[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
Loading tile	class-icons/berserker_32_bg.png
Loading tile	class-icons/bulwark_32_bg.png
Loading tile	class-icons/archer_32_bg.png
Loading tile	class-icons/arcane_blade_32_bg.png
Loading tile	class-icons/brawler_32_bg.png
Loading tile	class-icons/rogue_32_bg.png
Loading tile	class-icons/shadowblade_32_bg.png
Loading tile	class-icons/skirmisher_32_bg.png
Loading tile	class-icons/alchemist_32_bg.png
Loading tile	class-icons/archmage_32_bg.png
Loading tile	class-icons/summoner_32_bg.png
Loading tile	class-icons/wyrmic_32_bg.png
Loading tile	class-icons/anorithil_32_bg.png
Loading tile	class-icons/reaver_32_bg.png
Loading tile	class-icons/cursed_32_bg.png
Loading tile	class-icons/paradox_mage_32_bg.png
Loading tile	class-icons/temporal_warden_32_bg.png
Loading tile	class-icons/mindslayer_32_bg.png
[BIRTHER] set descriptor	sex	Male
Missing 	race
table: 0x05534f38	normal
table: 0x05534c68	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_01.png
Loading tile	player/human_male/lower_body_16.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_2hsword_01.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tileset	/data/gfx/ts-gfx-terrain2.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	player the level 1 nil 
[ONLINE PROFILE] current character 	player the level 1 nil 
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Giant
Missing 	subrace
[BIRTHER] set descriptor	subrace	Ogre
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class
Missing 	class
[BIRTHER] set descriptor	subclass
Missing 	class
Loading tile	player/ogre_male/base_shadow_01.png
Loading tile	player/ogre_male/base_01.png
Loading tile	player/ogre_male/lower_body_16.png
Loading tile	player/ogre_male/upper_body_25.png
Loading tile	player/ogre_male/hair_01.png
Loading tile	player/ogre_male/right_2hsword_01.png
[BIRTHER] set descriptor	class	Defiler
Missing 	subclass
[BIRTHER] set descriptor	subclass	Reaver
[SHADER] Loading from /data/gfx/shaders/boneshield.lua
[SHADER] Loaded shader with totalname	boneshield[chargesCount=4]
[SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
[SHADER] setting reset param	chargesCount	4
Loading tile	player/ogre_male/right_hand_06_01.png
Loading tile	class-icons/reaver_128_bg.png
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[SHADER] setting reset param	chargesCount	4
[BIRTHER] Applying descriptor base.base
[BIRTHER] Applying descriptor world.Maj'Eyal
[BIRTHER] Applying descriptor difficulty.Normal
[BIRTHER] Applying descriptor permadeath.Adventure
[BIRTHER] Applying descriptor sex.Male
[BIRTHER] Applying descriptor race.Giant
[BIRTHER] Applying descriptor subrace.Ogre
[BIRTHER} learning talent	T_OGRE_WRATH	1
[BIRTHER] Applying descriptor class.Defiler
[BIRTHER] Applying descriptor subclass.Reaver
[BIRTHER} learning talent	T_ARMOUR_TRAINING	1
[BIRTHER} learning talent	T_WEAPON_COMBAT	1
[BIRTHER} learning talent	T_DRAIN	1
[BIRTHER} learning talent	T_CORRUPTED_STRENGTH	1
[BIRTHER} learning talent	T_WEAPONS_MASTERY	1
Loading savefile 	/save/bugsy/
Registering on level load	wilderness-1	function: 0x145138c0
Loading savefile 	/save/bugsy/
[ZONE] Alternate layout computing for
Loading entities file from file	/data/zones/scintillating-caves/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/scintillating-caves/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/general/grids/underground_gloomy.lua
Loading entities file from file	/data/general/grids/crystal.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/scintillating-caves/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/scintillating-caves/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Scintillating Caves	with base_level	1
[ZONE] persisting to persist_last_zones	scintillating-caves
Loading level persistance level	scintillating-caves	1
Loading savefile 	/save/bugsy/
Creating level	scintillating-caves	1
[Zone:newLevel]	scintillating-caves	beginning level generation, count:	1
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	875
Floodfill group	20	147
Floodfill group	23	28
Floodfill group	404	28
Floodfill group	428	13
Floodfill group	495	14
Floodfill group	623	10
Floodfill group	892	175
Floodfill group	1171	13
Ok floodfill
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_up.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_rabbit.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
[Actor:move]	5311	giant rabbit	(forced) move from	nil	nil	to	4	4
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_red.png
[Actor:move]	5312	red crystal	(forced) move from	nil	nil	to	31	8
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
[Actor:move]	5313	large white snake	(forced) move from	nil	nil	to	27	43
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_rat.png
[Actor:move]	5314	giant white rat	(forced) move from	nil	nil	to	2	1
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
[Actor:move]	5315	large brown snake	(forced) move from	nil	nil	to	18	28
[Actor:move]	5316	red crystal	(forced) move from	nil	nil	to	39	18
[resolveObject] CREATE FOR	5317	white jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Double Ego	20.249950764177	20.5
[resolveObject] CREATED OBJECT:	5318	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	5318	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-white.png
[Actor:move]	5317	white jelly	(forced) move from	nil	nil	to	46	14
[Actor:wearAllInventory]	5317	white jelly	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_darkred.png
[Actor:move]	5319	crimson crystal	(forced) move from	nil	nil	to	27	3
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_crystal_rat.png
[Actor:move]	5320	giant crystal rat	(forced) move from	nil	nil	to	35	27
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_npc.png
[Actor:move]	5321	white crystal	(forced) move from	nil	nil	to	13	30
[resolveObject] CREATE FOR	5322	black jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	44.405745422678	65.5
[resolveObject] CREATED OBJECT:	5323	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	5323	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-darkgrey.png
[Actor:move]	5322	black jelly	(forced) move from	nil	nil	to	12	2
[Actor:wearAllInventory]	5322	black jelly	wearing main inventory
[Actor:move]	5324	red crystal	(forced) move from	nil	nil	to	29	7
[resolveObject] CREATE FOR	5325	degenerated skeleton warrior	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	79.383820503108	103.5
[resolveObject] CREATED OBJECT:	5326	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	5326	gold pieces
[resolveObject] CREATE FOR	5325	degenerated skeleton warrior	do_wear/tries:	true	5	filter:
	{type="weapon", forbid_power_source=table: 0x0f859aa8, subtype="greatsword", autoreq=true}
[TOME ENTITY FILTER] selected basic	80.244284823943	103.5
[resolveObject] CREATED OBJECT:	5327	iron greatsword	tries left:	4
[resolveObject]	5327	iron greatsword	added to inventory	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/degenerated_skeleton_warrior.png
[Actor:move]	5325	degenerated skeleton warrior	(forced) move from	nil	nil	to	4	14
[Actor:wearAllInventory]	5325	degenerated skeleton warrior	wearing main inventory
[resolvers.auto_equip_filters] using birth descriptor for subclass:	Rogue
[resolveObject] CREATE FOR	5328	cutpurse	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	92.914470347556	112.5
[resolveObject] CREATED OBJECT:	5330	iron torque of gale force	tries left:	1
[resolveObject] adding to main inventory:	5330	iron torque of gale force
[ActorObjectUse] useObjectEnable: 	iron torque of gale force	by	cutpurse	inven/slot	1
[ActorObjectUse] Object	iron torque of gale force	5330	is ineligible for talent interface
[resolveObject] CREATE FOR	5328	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected Ego	36.843901186679	65.5
[resolveObject] CREATED OBJECT:	5334	arcing iron dagger	tries left:	4
[resolveObject]	5334	arcing iron dagger	added to inventory	MAINHAND
[resolveObject] CREATE FOR	5328	cutpurse	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="dagger"}
[TOME ENTITY FILTER] selected basic	66.149471781368	103.5
[resolveObject] CREATED OBJECT:	5338	iron dagger	tries left:	4
fight: 	iron dagger	arcing iron dagger	::	nil	OFFHAND
[resolveObject]	5338	iron dagger	added to inventory	OFFHAND
[resolveObject] CREATE FOR	5328	cutpurse	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="light"}
[TOME ENTITY FILTER] selected basic	90.762587696491	103.5
[resolveObject] CREATED OBJECT:	5339	rough leather armour	tries left:	4
[resolveObject] autoreq: GAINING STAT	str	2
fight: 	rough leather armour	arcing iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[resolveObject]	5339	rough leather armour	added to inventory	BODY
[resolveObject] CREATE FOR	5328	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	49.738408287693	65.5
[resolveObject] CREATED OBJECT:	5340	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	5340	gold pieces
[resolveObject] CREATE FOR	5328	cutpurse	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	58.959738326133	65.5
[resolveObject] CREATED OBJECT:	5341	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	5341	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[Actor:move]	5328	cutpurse	(forced) move from	nil	nil	to	4	17
[Actor:wearAllInventory]	5328	cutpurse	wearing main inventory
[Actor:move]	5342	large brown snake	(forced) move from	nil	nil	to	44	19
[Actor:move]	5343	large white snake	(forced) move from	nil	nil	to	48	17
[Actor:move]	5344	large white snake	(forced) move from	nil	nil	to	11	10
[Actor:move]	5345	red crystal	(forced) move from	nil	nil	to	44	21
[resolveObject] CREATE FOR	5346	red ooze	do_wear/tries:	nil	2	filter:
	{}
[TOME ENTITY FILTER] selected basic	94.160389910489	112.5
[resolveObject] CREATED OBJECT:	5347	iron battleaxe	tries left:	1
[resolveObject] adding to main inventory:	5347	iron battleaxe
[resolveObject] CREATE FOR	5346	red ooze	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected Ego	50.472613647807	65.5
[resolveObject] CREATED OBJECT:	5348	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	5348	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_red_ooze.png
[Actor:move]	5346	red ooze	(forced) move from	nil	nil	to	13	5
[Actor:wearAllInventory]	5346	red ooze	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
[Actor:move]	5349	giant brown mouse	(forced) move from	nil	nil	to	24	6
[Actor:move]	5350	white crystal	(forced) move from	nil	nil	to	2	3
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_mouse.png
[Actor:move]	5351	giant white mouse	(forced) move from	nil	nil	to	27	2
[Actor:move]	5352	white crystal	(forced) move from	nil	nil	to	38	12
[Actor:move]	5353	giant rabbit	(forced) move from	nil	nil	to	38	10
[resolveObject] CREATE FOR	5354	blue jelly	do_wear/tries:	nil	2	filter:
	{type="money"}
[TOME ENTITY FILTER] selected basic	100.51407127921	103.5
[resolveObject] CREATED OBJECT:	5355	gold pieces	tries left:	1
[resolveObject] adding to main inventory:	5355	gold pieces
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-blue.png
[Actor:move]	5354	blue jelly	(forced) move from	nil	nil	to	24	30
[Actor:wearAllInventory]	5354	blue jelly	wearing main inventory
[Actor:move]	5356	giant rabbit	(forced) move from	nil	nil	to	4	6
[TOME ENTITY FILTER] selected Double Ego	12.915723084103	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/helm_iron.png
Loading tileset	/data/gfx/ts-gfx-object1.png
[TOME ENTITY FILTER] selected Ego	65.27272543236	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/mace_iron.png
[TOME ENTITY FILTER] selected Ego	54.954099056766	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/plate_iron.png
[TOME ENTITY FILTER] selected Ego	45.336974483877	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_iron.png
[TOME ENTITY FILTER] selected Ego	47.463264144017	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
[TOME ENTITY FILTER] selected Money	68.412128761623	72.5
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
[TOME ENTITY FILTER] selected Ego	44.387988267557	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/mail_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	research log	49	9
[Identify]	research log	true
[STARTEVENTS] Zone compiled events list: one_per_level=	true
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Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor5.png
[STARTEVENTS] Assigned events list:
Not gone east, no backup guardian
Running on level loads	scintillating-caves-1
Loading tile	npc/humanoid_player_player.png
[Actor:move]	2455	Bugsy	(forced) move from	nil	nil	to	45	7
[PARTY] New member, add after	Bugsy	Bugsy
Adding entity	2455	after	2455
Entering tier1 zone for escort	tier1.1	1	0
[ONLINE PROFILE] current character 	Bugsy the level 1 Ogre Reaver
[MUSIC] loading	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[MUSIC] playing	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[PLAYER BIRTH] resolve...
[resolveObject] CREATE FOR	2455	Bugsy	do_wear/tries:	true	5	filter:
	{subtype="lite", type="lite", ego_chance=-1000, name="brass lantern", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	5394	brass lantern	tries left:	4
Loading tile	player/ogre_male/base_shadow_01.png
Loading tile	player/ogre_male/base_01.png
Loading tile	player/ogre_male/lower_body_01.png
Loading tile	player/ogre_male/upper_body_01.png
Loading tile	player/ogre_male/hair_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[resolveObject]	5394	brass lantern	added to inventory	LITE
[Identify]	brass lantern	true
[resolveObject] CREATE FOR	2455	Bugsy	do_wear/tries:	false	2	filter:
	{defined="ORB_SCRYING"}
[resolveObject] CREATED OBJECT:	5395	Scrying Orb	tries left:	1
[resolvers.inventory] created object:	5395	orb of scrying	inventory:	nil	keep:
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
[resolveObject] CREATE FOR	2455	Bugsy	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="iron waraxe", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	5396	iron waraxe	tries left:	4
fight: 	iron waraxe	brass lantern	::	nil	MAINHAND
Loading tile	player/ogre_male/right_hand_06_01.png
[resolveObject]	5396	iron waraxe	added to inventory	MAINHAND
[Identify]	iron waraxe	true
[resolveObject] CREATE FOR	2455	Bugsy	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="iron waraxe", type="weapon", autoreq=true, subtype="waraxe", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	5397	iron waraxe	tries left:	4
fight: 	iron waraxe	iron waraxe	::	nil	OFFHAND
fight: 	iron waraxe	brass lantern	::	nil	OFFHAND
Loading tile	player/ogre_male/left_hand_06_01.png
[resolveObject]	5397	iron waraxe	added to inventory	OFFHAND
[Identify]	iron waraxe	true
[resolveObject] CREATE FOR	2455	Bugsy	do_wear/tries:	true	5	filter:
	{ego_chance=-1000, name="iron mail armour", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
[resolveObject] CREATED OBJECT:	5398	iron mail armour	tries left:	4
fight: 	iron mail armour	iron waraxe	::	nil	BODY
fight: 	iron mail armour	iron waraxe	::	nil	BODY
fight: 	iron mail armour	brass lantern	::	nil	BODY
Loading tile	player/ogre_male/lower_body_16.png
Loading tile	player/ogre_male/upper_body_25.png
[resolveObject]	5398	iron mail armour	added to inventory	BODY
[Identify]	iron mail armour	true
[PLAYER BIRTH] resolved!
