rat	using data:	{lev=9.35, base={"table: 0x1edc72b0, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	3	gr egos =	2	rand themes = 	2	points = 	6	nb_powers = 	3
 * using themes	cold,misc
Creating randart %s 'Rainkiller'(silvered steel amulet) with cold
 ** selected ego	 of magic (#STATBONUS#)	(normal)	arcane
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	nature
 ** selected ego	starlit 	(normal)	nature
 * adding power: generic stat mag(1 points), 3 remaining
 * adding power: generic stat cun(1 points), 2 remaining
 * adding power: generic inc damage cold(1 points), 1 remaining
 * adding bias power: generic stat mag(1.5 points), 3 remaining
 * adding bias power: generic inc damage cold(1.5 points), 1.5 remaining
Added unique	mod.class.Object/steel amulet 'Rainkiller'	::	1
[resolveObject] CREATE FOR	14313	Aryta the skeletal rat	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ede2f98, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	90.497027432196	98
[resolveObject] CREATED OBJECT:	14459	surging elm vilestaff	tries left:	4
[General Object resolver]	14459	surging elm vilestaff	COULD NOT BE WORN
[resolveObject] adding to main inventory:	14459	surging elm vilestaff
[resolveObject] CREATE FOR	14313	Aryta the skeletal rat	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1eb3ee90, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	1.5328038426891	3
[resolveObject] CREATED OBJECT:	14463	Robe of Force	tries left:	4
[ActorObjectUse] useObjectEnable: 	Robe of Force	by	Aryta the skeletal rat	inven/slot	table: 0x1ebca8c8
[resolveObject]	14463	Robe of Force	added to inventory	BODY
Added unique	mod.class.Object/Robe of Force	::	1
[resolveObject] CREATE FOR	14313	Aryta the skeletal rat	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e794ca8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	3.7810862399128	8
[resolveObject] CREATED OBJECT:	14464	warbringer's iron mace	tries left:	4
fight: 	warbringer's iron mace	Robe of Force	::	nil	MAINHAND
[resolveObject]	14464	warbringer's iron mace	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14313	Aryta the skeletal rat	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e9c7b18, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	65.573012195428	98
[resolveObject] CREATED OBJECT:	14468	iron shield of lightning resistance (#RESIST#)	tries left:	4
fight: 	iron shield of lightning resistance (#RESIST#)	warbringer's iron mace	::	nil	OFFHAND
fight: 	iron shield of lightning resistance (#RESIST#)	Robe of Force	::	nil	OFFHAND
[resolveObject]	14468	iron shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	14313	Aryta the skeletal rat	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ea22f40, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	72.921501680492	98
[resolveObject] CREATED OBJECT:	14472	iron mail armour of fire resistance	tries left:	4
fight: 	iron mail armour of fire resistance	warbringer's iron mace	::	nil	BODY
fight: 	iron mail armour of fire resistance	iron shield of lightning resistance (#RESIST#)	::	nil	BODY
fight: 	iron mail armour of fire resistance	Robe of Force	::	nil	BODY
[ActorObjectUse] useObjectDisable: 	Robe of Force	inven/slot	8	1	tid
fight: 	iron mail armour of fire resistance	warbringer's iron mace	::	nil	BODY
fight: 	iron mail armour of fire resistance	iron shield of lightning resistance (#RESIST#)	::	nil	BODY
[resolveObject]	14472	iron mail armour of fire resistance	added to inventory	BODY
[ActorObjectUse] useObjectEnable: 	Robe of Force	by	Aryta the skeletal rat	inven/slot	1
[ActorObjectUse] Object	Robe of Force	14463	is ineligible for talent interface
		 moved replaced object to main inventory:	14463	Robe of Force
[resolveObject] CREATE FOR	14313	Aryta the skeletal rat	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	14476	iron greatsword	tries left:	1
[resolvers.inventory] created object:	14476	iron greatsword	inventory:	nil	keep:
[Identify]	iron greatsword	true
[Actor:move]	14313	Aryta the skeletal rat	(forced) move from	nil	nil	to	73	18
Added unique	mod.class.NPC/Aryta the skeletal rat	::	1
[Actor:wearAllInventory]	14313	Aryta the skeletal rat	wearing main inventory
fight: 	steel amulet 'Rainkiller'	warbringer's iron mace	::	nil	NECK
fight: 	steel amulet 'Rainkiller'	iron shield of lightning resistance (#RESIST#)	::	nil	NECK
fight: 	steel amulet 'Rainkiller'	iron mail armour of fire resistance	::	nil	NECK
[Actor:wearAllInventory]	Aryta the skeletal rat	14313	14328	steel amulet 'Rainkiller'	WORN IN	NECK	1
running talented_ai_tactic resolver on_added_to_level function for	14313	Aryta the skeletal rat
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	8	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_CHILL_OF_THE_TOMB	level	5	range:	7	radius:	7	effective:	11.666666666667
   #- checking tactical table for talent	T_BLACK_ICE	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	8	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SKELETON_REASSEMBLE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WEAPON_OF_LIGHT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ASSAULT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_SLAM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_OF_LIGHT	level	2	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CORPSELIGHT	level	5	range:	7	radius:	3	effective:	9
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	8	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_INVOKE_DARKNESS	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_BRANDISH	level	2	range:	1	radius:	3	effective:	3
   #- checking tactical table for talent	T_SUN_BEAM	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_RIGOR_MORTIS	level	2	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CALL_OF_THE_CRYPT	level	5	range:	0	radius:	4	effective:	2.6666666666667
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[entityFilterPost]:  Done nerfing randboss
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_weaver_young.png
[Actor:move]	14477	weaver young	(forced) move from	nil	nil	to	23	17
Random boss generating
[createRandomBoss] Creating random boss 	Isytira the human guard	9.35	level	2	classes
[applyRandomClass]	14480	Isytira the human guard	Adding class	Doombringer	Defiler
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree corruption/fearfire to boss
 * Random boss forbade talent because talent not allowed on random bosses	Maw of Urh'rok	T_FEARSCAPE_AURA	9.35
 Talent choices for corruption/fearfire:
		1	T_FEARSCAPE_SHIFT	Fearscape Shift
		2	T_CAUTERIZE_SPIRIT	Cauterize Spirit
		3	T_INFERNAL_BREATH_DOOM	Infernal Breath
Adding primary tree corruption/fearfire to boss with 3 talents
1	 * talent:	T_FEARSCAPE_SHIFT	2
1	 * talent:	T_CAUTERIZE_SPIRIT	2
1	 * talent:	T_INFERNAL_BREATH_DOOM	2
[applyRandomClass] Attempting to add tree corruption/brutality to boss
 * Random boss forbade talent because talent not allowed on random bosses	Reckless Strike	T_RECKLESS_STRIKE	9.35
 Talent choices for corruption/brutality:
		1	T_DRAINING_ASSAULT	Draining Assault
		2	T_FIERY_GRASP	Fiery Grasp
		3	T_SHARE_THE_PAIN	Share the Pain
Adding secondary tree corruption/brutality to boss with 2 talents
1	 * talent:	T_DRAINING_ASSAULT	1
1	 * talent:	T_FIERY_GRASP	1
 ** Finished adding	1	of	1	primary class trees
	 * 	corruption/fearfire
 ** Finished adding	1	of	1	secondary class trees
	 * 	corruption/brutality
[applyRandomClass]	14480	Isytira the human guard	Adding class	Shadowblade	Rogue
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cunning/ambush to boss
 * Random boss forbade talent because talent not allowed on random bosses	Umbral Agility	T_UMBRAL_AGILITY	9.35
 Talent choices for cunning/ambush:
		1	T_SHADOWGUARD	Shadowguard
		2	T_SHADOW_GRASP	Shadow Grasp
		3	T_SHADOW_VEIL	Shadow Veil
Adding primary tree cunning/ambush to boss with 4 talents
1	 * talent:	T_SHADOWGUARD	2
1	 * talent:	T_SHADOW_GRASP	2
1	 * talent:	T_SHADOW_VEIL	2
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Rush	T_RUSH	9.35
 * Random boss forbade talent because of random boss rarity random chance	Perfect Strike	T_PERFECT_STRIKE	9.35
 Talent choices for technique/combat-techniques-active:
		1	T_PRECISE_STRIKES	Precise Strikes
		2	T_BLINDING_SPEED	Blinding Speed
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
1	 * talent:	T_PRECISE_STRIKES	1
1	 * talent:	T_BLINDING_SPEED	1
 ** Finished adding	1	of	1	primary class trees
	 * 	cunning/ambush
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/combat-techniques-active
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[resolveObject] CREATE FOR	14481	Isytira the human guard	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	88.104744175939	98
[resolveObject] CREATED OBJECT:	14482	iron longsword of vileness	tries left:	4
[General Object resolver]	14482	iron longsword of vileness	COULD NOT BE WORN
[resolveObject] adding to main inventory:	14482	iron longsword of vileness
[resolveObject] CREATE FOR	14481	Isytira the human guard	do_wear/tries:	true	5	filter:
	{force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	84.901800047351	98
[resolveObject] CREATED OBJECT:	14486	reinforced iron shield	tries left:	4
[General Object resolver]	14486	reinforced iron shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	14486	reinforced iron shield
[resolveObject] CREATE FOR	14481	Isytira the human guard	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	34.01184657682	53
[resolveObject] CREATED OBJECT:	14490	cleansing rough leather armour of fire resistance	tries left:	1
[resolveObject] adding to main inventory:	14490	cleansing rough leather armour of fire resistance
[resolveObject] CREATE FOR	14481	Isytira the human guard	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	68.353863113177	98
[resolveObject] CREATED OBJECT:	14496	acidic iron longsword	tries left:	1
[resolveObject] adding to main inventory:	14496	acidic iron longsword
[resolveObject] CREATE FOR	14481	Isytira the human guard	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	15.789144089396	53
[resolveObject] CREATED OBJECT:	14500	impenetrable iron mail armour of lightning resistance	tries left:	1
[resolveObject] adding to main inventory:	14500	impenetrable iron mail armour of lightning resistance
[resolvers.drop_randart]	14481	Isytira the human guard	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	14481	Isytira the human guard	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1d57f930, ego_filter=table: 0x1bdd2db0}
[resolveObject] CREATED OBJECT:	14506	steel mace	tries left:	4
[resolvers.drop_randart]	14481	Isytira the human guard	using data:	{lev=9.35, base={"table: 0x1c287700, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	misc,nature
Creating randart %s 'Carrionoath'(jewel-encrusted steel mace) with nature
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic resist nature(2 points), 4 remaining
 * adding power: generic stat con(1 points), 2 remaining
 * adding power: generic infravision radius(1 points), 1 remaining
 * adding bias power: generic stat con(1.5 points), 4 remaining
 * adding bias power: generic resist nature(3 points), 2.5 remaining
Added unique	mod.class.Object/steel mace 'Carrionoath'	::	1
[resolveObject] CREATE FOR	14481	Isytira the human guard	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00f525c0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	3.5839603970721	8
[resolveObject] CREATED OBJECT:	14639	steel greatsword of crippling	tries left:	4
[General Object resolver]	14639	steel greatsword of crippling	COULD NOT BE WORN
[resolveObject] adding to main inventory:	14639	steel greatsword of crippling
[resolveObject] CREATE FOR	14481	Isytira the human guard	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00f52620, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	58.210680395879	98
[resolveObject] CREATED OBJECT:	14643	iron mail armour of acid resistance	tries left:	4
[General Object resolver]	14643	iron mail armour of acid resistance	COULD NOT BE WORN
[resolveObject] adding to main inventory:	14643	iron mail armour of acid resistance
[resolveObject] CREATE FOR	14481	Isytira the human guard	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00f12818, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Uniques	0.4519277374381	3
[resolveObject] CREATED OBJECT:	14647	Unerring Scalpel	tries left:	4
[resolveObject] autoreq: GAINING STAT	cun	2
[resolveObject]	14647	Unerring Scalpel	added to inventory	MAINHAND
Added unique	mod.class.Object/Unerring Scalpel	::	1
[resolveObject] CREATE FOR	14481	Isytira the human guard	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00f1b8d0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	65.92296699619	98
[resolveObject] CREATED OBJECT:	14648	iron dagger of paradox	tries left:	4
fight: 	iron dagger of paradox	Unerring Scalpel	::	nil	OFFHAND
[resolveObject]	14648	iron dagger of paradox	added to inventory	OFFHAND
[resolveObject] CREATE FOR	14481	Isytira the human guard	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00f1b930, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	8.4963390949407	53
[resolveObject] CREATED OBJECT:	14652	prismatic rough leather armour of clarity	tries left:	4
fight: 	prismatic rough leather armour of clarity	Unerring Scalpel	::	nil	BODY
fight: 	prismatic rough leather armour of clarity	iron dagger of paradox	::	nil	BODY
[resolveObject]	14652	prismatic rough leather armour of clarity	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_guard.png
[Actor:move]	14481	Isytira the human guard	(forced) move from	nil	nil	to	7	27
Added unique	mod.class.NPC/Isytira the human guard	::	1
[CALLBACK] upgrading to prioritized	talents_on_hit
[Actor:wearAllInventory]	14481	Isytira the human guard	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	14481	Isytira the human guard
   #- checking tactical table for talent	T_SHADOW_COMBAT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DRAINING_ASSAULT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFERNAL_BREATH_DOOM	level	5	range:	0	radius:	11	effective:	7.3333333333333
   #- checking tactical table for talent	T_RUSH	level	5	range:	11	radius:	0	effective:	11
   #- checking tactical table for talent	T_BLINDING_SPEED	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FIERY_GRASP	level	2	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_FEARSCAPE_SHIFT	level	5	range:	8	radius:	6	effective:	12
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHADOW_GRASP	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SHADOW_VEIL	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_PHASE_DOOR	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WRAITHFORM	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
[SHADER] Loading from /data/gfx/shaders/flamehands.lua
[SHADER] Loaded shader with totalname	flamehands[time_factor=1000]
[SHADER] created fragment shader from /data/gfx/shaders/flamehands.frag
[SHADER] Loading from /data/gfx/shaders/flamehands.lua
[SHADER] Loaded shader with totalname	flamehands[time_factor=700]
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Gladawe the orc assassin	9.35	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[applyRandomClass]	14658	Gladawe the orc assassin	Adding class	Shadowblade	Rogue
   power types: not_power_source =	antimagic	power_source =	technique,arcane
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Perfect Strike	T_PERFECT_STRIKE	9.35
 * Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	9.35
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
1	 * talent:	T_RUSH	1
1	 * talent:	T_PRECISE_STRIKES	1
[applyRandomClass] Attempting to add tree technique/duelist to boss
 * Random boss forbade talent because of level	Lunge	T_LUNGE	9.35
 Talent choices for technique/duelist:
		1	T_DUAL_WEAPON_MASTERY	Dual Weapon Mastery
		2	T_TEMPO	Tempo
		3	T_FEINT	Feint
Adding secondary tree technique/duelist to boss with 2 talents
2	 * talent:	T_DUAL_WEAPON_MASTERY	1
2	 * talent:	T_TEMPO	1
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/combat-techniques-active
	 * 	technique/duelist
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	1	gr egos =	0	rand themes = 	3	points = 	12	nb_powers = 	6
 * using themes	blight,lightning,misc
 * forbid power sources:	antimagic
Creating randart %s 'Cracklewish'(crackling rough leather armour) with lightning
 ** selected ego	 of fire resistance	(normal)	technique
 * adding power: generic lightning retribution(1 points), 6 remaining
 * adding power: generic stat str(1 points), 5 remaining
 * adding power: generic resists pen lightning(1 points), 4 remaining
 * adding power: generic stat wil(1 points), 3 remaining
 * adding power: generic ignore crit(1 points), 2 remaining
 * adding power: generic stat cun(1 points), 1 remaining
 * adding bias power: generic stat wil(1.5 points), 6 remaining
 * adding bias power: generic stat str(1.5 points), 4.5 remaining
 * adding bias power: generic stat str(1.8 points), 3 remaining
 * adding bias power: generic stat wil(1.8 points), 1.2 remaining
[resolveObject] CREATE FOR	14800	Gladawe the orc assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	65.067930692823	65.5
[resolveObject] CREATED OBJECT:	14801	iron dagger of daylight	tries left:	4
