===	
Reboot using	te4	1.7.0	tome-1.7.0	big_foot	false
[ENGINE LOADER] available from teae: 	te4-1.7.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=7.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.7.0.teae" , } , } __byname={["te4-1.7.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Anthony\\T-Engine\4.0
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] loading engine:	1	7	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.7.0.teae
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x13ff4458
Remapping	HOTKEY_FIFTH_7	table: 0x13ff44e0
Remapping	HOTKEY_10	table: 0x13ff4530
Remapping	HOTKEY_FOURTH_7	table: 0x13ff45e8
Remapping	HOTKEY_11	table: 0x13ff4638
Remapping	HOTKEY_FIFTH_1	table: 0x13ff4750
Remapping	HOTKEY_FOURTH_5	table: 0x13ff47a0
Remapping	HOTKEY_THIRD_1	table: 0x13ff47f0
Remapping	HOTKEY_FOURTH_2	table: 0x13ff4eb8
Remapping	REST	table: 0x13ff4840
Remapping	HOTKEY_FIFTH_9	table: 0x13ff4890
Remapping	HOTKEY_FIFTH_3	table: 0x13ff4688
Remapping	MOVE_WASD_LEFT	table: 0x13ff46d8
Remapping	HOTKEY_9	table: 0x13ff6970
Remapping	HOTKEY_THIRD_9	table: 0x13ff69c0
Remapping	HOTKEY_FOURTH_10	table: 0x13ff6a10
Remapping	HOTKEY_FOURTH_9	table: 0x13ff8348
Remapping	HOTKEY_SECOND_5	table: 0x13ff6db8
Remapping	HOTKEY_FOURTH_6	table: 0x13ff6e38
Remapping	HOTKEY_SECOND_4	table: 0x13ff6e88
Remapping	HOTKEY_SECOND_9	table: 0x13ff82f8
Remapping	HOTKEY_SECOND_8	table: 0x13ff6f58
Remapping	HOTKEY_12	table: 0x13ff67e8
Remapping	HOTKEY_FOURTH_12	table: 0x13ff6838
Remapping	HOTKEY_THIRD_7	table: 0x13ff6888
Remapping	HOTKEY_THIRD_10	table: 0x13ff68d8
Remapping	HOTKEY_FIFTH_11	table: 0x13ff74d0
Remapping	HOTKEY_FIFTH_12	table: 0x13ff7550
Remapping	HOTKEY_SECOND_1	table: 0x13ff75d0
Remapping	HOTKEY_SECOND_7	table: 0x13ff7620
Remapping	HOTKEY_THIRD_4	table: 0x13ff76a0
Remapping	HOTKEY_THIRD_12	table: 0x13ff76f0
Remapping	HOTKEY_SECOND_6	table: 0x13ff7770
Remapping	HOTKEY_SECOND_11	table: 0x13ff6ab0
Remapping	HOTKEY_6	table: 0x13ff6b00
Remapping	HOTKEY_FIFTH_4	table: 0x13ff6b50
Remapping	TOGGLE_UI	table: 0x13ff6ba0
Remapping	WEAR_ITEM	table: 0x13ff6bf0
Remapping	HOTKEY_FOURTH_11	table: 0x13ff6c70
Remapping	HOTKEY_THIRD_6	table: 0x13ff6cc0
Remapping	HOTKEY_FIFTH_10	table: 0x13ff6d10
Remapping	HOTKEY_SECOND_12	table: 0x13ff7df8
Remapping	MOVE_WASD_DOWN	table: 0x13ff7e48
Remapping	HOTKEY_FIFTH_6	table: 0x13ff7ec8
Remapping	MOVE_WASD_RIGHT	table: 0x13ff7f18
Remapping	HOTKEY_THIRD_11	table: 0x13ff77f0
Remapping	HOTKEY_7	table: 0x13ff82a8
Remapping	LOOK_AROUND	table: 0x13ff7f98
Remapping	HOTKEY_FOURTH_3	table: 0x13ff80b8
Remapping	MOVE_WASD_UP	table: 0x13ff8138
Remapping	HOTKEY_FOURTH_8	table: 0x13ff81b8
Remapping	HOTKEY_THIRD_2	table: 0x13ff8258
Remapping	HOTKEY_SECOND_10	table: 0x13ff8208
Remapping	HOTKEY_THIRD_3	table: 0x13ff8068
Remapping	SHOW_CHARACTER_SHEET	table: 0x13ff6f08
Remapping	MOVE_STAY	table: 0x13ff8018
Remapping	USERCHAT_SHOW_TALK	table: 0x13ff8398
Remapping	HOTKEY_FIFTH_5	table: 0x13ff83e8
Remapping	HOTKEY_FOURTH_4	table: 0x13ff8438
Remapping	SHOW_EQUIPMENT	table: 0x13ff84b8
Remapping	HOTKEY_FOURTH_1	table: 0x13ff8538
Remapping	HOTKEY_THIRD_5	table: 0x13ff85b8
Remapping	HOTKEY_SECOND_3	table: 0x13ff8608
Remapping	HOTKEY_THIRD_8	table: 0x13ff8658
Remapping	QUICK_SWITCH_WEAPON	table: 0x13ff86a8
Remapping	HOTKEY_8	table: 0x13ff6a60
Remapping	HOTKEY_FIFTH_8	table: 0x13ff7840
Remapping	HOTKEY_FIFTH_2	table: 0x13ff78c0
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	1920x1200 Fullscreen	1920	1200	true	nil	(forced)
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1200	from
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed	Pocas
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.7.0 using engine te4-1.7.0
* Module: tome
 ** 1.7.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[MODULE] booting module version	tome-1.7.0
Mounting additional team file:	/modules/tome-music.team
Mounting additional team file:	/modules/tome-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/big_foot/
 * save	/save/big_foot/
table: 0x1401cbb8	big
table: 0x1401cc48	big
Computing fun facts
true
[MODULE LOADER] module MD5	498b94ce9d3c7b434640f5a86e7aa094	computed in 	1130
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	cults.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-cults
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-cults
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	tome-steamui.teaa	:: (as dir)	false	:: (as teaa)	13	
Removing addon steamui: not allowed by savefile
Removing addon addon-dev: not allowed by savefile
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.7.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-items-vault.teaa
[MODULE LOADER] addon 	items-vault	 MD5	50b20ab8150821613cbef2f4da8adad7	computed in 	11
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-possessors.teaa
[MODULE LOADER] addon 	possessors	 MD5	b5daf3d8d72ee2d922a37d2fc9db91dc	computed in 	40
Binding addon	Ashes of Urh'Rok	/dlcs/ashes-urhrok.teaac	tome-ashes-urhrok-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\ashes-urhrok.teaac
[MODULE LOADER] addon 	ashes-urhrok	 MD5	118d5461ef2900fcb0001230b2b113d0	computed in 	266
Binding addon	Forbidden Cults	/dlcs/cults.teaac	tome-cults-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\cults.teaac
[MODULE LOADER] addon 	cults	 MD5	34f6eb774349594de54f2f92577c1d18	computed in 	754
Binding addon	Embers of Rage	/dlcs/orcs.teaac	tome-orcs-1.7.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\orcs.teaac
[MODULE LOADER] addon 	orcs	 MD5	7ba872a062d78a5c88895fd4eb90bbca	computed in 	1672
Post-processing hooks.
FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for artifacts: discarding
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for characters: discarding
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for deaths: discarding
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for escorts: discarding
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] Old non incremental data for uniques: discarding
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x1401cc48	big
Using cached font	/data/font/Salsa-Regular.ttf	18
table: 0x1401ccd8	big
Using cached font	/data/font/Salsa-Regular.ttf	18
table: 0x1401cd68	big
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/cults/superload/engine/Birther.lua	loading previous!
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[INVENTORY] define slot	21	Swift Hands
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
===	magical	LIGHT_BURST
===	magical	GLYPH_OF_MOONLIGHT
===	magical	NECROTIC_AURA
===	magical	FROST_CUT
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
===	other	POSSESS
===	magical	FIERY_TORMENT
===	magical	BLACKICE
===	magical	BLACKICE_DET
[ActorResource] Defined Resource:	insanity
===	mental	PERSISTANT_WILL
Loading entities file from file	/data-cults/general/stores/cults.lua
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	physical	SCORCHED
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
===	other	UPGRADE
[ActorResource] Defined Resource:	steam
[INVENTORY] define slot	22	Tail
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for	T_KINETIC_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_SHADOWS
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_CHARGED_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_DETECTION
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIDDEN_RESOURCES
   => because of error	/data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_ROLL_WITH_IT
   => because of error	/data/talents/uber/dex.lua:231: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HYMN_OF_PERSEVERANCE
   => because of error	/data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_THERMAL_AURA
   => because of error	/data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_SUN_BEAM
   => because of error	/data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_VENOMOUS_STRIKE
   => because of error	/data/talents/cunning/poisons.lua:305: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_HIGHBORN_S_BLOOM
   => because of error	/data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for	T_FRENZIED_FOCUS
   => because of error	/data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
	TACTIC			BENEFIT		WANT CALCULATION
	* cure           	1		AI auto
	* mana           	1		AI auto
	* heal           	1		AI auto
	* debuff         	-1		AI auto
	* special        	1		AI auto
	* paradox        	1		AI auto
	* protect        	1		AI auto
	* steam          	1		AI auto
	* hate           	1		AI auto
	* ammo           	1		AI auto
	* areaattack     	-1		AI auto
	* close_in       	-1		AI auto
	* positive       	1		AI auto
	* stamina        	1		AI auto
	* vim            	1		AI auto
	* closein        	-1		AI auto
	* feedback       	1		AI auto
	* negative       	1		AI auto
	* attack         	-1		AI auto
	* escape         	-1		AI auto
	* psi            	1		AI auto
	* disable        	-1		AI auto
	* soul           	1		AI auto
	* defend         	1		AI auto
	* annoy          	-1		AI auto
	* equilibrium    	1		AI auto
	* surrounded     	-1		AI auto
	* buff           	1		AI auto
	* attackarea     	-1		AI auto
	* __wt_cache_turns	false		AI auto
	* defense        	-1		AI auto
[Tome:load] Updated AI tactics list:
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/cults/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x14004268	normal
table: 0x140042c8	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname	main_fbo/sharpen[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(0.6,1,0.6),ellipsoidalFactor=1.5,time_factor=6000]
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
[SHADER] setting reset param	tick_start	21422
[SHADER] setting reset param	tick_start	21422
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
[SHADER] setting reset param	tick_start	21422
[SHADER] setting reset param	tick_start	21422
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile 	/save/big_foot/
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.67058823529412,0.15686274509804,0.15686274509804),growthSpeed=2,spikeLength=0.5,spikeOffset=0.223123,spikeWidth=1,time_factor=2500]
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
[SHADER] setting reset param	tick_start	31925
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,flame_scale=0.8,time_factor=6200]
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=5500]
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity.png	found
[Minimalist] resource ui:	insanity	gfx file	/data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_underground_floor.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/farportal-black-vortex.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_chitinous_spider.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tileset	/data/gfx/ts-gfx-terrain2.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_fire_fire_drake_hatchling.png
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_demon_water_imp.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_air_greater_gwelgoroth.png
checkHitOld	22.912878474779	45.914533494697
=> chance to hit	18.44798527213
Loading tile from tileset	/data/gfx/shockbolt/object/axe_steel.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-darkgrey.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_rat.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_grey_mold.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_ash.png
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_c.png
Loading tile from tileset	/data/gfx/shockbolt/object/cap_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_dsteel.png
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
[SHADER] setting reset param	tick_start	21422
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_warrior.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_vined.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_devourer.png
Loading tile from tileset	/data/gfx/shockbolt/object/knife_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_mossy.png
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[SHADER] setting reset param	tick_start	21422
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_giant_spider.png
Loading tile	npc/spiderkin_spider_giant_spider.png
Loading tile	particles_images/spikes.png
[SHADER] setting reset param	tick_start	33312
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_giant_spider.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_steel.png
[SHADER] setting reset param	tick_start	21422
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/degenerated_skeleton_warrior.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/yellow_ant.png
[SHADER] setting reset param	tick_start	21422
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_warrior.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_vined.png
[SHADER] setting reset param	tick_start	21422
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/kinetic_focus.png
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
[SHADER] setting reset param	tick_start	21422
[SHADER] setting reset param	tick_start	21422
[SHADER] setting reset param	tick_start	21422
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
[SHADER] setting reset param	tick_start	21422
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.7,noup=0,time_factor=1200]
[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_blade_horror.png
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_elven_mage.png
Loading tile	npc/humanoid_shalore_elven_mage.png
Loading tile	particles_images/wings.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_elven_mage.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor5.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_04.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-red.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_steel.png
[SHADER] setting reset param	tick_start	21422
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/npc/construct_golem_golem.png
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_cashmere.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/forest_wight.png
Loading tile from tileset	/data/gfx/shockbolt/object/plate_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-yellow.png
Loading tile	npc/jelly-yellow.png
Loading tile	particles_images/naturewings.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-yellow.png
Loading tile from tileset	/data/gfx/shockbolt/object/sword_steel.png
[SHADER] setting reset param	tick_start	21422
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/object/mace_iron.png
[SHADER] setting reset param	tick_start	21422
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_iron.png
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_bear.png
Loading tile	npc/dragon_fire_fire_drake_hatchling.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_fire_fire_drake_hatchling.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_thorned.png
[SHADER] setting reset param	tick_start	21422
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/object/cap_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/knife_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_cashmere.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/the_rivers_fury.png
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_linen.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/scroll.png
checkHitOld	22.912878474779	54.07224894431
=> chance to hit	15.457791255083
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_storm_storm_drake_hatchling.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_yaech_yaech_psion.png
Loading tile from tileset	/data/gfx/shockbolt/object/leather_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/shot_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_minor_onilug.png
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_cold_cold_drake_hatchling.png
checkHitOld	22.912878474779	63.202605043736
=> chance to hit	13.461315750439
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_shadow_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_green_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_mummy_rotting_mummy.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_skeleton_magus.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_temporal_dredge.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_brown_mold.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_mean_looking_elven_guard.png
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
checkHitOld	22.912878474779	54.001460736382
=> chance to hit	15.477277842439
Loading tile from tileset	/data/gfx/shockbolt/object/ring_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/knife_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_w.png
Loading tile from tileset	/data/gfx/shockbolt/object/sling_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_ink_squid.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_sun_paladin.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_guard.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_gold.png
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_ghoul_ghoul.png
[SHADER] setting reset param	tick_start	21422
[SHADER] setting reset param	tick_start	21422
[SHADER] setting reset param	tick_start	21422
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ice_snow_giant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/midge_swarm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/firebrick-snake.png
Loading tile from tileset	/data/gfx/shockbolt/object/ametrine.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_yellow_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/black_bear.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_giant_venus_flytrap.png
Loading tile from tileset	/data/gfx/shockbolt/npc/blue_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/aquatic_critter_electric_eel.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
Loading tile from tileset	/data/gfx/shockbolt/object/sword_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_corrupted_horner_horror.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_large.png
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_linen.png
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_s.png
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_spitting_spider.png
Loading tile from tileset	/data/gfx/shockbolt/object/staff_yew.png
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_mummy_ancient_elven_mummy.png
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
Loading tile from tileset	/data/gfx/shockbolt/object/totem_elvenwood.png
Loading tile from tileset	/data/gfx/shockbolt/object/robe_cashmere.png
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_steel.png
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
Loading tile from tileset	/data/gfx/shockbolt/object/lite_brass.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/belt_hardened.png
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_warg.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/shield_wrathroots_barkwood.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_corruptor.png
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_yew.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_white_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dread.png
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_fox.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake_hatchling.png
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_air_gwelgoroth.png
Loading tile from tileset	/data/gfx/shockbolt/npc/bee_swarm.png
Loading tile	player/yeti/base_shadow_01.png
Loading tile	player/yeti/cloak_behind_07.png
Loading tile	player/yeti/base_01.png
Loading tile	player/yeti/feet_04.png
Loading tile	player/yeti/fur_legs.png
Loading tile	player/yeti/upper_body_34.png
Loading tile	player/yeti/cloak_shoulder_07.png
Loading tile	player/yeti/hair_01.png
Loading tile	player/yeti/head_03.png
Loading tile	player/yeti/special/wyrmbreath.png
Loading tile	player/yeti/right_hand_08_03.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
[SHADER] Loading from /data/gfx/shaders/flamehands.lua
[SHADER] Loaded shader with totalname	flamehands[time_factor=1000]
[SHADER] created fragment shader from /data/gfx/shaders/flamehands.frag
[SHADER] Loading from /data/gfx/shaders/flamehands.lua
[SHADER] Loaded shader with totalname	flamehands[time_factor=700]
Loading entities file from file	/data/zones/infinite-dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-cults/general/npcs/horror.lua
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=500,wobblingType=1]
[SHADER] setting reset param	tick_start	21422
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[time_factor=2500,wobblingType=1]
[SHADER] setting reset param	tick_start	21422
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data-orcs/general/npcs/snake-add.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data-cults/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/general/npcs/bone-giant.lua
Loading entities file from file	/data/general/npcs/faeros.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/general/npcs/shivgoroth.lua
Loading entities file from file	/data/general/npcs/undead-rat.lua
Loading entities file from file	/data/general/npcs/mummy.lua
Loading entities file from file	/data/general/npcs/ritch.lua
Loading entities file from file	/data/zones/abashed-expanse/npcs.lua
Loading entities file from file	/data/general/npcs/losgoroth.lua
Loading entities file from file	/data/zones/ancient-elven-ruins/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/mummy.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from file	/data/zones/ancient-elven-ruins/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Glintdare the dwarven-steel pickaxe into world artifacts
Importing Glacierswift into world artifacts
Importing steel greatmaul 'Layomita' into world artifacts
Importing Drozilagar into world artifacts
Importing Balotir the Splendourglean into world artifacts
Importing Galemaim the elven-wood magestaff into world artifacts
Importing Eremovor into world artifacts
Importing drakeskin leather gloves 'Poruselewyn' into world artifacts
Importing Radhelathanik the Shadewrack into world artifacts
Importing Chamurokath the steel greatsword into world artifacts
Importing drakeskin leather belt 'Alikan' into world artifacts
Importing dwarven-steel dagger 'Fulemalathachik' into world artifacts
Importing Ragezilarion the Sunward into world artifacts
Importing Aryyavena into world artifacts
Importing Khelomagorn the elven-wood magestaff into world artifacts
Importing Radiancewar into world artifacts
Importing Polewyn into world artifacts
Importing dragonbone magestaff 'Carrionream' into world artifacts
Importing dwarven-steel dagger 'Aloharavon' into world artifacts
Importing Berinarihor into world artifacts
Importing yew magestaff 'Yvildana' into world artifacts
Importing Dawnpython the steel dagger into world artifacts
Importing Splendourwake into world artifacts
Importing Forestvortex the dwarven-steel gauntlets into world artifacts
Importing Branuroddalach the stralite waraxe into world artifacts
Importing Woesorrow into world artifacts
Importing Armosin the Kindlebender into world artifacts
Importing stralite greatmaul 'Shiverpower' into world artifacts
Importing Delohek the steel waraxe into world artifacts
Importing Mayylevena into world artifacts
Importing Ce'Nirethra the Freezewinnow into world artifacts
Importing Sootlace into world artifacts
Importing ash starstaff 'Belissra' into world artifacts
Importing Emotha the Burnseam into world artifacts
Importing Adolaith the Glacierbloom into world artifacts
Importing Ivunor the stralite dagger into world artifacts
Importing gold ring 'Glynor' into world artifacts
Importing Isirisenor the Heatwell into world artifacts
Importing Amovon the Shadecutter into world artifacts
Importing cashmere wizard hat 'Betiba' into world artifacts
Importing Lelugadig the Gloomnail into world artifacts
Importing ash starstaff 'Stormraptor' into world artifacts
Importing Zanirim the Flowertyphoon into world artifacts
Importing Urthundur the cured leather armour into world artifacts
Importing Alelach into world artifacts
Importing Scorchbile into world artifacts
Importing Cameneg the drakeskin leather gloves into world artifacts
Importing pair of dwarven-steel boots 'Porama' into world artifacts
Importing Brenilar into world artifacts
Importing Turynik the voratun dagger into world artifacts
Loading entities file from file	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/world-artifacts.lua
Loading entities file from file	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data-cults/general/objects/lore/eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/mummy-wrappings.lua
[UNIQUE MODDABLE] auto moddable failed for 	Bindings of Eternal Night
Loading entities file from file	/data/zones/ardhungol/npcs.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from file	/data/zones/arena/npcs.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from memory	/data/general/npcs/bone-giant.lua
Loading entities file from memory	/data/general/npcs/ritch.lua
Loading entities file from file	/data/general/npcs/ziguranth.lua
Loading entities file from file	/data/general/npcs/horror-corrupted.lua
Loading entities file from file	/data/zones/arena-unlock/npcs.lua
Loading entities file from file	/data/zones/blighted-ruins/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/bone-giant.lua
Loading entities file from file	/data/general/npcs/horror-undead.lua
Loading entities file from file	/data/zones/briagh-lair/npcs.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/zones/charred-scar/npcs.lua
Loading entities file from memory	/data/general/npcs/faeros.lua
Loading entities file from file	/data/general/npcs/fire_elemental.lua	which does not exists!