table: 0x05534e18	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/ogre_wrath.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/grisly_constitution.png
Loading tile from tileset	/data/gfx/talents/scar_scripted_flesh.png
Loading tile from tileset	/data/gfx/talents/writ_large.png
Loading tile from tileset	/data/gfx/talents/thick_skin.png
Loading tile from tileset	/data/gfx/talents/armour_training.png
Loading tile from tileset	/data/gfx/talents/light_armour_training.png
Loading tile from tileset	/data/gfx/talents/weapon_combat.png
Loading tile from tileset	/data/gfx/talents/weapons_mastery.png
Loading tile from tileset	/data/gfx/talents/knife_mastery.png
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Updating zone name	Scintillating Caves (1)
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	reknor	1
Random escort on	tier1.2	2
Random escort on	daikara	2
Random escort on	tier1.1	1
Random escort on	dreadfell	1
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[COROUTINE] registering	savefilepipe	thread: 0x11fb0850
===
[QUEST] given to	table: 0x10e0cb08	start-shaloren
[LOG]	#LIGHT_GREEN#Accepted quest 'Echoes of the Spellblaze'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[ActorObjectUse] useObjectEnable: 	Transmogrification Chest	by	Bugsy	inven/slot	table: 0x1207ff48
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	antimagic,physical
 * forbid power sources:	arcane
Creating randart %s 'Samirath'(shadowy yew longbow) with no themename
 ** selected ego	steady 	(normal)	technique
 ** selected ego	fungal 	(normal)	nature
 ** selected ego	 of piercing	(greater)	technique
 * adding power: generic resist temporal(2 points), 5 remaining
 * adding power: apr(1 points), 3 remaining
 * adding power: travel speed(1 points), 2 remaining
 * adding power: generic phys atk(1 points), 1 remaining
 * adding bias power: generic phys atk(1.5 points), 5 remaining
 * adding bias power: generic resist temporal(3 points), 3.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	dark,nature
Creating randart %s 'Bogbright'(glistening pair of hardened leather boots) with nature
 ** selected ego	wanderer's 	(greater)	technique
 ** selected ego	eldritch 	(greater)	arcane
 ** selected ego	miner's 	(normal)	technique
 * adding power: generic inc damage nature(1 points), 6 remaining
 * adding power: generic inc damage darkness(1 points), 5 remaining
 * adding power: generic slime melee(2 points), 4 remaining
 * adding power: generic resist nature(2 points), 2 remaining
 * adding bias power: generic resist nature(3 points), 6 remaining
 * adding bias power: generic resist nature(3.6 points), 3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	6
 * using themes	antimagic,misc
 * forbid power sources:	arcane
Creating randart Brenokath(scintillating pair of hardened leather boots) with no themename
 ** selected ego	 of evasion	(greater)	technique
 ** selected ego	 of tirelessness	(normal)	technique
 ** selected ego	dreamer's 	(greater)	psionic
 * adding power: generic resist blight(2 points), 9 remaining
 * adding power: generic stat wil(1 points), 7 remaining
 * adding power: generic resist arcane(1 points), 6 remaining
 * adding power: generic resist cold(1 points), 5 remaining
 * adding power: generic stat mag(1 points), 4 remaining
 * adding power: generic stat mag(1 points), 3 remaining
 * adding power: generic resist blight(3 points), 2 remaining
 * adding bias power: generic resist arcane(1.5 points), 9 remaining
Removing power from bias list , 	generic resist arcane
 * adding bias power: generic resist blight(4.5 points), 7.5 remaining
 * adding bias power: generic resist blight(5.4 points), 3 remaining
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	5
 * using themes	antimagic,misc
 * forbid power sources:	arcane
Creating randart Duveyamas the %s(immaculate pouch of dwarven-steel shots) with no themename
 ** selected ego	barbed 	(greater)	technique
 ** selected ego	tundral 	(normal)	nature
 ** selected ego	 of persecution	(normal)	antimagic
 * adding power: slime melee(2 points), 4 remaining
 * adding power: manaburn melee(2 points), 2 remaining
 * adding bias power: slime melee(3 points), 4 remaining
 * adding bias power: manaburn melee(2 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	mind,spell
 * forbid power sources:	antimagic
Creating randart Arychik the %s(humming pair of hardened leather boots) with no themename
 ** selected ego	 of evasion	(greater)	technique
 ** selected ego	miner's 	(normal)	technique
 ** selected ego	traveler's 	(normal)	technique
 * adding power: generic inc damage blight(1 points), 6 remaining
 * adding power: generic stat wil(1 points), 5 remaining
 * adding power: generic spellsurge(1 points), 4 remaining
 * adding power: generic spellpower(1 points), 3 remaining
 * adding power: generic increased mana(1 points), 2 remaining
 * adding power: generic inc damage blight(1.5 points), 1 remaining
 * adding bias power: generic increased mana(1.5 points), 6 remaining
 * adding bias power: generic inc damage blight(2.25 points), 4.5 remaining
 * adding bias power: generic spellsurge(1.5 points), 2.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	dark,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Blindtaint'(scintillating drakeskin leather cap) with dark
 ** selected ego	grounding 	(normal)	nature
 ** selected ego	bladed 	(greater)	technique
 ** selected ego	 of the depths	(normal)	nature
 * adding power: generic inc damage darkness(1 points), 10 remaining
 * adding power: generic inc damage darkness(1 points), 9 remaining
 * adding power: generic resist darkness(2 points), 8 remaining
 * adding power: generic inc damage temporal(1 points), 6 remaining
 * adding power: generic void(1 points), 5 remaining
 * adding power: generic inc damage darkness(1.5 points), 4 remaining
 * adding power: generic inc damage darkness(1.5 points), 2.5 remaining
 * adding power: generic inc damage temporal(1.5 points), 1 remaining
 * adding bias power: generic inc damage darkness(2.25 points), 10 remaining
 * adding bias power: generic inc damage darkness(2.7 points), 7.75 remaining
 * adding bias power: generic void(1.5 points), 5.05 remaining
 * adding bias power: generic resist darkness(3 points), 3.55 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	light,physical
Creating randart Yvara(sigiled dwarven-steel waraxe) with no themename
 ** selected ego	truestriking 	(greater)	technique
 ** selected ego	 of paradox	(normal)	arcane
 ** selected ego	 of phasing	(normal)	arcane
 * adding power: generic stat dex(1 points), 9 remaining
 * adding power: phasing(1 points), 8 remaining
 * adding power: generic phys crit(1 points), 7 remaining
 * adding power: generic stat str(1 points), 6 remaining
 * adding power: damage(1 points), 5 remaining
 * adding power: generic stat dex(1.5 points), 4 remaining
 * adding power: phasing(1.5 points), 2.5 remaining
 * adding power: generic phys crit(1.5 points), 1 remaining
 * adding bias power: generic phys crit(2.25 points), 9 remaining
 * adding bias power: generic stat str(1.5 points), 6.75 remaining
 * adding bias power: generic stat str(1.8 points), 5.25 remaining
 * adding bias power: generic phys crit(2.7 points), 3.45 remaining
 * adding bias power: damage(1.5 points), 0.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	cold,misc
Creating randart Icepeal the %s(glowing quiver of yew arrows) with cold
 ** selected ego	 of accuracy	(normal)	technique
 ** selected ego	hateful 	(greater)	psionic
 ** selected ego	flaming 	(normal)	arcane
 * adding power: cold melee(1 points), 6 remaining
 * adding power: cold burst (crit)(1 points), 5 remaining
 * adding power: cold melee(1 points), 4 remaining
 * adding power: cold burst(1 points), 3 remaining
 * adding power: cold melee(1 points), 2 remaining
 * adding power: cold melee(1.5 points), 1 remaining
 * adding bias power: cold burst(1.5 points), 6 remaining
 * adding bias power: cold melee(1.5 points), 4.5 remaining
 * adding bias power: cold melee(1.5 points), 3 remaining
Removing power from bias list , 	cold melee
 * adding bias power: cold burst(1.8 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	3
 * using themes	physical,lightning
Creating randart %s 'Siludawyn'(flawless cashmere robe) with no themename
 ** selected ego	dispeller's 	(greater)	arcane
 ** selected ego	verdant 	(greater)	nature
 ** selected ego	 of protection	(normal)	technique
 * adding power: generic stat dex(1 points), 7 remaining
 * adding power: generic stat con(1 points), 6 remaining
 * adding power: generic stat con(1 points), 5 remaining
 * adding power: generic stat dex(1.5 points), 4 remaining
 * adding power: generic stat con(1.5 points), 2.5 remaining
 * adding power: generic stat con(1.5 points), 1 remaining
 * adding bias power: generic stat dex(2.25 points), 7 remaining
 * adding bias power: generic stat con(2.25 points), 4.75 remaining
 * adding bias power: generic stat con(2.25 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	cold,nature
Creating randart Velutta the Curewell(glistening stralite waraxe) with nature
 ** selected ego	hateful 	(normal)	psionic
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	warbringer's 	(greater)	technique
 * adding power: generic resist nature(2 points), 8 remaining
 * adding power: generic resists pen nature(1 points), 6 remaining
 * adding power: generic inc damage nature(1 points), 5 remaining
 * adding power: cold burst(1 points), 4 remaining
 * adding power: generic inc damage nature(1 points), 3 remaining
 * adding power: generic resist nature(3 points), 2 remaining
 * adding bias power: cold burst(1.5 points), 8 remaining
 * adding bias power: generic resist nature(4.5 points), 6.5 remaining
 * adding bias power: cold burst(1.8 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	light,spell
 * forbid power sources:	antimagic
Creating randart Brightpride(laminated stralite ring) with light
 ** selected ego	 of tenacity	(normal)	technique
 ** selected ego	 of arcana (#REGEN#)	(normal)	arcane
 ** selected ego	 of power	(normal)	arcane
 * adding power: generic light retribution(1 points), 8 remaining
 * adding power: generic stat mag(1 points), 7 remaining
 * adding power: generic resists pen blight(1 points), 6 remaining
 * adding power: generic lite radius(1 points), 5 remaining
 * adding power: generic lite radius(1 points), 4 remaining
 * adding power: generic light retribution(1.5 points), 3 remaining
 * adding power: generic stat mag(1.5 points), 1.5 remaining
 * adding bias power: generic stat mag(2.25 points), 8 remaining
 * adding bias power: generic lite radius(1.5 points), 5.75 remaining
 * adding bias power: generic lite radius(1.5 points), 4.25 remaining
Removing power from bias list , 	generic lite radius
 * adding bias power: generic stat mag(2.7 points), 2.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	lightning,arcane
 * forbid power sources:	antimagic
Creating randart Boltwrither the %s(faded stralite plate armour) with lightning
 ** selected ego	radiant 	(greater)	nature
 ** selected ego	rejuvenating 	(normal)	nature
 ** selected ego	 of Eyal	(greater)	nature
 * adding power: generic inc damage lightning(1 points), 7 remaining
 * adding power: generic resists pen lightning(1 points), 6 remaining
 * adding power: generic resists pen lightning(1 points), 5 remaining
 * adding power: generic resists pen arcane(1 points), 4 remaining
 * adding power: generic inc damage lightning(1.5 points), 3 remaining
 * adding power: generic resists pen lightning(1.5 points), 1.5 remaining
 * adding bias power: generic resists pen lightning(1.5 points), 7 remaining
 * adding bias power: generic resists pen arcane(1.5 points), 5.5 remaining
 * adding bias power: generic resists pen lightning(1.8 points), 4 remaining
 * adding bias power: generic resists pen arcane(1.8 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	spell,temporal
 * forbid power sources:	antimagic
Creating randart Halerach(faded stralite ring) with no themename
 ** selected ego	 of aether (#RESIST#)	(normal)	arcane
 ** selected ego	 of luminosity	(greater)	arcane
 ** selected ego	 of sensing	(normal)	arcane
 * adding power: generic spellsurge(1 points), 8 remaining
 * adding power: generic save spell(1 points), 7 remaining
 * adding power: generic stat wil(1 points), 6 remaining
 * adding power: generic resist temporal(2 points), 5 remaining
 * adding power: generic inc damage blight(1 points), 3 remaining
 * adding power: generic spellsurge(1.5 points), 2 remaining
 * adding bias power: generic resist temporal(3 points), 8 remaining
 * adding bias power: generic resist temporal(3.6 points), 5 remaining
 * adding bias power: generic save spell(1.5 points), 1.4 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	fire,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Flaretouch'(scintillating dwarven lantern) with fire
 ** selected ego	 of the sun	(greater)	arcane
 ** selected ego	 of the moons	(greater)	arcane
 ** selected ego	dreamer's 	(greater)	psionic
 * adding power: generic resists pen fire(1 points), 8 remaining
 * adding power: generic void(1 points), 7 remaining
 * adding power: generic resists pen fire(1 points), 6 remaining
 * adding power: generic resists pen temporal(1 points), 5 remaining
 * adding power: generic resists pen fire(1.5 points), 4 remaining
 * adding power: generic void(1.5 points), 2.5 remaining
 * adding power: generic resists pen fire(1.5 points), 1 remaining
 * adding bias power: generic void(2.25 points), 8 remaining
 * adding bias power: generic resists pen temporal(1.5 points), 5.75 remaining
 * adding bias power: generic resists pen fire(2.25 points), 4.25 remaining
 * adding bias power: generic void(2.7 points), 2 remaining
Removing power from bias list , 	generic void
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	mental,cold
Creating randart Ivoma the %s(rune-covered dwarven-steel greatsword) with no themename
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of paradox	(normal)	arcane
 ** selected ego	 of crippling	(greater)	technique
 * adding power: generic mind crit magnitude(2 points), 6 remaining
 * adding power: generic hate on crit(1 points), 4 remaining
 * adding power: mind burst(1 points), 3 remaining
 * adding power: generic inc damage mind(1 points), 2 remaining
 * adding power: generic hate on crit(1.5 points), 1 remaining
 * adding bias power: generic hate on crit(2.25 points), 6 remaining
 * adding bias power: generic mind crit magnitude(3 points), 3.75 remaining
 * adding bias power: generic inc damage mind(1.5 points), 0.75 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	5
 * using themes	light,acid
Creating randart Glimmertorrent(unblemished elven-silk cloak) with light
 ** selected ego	 of the guardian	(greater)	technique
 ** selected ego	marshal's 	(greater)	technique
 ** selected ego	enveloping 	(normal)	technique
 * adding power: generic light retribution(1 points), 11 remaining
 * adding power: generic inc damage acid(1 points), 10 remaining
 * adding power: generic light retribution(1 points), 9 remaining
 * adding power: generic acid corrode melee(2 points), 8 remaining
 * adding power: generic resist light(2 points), 6 remaining
 * adding power: generic light retribution(1.5 points), 4 remaining
 * adding power: generic inc damage acid(1.5 points), 2.5 remaining
 * adding power: generic light retribution(1.5 points), 1 remaining
 * adding bias power: generic light retribution(2.25 points), 11 remaining
 * adding bias power: generic resist light(3 points), 8.75 remaining
 * adding bias power: generic light retribution(2.7 points), 5.75 remaining
Removing power from bias list , 	generic light retribution
 * adding bias power: generic resist light(3.6 points), 3.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	3
 * using themes	fire,antimagic
 * forbid power sources:	arcane
Creating randart %s 'Chaladunarach'(immaculate cashmere wizard hat) with no themename
 ** selected ego	 of knowledge	(greater)	psionic
 ** selected ego	 of corrosion (#RESIST#)	(normal)	nature
 ** selected ego	psion's 	(greater)	psionic
 * adding power: generic resist blight(2 points), 7 remaining
 * adding power: generic resist darkness(2 points), 5 remaining
 * adding power: generic resist nature(2 points), 3 remaining
 * adding bias power: generic resist blight(3 points), 7 remaining
 * adding bias power: generic resist darkness(3 points), 4 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	5
 * using themes	antimagic,mind
 * forbid power sources:	arcane
Creating randart %s 'Harodudil'(scintillating pouch of steel shots) with no themename
 ** selected ego	deadly 	(normal)	technique
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	deadly 	(normal)	technique
 * adding power: mind melee(1 points), 5 remaining
 * adding power: mind burst (crit)(1 points), 4 remaining
 * adding power: manaburn melee(2 points), 3 remaining
 * adding power: mind burst (crit)(1 points), 1 remaining
 * adding bias power: manaburn melee(3 points), 5 remaining
 * adding bias power: mind burst (crit)(1.5 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	3	points = 	20	nb_powers = 	5
 * using themes	arcane,mind,lightning
 * forbid power sources:	antimagic
Creating randart Dairizilahell the Cracklehue(jewel-encrusted dragonbone longbow) with lightning
 ** selected ego	keeper's 	(greater)	arcane
 ** selected ego	 of cold	(normal)	arcane
 ** selected ego	 of true flight	(greater)	technique
 * adding power: generic resists pen lightning(1 points), 10 remaining
 * adding power: generic lightning retribution(1 points), 9 remaining
 * adding power: generic inc damage arcane(1 points), 8 remaining
 * adding power: generic mind retribution(1 points), 7 remaining
 * adding power: expose mind melee(2 points), 6 remaining
 * adding power: generic resists pen lightning(1.5 points), 4 remaining
 * adding power: generic lightning retribution(1.5 points), 2.5 remaining
 * adding power: generic inc damage arcane(1.5 points), 1 remaining
 * adding bias power: generic resists pen lightning(2.25 points), 10 remaining
 * adding bias power: generic resists pen lightning(2.7 points), 7.75 remaining
 * adding bias power: generic lightning retribution(2.25 points), 5.05 remaining
 * adding bias power: generic lightning retribution(2.7 points), 2.8 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	3
 * using themes	light,spell
 * forbid power sources:	antimagic
Creating randart Splendourspitter the %s(plated steel ring) with light
 ** selected ego	treant's 	(greater)	nature
 ** selected ego	savage's 	(greater)	technique
 ** selected ego	 of the mountain (#RESIST#)	(normal)	nature
 * adding power: generic lite radius(1 points), 6 remaining
 * adding power: generic mana regeneration(1 points), 5 remaining
 * adding power: generic inc damage light(1 points), 4 remaining
 * adding power: generic lite radius(1.5 points), 3 remaining
 * adding power: generic mana regeneration(1.5 points), 1.5 remaining
 * adding bias power: generic mana regeneration(2.25 points), 6 remaining
 * adding bias power: generic mana regeneration(2.7 points), 3.75 remaining
 * adding bias power: generic inc damage light(1.5 points), 1.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	4
 * using themes	misc,spell
 * forbid power sources:	antimagic
Creating randart Glybrera the %s(rune-covered steel dagger) with no themename
 ** selected ego	hateful 	(normal)	psionic
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic inc damage blight(1 points), 4 remaining
 * adding power: generic mana regeneration(1 points), 3 remaining
 * adding power: generic lite radius(1 points), 2 remaining
 * adding power: generic save spell(1 points), 1 remaining
 * adding bias power: generic mana regeneration(1.5 points), 4 remaining
 * adding bias power: generic inc damage blight(1.5 points), 2.5 remaining
 * adding bias power: generic mana regeneration(1.8 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	temporal,spell
 * forbid power sources:	antimagic
Creating randart Betubeth the %s(gleaming cashmere robe) with no themename
 ** selected ego	timebroken 	(greater)	arcane
 ** selected ego	 of protection	(normal)	technique
 ** selected ego	spellwoven 	(normal)	arcane
 * adding power: generic spellpower(1 points), 8 remaining
 * adding power: generic spellcrit(1 points), 7 remaining
 * adding power: generic increased vim(1 points), 6 remaining
 * adding power: generic spellpower(1 points), 5 remaining
 * adding power: generic spellpower(1.5 points), 4 remaining
 * adding power: generic spellcrit(1.5 points), 2.5 remaining
 * adding power: generic increased vim(1.5 points), 1 remaining
 * adding bias power: generic spellpower(2.25 points), 8 remaining
 * adding bias power: generic spellpower(2.7 points), 5.75 remaining
 * adding bias power: generic spellpower(3.24 points), 3.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	5
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Bethyminor'(glowing dwarven-steel longsword) with no themename
 ** selected ego	plaguebringer's 	(greater)	arcane
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	chilling 	(normal)	arcane
 * adding power: blight burst (crit)(1 points), 5 remaining
 * adding power: generic inc damage arcane(1 points), 4 remaining
 * adding power: generic inc damage arcane(1 points), 3 remaining
 * adding power: corrupted blood melee(2 points), 2 remaining
 * adding bias power: generic inc damage arcane(1.5 points), 5 remaining
 * adding bias power: corrupted blood melee(3 points), 3.5 remaining
 * adding bias power: generic blight retribution(1 points), 0.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	defense,temporal
 * forbid power sources:	antimagic
Creating randart Voredheta the %s(glistening cured leather sling) with no themename
 ** selected ego	steady 	(normal)	technique
 ** selected ego	 of cold	(normal)	arcane
 ** selected ego	 of cunning (#STATBONUS#)	(normal)	technique
 * adding power: generic immune teleport(2 points), 4 remaining
 * adding power: generic save mental(1 points), 2 remaining
 * adding power: generic inc damage temporal(1 points), 1 remaining
 * adding bias power: generic save mental(1.5 points), 4 remaining
 * adding bias power: generic resist darkness(2 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	mental,acid
Creating randart Fulezilahor the %s(crackling dwarven-steel gauntlets) with no themename
 ** selected ego	 of spellstriking	(greater)	arcane
 ** selected ego	 of war-making	(greater)	technique
 ** selected ego	naturalist's 	(normal)	nature
 * adding power: generic mindpower(1 points), 8 remaining
 * adding power: generic inc damage acid(1 points), 7 remaining
 * adding power: generic max psi(1 points), 6 remaining
 * adding power: generic save mental(1 points), 5 remaining
 * adding power: generic hate on crit(1 points), 4 remaining
 * adding power: generic mindpower(1.5 points), 3 remaining
 * adding power: generic inc damage acid(1.5 points), 1.5 remaining
 * adding bias power: generic hate on crit(1.5 points), 8 remaining
 * adding bias power: generic inc damage acid(2.25 points), 6.5 remaining
 * adding bias power: generic inc damage acid(2.7 points), 4.25 remaining
 * adding bias power: generic mindpower(2.25 points), 1.55 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	5
 * using themes	mental,lightning
Creating randart Crackletouch the %s(flawless hardened leather belt) with lightning
 ** selected ego	blurring 	(normal)	technique
 ** selected ego	monstrous 	(greater)	nature
 ** selected ego	 of resilience	(normal)	nature
 * adding power: generic resists pen lightning(1 points), 11 remaining
 * adding power: generic max hate(1 points), 10 remaining
 * adding power: generic resists pen mind(1 points), 9 remaining
 * adding power: generic stat wil(1 points), 8 remaining
 * adding power: generic mindpower(1 points), 7 remaining
 * adding power: generic resists pen lightning(1.5 points), 6 remaining
 * adding power: generic max hate(1.5 points), 4.5 remaining
 * adding power: generic resists pen mind(1.5 points), 3 remaining
 * adding power: generic stat wil(1.5 points), 1.5 remaining
 * adding bias power: generic resists pen mind(2.25 points), 11 remaining
 * adding bias power: generic stat wil(2.25 points), 8.75 remaining
 * adding bias power: generic mindpower(1.5 points), 6.5 remaining
 * adding bias power: generic resists pen mind(2.7 points), 5 remaining
 * adding bias power: generic stat wil(2.7 points), 2.3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	3	points = 	25	nb_powers = 	5
 * using themes	antimagic,acid,cold
 * forbid power sources:	arcane
Creating randart %s 'Snowravager'(crackling quiver of dragonbone arrows) with cold