[resolveObject]	14801	iron dagger of daylight	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14800	Gladawe the orc assassin	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	78.405885920489	103.5
[resolveObject] CREATED OBJECT:	14805	iron dagger	tries left:	4
fight: 	iron dagger	iron dagger of daylight	::	nil	OFFHAND
[resolveObject]	14805	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	14800	Gladawe the orc assassin	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Double Ego	1.8367027436236	20.5
[resolveObject] CREATED OBJECT:	14806	prismatic rough leather armour of cold resistance	tries left:	4
fight: 	prismatic rough leather armour of cold resistance	iron dagger of daylight	::	nil	BODY
fight: 	prismatic rough leather armour of cold resistance	iron dagger	::	nil	BODY
[resolveObject]	14806	prismatic rough leather armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	14800	Gladawe the orc assassin	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x14376e88, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	99.084644610664	105.5
[resolveObject] CREATED OBJECT:	14812	arcing iron dagger	tries left:	4
fight: 	arcing iron dagger	iron dagger of daylight	::	nil	OFFHAND
fight: 	arcing iron dagger	iron dagger	::	nil	OFFHAND
fight: 	arcing iron dagger	prismatic rough leather armour of cold resistance	::	nil	OFFHAND
fight: 	arcing iron dagger	iron dagger of daylight	::	nil	OFFHAND
fight: 	arcing iron dagger	prismatic rough leather armour of cold resistance	::	nil	OFFHAND
[resolveObject]	14812	arcing iron dagger	added to inventory	OFFHAND
		 moved replaced object to main inventory:	14805	iron dagger
[resolveObject] CREATE FOR	14800	Gladawe the orc assassin	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c308d88, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	81.619033138994	95.5
[resolveObject] CREATED OBJECT:	14816	balanced iron dagger of erosion	tries left:	4
[General Object resolver]	14816	balanced iron dagger of erosion	COULD NOT BE WORN
[resolveObject] adding to main inventory:	14816	balanced iron dagger of erosion
[resolveObject] CREATE FOR	14800	Gladawe the orc assassin	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c005c30, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	8.8993957047116	10.5
[resolveObject] CREATED OBJECT:	14822	troll-hide rough leather armour of thunder	tries left:	4
fight: 	troll-hide rough leather armour of thunder	iron dagger of daylight	::	nil	BODY
fight: 	troll-hide rough leather armour of thunder	arcing iron dagger	::	nil	BODY
fight: 	troll-hide rough leather armour of thunder	prismatic rough leather armour of cold resistance	::	nil	BODY
fight: 	troll-hide rough leather armour of thunder	iron dagger of daylight	::	nil	BODY
fight: 	troll-hide rough leather armour of thunder	arcing iron dagger	::	nil	BODY
[resolveObject]	14822	troll-hide rough leather armour of thunder	added to inventory	BODY
		 moved replaced object to main inventory:	14806	prismatic rough leather armour of cold resistance
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_assassin.png
[Actor:move]	14800	Gladawe the orc assassin	(forced) move from	nil	nil	to	43	20
Added unique	mod.class.NPC/Gladawe the orc assassin	::	1
[Actor:wearAllInventory]	14800	Gladawe the orc assassin	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	14800	Gladawe the orc assassin
   #- checking tactical table for talent	T_SHADOW_COMBAT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	13	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_APPLY_POISON	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	2	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PHASE_DOOR	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_INFUSION:_WILD_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	14828	giant yellow ant	(forced) move from	nil	nil	to	34	23
Random elite generating
[createRandomBoss] Creating random boss 	Zubabrevea the thief	9.35	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[applyRandomClass]	14829	Zubabrevea the thief	Adding class	Cursed	Afflicted
   power types: not_power_source =		power_source =	technique,psionic
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cursed/gloom to boss
 * Random boss forbade talent because of level	Sanctuary	T_SANCTUARY	9.35
 Talent choices for cursed/gloom:
		1	T_GLOOM	Gloom
		2	T_WEAKNESS	Weakness
		3	T_MINDROT	Mindrot
Adding secondary tree cursed/gloom to boss with 1 talents
1	 * talent:	T_GLOOM	1
[applyRandomClass] Attempting to add tree cursed/cursed-form to boss
 * Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	9.35
 Talent choices for cursed/cursed-form:
		1	T_UNNATURAL_BODY	Unnatural Body
		2	T_RELENTLESS	Relentless
		3	T_SEETHE	Seethe
Adding secondary tree cursed/cursed-form to boss with 1 talents
2	 * talent:	T_UNNATURAL_BODY	1
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	cursed/gloom
	 * 	cursed/cursed-form
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	1	gr egos =	0	rand themes = 	3	points = 	14	nb_powers = 	6
 * using themes	lightning,light,arcane
 * forbid power sources:	antimagic
Creating randart Brightwilter(faceted ash vilestaff) with light
 ** selected ego	 of fate	(normal)	arcane
 * adding power: generic resist light(2 points), 7 remaining
 * adding power: stave inc damage lightning(1 points), 5 remaining
 * adding power: generic lite radius(1 points), 4 remaining
 * adding power: generic resist light(2 points), 3 remaining
 * adding power: generic inc damage lightning(1 points), 1 remaining
 * adding bias power: generic resist light(3 points), 7 remaining
 * adding bias power: generic resist light(3 points), 4 remaining
 * adding bias power: generic inc damage lightning(1.5 points), 1 remaining
[resolveObject] CREATE FOR	14992	Zubabrevea the thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	22.776710130804	65.5
[resolveObject] CREATED OBJECT:	14993	arcing iron dagger	tries left:	4
[General Object resolver]	14993	arcing iron dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	14993	arcing iron dagger
[resolveObject] CREATE FOR	14992	Zubabrevea the thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	92.766784355805	103.5
[resolveObject] CREATED OBJECT:	14997	iron dagger	tries left:	4
[General Object resolver]	14997	iron dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	14997	iron dagger
[resolveObject] CREATE FOR	14992	Zubabrevea the thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	74.008047282581	103.5
[resolveObject] CREATED OBJECT:	14998	rough leather armour	tries left:	4
[resolveObject]	14998	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	14992	Zubabrevea the thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	39.69093409092	65.5
[resolveObject] CREATED OBJECT:	14999	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	14999	gold pieces
[resolveObject] CREATE FOR	14992	Zubabrevea the thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	65.749208906723	103.5
[resolveObject] CREATED OBJECT:	15000	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15000	gold pieces
[resolveObject] CREATE FOR	14992	Zubabrevea the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00b9f310, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	61.685216961122	95.5
[resolveObject] CREATED OBJECT:	15001	acidic iron battleaxe of massacre	tries left:	4
fight: 	acidic iron battleaxe of massacre	rough leather armour	::	nil	MAINHAND
[resolveObject]	15001	acidic iron battleaxe of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	14992	Zubabrevea the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00b9f4e8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	93.920057446677	95.5
[resolveObject] CREATED OBJECT:	15007	impenetrable steel mail armour of clarity	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	7
[General Object resolver]	15007	impenetrable steel mail armour of clarity	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15007	impenetrable steel mail armour of clarity
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	14992	Zubabrevea the thief	(forced) move from	nil	nil	to	76	4
Added unique	mod.class.NPC/Zubabrevea the thief	::	1
[Actor:wearAllInventory]	14992	Zubabrevea the thief	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	14992	Zubabrevea the thief
   #- checking tactical table for talent	T_STEALTH	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_HIGHBORN_S_BLOOM	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISARM	level	8	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INFUSION:_WILD_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GLOOM	level	5	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_SLASH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_APPLY_POISON	level	2	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Polenne the skeletal rat	9.35	level	1	classes
[applyRandomClass]	15013	Polenne the skeletal rat	Adding class	Sun Paladin	Celestial
   power types: not_power_source =	antimagic,technique_ranged,nature	power_source =	arcane,technique
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree celestial/radiance to boss
 * Random boss forbade talent because of level	Judgement	T_JUDGEMENT	9.35
 * Random boss forbade talent because of level	Searing Sight	T_SEARING_SIGHT	9.35
 * Random boss forbade talent because of level	Illumination	T_ILLUMINATION	9.35
 Talent choices for celestial/radiance:
		1	T_RADIANCE	Radiance
Adding secondary tree celestial/radiance to boss with 1 talents
1	 * talent:	T_RADIANCE	1
[applyRandomClass] Attempting to add tree technique/2hweapon-assault to boss
 * Random boss forbade talent because of level	Execution	T_EXECUTION	9.35
 Talent choices for technique/2hweapon-assault:
		1	T_STUNNING_BLOW_ASSAULT	Stunning Blow
		2	T_FEARLESS_CLEAVE	Fearless Cleave
		3	T_DEATH_DANCE_ASSAULT	Death Dance
Adding secondary tree technique/2hweapon-assault to boss with 1 talents
2	 * talent:	T_STUNNING_BLOW_ASSAULT	1
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	celestial/radiance
	 * 	technique/2hweapon-assault
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	1	gr egos =	0	rand themes = 	3	points = 	15	nb_powers = 	6
 * using themes	acid,light,mind
 * forbid power sources:	antimagic,technique_ranged,nature
Creating randart Flashseam the %s(humming linen robe) with light
 ** selected ego	 of darkness (#RESIST#)	(normal)	arcane
 * adding power: generic resist acid(1 points), 8 remaining
 * adding power: generic resist mind(2 points), 7 remaining
 * adding power: generic resist light(2 points), 5 remaining
 * adding power: generic inc damage light(1 points), 3 remaining
 * adding power: generic resist acid(1 points), 2 remaining
 * adding power: generic resist light(2 points), 1 remaining
 * adding bias power: generic resist light(3 points), 8 remaining
 * adding bias power: generic resist light(3 points), 5 remaining
 * adding bias power: generic resist acid(1.5 points), 2 remaining
[resolveObject] CREATE FOR	15148	Polenne the skeletal rat	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c329a28, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	25.093156230541	25.5
[resolveObject] CREATED OBJECT:	15149	balanced steel mace of enduring	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	15149	balanced steel mace of enduring	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15148	Polenne the skeletal rat	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c32a108, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	20.53214869323	25.5
[resolveObject] CREATED OBJECT:	15155	wrathful iron shield of cold resistance (#RESIST#)	tries left:	4
fight: 	wrathful iron shield of cold resistance (#RESIST#)	balanced steel mace of enduring	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	15155	wrathful iron shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	15148	Polenne the skeletal rat	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c32a258, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	13.961647580718	25.5
[resolveObject] CREATED OBJECT:	15161	fearforged iron mail armour of cold resistance	tries left:	4
fight: 	fearforged iron mail armour of cold resistance	balanced steel mace of enduring	::	nil	BODY
fight: 	fearforged iron mail armour of cold resistance	wrathful iron shield of cold resistance (#RESIST#)	::	nil	BODY
[resolveObject]	15161	fearforged iron mail armour of cold resistance	added to inventory	BODY
[resolveObject] CREATE FOR	15148	Polenne the skeletal rat	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	15167	iron greatsword	tries left:	1
[resolvers.inventory] created object:	15167	iron greatsword	inventory:	nil	keep:
[Identify]	iron greatsword	true
[Actor:move]	15148	Polenne the skeletal rat	(forced) move from	nil	nil	to	66	3
Added unique	mod.class.NPC/Polenne the skeletal rat	::	1
[Actor:wearAllInventory]	15148	Polenne the skeletal rat	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	15148	Polenne the skeletal rat
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	8	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SKELETON_REASSEMBLE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WEAPON_OF_LIGHT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_SUN_BEAM	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	8	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	8	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	2	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/black_ant.png
[Actor:move]	15168	giant black ant	(forced) move from	nil	nil	to	49	37
[resolveObject] CREATE FOR	15169	elven guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected basic	93.297471115901	103.5
[resolveObject] CREATED OBJECT:	15170	steel longsword	tries left:	4
[resolveObject]	15170	steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15169	elven guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	63.322580178693	65.5
[resolveObject] CREATED OBJECT:	15171	acidic iron shield	tries left:	4
fight: 	acidic iron shield	steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	15171	acidic iron shield	added to inventory	OFFHAND
[Actor:move]	15169	elven guard	(forced) move from	nil	nil	to	64	45
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_green_worm_mass.png
[Actor:move]	15175	green worm mass	(forced) move from	nil	nil	to	75	16
[resolveObject] CREATE FOR	15176	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	84.876511298441	103.5
[resolveObject] CREATED OBJECT:	15177	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15177	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_fire_fire_drake_hatchling.png
[Actor:move]	15176	fire drake hatchling	(forced) move from	nil	nil	to	84	23
[Actor:wearAllInventory]	15176	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	15178	elven guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Ego	18.35919354713	20.5
[resolveObject] CREATED OBJECT:	15179	thought-forged iron longsword of erosion	tries left:	4
[resolveObject]	15179	thought-forged iron longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15178	elven guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	59.168543756047	65.5
[resolveObject] CREATED OBJECT:	15185	iron shield of cold resistance (#RESIST#)	tries left:	4
fight: 	iron shield of cold resistance (#RESIST#)	thought-forged iron longsword of erosion	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	15185	iron shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[Actor:move]	15178	elven guard	(forced) move from	nil	nil	to	10	45
Random elite generating
[createRandomBoss] Creating random boss 	Xanyrithra the mean looking elven guard	9.35	level	1	classes
[applyRandomClass]	15189	Xanyrithra the mean looking elven guard	Adding class	Berserker	Warrior
   power types: not_power_source =		power_source =	technique
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/warcries to boss
 * Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	9.35
 * Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	9.35
 * Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	9.35
 Talent choices for technique/warcries:
		1	T_SHATTERING_SHOUT	Shattering Shout
Adding secondary tree technique/warcries to boss with 2 talents
1	 * talent:	T_SHATTERING_SHOUT	1
[applyRandomClass] Attempting to add tree technique/bloodthirst to boss
 * Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	9.35
 * Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	9.35
 * Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	9.35
 Talent choices for technique/bloodthirst:
		1	T_MORTAL_TERROR	Mortal Terror
Adding secondary tree technique/bloodthirst to boss with 1 talents
2	 * talent:	T_MORTAL_TERROR	1
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/warcries
	 * 	technique/bloodthirst
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	1	gr egos =	0	rand themes = 	3	points = 	14	nb_powers = 	6
 * using themes	physical,spell,nature
 * forbid power sources:	antimagic
Creating randart Aerolaith the %s(jewel-encrusted elm longbow) with no themename
 ** selected ego	 of fire	(normal)	arcane
 * adding power: crit(1 points), 7 remaining
 * adding power: travel speed(1 points), 6 remaining
 * adding power: travel speed(1 points), 5 remaining
 * adding power: generic stamina regeneration(1 points), 4 remaining