Loading entities file from file	/data/general/npcs/molten_golem.lua	which does not exists!
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/zones/conclave-vault/npcs.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
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Loading entities file from file	/data-orcs/general/grids/mechstone.lua
Loading entities file from file	/data/general/grids/psicave.lua
Loading entities file from file	/data/zones/infinite-dungeon/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Glintdare the dwarven-steel pickaxe into world artifacts
Importing Glacierswift into world artifacts
Importing steel greatmaul 'Layomita' into world artifacts
Importing Drozilagar into world artifacts
Importing Balotir the Splendourglean into world artifacts
Importing Galemaim the elven-wood magestaff into world artifacts
Importing Eremovor into world artifacts
Importing drakeskin leather gloves 'Poruselewyn' into world artifacts
Importing Radhelathanik the Shadewrack into world artifacts
Importing Chamurokath the steel greatsword into world artifacts
Importing drakeskin leather belt 'Alikan' into world artifacts
Importing dwarven-steel dagger 'Fulemalathachik' into world artifacts
Importing Ragezilarion the Sunward into world artifacts
Importing Aryyavena into world artifacts
Importing Khelomagorn the elven-wood magestaff into world artifacts
Importing Radiancewar into world artifacts
Importing Polewyn into world artifacts
Importing dragonbone magestaff 'Carrionream' into world artifacts
Importing dwarven-steel dagger 'Aloharavon' into world artifacts
Importing Berinarihor into world artifacts
Importing yew magestaff 'Yvildana' into world artifacts
Importing Dawnpython the steel dagger into world artifacts
Importing Splendourwake into world artifacts
Importing Forestvortex the dwarven-steel gauntlets into world artifacts
Importing Branuroddalach the stralite waraxe into world artifacts
Importing Woesorrow into world artifacts
Importing Armosin the Kindlebender into world artifacts
Importing stralite greatmaul 'Shiverpower' into world artifacts
Importing Delohek the steel waraxe into world artifacts
Importing Mayylevena into world artifacts
Importing Ce'Nirethra the Freezewinnow into world artifacts
Importing Sootlace into world artifacts
Importing ash starstaff 'Belissra' into world artifacts
Importing Emotha the Burnseam into world artifacts
Importing Adolaith the Glacierbloom into world artifacts
Importing Ivunor the stralite dagger into world artifacts
Importing gold ring 'Glynor' into world artifacts
Importing Isirisenor the Heatwell into world artifacts
Importing Amovon the Shadecutter into world artifacts
Importing cashmere wizard hat 'Betiba' into world artifacts
Importing Lelugadig the Gloomnail into world artifacts
Importing ash starstaff 'Stormraptor' into world artifacts
Importing Zanirim the Flowertyphoon into world artifacts
Importing Urthundur the cured leather armour into world artifacts
Importing Alelach into world artifacts
Importing Scorchbile into world artifacts
Importing Cameneg the drakeskin leather gloves into world artifacts
Importing pair of dwarven-steel boots 'Porama' into world artifacts
Importing Brenilar into world artifacts
Importing Turynik the voratun dagger into world artifacts
Loading entities file from memory	/data-orcs/general/objects/generic-world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/world-artifacts.lua
Loading entities file from memory	/data-cults/general/objects/forbidden-tomes-base.lua
[UNIQUE MODDABLE] auto moddable failed for 	Spinal Cage
[UNIQUE MODDABLE] auto moddable failed for 	Infused Cerebrum
[UNIQUE MODDABLE] auto moddable failed for 	Staff of Bones
[UNIQUE MODDABLE] auto moddable failed for 	Monolith Armour
[UNIQUE MODDABLE] auto moddable failed for 	Perseverance
[UNIQUE MODDABLE] auto moddable failed for 	Dedication
[UNIQUE MODDABLE] auto moddable failed for 	Worm Nest
[UNIQUE MODDABLE] auto moddable failed for 	Shoes of Moving Slowly
[UNIQUE MODDABLE] auto moddable failed for 	Seeds of the Black Tree
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data-cults/general/objects/lore/eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects-far-east.lua
Loading entities file from file	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/zones/infinite-dungeon/traps.lua
Loading entities file from file	/data/general/traps/elemental.lua
Loading entities file from file	/data/general/traps/complex.lua
Loading entities file from file	/data/general/traps/alarm.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
===	other	PLUMPKIN
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
table: 0x1401cc48	big
table: 0x1401cdf8	big
Using cached font	/data/font/Salsa-Regular.ttf	18
Using cached font	/data/font/Salsa-Mono.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	18
Using cached font	/data/font/Salsa-Regular.ttf	18
Using cached font	/data/font/Salsa-Mono.ttf	16
table: 0x1401c970	big
Using cached font	/data/font/Salsa-Mono.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	16
table: 0x14004208	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
table: 0x14004208	normal
table: 0x1401cc48	big
Using cached font	/data/font/Salsa-Regular.ttf	18
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_underground_floor4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/deco_floor_gloomy_mushroom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_underground_floor.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_05_head_01.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_06_head_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_04_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_04_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_04_head_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_04_head_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_underground_floor3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/deco_floor_gloomy_mushroom_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/deco_floor_gloomy_mushroom_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_02_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_05_head_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_02_head_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_06_head_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_03_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_07_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_03_head_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_07_head_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_underground_floor7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_underground_floor2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_03_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_03_head_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_underground_floor6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_08_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_08_head_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_01_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_03_head_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_01_head_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_02_head_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_underground_floor8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_03_head_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_01_head_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_04_head_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_08_head_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/deco_floor_gloomy_mushroom_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_02_trunk.png
Loading tile	terrain/mushrooms/gloomy_mushroom_03_head_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_02_head_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_02_head_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_02_head_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_03_head_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_underground_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/deco_floor_gloomy_mushroom_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_underground_floor5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_02_head_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_07_head_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_07_head_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_04_head_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/deco_floor_gloomy_mushroom_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_01_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_01_head_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/small_gloomy_mushroom_03_head_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_mushroom_02_head_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_16.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_1_02.png
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Infinite Dungeon (11)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.50196078431373,0.50196078431373,0.50196078431373),distort=vec2(0.4,-0.4),require_shader=4,speed=1200]
Loading tile from tileset	/data/gfx/effects/zone_aura_challenge.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/black_ice.png
Loading tile from tileset	/data/gfx/talents/chill_of_the_tomb.png
Loading tile from tileset	/data/gfx/talents/corpselight.png
Loading tile from tileset	/data/gfx/talents/call_of_the_crypt.png
Loading tile from tileset	/data/gfx/talents/assemble.png
Loading tile from tileset	/data/gfx/talents/illuminate.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/wintertide_phial.png
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_linen.png
Loading tile from tileset	/data/gfx/shockbolt/object/wand_elm.png
Loading tile from tileset	/data/gfx/talents/heal_nature.png
Loading tile from tileset	/data/gfx/talents/rune__shielding.png
Loading tile from tileset	/data/gfx/talents/rune__manasurge.png
Loading tile from tileset	/data/gfx/talents/rune__controlled_phase_door.png
Loading tile from tileset	/data/gfx/talents/ghost_walk.png
Loading tile from tileset	/data/gfx/talents/consume_soul.png
Loading tile	talents/algid_rage.png
Loading tile from tileset	/data/gfx/talents/dig_object.png
Loading tile from tileset	/data/gfx/talents/fire_breath.png
Loading tile from tileset	/data/gfx/talents/lightning.png
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Loading tile from tileset	/data/gfx/talents/command_staff.png
Loading tile from tileset	/data/gfx/talents/hiemal_shield.png
Loading tile from tileset	/data/gfx/talents/spikes_of_decrepitude.png
Loading tile from tileset	/data/gfx/talents/attack.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	Big Foot the level 14 Kruk Yeti Necromancer
[MUSIC] loading	Valve.ogg	sound "/data/music/Valve.ogg" : <static>
[MUSIC] playing	Valve.ogg	sound "/data/music/Valve.ogg" : <static>
[LOG]	Big Foot uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
[Actor:preUseTalent] PARSING TALENT for AI info	T_CHARGED_AURA	Xerita the fire drake hatchling
[Actor:preUseTalent] PARSING TALENT for AI info	T_THERMAL_AURA	Xerita the fire drake hatchling
[Actor:preUseTalent] PARSING TALENT for AI info	T_FRENZIED_FOCUS	Xerita the fire drake hatchling
[Actor:preUseTalent] PARSING TALENT for AI info	T_KINETIC_AURA	Xerita the fire drake hatchling
[LOG]	Today is the 4th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
[Actor:move]	6221	shadow	move from	29	62	to	30	61
[Actor:move]	6228	shadow	move from	27	65	to	28	66
[Actor:move]	6221	shadow	move from	30	61	to	30	60
[Actor:move]	6228	shadow	move from	28	66	to	27	65
[Actor:move]	6221	shadow	move from	30	60	to	31	59
[Actor:move]	6228	shadow	move from	27	65	to	28	64
[Actor:move]	6221	shadow	move from	31	59	to	31	60
[Actor:move]	6228	shadow	move from	28	64	to	27	63
[Actor:move]	6221	shadow	move from	31	60	to	30	61
[Actor:move]	6228	shadow	move from	27	63	to	26	63
[Actor:move]	6221	shadow	move from	30	61	to	30	62
[Actor:move]	6228	shadow	move from	26	63	to	27	63
[Actor:move]	6221	shadow	move from	30	62	to	29	62
[Actor:move]	6228	shadow	move from	27	63	to	28	62
[Actor:move]	6221	shadow	move from	29	62	to	28	63
[Actor:move]	6228	shadow	move from	28	62	to	29	62
[Actor:move]	6221	shadow	move from	28	63	to	28	64
[Actor:move]	6228	shadow	move from	29	62	to	30	61
[Actor:move]	6221	shadow	move from	28	64	to	27	65
[Actor:move]	6228	shadow	move from	30	61	to	31	61
[Actor:move]	6221	shadow	move from	27	65	to	28	66
[Actor:move]	6228	shadow	move from	31	61	to	32	60
[Actor:move]	6221	shadow	move from	28	66	to	29	66
[Actor:move]	6228	shadow	move from	32	60	to	31	61
[Actor:move]	6221	shadow	move from	29	66	to	30	67
[Actor:move]	6228	shadow	move from	31	61	to	30	62
[Actor:move]	6228	shadow	move from	30	62	to	31	63
[Actor:move]	6221	shadow	move from	30	67	to	29	67
[Actor:move]	6228	shadow	move from	31	63	to	32	64
[Actor:move]	6221	shadow	move from	29	67	to	28	67
[Actor:move]	6228	shadow	move from	32	64	to	33	63
[Actor:move]	6221	shadow	move from	28	67	to	27	66
[Actor:move]	6228	shadow	move from	33	63	to	32	64
[Actor:move]	6221	shadow	move from	27	66	to	26	66
[Actor:move]	6228	shadow	move from	32	64	to	31	63
[Actor:move]	6221	shadow	move from	26	66	to	25	65
[Actor:move]	6228	shadow	move from	31	63	to	30	62
[Actor:move]	6221	shadow	move from	25	65	to	26	65
[Actor:move]	6228	shadow	move from	30	62	to	29	62
[Actor:move]	6221	shadow	move from	26	65	to	27	65
[Actor:move]	6228	shadow	move from	29	62	to	28	62
[Actor:move]	6221	shadow	move from	27	65	to	28	64
[Actor:move]	6228	shadow	move from	28	62	to	27	63
[Actor:move]	6221	shadow	move from	28	64	to	28	63
[Actor:move]	6228	shadow	move from	27	63	to	26	63
[Actor:move]	6221	shadow	move from	28	63	to	29	62
[Actor:move]	6228	shadow	move from	26	63	to	25	62
[Actor:move]	6221	shadow	move from	29	62	to	30	61
[Actor:move]	6228	shadow	move from	25	62	to	26	62
[Actor:move]	6221	shadow	(forced) move from	30	61	to	31	59
[Actor:move]	6228	shadow	move from	26	62	to	27	63
[Actor:move]	6221	shadow	move from	31	59	to	32	60
[Actor:move]	6228	shadow	move from	27	63	to	28	62
[Actor:move]	6221	shadow	move from	32	60	to	31	61
[Actor:move]	6228	shadow	move from	28	62	to	28	63
[Actor:move]	6221	shadow	move from	31	61	to	30	62
[Actor:move]	6228	shadow	move from	28	63	to	28	64
[Actor:move]	6221	shadow	move from	30	62	to	31	63
[Actor:move]	6228	shadow	move from	28	64	to	28	63
[Actor:move]	6221	shadow	move from	31	63	to	32	64
[Actor:move]	6228	shadow	move from	28	63	to	29	62
[Actor:move]	6221	shadow	move from	32	64	to	31	65
[Actor:move]	6228	shadow	move from	29	62	to	30	62
[Actor:move]	6228	shadow	move from	30	62	to	31	63
[Actor:move]	6221	shadow	move from	31	65	to	32	64
[Actor:move]	6228	shadow	move from	31	63	to	30	62
[Actor:move]	6221	shadow	move from	32	64	to	31	63
[Actor:move]	6228	shadow	move from	30	62	to	29	62
[Actor:move]	6221	shadow	move from	31	63	to	30	62
[Actor:move]	6228	shadow	move from	29	62	to	28	61
[Actor:move]	6221	shadow	move from	30	62	to	29	62
[Actor:move]	6228	shadow	move from	28	61	to	28	62
[LOG]	Dug for 38 turns.
[LOG]	Underground thick vegetation turns into floor.
[Actor:move]	6221	shadow	move from	29	62	to	28	63
[Actor:move]	6228	shadow	move from	28	62	to	29	62
[LOG]	
[Actor:move]	6918	Big Foot	move from	43	59	to	42	59
[Actor:move]	6221	shadow	move from	28	63	to	27	63
[Actor:move]	6228	shadow	move from	29	62	to	30	62
[LOG]	Big Foot uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
[Actor:move]	6221	shadow	move from	27	63	to	26	63
[Actor:move]	6228	shadow	move from	30	62	to	31	63
[Actor:move]	6221	shadow	move from	26	63	to	25	64
[Actor:move]	6228	shadow	move from	31	63	to	32	64
[Actor:move]	6221	shadow	move from	25	64	to	25	65
[Actor:move]	6228	shadow	move from	32	64	to	31	63
[Actor:move]	6221	shadow	move from	25	65	to	26	66
[Actor:move]	6228	shadow	move from	31	63	to	30	62
[Actor:move]	6221	shadow	(forced) move from	26	66	to	27	66
[Actor:move]	6228	shadow	move from	30	62	to	30	61
[Actor:move]	6221	shadow	move from	27	66	to	27	67
[Actor:move]	6228	shadow	move from	30	61	to	30	62
[Actor:move]	6221	shadow	move from	27	67	to	27	66
[Actor:move]	6228	shadow	move from	30	62	to	31	63
[Actor:move]	6221	shadow	move from	27	66	to	27	65
[Actor:move]	6228	shadow	move from	31	63	to	32	64
[Actor:move]	6221	shadow	move from	27	65	to	28	64
[Actor:move]	6228	shadow	move from	32	64	to	31	65
[Actor:move]	6221	shadow	move from	28	64	to	27	63
[Actor:move]	6228	shadow	move from	31	65	to	32	64
[Actor:move]	6221	shadow	move from	27	63	to	26	63
[Actor:move]	6228	shadow	move from	32	64	to	31	63
[Actor:move]	6221	shadow	move from	26	63	to	25	62
[Actor:move]	6228	shadow	move from	31	63	to	30	62
[Actor:move]	6221	shadow	move from	25	62	to	26	63
[Actor:move]	6228	shadow	move from	30	62	to	30	61
[Actor:move]	6221	shadow	move from	26	63	to	27	63
[Actor:move]	6228	shadow	move from	30	61	to	30	60
[Actor:move]	6221	shadow	move from	27	63	to	28	64
[Actor:move]	6228	shadow	move from	30	60	to	30	61
[Actor:move]	6221	shadow	move from	28	64	to	27	65
[Actor:move]	6228	shadow	(forced) move from	30	61	to	27	66
[Actor:move]	6221	shadow	move from	27	65	to	28	66
[Actor:move]	6228	shadow	move from	27	66	to	27	65
[Actor:move]	6221	shadow	move from	28	66	to	29	66
[Actor:move]	6228	shadow	move from	27	65	to	28	64
[Actor:move]	6221	shadow	move from	29	66	to	28	66
[Actor:move]	6228	shadow	move from	28	64	to	28	63
[Actor:move]	6221	shadow	move from	28	66	to	27	66
[Actor:move]	6228	shadow	move from	28	63	to	29	62
[Actor:move]	6221	shadow	move from	27	66	to	26	66
[Actor:move]	6228	shadow	move from	29	62	to	30	61
[Actor:move]	6221	shadow	move from	26	66	to	25	65
[Actor:move]	6228	shadow	move from	30	61	to	30	60
[Actor:move]	6221	shadow	move from	25	65	to	26	65
[Actor:move]	6228	shadow	move from	30	60	to	31	60
[Actor:move]	6221	shadow	move from	26	65	to	27	65
[Actor:move]	6228	shadow	move from	31	60	to	32	60
[Actor:move]	6221	shadow	move from	27	65	to	28	64
[Actor:move]	6228	shadow	move from	32	60	to	31	61
[Actor:move]	6221	shadow	move from	28	64	to	28	63
[Actor:move]	6228	shadow	move from	31	61	to	30	62
[Actor:move]	6221	shadow	move from	28	63	to	29	62
[Actor:move]	6228	shadow	move from	30	62	to	31	63
[Actor:move]	6221	shadow	move from	29	62	to	30	61
[Actor:move]	6228	shadow	move from	31	63	to	32	64
[Actor:move]	6221	shadow	move from	30	61	to	31	61
[Actor:move]	6228	shadow	move from	32	64	to	33	63
[Actor:move]	6221	shadow	move from	31	61	to	30	61
[Actor:move]	6228	shadow	move from	33	63	to	33	62
[Actor:move]	6221	shadow	move from	30	61	to	29	62
[Actor:move]	6228	shadow	move from	33	62	to	33	63
[Actor:move]	6221	shadow	(forced) move from	29	62	to	27	63
[Actor:move]	6228	shadow	move from	33	63	to	32	64
[Actor:move]	6221	shadow	move from	27	63	to	26	63
[Actor:move]	6228	shadow	move from	32	64	to	31	63
[Actor:move]	6221	shadow	move from	26	63	to	25	64
[Actor:move]	6228	shadow	move from	31	63	to	30	62
[Actor:move]	6221	shadow	move from	25	64	to	26	65
[Actor:move]	6228	shadow	move from	30	62	to	30	61
[Actor:move]	6221	shadow	move from	26	65	to	27	65
[Actor:move]	6228	shadow	move from	30	61	to	29	62
[Actor:move]	6221	shadow	move from	27	65	to	28	66
[Actor:move]	6228	shadow	move from	29	62	to	28	63
[Actor:move]	6221	shadow	move from	28	66	to	29	66
[Actor:move]	6228	shadow	move from	28	63	to	28	64
[LOG]	Dug for 38 turns.