 ** selected ego	inquisitor's 	(greater)	antimagic
 ** selected ego	 of torment	(greater)	psionic
 ** selected ego	deadly 	(normal)	technique
 * adding power: manaburn melee(2 points), 13 remaining
 * adding power: cold melee(1 points), 11 remaining
 * adding power: slime melee(2 points), 10 remaining
 * adding power: acid corrode melee(2 points), 8 remaining
 * adding power: slime melee(2 points), 6 remaining
 * adding power: manaburn melee(3 points), 4 remaining
 * adding power: cold melee(1.5 points), 1 remaining
 * adding bias power: manaburn melee(4.5 points), 13 remaining
Removing power from bias list , 	manaburn melee
 * adding bias power: slime melee(3 points), 8.5 remaining
Removing power from bias list , 	slime melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	lightning,misc
Creating randart %s 'Cloudknave'(gleaming dwarven-steel greatsword) with lightning
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of rage	(greater)	technique
 ** selected ego	acidic 	(normal)	arcane
 * adding power: generic stat wil(1 points), 6 remaining
 * adding power: generic stat wil(1 points), 5 remaining
 * adding power: generic stat mag(1 points), 4 remaining
 * adding power: lightning melee(1 points), 3 remaining
 * adding power: generic stat wil(1.5 points), 2 remaining
 * adding bias power: generic stat wil(2.25 points), 6 remaining
 * adding bias power: lightning melee(1.5 points), 3.75 remaining
 * adding bias power: generic stat wil(2.7 points), 2.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	spell,temporal
 * forbid power sources:	antimagic
Creating randart Boldir the %s(plated hardened leather belt) with no themename
 ** selected ego	grounding 	(normal)	nature
 ** selected ego	reinforced 	(greater)	technique
 ** selected ego	 of burglary	(greater)	technique
 * adding power: generic inc damage arcane(1 points), 10 remaining
 * adding power: generic spellpower(1 points), 9 remaining
 * adding power: generic mana on crit(1 points), 8 remaining
 * adding power: generic mana on crit(1 points), 7 remaining
 * adding power: generic resists pen temporal(1 points), 6 remaining
 * adding power: generic inc damage arcane(1.5 points), 5 remaining
 * adding power: generic spellpower(1.5 points), 3.5 remaining
 * adding power: generic mana on crit(1.5 points), 2 remaining
Removing power from the list, 	generic mana on crit	==	table: 0x0ebce1a0	remaining:
 * adding bias power: generic inc damage arcane(2.25 points), 10 remaining
 * adding bias power: generic inc damage arcane(2.7 points), 7.75 remaining
 * adding bias power: generic spellpower(2.25 points), 5.05 remaining
 * adding bias power: generic spellpower(2.7 points), 2.8 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	5
 * using themes	mental,misc
Creating randart Armeduvon(sigiled dwarven-steel longsword) with no themename
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	arcing 	(normal)	arcane
 * adding power: generic stat con(1 points), 4 remaining
 * adding power: generic see invisible(1 points), 3 remaining
 * adding power: generic save mental(1 points), 2 remaining
 * adding power: generic stat mag(1 points), 1 remaining
 * adding bias power: generic save mental(1.5 points), 4 remaining
 * adding bias power: generic save mental(1.8 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	25	nb_powers = 	5
 * using themes	nature,dark
 * forbid power sources:	antimagic
Creating randart Bethyrin the Rootrage(rune-covered wand) with nature
 ** selected ego	quick 	(normal)
 ** selected ego	evasive 	(normal)
 ** selected ego	supercharged 	(greater)
 * adding power: generic inc damage nature(1 points), 13 remaining
 * adding power: generic resist nature(2 points), 12 remaining
 * adding power: generic resist darkness(2 points), 10 remaining
 * adding power: generic resist darkness(2 points), 8 remaining
 * adding power: generic resists pen nature(1 points), 6 remaining
 * adding power: generic inc damage nature(1.5 points), 5 remaining
 * adding power: generic resist nature(3 points), 3.5 remaining
 * adding bias power: generic resists pen nature(1.5 points), 13 remaining
 * adding bias power: generic inc damage nature(2.25 points), 11.5 remaining
 * adding bias power: generic resists pen nature(1.8 points), 9.25 remaining
 * adding bias power: generic resist nature(4.5 points), 7.45 remaining
 * adding bias power: generic resist darkness(3 points), 2.95 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	5
 * using themes	nature,dark
Creating randart %s 'Fogwrecker'(jewel-encrusted voratun battleaxe) with dark
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of rage	(greater)	technique
 ** selected ego	quick 	(greater)	technique
 * adding power: dark burst(1 points), 10 remaining
 * adding power: generic nature retribution(1 points), 9 remaining
 * adding power: generic inc damage darkness(1 points), 8 remaining
 * adding power: generic inc damage darkness(1 points), 7 remaining
 * adding power: generic inc damage darkness(1 points), 6 remaining
 * adding power: dark burst(1.5 points), 5 remaining
 * adding power: generic nature retribution(1.5 points), 3.5 remaining
 * adding power: generic inc damage darkness(1.5 points), 2 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 10 remaining
 * adding bias power: generic inc damage darkness(1.8 points), 8.5 remaining
 * adding bias power: generic inc damage darkness(2.16 points), 6.7 remaining
 * adding bias power: generic nature retribution(2.25 points), 4.54 remaining
 * adding bias power: generic inc damage darkness(1.5 points), 2.29 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	6
 * using themes	temporal,defense
 * forbid power sources:	antimagic
Creating randart %s 'Cyrelaith'(silvered stralite waraxe) with no themename
 ** selected ego	truestriking 	(greater)	technique
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	chilling 	(normal)	arcane
 * adding power: generic resist blight(2 points), 10 remaining
 * adding power: generic save physical(1 points), 8 remaining
 * adding power: generic resist arcane(1 points), 7 remaining
 * adding power: generic save spell(1 points), 6 remaining
 * adding power: generic die at(1 points), 5 remaining
 * adding power: generic immune knockback(2 points), 4 remaining
 * adding power: generic resist blight(3 points), 2 remaining
 * adding bias power: generic save spell(1.5 points), 10 remaining
 * adding bias power: generic die at(1.5 points), 8.5 remaining
 * adding bias power: generic save spell(1.8 points), 7 remaining
 * adding bias power: generic immune knockback(3 points), 5.2 remaining
 * adding bias power: generic save spell(2.16 points), 2.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	5
 * using themes	arcane,temporal
 * forbid power sources:	antimagic
Creating randart Isynn the %s(laminated vined mindstar) with no themename
 ** selected ego	hungering 	(greater)	psionic
 ** selected ego	 of frost	(greater)	nature
 ** selected ego	 of life	(normal)	nature
 * adding power: generic resists pen temporal(1 points), 5 remaining
 * adding power: arcane melee(1 points), 4 remaining
 * adding power: temporal burst (crit)(1 points), 3 remaining
 * adding power: generic arcane retribution(2 points), 2 remaining
 * adding bias power: arcane melee(1.5 points), 5 remaining
 * adding bias power: arcane melee(1.8 points), 3.5 remaining
 * adding bias power: arcane melee(2.16 points), 1.7 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	2	points = 	29	nb_powers = 	6
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Ivabrenn'(immaculate living mindstar) with no themename
 ** selected ego	epiphanous 	(greater)	psionic
 ** selected ego	caller's 	(greater)	nature
 ** selected ego	gifted 	(normal)	nature
 * adding power: blight burst(1 points), 15 remaining
 * adding power: generic inc damage arcane(1 points), 14 remaining
 * adding power: generic inc damage arcane(1 points), 13 remaining
 * adding power: arcane burst (crit)(1 points), 12 remaining
 * adding power: blight burst (crit)(1 points), 11 remaining
 * adding power: generic inc damage blight(1 points), 10 remaining
 * adding power: blight burst(1.5 points), 9 remaining
 * adding power: generic inc damage arcane(1.5 points), 7.5 remaining
 * adding power: generic inc damage arcane(1.5 points), 6 remaining
 * adding power: arcane burst (crit)(1.5 points), 4.5 remaining
 * adding power: blight burst (crit)(1.5 points), 3 remaining
 * adding power: generic inc damage blight(1.5 points), 1.5 remaining
 * adding bias power: generic inc damage arcane(2.25 points), 15 remaining
 * adding bias power: generic inc damage arcane(2.25 points), 12.75 remaining
 * adding bias power: blight burst (crit)(2.25 points), 10.5 remaining
 * adding bias power: generic inc damage blight(2.25 points), 8.25 remaining
 * adding bias power: generic inc damage arcane(2.7 points), 6 remaining
 * adding bias power: blight burst (crit)(2.7 points), 3.3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	6
 * using themes	mental,nature
Creating randart Issolathanik(humming pair of dwarven-steel boots) with no themename
 ** selected ego	 of massiveness	(greater)	technique
 ** selected ego	 of spellbinding	(greater)	arcane
 ** selected ego	reinforced 	(greater)	technique
 * adding power: generic mindpower(1 points), 12 remaining
 * adding power: generic max psi(1 points), 11 remaining
 * adding power: generic stat wil(1 points), 10 remaining
 * adding power: generic stat cun(1 points), 9 remaining
 * adding power: generic inc damage mind(1 points), 8 remaining
 * adding power: generic hate on crit(1 points), 7 remaining
 * adding power: generic mindpower(1.5 points), 6 remaining
 * adding power: generic max psi(1.5 points), 4.5 remaining
 * adding power: generic stat wil(1.5 points), 3 remaining
 * adding power: generic stat cun(1.5 points), 1.5 remaining
 * adding bias power: generic stat wil(2.25 points), 12 remaining
 * adding bias power: generic stat wil(2.7 points), 9.75 remaining
 * adding bias power: generic stat cun(2.25 points), 7.05 remaining
 * adding bias power: generic stat wil(3.24 points), 4.8 remaining
 * adding bias power: generic stat cun(2.7 points), 1.56 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	3
 * using themes	fire,lightning
Creating randart Abyssblood the %s(shadowy steel amulet) with fire
 ** selected ego	restful 	(normal)	technique
 ** selected ego	mindweaver's 	(greater)	psionic
 ** selected ego	 of willpower (#STATBONUS#)	(normal)	nature
 * adding power: generic resist fire(1 points), 4 remaining
 * adding power: generic inc damage fire(1 points), 3 remaining
 * adding power: generic resists pen lightning(1 points), 2 remaining
 * adding power: generic resist fire(1.5 points), 1 remaining
 * adding bias power: generic resists pen lightning(1.5 points), 4 remaining
 * adding bias power: generic inc damage fire(1.5 points), 2.5 remaining
 * adding bias power: generic resists pen lightning(1.8 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	3	points = 	27	nb_powers = 	4
 * using themes	spell,light,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Cuthuthel'(faded drakeskin leather gloves) with no themename
 ** selected ego	restful 	(normal)	psionic
 ** selected ego	stone warden's 	(greater)	arcane
 ** selected ego	alchemist's 	(greater)	arcane
 * adding power: generic stat wil(1 points), 14 remaining
 * adding power: generic inc damage blight(1 points), 13 remaining
 * adding power: generic resist arcane(1 points), 12 remaining
 * adding power: generic spellpower(1 points), 11 remaining
 * adding power: generic stat wil(1.5 points), 10 remaining
 * adding power: generic inc damage blight(1.5 points), 8.5 remaining
 * adding power: generic resist arcane(1.5 points), 7 remaining
Removing power from the list, 	generic resist arcane	==	table: 0x0e1fb158	remaining:
 * adding power: generic stat wil(2.25 points), 5.5 remaining
 * adding power: generic inc damage blight(2.25 points), 3.25 remaining
 * adding power: generic spellpower(1.5 points), 1 remaining
 * adding bias power: generic spellpower(2.25 points), 14 remaining
 * adding bias power: generic inc damage blight(3.375 points), 11.75 remaining
 * adding bias power: generic stat wil(3.375 points), 8.375 remaining
 * adding bias power: generic spellpower(2.7 points), 5 remaining
 * adding bias power: generic inc damage blight(4.05 points), 2.3 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	arcane,defense
 * forbid power sources:	antimagic
Creating randart Voryda the %s(rune-covered steel longsword) with no themename
 ** selected ego	 of vileness	(normal)	arcane
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	balanced 	(normal)	technique
 * adding power: generic def(1 points), 4 remaining
 * adding power: generic armor(1 points), 3 remaining
 * adding power: generic void(1 points), 2 remaining
 * adding power: generic immune blind(2 points), 1 remaining
 * adding bias power: generic armor(1.5 points), 4 remaining
 * adding bias power: generic def(1.5 points), 2.5 remaining
 * adding bias power: generic armor(1.8 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	3	points = 	22	nb_powers = 	5
 * using themes	blight,cold,nature
 * forbid power sources:	antimagic
Creating randart Quenchrot the %s(sigiled hardened leather belt) with cold
 ** selected ego	 of shielding	(normal)	arcane
 ** selected ego	 of recklessness	(greater)	technique
 ** selected ego	nightruned 	(normal)	arcane
 * adding power: generic inc damage cold(1 points), 11 remaining
 * adding power: generic resist cold(1 points), 10 remaining
 * adding power: generic resists pen blight(1 points), 9 remaining
 * adding power: generic cold retribution(1 points), 8 remaining
 * adding power: generic resist cold(1 points), 7 remaining
 * adding power: generic inc damage cold(1.5 points), 6 remaining
 * adding power: generic resist cold(1.5 points), 4.5 remaining
 * adding power: generic resists pen blight(1.5 points), 3 remaining
 * adding power: generic cold retribution(1.5 points), 1.5 remaining
 * adding bias power: generic resists pen blight(2.25 points), 11 remaining
 * adding bias power: generic resist cold(1.5 points), 8.75 remaining
 * adding bias power: generic cold retribution(2.25 points), 7.25 remaining
 * adding bias power: generic inc damage cold(2.25 points), 5 remaining
 * adding bias power: generic resists pen blight(2.7 points), 2.75 remaining
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	antimagic,nature
 * forbid power sources:	arcane
Creating randart Undeathwake(laminated steel shield) with nature
 ** selected ego	 of resistance	(greater)	nature
 ** selected ego	icy 	(normal)	nature
 ** selected ego	 of lightning resistance (#RESIST#)	(normal)	technique
 * adding power: nature burst (crit)(1 points), 4 remaining
 * adding power: generic resist nature(2 points), 3 remaining
 * adding power: nature burst (crit)(1 points), 1 remaining
 * adding bias power: generic resist acid(1 points), 4 remaining
 * adding bias power: nature burst (crit)(1.5 points), 3 remaining
 * adding bias power: nature burst (crit)(1.8 points), 1.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	3
 * using themes	mental,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Relgurosta'(gleaming pair of hardened leather boots) with no themename
 ** selected ego	stealthy 	(normal)	technique
 ** selected ego	miner's 	(normal)	technique
 ** selected ego	 of rushing	(greater)	technique
 * adding power: generic mindpower(1 points), 8 remaining
 * adding power: generic equilibrium on hit(1 points), 7 remaining
 * adding power: generic temporal retribution(2 points), 6 remaining
 * adding power: generic mindpower(1.5 points), 4 remaining
 * adding power: generic equilibrium on hit(1.5 points), 2.5 remaining
 * adding bias power: generic mindpower(2.25 points), 8 remaining
 * adding bias power: generic mindpower(2.7 points), 5.75 remaining
 * adding bias power: generic equilibrium on hit(2.25 points), 3.05 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	3
 * using themes	mental,physical
Creating randart %s 'Huriregobers'(scintillating stralite greatmaul) with no themename
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	 of corruption	(greater)	arcane
 * adding power: generic stat str(1 points), 5 remaining
 * adding power: generic def(1 points), 4 remaining
 * adding power: generic mindpower(1 points), 3 remaining
 * adding power: generic stat str(1.5 points), 2 remaining
 * adding bias power: generic stat str(2.25 points), 5 remaining
 * adding bias power: generic def(1.5 points), 2.75 remaining
 * adding bias power: generic mindpower(1.5 points), 1.25 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	arcane,acid
 * forbid power sources:	antimagic
Creating randart Falythad(twisted pouch of steel shots) with no themename
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	self-loading 	(normal)	arcane
 ** selected ego	 of crippling	(greater)	technique
 * adding power: acid melee(1 points), 6 remaining
 * adding power: acid burst (crit)(1 points), 5 remaining
 * adding power: arcane melee(1 points), 4 remaining
 * adding power: arcane burst(1 points), 3 remaining
 * adding power: acid melee(1.5 points), 2 remaining
 * adding bias power: acid burst (crit)(1.5 points), 6 remaining
 * adding bias power: arcane burst(1.5 points), 4.5 remaining
 * adding bias power: arcane burst(1.8 points), 3 remaining
 * adding bias power: arcane melee(1.5 points), 1.2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	mental,dark
Creating randart Murkquell the %s(rune-covered hardened leather cap) with dark
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	technique
 ** selected ego	stabilizing 	(normal)	technique
 ** selected ego	miner's 	(normal)	technique
 * adding power: generic resists pen darkness(1 points), 7 remaining
 * adding power: generic psi on hit(1 points), 6 remaining
 * adding power: generic stat cun(1 points), 5 remaining
 * adding power: generic mind crit magnitude(2 points), 4 remaining
 * adding power: generic resists pen darkness(1.5 points), 2 remaining
 * adding bias power: generic mind crit magnitude(3 points), 7 remaining
 * adding bias power: generic stat cun(1.5 points), 4 remaining
 * adding bias power: generic stat cun(1.8 points), 2.5 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	2	points = 	24	nb_powers = 	6
 * using themes	antimagic,mind
 * forbid power sources:	arcane
Creating randart Salominne the %s(faded drakeskin leather armour) with no themename
 ** selected ego	 of the deep	(greater)	nature
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	enlightening 	(greater)	psionic
 * adding power: generic resist darkness(2 points), 12 remaining
 * adding power: generic resists pen mind(1 points), 10 remaining
 * adding power: generic resist cold(1 points), 9 remaining
 * adding power: generic save spell(1 points), 8 remaining
 * adding power: generic resist arcane(1 points), 7 remaining
 * adding power: generic resist blight(2 points), 6 remaining
 * adding power: generic resist darkness(3 points), 4 remaining
 * adding power: generic resists pen mind(1.5 points), 1 remaining
 * adding bias power: generic resists pen mind(2.25 points), 12 remaining
 * adding bias power: generic resist cold(1.5 points), 9.75 remaining
 * adding bias power: generic resist arcane(1.5 points), 8.25 remaining
Removing power from bias list , 	generic resist arcane
 * adding bias power: generic resists pen mind(2.7 points), 6.75 remaining
 * adding bias power: generic save spell(1.5 points), 4.05 remaining
 * adding bias power: generic resists pen mind(3.24 points), 2.55 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	3
 * using themes	mind,mental
Creating randart Porariamira the %s(twisted dwarven-steel longsword) with no themename
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	truestriking 	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 * adding power: generic resist mind(2 points), 8 remaining
 * adding power: generic psi on hit(1 points), 6 remaining
 * adding power: generic mindcrit(1 points), 5 remaining
 * adding power: generic resist mind(3 points), 4 remaining
 * adding power: generic psi on hit(1.5 points), 1 remaining
 * adding bias power: generic resist mind(4.5 points), 8 remaining
 * adding bias power: generic mindcrit(1.5 points), 3.5 remaining
 * adding bias power: generic psi on hit(2.25 points), 2 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	fire,mind
Creating randart Gifang the Hellsaw(crackling voratun mace) with fire
 ** selected ego	 of enduring	(greater)	nature
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of projection	(greater)	psionic
 * adding power: generic resist mind(2 points), 11 remaining
 * adding power: generic inc damage mind(1 points), 9 remaining
 * adding power: generic mind retribution(1 points), 8 remaining
 * adding power: generic resists pen mind(1 points), 7 remaining
 * adding power: generic resist mind(2 points), 6 remaining
 * adding power: generic resist fire(1 points), 4 remaining
 * adding power: generic resist mind(3 points), 3 remaining
 * adding bias power: generic mind retribution(1.5 points), 11 remaining
 * adding bias power: generic inc damage mind(1.5 points), 9.5 remaining
 * adding bias power: generic mind retribution(1.8 points), 8 remaining
 * adding bias power: generic mind retribution(2.16 points), 6.2 remaining
 * adding bias power: generic inc damage mind(1.8 points), 4.04 remaining
 * adding bias power: generic mind retribution(2.592 points), 2.24 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	mind,acid
Creating randart Dagahell(faded hardened leather belt) with no themename
 ** selected ego	 of magery	(greater)	arcane
 ** selected ego	 of unlife	(greater)	arcane
 ** selected ego	 of the mystic	(normal)	arcane
 * adding power: generic inc damage mind(1 points), 10 remaining
 * adding power: generic acid corrode melee(2 points), 9 remaining
 * adding power: generic resists pen acid(1 points), 7 remaining
 * adding power: generic resists pen acid(1 points), 6 remaining
 * adding power: generic resist mind(2 points), 5 remaining
 * adding power: generic inc damage mind(1.5 points), 3 remaining
 * adding power: generic acid corrode melee(3 points), 1.5 remaining
 * adding bias power: generic acid corrode melee(4.5 points), 10 remaining
Removing power from bias list , 	generic acid corrode melee
 * adding bias power: generic resist mind(3 points), 5.5 remaining
 * adding bias power: generic resists pen acid(1.5 points), 2.5 remaining
 * adding bias power: generic resists pen acid(1.8 points), 1 remaining
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	5
 * using themes	light,arcane
 * forbid power sources:	antimagic
Creating randart Prismtitan(glistening hardened leather belt) with light
 ** selected ego	blurring 	(normal)	technique
 ** selected ego	nightruned 	(normal)	arcane
 ** selected ego	reinforced 	(greater)	technique
 * adding power: generic inc damage arcane(1 points), 12 remaining
 * adding power: generic lite radius(1 points), 11 remaining
 * adding power: generic lite radius(1 points), 10 remaining
 * adding power: generic resist light(2 points), 9 remaining
 * adding power: generic inc damage arcane(1 points), 7 remaining
 * adding power: generic inc damage arcane(1.5 points), 6 remaining
 * adding power: generic lite radius(1.5 points), 4.5 remaining
 * adding power: generic lite radius(1.5 points), 3 remaining
Removing power from the list, 	generic lite radius	==	table: 0x0e0cf888	remaining:
 * adding power: generic inc damage arcane(2.25 points), 1.5 remaining
 * adding bias power: generic inc damage arcane(1.5 points), 12 remaining
 * adding bias power: generic inc damage arcane(1.8 points), 10.5 remaining
 * adding bias power: generic resist light(3 points), 8.7 remaining
 * adding bias power: generic resist light(3.6 points), 5.7 remaining
 * adding bias power: generic inc damage arcane(3.375 points), 2.1 remaining
[SORTING HOTKEYS] actor = "Bugsy"
[SORTING HOTKEYS] actor = "Bugsy" - pairing	T_ATTACK
[SORTING HOTKEYS] actor = "Bugsy" - pairing	T_DRAIN
[SORTING HOTKEYS] actor = "Bugsy" - pairing	T_RUNE:_BLINK_3
[SORTING HOTKEYS] actor = "Bugsy" - pairing	T_OGRE_WRATH
[SORTING HOTKEYS] actor = "Bugsy" - pairing	T_RUNE:_SHATTER_AFFLICTIONS_2
[SORTING HOTKEYS] actor = "Bugsy" - pairing	T_RUNE:_SHIELDING_1
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
Loading tile from tileset	/data/gfx/talents/warp_mine_away.png
Loading tile from tileset	/data/gfx/talents/rune__shielding.png
Loading tile from tileset	/data/gfx/talents/rune__controlled_phase_door.png
Loading tile from tileset	/data/gfx/talents/attack.png
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] new character UUID 	d9b7ce9e-6ef3-48da-9270-4bd79088951a
[ONLINE PROFILE] current character 	Bugsy the level 1 Ogre Reaver
[LOG]	Showing healthbars only.