 * adding power: generic stamina regeneration(1 points), 3 remaining
 * adding power: generic inc damage blight(1 points), 2 remaining
 * adding power: crit(1.5 points), 1 remaining
 * adding bias power: generic stamina regeneration(1.5 points), 7 remaining
 * adding bias power: travel speed(1.5 points), 5.5 remaining
Removing power from bias list , 	travel speed
 * adding bias power: generic stamina regeneration(1.8 points), 4 remaining
Removing power from bias list , 	generic stamina regeneration
 * adding bias power: generic inc damage blight(1.5 points), 2.2 remaining
[resolveObject] CREATE FOR	15373	Xanyrithra the mean looking elven guard	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Ego	26.747835005924	65.5
[resolveObject] CREATED OBJECT:	15374	impenetrable iron mail armour	tries left:	1
[resolveObject] adding to main inventory:	15374	impenetrable iron mail armour
[resolveObject] CREATE FOR	15373	Xanyrithra the mean looking elven guard	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	74.340101643777	103.5
[resolveObject] CREATED OBJECT:	15378	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15378	gold pieces
[resolveObject] CREATE FOR	15373	Xanyrithra the mean looking elven guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Ego	39.542347949823	65.5
[resolveObject] CREATED OBJECT:	15379	iron longsword of daylight	tries left:	4
[General Object resolver]	15379	iron longsword of daylight	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15379	iron longsword of daylight
[resolveObject] CREATE FOR	15373	Xanyrithra the mean looking elven guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Ego	12.026851873153	20.5
[resolveObject] CREATED OBJECT:	15383	reinforced steel shield of fire resistance (#RESIST#)	tries left:	4
[General Object resolver]	15383	reinforced steel shield of fire resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15383	reinforced steel shield of fire resistance (#RESIST#)
[resolveObject] CREATE FOR	15373	Xanyrithra the mean looking elven guard	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c35f140, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	91.354972470402	95.5
[resolveObject] CREATED OBJECT:	15389	balanced iron greatsword of erosion	tries left:	4
[resolveObject]	15389	balanced iron greatsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15373	Xanyrithra the mean looking elven guard	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c35f318, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.380275325589	25.5
[resolveObject] CREATED OBJECT:	15395	impenetrable iron mail armour of Eyal	tries left:	4
fight: 	impenetrable iron mail armour of Eyal	balanced iron greatsword of erosion	::	OFFHAND	BODY
[resolveObject]	15395	impenetrable iron mail armour of Eyal	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_mean_looking_elven_guard.png
[Actor:move]	15373	Xanyrithra the mean looking elven guard	(forced) move from	nil	nil	to	19	16
Added unique	mod.class.NPC/Xanyrithra the mean looking elven guard	::	1
[Actor:wearAllInventory]	15373	Xanyrithra the mean looking elven guard	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	15373	Xanyrithra the mean looking elven guard
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WARSHOUT_BERSERKER	level	5	range:	0	radius:	9	effective:	6
   #- checking tactical table for talent	T_BLEEDING_EDGE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHATTERING_SHOUT	level	2	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_STUNNING_BLOW_ASSAULT	level	5	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	15401	elven warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	63.709084075459	65.5
[resolveObject] CREATED OBJECT:	15403	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15403	gold pieces
[resolveObject] CREATE FOR	15401	elven warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected basic	80.930467987184	103.5
[resolveObject] CREATED OBJECT:	15404	iron waraxe	tries left:	4
[resolveObject]	15404	iron waraxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15401	elven warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected basic	82.265557330047	103.5
[resolveObject] CREATED OBJECT:	15405	iron shield	tries left:	4
fight: 	iron shield	iron waraxe	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	15405	iron shield	added to inventory	OFFHAND
[resolveObject] CREATE FOR	15401	elven warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="heavy"}
[TOME ENTITY FILTER] selected Double Ego	7.8310094700034	20.5
[resolveObject] CREATED OBJECT:	15406	impenetrable iron mail armour of fire resistance	tries left:	4
fight: 	impenetrable iron mail armour of fire resistance	iron waraxe	::	nil	BODY
fight: 	impenetrable iron mail armour of fire resistance	iron shield	::	nil	BODY
[resolveObject]	15406	impenetrable iron mail armour of fire resistance	added to inventory	BODY
[Actor:move]	15401	elven warrior	(forced) move from	nil	nil	to	16	34
[Actor:wearAllInventory]	15401	elven warrior	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_grey_mold.png
[Actor:move]	15412	grey mold	(forced) move from	nil	nil	to	38	23
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_void_losgoroth.png
[Actor:move]	15413	losgoroth	(forced) move from	nil	nil	to	62	23
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	15414	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	40.417003758931	65.5
[resolveObject] CREATED OBJECT:	15416	arcing steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	15416	arcing steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15414	rogue	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	33.519432689883	65.5
[resolveObject] CREATED OBJECT:	15420	steel dagger of the mystic	tries left:	4
fight: 	steel dagger of the mystic	arcing steel dagger	::	nil	OFFHAND
[resolveObject]	15420	steel dagger of the mystic	added to inventory	OFFHAND
[resolveObject] CREATE FOR	15414	rogue	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	50.662105469187	65.5
[resolveObject] CREATED OBJECT:	15424	prismatic rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	prismatic rough leather armour	arcing steel dagger	::	nil	BODY
fight: 	prismatic rough leather armour	steel dagger of the mystic	::	nil	BODY
[resolveObject]	15424	prismatic rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	15414	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	74.892265624691	103.5
[resolveObject] CREATED OBJECT:	15428	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15428	gold pieces
[resolveObject] CREATE FOR	15414	rogue	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	18.060135044404	20.5
[resolveObject] CREATED OBJECT:	15429	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15429	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[Actor:move]	15414	rogue	(forced) move from	nil	nil	to	19	39
[Actor:wearAllInventory]	15414	rogue	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
Random elite generating
[createRandomBoss] Creating random boss 	Araldavea the hornet swarm	9.35	level	1	classes
  * class	Skirmisher	 rejected due to power source
  * class	Cultist of Entropy	 rejected due to power source
  * class	Gunslinger	 rejected due to power source
[applyRandomClass]	15430	Araldavea the hornet swarm	Adding class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because of random boss rarity random chance	Spell Shield	T_SPELL_SHIELD	9.35
 * Random boss forbade talent because talent not allowed on random bosses	Unending Frenzy	T_UNENDING_FRENZY	9.35
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
Adding secondary tree technique/combat-techniques-passive to boss with 1 talents
1	 * talent:	T_QUICK_RECOVERY	1
[applyRandomClass] Attempting to add tree technique/bloodthirst to boss
 * Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	9.35
 * Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	9.35
 * Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	9.35
 Talent choices for technique/bloodthirst:
		1	T_MORTAL_TERROR	Mortal Terror
Adding secondary tree technique/bloodthirst to boss with 2 talents
2	 * talent:	T_MORTAL_TERROR	1
[applyRandomClass] Attempting to add tree technique/mobility to boss
 * Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	9.35
 Talent choices for technique/mobility:
		1	T_DISENGAGE	Disengage
		2	T_EVASION	Evasion
		3	T_TUMBLE	Tumble
Adding primary tree technique/mobility to boss with 4 talents
1	 * talent:	T_DISENGAGE	2
1	 * talent:	T_EVASION	2
1	 * talent:	T_TUMBLE	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/mobility
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/combat-techniques-passive
	 * 	technique/bloodthirst
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	1	gr egos =	0	rand themes = 	3	points = 	13	nb_powers = 	6
 * using themes	lightning,mental,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Shockbright(flawless brass lantern) with lightning
 ** selected ego	bright 	(normal)	technique
 * adding power: generic stat mag(1 points), 7 remaining
 * adding power: generic inc damage mind(1 points), 6 remaining
 * adding power: generic inc damage lightning(1 points), 5 remaining
 * adding power: generic stat con(1 points), 4 remaining
 * adding power: generic mind crit magnitude(2 points), 3 remaining
 * adding power: generic stat mag(1 points), 1 remaining
 * adding bias power: generic stat mag(1.5 points), 7 remaining
 * adding bias power: generic inc damage lightning(1.5 points), 5.5 remaining
 * adding bias power: generic stat con(1.5 points), 4 remaining
 * adding bias power: generic stat mag(1.8 points), 2.5 remaining
[resolveObject] CREATE FOR	15568	Araldavea the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f217d50, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	55.67026089811	95.5
[resolveObject] CREATED OBJECT:	15569	hateful iron dagger of massacre	tries left:	4
[resolveObject]	15569	hateful iron dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15568	Araldavea the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f238e60, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	28.29764247064	50.5
[resolveObject] CREATED OBJECT:	15575	iron dagger of amnesia	tries left:	4
fight: 	iron dagger of amnesia	hateful iron dagger of massacre	::	nil	OFFHAND
[resolveObject]	15575	iron dagger of amnesia	added to inventory	OFFHAND
[resolveObject] CREATE FOR	15568	Araldavea the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bfe03d0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	103.19734482088	105.5
[resolveObject] CREATED OBJECT:	15579	rough leather armour of clarity	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	rough leather armour of clarity	hateful iron dagger of massacre	::	nil	BODY
fight: 	rough leather armour of clarity	iron dagger of amnesia	::	nil	BODY
[resolveObject]	15579	rough leather armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	15568	Araldavea the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bfe05b8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	101.45025048567	105.5
[resolveObject] CREATED OBJECT:	15583	linen wizard hat of frost (#RESIST#)	tries left:	4
fight: 	linen wizard hat of frost (#RESIST#)	hateful iron dagger of massacre	::	nil	HEAD
fight: 	linen wizard hat of frost (#RESIST#)	iron dagger of amnesia	::	nil	HEAD
fight: 	linen wizard hat of frost (#RESIST#)	rough leather armour of clarity	::	nil	HEAD
[resolveObject]	15583	linen wizard hat of frost (#RESIST#)	added to inventory	HEAD
[CALLBACK] upgrading to prioritized	talents_on_talent_post
Loading tile from tileset	/data/gfx/shockbolt/npc/hornet_swarm.png
[Actor:move]	15568	Araldavea the hornet swarm	(forced) move from	nil	nil	to	45	40
Added unique	mod.class.NPC/Araldavea the hornet swarm	::	1
[Actor:wearAllInventory]	15568	Araldavea the hornet swarm	wearing main inventory
fight: 	Shockbright	hateful iron dagger of massacre	::	nil	LITE
fight: 	Shockbright	iron dagger of amnesia	::	nil	LITE
fight: 	Shockbright	rough leather armour of clarity	::	nil	LITE
fight: 	Shockbright	linen wizard hat of frost (#RESIST#)	::	nil	LITE
[Actor:wearAllInventory]	Araldavea the hornet swarm	15568	15432	Shockbright	WORN IN	LITE	1
running talented_ai_tactic resolver on_added_to_level function for	15568	Araldavea the hornet swarm
   #- checking tactical table for talent	T_BITE_POISON	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKULLCRACKER	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TUMBLE	level	5	range:	4	radius:	0	effective:	4
   #- checking tactical table for talent	T_DISENGAGE	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_EVASION	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	15587	forest troll	(forced) move from	nil	nil	to	36	37
[Actor:move]	15588	ghoulish rat	(forced) move from	nil	nil	to	83	22
[resolveObject] CREATE FOR	15589	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	4.6190394860737	20.5
[resolveObject] CREATED OBJECT:	15590	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15590	gold pieces
[Actor:move]	15589	storm drake hatchling	(forced) move from	nil	nil	to	70	22
[Actor:wearAllInventory]	15589	storm drake hatchling	wearing main inventory
[Actor:move]	15591	copperhead snake	(forced) move from	nil	nil	to	83	20
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Berserker
[resolveObject] CREATE FOR	15592	minotaur	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	47.041981271944	65.5
[resolveObject] CREATED OBJECT:	15595	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15595	gold pieces
[resolveObject] CREATE FOR	15592	minotaur	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="battleaxe"}
[TOME ENTITY FILTER] selected Double Ego	20.409527002114	20.5
[resolveObject] CREATED OBJECT:	15596	flaming iron battleaxe of paradox	tries left:	4
[resolveObject]	15596	flaming iron battleaxe of paradox	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_minotaur_minotaur.png
[Actor:move]	15592	minotaur	(forced) move from	nil	nil	to	47	0
[Actor:wearAllInventory]	15592	minotaur	wearing main inventory
Random boss generating
[createRandomBoss] Creating random boss 	Veloratha the thief	9.35	level	2	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[applyRandomClass]	15602	Veloratha the thief	Adding class	Shadowblade	Rogue
   power types: not_power_source =	antimagic	power_source =	technique,arcane
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 * Random boss forbade talent because talent not allowed on random bosses	Unending Frenzy	T_UNENDING_FRENZY	9.35
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
		3	T_SPELL_SHIELD	Spell Shield
Adding primary tree technique/combat-techniques-passive to boss with 4 talents
1	 * talent:	T_QUICK_RECOVERY	2
1	 * talent:	T_FAST_METABOLISM	2
1	 * talent:	T_SPELL_SHIELD	2
[applyRandomClass] Attempting to add tree technique/dualweapon-attack to boss
 Talent choices for technique/dualweapon-attack:
		1	T_DUAL_STRIKE	Dual Strike
		2	T_FLURRY	Flurry
		3	T_HEARTSEEKER	Heartseeker
		4	T_WHIRLWIND	Whirlwind
Adding secondary tree technique/dualweapon-attack to boss with 1 talents
1	 * talent:	T_DUAL_STRIKE	1
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/combat-techniques-passive
 ** Finished adding	1	of	1	secondary class trees
	 * 	technique/dualweapon-attack
[applyRandomClass]	15602	Veloratha the thief	Adding class	Annihilator	Tinker
   power types: not_power_source =	antimagic	power_source =	technique_ranged,technique,steam,arcane
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/turrets to boss
 Talent choices for steamtech/turrets:
		1	T_DEPLOY_TURRET	Deploy Turret
		2	T_OVERCLOCK	Overclock
		3	T_UPGRADE	Upgrade
		4	T_HUNKER_DOWN	Hunker Down
Adding primary tree steamtech/turrets to boss with 4 talents
1	 * talent:	T_DEPLOY_TURRET	2
1	 * talent:	T_OVERCLOCK	2
1	 * talent:	T_UPGRADE	2
1	 * talent:	T_HUNKER_DOWN	2
[applyRandomClass] Attempting to add tree steamtech/heavy-weapons to boss
 * Random boss forbade talent because talent not allowed on random bosses	Heavy Weapons	T_HEAVY_WEAPONS	9.35
 * Random boss forbade talent because talent not allowed on random bosses	Heavy Weapon Expertise	T_HEAVY_WEAPON_EXPERTISE	9.35
 * Random boss forbade talent because talent not allowed on random bosses	Automated Defenses	T_AUTOMATED_DEFENSES	9.35
 * Random boss forbade talent because talent not allowed on random bosses	Safety Override	T_SAFETY_OVERRIDE	9.35
 Talent choices for steamtech/heavy-weapons:
Tree steamtech/heavy-weapons rejected
[applyRandomClass] Attempting to add tree steamtech/gadgets to boss
 Talent choices for steamtech/gadgets:
		1	T_AUTOLOADER	Autoloader
		2	T_EXOSKELETON	Exoskeleton
		3	T_HYPERVISION_GOGGLES	Hypervision Goggles
		4	T_AED	AED
Adding secondary tree steamtech/gadgets to boss with 1 talents
1	 * talent:	T_AUTOLOADER	1
 ** Finished adding	1	of	1	primary class trees
	 * 	steamtech/turrets
 ** Finished adding	1	of	1	secondary class trees
	 * 	steamtech/gadgets
[CALLBACK] upgrading to prioritized	talents_on_death
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	79.296473983046	103.5
[resolveObject] CREATED OBJECT:	15605	iron dagger	tries left:	4
[General Object resolver]	15605	iron dagger	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15605	iron dagger