[LOG]	Underground thick vegetation turns into floor.
[Actor:move]	6221	shadow	move from	29	66	to	28	66
[Actor:move]	6228	shadow	move from	28	64	to	27	65
[LOG]	
[Actor:move]	6918	Big Foot	move from	42	59	to	41	59
[Actor:move]	6221	shadow	move from	28	66	to	27	66
[Actor:move]	6228	shadow	move from	27	65	to	26	65
[Actor:move]	6918	Big Foot	move from	41	59	to	40	58
[Actor:move]	6221	shadow	move from	27	66	to	27	65
[Actor:move]	6228	shadow	move from	26	65	to	25	65
[LOG]	Big Foot casts #{bold}##PURPLE#Ghost Walk.#{normal}##LAST#
[Actor:move]	6918	Big Foot	(forced) move from	40	58	to	40	54
[LOG]	Big Foot is out of phase.
[LOG]	Big Foot's form becomes intangible!
[CALLBACK] upgrading to prioritized	talents_on_tmp
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
Loading tile	npc/boss_indicators/rare_circle_back.png
Loading tile	npc/boss_indicators/rare_circle_front.png
Loading tile from tileset	/data/gfx/talents/phase_door.png
Loading tile from tileset	/data/gfx/talents/track.png
Loading tile from tileset	/data/gfx/talents/intangibility.png
Loading tile from tileset	/data/gfx/talents/ghost_walk_return.png
[Actor:move]	6221	shadow	move from	27	65	to	28	64
[Actor:move]	6228	shadow	move from	25	65	to	26	65
[CALLBACK] upgrading to prioritized	talents_on_tmp
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_rough.png
[LOG]	Big Foot casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	6918	Big Foot	move from	40	54	to	41	53
[Actor:move]	6221	shadow	move from	28	64	to	28	63
[Actor:move]	6228	shadow	move from	26	65	to	27	65
[CALLBACK] upgrading to prioritized	talents_on_tmp
[LOG]	
[LOG]	Big Foot casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	6918	Big Foot	(forced) move from	41	53	to	40	50
[Actor:move]	6221	shadow	move from	28	63	to	28	62
[Actor:move]	6228	shadow	move from	27	65	to	28	66
Loading tile from tileset	/data/gfx/effects/rune_cooldown.png
[CALLBACK] upgrading to prioritized	talents_on_tmp
[LOG]	
[Actor:move]	6918	Big Foot	move from	40	50	to	40	49
[Actor:move]	6221	shadow	move from	28	62	to	28	61
[Actor:move]	6228	shadow	move from	28	66	to	29	66
[LOG]	Big Foot seems more solid.
[LOG]	
[LOG]	Resting starts...
[Actor:move]	6221	shadow	move from	28	61	to	29	62
[Actor:move]	6228	shadow	move from	29	66	to	30	67
[Actor:move]	6221	shadow	move from	29	62	to	30	62
[Actor:move]	6228	shadow	move from	30	67	to	29	67
[Actor:move]	6221	shadow	move from	30	62	to	31	63
[Actor:move]	6228	shadow	move from	29	67	to	28	67
[Actor:move]	6221	shadow	move from	31	63	to	32	64
[Actor:move]	6228	shadow	move from	28	67	to	28	66
[LOG]	Big Foot is no longer out of phase.
[Actor:move]	6221	shadow	move from	32	64	to	31	65
[Actor:move]	6228	shadow	move from	28	66	to	27	65
[Actor:move]	6221	shadow	move from	31	65	to	32	64
[Actor:move]	6228	shadow	move from	27	65	to	28	64
[LOG]	#00ff00##UID:928:0#Talent Ghost Walk is ready to use.
[Actor:move]	6221	shadow	move from	32	64	to	33	65
[Actor:move]	6228	shadow	move from	28	64	to	28	63
[Actor:move]	6221	shadow	move from	33	65	to	32	64
[Actor:move]	6228	shadow	move from	28	63	to	29	62
[LOG]	#00ff00##UID:190:0#Talent Rune: Blink is ready to use.
[Actor:move]	6221	shadow	move from	32	64	to	31	63
[Actor:move]	6228	shadow	move from	29	62	to	28	63
[Actor:move]	6221	shadow	move from	31	63	to	30	62
[Actor:move]	6228	shadow	move from	28	63	to	28	64
[Actor:move]	6221	shadow	move from	30	62	to	30	61
[Actor:move]	6228	shadow	move from	28	64	to	27	65
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x17796418
[ONLINE PROFILE] saved character 	b16f45a0-0b15-490e-92d2-bda558019fc0
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Big Foot	game	::	game.teag	::	table: 0x1da876a0	=>	table: 0x1f1d4d18	(11972)
Loading savefile 	/save/big_foot/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1c78da58	=>	table: 0x17796758	(2057)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Big Foot	game	/save/big_foot/game.teag.tmp
Loading savefile 	/save/big_foot/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	b16f45a0-0b15-490e-92d2-bda558019fc0	5b7d4b40c53b40ae39658bdf6302f57a	game	/save/big_foot/game.teag
[ONLINE PROFILE] saved character md5	b16f45a0-0b15-490e-92d2-bda558019fc0	game.teag	5b7d4b40c53b40ae39658bdf6302f57a
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	6918	Big Foot	move from	40	49	to	40	48
[Actor:move]	6221	shadow	move from	30	61	to	30	60
[Actor:move]	6228	shadow	move from	27	65	to	26	65
[LOG]	
[Actor:move]	6918	Big Foot	move from	40	48	to	41	47
[Actor:move]	6221	shadow	move from	30	60	to	29	59
[Actor:move]	6228	shadow	move from	26	65	to	25	65
[Actor:move]	6918	Big Foot	move from	41	47	to	42	46
[Actor:move]	6221	shadow	move from	29	59	to	30	60
[Actor:move]	6228	shadow	move from	25	65	to	26	66
[Actor:move]	6918	Big Foot	move from	42	46	to	42	45
[Actor:move]	6221	shadow	move from	30	60	to	30	61
[Actor:move]	6228	shadow	move from	26	66	to	27	67
[LOG]	Big Foot uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
[Actor:move]	6221	shadow	move from	30	61	to	30	62
[Actor:move]	6228	shadow	move from	27	67	to	27	66
[Actor:move]	6221	shadow	move from	30	62	to	29	62
[Actor:move]	6228	shadow	move from	27	66	to	26	65
[Actor:move]	6221	shadow	move from	29	62	to	28	63
[Actor:move]	6228	shadow	(forced) move from	26	65	to	25	63
[Actor:move]	6221	shadow	move from	28	63	to	28	64
[Actor:move]	6228	shadow	move from	25	63	to	26	62
[Actor:move]	6221	shadow	move from	28	64	to	27	65
[Actor:move]	6228	shadow	move from	26	62	to	26	63
[Actor:move]	6221	shadow	move from	27	65	to	28	66
[Actor:move]	6228	shadow	move from	26	63	to	25	64
[Actor:move]	6221	shadow	move from	28	66	to	29	66
[Actor:move]	6228	shadow	move from	25	64	to	26	65
[Actor:move]	6221	shadow	move from	29	66	to	28	66
[Actor:move]	6228	shadow	move from	26	65	to	27	66
[Actor:move]	6221	shadow	move from	28	66	to	27	67
[Actor:move]	6228	shadow	move from	27	66	to	27	65
[Actor:move]	6221	shadow	move from	27	67	to	26	66
[Actor:move]	6228	shadow	move from	27	65	to	28	64
[Actor:move]	6221	shadow	move from	26	66	to	25	65
[Actor:move]	6228	shadow	move from	28	64	to	29	64
[Actor:move]	6221	shadow	move from	25	65	to	26	65
[Actor:move]	6228	shadow	(forced) move from	29	64	to	28	64
[Actor:move]	6221	shadow	move from	26	65	to	27	65
[Actor:move]	6228	shadow	move from	28	64	to	29	64
[Actor:move]	6221	shadow	move from	27	65	to	28	66
[Actor:move]	6228	shadow	move from	29	64	to	28	64
[Actor:move]	6221	shadow	move from	28	66	to	29	66
[Actor:move]	6228	shadow	move from	28	64	to	27	63
[Actor:move]	6221	shadow	move from	29	66	to	30	67
[Actor:move]	6228	shadow	move from	27	63	to	26	63
[Actor:move]	6221	shadow	move from	30	67	to	29	67
[Actor:move]	6228	shadow	move from	26	63	to	27	63
[Actor:move]	6221	shadow	move from	29	67	to	30	67
[Actor:move]	6228	shadow	move from	27	63	to	28	63
[Actor:move]	6228	shadow	move from	28	63	to	29	62
[Actor:move]	6221	shadow	move from	30	67	to	29	67
[Actor:move]	6228	shadow	move from	29	62	to	30	62
[Actor:move]	6221	shadow	move from	29	67	to	28	67
[Actor:move]	6228	shadow	move from	30	62	to	31	63
[Actor:move]	6221	shadow	move from	28	67	to	27	67
[Actor:move]	6228	shadow	move from	31	63	to	32	64
[Actor:move]	6221	shadow	move from	27	67	to	28	66
[Actor:move]	6228	shadow	move from	32	64	to	31	63
[Actor:move]	6221	shadow	move from	28	66	to	27	65
[Actor:move]	6228	shadow	move from	31	63	to	30	62
[Actor:move]	6221	shadow	move from	27	65	to	28	64
[Actor:move]	6228	shadow	move from	30	62	to	29	62
[Actor:move]	6221	shadow	move from	28	64	to	28	63
[Actor:move]	6228	shadow	move from	29	62	to	28	62
[Actor:move]	6221	shadow	move from	28	63	to	29	62
[Actor:move]	6228	shadow	move from	28	62	to	27	63
[Actor:move]	6221	shadow	move from	29	62	to	30	61
[Actor:move]	6228	shadow	move from	27	63	to	26	63
[Actor:move]	6221	shadow	move from	30	61	to	30	60
[Actor:move]	6228	shadow	move from	26	63	to	27	63
[Actor:move]	6221	shadow	move from	30	60	to	31	59
[Actor:move]	6228	shadow	move from	27	63	to	28	64
[Actor:move]	6221	shadow	move from	31	59	to	30	60
[Actor:move]	6228	shadow	move from	28	64	to	27	65
[Actor:move]	6221	shadow	move from	30	60	to	30	61
[Actor:move]	6228	shadow	move from	27	65	to	28	66
[Actor:move]	6221	shadow	move from	30	61	to	29	62
[Actor:move]	6228	shadow	move from	28	66	to	29	66
[Actor:move]	6221	shadow	move from	29	62	to	28	63
[Actor:move]	6228	shadow	move from	29	66	to	30	67
[Actor:move]	6221	shadow	move from	28	63	to	28	64
[Actor:move]	6221	shadow	move from	28	64	to	27	65
[Actor:move]	6221	shadow	move from	27	65	to	27	66
[Actor:move]	6221	shadow	move from	27	66	to	27	65
[Actor:move]	6228	shadow	move from	30	67	to	29	66
[LOG]	Dug for 38 turns.
[LOG]	Underground thick vegetation turns into floor.
[Actor:move]	6221	shadow	move from	27	65	to	28	64
[Actor:move]	6228	shadow	(forced) move from	29	66	to	26	63
[LOG]	
[Actor:move]	6918	Big Foot	move from	42	45	to	43	44
[Actor:move]	6221	shadow	move from	28	64	to	28	63
[Actor:move]	6228	shadow	move from	26	63	to	25	64
[Actor:move]	6918	Big Foot	move from	43	44	to	43	43
[Actor:move]	6221	shadow	move from	28	63	to	28	62
[Actor:move]	6228	shadow	move from	25	64	to	26	63
[LOG]	Big Foot uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[Actor:move]	6918	Big Foot	move from	43	43	to	42	42
[Actor:move]	6221	shadow	move from	28	62	to	29	62
[Actor:move]	6228	shadow	move from	26	63	to	27	63
[LOG]	
[Actor:move]	6918	Big Foot	move from	42	42	to	42	41
[Actor:move]	6221	shadow	move from	29	62	to	30	61
[Actor:move]	6228	shadow	move from	27	63	to	28	62
[Actor:move]	6918	Big Foot	move from	42	41	to	42	40
[Actor:move]	6221	shadow	move from	30	61	to	30	60
[Actor:move]	6228	shadow	move from	28	62	to	29	62
[LOG]	Big Foot uses #{bold}##ORCHID#Dig.#{normal}##LAST#
[LOG]	Digging starts...
[Actor:move]	6221	shadow	move from	30	60	to	30	61
[Actor:move]	6228	shadow	move from	29	62	to	30	62
[Actor:move]	6221	shadow	move from	30	61	to	29	62
[Actor:move]	6228	shadow	move from	30	62	to	31	61
[Actor:move]	6221	shadow	move from	29	62	to	28	62
[Actor:move]	6228	shadow	move from	31	61	to	30	62
[Actor:move]	6221	shadow	move from	28	62	to	28	63
[Actor:move]	6228	shadow	move from	30	62	to	29	62
[Actor:move]	6221	shadow	move from	28	63	to	28	64
[Actor:move]	6228	shadow	move from	29	62	to	28	63
[Actor:move]	6221	shadow	move from	28	64	to	27	65
[Actor:move]	6228	shadow	move from	28	63	to	28	64
[Actor:move]	6221	shadow	move from	27	65	to	28	66
[Actor:move]	6228	shadow	move from	28	64	to	27	65
[Actor:move]	6221	shadow	move from	28	66	to	29	67
[Actor:move]	6228	shadow	move from	27	65	to	26	65
[Actor:move]	6221	shadow	move from	29	67	to	28	66
[Actor:move]	6228	shadow	move from	26	65	to	25	65
[Actor:move]	6221	shadow	move from	28	66	to	27	65
[Actor:move]	6228	shadow	move from	25	65	to	26	65
[Actor:move]	6221	shadow	move from	27	65	to	28	64
[Actor:move]	6228	shadow	move from	26	65	to	27	65
[Actor:move]	6221	shadow	(forced) move from	28	64	to	28	62
[Actor:move]	6228	shadow	move from	27	65	to	28	64
[Actor:move]	6221	shadow	move from	28	62	to	28	63
[Actor:move]	6228	shadow	move from	28	64	to	29	64
[Actor:move]	6221	shadow	move from	28	63	to	28	64
[Actor:move]	6228	shadow	move from	29	64	to	28	63
[Actor:move]	6221	shadow	move from	28	64	to	27	65
[Actor:move]	6228	shadow	move from	28	63	to	29	62
[Actor:move]	6221	shadow	move from	27	65	to	28	66
[Actor:move]	6228	shadow	(forced) move from	29	62	to	30	62
[Actor:move]	6221	shadow	move from	28	66	to	29	66
[Actor:move]	6228	shadow	move from	30	62	to	31	63
[Actor:move]	6221	shadow	move from	29	66	to	30	67
[Actor:move]	6228	shadow	move from	31	63	to	30	62
[Actor:move]	6228	shadow	move from	30	62	to	30	61
[Actor:move]	6221	shadow	(forced) move from	30	67	to	29	62
[Actor:move]	6228	shadow	(forced) move from	30	61	to	31	59
[Actor:move]	6221	shadow	move from	29	62	to	30	62
[Actor:move]	6228	shadow	move from	31	59	to	31	60
[Actor:move]	6221	shadow	move from	30	62	to	29	62
[Actor:move]	6228	shadow	move from	31	60	to	31	61
[Actor:move]	6221	shadow	move from	29	62	to	28	63
[Actor:move]	6228	shadow	move from	31	61	to	30	61
[Actor:move]	6221	shadow	move from	28	63	to	29	62
[Actor:move]	6228	shadow	move from	30	61	to	30	62
[Actor:move]	6221	shadow	move from	29	62	to	30	61
[Actor:move]	6228	shadow	move from	30	62	to	29	62
[Actor:move]	6221	shadow	move from	30	61	to	30	62
[Actor:move]	6228	shadow	move from	29	62	to	28	61
[Actor:move]	6221	shadow	move from	30	62	to	31	63
[Actor:move]	6228	shadow	move from	28	61	to	28	62
[Actor:move]	6221	shadow	move from	31	63	to	32	64
[Actor:move]	6228	shadow	move from	28	62	to	28	63
[Actor:move]	6221	shadow	move from	32	64	to	33	63
[Actor:move]	6228	shadow	move from	28	63	to	27	63
[Actor:move]	6221	shadow	move from	33	63	to	32	64
[Actor:move]	6228	shadow	move from	27	63	to	26	63
[Actor:move]	6221	shadow	move from	32	64	to	31	63
[Actor:move]	6228	shadow	move from	26	63	to	27	63
[Actor:move]	6221	shadow	move from	31	63	to	30	62
[Actor:move]	6228	shadow	move from	27	63	to	28	62
[Actor:move]	6221	shadow	move from	30	62	to	29	62
[Actor:move]	6228	shadow	move from	28	62	to	28	63
[Actor:move]	6221	shadow	move from	29	62	to	30	62
[Actor:move]	6228	shadow	move from	28	63	to	28	64
[Actor:move]	6221	shadow	move from	30	62	to	29	62
[Actor:move]	6228	shadow	move from	28	64	to	27	65
[Actor:move]	6221	shadow	move from	29	62	to	28	63
[Actor:move]	6228	shadow	move from	27	65	to	28	66
[Actor:move]	6221	shadow	move from	28	63	to	28	64
[Actor:move]	6228	shadow	move from	28	66	to	29	66
[Actor:move]	6221	shadow	move from	28	64	to	27	65
[Actor:move]	6228	shadow	move from	29	66	to	30	67
[LOG]	Dug for 38 turns.
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_8_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_4_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_inner_1_03.png
[LOG]	Underground thick vegetation turns into floor.
[Actor:move]	6221	shadow	(forced) move from	27	65	to	28	66
Loading tile	npc/boss_indicators/unique_circle_back.png
Loading tile	npc/boss_indicators/unique_circle_front.png
[target_simple AI]	6628	Glorymira the venom drake hatchling	selecting NEW TARGET	42	40	6918	Big Foot
[Actor:preUseTalent] PARSING TALENT for AI info	T_SUN_BEAM	Glorymira the venom drake hatchling
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	disable	 talent:T_SAND_BREATH
[LOG]	#YELLOW##{bold}#Glorymira the venom drake hatchling breathes sand!#{normal}##LAST#
[MIND CRIT %]	3
checkHit	26	vs	50	=> chance to hit	0
[LOG]	Big Foot loses sight!
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
[SHADER] setting reset param	tick_start	106541
[target_simple AI]	6625	venom drake hatchling	selecting NEW TARGET	42	40	6918	Big Foot
[target_simple AI]	6627	venom drake hatchling	selecting NEW TARGET	42	40	6918	Big Foot
[Actor:move]	6627	venom drake hatchling	move from	41	37	to	40	38
[target_simple AI]	6626	venom drake hatchling	selecting NEW TARGET	42	40	6918	Big Foot
[Actor:move]	6626	venom drake hatchling	move from	41	38	to	42	39
[LOG]	#UID:6628:0#Glorymira the venom drake hatchling hits #fbd578#Big Foot#LAST# for #WHITE#43 physical#LAST# damage.