[PROFILE] Server accepted our incr log, deleting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	entity	::	character.teac	::	table: 0x0fe35b00	=>	table: 0x0f8e0e70	(50)
Loading savefile 	/save/bugsy/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	entity	/vault/Bugsy/character.teac.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[COROUTINE] registering	savefilepipe	thread: 0x0671ab50
[ZONE] Left zone	Scintillating Caves
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-scintillating-caves-1.teal	?=?	zone-wilderness.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-scintillating-caves.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/bugsy/
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Abyssblood the steel amulet into world artifacts
Importing cashmere wizard hat 'Chaladunarach' into world artifacts
Importing voratun battleaxe 'Fogwrecker' into world artifacts
Importing Velutta the Curewell into world artifacts
Importing Quenchrot the hardened leather belt into world artifacts
Importing pouch of steel shots 'Harodudil' into world artifacts
Importing Brightpride into world artifacts
Importing stralite waraxe 'Cyrelaith' into world artifacts
Importing Fulezilahor the dwarven-steel gauntlets into world artifacts
Importing Betubeth the cashmere robe into world artifacts
Importing Brenokath into world artifacts
Importing Isynn the vined mindstar into world artifacts
Importing quiver of dragonbone arrows 'Snowravager' into world artifacts
Importing Dairizilahell the Cracklehue into world artifacts
Importing Yvara into world artifacts
Importing dwarven-steel longsword 'Bethyminor' into world artifacts
Importing Crackletouch the hardened leather belt into world artifacts
Importing Prismtitan into world artifacts
Importing Glybrera the steel dagger into world artifacts
Importing Dagahell into world artifacts
Importing Gifang the Hellsaw into world artifacts
Importing Porariamira the dwarven-steel longsword into world artifacts
Importing Undeathwake into world artifacts
Importing Glimmertorrent into world artifacts
Importing Boldir the hardened leather belt into world artifacts
Importing drakeskin leather cap 'Blindtaint' into world artifacts
Importing Salominne the drakeskin leather armour into world artifacts
Importing stralite greatmaul 'Huriregobers' into world artifacts
Importing Boltwrither the stralite plate armour into world artifacts
Importing Murkquell the hardened leather cap into world artifacts
Importing Splendourspitter the steel ring into world artifacts
Importing Bethyrin the Rootrage into world artifacts
Importing living mindstar 'Ivabrenn' into world artifacts
Importing Voryda the steel longsword into world artifacts
Importing Arychik the pair of hardened leather boots into world artifacts
Importing pair of hardened leather boots 'Relgurosta' into world artifacts
Importing dwarven lantern 'Flaretouch' into world artifacts
Importing Icepeal the quiver of yew arrows into world artifacts
Importing Issolathanik into world artifacts
Importing yew longbow 'Samirath' into world artifacts
Importing Ivoma the dwarven-steel greatsword into world artifacts
Importing cashmere robe 'Siludawyn' into world artifacts
Importing dwarven-steel greatsword 'Cloudknave' into world artifacts
Importing Voredheta the cured leather sling into world artifacts
Importing Falythad into world artifacts
Importing pair of hardened leather boots 'Bogbright' into world artifacts
Importing Duveyamas the pouch of dwarven-steel shots into world artifacts
Importing Halerach into world artifacts
Importing Armeduvon into world artifacts
Importing drakeskin leather gloves 'Cuthuthel' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Loading level persistance level	wilderness	1
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-scintillating-caves-1.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-scintillating-caves.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/bugsy/
Creating level	wilderness	1
[Zone:newLevel]	wilderness	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Loading entities file from file	/data/general/encounters/fareast.lua
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
[STATIC MAP] size	170	100	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation.png
Loading tile	terrain/palmtree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeon_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/village_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_tower01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_cave_entrance_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/town1.png
Loading tile	terrain/burnt_tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance_closed01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance_up02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_upwards_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/last_hope.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/last_hope_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance01.png
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[STARTEVENTS] Zone compiled events list: one_per_level=
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[Actor:move]	36677	Novice mage	(forced) move from	nil	nil	to	15	25
Added unique	mod.class.Encounter/Novice mage	::	1
[Encounter] Immediate set	Novice mage	14	25
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[WORLDMAP] Elven ruins at	37	25
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
[Encounter] Immediate set	Ancient Elven Ruins	36	24
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[WORLDMAP] Ruined dungeon at	72	17
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
[Encounter] Immediate set	Ruined Dungeon	71	16
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[WORLDMAP] Mark of the spellblaze at	47	44
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
[Encounter] Immediate set	Mark of the Spellblaze	46	43
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[WORLDMAP] Golem Graveyard at	64	19
Added unique	mod.class.Encounter/Golem Graveyard	::	1
[Encounter] Immediate set	Golem Graveyard	63	19
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[Actor:move]	36702	Agrimley the Hermit	(forced) move from	nil	nil	to	38	7
[WORLDMAP] Agrimley at	38	7
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
[Encounter] Immediate set	Agrimley the Hermit	38	8
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[WORLDMAP] Hidden compound at	71	17
Added unique	mod.class.Encounter/Ring of Blood	::	1
[Encounter] Immediate set	Ring of Blood	72	17
Added unique	mod.class.Encounter/Shadow Crypt	::	1
[Encounter] Immediate set	Shadow Crypt	164	48
[STARTEVENTS] Assigned events list:
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	2455	Bugsy	(forced) move from	45	7	to	17	42
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Bugsy	Bugsy
Adding entity	2455	after	2455
[ONLINE PROFILE] current character 	Bugsy the level 1 Ogre Reaver
[MUSIC] stoping	Mystery.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	level	::	level-scintillating-caves-1.teal	::	table: 0x05c535d0	=>	table: 0x0f8c1a90	(2198)
Loading savefile 	/save/bugsy/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Bugsy	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	zone	::	zone-scintillating-caves.teaz	::	table: 0x14579028	=>	table: 0x0edceea8	(2009)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x17c690e8	(9150)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x157246d8	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	level	/save/bugsy/level-scintillating-caves-1.teal.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	zone	/save/bugsy/zone-scintillating-caves.teaz.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	665d60d3d491de281a9822b7495b06b0	level	/save/bugsy/level-scintillating-caves-1.teal
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	level-scintillating-caves-1.teal	665d60d3d491de281a9822b7495b06b0
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	390950f5249382bd88a7cec1f288e3d2	zone	/save/bugsy/zone-scintillating-caves.teaz
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	zone-scintillating-caves.teaz	390950f5249382bd88a7cec1f288e3d2
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	c248da75470f938234aec8372ba6595f	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	c248da75470f938234aec8372ba6595f
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 5 seconds
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x0dd41f40
[LOG]	Saving game...
[Actor:move]	2455	Bugsy	move from	17	42	to	16	43
Spawned allied kingdom patrol	60	38	Allied Kingdoms halfling patrol
Loading tile from tileset	/data/gfx/shockbolt/npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.png
[Actor:move]	36717	Allied Kingdoms halfling patrol	(forced) move from	nil	nil	to	60	38
Spawned hostile	26	27	adventurers party
Loading tile from tileset	/data/gfx/shockbolt/npc/hostile_humanoid_adventurers_party.png
[Actor:move]	36718	adventurers party	(forced) move from	nil	nil	to	26	27
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x1dccff98	(9107)
Loading savefile 	/save/bugsy/
[LOG]	
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 16:35.
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x15ce2538	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	445b4188796301b38337534f26ecd8a1	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	445b4188796301b38337534f26ecd8a1
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	2455	Bugsy	move from	16	43	to	15	44
[LOG]	#YELLOW_GREEN#There is a Elvala (Town) here (press '<', '>' or right click to use).
Spawned allied kingdom patrol	33	40	Allied Kingdoms halfling patrol
[Actor:move]	36719	Allied Kingdoms halfling patrol	(forced) move from	nil	nil	to	33	40
[Actor:move]	36718	adventurers party	move from	26	27	to	25	26
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x067848f8
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	zone-town-elvala.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-elvala.teaz
Loading savefile 	/save/bugsy/
Loading entities file from file	/data/zones/town-elvala/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-elvala/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-elvala/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Abyssblood the steel amulet into world artifacts
Importing cashmere wizard hat 'Chaladunarach' into world artifacts
Importing voratun battleaxe 'Fogwrecker' into world artifacts
Importing Velutta the Curewell into world artifacts
Importing Quenchrot the hardened leather belt into world artifacts
Importing pouch of steel shots 'Harodudil' into world artifacts
Importing Brightpride into world artifacts
Importing stralite waraxe 'Cyrelaith' into world artifacts
Importing Fulezilahor the dwarven-steel gauntlets into world artifacts
Importing Betubeth the cashmere robe into world artifacts
Importing Brenokath into world artifacts
Importing Isynn the vined mindstar into world artifacts
Importing quiver of dragonbone arrows 'Snowravager' into world artifacts
Importing Dairizilahell the Cracklehue into world artifacts
Importing Yvara into world artifacts
Importing dwarven-steel longsword 'Bethyminor' into world artifacts
Importing Crackletouch the hardened leather belt into world artifacts
Importing Prismtitan into world artifacts
Importing Glybrera the steel dagger into world artifacts
Importing Dagahell into world artifacts
Importing Gifang the Hellsaw into world artifacts
Importing Porariamira the dwarven-steel longsword into world artifacts
Importing Undeathwake into world artifacts
Importing Glimmertorrent into world artifacts
Importing Boldir the hardened leather belt into world artifacts
Importing drakeskin leather cap 'Blindtaint' into world artifacts
Importing Salominne the drakeskin leather armour into world artifacts
Importing stralite greatmaul 'Huriregobers' into world artifacts
Importing Boltwrither the stralite plate armour into world artifacts
Importing Murkquell the hardened leather cap into world artifacts
Importing Splendourspitter the steel ring into world artifacts
Importing Bethyrin the Rootrage into world artifacts
Importing living mindstar 'Ivabrenn' into world artifacts
Importing Voryda the steel longsword into world artifacts
Importing Arychik the pair of hardened leather boots into world artifacts
Importing pair of hardened leather boots 'Relgurosta' into world artifacts
Importing dwarven lantern 'Flaretouch' into world artifacts
Importing Icepeal the quiver of yew arrows into world artifacts
Importing Issolathanik into world artifacts
Importing yew longbow 'Samirath' into world artifacts
Importing Ivoma the dwarven-steel greatsword into world artifacts
Importing cashmere robe 'Siludawyn' into world artifacts
Importing dwarven-steel greatsword 'Cloudknave' into world artifacts
Importing Voredheta the cured leather sling into world artifacts
Importing Falythad into world artifacts
Importing pair of hardened leather boots 'Bogbright' into world artifacts
Importing Duveyamas the pouch of dwarven-steel shots into world artifacts
Importing Halerach into world artifacts
Importing Armeduvon into world artifacts
Importing drakeskin leather gloves 'Cuthuthel' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-elvala/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Elvala	with base_level	1
[ZONE] persisting to persist_last_zones	town-elvala
Loading level persistance level	town-elvala	1
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	level-town-elvala-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	level-town-elvala-1.teal
Loading savefile 	/save/bugsy/
Creating level	town-elvala	1
[Zone:newLevel]	town-elvala	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/elvala.lua
[STATIC MAP] size	50	50	rotate:	default
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	SCROLL
[STORE] Grabbing	SWORD_WEAPON
[STORE] Grabbing	CLOTH_ARMOR
[STORE] Grabbing	ELVALA_LIBRARY
[STORE] Grabbing	STAFF_WEAPON
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_tanner.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_alchemist.png
Loading tile	store/shop_door_barred.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_sign_tailor.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_library.png
Loading tile	store/shop_sign_staves.png
[resolveObject] CREATE FOR	39125	elvala guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x1d825b08}
[TOME ENTITY FILTER] selected basic	86.487239867679	103.5
[resolveObject] CREATED OBJECT:	39127	iron longsword	tries left:	4
[resolveObject]	39127	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	39125	elvala guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x1d825c00}
[TOME ENTITY FILTER] selected basic	85.5655645542	103.5
[resolveObject] CREATED OBJECT:	39128	iron shield	tries left:	4
[resolveObject]	39128	iron shield	NOT WORN in
[General Object resolver]	39128	iron shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	39128	iron shield
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_elvala_guard.png
[Actor:move]	39125	elvala guard	(forced) move from	nil	nil	to	28	47
[Actor:wearAllInventory]	39125	elvala guard	wearing main inventory
[resolveObject] CREATE FOR	39129	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x1d8348b0}
[TOME ENTITY FILTER] selected basic	91.9572724488	103.5
[resolveObject] CREATED OBJECT:	39132	iron longsword	tries left:	4
[resolveObject]	39132	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	39129	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x1d8349a8}
[TOME ENTITY FILTER] selected basic	68.51869617694	103.5
[resolveObject] CREATED OBJECT:	39133	iron shield	tries left:	4
[resolveObject]	39133	iron shield	NOT WORN in
[General Object resolver]	39133	iron shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	39133	iron shield
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ogre_ogre_rune_spinner.png
[Actor:move]	39129	ogre rune-spinner	(forced) move from	nil	nil	to	34	17
[Actor:wearAllInventory]	39129	ogre rune-spinner	wearing main inventory
[resolveObject] CREATE FOR	39134	elvala guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x1d9b1790}
[TOME ENTITY FILTER] selected basic	71.788920549277	103.5
[resolveObject] CREATED OBJECT:	39136	iron longsword	tries left:	4
[resolveObject]	39136	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	39134	elvala guard	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x1d9b1888}
[TOME ENTITY FILTER] selected Ego	61.954092878605	65.5
[resolveObject] CREATED OBJECT:	39137	reinforced iron shield	tries left:	4
[resolveObject]	39137	reinforced iron shield	NOT WORN in
[General Object resolver]	39137	reinforced iron shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	39137	reinforced iron shield
[Actor:move]	39134	elvala guard	(forced) move from	nil	nil	to	31	45
[Actor:wearAllInventory]	39134	elvala guard	wearing main inventory
[resolveObject] CREATE FOR	39141	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x1d9a8418}
[TOME ENTITY FILTER] selected Ego	63.024354766944	65.5
[resolveObject] CREATED OBJECT:	39148	iron longsword of massacre	tries left:	4
[resolveObject]	39148	iron longsword of massacre	added to inventory	MAINHAND
[resolveObject] CREATE FOR	39141	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x1d9a8510}
[TOME ENTITY FILTER] selected basic	67.568217642388	103.5
[resolveObject] CREATED OBJECT:	39152	iron shield	tries left:	4
[resolveObject]	39152	iron shield	NOT WORN in
[General Object resolver]	39152	iron shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	39152	iron shield
[Actor:move]	39141	ogre rune-spinner	(forced) move from	nil	nil	to	36	31
[Actor:wearAllInventory]	39141	ogre rune-spinner	wearing main inventory
[resolveObject] CREATE FOR	39153	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x0dca6900}
[TOME ENTITY FILTER] selected basic	86.70700763357	103.5
[resolveObject] CREATED OBJECT:	39157	iron longsword	tries left:	4
[resolveObject]	39157	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	39153	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x0dca69f8}
[TOME ENTITY FILTER] selected basic	101.80349797809	103.5
[resolveObject] CREATED OBJECT:	39158	iron shield	tries left:	4
[resolveObject]	39158	iron shield	NOT WORN in
[General Object resolver]	39158	iron shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	39158	iron shield
[Actor:move]	39153	ogre rune-spinner	(forced) move from	nil	nil	to	7	14
[Actor:wearAllInventory]	39153	ogre rune-spinner	wearing main inventory
[resolveObject] CREATE FOR	39159	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x1d8b7288}
[TOME ENTITY FILTER] selected basic	83.004296530738	103.5
[resolveObject] CREATED OBJECT:	39163	iron longsword	tries left:	4
[resolveObject]	39163	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	39159	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x1d8b7380}
[TOME ENTITY FILTER] selected Ego	61.113429933347	65.5
[resolveObject] CREATED OBJECT:	39164	iron shield of cold resistance (#RESIST#)	tries left:	4
[resolveObject]	39164	iron shield of cold resistance (#RESIST#)	NOT WORN in
[General Object resolver]	39164	iron shield of cold resistance (#RESIST#)	COULD NOT BE WORN
[resolveObject] adding to main inventory:	39164	iron shield of cold resistance (#RESIST#)
[Actor:move]	39159	ogre rune-spinner	(forced) move from	nil	nil	to	41	39
[Actor:wearAllInventory]	39159	ogre rune-spinner	wearing main inventory
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_shalore_shalore_rune_master.png
[Actor:move]	39168	shalore rune master	(forced) move from	nil	nil	to	13	16
[resolveObject] CREATE FOR	39174	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longsword", not_properties=table: 0x1d8d7d80}
[TOME ENTITY FILTER] selected basic	88.360459111133	103.5
[resolveObject] CREATED OBJECT:	39177	iron longsword	tries left:	4
[resolveObject]	39177	iron longsword	added to inventory	MAINHAND
[resolveObject] CREATE FOR	39174	ogre rune-spinner	do_wear/tries:	true	5	filter:
	{type="armor", autoreq=true, subtype="shield", not_properties=table: 0x1d8d7e78}
[TOME ENTITY FILTER] selected Ego	23.812225900896	65.5
[resolveObject] CREATED OBJECT:	39178	reinforced iron shield	tries left:	4
[resolveObject]	39178	reinforced iron shield	NOT WORN in
[General Object resolver]	39178	reinforced iron shield	COULD NOT BE WORN
[resolveObject] adding to main inventory:	39178	reinforced iron shield
[Actor:move]	39174	ogre rune-spinner	(forced) move from	nil	nil	to	32	27
[Actor:wearAllInventory]	39174	ogre rune-spinner	wearing main inventory
[Actor:move]	39182	shalore rune master	(forced) move from	nil	nil	to	42	31
[Actor:move]	39185	shalore rune master	(forced) move from	nil	nil	to	29	47
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_shadow.png
Loading tile	terrain/trees/light_small_narrow_pine_trunk.png
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[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
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Not gone east, no backup guardian
Running on level loads	town-elvala-1
[Actor:move]	2455	Bugsy	(forced) move from	15	44	to	0	40
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Bugsy	Bugsy
Adding entity	2455	after	2455
[ONLINE PROFILE] current character 	Bugsy the level 1 Ogre Reaver
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
Updating zone name	Elvala
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	level	::	level-wilderness-1.teal	::	table: 0x0dd862c8	=>	table: 0x0ef17488	(7480)
Loading savefile 	/save/bugsy/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Bugsy	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	zone	::	zone-wilderness.teaz	::	table: 0x0ef7add8	=>	table: 0x0e2043f8	(1345)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x122c3170	(4195)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x0f5889f8	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	level	/save/bugsy/level-wilderness-1.teal.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	zone	/save/bugsy/zone-wilderness.teaz.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	320d530d2ec3b1449c706318b114addc	level	/save/bugsy/level-wilderness-1.teal
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	level-wilderness-1.teal	320d530d2ec3b1449c706318b114addc
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	d4677a217a23308f04c04eec13dc6ba6	zone	/save/bugsy/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	zone-wilderness.teaz	d4677a217a23308f04c04eec13dc6ba6
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	9601ba735f7e0f5a4a2b2e398ff9855c	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	9601ba735f7e0f5a4a2b2e398ff9855c
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[SOUND] loading from	/data/sound/ambient/town/town_large2.ogg	:=:	sound "/data/sound/ambient/town/town_large2.ogg" : <static>
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x0e4012a8
[LOG]	Saving game...