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	17.334124295934	20.5
[resolveObject] CREATED OBJECT:	15606	balanced stralite dagger of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	13
[General Object resolver]	15606	balanced stralite dagger of erosion	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15606	balanced stralite dagger of erosion
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	58.303309434513	65.5
[resolveObject] CREATED OBJECT:	15612	prismatic rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
[resolveObject]	15612	prismatic rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	64.750127149106	65.5
[resolveObject] CREATED OBJECT:	15616	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15616	gold pieces
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	86.680303249434	103.5
[resolveObject] CREATED OBJECT:	15617	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15617	gold pieces
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	84.451182018605	98
[resolveObject] CREATED OBJECT:	15618	iron waraxe of massacre	tries left:	1
[resolveObject] adding to main inventory:	15618	iron waraxe of massacre
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	20.178884829902	53
[resolveObject] CREATED OBJECT:	15622	balanced iron waraxe of massacre	tries left:	1
[resolveObject] adding to main inventory:	15622	balanced iron waraxe of massacre
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	85.516746989804	98
[resolveObject] CREATED OBJECT:	15628	horrifying mossy mindstar	tries left:	1
[resolveObject] adding to main inventory:	15628	horrifying mossy mindstar
[resolvers.drop_randart]	15604	Veloratha the thief	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x011328a8, ego_filter=table: 0x01132848}
[resolveObject] CREATED OBJECT:	15632	steel amulet	tries left:	4
[resolvers.drop_randart]	15604	Veloratha the thief	using data:	{lev=9.35, base={"table: 0x00cdbbf0, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	3	gr egos =	2	rand themes = 	2	points = 	6	nb_powers = 	5
 * using themes	misc,physical
Creating randart Xereyamira the %s(laminated steel amulet) with no themename
 ** selected ego	 of magic (#STATBONUS#)	(normal)	arcane
 ** selected ego	starlit 	(normal)	nature
 ** selected ego	 of strength (#STATBONUS#)	(normal)	nature
 * adding power: generic stat dex(1 points), 3 remaining
 * adding power: generic phys atk(1 points), 2 remaining
 * adding power: generic phys apr(1 points), 1 remaining
 * adding bias power: generic armor(1 points), 3 remaining
 * adding bias power: generic armor(1.2 points), 2 remaining
 * adding bias power: generic phys atk(1.5 points), 0.8 remaining
Added unique	mod.class.Object/Xereyamira the steel amulet	::	1
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00dda358, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	56.171131807419	98
[resolveObject] CREATED OBJECT:	15769	steel dagger of massacre	tries left:	4
[General Object resolver]	15769	steel dagger of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15769	steel dagger of massacre
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00dda568, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	42.036325938077	53
[resolveObject] CREATED OBJECT:	15773	balanced iron dagger of massacre	tries left:	4
[General Object resolver]	15773	balanced iron dagger of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15773	balanced iron dagger of massacre
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00dda758, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	51.562727717115	53
[resolveObject] CREATED OBJECT:	15779	prismatic rough leather armour of stability	tries left:	4
[General Object resolver]	15779	prismatic rough leather armour of stability	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15779	prismatic rough leather armour of stability
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from file	/data-orcs/general/objects/tinker.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from file	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	16135	simple healing salve	tries left:	1
[resolvers.inventory] created object:	16135	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Veloratha the thief	inven/slot	1
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[resolveObject] CREATED OBJECT:	16486	simple frost salve	tries left:	1
[resolvers.inventory] created object:	16486	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Veloratha the thief	inven/slot	1
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from file	/data-orcs/general/objects/quest-artifacts.lua
[resolveObject] CREATED OBJECT:	16488	Automated Portable Extractor	tries left:	1
[resolvers.inventory] created object:	16488	Automated Portable Extractor	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	Automated Portable Extractor	by	Veloratha the thief	inven/slot	1
Added unique	mod.class.Object/Automated Portable Extractor	::	1
[Identify]	Automated Portable Extractor	true
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	true	5	filter:
	{base_list="mod.class.Object:/data-orcs/general/objects/steamgun.lua", forbid_power_source=table: 0x1c09fb58, tome_drops="boss", force_drop=true, type="weapon", autoreq=true, subtype="steamgun", ignore_material_restriction=true}
Loading entities file from file	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Ego	80.129085715425	98
Loading entities file from file	/data-orcs/general/objects/egos/steamgun.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
[resolveObject] CREATED OBJECT:	16523	mighty iron steamgun	tries left:	4
fight: 	mighty iron steamgun	prismatic rough leather armour	::	nil	MAINHAND
[resolveObject]	16523	mighty iron steamgun	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c09fcc8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	79.75954345189	98
[resolveObject] CREATED OBJECT:	16527	iron shield of cold resistance (#RESIST#)	tries left:	4
fight: 	iron shield of cold resistance (#RESIST#)	mighty iron steamgun	::	nil	OFFHAND
fight: 	iron shield of cold resistance (#RESIST#)	prismatic rough leather armour	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	16527	iron shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c025188, force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="shot", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	90.558036125395	98
[resolveObject] CREATED OBJECT:	16531	pouch of iron shots of erosion	tries left:	4
fight: 	pouch of iron shots of erosion	mighty iron steamgun	::	nil	QUIVER
fight: 	pouch of iron shots of erosion	iron shield of cold resistance (#RESIST#)	::	nil	QUIVER
fight: 	pouch of iron shots of erosion	prismatic rough leather armour	::	nil	QUIVER
[resolveObject]	16531	pouch of iron shots of erosion	added to inventory	QUIVER
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c025308, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	3.5814339629331	8
[resolveObject] CREATED OBJECT:	16535	iron mail armour of the deep	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	3
[General Object resolver]	16535	iron mail armour of the deep	COULD NOT BE WORN
[resolveObject] adding to main inventory:	16535	iron mail armour of the deep
[resolveObject] CREATE FOR	15604	Veloratha the thief	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x00dd98b0, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	28.582244683658	53
[resolveObject] CREATED OBJECT:	16539	radiant hardened leather gloves of magic (#STATBONUS#)	tries left:	4
fight: 	radiant hardened leather gloves of magic (#STATBONUS#)	mighty iron steamgun	::	nil	HANDS
fight: 	radiant hardened leather gloves of magic (#STATBONUS#)	iron shield of cold resistance (#RESIST#)	::	nil	HANDS
fight: 	radiant hardened leather gloves of magic (#STATBONUS#)	prismatic rough leather armour	::	nil	HANDS
fight: 	radiant hardened leather gloves of magic (#STATBONUS#)	pouch of iron shots of erosion	::	nil	HANDS
[resolveObject]	16539	radiant hardened leather gloves of magic (#STATBONUS#)	added to inventory	HANDS
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	15604	Veloratha the thief	(forced) move from	nil	nil	to	6	2
Added unique	mod.class.NPC/Veloratha the thief	::	1
[Actor:wearAllInventory]	15604	Veloratha the thief	wearing main inventory
fight: 	Xereyamira the steel amulet	mighty iron steamgun	::	nil	NECK
fight: 	Xereyamira the steel amulet	iron shield of cold resistance (#RESIST#)	::	nil	NECK
fight: 	Xereyamira the steel amulet	prismatic rough leather armour	::	nil	NECK
fight: 	Xereyamira the steel amulet	radiant hardened leather gloves of magic (#STATBONUS#)	::	nil	NECK
fight: 	Xereyamira the steel amulet	pouch of iron shots of erosion	::	nil	NECK
[Actor:wearAllInventory]	Veloratha the thief	15604	15633	Xereyamira the steel amulet	WORN IN	NECK	1
running talented_ai_tactic resolver on_added_to_level function for	15604	Veloratha the thief
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHADOW_COMBAT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHOOT	level	2	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_HIGHBORN_S_BLOOM	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MEDIC_TURRET	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_STEAMGUN_TURRET	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_APPLY_POISON	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_FLAME_TURRET	level	1	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_OVERCLOCK	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISARM	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PHASE_DOOR	level	5	range:	10	radius:	0	effective:	10
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[entityFilterPost]:  Done nerfing randboss
[resolveObject] CREATE FOR	16545	cold drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	10.828819936684	20.5
[resolveObject] CREATED OBJECT:	16546	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16546	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_cold_cold_drake_hatchling.png
[Actor:move]	16545	cold drake hatchling	(forced) move from	nil	nil	to	73	1
[Actor:wearAllInventory]	16545	cold drake hatchling	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Cyrelralle the hornet swarm	9.35	level	1	classes
  * class	Anorithil	 rejected due to power source
  * class	Doombringer	 rejected due to power source
[applyRandomClass]	16547	Cyrelralle the hornet swarm	Adding class	Solipsist	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/solipsism to boss
 * Random boss forbade talent because of level	Dismissal	T_DISMISSAL	9.35
 Talent choices for psionic/solipsism:
		1	T_SOLIPSISM	Solipsism
		2	T_BALANCE	Balance
		3	T_CLARITY	Clarity
Adding primary tree psionic/solipsism to boss with 4 talents
1	 * talent:	T_SOLIPSISM	2
1	 * talent:	T_BALANCE	2
1	 * talent:	T_CLARITY	2
[applyRandomClass] Attempting to add tree psionic/mentalism to boss
 * Random boss forbade talent because talent not allowed on random bosses	Projection	T_PROJECTION	9.35
 * Random boss forbade talent because of level	Mind Link	T_MIND_LINK	9.35
 Talent choices for psionic/mentalism:
		1	T_PSYCHOMETRY	Psychometry
		2	T_MENTAL_SHIELDING	Mental Shielding
Adding secondary tree psionic/mentalism to boss with 2 talents
1	 * talent:	T_PSYCHOMETRY	1
1	 * talent:	T_MENTAL_SHIELDING	1
[applyRandomClass] Attempting to add tree psionic/dream-forge to boss
 * Random boss forbade talent because of level	Forge Bellows	T_FORGE_BELLOWS	9.35
 * Random boss forbade talent because of level	Forge Armor	T_FORGE_ARMOR	9.35
 * Random boss forbade talent because of level	Dreamforge	T_DREAMFORGE	9.35
 Talent choices for psionic/dream-forge:
		1	T_FORGE_SHIELD	Forge Shield
Adding secondary tree psionic/dream-forge to boss with 2 talents
2	 * talent:	T_FORGE_SHIELD	1
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/solipsism
 ** Finished adding	2	of	2	secondary class trees
	 * 	psionic/mentalism
	 * 	psionic/dream-forge
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	1	gr egos =	0	rand themes = 	3	points = 	14	nb_powers = 	7
 * using themes	dark,physical,lightning
 * forbid power sources:	arcane,technique_ranged
Creating randart Obsidianwish(twisted iron dagger) with dark
 ** selected ego	 of persecution	(normal)	antimagic
 * adding power: damage(1 points), 7 remaining
 * adding power: generic def(1 points), 6 remaining
 * adding power: damage(1 points), 5 remaining
 * adding power: generic stat str(1 points), 4 remaining
 * adding power: dark burst (crit)(1 points), 3 remaining
 * adding power: generic resist lightning(1 points), 2 remaining
 * adding power: generic resist darkness(2 points), 1 remaining
 * adding bias power: generic stat str(1.5 points), 7 remaining
 * adding bias power: generic resist darkness(3 points), 5.5 remaining
 * adding bias power: dark burst (crit)(1.5 points), 2.5 remaining
 * adding bias power: damage(1.5 points), 1 remaining
[resolveObject] CREATE FOR	16736	Cyrelralle the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c0027b0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	28.476501925028	50.5
[resolveObject] CREATED OBJECT:	16737	linen robe of life	tries left:	4
[resolveObject]	16737	linen robe of life	added to inventory	BODY
[resolveObject] CREATE FOR	16736	Cyrelralle the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c003fd8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	14.799128334573	25.5
[resolveObject] CREATED OBJECT:	16741	gifted vined mindstar of sand	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
fight: 	gifted vined mindstar of sand	linen robe of life	::	nil	MAINHAND
[resolveObject]	16741	gifted vined mindstar of sand	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16736	Cyrelralle the hornet swarm	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f907408, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	66.993070015682	95.5
[resolveObject] CREATED OBJECT:	16747	creative mossy mindstar of balance	tries left:	4
fight: 	creative mossy mindstar of balance	gifted vined mindstar of sand	::	nil	OFFHAND
fight: 	creative mossy mindstar of balance	linen robe of life	::	nil	OFFHAND
[resolveObject]	16747	creative mossy mindstar of balance	added to inventory	OFFHAND
[Actor:move]	16736	Cyrelralle the hornet swarm	(forced) move from	nil	nil	to	66	1
Added unique	mod.class.NPC/Cyrelralle the hornet swarm	::	1
[Actor:wearAllInventory]	16736	Cyrelralle the hornet swarm	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	16736	Cyrelralle the hornet swarm
   #- checking tactical table for talent	T_SLEEP	level	5	range:	7	radius:	2	effective:	8.3333333333333
   #- checking tactical table for talent	T_MIND_SEAR	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_FORGE_SHIELD	level	2	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BITE_POISON	level	10	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MENTAL_SHIELDING	level	2	range:	1	radius:	0	effective:	1
[MIND CRIT %]	11.8
[resolveObject] CREATE FOR	16753	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c1146a8, not_properties=table: 0x1c0eadd0, type="weapon", autoreq=true, subtype="longbow"}
[TOME ENTITY FILTER] selected Ego	42.787384302888	65.5
[resolveObject] CREATED OBJECT:	16754	ash longbow of dampening	tries left:	4
[resolveObject]	16754	ash longbow of dampening	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16753	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c0eae20, not_properties=table: 0x1c0eae48, type="ammo", autoreq=true, subtype="arrow"}
[TOME ENTITY FILTER] selected basic	93.765050686259	103.5
[resolveObject] CREATED OBJECT:	16758	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	ash longbow of dampening	::	OFFHAND	QUIVER
[resolveObject]	16758	quiver of elm arrows	added to inventory	QUIVER
[resolveObject] CREATE FOR	16753	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bca4148, not_properties=table: 0x1c33b860, type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	67.364394612695	103.5
[resolveObject] CREATED OBJECT:	16759	rough leather armour	tries left:	4
fight: 	rough leather armour	ash longbow of dampening	::	OFFHAND	BODY
fight: 	rough leather armour	quiver of elm arrows	::	nil	BODY
[resolveObject]	16759	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	16753	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c33be58, not_properties=table: 0x1c33c308, type="armor", autoreq=true, subtype="hands"}
[TOME ENTITY FILTER] selected basic	75.423534206213	103.5
[resolveObject] CREATED OBJECT:	16760	rough leather gloves	tries left:	4
fight: 	rough leather gloves	ash longbow of dampening	::	OFFHAND	HANDS
fight: 	rough leather gloves	rough leather armour	::	nil	HANDS
fight: 	rough leather gloves	quiver of elm arrows	::	nil	HANDS
[resolveObject]	16760	rough leather gloves	added to inventory	HANDS
[resolveObject] CREATE FOR	16753	thought-forged bowman	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c33c358, not_properties=table: 0x1c33c380, type="armor", autoreq=true, subtype="feet"}
[TOME ENTITY FILTER] selected Ego	57.457589168441	65.5
[resolveObject] CREATED OBJECT:	16761	grounding pair of iron boots	tries left:	4
fight: 	grounding pair of iron boots	ash longbow of dampening	::	OFFHAND	FEET
fight: 	grounding pair of iron boots	rough leather armour	::	nil	FEET