Loading tile from tileset	/data/gfx/effects/blinded.png
Loading tile from tileset	/data/gfx/effects/offbalance.png
[LOG]	
[Actor:move]	6918	Big Foot	move from	42	40	to	42	41
[Actor:move]	6221	shadow	move from	28	66	to	27	66
[Actor:move]	6228	shadow	move from	30	67	to	29	66
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	attack	 talent:T_SUN_BEAM
[SPELL CRIT %]	1
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	26	vs	33	=> chance to hit	33
checkHitOld	22.912878474779	63.202605043736
=> chance to hit	13.461315750439
checkHitOld	22.912878474779	45.914533494697
=> chance to hit	18.44798527213
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_f.png
checkHitOld	22.912878474779	54.001460736382
=> chance to hit	15.477277842439
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_temporal_temporal_stalker.png
checkHitOld	22.912878474779	54.07224894431
=> chance to hit	15.457791255083
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
checkHit	21	vs	33	=> chance to hit	20
[Actor:move]	6625	venom drake hatchling	move from	42	37	to	41	38
[Actor:move]	6627	venom drake hatchling	move from	40	38	to	40	39
[Actor:move]	6626	venom drake hatchling	move from	42	39	to	42	40
[LOG]	Something hits #fbd578#Big Foot#LAST# for #YELLOW#51 light#LAST# damage.
[LOG]	
[LOG]	Big Foot casts #{bold}##GREEN#Rune: Shielding.#{normal}##LAST#
[LOG]	A shield forms around Big Foot.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
[SHADER] setting reset param	tick_start	112934
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
Loading tile from tileset	/data/gfx/talents/barrier.png
[Actor:move]	6918	Big Foot	move from	42	41	to	42	42
[Actor:move]	6221	shadow	move from	27	66	to	27	67
[Actor:move]	6228	shadow	move from	29	66	to	28	66
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	6628	Glorymira the venom drake hatchling	move from	42	38	to	42	39
[Actor:move]	6625	venom drake hatchling	move from	41	38	to	42	38
[Actor:move]	6627	venom drake hatchling	move from	40	39	to	40	40
[Actor:move]	6626	venom drake hatchling	move from	42	40	to	43	40
[LOG]	
[Actor:move]	6221	shadow	move from	27	67	to	28	67
[Actor:move]	6228	shadow	move from	28	66	to	27	65
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	attack	 talent:T_BRANDISH
[useTalent] TALENT FAILED:	T_BRANDISH	for	Glorymira the venom drake hatchling	6628	true
[use_tactical AI] turn	188261	6628	Glorymira the venom drake hatchling	### FAILED ACTION returned:	T_BRANDISH	false
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	6628	Glorymira the venom drake hatchling	move from	42	39	to	42	40
[Actor:move]	6625	venom drake hatchling	move from	42	38	to	42	39
[Actor:move]	6627	venom drake hatchling	move from	40	40	to	41	41
[improved_talented AI] chooses for	6626	venom drake hatchling	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Glorymira the venom drake hatchling	dam/apr/atk/mult ::	34.694310042663	25	35	1	vs. armor/def	14	14
[ATTACK] after melee attack bonus hooks & callbacks::	34.694310042663	25	35	1	vs. armor/def	14	14
checkHit	35	vs	14	=> chance to hit	100
[Actor:move]	6221	shadow	move from	28	67	to	29	66
[Actor:move]	6228	shadow	move from	27	65	to	28	64
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	attack	 talent:T_BRANDISH
[useTalent] TALENT FAILED:	T_BRANDISH	for	Glorymira the venom drake hatchling	6628	true
[use_tactical AI] turn	188272	6628	Glorymira the venom drake hatchling	### FAILED ACTION returned:	T_BRANDISH	false
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	defend	 talent:T_CHANT_OF_FORTRESS
[ATTACK] attacking with innate combat
[ATTACK] to 	Big Foot	dam/apr/atk/mult ::	37.400876514451	25	36	1	vs. armor/def	23	28
[ATTACK] after melee attack bonus hooks & callbacks::	37.400876514451	25	36	1	vs. armor/def	23	28
checkHit	36	vs	28	=> chance to hit	70
[LOG]	Something misses #fbd578#Big Foot#LAST#.
[Actor:move]	6627	venom drake hatchling	move from	41	41	to	41	41
[Actor:move]	6626	venom drake hatchling	move from	43	40	to	42	41
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	defend	 talent:T_CHANT_OF_FORTITUDE
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	6626	venom drake hatchling	(forced) move from	42	41	to	41	42
[moveDirection]	6628	Glorymira the venom drake hatchling	moved (shove)	6626	venom drake hatchling	to	41	42
[Actor:move]	6628	Glorymira the venom drake hatchling	move from	42	40	to	42	41
[LOG]	Big Foot recovers sight.
checkHitOld	22.912878474779	63.202605043736
=> chance to hit	13.461315750439
checkHitOld	22.912878474779	45.914533494697
=> chance to hit	18.44798527213
checkHitOld	22.912878474779	54.001460736382
=> chance to hit	15.477277842439
checkHitOld	22.912878474779	54.07224894431
=> chance to hit	15.457791255083
checkHitOld	22.912878474779	15
=> chance to hit	68.013542742342
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Big Foot casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[LOG]	Big Foot casts #{bold}##PURPLE#Ghost Walk.#{normal}##LAST#
[LOG]	Big Foot casts #{bold}##GREEN#Rune: Blink.#{normal}##LAST#
[Actor:move]	6918	Big Foot	(forced) move from	42	42	to	40	40
[LOG]	Big Foot is out of phase.
[Actor:move]	6221	shadow	move from	29	66	to	30	67
[Actor:move]	6228	shadow	move from	28	64	to	29	64
[Actor:move]	6625	venom drake hatchling	move from	42	39	to	42	40
[ATTACK] attacking with innate combat
[ATTACK] to 	Big Foot	dam/apr/atk/mult ::	37.400876514451	25	36	1	vs. armor/def	23	38
[ATTACK] after melee attack bonus hooks & callbacks::	37.400876514451	25	36	1	vs. armor/def	23	38
checkHit	36	vs	38	=> chance to hit	45
[LOG]	#UID:6627:0#Venom drake hatchling misses #fbd578#Big Foot#LAST#.
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[Actor:move]	6627	venom drake hatchling	move from	41	41	to	41	41
[Actor:move]	6626	venom drake hatchling	move from	41	42	to	40	41
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	6627	venom drake hatchling	(forced) move from	41	41	to	40	42
[moveDirection]	6628	Glorymira the venom drake hatchling	moved (shove)	6627	venom drake hatchling	to	40	42
[LOG]	#UID:6628:0#Glorymira the venom drake hatchling shoves Venom drake hatchling aside.
[Actor:move]	6628	Glorymira the venom drake hatchling	move from	42	41	to	41	41
[LOG]	The shield around Big Foot crumbles.
[LOG]	
[Actor:move]	6918	Big Foot	move from	40	40	to	40	39
[Actor:move]	6221	shadow	move from	30	67	to	29	66
[Actor:move]	6228	shadow	move from	29	64	to	28	63
[Actor:move]	6625	venom drake hatchling	move from	42	40	to	42	41
[Actor:move]	6627	venom drake hatchling	move from	40	42	to	39	42
[Actor:move]	6626	venom drake hatchling	move from	40	41	to	40	40
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	6626	venom drake hatchling	(forced) move from	40	40	to	41	41
[Actor:move]	6628	Glorymira the venom drake hatchling	(forced) move from	41	41	to	40	40
[Actor:move]	6628	Glorymira the venom drake hatchling	move from	41	41	to	40	40
[Actor:move]	6918	Big Foot	move from	40	39	to	41	38
[Actor:move]	6221	shadow	move from	29	66	to	28	66
[Actor:move]	6228	shadow	move from	28	63	to	29	62
[Actor:move]	6625	venom drake hatchling	move from	42	41	to	42	40
[Actor:move]	6627	venom drake hatchling	move from	39	42	to	40	41
[Actor:move]	6626	venom drake hatchling	move from	41	41	to	42	41
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	attackarea	 talent:T_ICE_CLAW
[LOG]	Glorymira the venom drake hatchling uses #{bold}##YELLOW#Ice Claw.#{normal}##LAST#
[ATTACK] to 	Big Foot	dam/apr/atk/mult ::	65.39329304786	11	42	1.6299056519797	vs. armor/def	23	38
[ATTACK] after melee attack bonus hooks & callbacks::	65.39329304786	11	42	1.6299056519797	vs. armor/def	23	38
checkHit	42	vs	38	=> chance to hit	60
[LOG]	#UID:6628:0#Glorymira the venom drake hatchling misses #fbd578#Big Foot#LAST#.
[ATTACK] to 	Big Foot	dam/apr/atk/mult ::	34.579947806493	0	42	1.6299056519797	vs. armor/def	23	38
[ATTACK] after melee attack bonus hooks & callbacks::	34.579947806493	0	42	1.6299056519797	vs. armor/def	23	38
checkHit	42	vs	38	=> chance to hit	60
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	35	0	vs. armor/hardiness	23	0.3
[ATTACK] after armor	24.5
[PHYS CRIT %]	3
[ATTACK] after crit	24.5
[ATTACK] after mult	39.932688473502
[ATTACK] staff accuracy bonus	42	38	=	1.08
[ATTACK] to 	Big Foot	dam/apr/atk/mult ::	34.579947806493	0	42	0.71822326064295	vs. armor/def	23	38
[ATTACK] after melee attack bonus hooks & callbacks::	34.579947806493	0	42	0.71822326064295	vs. armor/def	23	38
checkHit	42	vs	38	=> chance to hit	60
[ATTACK] HIT:: damrange	1.2	==> dam/apr::	36	0	vs. armor/hardiness	23	0.3
[ATTACK] after armor	25.2
[PHYS CRIT %]	3
[ATTACK] after crit	25.2
[ATTACK] after mult	18.099226168202
[ATTACK] staff accuracy bonus	42	38	=	1.08
[LOG]	Shield of Light hits #fbd578#Big Foot#LAST# for #YELLOW#8 light#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#20#LAST##{normal}# total damage).
[LOG]	#UID:6628:0#Glorymira the venom drake hatchling hits #fbd578#Big Foot#LAST# for #1133F3#12 cold#LAST#, #YELLOW#11 light#LAST# (#RED##{bold}#23#LAST##{normal}# total damage).
[LOG]	
[Actor:move]	6918	Big Foot	move from	41	38	to	42	38
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[Actor:move]	6221	shadow	move from	28	66	to	27	65
[Actor:move]	6228	shadow	move from	29	62	to	30	61
[Actor:move]	6625	venom drake hatchling	move from	42	40	to	42	39
[Actor:move]	6627	venom drake hatchling	move from	40	41	to	41	41
[Actor:move]	6626	venom drake hatchling	move from	42	41	to	42	40
[use_tactical AI] === Action Selected:	6628	Glorymira the venom drake hatchling	closein	 AI:move_astar_advanced
[Actor:move]	6628	Glorymira the venom drake hatchling	move from	40	40	to	40	39
[LOG]	
Removed unique	mod.class.NPC/Gikira the forest troll	::
Removed unique	mod.class.NPC/Bethywyn the black jelly	::
Removed unique	mod.class.NPC/Gyrawe the grey mold	::
Removed unique	mod.class.NPC/Isedalaith the cave troll	::
Removed unique	mod.class.NPC/Xanykira the giant spider	::
Removed unique	mod.class.NPC/Cyrerath the giant yellow ant	::
Removed unique	mod.class.Object/Kinetic Focus	::
Removed unique	mod.class.Object/Kinetic Focus	::
Removed unique	mod.class.NPC/Porenor the elven mage	::
Removed unique	mod.class.NPC/Aeremira the yellow jelly	::
Removed unique	mod.class.NPC/Eilineda the brown bear	::
Removed unique	mod.class.Object/cured leather armour 'Brandradiance'	::
Removed unique	mod.class.NPC/Xerita the fire drake hatchling	::
Removed unique	mod.class.Object/River's Fury	::
Removed unique	mod.class.Object/trollish poem	::
Removed unique	mod.class.NPC/Mayeriamina the orc assassin	::
Removed unique	mod.class.NPC/Cyrelewyn the brown bear	::
Removed unique	mod.class.NPC/Mayowyn the ghoul	::
Removed unique	mod.class.NPC/Salulrabeth the midge swarm	::
Removed unique	mod.class.Object/Forbidden Tome: "A View From The Gallery"	::
Removed unique	mod.class.Object/Automated Portable Extractor	::
Removed unique	mod.class.Object/Bokiruichak	::
Removed unique	mod.class.NPC/Neruta the sandworm	::
Removed unique	mod.class.Object/Storm Bringer's Gauntlets	::
Removed unique	mod.class.NPC/Horned Horror	::
Removed unique	mod.class.Object/Wrathroot's Barkwood	::
Removed unique	mod.class.NPC/Belileyama the white ooze	::
Removed unique	mod.class.Object/Bokerim the steel longsword	::
Removed unique	mod.class.NPC/Glorymira the venom drake hatchling	::
[Infinite Dungeon] using zone layout #	7	octopus
[Infinite Dungeon] using variable grid set #	5	sand
[Infinite Dungeon] alter_level_data: (41w, 104h) table: 0x13fedef8 rooms, 30 enemies, layout:octopus, grids:sand
Creating level	infinite-dungeon	12
[Zone:newLevel]	infinite-dungeon	beginning level generation, count:	1
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Loading entities file from file	/data/general/objects/egos/scrolls.lua
Side octoroom	35	52	0.77357717068321
Side octoroom	30	78	0.71395115875638
Side octoroom	20	92	0.78584347166809
Side octoroom	8	80	0.78704719385676
Side octoroom	3	52	0.79753321694944
Side octoroom	8	23	0.76366957492691
Side octoroom	19	12	0.75843166273377
Side octoroom	31	23	0.77532506683101
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushrooms/gloomy_underground_floor.png
[createRandomBoss] Creating random boss 	Arywe the large white snake	12.15	level	2	classes
  * class	Gunslinger	 rejected due to power source
  * class	Demonologist	 rejected due to power source
  * class	Writhing One	 rejected due to power source
  * class	Doombringer	 rejected due to power source
  * class	Corruptor	 rejected due to power source
  * class	Shadowblade	 rejected due to power source
  * class	Cultist of Entropy	 rejected due to power source
[applyRandomClass]	15239	Arywe the large white snake	Adding class	Mindslayer	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/focus to boss
 Talent choices for psionic/focus:
		1	T_MINDLASH	Mindlash
		2	T_PYROKINESIS	Pyrokinesis
		3	T_BRAIN_STORM	Brain Storm
		4	T_IRON_WILL	Iron Will
Adding primary tree psionic/focus to boss with 4 talents
1	 * talent:	T_MINDLASH	2
1	 * talent:	T_PYROKINESIS	2
1	 * talent:	T_BRAIN_STORM	2
1	 * talent:	T_IRON_WILL	2
[applyRandomClass] Attempting to add tree psionic/psi-fighting to boss
 Talent choices for psionic/psi-fighting:
		1	T_TELEKINETIC_SMASH	Telekinetic Smash
		2	T_AUGMENTATION	Augmentation
		3	T_WARDING_WEAPON	Warding Weapon
		4	T_IMPALE	Impale
Adding secondary tree psionic/psi-fighting to boss with 2 talents
1	 * talent:	T_TELEKINETIC_SMASH	2
1	 * talent:	T_AUGMENTATION	2
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/focus
 ** Finished adding	1	of	1	secondary class trees
	 * 	psionic/psi-fighting
  * class	Temporal Warden	 rejected due to power source
[applyRandomClass]	15239	Arywe the large white snake	Adding class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Adding 1 primary trees to boss
Adding 1 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree cursed/predator to boss
 * Random boss forbade talent because talent not allowed on random bosses	Predator	T_PREDATOR	12.15
 * Random boss forbade talent because talent not allowed on random bosses	Savage Hunter	T_SAVAGE_HUNTER	12.15
 * Random boss forbade talent because talent not allowed on random bosses	Shrouded Hunter	T_SHROUDED_HUNTER	12.15
 * Random boss forbade talent because talent not allowed on random bosses	Mark Prey	T_MARK_PREY	12.15
 Talent choices for cursed/predator:
Tree cursed/predator rejected
[applyRandomClass] Attempting to add tree cursed/strife to boss
 Talent choices for cursed/strife:
		1	T_DOMINATE	Dominate
		2	T_PRETERNATURAL_SENSES	Preternatural Senses
		3	T_BLINDSIDE	Blindside
		4	T_REPEL	Repel
Adding primary tree cursed/strife to boss with 4 talents
1	 * talent:	T_DOMINATE	2
1	 * talent:	T_PRETERNATURAL_SENSES	2
1	 * talent:	T_BLINDSIDE	2
1	 * talent:	T_REPEL	2
[applyRandomClass] Attempting to add tree cursed/gloom to boss
 Talent choices for cursed/gloom:
		1	T_GLOOM	Gloom
		2	T_WEAKNESS	Weakness
		3	T_MINDROT	Mindrot
		4	T_SANCTUARY	Sanctuary
Adding secondary tree cursed/gloom to boss with 1 talents
1	 * talent:	T_GLOOM	2
 ** Finished adding	1	of	1	primary class trees
	 * 	cursed/strife
 ** Finished adding	1	of	1	secondary class trees
	 * 	cursed/gloom
[resolveObject] CREATE FOR	15240	Arywe the large white snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Double Ego	65.097955033904	67
[resolveObject] CREATED OBJECT:	15241	balanced steel greatmaul of daylight	tries left:	1
[resolveObject] adding to main inventory:	15241	balanced steel greatmaul of daylight
[resolveObject] CREATE FOR	15240	Arywe the large white snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	22.662264080872	27
[resolveObject] CREATED OBJECT:	15247	aquamarine	tries left:	1
[resolveObject] adding to main inventory:	15247	aquamarine
[resolveObject] CREATE FOR	15240	Arywe the large white snake	do_wear/tries:	nil	2	filter:
	{tome_drops="boss"}
[TOME ENTITY FILTER] selected Greater	21.018811944178	27
[resolveObject] CREATED OBJECT:	15248	enhanced steel dagger	tries left:	1
[resolveObject] adding to main inventory:	15248	enhanced steel dagger
[resolvers.drop_randart]	15240	Arywe the large white snake	generating base object using filter:	{special="<function( defined: /mod/resolvers.lua, line 504): 				filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
[resolveObject] CREATE FOR	15240	Arywe the large white snake	do_wear/tries:	false	5	filter:
	{ignore_material_restriction=true, no_tome_drops=true, special=function: 0x1bd7f4e8, ego_filter=table: 0x1bd7f488}
[resolveObject] CREATED OBJECT:	15252	steel greatmaul	tries left:	4
[resolvers.drop_randart]	15240	Arywe the large white snake	using data:	{lev=12.15, base={"table: 0x1c154de8, __CLASSname=_tmod.class.Object, ATOMIC"}}
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12.15	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	spell,defense
 * forbid power sources:	antimagic
Creating randart Turoleg(gleaming steel greatmaul) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of projection	(greater)	psionic
 ** selected ego	 of phasing	(normal)	arcane
 * adding power: generic immune silence(2 points), 5 remaining
 * adding power: generic ignore crit(1 points), 3 remaining
 * adding power: generic save mental(1 points), 2 remaining
 * adding power: generic increased mana(1 points), 1 remaining
 * adding bias power: generic increased mana(1.5 points), 5 remaining
 * adding bias power: generic ignore crit(1.5 points), 3.5 remaining
 * adding bias power: generic increased mana(1.8 points), 2 remaining
Added unique	mod.class.Object/Turoleg	::	1
[resolveObject] CREATE FOR	15240	Arywe the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bd076f8, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	78.656564821642	102
[resolveObject] CREATED OBJECT:	15435	mindwoven woollen robe	tries left:	4
[resolveObject]	15435	mindwoven woollen robe	added to inventory	BODY
[resolveObject] CREATE FOR	15240	Arywe the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bd078d0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	70.983905571742	102
[resolveObject] CREATED OBJECT:	15439	steel greatsword of persecution	tries left:	4
fight: 	steel greatsword of persecution	mindwoven woollen robe	::	nil	MAINHAND
[resolveObject]	15439	steel greatsword of persecution	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15240	Arywe the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bd07af8, force_drop=true, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	92.115692819496	102
[resolveObject] CREATED OBJECT:	15443	thought-forged steel greatsword	tries left:	4
[resolveObject]	15443	thought-forged steel greatsword	FORCING INVENTORY	PSIONIC_FOCUS	4	slot
[resolveObject] CREATE FOR	15240	Arywe the large white snake	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	15447	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	15447	mossy mindstar	inventory:	nil	keep:
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	15240	Arywe the large white snake	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	15448	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	15448	mossy mindstar	inventory:	nil	keep:
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	15240	Arywe the large white snake	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	33.226792529865	45.7
[resolveObject] CREATED OBJECT:	15449	aquamarine	tries left:	1
[resolvers.inventory] created object:	15449	aquamarine	inventory:	nil	keep:
[Identify]	aquamarine	true
[resolveObject] CREATE FOR	15240	Arywe the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bd0c318, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	81.199594419263	102
[resolveObject] CREATED OBJECT:	15450	hateful steel battleaxe	tries left:	4
[General Object resolver]	15450	hateful steel battleaxe	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15450	hateful steel battleaxe
[resolveObject] CREATE FOR	15240	Arywe the large white snake	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1bd0c528, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Ego	101.66362214733	102
[resolveObject] CREATED OBJECT:	15454	impenetrable steel mail armour	tries left:	4
[General Object resolver]	15454	impenetrable steel mail armour	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15454	impenetrable steel mail armour
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
[Actor:move]	15240	Arywe the large white snake	(forced) move from	nil	nil	to	21	10
Added unique	mod.class.NPC/Arywe the large white snake	::	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:wearAllInventory]	15240	Arywe the large white snake	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	15240	Arywe the large white snake
   #- checking tactical table for talent	T_DOMINATE	level	3	range:	2.5	radius:	0	effective:	2.5
   #- checking tactical table for talent	T_SLASH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BRAIN_STORM	level	3	range:	4	radius:	2	effective:	5.3333333333333