[Actor:move]	2455	Bugsy	move from	0	40	to	0	39
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x1001ff60	(4195)
Loading savefile 	/save/bugsy/
[LOG]	
[Actor:move]	2455	Bugsy	move from	0	39	to	0	38
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
[Actor:move]	2455	Bugsy	move from	0	38	to	0	37
[Actor:move]	2455	Bugsy	move from	0	37	to	0	36
[Actor:move]	2455	Bugsy	move from	0	36	to	0	35
[Actor:move]	2455	Bugsy	move from	0	35	to	0	34
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x14579a90	(76)
Loading savefile 	/save//
[Actor:move]	2455	Bugsy	move from	0	34	to	0	33
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	dd233e7884e30f1c3157b75251db18fe	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	dd233e7884e30f1c3157b75251db18fe
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	2455	Bugsy	move from	0	33	to	0	32
[LOG]	
[Actor:move]	2455	Bugsy	move from	0	32	to	0	31
[Actor:move]	2455	Bugsy	move from	0	31	to	0	30
[Actor:move]	2455	Bugsy	move from	0	30	to	1	29
[Actor:move]	2455	Bugsy	move from	1	29	to	2	28
[Actor:move]	2455	Bugsy	move from	2	28	to	2	27
[Actor:move]	2455	Bugsy	move from	2	27	to	3	26
[Actor:move]	2455	Bugsy	move from	3	26	to	3	25
[Actor:move]	2455	Bugsy	move from	3	25	to	4	24
[Actor:move]	2455	Bugsy	move from	4	24	to	5	24
[Actor:move]	2455	Bugsy	move from	5	24	to	6	24
[Actor:move]	2455	Bugsy	move from	6	24	to	7	24
[Actor:move]	2455	Bugsy	move from	7	24	to	8	24
[Actor:move]	2455	Bugsy	move from	8	24	to	9	23
[Actor:move]	2455	Bugsy	move from	9	23	to	10	23
[Actor:move]	2455	Bugsy	move from	10	23	to	11	23
[Actor:move]	2455	Bugsy	move from	11	23	to	12	23
[Actor:move]	2455	Bugsy	move from	12	23	to	13	22
[Actor:move]	2455	Bugsy	move from	13	22	to	14	22
[Actor:move]	2455	Bugsy	move from	14	22	to	15	22
[Actor:move]	2455	Bugsy	move from	15	22	to	16	21
[Actor:move]	2455	Bugsy	move from	16	21	to	17	20
[Actor:move]	2455	Bugsy	move from	17	20	to	18	21
[Actor:move]	2455	Bugsy	move from	18	21	to	19	21
[Actor:move]	2455	Bugsy	move from	19	21	to	20	20
[Actor:move]	2455	Bugsy	move from	20	20	to	21	20
[SOUND] loading from	/data/sound/ambient/town/town_large1.ogg	:=:	sound "/data/sound/ambient/town/town_large1.ogg" : <static>
[Identify]	shatter afflictions rune of the sneak	true
[STORE] stocking up: 	shatter afflictions rune of the sneak
[Identify]	shatter afflictions rune of the duelist	true
[STORE] stocking up: 	shatter afflictions rune of the duelist
[Identify]	shatter afflictions rune of the wizard	true
[STORE] stocking up: 	shatter afflictions rune of the wizard
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_iron.png
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2455	Bugsy	move from	21	20	to	20	20
[Actor:move]	2455	Bugsy	move from	20	20	to	19	20
[Actor:move]	2455	Bugsy	move from	19	20	to	18	20
[Actor:move]	2455	Bugsy	move from	18	20	to	17	20
[Actor:move]	2455	Bugsy	move from	17	20	to	16	21
[Actor:move]	2455	Bugsy	move from	16	21	to	15	22
[Actor:move]	2455	Bugsy	move from	15	22	to	14	23
[Actor:move]	2455	Bugsy	move from	14	23	to	13	24
[Actor:move]	2455	Bugsy	move from	13	24	to	12	24
[Actor:move]	2455	Bugsy	move from	12	24	to	11	24
[Actor:move]	2455	Bugsy	move from	11	24	to	10	24
[Actor:move]	2455	Bugsy	move from	10	24	to	9	24
[Actor:move]	2455	Bugsy	move from	9	24	to	8	24
[Actor:move]	2455	Bugsy	move from	8	24	to	7	24
[Actor:move]	2455	Bugsy	move from	7	24	to	6	24
[Actor:move]	2455	Bugsy	move from	6	24	to	5	24
[Actor:move]	2455	Bugsy	move from	5	24	to	4	25
[Actor:move]	2455	Bugsy	move from	4	25	to	3	26
[Actor:move]	2455	Bugsy	move from	3	26	to	2	27
[Actor:move]	2455	Bugsy	move from	2	27	to	2	28
[Actor:move]	2455	Bugsy	move from	2	28	to	2	29
[Actor:move]	2455	Bugsy	move from	2	29	to	2	30
[Actor:move]	2455	Bugsy	move from	2	30	to	2	31
[Actor:move]	2455	Bugsy	move from	2	31	to	2	32
[Actor:move]	2455	Bugsy	move from	2	32	to	2	33
[Actor:move]	2455	Bugsy	move from	2	33	to	2	34
[Actor:move]	2455	Bugsy	move from	2	34	to	2	35
[Actor:move]	2455	Bugsy	move from	2	35	to	1	36
[Actor:move]	2455	Bugsy	move from	1	36	to	1	37
[Actor:move]	2455	Bugsy	move from	1	37	to	1	38
[Actor:move]	2455	Bugsy	move from	1	38	to	0	39
[Actor:move]	2455	Bugsy	move from	0	39	to	0	40
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 33 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x17214ed8
[ZONE] Left zone	Elvala
[ZONE] loading from last persistent	wilderness	table: 0x0ef7add8
[ZONE] using old zone	wilderness
Loading level persistance level	wilderness	1
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-town-elvala-1.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-elvala.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/bugsy/
Check MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	320d530d2ec3b1449c706318b114addc	level	level-wilderness-1.teal
[ONLINE PROFILE] checking character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	level-wilderness-1.teal	320d530d2ec3b1449c706318b114addc
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_5_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_7_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_4_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_11_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_2_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_8_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_8_03.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_01.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	2455	Bugsy	(forced) move from	0	40	to	15	44
[LOG]	#YELLOW_GREEN#There is a Elvala (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Bugsy	Bugsy
Adding entity	2455	after	2455
[ONLINE PROFILE] current character 	Bugsy the level 1 Ogre Reaver
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_large_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	level	::	level-town-elvala-1.teal	::	table: 0x17f9f300	=>	table: 0x150e4080	(2326)
Loading savefile 	/save/bugsy/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Bugsy	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	zone	::	zone-town-elvala.teaz	::	table: 0x1820f180	=>	table: 0x1085d0f8	(1675)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x16424998	(8454)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x123b54e8	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	level	/save/bugsy/level-town-elvala-1.teal.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	zone	/save/bugsy/zone-town-elvala.teaz.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	a7d1c882a16edb6e5692c95fc4a0de9e	level	/save/bugsy/level-town-elvala-1.teal
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	level-town-elvala-1.teal	a7d1c882a16edb6e5692c95fc4a0de9e
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	7d47ca886d0d58a90eafa3f5f1ba12cc	zone	/save/bugsy/zone-town-elvala.teaz
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	zone-town-elvala.teaz	7d47ca886d0d58a90eafa3f5f1ba12cc
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	9c435867f22920b7c8d0114be52eaefc	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	9c435867f22920b7c8d0114be52eaefc
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x11a217c8
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x1e532978	(8454)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x134d4540	(76)
Loading savefile 	/save//
[Actor:move]	2455	Bugsy	move from	15	44	to	15	43
Spawned allied kingdom patrol	41	18	Allied Kingdoms halfling patrol
[Actor:move]	64141	Allied Kingdoms halfling patrol	(forced) move from	nil	nil	to	41	18
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	60	38	to	59	38
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	33	40	to	32	39
[LOG]	
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[Actor:move]	2455	Bugsy	move from	15	43	to	16	42
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	7f5b1ab0ba80567458d5e1278a838411	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	7f5b1ab0ba80567458d5e1278a838411
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	42690	adventurers party	move from	25	26	to	24	25
[LOG]	
[Actor:move]	2455	Bugsy	move from	16	42	to	16	42
[Actor:move]	2455	Bugsy	move from	16	42	to	17	42
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	59	38	to	58	38
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	32	39	to	31	38
[LOG]	
[Actor:move]	2455	Bugsy	move from	17	42	to	18	41
[Actor:move]	42690	adventurers party	move from	24	25	to	23	24
[Actor:move]	2455	Bugsy	move from	18	41	to	18	41
[Actor:move]	2455	Bugsy	move from	18	41	to	17	40
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	41	18	to	40	19
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	58	38	to	57	38
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	31	38	to	30	38
[Actor:move]	2455	Bugsy	move from	17	40	to	17	39
[Actor:move]	2455	Bugsy	move from	17	39	to	17	38
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	40	19	to	39	20
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	57	38	to	56	38
[Actor:move]	42690	adventurers party	move from	23	24	to	24	23
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	30	38	to	29	38
[Actor:move]	2455	Bugsy	move from	17	38	to	16	37
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
[LOG]	
[Actor:move]	2455	Bugsy	move from	16	37	to	15	37
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	39	20	to	38	19
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	56	38	to	55	38
[Actor:move]	42690	adventurers party	move from	24	23	to	25	22
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	29	38	to	28	38
[Actor:move]	2455	Bugsy	move from	15	37	to	14	36
[Actor:move]	2455	Bugsy	move from	14	36	to	14	35
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	38	19	to	37	19
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	55	38	to	54	37
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	28	38	to	27	38
[Actor:move]	2455	Bugsy	move from	14	35	to	15	34
[Actor:move]	2455	Bugsy	move from	15	34	to	15	33
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	37	19	to	36	18
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	54	37	to	53	38
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	27	38	to	26	38
[Actor:move]	2455	Bugsy	move from	15	33	to	16	32
[Actor:move]	42690	adventurers party	move from	25	22	to	25	23
[Actor:move]	2455	Bugsy	move from	16	32	to	16	31
Spawned hostile	56	14	ziguranth patrol
Loading tile from tileset	/data/gfx/shockbolt/npc/hostile_humanoid_ziguranth_patrol.png
[Actor:move]	64142	ziguranth patrol	(forced) move from	nil	nil	to	56	14
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	36	18	to	35	18
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	53	38	to	52	39
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	26	38	to	25	37
[Actor:move]	2455	Bugsy	move from	16	31	to	16	30
[Actor:move]	64142	ziguranth patrol	move from	56	14	to	57	14
[Actor:move]	2455	Bugsy	move from	16	30	to	16	29
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	35	18	to	34	18
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	52	39	to	51	38
[Actor:move]	42690	adventurers party	move from	25	23	to	25	22
[LOG]	Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	25	37	to	25	36
[LOG]	
[Actor:move]	2455	Bugsy	move from	16	29	to	16	28
[Actor:move]	64142	ziguranth patrol	move from	57	14	to	58	14
[Actor:move]	2455	Bugsy	move from	16	28	to	16	27
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	34	18	to	33	19
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	51	38	to	50	37
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	25	36	to	26	35
[Actor:move]	2455	Bugsy	move from	16	27	to	16	26
[Actor:move]	42690	adventurers party	move from	25	22	to	24	22
[Actor:move]	64142	ziguranth patrol	move from	58	14	to	59	14
[Actor:move]	2455	Bugsy	move from	16	26	to	16	25
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	33	19	to	33	20
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	50	37	to	49	36
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	26	35	to	27	34
[Actor:move]	2455	Bugsy	move from	16	25	to	17	24
[Actor:move]	42690	adventurers party	move from	24	22	to	23	23
[Actor:move]	64142	ziguranth patrol	move from	59	14	to	60	13
[Actor:move]	2455	Bugsy	move from	17	24	to	18	23
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	33	20	to	33	21
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	49	36	to	48	35
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	27	34	to	27	33
[Actor:move]	2455	Bugsy	move from	18	23	to	19	22
[Actor:move]	42690	adventurers party	move from	23	23	to	22	23
[Actor:move]	2455	Bugsy	move from	19	22	to	20	21
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	33	21	to	32	22
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	48	35	to	47	34
[LOG]	Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	27	33	to	26	32
[LOG]	
[Actor:move]	2455	Bugsy	move from	20	21	to	21	20
[Actor:move]	2455	Bugsy	move from	21	20	to	22	19
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	32	22	to	32	23
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	47	34	to	46	33
[Actor:move]	42690	adventurers party	move from	22	23	to	23	24
[Actor:move]	64142	ziguranth patrol	move from	60	13	to	61	12
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	26	32	to	26	31
[Actor:move]	2455	Bugsy	move from	22	19	to	23	18
[Actor:move]	2455	Bugsy	move from	23	18	to	24	17
[Actor:move]	64141	Allied Kingdoms halfling patrol	move from	32	23	to	32	24
[Actor:move]	42689	Allied Kingdoms halfling patrol	move from	46	33	to	45	32
[Actor:move]	42690	adventurers party	move from	23	24	to	24	25
[Actor:move]	42691	Allied Kingdoms halfling patrol	move from	26	31	to	26	30
[Actor:move]	2455	Bugsy	move from	24	17	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
Spawned hostile	57	13	adventurers party
[Actor:move]	64143	adventurers party	(forced) move from	nil	nil	to	57	13
[Actor:move]	64142	ziguranth patrol	move from	61	12	to	62	12
[Actor:move]	64143	adventurers party	move from	57	13	to	57	12
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x0e2282c8
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	zone-town-derth.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-derth.teaz
Loading savefile 	/save/bugsy/
Loading entities file from file	/data/zones/town-derth/npcs.lua
Loading entities file from memory	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-derth/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-derth/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Abyssblood the steel amulet into world artifacts
Importing cashmere wizard hat 'Chaladunarach' into world artifacts
Importing voratun battleaxe 'Fogwrecker' into world artifacts
Importing Velutta the Curewell into world artifacts
Importing Quenchrot the hardened leather belt into world artifacts
Importing pouch of steel shots 'Harodudil' into world artifacts
Importing Brightpride into world artifacts
Importing stralite waraxe 'Cyrelaith' into world artifacts
Importing Fulezilahor the dwarven-steel gauntlets into world artifacts
Importing Betubeth the cashmere robe into world artifacts
Importing Brenokath into world artifacts
Importing Isynn the vined mindstar into world artifacts
Importing quiver of dragonbone arrows 'Snowravager' into world artifacts
Importing Dairizilahell the Cracklehue into world artifacts
Importing Yvara into world artifacts
Importing dwarven-steel longsword 'Bethyminor' into world artifacts
Importing Crackletouch the hardened leather belt into world artifacts
Importing Prismtitan into world artifacts
Importing Glybrera the steel dagger into world artifacts
Importing Dagahell into world artifacts
Importing Gifang the Hellsaw into world artifacts
Importing Porariamira the dwarven-steel longsword into world artifacts
Importing Undeathwake into world artifacts
Importing Glimmertorrent into world artifacts
Importing Boldir the hardened leather belt into world artifacts
Importing drakeskin leather cap 'Blindtaint' into world artifacts
Importing Salominne the drakeskin leather armour into world artifacts
Importing stralite greatmaul 'Huriregobers' into world artifacts
Importing Boltwrither the stralite plate armour into world artifacts
Importing Murkquell the hardened leather cap into world artifacts
Importing Splendourspitter the steel ring into world artifacts
Importing Bethyrin the Rootrage into world artifacts
Importing living mindstar 'Ivabrenn' into world artifacts
Importing Voryda the steel longsword into world artifacts
Importing Arychik the pair of hardened leather boots into world artifacts
Importing pair of hardened leather boots 'Relgurosta' into world artifacts
Importing dwarven lantern 'Flaretouch' into world artifacts
Importing Icepeal the quiver of yew arrows into world artifacts
Importing Issolathanik into world artifacts
Importing yew longbow 'Samirath' into world artifacts
Importing Ivoma the dwarven-steel greatsword into world artifacts
Importing cashmere robe 'Siludawyn' into world artifacts
Importing dwarven-steel greatsword 'Cloudknave' into world artifacts
Importing Voredheta the cured leather sling into world artifacts
Importing Falythad into world artifacts
Importing pair of hardened leather boots 'Bogbright' into world artifacts
Importing Duveyamas the pouch of dwarven-steel shots into world artifacts
Importing Halerach into world artifacts
Importing Armeduvon into world artifacts
Importing drakeskin leather gloves 'Cuthuthel' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-derth/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
Initiated zone	Derth	with base_level	1
[ZONE] persisting to persist_last_zones	town-derth
Loading level persistance level	town-derth	1
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	level-town-derth-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	level-town-derth-1.teal
Loading savefile 	/save/bugsy/
Creating level	town-derth	1
[Zone:newLevel]	town-derth	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/derth.lua
[STATIC MAP] size	50	50	rotate:	default
[STORE] Grabbing	KNIFE_WEAPON
[STORE] Grabbing	SWORD_WEAPON
[STORE] Grabbing	POTION
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	HEAVY_ARMOR
[STORE] Grabbing	LITEDIGSTORE
[STORE] Grabbing	GEMSTORE
[STORE] Grabbing	ARCHER_WEAPON
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile	store/shop_sign_knives.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_herbalist.png
Loading tile	store/shop_sign_armory.png
Loading tile	store/shop_sign_utility_store.png
Loading tile	store/shop_sign_jewelry.png
Loading tile	store/shop_sign_bows.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_gardener.png
[Actor:move]	66560	halfling gardener	(forced) move from	nil	nil	to	25	27
[Actor:move]	66562	halfling gardener	(forced) move from	nil	nil	to	11	20
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_farmer.png
[Actor:move]	66564	human farmer	(forced) move from	nil	nil	to	32	31
[Actor:move]	66566	halfling gardener	(forced) move from	nil	nil	to	34	19
[Actor:move]	66568	human farmer	(forced) move from	nil	nil	to	15	31
[Actor:move]	66570	human farmer	(forced) move from	nil	nil	to	15	20
[Actor:move]	66572	human farmer	(forced) move from	nil	nil	to	31	31
[Actor:move]	66574	halfling gardener	(forced) move from	nil	nil	to	21	35
[Actor:move]	66576	human farmer	(forced) move from	nil	nil	to	25	16
[Actor:move]	66578	human farmer	(forced) move from	nil	nil	to	34	24
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_trunk_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_b_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_horizontal_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_vertical_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_d_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_b_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_t_section_b_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_c_02.png
Not gone east, no backup guardian
Running on level loads	town-derth-1
[Actor:move]	2455	Bugsy	(forced) move from	25	17	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Bugsy	Bugsy
Adding entity	2455	after	2455
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_shady_cornac_man.png
[Actor:move]	76575	Shady cornac man	(forced) move from	nil	nil	to	28	12
Added unique	mod.class.NPC/Shady cornac man	::	1
[ONLINE PROFILE] current character 	Bugsy the level 1 Ogre Reaver
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
Updating zone name	Derth
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	level	::	level-wilderness-1.teal	::	table: 0x05af9a60	=>	table: 0x0db1e478	(6438)
Loading savefile 	/save/bugsy/
[SOUND] loading from	/data/sound/ambient/town/town_small1.lua	:=:	/data/sound/ambient/town/town_small1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small1.ogg" : <static>
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Bugsy	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	zone	::	zone-wilderness.teaz	::	table: 0x12063c78	=>	table: 0x157d4350	(1345)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x1df8d820	(5239)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x1ec8b388	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	level	/save/bugsy/level-wilderness-1.teal.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	zone	/save/bugsy/zone-wilderness.teaz.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	0b20a82cc10d748515f1050af5b1ae29	level	/save/bugsy/level-wilderness-1.teal
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	level-wilderness-1.teal	0b20a82cc10d748515f1050af5b1ae29
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	6fa52902c7e5579aea09398ac0dd65b3	zone	/save/bugsy/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	zone-wilderness.teaz	6fa52902c7e5579aea09398ac0dd65b3
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	0d3a1b37f611be73c49ee4ccddb8fb2c	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	0d3a1b37f611be73c49ee4ccddb8fb2c
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1dd4e968
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x1ef7ff58	(5239)
Loading savefile 	/save/bugsy/
[Actor:move]	2455	Bugsy	move from	0	20	to	1	20
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x1dd562f8	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[Actor:move]	2455	Bugsy	move from	1	20	to	2	20
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	694c1c4d4fa60f7e77d96c9d7664ac2b	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	694c1c4d4fa60f7e77d96c9d7664ac2b
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[LOG]	
[Actor:move]	2455	Bugsy	move from	2	20	to	3	20
[Actor:move]	2455	Bugsy	move from	3	20	to	4	20
[Actor:move]	2455	Bugsy	move from	4	20	to	5	20
[Actor:move]	2455	Bugsy	move from	5	20	to	6	20
[Actor:move]	2455	Bugsy	move from	6	20	to	7	20
[Actor:move]	2455	Bugsy	move from	7	20	to	8	20
[Actor:move]	2455	Bugsy	move from	8	20	to	9	20
[Actor:move]	2455	Bugsy	move from	9	20	to	10	20
[Actor:move]	66562	halfling gardener	(forced) move from	11	20	to	10	20
[Actor:move]	2455	Bugsy	(forced) move from	10	20	to	11	20
[Actor:move]	2455	Bugsy	move from	10	20	to	11	20
[Actor:move]	2455	Bugsy	move from	11	20	to	12	20
[Actor:move]	2455	Bugsy	move from	12	20	to	13	20
[Actor:move]	2455	Bugsy	move from	13	20	to	14	20
[Actor:move]	66570	human farmer	(forced) move from	15	20	to	14	20
[Actor:move]	2455	Bugsy	(forced) move from	14	20	to	15	20
[Actor:move]	2455	Bugsy	move from	14	20	to	15	20
[Actor:move]	2455	Bugsy	move from	15	20	to	16	20
[Actor:move]	2455	Bugsy	move from	16	20	to	17	20
[Actor:move]	2455	Bugsy	move from	17	20	to	18	20
[Actor:move]	2455	Bugsy	move from	18	20	to	19	20
[Actor:move]	2455	Bugsy	move from	19	20	to	20	20
[Actor:move]	2455	Bugsy	move from	20	20	to	21	20
[Actor:move]	2455	Bugsy	move from	21	20	to	22	20
table: 0x05534cf8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	Shady cornac man says: 'Hey you. Come here.'