fight: 	grounding pair of iron boots	rough leather gloves	::	nil	FEET
fight: 	grounding pair of iron boots	quiver of elm arrows	::	nil	FEET
[resolveObject]	16761	grounding pair of iron boots	added to inventory	FEET
Loading tile from tileset	/data/gfx/shockbolt/npc/hornet_swarm.png
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
[SHADER] created fragment shader from /data/gfx/shaders/shadow_simulacrum.frag
[Actor:move]	16753	thought-forged bowman	(forced) move from	nil	nil	to	65	0
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2,time_factor=600]
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
[SHADER] setting reset param	tick_start	131774
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1,time_factor=600]
[SHADER] setting reset param	tick_start	131774
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/blue_ant.png
[Actor:move]	16765	giant blue ant	(forced) move from	nil	nil	to	52	39
[TOME ENTITY FILTER] selected Double Ego	7.905881874125	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/robe_woollen.png
[TOME ENTITY FILTER] selected Double Ego	4.5538376503517	20.5
[TOME ENTITY FILTER] selected Ego	43.227809418628	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/knife_steel.png
[TOME ENTITY FILTER] selected Ego	30.691222970069	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/sling_rough.png
[TOME ENTITY FILTER] selected Double Ego	7.6014475885549	20.5
[TOME ENTITY FILTER] selected basic	108.58320304742	112.5
[TOME ENTITY FILTER] selected Ego	48.0077064737	65.5
[TOME ENTITY FILTER] selected Ego	57.92903679433	65.5
[TOME ENTITY FILTER] selected Ego	29.240859254319	65.5
[Infinite Dungeon] Added/updated Exit#	1	0	27	layout:	4	maze	grids:	5	sand
[createRandomBoss] Creating random boss 	Emelimina the large brown snake	9.35	level	2	classes
  * class	Sun Paladin	 rejected due to power source
[applyRandomClass]	16807	Emelimina the large brown snake	Adding class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cursed/cursed-form to boss
 Talent choices for cursed/cursed-form:
		1	T_UNNATURAL_BODY	Unnatural Body
		2	T_RELENTLESS	Relentless
		3	T_SEETHE	Seethe
		4	T_GRIM_RESOLVE	Grim Resolve
Adding primary tree cursed/cursed-form to boss with 4 talents
1	 * talent:	T_UNNATURAL_BODY	2
1	 * talent:	T_RELENTLESS	2
1	 * talent:	T_SEETHE	2
1	 * talent:	T_GRIM_RESOLVE	2
[applyRandomClass] Attempting to add tree cursed/fears to boss
 Talent choices for cursed/fears:
		1	T_INSTILL_FEAR	Instill Fear
		2	T_HEIGHTEN_FEAR	Heighten Fear
		3	T_TYRANT	Tyrant
		4	T_PANIC	Panic
Adding secondary tree cursed/fears to boss with 2 talents
1	 * talent:	T_INSTILL_FEAR	1
1	 * talent:	T_HEIGHTEN_FEAR	1
 ** Finished adding	1	of	1	primary class trees
	 * 	cursed/cursed-form
 ** Finished adding	1	of	1	secondary class trees
	 * 	cursed/fears
  * class	Cultist of Entropy	 rejected due to power source
[applyRandomClass]	16807	Emelimina the large brown snake	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic,nature,technique
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree wild-gift/cold-drake to boss
 Talent choices for wild-gift/cold-drake:
		1	T_ICE_CLAW	Ice Claw
		2	T_ICY_SKIN	Icy Skin
		3	T_ICE_WALL	Ice Wall
		4	T_ICE_BREATH	Ice Breath
Adding primary tree wild-gift/cold-drake to boss with 4 talents
1	 * talent:	T_ICE_CLAW	2
1	 * talent:	T_ICY_SKIN	2
1	 * talent:	T_ICE_WALL	2
1	 * talent:	T_ICE_BREATH	2
[applyRandomClass] Attempting to add tree wild-gift/call to boss
 * Random boss forbade talent because talent not allowed on random bosses	Meditation	T_MEDITATION	9.35
 * Random boss forbade talent because talent not allowed on random bosses	Earth's Eyes	T_EARTH_S_EYES	9.35
 Talent choices for wild-gift/call:
		1	T_NATURE_TOUCH	Nature's Touch
		2	T_NATURE_S_BALANCE	Nature's Balance
Adding secondary tree wild-gift/call to boss with 1 talents
1	 * talent:	T_NATURE_TOUCH	1
 ** Finished adding	1	of	1	primary class trees
	 * 	wild-gift/cold-drake
 ** Finished adding	1	of	1	secondary class trees
	 * 	wild-gift/call
[resolveObject] CREATE FOR	16808	Emelimina the large brown snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	72.754698569596	98
[resolveObject] CREATED OBJECT:	16809	ametrine	tries left:	1
[resolveObject] adding to main inventory:	16809	ametrine
[resolveObject] CREATE FOR	16808	Emelimina the large brown snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Ego	77.371450837555	98
[resolveObject] CREATED OBJECT:	16810	arcing steel waraxe	tries left:	1
[resolveObject] adding to main inventory:	16810	arcing steel waraxe
[resolveObject] CREATE FOR	16808	Emelimina the large brown snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	49.566506768476	53
[resolveObject] CREATED OBJECT:	16814	hateful iron longsword of massacre	tries left:	1
[resolveObject] adding to main inventory:	16814	hateful iron longsword of massacre
[resolvers.drop_randart]	16808	Emelimina the large brown snake	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	16808	Emelimina the large brown snake	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1ea1f670, ego_filter=table: 0x1ea641d0}
[resolveObject] CREATED OBJECT:	16820	steel dagger	tries left:	4
[resolvers.drop_randart]	16808	Emelimina the large brown snake	using data:	{lev=9.35, base={"table: 0x1c1c0d38, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	fire,arcane
 * forbid power sources:	antimagic
Creating randart Stokewrecker the %s(plated steel dagger) with fire
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of crippling	(greater)	technique
 * adding power: fire melee(1 points), 4 remaining
 * adding power: generic resist arcane(1 points), 3 remaining
 * adding power: fire melee(1 points), 2 remaining
 * adding power: generic inc damage arcane(1 points), 1 remaining
 * adding bias power: generic inc damage arcane(1.5 points), 4 remaining
 * adding bias power: generic fire retribution(1 points), 2.5 remaining
 * adding bias power: generic resist arcane(1.5 points), 1.5 remaining
Removing power from bias list , 	generic resist arcane
Added unique	mod.class.Object/Stokewrecker the steel dagger	::	1
[resolveObject] CREATE FOR	16808	Emelimina the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bf10ef8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	50.133305101221	53
[resolveObject] CREATED OBJECT:	17004	hateful steel battleaxe of massacre	tries left:	4
[resolveObject]	17004	hateful steel battleaxe of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16808	Emelimina the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f222400, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	47.080419030758	53
[resolveObject] CREATED OBJECT:	17010	cleansing iron mail armour of clarity	tries left:	4
fight: 	cleansing iron mail armour of clarity	hateful steel battleaxe of massacre	::	OFFHAND	BODY
[resolveObject]	17010	cleansing iron mail armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	16808	Emelimina the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1efad068, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	58.17840524767	98
[resolveObject] CREATED OBJECT:	17016	balanced iron battleaxe	tries left:	4
[General Object resolver]	17016	balanced iron battleaxe	COULD NOT BE WORN
[resolveObject] adding to main inventory:	17016	balanced iron battleaxe
[resolveObject] CREATE FOR	16808	Emelimina the large brown snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bcabb50, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	43.686369066054	53
[resolveObject] CREATED OBJECT:	17020	cleansing steel mail armour of lightning resistance	tries left:	4
fight: 	cleansing steel mail armour of lightning resistance	hateful steel battleaxe of massacre	::	OFFHAND	BODY
fight: 	cleansing steel mail armour of lightning resistance	cleansing iron mail armour of clarity	::	nil	BODY
fight: 	cleansing steel mail armour of lightning resistance	hateful steel battleaxe of massacre	::	OFFHAND	BODY
[resolveObject]	17020	cleansing steel mail armour of lightning resistance	added to inventory	BODY
		 moved replaced object to main inventory:	17010	cleansing iron mail armour of clarity
[Actor:move]	16808	Emelimina the large brown snake	(forced) move from	nil	nil	to	42	46
Added unique	mod.class.NPC/Emelimina the large brown snake	::	1
[Actor:wearAllInventory]	16808	Emelimina the large brown snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	16808	Emelimina the large brown snake
   #- checking tactical table for talent	T_SLASH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_INSTILL_FEAR	level	2	range:	8	radius:	2	effective:	9.3333333333333
   #- checking tactical table for talent	T_ICY_SKIN	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ICE_WALL	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ICE_BREATH	level	5	range:	0	radius:	10	effective:	6.6666666666667
   #- checking tactical table for talent	T_ICE_CLAW	level	5	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_HEIGHTEN_FEAR	level	2	range:	8	radius:	0	effective:	8
   #- checking tactical table for talent	T_GLOOM	level	5	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_NATURE_TOUCH	level	2	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[Infinite Dungeon] placed (additional) stair guard	Emelimina the large brown snake	at	42	46
Loading tile	tterrain/slime/slime_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/slime/slime_stair_down_01.png
[Infinite Dungeon] Added/updated Exit#	2	42	46	layout:	6	building	grids:	7	slime
[QUEST] given to	table: 0x1d077328	id-challenge-9
[LOG]	#LIGHT_GREEN#Accepted quest 'Infinite Dungeon Challenge (Level 9): Rush Hour (281)'! #WHITE#(Press 'j' to see the quest log)
[STARTEVENTS] Zone compiled events list: one_per_level=	true
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[STARTEVENTS] Assigned events list:
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
[EVENT] necrotic-air centered at 	38	1
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
[EVENT] fell-aura centered at 	25	32
Loading entities file from memory	/data/general/grids/lava.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
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[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
[EVENT] spellblaze-scar centered at 	37	3
Not gone east, no backup guardian
Running on level loads	infinite-dungeon-9
[Actor:move]	5994	Creepy Moo	(forced) move from	38	27	to	86	14
[PARTY] New member, add after	Creepy Moo	Creepy Moo
Adding entity	5994	after	5994
[ONLINE PROFILE] current character 	Creepy Moo the level 13 Whitehoof Temporal Warden
[MUSIC] stoping	Battle Against Time.ogg
[MUSIC] loading	6	Error loading sound "/data/music/6": Path not found
[MUSIC] loading	Enemy at the gates.ogg	sound "/data/music/Enemy at the gates.ogg" : <static>
[MUSIC] playing	Enemy at the gates.ogg	sound "/data/music/Enemy at the gates.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Infinite Dungeon (9)
[resolveObject] CREATE FOR	25886	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	84.989899653008	103.5
[resolveObject] CREATED OBJECT:	25887	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25887	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake_hatchling.png
[Actor:move]	25886	venom drake hatchling	(forced) move from	nil	nil	to	30	9
[Actor:wearAllInventory]	25886	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25888	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	67.699796567718	103.5
[resolveObject] CREATED OBJECT:	25889	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25889	gold pieces
[Actor:move]	25888	storm drake hatchling	(forced) move from	nil	nil	to	42	12
[Actor:wearAllInventory]	25888	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25890	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	22.535879508717	65.5
[resolveObject] CREATED OBJECT:	25891	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25891	gold pieces
[Actor:move]	25890	storm drake hatchling	(forced) move from	nil	nil	to	43	14
[Actor:wearAllInventory]	25890	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25892	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	11.801907790662	20.5
[resolveObject] CREATED OBJECT:	25893	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25893	gold pieces
[Actor:move]	25892	storm drake hatchling	(forced) move from	nil	nil	to	42	13
[Actor:wearAllInventory]	25892	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25894	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	52.558410135693	65.5
[resolveObject] CREATED OBJECT:	25895	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25895	gold pieces
[Actor:move]	25894	fire drake hatchling	(forced) move from	nil	nil	to	83	23
[Actor:wearAllInventory]	25894	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25896	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	6.7832418573748	20.5
[resolveObject] CREATED OBJECT:	25897	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25897	gold pieces
[Actor:move]	25896	fire drake hatchling	(forced) move from	nil	nil	to	85	23
[Actor:wearAllInventory]	25896	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25898	fire drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	24.781111719269	65.5
[resolveObject] CREATED OBJECT:	25899	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25899	gold pieces
[Actor:move]	25898	fire drake hatchling	(forced) move from	nil	nil	to	84	22
[Actor:wearAllInventory]	25898	fire drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25900	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	17.089822240544	20.5
[resolveObject] CREATED OBJECT:	25901	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25901	gold pieces
[Actor:move]	25900	storm drake hatchling	(forced) move from	nil	nil	to	71	22
[Actor:wearAllInventory]	25900	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25902	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	78.405782998052	103.5
[resolveObject] CREATED OBJECT:	25903	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25903	gold pieces
[Actor:move]	25902	storm drake hatchling	(forced) move from	nil	nil	to	69	21
[Actor:wearAllInventory]	25902	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25904	storm drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	87.41250683924	103.5
[resolveObject] CREATED OBJECT:	25905	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25905	gold pieces
[Actor:move]	25904	storm drake hatchling	(forced) move from	nil	nil	to	70	21
[Actor:wearAllInventory]	25904	storm drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25906	cold drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	4.2986068536524	20.5
[resolveObject] CREATED OBJECT:	25907	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25907	gold pieces
[Actor:move]	25906	cold drake hatchling	(forced) move from	nil	nil	to	74	2
[Actor:wearAllInventory]	25906	cold drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25908	cold drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	68.364770913349	103.5
[resolveObject] CREATED OBJECT:	25909	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25909	gold pieces
[Actor:move]	25908	cold drake hatchling	(forced) move from	nil	nil	to	72	1
[Actor:wearAllInventory]	25908	cold drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25910	cold drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	36.319447873002	65.5
[resolveObject] CREATED OBJECT:	25911	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25911	gold pieces
[Actor:move]	25910	cold drake hatchling	(forced) move from	nil	nil	to	72	2
[Actor:wearAllInventory]	25910	cold drake hatchling	wearing main inventory
table: 0x11354080	big
Using cached font	/data/font/Salsa-Regular.ttf	18
table: 0x113542c0	normal
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_change_level
[resolveObject] CREATE FOR	25912	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	78.207657355398	103.5
[resolveObject] CREATED OBJECT:	25913	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25913	gold pieces
[Actor:move]	25912	venom drake hatchling	(forced) move from	nil	nil	to	29	10
[Actor:wearAllInventory]	25912	venom drake hatchling	wearing main inventory
[resolveObject] CREATE FOR	25914	venom drake hatchling	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	36.802327149152	65.5
[resolveObject] CREATED OBJECT:	25915	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	25915	gold pieces
[Actor:move]	25914	venom drake hatchling	(forced) move from	nil	nil	to	29	9
[Actor:wearAllInventory]	25914	venom drake hatchling	wearing main inventory
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[Actor:move]	5994	Creepy Moo	move from	86	14	to	85	15
[CALLBACK] upgrading to prioritized	talents_on_crit
[use_tactical AI] === Action Selected:	15148	Polenne the skeletal rat	heal	 talent:T_SKELETON_REASSEMBLE
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=2,time_factor=6000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=1,time_factor=6000]
[use_tactical AI] === Action Selected:	16808	Emelimina the large brown snake	heal	 talent:T_NATURE_TOUCH
[MIND CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
[LOG]	
[Actor:move]	5994	Creepy Moo	move from	85	15	to	85	16
[LOG]	Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 20:06.