   #- checking tactical table for talent	T_MINDLASH	level	3	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_KINETIC_AURA	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLINDSIDE	level	3	range:	6	radius:	0	effective:	6
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_AUGMENTATION	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_GLOOM	level	5	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_PYROKINESIS	level	3	range:	0	radius:	5	effective:	3.3333333333333
   #- checking tactical table for talent	T_SKATE	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[entityFilterPost]:  Done nerfing randboss
[RANDOM STAIR GUARD] placed guard	Arywe the large white snake
[resolveObject] CREATE FOR	15458	human guard	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	37.898069536483	45.7
[resolveObject] CREATED OBJECT:	15459	balanced steel waraxe of massacre	tries left:	1
[resolveObject] adding to main inventory:	15459	balanced steel waraxe of massacre
[resolveObject] CREATE FOR	15458	human guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected basic	103.48387549016	116.7
[resolveObject] CREATED OBJECT:	15465	steel longsword	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	15465	steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15458	human guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Greater	10.252361313523	10.7
[resolveObject] CREATED OBJECT:	15466	corrosive iron shield	tries left:	4
[resolveObject]	15466	corrosive iron shield	NOT WORN in
[General Object resolver]	15466	corrosive iron shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15466	corrosive iron shield
[Actor:move]	15458	human guard	(forced) move from	nil	nil	to	3	50
[Actor:wearAllInventory]	15458	human guard	wearing main inventory
[resolveObject] CREATE FOR	15470	elven guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected basic	99.209726586155	116.7
[resolveObject] CREATED OBJECT:	15471	steel longsword	tries left:	4
[resolveObject]	15471	steel longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15470	elven guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	68.125384914013	75.7
[resolveObject] CREATED OBJECT:	15472	steel shield of cold resistance (#RESIST#)	tries left:	4
fight: 	steel shield of cold resistance (#RESIST#)	steel longsword	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	15472	steel shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_elven_guard.png
[Actor:move]	15470	elven guard	(forced) move from	nil	nil	to	36	52
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	15476	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	60.094040211526	75.7
[resolveObject] CREATED OBJECT:	15478	steel dagger of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	15478	steel dagger of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15476	thief	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	71.651777091589	75.7
[resolveObject] CREATED OBJECT:	15482	acidic steel dagger	tries left:	4
fight: 	acidic steel dagger	steel dagger of massacre	::	nil	OFFHAND
[resolveObject]	15482	acidic steel dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	15476	thief	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	62.663509798863	75.7
[resolveObject] CREATED OBJECT:	15486	prismatic cured leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	6
fight: 	prismatic cured leather armour	steel dagger of massacre	::	nil	BODY
fight: 	prismatic cured leather armour	acidic steel dagger	::	nil	BODY
[resolveObject]	15486	prismatic cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	15476	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	91.881057886716	116.7
[resolveObject] CREATED OBJECT:	15490	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15490	gold pieces
[resolveObject] CREATE FOR	15476	thief	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	71.69976240355	75.7
[resolveObject] CREATED OBJECT:	15491	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15491	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
[Actor:move]	15476	thief	(forced) move from	nil	nil	to	27	76
[Actor:wearAllInventory]	15476	thief	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[resolveObject] CREATE FOR	15492	mean looking elven guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Ego	43.4649048147	45.7
[resolveObject] CREATED OBJECT:	15493	arcing steel longsword of massacre	tries left:	4
[resolveObject]	15493	arcing steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15492	mean looking elven guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Ego	20.259063812125	45.7
[resolveObject] CREATED OBJECT:	15499	shocking voratun shield of resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	28
fight: 	shocking voratun shield of resilience	arcing steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	15499	shocking voratun shield of resilience	added to inventory	OFFHAND
[Actor:move]	15492	mean looking elven guard	(forced) move from	nil	nil	to	33	78
[resolveObject] CREATE FOR	15505	elven guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Ego	46.790238484351	75.7
[resolveObject] CREATED OBJECT:	15506	iron longsword of erosion	tries left:	4
[resolveObject]	15506	iron longsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15505	elven guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Double Ego	43.89898159757	45.7
[resolveObject] CREATED OBJECT:	15510	shocking steel shield of resilience	tries left:	4
fight: 	shocking steel shield of resilience	iron longsword of erosion	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	15510	shocking steel shield of resilience	added to inventory	OFFHAND
[Actor:move]	15505	elven guard	(forced) move from	nil	nil	to	5	53
Random elite generating
[createRandomBoss] Creating random boss 	Ce'Nura the red jelly	12.15	level	1	classes
  * class	Archmage	 rejected due to power source
[applyRandomClass]	15516	Ce'Nura the red jelly	Adding class	Oozemancer	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	antimagic,nature
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree wild-gift/eyals-fury to boss
 * Random boss forbade talent because of level	Nature's Defiance	T_NATURE_S_DEFIANCE	12.15
 * Random boss forbade talent because of level	Acidfire	T_ACIDFIRE	12.15
 * Random boss forbade talent because of level	Eyal's Wrath	T_EYAL_S_WRATH	12.15
 Talent choices for wild-gift/eyals-fury:
		1	T_RECLAIM	Reclaim
Adding secondary tree wild-gift/eyals-fury to boss with 1 talents
1	 * talent:	T_RECLAIM	2
[applyRandomClass] Attempting to add tree wild-gift/ooze to boss
 Talent choices for wild-gift/ooze:
		1	T_MITOSIS	Mitosis
		2	T_REABSORB	Reabsorb
		3	T_CALL_OF_THE_OOZE	Call of the Ooze
		4	T_INDISCERNIBLE_ANATOMY	Indiscernible Anatomy
Adding secondary tree wild-gift/ooze to boss with 2 talents
2	 * talent:	T_MITOSIS	2
2	 * talent:	T_REABSORB	2
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/eyals-fury
	 * 	wild-gift/ooze
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12.15	egos =	1	gr egos =	0	rand themes = 	3	points = 	16	nb_powers = 	6
 * using themes	antimagic,acid,cold
 * forbid power sources:	arcane,technique_ranged
Creating randart Blizzardstinger(scintillating steel shield) with cold
 ** selected ego	acidic 	(normal)	nature
 * adding power: generic resists pen cold(1 points), 8 remaining
 * adding power: generic resist blight(2 points), 7 remaining
 * adding power: generic resist cold(1 points), 5 remaining
 * adding power: generic resist darkness(2 points), 4 remaining
 * adding power: acid burst(1 points), 2 remaining
 * adding power: generic resist lightning(1 points), 1 remaining
 * adding bias power: generic resist blight(3 points), 8 remaining
 * adding bias power: generic resist lightning(1.5 points), 5 remaining
 * adding bias power: generic resists pen cold(1.5 points), 3.5 remaining
 * adding bias power: generic resist blight(3.6 points), 2 remaining
[resolveObject] CREATE FOR	15707	Ce'Nura the red jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c0c9e40, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.222350494289	38.5
[resolveObject] CREATED OBJECT:	15708	mitotic vined mindstar of balance	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
[ActorObjectUse] useObjectEnable: 	mitotic vined mindstar of balance	by	Ce'Nura the red jelly	inven/slot	table: 0x1c0c8b70
[resolveObject]	15708	mitotic vined mindstar of balance	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15707	Ce'Nura the red jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c0ca030, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	41.849003344739	63.5
[resolveObject] CREATED OBJECT:	15714	vined mindstar of venom	tries left:	4
fight: 	vined mindstar of venom	mitotic vined mindstar of balance	::	nil	OFFHAND
[resolveObject]	15714	vined mindstar of venom	added to inventory	OFFHAND
[resolveObject] CREATE FOR	15707	Ce'Nura the red jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c0ca220, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	94.096535003301	98.5
[resolveObject] CREATED OBJECT:	15718	focusing linen robe of the mind (#RESIST#)	tries left:	4
fight: 	focusing linen robe of the mind (#RESIST#)	mitotic vined mindstar of balance	::	nil	BODY
fight: 	focusing linen robe of the mind (#RESIST#)	vined mindstar of venom	::	nil	BODY
[resolveObject]	15718	focusing linen robe of the mind (#RESIST#)	added to inventory	BODY
[Actor:move]	15707	Ce'Nura the red jelly	(forced) move from	nil	nil	to	18	52
Added unique	mod.class.NPC/Ce'Nura the red jelly	::	1
[Actor:wearAllInventory]	15707	Ce'Nura the red jelly	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	15707	Ce'Nura the red jelly
   #- checking tactical table for talent	T_RECLAIM	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_PSIBLADES	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MUCUS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REABSORB	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MITOSIS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_SPIT	level	10	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
Activating psiblade	mitotic vined mindstar of balance
Activating psiblade	vined mindstar of venom
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_ice_shivgoroth.png
[Actor:move]	15724	shivgoroth	(forced) move from	nil	nil	to	34	52
Random elite generating
[createRandomBoss] Creating random boss 	Poliyana the cutpurse	12.15	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[applyRandomClass]	15725	Poliyana the cutpurse	Adding class	Sun Paladin	Celestial
   power types: not_power_source =	antimagic	power_source =	technique,arcane
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree celestial/guardian to boss
 * Random boss forbade talent because of level	Brandish	T_BRANDISH	12.15
 * Random boss forbade talent because of level	Retribution	T_RETRIBUTION	12.15
 * Random boss forbade talent because of level	Crusade	T_CRUSADE	12.15
 Talent choices for celestial/guardian:
		1	T_SHIELD_OF_LIGHT	Shield of Light
Adding secondary tree celestial/guardian to boss with 2 talents
1	 * talent:	T_SHIELD_OF_LIGHT	2
[applyRandomClass] Attempting to add tree celestial/radiance to boss
 * Random boss forbade talent because of level	Judgement	T_JUDGEMENT	12.15
 * Random boss forbade talent because of level	Searing Sight	T_SEARING_SIGHT	12.15
 * Random boss forbade talent because of level	Illumination	T_ILLUMINATION	12.15
 Talent choices for celestial/radiance:
		1	T_RADIANCE	Radiance
Adding secondary tree celestial/radiance to boss with 2 talents
2	 * talent:	T_RADIANCE	2
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	celestial/guardian
	 * 	celestial/radiance
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12.15	egos =	1	gr egos =	0	rand themes = 	3	points = 	16	nb_powers = 	5
 * using themes	misc,fire,defense
 * forbid power sources:	antimagic
Creating randart Gylerimina the %s(twisted steel battleaxe) with no themename
 ** selected ego	hateful 	(normal)	psionic
 * adding power: generic stat str(1 points), 8 remaining
 * adding power: generic stat cun(1 points), 7 remaining
 * adding power: generic resist mind(2 points), 6 remaining
 * adding power: generic see invisible(1 points), 4 remaining
 * adding power: generic resist blight(2 points), 3 remaining
 * adding power: generic stat str(1.5 points), 1 remaining
 * adding bias power: generic resist mind(3 points), 8 remaining
 * adding bias power: generic stat cun(1.5 points), 5 remaining
 * adding bias power: generic see invisible(1.5 points), 3.5 remaining
 * adding bias power: generic resist mind(3.6 points), 2 remaining
[resolveObject] CREATE FOR	15910	Poliyana the cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	97.468801713392	116.7
[resolveObject] CREATED OBJECT:	15911	steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	15911	steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	15910	Poliyana the cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	45.374934378889	45.7
[resolveObject] CREATED OBJECT:	15912	arcing steel dagger of massacre	tries left:	4
fight: 	arcing steel dagger of massacre	steel dagger	::	nil	MAINHAND
[resolveObject]	15912	arcing steel dagger of massacre	added to inventory	MAINHAND
		 moved replaced object to main inventory:	15911	steel dagger
[resolveObject] CREATE FOR	15910	Poliyana the cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	71.18541847986	75.7
[resolveObject] for 	15910	Poliyana the cutpurse	 -- incompatible equipment 	cleansing cured leather armour	retrying	4	self.not_power_source:	antimagic	filter forbid ps:	nil	vs ps	antimagic
[TOME ENTITY FILTER] selected basic	107.838675792	116.7
[resolveObject] CREATED OBJECT:	15922	cured leather armour	tries left:	3
[resolveObject] autoreq: GAINING STAT	str	1
fight: 	cured leather armour	arcing steel dagger of massacre	::	nil	BODY
[resolveObject]	15922	cured leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	15910	Poliyana the cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	18.030042118109	45.7
[resolveObject] CREATED OBJECT:	15923	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15923	gold pieces
[resolveObject] CREATE FOR	15910	Poliyana the cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	67.016558989656	75.7
[resolveObject] CREATED OBJECT:	15924	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	15924	gold pieces
[resolveObject] CREATE FOR	15910	Poliyana the cutpurse	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15f92300, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	86.707599542967	98.5
[resolveObject] CREATED OBJECT:	15925	acidic iron mace of phasing	tries left:	4
[General Object resolver]	15925	acidic iron mace of phasing	COULD NOT BE WORN
[resolveObject] adding to main inventory:	15925	acidic iron mace of phasing
[resolveObject] CREATE FOR	15910	Poliyana the cutpurse	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15f92350, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	83.25310115103	98.5
[resolveObject] CREATED OBJECT:	15931	reinforced iron shield of cold resistance (#RESIST#)	tries left:	4
fight: 	reinforced iron shield of cold resistance (#RESIST#)	arcing steel dagger of massacre	::	nil	OFFHAND
fight: 	reinforced iron shield of cold resistance (#RESIST#)	cured leather armour	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	15931	reinforced iron shield of cold resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	15910	Poliyana the cutpurse	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x15f92aa0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	61.616152273518	63.5
[resolveObject] CREATED OBJECT:	15937	iron mail armour of Eyal	tries left:	4
fight: 	iron mail armour of Eyal	arcing steel dagger of massacre	::	nil	BODY
fight: 	iron mail armour of Eyal	reinforced iron shield of cold resistance (#RESIST#)	::	nil	BODY
fight: 	iron mail armour of Eyal	cured leather armour	::	nil	BODY
fight: 	iron mail armour of Eyal	arcing steel dagger of massacre	::	nil	BODY
fight: 	iron mail armour of Eyal	reinforced iron shield of cold resistance (#RESIST#)	::	nil	BODY
[resolveObject]	15937	iron mail armour of Eyal	added to inventory	BODY
		 moved replaced object to main inventory:	15922	cured leather armour
[resolveObject] CREATE FOR	15910	Poliyana the cutpurse	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	15941	iron greatsword	tries left:	1
[resolvers.inventory] created object:	15941	iron greatsword	inventory:	nil	keep:
[Identify]	iron greatsword	true
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	15910	Poliyana the cutpurse	(forced) move from	nil	nil	to	32	76
Added unique	mod.class.NPC/Poliyana the cutpurse	::	1
[Actor:wearAllInventory]	15910	Poliyana the cutpurse	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	15910	Poliyana the cutpurse
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WEAPON_OF_LIGHT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_HIGHBORN_S_BLOOM	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_OF_LIGHT	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_INFUSION:_WILD_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SUN_BEAM	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	7	range:	0	radius:	0	effective:	0
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[entityFilterPost]:  Done nerfing randboss
[Actor:move]	15942	rattlesnake	(forced) move from	nil	nil	to	12	63
Random elite generating
[createRandomBoss] Creating random boss 	Xanildabeth the yaech hunter	12.15	level	1	classes
[applyRandomClass]	15943	Xanildabeth the yaech hunter	Adding class	Sun Paladin	Celestial
   power types: not_power_source =	antimagic	power_source =	technique,arcane
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree celestial/chants to boss
 Talent choices for celestial/chants:
		1	T_CHANT_ACOLYTE	Chant Acolyte
		2	T_CHANT_ILLUMINATE	Chant Illuminate
		3	T_CHANT_ADEPT	Chant Adept
		4	T_CHANT_RADIANT	Chant Radiant
Adding primary tree celestial/chants to boss with 3 talents
1	 * talent:	T_CHANT_ACOLYTE	2
1	 * talent:	T_CHANT_ILLUMINATE	2
1	 * talent:	T_CHANT_ADEPT	2
[applyRandomClass] Attempting to add tree technique/shield-offense to boss
 Talent choices for technique/shield-offense:
		1	T_SHIELD_PUMMEL	Shield Pummel
		2	T_RIPOSTE	Riposte
		3	T_SHIELD_SLAM	Shield Slam
		4	T_ASSAULT	Assault
Adding secondary tree technique/shield-offense to boss with 2 talents
1	 * talent:	T_SHIELD_PUMMEL	2
1	 * talent:	T_RIPOSTE	2
[applyRandomClass] Attempting to add tree celestial/crusader to boss
 * Random boss forbade talent because of level	Mark of Light	T_MARK_OF_LIGHT	12.15
 * Random boss forbade talent because of level	Righteous Strength	T_RIGHTEOUS_STRENGTH	12.15
 * Random boss forbade talent because of level	Flash of the Blade	T_FLASH_OF_THE_BLADE	12.15
 Talent choices for celestial/crusader:
		1	T_ABSORPTION_STRIKE	Absorption Strike
Adding secondary tree celestial/crusader to boss with 2 talents
2	 * talent:	T_ABSORPTION_STRIKE	2
 ** Finished adding	1	of	1	primary class trees
	 * 	celestial/chants
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/shield-offense
	 * 	celestial/crusader
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12.15	egos =	1	gr egos =	0	rand themes = 	3	points = 	17	nb_powers = 	7
 * using themes	lightning,spell,physical
 * forbid power sources:	antimagic
Creating randart %s 'Tempestwreath'(laminated cured leather sling) with lightning
 ** selected ego	 of lightning	(normal)	arcane
 * adding power: generic blight retribution(1 points), 9 remaining
 * adding power: generic resists pen lightning(1 points), 8 remaining
 * adding power: generic spellsurge(1 points), 7 remaining
 * adding power: ammo reload(1 points), 6 remaining
 * adding power: blight melee(1 points), 5 remaining
 * adding power: ammo reload(1 points), 4 remaining
 * adding power: travel speed(1 points), 3 remaining
 * adding power: generic blight retribution(1.5 points), 2 remaining
 * adding bias power: generic resists pen lightning(1.5 points), 9 remaining
 * adding bias power: blight melee(1.5 points), 7.5 remaining
 * adding bias power: travel speed(1.5 points), 6 remaining
 * adding bias power: generic resists pen lightning(1.8 points), 4.5 remaining
 * adding bias power: blight melee(1.8 points), 2.7 remaining
 * adding bias power: travel speed(1.8 points), 0.9 remaining
Removing power from bias list , 	travel speed
[resolveObject] CREATE FOR	16134	Xanildabeth the yaech hunter	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	113.19799213429	127.2
[resolveObject] CREATED OBJECT:	16135	iron battleaxe	tries left:	1
[resolveObject] adding to main inventory:	16135	iron battleaxe
[resolveObject] CREATE FOR	16134	Xanildabeth the yaech hunter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Double Ego	19.006910832445	45.7