[EMOTE] added	Hey you. Come here.	28	12
Loading tile	speak_bubble.png
[Actor:move]	2455	Bugsy	move from	22	20	to	23	21
[LOG]	
[Actor:move]	2455	Bugsy	move from	23	21	to	24	22
[Actor:move]	2455	Bugsy	move from	24	22	to	24	22
[Actor:move]	2455	Bugsy	move from	24	22	to	24	22
[Actor:move]	2455	Bugsy	move from	24	22	to	25	22
[Actor:move]	2455	Bugsy	move from	25	22	to	26	22
[Actor:move]	2455	Bugsy	move from	26	22	to	27	23
[Actor:move]	2455	Bugsy	move from	27	23	to	28	23
[Actor:move]	2455	Bugsy	move from	28	23	to	29	23
[Actor:move]	2455	Bugsy	move from	29	23	to	30	23
[Actor:move]	2455	Bugsy	move from	30	23	to	31	23
[Actor:move]	2455	Bugsy	move from	31	23	to	32	23
[Actor:move]	2455	Bugsy	move from	32	23	to	33	23
[TOME ENTITY FILTER] selected Ego	58.53435107496	65.5
[Identify]	agate	true
[STORE] stocking up: 	agate
[TOME ENTITY FILTER] selected Double Ego	19.816474570966	20.5
[Identify]	ametrine	true
[STORE] stocking up: 	ametrine
[TOME ENTITY FILTER] selected Ego	33.54833078467	65.5
[Identify]	zircon	true
[STORE] stocking up: 	zircon
[TOME ENTITY FILTER] selected Ego	26.719627549574	65.5
[Identify]	zircon	true
[STORE] stocking up: 	zircon
Loading tile from tileset	/data/gfx/shockbolt/object/ametrine.png
Loading tile from tileset	/data/gfx/shockbolt/object/zircon.png
[SOUND] loading from	/data/sound/actions/eagle_scream.lua	:=:	/data/sound/actions/eagle_scream.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/eagle_scream.ogg" : <static>
[Actor:move]	2455	Bugsy	move from	33	23	to	32	23
[Actor:move]	2455	Bugsy	move from	32	23	to	31	23
[Actor:move]	2455	Bugsy	move from	31	23	to	30	23
[Actor:move]	2455	Bugsy	move from	30	23	to	29	23
[Actor:move]	2455	Bugsy	move from	29	23	to	28	23
[Actor:move]	2455	Bugsy	move from	28	23	to	27	23
[Actor:move]	2455	Bugsy	move from	27	23	to	26	23
[Actor:move]	2455	Bugsy	move from	26	23	to	25	22
[Actor:move]	2455	Bugsy	move from	25	22	to	24	21
[Actor:move]	2455	Bugsy	move from	24	21	to	23	20
[Actor:move]	2455	Bugsy	move from	23	20	to	22	19
[Actor:move]	2455	Bugsy	move from	22	19	to	21	18
[Identify]	wild infusion of the warrior	true
[STORE] stocking up: 	wild infusion of the warrior
[Identify]	regeneration infusion of the duelist	true
[STORE] stocking up: 	regeneration infusion of the duelist
[Identify]	movement infusion of the wizard	true
[STORE] stocking up: 	movement infusion of the wizard
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
[Actor:move]	2455	Bugsy	move from	21	18	to	21	19
[Actor:move]	2455	Bugsy	move from	21	19	to	21	20
[Actor:move]	2455	Bugsy	move from	21	20	to	21	21
[Actor:move]	2455	Bugsy	move from	21	21	to	21	22
[Actor:move]	2455	Bugsy	move from	21	22	to	21	23
[Actor:move]	2455	Bugsy	move from	21	23	to	21	24
[Actor:move]	2455	Bugsy	move from	21	24	to	21	25
[Actor:move]	2455	Bugsy	move from	21	25	to	21	26
[Actor:move]	2455	Bugsy	move from	21	26	to	21	27
[Actor:move]	2455	Bugsy	move from	21	27	to	21	28
[Actor:move]	2455	Bugsy	move from	21	28	to	21	29
[Actor:move]	2455	Bugsy	move from	21	29	to	20	30
[Actor:move]	2455	Bugsy	move from	20	30	to	19	31
[Actor:move]	2455	Bugsy	move from	19	31	to	20	31
[SOUND] loading from	/data/sound/ambient/town/town_small2.lua	:=:	/data/sound/ambient/town/town_small2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small2.ogg" : <static>
[Actor:move]	2455	Bugsy	move from	20	31	to	21	31
[Actor:move]	2455	Bugsy	move from	21	31	to	22	31
[Actor:move]	2455	Bugsy	move from	22	31	to	23	31
[Actor:move]	2455	Bugsy	move from	23	31	to	24	31
[Actor:move]	2455	Bugsy	move from	24	31	to	25	31
[Actor:move]	2455	Bugsy	move from	25	31	to	26	31
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Actor:move]	2455	Bugsy	move from	26	31	to	25	30
[Actor:move]	2455	Bugsy	move from	25	30	to	24	29
[Actor:move]	2455	Bugsy	move from	24	29	to	23	28
[Actor:move]	2455	Bugsy	move from	23	28	to	22	27
[Actor:move]	2455	Bugsy	move from	22	27	to	21	26
[Actor:move]	2455	Bugsy	move from	21	26	to	20	25
[Actor:move]	2455	Bugsy	move from	20	25	to	19	24
[Actor:move]	2455	Bugsy	move from	19	24	to	18	23
[Actor:move]	2455	Bugsy	move from	18	23	to	17	22
[Actor:move]	2455	Bugsy	move from	17	22	to	16	21
[Actor:move]	2455	Bugsy	move from	16	21	to	15	20
[Actor:move]	66570	human farmer	(forced) move from	14	20	to	15	20
[Actor:move]	2455	Bugsy	(forced) move from	15	20	to	14	20
[Actor:move]	2455	Bugsy	move from	15	20	to	14	20
[Actor:move]	2455	Bugsy	move from	14	20	to	13	20
[Actor:move]	2455	Bugsy	move from	13	20	to	12	20
[Actor:move]	2455	Bugsy	move from	12	20	to	11	20
[Actor:move]	66562	halfling gardener	(forced) move from	10	20	to	11	20
[Actor:move]	2455	Bugsy	(forced) move from	11	20	to	10	20
[Actor:move]	2455	Bugsy	move from	11	20	to	10	20
[Actor:move]	2455	Bugsy	move from	10	20	to	9	20
[Actor:move]	2455	Bugsy	move from	9	20	to	8	20
[Actor:move]	2455	Bugsy	move from	8	20	to	7	20
[Actor:move]	2455	Bugsy	move from	7	20	to	6	20
[Actor:move]	2455	Bugsy	move from	6	20	to	5	20
[Actor:move]	2455	Bugsy	move from	5	20	to	4	20
[Actor:move]	2455	Bugsy	move from	4	20	to	3	20
[Actor:move]	2455	Bugsy	move from	3	20	to	2	20
[Actor:move]	2455	Bugsy	move from	2	20	to	1	20
[Actor:move]	2455	Bugsy	move from	1	20	to	0	20
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 27 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x14efbc18
[ZONE] Left zone	Derth
[ZONE] loading from last persistent	wilderness	table: 0x12063c78
[ZONE] using old zone	wilderness
Loading level persistance level	wilderness	1
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-town-derth-1.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-derth.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/bugsy/
Check MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	0b20a82cc10d748515f1050af5b1ae29	level	level-wilderness-1.teal
[ONLINE PROFILE] checking character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	level-wilderness-1.teal	0b20a82cc10d748515f1050af5b1ae29
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_8_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_10_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_01.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	2455	Bugsy	(forced) move from	0	20	to	25	17
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Bugsy	Bugsy
Adding entity	2455	after	2455
[ONLINE PROFILE] current character 	Bugsy the level 1 Ogre Reaver
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	level	::	level-town-derth-1.teal	::	table: 0x17aaffd0	=>	table: 0x15a19140	(3356)
Loading savefile 	/save/bugsy/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Bugsy	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	zone	::	zone-town-derth.teaz	::	table: 0x16c96460	=>	table: 0x0fb30ef8	(1721)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x1d966298	(8454)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x17bdab50	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	level	/save/bugsy/level-town-derth-1.teal.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	zone	/save/bugsy/zone-town-derth.teaz.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	a734a7174cdc9883dad580123bb18c7f	level	/save/bugsy/level-town-derth-1.teal
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	level-town-derth-1.teal	a734a7174cdc9883dad580123bb18c7f
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	fdac4e86f2148a02908e74c0d1c733f6	zone	/save/bugsy/zone-town-derth.teaz
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	zone-town-derth.teaz	fdac4e86f2148a02908e74c0d1c733f6
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	403d9fa3cc25f69d939e19cfe8c82552	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	403d9fa3cc25f69d939e19cfe8c82552
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x11db0598
[LOG]	Saving game...
[Actor:move]	2455	Bugsy	move from	25	17	to	25	16
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x12a11378	(8454)
Loading savefile 	/save/bugsy/
[Actor:move]	76595	Allied Kingdoms halfling patrol	move from	45	32	to	44	33
[Actor:move]	76598	Allied Kingdoms halfling patrol	move from	32	24	to	32	25
[Actor:move]	76597	Allied Kingdoms halfling patrol	move from	26	30	to	26	29
[LOG]	
[Actor:move]	2455	Bugsy	move from	25	16	to	26	15
[Actor:move]	76596	adventurers party	move from	24	25	to	23	24
[LOG]	Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x0da96e50	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	10566c954e4d5ce34f382ebef6425463	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	10566c954e4d5ce34f382ebef6425463
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	2455	Bugsy	move from	26	15	to	27	14
[Actor:move]	76595	Allied Kingdoms halfling patrol	move from	44	33	to	43	33
[Actor:move]	76598	Allied Kingdoms halfling patrol	move from	32	25	to	33	26
[Actor:move]	76597	Allied Kingdoms halfling patrol	move from	26	29	to	27	28
[Actor:move]	76599	ziguranth patrol	move from	62	12	to	61	12
[Actor:move]	76600	adventurers party	move from	57	12	to	58	12
[LOG]	
[Actor:move]	2455	Bugsy	move from	27	14	to	28	15
[Actor:move]	76596	adventurers party	move from	23	24	to	22	23
[Actor:move]	2455	Bugsy	move from	28	15	to	29	16
[Actor:move]	76595	Allied Kingdoms halfling patrol	move from	43	33	to	42	34
[Actor:move]	76598	Allied Kingdoms halfling patrol	move from	33	26	to	34	27
[Actor:move]	76597	Allied Kingdoms halfling patrol	move from	27	28	to	26	27
[Actor:move]	76599	ziguranth patrol	move from	61	12	to	60	12
[Actor:move]	76600	adventurers party	move from	58	12	to	59	12
[Actor:move]	2455	Bugsy	move from	29	16	to	30	17
[Actor:move]	76596	adventurers party	move from	22	23	to	21	22
[Actor:move]	2455	Bugsy	move from	30	17	to	31	17
[Actor:move]	76595	Allied Kingdoms halfling patrol	move from	42	34	to	41	35
[Actor:move]	76598	Allied Kingdoms halfling patrol	move from	34	27	to	35	28
[Actor:move]	76597	Allied Kingdoms halfling patrol	move from	26	27	to	25	26
AI took for target	76599	ziguranth patrol	::	76600	adventurers party	1	<	1
[Actor:move]	76599	ziguranth patrol	move from	60	12	to	60	12
[Actor:move]	2455	Bugsy	move from	31	17	to	32	17
[Actor:move]	76599	ziguranth patrol	move from	60	12	to	59	12
[Actor:move]	2455	Bugsy	move from	32	17	to	33	17
[Actor:move]	76595	Allied Kingdoms halfling patrol	move from	41	35	to	40	36
[Actor:move]	76596	adventurers party	move from	21	22	to	20	22
[Actor:move]	76598	Allied Kingdoms halfling patrol	move from	35	28	to	34	29
[Actor:move]	76597	Allied Kingdoms halfling patrol	move from	25	26	to	24	25
[Actor:move]	2455	Bugsy	move from	33	17	to	34	17
[LOG]	Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
[Actor:move]	76599	ziguranth patrol	move from	59	12	to	58	11
[LOG]	
[Actor:move]	2455	Bugsy	move from	34	17	to	35	17
[Actor:move]	76595	Allied Kingdoms halfling patrol	move from	40	36	to	39	37
[Actor:move]	76596	adventurers party	move from	20	22	to	19	22
[Actor:move]	76598	Allied Kingdoms halfling patrol	move from	34	29	to	33	30
[Actor:move]	76597	Allied Kingdoms halfling patrol	move from	24	25	to	23	24
[Actor:move]	2455	Bugsy	move from	35	17	to	36	18
[Actor:move]	2455	Bugsy	move from	36	18	to	37	18
[Actor:move]	76595	Allied Kingdoms halfling patrol	move from	39	37	to	38	38
[Actor:move]	76596	adventurers party	move from	19	22	to	18	22
[Actor:move]	76598	Allied Kingdoms halfling patrol	move from	33	30	to	32	31
[Actor:move]	76597	Allied Kingdoms halfling patrol	move from	23	24	to	22	23
[Actor:move]	76599	ziguranth patrol	move from	58	11	to	58	12
[Actor:move]	2455	Bugsy	move from	37	18	to	38	18
[Actor:move]	2455	Bugsy	move from	38	18	to	39	18
[Actor:move]	76595	Allied Kingdoms halfling patrol	move from	38	38	to	37	39
[Actor:move]	76596	adventurers party	move from	18	22	to	17	23
[Actor:move]	76598	Allied Kingdoms halfling patrol	move from	32	31	to	32	32
[Actor:move]	76597	Allied Kingdoms halfling patrol	move from	22	23	to	21	22
[Actor:move]	2455	Bugsy	move from	39	18	to	40	17
[Actor:move]	76599	ziguranth patrol	move from	58	12	to	59	12
[Actor:move]	2455	Bugsy	move from	40	17	to	41	16
[Actor:move]	76595	Allied Kingdoms halfling patrol	move from	37	39	to	36	40
[Actor:move]	76598	Allied Kingdoms halfling patrol	move from	32	32	to	31	33
AI took for target	76597	Allied Kingdoms halfling patrol	::	76596	adventurers party	16	<	16
[Actor:move]	76597	Allied Kingdoms halfling patrol	move from	21	22	to	20	22
[Actor:move]	2455	Bugsy	move from	41	16	to	40	15
[Actor:move]	2455	Bugsy	move from	40	15	to	40	14
[Actor:move]	76595	Allied Kingdoms halfling patrol	move from	36	40	to	35	40
[Actor:move]	76596	adventurers party	move from	17	23	to	18	22
[Actor:move]	76598	Allied Kingdoms halfling patrol	move from	31	33	to	30	34
[LOG]	Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
[Actor:move]	76597	Allied Kingdoms halfling patrol	move from	20	22	to	19	22
[Actor:move]	76599	ziguranth patrol	move from	59	12	to	60	11
[LOG]	
[Actor:move]	2455	Bugsy	move from	40	14	to	40	13
[Actor:move]	2455	Bugsy	move from	40	13	to	40	12
[LOG]	#YELLOW_GREEN#There is a Shatur (Town) here (press '<', '>' or right click to use).