[Actor:preUseTalent] PARSING TALENT for AI info	T_HIGHBORN_S_BLOOM	Zubabrevea the thief
[Actor:move]	5994	Creepy Moo	move from	85	16	to	85	17
[target_simple AI]	15591	copperhead snake	selecting NEW TARGET	85	17	5994	Creepy Moo
[Actor:move]	15591	copperhead snake	move from	83	20	to	84	20
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (copperhead snake)).
[LOG]	
[LOG]	#ORCHID##{bold}#Creepy Moo shoots!#{normal}##LAST#
Loading tile	player/whitehoof/right_hand_01_02.png
Loading tile	player/whitehoof/quiver_02.png
[LOG]	Creepy Moo warps space-time to equip: #FF7700##UID:5978:0#ash longbow 'Tidewyrd'#LAST#
#SALMON##UID:5984:0#Murkwinter#LAST#.
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow 'Tidewyrd'	Murkwinter
[SHOOT] speed	0.99999999999999	=>	999.99999999999
[SOUND] loading from	/data/sound/actions/arrow.ogg	:=:	sound "/data/sound/actions/arrow.ogg" : <static>
[ARCHERY SHOOT]	Creepy Moo	5994	using weapon:	ash longbow 'Tidewyrd'	ammo:	Murkwinter	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow 'Tidewyrd'	to:	84	20
FROM 	/mod/addons/orcs/superload/mod/class/Projectile.lua	loading previous!
Adding entity	25916	after	5994
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_ash.png
[ATTACK ARCHERY]	25916	 to 	copperhead snake	 :: 	57.330635958598	7	2	::	1
checkHit	52	vs	19	=> chance to hit	100
[ATTACK ARCHERY] raw dam	57.330635958598	versus	2	with APR	7
[ATTACK ARCHERY] after armor	57.330635958598
[ATTACK ARCHERY] after range	80
[PHYS CRIT %] axe accuracy bonus	52	19	=	8.25
[PHYS CRIT %]	15.75
[ATTACK ARCHERY] after crit	80
[ATTACK ARCHERY] after mult	80
[ATTACK ARCHERY] after hook	80
[LOG]	Creepy Moo's Shoot hits Copperhead snake for #WHITE#80 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST# (#RED##{bold}#96#LAST##{normal}# total damage).
[Actor:move]	15591	copperhead snake	move from	84	20	to	85	20
[LOG]	
[Actor:move]	5994	Creepy Moo	move from	85	17	to	85	18
[NPC:seen_by] Passing target	Creepy Moo	from	15591	copperhead snake	to	25898	fire drake hatchling
[NPC:seen_by] Passing target	Creepy Moo	from	15591	copperhead snake	to	25894	fire drake hatchling
[Actor:move]	15591	copperhead snake	move from	85	20	to	86	19
[Actor:move]	5994	Creepy Moo	move from	85	18	to	85	18
[Actor:move]	5994	Creepy Moo	move from	85	18	to	85	18
[LOG]	Creepy Moo casts #{bold}##PURPLE#Warp Blade.#{normal}##LAST#
[LOG]	Creepy Moo warps space-time to equip: #SALMON##UID:5909:0#steel longsword 'Fogstreaker'#LAST#
#00FF80##UID:5913:0#acidic iron dagger of daylight#LAST#.
[ATTACK] attacking with (mainhand)	steel longsword 'Fogstreaker'
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	45.037400150839	3	46	1.5079215610874	vs. armor/def	2	19
[ATTACK] after melee attack bonus hooks & callbacks::	45.037400150839	3	46	1.5079215610874	vs. armor/def	2	19
checkHit	46	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	53	3	vs. armor/hardiness	2	0.3
[ATTACK] after armor	53
[PHYS CRIT %]	6
[ATTACK] after crit	53
[ATTACK] after mult	79.919842737633
[ATTACK] after inc by type	84.715033301891
[ATTACK] attacking with (offhand)	acidic iron dagger of daylight
[ATTACK] to 	copperhead snake	dam/apr/atk/mult ::	39.784907874109	5	46	0.75396078054371	vs. armor/def	2	19
[ATTACK] after melee attack bonus hooks & callbacks::	39.784907874109	5	46	0.75396078054371	vs. armor/def	2	19
checkHit	46	vs	19	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	50	5	vs. armor/hardiness	2	0.3
[ATTACK] after armor	50
[PHYS CRIT %] axe accuracy bonus	46	19	=	6.75
[PHYS CRIT %]	13.75
[ATTACK] after crit	50
[ATTACK] after mult	37.698039027186
[ATTACK] after inc by type	37.698039027186
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	Copperhead snake resists the blindness!
[LOG]	#UID:5994:0##fbd578#Creepy Moo#LAST# hits Copperhead snake for #LIGHT_STEEL_BLUE#42 temporal#LAST#, #WHITE#42 physical#LAST#, #GREY#8 darkness#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST#, #LIGHT_STEEL_BLUE#19 temporal#LAST#, #WHITE#19 physical#LAST#, #YELLOW#6 light#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST# (#RED##{bold}#160#LAST##{normal}# total damage).
[improved_talented AI] chooses for	15591	copperhead snake	T_BITE_POISON
[LOG]	#ORCHID##{bold}#Copperhead snake bites poison into Creepy Moo.#{normal}##LAST#
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	15.383946969818	10	22	4.7227062322936	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	15.383946969818	10	22	4.7227062322936	vs. armor/def	21.335093952971	28
checkHit	22	vs	28	=> chance to hit	35
[LOG]	#UID:15591:0#Copperhead snake misses #fbd578#Creepy Moo#LAST#.
[Actor:move]	25894	fire drake hatchling	move from	83	23	to	82	23
[Actor:move]	25898	fire drake hatchling	move from	84	22	to	83	23
[LOG]	
[LOG]	#ORCHID##{bold}#Creepy Moo shoots!#{normal}##LAST#
[LOG]	Creepy Moo warps space-time to equip: #FF7700##UID:5978:0#ash longbow 'Tidewyrd'#LAST#
#SALMON##UID:5984:0#Murkwinter#LAST#.
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow 'Tidewyrd'	Murkwinter
[SHOOT] speed	0.94220475507227	=>	942.20475507227
[ARCHERY SHOOT]	Creepy Moo	5994	using weapon:	ash longbow 'Tidewyrd'	ammo:	Murkwinter	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow 'Tidewyrd'	to:	86	19
Adding entity	25917	after	5994
[ATTACK ARCHERY]	25917	 to 	copperhead snake	 :: 	57.330635958598	7	2	::	1
checkHit	52	vs	19	=> chance to hit	100
[ATTACK ARCHERY] raw dam	57.330635958598	versus	2	with APR	7
[ATTACK ARCHERY] after armor	57.330635958598
[ATTACK ARCHERY] after range	62
[PHYS CRIT %] axe accuracy bonus	52	19	=	8.25
[PHYS CRIT %]	15.75
[ATTACK ARCHERY] after crit	62
[ATTACK ARCHERY] after mult	62
[ATTACK ARCHERY] after hook	62
[LOG]	Creepy Moo's Shoot hits Copperhead snake for #WHITE#62 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST# (#RED##{bold}#78#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	15.383946969818	10	22	1	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	15.383946969818	10	22	1	vs. armor/def	21.335093952971	28
checkHit	22	vs	28	=> chance to hit	35
[LOG]	#UID:15591:0#Copperhead snake misses #fbd578#Creepy Moo#LAST#.
[Actor:move]	15591	copperhead snake	move from	86	19	to	86	19
[Actor:move]	25894	fire drake hatchling	move from	82	23	to	81	22
[Actor:move]	25898	fire drake hatchling	move from	83	23	to	82	23
[NPC:seen_by] Passing target	Creepy Moo	from	15591	copperhead snake	to	15176	fire drake hatchling
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	15.383946969818	10	22	1	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	15.383946969818	10	22	1	vs. armor/def	21.335093952971	28
checkHit	22	vs	28	=> chance to hit	35
[LOG]	#UID:15591:0#Copperhead snake misses #fbd578#Creepy Moo#LAST#.
[Actor:move]	15591	copperhead snake	move from	86	19	to	86	19
[LOG]	
[LOG]	#ORCHID##{bold}#Creepy Moo shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow 'Tidewyrd'	Murkwinter
[SHOOT] speed	0.99999999999999	=>	999.99999999999
[ARCHERY SHOOT]	Creepy Moo	5994	using weapon:	ash longbow 'Tidewyrd'	ammo:	Murkwinter	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow 'Tidewyrd'	to:	86	19
Adding entity	25918	after	5994
[ATTACK ARCHERY]	25918	 to 	copperhead snake	 :: 	57.330635958598	7	2	::	1
checkHit	52	vs	19	=> chance to hit	100
[ATTACK ARCHERY] raw dam	57.330635958598	versus	2	with APR	7
[ATTACK ARCHERY] after armor	57.330635958598
[ATTACK ARCHERY] after range	76
[PHYS CRIT %] axe accuracy bonus	52	19	=	8.25
[PHYS CRIT %]	15.75
[ATTACK ARCHERY] after crit	76
[ATTACK ARCHERY] after mult	76
[ATTACK ARCHERY] after hook	76
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
[LOG]	Creepy Moo's Shoot hits Copperhead snake for #WHITE#76 physical#LAST# damage.
[LOG]	#{bold}#Creepy Moo's Shoot killed Copperhead snake!#{normal}#
[Actor:move]	15176	fire drake hatchling	move from	84	23	to	84	22
[Actor:move]	15588	ghoulish rat	move from	83	22	to	83	23
[Actor:move]	25894	fire drake hatchling	move from	81	22	to	82	21
[Actor:move]	25896	fire drake hatchling	move from	85	23	to	84	23
[Actor:move]	25898	fire drake hatchling	move from	82	23	to	83	22
[SPELL] friendly fire chance	100
[Actor:preUseTalent] PARSING TALENT for AI info	T_SUN_BEAM	Aryta the skeletal rat
[use_tactical AI] === Action Selected:	14313	Aryta the skeletal rat	closein	 AI:move_astar_advanced
[Actor:move]	14313	Aryta the skeletal rat	move from	73	18	to	74	18
[LOG]	
[LOG]	#ORCHID##{bold}#Creepy Moo shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow 'Tidewyrd'	Murkwinter
[SHOOT] speed	0.99999999999999	=>	999.99999999999
[ARCHERY SHOOT]	Creepy Moo	5994	using weapon:	ash longbow 'Tidewyrd'	ammo:	Murkwinter	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow 'Tidewyrd'	to:	82	21
Adding entity	25919	after	5994
[Actor:move]	15175	green worm mass	move from	75	16	to	76	17
[ATTACK ARCHERY]	25919	 to 	fire drake hatchling	 :: 	57.330635958598	7	5	::	1
checkHit	52	vs	7	=> chance to hit	100
[ATTACK ARCHERY] raw dam	57.330635958598	versus	5	with APR	7
[ATTACK ARCHERY] after armor	57.330635958598
[ATTACK ARCHERY] after range	58
[PHYS CRIT %] axe accuracy bonus	52	7	=	11.25
[PHYS CRIT %]	18.75
[ATTACK ARCHERY] after crit	87
[ATTACK ARCHERY] after mult	87
[ATTACK ARCHERY] after hook	87
[LOG]	#{bold}#Creepy Moo's Shoot performs a ranged critical strike against Fire drake hatchling!#{normal}#
[LOG]	Creepy Moo's Shoot hits Something for #ROYAL_BLUE#24 lightning#LAST#, #1133F3#8 cold#LAST#, #LIGHT_GREEN#12 nature#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Creepy Moo's Shoot hits Something for #ROYAL_BLUE#24 lightning#LAST#, #1133F3#8 cold#LAST#, #LIGHT_GREEN#12 nature#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Creepy Moo's Shoot hits Something for #ROYAL_BLUE#24 lightning#LAST#, #1133F3#8 cold#LAST#, #LIGHT_GREEN#12 nature#LAST# (#RED##{bold}#44#LAST##{normal}# total damage).
[LOG]	Creepy Moo's Shoot hits Fire drake hatchling for #{bold}##WHITE#86 physical#{normal}##LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #ROYAL_BLUE#24 lightning#LAST#, #1133F3#8 cold#LAST#, #LIGHT_GREEN#12 nature#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST# (#RED##{bold}#145#LAST##{normal}# total damage).
[Actor:move]	15176	fire drake hatchling	move from	84	22	to	85	21
[Actor:move]	15588	ghoulish rat	move from	83	23	to	84	22
[Actor:move]	25894	fire drake hatchling	move from	82	21	to	83	20
[Actor:move]	25896	fire drake hatchling	move from	84	23	to	83	23
[Actor:move]	25898	fire drake hatchling	move from	83	22	to	82	21
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	14313	Aryta the skeletal rat	closein	 AI:move_astar_advanced
[Actor:move]	14313	Aryta the skeletal rat	move from	74	18	to	75	19
[LOG]	
[LOG]	#ORCHID##{bold}#Creepy Moo shoots!#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow 'Tidewyrd'	Murkwinter
[SHOOT] speed	0.99999999999999	=>	999.99999999999
[ARCHERY SHOOT]	Creepy Moo	5994	using weapon:	ash longbow 'Tidewyrd'	ammo:	Murkwinter	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow 'Tidewyrd'	to:	83	20
Adding entity	25920	after	5994
[ATTACK ARCHERY]	25920	 to 	fire drake hatchling	 :: 	57.330635958598	7	5	::	1
checkHit	52	vs	7	=> chance to hit	100
[ATTACK ARCHERY] raw dam	57.330635958598	versus	5	with APR	7
[ATTACK ARCHERY] after armor	57.330635958598
[ATTACK ARCHERY] after range	71
[PHYS CRIT %] axe accuracy bonus	52	7	=	11.25
[PHYS CRIT %]	18.75
[ATTACK ARCHERY] after crit	71
[ATTACK ARCHERY] after mult	71
[ATTACK ARCHERY] after hook	71
[LOG]	Fire drake hatchling resists the blindness!
checkHit	8	vs	31.12289300995	=> chance to hit	0
[LOG]	Fire drake hatchling wanders around!
[LOG]	Creepy Moo's Shoot hits Fire drake hatchling for #LIGHT_STEEL_BLUE#6 temporal#LAST#, #WHITE#6 physical#LAST# (#RED##{bold}#12#LAST##{normal}# total damage).
[LOG]	Creepy Moo's Shoot hits Fire drake hatchling for #WHITE#71 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST#, #WHITE#6 physical#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST# (#RED##{bold}#99#LAST##{normal}# total damage).
[Actor:move]	15175	green worm mass	move from	76	17	to	75	18
[Actor:move]	15176	fire drake hatchling	move from	85	21	to	85	20
[Actor:move]	15588	ghoulish rat	move from	84	22	to	85	21
[Actor:move]	25894	fire drake hatchling	move from	83	20	to	84	19
[Actor:move]	25896	fire drake hatchling	move from	83	23	to	84	22
[Actor:move]	25898	fire drake hatchling	move from	82	21	to	83	20
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	14313	Aryta the skeletal rat	closein	 AI:move_astar_advanced
[Actor:move]	14313	Aryta the skeletal rat	move from	75	19	to	76	20
[LOG]	
[LOG]	Creepy Moo warps space-time to equip: #SALMON##UID:5909:0#steel longsword 'Fogstreaker'#LAST#
#00FF80##UID:5913:0#acidic iron dagger of daylight#LAST#.