[resolveObject] CREATED OBJECT:	16136	acidic blue-steel trident of vileness	tries left:	4
[General Object resolver]	16136	acidic blue-steel trident of vileness	COULD NOT BE WORN
[resolveObject] adding to main inventory:	16136	acidic blue-steel trident of vileness
[resolveObject] CREATE FOR	16134	Xanildabeth the yaech hunter	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f409140, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	86.357313292417	98.5
[resolveObject] CREATED OBJECT:	16142	hateful iron mace of vileness	tries left:	4
[resolveObject]	16142	hateful iron mace of vileness	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16134	Xanildabeth the yaech hunter	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ef46f00, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	92.567053746681	98.5
[resolveObject] CREATED OBJECT:	16148	reinforced steel shield of lightning resistance (#RESIST#)	tries left:	4
fight: 	reinforced steel shield of lightning resistance (#RESIST#)	hateful iron mace of vileness	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	16148	reinforced steel shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	16134	Xanildabeth the yaech hunter	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1d3a0e30, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	0.8332803720453	20.5
[resolveObject] CREATED OBJECT:	16154	hardened stralite mail armour of command	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	18
fight: 	hardened stralite mail armour of command	hateful iron mace of vileness	::	nil	BODY
fight: 	hardened stralite mail armour of command	reinforced steel shield of lightning resistance (#RESIST#)	::	nil	BODY
[resolveObject]	16154	hardened stralite mail armour of command	added to inventory	BODY
[resolveObject] CREATE FOR	16134	Xanildabeth the yaech hunter	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	16160	iron greatsword	tries left:	1
[resolvers.inventory] created object:	16160	iron greatsword	inventory:	nil	keep:
[Identify]	iron greatsword	true
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_yaech_yaech_hunter.png
[Actor:move]	16134	Xanildabeth the yaech hunter	(forced) move from	nil	nil	to	23	45
Added unique	mod.class.NPC/Xanildabeth the yaech hunter	::	1
[Actor:wearAllInventory]	16134	Xanildabeth the yaech hunter	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	16134	Xanildabeth the yaech hunter
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_PERFECT_CONTROL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WEAPON_OF_LIGHT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_MINDHOOK	level	3	range:	5	radius:	0	effective:	5
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SUN_BEAM	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_ABSORPTION_STRIKE	level	3	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/white_ant.png
[Actor:move]	16161	giant white ant	(forced) move from	nil	nil	to	20	24
[resolveObject] CREATE FOR	16162	red ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	108.1534755229	127.2
[resolveObject] CREATED OBJECT:	16163	elm vilestaff	tries left:	1
[resolveObject] adding to main inventory:	16163	elm vilestaff
[resolveObject] CREATE FOR	16162	red ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	92.098130065707	116.7
[resolveObject] CREATED OBJECT:	16164	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16164	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_red_ooze.png
[Actor:move]	16162	red ooze	(forced) move from	nil	nil	to	24	93
[Actor:wearAllInventory]	16162	red ooze	wearing main inventory
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_temporal_teluvorta.png
[Actor:move]	16165	teluvorta	(forced) move from	nil	nil	to	33	20
[Actor:move]	16166	shivgoroth	(forced) move from	nil	nil	to	32	75
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_levelup
[CALLBACK] upgrading to prioritized	talents_on_act_base
[resolveObject] CREATE FOR	16167	shadowblade	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	123.80192891274	127.2
[resolveObject] CREATED OBJECT:	16169	iron plate armour	tries left:	1
[resolveObject] adding to main inventory:	16169	iron plate armour
[resolveObject] CREATE FOR	16167	shadowblade	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	89.492821215251	116.7
[resolveObject] CREATED OBJECT:	16170	steel dagger	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
[resolveObject]	16170	steel dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16167	shadowblade	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Double Ego	23.898431087434	45.7
[resolveObject] CREATED OBJECT:	16171	arcing steel dagger of erosion	tries left:	4
fight: 	arcing steel dagger of erosion	steel dagger	::	nil	OFFHAND
[resolveObject]	16171	arcing steel dagger of erosion	added to inventory	OFFHAND
[resolveObject] CREATE FOR	16167	shadowblade	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected Ego	61.193985837016	75.7
[resolveObject] CREATED OBJECT:	16177	hardened leather armour of resilience	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	8
fight: 	hardened leather armour of resilience	steel dagger	::	nil	BODY
fight: 	hardened leather armour of resilience	arcing steel dagger of erosion	::	nil	BODY
[resolveObject]	16177	hardened leather armour of resilience	added to inventory	BODY
[resolveObject] CREATE FOR	16167	shadowblade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	19.829018983717	45.7
[resolveObject] CREATED OBJECT:	16181	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16181	gold pieces
[resolveObject] CREATE FOR	16167	shadowblade	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	101.88634625317	116.7
[resolveObject] CREATED OBJECT:	16182	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	16182	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_shadowblade.png
[Actor:move]	16167	shadowblade	(forced) move from	nil	nil	to	16	11
[Actor:wearAllInventory]	16167	shadowblade	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Isawen the elven tempest	12.15	level	1	classes
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Archmage
[applyRandomClass]	16183	Isawen the elven tempest	Adding class	Summoner	Wilder
   power types: not_power_source =	antimagic	power_source =	arcane,nature
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree wild-gift/harmony to boss
 Talent choices for wild-gift/harmony:
		1	T_WATERS_OF_LIFE	Waters of Life
		2	T_ELEMENTAL_HARMONY	Elemental Harmony
		3	T_ONE_WITH_NATURE	One with Nature
		4	T_HEALING_NEXUS	Healing Nexus
Adding secondary tree wild-gift/harmony to boss with 2 talents
1	 * talent:	T_WATERS_OF_LIFE	2
1	 * talent:	T_ELEMENTAL_HARMONY	2
[applyRandomClass] Attempting to add tree wild-gift/summon-utility to boss
 Talent choices for wild-gift/summon-utility:
		1	T_TURTLE	Turtle
		2	T_SPIDER	Spider
		3	T_FRANTIC_SUMMONING	Frantic Summoning
		4	T_SUMMON_CONTROL	Pheromones
Adding secondary tree wild-gift/summon-utility to boss with 1 talents
2	 * talent:	T_TURTLE	2
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/harmony
	 * 	wild-gift/summon-utility
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12.15	egos =	1	gr egos =	0	rand themes = 	3	points = 	15	nb_powers = 	6
 * using themes	lightning,cold,misc
 * forbid power sources:	antimagic
Creating randart Galevortex(immaculate steel battleaxe) with lightning
 ** selected ego	arcing 	(normal)	arcane
 * adding power: generic infravision radius(1 points), 8 remaining
 * adding power: generic inc damage cold(1 points), 7 remaining
 * adding power: generic stat wil(1 points), 6 remaining
 * adding power: lightning burst (crit)(1 points), 5 remaining
 * adding power: generic resists pen lightning(1 points), 4 remaining
 * adding power: generic resist lightning(1 points), 3 remaining
 * adding power: generic infravision radius(1.5 points), 2 remaining
 * adding bias power: generic resist lightning(1.5 points), 8 remaining
 * adding bias power: generic stat wil(1.5 points), 6.5 remaining
 * adding bias power: lightning burst (crit)(1.5 points), 5 remaining
 * adding bias power: generic resist lightning(1.8 points), 3.5 remaining
 * adding bias power: generic stat wil(1.8 points), 1.7 remaining
[resolveObject] CREATE FOR	16371	Isawen the elven tempest	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1bb00fd0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected basic	95.225819713298	116.7
[resolveObject] CREATED OBJECT:	16372	elm magestaff	tries left:	4
[resolveObject] autoreq: GAINING STAT	mag	5
[General Object resolver]	16372	elm magestaff	COULD NOT BE WORN
[resolveObject] adding to main inventory:	16372	elm magestaff
[resolveObject] CREATE FOR	16371	Isawen the elven tempest	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x11a5d8a8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	24.092990685858	38.5
[resolveObject] CREATED OBJECT:	16373	horrifying vined mindstar of venom	tries left:	4
[resolveObject] autoreq: GAINING STAT	wil	1
[resolveObject]	16373	horrifying vined mindstar of venom	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16371	Isawen the elven tempest	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1b8b7498, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mindstar", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	3.9014696989678	20.5
[resolveObject] CREATED OBJECT:	16379	caller's vined mindstar of storms	tries left:	4
fight: 	caller's vined mindstar of storms	horrifying vined mindstar of venom	::	nil	OFFHAND
[resolveObject]	16379	caller's vined mindstar of storms	added to inventory	OFFHAND
[resolveObject] CREATE FOR	16371	Isawen the elven tempest	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1eefbe70, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	68.875891736447	98.5
[resolveObject] CREATED OBJECT:	16385	rejuvenating cured leather armour of lightning resistance	tries left:	4
fight: 	rejuvenating cured leather armour of lightning resistance	horrifying vined mindstar of venom	::	nil	BODY
fight: 	rejuvenating cured leather armour of lightning resistance	caller's vined mindstar of storms	::	nil	BODY
[resolveObject]	16385	rejuvenating cured leather armour of lightning resistance	added to inventory	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_elven_tempest.png
[Actor:move]	16371	Isawen the elven tempest	(forced) move from	nil	nil	to	22	74
Added unique	mod.class.NPC/Isawen the elven tempest	::	1
[Actor:wearAllInventory]	16371	Isawen the elven tempest	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	16371	Isawen the elven tempest
   #- checking tactical table for talent	T_LIGHTNING	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RITCH_FLAMESPITTER	level	5	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WAR_HOUND	level	5	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_TURTLE	level	3	range:	5	radius:	5	effective:	8.3333333333333
   #- checking tactical table for talent	T_WATERS_OF_LIFE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ELEMENTAL_HARMONY	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_TIMELESS	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THUNDERSTORM	level	3	range:	6	radius:	0	effective:	6
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
Loading tile from tileset	/data/gfx/shockbolt/npc/green_ant.png
[Actor:move]	16391	giant green ant	(forced) move from	nil	nil	to	18	90
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Bulwark
[resolveObject] CREATE FOR	16392	orc warrior	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="waraxe"}
[TOME ENTITY FILTER] selected basic	114.19064092448	116.7
[resolveObject] CREATED OBJECT:	16394	steel waraxe	tries left:	4
[resolveObject]	16394	steel waraxe	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16392	orc warrior	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected basic	95.941367864784	116.7
[resolveObject] CREATED OBJECT:	16395	iron shield	tries left:	4
[resolveObject]	16395	iron shield	NOT WORN in
[General Object resolver]	16395	iron shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	16395	iron shield
[Actor:move]	16392	orc warrior	(forced) move from	nil	nil	to	2	48
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_kill
[Actor:wearAllInventory]	16392	orc warrior	wearing main inventory
Random elite generating
[createRandomBoss] Creating random boss 	Xeriavena the brown mold	12.15	level	1	classes
[applyRandomClass]	16396	Xeriavena the brown mold	Adding class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged	power_source =	technique,nature
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree wild-gift/sand-drake to boss
 * Random boss forbade talent because talent not allowed on random bosses	Swallow	T_SWALLOW	12.15
 * Random boss forbade talent because talent not allowed on random bosses	Quake	T_QUAKE	12.15
 Talent choices for wild-gift/sand-drake:
		1	T_BURROW	Burrow
		2	T_SAND_BREATH	Sand Breath
Adding secondary tree wild-gift/sand-drake to boss with 1 talents
1	 * talent:	T_BURROW	2
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 * Random boss forbade talent because of random boss rarity random chance	Blinding Speed	T_BLINDING_SPEED	12.15
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
Adding primary tree technique/combat-techniques-active to boss with 4 talents
1	 * talent:	T_RUSH	2
1	 * talent:	T_PRECISE_STRIKES	2
1	 * talent:	T_PERFECT_STRIKE	2
[applyRandomClass] Attempting to add tree wild-gift/fire-drake to boss
 Talent choices for wild-gift/fire-drake:
		1	T_WING_BUFFET	Wing Buffet
		2	T_BELLOWING_ROAR	Bellowing Roar
		3	T_DEVOURING_FLAME	Devouring Flame
		4	T_FIRE_BREATH	Fire Breath
Adding secondary tree wild-gift/fire-drake to boss with 1 talents
2	 * talent:	T_WING_BUFFET	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/combat-techniques-active
 ** Finished adding	2	of	2	secondary class trees
	 * 	wild-gift/sand-drake
	 * 	wild-gift/fire-drake
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12.15	egos =	1	gr egos =	0	rand themes = 	3	points = 	13	nb_powers = 	7
 * using themes	antimagic,mental,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Tarrandil'(shadowy steel plate armour) with no themename
 ** selected ego	 of resilience	(normal)	nature
 * adding power: generic resist blight(2 points), 7 remaining
 * adding power: generic stat wil(1 points), 5 remaining
 * adding power: generic mindpower(1 points), 4 remaining
 * adding power: generic mind retribution(1 points), 3 remaining
 * adding power: generic resists pen mind(1 points), 2 remaining
 * adding power: generic save spell(1 points), 1 remaining
 * adding bias power: generic resists pen mind(1.5 points), 7 remaining
 * adding bias power: generic save mental(1 points), 5.5 remaining
 * adding bias power: generic resists pen mind(1.8 points), 4.5 remaining
 * adding bias power: generic resists pen mind(2.16 points), 2.7 remaining
[resolveObject] CREATE FOR	16541	Xeriavena the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1edbe568, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	21.715950013654	38.5
[resolveObject] CREATED OBJECT:	16542	blazebringer's steel battleaxe of massacre	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[resolveObject]	16542	blazebringer's steel battleaxe of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16541	Xeriavena the brown mold	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f0f0ce8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	3.632963524231	20.5
[resolveObject] CREATED OBJECT:	16548	enlightening steel mail armour of thunder	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
fight: 	enlightening steel mail armour of thunder	blazebringer's steel battleaxe of massacre	::	OFFHAND	BODY
[resolveObject]	16548	enlightening steel mail armour of thunder	added to inventory	BODY
[Actor:move]	16541	Xeriavena the brown mold	(forced) move from	nil	nil	to	20	82
Added unique	mod.class.NPC/Xeriavena the brown mold	::	1
[Actor:wearAllInventory]	16541	Xeriavena the brown mold	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	16541	Xeriavena the brown mold
   #- checking tactical table for talent	T_WING_BUFFET	level	3	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_NATURE_TOUCH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_ROOTS	level	6	range:	6	radius:	1	effective:	6.6666666666667
   #- checking tactical table for talent	T_BURROW	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ICE_CLAW	level	5	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_PERFECT_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUSH	level	3	range:	9	radius:	0	effective:	9
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Yvybrenn the giant white ant	12.15	level	1	classes
  * class	Arcane Blade	 rejected due to power source
[applyRandomClass]	16554	Yvybrenn the giant white ant	Adding class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/grappling to boss
 * Random boss forbade talent because talent not allowed on random bosses	Hurricane Throw	T_HURRICANE_THROW	12.15
 Talent choices for technique/grappling:
		1	T_CLINCH	Clinch
		2	T_CRUSHING_HOLD	Crushing Hold
		3	T_TAKE_DOWN	Take Down
Adding primary tree technique/grappling to boss with 3 talents
1	 * talent:	T_CLINCH	2
1	 * talent:	T_CRUSHING_HOLD	2
1	 * talent:	T_TAKE_DOWN	2
[applyRandomClass] Attempting to add tree technique/mobility to boss
 Talent choices for technique/mobility:
		1	T_DISENGAGE	Disengage
		2	T_EVASION	Evasion
		3	T_TUMBLE	Tumble
		4	T_TRAINED_REACTIONS	Trained Reactions
Adding secondary tree technique/mobility to boss with 1 talents
1	 * talent:	T_DISENGAGE	2
[applyRandomClass] Attempting to add tree technique/combat-techniques-active to boss
 Talent choices for technique/combat-techniques-active:
		1	T_RUSH	Rush
		2	T_PRECISE_STRIKES	Precise Strikes
		3	T_PERFECT_STRIKE	Perfect Strike
		4	T_BLINDING_SPEED	Blinding Speed
Adding secondary tree technique/combat-techniques-active to boss with 2 talents
2	 * talent:	T_RUSH	2
2	 * talent:	T_PRECISE_STRIKES	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/grappling
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/mobility
	 * 	technique/combat-techniques-active
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12.15	egos =	1	gr egos =	0	rand themes = 	3	points = 	20	nb_powers = 	6
 * using themes	cold,fire,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart Frigidstake the %s(immaculate stralite greatsword) with cold
 ** selected ego	hateful 	(normal)	psionic
 * adding power: generic resists pen cold(1 points), 10 remaining
 * adding power: generic resists pen fire(1 points), 9 remaining
 * adding power: slime melee(2 points), 8 remaining
 * adding power: cold melee(1 points), 6 remaining
 * adding power: cold burst(1 points), 5 remaining
 * adding power: generic resists pen nature(1 points), 4 remaining
 * adding power: generic resists pen cold(1.5 points), 3 remaining
 * adding power: generic resists pen fire(1.5 points), 1.5 remaining
 * adding bias power: generic resists pen cold(2.25 points), 10 remaining
 * adding bias power: cold melee(1.5 points), 7.75 remaining
 * adding bias power: slime melee(3 points), 6.25 remaining
 * adding bias power: generic resists pen cold(2.7 points), 3.25 remaining
[resolveObject] CREATE FOR	16742	Yvybrenn the giant white ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1fa96378, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	86.627747020248	98.5
[resolveObject] CREATED OBJECT:	16743	naturalist's dwarven-steel gauntlets of strength (#STATBONUS#)	tries left:	4
[resolveObject]	16743	naturalist's dwarven-steel gauntlets of strength (#STATBONUS#)	added to inventory	HANDS
[resolveObject] CREATE FOR	16742	Yvybrenn the giant white ant	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ebeadc8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	92.555532441837	98.5
[resolveObject] CREATED OBJECT:	16749	cleansing rough leather armour of acid resistance	tries left:	4
fight: 	cleansing rough leather armour of acid resistance	naturalist's dwarven-steel gauntlets of strength (#STATBONUS#)	::	nil	BODY
[resolveObject]	16749	cleansing rough leather armour of acid resistance	added to inventory	BODY
[resolveObject] CREATE FOR	16742	Yvybrenn the giant white ant	do_wear/tries:	false	2	filter:
	{subtype="hands", type="armor", ego_chance=-1000, name="rough leather gloves", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	16755	rough leather gloves	tries left:	1
[resolvers.inventory] created object:	16755	rough leather gloves	inventory:	nil	keep:
[Identify]	rough leather gloves	true
[Actor:move]	16742	Yvybrenn the giant white ant	(forced) move from	nil	nil	to	19	56
Added unique	mod.class.NPC/Yvybrenn the giant white ant	::	1