[Actor:move]	76595	Allied Kingdoms halfling patrol	move from	35	40	to	34	40
AI took for target	76596	adventurers party	::	76597	Allied Kingdoms halfling patrol	1	<	1
[Actor:move]	76596	adventurers party	move from	18	22	to	18	22
[Actor:move]	76598	Allied Kingdoms halfling patrol	move from	30	34	to	29	34
[Actor:move]	76599	ziguranth patrol	move from	60	11	to	61	10
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x12e02960
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	zone-town-shatur.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-shatur.teaz
Loading savefile 	/save/bugsy/
Loading entities file from file	/data/zones/town-shatur/npcs.lua
Loading entities file from file	/data/zones/town-shatur/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/snowy_forest.lua
Loading entities file from file	/data/general/grids/elven_forest.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/town-shatur/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Abyssblood the steel amulet into world artifacts
Importing cashmere wizard hat 'Chaladunarach' into world artifacts
Importing voratun battleaxe 'Fogwrecker' into world artifacts
Importing Velutta the Curewell into world artifacts
Importing Quenchrot the hardened leather belt into world artifacts
Importing pouch of steel shots 'Harodudil' into world artifacts
Importing Brightpride into world artifacts
Importing stralite waraxe 'Cyrelaith' into world artifacts
Importing Fulezilahor the dwarven-steel gauntlets into world artifacts
Importing Betubeth the cashmere robe into world artifacts
Importing Brenokath into world artifacts
Importing Isynn the vined mindstar into world artifacts
Importing quiver of dragonbone arrows 'Snowravager' into world artifacts
Importing Dairizilahell the Cracklehue into world artifacts
Importing Yvara into world artifacts
Importing dwarven-steel longsword 'Bethyminor' into world artifacts
Importing Crackletouch the hardened leather belt into world artifacts
Importing Prismtitan into world artifacts
Importing Glybrera the steel dagger into world artifacts
Importing Dagahell into world artifacts
Importing Gifang the Hellsaw into world artifacts
Importing Porariamira the dwarven-steel longsword into world artifacts
Importing Undeathwake into world artifacts
Importing Glimmertorrent into world artifacts
Importing Boldir the hardened leather belt into world artifacts
Importing drakeskin leather cap 'Blindtaint' into world artifacts
Importing Salominne the drakeskin leather armour into world artifacts
Importing stralite greatmaul 'Huriregobers' into world artifacts
Importing Boltwrither the stralite plate armour into world artifacts
Importing Murkquell the hardened leather cap into world artifacts
Importing Splendourspitter the steel ring into world artifacts
Importing Bethyrin the Rootrage into world artifacts
Importing living mindstar 'Ivabrenn' into world artifacts
Importing Voryda the steel longsword into world artifacts
Importing Arychik the pair of hardened leather boots into world artifacts
Importing pair of hardened leather boots 'Relgurosta' into world artifacts
Importing dwarven lantern 'Flaretouch' into world artifacts
Importing Icepeal the quiver of yew arrows into world artifacts
Importing Issolathanik into world artifacts
Importing yew longbow 'Samirath' into world artifacts
Importing Ivoma the dwarven-steel greatsword into world artifacts
Importing cashmere robe 'Siludawyn' into world artifacts
Importing dwarven-steel greatsword 'Cloudknave' into world artifacts
Importing Voredheta the cured leather sling into world artifacts
Importing Falythad into world artifacts
Importing pair of hardened leather boots 'Bogbright' into world artifacts
Importing Duveyamas the pouch of dwarven-steel shots into world artifacts
Importing Halerach into world artifacts
Importing Armeduvon into world artifacts
Importing drakeskin leather gloves 'Cuthuthel' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-shatur/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
Initiated zone	Shatur	with base_level	1
[ZONE] persisting to persist_last_zones	town-shatur
[ZONE] forgetting old zone	scintillating-caves
Loading level persistance level	town-shatur	1
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	level-town-shatur-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	level-town-shatur-1.teal
Loading savefile 	/save/bugsy/
Creating level	town-shatur	1
[Zone:newLevel]	town-shatur	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/shatur.lua
[STATIC MAP] size	50	50	rotate:	default
[STORE] Grabbing	SWORD_WEAPON
[STORE] Grabbing	HEAVY_ARMOR
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	ARCHER_WEAPON
[STORE] Grabbing	MAUL_WEAPON
[STORE] Grabbing	POTION
[STORE] Grabbing	MINDSTAR
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Loading tile	store/tree_sword_sign.png
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Loading tile	store/tree_plate_sign.png
Loading tile	store/tree_leather_sign.png
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[resolveObject] CREATE FOR	101371	thalore hunter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow", not_properties=table: 0x109adcd8}
[TOME ENTITY FILTER] selected Ego	54.19181108875	65.5
[resolveObject] CREATED OBJECT:	101374	steady elm longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	3
[resolveObject]	101374	steady elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	101371	thalore hunter	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow", not_properties=table: 0x1820c558}
[TOME ENTITY FILTER] selected basic	94.087460870526	103.5
[resolveObject] CREATED OBJECT:	101378	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	steady elm longbow	::	OFFHAND	QUIVER
[resolveObject]	101378	quiver of elm arrows	added to inventory	QUIVER
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[Actor:move]	101371	thalore hunter	(forced) move from	nil	nil	to	14	38
[resolveObject] CREATE FOR	101379	thalore hunter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow", not_properties=table: 0x0f526948}
[TOME ENTITY FILTER] selected Double Ego	4.7205374435802	20.5
[resolveObject] for 	101379	thalore hunter	 -- incompatible equipment 	fungal elm longbow of dampening	retrying	4	self.not_power_source:	nil	filter forbid ps:	nil	vs ps	antimagic,nature
[TOME ENTITY FILTER] selected Ego	45.347170060116	65.5
[resolveObject] CREATED OBJECT:	101391	mighty elm longbow	tries left:	3
[resolveObject] autoreq: GAINING STAT	dex	3
[resolveObject]	101391	mighty elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	101379	thalore hunter	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow", not_properties=table: 0x1757c838}
[TOME ENTITY FILTER] selected Double Ego	15.108540944897	20.5
[resolveObject] CREATED OBJECT:	101395	tundral quiver of elm arrows of wind	tries left:	4
fight: 	tundral quiver of elm arrows of wind	mighty elm longbow	::	OFFHAND	QUIVER
[resolveObject]	101395	tundral quiver of elm arrows of wind	added to inventory	QUIVER
[Actor:move]	101379	thalore hunter	(forced) move from	nil	nil	to	34	15
[resolveObject] CREATE FOR	101401	thalore hunter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow", not_properties=table: 0x17ab8e78}
[TOME ENTITY FILTER] selected basic	98.851211158291	103.5
[resolveObject] CREATED OBJECT:	101407	elm longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	3
[resolveObject]	101407	elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	101401	thalore hunter	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow", not_properties=table: 0x143f3fb0}
[TOME ENTITY FILTER] selected Double Ego	4.3224725931237	20.5
[resolveObject] CREATED OBJECT:	101408	deadly quiver of elm arrows of accuracy	tries left:	4
fight: 	deadly quiver of elm arrows of accuracy	elm longbow	::	OFFHAND	QUIVER
[resolveObject]	101408	deadly quiver of elm arrows of accuracy	added to inventory	QUIVER
[Actor:move]	101401	thalore hunter	(forced) move from	nil	nil	to	25	28
[resolveObject] CREATE FOR	101414	thalore hunter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow", not_properties=table: 0x0f900d80}
[TOME ENTITY FILTER] selected Ego	61.587746525437	65.5
[resolveObject] CREATED OBJECT:	101417	elm longbow of lightning	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	3
[resolveObject]	101417	elm longbow of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	101414	thalore hunter	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow", not_properties=table: 0x17ed4ff0}
[TOME ENTITY FILTER] selected Double Ego	14.293325650458	20.5
[resolveObject] CREATED OBJECT:	101421	acidic quiver of elm arrows of daylight	tries left:	4
fight: 	acidic quiver of elm arrows of daylight	elm longbow of lightning	::	OFFHAND	QUIVER
[resolveObject]	101421	acidic quiver of elm arrows of daylight	added to inventory	QUIVER
[Actor:move]	101414	thalore hunter	(forced) move from	nil	nil	to	14	29
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[Actor:move]	101427	thalore wilder	(forced) move from	nil	nil	to	29	34
[resolveObject] CREATE FOR	101432	thalore hunter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow", not_properties=table: 0x17109c18}
[TOME ENTITY FILTER] selected Ego	42.259075988494	65.5
[resolveObject] CREATED OBJECT:	101435	mighty elm longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	3
[resolveObject]	101435	mighty elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	101432	thalore hunter	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow", not_properties=table: 0x17109ca8}
[TOME ENTITY FILTER] selected Ego	32.899288523802	65.5
[resolveObject] CREATED OBJECT:	101439	quiver of elm arrows of erosion	tries left:	4
fight: 	quiver of elm arrows of erosion	mighty elm longbow	::	OFFHAND	QUIVER
[resolveObject]	101439	quiver of elm arrows of erosion	added to inventory	QUIVER
[Actor:move]	101432	thalore hunter	(forced) move from	nil	nil	to	17	38
[resolveObject] CREATE FOR	101443	thalore hunter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow", not_properties=table: 0x178b0e80}
[TOME ENTITY FILTER] selected Double Ego	8.2185436755462	20.5
[resolveObject] CREATED OBJECT:	101449	steady elm longbow of lightning	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	3
[resolveObject]	101449	steady elm longbow of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	101443	thalore hunter	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow", not_properties=table: 0x12ffbc20}
[TOME ENTITY FILTER] selected basic	71.284798164103	103.5
[resolveObject] CREATED OBJECT:	101455	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	steady elm longbow of lightning	::	OFFHAND	QUIVER
[resolveObject]	101455	quiver of elm arrows	added to inventory	QUIVER
[Actor:move]	101443	thalore hunter	(forced) move from	nil	nil	to	37	13
[Actor:move]	101456	thalore wilder	(forced) move from	nil	nil	to	25	9
[resolveObject] CREATE FOR	101464	thalore hunter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow", not_properties=table: 0x0edc9530}
[TOME ENTITY FILTER] selected Ego	37.018307822411	65.5
[resolveObject] CREATED OBJECT:	101467	elm longbow of cold	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	3
[resolveObject]	101467	elm longbow of cold	added to inventory	MAINHAND
[resolveObject] CREATE FOR	101464	thalore hunter	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow", not_properties=table: 0x18294c48}
[TOME ENTITY FILTER] selected Double Ego	12.3241292466	20.5
[resolveObject] CREATED OBJECT:	101471	arcing quiver of elm arrows of accuracy	tries left:	4
fight: 	arcing quiver of elm arrows of accuracy	elm longbow of cold	::	OFFHAND	QUIVER
[resolveObject]	101471	arcing quiver of elm arrows of accuracy	added to inventory	QUIVER
[Actor:move]	101464	thalore hunter	(forced) move from	nil	nil	to	32	8
[resolveObject] CREATE FOR	101477	thalore hunter	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="longbow", not_properties=table: 0x176ff0e8}
[TOME ENTITY FILTER] selected Ego	31.673109891399	65.5
[resolveObject] CREATED OBJECT:	101480	steady elm longbow	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	3
[resolveObject]	101480	steady elm longbow	added to inventory	MAINHAND
[resolveObject] CREATE FOR	101477	thalore hunter	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="arrow", not_properties=table: 0x12b80768}
[TOME ENTITY FILTER] selected basic	96.051015866932	103.5
[resolveObject] CREATED OBJECT:	101484	quiver of elm arrows	tries left:	4
fight: 	quiver of elm arrows	steady elm longbow	::	OFFHAND	QUIVER
[resolveObject]	101484	quiver of elm arrows	added to inventory	QUIVER
[Actor:move]	101477	thalore hunter	(forced) move from	nil	nil	to	25	36
[STARTEVENTS] No zone events loaded
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Not gone east, no backup guardian
Running on level loads	town-shatur-1
[Actor:move]	2455	Bugsy	(forced) move from	40	12	to	30	49
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Bugsy	Bugsy
Adding entity	2455	after	2455
[ONLINE PROFILE] current character 	Bugsy the level 1 Ogre Reaver
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] loading	World of Ice.ogg	sound "/data/music/World of Ice.ogg" : <static>
[MUSIC] playing	World of Ice.ogg	sound "/data/music/World of Ice.ogg" : <static>
Updating zone name	Shatur
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	level	::	level-wilderness-1.teal	::	table: 0x1de877d0	=>	table: 0x0eefb840	(6438)
Loading savefile 	/save/bugsy/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Bugsy	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	zone	::	zone-wilderness.teaz	::	table: 0x10b37af8	=>	table: 0x0db69930	(1345)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x14573d78	(6356)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x143cfd70	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	level	/save/bugsy/level-wilderness-1.teal.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	zone	/save/bugsy/zone-wilderness.teaz.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	1b8c65748d8e0b58b00faed872c8e1a8	level	/save/bugsy/level-wilderness-1.teal
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	level-wilderness-1.teal	1b8c65748d8e0b58b00faed872c8e1a8
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	a055f7fced7f090408d691a68c19a220	zone	/save/bugsy/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	zone-wilderness.teaz	a055f7fced7f090408d691a68c19a220
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	882355797f07d285018258be8685175a	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	882355797f07d285018258be8685175a
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x175088a8
[LOG]	Saving game...
[Actor:move]	2455	Bugsy	move from	30	49	to	30	48
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x1ddfa488	(6356)
Loading savefile 	/save/bugsy/
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x15b7c8b8	(76)
Loading savefile 	/save//
[Actor:move]	2455	Bugsy	move from	30	48	to	30	48
[Actor:move]	2455	Bugsy	move from	30	48	to	30	47
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	c2e7beeddca0c6aee345e78ca5c4b14e	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	c2e7beeddca0c6aee345e78ca5c4b14e
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	2455	Bugsy	move from	30	47	to	29	46
[LOG]	
[Actor:move]	2455	Bugsy	move from	29	46	to	29	45
[Actor:move]	2455	Bugsy	move from	29	45	to	28	44
[Actor:move]	2455	Bugsy	move from	28	44	to	28	44
[Actor:move]	2455	Bugsy	move from	28	44	to	28	44
[Actor:move]	2455	Bugsy	move from	28	44	to	28	43
[Actor:move]	2455	Bugsy	move from	28	43	to	27	42
[Actor:move]	2455	Bugsy	move from	27	42	to	27	41
[Actor:move]	2455	Bugsy	move from	27	41	to	26	40
[Actor:move]	2455	Bugsy	move from	26	40	to	27	41
[Actor:move]	2455	Bugsy	move from	27	41	to	28	42
[Actor:move]	2455	Bugsy	move from	28	42	to	28	43
[Actor:move]	2455	Bugsy	move from	28	43	to	28	44
[Actor:move]	2455	Bugsy	move from	28	44	to	29	45
[Actor:move]	2455	Bugsy	move from	29	45	to	30	46
[Actor:move]	2455	Bugsy	move from	30	46	to	30	47
[Actor:move]	2455	Bugsy	move from	30	47	to	30	47
[Actor:move]	2455	Bugsy	move from	30	47	to	30	48
[Actor:move]	2455	Bugsy	move from	30	48	to	30	49
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x0dbad278
[ZONE] Left zone	Shatur
[ZONE] loading from last persistent	wilderness	table: 0x10b37af8
[ZONE] using old zone	wilderness
Loading level persistance level	wilderness	1
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-town-shatur-1.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-shatur.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/bugsy/
Check MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	1b8c65748d8e0b58b00faed872c8e1a8	level	level-wilderness-1.teal
[ONLINE PROFILE] checking character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	level-wilderness-1.teal	1b8c65748d8e0b58b00faed872c8e1a8
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Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_1_64_01.png
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Not gone east, no backup guardian
Running on level loads	wilderness-1
[Actor:move]	2455	Bugsy	(forced) move from	30	49	to	40	12
[LOG]	#YELLOW_GREEN#There is a Shatur (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Bugsy	Bugsy
Adding entity	2455	after	2455
[ONLINE PROFILE] current character 	Bugsy the level 1 Ogre Reaver
[MUSIC] stoping	World of Ice.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	level	::	level-town-shatur-1.teal	::	table: 0x14fb8980	=>	table: 0x10cde918	(3462)
Loading savefile 	/save/bugsy/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Bugsy	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	zone	::	zone-town-shatur.teaz	::	table: 0x0ec62e68	=>	table: 0x164de4d0	(2665)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x17f5f0e8	(8454)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x16855010	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	level	/save/bugsy/level-town-shatur-1.teal.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	zone	/save/bugsy/zone-town-shatur.teaz.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	254e0031e0e417aa5dbf9935f48a04ae	level	/save/bugsy/level-town-shatur-1.teal
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	level-town-shatur-1.teal	254e0031e0e417aa5dbf9935f48a04ae
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	f27bbb5d597ccb3b32bff51e7d6a553a	zone	/save/bugsy/zone-town-shatur.teaz
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	zone-town-shatur.teaz	f27bbb5d597ccb3b32bff51e7d6a553a
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	c32d50049660a3ae4d23c6fd2e184866	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	c32d50049660a3ae4d23c6fd2e184866
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x0f890468
[LOG]	Saving game...