[ATTACK] attacking with (mainhand)	steel longsword 'Fogstreaker'
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	45.037400150839	3	46	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	45.037400150839	3	46	1	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	45	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	43
[PHYS CRIT %]	6
[ATTACK] after crit	43
[ATTACK] after mult	43
[ATTACK] after inc by type	45.58
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[ATTACK] attacking with (offhand)	acidic iron dagger of daylight
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	39.784907874109	5	46	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	39.784907874109	5	46	0.5	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	43	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	43
[PHYS CRIT %] axe accuracy bonus	46	7	=	9.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	43
[ATTACK] after mult	21.5
[ATTACK] after inc by type	21.5
[LOG]	Fire drake hatchling slows down.
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[Actor:move]	5994	Creepy Moo	move from	85	18	to	85	18
[LOG]	#UID:5994:0##fbd578#Creepy Moo#LAST# hits Fire drake hatchling for #WHITE#46 physical#LAST#, #GREY#8 darkness#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST#, #WHITE#22 physical#LAST#, #YELLOW#6 light#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST# (#RED##{bold}#105#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Creepy Moo#LAST# for #LIGHT_RED#5 fire#LAST#, #LIGHT_RED#5 fire#LAST# (#RED##{bold}#10#LAST##{normal}# total damage).
[LOG]	#00ff00##UID:1324:0#Talent Warp Blade is ready to use.
[Actor:move]	15175	green worm mass	move from	75	18	to	76	19
[Actor:move]	15176	fire drake hatchling	move from	85	20	to	84	20
[Actor:move]	15588	ghoulish rat	move from	85	21	to	86	22
[Actor:move]	25896	fire drake hatchling	move from	84	22	to	85	21
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	14313	Aryta the skeletal rat	closein	 AI:move_astar_advanced
[Actor:move]	14313	Aryta the skeletal rat	move from	76	20	to	77	21
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	39.18452426858	25	35	1	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	39.18452426858	25	35	1	vs. armor/def	21.335093952971	28
checkHit	35	vs	28	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	40	25	vs. armor/hardiness	21.335093952971	0.47857809501309
[ATTACK] after armor	40
[PHYS CRIT %]	0
[ATTACK] after crit	40
[ATTACK] after mult	40
[Actor:move]	25894	fire drake hatchling	move from	84	19	to	84	19
[LOG]	#UID:25894:0#Fire drake hatchling hits #fbd578#Creepy Moo#LAST# for #WHITE#40 physical#LAST# damage.
[LOG]	
[LOG]	Creepy Moo casts #{bold}##PURPLE#Time Shield.#{normal}##LAST#
[LOG]	The very fabric of time alters around Creepy Moo.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(1,1,0.3),horizontalScrollingSpeed=-0.2,shieldIntensity=0.1,time_factor=2000,verticalScrollingSpeed=-1]
[SHADER] setting reset param	tick_start	180703
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
Loading tile from tileset	/data/gfx/talents/time_shield.png
[ATTACK] attacking with (mainhand)	steel longsword 'Fogstreaker'
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	45.037400150839	3	46	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	45.037400150839	3	46	1	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	46	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	44
[PHYS CRIT %]	6
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] after inc by type	46.64
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[ATTACK] attacking with (offhand)	acidic iron dagger of daylight
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	39.784907874109	5	46	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	39.784907874109	5	46	0.5	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	39	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	39
[PHYS CRIT %] axe accuracy bonus	46	7	=	9.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	39
[ATTACK] after mult	19.5
[ATTACK] after inc by type	19.5
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[Actor:move]	5994	Creepy Moo	move from	85	18	to	85	18
[LOG]	#UID:5994:0##fbd578#Creepy Moo#LAST# hits Fire drake hatchling for #WHITE#47 physical#LAST#, #GREY#8 darkness#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST#, #WHITE#20 physical#LAST#, #YELLOW#6 light#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST# (#RED##{bold}#104#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(5 to time)#LAST#, #LIGHT_RED#0 fire#LAST#, #STEEL_BLUE#(5 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	15175	green worm mass	move from	76	19	to	76	20
[Actor:move]	15176	fire drake hatchling	move from	84	20	to	85	20
[improved_talented AI] chooses for	15588	ghoulish rat	T_GHOULISH_LEAP
[Actor:move]	15588	ghoulish rat	(forced) move from	86	22	to	83	24
[improved_talented AI] chooses for	25896	fire drake hatchling	T_ATTACK
[T_ATTACK]	25896	fire drake hatchling	attacks empty space:	86	22
[LOG]	Fire drake hatchling seems more focused.
[Actor:move]	25898	fire drake hatchling	move from	83	20	to	84	20
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	14313	Aryta the skeletal rat	closein	 AI:move_astar_advanced
[Actor:move]	14313	Aryta the skeletal rat	move from	77	21	to	78	21
[LOG]	
[ATTACK] attacking with (mainhand)	steel longsword 'Fogstreaker'
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	45.037400150839	3	46	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	45.037400150839	3	46	1	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	48	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	46
[PHYS CRIT %]	6
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] after inc by type	48.76
checkHit	16	vs	32.225438125929	=> chance to hit	10
[LOG]	Fire drake hatchling is nearing the end.
checkHit	15	vs	32.225438125929	=> chance to hit	7
[LOG]	Fire drake hatchling is nearing the end.
checkHit	16	vs	32.225438125929	=> chance to hit	10
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[ATTACK] attacking with (offhand)	acidic iron dagger of daylight
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	39.784907874109	5	46	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	39.784907874109	5	46	0.5	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	45	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	45
[PHYS CRIT %] axe accuracy bonus	46	7	=	9.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	45
[ATTACK] after mult	22.5
[ATTACK] after inc by type	22.5
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[Actor:move]	5994	Creepy Moo	move from	85	18	to	85	18
[LOG]	#UID:5994:0##fbd578#Creepy Moo#LAST# hits Fire drake hatchling for #WHITE#49 physical#LAST#, #GREY#8 darkness#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST#, #LIGHT_STEEL_BLUE#16 temporal#LAST#, #WHITE#29 physical#LAST#, #YELLOW#6 light#LAST#, #LIGHT_STEEL_BLUE#16 temporal#LAST# (#RED##{bold}#135#LAST##{normal}# total damage).
[LOG]	#UID:5994:0##fbd578#Creepy Moo#LAST# hits Something for #LIGHT_STEEL_BLUE#12 temporal#LAST# damage.
[LOG]	#UID:5994:0##fbd578#Creepy Moo#LAST# hits Fire drake hatchling for #LIGHT_STEEL_BLUE#12 temporal#LAST# damage.
[LOG]	Melee retaliation hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(5 to time)#LAST#, #LIGHT_RED#0 fire#LAST#, #STEEL_BLUE#(5 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	39.18452426858	25	35	1	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	39.18452426858	25	35	1	vs. armor/def	21.335093952971	28
checkHit	35	vs	28	=> chance to hit	68
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	39	25	vs. armor/hardiness	21.335093952971	0.47857809501309
[ATTACK] after armor	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[Actor:move]	25894	fire drake hatchling	move from	84	19	to	84	19
[LOG]	#UID:25894:0#Fire drake hatchling hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(39 to time)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[improved_talented AI] chooses for	15588	ghoulish rat	T_ROTTING_DISEASE
[ATTACK] attacking with innate combat
[ATTACK] to 	ghoulish rat	dam/apr/atk/mult ::	16.599564278974	25	28	0.81622776601684	vs. armor/def	4	8
[ATTACK] after melee attack bonus hooks & callbacks::	16.599564278974	25	28	0.81622776601684	vs. armor/def	4	8
checkHit	28	vs	8	=> chance to hit	100
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	17	25	vs. armor/hardiness	4	0.3
[ATTACK] after armor	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	13.875872022286
checkHit	8	vs	20	=> chance to hit	20
[Actor:move]	15176	fire drake hatchling	move from	85	20	to	86	19
[Actor:move]	25896	fire drake hatchling	move from	85	21	to	84	22
[Actor:move]	25898	fire drake hatchling	move from	84	20	to	83	20
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	14313	Aryta the skeletal rat	attackarea	 talent:T_INVOKE_DARKNESS
[SPELL CRIT %]	2.5
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	Something hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(59 to time)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
Loading tile from tileset	/data/gfx/talents/soul_leech.png
[Actor:move]	15175	green worm mass	move from	76	20	to	77	21
[LOG]	
[ATTACK] attacking with (mainhand)	steel longsword 'Fogstreaker'
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	45.037400150839	3	46	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	45.037400150839	3	46	1	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	61	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	59
[PHYS CRIT %]	6
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] after inc by type	62.54
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[ATTACK] attacking with (offhand)	acidic iron dagger of daylight
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	39.784907874109	5	46	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	39.784907874109	5	46	0.5	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	46	7	=	9.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	41
[ATTACK] after mult	20.5
[ATTACK] after inc by type	20.5
[ATTACK]	target on_melee_hit:	6	FIRE	vs	0
[Actor:move]	5994	Creepy Moo	move from	85	18	to	85	18
[LOG]	#UID:5994:0##fbd578#Creepy Moo#LAST# hits Fire drake hatchling for #WHITE#81 physical#LAST#, #GREY#8 darkness#LAST#, #LIGHT_STEEL_BLUE#16 temporal#LAST#, #WHITE#27 physical#LAST#, #YELLOW#6 light#LAST#, #LIGHT_STEEL_BLUE#16 temporal#LAST# (#RED##{bold}#153#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(5 to time)#LAST#, #LIGHT_RED#0 fire#LAST#, #STEEL_BLUE#(5 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	#{bold}##UID:5994:0##fbd578#Creepy Moo#LAST# killed Fire drake hatchling!#{normal}#
[Actor:move]	15588	ghoulish rat	move from	83	24	to	83	23
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	38.132944115752	25	40	1	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	38.132944115752	25	40	1	vs. armor/def	21.335093952971	28
checkHit	40	vs	28	=> chance to hit	80
[LOG]	#UID:15176:0#Fire drake hatchling misses #fbd578#Creepy Moo#LAST#.
[Actor:move]	15176	fire drake hatchling	move from	86	19	to	86	19
[Actor:move]	25896	fire drake hatchling	move from	84	22	to	84	23
[Actor:move]	25898	fire drake hatchling	move from	83	20	to	84	19
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	14313	Aryta the skeletal rat	closein	 AI:move_astar_advanced
[Actor:move]	14313	Aryta the skeletal rat	move from	78	21	to	79	21
[LOG]	
[ATTACK] attacking with (mainhand)	steel longsword 'Fogstreaker'
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	45.037400150839	3	46	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	45.037400150839	3	46	1	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	60	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	58
[PHYS CRIT %]	6
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] after inc by type	61.48
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[ATTACK] attacking with (offhand)	acidic iron dagger of daylight
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	39.784907874109	5	46	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	39.784907874109	5	46	0.5	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	45	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	45
[PHYS CRIT %] axe accuracy bonus	46	7	=	9.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	45
[ATTACK] after mult	22.5
[ATTACK] after inc by type	22.5
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[Actor:move]	5994	Creepy Moo	move from	85	18	to	85	18
[LOG]	#UID:5994:0##fbd578#Creepy Moo#LAST# hits Fire drake hatchling for #WHITE#80 physical#LAST#, #GREY#8 darkness#LAST#, #LIGHT_STEEL_BLUE#16 temporal#LAST#, #WHITE#29 physical#LAST#, #YELLOW#6 light#LAST#, #LIGHT_STEEL_BLUE#16 temporal#LAST# (#RED##{bold}#155#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(3 to time)#LAST#, #LIGHT_RED#0 fire#LAST#, #STEEL_BLUE#(3 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	15175	green worm mass	move from	77	21	to	78	21
[Actor:move]	15588	ghoulish rat	move from	83	23	to	83	22
[improved_talented AI] chooses for	15176	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	38.132944115752	25	40	1	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	38.132944115752	25	40	1	vs. armor/def	21.335093952971	28
checkHit	40	vs	28	=> chance to hit	80
[LOG]	#UID:15176:0#Fire drake hatchling misses #fbd578#Creepy Moo#LAST#.
[Actor:move]	25896	fire drake hatchling	move from	84	23	to	83	24
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	32.058830265084	25	35	1	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	32.058830265084	25	35	1	vs. armor/def	21.335093952971	28
checkHit	35	vs	28	=> chance to hit	68
[LOG]	#UID:25898:0#Fire drake hatchling misses #fbd578#Creepy Moo#LAST#.
[Actor:move]	25898	fire drake hatchling	move from	84	19	to	84	19
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	14313	Aryta the skeletal rat	closein	 AI:move_astar_advanced
[Actor:move]	14313	Aryta the skeletal rat	move from	79	21	to	80	20
[Actor:move]	15588	ghoulish rat	move from	83	22	to	82	23
[LOG]	
[ATTACK] attacking with (mainhand)	steel longsword 'Fogstreaker'
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	45.037400150839	3	46	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	45.037400150839	3	46	1	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	59	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	57
[PHYS CRIT %]	6
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] after inc by type	60.42
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[ATTACK] attacking with (offhand)	acidic iron dagger of daylight
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	39.784907874109	5	46	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	39.784907874109	5	46	0.5	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	50	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	50
[PHYS CRIT %] axe accuracy bonus	46	7	=	9.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	50
[ATTACK] after mult	25
[ATTACK] after inc by type	25
checkHit	19	vs	32.057503708077	=> chance to hit	18
[LOG]	#ORANGE#Fire drake hatchling shrugs off the effect 'Slow'!
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[Actor:move]	5994	Creepy Moo	move from	85	18	to	85	18
[LOG]	#UID:5994:0##fbd578#Creepy Moo#LAST# hits Fire drake hatchling for #WHITE#60 physical#LAST#, #GREY#8 darkness#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST#, #WHITE#25 physical#LAST#, #YELLOW#6 light#LAST#, #WHITE#12 physical#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST# (#RED##{bold}#136#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(3 to time)#LAST#, #LIGHT_RED#0 fire#LAST#, #STEEL_BLUE#(3 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	15175	green worm mass	move from	78	21	to	79	22
[Actor:move]	15588	ghoulish rat	move from	82	23	to	81	22
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	38.132944115752	25	40	1	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	38.132944115752	25	40	1	vs. armor/def	21.335093952971	28
checkHit	40	vs	28	=> chance to hit	80
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	41	25	vs. armor/hardiness	21.335093952971	0.47857809501309
[ATTACK] after armor	41
[PHYS CRIT %]	0
[ATTACK] after crit	41
[ATTACK] after mult	41
[Actor:move]	15176	fire drake hatchling	move from	86	19	to	86	19
[Actor:move]	25896	fire drake hatchling	move from	83	24	to	84	25
[improved_talented AI] chooses for	25898	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	32.058830265084	25	35	1	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	32.058830265084	25	35	1	vs. armor/def	21.335093952971	28
[LOG]	#ORCHID#Creepy Moo parries the attack with his dual weapons!#LAST#
[LOG]	#fbd578#Creepy Moo#LAST# repels an attack from #UID:25898:0#Fire drake hatchling.
[LOG]	#UID:15176:0#Fire drake hatchling hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(41 to time)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Ghoulish rat hits Ghoulish rat for #DARK_GREEN#12 blight#LAST# damage.