[Actor:wearAllInventory]	16742	Yvybrenn the giant white ant	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	16742	Yvybrenn the giant white ant
   #- checking tactical table for talent	T_CLINCH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CRUSHING_HOLD	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STRIKING_STANCE	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_UPPERCUT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DOUBLE_STRIKE	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PRECISE_STRIKES	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_DISENGAGE	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_TAKE_DOWN	level	3	range:	3	radius:	0	effective:	3
   #- checking tactical table for talent	T_RUSH	level	3	range:	9	radius:	0	effective:	9
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Belalera the green worm mass	12.15	level	1	classes
[applyRandomClass]	16756	Belalera the green worm mass	Adding class	Mindslayer	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree psionic/voracity to boss
 Talent choices for psionic/voracity:
		1	T_KINETIC_LEECH	Kinetic Leech
		2	T_THERMAL_LEECH	Thermal Leech
		3	T_CHARGE_LEECH	Charge Leech
		4	T_INSATIABLE	Insatiable
Adding primary tree psionic/voracity to boss with 3 talents
1	 * talent:	T_KINETIC_LEECH	2
1	 * talent:	T_THERMAL_LEECH	2
1	 * talent:	T_CHARGE_LEECH	2
[applyRandomClass] Attempting to add tree psionic/augmented-striking to boss
 Talent choices for psionic/augmented-striking:
		1	T_KINETIC_STRIKE	Kinetic Strike
		2	T_THERMAL_STRIKE	Thermal Strike
		3	T_CHARGED_STRIKE	Charged Strike
		4	T_PSI_TAP	Psi Tap
Adding secondary tree psionic/augmented-striking to boss with 2 talents
1	 * talent:	T_KINETIC_STRIKE	2
1	 * talent:	T_THERMAL_STRIKE	2
[applyRandomClass] Attempting to add tree psionic/projection to boss
 Talent choices for psionic/projection:
		1	T_KINETIC_AURA	Kinetic Aura
		2	T_THERMAL_AURA	Thermal Aura
		3	T_CHARGED_AURA	Charged Aura
		4	T_FRENZIED_FOCUS	Frenzied Focus
Adding secondary tree psionic/projection to boss with 2 talents
2	 * talent:	T_KINETIC_AURA	2
2	 * talent:	T_THERMAL_AURA	2
 ** Finished adding	1	of	1	primary class trees
	 * 	psionic/voracity
 ** Finished adding	2	of	2	secondary class trees
	 * 	psionic/augmented-striking
	 * 	psionic/projection
Loading entities file from file	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12.15	egos =	1	gr egos =	0	rand themes = 	3	points = 	13	nb_powers = 	5
 * using themes	antimagic,physical,cold
 * forbid power sources:	arcane,technique_ranged
Creating randart Vorina the %s(unblemished ash starstaff) with no themename
 ** selected ego	cruel 	(normal)	technique
 * adding power: generic phys apr(1 points), 7 remaining
 * adding power: generic save spell(1 points), 6 remaining
 * adding power: generic manaburn melee(2 points), 5 remaining
 * adding power: generic resists pen physical(1 points), 3 remaining
 * adding power: generic phys apr(1 points), 2 remaining
 * adding power: generic phys apr(1.5 points), 1 remaining
 * adding bias power: generic save spell(1.5 points), 7 remaining
 * adding bias power: generic phys apr(2.25 points), 5.5 remaining
 * adding bias power: generic manaburn melee(3 points), 3.25 remaining
[resolveObject] CREATE FOR	16917	Belalera the green worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f043c28, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	45.648143741802	63.5
[resolveObject] CREATED OBJECT:	16918	woollen robe of life	tries left:	4
[resolveObject]	16918	woollen robe of life	added to inventory	BODY
[resolveObject] CREATE FOR	16917	Belalera the green worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ed111c8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	71.768210385057	98.5
[resolveObject] CREATED OBJECT:	16922	balanced steel greatsword of erosion	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	5
fight: 	balanced steel greatsword of erosion	woollen robe of life	::	nil	MAINHAND
[resolveObject]	16922	balanced steel greatsword of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	16917	Belalera the green worm mass	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ef5d440, force_drop=false, subtype="greatsword", force_inven="PSIONIC_FOCUS", type="weapon", autoreq=true, tome_drops="store", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	11.542037414979	20.5
[resolveObject] CREATED OBJECT:	16928	truestriking steel greatsword of crippling	tries left:	4
[resolveObject]	16928	truestriking steel greatsword of crippling	FORCING INVENTORY	PSIONIC_FOCUS	4	slot
[resolveObject] CREATE FOR	16917	Belalera the green worm mass	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	16934	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	16934	mossy mindstar	inventory:	nil	keep:
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	16917	Belalera the green worm mass	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	16935	mossy mindstar	tries left:	1
[resolvers.inventory] created object:	16935	mossy mindstar	inventory:	nil	keep:
[Identify]	mossy mindstar	true
[resolveObject] CREATE FOR	16917	Belalera the green worm mass	do_wear/tries:	false	2	filter:
	{type="gem", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	9.5295923796506	10.7
[resolveObject] CREATED OBJECT:	16936	aquamarine	tries left:	1
[resolvers.inventory] created object:	16936	aquamarine	inventory:	nil	keep:
[Identify]	aquamarine	true
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_green_worm_mass.png
[Actor:move]	16917	Belalera the green worm mass	(forced) move from	nil	nil	to	27	78
Added unique	mod.class.NPC/Belalera the green worm mass	::	1
[Actor:wearAllInventory]	16917	Belalera the green worm mass	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	16917	Belalera the green worm mass
   #- checking tactical table for talent	T_KINETIC_LEECH	level	3	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_THERMAL_LEECH	level	3	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_KINETIC_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHARGE_LEECH	level	3	range:	0	radius:	3	effective:	2
   #- checking tactical table for talent	T_BEYOND_THE_FLESH	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_THERMAL_AURA	level	3	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_TELEKINETIC_SMASH	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MULTIPLY	level	1	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_CRAWL_ACID	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_KINETIC_AURA	level	5	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_THERMAL_STRIKE	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SKATE	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_wear
[entityFilterPost]:  Done nerfing randboss
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[CALLBACK] upgrading to prioritized	talents_on_act
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Loading tile from tileset	/data/gfx/shockbolt/npc/lesser_vampire.png
[Actor:move]	16937	lesser vampire	(forced) move from	nil	nil	to	20	16
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
[CALLBACK] upgrading to prioritized	talents_on_act_base
[Actor:move]	16939	yellow jelly	(forced) move from	nil	nil	to	22	13
Random elite generating
[createRandomBoss] Creating random boss 	Bethavena the yaech hunter	12.15	level	1	classes
[applyRandomClass]	16940	Bethavena the yaech hunter	Adding class	Bulwark	Warrior
   power types: not_power_source =		power_source =	technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/superiority to boss
 * Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	12.15
 * Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	12.15
 * Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	12.15
 Talent choices for technique/superiority:
		1	T_JUGGERNAUT	Juggernaut
Adding secondary tree technique/superiority to boss with 1 talents
1	 * talent:	T_JUGGERNAUT	2
[applyRandomClass] Attempting to add tree technique/shield-defense to boss
 * Random boss forbade talent because talent not allowed on random bosses	Last Stand	T_LAST_STAND	12.15
 Talent choices for technique/shield-defense:
		1	T_SHIELD_WALL	Shield Wall
		2	T_REPULSION	Repulsion
		3	T_SHIELD_EXPERTISE	Shield Expertise
Adding primary tree technique/shield-defense to boss with 4 talents
1	 * talent:	T_SHIELD_WALL	2
1	 * talent:	T_REPULSION	2
1	 * talent:	T_SHIELD_EXPERTISE	2
[applyRandomClass] Attempting to add tree technique/warcries to boss
 * Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	12.15
 * Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	12.15
 * Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	12.15
 Talent choices for technique/warcries:
		1	T_SHATTERING_SHOUT	Shattering Shout
Adding secondary tree technique/warcries to boss with 2 talents
2	 * talent:	T_SHATTERING_SHOUT	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/shield-defense
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/superiority
	 * 	technique/warcries
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12.15	egos =	1	gr egos =	0	rand themes = 	3	points = 	20	nb_powers = 	7
 * using themes	mind,cold,nature
Creating randart %s 'Murktickler'(shadowy iron battleaxe) with nature
 ** selected ego	slime-covered 	(normal)	antimagic
 * adding power: generic resist cold(1 points), 10 remaining
 * adding power: cold burst (crit)(1 points), 9 remaining
 * adding power: generic resists pen mind(1 points), 8 remaining
 * adding power: generic nature retribution(1 points), 7 remaining
 * adding power: generic inc damage nature(1 points), 6 remaining
 * adding power: generic resist cold(1 points), 5 remaining
 * adding power: generic resist nature(2 points), 4 remaining
 * adding power: generic resist cold(1.5 points), 2 remaining
 * adding bias power: generic resist cold(1.5 points), 10 remaining
 * adding bias power: generic resist cold(1.8 points), 8.5 remaining
 * adding bias power: generic resist nature(3 points), 6.7 remaining
 * adding bias power: generic resists pen mind(1.5 points), 3.7 remaining
 * adding bias power: generic resist cold(2.16 points), 2.2 remaining
[resolveObject] CREATE FOR	17129	Bethavena the yaech hunter	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected Double Ego	13.393670712704	45.7
[resolveObject] CREATED OBJECT:	17130	arcing steel longsword of vileness	tries left:	1
[resolveObject] adding to main inventory:	17130	arcing steel longsword of vileness
[resolveObject] CREATE FOR	17129	Bethavena the yaech hunter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="trident", special_rarity="trident_rarity"}
[TOME ENTITY FILTER] selected Double Ego	41.646552884951	45.7
[resolveObject] CREATED OBJECT:	17136	arcing blue-steel trident of massacre	tries left:	4
[General Object resolver]	17136	arcing blue-steel trident of massacre	COULD NOT BE WORN
[resolveObject] adding to main inventory:	17136	arcing blue-steel trident of massacre
[resolveObject] CREATE FOR	17129	Bethavena the yaech hunter	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1fbe8a70, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="longsword", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	84.410829337875	98.5
[resolveObject] CREATED OBJECT:	17142	hateful steel longsword of massacre	tries left:	4
[resolveObject]	17142	hateful steel longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	17129	Bethavena the yaech hunter	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1eed9d70, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	55.674376736785	63.5
[resolveObject] CREATED OBJECT:	17148	steel shield of winter	tries left:	4
fight: 	steel shield of winter	hateful steel longsword of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	17148	steel shield of winter	added to inventory	OFFHAND
[resolveObject] CREATE FOR	17129	Bethavena the yaech hunter	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1fbe8ac0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	18.923362840648	20.5
[resolveObject] CREATED OBJECT:	17152	fortifying steel mail armour of implacability	tries left:	4
fight: 	fortifying steel mail armour of implacability	hateful steel longsword of massacre	::	nil	BODY
fight: 	fortifying steel mail armour of implacability	steel shield of winter	::	nil	BODY
[resolveObject]	17152	fortifying steel mail armour of implacability	added to inventory	BODY
[Actor:move]	17129	Bethavena the yaech hunter	(forced) move from	nil	nil	to	32	19
Added unique	mod.class.NPC/Bethavena the yaech hunter	::	1
[Actor:wearAllInventory]	17129	Bethavena the yaech hunter	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	17129	Bethavena the yaech hunter
   #- checking tactical table for talent	T_SHIELD_PUMMEL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_REPULSION	level	3	range:	0	radius:	1	effective:	0.66666666666667
   #- checking tactical table for talent	T_JUGGERNAUT	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PERFECT_CONTROL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHIELD_WALL	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SHATTERING_SHOUT	level	3	range:	0	radius:	7	effective:	4.6666666666667
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MINDHOOK	level	3	range:	5	radius:	0	effective:	5
[SHADER] setting reset param	tick_start	132142
[SHADER] setting reset param	tick_start	132142
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Zubudhetta the bloated horror	12.15	level	1	classes
[applyRandomClass]	17158	Zubudhetta the bloated horror	Adding class	Shadowblade	Rogue
   power types: not_power_source =	antimagic	power_source =	arcane,technique
Adding 1 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
		3	T_SPELL_SHIELD	Spell Shield
		4	T_UNENDING_FRENZY	Unending Frenzy
Adding primary tree technique/combat-techniques-passive to boss with 3 talents
1	 * talent:	T_QUICK_RECOVERY	2
1	 * talent:	T_FAST_METABOLISM	2
1	 * talent:	T_SPELL_SHIELD	2
[applyRandomClass] Attempting to add tree cunning/stealth to boss
 * Random boss forbade talent because talent not allowed on random bosses	Shadowstrike	T_SHADOWSTRIKE	12.15
 * Random boss forbade talent because talent not allowed on random bosses	Shadow Dance	T_SHADOW_DANCE	12.15
 Talent choices for cunning/stealth:
		1	T_STEALTH	Stealth
		2	T_SOOTHING_DARKNESS	Soothing Darkness
Adding secondary tree cunning/stealth to boss with 2 talents
1	 * talent:	T_STEALTH	2
1	 * talent:	T_SOOTHING_DARKNESS	2
[applyRandomClass] Attempting to add tree cunning/ambush to boss
 * Random boss forbade talent because of level	Shadow Grasp	T_SHADOW_GRASP	12.15
 * Random boss forbade talent because talent not allowed on random bosses	Umbral Agility	T_UMBRAL_AGILITY	12.15
 * Random boss forbade talent because of level	Shadow Veil	T_SHADOW_VEIL	12.15
 Talent choices for cunning/ambush:
		1	T_SHADOWGUARD	Shadowguard
Adding secondary tree cunning/ambush to boss with 1 talents
2	 * talent:	T_SHADOWGUARD	2
 ** Finished adding	1	of	1	primary class trees
	 * 	technique/combat-techniques-passive
 ** Finished adding	2	of	2	secondary class trees
	 * 	cunning/stealth
	 * 	cunning/ambush
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12.15	egos =	1	gr egos =	0	rand themes = 	3	points = 	17	nb_powers = 	5
 * using themes	acid,mind,misc
 * forbid power sources:	antimagic
Creating randart Yvivea the %s(jewel-encrusted cured leather armour) with no themename
 ** selected ego	 of temporal resistance	(normal)	arcane
 * adding power: generic stat wil(1 points), 9 remaining
 * adding power: generic resist acid(1 points), 8 remaining
 * adding power: generic resists pen acid(1 points), 7 remaining
 * adding power: generic resist mind(2 points), 6 remaining
 * adding power: generic ignore crit(1 points), 4 remaining
 * adding power: generic stat wil(1.5 points), 3 remaining
 * adding power: generic resist acid(1.5 points), 1.5 remaining
 * adding bias power: generic ignore crit(1.5 points), 9 remaining
 * adding bias power: generic stat wil(2.25 points), 7.5 remaining
 * adding bias power: generic resist acid(2.25 points), 5.25 remaining
 * adding bias power: generic ignore crit(1.8 points), 3 remaining
 * adding bias power: generic ignore crit(2.16 points), 1.2 remaining
Removing power from bias list , 	generic ignore crit
[resolveObject] CREATE FOR	17296	Zubudhetta the bloated horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1e9cf038, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater + Ego	31.896649974723	38.5
[resolveObject] CREATED OBJECT:	17297	warbringer's steel dagger of erosion	tries left:	4
[resolveObject]	17297	warbringer's steel dagger of erosion	added to inventory	MAINHAND
[resolveObject] CREATE FOR	17296	Zubudhetta the bloated horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f479268, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	90.119661391159	98.5
[resolveObject] CREATED OBJECT:	17303	flaming dwarven-steel dagger of the mystic	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	1
fight: 	flaming dwarven-steel dagger of the mystic	warbringer's steel dagger of erosion	::	nil	OFFHAND
[resolveObject]	17303	flaming dwarven-steel dagger of the mystic	added to inventory	OFFHAND
[resolveObject] CREATE FOR	17296	Zubudhetta the bloated horror	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1eccbf80, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	68.30640938501	98.5
[resolveObject] CREATED OBJECT:	17309	prismatic cured leather armour of acid resistance	tries left:	4
fight: 	prismatic cured leather armour of acid resistance	warbringer's steel dagger of erosion	::	nil	BODY
fight: 	prismatic cured leather armour of acid resistance	flaming dwarven-steel dagger of the mystic	::	nil	BODY
[resolveObject]	17309	prismatic cured leather armour of acid resistance	added to inventory	BODY
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_talent_post
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_bloated_horror.png
[Actor:move]	17296	Zubudhetta the bloated horror	(forced) move from	nil	nil	to	25	56
Added unique	mod.class.NPC/Zubudhetta the bloated horror	::	1
[Actor:wearAllInventory]	17296	Zubudhetta the bloated horror	wearing main inventory
fight: 	Yvivea the cured leather armour	warbringer's steel dagger of erosion	::	nil	BODY
fight: 	Yvivea the cured leather armour	flaming dwarven-steel dagger of the mystic	::	nil	BODY
fight: 	Yvivea the cured leather armour	prismatic cured leather armour of acid resistance	::	nil	BODY
fight: 	Yvivea the cured leather armour	warbringer's steel dagger of erosion	::	nil	BODY
fight: 	Yvivea the cured leather armour	flaming dwarven-steel dagger of the mystic	::	nil	BODY
[Actor:wearAllInventory]	Zubudhetta the bloated horror	17296	17161	Yvivea the cured leather armour	WORN IN	BODY	1
    --- replaced:	17309	prismatic cured leather armour of acid resistance
running talented_ai_tactic resolver on_added_to_level function for	17296	Zubudhetta the bloated horror
   #- checking tactical table for talent	T_SHADOW_COMBAT	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_STEALTH	level	3	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_MIND_SEAR	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_RUNE:_MANASURGE_3	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_RUNE:_SHIELDING_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_PHASE_DOOR	level	8	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_TELEKINETIC_BLAST	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_MIND_DISRUPTION	level	3	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_DUAL_STRIKE	level	5	range:	1	radius:	0	effective:	1
[CALLBACK] upgrading to prioritized	talents_on_act_base
[entityFilterPost]:  Done nerfing randboss
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_wait
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_temporal_dredgling.png
[Actor:move]	17315	dredgling	(forced) move from	nil	nil	to	14	51
[resolveObject] CREATE FOR	17316	human guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword"}
[TOME ENTITY FILTER] selected Double Ego	31.414272356664	45.7
[resolveObject] CREATED OBJECT:	17317	hateful iron longsword of phasing	tries left:	4
[resolveObject]	17317	hateful iron longsword of phasing	added to inventory	MAINHAND
[resolveObject] CREATE FOR	17316	human guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield"}
[TOME ENTITY FILTER] selected Ego	68.354057161031	75.7
[resolveObject] CREATED OBJECT:	17323	flaming steel shield	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	4
[resolveObject]	17323	flaming steel shield	NOT WORN in
[General Object resolver]	17323	flaming steel shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	17323	flaming steel shield
[Actor:move]	17316	human guard	(forced) move from	nil	nil	to	24	47
[Actor:wearAllInventory]	17316	human guard	wearing main inventory
[resolveObject] CREATE FOR	17327	skeleton magus	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	114.23629259776	127.2