[Actor:move]	2455	Bugsy	move from	40	12	to	40	13
Spawned allied kingdom patrol	41	18	Allied Kingdoms halfling patrol
[Actor:move]	123926	Allied Kingdoms halfling patrol	(forced) move from	nil	nil	to	41	18
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x0f7fdf88	(8454)
Loading savefile 	/save/bugsy/
[Actor:move]	102511	adventurers party	move from	18	22	to	19	21
[LOG]	
[Actor:move]	2455	Bugsy	move from	40	13	to	40	14
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	34	40	to	33	40
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	29	34	to	28	34
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x10b7dc70	(76)
Loading savefile 	/save//
[Actor:move]	102513	ziguranth patrol	move from	61	10	to	62	9
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	d97a847c5306ca7cfda361b9f118a7a7	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	d97a847c5306ca7cfda361b9f118a7a7
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	2455	Bugsy	move from	40	14	to	40	15
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	41	18	to	42	18
[Actor:move]	102511	adventurers party	move from	19	21	to	20	20
[LOG]	
[Actor:move]	2455	Bugsy	move from	40	15	to	41	16
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	28	34	to	27	33
[LOG]	Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
[LOG]	
[Actor:move]	2455	Bugsy	move from	41	16	to	40	17
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	42	18	to	43	18
[Actor:move]	102513	ziguranth patrol	move from	62	9	to	61	9
[Actor:move]	2455	Bugsy	move from	40	17	to	41	18
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	33	40	to	34	40
[Actor:move]	102511	adventurers party	move from	20	20	to	21	21
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	27	33	to	26	32
[Actor:move]	2455	Bugsy	move from	41	18	to	42	19
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	43	18	to	44	18
[Actor:move]	2455	Bugsy	move from	42	19	to	42	19
[Actor:move]	2455	Bugsy	move from	42	19	to	43	19
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	34	40	to	35	40
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	26	32	to	25	32
[Actor:move]	2455	Bugsy	move from	43	19	to	44	19
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	44	18	to	45	18
[Actor:move]	102511	adventurers party	move from	21	21	to	21	20
[Actor:move]	102513	ziguranth patrol	move from	61	9	to	61	8
[Actor:move]	2455	Bugsy	move from	44	19	to	45	19
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	35	40	to	36	40
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	25	32	to	24	33
[Actor:move]	2455	Bugsy	move from	45	19	to	46	19
Spawned hostile	7	25	adventurers party
[Actor:move]	123927	adventurers party	(forced) move from	nil	nil	to	7	25
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	45	18	to	46	18
[Actor:move]	123927	adventurers party	move from	7	25	to	7	24
[Actor:move]	2455	Bugsy	move from	46	19	to	47	20
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	36	40	to	37	39
[Actor:move]	102511	adventurers party	move from	21	20	to	22	19
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	24	33	to	23	34
[LOG]	Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
[Actor:move]	102513	ziguranth patrol	move from	61	8	to	61	9
[LOG]	
[Actor:move]	2455	Bugsy	move from	47	20	to	48	21
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	46	18	to	47	18
[Actor:move]	123927	adventurers party	move from	7	24	to	7	23
[Actor:move]	2455	Bugsy	move from	48	21	to	49	22
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	37	39	to	38	38
[Actor:move]	102511	adventurers party	move from	22	19	to	23	18
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	23	34	to	22	35
[Actor:move]	102513	ziguranth patrol	move from	61	9	to	61	10
[Actor:move]	2455	Bugsy	move from	49	22	to	50	23
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	47	18	to	48	17
[Actor:move]	123927	adventurers party	move from	7	23	to	7	22
[Actor:move]	2455	Bugsy	move from	50	23	to	51	24
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	38	38	to	39	37
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	22	35	to	21	35
[Actor:move]	102513	ziguranth patrol	move from	61	10	to	61	11
[Actor:move]	2455	Bugsy	move from	51	24	to	52	25
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	48	17	to	49	18
[Actor:move]	102511	adventurers party	move from	23	18	to	22	18
[Actor:move]	2455	Bugsy	move from	52	25	to	53	26
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	39	37	to	40	36
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	21	35	to	20	36
[Actor:move]	123927	adventurers party	move from	7	22	to	7	21
[Actor:move]	102513	ziguranth patrol	move from	61	11	to	60	12
[Actor:move]	2455	Bugsy	move from	53	26	to	53	27
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	49	18	to	50	19
[Actor:move]	102511	adventurers party	move from	22	18	to	21	18
[Actor:move]	2455	Bugsy	move from	53	27	to	53	28
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	40	36	to	41	35
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	20	36	to	19	37
[LOG]	Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
[Actor:move]	123927	adventurers party	move from	7	21	to	7	20
[LOG]	
[Actor:move]	2455	Bugsy	move from	53	28	to	54	29
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	50	19	to	51	20
[Actor:move]	102511	adventurers party	move from	21	18	to	20	18
[Actor:move]	102513	ziguranth patrol	move from	60	12	to	60	11
[Actor:move]	2455	Bugsy	move from	54	29	to	54	30
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	41	35	to	42	34
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	19	37	to	18	38
[Actor:move]	123927	adventurers party	move from	7	20	to	7	19
[Actor:move]	2455	Bugsy	move from	54	30	to	55	31
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	51	20	to	52	20
[Actor:move]	102511	adventurers party	move from	20	18	to	19	19
[Actor:move]	102513	ziguranth patrol	move from	60	11	to	61	10
[Actor:move]	2455	Bugsy	move from	55	31	to	56	32
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	42	34	to	43	33
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	18	38	to	17	39
[Actor:move]	2455	Bugsy	move from	56	32	to	57	33
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	52	20	to	53	19
[Actor:move]	123927	adventurers party	move from	7	19	to	7	20
[Actor:move]	2455	Bugsy	move from	57	33	to	58	34
[LOG]	Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	43	33	to	44	33
[Actor:move]	102511	adventurers party	move from	19	19	to	18	20
[LOG]	
[Actor:move]	2455	Bugsy	move from	58	34	to	59	35
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	53	19	to	54	18
[Actor:move]	123927	adventurers party	move from	7	20	to	7	21
[Actor:move]	102513	ziguranth patrol	move from	61	10	to	62	10
[Actor:move]	2455	Bugsy	move from	59	35	to	60	36
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	44	33	to	45	32
[Actor:move]	102511	adventurers party	move from	18	20	to	17	20
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	17	39	to	18	38
[Actor:move]	2455	Bugsy	move from	60	36	to	60	37
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	54	18	to	54	17
[Actor:move]	123927	adventurers party	move from	7	21	to	6	22
[Actor:move]	2455	Bugsy	move from	60	37	to	60	38
[Actor:move]	102510	Allied Kingdoms halfling patrol	move from	45	32	to	46	33
[Actor:move]	102511	adventurers party	move from	17	20	to	16	21
[Actor:move]	102512	Allied Kingdoms halfling patrol	move from	18	38	to	19	37
[Actor:move]	102513	ziguranth patrol	move from	62	10	to	63	10
[Actor:move]	2455	Bugsy	move from	60	38	to	60	39
[LOG]	#YELLOW_GREEN#There is a Last Hope (Town) here (press '<', '>' or right click to use).
[Actor:move]	123926	Allied Kingdoms halfling patrol	move from	54	17	to	54	16
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x15aef0b8
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	zone-town-last-hope.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-last-hope.teaz
Loading savefile 	/save/bugsy/
Loading entities file from file	/data/zones/town-last-hope/npcs.lua
Loading entities file from memory	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-last-hope/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from memory	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/town-last-hope/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Abyssblood the steel amulet into world artifacts
Importing cashmere wizard hat 'Chaladunarach' into world artifacts
Importing voratun battleaxe 'Fogwrecker' into world artifacts
Importing Velutta the Curewell into world artifacts
Importing Quenchrot the hardened leather belt into world artifacts
Importing pouch of steel shots 'Harodudil' into world artifacts
Importing Brightpride into world artifacts
Importing stralite waraxe 'Cyrelaith' into world artifacts
Importing Fulezilahor the dwarven-steel gauntlets into world artifacts
Importing Betubeth the cashmere robe into world artifacts
Importing Brenokath into world artifacts
Importing Isynn the vined mindstar into world artifacts
Importing quiver of dragonbone arrows 'Snowravager' into world artifacts
Importing Dairizilahell the Cracklehue into world artifacts
Importing Yvara into world artifacts
Importing dwarven-steel longsword 'Bethyminor' into world artifacts
Importing Crackletouch the hardened leather belt into world artifacts
Importing Prismtitan into world artifacts
Importing Glybrera the steel dagger into world artifacts
Importing Dagahell into world artifacts
Importing Gifang the Hellsaw into world artifacts
Importing Porariamira the dwarven-steel longsword into world artifacts
Importing Undeathwake into world artifacts
Importing Glimmertorrent into world artifacts
Importing Boldir the hardened leather belt into world artifacts
Importing drakeskin leather cap 'Blindtaint' into world artifacts
Importing Salominne the drakeskin leather armour into world artifacts
Importing stralite greatmaul 'Huriregobers' into world artifacts
Importing Boltwrither the stralite plate armour into world artifacts
Importing Murkquell the hardened leather cap into world artifacts
Importing Splendourspitter the steel ring into world artifacts
Importing Bethyrin the Rootrage into world artifacts
Importing living mindstar 'Ivabrenn' into world artifacts
Importing Voryda the steel longsword into world artifacts
Importing Arychik the pair of hardened leather boots into world artifacts
Importing pair of hardened leather boots 'Relgurosta' into world artifacts
Importing dwarven lantern 'Flaretouch' into world artifacts
Importing Icepeal the quiver of yew arrows into world artifacts
Importing Issolathanik into world artifacts
Importing yew longbow 'Samirath' into world artifacts
Importing Ivoma the dwarven-steel greatsword into world artifacts
Importing cashmere robe 'Siludawyn' into world artifacts
Importing dwarven-steel greatsword 'Cloudknave' into world artifacts
Importing Voredheta the cured leather sling into world artifacts
Importing Falythad into world artifacts
Importing pair of hardened leather boots 'Bogbright' into world artifacts
Importing Duveyamas the pouch of dwarven-steel shots into world artifacts
Importing Halerach into world artifacts
Importing Armeduvon into world artifacts
Importing drakeskin leather gloves 'Cuthuthel' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-last-hope/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
Initiated zone	Last Hope	with base_level	15
[ZONE] persisting to persist_last_zones	town-last-hope
[ZONE] forgetting old zone	town-elvala
Loading level persistance level	town-last-hope	1
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	level-town-last-hope-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	level-town-last-hope-1.teal
Loading savefile 	/save/bugsy/
Creating level	town-last-hope	1
[Zone:newLevel]	town-last-hope	beginning level generation, count:	1
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/last-hope.lua
[STATIC MAP] size	50	50	rotate:	default
[STORE] Grabbing	POTION
[STORE] Grabbing	SWORD_WEAPON
[STORE] Grabbing	AXE_WEAPON
[STORE] Grabbing	ARCHER_WEAPON
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	SCROLL
[STORE] Grabbing	HEAVY_ARMOR
[STORE] Grabbing	CLOTH_ARMOR
[STORE] Grabbing	LAST_HOPE_LIBRARY
[STORE] Grabbing	LOST_MERCHANT
[STORE] Grabbing	KNIFE_WEAPON
[STORE] Grabbing	MAUL_WEAPON
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_saras_herbal_infusions.png
Loading tile	store/shop_sign_herks_cutting_edge.png
Loading tile	store/shop_sign_vortals_trees.png
Loading tile	store/shop_sign_dalas_far_reaching.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile	store/shop_sign_rilas_leather.png
Loading tile	store/shop_sign_runemaster.png
Loading tile	store/shop_sign_hormond_sons.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/monument_allied_kingdoms.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/statue_tolak.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/statue_mirvenia.png
Loading tile	store/shop_door2.png
Loading tile	store/shop_sign_toxar_alchemical_tailor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/statues/statue_toknor.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_urthols_emporium.png
Loading tile	store/shop_sign_yuleks_tools_of_night.png
Loading tile	store/shop_sign_rabers_blunt_paradise.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_citizen.png
[Actor:move]	126558	halfling citizen	(forced) move from	nil	nil	to	25	2
[Actor:move]	126560	halfling citizen	(forced) move from	nil	nil	to	28	21
[Actor:move]	126562	halfling citizen	(forced) move from	nil	nil	to	33	39
[Actor:move]	126564	halfling citizen	(forced) move from	nil	nil	to	35	32
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_human_citizen.png
[Actor:move]	126566	human citizen	(forced) move from	nil	nil	to	9	23
[resolveObject] CREATE FOR	126568	halfling guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="sling", not_properties=table: 0x17c15fa0}
[TOME ENTITY FILTER] selected Double Ego	43.43589840881	45.7
[resolveObject] CREATED OBJECT:	126570	mighty cured leather sling of acid	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
[resolveObject]	126570	mighty cured leather sling of acid	added to inventory	MAINHAND
[resolveObject] CREATE FOR	126568	halfling guard	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="shot", not_properties=table: 0x17141500}
[TOME ENTITY FILTER] selected basic	108.58784512899	116.7
[resolveObject] CREATED OBJECT:	126576	pouch of iron shots	tries left:	4
fight: 	pouch of iron shots	mighty cured leather sling of acid	::	nil	QUIVER
[resolveObject]	126576	pouch of iron shots	added to inventory	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_guard.png
[Actor:move]	126568	halfling guard	(forced) move from	nil	nil	to	20	8
[Actor:move]	126577	human citizen	(forced) move from	nil	nil	to	30	6
[Actor:move]	126579	human citizen	(forced) move from	nil	nil	to	35	22
[resolveObject] CREATE FOR	126581	halfling guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="sling", not_properties=table: 0x1305f170}
[TOME ENTITY FILTER] selected basic	112.37580953032	116.7
[resolveObject] CREATED OBJECT:	126583	cured leather sling	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	8
[resolveObject]	126583	cured leather sling	added to inventory	MAINHAND
[resolveObject] CREATE FOR	126581	halfling guard	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="shot", not_properties=table: 0x1305f248}
[TOME ENTITY FILTER] selected basic	77.195684750736	116.7
[resolveObject] CREATED OBJECT:	126584	pouch of steel shots	tries left:	4
fight: 	pouch of steel shots	cured leather sling	::	nil	QUIVER
[resolveObject]	126584	pouch of steel shots	added to inventory	QUIVER
[Actor:move]	126581	halfling guard	(forced) move from	nil	nil	to	26	13
[resolveObject] CREATE FOR	126585	halfling guard	do_wear/tries:	true	5	filter:
	{type="weapon", autoreq=true, subtype="sling", not_properties=table: 0x12c427a8}
[TOME ENTITY FILTER] selected Double Ego	13.995466628063	45.7
[resolveObject] CREATED OBJECT:	126587	mighty rough leather sling of lightning	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	3
[resolveObject]	126587	mighty rough leather sling of lightning	added to inventory	MAINHAND
[resolveObject] CREATE FOR	126585	halfling guard	do_wear/tries:	true	5	filter:
	{type="ammo", autoreq=true, subtype="shot", not_properties=table: 0x12c42818}
[TOME ENTITY FILTER] selected Greater	7.6085543489203	10.7
[resolveObject] CREATED OBJECT:	126593	psychokinetic pouch of steel shots	tries left:	4
[resolveObject] autoreq: GAINING STAT	dex	5
fight: 	psychokinetic pouch of steel shots	mighty rough leather sling of lightning	::	nil	QUIVER
[resolveObject]	126593	psychokinetic pouch of steel shots	added to inventory	QUIVER
[Actor:move]	126585	halfling guard	(forced) move from	nil	nil	to	12	37
[STARTEVENTS] No zone events loaded
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_turn_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_end_a_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_oldstone/road_cross_a_01.png
Not gone east, no backup guardian
Running on level loads	town-last-hope-1
[Actor:move]	2455	Bugsy	(forced) move from	60	39	to	25	0
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Bugsy	Bugsy
Adding entity	2455	after	2455
[ONLINE PROFILE] current character 	Bugsy the level 1 Ogre Reaver
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] loading	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] playing	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Last Hope
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	level	::	level-wilderness-1.teal	::	table: 0x15bcc670	=>	table: 0x11f3a288	(6438)
Loading savefile 	/save/bugsy/
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Bugsy	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	zone	::	zone-wilderness.teaz	::	table: 0x0fd23380	=>	table: 0x0eefb790	(1345)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x0f3ca400	(4667)
Loading savefile 	/save/bugsy/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x17ae6e68	(76)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
[SAVEFILE PIPE] Checking save	Bugsy	level	/save/bugsy/level-wilderness-1.teal.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	zone	/save/bugsy/zone-wilderness.teaz.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	d87326f4f42d4ccc98f17ba62a4c28fb	level	/save/bugsy/level-wilderness-1.teal
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	level-wilderness-1.teal	d87326f4f42d4ccc98f17ba62a4c28fb
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	0daf285f89e72717a2ff63a8d7cafdf5	zone	/save/bugsy/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	zone-wilderness.teaz	0daf285f89e72717a2ff63a8d7cafdf5
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	9ef13da2ca4dd31ccdad2e2d834e671f	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	9ef13da2ca4dd31ccdad2e2d834e671f
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[GAMMA] Setting gamma correction using fullscreen shader	1
[GAMMA] Setting gamma correction using fullscreen shader	1
[COROUTINE] registering	savefilepipe	thread: 0x1820c4c0
[LOG]	Saving game...
[SOUND] loading from	/data/sound/ambient/town/town_large3.ogg	:=:	sound "/data/sound/ambient/town/town_large3.ogg" : <static>
[Actor:move]	2455	Bugsy	move from	25	0	to	25	1
[SAVEFILE PIPE] new save running in the pipe:	Bugsy	game	::	game.teag	::	table: 0x0df5b3b0	=>	table: 0x1750df48	(4667)
Loading savefile 	/save/bugsy/
[LOG]	
[Actor:move]	126558	halfling citizen	(forced) move from	25	2	to	25	1
[Actor:move]	2455	Bugsy	(forced) move from	25	1	to	25	2
[Actor:move]	2455	Bugsy	move from	25	1	to	25	2
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x10e91c18	=>	table: 0x16ab2c60	(76)
Loading savefile 	/save//
[Actor:move]	2455	Bugsy	move from	25	2	to	25	3
[SAVEFILE PIPE] unleashing save thread
[Actor:move]	2455	Bugsy	move from	25	3	to	25	4
[SAVEFILE PIPE] Checking save	Bugsy	game	/save/bugsy/game.teag.tmp
Loading savefile 	/save/bugsy/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	a48be0e1fb8b77382fdbc35ee74305ee	game	/save/bugsy/game.teag
[ONLINE PROFILE] saved character md5	d9b7ce9e-6ef3-48da-9270-4bd79088951a	game.teag	a48be0e1fb8b77382fdbc35ee74305ee
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[Actor:move]	2455	Bugsy	move from	25	4	to	25	5
[LOG]	
[Actor:move]	2455	Bugsy	move from	25	5	to	24	6
[Actor:move]	2455	Bugsy	move from	24	6	to	23	7
[Actor:move]	2455	Bugsy	move from	23	7	to	22	8
[Actor:move]	2455	Bugsy	move from	22	8	to	21	9
[Actor:move]	2455	Bugsy	move from	21	9	to	20	10
[Actor:move]	2455	Bugsy	move from	20	10	to	19	11
[Actor:move]	2455	Bugsy	move from	19	11	to	18	12
[Actor:move]	2455	Bugsy	move from	18	12	to	18	13
[Actor:move]	2455	Bugsy	move from	18	13	to	18	14
[Actor:move]	2455	Bugsy	move from	18	14	to	17	15
[Actor:move]	2455	Bugsy	move from	17	15	to	16	16
[Actor:move]	2455	Bugsy	move from	16	16	to	16	17
[Actor:move]	2455	Bugsy	move from	16	17	to	16	18
[Actor:move]	2455	Bugsy	move from	16	18	to	16	19
[Actor:move]	2455	Bugsy	move from	16	19	to	15	20
[Actor:move]	2455	Bugsy	move from	15	20	to	15	21
[Actor:move]	2455	Bugsy	move from	15	21	to	15	22
[Actor:move]	2455	Bugsy	move from	15	22	to	14	23
[Actor:move]	2455	Bugsy	move from	14	23	to	14	24
[Actor:move]	2455	Bugsy	move from	14	24	to	13	24
[Actor:move]	2455	Bugsy	move from	13	24	to	12	25
[Actor:move]	2455	Bugsy	move from	12	25	to	12	25
[LOG]	Ran for 3 turns (stop reason: didn't move).
[LOG]	
[Actor:move]	2455	Bugsy	move from	12	25	to	12	25
[Actor:move]	2455	Bugsy	move from	12	25	to	13	26
[Actor:move]	2455	Bugsy	move from	13	26	to	14	27
[Actor:move]	2455	Bugsy	move from	14	27	to	15	28
[Actor:move]	2455	Bugsy	move from	15	28	to	15	29
[Actor:move]	2455	Bugsy	move from	15	29	to	16	30
[Actor:move]	2455	Bugsy	move from	16	30	to	16	31
[Actor:move]	2455	Bugsy	move from	16	31	to	17	32
[Actor:move]	2455	Bugsy	move from	17	32	to	17	33
[Actor:move]	2455	Bugsy	move from	17	33	to	18	34
[Actor:move]	2455	Bugsy	move from	18	34	to	18	35
[Actor:move]	2455	Bugsy	move from	18	35	to	19	36
[Actor:move]	2455	Bugsy	move from	19	36	to	19	37
[Actor:move]	2455	Bugsy	move from	19	37	to	19	38
[Actor:move]	2455	Bugsy	move from	19	38	to	19	39
[Actor:move]	2455	Bugsy	move from	19	39	to	20	40
[Actor:move]	2455	Bugsy	move from	20	40	to	21	41
[Actor:move]	2455	Bugsy	move from	21	41	to	22	40
[Identify]	shielding rune of the psychic	true
[STORE] stocking up: 	shielding rune of the psychic
[Identify]	blink rune of the titan	true
[STORE] stocking up: 	blink rune of the titan
[Identify]	shatter afflictions rune of the duelist	true
[STORE] stocking up: 	shatter afflictions rune of the duelist


ERROR:
Game version: tome-1.7.0
Addons: compare-1.7.0[X]

Game version (character creation): tome-1.7.0
Lua Error: /hooks/compare/load.lua:242: attempt to call field 'getRange' (a nil value)
  At [C]:-1 getRange
  At /hooks/compare/load.lua:242 info_cmp
  At /mod/addons/compare/superload/mod/class/Object.lua:114 getDesc
  At /mod/dialogs/ShowStore.lua:145 on_select
  At /mod/dialogs/ShowStore.lua:189 select
  At /mod/dialogs/ShowStore.lua:94 on_select
  At /engine/ui/ListColumns.lua:437 onSelect
  At /engine/ui/ListColumns.lua:658 display
  At /engine/ui/Inventory.lua:308 display
  At /engine/ui/Dialog.lua:965 toScreen
  At /engine/Game.lua:187 display
  At /mod/class/Game.lua:1940 