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	14313	Aryta the skeletal rat	closein	 AI:move_astar_advanced
[Actor:move]	14313	Aryta the skeletal rat	move from	80	20	to	81	19
[LOG]	
[ATTACK] attacking with (mainhand)	steel longsword 'Fogstreaker'
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	45.037400150839	3	46	1	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	45.037400150839	3	46	1	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	57	3	vs. armor/hardiness	5	0.3
[ATTACK] after armor	55
[PHYS CRIT %]	6
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] after inc by type	58.3
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[ATTACK] attacking with (offhand)	acidic iron dagger of daylight
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	39.784907874109	5	46	0.5	vs. armor/def	5	7
[ATTACK] after melee attack bonus hooks & callbacks::	39.784907874109	5	46	0.5	vs. armor/def	5	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	41	5	vs. armor/hardiness	5	0.3
[ATTACK] after armor	41
[PHYS CRIT %] axe accuracy bonus	46	7	=	9.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	61.5
[ATTACK] after mult	30.75
[ATTACK] after inc by type	30.75
[LOG]	#{bold}##UID:5994:0##fbd578#Creepy Moo#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[SPELL CRIT %]	4
checkHit	15	vs	48	=> chance to hit	0
[LOG]	Fire drake hatchling is covered in acid!
[Actor:move]	5994	Creepy Moo	move from	85	18	to	85	18
[LOG]	#UID:5994:0##fbd578#Creepy Moo#LAST# hits Fire drake hatchling for #WHITE#58 physical#LAST#, #GREY#8 darkness#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST#, #{bold}##WHITE#30 physical#{normal}##LAST#, #YELLOW#6 light#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST# (#RED##{bold}#127#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(3 to time)#LAST#, #LIGHT_RED#0 fire#LAST#, #STEEL_BLUE#(3 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	15175	green worm mass	move from	79	22	to	80	21
[Actor:move]	15588	ghoulish rat	move from	81	22	to	82	21
[improved_talented AI] chooses for	15176	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	38.132944115752	25	40	1	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	38.132944115752	25	40	1	vs. armor/def	21.335093952971	28
checkHit	40	vs	28	=> chance to hit	80
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	38	25	vs. armor/hardiness	21.335093952971	0.47857809501309
[ATTACK] after armor	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[LOG]	Ghoulish rat slows down.
[LOG]	
[LOG]	#UID:15176:0#Fire drake hatchling hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(38 to time)#LAST#, #WHITE#0 physical#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Ghoulish rat hits Ghoulish rat for #DARK_GREEN#12 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	steel longsword 'Fogstreaker'
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	45.037400150839	3	46	1	vs. armor/def	-6	7
[ATTACK] after melee attack bonus hooks & callbacks::	45.037400150839	3	46	1	vs. armor/def	-6	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.4	==> dam/apr::	48	3	vs. armor/hardiness	-6	0.3
[ATTACK] after armor	48
[PHYS CRIT %]	6
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] after inc by type	50.88
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[ATTACK] attacking with (offhand)	acidic iron dagger of daylight
[ATTACK] to 	fire drake hatchling	dam/apr/atk/mult ::	39.784907874109	5	46	0.5	vs. armor/def	-6	7
[ATTACK] after melee attack bonus hooks & callbacks::	39.784907874109	5	46	0.5	vs. armor/def	-6	7
checkHit	46	vs	7	=> chance to hit	100
[ATTACK] HIT:: damrange	1.3	==> dam/apr::	45	5	vs. armor/hardiness	-6	0.3
[ATTACK] after armor	45
[PHYS CRIT %] axe accuracy bonus	46	7	=	9.75
[PHYS CRIT %]	16.75
[ATTACK] after crit	45
[ATTACK] after mult	22.5
[ATTACK] after inc by type	22.5
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[Actor:move]	5994	Creepy Moo	move from	85	18	to	85	18
[Actor:move]	25896	fire drake hatchling	move from	84	25	to	83	24
[LOG]	#UID:5994:0##fbd578#Creepy Moo#LAST# hits Fire drake hatchling for #WHITE#61 physical#LAST#, #GREY#10 darkness#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST#, #WHITE#27 physical#LAST#, #YELLOW#7 light#LAST#, #LIGHT_STEEL_BLUE#14 temporal#LAST# (#RED##{bold}#134#LAST##{normal}# total damage).
[LOG]	Melee retaliation hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(3 to time)#LAST#, #LIGHT_RED#0 fire#LAST#, #STEEL_BLUE#(3 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	14313	Aryta the skeletal rat	attackarea	 talent:T_INVOKE_DARKNESS
[SPELL CRIT %]	2.5
[CALLBACK] upgrading to prioritized	talents_on_death
[LOG]	#{bold}##UID:5994:0##fbd578#Creepy Moo#LAST# killed Fire drake hatchling!#{normal}#
[LOG]	Something hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(59 to time)#LAST#, #GREY#0 darkness#LAST# (#RED##{bold}#0#LAST##{normal}# total damage).
[Actor:move]	15175	green worm mass	move from	80	21	to	80	20
[Actor:move]	15588	ghoulish rat	move from	82	21	to	83	20
[LOG]	#00ff00##UID:1387:0#Talent Fold Warp is ready to use.
[improved_talented AI] chooses for	15176	fire drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	38.132944115752	25	40	1	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	38.132944115752	25	40	1	vs. armor/def	21.335093952971	28
checkHit	40	vs	28	=> chance to hit	80
[LOG]	#UID:15176:0#Fire drake hatchling misses #fbd578#Creepy Moo#LAST#.
[LOG]	
[LOG]	Rotting Disease from Ghoulish rat hits Ghoulish rat for #DARK_GREEN#12 blight#LAST# damage.
Loading tile from tileset	/data/gfx/talents/fold_warp.png
[LOG]	Creepy Moo casts #{bold}##PURPLE#Arrow Stitching.#{normal}##LAST#
[LOG]	Creepy Moo warps space-time to equip: #FF7700##UID:5978:0#ash longbow 'Tidewyrd'#LAST#
#SALMON##UID:5984:0#Murkwinter#LAST#.
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow 'Tidewyrd'	Murkwinter
[SHOOT] speed	0.99999999999999	=>	999.99999999999
[ARCHERY SHOOT]	Creepy Moo	5994	using weapon:	ash longbow 'Tidewyrd'	ammo:	Murkwinter	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow 'Tidewyrd'	to:	83	20
Adding entity	25921	after	5994
[Actor:move]	26136	Creepy Moo's temporal clone	(forced) move from	nil	nil	to	85	17
[PARTY] New member, add after	Creepy Moo's temporal clone	Creepy Moo
Adding entity	26136	after	5994
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow 'Tidewyrd'	Murkwinter
[SHOOT] speed	0.99999999999999	=>	999.99999999999
[ARCHERY SHOOT]	Creepy Moo's temporal clone	26136	using weapon:	ash longbow 'Tidewyrd'	ammo:	Murkwinter	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow 'Tidewyrd'	to:	84	18
Adding entity	26137	after	26136
[Actor:move]	26352	Creepy Moo's temporal clone	(forced) move from	nil	nil	to	86	21
[PARTY] New member, add after	Creepy Moo's temporal clone	Creepy Moo
Adding entity	26352	after	5994
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow 'Tidewyrd'	Murkwinter
[SHOOT] speed	0.99999999999999	=>	999.99999999999
[ARCHERY SHOOT]	Creepy Moo's temporal clone	26352	using weapon:	ash longbow 'Tidewyrd'	ammo:	Murkwinter	offweapon:	nil	pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow 'Tidewyrd'	to:	83	20
Adding entity	26353	after	26352
Time shield restoration field	287.39145620027	28.739145620027
[QUEST] try update status on	Creepy Moo	id-challenge-9	1
[QUEST] try update status on	Creepy Moo	id-challenge-9	100
[LOG]	#LIGHT_GREEN#Quest 'Infinite Dungeon Challenge (Level 9): Rush Hour (281)' is done! #WHITE#(Press 'j' to see the quest log)
[TOME ENTITY FILTER] random object requested, removing ego chances
[entityFilterPost]: filter.random_object forcing conversion to Randart:	iron waraxe
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	9.35	egos =	2	gr egos =	1	rand themes = 	2	points = 	11	nb_powers = 	35
 * using themes	blight,physical
 * forbid power sources:	antimagic
Creating randart Yvulevea(plated iron waraxe) with no themename
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of massacre	(normal)	technique
 * adding power: crit(1 points), 6 remaining
 * adding power: generic phys crit(1 points), 5 remaining
 * adding power: generic phys apr(1 points), 4 remaining
 * adding power: generic inc damage blight(1 points), 3 remaining
 * adding power: generic resists pen blight(1 points), 2 remaining
 * adding power: generic phys crit magnitude(2 points), 1 remaining
 * adding bias power: generic armor(1 points), 6 remaining
 * adding bias power: generic phys apr(1 points), 5 remaining
 * adding bias power: generic resist blight(2 points), 4 remaining
 * adding bias power: generic phys apr(1.2 points), 2 remaining
 * adding bias power: blight melee(1 points), 0.8 remaining
[Identify]	Yvulevea	true
[LOG]	#LIGHT_BLUE#Creepy Moo has received: Random Artifact: #SALMON##UID:26580:0#Yvulevea (12-17 power, 2 apr)#LAST#.
[LOG]	#LIGHT_GREEN#Quest 'Infinite Dungeon Challenge (Level 9): Rush Hour (281)' completed! #WHITE#(Press 'j' to see the quest log)
[QUEST] try update status on	Creepy Moo	id-challenge-9	1
[QUEST] try update status on	Creepy Moo	id-challenge-9	100
[LOG]	#LIGHT_GREEN#Quest 'Infinite Dungeon Challenge (Level 9): Rush Hour (281)' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'Infinite Dungeon Challenge (Level 9): Rush Hour (281)' completed! #WHITE#(Press 'j' to see the quest log)
Time shield restoration field	287.39145620027	28.739145620027
[Actor:move]	25896	fire drake hatchling	move from	83	24	to	83	23
table: 0x11354080	big
Using cached font	/data/font/Salsa-Regular.ttf	36
Using cached font	/data/font/Salsa-Regular.ttf	18
table: 0x113542c0	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[SPELL] friendly fire chance	100
[use_tactical AI] === Action Selected:	14313	Aryta the skeletal rat	closein	 AI:move_astar_advanced
[Actor:move]	14313	Aryta the skeletal rat	move from	81	19	to	81	20
[ATTACK ARCHERY]	25921	 to 	ghoulish rat	 :: 	57.330635958598	7	4	::	0.70594117081557
checkHit	52	vs	8	=> chance to hit	100
[ATTACK ARCHERY] raw dam	57.330635958598	versus	4	with APR	7
[ATTACK ARCHERY] after armor	57.330635958598
[ATTACK ARCHERY] after range	72
[PHYS CRIT %] axe accuracy bonus	52	8	=	11
[PHYS CRIT %]	18.5
[ATTACK ARCHERY] after crit	72
[ATTACK ARCHERY] after mult	50.827764298721
[ATTACK ARCHERY] after hook	50.827764298721
[LOG]	Creepy Moo's Arrow Stitching hits Ghoulish rat for #WHITE#51 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_STEEL_BLUE#12 temporal#LAST# (#RED##{bold}#67#LAST##{normal}# total damage).
[ATTACK ARCHERY]	26353	 to 	ghoulish rat	 :: 	57.330635958598	7	4	::	0.70594117081557
checkHit	52	vs	8	=> chance to hit	100
[ATTACK ARCHERY] raw dam	57.330635958598	versus	4	with APR	7
[ATTACK ARCHERY] after armor	57.330635958598
[ATTACK ARCHERY] after range	72
[PHYS CRIT %] axe accuracy bonus	52	8	=	11
[PHYS CRIT %]	18.5
[ATTACK ARCHERY] after crit	72
[ATTACK ARCHERY] after mult	50.827764298721
[ATTACK ARCHERY] after hook	50.827764298721
[LOG]	Creepy Moo's temporal clone's Arrow Stitching hits Ghoulish rat for #WHITE#51 physical#LAST#, #PURPLE#0 arcane#LAST#, #LIGHT_GREEN#4 nature#LAST# (#RED##{bold}#55#LAST##{normal}# total damage).
[Actor:move]	15588	ghoulish rat	move from	83	20	to	84	19
[Actor:move]	15175	green worm mass	move from	80	20	to	80	19
[LOG]	#00ff00##UID:1386:0#Talent Fold Fate is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	Creepy Moo	dam/apr/atk/mult ::	38.132944115752	25	40	1	vs. armor/def	21.335093952971	28
[ATTACK] after melee attack bonus hooks & callbacks::	38.132944115752	25	40	1	vs. armor/def	21.335093952971	28
checkHit	40	vs	28	=> chance to hit	80
[ATTACK] HIT:: damrange	1.1	==> dam/apr::	40	25	vs. armor/hardiness	21.335093952971	0.47857809501309
[ATTACK] after armor	40
[PHYS CRIT %]	0
[ATTACK] after crit	40
[ATTACK] after mult	40
[LOG]	Your time shield crumbles under the damage!
[LOG]	The fabric of time around Creepy Moo stabilizes to normal.
Time shield restoration field	289.36400566395	28.936400566395
[LOG]	The powerful time-altering energies generate a restoration field on Creepy Moo.
[Actor:move]	15176	fire drake hatchling	move from	86	19	to	86	19
[LOG]	
[LOG]	#UID:15176:0#Fire drake hatchling hits #fbd578#Creepy Moo#LAST# for #STEEL_BLUE#(2 to time)#LAST#, #WHITE#38 physical#LAST# (#RED##{bold}#38#LAST##{normal}# total damage).
[LOG]	Rotting Disease from Ghoulish rat hits Ghoulish rat for #DARK_GREEN#12 blight#LAST# damage.
Loading tile from tileset	/data/gfx/talents/fold_fate.png
Loading tile from tileset	/data/gfx/effects/time_dot.png
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	cults_book_seens[]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1,time_factor=600]
Deleting temp shader	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
Deleting temp shader	resources2[amp=0.8,color1=vec3(0.1843137254902,0.62745098039216,0.70588235294118),color2=vec3(0.56078431372549,0.50196078431373,0.26666666666667),color=vec3(0.25490196078431,0.59607843137255,0.86274509803922),distort=vec2(0.1,0.25),require_shader=4,speed=20000]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
Deleting temp shader	cults_book[]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
Deleting temp shader	flamehands[time_factor=1000]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	shield[aadjust=7,color=vec3(0.6,1,0.6),ellipsoidalFactor=1.5,time_factor=6000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	objectsoutline[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2,time_factor=600]
Deleting temp shader	full_fbo[]
Deleting temp shader	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
Deleting temp shader	textoutline[]
Deleting temp shader	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	lava[]
Deleting temp shader	target_fbo[]
Deleting temp shader	flamehands[time_factor=700]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	shield[color=vec3(1,1,0.3),horizontalScrollingSpeed=-0.2,shieldIntensity=0.1,time_factor=2000,verticalScrollingSpeed=-1]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
Deleting temp shader	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=1,time_factor=6000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=2,time_factor=6000]
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1840d630
[ONLINE PROFILE] saved character 	594b8d89-b3ee-46bd-9570-68f4d64f6a93
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Creepy Moo	game	::	game.teag	::	table: 0x1ccefeb8	=>	table: 0x1c2ee010	(12490)
Loading savefile 	/save/creepy_moo/