[resolveObject] CREATED OBJECT:	17328	hardened leather gloves	tries left:	1
[resolveObject] adding to main inventory:	17328	hardened leather gloves
[resolveObject] CREATE FOR	17327	skeleton magus	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x1f9b33f0, subtype="staff", autoreq=true}
[TOME ENTITY FILTER] selected Ego	71.245067169059	75.7
[resolveObject] CREATED OBJECT:	17329	cruel elm starstaff	tries left:	4
[resolveObject]	17329	cruel elm starstaff	added to inventory	MAINHAND
[Actor:move]	17327	skeleton magus	(forced) move from	nil	nil	to	29	19
[Actor:wearAllInventory]	17327	skeleton magus	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_ant.png
[Actor:move]	17333	giant brown ant	(forced) move from	nil	nil	to	3	56
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_void_losgoroth.png
[Actor:move]	17334	losgoroth	(forced) move from	nil	nil	to	30	81
Random elite generating
[createRandomBoss] Creating random boss 	Xanirithra the chitinous spider	12.15	level	1	classes
[applyRandomClass]	17335	Xanirithra the chitinous spider	Adding class	Sun Paladin	Celestial
   power types: not_power_source =	antimagic	power_source =	technique,arcane
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree technique/combat-techniques-passive to boss
 Talent choices for technique/combat-techniques-passive:
		1	T_QUICK_RECOVERY	Quick Recovery
		2	T_FAST_METABOLISM	Fast Metabolism
		3	T_SPELL_SHIELD	Spell Shield
		4	T_UNENDING_FRENZY	Unending Frenzy
Adding secondary tree technique/combat-techniques-passive to boss with 1 talents
1	 * talent:	T_QUICK_RECOVERY	2
[applyRandomClass] Attempting to add tree celestial/sun to boss
 Talent choices for celestial/sun:
		1	T_SUN_BEAM	Sun Ray
		2	T_PATH_OF_THE_SUN	Path of the Sun
		3	T_SUN_VENGEANCE	Sun's Vengeance
		4	T_SUNCLOAK	Suncloak
Adding secondary tree celestial/sun to boss with 2 talents
2	 * talent:	T_SUN_BEAM	2
2	 * talent:	T_PATH_OF_THE_SUN	2
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	technique/combat-techniques-passive
	 * 	celestial/sun
Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12.15	egos =	1	gr egos =	0	rand themes = 	3	points = 	16	nb_powers = 	5
 * using themes	dark,misc,temporal
 * forbid power sources:	antimagic
Creating randart Nerymira the Coalwhisper(crackling ash vilestaff) with dark
 ** selected ego	 of power	(normal)	arcane
 * adding power: generic stat cun(1 points), 8 remaining
 * adding power: generic void(1 points), 7 remaining
 * adding power: generic stat con(1 points), 6 remaining
 * adding power: generic stat cun(1 points), 5 remaining
 * adding power: generic dark retribution(1 points), 4 remaining
 * adding power: generic stat cun(1.5 points), 3 remaining
 * adding power: generic void(1.5 points), 1.5 remaining
 * adding bias power: generic void(2.25 points), 8 remaining
 * adding bias power: generic dark retribution(1.5 points), 5.75 remaining
 * adding bias power: generic void(2.7 points), 4.25 remaining
Removing power from bias list , 	generic void
 * adding bias power: generic dark retribution(1.8 points), 1.55 remaining
[resolveObject] CREATE FOR	17498	Xanirithra the chitinous spider	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1f418408, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	71.460334245223	98.5
[resolveObject] CREATED OBJECT:	17499	balanced iron mace of massacre	tries left:	4
[resolveObject]	17499	balanced iron mace of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	17498	Xanirithra the chitinous spider	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1ef6f210, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	75.738623452196	98.5
[resolveObject] CREATED OBJECT:	17505	icy steel shield of lightning resistance (#RESIST#)	tries left:	4
fight: 	icy steel shield of lightning resistance (#RESIST#)	balanced iron mace of massacre	::	nil	OFFHAND
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	17505	icy steel shield of lightning resistance (#RESIST#)	added to inventory	OFFHAND
[resolveObject] CREATE FOR	17498	Xanirithra the chitinous spider	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1efbd3d0, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Ego	65.708135508049	98.5
[resolveObject] CREATED OBJECT:	17511	impenetrable iron mail armour of clarity	tries left:	4
fight: 	impenetrable iron mail armour of clarity	balanced iron mace of massacre	::	nil	BODY
fight: 	impenetrable iron mail armour of clarity	icy steel shield of lightning resistance (#RESIST#)	::	nil	BODY
[resolveObject]	17511	impenetrable iron mail armour of clarity	added to inventory	BODY
[resolveObject] CREATE FOR	17498	Xanirithra the chitinous spider	do_wear/tries:	false	2	filter:
	{autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	17517	iron greatsword	tries left:	1
[resolvers.inventory] created object:	17517	iron greatsword	inventory:	nil	keep:
[Identify]	iron greatsword	true
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[Actor:move]	17498	Xanirithra the chitinous spider	(forced) move from	nil	nil	to	1	54
Added unique	mod.class.NPC/Xanirithra the chitinous spider	::	1
[Actor:wearAllInventory]	17498	Xanirithra the chitinous spider	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	17498	Xanirithra the chitinous spider
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_FORTITUDE	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_INFUSION:_MOVEMENT_2	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_FORTRESS	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_INFUSION:_REGENERATION_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_WEAPON_OF_LIGHT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_LAY_WEB	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_CHANT_OF_RESISTANCE	level	7	range:	0	radius:	0	effective:	0
   #- checking tactical table for talent	T_SPIDER_WEB	level	5	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_PATH_OF_THE_SUN	level	3	range:	7	radius:	0	effective:	7
   #- checking tactical table for talent	T_SUN_BEAM	level	5	range:	7	radius:	0	effective:	7
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[entityFilterPost]:  Done nerfing randboss
Random elite generating
[createRandomBoss] Creating random boss 	Polyrilaith the black jelly	12.15	level	1	classes
  * class	Demonologist	 rejected due to power source
[applyRandomClass]	17518	Polyrilaith the black jelly	Adding class	Sawbutcher	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,technique
Adding 0 primary trees to boss
Adding 2 secondary trees to boss
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[applyRandomClass] Attempting to add tree steamtech/chemistry to boss
 * Random boss forbade talent because talent not allowed on random bosses	Therapeutics	T_THERAPEUTICS	12.15
 * Random boss forbade talent because talent not allowed on random bosses	Chemistry	T_CHEMISTRY	12.15
 * Random boss forbade talent because talent not allowed on random bosses	Explosives	T_EXPLOSIVES	12.15
 Talent choices for steamtech/chemistry:
		1	T_STEAM_POWER	Steam Power
Adding secondary tree steamtech/chemistry to boss with 2 talents
1	 * talent:	T_STEAM_POWER	2
[applyRandomClass] Attempting to add tree steamtech/blacksmith to boss
 * Random boss forbade talent because talent not allowed on random bosses	Craftsman's Eye	T_CRAFTS_EYE	12.15
 Talent choices for steamtech/blacksmith:
		1	T_MASSIVE_PHYSIQUE	Massive Physique
		2	T_ENDLESS_ENDURANCE	Endless Endurance
		3	T_LIFE_IN_THE_FLAMES	Life in the Flames
Adding secondary tree steamtech/blacksmith to boss with 2 talents
2	 * talent:	T_MASSIVE_PHYSIQUE	2
2	 * talent:	T_ENDLESS_ENDURANCE	2
 ** Finished adding	0	of	0	primary class trees
 ** Finished adding	2	of	2	secondary class trees
	 * 	steamtech/chemistry
	 * 	steamtech/blacksmith
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12.15	egos =	1	gr egos =	0	rand themes = 	3	points = 	19	nb_powers = 	6
 * using themes	acid,light,dark
 * forbid power sources:	technique_ranged,arcane
Creating randart Chalochak the Dourmaster(silvered vined mindstar) with dark
 ** selected ego	gifted 	(normal)	nature
 * adding power: generic resists pen light(1 points), 10 remaining
 * adding power: generic dark numbing melee(2 points), 9 remaining
 * adding power: generic resist acid(1 points), 7 remaining
 * adding power: dark numbing melee(2 points), 6 remaining
 * adding power: generic dark retribution(1 points), 4 remaining
 * adding power: generic resist darkness(2 points), 3 remaining
 * adding power: generic resists pen light(1.5 points), 1 remaining
 * adding bias power: generic resists pen light(2.25 points), 10 remaining
 * adding bias power: dark numbing melee(3 points), 7.75 remaining
 * adding bias power: generic dark retribution(1.5 points), 4.75 remaining
 * adding bias power: generic resists pen light(2.7 points), 3.25 remaining
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[resolveObject] CREATE FOR	17706	Polyrilaith the black jelly	do_wear/tries:	false	2	filter:
	{defined="TINKER_HEALING_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from file	/data-orcs/general/objects/tinker.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from file	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from file	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from file	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from file	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	18057	simple healing salve	tries left:	1
[resolvers.inventory] created object:	18057	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple healing salve	by	Polyrilaith the black jelly	inven/slot	1
[Identify]	simple healing salve	true
[resolveObject] CREATE FOR	17706	Polyrilaith the black jelly	do_wear/tries:	false	2	filter:
	{defined="TINKER_FROST_SALVE1", base_list="mod.class.Object:/data-orcs/general/objects/tinker.lua"}
Loading entities file from memory	/data-orcs/general/objects/tinker.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/smith.lua
[UNIQUE MODDABLE] auto moddable failed for 	Hands of Creation
Loading entities file from memory	/data-orcs/general/objects/tinkers/mechanical.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/electricity.lua
Loading entities file from memory	/data-orcs/general/objects/tinkers/therapeutics.lua
[UNIQUE MODDABLE] auto moddable failed for 	Life Support Suit
Loading entities file from memory	/data-orcs/general/objects/tinkers/chemistry.lua
[UNIQUE MODDABLE] auto moddable failed for 	Rogue's Gallery
Loading entities file from memory	/data-orcs/general/objects/tinkers/explosive.lua
[UNIQUE MODDABLE] auto moddable failed for 	Payload
[resolveObject] CREATED OBJECT:	18408	simple frost salve	tries left:	1
[resolvers.inventory] created object:	18408	salve	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	simple frost salve	by	Polyrilaith the black jelly	inven/slot	1
[Identify]	simple frost salve	true
[resolveObject] CREATE FOR	17706	Polyrilaith the black jelly	do_wear/tries:	false	2	filter:
	{defined="APE", base_list="mod.class.Object:/data-orcs/general/objects/quest-artifacts.lua"}
Loading entities file from file	/data-orcs/general/objects/quest-artifacts.lua
[resolveObject] CREATED OBJECT:	18410	Automated Portable Extractor	tries left:	1
[resolvers.inventory] created object:	18410	Automated Portable Extractor	inventory:	nil	keep:
[ActorObjectUse] useObjectEnable: 	Automated Portable Extractor	by	Polyrilaith the black jelly	inven/slot	1
Added unique	mod.class.Object/Automated Portable Extractor	::	1
[Identify]	Automated Portable Extractor	true
[resolveObject] CREATE FOR	17706	Polyrilaith the black jelly	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1bc43e68, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from file	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Greater	57.487509476134	63.5
Loading entities file from file	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
[resolveObject] CREATED OBJECT:	18490	steel steamsaw of shrapnel	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	1
[CALLBACK] upgrading to prioritized	talents_on_act
[resolveObject]	18490	steel steamsaw of shrapnel	added to inventory	MAINHAND
[resolveObject] CREATE FOR	17706	Polyrilaith the black jelly	do_wear/tries:	true	5	filter:
	{ignore_material_restriction=true, forbid_power_source=table: 0x1bc43eb0, tome_drops="store", force_drop=false, type="weapon", autoreq=true, subtype="steamsaw", base_list="mod.class.Object:/data-orcs/general/objects/steamsaw.lua"}
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
[TOME ENTITY FILTER] selected Ego	104.6961426754	106.5
[resolveObject] CREATED OBJECT:	18500	reinforced steel steamsaw	tries left:	4
fight: 	reinforced steel steamsaw	steel steamsaw of shrapnel	::	nil	OFFHAND
[resolveObject]	18500	reinforced steel steamsaw	added to inventory	OFFHAND
[resolveObject] CREATE FOR	17706	Polyrilaith the black jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c2969a8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	20.463196744785	20.5
[resolveObject] CREATED OBJECT:	18504	radiant iron mail armour of Eyal	tries left:	4
fight: 	radiant iron mail armour of Eyal	steel steamsaw of shrapnel	::	nil	BODY
fight: 	radiant iron mail armour of Eyal	reinforced steel steamsaw	::	nil	BODY
[resolveObject]	18504	radiant iron mail armour of Eyal	added to inventory	BODY
[resolveObject] CREATE FOR	17706	Polyrilaith the black jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c296bb8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="hands", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Greater	61.416626959205	63.5
[resolveObject] CREATED OBJECT:	18510	hardened leather gloves of butchering	tries left:	4
fight: 	hardened leather gloves of butchering	steel steamsaw of shrapnel	::	nil	HANDS
fight: 	hardened leather gloves of butchering	reinforced steel steamsaw	::	nil	HANDS
fight: 	hardened leather gloves of butchering	radiant iron mail armour of Eyal	::	nil	HANDS
[resolveObject]	18510	hardened leather gloves of butchering	added to inventory	HANDS
[resolveObject] CREATE FOR	17706	Polyrilaith the black jelly	do_wear/tries:	true	5	filter:
	{forbid_power_source=table: 0x1c297700, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="feet", ignore_material_restriction=true}
[TOME ENTITY FILTER] selected Double Greater	7.2897419936	20.5
[resolveObject] CREATED OBJECT:	18514	blood-soaked pair of hardened leather boots of disengagement	tries left:	4
fight: 	blood-soaked pair of hardened leather boots of disengagement	steel steamsaw of shrapnel	::	nil	FEET
fight: 	blood-soaked pair of hardened leather boots of disengagement	reinforced steel steamsaw	::	nil	FEET
fight: 	blood-soaked pair of hardened leather boots of disengagement	radiant iron mail armour of Eyal	::	nil	FEET
fight: 	blood-soaked pair of hardened leather boots of disengagement	hardened leather gloves of butchering	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	blood-soaked pair of hardened leather boots of disengagement	by	Polyrilaith the black jelly	inven/slot	table: 0x160e0d70
[resolveObject]	18514	blood-soaked pair of hardened leather boots of disengagement	added to inventory	FEET
[resolveObject] CREATE FOR	17706	Polyrilaith the black jelly	do_wear/tries:	false	5	filter:
	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[resolveObject] **FAILED** for	17706	Polyrilaith the black jelly	filter:	{defined="TINKER_ROCKET_BOOTS1", ignore_material_restriction=true}
[Actor:move]	17706	Polyrilaith the black jelly	(forced) move from	nil	nil	to	19	48
Added unique	mod.class.NPC/Polyrilaith the black jelly	::	1
[Actor:wearAllInventory]	17706	Polyrilaith the black jelly	wearing main inventory
running talented_ai_tactic resolver on_added_to_level function for	17706	Polyrilaith the black jelly
   #- checking tactical table for talent	T_BLOCK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_SLIME_SPIT	level	5	range:	10	radius:	0	effective:	10
   #- checking tactical table for talent	T_TO_THE_ARMS	level	5	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ATTACK	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_IMPLANT:_STEAM_GENERATOR_1	level	1	range:	1	radius:	0	effective:	1
   #- checking tactical table for talent	T_ACTIVATE_OBJECT_4	level	3	range:	7	radius:	0	effective:	7
[entityFilterPost]:  Done nerfing randboss
[TOME ENTITY FILTER] selected Greater	9.3384159123223	10.7
[TOME ENTITY FILTER] selected Money	82.828360076775	83.7
Loading tile from tileset	/data/gfx/shockbolt/object/citrine.png
[TOME ENTITY FILTER] selected Double Ego	16.037673625222	45.7
Loading tile from tileset	/data/gfx/shockbolt/object/plate_dsteel.png
[TOME ENTITY FILTER] selected basic	89.105946322361	127.2
[TOME ENTITY FILTER] selected Ego	54.699811611467	75.7
[TOME ENTITY FILTER] selected Ego	59.781343763059	75.7
Loading tile from tileset	/data/gfx/shockbolt/object/robe_woollen.png
[Infinite Dungeon] Added/updated Exit#	1	21	10	layout:	1	default	grids:	3	underground
[Infinite Dungeon] Added/updated Exit#	2	17	91	layout:	3	cavern	grids:	5	sand
[STARTEVENTS] Zone compiled events list: one_per_level=	true
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Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_2h_1.png
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[STARTEVENTS] Assigned events list:
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[EVENT] weird-pedestal placed at 	7	24
[EVENT] weird-pedestal placed at 	8	24
[EVENT] weird-pedestal placed at 	9	26
Not gone east, no backup guardian
Running on level loads	infinite-dungeon-12
[Actor:move]	6918	Big Foot	(forced) move from	42	38	to	27	54
[PARTY] New member, add after	Big Foot	Big Foot
Adding entity	6918	after	6918
[ONLINE PROFILE] current character 	Big Foot the level 14 Kruk Yeti Necromancer
[MUSIC] stoping	Valve.ogg
[MUSIC] loading	17	Error loading sound "/data/music/17": Path not found
[MUSIC] loading	Thrall's Theme.ogg	sound "/data/music/Thrall's Theme.ogg" : <static>
[MUSIC] playing	Thrall's Theme.ogg	sound "/data/music/Thrall's Theme.ogg" : <static>
[Actor:move]	17296	Zubudhetta the bloated horror	(forced) move from	25	56	to	11	22
Updating zone name	Infinite Dungeon (12)
Loading tile from tileset	/data/gfx/effects/zone_aura_vor.png
[QUEST] try update status on	Big Foot	id-challenge-11	101
[LOG]	#LIGHT_RED#Quest 'Infinite Dungeon Challenge (Level 11): Pacifist' is failed! #WHITE#(Press 'j' to see the quest log)
table: 0x1401ccd8	big
Using cached font	/data/font/Salsa-Regular.ttf	18
table: 0x14004208	normal
Deleting temp shader	tentacles[appearTime=0.7,noup=0,time_factor=1200]
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/sharpen[]
Deleting temp shader	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	cults_book_seens[]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	cults_book[]
Deleting temp shader	flamewings[deploy_factor=14]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
Deleting temp shader	crystalineaura[color=vec3(0.67058823529412,0.15686274509804,0.15686274509804),growthSpeed=2,spikeLength=0.5,spikeOffset=0.223123,spikeWidth=1,time_factor=2500]
Deleting temp shader	tentacles[time_factor=2500,wobblingType=1]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Deleting temp shader	lava[]
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
Deleting temp shader	main_fbo[]
Deleting temp shader	runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
Deleting temp shader	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
Deleting temp shader	tree[]
Deleting temp shader	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=5500]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	shield[aadjust=7,color=vec3(0.6,1,0.6),ellipsoidalFactor=1.5,time_factor=6000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	objectsoutline[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
Deleting temp shader	textoutline[]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	full_fbo[]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	target_fbo[]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(0.50196078431373,0.50196078431373,0.50196078431373),distort=vec2(0.4,-0.4),require_shader=4,speed=1200]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	awesomeaura[alpha=0.7,flame_scale=0.8,time_factor=6200]
Deleting temp shader	tentacles[time_factor=500,wobblingType=1]
Deleting temp shader	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
Deleting temp shader	flamehands[time_factor=700]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	flamehands[time_factor=1000]
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x20c5d860
[ONLINE PROFILE] saved character 	b16f45a0-0b15-490e-92d2-bda558019fc0
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Big Foot	game	::	game.teag	::	table: 0x1da876a0	=>	table: 0x1dc24178	(12573)
Loading savefile 	/save/big_foot/
